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Diffstat (limited to 'src/vulkan/anv_private.h')
-rw-r--r-- | src/vulkan/anv_private.h | 1697 |
1 files changed, 1697 insertions, 0 deletions
diff --git a/src/vulkan/anv_private.h b/src/vulkan/anv_private.h new file mode 100644 index 00000000000..6bd18952492 --- /dev/null +++ b/src/vulkan/anv_private.h @@ -0,0 +1,1697 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#pragma once + +#include <stdlib.h> +#include <stdio.h> +#include <stdbool.h> +#include <pthread.h> +#include <assert.h> +#include <stdint.h> +#include <i915_drm.h> + +#ifdef HAVE_VALGRIND +#include <valgrind.h> +#include <memcheck.h> +#define VG(x) x +#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x)) +#else +#define VG(x) +#endif + +#include "brw_device_info.h" +#include "util/macros.h" +#include "util/list.h" + +/* Pre-declarations needed for WSI entrypoints */ +struct wl_surface; +struct wl_display; +typedef struct xcb_connection_t xcb_connection_t; +typedef uint32_t xcb_visualid_t; +typedef uint32_t xcb_window_t; + +#define VK_USE_PLATFORM_XCB_KHR +#define VK_USE_PLATFORM_WAYLAND_KHR + +#define VK_PROTOTYPES +#include <vulkan/vulkan.h> +#include <vulkan/vulkan_intel.h> + +#include "anv_entrypoints.h" +#include "anv_gen_macros.h" +#include "brw_context.h" +#include "isl.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ICD_LOADER_MAGIC 0x01CDC0DE + +typedef union _VK_LOADER_DATA { + uintptr_t loaderMagic; + void *loaderData; +} VK_LOADER_DATA; + +#define anv_noreturn __attribute__((__noreturn__)) +#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b))) + +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#define MAX(a, b) ((a) > (b) ? (a) : (b)) + +static inline uint32_t +align_u32(uint32_t v, uint32_t a) +{ + return (v + a - 1) & ~(a - 1); +} + +static inline int32_t +align_i32(int32_t v, int32_t a) +{ + return (v + a - 1) & ~(a - 1); +} + +/** Alignment must be a power of 2. */ +static inline bool +anv_is_aligned(uintmax_t n, uintmax_t a) +{ + assert(a == (a & -a)); + return (n & (a - 1)) == 0; +} + +static inline uint32_t +anv_minify(uint32_t n, uint32_t levels) +{ + if (unlikely(n == 0)) + return 0; + else + return MAX(n >> levels, 1); +} + +static inline float +anv_clamp_f(float f, float min, float max) +{ + assert(min < max); + + if (f > max) + return max; + else if (f < min) + return min; + else + return f; +} + +static inline bool +anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask) +{ + if (*inout_mask & clear_mask) { + *inout_mask &= ~clear_mask; + return true; + } else { + return false; + } +} + +#define for_each_bit(b, dword) \ + for (uint32_t __dword = (dword); \ + (b) = __builtin_ffs(__dword) - 1, __dword; \ + __dword &= ~(1 << (b))) + +#define typed_memcpy(dest, src, count) ({ \ + static_assert(sizeof(*src) == sizeof(*dest), ""); \ + memcpy((dest), (src), (count) * sizeof(*(src))); \ +}) + +/* Define no kernel as 1, since that's an illegal offset for a kernel */ +#define NO_KERNEL 1 + +struct anv_common { + VkStructureType sType; + const void* pNext; +}; + +/* Whenever we generate an error, pass it through this function. Useful for + * debugging, where we can break on it. Only call at error site, not when + * propagating errors. Might be useful to plug in a stack trace here. + */ + +VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...); + +#ifdef DEBUG +#define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL); +#define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__); +#else +#define vk_error(error) error +#define vk_errorf(error, format, ...) error +#endif + +void __anv_finishme(const char *file, int line, const char *format, ...) + anv_printflike(3, 4); +void anv_loge(const char *format, ...) anv_printflike(1, 2); +void anv_loge_v(const char *format, va_list va); + +/** + * Print a FINISHME message, including its source location. + */ +#define anv_finishme(format, ...) \ + __anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); + +/* A non-fatal assert. Useful for debugging. */ +#ifdef DEBUG +#define anv_assert(x) ({ \ + if (unlikely(!(x))) \ + fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \ +}) +#else +#define anv_assert(x) +#endif + +/** + * If a block of code is annotated with anv_validate, then the block runs only + * in debug builds. + */ +#ifdef DEBUG +#define anv_validate if (1) +#else +#define anv_validate if (0) +#endif + +void anv_abortf(const char *format, ...) anv_noreturn anv_printflike(1, 2); +void anv_abortfv(const char *format, va_list va) anv_noreturn; + +#define stub_return(v) \ + do { \ + anv_finishme("stub %s", __func__); \ + return (v); \ + } while (0) + +#define stub() \ + do { \ + anv_finishme("stub %s", __func__); \ + return; \ + } while (0) + +/** + * A dynamically growable, circular buffer. Elements are added at head and + * removed from tail. head and tail are free-running uint32_t indices and we + * only compute the modulo with size when accessing the array. This way, + * number of bytes in the queue is always head - tail, even in case of + * wraparound. + */ + +struct anv_vector { + uint32_t head; + uint32_t tail; + uint32_t element_size; + uint32_t size; + void *data; +}; + +int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size); +void *anv_vector_add(struct anv_vector *queue); +void *anv_vector_remove(struct anv_vector *queue); + +static inline int +anv_vector_length(struct anv_vector *queue) +{ + return (queue->head - queue->tail) / queue->element_size; +} + +static inline void * +anv_vector_head(struct anv_vector *vector) +{ + assert(vector->tail < vector->head); + return (void *)((char *)vector->data + + ((vector->head - vector->element_size) & + (vector->size - 1))); +} + +static inline void * +anv_vector_tail(struct anv_vector *vector) +{ + return (void *)((char *)vector->data + (vector->tail & (vector->size - 1))); +} + +static inline void +anv_vector_finish(struct anv_vector *queue) +{ + free(queue->data); +} + +#define anv_vector_foreach(elem, queue) \ + static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \ + for (uint32_t __anv_vector_offset = (queue)->tail; \ + elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \ + __anv_vector_offset += (queue)->element_size) + +struct anv_bo { + uint32_t gem_handle; + + /* Index into the current validation list. This is used by the + * validation list building alrogithm to track which buffers are already + * in the validation list so that we can ensure uniqueness. + */ + uint32_t index; + + /* Last known offset. This value is provided by the kernel when we + * execbuf and is used as the presumed offset for the next bunch of + * relocations. + */ + uint64_t offset; + + uint64_t size; + void *map; +}; + +/* Represents a lock-free linked list of "free" things. This is used by + * both the block pool and the state pools. Unfortunately, in order to + * solve the ABA problem, we can't use a single uint32_t head. + */ +union anv_free_list { + struct { + int32_t offset; + + /* A simple count that is incremented every time the head changes. */ + uint32_t count; + }; + uint64_t u64; +}; + +#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } }) + +struct anv_block_state { + union { + struct { + uint32_t next; + uint32_t end; + }; + uint64_t u64; + }; +}; + +struct anv_block_pool { + struct anv_device *device; + + struct anv_bo bo; + + /* The offset from the start of the bo to the "center" of the block + * pool. Pointers to allocated blocks are given by + * bo.map + center_bo_offset + offsets. + */ + uint32_t center_bo_offset; + + /* Current memory map of the block pool. This pointer may or may not + * point to the actual beginning of the block pool memory. If + * anv_block_pool_alloc_back has ever been called, then this pointer + * will point to the "center" position of the buffer and all offsets + * (negative or positive) given out by the block pool alloc functions + * will be valid relative to this pointer. + * + * In particular, map == bo.map + center_offset + */ + void *map; + int fd; + + /** + * Array of mmaps and gem handles owned by the block pool, reclaimed when + * the block pool is destroyed. + */ + struct anv_vector mmap_cleanups; + + uint32_t block_size; + + union anv_free_list free_list; + struct anv_block_state state; + + union anv_free_list back_free_list; + struct anv_block_state back_state; +}; + +/* Block pools are backed by a fixed-size 2GB memfd */ +#define BLOCK_POOL_MEMFD_SIZE (1ull << 32) + +/* The center of the block pool is also the middle of the memfd. This may + * change in the future if we decide differently for some reason. + */ +#define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2) + +static inline uint32_t +anv_block_pool_size(struct anv_block_pool *pool) +{ + return pool->state.end + pool->back_state.end; +} + +struct anv_state { + int32_t offset; + uint32_t alloc_size; + void *map; +}; + +struct anv_fixed_size_state_pool { + size_t state_size; + union anv_free_list free_list; + struct anv_block_state block; +}; + +#define ANV_MIN_STATE_SIZE_LOG2 6 +#define ANV_MAX_STATE_SIZE_LOG2 10 + +#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2) + +struct anv_state_pool { + struct anv_block_pool *block_pool; + struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS]; +}; + +struct anv_state_stream { + struct anv_block_pool *block_pool; + uint32_t next; + uint32_t current_block; + uint32_t end; +}; + +#define CACHELINE_SIZE 64 +#define CACHELINE_MASK 63 + +static void inline +anv_state_clflush(struct anv_state state) +{ + /* state.map may not be cacheline aligned, so round down the start pointer + * to a cacheline boundary so we flush all pages that contain the state. + */ + void *end = state.map + state.alloc_size; + void *p = (void *) (((uintptr_t) state.map) & ~CACHELINE_MASK); + + __builtin_ia32_sfence(); + while (p < end) { + __builtin_ia32_clflush(p); + p += CACHELINE_SIZE; + } +} + +void anv_block_pool_init(struct anv_block_pool *pool, + struct anv_device *device, uint32_t block_size); +void anv_block_pool_finish(struct anv_block_pool *pool); +int32_t anv_block_pool_alloc(struct anv_block_pool *pool); +int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool); +void anv_block_pool_free(struct anv_block_pool *pool, int32_t offset); +void anv_state_pool_init(struct anv_state_pool *pool, + struct anv_block_pool *block_pool); +void anv_state_pool_finish(struct anv_state_pool *pool); +struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool, + size_t state_size, size_t alignment); +void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state); +void anv_state_stream_init(struct anv_state_stream *stream, + struct anv_block_pool *block_pool); +void anv_state_stream_finish(struct anv_state_stream *stream); +struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream, + uint32_t size, uint32_t alignment); + +/** + * Implements a pool of re-usable BOs. The interface is identical to that + * of block_pool except that each block is its own BO. + */ +struct anv_bo_pool { + struct anv_device *device; + + uint32_t bo_size; + + void *free_list; +}; + +void anv_bo_pool_init(struct anv_bo_pool *pool, + struct