diff options
Diffstat (limited to 'src/vulkan/anv_cmd_buffer.c')
-rw-r--r-- | src/vulkan/anv_cmd_buffer.c | 1198 |
1 files changed, 1198 insertions, 0 deletions
diff --git a/src/vulkan/anv_cmd_buffer.c b/src/vulkan/anv_cmd_buffer.c new file mode 100644 index 00000000000..a0f9bab8e1e --- /dev/null +++ b/src/vulkan/anv_cmd_buffer.c @@ -0,0 +1,1198 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <string.h> +#include <unistd.h> +#include <fcntl.h> + +#include "anv_private.h" + +/** \file anv_cmd_buffer.c + * + * This file contains all of the stuff for emitting commands into a command + * buffer. This includes implementations of most of the vkCmd* + * entrypoints. This file is concerned entirely with state emission and + * not with the command buffer data structure itself. As far as this file + * is concerned, most of anv_cmd_buffer is magic. + */ + +/* TODO: These are taken from GLES. We should check the Vulkan spec */ +const struct anv_dynamic_state default_dynamic_state = { + .viewport = { + .count = 0, + }, + .scissor = { + .count = 0, + }, + .line_width = 1.0f, + .depth_bias = { + .bias = 0.0f, + .clamp = 0.0f, + .slope = 0.0f, + }, + .blend_constants = { 0.0f, 0.0f, 0.0f, 0.0f }, + .depth_bounds = { + .min = 0.0f, + .max = 1.0f, + }, + .stencil_compare_mask = { + .front = ~0u, + .back = ~0u, + }, + .stencil_write_mask = { + .front = ~0u, + .back = ~0u, + }, + .stencil_reference = { + .front = 0u, + .back = 0u, + }, +}; + +void +anv_dynamic_state_copy(struct anv_dynamic_state *dest, + const struct anv_dynamic_state *src, + uint32_t copy_mask) +{ + if (copy_mask & (1 << VK_DYNAMIC_STATE_VIEWPORT)) { + dest->viewport.count = src->viewport.count; + typed_memcpy(dest->viewport.viewports, src->viewport.viewports, + src->viewport.count); + } + + if (copy_mask & (1 << VK_DYNAMIC_STATE_SCISSOR)) { + dest->scissor.count = src->scissor.count; + typed_memcpy(dest->scissor.scissors, src->scissor.scissors, + src->scissor.count); + } + + if (copy_mask & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) + dest->line_width = src->line_width; + + if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) + dest->depth_bias = src->depth_bias; + + if (copy_mask & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) + typed_memcpy(dest->blend_constants, src->blend_constants, 4); + + if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) + dest->depth_bounds = src->depth_bounds; + + if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) + dest->stencil_compare_mask = src->stencil_compare_mask; + + if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) + dest->stencil_write_mask = src->stencil_write_mask; + + if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) + dest->stencil_reference = src->stencil_reference; +} + +static void +anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_cmd_state *state = &cmd_buffer->state; + + memset(&state->descriptors, 0, sizeof(state->descriptors)); + memset(&state->push_constants, 0, sizeof(state->push_constants)); + memset(state->binding_tables, 0, sizeof(state->binding_tables)); + memset(state->samplers, 0, sizeof(state->samplers)); + + /* 0 isn't a valid config. This ensures that we always configure L3$. */ + cmd_buffer->state.current_l3_config = 0; + + state->dirty = ~0; + state->vb_dirty = 0; + state->descriptors_dirty = 0; + state->push_constants_dirty = 0; + state->pipeline = NULL; + state->restart_index = UINT32_MAX; + state->dynamic = default_dynamic_state; + state->need_query_wa = true; + + if (state->attachments != NULL) { + anv_free(&cmd_buffer->pool->alloc, state->attachments); + state->attachments = NULL; + } + + state->gen7.index_buffer = NULL; +} + +/** + * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass. + */ +void +anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer, + const VkRenderPassBeginInfo *info) +{ + struct anv_cmd_state *state = &cmd_buffer->state; + ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass); + + anv_free(&cmd_buffer->pool->alloc, state->attachments); + + if (pass->attachment_count == 0) { + state->attachments = NULL; + return; + } + + state->attachments = anv_alloc(&cmd_buffer->pool->alloc, + pass->attachment_count * + sizeof(state->attachments[0]), + 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (state->attachments == NULL) { + /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */ + abort(); + } + + for (uint32_t i = 0; i < pass->attachment_count; ++i) { + struct anv_render_pass_attachment *att = &pass->attachments[i]; + VkImageAspectFlags clear_aspects = 0; + + if (anv_format_is_color(att->format)) { + /* color attachment */ + if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT; + } + } else { + /* depthstencil attachment */ + if (att->format->depth_format && + att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; + } + if (att->format->has_stencil && + att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; + } + } + + state->attachments[i].pending_clear_aspects = clear_aspects; + if (clear_aspects) { + assert(info->clearValueCount > i); + state->attachments[i].clear_value = info->pClearValues[i]; + } + } +} + +static VkResult +anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer, + gl_shader_stage stage, uint32_t size) +{ + struct anv_push_constants **ptr = &cmd_buffer->state.push_constants[stage]; + + if (*ptr == NULL) { + *ptr = anv_alloc(&cmd_buffer->pool->alloc, size, 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (*ptr == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } else if ((*ptr)->size < size) { + *ptr = anv_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (*ptr == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + } + (*ptr)->size = size; + + return VK_SUCCESS; +} + +#define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \ + anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \ + (offsetof(struct anv_push_constants, field) + \ + sizeof(cmd_buffer->state.push_constants[0]->field))) + +static VkResult anv_create_cmd_buffer( + struct anv_device * device, + struct anv_cmd_pool * pool, + VkCommandBufferLevel level, + VkCommandBuffer* pCommandBuffer) +{ + struct anv_cmd_buffer *cmd_buffer; + VkResult result; + + cmd_buffer = anv_alloc(&pool->alloc, sizeof(*cmd_buffer), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (cmd_buffer == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC; + cmd_buffer->device = device; + cmd_buffer->pool = pool; + cmd_buffer->level = level; + cmd_buffer->state.attachments = NULL; + + result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer); + if (result != VK_SUCCESS) + goto fail; + + anv_state_stream_init(&cmd_buffer->surface_state_stream, + &device->surface_state_block_pool); + anv_state_stream_init(&cmd_buffer->dynamic_state_stream, + &device->dynamic_state_block_pool); + + if (pool) { + list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers); + } else { + /* Init the pool_link so we can safefly call list_del when we destroy + * the command buffer + */ + list_inithead(&cmd_buffer->pool_link); + } + + *pCommandBuffer = anv_cmd_buffer_to_handle(cmd_buffer); + + return VK_SUCCESS; + + fail: + anv_free(&cmd_buffer->pool->alloc, cmd_buffer); + + return result; +} + +VkResult anv_AllocateCommandBuffers( + VkDevice _device, + const VkCommandBufferAllocateInfo* pAllocateInfo, + VkCommandBuffer* pCommandBuffers) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_cmd_pool, pool, pAllocateInfo->commandPool); + + VkResult result = VK_SUCCESS; + uint32_t i; + + for (i = 0; i < pAllocateInfo->commandBufferCount; i++) { + result = anv_create_cmd_buffer(device, pool, pAllocateInfo->level, + &pCommandBuffers[i]); + if (result != VK_SUCCESS) + break; + } + + if (result != VK_SUCCESS) + anv_FreeCommandBuffers(_device, pAllocateInfo->commandPool, + i, pCommandBuffers); + + return result; +} + +static void +anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer) +{ + list_del(&cmd_buffer->pool_link); + + anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer); + + anv_state_stream_finish(&cmd_buffer->surface_state_stream); + anv_state_stream_finish(&cmd_buffer->dynamic_state_stream); + + anv_free(&cmd_buffer->pool->alloc, cmd_buffer->state.attachments); + anv_free(&cmd_buffer->pool->alloc, cmd_buffer); +} + +void anv_FreeCommandBuffers( + VkDevice device, + VkCommandPool commandPool, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers) +{ + for (uint32_t i = 0; i < commandBufferCount; i++) { + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pCommandBuffers[i]); + + anv_cmd_buffer_destroy(cmd_buffer); + } +} + +VkResult anv_ResetCommandBuffer( + VkCommandBuffer commandBuffer, + VkCommandBufferResetFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer->usage_flags = 0; + cmd_buffer->state.current_pipeline = UINT32_MAX; + anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer); + anv_cmd_state_reset(cmd_buffer); + + return VK_SUCCESS; +} + +void +anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) +{ + switch (cmd_buffer->device->info.gen) { + case 7: + if (cmd_buffer->device->info.is_haswell) + return gen7_cmd_buffer_emit_state_base_address(cmd_buffer); + else + return gen7_cmd_buffer_emit_state_base_address(cmd_buffer); + case 8: + return gen8_cmd_buffer_emit_state_base_address(cmd_buffer); + case 9: + return gen9_cmd_buffer_emit_state_base_address(cmd_buffer); + default: + unreachable("unsupported gen\n"); + } +} + +VkResult anv_BeginCommandBuffer( + VkCommandBuffer commandBuffer, + const VkCommandBufferBeginInfo* pBeginInfo) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + /* If this is the first vkBeginCommandBuffer, we must *initialize* the + * command buffer's state. Otherwise, we must *reset* its state. In both + * cases we reset it. + * + * From the Vulkan 1.0 spec: + * + * If a command buffer is in the executable state and the command buffer + * was allocated from a command pool with the + * VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then + * vkBeginCommandBuffer implicitly resets the command buffer, behaving + * as if vkResetCommandBuffer had been called with + * VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts + * the command buffer in the recording state. + */ + anv_ResetCommandBuffer(commandBuffer, /*flags*/ 0); + + cmd_buffer->usage_flags = pBeginInfo->flags; + + assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY || + !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT)); + + anv_cmd_buffer_emit_state_base_address(cmd_buffer); + + if (cmd_buffer->usage_flags & + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) { + cmd_buffer->state.framebuffer = + anv_framebuffer_from_handle(pBeginInfo->pInheritanceInfo->framebuffer); + cmd_buffer->state.pass = + anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass); + + struct anv_subpass *subpass = + &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass]; + + anv_cmd_buffer_set_subpass(cmd_buffer, subpass); + } + + return VK_SUCCESS; +} + +VkResult anv_EndCommandBuffer( + VkCommandBuffer commandBuffer) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + struct anv_device *device = cmd_buffer->device; + + anv_cmd_buffer_end_batch_buffer(cmd_buffer); + + if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) { + /* The algorithm used to compute the validate list is not threadsafe as + * it uses the bo->index field. We have to lock the device around it. + * Fortunately, the chances for contention here are probably very low. + */ + pthread_mutex_lock(&device->mutex); + anv_cmd_buffer_prepare_execbuf(cmd_buffer); + pthread_mutex_unlock(&device->mutex); + } + + return VK_SUCCESS; +} + +void anv_CmdBindPipeline( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipeline _pipeline) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); + + switch (pipelineBindPoint) { + case VK_PIPELINE_BIND_POINT_COMPUTE: + cmd_buffer->state.compute_pipeline = pipeline; + cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE; + cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT; + break; + + case VK_PIPELINE_BIND_POINT_GRAPHICS: + cmd_buffer->state.pipeline = pipeline; + cmd_buffer->state.vb_dirty |= pipeline->vb_used; + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE; + cmd_buffer->state.push_constants_dirty |= pipeline->active_stages; + + /* Apply the dynamic state from the pipeline */ + cmd_buffer->state.dirty |= pipeline->dynamic_state_mask; + anv_dynamic_state_copy(&cmd_buffer->state.dynamic, + &pipeline->dynamic_state, + pipeline->dynamic_state_mask); + break; + + default: + assert(!"invalid bind point"); + break; + } +} + +void anv_CmdSetViewport( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewport* pViewports) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + const uint32_t total_count = firstViewport + viewportCount; + if (cmd_buffer->state.dynamic.viewport.count < total_count); + cmd_buffer->state.dynamic.viewport.count = total_count; + + memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport, + pViewports, viewportCount * sizeof(*pViewports)); + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; +} + +void anv_CmdSetScissor( + VkCommandBuffer commandBuffer, + uint32_t firstScissor, + uint32_t scissorCount, + const VkRect2D* pScissors) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + const uint32_t total_count = firstScissor + scissorCount; + if (cmd_buffer->state.dynamic.scissor.count < total_count); + cmd_buffer->state.dynamic.scissor.count = total_count; + + memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor, + pScissors, scissorCount * sizeof(*pScissors)); + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR; +} + +void anv_CmdSetLineWidth( + VkCommandBuffer commandBuffer, + float lineWidth) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer->state.dynamic.line_width = lineWidth; + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH; +} + +void anv_CmdSetDepthBias( + VkCommandBuffer commandBuffer, + float depthBiasConstantFactor, + float depthBiasClamp, + float depthBiasSlopeFactor) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor; + cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp; + cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor; + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS; +} + +void anv_CmdSetBlendConstants( + VkCommandBuffer commandBuffer, + const float blendConstants[4]) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + memcpy(cmd_buffer->state.dynamic.blend_constants, + blendConstants, sizeof(float) * 4); + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS; +} + +void anv_CmdSetDepthBounds( + VkCommandBuffer