diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/Makefile.X11 | 4 | ||||
-rw-r--r-- | src/mesa/main/Makefile.X11 | 4 | ||||
-rw-r--r-- | src/mesa/main/api_loopback.c | 2 | ||||
-rw-r--r-- | src/mesa/main/dlist.c | 11 | ||||
-rw-r--r-- | src/mesa/main/dlist.h | 6 | ||||
-rw-r--r-- | src/mesa/main/light.c | 6 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.c | 24 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 104 | ||||
-rw-r--r-- | src/mesa/tnl/t_pipeline.c | 51 |
9 files changed, 84 insertions, 128 deletions
diff --git a/src/mesa/Makefile.X11 b/src/mesa/Makefile.X11 index 84384f4c81e..00debd391d1 100644 --- a/src/mesa/Makefile.X11 +++ b/src/mesa/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.34 2000/11/24 10:25:05 keithw Exp $ +# $Id: Makefile.X11,v 1.35 2000/11/24 15:21:59 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -188,8 +188,8 @@ ASM_SOURCES = ADDITIONAL_OBJ = OBJECTS = $(ASM_SOURCES:.S=.o) \ - $(DRIVER_SOURCES:.c=.o) \ $(CORE_SOURCES:.c=.o) \ + $(DRIVER_SOURCES:.c=.o) \ $(ADDITIONAL_OBJ) diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index 84384f4c81e..00debd391d1 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.34 2000/11/24 10:25:05 keithw Exp $ +# $Id: Makefile.X11,v 1.35 2000/11/24 15:21:59 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -188,8 +188,8 @@ ASM_SOURCES = ADDITIONAL_OBJ = OBJECTS = $(ASM_SOURCES:.S=.o) \ - $(DRIVER_SOURCES:.c=.o) \ $(CORE_SOURCES:.c=.o) \ + $(DRIVER_SOURCES:.c=.o) \ $(ADDITIONAL_OBJ) diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index fd6a83e82f5..1ad51a65774 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -10,7 +10,7 @@ * hence 'loopback'. * * The driver must supply all of the remaining entry points, which are - * listed in vtxfmt.h. The easiest way for a driver to do this is to + * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ #define DRIVER(x) gl##x diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 171ae32ae19..22779cc56a3 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.53 2000/11/24 10:25:05 keithw Exp $ */ +/* $Id: dlist.c,v 1.54 2000/11/24 15:21:59 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1659,7 +1659,7 @@ static void save_Enable( GLenum cap ) -static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) +void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -1676,8 +1676,7 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) } -static void save_EvalMesh2( - GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) +void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; @@ -4931,8 +4930,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize ) table->DrawPixels = save_DrawPixels; table->Enable = save_Enable; table->EndList = _mesa_EndList; - table->EvalMesh1 = save_EvalMesh1; - table->EvalMesh2 = save_EvalMesh2; + table->EvalMesh1 = _mesa_save_EvalMesh1; + table->EvalMesh2 = _mesa_save_EvalMesh2; table->Finish = _mesa_Finish; table->Flush = _mesa_Flush; table->Fogf = save_Fogf; diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index 7ec6c2e681b..5d6faf97afa 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -1,4 +1,4 @@ -/* $Id: dlist.h,v 1.8 2000/11/22 07:32:16 joukj Exp $ */ +/* $Id: dlist.h,v 1.9 2000/11/24 15:21:59 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -66,5 +66,9 @@ _mesa_alloc_opcode( GLcontext *ctx, GLuint sz, void (*destroy)( GLcontext *, void * ), void (*print)( GLcontext *, void * ) ); +extern void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); +extern void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ); + + #endif diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index af274eabcea..07571cd9656 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -1,4 +1,4 @@ -/* $Id: light.c,v 1.28 2000/11/24 10:25:05 keithw Exp $ */ +/* $Id: light.c,v 1.29 2000/11/24 15:21:59 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -601,14 +601,14 @@ void gl_update_material( GLcontext *ctx, struct gl_material *mat = &ctx->Light.Material[0]; COPY_4FV( mat->Specular, src[0].Specular ); foreach (light, list) { - ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular); + SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular); } } if (bitmask & BACK_SPECULAR_BIT) { struct gl_material *mat = &ctx->Light.Material[1]; COPY_4FV( mat->Specular, src[1].Specular ); foreach (light, list) { - ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular); + SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular); } } diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 457aa1c85fc..b8b608e356c 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -1,5 +1,6 @@ #include "mtypes.h" #include "mem.h" +#include "dlist.h" #include "vtxfmt.h" #include "t_context.h" @@ -149,24 +150,16 @@ _tnl_CreateContext( GLcontext *ctx ) _tnl_reset_input( ctx, 0, 0 ); /* initially outside begin/end */ - tnl->_CurrentFlag = (VERT_NORM | - VERT_INDEX | - VERT_RGBA | - VERT_SPEC_RGB | - VERT_FOG_COORD | - VERT_EDGE | - VERT_TEX0_12 | - VERT_TEX1_12 | - VERT_TEX2_12 | - VERT_TEX3_12 | - VERT_MATERIAL); - + tnl->_CurrentTex3Flag = 0; + tnl->_CurrentTex4Flag = 0; tnl->_CurrentPrimitive = GL_POLYGON+1; /* Hook our functions into exec and compile dispatch tables. */ - _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); _mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt ); + _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); + ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ + ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; /* Set a few default values in the driver struct. */ @@ -250,7 +243,8 @@ _tnl_wakeup_exec( GLcontext *ctx ) /* Special state not restored by other methods: */ - _tnl_recalc_current_flag( ctx ); + _tnl_validate_current_tex_flags( ctx, ~0 ); + } void @@ -262,5 +256,7 @@ _tnl_wakeup_save_exec( GLcontext *ctx ) _tnl_wakeup_exec( ctx ); _mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt ); + ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */ + ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2; } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 5f6de86aac0..720db4b7f9d 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -1,5 +1,5 @@ -/* $Id: t_context.h,v 1.4 2000/11/24 10:25:12 keithw Exp $ */ +/* $Id: t_context.h,v 1.5 2000/11/24 15:22:00 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -91,24 +91,24 @@ #define VERT_EDGE 0x200 /* glEdgeFlag */ #define VERT_MATERIAL 0x400 /* glMaterial */ #define VERT_END_VB 0x800 /* end vb marker */ -#define VERT_TEX0_12 0x1000 -#define VERT_TEX0_3 0x2000 -#define VERT_TEX0_4 0x4000 -#define VERT_TEX1_12 0x8000 -#define VERT_TEX1_3 0x10000 -#define VERT_TEX1_4 0x20000 -#define VERT_TEX2_12 0x40000 -#define VERT_TEX2_3 0x80000 -#define VERT_TEX2_4 0x100000 -#define VERT_TEX3_12 0x200000 -#define VERT_TEX3_3 0x400000 -#define VERT_TEX3_4 0x800000 +#define VERT_TEX0 0x1000 +#define VERT_TEX1 0x2000 +#define VERT_TEX2 0x3000 +#define VERT_TEX3 0x4000 +#define VERT_TEX4 0x10000 +#define VERT_TEX5 0x20000 +#define VERT_TEX6 0x30000 +#define VERT_TEX7 0x40000 +#define VERT_TEX8 0x100000 +#define VERT_TEX9 0x200000 +#define VERT_TEX10 0x300000 +#define VERT_TEX11 0x400000 #define VERT_EVAL_C1 0x1000000 /* could reuse OBJ bits for this? */ #define VERT_EVAL_C2 0x2000000 /* - or just use 3 bits */ #define VERT_EVAL_P1 0x4000000 /* */ #define VERT_EVAL_P2 0x8000000 /* */ #define VERT_SPEC_RGB 0x10000000 -#define VERT_FOG_COORD 0x20000000 /* internal use only, currently */ +#define VERT_FOG_COORD 0x20000000 #define VERT_EYE VERT_BEGIN /* reuse */ #define VERT_WIN VERT_END /* reuse */ @@ -117,7 +117,6 @@ /* Shorthands. */ -#define VERT_TEX0_SHIFT 11 #define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \ VERT_EVAL_C2|VERT_EVAL_P2) @@ -126,43 +125,30 @@ #define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23) #define VERT_OBJ_ANY VERT_OBJ_2 -#define VERT_TEX0_123 (VERT_TEX0_3|VERT_TEX0_12) -#define VERT_TEX0_1234 (VERT_TEX0_4|VERT_TEX0_123) -#define VERT_TEX0_ANY VERT_TEX0_12 - -#define VERT_TEX1_123 (VERT_TEX1_3|VERT_TEX1_12) -#define VERT_TEX1_1234 (VERT_TEX1_4|VERT_TEX1_123) -#define VERT_TEX1_ANY VERT_TEX1_12 - -#define VERT_TEX2_123 (VERT_TEX2_3|VERT_TEX2_12) -#define VERT_TEX2_1234 (VERT_TEX2_4|VERT_TEX2_123) -#define VERT_TEX2_ANY VERT_TEX2_12 - -#define VERT_TEX3_123 (VERT_TEX3_3|VERT_TEX3_12) -#define VERT_TEX3_1234 (VERT_TEX3_4|VERT_TEX3_123) -#define VERT_TEX3_ANY VERT_TEX3_12 - -#define VERT_TEX_ANY_ANY (VERT_TEX0_ANY|VERT_TEX1_ANY| \ - VERT_TEX2_ANY|VERT_TEX3_ANY) - -#define NR_TEXSIZE_BITS 3 -#define VERT_TEX_ANY(i) (VERT_TEX0_ANY << ((i) * NR_TEXSIZE_BITS)) - -#define VERT_FIXUP (VERT_TEX0_ANY | \ - VERT_TEX1_ANY | \ - VERT_TEX2_ANY | \ - VERT_TEX3_ANY | \ - VERT_RGBA | \ - VERT_SPEC_RGB | \ - VERT_FOG_COORD | \ - VERT_INDEX | \ - VERT_EDGE | \ +#define VERT_TEX0_SHIFT 11 +#define VERT_TEX(i) (VERT_TEX0 << i) +#define VERT_TEX_ANY (VERT_TEX0 | \ + VERT_TEX1 | \ + VERT_TEX2 | \ + VERT_TEX3 | \ + VERT_TEX4 | \ + VERT_TEX5 | \ + VERT_TEX6 | \ + VERT_TEX7 | \ + VERT_TEX8 | \ + VERT_TEX9 | \ + VERT_TEX10 | \ + VERT_TEX11) + +#define VERT_FIXUP (VERT_TEX_ANY | \ + VERT_RGBA | \ + VERT_SPEC_RGB | \ + VERT_FOG_COORD | \ + VERT_INDEX | \ + VERT_EDGE | \ VERT_NORM) -#define VERT_DATA (VERT_TEX0_ANY | \ - VERT_TEX1_ANY | \ - VERT_TEX2_ANY | \ - VERT_TEX3_ANY | \ +#define VERT_DATA (VERT_TEX_ANY | \ VERT_RGBA | \ VERT_SPEC_RGB | \ VERT_FOG_COORD | \ @@ -256,6 +242,7 @@ struct immediate GLuint Start, Count; GLuint LastData; /* count or count+1 */ GLuint AndFlag, OrFlag; + GLuint Tex3Flag, Tex4Flag; /* keep track of texcoord sizes */ GLuint BeginState, SavedBeginState; GLuint LastPrimitive; @@ -264,11 +251,6 @@ struct immediate GLuint ArrayEltFlush; GLuint FlushElt; - GLuint TF1[MAX_TEXTURE_UNITS]; /* precalc'ed for glTexCoord */ - GLuint TF2[MAX_TEXTURE_UNITS]; - GLuint TF3[MAX_TEXTURE_UNITS]; - GLuint TF4[MAX_TEXTURE_UNITS]; - GLuint Primitive[VB_SIZE]; /* GLubyte would do... */ GLuint NextPrimitive[VB_SIZE]; @@ -338,6 +320,8 @@ typedef struct vertex_buffer GLuint PurgeFlags; GLuint IndirectCount; /* defaults to count */ GLuint OrFlag, SavedOrFlag; + GLuint Tex3Flag, Tex4Flag; + GLuint SavedTex3Flag, SavedTex4Flag; GLuint EarlyCull; GLuint Culled, CullDone; @@ -457,10 +441,7 @@ typedef GLuint (*clip_poly_func)( struct vertex_buffer *VB, #define PIPE_OP_NORM_XFORM 0x2 #define PIPE_OP_LIGHT 0x4 #define PIPE_OP_FOG 0x8 -#define PIPE_OP_TEX0 0x10 -#define PIPE_OP_TEX1 0x20 -#define PIPE_OP_TEX2 0x40 -#define PIPE_OP_TEX3 0x80 +#define PIPE_OP_TEX 0x10 #define PIPE_OP_RAST_SETUP_0 0x100 #define PIPE_OP_RAST_SETUP_1 0x200 #define PIPE_OP_RENDER 0x400 @@ -561,6 +542,8 @@ typedef struct tnl_context { GLuint _ArrayFlags; GLuint _ArraySummary; /* Like flags, but no size