diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d001873ded4..76011317224 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2530,39 +2530,32 @@ struct gl_shared_state - /** - * A renderbuffer stores colors or depth values or stencil values. - * A framebuffer object will have a collection of these. - * Data are read/written to the buffer with a handful of Get/Put functions. - * - * Instances of this object are allocated with the Driver's NewRenderbuffer - * hook. Drivers will likely wrap this class inside a driver-specific - * class to simulate inheritance. + * Renderbuffers represent drawing surfaces such as color, depth and/or + * stencil. A framebuffer object has a set of renderbuffers. + * Drivers will typically derive subclasses of this type. */ struct gl_renderbuffer { - _glthread_Mutex Mutex; /**< for thread safety */ + _glthread_Mutex Mutex; /**< for thread safety */ GLuint ClassID; /**< Useful for drivers */ GLuint Name; GLint RefCount; GLuint Width, Height; - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ - GLubyte NumSamples; - GLenum InternalFormat; /**< The user-specified format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ gl_format Format; /**< The actual renderbuffer memory format */ - /* Delete this renderbuffer */ + /** Delete this renderbuffer */ void (*Delete)(struct gl_renderbuffer *rb); - /* Allocate new storage for this renderbuffer */ - GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, + /** Allocate new storage for this renderbuffer */ + GLboolean (*AllocStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height); }; |