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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c1
-rw-r--r--src/mesa/glapi/gl_enums.py23
-rw-r--r--src/mesa/main/dlist.c112
-rw-r--r--src/mesa/main/enums.c22
-rw-r--r--src/mesa/main/enums.h6
-rw-r--r--src/mesa/main/ffvertex_prog.c374
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/shader/arbprogparse.c7
-rw-r--r--src/mesa/shader/programopt.c1
-rw-r--r--src/mesa/shader/slang/slang_builtin.c2
-rw-r--r--src/mesa/state_tracker/st_atom_framebuffer.c2
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c19
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c89
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c23
-rw-r--r--src/mesa/state_tracker/st_program.c7
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_api.c56
-rw-r--r--src/mesa/vbo/vbo_save_loopback.c2
-rw-r--r--src/mesa/vbo/vbo_split_copy.c2
19 files changed, 446 insertions, 311 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 0ea413aee1d..666893596e1 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -516,6 +516,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.BlueBits = texImage->TexFormat->BlueBits;
irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
irb->Base.DepthBits = texImage->TexFormat->DepthBits;
+ irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
diff --git a/src/mesa/glapi/gl_enums.py b/src/mesa/glapi/gl_enums.py
index b32e0126631..27ab119537e 100644
--- a/src/mesa/glapi/gl_enums.py
+++ b/src/mesa/glapi/gl_enums.py
@@ -110,6 +110,29 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
+
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 1eed27fe45d..49f202daa1c 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -960,6 +960,20 @@ save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
}
}
+static void invalidate_saved_current_state( GLcontext *ctx )
+{
+ GLint i;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveAttribSize[i] = 0;
+
+ for (i = 0; i < MAT_ATTRIB_MAX; i++)
+ ctx->ListState.ActiveMaterialSize[i] = 0;
+
+ memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
+
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+}
void GLAPIENTRY
_mesa_save_CallList(GLuint list)
@@ -973,9 +987,10 @@ _mesa_save_CallList(GLuint list)
n[1].ui = list;
}
- /* After this, we don't know what begin/end state we're in:
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
*/
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
_mesa_CallList(list);
@@ -1018,9 +1033,10 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
}
}
- /* After this, we don't know what begin/end state we're in:
+ /* After this, we don't know what state we're in. Invalidate all
+ * cached information previously gathered:
*/
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
+ invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
CALL_CallLists(ctx->Exec, (n, type, lists));
@@ -3180,14 +3196,26 @@ save_ShadeModel(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
+
+ if (ctx->ExecuteFlag) {
+ CALL_ShadeModel(ctx->Exec, (mode));
+ }
+
+ if (ctx->ListState.Current.ShadeModel == mode)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ /* Only save the value if we know the statechange will take effect:
+ */
+ if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
+ ctx->ListState.Current.ShadeModel = mode;
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1);
if (n) {
n[1].e = mode;
}
- if (ctx->ExecuteFlag) {
- CALL_ShadeModel(ctx->Exec, (mode));
- }
}
@@ -5149,14 +5177,21 @@ save_EdgeFlag(GLboolean x)
save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
}
+static INLINE GLboolean compare4fv( const GLfloat *a,
+ const GLfloat *b,
+ GLuint count )
+{
+ return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
+}
+
+
static void GLAPIENTRY
save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
int args, i;
-
- SAVE_FLUSH_VERTICES(ctx);
+ GLuint bitmask;
switch (face) {
case GL_BACK:
@@ -5186,26 +5221,43 @@ save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
_mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
return;
}
-
- n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
- if (n) {
- n[1].e = face;
- n[2].e = pname;
- for (i = 0; i < args; i++)
- n[3 + i].f = param[i];
+
+ if (ctx->ExecuteFlag) {
+ CALL_Materialfv(ctx->Exec, (face, pname, param));
}
- {
- GLuint bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
- for (i = 0; i < MAT_ATTRIB_MAX; i++)
- if (bitmask & (1 << i)) {
+ bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
+
+ /* Try to eliminate redundant statechanges. Because it is legal to
+ * call glMaterial even inside begin/end calls, don't need to worry
+ * about ctx->Driver.CurrentSavePrimitive here.
