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-rw-r--r--src/vulkan/anv_meta.c1449
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diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "anv_private.h"
+#include "anv_meta_spirv.h"
+
+static void
+anv_device_init_meta_clear_state(struct anv_device *device)
+{
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend.
+ */
+ VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
+ out vec4 f_color;
+ flat in vec4 v_color;
+ void main()
+ {
+ f_color = v_color;
+ }
+ );
+
+ VkShader fs;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = fsm,
+ .pName = "main",
+ }, &fs);
+
+ /* We use instanced rendering to clear multiple render targets. We have two
+ * vertex buffers: the first vertex buffer holds per-vertex data and
+ * provides the vertices for the clear rectangle. The second one holds
+ * per-instance data, which consists of the VUE header (which selects the
+ * layer) and the color (Vulkan supports per-RT clear colors).
+ */
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 8,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 32,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Color */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32B32A32_SFLOAT,
+ .offsetInBytes = 16
+ }
+ }
+ };
+
+ anv_pipeline_create(anv_device_to_handle(device),
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = 1,
+ .pStages = &(VkPipelineShaderStageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = fs,
+ .pSpecializationInfo = NULL,
+ },
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pRasterState = &(VkPipelineRasterStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .channelWriteMask = VK_CHANNEL_A_BIT |
+ VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+ }
+ },
+ .flags = 0,
+ },
+ &(struct anv_pipeline_create_info) {
+ .use_repclear = true,
+ .disable_viewport = true,
+ .use_rectlist = true
+ },
+ &device->meta_state.clear.pipeline);
+
+ anv_DestroyShader(anv_device_to_handle(device), fs);
+}
+
+#define NUM_VB_USED 2
+struct anv_saved_state {
+ struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
+ struct anv_descriptor_set *old_descriptor_set0;
+ struct anv_pipeline *old_pipeline;
+ VkDynamicColorBlendState cb_state;
+};
+
+static void
+anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_saved_state *state)
+{
+ state->old_pipeline = cmd_buffer->state.pipeline;
+ state->old_descriptor_set0 = cmd_buffer->state.descriptors[0].set;
+ memcpy(state->old_vertex_bindings, cmd_buffer->state.vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+}
+
+static void
+anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_saved_state *state)
+{
+ cmd_buffer->state.pipeline = state->old_pipeline;
+ cmd_buffer->state.descriptors[0].set = state->old_descriptor_set0;
+ memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
+ sizeof(state->old_vertex_bindings));
+
+ cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
+ cmd_buffer->state.dirty |= ANV_CMD_BUFFER_PIPELINE_DIRTY;
+ cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
+}
+
+struct vue_header {
+ uint32_t Reserved;
+ uint32_t RTAIndex;
+ uint32_t ViewportIndex;
+ float PointWidth;
+};
+
+struct clear_instance_data {
+ struct vue_header vue_header;
+ VkClearColorValue color;
+};
+
+static void
+meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
+ int num_instances,
+ struct clear_instance_data *instance_data)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
+ struct anv_state state;
+ uint32_t size;
+
+ const float vertex_data[] = {
+ /* Rect-list coordinates */
+ 0.0, 0.0,
+ fb->width, 0.0,
+ fb->width, fb->height,
+
+ /* Align to 16 bytes */
+ 0.0, 0.0,
+ };
+
+ size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
+ state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, size, 16);
+
+ /* Copy in the vertex and instance data */
+ memcpy(state.map, vertex_data, sizeof(vertex_data));
+ memcpy(state.map + sizeof(vertex_data), instance_data,
+ num_instances * sizeof(*instance_data));
