diff options
Diffstat (limited to 'src/mesa')
389 files changed, 6245 insertions, 62485 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 0cb49e803f6..8c0ebf84c4b 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -154,7 +154,7 @@ tags: clean: -rm -f */*.o -rm -f */*/*.o - -rm -f depend depend.bak libmesa.a libglapi.a + -rm -f depend depend.bak libmesa.a libglapi.a libmesagallium.a -rm -f drivers/*/*.o -rm -f *.pc -rm -f shader/slang/library/*_gc.h diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw index e894c6277d1..b90384d04a7 100644 --- a/src/mesa/Makefile.mgw +++ b/src/mesa/Makefile.mgw @@ -200,7 +200,7 @@ ifeq (1,1) x86/glapi_x86.o: x86/glapi_x86.S $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< else -main/dispatch.o: main/dispatch.c +glapi/glapi_dispatch.o: glapi/glapi_dispatch.c $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< glapi/glapi.o: glapi/glapi.c $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 0726fcb1a7e..0a25dccde56 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -247,8 +247,8 @@ if env['platform'] != 'winddk': ) glapi_sources = [ - 'main/dispatch.c', 'glapi/glapi.c', + 'glapi/glapi_dispatch.c', 'glapi/glapi_getproc.c', 'glapi/glapi_nop.c', 'glapi/glthread.c', diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c deleted file mode 100644 index 0744677d2bd..00000000000 --- a/src/mesa/drivers/allegro/amesa.c +++ /dev/null @@ -1,414 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <allegro.h> -#include "main/buffers.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/mtypes.h" -#include "amesa.h" - - -struct amesa_visual - { - GLvisual *GLVisual; /* inherit from GLvisual */ - GLboolean DBFlag; /* double buffered? */ - GLuint Depth; /* bits per pixel ( >= 15 ) */ - }; - - -struct amesa_buffer - { - GLframebuffer *GLBuffer; /* inherit from GLframebuffer */ - GLuint Width, Height; - BITMAP *Screen; - BITMAP *Background; - BITMAP *Active; - }; - - -struct amesa_context - { - GLcontext *GLContext; /* inherit from GLcontext */ - AMesaVisual Visual; - AMesaBuffer Buffer; - GLuint ClearColor; - GLuint CurrentColor; - }; - - -static void setup_dd_pointers(GLcontext *ctx); - - -/**********************************************************************/ -/***** drawing functions *****/ -/**********************************************************************/ - -#define FLIP(context, y) (context->Buffer->Height - (y) - 1) - -#include "allegro/generic.h" -#include "allegro/direct.h" - - -/**********************************************************************/ -/***** 15-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short) -IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short) -IMPLEMENT_READ_RGBA_SPAN(15, unsigned short) -IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short) -IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short) - - -/**********************************************************************/ -/***** 16-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short) -IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short) -IMPLEMENT_READ_RGBA_SPAN(16, unsigned short) -IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short) -IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short) - - -/**********************************************************************/ -/***** 32-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long) -IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long) -IMPLEMENT_READ_RGBA_SPAN(32, unsigned long) -IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long) -IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long) - - -/**********************************************************************/ -/***** Miscellaneous device driver funcs *****/ -/**********************************************************************/ - -static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - GLboolean ok = GL_TRUE; - - if (bit == DD_FRONT_LEFT_BIT) - context->Buffer->Active = context->Buffer->Screen; - - else if (bit == DD_BACK_LEFT) - { - if (context->Buffer->Background) - context->Buffer->Active = context->Buffer->Background; - else - ok = GL_FALSE; - } - - else - ok = GL_FALSE; - - return ok; - } - - -static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - *width = context->Buffer->Width; - *height = context->Buffer->Height; - } - - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* poll for window size change and realloc software Z/stencil/etc if needed */ - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - get_buffer_size( &newWidth, &newHeight ); - if (buffer->Width != newWidth || buffer->Height != newHeight) { - _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); - } - -} - - -/**********************************************************************/ -/**********************************************************************/ - -static void setup_dd_pointers(GLcontext *ctx) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - /* Initialize all the pointers in the driver struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - - ctx->Driver.UpdateState = setup_dd_pointers; - ctx->Driver.SetBuffer = set_buffer; - ctx->Driver.GetBufferSize = get_buffer_size; - ctx->Driver.Viewport = viewport; - - ctx->Driver.Color = set_color_generic; - ctx->Driver.ClearColor = clear_color_generic; - ctx->Driver.Clear = clear_generic; - ctx->Driver.WriteRGBASpan = write_rgba_span_generic; - ctx->Driver.WriteRGBSpan = write_rgb_span_generic; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic; - ctx->Driver.ReadRGBASpan = read_rgba_span_generic; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic; - - if (context->Buffer->Active != screen) - { - switch (context->Visual->Depth) - { - case 15: - ctx->Driver.WriteRGBASpan = write_rgba_span_15; - ctx->Driver.WriteRGBSpan = write_rgb_span_15; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15; - ctx->Driver.ReadRGBASpan = read_rgba_span_15; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15; - break; - - case 16: - ctx->Driver.WriteRGBASpan = write_rgba_span_16; - ctx->Driver.WriteRGBSpan = write_rgb_span_16; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16; - ctx->Driver.ReadRGBASpan = read_rgba_span_16; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16; - break; - - case 32: - ctx->Driver.WriteRGBASpan = write_rgba_span_32; - ctx->Driver.WriteRGBSpan = write_rgb_span_32; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32; - ctx->Driver.ReadRGBASpan = read_rgba_span_32; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32; - break; - } - } - } - - -/**********************************************************************/ -/***** AMesa Public API Functions *****/ -/**********************************************************************/ - - -AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, - GLint depthSize, GLint stencilSize, GLint accumSize) - { - AMesaVisual visual; - GLbyte redBits, greenBits, blueBits; - - visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual)); - if (!visual) - return NULL; - - switch (depth) - { - case 15: - redBits = 5; - greenBits = 5; - blueBits = 5; - break; - - case 16: - redBits = 5; - greenBits = 6; - blueBits = 5; - break; - - case 24: case 32: - redBits = 8; - greenBits = 8; - blueBits = 8; - break; - - default: - free(visual); - return NULL; - } - - visual->DBFlag = dbFlag; - visual->Depth = depth; - visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */ - dbFlag, /* db_flag */ - GL_FALSE, /* stereo */ - redBits, greenBits, blueBits, 8, - 0, /* index bits */ - depthSize, /* depth bits */ - stencilSize,/* stencil bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - 1 ); - if (!visual->GLVisual) - { - free(visual); - return NULL; - } - - return visual; - } - - -void AMesaDestroyVisual(AMesaVisual visual) - { - _mesa_destroy_visual(visual->GLVisual); - free(visual); - } - - -AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, - GLint width, GLint height) - { - AMesaBuffer buffer; - - buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer)); - if (!buffer) - return NULL; - - buffer->Screen = NULL; - buffer->Background = NULL; - buffer->Active = NULL; - buffer->Width = width; - buffer->Height = height; - - if (visual->DBFlag) - { - buffer->Background = create_bitmap_ex(visual->Depth, width, height); - if (!buffer->Background) - { - free(buffer); - return NULL; - } - } - - buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual); - if (!buffer->GLBuffer) - { - if (buffer->Background) destroy_bitmap(buffer->Background); - free(buffer); - return NULL; - } - - return buffer; - } - - -void AMesaDestroyBuffer(AMesaBuffer buffer) -{ - if (buffer->Screen) destroy_bitmap(buffer->Screen); - if (buffer->Background) destroy_bitmap(buffer->Background); - _mesa_reference_framebuffer(&buffer->GLBuffer, NULL); - free(buffer); -} - - -AMesaContext AMesaCreateContext(AMesaVisual visual, - AMesaContext share) -{ - AMesaContext context; - GLboolean direct = GL_FALSE; - - context = (AMesaContext)calloc(1, sizeof(struct amesa_context)); - if (!context) - return NULL; - - context->Visual = visual; - context->Buffer = NULL; - context->ClearColor = 0; - context->CurrentColor = 0; - context->GLContext = _mesa_create_context(visual->GLVisual, - share ? share->GLContext : NULL, - (void *) context, GL_FALSE ); - if (!context->GLContext) - { - free(context); - return NULL; - } - - return context; -} - - -void AMesaDestroyContext(AMesaContext context) -{ - _mesa_destroy_context(context->GLContext); - free(context); -} - - -GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer) -{ - if (context && buffer) { - set_color_depth(context->Visual->Depth); - if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0) - return GL_FALSE; - - context->Buffer = buffer; - buffer->Screen = screen; - buffer->Active = buffer->Background ? buffer->Background : screen; - - setup_dd_pointers(context->GLContext); - _mesa_make_current(context->GLContext, buffer->GLBuffer); - } - else { - /* XXX I don't think you want to destroy anything here! */ - destroy_bitmap(context->Buffer->Screen); - context->Buffer->Screen = NULL; - context->Buffer->Active = NULL; - context->Buffer = NULL; - _mesa_make_current(NULL, NULL); - } - - return GL_TRUE; -} - - -void AMesaSwapBuffers(AMesaBuffer buffer) -{ - if (buffer->Background) { - blit(buffer->Background, buffer->Screen, - 0, 0, 0, 0, - buffer->Width, buffer->Height); - } -} diff --git a/src/mesa/drivers/allegro/amesa.h b/src/mesa/drivers/allegro/amesa.h deleted file mode 100644 index 852d34cf4f5..00000000000 --- a/src/mesa/drivers/allegro/amesa.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* Allegro (DJGPP) driver by Bernhard Tschirren ([email protected]) */ - - -#ifndef AMESA_H -#define AMESA_H - - -#define AMESA_MAJOR_VERSION 3 -#define AMESA_MINOR_VERSION 3 - - -typedef struct amesa_visual *AMesaVisual; -typedef struct amesa_buffer *AMesaBuffer; -typedef struct amesa_context *AMesaContext; - - -extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, - GLint depthSize, - GLint stencilSize, - GLint accumSize); - -extern void AMesaDestroyVisual(AMesaVisual visual); - -extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, - GLint width, GLint height); - -extern void AMesaDestroyBuffer(AMesaBuffer buffer); - - -extern AMesaContext AMesaCreateContext(AMesaVisual visual, - AMesaContext sharelist); - -extern void AMesaDestroyContext(AMesaContext context); - -extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer); - -extern void AMesaSwapBuffers(AMesaBuffer buffer); - - -#endif /* AMESA_H */ diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h deleted file mode 100644 index bd8b5eb49dd..00000000000 --- a/src/mesa/drivers/allegro/direct.h +++ /dev/null @@ -1,189 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#define DESTINATION(BMP, X, Y, TYPE) \ - ({ \ - BITMAP *_bmp = BMP; \ - \ - (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \ - }) - - -#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \ -static void write_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - if (mask) \ - { \ - while (n--) \ - { \ - if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - d++; rgba++; mask++; \ - } \ - } \ - else \ - { \ - while (n--) \ - { \ - d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - d++; rgba++; \ - } \ - } \ - } - - -#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \ -static void write_rgb_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte rgb[][3], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - if (mask) \ - { \ - while (n--) \ - { \ - if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ - d++; rgb++; mask++; \ - } \ - } \ - else \ - { \ - while (n--) \ - { \ - d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ - d++; rgb++; \ - } \ - } \ - } - - -#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \ -static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE color = context->CurrentColor; \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - while (n--) \ - { \ - if (mask[0]) d[0] = color; \ - d++; mask++; \ - } \ - } - - -#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \ -static void read_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - GLubyte rgba[][4]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - TYPE *d = DESTINATION(bmp, x, y, TYPE); \ - \ - while (n--) \ - { \ - rgba[0][RCOMP] = getr##DEPTH(d[0]); \ - rgba[0][GCOMP] = getg##DEPTH(d[0]); \ - rgba[0][BCOMP] = getb##DEPTH(d[0]); \ - rgba[0][ACOMP] = 255; \ - \ - d++; rgba++; \ - } \ - } - - -#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \ -static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - const GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - rgba++; x++; y++; mask++; \ - } \ - } - - - -#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \ -static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE color = context->CurrentColor; \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \ - x++; y++; mask++; \ - } \ - } - - -#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \ -static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) \ - { \ - int color = *DESTINATION(bmp, x[0], y[0], TYPE); \ - \ - rgba[0][RCOMP] = getr##DEPTH(color); \ - rgba[0][GCOMP] = getg##DEPTH(color); \ - rgba[0][BCOMP] = getb##DEPTH(color); \ - rgba[0][ACOMP] = 255; \ - } \ - \ - x++; y++; rgba++; mask++; \ - } \ - } - diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h deleted file mode 100644 index 4c8af9b95cf..00000000000 --- a/src/mesa/drivers/allegro/generic.h +++ /dev/null @@ -1,234 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -static void clear_color_generic(GLcontext *ctx, const GLfloat color[4]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - GLubyte r, g, b; - CLAMPED_FLOAT_TO_UBYTE(r, color[0]); - CLAMPED_FLOAT_TO_UBYTE(g, color[1]); - CLAMPED_FLOAT_TO_UBYTE(b, color[2]); - context->ClearColor = makecol(r, g, b); - } - - -static void set_color_generic(GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - context->CurrentColor = makecol(red, green, blue); - } - - -static GLbitfield clear_generic(GLcontext *ctx, - GLbitfield mask, GLboolean all, - GLint x, GLint y, - GLint width, GLint height) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - if (mask & GL_COLOR_BUFFER_BIT) - { - if (all) - clear_to_color(context->Buffer->Active, context->ClearColor); - else - rect(context->Buffer->Active, - x, y, x+width-1, y+height-1, - context->ClearColor); - } - - return mask & (~GL_COLOR_BUFFER_BIT); - } - - -static void write_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - if (mask) - { - while (n--) - { - if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; mask++; rgba++; - } - } - else - { - while (n--) - { - putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; rgba++; - } - } - } - - -static void write_rgb_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - if (mask) - { - while(n--) - { - if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); - x++; mask++; rgb++; - } - } - else - { - while (n--) - { - putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); - x++; rgb++; - } - } - } - - -static void write_mono_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - int color = context->CurrentColor; - - y = FLIP(context, y); - - if (mask) - { - while(n--) - { - if (mask[0]) putpixel(bmp, x, y, color); - x++; mask++; - } - } - else - { - while(n--) - { - putpixel(bmp, x, y, color); - x++; - } - } - } - - -static void read_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - while (n--) - { - int color = getpixel(bmp, x, y); - - rgba[0][RCOMP] = getr(color); - rgba[0][GCOMP] = getg(color); - rgba[0][BCOMP] = getb(color); - rgba[0][ACOMP] = 255; - - x++; rgba++; - } - } - - -static void write_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - while (n--) - { - if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; y++; mask++; - } - } - - -static void write_mono_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - int color = context->CurrentColor; - - while (n--) - { - if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color); - x++; y++; mask++; - } - } - - -static void read_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - while (n--) - { - if (mask[0]) - { - int color = getpixel(bmp, x[0], FLIP(context, y[0])); - - rgba[0][RCOMP] = getr(color); - rgba[0][GCOMP] = getg(color); - rgba[0][BCOMP] = getb(color); - rgba[0][ACOMP] = 255; - } - - x++; y++; mask++; rgba++; - } - } - diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 42ab7d4ed60..8e229bbe388 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2131,12 +2131,15 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel); } +#if 0 + /* other work is needed to enable 3D mipmap generation */ else if (target == GL_TEXTURE_3D) { GLint zoffset = 0; _mesa_FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texObj->Name, srcLevel, zoffset); } +#endif else { /* 2D / cube */ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, diff --git a/src/mesa/drivers/d3d/D3DCAPS.CPP b/src/mesa/drivers/d3d/D3DCAPS.CPP deleted file mode 100644 index 80ee91d9222..00000000000 --- a/src/mesa/drivers/d3d/D3DCAPS.CPP +++ /dev/null @@ -1,250 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = fall; \ - } -#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = fall; \ - } - -/*===========================================================================*/ -/* I use this function to handle the fact that the D3D texture blending and */ -/* OpenGL texture blending functions don't map one to one. Also there is the*/ -/* problem with cards not supporting all the D3D functions. So I use the CAPS*/ -/* of the card to make a table of functions that will have defaults for the */ -/* unsupported functions. */ -/* So first I fill the table with the fallback function then I check to see */ -/* if the card supports the requested function. If it does I replace the */ -/* default thats already in the array. Now order does matter as I used an */ -/* enum type in D3DShared.h so that the mapping would be a little easier. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void AlphaBlendTableHAL( PMESAD3DHAL pHAL ) -{ - PMESAD3DSHARED pShared = &pHAL->shared; - int index; - char buffer[128]; - - DPF(( DBG_FUNC, "AlphaBlendTableHAL();" )); - - /* Make the fallback for the Source blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case s_zero: - SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case s_one: - SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case s_dst_color: - SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_dst_color: - SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case s_src_alpha: - SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_src_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case s_dst_alpha: - SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_dst_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case s_src_alpha_saturate: - SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE ); - break; - case s_constant_color: - SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_constant_color: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case s_constant_alpha: - SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_constant_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallback for the Destination blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case d_zero: - DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case d_one: - DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case d_src_color: - DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_src_color: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case d_src_alpha: - DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_src_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case d_dst_alpha: - DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_dst_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case d_constant_color: - DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_constant_color: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case d_constant_alpha: - DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_constant_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallbacks for the texture functions. */ - for( index = 0; index < 4; index++ ) - { - switch( index ) - { - case d3dtblend_decal: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_decalalpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulate: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulatealpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - } - } -} - diff --git a/src/mesa/drivers/d3d/D3DHAL.H b/src/mesa/drivers/d3d/D3DHAL.H deleted file mode 100644 index 2496d164e5c..00000000000 --- a/src/mesa/drivers/d3d/D3DHAL.H +++ /dev/null @@ -1,68 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _D3D_HAL_INC -#define _D3D_HAL_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <windows.h> -#include <ddraw.h> -#include <d3d.h> -#include <stdlib.h> -#include <time.h> -#include "D3DShared.h" -#include "D3DTextureMgr.h" -#include "Debug.h" -/*===========================================================================*/ -/* Defines. */ -/*===========================================================================*/ -#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore(); -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _d3d_hal_struct -{ - MESAD3DSHARED shared; - - GUID guid; - LPDIRECTDRAW lpDD; - LPDIRECTDRAW4 lpDD4; - LPDIRECT3D3 lpD3D3; - LPDIRECT3DDEVICE3 lpD3DDevice; - D3DDEVICEDESC D3DHWDevDesc; - LPDIRECTDRAWSURFACE4 lpDDSPrimary, - lpDDSRender, - lpDDSZbuffer; - LPDIRECT3DVIEWPORT3 lpViewport; - LPDIRECTDRAWCLIPPER lpClipper; - DDPIXELFORMAT ddpf, - ddpfZBuffer; - PTM_OBJECT pTMList; - -} MESAD3DHAL, *PMESAD3DHAL; -/*===========================================================================*/ -/* External function prototypes. */ -/*===========================================================================*/ -extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL ); -extern void TermTMgrHAL( PMESAD3DHAL pHAL ); -extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL ); - -extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ); -extern char *ErrorStringD3D( HRESULT hr ); -extern void FatalShutDown( PMESAD3DHAL pHAL ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern char *errorMsg; - -#endif - diff --git a/src/mesa/drivers/d3d/D3DInit.cpp b/src/mesa/drivers/d3d/D3DInit.cpp deleted file mode 100644 index e21cd21e250..00000000000 --- a/src/mesa/drivers/d3d/D3DInit.cpp +++ /dev/null @@ -1,891 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ); -static void DestroyDevice( PMESAD3DHAL pHAL ); -static void DestroyInterfaces( PMESAD3DHAL pHAL ); - -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ); -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ); -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ); -/*===========================================================================*/ -/* Globals. */ -/*===========================================================================*/ -//char *errorMsg; -/*===========================================================================*/ -/* This function is responable for allocating the actual MESAD3DHAL struct. */ -/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */ -/* context to some extent. All one time allocations/operations get done here.*/ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" PMESAD3DSHARED InitHAL( HWND hwnd ) -{ - PMESAD3DHAL pHAL; - ULONG rc; - - DPF(( DBG_FUNC, "InitHAL();" )); - DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd )); - - /* Allocate the structure and zero it out. */ - pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) ); - if ( pHAL == NULL ) - { - RIP( pHAL, "InitHAL->", "Memory Allocation" ); - return (PMESAD3DSHARED)NULL; - } - memset( pHAL, 0, sizeof(MESAD3DHAL) ); - - /* Get the texture manager going. */ - rc = InitTMgrHAL( pHAL ); - if ( rc == FALSE ) - { - RIP( pHAL, "InitTMgrHAL->", "Failed" ); - return (PMESAD3DSHARED)NULL; - } - - /* Fill in the window parameters if we can. */ - pHAL->shared.hwnd = hwnd; - - /* Parse the user's enviroment variables to generate a debug mask. */ - ReadDBGEnv(); - - return (PMESAD3DSHARED)pHAL; -} -/*===========================================================================*/ -/* This function will unload all the resources that the MESAD3DHAL struct */ -/* has bound to it. The actual structure itself will be freed. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void TermHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "TermHAL();" )); - - /* Check for an empty wrapper structure. */ - if ( pHAL == NULL ) - return; - - /* Kill this texture manager. */ - TermTMgrHAL( pHAL ); - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - FREE( pHAL ); -} -/*===========================================================================*/ -/* This function is used to init and resize the rendering surface as the two*/ -/* are almost the same. First the device and all the surfaces are destoryed */ -/* if they already exist. Next we create a OffScreen rendering surface and */ -/* save some pixelformat info to do color convertions. Next we start to take */ -/* care of getting the most out of the hardware. I use bHardware to determine*/ -/* the state of the device we found in the device enumeration. The enum proc*/ -/* will try for hardware first. I next use a bForceSW to make the enum proc */ -/* choose a software device. So I will try some combinations with HW first */ -/* until I feel I have to set the bForceSW and call this function again. If */ -/* this function is called with no width or height then use the internals. */ -/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */ -/* I should forget the whole thing and fall back to a DDraw span type*/ -/* rendering but what is the point. This way I always know I have a */ -/* D3DDevice and that makes things easier. I do impliment the span */ -/* rendering function for stuff that I haven't done support for such */ -/* as points and lines. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE */ -/*===========================================================================*/ -extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - DDSURFACEDESC2 ddsd2; - D3DDEVICEDESC D3DSWDevDesc; - DDSCAPS2 ddscaps; - DWORD dwCoopFlags, - dwWidth, - dwHeight; - ULONG rc; - - DPF(( DBG_FUNC, "CreateHAL();" )); - -#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \ - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \ - ddsd2.dwFlags = f; - - if ( pHAL == NULL ) - return FALSE; - - /* Use the internal rectangle struct. */ - dwWidth = pShared->rectW.right - pShared->rectW.left; - dwHeight = pShared->rectW.bottom - pShared->rectW.top; - - DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight )); - - /* The dimensions might still be the same so just leave. */ - if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) ) - { - DPF(( DBG_CNTX_WARN, "Context size hasn't changed" )); - return TRUE; - } - - /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */ - if ( (dwWidth == 0) || (dwHeight == 0) ) - return TRUE; - - /* Save the renders dimensions. */ - pShared->dwWidth = dwWidth; - pShared->dwHeight = dwHeight; - - DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight )); - - /*=================================*/ - /* Create all required interfaces. */ - /*=================================*/ - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - /* Create a instance of DDraw using the Primary display driver. */ - rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL ); - if( FAILED(rc) ) - { - RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the DDraw4 interface. */ - rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Direct3D3 interface. */ - rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/ - dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); - rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) ); - return FALSE; - } - - /*==================================================================*/ - /* Get the best device we can and note whether its hardware or not. */ - /*==================================================================*/ - pShared->bForceSW = FALSE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" )); - DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" )); - - /*========================================================================*/ - /* HARDWARE was found. */ - /*========================================================================*/ - if ( pShared->bHardware == TRUE ) - { - /*===================================*/ - /* HARDWARE -> Z-BUFFER. */ - /*===================================*/ - - /* Get a Z-Buffer pixelformat. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Setup our request structure for the Z-buffer surface. */ - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL ); - if ( !FAILED(rc) ) - { - DPF(( DBG_CNTX_INFO, "HW ZBuffer" )); - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" )); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Get the back buffer that was created. */ - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* I have had problems when a complex surface comes back */ - /* with the back buffer being created in SW. Not sure why */ - /* or how this is possable but I'm checking for it here. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy with are Flipable. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - pShared->bFlipable = TRUE; - DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - } - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - pShared->bFlipable = FALSE; - - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Might as well check here too see if this surface is in */ - /* hardware. If nothing else just to be consistant. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - DPF(( DBG_CNTX_INFO, "HW RENDER surface" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - - /*===================================*/ - /* Create D3DDEVICE -> HARDWARE. */ - /*===================================*/ - if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer ); - - rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer ); - if ( FAILED(rc) ) - { - RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Device" )); - pHAL->lpD3DDevice = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "HW Device" )); - } - } - } - } - - /*========================================================================*/ - /* SOFTWARE fallback. */ - /*========================================================================*/ - if ( pHAL->lpD3DDevice == NULL ) - { - DPF(( DBG_CNTX_INFO, "SW fallback :(" )); - - /* Make sure we have no surfaces allocated. Just incase. */ - DestroyAllSurfaces( pHAL ); - - /* Get a software device. */ - pShared->bFlipable = FALSE; - pShared->bForceSW = TRUE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER. */ - /*===================================*/ - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary = NULL; - } - else - { - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" )); - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "SW Flip/Complex" )); - pShared->bFlipable = TRUE; - } - } - } - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - else - { - DPF(( DBG_CNTX_INFO, "SW RENDER surface" )); - - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - } - } - - /*===================================*/ - /* Create D3DDEVICE -> SOFTWARE. */ - /*===================================*/ - if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - DPF(( DBG_CNTX_INFO, "SW Device" )); - } - } - - /*==============================================================================*/ - /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */ - /*==============================================================================*/ - memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) ); - pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT ); - rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) ); - return FALSE; - } - DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf ); - DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat ); - - /* Get a copy of what the D3DDevice supports for later use. */ - memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get a copy of the pixel convertion stuff for direct buffer access. */ - Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel ); - AlphaBlendTableHAL( pHAL ); - - /* We must prime the Begin/End scene for SwapBuffers to work. */ - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - return FALSE; - } - -#undef InitDDSD2 - - return TRUE; -} -/*===========================================================================*/ -/* This function will make sure a viewport is created and set for the device*/ -/* in the supplied structure. If a rect is supplied then it will be used for*/ -/* the viewport otherwise the current setting in the strucute will be used. */ -/* Note that the rect is relative to the window. So left/top must be 0,0 to */ -/* use the whole window else there is scissoring going down. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DVIEWPORT2 vdData; - ULONG rc; - POINT pt; - - DPF(( DBG_FUNC, "SetViewportHAL();" )); - - /* Make sure we have enough info. */ - if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice ) - { - DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" )); - return FALSE; - } - - /* TODO: this is just a temp fix to stop redundant changes. */ - if ( pRect && - (pShared->rectV.left == pRect->left) && - (pShared->rectV.right == pRect->right) && - (pShared->rectV.top == pRect->top) && - (pShared->rectV.bottom == pRect->bottom) ) - { - DPF(( DBG_CNTX_WARN, "Redundant viewport" )); - return TRUE; - } - - DPF(( DBG_CNTX_INFO, "Current Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) )); - DPF(( DBG_CNTX_INFO, "New Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) )); - - /* Update the current viewport rect if one is supplied. */ - if ( pRect ) - memcpy( &pShared->rectV, pRect, sizeof(RECT) ); - - /* Build the request structure. */ - memset( &vdData, 0, sizeof(D3DVIEWPORT2) ); - vdData.dwSize = sizeof(D3DVIEWPORT2); - vdData.dwX = pShared->rectV.left; - vdData.dwY = pShared->rectV.top; - vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left); - vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top); - - if ( !vdData.dwWidth || !vdData.dwHeight ) - { - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - vdData.dwX = pShared->rectW.left; - vdData.dwY = pShared->rectW.top; - vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left); - vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top); - memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) ); - } - - // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, - // and dvMaxZ members define the non-normalized post-perspective - // 3-D view volume which is visible to the viewer. In most cases, - // dvClipX is set to -1.0 and dvClipY is set to the inverse of - // the viewport's aspect ratio on the target surface, which can be - // calculated by dividing the dwHeight member by dwWidth. Similarly, - // the dvClipWidth member is typically 2.0 and dvClipHeight is set - // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ - // are usually set to 0.0 and 1.0. - vdData.dvClipX = -1.0f; - vdData.dvClipWidth = 2.0f; - vdData.dvClipY = 1.0f; - vdData.dvClipHeight = 2.0f; - vdData.dvMaxZ = maxZ; - vdData.dvMinZ = minZ; - - DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ )); - - /* I'm going to destroy the viewport everytime as when we size we will */ - /* have a new D3DDevice. As this area doesn't need to be fast... */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "DeleteViewport" )); - - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - rc = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" )); - return FALSE; - } - - /* Update the device with the new viewport. */ - pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport ); - pHAL->lpViewport->SetViewport2( &vdData ); - pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport ); - - return TRUE; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ) -{ - DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid; - - DPF(( DBG_FUNC, "EnumSurfacesHook();" )); - - if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) ); - - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This is the callback proc to get a Z-Buffer. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ) -{ - DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid; - - DPF(( DBG_FUNC, "EnumZBufferHook();" )); - - /* If this is ANY type of depth-buffer, stop. */ - if( pddpf->dwFlags == DDPF_ZBUFFER ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) ); - - /* I feel if the hardware supports this low then lets use it. Could get ugly. */ - if( pddpf->dwZBufferBitDepth >= 8 ) - { - return D3DENUMRET_CANCEL; - } - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function handles the callback for the D3DDevice enumeration. Good */ -/* god who's idea was this? The D3D wrapper has two variable related to what*/ -/* kind of device we want and have. First we have a Bool that is set if we */ -/* have allocated a HW device. We always look for the HW device first. The */ -/* other variable is used to force SW. If we have run into a case that we */ -/* want to fallback to SW then we set this. We will fallback if we cannot */ -/* texture in video memory (among others). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid; - LPD3DDEVICEDESC pChoice = lpD3DHWDesc; - - DPF(( DBG_FUNC, "EnumDeviceHook();" )); - - /* Determine if which device description is valid. */ - if ( pChoice->dcmColorModel == 0 ) - pChoice = lpD3DHELDesc; - - /* Make sure we always have a GUID. */ - memcpy( &pHAL->guid, lpGuid, sizeof(GUID) ); - - /* This controls whether we will except HW or not. */ - if ( pHAL->shared.bForceSW == TRUE ) - { - return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK; - } - - /* Always try for hardware. */ - if ( pChoice == lpD3DHWDesc ) - { - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function will destroy any and all surfaces that this context has */ -/* allocated. If there is a clipper object then it will also be destoryed as*/ -/* it is part of the Primary Surface. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyAllSurfaces();" )); - - DX_RESTORE( pHAL->lpDDSPrimary ); - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer); - - if ( pHAL->lpDDSRender ) - { - pHAL->lpDDSRender->Unlock( NULL ); - - /* If this isn't a Flipable surface then we must clean up the render. */ - if ( pHAL->shared.bFlipable == FALSE) - { - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" )); - pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL ); - } - - DPF(( DBG_CNTX_INFO, "Release RENDER" )); - refCount = pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - } - } - - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Release ZBuffer" )); - pHAL->lpDDSZbuffer->Unlock( NULL ); - refCount = pHAL->lpDDSZbuffer->Release(); - pHAL->lpDDSZbuffer = NULL; - } - - if ( pHAL->lpClipper ) - { - DPF(( DBG_CNTX_INFO, "Release Clipper" )); - refCount = pHAL->lpClipper->Release(); - pHAL->lpClipper = NULL; - } - - if ( pHAL->lpDDSPrimary ) - { - pHAL->lpDDSPrimary->Unlock( NULL ); - - DPF(( DBG_CNTX_INFO, "Release PRIMARY" )); - refCount = pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyDevice( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyDevice();" )); - - /* Kill the D3D stuff if exists. */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "Delete Viewport" )); - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - - DPF(( DBG_CNTX_INFO, "Release Viewport" )); - refCount = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - if ( pHAL->lpD3DDevice != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release D3DDevice" )); - refCount = pHAL->lpD3DDevice->EndScene(); - refCount = pHAL->lpD3DDevice->Release(); - pHAL->lpD3DDevice = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyInterfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyInterfaces();" )); - - if ( pHAL->lpD3D3 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release Direct3D3" )); - refCount = pHAL->lpD3D3->Release(); - pHAL->lpD3D3 = NULL; - } - - if ( pHAL->lpDD4 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw4" )); - refCount = pHAL->lpDD4->Release(); - pHAL->lpDD4 = NULL; - } - - if ( pHAL->lpDD != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw" )); - refCount = pHAL->lpDD->Release(); - pHAL->lpDD = NULL; - } -} -/*===========================================================================*/ -/* This function will first send (not post) a message to the client window */ -/* that this context is using. The client will respond by unbinding itself */ -/* and binding the 'default' context. This allows the API to be supported */ -/* until the window can be destroyed. Finally we post the quit message to */ -/* the client in hopes to end the application. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void FatalShutDown( PMESAD3DHAL pHAL ) -{ - /* Whip this baby in too try and support the API until we die... */ - if ( pHAL ) - SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L ); - - /* Close the client application down. */ - PostQuitMessage( 0 ); -} - diff --git a/src/mesa/drivers/d3d/D3DMESA.H b/src/mesa/drivers/d3d/D3DMESA.H deleted file mode 100644 index 71a7cd8aedf..00000000000 --- a/src/mesa/drivers/d3d/D3DMESA.H +++ /dev/null @@ -1,84 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef D3D_MESA_H -#define D3D_MESA_H -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <windows.h> -#include <ddraw.h> -#include <d3d.h> -#include "matrix.h" -#include "context.h" -#include "mtypes.h" -#include "vb.h" -#include "D3DShared.h" -#include "Debug.h" -#include "NULLProcs.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define FLIP(h,y) (h-y) -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -struct __extensions__ -{ - PROC proc; - char *name; -}; - -typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -typedef struct D3D_mesa_context -{ - PMESAD3DSHARED pShared; - - GLcontext *gl_ctx; /* The core GL/Mesa context */ - GLvisual *gl_visual; /* Describes the buffers */ - GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ - - HDC hdc; - WNDPROC hOldProc; - - UCHAR rClear, /* Current clear colors. */ - gClear, - bClear, - aClear, - rCurrent, /* Current rendering colors. */ - gCurrent, - bCurrent, - aCurrent; - - struct D3D_mesa_context *next; - -} D3DMESACONTEXT, *PD3DMESACONTEXT; -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)]; - -#endif - diff --git a/src/mesa/drivers/d3d/D3DRaster.cpp b/src/mesa/drivers/d3d/D3DRaster.cpp deleted file mode 100644 index 41e42ad94ce..00000000000 --- a/src/mesa/drivers/d3d/D3DRaster.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* This function clears the context bound to the supplied shared context. */ -/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */ -/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/ -/* of the rect to be cleared relative to the window. The color is always a */ -/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */ -/* */ -/* TODO: this can be redone to be called by Mesa directly. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DRECT d3dRect; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "CleaHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) ) - return; -#endif - - if ( bAll ) - { - /* I assume my viewport is valid. */ - d3dRect.lX1 = pShared->rectV.left; - d3dRect.lY1 = pShared->rectV.top; - d3dRect.lX2 = pShared->rectV.right; - d3dRect.lY2 = pShared->rectV.bottom; - } - else - { - d3dRect.lX1 = pShared->rectV.left + x; - d3dRect.lY1 = pShared->rectV.top + y; - d3dRect.lX2 = d3dRect.lX1 + cx; - d3dRect.lY2 = d3dRect.lY1 + cy; - } - -#ifdef D3D_DEBUG - rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); -#endif -} -/*===========================================================================*/ -/* Well this is the guts of it all. Here we rasterize the primitives that */ -/* are in their final form. OpenGL has done all the lighting, transfomations*/ -/* and clipping at this point. */ -/* */ -/* TODO: I'm not sure if I want to bother to check for errors on this call. */ -/* The overhead kills me... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "DrawPrimitveHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount )); - - rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); - if ( FAILED(rc) ) - { - RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -#endif -} -/*===========================================================================*/ -/* This call will handle the swapping of the buffers. Now I didn't bother */ -/* to support single buffered so this will be used for glFlush() as its all */ -/* the same. So first we do an EndScene as we are always considered to be in*/ -/* a BeginScene because when we leave we do a BeginScene. Now note that when*/ -/* the context is created in the first place we do a BeginScene also just to */ -/* get things going. The call will use either Flip/blt based on the type of */ -/* surface was created for rendering. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SwapBuffersHAL();" )); - DPF(( DBG_ALL_PROFILE, "=================SWAP===================" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - /* Make sure we have enough info. */ - if ( pHAL->lpDDSPrimary != NULL ) - { - rc = pHAL->lpD3DDevice->EndScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) ); - } - - if ( pShared->bFlipable ) - { - DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" )); - rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - } - else - { - DPF(( DBG_CNTX_PROFILE, "Swap->Blt" )); - rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - } - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) ); - } - - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - } - } -#else - pHAL->lpD3DDevice->EndScene(); - - if ( pShared->bFlipable ) - pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - else - pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - - pHAL->lpD3DDevice->BeginScene(); - -#endif -} -/*===========================================================================*/ -/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */ -/* Using this function requires all the types to be defined by including the */ -/* D3D header file. */ -/* */ -/* TODO: would be much better to get ride of all these calls per VBRender. */ -/* I feel I should get this call into SetRenderStates() the RenderVB. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SetStateHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) ); - } - -#else - pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); -#endif -} - - - - - - - - diff --git a/src/mesa/drivers/d3d/D3DShared.h b/src/mesa/drivers/d3d/D3DShared.h deleted file mode 100644 index cc629e21111..00000000000 --- a/src/mesa/drivers/d3d/D3DShared.h +++ /dev/null @@ -1,154 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef D3D_MESA_ALL_H -#define D3D_MESA_ALL_H - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <stdio.h> -#include <string.h> -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -#define TM_ACTION_LOAD 0x01 -#define TM_ACTION_BIND 0x02 -#define TM_ACTION_UPDATE 0x04 - -#define UM_FATALSHUTDOWN (WM_USER+42) -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -#define ALLOC(cb) malloc( (cb) ) -#define FREE(p) { free( (p) ); (p) = NULL; } -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _pixel_convert -{ - int cb, /* Count in bytes of one pixel. */ - rShift, /* Shift count that postions each componet. */ - gShift, - bShift, - aShift; - float rScale, /* Value that scales a color that ranges 0.0 -> 1.0 */ - gScale, /* to this pixel format. */ - bScale, - aScale; - DWORD dwRMask, /* Color mask per component. */ - dwGMask, - dwBMask, - dwAMask; - -} PIXELINFO, *PPIXELINFO; - - -typedef struct _d3d_shared_info -{ - HWND hwnd; - BOOL bWindow, - bFlipable, - bForceSW, - bHardware; - RECT rectW, /* Window size and postion in screen space. */ - rectV; /* Viewport size and postion. */ - DWORD dwWidth, /* Current render size for quick checks. */ - dwHeight; - - PIXELINFO pixel; - DWORD dwSrcBlendCaps[14], /* See D3DCAPS.CPP */ - dwDestBlendCaps[14], - dwTexFunc[4]; - -} MESAD3DSHARED, *PMESAD3DSHARED; - -typedef struct _render_options -{ - BOOL bForceSoftware, /* TODO: Add user switches. */ - bStretchtoPrimary; - -} USER_CTRL, *PUSER_CRTL; - -enum { s_zero = 0, - s_one, - s_dst_color, - s_one_minus_dst_color, - s_src_alpha, - s_one_minus_src_alpha, - s_dst_alpha, - s_one_minus_dst_alpha, - s_src_alpha_saturate, - s_constant_color, - s_one_minus_constant_color, - s_constant_alpha, - s_one_minus_constant_alpha }; - -enum { d_zero = 0, - d_one, - d_src_color, - d_one_minus_src_color, - d_src_alpha, - d_one_minus_src_alpha, - d_dst_alpha, - d_one_minus_dst_alpha, - d_constant_color, - d_one_minus_constant_color, - d_constant_alpha, - d_one_minus_constant_alpha }; - -enum { d3dtblend_decal = 0, - d3dtblend_decalalpha, - d3dtblend_modulate, - d3dtblend_modulatealpha }; - -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -PMESAD3DSHARED InitHAL( HWND hwnd ); -void TermHAL( PMESAD3DSHARED pShared ); -BOOL CreateHAL( PMESAD3DSHARED pShared ); -BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ); - -void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ); -void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ); -void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ); - -void SwapBuffersHAL( PMESAD3DSHARED pShared ); -DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ); -void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ); -void UpdateScreenPosHAL( PMESAD3DSHARED pShared ); -void GetPixelInfoHAL( PMESAD3DSHARED pShared, PPIXELINFO pPixel ); -BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ); -void DisableTMgrHAL( PMESAD3DSHARED pShared ); - - -int SaveDIBitmap( char *filename, BITMAPINFO *info, void *bits ); -int ARGB_SaveBitmap( char *filename, int width, int height, unsigned char *pARGB ); -int BGRA_SaveBitmap( char *filename, int width, int height, unsigned char *pBGRA ); -int BGR_SaveBitmap( char *filename, int width, int height, unsigned char *pBGR ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern float g_DepthScale, /* Mesa needs to scale Z in SW. The HAL */ - g_MaxDepth; /* doesn't but I wanted SW still to work.*/ - -#ifdef __cplusplus -} -#endif - -#endif - - - diff --git a/src/mesa/drivers/d3d/D3DTEXT.CPP b/src/mesa/drivers/d3d/D3DTEXT.CPP deleted file mode 100644 index 39855b65fa9..00000000000 --- a/src/mesa/drivers/d3d/D3DTEXT.CPP +++ /dev/null @@ -1,576 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "d3dText.h" - -/*============================================================================= - - 1 - ------ - | | - 6 | | 2 - | 7 | - ------ - | | - 5 | | 3 - | | - ------ - 4 - - TL_0 TR_0 -TLL TL_1 TR_1 TRR - -MLL_0 ML_0 MR_0 MRR_0 -MLL_1 ML_1 MR_1 MRR_1 - -BLL BL_0 BR_0 BRR - BL_1 BR_1 - -=============================================================================*/ - -#define TLL 0 -#define TRR 1 -#define TL_0 2 -#define TL_1 3 -#define TR_0 4 -#define TR_1 5 - -#define MLL_0 6 -#define MLL_1 7 -#define MRR_0 8 -#define MRR_1 9 - -#define ML_0 10 -#define ML_1 11 -#define MR_0 12 -#define MR_1 13 - -#define BL_0 14 -#define BL_1 15 -#define BR_0 16 -#define BR_1 17 -#define BLL 18 -#define BRR 19 - -#define BIT1 0x00000001 -#define BIT2 0x00000002 -#define BIT3 0x00000004 -#define BIT4 0x00000008 -#define BIT5 0x00000010 -#define BIT6 0x00000020 -#define BIT7 0x00000040 - -#define TOP BIT4 -#define MIDDLE BIT7 -#define BOTTOM BIT1 -#define TLEFT BIT5 -#define BLEFT BIT6 -#define LEFT (TLEFT|BLEFT) -#define TRIGHT BIT3 -#define BRIGHT BIT2 -#define RIGHT (TRIGHT|BRIGHT) -#define ALL 0xFFFFFFFF - -/*===========================================================================*/ -/* This is the static array that will map the ASCII value of the character */ -/* being draw to the bit mask that will be scan converted to the LED display.*/ -/*===========================================================================*/ -DWORD textBitMasks[] = -{ - 0xFFFFFFFF, // 000 - 0xFFFFFFFF, // 001 - 0xFFFFFFFF, // 002 - 0xFFFFFFFF, // 003 - 0xFFFFFFFF, // 004 - 0xFFFFFFFF, // 005 - 0xFFFFFFFF, // 006 - 0xFFFFFFFF, // 007 - 0xFFFFFFFF, // 008 - 0xFFFFFFFF, // 009 - 0xFFFFFFFF, // 010 - 0xFFFFFFFF, // 011 - 0xFFFFFFFF, // 012 - 0xFFFFFFFF, // 013 - 0xFFFFFFFF, // 014 - 0xFFFFFFFF, // 015 - 0xFFFFFFFF, // 016 - 0xFFFFFFFF, // 017 - 0xFFFFFFFF, // 018 - 0xFFFFFFFF, // 019 - 0xFFFFFFFF, // 020 - 0xFFFFFFFF, // 021 - 0xFFFFFFFF, // 022 - 0xFFFFFFFF, // 023 - 0xFFFFFFFF, // 024 - 0xFFFFFFFF, // 025 - 0xFFFFFFFF, // 026 - 0xFFFFFFFF, // 027 - 0xFFFFFFFF, // 028 - 0xFFFFFFFF, // 029 - 0xFFFFFFFF, // 030 - 0XFFFFFFFF, // 031 - 0x00000000, // 032 'SPC' - 0xFFFFFFFF, // 033 - 0xFFFFFFFF, // 034 - 0xFFFFFFFF, // 035 - 0xFFFFFFFF, // 036 - 0xFFFFFFFF, // 037 - 0xFFFFFFFF, // 038 - 0xFFFFFFFF, // 039 - 0xFFFFFFFF, // 040 - 0xFFFFFFFF, // 041 - 0xFFFFFFFF, // 042 - 0xFFFFFFFF, // 043 - 0xFFFFFFFF, // 044 - 0xFFFFFFFF, // 045 - 0xFFFFFFFF, // 046 - 0xFFFFFFFF, // 047 - (ALL &~ MIDDLE), // 048 '0' - (RIGHT), // 049 '1' - (ALL &~ TLEFT &~ BRIGHT), // 050 '2' - (ALL &~ LEFT), // 051 '3' - (TLEFT | MIDDLE | RIGHT), // 052 '4' - (ALL &~ TRIGHT &~ BLEFT), // 053 '5' - (ALL &~ TRIGHT), // 054 '6' - (TOP | RIGHT), // 055 '7' - (ALL), // 056 '8' - (ALL &~ BOTTOM &~ BLEFT), // 057 '9' - 0xFFFFFFFF, // 058 - 0xFFFFFFFF, // 059 - 0xFFFFFFFF, // 060 - 0XFFFFFFFF, // 061 - 0xFFFFFFFF, // 062 - 0xFFFFFFFF, // 063 - 0xFFFFFFFF, // 064 - (ALL &~ BOTTOM), // 065 'A' - (ALL), // 066 'B' - (TOP | LEFT | BOTTOM), // 067 'C' - (ALL &~ MIDDLE), // 068 'D' - (ALL &~ RIGHT), // 069 'E' - (LEFT | TOP | MIDDLE), // 070 'F' - 0x00000000, // 071 'G' - (ALL &~ TOP &~ BOTTOM), // 072 'H' - (RIGHT), // 073 'I' - (RIGHT | BOTTOM), // 074 'J' - 0x00000000, // 075 'K' - (LEFT | BOTTOM), // 076 'L' - 0x00000000, // 088 'M' - 0x00000000, // 089 'N' - (ALL &~ MIDDLE), // 090 'O' - (ALL &~ BRIGHT &~ BOTTOM),// 091 'P' - 0x00000000, // 092 'Q' - 0x00000000, // 093 'R' - (ALL &~ TRIGHT &~ BLEFT), // 094 'S' - 0X00000000, // 095 'T' - (LEFT | RIGHT | BOTTOM), // 096 'U' - 0x00000000, // 097 'V' - 0x00000000, // 098 'W' - 0x00000000, // 099 'X' - 0x00000000, // 1000 'Z' - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124 -}; - -#define CT 1.0f -#define CX 7.0f -#define CY 13.0f -#define CM ((CY-(CT*3.0f))/2.0f) - -float lCoords[][2] = -{ - /* Top outsides. */ - { 0, (CY-CT) }, - { CX, (CY-CT) }, - - /* Top Line. */ - { CT, CY }, - { CT, (CY-CT) }, - { (CX-CT), CY }, - { (CX-CT), (CY-CT) }, - - /* Middle outsides. */ - { 0.0f, (CT+CM+CT) }, - { 0.0f, (CT+CM) }, - { CX, (CT+CM+CT) }, - { CX, (CT+CM) }, - - /* Middle Line. */ - { CT, (CT+CM+CT) }, - { CT, (CT+CM) }, - { (CX-CT), (CT+CM+CT) }, - { (CX-CT), (CT+CM) }, - - /* Bottom line. */ - { CT, CT }, - { CT, 0.0f }, - { (CX-CT), CT }, - { (CX-CT), 0.0f }, - - /* Bottom outsides. */ - { 0.0f, CT}, - { CX, CT } -}; - -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ); - -D3DTLVERTEX TextVertices[MAX_VERTICES]; -/*===========================================================================*/ -/* When we attach I will zero out the whole D3D vertex buffer I'm using for */ -/* the text. This way I don't need to set all the redundant values. I also */ -/* set all the oow values to 1 as I will be doing direct rendering. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL InitD3DText( void ) -{ - int index; - - /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */ - memset( &TextVertices[0], 0, sizeof(TextVertices) ); - for( index = 0; index < MAX_VERTICES; index++ ) - TextVertices[index].rhw = D3DVAL( 1.0 ); - - return TRUE; -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex, - nIndex, - index; - float cWidth = CX, - cHeight = CY; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Walk the string. This must be NULL terminated. */ - for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ ) - { - /* Convert the character and get the index into the text vertex buffer. */ - nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics ); - if ( (nIndex - cIndex) > 2 ) - { - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = cIndex; index < nIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - } - } - - if ( nIndex < 3 ) - return; - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - nIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it directly to the screen*/ -/* unsing the supplied fntMetrics structure. The character will be drawn at */ -/* the supplied x,y. The x,y position is relative to the top left and uses */ -/* the spacing in the fntMetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex = 0, - index; - float cWidth = CX, - cHeight = CY; - - /* Convert the character and get the index into the text vertex buffer. */ - cIndex = ConvertCharacter( c, 0, pfntMetrics ); - if ( cIndex < 3 ) - return; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = 0; index < cIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - cIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ) -{ - DWORD asciiChar = (int)(*c); - - /* Handle the TOP line. */ - if ( textBitMasks[asciiChar] & BIT1 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - } - - /* Handle the TOP/BOTTOM RIGHT lines. */ - // if ( textBitMasks[index] & (BIT2|BIT3) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT2 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT3 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - } - } - - /* Handle the TOP/BOTTOM LEFT lines. */ - // if ( textBitMasks[asciiChar] & (BIT5|BIT6) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT5 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT6 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - } - } - - /* Handle the MIDDLE line. */ - if ( textBitMasks[asciiChar] & BIT7 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - } - - /* Handle the BOTTOM line. */ - if ( textBitMasks[asciiChar] & BIT4 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - } - - return cIndex; -} - -#undef CM -#undef CY -#undef CX -#undef CT - -#undef TLL -#undef TRR -#undef TL_0 -#undef TL_1 -#undef TR_0 -#undef TR_1 - -#undef MLL_0 -#undef MLL_1 -#undef MRR_0 -#undef MRR_1 - -#undef ML_0 -#undef ML_1 -#undef MR_0 -#undef MR_1 - -#undef BL_0 -#undef BL_1 -#undef BR_0 -#undef BR_1 -#undef BLL -#undef BRR - -#undef BIT1 -#undef BIT2 -#undef BIT3 -#undef BIT4 -#undef BIT5 -#undef BIT6 -#undef BIT7 - -#undef TOP -#undef MIDDLE -#undef BOTTOM -#undef TLEFT -#undef BLEFT -#undef LEFT -#undef TRIGHT -#undef BRIGHT -#undef RIGHT -#undef ALL diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.cpp b/src/mesa/drivers/d3d/D3DTextureMgr.cpp deleted file mode 100644 index a6600cab02c..00000000000 --- a/src/mesa/drivers/d3d/D3DTextureMgr.cpp +++ /dev/null @@ -1,947 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ); -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ); -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ); -/*===========================================================================*/ -/* This function will simply set the top of stack to NULL. I only used it */ -/* just incase I want to add something later. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL InitTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "InitTMgrHAL();" )); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* This function will walk the Texture Managers linked list and destroy all */ -/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */ -/* freed. */ -/* NOTE: this is per/context. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void TermTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "TermTMgrHAL();" )); - - if ( pHAL && pHAL->pTMList ) - { - /* Destroy the surface and remove the TMO from the stack. */ - while( DestroyTextureObject(pHAL,NULL) ); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - } -} -/*===========================================================================*/ -/* This function is a HACK as I don't know how I can disable a texture with-*/ -/* out booting it out. Is there know state change? */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "DisableTMgrHAL();" )); - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return; - } - - // TODO: This is a hack to shut off textures. - pHAL->lpD3DDevice->SetTexture( 0, NULL ); -} -/*===========================================================================*/ -/* This function is the only entry into the TextureManager that Mesa/wgl */ -/* will see. It uses a dwAction to specify what we are doing. I did this as*/ -/* depending on the cards resources the action taken can change. */ -/* When this function is called we will always search the Texture Managers */ -/* linked list (per context remember) and try and find a structure that has */ -/* the same dwName. If we have a match we pull it out of the list and put it*/ -/* at the top of the list (TOL). If we don't find one then we create a struc*/ -/* and put it a TOL. This TOL idea makes for some caching as we will always */ -/* destroy Texture Surfaces from the bottom up... */ -/* All texture objects at this point will create a texture surface in System*/ -/* memory (SMEM). Then we will copy the Mesa texture into the surface using */ -/* the 'pixel' struc to get the translation info. So now this means that all*/ -/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */ -/* changes the texture the I update the surface in (SMEM). */ -/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/ -/* we create another surface on the card (VMEM). Finally we blt from the */ -/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/ -/* this solves square textures. If the cards CAPS is square textures only */ -/* then I change the dimensions of the VMEM surface and the blt solves it for*/ -/* me. Second it saves me from filling D3D textures over and over if the */ -/* card needs to be creating and destroying surfaces because of low memory. */ -/* The surface in SMEM is expected to work always. When a surface has to be*/ -/* created in VMEM then we put it in a loop that tries to create the surface.*/ -/* If we create the surface ok then we brake from the loop. If we fail then */ -/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/ -/* memory was freed. If memory was freed then we can try again. If no memory*/ -/* was freed then it just can't fit. */ -/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */ -/* (never SMEM) surfaces that are not locked. */ -/* BIND - when we bind and there is a texture struct with a texture surface */ -/* in VMEM then we just make it current. If we have a struct and a surface */ -/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */ -/* from the SMEM surface. If we have nothing its just like a creation... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, - RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - PTM_OBJECT pTMObj, - pTemp; - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - - DPF(( DBG_FUNC, "CreateTMgrHAL();" )); - - DPF(( DBG_TXT_INFO, "Texture:" )); - DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight )); - DPF(( DBG_TXT_INFO, "Rect:" )); - if ( rectDirty ) - { - DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top )); - DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom )); - } - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return FALSE; - } - - /*=================================================*/ - /* See if we can find this texture object by name. */ - /*=================================================*/ - for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next ); - - /*=========================================================*/ - /* Allocate a new object if we didn't get a matching name. */ - /*=========================================================*/ - if ( pTMObj == NULL ) - { - pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) ); - if ( pTMObj == NULL ) - return FALSE; - memset( pTMObj, 0, sizeof(TM_OBJECT) ); - - /* Put the object at the beginning of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - else - { - /*===============================================================*/ - /* Make some caching happen by pulling this object to the front. */ - /*===============================================================*/ - if ( pHAL->pTMList != pTMObj ) - { - /* Pull the object out of the list. */ - if ( pTMObj->prev ) - { - pTemp = pTMObj->prev; - pTemp->next = pTMObj->next; - } - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj->prev; - } - - pTMObj->prev = NULL; - pTMObj->next = NULL; - - /* Put the object at the front of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - } - - /*========================================================*/ - /* If we are doing BIND and the texture is in VID memory. */ - /*========================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName )); - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=================================================================*/ - /* If we are doing BIND and the texture is at least in SYS memory. */ - /*=================================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName )); - - /* Create the texture on the card. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=========================================================*/ - /* If we are doing UPDATE then try in VID first for speed. */ - /*=========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video && - !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture on the card. */ - UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels ); - - /* We updated the texture in VID so kill the SYS so we know its dirty. */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*===========================================================*/ - /* If we are doing UPDATE then try in SYS still gives speed. */ - /*===========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture in SYS. */ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /* We updated the SYS texture only so now blt to the VID. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /* At this point we have a valid Texture Manager Object with updated */ - /* links. We now need to create or update a texture surface that is */ - /* in system memory. Every texture has a copy in system so we can use*/ - /* blt to solve problems with textures allocated on the card (square */ - /* only textures, pixelformats...). */ - - // TODO: make support for update also. Dirty rectangle basicly... - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the system surface. TODO: should try to get the SubIMage going again */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /*================================================================*/ - /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */ - /*================================================================*/ - switch( dwRequestFlags ) - { - case GL_ALPHA: - dwRequestFlags = DDPF_ALPHA; - DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" )); - return FALSE; - - case GL_INTENSITY: - case GL_LUMINANCE: - DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE; - return FALSE; - - case GL_LUMINANCE_ALPHA: - DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; - return FALSE; - - case GL_RGB: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" )); - dwRequestFlags = DDPF_RGB; - break; - - case GL_RGBA: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" )); - dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; - break; - } - - /*==============================*/ - /* Populate the texture object. */ - /*==============================*/ - pTMObj->dwName = dwName; - pTMObj->lpD3DDevice = pHAL->lpD3DDevice; - pTMObj->dwFlags = dwRequestFlags; - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) - { - DPF(( DBG_TXT_INFO, "Convert to Square..." )); - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - - /* Shrink non-square textures. */ - pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight; - pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight; - } - else - { - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - pTMObj->dwVHeight = dwHeight; - pTMObj->dwVWidth = dwWidth; - } - - /*========================*/ - /* Create SYSTEM surface. */ - /*========================*/ - - /* Request a surface in system memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwSWidth; - ddsd2.dwHeight = pTMObj->dwSHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the surface using the enumerated pixelformat. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Solve the pixel mapping info using the surface pixelformat. */ - Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel ); - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /*=======================*/ - /* Create VIDEO surface. */ - /*=======================*/ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* This function will handle the creation and destruction of the texture */ -/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */ -/* try and create the texture on the card and keep using FreeTextureMemory */ -/* until the surace can be created. Once the surface is created we get the */ -/* interface that we will use to make it the current texture. I didn't put */ -/* the code to make the texture current in this function as BIND needs to */ -/* use the same code and this function doesn't always get called when we do a*/ -/* bind. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ) -{ - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LoadTextureInVideo();" )); - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /* Request a surface in Video memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwVWidth; - ddsd2.dwHeight = pTMObj->dwVHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Make sure we lock so we don't nuke this texture trying to free memory for it. */ - pTMObj->bLock = TRUE; - - /* Start a loop that will free all textures until we have created the texture */ - /* surface or we can't free up more memory. */ - do - { - /* Try to create the texture surface. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL ); - if ( !FAILED(rc) ) - break; - - DPF(( DBG_TXT_INFO, "Free Texture Memory" )); - - /* DestroyTexture will return TRUE if a surface was freed. */ - } while( FreeTextureMemory(pHAL,NULL) ); - - /* Make sure we unlock or we won't be able to nuke the TMO later. */ - pTMObj->bLock = FALSE; - - /* Did we create a valid texture surface? */ - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed to load texture" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - DX_RESTORE( pTMObj->lpDDS_System ); - DX_RESTORE( pTMObj->lpDDS_Video ); - - DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" )); - - /* Now blt the texture in system memory to the card. */ - rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Texture interface that is used to render with. */ - pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); - if ( pTMObj->lpD3DTexture2 == NULL ) - { - DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* If this function gets a texture object struc then we will try and free */ -/* it. If we get a NULL then we will search from the bottom up and free one */ -/* VMEM surface. I can only free when the surface isn't locked and of course*/ -/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */ -/* the point. */ -/* TODO: should have a pointer to the bottom of the stack really. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - BOOL bFreed = FALSE; - - DPF(( DBG_FUNC, "FreeTextureMemory();" )); - DPF(( DBG_TXT_WARN, "FREE TEXTURE!" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - DPF(( DBG_TXT_INFO, "Free Last texture in cache" )); - - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - - /* Now backup until we find a texture on the card. */ - while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) ) - pCurrent = pCurrent->prev; - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "No texture memory freed" )); - return FALSE; - } - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - bFreed = TRUE; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName )); - DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - bFreed = TRUE; - } - - return bFreed; -} -/*===========================================================================*/ -/* This function searches the linked list of texture objects in the supplied*/ -/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/ -/* of the linked list. The function works on the bases of a matching pointer*/ -/* to the object (not matching content). */ -/* If the function gets passed a NULL then we want to free the last texture */ -/* object in the list. Used in a loop to destory all. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - - DPF(( DBG_FUNC, "DestoryTextureObject();" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_WARN, "No textures to be freed" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - } - if ( pCurrent->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS):" )); - pCurrent->lpDDS_System->Release(); - pCurrent->lpDDS_System = NULL; - } - - /* Pull this texture out of the list. */ - if ( pCurrent == pHAL->pTMList ) - pHAL->pTMList = NULL; - if ( pCurrent->prev ) - (pCurrent->prev)->next = pCurrent->next; - if ( pCurrent->next ) - (pCurrent->next)->prev = pCurrent->prev; - FREE( pCurrent ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ) -{ - LPDIRECTDRAWSURFACE4 lpDDS; - DDSURFACEDESC2 ddsd2; - DWORD srcPitch, - dwHeight, - dwWidth, - dwCol, - dwColor; - UCHAR *pSrc, - *pSrcRow, - *pDest, - *pDestRow; - int rc; - - // TODO: Do I need to pass the h/w when its in the object! - DPF(( DBG_FUNC, "UpdateTexture();" )); - - /* Get the surface pointer we are looking for. */ - lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System; - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - - /* Get the surface pointer. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return; - } - - /* For now we are only updating the system surface so use its dimensions. */ - dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth; - dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight; - - /* If we are updating the whole surface then the pDest/pSrc will */ - /* always be the same. */ - if ( pRect == NULL ) - { - pDest = (UCHAR *)ddsd2.lpSurface; - pSrc = pixels; - } - - /* Fill the texture surface based on the pixelformat flags. */ - if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 4; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 4; - } - } - } - else if ( pTMObj->dwFlags == DDPF_RGB ) - { - srcPitch = dwWidth * 3; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 3; - } - } - } - else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 2; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 2; - } - } - } - else if ( pTMObj->dwFlags == DDPF_LUMINANCE ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - - /* Unlock the surface. */ - rc = lpDDS->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - } -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ) -{ - LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext; - PIXELINFO pixel; - - DPF(( DBG_FUNC, "EnumPFHook();" )); - - if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags ) - { - /* Are we looking for an alpha channel? */ - if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS ) - { - /* Try for something that has more then 1bits of Alpha. */ - Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel ); - if ( pixel.aScale == -1.0 ) - { - /* Save this format no matter what as its a match of sorts. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - return D3DENUMRET_OK; - } - } - - /* Save this format as its a good match. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - - /* We are happy at this point so lets leave. */ - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} - - diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h deleted file mode 100644 index 8a64ceaaec7..00000000000 --- a/src/mesa/drivers/d3d/D3DTextureMgr.h +++ /dev/null @@ -1,62 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _TEXTURE_MGR_INC -#define _TEXTURE_MGR_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <windows.h> -#include <ddraw.h> -#include <d3d.h> -#include <stdlib.h> -#include <stdlib.h> -#include "GL/gl.h" -/*========================================================================*/ -/* Defines. */ -/*========================================================================*/ -/*========================================================================*/ -/* Type defines. */ -/*========================================================================*/ -typedef struct _local_texture_object -{ - DWORD dwName, - dwPriority, - dwFlags, - dwSWidth, - dwSHeight, - dwVWidth, - dwVHeight; - BOOL bLock, - bDirty; /* I only update VID on SubImage calls so the system */ - /* texture can get invalid. */ - - LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */ - LPDIRECTDRAWSURFACE4 lpDDS_System, - lpDDS_Video; - LPDIRECT3DTEXTURE2 lpD3DTexture2; - - PIXELINFO pixel; - - struct _local_texture_object *next; - struct _local_texture_object *prev; - -} TM_OBJECT, *PTM_OBJECT; -/*========================================================================*/ -/* Function prototypes. */ -/*========================================================================*/ -void APIENTRY InitTMD3D( void *pVoid ); -void APIENTRY TermTMD3D( void *pVoid ); -/*========================================================================*/ -/* Global variables declaration. */ -/*========================================================================*/ - -#endif diff --git a/src/mesa/drivers/d3d/D3DUTILS.CPP b/src/mesa/drivers/d3d/D3DUTILS.CPP deleted file mode 100644 index 02664f96e4d..00000000000 --- a/src/mesa/drivers/d3d/D3DUTILS.CPP +++ /dev/null @@ -1,638 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local only functions. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ); -/*===========================================================================*/ -/* This function is used to get the pointer to the surface and the pitch for*/ -/* the scanline rendering functions. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - static DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LockHAL();" )); - - /* Set the request structure up first. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) ); - } - } - - return &ddsd2; -} -/*===========================================================================*/ -/* This is just a simple wrapper. I probably don't need to do any error */ -/* checking as the Lock must have worked inorder to get here... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - HRESULT rc; - - DPF(( DBG_FUNC, "UnlockHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) ); - } - } -} -/*===========================================================================*/ -/* This function will track the main/Primary window that will be used as the*/ -/* target for the Blt in SwapBuffers. As a side effect the call will check */ -/* to see if the primary surface is the same size and position as the screen.*/ -/* If they are the same size we will call it fullscreen... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - POINT pt; - DWORD dwWidth, dwHeight; - - DPF(( DBG_FUNC, "UpdateScreenPosHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL != NULL ) - { - /* Update the windows screen position. */ - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - - /* Compare the primary to the screen. */ - dwWidth = GetSystemMetrics( SM_CXSCREEN ); - dwHeight = GetSystemMetrics( SM_CYSCREEN ); - if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) || - (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) ) - pShared->bWindow = TRUE; - else - pShared->bWindow = FALSE; - } -} -/*===========================================================================*/ -/* This function will fill in the pixel info structure defined in D3Dshared.*/ -/* Basicly it will take a DirectDraw pixelformat structure and make scaling */ -/* values that will convert from 8bit channels to whatever the supplied ddpf */ -/* uses. Also we will generate shift values that will be used to get move */ -/* each component of the pixel into place. */ -/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/ -/* alpha then I will set the scale to -1.0 which should be unique. Later I */ -/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/ -/* was finding that the case was not working tom my advantage so this is my */ -/* HACK for the day. As a TODO I should work on this... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ) -{ - DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" )); - - memset( pPixel, 0, sizeof(PPIXELINFO) ); - - /* Check too see if the color space is valid in the PF. */ - if ( pddpf->dwFlags & DDPF_RGB ) - { - /* Solve the red stuff. */ - pPixel->dwRMask = pddpf->dwRBitMask; - pPixel->rShift = CountTrailingZeros( pPixel->dwRMask ); - pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift); - - /* Solve the green thingy's. */ - pPixel->dwGMask = pddpf->dwGBitMask; - pPixel->gShift = CountTrailingZeros( pPixel->dwGMask ); - pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift); - - /* Solve the blues. */ - pPixel->dwBMask = pddpf->dwBBitMask; - pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask ); - pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift); - } - - /* Do the alpha channel if there is one. */ - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - { - pPixel->dwAMask = pddpf->dwRGBAlphaBitMask; - pPixel->aShift = CountTrailingZeros( pPixel->dwAMask ); - - /* Special case a 1bit alpha. */ - if ( (pPixel->dwAMask >> pPixel->aShift) == 1 ) - pPixel->aScale = -1.0; - else - pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift); - } - - /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */ - pPixel->cb = pddpf->dwRGBBitCount / 8; -} -/*===========================================================================*/ -/* See RETURN :) */ -/*===========================================================================*/ -/* RETURN: number of contiguous zeros starting from the right. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ) -{ - DWORD Mask; - - if ( dwMask == 0 ) - return 32; - - /* Can't take credit for this one! */ - Mask = dwMask & -(int)dwMask; - return ((Mask & 0xFFFF0000)!=0) << 4 - | ((Mask & 0xFF00FF00)!=0) << 3 - | ((Mask & 0xF0F0F0F0)!=0) << 2 - | ((Mask & 0xCCCCCCCC)!=0) << 1 - | ((Mask & 0xAAAAAAAA)!=0); -} -/*===========================================================================*/ -/* This function will convert the DDraw error code to its macro string. The*/ -/* returned pointer is static so you need not worry about memory managemnet */ -/* but the error message gets written over from call to call... */ -/*===========================================================================*/ -/* RETURN: pointer to the single static buffer that hold the error message. */ -/*===========================================================================*/ -char *ErrorStringD3D( HRESULT hr ) -{ - static char errorString[128]; - - switch( hr ) - { - case DDERR_ALREADYINITIALIZED: - strcpy( errorString, "DDERR_ALREADYINITIALIZED" ); - break; - - case DDERR_CANNOTATTACHSURFACE: - strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" ); - break; - - case DDERR_CANNOTDETACHSURFACE: - strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" ); - break; - - case DDERR_CURRENTLYNOTAVAIL: - strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" ); - break; - - case DDERR_EXCEPTION: - strcpy( errorString, "DDERR_EXCEPTION" ); - break; - - case DDERR_GENERIC: - strcpy( errorString, "DDERR_GENERIC" ); - break; - - case DDERR_HEIGHTALIGN: - strcpy( errorString, "DDERR_HEIGHTALIGN" ); - break; - - case DDERR_INCOMPATIBLEPRIMARY: - strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" ); - break; - - case DDERR_INVALIDCAPS: - strcpy( errorString, "DDERR_INVALIDCAPS" ); - break; - - case DDERR_INVALIDCLIPLIST: - strcpy( errorString, "DDERR_INVALIDCLIPLIST" ); - break; - - case DDERR_INVALIDMODE: - strcpy( errorString, "DDERR_INVALIDMODE" ); - break; - - case DDERR_INVALIDOBJECT: - strcpy( errorString, "DDERR_INVALIDOBJECT" ); - break; - - case DDERR_INVALIDPARAMS: - strcpy( errorString, "DDERR_INVALIDPARAMS" ); - break; - - case DDERR_INVALIDPIXELFORMAT: - strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" ); - break; - - case DDERR_INVALIDRECT: - strcpy( errorString, "DDERR_INVALIDRECT" ); - break; - - case DDERR_LOCKEDSURFACES: - strcpy( errorString, "DDERR_LOCKEDSURFACES" ); - break; - - case DDERR_NO3D: - strcpy( errorString, "DDERR_NO3D" ); - break; - - case DDERR_NOALPHAHW: - strcpy( errorString, "DDERR_NOALPHAHW" ); - break; - - case DDERR_NOCLIPLIST: - strcpy( errorString, "DDERR_NOCLIPLIST" ); - break; - - case DDERR_NOCOLORCONVHW: - strcpy( errorString, "DDERR_NOCOLORCONVHW" ); - break; - - case DDERR_NOCOOPERATIVELEVELSET: - strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" ); - break; - - case DDERR_NOCOLORKEY: - strcpy( errorString, "DDERR_NOCOLORKEY" ); - break; - - case DDERR_NOCOLORKEYHW: - strcpy( errorString, "DDERR_NOCOLORKEYHW" ); - break; - - case DDERR_NODIRECTDRAWSUPPORT: - strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" ); - break; - - case DDERR_NOEXCLUSIVEMODE: - strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" ); - break; - - case DDERR_NOFLIPHW: - strcpy( errorString, "DDERR_NOFLIPHW" ); - break; - - case DDERR_NOGDI: - strcpy( errorString, "DDERR_NOGDI" ); - break; - - case DDERR_NOMIRRORHW: - strcpy( errorString, "DDERR_NOMIRRORHW" ); - break; - - case DDERR_NOTFOUND: - strcpy( errorString, "DDERR_NOTFOUND" ); - break; - - case DDERR_NOOVERLAYHW: - strcpy( errorString, "DDERR_NOOVERLAYHW" ); - break; - - case DDERR_OVERLAPPINGRECTS: - strcpy( errorString, "DDERR_OVERLAPPINGRECTS" ); - break; - - case DDERR_NORASTEROPHW: - strcpy( errorString, "DDERR_NORASTEROPHW" ); - break; - - case DDERR_NOROTATIONHW: - strcpy( errorString, "DDERR_NOROTATIONHW" ); - break; - - case DDERR_NOSTRETCHHW: - strcpy( errorString, "DDERR_NOSTRETCHHW" ); - break; - - case DDERR_NOT4BITCOLOR: - strcpy( errorString, "DDERR_NOT4BITCOLOR" ); - break; - - case DDERR_NOT4BITCOLORINDEX: - strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" ); - break; - - case DDERR_NOT8BITCOLOR: - strcpy( errorString, "DDERR_NOT8BITCOLOR" ); - break; - - case DDERR_NOTEXTUREHW: - strcpy( errorString, "DDERR_NOTEXTUREHW" ); - break; - - case DDERR_NOVSYNCHW: - strcpy( errorString, "DDERR_NOVSYNCHW" ); - break; - - case DDERR_NOZBUFFERHW: - strcpy( errorString, "DDERR_NOZBUFFERHW" ); - break; - - case DDERR_NOZOVERLAYHW: - strcpy( errorString, "DDERR_NOZOVERLAYHW" ); - break; - - case DDERR_OUTOFCAPS: - strcpy( errorString, "DDERR_OUTOFCAPS" ); - break; - - case DDERR_OUTOFMEMORY: - strcpy( errorString, "DDERR_OUTOFMEMORY" ); - break; - - case DDERR_OUTOFVIDEOMEMORY: - strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" ); - break; - - case DDERR_OVERLAYCANTCLIP: - strcpy( errorString, "DDERR_OVERLAYCANTCLIP" ); - break; - - case DDERR_OVERLAYCOLORKEYONLYONEACTIVE: - strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" ); - break; - - case DDERR_PALETTEBUSY: - strcpy( errorString, "DDERR_PALETTEBUSY" ); - break; - - case DDERR_COLORKEYNOTSET: - strcpy( errorString, "DDERR_COLORKEYNOTSET" ); - break; - - case DDERR_SURFACEALREADYATTACHED: - strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" ); - break; - - case DDERR_SURFACEALREADYDEPENDENT: - strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" ); - break; - - case DDERR_SURFACEBUSY: - strcpy( errorString, "DDERR_SURFACEBUSY" ); - break; - - case DDERR_CANTLOCKSURFACE: - strcpy( errorString, "DDERR_CANTLOCKSURFACE" ); - break; - - case DDERR_SURFACEISOBSCURED: - strcpy( errorString, "DDERR_SURFACEISOBSCURED" ); - break; - - case DDERR_SURFACELOST: - strcpy( errorString, "DDERR_SURFACELOST" ); - break; - - case DDERR_SURFACENOTATTACHED: - strcpy( errorString, "DDERR_SURFACENOTATTACHED" ); - break; - - case DDERR_TOOBIGHEIGHT: - strcpy( errorString, "DDERR_TOOBIGHEIGHT" ); - break; - - case DDERR_TOOBIGSIZE: - strcpy( errorString, "DDERR_TOOBIGSIZE" ); - break; - - case DDERR_TOOBIGWIDTH: - strcpy( errorString, "DDERR_TOOBIGWIDTH" ); - break; - - case DDERR_UNSUPPORTED: - strcpy( errorString, "DDERR_UNSUPPORTED" ); - break; - - case DDERR_UNSUPPORTEDFORMAT: - strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" ); - break; - - case DDERR_UNSUPPORTEDMASK: - strcpy( errorString, "DDERR_UNSUPPORTEDMASK" ); - break; - - case DDERR_INVALIDSTREAM: - strcpy( errorString, "DDERR_INVALIDSTREAM" ); - break; - - case DDERR_VERTICALBLANKINPROGRESS: - strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" ); - break; - - case DDERR_WASSTILLDRAWING: - strcpy( errorString, "DDERR_WASSTILLDRAWING" ); - break; - - case DDERR_XALIGN: - strcpy( errorString, "DDERR_XALIGN" ); - break; - - case DDERR_INVALIDDIRECTDRAWGUID: - strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" ); - break; - - case DDERR_DIRECTDRAWALREADYCREATED: - strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" ); - break; - - case DDERR_NODIRECTDRAWHW: - strcpy( errorString, "DDERR_NODIRECTDRAWHW" ); - break; - - case DDERR_PRIMARYSURFACEALREADYEXISTS: - strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" ); - break; - - case DDERR_NOEMULATION: - strcpy( errorString, "DDERR_NOEMULATION" ); - break; - - case DDERR_REGIONTOOSMALL: - strcpy( errorString, "DDERR_REGIONTOOSMALL" ); - break; - - case DDERR_CLIPPERISUSINGHWND: - strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" ); - break; - - case DDERR_NOCLIPPERATTACHED: - strcpy( errorString, "DDERR_NOCLIPPERATTACHED" ); - break; - - case DDERR_NOHWND: - strcpy( errorString, "DDERR_NOHWND" ); - break; - - case DDERR_HWNDSUBCLASSED: - strcpy( errorString, "DDERR_HWNDSUBCLASSED" ); - break; - - case DDERR_HWNDALREADYSET: - strcpy( errorString, "DDERR_HWNDALREADYSET" ); - break; - - case DDERR_NOPALETTEATTACHED: - strcpy( errorString, "DDERR_NOPALETTEATTACHED" ); - break; - - case DDERR_NOPALETTEHW: - strcpy( errorString, "DDERR_NOPALETTEHW" ); - break; - - case DDERR_BLTFASTCANTCLIP: - strcpy( errorString, "DDERR_BLTFASTCANTCLIP" ); - break; - - case DDERR_NOBLTHW: - strcpy( errorString, "DDERR_NOBLTHW" ); - break; - - case DDERR_NODDROPSHW: - strcpy( errorString, "DDERR_NODDROPSHW" ); - break; - - case DDERR_OVERLAYNOTVISIBLE: - strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" ); - break; - - case DDERR_NOOVERLAYDEST: - strcpy( errorString, "DDERR_NOOVERLAYDEST" ); - break; - - case DDERR_INVALIDPOSITION: - strcpy( errorString, "DDERR_INVALIDPOSITION" ); - break; - - case DDERR_NOTAOVERLAYSURFACE: - strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" ); - break; - - case DDERR_EXCLUSIVEMODEALREADYSET: - strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" ); - break; - - case DDERR_NOTFLIPPABLE: - strcpy( errorString, "DDERR_NOTFLIPPABLE" ); - break; - - case DDERR_CANTDUPLICATE: - strcpy( errorString, "DDERR_CANTDUPLICATE" ); - break; - - case DDERR_NOTLOCKED: - strcpy( errorString, "DDERR_NOTLOCKED" ); - break; - - case DDERR_CANTCREATEDC: - strcpy( errorString, "DDERR_CANTCREATEDC" ); - break; - - case DDERR_NODC: - strcpy( errorString, "DDERR_NODC" ); - break; - - case DDERR_WRONGMODE: - strcpy( errorString, "DDERR_WRONGMODE" ); - break; - - case DDERR_IMPLICITLYCREATED: - strcpy( errorString, "DDERR_IMPLICITLYCREATED" ); - break; - - case DDERR_NOTPALETTIZED: - strcpy( errorString, "DDERR_NOTPALETTIZED" ); - break; - - case DDERR_UNSUPPORTEDMODE: - strcpy( errorString, "DDERR_UNSUPPORTEDMODE" ); - break; - - case DDERR_NOMIPMAPHW: - strcpy( errorString, "DDERR_NOMIPMAPHW" ); - break; - - case DDERR_INVALIDSURFACETYPE: - strcpy( errorString, "DDERR_INVALIDSURFACETYPE" ); - break; - - case DDERR_NOOPTIMIZEHW: - strcpy( errorString, "DDERR_NOOPTIMIZEHW" ); - break; - - case DDERR_NOTLOADED: - strcpy( errorString, "DDERR_NOTLOADED" ); - break; - - case DDERR_NOFOCUSWINDOW: - strcpy( errorString, "DDERR_NOFOCUSWINDOW" ); - break; - - case DDERR_DCALREADYCREATED: - strcpy( errorString, "DDERR_DCALREADYCREATED" ); - break; - - case DDERR_NONONLOCALVIDMEM: - strcpy( errorString, "DDERR_NONONLOCALVIDMEM" ); - break; - - case DDERR_CANTPAGELOCK: - strcpy( errorString, "DDERR_CANTPAGELOCK" ); - break; - - case DDERR_CANTPAGEUNLOCK: - strcpy( errorString, "DDERR_CANTPAGEUNLOCK" ); - break; - - case DDERR_NOTPAGELOCKED: - strcpy( errorString, "DDERR_NOTPAGELOCKED" ); - break; - - case DDERR_MOREDATA: - strcpy( errorString, "DDERR_MOREDATA" ); - break; - - case DDERR_EXPIRED: - strcpy( errorString, "DDERR_EXPIRED" ); - break; - - case DDERR_VIDEONOTACTIVE: - strcpy( errorString, "DDERR_VIDEONOTACTIVE" ); - break; - - case DDERR_DEVICEDOESNTOWNSURFACE: - strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" ); - break; - - case DDERR_NOTINITIALIZED: - strcpy( errorString, "DDERR_NOTINITIALIZED" ); - break; - - default: - strcpy( errorString, "<unknown error code>" ); - break; - } - - return &errorString[0]; -} diff --git a/src/mesa/drivers/d3d/D3Dvbrender.c b/src/mesa/drivers/d3d/D3Dvbrender.c deleted file mode 100644 index 09857f1dc8d..00000000000 --- a/src/mesa/drivers/d3d/D3Dvbrender.c +++ /dev/null @@ -1,2149 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include <stdio.h> -#include "clip.h" -#include "context.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "pb.h" -#include "points.h" -#include "mtypes.h" -#include "vb.h" -#include "vbrender.h" -#include "xform.h" -#include "D3DMesa.h" - -static void SetRenderStates( GLcontext *ctx ); -static void DebugRenderStates( GLcontext *ctx, BOOL bForce ); - -static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end ); -static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv ); -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); - -/* I went with a D3D vertex buffer that is 6 times that of the Mesa one */ -/* instead of having the D3D one flush when its full. This way Mesa will*/ -/* handle all the flushing. I need x6 as points can use 4 vertex each. */ -D3DTLVERTEX D3DTLVertices[ (VB_MAX*6) ]; -GLuint VList[VB_SIZE]; -/*===========================================================================*/ -/* Compute Z offsets for a polygon with plane defined by (A,B,C,D) */ -/* D is not needed. TODO: Currently we are calculating this but not using it.*/ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void OffsetPolygon( GLcontext *ctx, GLfloat a, GLfloat b, GLfloat c ) -{ - GLfloat ac, - bc, - m, - offset; - - DPF(( DBG_FUNC, "OffsetPolygon();" )); - - if ( (c < 0.001F) && (c > - 0.001F) ) - { - /* Prevents underflow problems. */ - ctx->PointZoffset = 0.0F; - ctx->LineZoffset = 0.0F; - ctx->PolygonZoffset = 0.0F; - } - else - { - ac = a / c; - bc = b / c; - if ( ac < 0.0F ) - ac = -ac; - if ( bc<0.0F ) - bc = -bc; - m = MAX2( ac, bc ); /* m = sqrt( ac*ac + bc*bc ); */ - - offset = (m * ctx->Polygon.OffsetFactor + ctx->Polygon.OffsetUnits); - ctx->PointZoffset = ctx->Polygon.OffsetPoint ? offset : 0.0F; - ctx->LineZoffset = ctx->Polygon.OffsetLine ? offset : 0.0F; - ctx->PolygonZoffset = ctx->Polygon.OffsetFill ? offset : 0.0F; - } - - DPF(( DBG_PRIM_INFO, "OffsetPolygon: %f", offset )); -} -/*===========================================================================*/ -/* Compute signed area of the n-sided polgyon specified by vertices */ -/* vb->Win[] and vertex list vlist[]. */ -/* A clockwise polygon will return a negative area. A counter-clockwise */ -/* polygon will return a positive area. I have changed this function to */ -/* actually calculate twice the area as its faster and still gives the sign. */ -/*===========================================================================*/ -/* RETURN: signed area of the polgon. */ -/*===========================================================================*/ -static GLfloat PolygonArea( const struct vertex_buffer *vb, GLuint n, const GLuint vlist[] ) -{ - GLfloat area; - GLuint i; - - DPF(( DBG_FUNC, "PolygonArea();" )); - -#define j0 vlist[i] -#define j1 vlist[(i+1)%n] -#define x0 vb->Win[j0][0] -#define y0 vb->Win[j0][1] -#define x1 vb->Win[j1][0] -#define y1 vb->Win[j1][1] - - /* area = sum of trapezoids */ - for( i = 0, area = 0.0; i < n; i++ ) - area += ((x0 - x1) * (y0 + y1)); /* Note: no divide by two here! */ - -#undef x0 -#undef y0 -#undef x1 -#undef y1 -#undef j1 -#undef j0 - - // TODO: I don't see the point or * 0.5 as we just want the sign... - return area; -} -/*===========================================================================*/ -/* Render a polygon that needs clipping on at least one vertex. The function*/ -/* will first clip the polygon to any user clipping planes then clip to the */ -/* viewing volume. The final polygon will be draw as single triangles that */ -/* first need minor proccessing (culling, offset, etc) before we draw the */ -/* polygon as a fan. NOTE: the fan is draw as single triangles as its not */ -/* formed sequentaly in the VB but is in the vlist[]. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderClippedPolygon( GLcontext *ctx, GLuint n, GLuint vlist[] ) -{ - struct vertex_buffer *VB = ctx->VB; - GLfloat (*win)[3] = VB->Win, - *proj = ctx->ProjectionMatrix, - ex, ey, - fx, fy, c, - wInv; - GLuint index, - pv, - facing; - - DPF(( DBG_FUNC, "RenderClippedPolygon();" )); - - DPF(( DBG_PRIM_INFO, "RenderClippedtPolygon( %d )", n )); - - /* Which vertex dictates the color when flat shading. */ - pv = (ctx->Primitive==GL_POLYGON) ? vlist[0] : vlist[n-1]; - - /* Clipping may introduce new vertices. New vertices will be stored in */ - /* the vertex buffer arrays starting with location VB->Free. After we've*/ - /* rendered the polygon, these extra vertices can be overwritten. */ - VB->Free = VB_MAX; - - /* Clip against user clipping planes in eye coord space. */ - if ( ctx->Transform.AnyClip ) - { - n = gl_userclip_polygon( ctx, n, vlist ); - if ( n < 3 ) - return; - - /* Transform vertices from eye to clip coordinates: clip = Proj * eye */ - for( index = 0; index < n; index++ ) - { - TRANSFORM_POINT( VB->Clip[vlist[index]], proj, VB->Eye[vlist[index]] ); - } - } - - /* Clip against view volume in clip coord space */ - n = gl_viewclip_polygon( ctx, n, vlist ); - if ( n < 3 ) - return; - - /* Transform new vertices from clip to ndc to window coords. */ - /* ndc = clip / W window = viewport_mapping(ndc) */ - /* Note that window Z values are scaled to the range of integer */ - /* depth buffer values. */ - - /* Only need to compute window coords for new vertices */ - for( index = VB_MAX; index < VB->Free; index++ ) - { - if ( VB->Clip[index][3] != 0.0F ) - { - wInv = 1.0F / VB->Clip[index][3]; - - win[index][0] = VB->Clip[index][0] * wInv * ctx->Viewport.Sx + ctx->Viewport.Tx; - win[index][1] = VB->Clip[index][1] * wInv * ctx->Viewport.Sy + ctx->Viewport.Ty; - win[index][2] = VB->Clip[index][2] * wInv * ctx->Viewport.Sz + ctx->Viewport.Tz; - } - else - { - /* Can't divide by zero, so... */ - win[index][0] = win[index][1] = win[index][2] = 0.0F; - } - } - - /* Draw filled polygon as a triangle fan */ - for( index = 2; index < n; index++ ) - { - /* Compute orientation of triangle */ - ex = win[vlist[index-1]][0] - win[vlist[0]][0]; - ey = win[vlist[index-1]][1] - win[vlist[0]][1]; - fx = win[vlist[index]][0] - win[vlist[0]][0]; - fy = win[vlist[index]][1] - win[vlist[0]][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* finish computing plane equation of polygon, compute offset */ - GLfloat fz = win[vlist[index]][2] - win[vlist[0]][2]; - GLfloat ez = win[vlist[index-1]][2] - win[vlist[0]][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - RenderOneTriangle( ctx, vlist[0], vlist[index-1], vlist[index], pv ); - } -} -/*===========================================================================*/ -/* This function gets called when either the vertex buffer is full or glEnd */ -/* has been called. If the we aren't in rendering mode (FEEDBACK) then I */ -/* pass the vertex buffer back to Mesa to deal with by returning FALSE. */ -/* If I can render the primitive types in the buffer directly then I will */ -/* return TRUE after I render the vertex buffer and reset the vertex buffer. */ -/* */ -/* TODO: I don't handle the special case of when the vertex buffer is full */ -/* and we have a primitive that bounds this buffer and the next one to */ -/* come. I'm not sure right now if Mesa handles this for me... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ) -{ - struct vertex_buffer *VB = ctx->VB; - GLuint index, - vlist[VB_SIZE]; - - DPF(( DBG_FUNC, "RenderVertexBuffer();" )); - - /* We only need to hook actual tri's that need rendering. */ - if ( ctx->RenderMode != GL_RENDER ) - { - // (ctx->Visual->AccumBits > 0) ) - // (ctx->Visual->StencilBits > 0) ) - DPF(( DBG_PRIM_INFO, "Passing VB back to Mesa" )); - return FALSE; - } - - /* I'm going to set the states here so that all functions will */ - /* be assured to have the right states. If Mesa's vertex bufefr */ - /* function calls one of my primitive functions (TRI,POINT,LINE) */ - /* it will need the right states. So instead of doing it in the */ - /* primitive function I will always do it here at risk of some */ - /* slow down to some cases... */ - SetRenderStates( ctx ); - - switch( ctx->Primitive ) - { - case GL_POINTS: - DPF(( DBG_PRIM_INFO, "GL_POINTS( %d )", VB->Count )); - RenderPointsVB( ctx, 0, VB->Count ); - break; - - case GL_LINES: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - /* Not supported functions yet so pass back that we failed to */ - /* render the vertex buffer and Mesa will have to do it. */ - DPF(( DBG_PRIM_INFO, "GL_LINE_?( %d )", VB->Count )); - return FALSE; - - case GL_TRIANGLES: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLES( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLES( %d )", VB->Count )); - RenderTriangleVB( ctx, 0, VB->Count ); - break; - - case GL_TRIANGLE_STRIP: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_STRIP( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_STRIP( %d )", VB->Count )); - RenderTriangleStripVB( ctx, 0, VB->Count ); - break; - - case GL_TRIANGLE_FAN: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_TRIANGLE_FAN( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_TRIANGLE_FAN( %d )", VB->Count )); - RenderTriangleFanVB( ctx, 0, VB->Count ); - break; - - case GL_QUADS: - if ( VB->Count < 4 ) - { - DPF(( DBG_PRIM_WARN, "GL_QUADS( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_QUADS( %d )", VB->Count )); - RenderQuadVB( ctx, 0, VB->Count ); - break; - - case GL_QUAD_STRIP: - if ( VB->Count < 4 ) - { - DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_QUAD_STRIP( %d )", VB->Count )); - - if ( VB->ClipOrMask ) - { - for( index = 3; index < VB->Count; index += 2 ) - { - if ( VB->ClipMask[index-3] & VB->ClipMask[index-2] & VB->ClipMask[index-1] & VB->ClipMask[index] & CLIP_ALL_BITS ) - { - /* All points clipped by common plane */ - DPF(( DBG_PRIM_WARN, "GL_QUAD_STRIP( %d )", VB->Count )); - continue; - } - else if ( VB->ClipMask[index-3] | VB->ClipMask[index-2] | VB->ClipMask[index-1] | VB->ClipMask[index] ) - { - vlist[0] = index - 3; - vlist[1] = index - 2; - vlist[2] = index; - vlist[3] = index - 1; - RenderClippedPolygon( ctx, 4, vlist ); - } - else - { - RenderQuad( ctx, (index-3), (index-2), index, (index-1), index ); - } - } - } - else - { - /* No clipping needed */ - for( index = 3; index < VB->Count; index += 2 ) - RenderQuad( ctx, (index-3), (index-2), index, (index-1), index ); - } - break; - - case GL_POLYGON: - if ( VB->Count < 3 ) - { - DPF(( DBG_PRIM_WARN, "GL_POLYGON( %d )", VB->Count )); - return FALSE; - } - - DPF(( DBG_PRIM_INFO, "GL_POLYGON( %d )", VB->Count )); - - /* All points clipped by common plane, draw nothing */ - if ( !(VB->ClipAndMask & CLIP_ALL_BITS) ) - RenderTriangleFanVB( ctx, 0, VB->Count ); - break; - - default: - /* should never get here */ - _mesa_problem( ctx, "invalid mode in gl_render_vb" ); - } - - DPF(( DBG_PRIM_INFO, "ResetVB" )); - - /* We return TRUE to indicate we rendered the VB. */ - gl_reset_vb( ctx, allDone ); - return TRUE; -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as triangles. The */ -/* buffer has to be able to be rendered directly. This means that we are */ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - - DPF(( DBG_FUNC, "RenderTriangleVB" )); - - if ( !VB->ClipOrMask ) - { - DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); - for( index = start, cVertex = 0; index < end; ) - { - dwPVColor = (VB->Color[(index+2)][3]<<24) | (VB->Color[(index+2)][0]<<16) | (VB->Color[(index+2)][1]<<8) | VB->Color[(index+2)][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - index++; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - index++; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - index++; - } - } - else - { -#define v1 index -#define v2 (index+1) -#define v3 (index+2) - - for( index = start, cVertex = 0; index < end; index += 3 ) - { - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - continue; - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } -#undef v1 -#undef v2 -#undef v3 - } - - /* Render the converted vertex buffer. */ - if ( cVertex > 2 ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as a triangle fan. */ -/* The buffer has to be able to be rendered directly. This means that we are*/ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleFanVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderTriangleFanVB();" )); - - /* Special case that we can blast the fan without culling, offset, etc... */ - if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) - { - DPF(( DBG_PRIM_INFO, "DirectTriangles( %d )", (end-start) )); - - /* Seed the the fan. */ - D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] ); - D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) ); - D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] ); - D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] ); - D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] ); - D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) ); - D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2]; - - /* Seed the the fan. */ - D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] ); - D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) ); - D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] ); - D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] ); - D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] ); - D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) ); - D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2]; - - for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ ) - { - /*=================================*/ - /* Add the next vertex to the fan. */ - /*=================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLEFAN, &D3DTLVertices[0], cVertex ); - } - else - { -#define v1 start -#define v2 (index-1) -#define v3 index - - for( index = (start+2), cVertex = 0; index < end; index++ ) - { - if ( VB->ClipOrMask ) - { - /* All points clipped by common plane */ - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - continue; - } - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -#undef v1 -#undef v2 -#undef v3 - } -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as a triangle strip. */ -/* The buffer has to be able to be rendered directly. This means that we are*/ -/* filled, no offsets, no culling and one sided rendering. Also we must be */ -/* in render mode of course. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderTriangleStripVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex = 0, - v1, v2, v3, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - GLfloat ex, ey, - fx, fy, c; - GLuint facing; - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderTriangleStripVB();" )); - - /* Special case that we can blast the fan without culling, offset, etc... */ - if ( !VB->ClipOrMask && (ctx->Light.ShadeModel != GL_FLAT) ) - { - DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); - - /* Seed the the strip. */ - D3DTLVertices[0].sx = D3DVAL( VB->Win[start][0] ); - D3DTLVertices[0].sy = D3DVAL( (height - VB->Win[start][1]) ); - D3DTLVertices[0].sz = D3DVAL( VB->Win[start][2] ); - D3DTLVertices[0].tu = D3DVAL( VB->TexCoord[start][0] ); - D3DTLVertices[0].tv = D3DVAL( VB->TexCoord[start][1] ); - D3DTLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[start][3]) ); - D3DTLVertices[0].color= (VB->Color[start][3]<<24) | (VB->Color[start][0]<<16) | (VB->Color[start][1]<<8) | VB->Color[start][2]; - - /* Seed the the strip. */ - D3DTLVertices[1].sx = D3DVAL( VB->Win[(start+1)][0] ); - D3DTLVertices[1].sy = D3DVAL( (height - VB->Win[(start+1)][1]) ); - D3DTLVertices[1].sz = D3DVAL( VB->Win[(start+1)][2] ); - D3DTLVertices[1].tu = D3DVAL( VB->TexCoord[(start+1)][0] ); - D3DTLVertices[1].tv = D3DVAL( VB->TexCoord[(start+1)][1] ); - D3DTLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[(start+1)][3]) ); - D3DTLVertices[1].color= (VB->Color[(start+1)][3]<<24) | (VB->Color[(start+1)][0]<<16) | (VB->Color[(start+1)][1]<<8) | VB->Color[(start+1)][2]; - - for( index = (start+2), cVertex = 2; index < end; index++, cVertex++ ) - { - /*===================================*/ - /* Add the next vertex to the strip. */ - /*===================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[index][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[index][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[index][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[index][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[index][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex].color = (VB->Color[index][3]<<24) | (VB->Color[index][0]<<16) | (VB->Color[index][1]<<8) | VB->Color[index][2]; - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLESTRIP, &D3DTLVertices[0], cVertex ); - } - else - { - for( index = (start+2); index < end; index++ ) - { - /* We need to switch order so that winding won't be a problem. */ - if ( index & 1 ) - { - v1 = index - 1; - v2 = index - 2; - v3 = index - 0; - } - else - { - v1 = index - 2; - v2 = index - 1; - v3 = index - 0; - } - - /* All vertices clipped by common plane */ - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & CLIP_ALL_BITS ) - continue; - - /* Check if any vertices need clipping. */ - if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - RenderClippedPolygon( ctx, 3, VList ); - } - else - { - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* Polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - /* Need right color if we have two sided lighting. */ - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - - /* Solve the prevoking vertex color as we need it for the 3rd triangle and flat shading. */ - dwPVColor = (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= dwPVColor; - } - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); - } -} -/*===========================================================================*/ -/* This function will render the current vertex buffer as Quads. The buffer*/ -/* has to be able to be rendered directly. This means that we are filled, no*/ -/* offsets, no culling and one sided rendering. Also we must be in render */ -/* mode of cource. */ -/* First I will fill the global D3D vertice buffer. Next I will set all the*/ -/* states for D3D based on the current OGL state. Finally I pass the D3D VB */ -/* to the wrapper that call DrawPrimitives. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderQuadVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int index, - cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; /* 0=front, 1=back */ - - DPF(( DBG_FUNC, "RenderQuadVB();" )); - -#define v1 (index) -#define v2 (index+1) -#define v3 (index+2) -#define v4 (index+3) - - if ( !VB->ClipOrMask ) - { - DPF(( DBG_PRIM_PROFILE, "DirectTriangles" )); - - for( cVertex = 0, index = start; index < end; index += 4 ) - { - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v2][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v1][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v3][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( VB->Win[v4][2] ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - } - } - else - { - for( cVertex = 0, index = start; index < end; index += 4 ) - { - if ( VB->ClipMask[v1] & VB->ClipMask[v2] & VB->ClipMask[v3] & VB->ClipMask[v4] & CLIP_ALL_BITS ) - { - continue; - } - else if ( VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3] | VB->ClipMask[v4] ) - { - VList[0] = v1; - VList[1] = v2; - VList[2] = v3; - VList[3] = v4; - RenderClippedPolygon( ctx, 4, VList ); - continue; - } - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - continue; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - continue; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v2][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v2][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v2][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v2][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v1][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v1][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v1][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v1][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v3][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v3][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v3][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v3][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - D3DTLVertices[cVertex].sx = D3DVAL( VB->Win[v4][0] ); - D3DTLVertices[cVertex].sy = D3DVAL( (height - VB->Win[v4][1]) ); - D3DTLVertices[cVertex].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) ); - D3DTLVertices[cVertex].tu = D3DVAL( VB->TexCoord[v4][0] ); - D3DTLVertices[cVertex].tv = D3DVAL( VB->TexCoord[v4][1] ); - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - D3DTLVertices[cVertex++].color= (ctx->Light.ShadeModel == GL_FLAT) ? - dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - } - } - -#undef v4 -#undef v3 -#undef v2 -#undef v1 - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static void RenderQuad( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - GLfloat ex, ey, - fx, fy, c; - GLuint facing; /* 0=front, 1=back */ - static D3DTLVERTEX TLVertices[6]; - - DPF(( DBG_FUNC, "RenderQuad" )); - DPF(( DBG_PRIM_INFO, "RenderQuad( 1 )" )); - - /* Compute orientation of triangle */ - ex = VB->Win[v2][0] - VB->Win[v1][0]; - ey = VB->Win[v2][1] - VB->Win[v1][1]; - fx = VB->Win[v3][0] - VB->Win[v1][0]; - fy = VB->Win[v3][1] - VB->Win[v1][1]; - c = (ex * fy) - (ey * fx); - - /* polygon is perpindicular to view plane, don't draw it */ - if ( (c == 0.0F) && !ctx->Polygon.Unfilled ) - return; - - /* Backface culling. */ - facing = (c < 0.0F) ^ ctx->Polygon.FrontBit; - if ( (facing + 1) & ctx->Polygon.CullBits ) - return; - - if ( ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE ) - { - if ( facing == 1 ) - { - /* use back color */ - VB->Color = VB->Bcolor; - VB->Specular= VB->Bspec; - } - else - { - /* use front color */ - VB->Color = VB->Fcolor; - VB->Specular= VB->Fspec; - } - } - - if ( ctx->IndirectTriangles & DD_TRI_OFFSET ) - { - /* Finish computing plane equation of polygon, compute offset */ - GLfloat fz = VB->Win[v3][2] - VB->Win[v1][2]; - GLfloat ez = VB->Win[v2][2] - VB->Win[v1][2]; - GLfloat a = (ey * fz) - (ez * fy); - GLfloat b = (ez * fx) - (ex * fz); - OffsetPolygon( ctx, a, b, c ); - } - - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - TLVertices[2].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - TLVertices[3].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[3].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[3].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[3].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[3].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[3].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[3].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - - TLVertices[4].sx = D3DVAL( VB->Win[v4][0] ); - TLVertices[4].sy = D3DVAL( (height - VB->Win[v4][1]) ); - TLVertices[4].sz = D3DVAL( (VB->Win[v4][2] + ctx->PolygonZoffset) ); - TLVertices[4].tu = D3DVAL( VB->TexCoord[v4][0] ); - TLVertices[4].tv = D3DVAL( VB->TexCoord[v4][1] ); - TLVertices[4].rhw = D3DVAL( (1.0 / VB->Clip[v4][3]) ); - TLVertices[4].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v4][3]<<24) | (VB->Color[v4][0]<<16) | (VB->Color[v4][1]<<8) | VB->Color[v4][2]; - - TLVertices[5].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[5].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[5].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[5].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[5].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[5].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[5].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - /* Draw the two triangles. */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 6 ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - static D3DTLVERTEX TLVertices[3]; - - DPF(( DBG_FUNC, "RenderOneTriangle" )); - DPF(( DBG_PRIM_INFO, "RenderTriangle( 1 )" )); - - /*=====================================*/ - /* Populate the the triangle vertices. */ - /*=====================================*/ - if ( ctx->Light.ShadeModel == GL_FLAT ) - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->PolygonZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - DPF(( DBG_PRIM_INFO, "V1 -> x:%f y:%f z:%f c:%x", - TLVertices[0].sx, - TLVertices[0].sy, - TLVertices[0].sz, - TLVertices[0].color )); - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->PolygonZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - DPF(( DBG_PRIM_INFO, "V2 -> x:%f y:%f z:%f c:%x", - TLVertices[1].sx, - TLVertices[1].sy, - TLVertices[1].sz, - TLVertices[1].color )); - - TLVertices[2].sx = D3DVAL( VB->Win[v3][0] ); - TLVertices[2].sy = D3DVAL( (height - VB->Win[v3][1]) ); - TLVertices[2].sz = D3DVAL( (VB->Win[v3][2] + ctx->PolygonZoffset) ); - TLVertices[2].tu = D3DVAL( VB->TexCoord[v3][0] ); - TLVertices[2].tv = D3DVAL( VB->TexCoord[v3][1] ); - TLVertices[2].rhw = D3DVAL( (1.0 / VB->Clip[v3][3]) ); - TLVertices[2].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v3][3]<<24) | (VB->Color[v3][0]<<16) | (VB->Color[v3][1]<<8) | VB->Color[v3][2]; - DPF(( DBG_PRIM_INFO, "V3 -> x:%f y:%f z:%f c:%x", - TLVertices[2].sx, - TLVertices[2].sy, - TLVertices[2].sz, - TLVertices[2].color )); - - /* Draw the triangle. */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &TLVertices[0], 3 ); -} -/*===========================================================================*/ -/* */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - int height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - static D3DTLVERTEX TLVertices[2]; - - DPF(( DBG_FUNC, "RenderOneLine" )); - DPF(( DBG_PRIM_INFO, "RenderLine( 1 )" )); - - if ( VB->MonoColor ) - dwPVColor = (pContext->aCurrent<<24) | (pContext->rCurrent<<16) | (pContext->gCurrent<<8) | pContext->bCurrent; - else - dwPVColor = (VB->Color[pv][3]<<24) | (VB->Color[pv][0]<<16) | (VB->Color[pv][1]<<8) | VB->Color[pv][2]; - - TLVertices[0].sx = D3DVAL( VB->Win[v1][0] ); - TLVertices[0].sy = D3DVAL( (height - VB->Win[v1][1]) ); - TLVertices[0].sz = D3DVAL( (VB->Win[v1][2] + ctx->LineZoffset) ); - TLVertices[0].tu = D3DVAL( VB->TexCoord[v1][0] ); - TLVertices[0].tv = D3DVAL( VB->TexCoord[v1][1] ); - TLVertices[0].rhw = D3DVAL( (1.0 / VB->Clip[v1][3]) ); - TLVertices[0].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v1][3]<<24) | (VB->Color[v1][0]<<16) | (VB->Color[v1][1]<<8) | VB->Color[v1][2]; - - TLVertices[1].sx = D3DVAL( VB->Win[v2][0] ); - TLVertices[1].sy = D3DVAL( (height - VB->Win[v2][1]) ); - TLVertices[1].sz = D3DVAL( (VB->Win[v2][2] + ctx->LineZoffset) ); - TLVertices[1].tu = D3DVAL( VB->TexCoord[v2][0] ); - TLVertices[1].tv = D3DVAL( VB->TexCoord[v2][1] ); - TLVertices[1].rhw = D3DVAL( (1.0 / VB->Clip[v2][3]) ); - TLVertices[1].color = (ctx->Light.ShadeModel == GL_FLAT) ? dwPVColor : - (VB->Color[v2][3]<<24) | (VB->Color[v2][0]<<16) | (VB->Color[v2][1]<<8) | VB->Color[v2][2]; - - /* Draw line from (x0,y0) to (x1,y1) with current pixel color/index */ - DrawPrimitiveHAL( pContext->pShared, D3DPT_LINELIST, &TLVertices[0], 2 ); -} -/*===========================================================================*/ -/* This function was written to convert points into triangles. I did this */ -/* as all card accelerate triangles and most drivers do this anyway. In hind*/ -/* thought this might be a bad idea as some cards do better. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void RenderPointsVB( GLcontext *ctx, GLuint start, GLuint end ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - struct vertex_buffer *VB = ctx->VB; - struct pixel_buffer *PB = ctx->PB; - GLuint index; - GLfloat radius, z, - xmin, ymin, - xmax, ymax; - GLint cVertex, - height = (pContext->pShared->rectW.bottom - pContext->pShared->rectW.top); - DWORD dwPVColor; - - DPF(( DBG_FUNC, "RenderPointsVB();" )); - - radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F; - - for( index = start, cVertex = 0; index <= end; index++ ) - { - if ( VB->ClipMask[index] == 0 ) - { - xmin = D3DVAL( VB->Win[index][0] - radius ); - xmax = D3DVAL( VB->Win[index][0] + radius ); - ymin = D3DVAL( height - VB->Win[index][1] - radius ); - ymax = D3DVAL( height - VB->Win[index][1] + radius ); - z = D3DVAL( (VB->Win[index][2] + ctx->PointZoffset) ); - - dwPVColor = (VB->Color[index][3]<<24) | - (VB->Color[index][0]<<16) | - (VB->Color[index][1]<<8) | - VB->Color[index][2]; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymin; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmax; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - - D3DTLVertices[cVertex].sx = xmin; - D3DTLVertices[cVertex].sy = ymax; - D3DTLVertices[cVertex].sz = z; - D3DTLVertices[cVertex].tu = 0.0; - D3DTLVertices[cVertex].tv = 0.0; - D3DTLVertices[cVertex].rhw = D3DVAL( (1.0 / VB->Clip[index][3]) ); - D3DTLVertices[cVertex++].color = dwPVColor; - } - } - - /* Render the converted vertex buffer. */ - if ( cVertex ) - DrawPrimitiveHAL( pContext->pShared, D3DPT_TRIANGLELIST, &D3DTLVertices[0], cVertex ); -} -/*===========================================================================*/ -/* This gets call before we render any primitives so that the current OGL */ -/* states will be mapped the D3D context. I'm still not sure how D3D works */ -/* but I'm finding that it doesn't act like a state machine as OGL is. It */ -/* looks like the state gets set back to the defaults after a DrawPrimitives */ -/* or an EndScene. Also I set states that are the default even though this */ -/* is redundant as the defaults seem screwed up. */ -/* TODO: make a batch call. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetRenderStates( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFunc; - static BOOL bTexture = FALSE; - static int texName = -1; - - DPF(( DBG_FUNC, "SetRenderStates();" )); - - if ( g_DBGMask & DBG_STATES ) - DebugRenderStates( ctx, FALSE ); - - SetStateHAL( pContext->pShared, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_DITHERENABLE, (ctx->Color.DitherFlag) ? TRUE : FALSE ); - - /*================================================*/ - /* Check too see if there are new TEXTURE states. */ - /*================================================*/ - if ( ctx->Texture._EnabledUnits ) - { - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode ) - { - case GL_MODULATE: - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA ) - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulatealpha]; - else - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_modulate]; - break; - - case GL_BLEND: - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha]; - break; - - case GL_REPLACE: - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal]; - break; - - case GL_DECAL: - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA ) - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decalalpha]; - else - dwFunc = pContext->pShared->dwTexFunc[d3dtblend_decal]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAPBLEND, dwFunc ); - - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter ) - { - case GL_NEAREST: - dwFunc = D3DFILTER_NEAREST; - break; - case GL_LINEAR: - dwFunc = D3DFILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - dwFunc = D3DFILTER_MIPNEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - dwFunc = D3DFILTER_LINEARMIPNEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - dwFunc = D3DFILTER_MIPLINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - dwFunc = D3DFILTER_LINEARMIPLINEAR; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMAG, dwFunc ); - - switch( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter ) - { - case GL_NEAREST: - dwFunc = D3DFILTER_NEAREST; - break; - case GL_LINEAR: - dwFunc = D3DFILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - dwFunc = D3DFILTER_MIPNEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - dwFunc = D3DFILTER_LINEARMIPNEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - dwFunc = D3DFILTER_MIPLINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - dwFunc = D3DFILTER_LINEARMIPLINEAR; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_TEXTUREMIN, dwFunc ); - - /* Another hack to cut down on redundant texture binding. */ - // if ( texName != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name ) - // { - texName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name; - CreateTMgrHAL( pContext->pShared, - texName, - 0, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format, - (RECT *)NULL, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Width, - ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Height, - TM_ACTION_BIND, - (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Data ); - // } - bTexture = TRUE; - } - else - { - /* This is nasty but should cut down on the number of redundant calls. */ - if ( bTexture == TRUE ) - { - DisableTMgrHAL( pContext->pShared ); - bTexture = FALSE; - } - } - - /*===============================================*/ - /* Check too see if there are new RASTER states. */ - /*===============================================*/ - - // TODO: no concept of front & back. - switch( ctx->Polygon.FrontMode ) - { - case GL_POINT: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_POINT ); - break; - case GL_LINE: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME ); - break; - case GL_FILL: - SetStateHAL( pContext->pShared, D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - break; - } - - /*************/ - /* Z-Buffer. */ - /*************/ - if ( ctx->Depth.Test == GL_TRUE ) - { - switch( ctx->Depth.Func ) - { - case GL_NEVER: - dwFunc = D3DCMP_NEVER; - break; - case GL_LESS: - dwFunc = D3DCMP_LESS; - break; - case GL_GEQUAL: - dwFunc = D3DCMP_GREATEREQUAL; - break; - case GL_LEQUAL: - dwFunc = D3DCMP_LESSEQUAL; - break; - case GL_GREATER: - dwFunc = D3DCMP_GREATER; - break; - case GL_NOTEQUAL: - dwFunc = D3DCMP_NOTEQUAL; - break; - case GL_EQUAL: - dwFunc = D3DCMP_EQUAL; - break; - case GL_ALWAYS: - dwFunc = D3DCMP_ALWAYS; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZFUNC, dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZENABLE, FALSE ); - } - - /*******************/ - /* Z-Write Enable. */ - /*******************/ - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ZWRITEENABLE , (ctx->Depth.Mask == GL_TRUE) ? TRUE : FALSE ); - - /***************/ - /* Alpha test. */ - /***************/ - if ( ctx->Color.AlphaEnabled == GL_TRUE ) - { - switch( ctx->Color.AlphaFunc ) - { - case GL_NEVER: - dwFunc = D3DCMP_NEVER; - break; - case GL_LESS: - dwFunc = D3DCMP_LESS; - break; - case GL_GEQUAL: - dwFunc = D3DCMP_GREATEREQUAL; - break; - case GL_LEQUAL: - dwFunc = D3DCMP_LESSEQUAL; - break; - case GL_GREATER: - dwFunc = D3DCMP_GREATER; - break; - case GL_NOTEQUAL: - dwFunc = D3DCMP_NOTEQUAL; - break; - case GL_EQUAL: - dwFunc = D3DCMP_EQUAL; - break; - case GL_ALWAYS: - dwFunc = D3DCMP_ALWAYS; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHAFUNC , dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - } - - /****************/ - /* Alpha blend. */ - /****************/ - if ( ctx->Color.BlendEnabled == GL_TRUE ) - { - switch( ctx->Color.BlendSrc ) - { - case GL_ZERO: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_zero]; - break; - case GL_ONE: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one]; - break; - case GL_DST_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_color]; - break; - case GL_ONE_MINUS_DST_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_color]; - break; - case GL_SRC_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha]; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_src_alpha]; - break; - case GL_DST_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_dst_alpha]; - break; - case GL_ONE_MINUS_DST_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_dst_alpha]; - break; - case GL_SRC_ALPHA_SATURATE: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_src_alpha_saturate]; - break; - case GL_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_color]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_color]; - break; - case GL_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_constant_alpha]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwSrcBlendCaps[s_one_minus_constant_alpha]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_SRCBLEND, dwFunc ); - - switch( ctx->Color.BlendDst ) - { - case GL_ZERO: - dwFunc = pContext->pShared->dwDestBlendCaps[d_zero]; - break; - case GL_ONE: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one]; - break; - case GL_SRC_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_src_color]; - break; - case GL_ONE_MINUS_SRC_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_color]; - break; - case GL_SRC_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_src_alpha]; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_src_alpha]; - break; - case GL_DST_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_dst_alpha]; - break; - case GL_ONE_MINUS_DST_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_dst_alpha]; - break; - case GL_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_color]; - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_color]; - break; - case GL_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_constant_alpha]; - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - dwFunc = pContext->pShared->dwDestBlendCaps[d_one_minus_constant_alpha]; - break; - } - SetStateHAL( pContext->pShared, D3DRENDERSTATE_DESTBLEND, dwFunc ); - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE ); - } - else - { - SetStateHAL( pContext->pShared, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - } -} -/*===========================================================================*/ -/* If this function is called it will track the changes to the current */ -/* states that I'm setting in Direct3D. I did this so that the DPF's would */ -/* be under control! */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DebugRenderStates( GLcontext *ctx, BOOL bForce ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFunc; - static int dither = -1, - texture = -1, - textName = -1, - textEnv = -1, - textMin = -1, - textMag = -1, - polyMode = -1, - depthTest = -1, - depthFunc = -1, - depthMask = -1, - alphaTest = -1, - alphaFunc = -1, - blend = -1, - blendSrc = -1, - blendDest = -1; - - /* Force a displayed update of all current states. */ - if ( bForce ) - { - dither = texture = textName = textEnv = textMin = textMag = -1; - polyMode = depthTest = depthFunc = depthMask = -1; - alphaTest = alphaFunc = blend = blendSrc = blendDest = -1; - } - - if ( dither != ctx->Color.DitherFlag ) - { - dither = ctx->Color.DitherFlag; - DPF(( 0, "\tDither\t\t%s", (dither) ? "ENABLED" : "--------" )); - } - if ( depthTest != ctx->Depth.Test ) - { - depthTest = ctx->Depth.Test; - DPF(( 0, "\tDepth Test\t%s", (depthTest) ? "ENABLED" : "--------" )); - } - if ( alphaTest != ctx->Color.AlphaEnabled ) - { - alphaTest = ctx->Color.AlphaEnabled; - - DPF(( 0, "\tAlpha Test\t%s", (alphaTest) ? "ENABLED" : "--------" )); - } - if ( blend != ctx->Color.BlendEnabled ) - { - blend = ctx->Color.BlendEnabled; - - DPF(( 0, "\tBlending\t%s", (blend) ? "ENABLED" : "--------" )); - } - - /*================================================*/ - /* Check too see if there are new TEXTURE states. */ - /*================================================*/ - if ( texture != ctx->Texture._EnabledUnits ) - { - texture = ctx->Texture._EnabledUnits; - DPF(( 0, "\tTexture\t\t%s", (texture) ? "ENABLED" : "--------" )); - } - - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current ) - { - if ( ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name != textName ) - { - textName = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name; - DPF(( 0, "\tTexture Name:\t%d", textName )); - DPF(( 0, "\tTexture Format:\t%s", - (ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0][0]->Format == GL_RGBA) ? - "GL_RGBA" : "GLRGB" )); - } - - if ( textEnv != ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode ) - { - textEnv = ctx->Texture.Set[ctx->Texture.CurrentSet].EnvMode; - - switch( textEnv ) - { - case GL_MODULATE: - DPF(( 0, "\tTexture\tMode\tGL_MODULATE" )); - break; - case GL_BLEND: - DPF(( 0, "\tTexture\tMode\tGL_BLEND" )); - break; - case GL_REPLACE: - DPF(( 0, "\tTexture\tMode\tGL_REPLACE" )); - break; - case GL_DECAL: - DPF(( 0, "\tTexture\tMode\tGL_DECAL" )); - break; - } - } - - if ( textMag != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter ) - { - textMag = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MagFilter; - - switch( textMag ) - { - case GL_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_NEAREST" )); - break; - case GL_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_LINEAR" )); - break; - case GL_NEAREST_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_NEAREST" )); - break; - case GL_LINEAR_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_NEAREST" )); - break; - case GL_NEAREST_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_NEAREST_MIPMAP_LINEAR" )); - break; - case GL_LINEAR_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MAG\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - } - } - - if ( textMin != ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter ) - { - textMin = ctx->Texture.Set[ctx->Texture.CurrentSet].Current->MinFilter; - - switch( textMin ) - { - case GL_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_NEAREST" )); - break; - case GL_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR" )); - break; - case GL_NEAREST_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_NEAREST_MIPMAP_NEAREST" )); - break; - case GL_LINEAR_MIPMAP_NEAREST: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_NEAREST" )); - break; - case GL_NEAREST_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - case GL_LINEAR_MIPMAP_LINEAR: - DPF(( 0, "\tTexture MIN\tGL_LINEAR_MIPMAP_LINEAR" )); - break; - } - } - } - - if ( ctx->Polygon.FrontMode != polyMode ) - { - polyMode = ctx->Polygon.FrontMode; - - switch( polyMode ) - { - case GL_POINT: - DPF(( 0, "\tMode\t\tGL_POINT" )); - break; - case GL_LINE: - DPF(( 0, "\tMode\t\tGL_LINE" )); - break; - case GL_FILL: - DPF(( 0, "\tMode\t\tGL_FILL" )); - break; - } - } - - if ( depthFunc != ctx->Depth.Func ) - { - depthFunc = ctx->Depth.Func; - - switch( depthFunc ) - { - case GL_NEVER: - DPF(( 0, "\tDepth Func\tGL_NEVER" )); - break; - case GL_LESS: - DPF(( 0, "\tDepth Func\tGL_LESS" )); - break; - case GL_GEQUAL: - DPF(( 0, "\tDepth Func\tGL_GEQUAL" )); - break; - case GL_LEQUAL: - DPF(( 0, "\tDepth Func\tGL_LEQUAL" )); - break; - case GL_GREATER: - DPF(( 0, "\tDepth Func\tGL_GREATER" )); - break; - case GL_NOTEQUAL: - DPF(( 0, "\tDepth Func\tGL_NOTEQUAL" )); - break; - case GL_EQUAL: - DPF(( 0, "\tDepth Func\tGL_EQUAL" )); - break; - case GL_ALWAYS: - DPF(( 0, "\tDepth Func\tGL_ALWAYS" )); - break; - } - } - - if ( depthMask != ctx->Depth.Mask ) - { - depthMask = ctx->Depth.Mask; - DPF(( 0, "\tZWrite\t\t%s", (depthMask) ? "ENABLED" : "--------" )); - } - - if ( alphaFunc != ctx->Color.AlphaFunc ) - { - alphaFunc = ctx->Color.AlphaFunc; - - switch( alphaFunc ) - { - case GL_NEVER: - DPF(( 0, "\tAlpha Func\tGL_NEVER" )); - break; - case GL_LESS: - DPF(( 0, "\tAlpha Func\tGL_LESS" )); - break; - case GL_GEQUAL: - DPF(( 0, "\tAlpha Func\tGL_GEQUAL" )); - break; - case GL_LEQUAL: - DPF(( 0, "\tAlpha Func\tGL_LEQUAL" )); - break; - case GL_GREATER: - DPF(( 0, "\tAlpha Func\tGL_GREATER" )); - break; - case GL_NOTEQUAL: - DPF(( 0, "\tAlpha Func\tGL_NOTEQUAL" )); - break; - case GL_EQUAL: - DPF(( 0, "\tAlpha Func\tGL_EQUAL" )); - break; - case GL_ALWAYS: - DPF(( 0, "\tAlpha Func\tGL_ALWAYS" )); - break; - } - } - - if ( blendSrc != ctx->Color.BlendSrc ) - { - blendSrc = ctx->Color.BlendSrc; - - switch( blendSrc ) - { - case GL_ZERO: - DPF(( 0, "\tSRC Blend\tGL_ZERO" )); - break; - case GL_ONE: - DPF(( 0, "\tSRC Blend\tGL_ONE" )); - break; - case GL_DST_COLOR: - DPF(( 0, "\tSRC Blend\tGL_DST_COLOR" )); - break; - case GL_ONE_MINUS_DST_COLOR: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_COLOR" )); - break; - case GL_SRC_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA" )); - break; - case GL_ONE_MINUS_SRC_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_MINUS_SRC_ALPHA" )); - break; - case GL_DST_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_DST_ALPHA" )); - break; - case GL_ONE_MINUS_DST_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_DST_ALPHA" )); - break; - case GL_SRC_ALPHA_SATURATE: - DPF(( 0, "\tSRC Blend\tGL_SRC_ALPHA_SATURATE" )); - break; - case GL_CONSTANT_COLOR: - DPF(( 0, "\tSRC Blend\tGL_CONSTANT_COLOR" )); - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_COLOR" )); - break; - case GL_CONSTANT_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_CONSTANT_ALPHA" )); - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - DPF(( 0, "\tSRC Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" )); - break; - } - } - - if ( blendDest != ctx->Color.BlendDst ) - { - blendDest = ctx->Color.BlendDst; - - switch( blendDest ) - { - case GL_ZERO: - DPF(( 0, "\tDST Blend\tGL_ZERO" )); - break; - case GL_ONE: - DPF(( 0, "\tDST Blend\tGL_ONE" )); - break; - case GL_SRC_COLOR: - DPF(( 0, "\tDST Blend\tGL_SRC_COLOR" )); - break; - case GL_ONE_MINUS_SRC_COLOR: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_COLOR" )); - break; - case GL_SRC_ALPHA: - DPF(( 0, "\tDST Blend\tGL_SRC_ALPHA" )); - break; - case GL_ONE_MINUS_SRC_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_SRC_ALPHA" )); - break; - case GL_DST_ALPHA: - DPF(( 0, "\tDST Blend\tGL_DST_ALPHA" )); - break; - case GL_ONE_MINUS_DST_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_DST_ALPHA" )); - break; - case GL_CONSTANT_COLOR: - DPF(( 0, "\tDST Blend\tGL_CONSTANT_COLOR" )); - break; - case GL_ONE_MINUS_CONSTANT_COLOR: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_COLOR" )); - break; - case GL_CONSTANT_ALPHA: - DPF(( 0, "\tDST Blend\tGL_CONSTANT_ALPHA" )); - break; - case GL_ONE_MINUS_CONSTANT_ALPHA: - DPF(( 0, "\tDST Blend\tGL_ONE_MINUS_CONSTANT_ALPHA" )); - break; - } - } -} diff --git a/src/mesa/drivers/d3d/DDrawPROCS.c b/src/mesa/drivers/d3d/DDrawPROCS.c deleted file mode 100644 index 10dcfdbabba..00000000000 --- a/src/mesa/drivers/d3d/DDrawPROCS.c +++ /dev/null @@ -1,399 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* This call will clear the render surface using the pixel info built from */ -/* the surface at creation time. The call uses Lock/Unlock to access the */ -/* surface. The call also special cases a full clear or a dirty rectangle. */ -/* Finally the call returns the new clear mask that reflects that the color */ -/* buffer was cleared. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer*/ -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer, - *pScanLine; - int index, - index2; - DWORD dwColor; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - /* Lock the surface to get the surface pointer. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. */ - dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( all ) - { - for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch ) - for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - pScanLine = ((UCHAR *)pddsd2->lpSurface) + - ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) ); - - for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch ) - { - for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - UnlockHAL( pContext->pShared, TRUE ); - } - - return (mask & ~GL_COLOR_BUFFER_BIT); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Lock the surface to get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. (no alpha) */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - if ( mask[index] ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++ ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. I don't uses the alpha. */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + - (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + - (x*pContext->pShared->pixel.cb); - - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - pdwColor = (DWORD *)pBuffer; - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} diff --git a/src/mesa/drivers/d3d/DEBUG.C b/src/mesa/drivers/d3d/DEBUG.C deleted file mode 100644 index 79e273903ac..00000000000 --- a/src/mesa/drivers/d3d/DEBUG.C +++ /dev/null @@ -1,143 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "Debug.h" -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -DWORD g_DBGMask = DBG_ALL_ERROR; -/*===========================================================================*/ -/* This is your basic DPF function with printf like support. The function */ -/* also works with a global debug mask variable. I have written support that*/ -/* allows for the user's enviroment variable space to be read and set the */ -/* masks. This is done when the dll starts and is only in the debug version.*/ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void _cdecl DebugPrint( int mask, char *pszFormat, ... ) -{ - char buffer[512]; - va_list args; - - /* A mask of 0 will always pass. Easy to remeber. */ - if ( (mask == 0) || (mask & g_DBGMask) ) - { - va_start( args, pszFormat ); - - if ( mask & DBG_ALL_ERROR ) - OutputDebugString( "MesaD3D: (ERROR)" ); - else - OutputDebugString( "MesaD3D: " ); - - vsprintf( buffer, pszFormat, args ); - strcat( buffer, "\n" ); - OutputDebugString( buffer ); - - va_end( args ); - } -} -/*===========================================================================*/ -/* This call reads the users enviroment variables and sets any debug mask */ -/* that they have set to TRUE. Now the value must be "TRUE". */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void ReadDBGEnv( void ) -{ - g_DBGMask = DBG_ALL_ERROR; - -#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v; - - IS_VAR_SET( DBG_FUNC ); - IS_VAR_SET( DBG_STATES ); - - IS_VAR_SET( DBG_CNTX_INFO ); - IS_VAR_SET( DBG_CNTX_WARN ); - IS_VAR_SET( DBG_CNTX_PROFILE ); - IS_VAR_SET( DBG_CNTX_ERROR ); - IS_VAR_SET( DBG_CNTX_ALL ); - - IS_VAR_SET( DBG_PRIM_INFO ); - IS_VAR_SET( DBG_PRIM_WARN ); - IS_VAR_SET( DBG_PRIM_PROFILE ); - IS_VAR_SET( DBG_PRIM_ERROR ); - IS_VAR_SET( DBG_PRIM_ALL ); - - IS_VAR_SET( DBG_TXT_INFO ); - IS_VAR_SET( DBG_TXT_WARN ); - IS_VAR_SET( DBG_TXT_PROFILE ); - IS_VAR_SET( DBG_TXT_ERROR ); - IS_VAR_SET( DBG_TXT_ALL ); - - IS_VAR_SET( DBG_ALL_INFO ); - IS_VAR_SET( DBG_ALL_WARN ); - IS_VAR_SET( DBG_ALL_PROFILE ); - IS_VAR_SET( DBG_ALL_ERROR ); - IS_VAR_SET( DBG_ALL ); - -#undef IS_VAR_SET -} -/*===========================================================================*/ -/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/ -/* the parsed information using a DPF call. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ) -{ - char buffer[256]; - - /* Parse the flag type and write the string equivalent. */ - if ( pddpf->dwFlags & DDPF_ALPHA ) - strcat( buffer, "DDPF_ALPHA " ); - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - strcat( buffer, "DDPF_ALPHAPIXELS " ); - if ( pddpf->dwFlags & DDPF_ALPHAPREMULT ) - strcat( buffer, "DDPF_ALPHAPREMULT " ); - if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE ) - strcat( buffer, "DDPF_BUMPLUMINANCE " ); - if ( pddpf->dwFlags & DDPF_BUMPDUDV ) - strcat( buffer, "DDPF_BUMPDUDV " ); - if ( pddpf->dwFlags & DDPF_COMPRESSED ) - strcat( buffer, "DDPF_COMPRESSED " ); - if ( pddpf->dwFlags & DDPF_FOURCC ) - strcat( buffer, "DDPF_FOURCC " ); - if ( pddpf->dwFlags & DDPF_LUMINANCE ) - strcat( buffer, "DDPF_LUMINANCE " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 ) - strcat( buffer, "DDPF_PALETTEINDEXED1 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 ) - strcat( buffer, "DDPF_PALETTEINDEXED2 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 ) - strcat( buffer, "DDPF_PALETTEINDEXED4 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 ) - strcat( buffer, "DDPF_PALETTEINDEXED8 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 ) - strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " ); - if ( pddpf->dwFlags & DDPF_RGB ) - strcat( buffer, "DDPF_RGB " ); - if ( pddpf->dwFlags & DDPF_RGBTOYUV ) - strcat( buffer, "DDPF_RGBTOYUV " ); - if ( pddpf->dwFlags & DDPF_STENCILBUFFER ) - strcat( buffer, "DDPF_STENCILBUFFER " ); - if ( pddpf->dwFlags & DDPF_YUV ) - strcat( buffer, "DDPF_YUV " ); - if ( pddpf->dwFlags & DDPF_ZBUFFER ) - strcat( buffer, "DDPF_ZBUFFER " ); - if ( pddpf->dwFlags & DDPF_ZPIXELS ) - strcat( buffer, "DDPF_ZPIXELS " ); - - DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer )); -} - - - - - diff --git a/src/mesa/drivers/d3d/DEBUG.H b/src/mesa/drivers/d3d/DEBUG.H deleted file mode 100644 index daeeb722784..00000000000 --- a/src/mesa/drivers/d3d/DEBUG.H +++ /dev/null @@ -1,90 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _DEBUG_H -#define _DEBUG_H - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <stdio.h> -#include <string.h> -#include <ddraw.h> -#include <d3d.h> -#include "D3DShared.h" -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -#define DBG_FUNC 0x00000001 -#define DBG_STATES 0x00000002 - -#define DBG_CNTX_INFO 0x00000010 -#define DBG_CNTX_WARN 0x00000020 -#define DBG_CNTX_PROFILE 0x00000040 -#define DBG_CNTX_ERROR 0x00000080 -#define DBG_CNTX_ALL 0x000000F0 - -#define DBG_PRIM_INFO 0x00000100 -#define DBG_PRIM_WARN 0x00000200 -#define DBG_PRIM_PROFILE 0x00000400 -#define DBG_PRIM_ERROR 0x00000800 -#define DBG_PRIM_ALL 0x00000F00 - -#define DBG_TXT_INFO 0x00001000 -#define DBG_TXT_WARN 0x00002000 -#define DBG_TXT_PROFILE 0x00004000 -#define DBG_TXT_ERROR 0x00008000 -#define DBG_TXT_ALL 0x0000F000 - -#define DBG_ALL_INFO 0x11111110 -#define DBG_ALL_WARN 0x22222220 -#define DBG_ALL_PROFILE 0x44444440 -#define DBG_ALL_ERROR 0x88888880 -#define DBG_ALL 0xFFFFFFFF - -#ifdef D3D_DEBUG -# define DPF(arg) DebugPrint arg -# define RIP(pH,msg,err) OutputDebugString(msg); \ - OutputDebugString(err); \ - OutputDebugString("\n"); \ - FatalShutDown(pH) -#else -# define DPF(arg) -# define RIP(pH,msg,err) FatalShutDown(pH) -#endif -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -extern void ReadDBGEnv( void ); -extern void _cdecl DebugPrint( int mask, char *pszFormat, ... ); -extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern DWORD g_DBGMask; - -#ifdef __cplusplus -} -#endif - -#endif - - - diff --git a/src/mesa/drivers/d3d/DbgEnv.bat b/src/mesa/drivers/d3d/DbgEnv.bat deleted file mode 100644 index acea0458565..00000000000 --- a/src/mesa/drivers/d3d/DbgEnv.bat +++ /dev/null @@ -1,25 +0,0 @@ -SET DBG_FUNC=FALSE - -SET DBG_CNTX_INFO=TRUE -SET DBG_CNTX_WARN=TRUE -SET DBG_CNTX_PROFILE=FALSE -SET DBG_CNTX_ERROR=TRUE -SET DBG_CNTX_ALL=TRUE - -SET DBG_PRIM_INFO=FALSE -SET DBG_PRIM_WARN=FALSE -SET DBG_PRIM_PROFILE=FALSE -SET DBG_PRIM_ERROR=TRUE -SET DBG_PRIM_ALL=FALSE - -SET DBG_TXT_INFO=FALSE -SET DBG_TXT_WARN=TRUE -SET DBG_TXT_PROFILE=FALSE -SET DBG_TXT_ERROR=TRUE -SET DBG_TXT_ALL=FALSE - -SET DBG_ALL_INFO=FALSE -SET DBG_ALL_WARN=TRUE -SET DBG_ALL_PROFILE=FALSE -SET DBG_ALL_ERROR=TRUE -SET DBG_ALL=FALSE diff --git a/src/mesa/drivers/d3d/MAKEFILE b/src/mesa/drivers/d3d/MAKEFILE deleted file mode 100644 index 6aa88f3cef4..00000000000 --- a/src/mesa/drivers/d3d/MAKEFILE +++ /dev/null @@ -1,101 +0,0 @@ -############################################################################## -# -# Mesa-3.0 Makefile for DirectX 6 Driver -# -# By Leigh McRae -# -# http://www.altsoftware.com/ -# -# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -############################################################################## -NAME= -TARGET= WGL Driver (D3DHAL) - -D3D_DIR=$(MAKEDIR)\D3D -TARGET_DIR=e:\WinNT\System32 -TEMP_DIR=c:\Temp - -SPACE=- -LINKER=link.exe - -INCLUDE=$(SDKROOT)\include;$(INCLUDE) -LIB=$(SDKROOT)\lib;$(LIB) -############################################################################## -CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" -CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" - -!IF "$(DEBUG)" == "1" - -CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS) -CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS) -BUILD_TYPE=debug - -!ELSE - -CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS) -CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS) -BUILD_TYPE=release - -!ENDIF -############################################################################## -SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c -SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp -OBJS_WGL = $(SRCS_WGL:.c=.obj) -OBJS_HAL = $(SRCS_HAL:.cpp=.obj) - -WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib -DXLIBS = -LIBS = $(WINLIBS) $(DXLIBS) -############################################################################### -# Primary Targets # -############################################################################### - -default: header WGL HAL footer - -all: default - -WGL : $(OBJS_WGL) - -HAL : $(OBJS_HAL) - -install : forceit - @echo $(SPACE) - @echo ======================================== - @echo Install files created. - @echo ======================================== - - -############################################################################### -# Secondary Targets # -############################################################################### - -clean: - @echo ======================================== - @echo Cleaning $(TARGET) - @del *.obj - @del *.dep - @del *.exp - @del *.ncb - @del *.plg - @del *.lib - @echo ======================================== - -header: - @echo ============================================================ - @echo Building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - @echo $(SPACE) - -footer: - @echo $(SPACE) - @echo ============================================================ - @echo DONE building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - -forceit: - - - - diff --git a/src/mesa/drivers/d3d/NULLProcs.h b/src/mesa/drivers/d3d/NULLProcs.h deleted file mode 100644 index f0bbd2162dd..00000000000 --- a/src/mesa/drivers/d3d/NULLProcs.h +++ /dev/null @@ -1,49 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef NULL_MESA_PROCS_INC -#define NULL_MESA_PROCS_INC -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include "matrix.h" -#include "context.h" -#include "types.h" -#include "vb.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -GLboolean NULLSetBuffer( GLcontext *ctx, GLenum mode ); -void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h ); -void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] ); -void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] ); -void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] ); -void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] ); -void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] ); -void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] ); -void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] ); -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#endif - diff --git a/src/mesa/drivers/d3d/NullProcs.c b/src/mesa/drivers/d3d/NullProcs.c deleted file mode 100644 index d6fb598074b..00000000000 --- a/src/mesa/drivers/d3d/NullProcs.c +++ /dev/null @@ -1,49 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef NULL_MESA_PROCS_INC -#define NULL_MESA_PROCS_INC -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include "matrix.h" -#include "context.h" -#include "mtypes.h" -#include "vb.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -void NULLSetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -void NULLClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -GLboolean NULLSetBuffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bit ); -void NULLGetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -GLbitfield NULLClearBuffers( GLcontext *ctx, GLbitfield m, GLboolean a, GLint x, GLint y, GLint w, GLint h ); -void NULLWrSpRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][3], const GLubyte m[] ); -void NULLWrSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte r[][4], const GLubyte m[] ); -void NULLWrSpRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte m[] ); -void NULLWrPiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte r[][4], const GLubyte m[] ); -void NULLWrPiRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte m[] ); -void NULLReSpRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte r[][4] ); -void NULLRePiRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte r[][4], const GLubyte m[] ); -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#endif - diff --git a/src/mesa/drivers/d3d/OPENGL32.DEF b/src/mesa/drivers/d3d/OPENGL32.DEF deleted file mode 100644 index bc0304da331..00000000000 --- a/src/mesa/drivers/d3d/OPENGL32.DEF +++ /dev/null @@ -1,442 +0,0 @@ -;=========================================================================== -; -; Mesa-3.0 DirectX 6 Driver -; -; By Leigh McRae -; -; http://www.altsoftware.com/ -; -; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -;=========================================================================== -NAME OpenGL32.DLL -DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5" - -EXPORTS - DllMain - glAccum - glAlphaFunc - glAreTexturesResident - glAreTexturesResidentEXT - glArrayElement - glArrayElementEXT - glBegin - glBindTexture - glBindTextureEXT - glBitmap - glBlendColorEXT - glBlendEquationEXT - glBlendFunc - glCallList - glCallLists - glClear - glClearAccum - glClearColor - glClearDepth - glClearIndex - glClearStencil - glClipPlane - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glColorMask - glColorMaterial - glColorPointer - glColorPointerEXT - glColorSubTableEXT - glColorTableEXT - glCopyPixels - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glCopyTexSubImage3DEXT - glCullFace - glDeleteLists - glDeleteTextures - glDeleteTexturesEXT - glDepthFunc - glDepthMask - glDepthRange - glDisable - glDisableClientState - glDrawArrays - glDrawArraysEXT - glDrawBuffer - glDrawElements - glDrawPixels - glEdgeFlag - glEdgeFlagPointer - glEdgeFlagPointerEXT - glEdgeFlagv - glEnable - glEnableClientState - glEnd - glEndList - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalMesh2 - glEvalPoint1 - glEvalPoint2 - glFeedbackBuffer - glFinish - glFlush - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glFrustum - glGenLists - glGenTextures - glGenTexturesEXT - glGetBooleanv - glGetClipPlane - glGetColorTableEXT - glGetColorTableParameterfvEXT - glGetColorTableParameterivEXT - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPointerv - glGetPointervEXT - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glGetTexParameterfv - glGetTexParameteriv - glHint - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexMask - glIndexPointer - glIndexPointerEXT - glIndexs - glIndexsv - glIndexub - glIndexubv - glInitNames - glInterleavedArrays - glIsEnabled - glIsList - glIsTexture - glIsTextureEXT - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glListBase - glLoadIdentity - glLoadMatrixd - glLoadMatrixf - glLoadName - glLogicOp - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glMatrixMode - glMultMatrixd - glMultMatrixf - glNewList - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glNormalPointer - glNormalPointerEXT - glOrtho - glPassThrough - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glPixelStoref - glPixelStorei - glPixelTransferf - glPixelTransferi - glPixelZoom - glPointParameterfEXT - glPointParameterfvEXT - glPointSize - glPolygonMode - glPolygonOffset - glPolygonOffsetEXT - glPolygonStipple - glPopAttrib - glPopClientAttrib - glPopMatrix - glPopName - glPrioritizeTextures - glPrioritizeTexturesEXT - glPushAttrib - glPushClientAttrib - glPushMatrix - glPushName - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glReadBuffer - glReadPixels - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glRenderMode - glResizeBuffersMESA - glRotated - glRotatef - glScaled - glScalef - glScissor - glSelectBuffer - glShadeModel - glStencilFunc - glStencilMask - glStencilOp - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glTexCoordPointer - glTexCoordPointerEXT - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glTexImage1D - glTexImage2D - glTexImage3DEXT - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexSubImage1D - glTexSubImage2D - glTexSubImage3DEXT - glTranslated - glTranslatef - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glVertexPointer - glVertexPointerEXT - glViewport - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA -; WMesaCreateContext -; WMesaDestroyContext -; WMesaMakeCurrent -; WMesaPaletteChange -; WMesaSwapBuffers -; OSMesaCreateContext -; OSMesaDestroyContext -; OSMesaMakeCurrent -; OSMesaGetCurrentContext -; OSMesaPixelStore -; OSMesaGetIntegerv -; OSMesaGetDepthBuffer - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext -; wglDescribeLayerPlane - wglGetCurrentContext - wglGetCurrentDC -; wglGetLayerPaletteEntries - wglGetProcAddress - wglMakeCurrent -; wglRealizeLayerPalette -; wglSetLayerPaletteEntries - wglShareLists - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - wglChoosePixelFormat - wglDescribePixelFormat - wglGetPixelFormat - wglSetPixelFormat - wglSwapBuffers - - - diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C deleted file mode 100644 index 170d094ed49..00000000000 --- a/src/mesa/drivers/d3d/WGL.C +++ /dev/null @@ -1,1262 +0,0 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 Makefile for DirectX 6 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* Window managment. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ); -static BOOL TermOpenGL( HINSTANCE hInst ); -static BOOL ResizeContext( GLcontext *ctx ); -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ); -static void DestroyContext( D3DMESACONTEXT *pContext ); -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ); -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ); -/*===========================================================================*/ -/* Mesa hooks. */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ); -static void SetupSWDDPointers( GLcontext *ctx ); -static void SetupHWDDPointers( GLcontext *ctx ); -static void SetupNULLDDPointers( GLcontext *ctx ); -static const char *RendererString( void ); - -/* State Management hooks. */ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ); - -/* Window Management hooks. */ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ); -static void Flush( GLcontext *ctx ); - -/* Span rendering hooks. */ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Primitve rendering hooks. */ -GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ); -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Texture Management hooks. */ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ); -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ); -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -D3DMESACONTEXT *pD3DCurrent, - *pD3DDefault; /* Thin support context. */ - -struct __extensions__ ext[] = { - - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, -}; - -int qt_ext = sizeof(ext) / sizeof(ext[0]); -float g_DepthScale, - g_MaxDepth; -/*===========================================================================*/ -/* When a process loads this DLL we will setup the linked list for context */ -/* management and create a default context that will support the API until */ -/* the user creates and binds thier own. This THIN default context is useful*/ -/* to have around. */ -/* When the process terminates we will clean up all resources here. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved ) -{ - switch( reason ) - { - case DLL_PROCESS_ATTACH: - return InitOpenGL( hInst ); - - case DLL_PROCESS_DETACH: - return TermOpenGL( hInst ); - } - - return TRUE; -} -/*===========================================================================*/ -/* The first thing we do when this dll is hit is connect to the dll that has*/ -/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */ -/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */ -/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */ -/* I feel this is easy and better then using static wrappers as it is likely */ -/* faster and it allows me to just develope the one without compiling the */ -/* other. */ -/* NOTE that at this point we don't have much other than a very thin context*/ -/* that will support the API calls only to the point of not causing the app */ -/* to crash from the API table being empty. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ) -{ - /* Allocate and clear the default context. */ - pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pD3DDefault == NULL ) - return FALSE; - memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) ); - - /* Clear the D3D vertex buffer so that values not used will be zero. This */ - /* save me from some redundant work. */ - memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) ); - - /* Update the link. We uses a circular list so that it is easy to */ - /* add and search. This context will also be used for head and tail.*/ - pD3DDefault->next = pD3DDefault; - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - pD3DDefault->gl_visual = _mesa_create_visual( TRUE, - FALSE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 8,8,8,8, /* accum_bits */ - 1 ); - - if ( pD3DDefault->gl_visual == NULL) - { - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa context */ - pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); - if ( pD3DDefault->gl_ctx == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa frame buffer */ - pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual ); - if ( pD3DDefault->gl_buffer == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - _mesa_destroy_context( pD3DDefault->gl_ctx ); - FREE( pD3DDefault ); - return FALSE; - } - SetupDDPointers( pD3DDefault->gl_ctx ); - _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); - - return TRUE; -} -/*===========================================================================*/ -/* This function will create a new D3D context but will not create the D3D */ -/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/ -/* done here is the internal Mesa stuff and some Win32 handles. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateContext( HDC hdc ) -{ - D3DMESACONTEXT *pNewContext; - DWORD dwCoopFlags = DDSCL_NORMAL; - RECT rectClient; - POINT pt; - - /* ALLOC and clear the new context. */ - pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pNewContext == NULL ) - { - SetLastError( 0 ); - return (HGLRC)NULL; - } - memset( pNewContext, 0, sizeof(D3DMESACONTEXT) ); - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - - /* TODO: support more then one visual. */ - pNewContext->gl_visual = _mesa_create_visual( TRUE, - TRUE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16,16,/* accum_bits */ - 1 ); - if ( pNewContext->gl_visual == NULL) - { - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa context */ - pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); - if ( pNewContext->gl_ctx == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa frame buffer */ - pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual ); - if ( pNewContext->gl_buffer == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - _mesa_destroy_context( pNewContext->gl_ctx ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /*========================================================================*/ - /* Do all the driver stuff. */ - /*========================================================================*/ - pNewContext->hdc = hdc; - pNewContext->next = pD3DDefault->next; - pD3DDefault->next = pNewContext; /* Add to circular list. */ - - /* Create the HAL for the new context. */ - pNewContext->pShared = InitHAL( WindowFromDC(hdc) ); - - return (HGLRC)pNewContext; -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by MakeCurrent. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc ) -{ - return MakeCurrent((D3DMESACONTEXT *)hglrc); -} -/*===========================================================================*/ -/* MakeCurrent will unbind whatever context is current (if any) & then bind */ -/* the supplied context. A context that is bound has it's window proc hooked*/ -/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */ -/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/ -/* the viewport (Mesa-.30 and DX6). */ -/* */ -/* TODO: this function can't fail. */ -/*===========================================================================*/ -/* RETURN: TRUE */ -/*===========================================================================*/ -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pNext; - - /*====================================================================*/ - /* This is a special case that is a request to have no context bound. */ - /*====================================================================*/ - if ( pContext == NULL ) - { - /* Walk the whole list. We start and end at the Default context. */ - for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next ) - UnBindWindow( pNext ); - - return TRUE; - } - - /*=================================================*/ - /* Make for a fast redundant use of this function. */ - /*=================================================*/ - if ( pD3DCurrent == pContext ) - return TRUE; - - /*=============================*/ - /* Unbind the current context. */ - /*=============================*/ - UnBindWindow( pD3DCurrent ); - - /*=====================================*/ - /* Let Mesa-3.0 we have a new context. */ - /*=====================================*/ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* We are done so set the internal current context. */ - if ( pContext != pD3DDefault ) - { - ResizeContext( pContext->gl_ctx ); - pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC ); - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc ); - } - pD3DCurrent = pContext; - - return TRUE; -} -/*===========================================================================*/ -/* This function will only return the current window size. I have re-done */ -/* this function so that it doesn't check the current size and react to it as*/ -/* I should be able to have all the react code in the WM_SIZE message. The */ -/* old version would check the current window size and create/resize the HAL */ -/* surfaces if they have changed. I needed to delay the creation if the */ -/* surfaces because sometimes I wouldn't have a window size so this is where */ -/* I delayed it. If you are reading this then all went ok! */ -/* The default context will return a zero sized window and I'm not sure if */ -/* this is ok at this point (TODO). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Fall through for the default because that is one of the uses for it. */ - if ( pContext == pD3DDefault ) - { - *width = 0; - *height = 0; - } - else - { - *width = pContext->pShared->dwWidth; - *height = pContext->pShared->dwHeight; - } -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL ResizeContext( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx, - *pCurrentTemp; - RECT rectClient; - POINT pt; - DWORD dwWidth, - dwHeight; - static BOOL bDDrawLock = FALSE; - - /* Make sure we have some values. */ - if ( (pContext->hdc == NULL ) || - (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) || - (pContext == pD3DDefault) ) - return FALSE; - - /* Having problems with DDraw sending resize messages before I was done. */ - if( bDDrawLock == TRUE ) - return FALSE; - - // TODO: don't think I need this anymore. - pCurrentTemp = pD3DCurrent; - pD3DCurrent = pD3DDefault; - bDDrawLock = TRUE; - - /* Get the current window dimentions. */ - UpdateScreenPosHAL( pContext->pShared ); - dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left; - dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top; - - /* Is the size of the OffScreen Render different? */ - if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) ) - { - /* Create all the D3D surfaces and device. */ - CreateHAL( pContext->pShared ); - - /* I did this so that software rendering would still work as */ - /* I don't need to scale the z values twice. */ - g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - /* Make sure we have a viewport. */ - gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight ); - - /* Update Mesa as we might have changed from SW <-> HW. */ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* If we are in HW we need to load the current texture if there is one already. */ - // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) && - // (pContext->pShared->bHardware == TRUE) ) - // { - // CreateTMgrHAL( pContext->pShared, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name, - // 0, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format, - // (RECT *)NULL, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height, - // TM_ACTION_BIND, - // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data ); - // } - } - - // TODO: don't think I need this anymore. - pD3DCurrent = pCurrentTemp; - bDDrawLock = FALSE; - - return TRUE; -} - -/*===========================================================================* -/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/ -/* this code for the other SwapBuffer like functions and the flush (didn't */ -/* want the function calling overhead). Thsi could have been a macro... */ -/* */ -/* TODO: there are some problems with viewport/scissoring. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* Same as wglSwapBuffers. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* This should be ok as none of the SwapBuffers will cause a redundant Blt */ -/* as none of my Swap functions will call flush. This should also allow */ -/* sinlge buffered applications to work (not really worried though). Some */ -/* applications may flush then swap but then this is there fault IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void Flush( GLcontext *ctx ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return; - - SwapBuffersHAL( pD3DCurrent->pShared ); -} -/*===========================================================================*/ -/* For now this function will ignore the supplied PF. If I'm going to allow */ -/* the user to choice the mode and device at startup I'm going to have to do */ -/* something different. */ -/* */ -/* TODO: use the linked list of modes to build a pixel format to be returned */ -/* to the caller. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglChoosePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglChoosePixelFormat(hdc,ppfd); -} -/*===========================================================================*/ -/* This function (for now) returns a static PF everytime. This is just to */ -/* allow things to continue. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - static PIXELFORMATDESCRIPTOR pfd = - { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* prefered color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - - /* Return the address of this static PF if one was requested. */ - if ( ppfd != NULL ) - memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) ); - - return 1; -} -/*===========================================================================*/ -/* See wglDescribePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd); -} -/*===========================================================================*/ -/* This function will always return 1 for now. Just to allow for support. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglGetPixelFormat( HDC hdc ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglGetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY GetPixelFormat( HDC hdc ) -{ - return wglGetPixelFormat(hdc); -} -/*===========================================================================*/ -/* This will aways work for now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return TRUE; -} -/*===========================================================================*/ -/* See wglSetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglSetPixelFormat(hdc,iPixelFormat,ppfd); -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by my own internal function.*/ -/* that takes my own D3D Mesa context structure. This so I can reuse the */ -/* function (no need for speed). */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglDeleteContext( HGLRC hglrc ) -{ - DestroyContext( (D3DMESACONTEXT *)hglrc ); - - return TRUE; -} -/*===========================================================================*/ -/* Simple getter function that uses a cast. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglGetCurrentContext( VOID ) -{ - return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane ) -{ - SetLastError( 0 ); - return (HGLRC)NULL; -} -/*===========================================================================*/ -/* Simple getter function. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -HDC APIENTRY wglGetCurrentDC( VOID ) -{ - return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL; -} -/*===========================================================================*/ -/* Simply call that searches the supported extensions for a match & returns */ -/* the pointer to the function that lends support. */ -/*===========================================================================*/ -/* RETURN: pointer to API call, NULL. */ -/*===========================================================================*/ -PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc ) -{ - int index; - - for( index = 0; index < qt_ext; index++ ) - if( !strcmp(lpszProc,ext[index].name) ) - return ext[index].proc; - - SetLastError( 0 ); - return NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE ; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* This function will be hooked into the window that has been bound. Right */ -/* now it is used to track the window size and position. Also the we clean */ -/* up the currrent context when the window is close/destroyed. */ -/* */ -/* TODO: there might be something wrong here as some games (Heretic II) don't*/ -/* track the window quit right. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ) -{ - WNDPROC hOldProc; - GLint width, - height; - - switch( message ) - { -// case WM_PAINT: -// break; -// case WM_ACTIVATE: -// break; -// case WM_SHOWWINDOW: -// break; - - case UM_FATALSHUTDOWN: - /* Support the API until we die... */ - MakeCurrent( pD3DDefault ); - break; - - case WM_MOVE: - case WM_DISPLAYCHANGE: - case WM_SIZE: - ResizeContext( pD3DCurrent->gl_ctx ); - break; - - case WM_CLOSE: - case WM_DESTROY: - /* Support the API until we die... */ - hOldProc = pD3DCurrent->hOldProc; - DestroyContext( pD3DCurrent ); - return (hOldProc)(hwnd,message,wParam,lParam); - } - - return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam); -} - -/**********************************************************************/ -/***** Miscellaneous device driver funcs *****/ -/**********************************************************************/ - -/*===========================================================================*/ -/* Not reacting to this as I'm only supporting drawing to the back buffer */ -/* right now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ) -{ - if (buffer == GL_BACK_LEFT) - return GL_TRUE; - else - return GL_FALSE; -} -/*===========================================================================*/ -/* This proc will be called by Mesa when the viewport has been set. So if */ -/* we have a context and it isn't the default then we should let D3D know of */ -/* the change. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* Make sure we can set a viewport. */ - if ( pContext->pShared && (pContext != pD3DDefault) ) - { - // TODO: might be needed. - UpdateScreenPosHAL( pContext->pShared ); - rect.left = x; - rect.right = x + w; - rect.top = y; - rect.bottom = y + h; - - // TODO: shared struct should make this call smaller - SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F ); - } -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aClear = a; - pContext->bClear = b; - pContext->gClear = g; - pContext->rClear = r; -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/* (is there an echo in here?) */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aCurrent = a; - pContext->bCurrent = b; - pContext->gCurrent = g; - pContext->rCurrent = r; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static const char *RendererString( void ) -{ - static char pszRender[64]; - - strcpy( pszRender, "altD3D " ); - - if ( pD3DCurrent->pShared->bHardware ) - strcat( pszRender, "(HW)"); - else - strcat( pszRender, "(SW)"); - - return (const char *)pszRender; -} -/*===========================================================================*/ -/* This function will choose which set of pointers Mesa will use based on */ -/* whether we hard using hardware or software. I have added another set of */ -/* pointers that will do nothing but stop the API from crashing. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - // TODO: write a generic NULL support for the span render. - if ( pContext->pShared && pContext->pShared->bHardware ) - { - ctx->Driver.UpdateState = SetupHWDDPointers; - } - else if ( pContext == pD3DDefault ) - { - ctx->Driver.UpdateState = SetupNULLDDPointers; - } - else - { - ctx->Driver.UpdateState = SetupSWDDPointers; - } -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. This version of */ -/* hooks will do nothing but support the API when we don't have a valid */ -/* context bound. This is mostly for applications that don't behave right */ -/* and also to help exit as clean as possable when we have a FatalError. */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupNULLDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupNULLDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = NULLSetColor; - ctx->Driver.ClearColor = NULLClearColor; - ctx->Driver.Clear = NULLClearBuffers; - ctx->Driver.SetBuffer = NULLSetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = NULLGetBufferSize; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = NULLWrSpRGBA; - ctx->Driver.WriteRGBSpan = NULLWrSpRGB; - ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono; - ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA; - ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = NULLReSpRGBA; - ctx->Driver.ReadRGBAPixels = NULLRePiRGBA; - - /* Misc. hooks. */ - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupSWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupSWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffers; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Texture management hooks. */ - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupHWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupHWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffersD3D; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = RenderOneTriangle; - ctx->Driver.LineFunc = RenderOneLine; - ctx->Driver.RenderVB = RenderVertexBuffer; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Texture management hooks. */ - // ctx->Driver.BindTexture = TextureBind; - ctx->Driver.TexImage = TextureLoad; - ctx->Driver.TexSubImage = TextureSubImage; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will release all resources used by the DLL. Every context */ -/* will be clobbered by releaseing all driver desources and then freeing the */ -/* context memory. Most all the work is done in DestroyContext. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static BOOL TermOpenGL( HINSTANCE hInst ) -{ - D3DMESACONTEXT *pTmp, - *pNext; - - /* Just incase we are still getting paint msg. */ - MakeCurrent( pD3DDefault ); - - /* Walk the list until we get back to the default context. */ - for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext ) - { - pNext = pTmp->next; - DestroyContext( pTmp ); - } - DestroyContext( pD3DDefault ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is an internal function that will clean up all the Mesa */ -/* context bound to this D3D context. Also any D3D stuff that this context */ -/* uses will be unloaded. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static void DestroyContext( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pTmp; - - /* Walk the list until we find the context before this one. */ - for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next ) - if ( pTmp == pTmp->next ) - break; - - /* If we never found it it must already be deleted. */ - if ( pTmp->next != pContext ) - return; - - /* Make sure we are not using this context. */ - if ( pContext == pD3DCurrent ) - MakeCurrent( pD3DDefault ); - - /* Free the Mesa stuff. */ - if ( pContext->gl_visual ) - { - _mesa_destroy_visual( pContext->gl_visual ); - pContext->gl_visual = NULL; - } - if ( pContext->gl_buffer ) - { - _mesa_destroy_framebuffer( pContext->gl_buffer ); - pContext->gl_buffer = NULL; - } - if ( pContext->gl_ctx ) - { - _mesa_destroy_context( pContext->gl_ctx ); - pContext->gl_ctx = NULL; - } - - /* Now dump the D3D. */ - if ( pContext->pShared ) - TermHAL( pContext->pShared ); - - /* Update the previous context's link. */ - pTmp->next = pContext->next; - - /* Gonzo. */ - FREE( pContext ); -} -/*===========================================================================*/ -/* This function will pull the supplied context away from Win32. Basicly it*/ -/* will remove the hook from the window Proc. */ -/* */ -/* TODO: might want to serialize this stuff... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ) -{ - if ( pContext == NULL ) - return FALSE; - - if ( pContext == pD3DDefault ) - return TRUE; - - /* Make sure we always have a context bound. */ - if ( pContext == pD3DCurrent ) - pD3DCurrent = pD3DDefault; - - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc ); - pContext->hOldProc = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* There are two cases that allow for a faster clear when we know that the */ -/* whole buffer is cleared and that there is no clipping. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer* -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFlags = 0; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_TARGET; - mask &= ~GL_COLOR_BUFFER_BIT; - } - if ( mask & GL_DEPTH_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_ZBUFFER; - mask &= ~GL_DEPTH_BUFFER_BIT; - } - if ( dwFlags == 0 ) - return mask; - - ClearHAL( pContext->pShared, - dwFlags, - all, - x, y, - width, height, - ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), - ctx->Depth.Clear, - 0 ); - - return mask; -} - - - -/*===========================================================================*/ -/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/ -/* of all the textures for us. So this means that at anytime we can go to */ -/* the Mesa context and get the current texture. With this in mind this is */ -/* what I did. I really don't care about what textures get or are loaded */ -/* until I actually have to draw a tri that is textured. At this point I */ -/* must have the texture so I demand the texture by destorying all other */ -/* texture surfaces if need be and load the current one. This allows for the*/ -/* best preformance on low memory cards as time is not wasted loading and */ -/* unload textures. */ -/*===========================================================================*/ - - - - - -/*===========================================================================*/ -/* TextureLoad will try and create a D3D surface from the supplied texture */ -/* object if its level 0 (first). The surface will be fully filled with the */ -/* texture. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level != 0) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - level, - tObj->Image[level]->Format, - (RECT *)NULL, - tObj->Image[level]->Width, - tObj->Image[level]->Height, - TM_ACTION_LOAD, - (void *)tObj->Image[level]->Data ); -} -/*===========================================================================*/ -/* TextureBind make sure that the texture is on the card. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - (RECT *)NULL, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_BIND, - (void *)tObj->Image[0]->Data ); -} -/*===========================================================================*/ -/* TextureSubImage will make sure that the texture being updated is updated */ -/* if its on the card. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level > 0) ) - return; - - /* Create a dirty rectangle structure. */ - rect.left = xoffset; - rect.right = xoffset + width; - rect.top = yoffset; - rect.bottom = yoffset + height; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - &rect, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_UPDATE, - (void *)tObj->Image[0]->Data ); -} - diff --git a/src/mesa/drivers/d3d/d3dText.h b/src/mesa/drivers/d3d/d3dText.h deleted file mode 100644 index 9ff0650518b..00000000000 --- a/src/mesa/drivers/d3d/d3dText.h +++ /dev/null @@ -1,53 +0,0 @@ -#ifndef D3D_TEXT_H -#define D3D_TEXT_H - - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include <windows.h> -#include <ddraw.h> -#include <d3d.h> -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -#define D3DLTEXT_BITSUSED 0xFFFFFFFF -#define MAX_VERTICES 700 // (14*40) 14 per character, 40 characters -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _d3dText_metrics -{ - float fntYScale, - fntXScale; - - int fntXSpacing, - fntYSpacing; - - DWORD dwColor; - LPDIRECT3DDEVICE3 lpD3DDevice; - -} D3DFONTMETRICS, *PD3DFONTMETRICS; -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -extern BOOL InitD3DText( void ); -extern void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ); -extern void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ - -#ifdef __cplusplus -} -#endif - - -#endif diff --git a/src/mesa/drivers/directfb/Makefile b/src/mesa/drivers/directfb/Makefile deleted file mode 100644 index 94c82a2c9c9..00000000000 --- a/src/mesa/drivers/directfb/Makefile +++ /dev/null @@ -1,67 +0,0 @@ -# src/mesa/drivers/directfb/Makefile - -TOP = ../../../.. - -include $(TOP)/configs/current - - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/mesa/main \ - -I$(TOP)/src/mesa/glapi \ - -I$(TOP)/src/mesa/math \ - -I$(TOP)/src/mesa/tnl \ - -I$(TOP)/src/mesa/shader \ - -I$(TOP)/src/mesa/swrast \ - -I$(TOP)/src/mesa/swrast_setup - -DFB_CFLAGS = $(shell pkg-config --cflags directfb) -DFB_MODULEDIR = $(shell pkg-config --variable=moduledir directfb-internal) - -DIRECTFBGL_MESA_SOURCES = ../common/driverfuncs.c idirectfbgl_mesa.c - -DIRECTFBGL_MESA_OBJECTS = $(DIRECTFBGL_MESA_SOURCES:.c=.o) - -DIRECTFBGL_MESA = libidirectfbgl_mesa.so - -LIBS = $(TOP)/src/mesa/libmesa.a $(TOP)/src/mesa/libglapi.a - - -.c.o: - $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DFB_CFLAGS) $< -o $@ - - -default: directfb-libgl directfbgl_mesa - - -# XXX this used to be in src/mesa/Makefile and is probably broken now -directfb-libgl: $(LIBS) - @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ - -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(LIBS) \ - $(GL_LIB_DEPS) - - - -# Mesa DirectFBGL module -directfbgl_mesa: $(DIRECTFBGL_MESA_OBJECTS) - $(CC) -shared $(CFLAGS) $(DIRECTFBGL_MESA_OBJECTS) -o $(DIRECTFBGL_MESA) \ - -Wl,-soname -Wl,$(DIRECTFBGL_MESA) -L$(TOP)/$(LIB_DIR) -lGL -lm - - -install: - @if test -d $(DFB_MODULEDIR); then \ - echo "Installing DirectFBGL module."; \ - else \ - echo "*** Failed to determine DirectFB module's directory."; \ - echo "*** Installation aborted."; \ - exit 1; \ - fi; - test -d $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ || mkdir $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ - install -m 755 $(DIRECTFBGL_MESA) $(DFB_MODULEDIR)/interfaces/IDirectFBGL/ - - -clean: - -rm -f *.o *.so - diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c deleted file mode 100644 index 85a6f036724..00000000000 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ /dev/null @@ -1,982 +0,0 @@ -/* - * Copyright (C) 2004-2007 Claudio Ciccani <[email protected]> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * - * Based on glfbdev.c, written by Brian Paul. - * - */ - -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> - -#include <pthread.h> - -#include <directfb.h> -#include <directfb_version.h> - -#include <directfbgl.h> - -#include <direct/mem.h> -#include <direct/messages.h> -#include <direct/interface.h> - -#undef CLAMP -#include "main/glheader.h" -#include "main/buffers.h" -#include "main/context.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/imports.h" -#include "main/texformat.h" -#include "main/teximage.h" -#include "main/texstore.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "drivers/common/driverfuncs.h" - - -#define VERSION_CODE( M, m, r ) (((M) * 1000) + ((m) * 100) + ((r))) -#define DIRECTFB_VERSION_CODE VERSION_CODE( DIRECTFB_MAJOR_VERSION, \ - DIRECTFB_MINOR_VERSION, \ - DIRECTFB_MICRO_VERSION ) - - -static DFBResult -Probe( void *data ); - -static DFBResult -Construct( IDirectFBGL *thiz, - IDirectFBSurface *surface ); - -#include <direct/interface_implementation.h> - -DIRECT_INTERFACE_IMPLEMENTATION( IDirectFBGL, Mesa ) - -/* - * private data struct of IDirectFBGL - */ -typedef struct { - int ref; /* reference counter */ - - int locked; - - IDirectFBSurface *surface; - DFBSurfacePixelFormat format; - int width; - int height; - - struct { - GLubyte *start; - GLubyte *end; - int pitch; - } video; - - GLvisual visual; - GLframebuffer framebuffer; - GLcontext context; - struct gl_renderbuffer render; -} IDirectFBGL_data; - -/******************************************************************************/ - -static pthread_mutex_t global_lock = PTHREAD_MUTEX_INITIALIZER; -static unsigned int global_ref = 0; - -static INLINE int directfbgl_init( void ) -{ - pthread_mutexattr_t attr; - int ret; - - if (global_ref++) - return 0; - - pthread_mutexattr_init( &attr ); - pthread_mutexattr_settype( &attr, PTHREAD_MUTEX_ERRORCHECK ); - ret = pthread_mutex_init( &global_lock, &attr ); - pthread_mutexattr_destroy( &attr ); - - return ret; -} - -static INLINE void directfbgl_finish( void ) -{ - if (--global_ref == 0) - pthread_mutex_destroy( &global_lock ); -} - -#define directfbgl_lock() pthread_mutex_lock( &global_lock ) -#define directfbgl_unlock() pthread_mutex_unlock( &global_lock ) - -/******************************************************************************/ - -static bool directfbgl_init_visual ( GLvisual *visual, - DFBSurfacePixelFormat format ); -static bool directfbgl_create_context ( GLcontext *context, - GLframebuffer *framebuffer, - GLvisual *visual, - IDirectFBGL_data *data ); -static void directfbgl_destroy_context( GLcontext *context, - GLframebuffer *framebuffer ); - -/******************************************************************************/ - - -static void -IDirectFBGL_Mesa_Destruct( IDirectFBGL *thiz ) -{ - IDirectFBGL_data *data = (IDirectFBGL_data*) thiz->priv; - - directfbgl_destroy_context( &data->context, &data->framebuffer ); - - if (data->surface) - data->surface->Release( data->surface ); - - DIRECT_DEALLOCATE_INTERFACE( thiz ); - - directfbgl_finish(); -} - -static DFBResult -IDirectFBGL_Mesa_AddRef( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - data->ref++; - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Release( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ) - - if (--data->ref == 0) - IDirectFBGL_Mesa_Destruct( thiz ); - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Lock( IDirectFBGL *thiz ) -{ - IDirectFBSurface *surface; - int width = 0; - int height = 0; - DFBResult ret; - - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (data->locked) { - data->locked++; - return DFB_OK; - } - - if (directfbgl_lock()) - return DFB_LOCKED; - - surface = data->surface; - surface->GetSize( surface, &width, &height ); - - ret = surface->Lock( surface, DSLF_READ | DSLF_WRITE, - (void*)&data->video.start, &data->video.pitch ); - if (ret) { - D_ERROR( "DirectFBGL/Mesa: couldn't lock surface.\n" ); - directfbgl_unlock(); - return ret; - } - data->video.end = data->video.start + (height-1) * data->video.pitch; - - data->render.Data = data->video.start; - - _mesa_make_current( &data->context, - &data->framebuffer, &data->framebuffer ); - - if (data->width != width || data->height != height) { - _mesa_resize_framebuffer( &data->context, - &data->framebuffer, width, height ); - data->width = width; - data->height = height; - } - - data->locked++; - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_Unlock( IDirectFBGL *thiz ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!data->locked) - return DFB_OK; - - if (--data->locked == 0) { - _mesa_make_current( NULL, NULL, NULL ); - - data->surface->Unlock( data->surface ); - - directfbgl_unlock(); - } - - return DFB_OK; -} - -static DFBResult -IDirectFBGL_Mesa_GetAttributes( IDirectFBGL *thiz, - DFBGLAttributes *attributes ) -{ - DFBSurfaceCapabilities caps; - GLvisual *visual; - - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!attributes) - return DFB_INVARG; - - data->surface->GetCapabilities( data->surface, &caps ); - - visual = &data->visual; - - attributes->buffer_size = visual->rgbBits ? : visual->indexBits; - attributes->depth_size = visual->depthBits; - attributes->stencil_size = visual->stencilBits; - attributes->aux_buffers = visual->numAuxBuffers; - attributes->red_size = visual->redBits; - attributes->green_size = visual->greenBits; - attributes->blue_size = visual->blueBits; - attributes->alpha_size = visual->alphaBits; - attributes->accum_red_size = visual->accumRedBits; - attributes->accum_green_size = visual->accumGreenBits; - attributes->accum_blue_size = visual->accumBlueBits; - attributes->accum_alpha_size = visual->accumAlphaBits; - attributes->double_buffer = ((caps & DSCAPS_FLIPPING) != 0); - attributes->stereo = (visual->stereoMode != 0); - - return DFB_OK; -} - -#if DIRECTFBGL_INTERFACE_VERSION >= 1 -static DFBResult -IDirectFBGL_Mesa_GetProcAddress( IDirectFBGL *thiz, - const char *name, - void **ret_address ) -{ - DIRECT_INTERFACE_GET_DATA( IDirectFBGL ); - - if (!name) - return DFB_INVARG; - - if (!ret_address) - return DFB_INVARG; - - *ret_address = _glapi_get_proc_address( name ); - - return (*ret_address) ? DFB_OK : DFB_UNSUPPORTED; -} -#endif - - -/* exported symbols */ - -static DFBResult -Probe( void *data ) -{ - return DFB_OK; -} - -static DFBResult -Construct( IDirectFBGL *thiz, IDirectFBSurface *surface ) -{ - DFBResult ret; - - /* Initialize global resources. */ - if (directfbgl_init()) - return DFB_INIT; - - /* Allocate interface data. */ - DIRECT_ALLOCATE_INTERFACE_DATA( thiz, IDirectFBGL ); - - /* Initialize interface data. */ - data->ref = 1; - - /* Duplicate destination surface. */ - ret = surface->GetSubSurface( surface, NULL, &data->surface ); - if (ret) { - IDirectFBGL_Mesa_Destruct( thiz ); - return ret; - } - - data->surface->GetPixelFormat( data->surface, &data->format ); - data->surface->GetSize( data->surface, &data->width, &data->height ); - - /* Configure visual. */ - if (!directfbgl_init_visual( &data->visual, data->format )) { - D_ERROR( "DirectFBGL/Mesa: failed to initialize visual.\n" ); - IDirectFBGL_Mesa_Destruct( thiz ); - return DFB_UNSUPPORTED; - } - - /* Create context. */ - if (!directfbgl_create_context( &data->context, - &data->framebuffer, - &data->visual, data )) { - D_ERROR( "DirectFBGL/Mesa: failed to create context.\n" ); - IDirectFBGL_Mesa_Destruct( thiz ); - return DFB_UNSUPPORTED; - } - - /* Assign interface pointers. */ - thiz->AddRef = IDirectFBGL_Mesa_AddRef; - thiz->Release = IDirectFBGL_Mesa_Release; - thiz->Lock = IDirectFBGL_Mesa_Lock; - thiz->Unlock = IDirectFBGL_Mesa_Unlock; - thiz->GetAttributes = IDirectFBGL_Mesa_GetAttributes; -#if DIRECTFBGL_INTERFACE_VERSION >= 1 - thiz->GetProcAddress = IDirectFBGL_Mesa_GetProcAddress; -#endif - - return DFB_OK; -} - - -/***************************** Driver functions ******************************/ - -static const GLubyte* -dfbGetString( GLcontext *ctx, GLenum pname ) -{ - return NULL; -} - -static void -dfbUpdateState( GLcontext *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -static void -dfbGetBufferSize( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ - GLcontext *ctx = _mesa_get_current_context(); - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; - - *width = (GLuint) data->width; - *height = (GLuint) data->height; -} - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void -dfbSetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) -{ - /* Nothing to do (the surface can't be resized while it's locked). */ - return; -} - -static void -dfbClear( GLcontext *ctx, GLbitfield mask ) -{ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; - -#define BUFFER_BIT_MASK (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT | \ - BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT ) - if (mask & BUFFER_BIT_MASK && - ctx->Color.ColorMask[0][0] && - ctx->Color.ColorMask[0][1] && - ctx->Color.ColorMask[0][2] && - ctx->Color.ColorMask[0][3]) - { - DFBRegion clip; - GLubyte a, r, g, b; - - UNCLAMPED_FLOAT_TO_UBYTE( a, ctx->Color.ClearColor[ACOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( r, ctx->Color.ClearColor[RCOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( g, ctx->Color.ClearColor[GCOMP] ); - UNCLAMPED_FLOAT_TO_UBYTE( b, ctx->Color.ClearColor[BCOMP] ); - - clip.x1 = ctx->DrawBuffer->_Xmin; - clip.y1 = ctx->DrawBuffer->_Ymin; - clip.x2 = ctx->DrawBuffer->_Xmax - 1; - clip.y2 = ctx->DrawBuffer->_Ymax - 1; - data->surface->SetClip( data->surface, &clip ); - - data->surface->Unlock( data->surface ); - - data->surface->Clear( data->surface, r, g, b, a ); - - data->surface->Lock( data->surface, DSLF_READ | DSLF_WRITE, - (void*)&data->video.start, &data->video.pitch ); - data->video.end = data->video.start + (data->height-1) * data->video.pitch; - data->render.Data = data->video.start; - - mask &= ~BUFFER_BIT_MASK; - } -#undef BUFFER_BIT_MASK - - if (mask) - _swrast_Clear( ctx, mask ); -} - - -/************************ RenderBuffer functions *****************************/ - -static void -dfbDeleteRenderbuffer( struct gl_renderbuffer *render ) -{ - return; -} - -static GLboolean -dfbRenderbufferStorage( GLcontext *ctx, struct gl_renderbuffer *render, - GLenum internalFormat, GLuint width, GLuint height ) -{ - return GL_TRUE; -} - - -/***************************** Span functions ********************************/ - -/* RGB332 */ -#define NAME(PREFIX) PREFIX##_RGB332 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = data->video.end - (Y) * data->video.pitch + (X); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xe0) ) | \ - (((S[GCOMP]) & 0xe0) >> 3) | \ - (((S[BCOMP]) ) >> 6) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0xe0) ); \ - D[GCOMP] = ((*P & 0x1c) << 3); \ - D[BCOMP] = ((*P & 0x03) << 6); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB4444 */ -#define NAME(PREFIX) PREFIX##_ARGB4444 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xf000 | \ - (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0xf0) << 8) | \ - (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ - D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ - D[ACOMP] = ((*P & 0xf000) >> 8) | ((*P & 0xf000) >> 12) - -#include "swrast/s_spantemp.h" - -/* RGB444 */ -#define NAME(PREFIX) PREFIX##_RGB444 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf0) << 4) | \ - (((S[GCOMP]) & 0xf0) ) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x0f00) >> 4) | ((*P & 0x0f00) >> 8); \ - D[GCOMP] = ((*P & 0x00f0) ) | ((*P & 0x00f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4) | ((*P & 0x000f) ); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB2554 */ -#define NAME(PREFIX) PREFIX##_ARGB2554 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xc000 | \ - (((S[RCOMP]) & 0xf8) << 6) | \ - (((S[GCOMP]) & 0xf8) << 1) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0xc0) << 8) | \ - (((S[RCOMP]) & 0xf8) << 6) | \ - (((S[GCOMP]) & 0xf8) << 1) | \ - (((S[BCOMP]) & 0xf0) >> 4) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x3e00) >> 9); \ - D[GCOMP] = ((*P & 0x01f0) >> 4); \ - D[BCOMP] = ((*P & 0x000f) << 4); \ - D[ACOMP] = ((*P & 0xc000) >> 14) - -#include "swrast/s_spantemp.h" - -/* ARGB1555 */ -#define NAME(PREFIX) PREFIX##_ARGB1555 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0x8000 | \ - (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) & 0x80) << 16) | \ - (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ - D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ - D[ACOMP] = ((*P & 0x8000) ? 0xff : 0) - -#include "swrast/s_spantemp.h" - -/* RGB555 */ -#define NAME(PREFIX) PREFIX##_RGB555 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf8) << 7) | \ - (((S[GCOMP]) & 0xf8) << 2) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x7c00) >> 7) | ((*P & 0x7c00) >> 12); \ - D[GCOMP] = ((*P & 0x03e0) >> 2) | ((*P & 0x03e0) >> 7); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) << 2); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB16 */ -#define NAME(PREFIX) PREFIX##_RGB16 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *) (data->video.end - (Y) * data->video.pitch + (X) * 2); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[RCOMP]) & 0xf8) << 8) | \ - (((S[GCOMP]) & 0xfc) << 3) | \ - (((S[BCOMP]) ) >> 3) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0xf800) >> 8) | ((*P & 0xf800) >> 13); \ - D[GCOMP] = ((*P & 0x07e0) >> 3) | ((*P & 0x07e0) >> 9); \ - D[BCOMP] = ((*P & 0x001f) << 3) | ((*P & 0x001f) >> 2); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB24 */ -#define NAME(PREFIX) PREFIX##_RGB24 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = data->video.end - (Y) * data->video.pitch + (X) * 3; -#define INC_PIXEL_PTR(P) P += 3 -#define STORE_PIXEL(P, X, Y, S) \ - P[0] = S[BCOMP]; P[1] = S[GCOMP]; P[2] = S[BCOMP] -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = P[2]; D[GCOMP] = P[1]; D[BCOMP] = P[0]; D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* RGB32 */ -#define NAME(PREFIX) PREFIX##_RGB32 -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - -/* ARGB */ -#define NAME(PREFIX) PREFIX##_ARGB -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( 0xff000000 | \ - ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( ((S[ACOMP]) << 24) | \ - ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = ((*P & 0xff000000) >> 24) - -#include "swrast/s_spantemp.h" - -/* AiRGB */ -#define NAME(PREFIX) PREFIX##_AiRGB -#define FORMAT GL_RGBA8 -#define RB_TYPE GLubyte -#define SPAN_VARS \ - IDirectFBGL_data *data = (IDirectFBGL_data*) ctx->DriverCtx; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLuint *P = (GLuint*) (data->video.end - (Y) * data->video.pitch + (X) * 4); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL_RGB(P, X, Y, S) \ - *P = ( ((S[RCOMP]) << 16) | \ - ((S[GCOMP]) << 8) | \ - ((S[BCOMP]) ) ) -#define STORE_PIXEL(P, X, Y, S) \ - *P = ( (((S[ACOMP]) ^ 0xff) << 24) | \ - (((S[RCOMP]) ) << 16) | \ - (((S[GCOMP]) ) << 8) | \ - (((S[BCOMP]) ) ) ) -#define FETCH_PIXEL(D, P) \ - D[RCOMP] = ((*P & 0x00ff0000) >> 16); \ - D[GCOMP] = ((*P & 0x0000ff00) >> 8); \ - D[BCOMP] = ((*P & 0x000000ff) ); \ - D[ACOMP] = (((*P & 0xff000000) >> 24) ^ 0xff) - -#include "swrast/s_spantemp.h" - - -/*****************************************************************************/ - -static bool -directfbgl_init_visual( GLvisual *visual, - DFBSurfacePixelFormat format ) -{ - GLboolean rgbFlag = GL_TRUE; - GLboolean dbFlag = GL_FALSE; - GLboolean stereoFlag = GL_FALSE; - GLint redBits = 0; - GLint blueBits = 0; - GLint greenBits = 0; - GLint alphaBits = 0; - GLint indexBits = 0; - GLint depthBits = 0; - GLint stencilBits = 0; - GLint accumRedBits = 0; - GLint accumGreenBits = 0; - GLint accumBlueBits = 0; - GLint accumAlphaBits = 0; - GLint numSamples = 0; - - /* FIXME: LUT8 support. */ - switch (format) { - case DSPF_RGB332: - redBits = 3; - greenBits = 3; - blueBits = 2; - break; - case DSPF_ARGB4444: - alphaBits = 4; - case DSPF_RGB444: - redBits = 4; - greenBits = 4; - blueBits = 4; - break; - case DSPF_ARGB2554: - alphaBits = 2; - redBits = 5; - greenBits = 5; - blueBits = 4; - break; - case DSPF_ARGB1555: - alphaBits = 1; - case DSPF_RGB555: - redBits = 5; - greenBits = 5; - blueBits = 5; - break; - case DSPF_RGB16: - redBits = 5; - greenBits = 6; - blueBits = 5; - break; - case DSPF_ARGB: - case DSPF_AiRGB: - alphaBits = 8; - case DSPF_RGB24: - case DSPF_RGB32: - redBits = 8; - greenBits = 8; - blueBits = 8; - break; - default: - D_WARN( "unsupported pixelformat" ); - return false; - } - - if (rgbFlag) { - accumRedBits = redBits; - accumGreenBits = greenBits; - accumBlueBits = blueBits; - accumAlphaBits = alphaBits; - depthBits = redBits + greenBits + blueBits; - stencilBits = alphaBits; - } else - depthBits = 8; - - return _mesa_initialize_visual( visual, - rgbFlag, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - indexBits, depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples ); -} - -static bool -directfbgl_create_context( GLcontext *context, - GLframebuffer *framebuffer, - GLvisual *visual, - IDirectFBGL_data *data ) -{ - struct dd_function_table functions; - - _mesa_initialize_window_framebuffer( framebuffer, visual ); - - _mesa_init_driver_functions( &functions ); - functions.GetString = dfbGetString; - functions.UpdateState = dfbUpdateState; - functions.GetBufferSize = dfbGetBufferSize; - functions.Viewport = dfbSetViewport; - functions.Clear = dfbClear; - - if (!_mesa_initialize_context( context, visual, NULL, - &functions, (void*) data )) { - D_DEBUG( "DirectFBGL/Mesa: _mesa_initialize_context() failed.\n" ); - _mesa_free_framebuffer_data( framebuffer ); - return false; - } - - _swrast_CreateContext( context ); - _vbo_CreateContext( context ); - _tnl_CreateContext( context ); - _swsetup_CreateContext( context ); - _swsetup_Wakeup( context ); - - _mesa_init_renderbuffer( &data->render, 0 ); - data->render.InternalFormat = GL_RGBA; - data->render._BaseFormat = GL_RGBA; - data->render.DataType = GL_UNSIGNED_BYTE; - data->render.Data = data->video.start; - data->render.Delete = dfbDeleteRenderbuffer; - data->render.AllocStorage = dfbRenderbufferStorage; - - switch (data->format) { - case DSPF_RGB332: - data->render.GetRow = get_row_RGB332; - data->render.GetValues = get_values_RGB332; - data->render.PutRow = put_row_RGB332; - data->render.PutRowRGB = put_row_rgb_RGB332; - data->render.PutMonoRow = put_mono_row_RGB332; - data->render.PutValues = put_values_RGB332; - data->render.PutMonoValues = put_mono_values_RGB332; - break; - case DSPF_ARGB4444: - data->render.GetRow = get_row_ARGB4444; - data->render.GetValues = get_values_ARGB4444; - data->render.PutRow = put_row_ARGB4444; - data->render.PutRowRGB = put_row_rgb_ARGB4444; - data->render.PutMonoRow = put_mono_row_ARGB4444; - data->render.PutValues = put_values_ARGB4444; - data->render.PutMonoValues = put_mono_values_ARGB4444; - break; - case DSPF_RGB444: - data->render.GetRow = get_row_RGB444; - data->render.GetValues = get_values_RGB444; - data->render.PutRow = put_row_RGB444; - data->render.PutRowRGB = put_row_rgb_RGB444; - data->render.PutMonoRow = put_mono_row_RGB444; - data->render.PutValues = put_values_RGB444; - data->render.PutMonoValues = put_mono_values_RGB444; - break; - case DSPF_ARGB2554: - data->render.GetRow = get_row_ARGB2554; - data->render.GetValues = get_values_ARGB2554; - data->render.PutRow = put_row_ARGB2554; - data->render.PutRowRGB = put_row_rgb_ARGB2554; - data->render.PutMonoRow = put_mono_row_ARGB2554; - data->render.PutValues = put_values_ARGB2554; - data->render.PutMonoValues = put_mono_values_ARGB2554; - break; - case DSPF_ARGB1555: - data->render.GetRow = get_row_ARGB1555; - data->render.GetValues = get_values_ARGB1555; - data->render.PutRow = put_row_ARGB1555; - data->render.PutRowRGB = put_row_rgb_ARGB1555; - data->render.PutMonoRow = put_mono_row_ARGB1555; - data->render.PutValues = put_values_ARGB1555; - data->render.PutMonoValues = put_mono_values_ARGB1555; - break; - case DSPF_RGB555: - data->render.GetRow = get_row_RGB555; - data->render.GetValues = get_values_RGB555; - data->render.PutRow = put_row_RGB555; - data->render.PutRowRGB = put_row_rgb_RGB555; - data->render.PutMonoRow = put_mono_row_RGB555; - data->render.PutValues = put_values_RGB555; - data->render.PutMonoValues = put_mono_values_RGB555; - break; - case DSPF_RGB16: - data->render.GetRow = get_row_RGB16; - data->render.GetValues = get_values_RGB16; - data->render.PutRow = put_row_RGB16; - data->render.PutRowRGB = put_row_rgb_RGB16; - data->render.PutMonoRow = put_mono_row_RGB16; - data->render.PutValues = put_values_RGB16; - data->render.PutMonoValues = put_mono_values_RGB16; - break; - case DSPF_RGB24: - data->render.GetRow = get_row_RGB24; - data->render.GetValues = get_values_RGB24; - data->render.PutRow = put_row_RGB24; - data->render.PutRowRGB = put_row_rgb_RGB24; - data->render.PutMonoRow = put_mono_row_RGB24; - data->render.PutValues = put_values_RGB24; - data->render.PutMonoValues = put_mono_values_RGB24; - break; - case DSPF_RGB32: - data->render.GetRow = get_row_RGB32; - data->render.GetValues = get_values_RGB32; - data->render.PutRow = put_row_RGB32; - data->render.PutRowRGB = put_row_rgb_RGB32; - data->render.PutMonoRow = put_mono_row_RGB32; - data->render.PutValues = put_values_RGB32; - data->render.PutMonoValues = put_mono_values_RGB32; - break; - case DSPF_ARGB: - data->render.GetRow = get_row_ARGB; - data->render.GetValues = get_values_ARGB; - data->render.PutRow = put_row_ARGB; - data->render.PutRowRGB = put_row_rgb_ARGB; - data->render.PutMonoRow = put_mono_row_ARGB; - data->render.PutValues = put_values_ARGB; - data->render.PutMonoValues = put_mono_values_ARGB; - break; - case DSPF_AiRGB: - data->render.GetRow = get_row_AiRGB; - data->render.GetValues = get_values_AiRGB; - data->render.PutRow = put_row_AiRGB; - data->render.PutRowRGB = put_row_rgb_AiRGB; - data->render.PutMonoRow = put_mono_row_AiRGB; - data->render.PutValues = put_values_AiRGB; - data->render.PutMonoValues = put_mono_values_AiRGB; - break; - default: - D_BUG( "unexpected pixelformat" ); - return false; - } - - data->render.Width = data->width; - data->render.Height = data->height; - - _mesa_add_renderbuffer( framebuffer, BUFFER_FRONT_LEFT, &data->render ); - - _mesa_add_soft_renderbuffers( framebuffer, - GL_FALSE, - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, - GL_FALSE ); - - TNL_CONTEXT( context )->Driver.RunPipeline = _tnl_run_pipeline; - - _mesa_enable_sw_extensions( context ); - - return true; -} - -static void -directfbgl_destroy_context( GLcontext *context, - GLframebuffer *framebuffer ) -{ - _swsetup_DestroyContext( context ); - _swrast_DestroyContext( context ); - _tnl_DestroyContext( context ); - _vbo_DestroyContext( context ); - //_mesa_free_framebuffer_data( framebuffer ); - _mesa_free_context_data( context ); -} - diff --git a/src/mesa/drivers/dos/blit.S b/src/mesa/drivers/dos/blit.S deleted file mode 100644 index 02dc8400d8d..00000000000 --- a/src/mesa/drivers/dos/blit.S +++ /dev/null @@ -1,1040 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - - .file "blit.S" - -/* - * extern unsigned int vesa_gran_mask, vesa_gran_shift; - * extern int vl_video_selector; - - * extern void *vl_current_draw_buffer; - * extern int vl_current_stride, vl_current_height; - * extern int vl_current_offset, vl_current_delta; - */ - - .text - -/* Desc: VESA bank switching routine (BIOS) - * - * In : EBX=0, EDX = bank number - * Out : - - * - * Note: thrashes EAX - */ - .p2align 5,,31 -_vesa_swbankBIOS: - movw $0x4f05, %ax - int $0x10 - ret - - .p2align 2,,3 - .global _vesa_swbank -_vesa_swbank: .long _vesa_swbankBIOS - -/* Desc: void vesa_b_dump_virtual (void); - * - * In : - - * Out : - - * - * Note: uses current draw buffer - */ - .p2align 5,,31 - .global _vesa_b_dump_virtual -_vesa_b_dump_virtual: - cld - pushl %es - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %es - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - movl _vl_current_delta, %ebx - shrl $2, %ecx - .balign 4 - 0: - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - pushl %eax - pushl %ebx - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - popl %ebx - popl %eax - subl %ebp, %edi - .balign 4 - 2: - movsl - decl %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - popl %es - ret - -/* Desc: void vesa_l_dump_virtual (void); - * - * In : - - * Out : - - * - * Note: uses current draw buffer - */ - .p2align 5,,31 - .global _vesa_l_dump_virtual -_vesa_l_dump_virtual: - cld - pushl %es - pushl %esi - pushl %edi - movl _vl_video_selector, %es - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %eax - shrl $2, %ecx - .balign 4 - 0: - pushl %ecx - rep; movsl - popl %ecx - addl %eax, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %es - ret - -/* Desc: void vesa_l_dump_virtual_mmx (void); - * - * In : - - * Out : - - * - * Note: uses current draw buffer - */ - .p2align 5,,31 - .global _vesa_l_dump_virtual_mmx -_vesa_l_dump_virtual_mmx: -#ifdef USE_MMX_ASM - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %eax - shrl $3, %ecx - .balign 4 - 0: - pushl %ecx - .balign 4 - 1: - movq (%esi), %mm0 - addl $8, %esi - movq %mm0, %fs:(%edi) - addl $8, %edi - decl %ecx - jnz 1b - popl %ecx - addl %eax, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - emms -#endif - ret - - - -#define CVT_32_TO_16(s, tmp) \ - /* SRC = bbbbbbbbggggggggrrrrrrrr******** */\ - movl %e##s##x, %tmp ;\ - /* TMP = bbbbbbbbggggggggrrrrrrrr******** */\ - shrb $2, %s##h ;\ - /* SRC = bbbbbbbbgggggg00rrrrrrrr******** */\ - andl $0xF80000, %tmp ;\ - /* TMP = 0000000000000000000rrrrr00000000 */\ - shrw $3, %s##x ;\ - /* SRC = bbbbbgggggg00000rrrrrrrr******** */\ - shrl $8, %tmp ;\ - /* TMP = 00000000000rrrrr0000000000000000 */\ - orl %tmp, %e##s##x ;\ - /* SRC = bbbbbggggggrrrrrrrrrrrrr******** */ - -#define CVT_32_TO_15(s, tmp) \ - /* SRC = bbbbbbbbggggggggrrrrrrrr******** */\ - movl %e##s##x, %tmp ;\ - /* TMP = bbbbbbbbggggggggrrrrrrrr******** */\ - shrb $3, %s##h ;\ - /* SRC = bbbbbbbbgggggg00rrrrrrrr******** */\ - andl $0xF80000, %tmp ;\ - /* TMP = 0000000000000000000rrrrr00000000 */\ - shrw $3, %s##x ;\ - /* SRC = bbbbbgggggg00000rrrrrrrr******** */\ - shrl $9, %tmp ;\ - /* TMP = 00000000000rrrrr0000000000000000 */\ - orl %tmp, %e##s##x ;\ - /* SRC = bbbbbggggggrrrrrrrrrrrrr******** */ - -#define CVT_16_TO_15(src, tmp) \ - /* SRC = bbbbbggggggrrrrrBBBBBGGGGGGRRRRR */\ - movl %src, %tmp ;\ - /* TMP = bbbbbggggggrrrrrBBBBBGGGGGGRRRRR */\ - andl $0x1F001F, %src ;\ - /* SRC = bbbbb00000000000BBBBB00000000000 */\ - andl $0xFFC0FFC0, %tmp ;\ - /* TMP = 000000gggggrrrrr000000GGGGGRRRRR */\ - shrl %tmp ;\ - /* TMP = 00000gggggrrrrr000000GGGGGRRRRR0 */\ - orl %tmp, %src ;\ - /* SRC = bbbbbgggggrrrrr0BBBBBGGGGGRRRRR0 */\ - - - -/* transform BGRA to BGR */ - .p2align 5,,31 - .global _vesa_l_dump_32_to_24 -_vesa_l_dump_32_to_24: - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - 1: - movl (%esi), %eax - addl $4, %esi - movw %ax, %fs:(%edi) - shrl $16, %eax - movb %al, %fs:2(%edi) - addl $3, %edi - subl $3, %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - ret - -/* transform BGRA to B5G6R5 */ - .p2align 5,,31 - .global _vesa_l_dump_32_to_16 -_vesa_l_dump_32_to_16: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - 1: - movl (%esi), %eax - addl $4, %esi - CVT_32_TO_16(a, ebp) - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - -/* transform BGRA to B5G5R5 */ - .p2align 5,,31 - .global _vesa_l_dump_32_to_15 -_vesa_l_dump_32_to_15: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - 1: - movl (%esi), %eax - addl $4, %esi - CVT_32_TO_15(a, ebp) - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - -/* transform BGRA to fake8 */ - .p2align 5,,31 - .global _vesa_l_dump_32_to_8 -_vesa_l_dump_32_to_8: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %edx - pushl %ecx - pushl %ebx - 1: - movl (%esi), %eax - addl $4, %esi -#if 1 - xorl %ebx, %ebx - movl %eax, %edx - movb %ah, %bl - shrl $16, %edx - andl $0xFF, %edx - andl $0xFF, %eax - - movb _array_b(%eax), %al - movb _array_r(%edx), %dl - movb _array_g(%ebx), %bl - - imull $36, %eax - imull $6, %ebx - addl %edx, %eax - addl %ebx, %eax -#endif - movb %al, %fs:(%edi) - incl %edi - decl %ecx - jnz 1b - popl %ebx - popl %ecx - popl %edx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - -/* transform BGR to BGRx */ - .p2align 5,,31 - .global _vesa_l_dump_24_to_32 -_vesa_l_dump_24_to_32: - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - 1: - movl (%esi), %eax - addl $3, %esi - movl %eax, %fs:(%edi) - addl $4, %edi - subl $4, %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - ret - -/* transform BGR to fake8 */ - .p2align 5,,31 - .global _vesa_l_dump_24_to_8 -_vesa_l_dump_24_to_8: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %edx - pushl %ecx - pushl %ebx - 1: - movl (%esi), %eax - addl $3, %esi -#if 1 - xorl %ebx, %ebx - movl %eax, %edx - movb %ah, %bl - shrl $16, %edx - andl $0xFF, %edx - andl $0xFF, %eax - - movb _array_b(%eax), %al - movb _array_r(%edx), %dl - movb _array_g(%ebx), %bl - - imull $36, %eax - imull $6, %ebx - addl %edx, %eax - addl %ebx, %eax -#endif - movb %al, %fs:(%edi) - incl %edi - decl %ecx - jnz 1b - popl %ebx - popl %ecx - popl %edx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - -/* transform B5G6R5 to B5G5R5 */ - .p2align 5,,31 - .global _vesa_l_dump_16_to_15 -_vesa_l_dump_16_to_15: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - 1: - movl (%esi), %eax - addl $4, %esi - CVT_16_TO_15(eax, ebp) - movl %eax, %fs:(%edi) - addl $4, %edi - subl $4, %ecx - jnz 1b - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - -/* transform B5G6R5 to fake8 */ - .p2align 5,,31 - .global _vesa_l_dump_16_to_8 -_vesa_l_dump_16_to_8: - pushl %ebp - pushl %ebx - pushl %esi - pushl %edi - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vl_current_stride, %ecx - movl _vl_current_height, %edx - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %ecx - pushl %ebx - 1: - movl (%esi), %eax - addl $4, %esi -#if 1 - movl %eax, %ebx - andl $0xFFFF, %eax - shrl $16, %ebx - movb _tab_16_8(%eax), %al - movb _tab_16_8(%ebx), %ah -#endif - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ebx - popl %ecx - addl %ebx, %edi - decl %edx - jnz 0b - popl %edi - popl %esi - popl %ebx - popl %ebp - ret - - - - .p2align 5,,31 - .global _vesa_b_dump_32_to_24 -_vesa_b_dump_32_to_24: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - movl $0x00FFFFFF, %ebx - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - pushl %ebx - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - popl %ebx - subl %ebp, %edi - .balign 4 - 2: - movb (%esi), %al /* XXX too many accesses */ - incl %esi - rorl $8, %ebx - jnc 2b - movb %al, %fs:(%edi) - incl %edi - decl %ecx - jnz 1b - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_32_to_16 -_vesa_b_dump_32_to_16: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - subl %ebp, %edi - .balign 4 - 2: - movl (%esi), %eax - addl $4, %esi - CVT_32_TO_16(a, ebx) - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_32_to_15 -_vesa_b_dump_32_to_15: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - subl %ebp, %edi - .balign 4 - 2: - movl (%esi), %eax - addl $4, %esi - CVT_32_TO_15(a, ebx) - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_32_to_8 -_vesa_b_dump_32_to_8: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - .balign 4 - 0: - pushl %eax - pushl %ecx - pushl %edx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - popl %edx - incl %edx - pushl %edx - xorl %ebx, %ebx - call *_vesa_swbank - subl %ebp, %edi - .balign 4 - 2: - movl (%esi), %eax - addl $4, %esi -#if 1 - xorl %ebx, %ebx - movl %eax, %edx - movb %ah, %bl - shrl $16, %edx - andl $0xFF, %edx - andl $0xFF, %eax - - movb _array_b(%eax), %al - movb _array_r(%edx), %dl - movb _array_g(%ebx), %bl - - imull $36, %eax - imull $6, %ebx - addl %edx, %eax - addl %ebx, %eax -#endif - movb %al, %fs:(%edi) - incl %edi - decl %ecx - jnz 1b - popl %edx - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_24_to_32 -_vesa_b_dump_24_to_32: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - pushl %ebx - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - popl %ebx - subl %ebp, %edi - .balign 4 - 2: - movl (%esi), %eax - addl $3, %esi - movl %eax, %fs:(%edi) - addl $4, %edi - subl $4, %ecx - jnz 1b - popl %ecx - popl %eax - addl %ebx, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_24_to_8 -_vesa_b_dump_24_to_8: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - .balign 4 - 0: - pushl %eax - pushl %ecx - pushl %edx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - popl %edx - incl %edx - pushl %edx - xorl %ebx, %ebx - call *_vesa_swbank - subl %ebp, %edi - .balign 4 - 2: - movl (%esi), %eax - addl $3, %esi -#if 1 - xorl %ebx, %ebx - movl %eax, %edx - movb %ah, %bl - shrl $16, %edx - andl $0xFF, %edx - andl $0xFF, %eax - - movb _array_b(%eax), %al - movb _array_r(%edx), %dl - movb _array_g(%ebx), %bl - - imull $36, %eax - imull $6, %ebx - addl %edx, %eax - addl %ebx, %eax -#endif - movb %al, %fs:(%edi) - incl %edi - decl %ecx - jnz 1b - popl %edx - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_16_to_15 -_vesa_b_dump_16_to_15: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - subl %ebp, %edi - .balign 4 - 2: - movw (%esi), %ax - addl $2, %esi - CVT_16_TO_15(eax, ebx) - movw %ax, %fs:(%edi) - addl $2, %edi - subl $2, %ecx - jnz 1b - popl %ecx - popl %eax - addl _vl_current_delta, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret - - .p2align 5,,31 - .global _vesa_b_dump_16_to_8 -_vesa_b_dump_16_to_8: - pushl %ebx - pushl %esi - pushl %edi - pushl %ebp - movl _vl_video_selector, %fs - movl _vl_current_draw_buffer, %esi - movl _vl_current_offset, %edi - movl _vesa_gran_shift, %ecx - movl _vesa_gran_mask, %ebp - movl %edi, %edx - xorl %ebx, %ebx - andl %ebp, %edi - shrl %cl, %edx - incl %ebp - call *_vesa_swbank - movl _vl_current_stride, %ecx - movl _vl_current_height, %eax - movl _vl_current_delta, %ebx - .balign 4 - 0: - pushl %eax - pushl %ecx - .balign 4 - 1: - cmpl %ebp, %edi - jb 2f - pushl %ebx - incl %edx - xorl %ebx, %ebx - call *_vesa_swbank - popl %ebx - subl %ebp, %edi - .balign 4 - 2: - movw (%esi), %ax - addl $2, %esi -#if 1 - andl $0xFFFF, %eax - movb _tab_16_8(%eax), %al -#endif - movb %al, %fs:(%edi) - addl $1, %edi - subl $1, %ecx - jnz 1b - popl %ecx - popl %eax - addl %ebx, %edi - decl %eax - jnz 0b - popl %ebp - popl %edi - popl %esi - popl %ebx - ret diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c deleted file mode 100644 index 003c06a8fff..00000000000 --- a/src/mesa/drivers/dos/dmesa.c +++ /dev/null @@ -1,359 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#include "main/context.h" -#include "main/imports.h" -#include "main/mtypes.h" - -#include "video.h" - -#include "GL/osmesa.h" -#include "GL/dmesa.h" - - -/* - * This has nothing to do with Mesa Visual structure. - * We keep this one around for backwards compatibility, - * and to store video mode data for DMesaCreateContext. - */ -struct dmesa_visual { - GLenum format; /* OSMesa framebuffer format */ - GLint depthBits; - GLint stencilBits; - GLint accumBits; -}; - -/* - * This has nothing to do with Mesa Buffer structure. - * We keep this one around for backwards compatibility, - * and to store various data. - */ -struct dmesa_buffer { - int xpos, ypos; /* position */ - int width, height; /* size in pixels */ - GLenum type; - void *the_window; /* your window handle, etc */ -}; - -/* - * This has nothing to do with Mesa Context structure. - * We keep this one around for backwards compatibility, - * and to store real off-screen context. - */ -struct dmesa_context { - OSMesaContext osmesa; - DMesaBuffer buffer; -}; - - -static DMesaContext ctx; - - -/**************************************************************************** - * DMesa Public API Functions - ***************************************************************************/ - -/* - * The exact arguments to this function will depend on your window system - */ -DMesaVisual -DMesaCreateVisual (GLint width, - GLint height, - GLint colDepth, - GLint refresh, - GLboolean dbFlag, - GLboolean rgbFlag, - GLint alphaSize, - GLint depthSize, - GLint stencilSize, - GLint accumSize) -{ - DMesaVisual visual; - GLenum format; - int fbbits; - - if (dbFlag) { - return NULL; - } - - if (!rgbFlag) { - format = OSMESA_COLOR_INDEX; - fbbits = 8; - } else if (alphaSize) { - format = OSMESA_BGRA; - fbbits = 32; - } else if (colDepth == 15 || colDepth == 16) { - format = OSMESA_RGB_565; - fbbits = 16; - } else { - format = OSMESA_BGR; - fbbits = 24; - } - - if ((visual = (DMesaVisual)CALLOC_STRUCT(dmesa_visual)) == NULL) { - return NULL; - } - - if (vl_video_init(width, height, colDepth, rgbFlag, refresh, fbbits) <= 0) { - FREE(visual); - return NULL; - } - - visual->format = format; - visual->depthBits = depthSize; - visual->stencilBits = stencilSize; - visual->accumBits = accumSize; - return visual; -} - - -void -DMesaDestroyVisual (DMesaVisual visual) -{ - vl_video_exit(); - FREE(visual); -} - - -DMesaBuffer -DMesaCreateBuffer (DMesaVisual visual, - GLint xpos, GLint ypos, - GLint width, GLint height) -{ - DMesaBuffer buffer; - GLenum type; - int bytesPerPixel; - - switch (visual->format) { - case OSMESA_COLOR_INDEX: - bytesPerPixel = 1; - type = CHAN_TYPE; - break; - case OSMESA_RGB_565: - bytesPerPixel = 2; - type = GL_UNSIGNED_SHORT_5_6_5; - break; - case OSMESA_BGR: - bytesPerPixel = 3; - type = CHAN_TYPE; - break; - default: - bytesPerPixel = 4; - type = CHAN_TYPE; - } - - if ((buffer = (DMesaBuffer)CALLOC_STRUCT(dmesa_buffer)) != NULL) { - buffer->xpos = xpos; - buffer->ypos = ypos; - buffer->width = width; - buffer->height = height; - buffer->type = type; - buffer->the_window = MALLOC(width * height * bytesPerPixel + 1); - if (buffer->the_window == NULL) { - FREE(buffer); - buffer = NULL; - } - } - - return buffer; -} - - -void -DMesaDestroyBuffer (DMesaBuffer buffer) -{ - FREE(buffer->the_window); - FREE(buffer); -} - - -DMesaContext -DMesaCreateContext (DMesaVisual visual, DMesaContext share) -{ - DMesaContext dmesa; - if ((dmesa = (DMesaContext)CALLOC_STRUCT(dmesa_context)) != NULL) { - dmesa->osmesa = OSMesaCreateContextExt( - visual->format, - visual->depthBits, - visual->stencilBits, - visual->accumBits, - (share != NULL) ? share->osmesa : NULL); - if (dmesa->osmesa == NULL) { - FREE(dmesa); - dmesa = NULL; - } - } - return dmesa; -} - - -void -DMesaDestroyContext (DMesaContext dmesa) -{ - OSMesaDestroyContext(dmesa->osmesa); - FREE(dmesa); -} - - -GLboolean -DMesaMoveBuffer (GLint xpos, GLint ypos) -{ - const DMesaContext dmesa = DMesaGetCurrentContext(); - DMesaBuffer b = dmesa->buffer; - - if (vl_sync_buffer(&b->the_window, xpos, ypos, b->width, b->height) == 0) { - b->xpos = xpos; - b->ypos = ypos; - return GL_TRUE; - } - - return GL_FALSE; -} - - -GLboolean -DMesaResizeBuffer (GLint width, GLint height) -{ - const DMesaContext dmesa = DMesaGetCurrentContext(); - DMesaBuffer b = dmesa->buffer; - - if (vl_sync_buffer(&b->the_window, b->xpos, b->ypos, width, height) == 0) { - b->width = width; - b->height = height; - return GL_TRUE; - } - - return GL_FALSE; -} - - -GLboolean -DMesaMakeCurrent (DMesaContext dmesa, DMesaBuffer buffer) -{ - if (dmesa == NULL || buffer == NULL) { - ctx = NULL; - return GL_TRUE; - } - if (OSMesaMakeCurrent(dmesa->osmesa, buffer->the_window, - buffer->type, - buffer->width, buffer->height) && - vl_sync_buffer(&buffer->the_window, buffer->xpos, buffer->ypos, buffer->width, buffer->height) == 0) { - OSMesaPixelStore(OSMESA_Y_UP, GL_FALSE); - dmesa->buffer = buffer; - ctx = dmesa; - return GL_TRUE; - } - return GL_FALSE; -} - - -void -DMesaSwapBuffers (DMesaBuffer buffer) -{ - /* copy/swap back buffer to front if applicable */ - GET_CURRENT_CONTEXT(ctx); - _mesa_notifySwapBuffers(ctx); - vl_flip(); - (void)buffer; -} - - -void -DMesaSetCI (int ndx, GLfloat red, GLfloat green, GLfloat blue) -{ - vl_setCI(ndx, red, green, blue); -} - - -DMesaContext -DMesaGetCurrentContext (void) -{ - return ctx; -} - - -DMesaBuffer -DMesaGetCurrentBuffer (void) -{ - const DMesaContext dmesa = DMesaGetCurrentContext(); - - if (dmesa != NULL) { - return dmesa->buffer; - } - - return NULL; -} - - -DMesaProc -DMesaGetProcAddress (const char *name) -{ - DMesaProc p = (DMesaProc)_glapi_get_proc_address(name); - - /* TODO: handle DMesa* namespace - if (p == NULL) { - } - */ - - return p; -} - - -int -DMesaGetIntegerv (GLenum pname, GLint *params) -{ - switch (pname) { - case DMESA_GET_SCREEN_SIZE: - vl_get(VL_GET_SCREEN_SIZE, params); - break; - case DMESA_GET_DRIVER_CAPS: - params[0] = 0; - break; - case DMESA_GET_VIDEO_MODES: - return vl_get(VL_GET_VIDEO_MODES, params); - case DMESA_GET_BUFFER_ADDR: { - const DMesaContext dmesa = DMesaGetCurrentContext(); - if (dmesa != NULL) { - DMesaBuffer b = dmesa->buffer; - if (b != NULL) { - params[0] = (GLint)b->the_window; - } - } - break; - } - default: - return -1; - } - - return 0; -} diff --git a/src/mesa/drivers/dos/dpmi.c b/src/mesa/drivers/dos/dpmi.c deleted file mode 100644 index bd33b8856cf..00000000000 --- a/src/mesa/drivers/dos/dpmi.c +++ /dev/null @@ -1,166 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#include <dpmi.h> - -#include "internal.h" - - -#ifndef MAX -#define MAX(x, y) (((x) < (y)) ? (y) : (x)) -#endif - - -/* _create_linear_mapping: - * Maps a physical address range into linear memory. - */ -int -_create_linear_mapping (unsigned long *linear, unsigned long physaddr, int size) -{ - __dpmi_meminfo meminfo; - - if (physaddr >= 0x100000) { - /* map into linear memory */ - meminfo.address = physaddr; - meminfo.size = size; - if (__dpmi_physical_address_mapping(&meminfo) != 0) { - return -1; - } - - *linear = meminfo.address; - } else { - /* exploit 1 -> 1 physical to linear mapping in low megabyte */ - *linear = physaddr; - } - - return 0; -} - - -/* _remove_linear_mapping: - * Frees the DPMI resources being used to map a linear address range. - */ -void -_remove_linear_mapping (unsigned long *linear) -{ - __dpmi_meminfo meminfo; - - if (*linear) { - if (*linear >= 0x100000) { - meminfo.address = *linear; - __dpmi_free_physical_address_mapping(&meminfo); - } - - *linear = 0; - } -} - - -/* _create_selector: - * Allocates a selector to access a region of linear memory. - */ -int -_create_selector (int *segment, unsigned long base, int size) -{ - /* allocate an ldt descriptor */ - if ((*segment=__dpmi_allocate_ldt_descriptors(1)) < 0) { - *segment = 0; - return -1; - } - - /* create the linear mapping */ - if (_create_linear_mapping(&base, base, size)) { - __dpmi_free_ldt_descriptor(*segment); - *segment = 0; - return -1; - } - - /* set the descriptor base and limit */ - __dpmi_set_segment_base_address(*segment, base); - __dpmi_set_segment_limit(*segment, MAX(size-1, 0xFFFF)); - - return 0; -} - - -/* _remove_selector: - * Frees a DPMI segment selector. - */ -void -_remove_selector (int *segment) -{ - if (*segment) { - unsigned long base; - __dpmi_get_segment_base_address(*segment, &base); - _remove_linear_mapping(&base); - __dpmi_free_ldt_descriptor(*segment); - *segment = 0; - } -} - - -/* Desc: retrieve CPU MMX capability - * - * In : - - * Out : FALSE if CPU cannot do MMX - * - * Note: - - */ -int -_can_mmx (void) -{ -#ifdef USE_MMX_ASM - int x86_cpu_features = 0; - __asm("\n\ - pushfl \n\ - popl %%eax \n\ - movl %%eax, %%ecx \n\ - xorl $0x200000, %%eax\n\ - pushl %%eax \n\ - popfl \n\ - pushfl \n\ - popl %%eax \n\ - pushl %%ecx \n\ - popfl \n\ - xorl %%ecx, %%eax \n\ - jz 0f \n\ - movl $1, %%eax \n\ - cpuid \n\ - movl %%edx, %0 \n\ - 0: \n\ - ":"=g"(x86_cpu_features)::"%eax", "%ebx", "%ecx", "%edx"); - return (x86_cpu_features & 0x00800000); -#else - return 0; -#endif -} diff --git a/src/mesa/drivers/dos/internal.h b/src/mesa/drivers/dos/internal.h deleted file mode 100644 index 0fa7c772223..00000000000 --- a/src/mesa/drivers/dos/internal.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef INTERNAL_H_included -#define INTERNAL_H_included - -#include "../main/mtypes.h" - - -/* - * general purpose defines, etc. - */ -#ifndef FALSE -#define FALSE 0 -#define TRUE !FALSE -#endif - -#define __PACKED__ __attribute__((packed)) - -typedef unsigned char word8; -typedef unsigned short word16; -typedef unsigned long word32; - -#define _16_ *(word16 *)& -#define _32_ *(word32 *)& - -typedef void (*BLTFUNC) (void); - - -/* - * video mode structure - */ -typedef struct vl_mode { - int xres, yres; - int bpp; - - int mode; - int scanlen; - - int sel; - int gran; -} vl_mode; - - -/* - * video driver structure - */ -typedef struct { - vl_mode *(*init) (void); - int (*entermode) (vl_mode *p, int refresh, int fbbits); - void (*blit) (void); - void (*setCI_f) (int index, float red, float green, float blue); - void (*setCI_i) (int index, int red, int green, int blue); - int (*get) (int pname, int *params); - void (*restore) (void); - void (*fini) (void); -} vl_driver; - - -/* - * memory mapping - */ -int _create_linear_mapping (unsigned long *linear, unsigned long physaddr, int size); -void _remove_linear_mapping (unsigned long *linear); -int _create_selector (int *segment, unsigned long base, int size); -void _remove_selector (int *segment); - - -/* - * system routines - */ -int _can_mmx (void); - - -#endif diff --git a/src/mesa/drivers/dos/null.c b/src/mesa/drivers/dos/null.c deleted file mode 100644 index 55846299fbb..00000000000 --- a/src/mesa/drivers/dos/null.c +++ /dev/null @@ -1,224 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#include <stdlib.h> -#include <sys/segments.h> - -#include "video.h" -#include "null.h" - - -static vl_mode *modes; - -#define null_color_precision 8 - - -static void -null_blit_nop (void) -{ -} - - -/* Desc: Attempts to detect NUL, check video modes and create selectors. - * - * In : - - * Out : mode array - * - * Note: - - */ -static vl_mode * -null_init (void) -{ - static int m[][2] = { - { 320, 200 }, - { 320, 240 }, - { 400, 300 }, - { 512, 384 }, - { 640, 400 }, - { 640, 480 }, - { 800, 600 }, - { 1024, 768 }, - { 1280, 1024 }, - { 1600, 1200 } - }; - static int b[] = { - 8, - 15, - 16, - 24, - 32 - }; - const unsigned int m_count = sizeof(m) / sizeof(m[0]); - const unsigned int b_count = sizeof(b) / sizeof(b[0]); - - unsigned int i, j, k; - - if (modes == NULL) { - modes = malloc(sizeof(vl_mode) * (1 + m_count * b_count)); - - if (modes != NULL) { - for (k = 0, i = 0; i < m_count; i++) { - for (j = 0; j < b_count; j++, k++) { - modes[k].xres = m[i][0]; - modes[k].yres = m[i][1]; - modes[k].bpp = b[j]; - modes[k].mode = 0x4000; - modes[k].scanlen = m[i][0] * ((b[j] + 7) / 8); - modes[k].sel = -1; - modes[k].gran = -1; - } - } - modes[k].xres = -1; - modes[k].yres = -1; - modes[k].bpp = -1; - modes[k].mode = 0xffff; - modes[k].scanlen = -1; - modes[k].sel = -1; - modes[k].gran = -1; - } - } - - return modes; -} - - -/* Desc: Frees all resources allocated by NUL init code. - * - * In : - - * Out : - - * - * Note: - - */ -static void -null_fini (void) -{ - if (modes != NULL) { - free(modes); - modes = NULL; - } -} - - -/* Desc: Attempts to enter specified video mode. - * - * In : ptr to mode structure, refresh rate - * Out : 0 if success - * - * Note: - - */ -static int -null_entermode (vl_mode *p, int refresh, int fbbits) -{ - NUL.blit = null_blit_nop; - - return 0; - - (void)(p && refresh && fbbits); /* silence compiler warning */ -} - - -/* Desc: Restores to the mode prior to first call to null_entermode. - * - * In : - - * Out : - - * - * Note: - - */ -static void -null_restore (void) -{ -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses integer values - */ -static void -null_setCI_i (int index, int red, int green, int blue) -{ - (void)(index && red && green && blue); /* silence compiler warning */ -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses normalized values - */ -static void -null_setCI_f (int index, float red, float green, float blue) -{ - float max = (1 << null_color_precision) - 1; - - null_setCI_i(index, (int)(red * max), (int)(green * max), (int)(blue * max)); -} - - -/* Desc: state retrieval - * - * In : parameter name, ptr to storage - * Out : 0 if request successfully processed - * - * Note: - - */ -static int -null_get (int pname, int *params) -{ - switch (pname) { - default: - params[0] = params[0]; /* silence compiler warning */ - return -1; - } - return 0; -} - - -/* - * the driver - */ -vl_driver NUL = { - null_init, - null_entermode, - NULL, - null_setCI_f, - null_setCI_i, - null_get, - null_restore, - null_fini -}; diff --git a/src/mesa/drivers/dos/null.h b/src/mesa/drivers/dos/null.h deleted file mode 100644 index bbdc7966e07..00000000000 --- a/src/mesa/drivers/dos/null.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef NULL_H_included -#define NULL_H_included - -#include "internal.h" - -extern vl_driver NUL; - -#endif diff --git a/src/mesa/drivers/dos/vesa.c b/src/mesa/drivers/dos/vesa.c deleted file mode 100644 index 3fdd3e25db4..00000000000 --- a/src/mesa/drivers/dos/vesa.c +++ /dev/null @@ -1,719 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#include <dpmi.h> -#include <pc.h> -#include <stdlib.h> -#include <stubinfo.h> -#include <sys/exceptn.h> -#include <sys/segments.h> -#include <sys/farptr.h> -#include <sys/movedata.h> - -#include "video.h" -#include "vesa.h" - - -static vl_mode modes[128]; - -static word16 vesa_ver; -static int banked_selector, linear_selector; -static int oldmode = -1; - -static int vesa_color_precision = 6; - -static word16 *vesa_pmcode; -unsigned int vesa_gran_mask, vesa_gran_shift; - - -/* - * VESA info - */ -#define V_SIGN 0 -#define V_MINOR 4 -#define V_MAJOR 5 -#define V_OEM_OFS 6 -#define V_OEM_SEG 8 -#define V_MODE_OFS 14 -#define V_MODE_SEG 16 -#define V_MEMORY 18 - -/* - * mode info - */ -#define M_ATTR 0 -#define M_GRAN 4 -#define M_SCANLEN 16 -#define M_XRES 18 -#define M_YRES 20 -#define M_BPP 25 -#define M_RED 31 -#define M_GREEN 33 -#define M_BLUE 35 -#define M_PHYS_PTR 40 - -/* - * VESA 3.0 CRTC timings structure - */ -typedef struct CRTCInfoBlock { - unsigned short HorizontalTotal; - unsigned short HorizontalSyncStart; - unsigned short HorizontalSyncEnd; - unsigned short VerticalTotal; - unsigned short VerticalSyncStart; - unsigned short VerticalSyncEnd; - unsigned char Flags; - unsigned long PixelClock; /* units of Hz */ - unsigned short RefreshRate; /* units of 0.01 Hz */ - unsigned char reserved[40]; -} __PACKED__ CRTCInfoBlock; - -#define HNEG (1 << 2) -#define VNEG (1 << 3) -#define DOUBLESCAN (1 << 0) - - -/* Desc: Attempts to detect VESA, check video modes and create selectors. - * - * In : - - * Out : mode array - * - * Note: - - */ -static vl_mode * -vesa_init (void) -{ - __dpmi_regs r; - word16 *p; - vl_mode *q; - char vesa_info[512], tmp[512]; - int maxsize = 0; - word32 linearfb = 0; - - if (vesa_ver) { - return modes; - } - - _farpokel(_stubinfo->ds_selector, 0, 0x32454256); - r.x.ax = 0x4f00; - r.x.di = 0; - r.x.es = _stubinfo->ds_segment; - __dpmi_int(0x10, &r); - movedata(_stubinfo->ds_selector, 0, _my_ds(), (unsigned)vesa_info, 512); - if ((r.x.ax != 0x004f) || ((_32_ vesa_info[V_SIGN]) != 0x41534556)) { - return NULL; - } - - p = (word16 *)(((_16_ vesa_info[V_MODE_SEG]) << 4) + (_16_ vesa_info[V_MODE_OFS])); - q = modes; - do { - if ((q->mode = _farpeekw(__djgpp_dos_sel, (unsigned long)(p++))) == 0xffff) { - break; - } - - r.x.ax = 0x4f01; - r.x.cx = q->mode; - r.x.di = 512; - r.x.es = _stubinfo->ds_segment; - __dpmi_int(0x10, &r); - movedata(_stubinfo->ds_selector, 512, _my_ds(), (unsigned)tmp, 256); - switch (tmp[M_BPP]) { - case 16: - q->bpp = tmp[M_RED] + tmp[M_GREEN] + tmp[M_BLUE]; - break; - case 8: - case 15: - case 24: - case 32: - q->bpp = tmp[M_BPP]; - break; - default: - q->bpp = 0; - } - if ((r.x.ax == 0x004f) && ((tmp[M_ATTR] & 0x11) == 0x11) && q->bpp) { - q->xres = _16_ tmp[M_XRES]; - q->yres = _16_ tmp[M_YRES]; - q->scanlen = _16_ tmp[M_SCANLEN]; - q->gran = (_16_ tmp[M_GRAN]) << 10; - if (tmp[M_ATTR] & 0x80) { - vl_mode *q1 = q + 1; - *q1 = *q++; - linearfb = _32_ tmp[M_PHYS_PTR]; - q->mode |= 0x4000; - } - if (maxsize < (q->scanlen * q->yres)) { - maxsize = q->scanlen * q->yres; - } - q++; - } - } while (TRUE); - - if (q == modes) { - return NULL; - } - if (_create_selector(&banked_selector, 0xa0000, modes[0].gran)) { - return NULL; - } - if (linearfb) { - maxsize = ((maxsize + 0xfffUL) & ~0xfffUL); - if (_create_selector(&linear_selector, linearfb, maxsize)) { - linear_selector = banked_selector; - } - } - - for (q = modes; q->mode != 0xffff; q++) { - q->sel = banked_selector; - if (q->mode & 0x4000) { - if (linear_selector != banked_selector) { - q->sel = linear_selector; - } else { - q->mode &= ~0x4000; - } - } - } - - if (vesa_info[V_MAJOR] >= 2) { - r.x.ax = 0x4f0a; - r.x.bx = 0; - __dpmi_int(0x10, &r); - if (r.x.ax == 0x004f) { - vesa_pmcode = (word16 *)malloc(r.x.cx); - if (vesa_pmcode != NULL) { - movedata(__djgpp_dos_sel, (r.x.es << 4) + r.x.di, _my_ds(), (unsigned)vesa_pmcode, r.x.cx); - if (vesa_pmcode[3]) { - p = (word16 *)((long)vesa_pmcode + vesa_pmcode[3]); - while (*p++ != 0xffff) { - } - } else { - p = NULL; - } - if (p && (*p != 0xffff)) { - free(vesa_pmcode); - vesa_pmcode = NULL; - } else { - vesa_swbank = (void *)((long)vesa_pmcode + vesa_pmcode[0]); - } - } - } - } - - vesa_ver = _16_ vesa_info[V_MINOR]; - return modes; -} - - -/* Desc: Frees all resources allocated by VESA init code. - * - * In : - - * Out : - - * - * Note: - - */ -static void -vesa_fini (void) -{ - if (vesa_ver) { - _remove_selector(&linear_selector); - _remove_selector(&banked_selector); - if (vesa_pmcode != NULL) { - free(vesa_pmcode); - vesa_pmcode = NULL; - } - } -} - - -/* Desc: Uses VESA 3.0 function 0x4F0B to find the closest pixel clock to the requested value. - * - * In : mode, clock - * Out : desired clock - * - * Note: - - */ -static unsigned long -_closest_pixclk (int mode_no, unsigned long vclk) -{ - __dpmi_regs r; - - r.x.ax = 0x4F0B; - r.h.bl = 0; - r.d.ecx = vclk; - r.x.dx = mode_no; - __dpmi_int(0x10, &r); - - return (r.x.ax == 0x004f) ? r.d.ecx : 0; -} - - -/* Desc: Calculates CRTC mode timings. - * - * In : crtc block, geometry, adjust - * Out : - * - * Note: - */ -static void -_crtc_timing (CRTCInfoBlock *crtc, int xres, int yres, int xadjust, int yadjust) -{ - int HTotal, VTotal; - int HDisp, VDisp; - int HSS, VSS; - int HSE, VSE; - int HSWidth, VSWidth; - int SS, SE; - int doublescan = FALSE; - - if (yres < 400) { - doublescan = TRUE; - yres *= 2; - } - - HDisp = xres; - HTotal = (int)(HDisp * 1.27) & ~0x7; - HSWidth = (int)((HTotal - HDisp) / 5) & ~0x7; - HSS = HDisp + 16; - HSE = HSS + HSWidth; - VDisp = yres; - VTotal = VDisp * 1.07; - VSWidth = (VTotal / 100) + 1; - VSS = VDisp + ((int)(VTotal - VDisp) / 5) + 1; - VSE = VSS + VSWidth; - - SS = HSS + xadjust; - SE = HSE + xadjust; - - if (xadjust < 0) { - if (SS < (HDisp + 8)) { - SS = HDisp + 8; - SE = SS + HSWidth; - } - } else { - if ((HTotal - 24) < SE) { - SE = HTotal - 24; - SS = SE - HSWidth; - } - } - - HSS = SS; - HSE = SE; - - SS = VSS + yadjust; - SE = VSE + yadjust; - - if (yadjust < 0) { - if (SS < (VDisp + 3)) { - SS = VDisp + 3; - SE = SS + VSWidth; - } - } else { - if ((VTotal - 4) < SE) { - SE = VTotal - 4; - SS = SE - VSWidth; - } - } - - VSS = SS; - VSE = SE; - - crtc->HorizontalTotal = HTotal; - crtc->HorizontalSyncStart = HSS; - crtc->HorizontalSyncEnd = HSE; - crtc->VerticalTotal = VTotal; - crtc->VerticalSyncStart = VSS; - crtc->VerticalSyncEnd = VSE; - crtc->Flags = HNEG | VNEG; - - if (doublescan) { - crtc->Flags |= DOUBLESCAN; - } -} - - -/* Desc: Attempts to choose a suitable blitter. - * - * In : ptr to mode structure, software framebuffer bits - * Out : blitter funciton, or NULL - * - * Note: - - */ -static BLTFUNC -_choose_blitter (vl_mode *p, int fbbits) -{ - BLTFUNC blitter; - - if (p->mode & 0x4000) { - blitter = _can_mmx() ? vesa_l_dump_virtual_mmx : vesa_l_dump_virtual; - switch (p->bpp) { - case 8: - switch (fbbits) { - case 8: - break; - case 16: - blitter = vesa_l_dump_16_to_8; - break; - case 24: - blitter = vesa_l_dump_24_to_8; - break; - case 32: - blitter = vesa_l_dump_32_to_8; - break; - case 15: - default: - return NULL; - } - break; - case 15: - switch (fbbits) { - case 16: - blitter = vesa_l_dump_16_to_15; - break; - case 32: - blitter = vesa_l_dump_32_to_15; - break; - case 8: - case 15: - case 24: - default: - return NULL; - } - break; - case 16: - switch (fbbits) { - case 16: - break; - case 32: - blitter = vesa_l_dump_32_to_16; - break; - case 8: - case 15: - case 24: - default: - return NULL; - } - break; - case 24: - switch (fbbits) { - case 24: - break; - case 32: - blitter = vesa_l_dump_32_to_24; - break; - case 8: - case 15: - case 16: - default: - return NULL; - } - break; - case 32: - switch (fbbits) { - case 24: - blitter = vesa_l_dump_24_to_32; - break; - case 32: - break; - case 8: - case 15: - case 16: - default: - return NULL; - } - break; - } - } else { - blitter = vesa_b_dump_virtual; - switch (p->bpp) { - case 8: - switch (fbbits) { - case 8: - break; - case 16: - blitter = vesa_b_dump_16_to_8; - break; - case 24: - blitter = vesa_b_dump_24_to_8; - break; - case 32: - blitter = vesa_b_dump_32_to_8; - break; - case 15: - default: - return NULL; - } - break; - case 15: - switch (fbbits) { - case 16: - blitter = vesa_b_dump_16_to_15; - break; - case 32: - blitter = vesa_b_dump_32_to_15; - break; - case 8: - case 15: - case 24: - default: - return NULL; - } - break; - case 16: - switch (fbbits) { - case 16: - break; - case 32: - blitter = vesa_b_dump_32_to_16; - break; - case 8: - case 15: - case 24: - default: - return NULL; - } - break; - case 24: - switch (fbbits) { - case 24: - break; - case 32: - blitter = vesa_b_dump_32_to_24; - break; - case 8: - case 15: - case 16: - default: - return NULL; - } - break; - case 32: - switch (fbbits) { - case 24: - blitter = vesa_b_dump_24_to_32; - break; - case 32: - break; - case 8: - case 15: - case 16: - default: - return NULL; - } - break; - } - } - - return blitter; -} - - -/* Desc: Attempts to enter specified video mode. - * - * In : ptr to mode structure, refresh rate - * Out : 0 if success - * - * Note: - - */ -static int -vesa_entermode (vl_mode *p, int refresh, int fbbits) -{ - __dpmi_regs r; - - if (!(p->mode & 0x4000)) { - { int n; for (vesa_gran_shift = 0, n = p->gran; n; vesa_gran_shift++, n >>= 1); } - vesa_gran_mask = (1 << (--vesa_gran_shift)) - 1; - if ((unsigned)p->gran != (vesa_gran_mask + 1)) { - return !0; - } - } - - VESA.blit = _choose_blitter(p, fbbits); - if (VESA.blit == NULL) { - return !0; - } - - if (oldmode == -1) { - r.x.ax = 0x4f03; - __dpmi_int(0x10, &r); - oldmode = r.x.bx; - } - - r.x.ax = 0x4f02; - r.x.bx = p->mode; - - if (refresh && ((vesa_ver >> 8) >= 3)) { - /* VESA 3.0 stuff for controlling the refresh rate */ - CRTCInfoBlock crtc; - unsigned long vclk; - double f0; - - _crtc_timing(&crtc, p->xres, p->yres, 0, 0); - - vclk = (double)crtc.HorizontalTotal * crtc.VerticalTotal * refresh; - vclk = _closest_pixclk(p->mode, vclk); - - if (vclk != 0) { - f0 = (double)vclk / (crtc.HorizontalTotal * crtc.VerticalTotal); - /*_current_refresh_rate = (int)(f0 + 0.5);*/ - - crtc.PixelClock = vclk; - crtc.RefreshRate = refresh * 100; - - movedata(_my_ds(), (unsigned)&crtc, _stubinfo->ds_selector, 0, sizeof(crtc)); - - r.x.di = 0; - r.x.es = _stubinfo->ds_segment; - r.x.bx |= 0x0800; - } - } - - __dpmi_int(0x10, &r); - if (r.x.ax != 0x004f) { - return !0; - } - - if (p->bpp == 8) { - r.x.ax = 0x4f08; - r.x.bx = 0x0800; - __dpmi_int(0x10, &r); - if (r.x.ax == 0x004f) { - r.x.ax = 0x4f08; - r.h.bl = 0x01; - __dpmi_int(0x10, &r); - vesa_color_precision = r.h.bh; - } - } - - return 0; -} - - -/* Desc: Restores to the mode prior to first call to vesa_entermode. - * - * In : - - * Out : - - * - * Note: - - */ -static void -vesa_restore (void) -{ - __dpmi_regs r; - - if (oldmode != -1) { - if (oldmode < 0x100) { - __asm("int $0x10"::"a"(oldmode)); - } else { - r.x.ax = 0x4f02; - r.x.bx = oldmode; - __dpmi_int(0x10, &r); - } - oldmode = -1; - } -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses integer values - */ -static void -vesa_setCI_i (int index, int red, int green, int blue) -{ -#if 0 - __asm("\n\ - movw $0x1010, %%ax \n\ - movb %1, %%dh \n\ - movb %2, %%ch \n\ - int $0x10 \n\ - "::"b"(index), "m"(red), "m"(green), "c"(blue):"%eax", "%edx"); -#else - outportb(0x03C8, index); - outportb(0x03C9, red); - outportb(0x03C9, green); - outportb(0x03C9, blue); -#endif -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses normalized values - */ -static void -vesa_setCI_f (int index, float red, float green, float blue) -{ - float max = (1 << vesa_color_precision) - 1; - - vesa_setCI_i(index, (int)(red * max), (int)(green * max), (int)(blue * max)); -} - - -/* Desc: state retrieval - * - * In : parameter name, ptr to storage - * Out : 0 if request successfully processed - * - * Note: - - */ -static int -vesa_get (int pname, int *params) -{ - switch (pname) { - case VL_GET_CI_PREC: - params[0] = vesa_color_precision; - break; - default: - return -1; - } - return 0; -} - - -/* - * the driver - */ -vl_driver VESA = { - vesa_init, - vesa_entermode, - NULL, - vesa_setCI_f, - vesa_setCI_i, - vesa_get, - vesa_restore, - vesa_fini -}; diff --git a/src/mesa/drivers/dos/vesa.h b/src/mesa/drivers/dos/vesa.h deleted file mode 100644 index 4b3c3ab8329..00000000000 --- a/src/mesa/drivers/dos/vesa.h +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef VESA_H_included -#define VESA_H_included - -#include "internal.h" - -extern void *vesa_swbank; - -extern void vesa_b_dump_virtual (void); -extern void vesa_l_dump_virtual (void); -extern void vesa_l_dump_virtual_mmx (void); - -extern void vesa_l_dump_32_to_24 (void); -extern void vesa_l_dump_32_to_16 (void); -extern void vesa_l_dump_32_to_15 (void); -extern void vesa_l_dump_32_to_8 (void); -extern void vesa_l_dump_24_to_32 (void); -extern void vesa_l_dump_24_to_8 (void); -extern void vesa_l_dump_16_to_15 (void); -extern void vesa_l_dump_16_to_8 (void); - -extern void vesa_b_dump_32_to_24 (void); -extern void vesa_b_dump_32_to_16 (void); -extern void vesa_b_dump_32_to_15 (void); -extern void vesa_b_dump_32_to_8 (void); -extern void vesa_b_dump_24_to_32 (void); -extern void vesa_b_dump_24_to_8 (void); -extern void vesa_b_dump_16_to_15 (void); -extern void vesa_b_dump_16_to_8 (void); - -extern vl_driver VESA; - -#endif diff --git a/src/mesa/drivers/dos/vga.c b/src/mesa/drivers/dos/vga.c deleted file mode 100644 index 5a6447dd87b..00000000000 --- a/src/mesa/drivers/dos/vga.c +++ /dev/null @@ -1,289 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#include <pc.h> -#include <stdlib.h> - -#include "video.h" -#include "vga.h" - - -static vl_mode modes[] = { - { - /* .xres = */ 320, - /* .yres = */ 200, - /* .bpp = */ 8, - /* .mode = */ 0x13 | 0x4000, - /* .scanlen = */ 320, - /* .sel = */ -1, - /* .gran = */ 320*200 - }, - { - /* .xres = */ -1, - /* .yres = */ -1, - /* .bpp = */ -1, - /* .mode = */ 0xffff, - /* .scanlen = */ -1, - /* .sel = */ -1, - /* .gran = */ -1 - } -}; - -static word16 vga_ver; -static int linear_selector; -static int oldmode = -1; - -#define vga_color_precision 6 - - -/* Desc: Attempts to detect VGA, check video modes and create selectors. - * - * In : - - * Out : mode array - * - * Note: - - */ -static vl_mode * -vga_init (void) -{ - int rv = 0; - - if (vga_ver) { - return modes; - } - - __asm("\n\ - movw $0x1a00, %%ax \n\ - int $0x10 \n\ - cmpb $0x1a, %%al \n\ - jne 0f \n\ - cmpb $0x07, %%bl \n\ - jb 0f \n\ - andl $0xff, %%ebx \n\ - movl %%ebx, %0 \n\ - 0:":"=g"(rv)::"%eax", "%ebx"); - if (rv == 0) { - return NULL; - } - - if (_create_selector(&linear_selector, 0xa0000, 0x10000)) { - return NULL; - } - - modes[0].sel = linear_selector; - - vga_ver = rv; - return modes; -} - - -/* Desc: Frees all resources allocated by VGA init code. - * - * In : - - * Out : - - * - * Note: - - */ -static void -vga_fini (void) -{ - if (vga_ver) { - _remove_selector(&linear_selector); - } -} - - -/* Desc: Attempts to choose a suitable blitter. - * - * In : ptr to mode structure, software framebuffer bits - * Out : blitter funciton, or NULL - * - * Note: - - */ -static BLTFUNC -_choose_blitter (vl_mode *p, int fbbits) -{ - BLTFUNC blitter; - - switch (fbbits) { - case 8: - blitter = _can_mmx() ? vesa_l_dump_virtual_mmx : vesa_l_dump_virtual; - break; - case 16: - blitter = vesa_l_dump_16_to_8; - break; - case 24: - blitter = vesa_l_dump_24_to_8; - break; - case 32: - blitter = vesa_l_dump_32_to_8; - break; - default: - return NULL; - } - - return blitter; - - (void)p; -} - - -/* Desc: Attempts to enter specified video mode. - * - * In : ptr to mode structure, refresh rate - * Out : 0 if success - * - * Note: - - */ -static int -vga_entermode (vl_mode *p, int refresh, int fbbits) -{ - if (!