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-rw-r--r--src/vulkan/gen8_cmd_buffer.c814
1 files changed, 814 insertions, 0 deletions
diff --git a/src/vulkan/gen8_cmd_buffer.c b/src/vulkan/gen8_cmd_buffer.c
new file mode 100644
index 00000000000..59a21081c87
--- /dev/null
+++ b/src/vulkan/gen8_cmd_buffer.c
@@ -0,0 +1,814 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "anv_private.h"
+
+static void
+gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
+ uint32_t *p;
+
+ uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
+
+ assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
+
+ if (cmd_buffer->state.current_pipeline != _3D) {
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+ .PipelineSelection = _3D);
+ cmd_buffer->state.current_pipeline = _3D;
+ }
+
+ if (vb_emit) {
+ const uint32_t num_buffers = __builtin_popcount(vb_emit);
+ const uint32_t num_dwords = 1 + num_buffers * 4;
+
+ p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
+ GEN8_3DSTATE_VERTEX_BUFFERS);
+ uint32_t vb, i = 0;
+ for_each_bit(vb, vb_emit) {
+ struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
+ uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
+
+ struct GEN8_VERTEX_BUFFER_STATE state = {
+ .VertexBufferIndex = vb,
+ .MemoryObjectControlState = GEN8_MOCS,
+ .AddressModifyEnable = true,
+ .BufferPitch = pipeline->binding_stride[vb],
+ .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+ .BufferSize = buffer->size - offset
+ };
+
+ GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state);
+ i++;
+ }
+ }
+
+ if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) {
+ /* If somebody compiled a pipeline after starting a command buffer the
+ * scratch bo may have grown since we started this cmd buffer (and
+ * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now,
+ * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
+ if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
+ anv_cmd_buffer_emit_state_base_address(cmd_buffer);
+
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+ }
+
+ if (cmd_buffer->state.descriptors_dirty)
+ anv_flush_descriptor_sets(cmd_buffer);
+
+ if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
+ struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,
+ .ScissorRectPointer = vp_state->scissor.offset);
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC,
+ .CCViewportPointer = vp_state->cc_vp.offset);
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
+ .SFClipViewportPointer = vp_state->sf_clip_vp.offset);
+ }
+
+ if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
+ ANV_CMD_BUFFER_RS_DIRTY)) {
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->state.rs_state->state_sf,
+ pipeline->state_sf);
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->state.rs_state->state_raster,
+ pipeline->state_raster);
+ }
+
+ if (cmd_buffer->state.ds_state &&
+ (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
+ ANV_CMD_BUFFER_DS_DIRTY))) {
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->state.ds_state->state_wm_depth_stencil,
+ pipeline->state_wm_depth_stencil);
+ }
+
+ if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_CB_DIRTY |
+ ANV_CMD_BUFFER_DS_DIRTY)) {
+ struct anv_state state;
+ if (cmd_buffer->state.ds_state == NULL)
+ state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+ cmd_buffer->state.cb_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+ else if (cmd_buffer->state.cb_state == NULL)
+ state = anv_cmd_buffer_emit_dynamic(cmd_buffer,
+ cmd_buffer->state.ds_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+ else
+ state = anv_cmd_buffer_merge_dynamic(cmd_buffer,
+ cmd_buffer->state.ds_state->state_color_calc,
+ cmd_buffer->state.cb_state->state_color_calc,
+ GEN8_COLOR_CALC_STATE_length, 64);
+
+ anv_batch_emit(&cmd_buffer->batch,
+ GEN8_3DSTATE_CC_STATE_POINTERS,
+ .ColorCalcStatePointer = state.offset,
+ .ColorCalcStatePointerValid = true);
+ }
+
+ if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY |
+ ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) {
+ anv_batch_emit_merge(&cmd_buffer->batch,
+ cmd_buffer->state.state_vf, pipeline->state_vf);
+ }
+
+ cmd_buffer->state.vb_dirty &= ~vb_emit;
+ cmd_buffer->state.dirty = 0;
+}
+
+void gen8_CmdDraw(
+ VkCmdBuffer cmdBuffer,
+ uint32_t firstVertex,
+ uint32_t vertexCount,
+ uint32_t firstInstance,
+ uint32_t instanceCount)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ gen8_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .VertexAccessType = SEQUENTIAL,
+ .VertexCountPerInstance = vertexCount,
+ .StartVertexLocation = firstVertex,
+ .InstanceCount = instanceCount,
+ .StartInstanceLocation = firstInstance,
+ .BaseVertexLocation = 0);
+}
+
+void gen8_CmdDrawIndexed(
+ VkCmdBuffer cmdBuffer,
+ uint32_t firstIndex,
+ uint32_t indexCount,
+ int32_t vertexOffset,
