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-rw-r--r--src/vulkan/anv_meta.c1380
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diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c
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+++ b/src/vulkan/anv_meta.c
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "anv_meta.h"
+#include "anv_meta_clear.h"
+#include "anv_private.h"
+#include "anv_nir_builder.h"
+
+struct anv_render_pass anv_meta_dummy_renderpass = {0};
+
+static nir_shader *
+build_nir_vertex_shader(bool attr_flat)
+{
+ nir_builder b;
+
+ const struct glsl_type *vertex_type = glsl_vec4_type();
+
+ nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
+
+ nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vertex_type, "a_pos");
+ pos_in->data.location = VERT_ATTRIB_GENERIC0;
+ nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vertex_type, "gl_Position");
+ pos_in->data.location = VARYING_SLOT_POS;
+ nir_copy_var(&b, pos_out, pos_in);
+
+ /* Add one more pass-through attribute. For clear shaders, this is used
+ * to store the color and for blit shaders it's the texture coordinate.
+ */
+ const struct glsl_type *attr_type = glsl_vec4_type();
+ nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
+ attr_type, "a_attr");
+ attr_in->data.location = VERT_ATTRIB_GENERIC1;
+ nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
+ attr_type, "v_attr");
+ attr_out->data.location = VARYING_SLOT_VAR0;
+ attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
+ INTERP_QUALIFIER_SMOOTH;
+ nir_copy_var(&b, attr_out, attr_in);
+
+ return b.shader;
+}
+
+static nir_shader *
+build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
+{
+ nir_builder b;
+
+ nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
+
+ const struct glsl_type *color_type = glsl_vec4_type();
+
+ nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
+ glsl_vec4_type(), "v_attr");
+ tex_pos_in->data.location = VARYING_SLOT_VAR0;
+
+ const struct glsl_type *sampler_type =
+ glsl_sampler_type(tex_dim, false, false, glsl_get_base_type(color_type));
+ nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
+ sampler_type, "s_tex");
+ sampler->data.descriptor_set = 0;
+ sampler->data.binding = 0;
+
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
+ tex->sampler_dim = tex_dim;
+ tex->op = nir_texop_tex;
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(nir_load_var(&b, tex_pos_in));
+ tex->dest_type = nir_type_float; /* TODO */
+
+ if (tex_dim == GLSL_SAMPLER_DIM_2D)
+ tex->is_array = true;
+ tex->coord_components = 3;
+
+ tex->sampler = nir_deref_var_create(tex, sampler);
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, "tex");
+ nir_builder_instr_insert(&b, &tex->instr);
+
+ nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
+ color_type, "f_color");
+ color_out->data.location = FRAG_RESULT_DATA0;
+ nir_store_var(&b, color_out, &tex->dest.ssa);
+
+ return b.shader;
+}
+
+void
+anv_meta_save(struct anv_meta_saved_state *state,
+ const struct anv_cmd_buffer *cmd_buffer,
+ uint32_t dynamic_mask)
+{
+ state->old_pipeline = cmd_buffer->state.pipeline;
+ state->old_descriptor_set0 = cmd_buffer->state.descriptors[0];
+ memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+
+ state->dynamic_mask = dynamic_mask;
+ anv_dynamic_state_copy(&state->dynamic, &cmd_buffer->state.dynamic,
+ dynamic_mask);
+}
+
+void
+anv_meta_restore(const struct anv_meta_saved_state *state,
+ struct anv_cmd_buffer *cmd_buffer)
+{
+ cmd_buffer->state.pipeline = state->old_pipeline;
+ cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
+ memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+
+ cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
+ cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
+
+ anv_dynamic_state_copy(&cmd_buffer->state.dynamic, &state->dynamic,
+ state->dynamic_mask);
+ cmd_buffer->state.dirty |= state->dynamic_mask;
+}
+
+static VkImageViewType
+meta_blit_get_src_image_view_type(const struct anv_image *src_image)
+{
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ return VK_IMAGE_VIEW_TYPE_1D;
+ case VK_IMAGE_TYPE_2D:
+ return VK_IMAGE_VIEW_TYPE_2D;
+ case VK_IMAGE_TYPE_3D:
+ return VK_IMAGE_VIEW_TYPE_3D;
+ default:
+ assert(!"bad VkImageType");
+ return 0;
+ }
+}
+
+static uint32_t
+meta_blit_get_dest_view_base_array_slice(const struct anv_image *dest_image,
+ const VkImageSubresourceCopy *dest_subresource,
+ const VkOffset3D *dest_offset)
+{
+ switch (dest_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ case VK_IMAGE_TYPE_2D:
+ return dest_subresource->arrayLayer;
+ case VK_IMAGE_TYPE_3D:
+ /* HACK: Vulkan does not allow attaching a 3D image to a framebuffer,
+ * but meta does it anyway. When doing so, we translate the
+ * destination's z offset into an array offset.
