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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 4bd24a70b55..49ff835fa85 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -104,6 +104,13 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
*/
nir_options->lower_ffma = true;
nir_options->lower_sub = true;
+ nir_options->lower_fdiv = true;
+ nir_options->lower_scmp = true;
+ nir_options->lower_fmod = true;
+ nir_options->lower_bitfield_insert = true;
+ nir_options->lower_uadd_carry = true;
+ nir_options->lower_usub_borrow = true;
+
/* In the vec4 backend, our dpN instruction replicates its result to all
* the components of a vec4. We would like NIR to give us replicated fdot
* instructions because it can optimize better for us.