+ uint32_t firstInstance,
+ uint32_t instanceCount)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ gen8_cmd_buffer_flush_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .VertexAccessType = RANDOM,
+ .VertexCountPerInstance = indexCount,
+ .StartVertexLocation = firstIndex,
+ .InstanceCount = instanceCount,
+ .StartInstanceLocation = firstInstance,
+ .BaseVertexLocation = vertexOffset);
+}
+
+static void
+emit_lrm(struct anv_batch *batch,
+ uint32_t reg, struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
+ .RegisterAddress = reg,
+ .MemoryAddress = { bo, offset });
+}
+
+static void
+emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
+{
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM,
+ .RegisterOffset = reg,
+ .DataDWord = imm);
+}
+
+/* Auto-Draw / Indirect Registers */
+#define GEN7_3DPRIM_END_OFFSET 0x2420
+#define GEN7_3DPRIM_START_VERTEX 0x2430
+#define GEN7_3DPRIM_VERTEX_COUNT 0x2434
+#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
+#define GEN7_3DPRIM_START_INSTANCE 0x243C
+#define GEN7_3DPRIM_BASE_VERTEX 0x2440
+
+void gen8_CmdDrawIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ gen8_cmd_buffer_flush_state(cmd_buffer);
+
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
+ emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .IndirectParameterEnable = true,
+ .VertexAccessType = SEQUENTIAL);
+}
+
+void gen8_CmdBindIndexBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ VkIndexType indexType)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+
+ static const uint32_t vk_to_gen_index_type[] = {
+ [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
+ [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
+ };
+
+ struct GEN8_3DSTATE_VF vf = {
+ GEN8_3DSTATE_VF_header,
+ .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX,
+ };
+ GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state.state_vf, &vf);
+
+ cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER,
+ .IndexFormat = vk_to_gen_index_type[indexType],
+ .MemoryObjectControlState = GEN8_MOCS,
+ .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
+ .BufferSize = buffer->size - offset);
+}
+
+static VkResult
+gen8_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ struct anv_state surfaces = { 0, }, samplers = { 0, };
+ VkResult result;
+
+ result = anv_cmd_buffer_emit_samplers(cmd_buffer,
+ VK_SHADER_STAGE_COMPUTE, &samplers);
+ if (result != VK_SUCCESS)
+ return result;
+ result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
+ VK_SHADER_STAGE_COMPUTE, &surfaces);
+ if (result != VK_SUCCESS)
+ return result;
+
+ struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = {
+ .KernelStartPointer = pipeline->cs_simd,
+ .KernelStartPointerHigh = 0,
+ .BindingTablePointer = surfaces.offset,
+ .BindingTableEntryCount = 0,
+ .SamplerStatePointer = samplers.offset,
+ .SamplerCount = 0,
+ .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */
+ };
+
+ uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t);
+ struct anv_state state =
+ anv_state_pool_alloc(&device->dynamic_state_pool, size, 64);
+
+ GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD,
+ .InterfaceDescriptorTotalLength = size,
+ .InterfaceDescriptorDataStartAddress = state.offset);
+
+ return VK_SUCCESS;
+}
+
+static void
+gen8_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ VkResult result;
+
+ assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
+
+ if (cmd_buffer->state.current_pipeline != GPGPU) {
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT,
+ .PipelineSelection = GPGPU);
+ cmd_buffer->state.current_pipeline = GPGPU;
+ }
+
+ if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)
+ anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
+
+ if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
+ (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) {
+ result = gen8_flush_compute_descriptor_set(cmd_buffer);
+ assert(result == VK_SUCCESS);
+ cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE;
+ }
+
+ cmd_buffer->state.compute_dirty = 0;
+}
+
+void gen8_CmdDrawIndexedIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset,
+ uint32_t count,
+ uint32_t stride)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ gen8_cmd_buffer_flush_state(cmd_buffer);
+
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
+ emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE,
+ .IndirectParameterEnable = true,
+ .VertexAccessType = RANDOM);
+}
+
+void gen8_CmdDispatch(
+ VkCmdBuffer cmdBuffer,
+ uint32_t x,
+ uint32_t y,
+ uint32_t z)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+
+ gen8_cmd_buffer_flush_compute_state(cmd_buffer);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+ .SIMDSize = prog_data->simd_size / 16,
+ .ThreadDepthCounterMaximum = 0,
+ .ThreadHeightCounterMaximum = 0,
