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-rw-r--r--src/mesa/state_tracker/st_cb_texture.c55
1 files changed, 22 insertions, 33 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 559347ea4e6..a4c4648c484 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1334,6 +1334,22 @@ try_pbo_upload_common(struct gl_context *ctx,
return false;
}
+ cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+ CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_BLEND |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_VERTEX_SHADER |
+ CSO_BIT_GEOMETRY_SHADER |
+ CSO_BIT_TESSCTRL_SHADER |
+ CSO_BIT_TESSEVAL_SHADER |
+ CSO_BIT_FRAGMENT_SHADER |
+ CSO_BIT_STREAM_OUTPUTS));
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+
/* Set up the sampler_view */
{
unsigned first_element = buf_offset;
@@ -1346,7 +1362,7 @@ try_pbo_upload_common(struct gl_context *ctx,
assert((last_element + 1) * bytes_per_pixel <= buffer->width0);
if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1)
- return false;
+ goto fail;
memset(&templ, 0, sizeof(templ));
templ.format = src_format;
@@ -1359,9 +1375,8 @@ try_pbo_upload_common(struct gl_context *ctx,
sampler_view = pipe->create_sampler_view(pipe, buffer, &templ);
if (sampler_view == NULL)
- return false;
+ goto fail;
- cso_save_fragment_sampler_views(cso);
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
@@ -1386,7 +1401,7 @@ try_pbo_upload_common(struct gl_context *ctx,
u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4,
&vbo.buffer_offset, &vbo.buffer, (void **) &verts);
if (!verts)
- goto fail_vertex_upload;
+ goto fail;
verts[0] = x0;
verts[1] = y0;
@@ -1404,10 +1419,8 @@ try_pbo_upload_common(struct gl_context *ctx,
velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso);
velem.src_format = PIPE_FORMAT_R32G32_FLOAT;
- cso_save_vertex_elements(cso);
cso_set_vertex_elements(cso, 1, &velem);
- cso_save_aux_vertex_buffer_slot(cso);
cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo);
pipe_resource_reference(&vbo.buffer, NULL);
@@ -1436,7 +1449,7 @@ try_pbo_upload_common(struct gl_context *ctx,
st->ctx->Const.UniformBufferOffsetAlignment,
&constants, &cb.buffer_offset, &cb.buffer);
if (!cb.buffer)
- goto fail_constant_upload;
+ goto fail;
u_upload_unmap(st->constbuf_uploader);
} else {
@@ -1446,7 +1459,6 @@ try_pbo_upload_common(struct gl_context *ctx,
}
cb.buffer_size = sizeof(constants);
- cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
@@ -1461,7 +1473,6 @@ try_pbo_upload_common(struct gl_context *ctx,
fb.nr_cbufs = 1;
pipe_surface_reference(&fb.cbufs[0], surface);
- cso_save_framebuffer(cso);
cso_set_framebuffer(cso, &fb);
pipe_surface_reference(&fb.cbufs[0], NULL);
@@ -1477,36 +1488,27 @@ try_pbo_upload_common(struct gl_context *ctx,
vp.translate[1] = 0.5f * surface->height;
vp.translate[2] = 0.0f;
- cso_save_viewport(cso);
cso_set_viewport(cso, &vp);
}
/* Blend state */
- cso_save_blend(cso);
cso_set_blend(cso, &st->pbo_upload.blend);
/* Rasterizer state */
- cso_save_rasterizer(cso);
cso_set_rasterizer(cso, &st->pbo_upload.raster);
/* Set up the shaders */
- cso_save_vertex_shader(cso);
cso_set_vertex_shader_handle(cso, st->pbo_upload.vs);
- cso_save_geometry_shader(cso);
cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL);
- cso_save_tessctrl_shader(cso);
cso_set_tessctrl_shader_handle(cso, NULL);
- cso_save_tesseval_shader(cso);
cso_set_tesseval_shader_handle(cso, NULL);
- cso_save_fragment_shader(cso);
cso_set_fragment_shader_handle(cso, st->pbo_upload.fs);
/* Disable stream output */
- cso_save_stream_outputs(cso);
cso_set_stream_outputs(cso, 0, NULL, 0);
if (depth == 1) {
@@ -1518,22 +1520,9 @@ try_pbo_upload_common(struct gl_context *ctx,
success = true;
- cso_restore_framebuffer(cso);
- cso_restore_viewport(cso);
- cso_restore_blend(cso);
- cso_restore_rasterizer(cso);
- cso_restore_vertex_shader(cso);
- cso_restore_geometry_shader(cso);
- cso_restore_tessctrl_shader(cso);
- cso_restore_tesseval_shader(cso);
- cso_restore_fragment_shader(cso);
- cso_restore_stream_outputs(cso);
+fail:
+ cso_restore_state(cso);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
-fail_constant_upload:
- cso_restore_vertex_elements(cso);
- cso_restore_aux_vertex_buffer_slot(cso);
-fail_vertex_upload:
- cso_restore_fragment_sampler_views(cso);
return success;
}