diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.h | 2 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 9 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 1 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 20 |
6 files changed, 0 insertions, 42 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 95b56895793..8b3f5adb9f9 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -78,15 +78,6 @@ brw_new_shader_program(struct gl_context *ctx, GLuint name) } GLboolean -brw_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - if (!_mesa_ir_compile_shader(ctx, shader)) - return GL_FALSE; - - return GL_TRUE; -} - -GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { struct brw_context *brw = brw_context(ctx); diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 7d653327e30..ee68095fceb 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -243,7 +243,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions ) functions->NewShader = brw_new_shader; functions->NewShaderProgram = brw_new_shader_program; - functions->CompileShader = brw_compile_shader; functions->LinkShader = brw_link_shader; } diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 90771e1f503..c40d7bfae0a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -468,8 +468,6 @@ void emit_xpd(struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1); -GLboolean brw_compile_shader(struct gl_context *ctx, - struct gl_shader *shader); GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type); struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 0947672a081..34d67b5bac8 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -602,15 +602,6 @@ struct dd_function_table { */ /*@{*/ /** - * Called when a shader is compiled. - * - * Note that not all shader objects get ShaderCompile called on - * them. Notably, the shaders containing builtin functions do not - * have CompileShader() called, so if lowering passes are done they - * need to also be performed in LinkShader(). - */ - GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader); - /** * Called when a shader program is linked. * * This gives drivers an opportunity to clone the IR and make their diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 62de23bd100..33d91ad594d 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -410,6 +410,5 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver) driver->DeleteShader = _mesa_delete_shader; driver->NewShaderProgram = _mesa_new_shader_program; driver->DeleteShaderProgram = _mesa_delete_shader_program; - driver->CompileShader = _mesa_ir_compile_shader; driver->LinkShader = _mesa_ir_link_shader; } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 9578f42f144..17e0f9953f9 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3094,21 +3094,6 @@ get_mesa_program(struct gl_context *ctx, extern "C" { /** - * Called via ctx->Driver.CompilerShader(). - * This is a no-op. - * XXX can we remove the ctx->Driver.CompileShader() hook? - */ -GLboolean -_mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - assert(shader->CompileStatus); - (void) ctx; - - return GL_TRUE; -} - - -/** * Link a shader. * Called via ctx->Driver.LinkShader() * This actually involves converting GLSL IR into Mesa gl_programs with @@ -3293,11 +3278,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) reparent_ir(shader->ir, shader->ir); ralloc_free(state); - - if (shader->CompileStatus) { - if (!ctx->Driver.CompileShader(ctx, shader)) - shader->CompileStatus = GL_FALSE; - } } |