+
+ struct anv_buffer vertex_buffer = {
+ .device = cmd_buffer->device,
+ .size = size,
+ .bo = &device->surface_state_block_pool.bo,
+ .offset = state.offset
+ };
+
+ anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+ (VkBuffer[]) {
+ anv_buffer_to_handle(&vertex_buffer),
+ anv_buffer_to_handle(&vertex_buffer)
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(vertex_data)
+ });
+
+ if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
+ anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.clear.pipeline);
+
+ /* We don't need anything here, only set if not already set. */
+ if (cmd_buffer->state.rs_state == NULL)
+ anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.rs_state);
+
+ if (cmd_buffer->state.vp_state == NULL)
+ anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer),
+ cmd_buffer->state.framebuffer->vp_state);
+
+ if (cmd_buffer->state.ds_state == NULL)
+ anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.ds_state);
+
+ if (cmd_buffer->state.cb_state == NULL)
+ anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.cb_state);
+
+ anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, num_instances);
+}
+
+void
+anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_render_pass *pass,
+ const VkClearValue *clear_values)
+{
+ struct anv_saved_state saved_state;
+
+ int num_clear_layers = 0;
+ for (uint32_t i = 0; i < pass->attachment_count; i++) {
+ if (pass->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
+ if (anv_is_vk_format_depth_or_stencil(pass->attachments[i].format)) {
+ anv_finishme("Can't clear depth-stencil yet");
+ continue;
+ }
+ num_clear_layers++;
+ }
+ }
+
+ if (num_clear_layers == 0)
+ return;
+
+ struct clear_instance_data instance_data[num_clear_layers];
+ uint32_t color_attachments[num_clear_layers];
+
+ int layer = 0;
+ for (uint32_t i = 0; i < pass->attachment_count; i++) {
+ if (pass->attachments[i].load_op == VK_ATTACHMENT_LOAD_OP_CLEAR &&
+ !anv_is_vk_format_depth_or_stencil(pass->attachments[i].format)) {
+ instance_data[layer] = (struct clear_instance_data) {
+ .vue_header = {
+ .RTAIndex = i,
+ .ViewportIndex = 0,
+ .PointWidth = 0.0
+ },
+ .color = clear_values[i].color,
+ };
+ color_attachments[layer] = i;
+ layer++;
+ }
+ }
+
+ anv_cmd_buffer_save(cmd_buffer, &saved_state);
+
+ struct anv_subpass subpass = {
+ .input_count = 0,
+ .color_count = num_clear_layers,
+ .color_attachments = color_attachments,
+ .depth_stencil_attachment = VK_ATTACHMENT_UNUSED,
+ };
+
+ anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
+
+ meta_emit_clear(cmd_buffer, num_clear_layers, instance_data);
+
+ /* Restore API state */
+ anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+}
+
+static void
+anv_device_init_meta_blit_state(struct anv_device *device)
+{
+ /* We don't use a vertex shader for clearing, but instead build and pass
+ * the VUEs directly to the rasterization backend. However, we do need
+ * to provide GLSL source for the vertex shader so that the compiler
+ * does not dead-code our inputs.
+ */
+ VkShaderModule vsm = GLSL_VK_SHADER_MODULE(device, VERTEX,
+ in vec2 a_pos;
+ in vec2 a_tex_coord;
+ out vec4 v_tex_coord;
+ void main()
+ {
+ v_tex_coord = vec4(a_tex_coord, 0, 1);
+ gl_Position = vec4(a_pos, 0, 1);
+ }
+ );
+
+ VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
+ out vec4 f_color;
+ in vec4 v_tex_coord;
+ layout(set = 0, binding = 0) uniform sampler2D u_tex;
+ void main()
+ {
+ f_color = texture(u_tex, v_tex_coord.xy);
+ }
+ );
+
+ VkShader vs;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = vsm,
+ .pName = "main",
+ }, &vs);
+
+ VkShader fs;
+ anv_CreateShader(anv_device_to_handle(device),
+ &(VkShaderCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
+ .module = fsm,
+ .pName = "main",
+ }, &fs);
+
+ VkPipelineVertexInputStateCreateInfo vi_create_info = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .bindingCount = 2,
+ .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
+ {
+ .binding = 0,
