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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/main/get_hash_params.py2
-rw-r--r--src/mesa/main/mtypes.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index f428f58c69a..907b2a07353 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -513,7 +513,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms =
BRW_MAX_IMAGES;
ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
- ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs =
+ ctx->Const.MaxCombinedShaderOutputResources =
MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
ctx->Const.MaxImageSamples = 0;
ctx->Const.MaxCombinedImageUniforms = 3 * BRW_MAX_IMAGES;
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 7dc92f10100..517c391955d 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -806,7 +806,7 @@ descriptor=[
[ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
# GL_ARB_shader_image_load_store
- [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store" ],
+ [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
[ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f61a2451018..6dd624fabb5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3675,7 +3675,7 @@ struct gl_constants
/* GL_ARB_shader_image_load_store */
GLuint MaxImageUnits;
- GLuint MaxCombinedImageUnitsAndFragmentOutputs;
+ GLuint MaxCombinedShaderOutputResources;
GLuint MaxImageSamples;
GLuint MaxCombinedImageUniforms;