information */ GLuint _ArrayNewState; /* Tracks which arrays have been changed. */ + GLuint _ArrayTex3Flag; + GLuint _ArrayTex4Flag; /* Pipeline stages - shared between the two pipelines, @@ -592,7 +575,8 @@ typedef struct tnl_context { shade_func *_shade_func_tab; /* Current shading function table */ GLenum _CurrentPrimitive; /* Prim or GL_POLYGON+1 */ - GLuint _CurrentFlag; + GLuint _CurrentTex3Flag; + GLuint _CurrentTex4Flag; GLboolean _ReplayHardBeginEnd; /* Display list execution of rect, etc */ diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index 42b9d051556..082f53a43ab 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -1,4 +1,4 @@ -/* $Id: t_pipeline.c,v 1.4 2000/11/24 10:25:12 keithw Exp $ */ +/* $Id: t_pipeline.c,v 1.5 2000/11/24 15:22:00 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -67,10 +67,7 @@ void _tnl_print_pipe_ops( const char *msg, GLuint flags ) (flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "", (flags & PIPE_OP_LIGHT) ? "light, " : "", (flags & PIPE_OP_FOG) ? "fog, " : "", - (flags & PIPE_OP_TEX0) ? "tex-0, " : "", - (flags & PIPE_OP_TEX1) ? "tex-1, " : "", - (flags & PIPE_OP_TEX2) ? "tex-2, " : "", - (flags & PIPE_OP_TEX3) ? "tex-3, " : "", + (flags & PIPE_OP_TEX) ? "tex-gen/tex-mat, " : "", (flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "", (flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "", (flags & PIPE_OP_RENDER) ? "render, " : ""); @@ -164,16 +161,9 @@ void _tnl_pipeline_init( GLcontext *ctx ) -#define MINIMAL_VERT_DATA (VERT_DATA & ~(VERT_TEX0_4 | \ - VERT_TEX1_4 | \ - VERT_TEX2_4 | \ - VERT_TEX3_4 | \ - VERT_EVAL_ANY)) +#define MINIMAL_VERT_DATA (VERT_DATA & ~VERT_EVAL_ANY) -#define VERT_CURRENT_DATA (VERT_TEX0_1234 | \ - VERT_TEX1_1234 | \ - VERT_TEX2_1234 | \ - VERT_TEX3_1234 | \ +#define VERT_CURRENT_DATA (VERT_TEX_ANY | \ VERT_RGBA | \ VERT_SPEC_RGB | \ VERT_FOG_COORD | \ @@ -197,7 +187,7 @@ static void build_full_precalc_pipeline( GLcontext *ctx ) GLuint changed_ops = 0; GLuint oldoutputs = pre->outputs; GLuint oldinputs = pre->inputs; - GLuint fallback = (VERT_CURRENT_DATA & tnl->_CurrentFlag & + GLuint fallback = (VERT_CURRENT_DATA & ~tnl->_ArraySummary); GLuint changed_outputs = (tnl->_ArrayNewState | (fallback & cva->orflag)); @@ -414,6 +404,7 @@ void _tnl_update_pipelines( GLcontext *ctx ) cva->orflag != cva->last_orflag || tnl->_ArrayFlags != cva->last_array_flags) { + GLuint j; GLuint flags = VERT_WIN; if (ctx->Visual.RGBAflag) { @@ -423,20 +414,10 @@ void _tnl_update_pipelines( GLcontext *ctx ) } else flags |= VERT_INDEX; - if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY) - flags |= VERT_TEX0_ANY; - - if (ctx->Texture._ReallyEnabled & TEXTURE1_ANY) - flags |= VERT_TEX1_ANY; - -#if MAX_TEXTURE_UNITS > 2 - if (ctx->Texture._ReallyEnabled & TEXTURE2_ANY) - flags |= VERT_TEX2_ANY; -#endif -#if MAX_TEXTURE_UNITS > 3 - if (ctx->Texture._ReallyEnabled & TEXTURE3_ANY) - flags |= VERT_TEX3_ANY; -#endif + for (j = 0 ; j < ctx->Const.MaxTextureUnits ; j++) { + if (ctx->Texture.Unit[j]._ReallyEnabled) + flags |= VERT_TEX(j); + } if (ctx->Polygon._Unfilled) flags |= VERT_EDGE; @@ -445,16 +426,8 @@ void _tnl_update_pipelines( GLcontext *ctx ) flags |= VERT_FOG_COORD; if (ctx->RenderMode==GL_FEEDBACK) { - flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM | VERT_EDGE - | VERT_TEX0_ANY - | VERT_TEX1_ANY -#if MAX_TEXTURE_UNITS > 2 - | VERT_TEX2_ANY -#endif -#if MAX_TEXTURE_UNITS > 3 - | VERT_TEX3_ANY -#endif - ); + flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM | + VERT_EDGE | VERT_TEX_ANY); } tnl->_RenderFlags = flags; |