anv_device *device, uint32_t block_size); +void anv_bo_pool_finish(struct anv_bo_pool *pool); +VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo); +void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo); + + +void *anv_resolve_entrypoint(uint32_t index); + +extern struct anv_dispatch_table dtable; + +#define ANV_CALL(func) ({ \ + if (dtable.func == NULL) { \ + size_t idx = offsetof(struct anv_dispatch_table, func) / sizeof(void *); \ + dtable.entrypoints[idx] = anv_resolve_entrypoint(idx); \ + } \ + dtable.func; \ +}) + +static inline void * +anv_alloc(const VkAllocationCallbacks *alloc, + size_t size, size_t align, + VkSystemAllocationScope scope) +{ + return alloc->pfnAllocation(alloc->pUserData, size, align, scope); +} + +static inline void * +anv_realloc(const VkAllocationCallbacks *alloc, + void *ptr, size_t size, size_t align, + VkSystemAllocationScope scope) +{ + return alloc->pfnReallocation(alloc->pUserData, ptr, size, align, scope); +} + +static inline void +anv_free(const VkAllocationCallbacks *alloc, void *data) +{ + alloc->pfnFree(alloc->pUserData, data); +} + +static inline void * +anv_alloc2(const VkAllocationCallbacks *parent_alloc, + const VkAllocationCallbacks *alloc, + size_t size, size_t align, + VkSystemAllocationScope scope) +{ + if (alloc) + return anv_alloc(alloc, size, align, scope); + else + return anv_alloc(parent_alloc, size, align, scope); +} + +static inline void +anv_free2(const VkAllocationCallbacks *parent_alloc, + const VkAllocationCallbacks *alloc, + void *data) +{ + if (alloc) + anv_free(alloc, data); + else + anv_free(parent_alloc, data); +} + +struct anv_physical_device { + VK_LOADER_DATA _loader_data; + + struct anv_instance * instance; + uint32_t chipset_id; + const char * path; + const char * name; + const struct brw_device_info * info; + uint64_t aperture_size; + struct brw_compiler * compiler; + struct isl_device isl_dev; +}; + +struct anv_instance { + VK_LOADER_DATA _loader_data; + + VkAllocationCallbacks alloc; + + uint32_t apiVersion; + int physicalDeviceCount; + struct anv_physical_device physicalDevice; + + void * wayland_wsi; +}; + +VkResult anv_init_wsi(struct anv_instance *instance); +void anv_finish_wsi(struct anv_instance *instance); + +struct anv_meta_state { + struct { + struct anv_pipeline *color_pipeline; + struct anv_pipeline *depth_only_pipeline; + struct anv_pipeline *stencil_only_pipeline; + struct anv_pipeline *depthstencil_pipeline; + } clear; + + struct { + VkRenderPass render_pass; + + /** Pipeline that blits from a 2D image. */ + VkPipeline pipeline_2d_src; + + /** Pipeline that blits from a 3D image. */ + VkPipeline pipeline_3d_src; + + VkPipelineLayout pipeline_layout; + VkDescriptorSetLayout ds_layout; + } blit; +}; + +struct anv_queue { + VK_LOADER_DATA _loader_data; + + struct anv_device * device; + + struct anv_state_pool * pool; +}; + +struct anv_device { + VK_LOADER_DATA _loader_data; + + VkAllocationCallbacks alloc; + + struct anv_instance * instance; + uint32_t chipset_id; + struct brw_device_info info; + struct isl_device isl_dev; + int context_id; + int fd; + + struct anv_bo_pool batch_bo_pool; + + struct anv_block_pool dynamic_state_block_pool; + struct anv_state_pool dynamic_state_pool; + + struct anv_block_pool instruction_block_pool; + struct anv_block_pool surface_state_block_pool; + struct anv_state_pool surface_state_pool; + + struct anv_bo workaround_bo; + + struct anv_meta_state meta_state; + + struct anv_state border_colors; + + struct anv_queue queue; + + struct anv_block_pool scratch_block_pool; + + pthread_mutex_t mutex; +}; + +void* anv_gem_mmap(struct anv_device *device, + uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags); +void anv_gem_munmap(void *p, uint64_t size); +uint32_t anv_gem_create(struct anv_device *device, size_t size); +void anv_gem_close(struct anv_device *device, uint32_t gem_handle); +uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size); +int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns); +int anv_gem_execbuffer(struct anv_device *device, + struct drm_i915_gem_execbuffer2 *execbuf); +int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle, + uint32_t stride, uint32_t tiling); +int anv_gem_create_context(struct anv_device *device); +int anv_gem_destroy_context(struct anv_device *device, int context); +int anv_gem_get_param(int fd, uint32_t param); +int anv_gem_get_aperture(int fd, uint64_t *size); +int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle); +uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd); +int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching); +int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle, + uint32_t read_domains, uint32_t write_domain); + +VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size); + +struct anv_reloc_list { + size_t num_relocs; + size_t array_length; + struct drm_i915_gem_relocation_entry * relocs; + struct anv_bo ** reloc_bos; +}; + +VkResult anv_reloc_list_init(struct anv_reloc_list *list, + const VkAllocationCallbacks *alloc); +void anv_reloc_list_finish(struct anv_reloc_list *list, + const VkAllocationCallbacks *alloc); + +uint64_t anv_reloc_list_add(struct anv_reloc_list *list, + const VkAllocationCallbacks *alloc, + uint32_t offset, struct anv_bo *target_bo, + uint32_t delta); + +struct anv_batch_bo { + /* Link in the anv_cmd_buffer.owned_batch_bos list */ + struct list_head link; + + struct anv_bo bo; + + /* Bytes actually consumed in this batch BO */ + size_t length; + + /* Last seen surface state block pool bo offset */ + uint32_t