diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 5 | ||||
-rw-r--r-- | src/mesa/main/glspirv.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 |
3 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index f5ebd3c3b05..96247f32f0f 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -91,14 +91,15 @@ brw_create_nir(struct brw_context *brw, nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out); nir_lower_returns(nir); - nir_validate_shader(nir); + nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir and " + "return lowering"); NIR_PASS_V(nir, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir), true, false); } else { nir = prog_to_nir(prog, options); NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */ } - nir_validate_shader(nir); + nir_validate_shader(nir, "before brw_preprocess_nir"); nir = brw_preprocess_nir(brw->screen->compiler, nir); diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 972989055e9..98b7ea77348 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -234,7 +234,7 @@ _mesa_spirv_to_nir(struct gl_context *ctx, ralloc_asprintf(nir, "SPIRV:%s:%d", _mesa_shader_stage_to_abbrev(nir->info.stage), prog->Name); - nir_validate_shader(nir); + nir_validate_shader(nir, "after spirv_to_nir"); nir->info.separate_shader = linked_shader->Program->info.separate_shader; diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 911284401e0..fe85eeb458d 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -721,7 +721,7 @@ st_link_nir(struct gl_context *ctx, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER); if (nir_lower_wpos_ytransform(nir, &wpos_options)) { - nir_validate_shader(nir); + nir_validate_shader(nir, "after nir_lower_wpos_ytransform"); _mesa_add_state_reference(shader->Program->Parameters, wposTransformState); } |