+ */
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (bitmask & (1 << i)) {
+ if (ctx->ListState.ActiveMaterialSize[i] == args &&
+ compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
+ bitmask &= ~(1 << i);
+ }
+ else {
ctx->ListState.ActiveMaterialSize[i] = args;
COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
}
+ }
}
- if (ctx->ExecuteFlag) {
- CALL_Materialfv(ctx->Exec, (face, pname, param));
+ /* If this call has effect, return early:
+ */
+ if (bitmask == 0)
+ return;
+
+ SAVE_FLUSH_VERTICES(ctx);
+
+ n = ALLOC_INSTRUCTION(ctx, OPCODE_MATERIAL, 6);
+ if (n) {
+ n[1].e = face;
+ n[2].e = pname;
+ for (i = 0; i < args; i++)
+ n[3 + i].f = param[i];
}
}
@@ -6796,7 +6848,6 @@ void GLAPIENTRY
_mesa_NewList(GLuint name, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -6824,20 +6875,15 @@ _mesa_NewList(GLuint name, GLenum mode)
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
+ /* Reset acumulated list state:
+ */
+ invalidate_saved_current_state( ctx );
+
/* Allocate new display list */
ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
ctx->ListState.CurrentPos = 0;
- /* Reset acumulated list state:
- */
- for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++)
- ctx->ListState.ActiveAttribSize[i] = 0;
-
- for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++)
- ctx->ListState.ActiveMaterialSize[i] = 0;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
ctx->Driver.NewList(ctx, name, mode);
ctx->CurrentDispatch = ctx->Save;
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index 7c62328fa95..23648f6d1c1 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -5091,6 +5091,28 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;
diff --git a/src/mesa/main/enums.h b/src/mesa/main/enums.h
index 23a4767f350..b5f69001b84 100644
--- a/src/mesa/main/enums.h
+++ b/src/mesa/main/enums.h
@@ -40,6 +40,12 @@
#if defined(_HAVE_FULL_GL) && _HAVE_FULL_GL
extern const char *_mesa_lookup_enum_by_nr( int nr );
+
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr );
+
extern int _mesa_lookup_enum_by_name( const char *symbol );
#else
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 43325b13529..80dde4b5aa2 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
@@ -48,20 +48,16 @@
struct state_key {
unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
- unsigned light_color_material:1;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
- unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
- unsigned fog_mode:2;
unsigned point_attenuated:1;
unsigned point_array:1;
unsigned texture_enabled_global:1;
@@ -73,7 +69,7 @@ struct state_key {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
+ unsigned light_attenuated:1;
unsigned texunit_really_enabled:1;
unsigned texmat_enabled:1;
unsigned texgen_enabled:4;
@@ -85,23 +81,6 @@ struct state_key {
};
-
-#define FOG_NONE 0
-#define FOG_LINEAR 1
-#define FOG_EXP 2
-#define FOG_EXP2 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_NONE;
- }
-}
-
-
#define TXG_NONE 0
#define TXG_OBJ_LINEAR 1
#define TXG_EYE_LINEAR 2
@@ -125,42 +104,6 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
}
-/**
- * Returns bitmask of flags indicating which materials are set per-vertex
- * in the current VB.
- * XXX get these from the VBO...
- */
-static GLbitfield
-tnl_get_per_vertex_materials(GLcontext *ctx)
-{
- GLbitfield mask = 0x0;
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
- if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride)
- mask |= 1 << (i - _TNL_FIRST_MAT);
-#endif
- return mask;
-}
-
-
-/**
- * Should fog be computed per-vertex?