+ .strideInBytes = 0,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ {
+ .binding = 1,
+ .strideInBytes = 16,
+ .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
+ },
+ },
+ .attributeCount = 3,
+ .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
+ {
+ /* VUE Header */
+ .location = 0,
+ .binding = 0,
+ .format = VK_FORMAT_R32G32B32A32_UINT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Position */
+ .location = 1,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 0
+ },
+ {
+ /* Texture Coordinate */
+ .location = 2,
+ .binding = 1,
+ .format = VK_FORMAT_R32G32_SFLOAT,
+ .offsetInBytes = 8
+ }
+ }
+ };
+
+ VkDescriptorSetLayoutCreateInfo ds_layout_info = {
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .count = 1,
+ .pBinding = (VkDescriptorSetLayoutBinding[]) {
+ {
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .arraySize = 1,
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .pImmutableSamplers = NULL
+ },
+ }
+ };
+ anv_CreateDescriptorSetLayout(anv_device_to_handle(device), &ds_layout_info,
+ &device->meta_state.blit.ds_layout);
+
+ anv_CreatePipelineLayout(anv_device_to_handle(device),
+ &(VkPipelineLayoutCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .descriptorSetCount = 1,
+ .pSetLayouts = &device->meta_state.blit.ds_layout,
+ },
+ &device->meta_state.blit.pipeline_layout);
+
+ anv_pipeline_create(anv_device_to_handle(device),
+ &(VkGraphicsPipelineCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .stageCount = 2,
+ .pStages = (VkPipelineShaderStageCreateInfo[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_VERTEX,
+ .shader = vs,
+ .pSpecializationInfo = NULL
+ }, {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_FRAGMENT,
+ .shader = fs,
+ .pSpecializationInfo = NULL
+ },
+ },
+ .pVertexInputState = &vi_create_info,
+ .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
+ .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ .primitiveRestartEnable = false,
+ },
+ .pRasterState = &(VkPipelineRasterStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
+ .depthClipEnable = true,
+ .rasterizerDiscardEnable = false,
+ .fillMode = VK_FILL_MODE_SOLID,
+ .cullMode = VK_CULL_MODE_NONE,
+ .frontFace = VK_FRONT_FACE_CCW
+ },
+ .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkPipelineColorBlendAttachmentState []) {
+ { .channelWriteMask = VK_CHANNEL_A_BIT |
+ VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
+ }
+ },
+ .flags = 0,
+ .layout = device->meta_state.blit.pipeline_layout,
+ },
+ &(struct anv_pipeline_create_info) {
+ .use_repclear = false,
+ .disable_viewport = true,
+ .disable_scissor = true,
+ .disable_vs = true,
+ .use_rectlist = true
+ },
+ &device->meta_state.blit.pipeline);
+
+ anv_DestroyShader(anv_device_to_handle(device), vs);
+ anv_DestroyShader(anv_device_to_handle(device), fs);
+}
+
+static void
+meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_saved_state *saved_state)
+{
+ struct anv_device *device = cmd_buffer->device;
+
+ anv_cmd_buffer_save(cmd_buffer, saved_state);
+
+ if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.blit.pipeline))
+ anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline);
+
+ /* We don't need anything here, only set if not already set. */
+ if (cmd_buffer->state.rs_state == NULL)
+ anv_CmdBindDynamicRasterState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.rs_state);
+ if (cmd_buffer->state.ds_state == NULL)
+ anv_CmdBindDynamicDepthStencilState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.ds_state);
+
+ saved_state->cb_state = anv_dynamic_cb_state_to_handle(cmd_buffer->state.cb_state);
+ anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer),
+ device->meta_state.shared.cb_state);
+}
+
+struct blit_region {
+ VkOffset3D src_offset;
+ VkExtent3D src_extent;
+ VkOffset3D dest_offset;
+ VkExtent3D dest_extent;
+};
+
+static void
+meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_image_view *src,
+ VkOffset3D src_offset,
+ VkExtent3D src_extent,
+ struct anv_color_attachment_view *dest,
