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-rw-r--r--src/mesa/vbo/vbo_save.h4
-rw-r--r--src/mesa/vbo/vbo_save_api.c14
2 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 34a7588cf03..e9f3cae0642 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -135,7 +135,6 @@ struct vbo_save_context {
GLboolean out_of_memory; /**< True if last VBO allocation failed */
- fi_type *buffer;
GLuint wrap_count;
GLbitfield replay_flags;
@@ -145,7 +144,8 @@ struct vbo_save_context {
struct vbo_save_vertex_store *vertex_store;
struct vbo_save_primitive_store *prim_store;
- fi_type *buffer_ptr; /* cursor, points into buffer */
+ fi_type *buffer_map; /**< Mapping of vertex_store's buffer */
+ fi_type *buffer_ptr; /**< cursor, points into buffer_map */
fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
fi_type *attrptr[VBO_ATTRIB_MAX];
GLuint vert_count;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 98ced2b59a5..8312969fd3e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -311,9 +311,9 @@ _save_reset_counters(struct gl_context *ctx)
struct vbo_save_context *save = &vbo_context(ctx)->save;
save->prim = save->prim_store->prims + save->prim_store->used;
- save->buffer = save->vertex_store->buffer_map + save->vertex_store->used;
+ save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
- assert(save->buffer == save->buffer_ptr);
+ assert(save->buffer_map == save->buffer_ptr);
if (save->vertex_size)
save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
@@ -382,9 +382,9 @@ convert_line_loop_to_strip(struct vbo_save_context *save,
*/
const GLuint sz = save->vertex_size;
/* 0th vertex: */
- const fi_type *src = save->buffer + prim->start * sz;
+ const fi_type *src = save->buffer_map + prim->start * sz;
/* end of buffer: */
- fi_type *dst = save->buffer + (prim->start + prim->count) * sz;
+ fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
memcpy(dst, src, sz * sizeof(float));
@@ -436,7 +436,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
node->vertex_size = save->vertex_size;
node->buffer_offset =
- (save->buffer - save->vertex_store->buffer_map) * sizeof(GLfloat);
+ (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
node->dangling_attr_ref = save->dangling_attr_ref;
@@ -487,7 +487,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Copy duplicated vertices
*/
- save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);
+ save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map);
if (node->prim[node->prim_count - 1].mode == GL_LINE_LOOP) {
convert_line_loop_to_strip(save, node);
@@ -732,7 +732,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
*/
if (save->copied.nr) {
const fi_type *data = save->copied.buffer;
- fi_type *dest = save->buffer;
+ fi_type *dest = save->buffer_map;
/* Need to note this and fix up at runtime (or loopback):
*/