commandBuffer, + float minDepthBounds, + float maxDepthBounds) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds; + cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds; + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS; +} + +void anv_CmdSetStencilCompareMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t compareMask) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + if (faceMask & VK_STENCIL_FACE_FRONT_BIT) + cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask; + if (faceMask & VK_STENCIL_FACE_BACK_BIT) + cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask; + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK; +} + +void anv_CmdSetStencilWriteMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t writeMask) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + if (faceMask & VK_STENCIL_FACE_FRONT_BIT) + cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask; + if (faceMask & VK_STENCIL_FACE_BACK_BIT) + cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask; + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK; +} + +void anv_CmdSetStencilReference( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t reference) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + if (faceMask & VK_STENCIL_FACE_FRONT_BIT) + cmd_buffer->state.dynamic.stencil_reference.front = reference; + if (faceMask & VK_STENCIL_FACE_BACK_BIT) + cmd_buffer->state.dynamic.stencil_reference.back = reference; + + cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE; +} + +void anv_CmdBindDescriptorSets( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout _layout, + uint32_t firstSet, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets, + uint32_t dynamicOffsetCount, + const uint32_t* pDynamicOffsets) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout); + struct anv_descriptor_set_layout *set_layout; + + assert(firstSet + descriptorSetCount < MAX_SETS); + + uint32_t dynamic_slot = 0; + for (uint32_t i = 0; i < descriptorSetCount; i++) { + ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]); + set_layout = layout->set[firstSet + i].layout; + + if (cmd_buffer->state.descriptors[firstSet + i] != set) { + cmd_buffer->state.descriptors[firstSet + i] = set; + cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages; + } + + if (set_layout->dynamic_offset_count > 0) { + anv_foreach_stage(s, set_layout->shader_stages) { + anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic); + + struct anv_push_constants *push = + cmd_buffer->state.push_constants[s]; + + unsigned d = layout->set[firstSet + i].dynamic_offset_start; + const uint32_t *offsets = pDynamicOffsets + dynamic_slot; + struct anv_descriptor *desc = set->descriptors; + + for (unsigned b = 0; b < set_layout->binding_count; b++) { + if (set_layout->binding[b].dynamic_offset_index < 0) + continue; + + unsigned array_size = set_layout->binding[b].array_size; + for (unsigned j = 0; j < array_size; j++) { + uint32_t range = 0; + if (desc->buffer_view) + range = desc->buffer_view->range; + push->dynamic[d].offset = *(offsets++); + push->dynamic[d].range = range; + desc++; + d++; + } + } + } + cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages; + } + } +} + +void anv_CmdBindVertexBuffers( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings; + + /* We have to defer setting up vertex buffer since we need the buffer + * stride from the pipeline. */ + + assert(firstBinding + bindingCount < MAX_VBS); + for (uint32_t i = 0; i < bindingCount; i++) { + vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]); + vb[firstBinding + i].offset = pOffsets[i]; + cmd_buffer->state.vb_dirty |= 1 << (firstBinding + i); + } +} + +static void +add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer, + struct anv_state state, struct anv_bo *bo, uint32_t offset) +{ + /* The address goes in SURFACE_STATE dword 1 for gens < 8 and dwords 8 and + * 9 for gen8+. We only write the first dword for gen8+ here and rely on + * the initial state to set the high bits to 0. */ + + const uint32_t dword = cmd_buffer->device->info.gen < 8 ? 1 : 8; + + anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc, + state.offset + dword * 4, bo, offset); +} + +const struct anv_format * +anv_format_for_descriptor_type(VkDescriptorType type) +{ + switch (type) { + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: + return anv_format_for_vk_format(VK_FORMAT_R32G32B32A32_SFLOAT); + + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: + return anv_format_for_vk_format(VK_FORMAT_UNDEFINED); + + default: + unreachable("Invalid descriptor type"); + } +} + +VkResult +anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer, + gl_shader_stage stage, + struct anv_state *bt_state) +{ + struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + struct anv_subpass *subpass = cmd_buffer->state.subpass; + struct anv_pipeline_layout *layout; + uint32_t color_count, bias, state_offset; + + switch (stage) { + case MESA_SHADER_FRAGMENT: + layout = cmd_buffer->state.pipeline->layout; + bias = MAX_RTS; + color_count = subpass->color_count; + break; + case MESA_SHADER_COMPUTE: + layout = cmd_buffer->state.compute_pipeline->layout; + bias = 1; + color_count = 0; + break; + default: + layout = cmd_buffer->state.pipeline->layout; + bias = 0; + color_count = 0; + break; + } + + /* This is a little awkward: layout can be NULL but we still have to + * allocate and set a binding table for the PS stage for render + * targets. */ + uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0; + + if (color_count + surface_count == 0) { + *bt_state = (struct anv_state) { 0, }; + return VK_SUCCESS; + } + + *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, + bias + surface_count, + &state_offset); + uint32_t *bt_map = bt_state->map; + + if (bt_state->map == NULL) + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + + for (uint32_t a = 0; a < color_count; a++) { + const struct anv_image_view *iview = + fb->attachments[subpass->color_attachments[a]]; + + assert(iview->color_rt_surface_state.alloc_size); + bt_map[a] = iview->color_rt_surface_state.offset + state_offset; + add_surface_state_reloc(cmd_buffer, iview->color_rt_surface_state, + iview->bo, iview->offset); + } + + if (stage == MESA_SHADER_COMPUTE && + cmd_buffer->state.compute_pipeline->cs_prog_data.uses_num_work_groups) { + struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo; + uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset; + + struct anv_state surface_state; + surface_state = + anv_cmd_buffer_alloc_surface_state(cmd_buffer); + + const struct anv_format *format = + anv_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); + anv_fill_buffer_surface_state(cmd_buffer->device, surface_state, + format->surface_format, bo_offset, 12, 1); + + bt_map[0] = surface_state.offset + state_offset; + add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset); + } + + if (layout == NULL) + goto out; + + if (layout->stage[stage].image_count > 0) { + VkResult result = + anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images); + if (result != VK_SUCCESS) + return result; + + cmd_buffer->state.push_constants_dirty |= 1 << stage; + } + + uint32_t image = 0; + for (uint32_t s = 0; s < layout->stage[stage].surface_count; s++) { + struct anv_pipeline_binding *binding = + &layout->stage[stage].surface_to_descriptor[s]; + struct anv_descriptor_set *set = + cmd_buffer->state.descriptors[binding->set]; + struct anv_descriptor *desc = &set->descriptors[binding->offset]; + + struct anv_state surface_state; + struct anv_bo *bo; + uint32_t bo_offset; + + switch (desc->type) { + case VK_DESCRIPTOR_TYPE_SAMPLER: + /* Nothing for us to do here */ + continue; + + case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: + case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: + case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: + surface_state = desc->image_view->sampler_surface_state; + assert(surface_state.alloc_size); + bo = desc->image_view->bo; + bo_offset = desc->image_view->offset; + break; + + case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: { + surface_state = desc->image_view->storage_surface_state; + assert(surface_state.alloc_size); + bo = desc->image_view->bo; + bo_offset = desc->image_view->offset; + + struct brw_image_param *image_param = + &cmd_buffer->state.push_constants[stage]->images[image++]; + + anv_image_view_fill_image_param(cmd_buffer->device, desc->image_view, + image_param); + image_param->surface_idx = bias + s; + break; + } + + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: + case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: + case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: + case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: + surface_state = desc->buffer_view->surface_state; + assert(surface_state.alloc_size); + bo = desc->buffer_view->bo; + bo_offset = desc->buffer_view->offset; + break; + + case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: + surface_state = desc->buffer_view->storage_surface_state; + assert(surface_state.alloc_size); + bo = desc->buffer_view->bo; + bo_offset = desc->buffer_view->offset; + + struct brw_image_param *image_param = + &cmd_buffer->state.push_constants[stage]->images[image++]; + + anv_buffer_view_fill_image_param(cmd_buffer->device, desc->buffer_view, + image_param); + image_param->surface_idx = bias + s; + break; + + default: + assert(!"Invalid descriptor type"); + continue; + } + + bt_map[bias + s] = surface_state.offset + state_offset; + add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset); + } + assert(image == layout->stage[stage].image_count); + + out: + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(*bt_state); + + return