diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/dd.h | 9 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 385 | ||||
-rw-r--r-- | src/mesa/main/dlist.h | 38 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/shared.c | 15 |
5 files changed, 448 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 19ef3042548..3f5aa5db051 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -35,6 +35,7 @@ #include "glheader.h" +struct gl_bitmap_atlas; struct gl_buffer_object; struct gl_context; struct gl_display_list; @@ -154,6 +155,14 @@ struct dd_function_table { GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); + + /** + * Called by display list code for optimized glCallLists/glBitmap rendering + * The driver must support texture rectangles of width 1024 or more. + */ + void (*DrawAtlasBitmaps)(struct gl_context *ctx, + const struct gl_bitmap_atlas *atlas, + GLuint count, const GLubyte *ids); /*@}*/ diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 0e25efbae72..afd2d83cb59 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -72,6 +72,9 @@ #include "vbo/vbo.h" +#define USE_BITMAP_ATLAS 1 + + /** * Other parts of Mesa (such as the VBO module) can plug into the display @@ -606,6 +609,261 @@ void mesa_print_display_list(GLuint list); /** + * Does the given display list only contain a single glBitmap call? + */ +static bool +is_bitmap_list(const struct gl_display_list *dlist) +{ + const Node *n = dlist->Head; + if (n[0].opcode == OPCODE_BITMAP) { + n += InstSize[OPCODE_BITMAP]; + if (n[0].opcode == OPCODE_END_OF_LIST) + return true; + } + return false; +} + + +/** + * Is the given display list an empty list? + */ +static bool +is_empty_list(const struct gl_display_list *dlist) +{ + const Node *n = dlist->Head; + return n[0].opcode == OPCODE_END_OF_LIST; +} + + +/** + * Delete/free a gl_bitmap_atlas. Called during context tear-down. + */ +void +_mesa_delete_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas) +{ + if (atlas->texObj) { + ctx->Driver.DeleteTexture(ctx, atlas->texObj); + } + free(atlas->glyphs); +} + + +/** + * Lookup a gl_bitmap_atlas by listBase ID. + */ +static struct gl_bitmap_atlas * +lookup_bitmap_atlas(struct gl_context *ctx, GLuint listBase) +{ + struct gl_bitmap_atlas *atlas; + + assert(listBase > 0); + atlas = _mesa_HashLookup(ctx->Shared->BitmapAtlas, listBase); + return atlas; +} + + +/** + * Create new bitmap atlas and insert into hash table. + */ +static struct gl_bitmap_atlas * +alloc_bitmap_atlas(struct gl_context *ctx, GLuint listBase) +{ + struct gl_bitmap_atlas *atlas; + + assert(listBase > 0); + assert(_mesa_HashLookup(ctx->Shared->BitmapAtlas, listBase) == NULL); + + atlas = calloc(1, sizeof(*atlas)); + if (atlas) { + _mesa_HashInsert(ctx->Shared->BitmapAtlas, listBase, atlas); + } + + return atlas; +} + + +/** + * Try to build a bitmap atlas. This involves examining a sequence of + * display lists which contain glBitmap commands and putting the bitmap + * images into a texture map (the atlas). + * If we succeed, gl_bitmap_atlas::complete will be set to true. + * If we fail, gl_bitmap_atlas::incomplete will be set to true. + */ +static void +build_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas, + GLuint listBase) +{ + unsigned i, row_height = 0, xpos = 0, ypos = 0; + GLubyte *map; + GLint map_stride; + + assert(atlas); + assert(!atlas->complete); + assert(atlas->numBitmaps > 0); + + /* We use a rectangle texture (non-normalized coords) for the atlas */ + assert(ctx->Extensions.NV_texture_rectangle); + assert(ctx->Const.MaxTextureRectSize >= 1024); + + atlas->texWidth = 1024; + atlas->texHeight = 0; /* determined below */ + + atlas->glyphs = malloc(atlas->numBitmaps * sizeof(atlas->glyphs[0])); + if (!atlas->glyphs) { + /* give up */ + atlas->incomplete = true; + return; + } + + /* Loop over the display lists. They