diff options
Diffstat (limited to 'src/vulkan/gen8_cmd_buffer.c')
-rw-r--r-- | src/vulkan/gen8_cmd_buffer.c | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/src/vulkan/gen8_cmd_buffer.c b/src/vulkan/gen8_cmd_buffer.c new file mode 100644 index 00000000000..59a21081c87 --- /dev/null +++ b/src/vulkan/gen8_cmd_buffer.c @@ -0,0 +1,814 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +static void +gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.pipeline; + uint32_t *p; + + uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used; + + assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); + + if (cmd_buffer->state.current_pipeline != _3D) { + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, + .PipelineSelection = _3D); + cmd_buffer->state.current_pipeline = _3D; + } + + if (vb_emit) { + const uint32_t num_buffers = __builtin_popcount(vb_emit); + const uint32_t num_dwords = 1 + num_buffers * 4; + + p = anv_batch_emitn(&cmd_buffer->batch, num_dwords, + GEN8_3DSTATE_VERTEX_BUFFERS); + uint32_t vb, i = 0; + for_each_bit(vb, vb_emit) { + struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer; + uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset; + + struct GEN8_VERTEX_BUFFER_STATE state = { + .VertexBufferIndex = vb, + .MemoryObjectControlState = GEN8_MOCS, + .AddressModifyEnable = true, + .BufferPitch = pipeline->binding_stride[vb], + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset + }; + + GEN8_VERTEX_BUFFER_STATE_pack(&cmd_buffer->batch, &p[1 + i * 4], &state); + i++; + } + } + + if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) { + /* If somebody compiled a pipeline after starting a command buffer the + * scratch bo may have grown since we started this cmd buffer (and + * emitted STATE_BASE_ADDRESS). If we're binding that pipeline now, + * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */ + if (cmd_buffer->state.scratch_size < pipeline->total_scratch) + anv_cmd_buffer_emit_state_base_address(cmd_buffer); + + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + } + + if (cmd_buffer->state.descriptors_dirty) + anv_flush_descriptor_sets(cmd_buffer); + + if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) { + struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state; + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS, + .ScissorRectPointer = vp_state->scissor.offset); + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_CC, + .CCViewportPointer = vp_state->cc_vp.offset); + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, + .SFClipViewportPointer = vp_state->sf_clip_vp.offset); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_RS_DIRTY)) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.rs_state->state_sf, + pipeline->state_sf); + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.rs_state->state_raster, + pipeline->state_raster); + } + + if (cmd_buffer->state.ds_state && + (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_DS_DIRTY))) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.ds_state->state_wm_depth_stencil, + pipeline->state_wm_depth_stencil); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_CB_DIRTY | + ANV_CMD_BUFFER_DS_DIRTY)) { + struct anv_state state; + if (cmd_buffer->state.ds_state == NULL) + state = anv_cmd_buffer_emit_dynamic(cmd_buffer, + cmd_buffer->state.cb_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + else if (cmd_buffer->state.cb_state == NULL) + state = anv_cmd_buffer_emit_dynamic(cmd_buffer, + cmd_buffer->state.ds_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + else + state = anv_cmd_buffer_merge_dynamic(cmd_buffer, + cmd_buffer->state.ds_state->state_color_calc, + cmd_buffer->state.cb_state->state_color_calc, + GEN8_COLOR_CALC_STATE_length, 64); + + anv_batch_emit(&cmd_buffer->batch, + GEN8_3DSTATE_CC_STATE_POINTERS, + .ColorCalcStatePointer = state.offset, + .ColorCalcStatePointerValid = true); + } + + if (cmd_buffer->state.dirty & (ANV_CMD_BUFFER_PIPELINE_DIRTY | + ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY)) { + anv_batch_emit_merge(&cmd_buffer->batch, + cmd_buffer->state.state_vf, pipeline->state_vf); + } + + cmd_buffer->state.vb_dirty &= ~vb_emit; + cmd_buffer->state.dirty = 0; +} + +void gen8_CmdDraw( + VkCmdBuffer cmdBuffer, + uint32_t firstVertex, + uint32_t vertexCount, + uint32_t firstInstance, + uint32_t instanceCount) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + gen8_cmd_buffer_flush_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .VertexAccessType = SEQUENTIAL, + .VertexCountPerInstance = vertexCount, + .StartVertexLocation = firstVertex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = 0); +} + +void gen8_CmdDrawIndexed( + VkCmdBuffer cmdBuffer, + uint32_t firstIndex, + uint32_t indexCount, + int32_t vertexOffset, + uint32_t firstInstance, + uint32_t instanceCount) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + gen8_cmd_buffer_flush_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .VertexAccessType = RANDOM, + .VertexCountPerInstance = indexCount, + .StartVertexLocation = firstIndex, + .InstanceCount = instanceCount, + .StartInstanceLocation = firstInstance, + .BaseVertexLocation = vertexOffset); +} + +static void +emit_lrm(struct anv_batch *batch, + uint32_t reg, struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); +} + +static void +emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_IMM, + .RegisterOffset = reg, + .DataDWord = imm); +} + +/* Auto-Draw / Indirect Registers */ +#define GEN7_3DPRIM_END_OFFSET 0x2420 +#define GEN7_3DPRIM_START_VERTEX 0x2430 +#define GEN7_3DPRIM_VERTEX_COUNT 0x2434 +#define GEN7_3DPRIM_INSTANCE_COUNT 0x2438 +#define GEN7_3DPRIM_START_INSTANCE 0x243C +#define GEN7_3DPRIM_BASE_VERTEX 0x2440 + +void gen8_CmdDrawIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t count, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12); + emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .IndirectParameterEnable = true, + .VertexAccessType = SEQUENTIAL); +} + +void gen8_CmdBindIndexBuffer( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + VkIndexType indexType) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + + static const uint32_t vk_to_gen_index_type[] = { + [VK_INDEX_TYPE_UINT16] = INDEX_WORD, + [VK_INDEX_TYPE_UINT32] = INDEX_DWORD, + }; + + struct GEN8_3DSTATE_VF vf = { + GEN8_3DSTATE_VF_header, + .CutIndex = (indexType == VK_INDEX_TYPE_UINT16) ? UINT16_MAX : UINT32_MAX, + }; + GEN8_3DSTATE_VF_pack(NULL, cmd_buffer->state.state_vf, &vf); + + cmd_buffer->state.dirty |= ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY; + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_INDEX_BUFFER, + .IndexFormat = vk_to_gen_index_type[indexType], + .MemoryObjectControlState = GEN8_MOCS, + .BufferStartingAddress = { buffer->bo, buffer->offset + offset }, + .BufferSize = buffer->size - offset); +} + +static VkResult +gen8_flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct anv_state surfaces = { 0, }, samplers = { 0, }; + VkResult result; + + result = anv_cmd_buffer_emit_samplers(cmd_buffer, + VK_SHADER_STAGE_COMPUTE, &samplers); + if (result != VK_SUCCESS) + return result; + result = anv_cmd_buffer_emit_binding_table(cmd_buffer, + VK_SHADER_STAGE_COMPUTE, &surfaces); + if (result != VK_SUCCESS) + return result; + + struct GEN8_INTERFACE_DESCRIPTOR_DATA desc = { + .KernelStartPointer = pipeline->cs_simd, + .KernelStartPointerHigh = 0, + .BindingTablePointer = surfaces.offset, + .BindingTableEntryCount = 0, + .SamplerStatePointer = samplers.offset, + .SamplerCount = 0, + .NumberofThreadsinGPGPUThreadGroup = 0 /* FIXME: Really? */ + }; + + uint32_t size = GEN8_INTERFACE_DESCRIPTOR_DATA_length * sizeof(uint32_t); + struct anv_state state = + anv_state_pool_alloc(&device->dynamic_state_pool, size, 64); + + GEN8_INTERFACE_DESCRIPTOR_DATA_pack(NULL, state.map, &desc); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_INTERFACE_DESCRIPTOR_LOAD, + .InterfaceDescriptorTotalLength = size, + .InterfaceDescriptorDataStartAddress = state.offset); + + return VK_SUCCESS; +} + +static void +gen8_cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + VkResult result; + + assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); + + if (cmd_buffer->state.current_pipeline != GPGPU) { + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPELINE_SELECT, + .PipelineSelection = GPGPU); + cmd_buffer->state.current_pipeline = GPGPU; + } + + if (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY) + anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch); + + if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) || + (cmd_buffer->state.compute_dirty & ANV_CMD_BUFFER_PIPELINE_DIRTY)) { + result = gen8_flush_compute_descriptor_set(cmd_buffer); + assert(result == VK_SUCCESS); + cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE; + } + + cmd_buffer->state.compute_dirty = 0; +} + +void gen8_CmdDrawIndexedIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset, + uint32_t count, + uint32_t stride) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12); + emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DPRIMITIVE, + .IndirectParameterEnable = true, + .VertexAccessType = RANDOM); +} + +void