+ .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+ .ThreadGroupIDXDimension = x,
+ .ThreadGroupIDYDimension = y,
+ .ThreadGroupIDZDimension = z,
+ .RightExecutionMask = pipeline->cs_right_mask,
+ .BottomExecutionMask = 0xffffffff);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+#define GPGPU_DISPATCHDIMX 0x2500
+#define GPGPU_DISPATCHDIMY 0x2504
+#define GPGPU_DISPATCHDIMZ 0x2508
+
+void gen8_CmdDispatchIndirect(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer _buffer,
+ VkDeviceSize offset)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
+ struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
+ struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
+
+ gen8_cmd_buffer_flush_compute_state(cmd_buffer);
+
+ emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
+ emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
+ emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER,
+ .IndirectParameterEnable = true,
+ .SIMDSize = prog_data->simd_size / 16,
+ .ThreadDepthCounterMaximum = 0,
+ .ThreadHeightCounterMaximum = 0,
+ .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max,
+ .RightExecutionMask = pipeline->cs_right_mask,
+ .BottomExecutionMask = 0xffffffff);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH);
+}
+
+static void
+gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_subpass *subpass = cmd_buffer->state.subpass;
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ const struct anv_depth_stencil_view *view;
+
+ static const struct anv_depth_stencil_view null_view =
+ { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
+
+ if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
+ const struct anv_attachment_view *aview =
+ fb->attachments[subpass->depth_stencil_attachment];
+ assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
+ view = (const struct anv_depth_stencil_view *)aview;
+ } else {
+ view = &null_view;
+ }
+
+ /* FIXME: Implement the PMA stall W/A */
+ /* FIXME: Width and Height are wrong */
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
+ .SurfaceType = SURFTYPE_2D,
+ .DepthWriteEnable = view->depth_stride > 0,
+ .StencilWriteEnable = view->stencil_stride > 0,
+ .HierarchicalDepthBufferEnable = false,
+ .SurfaceFormat = view->depth_format,
+ .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
+ .SurfaceBaseAddress = { view->bo, view->depth_offset },
+ .Height = cmd_buffer->state.framebuffer->height - 1,
+ .Width = cmd_buffer->state.framebuffer->width - 1,
+ .LOD = 0,
+ .Depth = 1 - 1,
+ .MinimumArrayElement = 0,
+ .DepthBufferObjectControlState = GEN8_MOCS,
+ .RenderTargetViewExtent = 1 - 1,
+ .SurfaceQPitch = view->depth_qpitch >> 2);
+
+ /* Disable hierarchial depth buffers. */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
+ .StencilBufferEnable = view->stencil_stride > 0,
+ .StencilBufferObjectControlState = GEN8_MOCS,
+ .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
+ .SurfaceBaseAddress = { view->bo, view->stencil_offset },
+ .SurfaceQPitch = view->stencil_qpitch >> 2);
+
+ /* Clear the clear params. */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
+}
+
+void
+gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_subpass *subpass)
+{
+ cmd_buffer->state.subpass = subpass;
+
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
+
+ gen8_cmd_buffer_emit_depth_stencil(cmd_buffer);
+}
+
+void gen8_CmdBeginRenderPass(
+ VkCmdBuffer cmdBuffer,
+ const VkRenderPassBeginInfo* pRenderPassBegin,
+ VkRenderPassContents contents)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
+ ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
+
+ cmd_buffer->state.framebuffer = framebuffer;
+ cmd_buffer->state.pass = pass;
+
+ const VkRect2D *render_area = &pRenderPassBegin->renderArea;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE,
+ .ClippedDrawingRectangleYMin = render_area->offset.y,
+ .ClippedDrawingRectangleXMin = render_area->offset.x,
+ .ClippedDrawingRectangleYMax =
+ render_area->offset.y + render_area->extent.height - 1,
+ .ClippedDrawingRectangleXMax =
+ render_area->offset.x + render_area->extent.width - 1,
+ .DrawingRectangleOriginY = 0,
+ .DrawingRectangleOriginX = 0);
+
+ anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
+ pRenderPassBegin->pAttachmentClearValues);
+
+ gen8_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses);
+}
+
+void gen8_CmdNextSubpass(
+ VkCmdBuffer cmdBuffer,
+ VkRenderPassContents contents)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY);
+
+ gen8_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1);
+}
+
+void gen8_CmdEndRenderPass(
+ VkCmdBuffer cmdBuffer)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+
+ /* Emit a flushing pipe control at the end of a pass. This is kind of a
+ * hack but it ensures that render targets always actually get written.
