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-rw-r--r--src/mesa/drivers/dri/common/dri_bufmgr_fake.c126
1 files changed, 91 insertions, 35 deletions
diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
index 863484c8100..48a0a3caa52 100644
--- a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
+++ b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c
@@ -125,8 +125,21 @@ typedef struct _bufmgr_fake {
struct fake_buffer_reloc reloc[MAX_RELOCS];
GLuint nr_relocs;
GLboolean performed_rendering;
+ GLboolean in_relocation;
} dri_bufmgr_fake;
+#define RELOC_CACHE_COUNT 10
+/**
+ * Relocation cache entry.
+ *
+ * These are used in buffer relocation to avoid re-mapping (and therefore
+ * dirtying) a buffer to emit constant relocations.
+ */
+struct reloc_cache {
+ unsigned int offset;
+ uint32_t data;
+};
+
typedef struct _dri_bo_fake {
dri_bo bo;
@@ -143,13 +156,20 @@ typedef struct _dri_bo_fake {
unsigned int alignment;
GLboolean is_static, validated;
unsigned int map_count;
- /* Relocation count to assist in determining the order to perform
- * relocations.
+ /**
+ * Relocation count with this as reloc_buffer, to assist in determining the
+ * order to perform relocations.
*/
unsigned int nr_relocs;
+ struct reloc_cache reloc_cache[RELOC_CACHE_COUNT];
+
/* Flags for the buffer to be validated with in command submission */
uint64_t validate_flags;
+ /* Number of entries in the relocation data cache */
+ unsigned int reloc_cache_count;
+
+
struct block *block;
void *backing_store;
void (*invalidate_cb)(dri_bufmgr *bufmgr, void * );
@@ -669,6 +689,11 @@ dri_fake_bo_map(dri_bo *bo, GLboolean write_enable)
return 0;
}
+ /* Clear the relocation cache if unknown data is going to be written in. */
+ if (!bufmgr_fake->in_relocation && write_enable) {
+ bo_fake->reloc_cache_count = 0;
+ }
+
{
DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name,
bo_fake->bo.size / 1024);
@@ -925,6 +950,7 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
int ret;
bufmgr_fake->performed_rendering = GL_FALSE;
+ bufmgr_fake->in_relocation = GL_TRUE;
/* Loop over the relocation list validating and writing the relocation
* entries for target buffers that don't contain any remaining relocations.
@@ -938,53 +964,82 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
struct fake_buffer_reloc *r = &bufmgr_fake->reloc[i];
dri_bo_fake *reloc_fake = (dri_bo_fake *)r->reloc_buf;
dri_bo_fake *target_fake = (dri_bo_fake *)r->target_buf;
+ uint32_t reloc_data;
+ int c;
+ GLboolean cached = GL_FALSE;
if (r->relocated)
continue;
- if (target_fake->nr_relocs == 0) {
- /* Validate the target if it hasn't been. If we fail, fence to
- * clear the unfenced list and bail out.
- */
- if (!target_fake->validated) {
- int ret;
-
- ret = dri_fake_bo_validate(r->target_buf,
- target_fake->validate_flags);
- if (ret != 0) {
- dri_fence *fo;
-
- dri_bo_unmap(r->reloc_buf);
- fo = dri_fake_fence_validated(batch_buf->bufmgr,
- "batchbuffer failure fence",
- GL_TRUE);
- dri_fence_unreference(fo);
- goto done;
- }
- if (target_fake->validate_flags & DRM_BO_FLAG_WRITE)
- bufmgr_fake->performed_rendering = GL_TRUE;
- count++;
+ /* If there are still relocations to be done in the buffer, don't
+ * validate it yet.
+ */
+ if (target_fake->nr_relocs != 0)
+ continue;
+
+ /* Validate the target buffer if that hasn't been done. */
+ if (!target_fake->validated) {
+ ret = dri_fake_bo_validate(r->target_buf,
+ target_fake->validate_flags);
+ if (ret != 0) {
+ dri_fence *fo;
+
+ dri_bo_unmap(r->reloc_buf);
+ fo = dri_fake_fence_validated(batch_buf->bufmgr,
+ "batchbuffer failure fence",
+ GL_TRUE);
+ dri_fence_unreference(fo);
+ goto done;
+ }
+ if (target_fake->validate_flags & DRM_BO_FLAG_WRITE)
+ bufmgr_fake->performed_rendering = GL_TRUE;
+ count++;
+ }
+
+ /* Calculate the value of the relocation entry. */
+
+ reloc_data = r->target_buf->offset + r->delta;
+
+ /* Check the relocation cache of the buffer to see if we don't need
+ * to bother writing this one.
+ */
+ for (c = 0; c < reloc_fake->reloc_cache_count; c++) {
+ if (reloc_fake->reloc_cache[c].offset == r->offset &&
+ reloc_fake->reloc_cache[c].data == reloc_data) {
+ cached = GL_TRUE;
}
+ }
+ if (!cached) {
/* Map and write in the relocation to reloc_buf */
if (reloc_fake->map_count == 0)
dri_bo_map(r->reloc_buf, GL_TRUE);
- *(uint32_t *)(r->reloc_buf->virtual + r->offset) =
- r->target_buf->offset + r->delta;
+ *(uint32_t *)(r->reloc_buf->virtual + r->offset) = reloc_data;
- /* Mark this relocation in reloc_buf as done. If it was the last
- * one to be done to it, unmap the buffer so it can be validated
- * next.
- */
- reloc_fake->nr_relocs--;
- if (reloc_fake->nr_relocs == 0)
- dri_bo_unmap(r->reloc_buf);
+ /* Stick this new entry in the relocation cache if possible */
+ if (reloc_fake->reloc_cache_count < RELOC_CACHE_COUNT) {
+ struct reloc_cache *entry;
- r->relocated = GL_TRUE;
+ entry = &reloc_fake->reloc_cache[reloc_fake->reloc_cache_count];
+ entry->offset = r->offset;
+ entry->data = reloc_data;
- cont = GL_TRUE;
+ reloc_fake->reloc_cache_count++;
+ }
}
+
+ /* Mark this relocation in reloc_buf as done. If it was the last
+ * reloc to be done to it, unmap the buffer so it can be validated
+ * next.
+ */
+ reloc_fake->nr_relocs--;
+ if (reloc_fake->nr_relocs == 0 && reloc_fake->map_count != 0)
+ dri_bo_unmap(r->reloc_buf);
+
+ r->relocated = GL_TRUE;
+
+ cont = GL_TRUE;
}
} while (cont);
@@ -992,6 +1047,7 @@ dri_fake_process_relocs(dri_bo *batch_buf, GLuint *count_p)
assert(ret == 0);
*count_p = count;
+ bufmgr_fake->in_relocation = GL_FALSE;
done:
return NULL;
}