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-rw-r--r--src/mesa/vbo/vbo_save.c15
-rw-r--r--src/mesa/vbo/vbo_save.h1
2 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index 73bc49a24bf..7e77123ba8c 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx )
save->vertex_store = NULL;
}
}
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (fallback)
- save->replay_flags |= VBO_SAVE_FALLBACK;
- else
- save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 2a1922461dd..37f883e9de1 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -197,7 +197,6 @@ struct vbo_save_context {
void vbo_save_init(struct gl_context *ctx);
void vbo_save_destroy(struct gl_context *ctx);
-void vbo_save_fallback(struct gl_context *ctx, GLboolean fallback);
/* save_loopback.c:
*/