gen8_CmdDispatch( + VkCmdBuffer cmdBuffer, + uint32_t x, + uint32_t y, + uint32_t z) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + + gen8_cmd_buffer_flush_compute_state(cmd_buffer); + + anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, + .ThreadGroupIDXDimension = x, + .ThreadGroupIDYDimension = y, + .ThreadGroupIDZDimension = z, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); +} + +#define GPGPU_DISPATCHDIMX 0x2500 +#define GPGPU_DISPATCHDIMY 0x2504 +#define GPGPU_DISPATCHDIMZ 0x2508 + +void gen8_CmdDispatchIndirect( + VkCmdBuffer cmdBuffer, + VkBuffer _buffer, + VkDeviceSize offset) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, _buffer); + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data; + struct anv_bo *bo = buffer->bo; + uint32_t bo_offset = buffer->offset + offset; + + gen8_cmd_buffer_flush_compute_state(cmd_buffer); + + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4); + emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8); + + anv_batch_emit(&cmd_buffer->batch, GEN8_GPGPU_WALKER, + .IndirectParameterEnable = true, + .SIMDSize = prog_data->simd_size / 16, + .ThreadDepthCounterMaximum = 0, + .ThreadHeightCounterMaximum = 0, + .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max, + .RightExecutionMask = pipeline->cs_right_mask, + .BottomExecutionMask = 0xffffffff); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MEDIA_STATE_FLUSH); +} + +static void +gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_subpass *subpass = cmd_buffer->state.subpass; + struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + const struct anv_depth_stencil_view *view; + + static const struct anv_depth_stencil_view null_view = + { .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 }; + + if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { + const struct anv_attachment_view *aview = + fb->attachments[subpass->depth_stencil_attachment]; + assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL); + view = (const struct anv_depth_stencil_view *)aview; + } else { + view = &null_view; + } + + /* FIXME: Implement the PMA stall W/A */ + /* FIXME: Width and Height are wrong */ + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER, + .SurfaceType = SURFTYPE_2D, + .DepthWriteEnable = view->depth_stride > 0, + .StencilWriteEnable = view->stencil_stride > 0, + .HierarchicalDepthBufferEnable = false, + .SurfaceFormat = view->depth_format, + .SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0, + .SurfaceBaseAddress = { view->bo, view->depth_offset }, + .Height = cmd_buffer->state.framebuffer->height - 1, + .Width = cmd_buffer->state.framebuffer->width - 1, + .LOD = 0, + .Depth = 1 - 1, + .MinimumArrayElement = 0, + .DepthBufferObjectControlState = GEN8_MOCS, + .RenderTargetViewExtent = 1 - 1, + .SurfaceQPitch = view->depth_qpitch >> 2); + + /* Disable hierarchial depth buffers. */ + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER); + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER, + .StencilBufferEnable = view->stencil_stride > 0, + .StencilBufferObjectControlState = GEN8_MOCS, + .SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0, + .SurfaceBaseAddress = { view->bo, view->stencil_offset }, + .SurfaceQPitch = view->stencil_qpitch >> 2); + + /* Clear the clear params. */ + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS); +} + +void +gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass) +{ + cmd_buffer->state.subpass = subpass; + + cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT; + + gen8_cmd_buffer_emit_depth_stencil(cmd_buffer); +} + +void gen8_CmdBeginRenderPass( + VkCmdBuffer cmdBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkRenderPassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass); + ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer); + + cmd_buffer->state.framebuffer = framebuffer; + cmd_buffer->state.pass = pass; + + const VkRect2D *render_area = &pRenderPassBegin->renderArea; + + anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DRAWING_RECTANGLE, + .ClippedDrawingRectangleYMin = render_area->offset.y, + .ClippedDrawingRectangleXMin = render_area->offset.x, + .ClippedDrawingRectangleYMax = + render_area->offset.y + render_area->extent.height - 1, + .ClippedDrawingRectangleXMax = + render_area->offset.x + render_area->extent.width - 1, + .DrawingRectangleOriginY = 0, + .DrawingRectangleOriginX = 0); + + anv_cmd_buffer_clear_attachments(cmd_buffer, pass, + pRenderPassBegin->pAttachmentClearValues); + + gen8_cmd_buffer_begin_subpass(cmd_buffer, pass->subpasses); +} + +void gen8_CmdNextSubpass( + VkCmdBuffer