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-rw-r--r--src/panfrost/include/panfrost-job.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/panfrost/include/panfrost-job.h b/src/panfrost/include/panfrost-job.h
index fb356e1e6d9..d9a3fe9327e 100644
--- a/src/panfrost/include/panfrost-job.h
+++ b/src/panfrost/include/panfrost-job.h
@@ -417,6 +417,14 @@ union midgard_blend {
};
};
+/* We need to load the tilebuffer to blend (i.e. the destination factor is not
+ * ZERO) */
+
+#define MALI_BLEND_LOAD_TIB (0x1)
+
+/* A blend shader is used to blend this render target */
+#define MALI_BLEND_MRT_SHADER (0x2)
+
/* On MRT Midgard systems (using an MFBD), each render target gets its own
* blend descriptor */