- */
-static GLboolean
-tnl_get_per_vertex_fog(GLcontext *ctx)
-{
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- return tnl->_DoVertexFog;
-#else
- return GL_FALSE;
-#endif
-}
-
static GLboolean check_active_shininess( GLcontext *ctx,
const struct state_key *key,
@@ -168,10 +111,11 @@ static GLboolean check_active_shininess( GLcontext *ctx,
{
GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
- if (key->light_color_material_mask & bit)
+ if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
+ (key->light_color_material_mask & bit))
return GL_TRUE;
- if (key->light_material_mask & bit)
+ if (key->varying_vp_inputs & (bit << 16))
return GL_TRUE;
if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
@@ -216,12 +160,9 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->light_twoside = 1;
if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material = 1;
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
- key->light_material_mask = tnl_get_per_vertex_materials(ctx);
-
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &ctx->Light.Light[i];
@@ -230,7 +171,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (light->EyePosition[3] == 0.0)
key->unit[i].light_eyepos3_is_zero = 1;
-
+
if (light->SpotCutoff == 180.0)
key->unit[i].light_spotcutoff_is_180 = 1;
@@ -259,12 +200,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
- key->fog_mode = translate_fog_mode(fp->FogOption);
-
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
key->fog_source_is_depth = 1;
-
- key->tnl_do_vertex_fog = tnl_get_per_vertex_fog(ctx);
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
@@ -278,29 +215,29 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
ctx->Texture._TexMatEnabled ||
ctx->Texture._EnabledUnits)
key->texture_enabled_global = 1;
-
+
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled)
key->unit[i].texunit_really_enabled = 1;
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
+ if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
key->unit[i].texmat_enabled = 1;
-
+
if (texUnit->TexGenEnabled) {
key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
+
+ key->unit[i].texgen_mode0 =
translate_texgen( texUnit->TexGenEnabled & (1<<0),
texUnit->GenS.Mode );
- key->unit[i].texgen_mode1 =
+ key->unit[i].texgen_mode1 =
translate_texgen( texUnit->TexGenEnabled & (1<<1),
texUnit->GenT.Mode );
- key->unit[i].texgen_mode2 =
+ key->unit[i].texgen_mode2 =
translate_texgen( texUnit->TexGenEnabled & (1<<2),
texUnit->GenR.Mode );
- key->unit[i].texgen_mode3 =
+ key->unit[i].texgen_mode3 =
translate_texgen( texUnit->TexGenEnabled & (1<<3),
texUnit->GenQ.Mode );
}
@@ -308,7 +245,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
-
+
/* Very useful debugging tool - produces annotated listing of
* generated program with line/function references for each
* instruction back into this file:
@@ -317,7 +254,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
+ * expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
* than as usual by pointer reference. If this disturbs you, try
@@ -343,10 +280,10 @@ struct tnl_program {
struct gl_vertex_program *program;
GLint max_inst; /** number of instructions allocated for program */
GLboolean mvp_with_dp4;
-
+
GLuint temp_in_use;
GLuint temp_reserved;
-
+
struct ureg eye_position;
struct ureg eye_position_z;
struct ureg eye_position_normalized;
@@ -450,7 +387,7 @@ static void release_temps( struct tnl_program *p )
}
-static struct ureg register_param5(struct tnl_program *p,
+static struct ureg register_param5(struct tnl_program *p,
GLint s0,
GLint s1,
GLint s2,
@@ -481,9 +418,9 @@ static struct ureg register_param5(struct tnl_program *p,
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- /* Material attribs are passed here as inputs >= 32
- */
- if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
+ assert(input < 32);
+
+ if (p->state->varying_vp_inputs & (1<<input)) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
@@ -503,7 +440,7 @@ static struct ureg register_output( struct tnl_program *p, GLuint output )
}
-static struct ureg register_const4f( struct tnl_program *p,
+static struct ureg register_const4f( struct tnl_program *p,
GLfloat s0,
GLfloat s1,
GLfloat s2,
@@ -535,7 +472,7 @@ static GLboolean is_undef( struct ureg reg )
static struct ureg get_identity_param( struct tnl_program *p )
{
- if (is_undef(p->identity))
+ if (is_undef(p->identity))
p->identity = register_const4f(p, 0,0,0,1);
return p->identity;
@@ -554,7 +491,7 @@ static void register_matrix_param5( struct tnl_program *p,
/* This is a bit sad as the support is there to pull the whole
* matrix out in one go:
*/
- for (i = 0; i <= s3 - s2; i++)
+ for (i = 0; i <= s3 - s2; i++)
matrix[i] = register_param5( p, s0, s1, i, i, s4 );
}
@@ -579,7 +516,7 @@ static void emit_dst( struct prog_dst_register *dst,
dst->File = reg.file;
dst->Index = reg.idx;
/* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
+ dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
dst->CondMask = COND_TR; /* always pass cond test */
dst->CondSwizzle = SWIZZLE_NOOP;
dst->CondSrc = 0;
@@ -594,12 +531,12 @@ static void debug_insn( struct prog_instruction *inst, const char *fn,
{
if (DISASSEM) {
static const char *last_fn;
-
+
if (fn != last_fn) {
last_fn = fn;
_mesa_printf("%s:\n", fn);
}
-
+
_mesa_printf("%d:\t", line);
_mesa_print_instruction(inst);
}
@@ -618,7 +555,7 @@ static void emit_op3fn(struct tnl_program *p,
{
GLuint nr;
struct prog_instruction *inst;
-
+
assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
if (p->program->Base.NumInstructions == p->max_inst) {
@@ -643,16 +580,16 @@ static void emit_op3fn(struct tnl_program *p,
p->program->Base.Instructions = newInst;
}
-
+
nr = p->program->Base.NumInstructions++;
inst = &p->program->Base.Instructions[nr];
- inst->Opcode = (enum prog_opcode) op;
+ inst->Opcode = (enum prog_opcode) op;
inst->Data = 0;
-
+
emit_arg( &inst->SrcReg[0], src0 );
emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
+ emit_arg( &inst->SrcReg[2], src2 );
emit_dst( &inst->DstReg, dest, mask );
@@ -672,7 +609,7 @@ static void emit_op3fn(struct tnl_program *p,
static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
{
- if (reg.file == PROGRAM_TEMPORARY &&
+ if (reg.file == PROGRAM_TEMPORARY &&
!(p->temp_reserved & (1<<reg.idx)))
return reg;
else {
@@ -753,19 +690,19 @@ static void emit_normalize_vec3( struct tnl_program *p,
}
-static void emit_passthrough( struct tnl_program *p,
+static void emit_passthrough( struct tnl_program *p,
GLuint input,
GLuint output )
{
struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
+ emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
}
static struct ureg get_eye_position( struct tnl_program *p )
{
if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position = reserve_temp(p);
@@ -783,18 +720,18 @@ static struct ureg get_eye_position( struct tnl_program *p )
emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
}
}
-
+
return p->eye_position;
}
static struct ureg get_eye_position_z( struct tnl_program *p )
{
- if (!is_undef(p->eye_position))
+ if (!is_undef(p->eye_position))
return swizzle1(p->eye_position, Z);
if (is_undef(p->eye_position_z)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg modelview[4];
p->eye_position_z = reserve_temp(p);
@@ -804,10 +741,10 @@ static struct ureg get_eye_position_z( struct tnl_program *p )
emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]);
}
-
+
return p->eye_position_z;
}
-
+
static struct ureg get_eye_position_normalized( struct tnl_program *p )
{
@@ -816,7 +753,7 @@ static struct ureg get_eye_position_normalized( struct tnl_program *p )
p->eye_position_normalized = reserve_temp(p);
emit_normalize_vec3(p, p->eye_position_normalized, eye);
}
-
+
return p->eye_position_normalized;
}
@@ -830,7 +767,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
{
p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL );
}
- else if (is_undef(p->transformed_normal))
+ else if (is_undef(p->transformed_normal))
{
struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
struct ureg mvinv[3];
@@ -861,7 +798,7 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
normal = transformed_normal;
}
-
+
assert(normal.file == PROGRAM_TEMPORARY);
p->transformed_normal = normal;
}
@@ -872,17 +809,17 @@ static struct ureg get_transformed_normal( struct tnl_program *p )
static void build_hpos( struct tnl_program *p )
{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
+ struct ureg pos = register_input( p, VERT_ATTRIB_POS );
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
if (p->mvp_with_dp4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
}
else {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
+ register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
STATE_MATRIX_TRANSPOSE, mvp );
emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
}
@@ -903,27 +840,28 @@ static void set_material_flags( struct tnl_program *p )
p->color_materials = 0;
p->materials = 0;
- if (p->state->light_color_material) {
- p->materials =
+ if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
+ p->materials =
p->color_materials = p->state->light_color_material_mask;
}
- p->materials |= p->state->light_material_mask;
+ p->materials |= (p->state->varying_vp_inputs >> 16);
}
-/* XXX temporary!!! */
-#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32
-
-static struct ureg get_material( struct tnl_program *p, GLuint side,
+static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->color_materials & (1<<attrib))
return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib))
- return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
+ else if (p->materials & (1<<attrib)) {
+ /* Put material values in the GENERIC slots -- they are not used
+ * for anything in fixed function mode.