+ VkOffset3D dest_offset,
+ VkExtent3D dest_extent)
+{
+ struct anv_device *device = cmd_buffer->device;
+ VkDescriptorPool dummy_desc_pool = { .handle = 1 };
+
+ struct blit_vb_data {
+ float pos[2];
+ float tex_coord[2];
+ } *vb_data;
+
+ unsigned vb_size = sizeof(struct vue_header) + 3 * sizeof(*vb_data);
+
+ struct anv_state vb_state =
+ anv_state_stream_alloc(&cmd_buffer->surface_state_stream, vb_size, 16);
+ memset(vb_state.map, 0, sizeof(struct vue_header));
+ vb_data = vb_state.map + sizeof(struct vue_header);
+
+ vb_data[0] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x + dest_extent.width,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)(src_offset.x + src_extent.width) / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[1] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y + dest_extent.height,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)(src_offset.y + src_extent.height) / (float)src->extent.height,
+ },
+ };
+
+ vb_data[2] = (struct blit_vb_data) {
+ .pos = {
+ dest_offset.x,
+ dest_offset.y,
+ },
+ .tex_coord = {
+ (float)src_offset.x / (float)src->extent.width,
+ (float)src_offset.y / (float)src->extent.height,
+ },
+ };
+
+ struct anv_buffer vertex_buffer = {
+ .device = device,
+ .size = vb_size,
+ .bo = &device->surface_state_block_pool.bo,
+ .offset = vb_state.offset,
+ };
+
+ anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
+ (VkBuffer[]) {
+ anv_buffer_to_handle(&vertex_buffer),
+ anv_buffer_to_handle(&vertex_buffer)
+ },
+ (VkDeviceSize[]) {
+ 0,
+ sizeof(struct vue_header),
+ });
+
+ uint32_t count;
+ VkDescriptorSet set;
+ anv_AllocDescriptorSets(anv_device_to_handle(device), dummy_desc_pool,
+ VK_DESCRIPTOR_SET_USAGE_ONE_SHOT,
+ 1, &device->meta_state.blit.ds_layout, &set, &count);
+ anv_UpdateDescriptorSets(anv_device_to_handle(device),
+ 1, /* writeCount */
+ (VkWriteDescriptorSet[]) {
+ {
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .destSet = set,
+ .destBinding = 0,
+ .destArrayElement = 0,
+ .count = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
+ .pDescriptors = (VkDescriptorInfo[]) {
+ {
+ .imageView = anv_image_view_to_handle(src),
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL
+ },
+ }
+ }
+ }, 0, NULL);
+
+ VkFramebuffer fb;
+ anv_CreateFramebuffer(anv_device_to_handle(device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkAttachmentBindInfo[]) {
+ {
+ .view = anv_attachment_view_to_handle(&dest->base),
+ .layout = VK_IMAGE_LAYOUT_GENERAL
+ }
+ },
+ .width = dest->base.extent.width,
+ .height = dest->base.extent.height,
+ .layers = 1
+ }, &fb);
+
+ VkRenderPass pass;
+ anv_CreateRenderPass(anv_device_to_handle(device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
+ .format = dest->view.format,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputCount = 0,
+ .colorCount = 1,
+ .colorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .resolveAttachments = NULL,
+ .depthStencilAttachment = (VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveCount = 1,
+ .preserveAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ },
+ .dependencyCount = 0,
+ }, &pass);
+
+ anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderPass = pass,
+ .framebuffer = fb,
+ .renderArea = {
+ .offset = { dest_offset.x, dest_offset.y },
+ .extent = { dest_extent.width, dest_extent.height },
+ },
+ .attachmentCount = 1,
+ .pAttachmentClearValues = NULL,
+ }, VK_RENDER_PASS_CONTENTS_INLINE);
+
+ anv_CmdBindDynamicViewportState(anv_cmd_buffer_to_handle(cmd_buffer),
+ anv_framebuffer_from_handle(fb)->vp_state);
+
+ anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer),
+ VK_PIPELINE_BIND_POINT_GRAPHICS,
+ device->meta_state.blit.pipeline_layout, 0, 1,
+ &set, 0, NULL);
+
+ anv_CmdDraw(anv_cmd_buffer_to_handle(cmd_buffer), 0, 3, 0, 1);
+
+ anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer));
+
+ /* At the point where we emit the draw call, all data from the
+ * descriptor sets, etc. has been used. We are free to delete it.