+ */
+ return dest_offset->z;
+ default:
+ assert(!"bad VkImageType");
+ return 0;
+ }
+}
+
+static void
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+ anv_CreateRenderPass(anv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
+ .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputCount = 0,
+ .colorCount = 1,
+ .pColorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .pResolveAttachments = NULL,
+ .depthStencilAttachment = (VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveCount = 1,
+ .pPreserveAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ },
+ .dependencyCount = 0,
+ }, &device->meta_state.blit.render_pass);
+
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend. However, we do need
+ * to provide GLSL source for the vertex shader so that the compiler
+ * does not dead-code our inputs.
+ */
+ struct anv_shader_module vsm = {
+ .nir = build_nir_vertex_shader(false),
+ };
+
+ struct anv_shader_module fsm_2d = {
+ .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
+ };
+
+ struct anv_shader_module fsm_3d = {
+ .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
+ };
+
+ VkShader vs;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = anv_shader_module_to_handle(&vsm),
+ .pName = "main",
+ }, &vs);
+
+ VkShader fs_2d;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = anv_shader_module_to_handle(&fsm_2d),
+ .pName = "main",
+ }, &fs_2d);
+
+ VkShader fs_3d;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = anv_shader_module_to_handle(&fsm_3d),
+ .pName = "main",
+ }, &fs_3d);
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 0,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 5 * sizeof(float),
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
+ .offsetInBytes = 8
+ }
+ }
+ };
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .count = 1,
+ .pBinding = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .arraySize = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
+ &device->meta_state.blit.ds_layout);
+
+ anv_CreatePipelineLayout(anv_device_to_handle(device),
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout,
+ },
+ &device->meta_state.blit.pipeline_layout);
+
+ VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX,
+ .shader = vs,
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = {0}, /* TEMPLATE VALUE! FILL ME IN! */
+ .pSpecializationInfo = NULL
+ },
+ };
+
+ const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = ARRAY_SIZE(pipeline_shader_stages),
+ .pStages = pipeline_shader_stages,
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pViewportState = &(VkPipelineViewportStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .viewportCount = 1,
+ .scissorCount = 1,
+ },
+ .pRasterState = &(VkPipelineRasterStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ },
+ .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .rasterSamples = 1,
+ .sampleShadingEnable = false,
+ .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .channelWriteMask = VK_CHANNEL_A_BIT |
+ VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+ }
+ },
+ .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .dynamicStateCount = 9,
+ .pDynamicStates = (VkDynamicState[]) {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+ },
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ .renderPass = device->meta_state.blit.render_pass,
+ .subpass = 0,
+ };
+
+ const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ };
+
+ pipeline_shader_stages[1].shader = fs_2d;
+ anv_graphics_pipeline_create(anv_device_to_handle(device),
+ &vk_pipeline_info, &anv_pipeline_info,
+ &device->meta_state.blit.pipeline_2d_src);
+
+ pipeline_shader_stages[1].shader = fs_3d;
+ anv_graphics_pipeline_create(anv_device_to_handle(device),
+ &vk_pipeline_info, &anv_pipeline_info,
+ &device->meta_state.blit.pipeline_3d_src);
+
+ anv_DestroyShader(anv_device_to_handle(device), vs);
+ anv_DestroyShader(anv_device_to_handle(device), fs_2d);
+ anv_DestroyShader(anv_device_to_handle(device), fs_3d);
+ ralloc_free(vsm.nir);