(p->mode & 0x4000)) { - return -1; - } - - VGA.blit = _choose_blitter(p, fbbits); - if (VGA.blit == NULL) { - return !0; - } - - if (oldmode == -1) { - __asm("\n\ - movb $0x0f, %%ah \n\ - int $0x10 \n\ - andl $0xff, %%eax \n\ - movl %%eax, %0 \n\ - ":"=g"(oldmode)::"%eax", "%ebx"); - } - - __asm("int $0x10"::"a"(p->mode&0xff)); - - return 0; - - (void)refresh; /* silence compiler warning */ -} - - -/* Desc: Restores to the mode prior to first call to vga_entermode. - * - * In : - - * Out : - - * - * Note: - - */ -static void -vga_restore (void) -{ - if (oldmode != -1) { - __asm("int $0x10"::"a"(oldmode)); - oldmode = -1; - } -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses integer values - */ -static void -vga_setCI_i (int index, int red, int green, int blue) -{ -#if 0 - __asm("\n\ - movw $0x1010, %%ax \n\ - movb %1, %%dh \n\ - movb %2, %%ch \n\ - int $0x10 \n\ - "::"b"(index), "m"(red), "m"(green), "c"(blue):"%eax", "%edx"); -#else - outportb(0x03C8, index); - outportb(0x03C9, red); - outportb(0x03C9, green); - outportb(0x03C9, blue); -#endif -} - - -/* Desc: set one palette entry - * - * In : color index, R, G, B - * Out : - - * - * Note: uses normalized values - */ -static void -vga_setCI_f (int index, float red, float green, float blue) -{ - float max = (1 << vga_color_precision) - 1; - - vga_setCI_i(index, (int)(red * max), (int)(green * max), (int)(blue * max)); -} - - -/* Desc: state retrieval - * - * In : parameter name, ptr to storage - * Out : 0 if request successfully processed - * - * Note: - - */ -static int -vga_get (int pname, int *params) -{ - switch (pname) { - case VL_GET_CI_PREC: - params[0] = vga_color_precision; - break; - default: - return -1; - } - return 0; -} - - -/* - * the driver - */ -vl_driver VGA = { - vga_init, - vga_entermode, - NULL, - vga_setCI_f, - vga_setCI_i, - vga_get, - vga_restore, - vga_fini -}; diff --git a/src/mesa/drivers/dos/vga.h b/src/mesa/drivers/dos/vga.h deleted file mode 100644 index 7c17625a3ca..00000000000 --- a/src/mesa/drivers/dos/vga.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef VGA_H_included -#define VGA_H_included - -#include "internal.h" -#include "vesa.h" - -extern vl_driver VGA; - -#endif diff --git a/src/mesa/drivers/dos/video.c b/src/mesa/drivers/dos/video.c deleted file mode 100644 index 468207fbf6f..00000000000 --- a/src/mesa/drivers/dos/video.c +++ /dev/null @@ -1,442 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - * - * Thanks to CrazyPyro (Neil Funk) for FakeColor - */ - - -#include <stdlib.h> - -#include "internal.h" -#include "vesa.h" -#include "vga.h" -#include "null.h" -#include "video.h" - - -static vl_driver *drv; -/* based upon mode specific data: valid entire session */ -int vl_video_selector; -static vl_mode *video_mode; -static int video_scanlen, video_bypp; -/* valid until next buffer */ -void *vl_current_draw_buffer, *vl_current_read_buffer; -int vl_current_stride, vl_current_width, vl_current_height, vl_current_bytes; -int vl_current_offset, vl_current_delta; - - -void (*vl_flip) (void); - - -/* FakeColor data */ -#define R_CNT 6 -#define G_CNT 6 -#define B_CNT 6 - -#define R_BIAS 7 -#define G_BIAS 7 -#define B_BIAS 7 - -static word32 VGAPalette[256]; -word8 array_r[256]; -word8 array_g[256]; -word8 array_b[256]; -word8 tab_16_8[0x10000]; - - -/* lookup table for scaling 5 bit colors up to 8 bits */ -static int _rgb_scale_5[32] = { - 0, 8, 16, 25, 33, 41, 49, 58, - 66, 74, 82, 90, 99, 107, 115, 123, - 132, 140, 148, 156, 165, 173, 181, 189, - 197, 206, 214, 222, 230, 239, 247, 255 -}; - -/* lookup table for scaling 6 bit colors up to 8 bits */ -static int _rgb_scale_6[64] = { - 0, 4, 8, 12, 16, 20, 24, 28, - 32, 36, 40, 45, 49, 53, 57, 61, - 65, 69, 73, 77, 81, 85, 89, 93, - 97, 101, 105, 109, 113, 117, 121, 125, - 130, 134, 138, 142, 146, 150, 154, 158, - 162, 166, 170, 174, 178, 182, 186, 190, - 194, 198, 202, 206, 210, 215, 219, 223, - 227, 231, 235, 239, 243, 247, 251, 255 -}; - - -/* Desc: color composition (w/o ALPHA) - * - * In : array of integers (R, G, B) - * Out : color - * - * Note: - - */ -static int -v_mixrgb8fake (const unsigned char rgb[]) -{ - return array_b[rgb[2]]*G_CNT*R_CNT - + array_g[rgb[1]]*R_CNT - + array_r[rgb[0]]; -} - - -/* Desc: color decomposition - * - * In : pixel offset, array of integers to hold color components (R, G, B, A) - * Out : - - * - * Note: uses current read buffer - */ -static void -v_getrgb8fake6 (unsigned int offset, unsigned char rgb[]) -{ - word32 c = VGAPalette[((word8 *)vl_current_read_buffer)[offset]]; - rgb[0] = _rgb_scale_6[(c >> 16) & 0x3F]; - rgb[1] = _rgb_scale_6[(c >> 8) & 0x3F]; - rgb[2] = _rgb_scale_6[ c & 0x3F]; -} -static void -v_getrgb8fake8 (unsigned int offset, unsigned char rgb[]) -{ - word32 c = VGAPalette[((word8 *)vl_current_read_buffer)[offset]]; - rgb[0] = c >> 16; - rgb[1] = c >> 8; - rgb[2] = c; -} - - -/* Desc: create R5G6B5 to FakeColor table lookup - * - * In : - - * Out : - - * - * Note: - - */ -static void -init_tab_16_8 (void) -{ - int i; - for (i = 0; i < 0x10000; i++) { - unsigned char rgb[3]; - rgb[0] = _rgb_scale_5[(i >> 11) & 0x1F]; - rgb[1] = _rgb_scale_6[(i >> 5) & 0x3F]; - rgb[2] = _rgb_scale_5[ i & 0x1F]; - tab_16_8[i] = v_mixrgb8fake(rgb); - } - (void)v_getrgb8fake6; - (void)v_getrgb8fake8; -} - - -/* Desc: set one palette entry - * - * In : index, R, G, B - * Out : - - * - * Note: color components are in range [0.0 .. 1.0] - */ -void -vl_setCI (int index, float red, float green, float blue) -{ - drv->setCI_f(index, red, green, blue); -} - - -/* Desc: set one palette entry - * - * In : color, R, G, B - * Out : - - * - * Note: - - */ -static void -fake_setcolor (int c, int r, int g, int b) -{ - VGAPalette[c] = 0xff000000 | (r<<16) | (g<<8) | b; - - drv->setCI_i(c, r, g, b); -} - - -/* Desc: build FakeColor palette - * - * In : CI precision in bits - * Out : - - * - * Note: - - */ -static void -fake_buildpalette (int bits) -{ - double c_r, c_g, c_b; - int r, g, b, color = 0; - - double max = (1 << bits) - 1; - - for (b = 0; b < B_CNT; ++b) { - for (g = 0; g < G_CNT; ++g) { - for (r = 0; r < R_CNT; ++r) { - c_r = 0.5 + (double)r * (max-R_BIAS) / (R_CNT-1.) + R_BIAS; - c_g = 0.5 + (double)g * (max-G_BIAS) / (G_CNT-1.) + G_BIAS; - c_b = 0.5 + (double)b * (max-B_BIAS) / (B_CNT-1.) + B_BIAS; - fake_setcolor(color++, (int)c_r, (int)c_g, (int)c_b); - } - } - } - - for (color = 0; color < 256; color++) { - c_r = (double)color * R_CNT / 256.; - c_g = (double)color * G_CNT / 256.; - c_b = (double)color * B_CNT / 256.; - array_r[color] = (int)c_r; - array_g[color] = (int)c_g; - array_b[color] = (int)c_b; - } -} - - -/* Desc: initialize hardware - * - * In : - - * Out : list of available modes - * - * Note: when returning non-NULL, global variable `drv' is guaranteed to be ok - */ -static vl_mode * -v_init_hw (void) -{ - static vl_mode *q = NULL; - - if (q == NULL) { - /* are we forced to NUL driver? */ - if (getenv("DMESA_NULDRV")) { - if ((q = NUL.init()) != NULL) { - drv = &NUL; - } - return q; - } - /* initialize hardware */ - if ((q = VESA.init()) != NULL) { - drv = &VESA; - } else if ((q = VGA.init()) != NULL) { - drv = &VGA; - } else { - drv = NULL; - } - } - - return q; -} - - -/* Desc: sync buffer with video hardware - * - * In : ptr to old buffer, position, size - * Out : 0 if success - * - * Note: - - */ -int -vl_sync_buffer (void **buffer, int x, int y, int width, int height) -{ - if ((/*XXX*/width & 7) || (x < 0) || (y < 0) || (x+width > video_mode->xres) || (y+height > video_mode->yres)) { - return -1; - } else { - void *newbuf = *buffer; - - if ((newbuf == NULL) || (vl_current_width != width) || (vl_current_height != height)) { - newbuf = realloc(newbuf, width * height * video_bypp); - } - - if (newbuf == NULL) { - return -2; - } - - vl_current_width = width; - vl_current_height = height; - vl_current_stride = vl_current_width * video_bypp; - vl_current_bytes = vl_current_stride * height; - - vl_current_offset = video_scanlen * y + video_bypp * x; - vl_current_delta = video_scanlen - vl_current_stride; - - vl_current_draw_buffer = vl_current_read_buffer = *buffer = newbuf; - return 0; - } -} - - -/* Desc: state retrieval - * - * In : name, storage - * Out : -1 for an error - * - * Note: - - */ -int -vl_get (int pname, int *params) -{ - switch (pname) { - case VL_GET_SCREEN_SIZE: - params[0] = video_mode->xres; - params[1] = video_mode->yres; - break; - case VL_GET_VIDEO_MODES: { - int n; - vl_mode *q; - if ((q = v_init_hw()) == NULL) { - return -1; - } - /* count available visuals */ - for (n = 0; q->mode != 0xffff; q++) { - if ((q + 1)->mode == (q->mode | 0x4000)) { - /* same mode, but linear */ - q++; - } - if (params) { - params[n] = (int)q; - } - n++; - } - return n; - } - default: - return (drv != NULL) ? drv->get(pname, params) : -1; - } - return 0; -} - - -/* Desc: setup mode - * - * In : ptr to mode definition - * Out : 0 if success - * - * Note: - - */ -static int -vl_setup_mode (vl_mode *p) -{ - if (p == NULL) { - return -1; - } - - switch (p->bpp) { - case 8: - break; - case 15: - break; - case 16: - break; - case 24: - break; - case 32: - break; - default: - return -1; - } - - video_mode = p; - video_bypp = (p->bpp+7)/8; - video_scanlen = p->scanlen; - vl_video_selector = p->sel; - - return 0; -} - - -/* Desc: restore to the mode prior to first call to `vl_video_init'. - * - * In : - - * Out : - - * - * Note: - - */ -void -vl_video_exit (void) -{ - drv->restore(); - drv->fini(); - video_mode = NULL; -} - - -/* Desc: enter mode - * - * In : xres, yres, bits/pixel, RGB, refresh rate - * Out : pixel width in bits if success - * - * Note: - - */ -int -vl_video_init (int width, int height, int bpp, int rgb, int refresh, int fbbits) -{ - int fake; - vl_mode *p, *q; - unsigned int min; - - fake = 0; - if (!rgb) { - bpp = 8; - } else if (bpp == 8) { - fake = 1; - } - - /* initialize hardware */ - if ((q = v_init_hw()) == NULL) { - return 0; - } - - /* search for a mode that fits our request */ - for (min = -1, p = NULL; q->mode != 0xffff; q++) { - if ((q->xres >= width) && (q->yres >= height) && (q->bpp == bpp)) { - if (min >= (unsigned)(q->xres * q->yres)) { - min = q->xres * q->yres; - p = q; - } - } - } - - /* setup and enter mode */ - if ((vl_setup_mode(p) == 0) && (drv->entermode(p, refresh, fbbits) == 0)) { - vl_flip = drv->blit; - if (fake) { - drv->get(VL_GET_CI_PREC, (int *)(&min)); - fake_buildpalette(min); - init_tab_16_8(); - } - return bpp; - } - - /* abort */ - return 0; -} diff --git a/src/mesa/drivers/dos/video.h b/src/mesa/drivers/dos/video.h deleted file mode 100644 index e0841167429..00000000000 --- a/src/mesa/drivers/dos/video.h +++ /dev/null @@ -1,56 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DOS/DJGPP device driver for Mesa - * - * Author: Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef VIDEO_H_included -#define VIDEO_H_included - -typedef int fixed; - -#define VL_GET_CARD_NAME 0x0100 -#define VL_GET_VRAM 0x0101 -#define VL_GET_CI_PREC 0x0200 -#define VL_GET_HPIXELS 0x0201 -#define VL_GET_SCREEN_SIZE 0x0202 -#define VL_GET_VIDEO_MODES 0x0300 - -extern void (*vl_flip) (void); - -void vl_setCI (int index, float red, float green, float blue); - -int vl_sync_buffer (void **buffer, int x, int y, int width, int height); -int vl_get (int pname, int *params); - -void vl_video_exit (void); -int vl_video_init (int width, int height, int bpp, int rgb, int refresh, int fbbits); - -#endif diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 39d25ce3f47..a0c25d26cdf 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -14,28 +14,11 @@ COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \ ../common/drirenderbuffer.c \ ../common/dri_metaops.c -ifeq ($(WINDOW_SYSTEM),dri) -WINOBJ= -WINLIB= INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES) OBJECTS = $(C_SOURCES:.c=.o) \ $(ASM_SOURCES:.S=.o) -else -# miniglx -WINOBJ= -WINLIB=-L$(MESA)/src/glx/mini -MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini -INCLUDES = $(MINIGLX_INCLUDES) \ - $(SHARED_INCLUDES) \ - $(PCIACCESS_CFLAGS) - -OBJECTS = $(C_SOURCES:.c=.o) \ - $(MINIGLX_SOURCES:.c=.o) \ - $(ASM_SOURCES:.S=.o) -endif - ### Include directories SHARED_INCLUDES = \ @@ -55,7 +38,7 @@ SHARED_INCLUDES = \ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@ .S.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@ + $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@ ##### TARGETS ##### @@ -67,11 +50,10 @@ default: subdirs lib lib: symlinks subdirs depend @$(MAKE) $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) -$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(WINOBJ) Makefile \ +$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \ $(TOP)/src/mesa/drivers/dri/Makefile.template $(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(WINOBJ) \ - $(DRI_LIB_DEPS) + $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS) $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME) diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index 9142dd72f5a..890ae513397 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -127,6 +127,7 @@ static int driUnbindContext(__DRIcontext *pcp) /* Let driver unbind drawable from context */ (*psp->DriverAPI.UnbindContext)(pcp); + assert(pdp); if (pdp->refcount == 0) { /* ERROR!!! */ return GL_FALSE; @@ -189,6 +190,7 @@ static int driBindContext(__DRIcontext *pcp, ** initialize the drawable information if has not been done before. */ + assert(psp); if (!psp->dri2.enabled) { if (pdp && !pdp->pStamp) { DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); @@ -675,6 +677,8 @@ setupLoaderExtensions(__DRIscreen *psp, psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) + psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; } } diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h index 2eadb9ac8c5..99c0f1e4422 100644 --- a/src/mesa/drivers/dri/common/dri_util.h +++ b/src/mesa/drivers/dri/common/dri_util.h @@ -544,6 +544,7 @@ struct __DRIscreenRec { * fields will not be valid or initializaed in that case. */ int enabled; __DRIdri2LoaderExtension *loader; + __DRIimageLookupExtension *image; } dri2; /* The lock actually in use, old sarea or DRI2 */ diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index 48a2c662297..c9ce6e3cb64 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -59,14 +59,6 @@ driNewRenderbuffer(gl_format format, GLvoid *addr, { driRenderbuffer *drb; - assert(format == GL_RGBA || - format == GL_RGB5 || - format == GL_RGBA8 || - format == GL_DEPTH_COMPONENT16 || - format == GL_DEPTH_COMPONENT24 || - format == GL_DEPTH_COMPONENT32 || - format == GL_STENCIL_INDEX8_EXT); - assert(cpp > 0); assert(pitch > 0); diff --git a/src/mesa/drivers/dri/common/spantmp.h b/src/mesa/drivers/dri/common/spantmp.h index d5608b88065..cdc4f422ceb 100644 --- a/src/mesa/drivers/dri/common/spantmp.h +++ b/src/mesa/drivers/dri/common/spantmp.h @@ -288,7 +288,6 @@ static void TAG(ReadRGBAPixels)( GLcontext *ctx, HW_READ_LOCK() { GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - const GLubyte *mask = NULL; /* remove someday */ GLuint i; LOCAL_VARS; @@ -296,23 +295,11 @@ static void TAG(ReadRGBAPixels)( GLcontext *ctx, HW_READ_CLIPLOOP() { - if (mask) - { - for (i=0;i<n;i++) - if (mask[i]) { - int fy = Y_FLIP( y[i] ); - if (CLIPPIXEL( x[i], fy )) - READ_RGBA( rgba[i], x[i], fy ); - } - } - else - { - for (i=0;i<n;i++) { - int fy = Y_FLIP( y[i] ); - if (CLIPPIXEL( x[i], fy )) - READ_RGBA( rgba[i], x[i], fy ); - } - } + for (i=0;i<n;i++) { + int fy = Y_FLIP( y[i] ); + if (CLIPPIXEL( x[i], fy )) + READ_RGBA( rgba[i], x[i], fy ); + } } HW_ENDCLIPLOOP(); } diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index c1522269022..98422a85647 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -805,7 +805,6 @@ static void TAG(ReadRGBAPixels)( GLcontext *ctx, HW_READ_LOCK() { GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - GLubyte *mask = NULL; /* remove someday */ GLint i; LOCAL_VARS; @@ -813,23 +812,11 @@ static void TAG(ReadRGBAPixels)( GLcontext *ctx, HW_READ_CLIPLOOP() { - if (mask) - { - for (i=0;i<n;i++) - if (mask[i]) { - int fy = Y_FLIP( y[i] ); - if (CLIPPIXEL( x[i], fy )) - READ_RGBA( rgba[i], x[i], fy ); - } - } - else - { - for (i=0;i<n;i++) { - int fy = Y_FLIP( y[i] ); - if (CLIPPIXEL( x[i], fy )) - READ_RGBA( rgba[i], x[i], fy ); - } - } + for (i=0;i<n;i++) { + int fy = Y_FLIP( y[i] ); + if (CLIPPIXEL( x[i], fy )) + READ_RGBA( rgba[i], x[i], fy ); + } } HW_ENDCLIPLOOP(); } diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 8c15cbbf735..b6f291098de 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -275,10 +275,9 @@ driCheckDriDdxDrmVersions3(const char * driver_name, } /* Check that the DDX driver version is compatible */ - /* for miniglx we pass in -1 so we can ignore the DDX version */ - if ( (ddxActual->major != -1) && ((ddxActual->major < ddxExpected->major_min) + if ( (ddxActual->major < ddxExpected->major_min) || (ddxActual->major > ddxExpected->major_max) - || (ddxActual->minor < ddxExpected->minor)) ) { + || (ddxActual->minor < ddxExpected->minor) ) { fprintf(stderr, format2, driver_name, "DDX", ddxExpected->major_min, ddxExpected->major_max, ddxExpected->minor, ddxActual->major, ddxActual->minor, ddxActual->patch); diff --git a/src/mesa/drivers/dri/fb/Doxyfile b/src/mesa/drivers/dri/fb/Doxyfile deleted file mode 100644 index 31256db834a..00000000000 --- a/src/mesa/drivers/dri/fb/Doxyfile +++ /dev/null @@ -1,232 +0,0 @@ -# Doxyfile 1.3.2-Gideon - -#--------------------------------------------------------------------------- -# General configuration options -#--------------------------------------------------------------------------- -PROJECT_NAME = fb -PROJECT_NUMBER = $VERSION$ -OUTPUT_DIRECTORY = -OUTPUT_LANGUAGE = English -USE_WINDOWS_ENCODING = NO -EXTRACT_ALL = NO -EXTRACT_PRIVATE = NO -EXTRACT_STATIC = NO -EXTRACT_LOCAL_CLASSES = YES -HIDE_UNDOC_MEMBERS = NO -HIDE_UNDOC_CLASSES = NO -HIDE_FRIEND_COMPOUNDS = NO -HIDE_IN_BODY_DOCS = NO -BRIEF_MEMBER_DESC = YES -REPEAT_BRIEF = YES -ALWAYS_DETAILED_SEC = NO -INLINE_INHERITED_MEMB = NO -FULL_PATH_NAMES = NO -STRIP_FROM_PATH = -INTERNAL_DOCS = NO -CASE_SENSE_NAMES = YES -SHORT_NAMES = NO -HIDE_SCOPE_NAMES = NO -SHOW_INCLUDE_FILES = YES -JAVADOC_AUTOBRIEF = NO -MULTILINE_CPP_IS_BRIEF = NO -DETAILS_AT_TOP = NO -INHERIT_DOCS = YES -INLINE_INFO = YES -SORT_MEMBER_DOCS = YES -DISTRIBUTE_GROUP_DOC = NO -TAB_SIZE = 8 -GENERATE_TODOLIST = YES -GENERATE_TESTLIST = YES -GENERATE_BUGLIST = YES -GENERATE_DEPRECATEDLIST= YES -ALIASES = -ENABLED_SECTIONS = -MAX_INITIALIZER_LINES = 30 -OPTIMIZE_OUTPUT_FOR_C = NO -OPTIMIZE_OUTPUT_JAVA = NO -SHOW_USED_FILES = YES -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- -QUIET = NO -WARNINGS = YES -WARN_IF_UNDOCUMENTED = YES -WARN_IF_DOC_ERROR = YES -WARN_FORMAT = "$file:$line: $text" -WARN_LOGFILE = -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- -INPUT = /home/temp/Mesa/src/drv/fb -FILE_PATTERNS = *.c \ - *.cc \ - *.cxx \ - *.cpp \ - *.c++ \ - *.java \ - *.ii \ - *.ixx \ - *.ipp \ - *.i++ \ - *.inl \ - *.h \ - *.hh \ - *.hxx \ - *.hpp \ - *.h++ \ - *.idl \ - *.odl \ - *.cs \ - *.C \ - *.H \ - *.tlh \ - *.diff \ - *.patch \ - *.moc \ - *.xpm -RECURSIVE = yes -EXCLUDE = -EXCLUDE_SYMLINKS = NO -EXCLUDE_PATTERNS = -EXAMPLE_PATH = -EXAMPLE_PATTERNS = * -EXAMPLE_RECURSIVE = NO -IMAGE_PATH = -INPUT_FILTER = -FILTER_SOURCE_FILES = NO -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- -SOURCE_BROWSER = NO -INLINE_SOURCES = NO -STRIP_CODE_COMMENTS = YES -REFERENCED_BY_RELATION = YES -REFERENCES_RELATION = YES -VERBATIM_HEADERS = YES -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- -ALPHABETICAL_INDEX = NO -COLS_IN_ALPHA_INDEX = 5 -IGNORE_PREFIX = -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- -GENERATE_HTML = YES -HTML_OUTPUT = html -HTML_FILE_EXTENSION = .html -HTML_HEADER = -HTML_FOOTER = -HTML_STYLESHEET = -HTML_ALIGN_MEMBERS = YES -GENERATE_HTMLHELP = NO -CHM_FILE = -HHC_LOCATION = -GENERATE_CHI = NO -BINARY_TOC = NO -TOC_EXPAND = NO -DISABLE_INDEX = NO -ENUM_VALUES_PER_LINE = 4 -GENERATE_TREEVIEW = NO -TREEVIEW_WIDTH = 250 -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- -GENERATE_LATEX = YES -LATEX_OUTPUT = latex -LATEX_CMD_NAME = latex -MAKEINDEX_CMD_NAME = makeindex -COMPACT_LATEX = NO -PAPER_TYPE = a4wide -EXTRA_PACKAGES = -LATEX_HEADER = -PDF_HYPERLINKS = NO -USE_PDFLATEX = NO -LATEX_BATCHMODE = NO -LATEX_HIDE_INDICES = NO -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- -GENERATE_RTF = NO -RTF_OUTPUT = rtf -COMPACT_RTF = NO -RTF_HYPERLINKS = NO -RTF_STYLESHEET_FILE = -RTF_EXTENSIONS_FILE = -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- -GENERATE_MAN = NO -MAN_OUTPUT = man -MAN_EXTENSION = .3 -MAN_LINKS = NO -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- -GENERATE_XML = yes -XML_OUTPUT = xml -XML_SCHEMA = -XML_DTD = -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- -GENERATE_AUTOGEN_DEF = NO -#--------------------------------------------------------------------------- -# configuration options related to the Perl module output -#--------------------------------------------------------------------------- -GENERATE_PERLMOD = NO -PERLMOD_LATEX = NO -PERLMOD_PRETTY = YES -PERLMOD_MAKEVAR_PREFIX = -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- -ENABLE_PREPROCESSING = YES -MACRO_EXPANSION = NO -EXPAND_ONLY_PREDEF = NO -SEARCH_INCLUDES = YES -INCLUDE_PATH = -INCLUDE_FILE_PATTERNS = -PREDEFINED = -EXPAND_AS_DEFINED = -SKIP_FUNCTION_MACROS = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to external references -#--------------------------------------------------------------------------- -TAGFILES = -GENERATE_TAGFILE = -ALLEXTERNALS = NO -EXTERNAL_GROUPS = YES -PERL_PATH = /usr/bin/perl -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- -CLASS_DIAGRAMS = YES -HIDE_UNDOC_RELATIONS = YES -HAVE_DOT = NO -CLASS_GRAPH = YES -COLLABORATION_GRAPH = YES -UML_LOOK = NO -TEMPLATE_RELATIONS = NO -INCLUDE_GRAPH = YES -INCLUDED_BY_GRAPH = YES -CALL_GRAPH = NO -GRAPHICAL_HIERARCHY = YES -DOT_IMAGE_FORMAT = png -DOT_PATH = -DOTFILE_DIRS = -MAX_DOT_GRAPH_WIDTH = 1024 -MAX_DOT_GRAPH_HEIGHT = 1024 -MAX_DOT_GRAPH_DEPTH = 1000 -GENERATE_LEGEND = YES -DOT_CLEANUP = YES -#--------------------------------------------------------------------------- -# Configuration::addtions related to the search engine -#--------------------------------------------------------------------------- -SEARCHENGINE = NO -CGI_NAME = search.cgi -CGI_URL = -DOC_URL = -DOC_ABSPATH = -BIN_ABSPATH = /usr/local/bin/ -EXT_DOC_PATHS = diff --git a/src/mesa/drivers/dri/fb/Makefile b/src/mesa/drivers/dri/fb/Makefile deleted file mode 100644 index 848e2041e27..00000000000 --- a/src/mesa/drivers/dri/fb/Makefile +++ /dev/null @@ -1,24 +0,0 @@ -# src/mesa/drivers/dri/fb/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = fb_dri.so - - -DRIVER_SOURCES = \ - fb_dri.c \ - $(EGL_SOURCES) - - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - -# XXX not 100% sure this is right -#WINDOW_SYSTEM = solo - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c deleted file mode 100644 index ac07e57db13..00000000000 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ /dev/null @@ -1,792 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Minimal swrast-based dri loadable driver. - * - * Todo: - * -- Use malloced (rather than framebuffer) memory for backbuffer - * -- 32bpp is hardwared -- fix - * - * NOTES: - * -- No mechanism for cliprects or resize notification -- - * assumes this is a fullscreen device. - * -- No locking -- assumes this is the only driver accessing this - * device. - * -- Doesn't (yet) make use of any acceleration or other interfaces - * provided by fb. Would be entirely happy working against any - * fullscreen interface. - * -- HOWEVER: only a small number of pixelformats are supported, and - * the mechanism for choosing between them makes some assumptions - * that may not be valid everywhere. - */ - -#include "driver.h" -#include "drm.h" -#include "utils.h" -#include "drirenderbuffer.h" - -#include "buffers.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/tcontext.h" -#include "tnl/t_pipeline.h" -#include "drivers/common/driverfuncs.h" - -void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); - -typedef struct { - GLcontext *glCtx; /* Mesa context */ - - struct { - __DRIcontext *context; - __DRIscreen *screen; - __DRIdrawable *drawable; /* drawable bound to this ctx */ - } dri; - -} fbContext, *fbContextPtr; - -#define FB_CONTEXT(ctx) ((fbContextPtr)(ctx->DriverCtx)) - - -static const GLubyte * -get_string(GLcontext *ctx, GLenum pname) -{ - (void) ctx; - switch (pname) { - case GL_RENDERER: - return (const GLubyte *) "Mesa dumb framebuffer"; - default: - return NULL; - } -} - - -static void -update_state( GLcontext *ctx, GLuint new_state ) -{ - /* not much to do here - pass it on */ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - - -/** - * Called by ctx->Driver.GetBufferSize from in core Mesa to query the - * current framebuffer size. - */ -static void -get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - fbContextPtr fbmesa = FB_CONTEXT(ctx); - - *width = fbmesa->dri.drawable->w; - *height = fbmesa->dri.drawable->h; -} - - -static void -updateFramebufferSize(GLcontext *ctx) -{ - fbContextPtr fbmesa = FB_CONTEXT(ctx); - struct gl_framebuffer *fb = ctx->WinSysDrawBuffer; - if (fbmesa->dri.drawable->w != fb->Width || - fbmesa->dri.drawable->h != fb->Height) { - driUpdateFramebufferSize(ctx, fbmesa->dri.drawable); - } -} - -static void -viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* XXX this should be called after we acquire the DRI lock, not here */ - updateFramebufferSize(ctx); -} - - -static void -init_core_functions( struct dd_function_table *functions ) -{ - functions->GetString = get_string; - functions->UpdateState = update_state; - functions->GetBufferSize = get_buffer_size; - functions->Viewport = viewport; - - functions->Clear = _swrast_Clear; /* could accelerate with blits */ -} - - -/* - * Generate code for span functions. - */ - -/* 24-bit BGR */ -#define NAME(PREFIX) PREFIX##_B8G8R8 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 3; -#define INC_PIXEL_PTR(P) P += 3 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP] -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = SRC[2]; \ - DST[GCOMP] = SRC[1]; \ - DST[BCOMP] = SRC[0]; \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 32-bit BGRA */ -#define NAME(PREFIX) PREFIX##_B8G8R8A8 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 4; -#define INC_PIXEL_PTR(P) P += 4 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP]; \ - DST[3] = VALUE[ACOMP] -#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \ - DST[0] = VALUE[BCOMP]; \ - DST[1] = VALUE[GCOMP]; \ - DST[2] = VALUE[RCOMP]; \ - DST[3] = 0xff -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = SRC[2]; \ - DST[GCOMP] = SRC[1]; \ - DST[BCOMP] = SRC[0]; \ - DST[ACOMP] = SRC[3] - -#include "swrast/s_spantemp.h" - - -/* 16-bit BGR (XXX implement dithering someday) */ -#define NAME(PREFIX) PREFIX##_B5G6R5 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2; -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) ) -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = ( (((SRC[0]) >> 8) & 0xf8) | (((SRC[0]) >> 11) & 0x7) ); \ - DST[GCOMP] = ( (((SRC[0]) >> 3) & 0xfc) | (((SRC[0]) >> 5) & 0x3) ); \ - DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 15-bit BGR (XXX implement dithering someday) */ -#define NAME(PREFIX) PREFIX##_B5G5R5 -#define FORMAT GL_RGBA8 -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLushort *P = (GLushort *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X) * 2; -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - DST[0] = ( (((VALUE[RCOMP]) & 0xf8) << 7) | (((VALUE[GCOMP]) & 0xf8) << 2) | ((VALUE[BCOMP]) >> 3) ) -#define FETCH_PIXEL(DST, SRC) \ - DST[RCOMP] = ( (((SRC[0]) >> 7) & 0xf8) | (((SRC[0]) >> 10) & 0x7) ); \ - DST[GCOMP] = ( (((SRC[0]) >> 2) & 0xf8) | (((SRC[0]) >> 5) & 0x7) ); \ - DST[BCOMP] = ( (((SRC[0]) << 3) & 0xf8) | (((SRC[0]) ) & 0x7) ); \ - DST[ACOMP] = 0xff - -#include "swrast/s_spantemp.h" - - -/* 8-bit color index */ -#define NAME(PREFIX) PREFIX##_CI8 -#define FORMAT GL_COLOR_INDEX8_EXT -#define SPAN_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; -#define INIT_PIXEL_PTR(P, X, Y) \ - GLubyte *P = (GLubyte *)drb->Base.Data + (drb->Base.Height - (Y)) * drb->pitch + (X); -#define INC_PIXEL_PTR(P) P += 1 -#define STORE_PIXEL(DST, X, Y, VALUE) \ - *DST = VALUE[0] -#define FETCH_PIXEL(DST, SRC) \ - DST = SRC[0] - -#include "swrast/s_spantemp.h" - - - -void -fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - ASSERT(drb->Base.InternalFormat == GL_RGBA); - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - drb->Base.GetRow = get_row_B5G6R5; - drb->Base.GetValues = get_values_B5G6R5; - drb->Base.PutRow = put_row_B5G6R5; - drb->Base.PutMonoRow = put_mono_row_B5G6R5; - drb->Base.PutRowRGB = put_row_rgb_B5G6R5; - drb->Base.PutValues = put_values_B5G6R5; - drb->Base.PutMonoValues = put_mono_values_B5G6R5; - } - else if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { - drb->Base.GetRow = get_row_B5G5R5; - drb->Base.GetValues = get_values_B5G5R5; - drb->Base.PutRow = put_row_B5G5R5; - drb->Base.PutMonoRow = put_mono_row_B5G5R5; - drb->Base.PutRowRGB = put_row_rgb_B5G5R5; - drb->Base.PutValues = put_values_B5G5R5; - drb->Base.PutMonoValues = put_mono_values_B5G5R5; - } - else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8 - && vis->alphaBits == 8) { - drb->Base.GetRow = get_row_B8G8R8A8; - drb->Base.GetValues = get_values_B8G8R8A8; - drb->Base.PutRow = put_row_B8G8R8A8; - drb->Base.PutMonoRow = put_mono_row_B8G8R8A8; - drb->Base.PutRowRGB = put_row_rgb_B8G8R8A8; - drb->Base.PutValues = put_values_B8G8R8A8; - drb->Base.PutMonoValues = put_mono_values_B8G8R8A8; - } - else if (vis->redBits == 8 && vis->greenBits == 8 && vis->blueBits == 8 - && vis->alphaBits == 0) { - drb->Base.GetRow = get_row_B8G8R8; - drb->Base.GetValues = get_values_B8G8R8; - drb->Base.PutRow = put_row_B8G8R8; - drb->Base.PutMonoRow = put_mono_row_B8G8R8; - drb->Base.PutRowRGB = put_row_rgb_B8G8R8; - drb->Base.PutValues = put_values_B8G8R8; - drb->Base.PutMonoValues = put_mono_values_B8G8R8; - } - else if (vis->indexBits == 8) { - drb->Base.GetRow = get_row_CI8; - drb->Base.GetValues = get_values_CI8; - drb->Base.PutRow = put_row_CI8; - drb->Base.PutMonoRow = put_mono_row_CI8; - drb->Base.PutValues = put_values_CI8; - drb->Base.PutMonoValues = put_mono_values_CI8; - } - } - else { - /* hardware z/stencil/etc someday */ - } -} - - - -/* Initialize the driver specific screen private data. - */ -static GLboolean -fbInitDriver( __DRIscreen *sPriv ) -{ - sPriv->private = NULL; - return GL_TRUE; -} - -static void -fbDestroyScreen( __DRIscreen *sPriv ) -{ -} - - -/* Create the device specific context. - */ -static GLboolean -fbCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - fbContextPtr fbmesa; - GLcontext *ctx, *shareCtx; - struct dd_function_table functions; - - assert(glVisual); - assert(driContextPriv); - - /* Allocate the Fb context */ - fbmesa = (fbContextPtr) calloc(1, sizeof(*fbmesa) ); - if ( !fbmesa ) - return GL_FALSE; - - /* Init default driver functions then plug in our FBdev-specific functions - */ - _mesa_init_driver_functions(&functions); - init_core_functions(&functions); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((fbContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - - ctx = fbmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) fbmesa); - if (!fbmesa->glCtx) { - free(fbmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = fbmesa; - - /* Create module contexts */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - _swsetup_Wakeup( ctx ); - - - /* use default TCL pipeline */ - { - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - } - - _mesa_enable_sw_extensions(ctx); - - return GL_TRUE; -} - - -static void -fbDestroyContext( __DRIcontext *driContextPriv ) -{ - GET_CURRENT_CONTEXT(ctx); - fbContextPtr fbmesa = (fbContextPtr) driContextPriv->driverPrivate; - fbContextPtr current = ctx ? FB_CONTEXT(ctx) : NULL; - - /* check if we're deleting the currently bound context */ - if (fbmesa == current) { - _mesa_make_current(NULL, NULL, NULL); - } - - /* Free fb context resources */ - if ( fbmesa ) { - _swsetup_DestroyContext( fbmesa->glCtx ); - _tnl_DestroyContext( fbmesa->glCtx ); - _vbo_DestroyContext( fbmesa->glCtx ); - _swrast_DestroyContext( fbmesa->glCtx ); - - /* free the Mesa context */ - fbmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context( fbmesa->glCtx ); - - free( fbmesa ); - } -} - - -/* Create and initialize the Mesa and driver specific pixmap buffer - * data. - */ -static GLboolean -fbCreateBuffer( __DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - struct gl_framebuffer *mesa_framebuffer; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - const GLboolean swDepth = mesaVis->depthBits > 0; - const GLboolean swAlpha = mesaVis->alphaBits > 0; - const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0; - - mesa_framebuffer = _mesa_create_framebuffer(mesaVis); - if (!mesa_framebuffer) - return 0; - - /* XXX double-check these parameters (bpp vs cpp, etc) */ - { - driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - driScrnPriv->pFB, - driScrnPriv->fbBPP / 8, - driScrnPriv->fbOrigin, - driScrnPriv->fbStride, - driDrawPriv); - fbSetSpanFunctions(drb, mesaVis); - _mesa_add_renderbuffer(mesa_framebuffer, - BUFFER_FRONT_LEFT, &drb->Base); - } - if (mesaVis->doubleBufferMode) { - /* XXX what are the correct origin/stride values? */ - GLvoid *backBuf = malloc(driScrnPriv->fbStride - * driScrnPriv->fbHeight); - driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - backBuf, - driScrnPriv->fbBPP /8, - driScrnPriv->fbOrigin, - driScrnPriv->fbStride, - driDrawPriv); - fbSetSpanFunctions(drb, mesaVis); - _mesa_add_renderbuffer(mesa_framebuffer, - BUFFER_BACK_LEFT, &drb->Base); - } - - _mesa_add_soft_renderbuffers(mesa_framebuffer, - GL_FALSE, /* color */ - swDepth, - swStencil, - swAccum, - swAlpha, /* or always zero? */ - GL_FALSE /* aux */); - - driDrawPriv->driverPrivate = mesa_framebuffer; - - return 1; - } -} - - -static void -fbDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - - - -/* If the backbuffer is on a videocard, this is extraordinarily slow! - */ -static void -fbSwapBuffers( __DRIdrawable *dPriv ) -{ - struct gl_framebuffer *mesa_framebuffer = (struct gl_framebuffer *)dPriv->driverPrivate; - struct gl_renderbuffer * front_renderbuffer = mesa_framebuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - void *frontBuffer = front_renderbuffer->Data; - int currentPitch = ((driRenderbuffer *)front_renderbuffer)->pitch; - void *backBuffer = mesa_framebuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer->Data; - - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - fbContextPtr fbmesa = (fbContextPtr) dPriv->driContextPriv->driverPrivate; - GLcontext *ctx = fbmesa->glCtx; - - if (ctx->Visual.doubleBufferMode) { - int i; - int offset = 0; - char *tmp = malloc(currentPitch); - - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - - ASSERT(frontBuffer); - ASSERT(backBuffer); - - for (i = 0; i < dPriv->h; i++) { - memcpy(tmp, (char *) backBuffer + offset, currentPitch); - memcpy((char *) frontBuffer + offset, tmp, currentPitch); - offset += currentPitch; - } - - free(tmp); - } - } - else { - /* XXX this shouldn't be an error but we can't handle it for now */ - _mesa_problem(NULL, "fbSwapBuffers: drawable has no context!\n"); - } -} - - -/* Force the context `c' to be the current context and associate with it - * buffer `b'. - */ -static GLboolean -fbMakeCurrent( __DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv ) -{ - if ( driContextPriv ) { - fbContextPtr newFbCtx = - (fbContextPtr) driContextPriv->driverPrivate; - - newFbCtx->dri.drawable = driDrawPriv; - - _mesa_make_current( newFbCtx->glCtx, - driDrawPriv->driverPrivate, - driReadPriv->driverPrivate); - } else { - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - - -/* Force the context `c' to be unbound from its buffer. - */ -static GLboolean -fbUnbindContext( __DRIcontext *driContextPriv ) -{ - return GL_TRUE; -} - -static struct __DriverAPIRec fbAPI = { - .InitDriver = fbInitDriver, - .DestroyScreen = fbDestroyScreen, - .CreateContext = fbCreateContext, - .DestroyContext = fbDestroyContext, - .CreateBuffer = fbCreateBuffer, - .DestroyBuffer = fbDestroyBuffer, - .SwapBuffers = fbSwapBuffers, - .MakeCurrent = fbMakeCurrent, - .UnbindContext = fbUnbindContext, -}; - - - -static int -__driValidateMode(const DRIDriverContext *ctx ) -{ - return 1; -} - -static int -__driInitFBDev( struct DRIDriverContextRec *ctx ) -{ - /* Note that drmOpen will try to load the kernel module, if needed. */ - /* we need a fbdev drm driver - it will only track maps */ - ctx->drmFD = drmOpen("radeon", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - ctx->shared.SAREASize = SAREA_MAX; - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08lx\n", - ctx->shared.SAREASize, - (unsigned long) ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - } - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08lx to %p, size %d\n", - (unsigned long) ctx->shared.hSAREA, ctx->pSAREA, - ctx->shared.SAREASize); - - /* Need to AddMap the framebuffer and mmio regions here: - */ - if (drmAddMap( ctx->drmFD, - (drm_handle_t)ctx->FBStart, - ctx->FBSize, - DRM_FRAME_BUFFER, -#ifndef _EMBEDDED - 0, -#else - DRM_READ_ONLY, -#endif - &ctx->shared.hFrameBuffer) < 0) - { - fprintf(stderr, "[drm] drmAddMap framebuffer failed\n"); - return 0; - } - - fprintf(stderr, "[drm] framebuffer handle = 0x%08lx\n", - (unsigned long) ctx->shared.hFrameBuffer); - - return 1; -} - -static void -__driHaltFBDev( struct DRIDriverContextRec *ctx ) -{ -} - -struct DRIDriverRec __driDriver = { - __driValidateMode, - __driValidateMode, - __driInitFBDev, - __driHaltFBDev -}; - -static __GLcontextModes * -fbFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __GLcontextModes * modes; - __GLcontextModes * m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy - * enough to add support. Basically, if a context is created with an - * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping - * will never be used. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ - }; - - uint8_t depth_bits_array[2]; - uint8_t stencil_bits_array[2]; - - - depth_bits_array[0] = depth_bits; - depth_bits_array[1] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; - back_buffer_factor = (have_back_buffer) ? 2 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_RGBA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = (*psp->contextModes->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); - m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreen on success, or \c NULL on - * failure. - */ -PUBLIC -void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - __GLcontextModes ** driver_modes ) -{ - __DRIscreen *psp; - static const __DRIversion ddx_expected = { 4, 0, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 5, 0 }; - - - if ( ! driCheckDriDdxDrmVersions2( "fb", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &fbAPI); - if ( psp != NULL ) { - *driver_modes = fbFillInModes( psp, psp->fbBPP, - (psp->fbBPP == 16) ? 16 : 24, - (psp->fbBPP == 16) ? 0 : 8, - 1); - } - - return (void *) psp; -} - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/ffb/Makefile b/src/mesa/drivers/dri/ffb/Makefile deleted file mode 100644 index e9da8f9066e..00000000000 --- a/src/mesa/drivers/dri/ffb/Makefile +++ /dev/null @@ -1,35 +0,0 @@ -# src/mesa/drivers/dri/ffb/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = ffb_dri.so - -# not yet -# MINIGLX_SOURCES = server/ffb_dri.c - -DRIVER_SOURCES = \ - ffb_bitmap.c \ - ffb_clear.c \ - ffb_dd.c \ - ffb_depth.c \ - ffb_fog.c \ - ffb_lines.c \ - ffb_points.c \ - ffb_span.c \ - ffb_state.c \ - ffb_stencil.c \ - ffb_tex.c \ - ffb_tris.c \ - ffb_vb.c \ - ffb_xmesa.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - - -ASM_SOURCES = - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c deleted file mode 100644 index b71a552c9dc..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ /dev/null @@ -1,158 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_context.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_bitmap.h" -#include "swrast/swrast.h" -#include "main/macros.h" - -/* Compute ceiling of integer quotient of A divided by B: */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - -#undef FFB_BITMAP_TRACE - -static void -ffb_bitmap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int ppc, pixel; - GLint row, col, row_stride; - const GLubyte *src; - char *buf; - - if (fmesa->bad_fragment_attrs != 0) - _swrast_Bitmap(ctx, px, py, width, - height, unpack, bitmap); - - pixel = (((((GLuint)(ctx->Current.RasterColor[0] * 255.0f)) & 0xff) << 0) | - ((((GLuint)(ctx->Current.RasterColor[1] * 255.0f)) & 0xff) << 8) | - ((((GLuint)(ctx->Current.RasterColor[2] * 255.0f)) & 0xff) << 16) | - ((((GLuint)(ctx->Current.RasterColor[3] * 255.0f)) & 0xff) << 24)); - -#ifdef FFB_BITMAP_TRACE - fprintf(stderr, "ffb_bitmap: ppc(%08x) fbc(%08x) cmp(%08x) pixel(%08x)\n", - fmesa->ppc, fmesa->fbc, fmesa->cmp, pixel); -#endif - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty) - ffbSyncHardware(fmesa); - - ppc = fmesa->ppc; - - FFBFifo(fmesa, 4); - ffb->ppc = ((ppc & - ~(FFB_PPC_TBE_MASK | FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK | FFB_PPC_XS_MASK)) - | (FFB_PPC_TBE_TRANSPARENT | FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST | - (ctx->Color.BlendEnabled ? FFB_PPC_XS_CONST : FFB_PPC_XS_WID))); - ffb->constz = ((GLuint) (ctx->Current.RasterPos[2] * 0x0fffffff)); - ffb->fg = pixel; - ffb->fontinc = (0 << 16) | 32; - - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13)); - - row_stride = (unpack->Alignment * CEILING(width, 8 * unpack->Alignment)); - src = (const GLubyte *) (bitmap + - (unpack->SkipRows * row_stride) + - (unpack->SkipPixels / 8)); - if (unpack->LsbFirst == GL_TRUE) { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint bitnum, font_w = (width - col); - GLuint font_data; - - if (font_w > 32) - font_w = 32; - font_data = 0; - for (bitnum = 0; bitnum < 32; bitnum++) { - const GLubyte val = row_src[bitnum >> 3]; - - if (val & (1 << (bitnum & (8 - 1)))) - font_data |= (1 << (31 - bitnum)); - } - - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = font_data; - } - } - } else { - for (row = 0; row < height; row++, src += row_stride) { - const GLubyte *row_src = src; - GLuint base_x, base_y; - - base_x = dPriv->x + px; - base_y = dPriv->y + (dPriv->h - (py + row)); - - FFBFifo(fmesa, 1); - ffb->fontxy = (base_y << 16) | base_x; - - for (col = 0; col < width; col += 32, row_src += 4) { - GLint font_w = (width - col); - - if (font_w > 32) - font_w = 32; - FFBFifo(fmesa, 2); - ffb->fontw = font_w; - ffb->font = (((unsigned int)row_src[0]) << 24 | - ((unsigned int)row_src[1]) << 16 | - ((unsigned int)row_src[2]) << 8 | - ((unsigned int)row_src[3]) << 0); - } - } - } - - FFBFifo(fmesa, 1); - ffb->ppc = ppc; - fmesa->ffbScreen->rp_active = 1; - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -void ffbDDInitBitmapFuncs(GLcontext *ctx) -{ - ctx->Driver.Bitmap = ffb_bitmap; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.h b/src/mesa/drivers/dri/ffb/ffb_bitmap.h deleted file mode 100644 index 0ccbc57bd09..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_BITMAP_H -#define _FFB_BITMAP_H - -extern void ffbDDInitBitmapFuncs(GLcontext *); - -#endif /* !(_FFB_BITMAP_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c deleted file mode 100644 index aa3fa0a86c5..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ /dev/null @@ -1,335 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" - -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#undef CLEAR_TRACE - -#define BOX_AREA(__w, __h) ((int)(__w) * (int)(__h)) - -/* Compute the page aligned box for a page mode fast fill. - * In 'ework' this returns greater than zero if there are some odd - * edges to take care of which are outside of the page aligned area. - * It will place less than zero there if the box is too small, - * indicating that a different method must be used to fill it. - */ -#define CreatorPageFillParms(ffp, x, y, w, h, px, py, pw, ph, ework) \ -do { int xdiff, ydiff; \ - int pf_bh = ffp->pagefill_height; \ - int pf_bw = ffp->pagefill_width; \ - py = ((y + (pf_bh - 1)) & ~(pf_bh - 1)); \ - ydiff = py - y; \ - px = ffp->Pf_AlignTab[x + (pf_bw - 1)]; \ - xdiff = px - x; \ - ph = ((h - ydiff) & ~(pf_bh - 1)); \ - if(ph <= 0) \ - ework = -1; \ - else { \ - pw = ffp->Pf_AlignTab[w - xdiff]; \ - if(pw <= 0) { \ - ework = -1; \ - } else { \ - ework = (((xdiff > 0) || \ - (ydiff > 0) || \ - ((w - pw) > 0) || \ - ((h - ph) > 0))) ? 1 : 0; \ - } \ - } \ -} while(0); - -struct ff_fixups { - int x, y, width, height; -}; - -/* Compute fixups of non-page aligned areas after a page fill. - * Return the number of fixups needed. - */ -static INLINE int -CreatorComputePageFillFixups(struct ff_fixups *fixups, - int x, int y, int w, int h, - int paligned_x, int paligned_y, - int paligned_w, int paligned_h) -{ - int nfixups = 0; - - /* FastFill Left */ - if(paligned_x != x) { - fixups[nfixups].x = x; - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = paligned_x - x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Top */ - if(paligned_y != y) { - fixups[nfixups].x = x; - fixups[nfixups].y = y; - fixups[nfixups].width = w; - fixups[nfixups].height = paligned_y - y; - nfixups++; - } - /* FastFill Right */ - if((x+w) != (paligned_x+paligned_w)) { - fixups[nfixups].x = (paligned_x+paligned_w); - fixups[nfixups].y = paligned_y; - fixups[nfixups].width = (x+w) - fixups[nfixups].x; - fixups[nfixups].height = paligned_h; - nfixups++; - } - /* FastFill Bottom */ - if((y+h) != (paligned_y+paligned_h)) { - fixups[nfixups].x = x; - fixups[nfixups].y = (paligned_y+paligned_h); - fixups[nfixups].width = w; - fixups[nfixups].height = (y+h) - fixups[nfixups].y; - nfixups++; - } - return nfixups; -} - -static void -ffb_do_clear(GLcontext *ctx, __DRIdrawable *dPriv) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - FFBDRIPtr gDRIPriv = (FFBDRIPtr) fmesa->driScreen->pDevPriv; - ffb_fbcPtr ffb = fmesa->regs; - drm_clip_rect_t *box = dPriv->pClipRects; - int nc = dPriv->numClipRects; - GLint cx, cy, cw, ch; - - /* compute region after locking: */ - cx = ctx->DrawBuffer->_Xmin; - cy = ctx->DrawBuffer->_Ymin; - cw = ctx->DrawBuffer->_Xmax - cx; - ch = ctx->DrawBuffer->_Ymax - cy; - - cy = dPriv->h - cy - ch; - cx += dPriv->x; - cy += dPriv->y; - - while (nc--) { - GLint x = box[nc].x1; - GLint y = box[nc].y1; - GLint width = box[nc].x2 - x; - GLint height = box[nc].y2 - y; - int paligned_y, paligned_x; - int paligned_h, paligned_w = 0; - int extra_work; - - if (BOX_AREA(width, height) < gDRIPriv->fastfill_small_area) { - FFBFifo(fmesa, 5); - ffb->drawop = FFB_DRAWOP_RECTANGLE; - ffb->by = y; - ffb->bx = x; - ffb->bh = height; - ffb->bw = width; - continue; - } - - FFBFifo(fmesa, 1); - ffb->drawop = FFB_DRAWOP_FASTFILL; - - if (gDRIPriv->disable_pagefill || - (width < (gDRIPriv->pagefill_width<<1)) || - (height < (gDRIPriv->pagefill_height<<1))) - goto do_fastfill; - - CreatorPageFillParms(gDRIPriv, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h, extra_work); - - if (extra_work < 0 || - BOX_AREA(paligned_w, paligned_h) < gDRIPriv->pagefill_small_area) { - do_fastfill: - FFBFifo(fmesa, 10); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = (gDRIPriv->fastfill_width * 4); - ffb->by = FFB_FASTFILL_BLOCK; - ffb->dy = y; - ffb->dx = x; - ffb->bh = (height + (y & (gDRIPriv->fastfill_height - 1))); - ffb->bx = (width + (x & (gDRIPriv->fastfill_width - 1))); - continue; - } - - /* Ok, page fill is possible and worth it. */ - FFBFifo(fmesa, 15); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - ffb->by = FFB_FASTFILL_BLOCK_X; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->pagefill_height; - ffb->bw = gDRIPriv->pagefill_width * 4; - ffb->by = FFB_FASTFILL_PAGE; - ffb->dy = paligned_y; - ffb->dx = paligned_x; - ffb->bh = paligned_h; - ffb->bx = paligned_w; - - if (extra_work) { - struct ff_fixups local_fixups[4]; - int nfixups; - - nfixups = CreatorComputePageFillFixups(local_fixups, - x, y, width, height, - paligned_x, paligned_y, - paligned_w, paligned_h); - FFBFifo(fmesa, 5 + (nfixups * 5)); - ffb->by = FFB_FASTFILL_COLOR_BLK; - ffb->dy = 0; - ffb->dx = 0; - ffb->bh = gDRIPriv->fastfill_height; - ffb->bw = gDRIPriv->fastfill_width * 4; - - while (--nfixups >= 0) { - int xx, yy, ww, hh; - - xx = local_fixups[nfixups].x; - yy = local_fixups[nfixups].y; - ffb->dy = yy; - ffb->dx = xx; - ww = (local_fixups[nfixups].width + - (xx & (gDRIPriv->fastfill_width - 1))); - hh = (local_fixups[nfixups].height + - (yy & (gDRIPriv->fastfill_height - 1))); - if (nfixups != 0) { - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bh = hh; - ffb->bw = ww; - } else { - ffb->bh = hh; - ffb->by = FFB_FASTFILL_BLOCK; - ffb->bx = ww; - } - } - } - } -} - -void ffbDDClear(GLcontext *ctx, GLbitfield mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - unsigned int stcmask = BUFFER_BIT_STENCIL; - -#ifdef CLEAR_TRACE - fprintf(stderr, "ffbDDClear: mask(%08x) \n", mask); -#endif - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) - stcmask = 0; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH | stcmask)) { - ffb_fbcPtr ffb = fmesa->regs; - unsigned int fbc, ppc; - - fbc = (FFB_FBC_XE_ON); - ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_DISABLE | - FFB_PPC_APE_DISABLE | FFB_PPC_XS_WID | - FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - - /* Y/X enables must be both on or both off. */ - if (mask & (BUFFER_BIT_DEPTH | stcmask)) { - fbc |= (FFB_FBC_ZE_ON | FFB_FBC_YE_ON | FFB_FBC_WB_C); - } else - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_YE_OFF; - - /* All RGB enables must be both on or both off. */ - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B; - else - fbc |= FFB_FBC_WB_A; - } - if (mask & BUFFER_BIT_BACK_LEFT) { - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A; - else - fbc |= FFB_FBC_WB_B; - } - fbc |= FFB_FBC_RGBE_ON; - } else - fbc |= FFB_FBC_RGBE_OFF; - - LOCK_HARDWARE(fmesa); - - if (dPriv->numClipRects) { - FFBFifo(fmesa, 8); - ffb->fbc = fbc; - ffb->ppc = ppc; - ffb->xclip = FFB_XCLIP_TEST_ALWAYS; - ffb->cmp = 0x80808080; - ffb->rop = FFB_ROP_NEW; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) - ffb->fg = fmesa->clear_pixel; - if (mask & BUFFER_BIT_DEPTH) - ffb->constz = fmesa->clear_depth; - if (mask & stcmask) - ffb->consty = fmesa->clear_stencil; - - ffb_do_clear(ctx, dPriv); - - FFBFifo(fmesa, 6); - ffb->ppc = fmesa->ppc; - ffb->fbc = fmesa->fbc; - ffb->xclip = fmesa->xclip; - ffb->cmp = fmesa->cmp; - ffb->rop = fmesa->rop; - ffb->drawop = fmesa->drawop; - if (mask & stcmask) - ffb->consty = fmesa->consty; - fmesa->ffbScreen->rp_active = 1; - } - - UNLOCK_HARDWARE(fmesa); - - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | stcmask); - } - - if (mask) - _swrast_Clear(ctx, mask); -} - diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.h b/src/mesa/drivers/dri/ffb/ffb_clear.h deleted file mode 100644 index c3b8ce714b3..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_clear.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef _FFB_CLEAR_H -#define _FFB_CLEAR_H - -extern void ffbDDClear(GLcontext *ctx, GLbitfield mask); - -#endif /* !(_FFB_CLEAR_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h deleted file mode 100644 index 4d1d53ff59f..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ /dev/null @@ -1,305 +0,0 @@ - -#ifndef _FFB_CONTEXT_H -#define _FFB_CONTEXT_H - -#include "dri_util.h" -#include "drm.h" - -#include "main/mtypes.h" - -#include "ffb_xmesa.h" - -typedef struct { - GLfloat alpha; - GLfloat red; - GLfloat green; - GLfloat blue; -} ffb_color; - -#define FFB_GET_ALPHA(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].alpha) -#define FFB_GET_RED(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].red) -#define FFB_GET_GREEN(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].green) -#define FFB_GET_BLUE(VTX) \ - FFB_COLOR_FROM_FLOAT((VTX)->color[0].blue) - -typedef struct { - GLfloat x, y, z; - ffb_color color[2]; -} ffb_vertex; - -#define FFB_DELAYED_VIEWPORT_VARS \ - GLfloat VP_SX = fmesa->hw_viewport[MAT_SX]; \ - GLfloat VP_TX = fmesa->hw_viewport[MAT_TX]; \ - GLfloat VP_SY = fmesa->hw_viewport[MAT_SY]; \ - GLfloat VP_TY = fmesa->hw_viewport[MAT_TY]; \ - GLfloat VP_SZ = fmesa->hw_viewport[MAT_SZ]; \ - GLfloat VP_TZ = fmesa->hw_viewport[MAT_TZ]; \ - (void) VP_SX; (void) VP_SY; (void) VP_SZ; \ - (void) VP_TX; (void) VP_TY; (void) VP_TZ - -#define FFB_GET_Z(VTX) \ - FFB_Z_FROM_FLOAT(VP_SZ * (VTX)->z + VP_TZ) -#define FFB_GET_Y(VTX) \ - FFB_XY_FROM_FLOAT(VP_SY * (VTX)->y + VP_TY) -#define FFB_GET_X(VTX) \ - FFB_XY_FROM_FLOAT(VP_SX * (VTX)->x + VP_TX) - -typedef void (*ffb_point_func)(GLcontext *, ffb_vertex *); -typedef void (*ffb_line_func)(GLcontext *, ffb_vertex *, ffb_vertex *); -typedef void (*ffb_tri_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *); -typedef void (*ffb_quad_func)(GLcontext *, ffb_vertex *, ffb_vertex *, - ffb_vertex *, ffb_vertex *); - -/* Immediate mode fast-path support. */ -typedef struct { - GLfloat obj[4]; - GLfloat normal[4]; - GLfloat clip[4]; - GLuint mask; - GLfloat color[4]; - GLfloat win[4]; - GLfloat eye[4]; -} ffbTnlVertex, *ffbTnlVertexPtr; - -typedef void (*ffb_interp_func)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); - -struct ffb_current_state { - GLfloat color[4]; - GLfloat normal[4]; - GLfloat specular[4]; -}; - -struct ffb_light_state { - GLfloat base_color[3]; - GLfloat base_alpha; -}; - -struct ffb_vertex_state { - struct ffb_current_state current; - struct ffb_light_state light; -}; - -struct ffb_imm_vertex { - ffbTnlVertex vertices[8]; - ffbTnlVertex *v0; - ffbTnlVertex *v1; - ffbTnlVertex *v2; - ffbTnlVertex *v3; - - void (*save_vertex)(GLcontext *ctx, ffbTnlVertex *v); - void (*flush_vertex)(GLcontext *ctx, ffbTnlVertex *v); - - ffb_interp_func interp; - - GLuint prim, format; - - GLvertexformat vtxfmt; -}; - -typedef struct ffb_context_t { - GLcontext *glCtx; - GLframebuffer *glBuffer; - - ffb_fbcPtr regs; - volatile char *sfb32; - - int hw_locked; - - int back_buffer; /* 0 = bufferA, 1 = bufferB */ - - /* Viewport matrix. */ - GLfloat hw_viewport[16]; -#define SUBPIXEL_X (-0.5F) -#define SUBPIXEL_Y (-0.5F + 0.125) - - /* Vertices in driver format. */ - ffb_vertex *verts; - - /* Rasterization functions. */ - ffb_point_func draw_point; - ffb_line_func draw_line; - ffb_tri_func draw_tri; - ffb_quad_func draw_quad; - - GLenum raster_primitive; - GLenum render_primitive; - - GLfloat backface_sign; - GLfloat depth_scale; - - GLfloat ffb_2_30_fixed_scale; - GLfloat ffb_one_over_2_30_fixed_scale; - GLfloat ffb_16_16_fixed_scale; - GLfloat ffb_one_over_16_16_fixed_scale; - GLfloat ffb_ubyte_color_scale; - GLfloat ffb_zero; - - /* Immediate mode state. */ - struct ffb_vertex_state vtx_state; - struct ffb_imm_vertex imm; - - /* Debugging knobs. */ - GLboolean debugFallbacks; - - /* This records state bits when a per-fragment attribute has - * been set which prevents us from rendering in hardware. - * - * As attributes change, some of these bits may clear as - * we move back within the chips capabilities. If they - * all clear, we return to full hw rendering. - */ - unsigned int bad_fragment_attrs; -#define FFB_BADATTR_FOG 0x00000001 /* Bad fog possible only when < FFB2 */ -#define FFB_BADATTR_BLENDFUNC 0x00000002 /* Any non-const func based upon dst alpha */ -#define FFB_BADATTR_BLENDROP 0x00000004 /* Blend enabled and LogicOP != GL_COPY */ -#define FFB_BADATTR_BLENDEQN 0x00000008 /* Blend equation other than ADD */ -#define FFB_BADATTR_STENCIL 0x00000010 /* Stencil enabled when < FFB2+ */ -#define FFB_BADATTR_TEXTURE 0x00000020 /* Texture enabled */ -#define FFB_BADATTR_SWONLY 0x00000040 /* Environment var set */ - - unsigned int state_dirty; - unsigned int state_fifo_ents; -#define FFB_STATE_FBC 0x00000001 -#define FFB_STATE_PPC 0x00000002 -#define FFB_STATE_DRAWOP 0x00000004 -#define FFB_STATE_ROP 0x00000008 -#define FFB_STATE_LPAT 0x00000010 -#define FFB_STATE_PMASK 0x00000020 -#define FFB_STATE_XPMASK 0x00000040 -#define FFB_STATE_YPMASK 0x00000080 -#define FFB_STATE_ZPMASK 0x00000100 -#define FFB_STATE_XCLIP 0x00000200 -#define FFB_STATE_CMP 0x00000400 -#define FFB_STATE_MATCHAB 0x00000800 -#define FFB_STATE_MAGNAB 0x00001000 -#define FFB_STATE_MATCHC 0x00002000 -#define FFB_STATE_MAGNC 0x00004000 -#define FFB_STATE_DCUE 0x00008000 -#define FFB_STATE_BLEND 0x00010000 -#define FFB_STATE_CLIP 0x00020000 -#define FFB_STATE_STENCIL 0x00040000 -#define FFB_STATE_APAT 0x00080000 -#define FFB_STATE_WID 0x00100000 -#define FFB_STATE_ALL 0x001fffff - - unsigned int state_all_fifo_ents; - -#define FFB_MAKE_DIRTY(FMESA, STATE_MASK, FIFO_ENTS) \ -do { if ((STATE_MASK) & ~((FMESA)->state_dirty)) { \ - (FMESA)->state_dirty |= (STATE_MASK); \ - (FMESA)->state_fifo_ents += FIFO_ENTS; \ - } \ -} while (0) - - /* General hw reg state. */ - unsigned int fbc; - unsigned int ppc; - unsigned int drawop; - unsigned int rop; - - unsigned int lpat; -#define FFB_LPAT_BAD 0xffffffff - - unsigned int wid; - unsigned int pmask; - unsigned int xpmask; - unsigned int ypmask; - unsigned int zpmask; - unsigned int xclip; - unsigned int cmp; - unsigned int matchab; - unsigned int magnab; - unsigned int matchc; - unsigned int magnc; - - /* Depth cue unit hw reg state. */ - unsigned int dcss; /* All FFB */ - unsigned int dcsf; /* All FFB */ - unsigned int dcsb; /* All FFB */ - unsigned int dczf; /* All FFB */ - unsigned int dczb; /* All FFB */ - unsigned int dcss1; /* >=FFB2 only */ - unsigned int dcss2; /* >=FFB2 only */ - unsigned int dcss3; /* >=FFB2 only */ - unsigned int dcs2; /* >=FFB2 only */ - unsigned int dcs3; /* >=FFB2 only */ - unsigned int dcs4; /* >=FFB2 only */ - unsigned int dcd2; /* >=FFB2 only */ - unsigned int dcd3; /* >=FFB2 only */ - unsigned int dcd4; /* >=FFB2 only */ - - /* Blend unit hw reg state. */ - unsigned int blendc; - unsigned int blendc1; - unsigned int blendc2; - - /* ViewPort clipping hw reg state. */ - unsigned int vclipmin; - unsigned int vclipmax; - unsigned int vclipzmin; - unsigned int vclipzmax; - struct { - unsigned int min; - unsigned int max; - } aux_clips[4]; - - /* Stencil control hw reg state. >=FFB2+ only. */ - unsigned int stencil; - unsigned int stencilctl; - unsigned int consty; /* Stencil Ref */ - - /* Area pattern (used for polygon stipples). */ - unsigned int pattern[32]; - - /* Fog state. */ - float Znear, Zfar; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - unsigned int clear_pixel; - unsigned int clear_depth; - unsigned int clear_stencil; - - unsigned int setupindex; - unsigned int setupnewinputs; - unsigned int new_gl_state; - - __DRIdrawable *driDrawable; - __DRIscreen *driScreen; - ffbScreenPrivate *ffbScreen; - ffb_dri_state_t *ffb_sarea; -} ffbContextRec, *ffbContextPtr; - -#define FFB_CONTEXT(ctx) ((ffbContextPtr)((ctx)->DriverCtx)) - -/* We want the depth values written during software rendering - * to match what the hardware is going to put there when we - * hw render. - * - * The Z buffer is 28 bits deep. Smooth shaded primitives - * specify a 2:30 signed fixed point Z value in the range 0.0 - * to 1.0 inclusive. - * - * So for example, when hw rendering, the largest Z value of - * 1.0 would produce a value of 0x0fffffff in the actual Z - * buffer, which is the maximum value. - * - * Mesa's depth type is a 32-bit uint, so we use the following macro - * to convert to/from FFB hw Z values. Note we also have to clear - * out the top bits as that is where the Y (stencil) buffer is stored - * and during hw Z buffer reads it is always there. (During writes - * we tell the hw to discard those top 4 bits). - */ -#define Z_TO_MESA(VAL) ((GLuint)(((VAL) & 0x0fffffff) << (32 - 28))) -#define Z_FROM_MESA(VAL) (((GLuint)((GLdouble)(VAL))) >> (32 - 28)) - -#endif /* !(_FFB_CONTEXT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c deleted file mode 100644 index 91b6d3153af..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ /dev/null @@ -1,115 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_clear.h" -#include "ffb_lock.h" - -#define FFB_DATE "20021125" - -PUBLIC const char __driConfigOptions[] = { 0 }; -const GLuint __driNConfigOptions = 0; - -/* Mesa's Driver Functions */ - -static const GLubyte *ffbDDGetString(GLcontext *ctx, GLenum name) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *) "David S. Miller"; - - case GL_RENDERER: - sprintf(buffer, "Mesa DRI FFB " FFB_DATE); - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2) - strncat(buffer, " FFB2", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) - strncat(buffer, " FFB2PLUS", 9); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) - strncat(buffer, " PAC1", 5); - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC2) - strncat(buffer, " PAC2", 5); - -#ifdef USE_SPARC_ASM - strncat(buffer, " Sparc", 6); -#endif - - return (GLubyte *) buffer; - - default: - return NULL; - }; -} - - -static void ffbBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - *width = fmesa->driDrawable->w; - *height = fmesa->driDrawable->h; - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDExtensionsInit(GLcontext *ctx) -{ - /* Nothing for now until we start to add - * real acceleration. -DaveM - */ - - /* XXX Need to turn off GL_EXT_blend_func_separate for one. - * XXX Also BlendEquation should be turned off too, what - * XXX EXT is that assosciated with? - */ -} - -static void ffbDDFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - FFBWait(fmesa, fmesa->regs); - UNLOCK_HARDWARE(fmesa); -} - -void ffbDDInitDriverFuncs(GLcontext *ctx) -{ - ctx->Driver.GetBufferSize = ffbBufferSize; - ctx->Driver.GetString = ffbDDGetString; - ctx->Driver.Clear = ffbDDClear; - - ctx->Driver.Finish = ffbDDFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h deleted file mode 100644 index 1198cda30a1..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#ifndef _FFB_DD_H -#define _FFB_DD_H - -#include "main/context.h" - -void ffbDDInitDriverFuncs(GLcontext *ctx); -void ffbDDExtensionsInit(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c deleted file mode 100644 index d19385b776b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ /dev/null @@ -1,243 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_depth.h" -#include "ffb_lock.h" - - -#undef DEPTH_TRACE - -static void FFBWriteDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) { - *zptr = Z_FROM_MESA(depth[i]); - } - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteMonoDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, const GLubyte mask[] ) -{ - const GLuint depthVal = *((GLuint *) value); - GLuint depths[MAX_WIDTH]; - GLuint i; - for (i = 0; i < n; i++) - depths[i] = depthVal; - FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask); -} - -static void FFBWriteDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], - const GLint y[], - const void *values, - const GLubyte mask[] ) -{ - const GLuint *depth = (const GLuint *) values; -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON | - FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_ZS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = Z_FROM_MESA(depth[i]); - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadDepthSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - depth[i] = Z_TO_MESA(*zptr); - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadDepthPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - void *values ) -{ - GLuint *depth = (GLuint *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef DEPTH_TRACE - fprintf(stderr, "FFBReadDepthPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - depth[i] = Z_TO_MESA(*zptr); - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16); - drb->Base.GetRow = FFBReadDepthSpan; - drb->Base.GetValues = FFBReadDepthPixels; - drb->Base.PutRow = FFBWriteDepthSpan; - drb->Base.PutMonoRow = FFBWriteMonoDepthSpan; - drb->Base.PutValues = FFBWriteDepthPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h deleted file mode 100644 index 8a1829ed494..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_DEPTH_H -#define _FFB_DEPTH_H - -void ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_DEPTH_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fifo.h b/src/mesa/drivers/dri/ffb/ffb_fifo.h deleted file mode 100644 index a175f38643d..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fifo.h +++ /dev/null @@ -1,27 +0,0 @@ - -#ifndef _FFB_FIFO_H -#define _FFB_FIFO_H - -#define FFBFifo(__fmesa, __n) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - int __cur_slots = __fScrn->fifo_cache; \ - if ((__cur_slots - (__n)) < 0) { \ - ffb_fbcPtr __ffb = __fmesa->regs; \ - do { __cur_slots = (((int)__ffb->ucsr & FFB_UCSR_FIFO_MASK) - 4); \ - } while ((__cur_slots - (__n)) < 0); \ - } (__fScrn)->fifo_cache = (__cur_slots - (__n)); \ -} while(0) - -#define FFBWait(__fmesa, __ffb) \ -do { ffbScreenPrivate *__fScrn = (__fmesa)->ffbScreen; \ - if (__fScrn->rp_active) { \ - unsigned int __regval = (__ffb)->ucsr; \ - while((__regval & FFB_UCSR_ALL_BUSY) != 0) { \ - __regval = (__ffb)->ucsr; \ - } \ - __fScrn->fifo_cache = ((int)(__regval & FFB_UCSR_FIFO_MASK)) - 4; \ - __fScrn->rp_active = 0; \ - } \ -} while(0) - -#endif /* !(_FFB_FIFO_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_fog.c b/src/mesa/drivers/dri/ffb/ffb_fog.c deleted file mode 100644 index e6eca2390ee..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_fog.c +++ /dev/null @@ -1,73 +0,0 @@ - -/* FFB fog support: - * - * There are two levels of support for FOG in the Creator3D series. - * Both involve a depth cue unit and 1 or 4 slope factors and scales - * for varying the pixel intensity. - * - * Chips prior to FFB2 only have a single set of such settings, FFB2 - * and later have 4 settings. - * - * The basic depth cueing equation is: - * - * C_final = dcsf(z) * C_orig + (1 - dcsf(z)) * C_fog - * - * C_final -- The final color passed to blend unit or frame - * buffer (if blending is disabled). - * - * C_orig -- The color we start with, which comes either from - * the raster processor or cpu writes to the smart - * framebuffer aperture. - * - * C_fog -- This is the "fog" color, ie. the desired color - * at the deepest Z. - * - * dcsf(z) -- The depth cue scale as a function of Z. - * - * With pre-FFB2 chips there are four parameters to control the depth - * cue scaling. Here is a diagram: - * - * 1.0 ------------- - * | | | | - * | | | | - * Sfront XXXXX---+---+ - * | |X | | - * dcsf(z) | | X | | - * | | X| | - * Sback +---+---XXXXX - * | | | | - * 0.0 ------------- - * 0.0 Zf Zb 1.0 - * - * z - * Therefore: - * - * for Zf < z < Zb - * - * dcsf(z) = Sback + ((Sfront - Sback) / (Zf - Zb)) * (Zb - z) - * - * for z <= Zf - * - * dcsf(z) = Sfront - * - * for z >= Zb - * - * dcsf(z) = Sback - * - * With FFB2 and later, 3 more slope regions are provided, the first of - * them starts at the end of the region defined above and ends at a - * specified depth value, the next slop region starts there and ends - * at the next specified depth value, and so on. Each of the 3 slope - * regions also have scale and slope settings of their own. - * - * The C_fog color is programmed into the alpha blending unit color1 - * and color2 registers as follows: - * - * color1: -(C_fog) - * color2: C_fog - bg - * - * If alpha blending is disabled, the bg factor is zero. Note that - * the alpha blending color registers specify each of the RGB values - * as 9 bit 1:8 signed numbers in the range -1.00 to 0.ff inclusive. - * (ie. 0x100 == -1.00 and 0x0ff == +0.ff) - */ diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c deleted file mode 100644 index 6dca4edd29b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ /dev/null @@ -1,107 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/mm.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_lines.h" - -#undef FFB_LINE_TRACE - -#define FFB_LINE_FLAT_BIT 0x01 -#define FFB_LINE_ALPHA_BIT 0x02 -#define MAX_FFB_LINE_FUNCS 0x04 - -static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS]; - -/* If the line is not wide, we can support all of the line - * patterning and smooth shading features of OpenGL fully. - */ - -#define IND (0) -#define TAG(x) x -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_linetmp.h" - -#define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_linetmp.h" - -void ffbDDLinefuncInit(void) -{ - init(); - init_flat(); - init_alpha(); - init_alpha_flat(); -} - -static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *v0 = &fmesa->verts[e0]; - ffb_vertex *v1 = &fmesa->verts[e1]; - fmesa->draw_line( ctx, v0, v1 ); -} - -void ffbChooseLineState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Line = ffb_dd_line; - - if (flags & DD_FLATSHADE) - ind |= FFB_LINE_FLAT_BIT; - - if ((flags & DD_LINE_STIPPLE) != 0 && - fmesa->lpat == FFB_LPAT_BAD) { - fmesa->draw_line = ffb_fallback_line; - return; - } - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_LINE_ALPHA_BIT; - - fmesa->draw_line = ffb_line_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.h b/src/mesa/drivers/dri/ffb/ffb_lines.h deleted file mode 100644 index ddb93656539..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lines.h +++ /dev/null @@ -1,17 +0,0 @@ - -#ifndef _FFB_LINES_H -#define _FFB_LINES_H - -#include "ffb_context.h" - -#define _FFB_NEW_LINE (_DD_NEW_FLATSHADE | \ - _DD_NEW_LINE_WIDTH | \ - _DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _NEW_COLOR) - -extern void ffbDDLinefuncInit(void); -extern void ffbChooseLineState(GLcontext *); -extern void ffb_fallback_line( GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ); - -#endif /* !(_FFB_LINES_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h deleted file mode 100644 index 10e1375259b..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ /dev/null @@ -1,80 +0,0 @@ - -static INLINE void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_LINE_FLAT_BIT) - const GLuint const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v1->color[0] ); -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line [" -#if (IND & FFB_LINE_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_LINE_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#ifdef FFB_LINE_TRACE - fprintf(stderr, "FFB: ffb_line confg_fg[%08x]\n", const_fg); -#endif -#endif - -#if (IND & FFB_LINE_FLAT_BIT) - /* (2 * 3) + 1 */ - FFBFifo(fmesa, 7); -#else -#if (IND & FFB_LINE_ALPHA_BIT) - /* (2 * 7) + 1 */ - FFBFifo(fmesa, 15); -#else - /* (2 * 6) + 1 */ - FFBFifo(fmesa, 13); -#endif -#endif - - /* Using DDLINE or AALINE, init the line pattern state. */ - ffb->lpat = fmesa->lpat; - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - -#if !(IND & FFB_LINE_FLAT_BIT) -#if (IND & FFB_LINE_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(init)(void) -{ - ffb_line_tab[IND] = TAG(ffb_line); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_lock.h b/src/mesa/drivers/dri/ffb/ffb_lock.h deleted file mode 100644 index 1fd3eb55125..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_lock.h +++ /dev/null @@ -1,36 +0,0 @@ - -#ifndef _FFB_LOCK_H -#define _FFB_LOCK_H - -#include "ffb_context.h" - -extern void ffbXMesaUpdateState(ffbContextPtr fmesa); -#define FFB_UPDATE_STATE(fmesa) ffbXMesaUpdateState(fmesa) - -/* Lock the hardware and validate our state. This hardware can only ever - * exist on SPARC platforms. Don't bother building the real LOCK_HARDWARE and - * UNLOCK_HARDWARE code on non-SPARC platforms. The only reason the driver - * gets built on non-SPARC is to catch build breakages earlier. - */ -#if !defined(__sparc__) -#define LOCK_HARDWARE(fmesa) -#define UNLOCK_HARDWARE(fmesa) -#else -#define LOCK_HARDWARE(fmesa) \ - do { \ - DRM_CAS_RESULT(__ret); \ - DRM_CAS(fmesa->driHwLock, fmesa->hHWContext, \ - (DRM_LOCK_HELD | fmesa->hHWContext), __ret);\ - if (__ret) { \ - drmGetLock(fmesa->driFd, fmesa->hHWContext, 0); \ - FFB_UPDATE_STATE(fmesa); \ - } \ - } while (0) - - -/* Unlock the hardware. */ -#define UNLOCK_HARDWARE(fmesa) \ - DRM_UNLOCK(fmesa->driFd, fmesa->driHwLock, fmesa->hHWContext); -#endif - -#endif /* !(_FFB_LOCK_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c deleted file mode 100644 index 5bf4f8f0707..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ /dev/null @@ -1,91 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "ffb_points.h" - - -#undef FFB_POINT_TRACE - -#define FFB_POINT_AA_BIT 0x01 - -static ffb_point_func ffb_point_tab[0x08]; - -#define IND (0) -#define TAG(x) x -#include "ffb_pointtmp.h" - -#define IND (FFB_POINT_AA_BIT) -#define TAG(x) x##_aa -#include "ffb_pointtmp.h" - -void ffbDDPointfuncInit(void) -{ - init(); - init_aa(); -} - -static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *fverts = fmesa->verts; - int i; - - if (VB->Elts == 0) { - for ( i = first ; i < last ; i++ ) { - if ( VB->ClipMask[i] == 0 ) { - fmesa->draw_point( ctx, &fverts[i] ); - } - } - } else { - for ( i = first ; i < last ; i++ ) { - GLuint e = VB->Elts[i]; - if ( VB->ClipMask[e] == 0 ) { - fmesa->draw_point( ctx, &fverts[e] ); - } - } - } -} - -void ffbChoosePointState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - tnl->Driver.Render.Points = ffb_dd_points; - - if (flags & DD_POINT_SMOOTH) - ind |= FFB_POINT_AA_BIT; - - fmesa->draw_point = ffb_point_tab[ind]; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_points.h b/src/mesa/drivers/dri/ffb/ffb_points.h deleted file mode 100644 index a7229de7f19..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_points.h +++ /dev/null @@ -1,14 +0,0 @@ - -#ifndef _FFB_POINTS_H -#define _FFB_POINTS_H - -extern void ffbDDPointfuncInit(void); - -#define _FFB_NEW_POINT (_DD_NEW_POINT_SIZE | \ - _DD_NEW_POINT_SMOOTH | \ - _NEW_COLOR) - -extern void ffbChoosePointState(GLcontext *); -extern void ffb_fallback_point( GLcontext *ctx, ffb_vertex *v0 ); - -#endif /* !(_FFB_POINTS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h deleted file mode 100644 index 3003de70c69..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ /dev/null @@ -1,54 +0,0 @@ - -static INLINE void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point [" -#if (IND & FFB_POINT_AA_BIT) - "AA" -#endif - "] X(%f) Y(%f) Z(%f)\n", - tmp->x, tmp->y, tmp->z); -#endif - -#if (IND & FFB_POINT_AA_BIT) - FFBFifo(fmesa, 4); - - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - ffb->z = FFB_GET_Z(tmp); - ffb->y = FFB_GET_Y(tmp) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(tmp) + 0x8000 /* FIX ME */; -#else - { - unsigned int const_fg, const_z, h, w; - - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( tmp->color[0] ); - const_z = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(tmp))); - h = FFB_GET_Y(tmp) >> 16; - w = FFB_GET_X(tmp) >> 16; -#ifdef FFB_POINT_TRACE - fprintf(stderr, "FFB: ffb_point fg(%08x) z(%08x) h(%08x) w(%08x)\n", - const_fg, const_z, h, w); -#endif - FFBFifo(fmesa, 4); - ffb->fg = const_fg; - ffb->constz = const_z; - ffb->bh = h; - ffb->bw = w; - } -#endif - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(init)(void) -{ - ffb_point_tab[IND] = TAG(ffb_draw_point); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h deleted file mode 100644 index 64141c2c5f6..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h +++ /dev/null @@ -1,645 +0,0 @@ - -#define IMPL_LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffb_fbcPtr ffb = fmesa->regs; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - FFB_DELAYED_VIEWPORT_VARS; \ - (void) fmesa; (void) ffb; (void) elt - -#if (IND & FFB_FLAT_BIT) -#define FFB_DECLARE_CACHED_COLOR(NAME) \ - unsigned int NAME; -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) \ - NAME = FFB_PACK_CONST_UBYTE_ARGB_COLOR((VTX)->color[0]) -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) \ - ((NAME1) == (NAME2)) -#define FFB_CACHED_COLOR_SET(NAME) \ - ffb->fg = (NAME) -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) \ - ffb->fg = (NAME1) = (NAME2) -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) \ - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR((COLOR_VERTEX)->color[0]) -#define FFB_PRIM_COLOR_COST 1 -#define FFB_SET_VERTEX_COLOR(VTX) /**/ -#define FFB_VERTEX_COLOR_COST 0 -#else -#define FFB_DECLARE_CACHED_COLOR(NAME) /**/ -#define FFB_COMPUTE_CACHED_COLOR(NAME, VTX) /**/ -#define FFB_CACHED_COLOR_SAME(NAME1, NAME2) 0 -#define FFB_CACHED_COLOR_SET(NAME1) /**/ -#define FFB_CACHED_COLOR_UPDATE(NAME1, NAME2) /**/ -#define FFB_SET_PRIM_COLOR(COLOR_VERTEX) /**/ -#define FFB_PRIM_COLOR_COST 0 -#if (IND & FFB_ALPHA_BIT) -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->alpha = FFB_GET_ALPHA(VTX); \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 4 -#else -#define FFB_SET_VERTEX_COLOR(VTX) \ - ffb->red = FFB_GET_RED(VTX); \ - ffb->green = FFB_GET_GREEN(VTX); \ - ffb->blue = FFB_GET_BLUE(VTX) -#define FFB_VERTEX_COLOR_COST 3 -#endif -#endif - -#define RESET_STIPPLE ffb->lpat = fmesa->lpat; - -#if !(IND & (FFB_TRI_CULL_BIT)) -static void TAG(ffb_vb_points)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POINTS); - if (ctx->_TriangleCaps & DD_POINT_SMOOTH) { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0) + 0x8000 /* FIX ME */; - ffb->x = FFB_GET_X(v0) + 0x8000 /* FIX ME */; - } - } else { - for (i = start; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - FFBFifo(fmesa, 4); - ffb->fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR(v0->color[0]); - ffb->constz = Z_FROM_MESA(FFB_Z_TO_FLOAT(FFB_GET_Z(v0))); - ffb->bh = FFB_GET_Y(v0) >> 16; - ffb->bw = FFB_GET_X(v0) >> 16; - } - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_lines)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINES); - for (i = start + 1; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[i - 1]; - ffb_vertex *v1 = &fmesa->verts[i - 0]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 2) + 6)); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } -} - -static void TAG(ffb_vb_line_loop)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_LOOP); - if ((flags & PRIM_BEGIN) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - FFB_SET_PRIM_COLOR(v1); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - if ((flags & PRIM_END) != 0) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST + 3))); - - FFB_SET_PRIM_COLOR(v0); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->y = FFB_GET_Y(v0); - ffb->x = FFB_GET_X(v0); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_line_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - FFB_DECLARE_CACHED_COLOR(cached_fg) - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_LINE_STRIP); - FFBFifo(fmesa, (1 + FFB_PRIM_COLOR_COST + - ((FFB_VERTEX_COLOR_COST * 2) + (3 * 2)))); - - RESET_STIPPLE; - - { - ffb_vertex *v0 = &fmesa->verts[ELT(start + 0)]; - ffb_vertex *v1 = &fmesa->verts[ELT(start + 1)]; - - FFB_COMPUTE_CACHED_COLOR(cached_fg, v0); - FFB_CACHED_COLOR_SET(cached_fg); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - for (i = start + 2; i < count; i++) { - ffb_vertex *v1 = &fmesa->verts[ELT(i - 0)]; - FFB_DECLARE_CACHED_COLOR(new_fg) - - FFB_COMPUTE_CACHED_COLOR(new_fg, v1); - if (FFB_CACHED_COLOR_SAME(cached_fg, new_fg)) { - FFBFifo(fmesa, ((FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - } else { - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + (3 * 1))); - FFB_CACHED_COLOR_UPDATE(cached_fg, new_fg); - } - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - } - - fmesa->ffbScreen->rp_active = 1; -} -#endif /* !(IND & (FFB_TRI_CULL_BIT)) */ - -/* OK, now things start getting fun :-) */ -#if (IND & (FFB_TRI_CULL_BIT)) -#define FFB_AREA_DECLARE GLfloat cc, ex, ey, fx, fy; -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) \ -{ ex = (V1)->x - (V0)->x; \ - ey = (V1)->y - (V0)->y; \ - fx = (V2)->x - (V0)->x; \ - fy = (V2)->y - (V0)->y; \ - cc = ex*fy-ey*fx; \ -} -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) \ -{ ex = (V2)->x - (V0)->x; \ - ey = (V2)->y - (V0)->y; \ - fx = (V3)->x - (V1)->x; \ - fy = (V3)->y - (V1)->y; \ - cc = ex*fy-ey*fx; \ -} -#else -#define FFB_AREA_DECLARE /**/ -#define FFB_COMPUTE_AREA_TRI(V0, V1, V2) do { } while(0) -#define FFB_COMPUTE_AREA_QUAD(V0, V1, V2, V3) do { } while(0) -#endif - -#if (IND & FFB_TRI_CULL_BIT) -#define FFB_CULL_TRI(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#define FFB_CULL_QUAD(CULL_ACTION) \ - if (cc * fmesa->backface_sign > fmesa->ffb_zero) { \ - CULL_ACTION \ - } -#else -#define FFB_CULL_TRI(CULL_ACTION) do { } while (0) -#define FFB_CULL_QUAD(CULL_ACTION) do { } while (0) -#endif - -static void TAG(ffb_vb_triangles)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLES); - for (i = start + 2; i < count; i += 3) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - GLint parity = 0; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_STRIP); - - i = start + 2; - goto something_clipped; - - something_clipped: - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - parity ^= 1; - break; - } - - for (; i < count; i++, parity ^= 1) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 2 + parity)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1 - parity)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; parity^=1; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_tri_fan)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_TRIANGLE_FAN); - - i = start + 2; - goto something_clipped; - - something_clipped: - for ( ; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - i++; - break; - } - - for (; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(start)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - (void) v0; (void) v1; - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(i++; goto something_clipped;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 1) + 3)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->dmyf = FFB_GET_Y(v2); - ffb->dmxf = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_poly)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_POLYGON); - - /* XXX Optimize XXX */ - for (i = start + 2; i < count; i++) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i)]; - ffb_vertex *v2 = &fmesa->verts[ELT(start)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_TRI(v0, v1, v2); - FFB_CULL_TRI(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 3) + 9)); - FFB_SET_PRIM_COLOR(v2); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quads)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUADS); - - for (i = start + 3; i < count; i += 4) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_vb_quad_strip)(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - GLint i; - IMPL_LOCAL_VARS; - -#ifdef FFB_RENDER_TRACE - fprintf(stderr, "%s: start(%d) count(%d) flags(%x)\n", - __FUNCTION__, start, count, flags); -#endif - ffbRenderPrimitive(ctx, GL_QUAD_STRIP); - - /* XXX Optimize XXX */ - for (i = start + 3; i < count; i += 2) { - ffb_vertex *v0 = &fmesa->verts[ELT(i - 1)]; - ffb_vertex *v1 = &fmesa->verts[ELT(i - 3)]; - ffb_vertex *v2 = &fmesa->verts[ELT(i - 2)]; - ffb_vertex *v3 = &fmesa->verts[ELT(i - 0)]; - FFB_AREA_DECLARE - - FFB_COMPUTE_AREA_QUAD(v0, v1, v2, v3); - FFB_CULL_QUAD(continue;); - - FFBFifo(fmesa, (FFB_PRIM_COLOR_COST + - (FFB_VERTEX_COLOR_COST * 4) + 12)); - FFB_SET_PRIM_COLOR(v3); - - FFB_DUMP_VERTEX(v0); - FFB_SET_VERTEX_COLOR(v0); - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); - FFB_SET_VERTEX_COLOR(v1); - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); - FFB_SET_VERTEX_COLOR(v2); - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); - FFB_SET_VERTEX_COLOR(v3); - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - } - - fmesa->ffbScreen->rp_active = 1; -} - -static void (*TAG(render_tab)[GL_POLYGON + 2])(GLcontext *, GLuint, GLuint, GLuint) = -{ -#if !(IND & (FFB_TRI_CULL_BIT)) - TAG(ffb_vb_points), - TAG(ffb_vb_lines), - TAG(ffb_vb_line_loop), - TAG(ffb_vb_line_strip), -#else - NULL, - NULL, - NULL, - NULL, -#endif - TAG(ffb_vb_triangles), - TAG(ffb_vb_tri_strip), - TAG(ffb_vb_tri_fan), - TAG(ffb_vb_quads), - TAG(ffb_vb_quad_strip), - TAG(ffb_vb_poly), - ffb_vb_noop, -}; - -#undef IND -#undef TAG - -#undef IMPL_LOCAL_VARS -#undef FFB_DECLARE_CACHED_COLOR -#undef FFB_COMPUTE_CACHED_COLOR -#undef FFB_CACHED_COLOR_SAME -#undef FFB_CACHED_COLOR_SET -#undef FFB_CACHED_COLOR_UPDATE -#undef FFB_SET_PRIM_COLOR -#undef FFB_PRIM_COLOR_COST -#undef FFB_SET_VERTEX_COLOR -#undef FFB_VERTEX_COLOR_COST -#undef RESET_STIPPLE -#undef FFB_AREA_DECLARE -#undef FFB_COMPUTE_AREA_TRI -#undef FFB_COMPUTE_AREA_QUAD -#undef FFB_CULL_TRI -#undef FFB_CULL_QUAD diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c deleted file mode 100644 index 61901cccadd..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ /dev/null @@ -1,127 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_lock.h" - -#define DBG 0 - -#define HW_LOCK() \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - if (!fmesa->hw_locked) \ - LOCK_HARDWARE(fmesa); - -#define HW_UNLOCK() \ - if (!fmesa->hw_locked) \ - UNLOCK_HARDWARE(fmesa); \ - -#define LOCAL_VARS \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - GLuint height = dPriv->h; \ - GLuint p; \ - char *buf; \ - (void) p - -#define INIT_MONO_PIXEL(p, color) \ - p = ((color[0] << 0) | \ - (color[1] << 8) | \ - (color[2] << 16)) - -/* We use WID clipping, so this test always passes. */ -#define CLIPPIXEL(__x, __y) (1) - -/* And also, due to WID clipping, we need not do anything - * special here. - */ -#define CLIPSPAN(__x,__y,__n,__x1,__n1,__i) \ - __n1 = __n; \ - __x1 = __x; \ - -#define HW_CLIPLOOP() \ -do { unsigned int fbc, ppc, cmp; \ - FFBWait(fmesa, fmesa->regs); \ - fbc = fmesa->regs->fbc; ppc = fmesa->regs->ppc; cmp = fmesa->regs->cmp; \ - fmesa->regs->fbc = ((fbc & \ - ~(FFB_FBC_WB_C | FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK)) \ - | (FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK)); \ - fmesa->regs->ppc = ((ppc & \ - ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | FFB_PPC_DCE_MASK | \ - FFB_PPC_APE_MASK | FFB_PPC_CS_MASK)) \ - | (FFB_PPC_XS_WID | FFB_PPC_ABE_DISABLE | \ - FFB_PPC_DCE_DISABLE | FFB_PPC_APE_DISABLE | \ - FFB_PPC_CS_VAR)); \ - fmesa->regs->cmp = ((cmp & ~(0xff << 16)) | (0x80 << 16)); \ - fmesa->ffbScreen->rp_active = 1; \ - FFBWait(fmesa, fmesa->regs); \ - buf = (char *)(fmesa->sfb32 + (dPriv->x << 2) + (dPriv->y << 13));\ - if (dPriv->numClipRects) { - -#define HW_ENDCLIPLOOP() \ - } \ - fmesa->regs->fbc = fbc; \ - fmesa->regs->ppc = ppc; \ - fmesa->regs->cmp = cmp; \ - fmesa->ffbScreen->rp_active = 1; \ -} while(0) - -#define Y_FLIP(__y) (height - __y - 1) - -#define READ_RGBA(rgba,__x,__y) \ -do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \ - rgba[0] = (p >> 0) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 16) & 0xff; \ - rgba[3] = 0xff; \ -} while(0) - -#define WRITE_RGBA(__x, __y, __r, __g, __b, __a) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = \ - ((((__r) & 0xff) << 0) | \ - (((__g) & 0xff) << 8) | \ - (((__b) & 0xff) << 16)) - -#define WRITE_PIXEL(__x, __y, __p) \ - *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)) = (__p) - -#define TAG(x) ffb##x##_888 - -#include "spantmp.h" - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - ffbInitPointers_888(&drb->Base); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h deleted file mode 100644 index 37506cf30e6..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ /dev/null @@ -1,9 +0,0 @@ - -#ifndef _FFB_SPAN_H -#define _FFB_SPAN_H - -#include "drirenderbuffer.h" - -void ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_SPAN_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c deleted file mode 100644 index c09d2fef838..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ /dev/null @@ -1,1222 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/enums.h" - -#include "vbo/vbo.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" - -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_state.h" - -#undef STATE_TRACE - -static unsigned int ffbComputeAlphaFunc(GLcontext *ctx) -{ - unsigned int xclip; - GLubyte alphaRef; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDAlphaFunc: func(%s) ref(%02x)\n", - _mesa_lookup_enum_by_nr(ctx->Color.AlphaFunc), - ctx->Color.AlphaRef & 0xff); -#endif - - switch (ctx->Color.AlphaFunc) { - case GL_NEVER: xclip = FFB_XCLIP_TEST_NEVER; break; - case GL_LESS: xclip = FFB_XCLIP_TEST_LT; break; - case GL_EQUAL: xclip = FFB_XCLIP_TEST_EQ; break; - case GL_LEQUAL: xclip = FFB_XCLIP_TEST_LE; break; - case GL_GREATER: xclip = FFB_XCLIP_TEST_GT; break; - case GL_NOTEQUAL: xclip = FFB_XCLIP_TEST_NE; break; - case GL_GEQUAL: xclip = FFB_XCLIP_TEST_GE; break; - case GL_ALWAYS: xclip = FFB_XCLIP_TEST_ALWAYS; break; - - default: - return FFB_XCLIP_TEST_ALWAYS | 0x00; - } - - CLAMPED_FLOAT_TO_UBYTE(alphaRef, ctx->Color.AlphaRef); - xclip |= (alphaRef & 0xff); - - return xclip; -} - -static void ffbDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (ctx->Color.AlphaEnabled) { - unsigned int xclip = ffbComputeAlphaFunc(ctx); - - if (fmesa->xclip != xclip) { - fmesa->xclip = xclip; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - } -} - -static void ffbDDBlendEquationSeparate(GLcontext *ctx, - GLenum modeRGB, GLenum modeA) -{ - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendEquation: mode(%s)\n", - _mesa_lookup_enum_by_nr(modeRGB)); -#endif - assert( modeRGB == modeA ); - FALLBACK( ctx, (modeRGB != GL_FUNC_ADD), FFB_BADATTR_BLENDEQN); -} - -static void ffbDDBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int blendc = 1 << 4; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDBlendFuncSeparate: sRGB(%s) dRGB(%s) sA(%s) dA(%s)\n", - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); -#endif - switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: - blendc |= (0 << 0); - break; - - case GL_ONE: - blendc |= (1 << 0); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 0); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 0); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - switch (ctx->Color.BlendDstRGB) { - case GL_ZERO: - blendc |= (0 << 2); - break; - - case GL_ONE: - blendc |= (1 << 2); - break; - - case GL_ONE_MINUS_SRC_ALPHA: - blendc |= (2 << 2); - break; - - case GL_SRC_ALPHA: - blendc |= (3 << 2); - break; - - default: - if (ctx->Color.BlendEnabled) - FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); - return; - }; - - if (ctx->Color.BlendEnabled && - ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY) { - /* We could avoid this if sfactor is GL_ONE and - * dfactor is GL_ZERO. I do not think that is even - * worthwhile to check because if someone is using - * blending they use more interesting settings and - * also it would add more state tracking to a lot - * of the code in this file. - */ - FALLBACK(ctx, FFB_BADATTR_BLENDROP, GL_TRUE); - return; - } - - FALLBACK( ctx, (FFB_BADATTR_BLENDFUNC|FFB_BADATTR_BLENDROP), GL_FALSE ); - - if (blendc != fmesa->blendc) { - fmesa->blendc = blendc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_BLEND, 1); - } -} - -static void ffbDDDepthFunc(GLcontext *ctx, GLenum func) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint cmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthFunc: func(%s)\n", - _mesa_lookup_enum_by_nr(func)); -#endif - - switch (func) { - case GL_NEVER: - cmp = FFB_CMP_MAGN_NEVER; - break; - case GL_ALWAYS: - cmp = FFB_CMP_MAGN_ALWAYS; - break; - case GL_LESS: - cmp = FFB_CMP_MAGN_LT; - break; - case GL_LEQUAL: - cmp = FFB_CMP_MAGN_LE; - break; - case GL_EQUAL: - cmp = FFB_CMP_MAGN_EQ; - break; - case GL_GREATER: - cmp = FFB_CMP_MAGN_GT; - break; - case GL_GEQUAL: - cmp = FFB_CMP_MAGN_GE; - break; - case GL_NOTEQUAL: - cmp = FFB_CMP_MAGN_NE; - break; - default: - return; - }; - - if (! ctx->Depth.Test) - cmp = FFB_CMP_MAGN_ALWAYS; - - cmp <<= 16; - cmp = (fmesa->cmp & ~(0xff<<16)) | cmp; - if (cmp != fmesa->cmp) { - fmesa->cmp = cmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CMP, 1); - } -} - -static void ffbDDDepthMask(GLcontext *ctx, GLboolean flag) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint fbc = fmesa->fbc; - GLboolean enabled_now; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDepthMask: flag(%d)\n", flag); -#endif - - if ((fbc & FFB_FBC_ZE_MASK) == FFB_FBC_ZE_OFF) - enabled_now = GL_FALSE; - else - enabled_now = GL_TRUE; - - if (flag != enabled_now) { - fbc &= ~FFB_FBC_ZE_MASK; - if (flag) { - fbc |= FFB_FBC_WB_C | FFB_FBC_ZE_ON; - } else { - fbc |= FFB_FBC_ZE_OFF; - fbc &= ~FFB_FBC_WB_C; - } - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - -static void -ffbDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencil, stencilctl, consty; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(7 << 16); - - switch (func) { - case GL_ALWAYS: stencilctl |= (0 << 16); break; - case GL_GREATER: stencilctl |= (1 << 16); break; - case GL_EQUAL: stencilctl |= (2 << 16); break; - case GL_GEQUAL: stencilctl |= (3 << 16); break; - case GL_NEVER: stencilctl |= (4 << 16); break; - case GL_LEQUAL: stencilctl |= (5 << 16); break; - case GL_NOTEQUAL: stencilctl |= (6 << 16); break; - case GL_LESS: stencilctl |= (7 << 16); break; - - default: - return; - }; - - consty = ref & 0xf; - - stencil = fmesa->stencil; - stencil &= ~(0xf << 20); - stencil |= (mask & 0xf) << 20; - - if (fmesa->stencil != stencil || - fmesa->stencilctl != stencilctl || - fmesa->consty != consty) { - fmesa->stencil = stencil; - fmesa->stencilctl = stencilctl; - fmesa->consty = consty; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void -ffbDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - mask &= 0xf; - if (fmesa->ypmask != mask) { - fmesa->ypmask = mask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_YPMASK, 1); - } -} - -static void -ffbDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int stencilctl; - - /* We will properly update sw/hw state when stenciling is - * enabled. - */ - if (! ctx->Stencil._Enabled) - return; - - stencilctl = fmesa->stencilctl; - stencilctl &= ~(0xfff00000); - - switch (fail) { - case GL_ZERO: stencilctl |= (0 << 28); break; - case GL_KEEP: stencilctl |= (1 << 28); break; - case GL_INVERT: stencilctl |= (2 << 28); break; - case GL_REPLACE: stencilctl |= (3 << 28); break; - case GL_INCR: stencilctl |= (4 << 28); break; - case GL_DECR: stencilctl |= (5 << 28); break; - - default: - return; - }; - - switch (zfail) { - case GL_ZERO: stencilctl |= (0 << 24); break; - case GL_KEEP: stencilctl |= (1 << 24); break; - case GL_INVERT: stencilctl |= (2 << 24); break; - case GL_REPLACE: stencilctl |= (3 << 24); break; - case GL_INCR: stencilctl |= (4 << 24); break; - case GL_DECR: stencilctl |= (5 << 24); break; - - default: - return; - }; - - switch (zpass) { - case GL_ZERO: stencilctl |= (0 << 20); break; - case GL_KEEP: stencilctl |= (1 << 20); break; - case GL_INVERT: stencilctl |= (2 << 20); break; - case GL_REPLACE: stencilctl |= (3 << 20); break; - case GL_INCR: stencilctl |= (4 << 20); break; - case GL_DECR: stencilctl |= (5 << 20); break; - - default: - return; - }; - - if (fmesa->stencilctl != stencilctl) { - fmesa->stencilctl = stencilctl; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - } -} - -static void ffbCalcViewportRegs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint xmin, xmax, ymin, ymax, zmin, zmax; - unsigned int vcmin, vcmax; - - xmin = ctx->Viewport.X + dPriv->x; - xmax = xmin + ctx->Viewport.Width; - ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - ymin = ymax - ctx->Viewport.Height; - if (ctx->Scissor.Enabled) { - GLuint sc_xmin, sc_xmax, sc_ymin, sc_ymax; - - sc_xmin = ctx->Viewport.X + dPriv->x; - sc_xmax = sc_xmin + ctx->Viewport.Width; - sc_ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; - sc_ymin = sc_ymax - ctx->Viewport.Height; - if (sc_xmin > xmin) - xmin = sc_xmin; - if (sc_xmax < xmax) - xmax = sc_xmax; - if (sc_ymin > ymin) - ymin = sc_ymin; - if (sc_ymax < ymax) - ymax = sc_ymax; - } - zmin = ((GLdouble)ctx->Viewport.Near * 0x0fffffff); - zmax = ((GLdouble)ctx->Viewport.Far * 0x0fffffff); - - vcmin = ((ymin & 0xffff) << 16) | (xmin & 0xffff); - vcmax = ((ymax & 0xffff) << 16) | (xmax & 0xffff); - if (fmesa->vclipmin != vcmin || - fmesa->vclipmax != vcmax || - fmesa->vclipzmin != zmin || - fmesa->vclipzmax != zmax) { - fmesa->vclipmin = vcmin; - fmesa->vclipmax = vcmax; - fmesa->vclipzmin = zmin; - fmesa->vclipzmax = zmax; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_CLIP, (4 + (4 * 2))); - } -} - -void ffbCalcViewport(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = fmesa->hw_viewport; - __DRIdrawable *dPriv = fmesa->driDrawable; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + dPriv->x + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + dPriv->h + dPriv->y + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - m[MAT_TZ] = v[MAT_TZ] * ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - fmesa->depth_scale = ((GLdouble)1.0 / (GLdouble)0x0fffffff); - - ffbCalcViewportRegs(ctx); - - fmesa->setupnewinputs |= VERT_BIT_POS; -} - -static void ffbDDViewport(GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDScissor(GLcontext *ctx, GLint cx, GLint cy, - GLsizei cw, GLsizei ch) -{ - ffbCalcViewport(ctx); -} - -static void ffbDDDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDDrawBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_WB_AB | FFB_FBC_RB_MASK); - switch (buffer) { - case GL_FRONT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - else - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - break; - - case GL_BACK: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - else - fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; - break; - - case GL_FRONT_AND_BACK: - fbc |= FFB_FBC_WB_AB; - break; - - default: - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} - - -static void ffbDDReadBuffer(GLcontext *ctx, GLenum buffer) -{ - /* no-op, unless you implement h/w glRead/CopyPixels */ -} - - -/* - * Specifies buffer for sw fallbacks (spans) - */ -#if 000 -/* XXX - * This function is obsolete. It's not clear how this really effected - * span reading/writing above. The span functions should use the - * incoming driRenderbuffer (gl_renderbuffer) pointer to determine how - * to read from the specified bufer. - */ -static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, - GLuint bufferBit) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int fbc = fmesa->fbc; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDSetReadBuffer: mode(%s)\n", - _mesa_lookup_enum_by_nr(buffer)); -#endif - fbc &= ~(FFB_FBC_RB_MASK); - switch (bufferBit) { - case BUFFER_BIT_FRONT_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_B; - else - fbc |= FFB_FBC_RB_A; - break; - - case BUFFER_BIT_BACK_LEFT: - if (fmesa->back_buffer == 0) - fbc |= FFB_FBC_RB_A; - else - fbc |= FFB_FBC_RB_B; - break; - - default: - _mesa_problem(ctx, "Unexpected buffer in ffbDDSetBuffer()"); - return; - }; - - if (fbc != fmesa->fbc) { - fmesa->fbc = fbc; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } -} -#endif - - -static void ffbDDClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - - fmesa->clear_pixel = ((c[0] << 0) | - (c[1] << 8) | - (c[2] << 16)); -} - -static void ffbDDClearDepth(GLcontext *ctx, GLclampd depth) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_depth = Z_FROM_MESA(depth * 4294967295.0f); -} - -static void ffbDDClearStencil(GLcontext *ctx, GLint stencil) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - fmesa->clear_stencil = stencil & 0xf; -} - -/* XXX Actually, should I be using FBC controls for this? -DaveM */ -static void ffbDDColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int new_pmask = 0x0; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDColorMask: r(%d) g(%d) b(%d) a(%d)\n", - r, g, b, a); -#endif - if (r) - new_pmask |= 0x000000ff; - if (g) - new_pmask |= 0x0000ff00; - if (b) - new_pmask |= 0x00ff0000; - if (a) - new_pmask |= 0xff000000; - - if (fmesa->pmask != new_pmask) { - fmesa->pmask = new_pmask; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PMASK, 1); - } -} - -static void ffbDDLogicOp(GLcontext *ctx, GLenum op) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int rop; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLogicOp: op(%s)\n", - _mesa_lookup_enum_by_nr(op)); -#endif - switch (op) { - case GL_CLEAR: rop = FFB_ROP_ZERO; break; - case GL_SET: rop = FFB_ROP_ONES; break; - case GL_COPY: rop = FFB_ROP_NEW; break; - case GL_AND: rop = FFB_ROP_NEW_AND_OLD; break; - case GL_NAND: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_OR: rop = FFB_ROP_NEW_OR_OLD; break; - case GL_NOR: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_XOR: rop = FFB_ROP_NEW_XOR_OLD; break; - case GL_NOOP: rop = FFB_ROP_OLD; break; - case GL_COPY_INVERTED: rop = FFB_ROP_NNEW; break; - case GL_INVERT: rop = FFB_ROP_NOLD; break; - case GL_EQUIV: rop = FFB_ROP_NNEW_XOR_NOLD; break; - case GL_AND_REVERSE: rop = FFB_ROP_NEW_AND_NOLD; break; - case GL_AND_INVERTED: rop = FFB_ROP_NNEW_AND_OLD; break; - case GL_OR_REVERSE: rop = FFB_ROP_NEW_OR_NOLD; break; - case GL_OR_INVERTED: rop = FFB_ROP_NNEW_OR_OLD; break; - - default: - return; - }; - - rop |= fmesa->rop & ~0xff; - if (rop != fmesa->rop) { - fmesa->rop = rop; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_ROP, 1); - - if (op == GL_COPY) - FALLBACK( ctx, FFB_BADATTR_BLENDROP, GL_FALSE ); - } -} - -#if 0 -/* XXX Also need to track near/far just like 3dfx driver. - * XXX - * XXX Actually, that won't work, because the 3dfx chip works by - * XXX having 1/w coordinates fed to it for each primitive, and - * XXX it uses this to index it's 64 entry fog table. - */ -static void ffb_fog_linear(GLcontext *ctx, ffbContextPtr fmesa) -{ - GLfloat c = ctx->ProjectionMatrix.m[10]; - GLfloat d = ctx->ProjectionMatrix.m[14]; - GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ]; - GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ]; - GLfloat fogEnd = ctx->Fog.End; - GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start); - GLfloat ndcz; - GLfloat eyez; - GLfloat Zzero, Zone; - unsigned int zb, zf; - - /* Compute the Z at which f reaches 0.0, this is the full - * saturation point. - * - * Thus compute Z (as seen by the chip during rendering), - * such that: - * - * 0.0 = (fogEnd - eyez) * fogScale - * - * fogScale is usually not zero, thus we are looking for: - * - * fogEnd = eyez - * - * fogEnd = -d / (c + ((Z - tz) * szInv)) - * fogEnd * (c + ((Z - tz) * szInv)) = -d - * (c + ((Z - tz) * szInv)) = -d / fogEnd - * (Z - tz) * szInv = (-d / fogEnd) - c - * (Z - tz) = ((-d / fogEnd) - c) / szInv - * Z = (((-d / fogEnd) - c) / szInv) + tz - */ - Zzero = (((-d / fogEnd) - c) / szInv) + tz; - - /* Compute the Z at which f reaches 1.0, this is where - * the incoming frag's full intensity is shown. This - * equation is: - * - * 1.0 = (fogEnd - eyez) - * - * We are looking for: - * - * 1.0 + eyez = fogEnd - * - * 1.0 + (-d / (c + ((Z - tz) * szInv))) = fogEnd - * -d / (c + ((Z - tz) * szInv)) = fogEnd - 1.0 - * -d / (FogEnd - 1.0) = (c + ((Z - tz) * szInv)) - * (-d / (fogEnd - 1.0)) - c = ((Z - tz) * szInv) - * ((-d / (fogEnd - 1.0)) - c) / szInv = (Z - tz) - * (((-d / (fogEnd - 1.0)) - c) / szInv) + tz = Z - */ - Zone = (((-d / (fogEnd - 1.0)) - c) / szInv) + tz; - - /* FFB's Zfront must be less than Zback, thus we may have - * to invert Sf/Sb to satisfy this constraint. - */ - if (Zzero < Zone) { - sf = 0.0; - sb = 1.0; - zf = Z_FROM_MESA(Zzero); - zb = Z_FROM_MESA(Zone); - } else { - sf = 1.0; - sb = 0.0; - zf = Z_FROM_MESA(Zone); - zb = Z_FROM_MESA(Zzero); - } -} -#endif - -static void ffbDDFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) -{ -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDFogfv: pname(%s)\n", _mesa_lookup_enum_by_nr(pname)); -#endif -} - -static void ffbDDLineStipple(GLcontext *ctx, GLint factor, GLushort pattern) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDLineStipple: factor(%d) pattern(%04x)\n", - factor, pattern); -#endif - if (ctx->Line.StippleFlag) { - factor = ctx->Line.StippleFactor; - pattern = ctx->Line.StipplePattern; - if ((GLuint) factor > 15) { - fmesa->lpat = FFB_LPAT_BAD; - } else { - fmesa->lpat = ((factor << FFB_LPAT_SCALEVAL_SHIFT) | - (0 << FFB_LPAT_PATLEN_SHIFT) | - ((pattern & 0xffff) << FFB_LPAT_PATTERN_SHIFT)); - } - } else { - fmesa->lpat = 0; - } -} - -void ffbXformAreaPattern(ffbContextPtr fmesa, const GLubyte *mask) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - int i, lines, xoff; - - lines = 0; - i = (dPriv->y + dPriv->h) & (32 - 1); - xoff = dPriv->x & (32 - 1); - while (lines++ < 32) { - GLuint raw = - (((GLuint)mask[0] << 24) | - ((GLuint)mask[1] << 16) | - ((GLuint)mask[2] << 8) | - ((GLuint)mask[3] << 0)); - - fmesa->pattern[i] = - (raw << xoff) | (raw >> (32 - xoff)); - i = (i - 1) & (32 - 1); - mask += 4; - } - - FFB_MAKE_DIRTY(fmesa, FFB_STATE_APAT, 32); -} - -static void ffbDDPolygonStipple(GLcontext *ctx, const GLubyte *mask) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDPolygonStipple: state(%d)\n", - ctx->Polygon.StippleFlag); -#endif - ffbXformAreaPattern(fmesa, mask); -} - -static void ffbDDEnable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - unsigned int tmp; - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDEnable: %s state(%d)\n", - _mesa_lookup_enum_by_nr(cap), state); -#endif - switch (cap) { - case GL_ALPHA_TEST: - if (state) - tmp = ffbComputeAlphaFunc(ctx); - else - tmp = FFB_XCLIP_TEST_ALWAYS; - - if (tmp != fmesa->xclip) { - fmesa->xclip = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); - } - break; - - case GL_BLEND: - tmp = (fmesa->ppc & ~FFB_PPC_ABE_MASK); - if (state) { - tmp |= FFB_PPC_ABE_ENABLE; - } else { - tmp |= FFB_PPC_ABE_DISABLE; - } - if (fmesa->ppc != tmp) { - fmesa->ppc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_PPC, 1); - ffbDDBlendFuncSeparate(ctx, 0, 0, 0, 0 ); - } - break; - - case GL_DEPTH_TEST: - if (state) - tmp = 0x0fffffff; - else - tmp = 0x00000000; - if (tmp != fmesa->magnc) { - unsigned int fbc = fmesa->fbc; - fbc &= ~FFB_FBC_ZE_MASK; - if (state) - fbc |= FFB_FBC_ZE_ON; - else - fbc |= FFB_FBC_ZE_OFF; - fmesa->fbc = fbc; - ffbDDDepthFunc(ctx, ctx->Depth.Func); - fmesa->magnc = tmp; - FFB_MAKE_DIRTY(fmesa, (FFB_STATE_MAGNC | FFB_STATE_FBC), 2); - } - break; - - case GL_SCISSOR_TEST: - ffbDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; - - case GL_STENCIL_TEST: - if (!(fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - FALLBACK( ctx, FFB_BADATTR_STENCIL, state ); - } - - tmp = fmesa->fbc & ~FFB_FBC_YE_MASK; - if (state) { - ffbDDStencilFuncSeparate(ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0]); - ffbDDStencilMaskSeparate(ctx, GL_FRONT, - ctx->Stencil.WriteMask[0]); - ffbDDStencilOpSeparate(ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - tmp |= FFB_FBC_YE_MASK; - } else { - fmesa->stencil = 0xf0000000; - fmesa->stencilctl = 0x33300000; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); - tmp |= FFB_FBC_YE_OFF; - } - if (tmp != fmesa->fbc) { - fmesa->fbc = tmp; - FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); - } - break; - - case GL_FOG: - /* Until I implement the fog support... */ - FALLBACK( ctx, FFB_BADATTR_FOG, state ); - break; - - case GL_LINE_STIPPLE: - if (! state) - fmesa->lpat = 0; - else - ffbDDLineStipple(ctx, - ctx->Line.StippleFactor, - ctx->Line.StipplePattern); - break; - - case GL_POLYGON_STIPPLE: - /* Do nothing, we interrogate the state during - * reduced primitive changes. Since our caller - * will set NEW_POLYGON in the ctx NewState this - * will cause the driver rasterization functions - * to be reevaluated, which will cause us to force - * a reduced primitive change next rendering pass - * and it all works out. - */ - break; - - default: - break; - }; -} - -void ffbSyncHardware(ffbContextPtr fmesa) -{ - ffb_fbcPtr ffb = fmesa->regs; - unsigned int dirty; - int i; - - FFBFifo(fmesa, fmesa->state_fifo_ents); - - dirty = fmesa->state_dirty; - if (dirty & (FFB_STATE_FBC | FFB_STATE_PPC | FFB_STATE_DRAWOP | - FFB_STATE_ROP | FFB_STATE_LPAT | FFB_STATE_WID)) { - if (dirty & FFB_STATE_FBC) - ffb->fbc = fmesa->fbc; - if (dirty & FFB_STATE_PPC) - ffb->ppc = fmesa->ppc; - if (dirty & FFB_STATE_DRAWOP) - ffb->drawop = fmesa->drawop; - if (dirty & FFB_STATE_ROP) - ffb->rop = fmesa->rop; - if (dirty & FFB_STATE_LPAT) - ffb->rop = fmesa->lpat; - if (dirty & FFB_STATE_WID) - ffb->wid = fmesa->wid; - } - if (dirty & (FFB_STATE_PMASK | FFB_STATE_XPMASK | FFB_STATE_YPMASK | - FFB_STATE_ZPMASK | FFB_STATE_XCLIP | FFB_STATE_CMP | - FFB_STATE_MATCHAB | FFB_STATE_MAGNAB | FFB_STATE_MATCHC | - FFB_STATE_MAGNC)) { - if (dirty & FFB_STATE_PMASK) - ffb->pmask = fmesa->pmask; - if (dirty & FFB_STATE_XPMASK) - ffb->xpmask = fmesa->xpmask; - if (dirty & FFB_STATE_YPMASK) - ffb->ypmask = fmesa->ypmask; - if (dirty & FFB_STATE_ZPMASK) - ffb->zpmask = fmesa->zpmask; - if (dirty & FFB_STATE_XCLIP) - ffb->xclip = fmesa->xclip; - if (dirty & FFB_STATE_CMP) - ffb->cmp = fmesa->cmp; - if (dirty & FFB_STATE_MATCHAB) - ffb->matchab = fmesa->matchab; - if (dirty & FFB_STATE_MAGNAB) - ffb->magnab = fmesa->magnab; - if (dirty & FFB_STATE_MATCHC) - ffb->matchc = fmesa->matchc; - if (dirty & FFB_STATE_MAGNC) - ffb->magnc = fmesa->magnc; - } - - if (dirty & FFB_STATE_DCUE) { - ffb->dcss = fmesa->dcss; - ffb->dcsf = fmesa->dcsf; - ffb->dcsb = fmesa->dcsb; - ffb->dczf = fmesa->dczf; - ffb->dczb = fmesa->dczb; - if (fmesa->ffb_sarea->flags & (FFB_DRI_FFB2 | FFB_DRI_FFB2PLUS)) { - ffb->dcss1 = fmesa->dcss1; - ffb->dcss2 = fmesa->dcss2; - ffb->dcss3 = fmesa->dcss3; - ffb->dcs2 = fmesa->dcs2; - ffb->dcs3 = fmesa->dcs3; - ffb->dcs4 = fmesa->dcs4; - ffb->dcd2 = fmesa->dcd2; - ffb->dcd3 = fmesa->dcd3; - ffb->dcd4 = fmesa->dcd4; - } - } - - if (dirty & FFB_STATE_BLEND) { - ffb->blendc = fmesa->blendc; - ffb->blendc1 = fmesa->blendc1; - ffb->blendc2 = fmesa->blendc2; - } - - if (dirty & FFB_STATE_CLIP) { - ffb->vclipmin = fmesa->vclipmin; - ffb->vclipmax = fmesa->vclipmax; - ffb->vclipzmin = fmesa->vclipzmin; - ffb->vclipzmax = fmesa->vclipzmax; - for (i = 0; i < 4; i++) { - ffb->auxclip[i].min = fmesa->aux_clips[i].min; - ffb->auxclip[i].max = fmesa->aux_clips[i].max; - } - } - - if ((dirty & FFB_STATE_STENCIL) && - (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)) { - ffb->stencil = fmesa->stencil; - ffb->stencilctl = fmesa->stencilctl; - ffb->fbc = FFB_FBC_WB_C; - ffb->rawstencilctl = (fmesa->stencilctl | (1 << 19)); - ffb->fbc = fmesa->fbc; - ffb->consty = fmesa->consty; - } - - if (dirty & FFB_STATE_APAT) { - for (i = 0; i < 32; i++) - ffb->pattern[i] = fmesa->pattern[i]; - } - - fmesa->state_dirty = 0; - fmesa->state_fifo_ents = 0; - fmesa->ffbScreen->rp_active = 1; -} - -static void ffbDDUpdateState(GLcontext *ctx, GLuint newstate) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - /* When we are hw rendering, changing certain kinds of - * state does not require flushing all of our context. - */ - if (fmesa->bad_fragment_attrs == 0 && - (newstate & ~_NEW_COLOR) == 0) - return; - - _swrast_InvalidateState( ctx, newstate ); - _swsetup_InvalidateState( ctx, newstate ); - _vbo_InvalidateState( ctx, newstate ); - _tnl_InvalidateState( ctx, newstate ); - - if (newstate & _NEW_TEXTURE) - FALLBACK( ctx, FFB_BADATTR_TEXTURE, - (ctx->Texture._EnabledUnits != 0)); - -#ifdef STATE_TRACE - fprintf(stderr, "ffbDDUpdateState: newstate(%08x)\n", newstate); -#endif - - fmesa->new_gl_state |= newstate; - - /* Force a reduced primitive change next rendering - * pass. - */ - fmesa->raster_primitive = GL_POLYGON + 1; - -#if 0 - /* When the modelview matrix changes, this changes what - * the eye coordinates will be so we have to recompute - * the depth cueing parameters. - * - * XXX DD_HAVE_HARDWARE_FOG. - */ - if (ctx->Fog.Enabled && (newstate & _NEW_MODELVIEW)) - ffb_update_fog(); -#endif -} - - -void ffbDDInitStateFuncs(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - ctx->Driver.UpdateState = ffbDDUpdateState; - - ctx->Driver.Enable = ffbDDEnable; - ctx->Driver.AlphaFunc = ffbDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = ffbDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = ffbDDBlendFuncSeparate; - ctx->Driver.DepthFunc = ffbDDDepthFunc; - ctx->Driver.DepthMask = ffbDDDepthMask; - ctx->Driver.Fogfv = ffbDDFogfv; - ctx->Driver.LineStipple = ffbDDLineStipple; - ctx->Driver.PolygonStipple = ffbDDPolygonStipple; - ctx->Driver.Scissor = ffbDDScissor; - ctx->Driver.ColorMask = ffbDDColorMask; - ctx->Driver.LogicOpcode = ffbDDLogicOp; - ctx->Driver.Viewport = ffbDDViewport; - ctx->Driver.DepthRange = ffbDDDepthRange; - - if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) { - ctx->Driver.StencilFuncSeparate = ffbDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = ffbDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = ffbDDStencilOpSeparate; - } - - ctx->Driver.DrawBuffer = ffbDDDrawBuffer; - ctx->Driver.ReadBuffer = ffbDDReadBuffer; - ctx->Driver.ClearColor = ffbDDClearColor; - ctx->Driver.ClearDepth = ffbDDClearDepth; - ctx->Driver.ClearStencil = ffbDDClearStencil; - - /* We will support color index modes later... -DaveM */ - /* - ctx->Driver.ClearIndex = 0; - ctx->Driver.IndexMask = 0; - */ -} - -void ffbDDInitContextHwState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int fifo_count = 0; - int i; - - fmesa->hw_locked = 0; - - fmesa->bad_fragment_attrs = 0; - fmesa->state_dirty = FFB_STATE_ALL; - fmesa->new_gl_state = ~0; - - fifo_count = 1; - fmesa->fbc = (FFB_FBC_WE_FORCEON | FFB_FBC_WM_COMBINED | - FFB_FBC_SB_BOTH | FFB_FBC_ZE_MASK | - FFB_FBC_YE_OFF | FFB_FBC_XE_OFF | - FFB_FBC_RGBE_MASK); - if (ctx->Visual.doubleBufferMode) { - /* Buffer B is the initial back buffer. */ - fmesa->back_buffer = 1; - fmesa->fbc |= FFB_FBC_WB_BC | FFB_FBC_RB_B; - } else { - fmesa->back_buffer = 0; - fmesa->fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; - } - - fifo_count += 1; - fmesa->ppc = (FFB_PPC_ACE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_ABE_DISABLE | FFB_PPC_VCE_3D | - FFB_PPC_APE_DISABLE | FFB_PPC_TBE_OPAQUE | - FFB_PPC_ZS_CONST | FFB_PPC_YS_CONST | - FFB_PPC_XS_WID | FFB_PPC_CS_VAR); - - fifo_count += 3; - fmesa->drawop = FFB_DRAWOP_RECTANGLE; - - /* GL_COPY is the default LogicOp. */ - fmesa->rop = (FFB_ROP_NEW << 16) | (FFB_ROP_NEW << 8) | FFB_ROP_NEW; - - /* No line patterning enabled. */ - fmesa->lpat = 0x00000000; - - /* We do not know the WID value until the first context switch. */ - fifo_count += 1; - fmesa->wid = ~0; - - fifo_count += 5; - - /* ColorMask, all enabled. */ - fmesa->pmask = 0xffffffff; - - fmesa->xpmask = 0x000000ff; - fmesa->ypmask = 0x0000000f; - fmesa->zpmask = 0x0fffffff; - - /* AlphaFunc GL_ALWAYS, AlphaRef 0 */ - fmesa->xclip = FFB_XCLIP_TEST_ALWAYS | 0x00; - - /* This sets us up to use WID clipping (so the DRI clipping - * rectangle is unneeded by us). All other match and magnitude - * tests are set to pass. - */ - fifo_count += 5; - fmesa->cmp = ((FFB_CMP_MATCH_ALWAYS << 24) | /* MATCH C */ - (FFB_CMP_MAGN_ALWAYS << 16) | /* MAGN C */ - (FFB_CMP_MATCH_EQ << 8) | /* MATCH AB */ - (FFB_CMP_MAGN_ALWAYS << 0)); /* MAGN AB */ - fmesa->matchab = 0xff000000; - fmesa->magnab = 0x00000000; - fmesa->matchc = 0x00000000; - fmesa->magnc = 0x00000000; - - /* Depth cue parameters, all zeros to start. */ - fifo_count += 14; - fmesa->dcss = 0x00000000; - fmesa->dcsf = 0x00000000; - fmesa->dcsb = 0x00000000; - fmesa->dczf = 0x00000000; - fmesa->dczb = 0x00000000; - fmesa->dcss1 = 0x00000000; - fmesa->dcss2 = 0x00000000; - fmesa->dcss3 = 0x00000000; - fmesa->dcs2 = 0x00000000; - fmesa->dcs3 = 0x00000000; - fmesa->dcs4 = 0x00000000; - fmesa->dcd2 = 0x00000000; - fmesa->dcd3 = 0x00000000; - fmesa->dcd4 = 0x00000000; - - /* Alpha blending unit state. */ - fifo_count += 3; - fmesa->blendc = (1 << 0) | (0 << 2); /* src(GL_ONE) | dst(GL_ZERO) */ - fmesa->blendc1 = 0x00000000; - fmesa->blendc2 = 0x00000000; - - /* ViewPort clip state. */ - fifo_count += 4 + (4 * 2); - fmesa->vclipmin = 0x00000000; - fmesa->vclipmax = 0xffffffff; - fmesa->vclipzmin = 0x00000000; - fmesa->vclipzmax = 0x0fffffff; - for (i = 0; i < 4; i++) { - fmesa->aux_clips[0].min = 0x00000000; - fmesa->aux_clips[0].max = 0x00000000; - } - - /* Stenciling state. */ - fifo_count += 6; - fmesa->stencil = 0xf0000000; /* Stencil MASK, Y plane */ - fmesa->stencilctl = 0x33300000; /* All stencil tests disabled */ - fmesa->consty = 0x0; - - /* Area pattern, used for polygon stipples. */ - fifo_count += 32; - for (i = 0; i < 32; i++) - fmesa->pattern[i] = 0x00000000; - - fmesa->state_fifo_ents = fifo_count; - fmesa->state_all_fifo_ents = fifo_count; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_state.h b/src/mesa/drivers/dri/ffb/ffb_state.h deleted file mode 100644 index 19e72085fd1..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_state.h +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef _FFB_STATE_H -#define _FFB_STATE_H - -extern void ffbDDInitStateFuncs(GLcontext *); -extern void ffbDDInitContextHwState(GLcontext *); - -extern void ffbCalcViewport(GLcontext *); -extern void ffbXformAreaPattern(ffbContextPtr, const GLubyte *); -extern void ffbSyncHardware(ffbContextPtr fmesa); - -#endif /* !(_FFB_STATE_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c deleted file mode 100644 index 10cdfbc616e..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ /dev/null @@ -1,224 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/mtypes.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_context.h" -#include "ffb_stencil.h" -#include "ffb_lock.h" - -#undef STENCIL_TRACE - -static void FFBWriteStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - zptr++; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBWriteStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *values, const GLubyte mask[] ) -{ - const GLubyte *stencil = (const GLubyte *) values; -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBWriteStencilPixels: n(%d)\n", (int) n); -#endif - if (ctx->Depth.Mask) { - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 2); - fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_OFF | - FFB_FBC_YE_ON | FFB_FBC_RGBE_OFF); - fmesa->regs->ppc = FFB_PPC_YS_VAR; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - if (mask[i]) - *zptr = (stencil[i] & 0xf) << 28; - } - - FFBFifo(fmesa, 2); - fmesa->regs->fbc = fmesa->fbc; - fmesa->regs->ppc = fmesa->ppc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); - } -} - -static void FFBReadStencilSpan( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - GLuint *zptr; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilSpan: n(%d) x(%d) y(%d)\n", - (int) n, x, y); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - y = (dPriv->h - y); - zptr = (GLuint *) - ((char *)fmesa->sfb32 + - ((dPriv->x + x) << 2) + - ((dPriv->y + y) << 13)); - - for (i = 0; i < n; i++) { - stencil[i] = (*zptr >> 28) & 0xf; - zptr++; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -static void FFBReadStencilPixels( GLcontext *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values ) -{ - GLubyte *stencil = (GLubyte *) values; - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - __DRIdrawable *dPriv = fmesa->driDrawable; - char *zbase; - GLuint i; - -#ifdef STENCIL_TRACE - fprintf(stderr, "FFBReadStencilPixels: n(%d)\n", (int) n); -#endif - if (!fmesa->hw_locked) - LOCK_HARDWARE(fmesa); - FFBFifo(fmesa, 1); - fmesa->regs->fbc = FFB_FBC_RB_C; - fmesa->ffbScreen->rp_active = 1; - FFBWait(fmesa, fmesa->regs); - - zbase = ((char *)fmesa->sfb32 + - (dPriv->x << 2) + (dPriv->y << 13)); - - for (i = 0; i < n; i++) { - GLint y1 = (dPriv->h - y[i]); - GLint x1 = x[i]; - GLuint *zptr; - - zptr = (GLuint *) - (zbase + (x1 << 2) + (y1 << 13)); - stencil[i] = (*zptr >> 28) & 0xf; - } - - FFBFifo(fmesa, 1); - fmesa->regs->fbc = fmesa->fbc; - fmesa->ffbScreen->rp_active = 1; - if (!fmesa->hw_locked) - UNLOCK_HARDWARE(fmesa); -} - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis) -{ - assert(drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT); - drb->Base.GetRow = FFBReadStencilSpan; - drb->Base.GetValues = FFBReadStencilPixels; - drb->Base.PutRow = FFBWriteStencilSpan; - /*drb->Base.PutMonoRow = FFBWriteMonoStencilSpan;*/ - drb->Base.PutValues = FFBWriteStencilPixels; - drb->Base.PutMonoValues = NULL; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h deleted file mode 100644 index 2d529980d16..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_STENCIL_H -#define _FFB_STENCIL_H - -void ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis); - -#endif /* !(_FFB_STENCIL_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c deleted file mode 100644 index 95058e9069f..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ /dev/null @@ -1,35 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "ffb_tex.h" - -/* No texture unit, all software. */ -void ffbDDInitTexFuncs(GLcontext *ctx) -{ -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.h b/src/mesa/drivers/dri/ffb/ffb_tex.h deleted file mode 100644 index 4032e73209d..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tex.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D. - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#ifndef _FFB_TEX_H -#define _FFB_TEX_H - -extern void ffbDDInitTexFuncs(GLcontext *ctx); - -#endif /* !(_FFB_DD_H) */ - diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c deleted file mode 100644 index 8bf5ae498fd..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ /dev/null @@ -1,945 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "swrast/swrast.h" -#include "swrast/s_context.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "ffb_context.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_lock.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_vb.h" - -#undef TRI_DEBUG -#undef FFB_RENDER_TRACE -#undef STATE_TRACE - -#ifdef TRI_DEBUG -static void ffb_print_vertex(const ffb_vertex *v) -{ - fprintf(stderr, "Vertex @(%p): " - "X[%f] Y[%f] Z[%f]\n", - v, v->x, v->y, v->z); - fprintf(stderr, "Vertex @(%p): " - "A[%f] R[%f] G[%f] B[%f]\n", - v, - v->color[0].alpha, - v->color[0].red, - v->color[0].green, - v->color[0].blue); -} -#define FFB_DUMP_VERTEX(V) ffb_print_vertex(V) -#else -#define FFB_DUMP_VERTEX(V) do { } while(0) -#endif - -#define FFB_ALPHA_BIT 0x01 -#define FFB_FLAT_BIT 0x02 -#define FFB_TRI_CULL_BIT 0x04 -#define MAX_FFB_RENDER_FUNCS 0x08 - -/*********************************************************************** - * Build low-level triangle/quad rasterize functions * - ***********************************************************************/ - -#define FFB_TRI_FLAT_BIT 0x01 -#define FFB_TRI_ALPHA_BIT 0x02 -/*#define FFB_TRI_CULL_BIT 0x04*/ - -static ffb_tri_func ffb_tri_tab[0x8]; -static ffb_quad_func ffb_quad_tab[0x8]; - -#define IND (0) -#define TAG(x) x -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_cull_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_cull -#include "ffb_tritmp.h" - -#define IND (FFB_TRI_ALPHA_BIT|FFB_TRI_CULL_BIT|FFB_TRI_FLAT_BIT) -#define TAG(x) x##_alpha_cull_flat -#include "ffb_tritmp.h" - -static void init_tri_tab(void) -{ - ffb_init(); - ffb_init_flat(); - ffb_init_cull(); - ffb_init_cull_flat(); - ffb_init_alpha(); - ffb_init_alpha_flat(); - ffb_init_alpha_cull(); - ffb_init_alpha_cull_flat(); -} - -/* Build a SWvertex from a hardware vertex. */ -static void ffb_translate_vertex(GLcontext *ctx, const ffb_vertex *src, - SWvertex *dst) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLfloat *m = ctx->Viewport._WindowMap.m; - const GLfloat sx = m[0]; - const GLfloat sy = m[5]; - const GLfloat sz = m[10]; - const GLfloat tx = m[12]; - const GLfloat ty = m[13]; - const GLfloat tz = m[14]; - - dst->attrib[FRAG_ATTRIB_WPOS][0] = sx * src->x + tx; - dst->attrib[FRAG_ATTRIB_WPOS][1] = sy * src->y + ty; - dst->attrib[FRAG_ATTRIB_WPOS][2] = sz * src->z + tz; - dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0; - - dst->color[0] = FFB_UBYTE_FROM_COLOR(src->color[0].red); - dst->color[1] = FFB_UBYTE_FROM_COLOR(src->color[0].green); - dst->color[2] = FFB_UBYTE_FROM_COLOR(src->color[0].blue); - dst->color[3] = FFB_UBYTE_FROM_COLOR(src->color[0].alpha); -} - -/*********************************************************************** - * Build fallback triangle/quad rasterize functions * - ***********************************************************************/ - -static void ffb_fallback_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - SWvertex v[3]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); -} - -static void ffb_fallback_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - SWvertex v[4]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - ffb_translate_vertex(ctx, v2, &v[2]); - ffb_translate_vertex(ctx, v3, &v[3]); - - _swrast_Quad(ctx, &v[0], &v[1], &v[2], &v[3]); -} - -void ffb_fallback_line(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1) -{ - SWvertex v[2]; - - ffb_translate_vertex(ctx, v0, &v[0]); - ffb_translate_vertex(ctx, v1, &v[1]); - - _swrast_Line(ctx, &v[0], &v[1]); -} - -void ffb_fallback_point(GLcontext *ctx, ffb_vertex *v0) -{ - SWvertex v[1]; - - ffb_translate_vertex(ctx, v0, &v[0]); - - _swrast_Point(ctx, &v[0]); -} - -/*********************************************************************** - * Rasterization functions for culled tris/quads * - ***********************************************************************/ - -static void ffb_nodraw_triangle(GLcontext *ctx, ffb_vertex *v0, - ffb_vertex *v1, ffb_vertex *v2) -{ - (void) (ctx && v0 && v1 && v2); -} - -static void ffb_nodraw_quad(GLcontext *ctx, - ffb_vertex *v0, ffb_vertex *v1, - ffb_vertex *v2, ffb_vertex *v3) -{ - (void) (ctx && v0 && v1 && v2 && v3); -} - -static void ffb_update_cullsign(GLcontext *ctx) -{ - GLfloat backface_sign = 1; - - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace==GL_CCW) - backface_sign = -1; - break; - - case GL_FRONT: - if (ctx->Polygon.FrontFace!