+ */
+ return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
+ }
else
return register_param3( p, STATE_MATERIAL, side, property );
}
@@ -952,7 +890,7 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
+ emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
material_ambient, material_emission);
return tmp;
}
@@ -961,12 +899,12 @@ static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
}
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
+static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
GLuint side, GLuint property )
{
GLuint attrib = material_attrib(side, property);
if (p->materials & (1<<attrib)) {
- struct ureg light_value =
+ struct ureg light_value =
register_param3(p, STATE_LIGHT, light, property);
struct ureg material_value = get_material(p, side, property);
struct ureg tmp = get_temp(p);
@@ -979,7 +917,7 @@ static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
+ GLuint i,
struct ureg VPpli,
struct ureg dist )
{
@@ -1008,27 +946,27 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
*/
if (p->state->unit[i].light_attenuated) {
/* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
+ emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
/* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
+ emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
/* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
+ emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
if (!p->state->unit[i].light_spotcutoff_is_180) {
/* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
+ emit_op1(p, OPCODE_RCP, dist, 0, dist);
/* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
+ emit_op2(p, OPCODE_MUL, att, 0, dist, att);
}
else {
/* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
+ emit_op1(p, OPCODE_RCP, att, 0, dist);
}
}
return att;
}
-
+
/**
* Compute:
@@ -1047,7 +985,7 @@ static void emit_degenerate_lit( struct tnl_program *p,
/* MAX lit, id, dots;
*/
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
+ emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
/* result[2] = (in > 0 ? 1 : 0)
* SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
@@ -1080,10 +1018,10 @@ static void build_lighting( struct tnl_program *p )
* dots.w = front.shininess
*/
- for (i = 0; i < MAX_LIGHTS; i++)
+ for (i = 0; i < MAX_LIGHTS; i++)
if (p->state->unit[i].light_enabled)
nr_lights++;
-
+
set_material_flags(p);
{
@@ -1106,7 +1044,7 @@ static void build_lighting( struct tnl_program *p )
* The negation will be un-done later in the back-face code below.
*/
struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
+ emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
negate(swizzle1(shininess,X)));
release_temp(p, shininess);
}
@@ -1134,12 +1072,12 @@ static void build_lighting( struct tnl_program *p )
struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
}
-
+
if (twoside && separate) {
struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
}
-
+
if (nr_lights == 0) {
release_temps(p);
return;
@@ -1149,16 +1087,16 @@ static void build_lighting( struct tnl_program *p )
if (p->state->unit[i].light_enabled) {
struct ureg half = undef;
struct ureg att = undef, VPpli = undef;
-
+
count++;
if (p->state->unit[i].light_eyepos3_is_zero) {
/* Can used precomputed constants in this case.
* Attenuation never applies to infinite lights.
*/
- VPpli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION_NORMALIZED, i);
-
+ VPpli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION_NORMALIZED, i);
+
if (!p->state->material_shininess_is_zero) {
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
@@ -1167,22 +1105,22 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
}
else {
- half = register_param3(p, STATE_INTERNAL,
+ half = register_param3(p, STATE_INTERNAL,
STATE_LIGHT_HALF_VECTOR, i);
}
}
}
else {
- struct ureg Ppli = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_POSITION, i);
+ struct ureg Ppli = register_param3(p, STATE_INTERNAL,
+ STATE_LIGHT_POSITION, i);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
- VPpli = get_temp(p);
-
+ VPpli = get_temp(p);
+
/* Calculate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@@ -1192,7 +1130,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
/* Calculate attenuation:
- */
+ */
if (!p->state->unit[i].light_spotcutoff_is_180 ||
p->state->unit[i].light_attenuated) {
att = calculate_light_attenuation(p, i, VPpli, dist);
@@ -1208,7 +1146,7 @@ static void build_lighting( struct tnl_program *p )
emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
}
else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
+ struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
}
@@ -1277,7 +1215,7 @@ static void build_lighting( struct tnl_program *p )
emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
+
release_temp(p, ambient);
release_temp(p, diffuse);
release_temp(p, specular);
@@ -1291,7 +1229,7 @@ static void build_lighting( struct tnl_program *p )
struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
struct ureg res0, res1;
GLuint mask0, mask1;
-
+
if (count == nr_lights) {
if (separate) {
mask0 = WRITEMASK_XYZ;
@@ -1368,52 +1306,10 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
- if (p->state->fog_mode && p->state->tnl_do_vertex_fog) {
- struct ureg params = register_param2(p, STATE_INTERNAL,
- STATE_FOG_PARAMS_OPTIMIZED);
- struct ureg tmp = get_temp(p);
- GLboolean useabs = (p->state->fog_mode != FOG_EXP2);
-
- if (useabs) {
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- }
-
- switch (p->state->fog_mode) {
- case FOG_LINEAR: {
- struct ureg id = get_identity_param(p);
- emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
- swizzle1(params,X), swizzle1(params,Y));
- emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
- emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
- break;
- }
- case FOG_EXP:
- emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
- swizzle1(params,Z));
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
- break;
- case FOG_EXP2:
- emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
- break;
- }
-
- release_temp(p, tmp);
- }
- else {
- /* results = incoming fog coords (compute fog per-fragment later)
- *
- * KW: Is it really necessary to do anything in this case?
- * BP: Yes, we always need to compute the absolute value, unless
- * we want to push that down into the fragment program...
