diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/savage/savage_xmesa.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagecontext.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savageioctl.c | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.c | 91 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.h | 98 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagestate.c | 45 |
6 files changed, 221 insertions, 40 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index f1798de134d..e2697050731 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -64,6 +64,7 @@ DRI_CONF_BEGIN DRI_CONF_SECTION_QUALITY DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) + DRI_CONF_FLOAT_DEPTH(false) DRI_CONF_SECTION_END DRI_CONF_SECTION_PERFORMANCE DRI_CONF_MAX_TEXTURE_UNITS(2,1,2) @@ -72,7 +73,7 @@ DRI_CONF_BEGIN DRI_CONF_NO_RAST(false) DRI_CONF_SECTION_END DRI_CONF_END; -static const GLuint __driNConfigOptions = 4; +static const GLuint __driNConfigOptions = 5; #ifdef USE_NEW_INTERFACE static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; @@ -308,6 +309,9 @@ savageCreateContext( const __GLcontextModes *mesaVis, driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache, sPriv->myNum, "savage"); + imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") && + savageScreen->chipset >= S3_SAVAGE4; + imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast"); imesa->texture_depth = driQueryOptioni (&imesa->optionCache, "texture_depth"); if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB) @@ -407,7 +411,7 @@ savageCreateContext( const __GLcontextModes *mesaVis, imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; imesa->depth_scale = (imesa->savageScreen->zpp == 2) ? - (1.0F/0x10000):(1.0F/0x1000000); + (1.0F/0xffff):(1.0F/0xffffff); imesa->bufferSize = savageScreen->bufferSize; imesa->dmaVtxBuf.total = 0; @@ -479,8 +483,6 @@ savageCreateContext( const __GLcontextModes *mesaVis, savageDDInitState( imesa ); - imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast"); - driContextPriv->driverPrivate = (void *) imesa; return GL_TRUE; diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h index 8978f9247cf..8d77d1851dd 100644 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ b/src/mesa/drivers/dri/savage/savagecontext.h @@ -294,6 +294,7 @@ struct savage_context_t { driOptionCache optionCache; GLint texture_depth; GLboolean no_rast; + GLboolean float_depth; }; #define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx)) diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c index dd7a84e2e72..62e7142d246 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ b/src/mesa/drivers/dri/savage/savageioctl.c @@ -38,6 +38,7 @@ #include "savageioctl.h" #include "savage_bci.h" #include "savagestate.h" +#include "savagespan.h" #include "drm.h" #include <sys/ioctl.h> @@ -333,10 +334,17 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask, GLboolean all, fprintf (stderr, "%s\n", __FUNCTION__); clearColor = imesa->ClearColor; - if(imesa->savageScreen->zpp == 2) - clearDepth = (GLuint) (ctx->Depth.Clear * DEPTH_SCALE_16); - else - clearDepth = (GLuint) (ctx->Depth.Clear * DEPTH_SCALE_24); + if (imesa->float_depth) { + if (imesa->savageScreen->zpp == 2) + clearDepth = savageEncodeFloat16(1.0 - ctx->Depth.Clear); + else + clearDepth = savageEncodeFloat24(1.0 - ctx->Depth.Clear); + } else { + if (imesa->savageScreen->zpp == 2) + clearDepth = (GLuint) ((1.0 - ctx->Depth.Clear) * DEPTH_SCALE_16); + else + clearDepth = (GLuint) ((1.0 - ctx->Depth.Clear) * DEPTH_SCALE_24); + } colorMask = *((GLuint *) &ctx->Color.ColorMask); depthMask = 0; diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 0caee3a652d..6cda13cc295 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -158,13 +158,14 @@ do { \ -/* 16 bit depthbuffer functions. +/* 16 bit integer depthbuffer functions + * Depth range is reversed. See also savageCalcViewport. */ #define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = d + *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d #define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) + d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) #define TAG(x) savage##x##_16 #include "depthtmp.h" @@ -173,22 +174,62 @@ do { \ -/* 8-bit stencil /24-bit depth depthbuffer functions. +/* 16 bit float depthbuffer functions + */ +#define WRITE_DEPTH( _x, _y, d ) \ + *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ + savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) + +#define READ_DEPTH( d, _x, _y ) \ + d = 65535 - \ + savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ + 65535.0 + +#define TAG(x) savage##x##_16f +#include "depthtmp.h" + + + + + +/* 8-bit stencil /24-bit integer depth depthbuffer functions. + * Depth range is reversed. See also savageCalcViewport. */ #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ - tmp |= d; \ + tmp |= 0x00FFFFFF - d; \ *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ } while(0) #define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) + d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) #define TAG(x) savage##x##_8_24 #include "depthtmp.h" + + + +/* 24 bit float depthbuffer functions + */ +#define WRITE_DEPTH( _x, _y, d ) do { \ + GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ + tmp &= 0xFF000000; \ + tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \ + *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ +} while(0) + +#define READ_DEPTH( d, _x, _y ) \ + d = 16777215 - savageDecodeFloat24( \ + *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ + * 16777215.0 + +#define TAG(x) savage##x##_8_24f +#include "depthtmp.h" + + #define WRITE_STENCIL( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0x00FFFFFF; \ @@ -315,20 +356,36 @@ void savageDDInitSpanFuncs( GLcontext *ctx ) switch (imesa->savageScreen->zpp) { - case 2: - swdd->ReadDepthSpan = savageReadDepthSpan_16; - swdd->WriteDepthSpan = savageWriteDepthSpan_16; - swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_16; - swdd->ReadDepthPixels = savageReadDepthPixels_16; - swdd->WriteDepthPixels = savageWriteDepthPixels_16; + case 2: + if (imesa->float_depth) { + swdd->ReadDepthSpan = savageReadDepthSpan_16f; + swdd->WriteDepthSpan = savageWriteDepthSpan_16f; + swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_16f; + swdd->ReadDepthPixels = savageReadDepthPixels_16f; + swdd->WriteDepthPixels = savageWriteDepthPixels_16f; + } else { + swdd->ReadDepthSpan = savageReadDepthSpan_16; + swdd->WriteDepthSpan = savageWriteDepthSpan_16; + swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_16; + swdd->ReadDepthPixels = savageReadDepthPixels_16; + swdd->WriteDepthPixels = savageWriteDepthPixels_16; + } break; case 4: - swdd->ReadDepthSpan = savageReadDepthSpan_8_24; - swdd->WriteDepthSpan = savageWriteDepthSpan_8_24; - swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_8_24; - swdd->ReadDepthPixels = savageReadDepthPixels_8_24; - swdd->WriteDepthPixels = savageWriteDepthPixels_8_24; + if (imesa->float_depth) { + swdd->ReadDepthSpan = savageReadDepthSpan_8_24f; + swdd->WriteDepthSpan = savageWriteDepthSpan_8_24f; + swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_8_24f; + swdd->ReadDepthPixels = savageReadDepthPixels_8_24f; + swdd->WriteDepthPixels = savageWriteDepthPixels_8_24f; + } else { + swdd->ReadDepthSpan = savageReadDepthSpan_8_24; + swdd->WriteDepthSpan = savageWriteDepthSpan_8_24; + swdd->WriteMonoDepthSpan = savageWriteMonoDepthSpan_8_24; + swdd->ReadDepthPixels = savageReadDepthPixels_8_24; + swdd->WriteDepthPixels = savageWriteDepthPixels_8_24; + } swdd->ReadStencilSpan = savageReadStencilSpan_8_24; swdd->WriteStencilSpan = savageWriteStencilSpan_8_24; swdd->ReadStencilPixels = savageReadStencilPixels_8_24; diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h index 35247b47061..cb3a1b52fd7 100644 --- a/src/mesa/drivers/dri/savage/savagespan.h +++ b/src/mesa/drivers/dri/savage/savagespan.h @@ -27,4 +27,102 @@ extern void savageDDInitSpanFuncs( GLcontext *ctx ); +/* + * Savage 16-bit float depth format with zExpOffset=16: + * 4 bit unsigned exponent, 12 bit mantissa + * + * The meaning of the mantissa is different from IEEE floatint point + * formats. The same number can't be encoded with different exponents. + * So no bits are wasted. + * + * exponent | range encoded by mantissa | accuracy or mantissa + * ---------+---------------------------+--------------------- + * 15 | 2^-1 .. 1 | 2^-13 + * 14 | 2^-2 .. 2^-1 | 2^-14 + * 13 | 2^-3 .. 2^-2 | 2^-15 + * ... | ... | + * 2 | 2^-14 .. 2^-13 | 2^-27 + * 1 | 2^-15 .. 2^-14 | 2^-27 + * 0 | 2^-16 .. 2^-15 | 2^-28 + * + * Note that there is no encoding for numbers < 2^-16. + */ +static __inline GLuint savageEncodeFloat16( GLdouble x ) +{ + GLint r = (GLint)(x * 0x10000000); + GLint exp = 0; + if (r < 0x1000) + return 0; + while (r - 0x1000 > 0x0fff) { + r >>= 1; + exp++; + } + return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12); +} +static __inline GLdouble savageDecodeFloat16( GLuint x ) +{ + static const GLdouble pow2[16] = { + 1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25), + 1.0/(1<<24), 1.0/(1<<23), 1.0/(1<<22), 1.0/(1<<21), + 1.0/(1<<20), 1.0/(1<<19), 1.0/(1<<18), 1.0/(1<<17), + 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13) + }; + static const GLdouble bias[16] = { + 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13), + 1.0/(1<<12), 1.0/(1<<11), 1.0/(1<<10), 1.0/(1<< 9), + 1.0/(1<< 8), 1.0/(1<< 7), 1.0/(1<< 6), 1.0/(1<< 5), + 1.0/(1<< 4), 1.0/(1<< 3), 1.0/(1<< 2), 1.0/(1<< 1) + }; + GLuint mant = x & 0x0fff; + GLuint exp = (x >> 12) & 0xf; + return bias[exp] + pow2[exp]*mant; +} + +/* + * Savage 24-bit float depth format with zExpOffset=32: + * 5 bit unsigned exponent, 19 bit mantissa + * + * Details analogous to the 16-bit format. + */ +static __inline GLuint savageEncodeFloat24( GLdouble x ) +{ + int64_t r = (int64_t)(x * ((int64_t)1 << (19+32))); + GLint exp = 0; + if (r < 0x80000) + return 0; + while (r - 0x80000 > 0x7ffff) { + r >>= 1; + exp++; + } + return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19); +} +#define _1 (int64_t)1 +static __inline GLdouble savageDecodeFloat24( GLuint x ) +{ + static const GLdouble pow2[32] = { + 1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48), + 1.0/(_1<<47), 1.0/(_1<<46), 1.0/(_1<<45), 1.0/(_1<<44), + 1.0/(_1<<43), 1.0/(_1<<42), 1.0/(_1<<41), 1.0/(_1<<40), + 1.0/(_1<<39), 1.0/(_1<<38), 1.0/(_1<<37), 1.0/(_1<<36), + 1.0/(_1<<35), 1.0/(_1<<34), 1.0/(_1<<33), 1.0/(_1<<32), + 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), 1.0/(_1<<28), + 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), 1.0/(_1<<24), + 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), 1.0/(_1<<20) + }; + static const GLdouble bias[32] = { + 1.0/(_1<<32), 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), + 1.0/(_1<<28), 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), + 1.0/(_1<<24), 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), + 1.0/(_1<<20), 1.0/(_1<<19), 1.0/(_1<<18), 1.0/(_1<<17), + 1.0/(_1<<16), 1.0/(_1<<15), 1.0/(_1<<14), 1.0/(_1<<13), + 1.0/(_1<<12), 1.0/(_1<<11), 1.0/(_1<<10), 1.0/(_1<< 9), + 1.0/(_1<< 8), 1.0/(_1<< 7), 1.0/(_1<< 6), 1.0/(_1<< 5), + 1.0/(_1<< 4), 