=GL_CCW) - backface_sign = -1; - break; - - default: - break; - }; - - FFB_CONTEXT(ctx)->backface_sign = backface_sign; -} - -/*********************************************************************** - * Choose triangle/quad rasterize functions * - ***********************************************************************/ - -void ffbChooseTriangleState(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - if (flags & DD_TRI_SMOOTH) { - fmesa->draw_tri = ffb_fallback_triangle; - fmesa->draw_quad = ffb_fallback_quad; - return; - } - - if (flags & DD_FLATSHADE) - ind |= FFB_TRI_FLAT_BIT; - - if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - fmesa->draw_tri = ffb_nodraw_triangle; - fmesa->draw_quad = ffb_nodraw_quad; - return; - } - - ind |= FFB_TRI_CULL_BIT; - ffb_update_cullsign(ctx); - } else - FFB_CONTEXT(ctx)->backface_sign = 0; - - /* If blending or the alpha test is enabled we need to - * provide alpha components to the chip, else we can - * do without it and thus feed vertex data to the chip - * more efficiently. - */ - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= FFB_TRI_ALPHA_BIT; - - fmesa->draw_tri = ffb_tri_tab[ind]; - fmesa->draw_quad = ffb_quad_tab[ind]; -} - -static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim); -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim); - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define FFB_OFFSET_BIT 0x01 -#define FFB_TWOSIDE_BIT 0x02 -#define FFB_UNFILLED_BIT 0x04 -#define FFB_MAX_TRIFUNC 0x08 - -static struct { - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[FFB_MAX_TRIFUNC]; - -#define DO_OFFSET (IND & FFB_OFFSET_BIT) -#define DO_UNFILLED (IND & FFB_UNFILLED_BIT) -#define DO_TWOSIDE (IND & FFB_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_QUAD 1 -#define DO_FULL_QUAD 1 -#define DO_TRI 1 -#define DO_LINE 0 -#define DO_POINTS 0 - -#define QUAD( a, b, c, d ) fmesa->draw_quad( ctx, a, b, c, d ) -#define TRI( a, b, c ) fmesa->draw_tri( ctx, a, b, c ) -#define LINE( a, b ) fmesa->draw_line( ctx, a, b ) -#define POINT( a ) fmesa->draw_point( ctx, a ) - -#define HAVE_BACK_COLORS 1 -#define HAVE_RGBA 1 -#define HAVE_SPEC 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX ffb_vertex -#define TAB rast_tab - -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define DEPTH_SCALE (fmesa->depth_scale) -#define VERT_X(_v) (_v->x) -#define VERT_Y(_v) (_v->y) -#define VERT_Z(_v) (_v->z) -#define AREA_IS_CCW( a ) (a < fmesa->ffb_zero) -#define GET_VERTEX(e) (&fmesa->verts[e]) -#define INSANE_VERTICES -#define VERT_SET_Z(v,val) ((v)->z = (val)) -#define VERT_Z_ADD(v,val) ((v)->z += (val)) - -#define VERT_COPY_RGBA1( _v ) _v->color[0] = _v->color[1] -#define VERT_COPY_RGBA( v0, v1 ) v0->color[0] = v1->color[0] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->color[0] -#define VERT_RESTORE_RGBA( idx ) v[idx]->color[0] = color[idx] - -#define LOCAL_VARS(n) \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - __DRIdrawable *dPriv = fmesa->driDrawable; \ - ffb_color color[n] = { { 0 } }; \ - (void) color; (void) dPriv; - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (fmesa->raster_primitive != reduced_prim[x]) \ - ffbRasterPrimitive( ctx, reduced_prim[x] ) -#define RENDER_PRIMITIVE fmesa->render_primitive -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FFB_TWOSIDE_BIT|FFB_OFFSET_BIT|FFB_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); -} - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void ffbRenderClippedPolygon(GLcontext *ctx, const GLuint *elts, GLuint n) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint prim = fmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, PRIM_BEGIN|PRIM_END); - VB->Elts = tmp; - } - - /* Restore the render primitive. */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify(ctx, prim); -} - -static void ffbRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line(ctx, ii, jj); -} - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -static void ffb_vb_noop(GLcontext *ctx, GLuint start, GLuint count, GLuint flags) -{ - (void)(ctx && start && count && flags); -} - -#define ELT(x) x - -#define IND 0 -#define TAG(x) x -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull -#include "ffb_rendertmp.h" - -#undef ELT -#define ELT(x) elt[x] - -#define IND 0 -#define TAG(x) x##_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT) -#define TAG(x) x##_flat_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT) -#define TAG(x) x##_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT) -#define TAG(x) x##_flat_alpha_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_TRI_CULL_BIT) -#define TAG(x) x##_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_alpha_tricull_elt -#include "ffb_rendertmp.h" - -#define IND (FFB_FLAT_BIT | FFB_ALPHA_BIT | FFB_TRI_CULL_BIT) -#define TAG(x) x##_flat_alpha_tricull_elt -#include "ffb_rendertmp.h" - -static void *render_tabs[MAX_FFB_RENDER_FUNCS]; -static void *render_tabs_elt[MAX_FFB_RENDER_FUNCS]; - -static void init_render_tab(void) -{ - int i; - - render_tabs[0] = render_tab; - render_tabs[FFB_FLAT_BIT] = render_tab_flat; - render_tabs[FFB_ALPHA_BIT] = render_tab_alpha; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha; - render_tabs[FFB_TRI_CULL_BIT] = render_tab_tricull; - render_tabs[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull; - render_tabs[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull; - render_tabs[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull; - - render_tabs_elt[0] = render_tab_elt; - render_tabs_elt[FFB_FLAT_BIT] = render_tab_flat_elt; - render_tabs_elt[FFB_ALPHA_BIT] = render_tab_alpha_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT] = render_tab_flat_alpha_elt; - render_tabs_elt[FFB_TRI_CULL_BIT] = render_tab_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_TRI_CULL_BIT] = render_tab_flat_tricull_elt; - render_tabs_elt[FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = render_tab_alpha_tricull_elt; - render_tabs_elt[FFB_FLAT_BIT|FFB_ALPHA_BIT|FFB_TRI_CULL_BIT] = - render_tab_flat_alpha_tricull_elt; - - for (i = 0; i < MAX_FFB_RENDER_FUNCS; i++) { - tnl_render_func *rf = render_tabs[i]; - tnl_render_func *rfe = render_tabs_elt[i]; - - if (i & FFB_TRI_CULL_BIT) { - int from_idx = (i & ~FFB_TRI_CULL_BIT); - tnl_render_func *rf_from = render_tabs[from_idx]; - tnl_render_func *rfe_from = render_tabs_elt[from_idx]; - int j; - - for (j = GL_POINTS; j < GL_TRIANGLES; j++) { - rf[j] = rf_from[j]; - rfe[j] = rfe_from[j]; - } - } - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - -#ifdef FFB_RENDER_TRACE -static void ffbPrintRenderFlags(GLuint index, GLuint render_index) -{ - fprintf(stderr, - "ffbChooseRenderState: " - "index(%s%s%s) " - "render_index(%s%s%s)\n", - ((index & FFB_TWOSIDE_BIT) ? "twoside " : ""), - ((index & FFB_OFFSET_BIT) ? "offset " : ""), - ((index & FFB_UNFILLED_BIT) ? "unfilled " : ""), - ((render_index & FFB_FLAT_BIT) ? "flat " : ""), - ((render_index & FFB_ALPHA_BIT) ? "alpha " : ""), - ((render_index & FFB_TRI_CULL_BIT) ? "tricull " : "")); -} -#endif - -void ffbChooseRenderState(GLcontext *ctx) -{ - GLuint flags = ctx->_TriangleCaps; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint index = 0; - - /* Per-primitive fallbacks and the selection of fmesa->draw_* are - * handled elsewhere. - */ - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= FFB_TWOSIDE_BIT; - - if (flags & DD_TRI_OFFSET) - index |= FFB_OFFSET_BIT; - - if (flags & DD_TRI_UNFILLED) - index |= FFB_UNFILLED_BIT; - - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - GLuint render_index = 0; - - if (flags & DD_FLATSHADE) - render_index |= FFB_FLAT_BIT; - - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - render_index |= FFB_ALPHA_BIT; - - if (ctx->Polygon.CullFlag) - render_index |= FFB_TRI_CULL_BIT; - -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, render_index); -#endif - tnl->Driver.Render.PrimTabVerts = render_tabs[render_index]; - tnl->Driver.Render.PrimTabElts = render_tabs_elt[render_index]; - } else { -#ifdef FFB_RENDER_TRACE - ffbPrintRenderFlags(index, 0); -#endif - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - } - - tnl->Driver.Render.ClippedPolygon = ffbRenderClippedPolygon; - tnl->Driver.Render.ClippedLine = ffbRenderClippedLine; -} - -static void ffbRunPipeline(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->bad_fragment_attrs == 0 && - fmesa->new_gl_state) { - if (fmesa->new_gl_state & _FFB_NEW_TRIANGLE) - ffbChooseTriangleState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_LINE) - ffbChooseLineState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_POINT) - ffbChoosePointState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_RENDER) - ffbChooseRenderState(ctx); - if (fmesa->new_gl_state & _FFB_NEW_VERTEX) - ffbChooseVertexState(ctx); - - fmesa->new_gl_state = 0; - } - - _tnl_run_pipeline(ctx); -} - -static void ffbRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -/* Even when doing full software rendering we need to - * wrap render{start,finish} so that the hardware is kept - * in sync (because multipass rendering changes the write - * buffer etc.) - */ -static void ffbSWRenderStart(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - LOCK_HARDWARE(fmesa); - fmesa->hw_locked = 1; - - if (fmesa->state_dirty != 0) - ffbSyncHardware(fmesa); -} - -static void ffbSWRenderFinish(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - UNLOCK_HARDWARE(fmesa); - fmesa->hw_locked = 0; -} - -static void ffbRasterPrimitive(GLcontext *ctx, GLenum rprim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint drawop, fbc, ppc; - int do_sw = 0; - - fmesa->raster_primitive = rprim; - - drawop = fmesa->drawop; - fbc = fmesa->fbc; - ppc = fmesa->ppc & ~(FFB_PPC_ZS_MASK | FFB_PPC_CS_MASK); - -#ifdef STATE_TRACE - fprintf(stderr, - "ffbReducedPrimitiveChange: rprim(%d) ", rprim); -#endif - switch(rprim) { - case GL_POINTS: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POINTS "); -#endif - if (fmesa->draw_point == ffb_fallback_point) { - do_sw = 1; - break; - } - - if (ctx->Point.SmoothFlag) { - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_AADOT; - } else { - ppc |= (FFB_PPC_ZS_CONST | FFB_PPC_CS_CONST); - drawop = FFB_DRAWOP_DOT; - } - break; - - case GL_LINES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_LINES "); -#endif - if (fmesa->draw_line == ffb_fallback_line) { - do_sw = 1; - break; - } - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - if (ctx->Line.SmoothFlag) - drawop = FFB_DRAWOP_AALINE; - else - drawop = FFB_DRAWOP_DDLINE; - break; - - case GL_TRIANGLES: -#ifdef STATE_TRACE - fprintf(stderr, "GL_POLYGON "); -#endif - if (fmesa->draw_tri == ffb_fallback_triangle) { - do_sw = 1; - break; - } - - ppc &= ~FFB_PPC_APE_MASK; - if (ctx->Polygon.StippleFlag) - ppc |= FFB_PPC_APE_ENABLE; - else - ppc |= FFB_PPC_APE_DISABLE; - - if (ctx->_TriangleCaps & DD_FLATSHADE) { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_CONST; - } else { - ppc |= FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR; - } - drawop = FFB_DRAWOP_TRIANGLE; - break; - - default: -#ifdef STATE_TRACE - fprintf(stderr, "unknown %d!\n", rprim); -#endif - return; - }; - -#ifdef STATE_TRACE - fprintf(stderr, "do_sw(%d) ", do_sw); -#endif - if (do_sw != 0) { - fbc &= ~(FFB_FBC_WB_C); - fbc &= ~(FFB_FBC_ZE_MASK | FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_ZE_OFF | FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_XS_MASK | FFB_PPC_ABE_MASK | - FFB_PPC_DCE_MASK | FFB_PPC_APE_MASK); - ppc |= (FFB_PPC_ZS_VAR | FFB_PPC_CS_VAR | FFB_PPC_XS_WID | - FFB_PPC_ABE_DISABLE | FFB_PPC_DCE_DISABLE | - FFB_PPC_APE_DISABLE); - } else { - fbc |= FFB_FBC_WB_C; - fbc &= ~(FFB_FBC_RGBE_MASK); - fbc |= FFB_FBC_RGBE_MASK; - ppc &= ~(FFB_PPC_ABE_MASK | FFB_PPC_XS_MASK); - if (ctx->Color.BlendEnabled) { - if ((rprim == GL_POINTS && !ctx->Point.SmoothFlag) || - (rprim != GL_POINTS && ctx->_TriangleCaps & DD_FLATSHADE)) - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_CONST; - else - ppc |= FFB_PPC_ABE_ENABLE | FFB_PPC_XS_VAR; - } else { - ppc |= FFB_PPC_ABE_DISABLE | FFB_PPC_XS_WID; - } - } -#ifdef STATE_TRACE - fprintf(stderr, "fbc(%08x) ppc(%08x)\n", fbc, ppc); -#endif - - FFBFifo(fmesa, 4); - if (fmesa->drawop != drawop) - fmesa->regs->drawop = fmesa->drawop = drawop; - if (fmesa->fbc != fbc) - fmesa->regs->fbc = fmesa->fbc = fbc; - if (fmesa->ppc != ppc) - fmesa->regs->ppc = fmesa->ppc = ppc; - if (do_sw != 0) { - fmesa->regs->cmp = - (fmesa->cmp & ~(0xff<<16)) | (0x80 << 16); - } else - fmesa->regs->cmp = fmesa->cmp; -} - -static void ffbRenderPrimitive(GLcontext *ctx, GLenum prim) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - fmesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (fmesa->raster_primitive != rprim) { - ffbRasterPrimitive( ctx, rprim ); - } -} - - - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static char *fallbackStrings[] = { - "Fog enabled", - "Blend function", - "Blend ROP", - "Blend equation", - "Stencil", - "Texture", - "LIBGL_SOFTWARE_RENDERING" -}; - -static char *getFallbackString(GLuint bit) -{ - int i = 0; - - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - -void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = fmesa->bad_fragment_attrs; - - if (mode) { - fmesa->bad_fragment_attrs |= bit; - if (oldfallback == 0) { -/* FFB_FIREVERTICES(fmesa); */ - _swsetup_Wakeup( ctx ); - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB begin software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } else { - fmesa->bad_fragment_attrs &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.Finish = ffbRenderFinish; - fmesa->new_gl_state = ~0; - - /* Just re-choose everything: - */ - ffbChooseVertexState(ctx); - ffbChooseRenderState(ctx); - ffbChooseTriangleState(ctx); - ffbChooseLineState(ctx); - ffbChoosePointState(ctx); - - if (fmesa->debugFallbacks) - fprintf(stderr, "FFB end software fallback: 0x%x %s\n", - bit, getFallbackString(bit)); - } - } -} - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void ffbDDInitRenderFuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - init_tri_tab(); - init_render_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = ffbRunPipeline; - tnl->Driver.Render.Start = ffbRenderStart; - tnl->Driver.Render.Finish = ffbRenderFinish; - tnl->Driver.Render.PrimitiveNotify = ffbRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - - swrast->Driver.SpanRenderStart = ffbSWRenderStart; - swrast->Driver.SpanRenderFinish = ffbSWRenderFinish; -} diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.h b/src/mesa/drivers/dri/ffb/ffb_tris.h deleted file mode 100644 index 116b8e07f15..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tris.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_TRIS_H -#define _FFB_TRIS_H - -extern void ffbDDInitRenderFuncs( GLcontext *ctx ); - - -#define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET | \ - _DD_NEW_TRI_UNFILLED) - -extern void ffbChooseRenderState(GLcontext *ctx); - - -#define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \ - _DD_NEW_FLATSHADE | \ - _NEW_POLYGON | \ - _NEW_COLOR) - -extern void ffbChooseTriangleState(GLcontext *ctx); - -extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ); -#define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode ) - -#endif /* !(_FFB_TRIS_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_tritmp.h b/src/mesa/drivers/dri/ffb/ffb_tritmp.h deleted file mode 100644 index 324a871ec42..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_tritmp.h +++ /dev/null @@ -1,238 +0,0 @@ - -static void TAG(ffb_triangle)( GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_triangle [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v1->x - v0->x; - GLfloat ey = v1->y - v0->y; - GLfloat fx = v2->x - v0->x; - GLfloat fy = v2->y - v0->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v2->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_tri: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v2->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 1); - ffb->fg = const_fg; -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 9); -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 21); -#else - FFBFifo(fmesa, 18); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - fmesa->ffbScreen->rp_active = 1; -} - - -static void TAG(ffb_quad)(GLcontext *ctx, - ffb_vertex *v0, - ffb_vertex *v1, - ffb_vertex *v2, - ffb_vertex *v3 ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_fbcPtr ffb = fmesa->regs; -#if (IND & FFB_TRI_FLAT_BIT) - GLuint const_fg; -#endif - FFB_DELAYED_VIEWPORT_VARS; - -#ifdef TRI_DEBUG - fprintf(stderr, "FFB: ffb_quad [" -#if (IND & FFB_TRI_CULL_BIT) - " CULL" -#endif -#if (IND & FFB_TRI_FLAT_BIT) - " FLAT" -#endif -#if (IND & FFB_TRI_ALPHA_BIT) - " ALPHA" -#endif - " ]\n"); -#endif /* TRI_DEBUG */ - -#if (IND & FFB_TRI_CULL_BIT) - { /* NOTE: These are not viewport transformed yet. */ - GLfloat ex = v2->x - v0->x; - GLfloat ey = v2->y - v0->y; - GLfloat fx = v3->x - v1->x; - GLfloat fy = v3->y - v1->y; - GLfloat c = ex*fy-ey*fx; - - /* Culled... */ - if (c * fmesa->backface_sign > fmesa->ffb_zero) - return; - } -#endif - -#if (IND & FFB_TRI_FLAT_BIT) - const_fg = FFB_PACK_CONST_UBYTE_ARGB_COLOR( v3->color[0] ); -#ifdef TRI_DEBUG - fprintf(stderr, "FFB_quad: const_fg %08x (B[%f] G[%f] R[%f])\n", - const_fg, - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].blue), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].green), - FFB_2_30_FIXED_TO_FLOAT(v3->color[0].red)); -#endif -#endif - - -#if (IND & FFB_TRI_FLAT_BIT) - FFBFifo(fmesa, 13); - ffb->fg = const_fg; -#else -#if (IND & FFB_TRI_ALPHA_BIT) - FFBFifo(fmesa, 28); -#else - FFBFifo(fmesa, 24); -#endif -#endif - - FFB_DUMP_VERTEX(v0); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v0); -#endif - ffb->red = FFB_GET_RED(v0); - ffb->green = FFB_GET_GREEN(v0); - ffb->blue = FFB_GET_BLUE(v0); -#endif - ffb->z = FFB_GET_Z(v0); - ffb->ryf = FFB_GET_Y(v0); - ffb->rxf = FFB_GET_X(v0); - - FFB_DUMP_VERTEX(v1); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v1); -#endif - ffb->red = FFB_GET_RED(v1); - ffb->green = FFB_GET_GREEN(v1); - ffb->blue = FFB_GET_BLUE(v1); -#endif - ffb->z = FFB_GET_Z(v1); - ffb->y = FFB_GET_Y(v1); - ffb->x = FFB_GET_X(v1); - - FFB_DUMP_VERTEX(v2); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v2); -#endif - ffb->red = FFB_GET_RED(v2); - ffb->green = FFB_GET_GREEN(v2); - ffb->blue = FFB_GET_BLUE(v2); -#endif - ffb->z = FFB_GET_Z(v2); - ffb->y = FFB_GET_Y(v2); - ffb->x = FFB_GET_X(v2); - - FFB_DUMP_VERTEX(v3); -#if !(IND & FFB_TRI_FLAT_BIT) -#if (IND & FFB_TRI_ALPHA_BIT) - ffb->alpha = FFB_GET_ALPHA(v3); -#endif - ffb->red = FFB_GET_RED(v3); - ffb->green = FFB_GET_GREEN(v3); - ffb->blue = FFB_GET_BLUE(v3); -#endif - ffb->z = FFB_GET_Z(v3); - ffb->dmyf = FFB_GET_Y(v3); - ffb->dmxf = FFB_GET_X(v3); - - fmesa->ffbScreen->rp_active = 1; -} - -static void TAG(ffb_init)(void) -{ - ffb_tri_tab[IND] = TAG(ffb_triangle); - ffb_quad_tab[IND] = TAG(ffb_quad); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c deleted file mode 100644 index a53e7c74319..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ /dev/null @@ -1,207 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "main/imports.h" -#include "tnl/t_context.h" - -#undef VB_DEBUG - -static void ffb_copy_pv_oneside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_oneside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; -} - -static void ffb_copy_pv_twoside(GLcontext *ctx, GLuint edst, GLuint esrc) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - ffb_vertex *dst = &fmesa->verts[edst]; - ffb_vertex *src = &fmesa->verts[esrc]; - -#ifdef VB_DEBUG - fprintf(stderr, "ffb_copy_pv_twoside: edst(%d) esrc(%d)\n", edst, esrc); -#endif - dst->color[0].alpha = src->color[0].alpha; - dst->color[0].red = src->color[0].red; - dst->color[0].green = src->color[0].green; - dst->color[0].blue = src->color[0].blue; - dst->color[1].alpha = src->color[1].alpha; - dst->color[1].red = src->color[1].red; - dst->color[1].green = src->color[1].green; - dst->color[1].blue = src->color[1].blue; -} - -#define FFB_VB_RGBA_BIT 0x01 -#define FFB_VB_XYZ_BIT 0x02 -#define FFB_VB_TWOSIDE_BIT 0x04 -#define FFB_VB_MAX 0x08 - -typedef void (*ffb_emit_func)(GLcontext *, GLuint, GLuint); - -static struct { - ffb_emit_func emit; - tnl_interp_func interp; -} setup_tab[FFB_VB_MAX]; - - -#define IND (FFB_VB_XYZ_BIT) -#define TAG(x) x##_w -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT) -#define TAG(x) x##_g -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT) -#define TAG(x) x##_wg -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_t -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_gt -#include "ffb_vbtmp.h" - -#define IND (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT) -#define TAG(x) x##_wgt -#include "ffb_vbtmp.h" - -static void init_setup_tab( void ) -{ - init_w(); - init_g(); - init_wg(); - init_t(); - init_wt(); - init_gt(); - init_wgt(); -} - -#ifdef VB_DEBUG -static void ffbPrintSetupFlags(char *msg, GLuint flags) -{ - fprintf(stderr, "%s(%x): %s%s%s\n", - msg, - (int)flags, - (flags & FFB_VB_XYZ_BIT) ? " xyz," : "", - (flags & FFB_VB_RGBA_BIT) ? " rgba," : "", - (flags & FFB_VB_TWOSIDE_BIT) ? " twoside," : ""); -} -#endif - -static void ffbDDBuildVertices(GLcontext *ctx, GLuint start, GLuint count, - GLuint newinputs) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - newinputs |= fmesa->setupnewinputs; - fmesa->setupnewinputs = 0; - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[fmesa->setupindex].emit(ctx, start, count); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= (FFB_VB_RGBA_BIT | FFB_VB_TWOSIDE_BIT); - - ind &= fmesa->setupindex; - - if (ind) - setup_tab[ind].emit(ctx, start, count); - } -} - -void ffbChooseVertexState( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - int ind = FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT; - - if (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) - ind |= FFB_VB_TWOSIDE_BIT; - -#ifdef VB_DEBUG - ffbPrintSetupFlags("ffb: full setup function", ind); -#endif - - fmesa->setupindex = ind; - - tnl->Driver.Render.BuildVertices = ffbDDBuildVertices; - tnl->Driver.Render.Interp = setup_tab[ind].interp; - if (ind & FFB_VB_TWOSIDE_BIT) - tnl->Driver.Render.CopyPV = ffb_copy_pv_twoside; - else - tnl->Driver.Render.CopyPV = ffb_copy_pv_oneside; -} - -void ffbInitVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - - fmesa->verts = (ffb_vertex *)_mesa_align_malloc(size * sizeof(ffb_vertex), 32); - - { - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - } - } -} - - -void ffbFreeVB( GLcontext *ctx ) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - if (fmesa->verts) { - _mesa_align_free(fmesa->verts); - fmesa->verts = 0; - } -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h deleted file mode 100644 index 238b9940bfa..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ /dev/null @@ -1,44 +0,0 @@ - -#ifndef _FFB_VB_H -#define _FFB_VB_H - -#include "main/mtypes.h" -#include "main/macros.h" -#include "tnl/t_context.h" -#include "swrast/swrast.h" - -#define __FFB_2_30_FIXED_SCALE 1073741824.0f -#define FFB_2_30_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_2_30_fixed_scale)) -#define FFB_2_30_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_2_30_fixed_scale) - -#define __FFB_16_16_FIXED_SCALE 65536.0f -#define FFB_16_16_FLOAT_TO_FIXED(X) \ - (IROUND((X) * fmesa->ffb_16_16_fixed_scale)) -#define FFB_16_16_FIXED_TO_FLOAT(X) \ - (((GLfloat)(X)) * fmesa->ffb_one_over_16_16_fixed_scale) - -#define FFB_Z_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) -#define FFB_Z_TO_FLOAT(VAL) FFB_2_30_FIXED_TO_FLOAT(VAL) -#define FFB_XY_FROM_FLOAT(VAL) FFB_16_16_FLOAT_TO_FIXED(VAL) -#define FFB_XY_TO_FLOAT(VAL) FFB_16_16_FIXED_TO_FLOAT(VAL) - -#define FFB_UBYTE_FROM_COLOR(VAL) ((IROUND((VAL) * fmesa->ffb_ubyte_color_scale))) - -#define FFB_PACK_CONST_UBYTE_ARGB_COLOR(C) \ - ((FFB_UBYTE_FROM_COLOR(C.alpha) << 24) | \ - (FFB_UBYTE_FROM_COLOR(C.blue) << 16) | \ - (FFB_UBYTE_FROM_COLOR(C.green) << 8) | \ - (FFB_UBYTE_FROM_COLOR(C.red) << 0)) - -#define FFB_COLOR_FROM_FLOAT(VAL) FFB_2_30_FLOAT_TO_FIXED(VAL) - -#define _FFB_NEW_VERTEX (_DD_NEW_TRI_LIGHT_TWOSIDE) - -extern void ffbDDSetupInit(void); -extern void ffbChooseVertexState(GLcontext *); -extern void ffbInitVB( GLcontext *ctx ); -extern void ffbFreeVB( GLcontext *ctx ); - -#endif /* !(_FFB_VB_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h deleted file mode 100644 index c548ef3ad58..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h +++ /dev/null @@ -1,150 +0,0 @@ - -static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#if defined(VB_DEBUG) || (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - GLfloat (*col0)[4]; - GLuint col0_stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - GLfloat (*col1)[4]; - GLuint col1_stride; -#endif -#endif -#if (IND & FFB_VB_XYZ_BIT) - GLfloat (*proj)[4] = VB->NdcPtr->data; - GLuint proj_stride = VB->NdcPtr->stride; - const GLubyte *mask = VB->ClipMask; -#endif - ffb_vertex *v = &fmesa->verts[start]; - int i; - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_emit [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] start(%d) end(%d) import(%d)\n", - start, end, - VB->importable_data); -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col0_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = VB->BackfaceColorPtr->data; - col1_stride = VB->BackfaceColorPtr->stride; -#endif -#endif - - { - if (start) { -#if (IND & (FFB_VB_XYZ_BIT)) - proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - col0 = (GLfloat (*)[4])((GLubyte *)col0 + start * col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - col1 = (GLfloat (*)[4])((GLubyte *)col1 + start * col1_stride); -#endif -#endif - } - for (i = start; i < end; i++, v++) { -#if (IND & (FFB_VB_XYZ_BIT)) - if (mask[i] == 0) { - v->x = proj[0][0]; - v->y = proj[0][1]; - v->z = proj[0][2]; - } - proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - v->color[0].alpha = CLAMP(col0[0][3], 0.0f, 1.0f); - v->color[0].red = CLAMP(col0[0][0], 0.0f, 1.0f); - v->color[0].green = CLAMP(col0[0][1], 0.0f, 1.0f); - v->color[0].blue = CLAMP(col0[0][2], 0.0f, 1.0f); - col0 = (GLfloat (*)[4])((GLubyte *)col0 + col0_stride); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - v->color[1].alpha = CLAMP(col1[0][3], 0.0f, 1.0f); - v->color[1].red = CLAMP(col1[0][0], 0.0f, 1.0f); - v->color[1].green = CLAMP(col1[0][1], 0.0f, 1.0f); - v->color[1].blue = CLAMP(col1[0][2], 0.0f, 1.0f); - col1 = (GLfloat (*)[4])((GLubyte *)col1 + col1_stride); -#endif -#endif - } - } -} - -static void TAG(interp)(GLcontext *ctx, GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary) -{ -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffbContextPtr fmesa = FFB_CONTEXT(ctx); -#endif -#if (IND & (FFB_VB_XYZ_BIT)) - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - GLfloat oow = 1.0 / dstclip[3]; -#endif -#if (IND & (FFB_VB_XYZ_BIT | FFB_VB_RGBA_BIT)) - ffb_vertex *dst = &fmesa->verts[edst]; -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - ffb_vertex *in = &fmesa->verts[eout]; - ffb_vertex *out = &fmesa->verts[ein]; -#endif - -#ifdef VB_DEBUG - fprintf(stderr, "FFB: ffb_interp [" -#if (IND & (FFB_VB_XYZ_BIT)) - " XYZ" -#endif -#if (IND & (FFB_VB_RGBA_BIT)) - " RGBA" -#endif -#if (IND & (FFB_VB_TWOSIDE_BIT)) - " TWOSIDE" -#endif - "] edst(%d) eout(%d) ein(%d)\n", - edst, eout, ein); -#endif - -#if (IND & (FFB_VB_XYZ_BIT)) - dst->x = dstclip[0] * oow; - dst->y = dstclip[1] * oow; - dst->z = dstclip[2] * oow; -#endif - -#if (IND & (FFB_VB_RGBA_BIT)) - INTERP_F(t, dst->color[0].alpha, out->color[0].alpha, in->color[0].alpha); - INTERP_F(t, dst->color[0].red, out->color[0].red, in->color[0].red); - INTERP_F(t, dst->color[0].green, out->color[0].green, in->color[0].green); - INTERP_F(t, dst->color[0].blue, out->color[0].blue, in->color[0].blue); -#if (IND & (FFB_VB_TWOSIDE_BIT)) - INTERP_F(t, dst->color[1].alpha, out->color[1].alpha, in->color[1].alpha); - INTERP_F(t, dst->color[1].red, out->color[1].red, in->color[1].red); - INTERP_F(t, dst->color[1].green, out->color[1].green, in->color[1].green); - INTERP_F(t, dst->color[1].blue, out->color[1].blue, in->color[1].blue); -#endif -#endif -} - -static void TAG(init)(void) -{ - setup_tab[IND].emit = TAG(emit); - setup_tab[IND].interp = TAG(interp); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c deleted file mode 100644 index 90f44b0e911..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ /dev/null @@ -1,414 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "main/glheader.h" -#include "api_noop.h" -#include "main/context.h" -#include "light.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "vtxfmt.h" -#include "ffb_xmesa.h" -#include "ffb_context.h" -#include "ffb_vb.h" -#include "tnl/tnl.h" -#include "tnl/tcontext.h" - -#include "ffb_vtxfmt.h" - -#define TNL_VERTEX ffbTnlVertex - -#define INTERP_RGBA(t, out, a, b) \ -do { \ - GLint i; \ - for ( i = 0 ; i < 4 ; i++ ) { \ - GLfloat fa = a[i]; \ - GLfloat fb = b[i]; \ - out[i] = LINTERP( t, fa, fb ); \ - } \ -} while (0) - -/* Color functions: */ - -static INLINE void ffb_recalc_base_color(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct gl_light *light; - - COPY_3V(fmesa->vtx_state.light.base_color, ctx->Light._BaseColor[0]); - foreach (light, &ctx->Light.EnabledList) { - ACC_3V(fmesa->vtx_state.light.base_color, - light->_MatAmbient[0]); - } - - fmesa->vtx_state.light.base_alpha = ctx->Light._BaseAlpha[0]; -} - -#define GET_CURRENT \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR(COMP) fmesa->vtx_state.current.color[COMP] -#define CURRENT_SPECULAR(COMP) fmesa->vtx_state.current.specular[COMP] -#define COLOR_IS_FLOAT -#define RECALC_BASE_COLOR(ctx) ffb_recalc_base_color(ctx) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_capi.h" - -/* Normal functions: */ - -struct ffb_norm_tab { - void (*normal3f_multi)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_multi)(const GLfloat *v); - void (*normal3f_single)(GLfloat x, GLfloat y, GLfloat z); - void (*normal3fv_single)(const GLfloat *v); -}; - -static struct ffb_norm_tab norm_tab[0x4]; - -#define HAVE_HW_LIGHTING 0 -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_NORMAL fmesa->vtx_state.current.normal -#define BASE_COLOR fmesa->vtx_state.light.base_color -#define BASE_ALPHA fmesa->vtx_state.light.base_alpha -#define VERT_COLOR( COMP ) v->color[COMP] -#define VERT_COLOR_IS_FLOAT - -#define IND (0) -#define TAG(x) ffb_##x -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_RESCALE) -#define TAG(x) ffb_##x##_rescale -#define PRESERVE_NORMAL_DEFS -#include "tnl_dd/t_dd_imm_napi.h" - -#define IND (NORM_NORMALIZE) -#define TAG(x) ffb_##x##_normalize -#include "tnl_dd/t_dd_imm_napi.h" - -static void ffb_init_norm_funcs(void) -{ - ffb_init_norm(); - ffb_init_norm_rescale(); - ffb_init_norm_normalize(); -} - -static void choose_normals(void) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint index; - - if (ctx->Light.Enabled) { - if (ctx->Transform.Normalize) { - index = NORM_NORMALIZE; - } else if (!ctx->Transform.RescaleNormals && - ctx->_ModelViewInvScale != 1.0) { - index = NORM_RESCALE; - } else { - index = 0; - } - - if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_single); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_single); - } else { - SET_Normal3f(ctx->Exec, norm_tab[index].normal3f_multi); - SET_Normal3fv(ctx->Exec, norm_tab[index].normal3fv_multi); - } - } else { - SET_Normal3f(ctx->Exec, _mesa_noop_Normal3f); - SET_Normal3fv(ctx->Exec, _mesa_noop_Normal3fv); - } -} - -static void ffb_choose_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - choose_normals(); - CALL_Normal3f(GET_DISPATCH(), (x, y, z)); -} - -static void ffb_choose_Normal3fv(const GLfloat *v) -{ - choose_normals(); - CALL_Normal3fv(GET_DISPATCH(), (v)); -} - -/* Vertex functions: */ - -#define GET_CURRENT_VERTEX \ - GET_CURRENT_CONTEXT(ctx); \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ - ffbTnlVertexPtr v = fmesa->imm.v0 - -#define CURRENT_VERTEX v->obj -#define SAVE_VERTEX fmesa->imm.save_vertex(ctx, v) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_vapi.h" - -struct ffb_vert_tab { - void (*save_vertex)(GLcontext *ctx, ffbTnlVertexPtr v); - void (*interpolate_vertex)(GLfloat t, - ffbTnlVertex *O, - const ffbTnlVertex *I, - const ffbTnlVertex *J); -}; - -static struct ffb_vert_tab vert_tab[0xf]; - -#define VTX_NORMAL 0x0 -#define VTX_RGBA 0x1 - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define CURRENT_COLOR fmesa->vtx_state.current.color -#define COLOR_IS_FLOAT -#define FLUSH_VERTEX fmesa->imm.flush_vertex( ctx, v ); - -#define IND (VTX_NORMAL) -#define TAG(x) ffb_##x##_NORMAL -#define PRESERVE_VERTEX_DEFS -#include "tnl_dd/t_dd_imm_vertex.h" - -#define IND (VTX_RGBA) -#define TAG(x) ffb_##x##_RGBA -#include "tnl_dd/t_dd_imm_vertex.h" - -static void ffb_init_vert_funcs( void ) -{ - ffb_init_vert_NORMAL(); - ffb_init_vert_RGBA(); -} - -#define LOCAL_VARS \ - ffbContextPtr fmesa = FFB_CONTEXT(ctx) - -#define GET_INTERP_FUNC \ - ffb_interp_func interp = fmesa->imm.interp - -#define FLUSH_VERTEX fmesa->imm.flush_vertex -#define IMM_VERTEX( V ) fmesa->imm.V -#define IMM_VERTICES( n ) fmesa->imm.vertices[n] - -#define EMIT_VERTEX_USES_HWREGS - -/* XXX Implement me XXX */ -#define EMIT_VERTEX_TRI(VTX0, VTX1, VTX2) \ - do { } while (0) -#define EMIT_VERTEX_LINE(VTX0, VTX1) \ - do { } while (0) -#define EMIT_VERTEX_POINT(VTX0) \ - do { } while (0) - -#define TAG(x) ffb_##x -#include "tnl_dd/t_dd_imm_primtmp.h" - -/* Bzzt: Material changes are lost on fallback. */ -static void ffb_Materialfv(GLenum face, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_noop_Materialfv( face, pname, params ); - ffb_recalc_base_color( ctx ); -} - -/* Fallback functions: */ - -static void ffb_do_fallback(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - struct ffb_current_state *current = &fmesa->vtx_state.current; - - /* Tell tnl to restore its exec vtxfmt, rehook its driver callbacks - * and revive internal state that depended on those callbacks: - */ - _tnl_wakeup_exec(ctx); - - /* Replay enough vertices that the current primitive is continued - * correctly: - */ - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END ) - CALL_Begin(GET_DISPATCH(), (fmesa->imm.prim)); - - if (ctx->Light.Enabled) { - /* Catch ColorMaterial */ - CALL_Color4fv(GET_DISPATCH(), (ctx->Current.Color)); - CALL_Normal3fv(GET_DISPATCH(), (current->normal)); - } else { - CALL_Color4fv(GET_DISPATCH(), (current->color)); - } -} - -#define PRE_LOOPBACK( FUNC ) do { \ - GET_CURRENT_CONTEXT(ctx); \ - ffb_do_fallback( ctx ); \ -} while (0) - -#define TAG(x) ffb_fallback_##x -#include "vtxfmt_tmp.h" - -static void ffb_Begin(GLenum prim) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (prim > GL_POLYGON) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBegin" ); - return; - } - - if (fmesa->imm.prim != PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); - return; - } - - ctx->Driver.NeedFlush |= (FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - fmesa->imm.prim = prim; - fmesa->imm.v0 = &fmesa->imm.vertices[0]; - fmesa->imm.save_vertex = ffb_save_vertex_RGBA; - fmesa->imm.flush_vertex = ffb_flush_tab[prim]; - - /* XXX Lock hardware, update FBC, PPC, DRAWOP, etc. XXX */ -} - -static void ffb_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - - if (fmesa->imm.prim == PRIM_OUTSIDE_BEGIN_END) { - _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" ); - return; - } - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - ctx->Driver.NeedFlush &= ~(FLUSH_STORED_VERTICES | - FLUSH_UPDATE_CURRENT); - - /* XXX Unlock hardware, etc. */ -} - -void ffbInitTnlModule(GLcontext *ctx) -{ - ffbContextPtr fmesa = FFB_CONTEXT(ctx); - GLvertexformat *vfmt = &(fmesa->imm.vtxfmt); - - /* Work in progress... */ - return; - - ffb_init_norm_funcs(); - ffb_init_vert_funcs(); - - /* start by initializing to no-op functions */ - _mesa_noop_vtxfmt_init(vfmt); - - /* Handled fully in supported states: */ - vfmt->ArrayElement = NULL; /* FIXME: ... */ - vfmt->Color3f = ffb_choose_Color3f; - vfmt->Color3fv = ffb_choose_Color3fv; - vfmt->Color3ub = ffb_choose_Color3ub; - vfmt->Color3ubv = ffb_choose_Color3ubv; - vfmt->Color4f = ffb_choose_Color4f; - vfmt->Color4fv = ffb_choose_Color4fv; - vfmt->Color4ub = ffb_choose_Color4ub; - vfmt->Color4ubv = ffb_choose_Color4ubv; - vfmt->FogCoordfvEXT = ffb_FogCoordfvEXT; - vfmt->FogCoordfEXT = ffb_FogCoordfEXT; - vfmt->Materialfv = ffb_Materialfv; - vfmt->MultiTexCoord1fARB = ffb_fallback_MultiTexCoord1fARB; - vfmt->MultiTexCoord1fvARB = ffb_fallback_MultiTexCoord1fvARB; - vfmt->MultiTexCoord2fARB = ffb_fallback_MultiTexCoord2fARB; - vfmt->MultiTexCoord2fvARB = ffb_fallback_MultiTexCoord2fvARB; - vfmt->MultiTexCoord3fARB = ffb_fallback_MultiTexCoord3fARB; - vfmt->MultiTexCoord3fvARB = ffb_fallback_MultiTexCoord3fvARB; - vfmt->MultiTexCoord4fARB = ffb_fallback_MultiTexCoord4fARB; - vfmt->MultiTexCoord4fvARB = ffb_fallback_MultiTexCoord4fvARB; - vfmt->Normal3f = ffb_choose_Normal3f; - vfmt->Normal3fv = ffb_choose_Normal3fv; - vfmt->SecondaryColor3ubEXT = ffb_SecondaryColor3ubEXT; - vfmt->SecondaryColor3ubvEXT = ffb_SecondaryColor3ubvEXT; - vfmt->SecondaryColor3fEXT = ffb_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = ffb_SecondaryColor3fvEXT; - vfmt->TexCoord1f = ffb_fallback_TexCoord1f; - vfmt->TexCoord1fv = ffb_fallback_TexCoord1fv; - vfmt->TexCoord2f = ffb_fallback_TexCoord2f; - vfmt->TexCoord2fv = ffb_fallback_TexCoord2fv; - vfmt->TexCoord3f = ffb_fallback_TexCoord3f; - vfmt->TexCoord3fv = ffb_fallback_TexCoord3fv; - vfmt->TexCoord4f = ffb_fallback_TexCoord4f; - vfmt->TexCoord4fv = ffb_fallback_TexCoord4fv; - - vfmt->Vertex2f = ffb_Vertex2f; - vfmt->Vertex2fv = ffb_Vertex2fv; - vfmt->Vertex3f = ffb_Vertex3f; - vfmt->Vertex3fv = ffb_Vertex3fv; - vfmt->Vertex4f = ffb_Vertex4f; - vfmt->Vertex4fv = ffb_Vertex4fv; - - vfmt->Begin = ffb_Begin; - vfmt->End = ffb_End; - - vfmt->DrawArrays = NULL; - vfmt->DrawElements = NULL; - - /* Active but unsupported -- fallback if we receive these: - * - * All of these fallbacks can be fixed with additional code, except - * CallList, unless we build a play_immediate_noop() command which - * turns an immediate back into glBegin/glEnd commands... - */ - vfmt->CallList = ffb_fallback_CallList; - vfmt->EvalCoord1f = ffb_fallback_EvalCoord1f; - vfmt->EvalCoord1fv = ffb_fallback_EvalCoord1fv; - vfmt->EvalCoord2f = ffb_fallback_EvalCoord2f; - vfmt->EvalCoord2fv = ffb_fallback_EvalCoord2fv; - vfmt->EvalMesh1 = ffb_fallback_EvalMesh1; - vfmt->EvalMesh2 = ffb_fallback_EvalMesh2; - vfmt->EvalPoint1 = ffb_fallback_EvalPoint1; - vfmt->EvalPoint2 = ffb_fallback_EvalPoint2; - - vfmt->prefer_float_colors = GL_TRUE; - - fmesa->imm.prim = PRIM_OUTSIDE_BEGIN_END; - - /* THIS IS A HACK! */ - _mesa_install_exec_vtxfmt( ctx, vfmt ); -} diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h deleted file mode 100644 index 4d9125cd156..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h +++ /dev/null @@ -1,7 +0,0 @@ - -#ifndef _FFB_VTXFMT_H -#define _FFB_VTXFMT_H - -extern void ffbInitTnlModule(GLcontext *); - -#endif /* !(_FFB_VTXFMT_H) */ diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c deleted file mode 100644 index bd1044a2bff..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ /dev/null @@ -1,729 +0,0 @@ -/* - * - * GLX Hardware Device Driver for Sun Creator/Creator3D - * Copyright (C) 2000, 2001 David S. Miller - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * - * David S. Miller <[email protected]> - */ - -#include "ffb_xmesa.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/simple_list.h" -#include "main/imports.h" -#include "utils.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" - -#include "ffb_context.h" -#include "ffb_dd.h" -#include "ffb_span.h" -#include "ffb_depth.h" -#include "ffb_stencil.h" -#include "ffb_clear.h" -#include "ffb_vb.h" -#include "ffb_tris.h" -#include "ffb_lines.h" -#include "ffb_points.h" -#include "ffb_state.h" -#include "ffb_lock.h" -#include "ffb_vtxfmt.h" -#include "ffb_bitmap.h" - -#include "drm_sarea.h" - -#include "drirenderbuffer.h" - -static GLboolean -ffbInitDriver(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - drmAddress map; - - if (getenv("LIBGL_FORCE_XSERVER")) - return GL_FALSE; - - - if (sPriv->devPrivSize != sizeof(FFBDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(FFBDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area. */ - ffbScreen = (ffbScreenPrivate *) MALLOC(sizeof(ffbScreenPrivate)); - if (!ffbScreen) - return GL_FALSE; - - /* Map FBC registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hFbcRegs, - gDRIPriv->sFbcRegs, - &map)) { - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->regs = (ffb_fbcPtr) map; - - /* Map ramdac registers. */ - if (drmMap(sPriv->fd, - gDRIPriv->hDacRegs, - gDRIPriv->sDacRegs, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->dac = (ffb_dacPtr) map; - - /* Map "Smart" framebuffer views. */ - if (drmMap(sPriv->fd, - gDRIPriv->hSfb8r, - gDRIPriv->sSfb8r, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb8r = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb32, - gDRIPriv->sSfb32, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb32 = (volatile char *) map; - - if (drmMap(sPriv->fd, - gDRIPriv->hSfb64, - gDRIPriv->sSfb64, - &map)) { - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - FREE(ffbScreen); - return GL_FALSE; - } - ffbScreen->sfb64 = (volatile char *) map; - - ffbScreen->fifo_cache = 0; - ffbScreen->rp_active = 0; - - ffbScreen->sPriv = sPriv; - sPriv->private = (void *) ffbScreen; - - ffbDDLinefuncInit(); - ffbDDPointfuncInit(); - - return GL_TRUE; -} - - -static void -ffbDestroyScreen(__DRIscreen *sPriv) -{ - ffbScreenPrivate *ffbScreen = sPriv->private; - FFBDRIPtr gDRIPriv = (FFBDRIPtr) sPriv->pDevPriv; - - drmUnmap((drmAddress)ffbScreen->regs, gDRIPriv->sFbcRegs); - drmUnmap((drmAddress)ffbScreen->dac, gDRIPriv->sDacRegs); - drmUnmap((drmAddress)ffbScreen->sfb8r, gDRIPriv->sSfb8r); - drmUnmap((drmAddress)ffbScreen->sfb32, gDRIPriv->sSfb32); - drmUnmap((drmAddress)ffbScreen->sfb64, gDRIPriv->sSfb64); - - FREE(ffbScreen); -} - -static const struct tnl_pipeline_stage *ffb_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - /* REMOVE: fog coord stage */ - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - /* REMOVE: point attenuation stage */ - &_tnl_render_stage, - 0, -}; - -/* Create and initialize the Mesa and driver specific context data */ -static GLboolean -ffbCreateContext(const __GLcontextModes *mesaVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - ffbContextPtr fmesa; - GLcontext *ctx, *shareCtx; - __DRIscreen *sPriv; - ffbScreenPrivate *ffbScreen; - char *debug; - struct dd_function_table functions; - - /* Allocate ffb context */ - fmesa = (ffbContextPtr) CALLOC(sizeof(ffbContextRec)); - if (!fmesa) - return GL_FALSE; - - _mesa_init_driver_functions(&functions); - - /* Allocate Mesa context */ - if (sharedContextPrivate) - shareCtx = ((ffbContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - fmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, - &functions, fmesa); - if (!fmesa->glCtx) { - FREE(fmesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = fmesa; - ctx = fmesa->glCtx; - - sPriv = driContextPriv->driScreenPriv; - ffbScreen = (ffbScreenPrivate *) sPriv->private; - - /* Dri stuff. */ - fmesa->hHWContext = driContextPriv->hHWContext; - fmesa->driFd = sPriv->fd; - fmesa->driHwLock = &sPriv->pSAREA->lock; - - fmesa->ffbScreen = ffbScreen; - fmesa->driScreen = sPriv; - fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA); - - /* Register and framebuffer pointers. */ - fmesa->regs = ffbScreen->regs; - fmesa->sfb32 = ffbScreen->sfb32; - - ffbDDInitContextHwState(ctx); - - /* Default clear and depth colors. */ - { - GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); - GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); - GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); - - fmesa->clear_pixel = ((r << 0) | - (g << 8) | - (b << 16)); - } - fmesa->clear_depth = Z_FROM_MESA(ctx->Depth.Clear * 4294967295.0f); - fmesa->clear_stencil = ctx->Stencil.Clear & 0xf; - - /* No wide points. */ - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 1.0; - ctx->Const.MaxPointSizeAA = 1.0; - - /* Disable wide lines as we can't antialias them correctly in - * hardware. - */ - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 1.0; - ctx->Const.MaxLineWidthAA = 1.0; - ctx->Const.LineWidthGranularity = 1.0; - - ctx->Const.MaxDrawBuffers = 1; - - /* Instead of having GCC emit these constants a zillion times - * everywhere in the driver, put them here. - */ - fmesa->ffb_2_30_fixed_scale = __FFB_2_30_FIXED_SCALE; - fmesa->ffb_one_over_2_30_fixed_scale = (1.0 / __FFB_2_30_FIXED_SCALE); - fmesa->ffb_16_16_fixed_scale = __FFB_16_16_FIXED_SCALE; - fmesa->ffb_one_over_16_16_fixed_scale = (1.0 / __FFB_16_16_FIXED_SCALE); - fmesa->ffb_ubyte_color_scale = 255.0f; - fmesa->ffb_zero = 0.0f; - - fmesa->debugFallbacks = GL_FALSE; - debug = getenv("LIBGL_DEBUG"); - if (debug && strstr(debug, "fallbacks")) - fmesa->debugFallbacks = GL_TRUE; - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* All of this need only be done once for a new context. */ - /* XXX these should be moved right after the - * _mesa_init_driver_functions() call above. - */ - ffbDDExtensionsInit(ctx); - ffbDDInitDriverFuncs(ctx); - ffbDDInitStateFuncs(ctx); - ffbDDInitRenderFuncs(ctx); - /*ffbDDInitTexFuncs(ctx); not needed */ - ffbDDInitBitmapFuncs(ctx); - ffbInitVB(ctx); - -#if 0 - ffbInitTnlModule(ctx); -#endif - - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, ffb_pipeline); - - return GL_TRUE; -} - -static void -ffbDestroyContext(__DRIcontext *driContextPriv) -{ - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - - if (fmesa) { - ffbFreeVB(fmesa->glCtx); - - _swsetup_DestroyContext( fmesa->glCtx ); - _tnl_DestroyContext( fmesa->glCtx ); - _vbo_DestroyContext( fmesa->glCtx ); - _swrast_DestroyContext( fmesa->glCtx ); - - /* free the Mesa context */ - fmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(fmesa->glCtx); - - FREE(fmesa); - } -} - -/* Create and initialize the Mesa and driver specific pixmap buffer data */ -static GLboolean -ffbCreateBuffer(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - /* Mesa checks for pitch > 0, but ffb doesn't use pitches */ - int bogusPitch = 1; - int bpp = 4; /* we've always got a 32bpp framebuffer */ - int offset = 0; /* always at 0 for offset */ - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, - driDrawPriv); - ffbSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetDepthFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset, - bogusPitch, driDrawPriv); - ffbSetStencilFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -ffbDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - - -#define USE_FAST_SWAP - -static void -ffbSwapBuffers( __DRIdrawable *dPriv ) -{ - ffbContextPtr fmesa = (ffbContextPtr) dPriv->driContextPriv->driverPrivate; - unsigned int fbc, wid, wid_reg_val, dac_db_bit; - unsigned int shadow_dac_addr, active_dac_addr; - ffb_fbcPtr ffb; - ffb_dacPtr dac; - - if (fmesa == NULL || - fmesa->glCtx->Visual.doubleBufferMode == 0) - return; - - /* Flush pending rendering commands */ - _mesa_notifySwapBuffers(fmesa->glCtx); - - ffb = fmesa->regs; - dac = fmesa->ffbScreen->dac; - - fbc = fmesa->fbc; - wid = fmesa->wid; - - /* Swap the buffer we render into and read pixels from. */ - fmesa->back_buffer ^= 1; - - /* If we are writing into both buffers, don't mess with - * the WB setting. - */ - if ((fbc & FFB_FBC_WB_AB) != FFB_FBC_WB_AB) { - if ((fbc & FFB_FBC_WB_A) != 0) - fbc = (fbc & ~FFB_FBC_WB_A) | FFB_FBC_WB_B; - else - fbc = (fbc & ~FFB_FBC_WB_B) | FFB_FBC_WB_A; - } - - /* But either way, we must flip the read buffer setting. */ - if ((fbc & FFB_FBC_RB_A) != 0) - fbc = (fbc & ~FFB_FBC_RB_A) | FFB_FBC_RB_B; - else - fbc = (fbc & ~FFB_FBC_RB_B) | FFB_FBC_RB_A; - - LOCK_HARDWARE(fmesa); - - if (fmesa->fbc != fbc) { - FFBFifo(fmesa, 1); - ffb->fbc = fmesa->fbc = fbc; - fmesa->ffbScreen->rp_active = 1; - } - - /* And swap the buffer displayed in the WID. */ - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - FFBWait(fmesa, ffb); - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - if (fmesa->back_buffer == 0) - wid_reg_val |= dac_db_bit; - else - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif - - UNLOCK_HARDWARE(fmesa); -} - -static void ffb_init_wid(ffbContextPtr fmesa, unsigned int wid) -{ - ffb_dacPtr dac = fmesa->ffbScreen->dac; - unsigned int wid_reg_val, dac_db_bit, active_dac_addr; - unsigned int shadow_dac_addr; - - if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1) { - shadow_dac_addr = FFBDAC_PAC1_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC1_APWLUT(wid); - dac_db_bit = FFBDAC_PAC1_WLUT_DB; - } else { - shadow_dac_addr = FFBDAC_PAC2_SPWLUT(wid); - active_dac_addr = FFBDAC_PAC2_APWLUT(wid); - dac_db_bit = FFBDAC_PAC2_WLUT_DB; - } - - wid_reg_val = DACCFG_READ(dac, active_dac_addr); - wid_reg_val &= ~dac_db_bit; -#ifdef USE_FAST_SWAP - DACCFG_WRITE(dac, active_dac_addr, wid_reg_val); -#else - DACCFG_WRITE(dac, shadow_dac_addr, wid_reg_val); - - /* Schedule the window transfer. */ - DACCFG_WRITE(dac, FFBDAC_CFG_WTCTRL, - (FFBDAC_CFG_WTCTRL_TCMD | FFBDAC_CFG_WTCTRL_TE)); - - { - int limit = 1000000; - while (limit--) { - unsigned int wtctrl = DACCFG_READ(dac, FFBDAC_CFG_WTCTRL); - - if ((wtctrl & FFBDAC_CFG_WTCTRL_DS) == 0) - break; - } - } -#endif -} - -/* Force the context `c' to be the current context and associate with it - buffer `b' */ -static GLboolean -ffbMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - ffbContextPtr fmesa = (ffbContextPtr) driContextPriv->driverPrivate; - int first_time; - - fmesa->driDrawable = driDrawPriv; - - _mesa_make_current(fmesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - first_time = 0; - if (fmesa->wid == ~0) { - first_time = 1; - if (getenv("LIBGL_SOFTWARE_RENDERING")) - FALLBACK( fmesa->glCtx, FFB_BADATTR_SWONLY, GL_TRUE ); - } - - LOCK_HARDWARE(fmesa); - if (first_time) { - fmesa->wid = fmesa->ffb_sarea->wid_table[driDrawPriv->index]; - ffb_init_wid(fmesa, fmesa->wid); - } - - fmesa->state_dirty |= FFB_STATE_ALL; - fmesa->state_fifo_ents = fmesa->state_all_fifo_ents; - ffbSyncHardware(fmesa); - UNLOCK_HARDWARE(fmesa); - - if (first_time) { - /* Also, at the first switch to a new context, - * we need to clear all the hw buffers. - */ - ffbDDClear(fmesa->glCtx, - (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)); - } - } else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - -/* Force the context `c' to be unbound from its buffer */ -static GLboolean -ffbUnbindContext(__DRIcontext *driContextPriv) -{ - return GL_TRUE; -} - -void ffbXMesaUpdateState(ffbContextPtr fmesa) -{ - __DRIdrawable *dPriv = fmesa->driDrawable; - __DRIscreen *sPriv = fmesa->driScreen; - int stamp = dPriv->lastStamp; - - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - if (dPriv->lastStamp != stamp) { - GLcontext *ctx = fmesa->glCtx; - - ffbCalcViewport(ctx); - driUpdateFramebufferSize(ctx, dPriv); - if (ctx->Polygon.StippleFlag) { - ffbXformAreaPattern(fmesa, - (const GLubyte *)ctx->PolygonStipple); - } - } -} - -static const __DRIconfig ** -ffbFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __DRIconfig **configs; - __GLcontextModes *m; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - int i; - - /* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - uint8_t depth_bits_array[3]; - uint8_t stencil_bits_array[3]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, - msaa_samples_array, 1, GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (i = 0; configs[i]; i++) { - m = &configs[i]->modes; - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return (const __DRIconfig **) configs; -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -static const __DRIconfig ** -ffbInitScreen(__DRIscreen *psp) -{ - static const __DRIversion ddx_expected = { 0, 1, 1 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 0, 0, 1 }; - - if ( ! driCheckDriDdxDrmVersions2( "ffb", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected ) ) - return NULL; - - if (!ffbInitDriver(psp)) - return NULL; - - return ffbFillInModes( psp, 32, 16, 0, GL_TRUE ); -} - -const struct __DriverAPIRec driDriverAPI = { - .InitScreen = ffbInitScreen, - .DestroyScreen = ffbDestroyScreen, - .CreateContext = ffbCreateContext, - .DestroyContext = ffbDestroyContext, - .CreateBuffer = ffbCreateBuffer, - .DestroyBuffer = ffbDestroyBuffer, - .SwapBuffers = ffbSwapBuffers, - .MakeCurrent = ffbMakeCurrent, - .UnbindContext = ffbUnbindContext, - .GetSwapInfo = NULL, - .GetDrawableMSC = NULL, - .WaitForMSC = NULL, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h deleted file mode 100644 index 2b1740d2219..00000000000 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ /dev/null @@ -1,25 +0,0 @@ - -#ifndef _FFB_XMESA_H_ -#define _FFB_XMESA_H_ - -#include <sys/time.h> -#include "dri_util.h" -#include "main/mtypes.h" -#include "ffb_drishare.h" -#include "ffb_regs.h" -#include "ffb_dac.h" -#include "ffb_fifo.h" - -typedef struct { - __DRIscreen *sPriv; - ffb_fbcPtr regs; - ffb_dacPtr dac; - volatile char *sfb8r; - volatile char *sfb32; - volatile char *sfb64; - - int fifo_cache; - int rp_active; -} ffbScreenPrivate; - -#endif /* !(_FFB_XMESA_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_dac.h b/src/mesa/drivers/dri/ffb/server/ffb_dac.h deleted file mode 100644 index ac4a75b4598..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_dac.h +++ /dev/null @@ -1,366 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - DAC register layout. - * - * Copyright (C) 2000 David S. Miller ([email protected]) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef _FFB_DAC_H -#define _FFB_DAC_H - -#define Bool int - -/* FFB utilizes two different ramdac chips: - * - * 1) BT9068 "Pacifica1", used in all FFB1 and - * FFB2 boards. - * - * 2) BT498(a) "Pacifica2", used in FFB2+ and - * AFB boards. - * - * They are mostly equivalent, except in a few key areas: - * - * 1) WID register layout - * 2) Number of CLUT tables - * 3) Presence of Window Address Mask register - * 4) Method of GAMMA correction support - */ - -/* NOTE: All addresses described in this file are DAC - * indirect addresses. - */ - -/* DAC color values are in the following format. */ -#define FFBDAC_COLOR_BLUE 0x00ff0000 -#define FFBDAC_COLOR_BLUE_SHFT 16 -#define FFBDAC_COLOR_GREEN 0x0000ff00 -#define FFBDAC_COLOR_GREEN_SHFT 8 -#define FFBDAC_COLOR_RED 0x000000ff -#define FFBDAC_COLOR_RED_SHFT 0 - -/* Cursor DAC register addresses. */ -#define FFBDAC_CUR_BITMAP_P0 0x000 /* Plane 0 cursor bitmap */ -#define FFBDAC_CUR_BITMAP_P1 0x080 /* Plane 1 cursor bitmap */ -#define FFBDAC_CUR_CTRL 0x100 /* Cursor control */ -#define FFBDAC_CUR_COLOR0 0x101 /* Cursor Color 0 */ -#define FFBDAC_CUR_COLOR1 0x102 /* Cursor Color 1 (bg) */ -#define FFBDAC_CUR_COLOR2 0x103 /* Cursor Color 2 (fg) */ -#define FFBDAC_CUR_POS 0x104 /* Active cursor position */ - -/* Cursor control register. - * WARNING: Be careful, reverse logic on these bits. - */ -#define FFBDAC_CUR_CTRL_P0 0x00000001 /* Plane0 display disable */ -#define FFBDAC_CUR_CTRL_P1 0x00000002 /* Plane1 display disable */ - -/* Active cursor position register */ -#define FFBDAC_CUR_POS_Y_SIGN 0x80000000 /* Sign of Y position */ -#define FFBDAC_CUR_POS_Y 0x0fff0000 /* Y position */ -#define FFBDAC_CUR_POS_X_SIGN 0x00008000 /* Sign of X position */ -#define FFBDAC_CUR_POS_X 0x00000fff /* X position */ - -/* Configuration and Palette DAC register addresses. */ -#define FFBDAC_CFG_PPLLCTRL 0x0000 /* Pixel PLL Control */ -#define FFBDAC_CFG_GPLLCTRL 0x0001 /* General Purpose PLL Control */ -#define FFBDAC_CFG_PFCTRL 0x1000 /* Pixel Format Control */ -#define FFBDAC_CFG_UCTRL 0x1001 /* User Control */ -#define FFBDAC_CFG_CLUP_BASE 0x2000 /* Color Lookup Palette */ -#define FFBDAC_CFG_CLUP(entry) (FFBDAC_CFG_CLUP_BASE + ((entry) * 0x100)) -#define FFBDAC_PAC2_SOVWLUT0 0x3100 /* Shadow Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_SOVWLUT1 0x3101 /* Shadow Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_SOVWLUT2 0x3102 /* Shadow Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_SOVWLUT3 0x3103 /* Shadow Overlay Window Lookup 3*/ -#define FFBDAC_PAC2_AOVWLUT0 0x3210 /* Active Overlay Window Lookup 0*/ -#define FFBDAC_PAC2_AOVWLUT1 0x3211 /* Active Overlay Window Lookup 1*/ -#define FFBDAC_PAC2_AOVWLUT2 0x3212 /* Active Overlay Window Lookup 2*/ -#define FFBDAC_PAC2_AOVWLUT3 0x3213 /* Active Overlay Window Lookup 3*/ -#define FFBDAC_CFG_WTCTRL 0x3150 /* Window Transfer Control */ -#define FFBDAC_CFG_TMCTRL 0x3151 /* Transparent Mask Control */ -#define FFBDAC_CFG_TCOLORKEY 0x3152 /* Transparent Color Key */ -#define FFBDAC_CFG_WAMASK 0x3153 /* Window Address Mask (PAC2 only) */ -#define FFBDAC_PAC1_SPWLUT_BASE 0x3100 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC1_SPWLUT(entry) (FFBDAC_PAC1_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC1_APWLUT_BASE 0x3120 /* Active Primary Window Lookups */ -#define FFBDAC_PAC1_APWLUT(entry) (FFBDAC_PAC1_APWLUT_BASE + (entry)) -#define FFBDAC_PAC2_SPWLUT_BASE 0x3200 /* Shadow Primary Window Lookups */ -#define FFBDAC_PAC2_SPWLUT(entry) (FFBDAC_PAC2_SPWLUT_BASE + (entry)) -#define FFBDAC_PAC2_APWLUT_BASE 0x3240 /* Active Primary Window Lookups */ -#define FFBDAC_PAC2_APWLUT(entry) (FFBDAC_PAC2_APWLUT_BASE + (entry)) -#define FFBDAC_CFG_SANAL 0x5000 /* Signature Analysis Control */ -#define FFBDAC_CFG_DACCTRL 0x5001 /* DAC Control */ -#define FFBDAC_CFG_TGEN 0x6000 /* Timing Generator Control */ -#define FFBDAC_CFG_VBNP 0x6001 /* Vertical Blank Negation Point */ -#define FFBDAC_CFG_VBAP 0x6002 /* Vertical Blank Assertion Point*/ -#define FFBDAC_CFG_VSNP 0x6003 /* Vertical Sync Negation Point */ -#define FFBDAC_CFG_VSAP 0x6004 /* Vertical Sync Assertion Point */ -#define FFBDAC_CFG_HSNP 0x6005 /* Horz Serration Negation Point */ -#define FFBDAC_CFG_HBNP 0x6006 /* Horz Blank Negation Point */ -#define FFBDAC_CFG_HBAP 0x6007 /* Horz Blank Assertion Point */ -#define FFBDAC_CFG_HSYNCNP 0x6008 /* Horz Sync Negation Point */ -#define FFBDAC_CFG_HSYNCAP 0x6009 /* Horz Sync Assertion Point */ -#define FFBDAC_CFG_HSCENNP 0x600A /* Horz SCEN Negation Point */ -#define FFBDAC_CFG_HSCENAP 0x600B /* Horz SCEN Assertion Point */ -#define FFBDAC_CFG_EPNP 0x600C /* Eql'zing Pulse Negation Point */ -#define FFBDAC_CFG_EINP 0x600D /* Eql'zing Intvl Negation Point */ -#define FFBDAC_CFG_EIAP 0x600E /* Eql'zing Intvl Assertion Point*/ -#define FFBDAC_CFG_TGVC 0x600F /* Timing Generator Vert Counter */ -#define FFBDAC_CFG_TGHC 0x6010 /* Timing Generator Horz Counter */ -#define FFBDAC_CFG_DID 0x8000 /* Device Identification */ -#define FFBDAC_CFG_MPDATA 0x8001 /* Monitor Port Data */ -#define FFBDAC_CFG_MPSENSE 0x8002 /* Monitor Port Sense */ - -/* Pixel PLL Control Register */ -#define FFBDAC_CFG_PPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_PPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_PPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_PPLLCTRL_EN 0x00004000 /* Enable PLL as pixel clock src */ - -/* General Purpose PLL Control Register */ -#define FFBDAC_CFG_GPLLCTRL_M 0x0000007f /* PLL VCO Multiplicand */ -#define FFBDAC_CFG_GPLLCTRL_D 0x00000780 /* PLL VCO Divisor */ -#define FFBDAC_CFG_GPLLCTRL_PFD 0x00001800 /* Post VCO Frequency Divider */ -#define FFBDAC_CFG_GPLLCTRL_EN 0x00004000 /* Enable PLL as Gen. Purpose clk*/ - -/* Pixel Format Control Register */ -#define FFBDAC_CFG_PFCTRL_2_1 0x00000000 /* 2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_4_1 0x00000001 /* 4:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_42_1 0x00000002 /* 4/2:1 pixel interleave format */ -#define FFBDAC_CFG_PFCTRL_82_1 0x00000003 /* 8/2:1 pixel interleave format */ - -/* User Control Register */ -#define FFBDAC_UCTRL_IPDISAB 0x00000001 /* Disable input pullup resistors*/ -#define FFBDAC_UCTRL_ABLANK 0x00000002 /* Asynchronous Blank */ -#define FFBDAC_UCTRL_DBENAB 0x00000004 /* Double-Buffer Enable */ -#define FFBDAC_UCTRL_OVENAB 0x00000008 /* Overlay Enable */ -#define FFBDAC_UCTRL_WMODE 0x00000030 /* Window Mode */ -#define FFBDAC_UCTRL_WM_COMB 0x00000000 /* Window Mode = Combined */ -#define FFBDAC_UCTRL_WM_S4 0x00000010 /* Window Mode = Seperate_4 */ -#define FFBDAC_UCTRL_WM_S8 0x00000020 /* Window Mode = Seperate_8 */ -#define FFBDAC_UCTRL_WM_RESV 0x00000030 /* Window Mode = reserved */ -#define FFBDAC_UCTRL_MANREV 0x00000f00 /* 4-bit Manufacturing Revision */ - -/* Overlay Window Lookup Registers (PAC2 only) */ -#define FFBDAC_CFG_OVWLUT_PSEL 0x0000000f /* Palette Section, Seperate_4 */ -#define FFBDAC_CFG_OVWLUT_PTBL 0x00000030 /* Palette Table */ -#define FFBDAC_CFG_OVWLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_CFG_OVWLUT_OTYP 0x00000c00 /* Overlay Type */ -#define FFBDAC_CFG_OVWLUT_O_N 0x00000000 /* Overlay Type - None */ -#define FFBDAC_CFG_OVWLUT_O_T 0x00000400 /* Overlay Type - Transparent */ -#define FFBDAC_CFG_OVWLUT_O_O 0x00000800 /* Overlay Type - Opaque */ -#define FFBDAC_CFG_OVWLUT_O_R 0x00000c00 /* Overlay Type - Reserved */ -#define FFBDAC_CFG_OVWLUT_PCS 0x00003000 /* Psuedocolor Src */ -#define FFBDAC_CFG_OVWLUT_P_XO 0x00000000 /* Psuedocolor Src - XO[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_R 0x00001000 /* Psuedocolor Src - R[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_G 0x00002000 /* Psuedocolor Src - G[7:0] */ -#define FFBDAC_CFG_OVWLUT_P_B 0x00003000 /* Psuedocolor Src - B[7:0] */ - -/* Window Transfer Control Register */ -#define FFBDAC_CFG_WTCTRL_DS 0x00000001 /* Device Status, 1 = Busy */ -#define FFBDAC_CFG_WTCTRL_TCMD 0x00000002 /* Transfer Command - * 1 = Transfer, 0 = No Action - */ -#define FFBDAC_CFG_WTCTRL_TE 0x00000004 /* Transfer Event - * 1 = Next Frame, 0 = Next Field - */ -#define FFBDAC_CFG_WTCTRL_DRD 0x00000008 /* Drawing Data - * 1 = Local Drawing Active - * 0 = Local Drawing Idle - */ -#define FFBDAC_CFG_WTCTRL_DRS 0x00000010 /* Drawing Status - * 1 = Network Drawing Active - * 0 = Network Drawing Idle - */ - -/* Transparent Mask Control Register */ -#define FFBDAC_CFG_TMCTRL_OMSK 0x000000ff /* Overlay Mask */ - -/* Transparent Color Key Register */ -#define FFBDAC_CFG_TCOLORKEY_K 0x000000ff /* Overlay Color Key */ - -/* Window Address Mask Register (PAC2 only) */ -#define FFBDAC_CFG_WAMASK_PMSK 0x0000003f /* PWLUT select PMASK */ -#define FFBDAC_CFG_WAMASK_OMSK 0x00000300 /* OWLUT control OMASK */ - -/* (non-Overlay) Window Lookup Table Registers, PAC1 format */ -#define FFBDAC_PAC1_WLUT_DB 0x00000020 /* 0 = Buffer A, 1 = Buffer B */ -#define FFBDAC_PAC1_WLUT_C 0x0000001c /* C: Color Model Selection */ -#define FFBDAC_PAC1_WLUT_C_8P 0x00000000 /* C: 8bpp Pseudocolor */ -#define FFBDAC_PAC1_WLUT_C_8LG 0x00000004 /* C: 8bpp Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_8NG 0x00000008 /* C: 8bpp Non-Linear Grey */ -#define FFBDAC_PAC1_WLUT_C_24D 0x00000010 /* C: 24bpp Directcolor */ -#define FFBDAC_PAC1_WLUT_C_24LT 0x00000014 /* C: 24bpp Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_C_24NT 0x00000018 /* C: 24bpp Non-Linear Truecolor */ -#define FFBDAC_PAC1_WLUT_PCS 0x00000003 /* Pseudocolor Src */ -#define FFBDAC_PAC1_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC1_WLUT_P_R 0x00000001 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC1_WLUT_P_G 0x00000002 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC1_WLUT_P_B 0x00000003 /* Pseudocolor Src - B[7:0] */ - -/* (non-Overlay) Window Lookup Table Registers, PAC2 format */ -#define FFBDAC_PAC2_WLUT_PTBL 0x00000030 /* Palette Table Entry */ -#define FFBDAC_PAC2_WLUT_LKUP 0x00000100 /* 1 = Use palette, 0 = Bypass */ -#define FFBDAC_PAC2_WLUT_PCS 0x00003000 /* Pseudocolor Src */ -#define FFBDAC_PAC2_WLUT_P_XO 0x00000000 /* Pseudocolor Src - XO[7:0] */ -#define FFBDAC_PAC2_WLUT_P_R 0x00001000 /* Pseudocolor Src - R[7:0] */ -#define FFBDAC_PAC2_WLUT_P_G 0x00002000 /* Pseudocolor Src - G[7:0] */ -#define FFBDAC_PAC2_WLUT_P_B 0x00003000 /* Pseudocolor Src - B[7:0] */ -#define FFBDAC_PAC2_WLUT_DEPTH 0x00004000 /* 0 = Pseudocolor, 1 = Truecolor*/ -#define FFBDAC_PAC2_WLUT_DB 0x00008000 /* 0 = Buffer A, 1 = Buffer B */ - -/* Signature Analysis Control Register */ -#define FFBDAC_CFG_SANAL_SRR 0x000000ff /* DAC Seed/Result for Red */ -#define FFBDAC_CFG_SANAL_SRG 0x0000ff00 /* DAC Seed/Result for Green */ -#define FFBDAC_CFG_SANAL_SRB 0x00ff0000 /* DAC Seed/Result for Blue */ -#define FFBDAC_CFG_SANAL_RQST 0x01000000 /* Signature Capture Request */ -#define FFBDAC_CFG_SANAL_BSY 0x02000000 /* Signature Analysis Busy */ -#define FFBDAC_CFG_SANAL_DSM 0x04000000 /* Data Strobe Mode - * 0 = Signature Analysis Mode - * 1 = Data Strobe Mode - */ - -/* DAC Control Register */ -#define FFBDAC_CFG_DACCTRL_O2 0x00000003 /* Operand 2 Select - * 00 = Normal Operation - * 01 = Select 145mv Reference - * 10 = Select Blue DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_O1 0x0000000c /* Operand 1 Select - * 00 = Normal Operation - * 01 = Select Green DAC Output - * 10 = Select Red DAC Output - * 11 = Reserved - */ -#define FFBDAC_CFG_DACCTRL_CR 0x00000010 /* Comparator Result - * 0 = operand1 < operand2 - * 1 = operand1 > operand2 - */ -#define FFBDAC_CFG_DACCTRL_SGE 0x00000020 /* Sync-on-Green Enable */ -#define FFBDAC_CFG_DACCTRL_PE 0x00000040 /* Pedestal Enable */ -#define FFBDAC_CFG_DACCTRL_VPD 0x00000080 /* VSYNC* Pin Disable */ -#define FFBDAC_CFG_DACCTRL_SPB 0x00000100 /* Sync Polarity Bit - * 0 = VSYNC* and CSYNC* active low - * 1 = VSYNC* and CSYNC* active high - */ - -/* Timing Generator Control Register */ -#define FFBDAC_CFG_TGEN_VIDE 0x00000001 /* Video Enable */ -#define FFBDAC_CFG_TGEN_TGE 0x00000002 /* Timing Generator Enable */ -#define FFBDAC_CFG_TGEN_HSD 0x00000004 /* HSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_VSD 0x00000008 /* VSYNC* Disabled */ -#define FFBDAC_CFG_TGEN_EQD 0x00000010 /* Equalization Disabled */ -#define FFBDAC_CFG_TGEN_MM 0x00000020 /* 0 = Slave, 1 = Master */ -#define FFBDAC_CFG_TGEN_IM 0x00000040 /* 1 = Interlaced Mode */ - -/* Device Identification Register, should be 0xA236E1AD for FFB bt497/bt498 */ -#define FFBDAC_CFG_DID_ONE 0x00000001 /* Always set */ -#define FFBDAC_CFG_DID_MANUF 0x00000ffe /* Manufacturer ID */ -#define FFBDAC_CFG_DID_PNUM 0x0ffff000 /* Device Part Number */ -#define FFBDAC_CFG_DID_REV 0xf0000000 /* Device Revision */ - -/* Monitor Port Data Register */ -#define FFBDAC_CFG_MPDATA_SCL 0x00000001 /* SCL Data */ -#define FFBDAC_CFG_MPDATA_SDA 0x00000002 /* SDA Data */ - -/* Monitor Port Sense Register */ -#define FFBDAC_CFG_MPSENSE_SCL 0x00000001 /* SCL Sense */ -#define FFBDAC_CFG_MPSENSE_SDA 0x00000002 /* SDA Sense */ - -/* DAC register access shorthands. */ -#define DACCUR_READ(DAC, ADDR) ((DAC)->cur = (ADDR), (DAC)->curdata) -#define DACCUR_WRITE(DAC, ADDR, VAL) ((DAC)->cur = (ADDR), (DAC)->curdata = (VAL)) -#define DACCFG_READ(DAC, ADDR) ((DAC)->cfg = (ADDR), (DAC)->cfgdata) -#define DACCFG_WRITE(DAC, ADDR, VAL) ((DAC)->cfg = (ADDR), (DAC)->cfgdata = (VAL)) - -typedef struct ffb_dac_hwstate { - unsigned int ppllctrl; - unsigned int gpllctrl; - unsigned int pfctrl; - unsigned int uctrl; - unsigned int clut[256 * 4]; /* One 256 entry clut on PAC1, 4 on PAC2 */ - unsigned int ovluts[4]; /* Overlay WLUTS, PAC2 only */ - unsigned int wtctrl; - unsigned int tmctrl; - unsigned int tcolorkey; - unsigned int wamask; - unsigned int pwluts[64]; - unsigned int dacctrl; - unsigned int tgen; - unsigned int vbnp; - unsigned int vbap; - unsigned int vsnp; - unsigned int vsap; - unsigned int hsnp; - unsigned int hbnp; - unsigned int hbap; - unsigned int hsyncnp; - unsigned int hsyncap; - unsigned int hscennp; - unsigned int hscenap; - unsigned int epnp; - unsigned int einp; - unsigned int eiap; -} ffb_dac_hwstate_t; - -typedef struct { - Bool InUse; - - /* The following fields are undefined unless InUse is TRUE. */ - int refcount; - Bool canshare; - unsigned int wlut_regval; - int buffer; /* 0 = Buffer A, 1 = Buffer B */ - int depth; /* 8 or 32 bpp */ - int greyscale; /* 1 = greyscale, 0 = color */ - int linear; /* 1 = linear, 0 = non-linear */ - int direct; /* 1 = 24bpp directcolor */ - int channel; /* 0 = X, 1 = R, 2 = G, 3 = B */ - int palette; /* Only PAC2 has multiple CLUTs */ -} ffb_wid_info_t; - -#define FFB_MAX_PWIDS 64 -typedef struct { - int num_wids; - int wid_shift; /* To get X channel value */ - ffb_wid_info_t wid_pool[FFB_MAX_PWIDS]; -} ffb_wid_pool_t; - -typedef struct ffb_dac_info { - unsigned int flags; -#define FFB_DAC_PAC1 0x00000001 /* Pacifica1 DAC, BT9068 */ -#define FFB_DAC_PAC2 0x00000002 /* Pacifica2 DAC, BT498 */ -#define FFB_DAC_ICURCTL 0x00000004 /* Inverted CUR_CTRL bits */ - - unsigned int kernel_wid; - - /* These registers need to be modified when changing DAC - * timing state, so at init time we capture their values. - */ - unsigned int ffbcfg0; - unsigned int ffbcfg2; - unsigned int ffb_passin_ctrl; /* FFB2+/AFB only */ - - ffb_dac_hwstate_t kern_dac_state; - ffb_dac_hwstate_t x_dac_state; - - ffb_wid_pool_t wid_table; -} ffb_dac_info_t; - -#endif /* _FFB_DAC_H */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h deleted file mode 100644 index 69fefa3f0a1..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h +++ /dev/null @@ -1,47 +0,0 @@ - -#ifndef _FFB_DRISHARE_H -#define _FFB_DRISHARE_H - -typedef struct ffb_dri_state { - int flags; -#define FFB_DRI_FFB2 0x00000001 -#define FFB_DRI_FFB2PLUS 0x00000002 -#define FFB_DRI_PAC1 0x00000004 -#define FFB_DRI_PAC2 0x00000008 - - /* Indexed by DRI drawable id. */ -#define FFB_DRI_NWIDS 64 - unsigned int wid_table[FFB_DRI_NWIDS]; -} ffb_dri_state_t; - -#define FFB_DRISHARE(SAREA) \ - ((ffb_dri_state_t *) (((char *)(SAREA)) + sizeof(drm_sarea_t))) - -typedef struct { - drm_handle_t hFbcRegs; - drmSize sFbcRegs; - - drm_handle_t hDacRegs; - drmSize sDacRegs; - - drm_handle_t hSfb8r; - drmSize sSfb8r; - - drm_handle_t hSfb32; - drmSize sSfb32; - - drm_handle_t hSfb64; - drmSize sSfb64; - - /* Fastfill/Pagefill parameters. */ - unsigned char disable_pagefill; - int fastfill_small_area; - int pagefill_small_area; - int fastfill_height; - int fastfill_width; - int pagefill_height; - int pagefill_width; - short Pf_AlignTab[0x800]; -} FFBDRIRec, *FFBDRIPtr; - -#endif /* !(_FFB_DRISHARE_H) */ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_regs.h b/src/mesa/drivers/dri/ffb/server/ffb_regs.h deleted file mode 100644 index bda5840d609..00000000000 --- a/src/mesa/drivers/dri/ffb/server/ffb_regs.h +++ /dev/null @@ -1,508 +0,0 @@ -/* - * Acceleration for the Creator and Creator3D framebuffer - register layout. - * - * Copyright (C) 1998,1999,2000 Jakub Jelinek ([email protected]) - * Copyright (C) 1998 Michal Rehacek ([email protected]) - * Copyright (C) 1999 David S. Miller ([email protected]) - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * JAKUB JELINEK, MICHAL REHACEK, OR DAVID MILLER BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#ifndef FFBREGS_H -#define FFBREGS_H - -/* Auxilliary clips. */ -typedef struct { - volatile unsigned int min; - volatile unsigned int max; -} ffb_auxclip, *ffb_auxclipPtr; - -/* FFB register set. */ -typedef struct _ffb_fbc { - /* Next vertex registers, on the right we list which drawops - * use said register and the logical name the register has in - * that context. - */ /* DESCRIPTION DRAWOP(NAME) */ -/*0x00*/unsigned int pad1[3]; /* Reserved */ -/*0x0c*/volatile unsigned int alpha; /* ALPHA Transparency */ -/*0x10*/volatile unsigned int red; /* RED */ -/*0x14*/volatile unsigned int green; /* GREEN */ -/*0x18*/volatile unsigned int blue; /* BLUE */ -/*0x1c*/volatile unsigned int z; /* DEPTH */ -/*0x20*/volatile unsigned int y; /* Y triangle(DOYF) */ - /* aadot(DYF) */ - /* ddline(DYF) */ - /* aaline(DYF) */ -/*0x24*/volatile unsigned int x; /* X triangle(DOXF) */ - /* aadot(DXF) */ - /* ddline(DXF) */ - /* aaline(DXF) */ -/*0x28*/unsigned int pad2[2]; /* Reserved */ -/*0x30*/volatile unsigned int ryf; /* Y (alias to DOYF) ddline(RYF) */ - /* aaline(RYF) */ - /* triangle(RYF) */ -/*0x34*/volatile unsigned int rxf; /* X ddline(RXF) */ - /* aaline(RXF) */ - /* triangle(RXF) */ -/*0x38*/unsigned int pad3[2]; /* Reserved */ -/*0x40*/volatile unsigned int dmyf; /* Y (alias to DOYF) triangle(DMYF) */ -/*0x44*/volatile unsigned int dmxf; /* X triangle(DMXF) */ -/*0x48*/unsigned int pad4[2]; /* Reserved */ -/*0x50*/volatile unsigned int ebyi; /* Y (alias to RYI) polygon(EBYI) */ -/*0x54*/volatile unsigned int ebxi; /* X polygon(EBXI) */ -/*0x58*/unsigned int pad5[2]; /* Reserved */ -/*0x60*/volatile unsigned int by; /* Y brline(RYI) */ - /* fastfill(OP) */ - /* polygon(YI) */ - /* rectangle(YI) */ - /* bcopy(SRCY) */ - /* vscroll(SRCY) */ -/*0x64*/volatile unsigned int bx; /* X brline(RXI) */ - /* polygon(XI) */ - /* rectangle(XI) */ - /* bcopy(SRCX) */ - /* vscroll(SRCX) */ - /* fastfill(GO) */ -/*0x68*/volatile unsigned int dy; /* destination Y fastfill(DSTY) */ - /* bcopy(DSRY) */ - /* vscroll(DSRY) */ -/*0x6c*/volatile unsigned int dx; /* destination X fastfill(DSTX) */ - /* bcopy(DSTX) */ - /* vscroll(DSTX) */ -/*0x70*/volatile unsigned int bh; /* Y (alias to RYI) brline(DYI) */ - /* dot(DYI) */ - /* polygon(ETYI) */ - /* Height fastfill(H) */ - /* bcopy(H) */ - /* vscroll(H) */ - /* Y count fastfill(NY) */ -/*0x74*/volatile unsigned int bw; /* X dot(DXI) */ - /* brline(DXI) */ - /* polygon(ETXI) */ - /* fastfill(W) */ - /* bcopy(W) */ - /* vscroll(W) */ - /* fastfill(NX) */ -/*0x78*/unsigned int pad6[2]; /* Reserved */ -/*0x80*/unsigned int pad7[32]; /* Reserved */ - - /* Setup Unit's vertex state register */ -/*100*/ volatile unsigned int suvtx; -/*104*/ unsigned int pad8[63]; /* Reserved */ - - /* Frame Buffer Control Registers */ -/*200*/ volatile unsigned int ppc; /* Pixel Processor Control */ -/*204*/ volatile unsigned int wid; /* Current WID */ -/*208*/ volatile unsigned int fg; /* FG data */ -/*20c*/ volatile unsigned int bg; /* BG data */ -/*210*/ volatile unsigned int consty; /* Constant Y */ -/*214*/ volatile unsigned int constz; /* Constant Z */ -/*218*/ volatile unsigned int xclip; /* X Clip */ -/*21c*/ volatile unsigned int dcss; /* Depth Cue Scale Slope */ -/*220*/ volatile unsigned int vclipmin; /* Viewclip XY Min Bounds */ -/*224*/ volatile unsigned int vclipmax; /* Viewclip XY Max Bounds */ -/*228*/ volatile unsigned int vclipzmin; /* Viewclip Z Min Bounds */ -/*22c*/ volatile unsigned int vclipzmax; /* Viewclip Z Max Bounds */ -/*230*/ volatile unsigned int dcsf; /* Depth Cue Scale Front Bound */ -/*234*/ volatile unsigned int dcsb; /* Depth Cue Scale Back Bound */ -/*238*/ volatile unsigned int dczf; /* Depth Cue Z Front */ -/*23c*/ volatile unsigned int dczb; /* Depth Cue Z Back */ -/*240*/ unsigned int pad9; /* Reserved */ -/*244*/ volatile unsigned int blendc; /* Alpha Blend Control */ -/*248*/ volatile unsigned int blendc1; /* Alpha Blend Color 1 */ -/*24c*/ volatile unsigned int blendc2; /* Alpha Blend Color 2 */ -/*250*/ volatile unsigned int fbramitc; /* FB RAM Interleave Test Control */ -/*254*/ volatile unsigned int fbc; /* Frame Buffer Control */ -/*258*/ volatile unsigned int rop; /* Raster OPeration */ -/*25c*/ volatile unsigned int cmp; /* Frame Buffer Compare */ -/*260*/ volatile unsigned int matchab; /* Buffer AB Match Mask */ -/*264*/ volatile unsigned int matchc; /* Buffer C(YZ) Match Mask */ -/*268*/ volatile unsigned int magnab; /* Buffer AB Magnitude Mask */ -/*26c*/ volatile unsigned int magnc; /* Buffer C(YZ) Magnitude Mask */ -/*270*/ volatile unsigned int fbcfg0; /* Frame Buffer Config 0 */ -/*274*/ volatile unsigned int fbcfg1; /* Frame Buffer Config 1 */ -/*278*/ volatile unsigned int fbcfg2; /* Frame Buffer Config 2 */ -/*27c*/ volatile unsigned int fbcfg3; /* Frame Buffer Config 3 */ -/*280*/ volatile unsigned int ppcfg; /* Pixel Processor Config */ -/*284*/ volatile unsigned int pick; /* Picking Control */ -/*288*/ volatile unsigned int fillmode; /* FillMode */ -/*28c*/ volatile unsigned int fbramwac; /* FB RAM Write Address Control */ -/*290*/ volatile unsigned int pmask; /* RGB PlaneMask */ -/*294*/ volatile unsigned int xpmask; /* X PlaneMask */ -/*298*/ volatile unsigned int ypmask; /* Y PlaneMask */ -/*29c*/ volatile unsigned int zpmask; /* Z PlaneMask */ -/*2a0*/ ffb_auxclip auxclip[4]; /* Auxilliary Viewport Clip */ - - /* New 3dRAM III support regs */ -/*2c0*/ volatile unsigned int rawblend2; -/*2c4*/ volatile unsigned int rawpreblend; -/*2c8*/ volatile unsigned int rawstencil; -/*2cc*/ volatile unsigned int rawstencilctl; -/*2d0*/ volatile unsigned int threedram1; -/*2d4*/ volatile unsigned int threedram2; -/*2d8*/ volatile unsigned int passin; -/*2dc*/ volatile unsigned int rawclrdepth; -/*2e0*/ volatile unsigned int rawpmask; -/*2e4*/ volatile unsigned int rawcsrc; -/*2e8*/ volatile unsigned int rawmatch; -/*2ec*/ volatile unsigned int rawmagn; -/*2f0*/ volatile unsigned int rawropblend; -/*2f4*/ volatile unsigned int rawcmp; -/*2f8*/ volatile unsigned int rawwac; -/*2fc*/ volatile unsigned int fbramid; - -/*300*/ volatile unsigned int drawop; /* Draw OPeration */ -/*304*/ unsigned int pad10[2]; /* Reserved */ -/*30c*/ volatile unsigned int lpat; /* Line Pattern control */ -/*310*/ unsigned int pad11; /* Reserved */ -/*314*/ volatile unsigned int fontxy; /* XY Font coordinate */ -/*318*/ volatile unsigned int fontw; /* Font Width */ -/*31c*/ volatile unsigned int fontinc; /* Font Increment */ -/*320*/ volatile unsigned int font; /* Font bits */ -/*324*/ unsigned int pad12[3]; /* Reserved */ -/*330*/ volatile unsigned int blend2; -/*334*/ volatile unsigned int preblend; -/*338*/ volatile unsigned int stencil; -/*33c*/ volatile unsigned int stencilctl; - -/*340*/ unsigned int pad13[4]; /* Reserved */ -/*350*/ volatile unsigned int dcss1; /* Depth Cue Scale Slope 1 */ -/*354*/ volatile unsigned int dcss2; /* Depth Cue Scale Slope 2 */ -/*358*/ volatile unsigned int dcss3; /* Depth Cue Scale Slope 3 */ -/*35c*/ volatile unsigned int widpmask; -/*360*/ volatile unsigned int dcs2; -/*364*/ volatile unsigned int dcs3; -/*368*/ volatile unsigned int dcs4; -/*36c*/ unsigned int pad14; /* Reserved */ -/*370*/ volatile unsigned int dcd2; -/*374*/ volatile unsigned int dcd3; -/*378*/ volatile unsigned int dcd4; -/*37c*/ unsigned int pad15; /* Reserved */ -/*380*/ volatile unsigned int pattern[32]; /* area Pattern */ -/*400*/ unsigned int pad16[8]; /* Reserved */ -/*420*/ volatile unsigned int reset; /* chip RESET */ -/*424*/ unsigned int pad17[247]; /* Reserved */ -/*800*/ volatile unsigned int devid; /* Device ID */ -/*804*/ unsigned int pad18[63]; /* Reserved */ -/*900*/ volatile unsigned int ucsr; /* User Control & Status Register */ -/*904*/ unsigned int pad19[31]; /* Reserved */ -/*980*/ volatile unsigned int mer; /* Mode Enable Register */ -/*984*/ unsigned int pad20[1439]; /* Reserved */ -} ffb_fbc, *ffb_fbcPtr; - -/* Draw operations */ -#define FFB_DRAWOP_DOT 0x00 -#define FFB_DRAWOP_AADOT 0x01 -#define FFB_DRAWOP_BRLINECAP 0x02 -#define FFB_DRAWOP_BRLINEOPEN 0x03 -#define FFB_DRAWOP_DDLINE 0x04 -#define FFB_DRAWOP_AALINE 0x05 -#define FFB_DRAWOP_TRIANGLE 0x06 -#define FFB_DRAWOP_POLYGON 0x07 -#define FFB_DRAWOP_RECTANGLE 0x08 -#define FFB_DRAWOP_FASTFILL 0x09 -#define FFB_DRAWOP_BCOPY 0x0a /* Not implemented in any FFB, VIS is faster */ -#define FFB_DRAWOP_VSCROLL 0x0b /* Up to 12x faster than BCOPY, 3-4x faster than VIS */ - -/* FastFill operation codes. */ -#define FFB_FASTFILL_PAGE 0x01 -#define FFB_FASTFILL_BLOCK 0x02 -#define FFB_FASTFILL_COLOR_BLK 0x03 -#define FFB_FASTFILL_BLOCK_X 0x04 - -/* Spanfill Unit Line Pattern */ -#define FFB_LPAT_SCALEPTR 0xf0000000 -#define FFB_LPAT_SCALEPTR_SHIFT 28 -#define FFB_LPAT_PATPTR 0x0f000000 -#define FFB_LPAT_PATPTR_SHIFT 24 -#define FFB_LPAT_SCALEVAL 0x00f00000 -#define FFB_LPAT_SCALEVAL_SHIFT 20 -#define FFB_LPAT_PATLEN 0x000f0000 -#define FFB_LPAT_PATLEN_SHIFT 16 -#define FFB_LPAT_PATTERN 0x0000ffff -#define FFB_LPAT_PATTERN_SHIFT 0 - -/* Pixel processor control */ -/* Force WID */ -#define FFB_PPC_FW_DISABLE 0x800000 -#define FFB_PPC_FW_ENABLE 0xc00000 -#define FFB_PPC_FW_MASK 0xc00000 -/* Auxiliary clip */ -#define FFB_PPC_ACE_DISABLE 0x040000 -#define FFB_PPC_ACE_AUX_SUB 0x080000 -#define FFB_PPC_ACE_AUX_ADD 0x0c0000 -#define FFB_PPC_ACE_MASK 0x0c0000 -/* Depth cue */ -#define FFB_PPC_DCE_DISABLE 0x020000 -#define FFB_PPC_DCE_ENABLE 0x030000 -#define FFB_PPC_DCE_MASK 0x030000 -/* Alpha blend */ -#define FFB_PPC_ABE_DISABLE 0x008000 -#define FFB_PPC_ABE_ENABLE 0x00c000 -#define FFB_PPC_ABE_MASK 0x00c000 -/* View clip */ -#define FFB_PPC_VCE_DISABLE 0x001000 -#define FFB_PPC_VCE_2D 0x002000 -#define FFB_PPC_VCE_3D 0x003000 -#define FFB_PPC_VCE_MASK 0x003000 -/* Area pattern */ -#define FFB_PPC_APE_DISABLE 0x000800 -#define FFB_PPC_APE_ENABLE 0x000c00 -#define FFB_PPC_APE_MASK 0x000c00 -/* Transparent background */ -#define FFB_PPC_TBE_OPAQUE 0x000200 -#define FFB_PPC_TBE_TRANSPARENT 0x000300 -#define FFB_PPC_TBE_MASK 0x000300 -/* Z source */ -#define FFB_PPC_ZS_VAR 0x000080 -#define FFB_PPC_ZS_CONST 0x0000c0 -#define FFB_PPC_ZS_MASK 0x0000c0 -/* Y source */ -#define FFB_PPC_YS_VAR 0x000020 -#define FFB_PPC_YS_CONST 0x000030 -#define FFB_PPC_YS_MASK 0x000030 -/* X source */ -#define FFB_PPC_XS_WID 0x000004 -#define FFB_PPC_XS_VAR 0x000008 -#define FFB_PPC_XS_CONST 0x00000c -#define FFB_PPC_XS_MASK 0x00000c -/* Color (BGR) source */ -#define FFB_PPC_CS_VAR 0x000002 -#define FFB_PPC_CS_CONST 0x000003 -#define FFB_PPC_CS_MASK 0x000003 - -/* X Clip */ -#define FFB_XCLIP_XREF 0x000000ff -#define FFB_XCLIP_TEST_MASK 0x00070000 -#define FFB_XCLIP_TEST_ALWAYS 0x00000000 -#define FFB_XCLIP_TEST_GT 0x00010000 -#define FFB_XCLIP_TEST_EQ 0x00020000 -#define FFB_XCLIP_TEST_GE 0x00030000 -#define FFB_XCLIP_TEST_NEVER 0x00040000 -#define FFB_XCLIP_TEST_LE 0x00050000 -#define FFB_XCLIP_TEST_NE 0x00060000 -#define FFB_XCLIP_TEST_LT 0x00070000 - -/* FB Control register */ -/* Write buffer dest */ -#define FFB_FBC_WB_A 0x20000000 -#define FFB_FBC_WB_B 0x40000000 -#define FFB_FBC_WB_AB 0x60000000 -#define FFB_FBC_WB_C 0x80000000 -#define FFB_FBC_WB_AC 0xa0000000 -#define FFB_FBC_WB_BC 0xc0000000 -#define FFB_FBC_WB_ABC 0xe0000000 -#define FFB_FBC_WB_MASK 0xe0000000 -/* Write enable */ -#define FFB_FBC_WE_FORCEOFF 0x00100000 -#define FFB_FBC_WE_FORCEON 0x00200000 -#define FFB_FBC_WE_USE_WMASK 0x00300000 -#define FFB_FBC_WE_MASK 0x00300000 -/* Write group mode */ -#define FFB_FBC_WM_RSVD 0x00040000 -#define FFB_FBC_WM_COMBINED 0x00080000 -#define FFB_FBC_WM_SEPARATE 0x000c0000 -#define FFB_FBC_WM_MASK 0x000c0000 -/* Read buffer src */ -#define FFB_FBC_RB_A 0x00004000 -#define FFB_FBC_RB_B 0x00008000 -#define FFB_FBC_RB_C 0x0000c000 -#define FFB_FBC_RB_MASK 0x0000c000 -/* Stereo buf dest */ -#define FFB_FBC_SB_LEFT 0x00001000 -#define FFB_FBC_SB_RIGHT 0x00002000 -#define FFB_FBC_SB_BOTH 0x00003000 -#define FFB_FBC_SB_MASK 0x00003000 -/* Z plane group enable */ -#define FFB_FBC_ZE_OFF 0x00000400 -#define FFB_FBC_ZE_ON 0x00000800 -#define FFB_FBC_ZE_MASK 0x00000c00 -/* Y plane group enable */ -#define FFB_FBC_YE_OFF 0x00000100 -#define FFB_FBC_YE_ON 0x00000200 -#define FFB_FBC_YE_MASK 0x00000300 -/* X plane group enable */ -#define FFB_FBC_XE_OFF 0x00000040 -#define FFB_FBC_XE_ON 0x00000080 -#define FFB_FBC_XE_MASK 0x000000c0 -/* B plane group enable */ -#define FFB_FBC_BE_OFF 0x00000010 -#define FFB_FBC_BE_ON 0x00000020 -#define FFB_FBC_BE_MASK 0x00000030 -/* G plane group enable */ -#define FFB_FBC_GE_OFF 0x00000004 -#define FFB_FBC_GE_ON 0x00000008 -#define FFB_FBC_GE_MASK 0x0000000c -/* R plane group enable */ -#define FFB_FBC_RE_OFF 0x00000001 -#define FFB_FBC_RE_ON 0x00000002 -#define FFB_FBC_RE_MASK 0x00000003 -/* Combined */ -#define FFB_FBC_RGBE_OFF 0x00000015 -#define FFB_FBC_RGBE_ON 0x0000002a -#define FFB_FBC_RGBE_MASK 0x0000003f - -/* Raster OP */ -#define FFB_ROP_YZ_MASK 0x008f0000 -#define FFB_ROP_X_MASK 0x00008f00 -#define FFB_ROP_RGB_MASK 0x0000008f - -/* Now the rops themselves which get shifted into the - * above fields. - */ -#define FFB_ROP_EDIT_BIT 0x80 -#define FFB_ROP_ZERO 0x80 -#define FFB_ROP_NEW_AND_OLD 0x81 -#define FFB_ROP_NEW_AND_NOLD 0x82 -#define FFB_ROP_NEW 0x83 -#define FFB_ROP_NNEW_AND_OLD 0x84 -#define FFB_ROP_OLD 0x85 -#define FFB_ROP_NEW_XOR_OLD 0x86 -#define FFB_ROP_NEW_OR_OLD 0x87 -#define FFB_ROP_NNEW_AND_NOLD 0x88 -#define FFB_ROP_NNEW_XOR_NOLD 0x89 -#define FFB_ROP_NOLD 0x8a -#define FFB_ROP_NEW_OR_NOLD 0x8b -#define FFB_ROP_NNEW 0x8c -#define FFB_ROP_NNEW_OR_OLD 0x8d -#define FFB_ROP_NNEW_OR_NOLD 0x8e -#define FFB_ROP_ONES 0x8f - -/* FB Compare */ -#define FFB_CMP_MATCHC_MASK 0x8f000000 -#define FFB_CMP_MAGNC_MASK 0x00870000 -#define FFB_CMP_MATCHAB_MASK 0x0000ff00 -#define FFB_CMP_MAGNAB_MASK 0x000000ff - -/* Compare Match codes */ -#define FFB_CMP_MATCH_EDIT_BIT 0x80 -#define FFB_CMP_MATCH_ALWAYS 0x80 -#define FFB_CMP_MATCH_NEVER 0x81 -#define FFB_CMP_MATCH_EQ 0x82 -#define FFB_CMP_MATCH_NE 0x83 -#define FFB_CMP_MATCH_A_ALWAYS 0xc0 -#define FFB_CMP_MATCH_B_ALWAYS 0xa0 - -/* Compare Magnitude codes */ -#define FFB_CMP_MAGN_EDIT_BIT 0x80 -#define FFB_CMP_MAGN_ALWAYS 0x80 -#define FFB_CMP_MAGN_GT 0x81 -#define FFB_CMP_MAGN_EQ 0x82 -#define FFB_CMP_MAGN_GE 0x83 -#define FFB_CMP_MAGN_NEVER 0x84 -#define FFB_CMP_MAGN_LE 0x85 -#define FFB_CMP_MAGN_NE 0x86 -#define FFB_CMP_MAGN_LT 0x87 -#define FFB_CMP_MAGN_A_ALWAYS 0xc0 -#define FFB_CMP_MAGN_B_ALWAYS 0xa0 - -/* User Control and Status */ -#define FFB_UCSR_FIFO_MASK 0x00000fff -#define FFB_UCSR_PICK_NO_HIT 0x00020000 -#define FFB_UCSR_PICK_HIT 0x00030000 -#define FFB_UCSR_PICK_DISABLE 0x00080000 -#define FFB_UCSR_PICK_ENABLE 0x000c0000 -#define FFB_UCSR_FB_BUSY 0x01000000 -#define FFB_UCSR_RP_BUSY 0x02000000 -#define FFB_UCSR_ALL_BUSY (FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY) -#define FFB_UCSR_READ_ERR 0x40000000 -#define FFB_UCSR_FIFO_OVFL 0x80000000 -#define FFB_UCSR_ALL_ERRORS (FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL) - -/* Mode Enable Register */ -#define FFB_MER_EIRA 0x00000080 /* Enable read-ahead, increasing */ -#define FFB_MER_EDRA 0x000000c0 /* Enable read-ahead, decreasing */ -#define FFB_MER_DRA 0x00000040 /* No read-ahead */ - -/* FBram Config 0 */ -#define FFB_FBCFG0_RFTIME 0xff800000 -#define FFB_FBCFG0_XMAX 0x007c0000 -#define FFB_FBCFG0_YMAX 0x0003ffc0 -#define FFB_FBCFG0_RES_MASK 0x00000030 -#define FFB_FBCFG0_RES_HIGH 0x00000030 /* 1920x1360 */ -#define FFB_FBCFG0_RES_STD 0x00000020 /* 1280x1024 */ -#define FFB_FBCFG0_RES_STEREO 0x00000010 /* 960x580 */ -#define FFB_FBCFG0_RES_PRTRAIT 0x00000000 /* 1280x2048 */ -#define FFB_FBCFG0_ITRLACE 0x00000000 -#define FFB_FBCFG0_SEQUENTIAL 0x00000008 -#define FFB_FBCFG0_DRENA 0x00000004 -#define FFB_FBCFG0_BPMODE 0x00000002 -#define FFB_FBCFG0_RFRSH_RST 0x00000001 - -typedef struct _ffb_dac { - volatile unsigned int cfg; - volatile unsigned int cfgdata; - volatile unsigned int cur; - volatile unsigned int curdata; -} ffb_dac, *ffb_dacPtr; - -/* Writing 2 32-bit registers at a time using 64-bit stores. -DaveM */ -#if defined(__GNUC__) && defined(USE_VIS) -/* 64-bit register writing support. - * Note: "lo" means "low address". - */ -#define FFB_WRITE64_COMMON(__regp, __lo32, __hi32, REG0, REG1) \ -do { __extension__ register unsigned int __r0 __asm__(""#REG0); \ - __extension__ register unsigned int __r1 __asm__(""#REG1); \ - __r0 = (__lo32); \ - __r1 = (__hi32); \ - __asm__ __volatile__ ("sllx\t%0, 32, %%g1\n\t" \ - "srl\t%1, 0, %1\n\t" \ - "or\t%%g1, %1, %%g1\n\t" \ - "stx\t%%g1, %2" \ - : : "r" (__r0), "r" (__r1), "m" (*(__regp)) : "g1"); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { __asm__ __volatile__ ("ldx\t%0, %%g2;" \ - "stx\t%%g2, %1" \ - : : "m" (*(__srcp)), "m" (*(__regp)) \ - : "g2"); \ -} while(0) - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g2, g3) -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, g4, g5) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64_COMMON(__regp, __lo32, __hi32, o4, o5) - -#else /* Do not use 64-bit writes. */ - -#define FFB_WRITE64(__regp, __lo32, __hi32) \ -do { volatile unsigned int *__p = (__regp); \ - *__p = (__lo32); \ - *(__p + 1) = (__hi32); \ -} while(0) - -#define FFB_WRITE64P(__regp, __srcp) \ -do { volatile unsigned int *__p = (__regp); \ - unsigned int *__q = (__srcp); \ - *__p = *__q; \ - *(__p + 1) = *(__q + 1); \ -} while(0) - -#define FFB_WRITE64_2(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#define FFB_WRITE64_3(__regp, __lo32, __hi32) \ - FFB_WRITE64(__regp, __lo32, __hi32) -#endif - -#endif /* FFBREGS_H */ diff --git a/src/mesa/drivers/dri/gamma/Makefile b/src/mesa/drivers/dri/gamma/Makefile deleted file mode 100644 index 09df1578fc7..00000000000 --- a/src/mesa/drivers/dri/gamma/Makefile +++ /dev/null @@ -1,34 +0,0 @@ -# src/mesa/drivers/dri/gamma/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = gamma_dri.so - -# Not yet -# MINIGLX_SOURCES = server/gamma_dri.c - -DRIVER_SOURCES = \ - gamma_context.c \ - gamma_dd.c \ - gamma_inithw.c \ - gamma_lock.c \ - gamma_render.c \ - gamma_screen.c \ - gamma_span.c \ - gamma_state.c \ - gamma_tex.c \ - gamma_texmem.c \ - gamma_texstate.c \ - gamma_tris.c \ - gamma_vb.c \ - gamma_xmesa.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - -include ../Makefile.template - diff --git a/src/mesa/drivers/dri/gamma/gamma_client.h b/src/mesa/drivers/dri/gamma/gamma_client.h deleted file mode 100644 index 6dcf2e9438b..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_client.h +++ /dev/null @@ -1,6184 +0,0 @@ -/* Automaticallly generated -- do not edit */ -#ifndef _GLINT_CLIENT_H_ -#define _GLINT_CLIENT_H_ -/* **********************************************************************/ -/* START OF glint_extra.h INCLUSION */ -/* **********************************************************************/ - -/* glint_extra.h - * Created: Fri Apr 2 23:32:05 1999 by [email protected] - * Revised: Fri Apr 2 23:33:00 1999 by [email protected] - * - * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. - * All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * - */ - -#define AreaStippleEnable 0x00001 -#define LineStippleEnable 0x00002 -#define GResetLineStipple 0x00004 -#define FastFillEnable 0x00008 -#define PrimitiveLine 0x00000 -#define PrimitiveTrapezoid 0x00040 -#define PrimitivePoint 0x00080 -#define PrimitiveRectangle 0x000C0 -#define AntialiasEnable 0x00100 -#define AntialiasingQuality 0x00200 -#define UsePointTable 0x00400 -#define SyncOnBitMask 0x00800 -#define SyncOnHostData 0x01000 -#define TextureEnable 0x02000 -#define FogEnable 0x04000 -#define CoverageEnable 0x08000 -#define SubPixelCorrectionEnable 0x10000 -#define SpanOperation 0x40000 - - -/* **********************************************************************/ -/* END OF glint_extra.h INCLUSION */ -/* **********************************************************************/ - - -#define GlintResetStatus 0x0000 -#define GlintResetStatusReg 0 -#define GlintResetStatusOff 0x0000 -#define GlintResetStatusSec 0x0000 -#define GlintResetStatusSecReg 2 -#define GlintResetStatusSecOff 0x0000 - -#define GlintIntEnable 0x0008 -#define GlintIntEnableReg 0 -#define GlintIntEnableOff 0x0008 -#define GlintIntEnableSec 0x0008 -#define GlintIntEnableSecReg 2 -#define GlintIntEnableSecOff 0x0008 - -#define GlintIntFlags 0x0010 -#define GlintIntFlagsReg 0 -#define GlintIntFlagsOff 0x0010 -#define GlintIntFlagsSec 0x0010 -#define GlintIntFlagsSecReg 2 -#define GlintIntFlagsSecOff 0x0010 - -#define GlintInFIFOSpace 0x0018 -#define GlintInFIFOSpaceReg 0 -#define GlintInFIFOSpaceOff 0x0018 -#define GlintInFIFOSpaceSec 0x0018 -#define GlintInFIFOSpaceSecReg 2 -#define GlintInFIFOSpaceSecOff 0x0018 - -#define GlintOutFIFOWords 0x0020 -#define GlintOutFIFOWordsReg 0 -#define GlintOutFIFOWordsOff 0x0020 -#define GlintOutFIFOWordsSec 0x0020 -#define GlintOutFIFOWordsSecReg 2 -#define GlintOutFIFOWordsSecOff 0x0020 - -#define GlintDMAAddress 0x0028 -#define GlintDMAAddressReg 0 -#define GlintDMAAddressOff 0x0028 -#define GlintDMAAddressSec 0x0028 -#define GlintDMAAddressSecReg 2 -#define GlintDMAAddressSecOff 0x0028 - -#define GlintDMACount 0x0030 -#define GlintDMACountReg 0 -#define GlintDMACountOff 0x0030 -#define GlintDMACountSec 0x0030 -#define GlintDMACountSecReg 2 -#define GlintDMACountSecOff 0x0030 - -#define GlintErrorFlags 0x0038 -#define GlintErrorFlagsReg 0 -#define GlintErrorFlagsOff 0x0038 -#define GlintErrorFlagsSec 0x0038 -#define GlintErrorFlagsSecReg 2 -#define GlintErrorFlagsSecOff 0x0038 - -#define GlintVClkCtl 0x0040 -#define GlintVClkCtlReg 0 -#define GlintVClkCtlOff 0x0040 -#define GlintVClkCtlSec 0x0040 -#define GlintVClkCtlSecReg 2 -#define GlintVClkCtlSecOff 0x0040 - -#define GlintTestRegister 0x0048 -#define GlintTestRegisterReg 0 -#define GlintTestRegisterOff 0x0048 -#define GlintTestRegisterSec 0x0048 -#define GlintTestRegisterSecReg 2 -#define GlintTestRegisterSecOff 0x0048 - -#define GlintAperture0 0x0050 -#define GlintAperture0Reg 0 -#define GlintAperture0Off 0x0050 -#define GlintAperture0Sec 0x0050 -#define GlintAperture0SecReg 2 -#define GlintAperture0SecOff 0x0050 - -#define GlintAperture1 0x0058 -#define GlintAperture1Reg 0 -#define GlintAperture1Off 0x0058 -#define GlintAperture1Sec 0x0058 -#define GlintAperture1SecReg 2 -#define GlintAperture1SecOff 0x0058 - -#define GlintDMAControl 0x0060 -#define GlintDMAControlReg 0 -#define GlintDMAControlOff 0x0060 -#define GlintDMAControlSec 0x0060 -#define GlintDMAControlSecReg 2 -#define GlintDMAControlSecOff 0x0060 - -#define GlintFIFODis 0x0068 -#define GlintFIFODisReg 0 -#define GlintFIFODisOff 0x0068 -#define GlintFIFODisSec 0x0068 -#define GlintFIFODisSecReg 2 -#define GlintFIFODisSecOff 0x0068 - -#define GlintLBMemoryCtl 0x1000 -#define GlintLBMemoryCtlReg 1 -#define GlintLBMemoryCtlOff 0x0000 -#define GlintLBMemoryCtlSec 0x1000 -#define GlintLBMemoryCtlSecReg 3 -#define GlintLBMemoryCtlSecOff 0x0000 - -#define GlintLBMemoryEDO 0x1008 -#define GlintLBMemoryEDOReg 1 -#define GlintLBMemoryEDOOff 0x0008 -#define GlintLBMemoryEDOSec 0x1008 -#define GlintLBMemoryEDOSecReg 3 -#define GlintLBMemoryEDOSecOff 0x0008 - -#define GlintFBMemoryCtl 0x1800 -#define GlintFBMemoryCtlReg 1 -#define GlintFBMemoryCtlOff 0x0800 -#define GlintFBMemoryCtlSec 0x1800 -#define GlintFBMemoryCtlSecReg 3 -#define GlintFBMemoryCtlSecOff 0x0800 - -#define GlintFBModeSel 0x1808 -#define GlintFBModeSelReg 1 -#define GlintFBModeSelOff 0x0808 -#define GlintFBModeSelSec 0x1808 -#define GlintFBModeSelSecReg 3 -#define GlintFBModeSelSecOff 0x0808 - -#define GlintFBGCWrMask 0x1810 -#define GlintFBGCWrMaskReg 1 -#define GlintFBGCWrMaskOff 0x0810 -#define GlintFBGCWrMaskSec 0x1810 -#define GlintFBGCWrMaskSecReg 3 -#define GlintFBGCWrMaskSecOff 0x0810 - -#define GlintFBGCColorLower 0x1818 -#define GlintFBGCColorLowerReg 1 -#define GlintFBGCColorLowerOff 0x0818 -#define GlintFBGCColorLowerSec 0x1818 -#define GlintFBGCColorLowerSecReg 3 -#define GlintFBGCColorLowerSecOff 0x0818 - -#define GlintFBTXMemCtl 0x1820 -#define GlintFBTXMemCtlReg 1 -#define GlintFBTXMemCtlOff 0x0820 -#define GlintFBTXMemCtlSec 0x1820 -#define GlintFBTXMemCtlSecReg 3 -#define GlintFBTXMemCtlSecOff 0x0820 - -#define GlintFBWrMask 0x1830 -#define GlintFBWrMaskReg 1 -#define GlintFBWrMaskOff 0x0830 -#define GlintFBWrMaskSec 0x1830 -#define GlintFBWrMaskSecReg 3 -#define GlintFBWrMaskSecOff 0x0830 - -#define GlintFBGCColorUpper 0x1838 -#define GlintFBGCColorUpperReg 1 -#define GlintFBGCColorUpperOff 0x0838 -#define GlintFBGCColorUpperSec 0x1838 -#define GlintFBGCColorUpperSecReg 3 -#define GlintFBGCColorUpperSecOff 0x0838 - -#define GlintVTGHLimit 0x3000 -#define GlintVTGHLimitReg 1 -#define GlintVTGHLimitOff 0x2000 -#define GlintVTGHLimitSec 0x3000 -#define GlintVTGHLimitSecReg 3 -#define GlintVTGHLimitSecOff 0x2000 - -#define GlintVTGHSyncStart 0x3008 -#define GlintVTGHSyncStartReg 1 -#define GlintVTGHSyncStartOff 0x2008 -#define GlintVTGHSyncStartSec 0x3008 -#define GlintVTGHSyncStartSecReg 3 -#define GlintVTGHSyncStartSecOff 0x2008 - -#define GlintVTGHSyncEnd 0x3010 -#define GlintVTGHSyncEndReg 1 -#define GlintVTGHSyncEndOff 0x2010 -#define GlintVTGHSyncEndSec 0x3010 -#define GlintVTGHSyncEndSecReg 3 -#define GlintVTGHSyncEndSecOff 0x2010 - -#define GlintVTGHBlankEnd 0x3018 -#define GlintVTGHBlankEndReg 1 -#define GlintVTGHBlankEndOff 0x2018 -#define GlintVTGHBlankEndSec 0x3018 -#define GlintVTGHBlankEndSecReg 3 -#define GlintVTGHBlankEndSecOff 0x2018 - -#define GlintVTGVLimit 0x3020 -#define GlintVTGVLimitReg 1 -#define GlintVTGVLimitOff 0x2020 -#define GlintVTGVLimitSec 0x3020 -#define GlintVTGVLimitSecReg 3 -#define GlintVTGVLimitSecOff 0x2020 - -#define GlintVTGVSyncStart 0x3028 -#define GlintVTGVSyncStartReg 1 -#define GlintVTGVSyncStartOff 0x2028 -#define GlintVTGVSyncStartSec 0x3028 -#define GlintVTGVSyncStartSecReg 3 -#define GlintVTGVSyncStartSecOff 0x2028 - -#define GlintVTGVSyncEnd 0x3030 -#define GlintVTGVSyncEndReg 1 -#define GlintVTGVSyncEndOff 0x2030 -#define GlintVTGVSyncEndSec 0x3030 -#define GlintVTGVSyncEndSecReg 3 -#define GlintVTGVSyncEndSecOff 0x2030 - -#define GlintVTGVBlankEnd 0x3038 -#define GlintVTGVBlankEndReg 1 -#define GlintVTGVBlankEndOff 0x2038 -#define GlintVTGVBlankEndSec 0x3038 -#define GlintVTGVBlankEndSecReg 3 -#define GlintVTGVBlankEndSecOff 0x2038 - -#define GlintVTGHGateStart 0x3040 -#define GlintVTGHGateStartReg 1 -#define GlintVTGHGateStartOff 0x2040 -#define GlintVTGHGateStartSec 0x3040 -#define GlintVTGHGateStartSecReg 3 -#define GlintVTGHGateStartSecOff 0x2040 - -#define GlintVTGHGateEnd 0x3048 -#define GlintVTGHGateEndReg 1 -#define GlintVTGHGateEndOff 0x2048 -#define GlintVTGHGateEndSec 0x3048 -#define GlintVTGHGateEndSecReg 3 -#define GlintVTGHGateEndSecOff 0x2048 - -#define GlintVTGVGateStart 0x3050 -#define GlintVTGVGateStartReg 1 -#define GlintVTGVGateStartOff 0x2050 -#define GlintVTGVGateStartSec 0x3050 -#define GlintVTGVGateStartSecReg 3 -#define GlintVTGVGateStartSecOff 0x2050 - -#define GlintVTGVGateEnd 0x3058 -#define GlintVTGVGateEndReg 1 -#define GlintVTGVGateEndOff 0x2058 -#define GlintVTGVGateEndSec 0x3058 -#define GlintVTGVGateEndSecReg 3 -#define GlintVTGVGateEndSecOff 0x2058 - -#define GlintVTGPolarity 0x3060 -#define GlintVTGPolarityReg 1 -#define GlintVTGPolarityOff 0x2060 -#define GlintVTGPolaritySec 0x3060 -#define GlintVTGPolaritySecReg 3 -#define GlintVTGPolaritySecOff 0x2060 - -#define GlintVTGFrameRowAddr 0x3068 -#define GlintVTGFrameRowAddrReg 1 -#define GlintVTGFrameRowAddrOff 0x2068 -#define GlintVTGFrameRowAddrSec 0x3068 -#define GlintVTGFrameRowAddrSecReg 3 -#define GlintVTGFrameRowAddrSecOff 0x2068 - -#define GlintVTGVLineNumber 0x3070 -#define GlintVTGVLineNumberReg 1 -#define GlintVTGVLineNumberOff 0x2070 -#define GlintVTGVLineNumberSec 0x3070 -#define GlintVTGVLineNumberSecReg 3 -#define GlintVTGVLineNumberSecOff 0x2070 - -#define GlintVTGSerialClk 0x3078 -#define GlintVTGSerialClkReg 1 -#define GlintVTGSerialClkOff 0x2078 -#define GlintVTGSerialClkSec 0x3078 -#define GlintVTGSerialClkSecReg 3 -#define GlintVTGSerialClkSecOff 0x2078 - -#define GlintVTGModeCtl 0x3080 -#define GlintVTGModeCtlReg 1 -#define GlintVTGModeCtlOff 0x2080 -#define GlintVTGModeCtlSec 0x3080 -#define GlintVTGModeCtlSecReg 3 -#define GlintVTGModeCtlSecOff 0x2080 - -#define GlintOutputFIFO 0x2000 -#define GlintOutputFIFOReg 1 -#define GlintOutputFIFOOff 0x1000 -#define GlintOutputFIFOSec 0x2000 -#define GlintOutputFIFOSecReg 3 -#define GlintOutputFIFOSecOff 0x1000 - -#define GlintGInFIFOSpace 0x0018 -#define GlintGInFIFOSpaceReg 0 -#define GlintGInFIFOSpaceOff 0x0018 - -#define GlintGDMAAddress 0x0028 -#define GlintGDMAAddressReg 0 -#define GlintGDMAAddressOff 0x0028 - -#define GlintGDMACount 0x0030 -#define GlintGDMACountReg 0 -#define GlintGDMACountOff 0x0030 - -#define GlintGDMAControl 0x0060 -#define GlintGDMAControlReg 0 -#define GlintGDMAControlOff 0x0060 - -#define GlintGOutDMA 0x0080 -#define GlintGOutDMAReg 0 -#define GlintGOutDMAOff 0x0080 - -#define GlintGOutDMACount 0x0088 -#define GlintGOutDMACountReg 0 -#define GlintGOutDMACountOff 0x0088 - -#define GlintGResetStatus 0x0800 -#define GlintGResetStatusReg 0 -#define GlintGResetStatusOff 0x0800 - -#define GlintGIntEnable 0x0808 -#define GlintGIntEnableReg 0 -#define GlintGIntEnableOff 0x0808 - -#define GlintGIntFlags 0x0810 -#define GlintGIntFlagsReg 0 -#define GlintGIntFlagsOff 0x0810 - -#define GlintGErrorFlags 0x0838 -#define GlintGErrorFlagsReg 0 -#define GlintGErrorFlagsOff 0x0838 - -#define GlintGTestRegister 0x0848 -#define GlintGTestRegisterReg 0 -#define GlintGTestRegisterOff 0x0848 - -#define GlintGFIFODis 0x0868 -#define GlintGFIFODisReg 0 -#define GlintGFIFODisOff 0x0868 - -#define GlintGChipConfig 0x0870 -#define GlintGChipConfigReg 0 -#define GlintGChipConfigOff 0x0870 - -#define GlintGCSRAperture 0x0878 -#define GlintGCSRApertureReg 0 -#define GlintGCSRApertureOff 0x0878 - -#define GlintGPageTableAddr 0x0c00 -#define GlintGPageTableAddrReg 0 -#define GlintGPageTableAddrOff 0x0c00 - -#define GlintGPageTableLength 0x0c08 -#define GlintGPageTableLengthReg 0 -#define GlintGPageTableLengthOff 0x0c08 - -#define GlintGDelayTimer 0x0c38 -#define GlintGDelayTimerReg 0 -#define GlintGDelayTimerOff 0x0c38 - -#define GlintGCommandMode 0x0c40 -#define GlintGCommandModeReg 0 -#define GlintGCommandModeOff 0x0c40 - -#define GlintGCommandIntEnable 0x0c48 -#define GlintGCommandIntEnableReg 0 -#define GlintGCommandIntEnableOff 0x0c48 - -#define GlintGCommandIntFlags 0x0c50 -#define GlintGCommandIntFlagsReg 0 -#define GlintGCommandIntFlagsOff 0x0c50 - -#define GlintGCommandErrorFlags 0x0c58 -#define GlintGCommandErrorFlagsReg 0 -#define GlintGCommandErrorFlagsOff 0x0c58 - -#define GlintGCommandStatus 0x0c60 -#define GlintGCommandStatusReg 0 -#define GlintGCommandStatusOff 0x0c60 - -#define GlintGCommandFaultingAddr 0x0c68 -#define GlintGCommandFaultingAddrReg 0 -#define GlintGCommandFaultingAddrOff 0x0c68 - -#define GlintGVertexFaultingAddr 0x0c70 -#define GlintGVertexFaultingAddrReg 0 -#define GlintGVertexFaultingAddrOff 0x0c70 - -#define GlintGWriteFaultingAddr 0x0c88 -#define GlintGWriteFaultingAddrReg 0 -#define GlintGWriteFaultingAddrOff 0x0c88 - -#define GlintGFeedbackSelectCount 0x0c98 -#define GlintGFeedbackSelectCountReg 0 -#define GlintGFeedbackSelectCountOff 0x0c98 - -#define GlintGGammaProcessorMode 0x0cb8 -#define GlintGGammaProcessorModeReg 0 -#define GlintGGammaProcessorModeOff 0x0cb8 - -#define GlintGVGAShadow 0x0d00 -#define GlintGVGAShadowReg 0 -#define GlintGVGAShadowOff 0x0d00 - -#define GlintGMultGLINTAperture 0x0d08 -#define GlintGMultGLINTApertureReg 0 -#define GlintGMultGLINTApertureOff 0x0d08 - -#define GlintGMultGLINT1 0x0d10 -#define GlintGMultGLINT1Reg 0 -#define GlintGMultGLINT1Off 0x0d10 - -#define GlintGMultGLINT2 0x0d18 -#define GlintGMultGLINT2Reg 0 -#define GlintGMultGLINT2Off 0x0d18 - -#define GlintStartXDom 0x8000 -#define GlintStartXDomTag 0x0000 -#define GlintStartXDomReg 1 -#define GlintStartXDomOff 0x7000 -#define GlintStartXDomSec 0x8000 -#define GlintStartXDomSecReg 3 -#define GlintStartXDomSecOff 0x7000 - -#define GlintdXDom 0x8008 -#define GlintdXDomTag 0x0001 -#define GlintdXDomReg 1 -#define GlintdXDomOff 0x7008 -#define GlintdXDomSec 0x8008 -#define GlintdXDomSecReg 3 -#define GlintdXDomSecOff 0x7008 - -#define GlintStartXSub 0x8010 -#define GlintStartXSubTag 0x0002 -#define GlintStartXSubReg 1 -#define GlintStartXSubOff 0x7010 -#define GlintStartXSubSec 0x8010 -#define GlintStartXSubSecReg 3 -#define GlintStartXSubSecOff 0x7010 - -#define GlintdXSub 0x8018 -#define GlintdXSubTag 0x0003 -#define GlintdXSubReg 1 -#define GlintdXSubOff 0x7018 -#define GlintdXSubSec 0x8018 -#define GlintdXSubSecReg 3 -#define GlintdXSubSecOff 0x7018 - -#define GlintStartY 0x8020 -#define GlintStartYTag 0x0004 -#define GlintStartYReg 1 -#define GlintStartYOff 0x7020 -#define GlintStartYSec 0x8020 -#define GlintStartYSecReg 3 -#define GlintStartYSecOff 0x7020 - -#define GlintdY 0x8028 -#define GlintdYTag 0x0005 -#define GlintdYReg 1 -#define GlintdYOff 0x7028 -#define GlintdYSec 0x8028 -#define GlintdYSecReg 3 -#define GlintdYSecOff 0x7028 - -#define GlintGLINTCount 0x8030 -#define GlintGLINTCountTag 0x0006 -#define GlintGLINTCountReg 1 -#define GlintGLINTCountOff 0x7030 -#define GlintGLINTCountSec 0x8030 -#define GlintGLINTCountSecReg 3 -#define GlintGLINTCountSecOff 0x7030 - -#define GlintRender 0x8038 -#define GlintRenderTag 0x0007 -#define GlintRenderReg 1 -#define GlintRenderOff 0x7038 -#define GlintRenderSec 0x8038 -#define GlintRenderSecReg 3 -#define GlintRenderSecOff 0x7038 - -#define GlintContinueNewLine 0x8040 -#define GlintContinueNewLineTag 0x0008 -#define GlintContinueNewLineReg 1 -#define GlintContinueNewLineOff 0x7040 -#define GlintContinueNewLineSec 0x8040 -#define GlintContinueNewLineSecReg 3 -#define GlintContinueNewLineSecOff 0x7040 - -#define GlintContinueNewDom 0x8048 -#define GlintContinueNewDomTag 0x0009 -#define GlintContinueNewDomReg 1 -#define GlintContinueNewDomOff 0x7048 -#define GlintContinueNewDomSec 0x8048 -#define GlintContinueNewDomSecReg 3 -#define GlintContinueNewDomSecOff 0x7048 - -#define GlintContinueNewSub 0x8050 -#define GlintContinueNewSubTag 0x000a -#define GlintContinueNewSubReg 1 -#define GlintContinueNewSubOff 0x7050 -#define GlintContinueNewSubSec 0x8050 -#define GlintContinueNewSubSecReg 3 -#define GlintContinueNewSubSecOff 0x7050 - -#define GlintContinue 0x8058 -#define GlintContinueTag 0x000b -#define GlintContinueReg 1 -#define GlintContinueOff 0x7058 -#define GlintContinueSec 0x8058 -#define GlintContinueSecReg 3 -#define GlintContinueSecOff 0x7058 - -#define GlintFlushSpan 0x8060 -#define GlintFlushSpanTag 0x000c -#define GlintFlushSpanReg 1 -#define GlintFlushSpanOff 0x7060 -#define GlintFlushSpanSec 0x8060 -#define GlintFlushSpanSecReg 3 -#define GlintFlushSpanSecOff 0x7060 - -#define GlintBitMaskPattern 0x8068 -#define GlintBitMaskPatternTag 0x000d -#define GlintBitMaskPatternReg 1 -#define GlintBitMaskPatternOff 0x7068 -#define GlintBitMaskPatternSec 0x8068 -#define GlintBitMaskPatternSecReg 3 -#define GlintBitMaskPatternSecOff 0x7068 - -#define GlintPointTable0 0x8080 -#define GlintPointTable0Tag 0x0010 -#define GlintPointTable0Reg 1 -#define GlintPointTable0Off 0x7080 -#define GlintPointTable0Sec 0x8080 -#define GlintPointTable0SecReg 3 -#define GlintPointTable0SecOff 0x7080 - -#define GlintPointTable1 0x8088 -#define GlintPointTable1Tag 0x0011 -#define GlintPointTable1Reg 1 -#define GlintPointTable1Off 0x7088 -#define GlintPointTable1Sec 0x8088 -#define GlintPointTable1SecReg 3 -#define GlintPointTable1SecOff 0x7088 - -#define GlintPointTable2 0x8090 -#define GlintPointTable2Tag 0x0012 -#define GlintPointTable2Reg 1 -#define GlintPointTable2Off 0x7090 -#define GlintPointTable2Sec 0x8090 -#define GlintPointTable2SecReg 3 -#define GlintPointTable2SecOff 0x7090 - -#define GlintPointTable3 0x8098 -#define GlintPointTable3Tag 0x0013 -#define GlintPointTable3Reg 1 -#define GlintPointTable3Off 0x7098 -#define GlintPointTable3Sec 0x8098 -#define GlintPointTable3SecReg 3 -#define GlintPointTable3SecOff 0x7098 - -#define GlintRasterizerMode 0x80a0 -#define GlintRasterizerModeTag 0x0014 -#define GlintRasterizerModeReg 1 -#define GlintRasterizerModeOff 0x70a0 -#define GlintRasterizerModeSec 0x80a0 -#define GlintRasterizerModeSecReg 3 -#define GlintRasterizerModeSecOff 0x70a0 - -#define GlintYLimits 0x80a8 -#define GlintYLimitsTag 0x0015 -#define GlintYLimitsReg 1 -#define GlintYLimitsOff 0x70a8 -#define GlintYLimitsSec 0x80a8 -#define GlintYLimitsSecReg 3 -#define GlintYLimitsSecOff 0x70a8 - -#define GlintScanLineOwnership 0x80b0 -#define GlintScanLineOwnershipTag 0x0016 -#define GlintScanLineOwnershipReg 1 -#define GlintScanLineOwnershipOff 0x70b0 -#define GlintScanLineOwnershipSec 0x80b0 -#define GlintScanLineOwnershipSecReg 3 -#define GlintScanLineOwnershipSecOff 0x70b0 - -#define GlintWaitForCompletion 0x80b8 -#define GlintWaitForCompletionTag 0x0017 -#define GlintWaitForCompletionReg 1 -#define GlintWaitForCompletionOff 0x70b8 -#define GlintWaitForCompletionSec 0x80b8 -#define GlintWaitForCompletionSecReg 3 -#define GlintWaitForCompletionSecOff 0x70b8 - -#define GlintPixelSize 0x80c0 -#define GlintPixelSizeTag 0x0018 -#define GlintPixelSizeReg 1 -#define GlintPixelSizeOff 0x70c0 -#define GlintPixelSizeSec 0x80c0 -#define GlintPixelSizeSecReg 3 -#define GlintPixelSizeSecOff 0x70c0 - -#define GlintScissorMode 0x8180 -#define GlintScissorModeTag 0x0030 -#define GlintScissorModeReg 1 -#define GlintScissorModeOff 0x7180 -#define GlintScissorModeSec 0x8180 -#define GlintScissorModeSecReg 3 -#define GlintScissorModeSecOff 0x7180 - -#define GlintScissorMinXY 0x8188 -#define GlintScissorMinXYTag 0x0031 -#define GlintScissorMinXYReg 1 -#define GlintScissorMinXYOff 0x7188 -#define GlintScissorMinXYSec 0x8188 -#define GlintScissorMinXYSecReg 3 -#define GlintScissorMinXYSecOff 0x7188 - -#define GlintScissorMaxXY 0x8190 -#define GlintScissorMaxXYTag 0x0032 -#define GlintScissorMaxXYReg 1 -#define GlintScissorMaxXYOff 0x7190 -#define GlintScissorMaxXYSec 0x8190 -#define GlintScissorMaxXYSecReg 3 -#define GlintScissorMaxXYSecOff 0x7190 - -#define GlintScreenSize 0x8198 -#define GlintScreenSizeTag 0x0033 -#define GlintScreenSizeReg 1 -#define GlintScreenSizeOff 0x7198 -#define GlintScreenSizeSec 0x8198 -#define GlintScreenSizeSecReg 3 -#define GlintScreenSizeSecOff 0x7198 - -#define GlintAreaStippleMode 0x81a0 -#define GlintAreaStippleModeTag 0x0034 -#define GlintAreaStippleModeReg 1 -#define GlintAreaStippleModeOff 0x71a0 -#define GlintAreaStippleModeSec 0x81a0 -#define GlintAreaStippleModeSecReg 3 -#define GlintAreaStippleModeSecOff 0x71a0 - -#define GlintLineStippleMode 0x81a8 -#define GlintLineStippleModeTag 0x0035 -#define GlintLineStippleModeReg 1 -#define GlintLineStippleModeOff 0x71a8 -#define GlintLineStippleModeSec 0x81a8 -#define GlintLineStippleModeSecReg 3 -#define GlintLineStippleModeSecOff 0x71a8 - -#define GlintLoadLineStippleCounters 0x81b0 -#define GlintLoadLineStippleCountersTag 0x0036 -#define GlintLoadLineStippleCountersReg 1 -#define GlintLoadLineStippleCountersOff 0x71b0 -#define GlintLoadLineStippleCountersSec 0x81b0 -#define GlintLoadLineStippleCountersSecReg 3 -#define GlintLoadLineStippleCountersSecOff 0x71b0 - -#define GlintUpdateLineStippleCounters 0x81b8 -#define GlintUpdateLineStippleCountersTag 0x0037 -#define GlintUpdateLineStippleCountersReg 1 -#define GlintUpdateLineStippleCountersOff 0x71b8 -#define GlintUpdateLineStippleCountersSec 0x81b8 -#define GlintUpdateLineStippleCountersSecReg 3 -#define GlintUpdateLineStippleCountersSecOff 0x71b8 - -#define GlintSaveLineStippleState 0x81c0 -#define GlintSaveLineStippleStateTag 0x0038 -#define GlintSaveLineStippleStateReg 1 -#define GlintSaveLineStippleStateOff 0x71c0 -#define GlintSaveLineStippleStateSec 0x81c0 -#define GlintSaveLineStippleStateSecReg 3 -#define GlintSaveLineStippleStateSecOff 0x71c0 - -#define GlintWindowOrigin 0x81c8 -#define GlintWindowOriginTag 0x0039 -#define GlintWindowOriginReg 1 -#define GlintWindowOriginOff 0x71c8 -#define GlintWindowOriginSec 0x81c8 -#define GlintWindowOriginSecReg 3 -#define GlintWindowOriginSecOff 0x71c8 - -#define GlintAreaStipplePattern0 0x8200 -#define GlintAreaStipplePattern0Tag 0x0040 -#define GlintAreaStipplePattern0Reg 1 -#define GlintAreaStipplePattern0Off 0x7200 -#define GlintAreaStipplePattern0Sec 0x8200 -#define GlintAreaStipplePattern0SecReg 3 -#define GlintAreaStipplePattern0SecOff 0x7200 - -#define GlintAreaStipplePattern1 0x8208 -#define GlintAreaStipplePattern1Tag 0x0041 -#define GlintAreaStipplePattern1Reg 1 -#define GlintAreaStipplePattern1Off 0x7208 -#define GlintAreaStipplePattern1Sec 0x8208 -#define GlintAreaStipplePattern1SecReg 3 -#define GlintAreaStipplePattern1SecOff 0x7208 - -#define GlintAreaStipplePattern2 0x8210 -#define GlintAreaStipplePattern2Tag 0x0042 -#define GlintAreaStipplePattern2Reg 1 -#define GlintAreaStipplePattern2Off 0x7210 -#define GlintAreaStipplePattern2Sec 0x8210 -#define GlintAreaStipplePattern2SecReg 3 -#define GlintAreaStipplePattern2SecOff 0x7210 - -#define GlintAreaStipplePattern3 0x8218 -#define GlintAreaStipplePattern3Tag 0x0043 -#define GlintAreaStipplePattern3Reg 1 -#define GlintAreaStipplePattern3Off 0x7218 -#define GlintAreaStipplePattern3Sec 0x8218 -#define GlintAreaStipplePattern3SecReg 3 -#define GlintAreaStipplePattern3SecOff 0x7218 - -#define GlintAreaStipplePattern4 0x8220 -#define GlintAreaStipplePattern4Tag 0x0044 -#define GlintAreaStipplePattern4Reg 1 -#define GlintAreaStipplePattern4Off 0x7220 -#define GlintAreaStipplePattern4Sec 0x8220 -#define GlintAreaStipplePattern4SecReg 3 -#define GlintAreaStipplePattern4SecOff 0x7220 - -#define GlintAreaStipplePattern5 0x8228 -#define GlintAreaStipplePattern5Tag 0x0045 -#define GlintAreaStipplePattern5Reg 1 -#define GlintAreaStipplePattern5Off 0x7228 -#define GlintAreaStipplePattern5Sec 0x8228 -#define GlintAreaStipplePattern5SecReg 3 -#define GlintAreaStipplePattern5SecOff 0x7228 - -#define GlintAreaStipplePattern6 0x8230 -#define GlintAreaStipplePattern6Tag 0x0046 -#define GlintAreaStipplePattern6Reg 1 -#define GlintAreaStipplePattern6Off 0x7230 -#define GlintAreaStipplePattern6Sec 0x8230 -#define GlintAreaStipplePattern6SecReg 3 -#define GlintAreaStipplePattern6SecOff 0x7230 - -#define GlintAreaStipplePattern7 0x8238 -#define GlintAreaStipplePattern7Tag 0x0047 -#define GlintAreaStipplePattern7Reg 1 -#define GlintAreaStipplePattern7Off 0x7238 -#define GlintAreaStipplePattern7Sec 0x8238 -#define GlintAreaStipplePattern7SecReg 3 -#define GlintAreaStipplePattern7SecOff 0x7238 - -#define GlintAreaStipplePattern8 0x8240 -#define GlintAreaStipplePattern8Tag 0x0048 -#define GlintAreaStipplePattern8Reg 1 -#define GlintAreaStipplePattern8Off 0x7240 -#define GlintAreaStipplePattern8Sec 0x8240 -#define GlintAreaStipplePattern8SecReg 3 -#define GlintAreaStipplePattern8SecOff 0x7240 - -#define GlintAreaStipplePattern9 0x8248 -#define GlintAreaStipplePattern9Tag 0x0049 -#define GlintAreaStipplePattern9Reg 1 -#define GlintAreaStipplePattern9Off 0x7248 -#define GlintAreaStipplePattern9Sec 0x8248 -#define GlintAreaStipplePattern9SecReg 3 -#define GlintAreaStipplePattern9SecOff 0x7248 - -#define GlintAreaStipplePattern10 0x8250 -#define GlintAreaStipplePattern10Tag 0x004a -#define GlintAreaStipplePattern10Reg 1 -#define GlintAreaStipplePattern10Off 0x7250 -#define GlintAreaStipplePattern10Sec 0x8250 -#define GlintAreaStipplePattern10SecReg 3 -#define GlintAreaStipplePattern10SecOff 0x7250 - -#define GlintAreaStipplePattern11 0x8258 -#define GlintAreaStipplePattern11Tag 0x004b -#define GlintAreaStipplePattern11Reg 1 -#define GlintAreaStipplePattern11Off 0x7258 -#define GlintAreaStipplePattern11Sec 0x8258 -#define GlintAreaStipplePattern11SecReg 3 -#define GlintAreaStipplePattern11SecOff 0x7258 - -#define GlintAreaStipplePattern12 0x8260 -#define GlintAreaStipplePattern12Tag 0x004c -#define GlintAreaStipplePattern12Reg 1 -#define GlintAreaStipplePattern12Off 0x7260 -#define GlintAreaStipplePattern12Sec 0x8260 -#define GlintAreaStipplePattern12SecReg 3 -#define GlintAreaStipplePattern12SecOff 0x7260 - -#define GlintAreaStipplePattern13 0x8268 -#define GlintAreaStipplePattern13Tag 0x004d -#define GlintAreaStipplePattern13Reg 1 -#define GlintAreaStipplePattern13Off 0x7268 -#define GlintAreaStipplePattern13Sec 0x8268 -#define GlintAreaStipplePattern13SecReg 3 -#define GlintAreaStipplePattern13SecOff 0x7268 - -#define GlintAreaStipplePattern14 0x8270 -#define GlintAreaStipplePattern14Tag 0x004e -#define GlintAreaStipplePattern14Reg 1 -#define GlintAreaStipplePattern14Off 0x7270 -#define GlintAreaStipplePattern14Sec 0x8270 -#define GlintAreaStipplePattern14SecReg 3 -#define GlintAreaStipplePattern14SecOff 0x7270 - -#define GlintAreaStipplePattern15 0x8278 -#define GlintAreaStipplePattern15Tag 0x004f -#define GlintAreaStipplePattern15Reg 1 -#define GlintAreaStipplePattern15Off 0x7278 -#define GlintAreaStipplePattern15Sec 0x8278 -#define GlintAreaStipplePattern15SecReg 3 -#define GlintAreaStipplePattern15SecOff 0x7278 - -#define GlintAreaStipplePattern16 0x8280 -#define GlintAreaStipplePattern16Tag 0x0050 -#define GlintAreaStipplePattern16Reg 1 -#define GlintAreaStipplePattern16Off 0x7280 -#define GlintAreaStipplePattern16Sec 0x8280 -#define GlintAreaStipplePattern16SecReg 3 -#define GlintAreaStipplePattern16SecOff 0x7280 - -#define GlintAreaStipplePattern17 0x8288 -#define GlintAreaStipplePattern17Tag 0x0051 -#define GlintAreaStipplePattern17Reg 1 -#define GlintAreaStipplePattern17Off 0x7288 -#define GlintAreaStipplePattern17Sec 0x8288 -#define GlintAreaStipplePattern17SecReg 3 -#define GlintAreaStipplePattern17SecOff 0x7288 - -#define GlintAreaStipplePattern18 0x8290 -#define GlintAreaStipplePattern18Tag 0x0052 -#define GlintAreaStipplePattern18Reg 1 -#define GlintAreaStipplePattern18Off 0x7290 -#define GlintAreaStipplePattern18Sec 0x8290 -#define GlintAreaStipplePattern18SecReg 3 -#define GlintAreaStipplePattern18SecOff 0x7290 - -#define GlintAreaStipplePattern19 0x8298 -#define GlintAreaStipplePattern19Tag 0x0053 -#define GlintAreaStipplePattern19Reg 1 -#define GlintAreaStipplePattern19Off 0x7298 -#define GlintAreaStipplePattern19Sec 0x8298 -#define GlintAreaStipplePattern19SecReg 3 -#define GlintAreaStipplePattern19SecOff 0x7298 - -#define GlintAreaStipplePattern20 0x82a0 -#define GlintAreaStipplePattern20Tag 0x0054 -#define GlintAreaStipplePattern20Reg 1 -#define GlintAreaStipplePattern20Off 0x72a0 -#define GlintAreaStipplePattern20Sec 0x82a0 -#define GlintAreaStipplePattern20SecReg 3 -#define GlintAreaStipplePattern20SecOff 0x72a0 - -#define GlintAreaStipplePattern21 0x82a8 -#define GlintAreaStipplePattern21Tag 0x0055 -#define GlintAreaStipplePattern21Reg 1 -#define GlintAreaStipplePattern21Off 0x72a8 -#define GlintAreaStipplePattern21Sec 0x82a8 -#define GlintAreaStipplePattern21SecReg 3 -#define GlintAreaStipplePattern21SecOff 0x72a8 - -#define GlintAreaStipplePattern22 0x82b0 -#define GlintAreaStipplePattern22Tag 0x0056 -#define GlintAreaStipplePattern22Reg 1 -#define GlintAreaStipplePattern22Off 0x72b0 -#define GlintAreaStipplePattern22Sec 0x82b0 -#define GlintAreaStipplePattern22SecReg 3 -#define GlintAreaStipplePattern22SecOff 0x72b0 - -#define GlintAreaStipplePattern23 0x82b8 -#define GlintAreaStipplePattern23Tag 0x0057 -#define GlintAreaStipplePattern23Reg 1 -#define GlintAreaStipplePattern23Off 0x72b8 -#define GlintAreaStipplePattern23Sec 0x82b8 -#define GlintAreaStipplePattern23SecReg 3 -#define GlintAreaStipplePattern23SecOff 0x72b8 - -#define GlintAreaStipplePattern24 0x82c0 -#define GlintAreaStipplePattern24Tag 0x0058 -#define GlintAreaStipplePattern24Reg 1 -#define GlintAreaStipplePattern24Off 0x72c0 -#define GlintAreaStipplePattern24Sec 0x82c0 -#define GlintAreaStipplePattern24SecReg 3 -#define GlintAreaStipplePattern24SecOff 0x72c0 - -#define GlintAreaStipplePattern25 0x82c8 -#define GlintAreaStipplePattern25Tag 0x0059 -#define GlintAreaStipplePattern25Reg 1 -#define GlintAreaStipplePattern25Off 0x72c8 -#define GlintAreaStipplePattern25Sec 0x82c8 -#define GlintAreaStipplePattern25SecReg 3 -#define GlintAreaStipplePattern25SecOff 0x72c8 - -#define GlintAreaStipplePattern26 0x82d0 -#define GlintAreaStipplePattern26Tag 0x005a -#define GlintAreaStipplePattern26Reg 1 -#define GlintAreaStipplePattern26Off 0x72d0 -#define GlintAreaStipplePattern26Sec 0x82d0 -#define GlintAreaStipplePattern26SecReg 3 -#define GlintAreaStipplePattern26SecOff 0x72d0 - -#define GlintAreaStipplePattern27 0x82d8 -#define GlintAreaStipplePattern27Tag 0x005b -#define GlintAreaStipplePattern27Reg 1 -#define GlintAreaStipplePattern27Off 0x72d8 -#define GlintAreaStipplePattern27Sec 0x82d8 -#define GlintAreaStipplePattern27SecReg 3 -#define GlintAreaStipplePattern27SecOff 0x72d8 - -#define GlintAreaStipplePattern28 0x82e0 -#define GlintAreaStipplePattern28Tag 0x005c -#define GlintAreaStipplePattern28Reg 1 -#define GlintAreaStipplePattern28Off 0x72e0 -#define GlintAreaStipplePattern28Sec 0x82e0 -#define GlintAreaStipplePattern28SecReg 3 -#define GlintAreaStipplePattern28SecOff 0x72e0 - -#define GlintAreaStipplePattern29 0x82e8 -#define GlintAreaStipplePattern29Tag 0x005d -#define GlintAreaStipplePattern29Reg 1 -#define GlintAreaStipplePattern29Off 0x72e8 -#define GlintAreaStipplePattern29Sec 0x82e8 -#define GlintAreaStipplePattern29SecReg 3 -#define GlintAreaStipplePattern29SecOff 0x72e8 - -#define GlintAreaStipplePattern30 0x82f0 -#define GlintAreaStipplePattern30Tag 0x005e -#define GlintAreaStipplePattern30Reg 1 -#define GlintAreaStipplePattern30Off 0x72f0 -#define GlintAreaStipplePattern30Sec 0x82f0 -#define GlintAreaStipplePattern30SecReg 3 -#define GlintAreaStipplePattern30SecOff 0x72f0 - -#define GlintAreaStipplePattern31 0x82f8 -#define GlintAreaStipplePattern31Tag 0x005f -#define GlintAreaStipplePattern31Reg 1 -#define GlintAreaStipplePattern31Off 0x72f8 -#define GlintAreaStipplePattern31Sec 0x82f8 -#define GlintAreaStipplePattern31SecReg 3 -#define GlintAreaStipplePattern31SecOff 0x72f8 - -#define GlintRouterMode 0x8840 -#define GlintRouterModeTag 0x0108 -#define GlintRouterModeReg 1 -#define GlintRouterModeOff 0x7840 -#define GlintRouterModeSec 0x8840 -#define GlintRouterModeSecReg 3 -#define GlintRouterModeSecOff 0x7840 - -#define GlintTextureAddressMode 0x8380 -#define GlintTextureAddressModeTag 0x0070 -#define GlintTextureAddressModeReg 1 -#define GlintTextureAddressModeOff 0x7380 -#define GlintTextureAddressModeSec 0x8380 -#define GlintTextureAddressModeSecReg 3 -#define GlintTextureAddressModeSecOff 0x7380 - -#define GlintSStart 0x8388 -#define GlintSStartTag 0x0071 -#define GlintSStartReg 1 -#define GlintSStartOff 0x7388 -#define GlintSStartSec 0x8388 -#define GlintSStartSecReg 3 -#define GlintSStartSecOff 0x7388 - -#define GlintdSdx 0x8390 -#define GlintdSdxTag 0x0072 -#define GlintdSdxReg 1 -#define GlintdSdxOff 0x7390 -#define GlintdSdxSec 0x8390 -#define GlintdSdxSecReg 3 -#define GlintdSdxSecOff 0x7390 - -#define GlintdSdyDom 0x8398 -#define GlintdSdyDomTag 0x0073 -#define GlintdSdyDomReg 1 -#define GlintdSdyDomOff 0x7398 -#define GlintdSdyDomSec 0x8398 -#define GlintdSdyDomSecReg 3 -#define GlintdSdyDomSecOff 0x7398 - -#define GlintTStart 0x83a0 -#define GlintTStartTag 0x0074 -#define GlintTStartReg 1 -#define GlintTStartOff 0x73a0 -#define GlintTStartSec 0x83a0 -#define GlintTStartSecReg 3 -#define GlintTStartSecOff 0x73a0 - -#define GlintdTdx 0x83a8 -#define GlintdTdxTag 0x0075 -#define GlintdTdxReg 1 -#define GlintdTdxOff 0x73a8 -#define GlintdTdxSec 0x83a8 -#define GlintdTdxSecReg 3 -#define GlintdTdxSecOff 0x73a8 - -#define GlintdTdyDom 0x83b0 -#define GlintdTdyDomTag 0x0076 -#define GlintdTdyDomReg 1 -#define GlintdTdyDomOff 0x73b0 -#define GlintdTdyDomSec 0x83b0 -#define GlintdTdyDomSecReg 3 -#define GlintdTdyDomSecOff 0x73b0 - -#define GlintQStart 0x83b8 -#define GlintQStartTag 0x0077 -#define GlintQStartReg 1 -#define GlintQStartOff 0x73b8 -#define GlintQStartSec 0x83b8 -#define GlintQStartSecReg 3 -#define GlintQStartSecOff 0x73b8 - -#define GlintdQdx 0x83c0 -#define GlintdQdxTag 0x0078 -#define GlintdQdxReg 1 -#define GlintdQdxOff 0x73c0 -#define GlintdQdxSec 0x83c0 -#define GlintdQdxSecReg 3 -#define GlintdQdxSecOff 0x73c0 - -#define GlintdQdyDom 0x83c8 -#define GlintdQdyDomTag 0x0079 -#define GlintdQdyDomReg 1 -#define GlintdQdyDomOff 0x73c8 -#define GlintdQdyDomSec 0x83c8 -#define GlintdQdyDomSecReg 3 -#define GlintdQdyDomSecOff 0x73c8 - -#define GlintLOD 0x83d0 -#define GlintLODTag 0x007a -#define GlintLODReg 1 -#define GlintLODOff 0x73d0 -#define GlintLODSec 0x83d0 -#define GlintLODSecReg 3 -#define GlintLODSecOff 0x73d0 - -#define GlintdSdy 0x83d8 -#define GlintdSdyTag 0x007b -#define GlintdSdyReg 1 -#define GlintdSdyOff 0x73d8 -#define GlintdSdySec 0x83d8 -#define GlintdSdySecReg 3 -#define GlintdSdySecOff 0x73d8 - -#define GlintdTdy 0x83e0 -#define GlintdTdyTag 0x007c -#define GlintdTdyReg 1 -#define GlintdTdyOff 0x73e0 -#define GlintdTdySec 0x83e0 -#define GlintdTdySecReg 3 -#define GlintdTdySecOff 0x73e0 - -#define GlintdQdy 0x83e8 -#define GlintdQdyTag 0x007d -#define GlintdQdyReg 1 -#define GlintdQdyOff 0x73e8 -#define GlintdQdySec 0x83e8 -#define GlintdQdySecReg 3 -#define GlintdQdySecOff 0x73e8 - -#define GlintTextureReadMode 0x8480 -#define GlintTextureReadModeTag 0x0090 -#define GlintTextureReadModeReg 1 -#define GlintTextureReadModeOff 0x7480 -#define GlintTextureReadModeSec 0x8480 -#define GlintTextureReadModeSecReg 3 -#define GlintTextureReadModeSecOff 0x7480 - -#define GlintTextureFormat 0x8488 -#define GlintTextureFormatTag 0x0091 -#define GlintTextureFormatReg 1 -#define GlintTextureFormatOff 0x7488 -#define GlintTextureFormatSec 0x8488 -#define GlintTextureFormatSecReg 3 -#define GlintTextureFormatSecOff 0x7488 - -#define GlintTextureCacheControl 0x8490 -#define GlintTextureCacheControlTag 0x0092 -#define GlintTextureCacheControlReg 1 -#define GlintTextureCacheControlOff 0x7490 -#define GlintTextureCacheControlSec 0x8490 -#define GlintTextureCacheControlSecReg 3 -#define GlintTextureCacheControlSecOff 0x7490 - -#define GlintGLINTBorderColor 0x84a8 -#define GlintGLINTBorderColorTag 0x0095 -#define GlintGLINTBorderColorReg 1 -#define GlintGLINTBorderColorOff 0x74a8 -#define GlintGLINTBorderColorSec 0x84a8 -#define GlintGLINTBorderColorSecReg 3 -#define GlintGLINTBorderColorSecOff 0x74a8 - -#define GlintTexelLUTIndex 0x84c0 -#define GlintTexelLUTIndexTag 0x0098 -#define GlintTexelLUTIndexReg 1 -#define GlintTexelLUTIndexOff 0x74c0 -#define GlintTexelLUTIndexSec 0x84c0 -#define GlintTexelLUTIndexSecReg 3 -#define GlintTexelLUTIndexSecOff 0x74c0 - -#define GlintTexelLUTData 0x84c8 -#define GlintTexelLUTDataTag 0x0099 -#define GlintTexelLUTDataReg 1 -#define GlintTexelLUTDataOff 0x74c8 -#define GlintTexelLUTDataSec 0x84c8 -#define GlintTexelLUTDataSecReg 3 -#define GlintTexelLUTDataSecOff 0x74c8 - -#define GlintTexelLUTAddress 0x84d0 -#define GlintTexelLUTAddressTag 0x009a -#define GlintTexelLUTAddressReg 1 -#define GlintTexelLUTAddressOff 0x74d0 -#define GlintTexelLUTAddressSec 0x84d0 -#define GlintTexelLUTAddressSecReg 3 -#define GlintTexelLUTAddressSecOff 0x74d0 - -#define GlintTexelLUTTransfer 0x84d8 -#define GlintTexelLUTTransferTag 0x009b -#define GlintTexelLUTTransferReg 1 -#define GlintTexelLUTTransferOff 0x74d8 -#define GlintTexelLUTTransferSec 0x84d8 -#define GlintTexelLUTTransferSecReg 3 -#define GlintTexelLUTTransferSecOff 0x74d8 - -#define GlintTextureFilterMode 0x84e0 -#define GlintTextureFilterModeTag 0x009c -#define GlintTextureFilterModeReg 1 -#define GlintTextureFilterModeOff 0x74e0 -#define GlintTextureFilterModeSec 0x84e0 -#define GlintTextureFilterModeSecReg 3 -#define GlintTextureFilterModeSecOff 0x74e0 - -#define GlintTextureChromaUpper 0x84e8 -#define GlintTextureChromaUpperTag 0x009d -#define GlintTextureChromaUpperReg 1 -#define GlintTextureChromaUpperOff 0x74e8 -#define GlintTextureChromaUpperSec 0x84e8 -#define GlintTextureChromaUpperSecReg 3 -#define GlintTextureChromaUpperSecOff 0x74e8 - -#define GlintTextureChromaLower 0x84f0 -#define GlintTextureChromaLowerTag 0x009e -#define GlintTextureChromaLowerReg 1 -#define GlintTextureChromaLowerOff 0x74f0 -#define GlintTextureChromaLowerSec 0x84f0 -#define GlintTextureChromaLowerSecReg 3 -#define GlintTextureChromaLowerSecOff 0x74f0 - -#define GlintTxBaseAddr0 0x8500 -#define GlintTxBaseAddr0Tag 0x00a0 -#define GlintTxBaseAddr0Reg 1 -#define GlintTxBaseAddr0Off 0x7500 -#define GlintTxBaseAddr0Sec 0x8500 -#define GlintTxBaseAddr0SecReg 3 -#define GlintTxBaseAddr0SecOff 0x7500 - -#define GlintTxBaseAddr1 0x8508 -#define GlintTxBaseAddr1Tag 0x00a1 -#define GlintTxBaseAddr1Reg 1 -#define GlintTxBaseAddr1Off 0x7508 -#define GlintTxBaseAddr1Sec 0x8508 -#define GlintTxBaseAddr1SecReg 3 -#define GlintTxBaseAddr1SecOff 0x7508 - -#define GlintTxBaseAddr2 0x8510 -#define GlintTxBaseAddr2Tag 0x00a2 -#define GlintTxBaseAddr2Reg 1 -#define GlintTxBaseAddr2Off 0x7510 -#define GlintTxBaseAddr2Sec 0x8510 -#define GlintTxBaseAddr2SecReg 3 -#define GlintTxBaseAddr2SecOff 0x7510 - -#define GlintTxBaseAddr3 0x8518 -#define GlintTxBaseAddr3Tag 0x00a3 -#define GlintTxBaseAddr3Reg 1 -#define GlintTxBaseAddr3Off 0x7518 -#define GlintTxBaseAddr3Sec 0x8518 -#define GlintTxBaseAddr3SecReg 3 -#define GlintTxBaseAddr3SecOff 0x7518 - -#define GlintTxBaseAddr4 0x8520 -#define GlintTxBaseAddr4Tag 0x00a4 -#define GlintTxBaseAddr4Reg 1 -#define GlintTxBaseAddr4Off 0x7520 -#define GlintTxBaseAddr4Sec 0x8520 -#define GlintTxBaseAddr4SecReg 3 -#define GlintTxBaseAddr4SecOff 0x7520 - -#define GlintTxBaseAddr5 0x8528 -#define GlintTxBaseAddr5Tag 0x00a5 -#define GlintTxBaseAddr5Reg 1 -#define GlintTxBaseAddr5Off 0x7528 -#define GlintTxBaseAddr5Sec 0x8528 -#define GlintTxBaseAddr5SecReg 3 -#define GlintTxBaseAddr5SecOff 0x7528 - -#define GlintTxBaseAddr6 0x8530 -#define GlintTxBaseAddr6Tag 0x00a6 -#define GlintTxBaseAddr6Reg 1 -#define GlintTxBaseAddr6Off 0x7530 -#define GlintTxBaseAddr6Sec 0x8530 -#define GlintTxBaseAddr6SecReg 3 -#define GlintTxBaseAddr6SecOff 0x7530 - -#define GlintTxBaseAddr7 0x8538 -#define GlintTxBaseAddr7Tag 0x00a7 -#define GlintTxBaseAddr7Reg 1 -#define GlintTxBaseAddr7Off 0x7538 -#define GlintTxBaseAddr7Sec 0x8538 -#define GlintTxBaseAddr7SecReg 3 -#define GlintTxBaseAddr7SecOff 0x7538 - -#define GlintTxBaseAddr8 0x8540 -#define GlintTxBaseAddr8Tag 0x00a8 -#define GlintTxBaseAddr8Reg 1 -#define GlintTxBaseAddr8Off 0x7540 -#define GlintTxBaseAddr8Sec 0x8540 -#define GlintTxBaseAddr8SecReg 3 -#define GlintTxBaseAddr8SecOff 0x7540 - -#define GlintTxBaseAddr9 0x8548 -#define GlintTxBaseAddr9Tag 0x00a9 -#define GlintTxBaseAddr9Reg 1 -#define GlintTxBaseAddr9Off 0x7548 -#define GlintTxBaseAddr9Sec 0x8548 -#define GlintTxBaseAddr9SecReg 3 -#define GlintTxBaseAddr9SecOff 0x7548 - -#define GlintTxBaseAddr10 0x8550 -#define GlintTxBaseAddr10Tag 0x00aa -#define GlintTxBaseAddr10Reg 1 -#define GlintTxBaseAddr10Off 0x7550 -#define GlintTxBaseAddr10Sec 0x8550 -#define GlintTxBaseAddr10SecReg 3 -#define GlintTxBaseAddr10SecOff 0x7550 - -#define GlintTxBaseAddr11 0x8558 -#define GlintTxBaseAddr11Tag 0x00ab -#define GlintTxBaseAddr11Reg 1 -#define GlintTxBaseAddr11Off 0x7558 -#define GlintTxBaseAddr11Sec 0x8558 -#define GlintTxBaseAddr11SecReg 3 -#define GlintTxBaseAddr11SecOff 0x7558 - -#define GlintTxBaseAddr12 0x8560 -#define GlintTxBaseAddr12Tag 0x00ac -#define GlintTxBaseAddr12Reg 1 -#define GlintTxBaseAddr12Off 0x7560 -#define GlintTxBaseAddr12Sec 0x8560 -#define GlintTxBaseAddr12SecReg 3 -#define GlintTxBaseAddr12SecOff 0x7560 - -#define GlintTexelLUT0 0x8e80 -#define GlintTexelLUT0Tag 0x01d0 -#define GlintTexelLUT0Reg 1 -#define GlintTexelLUT0Off 0x7e80 -#define GlintTexelLUT0Sec 0x8e80 -#define GlintTexelLUT0SecReg 3 -#define GlintTexelLUT0SecOff 0x7e80 - -#define GlintTexelLUT1 0x8e88 -#define GlintTexelLUT1Tag 0x01d1 -#define GlintTexelLUT1Reg 1 -#define GlintTexelLUT1Off 0x7e88 -#define GlintTexelLUT1Sec 0x8e88 -#define GlintTexelLUT1SecReg 3 -#define GlintTexelLUT1SecOff 0x7e88 - -#define GlintTexelLUT2 0x8e90 -#define GlintTexelLUT2Tag 0x01d2 -#define GlintTexelLUT2Reg 1 -#define GlintTexelLUT2Off 0x7e90 -#define GlintTexelLUT2Sec 0x8e90 -#define GlintTexelLUT2SecReg 3 -#define GlintTexelLUT2SecOff 0x7e90 - -#define GlintTexelLUT3 0x8e98 -#define GlintTexelLUT3Tag 0x01d3 -#define GlintTexelLUT3Reg 1 -#define GlintTexelLUT3Off 0x7e98 -#define GlintTexelLUT3Sec 0x8e98 -#define GlintTexelLUT3SecReg 3 -#define GlintTexelLUT3SecOff 0x7e98 - -#define GlintTexelLUT4 0x8ea0 -#define GlintTexelLUT4Tag 0x01d4 -#define GlintTexelLUT4Reg 1 -#define GlintTexelLUT4Off 0x7ea0 -#define GlintTexelLUT4Sec 0x8ea0 -#define GlintTexelLUT4SecReg 3 -#define GlintTexelLUT4SecOff 0x7ea0 - -#define GlintTexelLUT5 0x8ea8 -#define GlintTexelLUT5Tag 0x01d5 -#define GlintTexelLUT5Reg 1 -#define GlintTexelLUT5Off 0x7ea8 -#define GlintTexelLUT5Sec 0x8ea8 -#define GlintTexelLUT5SecReg 3 -#define GlintTexelLUT5SecOff 0x7ea8 - -#define GlintTexelLUT6 0x8eb0 -#define GlintTexelLUT6Tag 0x01d6 -#define GlintTexelLUT6Reg 1 -#define GlintTexelLUT6Off 0x7eb0 -#define GlintTexelLUT6Sec 0x8eb0 -#define GlintTexelLUT6SecReg 3 -#define GlintTexelLUT6SecOff 0x7eb0 - -#define GlintTexelLUT7 0x8eb8 -#define GlintTexelLUT7Tag 0x01d7 -#define GlintTexelLUT7Reg 1 -#define GlintTexelLUT7Off 0x7eb8 -#define GlintTexelLUT7Sec 0x8eb8 -#define GlintTexelLUT7SecReg 3 -#define GlintTexelLUT7SecOff 0x7eb8 - -#define GlintTexelLUT8 0x8ec0 -#define GlintTexelLUT8Tag 0x01d8 -#define GlintTexelLUT8Reg 1 -#define GlintTexelLUT8Off 0x7ec0 -#define GlintTexelLUT8Sec 0x8ec0 -#define GlintTexelLUT8SecReg 3 -#define GlintTexelLUT8SecOff 0x7ec0 - -#define GlintTexelLUT9 0x8ec8 -#define GlintTexelLUT9Tag 0x01d9 -#define GlintTexelLUT9Reg 1 -#define GlintTexelLUT9Off 0x7ec8 -#define GlintTexelLUT9Sec 0x8ec8 -#define GlintTexelLUT9SecReg 3 -#define GlintTexelLUT9SecOff 0x7ec8 - -#define GlintTexelLUT10 0x8ed0 -#define GlintTexelLUT10Tag 0x01da -#define GlintTexelLUT10Reg 1 -#define GlintTexelLUT10Off 0x7ed0 -#define GlintTexelLUT10Sec 0x8ed0 -#define GlintTexelLUT10SecReg 3 -#define GlintTexelLUT10SecOff 0x7ed0 - -#define GlintTexelLUT11 0x8ed8 -#define GlintTexelLUT11Tag 0x01db -#define GlintTexelLUT11Reg 1 -#define GlintTexelLUT11Off 0x7ed8 -#define GlintTexelLUT11Sec 0x8ed8 -#define GlintTexelLUT11SecReg 3 -#define GlintTexelLUT11SecOff 0x7ed8 - -#define GlintTexelLUT12 0x8ee0 -#define GlintTexelLUT12Tag 0x01dc -#define GlintTexelLUT12Reg 1 -#define GlintTexelLUT12Off 0x7ee0 -#define GlintTexelLUT12Sec 0x8ee0 -#define GlintTexelLUT12SecReg 3 -#define GlintTexelLUT12SecOff 0x7ee0 - -#define GlintTexelLUT13 0x8ee8 -#define GlintTexelLUT13Tag 0x01dd -#define GlintTexelLUT13Reg 1 -#define GlintTexelLUT13Off 0x7ee8 -#define GlintTexelLUT13Sec 0x8ee8 -#define GlintTexelLUT13SecReg 3 -#define GlintTexelLUT13SecOff 0x7ee8 - -#define GlintTexelLUT14 0x8ef0 -#define GlintTexelLUT14Tag 0x01de -#define GlintTexelLUT14Reg 1 -#define GlintTexelLUT14Off 0x7ef0 -#define GlintTexelLUT14Sec 0x8ef0 -#define GlintTexelLUT14SecReg 3 -#define GlintTexelLUT14SecOff 0x7ef0 - -#define GlintTexelLUT15 0x8ef8 -#define GlintTexelLUT15Tag 0x01df -#define GlintTexelLUT15Reg 1 -#define GlintTexelLUT15Off 0x7ef8 -#define GlintTexelLUT15Sec 0x8ef8 -#define GlintTexelLUT15SecReg 3 -#define GlintTexelLUT15SecOff 0x7ef8 - -#define GlintTexel0 0x8600 -#define GlintTexel0Tag 0x00c0 -#define GlintTexel0Reg 1 -#define GlintTexel0Off 0x7600 -#define GlintTexel0Sec 0x8600 -#define GlintTexel0SecReg 3 -#define GlintTexel0SecOff 0x7600 - -#define GlintTexel1 0x8608 -#define GlintTexel1Tag 0x00c1 -#define GlintTexel1Reg 1 -#define GlintTexel1Off 0x7608 -#define GlintTexel1Sec 0x8608 -#define GlintTexel1SecReg 3 -#define GlintTexel1SecOff 0x7608 - -#define GlintTexel2 0x8610 -#define GlintTexel2Tag 0x00c2 -#define GlintTexel2Reg 1 -#define GlintTexel2Off 0x7610 -#define GlintTexel2Sec 0x8610 -#define GlintTexel2SecReg 3 -#define GlintTexel2SecOff 0x7610 - -#define GlintTexel3 0x8618 -#define GlintTexel3Tag 0x00c3 -#define GlintTexel3Reg 1 -#define GlintTexel3Off 0x7618 -#define GlintTexel3Sec 0x8618 -#define GlintTexel3SecReg 3 -#define GlintTexel3SecOff 0x7618 - -#define GlintTexel4 0x8620 -#define GlintTexel4Tag 0x00c4 -#define GlintTexel4Reg 1 -#define GlintTexel4Off 0x7620 -#define GlintTexel4Sec 0x8620 -#define GlintTexel4SecReg 3 -#define GlintTexel4SecOff 0x7620 - -#define GlintTexel5 0x8628 -#define GlintTexel5Tag 0x00c5 -#define GlintTexel5Reg 1 -#define GlintTexel5Off 0x7628 -#define GlintTexel5Sec 0x8628 -#define GlintTexel5SecReg 3 -#define GlintTexel5SecOff 0x7628 - -#define GlintTexel6 0x8630 -#define GlintTexel6Tag 0x00c6 -#define GlintTexel6Reg 1 -#define GlintTexel6Off 0x7630 -#define GlintTexel6Sec 0x8630 -#define GlintTexel6SecReg 3 -#define GlintTexel6SecOff 0x7630 - -#define GlintTexel7 0x8638 -#define GlintTexel7Tag 0x00c7 -#define GlintTexel7Reg 1 -#define GlintTexel7Off 0x7638 -#define GlintTexel7Sec 0x8638 -#define GlintTexel7SecReg 3 -#define GlintTexel7SecOff 0x7638 - -#define GlintInterp0 0x8640 -#define GlintInterp0Tag 0x00c8 -#define GlintInterp0Reg 1 -#define GlintInterp0Off 0x7640 -#define GlintInterp0Sec 0x8640 -#define GlintInterp0SecReg 3 -#define GlintInterp0SecOff 0x7640 - -#define GlintInterp1 0x8648 -#define GlintInterp1Tag 0x00c9 -#define GlintInterp1Reg 1 -#define GlintInterp1Off 0x7648 -#define GlintInterp1Sec 0x8648 -#define GlintInterp1SecReg 3 -#define GlintInterp1SecOff 0x7648 - -#define GlintInterp2 0x8650 -#define GlintInterp2Tag 0x00ca -#define GlintInterp2Reg 1 -#define GlintInterp2Off 0x7650 -#define GlintInterp2Sec 0x8650 -#define GlintInterp2SecReg 3 -#define GlintInterp2SecOff 0x7650 - -#define GlintInterp3 0x8658 -#define GlintInterp3Tag 0x00cb -#define GlintInterp3Reg 1 -#define GlintInterp3Off 0x7658 -#define GlintInterp3Sec 0x8658 -#define GlintInterp3SecReg 3 -#define GlintInterp3SecOff 0x7658 - -#define GlintInterp4 0x8660 -#define GlintInterp4Tag 0x00cc -#define GlintInterp4Reg 1 -#define GlintInterp4Off 0x7660 -#define GlintInterp4Sec 0x8660 -#define GlintInterp4SecReg 3 -#define GlintInterp4SecOff 0x7660 - -#define GlintTextureFilter 0x8668 -#define GlintTextureFilterTag 0x00cd -#define GlintTextureFilterReg 1 -#define GlintTextureFilterOff 0x7668 -#define GlintTextureFilterSec 0x8668 -#define GlintTextureFilterSecReg 3 -#define GlintTextureFilterSecOff 0x7668 - -#define GlintTextureColorMode 0x8680 -#define GlintTextureColorModeTag 0x00d0 -#define GlintTextureColorModeReg 1 -#define GlintTextureColorModeOff 0x7680 -#define GlintTextureColorModeSec 0x8680 -#define GlintTextureColorModeSecReg 3 -#define GlintTextureColorModeSecOff 0x7680 - -#define GlintTextureEnvColor 0x8688 -#define GlintTextureEnvColorTag 0x00d1 -#define GlintTextureEnvColorReg 1 -#define GlintTextureEnvColorOff 0x7688 -#define GlintTextureEnvColorSec 0x8688 -#define GlintTextureEnvColorSecReg 3 -#define GlintTextureEnvColorSecOff 0x7688 - -#define GlintFogMode 0x8690 -#define GlintFogModeTag 0x00d2 -#define GlintFogModeReg 1 -#define GlintFogModeOff 0x7690 -#define GlintFogModeSec 0x8690 -#define GlintFogModeSecReg 3 -#define GlintFogModeSecOff 0x7690 - -#define GlintFogColor 0x8698 -#define GlintFogColorTag 0x00d3 -#define GlintFogColorReg 1 -#define GlintFogColorOff 0x7698 -#define GlintFogColorSec 0x8698 -#define GlintFogColorSecReg 3 -#define GlintFogColorSecOff 0x7698 - -#define GlintFStart 0x86a0 -#define GlintFStartTag 0x00d4 -#define GlintFStartReg 1 -#define GlintFStartOff 0x76a0 -#define GlintFStartSec 0x86a0 -#define GlintFStartSecReg 3 -#define GlintFStartSecOff 0x76a0 - -#define GlintdFdx 0x86a8 -#define GlintdFdxTag 0x00d5 -#define GlintdFdxReg 1 -#define GlintdFdxOff 0x76a8 -#define GlintdFdxSec 0x86a8 -#define GlintdFdxSecReg 3 -#define GlintdFdxSecOff 0x76a8 - -#define GlintdFdyDom 0x86b0 -#define GlintdFdyDomTag 0x00d6 -#define GlintdFdyDomReg 1 -#define GlintdFdyDomOff 0x76b0 -#define GlintdFdyDomSec 0x86b0 -#define GlintdFdyDomSecReg 3 -#define GlintdFdyDomSecOff 0x76b0 - -#define GlintKsStart 0x86c8 -#define GlintKsStartTag 0x00d9 -#define GlintKsStartReg 1 -#define GlintKsStartOff 0x76c8 -#define GlintKsStartSec 0x86c8 -#define GlintKsStartSecReg 3 -#define GlintKsStartSecOff 0x76c8 - -#define GlintdKsdx 0x86d0 -#define GlintdKsdxTag 0x00da -#define GlintdKsdxReg 1 -#define GlintdKsdxOff 0x76d0 -#define GlintdKsdxSec 0x86d0 -#define GlintdKsdxSecReg 3 -#define GlintdKsdxSecOff 0x76d0 - -#define GlintdKsdyDom 0x86d8 -#define GlintdKsdyDomTag 0x00db -#define GlintdKsdyDomReg 1 -#define GlintdKsdyDomOff 0x76d8 -#define GlintdKsdyDomSec 0x86d8 -#define GlintdKsdyDomSecReg 3 -#define GlintdKsdyDomSecOff 0x76d8 - -#define GlintKdStart 0x86e0 -#define GlintKdStartTag 0x00dc -#define GlintKdStartReg 1 -#define GlintKdStartOff 0x76e0 -#define GlintKdStartSec 0x86e0 -#define GlintKdStartSecReg 3 -#define GlintKdStartSecOff 0x76e0 - -#define GlintdKdStart 0x86e8 -#define GlintdKdStartTag 0x00dd -#define GlintdKdStartReg 1 -#define GlintdKdStartOff 0x76e8 -#define GlintdKdStartSec 0x86e8 -#define GlintdKdStartSecReg 3 -#define GlintdKdStartSecOff 0x76e8 - -#define GlintdKddyDom 0x86f0 -#define GlintdKddyDomTag 0x00de -#define GlintdKddyDomReg 1 -#define GlintdKddyDomOff 0x76f0 -#define GlintdKddyDomSec 0x86f0 -#define GlintdKddyDomSecReg 3 -#define GlintdKddyDomSecOff 0x76f0 - -#define GlintRStart 0x8780 -#define GlintRStartTag 0x00f0 -#define GlintRStartReg 1 -#define GlintRStartOff 0x7780 -#define GlintRStartSec 0x8780 -#define GlintRStartSecReg 3 -#define GlintRStartSecOff 0x7780 - -#define GlintdRdx 0x8788 -#define GlintdRdxTag 0x00f1 -#define GlintdRdxReg 1 -#define GlintdRdxOff 0x7788 -#define GlintdRdxSec 0x8788 -#define GlintdRdxSecReg 3 -#define GlintdRdxSecOff 0x7788 - -#define GlintdRdyDom 0x8790 -#define GlintdRdyDomTag 0x00f2 -#define GlintdRdyDomReg 1 -#define GlintdRdyDomOff 0x7790 -#define GlintdRdyDomSec 0x8790 -#define GlintdRdyDomSecReg 3 -#define GlintdRdyDomSecOff 0x7790 - -#define GlintGStart 0x8798 -#define GlintGStartTag 0x00f3 -#define GlintGStartReg 1 -#define GlintGStartOff 0x7798 -#define GlintGStartSec 0x8798 -#define GlintGStartSecReg 3 -#define GlintGStartSecOff 0x7798 - -#define GlintdGdx 0x87a0 -#define GlintdGdxTag 0x00f4 -#define GlintdGdxReg 1 -#define GlintdGdxOff 0x77a0 -#define GlintdGdxSec 0x87a0 -#define GlintdGdxSecReg 3 -#define GlintdGdxSecOff 0x77a0 - -#define GlintdGdyDom 0x87a8 -#define GlintdGdyDomTag 0x00f5 -#define GlintdGdyDomReg 1 -#define GlintdGdyDomOff 0x77a8 -#define GlintdGdyDomSec 0x87a8 -#define GlintdGdyDomSecReg 3 -#define GlintdGdyDomSecOff 0x77a8 - -#define GlintBStart 0x87b0 -#define GlintBStartTag 0x00f6 -#define GlintBStartReg 1 -#define GlintBStartOff 0x77b0 -#define GlintBStartSec 0x87b0 -#define GlintBStartSecReg 3 -#define GlintBStartSecOff 0x77b0 - -#define GlintdBdx 0x87b8 -#define GlintdBdxTag 0x00f7 -#define GlintdBdxReg 1 -#define GlintdBdxOff 0x77b8 -#define GlintdBdxSec 0x87b8 -#define GlintdBdxSecReg 3 -#define GlintdBdxSecOff 0x77b8 - -#define GlintdBdyDom 0x87c0 -#define GlintdBdyDomTag 0x00f8 -#define GlintdBdyDomReg 1 -#define GlintdBdyDomOff 0x77c0 -#define GlintdBdyDomSec 0x87c0 -#define GlintdBdyDomSecReg 3 -#define GlintdBdyDomSecOff 0x77c0 - -#define GlintAStart 0x87c8 -#define GlintAStartTag 0x00f9 -#define GlintAStartReg 1 -#define GlintAStartOff 0x77c8 -#define GlintAStartSec 0x87c8 -#define GlintAStartSecReg 3 -#define GlintAStartSecOff 0x77c8 - -#define GlintdAdx 0x87d0 -#define GlintdAdxTag 0x00fa -#define GlintdAdxReg 1 -#define GlintdAdxOff 0x77d0 -#define GlintdAdxSec 0x87d0 -#define GlintdAdxSecReg 3 -#define GlintdAdxSecOff 0x77d0 - -#define GlintdAdyDom 0x87d8 -#define GlintdAdyDomTag 0x00fb -#define GlintdAdyDomReg 1 -#define GlintdAdyDomOff 0x77d8 -#define GlintdAdyDomSec 0x87d8 -#define GlintdAdyDomSecReg 3 -#define GlintdAdyDomSecOff 0x77d8 - -#define GlintColorDDAMode 0x87e0 -#define GlintColorDDAModeTag 0x00fc -#define GlintColorDDAModeReg 1 -#define GlintColorDDAModeOff 0x77e0 -#define GlintColorDDAModeSec 0x87e0 -#define GlintColorDDAModeSecReg 3 -#define GlintColorDDAModeSecOff 0x77e0 - -#define GlintConstantColor 0x87e8 -#define GlintConstantColorTag 0x00fd -#define GlintConstantColorReg 1 -#define GlintConstantColorOff 0x77e8 -#define GlintConstantColorSec 0x87e8 -#define GlintConstantColorSecReg 3 -#define GlintConstantColorSecOff 0x77e8 - -#define GlintGLINTColor 0x87f0 -#define GlintGLINTColorTag 0x00fe -#define GlintGLINTColorReg 1 -#define GlintGLINTColorOff 0x77f0 -#define GlintGLINTColorSec 0x87f0 -#define GlintGLINTColorSecReg 3 -#define GlintGLINTColorSecOff 0x77f0 - -#define GlintAlphaTestMode 0x8800 -#define GlintAlphaTestModeTag 0x0100 -#define GlintAlphaTestModeReg 1 -#define GlintAlphaTestModeOff 0x7800 -#define GlintAlphaTestModeSec 0x8800 -#define GlintAlphaTestModeSecReg 3 -#define GlintAlphaTestModeSecOff 0x7800 - -#define GlintAntialiasMode 0x8808 -#define GlintAntialiasModeTag 0x0101 -#define GlintAntialiasModeReg 1 -#define GlintAntialiasModeOff 0x7808 -#define GlintAntialiasModeSec 0x8808 -#define GlintAntialiasModeSecReg 3 -#define GlintAntialiasModeSecOff 0x7808 - -#define GlintAlphaBlendMode 0x8810 -#define GlintAlphaBlendModeTag 0x0102 -#define GlintAlphaBlendModeReg 1 -#define GlintAlphaBlendModeOff 0x7810 -#define GlintAlphaBlendModeSec 0x8810 -#define GlintAlphaBlendModeSecReg 3 -#define GlintAlphaBlendModeSecOff 0x7810 - -#define GlintChromaUpper 0x8f08 -#define GlintChromaUpperTag 0x01e1 -#define GlintChromaUpperReg 1 -#define GlintChromaUpperOff 0x7f08 -#define GlintChromaUpperSec 0x8f08 -#define GlintChromaUpperSecReg 3 -#define GlintChromaUpperSecOff 0x7f08 - -#define GlintChromaLower 0x8f10 -#define GlintChromaLowerTag 0x01e2 -#define GlintChromaLowerReg 1 -#define GlintChromaLowerOff 0x7f10 -#define GlintChromaLowerSec 0x8f10 -#define GlintChromaLowerSecReg 3 -#define GlintChromaLowerSecOff 0x7f10 - -#define GlintChromaTestMode 0x8f18 -#define GlintChromaTestModeTag 0x01e3 -#define GlintChromaTestModeReg 1 -#define GlintChromaTestModeOff 0x7f18 -#define GlintChromaTestModeSec 0x8f18 -#define GlintChromaTestModeSecReg 3 -#define GlintChromaTestModeSecOff 0x7f18 - -#define GlintDitherMode 0x8818 -#define GlintDitherModeTag 0x0103 -#define GlintDitherModeReg 1 -#define GlintDitherModeOff 0x7818 -#define GlintDitherModeSec 0x8818 -#define GlintDitherModeSecReg 3 -#define GlintDitherModeSecOff 0x7818 - -#define GlintFBSoftwareWriteMask 0x8820 -#define GlintFBSoftwareWriteMaskTag 0x0104 -#define GlintFBSoftwareWriteMaskReg 1 -#define GlintFBSoftwareWriteMaskOff 0x7820 -#define GlintFBSoftwareWriteMaskSec 0x8820 -#define GlintFBSoftwareWriteMaskSecReg 3 -#define GlintFBSoftwareWriteMaskSecOff 0x7820 - -#define GlintLogicalOpMode 0x8828 -#define GlintLogicalOpModeTag 0x0105 -#define GlintLogicalOpModeReg 1 -#define GlintLogicalOpModeOff 0x7828 -#define GlintLogicalOpModeSec 0x8828 -#define GlintLogicalOpModeSecReg 3 -#define GlintLogicalOpModeSecOff 0x7828 - -#define GlintFBWriteData 0x8830 -#define GlintFBWriteDataTag 0x0106 -#define GlintFBWriteDataReg 1 -#define GlintFBWriteDataOff 0x7830 -#define GlintFBWriteDataSec 0x8830 -#define GlintFBWriteDataSecReg 3 -#define GlintFBWriteDataSecOff 0x7830 - -#define GlintLBReadMode 0x8880 -#define GlintLBReadModeTag 0x0110 -#define GlintLBReadModeReg 1 -#define GlintLBReadModeOff 0x7880 -#define GlintLBReadModeSec 0x8880 -#define GlintLBReadModeSecReg 3 -#define GlintLBReadModeSecOff 0x7880 - -#define GlintLBReadFormat 0x8888 -#define GlintLBReadFormatTag 0x0111 -#define GlintLBReadFormatReg 1 -#define GlintLBReadFormatOff 0x7888 -#define GlintLBReadFormatSec 0x8888 -#define GlintLBReadFormatSecReg 3 -#define GlintLBReadFormatSecOff 0x7888 - -#define GlintLBSourceOffset 0x8890 -#define GlintLBSourceOffsetTag 0x0112 -#define GlintLBSourceOffsetReg 1 -#define GlintLBSourceOffsetOff 0x7890 -#define GlintLBSourceOffsetSec 0x8890 -#define GlintLBSourceOffsetSecReg 3 -#define GlintLBSourceOffsetSecOff 0x7890 - -#define GlintLBStencil 0x88a8 -#define GlintLBStencilTag 0x0115 -#define GlintLBStencilReg 1 -#define GlintLBStencilOff 0x78a8 -#define GlintLBStencilSec 0x88a8 -#define GlintLBStencilSecReg 3 -#define GlintLBStencilSecOff 0x78a8 - -#define GlintLBDepth 0x88b0 -#define GlintLBDepthTag 0x0116 -#define GlintLBDepthReg 1 -#define GlintLBDepthOff 0x78b0 -#define GlintLBDepthSec 0x88b0 -#define GlintLBDepthSecReg 3 -#define GlintLBDepthSecOff 0x78b0 - -#define GlintLBWindowBase 0x88b8 -#define GlintLBWindowBaseTag 0x0117 -#define GlintLBWindowBaseReg 1 -#define GlintLBWindowBaseOff 0x78b8 -#define GlintLBWindowBaseSec 0x88b8 -#define GlintLBWindowBaseSecReg 3 -#define GlintLBWindowBaseSecOff 0x78b8 - -#define GlintLBWriteMode 0x88c0 -#define GlintLBWriteModeTag 0x0118 -#define GlintLBWriteModeReg 1 -#define GlintLBWriteModeOff 0x78c0 -#define GlintLBWriteModeSec 0x88c0 -#define GlintLBWriteModeSecReg 3 -#define GlintLBWriteModeSecOff 0x78c0 - -#define GlintLBWriteFormat 0x88c8 -#define GlintLBWriteFormatTag 0x0119 -#define GlintLBWriteFormatReg 1 -#define GlintLBWriteFormatOff 0x78c8 -#define GlintLBWriteFormatSec 0x88c8 -#define GlintLBWriteFormatSecReg 3 -#define GlintLBWriteFormatSecOff 0x78c8 - -#define GlintTextureData 0x88e8 -#define GlintTextureDataTag 0x011d -#define GlintTextureDataReg 1 -#define GlintTextureDataOff 0x78e8 -#define GlintTextureDataSec 0x88e8 -#define GlintTextureDataSecReg 3 -#define GlintTextureDataSecOff 0x78e8 - -#define GlintTextureDownloadOffset 0x88f0 -#define GlintTextureDownloadOffsetTag 0x011e -#define GlintTextureDownloadOffsetReg 1 -#define GlintTextureDownloadOffsetOff 0x78f0 -#define GlintTextureDownloadOffsetSec 0x88f0 -#define GlintTextureDownloadOffsetSecReg 3 -#define GlintTextureDownloadOffsetSecOff 0x78f0 - -#define GlintLBWindowOffset 0x88f8 -#define GlintLBWindowOffsetTag 0x011f -#define GlintLBWindowOffsetReg 1 -#define GlintLBWindowOffsetOff 0x78f8 -#define GlintLBWindowOffsetSec 0x88f8 -#define GlintLBWindowOffsetSecReg 3 -#define GlintLBWindowOffsetSecOff 0x78f8 - -#define GlintGLINTWindow 0x8980 -#define GlintGLINTWindowTag 0x0130 -#define GlintGLINTWindowReg 1 -#define GlintGLINTWindowOff 0x7980 -#define GlintGLINTWindowSec 0x8980 -#define GlintGLINTWindowSecReg 3 -#define GlintGLINTWindowSecOff 0x7980 - -#define GlintStencilMode 0x8988 -#define GlintStencilModeTag 0x0131 -#define GlintStencilModeReg 1 -#define GlintStencilModeOff 0x7988 -#define GlintStencilModeSec 0x8988 -#define GlintStencilModeSecReg 3 -#define GlintStencilModeSecOff 0x7988 - -#define GlintStencilData 0x8990 -#define GlintStencilDataTag 0x0132 -#define GlintStencilDataReg 1 -#define GlintStencilDataOff 0x7990 -#define GlintStencilDataSec 0x8990 -#define GlintStencilDataSecReg 3 -#define GlintStencilDataSecOff 0x7990 - -#define GlintGLINTStencil 0x8998 -#define GlintGLINTStencilTag 0x0133 -#define GlintGLINTStencilReg 1 -#define GlintGLINTStencilOff 0x7998 -#define GlintGLINTStencilSec 0x8998 -#define GlintGLINTStencilSecReg 3 -#define GlintGLINTStencilSecOff 0x7998 - -#define GlintDepthMode 0x89a0 -#define GlintDepthModeTag 0x0134 -#define GlintDepthModeReg 1 -#define GlintDepthModeOff 0x79a0 -#define GlintDepthModeSec 0x89a0 -#define GlintDepthModeSecReg 3 -#define GlintDepthModeSecOff 0x79a0 - -#define GlintGLINTDepth 0x89a8 -#define GlintGLINTDepthTag 0x0135 -#define GlintGLINTDepthReg 1 -#define GlintGLINTDepthOff 0x79a8 -#define GlintGLINTDepthSec 0x89a8 -#define GlintGLINTDepthSecReg 3 -#define GlintGLINTDepthSecOff 0x79a8 - -#define GlintZStartU 0x89b0 -#define GlintZStartUTag 0x0136 -#define GlintZStartUReg 1 -#define GlintZStartUOff 0x79b0 -#define GlintZStartUSec 0x89b0 -#define GlintZStartUSecReg 3 -#define GlintZStartUSecOff 0x79b0 - -#define GlintZStartL 0x89b8 -#define GlintZStartLTag 0x0137 -#define GlintZStartLReg 1 -#define GlintZStartLOff 0x79b8 -#define GlintZStartLSec 0x89b8 -#define GlintZStartLSecReg 3 -#define GlintZStartLSecOff 0x79b8 - -#define GlintdZdxU 0x89c0 -#define GlintdZdxUTag 0x0138 -#define GlintdZdxUReg 1 -#define GlintdZdxUOff 0x79c0 -#define GlintdZdxUSec 0x89c0 -#define GlintdZdxUSecReg 3 -#define GlintdZdxUSecOff 0x79c0 - -#define GlintdZdxL 0x89c8 -#define GlintdZdxLTag 0x0139 -#define GlintdZdxLReg 1 -#define GlintdZdxLOff 0x79c8 -#define GlintdZdxLSec 0x89c8 -#define GlintdZdxLSecReg 3 -#define GlintdZdxLSecOff 0x79c8 - -#define GlintdZdyDomU 0x89d0 -#define GlintdZdyDomUTag 0x013a -#define GlintdZdyDomUReg 1 -#define GlintdZdyDomUOff 0x79d0 -#define GlintdZdyDomUSec 0x89d0 -#define GlintdZdyDomUSecReg 3 -#define GlintdZdyDomUSecOff 0x79d0 - -#define GlintdZdyDomL 0x89d8 -#define GlintdZdyDomLTag 0x013b -#define GlintdZdyDomLReg 1 -#define GlintdZdyDomLOff 0x79d8 -#define GlintdZdyDomLSec 0x89d8 -#define GlintdZdyDomLSecReg 3 -#define GlintdZdyDomLSecOff 0x79d8 - -#define GlintFastClearDepth 0x89e0 -#define GlintFastClearDepthTag 0x013c -#define GlintFastClearDepthReg 1 -#define GlintFastClearDepthOff 0x79e0 -#define GlintFastClearDepthSec 0x89e0 -#define GlintFastClearDepthSecReg 3 -#define GlintFastClearDepthSecOff 0x79e0 - -#define GlintFBReadMode 0x8a80 -#define GlintFBReadModeTag 0x0150 -#define GlintFBReadModeReg 1 -#define GlintFBReadModeOff 0x7a80 -#define GlintFBReadModeSec 0x8a80 -#define GlintFBReadModeSecReg 3 -#define GlintFBReadModeSecOff 0x7a80 - -#define GlintFBSourceOffset 0x8a88 -#define GlintFBSourceOffsetTag 0x0151 -#define GlintFBSourceOffsetReg 1 -#define GlintFBSourceOffsetOff 0x7a88 -#define GlintFBSourceOffsetSec 0x8a88 -#define GlintFBSourceOffsetSecReg 3 -#define GlintFBSourceOffsetSecOff 0x7a88 - -#define GlintFBPixelOffset 0x8a90 -#define GlintFBPixelOffsetTag 0x0152 -#define GlintFBPixelOffsetReg 1 -#define GlintFBPixelOffsetOff 0x7a90 -#define GlintFBPixelOffsetSec 0x8a90 -#define GlintFBPixelOffsetSecReg 3 -#define GlintFBPixelOffsetSecOff 0x7a90 - -#define GlintFBColor 0x8a98 -#define GlintFBColorTag 0x0153 -#define GlintFBColorReg 1 -#define GlintFBColorOff 0x7a98 -#define GlintFBColorSec 0x8a98 -#define GlintFBColorSecReg 3 -#define GlintFBColorSecOff 0x7a98 - -#define GlintFBData 0x8aa0 -#define GlintFBDataTag 0x0154 -#define GlintFBDataReg 1 -#define GlintFBDataOff 0x7aa0 -#define GlintFBDataSec 0x8aa0 -#define GlintFBDataSecReg 3 -#define GlintFBDataSecOff 0x7aa0 - -#define GlintFBSourceData 0x8aa8 -#define GlintFBSourceDataTag 0x0155 -#define GlintFBSourceDataReg 1 -#define GlintFBSourceDataOff 0x7aa8 -#define GlintFBSourceDataSec 0x8aa8 -#define GlintFBSourceDataSecReg 3 -#define GlintFBSourceDataSecOff 0x7aa8 - -#define GlintFBWindowBase 0x8ab0 -#define GlintFBWindowBaseTag 0x0156 -#define GlintFBWindowBaseReg 1 -#define GlintFBWindowBaseOff 0x7ab0 -#define GlintFBWindowBaseSec 0x8ab0 -#define GlintFBWindowBaseSecReg 3 -#define GlintFBWindowBaseSecOff 0x7ab0 - -#define GlintFBWriteMode 0x8ab8 -#define GlintFBWriteModeTag 0x0157 -#define GlintFBWriteModeReg 1 -#define GlintFBWriteModeOff 0x7ab8 -#define GlintFBWriteModeSec 0x8ab8 -#define GlintFBWriteModeSecReg 3 -#define GlintFBWriteModeSecOff 0x7ab8 - -#define GlintFBHardwareWriteMask 0x8ac0 -#define GlintFBHardwareWriteMaskTag 0x0158 -#define GlintFBHardwareWriteMaskReg 1 -#define GlintFBHardwareWriteMaskOff 0x7ac0 -#define GlintFBHardwareWriteMaskSec 0x8ac0 -#define GlintFBHardwareWriteMaskSecReg 3 -#define GlintFBHardwareWriteMaskSecOff 0x7ac0 - -#define GlintFBBlockColor 0x8ac8 -#define GlintFBBlockColorTag 0x0159 -#define GlintFBBlockColorReg 1 -#define GlintFBBlockColorOff 0x7ac8 -#define GlintFBBlockColorSec 0x8ac8 -#define GlintFBBlockColorSecReg 3 -#define GlintFBBlockColorSecOff 0x7ac8 - -#define GlintPatternRamMode 0x8af8 -#define GlintPatternRamModeTag 0x015f -#define GlintPatternRamModeReg 1 -#define GlintPatternRamModeOff 0x7af8 -#define GlintPatternRamModeSec 0x8af8 -#define GlintPatternRamModeSecReg 3 -#define GlintPatternRamModeSecOff 0x7af8 - -#define GlintPatternRamData0 0x8b00 -#define GlintPatternRamData0Tag 0x0160 -#define GlintPatternRamData0Reg 1 -#define GlintPatternRamData0Off 0x7b00 -#define GlintPatternRamData0Sec 0x8b00 -#define GlintPatternRamData0SecReg 3 -#define GlintPatternRamData0SecOff 0x7b00 - -#define GlintPatternRamData1 0x8b08 -#define GlintPatternRamData1Tag 0x0161 -#define GlintPatternRamData1Reg 1 -#define GlintPatternRamData1Off 0x7b08 -#define GlintPatternRamData1Sec 0x8b08 -#define GlintPatternRamData1SecReg 3 -#define GlintPatternRamData1SecOff 0x7b08 - -#define GlintPatternRamData2 0x8b10 -#define GlintPatternRamData2Tag 0x0162 -#define GlintPatternRamData2Reg 1 -#define GlintPatternRamData2Off 0x7b10 -#define GlintPatternRamData2Sec 0x8b10 -#define GlintPatternRamData2SecReg 3 -#define GlintPatternRamData2SecOff 0x7b10 - -#define GlintPatternRamData3 0x8b18 -#define GlintPatternRamData3Tag 0x0163 -#define GlintPatternRamData3Reg 1 -#define GlintPatternRamData3Off 0x7b18 -#define GlintPatternRamData3Sec 0x8b18 -#define GlintPatternRamData3SecReg 3 -#define GlintPatternRamData3SecOff 0x7b18 - -#define GlintPatternRamData4 0x8b20 -#define GlintPatternRamData4Tag 0x0164 -#define GlintPatternRamData4Reg 1 -#define GlintPatternRamData4Off 0x7b20 -#define GlintPatternRamData4Sec 0x8b20 -#define GlintPatternRamData4SecReg 3 -#define GlintPatternRamData4SecOff 0x7b20 - -#define GlintPatternRamData5 0x8b28 -#define GlintPatternRamData5Tag 0x0165 -#define GlintPatternRamData5Reg 1 -#define GlintPatternRamData5Off 0x7b28 -#define GlintPatternRamData5Sec 0x8b28 -#define GlintPatternRamData5SecReg 3 -#define GlintPatternRamData5SecOff 0x7b28 - -#define GlintPatternRamData6 0x8b30 -#define GlintPatternRamData6Tag 0x0166 -#define GlintPatternRamData6Reg 1 -#define GlintPatternRamData6Off 0x7b30 -#define GlintPatternRamData6Sec 0x8b30 -#define GlintPatternRamData6SecReg 3 -#define GlintPatternRamData6SecOff 0x7b30 - -#define GlintPatternRamData7 0x8b38 -#define GlintPatternRamData7Tag 0x0167 -#define GlintPatternRamData7Reg 1 -#define GlintPatternRamData7Off 0x7b38 -#define GlintPatternRamData7Sec 0x8b38 -#define GlintPatternRamData7SecReg 3 -#define GlintPatternRamData7SecOff 0x7b38 - -#define GlintPatternRamData8 0x8b40 -#define GlintPatternRamData8Tag 0x0168 -#define GlintPatternRamData8Reg 1 -#define GlintPatternRamData8Off 0x7b40 -#define GlintPatternRamData8Sec 0x8b40 -#define GlintPatternRamData8SecReg 3 -#define GlintPatternRamData8SecOff 0x7b40 - -#define GlintPatternRamData9 0x8b48 -#define GlintPatternRamData9Tag 0x0169 -#define GlintPatternRamData9Reg 1 -#define GlintPatternRamData9Off 0x7b48 -#define GlintPatternRamData9Sec 0x8b48 -#define GlintPatternRamData9SecReg 3 -#define GlintPatternRamData9SecOff 0x7b48 - -#define GlintPatternRamData10 0x8b50 -#define GlintPatternRamData10Tag 0x016a -#define GlintPatternRamData10Reg 1 -#define GlintPatternRamData10Off 0x7b50 -#define GlintPatternRamData10Sec 0x8b50 -#define GlintPatternRamData10SecReg 3 -#define GlintPatternRamData10SecOff 0x7b50 - -#define GlintPatternRamData11 0x8b58 -#define GlintPatternRamData11Tag 0x016b -#define GlintPatternRamData11Reg 1 -#define GlintPatternRamData11Off 0x7b58 -#define GlintPatternRamData11Sec 0x8b58 -#define GlintPatternRamData11SecReg 3 -#define GlintPatternRamData11SecOff 0x7b58 - -#define GlintPatternRamData12 0x8b60 -#define GlintPatternRamData12Tag 0x016c -#define GlintPatternRamData12Reg 1 -#define GlintPatternRamData12Off 0x7b60 -#define GlintPatternRamData12Sec 0x8b60 -#define GlintPatternRamData12SecReg 3 -#define GlintPatternRamData12SecOff 0x7b60 - -#define GlintPatternRamData13 0x8b68 -#define GlintPatternRamData13Tag 0x016d -#define GlintPatternRamData13Reg 1 -#define GlintPatternRamData13Off 0x7b68 -#define GlintPatternRamData13Sec 0x8b68 -#define GlintPatternRamData13SecReg 3 -#define GlintPatternRamData13SecOff 0x7b68 - -#define GlintPatternRamData14 0x8b70 -#define GlintPatternRamData14Tag 0x016e -#define GlintPatternRamData14Reg 1 -#define GlintPatternRamData14Off 0x7b70 -#define GlintPatternRamData14Sec 0x8b70 -#define GlintPatternRamData14SecReg 3 -#define GlintPatternRamData14SecOff 0x7b70 - -#define GlintPatternRamData15 0x8b78 -#define GlintPatternRamData15Tag 0x016f -#define GlintPatternRamData15Reg 1 -#define GlintPatternRamData15Off 0x7b78 -#define GlintPatternRamData15Sec 0x8b78 -#define GlintPatternRamData15SecReg 3 -#define GlintPatternRamData15SecOff 0x7b78 - -#define GlintPatternRamData16 0x8b80 -#define GlintPatternRamData16Tag 0x0170 -#define GlintPatternRamData16Reg 1 -#define GlintPatternRamData16Off 0x7b80 -#define GlintPatternRamData16Sec 0x8b80 -#define GlintPatternRamData16SecReg 3 -#define GlintPatternRamData16SecOff 0x7b80 - -#define GlintPatternRamData17 0x8b88 -#define GlintPatternRamData17Tag 0x0171 -#define GlintPatternRamData17Reg 1 -#define GlintPatternRamData17Off 0x7b88 -#define GlintPatternRamData17Sec 0x8b88 -#define GlintPatternRamData17SecReg 3 -#define GlintPatternRamData17SecOff 0x7b88 - -#define GlintPatternRamData18 0x8b90 -#define GlintPatternRamData18Tag 0x0172 -#define GlintPatternRamData18Reg 1 -#define GlintPatternRamData18Off 0x7b90 -#define GlintPatternRamData18Sec 0x8b90 -#define GlintPatternRamData18SecReg 3 -#define GlintPatternRamData18SecOff 0x7b90 - -#define GlintPatternRamData19 0x8b98 -#define GlintPatternRamData19Tag 0x0173 -#define GlintPatternRamData19Reg 1 -#define GlintPatternRamData19Off 0x7b98 -#define GlintPatternRamData19Sec 0x8b98 -#define GlintPatternRamData19SecReg 3 -#define GlintPatternRamData19SecOff 0x7b98 - -#define GlintPatternRamData20 0x8ba0 -#define GlintPatternRamData20Tag 0x0174 -#define GlintPatternRamData20Reg 1 -#define GlintPatternRamData20Off 0x7ba0 -#define GlintPatternRamData20Sec 0x8ba0 -#define GlintPatternRamData20SecReg 3 -#define GlintPatternRamData20SecOff 0x7ba0 - -#define GlintPatternRamData21 0x8ba8 -#define GlintPatternRamData21Tag 0x0175 -#define GlintPatternRamData21Reg 1 -#define GlintPatternRamData21Off 0x7ba8 -#define GlintPatternRamData21Sec 0x8ba8 -#define GlintPatternRamData21SecReg 3 -#define GlintPatternRamData21SecOff 0x7ba8 - -#define GlintPatternRamData22 0x8bb0 -#define GlintPatternRamData22Tag 0x0176 -#define GlintPatternRamData22Reg 1 -#define GlintPatternRamData22Off 0x7bb0 -#define GlintPatternRamData22Sec 0x8bb0 -#define GlintPatternRamData22SecReg 3 -#define GlintPatternRamData22SecOff 0x7bb0 - -#define GlintPatternRamData23 0x8bb8 -#define GlintPatternRamData23Tag 0x0177 -#define GlintPatternRamData23Reg 1 -#define GlintPatternRamData23Off 0x7bb8 -#define GlintPatternRamData23Sec 0x8bb8 -#define GlintPatternRamData23SecReg 3 -#define GlintPatternRamData23SecOff 0x7bb8 - -#define GlintPatternRamData24 0x8bc0 -#define GlintPatternRamData24Tag 0x0178 -#define GlintPatternRamData24Reg 1 -#define GlintPatternRamData24Off 0x7bc0 -#define GlintPatternRamData24Sec 0x8bc0 -#define GlintPatternRamData24SecReg 3 -#define GlintPatternRamData24SecOff 0x7bc0 - -#define GlintPatternRamData25 0x8bc8 -#define GlintPatternRamData25Tag 0x0179 -#define GlintPatternRamData25Reg 1 -#define GlintPatternRamData25Off 0x7bc8 -#define GlintPatternRamData25Sec 0x8bc8 -#define GlintPatternRamData25SecReg 3 -#define GlintPatternRamData25SecOff 0x7bc8 - -#define GlintPatternRamData26 0x8bd0 -#define GlintPatternRamData26Tag 0x017a -#define GlintPatternRamData26Reg 1 -#define GlintPatternRamData26Off 0x7bd0 -#define GlintPatternRamData26Sec 0x8bd0 -#define GlintPatternRamData26SecReg 3 -#define GlintPatternRamData26SecOff 0x7bd0 - -#define GlintPatternRamData27 0x8bd8 -#define GlintPatternRamData27Tag 0x017b -#define GlintPatternRamData27Reg 1 -#define GlintPatternRamData27Off 0x7bd8 -#define GlintPatternRamData27Sec 0x8bd8 -#define GlintPatternRamData27SecReg 3 -#define GlintPatternRamData27SecOff 0x7bd8 - -#define GlintPatternRamData28 0x8be0 -#define GlintPatternRamData28Tag 0x017c -#define GlintPatternRamData28Reg 1 -#define GlintPatternRamData28Off 0x7be0 -#define GlintPatternRamData28Sec 0x8be0 -#define GlintPatternRamData28SecReg 3 -#define GlintPatternRamData28SecOff 0x7be0 - -#define GlintPatternRamData29 0x8be8 -#define GlintPatternRamData29Tag 0x017d -#define GlintPatternRamData29Reg 1 -#define GlintPatternRamData29Off 0x7be8 -#define GlintPatternRamData29Sec 0x8be8 -#define GlintPatternRamData29SecReg 3 -#define GlintPatternRamData29SecOff 0x7be8 - -#define GlintPatternRamData30 0x8bf0 -#define GlintPatternRamData30Tag 0x017e -#define GlintPatternRamData30Reg 1 -#define GlintPatternRamData30Off 0x7bf0 -#define GlintPatternRamData30Sec 0x8bf0 -#define GlintPatternRamData30SecReg 3 -#define GlintPatternRamData30SecOff 0x7bf0 - -#define GlintPatternRamData31 0x8bf8 -#define GlintPatternRamData31Tag 0x017f -#define GlintPatternRamData31Reg 1 -#define GlintPatternRamData31Off 0x7bf8 -#define GlintPatternRamData31Sec 0x8bf8 -#define GlintPatternRamData31SecReg 3 -#define GlintPatternRamData31SecOff 0x7bf8 - -#define GlintFBBlockColorU 0x8c68 -#define GlintFBBlockColorUTag 0x018d -#define GlintFBBlockColorUReg 1 -#define GlintFBBlockColorUOff 0x7c68 -#define GlintFBBlockColorUSec 0x8c68 -#define GlintFBBlockColorUSecReg 3 -#define GlintFBBlockColorUSecOff 0x7c68 - -#define GlintFBBlockColorL 0x8c70 -#define GlintFBBlockColorLTag 0x018e -#define GlintFBBlockColorLReg 1 -#define GlintFBBlockColorLOff 0x7c70 -#define GlintFBBlockColorLSec 0x8c70 -#define GlintFBBlockColorLSecReg 3 -#define GlintFBBlockColorLSecOff 0x7c70 - -#define GlintSuspendUntilFrameBlank 0x8c78 -#define GlintSuspendUntilFrameBlankTag 0x018f -#define GlintSuspendUntilFrameBlankReg 1 -#define GlintSuspendUntilFrameBlankOff 0x7c78 -#define GlintSuspendUntilFrameBlankSec 0x8c78 -#define GlintSuspendUntilFrameBlankSecReg 3 -#define GlintSuspendUntilFrameBlankSecOff 0x7c78 - -#define GlintFilterMode 0x8c00 -#define GlintFilterModeTag 0x0180 -#define GlintFilterModeReg 1 -#define GlintFilterModeOff 0x7c00 -#define GlintFilterModeSec 0x8c00 -#define GlintFilterModeSecReg 3 -#define GlintFilterModeSecOff 0x7c00 - -#define GlintStatisticMode 0x8c08 -#define GlintStatisticModeTag 0x0181 -#define GlintStatisticModeReg 1 -#define GlintStatisticModeOff 0x7c08 -#define GlintStatisticModeSec 0x8c08 -#define GlintStatisticModeSecReg 3 -#define GlintStatisticModeSecOff 0x7c08 - -#define GlintMinRegion 0x8c10 -#define GlintMinRegionTag 0x0182 -#define GlintMinRegionReg 1 -#define GlintMinRegionOff 0x7c10 -#define GlintMinRegionSec 0x8c10 -#define GlintMinRegionSecReg 3 -#define GlintMinRegionSecOff 0x7c10 - -#define GlintMaxRegion 0x8c18 -#define GlintMaxRegionTag 0x0183 -#define GlintMaxRegionReg 1 -#define GlintMaxRegionOff 0x7c18 -#define GlintMaxRegionSec 0x8c18 -#define GlintMaxRegionSecReg 3 -#define GlintMaxRegionSecOff 0x7c18 - -#define GlintResetPickResult 0x8c20 -#define GlintResetPickResultTag 0x0184 -#define GlintResetPickResultReg 1 -#define GlintResetPickResultOff 0x7c20 -#define GlintResetPickResultSec 0x8c20 -#define GlintResetPickResultSecReg 3 -#define GlintResetPickResultSecOff 0x7c20 - -#define GlintMitHitRegion 0x8c28 -#define GlintMitHitRegionTag 0x0185 -#define GlintMitHitRegionReg 1 -#define GlintMitHitRegionOff 0x7c28 -#define GlintMitHitRegionSec 0x8c28 -#define GlintMitHitRegionSecReg 3 -#define GlintMitHitRegionSecOff 0x7c28 - -#define GlintMaxHitRegion 0x8c30 -#define GlintMaxHitRegionTag 0x0186 -#define GlintMaxHitRegionReg 1 -#define GlintMaxHitRegionOff 0x7c30 -#define GlintMaxHitRegionSec 0x8c30 -#define GlintMaxHitRegionSecReg 3 -#define GlintMaxHitRegionSecOff 0x7c30 - -#define GlintPickResult 0x8c38 -#define GlintPickResultTag 0x0187 -#define GlintPickResultReg 1 -#define GlintPickResultOff 0x7c38 -#define GlintPickResultSec 0x8c38 -#define GlintPickResultSecReg 3 -#define GlintPickResultSecOff 0x7c38 - -#define GlintGLINTSync 0x8c40 -#define GlintGLINTSyncTag 0x0188 -#define GlintGLINTSyncReg 1 -#define GlintGLINTSyncOff 0x7c40 -#define GlintGLINTSyncSec 0x8c40 -#define GlintGLINTSyncSecReg 3 -#define GlintGLINTSyncSecOff 0x7c40 - -#define GlintKsRStart 0x8c80 -#define GlintKsRStartTag 0x0190 -#define GlintKsRStartReg 1 -#define GlintKsRStartOff 0x7c80 -#define GlintKsRStartSec 0x8c80 -#define GlintKsRStartSecReg 3 -#define GlintKsRStartSecOff 0x7c80 - -#define GlintdKsRdx 0x8c88 -#define GlintdKsRdxTag 0x0191 -#define GlintdKsRdxReg 1 -#define GlintdKsRdxOff 0x7c88 -#define GlintdKsRdxSec 0x8c88 -#define GlintdKsRdxSecReg 3 -#define GlintdKsRdxSecOff 0x7c88 - -#define GlintdKsRdyDom 0x8c90 -#define GlintdKsRdyDomTag 0x0192 -#define GlintdKsRdyDomReg 1 -#define GlintdKsRdyDomOff 0x7c90 -#define GlintdKsRdyDomSec 0x8c90 -#define GlintdKsRdyDomSecReg 3 -#define GlintdKsRdyDomSecOff 0x7c90 - -#define GlintKsGStart 0x8c98 -#define GlintKsGStartTag 0x0193 -#define GlintKsGStartReg 1 -#define GlintKsGStartOff 0x7c98 -#define GlintKsGStartSec 0x8c98 -#define GlintKsGStartSecReg 3 -#define GlintKsGStartSecOff 0x7c98 - -#define GlintdKsGdx 0x8ca0 -#define GlintdKsGdxTag 0x0194 -#define GlintdKsGdxReg 1 -#define GlintdKsGdxOff 0x7ca0 -#define GlintdKsGdxSec 0x8ca0 -#define GlintdKsGdxSecReg 3 -#define GlintdKsGdxSecOff 0x7ca0 - -#define GlintdKsGdyDom 0x8ca8 -#define GlintdKsGdyDomTag 0x0195 -#define GlintdKsGdyDomReg 1 -#define GlintdKsGdyDomOff 0x7ca8 -#define GlintdKsGdyDomSec 0x8ca8 -#define GlintdKsGdyDomSecReg 3 -#define GlintdKsGdyDomSecOff 0x7ca8 - -#define GlintKsBStart 0x8cb0 -#define GlintKsBStartTag 0x0196 -#define GlintKsBStartReg 1 -#define GlintKsBStartOff 0x7cb0 -#define GlintKsBStartSec 0x8cb0 -#define GlintKsBStartSecReg 3 -#define GlintKsBStartSecOff 0x7cb0 - -#define GlintdKsBdx 0x8cb8 -#define GlintdKsBdxTag 0x0197 -#define GlintdKsBdxReg 1 -#define GlintdKsBdxOff 0x7cb8 -#define GlintdKsBdxSec 0x8cb8 -#define GlintdKsBdxSecReg 3 -#define GlintdKsBdxSecOff 0x7cb8 - -#define GlintdKsBdyDom 0x8cc0 -#define GlintdKsBdyDomTag 0x0198 -#define GlintdKsBdyDomReg 1 -#define GlintdKsBdyDomOff 0x7cc0 -#define GlintdKsBdyDomSec 0x8cc0 -#define GlintdKsBdyDomSecReg 3 -#define GlintdKsBdyDomSecOff 0x7cc0 - -#define GlintKdRStart 0x8d00 -#define GlintKdRStartTag 0x01a0 -#define GlintKdRStartReg 1 -#define GlintKdRStartOff 0x7d00 -#define GlintKdRStartSec 0x8d00 -#define GlintKdRStartSecReg 3 -#define GlintKdRStartSecOff 0x7d00 - -#define GlintdKdRdx 0x8d08 -#define GlintdKdRdxTag 0x01a1 -#define GlintdKdRdxReg 1 -#define GlintdKdRdxOff 0x7d08 -#define GlintdKdRdxSec 0x8d08 -#define GlintdKdRdxSecReg 3 -#define GlintdKdRdxSecOff 0x7d08 - -#define GlintdKdRdyDom 0x8d10 -#define GlintdKdRdyDomTag 0x01a2 -#define GlintdKdRdyDomReg 1 -#define GlintdKdRdyDomOff 0x7d10 -#define GlintdKdRdyDomSec 0x8d10 -#define GlintdKdRdyDomSecReg 3 -#define GlintdKdRdyDomSecOff 0x7d10 - -#define GlintKdGStart 0x8d18 -#define GlintKdGStartTag 0x01a3 -#define GlintKdGStartReg 1 -#define GlintKdGStartOff 0x7d18 -#define GlintKdGStartSec 0x8d18 -#define GlintKdGStartSecReg 3 -#define GlintKdGStartSecOff 0x7d18 - -#define GlintdKdGdx 0x8d20 -#define GlintdKdGdxTag 0x01a4 -#define GlintdKdGdxReg 1 -#define GlintdKdGdxOff 0x7d20 -#define GlintdKdGdxSec 0x8d20 -#define GlintdKdGdxSecReg 3 -#define GlintdKdGdxSecOff 0x7d20 - -#define GlintdKdGdyDom 0x8d28 -#define GlintdKdGdyDomTag 0x01a5 -#define GlintdKdGdyDomReg 1 -#define GlintdKdGdyDomOff 0x7d28 -#define GlintdKdGdyDomSec 0x8d28 -#define GlintdKdGdyDomSecReg 3 -#define GlintdKdGdyDomSecOff 0x7d28 - -#define GlintKdBStart 0x8d30 -#define GlintKdBStartTag 0x01a6 -#define GlintKdBStartReg 1 -#define GlintKdBStartOff 0x7d30 -#define GlintKdBStartSec 0x8d30 -#define GlintKdBStartSecReg 3 -#define GlintKdBStartSecOff 0x7d30 - -#define GlintdKdBdx 0x8d38 -#define GlintdKdBdxTag 0x01a7 -#define GlintdKdBdxReg 1 -#define GlintdKdBdxOff 0x7d38 -#define GlintdKdBdxSec 0x8d38 -#define GlintdKdBdxSecReg 3 -#define GlintdKdBdxSecOff 0x7d38 - -#define GlintdKdBdyDom 0x8d40 -#define GlintdKdBdyDomTag 0x01a8 -#define GlintdKdBdyDomReg 1 -#define GlintdKdBdyDomOff 0x7d40 -#define GlintdKdBdyDomSec 0x8d40 -#define GlintdKdBdyDomSecReg 3 -#define GlintdKdBdyDomSecOff 0x7d40 - -#define GlintContextDump 0x8dc0 -#define GlintContextDumpTag 0x01b8 -#define GlintContextDumpReg 1 -#define GlintContextDumpOff 0x7dc0 - -#define GlintContextRestore 0x8dc8 -#define GlintContextRestoreTag 0x01b9 -#define GlintContextRestoreReg 1 -#define GlintContextRestoreOff 0x7dc8 - -#define GlintContextData 0x8dd0 -#define GlintContextDataTag 0x01ba -#define GlintContextDataReg 1 -#define GlintContextDataOff 0x7dd0 - -#define GlintFeedbackToken 0x8f80 -#define GlintFeedbackTokenTag 0x01f0 -#define GlintFeedbackTokenReg 1 -#define GlintFeedbackTokenOff 0x7f80 - -#define GlintFeedbackX 0x8f88 -#define GlintFeedbackXTag 0x01f1 -#define GlintFeedbackXReg 1 -#define GlintFeedbackXOff 0x7f88 - -#define GlintFeedbackY 0x8f90 -#define GlintFeedbackYTag 0x01f2 -#define GlintFeedbackYReg 1 -#define GlintFeedbackYOff 0x7f90 - -#define GlintFeedbackZ 0x8f98 -#define GlintFeedbackZTag 0x01f3 -#define GlintFeedbackZReg 1 -#define GlintFeedbackZOff 0x7f98 - -#define GlintFeedbackW 0x8fa0 -#define GlintFeedbackWTag 0x01f4 -#define GlintFeedbackWReg 1 -#define GlintFeedbackWOff 0x7fa0 - -#define GlintFeedbackRed 0x8fa8 -#define GlintFeedbackRedTag 0x01f5 -#define GlintFeedbackRedReg 1 -#define GlintFeedbackRedOff 0x7fa8 - -#define GlintFeedbackGreen 0x8fb0 -#define GlintFeedbackGreenTag 0x01f6 -#define GlintFeedbackGreenReg 1 -#define GlintFeedbackGreenOff 0x7fb0 - -#define GlintFeedbackBlue 0x8fb8 -#define GlintFeedbackBlueTag 0x01f7 -#define GlintFeedbackBlueReg 1 -#define GlintFeedbackBlueOff 0x7fb8 - -#define GlintFeedbackAlpha 0x8fc0 -#define GlintFeedbackAlphaTag 0x01f8 -#define GlintFeedbackAlphaReg 1 -#define GlintFeedbackAlphaOff 0x7fc0 - -#define GlintFeedbackS 0x8fc8 -#define GlintFeedbackSTag 0x01f9 -#define GlintFeedbackSReg 1 -#define GlintFeedbackSOff 0x7fc8 - -#define GlintFeedbackT 0x8fd0 -#define GlintFeedbackTTag 0x01fa -#define GlintFeedbackTReg 1 -#define GlintFeedbackTOff 0x7fd0 - -#define GlintFeedbackR 0x8fd8 -#define GlintFeedbackRTag 0x01fb -#define GlintFeedbackRReg 1 -#define GlintFeedbackROff 0x7fd8 - -#define GlintFeedbackQ 0x8fe0 -#define GlintFeedbackQTag 0x01fc -#define GlintFeedbackQReg 1 -#define GlintFeedbackQOff 0x7fe0 - -#define GlintSelectRecord 0x8fe8 -#define GlintSelectRecordTag 0x01fd -#define GlintSelectRecordReg 1 -#define GlintSelectRecordOff 0x7fe8 - -#define GlintPassThrough 0x8ff0 -#define GlintPassThroughTag 0x01fe -#define GlintPassThroughReg 1 -#define GlintPassThroughOff 0x7ff0 - -#define GlintEndOfFeedback 0x8ff8 -#define GlintEndOfFeedbackTag 0x01ff -#define GlintEndOfFeedbackReg 1 -#define GlintEndOfFeedbackOff 0x7ff8 - -#define GlintV0FixedS 0x9000 -#define GlintV0FixedSTag 0x0200 -#define GlintV0FixedSReg 1 -#define GlintV0FixedSOff 0x8000 - -#define GlintV0FixedT 0x9008 -#define GlintV0FixedTTag 0x0201 -#define GlintV0FixedTReg 1 -#define GlintV0FixedTOff 0x8008 - -#define GlintV0FixedQ 0x9010 -#define GlintV0FixedQTag 0x0202 -#define GlintV0FixedQReg 1 -#define GlintV0FixedQOff 0x8010 - -#define GlintV0FixedKs 0x9018 -#define GlintV0FixedKsTag 0x0203 -#define GlintV0FixedKsReg 1 -#define GlintV0FixedKsOff 0x8018 - -#define GlintV0FixedKd 0x9020 -#define GlintV0FixedKdTag 0x0204 -#define GlintV0FixedKdReg 1 -#define GlintV0FixedKdOff 0x8020 - -#define GlintV0FixedR 0x9028 -#define GlintV0FixedRTag 0x0205 -#define GlintV0FixedRReg 1 -#define GlintV0FixedROff 0x8028 - -#define GlintV0FixedG 0x9030 -#define GlintV0FixedGTag 0x0206 -#define GlintV0FixedGReg 1 -#define GlintV0FixedGOff 0x8030 - -#define GlintV0FixedB 0x9038 -#define GlintV0FixedBTag 0x0207 -#define GlintV0FixedBReg 1 -#define GlintV0FixedBOff 0x8038 - -#define GlintV0FixedA 0x9040 -#define GlintV0FixedATag 0x0208 -#define GlintV0FixedAReg 1 -#define GlintV0FixedAOff 0x8040 - -#define GlintV0FixedF 0x9048 -#define GlintV0FixedFTag 0x0209 -#define GlintV0FixedFReg 1 -#define GlintV0FixedFOff 0x8048 - -#define GlintV0FixedX 0x9050 -#define GlintV0FixedXTag 0x020a -#define GlintV0FixedXReg 1 -#define GlintV0FixedXOff 0x8050 - -#define GlintV0FixedY 0x9058 -#define GlintV0FixedYTag 0x020b -#define GlintV0FixedYReg 1 -#define GlintV0FixedYOff 0x8058 - -#define GlintV0FixedZ 0x9060 -#define GlintV0FixedZTag 0x020c -#define GlintV0FixedZReg 1 -#define GlintV0FixedZOff 0x8060 - -#define GlintV1FixedS 0x9080 -#define GlintV1FixedSTag 0x0210 -#define GlintV1FixedSReg 1 -#define GlintV1FixedSOff 0x8080 - -#define GlintV1FixedT 0x9088 -#define GlintV1FixedTTag 0x0211 -#define GlintV1FixedTReg 1 -#define GlintV1FixedTOff 0x8088 - -#define GlintV1FixedQ 0x9090 -#define GlintV1FixedQTag 0x0212 -#define GlintV1FixedQReg 1 -#define GlintV1FixedQOff 0x8090 - -#define GlintV1FixedKs 0x9098 -#define GlintV1FixedKsTag 0x0213 -#define GlintV1FixedKsReg 1 -#define GlintV1FixedKsOff 0x8098 - -#define GlintV1FixedKd 0x90a0 -#define GlintV1FixedKdTag 0x0214 -#define GlintV1FixedKdReg 1 -#define GlintV1FixedKdOff 0x80a0 - -#define GlintV1FixedR 0x90a8 -#define GlintV1FixedRTag 0x0215 -#define GlintV1FixedRReg 1 -#define GlintV1FixedROff 0x80a8 - -#define GlintV1FixedG 0x90b0 -#define GlintV1FixedGTag 0x0216 -#define GlintV1FixedGReg 1 -#define GlintV1FixedGOff 0x80b0 - -#define GlintV1FixedB 0x90b8 -#define GlintV1FixedBTag 0x0217 -#define GlintV1FixedBReg 1 -#define GlintV1FixedBOff 0x80b8 - -#define GlintV1FixedA 0x90c0 -#define GlintV1FixedATag 0x0218 -#define GlintV1FixedAReg 1 -#define GlintV1FixedAOff 0x80c0 - -#define GlintV1FixedF 0x90c8 -#define GlintV1FixedFTag 0x0219 -#define GlintV1FixedFReg 1 -#define GlintV1FixedFOff 0x80c8 - -#define GlintV1FixedX 0x90d0 -#define GlintV1FixedXTag 0x021a -#define GlintV1FixedXReg 1 -#define GlintV1FixedXOff 0x80d0 - -#define GlintV1FixedY 0x90d8 -#define GlintV1FixedYTag 0x021b -#define GlintV1FixedYReg 1 -#define GlintV1FixedYOff 0x80d8 - -#define GlintV1FixedZ 0x90e0 -#define GlintV1FixedZTag 0x021c -#define GlintV1FixedZReg 1 -#define GlintV1FixedZOff 0x80e0 - -#define GlintV2FixedS 0x9100 -#define GlintV2FixedSTag 0x0220 -#define GlintV2FixedSReg 1 -#define GlintV2FixedSOff 0x8100 - -#define GlintV2FixedT 0x9108 -#define GlintV2FixedTTag 0x0221 -#define GlintV2FixedTReg 1 -#define GlintV2FixedTOff 0x8108 - -#define GlintV2FixedQ 0x9110 -#define GlintV2FixedQTag 0x0222 -#define GlintV2FixedQReg 1 -#define GlintV2FixedQOff 0x8110 - -#define GlintV2FixedKs 0x9118 -#define GlintV2FixedKsTag 0x0223 -#define GlintV2FixedKsReg 1 -#define GlintV2FixedKsOff 0x8118 - -#define GlintV2FixedKd 0x9120 -#define GlintV2FixedKdTag 0x0224 -#define GlintV2FixedKdReg 1 -#define GlintV2FixedKdOff 0x8120 - -#define GlintV2FixedR 0x9128 -#define GlintV2FixedRTag 0x0225 -#define GlintV2FixedRReg 1 -#define GlintV2FixedROff 0x8128 - -#define GlintV2FixedG 0x9130 -#define GlintV2FixedGTag 0x0226 -#define GlintV2FixedGReg 1 -#define GlintV2FixedGOff 0x8130 - -#define GlintV2FixedB 0x9138 -#define GlintV2FixedBTag 0x0227 -#define GlintV2FixedBReg 1 -#define GlintV2FixedBOff 0x8138 - -#define GlintV2FixedA 0x9140 -#define GlintV2FixedATag 0x0228 -#define GlintV2FixedAReg 1 -#define GlintV2FixedAOff 0x8140 - -#define GlintV2FixedF 0x9148 -#define GlintV2FixedFTag 0x0229 -#define GlintV2FixedFReg 1 -#define GlintV2FixedFOff 0x8148 - -#define GlintV2FixedX 0x9150 -#define GlintV2FixedXTag 0x022a -#define GlintV2FixedXReg 1 -#define GlintV2FixedXOff 0x8150 - -#define GlintV2FixedY 0x9158 -#define GlintV2FixedYTag 0x022b -#define GlintV2FixedYReg 1 -#define GlintV2FixedYOff 0x8158 - -#define GlintV2FixedZ 0x9160 -#define GlintV2FixedZTag 0x022c -#define GlintV2FixedZReg 1 -#define GlintV2FixedZOff 0x8160 - -#define GlintV0FloatS 0x9180 -#define GlintV0FloatSTag 0x0230 -#define GlintV0FloatSReg 1 -#define GlintV0FloatSOff 0x8180 - -#define GlintV0FloatT 0x9188 -#define GlintV0FloatTTag 0x0231 -#define GlintV0FloatTReg 1 -#define GlintV0FloatTOff 0x8188 - -#define GlintV0FloatQ 0x9190 -#define GlintV0FloatQTag 0x0232 -#define GlintV0FloatQReg 1 -#define GlintV0FloatQOff 0x8190 - -#define GlintV0FloatKs 0x9198 -#define GlintV0FloatKsTag 0x0233 -#define GlintV0FloatKsReg 1 -#define GlintV0FloatKsOff 0x8198 - -#define GlintV0FloatKd 0x91a0 -#define GlintV0FloatKdTag 0x0234 -#define GlintV0FloatKdReg 1 -#define GlintV0FloatKdOff 0x81a0 - -#define GlintV0FloatR 0x91a8 -#define GlintV0FloatRTag 0x0235 -#define GlintV0FloatRReg 1 -#define GlintV0FloatROff 0x81a8 - -#define GlintV0FloatG 0x91b0 -#define GlintV0FloatGTag 0x0236 -#define GlintV0FloatGReg 1 -#define GlintV0FloatGOff 0x81b0 - -#define GlintV0FloatB 0x91b8 -#define GlintV0FloatBTag 0x0237 -#define GlintV0FloatBReg 1 -#define GlintV0FloatBOff 0x81b8 - -#define GlintV0FloatA 0x91c0 -#define GlintV0FloatATag 0x0238 -#define GlintV0FloatAReg 1 -#define GlintV0FloatAOff 0x81c0 - -#define GlintV0FloatF 0x91c8 -#define GlintV0FloatFTag 0x0239 -#define GlintV0FloatFReg 1 -#define GlintV0FloatFOff 0x81c8 - -#define GlintV0FloatX 0x91d0 -#define GlintV0FloatXTag 0x023a -#define GlintV0FloatXReg 1 -#define GlintV0FloatXOff 0x81d0 - -#define GlintV0FloatY 0x91d8 -#define GlintV0FloatYTag 0x023b -#define GlintV0FloatYReg 1 -#define GlintV0FloatYOff 0x81d8 - -#define GlintV0FloatZ 0x91e0 -#define GlintV0FloatZTag 0x023c -#define GlintV0FloatZReg 1 -#define GlintV0FloatZOff 0x81e0 - -#define GlintV1FloatS 0x9200 -#define GlintV1FloatSTag 0x0240 -#define GlintV1FloatSReg 1 -#define GlintV1FloatSOff 0x8200 - -#define GlintV1FloatT 0x9208 -#define GlintV1FloatTTag 0x0241 -#define GlintV1FloatTReg 1 -#define GlintV1FloatTOff 0x8208 - -#define GlintV1FloatQ 0x9210 -#define GlintV1FloatQTag 0x0242 -#define GlintV1FloatQReg 1 -#define GlintV1FloatQOff 0x8210 - -#define GlintV1FloatKs 0x9218 -#define GlintV1FloatKsTag 0x0243 -#define GlintV1FloatKsReg 1 -#define GlintV1FloatKsOff 0x8218 - -#define GlintV1FloatKd 0x9220 -#define GlintV1FloatKdTag 0x0244 -#define GlintV1FloatKdReg 1 -#define GlintV1FloatKdOff 0x8220 - -#define GlintV1FloatR 0x9228 -#define GlintV1FloatRTag 0x0245 -#define GlintV1FloatRReg 1 -#define GlintV1FloatROff 0x8228 - -#define GlintV1FloatG 0x9230 -#define GlintV1FloatGTag 0x0246 -#define GlintV1FloatGReg 1 -#define GlintV1FloatGOff 0x8230 - -#define GlintV1FloatB 0x9238 -#define GlintV1FloatBTag 0x0247 -#define GlintV1FloatBReg 1 -#define GlintV1FloatBOff 0x8238 - -#define GlintV1FloatA 0x9240 -#define GlintV1FloatATag 0x0248 -#define GlintV1FloatAReg 1 -#define GlintV1FloatAOff 0x8240 - -#define GlintV1FloatF 0x9248 -#define GlintV1FloatFTag 0x0249 -#define GlintV1FloatFReg 1 -#define GlintV1FloatFOff 0x8248 - -#define GlintV1FloatX 0x9250 -#define GlintV1FloatXTag 0x024a -#define GlintV1FloatXReg 1 -#define GlintV1FloatXOff 0x8250 - -#define GlintV1FloatY 0x9258 -#define GlintV1FloatYTag 0x024b -#define GlintV1FloatYReg 1 -#define GlintV1FloatYOff 0x8258 - -#define GlintV1FloatZ 0x9260 -#define GlintV1FloatZTag 0x024c -#define GlintV1FloatZReg 1 -#define GlintV1FloatZOff 0x8260 - -#define GlintV2FloatS 0x9280 -#define GlintV2FloatSTag 0x0250 -#define GlintV2FloatSReg 1 -#define GlintV2FloatSOff 0x8280 - -#define GlintV2FloatT 0x9288 -#define GlintV2FloatTTag 0x0251 -#define GlintV2FloatTReg 1 -#define GlintV2FloatTOff 0x8288 - -#define GlintV2FloatQ 0x9290 -#define GlintV2FloatQTag 0x0252 -#define GlintV2FloatQReg 1 -#define GlintV2FloatQOff 0x8290 - -#define GlintV2FloatKs 0x9298 -#define GlintV2FloatKsTag 0x0253 -#define GlintV2FloatKsReg 1 -#define GlintV2FloatKsOff 0x8298 - -#define GlintV2FloatKd 0x92a0 -#define GlintV2FloatKdTag 0x0254 -#define GlintV2FloatKdReg 1 -#define GlintV2FloatKdOff 0x82a0 - -#define GlintV2FloatR 0x92a8 -#define GlintV2FloatRTag 0x0255 -#define GlintV2FloatRReg 1 -#define GlintV2FloatROff 0x82a8 - -#define GlintV2FloatG 0x92b0 -#define GlintV2FloatGTag 0x0256 -#define GlintV2FloatGReg 1 -#define GlintV2FloatGOff 0x82b0 - -#define GlintV2FloatB 0x92b8 -#define GlintV2FloatBTag 0x0257 -#define GlintV2FloatBReg 1 -#define GlintV2FloatBOff 0x82b8 - -#define GlintV2FloatA 0x92c0 -#define GlintV2FloatATag 0x0258 -#define GlintV2FloatAReg 1 -#define GlintV2FloatAOff 0x82c0 - -#define GlintV2FloatF 0x92c8 -#define GlintV2FloatFTag 0x0259 -#define GlintV2FloatFReg 1 -#define GlintV2FloatFOff 0x82c8 - -#define GlintV2FloatX 0x92d0 -#define GlintV2FloatXTag 0x025a -#define GlintV2FloatXReg 1 -#define GlintV2FloatXOff 0x82d0 - -#define GlintV2FloatY 0x92d8 -#define GlintV2FloatYTag 0x025b -#define GlintV2FloatYReg 1 -#define GlintV2FloatYOff 0x82d8 - -#define GlintV2FloatZ 0x92e0 -#define GlintV2FloatZTag 0x025c -#define GlintV2FloatZReg 1 -#define GlintV2FloatZOff 0x82e0 - -#define GlintDeltaMode 0x9300 -#define GlintDeltaModeTag 0x0260 -#define GlintDeltaModeReg 1 -#define GlintDeltaModeOff 0x8300 - -#define GlintDrawTriangle 0x9308 -#define GlintDrawTriangleTag 0x0261 -#define GlintDrawTriangleReg 1 -#define GlintDrawTriangleOff 0x8308 - -#define GlintRepeatTriangle 0x9310 -#define GlintRepeatTriangleTag 0x0262 -#define GlintRepeatTriangleReg 1 -#define GlintRepeatTriangleOff 0x8310 - -#define GlintDrawLine01 0x9318 -#define GlintDrawLine01Tag 0x0263 -#define GlintDrawLine01Reg 1 -#define GlintDrawLine01Off 0x8318 - -#define GlintDrawLine10 0x9320 -#define GlintDrawLine10Tag 0x0264 -#define GlintDrawLine10Reg 1 -#define GlintDrawLine10Off 0x8320 - -#define GlintRepeatLine 0x9328 -#define GlintRepeatLineTag 0x0265 -#define GlintRepeatLineReg 1 -#define GlintRepeatLineOff 0x8328 - -#define GlintEpilogueTag 0x9368 -#define GlintEpilogueTagTag 0x026d -#define GlintEpilogueTagReg 1 -#define GlintEpilogueTagOff 0x8368 - -#define GlintEpilogueData 0x9370 -#define GlintEpilogueDataTag 0x026e -#define GlintEpilogueDataReg 1 -#define GlintEpilogueDataOff 0x8370 - -#define GlintBroadcastMask 0x9378 -#define GlintBroadcastMaskTag 0x026f -#define GlintBroadcastMaskReg 1 -#define GlintBroadcastMaskOff 0x8378 - -#define GlintXBias 0x9480 -#define GlintXBiasTag 0x0290 -#define GlintXBiasReg 1 -#define GlintXBiasOff 0x8480 - -#define GlintYBias 0x9488 -#define GlintYBiasTag 0x0291 -#define GlintYBiasReg 1 -#define GlintYBiasOff 0x8488 - -#define GlintPointMode 0x9490 -#define GlintPointModeTag 0x0292 -#define GlintPointModeReg 1 -#define GlintPointModeOff 0x8490 - -#define GlintPointSize 0x9498 -#define GlintPointSizeTag 0x0293 -#define GlintPointSizeReg 1 -#define GlintPointSizeOff 0x8498 - -#define GlintAApointSize 0x94a0 -#define GlintAApointSizeTag 0x0294 -#define GlintAApointSizeReg 1 -#define GlintAApointSizeOff 0x84a0 - -#define GlintLineMode 0x94a8 -#define GlintLineModeTag 0x0295 -#define GlintLineModeReg 1 -#define GlintLineModeOff 0x84a8 - -#define GlintLineWidth 0x94b0 -#define GlintLineWidthTag 0x0296 -#define GlintLineWidthReg 1 -#define GlintLineWidthOff 0x84b0 - -#define GlintLineWidthOffset 0x94b8 -#define GlintLineWidthOffsetTag 0x0297 -#define GlintLineWidthOffsetReg 1 -#define GlintLineWidthOffsetOff 0x84b8 - -#define GlintAAlineWidth 0x94c0 -#define GlintAAlineWidthTag 0x0298 -#define GlintAAlineWidthReg 1 -#define GlintAAlineWidthOff 0x84c0 - -#define GlintTriangleMode 0x94c8 -#define GlintTriangleModeTag 0x0299 -#define GlintTriangleModeReg 1 -#define GlintTriangleModeOff 0x84c8 - -#define GlintRectangleMode 0x94d0 -#define GlintRectangleModeTag 0x029a -#define GlintRectangleModeReg 1 -#define GlintRectangleModeOff 0x84d0 - -#define GlintRectangleWidth 0x94d8 -#define GlintRectangleWidthTag 0x029b -#define GlintRectangleWidthReg 1 -#define GlintRectangleWidthOff 0x84d8 - -#define GlintRectangleHeight 0x94e0 -#define GlintRectangleHeightTag 0x029c -#define GlintRectangleHeightReg 1 -#define GlintRectangleHeightOff 0x84e0 - -#define GlintRectangle2DMode 0x94e8 -#define GlintRectangle2DModeTag 0x029d -#define GlintRectangle2DModeReg 1 -#define GlintRectangle2DModeOff 0x84e8 - -#define GlintRectangle2DControl 0x94f0 -#define GlintRectangle2DControlTag 0x029e -#define GlintRectangle2DControlReg 1 -#define GlintRectangle2DControlOff 0x84f0 - -#define GlintTransformMode 0x9508 -#define GlintTransformModeTag 0x02a1 -#define GlintTransformModeReg 1 -#define GlintTransformModeOff 0x8508 - -#define GlintGeometryMode 0x9510 -#define GlintGeometryModeTag 0x02a2 -#define GlintGeometryModeReg 1 -#define GlintGeometryModeOff 0x8510 - -#define GlintNormalizeMode 0x9518 -#define GlintNormalizeModeTag 0x02a3 -#define GlintNormalizeModeReg 1 -#define GlintNormalizeModeOff 0x8518 - -#define GlintLightingMode 0x9520 -#define GlintLightingModeTag 0x02a4 -#define GlintLightingModeReg 1 -#define GlintLightingModeOff 0x8520 - -#define GlintColorMaterialMode 0x9528 -#define GlintColorMaterialModeTag 0x02a5 -#define GlintColorMaterialModeReg 1 -#define GlintColorMaterialModeOff 0x8528 - -#define GlintMaterialMode 0x9530 -#define GlintMaterialModeTag 0x02a6 -#define GlintMaterialModeReg 1 -#define GlintMaterialModeOff 0x8530 - -#define GlintSelectResult 0x9580 -#define GlintSelectResultTag 0x02b0 -#define GlintSelectResultReg 1 -#define GlintSelectResultOff 0x8580 - -#define GlintBegin 0x9590 -#define GlintBeginTag 0x02b2 -#define GlintBeginReg 1 -#define GlintBeginOff 0x8590 - -#define GlintEnd 0x9598 -#define GlintEndTag 0x02b3 -#define GlintEndReg 1 -#define GlintEndOff 0x8598 - -#define GlintEdgeFlag 0x95a0 -#define GlintEdgeFlagTag 0x02b4 -#define GlintEdgeFlagReg 1 -#define GlintEdgeFlagOff 0x85a0 - -#define GlintObjectIDvalue 0x95a8 -#define GlintObjectIDvalueTag 0x02b5 -#define GlintObjectIDvalueReg 1 -#define GlintObjectIDvalueOff 0x85a8 - -#define GlintIncrementObjectID 0x95b0 -#define GlintIncrementObjectIDTag 0x02b6 -#define GlintIncrementObjectIDReg 1 -#define GlintIncrementObjectIDOff 0x85b0 - -#define GlintTransformCurrent 0x95b8 -#define GlintTransformCurrentTag 0x02b7 -#define GlintTransformCurrentReg 1 -#define GlintTransformCurrentOff 0x85b8 - -#define GlintSaveCurrent 0x95c8 -#define GlintSaveCurrentTag 0x02b9 -#define GlintSaveCurrentReg 1 -#define GlintSaveCurrentOff 0x85c8 - -#define GlintRestoreCurrent 0x95d0 -#define GlintRestoreCurrentTag 0x02ba -#define GlintRestoreCurrentReg 1 -#define GlintRestoreCurrentOff 0x85d0 - -#define GlintInitNames 0x95d8 -#define GlintInitNamesTag 0x02bb -#define GlintInitNamesReg 1 -#define GlintInitNamesOff 0x85d8 - -#define GlintPushName 0x95e0 -#define GlintPushNameTag 0x02bc -#define GlintPushNameReg 1 -#define GlintPushNameOff 0x85e0 - -#define GlintPopName 0x95e8 -#define GlintPopNameTag 0x02bd -#define GlintPopNameReg 1 -#define GlintPopNameOff 0x85e8 - -#define GlintLoadName 0x95f0 -#define GlintLoadNameTag 0x02be -#define GlintLoadNameReg 1 -#define GlintLoadNameOff 0x85f0 - -#define GlintGeomRectangle 0x96a0 -#define GlintGeomRectangleTag 0x02d4 -#define GlintGeomRectangleReg 1 -#define GlintGeomRectangleOff 0x86a0 - -#define GlintDrawRectangle2D 0x97a0 -#define GlintDrawRectangle2DTag 0x02f4 -#define GlintDrawRectangle2DReg 1 -#define GlintDrawRectangle2DOff 0x87a0 - -#define GlintNz 0x9800 -#define GlintNzTag 0x0300 -#define GlintNzReg 1 -#define GlintNzOff 0x8800 - -#define GlintNy 0x9808 -#define GlintNyTag 0x0301 -#define GlintNyReg 1 -#define GlintNyOff 0x8808 - -#define GlintNx 0x9810 -#define GlintNxTag 0x0302 -#define GlintNxReg 1 -#define GlintNxOff 0x8810 - -#define GlintCa 0x9818 -#define GlintCaTag 0x0303 -#define GlintCaReg 1 -#define GlintCaOff 0x8818 - -#define GlintCb 0x9820 -#define GlintCbTag 0x0304 -#define GlintCbReg 1 -#define GlintCbOff 0x8820 - -#define GlintCg 0x9828 -#define GlintCgTag 0x0305 -#define GlintCgReg 1 -#define GlintCgOff 0x8828 - -#define GlintCr3 0x9830 -#define GlintCr3Tag 0x0306 -#define GlintCr3Reg 1 -#define GlintCr3Off 0x8830 - -#define GlintCr4 0x9838 -#define GlintCr4Tag 0x0307 -#define GlintCr4Reg 1 -#define GlintCr4Off 0x8838 - -#define GlintTt2 0x9840 -#define GlintTt2Tag 0x0308 -#define GlintTt2Reg 1 -#define GlintTt2Off 0x8840 - -#define GlintTs2 0x9848 -#define GlintTs2Tag 0x0309 -#define GlintTs2Reg 1 -#define GlintTs2Off 0x8848 - -#define GlintVw 0x9850 -#define GlintVwTag 0x030a -#define GlintVwReg 1 -#define GlintVwOff 0x8850 - -#define GlintVz 0x9858 -#define GlintVzTag 0x030b -#define GlintVzReg 1 -#define GlintVzOff 0x8858 - -#define GlintVy 0x9860 -#define GlintVyTag 0x030c -#define GlintVyReg 1 -#define GlintVyOff 0x8860 - -#define GlintVx2 0x9868 -#define GlintVx2Tag 0x030d -#define GlintVx2Reg 1 -#define GlintVx2Off 0x8868 - -#define GlintVx3 0x9870 -#define GlintVx3Tag 0x030e -#define GlintVx3Reg 1 -#define GlintVx3Off 0x8870 - -#define GlintVx4 0x9878 -#define GlintVx4Tag 0x030f -#define GlintVx4Reg 1 -#define GlintVx4Off 0x8878 - -#define GlintFNz 0x9880 -#define GlintFNzTag 0x0310 -#define GlintFNzReg 1 -#define GlintFNzOff 0x8880 - -#define GlintFNy 0x9888 -#define GlintFNyTag 0x0311 -#define GlintFNyReg 1 -#define GlintFNyOff 0x8888 - -#define GlintFNx 0x9890 -#define GlintFNxTag 0x0312 -#define GlintFNxReg 1 -#define GlintFNxOff 0x8890 - -#define GlintPackedColor3 0x9898 -#define GlintPackedColor3Tag 0x0313 -#define GlintPackedColor3Reg 1 -#define GlintPackedColor3Off 0x8898 - -#define GlintPackedColor4 0x98a0 -#define GlintPackedColor4Tag 0x0314 -#define GlintPackedColor4Reg 1 -#define GlintPackedColor4Off 0x88a0 - -#define GlintTq4 0x98a8 -#define GlintTq4Tag 0x0315 -#define GlintTq4Reg 1 -#define GlintTq4Off 0x88a8 - -#define GlintTr4 0x98b0 -#define GlintTr4Tag 0x0316 -#define GlintTr4Reg 1 -#define GlintTr4Off 0x88b0 - -#define GlintTt4 0x98b8 -#define GlintTt4Tag 0x0317 -#define GlintTt4Reg 1 -#define GlintTt4Off 0x88b8 - -#define GlintTs4 0x98c0 -#define GlintTs4Tag 0x0318 -#define GlintTs4Reg 1 -#define GlintTs4Off 0x88c0 - -#define GlintRPw 0x98c8 -#define GlintRPwTag 0x0319 -#define GlintRPwReg 1 -#define GlintRPwOff 0x88c8 - -#define GlintRPz 0x98d0 -#define GlintRPzTag 0x031a -#define GlintRPzReg 1 -#define GlintRPzOff 0x88d0 - -#define GlintRPy 0x98d8 -#define GlintRPyTag 0x031b -#define GlintRPyReg 1 -#define GlintRPyOff 0x88d8 - -#define GlintRPx2 0x98e0 -#define GlintRPx2Tag 0x031c -#define GlintRPx2Reg 1 -#define GlintRPx2Off 0x88e0 - -#define GlintRPx3 0x98e8 -#define GlintRPx3Tag 0x031d -#define GlintRPx3Reg 1 -#define GlintRPx3Off 0x88e8 - -#define GlintRPx4 0x98f0 -#define GlintRPx4Tag 0x031e -#define GlintRPx4Reg 1 -#define GlintRPx4Off 0x88f0 - -#define GlintTs1 0x98f8 -#define GlintTs1Tag 0x031f -#define GlintTs1Reg 1 -#define GlintTs1Off 0x88f8 - -#define GlintModelViewMatrix0 0x9900 -#define GlintModelViewMatrix0Tag 0x0320 -#define GlintModelViewMatrix0Reg 1 -#define GlintModelViewMatrix0Off 0x8900 - -#define GlintModelViewMatrix1 0x9908 -#define GlintModelViewMatrix1Tag 0x0321 -#define GlintModelViewMatrix1Reg 1 -#define GlintModelViewMatrix1Off 0x8908 - -#define GlintModelViewMatrix2 0x9910 -#define GlintModelViewMatrix2Tag 0x0322 -#define GlintModelViewMatrix2Reg 1 -#define GlintModelViewMatrix2Off 0x8910 - -#define GlintModelViewMatrix3 0x9918 -#define GlintModelViewMatrix3Tag 0x0323 -#define GlintModelViewMatrix3Reg 1 -#define GlintModelViewMatrix3Off 0x8918 - -#define GlintModelViewMatrix4 0x9920 -#define GlintModelViewMatrix4Tag 0x0324 -#define GlintModelViewMatrix4Reg 1 -#define GlintModelViewMatrix4Off 0x8920 - -#define GlintModelViewMatrix5 0x9928 -#define GlintModelViewMatrix5Tag 0x0325 -#define GlintModelViewMatrix5Reg 1 -#define GlintModelViewMatrix5Off 0x8928 - -#define GlintModelViewMatrix6 0x9930 -#define GlintModelViewMatrix6Tag 0x0326 -#define GlintModelViewMatrix6Reg 1 -#define GlintModelViewMatrix6Off 0x8930 - -#define GlintModelViewMatrix7 0x9938 -#define GlintModelViewMatrix7Tag 0x0327 -#define GlintModelViewMatrix7Reg 1 -#define GlintModelViewMatrix7Off 0x8938 - -#define GlintModelViewMatrix8 0x9940 -#define GlintModelViewMatrix8Tag 0x0328 -#define GlintModelViewMatrix8Reg 1 -#define GlintModelViewMatrix8Off 0x8940 - -#define GlintModelViewMatrix9 0x9948 -#define GlintModelViewMatrix9Tag 0x0329 -#define GlintModelViewMatrix9Reg 1 -#define GlintModelViewMatrix9Off 0x8948 - -#define GlintModelViewMatrix10 0x9950 -#define GlintModelViewMatrix10Tag 0x032a -#define GlintModelViewMatrix10Reg 1 -#define GlintModelViewMatrix10Off 0x8950 - -#define GlintModelViewMatrix11 0x9958 -#define GlintModelViewMatrix11Tag 0x032b -#define GlintModelViewMatrix11Reg 1 -#define GlintModelViewMatrix11Off 0x8958 - -#define GlintModelViewMatrix12 0x9960 -#define GlintModelViewMatrix12Tag 0x032c -#define GlintModelViewMatrix12Reg 1 -#define GlintModelViewMatrix12Off 0x8960 - -#define GlintModelViewMatrix13 0x9968 -#define GlintModelViewMatrix13Tag 0x032d -#define GlintModelViewMatrix13Reg 1 -#define GlintModelViewMatrix13Off 0x8968 - -#define GlintModelViewMatrix14 0x9970 -#define GlintModelViewMatrix14Tag 0x032e -#define GlintModelViewMatrix14Reg 1 -#define GlintModelViewMatrix14Off 0x8970 - -#define GlintModelViewMatrix15 0x9978 -#define GlintModelViewMatrix15Tag 0x032f -#define GlintModelViewMatrix15Reg 1 -#define GlintModelViewMatrix15Off 0x8978 - -#define GlintModelViewProjectionMatrix0 0x9980 -#define GlintModelViewProjectionMatrix0Tag 0x0330 -#define GlintModelViewProjectionMatrix0Reg 1 -#define GlintModelViewProjectionMatrix0Off 0x8980 - -#define GlintModelViewProjectionMatrix1 0x9988 -#define GlintModelViewProjectionMatrix1Tag 0x0331 -#define GlintModelViewProjectionMatrix1Reg 1 -#define GlintModelViewProjectionMatrix1Off 0x8988 - -#define GlintModelViewProjectionMatrix2 0x9990 -#define GlintModelViewProjectionMatrix2Tag 0x0332 -#define GlintModelViewProjectionMatrix2Reg 1 -#define GlintModelViewProjectionMatrix2Off 0x8990 - -#define GlintModelViewProjectionMatrix3 0x9998 -#define GlintModelViewProjectionMatrix3Tag 0x0333 -#define GlintModelViewProjectionMatrix3Reg 1 -#define GlintModelViewProjectionMatrix3Off 0x8998 - -#define GlintModelViewProjectionMatrix4 0x99a0 -#define GlintModelViewProjectionMatrix4Tag 0x0334 -#define GlintModelViewProjectionMatrix4Reg 1 -#define GlintModelViewProjectionMatrix4Off 0x89a0 - -#define GlintModelViewProjectionMatrix5 0x99a8 -#define GlintModelViewProjectionMatrix5Tag 0x0335 -#define GlintModelViewProjectionMatrix5Reg 1 -#define GlintModelViewProjectionMatrix5Off 0x89a8 - -#define GlintModelViewProjectionMatrix6 0x99b0 -#define GlintModelViewProjectionMatrix6Tag 0x0336 -#define GlintModelViewProjectionMatrix6Reg 1 -#define GlintModelViewProjectionMatrix6Off 0x89b0 - -#define GlintModelViewProjectionMatrix7 0x99b8 -#define GlintModelViewProjectionMatrix7Tag 0x0337 -#define GlintModelViewProjectionMatrix7Reg 1 -#define GlintModelViewProjectionMatrix7Off 0x89b8 - -#define GlintModelViewProjectionMatrix8 0x99c0 -#define GlintModelViewProjectionMatrix8Tag 0x0338 -#define GlintModelViewProjectionMatrix8Reg 1 -#define GlintModelViewProjectionMatrix8Off 0x89c0 - -#define GlintModelViewProjectionMatrix9 0x99c8 -#define GlintModelViewProjectionMatrix9Tag 0x0339 -#define GlintModelViewProjectionMatrix9Reg 1 -#define GlintModelViewProjectionMatrix9Off 0x89c8 - -#define GlintModelViewProjectionMatrix10 0x99d0 -#define GlintModelViewProjectionMatrix10Tag 0x033a -#define GlintModelViewProjectionMatrix10Reg 1 -#define GlintModelViewProjectionMatrix10Off 0x89d0 - -#define GlintModelViewProjectionMatrix11 0x99d8 -#define GlintModelViewProjectionMatrix11Tag 0x033b -#define GlintModelViewProjectionMatrix11Reg 1 -#define GlintModelViewProjectionMatrix11Off 0x89d8 - -#define GlintModelViewProjectionMatrix12 0x99e0 -#define GlintModelViewProjectionMatrix12Tag 0x033c -#define GlintModelViewProjectionMatrix12Reg 1 -#define GlintModelViewProjectionMatrix12Off 0x89e0 - -#define GlintModelViewProjectionMatrix13 0x99e8 -#define GlintModelViewProjectionMatrix13Tag 0x033d -#define GlintModelViewProjectionMatrix13Reg 1 -#define GlintModelViewProjectionMatrix13Off 0x89e8 - -#define GlintModelViewProjectionMatrix14 0x99f0 -#define GlintModelViewProjectionMatrix14Tag 0x033e -#define GlintModelViewProjectionMatrix14Reg 1 -#define GlintModelViewProjectionMatrix14Off 0x89f0 - -#define GlintModelViewProjectionMatrix15 0x99f8 -#define GlintModelViewProjectionMatrix15Tag 0x033f -#define GlintModelViewProjectionMatrix15Reg 1 -#define GlintModelViewProjectionMatrix15Off 0x89f8 - -#define GlintNormalMatrix0 0x9a00 -#define GlintNormalMatrix0Tag 0x0340 -#define GlintNormalMatrix0Reg 1 -#define GlintNormalMatrix0Off 0x8a00 - -#define GlintNormalMatrix1 0x9a08 -#define GlintNormalMatrix1Tag 0x0341 -#define GlintNormalMatrix1Reg 1 -#define GlintNormalMatrix1Off 0x8a08 - -#define GlintNormalMatrix2 0x9a10 -#define GlintNormalMatrix2Tag 0x0342 -#define GlintNormalMatrix2Reg 1 -#define GlintNormalMatrix2Off 0x8a10 - -#define GlintNormalMatrix3 0x9a18 -#define GlintNormalMatrix3Tag 0x0343 -#define GlintNormalMatrix3Reg 1 -#define GlintNormalMatrix3Off 0x8a18 - -#define GlintNormalMatrix4 0x9a20 -#define GlintNormalMatrix4Tag 0x0344 -#define GlintNormalMatrix4Reg 1 -#define GlintNormalMatrix4Off 0x8a20 - -#define GlintNormalMatrix5 0x9a28 -#define GlintNormalMatrix5Tag 0x0345 -#define GlintNormalMatrix5Reg 1 -#define GlintNormalMatrix5Off 0x8a28 - -#define GlintNormalMatrix6 0x9a30 -#define GlintNormalMatrix6Tag 0x0346 -#define GlintNormalMatrix6Reg 1 -#define GlintNormalMatrix6Off 0x8a30 - -#define GlintNormalMatrix7 0x9a38 -#define GlintNormalMatrix7Tag 0x0347 -#define GlintNormalMatrix7Reg 1 -#define GlintNormalMatrix7Off 0x8a38 - -#define GlintNormalMatrix8 0x9a40 -#define GlintNormalMatrix8Tag 0x0348 -#define GlintNormalMatrix8Reg 1 -#define GlintNormalMatrix8Off 0x8a40 - -#define GlintTextureMatrix0 0x9a80 -#define GlintTextureMatrix0Tag 0x0350 -#define GlintTextureMatrix0Reg 1 -#define GlintTextureMatrix0Off 0x8a80 - -#define GlintTextureMatrix1 0x9a88 -#define GlintTextureMatrix1Tag 0x0351 -#define GlintTextureMatrix1Reg 1 -#define GlintTextureMatrix1Off 0x8a88 - -#define GlintTextureMatrix2 0x9a90 -#define GlintTextureMatrix2Tag 0x0352 -#define GlintTextureMatrix2Reg 1 -#define GlintTextureMatrix2Off 0x8a90 - -#define GlintTextureMatrix3 0x9a98 -#define GlintTextureMatrix3Tag 0x0353 -#define GlintTextureMatrix3Reg 1 -#define GlintTextureMatrix3Off 0x8a98 - -#define GlintTextureMatrix4 0x9aa0 -#define GlintTextureMatrix4Tag 0x0354 -#define GlintTextureMatrix4Reg 1 -#define GlintTextureMatrix4Off 0x8aa0 - -#define GlintTextureMatrix5 0x9aa8 -#define GlintTextureMatrix5Tag 0x0355 -#define GlintTextureMatrix5Reg 1 -#define GlintTextureMatrix5Off 0x8aa8 - -#define GlintTextureMatrix6 0x9ab0 -#define GlintTextureMatrix6Tag 0x0356 -#define GlintTextureMatrix6Reg 1 -#define GlintTextureMatrix6Off 0x8ab0 - -#define GlintTextureMatrix7 0x9ab8 -#define GlintTextureMatrix7Tag 0x0357 -#define GlintTextureMatrix7Reg 1 -#define GlintTextureMatrix7Off 0x8ab8 - -#define GlintTextureMatrix8 0x9ac0 -#define GlintTextureMatrix8Tag 0x0358 -#define GlintTextureMatrix8Reg 1 -#define GlintTextureMatrix8Off 0x8ac0 - -#define GlintTextureMatrix9 0x9ac8 -#define GlintTextureMatrix9Tag 0x0359 -#define GlintTextureMatrix9Reg 1 -#define GlintTextureMatrix9Off 0x8ac8 - -#define GlintTextureMatrix10 0x9ad0 -#define GlintTextureMatrix10Tag 0x035a -#define GlintTextureMatrix10Reg 1 -#define GlintTextureMatrix10Off 0x8ad0 - -#define GlintTextureMatrix11 0x9ad8 -#define GlintTextureMatrix11Tag 0x035b -#define GlintTextureMatrix11Reg 1 -#define GlintTextureMatrix11Off 0x8ad8 - -#define GlintTextureMatrix12 0x9ae0 -#define GlintTextureMatrix12Tag 0x035c -#define GlintTextureMatrix12Reg 1 -#define GlintTextureMatrix12Off 0x8ae0 - -#define GlintTextureMatrix13 0x9ae8 -#define GlintTextureMatrix13Tag 0x035d -#define GlintTextureMatrix13Reg 1 -#define GlintTextureMatrix13Off 0x8ae8 - -#define GlintTextureMatrix14 0x9af0 -#define GlintTextureMatrix14Tag 0x035e -#define GlintTextureMatrix14Reg 1 -#define GlintTextureMatrix14Off 0x8af0 - -#define GlintTextureMatrix15 0x9af8 -#define GlintTextureMatrix15Tag 0x035f -#define GlintTextureMatrix15Reg 1 -#define GlintTextureMatrix15Off 0x8af8 - -#define GlintTexGen0 0x9b00 -#define GlintTexGen0Tag 0x0360 -#define GlintTexGen0Reg 1 -#define GlintTexGen0Off 0x8b00 - -#define GlintTexGen1 0x9b08 -#define GlintTexGen1Tag 0x0361 -#define GlintTexGen1Reg 1 -#define GlintTexGen1Off 0x8b08 - -#define GlintTexGen2 0x9b10 -#define GlintTexGen2Tag 0x0362 -#define GlintTexGen2Reg 1 -#define GlintTexGen2Off 0x8b10 - -#define GlintTexGen3 0x9b18 -#define GlintTexGen3Tag 0x0363 -#define GlintTexGen3Reg 1 -#define GlintTexGen3Off 0x8b18 - -#define GlintTexGen4 0x9b20 -#define GlintTexGen4Tag 0x0364 -#define GlintTexGen4Reg 1 -#define GlintTexGen4Off 0x8b20 - -#define GlintTexGen5 0x9b28 -#define GlintTexGen5Tag 0x0365 -#define GlintTexGen5Reg 1 -#define GlintTexGen5Off 0x8b28 - -#define GlintTexGen6 0x9b30 -#define GlintTexGen6Tag 0x0366 -#define GlintTexGen6Reg 1 -#define GlintTexGen6Off 0x8b30 - -#define GlintTexGen7 0x9b38 -#define GlintTexGen7Tag 0x0367 -#define GlintTexGen7Reg 1 -#define GlintTexGen7Off 0x8b38 - -#define GlintTexGen8 0x9b40 -#define GlintTexGen8Tag 0x0368 -#define GlintTexGen8Reg 1 -#define GlintTexGen8Off 0x8b40 - -#define GlintTexGen9 0x9b48 -#define GlintTexGen9Tag 0x0369 -#define GlintTexGen9Reg 1 -#define GlintTexGen9Off 0x8b48 - -#define GlintTexGen10 0x9b50 -#define GlintTexGen10Tag 0x036a -#define GlintTexGen10Reg 1 -#define GlintTexGen10Off 0x8b50 - -#define GlintTexGen11 0x9b58 -#define GlintTexGen11Tag 0x036b -#define GlintTexGen11Reg 1 -#define GlintTexGen11Off 0x8b58 - -#define GlintTexGen12 0x9b60 -#define GlintTexGen12Tag 0x036c -#define GlintTexGen12Reg 1 -#define GlintTexGen12Off 0x8b60 - -#define GlintTexGen13 0x9b68 -#define GlintTexGen13Tag 0x036d -#define GlintTexGen13Reg 1 -#define GlintTexGen13Off 0x8b68 - -#define GlintTexGen14 0x9b70 -#define GlintTexGen14Tag 0x036e -#define GlintTexGen14Reg 1 -#define GlintTexGen14Off 0x8b70 - -#define GlintTexGen15 0x9b78 -#define GlintTexGen15Tag 0x036f -#define GlintTexGen15Reg 1 -#define GlintTexGen15Off 0x8b78 - -#define GlintViewPortScaleX 0x9b80 -#define GlintViewPortScaleXTag 0x0370 -#define GlintViewPortScaleXReg 1 -#define GlintViewPortScaleXOff 0x8b80 - -#define GlintViewPortScaleY 0x9b88 -#define GlintViewPortScaleYTag 0x0371 -#define GlintViewPortScaleYReg 1 -#define GlintViewPortScaleYOff 0x8b88 - -#define GlintViewPortScaleZ 0x9b90 -#define GlintViewPortScaleZTag 0x0372 -#define GlintViewPortScaleZReg 1 -#define GlintViewPortScaleZOff 0x8b90 - -#define GlintViewPortOffsetX 0x9b98 -#define GlintViewPortOffsetXTag 0x0373 -#define GlintViewPortOffsetXReg 1 -#define GlintViewPortOffsetXOff 0x8b98 - -#define GlintViewPortOffsetY 0x9ba0 -#define GlintViewPortOffsetYTag 0x0374 -#define GlintViewPortOffsetYReg 1 -#define GlintViewPortOffsetYOff 0x8ba0 - -#define GlintViewPortOffsetZ 0x9ba8 -#define GlintViewPortOffsetZTag 0x0375 -#define GlintViewPortOffsetZReg 1 -#define GlintViewPortOffsetZOff 0x8ba8 - -#define GlintFogDensity 0x9bb0 -#define GlintFogDensityTag 0x0376 -#define GlintFogDensityReg 1 -#define GlintFogDensityOff 0x8bb0 - -#define GlintFogScale 0x9bb8 -#define GlintFogScaleTag 0x0377 -#define GlintFogScaleReg 1 -#define GlintFogScaleOff 0x8bb8 - -#define GlintFogEnd 0x9bc0 -#define GlintFogEndTag 0x0378 -#define GlintFogEndReg 1 -#define GlintFogEndOff 0x8bc0 - -#define GlintPolygonOffsetFactor 0x9bc8 -#define GlintPolygonOffsetFactorTag 0x0379 -#define GlintPolygonOffsetFactorReg 1 -#define GlintPolygonOffsetFactorOff 0x8bc8 - -#define GlintPolygonOffsetBias 0x9bd0 -#define GlintPolygonOffsetBiasTag 0x037a -#define GlintPolygonOffsetBiasReg 1 -#define GlintPolygonOffsetBiasOff 0x8bd0 - -#define GlintLineClipLengthThreshold 0x9bd8 -#define GlintLineClipLengthThresholdTag 0x037b -#define GlintLineClipLengthThresholdReg 1 -#define GlintLineClipLengthThresholdOff 0x8bd8 - -#define GlintTriangleClipAreaThreshold 0x9be0 -#define GlintTriangleClipAreaThresholdTag 0x037c -#define GlintTriangleClipAreaThresholdReg 1 -#define GlintTriangleClipAreaThresholdOff 0x8be0 - -#define GlintRasterPosXIncrement 0x9be8 -#define GlintRasterPosXIncrementTag 0x037d -#define GlintRasterPosXIncrementReg 1 -#define GlintRasterPosXIncrementOff 0x8be8 - -#define GlintRasterPosYIncrement 0x9bf0 -#define GlintRasterPosYIncrementTag 0x037e -#define GlintRasterPosYIncrementReg 1 -#define GlintRasterPosYIncrementOff 0x8bf0 - -#define GlintUserClip0X 0x9c00 -#define GlintUserClip0XTag 0x0380 -#define GlintUserClip0XReg 1 -#define GlintUserClip0XOff 0x8c00 - -#define GlintUserClip0Y 0x9c08 -#define GlintUserClip0YTag 0x0381 -#define GlintUserClip0YReg 1 -#define GlintUserClip0YOff 0x8c08 - -#define GlintUserClip0Z 0x9c10 -#define GlintUserClip0ZTag 0x0382 -#define GlintUserClip0ZReg 1 -#define GlintUserClip0ZOff 0x8c10 - -#define GlintUserClip0W 0x9c18 -#define GlintUserClip0WTag 0x0383 -#define GlintUserClip0WReg 1 -#define GlintUserClip0WOff 0x8c18 - -#define GlintUserClip1X 0x9c20 -#define GlintUserClip1XTag 0x0384 -#define GlintUserClip1XReg 1 -#define GlintUserClip1XOff 0x8c20 - -#define GlintUserClip1Y 0x9c28 -#define GlintUserClip1YTag 0x0385 -#define GlintUserClip1YReg 1 -#define GlintUserClip1YOff 0x8c28 - -#define GlintUserClip1Z 0x9c30 -#define GlintUserClip1ZTag 0x0386 -#define GlintUserClip1ZReg 1 -#define GlintUserClip1ZOff 0x8c30 - -#define GlintUserClip1W 0x9c38 -#define GlintUserClip1WTag 0x0387 -#define GlintUserClip1WReg 1 -#define GlintUserClip1WOff 0x8c38 - -#define GlintUserClip2X 0x9c40 -#define GlintUserClip2XTag 0x0388 -#define GlintUserClip2XReg 1 -#define GlintUserClip2XOff 0x8c40 - -#define GlintUserClip2Y 0x9c48 -#define GlintUserClip2YTag 0x0389 -#define GlintUserClip2YReg 1 -#define GlintUserClip2YOff 0x8c48 - -#define GlintUserClip2Z 0x9c50 -#define GlintUserClip2ZTag 0x038a -#define GlintUserClip2ZReg 1 -#define GlintUserClip2ZOff 0x8c50 - -#define GlintUserClip2W 0x9c58 -#define GlintUserClip2WTag 0x038b -#define GlintUserClip2WReg 1 -#define GlintUserClip2WOff 0x8c58 - -#define GlintUserClip3X 0x9c60 -#define GlintUserClip3XTag 0x038c -#define GlintUserClip3XReg 1 -#define GlintUserClip3XOff 0x8c60 - -#define GlintUserClip3Y 0x9c68 -#define GlintUserClip3YTag 0x038d -#define GlintUserClip3YReg 1 -#define GlintUserClip3YOff 0x8c68 - -#define GlintUserClip3Z 0x9c70 -#define GlintUserClip3ZTag 0x038e -#define GlintUserClip3ZReg 1 -#define GlintUserClip3ZOff 0x8c70 - -#define GlintUserClip3W 0x9c78 -#define GlintUserClip3WTag 0x038f -#define GlintUserClip3WReg 1 -#define GlintUserClip3WOff 0x8c78 - -#define GlintUserClip4X 0x9c80 -#define GlintUserClip4XTag 0x0390 -#define GlintUserClip4XReg 1 -#define GlintUserClip4XOff 0x8c80 - -#define GlintUserClip4Y 0x9c88 -#define GlintUserClip4YTag 0x0391 -#define GlintUserClip4YReg 1 -#define GlintUserClip4YOff 0x8c88 - -#define GlintUserClip4Z 0x9c90 -#define GlintUserClip4ZTag 0x0392 -#define GlintUserClip4ZReg 1 -#define GlintUserClip4ZOff 0x8c90 - -#define GlintUserClip4W 0x9c98 -#define GlintUserClip4WTag 0x0393 -#define GlintUserClip4WReg 1 -#define GlintUserClip4WOff 0x8c98 - -#define GlintUserClip5X 0x9ca0 -#define GlintUserClip5XTag 0x0394 -#define GlintUserClip5XReg 1 -#define GlintUserClip5XOff 0x8ca0 - -#define GlintUserClip5Y 0x9ca8 -#define GlintUserClip5YTag 0x0395 -#define GlintUserClip5YReg 1 -#define GlintUserClip5YOff 0x8ca8 - -#define GlintUserClip5Z 0x9cb0 -#define GlintUserClip5ZTag 0x0396 -#define GlintUserClip5ZReg 1 -#define GlintUserClip5ZOff 0x8cb0 - -#define GlintUserClip5W 0x9cb8 -#define GlintUserClip5WTag 0x0397 -#define GlintUserClip5WReg 1 -#define GlintUserClip5WOff 0x8cb8 - -#define GlintRasterPosXOffset 0x9ce8 -#define GlintRasterPosXOffsetTag 0x039d -#define GlintRasterPosXOffsetReg 1 -#define GlintRasterPosXOffsetOff 0x8ce8 - -#define GlintRasterPosYOffset 0x9cf0 -#define GlintRasterPosYOffsetTag 0x039e -#define GlintRasterPosYOffsetReg 1 -#define GlintRasterPosYOffsetOff 0x8cf0 - -#define GlintAttenuationCutOff 0x9cf8 -#define GlintAttenuationCutOffTag 0x039f -#define GlintAttenuationCutOffReg 1 -#define GlintAttenuationCutOffOff 0x8cf8 - -#define GlintLight0Mode 0x9d00 -#define GlintLight0ModeTag 0x03a0 -#define GlintLight0ModeReg 1 -#define GlintLight0ModeOff 0x8d00 - -#define GlintLight0AmbientIntensityRed 0x9d08 -#define GlintLight0AmbientIntensityRedTag 0x03a1 -#define GlintLight0AmbientIntensityRedReg 1 -#define GlintLight0AmbientIntensityRedOff 0x8d08 - -#define GlintLight0AmbientIntensityGreen 0x9d10 -#define GlintLight0AmbientIntensityGreenTag 0x03a2 -#define GlintLight0AmbientIntensityGreenReg 1 -#define GlintLight0AmbientIntensityGreenOff 0x8d10 - -#define GlintLight0AmbientIntensityBlue 0x9d18 -#define GlintLight0AmbientIntensityBlueTag 0x03a3 -#define GlintLight0AmbientIntensityBlueReg 1 -#define GlintLight0AmbientIntensityBlueOff 0x8d18 - -#define GlintLight0DiffuseIntensityRed 0x9d20 -#define GlintLight0DiffuseIntensityRedTag 0x03a4 -#define GlintLight0DiffuseIntensityRedReg 1 -#define GlintLight0DiffuseIntensityRedOff 0x8d20 - -#define GlintLight0DiffuseIntensityGreen 0x9d28 -#define GlintLight0DiffuseIntensityGreenTag 0x03a5 -#define GlintLight0DiffuseIntensityGreenReg 1 -#define GlintLight0DiffuseIntensityGreenOff 0x8d28 - -#define GlintLight0DiffuseIntensityBlue 0x9d30 -#define GlintLight0DiffuseIntensityBlueTag 0x03a6 -#define GlintLight0DiffuseIntensityBlueReg 1 -#define GlintLight0DiffuseIntensityBlueOff 0x8d30 - -#define GlintLight0SpecularIntensityRed 0x9d38 -#define GlintLight0SpecularIntensityRedTag 0x03a7 -#define GlintLight0SpecularIntensityRedReg 1 -#define GlintLight0SpecularIntensityRedOff 0x8d38 - -#define GlintLight0SpecularIntensityGreen 0x9d40 -#define GlintLight0SpecularIntensityGreenTag 0x03a8 -#define GlintLight0SpecularIntensityGreenReg 1 -#define GlintLight0SpecularIntensityGreenOff 0x8d40 - -#define GlintLight0SpecularIntensityBlue 0x9d48 -#define GlintLight0SpecularIntensityBlueTag 0x03a9 -#define GlintLight0SpecularIntensityBlueReg 1 -#define GlintLight0SpecularIntensityBlueOff 0x8d48 - -#define GlintLight0PositionX 0x9d50 -#define GlintLight0PositionXTag 0x03aa -#define GlintLight0PositionXReg 1 -#define GlintLight0PositionXOff 0x8d50 - -#define GlintLight0PositionY 0x9d58 -#define GlintLight0PositionYTag 0x03ab -#define GlintLight0PositionYReg 1 -#define GlintLight0PositionYOff 0x8d58 - -#define GlintLight0PositionZ 0x9d60 -#define GlintLight0PositionZTag 0x03ac -#define GlintLight0PositionZReg 1 -#define GlintLight0PositionZOff 0x8d60 - -#define GlintLight0PositionW 0x9d68 -#define GlintLight0PositionWTag 0x03ad -#define GlintLight0PositionWReg 1 -#define GlintLight0PositionWOff 0x8d68 - -#define GlintLight0SpotlightDirectionX 0x9d70 -#define GlintLight0SpotlightDirectionXTag 0x03ae -#define GlintLight0SpotlightDirectionXReg 1 -#define GlintLight0SpotlightDirectionXOff 0x8d70 - -#define GlintLight0SpotlightDirectionY 0x9d78 -#define GlintLight0SpotlightDirectionYTag 0x03af -#define GlintLight0SpotlightDirectionYReg 1 -#define GlintLight0SpotlightDirectionYOff 0x8d78 - -#define GlintLight0SpotlightDirectionZ 0x9d80 -#define GlintLight0SpotlightDirectionZTag 0x03b0 -#define GlintLight0SpotlightDirectionZReg 1 -#define GlintLight0SpotlightDirectionZOff 0x8d80 - -#define GlintLight0SpotlightExponent 0x9d88 -#define GlintLight0SpotlightExponentTag 0x03b1 -#define GlintLight0SpotlightExponentReg 1 -#define GlintLight0SpotlightExponentOff 0x8d88 - -#define GlintLight0CosSpotlightCutoffAngle 0x9d90 -#define GlintLight0CosSpotlightCutoffAngleTag 0x03b2 -#define GlintLight0CosSpotlightCutoffAngleReg 1 -#define GlintLight0CosSpotlightCutoffAngleOff 0x8d90 - -#define GlintLight0ConstantAttenuation 0x9d98 -#define GlintLight0ConstantAttenuationTag 0x03b3 -#define GlintLight0ConstantAttenuationReg 1 -#define GlintLight0ConstantAttenuationOff 0x8d98 - -#define GlintLight0LinearAttenuation 0x9da0 -#define GlintLight0LinearAttenuationTag 0x03b4 -#define GlintLight0LinearAttenuationReg 1 -#define GlintLight0LinearAttenuationOff 0x8da0 - -#define GlintLight0QuadraticAttenuation 0x9da8 -#define GlintLight0QuadraticAttenuationTag 0x03b5 -#define GlintLight0QuadraticAttenuationReg 1 -#define GlintLight0QuadraticAttenuationOff 0x8da8 - -#define GlintLight1Mode 0x9db0 -#define GlintLight1ModeTag 0x03b6 -#define GlintLight1ModeReg 1 -#define GlintLight1ModeOff 0x8db0 - -#define GlintLight1AmbientIntensityRed 0x9db8 -#define GlintLight1AmbientIntensityRedTag 0x03b7 -#define GlintLight1AmbientIntensityRedReg 1 -#define GlintLight1AmbientIntensityRedOff 0x8db8 - -#define GlintLight1AmbientIntensityGreen 0x9dc0 -#define GlintLight1AmbientIntensityGreenTag 0x03b8 -#define GlintLight1AmbientIntensityGreenReg 1 -#define GlintLight1AmbientIntensityGreenOff 0x8dc0 - -#define GlintLight1AmbientIntensityBlue 0x9dc8 -#define GlintLight1AmbientIntensityBlueTag 0x03b9 -#define GlintLight1AmbientIntensityBlueReg 1 -#define GlintLight1AmbientIntensityBlueOff 0x8dc8 - -#define GlintLight1DiffuseIntensityRed 0x9dd0 -#define GlintLight1DiffuseIntensityRedTag 0x03ba -#define GlintLight1DiffuseIntensityRedReg 1 -#define GlintLight1DiffuseIntensityRedOff 0x8dd0 - -#define GlintLight1DiffuseIntensityGreen 0x9dd8 -#define GlintLight1DiffuseIntensityGreenTag 0x03bb -#define GlintLight1DiffuseIntensityGreenReg 1 -#define GlintLight1DiffuseIntensityGreenOff 0x8dd8 - -#define GlintLight1DiffuseIntensityBlue 0x9de0 -#define GlintLight1DiffuseIntensityBlueTag 0x03bc -#define GlintLight1DiffuseIntensityBlueReg 1 -#define GlintLight1DiffuseIntensityBlueOff 0x8de0 - -#define GlintLight1SpecularIntensityRed 0x9de8 -#define GlintLight1SpecularIntensityRedTag 0x03bd -#define GlintLight1SpecularIntensityRedReg 1 -#define GlintLight1SpecularIntensityRedOff 0x8de8 - -#define GlintLight1SpecularIntensityGreen 0x9df0 -#define GlintLight1SpecularIntensityGreenTag 0x03be -#define GlintLight1SpecularIntensityGreenReg 1 -#define GlintLight1SpecularIntensityGreenOff 0x8df0 - -#define GlintLight1SpecularIntensityBlue 0x9df8 -#define GlintLight1SpecularIntensityBlueTag 0x03bf -#define GlintLight1SpecularIntensityBlueReg 1 -#define GlintLight1SpecularIntensityBlueOff 0x8df8 - -#define GlintLight1PositionX 0x9e00 -#define GlintLight1PositionXTag 0x03c0 -#define GlintLight1PositionXReg 1 -#define GlintLight1PositionXOff 0x8e00 - -#define GlintLight1PositionY 0x9e08 -#define GlintLight1PositionYTag 0x03c1 -#define GlintLight1PositionYReg 1 -#define GlintLight1PositionYOff 0x8e08 - -#define GlintLight1PositionZ 0x9e10 -#define GlintLight1PositionZTag 0x03c2 -#define GlintLight1PositionZReg 1 -#define GlintLight1PositionZOff 0x8e10 - -#define GlintLight1PositionW 0x9e18 -#define GlintLight1PositionWTag 0x03c3 -#define GlintLight1PositionWReg 1 -#define GlintLight1PositionWOff 0x8e18 - -#define GlintLight1SpotlightDirectionX 0x9e20 -#define GlintLight1SpotlightDirectionXTag 0x03c4 -#define GlintLight1SpotlightDirectionXReg 1 -#define GlintLight1SpotlightDirectionXOff 0x8e20 - -#define GlintLight1SpotlightDirectionY 0x9e28 -#define GlintLight1SpotlightDirectionYTag 0x03c5 -#define GlintLight1SpotlightDirectionYReg 1 -#define GlintLight1SpotlightDirectionYOff 0x8e28 - -#define GlintLight1SpotlightDirectionZ 0x9e30 -#define GlintLight1SpotlightDirectionZTag 0x03c6 -#define GlintLight1SpotlightDirectionZReg 1 -#define GlintLight1SpotlightDirectionZOff 0x8e30 - -#define GlintLight1SpotlightExponent 0x9e38 -#define GlintLight1SpotlightExponentTag 0x03c7 -#define GlintLight1SpotlightExponentReg 1 -#define GlintLight1SpotlightExponentOff 0x8e38 - -#define GlintLight1CosSpotlightCutoffAngle 0x9e40 -#define GlintLight1CosSpotlightCutoffAngleTag 0x03c8 -#define GlintLight1CosSpotlightCutoffAngleReg 1 -#define GlintLight1CosSpotlightCutoffAngleOff 0x8e40 - -#define GlintLight1ConstantAttenuation 0x9e48 -#define GlintLight1ConstantAttenuationTag 0x03c9 -#define GlintLight1ConstantAttenuationReg 1 -#define GlintLight1ConstantAttenuationOff 0x8e48 - -#define GlintLight1LinearAttenuation 0x9e50 -#define GlintLight1LinearAttenuationTag 0x03ca -#define GlintLight1LinearAttenuationReg 1 -#define GlintLight1LinearAttenuationOff 0x8e50 - -#define GlintLight1QuadraticAttenuation 0x9e58 -#define GlintLight1QuadraticAttenuationTag 0x03cb -#define GlintLight1QuadraticAttenuationReg 1 -#define GlintLight1QuadraticAttenuationOff 0x8e58 - -#define GlintLight2Mode 0x9e60 -#define GlintLight2ModeTag 0x03cc -#define GlintLight2ModeReg 1 -#define GlintLight2ModeOff 0x8e60 - -#define GlintLight2AmbientIntensityRed 0x9e68 -#define GlintLight2AmbientIntensityRedTag 0x03cd -#define GlintLight2AmbientIntensityRedReg 1 -#define GlintLight2AmbientIntensityRedOff 0x8e68 - -#define GlintLight2AmbientIntensityGreen 0x9e70 -#define GlintLight2AmbientIntensityGreenTag 0x03ce -#define GlintLight2AmbientIntensityGreenReg 1 -#define GlintLight2AmbientIntensityGreenOff 0x8e70 - -#define GlintLight2AmbientIntensityBlue 0x9e78 -#define GlintLight2AmbientIntensityBlueTag 0x03cf -#define GlintLight2AmbientIntensityBlueReg 1 -#define GlintLight2AmbientIntensityBlueOff 0x8e78 - -#define GlintLight2DiffuseIntensityRed 0x9e80 -#define GlintLight2DiffuseIntensityRedTag 0x03d0 -#define GlintLight2DiffuseIntensityRedReg 1 -#define GlintLight2DiffuseIntensityRedOff 0x8e80 - -#define GlintLight2DiffuseIntensityGreen 0x9e88 -#define GlintLight2DiffuseIntensityGreenTag 0x03d1 -#define GlintLight2DiffuseIntensityGreenReg 1 -#define GlintLight2DiffuseIntensityGreenOff 0x8e88 - -#define GlintLight2DiffuseIntensityBlue 0x9e90 -#define GlintLight2DiffuseIntensityBlueTag 0x03d2 -#define GlintLight2DiffuseIntensityBlueReg 1 -#define GlintLight2DiffuseIntensityBlueOff 0x8e90 - -#define GlintLight2SpecularIntensityRed 0x9e98 -#define GlintLight2SpecularIntensityRedTag 0x03d3 -#define GlintLight2SpecularIntensityRedReg 1 -#define GlintLight2SpecularIntensityRedOff 0x8e98 - -#define GlintLight2SpecularIntensityGreen 0x9ea0 -#define GlintLight2SpecularIntensityGreenTag 0x03d4 -#define GlintLight2SpecularIntensityGreenReg 1 -#define GlintLight2SpecularIntensityGreenOff 0x8ea0 - -#define GlintLight2SpecularIntensityBlue 0x9ea8 -#define GlintLight2SpecularIntensityBlueTag 0x03d5 -#define GlintLight2SpecularIntensityBlueReg 1 -#define GlintLight2SpecularIntensityBlueOff 0x8ea8 - -#define GlintLight2PositionX 0x9eb0 -#define GlintLight2PositionXTag 0x03d6 -#define GlintLight2PositionXReg 1 -#define GlintLight2PositionXOff 0x8eb0 - -#define GlintLight2PositionY 0x9eb8 -#define GlintLight2PositionYTag 0x03d7 -#define GlintLight2PositionYReg 1 -#define GlintLight2PositionYOff 0x8eb8 - -#define GlintLight2PositionZ 0x9ec0 -#define GlintLight2PositionZTag 0x03d8 -#define GlintLight2PositionZReg 1 -#define GlintLight2PositionZOff 0x8ec0 - -#define GlintLight2PositionW 0x9ec8 -#define GlintLight2PositionWTag 0x03d9 -#define GlintLight2PositionWReg 1 -#define GlintLight2PositionWOff 0x8ec8 - -#define GlintLight2SpotlightDirectionX 0x9ed0 -#define GlintLight2SpotlightDirectionXTag 0x03da -#define GlintLight2SpotlightDirectionXReg 1 -#define GlintLight2SpotlightDirectionXOff 0x8ed0 - -#define GlintLight2SpotlightDirectionY 0x9ed8 -#define GlintLight2SpotlightDirectionYTag 0x03db -#define GlintLight2SpotlightDirectionYReg 1 -#define GlintLight2SpotlightDirectionYOff 0x8ed8 - -#define GlintLight2SpotlightDirectionZ 0x9ee0 -#define GlintLight2SpotlightDirectionZTag 0x03dc -#define GlintLight2SpotlightDirectionZReg 1 -#define GlintLight2SpotlightDirectionZOff 0x8ee0 - -#define GlintLight2SpotlightExponent 0x9ee8 -#define GlintLight2SpotlightExponentTag 0x03dd -#define GlintLight2SpotlightExponentReg 1 -#define GlintLight2SpotlightExponentOff 0x8ee8 - -#define GlintLight2CosSpotlightCutoffAngle 0x9ef0 -#define GlintLight2CosSpotlightCutoffAngleTag 0x03de -#define GlintLight2CosSpotlightCutoffAngleReg 1 -#define GlintLight2CosSpotlightCutoffAngleOff 0x8ef0 - -#define GlintLight2ConstantAttenuation 0x9ef8 -#define GlintLight2ConstantAttenuationTag 0x03df -#define GlintLight2ConstantAttenuationReg 1 -#define GlintLight2ConstantAttenuationOff 0x8ef8 - -#define GlintLight2LinearAttenuation 0x9f00 -#define GlintLight2LinearAttenuationTag 0x03e0 -#define GlintLight2LinearAttenuationReg 1 -#define GlintLight2LinearAttenuationOff 0x8f00 - -#define GlintLight2QuadraticAttenuation 0x9f08 -#define GlintLight2QuadraticAttenuationTag 0x03e1 -#define GlintLight2QuadraticAttenuationReg 1 -#define GlintLight2QuadraticAttenuationOff 0x8f08 - -#define GlintLight3Mode 0x9f10 -#define GlintLight3ModeTag 0x03e2 -#define GlintLight3ModeReg 1 -#define GlintLight3ModeOff 0x8f10 - -#define GlintLight3AmbientIntensityRed 0x9f18 -#define GlintLight3AmbientIntensityRedTag 0x03e3 -#define GlintLight3AmbientIntensityRedReg 1 -#define GlintLight3AmbientIntensityRedOff 0x8f18 - -#define GlintLight3AmbientIntensityGreen 0x9f20 -#define GlintLight3AmbientIntensityGreenTag 0x03e4 -#define GlintLight3AmbientIntensityGreenReg 1 -#define GlintLight3AmbientIntensityGreenOff 0x8f20 - -#define GlintLight3AmbientIntensityBlue 0x9f28 -#define GlintLight3AmbientIntensityBlueTag 0x03e5 -#define GlintLight3AmbientIntensityBlueReg 1 -#define GlintLight3AmbientIntensityBlueOff 0x8f28 - -#define GlintLight3DiffuseIntensityRed 0x9f30 -#define GlintLight3DiffuseIntensityRedTag 0x03e6 -#define GlintLight3DiffuseIntensityRedReg 1 -#define GlintLight3DiffuseIntensityRedOff 0x8f30 - -#define GlintLight3DiffuseIntensityGreen 0x9f38 -#define GlintLight3DiffuseIntensityGreenTag 0x03e7 -#define GlintLight3DiffuseIntensityGreenReg 1 -#define GlintLight3DiffuseIntensityGreenOff 0x8f38 - -#define GlintLight3DiffuseIntensityBlue 0x9f40 -#define GlintLight3DiffuseIntensityBlueTag 0x03e8 -#define GlintLight3DiffuseIntensityBlueReg 1 -#define GlintLight3DiffuseIntensityBlueOff 0x8f40 - -#define GlintLight3SpecularIntensityRed 0x9f48 -#define GlintLight3SpecularIntensityRedTag 0x03e9 -#define GlintLight3SpecularIntensityRedReg 1 -#define GlintLight3SpecularIntensityRedOff 0x8f48 - -#define GlintLight3SpecularIntensityGreen 0x9f50 -#define GlintLight3SpecularIntensityGreenTag 0x03ea -#define GlintLight3SpecularIntensityGreenReg 1 -#define GlintLight3SpecularIntensityGreenOff 0x8f50 - -#define GlintLight3SpecularIntensityBlue 0x9f58 -#define GlintLight3SpecularIntensityBlueTag 0x03eb -#define GlintLight3SpecularIntensityBlueReg 1 -#define GlintLight3SpecularIntensityBlueOff 0x8f58 - -#define GlintLight3PositionX 0x9f60 -#define GlintLight3PositionXTag 0x03ec -#define GlintLight3PositionXReg 1 -#define GlintLight3PositionXOff 0x8f60 - -#define GlintLight3PositionY 0x9f68 -#define GlintLight3PositionYTag 0x03ed -#define GlintLight3PositionYReg 1 -#define GlintLight3PositionYOff 0x8f68 - -#define GlintLight3PositionZ 0x9f70 -#define GlintLight3PositionZTag 0x03ee -#define GlintLight3PositionZReg 1 -#define GlintLight3PositionZOff 0x8f70 - -#define GlintLight3PositionW 0x9f78 -#define GlintLight3PositionWTag 0x03ef -#define GlintLight3PositionWReg 1 -#define GlintLight3PositionWOff 0x8f78 - -#define GlintLight3SpotlightDirectionX 0x9f80 -#define GlintLight3SpotlightDirectionXTag 0x03f0 -#define GlintLight3SpotlightDirectionXReg 1 -#define GlintLight3SpotlightDirectionXOff 0x8f80 - -#define GlintLight3SpotlightDirectionY 0x9f88 -#define GlintLight3SpotlightDirectionYTag 0x03f1 -#define GlintLight3SpotlightDirectionYReg 1 -#define GlintLight3SpotlightDirectionYOff 0x8f88 - -#define GlintLight3SpotlightDirectionZ 0x9f90 -#define GlintLight3SpotlightDirectionZTag 0x03f2 -#define GlintLight3SpotlightDirectionZReg 1 -#define GlintLight3SpotlightDirectionZOff 0x8f90 - -#define GlintLight3SpotlightExponent 0x9f98 -#define GlintLight3SpotlightExponentTag 0x03f3 -#define GlintLight3SpotlightExponentReg 1 -#define GlintLight3SpotlightExponentOff 0x8f98 - -#define GlintLight3CosSpotlightCutoffAngle 0x9fa0 -#define GlintLight3CosSpotlightCutoffAngleTag 0x03f4 -#define GlintLight3CosSpotlightCutoffAngleReg 1 -#define GlintLight3CosSpotlightCutoffAngleOff 0x8fa0 - -#define GlintLight3ConstantAttenuation 0x9fa8 -#define GlintLight3ConstantAttenuationTag 0x03f5 -#define GlintLight3ConstantAttenuationReg 1 -#define GlintLight3ConstantAttenuationOff 0x8fa8 - -#define GlintLight3LinearAttenuation 0x9fb0 -#define GlintLight3LinearAttenuationTag 0x03f6 -#define GlintLight3LinearAttenuationReg 1 -#define GlintLight3LinearAttenuationOff 0x8fb0 - -#define GlintLight3QuadraticAttenuation 0x9fb8 -#define GlintLight3QuadraticAttenuationTag 0x03f7 -#define GlintLight3QuadraticAttenuationReg 1 -#define GlintLight3QuadraticAttenuationOff 0x8fb8 - -#define GlintLight4Mode 0x9fc0 -#define GlintLight4ModeTag 0x03f8 -#define GlintLight4ModeReg 1 -#define GlintLight4ModeOff 0x8fc0 - -#define GlintLight4AmbientIntensityRed 0x9fc8 -#define GlintLight4AmbientIntensityRedTag 0x03f9 -#define GlintLight4AmbientIntensityRedReg 1 -#define GlintLight4AmbientIntensityRedOff 0x8fc8 - -#define GlintLight4AmbientIntensityGreen 0x9fd0 -#define GlintLight4AmbientIntensityGreenTag 0x03fa -#define GlintLight4AmbientIntensityGreenReg 1 -#define GlintLight4AmbientIntensityGreenOff 0x8fd0 - -#define GlintLight4AmbientIntensityBlue 0x9fd8 -#define GlintLight4AmbientIntensityBlueTag 0x03fb -#define GlintLight4AmbientIntensityBlueReg 1 -#define GlintLight4AmbientIntensityBlueOff 0x8fd8 - -#define GlintLight4DiffuseIntensityRed 0x9fe0 -#define GlintLight4DiffuseIntensityRedTag 0x03fc -#define GlintLight4DiffuseIntensityRedReg 1 -#define GlintLight4DiffuseIntensityRedOff 0x8fe0 - -#define GlintLight4DiffuseIntensityGreen 0x9fe8 -#define GlintLight4DiffuseIntensityGreenTag 0x03fd -#define GlintLight4DiffuseIntensityGreenReg 1 -#define GlintLight4DiffuseIntensityGreenOff 0x8fe8 - -#define GlintLight4DiffuseIntensityBlue 0x9ff0 -#define GlintLight4DiffuseIntensityBlueTag 0x03fe -#define GlintLight4DiffuseIntensityBlueReg 1 -#define GlintLight4DiffuseIntensityBlueOff 0x8ff0 - -#define GlintLight4SpecularIntensityRed 0x9ff8 -#define GlintLight4SpecularIntensityRedTag 0x03ff -#define GlintLight4SpecularIntensityRedReg 1 -#define GlintLight4SpecularIntensityRedOff 0x8ff8 - -#define GlintLight4SpecularIntensityGreen 0xa000 -#define GlintLight4SpecularIntensityGreenTag 0x0400 -#define GlintLight4SpecularIntensityGreenReg 1 -#define GlintLight4SpecularIntensityGreenOff 0x9000 - -#define GlintLight4SpecularIntensityBlue 0xa008 -#define GlintLight4SpecularIntensityBlueTag 0x0401 -#define GlintLight4SpecularIntensityBlueReg 1 -#define GlintLight4SpecularIntensityBlueOff 0x9008 - -#define GlintLight4PositionX 0xa010 -#define GlintLight4PositionXTag 0x0402 -#define GlintLight4PositionXReg 1 -#define GlintLight4PositionXOff 0x9010 - -#define GlintLight4PositionY 0xa018 -#define GlintLight4PositionYTag 0x0403 -#define GlintLight4PositionYReg 1 -#define GlintLight4PositionYOff 0x9018 - -#define GlintLight4PositionZ 0xa020 -#define GlintLight4PositionZTag 0x0404 -#define GlintLight4PositionZReg 1 -#define GlintLight4PositionZOff 0x9020 - -#define GlintLight4PositionW 0xa028 -#define GlintLight4PositionWTag 0x0405 -#define GlintLight4PositionWReg 1 -#define GlintLight4PositionWOff 0x9028 - -#define GlintLight4SpotlightDirectionX 0xa030 -#define GlintLight4SpotlightDirectionXTag 0x0406 -#define GlintLight4SpotlightDirectionXReg 1 -#define GlintLight4SpotlightDirectionXOff 0x9030 - -#define GlintLight4SpotlightDirectionY 0xa038 -#define GlintLight4SpotlightDirectionYTag 0x0407 -#define GlintLight4SpotlightDirectionYReg 1 -#define GlintLight4SpotlightDirectionYOff 0x9038 - -#define GlintLight4SpotlightDirectionZ 0xa040 -#define GlintLight4SpotlightDirectionZTag 0x0408 -#define GlintLight4SpotlightDirectionZReg 1 -#define GlintLight4SpotlightDirectionZOff 0x9040 - -#define GlintLight4SpotlightExponent 0xa048 -#define GlintLight4SpotlightExponentTag 0x0409 -#define GlintLight4SpotlightExponentReg 1 -#define GlintLight4SpotlightExponentOff 0x9048 - -#define GlintLight4CosSpotlightCutoffAngle 0xa050 -#define GlintLight4CosSpotlightCutoffAngleTag 0x040a -#define GlintLight4CosSpotlightCutoffAngleReg 1 -#define GlintLight4CosSpotlightCutoffAngleOff 0x9050 - -#define GlintLight4ConstantAttenuation 0xa058 -#define GlintLight4ConstantAttenuationTag 0x040b -#define GlintLight4ConstantAttenuationReg 1 -#define GlintLight4ConstantAttenuationOff 0x9058 - -#define GlintLight4LinearAttenuation 0xa060 -#define GlintLight4LinearAttenuationTag 0x040c -#define GlintLight4LinearAttenuationReg 1 -#define GlintLight4LinearAttenuationOff 0x9060 - -#define GlintLight4QuadraticAttenuation 0xa068 -#define GlintLight4QuadraticAttenuationTag 0x040d -#define GlintLight4QuadraticAttenuationReg 1 -#define GlintLight4QuadraticAttenuationOff 0x9068 - -#define GlintLight5Mode 0xa070 -#define GlintLight5ModeTag 0x040e -#define GlintLight5ModeReg 1 -#define GlintLight5ModeOff 0x9070 - -#define GlintLight5AmbientIntensityRed 0xa078 -#define GlintLight5AmbientIntensityRedTag 0x040f -#define GlintLight5AmbientIntensityRedReg 1 -#define GlintLight5AmbientIntensityRedOff 0x9078 - -#define GlintLight5AmbientIntensityGreen 0xa080 -#define GlintLight5AmbientIntensityGreenTag 0x0410 -#define GlintLight5AmbientIntensityGreenReg 1 -#define GlintLight5AmbientIntensityGreenOff 0x9080 - -#define GlintLight5AmbientIntensityBlue 0xa088 -#define GlintLight5AmbientIntensityBlueTag 0x0411 -#define GlintLight5AmbientIntensityBlueReg 1 -#define GlintLight5AmbientIntensityBlueOff 0x9088 - -#define GlintLight5DiffuseIntensityRed 0xa090 -#define GlintLight5DiffuseIntensityRedTag 0x0412 -#define GlintLight5DiffuseIntensityRedReg 1 -#define GlintLight5DiffuseIntensityRedOff 0x9090 - -#define GlintLight5DiffuseIntensityGreen 0xa098 -#define GlintLight5DiffuseIntensityGreenTag 0x0413 -#define GlintLight5DiffuseIntensityGreenReg 1 -#define GlintLight5DiffuseIntensityGreenOff 0x9098 - -#define GlintLight5DiffuseIntensityBlue 0xa0a0 -#define GlintLight5DiffuseIntensityBlueTag 0x0414 -#define GlintLight5DiffuseIntensityBlueReg 1 -#define GlintLight5DiffuseIntensityBlueOff 0x90a0 - -#define GlintLight5SpecularIntensityRed 0xa0a8 -#define GlintLight5SpecularIntensityRedTag 0x0415 -#define GlintLight5SpecularIntensityRedReg 1 -#define GlintLight5SpecularIntensityRedOff 0x90a8 - -#define GlintLight5SpecularIntensityGreen 0xa0b0 -#define GlintLight5SpecularIntensityGreenTag 0x0416 -#define GlintLight5SpecularIntensityGreenReg 1 -#define GlintLight5SpecularIntensityGreenOff 0x90b0 - -#define GlintLight5SpecularIntensityBlue 0xa0b8 -#define GlintLight5SpecularIntensityBlueTag 0x0417 -#define GlintLight5SpecularIntensityBlueReg 1 -#define GlintLight5SpecularIntensityBlueOff 0x90b8 - -#define GlintLight5PositionX 0xa0c0 -#define GlintLight5PositionXTag 0x0418 -#define GlintLight5PositionXReg 1 -#define GlintLight5PositionXOff 0x90c0 - -#define GlintLight5PositionY 0xa0c8 -#define GlintLight5PositionYTag 0x0419 -#define GlintLight5PositionYReg 1 -#define GlintLight5PositionYOff 0x90c8 - -#define GlintLight5PositionZ 0xa0d0 -#define GlintLight5PositionZTag 0x041a -#define GlintLight5PositionZReg 1 -#define GlintLight5PositionZOff 0x90d0 - -#define GlintLight5PositionW 0xa0d8 -#define GlintLight5PositionWTag 0x041b -#define GlintLight5PositionWReg 1 -#define GlintLight5PositionWOff 0x90d8 - -#define GlintLight5SpotlightDirectionX 0xa0e0 -#define GlintLight5SpotlightDirectionXTag 0x041c -#define GlintLight5SpotlightDirectionXReg 1 -#define GlintLight5SpotlightDirectionXOff 0x90e0 - -#define GlintLight5SpotlightDirectionY 0xa0e8 -#define GlintLight5SpotlightDirectionYTag 0x041d -#define GlintLight5SpotlightDirectionYReg 1 -#define GlintLight5SpotlightDirectionYOff 0x90e8 - -#define GlintLight5SpotlightDirectionZ 0xa0f0 -#define GlintLight5SpotlightDirectionZTag 0x041e -#define GlintLight5SpotlightDirectionZReg 1 -#define GlintLight5SpotlightDirectionZOff 0x90f0 - -#define GlintLight5SpotlightExponent 0xa0f8 -#define GlintLight5SpotlightExponentTag 0x041f -#define GlintLight5SpotlightExponentReg 1 -#define GlintLight5SpotlightExponentOff 0x90f8 - -#define GlintLight5CosSpotlightCutoffAngle 0xa100 -#define GlintLight5CosSpotlightCutoffAngleTag 0x0420 -#define GlintLight5CosSpotlightCutoffAngleReg 1 -#define GlintLight5CosSpotlightCutoffAngleOff 0x9100 - -#define GlintLight5ConstantAttenuation 0xa108 -#define GlintLight5ConstantAttenuationTag 0x0421 -#define GlintLight5ConstantAttenuationReg 1 -#define GlintLight5ConstantAttenuationOff 0x9108 - -#define GlintLight5LinearAttenuation 0xa110 -#define GlintLight5LinearAttenuationTag 0x0422 -#define GlintLight5LinearAttenuationReg 1 -#define GlintLight5LinearAttenuationOff 0x9110 - -#define GlintLight5QuadraticAttenuation 0xa118 -#define GlintLight5QuadraticAttenuationTag 0x0423 -#define GlintLight5QuadraticAttenuationReg 1 -#define GlintLight5QuadraticAttenuationOff 0x9118 - -#define GlintLight6Mode 0xa120 -#define GlintLight6ModeTag 0x0424 -#define GlintLight6ModeReg 1 -#define GlintLight6ModeOff 0x9120 - -#define GlintLight6AmbientIntensityRed 0xa128 -#define GlintLight6AmbientIntensityRedTag 0x0425 -#define GlintLight6AmbientIntensityRedReg 1 -#define GlintLight6AmbientIntensityRedOff 0x9128 - -#define GlintLight6AmbientIntensityGreen 0xa130 -#define GlintLight6AmbientIntensityGreenTag 0x0426 -#define GlintLight6AmbientIntensityGreenReg 1 -#define GlintLight6AmbientIntensityGreenOff 0x9130 - -#define GlintLight6AmbientIntensityBlue 0xa138 -#define GlintLight6AmbientIntensityBlueTag 0x0427 -#define GlintLight6AmbientIntensityBlueReg 1 -#define GlintLight6AmbientIntensityBlueOff 0x9138 - -#define GlintLight6DiffuseIntensityRed 0xa140 -#define GlintLight6DiffuseIntensityRedTag 0x0428 -#define GlintLight6DiffuseIntensityRedReg 1 -#define GlintLight6DiffuseIntensityRedOff 0x9140 - -#define GlintLight6DiffuseIntensityGreen 0xa148 -#define GlintLight6DiffuseIntensityGreenTag 0x0429 -#define GlintLight6DiffuseIntensityGreenReg 1 -#define GlintLight6DiffuseIntensityGreenOff 0x9148 - -#define GlintLight6DiffuseIntensityBlue 0xa150 -#define GlintLight6DiffuseIntensityBlueTag 0x042a -#define GlintLight6DiffuseIntensityBlueReg 1 -#define GlintLight6DiffuseIntensityBlueOff 0x9150 - -#define GlintLight6SpecularIntensityRed 0xa158 -#define GlintLight6SpecularIntensityRedTag 0x042b -#define GlintLight6SpecularIntensityRedReg 1 -#define GlintLight6SpecularIntensityRedOff 0x9158 - -#define GlintLight6SpecularIntensityGreen 0xa160 -#define GlintLight6SpecularIntensityGreenTag 0x042c -#define GlintLight6SpecularIntensityGreenReg 1 -#define GlintLight6SpecularIntensityGreenOff 0x9160 - -#define GlintLight6SpecularIntensityBlue 0xa168 -#define GlintLight6SpecularIntensityBlueTag 0x042d -#define GlintLight6SpecularIntensityBlueReg 1 -#define GlintLight6SpecularIntensityBlueOff 0x9168 - -#define GlintLight6PositionX 0xa170 -#define GlintLight6PositionXTag 0x042e -#define GlintLight6PositionXReg 1 -#define GlintLight6PositionXOff 0x9170 - -#define GlintLight6PositionY 0xa178 -#define GlintLight6PositionYTag 0x042f -#define GlintLight6PositionYReg 1 -#define GlintLight6PositionYOff 0x9178 - -#define GlintLight6PositionZ 0xa180 -#define GlintLight6PositionZTag 0x0430 -#define GlintLight6PositionZReg 1 -#define GlintLight6PositionZOff 0x9180 - -#define GlintLight6PositionW 0xa188 -#define GlintLight6PositionWTag 0x0431 -#define GlintLight6PositionWReg 1 -#define GlintLight6PositionWOff 0x9188 - -#define GlintLight6SpotlightDirectionX 0xa190 -#define GlintLight6SpotlightDirectionXTag 0x0432 -#define GlintLight6SpotlightDirectionXReg 1 -#define GlintLight6SpotlightDirectionXOff 0x9190 - -#define GlintLight6SpotlightDirectionY 0xa198 -#define GlintLight6SpotlightDirectionYTag 0x0433 -#define GlintLight6SpotlightDirectionYReg 1 -#define GlintLight6SpotlightDirectionYOff 0x9198 - -#define GlintLight6SpotlightDirectionZ 0xa1a0 -#define GlintLight6SpotlightDirectionZTag 0x0434 -#define GlintLight6SpotlightDirectionZReg 1 -#define GlintLight6SpotlightDirectionZOff 0x91a0 - -#define GlintLight6SpotlightExponent 0xa1a8 -#define GlintLight6SpotlightExponentTag 0x0435 -#define GlintLight6SpotlightExponentReg 1 -#define GlintLight6SpotlightExponentOff 0x91a8 - -#define GlintLight6CosSpotlightCutoffAngle 0xa1b0 -#define GlintLight6CosSpotlightCutoffAngleTag 0x0436 -#define GlintLight6CosSpotlightCutoffAngleReg 1 -#define GlintLight6CosSpotlightCutoffAngleOff 0x91b0 - -#define GlintLight6ConstantAttenuation 0xa1b8 -#define GlintLight6ConstantAttenuationTag 0x0437 -#define GlintLight6ConstantAttenuationReg 1 -#define GlintLight6ConstantAttenuationOff 0x91b8 - -#define GlintLight6LinearAttenuation 0xa1c0 -#define GlintLight6LinearAttenuationTag 0x0438 -#define GlintLight6LinearAttenuationReg 1 -#define GlintLight6LinearAttenuationOff 0x91c0 - -#define GlintLight6QuadraticAttenuation 0xa1c8 -#define GlintLight6QuadraticAttenuationTag 0x0439 -#define GlintLight6QuadraticAttenuationReg 1 -#define GlintLight6QuadraticAttenuationOff 0x91c8 - -#define GlintLight7Mode 0xa1d0 -#define GlintLight7ModeTag 0x043a -#define GlintLight7ModeReg 1 -#define GlintLight7ModeOff 0x91d0 - -#define GlintLight7AmbientIntensityRed 0xa1d8 -#define GlintLight7AmbientIntensityRedTag 0x043b -#define GlintLight7AmbientIntensityRedReg 1 -#define GlintLight7AmbientIntensityRedOff 0x91d8 - -#define GlintLight7AmbientIntensityGreen 0xa1e0 -#define GlintLight7AmbientIntensityGreenTag 0x043c -#define GlintLight7AmbientIntensityGreenReg 1 -#define GlintLight7AmbientIntensityGreenOff 0x91e0 - -#define GlintLight7AmbientIntensityBlue 0xa1e8 -#define GlintLight7AmbientIntensityBlueTag 0x043d -#define GlintLight7AmbientIntensityBlueReg 1 -#define GlintLight7AmbientIntensityBlueOff 0x91e8 - -#define GlintLight7DiffuseIntensityRed 0xa1f0 -#define GlintLight7DiffuseIntensityRedTag 0x043e -#define GlintLight7DiffuseIntensityRedReg 1 -#define GlintLight7DiffuseIntensityRedOff 0x91f0 - -#define GlintLight7DiffuseIntensityGreen 0xa1f8 -#define GlintLight7DiffuseIntensityGreenTag 0x043f -#define GlintLight7DiffuseIntensityGreenReg 1 -#define GlintLight7DiffuseIntensityGreenOff 0x91f8 - -#define GlintLight7DiffuseIntensityBlue 0xa200 -#define GlintLight7DiffuseIntensityBlueTag 0x0440 -#define GlintLight7DiffuseIntensityBlueReg 1 -#define GlintLight7DiffuseIntensityBlueOff 0x9200 - -#define GlintLight7SpecularIntensityRed 0xa208 -#define GlintLight7SpecularIntensityRedTag 0x0441 -#define GlintLight7SpecularIntensityRedReg 1 -#define GlintLight7SpecularIntensityRedOff 0x9208 - -#define GlintLight7SpecularIntensityGreen 0xa210 -#define GlintLight7SpecularIntensityGreenTag 0x0442 -#define GlintLight7SpecularIntensityGreenReg 1 -#define GlintLight7SpecularIntensityGreenOff 0x9210 - -#define GlintLight7SpecularIntensityBlue 0xa218 -#define GlintLight7SpecularIntensityBlueTag 0x0443 -#define GlintLight7SpecularIntensityBlueReg 1 -#define GlintLight7SpecularIntensityBlueOff 0x9218 - -#define GlintLight7PositionX 0xa220 -#define GlintLight7PositionXTag 0x0444 -#define GlintLight7PositionXReg 1 -#define GlintLight7PositionXOff 0x9220 - -#define GlintLight7PositionY 0xa228 -#define GlintLight7PositionYTag 0x0445 -#define GlintLight7PositionYReg 1 -#define GlintLight7PositionYOff 0x9228 - -#define GlintLight7PositionZ 0xa230 -#define GlintLight7PositionZTag 0x0446 -#define GlintLight7PositionZReg 1 -#define GlintLight7PositionZOff 0x9230 - -#define GlintLight7PositionW 0xa238 -#define GlintLight7PositionWTag 0x0447 -#define GlintLight7PositionWReg 1 -#define GlintLight7PositionWOff 0x9238 - -#define GlintLight7SpotlightDirectionX 0xa240 -#define GlintLight7SpotlightDirectionXTag 0x0448 -#define GlintLight7SpotlightDirectionXReg 1 -#define GlintLight7SpotlightDirectionXOff 0x9240 - -#define GlintLight7SpotlightDirectionY 0xa248 -#define GlintLight7SpotlightDirectionYTag 0x0449 -#define GlintLight7SpotlightDirectionYReg 1 -#define GlintLight7SpotlightDirectionYOff 0x9248 - -#define GlintLight7SpotlightDirectionZ 0xa250 -#define GlintLight7SpotlightDirectionZTag 0x044a -#define GlintLight7SpotlightDirectionZReg 1 -#define GlintLight7SpotlightDirectionZOff 0x9250 - -#define GlintLight7SpotlightExponent 0xa258 -#define GlintLight7SpotlightExponentTag 0x044b -#define GlintLight7SpotlightExponentReg 1 -#define GlintLight7SpotlightExponentOff 0x9258 - -#define GlintLight7CosSpotlightCutoffAngle 0xa260 -#define GlintLight7CosSpotlightCutoffAngleTag 0x044c -#define GlintLight7CosSpotlightCutoffAngleReg 1 -#define GlintLight7CosSpotlightCutoffAngleOff 0x9260 - -#define GlintLight7ConstantAttenuation 0xa268 -#define GlintLight7ConstantAttenuationTag 0x044d -#define GlintLight7ConstantAttenuationReg 1 -#define GlintLight7ConstantAttenuationOff 0x9268 - -#define GlintLight7LinearAttenuation 0xa270 -#define GlintLight7LinearAttenuationTag 0x044e -#define GlintLight7LinearAttenuationReg 1 -#define GlintLight7LinearAttenuationOff 0x9270 - -#define GlintLight7QuadraticAttenuation 0xa278 -#define GlintLight7QuadraticAttenuationTag 0x044f -#define GlintLight7QuadraticAttenuationReg 1 -#define GlintLight7QuadraticAttenuationOff 0x9278 - -#define GlintLight8Mode 0xa280 -#define GlintLight8ModeTag 0x0450 -#define GlintLight8ModeReg 1 -#define GlintLight8ModeOff 0x9280 - -#define GlintLight8AmbientIntensityRed 0xa288 -#define GlintLight8AmbientIntensityRedTag 0x0451 -#define GlintLight8AmbientIntensityRedReg 1 -#define GlintLight8AmbientIntensityRedOff 0x9288 - -#define GlintLight8AmbientIntensityGreen 0xa290 -#define GlintLight8AmbientIntensityGreenTag 0x0452 -#define GlintLight8AmbientIntensityGreenReg 1 -#define GlintLight8AmbientIntensityGreenOff 0x9290 - -#define GlintLight8AmbientIntensityBlue 0xa298 -#define GlintLight8AmbientIntensityBlueTag 0x0453 -#define GlintLight8AmbientIntensityBlueReg 1 -#define GlintLight8AmbientIntensityBlueOff 0x9298 - -#define GlintLight8DiffuseIntensityRed 0xa2a0 -#define GlintLight8DiffuseIntensityRedTag 0x0454 -#define GlintLight8DiffuseIntensityRedReg 1 -#define GlintLight8DiffuseIntensityRedOff 0x92a0 - -#define GlintLight8DiffuseIntensityGreen 0xa2a8 -#define GlintLight8DiffuseIntensityGreenTag 0x0455 -#define GlintLight8DiffuseIntensityGreenReg 1 -#define GlintLight8DiffuseIntensityGreenOff 0x92a8 - -#define GlintLight8DiffuseIntensityBlue 0xa2b0 -#define GlintLight8DiffuseIntensityBlueTag 0x0456 -#define GlintLight8DiffuseIntensityBlueReg 1 -#define GlintLight8DiffuseIntensityBlueOff 0x92b0 - -#define GlintLight8SpecularIntensityRed 0xa2b8 -#define GlintLight8SpecularIntensityRedTag 0x0457 -#define GlintLight8SpecularIntensityRedReg 1 -#define GlintLight8SpecularIntensityRedOff 0x92b8 - -#define GlintLight8SpecularIntensityGreen 0xa2c0 -#define GlintLight8SpecularIntensityGreenTag 0x0458 -#define GlintLight8SpecularIntensityGreenReg 1 -#define GlintLight8SpecularIntensityGreenOff 0x92c0 - -#define GlintLight8SpecularIntensityBlue 0xa2c8 -#define GlintLight8SpecularIntensityBlueTag 0x0459 -#define GlintLight8SpecularIntensityBlueReg 1 -#define GlintLight8SpecularIntensityBlueOff 0x92c8 - -#define GlintLight8PositionX 0xa2d0 -#define GlintLight8PositionXTag 0x045a -#define GlintLight8PositionXReg 1 -#define GlintLight8PositionXOff 0x92d0 - -#define GlintLight8PositionY 0xa2d8 -#define GlintLight8PositionYTag 0x045b -#define GlintLight8PositionYReg 1 -#define GlintLight8PositionYOff 0x92d8 - -#define GlintLight8PositionZ 0xa2e0 -#define GlintLight8PositionZTag 0x045c -#define GlintLight8PositionZReg 1 -#define GlintLight8PositionZOff 0x92e0 - -#define GlintLight8PositionW 0xa2e8 -#define GlintLight8PositionWTag 0x045d -#define GlintLight8PositionWReg 1 -#define GlintLight8PositionWOff 0x92e8 - -#define GlintLight8SpotlightDirectionX 0xa2f0 -#define GlintLight8SpotlightDirectionXTag 0x045e -#define GlintLight8SpotlightDirectionXReg 1 -#define GlintLight8SpotlightDirectionXOff 0x92f0 - -#define GlintLight8SpotlightDirectionY 0xa2f8 -#define GlintLight8SpotlightDirectionYTag 0x045f -#define GlintLight8SpotlightDirectionYReg 1 -#define GlintLight8SpotlightDirectionYOff 0x92f8 - -#define GlintLight8SpotlightDirectionZ 0xa300 -#define GlintLight8SpotlightDirectionZTag 0x0460 -#define GlintLight8SpotlightDirectionZReg 1 -#define GlintLight8SpotlightDirectionZOff 0x9300 - -#define GlintLight8SpotlightExponent 0xa308 -#define GlintLight8SpotlightExponentTag 0x0461 -#define GlintLight8SpotlightExponentReg 1 -#define GlintLight8SpotlightExponentOff 0x9308 - -#define GlintLight8CosSpotlightCutoffAngle 0xa310 -#define GlintLight8CosSpotlightCutoffAngleTag 0x0462 -#define GlintLight8CosSpotlightCutoffAngleReg 1 -#define GlintLight8CosSpotlightCutoffAngleOff 0x9310 - -#define GlintLight8ConstantAttenuation 0xa318 -#define GlintLight8ConstantAttenuationTag 0x0463 -#define GlintLight8ConstantAttenuationReg 1 -#define GlintLight8ConstantAttenuationOff 0x9318 - -#define GlintLight8LinearAttenuation 0xa320 -#define GlintLight8LinearAttenuationTag 0x0464 -#define GlintLight8LinearAttenuationReg 1 -#define GlintLight8LinearAttenuationOff 0x9320 - -#define GlintLight8QuadraticAttenuation 0xa328 -#define GlintLight8QuadraticAttenuationTag 0x0465 -#define GlintLight8QuadraticAttenuationReg 1 -#define GlintLight8QuadraticAttenuationOff 0x9328 - -#define GlintLight9Mode 0xa330 -#define GlintLight9ModeTag 0x0466 -#define GlintLight9ModeReg 1 -#define GlintLight9ModeOff 0x9330 - -#define GlintLight9AmbientIntensityRed 0xa338 -#define GlintLight9AmbientIntensityRedTag 0x0467 -#define GlintLight9AmbientIntensityRedReg 1 -#define GlintLight9AmbientIntensityRedOff 0x9338 - -#define GlintLight9AmbientIntensityGreen 0xa340 -#define GlintLight9AmbientIntensityGreenTag 0x0468 -#define GlintLight9AmbientIntensityGreenReg 1 -#define GlintLight9AmbientIntensityGreenOff 0x9340 - -#define GlintLight9AmbientIntensityBlue 0xa348 -#define GlintLight9AmbientIntensityBlueTag 0x0469 -#define GlintLight9AmbientIntensityBlueReg 1 -#define GlintLight9AmbientIntensityBlueOff 0x9348 - -#define GlintLight9DiffuseIntensityRed 0xa350 -#define GlintLight9DiffuseIntensityRedTag 0x046a -#define GlintLight9DiffuseIntensityRedReg 1 -#define GlintLight9DiffuseIntensityRedOff 0x9350 - -#define GlintLight9DiffuseIntensityGreen 0xa358 -#define GlintLight9DiffuseIntensityGreenTag 0x046b -#define GlintLight9DiffuseIntensityGreenReg 1 -#define GlintLight9DiffuseIntensityGreenOff 0x9358 - -#define GlintLight9DiffuseIntensityBlue 0xa360 -#define GlintLight9DiffuseIntensityBlueTag 0x046c -#define GlintLight9DiffuseIntensityBlueReg 1 -#define GlintLight9DiffuseIntensityBlueOff 0x9360 - -#define GlintLight9SpecularIntensityRed 0xa368 -#define GlintLight9SpecularIntensityRedTag 0x046d -#define GlintLight9SpecularIntensityRedReg 1 -#define GlintLight9SpecularIntensityRedOff 0x9368 - -#define GlintLight9SpecularIntensityGreen 0xa370 -#define GlintLight9SpecularIntensityGreenTag 0x046e -#define GlintLight9SpecularIntensityGreenReg 1 -#define GlintLight9SpecularIntensityGreenOff 0x9370 - -#define GlintLight9SpecularIntensityBlue 0xa378 -#define GlintLight9SpecularIntensityBlueTag 0x046f -#define GlintLight9SpecularIntensityBlueReg 1 -#define GlintLight9SpecularIntensityBlueOff 0x9378 - -#define GlintLight9PositionX 0xa380 -#define GlintLight9PositionXTag 0x0470 -#define GlintLight9PositionXReg 1 -#define GlintLight9PositionXOff 0x9380 - -#define GlintLight9PositionY 0xa388 -#define GlintLight9PositionYTag 0x0471 -#define GlintLight9PositionYReg 1 -#define GlintLight9PositionYOff 0x9388 - -#define GlintLight9PositionZ 0xa390 -#define GlintLight9PositionZTag 0x0472 -#define GlintLight9PositionZReg 1 -#define GlintLight9PositionZOff 0x9390 - -#define GlintLight9PositionW 0xa398 -#define GlintLight9PositionWTag 0x0473 -#define GlintLight9PositionWReg 1 -#define GlintLight9PositionWOff 0x9398 - -#define GlintLight9SpotlightDirectionX 0xa3a0 -#define GlintLight9SpotlightDirectionXTag 0x0474 -#define GlintLight9SpotlightDirectionXReg 1 -#define GlintLight9SpotlightDirectionXOff 0x93a0 - -#define GlintLight9SpotlightDirectionY 0xa3a8 -#define GlintLight9SpotlightDirectionYTag 0x0475 -#define GlintLight9SpotlightDirectionYReg 1 -#define GlintLight9SpotlightDirectionYOff 0x93a8 - -#define GlintLight9SpotlightDirectionZ 0xa3b0 -#define GlintLight9SpotlightDirectionZTag 0x0476 -#define GlintLight9SpotlightDirectionZReg 1 -#define GlintLight9SpotlightDirectionZOff 0x93b0 - -#define GlintLight9SpotlightExponent 0xa3b8 -#define GlintLight9SpotlightExponentTag 0x0477 -#define GlintLight9SpotlightExponentReg 1 -#define GlintLight9SpotlightExponentOff 0x93b8 - -#define GlintLight9CosSpotlightCutoffAngle 0xa3c0 -#define GlintLight9CosSpotlightCutoffAngleTag 0x0478 -#define GlintLight9CosSpotlightCutoffAngleReg 1 -#define GlintLight9CosSpotlightCutoffAngleOff 0x93c0 - -#define GlintLight9ConstantAttenuation 0xa3c8 -#define GlintLight9ConstantAttenuationTag 0x0479 -#define GlintLight9ConstantAttenuationReg 1 -#define GlintLight9ConstantAttenuationOff 0x93c8 - -#define GlintLight9LinearAttenuation 0xa3d0 -#define GlintLight9LinearAttenuationTag 0x047a -#define GlintLight9LinearAttenuationReg 1 -#define GlintLight9LinearAttenuationOff 0x93d0 - -#define GlintLight9QuadraticAttenuation 0xa3d8 -#define GlintLight9QuadraticAttenuationTag 0x047b -#define GlintLight9QuadraticAttenuationReg 1 -#define GlintLight9QuadraticAttenuationOff 0x93d8 - -#define GlintLight10Mode 0xa3e0 -#define GlintLight10ModeTag 0x047c -#define GlintLight10ModeReg 1 -#define GlintLight10ModeOff 0x93e0 - -#define GlintLight10AmbientIntensityRed 0xa3e8 -#define GlintLight10AmbientIntensityRedTag 0x047d -#define GlintLight10AmbientIntensityRedReg 1 -#define GlintLight10AmbientIntensityRedOff 0x93e8 - -#define GlintLight10AmbientIntensityGreen 0xa3f0 -#define GlintLight10AmbientIntensityGreenTag 0x047e -#define GlintLight10AmbientIntensityGreenReg 1 -#define GlintLight10AmbientIntensityGreenOff 0x93f0 - -#define GlintLight10AmbientIntensityBlue 0xa3f8 -#define GlintLight10AmbientIntensityBlueTag 0x047f -#define GlintLight10AmbientIntensityBlueReg 1 -#define GlintLight10AmbientIntensityBlueOff 0x93f8 - -#define GlintLight10DiffuseIntensityRed 0xa400 -#define GlintLight10DiffuseIntensityRedTag 0x0480 -#define GlintLight10DiffuseIntensityRedReg 1 -#define GlintLight10DiffuseIntensityRedOff 0x9400 - -#define GlintLight10DiffuseIntensityGreen 0xa408 -#define GlintLight10DiffuseIntensityGreenTag 0x0481 -#define GlintLight10DiffuseIntensityGreenReg 1 -#define GlintLight10DiffuseIntensityGreenOff 0x9408 - -#define GlintLight10DiffuseIntensityBlue 0xa410 -#define GlintLight10DiffuseIntensityBlueTag 0x0482 -#define GlintLight10DiffuseIntensityBlueReg 1 -#define GlintLight10DiffuseIntensityBlueOff 0x9410 - -#define GlintLight10SpecularIntensityRed 0xa418 -#define GlintLight10SpecularIntensityRedTag 0x0483 -#define GlintLight10SpecularIntensityRedReg 1 -#define GlintLight10SpecularIntensityRedOff 0x9418 - -#define GlintLight10SpecularIntensityGreen 0xa420 -#define GlintLight10SpecularIntensityGreenTag 0x0484 -#define GlintLight10SpecularIntensityGreenReg 1 -#define GlintLight10SpecularIntensityGreenOff 0x9420 - -#define GlintLight10SpecularIntensityBlue 0xa428 -#define GlintLight10SpecularIntensityBlueTag 0x0485 -#define GlintLight10SpecularIntensityBlueReg 1 -#define GlintLight10SpecularIntensityBlueOff 0x9428 - -#define GlintLight10PositionX 0xa430 -#define GlintLight10PositionXTag 0x0486 -#define GlintLight10PositionXReg 1 -#define GlintLight10PositionXOff 0x9430 - -#define GlintLight10PositionY 0xa438 -#define GlintLight10PositionYTag 0x0487 -#define GlintLight10PositionYReg 1 -#define GlintLight10PositionYOff 0x9438 - -#define GlintLight10PositionZ 0xa440 -#define GlintLight10PositionZTag 0x0488 -#define GlintLight10PositionZReg 1 -#define GlintLight10PositionZOff 0x9440 - -#define GlintLight10PositionW 0xa448 -#define GlintLight10PositionWTag 0x0489 -#define GlintLight10PositionWReg 1 -#define GlintLight10PositionWOff 0x9448 - -#define GlintLight10SpotlightDirectionX 0xa450 -#define GlintLight10SpotlightDirectionXTag 0x048a -#define GlintLight10SpotlightDirectionXReg 1 -#define GlintLight10SpotlightDirectionXOff 0x9450 - -#define GlintLight10SpotlightDirectionY 0xa458 -#define GlintLight10SpotlightDirectionYTag 0x048b -#define GlintLight10SpotlightDirectionYReg 1 -#define GlintLight10SpotlightDirectionYOff 0x9458 - -#define GlintLight10SpotlightDirectionZ 0xa460 -#define GlintLight10SpotlightDirectionZTag 0x048c -#define GlintLight10SpotlightDirectionZReg 1 -#define GlintLight10SpotlightDirectionZOff 0x9460 - -#define GlintLight10SpotlightExponent 0xa468 -#define GlintLight10SpotlightExponentTag 0x048d -#define GlintLight10SpotlightExponentReg 1 -#define GlintLight10SpotlightExponentOff 0x9468 - -#define GlintLight10CosSpotlightCutoffAngle 0xa470 -#define GlintLight10CosSpotlightCutoffAngleTag 0x048e -#define GlintLight10CosSpotlightCutoffAngleReg 1 -#define GlintLight10CosSpotlightCutoffAngleOff 0x9470 - -#define GlintLight10ConstantAttenuation 0xa478 -#define GlintLight10ConstantAttenuationTag 0x048f -#define GlintLight10ConstantAttenuationReg 1 -#define GlintLight10ConstantAttenuationOff 0x9478 - -#define GlintLight10LinearAttenuation 0xa480 -#define GlintLight10LinearAttenuationTag 0x0490 -#define GlintLight10LinearAttenuationReg 1 -#define GlintLight10LinearAttenuationOff 0x9480 - -#define GlintLight10QuadraticAttenuation 0xa488 -#define GlintLight10QuadraticAttenuationTag 0x0491 -#define GlintLight10QuadraticAttenuationReg 1 -#define GlintLight10QuadraticAttenuationOff 0x9488 - -#define GlintLight11Mode 0xa490 -#define GlintLight11ModeTag 0x0492 -#define GlintLight11ModeReg 1 -#define GlintLight11ModeOff 0x9490 - -#define GlintLight11AmbientIntensiveRed 0xa498 -#define GlintLight11AmbientIntensiveRedTag 0x0493 -#define GlintLight11AmbientIntensiveRedReg 1 -#define GlintLight11AmbientIntensiveRedOff 0x9498 - -#define GlintLight11AmbientIntensityGreen 0xa4a0 -#define GlintLight11AmbientIntensityGreenTag 0x0494 -#define GlintLight11AmbientIntensityGreenReg 1 -#define GlintLight11AmbientIntensityGreenOff 0x94a0 - -#define GlintLight11AmbientIntensityBlue 0xa4a8 -#define GlintLight11AmbientIntensityBlueTag 0x0495 -#define GlintLight11AmbientIntensityBlueReg 1 -#define GlintLight11AmbientIntensityBlueOff 0x94a8 - -#define GlintLight11DiffuseIntensityRed 0xa4b0 -#define GlintLight11DiffuseIntensityRedTag 0x0496 -#define GlintLight11DiffuseIntensityRedReg 1 -#define GlintLight11DiffuseIntensityRedOff 0x94b0 - -#define GlintLight11DiffuseIntensityGreen 0xa4b8 -#define GlintLight11DiffuseIntensityGreenTag 0x0497 -#define GlintLight11DiffuseIntensityGreenReg 1 -#define GlintLight11DiffuseIntensityGreenOff 0x94b8 - -#define GlintLight11DiffuseIntensityBlue 0xa4c0 -#define GlintLight11DiffuseIntensityBlueTag 0x0498 -#define GlintLight11DiffuseIntensityBlueReg 1 -#define GlintLight11DiffuseIntensityBlueOff 0x94c0 - -#define GlintLight11SpecularIntensityRed 0xa4c8 -#define GlintLight11SpecularIntensityRedTag 0x0499 -#define GlintLight11SpecularIntensityRedReg 1 -#define GlintLight11SpecularIntensityRedOff 0x94c8 - -#define GlintLight11SpecularIntensityGreen 0xa4d0 -#define GlintLight11SpecularIntensityGreenTag 0x049a -#define GlintLight11SpecularIntensityGreenReg 1 -#define GlintLight11SpecularIntensityGreenOff 0x94d0 - -#define GlintLight11SpecularIntensityBlue 0xa4d8 -#define GlintLight11SpecularIntensityBlueTag 0x049b -#define GlintLight11SpecularIntensityBlueReg 1 -#define GlintLight11SpecularIntensityBlueOff 0x94d8 - -#define GlintLight11PositionX 0xa4e0 -#define GlintLight11PositionXTag 0x049c -#define GlintLight11PositionXReg 1 -#define GlintLight11PositionXOff 0x94e0 - -#define GlintLight11PositionY 0xa4e8 -#define GlintLight11PositionYTag 0x049d -#define GlintLight11PositionYReg 1 -#define GlintLight11PositionYOff 0x94e8 - -#define GlintLight11PositionZ 0xa4f0 -#define GlintLight11PositionZTag 0x049e -#define GlintLight11PositionZReg 1 -#define GlintLight11PositionZOff 0x94f0 - -#define GlintLight11PositionW 0xa4f8 -#define GlintLight11PositionWTag 0x049f -#define GlintLight11PositionWReg 1 -#define GlintLight11PositionWOff 0x94f8 - -#define GlintLight11SpotlightDirectionX 0xa500 -#define GlintLight11SpotlightDirectionXTag 0x04a0 -#define GlintLight11SpotlightDirectionXReg 1 -#define GlintLight11SpotlightDirectionXOff 0x9500 - -#define GlintLight11SpotlightDirectionY 0xa508 -#define GlintLight11SpotlightDirectionYTag 0x04a1 -#define GlintLight11SpotlightDirectionYReg 1 -#define GlintLight11SpotlightDirectionYOff 0x9508 - -#define GlintLight11SpotlightDirectionZ 0xa510 -#define GlintLight11SpotlightDirectionZTag 0x04a2 -#define GlintLight11SpotlightDirectionZReg 1 -#define GlintLight11SpotlightDirectionZOff 0x9510 - -#define GlintLight11SpotlightExponent 0xa518 -#define GlintLight11SpotlightExponentTag 0x04a3 -#define GlintLight11SpotlightExponentReg 1 -#define GlintLight11SpotlightExponentOff 0x9518 - -#define GlintLight11CosSpotlightCutoffAngle 0xa520 -#define GlintLight11CosSpotlightCutoffAngleTag 0x04a4 -#define GlintLight11CosSpotlightCutoffAngleReg 1 -#define GlintLight11CosSpotlightCutoffAngleOff 0x9520 - -#define GlintLight11ConstantAttenuation 0xa528 -#define GlintLight11ConstantAttenuationTag 0x04a5 -#define GlintLight11ConstantAttenuationReg 1 -#define GlintLight11ConstantAttenuationOff 0x9528 - -#define GlintLight11LinearAttenuation 0xa530 -#define GlintLight11LinearAttenuationTag 0x04a6 -#define GlintLight11LinearAttenuationReg 1 -#define GlintLight11LinearAttenuationOff 0x9530 - -#define GlintLight11QuadraticAttenuation 0xa538 -#define GlintLight11QuadraticAttenuationTag 0x04a7 -#define GlintLight11QuadraticAttenuationReg 1 -#define GlintLight11QuadraticAttenuationOff 0x9538 - -#define GlintLight12Mode 0xa540 -#define GlintLight12ModeTag 0x04a8 -#define GlintLight12ModeReg 1 -#define GlintLight12ModeOff 0x9540 - -#define GlintLight12AmbientIntensityRed 0xa548 -#define GlintLight12AmbientIntensityRedTag 0x04a9 -#define GlintLight12AmbientIntensityRedReg 1 -#define GlintLight12AmbientIntensityRedOff 0x9548 - -#define GlintLight12AmbientIntensityGreen 0xa550 -#define GlintLight12AmbientIntensityGreenTag 0x04aa -#define GlintLight12AmbientIntensityGreenReg 1 -#define GlintLight12AmbientIntensityGreenOff 0x9550 - -#define GlintLight12AmbientIntensityBlue 0xa558 -#define GlintLight12AmbientIntensityBlueTag 0x04ab -#define GlintLight12AmbientIntensityBlueReg 1 -#define GlintLight12AmbientIntensityBlueOff 0x9558 - -#define GlintLight12DiffuseIntensityRed 0xa560 -#define GlintLight12DiffuseIntensityRedTag 0x04ac -#define GlintLight12DiffuseIntensityRedReg 1 -#define GlintLight12DiffuseIntensityRedOff 0x9560 - -#define GlintLight12DiffuseIntensityGreen 0xa568 -#define GlintLight12DiffuseIntensityGreenTag 0x04ad -#define GlintLight12DiffuseIntensityGreenReg 1 -#define GlintLight12DiffuseIntensityGreenOff 0x9568 - -#define GlintLight12DiffuseIntensityBlue 0xa570 -#define GlintLight12DiffuseIntensityBlueTag 0x04ae -#define GlintLight12DiffuseIntensityBlueReg 1 -#define GlintLight12DiffuseIntensityBlueOff 0x9570 - -#define GlintLight12SpecularIntensityRed 0xa578 -#define GlintLight12SpecularIntensityRedTag 0x04af -#define GlintLight12SpecularIntensityRedReg 1 -#define GlintLight12SpecularIntensityRedOff 0x9578 - -#define GlintLight12SpecularIntensityGreen 0xa580 -#define GlintLight12SpecularIntensityGreenTag 0x04b0 -#define GlintLight12SpecularIntensityGreenReg 1 -#define GlintLight12SpecularIntensityGreenOff 0x9580 - -#define GlintLight12SpecularIntensityBlue 0xa588 -#define GlintLight12SpecularIntensityBlueTag 0x04b1 -#define GlintLight12SpecularIntensityBlueReg 1 -#define GlintLight12SpecularIntensityBlueOff 0x9588 - -#define GlintLight12PositionX 0xa590 -#define GlintLight12PositionXTag 0x04b2 -#define GlintLight12PositionXReg 1 -#define GlintLight12PositionXOff 0x9590 - -#define GlintLight12PositionY 0xa598 -#define GlintLight12PositionYTag 0x04b3 -#define GlintLight12PositionYReg 1 -#define GlintLight12PositionYOff 0x9598 - -#define GlintLight12PositionZ 0xa5a0 -#define GlintLight12PositionZTag 0x04b4 -#define GlintLight12PositionZReg 1 -#define GlintLight12PositionZOff 0x95a0 - -#define GlintLight12PositionW 0xa5a8 -#define GlintLight12PositionWTag 0x04b5 -#define GlintLight12PositionWReg 1 -#define GlintLight12PositionWOff 0x95a8 - -#define GlintLight12SpotlightDirectionX 0xa5b0 -#define GlintLight12SpotlightDirectionXTag 0x04b6 -#define GlintLight12SpotlightDirectionXReg 1 -#define GlintLight12SpotlightDirectionXOff 0x95b0 - -#define GlintLight12SpotlightDirectionY 0xa5b8 -#define GlintLight12SpotlightDirectionYTag 0x04b7 -#define GlintLight12SpotlightDirectionYReg 1 -#define GlintLight12SpotlightDirectionYOff 0x95b8 - -#define GlintLight12SpotlightDirectionZ 0xa5c0 -#define GlintLight12SpotlightDirectionZTag 0x04b8 -#define GlintLight12SpotlightDirectionZReg 1 -#define GlintLight12SpotlightDirectionZOff 0x95c0 - -#define GlintLight12SpotlightExponent 0xa5c8 -#define GlintLight12SpotlightExponentTag 0x04b9 -#define GlintLight12SpotlightExponentReg 1 -#define GlintLight12SpotlightExponentOff 0x95c8 - -#define GlintLight12CosSpotlightCutoffAngle 0xa5d0 -#define GlintLight12CosSpotlightCutoffAngleTag 0x04ba -#define GlintLight12CosSpotlightCutoffAngleReg 1 -#define GlintLight12CosSpotlightCutoffAngleOff 0x95d0 - -#define GlintLight12ConstantAttenuation 0xa5d8 -#define GlintLight12ConstantAttenuationTag 0x04bb -#define GlintLight12ConstantAttenuationReg 1 -#define GlintLight12ConstantAttenuationOff 0x95d8 - -#define GlintLight12LinearAttenuation 0xa5e0 -#define GlintLight12LinearAttenuationTag 0x04bc -#define GlintLight12LinearAttenuationReg 1 -#define GlintLight12LinearAttenuationOff 0x95e0 - -#define GlintLight12QuadraticAttenuation 0xa5e8 -#define GlintLight12QuadraticAttenuationTag 0x04bd -#define GlintLight12QuadraticAttenuationReg 1 -#define GlintLight12QuadraticAttenuationOff 0x95e8 - -#define GlintLight13Mode 0xa5f0 -#define GlintLight13ModeTag 0x04be -#define GlintLight13ModeReg 1 -#define GlintLight13ModeOff 0x95f0 - -#define GlintLight13AmbientIntensityRed 0xa5f8 -#define GlintLight13AmbientIntensityRedTag 0x04bf -#define GlintLight13AmbientIntensityRedReg 1 -#define GlintLight13AmbientIntensityRedOff 0x95f8 - -#define GlintLight13AmbientIntensityGreen 0xa600 -#define GlintLight13AmbientIntensityGreenTag 0x04c0 -#define GlintLight13AmbientIntensityGreenReg 1 -#define GlintLight13AmbientIntensityGreenOff 0x9600 - -#define GlintLight13AmbientIntensityBlue 0xa608 -#define GlintLight13AmbientIntensityBlueTag 0x04c1 -#define GlintLight13AmbientIntensityBlueReg 1 -#define GlintLight13AmbientIntensityBlueOff 0x9608 - -#define GlintLight13DiffuseIntensityRed 0xa610 -#define GlintLight13DiffuseIntensityRedTag 0x04c2 -#define GlintLight13DiffuseIntensityRedReg 1 -#define GlintLight13DiffuseIntensityRedOff 0x9610 - -#define GlintLight13DiffuseIntensityGreen 0xa618 -#define GlintLight13DiffuseIntensityGreenTag 0x04c3 -#define GlintLight13DiffuseIntensityGreenReg 1 -#define GlintLight13DiffuseIntensityGreenOff 0x9618 - -#define GlintLight13DiffuseIntensityBlue 0xa620 -#define GlintLight13DiffuseIntensityBlueTag 0x04c4 -#define GlintLight13DiffuseIntensityBlueReg 1 -#define GlintLight13DiffuseIntensityBlueOff 0x9620 - -#define GlintLight13SpecularIntensityRed 0xa628 -#define GlintLight13SpecularIntensityRedTag 0x04c5 -#define GlintLight13SpecularIntensityRedReg 1 -#define GlintLight13SpecularIntensityRedOff 0x9628 - -#define GlintLight13SpecularIntensityGreen 0xa630 -#define GlintLight13SpecularIntensityGreenTag 0x04c6 -#define GlintLight13SpecularIntensityGreenReg 1 -#define GlintLight13SpecularIntensityGreenOff 0x9630 - -#define GlintLight13SpecularIntensityBlue 0xa638 -#define GlintLight13SpecularIntensityBlueTag 0x04c7 -#define GlintLight13SpecularIntensityBlueReg 1 -#define GlintLight13SpecularIntensityBlueOff 0x9638 - -#define GlintLight13PositionX 0xa640 -#define GlintLight13PositionXTag 0x04c8 -#define GlintLight13PositionXReg 1 -#define GlintLight13PositionXOff 0x9640 - -#define GlintLight13PositionY 0xa648 -#define GlintLight13PositionYTag 0x04c9 -#define GlintLight13PositionYReg 1 -#define GlintLight13PositionYOff 0x9648 - -#define GlintLight13PositionZ 0xa650 -#define GlintLight13PositionZTag 0x04ca -#define GlintLight13PositionZReg 1 -#define GlintLight13PositionZOff 0x9650 - -#define GlintLight13PositionW 0xa658 -#define GlintLight13PositionWTag 0x04cb -#define GlintLight13PositionWReg 1 -#define GlintLight13PositionWOff 0x9658 - -#define GlintLight13SpotlightDirectionX 0xa660 -#define GlintLight13SpotlightDirectionXTag 0x04cc -#define GlintLight13SpotlightDirectionXReg 1 -#define GlintLight13SpotlightDirectionXOff 0x9660 - -#define GlintLight13SpotlightDirectionY 0xa668 -#define GlintLight13SpotlightDirectionYTag 0x04cd -#define GlintLight13SpotlightDirectionYReg 1 -#define GlintLight13SpotlightDirectionYOff 0x9668 - -#define GlintLight13SpotlightDirectionZ 0xa670 -#define GlintLight13SpotlightDirectionZTag 0x04ce -#define GlintLight13SpotlightDirectionZReg 1 -#define GlintLight13SpotlightDirectionZOff 0x9670 - -#define GlintLight13SpotlightExponent 0xa678 -#define GlintLight13SpotlightExponentTag 0x04cf -#define GlintLight13SpotlightExponentReg 1 -#define GlintLight13SpotlightExponentOff 0x9678 - -#define GlintLight13CosSpotlightCutoffAngle 0xa680 -#define GlintLight13CosSpotlightCutoffAngleTag 0x04d0 -#define GlintLight13CosSpotlightCutoffAngleReg 1 -#define GlintLight13CosSpotlightCutoffAngleOff 0x9680 - -#define GlintLight13ConstantAttenuation 0xa688 -#define GlintLight13ConstantAttenuationTag 0x04d1 -#define GlintLight13ConstantAttenuationReg 1 -#define GlintLight13ConstantAttenuationOff 0x9688 - -#define GlintLight13LinearAttenuation 0xa690 -#define GlintLight13LinearAttenuationTag 0x04d2 -#define GlintLight13LinearAttenuationReg 1 -#define GlintLight13LinearAttenuationOff 0x9690 - -#define GlintLight13QuadraticAttenuation 0xa698 -#define GlintLight13QuadraticAttenuationTag 0x04d3 -#define GlintLight13QuadraticAttenuationReg 1 -#define GlintLight13QuadraticAttenuationOff 0x9698 - -#define GlintLight14Mode 0xa6a0 -#define GlintLight14ModeTag 0x04d4 -#define GlintLight14ModeReg 1 -#define GlintLight14ModeOff 0x96a0 - -#define GlintLight14AmbientIntensityRed 0xa6a8 -#define GlintLight14AmbientIntensityRedTag 0x04d5 -#define GlintLight14AmbientIntensityRedReg 1 -#define GlintLight14AmbientIntensityRedOff 0x96a8 - -#define GlintLight14AmbientIntensityGreen 0xa6b0 -#define GlintLight14AmbientIntensityGreenTag 0x04d6 -#define GlintLight14AmbientIntensityGreenReg 1 -#define GlintLight14AmbientIntensityGreenOff 0x96b0 - -#define GlintLight14AmbientIntensityBlue 0xa6b8 -#define GlintLight14AmbientIntensityBlueTag 0x04d7 -#define GlintLight14AmbientIntensityBlueReg 1 -#define GlintLight14AmbientIntensityBlueOff 0x96b8 - -#define GlintLight14DiffuseIntensityRed 0xa6c0 -#define GlintLight14DiffuseIntensityRedTag 0x04d8 -#define GlintLight14DiffuseIntensityRedReg 1 -#define GlintLight14DiffuseIntensityRedOff 0x96c0 - -#define GlintLight14DiffuseIntensityGreen 0xa6c8 -#define GlintLight14DiffuseIntensityGreenTag 0x04d9 -#define GlintLight14DiffuseIntensityGreenReg 1 -#define GlintLight14DiffuseIntensityGreenOff 0x96c8 - -#define GlintLight14DiffuseIntensityBlue 0xa6d0 -#define GlintLight14DiffuseIntensityBlueTag 0x04da -#define GlintLight14DiffuseIntensityBlueReg 1 -#define GlintLight14DiffuseIntensityBlueOff 0x96d0 - -#define GlintLight14SpecularIntensityRed 0xa6d8 -#define GlintLight14SpecularIntensityRedTag 0x04db -#define GlintLight14SpecularIntensityRedReg 1 -#define GlintLight14SpecularIntensityRedOff 0x96d8 - -#define GlintLight14SpecularIntensityGreen 0xa6e0 -#define GlintLight14SpecularIntensityGreenTag 0x04dc -#define GlintLight14SpecularIntensityGreenReg 1 -#define GlintLight14SpecularIntensityGreenOff 0x96e0 - -#define GlintLight14SpecularIntensityBlue 0xa6e8 -#define GlintLight14SpecularIntensityBlueTag 0x04dd -#define GlintLight14SpecularIntensityBlueReg 1 -#define GlintLight14SpecularIntensityBlueOff 0x96e8 - -#define GlintLight14PositionX 0xa6f0 -#define GlintLight14PositionXTag 0x04de -#define GlintLight14PositionXReg 1 -#define GlintLight14PositionXOff 0x96f0 - -#define GlintLight14PositionY 0xa6f8 -#define GlintLight14PositionYTag 0x04df -#define GlintLight14PositionYReg 1 -#define GlintLight14PositionYOff 0x96f8 - -#define GlintLight14PositionZ 0xa700 -#define GlintLight14PositionZTag 0x04e0 -#define GlintLight14PositionZReg 1 -#define GlintLight14PositionZOff 0x9700 - -#define GlintLight14PositionW 0xa708 -#define GlintLight14PositionWTag 0x04e1 -#define GlintLight14PositionWReg 1 -#define GlintLight14PositionWOff 0x9708 - -#define GlintLight14SpotlightDirectionX 0xa710 -#define GlintLight14SpotlightDirectionXTag 0x04e2 -#define GlintLight14SpotlightDirectionXReg 1 -#define GlintLight14SpotlightDirectionXOff 0x9710 - -#define GlintLight14SpotlightDirectionY 0xa718 -#define GlintLight14SpotlightDirectionYTag 0x04e3 -#define GlintLight14SpotlightDirectionYReg 1 -#define GlintLight14SpotlightDirectionYOff 0x9718 - -#define GlintLight14SpotlightDirectionZ 0xa720 -#define GlintLight14SpotlightDirectionZTag 0x04e4 -#define GlintLight14SpotlightDirectionZReg 1 -#define GlintLight14SpotlightDirectionZOff 0x9720 - -#define GlintLight14SpotlightExponent 0xa728 -#define GlintLight14SpotlightExponentTag 0x04e5 -#define GlintLight14SpotlightExponentReg 1 -#define GlintLight14SpotlightExponentOff 0x9728 - -#define GlintLight14CosSpotlightCutoffAngle 0xa730 -#define GlintLight14CosSpotlightCutoffAngleTag 0x04e6 -#define GlintLight14CosSpotlightCutoffAngleReg 1 -#define GlintLight14CosSpotlightCutoffAngleOff 0x9730 - -#define GlintLight14ConstantAttenuation 0xa738 -#define GlintLight14ConstantAttenuationTag 0x04e7 -#define GlintLight14ConstantAttenuationReg 1 -#define GlintLight14ConstantAttenuationOff 0x9738 - -#define GlintLight14LinearAttenuation 0xa740 -#define GlintLight14LinearAttenuationTag 0x04e8 -#define GlintLight14LinearAttenuationReg 1 -#define GlintLight14LinearAttenuationOff 0x9740 - -#define GlintLight14QuadraticAttenuation 0xa748 -#define GlintLight14QuadraticAttenuationTag 0x04e9 -#define GlintLight14QuadraticAttenuationReg 1 -#define GlintLight14QuadraticAttenuationOff 0x9748 - -#define GlintLight15Mode 0xa750 -#define GlintLight15ModeTag 0x04ea -#define GlintLight15ModeReg 1 -#define GlintLight15ModeOff 0x9750 - -#define GlintLight15AmbientIntensityRed 0xa758 -#define GlintLight15AmbientIntensityRedTag 0x04eb -#define GlintLight15AmbientIntensityRedReg 1 -#define GlintLight15AmbientIntensityRedOff 0x9758 - -#define GlintLight15AmbientIntensityGreen 0xa760 -#define GlintLight15AmbientIntensityGreenTag 0x04ec -#define GlintLight15AmbientIntensityGreenReg 1 -#define GlintLight15AmbientIntensityGreenOff 0x9760 - -#define GlintLight15AmbientIntensityBlue 0xa768 -#define GlintLight15AmbientIntensityBlueTag 0x04ed -#define GlintLight15AmbientIntensityBlueReg 1 -#define GlintLight15AmbientIntensityBlueOff 0x9768 - -#define GlintLight15DiffuseIntensityRed 0xa770 -#define GlintLight15DiffuseIntensityRedTag 0x04ee -#define GlintLight15DiffuseIntensityRedReg 1 -#define GlintLight15DiffuseIntensityRedOff 0x9770 - -#define GlintLight15DiffuseIntensityGreen 0xa778 -#define GlintLight15DiffuseIntensityGreenTag 0x04ef -#define GlintLight15DiffuseIntensityGreenReg 1 -#define GlintLight15DiffuseIntensityGreenOff 0x9778 - -#define GlintLight15DiffuseIntensityBlue 0xa780 -#define GlintLight15DiffuseIntensityBlueTag 0x04f0 -#define GlintLight15DiffuseIntensityBlueReg 1 -#define GlintLight15DiffuseIntensityBlueOff 0x9780 - -#define GlintLight15SpecularIntensityRed 0xa788 -#define GlintLight15SpecularIntensityRedTag 0x04f1 -#define GlintLight15SpecularIntensityRedReg 1 -#define GlintLight15SpecularIntensityRedOff 0x9788 - -#define GlintLight15SpecularIntensityGreen 0xa790 -#define GlintLight15SpecularIntensityGreenTag 0x04f2 -#define GlintLight15SpecularIntensityGreenReg 1 -#define GlintLight15SpecularIntensityGreenOff 0x9790 - -#define GlintLight15SpecularIntensityBlue 0xa798 -#define GlintLight15SpecularIntensityBlueTag 0x04f3 -#define GlintLight15SpecularIntensityBlueReg 1 -#define GlintLight15SpecularIntensityBlueOff 0x9798 - -#define GlintLight15PositionX 0xa7a0 -#define GlintLight15PositionXTag 0x04f4 -#define GlintLight15PositionXReg 1 -#define GlintLight15PositionXOff 0x97a0 - -#define GlintLight15PositionY 0xa7a8 -#define GlintLight15PositionYTag 0x04f5 -#define GlintLight15PositionYReg 1 -#define GlintLight15PositionYOff 0x97a8 - -#define GlintLight15PositionZ 0xa7b0 -#define GlintLight15PositionZTag 0x04f6 -#define GlintLight15PositionZReg 1 -#define GlintLight15PositionZOff 0x97b0 - -#define GlintLight15PositionW 0xa7b8 -#define GlintLight15PositionWTag 0x04f7 -#define GlintLight15PositionWReg 1 -#define GlintLight15PositionWOff 0x97b8 - -#define GlintLight15SpotlightDirectionX 0xa7c0 -#define GlintLight15SpotlightDirectionXTag 0x04f8 -#define GlintLight15SpotlightDirectionXReg 1 -#define GlintLight15SpotlightDirectionXOff 0x97c0 - -#define GlintLight15SpotlightDirectionY 0xa7c8 -#define GlintLight15SpotlightDirectionYTag 0x04f9 -#define GlintLight15SpotlightDirectionYReg 1 -#define GlintLight15SpotlightDirectionYOff 0x97c8 - -#define GlintLight15SpotlightDirectionZ 0xa7d0 -#define GlintLight15SpotlightDirectionZTag 0x04fa -#define GlintLight15SpotlightDirectionZReg 1 -#define GlintLight15SpotlightDirectionZOff 0x97d0 - -#define GlintLight15SpotlightExponent 0xa7d8 -#define GlintLight15SpotlightExponentTag 0x04fb -#define GlintLight15SpotlightExponentReg 1 -#define GlintLight15SpotlightExponentOff 0x97d8 - -#define GlintLight15CosSpotlightCutoffAngle 0xa7e0 -#define GlintLight15CosSpotlightCutoffAngleTag 0x04fc -#define GlintLight15CosSpotlightCutoffAngleReg 1 -#define GlintLight15CosSpotlightCutoffAngleOff 0x97e0 - -#define GlintLight15ConstantAttenuation 0xa7e8 -#define GlintLight15ConstantAttenuationTag 0x04fd -#define GlintLight15ConstantAttenuationReg 1 -#define GlintLight15ConstantAttenuationOff 0x97e8 - -#define GlintLight15LinearAttenuation 0xa7f0 -#define GlintLight15LinearAttenuationTag 0x04fe -#define GlintLight15LinearAttenuationReg 1 -#define GlintLight15LinearAttenuationOff 0x97f0 - -#define GlintLight15QuadraticAttenuation 0xa7f8 -#define GlintLight15QuadraticAttenuationTag 0x04ff -#define GlintLight15QuadraticAttenuationReg 1 -#define GlintLight15QuadraticAttenuationOff 0x97f8 - -#define GlintSceneAmbientColorRed 0xa800 -#define GlintSceneAmbientColorRedTag 0x0500 -#define GlintSceneAmbientColorRedReg 1 -#define GlintSceneAmbientColorRedOff 0x9800 - -#define GlintSceneAmbientColorGreen 0xa808 -#define GlintSceneAmbientColorGreenTag 0x0501 -#define GlintSceneAmbientColorGreenReg 1 -#define GlintSceneAmbientColorGreenOff 0x9808 - -#define GlintSceneAmbientColorBlue 0xa810 -#define GlintSceneAmbientColorBlueTag 0x0502 -#define GlintSceneAmbientColorBlueReg 1 -#define GlintSceneAmbientColorBlueOff 0x9810 - -#define GlintFrontAmbientColorRed 0xa880 -#define GlintFrontAmbientColorRedTag 0x0510 -#define GlintFrontAmbientColorRedReg 1 -#define GlintFrontAmbientColorRedOff 0x9880 - -#define GlintFrontAmbientColorGreen 0xa888 -#define GlintFrontAmbientColorGreenTag 0x0511 -#define GlintFrontAmbientColorGreenReg 1 -#define GlintFrontAmbientColorGreenOff 0x9888 - -#define GlintFrontAmbientColorBlue 0xa890 -#define GlintFrontAmbientColorBlueTag 0x0512 -#define GlintFrontAmbientColorBlueReg 1 -#define GlintFrontAmbientColorBlueOff 0x9890 - -#define GlintFrontDiffuseColorRed 0xa898 -#define GlintFrontDiffuseColorRedTag 0x0513 -#define GlintFrontDiffuseColorRedReg 1 -#define GlintFrontDiffuseColorRedOff 0x9898 - -#define GlintFrontDiffuseColorGreen 0xa8a0 -#define GlintFrontDiffuseColorGreenTag 0x0514 -#define GlintFrontDiffuseColorGreenReg 1 -#define GlintFrontDiffuseColorGreenOff 0x98a0 - -#define GlintFrontDiffuseColorBlue 0xa8a8 -#define GlintFrontDiffuseColorBlueTag 0x0515 -#define GlintFrontDiffuseColorBlueReg 1 -#define GlintFrontDiffuseColorBlueOff 0x98a8 - -#define GlintFrontAlpha 0xa8b0 -#define GlintFrontAlphaTag 0x0516 -#define GlintFrontAlphaReg 1 -#define GlintFrontAlphaOff 0x98b0 - -#define GlintFrontSpecularColorRed 0xa8b8 -#define GlintFrontSpecularColorRedTag 0x0517 -#define GlintFrontSpecularColorRedReg 1 -#define GlintFrontSpecularColorRedOff 0x98b8 - -#define GlintFrontSpecularColorGreen 0xa8c0 -#define GlintFrontSpecularColorGreenTag 0x0518 -#define GlintFrontSpecularColorGreenReg 1 -#define GlintFrontSpecularColorGreenOff 0x98c0 - -#define GlintFrontSpecularColorBlue 0xa8c8 -#define GlintFrontSpecularColorBlueTag 0x0519 -#define GlintFrontSpecularColorBlueReg 1 -#define GlintFrontSpecularColorBlueOff 0x98c8 - -#define GlintFrontEmissiveColorRed 0xa8d0 -#define GlintFrontEmissiveColorRedTag 0x051a -#define GlintFrontEmissiveColorRedReg 1 -#define GlintFrontEmissiveColorRedOff 0x98d0 - -#define GlintFrontEmissiveColorGreen 0xa8d8 -#define GlintFrontEmissiveColorGreenTag 0x051b -#define GlintFrontEmissiveColorGreenReg 1 -#define GlintFrontEmissiveColorGreenOff 0x98d8 - -#define GlintFrontEmissiveColorBlue 0xa8e0 -#define GlintFrontEmissiveColorBlueTag 0x051c -#define GlintFrontEmissiveColorBlueReg 1 -#define GlintFrontEmissiveColorBlueOff 0x98e0 - -#define GlintFrontSpecularExponent 0xa8e8 -#define GlintFrontSpecularExponentTag 0x051d -#define GlintFrontSpecularExponentReg 1 -#define GlintFrontSpecularExponentOff 0x98e8 - -#define GlintBackAmbientColorRed 0xa900 -#define GlintBackAmbientColorRedTag 0x0520 -#define GlintBackAmbientColorRedReg 1 -#define GlintBackAmbientColorRedOff 0x9900 - -#define GlintBackAmbientColorGreen 0xa908 -#define GlintBackAmbientColorGreenTag 0x0521 -#define GlintBackAmbientColorGreenReg 1 -#define GlintBackAmbientColorGreenOff 0x9908 - -#define GlintBackAmbientColorBlue 0xa910 -#define GlintBackAmbientColorBlueTag 0x0522 -#define GlintBackAmbientColorBlueReg 1 -#define GlintBackAmbientColorBlueOff 0x9910 - -#define GlintBackDiffuseColorRed 0xa918 -#define GlintBackDiffuseColorRedTag 0x0523 -#define GlintBackDiffuseColorRedReg 1 -#define GlintBackDiffuseColorRedOff 0x9918 - -#define GlintBackDiffuseColorGreen 0xa920 -#define GlintBackDiffuseColorGreenTag 0x0524 -#define GlintBackDiffuseColorGreenReg 1 -#define GlintBackDiffuseColorGreenOff 0x9920 - -#define GlintBackDiffuseColorBlue 0xa928 -#define GlintBackDiffuseColorBlueTag 0x0525 -#define GlintBackDiffuseColorBlueReg 1 -#define GlintBackDiffuseColorBlueOff 0x9928 - -#define GlintBackAlpha 0xa930 -#define GlintBackAlphaTag 0x0526 -#define GlintBackAlphaReg 1 -#define GlintBackAlphaOff 0x9930 - -#define GlintBackSpecularColorRed 0xa938 -#define GlintBackSpecularColorRedTag 0x0527 -#define GlintBackSpecularColorRedReg 1 -#define GlintBackSpecularColorRedOff 0x9938 - -#define GlintBackSpecularColorGreen 0xa940 -#define GlintBackSpecularColorGreenTag 0x0528 -#define GlintBackSpecularColorGreenReg 1 -#define GlintBackSpecularColorGreenOff 0x9940 - -#define GlintBackSpecularColorBlue 0xa948 -#define GlintBackSpecularColorBlueTag 0x0529 -#define GlintBackSpecularColorBlueReg 1 -#define GlintBackSpecularColorBlueOff 0x9948 - -#define GlintBackEmissiveColorRed 0xa950 -#define GlintBackEmissiveColorRedTag 0x052a -#define GlintBackEmissiveColorRedReg 1 -#define GlintBackEmissiveColorRedOff 0x9950 - -#define GlintBackEmissiveColorGreen 0xa958 -#define GlintBackEmissiveColorGreenTag 0x052b -#define GlintBackEmissiveColorGreenReg 1 -#define GlintBackEmissiveColorGreenOff 0x9958 - -#define GlintBackEmissiveColorBlue 0xa960 -#define GlintBackEmissiveColorBlueTag 0x052c -#define GlintBackEmissiveColorBlueReg 1 -#define GlintBackEmissiveColorBlueOff 0x9960 - -#define GlintBackSpecularExponent 0xa968 -#define GlintBackSpecularExponentTag 0x052d -#define GlintBackSpecularExponentReg 1 -#define GlintBackSpecularExponentOff 0x9968 - -#define GlintDMAAddr 0xa980 -#define GlintDMAAddrTag 0x0530 -#define GlintDMAAddrReg 1 -#define GlintDMAAddrOff 0x9980 - -#define GlintGammaDMACount 0xa988 -#define GlintGammaDMACountTag 0x0531 -#define GlintGammaDMACountReg 1 -#define GlintGammaDMACountOff 0x9988 - -#define GlintCommandInterrupt 0xa990 -#define GlintCommandInterruptTag 0x0532 -#define GlintCommandInterruptReg 1 -#define GlintCommandInterruptOff 0x9990 - -#define GlintDMACall 0xa998 -#define GlintDMACallTag 0x0533 -#define GlintDMACallReg 1 -#define GlintDMACallOff 0x9998 - -#define GlintDMAReturn 0xa9a0 -#define GlintDMAReturnTag 0x0534 -#define GlintDMAReturnReg 1 -#define GlintDMAReturnOff 0x99a0 - -#define GlintDMARectangularRead 0xa9a8 -#define GlintDMARectangularReadTag 0x0535 -#define GlintDMARectangularReadReg 1 -#define GlintDMARectangularReadOff 0x99a8 - -#define GlintDMARectangleReadAddress 0xa9b0 -#define GlintDMARectangleReadAddressTag 0x0536 -#define GlintDMARectangleReadAddressReg 1 -#define GlintDMARectangleReadAddressOff 0x99b0 - -#define GlintDMARectangleReadLinePitch 0xa9b8 -#define GlintDMARectangleReadLinePitchTag 0x0537 -#define GlintDMARectangleReadLinePitchReg 1 -#define GlintDMARectangleReadLinePitchOff 0x99b8 - -#define GlintDMARectangleReadTarget 0xa9c0 -#define GlintDMARectangleReadTargetTag 0x0538 -#define GlintDMARectangleReadTargetReg 1 -#define GlintDMARectangleReadTargetOff 0x99c0 - -#define GlintDMARectangleWrite 0xa9c8 -#define GlintDMARectangleWriteTag 0x0539 -#define GlintDMARectangleWriteReg 1 -#define GlintDMARectangleWriteOff 0x99c8 - -#define GlintDMARectangleWriteAddress 0xa9d0 -#define GlintDMARectangleWriteAddressTag 0x053a -#define GlintDMARectangleWriteAddressReg 1 -#define GlintDMARectangleWriteAddressOff 0x99d0 - -#define GlintDMARectangleWriteLinePitch 0xa9d8 -#define GlintDMARectangleWriteLinePitchTag 0x053b -#define GlintDMARectangleWriteLinePitchReg 1 -#define GlintDMARectangleWriteLinePitchOff 0x99d8 - -#define GlintDMAOutputAddress 0xa9e0 -#define GlintDMAOutputAddressTag 0x053c -#define GlintDMAOutputAddressReg 1 -#define GlintDMAOutputAddressOff 0x99e0 - -#define GlintDMAOutputCount 0xa9e8 -#define GlintDMAOutputCountTag 0x053d -#define GlintDMAOutputCountReg 1 -#define GlintDMAOutputCountOff 0x99e8 - -#define GlintDMAReadGLINTSource 0xa9f0 -#define GlintDMAReadGLINTSourceTag 0x053e -#define GlintDMAReadGLINTSourceReg 1 -#define GlintDMAReadGLINTSourceOff 0x99f0 - -#define GlintDMAFeedback 0xaa10 -#define GlintDMAFeedbackTag 0x0542 -#define GlintDMAFeedbackReg 1 -#define GlintDMAFeedbackOff 0x9a10 - -#define GlintTransformModeAnd 0xaa80 -#define GlintTransformModeAndTag 0x0550 -#define GlintTransformModeAndReg 1 -#define GlintTransformModeAndOff 0x9a80 - -#define GlintTransformModeOr 0xaa88 -#define GlintTransformModeOrTag 0x0551 -#define GlintTransformModeOrReg 1 -#define GlintTransformModeOrOff 0x9a88 - -#define GlintGeometryModeAnd 0xaa90 -#define GlintGeometryModeAndTag 0x0552 -#define GlintGeometryModeAndReg 1 -#define GlintGeometryModeAndOff 0x9a90 - -#define GlintGeometryModeOr 0xaa98 -#define GlintGeometryModeOrTag 0x0553 -#define GlintGeometryModeOrReg 1 -#define GlintGeometryModeOrOff 0x9a98 - -#define GlintNormalizeModeAnd 0xaaa0 -#define GlintNormalizeModeAndTag 0x0554 -#define GlintNormalizeModeAndReg 1 -#define GlintNormalizeModeAndOff 0x9aa0 - -#define GlintNormalizeModeOr 0xaaa8 -#define GlintNormalizeModeOrTag 0x0555 -#define GlintNormalizeModeOrReg 1 -#define GlintNormalizeModeOrOff 0x9aa8 - -#define GlintLightingModeAnd 0xaab0 -#define GlintLightingModeAndTag 0x0556 -#define GlintLightingModeAndReg 1 -#define GlintLightingModeAndOff 0x9ab0 - -#define GlintLightingModeOr 0xaab8 -#define GlintLightingModeOrTag 0x0557 -#define GlintLightingModeOrReg 1 -#define GlintLightingModeOrOff 0x9ab8 - -#define GlintColorMaterialModeAnd 0xaac0 -#define GlintColorMaterialModeAndTag 0x0558 -#define GlintColorMaterialModeAndReg 1 -#define GlintColorMaterialModeAndOff 0x9ac0 - -#define GlintColorMaterialModeOr 0xaac8 -#define GlintColorMaterialModeOrTag 0x0559 -#define GlintColorMaterialModeOrReg 1 -#define GlintColorMaterialModeOrOff 0x9ac8 - -#define GlintDeltaModeAnd 0xaad0 -#define GlintDeltaModeAndTag 0x055a -#define GlintDeltaModeAndReg 1 -#define GlintDeltaModeAndOff 0x9ad0 - -#define GlintDeltaModeOr 0xaad8 -#define GlintDeltaModeOrTag 0x055b -#define GlintDeltaModeOrReg 1 -#define GlintDeltaModeOrOff 0x9ad8 - -#define GlintPointModeAnd 0xaae0 -#define GlintPointModeAndTag 0x055c -#define GlintPointModeAndReg 1 -#define GlintPointModeAndOff 0x9ae0 - -#define GlintPointModeOr 0xaae8 -#define GlintPointModeOrTag 0x055d -#define GlintPointModeOrReg 1 -#define GlintPointModeOrOff 0x9ae8 - -#define GlintLineModeAnd 0xaaf0 -#define GlintLineModeAndTag 0x055e -#define GlintLineModeAndReg 1 -#define GlintLineModeAndOff 0x9af0 - -#define GlintLineModeOr 0xaaf8 -#define GlintLineModeOrTag 0x055f -#define GlintLineModeOrReg 1 -#define GlintLineModeOrOff 0x9af8 - -#define GlintTriangleModeAnd 0xab00 -#define GlintTriangleModeAndTag 0x0560 -#define GlintTriangleModeAndReg 1 -#define GlintTriangleModeAndOff 0x9b00 - -#define GlintTriangleModeOr 0xab08 -#define GlintTriangleModeOrTag 0x0561 -#define GlintTriangleModeOrReg 1 -#define GlintTriangleModeOrOff 0x9b08 - -#define GlintMaterialModeAnd 0xab10 -#define GlintMaterialModeAndTag 0x0562 -#define GlintMaterialModeAndReg 1 -#define GlintMaterialModeAndOff 0x9b10 - -#define GlintMaterialModeOr 0xab18 -#define GlintMaterialModeOrTag 0x0563 -#define GlintMaterialModeOrReg 1 -#define GlintMaterialModeOrOff 0x9b18 - -#define GlintWindowAnd 0xab80 -#define GlintWindowAndTag 0x0570 -#define GlintWindowAndReg 1 -#define GlintWindowAndOff 0x9b80 - -#define GlintWindowOr 0xab88 -#define GlintWindowOrTag 0x0571 -#define GlintWindowOrReg 1 -#define GlintWindowOrOff 0x9b88 - -#define GlintLBReadModeAnd 0xab90 -#define GlintLBReadModeAndTag 0x0572 -#define GlintLBReadModeAndReg 1 -#define GlintLBReadModeAndOff 0x9b90 - -#define GlintLBReadModeOr 0xab98 -#define GlintLBReadModeOrTag 0x0573 -#define GlintLBReadModeOrReg 1 -#define GlintLBReadModeOrOff 0x9b98 -#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_context.c b/src/mesa/drivers/dri/gamma/gamma_context.c deleted file mode 100644 index 5e666c5c8c6..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_context.c +++ /dev/null @@ -1,229 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - * 3DLabs Gamma driver. - * - */ -#include "gamma_context.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "vbo/vbo.h" - -#include "tnl/tnl.h" -#include "tnl/t_pipeline.h" - -#include "drivers/common/driverfuncs.h" - -#include "main/context.h" -#include "main/simple_list.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/extensions.h" -#if defined(USE_X86_ASM) -#include "x86/common_x86_asm.h" -#endif -#include "main/simple_list.h" -#include "main/mm.h" - - -#include "gamma_vb.h" -#include "gamma_tris.h" -#include "gamma_macros.h" - -extern const struct tnl_pipeline_stage _gamma_render_stage; - -static const struct tnl_pipeline_stage *gamma_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - /* REMOVE: point attenuation stage */ -#if 1 - &_gamma_render_stage, /* ADD: unclipped rastersetup-to-dma */ -#endif - &_tnl_render_stage, - 0, -}; - -GLboolean gammaCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate) -{ - GLcontext *ctx, *shareCtx; - __DRIscreen *sPriv = driContextPriv->driScreenPriv; - gammaContextPtr gmesa; - gammaScreenPtr gammascrn; - GLINTSAREADRIPtr saPriv=(GLINTSAREADRIPtr)(((char*)sPriv->pSAREA)+ - sizeof(drm_sarea_t)); - struct dd_function_table functions; - - gmesa = (gammaContextPtr) CALLOC( sizeof(*gmesa) ); - if (!gmesa) - return GL_FALSE; - - /* Init default driver functions then plug in our gamma-specific functions - * (the texture functions are especially important) - */ - _mesa_init_driver_functions( &functions ); - gammaDDInitTextureFuncs( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((gammaContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - - gmesa->glCtx = _mesa_create_context(glVisual, shareCtx, - &functions, (void *) gmesa); - if (!gmesa->glCtx) { - FREE(gmesa); - return GL_FALSE; - } - - gmesa->driContext = driContextPriv; - gmesa->driScreen = sPriv; - gmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */ - - gmesa->hHWContext = driContextPriv->hHWContext; - gmesa->driHwLock = &sPriv->pSAREA->lock; - gmesa->driFd = sPriv->fd; - gmesa->sarea = saPriv; - - gammascrn = gmesa->gammaScreen = (gammaScreenPtr)(sPriv->private); - - ctx = gmesa->glCtx; - - ctx->Const.MaxTextureLevels = GAMMA_TEX_MAXLEVELS; - ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */ - ctx->Const.MaxTextureImageUnits = 1; - ctx->Const.MaxTextureCoordUnits = 1; - - ctx->Const.MinLineWidth = 0.0; - ctx->Const.MaxLineWidth = 255.0; - - ctx->Const.MinLineWidthAA = 0.0; - ctx->Const.MaxLineWidthAA = 65536.0; - - ctx->Const.MinPointSize = 0.0; - ctx->Const.MaxPointSize = 255.0; - - ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */ - ctx->Const.MaxPointSizeAA = 16.0; - ctx->Const.PointSizeGranularity = 0.25; - - ctx->Const.MaxDrawBuffers = 1; - - gmesa->texHeap = mmInit( 0, gmesa->gammaScreen->textureSize ); - - make_empty_list(&gmesa->TexObjList); - make_empty_list(&gmesa->SwappedOut); - - gmesa->CurrentTexObj[0] = 0; - gmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */ - - gmesa->RenderIndex = ~0; - - - /* Initialize the software rasterizer and helper modules. - */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); - - /* Install the customized pipeline: - */ - _tnl_destroy_pipeline( ctx ); - _tnl_install_pipeline( ctx, gamma_pipeline ); - - /* Configure swrast & TNL to match hardware characteristics: - */ - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); - _tnl_allow_pixel_fog( ctx, GL_FALSE ); - _tnl_allow_vertex_fog( ctx, GL_TRUE ); - - gammaInitVB( ctx ); - gammaDDInitExtensions( ctx ); - /* XXX these should really go right after _mesa_init_driver_functions() */ - gammaDDInitDriverFuncs( ctx ); - gammaDDInitStateFuncs( ctx ); - gammaDDInitSpanFuncs( ctx ); - gammaDDInitTriFuncs( ctx ); - gammaDDInitState( gmesa ); - - gammaInitTextureObjects( ctx ); - - driContextPriv->driverPrivate = (void *)gmesa; - - GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, - 1, &gmesa->bufIndex, &gmesa->bufSize, - &gmesa->buf, &gmesa->bufCount, gammascrn); - -#ifdef DO_VALIDATE - GET_FIRST_DMA(gmesa->driFd, gmesa->hHWContext, - 1, &gmesa->WCbufIndex, &gmesa->WCbufSize, - &gmesa->WCbuf, &gmesa->WCbufCount, gammascrn); -#endif - - switch (glVisual->depthBits) { - case 16: - gmesa->DeltaMode = DM_Depth16; - gmesa->depth_scale = 1.0f / 0xffff; - break; - case 24: - gmesa->DeltaMode = DM_Depth24; - gmesa->depth_scale = 1.0f / 0xffffff; - break; - case 32: - gmesa->DeltaMode = DM_Depth32; - gmesa->depth_scale = 1.0f / 0xffffffff; - break; - default: - break; - } - - gmesa->DepthSize = glVisual->depthBits; - gmesa->Flags = GAMMA_FRONT_BUFFER; - gmesa->Flags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); - gmesa->Flags |= (gmesa->DepthSize > 0 ? GAMMA_DEPTH_BUFFER : 0); - - gmesa->EnabledFlags = GAMMA_FRONT_BUFFER; - gmesa->EnabledFlags |= (glVisual->doubleBufferMode ? GAMMA_BACK_BUFFER : 0); - - - if (gmesa->Flags & GAMMA_BACK_BUFFER) { - gmesa->readOffset = gmesa->drawOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - } else { - gmesa->readOffset = gmesa->drawOffset = 0; - } - - gammaInitHW( gmesa ); - - driContextPriv->driverPrivate = (void *)gmesa; - - return GL_TRUE; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h deleted file mode 100644 index b03dfa6fb4f..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ /dev/null @@ -1,401 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - */ - -#ifndef _GAMMA_CONTEXT_H_ -#define _GAMMA_CONTEXT_H_ - -#include "dri_util.h" -#include "drm.h" -#include "drm_sarea.h" -#include "main/colormac.h" -#include "gamma_regs.h" -#include "gamma_screen.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "glint_dri.h" -#include "main/mm.h" - -typedef union { - unsigned int i; - float f; -} dmaBufRec, *dmaBuf; - -/* Flags for context */ -#define GAMMA_FRONT_BUFFER 0x00000001 -#define GAMMA_BACK_BUFFER 0x00000002 -#define GAMMA_DEPTH_BUFFER 0x00000004 -#define GAMMA_STENCIL_BUFFER 0x00000008 -#define GAMMA_ACCUM_BUFFER 0x00000010 - -#define GAMMA_MAX_TEXTURE_SIZE 2048 - -/* These are the minimum requirements and should probably be increased */ -#define MAX_MODELVIEW_STACK 16 -#define MAX_PROJECTION_STACK 2 -#define MAX_TEXTURE_STACK 2 - -extern void gammaDDUpdateHWState(GLcontext *ctx); -extern gammaScreenPtr gammaCreateScreen(__DRIscreen *sPriv); -extern void gammaDestroyScreen(__DRIscreen *sPriv); -extern GLboolean gammaCreateContext( const __GLcontextModes *glVisual, - __DRIcontext *driContextPriv, - void *sharedContextPrivate); - -#define GAMMA_UPLOAD_ALL 0xffffffff -#define GAMMA_UPLOAD_CLIPRECTS 0x00000002 -#define GAMMA_UPLOAD_ALPHA 0x00000004 -#define GAMMA_UPLOAD_BLEND 0x00000008 -#define GAMMA_UPLOAD_DEPTH 0x00000010 -#define GAMMA_UPLOAD_VIEWPORT 0x00000020 -#define GAMMA_UPLOAD_SHADE 0x00000040 -#define GAMMA_UPLOAD_CLIP 0x00000080 -#define GAMMA_UPLOAD_MASKS 0x00000100 -#define GAMMA_UPLOAD_WINDOW 0x00000200 /* defunct */ -#define GAMMA_UPLOAD_GEOMETRY 0x00000400 -#define GAMMA_UPLOAD_POLYGON 0x00000800 -#define GAMMA_UPLOAD_DITHER 0x00001000 -#define GAMMA_UPLOAD_LOGICOP 0x00002000 -#define GAMMA_UPLOAD_FOG 0x00004000 -#define GAMMA_UPLOAD_LIGHT 0x00008000 -#define GAMMA_UPLOAD_CONTEXT 0x00010000 -#define GAMMA_UPLOAD_TEX0 0x00020000 -#define GAMMA_UPLOAD_STIPPLE 0x00040000 -#define GAMMA_UPLOAD_TRANSFORM 0x00080000 -#define GAMMA_UPLOAD_LINEMODE 0x00100000 -#define GAMMA_UPLOAD_POINTMODE 0x00200000 -#define GAMMA_UPLOAD_TRIMODE 0x00400000 - -#define GAMMA_NEW_CLIP 0x00000001 -#define GAMMA_NEW_WINDOW 0x00000002 -#define GAMMA_NEW_CONTEXT 0x00000004 -#define GAMMA_NEW_TEXTURE 0x00000008 /* defunct */ -#define GAMMA_NEW_ALPHA 0x00000010 -#define GAMMA_NEW_DEPTH 0x00000020 -#define GAMMA_NEW_MASKS 0x00000040 -#define GAMMA_NEW_POLYGON 0x00000080 -#define GAMMA_NEW_CULL 0x00000100 -#define GAMMA_NEW_LOGICOP 0x00000200 -#define GAMMA_NEW_FOG 0x00000400 -#define GAMMA_NEW_LIGHT 0x00000800 -#define GAMMA_NEW_STIPPLE 0x00001000 -#define GAMMA_NEW_ALL 0xffffffff - -#define GAMMA_FALLBACK_TRI 0x00000001 -#define GAMMA_FALLBACK_TEXTURE 0x00000002 - -#define FLUSH_BATCH(gmesa) do { \ - /*FLUSH_DMA_BUFFER(gmesa);*/ \ -} while(0) - -struct gamma_context; -typedef struct gamma_context gammaContextRec; -typedef struct gamma_context *gammaContextPtr; -typedef struct gamma_texture_object_t *gammaTextureObjectPtr; - -#define VALID_GAMMA_TEXTURE_OBJECT(tobj) (tobj) - -#define GAMMA_TEX_MAXLEVELS 12 /* 2K x 2K */ - -/* For shared texture space managment, these texture objects may also - * be used as proxies for regions of texture memory containing other - * client's textures. Such proxy textures (not to be confused with GL - * proxy textures) are subject to the same LRU aging we use for our - * own private textures, and thus we have a mechanism where we can - * fairly decide between kicking out our own textures and those of - * other clients. - * - * Non-local texture objects have a valid MemBlock to describe the - * region managed by the other client, and can be identified by - * 't->globj == 0' - */ -struct gamma_texture_object_t { - struct gamma_texture_object_t *next, *prev; - - GLuint age; - struct gl_texture_object *globj; - - int Pitch; - int Height; - int texelBytes; - int totalSize; - int bound; - - struct mem_block *MemBlock; - char * BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint dirty_images; - - GLint firstLevel, lastLevel; /* upload tObj->Image[0][first .. lastLevel] */ - - struct { - const struct gl_texture_image *image; - int offset; /* into BufAddr */ - int height; - int internalFormat; - } image[GAMMA_TEX_MAXLEVELS]; - - uint32_t TextureBaseAddr[GAMMA_TEX_MAXLEVELS]; - uint32_t TextureAddressMode; - uint32_t TextureColorMode; - uint32_t TextureFilterMode; - uint32_t TextureFormat; - uint32_t TextureReadMode; - uint32_t TextureBorderColor; -}; - -#define GAMMA_NO_PALETTE 0x0 -#define GAMMA_USE_PALETTE 0x1 -#define GAMMA_UPDATE_PALETTE 0x2 -#define GAMMA_FALLBACK_PALETTE 0x4 - -void gammaUpdateTextureState( GLcontext *ctx ); - -void gammaDestroyTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaSwapOutTexObj( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ); - -void gammaResetGlobalLRU( gammaContextPtr gmesa ); -void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ); -void gammaTexturesGone( gammaContextPtr gmesa, - GLuint start, GLuint end, - GLuint in_use ); - -void gammaEmitHwState( gammaContextPtr gmesa ); -void gammaDDInitExtensions( GLcontext *ctx ); -void gammaDDInitDriverFuncs( GLcontext *ctx ); -void gammaDDInitSpanFuncs( GLcontext *ctx ); -void gammaDDInitState( gammaContextPtr gmesa ); -void gammaInitHW( gammaContextPtr gmesa ); -void gammaDDInitStateFuncs( GLcontext *ctx ); -void gammaDDInitTextureFuncs( struct dd_function_table *table ); -void gammaInitTextureObjects( GLcontext *ctx ); -void gammaDDInitTriFuncs( GLcontext *ctx ); - -void gammaUpdateWindow( GLcontext *ctx ); -void gammaUpdateViewportOffset( GLcontext *ctx ); - -void gammaPrintLocalLRU( gammaContextPtr gmesa ); -void gammaPrintGlobalLRU( gammaContextPtr gmesa ); - -extern void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ); -#define FALLBACK( imesa, bit, mode ) gammaFallback( imesa, bit, mode ) - -/* Use the templated vertex formats. Only one of these is used in gamma. - */ -#define TAG(x) gamma##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -typedef void (*gamma_quad_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex *, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_tri_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_line_func)( gammaContextPtr, - const gammaVertex *, - const gammaVertex * ); -typedef void (*gamma_point_func)( gammaContextPtr, - const gammaVertex * ); - - -struct gamma_context { - GLcontext *glCtx; /* Mesa context */ - - __DRIcontext *driContext; - __DRIscreen *driScreen; - __DRIdrawable *driDrawable; - - GLuint new_gl_state; - GLuint new_state; - GLuint dirty; - - GLINTSAREADRIPtr sarea; - - /* Mirrors of some DRI state - */ - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - int driFd; - - GLuint numClipRects; /* Cliprects for the draw buffer */ - drm_clip_rect_t *pClipRects; - - dmaBuf buf; /* DMA buffer for regular cmds */ - int bufIndex; - int bufSize; - int bufCount; - - dmaBuf WCbuf; /* DMA buffer for window changed cmds */ - int WCbufIndex; - int WCbufSize; - int WCbufCount; - - gammaScreenPtr gammaScreen; /* Screen private DRI data */ - - int drawOffset; - int readOffset; - - gamma_point_func draw_point; - gamma_line_func draw_line; - gamma_tri_func draw_tri; - gamma_quad_func draw_quad; - - GLuint Fallback; - GLuint RenderIndex; - GLuint SetupNewInputs; - GLuint SetupIndex; - - GLuint vertex_format; - GLuint vertex_size; - GLuint vertex_stride_shift; - GLubyte *verts; - - GLfloat hw_viewport[16]; - GLuint hw_primitive; - GLenum render_primitive; - - GLfloat depth_scale; - - gammaTextureObjectPtr CurrentTexObj[2]; - struct gamma_texture_object_t TexObjList; - struct gamma_texture_object_t SwappedOut; - GLenum TexEnvImageFmt[2]; - - struct mem_block *texHeap; - - unsigned int lastSwap; - int texAge; - int ctxAge; - int dirtyAge; - unsigned int lastStamp; - - - uint32_t ClearColor; - uint32_t Color; - uint32_t DitherMode; - uint32_t ClearDepth; - uint32_t FogMode; - uint32_t AreaStippleMode; - uint32_t LBReadFormat; - uint32_t LBWriteFormat; - uint32_t LineMode; - uint32_t PointMode; - uint32_t TriangleMode; - uint32_t AntialiasMode; - GLfloat ViewportScaleX; - GLfloat ViewportScaleY; - GLfloat ViewportScaleZ; - GLfloat ViewportOffsetX; - GLfloat ViewportOffsetY; - GLfloat ViewportOffsetZ; - int MatrixMode; - int DepthMode; - int TransformMode; - int LBReadMode; - int FBReadMode; - int FBWindowBase; - int LBWindowBase; - int ColorDDAMode; - int GeometryMode; - int AlphaTestMode; - int AlphaBlendMode; - int AB_FBReadMode; - int AB_FBReadMode_Save; - int DeltaMode; - int ColorMaterialMode; - int FBHardwareWriteMask; - int MaterialMode; - int NormalizeMode; - int LightingMode; - int Light0Mode; - int Light1Mode; - int Light2Mode; - int Light3Mode; - int Light4Mode; - int Light5Mode; - int Light6Mode; - int Light7Mode; - int Light8Mode; - int Light9Mode; - int Light10Mode; - int Light11Mode; - int Light12Mode; - int Light13Mode; - int Light14Mode; - int Light15Mode; - int LogicalOpMode; - int ScissorMode; - int ScissorMaxXY; - int ScissorMinXY; - int Window; /* GID part probably should be in draw priv */ - int WindowOrigin; - int x, y, w, h; /* Probably should be in drawable priv */ - int FrameCount; /* Probably should be in drawable priv */ - int NotClipped; /* Probably should be in drawable priv */ - int WindowChanged; /* Probably should be in drawabl... */ - int Flags; - int EnabledFlags; - int DepthSize; - int Begin; - GLenum ErrorValue; - int Texture1DEnabled; - int Texture2DEnabled; - - float ModelView[16]; - float Proj[16]; - float ModelViewProj[16]; - float Texture[16]; - - float ModelViewStack[(MAX_MODELVIEW_STACK-1)*16]; - int ModelViewCount; - float ProjStack[(MAX_PROJECTION_STACK-1)*16]; - int ProjCount; - float TextureStack[(MAX_TEXTURE_STACK-1)*16]; - int TextureCount; -}; - -static INLINE GLuint gammaPackColor( GLuint cpp, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) -{ - switch ( cpp ) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( a, r, g, b ); - default: - return 0; - } -} - -#define GAMMA_CONTEXT(ctx) ((gammaContextPtr)(ctx->DriverCtx)) - -#endif /* _GAMMA_CONTEXT_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_dd.c b/src/mesa/drivers/dri/gamma/gamma_dd.c deleted file mode 100644 index 389d2231e76..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_dd.c +++ /dev/null @@ -1,110 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - */ - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "gamma_lock.h" -#include "gamma_macros.h" -#if defined(USE_X86_ASM) -#include "x86/common_x86_asm.h" -#endif - -#include "main/context.h" -#include "swrast/swrast.h" - -#define GAMMA_DATE "20021125" - - -/* Return the width and height of the current color buffer. - */ -static void gammaDDGetBufferSize( GLframebuffer *buffer, - GLuint *width, GLuint *height ) -{ - GET_CURRENT_CONTEXT(ctx); - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - GAMMAHW_LOCK( gmesa ); - *width = gmesa->driDrawable->w; - *height = gmesa->driDrawable->h; - GAMMAHW_UNLOCK( gmesa ); -} - - -/* Return various strings for glGetString(). - */ -static const GLubyte *gammaDDGetString( GLcontext *ctx, GLenum name ) -{ - static char buffer[128]; - - switch ( name ) { - case GL_VENDOR: - return (GLubyte *)"VA Linux Systems, Inc."; - - case GL_RENDERER: - sprintf( buffer, "Mesa DRI Gamma " GAMMA_DATE ); - - /* Append any CPU-specific information. - */ -#ifdef USE_X86_ASM - if ( _mesa_x86_cpu_features ) { - strncat( buffer, " x86", 4 ); - } -#ifdef USE_MMX_ASM - if ( cpu_has_mmx ) { - strncat( buffer, "/MMX", 4 ); - } -#endif -#ifdef USE_3DNOW_ASM - if ( cpu_has_3dnow ) { - strncat( buffer, "/3DNow!", 7 ); - } -#endif -#ifdef USE_SSE_ASM - if ( cpu_has_xmm ) { - strncat( buffer, "/SSE", 4 ); - } -#endif -#endif - return (GLubyte *)buffer; - - default: - return NULL; - } -} - -/* Enable the extensions supported by this driver. - */ -void gammaDDInitExtensions( GLcontext *ctx ) -{ - /* None... */ -} - -/* Initialize the driver's misc functions. - */ -void gammaDDInitDriverFuncs( GLcontext *ctx ) -{ - ctx->Driver.GetBufferSize = gammaDDGetBufferSize; - ctx->Driver.GetString = gammaDDGetString; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c deleted file mode 100644 index 735acb7a576..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_inithw.c +++ /dev/null @@ -1,551 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * Kevin E. Martin <[email protected]> - * - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "glint_dri.h" - -void gammaInitHW( gammaContextPtr gmesa ) -{ - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; - int i; - - if (gDRIPriv->numMultiDevices == 2) { - /* Set up each MX's ScanLineOwnership for OpenGL */ - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, BroadcastMask, 1); - WRITE(gmesa->buf, ScanLineOwnership, 5); /* Use bottom left as [0,0] */ - WRITE(gmesa->buf, BroadcastMask, 2); - WRITE(gmesa->buf, ScanLineOwnership, 1); /* Use bottom left as [0,0] */ - /* Broadcast to both MX's */ - WRITE(gmesa->buf, BroadcastMask, 3); - FLUSH_DMA_BUFFER(gmesa); - } - - gmesa->AlphaBlendMode = (AlphaBlendModeDisable | - AB_Src_One | - AB_Dst_Zero | - AB_NoAlphaBufferPresent | - AB_ColorFmt_8888 | - AB_ColorOrder_RGB | - AB_OpenGLType | - AB_AlphaDst_FBData | - AB_ColorConversionScale | - AB_AlphaConversionScale); - - gmesa->DitherMode = DitherModeEnable | DM_ColorOrder_RGB; - - switch (gmesa->gammaScreen->cpp) { - case 2: - gmesa->DitherMode |= DM_ColorFmt_5555; - gmesa->AlphaBlendMode |= AB_ColorFmt_5555; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PixelSize, 1); - break; - case 4: - gmesa->DitherMode |= DM_ColorFmt_8888; - gmesa->AlphaBlendMode |= AB_ColorFmt_8888; - WRITE(gmesa->buf, PixelSize, 0); - break; - } - - /* FIXME for stencil, gid, etc */ - switch (gmesa->DepthSize) { - case 16: - gmesa->LBReadFormat = - (LBRF_DepthWidth16 | - LBRF_StencilWidth8 | - LBRF_StencilPos16 | - LBRF_FrameCount8 | - LBRF_FrameCountPos24 | - LBRF_GIDWidth4 | - LBRF_GIDPos32 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth16 | - LBRF_StencilWidth8 | - LBRF_StencilPos16 | - LBRF_FrameCount8 | - LBRF_FrameCountPos24 | - LBRF_GIDWidth4 | - LBRF_GIDPos32 ); - break; - case 24: - gmesa->LBReadFormat = - (LBRF_DepthWidth24 | - LBRF_StencilWidth8 | - LBRF_StencilPos24 | - LBRF_FrameCount8 | - LBRF_FrameCountPos32 | - LBRF_GIDWidth4 | - LBRF_GIDPos36 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth24 | - LBRF_StencilWidth8 | - LBRF_StencilPos24 | - LBRF_FrameCount8 | - LBRF_FrameCountPos32 | - LBRF_GIDWidth4 | - LBRF_GIDPos36 ); - break; - case 32: - gmesa->LBReadFormat = - (LBRF_DepthWidth32 | - LBRF_StencilWidth8 | - LBRF_StencilPos32 | - LBRF_FrameCount8 | - LBRF_FrameCountPos40 | - LBRF_GIDWidth4 | - LBRF_GIDPos44 ); - gmesa->LBWriteFormat = - (LBRF_DepthWidth32 | - LBRF_StencilWidth8 | - LBRF_StencilPos32 | - LBRF_FrameCount8 | - LBRF_FrameCountPos40 | - LBRF_GIDWidth4 | - LBRF_GIDPos44 ); - break; - } - - gmesa->FBHardwareWriteMask = 0xffffffff; - gmesa->FogMode = FogModeDisable; - gmesa->ClearDepth = 0xffffffff; - gmesa->AreaStippleMode = AreaStippleModeDisable; - gmesa->x = 0; - gmesa->y = 0; - gmesa->w = 0; - gmesa->h = 0; - gmesa->FrameCount = 0; - gmesa->MatrixMode = GL_MODELVIEW; - gmesa->ModelViewCount = 0; - gmesa->ProjCount = 0; - gmesa->TextureCount = 0; - gmesa->PointMode = PM_AntialiasQuality_4x4; - gmesa->LineMode = LM_AntialiasQuality_4x4; - gmesa->TriangleMode = TM_AntialiasQuality_4x4; - gmesa->AntialiasMode = AntialiasModeDisable; - - for (i = 0; i < 16; i++) - if (i % 5 == 0) - gmesa->ModelView[i] = - gmesa->Proj[i] = - gmesa->ModelViewProj[i] = - gmesa->Texture[i] = 1.0; - else - gmesa->ModelView[i] = - gmesa->Proj[i] = - gmesa->ModelViewProj[i] = - gmesa->Texture[i] = 0.0; - - gmesa->LBReadMode = (LBReadSrcDisable | - LBReadDstDisable | - LBDataTypeDefault | - LBWindowOriginBot | - gDRIPriv->pprod); - gmesa->FBReadMode = (FBReadSrcDisable | - FBReadDstDisable | - FBDataTypeDefault | - FBWindowOriginBot | - gDRIPriv->pprod); - - if (gDRIPriv->numMultiDevices == 2) { - gmesa->LBReadMode |= LBScanLineInt2; - gmesa->FBReadMode |= FBScanLineInt2; - gmesa->LBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight/2 - 1); - gmesa->FBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight/2 - 1); - } else { - gmesa->LBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight - 1); - gmesa->FBWindowBase = gmesa->driScreen->fbWidth * - (gmesa->driScreen->fbHeight - 1); - } - - gmesa->Begin = (B_AreaStippleDisable | - B_LineStippleDisable | - B_AntiAliasDisable | - B_TextureDisable | - B_FogDisable | - B_SubPixelCorrectEnable | - B_PrimType_Null); - - gmesa->ColorDDAMode = (ColorDDAEnable | - ColorDDAGouraud); - - gmesa->GeometryMode = (GM_TextureDisable | - GM_FogDisable | - GM_FogExp | - GM_FrontPolyFill | - GM_BackPolyFill | - GM_FrontFaceCCW | - GM_PolyCullDisable | - GM_PolyCullBack | - GM_ClipShortLinesDisable | - GM_ClipSmallTrisDisable | - GM_RenderMode | - GM_Feedback2D | - GM_CullFaceNormDisable | - GM_AutoFaceNormDisable | - GM_GouraudShading | - GM_UserClipNone | - GM_PolyOffsetPointDisable | - GM_PolyOffsetLineDisable | - GM_PolyOffsetFillDisable | - GM_InvertFaceNormCullDisable); - - gmesa->AlphaTestMode = (AlphaTestModeDisable | - AT_Always); - - gmesa->AB_FBReadMode_Save = gmesa->AB_FBReadMode = 0; - - gmesa->Window = (WindowEnable | /* For GID testing */ - W_PassIfEqual | - (0 << 5)); /* GID part is set from draw priv (below) */ - - gmesa->NotClipped = GL_FALSE; - gmesa->WindowChanged = GL_TRUE; - - gmesa->Texture1DEnabled = GL_FALSE; - gmesa->Texture2DEnabled = GL_FALSE; - - gmesa->DepthMode |= (DepthModeDisable | - DM_WriteMask | - DM_Less); - - gmesa->DeltaMode |= (DM_SubPixlCorrectionEnable | - DM_SmoothShadingEnable | - DM_Target500TXMX); - - gmesa->LightingMode = LightingModeDisable | LightingModeSpecularEnable; - gmesa->Light0Mode = LNM_Off; - gmesa->Light1Mode = LNM_Off; - gmesa->Light2Mode = LNM_Off; - gmesa->Light3Mode = LNM_Off; - gmesa->Light4Mode = LNM_Off; - gmesa->Light5Mode = LNM_Off; - gmesa->Light6Mode = LNM_Off; - gmesa->Light7Mode = LNM_Off; - gmesa->Light8Mode = LNM_Off; - gmesa->Light9Mode = LNM_Off; - gmesa->Light10Mode = LNM_Off; - gmesa->Light11Mode = LNM_Off; - gmesa->Light12Mode = LNM_Off; - gmesa->Light13Mode = LNM_Off; - gmesa->Light14Mode = LNM_Off; - gmesa->Light15Mode = LNM_Off; - - gmesa->LogicalOpMode = LogicalOpModeDisable; - - gmesa->MaterialMode = MaterialModeDisable; - - gmesa->ScissorMode = UserScissorDisable | ScreenScissorDisable; - - gmesa->TransformMode = XM_UseModelViewProjMatrix | - XM_TexGenModeS_None | - XM_TexGenModeT_None | - XM_TexGenModeR_None | - XM_TexGenModeQ_None; - - CHECK_DMA_BUFFER(gmesa, 20); - WRITE(gmesa->buf, LineStippleMode, 0); - WRITE(gmesa->buf, RouterMode, 0); - WRITE(gmesa->buf, TextureAddressMode, 0); - WRITE(gmesa->buf, TextureReadMode, 0); - WRITE(gmesa->buf, TextureFilterMode, 0); - WRITE(gmesa->buf, TextureColorMode, 0); - WRITE(gmesa->buf, StencilMode, 0); - WRITE(gmesa->buf, PatternRamMode, 0); - WRITE(gmesa->buf, ChromaTestMode, 0); - WRITE(gmesa->buf, StatisticMode, 0); - WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); - WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); - WRITE(gmesa->buf, FogMode, gmesa->FogMode); - WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); - WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); - WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); - WRITE(gmesa->buf, PointMode, gmesa->PointMode); - WRITE(gmesa->buf, LineMode, gmesa->LineMode); - WRITE(gmesa->buf, LBWriteFormat, gmesa->LBWriteFormat); - WRITE(gmesa->buf, LBReadFormat, gmesa->LBReadFormat); - - /* Framebuffer initialization */ - CHECK_DMA_BUFFER(gmesa, 10); - WRITE(gmesa->buf, FBSourceData, 0); - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { - if (gDRIPriv->numMultiDevices == 2) { - WRITE(gmesa->buf, FBPixelOffset, - (gmesa->driScreen->fbHeight/2)*gmesa->driScreen->fbWidth); - } else { - WRITE(gmesa->buf, FBPixelOffset, - gmesa->driScreen->fbHeight*gmesa->driScreen->fbWidth); - } - } else - WRITE(gmesa->buf, FBPixelOffset, 0); - WRITE(gmesa->buf, FBSourceOffset, 0); - WRITE(gmesa->buf, FBHardwareWriteMask, 0xffffffff); - WRITE(gmesa->buf, FBSoftwareWriteMask, 0xffffffff); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, FBWindowBase, gmesa->FBWindowBase); - WRITE(gmesa->buf, ScreenSize, ((gmesa->driScreen->fbHeight << 16) | - (gmesa->driScreen->fbWidth))); - WRITE(gmesa->buf, WindowOrigin, 0x00000000); - - /* Localbuffer initialization */ - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, LBSourceOffset, 0); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - WRITE(gmesa->buf, LBWindowOffset, 0); - WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - - CHECK_DMA_BUFFER(gmesa, 11); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - WRITE(gmesa->buf, FBBlockColor, 0x00000000); - WRITE(gmesa->buf, ConstantColor, 0x00000000); - WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); - if (gDRIPriv->numMultiDevices == 2) - WRITE(gmesa->buf, RasterizerMode, RM_MultiGLINT | RM_BiasCoordNearHalf); - else - WRITE(gmesa->buf, RasterizerMode, RM_BiasCoordNearHalf); - WRITE(gmesa->buf, GLINTWindow, gmesa->Window); - WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); - WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, EdgeFlag, EdgeFlagEnable); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewMatrix0, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix1, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix2, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix3, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix4, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix5, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix6, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix7, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix8, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix9, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix10, 1.0); - WRITEF(gmesa->buf, ModelViewMatrix11, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix12, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix13, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix14, 0.0); - WRITEF(gmesa->buf, ModelViewMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewProjectionMatrix0, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix1, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix2, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix3, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix4, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix5, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix6, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix7, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix8, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix9, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix10, 1.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix11, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix12, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix13, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix14, 0.0); - WRITEF(gmesa->buf, ModelViewProjectionMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, TextureMatrix0, 1.0); - WRITEF(gmesa->buf, TextureMatrix1, 0.0); - WRITEF(gmesa->buf, TextureMatrix2, 0.0); - WRITEF(gmesa->buf, TextureMatrix3, 0.0); - WRITEF(gmesa->buf, TextureMatrix4, 0.0); - WRITEF(gmesa->buf, TextureMatrix5, 1.0); - WRITEF(gmesa->buf, TextureMatrix6, 0.0); - WRITEF(gmesa->buf, TextureMatrix7, 0.0); - WRITEF(gmesa->buf, TextureMatrix8, 0.0); - WRITEF(gmesa->buf, TextureMatrix9, 0.0); - WRITEF(gmesa->buf, TextureMatrix10, 1.0); - WRITEF(gmesa->buf, TextureMatrix11, 0.0); - WRITEF(gmesa->buf, TextureMatrix12, 0.0); - WRITEF(gmesa->buf, TextureMatrix13, 0.0); - WRITEF(gmesa->buf, TextureMatrix14, 0.0); - WRITEF(gmesa->buf, TextureMatrix15, 1.0); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, TexGen0, 0.0); - WRITEF(gmesa->buf, TexGen1, 0.0); - WRITEF(gmesa->buf, TexGen2, 0.0); - WRITEF(gmesa->buf, TexGen3, 0.0); - WRITEF(gmesa->buf, TexGen4, 0.0); - WRITEF(gmesa->buf, TexGen5, 0.0); - WRITEF(gmesa->buf, TexGen6, 0.0); - WRITEF(gmesa->buf, TexGen7, 0.0); - WRITEF(gmesa->buf, TexGen8, 0.0); - WRITEF(gmesa->buf, TexGen9, 0.0); - WRITEF(gmesa->buf, TexGen10, 0.0); - WRITEF(gmesa->buf, TexGen11, 0.0); - WRITEF(gmesa->buf, TexGen12, 0.0); - WRITEF(gmesa->buf, TexGen13, 0.0); - WRITEF(gmesa->buf, TexGen14, 0.0); - WRITEF(gmesa->buf, TexGen15, 0.0); - - CHECK_DMA_BUFFER(gmesa, 9); - WRITEF(gmesa->buf, NormalMatrix0, 1.0); - WRITEF(gmesa->buf, NormalMatrix1, 0.0); - WRITEF(gmesa->buf, NormalMatrix2, 0.0); - WRITEF(gmesa->buf, NormalMatrix3, 0.0); - WRITEF(gmesa->buf, NormalMatrix4, 1.0); - WRITEF(gmesa->buf, NormalMatrix5, 0.0); - WRITEF(gmesa->buf, NormalMatrix6, 0.0); - WRITEF(gmesa->buf, NormalMatrix7, 0.0); - WRITEF(gmesa->buf, NormalMatrix8, 1.0); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITEF(gmesa->buf, FogDensity, 0.0); - WRITEF(gmesa->buf, FogEnd, 0.0); - WRITEF(gmesa->buf, FogScale, 0.0); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, LineClipLengthThreshold, 0.0); - WRITEF(gmesa->buf, TriangleClipAreaThreshold, 0.0); - - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - WRITE(gmesa->buf, NormalizeMode, NormalizeModeDisable); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, ColorMaterialMode, ColorMaterialModeDisable); - WRITE(gmesa->buf, MaterialMode, MaterialModeDisable); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FrontSpecularExponent, 0); /* fixed point */ - WRITE(gmesa->buf, BackSpecularExponent, 0); /* fixed point */ - - CHECK_DMA_BUFFER(gmesa, 29); - WRITEF(gmesa->buf, FrontAmbientColorRed, 0.2); - WRITEF(gmesa->buf, FrontAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, FrontAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, BackAmbientColorRed, 0.2); - WRITEF(gmesa->buf, BackAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, BackAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, FrontDiffuseColorRed, 0.8); - WRITEF(gmesa->buf, FrontDiffuseColorGreen, 0.8); - WRITEF(gmesa->buf, FrontDiffuseColorBlue, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorRed, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorGreen, 0.8); - WRITEF(gmesa->buf, BackDiffuseColorBlue, 0.8); - WRITEF(gmesa->buf, FrontSpecularColorRed, 0.0); - WRITEF(gmesa->buf, FrontSpecularColorGreen, 0.0); - WRITEF(gmesa->buf, FrontSpecularColorBlue, 0.0); - WRITEF(gmesa->buf, BackSpecularColorRed, 0.0); - WRITEF(gmesa->buf, BackSpecularColorGreen, 0.0); - WRITEF(gmesa->buf, BackSpecularColorBlue, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorRed, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorGreen, 0.0); - WRITEF(gmesa->buf, FrontEmissiveColorBlue, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorRed, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorGreen, 0.0); - WRITEF(gmesa->buf, BackEmissiveColorBlue, 0.0); - WRITEF(gmesa->buf, SceneAmbientColorRed, 0.2); - WRITEF(gmesa->buf, SceneAmbientColorGreen, 0.2); - WRITEF(gmesa->buf, SceneAmbientColorBlue, 0.2); - WRITEF(gmesa->buf, FrontAlpha, 1.0); - WRITEF(gmesa->buf, BackAlpha, 1.0); - - CHECK_DMA_BUFFER(gmesa, 7); - WRITE(gmesa->buf, PointSize, 1); - WRITEF(gmesa->buf, AApointSize, 1.0); - WRITE(gmesa->buf, LineWidth, 1); - WRITEF(gmesa->buf, AAlineWidth, 1.0); - WRITE(gmesa->buf, LineWidthOffset, 0); - WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - - CHECK_DMA_BUFFER(gmesa, 16); - WRITE(gmesa->buf, Light0Mode, LNM_Off); - WRITE(gmesa->buf, Light1Mode, LNM_Off); - WRITE(gmesa->buf, Light2Mode, LNM_Off); - WRITE(gmesa->buf, Light3Mode, LNM_Off); - WRITE(gmesa->buf, Light4Mode, LNM_Off); - WRITE(gmesa->buf, Light5Mode, LNM_Off); - WRITE(gmesa->buf, Light6Mode, LNM_Off); - WRITE(gmesa->buf, Light7Mode, LNM_Off); - WRITE(gmesa->buf, Light8Mode, LNM_Off); - WRITE(gmesa->buf, Light9Mode, LNM_Off); - WRITE(gmesa->buf, Light10Mode, LNM_Off); - WRITE(gmesa->buf, Light11Mode, LNM_Off); - WRITE(gmesa->buf, Light12Mode, LNM_Off); - WRITE(gmesa->buf, Light13Mode, LNM_Off); - WRITE(gmesa->buf, Light14Mode, LNM_Off); - WRITE(gmesa->buf, Light15Mode, LNM_Off); - - CHECK_DMA_BUFFER(gmesa, 22); - WRITEF(gmesa->buf, Light0AmbientIntensityBlue, 0.0); - WRITEF(gmesa->buf, Light0AmbientIntensityGreen, 0.0); - WRITEF(gmesa->buf, Light0AmbientIntensityRed, 0.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, 1.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, 1.0); - WRITEF(gmesa->buf, Light0DiffuseIntensityRed, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityBlue, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityGreen, 1.0); - WRITEF(gmesa->buf, Light0SpecularIntensityRed, 1.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionZ, 0.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionY, 0.0); - WRITEF(gmesa->buf, Light0SpotlightDirectionX, -1.0); - WRITEF(gmesa->buf, Light0SpotlightExponent, 0.0); - WRITEF(gmesa->buf, Light0PositionZ, 0.0); - WRITEF(gmesa->buf, Light0PositionY, 0.0); - WRITEF(gmesa->buf, Light0PositionX, 1.0); - WRITEF(gmesa->buf, Light0PositionW, 0.0); - WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, -1.0); - WRITEF(gmesa->buf, Light0ConstantAttenuation, 1.0); - WRITEF(gmesa->buf, Light0LinearAttenuation, 0.0); - WRITEF(gmesa->buf, Light0QuadraticAttenuation,0.0); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, XBias, 0.0); - WRITEF(gmesa->buf, YBias, 0.0); - - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, ViewPortScaleX, gmesa->driScreen->fbWidth/4); - WRITEF(gmesa->buf, ViewPortScaleY, gmesa->driScreen->fbHeight/4); - WRITEF(gmesa->buf, ViewPortScaleZ, 1.0f); - WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->x); - WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->y); - WRITEF(gmesa->buf, ViewPortOffsetZ, 0.0f); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITEF(gmesa->buf, Nz, 1.0); - WRITEF(gmesa->buf, Ny, 0.0); - WRITEF(gmesa->buf, Nx, 0.0); - - /* Send the initialization commands to the HW */ - FLUSH_DMA_BUFFER(gmesa); -} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c deleted file mode 100644 index c58b59aa1b4..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_lock.c +++ /dev/null @@ -1,60 +0,0 @@ - -#include "gamma_context.h" -#include "gamma_lock.h" -#include "drirenderbuffer.h" - -#ifdef DEBUG_LOCKING -char *prevLockFile = NULL; -int prevLockLine = 0; -#endif - - -/* Update the hardware state. This is called if another context has - * grabbed the hardware lock, which includes the X server. This - * function also updates the driver's window state after the X server - * moves, resizes or restacks a window -- the change will be reflected - * in the drawable position and clip rects. Since the X server grabs - * the hardware lock when it changes the window state, this routine will - * automatically be called after such a change. - */ -void gammaGetLock( gammaContextPtr gmesa, GLuint flags ) -{ - __DRIdrawable *dPriv = gmesa->driDrawable; - __DRIscreen *sPriv = gmesa->driScreen; - - drmGetLock( gmesa->driFd, gmesa->hHWContext, flags ); - - /* The window might have moved, so we might need to get new clip - * rects. - * - * NOTE: This releases and regrabs the hw lock to allow the X server - * to respond to the DRI protocol request for new drawable info. - * Since the hardware state depends on having the latest drawable - * clip rects, all state checking must be done _after_ this call. - */ - DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); - - if ( gmesa->lastStamp != dPriv->lastStamp ) { - driUpdateFramebufferSize(gmesa->glCtx, dPriv); - gmesa->lastStamp = dPriv->lastStamp; - gmesa->new_state |= GAMMA_NEW_WINDOW | GAMMA_NEW_CLIP; - } - - gmesa->numClipRects = dPriv->numClipRects; - gmesa->pClipRects = dPriv->pClipRects; - -#if 0 - gmesa->dirty = ~0; - - if ( sarea->ctxOwner != gmesa->hHWContext ) { - sarea->ctxOwner = gmesa->hHWContext; - gmesa->dirty = GAMMA_UPLOAD_ALL; - } - - for ( i = 0 ; i < gmesa->lastTexHeap ; i++ ) { - if ( sarea->texAge[i] != gmesa->lastTexAge[i] ) { - gammaAgeTextures( gmesa, i ); - } - } -#endif -} diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.h b/src/mesa/drivers/dri/gamma/gamma_lock.h deleted file mode 100644 index 2d117320da2..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_lock.h +++ /dev/null @@ -1,84 +0,0 @@ -#ifndef __GAMMA_LOCK_H__ -#define __GAMMA_LOCK_H__ - -extern void gammaGetLock( gammaContextPtr gmesa, GLuint flags ); - -/* Turn DEBUG_LOCKING on to find locking conflicts. - */ -#define DEBUG_LOCKING 0 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( prevLockFile ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - exit( 1 ); \ - } \ - } while (0) - -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - -/* - * !!! We may want to separate locks from locks with validation. This - * could be used to improve performance for those things commands that - * do not do any drawing !!! - */ - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( gmesa ) \ - do { \ - char __ret = 0; \ - DEBUG_CHECK_LOCK(); \ - DRM_CAS( gmesa->driHwLock, gmesa->hHWContext, \ - (DRM_LOCK_HELD | gmesa->hHWContext), __ret ); \ - if ( __ret ) \ - gammaGetLock( gmesa, 0 ); \ - DEBUG_LOCK(); \ - } while (0) - -/* Unlock the hardware. - */ -#define UNLOCK_HARDWARE( gmesa ) \ - do { \ - DRM_UNLOCK( gmesa->driFd, \ - gmesa->driHwLock, \ - gmesa->hHWContext ); \ - DEBUG_RESET(); \ - } while (0) - -#define GAMMAHW_LOCK( gmesa ) \ - DRM_UNLOCK(gmesa->driFd, gmesa->driHwLock, gmesa->hHWContext); \ - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ - gmesa->driScreen->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); - -#define GAMMAHW_UNLOCK( gmesa ) \ - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, \ - gmesa->driScreen->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - -#endif /* __GAMMA_LOCK_H__ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_macros.h b/src/mesa/drivers/dri/gamma/gamma_macros.h deleted file mode 100644 index d962dcdb566..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_macros.h +++ /dev/null @@ -1,323 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin <[email protected]> - * - */ - -#ifndef _GAMMA_MACROS_H_ -#define _GAMMA_MACROS_H_ - -#define DEBUG_DRMDMA -#define DEBUG_ERRORS -#define DEBUG_COMMANDS_NOT -#define DEBUG_VERBOSE_NOT -#define DEBUG_VERBOSE_EXTRA_NOT - -#define RANDOMIZE_COLORS_NOT -#define TURN_OFF_CLEARS_NOT -#define CULL_ALL_PRIMS_NOT -#define TURN_OFF_DEPTH_NOT -#define TURN_OFF_BLEND_NOT -#define FAST_CLEAR_4_NOT -#define FORCE_DEPTH32_NOT -#define DONT_SEND_DMA_NOT -#define TURN_OFF_FCP_NOT -#define TURN_OFF_TEXTURES_NOT -#define DO_VALIDATE - -#define GAMMA_DMA_BUFFER_SIZE 4096 - -#if 0 -#define GAMMA_DMA_SEND_FLAGS DRM_DMA_PRIORITY -#define GAMMA_DMA_SEND_FLAGS DRM_DMA_BLOCK -#else -/* MUST use non-blocking dma flags for drawable lock routines */ -#define GAMMA_DMA_SEND_FLAGS 0 -#endif - -#if 0 -#define GAMMA_DMA_GET_FLAGS \ - (DRM_DMA_SMALLER_OK | DRM_DMA_LARGER_OK | DRM_DMA_WAIT) -#else -#define GAMMA_DMA_GET_FLAGS DRM_DMA_WAIT -#endif - -#if defined(DEBUG_DRMDMA) || defined(DEBUG_COMMANDS) || defined(DEBUG_VERBOSE) -#include <stdio.h> -#endif - -/* Note: The argument to DEBUG_GLCMDS() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_VERBOSE -#define DEBUG_GLCMDS(s) printf s -#else -#define DEBUG_GLCMDS(s) -#endif - -/* Note: The argument to DEBUG_DMACMDS() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_DRMDMA -#define DEBUG_DMACMDS(s) printf s -#else -#define DEBUG_DMACMDS(s) -#endif - -/* Note: The argument to DEBUG_WRITE() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_COMMANDS -#define DEBUG_WRITE(s) printf s -#else -#define DEBUG_WRITE(s) -#endif - -/* Note: The argument to DEBUG_ERROR() _must_ be enclosed in parenthesis */ -#ifdef DEBUG_ERRORS -#define DEBUG_ERROR(s) printf s -#else -#define DEBUG_ERROR(s) -#endif - -#define WRITEV(buf,val1,val2,val3,val4) \ -do { \ - buf++->i = 0x9C008300; \ - buf++->f = val1; \ - buf++->f = val2; \ - buf++->f = val3; \ - buf++->f = val4; \ -} while (0) - -#define WRITE(buf,reg,val) \ -do { \ - buf++->i = Glint##reg##Tag; \ - buf++->i = val; \ - DEBUG_WRITE(("WRITE(buf, %s, 0x%08x);\n", #reg, (int)val)); \ -} while (0) - -#define WRITEF(buf,reg,val) \ -do { \ - buf++->i = Glint##reg##Tag; \ - buf++->f = val; \ - DEBUG_WRITE(("WRITEF(buf, %s, %f);\n", #reg, (float)val)); \ -} while (0) - -#define CHECK_WC_DMA_BUFFER(gcp,n) \ -do { \ - (gcp)->WCbufCount += (n<<1); \ -} while (0) - -#define CHECK_DMA_BUFFER(gcp,n) \ -do { \ - if ((gcp)->bufCount+(n<<1) >= (gcp)->bufSize) \ - PROCESS_DMA_BUFFER(gcp); \ - (gcp)->bufCount += (n<<1); \ -} while (0) - -#define CHECK_DMA_BUFFER2(gcp,n) \ -do { \ - if ((gcp)->bufCount+n >= (gcp)->bufSize) \ - PROCESS_DMA_BUFFER(gcp); \ - (gcp)->bufCount += n; \ -} while (0) - -#define FLUSH_DMA_BUFFER(gcp) \ -do { \ - if (gcp->bufCount) \ - PROCESS_DMA_BUFFER(gcp); \ -} while (0) - -#ifdef DONT_SEND_DMA -#define GET_DMA(fd, hHWCtx, n, idx, size) -#define SEND_DMA(fd, hHWCtx,n, idx, cnt) -#else -#define GET_DMA(fd, hHWCtx, n, idx, size) \ -do { \ - drmDMAReq dma; \ - int retcode, i; \ - \ - dma.context = (hHWCtx); \ - dma.send_count = 0; \ - dma.send_list = NULL; \ - dma.send_sizes = NULL; \ - dma.flags = GAMMA_DMA_GET_FLAGS; \ - dma.request_count = (n); \ - dma.request_size = GAMMA_DMA_BUFFER_SIZE; \ - dma.request_list = (idx); \ - dma.request_sizes = (size); \ - \ - do { \ - if ((retcode = drmDMA((fd), &dma))) { \ - DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ - } \ - } while (!(dma).granted_count); \ - \ - for (i = 0; i < (n); i++) { \ - (size)[i] >>= 2; /* Convert from bytes to words */ \ - } \ -} while (0) - -#define SEND_DMA(fd, hHWCtx, n, idx, cnt) \ -do { \ - drmDMAReq dma; \ - int retcode, i; \ - \ - for (i = 0; i < (n); i++) { \ - (cnt)[i] <<= 2; /* Convert from words to bytes */ \ - } \ - \ - dma.context = (hHWCtx); \ - dma.send_count = 1; \ - dma.send_list = (idx); \ - dma.send_sizes = (cnt); \ - dma.flags = GAMMA_DMA_SEND_FLAGS; \ - dma.request_count = 0; \ - dma.request_size = 0; \ - dma.request_list = NULL; \ - dma.request_sizes = NULL; \ - \ - if ((retcode = drmDMA((fd), &dma))) { \ - DEBUG_DMACMDS(("drmDMA returned %d\n", retcode)); \ - } \ - \ - for (i = 0; i < (n); i++) { \ - (cnt)[i] = 0; \ - } \ -} while (0) -#endif - -#define GET_FIRST_DMA(fd, hHWCtx, n, idx, size, buf, cnt, gPriv) \ -do { \ - int i; \ - \ - GET_DMA(fd, hHWCtx, n, idx, size); \ - \ - for (i = 0; i < (n); i++) { \ - (buf)[i] = (dmaBuf)(gPriv)->bufs->list[(idx)[i]].address; \ - (cnt)[i] = 0; \ - } \ -} while (0) - -#define PROCESS_DMA_BUFFER_TOP_HALF(gcp) \ -do { \ - SEND_DMA((gcp)->driFd, \ - (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufCount); \ -} while (0) - -#define PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp) \ -do { \ - GET_DMA((gcp)->driFd, \ - (gcp)->hHWContext, 1, &(gcp)->bufIndex, &(gcp)->bufSize); \ - \ - (gcp)->buf = \ - (dmaBuf)(gcp)->gammaScreen->bufs->list[(gcp)->bufIndex].address; \ -} while (0) - -#define PROCESS_DMA_BUFFER(gcp) \ -do { \ - VALIDATE_DRAWABLE_INFO(gcp); \ - PROCESS_DMA_BUFFER_TOP_HALF(gcp); \ - PROCESS_DMA_BUFFER_BOTTOM_HALF(gcp); \ -} while (0) - -#ifdef DO_VALIDATE -#define VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp) \ -do { \ - /*__DRIscreen *psp = gcp->driScreen;*/ \ - __DRIdrawable *pdp = gcp->driDrawable; \ - \ - if (*(pdp->pStamp) != pdp->lastStamp) { \ - int old_index = pdp->index; \ - while (*(pdp->pStamp) != pdp->lastStamp) { \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - } \ - if (pdp->index != old_index) { \ - gcp->Window &= ~W_GIDMask; \ - gcp->Window |= (pdp->index << 5); \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, GLINTWindow, gcp->Window|(gcp->FrameCount<<9));\ - } \ - \ - gammaUpdateViewportOffset( gcp->glCtx); \ - \ - if (pdp->numClipRects == 1 && \ - pdp->pClipRects->x1 == pdp->x && \ - pdp->pClipRects->x2 == (pdp->x+pdp->w) && \ - pdp->pClipRects->y1 == pdp->y && \ - pdp->pClipRects->y2 == (pdp->y+pdp->h)) { \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, Rectangle2DControl, 0); \ - gcp->NotClipped = GL_TRUE; \ - } else { \ - CHECK_WC_DMA_BUFFER(gcp, 1); \ - WRITE(gcp->WCbuf, Rectangle2DControl, 1); \ - gcp->NotClipped = GL_FALSE; \ - } \ - gcp->WindowChanged = GL_TRUE; \ - \ - if (gcp->WCbufCount) { \ - SEND_DMA((gcp)->gammaScreen->driScreen->fd, \ - (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ - &(gcp)->WCbufCount); \ - (gcp)->WCbufIndex = -1; \ - } \ - } \ -} while (0) - -#define VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp) \ -do { \ - if ((gcp)->WCbufIndex < 0) { \ - GET_DMA((gcp)->gammaScreen->driScreen->fd, \ - (gcp)->hHWContext, 1, &(gcp)->WCbufIndex, \ - &(gcp)->WCbufSize); \ - \ - (gcp)->WCbuf = \ - (dmaBuf)(gcp)->gammaScreen->bufs-> \ - list[(gcp)->WCbufIndex].address; \ - } \ -} while (0) - -#define VALIDATE_DRAWABLE_INFO(gcp) \ -do { \ - __DRIscreen *psp = gcp->driScreen; \ -if (gcp->driDrawable) { \ - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK(gcp); \ - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gcp); \ -} \ -} while (0) -#else -#define VALIDATE_DRAWABLE_INFO(gcp) -#endif - -#define CALC_LOG2(l2,s) \ -do { \ - int __s = s; \ - l2 = 0; \ - while (__s > 1) { ++l2; __s >>= 1; } \ -} while (0) - -#endif /* _GAMMA_MACROS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_regs.h b/src/mesa/drivers/dri/gamma/gamma_regs.h deleted file mode 100644 index 9e1c735019d..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_regs.h +++ /dev/null @@ -1,658 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Kevin E. Martin <[email protected]> - * - */ - -#ifndef _GAMMA_REGS_H_ -#define _GAMMA_REGS_H_ - -#include "gamma_client.h" - -/**************** MX FLAGS ****************/ -/* FBReadMode */ -#define FBReadSrcDisable 0x00000000 -#define FBReadSrcEnable 0x00000200 -#define FBReadDstDisable 0x00000000 -#define FBReadDstEnable 0x00000400 -#define FBDataTypeDefault 0x00000000 -#define FBDataTypeColor 0x00008000 -#define FBWindowOriginTop 0x00000000 -#define FBWindowOriginBot 0x00010000 -#define FBScanLineInt1 0x00000000 -#define FBScanLineInt2 0x00800000 -#define FBScanLineInt4 0x01000000 -#define FBScanLineInt8 0x01800000 -#define FBSrcAddrConst 0x00000000 -#define FBSrcAddrIndex 0x10000000 -#define FBSrcAddrCoord 0x20000000 - -/* LBReadMode */ -#define LBPartialProdMask 0x000001ff -#define LBReadSrcDisable 0x00000000 -#define LBReadSrcEnable 0x00000200 -#define LBReadDstDisable 0x00000000 -#define LBReadDstEnable 0x00000400 -#define LBDataTypeDefault 0x00000000 -#define LBDataTypeStencil 0x00010000 -#define LBDataTypeDepth 0x00020000 -#define LBWindowOriginTop 0x00000000 -#define LBWindowOriginBot 0x00040000 -#define LBScanLineInt1 0x00000000 -#define LBScanLineInt2 0x00100000 -#define LBScanLineInt4 0x00200000 -#define LBScanLineInt8 0x00300000 - -/* ColorDDAMode */ -#define ColorDDADisable 0x00000000 -#define ColorDDAEnable 0x00000001 -#define ColorDDAFlat 0x00000000 -#define ColorDDAGouraud 0x00000002 -#define ColorDDAShadingMask 0x00000002 - -/* AlphaTestMode */ -#define AlphaTestModeDisable 0x00000000 -#define AlphaTestModeEnable 0x00000001 -#define AT_Never 0x00000000 -#define AT_Less 0x00000002 -#define AT_Equal 0x00000004 -#define AT_LessEqual 0x00000006 -#define AT_Greater 0x00000008 -#define AT_NotEqual 0x0000000a -#define AT_GreaterEqual 0x0000000c -#define AT_Always 0x0000000e -#define AT_CompareMask 0x0000000e -#define AT_RefValueMask 0x00000ff0 - -/* AlphaBlendMode */ -#define AlphaBlendModeDisable 0x00000000 -#define AlphaBlendModeEnable 0x00000001 -#define AB_Src_Zero 0x00000000 -#define AB_Src_One 0x00000002 -#define AB_Src_DstColor 0x00000004 -#define AB_Src_OneMinusDstColor 0x00000006 -#define AB_Src_SrcAlpha 0x00000008 -#define AB_Src_OneMinusSrcAlpha 0x0000000a -#define AB_Src_DstAlpha 0x0000000c -#define AB_Src_OneMinusDstAlpha 0x0000000e -#define AB_Src_SrcAlphaSaturate 0x00000010 -#define AB_SrcBlendMask 0x0000001e -#define AB_Dst_Zero 0x00000000 -#define AB_Dst_One 0x00000020 -#define AB_Dst_SrcColor 0x00000040 -#define AB_Dst_OneMinusSrcColor 0x00000060 -#define AB_Dst_SrcAlpha 0x00000080 -#define AB_Dst_OneMinusSrcAlpha 0x000000a0 -#define AB_Dst_DstAlpha 0x000000c0 -#define AB_Dst_OneMinusDstAlpha 0x000000e0 -#define AB_DstBlendMask 0x000000e0 -#define AB_ColorFmt_8888 0x00000000 -#define AB_ColorFmt_5555 0x00000100 -#define AB_ColorFmt_4444 0x00000200 -#define AB_ColorFmt_4444Front 0x00000300 -#define AB_ColorFmt_4444Back 0x00000400 -#define AB_ColorFmt_332Front 0x00000500 -#define AB_ColorFmt_332Back 0x00000600 -#define AB_ColorFmt_121Front 0x00000700 -#define AB_ColorFmt_121Back 0x00000800 -#define AB_ColorFmt_555Back 0x00000d00 -#define AB_ColorFmt_CI8 0x00000e00 -#define AB_ColorFmt_CI4 0x00000f00 -#define AB_AlphaBufferPresent 0x00000000 -#define AB_NoAlphaBufferPresent 0x00001000 -#define AB_ColorOrder_BGR 0x00000000 -#define AB_ColorOrder_RGB 0x00002000 -#define AB_OpenGLType 0x00000000 -#define AB_QuickDraw3DType 0x00004000 -#define AB_AlphaDst_FBData 0x00000000 -#define AB_AlphaDst_FBSourceData 0x00008000 -#define AB_ColorConversionScale 0x00000000 -#define AB_ColorConversionShift 0x00010000 -#define AB_AlphaConversionScale 0x00000000 -#define AB_AlphaConversionShift 0x00020000 - -/* AntialiasMode */ -#define AntialiasModeDisable 0x00000000 -#define AntialiasModeEnable 0x00000001 - -/* AreaStippleMode */ -#define AreaStippleModeDisable 0x00000000 -#define AreaStippleModeEnable 0x00000001 -#define ASM_X32 0x00000008 -#define ASM_Y32 0x00000040 - -/* DepthMode */ -#define DepthModeDisable 0x00000000 -#define DepthModeEnable 0x00000001 -#define DM_WriteMask 0x00000002 -#define DM_SourceFragment 0x00000000 -#define DM_SourceLBData 0x00000004 -#define DM_SourceDepthRegister 0x00000008 -#define DM_SourceLBSourceData 0x0000000c -#define DM_SourceMask 0x0000000c -#define DM_Never 0x00000000 -#define DM_Less 0x00000010 -#define DM_Equal 0x00000020 -#define DM_LessEqual 0x00000030 -#define DM_Greater 0x00000040 -#define DM_NotEqual 0x00000050 -#define DM_GreaterEqual 0x00000060 -#define DM_Always 0x00000070 -#define DM_CompareMask 0x00000070 - -/* FBWriteMode */ -#define FBWriteModeDisable 0x00000000 -#define FBWriteModeEnable 0x00000001 -#define FBW_UploadColorData 0x00000008 - -/* FogMode */ -#define FogModeDisable 0x00000000 -#define FogModeEnable 0x00000001 - -/* LBWriteMode */ -#define LBWriteModeDisable 0x00000000 -#define LBWriteModeEnable 0x00000001 -#define LBW_UploadNone 0x00000000 -#define LBW_UploadDepth 0x00000002 -#define LBW_UploadStencil 0x00000004 - -/* LBRead/Write Format */ -#define LBRF_DepthWidth15 0x03 /* only permedia */ -#define LBRF_DepthWidth16 0x00 -#define LBRF_DepthWidth24 0x01 -#define LBRF_DepthWidth32 0x02 -#define LBRF_StencilWidth0 (0 << 2) -#define LBRF_StencilWidth4 (1 << 2) -#define LBRF_StencilWidth8 (2 << 2) -#define LBRF_StencilPos16 (0 << 4) -#define LBRF_StencilPos20 (1 << 4) -#define LBRF_StencilPos24 (2 << 4) -#define LBRF_StencilPos28 (3 << 4) -#define LBRF_StencilPos32 (4 << 4) -#define LBRF_FrameCount0 (0 << 7) -#define LBRF_FrameCount4 (1 << 7) -#define LBRF_FrameCount8 (2 << 7) -#define LBRF_FrameCountPos16 (0 << 9) -#define LBRF_FrameCountPos20 (1 << 9) -#define LBRF_FrameCountPos24 (2 << 9) -#define LBRF_FrameCountPos28 (3 << 9) -#define LBRF_FrameCountPos32 (4 << 9) -#define LBRF_FrameCountPos36 (5 << 9) -#define LBRF_FrameCountPos40 (6 << 9) -#define LBRF_GIDWidth0 (0 << 12) -#define LBRF_GIDWidth4 (1 << 12) -#define LBRF_GIDPos16 (0 << 13) -#define LBRF_GIDPos20 (1 << 13) -#define LBRF_GIDPos24 (2 << 13) -#define LBRF_GIDPos28 (3 << 13) -#define LBRF_GIDPos32 (4 << 13) -#define LBRF_GIDPos36 (5 << 13) -#define LBRF_GIDPos40 (6 << 13) -#define LBRF_GIDPos44 (7 << 13) -#define LBRF_GIDPos48 (8 << 13) -#define LBRF_Compact32 (1 << 17) - -/* StencilMode */ -#define StencilDisable 0x00000000 -#define StencilEnable 0x00000001 - -/* RouterMode */ -#define R_Order_TextureDepth 0x00000000 -#define R_Order_DepthTexture 0x00000001 - -/* ScissorMode */ -#define UserScissorDisable 0x00000000 -#define UserScissorEnable 0x00000001 -#define ScreenScissorDisable 0x00000000 -#define ScreenScissorEnable 0x00000002 - -/* DitherMode */ -#define DitherModeDisable 0x00000000 -#define DitherModeEnable 0x00000001 -#define DM_DitherDisable 0x00000000 -#define DM_DitherEnable 0x00000002 -#define DM_ColorFmt_8888 0x00000000 -#define DM_ColorFmt_5555 0x00000004 -#define DM_ColorFmt_4444 0x00000008 -#define DM_ColorFmt_4444Front 0x0000000c -#define DM_ColorFmt_4444Back 0x00000010 -#define DM_ColorFmt_332Front 0x00000014 -#define DM_ColorFmt_332Back 0x00000018 -#define DM_ColorFmt_121Front 0x0000001c -#define DM_ColorFmt_121Back 0x00000020 -#define DM_ColorFmt_555Back 0x00000024 -#define DM_ColorFmt_CI8 0x00000028 -#define DM_ColorFmt_CI4 0x0000002c -#define DM_XOffsetMask 0x000000c0 -#define DM_YOffsetMask 0x00000300 -#define DM_ColorOrder_BGR 0x00000000 -#define DM_ColorOrder_RGB 0x00000400 -#define DM_AlphaDitherDefault 0x00000000 -#define DM_AlphaDitherNone 0x00004000 -#define DM_Truncate 0x00000000 -#define DM_Round 0x00008000 - -/* RasterizerMode */ -#define RM_MirrorBitMask 0x00000001 -#define RM_InvertBitMask 0x00000002 -#define RM_FractionAdjNo 0x00000000 -#define RM_FractionAdjZero 0x00000004 -#define RM_FractionAdjHalf 0x00000008 -#define RM_FractionAdjNearHalf 0x0000000c -#define RM_BiasCoordZero 0x00000000 -#define RM_BiasCoordHalf 0x00000010 -#define RM_BiasCoordNearHalf 0x00000020 -#define RM_BitMaskByteSwap_ABCD 0x00000000 -#define RM_BitMaskByteSwap_BADC 0x00000080 -#define RM_BitMaskByteSwap_CDAB 0x00000100 -#define RM_BitMaskByteSwap_DCBA 0x00000180 -#define RM_BitMaskPacked 0x00000000 -#define RM_BitMaskEveryScanline 0x00000200 -#define RM_BitMaskOffsetMask 0x00007c00 -#define RM_HostDataByteSwap_ABCD 0x00000000 -#define RM_HostDataByteSwap_BADC 0x00008000 -#define RM_HostDataByteSwap_CDAB 0x00010000 -#define RM_HostDataByteSwap_DCBA 0x00018000 -#define RM_SingleGLINT 0x00000000 -#define RM_MultiGLINT 0x00020000 -#define RM_YLimitsEnable 0x00040000 - -/* Window */ -#define WindowDisable 0x00000000 -#define WindowEnable 0x00000001 -#define W_AlwaysPass 0x00000000 -#define W_NeverPass 0x00000002 -#define W_PassIfEqual 0x00000004 -#define W_PassIfNotEqual 0x00000006 -#define W_CompareMask 0x00000006 -#define W_ForceLBUpdate 0x00000008 -#define W_LBUpdateFromSource 0x00000000 -#define W_LBUpdateFromRegisters 0x00000010 -#define W_GIDMask 0x000001e0 -#define W_FrameCountMask 0x0001fe00 -#define W_StencilFCP 0x00020000 -#define W_DepthFCP 0x00040000 -#define W_OverrideWriteFiltering 0x00080000 - -/* TextureAddressMode */ -#define TextureAddressModeDisable 0x00000000 -#define TextureAddressModeEnable 0x00000001 -#define TAM_SWrap_Clamp 0x00000000 -#define TAM_SWrap_Repeat 0x00000002 -#define TAM_SWrap_Mirror 0x00000004 -#define TAM_SWrap_Mask 0x00000006 -#define TAM_TWrap_Clamp 0x00000000 -#define TAM_TWrap_Repeat 0x00000008 -#define TAM_TWrap_Mirror 0x00000010 -#define TAM_TWrap_Mask 0x00000018 -#define TAM_Operation_2D 0x00000000 -#define TAM_Operation_3D 0x00000020 -#define TAM_InhibitDDAInit 0x00000040 -#define TAM_LODDisable 0x00000000 -#define TAM_LODEnable 0x00000080 -#define TAM_DY_Disable 0x00000000 -#define TAM_DY_Enable 0x00000100 -#define TAM_WidthMask 0x00001e00 -#define TAM_HeightMask 0x0001e000 -#define TAM_TexMapType_1D 0x00000000 -#define TAM_TexMapType_2D 0x00020000 -#define TAM_TexMapType_Mask 0x00020000 - -/* TextureReadMode */ -#define TextureReadModeDisable 0x00000000 -#define TextureReadModeEnable 0x00000001 -#define TRM_WidthMask 0x0000001e -#define TRM_HeightMask 0x000001e0 -#define TRM_Depth1 0x00000000 -#define TRM_Depth2 0x00000200 -#define TRM_Depth4 0x00000400 -#define TRM_Depth8 0x00000600 -#define TRM_Depth16 0x00000800 -#define TRM_Depth32 0x00000a00 -#define TRM_DepthMask 0x00000e00 -#define TRM_Border 0x00001000 -#define TRM_Patch 0x00002000 -#define TRM_Mag_Nearest 0x00000000 -#define TRM_Mag_Linear 0x00004000 -#define TRM_Mag_Mask 0x00004000 -#define TRM_Min_Nearest 0x00000000 -#define TRM_Min_Linear 0x00008000 -#define TRM_Min_NearestMMNearest 0x00010000 -#define TRM_Min_NearestMMLinear 0x00018000 -#define TRM_Min_LinearMMNearest 0x00020000 -#define TRM_Min_LinearMMLinear 0x00028000 -#define TRM_Min_Mask 0x00038000 -#define TRM_UWrap_Clamp 0x00000000 -#define TRM_UWrap_Repeat 0x00040000 -#define TRM_UWrap_Mirror 0x00080000 -#define TRM_UWrap_Mask 0x000c0000 -#define TRM_VWrap_Clamp 0x00000000 -#define TRM_VWrap_Repeat 0x00100000 -#define TRM_VWrap_Mirror 0x00200000 -#define TRM_VWrap_Mask 0x00300000 -#define TRM_TexMapType_1D 0x00000000 -#define TRM_TexMapType_2D 0x00400000 -#define TRM_TexMapType_Mask 0x00400000 -#define TRM_MipMapDisable 0x00000000 -#define TRM_MipMapEnable 0x00800000 -#define TRM_PrimaryCacheDisable 0x00000000 -#define TRM_PrimaryCacheEnable 0x01000000 -#define TRM_FBSourceAddr_None 0x00000000 -#define TRM_FBSourceAddr_Index 0x02000000 -#define TRM_FBSourceAddr_Coord 0x04000000 -#define TRM_BorderClamp 0x08000000 - -/* TextureColorMode */ -#define TextureColorModeDisable 0x00000000 -#define TextureColorModeEnable 0x00000001 -#define TCM_Modulate 0x00000000 -#define TCM_Decal 0x00000002 -#define TCM_Blend 0x00000004 -#define TCM_Replace 0x00000006 -#define TCM_ApplicationMask 0x0000000e -#define TCM_OpenGLType 0x00000000 -#define TCM_QuickDraw3DType 0x00000010 -#define TCM_KdDDA_Disable 0x00000000 -#define TCM_KdDDA_Enable 0x00000020 -#define TCM_KsDDA_Disable 0x00000000 -#define TCM_KsDDA_Enable 0x00000040 -#define TCM_BaseFormat_Alpha 0x00000000 -#define TCM_BaseFormat_Lum 0x00000080 -#define TCM_BaseFormat_LumAlpha 0x00000100 -#define TCM_BaseFormat_Intensity 0x00000180 -#define TCM_BaseFormat_RGB 0x00000200 -#define TCM_BaseFormat_RGBA 0x00000280 -#define TCM_BaseFormatMask 0x00000380 -#define TCM_LoadMode_None 0x00000000 -#define TCM_LoadMode_Ks 0x00000400 -#define TCM_LoadMode_Kd 0x00000800 - -/* TextureCacheControl */ -#define TCC_Invalidate 0x00000001 -#define TCC_Disable 0x00000000 -#define TCC_Enable 0x00000002 - -/* TextureFilterMode */ -#define TextureFilterModeDisable 0x00000000 -#define TextureFilterModeEnable 0x00000001 -#define TFM_AlphaMapEnable 0x00000002 -#define TFM_AlphaMapSense 0x00000004 - -/* TextureFormat */ -#define TF_LittleEndian 0x00000000 -#define TF_BigEndian 0x00000001 -#define TF_16Bit_565 0x00000000 -#define TF_16Bit_555 0x00000002 -#define TF_ColorOrder_BGR 0x00000000 -#define TF_ColorOrder_RGB 0x00000004 -#define TF_Compnents_1 0x00000000 -#define TF_Compnents_2 0x00000008 -#define TF_Compnents_3 0x00000010 -#define TF_Compnents_4 0x00000018 -#define TF_CompnentsMask 0x00000018 -#define TF_OutputFmt_Texel 0x00000000 -#define TF_OutputFmt_Color 0x00000020 -#define TF_OutputFmt_BitMask 0x00000040 -#define TF_OutputFmtMask 0x00000060 -#define TF_MirrorEnable 0x00000080 -#define TF_InvertEnable 0x00000100 -#define TF_ByteSwapEnable 0x00000200 -#define TF_LUTOffsetMask 0x0003fc00 -#define TF_OneCompFmt_Lum 0x00000000 -#define TF_OneCompFmt_Alpha 0x00040000 -#define TF_OneCompFmt_Intensity 0x00080000 -#define TF_OneCompFmt_Mask 0x000c0000 -/**************** MX FLAGS ****************/ - -/************** GAMMA FLAGS ***************/ -/* GeometryMode */ -#define GM_TextureDisable 0x00000000 -#define GM_TextureEnable 0x00000001 -#define GM_FogDisable 0x00000000 -#define GM_FogEnable 0x00000002 -#define GM_FogLinear 0x00000000 -#define GM_FogExp 0x00000004 -#define GM_FogExpSquared 0x00000008 -#define GM_FogMask 0x0000000C -#define GM_FrontPolyPoint 0x00000000 -#define GM_FrontPolyLine 0x00000010 -#define GM_FrontPolyFill 0x00000020 -#define GM_BackPolyPoint 0x00000000 -#define GM_BackPolyLine 0x00000040 -#define GM_BackPolyFill 0x00000080 -#define GM_FB_PolyMask 0x000000F0 -#define GM_FrontFaceCW 0x00000000 -#define GM_FrontFaceCCW 0x00000100 -#define GM_FFMask 0x00000100 -#define GM_PolyCullDisable 0x00000000 -#define GM_PolyCullEnable 0x00000200 -#define GM_PolyCullFront 0x00000000 -#define GM_PolyCullBack 0x00000400 -#define GM_PolyCullBoth 0x00000800 -#define GM_PolyCullMask 0x00000c00 -#define GM_ClipShortLinesDisable 0x00000000 -#define GM_ClipShortLinesEnable 0x00001000 -#define GM_ClipSmallTrisDisable 0x00000000 -#define GM_ClipSmallTrisEnable 0x00002000 -#define GM_RenderMode 0x00000000 -#define GM_SelectMode 0x00004000 -#define GM_FeedbackMode 0x00008000 -#define GM_Feedback2D 0x00000000 -#define GM_Feedback3D 0x00010000 -#define GM_Feedback3DColor 0x00020000 -#define GM_Feedback3DColorTexture 0x00030000 -#define GM_Feedback4DColorTexture 0x00040000 -#define GM_CullFaceNormDisable 0x00000000 -#define GM_CullFaceNormEnable 0x00080000 -#define GM_AutoFaceNormDisable 0x00000000 -#define GM_AutoFaceNormEnable 0x00100000 -#define GM_GouraudShading 0x00000000 -#define GM_FlatShading 0x00200000 -#define GM_ShadingMask 0x00200000 -#define GM_UserClipNone 0x00000000 -#define GM_UserClip0 0x00400000 -#define GM_UserClip1 0x00800000 -#define GM_UserClip2 0x01000000 -#define GM_UserClip3 0x02000000 -#define GM_UserClip4 0x04000000 -#define GM_UserClip5 0x08000000 -#define GM_PolyOffsetPointDisable 0x00000000 -#define GM_PolyOffsetPointEnable 0x10000000 -#define GM_PolyOffsetLineDisable 0x00000000 -#define GM_PolyOffsetLineEnable 0x20000000 -#define GM_PolyOffsetFillDisable 0x00000000 -#define GM_PolyOffsetFillEnable 0x40000000 -#define GM_InvertFaceNormCullDisable 0x00000000 -#define GM_InvertFaceNormCullEnable 0x80000000 - -/* Begin */ -#define B_AreaStippleDisable 0x00000000 -#define B_AreaStippleEnable 0x00000001 -#define B_LineStippleDisable 0x00000000 -#define B_LineStippleEnable 0x00000002 -#define B_AntiAliasDisable 0x00000000 -#define B_AntiAliasEnable 0x00000100 -#define B_TextureDisable 0x00000000 -#define B_TextureEnable 0x00002000 -#define B_FogDisable 0x00000000 -#define B_FogEnable 0x00004000 -#define B_SubPixelCorrectDisable 0x00000000 -#define B_SubPixelCorrectEnable 0x00010000 -#define B_PrimType_Null 0x00000000 -#define B_PrimType_Points 0x10000000 -#define B_PrimType_Lines 0x20000000 -#define B_PrimType_LineLoop 0x30000000 -#define B_PrimType_LineStrip 0x40000000 -#define B_PrimType_Triangles 0x50000000 -#define B_PrimType_TriangleStrip 0x60000000 -#define B_PrimType_TriangleFan 0x70000000 -#define B_PrimType_Quads 0x80000000 -#define B_PrimType_QuadStrip 0x90000000 -#define B_PrimType_Polygon 0xa0000000 -#define B_PrimType_Mask 0xf0000000 - -/* EdgeFlag */ -#define EdgeFlagDisable 0x00000000 -#define EdgeFlagEnable 0x00000001 - -/* NormalizeMode */ -#define NormalizeModeDisable 0x00000000 -#define NormalizeModeEnable 0x00000001 -#define FaceNormalDisable 0x00000000 -#define FaceNormalEnable 0x00000002 -#define InvertAutoFaceNormal 0x00000004 - -/* LightingMode */ -#define LightingModeDisable 0x00000000 -#define LightingModeEnable 0x00000001 -#define LightingModeTwoSides 0x00000004 -#define LightingModeLocalViewer 0x00000008 -#define LightingModeSpecularEnable 0x00008000 - -/* Light0Mode */ -#define Light0ModeDisable 0x00000000 -#define Light0ModeEnable 0x00000001 -#define Light0ModeSpotLight 0x00000002 -#define Light0ModeAttenuation 0x00000004 -#define Light0ModeLocal 0x00000008 - -/* Light0Mode */ -#define Light1ModeDisable 0x00000000 -#define Light1ModeEnable 0x00000001 -#define Light1ModeSpotLight 0x00000002 -#define Light1ModeAttenuation 0x00000004 -#define Light1ModeLocal 0x00000008 - -/* ColorMaterialMode */ -#define ColorMaterialModeDisable 0x00000000 -#define ColorMaterialModeEnable 0x00000001 -#define ColorMaterialModeFront 0x00000000 -#define ColorMaterialModeBack 0x00000002 -#define ColorMaterialModeFrontAndBack 0x00000004 -#define ColorMaterialModeEmission 0x00000000 -#define ColorMaterialModeAmbient 0x00000008 -#define ColorMaterialModeDiffuse 0x00000010 -#define ColorMaterialModeSpecular 0x00000018 -#define ColorMaterialModeAmbAndDiff 0x00000020 -#define ColorMaterialModeMask 0x0000003e - -/* MaterialMode */ -#define MaterialModeDisable 0x00000000 -#define MaterialModeEnable 0x00000001 -#define MaterialModeTwoSides 0x00000080 - -/* DeltaMode */ -#define DM_Target300SX 0x00000000 -#define DM_Target500TXMX 0x00000001 -#define DM_Depth16 0x00000004 -#define DM_Depth24 0x00000008 -#define DM_Depth32 0x0000000c -#define DM_FogEnable 0x00000010 -#define DM_TextureEnable 0x00000020 -#define DM_SmoothShadingEnable 0x00000040 -#define DM_DepthEnable 0x00000080 -#define DM_SpecularEnable 0x00000100 -#define DM_DiffuseEnable 0x00000200 -#define DM_SubPixlCorrectionEnable 0x00000400 -#define DM_DiamondExit 0x00000800 -#define DM_NoDraw 0x00001000 -#define DM_ClampEnable 0x00002000 -#define DM_TextureParameterAsGiven 0x00000000 -#define DM_TextureParameterClamped 0x00004000 -#define DM_TextureParameterNormalized 0x00008000 -#define DM_BiasCoords 0x00080000 -#define DM_ColorDiffuse 0x00100000 -#define DM_ColorSpecular 0x00200000 -#define DM_FlatShadingMethod 0x00400000 - -/* PointMode */ -#define PM_AntialiasDisable 0x00000000 -#define PM_AntialiasEnable 0x00000001 -#define PM_AntialiasQuality_4x4 0x00000000 -#define PM_AntialiasQuality_8x8 0x00000002 - -/* LogicalOpMode */ -#define LogicalOpModeDisable 0x00000000 -#define LogicalOpModeEnable 0x00000001 -#define LogicalOpModeMask 0x0000001e - -/* LineMode */ -#define LM_StippleDisable 0x00000000 -#define LM_StippleEnable 0x00000001 -#define LM_RepeatFactorMask 0x000003fe -#define LM_StippleMask 0x03fffc00 -#define LM_MirrorDisable 0x00000000 -#define LM_MirrorEnable 0x04000000 -#define LM_AntialiasDisable 0x00000000 -#define LM_AntialiasEnable 0x08000000 -#define LM_AntialiasQuality_4x4 0x00000000 -#define LM_AntialiasQuality_8x8 0x10000000 - -/* TriangleMode */ -#define TM_AntialiasDisable 0x00000000 -#define TM_AntialiasEnable 0x00000001 -#define TM_AntialiasQuality_4x4 0x00000000 -#define TM_AntialiasQuality_8x8 0x00000002 -#define TM_UseTriPacketInterface 0x00000004 - -/* TransformMode */ -#define XM_UseModelViewMatrix 0x00000001 -#define XM_UseModelViewProjMatrix 0x00000002 -#define XM_XformNormals 0x00000004 -#define XM_XformFaceNormals 0x00000008 -#define XM_XformTexture 0x00000010 -#define XM_XMask 0x00000013 -#define XM_TexGenModeS_None 0x00000000 -#define XM_TexGenModeS_ObjLinear 0x00000020 -#define XM_TexGenModeS_EyeLinear 0x00000040 -#define XM_TexGenModeS_SphereMap 0x00000060 -#define XM_TexGenModeT_None 0x00000000 -#define XM_TexGenModeT_ObjLinear 0x00000080 -#define XM_TexGenModeT_EyeLinear 0x00000100 -#define XM_TexGenModeT_SphereMap 0x00000180 -#define XM_TexGenModeR_None 0x00000000 -#define XM_TexGenModeR_ObjLinear 0x00000200 -#define XM_TexGenModeR_EyeLinear 0x00000400 -#define XM_TexGenModeR_SphereMap 0x00000600 -#define XM_TexGenModeQ_None 0x00000000 -#define XM_TexGenModeQ_ObjLinear 0x00000800 -#define XM_TexGenModeQ_EyeLinear 0x00001000 -#define XM_TexGenModeQQSphereMap 0x00001800 -#define XM_TexGenS 0x00002000 -#define XM_TexGenT 0x00004000 -#define XM_TexGenR 0x00008000 -#define XM_TexGenQ 0x00010000 - -/* LightNMode */ -#define LNM_Off 0x00000000 -#define LNM_On 0x00000001 -/************** GAMMA FLAGS ***************/ - -#endif /* _GAMMA_REGS_H_ */ diff --git a/src/mesa/drivers/dri/gamma/gamma_render.c b/src/mesa/drivers/dri/gamma/gamma_render.c deleted file mode 100644 index 3c2fa507a97..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_render.c +++ /dev/null @@ -1,221 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - * 3DLabs Gamma driver. - * - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" - -#include "tnl/t_context.h" - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_tris.h" -#include "gamma_vb.h" - - -/* !! Should template this eventually !! */ - -static void gamma_emit( GLcontext *ctx, GLuint start, GLuint end) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLfloat (*coord)[4]; - GLuint coord_stride; - GLfloat (*col)[4]; - GLuint col_stride; - int i; - GLuint tc0_stride = 0; - GLfloat (*tc0)[4] = 0; - GLuint tc0_size = 0; - - col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; - - if (ctx->Texture.Unit[0]._ReallyEnabled) { - tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0]->stride; - tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0]->data; - tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0]->size; - coord = VB->ClipPtr->data; - coord_stride = VB->ClipPtr->stride; - } else { - coord = VB->NdcPtr->data; - coord_stride = VB->NdcPtr->stride; - } - - if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 4) { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 9); - WRITEF(gmesa->buf, Tq4, tc0[i][3]); - WRITEF(gmesa->buf, Tr4, tc0[i][2]); - WRITEF(gmesa->buf, Tt4, tc0[i][0]); - WRITEF(gmesa->buf, Ts4, tc0[i][1]); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vw, coord[i][3]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx4, coord[i][0]); - } - } else if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 2) { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 7); - WRITEF(gmesa->buf, Tt2, tc0[i][0]); - WRITEF(gmesa->buf, Ts2, tc0[i][1]); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vw, coord[i][3]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx4, coord[i][0]); - } - } else { - for (i=start; i < end; i++) { - CHECK_DMA_BUFFER(gmesa, 4); - WRITE(gmesa->buf, PackedColor4, *(uint32_t*)col[i]); - WRITEF(gmesa->buf, Vz, coord[i][2]); - WRITEF(gmesa->buf, Vy, coord[i][1]); - WRITEF(gmesa->buf, Vx3, coord[i][0]); - } - } -} - -#define HAVE_POINTS 1 -#define HAVE_LINES 1 -#define HAVE_LINE_STRIPS 1 -#define HAVE_TRIANGLES 1 -#define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 -#define HAVE_TRI_FANS 1 -#define HAVE_QUADS 1 -#define HAVE_QUAD_STRIPS 1 -#define HAVE_POLYGONS 1 - -#define HAVE_ELTS 0 - - -static const GLuint hw_prim[GL_POLYGON+1] = { - B_PrimType_Points, - B_PrimType_Lines, - B_PrimType_LineLoop, - B_PrimType_LineStrip, - B_PrimType_Triangles, - B_PrimType_TriangleStrip, - B_PrimType_TriangleFan, - B_PrimType_Quads, - B_PrimType_QuadStrip, - B_PrimType_Polygon -}; - -static INLINE void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim ) -{ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, gmesa->Begin | hw_prim[prim]); -} - -static INLINE void gammaEndPrimitive( gammaContextPtr gmesa ) -{ - GLcontext *ctx = gmesa->glCtx; - - if ( ctx->Line.SmoothFlag || - ctx->Polygon.SmoothFlag || - ctx->Point.SmoothFlag ) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); - } - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -#define LOCAL_VARS gammaContextPtr gmesa = GAMMA_CONTEXT(ctx) -#define INIT( prim ) gammaStartPrimitive( gmesa, prim ) -#define FLUSH() gammaEndPrimitive( gmesa ) -#define GET_CURRENT_VB_MAX_VERTS() \ - (gmesa->bufSize - gmesa->bufCount) / 2 -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - GAMMA_DMA_BUFFER_SIZE / 2 - -#define ALLOC_VERTS( nr ) (void *)0 /* todo: explicit alloc */ -#define EMIT_VERTS( ctx, j, nr, buf ) (gamma_emit(ctx, j, (j)+(nr)), (void *)0) - -#define TAG(x) gamma_##x -#include "tnl_dd/t_dd_dmatmp.h" - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - - -static GLboolean gamma_run_render( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - tnl_render_func *tab; - - /* GH: THIS IS A HACK!!! */ - if (VB->ClipOrMask || gmesa->RenderIndex != 0) - return GL_TRUE; /* don't handle clipping here */ - - /* We don't do elts */ - if (VB->Elts || !gamma_validate_render( ctx, VB )) - return GL_TRUE; - - tab = TAG(render_tab_verts); - - tnl->Driver.Render.Start( ctx ); - - for (i = 0 ; i < VB->PrimitiveCount ; i++) - { - GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); - GLuint start = VB->Primitive[i].start; - GLuint length = VB->Primitive[i].count; - - if (!length) - continue; - - tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim); - } - - tnl->Driver.Render.Finish( ctx ); - - return GL_FALSE; /* finished the pipe */ -} - - -const struct tnl_pipeline_stage _gamma_render_stage = -{ - "gamma render", - NULL, - NULL, - NULL, - NULL, - gamma_run_render /* run */ -}; diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.c b/src/mesa/drivers/dri/gamma/gamma_screen.c deleted file mode 100644 index 47862f1d77e..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_screen.c +++ /dev/null @@ -1,147 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - */ - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "glint_dri.h" - -#include "main/imports.h" - -gammaScreenPtr gammaCreateScreen( __DRIscreen *sPriv ) -{ - gammaScreenPtr gammaScreen; - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)sPriv->pDevPriv; - int i; - - if (sPriv->devPrivSize != sizeof(GLINTDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(GLINTDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - -#if 0 - /* Check the DRI externsion version */ - if ( sPriv->driMajor != 3 || sPriv->driMinor != 1 ) { - __driUtilMessage( "Gamma DRI driver expected DRI version 4.0.x " - "but got version %d.%d.%d", - sPriv->driMajor, sPriv->driMinor, sPriv->driPatch ); - return NULL; - } - - /* Check that the DDX driver version is compatible */ - if ( sPriv->ddxMajor != 4 || - sPriv->ddxMinor != 0 || - sPriv->ddxPatch < 0 ) { - __driUtilMessage( "r128 DRI driver expected DDX driver version 4.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch ); - return GL_FALSE; - } - - /* Check that the DRM driver version is compatible */ - if ( sPriv->drmMajor != 2 || - sPriv->drmMinor != 1 || - sPriv->drmPatch < 0 ) { - __driUtilMessage( "r128 DRI driver expected DRM driver version 2.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch ); - return GL_FALSE; - } -#endif - - /* Allocate the private area */ - gammaScreen = (gammaScreenPtr) CALLOC( sizeof(*gammaScreen) ); - if ( !gammaScreen ) return NULL; - - gammaScreen->regionCount = 4; /* Magic number. Can we fix this? */ - - gammaScreen->regions = CALLOC(gammaScreen->regionCount * - sizeof(gammaRegion)); - - gammaScreen->regions[0].handle = gDRIPriv->registers0.handle; - gammaScreen->regions[0].size = gDRIPriv->registers0.size; - gammaScreen->regions[1].handle = gDRIPriv->registers1.handle; - gammaScreen->regions[1].size = gDRIPriv->registers1.size; - gammaScreen->regions[2].handle = gDRIPriv->registers2.handle; - gammaScreen->regions[2].size = gDRIPriv->registers2.size; - gammaScreen->regions[3].handle = gDRIPriv->registers3.handle; - gammaScreen->regions[3].size = gDRIPriv->registers3.size; - - /* Next, map all the regions */ - for (i = 0; i < gammaScreen->regionCount; i++) { - if (drmMap(sPriv->fd, - gammaScreen->regions[i].handle, - gammaScreen->regions[i].size, - &gammaScreen->regions[i].map)) { - while (--i > 0) { - (void)drmUnmap(gammaScreen->regions[i].map, - gammaScreen->regions[i].size); - } - return GL_FALSE; - } - } - - /* Get the list of dma buffers */ - gammaScreen->bufs = drmMapBufs(sPriv->fd); - - if (!gammaScreen->bufs) { - while (gammaScreen->regionCount > 0) { - (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, - gammaScreen->regions[gammaScreen->regionCount].size); - gammaScreen->regionCount--; - } - return GL_FALSE; - } - - gammaScreen->textureSize = gDRIPriv->textureSize; - gammaScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; - gammaScreen->cpp = gDRIPriv->cpp; - gammaScreen->frontOffset = gDRIPriv->frontOffset; - gammaScreen->frontPitch = gDRIPriv->frontPitch; - gammaScreen->backOffset = gDRIPriv->backOffset; - gammaScreen->backPitch = gDRIPriv->backPitch; - gammaScreen->backX = gDRIPriv->backX; - gammaScreen->backY = gDRIPriv->backY; - gammaScreen->depthOffset = gDRIPriv->depthOffset; - gammaScreen->depthPitch = gDRIPriv->depthPitch; - - gammaScreen->driScreen = sPriv; - - return gammaScreen; -} - -/* Destroy the device specific screen private data struct. - */ -void gammaDestroyScreen( __DRIscreen *sPriv ) -{ - gammaScreenPtr gammaScreen = (gammaScreenPtr)sPriv->private; - - /* First, unmap the dma buffers */ - drmUnmapBufs( gammaScreen->bufs ); - - /* Next, unmap all the regions */ - while (gammaScreen->regionCount > 0) { - (void)drmUnmap(gammaScreen->regions[gammaScreen->regionCount].map, - gammaScreen->regions[gammaScreen->regionCount].size); - gammaScreen->regionCount--; - } - FREE(gammaScreen->regions); - FREE(gammaScreen); -} diff --git a/src/mesa/drivers/dri/gamma/gamma_screen.h b/src/mesa/drivers/dri/gamma/gamma_screen.h deleted file mode 100644 index c716ea89c29..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_screen.h +++ /dev/null @@ -1,30 +0,0 @@ -typedef struct _gammaRegion { - drm_handle_t handle; - drmSize size; - drmAddress map; -} gammaRegion, *gammaRegionPtr; - -typedef struct { - - int regionCount; /* Count of register regions */ - gammaRegion *regions; /* Vector of mapped region info */ - - drmBufMapPtr bufs; /* Map of DMA buffers */ - - __DRIscreen *driScreen; /* Back pointer to DRI screen */ - - int cpp; - int frontPitch; - int frontOffset; - - int backPitch; - int backOffset; - int backX; - int backY; - - int depthOffset; - int depthPitch; - - int textureSize; - int logTextureGranularity; -} gammaScreenRec, *gammaScreenPtr; diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c deleted file mode 100644 index 00160f760b2..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ /dev/null @@ -1,315 +0,0 @@ - -#include "gamma_context.h" -#include "gamma_lock.h" -#include "gamma_macros.h" -#include "main/colormac.h" - -#include "swrast/swrast.h" - -#define DBG 0 - -#define LOCAL_VARS \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - gammaScreenPtr gammascrn = gmesa->gammaScreen; \ - __DRIscreen *sPriv = gmesa->driScreen; \ - __DRIdrawable *dPriv = gmesa->driDrawable; \ - GLuint pitch = sPriv->fbWidth * gammascrn->cpp; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + \ - gmesa->drawOffset + \ - (dPriv->x * gammascrn->cpp) + \ - (dPriv->y * pitch)); \ - GLuint p; \ - (void) buf; (void) p - -/* FIXME! Depth/Stencil read/writes don't work ! */ -#define LOCAL_DEPTH_VARS \ - gammaScreenPtr gammascrn = gmesa->gammaScreen; \ - __DRIdrawable *dPriv = gmesa->driDrawable; \ - __DRIscreen *sPriv = gmesa->driScreen; \ - GLuint pitch = gammascrn->depthPitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)(sPriv->pFB + \ - gammascrn->depthOffset + \ - dPriv->x * gammascrn->cpp + \ - dPriv->y * pitch) - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define Y_FLIP( _y ) (height - _y - 1) - -#define HW_LOCK() \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - FLUSH_DMA_BUFFER(gmesa); \ - gammaGetLock( gmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT ); \ - GAMMAHW_LOCK( gmesa ); - -#define HW_UNLOCK() GAMMAHW_UNLOCK( gmesa ) - - - -/* ================================================================ - * Color buffer - */ - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_565( color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 8) & 0xf8; \ - rgba[1] = (p >> 3) & 0xfc; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 0xff; \ - if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \ - if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \ - if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \ - } while (0) - -#define TAG(x) gamma##x##_RGB565 -#include "spantmp.h" - - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \ - (g << 8) | \ - (r << 16) | \ - (a << 24) ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ -} while (0) - -#define TAG(x) gamma##x##_ARGB8888 -#include "spantmp.h" - - -/* 16 bit depthbuffer functions. - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); - -#define TAG(x) gamma##x##_16 -#include "depthtmp.h" - - -#if 0 /* Unused */ -/* 32 bit depthbuffer functions. - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); - -#define TAG(x) gamma##x##_32 -#include "depthtmp.h" -#endif - - -/* 24/8 bit interleaved depth/stencil functions - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xff; \ - tmp |= (d) & 0xffffff00; \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ -} - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff; - - -#define TAG(x) gamma##x##_24_8 -#include "depthtmp.h" - -#if 0 -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \ - tmp &= 0xffffff00; \ - tmp |= d & 0xff; \ - *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff; - -#define TAG(x) gamma##x##_24_8 -#include "stenciltmp.h" - -static void gammaReadRGBASpan8888( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4]) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gammaScreenPtr gammascrn = gmesa->gammaScreen; - uint32_t dwords1, dwords2, i = 0; - char *src = (char *)rgba[0]; - GLuint read = n * gammascrn->cpp; /* Number of bytes we are expecting */ - uint32_t data; - - FLUSH_DMA_BUFFER(gmesa); - CHECK_DMA_BUFFER(gmesa, 16); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode & ~(LBReadSrcEnable | LBReadDstEnable)); - WRITE(gmesa->buf, ColorDDAMode, ColorDDAEnable); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode & ~FBReadSrcEnable) | FBReadDstEnable | FBDataTypeColor); - WRITE(gmesa->buf, FilterMode, 0x200); /* Pass FBColorData */ - WRITE(gmesa->buf, FBWriteMode, FBW_UploadColorData | FBWriteModeDisable); - WRITE(gmesa->buf, StartXSub, (x+n)<<16); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, GLINTCount, 1); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, Render, PrimitiveTrapezoid); - FLUSH_DMA_BUFFER(gmesa); - -moredata: - - dwords1 = *(volatile uint32_t*)(void *)(((uint8_t*)gammascrn->regions[0].map) + (GlintOutFIFOWords)); - dwords2 = *(volatile uint32_t*)(void *)(((uint8_t*)gammascrn->regions[2].map) + (GlintOutFIFOWords)); - - if (dwords1) { - memcpy(src, (char*)gammascrn->regions[1].map + 0x1000, dwords1 << 2); - src += dwords1 << 2; - read -= dwords1 << 2; - } - if (dwords2) { - memcpy(src, (char*)gammascrn->regions[3].map + 0x1000, dwords2 << 2); - src += dwords2 << 2; - read -= dwords2 << 2; - } - - if (read) - goto moredata; - -done: - - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, FilterMode, 0x400); -} -#endif - -static void gammaSetBuffer( GLcontext *ctx, - GLframebuffer *colorBuffer, - GLuint bufferBit ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( bufferBit ) { - case BUFFER_BIT_FRONT_LEFT: - gmesa->readOffset = 0; - break; - case BUFFER_BIT_BACK_LEFT: - gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - break; - default: - _mesa_problem(ctx, "Unexpected buffer 0x%x in gammaSetBuffer()", bufferBit); - } -} - - -void gammaDDInitSpanFuncs( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - - swdd->SetBuffer = gammaSetBuffer; - - switch ( gmesa->gammaScreen->cpp ) { - case 2: - swdd->WriteRGBASpan = gammaWriteRGBASpan_RGB565; - swdd->WriteRGBSpan = gammaWriteRGBSpan_RGB565; - swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_RGB565; - swdd->WriteRGBAPixels = gammaWriteRGBAPixels_RGB565; - swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_RGB565; - swdd->ReadRGBASpan = gammaReadRGBASpan_RGB565; - swdd->ReadRGBAPixels = gammaReadRGBAPixels_RGB565; - break; - - case 4: - swdd->WriteRGBASpan = gammaWriteRGBASpan_ARGB8888; - swdd->WriteRGBSpan = gammaWriteRGBSpan_ARGB8888; - swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_ARGB8888; - swdd->WriteRGBAPixels = gammaWriteRGBAPixels_ARGB8888; - swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_ARGB8888; -#if 1 - swdd->ReadRGBASpan = gammaReadRGBASpan_ARGB8888; -#else - swdd->ReadRGBASpan = gammaReadRGBASpan8888; -#endif - swdd->ReadRGBAPixels = gammaReadRGBAPixels_ARGB8888; - break; - - default: - break; - } - - switch ( gmesa->glCtx->Visual.depthBits ) { - case 16: - swdd->ReadDepthSpan = gammaReadDepthSpan_16; - swdd->WriteDepthSpan = gammaWriteDepthSpan_16; - swdd->ReadDepthPixels = gammaReadDepthPixels_16; - swdd->WriteDepthPixels = gammaWriteDepthPixels_16; - break; - - case 24: - swdd->ReadDepthSpan = gammaReadDepthSpan_24_8; - swdd->WriteDepthSpan = gammaWriteDepthSpan_24_8; - swdd->ReadDepthPixels = gammaReadDepthPixels_24_8; - swdd->WriteDepthPixels = gammaWriteDepthPixels_24_8; - -#if 0 - swdd->ReadStencilSpan = gammaReadStencilSpan_24_8; - swdd->WriteStencilSpan = gammaWriteStencilSpan_24_8; - swdd->ReadStencilPixels = gammaReadStencilPixels_24_8; - swdd->WriteStencilPixels = gammaWriteStencilPixels_24_8; -#endif - break; - - default: - break; - } -} diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c deleted file mode 100644 index c628457fbac..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ /dev/null @@ -1,1721 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - * 3DLabs Gamma driver - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "main/macros.h" -#include "glint_dri.h" -#include "main/colormac.