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-rw-r--r--src/util/u_math.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/util/u_math.h b/src/util/u_math.h
index 6c2cb5437c0..59266c16922 100644
--- a/src/util/u_math.h
+++ b/src/util/u_math.h
@@ -185,6 +185,23 @@ util_fast_pow(float x, float y)
static inline int
util_ifloor(float f)
{
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
+ /*
+ * IEEE floor for computers that round to nearest or even.
+ * 'f' must be between -4194304 and 4194303.
+ * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
+ * but uses some IEEE specific tricks for better speed.
+ * Contributed by Josh Vanderhoof
+ */
+ int ai, bi;
+ double af, bf;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ /* GCC generates an extra fstp/fld without this. */
+ __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
+ __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
+ return (ai - bi) >> 1;
+#else
int ai, bi;
double af, bf;
union fi u;
@@ -193,6 +210,7 @@ util_ifloor(float f)
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
+#endif
}