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-rw-r--r--src/mesa/drivers/common/meta.c160
-rw-r--r--src/mesa/drivers/common/meta.h3
-rw-r--r--src/mesa/drivers/dri/i965/gen6_vs_state.c26
-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_reg.h1
-rw-r--r--src/mesa/main/fbobject.c23
7 files changed, 238 insertions, 13 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 706239c7736..fa78674e4eb 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -62,6 +62,7 @@
#include "main/teximage.h"
#include "main/texparam.h"
#include "main/texstate.h"
+#include "main/uniforms.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "program/program.h"
@@ -235,6 +236,8 @@ struct clear_state
{
GLuint ArrayObj;
GLuint VBO;
+ GLuint ShaderProg;
+ GLint ColorLocation;
};
@@ -1589,10 +1592,165 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
_mesa_meta_end(ctx);
}
+static void
+meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
+{
+ const char *vs_source =
+ "attribute vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ "}\n";
+ const char *fs_source =
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+ GLuint vs, fs;
+
+ if (clear->ArrayObj != 0)
+ return;
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+
+ /* setup vertex arrays */
+ _mesa_VertexAttribPointerARB(0, 3, GL_FLOAT, GL_FALSE, 0, (void *)0);
+ _mesa_EnableVertexAttribArrayARB(0);
+
+ vs = _mesa_CreateShaderObjectARB(GL_VERTEX_SHADER);
+ _mesa_ShaderSourceARB(vs, 1, &vs_source, NULL);
+ _mesa_CompileShaderARB(vs);
+
+ fs = _mesa_CreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ _mesa_ShaderSourceARB(fs, 1, &fs_source, NULL);
+ _mesa_CompileShaderARB(fs);
+
+ clear->ShaderProg = _mesa_CreateProgramObjectARB();
+ _mesa_AttachShader(clear->ShaderProg, fs);
+ _mesa_AttachShader(clear->ShaderProg, vs);
+ _mesa_BindAttribLocationARB(clear->ShaderProg, 0, "position");
+ _mesa_LinkProgramARB(clear->ShaderProg);
+
+ clear->ColorLocation = _mesa_GetUniformLocationARB(clear->ShaderProg,
+ "color");
+}
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ GLbitfield metaSave;
+ const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const float x0 = ((float)fb->_Xmin / fb->Width) * 2.0f - 1.0f;
+ const float y0 = ((float)fb->_Ymin / fb->Height) * 2.0f - 1.0f;
+ const float x1 = ((float)fb->_Xmax / fb->Width) * 2.0f - 1.0f;
+ const float y1 = ((float)fb->_Ymax / fb->Height) * 2.0f - 1.0f;
+ const float z = -invert_z(ctx->Depth.Clear);
+ struct vertex {
+ GLfloat x, y, z;
+ } verts[4];
+
+ metaSave = (META_ALPHA_TEST |
+ META_BLEND |
+ META_DEPTH_TEST |
+ META_RASTERIZATION |
+ META_SHADER |
+ META_STENCIL_TEST |
+ META_VERTEX |
+ META_VIEWPORT |
+ META_CLAMP_FRAGMENT_COLOR);
+
+ if (!(buffers & BUFFER_BITS_COLOR)) {
+ /* We'll use colormask to disable color writes. Otherwise,
+ * respect color mask
+ */
+ metaSave |= META_COLOR_MASK;
+ }
+
+ _mesa_meta_begin(ctx, metaSave);
+
+ meta_glsl_clear_init(ctx, clear);
+
+ _mesa_UseProgramObjectARB(clear->ShaderProg);
+ _mesa_Uniform4fvARB(clear->ColorLocation, 1,
+ ctx->Color.ClearColorUnclamped);
+
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+
+ /* Clears never have the color clamped. */
+ _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+ }
+ else {
+ ASSERT(metaSave & META_COLOR_MASK);
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & stencilMax,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions */
+ verts[0].x = x0;
+ verts[0].y = y0;
+ verts[0].z = z;
+ verts[1].x = x1;
+ verts[1].y = y0;
+ verts[1].z = z;
+ verts[2].x = x1;
+ verts[2].y = y1;
+ verts[2].z = z;
+ verts[3].x = x0;
+ verts[3].y = y1;
+ verts[3].z = z;
+
+ /* upload new vertex data */
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW_ARB);
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
/**
* Meta implementation of ctx->Driver.CopyPixels() in terms
- * of texture mapping and polygon rendering.
+ * of texture mapping and polygon rendering and GLSL shaders.
*/
void
_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index 7190dee768a..95b4b5579c8 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -43,6 +43,9 @@ extern void
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
extern void
+_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers);
+
+extern void
_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type);
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index fb4cdbaadf9..e70454416bf 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -160,6 +160,32 @@ upload_vs_state(struct brw_context *brw)
GEN6_VS_STATISTICS_ENABLE |
GEN6_VS_ENABLE);
ADVANCE_BATCH();
+
+ /* Based on my reading of the simulator, the VS constants don't get
+ * pulled into the VS FF unit until an appropriate pipeline flush
+ * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
+ * references to them into a little FIFO. The flushes are common,
+ * but don't reliably happen between this and a 3DPRIMITIVE, causing
+ * the primitive to use the wrong constants. Then the FIFO
+ * containing the constant setup gets added to again on the next
+ * constants change, and eventually when a flush does happen the
+ * unit is overwhelmed by constant changes and dies.
