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-rw-r--r--src/mesa/main/shaderimage.c25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index feff8ccd916..31ac852d37f 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -478,13 +478,6 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
if (!t)
return GL_FALSE;
- /* The GL 4.5 Core spec doesn't say anything about buffers. In practice,
- * the image buffer format is always compatible with the underlying
- * buffer storage.
- */
- if (t->Target == GL_TEXTURE_BUFFER)
- return GL_TRUE;
-
if (!t->_BaseComplete && !t->_MipmapComplete)
_mesa_test_texobj_completeness(ctx, t);
@@ -498,14 +491,20 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
u->_Layer >= _mesa_get_texture_layers(t, u->Level))
return GL_FALSE;
- struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
- t->Image[u->_Layer][u->Level] :
- t->Image[0][u->Level]);
+ if (t->Target == GL_TEXTURE_BUFFER) {
+ tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
- if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
- return GL_FALSE;
+ } else {
+ struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
+ t->Image[u->_Layer][u->Level] :
+ t->Image[0][u->Level]);
+
+ if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
+ return GL_FALSE;
+
+ tex_format = _mesa_get_shader_image_format(img->InternalFormat);
+ }
- tex_format = _mesa_get_shader_image_format(img->InternalFormat);
if (!tex_format)
return GL_FALSE;