diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 160 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_vs_state.c | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_batchbuffer.c | 33 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_reg.h | 1 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 23 |
7 files changed, 238 insertions, 13 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 706239c7736..fa78674e4eb 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -62,6 +62,7 @@ #include "main/teximage.h" #include "main/texparam.h" #include "main/texstate.h" +#include "main/uniforms.h" #include "main/varray.h" #include "main/viewport.h" #include "program/program.h" @@ -235,6 +236,8 @@ struct clear_state { GLuint ArrayObj; GLuint VBO; + GLuint ShaderProg; + GLint ColorLocation; }; @@ -1589,10 +1592,165 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_meta_end(ctx); } +static void +meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) +{ + const char *vs_source = + "attribute vec4 position;\n" + "void main()\n" + "{\n" + " gl_Position = position;\n" + "}\n"; + const char *fs_source = + "uniform vec4 color;\n" + "void main()\n" + "{\n" + " gl_FragColor = color;\n" + "}\n"; + GLuint vs, fs; + + if (clear->ArrayObj != 0) + return; + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &clear->ArrayObj); + _mesa_BindVertexArray(clear->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &clear->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + + /* setup vertex arrays */ + _mesa_VertexAttribPointerARB(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0); + _mesa_EnableVertexAttribArrayARB(0); + + vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER); + _mesa_ShaderSourceARB(vs, 1, &vs_source, NULL); + _mesa_CompileShaderARB(vs); + + fs = _mesa_CreateShaderObjectARB(GL_FRAGMENT_SHADER); + _mesa_ShaderSourceARB(fs, 1, &fs_source, NULL); + _mesa_CompileShaderARB(fs); + + clear->ShaderProg = _mesa_CreateProgramObjectARB(); + _mesa_AttachShader(clear->ShaderProg, fs); + _mesa_AttachShader(clear->ShaderProg, vs); + _mesa_BindAttribLocationARB(clear->ShaderProg, 0, "position"); + _mesa_LinkProgramARB(clear->ShaderProg); + + clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg, + "color"); +} + +/** + * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. + */ +void +_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) +{ + struct clear_state *clear = &ctx->Meta->Clear; + GLbitfield metaSave; + const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + struct gl_framebuffer *fb = ctx->DrawBuffer; + const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f; + const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f; + const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f; + const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f; + const float z = -invert_z(ctx->Depth.Clear); + struct vertex { + GLfloat x, y, z; + } verts[4]; + + metaSave = (META_ALPHA_TEST | + META_BLEND | + META_DEPTH_TEST | + META_RASTERIZATION | + META_SHADER | + META_STENCIL_TEST | + META_VERTEX | + META_VIEWPORT | + META_CLAMP_FRAGMENT_COLOR); + + if (!(buffers & BUFFER_BITS_COLOR)) { + /* We'll use colormask to disable color writes. Otherwise, + * respect color mask + */ + metaSave |= META_COLOR_MASK; + } + + _mesa_meta_begin(ctx, metaSave); + + meta_glsl_clear_init(ctx, clear); + + _mesa_UseProgramObjectARB(clear->ShaderProg); + _mesa_Uniform4fvARB(clear->ColorLocation, 1, + ctx->Color.ClearColorUnclamped); + + _mesa_BindVertexArray(clear->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + + /* GL_COLOR_BUFFER_BIT */ + if (buffers & BUFFER_BITS_COLOR) { + /* leave colormask, glDrawBuffer state as-is */ + + /* Clears never have the color clamped. */ + _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); + } + else { + ASSERT(metaSave & META_COLOR_MASK); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + } + + /* GL_DEPTH_BUFFER_BIT */ + if (buffers & BUFFER_BIT_DEPTH) { + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + } + else { + assert(!ctx->Depth.Test); + } + + /* GL_STENCIL_BUFFER_BIT */ + if (buffers & BUFFER_BIT_STENCIL) { + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear & stencilMax, + ctx->Stencil.WriteMask[0]); + } + else { + assert(!ctx->Stencil.Enabled); + } + + /* vertex positions */ + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + + /* upload new vertex data */ + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts, + GL_DYNAMIC_DRAW_ARB); + + /* draw quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_meta_end(ctx); +} /** * Meta implementation of ctx->Driver.CopyPixels() in terms - * of texture mapping and polygon rendering. + * of texture mapping and polygon rendering and GLSL shaders. */ void _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 7190dee768a..95b4b5579c8 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -43,6 +43,9 @@ extern void _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); extern void +_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers); + +extern void _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c index fb4cdbaadf9..e70454416bf 100644 --- a/src/mesa/drivers/dri/i965/gen6_vs_state.c +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -160,6 +160,32 @@ upload_vs_state(struct brw_context *brw) GEN6_VS_STATISTICS_ENABLE | GEN6_VS_ENABLE); ADVANCE_BATCH(); + + /* Based on my reading of the simulator, the VS constants don't get + * pulled into the VS FF unit until an appropriate pipeline flush + * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds + * references to them into a little FIFO. The flushes are common, + * but don't reliably happen between this and a 3DPRIMITIVE, causing + * the primitive