+ *
+ * To avoid this, send a PIPE_CONTROL down the line that will
+ * update the unit immediately loading the constants. The flush
+ * type bits here were those set by the STATE_BASE_ADDRESS whose
+ * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
+ * bug reports that led to this workaround, and may be more than
+ * what is strictly required to avoid the issue.
+ */
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_INSTRUCTION_FLUSH |
+ PIPE_CONTROL_STATE_CACHE_INVALIDATE);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_vs_state = {
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index b61a2ffef19..97cc219ce6d 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -308,12 +308,29 @@ emit:
* [Dev-SNB{W/A}]: Before a PIPE_CONTROL with Write Cache Flush Enable
* =1, a PIPE_CONTROL with any non-zero post-sync-op is required.
*
- * XXX: There is also a workaround that would appear to apply to this
- * workaround, but it doesn't appear to be necessary so far:
+ * And the workaround for these two requires this workaround first:
*
- * Dev-SNB{W/A}]: Pipe-control with CS-stall bit set must be sent
+ * [Dev-SNB{W/A}]: Pipe-control with CS-stall bit set must be sent
* BEFORE the pipe-control with a post-sync op and no write-cache
* flushes.
+ *
+ * And this last workaround is tricky because of the requirements on
+ * that bit. From section 1.4.7.2.3 "Stall" of the Sandy Bridge PRM
+ * volume 2 part 1:
+ *
+ * "1 of the following must also be set:
+ * - Render Target Cache Flush Enable ([12] of DW1)
+ * - Depth Cache Flush Enable ([0] of DW1)
+ * - Stall at Pixel Scoreboard ([1] of DW1)
+ * - Depth Stall ([13] of DW1)
+ * - Post-Sync Operation ([13] of DW1)
+ * - Notify Enable ([8] of DW1)"
+ *
+ * The cache flushes require the workaround flush that triggered this
+ * one, so we can't use it. Depth stall would trigger the same.
+ * Post-sync nonzero is what triggered this second workaround, so we
+ * can't use that one either. Notify enable is IRQs, which aren't
+ * really our business. That leaves only stall at scoreboard.
*/
void
intel_emit_post_sync_nonzero_flush(struct intel_context *intel)
@@ -323,9 +340,17 @@ intel_emit_post_sync_nonzero_flush(struct intel_context *intel)
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_PIPE_CONTROL);
+ OUT_BATCH(PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD);
+ OUT_BATCH(0); /* address */
+ OUT_BATCH(0); /* write data */
+ ADVANCE_BATCH();
+
+ BEGIN_BATCH(4);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL);
OUT_BATCH(PIPE_CONTROL_WRITE_IMMEDIATE);
OUT_RELOC(intel->batch.workaround_bo,
- I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT, 0);
+ I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, 0);
OUT_BATCH(0); /* write data */
ADVANCE_BATCH();
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 5ab98734cfc..81c062fba53 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -188,7 +188,10 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
if (tri_mask) {
debug_mask("tri", tri_mask);
- _mesa_meta_Clear(&intel->ctx, tri_mask);
+ if (ctx->Extensions.ARB_fragment_shader)
+ _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
+ else
+ _mesa_meta_Clear(&intel->ctx, tri_mask);
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h
index 5aa629150cf..a98a669af21 100644
--- a/src/mesa/drivers/dri/intel/intel_reg.h
+++ b/src/mesa/drivers/dri/intel/intel_reg.h
@@ -75,6 +75,7 @@
#define PIPE_CONTROL_VF_CACHE_INVALIDATE (1 << 4)
#define PIPE_CONTROL_CONST_CACHE_INVALIDATE (1 << 3)
#define PIPE_CONTROL_STATE_CACHE_INVALIDATE (1 << 2)
+#define PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1)
#define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
#define PIPE_CONTROL_PPGTT_WRITE (0 << 2)
#define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 84969360d92..82eb7fb718d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2134,10 +2134,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
{
const struct gl_renderbuffer_attachment *att;
struct gl_framebuffer *buffer;
+ GLenum err;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ /* The error differs in GL andd GLES. */
+ err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
+
buffer = get_framebuffer_target(ctx, target);
if (!buffer) {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -2188,7 +2192,12 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
else {
assert(att->Type == GL_NONE);
- *params = 0;
+ if (ctx->API == API_OPENGL) {
+ *params = 0;
+ } else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameterivEXT(pname)");
+ }
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
@@ -2196,7 +2205,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
*params = att->TextureLevel;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
@@ -2214,7 +2223,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
@@ -2232,7 +2241,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
@@ -2246,7 +2255,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
@@ -2267,7 +2276,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else {
@@ -2301,7 +2310,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ _mesa_error(ctx, err,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
else if (att->Texture) {