+ */
+ anv_descriptor_set_destroy(device, anv_descriptor_set_from_handle(set));
+ anv_DestroyFramebuffer(anv_device_to_handle(device), fb);
+ anv_DestroyRenderPass(anv_device_to_handle(device), pass);
+}
+
+static void
+meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
+ const struct anv_saved_state *saved_state)
+{
+ anv_cmd_buffer_restore(cmd_buffer, saved_state);
+ anv_CmdBindDynamicColorBlendState(anv_cmd_buffer_to_handle(cmd_buffer),
+ saved_state->cb_state);
+}
+
+static VkFormat
+vk_format_for_cpp(int cpp)
+{
+ switch (cpp) {
+ case 1: return VK_FORMAT_R8_UINT;
+ case 2: return VK_FORMAT_R8G8_UINT;
+ case 3: return VK_FORMAT_R8G8B8_UINT;
+ case 4: return VK_FORMAT_R8G8B8A8_UINT;
+ case 6: return VK_FORMAT_R16G16B16_UINT;
+ case 8: return VK_FORMAT_R16G16B16A16_UINT;
+ case 12: return VK_FORMAT_R32G32B32_UINT;
+ case 16: return VK_FORMAT_R32G32B32A32_UINT;
+ default:
+ unreachable("Invalid format cpp");
+ }
+}
+
+static void
+do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
+ struct anv_bo *src, uint64_t src_offset,
+ struct anv_bo *dest, uint64_t dest_offset,
+ int width, int height, VkFormat copy_format)
+{
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+
+ VkImageCreateInfo image_info = {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = copy_format,
+ .extent = {
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ };
+
+ VkImage src_image, dest_image;
+ anv_CreateImage(vk_device, &image_info, &src_image);
+ anv_CreateImage(vk_device, &image_info, &dest_image);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ anv_image_from_handle(src_image)->bo = src;
+ anv_image_from_handle(src_image)->offset = src_offset;
+ anv_image_from_handle(dest_image)->bo = dest;
+ anv_image_from_handle(dest_image)->offset = dest_offset;
+
+ struct anv_image_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = src_image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = copy_format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = VK_IMAGE_ASPECT_COLOR,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArraySlice = 0,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ struct anv_color_attachment_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = dest_image,
+ .format = copy_format,
+ .mipLevel = 0,
+ .baseArraySlice = 0,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 },
+ &dest_view,
+ (VkOffset3D) { 0, 0, 0 },
+ (VkExtent3D) { width, height, 1 });
+
+ anv_DestroyImage(vk_device, src_image);
+ anv_DestroyImage(vk_device, dest_image);
+}
+
+void anv_CmdCopyBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
+
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
+ uint64_t dest_offset = dest_buffer->offset + pRegions[r].destOffset;
+ uint64_t copy_size = pRegions[r].copySize;
+
+ /* First, we compute the biggest format that can be used with the
+ * given offsets and size.