last_ss_pool_bo_offset; + + struct anv_reloc_list relocs; +}; + +struct anv_batch { + const VkAllocationCallbacks * alloc; + + void * start; + void * end; + void * next; + + struct anv_reloc_list * relocs; + + /* This callback is called (with the associated user data) in the event + * that the batch runs out of space. + */ + VkResult (*extend_cb)(struct anv_batch *, void *); + void * user_data; +}; + +void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords); +void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other); +uint64_t anv_batch_emit_reloc(struct anv_batch *batch, + void *location, struct anv_bo *bo, uint32_t offset); + +struct anv_address { + struct anv_bo *bo; + uint32_t offset; +}; + +#define __gen_address_type struct anv_address +#define __gen_user_data struct anv_batch + +static inline uint64_t +__gen_combine_address(struct anv_batch *batch, void *location, + const struct anv_address address, uint32_t delta) +{ + if (address.bo == NULL) { + return address.offset + delta; + } else { + assert(batch->start <= location && location < batch->end); + + return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta); + } +} + +/* Wrapper macros needed to work around preprocessor argument issues. In + * particular, arguments don't get pre-evaluated if they are concatenated. + * This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the + * GENX macro won't get evaluated if the emit macro contains "cmd ## foo". + * We can work around this easily enough with these helpers. + */ +#define __anv_cmd_length(cmd) cmd ## _length +#define __anv_cmd_length_bias(cmd) cmd ## _length_bias +#define __anv_cmd_header(cmd) cmd ## _header +#define __anv_cmd_pack(cmd) cmd ## _pack + +#define anv_batch_emit(batch, cmd, ...) do { \ + void *__dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \ + struct cmd __template = { \ + __anv_cmd_header(cmd), \ + __VA_ARGS__ \ + }; \ + __anv_cmd_pack(cmd)(batch, __dst, &__template); \ + VG(VALGRIND_CHECK_MEM_IS_DEFINED(__dst, __anv_cmd_length(cmd) * 4)); \ + } while (0) + +#define anv_batch_emitn(batch, n, cmd, ...) ({ \ + void *__dst = anv_batch_emit_dwords(batch, n); \ + struct cmd __template = { \ + __anv_cmd_header(cmd), \ + .DwordLength = n - __anv_cmd_length_bias(cmd), \ + __VA_ARGS__ \ + }; \ + __anv_cmd_pack(cmd)(batch, __dst, &__template); \ + __dst; \ + }) + +#define anv_batch_emit_merge(batch, dwords0, dwords1) \ + do { \ + uint32_t *dw; \ + \ + static_assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1), "mismatch merge"); \ + dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \ + for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \ + dw[i] = (dwords0)[i] | (dwords1)[i]; \ + VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\ + } while (0) + +#define anv_state_pool_emit(pool, cmd, align, ...) ({ \ + const uint32_t __size = __anv_cmd_length(cmd) * 4; \ + struct anv_state __state = \ + anv_state_pool_alloc((pool), __size, align); \ + struct cmd __template = { \ + __VA_ARGS__ \ + }; \ + __anv_cmd_pack(cmd)(NULL, __state.map, &__template); \ + VG(VALGRIND_CHECK_MEM_IS_DEFINED(__state.map, __anv_cmd_length(cmd) * 4)); \ + if (!(pool)->block_pool->device->info.has_llc) \ + anv_state_clflush(__state); \ + __state; \ + }) + +#define GEN7_MOCS (struct GEN7_MEMORY_OBJECT_CONTROL_STATE) { \ + .GraphicsDataTypeGFDT = 0, \ + .LLCCacheabilityControlLLCCC = 0, \ + .L3CacheabilityControlL3CC = 1, \ +} + +#define GEN75_MOCS (struct GEN75_MEMORY_OBJECT_CONTROL_STATE) { \ + .LLCeLLCCacheabilityControlLLCCC = 0, \ + .L3CacheabilityControlL3CC = 1, \ +} + +#define GEN8_MOCS { \ + .MemoryTypeLLCeLLCCacheabilityControl = WB, \ + .TargetCache = L3DefertoPATforLLCeLLCselection, \ + .AgeforQUADLRU = 0 \ + } + +/* Skylake: MOCS is now an index into an array of 62 different caching + * configurations programmed by the kernel. + */ + +#define GEN9_MOCS { \ + /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \ + .IndextoMOCSTables = 2 \ + } + +#define GEN9_MOCS_PTE { \ + /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \ + .IndextoMOCSTables = 1 \ + } + +struct anv_device_memory { + struct anv_bo bo; + uint32_t type_index; + VkDeviceSize map_size; + void * map; +}; + +/** + * Header for Vertex URB Entry (VUE) + */ +struct anv_vue_header { + uint32_t Reserved; + uint32_t RTAIndex; /* RenderTargetArrayIndex */ + uint32_t ViewportIndex; + float PointWidth; +}; + +struct anv_descriptor_set_binding_layout { + /* Number of array elements in this binding */ + uint16_t array_size; + + /* Index into the flattend descriptor set */ + uint16_t descriptor_index; + + /* Index into the dynamic state array for a dynamic buffer */ + int16_t dynamic_offset_index; + + struct { + /* Index into the binding table for the associated surface */ + int16_t surface_index; + + /* Index into the sampler table for the associated sampler */ + int16_t sampler_index; + + /* Index into the image table for the associated image */ + int16_t image_index; + } stage[MESA_SHADER_STAGES]; + + /* Immutable samplers (or NULL if no immutable samplers) */ + struct anv_sampler **immutable_samplers; +}; + +struct anv_descriptor_set_layout { + /* Number of bindings in this descriptor set */ + uint16_t binding_count; + + /* Total size of the descriptor set with room for all array entries */ + uint16_t size; + + /* Shader stages affected by this descriptor set */ + uint16_t shader_stages; + + /* Number of dynamic offsets used by this descriptor set */ + uint16_t dynamic_offset_count; + + /* Bindings in this descriptor set */ + struct anv_descriptor_set_binding_layout binding[0]; +}; + +struct