diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp.h | 16 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 30 |
2 files changed, 30 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index 4c74c91e3a1..cc7e12e1ae7 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -192,11 +192,17 @@ struct brw_blorp_blit_prog_key */ unsigned tex_samples; + /* If tex_samples > 0, this boolean indicates whether or not the GPU + * pipeline will be configured to read from it as though it were an + * interleaved MSAA layout. False if tex_samples == 0. + */ + bool tex_interleaved; + /* Actual number of samples per pixel in the source image. */ unsigned src_samples; - /* If src_samples > 0, whether or not the source image uses an interleaved - * MSAA layout. False if src_samples == 0. + /* If src_samples > 0, this boolean indicates whether or not the source + * image uses an interleaved MSAA layout. False if src_samples == 0. */ bool src_interleaved; @@ -205,6 +211,12 @@ struct brw_blorp_blit_prog_key */ unsigned rt_samples; + /* If rt_samples > 0, whether or not the GPU pipeline will be configured + * to write to it as though it were an interleaved MSAA layout. False if + * rt_samples == 0. + */ + bool rt_interleaved; + /* Actual number of samples per pixel in the destination image. */ unsigned dst_samples; diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 0bed7683194..0467607f289 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -510,14 +510,6 @@ const GLuint * brw_blorp_blit_program::compile(struct brw_context *brw, GLuint *program_size) { - /* Since blorp uses color textures and render targets to do all its work - * (even when blitting stencil and depth data), we always have to configure - * the Gen7 GPU to use sliced layout on Gen7. On Gen6, the MSAA layout is - * always interleaved. - */ - const bool rt_interleaved = key->rt_samples > 0 && brw->intel.gen == 6; - const bool tex_interleaved = key->tex_samples > 0 && brw->intel.gen == 6; - /* Sanity checks */ if (key->dst_tiled_w && key->rt_samples > 0) { /* If the destination image is W tiled and multisampled, then the thread @@ -537,7 +529,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw, */ assert(!key->src_tiled_w); assert(key->tex_samples == key->src_samples); - assert(tex_interleaved == key->src_interleaved); + assert(key->tex_interleaved == key->src_interleaved); assert(key->tex_samples > 0); } @@ -549,7 +541,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw, } /* Interleaved only makes sense on MSAA surfaces */ - if (tex_interleaved) assert(key->tex_samples > 0); + if (key->tex_interleaved) assert(key->tex_samples > 0); if (key->src_interleaved) assert(key->src_samples > 0); if (key->dst_interleaved) assert(key->dst_samples > 0); @@ -579,8 +571,8 @@ brw_blorp_blit_program::compile(struct brw_context *brw, */ if (rt_tiled_w != key->dst_tiled_w || key->rt_samples != key->dst_samples || - rt_interleaved != key->dst_interleaved) { - encode_msaa(key->rt_samples, rt_interleaved); + key->rt_interleaved != key->dst_interleaved) { + encode_msaa(key->rt_samples, key->rt_interleaved); /* Now (X, Y, S) = detile(rt_tiling, offset) */ translate_tiling(rt_tiled_w, key->dst_tiled_w); /* Now (X, Y, S) = detile(dst_tiling, offset) */ @@ -634,12 +626,12 @@ brw_blorp_blit_program::compile(struct brw_context *brw, */ if (tex_tiled_w != key->src_tiled_w || key->tex_samples != key->src_samples || - tex_interleaved != key->src_interleaved) { + key->tex_interleaved != key->src_interleaved) { encode_msaa(key->src_samples, key->src_interleaved); /* Now (X, Y, S) = detile(src_tiling, offset) */ translate_tiling(key->src_tiled_w, tex_tiled_w); /* Now (X, Y, S) = detile(tex_tiling, offset) */ - decode_msaa(key->tex_samples, tex_interleaved); + decode_msaa(key->tex_samples, key->tex_interleaved); } /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)). @@ -1332,6 +1324,16 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw, wm_prog_key.tex_samples = src.num_samples; wm_prog_key.rt_samples = dst.num_samples; + /* tex_interleaved and rt_interleaved indicate whether or not the GPU + * pipeline will access the source and destination surfaces as though they + * use an interleaved layout. Since blorp uses color textures and render + * targets to do all its work (even when blitting stencil and depth data), + * it will always use sliced layout on Gen7. On Gen6, the MSAA layout is + * always interleaved. + */ + wm_prog_key.tex_interleaved = src.num_samples > 0 && brw->intel.gen == 6; + wm_prog_key.rt_interleaved = dst.num_samples > 0 && brw->intel.gen == 6; + /* src_interleaved and dst_interleaved indicate whether src and dst are * truly interleaved. */ |