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "vbo/vbo.h" -#include "tnl/tnl.h" - -#define ENABLELIGHTING 0 - -/* ============================================================= - * Alpha blending - */ - -static void gammaUpdateAlphaMode( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t a = gmesa->AlphaTestMode; - uint32_t b = gmesa->AlphaBlendMode; - uint32_t f = gmesa->AB_FBReadMode_Save = 0; - GLubyte refByte = (GLint) (ctx->Color.AlphaRef * 255.0); - - a &= ~(AT_CompareMask | AT_RefValueMask); - b &= ~(AB_SrcBlendMask | AB_DstBlendMask); - - a |= refByte << 4; - - switch ( ctx->Color.AlphaFunc ) { - case GL_NEVER: - a |= AT_Never; - break; - case GL_LESS: - a |= AT_Less; - break; - case GL_EQUAL: - a |= AT_Equal; - break; - case GL_LEQUAL: - a |= AT_LessEqual; - break; - case GL_GEQUAL: - a |= AT_GreaterEqual; - break; - case GL_GREATER: - a |= AT_Greater; - break; - case GL_NOTEQUAL: - a |= AT_NotEqual; - break; - case GL_ALWAYS: - a |= AT_Always; - break; - } - - if ( ctx->Color.AlphaEnabled ) { - f |= FBReadDstEnable; - a |= AlphaTestModeEnable; - } else { - a &= ~AlphaTestModeEnable; - } - - switch ( ctx->Color.BlendSrcRGB ) { - case GL_ZERO: - b |= AB_Src_Zero; - break; - case GL_ONE: - b |= AB_Src_One; - break; - case GL_DST_COLOR: - b |= AB_Src_DstColor; - break; - case GL_ONE_MINUS_DST_COLOR: - b |= AB_Src_OneMinusDstColor; - break; - case GL_SRC_ALPHA: - b |= AB_Src_SrcAlpha; - break; - case GL_ONE_MINUS_SRC_ALPHA: - b |= AB_Src_OneMinusSrcAlpha; - break; - case GL_DST_ALPHA: - b |= AB_Src_DstAlpha; - f |= FBReadSrcEnable; - break; - case GL_ONE_MINUS_DST_ALPHA: - b |= AB_Src_OneMinusDstAlpha; - f |= FBReadSrcEnable; - break; - case GL_SRC_ALPHA_SATURATE: - b |= AB_Src_SrcAlphaSaturate; - break; - } - - switch ( ctx->Color.BlendDstRGB ) { - case GL_ZERO: - b |= AB_Dst_Zero; - break; - case GL_ONE: - b |= AB_Dst_One; - break; - case GL_SRC_COLOR: - b |= AB_Dst_SrcColor; - break; - case GL_ONE_MINUS_SRC_COLOR: - b |= AB_Dst_OneMinusSrcColor; - break; - case GL_SRC_ALPHA: - b |= AB_Dst_SrcAlpha; - break; - case GL_ONE_MINUS_SRC_ALPHA: - b |= AB_Dst_OneMinusSrcAlpha; - break; - case GL_DST_ALPHA: - b |= AB_Dst_DstAlpha; - f |= FBReadSrcEnable; - break; - case GL_ONE_MINUS_DST_ALPHA: - b |= AB_Dst_OneMinusDstAlpha; - f |= FBReadSrcEnable; - break; - } - - if ( ctx->Color.BlendEnabled ) { - f |= FBReadDstEnable; - b |= AlphaBlendModeEnable; - } else { - b &= ~AlphaBlendModeEnable; - } - - if ( gmesa->AlphaTestMode != a ) { - gmesa->AlphaTestMode = a; - gmesa->dirty |= GAMMA_UPLOAD_ALPHA; - } - if ( gmesa->AlphaBlendMode != b) { - gmesa->AlphaBlendMode = b; - gmesa->dirty |= GAMMA_UPLOAD_BLEND; - } - gmesa->AB_FBReadMode_Save = f; -} - -static void gammaDDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - (void) ref; - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - -static void gammaDDBlendEquationSeparate( GLcontext *ctx, - GLenum modeRGB, GLenum modeA ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - assert( modeRGB == modeA ); - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - -static void gammaDDBlendFuncSeparate( GLcontext *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_ALPHA; -} - - -/* ================================================================ - * Buffer clear - */ - -static void gammaDDClear( GLcontext *ctx, GLbitfield mask ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv; - GLuint temp = 0; - - FLUSH_BATCH( gmesa ); - - /* Update and emit any new state. We need to do this here to catch - * changes to the masks. - * FIXME: Just update the masks? - */ - if ( gmesa->new_state ) - gammaDDUpdateHWState( ctx ); - -#ifdef DO_VALIDATE - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); -#endif - - if (mask & BUFFER_BIT_DEPTH) { - /* Turn off writes the FB */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeDisable); - - mask &= ~BUFFER_BIT_DEPTH; - - /* - * Turn Rectangle2DControl off when the window is not clipped - * (i.e., the GID tests are not necessary). This dramatically - * increases the performance of the depth clears. - */ - if (!gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - } - - temp = (gmesa->LBReadMode & LBPartialProdMask) | LBWindowOriginBot; - if (gDRIPriv->numMultiDevices == 2) temp |= LBScanLineInt2; - - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, LBReadMode, temp); - WRITE(gmesa->buf, DeltaMode, DM_DepthEnable); - WRITE(gmesa->buf, DepthMode, (DepthModeEnable | - DM_Always | - DM_SourceDepthRegister | - DM_WriteMask)); - WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth); - - /* Increment the frame count */ - gmesa->FrameCount++; -#ifdef FAST_CLEAR_4 - gmesa->FrameCount &= 0x0f; -#else - gmesa->FrameCount &= 0xff; -#endif - - /* Force FCP to be written */ - WRITE(gmesa->buf, GLINTWindow, (WindowEnable | - W_PassIfEqual | - (gmesa->Window & W_GIDMask) | - W_DepthFCP | - W_LBUpdateFromRegisters | - W_OverrideWriteFiltering | - (gmesa->FrameCount << 9))); - - /* Clear part of the depth and FCP buffers */ - { - int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; - int x = gmesa->driDrawable->x; - int w = gmesa->driDrawable->w; - int h = gmesa->driDrawable->h; -#ifndef TURN_OFF_FCP - float hsub = h; - - if (gmesa->WindowChanged) { - gmesa->WindowChanged = GL_FALSE; - } else { -#ifdef FAST_CLEAR_4 - hsub /= 16; -#else - hsub /= 256; -#endif - - /* Handle the case where the height < # of FCPs */ - if (hsub < 1.0) { - if (gmesa->FrameCount > h) - gmesa->FrameCount = 0; - h = 1; - y += gmesa->FrameCount; - } else { - h = (gmesa->FrameCount+1)*hsub; - h -= (int)(gmesa->FrameCount*hsub); - y += gmesa->FrameCount*hsub; - } - } -#endif - if (h && w) { -#if 0 - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, Rectangle2DMode, ((h & 0xfff)<<12) | - (w & 0xfff) ); - WRITE(gmesa->buf, DrawRectangle2D, ((y & 0xffff)<<16) | - (x & 0xffff) ); -#else - CHECK_DMA_BUFFER(gmesa, 8); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, StartXSub, (x+w)<<16); - WRITE(gmesa->buf, GLINTCount, h); - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, Render, 0x00000040); /* NOT_DONE */ -#endif - } - } - - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - WRITE(gmesa->buf, GLINTWindow, gmesa->Window); - WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - - /* Turn on Depth FCP */ - if (gmesa->Window & W_DepthFCP) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, WindowOr, (gmesa->FrameCount << 9)); - } - - /* Turn off GID clipping if window is not clipped */ - if (gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 0); - } - } - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) { - int y = gmesa->driScreen->fbHeight - gmesa->driDrawable->y - gmesa->driDrawable->h; - int x = gmesa->driDrawable->x; - int w = gmesa->driDrawable->w; - int h = gmesa->driDrawable->h; - - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); - - if (x < 0) { w -= -x; x = 0; } - - /* Turn on GID clipping if window is clipped */ - if (!gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 1); - } - - CHECK_DMA_BUFFER(gmesa, 18); - WRITE(gmesa->buf, FBBlockColor, gmesa->ClearColor); - WRITE(gmesa->buf, ColorDDAMode, ColorDDADisable); - WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable); - WRITE(gmesa->buf, DepthMode, 0); - WRITE(gmesa->buf, DeltaMode, 0); - WRITE(gmesa->buf, AlphaBlendMode, 0); -#if 1 - WRITE(gmesa->buf, dY, 1<<16); - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, StartXSub, (x+w)<<16); - WRITE(gmesa->buf, GLINTCount, h); - WRITE(gmesa->buf, StartXDom, x<<16); - WRITE(gmesa->buf, StartY, y<<16); - WRITE(gmesa->buf, Render, 0x00000048); /* NOT_DONE */ -#else - WRITE(gmesa->buf, Rectangle2DMode, (((h & 0xfff)<<12) | - (w & 0xfff))); - WRITE(gmesa->buf, DrawRectangle2D, (((y & 0xffff)<<16) | - (x & 0xffff))); -#endif - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - - /* Turn off GID clipping if window is clipped */ - if (gmesa->NotClipped) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Rectangle2DControl, 0); - } - } - -#ifdef DO_VALIDATE - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); -#endif - - if ( mask ) - _swrast_Clear( ctx, mask ); -} - -/* ============================================================= - * Depth testing - */ - -static void gammaUpdateZMode( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t z = gmesa->DepthMode; - uint32_t delta = gmesa->DeltaMode; - uint32_t window = gmesa->Window; - uint32_t lbread = gmesa->LBReadMode; - - z &= ~DM_CompareMask; - - switch ( ctx->Depth.Func ) { - case GL_NEVER: - z |= DM_Never; - break; - case GL_ALWAYS: - z |= DM_Always; - break; - case GL_LESS: - z |= DM_Less; - break; - case GL_LEQUAL: - z |= DM_LessEqual; - break; - case GL_EQUAL: - z |= DM_Equal; - break; - case GL_GEQUAL: - z |= DM_GreaterEqual; - break; - case GL_GREATER: - z |= DM_Greater; - break; - case GL_NOTEQUAL: - z |= DM_NotEqual; - break; - } - - if ( ctx->Depth.Test ) { - z |= DepthModeEnable; - delta |= DM_DepthEnable; - window |= W_DepthFCP; - lbread |= LBReadDstEnable; - } else { - z &= ~DepthModeEnable; - delta &= ~DM_DepthEnable; - window &= ~W_DepthFCP; - lbread &= ~LBReadDstEnable; - } - - if ( ctx->Depth.Mask ) { - z |= DM_WriteMask; - } else { - z &= ~DM_WriteMask; - } - -#if 0 - if ( gmesa->DepthMode != z ){ -#endif - gmesa->DepthMode = z; - gmesa->DeltaMode = delta; - gmesa->Window = window; - gmesa->LBReadMode = lbread; - gmesa->dirty |= GAMMA_UPLOAD_DEPTH; -#if 0 - } -#endif -} - -static void gammaDDDepthFunc( GLcontext *ctx, GLenum func ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; -} - -static void gammaDDDepthMask( GLcontext *ctx, GLboolean flag ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; -} - -static void gammaDDClearDepth( GLcontext *ctx, GLclampd d ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( gmesa->DepthSize ) { - case 16: - gmesa->ClearDepth = d * 0x0000ffff; - break; - case 24: - gmesa->ClearDepth = d * 0x00ffffff; - break; - case 32: - gmesa->ClearDepth = d * 0xffffffff; - break; - } -} - -static void gammaDDFinish( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_DMA_BUFFER(gmesa); -} - -static void gammaDDFlush( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_DMA_BUFFER(gmesa); -} - -/* ============================================================= - * Fog - */ - -static void gammaUpdateFogAttrib( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t f = gmesa->FogMode; - uint32_t g = gmesa->GeometryMode; - uint32_t d = gmesa->DeltaMode; - - if (ctx->Fog.Enabled) { - f |= FogModeEnable; - g |= GM_FogEnable; - d |= DM_FogEnable; - } else { - f &= ~FogModeEnable; - g &= ~GM_FogEnable; - d &= ~DM_FogEnable; - } - - g &= ~GM_FogMask; - - switch (ctx->Fog.Mode) { - case GL_LINEAR: - g |= GM_FogLinear; - break; - case GL_EXP: - g |= GM_FogExp; - break; - case GL_EXP2: - g |= GM_FogExpSquared; - break; - } - - if ( gmesa->FogMode != f ) { - gmesa->FogMode = f; - gmesa->dirty |= GAMMA_UPLOAD_FOG; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } - - if ( gmesa->DeltaMode != d ) { - gmesa->DeltaMode = d; - gmesa->dirty |= GAMMA_UPLOAD_DEPTH; - } -} - -#if 0 -static void gammaDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_FOG; -} -#endif - -/* ============================================================= - * Lines - */ -static void gammaDDLineWidth( GLcontext *ctx, GLfloat width ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, LineWidth, (GLuint)width); - WRITEF(gmesa->buf, AAlineWidth, width); - WRITE(gmesa->buf, LineWidthOffset, (GLuint)(width-1)/2); -} - -static void gammaDDLineStipple( GLcontext *ctx, GLint factor, GLushort pattern ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - gmesa->LineMode &= ~(LM_StippleMask | LM_RepeatFactorMask); - gmesa->LineMode |= ((GLuint)(factor - 1) << 1) | ((GLuint)pattern << 10); - - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; -} - - - -/* ============================================================= - * Points - */ -static void gammaDDPointSize( GLcontext *ctx, GLfloat size ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, PointSize, (GLuint)size); - WRITEF(gmesa->buf, AApointSize, size); -} - -/* ============================================================= - * Polygon - */ - -static void gammaUpdatePolygon( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - - g &= ~(GM_PolyOffsetFillEnable | GM_PolyOffsetPointEnable | - GM_PolyOffsetLineEnable); - - if (ctx->Polygon.OffsetFill) g |= GM_PolyOffsetFillEnable; - if (ctx->Polygon.OffsetPoint) g |= GM_PolyOffsetPointEnable; - if (ctx->Polygon.OffsetLine) g |= GM_PolyOffsetLineEnable; - - g &= ~GM_FB_PolyMask; - - switch (ctx->Polygon.FrontMode) { - case GL_FILL: - g |= GM_FrontPolyFill; - break; - case GL_LINE: - g |= GM_FrontPolyLine; - break; - case GL_POINT: - g |= GM_FrontPolyPoint; - break; - } - - switch (ctx->Polygon.BackMode) { - case GL_FILL: - g |= GM_BackPolyFill; - break; - case GL_LINE: - g |= GM_BackPolyLine; - break; - case GL_POINT: - g |= GM_BackPolyPoint; - break; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } - - gmesa->dirty |= GAMMA_UPLOAD_POLYGON; -} - -static void gammaDDPolygonMode( GLcontext *ctx, GLenum face, GLenum mode) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - gmesa->new_state |= GAMMA_NEW_POLYGON; -} - -static void gammaUpdateStipple( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - if (ctx->Polygon.StippleFlag) { - gmesa->AreaStippleMode |= AreaStippleModeEnable/* | ASM_X32 | ASM_Y32*/; - } else { - gmesa->AreaStippleMode &= ~AreaStippleModeEnable; - } - - gmesa->dirty |= GAMMA_UPLOAD_STIPPLE; -} - -static void gammaDDPolygonStipple( GLcontext *ctx, const GLubyte *mask) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_STIPPLE; -} - -/* ============================================================= - * Clipping - */ - -static void gammaUpdateClipping( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLint x1, y1, x2, y2; - - if ( gmesa->driDrawable ) { - x1 = gmesa->driDrawable->x + ctx->Scissor.X; - y1 = gmesa->driScreen->fbHeight - - (gmesa->driDrawable->y + - gmesa->driDrawable->h) + ctx->Scissor.Y; - x2 = x1 + ctx->Scissor.Width; - y2 = y1 + ctx->Scissor.Height; - - gmesa->ScissorMinXY = x1 | (y1 << 16); - gmesa->ScissorMaxXY = x2 | (y2 << 16); - if (ctx->Scissor.Enabled) - gmesa->ScissorMode |= UserScissorEnable; - else - gmesa->ScissorMode &= ~UserScissorEnable; - - gmesa->dirty |= GAMMA_UPLOAD_CLIP; - } -} - -static void gammaDDScissor( GLcontext *ctx, - GLint x, GLint y, GLsizei w, GLsizei h ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CLIP; -} - -/* ============================================================= - * Culling - */ - -static void gammaUpdateCull( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - - g &= ~(GM_PolyCullMask | GM_FFMask); - - if (ctx->Polygon.FrontFace == GL_CCW) { - g |= GM_FrontFaceCCW; - } else { - g |= GM_FrontFaceCW; - } - - switch ( ctx->Polygon.CullFaceMode ) { - case GL_FRONT: - g |= GM_PolyCullFront; - break; - case GL_BACK: - g |= GM_PolyCullBack; - break; - case GL_FRONT_AND_BACK: - g |= GM_PolyCullBoth; - break; - } - - if ( ctx->Polygon.CullFlag ) { - g |= GM_PolyCullEnable; - } else { - g &= ~GM_PolyCullEnable; - } - - if ( gmesa->GeometryMode != g ) { - gmesa->GeometryMode = g; - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } -} - -static void gammaDDCullFace( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; -} - -static void gammaDDFrontFace( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; -} - -/* ============================================================= - * Masks - */ - -static void gammaUpdateMasks( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - - GLuint mask = gammaPackColor( gmesa->gammaScreen->cpp, - ctx->Color.ColorMask[0][RCOMP], - ctx->Color.ColorMask[0][GCOMP], - ctx->Color.ColorMask[0][BCOMP], - ctx->Color.ColorMask[0][ACOMP] ); - - if (gmesa->gammaScreen->cpp == 2) mask |= mask << 16; - - if ( gmesa->FBHardwareWriteMask != mask ) { - gmesa->FBHardwareWriteMask = mask; - gmesa->dirty |= GAMMA_UPLOAD_MASKS; - } -} - -static void gammaDDColorMask( GLcontext *ctx, GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_MASKS; -} - -/* ============================================================= - * Rendering attributes - * - * We really don't want to recalculate all this every time we bind a - * texture. These things shouldn't change all that often, so it makes - * sense to break them out of the core texture state update routines. - */ - -#if ENABLELIGHTING -static void gammaDDLightfv(GLcontext *ctx, GLenum light, GLenum pname, - const GLfloat *params, GLint nParams) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLfloat l,x,y,z,w; - - switch(light) { - case GL_LIGHT0: - switch (pname) { - case GL_AMBIENT: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0AmbientIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0AmbientIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0AmbientIntensityRed, params[0]); - break; - case GL_DIFFUSE: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0DiffuseIntensityRed, params[0]); - break; - case GL_SPECULAR: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, Light0SpecularIntensityBlue, params[2]); - WRITEF(gmesa->buf, Light0SpecularIntensityGreen, params[1]); - WRITEF(gmesa->buf, Light0SpecularIntensityRed, params[0]); - break; - case GL_POSITION: - /* Normalize <x,y,z> */ - x = params[0]; y = params[1]; z = params[2]; w = params[3]; - l = sqrt(x*x + y*y + z*z + w*w); - w /= l; - x /= l; - y /= l; - z /= l; - if (params[3] != 0.0) { - gmesa->Light0Mode |= Light0ModeAttenuation; - gmesa->Light0Mode |= Light0ModeLocal; - } else { - gmesa->Light0Mode &= ~Light0ModeAttenuation; - gmesa->Light0Mode &= ~Light0ModeLocal; - } - CHECK_DMA_BUFFER(gmesa, 5); - WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); - WRITEF(gmesa->buf, Light0PositionW, w); - WRITEF(gmesa->buf, Light0PositionZ, z); - WRITEF(gmesa->buf, Light0PositionY, y); - WRITEF(gmesa->buf, Light0PositionX, x); - break; - case GL_SPOT_DIRECTION: - CHECK_DMA_BUFFER(gmesa, 3); - /* WRITEF(gmesa->buf, Light0SpotlightDirectionW, params[3]); */ - WRITEF(gmesa->buf, Light0SpotlightDirectionZ, params[2]); - WRITEF(gmesa->buf, Light0SpotlightDirectionY, params[1]); - WRITEF(gmesa->buf, Light0SpotlightDirectionX, params[0]); - break; - case GL_SPOT_EXPONENT: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0SpotlightExponent, params[0]); - break; - case GL_SPOT_CUTOFF: - if (params[0] != 180.0) - gmesa->Light0Mode |= Light0ModeSpotLight; - else - gmesa->Light0Mode &= ~Light0ModeSpotLight; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, Light0Mode, gmesa->Light0Mode); - WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, cos(params[0]*DEG2RAD)); - break; - case GL_CONSTANT_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0ConstantAttenuation, params[0]); - break; - case GL_LINEAR_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0LinearAttenuation, params[0]); - break; - case GL_QUADRATIC_ATTENUATION: - CHECK_DMA_BUFFER(gmesa, 1); - WRITEF(gmesa->buf, Light0QuadraticAttenuation, params[0]); - break; - } - break; - } -} - -static void gammaDDLightModelfv( GLcontext *ctx, GLenum pname, - const GLfloat *params ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - CHECK_DMA_BUFFER(gmesa, 3); - /* We don't do alpha */ - WRITEF(gmesa->buf, SceneAmbientColorBlue, params[2]); - WRITEF(gmesa->buf, SceneAmbientColorGreen, params[1]); - WRITEF(gmesa->buf, SceneAmbientColorRed, params[0]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - if (params[0] != 0.0) - gmesa->LightingMode |= LightingModeLocalViewer; - else - gmesa->LightingMode &= ~LightingModeLocalViewer; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - break; - case GL_LIGHT_MODEL_TWO_SIDE: - if (params[0] == 1.0f) { - gmesa->LightingMode |= LightingModeTwoSides; - gmesa->MaterialMode |= MaterialModeTwoSides; - } else { - gmesa->LightingMode &= ~LightingModeTwoSides; - gmesa->MaterialMode &= ~MaterialModeTwoSides; - } - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); - break; - } -} -#endif - -static void gammaDDShadeModel( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - uint32_t g = gmesa->GeometryMode; - uint32_t c = gmesa->ColorDDAMode; - - g &= ~GM_ShadingMask; - c &= ~ColorDDAShadingMask; - - switch ( mode ) { - case GL_FLAT: - g |= GM_FlatShading; - c |= ColorDDAFlat; - break; - case GL_SMOOTH: - g |= GM_GouraudShading; - c |= ColorDDAGouraud; - break; - default: - return; - } - - if ( gmesa->ColorDDAMode != c ) { - FLUSH_BATCH( gmesa ); - gmesa->ColorDDAMode = c; - - gmesa->dirty |= GAMMA_UPLOAD_SHADE; - } - - if ( gmesa->GeometryMode != g ) { - FLUSH_BATCH( gmesa ); - gmesa->GeometryMode = g; - - gmesa->dirty |= GAMMA_UPLOAD_GEOMETRY; - } -} - -/* ============================================================= - * Miscellaneous - */ - -static void gammaDDClearColor( GLcontext *ctx, const GLfloat color[4]) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLubyte c[4]; - UNCLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - UNCLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - UNCLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - UNCLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - - gmesa->ClearColor = gammaPackColor( gmesa->gammaScreen->cpp, - c[0], c[1], c[2], c[3] ); - - if (gmesa->gammaScreen->cpp == 2) gmesa->ClearColor |= gmesa->ClearColor<<16; -} - - -static void gammaDDLogicalOpcode( GLcontext *ctx, GLenum opcode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - if ( ctx->Color.ColorLogicOpEnabled ) { - gmesa->LogicalOpMode = opcode << 1 | LogicalOpModeEnable; - } else { - gmesa->LogicalOpMode = LogicalOpModeDisable; - } - - gmesa->dirty |= GAMMA_UPLOAD_LOGICOP; -} - -static void gammaDDDrawBuffer( GLcontext *ctx, GLenum mode ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - FLUSH_BATCH( gmesa ); - - switch ( mode ) { - case GL_FRONT_LEFT: - gmesa->drawOffset = gmesa->readOffset = 0; - break; - case GL_BACK_LEFT: - gmesa->drawOffset = gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; - break; - } -} - -static void gammaDDReadBuffer( GLcontext *ctx, GLenum mode ) -{ - /* XXX anything? */ -} - -/* ============================================================= - * Window position and viewport transformation - */ - -void gammaUpdateWindow( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - __DRIdrawable *dPriv = gmesa->driDrawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; - - GLfloat sx = v[MAT_SX]; - GLfloat tx = v[MAT_TX] + xoffset; - GLfloat sy = v[MAT_SY]; - GLfloat ty = v[MAT_TY] + yoffset; - GLfloat sz = v[MAT_SZ] * gmesa->depth_scale; - GLfloat tz = v[MAT_TZ] * gmesa->depth_scale; - - gmesa->dirty |= GAMMA_UPLOAD_VIEWPORT; - - gmesa->ViewportScaleX = sx; - gmesa->ViewportScaleY = sy; - gmesa->ViewportScaleZ = sz; - gmesa->ViewportOffsetX = tx; - gmesa->ViewportOffsetY = ty; - gmesa->ViewportOffsetZ = tz; -} - - - -static void gammaDDViewport( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - gammaUpdateWindow( ctx ); -} - -static void gammaDDDepthRange( GLcontext *ctx, GLclampd nearval, - GLclampd farval ) -{ - gammaUpdateWindow( ctx ); -} - -void gammaUpdateViewportOffset( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - __DRIdrawable *dPriv = gmesa->driDrawable; - GLfloat xoffset = (GLfloat)dPriv->x; - GLfloat yoffset = gmesa->driScreen->fbHeight - (GLfloat)dPriv->y - dPriv->h; - const GLfloat *v = ctx->Viewport._WindowMap.m; - - GLfloat tx = v[MAT_TX] + xoffset; - GLfloat ty = v[MAT_TY] + yoffset; - - if ( gmesa->ViewportOffsetX != tx || - gmesa->ViewportOffsetY != ty ) - { - gmesa->ViewportOffsetX = tx; - gmesa->ViewportOffsetY = ty; - - gmesa->new_state |= GAMMA_NEW_WINDOW; - } - - gmesa->new_state |= GAMMA_NEW_CLIP; -} - -#if 0 -/* - * Matrix - */ - -static void gammaLoadHWMatrix(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - const GLfloat *m; - - gmesa->TransformMode &= ~XM_XformTexture; - - switch (ctx->Transform.MatrixMode) { - case GL_MODELVIEW: - gmesa->TransformMode |= XM_UseModelViewMatrix; - m = ctx->ModelviewMatrixStack.Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewMatrix0, m[0]); - WRITEF(gmesa->buf, ModelViewMatrix1, m[1]); - WRITEF(gmesa->buf, ModelViewMatrix2, m[2]); - WRITEF(gmesa->buf, ModelViewMatrix3, m[3]); - WRITEF(gmesa->buf, ModelViewMatrix4, m[4]); - WRITEF(gmesa->buf, ModelViewMatrix5, m[5]); - WRITEF(gmesa->buf, ModelViewMatrix6, m[6]); - WRITEF(gmesa->buf, ModelViewMatrix7, m[7]); - WRITEF(gmesa->buf, ModelViewMatrix8, m[8]); - WRITEF(gmesa->buf, ModelViewMatrix9, m[9]); - WRITEF(gmesa->buf, ModelViewMatrix10, m[10]); - WRITEF(gmesa->buf, ModelViewMatrix11, m[11]); - WRITEF(gmesa->buf, ModelViewMatrix12, m[12]); - WRITEF(gmesa->buf, ModelViewMatrix13, m[13]); - WRITEF(gmesa->buf, ModelViewMatrix14, m[14]); - WRITEF(gmesa->buf, ModelViewMatrix15, m[15]); - break; - case GL_PROJECTION: - m = ctx->ProjectionMatrixStack.Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - WRITEF(gmesa->buf, ModelViewProjectionMatrix0, m[0]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix1, m[1]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix2, m[2]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix3, m[3]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix4, m[4]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix5, m[5]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix6, m[6]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix7, m[7]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix8, m[8]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix9, m[9]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix10, m[10]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix11, m[11]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix12, m[12]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix13, m[13]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix14, m[14]); - WRITEF(gmesa->buf, ModelViewProjectionMatrix15, m[15]); - break; - case GL_TEXTURE: - m = ctx->TextureMatrixStack[0].Top->m; - CHECK_DMA_BUFFER(gmesa, 16); - gmesa->TransformMode |= XM_XformTexture; - WRITEF(gmesa->buf, TextureMatrix0, m[0]); - WRITEF(gmesa->buf, TextureMatrix1, m[1]); - WRITEF(gmesa->buf, TextureMatrix2, m[2]); - WRITEF(gmesa->buf, TextureMatrix3, m[3]); - WRITEF(gmesa->buf, TextureMatrix4, m[4]); - WRITEF(gmesa->buf, TextureMatrix5, m[5]); - WRITEF(gmesa->buf, TextureMatrix6, m[6]); - WRITEF(gmesa->buf, TextureMatrix7, m[7]); - WRITEF(gmesa->buf, TextureMatrix8, m[8]); - WRITEF(gmesa->buf, TextureMatrix9, m[9]); - WRITEF(gmesa->buf, TextureMatrix10, m[10]); - WRITEF(gmesa->buf, TextureMatrix11, m[11]); - WRITEF(gmesa->buf, TextureMatrix12, m[12]); - WRITEF(gmesa->buf, TextureMatrix13, m[13]); - WRITEF(gmesa->buf, TextureMatrix14, m[14]); - WRITEF(gmesa->buf, TextureMatrix15, m[15]); - break; - - default: - /* ERROR!!! -- how did this happen? */ - break; - } - - gmesa->dirty |= GAMMA_UPLOAD_TRANSFORM; -} -#endif - -/* ============================================================= - * State enable/disable - */ - -static void gammaDDEnable( GLcontext *ctx, GLenum cap, GLboolean state ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - switch ( cap ) { - case GL_ALPHA_TEST: - case GL_BLEND: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_ALPHA; - break; - - case GL_CULL_FACE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CULL; - break; - - case GL_DEPTH_TEST: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_DEPTH; - break; - - case GL_DITHER: - do { - uint32_t d = gmesa->DitherMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - d |= DM_DitherEnable; - } else { - d &= ~DM_DitherEnable; - } - - if ( gmesa->DitherMode != d ) { - gmesa->DitherMode = d; - gmesa->dirty |= GAMMA_UPLOAD_DITHER; - } - } while (0); - break; - -#if 0 - case GL_FOG: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_FOG; - break; -#endif - - case GL_INDEX_LOGIC_OP: - case GL_COLOR_LOGIC_OP: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_LOGICOP; - break; - -#if ENABLELIGHTING - case GL_LIGHTING: - do { - uint32_t l = gmesa->LightingMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - l |= LightingModeEnable; - } else { - l &= ~LightingModeEnable; - } - - if ( gmesa->LightingMode != l ) { - gmesa->LightingMode = l; - gmesa->dirty |= GAMMA_UPLOAD_LIGHT; - } - } while (0); - break; - - case GL_COLOR_MATERIAL: - do { - uint32_t m = gmesa->MaterialMode; - FLUSH_BATCH( gmesa ); - - if ( state ) { - m |= MaterialModeEnable; - } else { - m &= ~MaterialModeEnable; - } - - if ( gmesa->MaterialMode != m ) { - gmesa->MaterialMode = m; - gmesa->dirty |= GAMMA_UPLOAD_LIGHT; - } - } while (0); - break; -#endif - - case GL_LINE_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->LineMode |= LM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->LineMode &= ~LM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; - break; - - case GL_POINT_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->PointMode |= PM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->PointMode &= ~PM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_POINTMODE; - break; - - case GL_POLYGON_SMOOTH: - FLUSH_BATCH( gmesa ); - if ( state ) { - gmesa->AntialiasMode |= AntialiasModeEnable; - gmesa->TriangleMode |= TM_AntialiasEnable; - } else { - gmesa->AntialiasMode &= ~AntialiasModeEnable; - gmesa->TriangleMode &= ~TM_AntialiasEnable; - } - gmesa->dirty |= GAMMA_UPLOAD_TRIMODE; - break; - - case GL_SCISSOR_TEST: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_CLIP; - break; - - case GL_POLYGON_OFFSET_FILL: - case GL_POLYGON_OFFSET_POINT: - case GL_POLYGON_OFFSET_LINE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_POLYGON; - break; - - case GL_LINE_STIPPLE: - FLUSH_BATCH( gmesa ); - if ( state ) - gmesa->LineMode |= LM_StippleEnable; - else - gmesa->LineMode &= ~LM_StippleEnable; - gmesa->dirty |= GAMMA_UPLOAD_LINEMODE; - break; - - case GL_POLYGON_STIPPLE: - FLUSH_BATCH( gmesa ); - gmesa->new_state |= GAMMA_NEW_STIPPLE; - break; - - default: - return; - } -} - -/* ============================================================= - * State initialization, management - */ - - -/* - * Load the current context's state into the hardware. - * - * NOTE: Be VERY careful about ensuring the context state is marked for - * upload, the only place it shouldn't be uploaded is when the setup - * state has changed in ReducedPrimitiveChange as this comes right after - * a state update. - * - * Blits of any type should always upload the context and masks after - * they are done. - */ -void gammaEmitHwState( gammaContextPtr gmesa ) -{ - if (!gmesa->driDrawable) return; - - if (!gmesa->dirty) return; - -#ifdef DO_VALIDATE - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); -#endif - - if (gmesa->dirty & GAMMA_UPLOAD_VIEWPORT) { - gmesa->dirty &= ~GAMMA_UPLOAD_VIEWPORT; - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->ViewportOffsetX); - WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->ViewportOffsetY); - WRITEF(gmesa->buf, ViewPortOffsetZ, gmesa->ViewportOffsetZ); - WRITEF(gmesa->buf, ViewPortScaleX, gmesa->ViewportScaleX); - WRITEF(gmesa->buf, ViewPortScaleY, gmesa->ViewportScaleY); - WRITEF(gmesa->buf, ViewPortScaleZ, gmesa->ViewportScaleZ); - } - if ( (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) || - (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) || - (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) ) { - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_POINTMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_POINTMODE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PointMode, gmesa->PointMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LINEMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_LINEMODE; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LineMode, gmesa->LineMode); - WRITE(gmesa->buf, LineStippleMode, gmesa->LineMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TRIMODE) { - gmesa->dirty &= ~GAMMA_UPLOAD_TRIMODE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_FOG) { - GLchan c[3], col; - UNCLAMPED_FLOAT_TO_RGB_CHAN( c, gmesa->glCtx->Fog.Color ); - col = gammaPackColor(4, c[0], c[1], c[2], 0); - gmesa->dirty &= ~GAMMA_UPLOAD_FOG; - CHECK_DMA_BUFFER(gmesa, 5); -#if 0 - WRITE(gmesa->buf, FogMode, gmesa->FogMode); - WRITE(gmesa->buf, FogColor, col); - WRITEF(gmesa->buf, FStart, gmesa->glCtx->Fog.Start); -#endif - WRITEF(gmesa->buf, FogEnd, gmesa->glCtx->Fog.End); - WRITEF(gmesa->buf, FogDensity, gmesa->glCtx->Fog.Density); - WRITEF(gmesa->buf, FogScale, - 1.0f/(gmesa->glCtx->Fog.End - gmesa->glCtx->Fog.Start)); - } - if (gmesa->dirty & GAMMA_UPLOAD_DITHER) { - gmesa->dirty &= ~GAMMA_UPLOAD_DITHER; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, DitherMode, gmesa->DitherMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LOGICOP) { - gmesa->dirty &= ~GAMMA_UPLOAD_LOGICOP; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_CLIP) { - gmesa->dirty &= ~GAMMA_UPLOAD_CLIP; - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, ScissorMinXY, gmesa->ScissorMinXY); - WRITE(gmesa->buf, ScissorMaxXY, gmesa->ScissorMaxXY); - WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_MASKS) { - gmesa->dirty &= ~GAMMA_UPLOAD_MASKS; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FBHardwareWriteMask, gmesa->FBHardwareWriteMask); - } - if (gmesa->dirty & GAMMA_UPLOAD_ALPHA) { - gmesa->dirty &= ~GAMMA_UPLOAD_ALPHA; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_BLEND) { - gmesa->dirty &= ~GAMMA_UPLOAD_BLEND; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode); - } - CHECK_DMA_BUFFER(gmesa, 1); - if (gmesa->glCtx->Color.BlendEnabled || gmesa->glCtx->Color.AlphaEnabled) { - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode | gmesa->AB_FBReadMode_Save); - } else { - WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_LIGHT) { - gmesa->dirty &= ~GAMMA_UPLOAD_LIGHT; - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, LightingMode, gmesa->LightingMode); - WRITE(gmesa->buf, MaterialMode, gmesa->MaterialMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_SHADE) { - gmesa->dirty &= ~GAMMA_UPLOAD_SHADE; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_POLYGON) { - gmesa->dirty &= ~GAMMA_UPLOAD_POLYGON; - CHECK_DMA_BUFFER(gmesa, 2); - WRITEF(gmesa->buf, PolygonOffsetBias, gmesa->glCtx->Polygon.OffsetUnits); - WRITEF(gmesa->buf, PolygonOffsetFactor, gmesa->glCtx->Polygon.OffsetFactor); - } - if (gmesa->dirty & GAMMA_UPLOAD_STIPPLE) { - gmesa->dirty &= ~GAMMA_UPLOAD_STIPPLE; - CHECK_DMA_BUFFER(gmesa, 33); - WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode); - WRITE(gmesa->buf, AreaStipplePattern0, gmesa->glCtx->PolygonStipple[0]); - WRITE(gmesa->buf, AreaStipplePattern1, gmesa->glCtx->PolygonStipple[1]); - WRITE(gmesa->buf, AreaStipplePattern2, gmesa->glCtx->PolygonStipple[2]); - WRITE(gmesa->buf, AreaStipplePattern3, gmesa->glCtx->PolygonStipple[3]); - WRITE(gmesa->buf, AreaStipplePattern4, gmesa->glCtx->PolygonStipple[4]); - WRITE(gmesa->buf, AreaStipplePattern5, gmesa->glCtx->PolygonStipple[5]); - WRITE(gmesa->buf, AreaStipplePattern6, gmesa->glCtx->PolygonStipple[6]); - WRITE(gmesa->buf, AreaStipplePattern7, gmesa->glCtx->PolygonStipple[7]); - WRITE(gmesa->buf, AreaStipplePattern8, gmesa->glCtx->PolygonStipple[8]); - WRITE(gmesa->buf, AreaStipplePattern9, gmesa->glCtx->PolygonStipple[9]); - WRITE(gmesa->buf, AreaStipplePattern10, gmesa->glCtx->PolygonStipple[10]); - WRITE(gmesa->buf, AreaStipplePattern11, gmesa->glCtx->PolygonStipple[11]); - WRITE(gmesa->buf, AreaStipplePattern12, gmesa->glCtx->PolygonStipple[12]); - WRITE(gmesa->buf, AreaStipplePattern13, gmesa->glCtx->PolygonStipple[13]); - WRITE(gmesa->buf, AreaStipplePattern14, gmesa->glCtx->PolygonStipple[14]); - WRITE(gmesa->buf, AreaStipplePattern15, gmesa->glCtx->PolygonStipple[15]); - WRITE(gmesa->buf, AreaStipplePattern16, gmesa->glCtx->PolygonStipple[16]); - WRITE(gmesa->buf, AreaStipplePattern17, gmesa->glCtx->PolygonStipple[17]); - WRITE(gmesa->buf, AreaStipplePattern18, gmesa->glCtx->PolygonStipple[18]); - WRITE(gmesa->buf, AreaStipplePattern19, gmesa->glCtx->PolygonStipple[19]); - WRITE(gmesa->buf, AreaStipplePattern20, gmesa->glCtx->PolygonStipple[20]); - WRITE(gmesa->buf, AreaStipplePattern21, gmesa->glCtx->PolygonStipple[21]); - WRITE(gmesa->buf, AreaStipplePattern22, gmesa->glCtx->PolygonStipple[22]); - WRITE(gmesa->buf, AreaStipplePattern23, gmesa->glCtx->PolygonStipple[23]); - WRITE(gmesa->buf, AreaStipplePattern24, gmesa->glCtx->PolygonStipple[24]); - WRITE(gmesa->buf, AreaStipplePattern25, gmesa->glCtx->PolygonStipple[25]); - WRITE(gmesa->buf, AreaStipplePattern26, gmesa->glCtx->PolygonStipple[26]); - WRITE(gmesa->buf, AreaStipplePattern27, gmesa->glCtx->PolygonStipple[27]); - WRITE(gmesa->buf, AreaStipplePattern28, gmesa->glCtx->PolygonStipple[28]); - WRITE(gmesa->buf, AreaStipplePattern29, gmesa->glCtx->PolygonStipple[29]); - WRITE(gmesa->buf, AreaStipplePattern30, gmesa->glCtx->PolygonStipple[30]); - WRITE(gmesa->buf, AreaStipplePattern31, gmesa->glCtx->PolygonStipple[31]); - } - if (gmesa->dirty & GAMMA_UPLOAD_DEPTH) { - gmesa->dirty &= ~GAMMA_UPLOAD_DEPTH; - CHECK_DMA_BUFFER(gmesa, 4); - WRITE(gmesa->buf, DepthMode, gmesa->DepthMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, GLINTWindow,gmesa->Window | (gmesa->FrameCount << 9)); - WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_GEOMETRY) { - gmesa->dirty &= ~GAMMA_UPLOAD_GEOMETRY; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TRANSFORM) { - gmesa->dirty &= ~GAMMA_UPLOAD_TRANSFORM; - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TransformMode, gmesa->TransformMode); - } - if (gmesa->dirty & GAMMA_UPLOAD_TEX0) { - gammaTextureObjectPtr curTex = gmesa->CurrentTexObj[0]; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; - if (curTex) { - CHECK_DMA_BUFFER(gmesa, 21); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode | GM_TextureEnable); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode | DM_TextureEnable); - WRITE(gmesa->buf, TextureAddressMode, curTex->TextureAddressMode); - WRITE(gmesa->buf, TextureReadMode, curTex->TextureReadMode); - WRITE(gmesa->buf, TextureColorMode, curTex->TextureColorMode); - WRITE(gmesa->buf, TextureFilterMode, curTex->TextureFilterMode); - WRITE(gmesa->buf, TextureFormat, curTex->TextureFormat); - WRITE(gmesa->buf, GLINTBorderColor, curTex->TextureBorderColor); - WRITE(gmesa->buf, TxBaseAddr0, curTex->TextureBaseAddr[0]); - WRITE(gmesa->buf, TxBaseAddr1, curTex->TextureBaseAddr[1]); - WRITE(gmesa->buf, TxBaseAddr2, curTex->TextureBaseAddr[2]); - WRITE(gmesa->buf, TxBaseAddr3, curTex->TextureBaseAddr[3]); - WRITE(gmesa->buf, TxBaseAddr4, curTex->TextureBaseAddr[4]); - WRITE(gmesa->buf, TxBaseAddr5, curTex->TextureBaseAddr[5]); - WRITE(gmesa->buf, TxBaseAddr6, curTex->TextureBaseAddr[6]); - WRITE(gmesa->buf, TxBaseAddr7, curTex->TextureBaseAddr[7]); - WRITE(gmesa->buf, TxBaseAddr8, curTex->TextureBaseAddr[8]); - WRITE(gmesa->buf, TxBaseAddr9, curTex->TextureBaseAddr[9]); - WRITE(gmesa->buf, TxBaseAddr10, curTex->TextureBaseAddr[10]); - WRITE(gmesa->buf, TxBaseAddr11, curTex->TextureBaseAddr[11]); - WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); - } else { - CHECK_DMA_BUFFER(gmesa, 6); - WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode); - WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode); - WRITE(gmesa->buf, TextureAddressMode, TextureAddressModeDisable); - WRITE(gmesa->buf, TextureReadMode, TextureReadModeDisable); - WRITE(gmesa->buf, TextureFilterMode, TextureFilterModeDisable); - WRITE(gmesa->buf, TextureColorMode, TextureColorModeDisable); - } - } -#ifdef DO_VALIDATE - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&gmesa->driScreen->pSAREA->drawable_lock, - gmesa->driScreen->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); -#endif -} - -void gammaDDUpdateHWState( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - int new_state = gmesa->new_state; - - if ( new_state ) - { - FLUSH_BATCH( gmesa ); - - gmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - if ( new_state & GAMMA_NEW_ALPHA ) - gammaUpdateAlphaMode( ctx ); - - if ( new_state & GAMMA_NEW_DEPTH ) - gammaUpdateZMode( ctx ); - - if ( new_state & GAMMA_NEW_FOG ) - gammaUpdateFogAttrib( ctx ); - - if ( new_state & GAMMA_NEW_CLIP ) - gammaUpdateClipping( ctx ); - - if ( new_state & GAMMA_NEW_POLYGON ) - gammaUpdatePolygon( ctx ); - - if ( new_state & GAMMA_NEW_CULL ) - gammaUpdateCull( ctx ); - - if ( new_state & GAMMA_NEW_MASKS ) - gammaUpdateMasks( ctx ); - - if ( new_state & GAMMA_NEW_WINDOW ) - gammaUpdateWindow( ctx ); - - if ( new_state & GAMMA_NEW_STIPPLE ) - gammaUpdateStipple( ctx ); - } - - /* HACK ! */ - - gammaEmitHwState( gmesa ); -} - - -static void gammaDDUpdateState( GLcontext *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - GAMMA_CONTEXT(ctx)->new_gl_state |= new_state; -} - - -/* Initialize the context's hardware state. - */ -void gammaDDInitState( gammaContextPtr gmesa ) -{ - gmesa->new_state = 0; -} - -/* Initialize the driver's state functions. - */ -void gammaDDInitStateFuncs( GLcontext *ctx ) -{ - ctx->Driver.UpdateState = gammaDDUpdateState; - - ctx->Driver.Clear = gammaDDClear; - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = gammaDDClearColor; - ctx->Driver.DrawBuffer = gammaDDDrawBuffer; - ctx->Driver.ReadBuffer = gammaDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = gammaDDColorMask; - - ctx->Driver.AlphaFunc = gammaDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = gammaDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = gammaDDBlendFuncSeparate; - ctx->Driver.ClearDepth = gammaDDClearDepth; - ctx->Driver.CullFace = gammaDDCullFace; - ctx->Driver.FrontFace = gammaDDFrontFace; - ctx->Driver.DepthFunc = gammaDDDepthFunc; - ctx->Driver.DepthMask = gammaDDDepthMask; - ctx->Driver.DepthRange = gammaDDDepthRange; - ctx->Driver.Enable = gammaDDEnable; - ctx->Driver.Finish = gammaDDFinish; - ctx->Driver.Flush = gammaDDFlush; -#if 0 - ctx->Driver.Fogfv = gammaDDFogfv; -#endif - ctx->Driver.Hint = NULL; - ctx->Driver.LineWidth = gammaDDLineWidth; - ctx->Driver.LineStipple = gammaDDLineStipple; -#if ENABLELIGHTING - ctx->Driver.Lightfv = gammaDDLightfv; - ctx->Driver.LightModelfv = gammaDDLightModelfv; -#endif - ctx->Driver.LogicOpcode = gammaDDLogicalOpcode; - ctx->Driver.PointSize = gammaDDPointSize; - ctx->Driver.PolygonMode = gammaDDPolygonMode; - ctx->Driver.PolygonStipple = gammaDDPolygonStipple; - ctx->Driver.Scissor = gammaDDScissor; - ctx->Driver.ShadeModel = gammaDDShadeModel; - ctx->Driver.Viewport = gammaDDViewport; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c deleted file mode 100644 index bef8cf27dbc..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ /dev/null @@ -1,434 +0,0 @@ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "main/mm.h" -#include "main/texstore.h" -#include "main/teximage.h" -#include "main/texobj.h" - -#include "swrast/swrast.h" - -#include "gamma_context.h" - - -/* - * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias. - */ -#if 0 -static GLuint gammaComputeLodBias(GLfloat bias) -{ - return bias; -} -#endif - -static void gammaSetTexWrapping(gammaTextureObjectPtr t, - GLenum wraps, GLenum wrapt) -{ - uint32_t t1 = t->TextureAddressMode; - uint32_t t2 = t->TextureReadMode; - - t1 &= ~(TAM_SWrap_Mask | TAM_TWrap_Mask); - t2 &= ~(TRM_UWrap_Mask | TRM_VWrap_Mask); - - if (wraps != GL_CLAMP) { - t1 |= TAM_SWrap_Repeat; - t2 |= TRM_UWrap_Repeat; - } - - if (wrapt != GL_CLAMP) { - t1 |= TAM_TWrap_Repeat; - t2 |= TRM_VWrap_Repeat; - } - - t->TextureAddressMode = t1; - t->TextureReadMode = t2; -} - - -static void gammaSetTexFilter(gammaContextPtr gmesa, - gammaTextureObjectPtr t, - GLenum minf, GLenum magf, - GLfloat bias) -{ - uint32_t t1 = t->TextureAddressMode; - uint32_t t2 = t->TextureReadMode; - - t2 &= ~(TRM_Mag_Mask | TRM_Min_Mask); - - switch (minf) { - case GL_NEAREST: - t1 &= ~TAM_LODEnable; - t2 &= ~TRM_MipMapEnable; - t2 |= TRM_Min_Nearest; - break; - case GL_LINEAR: - t1 &= ~TAM_LODEnable; - t2 &= ~TRM_MipMapEnable; - t2 |= TRM_Min_Linear; - break; - case GL_NEAREST_MIPMAP_NEAREST: - t2 |= TRM_Min_NearestMMNearest; - break; - case GL_LINEAR_MIPMAP_NEAREST: - t2 |= TRM_Min_LinearMMNearest; - break; - case GL_NEAREST_MIPMAP_LINEAR: - t2 |= TRM_Min_NearestMMLinear; - break; - case GL_LINEAR_MIPMAP_LINEAR: - t2 |= TRM_Min_LinearMMLinear; - break; - default: - break; - } - - switch (magf) { - case GL_NEAREST: - t2 |= TRM_Mag_Nearest; - break; - case GL_LINEAR: - t2 |= TRM_Mag_Linear; - break; - default: - break; - } - - t->TextureAddressMode = t1; - t->TextureReadMode = t2; -} - - -static void gammaSetTexBorderColor(gammaContextPtr gmesa, - gammaTextureObjectPtr t, - const GLfloat color[4]) -{ - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - t->TextureBorderColor = PACK_COLOR_8888(c[0], c[1], c[2], c[3]); -} - - -static void gammaTexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - if (!t) - return; - - /* Can't do the update now as we don't know whether to flush - * vertices or not. Setting gmesa->new_state means that - * gammaUpdateTextureState() will be called before any triangles are - * rendered. If a statechange has occurred, it will be detected at - * that point, and buffered vertices flushed. - */ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - { - GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; - gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); - } - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - gammaSetTexBorderColor( gmesa, t, tObj->BorderColor.f ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* This isn't the most efficient solution but there doesn't appear to - * be a nice alternative for Radeon. Since there's no LOD clamping, - * we just have to rely on loading the right subset of mipmap levels - * to simulate a clamped LOD. - */ - gammaSwapOutTexObj( gmesa, t ); - break; - - default: - return; - } - - if (t == gmesa->CurrentTexObj[0]) - gmesa->dirty |= GAMMA_UPLOAD_TEX0; - -#if 0 - if (t == gmesa->CurrentTexObj[1]) { - gmesa->dirty |= GAMMA_UPLOAD_TEX1; - } -#endif -} - - -static void gammaTexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; - - /* Only one env color. Need a fallback if env colors are different - * and texture setup references env color in both units. - */ - switch (pname) { - case GL_TEXTURE_ENV_COLOR: { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLfloat *fc = texUnit->EnvColor; - GLuint r, g, b, a, col; - CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); - CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); - CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); - CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); - - col = ((a << 24) | - (r << 16) | - (g << 8) | - (b << 0)); - - break; - } - case GL_TEXTURE_ENV_MODE: - gmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ - break; - - case GL_TEXTURE_LOD_BIAS_EXT: -#if 0 /* ?!?!?! */ - { - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - (void) t; - /* XXX Looks like there's something missing here */ - } -#endif - break; - - default: - break; - } -} - -#if 0 -static void gammaTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, pack, texObj, texImage ); -} -#endif - -#if 0 -static void gammaTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *pack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, pack, texObj, - texImage); -} -#endif - -static void gammaTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); -} - -static void gammaTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr) texObj->DriverData; - if (t) { - gammaSwapOutTexObj( GAMMA_CONTEXT(ctx), t ); - } - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); -} - -static void gammaBindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - - if (!t) { - GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; - t = CALLOC_STRUCT(gamma_texture_object_t); - - /* Initialize non-image-dependent parts of the state: - */ - t->globj = tObj; - - t->TextureAddressMode = TextureAddressModeEnable | TAM_Operation_3D | - TAM_DY_Enable | TAM_LODEnable; - t->TextureReadMode = TextureReadModeEnable | TRM_PrimaryCacheEnable | - TRM_MipMapEnable | TRM_BorderClamp | TRM_Border; - t->TextureColorMode = TextureColorModeEnable; - t->TextureFilterMode = TextureFilterModeEnable; - - if (target == GL_TEXTURE_2D) { - t->TextureAddressMode |= TAM_TexMapType_2D; - t->TextureReadMode |= TRM_TexMapType_2D; - } - else if (target == GL_TEXTURE_1D) { - t->TextureAddressMode |= TAM_TexMapType_1D; - t->TextureReadMode |= TRM_TexMapType_1D; - } - - t->TextureColorMode = TextureColorModeEnable; - - t->TextureFilterMode = TextureFilterModeEnable; - -#ifdef MESA_LITTLE_ENDIAN - t->TextureFormat = (TF_LittleEndian | -#else - t->TextureFormat = (TF_BigEndian | -#endif - TF_ColorOrder_RGB | - TF_OutputFmt_Texel); - - t->dirty_images = ~0; - - tObj->DriverData = t; - make_empty_list( t ); - - gammaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - gammaSetTexFilter( gmesa, t, tObj->MinFilter, tObj->MagFilter, bias ); - gammaSetTexBorderColor( gmesa, t, tObj->BorderColor.f ); - } -} - -static void gammaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - - if (t) { - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); -#if 0 - if (gmesa) - GAMMA_FIREVERTICES( gmesa ); -#endif - gammaDestroyTexObj( gmesa, t ); - tObj->DriverData = 0; - } - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); -} - -static GLboolean gammaIsTextureResident( GLcontext *ctx, - struct gl_texture_object *tObj ) -{ - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - return t && t->MemBlock; -} - -#ifdef UNUSED -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - */ -static struct gl_texture_object * -gammaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - return obj; -} -#endif - -void gammaInitTextureObjects( GLcontext *ctx ) -{ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; - - ctx->Texture.CurrentUnit = 0; - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); - -#if 0 - ctx->Texture.CurrentUnit = 1; - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_1D, texObj ); - - texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; - gammaBindTexture( ctx, GL_TEXTURE_2D, texObj ); -#endif - - ctx->Texture.CurrentUnit = tmp; -} - - -void gammaDDInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->TexEnv = gammaTexEnv; - functions->TexImage2D = gammaTexImage2D; - functions->TexSubImage2D = gammaTexSubImage2D; - functions->BindTexture = gammaBindTexture; - functions->DeleteTexture = gammaDeleteTexture; - functions->TexParameter = gammaTexParameter; - functions->IsTextureResident = gammaIsTextureResident; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c deleted file mode 100644 index 45a0c0148e3..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_texmem.c +++ /dev/null @@ -1,535 +0,0 @@ - -#include <stdlib.h> -#include <stdio.h> - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "main/mm.h" -#include "glint_dri.h" -#include "gamma_context.h" -#include "gamma_lock.h" -#include "gamma_macros.h" - -void gammaDestroyTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) -{ - if (!t) return; - - /* This is sad - need to sync *in case* we upload a texture - * to this newly free memory... - */ - if (t->MemBlock) { - mmFreeMem(t->MemBlock); - t->MemBlock = 0; - - if (gmesa && t->age > gmesa->dirtyAge) - gmesa->dirtyAge = t->age; - } - - if (t->globj) - t->globj->DriverData = 0; - - if (gmesa) { - if (gmesa->CurrentTexObj[0] == t) { - gmesa->CurrentTexObj[0] = 0; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX0; - } - -#if 0 - if (gmesa->CurrentTexObj[1] == t) { - gmesa->CurrentTexObj[1] = 0; - gmesa->dirty &= ~GAMMA_UPLOAD_TEX1; - } -#endif - } - - remove_from_list(t); - free(t); -} - - -void gammaSwapOutTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t) -{ -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - - if (t->MemBlock) { - mmFreeMem(t->MemBlock); - t->MemBlock = 0; - - if (t->age > gmesa->dirtyAge) - gmesa->dirtyAge = t->age; - } - - t->dirty_images = ~0; - move_to_tail(&(gmesa->SwappedOut), t); -} - - - -/* Upload an image from mesa's internal copy. - */ -static void gammaUploadTexLevel( gammaContextPtr gmesa, gammaTextureObjectPtr t, int level ) -{ - const struct gl_texture_image *image = t->image[level].image; - int i,j; - int l2d; -#if 0 - int offset = 0; -#endif - int words, depthLog2; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - l2d = 5; /* 32bits per texel == 1<<5 */ - - if (level == 0) { - t->TextureAddressMode &= ~(TAM_WidthMask | TAM_HeightMask); - t->TextureAddressMode |= (image->WidthLog2 << 9) | - (image->HeightLog2 << 13); - t->TextureReadMode &= ~(TRM_WidthMask | TRM_HeightMask | - TRM_DepthMask | TRM_Border | - TRM_Patch); - t->TextureReadMode |= (image->WidthLog2 << 1) | - (image->HeightLog2 << 5) | - (l2d << 9); - t->TextureFormat &= ~(TF_CompnentsMask | TF_OneCompFmt_Mask); - } - - t->TextureBaseAddr[level] = /* ??? */ - (unsigned long)(t->image[level].offset + t->BufAddr) << 5; - - CALC_LOG2(depthLog2, 1<<l2d); - words = (image->Width * image->Height) >> (5-depthLog2); - - CHECK_DMA_BUFFER(gmesa, 3); - WRITE(gmesa->buf, LBWindowBase, t->TextureBaseAddr[level] >> 5); - WRITE(gmesa->buf, TextureCacheControl, (TCC_Enable | TCC_Invalidate)); - WRITE(gmesa->buf, WaitForCompletion, 0); - FLUSH_DMA_BUFFER(gmesa); - - switch (t->image[level].internalFormat) { - case GL_RGB: - case 3: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_3; - -#if 0 /* This is the texture download code we SHOULD be using */ - /* In the routines below, but this causes an DMA overrun - WHY ? */ - while (offset < words) { - int count = gmesa->bufSize; - int i; - count -= 3; - if (count > words-offset) count = words-offset; - - gmesa->buf->i = GlintTextureDownloadOffsetTag; - gmesa->buf++; - gmesa->buf->i = offset; - gmesa->buf++; - gmesa->buf->i = (GlintTextureDataTag | ((count-1) << 16)); - gmesa->buf++; - - for (i = 0; i < count; i++) { - gmesa->buf->i = PACK_COLOR_565(src[0],src[1],src[2]); - gmesa->buf++; - src += 3; - } - - gmesa->bufCount = count+3; /* texture data + 3 values */ - offset += count; - - FLUSH_DMA_BUFFER(gmesa); - } -#else - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_565(src[0],src[1],src[2]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 3; - } - FLUSH_DMA_BUFFER(gmesa); -#endif - } - break; - - case GL_RGBA: - case 4: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_4; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[1],src[2],src[3]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 4; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_LUMINANCE: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Lum; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_888(src[0],src[0],src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src ++; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_INTENSITY: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Intensity; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[0],src[0],src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src ++; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_LUMINANCE_ALPHA: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_2; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(src[0],src[0],src[0],src[1]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 2; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - case GL_ALPHA: - { - GLubyte *src = (GLubyte *)image->Data; - - if (level == 0) - t->TextureFormat |= TF_Compnents_1 | TF_OneCompFmt_Alpha; - - /* The UGLY way, and SLOW !, but the above sometimes causes - * a DMA overrun error ??? FIXME ! */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureDownloadOffset, 0); - for (i = 0; i < words; i++) { - unsigned int data; - data = PACK_COLOR_8888(255,255,255,src[0]); - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, TextureData, data); - src += 1; - } - FLUSH_DMA_BUFFER(gmesa); - } - break; - - /* TODO: Translate color indices *now*: - */ - case GL_COLOR_INDEX: - { - GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[level].offset); - GLubyte *src = (GLubyte *)image->Data; - - for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { - for (i = 0 ; i < image->Width ; i++) { - dst[i] = src[0]; - src += 1; - } - } - } - break; - - default: - fprintf(stderr, "Not supported texture format %s\n", - _mesa_lookup_enum_by_nr(image->Format)); - } - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, WaitForCompletion, 0); - WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase); -} - -void gammaPrintLocalLRU( gammaContextPtr gmesa ) -{ - gammaTextureObjectPtr t; - int sz = 1 << (gmesa->gammaScreen->logTextureGranularity); - - foreach( t, &gmesa->TexObjList ) { - if (!t->globj) - fprintf(stderr, "Placeholder %d at %x sz %x\n", - t->MemBlock->ofs / sz, - t->MemBlock->ofs, - t->MemBlock->size); - else - fprintf(stderr, "Texture at %x sz %x\n", - t->MemBlock->ofs, - t->MemBlock->size); - - } -} - -void gammaPrintGlobalLRU( gammaContextPtr gmesa ) -{ - int i, j; - GAMMATextureRegionPtr list = gmesa->sarea->texList; - - for (i = 0, j = GAMMA_NR_TEX_REGIONS ; i < GAMMA_NR_TEX_REGIONS ; i++) { - fprintf(stderr, "list[%d] age %d next %d prev %d\n", - j, list[j].age, list[j].next, list[j].prev); - j = list[j].next; - if (j == GAMMA_NR_TEX_REGIONS) break; - } - - if (j != GAMMA_NR_TEX_REGIONS) - fprintf(stderr, "Loop detected in global LRU\n"); -} - - -void gammaResetGlobalLRU( gammaContextPtr gmesa ) -{ - GAMMATextureRegionPtr list = gmesa->sarea->texList; - int sz = 1 << gmesa->gammaScreen->logTextureGranularity; - int i; - - /* (Re)initialize the global circular LRU list. The last element - * in the array (GAMMA_NR_TEX_REGIONS) is the sentinal. Keeping it - * at the end of the array allows it to be addressed rationally - * when looking up objects at a particular location in texture - * memory. - */ - for (i = 0 ; (i+1) * sz <= gmesa->gammaScreen->textureSize ; i++) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - } - - i--; - list[0].prev = GAMMA_NR_TEX_REGIONS; - list[i].prev = i-1; - list[i].next = GAMMA_NR_TEX_REGIONS; - list[GAMMA_NR_TEX_REGIONS].prev = i; - list[GAMMA_NR_TEX_REGIONS].next = 0; - gmesa->sarea->texAge = 0; -} - - -void gammaUpdateTexLRU( gammaContextPtr gmesa, gammaTextureObjectPtr t ) -{ - int i; - int logsz = gmesa->gammaScreen->logTextureGranularity; - int start = t->MemBlock->ofs >> logsz; - int end = (t->MemBlock->ofs + t->MemBlock->size - 1) >> logsz; - GAMMATextureRegionPtr list = gmesa->sarea->texList; - - gmesa->texAge = ++gmesa->sarea->texAge; - - /* Update our local LRU - */ - move_to_head( &(gmesa->TexObjList), t ); - - /* Update the global LRU - */ - for (i = start ; i <= end ; i++) { - - list[i].in_use = 1; - list[i].age = gmesa->texAge; - - /* remove_from_list(i) - */ - list[(unsigned)list[i].next].prev = list[i].prev; - list[(unsigned)list[i].prev].next = list[i].next; - - /* insert_at_head(list, i) - */ - list[i].prev = GAMMA_NR_TEX_REGIONS; - list[i].next = list[GAMMA_NR_TEX_REGIONS].next; - list[(unsigned)list[GAMMA_NR_TEX_REGIONS].next].prev = i; - list[GAMMA_NR_TEX_REGIONS].next = i; - } -} - - -/* Called for every shared texture region which has increased in age - * since we last held the lock. - * - * Figures out which of our textures have been ejected by other clients, - * and pushes a placeholder texture onto the LRU list to represent - * the other client's textures. - */ -void gammaTexturesGone( gammaContextPtr gmesa, - GLuint offset, - GLuint size, - GLuint in_use ) -{ - gammaTextureObjectPtr t, tmp; - - foreach_s ( t, tmp, &gmesa->TexObjList ) { - - if (t->MemBlock->ofs >= offset + size || - t->MemBlock->ofs + t->MemBlock->size <= offset) - continue; - - /* It overlaps - kick it off. Need to hold onto the currently bound - * objects, however. - */ - gammaSwapOutTexObj( gmesa, t ); - } - - if (in_use) { - t = (gammaTextureObjectPtr) calloc(1,sizeof(*t)); - if (!t) return; - - t->MemBlock = mmAllocMem( gmesa->texHeap, size, 0, offset); - insert_at_head( &gmesa->TexObjList, t ); - } - - /* Reload any lost textures referenced by current vertex buffer. - */ -#if 0 - if (gmesa->vertex_buffer) { - int i, j; - - fprintf(stderr, "\n\nreload tex\n"); - - for (i = 0 ; i < gmesa->statenr ; i++) { - for (j = 0 ; j < 2 ; j++) { - gammaTextureObjectPtr t = gmesa->state_tex[j][i]; - if (t) { - if (t->MemBlock == 0) - gammaUploadTexImages( gmesa, t ); - } - } - } - - /* Hard to do this with the lock held: - */ -/* GAMMA_FIREVERTICES( gmesa ); */ - } -#endif -} - - - - - -/* This is called with the lock held. May have to eject our own and/or - * other client's texture objects to make room for the upload. - */ -void gammaUploadTexImages( gammaContextPtr gmesa, gammaTextureObjectPtr t ) -{ - int i; - int ofs; - int numLevels; - - /* /fprintf(stderr, "%s\n", __FUNCTION__); */ -#if 0 - LOCK_HARDWARE( gmesa ); -#endif - - /* Do we need to eject LRU texture objects? - */ - if (!t->MemBlock) { - while (1) - { - t->MemBlock = mmAllocMem( gmesa->texHeap, t->totalSize, 12, 0 ); - if (t->MemBlock) - break; - - if (gmesa->TexObjList.prev == gmesa->CurrentTexObj[0] || - gmesa->TexObjList.prev == gmesa->CurrentTexObj[1]) { - fprintf(stderr, "Hit bound texture in upload\n"); - gammaPrintLocalLRU( gmesa ); - return; - } - - if (gmesa->TexObjList.prev == &(gmesa->TexObjList)) { - fprintf(stderr, "Failed to upload texture, sz %d\n", t->totalSize); - mmDumpMemInfo( gmesa->texHeap ); - return; - } - - gammaSwapOutTexObj( gmesa, gmesa->TexObjList.prev ); - } - - ofs = t->MemBlock->ofs; - t->BufAddr = (char *)(unsigned long)(gmesa->LBWindowBase + ofs); /* ??? */ - - if (t == gmesa->CurrentTexObj[0]) - gmesa->dirty |= GAMMA_UPLOAD_TEX0; - -#if 0 - if (t == gmesa->CurrentTexObj[1]) - gmesa->dirty |= GAMMA_UPLOAD_TEX1; -#endif - - gammaUpdateTexLRU( gmesa, t ); - } - -#if 0 - if (gmesa->dirtyAge >= GET_DISPATCH_AGE(gmesa)) - gammaWaitAgeLocked( gmesa, gmesa->dirtyAge ); -#endif - - numLevels = t->lastLevel - t->firstLevel + 1; - for (i = 0 ; i < numLevels ; i++) - if (t->dirty_images & (1<<i)) - gammaUploadTexLevel( gmesa, t, i ); - - t->dirty_images = 0; - -#if 0 - UNLOCK_HARDWARE( gmesa ); -#endif -} diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c deleted file mode 100644 index 46f39135dc6..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ /dev/null @@ -1,215 +0,0 @@ - -#include <stdlib.h> -#include <stdio.h> - -#include "main/glheader.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "main/mm.h" -#include "gamma_context.h" - -static void gammaSetTexImages( gammaContextPtr gmesa, - struct gl_texture_object *tObj ) -{ - GLuint height, width, pitch, i, log_pitch; - gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint firstLevel, lastLevel, numLevels; - GLint log2Width, log2Height; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - t->texelBytes = 2; - - /* Compute which mipmap levels we really want to send to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - * Yes, this looks overly complicated, but it's all needed. - */ - if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) { - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, tObj->BaseLevel); - lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - - /* save these values */ - t->firstLevel = firstLevel; - t->lastLevel = lastLevel; - - numLevels = lastLevel - firstLevel + 1; - - log2Width = tObj->Image[0][firstLevel]->WidthLog2; - log2Height = tObj->Image[0][firstLevel]->HeightLog2; - - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - width = tObj->Image[0][firstLevel]->Width * t->texelBytes; - for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 ) - log_pitch++; - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - for ( height = i = 0 ; i < numLevels ; i++ ) { - t->image[i].image = tObj->Image[0][firstLevel + i]; - t->image[i].offset = height * pitch; - t->image[i].internalFormat = baseImage->Format; - height += t->image[i].image->Height; - t->TextureBaseAddr[i] = /* ??? */ - (unsigned long)(t->image[i].offset + t->BufAddr) << 5; - - } - - t->Pitch = pitch; - t->totalSize = height*pitch; - t->max_level = i-1; - gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* | GAMMA_UPLOAD_TEX1*/; - - gammaUploadTexImages( gmesa, t ); -} - -static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *tObj = texUnit->_Current; - const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format; - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - GLuint tc; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - tc = t->TextureColorMode & ~(TCM_BaseFormatMask | TCM_ApplicationMask); - - switch (format) { - case GL_RGB: - tc |= TCM_BaseFormat_RGB; - break; - case GL_LUMINANCE: - tc |= TCM_BaseFormat_Lum; - break; - case GL_ALPHA: - tc |= TCM_BaseFormat_Alpha; - break; - case GL_LUMINANCE_ALPHA: - tc |= TCM_BaseFormat_LumAlpha; - break; - case GL_INTENSITY: - tc |= TCM_BaseFormat_Intensity; - break; - case GL_RGBA: - tc |= TCM_BaseFormat_RGBA; - break; - case GL_COLOR_INDEX: - break; - } - - switch (texUnit->EnvMode) { - case GL_REPLACE: - tc |= TCM_Replace; - break; - case GL_MODULATE: - tc |= TCM_Modulate; - break; - case GL_ADD: - /* do nothing ???*/ - break; - case GL_DECAL: - tc |= TCM_Decal; - break; - case GL_BLEND: - tc |= TCM_Blend; - break; - default: - fprintf(stderr, "unknown tex env mode"); - return; - } - - t->TextureColorMode = tc; -} - - - - -static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - - if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT) - { - struct gl_texture_object *tObj = texUnit->_Current; - gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData; - - /* Upload teximages (not pipelined) - */ - if (t->dirty_images) { - gammaSetTexImages( gmesa, tObj ); - if (!t->MemBlock) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - return; - } - } - -#if 0 - if (tObj->Image[0][tObj->BaseLevel]->Border > 0) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - return; - } -#endif - - /* Update state if this is a different texture object to last - * time. - */ - if (gmesa->CurrentTexObj[unit] != t) { - gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* << unit */; - gmesa->CurrentTexObj[unit] = t; - gammaUpdateTexLRU( gmesa, t ); /* done too often */ - } - - /* Update texture environment if texture object image format or - * texture environment state has changed. - */ - if (tObj->Image[0][tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) { - gmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format; - gammaUpdateTexEnv( ctx, unit ); - } - } - else if (texUnit->_ReallyEnabled) { - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE ); - } - else /*if (gmesa->CurrentTexObj[unit])*/ { - gmesa->CurrentTexObj[unit] = 0; - gmesa->TexEnvImageFmt[unit] = 0; - gmesa->dirty &= ~(GAMMA_UPLOAD_TEX0<<unit); - } -} - - -void gammaUpdateTextureState( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - /* fprintf(stderr, "%s\n", __FUNCTION__); */ - FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_FALSE ); - gammaUpdateTexUnit( ctx, 0 ); -#if 0 - gammaUpdateTexUnit( ctx, 1 ); -#endif -} - - - diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.c b/src/mesa/drivers/dri/gamma/gamma_tris.c deleted file mode 100644 index babe964951b..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tris.c +++ /dev/null @@ -1,660 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * Keith Whitwell, <[email protected]> - * - * 3DLabs Gamma driver. - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_vb.h" -#include "gamma_tris.h" - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/colormac.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/*********************************************************************** - * Build hardware rasterization functions * - ***********************************************************************/ - -#define GAMMA_RAST_ALPHA_BIT 0x01 -#define GAMMA_RAST_TEX_BIT 0x02 -#define GAMMA_RAST_FLAT_BIT 0x04 - -static gamma_point_func gamma_point_tab[0x8]; -static gamma_line_func gamma_line_tab[0x8]; -static gamma_tri_func gamma_tri_tab[0x8]; -static gamma_quad_func gamma_quad_tab[0x8]; - -#define IND (0) -#define TAG(x) x -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT) -#define TAG(x) x##_alpha -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_TEX_BIT) -#define TAG(x) x##_tex -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT) -#define TAG(x) x##_alpha_tex -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_alpha_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_tex_flat -#include "gamma_tritmp.h" - -#define IND (GAMMA_RAST_ALPHA_BIT|GAMMA_RAST_TEX_BIT|GAMMA_RAST_FLAT_BIT) -#define TAG(x) x##_alpha_tex_flat -#include "gamma_tritmp.h" - - -static void init_rast_tab( void ) -{ - gamma_init(); - gamma_init_alpha(); - gamma_init_tex(); - gamma_init_alpha_tex(); - gamma_init_flat(); - gamma_init_alpha_flat(); - gamma_init_tex_flat(); - gamma_init_alpha_tex_flat(); -} - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -gamma_fallback_quad( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2, - const gammaVertex *v3 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[4]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - gamma_translate_vertex( ctx, v2, &v[2] ); - gamma_translate_vertex( ctx, v3, &v[3] ); - _swrast_Quad( ctx, &v[0], &v[1], &v[2], &v[3] ); -} - -static void -gamma_fallback_tri( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[3]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - gamma_translate_vertex( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - -static void -gamma_fallback_line( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[2]; - gamma_translate_vertex( ctx, v0, &v[0] ); - gamma_translate_vertex( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -#if 0 -static void -gamma_fallback_point( gammaContextPtr gmesa, - const gammaVertex *v0 ) -{ - GLcontext *ctx = gmesa->glCtx; - SWvertex v[1]; - gamma_translate_vertex( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} -#endif - - -/*********************************************************************** - * Choose rasterization functions * - ***********************************************************************/ - -#define _GAMMA_NEW_RASTER_STATE (_NEW_FOG | \ - _NEW_TEXTURE | \ - _DD_NEW_TRI_SMOOTH | \ - _DD_NEW_LINE_SMOOTH | \ - _DD_NEW_POINT_SMOOTH | \ - _DD_NEW_TRI_STIPPLE | \ - _DD_NEW_LINE_STIPPLE) - -#define LINE_FALLBACK (0) -#define TRI_FALLBACK (0) - -static void gammaChooseRasterState(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint ind = 0; - - if ( ctx->Line.SmoothFlag || - ctx->Polygon.SmoothFlag || - ctx->Point.SmoothFlag ) - gmesa->Begin |= B_AntiAliasEnable; - else - gmesa->Begin &= ~B_AntiAliasEnable; - - if ( ctx->Texture.Unit[0]._ReallyEnabled ) { - ind |= GAMMA_RAST_TEX_BIT; - gmesa->Begin |= B_TextureEnable; - } else - gmesa->Begin &= ~B_TextureEnable; - - if (flags & DD_LINE_STIPPLE) - gmesa->Begin |= B_LineStippleEnable; - else - gmesa->Begin &= ~B_LineStippleEnable; - - if (flags & DD_TRI_STIPPLE) - gmesa->Begin |= B_AreaStippleEnable; - else - gmesa->Begin &= ~B_AreaStippleEnable; - - if (ctx->Fog.Enabled) - gmesa->Begin |= B_FogEnable; - else - gmesa->Begin &= ~B_FogEnable; - - if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled) - ind |= GAMMA_RAST_ALPHA_BIT; - - if ( flags & DD_FLATSHADE ) - ind |= GAMMA_RAST_FLAT_BIT; - - gmesa->draw_line = gamma_line_tab[ind]; - gmesa->draw_tri = gamma_tri_tab[ind]; - gmesa->draw_quad = gamma_quad_tab[ind]; - gmesa->draw_point = gamma_point_tab[ind]; - - /* Hook in fallbacks for specific primitives. CURRENTLY DISABLED - */ - if (flags & LINE_FALLBACK) - gmesa->draw_line = gamma_fallback_line; - - if (flags & TRI_FALLBACK) { - gmesa->draw_tri = gamma_fallback_tri; - gmesa->draw_quad = gamma_fallback_quad; - } -} - - - - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - gmesa->draw_tri( gmesa, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - gmesa->draw_quad( gmesa, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - gmesa->draw_line( gmesa, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - gmesa->draw_point( gmesa, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define GAMMA_OFFSET_BIT 0x01 -#define GAMMA_TWOSIDE_BIT 0x02 -#define GAMMA_UNFILLED_BIT 0x04 -#define GAMMA_FALLBACK_BIT 0x08 -#define GAMMA_MAX_TRIFUNC 0x10 - - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[GAMMA_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & GAMMA_FALLBACK_BIT) -#define DO_OFFSET 0 /* (IND & GAMMA_OFFSET_BIT) */ -#define DO_UNFILLED 0 /* (IND & GAMMA_UNFILLED_BIT) */ -#define DO_TWOSIDE (IND & GAMMA_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 0 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX gammaVertex -#define TAB rast_tab - -#define DEPTH_SCALE 1.0 -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (gmesa->verts + (e * gmesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][0], (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][1], (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][2], (c)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v->ub4[4][3], (c)[3]); \ -} while (0) -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx] - -#define LOCAL_VARS(n) \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - GLuint color[n] = { 0 }; \ - (void) color; - - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -static const GLuint hw_prim[GL_POLYGON+1] = { - B_PrimType_Points, - B_PrimType_Lines, - B_PrimType_Lines, - B_PrimType_Lines, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles, - B_PrimType_Triangles -}; - -static void gammaResetLineStipple( GLcontext *ctx ); -static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ); -static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ); - -#define RASTERIZE(x) if (gmesa->hw_primitive != hw_prim[x]) \ - gammaRasterPrimitive( ctx, hw_prim[x] ) -#define RENDER_PRIMITIVE gmesa->render_primitive -#define TAG(x) x -#define IND GAMMA_FALLBACK_BIT -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (GAMMA_TWOSIDE_BIT|GAMMA_OFFSET_BIT|GAMMA_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - - - -static void init_render_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); -} - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define VERT(x) (gammaVertex *)(gammaverts + (x * size * sizeof(int))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - gmesa->draw_point( gmesa, VERT(start) ) -#define RENDER_LINE( v0, v1 ) \ - gmesa->draw_line( gmesa, VERT(v0), VERT(v1) ) -#define RENDER_TRI( v0, v1, v2 ) \ - gmesa->draw_tri( gmesa, VERT(v0), VERT(v1), VERT(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - gmesa->draw_quad( gmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) -#define INIT(x) gammaRenderPrimitive( ctx, x ); -#undef LOCAL_VARS -#define LOCAL_VARS \ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \ - const GLuint size = gmesa->vertex_size; \ - const char *gammaverts = (char *)gmesa->verts; \ - const GLboolean stipple = ctx->Line.StippleFlag; \ - (void) stipple; -#define RESET_STIPPLE if ( stipple ) gammaResetLineStipple( ctx ); -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) (x) -#define TAG(x) gamma_##x##_verts -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void gammaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint prim = gmesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); -} - -static void gammaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - - -#define _GAMMA_NEW_RENDERSTATE (_DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET) - -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) - -static void gammaChooseRenderState(GLcontext *ctx) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= GAMMA_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= GAMMA_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= GAMMA_UNFILLED_BIT; - } - - if (gmesa->RenderIndex != index) { - gmesa->RenderIndex = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (gmesa->RenderIndex == 0) - tnl->Driver.Render.PrimTabVerts = gamma_render_tab_verts; - else - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = gammaRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = gammaRenderClippedPoly; - } -} - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - - -/* Determine the rasterized primitive when not drawing unfilled - * polygons. - * - * Used only for the default render stage which always decomposes - * primitives to trianges/lines/points. For the accelerated stage, - * which renders strips as strips, the equivalent calculations are - * performed in gammarender.c. - */ - -static void gammaRasterPrimitive( GLcontext *ctx, GLuint hwprim ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - if (gmesa->hw_primitive != hwprim) - gmesa->hw_primitive = hwprim; -} - -static void gammaRenderPrimitive( GLcontext *ctx, GLenum prim ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - gmesa->render_primitive = prim; -} - -static void gammaRunPipeline( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - if ( gmesa->new_state ) - gammaDDUpdateHWState( ctx ); - - if (gmesa->new_gl_state) { - if (gmesa->new_gl_state & _NEW_TEXTURE) - gammaUpdateTextureState( ctx ); - - if (!gmesa->Fallback) { - if (gmesa->new_gl_state & _GAMMA_NEW_VERTEX) - gammaChooseVertexState( ctx ); - - if (gmesa->new_gl_state & _GAMMA_NEW_RASTER_STATE) - gammaChooseRasterState( ctx ); - - if (gmesa->new_gl_state & _GAMMA_NEW_RENDERSTATE) - gammaChooseRenderState( ctx ); - } - - gmesa->new_gl_state = 0; - } - - _tnl_run_pipeline( ctx ); -} - -static void gammaRenderStart( GLcontext *ctx ) -{ - /* Check for projective texturing. Make sure all texcoord - * pointers point to something. (fix in mesa?) - */ - gammaCheckTexSizes( ctx ); -} - -static void gammaRenderFinish( GLcontext *ctx ) -{ - if (0) - _swrast_flush( ctx ); /* never needed */ -} - -static void gammaResetLineStipple( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - - /* Reset the hardware stipple counter. - */ - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, UpdateLineStippleCounters, 0); -} - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - - -void gammaFallback( gammaContextPtr gmesa, GLuint bit, GLboolean mode ) -{ - GLcontext *ctx = gmesa->glCtx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = gmesa->Fallback; - - if (mode) { - gmesa->Fallback |= bit; - if (oldfallback == 0) { - _swsetup_Wakeup( ctx ); - _tnl_need_projected_coords( ctx, GL_TRUE ); - gmesa->RenderIndex = ~0; - } - } - else { - gmesa->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush( ctx ); - tnl->Driver.Render.Start = gammaRenderStart; - tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; - tnl->Driver.Render.Finish = gammaRenderFinish; - tnl->Driver.Render.BuildVertices = gammaBuildVertices; - tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; - gmesa->new_gl_state |= (_GAMMA_NEW_RENDERSTATE| - _GAMMA_NEW_RASTER_STATE| - _GAMMA_NEW_VERTEX); - } - } -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - - -void gammaDDInitTriFuncs( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - init_render_tab(); - firsttime = 0; - } - - gmesa->RenderIndex = ~0; - - tnl->Driver.RunPipeline = gammaRunPipeline; - tnl->Driver.Render.Start = gammaRenderStart; - tnl->Driver.Render.Finish = gammaRenderFinish; - tnl->Driver.Render.PrimitiveNotify = gammaRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = gammaResetLineStipple; - tnl->Driver.Render.BuildVertices = gammaBuildVertices; -} diff --git a/src/mesa/drivers/dri/gamma/gamma_tris.h b/src/mesa/drivers/dri/gamma/gamma_tris.h deleted file mode 100644 index 02bec286903..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tris.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * Keith Whitwell, <[email protected]> - * - * 3DLabs Gamma driver. - */ - -#ifndef _GAMMA_TRIS_H -#define _GAMMA_TRIS_H - -extern void gammaDDTrifuncInit(void); -extern void gammaDDChooseTriRenderState(GLcontext *); - - - -#endif /* !(_GAMMA_TRIS_H) */ diff --git a/src/mesa/drivers/dri/gamma/gamma_tritmp.h b/src/mesa/drivers/dri/gamma/gamma_tritmp.h deleted file mode 100644 index bea2508d4a2..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_tritmp.h +++ /dev/null @@ -1,496 +0,0 @@ - -static void TAG(gamma_point)( gammaContextPtr gmesa, - const gammaVertex *v0 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Points; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_line)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Lines; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_triangle)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Triangles; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v2->v.u0); - WRITEF(gmesa->buf, Ts2, v2->v.v0); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_quad)( gammaContextPtr gmesa, - const gammaVertex *v0, - const gammaVertex *v1, - const gammaVertex *v2, - const gammaVertex *v3 ) -{ - uint32_t vColor; - uint32_t vBegin; - - vBegin = gmesa->Begin | B_PrimType_Quads; - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, Begin, vBegin); - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v0->v.color.alpha << 24) | - (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v0->v.color.blue << 16) | - (v0->v.color.green << 8) | - (v0->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#else -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v3->v.color.alpha << 24) | - (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v0->v.u0); - WRITEF(gmesa->buf, Ts2, v0->v.v0); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v0->v.w); - WRITEF(gmesa->buf, Vz, v0->v.z); - WRITEF(gmesa->buf, Vy, v0->v.y); - WRITEF(gmesa->buf, Vx4, v0->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v1->v.color.alpha << 24) | - (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v1->v.color.blue << 16) | - (v1->v.color.green << 8) | - (v1->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v1->v.u0); - WRITEF(gmesa->buf, Ts2, v1->v.v0); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v1->v.w); - WRITEF(gmesa->buf, Vz, v1->v.z); - WRITEF(gmesa->buf, Vy, v1->v.y); - WRITEF(gmesa->buf, Vx4, v1->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v2->v.color.alpha << 24) | - (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v2->v.color.blue << 16) | - (v2->v.color.green << 8) | - (v2->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v2->v.u0); - WRITEF(gmesa->buf, Ts2, v2->v.v0); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v2->v.w); - WRITEF(gmesa->buf, Vz, v2->v.z); - WRITEF(gmesa->buf, Vy, v2->v.y); - WRITEF(gmesa->buf, Vx4, v2->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) -#if (IND & GAMMA_RAST_ALPHA_BIT) - vColor = (v3->v.color.alpha << 24) | - (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor4, vColor); -#else - vColor = (v3->v.color.blue << 16) | - (v3->v.color.green << 8) | - (v3->v.color.red << 0); - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, PackedColor3, vColor); -#endif -#endif - -#if (IND & GAMMA_RAST_TEX_BIT) - CHECK_DMA_BUFFER(gmesa, 6); - WRITEF(gmesa->buf, Tt2, v3->v.u0); - WRITEF(gmesa->buf, Ts2, v3->v.v0); - WRITEF(gmesa->buf, Vw, v3->v.w); - WRITEF(gmesa->buf, Vz, v3->v.z); - WRITEF(gmesa->buf, Vy, v3->v.y); - WRITEF(gmesa->buf, Vx4, v3->v.x); -#else - CHECK_DMA_BUFFER(gmesa, 4); - WRITEF(gmesa->buf, Vw, v3->v.w); - WRITEF(gmesa->buf, Vz, v3->v.z); - WRITEF(gmesa->buf, Vy, v3->v.y); - WRITEF(gmesa->buf, Vx4, v3->v.x); -#endif - -#if !(IND & GAMMA_RAST_FLAT_BIT) - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, FlushSpan, 0); -#endif - - CHECK_DMA_BUFFER(gmesa, 1); - WRITE(gmesa->buf, End, 0); -} - -static void TAG(gamma_init)(void) -{ - gamma_point_tab[IND] = TAG(gamma_point); - gamma_line_tab[IND] = TAG(gamma_line); - gamma_tri_tab[IND] = TAG(gamma_triangle); - gamma_quad_tab[IND] = TAG(gamma_quad); -} - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c deleted file mode 100644 index c9c1ebf62a6..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_vb.c +++ /dev/null @@ -1,361 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * Keith Whitwell, <[email protected]> - * - * 3DLabs Gamma driver. - */ - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/colormac.h" - -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/tnl.h" - -#include "gamma_context.h" -#include "gamma_vb.h" -#include "gamma_tris.h" - - -#define GAMMA_TEX0_BIT 0x1 -#define GAMMA_RGBA_BIT 0x2 -#define GAMMA_XYZW_BIT 0x4 -#define GAMMA_PTEX_BIT 0x8 -#define GAMMA_FOG_BIT 0x10 -#define GAMMA_SPEC_BIT 0x20 -#define GAMMA_MAX_SETUP 0x40 - -static struct { - void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); - tnl_interp_func interp; - tnl_copy_pv_func copy_pv; - GLboolean (*check_tex_sizes)( GLcontext *ctx ); - GLuint vertex_size; - GLuint vertex_format; -} setup_tab[GAMMA_MAX_SETUP]; - -#define TINY_VERTEX_FORMAT 1 -#define NOTEX_VERTEX_FORMAT 2 -#define TEX0_VERTEX_FORMAT 3 -#define TEX1_VERTEX_FORMAT 0 -#define PROJ_TEX1_VERTEX_FORMAT 0 -#define TEX2_VERTEX_FORMAT 0 -#define TEX3_VERTEX_FORMAT 0 -#define PROJ_TEX3_VERTEX_FORMAT 0 - -#define DO_XYZW (IND & GAMMA_XYZW_BIT) -#define DO_RGBA (IND & GAMMA_RGBA_BIT) -#define DO_SPEC (IND & GAMMA_SPEC_BIT) -#define DO_FOG (IND & GAMMA_FOG_BIT) -#define DO_TEX0 (IND & GAMMA_TEX0_BIT) -#define DO_TEX1 0 -#define DO_TEX2 0 -#define DO_TEX3 0 -#define DO_PTEX (IND & GAMMA_PTEX_BIT) - -#define VERTEX gammaVertex -#define VERTEX_COLOR gamma_color_t -#define GET_VIEWPORT_MAT() 0 -#define GET_TEXSOURCE(n) n -#define GET_VERTEX_FORMAT() GAMMA_CONTEXT(ctx)->vertex_format -#define GET_VERTEX_STORE() GAMMA_CONTEXT(ctx)->verts -#define GET_VERTEX_SIZE() GAMMA_CONTEXT(ctx)->vertex_size * sizeof(GLuint) -#define INVALIDATE_STORED_VERTICES() - -#define HAVE_HW_VIEWPORT 1 -#define HAVE_HW_DIVIDE 1 -#define HAVE_RGBA_COLOR 0 /* we're BGRA */ -#define HAVE_TINY_VERTICES 1 -#define HAVE_NOTEX_VERTICES 1 -#define HAVE_TEX0_VERTICES 1 -#define HAVE_TEX1_VERTICES 0 -#define HAVE_TEX2_VERTICES 0 -#define HAVE_TEX3_VERTICES 0 -#define HAVE_PTEX_VERTICES 1 - -#define PTEX_FALLBACK() /* never needed */ - -#define INTERP_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].interp -#define COPY_PV_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].copy_pv - - - -/*********************************************************************** - * Generate pv-copying and translation functions * - ***********************************************************************/ - -#define TAG(x) gamma_##x -#include "tnl_dd/t_dd_vb.c" - -/*********************************************************************** - * Generate vertex emit and interp functions * - ***********************************************************************/ - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT) -#define TAG(x) x##_wg -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_wgs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) -#define TAG(x) x##_wgpt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT|\ - GAMMA_PTEX_BIT) -#define TAG(x) x##_wgspt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT) -#define TAG(x) x##_wgf -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_wgfs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_wgft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT|\ - GAMMA_PTEX_BIT) -#define TAG(x) x##_wgfpt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ - GAMMA_TEX0_BIT) -#define TAG(x) x##_wgfst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\ - GAMMA_TEX0_BIT|GAMMA_PTEX_BIT) -#define TAG(x) x##_wgfspt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_TEX0_BIT) -#define TAG(x) x##_t0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_FOG_BIT) -#define TAG(x) x##_f -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_ft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT) -#define TAG(x) x##_g -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_gs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gt0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gst0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT) -#define TAG(x) x##_gf -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT) -#define TAG(x) x##_gfs -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gft0 -#include "tnl_dd/t_dd_vbtmp.h" - -#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT) -#define TAG(x) x##_gfst0 -#include "tnl_dd/t_dd_vbtmp.h" - -static void init_setup_tab( void ) -{ - init_wg(); - init_wgs(); - init_wgt0(); - init_wgpt0(); - init_wgst0(); - init_wgspt0(); - init_wgf(); - init_wgfs(); - init_wgft0(); - init_wgfpt0(); - init_wgfst0(); - init_wgfspt0(); - init_t0(); - init_f(); - init_ft0(); - init_g(); - init_gs(); - init_gt0(); - init_gst0(); - init_gf(); - init_gfs(); - init_gft0(); - init_gfst0(); -} - -void gammaCheckTexSizes( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - - if (!setup_tab[gmesa->SetupIndex].check_tex_sizes(ctx)) { - /* Invalidate stored verts - */ - gmesa->SetupNewInputs = ~0; - gmesa->SetupIndex |= GAMMA_PTEX_BIT; - - if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - tnl->Driver.Render.Interp = setup_tab[gmesa->SetupIndex].interp; - tnl->Driver.Render.CopyPV = setup_tab[gmesa->SetupIndex].copy_pv; - } - } -} - -void gammaBuildVertices( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint newinputs ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - GLuint stride = gmesa->vertex_size * sizeof(int); - GLubyte *v = ((GLubyte *)gmesa->verts + (start * stride)); - - newinputs |= gmesa->SetupNewInputs; - gmesa->SetupNewInputs = 0; - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[gmesa->SetupIndex].emit( ctx, start, count, v, stride ); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= GAMMA_RGBA_BIT; - - if (newinputs & VERT_BIT_COLOR1) - ind |= GAMMA_SPEC_BIT; - - if (newinputs & VERT_BIT_TEX0) - ind |= GAMMA_TEX0_BIT; - - if (newinputs & VERT_BIT_FOG) - ind |= GAMMA_FOG_BIT; - - if (gmesa->SetupIndex & GAMMA_PTEX_BIT) - ind = ~0; - - ind &= gmesa->SetupIndex; - - if (ind) { - setup_tab[ind].emit( ctx, start, count, v, stride ); - } - } -} - -void gammaChooseVertexState( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint ind = GAMMA_XYZW_BIT|GAMMA_RGBA_BIT; - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - ind |= GAMMA_SPEC_BIT; - - if (ctx->Fog.Enabled) - ind |= GAMMA_FOG_BIT; - - if (ctx->Texture.Unit[0]._ReallyEnabled) { - _tnl_need_projected_coords( ctx, GL_FALSE ); - ind |= GAMMA_TEX0_BIT; - } else - _tnl_need_projected_coords( ctx, GL_FALSE ); - - gmesa->SetupIndex = ind; - - if (setup_tab[ind].vertex_format != gmesa->vertex_format) { - gmesa->vertex_format = setup_tab[ind].vertex_format; - gmesa->vertex_size = setup_tab[ind].vertex_size; - } - - if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { - tnl->Driver.Render.Interp = gamma_interp_extras; - tnl->Driver.Render.CopyPV = gamma_copy_pv_extras; - } else { - tnl->Driver.Render.Interp = setup_tab[ind].interp; - tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; - } -} - - -void gammaInitVB( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - - gmesa->verts = (GLubyte *)_mesa_align_malloc(size * 4 * 16, 32); - - { - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - gmesa->vertex_size = 16; /* FIXME - only one vertex setup */ - } - } -} - - -void gammaFreeVB( GLcontext *ctx ) -{ - gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); - if (gmesa->verts) { - _mesa_align_free(gmesa->verts); - gmesa->verts = 0; - } -} diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.h b/src/mesa/drivers/dri/gamma/gamma_vb.h deleted file mode 100644 index 8701226f590..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_vb.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * Keith Whitwell, <[email protected]> - * - * 3DLabs Gamma driver. - */ - -#ifndef GAMMAVB_INC -#define GAMMAVB_INC - -#include "main/mtypes.h" -#include "swrast/swrast.h" - -#define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE) - - -extern void gammaChooseVertexState( GLcontext *ctx ); -extern void gammaCheckTexSizes( GLcontext *ctx ); -extern void gammaBuildVertices( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint newinputs ); - - -extern void gamma_import_float_colors( GLcontext *ctx ); -extern void gamma_import_float_spec_colors( GLcontext *ctx ); - -extern void gamma_translate_vertex( GLcontext *ctx, - const gammaVertex *src, - SWvertex *dst ); - -extern void gammaInitVB( GLcontext *ctx ); -extern void gammaFreeVB( GLcontext *ctx ); - -extern void gamma_print_vertex( GLcontext *ctx, const gammaVertex *v ); -extern void gammaPrintSetupFlags(char *msg, GLuint flags ); - -#endif diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c deleted file mode 100644 index 622121eed46..00000000000 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ /dev/null @@ -1,273 +0,0 @@ -/* - * Copyright 2001 by Alan Hourihane. - * - * Permission to use, copy, modify, distribute, and sell this software and its - * documentation for any purpose is hereby granted without fee, provided that - * the above copyright notice appear in all copies and that both that - * copyright notice and this permission notice appear in supporting - * documentation, and that the name of Alan Hourihane not be used in - * advertising or publicity pertaining to distribution of the software without - * specific, written prior permission. Alan Hourihane makes no representations - * about the suitability of this software for any purpose. It is provided - * "as is" without express or implied warranty. - * - * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, - * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO - * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR - * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, - * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER - * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - * - * Authors: Alan Hourihane, <[email protected]> - * - * 3DLabs Gamma driver - */ - -#include "gamma_context.h" -#include "gamma_macros.h" -#include "gamma_vb.h" -#include "main/context.h" -#include "main/matrix.h" -#include "glint_dri.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -static GLboolean -gammaInitDriver(__DRIscreen *sPriv) -{ - sPriv->private = (void *) gammaCreateScreen( sPriv ); - - if (!sPriv->private) { - gammaDestroyScreen( sPriv ); - return GL_FALSE; - } - - return GL_TRUE; -} - -static void -gammaDestroyContext(__DRIcontext *driContextPriv) -{ - gammaContextPtr gmesa = (gammaContextPtr)driContextPriv->driverPrivate; - - if (gmesa) { - _swsetup_DestroyContext( gmesa->glCtx ); - _tnl_DestroyContext( gmesa->glCtx ); - _vbo_DestroyContext( gmesa->glCtx ); - _swrast_DestroyContext( gmesa->glCtx ); - - gammaFreeVB( gmesa->glCtx ); - - /* free the Mesa context */ - gmesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(gmesa->glCtx); - - FREE(gmesa); - driContextPriv->driverPrivate = NULL; - } -} - - -static GLboolean -gammaCreateBuffer( __DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) -{ - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - driDrawPriv->driverPrivate = (void *) - _mesa_create_framebuffer(mesaVis, - GL_FALSE, /* software depth buffer? */ - mesaVis->stencilBits > 0, - mesaVis->accumRedBits > 0, - mesaVis->alphaBits > 0 - ); - return (driDrawPriv->driverPrivate != NULL); - } -} - - -static void -gammaDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - -static void -gammaSwapBuffers( __DRIdrawable *dPriv ) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - gammaContextPtr gmesa; - __DRIscreen *driScrnPriv; - GLcontext *ctx; - - gmesa = (gammaContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = gmesa->glCtx; - driScrnPriv = gmesa->driScreen; - - _mesa_notifySwapBuffers(ctx); - - VALIDATE_DRAWABLE_INFO(gmesa); - - /* Flush any partially filled buffers */ - FLUSH_DMA_BUFFER(gmesa); - - DRM_SPINLOCK(&driScrnPriv->pSAREA->drawable_lock, - driScrnPriv->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK(gmesa); - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) { - int src, dst, x0, y0, x1, h; - int i; - int nRect = dPriv->numClipRects; - drm_clip_rect_t *pRect = dPriv->pClipRects; - __DRIscreen *driScrnPriv = gmesa->driScreen; - GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)driScrnPriv->pDevPriv; - - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | - FBReadSrcEnable)); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable); - - for (i = 0; i < nRect; i++, pRect++) { - x0 = pRect->x1; - x1 = pRect->x2; - h = pRect->y2 - pRect->y1; - - y0 = driScrnPriv->fbHeight - (pRect->y1+h); - if (gDRIPriv->numMultiDevices == 2) - src = (y0/2)*driScrnPriv->fbWidth+x0; - else - src = y0*driScrnPriv->fbWidth+x0; - - y0 += driScrnPriv->fbHeight; - if (gDRIPriv->numMultiDevices == 2) - dst = (y0/2)*driScrnPriv->fbWidth+x0; - else - dst = y0*driScrnPriv->fbWidth+x0; - - CHECK_DMA_BUFFER(gmesa, 9); - WRITE(gmesa->buf, StartXDom, x0<<16); /* X0dest */ - WRITE(gmesa->buf, StartY, y0<<16); /* Y0dest */ - WRITE(gmesa->buf, StartXSub, x1<<16); /* X1dest */ - WRITE(gmesa->buf, GLINTCount, h); /* H */ - WRITE(gmesa->buf, dY, 1<<16); /* ydir */ - WRITE(gmesa->buf, dXDom, 0<<16); - WRITE(gmesa->buf, dXSub, 0<<16); - WRITE(gmesa->buf, FBSourceOffset, (dst-src)); - WRITE(gmesa->buf, Render, 0x00040048); /* NOT_DONE */ - } - - /* - ** NOTE: FBSourceOffset (above) is backwards from what is - ** described in the manual (i.e., dst-src instead of src-dst) - ** due to our using the bottom-left window origin instead of the - ** top-left window origin. - */ - - /* Restore FBReadMode */ - CHECK_DMA_BUFFER(gmesa, 2); - WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode | - gmesa->AB_FBReadMode)); - WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable); - } - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) - PROCESS_DMA_BUFFER_TOP_HALF(gmesa); - - DRM_SPINUNLOCK(&driScrnPriv->pSAREA->drawable_lock, - driScrnPriv->drawLockID); - VALIDATE_DRAWABLE_INFO_NO_LOCK_POST(gmesa); - - if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) - PROCESS_DMA_BUFFER_BOTTOM_HALF(gmesa); - } else { - _mesa_problem(NULL, "gammaSwapBuffers: drawable has no context!\n"); - } -} - -static GLboolean -gammaMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - GET_CURRENT_CONTEXT(ctx); - gammaContextPtr oldGammaCtx = ctx ? GAMMA_CONTEXT(ctx) : NULL; - gammaContextPtr newGammaCtx = (gammaContextPtr) driContextPriv->driverPrivate; - - if ( newGammaCtx != oldGammaCtx ) { - newGammaCtx->dirty = ~0; - } - - if (newGammaCtx->driDrawable != driDrawPriv) { - newGammaCtx->driDrawable = driDrawPriv; - gammaUpdateWindow ( newGammaCtx->glCtx ); - gammaUpdateViewportOffset( newGammaCtx->glCtx ); - } - -#if 0 - newGammaCtx->Window &= ~W_GIDMask; - newGammaCtx->Window |= (driDrawPriv->index << 5); - CHECK_DMA_BUFFER(newGammaCtx,1); - WRITE(newGammaCtx->buf, GLINTWindow, newGammaCtx->Window); -#endif - -newGammaCtx->new_state |= GAMMA_NEW_WINDOW; /* FIXME */ - - _mesa_make_current2( newGammaCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); - } else { - _mesa_make_current( 0, 0 ); - } - return GL_TRUE; -} - - -static GLboolean -gammaUnbindContext( __DRIcontext *driContextPriv ) -{ - return GL_TRUE; -} - -const struct __DriverAPIRec driDriverAPI = { - gammaInitDriver, - gammaDestroyScreen, - gammaCreateContext, - gammaDestroyContext, - gammaCreateBuffer, - gammaDestroyBuffer, - gammaSwapBuffers, - gammaMakeCurrent, - gammaUnbindContext -}; - - - -/* - * This is the bootstrap function for the driver. - * The __driCreateScreen name is the symbol that libGL.so fetches. - * Return: pointer to a __DRIscreen. - */ -void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc, - int numConfigs, __GLXvisualConfig *config) -{ - __DRIscreen *psp; - psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &gammaAPI); - return (void *) psp; -} - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/gamma/server/glint_common.h b/src/mesa/drivers/dri/gamma/server/glint_common.h deleted file mode 100644 index 36554e4ac22..00000000000 --- a/src/mesa/drivers/dri/gamma/server/glint_common.h +++ /dev/null @@ -1,63 +0,0 @@ -/* glint_common.h -- common header definitions for Gamma 2D/3D/DRM suite - * - * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Converted to common header format: - * Jens Owen <[email protected]> - * - * - */ - -#ifndef _GLINT_COMMON_H_ -#define _GLINT_COMMON_H_ - -/* - * WARNING: If you change any of these defines, make sure to change - * the kernel include file as well (gamma_drm.h) - */ - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_GAMMA_INIT 0x00 -#define DRM_GAMMA_COPY 0x01 - -typedef struct { - enum { - GAMMA_INIT_DMA = 0x01, - GAMMA_CLEANUP_DMA = 0x02 - } func; - int sarea_priv_offset; - int pcimode; - unsigned int mmio0; - unsigned int mmio1; - unsigned int mmio2; - unsigned int mmio3; - unsigned int buffers_offset; - int num_rast; -} drmGAMMAInit; - -extern int drmGAMMAInitDMA( int fd, drmGAMMAInit *info ); -extern int drmGAMMACleanupDMA( int fd ); - -#endif diff --git a/src/mesa/drivers/dri/gamma/server/glint_dri.h b/src/mesa/drivers/dri/gamma/server/glint_dri.h deleted file mode 100644 index df1992a5d1e..00000000000 --- a/src/mesa/drivers/dri/gamma/server/glint_dri.h +++ /dev/null @@ -1,122 +0,0 @@ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Author: - * Jens Owen <[email protected]> - * - */ - -#ifndef _GLINT_DRI_H_ -#define _GLINT_DRI_H_ - -#include "xf86drm.h" -#include "glint_common.h" - -typedef struct { - unsigned int GDeltaMode; - unsigned int GDepthMode; - unsigned int GGeometryMode; - unsigned int GTransformMode; -} GAMMAContextRegionRec, *GAMMAContextRegionPtr; - -typedef struct { - unsigned char next, prev; /* indices to form a circular LRU */ - unsigned char in_use; /* owned by a client, or free? */ - int age; /* tracked by clients to update local LRU's */ -} GAMMATextureRegionRec, *GAMMATextureRegionPtr; - -typedef struct { - GAMMAContextRegionRec context_state; - - unsigned int dirty; - - /* Maintain an LRU of contiguous regions of texture space. If - * you think you own a region of texture memory, and it has an - * age different to the one you set, then you are mistaken and - * it has been stolen by another client. If global texAge - * hasn't changed, there is no need to walk the list. - * - * These regions can be used as a proxy for the fine-grained - * texture information of other clients - by maintaining them - * in the same lru which is used to age their own textures, - * clients have an approximate lru for the whole of global - * texture space, and can make informed decisions as to which - * areas to kick out. There is no need to choose whether to - * kick out your own texture or someone else's - simply eject - * them all in LRU order. - */ - -#define GAMMA_NR_TEX_REGIONS 64 - GAMMATextureRegionRec texList[GAMMA_NR_TEX_REGIONS+1]; - /* Last elt is sentinal */ - int texAge; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - int last_dispatch; /* age of the most recently dispatched buffer */ - int last_quiescent; /* */ - int ctxOwner; /* last context to upload state */ - - int vertex_prim; -} GLINTSAREADRIRec, *GLINTSAREADRIPtr; - -/* - * Glint specific record passed back to client driver - * via DRIGetDeviceInfo request - */ -typedef struct { - drmRegion registers0; - drmRegion registers1; - drmRegion registers2; - drmRegion registers3; - int numMultiDevices; - int pprod; - int cpp; - int frontOffset; - int frontPitch; - int backOffset; - int backPitch; - int backX; - int backY; - int depthOffset; - int depthPitch; - int textureSize; - int logTextureGranularity; -} GLINTDRIRec, *GLINTDRIPtr; - -#define GLINT_DRI_BUF_COUNT 256 -#define GLINT_DRI_BUF_SIZE 4096 - -#define GAMMA_NR_TEX_REGIONS 64 - -#define DMA_WRITE(val,reg) \ -do { \ - pGlint->buf2D++ = Glint##reg##Tag; \ - pGlint->buf2D++ = val; \ -} while (0) - -#endif /* _GLINT_DRI_H_ */ diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c index bb426a41122..6e6b21cf2b9 100644 --- a/src/mesa/drivers/dri/i810/i810texmem.c +++ b/src/mesa/drivers/dri/i810/i810texmem.c @@ -155,6 +155,7 @@ int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t ) return -1; } + assert(t->base.memBlock); ofs = t->base.memBlock->ofs; t->BufAddr = imesa->i810Screen->tex.map + ofs; t->Setup[I810_TEXREG_MI3] = imesa->i810Screen->textureOffset + ofs; diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 7758a792fde..f98a1a27db2 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -84,7 +84,18 @@ DRIVER_SOURCES = \ brw_wm_pass2.c \ brw_wm_sampler_state.c \ brw_wm_state.c \ - brw_wm_surface_state.c + brw_wm_surface_state.c \ + gen6_cc.c \ + gen6_clip_state.c \ + gen6_depthstencil.c \ + gen6_gs_state.c \ + gen6_sampler_state.c \ + gen6_scissor_state.c \ + gen6_sf_state.c \ + gen6_urb.c \ + gen6_viewport_state.c \ + gen6_vs_state.c \ + gen6_wm_state.c C_SOURCES = \ $(COMMON_SOURCES) \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 2ca29b7ae11..a512896f315 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -150,7 +150,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, ctx->Const.FragmentProgram.MaxEnvParams); - if (intel->is_ironlake || intel->is_g4x) { + if (intel->is_ironlake || intel->is_g4x || intel->gen >= 6) { brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45; brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; brw->has_surface_tile_offset = GL_TRUE; @@ -170,7 +170,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw->urb.size = 384; brw->vs_max_threads = 32; brw->wm_max_threads = 10 * 5; - } else { + } else if (intel->gen < 6) { brw->urb.size = 256; brw->vs_max_threads = 16; brw->wm_max_threads = 8 * 4; diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 21c4cd38a72..d6fc37e4d89 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -282,6 +282,9 @@ struct brw_vs_ouput_sizes { enum brw_cache_id { + BRW_BLEND_STATE, + BRW_DEPTH_STENCIL_STATE, + BRW_COLOR_CALC_STATE, BRW_CC_VP, BRW_CC_UNIT, BRW_WM_PROG, @@ -290,7 +293,7 @@ enum brw_cache_id { BRW_WM_UNIT, BRW_SF_PROG, BRW_SF_VP, - BRW_SF_UNIT, + BRW_SF_UNIT, /* scissor state on gen6 */ BRW_VS_UNIT, BRW_VS_PROG, BRW_GS_UNIT, @@ -354,6 +357,9 @@ struct brw_tracked_state { /* Flags for brw->state.cache. */ +#define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE) +#define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE) +#define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE) #define CACHE_NEW_CC_VP (1<<BRW_CC_VP) #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT) #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG) @@ -538,7 +544,8 @@ struct brw_context GLuint nr_sf_entries; GLuint nr_cs_entries; -/* GLuint vs_size; */ + /* gen6 */ + GLuint vs_size; /* GLuint gs_size; */ /* GLuint clip_size; */ /* GLuint sf_size; */ @@ -643,9 +650,16 @@ struct brw_context struct { + /* gen4 */ dri_bo *prog_bo; - dri_bo *state_bo; dri_bo *vp_bo; + + /* gen6 */ + dri_bo *blend_state_bo; + dri_bo *depth_stencil_state_bo; + dri_bo *color_calc_state_bo; + + dri_bo *state_bo; } cc; struct { diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index ea0d7e05d41..bb1b5f5ef03 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -530,6 +530,7 @@ #define BRW_OPCODE_POP 47 #define BRW_OPCODE_WAIT 48 #define BRW_OPCODE_SEND 49 +#define BRW_OPCODE_MATH 56 #define BRW_OPCODE_ADD 64 #define BRW_OPCODE_MUL 65 #define BRW_OPCODE_AVG 66 @@ -727,7 +728,8 @@ #define BRW_MATH_FUNCTION_SIN 6 /* was 7 */ #define BRW_MATH_FUNCTION_COS 7 /* was 8 */ #define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */ -#define BRW_MATH_FUNCTION_TAN 9 +#define BRW_MATH_FUNCTION_TAN 9 /* gen4 */ +#define BRW_MATH_FUNCTION_FDIV 9 /* gen6+ */ #define BRW_MATH_FUNCTION_POW 10 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11 #define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12 @@ -778,17 +780,33 @@ #define CMD_PIPELINED_STATE_POINTERS 0x7800 #define CMD_BINDING_TABLE_PTRS 0x7801 +# define GEN6_BINDING_TABLE_MODIFY_VS (1 << 8) +# define GEN6_BINDING_TABLE_MODIFY_GS (1 << 9) +# define GEN6_BINDING_TABLE_MODIFY_PS (1 << 10) + +#define CMD_3D_SAMPLER_STATE_POINTERS 0x7802 /* SNB+ */ +# define PS_SAMPLER_STATE_CHANGE (1 << 12) +# define GS_SAMPLER_STATE_CHANGE (1 << 9) +# define VS_SAMPLER_STATE_CHANGE (1 << 8) +/* DW1: VS */ +/* DW2: GS */ +/* DW3: PS */ #define CMD_VERTEX_BUFFER 0x7808 # define BRW_VB0_INDEX_SHIFT 27 +# define GEN6_VB0_INDEX_SHIFT 26 # define BRW_VB0_ACCESS_VERTEXDATA (0 << 26) # define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26) +# define GEN6_VB0_ACCESS_VERTEXDATA (0 << 20) +# define GEN6_VB0_ACCESS_INSTANCEDATA (1 << 20) # define BRW_VB0_PITCH_SHIFT 0 #define CMD_VERTEX_ELEMENT 0x7809 # define BRW_VE0_INDEX_SHIFT 27 +# define GEN6_VE0_INDEX_SHIFT 26 # define BRW_VE0_FORMAT_SHIFT 16 # define BRW_VE0_VALID (1 << 26) +# define GEN6_VE0_VALID (1 << 25) # define BRW_VE0_SRC_OFFSET_SHIFT 0 # define BRW_VE1_COMPONENT_NOSTORE 0 # define BRW_VE1_COMPONENT_STORE_SRC 1 @@ -805,8 +823,219 @@ # define BRW_VE1_DST_OFFSET_SHIFT 0 #define CMD_INDEX_BUFFER 0x780a -#define CMD_VF_STATISTICS_965 0x780b +#define CMD_VF_STATISTICS_965 0x780b #define CMD_VF_STATISTICS_GM45 0x680b +#define CMD_3D_CC_STATE_POINTERS 0x780e /* GEN6+ */ + +#define CMD_URB 0x7805 /* GEN6+ */ +# define GEN6_URB_VS_SIZE_SHIFT 16 +# define GEN6_URB_VS_ENTRIES_SHIFT 0 +# define GEN6_URB_GS_SIZE_SHIFT 8 +# define GEN6_URB_GS_ENTRIES_SHIFT 0 + +#define CMD_VIEWPORT_STATE_POINTERS 0x780d /* GEN6+ */ +# define GEN6_CC_VIEWPORT_MODIFY (1 << 12) +# define GEN6_SF_VIEWPORT_MODIFY (1 << 11) +# define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10) + +#define CMD_3D_SCISSOR_STATE_POINTERS 0x780f /* GEN6+ */ + +#define CMD_3D_VS_STATE 0x7810 /* GEN6+ */ +/* DW2 */ +# define GEN6_VS_SPF_MODE (1 << 31) +# define GEN6_VS_VECTOR_MASK_ENABLE (1 << 30) +# define GEN6_VS_SAMPLER_COUNT_SHIFT 27 +# define GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 +/* DW4 */ +# define GEN6_VS_DISPATCH_START_GRF_SHIFT 20 +# define GEN6_VS_URB_READ_LENGTH_SHIFT 11 +# define GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT 4 +/* DW5 */ +# define GEN6_VS_MAX_THREADS_SHIFT 25 +# define GEN6_VS_STATISTICS_ENABLE (1 << 10) +# define GEN6_VS_CACHE_DISABLE (1 << 1) +# define GEN6_VS_ENABLE (1 << 0) + +#define CMD_3D_GS_STATE 0x7811 /* GEN6+ */ +/* DW2 */ +# define GEN6_GS_SPF_MODE (1 << 31) +# define GEN6_GS_VECTOR_MASK_ENABLE (1 << 30) +# define GEN6_GS_SAMPLER_COUNT_SHIFT 27 +# define GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 +/* DW4 */ +# define GEN6_GS_URB_READ_LENGTH_SHIFT 11 +# define GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4 +# define GEN6_GS_DISPATCH_START_GRF_SHIFT 0 +/* DW5 */ +# define GEN6_GS_MAX_THREADS_SHIFT 25 +# define GEN6_GS_STATISTICS_ENABLE (1 << 10) +# define GEN6_GS_SO_STATISTICS_ENABLE (1 << 9) +# define GEN6_GS_RENDERING_ENABLE (1 << 8) +/* DW6 */ +# define GEN6_GS_ENABLE (1 << 15) + +#define CMD_3D_CLIP_STATE 0x7812 /* GEN6+ */ +/* DW1 */ +# define GEN6_CLIP_STATISTICS_ENABLE (1 << 10) +/* DW2 */ +# define GEN6_CLIP_ENABLE (1 << 31) +# define GEN6_CLIP_API_OGL (0 << 30) +# define GEN6_CLIP_API_D3D (1 << 30) +# define GEN6_CLIP_XY_TEST (1 << 28) +# define GEN6_CLIP_Z_TEST (1 << 27) +# define GEN6_CLIP_GB_TEST (1 << 26) +# define GEN6_CLIP_MODE_NORMAL (0 << 13) +# define GEN6_CLIP_MODE_REJECT_ALL (3 << 13) +# define GEN6_CLIP_MODE_ACCEPT_ALL (4 << 13) +# define GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE (1 << 9) +# define GEN6_CLIP_BARYCENTRIC_ENABLE (1 << 8) +# define GEN6_CLIP_TRI_PROVOKE_SHIFT 4 +# define GEN6_CLIP_LINE_PROVOKE_SHIFT 2 +# define GEN6_CLIP_TRIFAN_PROVOKE_SHIFT 0 +/* DW3 */ +# define GEN6_CLIP_MIN_POINT_WIDTH_SHIFT 17 +# define GEN6_CLIP_MAX_POINT_WIDTH_SHIFT 6 + +#define CMD_3D_SF_STATE 0x7813 /* GEN6+ */ +/* DW1 */ +# define GEN6_SF_NUM_OUTPUTS_SHIFT 22 +# define GEN6_SF_SWIZZLE_ENABLE (1 << 21) +# define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20) +# define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11 +# define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4 +/* DW2 */ +# define GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11) +# define GEN6_SF_STATISTICS_ENABLE (1 << 10) +# define GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9) +# define GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8) +# define GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7) +# define GEN6_SF_FRONT_SOLID (0 << 5) +# define GEN6_SF_FRONT_WIREFRAME (1 << 5) +# define GEN6_SF_FRONT_POINT (2 << 5) +# define GEN6_SF_BACK_SOLID (0 << 3) +# define GEN6_SF_BACK_WIREFRAME (1 << 3) +# define GEN6_SF_BACK_POINT (2 << 3) +# define GEN6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1) +# define GEN6_SF_WINDING_CCW (1 << 0) +/* DW3 */ +# define GEN6_SF_LINE_AA_ENABLE (1 << 31) +# define GEN6_SF_CULL_BOTH (0 << 29) +# define GEN6_SF_CULL_NONE (1 << 29) +# define GEN6_SF_CULL_FRONT (2 << 29) +# define GEN6_SF_CULL_BACK (3 << 29) +# define GEN6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */ +# define GEN6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16) +# define GEN6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16) +# define GEN6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16) +# define GEN6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16) +# define GEN6_SF_SCISSOR_ENABLE (1 << 11) +# define GEN6_SF_MSRAST_OFF_PIXEL (0 << 8) +# define GEN6_SF_MSRAST_OFF_PATTERN (1 << 8) +# define GEN6_SF_MSRAST_ON_PIXEL (2 << 8) +# define GEN6_SF_MSRAST_ON_PATTERN (3 << 8) +/* DW4 */ +# define GEN6_SF_TRI_PROVOKE_SHIFT 29 +# define GEN6_SF_LINE_PROVOKE_SHIFT 27 +# define GEN6_SF_TRIFAN_PROVOKE_SHIFT 25 +# define GEN6_SF_LINE_AA_MODE_MANHATTAN (0 << 14) +# define GEN6_SF_LINE_AA_MODE_TRUE (1 << 14) +# define GEN6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12) +# define GEN6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12) +# define GEN6_SF_USE_STATE_POINT_WIDTH (1 << 11) +# define GEN6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */ +/* DW5: depth offset constant */ +/* DW6: depth offset scale */ +/* DW7: depth offset clamp */ +/* DW8 */ +# define ATTRIBUTE_1_OVERRIDE_W (1 << 31) +# define ATTRIBUTE_1_OVERRIDE_Z (1 << 30) +# define ATTRIBUTE_1_OVERRIDE_Y (1 << 29) +# define ATTRIBUTE_1_OVERRIDE_X (1 << 28) +# define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25 +# define ATTRIBUTE_1_SWIZZLE_SHIFT 22 +# define ATTRIBUTE_1_SOURCE_SHIFT 16 +# define ATTRIBUTE_0_OVERRIDE_W (1 << 15) +# define ATTRIBUTE_0_OVERRIDE_Z (1 << 14) +# define ATTRIBUTE_0_OVERRIDE_Y (1 << 13) +# define ATTRIBUTE_0_OVERRIDE_X (1 << 12) +# define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9 +# define ATTRIBUTE_0_SWIZZLE_SHIFT 6 +# define ATTRIBUTE_0_SOURCE_SHIFT 0 +/* DW16: Point sprite texture coordinate enables */ +/* DW17: Constant interpolation enables */ +/* DW18: attr 0-7 wrap shortest enables */ +/* DW19: attr 8-16 wrap shortest enables */ + +#define CMD_3D_WM_STATE 0x7814 /* GEN6+ */ +/* DW1: kernel pointer */ +/* DW2 */ +# define GEN6_WM_SPF_MODE (1 << 31) +# define GEN6_WM_VECTOR_MASK_ENABLE (1 << 30) +# define GEN6_WM_SAMPLER_COUNT_SHIFT 27 +# define GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 +/* DW3: scratch space */ +/* DW4 */ +# define GEN6_WM_STATISTICS_ENABLE (1 << 31) +# define GEN6_WM_DEPTH_CLEAR (1 << 30) +# define GEN6_WM_DEPTH_RESOLVE (1 << 28) +# define GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) +# define GEN6_WM_DISPATCH_START_GRF_SHIFT_0 16 +# define GEN6_WM_DISPATCH_START_GRF_SHIFT_1 8 +# define GEN6_WM_DISPATCH_START_GRF_SHIFT_2 0 +/* DW5 */ +# define GEN6_WM_MAX_THREADS_SHIFT 25 +# define GEN6_WM_KILL_ENABLE (1 << 22) +# define GEN6_WM_COMPUTED_DEPTH (1 << 21) +# define GEN6_WM_USES_SOURCE_DEPTH (1 << 20) +# define GEN6_WM_DISPATCH_ENABLE (1 << 19) +# define GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 16) +# define GEN6_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 16) +# define GEN6_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 16) +# define GEN6_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 16) +# define GEN6_WM_LINE_AA_WIDTH_0_5 (0 << 14) +# define GEN6_WM_LINE_AA_WIDTH_1_0 (1 << 14) +# define GEN6_WM_LINE_AA_WIDTH_2_0 (2 << 14) +# define GEN6_WM_LINE_AA_WIDTH_4_0 (3 << 14) +# define GEN6_WM_POLYGON_STIPPLE_ENABLE (1 << 13) +# define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 12) +# define GEN6_WM_OMASK_TO_RENDER_TARGET (1 << 9) +# define GEN6_WM_USES_SOURCE_W (1 << 8) +# define GEN6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7) +# define GEN6_WM_32_DISPATCH_ENABLE (1 << 2) +# define GEN6_WM_16_DISPATCH_ENABLE (1 << 1) +# define GEN6_WM_8_DISPATCH_ENABLE (1 << 0) +/* DW6 */ +# define GEN6_WM_NUM_SF_OUTPUTS_SHIFT 20 +# define GEN6_WM_POSOFFSET_NONE (0 << 18) +# define GEN6_WM_POSOFFSET_CENTROID (2 << 18) +# define GEN6_WM_POSOFFSET_SAMPLE (3 << 18) +# define GEN6_WM_POSITION_ZW_PIXEL (0 << 16) +# define GEN6_WM_POSITION_ZW_CENTROID (2 << 16) +# define GEN6_WM_POSITION_ZW_SAMPLE (3 << 16) +# define GEN6_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15) +# define GEN6_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14) +# define GEN6_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13) +# define GEN6_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12) +# define GEN6_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11) +# define GEN6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10) +# define GEN6_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 9) +# define GEN6_WM_MSRAST_OFF_PIXEL (0 << 1) +# define GEN6_WM_MSRAST_OFF_PATTERN (1 << 1) +# define GEN6_WM_MSRAST_ON_PIXEL (2 << 1) +# define GEN6_WM_MSRAST_ON_PATTERN (3 << 1) +# define GEN6_WM_MSDISPMODE_PERPIXEL (1 << 0) +/* DW7: kernel 1 pointer */ +/* DW8: kernel 2 pointer */ + +#define CMD_3D_CONSTANT_VS_STATE 0x7815 /* GEN6+ */ +#define CMD_3D_CONSTANT_GS_STATE 0x7816 /* GEN6+ */ +#define CMD_3D_CONSTANT_PS_STATE 0x7817 /* GEN6+ */ +# define GEN6_CONSTANT_BUFFER_3_ENABLE (1 << 15) +# define GEN6_CONSTANT_BUFFER_2_ENABLE (1 << 14) +# define GEN6_CONSTANT_BUFFER_1_ENABLE (1 << 13) +# define GEN6_CONSTANT_BUFFER_0_ENABLE (1 << 12) + +#define CMD_3D_SAMPLE_MASK 0x7818 /* GEN6+ */ #define CMD_DRAW_RECT 0x7900 #define CMD_BLEND_CONSTANT_COLOR 0x7901 @@ -818,6 +1047,25 @@ #define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909 #define CMD_AA_LINE_PARAMETERS 0x790a +#define CMD_GS_SVB_INDEX 0x790b /* CTG+ */ +/* DW1 */ +# define SVB_INDEX_SHIFT 29 +# define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */ +/* DW2: SVB index */ +/* DW3: SVB maximum index */ + +#define CMD_3D_MULTISAMPLE 0x790d /* SNB+ */ +/* DW1 */ +# define MS_PIXEL_LOCATION_CENTER (0 << 4) +# define MS_PIXEL_LOCATION_UPPER_LEFT (1 << 4) +# define MS_NUMSAMPLES_1 (0 << 1) +# define MS_NUMSAMPLES_4 (2 << 1) +# define MS_NUMSAMPLES_8 (3 << 1) + +#define CMD_3D_CLEAR_PARAMS 0x7910 /* ILK+ */ +# define DEPTH_CLEAR_VALID (1 << 15) +/* DW1: depth clear value */ + #define CMD_PIPE_CONTROL 0x7a00 #define CMD_3D_PRIM 0x7b00 diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 106454de4a8..f0a4e8ad65d 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -503,10 +503,17 @@ static void brw_emit_vertices(struct brw_context *brw) if (brw->vb.nr_enabled == 0) { BEGIN_BATCH(3); OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1); - OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) | - BRW_VE0_VALID | - (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) | - (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + if (IS_GEN6(intel->intelScreen->deviceID)) { + OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) | + GEN6_VE0_VALID | + (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) | + (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + } else { + OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) | + BRW_VE0_VALID | + (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) | + (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + } OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) | (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) | (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) | @@ -527,14 +534,22 @@ static void brw_emit_vertices(struct brw_context *brw) for (i = 0; i < brw->vb.nr_enabled; i++) { struct brw_vertex_element *input = brw->vb.enabled[i]; + uint32_t dw0; - OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) | - BRW_VB0_ACCESS_VERTEXDATA | + if (intel->gen >= 6) { + dw0 = GEN6_VB0_ACCESS_VERTEXDATA | + (i << GEN6_VB0_INDEX_SHIFT); + } else { + dw0 = BRW_VB0_ACCESS_VERTEXDATA | + (i << BRW_VB0_INDEX_SHIFT); + } + + OUT_BATCH(dw0 | (input->stride << BRW_VB0_PITCH_SHIFT)); OUT_RELOC(input->bo, I915_GEM_DOMAIN_VERTEX, 0, input->offset); - if (intel->is_ironlake) { + if (intel->is_ironlake || intel->gen >= 6) { OUT_RELOC(input->bo, I915_GEM_DOMAIN_VERTEX, 0, input->bo->size - 1); @@ -565,12 +580,19 @@ static void brw_emit_vertices(struct brw_context *brw) break; } - OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) | - BRW_VE0_VALID | - (format << BRW_VE0_FORMAT_SHIFT) | - (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + if (IS_GEN6(intel->intelScreen->deviceID)) { + OUT_BATCH((i << GEN6_VE0_INDEX_SHIFT) | + GEN6_VE0_VALID | + (format << BRW_VE0_FORMAT_SHIFT) | + (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + } else { + OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) | + BRW_VE0_VALID | + (format << BRW_VE0_FORMAT_SHIFT) | + (0 << BRW_VE0_SRC_OFFSET_SHIFT)); + } - if (intel->is_ironlake) + if (intel->is_ironlake || intel->gen >= 6) OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) | (comp1 << BRW_VE1_COMPONENT_1_SHIFT) | (comp2 << BRW_VE1_COMPONENT_2_SHIFT) | diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index b832c7165d2..f69d5296137 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -102,8 +102,6 @@ static void brw_set_dest( struct brw_instruction *insn, static void brw_set_src0( struct brw_instruction *insn, struct brw_reg reg ) { - assert(reg.file != BRW_MESSAGE_REGISTER_FILE); - if (reg.type != BRW_ARCHITECTURE_REGISTER_FILE) assert(reg.nr < 128); @@ -323,7 +321,7 @@ static void brw_set_urb_message( struct brw_context *brw, struct intel_context *intel = &brw->intel; brw_set_src1(insn, brw_imm_d(0)); - if (intel->is_ironlake) { + if (intel->is_ironlake || intel->gen >= 6) { insn->bits3.urb_igdng.opcode = 0; /* ? */ insn->bits3.urb_igdng.offset = offset; insn->bits3.urb_igdng.swizzle_control = swizzle_control; @@ -334,8 +332,16 @@ static void brw_set_urb_message( struct brw_context *brw, insn->bits3.urb_igdng.response_length = response_length; insn->bits3.urb_igdng.msg_length = msg_length; insn->bits3.urb_igdng.end_of_thread = end_of_thread; - insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_URB; - insn->bits2.send_igdng.end_of_thread = end_of_thread; + if (intel->gen >= 6) { + /* For SNB, the SFID bits moved to the condmod bits, and + * EOT stayed in bits3 above. Does the EOT bit setting + * below on Ironlake even do anything? + */ + insn->header.destreg__conditionalmod = BRW_MESSAGE_TARGET_URB; + } else { + insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_URB; + insn->bits2.send_igdng.end_of_thread = end_of_thread; + } } else { insn->bits3.urb.opcode = 0; /* ? */ insn->bits3.urb.offset = offset; @@ -917,26 +923,40 @@ void brw_math( struct brw_compile *p, GLuint data_type, GLuint precision ) { - struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND); - GLuint msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1; - GLuint response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1; + struct intel_context *intel = &p->brw->intel; - /* Example code doesn't set predicate_control for send - * instructions. - */ - insn->header.predicate_control = 0; - insn->header.destreg__conditionalmod = msg_reg_nr; + if (intel->gen >= 6) { + struct brw_instruction *insn = next_insn(p, BRW_OPCODE_MATH); - brw_set_dest(insn, dest); - brw_set_src0(insn, src); - brw_set_math_message(p->brw, - insn, - msg_length, response_length, - function, - BRW_MATH_INTEGER_UNSIGNED, - precision, - saturate, - data_type); + /* Math is the same ISA format as other opcodes, except that CondModifier + * becomes FC[3:0] and ThreadCtrl becomes FC[5:4]. + */ + insn->header.destreg__conditionalmod = function; + + brw_set_dest(insn, dest); + brw_set_src0(insn, src); + brw_set_src1(insn, brw_null_reg()); + } else { + struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND); + GLuint msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1; + GLuint response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1; + /* Example code doesn't set predicate_control for send + * instructions. + */ + insn->header.predicate_control = 0; + insn->header.destreg__conditionalmod = msg_reg_nr; + + brw_set_dest(insn, dest); + brw_set_src0(insn, src); + brw_set_math_message(p->brw, + insn, + msg_length, response_length, + function, + BRW_MATH_INTEGER_UNSIGNED, + precision, + saturate, + data_type); + } } /** @@ -1377,7 +1397,18 @@ void brw_urb_WRITE(struct brw_compile *p, GLuint offset, GLuint swizzle) { - struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND); + struct intel_context *intel = &p->brw->intel; + struct brw_instruction *insn; + + /* Sandybridge doesn't have the implied move for SENDs, + * and the first message register index comes from src0. + */ + if (intel->gen >= 6) { + brw_MOV(p, brw_message_reg(msg_reg_nr), src0); + src0 = brw_message_reg(msg_reg_nr); + } + + insn = next_insn(p, BRW_OPCODE_SEND); assert(msg_length < BRW_MAX_MRF); @@ -1385,7 +1416,8 @@ void brw_urb_WRITE(struct brw_compile *p, brw_set_src0(insn, src0); brw_set_src1(insn, brw_imm_d(0)); - insn->header.destreg__conditionalmod = msg_reg_nr; + if (intel->gen < 6) + insn->header.destreg__conditionalmod = msg_reg_nr; brw_set_urb_message(p->brw, insn, diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index f708ee00632..d030ed41f4a 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -136,6 +136,41 @@ const struct brw_tracked_state brw_binding_table_pointers = { .emit = upload_binding_table_pointers, }; +/** + * Upload the binding table pointers, which point each stage's array of surface + * state pointers. + * + * The binding table pointers are relative to the surface state base address, + * which is 0. + */ +static void upload_gen6_binding_table_pointers(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(4); + OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | + GEN6_BINDING_TABLE_MODIFY_VS | + GEN6_BINDING_TABLE_MODIFY_GS | + GEN6_BINDING_TABLE_MODIFY_PS | + (4 - 2)); + if (brw->vs.bind_bo != NULL) + OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */ + else + OUT_BATCH(0); + OUT_BATCH(0); /* gs */ + OUT_RELOC(brw->wm.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* wm/ps */ + ADVANCE_BATCH(); +} + +const struct brw_tracked_state gen6_binding_table_pointers = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH, + .cache = CACHE_NEW_SURF_BIND, + }, + .prepare = prepare_binding_table_pointers, + .emit = upload_gen6_binding_table_pointers, +}; /** * Upload pointers to the per-stage state. @@ -209,7 +244,14 @@ static void emit_depthbuffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct intel_region *region = brw->state.depth_region; - unsigned int len = (intel->is_g4x || intel->is_ironlake) ? 