diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 8 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 9 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.h | 4 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 10 | ||||
-rw-r--r-- | src/mesa/program/program.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 10 |
8 files changed, 24 insertions, 36 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 12986cc403d..584b4c23f7d 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -117,17 +117,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { struct brw_shader *shader = (struct brw_shader *)shProg->_LinkedShaders[stage]; - static const GLenum targets[] = { - GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV - }; if (!shader) continue; struct gl_program *prog = - ctx->Driver.NewProgram(ctx, targets[stage], shader->base.Name); + ctx->Driver.NewProgram(ctx, _mesa_program_index_to_target(stage), + shader->base.Name); if (!prog) return false; prog->Parameters = _mesa_new_parameter_list(); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1f62e2c9c9e..9ca45617330 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2173,13 +2173,16 @@ struct gl_shader /** * Shader stages. Note that these will become 5 with tessellation. - * These MUST have the same values as gallium's PIPE_SHADER_* + * + * The order must match how shaders are ordered in the pipeline. + * The GLSL linker assumes that if i<j, then the j-th shader is + * executed later than the i-th shader. */ typedef enum { MESA_SHADER_VERTEX = 0, - MESA_SHADER_FRAGMENT = 1, - MESA_SHADER_GEOMETRY = 2, + MESA_SHADER_GEOMETRY = 1, + MESA_SHADER_FRAGMENT = 2, MESA_SHADER_TYPES = 3 } gl_shader_type; diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index 5ce85cfdeba..de1c9fcaf1e 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -123,8 +123,8 @@ _mesa_shader_index_to_type(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { GL_VERTEX_SHADER, - GL_FRAGMENT_SHADER, - GL_GEOMETRY_SHADER , + GL_GEOMETRY_SHADER, + GL_FRAGMENT_SHADER }; if (i >= MESA_SHADER_TYPES) return 0; diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 35a9b8437dc..4af1c8241d8 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3073,12 +3073,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - static const GLenum targets[] = { - GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV - }; - if (i == MESA_SHADER_VERTEX) { ((struct gl_vertex_program *)linked_prog)->UsesClipDistance = prog->Vert.UsesClipDistance; @@ -3086,7 +3080,9 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, linked_prog); - if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { + if (!ctx->Driver.ProgramStringNotify(ctx, + _mesa_program_index_to_target(i), + linked_prog)) { return GL_FALSE; } } diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index ecda59b5884..f2898389460 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -205,8 +205,8 @@ _mesa_program_index_to_target(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV, + GL_FRAGMENT_PROGRAM_ARB }; if(i >= MESA_SHADER_TYPES) return 0; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 7d18c252190..80393cff7f8 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -221,11 +221,6 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, struct gl_context *shareCtx = share ? share->ctx : NULL; struct dd_function_table funcs; - /* Sanity checks */ - STATIC_ASSERT(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); - STATIC_ASSERT(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); - STATIC_ASSERT(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); - memset(&funcs, 0, sizeof(funcs)); st_init_driver_functions(&funcs); diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 83e8e2e9696..c0ec06a18a1 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -68,7 +68,7 @@ void st_init_limits(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; - gl_shader_type sh; + unsigned sh; boolean can_ubo = TRUE; c->MaxTextureLevels @@ -149,23 +149,25 @@ void st_init_limits(struct st_context *st) can_ubo = FALSE; } - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { - struct gl_shader_compiler_options *options = - &st->ctx->ShaderCompilerOptions[sh]; + for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options; struct gl_program_constants *pc; switch (sh) { case PIPE_SHADER_FRAGMENT: pc = &c->FragmentProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; break; case PIPE_SHADER_VERTEX: pc = &c->VertexProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX]; break; case PIPE_SHADER_GEOMETRY: pc = &c->GeometryProgram; + options = &st->ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY]; break; default: - assert(0); + /* compute shader, etc. */ continue; } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 32bc2b37b10..64e0a8a46eb 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5271,15 +5271,11 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); if (linked_prog) { - static const GLenum targets[] = { - GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV - }; - _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, linked_prog); - if (!ctx->Driver.ProgramStringNotify(ctx, targets[i], linked_prog)) { + if (!ctx->Driver.ProgramStringNotify(ctx, + _mesa_program_index_to_target(i), + linked_prog)) { _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, NULL); _mesa_reference_program(ctx, &linked_prog, NULL); |