+ */
+ int cpp = 16;
+
+ int fs = ffs(src_offset) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(src_offset % cpp == 0);
+
+ fs = ffs(dest_offset) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(dest_offset % cpp == 0);
+
+ fs = ffs(pRegions[r].copySize) - 1;
+ if (fs != -1)
+ cpp = MIN2(cpp, 1 << fs);
+ assert(pRegions[r].copySize % cpp == 0);
+
+ VkFormat copy_format = vk_format_for_cpp(cpp);
+
+ /* This is maximum possible width/height our HW can handle */
+ uint64_t max_surface_dim = 1 << 14;
+
+ /* First, we make a bunch of max-sized copies */
+ uint64_t max_copy_size = max_surface_dim * max_surface_dim * cpp;
+ while (copy_size > max_copy_size) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, max_surface_dim, copy_format);
+ copy_size -= max_copy_size;
+ src_offset += max_copy_size;
+ dest_offset += max_copy_size;
+ }
+
+ uint64_t height = copy_size / (max_surface_dim * cpp);
+ assert(height < max_surface_dim);
+ if (height != 0) {
+ uint64_t rect_copy_size = height * max_surface_dim * cpp;
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ max_surface_dim, height, copy_format);
+ copy_size -= rect_copy_size;
+ src_offset += rect_copy_size;
+ dest_offset += rect_copy_size;
+ }
+
+ if (copy_size != 0) {
+ do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
+ dest_buffer->bo, dest_offset,
+ copy_size / cpp, 1, copy_format);
+ }
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ struct anv_color_attachment_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = destImage,
+ .format = src_image->format,
+ .mipLevel = pRegions[r].destSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].destSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].srcOffset,
+ pRegions[r].extent,
+ &dest_view,
+ pRegions[r].destOffset,
+ pRegions[r].extent);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdBlitImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageBlit* pRegions,
+ VkTexFilter filter)
+
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+
+ struct anv_saved_state saved_state;
+
+ anv_finishme("respect VkTexFilter");
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ struct anv_image_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].srcSubresource.aspect,
+ .baseMipLevel = pRegions[r].srcSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].srcSubresource.arraySlice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ struct anv_color_attachment_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = destImage,
+ .format = dest_image->format,
+ .mipLevel = pRegions[r].destSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].destSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].srcOffset,
+ pRegions[r].srcExtent,
+ &dest_view,
+ pRegions[r].destOffset,
+ pRegions[r].destExtent);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyBufferToImage(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer srcBuffer,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ if (pRegions[r].bufferRowLength != 0)
+ anv_finishme("bufferRowLength not supported in CopyBufferToImage");
+ if (pRegions[r].bufferImageHeight != 0)
+ anv_finishme("bufferImageHeight not supported in CopyBufferToImage");
+
+ VkImage srcImage;
+ anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = dest_image->format,
+ .extent = {
+ .width = pRegions[r].imageExtent.width,
+ .height = pRegions[r].imageExtent.height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ }, &srcImage);
+
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ src_image->bo = src_buffer->bo;
+ src_image->offset = src_buffer->offset + pRegions[r].bufferOffset;
+
+ struct anv_image_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(src_image),
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = dest_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = 0,
+ .mipLevels = 1,
+ .baseArraySlice = 0,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ struct anv_color_attachment_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = anv_image_to_handle(dest_image),
+ .format = dest_image->format,
+ .mipLevel = pRegions[r].imageSubresource.mipLevel,
+ .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent,
+ &dest_view,
+ pRegions[r].imageOffset,
+ pRegions[r].imageExtent);
+
+ anv_DestroyImage(vk_device, srcImage);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdCopyImageToBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkBuffer destBuffer,
+ uint32_t regionCount,
+ const VkBufferImageCopy* pRegions)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, src_image, srcImage);
+ ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
+ VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
+ struct anv_saved_state saved_state;
+
+ meta_prepare_blit(cmd_buffer, &saved_state);
+
+ for (unsigned r = 0; r < regionCount; r++) {
+ if (pRegions[r].bufferRowLength != 0)
+ anv_finishme("bufferRowLength not supported in CopyBufferToImage");
+ if (pRegions[r].bufferImageHeight != 0)
+ anv_finishme("bufferImageHeight not supported in CopyBufferToImage");
+
+ struct anv_image_view src_view;
+ anv_image_view_init(&src_view, cmd_buffer->device,
+ &(VkImageViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .image = srcImage,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = src_image->format,
+ .channels = {
+ VK_CHANNEL_SWIZZLE_R,
+ VK_CHANNEL_SWIZZLE_G,
+ VK_CHANNEL_SWIZZLE_B,
+ VK_CHANNEL_SWIZZLE_A
+ },
+ .subresourceRange = {
+ .aspect = pRegions[r].imageSubresource.aspect,
+ .baseMipLevel = pRegions[r].imageSubresource.mipLevel,
+ .mipLevels = 1,
+ .baseArraySlice = pRegions[r].imageSubresource.arraySlice,
+ .arraySize = 1
+ },
+ },
+ cmd_buffer);
+
+ VkImage destImage;
+ anv_CreateImage(vk_device,
+ &(VkImageCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
+ .imageType = VK_IMAGE_TYPE_2D,
+ .format = src_image->format,
+ .extent = {
+ .width = pRegions[r].imageExtent.width,
+ .height = pRegions[r].imageExtent.height,
+ .depth = 1,
+ },
+ .mipLevels = 1,
+ .arraySize = 1,
+ .samples = 1,
+ .tiling = VK_IMAGE_TILING_LINEAR,
+ .usage = VK_IMAGE_USAGE_SAMPLED_BIT,
+ .flags = 0,
+ }, &destImage);
+
+ ANV_FROM_HANDLE(anv_image, dest_image, destImage);
+
+ /* We could use a vk call to bind memory, but that would require
+ * creating a dummy memory object etc. so there's really no point.