VK_SUCCESS; +} + +VkResult +anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer, + gl_shader_stage stage, struct anv_state *state) +{ + struct anv_pipeline_layout *layout; + uint32_t sampler_count; + + if (stage == MESA_SHADER_COMPUTE) + layout = cmd_buffer->state.compute_pipeline->layout; + else + layout = cmd_buffer->state.pipeline->layout; + + sampler_count = layout ? layout->stage[stage].sampler_count : 0; + if (sampler_count == 0) { + *state = (struct anv_state) { 0, }; + return VK_SUCCESS; + } + + uint32_t size = sampler_count * 16; + *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32); + + if (state->map == NULL) + return VK_ERROR_OUT_OF_DEVICE_MEMORY; + + for (uint32_t s = 0; s < layout->stage[stage].sampler_count; s++) { + struct anv_pipeline_binding *binding = + &layout->stage[stage].sampler_to_descriptor[s]; + struct anv_descriptor_set *set = + cmd_buffer->state.descriptors[binding->set]; + struct anv_descriptor *desc = &set->descriptors[binding->offset]; + + if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER && + desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) + continue; + + struct anv_sampler *sampler = desc->sampler; + + /* This can happen if we have an unfilled slot since TYPE_SAMPLER + * happens to be zero. + */ + if (sampler == NULL) + continue; + + memcpy(state->map + (s * 16), + sampler->state, sizeof(sampler->state)); + } + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(*state); + + return VK_SUCCESS; +} + +struct anv_state +anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, + const void *data, uint32_t size, uint32_t alignment) +{ + struct anv_state state; + + state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment); + memcpy(state.map, data, size); + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(state); + + VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size)); + + return state; +} + +struct anv_state +anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, + uint32_t *a, uint32_t *b, + uint32_t dwords, uint32_t alignment) +{ + struct anv_state state; + uint32_t *p; + + state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + dwords * 4, alignment); + p = state.map; + for (uint32_t i = 0; i < dwords; i++) + p[i] = a[i] | b[i]; + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(state); + + VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4)); + + return state; +} + +/** + * @brief Setup the command buffer for recording commands inside the given + * subpass. + * + * This does not record all commands needed for starting the subpass. + * Starting the subpass may require additional commands. + * + * Note that vkCmdBeginRenderPass, vkCmdNextSubpass, and vkBeginCommandBuffer + * with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, all setup the + * command buffer for recording commands for some subpass. But only the first + * two, vkCmdBeginRenderPass and vkCmdNextSubpass, can start a subpass. + */ +void +anv_cmd_buffer_set_subpass(struct anv_cmd_buffer *cmd_buffer, + struct anv_subpass *subpass) +{ + switch (cmd_buffer->device->info.gen) { + case 7: + gen7_cmd_buffer_set_subpass(cmd_buffer, subpass); + break; + case 8: + gen8_cmd_buffer_set_subpass(cmd_buffer, subpass); + break; + case 9: + gen9_cmd_buffer_set_subpass(cmd_buffer, subpass); + break; + default: + unreachable("unsupported gen\n"); + } +} + +struct anv_state +anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer, + gl_shader_stage stage) +{ + struct anv_push_constants *data = + cmd_buffer->state.push_constants[stage]; + struct brw_stage_prog_data *prog_data = + cmd_buffer->state.pipeline->prog_data[stage]; + + /* If we don't actually have any push constants, bail. */ + if (data == NULL || prog_data->nr_params == 0) + return (struct anv_state) { .offset = 0 }; + + struct anv_state state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + prog_data->nr_params * sizeof(float), + 32 /* bottom 5 bits MBZ */); + + /* Walk through the param array and fill the buffer with data */ + uint32_t *u32_map = state.map; + for (unsigned i = 0; i < prog_data->nr_params; i++) { + uint32_t offset = (uintptr_t)prog_data->param[i]; + u32_map[i] = *(uint32_t *)((uint8_t *)data + offset); + } + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(state); + + return state; +} + +struct anv_state +anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer) +{ + struct anv_push_constants *data = + cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE]; + struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline; + const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data; + const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; + + const unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8; + const unsigned push_constant_data_size = + (local_id_dwords + prog_data->nr_params) * 4; + const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32); + const unsigned param_aligned_count = + reg_aligned_constant_size / sizeof(uint32_t); + + /* If we don't actually have any push constants, bail. */ + if (reg_aligned_constant_size == 0) + return (struct anv_state) { .offset = 0 }; + + const unsigned threads = pipeline->cs_thread_width_max; + const unsigned total_push_constants_size = + reg_aligned_constant_size * threads; + const unsigned push_constant_alignment = + cmd_buffer->device->info.gen < 8 ? 