+ ralloc_free(fsm_2d.nir);
+ ralloc_free(fsm_3d.nir);
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_meta_saved_state *saved_state)
+{
+ anv_meta_save(saved_state, cmd_buffer,
+ (1 << VK_DYNAMIC_STATE_VIEWPORT));
+}
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image *src_image,
+ struct anv_image_view *src_iview,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct anv_image *dest_image,
+ struct anv_image_view *dest_iview,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent,
+ VkTexFilter blit_filter)
+{
+ struct anv_device *device = cmd_buffer->device;
+ VkDescriptorPool dummy_desc_pool = { .handle = 1 };
+
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[3];
+ } *vb_data;
+
+ unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data);
+
+ struct anv_state vb_state =
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16);
+ memset(vb_state.map, 0, sizeof(struct anv_vue_header));
+ vb_data = vb_state.map + sizeof(struct anv_vue_header);
+
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src_iview->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src_iview->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src_iview->extent.width,
+ (float)src_offset.y / (float)src_iview->extent.height,
+ (float)src_offset.z / (float)src_iview->extent.depth,
+ },
+ };
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = &device->dynamic_state_block_pool.bo,
+ .offset = vb_state.offset,
+ };
+
+ anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+ (VkBuffer[]) {
+ anv_buffer_to_handle(&vertex_buffer),
+ anv_buffer_to_handle(&vertex_buffer)
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(struct anv_vue_header),
+ });
+
+ VkSampler sampler;
+ ANV_CALL(CreateSampler)(anv_device_to_handle(device),
+ &(VkSamplerCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+ .magFilter = blit_filter,
+ .minFilter = blit_filter,
+ }, &sampler);
+
+ VkDescriptorSet set;
+ anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ 1, &device->meta_state.blit.ds_layout, &set);
+ anv_UpdateDescriptorSets(anv_device_to_handle(device),
+ 1, /* writeCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .destSet = set,
+ .destBinding = 0,
+ .destArrayElement = 0,
+ .count = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pDescriptors = (VkDescriptorInfo[]) {
+ {
+ .imageView = anv_image_view_to_handle(src_iview),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .sampler = sampler,
+ },
+ }
+ }
+ }, 0, NULL);
+
+ VkFramebuffer fb;
+ anv_CreateFramebuffer(anv_device_to_handle(device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ anv_image_view_to_handle(dest_iview),
+ },
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .layers = 1
+ }, &fb);
+
+ ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = device->meta_state.blit.render_pass,
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .clearValueCount = 0,
+ .pClearValues = NULL,
+ }, VK_RENDER_PASS_CONTENTS_INLINE);
+
+ VkPipeline pipeline;
+
+ switch (src_image->type) {
+ case VK_IMAGE_TYPE_1D:
+ anv_finishme("VK_IMAGE_TYPE_1D");
+ pipeline = device->meta_state.blit.pipeline_2d_src;
+ break;
+ case VK_IMAGE_TYPE_2D:
+ pipeline = device->meta_state.blit.pipeline_2d_src;
+ break;
+ case VK_IMAGE_TYPE_3D:
+ pipeline = device->meta_state.blit.pipeline_3d_src;
+ break;
+ default:
+ unreachable(!"bad VkImageType");
+ }
+
+ if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) {
+ anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ }
+
+ anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer), 1,
+ &(VkViewport) {
+ .originX = 0.0f,
+ .originY = 0.0f,
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f,
+ });
+
+ anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline_layout, 0, 1,
+ &set, 0, NULL);
+
+ ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
+
+ ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
+
+ /* At the point where we emit the draw call, all data from the
+ * descriptor sets, etc. has been used. We are free to delete it.