+ * Eventually, we should do flushing based on image format transitions
+ * or something of that nature.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .PostSyncOperation = NoWrite,
+ .RenderTargetCacheFlushEnable = true,
+ .InstructionCacheInvalidateEnable = true,
+ .DepthCacheFlushEnable = true,
+ .VFCacheInvalidationEnable = true,
+ .TextureCacheInvalidationEnable = true,
+ .CommandStreamerStallEnable = true);
+}
+
+static void
+emit_ps_depth_count(struct anv_batch *batch,
+ struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GEN8_PIPE_CONTROL,
+ .DestinationAddressType = DAT_PPGTT,
+ .PostSyncOperation = WritePSDepthCount,
+ .Address = { bo, offset }); /* FIXME: This is only lower 32 bits */
+}
+
+void gen8_CmdBeginQuery(
+ VkCmdBuffer cmdBuffer,
+ VkQueryPool queryPool,
+ uint32_t slot,
+ VkQueryControlFlags flags)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+
+ switch (pool->type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
+ slot * sizeof(struct anv_query_pool_slot));
+ break;
+
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ default:
+ unreachable("");
+ }
+}
+
+void gen8_CmdEndQuery(
+ VkCmdBuffer cmdBuffer,
+ VkQueryPool queryPool,
+ uint32_t slot)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+
+ switch (pool->type) {
+ case VK_QUERY_TYPE_OCCLUSION:
+ emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
+ slot * sizeof(struct anv_query_pool_slot) + 8);
+ break;
+
+ case VK_QUERY_TYPE_PIPELINE_STATISTICS:
+ default:
+ unreachable("");
+ }
+}
+
+#define TIMESTAMP 0x2358
+
+void gen8_CmdWriteTimestamp(
+ VkCmdBuffer cmdBuffer,
+ VkTimestampType timestampType,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
+ struct anv_bo *bo = buffer->bo;
+
+ switch (timestampType) {
+ case VK_TIMESTAMP_TYPE_TOP:
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM,
+ .RegisterAddress = TIMESTAMP,
+ .MemoryAddress = { bo, buffer->offset + destOffset });
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM,
+ .RegisterAddress = TIMESTAMP + 4,
+ .MemoryAddress = { bo, buffer->offset + destOffset + 4 });
+ break;
+
+ case VK_TIMESTAMP_TYPE_BOTTOM:
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .DestinationAddressType = DAT_PPGTT,
+ .PostSyncOperation = WriteTimestamp,
+ .Address = /* FIXME: This is only lower 32 bits */
+ { bo, buffer->offset + destOffset });
+ break;
+
+ default:
+ break;
+ }
+}
+
+#define alu_opcode(v) __gen_field((v), 20, 31)
+#define alu_operand1(v) __gen_field((v), 10, 19)
+#define alu_operand2(v) __gen_field((v), 0, 9)
+#define alu(opcode, operand1, operand2) \
+ alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)
+
+#define OPCODE_NOOP 0x000
+#define OPCODE_LOAD 0x080
+#define OPCODE_LOADINV 0x480
+#define OPCODE_LOAD0 0x081
+#define OPCODE_LOAD1 0x481
+#define OPCODE_ADD 0x100
+#define OPCODE_SUB 0x101
+#define OPCODE_AND 0x102
+#define OPCODE_OR 0x103
+#define OPCODE_XOR 0x104
+#define OPCODE_STORE 0x180
+#define OPCODE_STOREINV 0x580
+
+#define OPERAND_R0 0x00
+#define OPERAND_R1 0x01
+#define OPERAND_R2 0x02
+#define OPERAND_R3 0x03
+#define OPERAND_R4 0x04
+#define OPERAND_SRCA 0x20
+#define OPERAND_SRCB 0x21
+#define OPERAND_ACCU 0x31
+#define OPERAND_ZF 0x32
+#define OPERAND_CF 0x33
+
+#define CS_GPR(n) (0x2600 + (n) * 8)
+
+static void
+emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
+ struct anv_bo *bo, uint32_t offset)
+{
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
+ .RegisterAddress = reg,
+ .MemoryAddress = { bo, offset });
+ anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM,
+ .RegisterAddress = reg + 4,
+ .MemoryAddress = { bo, offset + 4 });
+}
+
+void gen8_CmdCopyQueryPoolResults(
+ VkCmdBuffer cmdBuffer,
+ VkQueryPool queryPool,
+ uint32_t startQuery,
+ uint32_t queryCount,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize destStride,
+ VkQueryResultFlags flags)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
+ ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
+ uint32_t slot_offset, dst_offset;
+
+ if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
+ /* Where is the availabilty info supposed to go? */
+ anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT");
+ return;
+ }
+
+ assert(pool->type == VK_QUERY_TYPE_OCCLUSION);
+
+ /* FIXME: If we're not waiting, should we just do this on the CPU? */
+ if (flags & VK_QUERY_RESULT_WAIT_BIT)