1.0/(_1<< 3), 1.0/(_1<< 2), 1.0/(_1<< 1) + }; + GLuint mant = x & 0x7ffff; + GLuint exp = (x >> 19) & 0x1f; + return bias[exp] + pow2[exp]*mant; +} +#undef _1 + #endif diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index d6048291bee..ec3b5c4adc0 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -470,14 +470,14 @@ static void savageDDDepthFunc_s4(GLcontext *ctx, GLenum func) * set up z read/write watermarks register (global) */ - switch(func) { + switch(func) { /* reversed (see savageCalcViewport) */ case GL_NEVER: zmode = CF_Never; break; case GL_ALWAYS: zmode = CF_Always; break; - case GL_LESS: zmode = CF_Less; break; - case GL_LEQUAL: zmode = CF_LessEqual; break; + case GL_LESS: zmode = CF_Greater; break; + case GL_LEQUAL: zmode = CF_GreaterEqual; break; case GL_EQUAL: zmode = CF_Equal; break; - case GL_GREATER: zmode = CF_Greater; break; - case GL_GEQUAL: zmode = CF_GreaterEqual; break; + case GL_GREATER: zmode = CF_Less; break; + case GL_GEQUAL: zmode = CF_LessEqual; break; case GL_NOTEQUAL: zmode = CF_NotEqual; break; default:return; } @@ -539,14 +539,14 @@ static void savageDDDepthFunc_s3d(GLcontext *ctx, GLenum func) * set up z-buffer offset register (global) * set up z read/write watermarks register (global) */ - switch(func) { + switch(func) { /* reversed (see savageCalcViewport) */ case GL_NEVER: zmode = CF_Never; break; case GL_ALWAYS: zmode = CF_Always; break; - case GL_LESS: zmode = CF_Less; break; - case GL_LEQUAL: zmode = CF_LessEqual; break; + case GL_LESS: zmode = CF_Greater; break; + case GL_LEQUAL: zmode = CF_GreaterEqual; break; case GL_EQUAL: zmode = CF_Equal; break; - case GL_GREATER: zmode = CF_Greater; break; - case GL_GEQUAL: zmode = CF_GreaterEqual; break; + case GL_GREATER: zmode = CF_Less; break; + case GL_GEQUAL: zmode = CF_LessEqual; break; case GL_NOTEQUAL: zmode = CF_NotEqual; break; default:return; } @@ -716,14 +716,22 @@ static void savageCalcViewport( GLcontext *ctx ) const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = imesa->hw_viewport; - /* See also mga_translate_vertex. - */ m[MAT_SX] = v[MAT_SX]; m[MAT_TX] = v[MAT_TX] + imesa->drawX + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; m[MAT_TY] = - v[MAT_TY] + imesa->driDrawable->h + imesa->drawY + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * imesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * imesa->depth_scale; + /* Depth range is reversed (far: 0, near: 1) so that float depth + * compensates for loss of accuracy of far coordinates. */ + if (imesa->float_depth && imesa->savageScreen->zpp == 2) { + /* The Savage 16-bit floating point depth format can't encode + * numbers < 2^-16. Make sure all depth values stay greater + * than that. */ + m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale * (65535.0/65536.0); + m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale * (65535.0/65536.0); + } else { + m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale; + m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale; + } imesa->SetupNewInputs = ~0; } @@ -1612,7 +1620,14 @@ static void savageDDInitState_s4( savageContextPtr imesa ) imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Less; imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE; - /*imesa->regs.s4.ZBufCtrl.ni.floatZEn = GL_TRUE;*/ + if (imesa->float_depth) { + imesa->regs.s4.zBufCtrl.ni.zExpOffset = + imesa->savageScreen->zpp == 2 ? 16 : 32; + imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_TRUE; + } else { + imesa->regs.s4.zBufCtrl.ni.zExpOffset = 0; + imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_FALSE; + } imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap; imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1; imesa->regs.s4.drawCtrl0.ui = 0; |