+ */
+ anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
+ anv_DestroySampler(anv_device_to_handle(device), sampler);
+ anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_meta_saved_state *saved_state)
+{
+ anv_meta_restore(saved_state, cmd_buffer);
+}
+
+static VkFormat
+vk_format_for_size(int bs)
+{
+ switch (bs) {
+ case 1: return VK_FORMAT_R8_UINT;
+ case 2: return VK_FORMAT_R8G8_UINT;
+ case 3: return VK_FORMAT_R8G8B8_UINT;
+ case 4: return VK_FORMAT_R8G8B8A8_UINT;
+ case 6: return VK_FORMAT_R16G16B16_UINT;
+ case 8: return VK_FORMAT_R16G16B16A16_UINT;
+ case 12: return VK_FORMAT_R32G32B32_UINT;
+ case 16: return VK_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Invalid format block size");
+ }
+}
+
+static void
+do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *src, uint64_t src_offset,
+ struct anv_bo *dest, uint64_t dest_offset,
+ int width, int height, VkFormat copy_format)
+{
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+
+ VkImageCreateInfo image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = copy_format,
+ .extent = {
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = 0,
+ .flags = 0,
+ };
+
+ VkImage src_image;
+ image_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
+ anv_CreateImage(vk_device, &image_info, &src_image);
+
+ VkImage dest_image;
+ image_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+ anv_CreateImage(vk_device, &image_info, &dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ anv_image_from_handle(src_image)->bo = src;
+ anv_image_from_handle(src_image)->offset = src_offset;
+ anv_image_from_handle(dest_image)->bo = dest;
+ anv_image_from_handle(dest_image)->offset = dest_offset;
+
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = src_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArrayLayer = 0,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = dest_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .channels = {
+ .r = VK_CHANNEL_SWIZZLE_R,
+ .g = VK_CHANNEL_SWIZZLE_G,
+ .b = VK_CHANNEL_SWIZZLE_B,
+ .a = VK_CHANNEL_SWIZZLE_A,
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArrayLayer = 0,
+ .arraySize = 1,
+ },
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ anv_image_from_handle(src_image),
+ &src_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ anv_image_from_handle(dest_image),
+ &dest_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ VK_TEX_FILTER_NEAREST);
+
+ anv_DestroyImage(vk_device, src_image);
+ anv_DestroyImage(vk_device, dest_image);
+}
+
+void anv_CmdCopyBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
+
+ struct anv_meta_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
+ uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
+ uint64_t copy_size = pRegions[r].copySize;
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int bs = 16;
+
+ int fs = ffs(src_offset) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(src_offset % bs == 0);
+
+ fs = ffs(dest_offset) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(dest_offset % bs == 0);
+
+ fs = ffs(pRegions[r].copySize) - 1;
+ if (fs != -1)
+ bs = MIN2(bs, 1 << fs);
+ assert(pRegions[r].copySize % bs == 0);
+
+ VkFormat copy_format = vk_format_for_size(bs);
+
+ /* This is maximum possible width/height our HW can handle */
+ uint64_t max_surface_dim = 1 << 14;
+
+ /* First, we make a bunch of max-sized copies */
+ uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
+ while (copy_size > max_copy_size) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, max_surface_dim, copy_format);
+ copy_size -= max_copy_size;
+ src_offset += max_copy_size;
+ dest_offset += max_copy_size;
+ }
+
+ uint64_t height = copy_size / (max_surface_dim * bs);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ uint64_t rect_copy_size = height * max_surface_dim * bs;
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, height, copy_format);
+ copy_size -= rect_copy_size;
+ src_offset += rect_copy_size;
+ dest_offset += rect_copy_size;
+ }
+
+ if (copy_size != 0) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ copy_size / bs, 1, copy_format);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+
+ const VkImageViewType src_iview_type =
+ meta_blit_get_src_image_view_type(src_image);
+
+ struct anv_meta_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = src_iview_type,
+ .format = src_image->format->vk_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
+ .arraySize = pRegions[r].destSubresource.arraySize,
+ },
+ },
+ cmd_buffer);
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].destOffset.x,
+ .y = pRegions[r].destOffset.y,
+ .z = 0,
+ };
+
+ unsigned num_slices;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(pRegions[r].srcSubresource.arraySize == 1 &&
+ pRegions[r].destSubresource.arraySize == 1);
+ num_slices = pRegions[r].extent.depth;
+ } else {
+ assert(pRegions[r].srcSubresource.arraySize ==
+ pRegions[r].destSubresource.arraySize);
+ assert(pRegions[r].extent.depth == 1);
+ num_slices = pRegions[r].destSubresource.arraySize;
+ }
+
+ const uint32_t dest_base_array_slice =
+ meta_blit_get_dest_view_base_array_slice(dest_image,
+ &pRegions[r].destSubresource,
+ &pRegions[r].destOffset);
+
+ for (unsigned slice = 0; slice < num_slices; slice++) {
+ VkOffset3D src_offset = pRegions[r].srcOffset;