+ */
+ dest_image->bo = dest_buffer->bo;
+ dest_image->offset = dest_buffer->offset + pRegions[r].bufferOffset;
+
+ struct anv_color_attachment_view dest_view;
+ anv_color_attachment_view_init(&dest_view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = destImage,
+ .format = src_image->format,
+ .mipLevel = 0,
+ .baseArraySlice = 0,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ meta_emit_blit(cmd_buffer,
+ &src_view,
+ pRegions[r].imageOffset,
+ pRegions[r].imageExtent,
+ &dest_view,
+ (VkOffset3D) { 0, 0, 0 },
+ pRegions[r].imageExtent);
+
+ anv_DestroyImage(vk_device, destImage);
+ }
+
+ meta_finish_blit(cmd_buffer, &saved_state);
+}
+
+void anv_CmdUpdateBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize dataSize,
+ const uint32_t* pData)
+{
+ stub();
+}
+
+void anv_CmdFillBuffer(
+ VkCmdBuffer cmdBuffer,
+ VkBuffer destBuffer,
+ VkDeviceSize destOffset,
+ VkDeviceSize fillSize,
+ uint32_t data)
+{
+ stub();
+}
+
+void anv_CmdClearColorImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage _image,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
+ ANV_FROM_HANDLE(anv_image, image, _image);
+ struct anv_saved_state saved_state;
+
+ anv_cmd_buffer_save(cmd_buffer, &saved_state);
+
+ for (uint32_t r = 0; r < rangeCount; r++) {
+ for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
+ for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
+ struct anv_color_attachment_view view;
+ anv_color_attachment_view_init(&view, cmd_buffer->device,
+ &(VkAttachmentViewCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_VIEW_CREATE_INFO,
+ .image = _image,
+ .format = image->format,
+ .mipLevel = pRanges[r].baseMipLevel + l,
+ .baseArraySlice = pRanges[r].baseArraySlice + s,
+ .arraySize = 1,
+ },
+ cmd_buffer);
+
+ VkFramebuffer fb;
+ anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkAttachmentBindInfo[]) {
+ {
+ .view = anv_attachment_view_to_handle(&view.base),
+ .layout = VK_IMAGE_LAYOUT_GENERAL
+ }
+ },
+ .width = view.base.extent.width,
+ .height = view.base.extent.height,
+ .layers = 1
+ }, &fb);
+
+ VkRenderPass pass;
+ anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
+ &(VkRenderPassCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = &(VkAttachmentDescription) {
+ .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
+ .format = view.view.format,
+ .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+ .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
+ .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .subpassCount = 1,
+ .pSubpasses = &(VkSubpassDescription) {
+ .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
+ .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
+ .inputCount = 0,
+ .colorCount = 1,
+ .colorAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .resolveAttachments = NULL,
+ .depthStencilAttachment = (VkAttachmentReference) {
+ .attachment = VK_ATTACHMENT_UNUSED,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ .preserveCount = 1,
+ .preserveAttachments = &(VkAttachmentReference) {
+ .attachment = 0,
+ .layout = VK_IMAGE_LAYOUT_GENERAL,
+ },
+ },
+ .dependencyCount = 0,
+ }, &pass);
+
+ anv_CmdBeginRenderPass(anv_cmd_buffer_to_handle(cmd_buffer),