- */
- GLboolean useabs = GL_TRUE;
- emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input);
- }
+ emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
}
-
+
static void build_reflect_texgen( struct tnl_program *p,
struct ureg dest,
GLuint writemask )
@@ -1423,9 +1319,9 @@ static void build_reflect_texgen( struct tnl_program *p,
struct ureg tmp = get_temp(p);
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
emit_op3(p, OPCODE_MAD, dest, writemask, negate(tmp), normal, eye_hat);
@@ -1454,22 +1350,22 @@ static void build_sphere_texgen( struct tnl_program *p,
*/
/* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
+ emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
/* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
/* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
+ emit_op3(p, OPCODE_MAD, r, 0, negate(tmp), normal, eye_hat);
/* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
+ emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
/* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
/* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
+ emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
/* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
+ emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
/* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
+ emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
+
release_temp(p, tmp);
release_temp(p, r);
release_temp(p, inv_m);
@@ -1484,10 +1380,10 @@ static void build_texture_transform( struct tnl_program *p )
if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
continue;
-
- if (p->state->unit[i].texgen_enabled ||
+
+ if (p->state->unit[i].texgen_enabled ||
p->state->unit[i].texmat_enabled) {
-
+
GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
struct ureg out_texgen = undef;
@@ -1498,8 +1394,8 @@ static void build_texture_transform( struct tnl_program *p )
GLuint reflect_mask = 0;
GLuint normal_mask = 0;
GLuint modes[4];
-
- if (texmat_enabled)
+
+ if (texmat_enabled)
out_texgen = get_temp(p);
else
out_texgen = out;
@@ -1513,31 +1409,31 @@ static void build_texture_transform( struct tnl_program *p )
switch (modes[j]) {
case TXG_OBJ_LINEAR: {
struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
+ struct ureg plane =
register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_OBJECT_S + j);
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
obj, plane );
break;
}
case TXG_EYE_LINEAR: {
struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
+ struct ureg plane =
+ register_param3(p, STATE_TEXGEN, i,
STATE_TEXGEN_EYE_S + j);
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
+ emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
eye, plane );
break;
}
- case TXG_SPHERE_MAP:
+ case TXG_SPHERE_MAP:
sphere_mask |= WRITEMASK_X << j;
break;
case TXG_REFLECTION_MAP:
reflect_mask |= WRITEMASK_X << j;
break;
- case TXG_NORMAL_MAP:
+ case TXG_NORMAL_MAP:
normal_mask |= WRITEMASK_X << j;
break;
case TXG_NONE:
@@ -1566,8 +1462,8 @@ static void build_texture_transform( struct tnl_program *p )
if (texmat_enabled) {
struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
+ struct ureg in = (!is_undef(out_texgen) ?
+ out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
@@ -1629,17 +1525,6 @@ static void build_atten_pointsize( struct tnl_program *p )
/**
- * Emit constant point size.
- */
-static void build_constant_pointsize( struct tnl_program *p )
-{
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size);
-}
-
-
-/**
* Pass-though per-vertex point size, from user's point size array.
*/
static void build_array_pointsize( struct tnl_program *p )
@@ -1670,8 +1555,7 @@ static void build_tnl_program( struct tnl_program *p )
}
}
- if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
- p->state->fog_mode != FOG_NONE)
+ if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
build_fog(p);
if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
@@ -1681,12 +1565,6 @@ static void build_tnl_program( struct tnl_program *p )
build_atten_pointsize(p);
else if (p->state->point_array)
build_array_pointsize(p);
-#if 0
- else
- build_constant_pointsize(p);
-#else
- (void) build_constant_pointsize;
-#endif
/* Finish up:
*/
@@ -1718,7 +1596,7 @@ create_new_program( const struct state_key *key,
p.identity = undef;
p.temp_in_use = 0;
p.mvp_with_dp4 = mvp_with_dp4;
-
+
if (max_temps >= sizeof(int) * 8)
p.temp_reserved = 0;
else
@@ -1761,14 +1639,14 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
*/
prog = (struct gl_vertex_program *)
_mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
-
+
if (!prog) {
/* OK, we'll have to build a new one */
if (0)
_mesa_printf("Build new TNL program\n");
-
+
prog = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!prog)
return NULL;
@@ -1778,7 +1656,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
#if 0
if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
+ ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e52278a7b25..d7e7d2ac21e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2834,6 +2834,13 @@ struct gl_dlist_state
GLubyte ActiveEdgeFlag;
GLboolean CurrentEdgeFlag;
+
+ struct {
+ /* State known to have been set by the currently-compiling display
+ * list. Used to eliminate some redundant state changes.