cmdBuffer, + VkRenderPassContents contents) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + assert(cmd_buffer->level == VK_CMD_BUFFER_LEVEL_PRIMARY); + + gen8_cmd_buffer_begin_subpass(cmd_buffer, cmd_buffer->state.subpass + 1); +} + +void gen8_CmdEndRenderPass( + VkCmdBuffer cmdBuffer) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + + /* Emit a flushing pipe control at the end of a pass. This is kind of a + * hack but it ensures that render targets always actually get written. + * Eventually, we should do flushing based on image format transitions + * or something of that nature. + */ + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .PostSyncOperation = NoWrite, + .RenderTargetCacheFlushEnable = true, + .InstructionCacheInvalidateEnable = true, + .DepthCacheFlushEnable = true, + .VFCacheInvalidationEnable = true, + .TextureCacheInvalidationEnable = true, + .CommandStreamerStallEnable = true); +} + +static void +emit_ps_depth_count(struct anv_batch *batch, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_PIPE_CONTROL, + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WritePSDepthCount, + .Address = { bo, offset }); /* FIXME: This is only lower 32 bits */ +} + +void gen8_CmdBeginQuery( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t slot, + VkQueryControlFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + slot * sizeof(struct anv_query_pool_slot)); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +void gen8_CmdEndQuery( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t slot) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + + switch (pool->type) { + case VK_QUERY_TYPE_OCCLUSION: + emit_ps_depth_count(&cmd_buffer->batch, &pool->bo, + slot * sizeof(struct anv_query_pool_slot) + 8); + break; + + case VK_QUERY_TYPE_PIPELINE_STATISTICS: + default: + unreachable(""); + } +} + +#define TIMESTAMP 0x2358 + +void gen8_CmdWriteTimestamp( + VkCmdBuffer cmdBuffer, + VkTimestampType timestampType, + VkBuffer destBuffer, + VkDeviceSize destOffset) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); + struct anv_bo *bo = buffer->bo; + + switch (timestampType) { + case VK_TIMESTAMP_TYPE_TOP: + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = TIMESTAMP, + .MemoryAddress = { bo, buffer->offset + destOffset }); + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = TIMESTAMP + 4, + .MemoryAddress = { bo, buffer->offset + destOffset + 4 }); + break; + + case VK_TIMESTAMP_TYPE_BOTTOM: + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .DestinationAddressType = DAT_PPGTT, + .PostSyncOperation = WriteTimestamp, + .Address = /* FIXME: This is only lower 32 bits */ + { bo, buffer->offset + destOffset }); + break; + + default: + break; + } +} + +#define alu_opcode(v) __gen_field((v), 20, 31) +#define alu_operand1(v) __gen_field((v), 10, 19) +#define alu_operand2(v) __gen_field((v), 0, 9) +#define alu(opcode, operand1, operand2) \ + alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2) + +#define OPCODE_NOOP 0x000 +#define OPCODE_LOAD 0x080 +#define OPCODE_LOADINV 0x480 +#define OPCODE_LOAD0 0x081 +#define OPCODE_LOAD1 0x481 +#define OPCODE_ADD 0x100 +#define OPCODE_SUB 0x101 +#define OPCODE_AND 0x102 +#define OPCODE_OR 0x103 +#define OPCODE_XOR 0x104 +#define OPCODE_STORE 0x180 +#define OPCODE_STOREINV 0x580 + +#define OPERAND_R0 0x00 +#define OPERAND_R1 0x01 +#define OPERAND_R2 0x02 +#define OPERAND_R3 0x03 +#define OPERAND_R4 0x04 +#define OPERAND_SRCA 0x20 +#define OPERAND_SRCB 0x21 +#define OPERAND_ACCU 0x31 +#define OPERAND_ZF 0x32 +#define OPERAND_CF 0x33 + +#define CS_GPR(n) (0x2600 + (n) * 8) + +static void +emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg, + struct anv_bo *bo, uint32_t offset) +{ + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg, + .MemoryAddress = { bo, offset }); + anv_batch_emit(batch, GEN8_MI_LOAD_REGISTER_MEM, + .RegisterAddress = reg + 4, + .MemoryAddress = { bo, offset + 4 }); +} + +void gen8_CmdCopyQueryPoolResults( + VkCmdBuffer cmdBuffer, + VkQueryPool queryPool, + uint32_t startQuery, + uint32_t queryCount, + VkBuffer destBuffer, + VkDeviceSize destOffset, + VkDeviceSize destStride, + VkQueryResultFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_query_pool, pool, queryPool); + ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer); + uint32_t slot_offset, dst_offset; + + if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) { + /* Where is the availabilty info supposed to go? */ + anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT"); + return; + } + + assert(pool->type == VK_QUERY_TYPE_OCCLUSION); + + /* FIXME: If we're not waiting, should we just do this on the CPU? */ + if (flags & VK_QUERY_RESULT_WAIT_BIT) + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .CommandStreamerStallEnable = true, + .StallAtPixelScoreboard = true); + + dst_offset = buffer->offset + destOffset; + for (uint32_t i = 0; i < queryCount; i++) { + + slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot); + + emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset); + emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8); + + /* FIXME: We need to clamp the result for 32 bit. */ + + uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GEN8_MI_MATH); + dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1); + dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0); + dw[3] = alu(OPCODE_SUB, 0, 0); + dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU); + + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = CS_GPR(2), + /* FIXME: This is only lower 32 bits */ + .MemoryAddress = { buffer->bo, dst_offset }); + + if (flags & VK_QUERY_RESULT_64_BIT) + anv_batch_emit(&cmd_buffer->batch, GEN8_MI_STORE_REGISTER_MEM, + .RegisterAddress = CS_GPR(2) + 4, + /* FIXME: This is only lower 32 bits */ + .MemoryAddress = { buffer->bo, dst_offset + 4 }); + + dst_offset += destStride; + } +} + +void +gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_bo *scratch_bo = NULL; + + cmd_buffer->state.scratch_size = + anv_block_pool_size(&device->scratch_block_pool); + if (cmd_buffer->state.scratch_size > 0) + scratch_bo = &device->scratch_block_pool.bo; + + anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS, + .GeneralStateBaseAddress = { scratch_bo, 0 }, + .GeneralStateMemoryObjectControlState = GEN8_MOCS, + .GeneralStateBaseAddressModifyEnable = true, + .GeneralStateBufferSize = 0xfffff, + .GeneralStateBufferSizeModifyEnable = true, + + .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 }, + .SurfaceStateMemoryObjectControlState = GEN8_MOCS, + .SurfaceStateBaseAddressModifyEnable = true, + + .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 }, + .DynamicStateMemoryObjectControlState = GEN8_MOCS, + .DynamicStateBaseAddressModifyEnable = true, + .DynamicStateBufferSize = 0xfffff, + .DynamicStateBufferSizeModifyEnable = true, + + .IndirectObjectBaseAddress = { NULL, 0 }, + .IndirectObjectMemoryObjectControlState = GEN8_MOCS, + .IndirectObjectBaseAddressModifyEnable = true, + .IndirectObjectBufferSize = 0xfffff, + .IndirectObjectBufferSizeModifyEnable = true, + + .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 }, + .InstructionMemoryObjectControlState = GEN8_MOCS, + .InstructionBaseAddressModifyEnable = true, + .InstructionBufferSize = 0xfffff, + .InstructionBuffersizeModifyEnable = true); + + /* After re-setting the surface state base address, we have to do some + * cache flusing so that the sampler engine will pick up the new + * SURFACE_STATE objects and binding tables. From the Broadwell PRM, + * Shared Function > 3D Sampler > State > State Caching (page 96): + * + * Coherency with system memory in the state cache, like the texture + * cache is handled partially by software. It is expected that the + * command stream or shader will issue Cache Flush operation or + * Cache_Flush sampler message to ensure that the L1 cache remains + * coherent with system memory. + * + * [...] + * + * Whenever the value of the Dynamic_State_Base_Addr, + * Surface_State_Base_Addr are altered, the L1 state cache must be + * invalidated to ensure the new surface or sampler state is fetched + * from system memory. + * + * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit + * which, according the PIPE_CONTROL instruction documentation in the + * Broadwell PRM: + * + * Setting this bit is independent of any other bit in this packet. + * This bit controls the invalidation of the L1 and L2 state caches + * at the top of the pipe i.e. at the parsing time. + * + * Unfortunately, experimentation seems to indicate that state cache + * invalidation through a PIPE_CONTROL does nothing whatsoever in + * regards to surface state and binding tables. In stead, it seems that + * invalidating the texture cache is what is actually needed. + * + * XXX: As far as we have been able to determine through + * experimentation, shows that flush the texture cache appears to be + * sufficient. The theory here is that all of the sampling/rendering + * units cache the binding table in the texture cache. However, we have + * yet to be able to actually confirm this. + */ + anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + .TextureCacheInvalidationEnable = true); +} |