anv_descriptor { + VkDescriptorType type; + + union { + struct { + union { + struct anv_image_view *image_view; + }; + struct anv_sampler *sampler; + }; + + struct anv_buffer_view *buffer_view; + + struct { + struct anv_buffer *buffer; + uint64_t offset; + uint64_t range; + }; + }; +}; + +struct anv_descriptor_set { + const struct anv_descriptor_set_layout *layout; + struct anv_descriptor descriptors[0]; +}; + +VkResult +anv_descriptor_set_create(struct anv_device *device, + const struct anv_descriptor_set_layout *layout, + struct anv_descriptor_set **out_set); + +void +anv_descriptor_set_destroy(struct anv_device *device, + struct anv_descriptor_set *set); + +#define MAX_VBS 32 +#define MAX_SETS 8 +#define MAX_RTS 8 +#define MAX_VIEWPORTS 16 +#define MAX_SCISSORS 16 +#define MAX_PUSH_CONSTANTS_SIZE 128 +#define MAX_DYNAMIC_BUFFERS 16 +#define MAX_IMAGES 8 + +struct anv_pipeline_binding { + /* The descriptor set this surface corresponds to */ + uint16_t set; + + /* Offset into the descriptor set */ + uint16_t offset; +}; + +struct anv_pipeline_layout { + struct { + struct anv_descriptor_set_layout *layout; + uint32_t dynamic_offset_start; + struct { + uint32_t surface_start; + uint32_t sampler_start; + uint32_t image_start; + } stage[MESA_SHADER_STAGES]; + } set[MAX_SETS]; + + uint32_t num_sets; + + struct { + bool has_dynamic_offsets; + uint32_t surface_count; + struct anv_pipeline_binding *surface_to_descriptor; + uint32_t sampler_count; + struct anv_pipeline_binding *sampler_to_descriptor; + uint32_t image_count; + } stage[MESA_SHADER_STAGES]; + + struct anv_pipeline_binding entries[0]; +}; + +struct anv_buffer { + struct anv_device * device; + VkDeviceSize size; + + VkBufferUsageFlags usage; + + /* Set when bound */ + struct anv_bo * bo; + VkDeviceSize offset; +}; + +enum anv_cmd_dirty_bits { + ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */ + ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */ + ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */ + ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */ + ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */ + ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */ + ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */ + ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */ + ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */ + ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1, + ANV_CMD_DIRTY_PIPELINE = 1 << 9, + ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10, + ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11, +}; +typedef uint32_t anv_cmd_dirty_mask_t; + +struct anv_vertex_binding { + struct anv_buffer * buffer; + VkDeviceSize offset; +}; + +struct anv_push_constants { + /* Current allocated size of this push constants data structure. + * Because a decent chunk of it may not be used (images on SKL, for + * instance), we won't actually allocate the entire structure up-front. + */ + uint32_t size; + + /* Push constant data provided by the client through vkPushConstants */ + uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE]; + + /* Our hardware only provides zero-based vertex and instance id so, in + * order to satisfy the vulkan requirements, we may have to push one or + * both of these into the shader. + */ + uint32_t base_vertex; + uint32_t base_instance; + + /* Offsets and ranges for dynamically bound buffers */ + struct { + uint32_t offset; + uint32_t range; + } dynamic[MAX_DYNAMIC_BUFFERS]; + + /* Image data for image_load_store on pre-SKL */ + struct brw_image_param images[MAX_IMAGES]; +}; + +struct anv_dynamic_state { + struct { + uint32_t count; + VkViewport viewports[MAX_VIEWPORTS]; + } viewport; + + struct { + uint32_t count; + VkRect2D scissors[MAX_SCISSORS]; + } scissor; + + float line_width; + + struct { + float bias; + float clamp; + float slope; + } depth_bias; + + float blend_constants[4]; + + struct { + float min; + float max; + } depth_bounds; + + struct { + uint32_t front; + uint32_t back; + } stencil_compare_mask; + + struct { + uint32_t front; + uint32_t back; + } stencil_write_mask; + + struct { + uint32_t front; + uint32_t back; + } stencil_reference; +}; + +extern const struct anv_dynamic_state default_dynamic_state; + +void anv_dynamic_state_copy(struct anv_dynamic_state *dest, + const struct anv_dynamic_state *src, + uint32_t copy_mask); + +/** State required while building cmd buffer */ +struct anv_cmd_state { + uint32_t current_pipeline; + uint32_t vb_dirty; + anv_cmd_dirty_mask_t dirty; + anv_cmd_dirty_mask_t compute_dirty; + uint32_t num_workgroups_offset; + struct anv_bo *num_workgroups_bo; + VkShaderStageFlags descriptors_dirty; + VkShaderStageFlags push_constants_dirty; + uint32_t scratch_size; + struct anv_pipeline * pipeline; + struct anv_pipeline * compute_pipeline; + struct anv_framebuffer * framebuffer; + struct anv_render_pass * pass; + struct anv_subpass * subpass; + uint32_t restart_index; + struct anv_vertex_binding vertex_bindings[MAX_VBS]; + struct anv_descriptor_set * descriptors[MAX_SETS]; + struct anv_push_constants * push_constants[MESA_SHADER_STAGES]; + struct anv_dynamic_state dynamic; + + struct { + struct anv_buffer * index_buffer; + uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */ + uint32_t index_offset; + } gen7; +}; + +struct anv_cmd_pool { + VkAllocationCallbacks alloc; + struct list_head cmd_buffers; +}; + +#define ANV_CMD_BUFFER_BATCH_SIZE 8192 + +enum anv_cmd_buffer_exec_mode { + ANV_CMD_BUFFER_EXEC_MODE_PRIMARY, + ANV_CMD_BUFFER_EXEC_MODE_EMIT, + ANV_CMD_BUFFER_EXEC_MODE_CHAIN, + ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN, +}; + +struct anv_cmd_buffer { + VK_LOADER_DATA _loader_data; + + struct anv_device * device; + + struct anv_cmd_pool * pool; + struct list_head pool_link; + + struct anv_batch batch; + + /* Fields required for the actual chain of anv_batch_bo's. + * + * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain(). + */ + struct list_head batch_bos; + enum anv_cmd_buffer_exec_mode exec_mode; + + /* A vector of anv_batch_bo pointers for every batch or surface buffer + * referenced by this command buffer + * + * initialized by anv_cmd_buffer_init_batch_bo_chain() + */ + struct anv_vector seen_bbos; + + /* A vector of int32_t's for every block of binding tables. + * + * initialized by anv_cmd_buffer_init_batch_bo_chain() + */ + struct anv_vector bt_blocks; + uint32_t bt_next; + struct anv_reloc_list surface_relocs; + + /* Information needed for execbuf + * + * These fields are generated by anv_cmd_buffer_prepare_execbuf(). + */ + struct { + struct drm_i915_gem_execbuffer2 execbuf; + + struct drm_i915_gem_exec_object2 * objects; + uint32_t bo_count; + struct anv_bo ** bos; + + /* Allocated length of the 'objects' and 'bos' arrays */ + uint32_t array_length; + + bool need_reloc; + } execbuf2; + + /* Serial for tracking buffer completion */ + uint32_t serial; + + /* Stream objects for storing temporary data */ + struct anv_state_stream surface_state_stream; + struct anv_state_stream dynamic_state_stream; + + VkCommandBufferUsageFlags usage_flags; + VkCommandBufferLevel level; + + struct anv_cmd_state state; +}; + +VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); +void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); +void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer); +void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer); +void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary, + struct anv_cmd_buffer *secondary); +void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer); + +VkResult anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *bt_state); +VkResult anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, + unsigned stage, struct anv_state *state); +void gen7_cmd_buffer_flush_descriptor_sets(struct anv_cmd_buffer *cmd_buffer); + +struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, + const void *data, uint32_t size, uint32_t alignment); +struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, + uint32_t *a, uint32_t *b, + uint32_t dwords, uint32_t alignment); +void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); + +struct anv_address +anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer); +struct anv_state +anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer, + uint32_t entries, uint32_t *state_offset); +struct anv_state +anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer); +struct anv_state +anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer, + uint32_t size, uint32_t alignment); + +VkResult +anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer); + +void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer); +void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer); + +void gen7_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); +void gen75_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); +void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); +void gen9_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); + +void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer); + +void gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); + +void gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); +void gen9_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); + +void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass); + +struct anv_state +anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer, + gl_shader_stage stage); +struct anv_state +anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer); + +void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, + struct anv_render_pass *pass, + const VkClearValue *clear_values); +const struct anv_image_view * +anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer); + +void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer); + +struct anv_fence { + struct anv_bo bo; + struct drm_i915_gem_execbuffer2 execbuf; + struct drm_i915_gem_exec_object2 exec2_objects[1]; + bool ready; +}; + +struct anv_event { + uint32_t semaphore; + struct anv_state state; +}; + +struct nir_shader; + +struct anv_shader_module { + struct nir_shader * nir; + + uint32_t size; + char data[0]; +}; + +static inline gl_shader_stage +vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage) +{ + assert(__builtin_popcount(vk_stage) == 1); + return ffs(vk_stage) - 1; +} + +static inline VkShaderStageFlagBits +mesa_to_vk_shader_stage(gl_shader_stage mesa_stage) +{ + return (1 << mesa_stage); +} + +#define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1) + +#define anv_foreach_stage(stage, stage_bits) \ + for (gl_shader_stage stage, \ + __tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \ + stage = __builtin_ffs(__tmp) - 1, __tmp; \ + __tmp &= ~(1 << (stage))) + +struct anv_pipeline { + struct anv_device * device; + struct anv_batch batch; + uint32_t batch_data[512]; + struct anv_reloc_list batch_relocs; + uint32_t dynamic_state_mask; + struct anv_dynamic_state dynamic_state; + + struct anv_pipeline_layout * layout; + bool use_repclear; + + struct brw_vs_prog_data vs_prog_data; + struct brw_wm_prog_data wm_prog_data; + struct brw_gs_prog_data gs_prog_data; + struct