+ src_offset.z += slice;
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = destImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_image->format->vk_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].destSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = dest_base_array_slice + slice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ src_image, &src_iview,
+ src_offset,
+ pRegions[r].extent,
+ dest_image, &dest_iview,
+ dest_offset,
+ pRegions[r].extent,
+ VK_TEX_FILTER_NEAREST);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdBlitImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkTexFilter filter)
+
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+
+ const VkImageViewType src_iview_type =
+ meta_blit_get_src_image_view_type(src_image);
+
+ struct anv_meta_saved_state saved_state;
+
+ anv_finishme("respect VkTexFilter");
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = src_iview_type,
+ .format = src_image->format->vk_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = 1 << pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = pRegions[r].srcSubresource.arrayLayer,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].destOffset.x,
+ .y = pRegions[r].destOffset.y,
+ .z = 0,
+ };
+
+ const uint32_t dest_array_slice =
+ meta_blit_get_dest_view_base_array_slice(dest_image,
+ &pRegions[r].destSubresource,
+ &pRegions[r].destOffset);
+
+ if (pRegions[r].srcSubresource.arraySize > 1)
+ anv_finishme("FINISHME: copy multiple array layers");
+
+ if (pRegions[r].destExtent.depth > 1)
+ anv_finishme("FINISHME: copy multiple depth layers");
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = destImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_image->format->vk_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].destSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = dest_array_slice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ src_image, &src_iview,
+ pRegions[r].srcOffset,
+ pRegions[r].srcExtent,
+ dest_image, &dest_iview,
+ dest_offset,
+ pRegions[r].destExtent,
+ filter);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+static struct anv_image *
+make_image_for_buffer(VkDevice vk_device, VkBuffer vk_buffer, VkFormat format,
+ VkImageUsageFlags usage,
+ VkImageType image_type,
+ const VkBufferImageCopy *copy)
+{
+ ANV_FROM_HANDLE(anv_buffer, buffer, vk_buffer);
+
+ VkExtent3D extent = copy->imageExtent;
+ if (copy->bufferRowLength)
+ extent.width = copy->bufferRowLength;
+ if (copy->bufferImageHeight)
+ extent.height = copy->bufferImageHeight;
+ extent.depth = 1;
+
+ VkImage vk_image;
+ VkResult result = anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = format,
+ .extent = extent,
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = usage,
+ .flags = 0,
+ }, &vk_image);
+ assert(result == VK_SUCCESS);
+
+ ANV_FROM_HANDLE(anv_image, image, vk_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ image->bo = buffer->bo;
+ image->offset = buffer->offset + copy->bufferOffset;
+
+ return image;
+}
+
+void anv_CmdCopyBufferToImage(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ const VkFormat orig_format = dest_image->format->vk_format;
+ struct anv_meta_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ VkFormat proxy_format = orig_format;
+ VkImageAspect proxy_aspect = pRegions[r].imageSubresource.aspect;
+
+ if (orig_format == VK_FORMAT_S8_UINT) {
+ proxy_format = VK_FORMAT_R8_UINT;
+ proxy_aspect = VK_IMAGE_ASPECT_COLOR;
+ }
+
+ struct anv_image *src_image =
+ make_image_for_buffer(vk_device, srcBuffer, proxy_format,
+ VK_IMAGE_USAGE_SAMPLED_BIT,
+ dest_image->type, &pRegions[r]);
+
+ const uint32_t dest_base_array_slice =
+ meta_blit_get_dest_view_base_array_slice(dest_image,
+ &pRegions[r].imageSubresource,
+ &pRegions[r].imageOffset);
+
+ unsigned num_slices;
+ if (dest_image->type == VK_IMAGE_TYPE_3D) {
+ assert(pRegions[r].imageSubresource.arraySize == 1);
+ num_slices = pRegions[r].imageExtent.depth;
+ } else {
+ assert(pRegions[r].imageExtent.depth == 1);
+ num_slices = pRegions[r].imageSubresource.arraySize;
+ }
+
+ for (unsigned slice = 0; slice < num_slices; slice++) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(src_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = proxy_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = 1 << proxy_aspect,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArrayLayer = 0,
+ .arraySize = 1,
+ },
+ },
+ cmd_buffer);
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(dest_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = proxy_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = dest_base_array_slice + slice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ VkOffset3D src_offset = { 0, 0, slice };
+
+ const VkOffset3D dest_offset = {
+ .x = pRegions[r].imageOffset.x,
+ .y = pRegions[r].imageOffset.y,
+ .z = 0,
+ };
+
+ meta_emit_blit(cmd_buffer,
+ src_image,
+ &src_iview,
+ src_offset,
+ pRegions[r].imageExtent,
+ dest_image,
+ &dest_iview,
+ dest_offset,
+ pRegions[r].imageExtent,
+ VK_TEX_FILTER_NEAREST);
+
+ /* Once we've done the blit, all of the actual information about
+ * the image is embedded in the command buffer so we can just
+ * increment the offset directly in the image effectively
+ * re-binding it to different backing memory.