+ &(VkRenderPassBeginInfo) {
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .renderArea = {
+ .offset = { 0, 0, },
+ .extent = {
+ .width = view.base.extent.width,
+ .height = view.base.extent.height,
+ },
+ },
+ .renderPass = pass,
+ .framebuffer = fb,
+ .attachmentCount = 1,
+ .pAttachmentClearValues = NULL,
+ }, VK_RENDER_PASS_CONTENTS_INLINE);
+
+ struct clear_instance_data instance_data = {
+ .vue_header = {
+ .RTAIndex = 0,
+ .ViewportIndex = 0,
+ .PointWidth = 0.0
+ },
+ .color = *pColor,
+ };
+
+ meta_emit_clear(cmd_buffer, 1, &instance_data);
+
+ anv_CmdEndRenderPass(anv_cmd_buffer_to_handle(cmd_buffer));
+ }
+ }
+ }
+
+ /* Restore API state */
+ anv_cmd_buffer_restore(cmd_buffer, &saved_state);
+}
+
+void anv_CmdClearDepthStencilImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage image,
+ VkImageLayout imageLayout,
+ float depth,
+ uint32_t stencil,
+ uint32_t rangeCount,
+ const VkImageSubresourceRange* pRanges)
+{
+ stub();
+}
+
+void anv_CmdClearColorAttachment(
+ VkCmdBuffer cmdBuffer,
+ uint32_t colorAttachment,
+ VkImageLayout imageLayout,
+ const VkClearColorValue* pColor,
+ uint32_t rectCount,
+ const VkRect3D* pRects)
+{
+ stub();
+}
+
+void anv_CmdClearDepthStencilAttachment(
+ VkCmdBuffer cmdBuffer,
+ VkImageAspectFlags imageAspectMask,
+ VkImageLayout imageLayout,
+ float depth,
+ uint32_t stencil,
+ uint32_t rectCount,
+ const VkRect3D* pRects)
+{
+ stub();
+}
+
+void anv_CmdResolveImage(
+ VkCmdBuffer cmdBuffer,
+ VkImage srcImage,
+ VkImageLayout srcImageLayout,
+ VkImage destImage,
+ VkImageLayout destImageLayout,
+ uint32_t regionCount,
+ const VkImageResolve* pRegions)
+{
+ stub();
+}
+
+void
+anv_device_init_meta(struct anv_device *device)
+{
+ anv_device_init_meta_clear_state(device);
+ anv_device_init_meta_blit_state(device);
+
+ anv_CreateDynamicRasterState(anv_device_to_handle(device),
+ &(VkDynamicRasterStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO,
+ },
+ &device->meta_state.shared.rs_state);
+
+ anv_CreateDynamicColorBlendState(anv_device_to_handle(device),
+ &(VkDynamicColorBlendStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO
+ },
+ &device->meta_state.shared.cb_state);
+
+ anv_CreateDynamicDepthStencilState(anv_device_to_handle(device),
+ &(VkDynamicDepthStencilStateCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO
+ },
+ &device->meta_state.shared.ds_state);
+}
+
+void
+anv_device_finish_meta(struct anv_device *device)
+{
+ /* Clear */
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.clear.pipeline);
+
+ /* Blit */
+ anv_DestroyPipeline(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline);
+ anv_DestroyPipelineLayout(anv_device_to_handle(device),
+ device->meta_state.blit.pipeline_layout);
+ anv_DestroyDescriptorSetLayout(anv_device_to_handle(device),
+ device->meta_state.blit.ds_layout);
+
+ /* Shared */
+ anv_DestroyDynamicRasterState(anv_device_to_handle(device),
+ device->meta_state.shared.rs_state);
+ anv_DestroyDynamicColorBlendState(anv_device_to_handle(device),
+ device->meta_state.shared.cb_state);
+ anv_DestroyDynamicDepthStencilState(anv_device_to_handle(device),
+ device->meta_state.shared.ds_state);
+}