brw_cs_prog_data cs_prog_data; + bool writes_point_size; + struct brw_stage_prog_data * prog_data[MESA_SHADER_STAGES]; + uint32_t scratch_start[MESA_SHADER_STAGES]; + uint32_t total_scratch; + struct { + uint32_t vs_start; + uint32_t vs_size; + uint32_t nr_vs_entries; + uint32_t gs_start; + uint32_t gs_size; + uint32_t nr_gs_entries; + } urb; + + VkShaderStageFlags active_stages; + struct anv_state_stream program_stream; + struct anv_state blend_state; + uint32_t vs_simd8; + uint32_t vs_vec4; + uint32_t ps_simd8; + uint32_t ps_simd16; + uint32_t ps_ksp0; + uint32_t ps_ksp2; + uint32_t ps_grf_start0; + uint32_t ps_grf_start2; + uint32_t gs_kernel; + uint32_t gs_vertex_count; + uint32_t cs_simd; + + uint32_t vb_used; + uint32_t binding_stride[MAX_VBS]; + bool instancing_enable[MAX_VBS]; + bool primitive_restart; + uint32_t topology; + + uint32_t cs_thread_width_max; + uint32_t cs_right_mask; + + struct { + uint32_t sf[7]; + uint32_t depth_stencil_state[3]; + } gen7; + + struct { + uint32_t sf[4]; + uint32_t raster[5]; + uint32_t wm_depth_stencil[3]; + } gen8; + + struct { + uint32_t wm_depth_stencil[4]; + } gen9; +}; + +struct anv_graphics_pipeline_create_info { + bool use_repclear; + bool disable_viewport; + bool disable_scissor; + bool disable_vs; + bool use_rectlist; +}; + +VkResult +anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc); + +VkResult +anv_pipeline_compile_cs(struct anv_pipeline *pipeline, + const VkComputePipelineCreateInfo *info, + struct anv_shader_module *module, + const char *entrypoint_name); + +VkResult +anv_graphics_pipeline_create(VkDevice device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); + +VkResult +gen7_graphics_pipeline_create(VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); + +VkResult +gen75_graphics_pipeline_create(VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); + +VkResult +gen8_graphics_pipeline_create(VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); +VkResult +gen9_graphics_pipeline_create(VkDevice _device, + const VkGraphicsPipelineCreateInfo *pCreateInfo, + const struct anv_graphics_pipeline_create_info *extra, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); +VkResult +gen7_compute_pipeline_create(VkDevice _device, + const VkComputePipelineCreateInfo *pCreateInfo, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); +VkResult +gen75_compute_pipeline_create(VkDevice _device, + const VkComputePipelineCreateInfo *pCreateInfo, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); + +VkResult +gen8_compute_pipeline_create(VkDevice _device, + const VkComputePipelineCreateInfo *pCreateInfo, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); +VkResult +gen9_compute_pipeline_create(VkDevice _device, + const VkComputePipelineCreateInfo *pCreateInfo, + const VkAllocationCallbacks *alloc, + VkPipeline *pPipeline); + +struct anv_format { + const VkFormat vk_format; + const char *name; + enum isl_format surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */ + const struct isl_format_layout *isl_layout; + uint8_t num_channels; + uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */ + bool has_stencil; +}; + +const struct anv_format * +anv_format_for_vk_format(VkFormat format); + +enum isl_format +anv_get_isl_format(VkFormat format, VkImageAspectFlags aspect); + +static inline bool +anv_format_is_color(const struct anv_format *format) +{ + return !format->depth_format && !format->has_stencil; +} + +static inline bool +anv_format_is_depth_or_stencil(const struct anv_format *format) +{ + return format->depth_format || format->has_stencil; +} + +/** + * Subsurface of an anv_image. + */ +struct anv_surface { + struct isl_surf isl; + + /** + * Offset from VkImage's base address, as bound by vkBindImageMemory(). + */ + uint32_t offset; +}; + +struct anv_image { + VkImageType type; + const struct anv_format *format; + VkExtent3D extent; + uint32_t levels; + uint32_t array_size; + VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */ + + VkDeviceSize size; + uint32_t alignment; + + /* Set when bound */ + struct anv_bo *bo; + VkDeviceSize offset; + + bool needs_nonrt_surface_state:1; + bool needs_color_rt_surface_state:1; + bool needs_storage_surface_state:1; + + /** + * Image subsurfaces + * + * For each foo, anv_image::foo_surface is valid if and only if + * anv_image::format has a foo aspect. + * + * The hardware requires that the depth buffer and stencil buffer be + * separate surfaces. From Vulkan's perspective, though, depth and stencil + * reside in the same VkImage. To satisfy both the hardware and Vulkan, we + * allocate the depth and stencil buffers as separate surfaces in the same + * bo. + */ + union { + struct anv_surface color_surface; + + struct { + struct anv_surface depth_surface; + struct anv_surface stencil_surface; + }; + }; +}; + +struct anv_image_view { + const struct anv_image *image; /**< VkImageViewCreateInfo::image */ + const struct anv_format *format; /**< VkImageViewCreateInfo::format */ + struct anv_bo *bo; + uint32_t offset; /**< Offset into bo. */ + VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */ + + /** RENDER_SURFACE_STATE when using image as a color render target. */ + struct anv_state color_rt_surface_state; + + /** RENDER_SURFACE_STATE when using image as a non render target. */ + struct anv_state nonrt_surface_state; + + /** RENDER_SURFACE_STATE when using image as a storage image. */ + struct anv_state storage_surface_state; +}; + +struct anv_image_create_info { + const VkImageCreateInfo *vk_info; + isl_tiling_flags_t isl_tiling_flags; + uint32_t