+ */
+ GLenum ShadeModel;
+ } Current;
};
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 7e166830fd5..bc65aba39a1 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3973,6 +3973,13 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
if (program->FogOption)
program->Base.InputsRead |= FRAG_BIT_FOGC;
+
+ /* XXX: assume that ARB fragment programs don't have access to the
+ * FrontFacing and PointCoord values stuffed into the fog
+ * coordinate in GLSL shaders.
+ */
+ if (program->Base.InputsRead & FRAG_BIT_FOGC)
+ program->UsesFogFragCoord = GL_TRUE;
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index f70c75cec8e..ac5fe0f691f 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -396,6 +396,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
+ fprog->UsesFogFragCoord = GL_TRUE;
/* XXX do this? fprog->FogOption = GL_NONE; */
}
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 83e76b77db3..154609c26e7 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -85,7 +85,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
{ "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
{ "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
- { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE },
{ NULL, 0, 0 }
};
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 4d897b677e0..5209a6a0c9c 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -148,6 +148,8 @@ update_framebuffer_state( struct st_context *st )
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
cso_set_framebuffer(st->cso_context, framebuffer);
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index ee649be885e..c02ccc35283 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -137,8 +137,23 @@ find_translated_vp(struct st_context *st,
for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
if (fragInputsRead & (1 << inAttr)) {
- stfp->input_to_slot[inAttr] = numIn;
- numIn++;
+ if ((fragInputsRead & FRAG_BIT_FOGC)) {
+ if (stfp->Base.UsesPointCoord) {
+ stfp->input_to_slot[inAttr] = numIn;
+ numIn++;
+ }
+ if (stfp->Base.UsesFrontFacing) {
+ stfp->input_to_slot[inAttr] = numIn;
+ numIn++;
+ }
+ if (stfp->Base.UsesFogFragCoord) {
+ stfp->input_to_slot[inAttr] = numIn;
+ numIn++;
+ }
+ } else {
+ stfp->input_to_slot[inAttr] = numIn;
+ numIn++;
+ }
}
else {
stfp->input_to_slot[inAttr] = UNUSED;
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 14b78d12539..0a72784ce06 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -335,7 +335,9 @@ guess_and_alloc_texture(struct st_context *st,
* pagetable arrangements.
*/
if ((stObj->base.MinFilter == GL_NEAREST ||
- stObj->base.MinFilter == GL_LINEAR) &&
+ stObj->base.MinFilter == GL_LINEAR ||
+ stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
stImage->level == firstLevel) {
lastLevel = firstLevel;
}
@@ -1169,6 +1171,88 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
}
+static void
+st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct pipe_format_block block;
+ int srcBlockStride;
+ int dstBlockStride;
+ int y;
+
+ if (stImage->pt) {
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_WRITE);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_TRANSFER_WRITE,
+ xoffset, yoffset,
+ width, height);
+
+ block = stImage->pt->block;
+ srcBlockStride = pf_get_stride(&block, width);
+ dstBlockStride = stImage->transfer->stride;
+ } else {
+ assert(stImage->pt);
+ /* TODO find good values for block and strides */
+ /* TODO also adjust texImage->data for yoffset/xoffset */
+ return;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+ return;
+ }
+
+ assert(xoffset % block.width == 0);
+ assert(yoffset % block.height == 0);
+ assert(width % block.width == 0);
+ assert(height % block.height == 0);
+
+ for (y = 0; y < height; y += block.height) {
+ /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+ const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
+ char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
+ memcpy(dst, src, pf_get_stride(&block, width));
+ }
+
+ if (stImage->pt) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
/**
* Do a CopyTexSubImage operation using a read transfer from the source,
@@ -1818,6 +1902,9 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->TexSubImage1D = st_TexSubImage1D;
functions->TexSubImage2D = st_TexSubImage2D;
functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+ functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+ functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
functions->CopyTexImage1D = st_CopyTexImage1D;
functions->CopyTexImage2D = st_CopyTexImage2D;
functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 43c9afccc3b..3140ebe04ad 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -101,8 +101,10 @@ map_register_file(
*/
static GLuint
map_register_file_index(
+ GLuint procType,
GLuint file,
GLuint index,
+ GLuint *swizzle,
const GLuint inputMapping[],
const GLuint outputMapping[],