to use the wrong constants. Then the FIFO + * containing the constant setup gets added to again on the next + * constants change, and eventually when a flush does happen the + * unit is overwhelmed by constant changes and dies. + * + * To avoid this, send a PIPE_CONTROL down the line that will + * update the unit immediately loading the constants. The flush + * type bits here were those set by the STATE_BASE_ADDRESS whose + * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the + * bug reports that led to this workaround, and may be more than + * what is strictly required to avoid the issue. + */ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_PIPE_CONTROL); + OUT_BATCH(PIPE_CONTROL_DEPTH_STALL | + PIPE_CONTROL_INSTRUCTION_FLUSH | + PIPE_CONTROL_STATE_CACHE_INVALIDATE); + OUT_BATCH(0); /* address */ + OUT_BATCH(0); /* write data */ + ADVANCE_BATCH(); } const struct brw_tracked_state gen6_vs_state = { diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index b61a2ffef19..97cc219ce6d 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -308,12 +308,29 @@ emit: * [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache Flush Enable * =1, a PIPE_CONTROL with any non-zero post-sync-op is required. * - * XXX: There is also a workaround that would appear to apply to this - * workaround, but it doesn't appear to be necessary so far: + * And the workaround for these two requires this workaround first: * - * Dev-SNB{W/A}]: Pipe-control with CS-stall bit set must be sent + * [Dev-SNB{W/A}]: Pipe-control with CS-stall bit set must be sent * BEFORE the pipe-control with a post-sync op and no write-cache * flushes. + * + * And this last workaround is tricky because of the requirements on + * that bit. From section 1.4.7.2.3 "Stall" of the Sandy Bridge PRM + * volume 2 part 1: + * + * "1 of the following must also be set: + * - Render Target Cache Flush Enable ([12] of DW1) + * - Depth Cache Flush Enable ([0] of DW1) + * - Stall at Pixel Scoreboard ([1] of DW1) + * - Depth Stall ([13] of DW1) + * - Post-Sync Operation ([13] of DW1) + * - Notify Enable ([8] of DW1)" + * + * The cache flushes require the workaround flush that triggered this + * one, so we can't use it. Depth stall would trigger the same. + * Post-sync nonzero is what triggered this second workaround, so we + * can't use that one either. Notify enable is IRQs, which aren't + * really our business. That leaves only stall at scoreboard. */ void intel_emit_post_sync_nonzero_flush(struct intel_context *intel) @@ -323,9 +340,17 @@ intel_emit_post_sync_nonzero_flush(struct intel_context *intel) BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_PIPE_CONTROL); + OUT_BATCH(PIPE_CONTROL_CS_STALL | + PIPE_CONTROL_STALL_AT_SCOREBOARD); + OUT_BATCH(0); /* address */ + OUT_BATCH(0); /* write data */ + ADVANCE_BATCH(); + + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_PIPE_CONTROL); OUT_BATCH(PIPE_CONTROL_WRITE_IMMEDIATE); OUT_RELOC(intel->batch.workaround_bo, - I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT, 0); + I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, 0); OUT_BATCH(0); /* write data */ ADVANCE_BATCH(); diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index 5ab98734cfc..81c062fba53 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -188,7 +188,10 @@ intelClear(struct gl_context *ctx, GLbitfield mask) if (tri_mask) { debug_mask("tri", tri_mask); - _mesa_meta_Clear(&intel->ctx, tri_mask); + if (ctx->Extensions.ARB_fragment_shader) + _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); + else + _mesa_meta_Clear(&intel->ctx, tri_mask); } } diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h index 5aa629150cf..a98a669af21 100644 --- a/src/mesa/drivers/dri/intel/intel_reg.h +++ b/src/mesa/drivers/dri/intel/intel_reg.h @@ -75,6 +75,7 @@ #define PIPE_CONTROL_VF_CACHE_INVALIDATE (1 << 4) #define PIPE_CONTROL_CONST_CACHE_INVALIDATE (1 << 3) #define PIPE_CONTROL_STATE_CACHE_INVALIDATE (1 << 2) +#define PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) #define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0) #define PIPE_CONTROL_PPGTT_WRITE (0 << 2) #define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 84969360d92..82eb7fb718d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2134,10 +2134,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, { const struct gl_renderbuffer_attachment *att; struct gl_framebuffer *buffer; + GLenum err; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); + /* The error differs in GL andd GLES. */ + err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM; + buffer = get_framebuffer_target(ctx, target); if (!buffer) { _mesa_error(ctx, GL_INVALID_ENUM, @@ -2188,7 +2192,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } else { assert(att->Type == GL_NONE); - *params = 0; + if (ctx->API == API_OPENGL) { + *params = 0; + } else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } } return; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: @@ -2196,7 +2205,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, *params = att->TextureLevel; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { @@ -2214,7 +2223,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { @@ -2232,7 +2241,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, } } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { @@ -2246,7 +2255,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { @@ -2267,7 +2276,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { @@ -2301,7 +2310,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else if (att->Type == GL_NONE) { - _mesa_error(ctx, GL_INVALID_OPERATION, + _mesa_error(ctx, err, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else if (att->Texture) { |