stride; +}; + +VkResult anv_image_create(VkDevice _device, + const struct anv_image_create_info *info, + const VkAllocationCallbacks* alloc, + VkImage *pImage); + +struct anv_surface * +anv_image_get_surface_for_aspect_mask(struct anv_image *image, + VkImageAspectFlags aspect_mask); + +void anv_image_view_init(struct anv_image_view *view, + struct anv_device *device, + const VkImageViewCreateInfo* pCreateInfo, + struct anv_cmd_buffer *cmd_buffer); + +void +gen7_image_view_init(struct anv_image_view *iview, + struct anv_device *device, + const VkImageViewCreateInfo* pCreateInfo, + struct anv_cmd_buffer *cmd_buffer); + +void +gen75_image_view_init(struct anv_image_view *iview, + struct anv_device *device, + const VkImageViewCreateInfo* pCreateInfo, + struct anv_cmd_buffer *cmd_buffer); + +void +gen8_image_view_init(struct anv_image_view *iview, + struct anv_device *device, + const VkImageViewCreateInfo* pCreateInfo, + struct anv_cmd_buffer *cmd_buffer); + +void +gen9_image_view_init(struct anv_image_view *iview, + struct anv_device *device, + const VkImageViewCreateInfo* pCreateInfo, + struct anv_cmd_buffer *cmd_buffer); + +struct anv_buffer_view { + enum isl_format format; /**< VkBufferViewCreateInfo::format */ + struct anv_bo *bo; + uint32_t offset; /**< Offset into bo. */ + uint64_t range; /**< VkBufferViewCreateInfo::range */ + + struct anv_state surface_state; + struct anv_state storage_surface_state; +}; + +void anv_fill_buffer_surface_state(struct anv_device *device, void *state, + enum isl_format format, + uint32_t offset, uint32_t range, + uint32_t stride); + +void gen7_fill_buffer_surface_state(void *state, enum isl_format format, + uint32_t offset, uint32_t range, + uint32_t stride); +void gen75_fill_buffer_surface_state(void *state, enum isl_format format, + uint32_t offset, uint32_t range, + uint32_t stride); +void gen8_fill_buffer_surface_state(void *state, enum isl_format format, + uint32_t offset, uint32_t range, + uint32_t stride); +void gen9_fill_buffer_surface_state(void *state, enum isl_format format, + uint32_t offset, uint32_t range, + uint32_t stride); + +void anv_image_view_fill_image_param(struct anv_device *device, + struct anv_image_view *view, + struct brw_image_param *param); +void anv_buffer_view_fill_image_param(struct anv_device *device, + struct anv_buffer_view *view, + struct brw_image_param *param); + +struct anv_sampler { + uint32_t state[4]; +}; + +struct anv_framebuffer { + uint32_t width; + uint32_t height; + uint32_t layers; + + uint32_t attachment_count; + const struct anv_image_view * attachments[0]; +}; + +struct anv_subpass { + uint32_t input_count; + uint32_t * input_attachments; + uint32_t color_count; + uint32_t * color_attachments; + uint32_t * resolve_attachments; + uint32_t depth_stencil_attachment; +}; + +struct anv_render_pass_attachment { + const struct anv_format *format; + uint32_t samples; + VkAttachmentLoadOp load_op; + VkAttachmentLoadOp stencil_load_op; +}; + +struct anv_render_pass { + uint32_t attachment_count; + uint32_t subpass_count; + struct anv_render_pass_attachment * attachments; + struct anv_subpass subpasses[0]; +}; + +extern struct anv_render_pass anv_meta_dummy_renderpass; + +struct anv_query_pool_slot { + uint64_t begin; + uint64_t end; + uint64_t available; +}; + +struct anv_query_pool { + VkQueryType type; + uint32_t slots; + struct anv_bo bo; +}; + +void anv_device_init_meta(struct anv_device *device); +void anv_device_finish_meta(struct anv_device *device); + +void *anv_lookup_entrypoint(const char *name); + +void anv_dump_image_to_ppm(struct anv_device *device, + struct anv_image *image, unsigned miplevel, + unsigned array_layer, const char *filename); + +#define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \ + \ + static inline struct __anv_type * \ + __anv_type ## _from_handle(__VkType _handle) \ + { \ + return (struct __anv_type *) _handle; \ + } \ + \ + static inline __VkType \ + __anv_type ## _to_handle(struct __anv_type *_obj) \ + { \ + return (__VkType) _obj; \ + } + +#define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \ + \ + static inline struct __anv_type * \ + __anv_type ## _from_handle(__VkType _handle) \ + { \ + return (struct __anv_type *)(uintptr_t) _handle; \ + } \ + \ + static inline __VkType \ + __anv_type ## _to_handle(struct __anv_type *_obj) \ + { \ + return (__VkType)(uintptr_t) _obj; \ + } + +#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \ + struct __anv_type *__name = __anv_type ## _from_handle(__handle) + +ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer) +ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice) +ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance) +ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice) +ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue) + +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView); +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler) +ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule) + +#define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \ + \ + static inline const __VkType * \ + __anv_type ## _to_ ## __VkType(const struct __anv_type *__anv_obj) \ + { \ + return (const __VkType *) __anv_obj; \ + } + +#define ANV_COMMON_TO_STRUCT(__VkType, __vk_name, __common_name) \ + const __VkType *__vk_name = anv_common_to_ ## __VkType(__common_name) + +ANV_DEFINE_STRUCT_CASTS(anv_common, VkMemoryBarrier) +ANV_DEFINE_STRUCT_CASTS(anv_common, VkBufferMemoryBarrier) +ANV_DEFINE_STRUCT_CASTS(anv_common, VkImageMemoryBarrier) + +#ifdef __cplusplus +} +#endif |