32 : 64; + const unsigned aligned_total_push_constants_size = + ALIGN(total_push_constants_size, push_constant_alignment); + struct anv_state state = + anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, + aligned_total_push_constants_size, + push_constant_alignment); + + /* Walk through the param array and fill the buffer with data */ + uint32_t *u32_map = state.map; + + brw_cs_fill_local_id_payload(cs_prog_data, u32_map, threads, + reg_aligned_constant_size); + + /* Setup uniform data for the first thread */ + for (unsigned i = 0; i < prog_data->nr_params; i++) { + uint32_t offset = (uintptr_t)prog_data->param[i]; + u32_map[local_id_dwords + i] = *(uint32_t *)((uint8_t *)data + offset); + } + + /* Copy uniform data from the first thread to every other thread */ + const size_t uniform_data_size = prog_data->nr_params * sizeof(uint32_t); + for (unsigned t = 1; t < threads; t++) { + memcpy(&u32_map[t * param_aligned_count + local_id_dwords], + &u32_map[local_id_dwords], + uniform_data_size); + } + + if (!cmd_buffer->device->info.has_llc) + anv_state_clflush(state); + + return state; +} + +void anv_CmdPushConstants( + VkCommandBuffer commandBuffer, + VkPipelineLayout layout, + VkShaderStageFlags stageFlags, + uint32_t offset, + uint32_t size, + const void* pValues) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); + + anv_foreach_stage(stage, stageFlags) { + anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, client_data); + + memcpy(cmd_buffer->state.push_constants[stage]->client_data + offset, + pValues, size); + } + + cmd_buffer->state.push_constants_dirty |= stageFlags; +} + +void anv_CmdExecuteCommands( + VkCommandBuffer commandBuffer, + uint32_t commandBufferCount, + const VkCommandBuffer* pCmdBuffers) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer); + + assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY); + + for (uint32_t i = 0; i < commandBufferCount; i++) { + ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]); + + assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY); + + anv_cmd_buffer_add_secondary(primary, secondary); + } +} + +VkResult anv_CreateCommandPool( + VkDevice _device, + const VkCommandPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCommandPool* pCmdPool) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + struct anv_cmd_pool *pool; + + pool = anv_alloc2(&device->alloc, pAllocator, sizeof(*pool), 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (pool == NULL) + return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + + if (pAllocator) + pool->alloc = *pAllocator; + else + pool->alloc = device->alloc; + + list_inithead(&pool->cmd_buffers); + + *pCmdPool = anv_cmd_pool_to_handle(pool); + + return VK_SUCCESS; +} + +void anv_DestroyCommandPool( + VkDevice _device, + VkCommandPool commandPool, + const VkAllocationCallbacks* pAllocator) +{ + ANV_FROM_HANDLE(anv_device, device, _device); + ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool); + + anv_ResetCommandPool(_device, commandPool, 0); + + anv_free2(&device->alloc, pAllocator, pool); +} + +VkResult anv_ResetCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolResetFlags flags) +{ + ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool); + + /* FIXME: vkResetCommandPool must not destroy its command buffers. The + * Vulkan 1.0 spec requires that it only reset them: + * + * Resetting a command pool recycles all of the resources from all of + * the command buffers allocated from the command pool back to the + * command pool. All command buffers that have been allocated from the + * command pool are put in the initial state. + */ + list_for_each_entry_safe(struct anv_cmd_buffer, cmd_buffer, + &pool->cmd_buffers, pool_link) { + anv_cmd_buffer_destroy(cmd_buffer); + } + + return VK_SUCCESS; +} + +/** + * Return NULL if the current subpass has no depthstencil attachment. + */ +const struct anv_image_view * +anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer) +{ + const struct anv_subpass *subpass = cmd_buffer->state.subpass; + const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + + if (subpass->depth_stencil_attachment == VK_ATTACHMENT_UNUSED) + return NULL; + + const struct anv_image_view *iview = + fb->attachments[subpass->depth_stencil_attachment]; + + assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | + VK_IMAGE_ASPECT_STENCIL_BIT)); + + return iview; +} |