diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 40a83268979..2812fd72fd9 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -28,6 +28,26 @@ #include "program/prog_to_nir.h" static void +brw_nir_lower_inputs(nir_shader *nir, + const struct gl_program *prog, + bool is_scalar) +{ + nir_assign_var_locations(&nir->inputs, &nir->num_inputs, + is_scalar ? type_size_scalar : type_size_vec4); +} + +static void +brw_nir_lower_outputs(nir_shader *nir, bool is_scalar) +{ + if (is_scalar) { + nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar); + } else { + foreach_list_typed(nir_variable, var, node, &nir->outputs) + var->data.driver_location = var->data.location; + } +} + +static void nir_optimize(nir_shader *nir, bool is_scalar) { bool progress; @@ -122,26 +142,12 @@ brw_create_nir(struct brw_context *brw, /* Get rid of split copies */ nir_optimize(nir, is_scalar); - if (is_scalar) { - nir_assign_var_locations(&nir->uniforms, - &nir->num_uniforms, - type_size_scalar); - nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_scalar); - nir_assign_var_locations(&nir->outputs, &nir->num_outputs, type_size_scalar); - nir_lower_io(nir, -1, type_size_scalar); - } else { - nir_assign_var_locations(&nir->uniforms, - &nir->num_uniforms, - type_size_vec4); - - nir_assign_var_locations(&nir->inputs, &nir->num_inputs, type_size_vec4); - - foreach_list_typed(nir_variable, var, node, &nir->outputs) - var->data.driver_location = var->data.location; - - nir_lower_io(nir, -1, type_size_vec4); - } - + brw_nir_lower_inputs(nir, prog, is_scalar); + brw_nir_lower_outputs(nir, is_scalar); + nir_assign_var_locations(&nir->uniforms, + &nir->num_uniforms, + is_scalar ? type_size_scalar : type_size_vec4); + nir_lower_io(nir, -1, is_scalar ? type_size_scalar : type_size_vec4); nir_validate_shader(nir); nir_remove_dead_variables(nir); |