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .CommandStreamerStallEnable = true,
+ .StallAtPixelScoreboard = true);
+
+ dst_offset = buffer->offset + destOffset;
+ for (uint32_t i = 0; i < queryCount; i++) {
+
+ slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot);
+
+ emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset);
+ emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8);
+
+ /* FIXME: We need to clamp the result for 32 bit. */
+
+ uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GEN8_MI_MATH);
+ dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
+ dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
+ dw[3] = alu(OPCODE_SUB, 0, 0);
+ dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM,
+ .RegisterAddress = CS_GPR(2),
+ /* FIXME: This is only lower 32 bits */
+ .MemoryAddress = { buffer->bo, dst_offset });
+
+ if (flags & VK_QUERY_RESULT_64_BIT)
+ anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM,
+ .RegisterAddress = CS_GPR(2) + 4,
+ /* FIXME: This is only lower 32 bits */
+ .MemoryAddress = { buffer->bo, dst_offset + 4 });
+
+ dst_offset += destStride;
+ }
+}
+
+void
+gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_bo *scratch_bo = NULL;
+
+ cmd_buffer->state.scratch_size =
+ anv_block_pool_size(&device->scratch_block_pool);
+ if (cmd_buffer->state.scratch_size > 0)
+ scratch_bo = &device->scratch_block_pool.bo;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
+ .GeneralStateBaseAddress = { scratch_bo, 0 },
+ .GeneralStateMemoryObjectControlState = GEN8_MOCS,
+ .GeneralStateBaseAddressModifyEnable = true,
+ .GeneralStateBufferSize = 0xfffff,
+ .GeneralStateBufferSizeModifyEnable = true,
+
+ .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
+ .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
+ .SurfaceStateBaseAddressModifyEnable = true,
+
+ .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
+ .DynamicStateMemoryObjectControlState = GEN8_MOCS,
+ .DynamicStateBaseAddressModifyEnable = true,
+ .DynamicStateBufferSize = 0xfffff,
+ .DynamicStateBufferSizeModifyEnable = true,
+
+ .IndirectObjectBaseAddress = { NULL, 0 },
+ .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
+ .IndirectObjectBaseAddressModifyEnable = true,
+ .IndirectObjectBufferSize = 0xfffff,
+ .IndirectObjectBufferSizeModifyEnable = true,
+
+ .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
+ .InstructionMemoryObjectControlState = GEN8_MOCS,
+ .InstructionBaseAddressModifyEnable = true,
+ .InstructionBufferSize = 0xfffff,
+ .InstructionBuffersizeModifyEnable = true);
+
+ /* After re-setting the surface state base address, we have to do some
+ * cache flusing so that the sampler engine will pick up the new
+ * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
+ * Shared Function > 3D Sampler > State > State Caching (page 96):
+ *
+ * Coherency with system memory in the state cache, like the texture
+ * cache is handled partially by software. It is expected that the
+ * command stream or shader will issue Cache Flush operation or
+ * Cache_Flush sampler message to ensure that the L1 cache remains
+ * coherent with system memory.
+ *
+ * [...]
+ *
+ * Whenever the value of the Dynamic_State_Base_Addr,
+ * Surface_State_Base_Addr are altered, the L1 state cache must be
+ * invalidated to ensure the new surface or sampler state is fetched
+ * from system memory.
+ *
+ * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
+ * which, according the PIPE_CONTROL instruction documentation in the
+ * Broadwell PRM:
+ *
+ * Setting this bit is independent of any other bit in this packet.
+ * This bit controls the invalidation of the L1 and L2 state caches
+ * at the top of the pipe i.e. at the parsing time.
+ *
+ * Unfortunately, experimentation seems to indicate that state cache
+ * invalidation through a PIPE_CONTROL does nothing whatsoever in
+ * regards to surface state and binding tables. In stead, it seems that
+ * invalidating the texture cache is what is actually needed.
+ *
+ * XXX: As far as we have been able to determine through
+ * experimentation, shows that flush the texture cache appears to be
+ * sufficient. The theory here is that all of the sampling/rendering
+ * units cache the binding table in the texture cache. However, we have
+ * yet to be able to actually confirm this.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .TextureCacheInvalidationEnable = true);
+}