const GLuint immediateMapping[],
@@ -110,6 +112,20 @@ map_register_file_index(
{
switch( file ) {
case TGSI_FILE_INPUT:
+ if (procType == TGSI_PROCESSOR_FRAGMENT &&
+ index == FRAG_ATTRIB_FOGC) {
+ if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) {
+ /* do nothing we're, ok */
+ } else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) {
+ /* replace the swizzle with xxxx */
+ *swizzle = MAKE_SWIZZLE4(SWIZZLE_X,
+ SWIZZLE_X,
+ SWIZZLE_X,
+ SWIZZLE_X);
+ } else {
+ /* fixme: point coord */
+ }
+ }
/* inputs are mapped according to the user-defined map */
return inputMapping[index];
@@ -236,8 +252,10 @@ compile_instruction(
fulldst = &fullinst->FullDstRegisters[0];
fulldst->DstRegister.File = map_register_file( inst->DstReg.File, 0, NULL, GL_FALSE );
fulldst->DstRegister.Index = map_register_file_index(
+ procType,
fulldst->DstRegister.File,
inst->DstReg.Index,
+ NULL,
inputMapping,
outputMapping,
NULL,
@@ -246,6 +264,7 @@ compile_instruction(
for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
GLuint j;
+ GLuint swizzle = inst->SrcReg[i].Swizzle;
fullsrc = &fullinst->FullSrcRegisters[i];
@@ -264,8 +283,10 @@ compile_instruction(
immediateMapping,
indirectAccess );
fullsrc->SrcRegister.Index = map_register_file_index(
+ procType,
fullsrc->SrcRegister.File,
inst->SrcReg[i].Index,
+ &swizzle,
inputMapping,
outputMapping,
immediateMapping,
@@ -278,7 +299,7 @@ compile_instruction(
GLboolean extended = (inst->SrcReg[i].Negate != NEGATE_NONE &&
inst->SrcReg[i].Negate != NEGATE_XYZW);
for( j = 0; j < 4; j++ ) {
- swz[j] = GET_SWZ( inst->SrcReg[i].Swizzle, j );
+ swz[j] = GET_SWZ( swizzle, j );
if (swz[j] > SWIZZLE_W)
extended = GL_TRUE;
}
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 263dcc03b58..3365bc0b8bb 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -457,11 +457,16 @@ st_translate_fragment_program(struct st_context *st,
if (stfp->Base.UsesPointCoord) {
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
stfp->input_semantic_index[slot] = num_generic++;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ } else if (stfp->Base.UsesFrontFacing) {
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
} else {
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
}
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index bfe9ef0a483..18419928b26 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -51,7 +51,7 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec )
struct _mesa_prim *prim = &exec->vtx.prim[i];
_mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
i,
- _mesa_lookup_enum_by_nr(prim->mode),
+ _mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 3c4c8acc638..f8e46ff9c94 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -667,19 +667,33 @@ do { \
* -- Flush current buffer
* -- Fallback to opcodes for the rest of the begin/end object.
*/
-#define DO_FALLBACK(ctx) \
-do { \
- struct vbo_save_context *save = &vbo_context(ctx)->save; \
- \
- if (save->vert_count || save->prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _save_reset_counters( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
+static void DO_FALLBACK( GLcontext *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (save->vert_count || save->prim_count) {
+ GLint i = save->prim_count - 1;
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ /* Need to replay this display list with loopback,
+ * unfortunately, otherwise this primitive won't be handled
+ * properly:
+ */
+ save->dangling_attr_ref = 1;
+
+ _save_compile_vertex_list( ctx );
+ }
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ ctx->Driver.SaveNeedFlush = 0;
+}
static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
{
@@ -1146,14 +1160,14 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
for (i = 0 ; i < node->prim_count ; i++) {
struct _mesa_prim *prim = &node->prim[i];
- _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- (prim->begin) ? "BEGIN" : "(wrap)",
- (prim->end) ? "END" : "(wrap)");
+ _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
}
}
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 92ca4ea95d3..b7a74e4535a 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -97,7 +97,7 @@ static void loopback_prim( GLcontext *ctx,
if (0)
_mesa_printf("loopback prim %s(%s,%s) verts %d..%d\n",
- _mesa_lookup_enum_by_nr(prim->mode),
+ _mesa_lookup_prim_by_nr(prim->mode),
prim->begin ? "begin" : "..",
prim->end ? "end" : "..",
start,
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index dcb14c868b8..d7ffebf6076 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -219,7 +219,7 @@ begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
{
struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
-/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); */
+/* _mesa_printf("begin %s (%d)\n", _mesa_lookup_prim_by_nr(mode), begin_flag); */
prim->mode = mode;
prim->begin = begin_flag;