should all contain a single glBitmap + * call. If not, bail out. Also, compute the position and sizes of each + * bitmap in the atlas to determine the texture atlas size. + */ + for (i = 0; i < atlas->numBitmaps; i++) { + const struct gl_display_list *list = _mesa_lookup_list(ctx, listBase + i); + const Node *n; + struct gl_bitmap_glyph *g = &atlas->glyphs[i]; + unsigned bitmap_width, bitmap_height; + float bitmap_xmove, bitmap_ymove, bitmap_xorig, bitmap_yorig; + + if (!list || is_empty_list(list)) { + /* stop here */ + atlas->numBitmaps = i; + break; + } + + if (!is_bitmap_list(list)) { + /* This list does not contain exactly one glBitmap command. Give up. */ + atlas->incomplete = true; + return; + } + + /* get bitmap info from the display list command */ + n = list->Head; + assert(n[0].opcode == OPCODE_BITMAP); + bitmap_width = n[1].i; + bitmap_height = n[2].i; + bitmap_xorig = n[3].f; + bitmap_yorig = n[4].f; + bitmap_xmove = n[5].f; + bitmap_ymove = n[6].f; + + if (xpos + bitmap_width > atlas->texWidth) { + /* advance to the next row of the texture */ + xpos = 0; + ypos += row_height; + row_height = 0; + } + + /* save the bitmap's position in the atlas */ + g->x = xpos; + g->y = ypos; + g->w = bitmap_width; + g->h = bitmap_height; + g->xorig = bitmap_xorig; + g->yorig = bitmap_yorig; + g->xmove = bitmap_xmove; + g->ymove = bitmap_ymove; + + xpos += bitmap_width; + + /* keep track of tallest bitmap in the row */ + row_height = MAX2(row_height, bitmap_height); + } + + /* Now we know the texture height */ + atlas->texHeight = ypos + row_height; + + if (atlas->texHeight == 0) { + /* no glyphs found, give up */ + goto fail; + } + else if (atlas->texHeight > ctx->Const.MaxTextureRectSize) { + /* too large, give up */ + goto fail; + } + + /* Create atlas texture (texture ID is irrelevant) */ + atlas->texObj = ctx->Driver.NewTextureObject(ctx, 999, GL_TEXTURE_RECTANGLE); + if (!atlas->texObj) { + goto out_of_memory; + } + + atlas->texObj->Sampler.MinFilter = GL_NEAREST; + atlas->texObj->Sampler.MagFilter = GL_NEAREST; + atlas->texObj->MaxLevel = 0; + atlas->texObj->Immutable = GL_TRUE; + + atlas->texImage = _mesa_get_tex_image(ctx, atlas->texObj, + GL_TEXTURE_RECTANGLE, 0); + if (!atlas->texImage) { + goto out_of_memory; + } + + _mesa_init_teximage_fields(ctx, atlas->texImage, + atlas->texWidth, atlas->texHeight, 1, 0, + GL_ALPHA, MESA_FORMAT_A_UNORM8); + + /* alloc image storage */ + if (!ctx->Driver.AllocTextureImageBuffer(ctx, atlas->texImage)) { + goto out_of_memory; + } + + /* map teximage, load with bitmap glyphs */ + ctx->Driver.MapTextureImage(ctx, atlas->texImage, 0, + 0, 0, atlas->texWidth, atlas->texHeight, + GL_MAP_WRITE_BIT, &map, &map_stride); + if (!map) { + goto out_of_memory; + } + + /* Background/clear pixels are 0xff, foreground/set pixels are 0x0 */ + memset(map, 0xff, map_stride * atlas->texHeight); + + for (i = 0; i < atlas->numBitmaps; i++) { + const struct gl_display_list *list = _mesa_lookup_list(ctx, listBase + i); + const Node *n = list->Head; + + assert(n[0].opcode == OPCODE_BITMAP || + n[0].opcode == OPCODE_END_OF_LIST); + + if (n[0].opcode == OPCODE_BITMAP) { + unsigned bitmap_width = n[1].i; + unsigned bitmap_height = n[2].i; + unsigned xpos = atlas->glyphs[i].x; + unsigned ypos = atlas->glyphs[i].y; + const void *bitmap_image = get_pointer(&n[7]); + + assert(atlas->glyphs[i].w == bitmap_width); + assert(atlas->glyphs[i].h == bitmap_height); + + /* put the bitmap image into the texture image */ + _mesa_expand_bitmap(bitmap_width, bitmap_height, + &ctx->DefaultPacking, bitmap_image, + map + map_stride * ypos + xpos, /* dest addr */ + map_stride, 0x0); + } + } + + ctx->Driver.UnmapTextureImage(ctx, atlas->texImage, 0); + + atlas->complete = true; + + return; + +out_of_memory: + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Display