diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/common/utils.c | 97 | ||||
-rw-r--r-- | src/mesa/drivers/dri/common/utils.h | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 18 |
6 files changed, 69 insertions, 56 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 94db3199287..3cf2146dceb 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -521,6 +521,9 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer, * \c GLX_SWAP_UNDEFINED_OML. See the * GLX_OML_swap_method extension spec for more details. * \param num_db_modes Number of entries in \c db_modes. + * \param msaa_samples Array of msaa sample count. 0 represents a visual + * without a multisample buffer. + * \param num_msaa_modes Number of entries in \c msaa_samples. * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or * \c GLX_DIRECT_COLOR. * @@ -542,6 +545,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, const uint8_t * depth_bits, const uint8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes, + const u_int8_t * msaa_samples, unsigned num_msaa_modes, int visType ) { static const uint8_t bits_table[3][4] = { @@ -607,9 +611,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, const uint32_t * masks; const int index = fb_type & 0x07; __GLcontextModes * modes = *ptr_to_modes; - unsigned i; - unsigned j; - unsigned k; + unsigned i, j, k, h; if ( bytes_per_pixel[ index ] == 0 ) { @@ -659,49 +661,54 @@ driFillInModes( __GLcontextModes ** ptr_to_modes, for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { - for ( j = 0 ; j < 2 ; j++ ) { - - modes->redBits = bits[0]; - modes->greenBits = bits[1]; - modes->blueBits = bits[2]; - modes->alphaBits = bits[3]; - modes->redMask = masks[0]; - modes->greenMask = masks[1]; - modes->blueMask = masks[2]; - modes->alphaMask = masks[3]; - modes->rgbBits = modes->redBits + modes->greenBits - + modes->blueBits + modes->alphaBits; - - modes->accumRedBits = 16 * j; - modes->accumGreenBits = 16 * j; - modes->accumBlueBits = 16 * j; - modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; - modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; - - modes->stencilBits = stencil_bits[k]; - modes->depthBits = depth_bits[k]; - - modes->visualType = visType; - modes->renderType = GLX_RGBA_BIT; - modes->drawableType = GLX_WINDOW_BIT; - modes->rgbMode = GL_TRUE; - - if ( db_modes[i] == GLX_NONE ) { - modes->doubleBufferMode = GL_FALSE; + for ( h = 0 ; h < num_msaa_modes; h++ ) { + for ( j = 0 ; j < 2 ; j++ ) { + + modes->redBits = bits[0]; + modes->greenBits = bits[1]; + modes->blueBits = bits[2]; + modes->alphaBits = bits[3]; + modes->redMask = masks[0]; + modes->greenMask = masks[1]; + modes->blueMask = masks[2]; + modes->alphaMask = masks[3]; + modes->rgbBits = modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits; + + modes->accumRedBits = 16 * j; + modes->accumGreenBits = 16 * j; + modes->accumBlueBits = 16 * j; + modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; + modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; + + modes->stencilBits = stencil_bits[k]; + modes->depthBits = depth_bits[k]; + + modes->visualType = visType; + modes->renderType = GLX_RGBA_BIT; + modes->drawableType = GLX_WINDOW_BIT; + modes->rgbMode = GL_TRUE; + + if ( db_modes[i] == GLX_NONE ) { + modes->doubleBufferMode = GL_FALSE; + } + else { + modes->doubleBufferMode = GL_TRUE; + modes->swapMethod = db_modes[i]; + } + + modes->samples = msaa_samples[h]; + modes->sampleBuffers = modes->samples ? 1 : 0; + + modes->haveAccumBuffer = ((modes->accumRedBits + + modes->accumGreenBits + + modes->accumBlueBits + + modes->accumAlphaBits) > 0); + modes->haveDepthBuffer = (modes->depthBits > 0); + modes->haveStencilBuffer = (modes->stencilBits > 0); + + modes = modes->next; } - else { - modes->doubleBufferMode = GL_TRUE; - modes->swapMethod = db_modes[i]; - } - - modes->haveAccumBuffer = ((modes->accumRedBits + - modes->accumGreenBits + - modes->accumBlueBits + - modes->accumAlphaBits) > 0); - modes->haveDepthBuffer = (modes->depthBits > 0); - modes->haveStencilBuffer = (modes->stencilBits > 0); - - modes = modes->next; } } } diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index 1067d0a8bfd..20940c21b4e 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -115,6 +115,7 @@ extern GLboolean driFillInModes( __GLcontextModes ** modes, GLenum fb_format, GLenum fb_type, const uint8_t * depth_bits, const uint8_t * stencil_bits, unsigned num_depth_stencil_bits, - const GLenum * db_modes, unsigned num_db_modes, int visType ); + const GLenum * db_modes, unsigned num_db_modes, + const u_int8_t * msaa_samples, unsigned num_msaa_modes, int visType ); #endif /* DRI_DEBUG_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index dceb7611f25..0a065541e1f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2269,6 +2269,7 @@ struct gl_renderbuffer GLubyte IndexBits; GLubyte DepthBits; GLubyte StencilBits; + GLubyte Samples; /**< Number of samples - 0 if not multisampled */ GLvoid *Data; /**< This may not be used by some kinds of RBs */ /* Used to wrap one renderbuffer around another: */ diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 1067caf9b37..7245798d0da 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -118,6 +118,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, template.height[0] = height; template.depth[0] = 1; template.last_level = 0; + template.nr_samples = rb->Samples; if (pf_is_depth_stencil(template.format)) { template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; @@ -249,7 +250,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format) +st_new_renderbuffer_fb(enum pipe_format format, int samples) { struct st_renderbuffer *strb; @@ -261,6 +262,7 @@ st_new_renderbuffer_fb(enum pipe_format format) _mesa_init_renderbuffer(&strb->Base, 0); strb->Base.ClassID = 0x4242; /* just a unique value */ + strb->Base.Samples = samples; strb->format = format; switch (format) { diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 87b0734a0c8..ff56001a4e1 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -58,7 +58,7 @@ st_renderbuffer(struct gl_renderbuffer *rb) extern struct gl_renderbuffer * -st_new_renderbuffer_fb(enum pipe_format format); +st_new_renderbuffer_fb(enum pipe_format format, int samples); extern void st_init_fbo_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 1b6e68c2a11..1994a1c8260 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -51,27 +51,29 @@ st_create_framebuffer( const __GLcontextModes *visual, { struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer); if (stfb) { + int samples = 0; _mesa_initialize_framebuffer(&stfb->Base, visual); + if (visual->sampleBuffers) samples = visual->samples; { /* fake frontbuffer */ /* XXX allocation should only happen in the unusual case it's actually needed */ struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); + = st_new_renderbuffer_fb(colorFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); } if (visual->doubleBufferMode) { struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat); + = st_new_renderbuffer_fb(colorFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); } if (visual->depthBits == 24 && visual->stencilBits == 8) { /* combined depth/stencil buffer */ struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); @@ -82,26 +84,26 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->depthBits == 32) { /* 32-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits == 24) { /* 24-bit depth buffer, ignore stencil bits */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } else if (visual->depthBits > 0) { /* 16-bit depth buffer */ struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat); + = st_new_renderbuffer_fb(depthFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); } if (visual->stencilBits > 0) { /* 8-bit stencil */ struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat); + = st_new_renderbuffer_fb(stencilFormat, samples); _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); } } @@ -109,7 +111,7 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT); + = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } |