diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 34 | ||||
-rw-r--r-- | src/mesa/main/texcompress_fxt1.c | 33 | ||||
-rw-r--r-- | src/mesa/main/texcompress_s3tc.c | 129 | ||||
-rw-r--r-- | src/mesa/main/texformat.c | 908 | ||||
-rw-r--r-- | src/mesa/main/texformat.h | 105 |
5 files changed, 0 insertions, 1209 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 56d5e9fafdf..1599a6f13fc 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1137,40 +1137,6 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, /** - * Texture format record - */ -struct gl_texture_format -{ - GLint MesaFormat; /**< One of the MESA_FORMAT_* values */ - - GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX or - * GL_DEPTH_COMPONENT. - */ - GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - - /** - * Bits per texel component. These are just rough approximations - * for compressed texture formats. - */ - /*@{*/ - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ - /*@}*/ - - GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ -}; - - -/** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. */ diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 54e24fd2976..7a30806b609 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -226,39 +226,6 @@ _mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, -const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { - MESA_FORMAT_RGB_FXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0 /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { - MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0 /* TexelBytes */ -}; - - /***************************************************************************\ * FXT1 encoder * diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 69e43af0fd5..2f7168c622e 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -567,132 +567,3 @@ _mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, } #endif -const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { - MESA_FORMAT_RGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { - MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { - MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { - MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -#if FEATURE_EXT_texture_sRGB -const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { - MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { - MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { - MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { - MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; -#endif diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 019193f1345..9290210b3f9 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -114,914 +114,6 @@ static void store_null_texel(struct gl_texture_image *texImage, /** - * Notes about the predefined gl_texture_formats: - * - * 1. There are 1D, 2D and 3D functions for fetching texels from texture - * images, returning both GLchan values and GLfloat values. (six - * functions in total) - * You don't have to provide both the GLchan and GLfloat functions; - * just one or the other is OK. Mesa will use an "adaptor" to convert - * between GLchan/GLfloat when needed. - * Since the adaptors have small performance penalty, we provide both - * GLchan and GLfloat functions for some common formats like RGB, RGBA. - */ - - -/***************************************************************/ -/** \name Default GLchan-based formats */ -/*@{*/ -#if 0 -const struct gl_texture_format _mesa_texformat_rgba = { - MESA_FORMAT_RGBA, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb = { - MESA_FORMAT_RGB, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha = { - MESA_FORMAT_ALPHA, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance = { - MESA_FORMAT_LUMINANCE, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha = { - MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLchan), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity = { - MESA_FORMAT_INTENSITY, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - CHAN_BITS, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ -}; - - -#if FEATURE_EXT_texture_sRGB - -const struct gl_texture_format _mesa_texformat_srgb8 = { - MESA_FORMAT_SRGB8, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_srgba8 = { - MESA_FORMAT_SRGBA8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_sargb8 = { - MESA_FORMAT_SARGB8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_sl8 = { - MESA_FORMAT_SL8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -/* Note: this format name looks like a misnomer, make it sal8? */ -const struct gl_texture_format _mesa_texformat_sla8 = { - MESA_FORMAT_SLA8, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -#endif /* FEATURE_EXT_texture_sRGB */ - -const struct gl_texture_format _mesa_texformat_rgba_float32 = { - MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_float16 = { - MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float32 = { - MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float16 = { - MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float32 = { - MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float16 = { - MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float32 = { - MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float16 = { - MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float32 = { - MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLfloat), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float16 = { - MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLhalfARB), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_dudv8 = { - MESA_FORMAT_DUDV8, /* MesaFormat */ - GL_DUDV_ATI, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - /* maybe should add dudvBits field, but spec seems to be - lacking the ability to query with GetTexLevelParameter anyway */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { - MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { - MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Hardware formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba8888 = { - MESA_FORMAT_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba8888_rev = { - MESA_FORMAT_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888_rev = { - MESA_FORMAT_ARGB8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb888 = { - MESA_FORMAT_RGB888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_bgr888 = { - MESA_FORMAT_BGR888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565 = { - MESA_FORMAT_RGB565, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565_rev = { - MESA_FORMAT_RGB565_REV, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba4444 = { - MESA_FORMAT_RGBA4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444_rev = { - MESA_FORMAT_ARGB4444_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgba5551 = { - MESA_FORMAT_RGBA5551, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555_rev = { - MESA_FORMAT_ARGB1555_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_al88 = { - MESA_FORMAT_AL88, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_al88_rev = { - MESA_FORMAT_AL88_REV, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_rgb332 = { - MESA_FORMAT_RGB332, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 3, /* RedBits */ - 3, /* GreenBits */ - 2, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_a8 = { - MESA_FORMAT_A8, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_l8 = { - MESA_FORMAT_L8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_i8 = { - MESA_FORMAT_I8, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ci8 = { - MESA_FORMAT_CI8, /* MesaFormat */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 8, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr = { - MESA_FORMAT_YCBCR, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr_rev = { - MESA_FORMAT_YCBCR_REV, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z24_s8 = { - MESA_FORMAT_Z24_S8, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_s8_z24 = { - MESA_FORMAT_S8_Z24, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z16 = { - MESA_FORMAT_Z16, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLushort) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLushort), /* TexelBytes */ -}; - -const struct gl_texture_format _mesa_texformat_z32 = { - MESA_FORMAT_Z32, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLuint) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLuint), /* TexelBytes */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Null format (useful for proxy textures) */ -/*@{*/ - -const struct gl_texture_format _mesa_null_texformat = { - -1, /* MesaFormat */ - 0, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ -}; -#endif - -/*@}*/ - - -/** * Choose an appropriate texture format given the format, type and * internalFormat parameters passed to glTexImage(). * diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 9095726ac29..ed6a3a38511 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -39,111 +39,6 @@ #include "mtypes.h" #include "formats.h" -#if 0 -/** GLchan-valued formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba; -extern const struct gl_texture_format _mesa_texformat_rgb; -extern const struct gl_texture_format _mesa_texformat_alpha; -extern const struct gl_texture_format _mesa_texformat_luminance; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha; -extern const struct gl_texture_format _mesa_texformat_intensity; -/*@}*/ - -#if FEATURE_EXT_texture_sRGB -/** sRGB (nonlinear) formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_srgb8; -extern const struct gl_texture_format _mesa_texformat_srgba8; -extern const struct gl_texture_format _mesa_texformat_sargb8; -extern const struct gl_texture_format _mesa_texformat_sl8; -extern const struct gl_texture_format _mesa_texformat_sla8; -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt5; -#endif -/*@}*/ -#endif - -/** Floating point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba_float32; -extern const struct gl_texture_format _mesa_texformat_rgba_float16; -extern const struct gl_texture_format _mesa_texformat_rgb_float32; -extern const struct gl_texture_format _mesa_texformat_rgb_float16; -extern const struct gl_texture_format _mesa_texformat_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_intensity_float32; -extern const struct gl_texture_format _mesa_texformat_intensity_float16; -/*@}*/ - -/** Signed fixed point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_dudv8; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev; -/*@}*/ - -/** \name Assorted hardware-friendly formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba8888; -extern const struct gl_texture_format _mesa_texformat_rgba8888_rev; -extern const struct gl_texture_format _mesa_texformat_argb8888; -extern const struct gl_texture_format _mesa_texformat_argb8888_rev; -extern const struct gl_texture_format _mesa_texformat_rgb888; -extern const struct gl_texture_format _mesa_texformat_bgr888; -extern const struct gl_texture_format _mesa_texformat_rgb565; -extern const struct gl_texture_format _mesa_texformat_rgb565_rev; -extern const struct gl_texture_format _mesa_texformat_rgba4444; -extern const struct gl_texture_format _mesa_texformat_argb4444; -extern const struct gl_texture_format _mesa_texformat_argb4444_rev; -extern const struct gl_texture_format _mesa_texformat_argb1555; -extern const struct gl_texture_format _mesa_texformat_argb1555_rev; -extern const struct gl_texture_format _mesa_texformat_rgba5551; -extern const struct gl_texture_format _mesa_texformat_al88; -extern const struct gl_texture_format _mesa_texformat_al88_rev; -extern const struct gl_texture_format _mesa_texformat_rgb332; -extern const struct gl_texture_format _mesa_texformat_a8; -extern const struct gl_texture_format _mesa_texformat_l8; -extern const struct gl_texture_format _mesa_texformat_i8; -extern const struct gl_texture_format _mesa_texformat_ci8; -extern const struct gl_texture_format _mesa_texformat_z24_s8; -extern const struct gl_texture_format _mesa_texformat_s8_z24; -extern const struct gl_texture_format _mesa_texformat_z16; -extern const struct gl_texture_format _mesa_texformat_z32; -/*@}*/ - -/** \name YCbCr formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_ycbcr; -extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; -/*@}*/ - -/** \name Compressed formats */ -/*@{*/ -#if FEATURE_texture_fxt1 -extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; -#endif -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; -#endif -/*@}*/ - -/** \name The null format */ -/*@{*/ -extern const struct gl_texture_format _mesa_null_texformat; -/*@}*/ -#endif extern gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, |