list bitmap atlas"); +fail: + if (atlas->texObj) { + ctx->Driver.DeleteTexture(ctx, atlas->texObj); + } + free(atlas->glyphs); + atlas->glyphs = NULL; + atlas->incomplete = true; +} + + +/** * Allocate a gl_display_list object with an initial block of storage. * \param count how many display list nodes/tokens to allocate */ @@ -856,6 +1114,30 @@ _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) /** + * Called by _mesa_HashWalk() to check if a display list which is being + * deleted belongs to a bitmap texture atlas. + */ +static void +check_atlas_for_deleted_list(GLuint atlas_id, void *data, void *userData) +{ + struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data; + GLuint list_id = *((GLuint *) userData); /* the list being deleted */ + + /* See if the list_id falls in the range contained in this texture atlas */ + if (atlas->complete && + list_id >= atlas_id && + list_id < atlas_id + atlas->numBitmaps) { + /* Mark the atlas as incomplete so it doesn't get used. But don't + * delete it yet since we don't want to try to recreate it in the next + * glCallLists. + */ + atlas->complete = false; + atlas->incomplete = true; + } +} + + +/** * Destroy a display list and remove from hash table. * \param list - display list number */ @@ -871,6 +1153,16 @@ destroy_list(struct gl_context *ctx, GLuint list) if (!dlist) return; + if (is_bitmap_list(dlist)) { + /* If we're destroying a simple glBitmap display list, there's a + * chance that we're destroying a bitmap image that's in a texture + * atlas. Examine all atlases to see if that's the case. There's + * usually few (if any) atlases so this isn't expensive. + */ + _mesa_HashWalk(ctx->Shared->BitmapAtlas, + check_atlas_for_deleted_list, &list); + } + _mesa_delete_list(ctx, dlist); _mesa_HashRemove(ctx->Shared->DisplayList, list); } @@ -8895,6 +9187,18 @@ _mesa_DeleteLists(GLuint list, GLsizei range) _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); return; } + + if (range > 1) { + /* We may be deleting a set of bitmap lists. See if there's a + * bitmap atlas to free. + */ + struct gl_bitmap_atlas *atlas = lookup_bitmap_atlas(ctx, list); + if (atlas) { + _mesa_delete_bitmap_atlas(ctx, atlas); + _mesa_HashRemove(ctx->Shared->BitmapAtlas, list); + } + } + for (i = list; i < list + range; i++) { destroy_list(ctx, i); } @@ -8936,6 +9240,24 @@ _mesa_GenLists(GLsizei range) } } + if (USE_BITMAP_ATLAS && + range > 16 && + ctx->Driver.DrawAtlasBitmaps) { + /* "range > 16" is a rough heuristic to guess when glGenLists might be + * used to allocate display lists for glXUseXFont or wglUseFontBitmaps. + * Create the empty atlas now. + */ + struct gl_bitmap_atlas *atlas = lookup_bitmap_atlas(ctx, base); + if (!atlas) { + atlas = alloc_bitmap_atlas(ctx, base); + } + if (atlas) { + /* Atlas _should_ be new/empty now, but clobbering is OK */ + assert(atlas->numBitmaps == 0); + atlas->numBitmaps = range; + } + } + mtx_unlock(&ctx->Shared->Mutex); return base; @@ -9085,6 +9407,65 @@ _mesa_CallList(GLuint list) /** + * Try to execute a glCallLists() command where the display lists contain + * glBitmap commands with a texture atlas. + * \return true for success, false otherwise + */ +static bool +render_bitmap_atlas(struct gl_context *ctx, GLsizei n, GLenum type, + const void *lists) +{ + struct gl_bitmap_atlas *atlas; + int i; + + if (!USE_BITMAP_ATLAS || + !ctx->Current.RasterPosValid || + ctx->List.ListBase == 0 || + type != GL_UNSIGNED_BYTE || + !ctx->Driver.DrawAtlasBitmaps) { + /* unsupported */ + return false; + } + + atlas = lookup_bitmap_atlas(ctx, ctx->List.ListBase); + + if (!atlas) { + /* Even if glGenLists wasn't called, we can still try to create + * the atlas now. + */ + atlas = alloc_bitmap_atlas(ctx, ctx->List.ListBase); + } + + if (atlas && !atlas->complete && !atlas->incomplete) { + /* Try to build the