diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texobj.c | 59 | ||||
-rw-r--r-- | src/mesa/main/texobj.h | 3 |
2 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 4c3eed2b6e6..155b255a721 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -841,6 +841,65 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) } +/** + * Compute the size of the given texture object, in bytes. + */ +static GLuint +texture_size(const struct gl_texture_object *texObj) +{ + const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + GLuint face, level, size = 0; + + for (face = 0; face < numFaces; face++) { + for (level = 0; level < MAX_TEXTURE_LEVELS; level++) { + const struct gl_texture_image *img = texObj->Image[face][level]; + if (img) { + GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width, + img->Height, img->Depth); + size += sz; + } + } + } + + return size; +} + + +/** + * Callback called from _mesa_HashWalk() + */ +static void +count_tex_size(GLuint key, void *data, void *userData) +{ + const struct gl_texture_object *texObj = + (const struct gl_texture_object *) data; + GLuint *total = (GLuint *) userData; + + *total = *total + texture_size(texObj); +} + + +/** + * Compute total size (in bytes) of all textures for the given context. + * For debugging purposes. + */ +GLuint +_mesa_total_texture_memory(struct gl_context *ctx) +{ + GLuint tgt, total = 0; + + _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total); + + /* plus, the default texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + total += texture_size(ctx->Shared->DefaultTex[tgt]); + } + + return total; +} + + + /*@}*/ diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index c020b901382..23e1ade090c 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -112,6 +112,9 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, extern struct gl_texture_object * _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex); +extern GLuint +_mesa_total_texture_memory(struct gl_context *ctx); + extern void _mesa_unlock_context_textures( struct gl_context *ctx ); |