+ */
+ /* XXX: Insert a real CPP */
+ src_image->offset += src_image->extent.width *
+ src_image->extent.height * 4;
+ }
+
+ anv_DestroyImage(vk_device, anv_image_to_handle(src_image));
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImageToBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ struct anv_meta_saved_state saved_state;
+
+ const VkImageViewType src_iview_type =
+ meta_blit_get_src_image_view_type(src_image);
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_iview;
+ anv_image_view_init(&src_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = src_iview_type,
+ .format = src_image->format->vk_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = 1 << pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArrayLayer = pRegions[r].imageSubresource.arrayLayer,
+ .arraySize = pRegions[r].imageSubresource.arraySize,
+ },
+ },
+ cmd_buffer);
+
+ VkFormat dest_format = src_image->format->vk_format;
+ if (dest_format == VK_FORMAT_S8_UINT) {
+ dest_format = VK_FORMAT_R8_UINT;
+ }
+
+ struct anv_image *dest_image =
+ make_image_for_buffer(vk_device, destBuffer, dest_format,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
+ src_image->type, &pRegions[r]);
+
+ unsigned num_slices;
+ if (src_image->type == VK_IMAGE_TYPE_3D) {
+ assert(pRegions[r].imageSubresource.arraySize == 1);
+ num_slices = pRegions[r].imageExtent.depth;
+ } else {
+ assert(pRegions[r].imageExtent.depth == 1);
+ num_slices = pRegions[r].imageSubresource.arraySize;
+ }
+
+ for (unsigned slice = 0; slice < num_slices; slice++) {
+ VkOffset3D src_offset = pRegions[r].imageOffset;
+ src_offset.z += slice;
+
+ struct anv_image_view dest_iview;
+ anv_image_view_init(&dest_iview, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(dest_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArrayLayer = 0,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ anv_image_from_handle(srcImage),
+ &src_iview,
+ src_offset,
+ pRegions[r].imageExtent,
+ dest_image,
+ &dest_iview,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent,
+ VK_TEX_FILTER_NEAREST);
+
+ /* Once we've done the blit, all of the actual information about
+ * the image is embedded in the command buffer so we can just
+ * increment the offset directly in the image effectively
+ * re-binding it to different backing memory.
+ */
+ /* XXX: Insert a real CPP */
+ dest_image->offset += dest_image->extent.width *
+ dest_image->extent.height * 4;
+ }
+
+ anv_DestroyImage(vk_device, anv_image_to_handle(dest_image));
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdUpdateBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize dataSize,
+ const uint32_t* pData)
+{
+ stub();
+}
+
+void anv_CmdFillBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize fillSize,
+ uint32_t data)
+{
+ stub();
+}
+
+void anv_CmdResolveImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions)
+{
+ stub();
+}
+
+void
+anv_device_init_meta(struct anv_device *device)
+{
+ anv_device_init_meta_clear_state(device);
+ anv_device_init_meta_blit_state(device);
+}
+
+void
+anv_device_finish_meta(struct anv_device *device)
+{
+ anv_device_finish_meta_clear_state(device);
+
+ /* Blit */
+ anv_DestroyRenderPass(anv_device_to_handle(device),
+ device->meta_state.blit.render_pass);
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_2d_src);
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_3d_src);
+ anv_DestroyPipelineLayout(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_layout);
+ anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+ device->meta_state.blit.ds_layout);
+}