bitmap atlas now. + * If the atlas was created in glGenLists, we'll have recorded the + * number of lists (bitmaps). Otherwise, take a guess at 256. + */ + if (atlas->numBitmaps == 0) + atlas->numBitmaps = 256; + build_bitmap_atlas(ctx, atlas, ctx->List.ListBase); + } + + if (!atlas || !atlas->complete) { + return false; + } + + /* check that all display list IDs are in the atlas */ + for (i = 0; i < n; i++) { + const GLubyte *ids = (const GLubyte *) lists; + + if (ids[i] >= atlas->numBitmaps) { + return false; + } + } + + ctx->Driver.DrawAtlasBitmaps(ctx, atlas, n, (const GLubyte *) lists); + + return true; +} + + +/** * Execute glCallLists: call multiple display lists. */ void GLAPIENTRY @@ -9123,6 +9504,10 @@ _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) return; } + if (render_bitmap_atlas(ctx, n, type, lists)) { + return; + } + /* Save the CompileFlag status, turn it off, execute display list, * and restore the CompileFlag. */ diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index 7a23208ba5a..22b696f50c1 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -36,6 +36,44 @@ #include "main/mtypes.h" +/** + * Describes the location and size of a glBitmap image in a texture atlas. + */ +struct gl_bitmap_glyph +{ + unsigned short x, y, w, h; /**< position and size in the texture */ + float xorig, yorig; /**< bitmap origin */ + float xmove, ymove; /**< rasterpos move */ +}; + + +/** + * Describes a set of glBitmap display lists which live in a texture atlas. + * The idea is when we see a code sequence of glListBase(b), glCallLists(n) + * we're probably drawing bitmap font glyphs. We try to put all the bitmap + * glyphs into one texture map then render the glCallLists as a textured + * quadstrip. + */ +struct gl_bitmap_atlas +{ + bool complete; /**< Is the atlas ready to use? */ + bool incomplete; /**< Did we fail to construct this atlas? */ + + unsigned numBitmaps; + unsigned texWidth, texHeight; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + unsigned glyphHeight; + + struct gl_bitmap_glyph *glyphs; +}; + +void +_mesa_delete_bitmap_atlas(struct gl_context *ctx, + struct gl_bitmap_atlas *atlas); + + GLboolean GLAPIENTRY _mesa_IsList(GLuint list); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e85bd0d45ab..e5f2da0b3c4 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3046,6 +3046,7 @@ struct gl_shared_state mtx_t Mutex; /**< for thread safety */ GLint RefCount; /**< Reference count */ struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ + struct _mesa_HashTable *BitmapAtlas; /**< For optimized glBitmap text */ struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ /** Default texture objects (shared by all texture units) */ diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index b9f7bb65fb6..49e5f028045 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -65,6 +65,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) mtx_init(&shared->Mutex, mtx_plain); shared->DisplayList = _mesa_NewHashTable(); + shared->BitmapAtlas = _mesa_NewHashTable(); shared->TexObjects = _mesa_NewHashTable(); shared->Programs = _mesa_NewHashTable(); @@ -144,6 +145,18 @@ delete_displaylist_cb(GLuint id, void *data, void *userData) /** + * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll(). + */ +static void +delete_bitmap_atlas_cb(GLuint id, void *data, void *userData) +{ + struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_bitmap_atlas(ctx, atlas); +} + + +/** * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). */ static void @@ -309,6 +322,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) */ _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(shared->DisplayList); + _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx); + _mesa_DeleteHashTable(shared->BitmapAtlas); _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); |