6 : 5; + unsigned int len; + + if (intel->gen >= 6) + len = 7; + else if (intel->is_g4x || intel->is_ironlake) + len = 6; + else + len = 5; if (region == NULL) { BEGIN_BATCH(len); @@ -220,9 +262,12 @@ static void emit_depthbuffer(struct brw_context *brw) OUT_BATCH(0); OUT_BATCH(0); - if (intel->is_g4x || intel->is_ironlake) + if (intel->is_g4x || intel->is_ironlake || intel->gen >= 6) OUT_BATCH(0); + if (intel->gen >= 6) + OUT_BATCH(0); + ADVANCE_BATCH(); } else { unsigned int format; @@ -243,6 +288,8 @@ static void emit_depthbuffer(struct brw_context *brw) } assert(region->tiling != I915_TILING_X); + if (IS_GEN6(intel->intelScreen->deviceID)) + assert(region->tiling != I915_TILING_NONE); BEGIN_BATCH(len); OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2)); @@ -259,9 +306,20 @@ static void emit_depthbuffer(struct brw_context *brw) ((region->height - 1) << 19)); OUT_BATCH(0); - if (intel->is_g4x || intel->is_ironlake) + if (intel->is_g4x || intel->is_ironlake || intel->gen >= 6) OUT_BATCH(0); + if (intel->gen >= 6) + OUT_BATCH(0); + + ADVANCE_BATCH(); + } + + /* Initialize it for safety. */ + if (intel->gen >= 6) { + BEGIN_BATCH(2); + OUT_BATCH(CMD_3D_CLEAR_PARAMS << 16 | (2 - 2)); + OUT_BATCH(0); ADVANCE_BATCH(); } } @@ -435,6 +493,8 @@ const struct brw_tracked_state brw_line_stipple = { static void upload_invarient_state( struct brw_context *brw ) { + struct intel_context *intel = &brw->intel; + { /* 0x61040000 Pipeline Select */ /* PipelineSelect : 0 */ @@ -446,7 +506,7 @@ static void upload_invarient_state( struct brw_context *brw ) BRW_BATCH_STRUCT(brw, &ps); } - { + if (intel->gen < 6) { struct brw_global_depth_offset_clamp gdo; memset(&gdo, 0, sizeof(gdo)); @@ -459,6 +519,32 @@ static void upload_invarient_state( struct brw_context *brw ) BRW_BATCH_STRUCT(brw, &gdo); } + intel_batchbuffer_emit_mi_flush(intel->batch); + + if (intel->gen >= 6) { + int i; + + BEGIN_BATCH(3); + OUT_BATCH(CMD_3D_MULTISAMPLE << 16 | (3 - 2)); + OUT_BATCH(MS_PIXEL_LOCATION_CENTER | + MS_NUMSAMPLES_1); + OUT_BATCH(0); /* positions for 4/8-sample */ + ADVANCE_BATCH(); + + BEGIN_BATCH(2); + OUT_BATCH(CMD_3D_SAMPLE_MASK << 16 | (2 - 2)); + OUT_BATCH(1); + ADVANCE_BATCH(); + + for (i = 0; i < 4; i++) { + BEGIN_BATCH(4); + OUT_BATCH(CMD_GS_SVB_INDEX << 16 | (4 - 2)); + OUT_BATCH(i << SVB_INDEX_SHIFT); + OUT_BATCH(0); + OUT_BATCH(0xffffffff); + ADVANCE_BATCH(); + } + } /* 0x61020000 State Instruction Pointer */ { @@ -509,7 +595,20 @@ static void upload_state_base_address( struct brw_context *brw ) /* Output the structure (brw_state_base_address) directly to the * batchbuffer, so we can emit relocations inline. */ - if (intel->is_ironlake) { + if (intel->gen >= 6) { + BEGIN_BATCH(10); + OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2)); + OUT_BATCH(1); /* General state base address */ + OUT_BATCH(1); /* Surface state base address */ + OUT_BATCH(1); /* Dynamic state base address */ + OUT_BATCH(1); /* Indirect object base address */ + OUT_BATCH(1); /* Instruction base address */ + OUT_BATCH(1); /* General state upper bound */ + OUT_BATCH(1); /* Dynamic state upper bound */ + OUT_BATCH(1); /* Indirect object upper bound */ + OUT_BATCH(1); /* Instruction access upper bound */ + ADVANCE_BATCH(); + } else if (intel->is_ironlake) { BEGIN_BATCH(8); OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2)); OUT_BATCH(1); /* General state base address */ diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 536fe8b249b..f790cfabe25 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -90,6 +90,23 @@ const struct brw_tracked_state brw_drawing_rect; const struct brw_tracked_state brw_indices; const struct brw_tracked_state brw_vertices; const struct brw_tracked_state brw_index_buffer; +const struct brw_tracked_state gen6_binding_table_pointers; +const struct brw_tracked_state gen6_blend_state; +const struct brw_tracked_state gen6_cc_state_pointers; +const struct brw_tracked_state gen6_cc_vp; +const struct brw_tracked_state gen6_clip_state; +const struct brw_tracked_state gen6_clip_vp; +const struct brw_tracked_state gen6_color_calc_state; +const struct brw_tracked_state gen6_depth_stencil_state; +const struct brw_tracked_state gen6_gs_state; +const struct brw_tracked_state gen6_sampler_state; +const struct brw_tracked_state gen6_scissor_state; +const struct brw_tracked_state gen6_sf_state; +const struct brw_tracked_state gen6_sf_vp; +const struct brw_tracked_state gen6_urb; +const struct brw_tracked_state gen6_viewport_state; +const struct brw_tracked_state gen6_vs_state; +const struct brw_tracked_state gen6_wm_state; /** * Use same key for WM and VS surfaces. diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 4bb98d8d5d5..c08cb45b75c 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -390,6 +390,7 @@ brw_init_non_surface_cache(struct brw_context *brw) brw_init_cache_id(cache, "GS_UNIT", BRW_GS_UNIT); brw_init_cache_id(cache, "GS_PROG", BRW_GS_PROG); + brw_init_cache_id(cache, "BLEND_STATE", BRW_BLEND_STATE); } diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 4f477cfc6b3..9e54f29f0f6 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -35,8 +35,15 @@ #include "brw_state.h" #include "intel_batchbuffer.h" #include "intel_buffers.h" +#include "intel_chipset.h" -static const struct brw_tracked_state *atoms[] = +/* This is used to initialize brw->state.atoms[]. We could use this + * list directly except for a single atom, brw_constant_buffer, which + * has a .dirty value which changes according to the parameters of the + * current fragment and vertex programs, and so cannot be a static + * value. + */ +static const struct brw_tracked_state *gen4_atoms[] = { &brw_check_fallback, @@ -95,6 +102,63 @@ static const struct brw_tracked_state *atoms[] = &brw_constant_buffer }; +const struct brw_tracked_state *gen6_atoms[] = +{ + &brw_check_fallback, + + &brw_wm_input_sizes, + &brw_vs_prog, + &brw_gs_prog, + &brw_wm_prog, + + &gen6_clip_vp, + &gen6_sf_vp, + &gen6_cc_vp, + + /* Command packets: */ + &brw_invarient_state, + + &gen6_viewport_state, /* must do after *_vp stages */ + + &gen6_urb, + &gen6_blend_state, /* must do before cc unit */ + &gen6_color_calc_state, /* must do before cc unit */ + &gen6_depth_stencil_state, /* must do before cc unit */ + &gen6_cc_state_pointers, + + &brw_vs_surfaces, /* must do before unit */ + &brw_wm_constant_surface, /* must do before wm surfaces/bind bo */ + &brw_wm_surfaces, /* must do before samplers and unit */ + + &brw_wm_samplers, + &gen6_sampler_state, + + &gen6_vs_state, + &gen6_gs_state, + &gen6_clip_state, + &gen6_sf_state, + &gen6_wm_state, + + &gen6_scissor_state, + + &brw_state_base_address, + + &gen6_binding_table_pointers, + + &brw_depthbuffer, + + &brw_polygon_stipple, + &brw_polygon_stipple_offset, + + &brw_line_stipple, + &brw_aa_line_parameters, + + &brw_drawing_rect, + + &brw_indices, + &brw_index_buffer, + &brw_vertices, +}; void brw_init_state( struct brw_context *brw ) { @@ -211,6 +275,7 @@ static struct dirty_bit_map brw_bits[] = { }; static struct dirty_bit_map cache_bits[] = { + DEFINE_BIT(CACHE_NEW_BLEND_STATE), DEFINE_BIT(CACHE_NEW_CC_VP), DEFINE_BIT(CACHE_NEW_CC_UNIT), DEFINE_BIT(CACHE_NEW_WM_PROG), @@ -270,6 +335,8 @@ void brw_validate_state( struct brw_context *brw ) struct intel_context *intel = &brw->intel; struct brw_state_flags *state = &brw->state.dirty; GLuint i; + const struct brw_tracked_state **atoms; + int num_atoms; brw_clear_validated_bos(brw); @@ -278,6 +345,14 @@ void brw_validate_state( struct brw_context *brw ) brw_add_validated_bo(brw, intel->batch->buf); + if (IS_GEN6(intel->intelScreen->deviceID)) { + atoms = gen6_atoms; + num_atoms = ARRAY_SIZE(gen6_atoms); + } else { + atoms = gen4_atoms; + num_atoms = ARRAY_SIZE(gen4_atoms); + } + if (brw->emit_state_always) { state->mesa |= ~0; state->brw |= ~0; @@ -305,7 +380,7 @@ void brw_validate_state( struct brw_context *brw ) brw->intel.Fallback = GL_FALSE; /* boolean, not bitfield */ /* do prepare stage for all atoms */ - for (i = 0; i < Elements(atoms); i++) { + for (i = 0; i < num_atoms; i++) { const struct brw_tracked_state *atom = atoms[i]; if (brw->intel.Fallback) @@ -337,9 +412,20 @@ void brw_validate_state( struct brw_context *brw ) void brw_upload_state(struct brw_context *brw) { + struct intel_context *intel = &brw->intel; struct brw_state_flags *state = &brw->state.dirty; int i; static int dirty_count = 0; + const struct brw_tracked_state **atoms; + int num_atoms; + + if (IS_GEN6(intel->intelScreen->deviceID)) { + atoms = gen6_atoms; + num_atoms = ARRAY_SIZE(gen6_atoms); + } else { + atoms = gen4_atoms; + num_atoms = ARRAY_SIZE(gen4_atoms); + } brw_clear_validated_bos(brw); @@ -352,7 +438,7 @@ void brw_upload_state(struct brw_context *brw) memset(&examined, 0, sizeof(examined)); prev = *state; - for (i = 0; i < Elements(atoms); i++) { + for (i = 0; i < num_atoms; i++) { const struct brw_tracked_state *atom = atoms[i]; struct brw_state_flags generated; @@ -381,7 +467,7 @@ void brw_upload_state(struct brw_context *brw) } } else { - for (i = 0; i < Elements(atoms); i++) { + for (i = 0; i < num_atoms; i++) { const struct brw_tracked_state *atom = atoms[i]; if (brw->intel.Fallback) diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h index 66d4127271a..3c2adfc87d4 100644 --- a/src/mesa/drivers/dri/i965/brw_structs.h +++ b/src/mesa/drivers/dri/i965/brw_structs.h @@ -658,7 +658,105 @@ struct brw_clip_unit_state GLfloat viewport_ymax; }; +struct gen6_blend_state +{ + struct { + GLuint dest_blend_factor:5; + GLuint source_blend_factor:5; + GLuint pad3:1; + GLuint blend_func:3; + GLuint pad2:1; + GLuint ia_dest_blend_factor:5; + GLuint ia_source_blend_factor:5; + GLuint pad1:1; + GLuint ia_blend_func:3; + GLuint pad0:1; + GLuint ia_blend_enable:1; + GLuint blend_enable:1; + } blend0; + + struct { + GLuint post_blend_clamp_enable:1; + GLuint pre_blend_clamp_enable:1; + GLuint clamp_range:2; + GLuint pad0:4; + GLuint x_dither_offset:2; + GLuint y_dither_offset:2; + GLuint dither_enable:1; + GLuint alpha_test_func:3; + GLuint alpha_test_enable:1; + GLuint pad1:1; + GLuint logic_op_func:4; + GLuint logic_op_enable:1; + GLuint pad2:1; + GLuint write_disable_b:1; + GLuint write_disable_g:1; + GLuint write_disable_r:1; + GLuint write_disable_a:1; + GLuint pad3:1; + GLuint alpha_to_coverage_dither:1; + GLuint alpha_to_one:1; + GLuint alpha_to_coverage:1; + } blend1; +}; + +struct gen6_color_calc_state +{ + struct { + GLuint alpha_test_format:1; + GLuint pad0:14; + GLuint round_disable:1; + GLuint bf_stencil_ref:8; + GLuint stencil_ref:8; + } cc0; + union { + GLfloat alpha_ref_f; + struct { + GLuint ui:8; + GLuint pad0:24; + } alpha_ref_fi; + } cc1; + + GLfloat constant_r; + GLfloat constant_g; + GLfloat constant_b; + GLfloat constant_a; +}; + +struct gen6_depth_stencil_state +{ + struct { + GLuint pad0:3; + GLuint bf_stencil_pass_depth_pass_op:3; + GLuint bf_stencil_pass_depth_fail_op:3; + GLuint bf_stencil_fail_op:3; + GLuint bf_stencil_func:3; + GLuint bf_stencil_enable:1; + GLuint pad1:2; + GLuint stencil_write_enable:1; + GLuint stencil_pass_depth_pass_op:3; + GLuint stencil_pass_depth_fail_op:3; + GLuint stencil_fail_op:3; + GLuint stencil_func:3; + GLuint stencil_enable:1; + } ds0; + + struct { + GLuint bf_stencil_write_mask:8; + GLuint bf_stencil_test_mask:8; + GLuint stencil_write_mask:8; + GLuint stencil_test_mask:8; + } ds1; + + struct { + GLuint pad0:25; + GLuint depth_write_enable:1; + GLuint depth_test_func:3; + GLuint pad1:1; + GLuint depth_test_enable:1; + } ds2; +}; struct brw_cc_unit_state { @@ -752,8 +850,6 @@ struct brw_cc_unit_state } cc7; }; - - struct brw_sf_unit_state { struct thread0 thread0; @@ -813,6 +909,11 @@ struct brw_sf_unit_state }; +struct gen6_scissor_state +{ + GLuint ymin, xmin; + GLuint ymax, xmax; +}; struct brw_gs_unit_state { @@ -1043,6 +1144,15 @@ struct brw_sf_viewport } scissor; }; +struct gen6_sf_viewport { + GLfloat m00; + GLfloat m11; + GLfloat m22; + GLfloat m30; + GLfloat m31; + GLfloat m32; +}; + /* Documented in the subsystem/shared-functions/sampler chapter... */ struct brw_surface_state diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 88327d9927d..e0be3cc6e31 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -180,10 +180,12 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) c->first_output = reg; c->first_overflow_output = 0; - if (intel->is_ironlake) - mrf = 8; + if (intel->gen >= 6) + mrf = 6; + else if (intel->is_ironlake) + mrf = 8; else - mrf = 4; + mrf = 4; for (i = 0; i < VERT_RESULT_MAX; i++) { if (c->prog_data.outputs_written & BITFIELD64_BIT(i)) { @@ -279,7 +281,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) */ attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs); - if (intel->is_ironlake) + if (intel->is_ironlake || intel->gen >= 6) c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4; else c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4; @@ -479,9 +481,11 @@ static void emit_math1( struct brw_vs_compile *c, * whether that turns out to be a simulator bug or not: */ struct brw_compile *p = &c->func; + struct intel_context *intel = &p->brw->intel; struct brw_reg tmp = dst; - GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf || - dst.file != BRW_GENERAL_REGISTER_FILE); + GLboolean need_tmp = (intel->gen < 6 && + (dst.dw1.bits.writemask != 0xf || + dst.file != BRW_GENERAL_REGISTER_FILE)); if (need_tmp) tmp = get_tmp(c); @@ -510,9 +514,11 @@ static void emit_math2( struct brw_vs_compile *c, GLuint precision) { struct brw_compile *p = &c->func; + struct intel_context *intel = &p->brw->intel; struct brw_reg tmp = dst; - GLboolean need_tmp = (dst.dw1.bits.writemask != 0xf || - dst.file != BRW_GENERAL_REGISTER_FILE); + GLboolean need_tmp = (intel->gen < 6 && + (dst.dw1.bits.writemask != 0xf || + dst.file != BRW_GENERAL_REGISTER_FILE)); if (need_tmp) tmp = get_tmp(c); @@ -1191,7 +1197,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) struct brw_reg pos = c->regs[PROGRAM_OUTPUT][VERT_RESULT_HPOS]; struct brw_reg ndc; int eot; - GLuint len_vertext_header = 2; + GLuint len_vertex_header = 2; if (c->key.copy_edgeflag) { brw_MOV(p, @@ -1199,12 +1205,14 @@ static void emit_vertex_write( struct brw_vs_compile *c) get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG)); } - /* Build ndc coords */ - ndc = get_tmp(c); - /* ndc = 1.0 / pos.w */ - emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL); - /* ndc.xyz = pos * ndc */ - brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc); + if (intel->gen < 6) { + /* Build ndc coords */ + ndc = get_tmp(c); + /* ndc = 1.0 / pos.w */ + emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL); + /* ndc.xyz = pos * ndc */ + brw_MUL(p, brw_writemask(ndc, WRITEMASK_XYZ), pos, ndc); + } /* Update the header for point size, user clipping flags, and -ve rhw * workaround. @@ -1267,21 +1275,41 @@ static void emit_vertex_write( struct brw_vs_compile *c) * of zeros followed by two sets of NDC coordinates: */ brw_set_access_mode(p, BRW_ALIGN_1); - brw_MOV(p, offset(m0, 2), ndc); - - if (intel->is_ironlake) { - /* There are 20 DWs (D0-D19) in VUE vertex header on Ironlake */ - brw_MOV(p, offset(m0, 3), pos); /* a portion of vertex header */ - /* m4, m5 contain the distances from vertex to the user clip planeXXX. - * Seems it is useless for us. - * m6 is used for aligning, so that the remainder of vertex element is - * reg-aligned. - */ - brw_MOV(p, offset(m0, 7), pos); /* the remainder of vertex element */ - len_vertext_header = 6; + + if (intel->gen >= 6) { + /* There are 16 DWs (D0-D15) in VUE header on Sandybridge: + * dword 0-3 (m1) of the header is indices, point width, clip flags. + * dword 4-7 (m2) is the 4D space position + * dword 8-15 (m3,m4) of the vertex header is the user clip distance. + * m5 is the first vertex data we fill, which is the vertex position. + */ + brw_MOV(p, offset(m0, 2), pos); + brw_MOV(p, offset(m0, 5), pos); + len_vertex_header = 4; + } else if (intel->is_ironlake) { + /* There are 20 DWs (D0-D19) in VUE header on Ironlake: + * dword 0-3 (m1) of the header is indices, point width, clip flags. + * dword 4-7 (m2) is the ndc position (set above) + * dword 8-11 (m3) of the vertex header is the 4D space position + * dword 12-19 (m4,m5) of the vertex header is the user clip distance. + * m6 is a pad so that the vertex element data is aligned + * m7 is the first vertex data we fill, which is the vertex position. + */ + brw_MOV(p, offset(m0, 2), ndc); + brw_MOV(p, offset(m0, 3), pos); + brw_MOV(p, offset(m0, 7), pos); + len_vertex_header = 6; } else { - brw_MOV(p, offset(m0, 3), pos); - len_vertext_header = 2; + /* There are 8 dwords in VUE header pre-Ironlake: + * dword 0-3 (m1) is indices, point width, clip flags. + * dword 4-7 (m2) is ndc position (set above) + * + * dword 8-11 (m3) is the first vertex data, which we always have be the + * vertex position. + */ + brw_MOV(p, offset(m0, 2), ndc); + brw_MOV(p, offset(m0, 3), pos); + len_vertex_header = 2; } eot = (c->first_overflow_output == 0); @@ -1292,7 +1320,7 @@ static void emit_vertex_write( struct brw_vs_compile *c) c->r0, /* src */ 0, /* allocate */ 1, /* used */ - MIN2(c->nr_outputs + 1 + len_vertext_header, (BRW_MAX_MRF-1)), /* msg len */ + MIN2(c->nr_outputs + 1 + len_vertex_header, (BRW_MAX_MRF-1)), /* msg len */ 0, /* response len */ eot, /* eot */ eot, /* writes complete */ diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 0b0be02dd20..27a2a3e8a7e 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -102,6 +102,9 @@ static void brw_destroy_context( struct intel_context *intel ) dri_bo_release(&brw->cc.prog_bo); dri_bo_release(&brw->cc.state_bo); dri_bo_release(&brw->cc.vp_bo); + dri_bo_release(&brw->cc.blend_state_bo); + dri_bo_release(&brw->cc.depth_stencil_state_bo); + dri_bo_release(&brw->cc.color_calc_state_bo); } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 1db438ae7b5..a42067611ce 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -509,7 +509,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw, struct gl_renderbuffer *rb, unsigned int unit) { - struct intel_context *intel = &brw->intel;; + struct intel_context *intel = &brw->intel; GLcontext *ctx = &intel->ctx; dri_bo *region_bo = NULL; struct intel_renderbuffer *irb = intel_renderbuffer(rb); @@ -576,18 +576,21 @@ brw_update_renderbuffer_surface(struct brw_context *brw, key.draw_x = 0; key.draw_y = 0; } - /* _NEW_COLOR */ - memcpy(key.color_mask, ctx->Color.ColorMask[unit], - sizeof(key.color_mask)); - /* As mentioned above, disable writes to the alpha component when the - * renderbuffer is XRGB. - */ - if (ctx->DrawBuffer->Visual.alphaBits == 0) - key.color_mask[3] = GL_FALSE; + if (intel->gen < 6) { + /* _NEW_COLOR */ + memcpy(key.color_mask, ctx->Color.ColorMask[unit], + sizeof(key.color_mask)); + + /* As mentioned above, disable writes to the alpha component when the + * renderbuffer is XRGB. + */ + if (ctx->DrawBuffer->Visual.alphaBits == 0) + key.color_mask[3] = GL_FALSE; - key.color_blend = (!ctx->Color._LogicOpEnabled && - (ctx->Color.BlendEnabled & (1 << unit))); + key.color_blend = (!ctx->Color._LogicOpEnabled && + (ctx->Color.BlendEnabled & (1 << unit))); + } dri_bo_unreference(brw->wm.surf_bo[unit]); brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache, @@ -639,12 +642,14 @@ brw_update_renderbuffer_surface(struct brw_context *brw, brw_set_surface_tiling(&surf, key.tiling); surf.ss3.pitch = (key.pitch * key.cpp) - 1; - /* _NEW_COLOR */ - surf.ss0.color_blend = key.color_blend; - surf.ss0.writedisable_red = !key.color_mask[0]; - surf.ss0.writedisable_green = !key.color_mask[1]; - surf.ss0.writedisable_blue = !key.color_mask[2]; - surf.ss0.writedisable_alpha = !key.color_mask[3]; + if (intel->gen < 6) { + /* _NEW_COLOR */ + surf.ss0.color_blend = key.color_blend; + surf.ss0.writedisable_red = !key.color_mask[0]; + surf.ss0.writedisable_green = !key.color_mask[1]; + surf.ss0.writedisable_blue = !key.color_mask[2]; + surf.ss0.writedisable_alpha = !key.color_mask[3]; + } /* Key size will never match key size for textures, so we're safe. */ brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache, diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c new file mode 100644 index 00000000000..65e16e70c74 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_cc.c @@ -0,0 +1,296 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "brw_util.h" +#include "intel_batchbuffer.h" + +struct brw_blend_state_key { + GLboolean color_blend, alpha_enabled; + + GLenum logic_op; + + GLenum blend_eq_rgb, blend_eq_a; + GLenum blend_src_rgb, blend_src_a; + GLenum blend_dst_rgb, blend_dst_a; + + GLenum alpha_func; + + GLboolean dither; +}; + +static void +blend_state_populate_key(struct brw_context *brw, + struct brw_blend_state_key *key) +{ + GLcontext *ctx = &brw->intel.ctx; + + memset(key, 0, sizeof(*key)); + + /* _NEW_COLOR */ + if (ctx->Color._LogicOpEnabled) + key->logic_op = ctx->Color.LogicOp; + else + key->logic_op = GL_COPY; + + /* _NEW_COLOR */ + key->color_blend = ctx->Color.BlendEnabled; + if (key->color_blend) { + key->blend_eq_rgb = ctx->Color.BlendEquationRGB; + key->blend_eq_a = ctx->Color.BlendEquationA; + key->blend_src_rgb = ctx->Color.BlendSrcRGB; + key->blend_dst_rgb = ctx->Color.BlendDstRGB; + key->blend_src_a = ctx->Color.BlendSrcA; + key->blend_dst_a = ctx->Color.BlendDstA; + } + + /* _NEW_COLOR */ + key->alpha_enabled = ctx->Color.AlphaEnabled; + if (key->alpha_enabled) { + key->alpha_func = ctx->Color.AlphaFunc; + } + + /* _NEW_COLOR */ + key->dither = ctx->Color.DitherFlag; +} + +/** + * Creates the state cache entry for the given CC unit key. + */ +static drm_intel_bo * +blend_state_create_from_key(struct brw_context *brw, + struct brw_blend_state_key *key) +{ + struct gen6_blend_state blend; + drm_intel_bo *bo; + + memset(&blend, 0, sizeof(blend)); + + if (key->logic_op != GL_COPY) { + blend.blend1.logic_op_enable = 1; + blend.blend1.logic_op_func = intel_translate_logic_op(key->logic_op); + } else if (key->color_blend) { + GLenum eqRGB = key->blend_eq_rgb; + GLenum eqA = key->blend_eq_a; + GLenum srcRGB = key->blend_src_rgb; + GLenum dstRGB = key->blend_dst_rgb; + GLenum srcA = key->blend_src_a; + GLenum dstA = key->blend_dst_a; + + if (eqRGB == GL_MIN || eqRGB == GL_MAX) { + srcRGB = dstRGB = GL_ONE; + } + + if (eqA == GL_MIN || eqA == GL_MAX) { + srcA = dstA = GL_ONE; + } + + blend.blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB); + blend.blend0.source_blend_factor = brw_translate_blend_factor(srcRGB); + blend.blend0.blend_func = brw_translate_blend_equation(eqRGB); + + blend.blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA); + blend.blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA); + blend.blend0.ia_blend_func = brw_translate_blend_equation(eqA); + + blend.blend0.blend_enable = 1; + blend.blend0.ia_blend_enable = (srcA != srcRGB || + dstA != dstRGB || + eqA != eqRGB); + } + + if (key->alpha_enabled) { + blend.blend1.alpha_test_enable = 1; + blend.blend1.alpha_test_func = intel_translate_compare_func(key->alpha_func); + + } + + if (key->dither) { + blend.blend1.dither_enable = 1; + blend.blend1.y_dither_offset = 0; + blend.blend1.x_dither_offset = 0; + } + + bo = brw_upload_cache(&brw->cache, BRW_BLEND_STATE, + key, sizeof(*key), + NULL, 0, + &blend, sizeof(blend)); + + return bo; +} + +static void +prepare_blend_state(struct brw_context *brw) +{ + struct brw_blend_state_key key; + + blend_state_populate_key(brw, &key); + + drm_intel_bo_unreference(brw->cc.blend_state_bo); + brw->cc.blend_state_bo = brw_search_cache(&brw->cache, BRW_BLEND_STATE, + &key, sizeof(key), + NULL, 0, + NULL); + + if (brw->cc.blend_state_bo == NULL) + brw->cc.blend_state_bo = blend_state_create_from_key(brw, &key); +} + +const struct brw_tracked_state gen6_blend_state = { + .dirty = { + .mesa = _NEW_COLOR, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_blend_state, +}; + +struct brw_color_calc_state_key { + GLubyte blend_constant_color[4]; + GLclampf alpha_ref; + GLubyte stencil_ref[2]; +}; + +static void +color_calc_state_populate_key(struct brw_context *brw, + struct brw_color_calc_state_key *key) +{ + GLcontext *ctx = &brw->intel.ctx; + + memset(key, 0, sizeof(*key)); + + /* _NEW_STENCIL */ + if (ctx->Stencil._Enabled) { + const unsigned back = ctx->Stencil._BackFace; + + key->stencil_ref[0] = ctx->Stencil.Ref[0]; + if (ctx->Stencil._TestTwoSide) + key->stencil_ref[1] = ctx->Stencil.Ref[back]; + } + + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled) + key->alpha_ref = ctx->Color.AlphaRef; + + key->blend_constant_color[0] = ctx->Color.BlendColor[0]; + key->blend_constant_color[1] = ctx->Color.BlendColor[1]; + key->blend_constant_color[2] = ctx->Color.BlendColor[2]; + key->blend_constant_color[3] = ctx->Color.BlendColor[3]; +} + +/** + * Creates the state cache entry for the given CC state key. + */ +static drm_intel_bo * +color_calc_state_create_from_key(struct brw_context *brw, + struct brw_color_calc_state_key *key) +{ + struct gen6_color_calc_state cc; + drm_intel_bo *bo; + + memset(&cc, 0, sizeof(cc)); + + cc.cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8; + UNCLAMPED_FLOAT_TO_UBYTE(cc.cc1.alpha_ref_fi.ui, key->alpha_ref); + + cc.cc0.stencil_ref = key->stencil_ref[0]; + cc.cc0.bf_stencil_ref = key->stencil_ref[1]; + + cc.constant_r = key->blend_constant_color[0]; + cc.constant_g = key->blend_constant_color[1]; + cc.constant_b = key->blend_constant_color[2]; + cc.constant_a = key->blend_constant_color[3]; + + bo = brw_upload_cache(&brw->cache, BRW_COLOR_CALC_STATE, + key, sizeof(*key), + NULL, 0, + &cc, sizeof(cc)); + + return bo; +} + +static void +prepare_color_calc_state(struct brw_context *brw) +{ + struct brw_color_calc_state_key key; + + color_calc_state_populate_key(brw, &key); + + drm_intel_bo_unreference(brw->cc.state_bo); + brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE, + &key, sizeof(key), + NULL, 0, + NULL); + + if (brw->cc.state_bo == NULL) + brw->cc.state_bo = color_calc_state_create_from_key(brw, &key); +} + +const struct brw_tracked_state gen6_color_calc_state = { + .dirty = { + .mesa = _NEW_COLOR, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_color_calc_state, +}; + +static void upload_cc_state_pointers(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(4); + OUT_BATCH(CMD_3D_CC_STATE_POINTERS << 16 | (4 - 2)); + OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1); + OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1); + OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + + +static void prepare_cc_state_pointers(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->cc.state_bo); + brw_add_validated_bo(brw, brw->cc.blend_state_bo); + brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo); +} + +const struct brw_tracked_state gen6_cc_state_pointers = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH, + .cache = (CACHE_NEW_BLEND_STATE | + CACHE_NEW_COLOR_CALC_STATE | + CACHE_NEW_DEPTH_STENCIL_STATE) + }, + .prepare = prepare_cc_state_pointers, + .emit = upload_cc_state_pointers, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_clip_state.c b/src/mesa/drivers/dri/i965/gen6_clip_state.c new file mode 100644 index 00000000000..06f8145e32d --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_clip_state.c @@ -0,0 +1,75 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" + +static void +upload_clip_state(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + GLcontext *ctx = &intel->ctx; + uint32_t depth_clamp = 0; + uint32_t provoking; + + if (!ctx->Transform.DepthClamp) + depth_clamp = GEN6_CLIP_Z_TEST; + + if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) { + provoking = 0; + } else { + provoking = + (2 << GEN6_CLIP_TRI_PROVOKE_SHIFT) | + (2 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) | + (1 << GEN6_CLIP_LINE_PROVOKE_SHIFT); + } + + BEGIN_BATCH(4); + OUT_BATCH(CMD_3D_CLIP_STATE << 16 | (4 - 2)); + OUT_BATCH(GEN6_CLIP_STATISTICS_ENABLE); + OUT_BATCH(GEN6_CLIP_ENABLE | + GEN6_CLIP_API_OGL | + GEN6_CLIP_MODE_REJECT_ALL | /* XXX: debug: get VS working */ + GEN6_CLIP_XY_TEST | + depth_clamp | + provoking); + OUT_BATCH(0); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_clip_state = { + .dirty = { + .mesa = _NEW_TRANSFORM, + .brw = BRW_NEW_CONTEXT, + .cache = 0 + }, + .emit = upload_clip_state, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c new file mode 100644 index 00000000000..4924f0fd559 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c @@ -0,0 +1,165 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" + +struct brw_depth_stencil_state_key { + GLenum depth_func; + GLboolean depth_test, depth_write; + GLboolean stencil, stencil_two_side; + GLenum stencil_func[2], stencil_fail_op[2]; + GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2]; + GLubyte stencil_write_mask[2], stencil_test_mask[2]; +}; + +static void +depth_stencil_state_populate_key(struct brw_context *brw, + struct brw_depth_stencil_state_key *key) +{ + GLcontext *ctx = &brw->intel.ctx; + const unsigned back = ctx->Stencil._BackFace; + + memset(key, 0, sizeof(*key)); + + /* _NEW_STENCIL */ + key->stencil = ctx->Stencil._Enabled; + key->stencil_two_side = ctx->Stencil._TestTwoSide; + + if (key->stencil) { + key->stencil_func[0] = ctx->Stencil.Function[0]; + key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0]; + key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0]; + key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0]; + key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0]; + key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0]; + } + if (key->stencil_two_side) { + key->stencil_func[1] = ctx->Stencil.Function[back]; + key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back]; + key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back]; + key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back]; + key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back]; + key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back]; + } + + key->depth_test = ctx->Depth.Test; + if (key->depth_test) { + key->depth_func = ctx->Depth.Func; + key->depth_write = ctx->Depth.Mask; + } +} + +/** + * Creates the state cache entry for the given DEPTH_STENCIL_STATE state key. + */ +static dri_bo * +depth_stencil_state_create_from_key(struct brw_context *brw, + struct brw_depth_stencil_state_key *key) +{ + struct gen6_depth_stencil_state ds; + dri_bo *bo; + + memset(&ds, 0, sizeof(ds)); + + /* _NEW_STENCIL */ + if (key->stencil) { + ds.ds0.stencil_enable = 1; + ds.ds0.stencil_func = + intel_translate_compare_func(key->stencil_func[0]); + ds.ds0.stencil_fail_op = + intel_translate_stencil_op(key->stencil_fail_op[0]); + ds.ds0.stencil_pass_depth_fail_op = + intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]); + ds.ds0.stencil_pass_depth_pass_op = + intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]); + ds.ds1.stencil_write_mask = key->stencil_write_mask[0]; + ds.ds1.stencil_test_mask = key->stencil_test_mask[0]; + + if (key->stencil_two_side) { + ds.ds0.bf_stencil_enable = 1; + ds.ds0.bf_stencil_func = + intel_translate_compare_func(key->stencil_func[1]); + ds.ds0.bf_stencil_fail_op = + intel_translate_stencil_op(key->stencil_fail_op[1]); + ds.ds0.bf_stencil_pass_depth_fail_op = + intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]); + ds.ds0.bf_stencil_pass_depth_pass_op = + intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]); + ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1]; + ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1]; + } + + /* Not really sure about this: + */ + if (key->stencil_write_mask[0] || + (key->stencil_two_side && key->stencil_write_mask[1])) + ds.ds0.stencil_write_enable = 1; + } + + /* _NEW_DEPTH */ + if (key->depth_test) { + ds.ds2.depth_test_enable = 1; + ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func); + ds.ds2.depth_write_enable = key->depth_write; + } + + bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE, + key, sizeof(*key), + NULL, 0, + &ds, sizeof(ds)); + + return bo; +} + +static void +prepare_depth_stencil_state(struct brw_context *brw) +{ + struct brw_depth_stencil_state_key key; + + depth_stencil_state_populate_key(brw, &key); + + dri_bo_unreference(brw->cc.depth_stencil_state_bo); + brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache, + BRW_DEPTH_STENCIL_STATE, + &key, sizeof(key), + NULL, 0, + NULL); + + if (brw->cc.depth_stencil_state_bo == NULL) + brw->cc.depth_stencil_state_bo = + depth_stencil_state_create_from_key(brw, &key); +} + +const struct brw_tracked_state gen6_depth_stencil_state = { + .dirty = { + .mesa = _NEW_DEPTH | _NEW_STENCIL, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_depth_stencil_state, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_gs_state.c b/src/mesa/drivers/dri/i965/gen6_gs_state.c new file mode 100644 index 00000000000..161e7b85c28 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_gs_state.c @@ -0,0 +1,91 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" + +static void +upload_gs_state(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + /* Disable all the constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(CMD_3D_CONSTANT_GS_STATE << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); + + if (brw->gs.prog_bo) { + BEGIN_BATCH(7); + OUT_BATCH(CMD_3D_GS_STATE << 16 | (7 - 2)); + OUT_RELOC(brw->gs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_BATCH((0 << GEN6_GS_SAMPLER_COUNT_SHIFT) | + (0 << GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT)); + OUT_BATCH(0); /* scratch space base offset */ + OUT_BATCH((1 << GEN6_GS_DISPATCH_START_GRF_SHIFT) | + (brw->gs.prog_data->urb_read_length << GEN6_GS_URB_READ_LENGTH_SHIFT) | + (0 << GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT)); + OUT_BATCH((0 << GEN6_GS_MAX_THREADS_SHIFT) | + GEN6_GS_STATISTICS_ENABLE | + GEN6_GS_RENDERING_ENABLE); + OUT_BATCH(GEN6_GS_ENABLE); + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(7); + OUT_BATCH(CMD_3D_GS_STATE << 16 | (7 - 2)); + OUT_BATCH(0); /* prog_bo */ + OUT_BATCH((0 << GEN6_GS_SAMPLER_COUNT_SHIFT) | + (0 << GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT)); + OUT_BATCH(0); /* scratch space base offset */ + OUT_BATCH((1 << GEN6_GS_DISPATCH_START_GRF_SHIFT) | + (0 << GEN6_GS_URB_READ_LENGTH_SHIFT) | + (0 << GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT)); + OUT_BATCH((0 << GEN6_GS_MAX_THREADS_SHIFT) | + GEN6_GS_STATISTICS_ENABLE | + GEN6_GS_RENDERING_ENABLE); + OUT_BATCH(0); + ADVANCE_BATCH(); + } +} + +const struct brw_tracked_state gen6_gs_state = { + .dirty = { + .mesa = _NEW_TRANSFORM, + .brw = (BRW_NEW_CURBE_OFFSETS | + BRW_NEW_URB_FENCE | + BRW_NEW_CONTEXT), + .cache = CACHE_NEW_GS_PROG + }, + .emit = upload_gs_state, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_sampler_state.c b/src/mesa/drivers/dri/i965/gen6_sampler_state.c new file mode 100644 index 00000000000..ab8e7516d23 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_sampler_state.c @@ -0,0 +1,71 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" + +static void +upload_sampler_state_pointers(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(4); + OUT_BATCH(CMD_3D_SAMPLER_STATE_POINTERS << 16 | + VS_SAMPLER_STATE_CHANGE | + GS_SAMPLER_STATE_CHANGE | + PS_SAMPLER_STATE_CHANGE | + (4 - 2)); + OUT_BATCH(0); /* VS */ + OUT_BATCH(0); /* GS */ + if (brw->wm.sampler_bo) + OUT_RELOC(brw->wm.sampler_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + else + OUT_BATCH(0); + + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + + +static void +prepare_sampler_state_pointers(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->wm.sampler_bo); +} + +const struct brw_tracked_state gen6_sampler_state = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH, + .cache = CACHE_NEW_SAMPLER + }, + .prepare = prepare_sampler_state_pointers, + .emit = upload_sampler_state_pointers, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_scissor_state.c b/src/mesa/drivers/dri/i965/gen6_scissor_state.c new file mode 100644 index 00000000000..2e21e5f7335 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_scissor_state.c @@ -0,0 +1,105 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" + +static void +prepare_scissor_state(struct brw_context *brw) +{ + GLcontext *ctx = &brw->intel.ctx; + const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0); + struct gen6_scissor_state scissor; + + /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */ + + /* The scissor only needs to handle the intersection of drawable and + * scissor rect. Clipping to the boundaries of static shared buffers + * for front/back/depth is covered by looping over cliprects in brw_draw.c. + * + * Note that the hardware's coordinates are inclusive, while Mesa's min is + * inclusive but max is exclusive. + */ + if (render_to_fbo) { + /* texmemory: Y=0=bottom */ + scissor.xmin = ctx->DrawBuffer->_Xmin; + scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + scissor.ymin = ctx->DrawBuffer->_Ymin; + scissor.ymax = ctx->DrawBuffer->_Ymax - 1; + } + else { + /* memory: Y=0=top */ + scissor.xmin = ctx->DrawBuffer->_Xmin; + scissor.xmax = ctx->DrawBuffer->_Xmax - 1; + scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; + scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; + } + + drm_intel_bo_unreference(brw->sf.state_bo); + brw->sf.state_bo = brw_cache_data(&brw->cache, BRW_SF_UNIT, + &scissor, sizeof(scissor), + NULL, 0); +} + +const struct brw_tracked_state gen6_scissor_state = { + .dirty = { + .mesa = _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_scissor_state, +}; + +static void upload_scissor_state_pointers(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(2); + OUT_BATCH(CMD_3D_SCISSOR_STATE_POINTERS << 16 | (2 - 2)); + OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + + +static void prepare_scissor_state_pointers(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->sf.state_bo); +} + +const struct brw_tracked_state gen6_scissor_state_pointers = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH, + .cache = CACHE_NEW_SF_UNIT + }, + .prepare = prepare_scissor_state_pointers, + .emit = upload_scissor_state_pointers, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c new file mode 100644 index 00000000000..08e6753a910 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c @@ -0,0 +1,148 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "brw_util.h" +#include "main/macros.h" +#include "intel_batchbuffer.h" + +static void +upload_sf_state(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + GLcontext *ctx = &intel->ctx; + /* CACHE_NEW_VS_PROG */ + uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written); + /* This should probably be FS inputs read */ + uint32_t num_outputs = brw_count_bits(brw->vs.prog_data->outputs_written); + uint32_t dw1, dw2, dw3, dw4; + int i; + /* _NEW_BUFFER */ + GLboolean render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0; + + dw1 = + num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT | + num_inputs << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT | + 3 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT; + dw2 = GEN6_SF_VIEWPORT_TRANSFORM_ENABLE | + GEN6_SF_STATISTICS_ENABLE; + dw3 = 0; + dw4 = 0; + + /* _NEW_POLYGON */ + if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo) + dw2 |= GEN6_SF_WINDING_CCW; + + /* _NEW_SCISSOR */ + if (ctx->Scissor.Enabled) + dw3 |= GEN6_SF_SCISSOR_ENABLE; + + /* _NEW_POLYGON */ + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_FRONT: + dw3 |= GEN6_SF_CULL_BOTH; + break; + case GL_BACK: + dw3 |= GEN6_SF_CULL_BACK; + break; + case GL_FRONT_AND_BACK: + dw3 |= GEN6_SF_CULL_BOTH; + break; + default: + assert(0); + break; + } + } else { + dw3 |= GEN6_SF_CULL_NONE; + } + + /* _NEW_LINE */ + dw3 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) << + GEN6_SF_LINE_WIDTH_SHIFT; + if (ctx->Line.SmoothFlag) { + dw3 |= GEN6_SF_LINE_AA_ENABLE; + dw3 |= GEN6_SF_LINE_AA_MODE_TRUE; + dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0; + } + + /* _NEW_POINT */ + if (ctx->Point._Attenuated) + dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH; + + dw4 |= U_FIXED(CLAMP(ctx->Point.Size, 0.125, 225.875), 3) << + GEN6_SF_POINT_WIDTH_SHIFT; + if (render_to_fbo) + dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT; + + /* _NEW_LIGHT */ + if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { + dw4 |= + (2 << GEN6_SF_TRI_PROVOKE_SHIFT) | + (2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) | + (1 << GEN6_SF_LINE_PROVOKE_SHIFT); + } else { + dw4 |= + (1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT); + } + + BEGIN_BATCH(20); + OUT_BATCH(CMD_3D_SF_STATE << 16 | (20 - 2)); + OUT_BATCH(dw1); + OUT_BATCH(dw2); + OUT_BATCH(dw3); + OUT_BATCH(dw4); + OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */ + OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */ + OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */ + for (i = 0; i < 8; i++) { + /* attribute overrides */ + OUT_BATCH(0); + } + OUT_BATCH(0); /* point sprite texcoord bitmask */ + OUT_BATCH(0); /* constant interp bitmask */ + OUT_BATCH(0); /* wrapshortest enables 0-7 */ + OUT_BATCH(0); /* wrapshortest enables 8-15 */ + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_sf_state = { + .dirty = { + .mesa = (_NEW_LIGHT | + _NEW_POLYGON | + _NEW_LINE | + _NEW_SCISSOR | + _NEW_BUFFERS), + .brw = BRW_NEW_CONTEXT, + .cache = CACHE_NEW_VS_PROG + }, + .emit = upload_sf_state, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c new file mode 100644 index 00000000000..5445e4035a9 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_urb.c @@ -0,0 +1,83 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "main/macros.h" +#include "intel_batchbuffer.h" +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" + +static void +prepare_urb( struct brw_context *brw ) +{ + brw->urb.nr_vs_entries = 24; + if (brw->gs.prog_bo) + brw->urb.nr_gs_entries = 4; + else + brw->urb.nr_gs_entries = 0; + /* CACHE_NEW_VS_PROG */ + brw->urb.vs_size = MIN2(brw->vs.prog_data->urb_entry_size, 1); + + /* Check that the number of URB rows (8 floats each) allocated is less + * than the URB space. + */ + assert((brw->urb.nr_vs_entries + + brw->urb.nr_gs_entries) * brw->urb.vs_size * 8 < 64 * 1024); +} + +static void +upload_urb(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + assert(brw->urb.nr_vs_entries % 4 == 0); + assert(brw->urb.nr_gs_entries % 4 == 0); + /* GS requirement */ + assert(!brw->gs.prog_bo || brw->urb.vs_size < 5); + + intel_batchbuffer_emit_mi_flush(intel->batch); + + BEGIN_BATCH(3); + OUT_BATCH(CMD_URB << 16 | (3 - 2)); + OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_VS_SIZE_SHIFT) | + ((brw->urb.nr_vs_entries) << GEN6_URB_VS_ENTRIES_SHIFT)); + OUT_BATCH(((brw->urb.vs_size - 1) << GEN6_URB_GS_SIZE_SHIFT) | + ((brw->urb.nr_gs_entries) << GEN6_URB_GS_ENTRIES_SHIFT)); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_urb = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_CONTEXT, + .cache = CACHE_NEW_VS_PROG, + }, + .prepare = prepare_urb, + .emit = upload_urb, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c new file mode 100644 index 00000000000..0c2aa4206c6 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c @@ -0,0 +1,173 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "intel_batchbuffer.h" +#include "main/macros.h" + +/* The clip VP defines the guardband region where expensive clipping is skipped + * and fragments are allowed to be generated and clipped out cheaply by the SF. + * + * By setting it to NDC bounds of [-1,1], we don't do GB clipping. It's + * supposed to cause seams to become visible in apps due to shared edges taking + * different clip/no clip paths depending on whether the rest of the prim ends + * up in the guardband or not. + */ +static void +prepare_clip_vp(struct brw_context *brw) +{ + struct brw_clipper_viewport vp; + + vp.xmin = -1.0; + vp.xmax = 1.0; + vp.ymin = -1.0; + vp.ymax = 1.0; + + drm_intel_bo_unreference(brw->clip.vp_bo); + brw->clip.vp_bo = brw_cache_data(&brw->cache, BRW_CLIP_VP, + &vp, sizeof(vp), + NULL, 0); +} + +const struct brw_tracked_state gen6_clip_vp = { + .dirty = { + .mesa = _NEW_VIEWPORT, /* XXX: not really, but we need nonzero */ + .brw = 0, + .cache = 0, + }, + .prepare = prepare_clip_vp, +}; + +static void +prepare_sf_vp(struct brw_context *brw) +{ + GLcontext *ctx = &brw->intel.ctx; + const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF; + struct brw_sf_viewport sfv; + GLfloat y_scale, y_bias; + const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0); + const GLfloat *v = ctx->Viewport._WindowMap.m; + + memset(&sfv, 0, sizeof(sfv)); + + /* _NEW_BUFFERS */ + if (render_to_fbo) { + y_scale = 1.0; + y_bias = 0; + } else { + y_scale = -1.0; + y_bias = ctx->DrawBuffer->Height; + } + + /* _NEW_VIEWPORT */ + sfv.viewport.m00 = v[MAT_SX]; + sfv.viewport.m11 = v[MAT_SY] * y_scale; + sfv.viewport.m22 = v[MAT_SZ] * depth_scale; + sfv.viewport.m30 = v[MAT_TX]; + sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias; + sfv.viewport.m32 = v[MAT_TZ] * depth_scale; + + drm_intel_bo_unreference(brw->sf.vp_bo); + brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, + &sfv, sizeof(sfv), + NULL, 0); +} + +const struct brw_tracked_state gen6_sf_vp = { + .dirty = { + .mesa = _NEW_VIEWPORT | _NEW_BUFFERS, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_sf_vp, +}; + +static void +prepare_cc_vp(struct brw_context *brw) +{ + GLcontext *ctx = &brw->intel.ctx; + struct brw_cc_viewport ccv; + + /* _NEW_TRANSOFORM */ + if (ctx->Transform.DepthClamp) { + /* _NEW_VIEWPORT */ + ccv.min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far); + ccv.max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far); + } else { + ccv.min_depth = 0.0; + ccv.max_depth = 1.0; + } + + drm_intel_bo_unreference(brw->cc.vp_bo); + brw->cc.vp_bo = brw_cache_data(&brw->cache, BRW_CC_VP, &ccv, sizeof(ccv), + NULL, 0); +} + +const struct brw_tracked_state gen6_cc_vp = { + .dirty = { + .mesa = _NEW_VIEWPORT | _NEW_TRANSFORM, + .brw = 0, + .cache = 0, + }, + .prepare = prepare_cc_vp, +}; + +static void prepare_viewport_state_pointers(struct brw_context *brw) +{ + brw_add_validated_bo(brw, brw->sf.state_bo); +} + +static void upload_viewport_state_pointers(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + + BEGIN_BATCH(4); + OUT_BATCH(CMD_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) | + GEN6_CC_VIEWPORT_MODIFY | + GEN6_SF_VIEWPORT_MODIFY | + GEN6_CLIP_VIEWPORT_MODIFY); + OUT_RELOC(brw->clip.vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_RELOC(brw->sf.vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_RELOC(brw->cc.vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_viewport_state = { + .dirty = { + .mesa = 0, + .brw = BRW_NEW_BATCH, + .cache = (CACHE_NEW_CLIP_VP | + CACHE_NEW_SF_VP | + CACHE_NEW_CC_VP) + }, + .prepare = prepare_viewport_state_pointers, + .emit = upload_viewport_state_pointers, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c new file mode 100644 index 00000000000..211a6231c9f --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c @@ -0,0 +1,119 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "brw_util.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "intel_batchbuffer.h" + +static void +upload_vs_state(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + GLcontext *ctx = &intel->ctx; + const struct brw_vertex_program *vp = + brw_vertex_program_const(brw->vertex_program); + unsigned int nr_params = vp->program.Base.Parameters->NumParameters; + drm_intel_bo *constant_bo; + int i; + + if (vp->use_const_buffer || nr_params == 0) { + /* Disable the push constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(CMD_3D_CONSTANT_VS_STATE << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } else { + if (brw->vertex_program->IsNVProgram) + _mesa_load_tracked_matrices(ctx); + + /* Updates the ParamaterValues[i] pointers for all parameters of the + * basic type of PROGRAM_STATE_VAR. + */ + _mesa_load_state_parameters(ctx, vp->program.Base.Parameters); + + constant_bo = drm_intel_bo_alloc(intel->bufmgr, "VS constant_bo", + nr_params * 4 * sizeof(float), + 4096); + intel_bo_map_gtt_preferred(intel, constant_bo, GL_TRUE); + for (i = 0; i < nr_params; i++) { + memcpy((char *)constant_bo->virtual + i * 4 * sizeof(float), + vp->program.Base.Parameters->ParameterValues[i], + 4 * sizeof(float)); + } + intel_bo_unmap_gtt_preferred(intel, constant_bo); + + BEGIN_BATCH(5); + OUT_BATCH(CMD_3D_CONSTANT_VS_STATE << 16 | + GEN6_CONSTANT_BUFFER_0_ENABLE | + (5 - 2)); + OUT_RELOC(constant_bo, + I915_GEM_DOMAIN_RENDER, 0, /* XXX: bad domain */ + ALIGN(nr_params, 2) / 2 - 1); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + drm_intel_bo_unreference(constant_bo); + } + + intel_batchbuffer_emit_mi_flush(intel->batch); + + BEGIN_BATCH(6); + OUT_BATCH(CMD_3D_VS_STATE << 16 | (6 - 2)); + OUT_RELOC(brw->vs.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_BATCH((0 << GEN6_VS_SAMPLER_COUNT_SHIFT) | + (brw->vs.nr_surfaces << GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT)); + OUT_BATCH(0); /* scratch space base offset */ + OUT_BATCH((1 << GEN6_VS_DISPATCH_START_GRF_SHIFT) | + (brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) | + (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT)); + OUT_BATCH((0 << GEN6_VS_MAX_THREADS_SHIFT) | + GEN6_VS_STATISTICS_ENABLE); + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_vs_state = { + .dirty = { + .mesa = _NEW_TRANSFORM | _NEW_PROGRAM_CONSTANTS, + .brw = (BRW_NEW_CURBE_OFFSETS | + BRW_NEW_NR_VS_SURFACES | + BRW_NEW_URB_FENCE | + BRW_NEW_CONTEXT), + .cache = CACHE_NEW_VS_PROG + }, + .emit = upload_vs_state, +}; diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c new file mode 100644 index 00000000000..e3552617691 --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c @@ -0,0 +1,160 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#include "brw_context.h" +#include "brw_state.h" +#include "brw_defines.h" +#include "brw_util.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "intel_batchbuffer.h" + +static void +upload_wm_state(struct brw_context *brw) +{ + struct intel_context *intel = &brw->intel; + GLcontext *ctx = &intel->ctx; + const struct brw_fragment_program *fp = + brw_fragment_program_const(brw->fragment_program); + unsigned int nr_params = fp->program.Base.Parameters->NumParameters; + drm_intel_bo *constant_bo; + int i; + uint32_t dw2, dw4, dw5, dw6; + + if (fp->use_const_buffer || nr_params == 0) { + /* Disable the push constant buffers. */ + BEGIN_BATCH(5); + OUT_BATCH(CMD_3D_CONSTANT_PS_STATE << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } else { + /* Updates the ParamaterValues[i] pointers for all parameters of the + * basic type of PROGRAM_STATE_VAR. + */ + _mesa_load_state_parameters(ctx, fp->program.Base.Parameters); + + constant_bo = drm_intel_bo_alloc(intel->bufmgr, "WM constant_bo", + nr_params * 4 * sizeof(float), + 4096); + intel_bo_map_gtt_preferred(intel, constant_bo, GL_TRUE); + for (i = 0; i < nr_params; i++) { + memcpy((char *)constant_bo->virtual + i * 4 * sizeof(float), + fp->program.Base.Parameters->ParameterValues[i], + 4 * sizeof(float)); + } + intel_bo_unmap_gtt_preferred(intel, constant_bo); + + BEGIN_BATCH(5); + OUT_BATCH(CMD_3D_CONSTANT_PS_STATE << 16 | + GEN6_CONSTANT_BUFFER_0_ENABLE | + (5 - 2)); + OUT_RELOC(constant_bo, + I915_GEM_DOMAIN_RENDER, 0, /* XXX: bad domain */ + ALIGN(nr_params, 2) / 2 - 1); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + drm_intel_bo_unreference(constant_bo); + } + + intel_batchbuffer_emit_mi_flush(intel->batch); + + dw2 = dw4 = dw5 = dw6 = 0; + dw4 |= GEN6_WM_STATISTICS_ENABLE; + dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0; + dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5; + + /* BRW_NEW_NR_SURFACES */ + dw2 |= brw->wm.nr_surfaces << GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT; + + /* CACHE_NEW_SAMPLER */ + dw2 |= (ALIGN(brw->wm.sampler_count, 4) / 4) << GEN6_WM_SAMPLER_COUNT_SHIFT; + dw4 |= (1 << GEN6_WM_DISPATCH_START_GRF_SHIFT_0); + + dw5 |= (40 - 1) << GEN6_WM_MAX_THREADS_SHIFT; + dw5 |= GEN6_WM_DISPATCH_ENABLE; + + /* BRW_NEW_FRAGMENT_PROGRAM */ + if (fp->isGLSL) + dw5 |= GEN6_WM_8_DISPATCH_ENABLE; + else + dw5 |= GEN6_WM_16_DISPATCH_ENABLE; + + /* _NEW_LINE */ + if (ctx->Line.StippleFlag) + dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE; + + /* _NEW_POLYGONSTIPPLE */ + if (ctx->Polygon.StippleFlag) + dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE; + + /* BRW_NEW_FRAGMENT_PROGRAM */ + if (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) + dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W; + if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) + dw5 |= GEN6_WM_COMPUTED_DEPTH; + + /* _NEW_COLOR */ + if (fp->program.UsesKill || ctx->Color.AlphaEnabled) + dw5 |= GEN6_WM_KILL_ENABLE; + + /* This should probably be FS inputs read */ + dw6 |= brw_count_bits(brw->vs.prog_data->outputs_written) << + GEN6_WM_NUM_SF_OUTPUTS_SHIFT; + + BEGIN_BATCH(9); + OUT_BATCH(CMD_3D_WM_STATE << 16 | (9 - 2)); + OUT_RELOC(brw->wm.prog_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0); + OUT_BATCH(dw2); + OUT_BATCH(0); /* scratch space base offset */ + OUT_BATCH(dw4); + OUT_BATCH(dw5); + OUT_BATCH(dw6); + OUT_BATCH(0); /* kernel 1 pointer */ + OUT_BATCH(0); /* kernel 2 pointer */ + ADVANCE_BATCH(); + + intel_batchbuffer_emit_mi_flush(intel->batch); +} + +const struct brw_tracked_state gen6_wm_state = { + .dirty = { + .mesa = _NEW_LINE | _NEW_POLYGONSTIPPLE | _NEW_COLOR, + .brw = (BRW_NEW_CURBE_OFFSETS | + BRW_NEW_FRAGMENT_PROGRAM | + BRW_NEW_NR_WM_SURFACES | + BRW_NEW_URB_FENCE | + BRW_NEW_BATCH), + .cache = CACHE_NEW_SAMPLER + }, + .emit = upload_wm_state, +}; diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index 4c99dcde23f..e38f10ebc63 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -104,7 +104,8 @@ do_flush_locked(struct intel_batchbuffer *batch, GLuint used) batch->map = NULL; batch->ptr = NULL; - dri_bo_exec(batch->buf, used, NULL, 0, (x_off & 0xffff) | (y_off << 16)); + if (!intel->no_hw) + dri_bo_exec(batch->buf, used, NULL, 0, (x_off & 0xffff) | (y_off << 16)); if (INTEL_DEBUG & DEBUG_BATCH) { dri_bo_map(batch->buf, GL_FALSE); diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index b052b724d84..4daada205a5 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -96,6 +96,17 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, intel_batchbuffer_flush(batch); } +static INLINE uint32_t float_as_int(float f) +{ + union { + float f; + uint32_t d; + } fi; + + fi.f = f; + return fi.d; +} + /* Here are the crusty old macros, to be removed: */ #define BATCH_LOCALS @@ -108,6 +119,8 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, } while (0) #define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) +#define OUT_BATCH_F(f) intel_batchbuffer_emit_dword(intel->batch, \ + float_as_int(f)) #define OUT_RELOC(buf, read_domains, write_domain, delta) do { \ assert((unsigned) (delta) < buf->size); \ diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 5a60a17500e..196a64a47ab 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -89,6 +89,10 @@ intelEmitCopyBlit(struct intel_context *intel, dri_bo *aper_array[3]; BATCH_LOCALS; + /* Blits are in a different ringbuffer so we don't use them. */ + if (intel->gen >= 6) + return GL_FALSE; + if (dst_tiling != I915_TILING_NONE) { if (dst_offset & 4095) return GL_FALSE; @@ -218,6 +222,9 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) GLint cx, cy, cw, ch; BATCH_LOCALS; + /* Blits are in a different ringbuffer so we don't use them. */ + assert(intel->gen < 6); + /* * Compute values for clearing the buffers. */ @@ -388,6 +395,10 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, int dwords = ALIGN(src_size, 8) / 4; uint32_t opcode, br13, blit_cmd; + /* Blits are in a different ringbuffer so we don't use them. */ + if (intel->gen >= 6) + return GL_FALSE; + if (dst_tiling != I915_TILING_NONE) { if (dst_offset & 4095) return GL_FALSE; @@ -473,6 +484,9 @@ intel_emit_linear_blit(struct intel_context *intel, { GLuint pitch, height; + /* Blits are in a different ringbuffer so we don't use them. */ + assert(intel->gen < 6); + /* The pitch is a signed value. */ pitch = MIN2(size, (1 << 15) - 1); height = size / pitch; diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h index 3dc8653a735..a0b22669253 100644 --- a/src/mesa/drivers/dri/intel/intel_chipset.h +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -1,4 +1,4 @@ -/* + /* * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a @@ -71,6 +71,8 @@ #define PCI_CHIP_ILD_G 0x0042 #define PCI_CHIP_ILM_G 0x0046 +#define PCI_CHIP_SANDYBRIDGE 0x0102 + #define IS_MOBILE(devid) (devid == PCI_CHIP_I855_GM || \ devid == PCI_CHIP_I915_GM || \ devid == PCI_CHIP_I945_GM || \ @@ -104,14 +106,20 @@ devid == PCI_CHIP_Q33_G || \ devid == PCI_CHIP_Q35_G || IS_IGD(devid)) -#define IS_965(devid) (devid == PCI_CHIP_I965_G || \ +#define IS_GEN4(devid) (devid == PCI_CHIP_I965_G || \ devid == PCI_CHIP_I965_Q || \ devid == PCI_CHIP_I965_G_1 || \ devid == PCI_CHIP_I965_GM || \ devid == PCI_CHIP_I965_GME || \ devid == PCI_CHIP_I946_GZ || \ + IS_G4X(devid)) + +#define IS_GEN6(devid) (devid == PCI_CHIP_SANDYBRIDGE) + +#define IS_965(devid) (IS_GEN4(devid) || \ IS_G4X(devid) || \ - IS_IGDNG(devid)) + IS_IGDNG(devid) || \ + IS_GEN6(devid)) #define IS_9XX(devid) (IS_915(devid) || \ IS_945(devid) || \ diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index ca78681538c..03b24e2b51f 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -133,6 +133,12 @@ intelClear(GLcontext *ctx, GLbitfield mask) } } + if (intel->gen >= 6) { + /* Blits are in a different ringbuffer so we don't use them. */ + tri_mask |= blit_mask; + blit_mask = 0; + } + /* SW fallback clearing */ swrast_mask = mask & ~tri_mask & ~blit_mask; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 3c36c3f4c8f..767ad8c9d2c 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -610,7 +610,11 @@ intelInitContext(struct intel_context *intel, intel->driContext = driContextPriv; intel->driFd = sPriv->fd; - if (IS_965(intel->intelScreen->deviceID)) { + if (IS_GEN6(intel->intelScreen->deviceID)) { + intel->gen = 6; + intel->needs_ff_sync = GL_TRUE; + intel->has_luminance_srgb = GL_TRUE; + } else if (IS_965(intel->intelScreen->deviceID)) { intel->gen = 4; } else if (IS_9XX(intel->intelScreen->deviceID)) { intel->gen = 3; @@ -887,6 +891,7 @@ intelMakeCurrent(__DRIcontext * driContextPriv, intel->driDrawable = driDrawPriv; driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; + intel_prepare_render(&intel->ctx); } else { _mesa_make_current(NULL, NULL, NULL); diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c index a9dfe281cbd..5293482b35a 100644 --- a/src/mesa/drivers/dri/intel/intel_decode.c +++ b/src/mesa/drivers/dri/intel/intel_decode.c @@ -1437,6 +1437,12 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" }, { 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" }, { 0x7b00, 6, 6, "3DPRIMITIVE" }, + { 0x780e, 4, 4, "3DSTATE_CC_STATE_POINTERS" }, + { 0x7810, 6, 6, "3DSTATE_VS_STATE" }, + { 0x7811, 6, 6, "3DSTATE_GS_STATE" }, + { 0x7812, 4, 4, "3DSTATE_CLIP_STATE" }, + { 0x7815, 5, 5, "3DSTATE_CONSTANT_VS_STATE" }, + { 0x7816, 5, 5, "3DSTATE_CONSTANT_GS_STATE" }, }; len = (data[0] & 0x0000ffff) + 2; @@ -1592,7 +1598,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) return len; case 0x7905: - if (len != 5 && len != 6) + if (len < 5 || len > 7) fprintf(out, "Bad count in 3DSTATE_DEPTH_BUFFER\n"); if (count < len) BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER"); @@ -1611,6 +1617,8 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) instr_out(data, hw_offset, 4, "volume depth\n"); if (len == 6) instr_out(data, hw_offset, 5, "\n"); + if (len == 7) + instr_out(data, hw_offset, 6, "render target view extent\n"); return len; diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 84c8d013e30..e16c33b33d7 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -151,6 +151,7 @@ static const struct dri_extension i915_extensions[] = { static const struct dri_extension brw_extensions[] = { { "GL_ARB_depth_clamp", NULL }, { "GL_ARB_depth_texture", NULL }, + { "GL_ARB_fragment_coord_conventions", NULL }, { "GL_ARB_fragment_program", NULL }, { "GL_ARB_fragment_program_shadow", NULL }, { "GL_ARB_fragment_shader", NULL }, diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index e154bd4087b..82c7b19eefe 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -200,6 +200,37 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, } +#if FEATURE_OES_EGL_image +static void +intel_image_target_renderbuffer_storage(GLcontext *ctx, + struct gl_renderbuffer *rb, + void *image_handle) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb; + __DRIscreen *screen; + __DRIimage *image; + + screen = intel->intelScreen->driScrnPriv; + image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle, + intel->driContext->loaderPrivate); + if (image == NULL) + return; + + irb = intel_renderbuffer(rb); + if (irb->region) + intel_region_release(&irb->region); + intel_region_reference(&irb->region, image->region); + + rb->Width = image->region->width; + rb->Height = image->region->height; + rb->Format = image->format; + rb->DataType = image->data_type; + rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx, + image->internal_format); +} +#endif + /** * Called for each hardware renderbuffer when a _window_ is resized. * Just update fields. @@ -651,4 +682,9 @@ intel_fbo_init(struct intel_context *intel) intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer; intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer; + +#if FEATURE_OES_EGL_image + intel->ctx.Driver.EGLImageTargetRenderbufferStorage = + intel_image_target_renderbuffer_storage; +#endif } diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index 6d36f3d88a0..7ee6a988eae 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -148,4 +148,12 @@ void _mesa_copy_rect(GLubyte * dst, const GLubyte * src, GLuint src_pitch, GLuint src_x, GLuint src_y); +struct __DRIimageRec { + struct intel_region *region; + GLenum internal_format; + GLuint format; + GLenum data_type; + void *data; +}; + #endif diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 5e23aa8a1d6..bc394d048e2 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -30,6 +30,7 @@ #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/hash.h" +#include "main/fbobject.h" #include "utils.h" #include "xmlpool.h" @@ -41,6 +42,7 @@ #include "intel_fbo.h" #include "intel_screen.h" #include "intel_tex.h" +#include "intel_regions.h" #include "i915_drm.h" @@ -137,11 +139,103 @@ static const struct __DRI2flushExtensionRec intelFlushExtension = { intelDRI2Invalidate, }; +static __DRIimage * +intel_create_image_from_name(__DRIcontext *context, + int width, int height, int format, + int name, int pitch, void *loaderPrivate) +{ + __DRIimage *image; + struct intel_context *intel = context->driverPrivate; + int cpp; + + image = CALLOC(sizeof *image); + if (image == NULL) + return NULL; + + switch (format) { + case __DRI_IMAGE_FORMAT_RGB565: + image->format = MESA_FORMAT_RGB565; + image->internal_format = GL_RGB; + image->data_type = GL_UNSIGNED_BYTE; + break; + case __DRI_IMAGE_FORMAT_XRGB8888: + image->format = MESA_FORMAT_XRGB8888; + image->internal_format = GL_RGB; + image->data_type = GL_UNSIGNED_BYTE; + break; + case __DRI_IMAGE_FORMAT_ARGB8888: + image->format = MESA_FORMAT_ARGB8888; + image->internal_format = GL_RGBA; + image->data_type = GL_UNSIGNED_BYTE; + break; + default: + free(image); + return NULL; + } + + image->data = loaderPrivate; + cpp = _mesa_get_format_bytes(image->format); + + image->region = intel_region_alloc_for_handle(intel, cpp, width, height, + pitch, name, "image"); + if (image->region == NULL) { + FREE(image); + return NULL; + } + + return image; +} + +static __DRIimage * +intel_create_image_from_renderbuffer(__DRIcontext *context, + int renderbuffer, void *loaderPrivate) +{ + __DRIimage *image; + struct intel_context *intel = context->driverPrivate; + struct gl_renderbuffer *rb; + struct intel_renderbuffer *irb; + + rb = _mesa_lookup_renderbuffer(&intel->ctx, renderbuffer); + if (!rb) { + _mesa_error(&intel->ctx, + GL_INVALID_OPERATION, "glRenderbufferExternalMESA"); + return NULL; + } + + irb = intel_renderbuffer(rb); + image = CALLOC(sizeof *image); + if (image == NULL) + return NULL; + + image->internal_format = rb->InternalFormat; + image->format = rb->Format; + image->data_type = rb->DataType; + image->data = loaderPrivate; + intel_region_reference(&image->region, irb->region); + + return image; +} + +static void +intel_destroy_image(__DRIimage *image) +{ + intel_region_release(&image->region); + FREE(image); +} + +static struct __DRIimageExtensionRec intelImageExtension = { + { __DRI_IMAGE, __DRI_IMAGE_VERSION }, + intel_create_image_from_name, + intel_create_image_from_renderbuffer, + intel_destroy_image, +}; + static const __DRIextension *intelScreenExtensions[] = { &driReadDrawableExtension, &intelTexOffsetExtension.base, &intelTexBufferExtension.base, &intelFlushExtension.base, + &intelImageExtension.base, NULL }; diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index aefd0b97d0c..f586aee9929 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -814,6 +814,54 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); } +#if FEATURE_OES_EGL_image +static void +intel_image_target_texture_2d(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + struct intel_mipmap_tree *mt; + __DRIscreen *screen; + __DRIimage *image; + + screen = intel->intelScreen->driScrnPriv; + image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle, + intel->driContext->loaderPrivate); + if (image == NULL) + return; + + mt = intel_miptree_create_for_region(intel, target, + image->internal_format, + 0, 0, image->region, 1, 0); + if (mt == NULL) + return; + + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); + assert(!texImage->Data); + } + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intelObj->mt = mt; + _mesa_init_teximage_fields(&intel->ctx, target, texImage, + image->region->width, image->region->height, 1, + 0, image->internal_format); + + intelImage->face = target_to_face(target); + intelImage->level = 0; + texImage->TexFormat = image->format; + texImage->RowStride = image->region->pitch; + intel_miptree_reference(&intelImage->mt, intelObj->mt); + + if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) + fprintf(stderr, "miptree doesn't match image\n"); +} +#endif void intelInitTextureImageFuncs(struct dd_function_table *functions) @@ -825,4 +873,8 @@ intelInitTextureImageFuncs(struct dd_function_table *functions) functions->CompressedTexImage2D = intelCompressedTexImage2D; functions->GetCompressedTexImage = intelGetCompressedTexImage; + +#if FEATURE_OES_EGL_image + functions->EGLImageTargetTexture2D = intel_image_target_texture_2d; +#endif } diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 46cee4320d0..b09954ce235 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -305,6 +305,7 @@ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t ) t->heap = heap; /* Set the base offset of the texture image */ + assert(t->base.memBlock); t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs; /* Force loading the new state into the hardware */ @@ -457,7 +458,9 @@ void mach64UploadMultiTexImages( mach64ContextPtr mmesa, } /* Set the base offset of the texture image */ + assert(t0->base.memBlock); t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs; + assert(t1->base.memBlock); t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs; /* Force loading the new state into the hardware */ diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 47be6f3c185..58afbbb279e 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -222,6 +222,7 @@ int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t ) return -1; } + assert(t->base.memBlock); ofs = mmesa->mgaScreen->textureOffset[ heap ] + t->base.memBlock->ofs; diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 43bc9f95161..49e89335614 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -42,6 +42,7 @@ DRIVER_SOURCES = \ nv20_state_polygon.c \ nv20_state_raster.c \ nv20_state_tex.c \ + nv20_state_frag.c \ nv20_state_tnl.c C_SOURCES = \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index b1b0e816431..26297332732 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -168,19 +168,19 @@ nouveau_context_destroy(__DRIcontext *dri_ctx) context_drv(ctx)->context_destroy(ctx); } -static void -nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable, - unsigned int *stamp) +void +nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw) { - struct nouveau_context *nctx = context->driverPrivate; - GLcontext *ctx = &nctx->base; - __DRIscreen *screen = context->driScreenPriv; - struct gl_framebuffer *fb = drawable->driverPrivate; + GLcontext *ctx = dri_ctx->driverPrivate; + __DRIscreen *screen = dri_ctx->driScreenPriv; + struct gl_framebuffer *fb = draw->driverPrivate; unsigned int attachments[10]; __DRIbuffer *buffers = NULL; int i = 0, count, ret; - *stamp = *drawable->pStamp; + if (draw->lastStamp == *draw->pStamp) + return; + draw->lastStamp = *draw->pStamp; attachments[i++] = __DRI_BUFFER_FRONT_LEFT; if (fb->Visual.doubleBufferMode) @@ -192,10 +192,9 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable, else if (fb->Visual.haveStencilBuffer) attachments[i++] = __DRI_BUFFER_STENCIL; - buffers = (*screen->dri2.loader->getBuffers)(drawable, - &drawable->w, &drawable->h, + buffers = (*screen->dri2.loader->getBuffers)(draw, &draw->w, &draw->h, attachments, i, &count, - drawable->loaderPrivate); + draw->loaderPrivate); if (buffers == NULL) return; @@ -227,8 +226,8 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable, rb = fb->Attachment[index].Renderbuffer; s = &to_nouveau_renderbuffer(rb)->surface; - s->width = drawable->w; - s->height = drawable->h; + s->width = draw->w; + s->height = draw->h; s->pitch = buffers[i].pitch; s->cpp = buffers[i].cpp; @@ -244,12 +243,25 @@ nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable, ret = nouveau_bo_handle_ref(context_dev(ctx), buffers[i].name, &s->bo); assert(!ret); - - context_dirty(ctx, FRAMEBUFFER); } } - _mesa_resize_framebuffer(ctx, fb, drawable->w, drawable->h); + _mesa_resize_framebuffer(NULL, fb, draw->w, draw->h); +} + +static void +update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw, + int *stamp) +{ + GLcontext *ctx = dri_ctx->driverPrivate; + struct gl_framebuffer *fb = draw->driverPrivate; + + *stamp = *draw->pStamp; + + nouveau_update_renderbuffers(dri_ctx, draw); + _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h); + + context_dirty(ctx, FRAMEBUFFER); } GLboolean @@ -260,16 +272,15 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw, struct nouveau_context *nctx = dri_ctx->driverPrivate; GLcontext *ctx = &nctx->base; - if (dri_draw->driverPrivate == ctx->WinSysDrawBuffer && - dri_read->driverPrivate == ctx->WinSysReadBuffer) - return GL_TRUE; - /* Ask the X server for new renderbuffers. */ - nouveau_update_renderbuffers(dri_ctx, dri_draw, - &nctx->drawable.d_stamp); - if (dri_draw != dri_read) - nouveau_update_renderbuffers(dri_ctx, dri_read, - &nctx->drawable.r_stamp); + if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer) + update_framebuffer(dri_ctx, dri_draw, + &dri_ctx->dri2.draw_stamp); + + if (dri_draw != dri_read && + dri_read->driverPrivate != ctx->WinSysReadBuffer) + update_framebuffer(dri_ctx, dri_read, + &dri_ctx->dri2.read_stamp); /* Pass it down to mesa. */ _mesa_make_current(ctx, dri_draw->driverPrivate, @@ -307,30 +318,20 @@ nouveau_fallback(GLcontext *ctx, enum nouveau_fallback mode) void nouveau_validate_framebuffer(GLcontext *ctx) { - struct nouveau_context *nctx = to_nouveau_context(ctx); __DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context; __DRIdrawable *dri_draw = dri_ctx->driDrawablePriv; __DRIdrawable *dri_read = dri_ctx->driReadablePriv; - if ((ctx->DrawBuffer->Name == 0 && - nctx->drawable.d_stamp != *dri_draw->pStamp) || - (dri_draw != dri_read && - ctx->ReadBuffer->Name == 0 && - nctx->drawable.r_stamp != *dri_read->pStamp)) { - if (nctx->drawable.dirty) - ctx->Driver.Flush(ctx); + if (ctx->DrawBuffer->Name == 0 && + dri_ctx->dri2.draw_stamp != *dri_draw->pStamp) + update_framebuffer(dri_ctx, dri_draw, + &dri_ctx->dri2.draw_stamp); - /* Ask the X server for new renderbuffers. */ - nouveau_update_renderbuffers(dri_ctx, dri_draw, - &nctx->drawable.d_stamp); - if (dri_draw != dri_read) - nouveau_update_renderbuffers(dri_ctx, dri_read, - &nctx->drawable.r_stamp); - - if (nouveau_next_dirty_state(ctx) >= 0) - FIRE_RING(context_chan(ctx)); - } + if (ctx->ReadBuffer->Name == 0 && dri_draw != dri_read && + dri_ctx->dri2.read_stamp != *dri_read->pStamp) + update_framebuffer(dri_ctx, dri_read, + &dri_ctx->dri2.read_stamp); - /* Someone's planning to draw something really soon. */ - nctx->drawable.dirty = GL_TRUE; + if (nouveau_next_dirty_state(ctx) >= 0) + FIRE_RING(context_chan(ctx)); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index efe3e5148b1..682f8a414e3 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -56,12 +56,6 @@ struct nouveau_hw_state { struct nouveau_grobj *sifm; }; -struct nouveau_drawable_state { - GLboolean dirty; - unsigned int d_stamp; - unsigned int r_stamp; -}; - struct nouveau_context { GLcontext base; __DRIcontext *dri_context; @@ -73,7 +67,6 @@ struct nouveau_context { struct nouveau_hw_state hw; struct nouveau_bo_state bo; struct nouveau_render_state render; - struct nouveau_drawable_state drawable; }; #define to_nouveau_context(ctx) ((struct nouveau_context *)(ctx)) @@ -107,9 +100,11 @@ nouveau_context_deinit(GLcontext *ctx); void nouveau_context_destroy(__DRIcontext *dri_ctx); +void +nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw); + GLboolean -nouveau_context_make_current(__DRIcontext *dri_ctx, - __DRIdrawable *ddraw, +nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *ddraw, __DRIdrawable *rdraw); GLboolean diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index bf0e20ca81c..1d12f43741f 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -67,8 +67,6 @@ nouveau_flush(GLcontext *ctx) dri2->flushFrontBuffer(drawable, drawable->loaderPrivate); } - - nctx->drawable.dirty = GL_FALSE; } static void @@ -112,8 +110,8 @@ nouveau_clear(GLcontext *ctx, GLbitfield buffers) mask = pack_zs_i(s->format, (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) ? ~0 : 0, - (buffers & BUFFER_BIT_STENCIL && - ctx->Stencil.WriteMask[0]) ? ~0 : 0); + (buffers & BUFFER_BIT_STENCIL ? + ctx->Stencil.WriteMask[0] : 0)); value = pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c index 91eade8d633..846478650e2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c @@ -70,7 +70,7 @@ set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) case GL_DEPTH_COMPONENT24: case GL_STENCIL_INDEX8_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->_BaseFormat = GL_DEPTH_STENCIL; rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT; s->cpp = 4; @@ -142,7 +142,6 @@ nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; - context_dirty(ctx, FRAMEBUFFER); return GL_TRUE; } @@ -216,6 +215,8 @@ get_tex_format(struct gl_texture_image *ti) switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: return GL_RGBA8; + case MESA_FORMAT_XRGB8888: + return GL_RGB8; case MESA_FORMAT_RGB565: return GL_RGB5; default: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 71e57e17e67..18db12f6261 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -27,6 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" +#include "nouveau_texture.h" #include "nouveau_drmif.h" #include "nv04_driver.h" #include "nv10_driver.h" @@ -226,8 +227,15 @@ static const struct __DRI2flushExtensionRec nouveau_flush_extension = { dri2InvalidateDrawable, }; +static const struct __DRItexBufferExtensionRec nouveau_texbuffer_extension = { + { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, + NULL, + nouveau_set_texbuffer, +}; + static const __DRIextension *nouveau_screen_extensions[] = { &nouveau_flush_extension.base, + &nouveau_texbuffer_extension.base, NULL }; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index dbbbf15b096..f1a56dd03af 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -61,6 +61,15 @@ #include "spantmp2.h" +/* RGB888 span functions */ +#define SPANTMP_PIXEL_FMT GL_BGR +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV +#define TAG(x) nouveau_##x##_rgb888 +#define TAG2(x, y) nouveau_##x##_rgb888##y +#define GET_PTR(x, y) (s->bo->map + (y)*s->pitch + (x)*s->cpp) + +#include "spantmp2.h" + /* ARGB8888 span functions */ #define SPANTMP_PIXEL_FMT GL_BGRA #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV @@ -101,6 +110,8 @@ renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map) nouveau_InitPointers_rgb565(rb); break; case MESA_FORMAT_XRGB8888: + nouveau_InitPointers_rgb888(rb); + break; case MESA_FORMAT_ARGB8888: nouveau_InitPointers_argb8888(rb); break; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index d7278221754..5d593ed4dd0 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -396,7 +396,6 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target, const GLfloat *params) { switch (pname) { - case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: @@ -408,9 +407,10 @@ nouveau_tex_parameter(GLcontext *ctx, GLenum target, context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); break; + case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: - texture_dirty(t); + nouveau_texture_reallocate(ctx, t); context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); break; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c index ab6e93cceb4..bf365bfca34 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c @@ -27,6 +27,7 @@ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_texture.h" +#include "nouveau_fbo.h" #include "nouveau_util.h" #include "main/texobj.h" @@ -36,6 +37,7 @@ #include "main/texgetimage.h" #include "main/mipmap.h" #include "main/texfetch.h" +#include "main/teximage.h" static struct gl_texture_object * nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target) @@ -81,10 +83,12 @@ nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti) struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; int ret; - ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR); - assert(!ret); + if (s->bo) { + ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR); + assert(!ret); - ti->Data = s->bo->map; + ti->Data = s->bo->map; + } } static void @@ -92,7 +96,8 @@ nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti) { struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; - nouveau_bo_unmap(s->bo); + if (s->bo) + nouveau_bo_unmap(s->bo); ti->Data = NULL; } @@ -103,43 +108,28 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case 4: case GL_RGBA: - case GL_RGB10_A2: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: - case GL_RGBA8: + case GL_RGB10_A2: + return MESA_FORMAT_ARGB8888; + case GL_RGB5_A1: + return MESA_FORMAT_ARGB1555; + case GL_RGB: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return MESA_FORMAT_ARGB8888; - case GL_RGB5_A1: - return MESA_FORMAT_ARGB1555; - case GL_RGBA2: - case GL_RGBA4: - return MESA_FORMAT_ARGB4444; - + return MESA_FORMAT_XRGB8888; case 3: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: return MESA_FORMAT_RGB565; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_ALPHA8: - return MESA_FORMAT_A8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_LUMINANCE8: - return MESA_FORMAT_L8; - case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -150,12 +140,27 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE8_ALPHA8: return MESA_FORMAT_ARGB8888; + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_LUMINANCE8: + return MESA_FORMAT_L8; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_ALPHA8: + return MESA_FORMAT_A8; + case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: case GL_INTENSITY8: - return MESA_FORMAT_ARGB8888; + return MESA_FORMAT_I8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -171,6 +176,152 @@ nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat, } } +static GLboolean +teximage_fits(struct gl_texture_object *t, int level, + struct gl_texture_image *ti) +{ + struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level]; + + return t->Target == GL_TEXTURE_RECTANGLE || + (s->bo && s->width == ti->Width && + s->height == ti->Height && + s->format == ti->TexFormat); +} + +static GLboolean +validate_teximage(GLcontext *ctx, struct gl_texture_object *t, + int level, int x, int y, int z, + int width, int height, int depth) +{ + struct gl_texture_image *ti = t->Image[0][level]; + + if (ti && teximage_fits(t, level, ti)) { + struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces; + struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; + + if (t->Target == GL_TEXTURE_RECTANGLE) + nouveau_surface_ref(s, &ss[level]); + else + context_drv(ctx)->surface_copy(ctx, &ss[level], s, + x, y, x, y, + width, height); + + return GL_TRUE; + } + + return GL_FALSE; +} + +static int +get_last_level(struct gl_texture_object *t) +{ + struct gl_texture_image *base = t->Image[0][t->BaseLevel]; + + if (t->MinFilter == GL_NEAREST || + t->MinFilter == GL_LINEAR || !base) + return t->BaseLevel; + else + return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel); +} + +static void +relayout_texture(GLcontext *ctx, struct gl_texture_object *t) +{ + struct gl_texture_image *base = t->Image[0][t->BaseLevel]; + + if (base && t->Target != GL_TEXTURE_RECTANGLE) { + struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces; + struct nouveau_surface *s = &to_nouveau_teximage(base)->surface; + int i, ret, last = get_last_level(t); + unsigned size, offset = 0, + width = s->width, + height = s->height; + + /* Deallocate the old storage. */ + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) + nouveau_bo_ref(NULL, &ss[i].bo); + + /* Relayout the mipmap tree. */ + for (i = t->BaseLevel; i <= last; i++) { + size = width * height * s->cpp; + + /* Images larger than 16B have to be aligned. */ + if (size > 16) + offset = align(offset, 64); + + ss[i] = (struct nouveau_surface) { + .offset = offset, + .layout = SWIZZLED, + .format = s->format, + .width = width, + .height = height, + .cpp = s->cpp, + .pitch = width * s->cpp, + }; + + offset += size; + width = MAX2(1, width / 2); + height = MAX2(1, height / 2); + } + + /* Get new storage. */ + size = align(offset, 64); + + ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP | + NOUVEAU_BO_GART | NOUVEAU_BO_VRAM, + 0, size, &ss[last].bo); + assert(!ret); + + for (i = t->BaseLevel; i < last; i++) + nouveau_bo_ref(ss[last].bo, &ss[i].bo); + } +} + +GLboolean +nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t) +{ + struct nouveau_texture *nt = to_nouveau_texture(t); + int i, last = get_last_level(t); + + if (!nt->surfaces[last].bo) + return GL_FALSE; + + if (nt->dirty) { + nt->dirty = GL_FALSE; + + /* Copy the teximages to the actual miptree. */ + for (i = t->BaseLevel; i <= last; i++) { + struct nouveau_surface *s = &nt->surfaces[i]; + + validate_teximage(ctx, t, i, 0, 0, 0, + s->width, s->height, 1); + } + } + + return GL_TRUE; +} + +void +nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t) +{ + texture_dirty(t); + relayout_texture(ctx, t); + nouveau_texture_validate(ctx, t); +} + +static unsigned +get_teximage_placement(struct gl_texture_image *ti) +{ + if (ti->TexFormat == MESA_FORMAT_A8 || + ti->TexFormat == MESA_FORMAT_L8 || + ti->TexFormat == MESA_FORMAT_I8) + /* 1 cpp formats will have to be swizzled by the CPU, + * so leave them in system RAM for now. */ + return NOUVEAU_BO_MAP; + else + return NOUVEAU_BO_GART | NOUVEAU_BO_MAP; +} + static void nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, @@ -181,37 +332,45 @@ nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level, struct gl_texture_image *ti) { struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; - unsigned bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RDWR | NOUVEAU_BO_MAP; int ret; /* Allocate a new bo for the image. */ - nouveau_surface_alloc(ctx, s, LINEAR, bo_flags, ti->TexFormat, - width, height); + nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti), + ti->TexFormat, width, height); ti->RowStride = s->pitch / s->cpp; pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, type, pixels, packing, "glTexImage"); - if (!pixels) - return; - - /* Store the pixel data. */ - nouveau_teximage_map(ctx, ti); - - ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, - ti->TexFormat, ti->Data, - 0, 0, 0, s->pitch, - ti->ImageOffsets, - width, height, depth, - format, type, pixels, packing); - assert(ret); + if (pixels) { + /* Store the pixel data. */ + nouveau_teximage_map(ctx, ti); + + ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, + ti->TexFormat, ti->Data, + 0, 0, 0, s->pitch, + ti->ImageOffsets, + width, height, depth, + format, type, pixels, packing); + assert(ret); + + nouveau_teximage_unmap(ctx, ti); + _mesa_unmap_teximage_pbo(ctx, packing); + + if (!validate_teximage(ctx, t, level, 0, 0, 0, + width, height, depth)) + /* It doesn't fit, mark it as dirty. */ + texture_dirty(t); + } - nouveau_teximage_unmap(ctx, ti); - _mesa_unmap_teximage_pbo(ctx, packing); + if (level == t->BaseLevel) { + if (!teximage_fits(t, level, ti)) + relayout_texture(ctx, t); + nouveau_texture_validate(ctx, t); + } context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); - texture_dirty(t); } static void @@ -271,8 +430,9 @@ nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level, packing, t, ti); nouveau_teximage_unmap(ctx, ti); - context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); - texture_dirty(t); + if (!to_nouveau_texture(t)->dirty) + validate_teximage(ctx, t, level, xoffset, yoffset, zoffset, + width, height, depth); } static void @@ -290,8 +450,9 @@ nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level, packing, t, ti); nouveau_teximage_unmap(ctx, ti); - context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); - texture_dirty(t); + if (!to_nouveau_texture(t)->dirty) + validate_teximage(ctx, t, level, xoffset, yoffset, 0, + width, height, 1); } static void @@ -308,8 +469,9 @@ nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level, packing, t, ti); nouveau_teximage_unmap(ctx, ti); - context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); - texture_dirty(t); + if (!to_nouveau_texture(t)->dirty) + validate_teximage(ctx, t, level, xoffset, 0, 0, + width, 1, 1); } static void @@ -332,6 +494,57 @@ nouveau_bind_texture(GLcontext *ctx, GLenum target, context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); } +static gl_format +get_texbuffer_format(struct gl_renderbuffer *rb, GLint format) +{ + struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; + + if (s->cpp < 4) + return s->format; + else if (format == __DRI_TEXTURE_FORMAT_RGBA) + return MESA_FORMAT_ARGB8888; + else + return MESA_FORMAT_XRGB8888; +} + +void +nouveau_set_texbuffer(__DRIcontext *dri_ctx, + GLint target, GLint format, + __DRIdrawable *draw) +{ + struct nouveau_context *nctx = dri_ctx->driverPrivate; + GLcontext *ctx = &nctx->base; + struct gl_framebuffer *fb = draw->driverPrivate; + struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target); + struct gl_texture_image *ti; + struct nouveau_surface *s; + + _mesa_lock_texture(ctx, t); + ti = _mesa_get_tex_image(ctx, t, target, 0); + s = &to_nouveau_teximage(ti)->surface; + + /* Update the texture surface with the given drawable. */ + nouveau_update_renderbuffers(dri_ctx, draw); + nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s); + + /* Update the image fields. */ + _mesa_init_teximage_fields(ctx, target, ti, s->width, s->height, + 1, 0, s->cpp); + ti->RowStride = s->pitch / s->cpp; + ti->TexFormat = s->format = get_texbuffer_format(rb, format); + + /* Try to validate it. */ + if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1)) + nouveau_texture_reallocate(ctx, t); + + context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); + context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); + + _mesa_unlock_texture(ctx, t); +} + static void nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t) { @@ -354,87 +567,6 @@ nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t) } } -static void -relayout_miptree(GLcontext *ctx, struct gl_texture_object *t) -{ - struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces; - unsigned last_level, offset = 0; - unsigned size; - int i, ret; - - if (t->MinFilter == GL_NEAREST || - t->MinFilter == GL_LINEAR) - last_level = t->BaseLevel; - else - last_level = t->_MaxLevel; - - /* Deallocate the old storage. */ - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - nouveau_bo_ref(NULL, &ss[i].bo); - - /* Relayout the mipmap tree. */ - for (i = t->BaseLevel; i <= last_level; i++) { - struct nouveau_surface *s = - &to_nouveau_teximage(t->Image[0][i])->surface; - - size = s->width * s->height * s->cpp; - - /* Images larger than 16B have to be aligned. */ - if (size > 16) - offset = align(offset, 64); - - ss[i] = (struct nouveau_surface) { - .offset = offset, - .layout = SWIZZLED, - .format = s->format, - .width = s->width, - .height = s->height, - .cpp = s->cpp, - .pitch = s->width * s->cpp, - }; - - offset += size; - } - - /* Get new storage. */ - size = align(offset, 64); - - ret = nouveau_bo_new(context_dev(ctx), - NOUVEAU_BO_GART | NOUVEAU_BO_VRAM, - 0, size, &ss[last_level].bo); - assert(!ret); - - for (i = t->BaseLevel; i < last_level; i++) - nouveau_bo_ref(ss[last_level].bo, &ss[i].bo); -} - -void -nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t) -{ - struct nouveau_texture *nt = to_nouveau_texture(t); - int i; - - if (!nt->dirty) - return; - - nt->dirty = GL_FALSE; - - relayout_miptree(ctx, t); - - /* Copy the teximages to the actual swizzled miptree. */ - for (i = t->BaseLevel; i < MAX_TEXTURE_LEVELS; i++) { - struct gl_texture_image *ti = t->Image[0][i]; - struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface; - - if (!nt->surfaces[i].bo) - break; - - context_drv(ctx)->surface_copy(ctx, &nt->surfaces[i], s, - 0, 0, 0, 0, - s->width, s->height); - } -} - void nouveau_texture_functions_init(struct dd_function_table *functions) { diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.h b/src/mesa/drivers/dri/nouveau/nouveau_texture.h index 695c0897b59..b91facbdeb6 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.h @@ -44,6 +44,14 @@ struct nouveau_texture { to_nouveau_texture(t)->dirty = GL_TRUE; void +nouveau_set_texbuffer(__DRIcontext *dri_ctx, + GLint target, GLint format, + __DRIdrawable *draw); + +GLboolean nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t); +void +nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t); + #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_util.h b/src/mesa/drivers/dri/nouveau/nouveau_util.h index 076f225fedc..d6007aba2b9 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_util.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_util.h @@ -173,4 +173,22 @@ OUT_RINGm(struct nouveau_channel *chan, float m[16]) OUT_RINGf(chan, m[4*j + i]); } +static inline GLboolean +is_color_operand(int op) +{ + return op == GL_SRC_COLOR || op == GL_ONE_MINUS_SRC_COLOR; +} + +static inline GLboolean +is_negative_operand(int op) +{ + return op == GL_ONE_MINUS_SRC_COLOR || op == GL_ONE_MINUS_SRC_ALPHA; +} + +static inline GLboolean +is_texture_source(int s) +{ + return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31); +} + #endif diff --git a/src/mesa/drivers/dri/nouveau/nv04_context.c b/src/mesa/drivers/dri/nouveau/nv04_context.c index 1056171342c..1acd41de54d 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_context.c +++ b/src/mesa/drivers/dri/nouveau/nv04_context.c @@ -40,6 +40,7 @@ nv04_context_engine(GLcontext *ctx) if (ctx->Texture.Unit[0].EnvMode == GL_COMBINE || ctx->Texture.Unit[0].EnvMode == GL_BLEND || + ctx->Texture.Unit[0].EnvMode == GL_ADD || ctx->Texture.Unit[1]._ReallyEnabled || ctx->Stencil.Enabled) fahrenheit = hw->eng3dm; diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index 34ee2962023..d7c86d4178d 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -41,6 +41,7 @@ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 struct combiner_state { + GLcontext *ctx; int unit; GLboolean alpha; @@ -59,11 +60,12 @@ struct combiner_state { /* Initialize a combiner_state struct from the texture unit * context. */ -#define INIT_COMBINER(chan, rc, i) do { \ +#define INIT_COMBINER(chan, ctx, rc, i) do { \ struct gl_tex_env_combine_state *c = \ ctx->Texture.Unit[i]._CurrentCombine; \ - (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \ + (rc)->ctx = ctx; \ (rc)->unit = i; \ + (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \ (rc)->mode = c->Mode##chan; \ (rc)->source = c->Source##chan; \ (rc)->operand = c->Operand##chan; \ @@ -72,11 +74,11 @@ struct combiner_state { } while (0) /* Get the combiner source for the specified EXT_texture_env_combine - * argument. */ + * source. */ static uint32_t -get_arg_source(struct combiner_state *rc, int arg) +get_input_source(struct combiner_state *rc, int source) { - switch (rc->source[arg]) { + switch (source) { case GL_TEXTURE: return rc->unit ? COMBINER_SOURCE(TEXTURE1) : COMBINER_SOURCE(TEXTURE0); @@ -103,38 +105,53 @@ get_arg_source(struct combiner_state *rc, int arg) } /* Get the (possibly inverted) combiner input mapping for the - * specified argument. */ + * specified EXT_texture_env_combine operand. */ #define INVERT 0x1 static uint32_t -get_arg_mapping(struct combiner_state *rc, int arg, int flags) +get_input_mapping(struct combiner_state *rc, int operand, int flags) { int map = 0; - switch (rc->operand[arg]) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - break; + if (!is_color_operand(operand) && !rc->alpha) + map |= COMBINER_ALPHA; - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - map |= rc->alpha ? 0 : COMBINER_ALPHA; - break; - } + if (is_negative_operand(operand) == !(flags & INVERT)) + map |= COMBINER_INVERT; - switch (rc->operand[arg]) { - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - map |= flags & INVERT ? COMBINER_INVERT : 0; - break; + return map; +} - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - map |= flags & INVERT ? 0 : COMBINER_INVERT; - break; +static uint32_t +get_input_arg(struct combiner_state *rc, int arg, int flags) +{ + int source = rc->source[arg]; + int operand = rc->operand[arg]; + + /* Fake several unsupported texture formats. */ + if (is_texture_source(source)) { + int i = (source == GL_TEXTURE ? + rc->unit : source - GL_TEXTURE0); + struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; + gl_format format = t->Image[0][t->BaseLevel]->TexFormat; + + if (format == MESA_FORMAT_A8) { + /* Emulated using I8. */ + if (is_color_operand(operand)) + return COMBINER_SOURCE(ZERO) | + get_input_mapping(rc, operand, flags); + + } else if (format == MESA_FORMAT_L8) { + /* Emulated using I8. */ + if (!is_color_operand(operand)) + return COMBINER_SOURCE(ZERO) | + get_input_mapping(rc, operand, + flags ^ INVERT); + } } - return map; + return get_input_source(rc, source) | + get_input_mapping(rc, operand, flags); } /* Bind the combiner input <in> to the combiner source <src>, @@ -146,8 +163,7 @@ get_arg_mapping(struct combiner_state *rc, int arg, int flags) /* Bind the combiner input <in> to the EXT_texture_env_combine * argument <arg>, possibly inverted. */ #define INPUT_ARG(rc, in, arg, flags) \ - (rc)->hw |= (get_arg_source(rc, arg) | \ - get_arg_mapping(rc, arg, flags)) << COMBINER_SHIFT(in) + (rc)->hw |= get_input_arg(rc, arg, flags) << COMBINER_SHIFT(in) #define UNSIGNED_OP(rc) \ (rc)->hw |= ((rc)->logscale ? \ @@ -222,10 +238,10 @@ nv04_emit_tex_env(GLcontext *ctx, int emit) /* Compute the new combiner state. */ if (ctx->Texture.Unit[i]._ReallyEnabled) { - INIT_COMBINER(A, &rc_a, i); + INIT_COMBINER(A, ctx, &rc_a, i); setup_combiner(&rc_a); - INIT_COMBINER(RGB, &rc_c, i); + INIT_COMBINER(RGB, ctx, &rc_c, i); setup_combiner(&rc_c); } else { diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c index 5e3788d1854..89c6753694c 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c @@ -61,6 +61,10 @@ get_stencil_op(unsigned op) switch (op) { case GL_KEEP: return 0x1; + case GL_ZERO: + return 0x2; + case GL_REPLACE: + return 0x3; case GL_INCR: return 0x4; case GL_DECR: @@ -78,8 +82,6 @@ get_texenv_mode(unsigned mode) switch (mode) { case GL_REPLACE: return 0x1; - case GL_ADD: - return 0x2; case GL_DECAL: return 0x3; case GL_MODULATE: @@ -298,7 +300,10 @@ nv04_emit_blend(GLcontext *ctx, int emit) blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT; /* Texture environment. */ - blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode); + if (ctx->Texture._EnabledUnits) + blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode); + else + blend |= get_texenv_mode(GL_MODULATE); /* Fog. */ if (ctx->Fog.Enabled) diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c index 99ea310c65f..6d8762b7d1e 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_tex.c @@ -38,6 +38,7 @@ get_tex_format(struct gl_texture_image *ti) switch (ti->TexFormat) { case MESA_FORMAT_A8: case MESA_FORMAT_L8: + case MESA_FORMAT_I8: return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8; case MESA_FORMAT_ARGB1555: return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5; @@ -47,6 +48,8 @@ get_tex_format(struct gl_texture_image *ti) return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5; case MESA_FORMAT_ARGB8888: return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; + case MESA_FORMAT_XRGB8888: + return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8; default: assert(0); } @@ -89,7 +92,9 @@ nv04_emit_tex_obj(GLcontext *ctx, int emit) struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; int lod_max = 1, lod_bias = 0; - nouveau_texture_validate(ctx, t); + if (!nouveau_texture_validate(ctx, t)) + return; + s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; if (t->MinFilter != GL_NEAREST && diff --git a/src/mesa/drivers/dri/nouveau/nv04_surface.c b/src/mesa/drivers/dri/nouveau/nv04_surface.c index 86fa1dcd7a6..e3febf7d2f7 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_surface.c +++ b/src/mesa/drivers/dri/nouveau/nv04_surface.c @@ -216,8 +216,8 @@ nv04_surface_copy_swizzle(GLcontext *ctx, /* If area is too large to copy in one shot we must copy it in * POT chunks to meet alignment requirements */ - assert(sub_w == w || _mesa_is_pow_two(sub_w)); - assert(sub_h == h || _mesa_is_pow_two(sub_h)); + assert(sub_w == w || _mesa_is_pow_two(w)); + assert(sub_h == h || _mesa_is_pow_two(h)); nouveau_bo_marko(bctx, sifm, NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE, src->bo, bo_flags | NOUVEAU_BO_RD); @@ -239,8 +239,6 @@ nv04_surface_copy_swizzle(GLcontext *ctx, for (x = 0; x < w; x += sub_w) { sub_w = MIN2(sub_w, w - x); - /* Must be 64-byte aligned */ - assert(!(dst->offset & 63)); MARK_RING(chan, 15, 1); @@ -277,10 +275,10 @@ nv04_surface_copy_swizzle(GLcontext *ctx, static void nv04_surface_copy_m2mf(GLcontext *ctx, - struct nouveau_surface *dst, - struct nouveau_surface *src, - int dx, int dy, int sx, int sy, - int w, int h) + struct nouveau_surface *dst, + struct nouveau_surface *src, + int dx, int dy, int sx, int sy, + int w, int h) { struct nouveau_channel *chan = context_chan(ctx); struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; @@ -323,6 +321,82 @@ nv04_surface_copy_m2mf(GLcontext *ctx, FIRE_RING(chan); } +typedef unsigned (*get_offset_t)(struct nouveau_surface *s, + unsigned x, unsigned y); + +static unsigned +get_linear_offset(struct nouveau_surface *s, unsigned x, unsigned y) +{ + return x * s->cpp + y * s->pitch; +} + +static unsigned +get_swizzled_offset(struct nouveau_surface *s, unsigned x, unsigned y) +{ + unsigned k = log2i(MIN2(s->width, s->height)); + + unsigned u = (x & 0x001) << 0 | + (x & 0x002) << 1 | + (x & 0x004) << 2 | + (x & 0x008) << 3 | + (x & 0x010) << 4 | + (x & 0x020) << 5 | + (x & 0x040) << 6 | + (x & 0x080) << 7 | + (x & 0x100) << 8 | + (x & 0x200) << 9 | + (x & 0x400) << 10 | + (x & 0x800) << 11; + + unsigned v = (y & 0x001) << 1 | + (y & 0x002) << 2 | + (y & 0x004) << 3 | + (y & 0x008) << 4 | + (y & 0x010) << 5 | + (y & 0x020) << 6 | + (y & 0x040) << 7 | + (y & 0x080) << 8 | + (y & 0x100) << 9 | + (y & 0x200) << 10 | + (y & 0x400) << 11 | + (y & 0x800) << 12; + + return s->cpp * (((u | v) & ~(~0 << 2*k)) | + (x & (~0 << k)) << k | + (y & (~0 << k)) << k); +} + +static void +nv04_surface_copy_cpu(GLcontext *ctx, + struct nouveau_surface *dst, + struct nouveau_surface *src, + int dx, int dy, int sx, int sy, + int w, int h) +{ + int x, y; + get_offset_t get_dst = (dst->layout == SWIZZLED ? + get_swizzled_offset : get_linear_offset); + get_offset_t get_src = (src->layout == SWIZZLED ? + get_swizzled_offset : get_linear_offset); + void *dp, *sp; + + nouveau_bo_map(dst->bo, NOUVEAU_BO_WR); + nouveau_bo_map(src->bo, NOUVEAU_BO_RD); + + dp = dst->bo->map + dst->offset; + sp = src->bo->map + src->offset; + + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) { + memcpy(dp + get_dst(dst, dx + x, dy + y), + sp + get_src(src, sx + x, sy + y), dst->cpp); + } + } + + nouveau_bo_unmap(src->bo); + nouveau_bo_unmap(dst->bo); +} + void nv04_surface_copy(GLcontext *ctx, struct nouveau_surface *dst, @@ -330,16 +404,22 @@ nv04_surface_copy(GLcontext *ctx, int dx, int dy, int sx, int sy, int w, int h) { - /* Setup transfer to swizzle the texture to vram if needed */ - if (src->layout != SWIZZLED && - dst->layout == SWIZZLED && - dst->width > 2 && dst->height > 1) { - nv04_surface_copy_swizzle(ctx, dst, src, - dx, dy, sx, sy, w, h); + /* Linear texture copy. */ + if ((src->layout == LINEAR && dst->layout == LINEAR) || + dst->width <= 2 || dst->height <= 1) { + nv04_surface_copy_m2mf(ctx, dst, src, dx, dy, sx, sy, w, h); + return; + } + + /* Swizzle using sifm+swzsurf. */ + if (src->layout == LINEAR && dst->layout == SWIZZLED && + dst->cpp != 1 && !(dst->offset & 63)) { + nv04_surface_copy_swizzle(ctx, dst, src, dx, dy, sx, sy, w, h); return; } - nv04_surface_copy_m2mf(ctx, dst, src, dx, dy, sx, sy, w, h); + /* Fallback to CPU copy. */ + nv04_surface_copy_cpu(ctx, dst, src, dx, dy, sx, sy, w, h); } void @@ -369,7 +449,7 @@ nv04_surface_fill(GLcontext *ctx, BEGIN_RING(chan, patt, NV04_IMAGE_PATTERN_COLOR_FORMAT, 1); OUT_RING (chan, rect_format(dst->format)); BEGIN_RING(chan, patt, NV04_IMAGE_PATTERN_MONOCHROME_COLOR1, 1); - OUT_RING (chan, mask | ~0 << (8 * dst->cpp)); + OUT_RING (chan, mask | ~0ll << (8 * dst->cpp)); BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT, 1); OUT_RING (chan, rect_format(dst->format)); @@ -484,34 +564,20 @@ nv04_surface_init(GLcontext *ctx) OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE); /* Swizzled surface. */ - switch (context_chipset(ctx) & 0xf0) { - case 0x00: - case 0x10: + if (context_chipset(ctx) < 0x20) class = NV04_SWIZZLED_SURFACE; - break; - case 0x20: + else class = NV20_SWIZZLED_SURFACE; - break; - default: - /* Famous last words: this really can't happen.. */ - assert(0); - break; - } ret = nouveau_grobj_alloc(chan, handle++, class, &hw->swzsurf); if (ret) goto fail; /* Scaled image from memory. */ - switch (context_chipset(ctx) & 0xf0) { - case 0x00: + if (context_chipset(ctx) < 0x10) class = NV04_SCALED_IMAGE_FROM_MEMORY; - break; - case 0x10: - case 0x20: + else class = NV10_SCALED_IMAGE_FROM_MEMORY; - break; - } ret = nouveau_grobj_alloc(chan, handle++, class, &hw->sifm); if (ret) diff --git a/src/mesa/drivers/dri/nouveau/nv10_context.c b/src/mesa/drivers/dri/nouveau/nv10_context.c index d80d99caa80..8e70c419ede 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_context.c +++ b/src/mesa/drivers/dri/nouveau/nv10_context.c @@ -32,6 +32,11 @@ #include "nv04_driver.h" #include "nv10_driver.h" +static const struct dri_extension nv10_extensions[] = { + { "GL_EXT_texture_rectangle", NULL }, + { NULL, NULL } +}; + static void nv10_clear(GLcontext *ctx, GLbitfield buffers) { @@ -301,6 +306,8 @@ nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual, if (!nouveau_context_init(ctx, screen, visual, share_ctx)) goto fail; + driInitExtensions(ctx, nv10_extensions, GL_FALSE); + /* GL constants. */ ctx->Const.MaxTextureLevels = 12; ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h index 4c220b0373f..b5ab19b3bc0 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h @@ -119,6 +119,14 @@ nv10_emit_stencil_op(GLcontext *ctx, int emit); /* nv10_state_frag.c */ void +nv10_get_general_combiner(GLcontext *ctx, int i, + uint32_t *a_in, uint32_t *a_out, + uint32_t *c_in, uint32_t *c_out, uint32_t *k); + +void +nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n); + +void nv10_emit_tex_env(GLcontext *ctx, int emit); void diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index c1df26ecce6..76b95fdd518 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2009 Francisco Jerez. + * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining @@ -90,11 +90,11 @@ struct combiner_state { } while (0) /* Get the RC input source for the specified EXT_texture_env_combine - * argument. */ + * source. */ static uint32_t -get_input_source(struct combiner_state *rc, int arg) +get_input_source(struct combiner_state *rc, int source) { - switch (rc->source[arg]) { + switch (source) { case GL_TEXTURE: return RC_IN_SOURCE(TEXTURE0) + rc->unit; @@ -127,52 +127,76 @@ get_input_source(struct combiner_state *rc, int arg) } } -/* Get the RC input mapping for the specified argument, possibly - * inverted or biased. */ +/* Get the RC input mapping for the specified texture_env_combine + * operand, possibly inverted or biased. */ #define INVERT 0x1 #define HALF_BIAS 0x2 static uint32_t -get_input_mapping(struct combiner_state *rc, int arg, int flags) +get_input_mapping(struct combiner_state *rc, int operand, int flags) { int map = 0; - switch (rc->operand[arg]) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: + if (is_color_operand(operand)) map |= RC_IN_USAGE(RGB); - break; - - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: + else map |= RC_IN_USAGE(ALPHA); - break; - } - switch (rc->operand[arg]) { - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_INVERT) : - flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NORMAL) : - RC_IN_MAPPING(UNSIGNED_IDENTITY)); - break; + if (is_negative_operand(operand) == !(flags & INVERT)) + map |= flags & HALF_BIAS ? + RC_IN_MAPPING(HALF_BIAS_NEGATE) : + RC_IN_MAPPING(UNSIGNED_INVERT); + else + map |= flags & HALF_BIAS ? + RC_IN_MAPPING(HALF_BIAS_NORMAL) : + RC_IN_MAPPING(UNSIGNED_IDENTITY); - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - map |= (flags & INVERT ? RC_IN_MAPPING(UNSIGNED_IDENTITY) : - flags & HALF_BIAS ? RC_IN_MAPPING(HALF_BIAS_NEGATE) : - RC_IN_MAPPING(UNSIGNED_INVERT)); - break; + return map; +} + +static uint32_t +get_input_arg(struct combiner_state *rc, int arg, int flags) +{ + int source = rc->source[arg]; + int operand = rc->operand[arg]; + + /* Fake several unsupported texture formats. */ + if (is_texture_source(source)) { + int i = (source == GL_TEXTURE ? + rc->unit : source - GL_TEXTURE0); + struct gl_texture_object *t = rc->ctx->Texture.Unit[i]._Current; + gl_format format = t->Image[0][t->BaseLevel]->TexFormat; + + if (format == MESA_FORMAT_A8) { + /* Emulated using I8. */ + if (is_color_operand(operand)) + return RC_IN_SOURCE(ZERO) | + get_input_mapping(rc, operand, flags); + + } else if (format == MESA_FORMAT_L8) { + /* Sometimes emulated using I8. */ + if (!is_color_operand(operand)) + return RC_IN_SOURCE(ZERO) | + get_input_mapping(rc, operand, + flags ^ INVERT); + + } else if (format == MESA_FORMAT_XRGB8888) { + /* Sometimes emulated using ARGB8888. */ + if (!is_color_operand(operand)) + return RC_IN_SOURCE(ZERO) | + get_input_mapping(rc, operand, + flags ^ INVERT); + } } - return map; + return get_input_source(rc, source) | + get_input_mapping(rc, operand, flags); } /* Bind the RC input variable <var> to the EXT_texture_env_combine * argument <arg>, possibly inverted or biased. */ #define INPUT_ARG(rc, var, arg, flags) \ - (rc)->in |= (get_input_mapping(rc, arg, flags) | \ - get_input_source(rc, arg)) << RC_IN_SHIFT_##var + (rc)->in |= get_input_arg(rc, arg, flags) << RC_IN_SHIFT_##var /* Bind the RC input variable <var> to the RC source <src>. */ #define INPUT_SRC(rc, var, src, chan) \ @@ -268,86 +292,13 @@ setup_combiner(struct combiner_state *rc) } } -/* Write the register combiner state out to the hardware. */ -static void -nv10_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a, - struct combiner_state *rc_c, uint32_t rc_const) -{ - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *celsius = context_eng3d(ctx); - - /* Enable the combiners we're going to need. */ - if (i == 1) { - if (rc_c->out || rc_a->out) - rc_c->out |= 0x5 << 27; - else - rc_c->out |= 0x3 << 27; - } - - BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1); - OUT_RING(chan, rc_a->in); - BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1); - OUT_RING(chan, rc_c->in); - BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1); - OUT_RING(chan, rc_const); - BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1); - OUT_RING(chan, rc_a->out); - BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1); - OUT_RING(chan, rc_c->out); -} - -static void -nv10_load_final(GLcontext *ctx, struct combiner_state *rc, int n) -{ - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *celsius = context_eng3d(ctx); - - BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2); - OUT_RING(chan, rc->in); - OUT_RING(chan, rc->in >> 32); -} - -static void -nv20_load_combiner(GLcontext *ctx, int i, struct combiner_state *rc_a, - struct combiner_state *rc_c, uint32_t rc_const) -{ - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); - - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1); - OUT_RING(chan, rc_a->in); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1); - OUT_RING(chan, rc_a->out); - BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1); - OUT_RING(chan, rc_c->in); - BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1); - OUT_RING(chan, rc_c->out); - BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1); - OUT_RING(chan, rc_const); -} - -static void -nv20_load_final(GLcontext *ctx, struct combiner_state *rc, int n) -{ - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); - - BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2); - OUT_RING(chan, rc->in); - OUT_RING(chan, rc->in >> 32); - - BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1); - OUT_RING(chan, n); -} - void -nv10_emit_tex_env(GLcontext *ctx, int emit) +nv10_get_general_combiner(GLcontext *ctx, int i, + uint32_t *a_in, uint32_t *a_out, + uint32_t *c_in, uint32_t *c_out, uint32_t *k) { - const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct combiner_state rc_a, rc_c; - uint32_t rc_const; - /* Compute the new combiner state. */ if (ctx->Texture.Unit[i]._ReallyEnabled) { INIT_COMBINER(RGB, ctx, &rc_c, i); @@ -359,26 +310,22 @@ nv10_emit_tex_env(GLcontext *ctx, int emit) setup_combiner(&rc_c); setup_combiner(&rc_a); - rc_const = pack_rgba_f(MESA_FORMAT_ARGB8888, - ctx->Texture.Unit[i].EnvColor); - } else { - rc_a.in = rc_a.out = rc_c.in = rc_c.out = rc_const = 0; + rc_a.in = rc_a.out = rc_c.in = rc_c.out = 0; } - if (context_chipset(ctx) >= 0x20) - nv20_load_combiner(ctx, i, &rc_a, &rc_c, rc_const); - else - nv10_load_combiner(ctx, i, &rc_a, &rc_c, rc_const); - - context_dirty(ctx, FRAG); + *k = pack_rgba_f(MESA_FORMAT_ARGB8888, + ctx->Texture.Unit[i].EnvColor); + *a_in = rc_a.in; + *a_out = rc_a.out; + *c_in = rc_c.in; + *c_out = rc_c.out; } void -nv10_emit_frag(GLcontext *ctx, int emit) +nv10_get_final_combiner(GLcontext *ctx, uint64_t *in, int *n) { struct combiner_state rc = {}; - int n = log2i(ctx->Texture._EnabledUnits) + 1; /* * The final fragment value equation is something like: @@ -409,8 +356,53 @@ nv10_emit_frag(GLcontext *ctx, int emit) INPUT_SRC(&rc, G, PRIMARY_COLOR, ALPHA); } - if (context_chipset(ctx) >= 0x20) - nv20_load_final(ctx, &rc, n); - else - nv10_load_final(ctx, &rc, n); + *in = rc.in; + *n = log2i(ctx->Texture._EnabledUnits) + 1; +} + +void +nv10_emit_tex_env(GLcontext *ctx, int emit) +{ + const int i = emit - NOUVEAU_STATE_TEX_ENV0; + struct nouveau_channel *chan = context_chan(ctx); + struct nouveau_grobj *celsius = context_eng3d(ctx); + uint32_t a_in, a_out, c_in, c_out, k; + + nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k); + + /* Enable the combiners we're going to need. */ + if (i == 1) { + if (c_out || a_out) + c_out |= 0x5 << 27; + else + c_out |= 0x3 << 27; + } + + BEGIN_RING(chan, celsius, NV10TCL_RC_IN_ALPHA(i), 1); + OUT_RING(chan, a_in); + BEGIN_RING(chan, celsius, NV10TCL_RC_IN_RGB(i), 1); + OUT_RING(chan, c_in); + BEGIN_RING(chan, celsius, NV10TCL_RC_COLOR(i), 1); + OUT_RING(chan, k); + BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_ALPHA(i), 1); + OUT_RING(chan, a_out); + BEGIN_RING(chan, celsius, NV10TCL_RC_OUT_RGB(i), 1); + OUT_RING(chan, c_out); + + context_dirty(ctx, FRAG); +} + +void +nv10_emit_frag(GLcontext *ctx, int emit) +{ + struct nouveau_channel *chan = context_chan(ctx); + struct nouveau_grobj *celsius = context_eng3d(ctx); + uint64_t in; + int n; + + nv10_get_final_combiner(ctx, &in, &n); + + BEGIN_RING(chan, celsius, NV10TCL_RC_FINAL0, 2); + OUT_RING(chan, in); + OUT_RING(chan, in >> 32); } diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c index e5d4f3d18d8..02a5ca797ae 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tex.c @@ -38,12 +38,15 @@ nv10_emit_tex_gen(GLcontext *ctx, int emit) } static uint32_t -get_tex_format(struct gl_texture_image *ti) +get_tex_format_pot(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8; + case MESA_FORMAT_XRGB8888: + return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8; + case MESA_FORMAT_ARGB1555: return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5; @@ -54,6 +57,7 @@ get_tex_format(struct gl_texture_image *ti) return NV10TCL_TX_FORMAT_FORMAT_R5G6B5; case MESA_FORMAT_A8: + case MESA_FORMAT_I8: return NV10TCL_TX_FORMAT_FORMAT_A8; case MESA_FORMAT_L8: @@ -67,6 +71,30 @@ get_tex_format(struct gl_texture_image *ti) } } +static uint32_t +get_tex_format_rect(struct gl_texture_image *ti) +{ + switch (ti->TexFormat) { + case MESA_FORMAT_ARGB1555: + return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT; + + case MESA_FORMAT_RGB565: + return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT; + + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_XRGB8888: + return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + return NV10TCL_TX_FORMAT_FORMAT_A8_RECT; + + default: + assert(0); + } +} + void nv10_emit_tex_obj(GLcontext *ctx, int emit) { @@ -90,14 +118,14 @@ nv10_emit_tex_obj(GLcontext *ctx, int emit) s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; - nouveau_texture_validate(ctx, t); + if (!nouveau_texture_validate(ctx, t)) + return; /* Recompute the texturing registers. */ tx_format = nvgl_wrap_mode(t->WrapT) << 28 | nvgl_wrap_mode(t->WrapS) << 24 | ti->HeightLog2 << 20 | ti->WidthLog2 << 16 - | get_tex_format(ti) | 5 << 4 | 1 << 12; tx_filter = nvgl_filter_mode(t->MagFilter) << 28 @@ -106,6 +134,17 @@ nv10_emit_tex_obj(GLcontext *ctx, int emit) tx_enable = NV10TCL_TX_ENABLE_ENABLE | log2i(t->MaxAnisotropy) << 4; + if (t->Target == GL_TEXTURE_RECTANGLE) { + BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1); + OUT_RING(chan, s->pitch << 16); + BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1); + OUT_RING(chan, align(s->width, 2) << 16 | s->height); + + tx_format |= get_tex_format_rect(ti); + } else { + tx_format |= get_tex_format_pot(ti); + } + if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { int lod_min = t->MinLod; diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index 82a13fb6ff0..635b5c09968 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -31,6 +31,11 @@ #include "nv10_driver.h" #include "nv20_driver.h" +static const struct dri_extension nv20_extensions[] = { + { "GL_EXT_texture_rectangle", NULL }, + { NULL, NULL } +}; + static void nv20_hwctx_init(GLcontext *ctx) { @@ -394,6 +399,8 @@ nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual, if (!nouveau_context_init(ctx, screen, visual, share_ctx)) goto fail; + driInitExtensions(ctx, nv20_extensions, GL_FALSE); + /* GL constants. */ ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV20_TEXTURE_UNITS; @@ -449,7 +456,7 @@ const struct nouveau_driver nv20_driver = { nv10_emit_front_face, nv10_emit_depth, nv10_emit_dither, - nv10_emit_frag, + nv20_emit_frag, nv20_emit_framebuffer, nv20_emit_fog, nv10_emit_index_mask, @@ -487,10 +494,10 @@ const struct nouveau_driver nv20_driver = { nv10_emit_stencil_func, nv10_emit_stencil_mask, nv10_emit_stencil_op, - nv10_emit_tex_env, - nv10_emit_tex_env, - nv10_emit_tex_env, - nv10_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_env, + nv20_emit_tex_env, nv10_emit_tex_gen, nv10_emit_tex_gen, nv10_emit_tex_gen, diff --git a/src/mesa/drivers/dri/nouveau/nv20_driver.h b/src/mesa/drivers/dri/nouveau/nv20_driver.h index f82a292cf7a..18574e9be64 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_driver.h +++ b/src/mesa/drivers/dri/nouveau/nv20_driver.h @@ -59,6 +59,13 @@ nv20_emit_point_mode(GLcontext *ctx, int emit); void nv20_emit_logic_opcode(GLcontext *ctx, int emit); +/* nv20_state_frag.c */ +void +nv20_emit_tex_env(GLcontext *ctx, int emit); + +void +nv20_emit_frag(GLcontext *ctx, int emit); + /* nv20_state_tex.c */ void nv20_emit_tex_obj(GLcontext *ctx, int emit); diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c new file mode 100644 index 00000000000..74803d2ae84 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2009-2010 Francisco Jerez. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "nouveau_driver.h" +#include "nouveau_context.h" +#include "nouveau_class.h" +#include "nv10_driver.h" +#include "nv20_driver.h" + +void +nv20_emit_tex_env(GLcontext *ctx, int emit) +{ + const int i = emit - NOUVEAU_STATE_TEX_ENV0; + struct nouveau_channel *chan = context_chan(ctx); + struct nouveau_grobj *kelvin = context_eng3d(ctx); + uint32_t a_in, a_out, c_in, c_out, k; + + nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k); + + BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1); + OUT_RING(chan, a_in); + BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1); + OUT_RING(chan, a_out); + BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1); + OUT_RING(chan, c_in); + BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1); + OUT_RING(chan, c_out); + BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1); + OUT_RING(chan, k); + + context_dirty(ctx, FRAG); +} + +void +nv20_emit_frag(GLcontext *ctx, int emit) +{ + struct nouveau_channel *chan = context_chan(ctx); + struct nouveau_grobj *kelvin = context_eng3d(ctx); + uint64_t in; + int n; + + nv10_get_final_combiner(ctx, &in, &n); + + BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2); + OUT_RING(chan, in); + OUT_RING(chan, in >> 32); + + BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1); + OUT_RING(chan, n); +} diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index d01e91f8ee1..92870105f96 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -33,7 +33,7 @@ #include "nv20_driver.h" static uint32_t -get_tex_format(struct gl_texture_image *ti) +get_tex_format_pot(struct gl_texture_image *ti) { switch (ti->TexFormat) { case MESA_FORMAT_ARGB8888: @@ -45,10 +45,14 @@ get_tex_format(struct gl_texture_image *ti) case MESA_FORMAT_ARGB4444: return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4; + case MESA_FORMAT_XRGB8888: + return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8; + case MESA_FORMAT_RGB565: return NV20TCL_TX_FORMAT_FORMAT_R5G6B5; case MESA_FORMAT_A8: + case MESA_FORMAT_I8: return NV20TCL_TX_FORMAT_FORMAT_A8; case MESA_FORMAT_L8: @@ -62,6 +66,37 @@ get_tex_format(struct gl_texture_image *ti) } } +static uint32_t +get_tex_format_rect(struct gl_texture_image *ti) +{ + switch (ti->TexFormat) { + case MESA_FORMAT_ARGB8888: + return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT; + + case MESA_FORMAT_ARGB1555: + return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT; + + case MESA_FORMAT_ARGB4444: + return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT; + + case MESA_FORMAT_XRGB8888: + return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT; + + case MESA_FORMAT_RGB565: + return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT; + + case MESA_FORMAT_L8: + return NV20TCL_TX_FORMAT_FORMAT_L8_RECT; + + case MESA_FORMAT_A8: + case MESA_FORMAT_I8: + return NV20TCL_TX_FORMAT_FORMAT_A8_RECT; + + default: + assert(0); + } +} + void nv20_emit_tex_obj(GLcontext *ctx, int emit) { @@ -87,13 +122,13 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit) s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; - nouveau_texture_validate(ctx, t); + if (!nouveau_texture_validate(ctx, t)) + return; /* Recompute the texturing registers. */ tx_format = ti->DepthLog2 << 28 | ti->HeightLog2 << 24 | ti->WidthLog2 << 20 - | get_tex_format(ti) | NV20TCL_TX_FORMAT_DIMS_2D | NV20TCL_TX_FORMAT_NO_BORDER | 1 << 16; @@ -108,6 +143,17 @@ nv20_emit_tex_obj(GLcontext *ctx, int emit) tx_enable = NV20TCL_TX_ENABLE_ENABLE | log2i(t->MaxAnisotropy) << 4; + if (t->Target == GL_TEXTURE_RECTANGLE) { + BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1); + OUT_RING(chan, s->pitch << 16); + BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1); + OUT_RING(chan, s->width << 16 | s->height); + + tx_format |= get_tex_format_rect(ti); + } else { + tx_format |= get_tex_format_pot(ti); + } + if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { int lod_min = t->MinLod; diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index 5eec8c08cd6..412f6d42551 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -260,6 +260,7 @@ void r128UploadTexImages( r128ContextPtr rmesa, r128TexObjPtr t ) } /* Set the base offset of the texture image */ + assert(t->base.memBlock); t->bufAddr = rmesa->r128Screen->texOffset[heap] + t->base.memBlock->ofs; diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c index a1b505707ea..b72f69b7f45 100644 --- a/src/mesa/drivers/dri/r200/r200_ioctl.c +++ b/src/mesa/drivers/dri/r200/r200_ioctl.c @@ -61,6 +61,8 @@ static void r200KernelClear(GLcontext *ctx, GLuint flags) GLint cx, cy, cw, ch, ret; GLuint i; + radeonEmitState(&rmesa->radeon); + LOCK_HARDWARE( &rmesa->radeon ); /* Throttle the number of clear ioctls we do. diff --git a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c index 829f028950c..710cae727a1 100644 --- a/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c +++ b/src/mesa/drivers/dri/r300/compiler/r500_fragprog_emit.c @@ -469,6 +469,8 @@ void r500BuildFragmentProgramHwCode(struct r300_fragment_program_compiler *compi if (compiler->Base.Error) return; + assert(code->inst_end >= 0); + if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != R500_INST_TYPE_OUT) { /* This may happen when dead-code elimination is disabled or * when most of the fragment program logic is leading to a KIL */ diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 6a366b438b8..cbe4cb83047 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -79,6 +79,7 @@ static int r300VertexProgUpdateParams(GLcontext * ctx, struct r300_vertex_progra break; } + assert(src); dst[4*i] = src[0]; dst[4*i + 1] = src[1]; dst[4*i + 2] = src[2]; @@ -311,6 +312,7 @@ struct r300_vertex_program * r300SelectAndTranslateVertexShader(GLcontext *ctx) r300SelectAndTranslateFragmentShader(ctx); } + assert(r300->selected_fp); wanted_key.FpReads = r300->selected_fp->InputsRead; wanted_key.FogAttr = r300->selected_fp->fog_attr; wanted_key.WPosAttr = r300->selected_fp->wpos_attr; diff --git a/src/mesa/drivers/dri/r600/r600_context.c b/src/mesa/drivers/dri/r600/r600_context.c index f575e74c3ed..1a4b014d9f5 100644 --- a/src/mesa/drivers/dri/r600/r600_context.c +++ b/src/mesa/drivers/dri/r600/r600_context.c @@ -340,9 +340,12 @@ static void r600InitGLExtensions(GLcontext *ctx) _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); } - /* XXX: RV740 only seems to report results from half of its DBs */ - if (r600->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV740) - _mesa_disable_extension(ctx, "GL_ARB_occlusion_query"); + /* RV740 had a broken pipe config prior to drm 1.32 */ + if (!r600->radeon.radeonScreen->kernel_mm) { + if ((r600->radeon.dri.drmMinor < 32) && + (r600->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV740)) + _mesa_disable_extension(ctx, "GL_ARB_occlusion_query"); + } } /* Create the device specific rendering context. diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index dd33ef3c6a2..1600033b9bd 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -373,17 +373,11 @@ static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, gl_format mesa break; */ case MESA_FORMAT_RGB_DXT1: /* not supported yet */ - - break; case MESA_FORMAT_RGBA_DXT1: /* not supported yet */ - - break; case MESA_FORMAT_RGBA_DXT3: /* not supported yet */ - - break; case MESA_FORMAT_RGBA_DXT5: /* not supported yet */ + return GL_FALSE; - break; case MESA_FORMAT_RGBA_FLOAT32: SETfield(t->SQ_TEX_RESOURCE1, FMT_32_32_32_32_FLOAT, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask); @@ -701,8 +695,8 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj) t = radeon_tex_obj(tObj); - r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat); - + if(!r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat)) + t->validated = GL_FALSE; } /** @@ -711,7 +705,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj) * \param rmesa Context pointer * \param t the r300 texture object */ -static void setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit) +static GLboolean setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texObj, int unit) { context_t *rmesa = R700_CONTEXT(ctx); radeonTexObj *t = radeon_tex_obj(texObj); @@ -721,15 +715,15 @@ static void setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texO if (rmesa->radeon.radeonScreen->driScreen->dri2.enabled && t->image_override && t->bo) - return; + return GL_TRUE; firstImage = t->base.Image[0][t->minLod]; if (!t->image_override) { if (!r600GetTexFormat(texObj, firstImage->TexFormat)) { - radeon_error("unexpected texture format in %s\n", - __FUNCTION__); - return; + radeon_warning("unsupported texture format in %s\n", + __FUNCTION__); + return GL_FALSE; } } @@ -754,7 +748,7 @@ static void setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texO break; default: radeon_error("unexpected texture target type in %s\n", __FUNCTION__); - return; + return GL_FALSE; } row_align = rmesa->radeon.texture_row_align - 1; @@ -799,6 +793,7 @@ static void setup_hardware_state(GLcontext * ctx, struct gl_texture_object *texO CLEARfield(t->SQ_TEX_SAMPLER0, DEPTH_COMPARE_FUNCTION_mask); } + return GL_TRUE; } /** @@ -815,7 +810,8 @@ static GLboolean r600_validate_texture(GLcontext * ctx, struct gl_texture_object /* Configure the hardware registers (more precisely, the cached version * of the hardware registers). */ - setup_hardware_state(ctx, texObj, unit); + if (!setup_hardware_state(ctx, texObj, unit)) + return GL_FALSE; t->validated = GL_TRUE; return GL_TRUE; diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c index d0059fad2ea..834bcc63e31 100644 --- a/src/mesa/drivers/dri/r600/r700_assembler.c +++ b/src/mesa/drivers/dri/r600/r700_assembler.c @@ -1250,6 +1250,7 @@ GLboolean assemble_src(r700_AssemblerBase *pAsm, if(pAsm->aArgSubst[1+src] >= 0) { + assert(fld >= 0); setaddrmode_PVSSRC(&(pAsm->S[fld].src), ADDR_ABSOLUTE); pAsm->S[fld].src.rtype = SRC_REG_TEMPORARY; pAsm->S[fld].src.reg = pAsm->aArgSubst[1+src]; @@ -1745,18 +1746,21 @@ GLboolean assemble_alu_src(R700ALUInstruction* alu_instruction_ptr, switch (source_index) { case 0: + assert(alu_instruction_ptr); alu_instruction_ptr->m_Word0.f.src0_sel = src_sel; alu_instruction_ptr->m_Word0.f.src0_rel = src_rel; alu_instruction_ptr->m_Word0.f.src0_chan = src_chan; alu_instruction_ptr->m_Word0.f.src0_neg = src_neg; break; case 1: + assert(alu_instruction_ptr); alu_instruction_ptr->m_Word0.f.src1_sel = src_sel; alu_instruction_ptr->m_Word0.f.src1_rel = src_rel; alu_instruction_ptr->m_Word0.f.src1_chan = src_chan; alu_instruction_ptr->m_Word0.f.src1_neg = src_neg; break; case 2: + assert(alu_instruction_ptr); alu_instruction_ptr->m_Word1_OP3.f.src2_sel = src_sel; alu_instruction_ptr->m_Word1_OP3.f.src2_rel = src_rel; alu_instruction_ptr->m_Word1_OP3.f.src2_chan = src_chan; diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c index a742dbcf129..63614b160cc 100644 --- a/src/mesa/drivers/dri/r600/r700_chip.c +++ b/src/mesa/drivers/dri/r600/r700_chip.c @@ -1349,7 +1349,7 @@ void r600InitAtoms(context_t *context) ALLOC_STATE(poly, always, 10, r700SendPolyState); ALLOC_STATE(cb, cb, 18, r700SendCBState); ALLOC_STATE(clrcmp, always, 6, r700SendCBCLRCMPState); - ALLOC_STATE(cb_target, always, 25, r700SendRenderTargetState); + ALLOC_STATE(cb_target, always, 29, r700SendRenderTargetState); ALLOC_STATE(blnd, blnd, (6 + (R700_MAX_RENDER_TARGETS * 3)), r700SendCBBlendState); ALLOC_STATE(blnd_clr, always, 6, r700SendCBBlendColorState); ALLOC_STATE(sx, always, 9, r700SendSXState); diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c index fdd02fac237..1929b7cc129 100644 --- a/src/mesa/drivers/dri/r600/r700_render.c +++ b/src/mesa/drivers/dri/r600/r700_render.c @@ -419,7 +419,7 @@ static void r700RunRenderPrimitiveImmediate(GLcontext * ctx, int start, int end, } /* start 3d, idle, cb/db flush */ -#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 18 +#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14 static GLuint r700PredictRenderSize(GLcontext* ctx, const struct _mesa_prim *prim, @@ -829,11 +829,10 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer #if MESA_BIG_ENDIAN if (mesa_ind_buf->type == GL_UNSIGNED_INT) - { #else if (mesa_ind_buf->type != GL_UNSIGNED_BYTE) - { #endif + { const GLvoid *src_ptr; GLvoid *dst_ptr; GLboolean mapped_named_bo = GL_FALSE; @@ -872,6 +871,14 @@ static void r700SetupIndexBuffer(GLcontext *ctx, const struct _mesa_index_buffer } } +static GLboolean check_fallbacks(GLcontext *ctx) +{ + if (ctx->RenderMode != GL_RENDER) + return GL_TRUE; + + return GL_FALSE; +} + static GLboolean r700TryDrawPrims(GLcontext *ctx, const struct gl_client_array *arrays[], const struct _mesa_prim *prim, @@ -888,6 +895,9 @@ static GLboolean r700TryDrawPrims(GLcontext *ctx, if (ctx->NewState) _mesa_update_state( ctx ); + if (check_fallbacks(ctx)) + return GL_FALSE; + _tnl_UpdateFixedFunctionProgram(ctx); r700SetVertexFormat(ctx, arrays, max_index + 1); /* shaders need to be updated before buffers are validated */ @@ -983,8 +993,10 @@ static void r700DrawPrims(GLcontext *ctx, retval = r700TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); /* If failed run tnl pipeline - it should take care of fallbacks */ - if (!retval) + if (!retval) { + _swsetup_Wakeup(ctx); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); + } } void r700InitDraw(GLcontext *ctx) diff --git a/src/mesa/drivers/dri/radeon/radeon_dma.c b/src/mesa/drivers/dri/radeon/radeon_dma.c index d31e4e47ddb..22499bc38d1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_dma.c +++ b/src/mesa/drivers/dri/radeon/radeon_dma.c @@ -184,6 +184,8 @@ void radeonRefillCurrentDmaRegion(radeonContextPtr rmesa, int size) radeon_print(RADEON_DMA, RADEON_NORMAL, "%s size %d minimum_size %d\n", __FUNCTION__, size, rmesa->dma.minimum_size); + if (!is_empty_list(&rmesa->dma.reserved)) + radeon_bo_unmap(first_elem(&rmesa->dma.reserved)->bo); if (is_empty_list(&rmesa->dma.free) || last_elem(&rmesa->dma.free)->bo->size < size) { @@ -211,7 +213,7 @@ again_alloc: rmesa->dma.current_used = 0; rmesa->dma.current_vertexptr = 0; - + if (radeon_cs_space_check_with_bo(rmesa->cmdbuf.cs, first_elem(&rmesa->dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0)) @@ -221,6 +223,7 @@ again_alloc: /* Cmd buff have been flushed in radeon_revalidate_bos */ goto again_alloc; } + radeon_bo_map(first_elem(&rmesa->dma.reserved)->bo, 1); } /* Allocates a region from rmesa->dma.current. If there isn't enough @@ -332,6 +335,10 @@ void radeonReleaseDmaRegions(radeonContextPtr rmesa) /* request updated cs processing information from kernel */ legacy_track_pending(rmesa->radeonScreen->bom, 0); } + + if (!is_empty_list(&rmesa->dma.reserved)) + radeon_bo_unmap(first_elem(&rmesa->dma.reserved)->bo); + /* move waiting bos to free list. wait list provides gpu time to handle data before reuse */ foreach_s(dma_bo, temp, &rmesa->dma.wait) { @@ -349,8 +356,11 @@ void radeonReleaseDmaRegions(radeonContextPtr rmesa) FREE(dma_bo); continue; } - if (!radeon_bo_is_idle(dma_bo->bo)) + if (!radeon_bo_is_idle(dma_bo->bo)) { + if (rmesa->radeonScreen->driScreen->dri2.enabled) + break; continue; + } remove_from_list(dma_bo); dma_bo->expire_counter = expire_at; insert_at_tail(&rmesa->dma.free, dma_bo); @@ -388,7 +398,7 @@ void rcommon_flush_last_swtcl_prim( GLcontext *ctx ) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); struct radeon_dma *dma = &rmesa->dma; - + if (RADEON_DEBUG & RADEON_IOCTL) fprintf(stderr, "%s\n", __FUNCTION__); dma->flush = NULL; diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index c7ea4521568..5ac526c6deb 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -442,6 +442,8 @@ static void radeonKernelClear(GLcontext *ctx, GLuint flags) GLint ret, i; GLint cx, cy, cw, ch; + radeonEmitState(&rmesa->radeon); + LOCK_HARDWARE( &rmesa->radeon ); /* compute region after locking: */ diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c index d6aeb7049f4..18cf182e547 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c @@ -58,6 +58,7 @@ do_copy_texsubimage(GLcontext *ctx, } assert(rrb && rrb->bo); + assert(timg->mt); assert(timg->mt->bo); assert(timg->base.Width >= dstx + width); assert(timg->base.Height >= dsty + height); diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index 1a748ee1264..1523af4065f 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -1021,6 +1021,7 @@ static void savageUploadTexImages( savageContextPtr imesa, savageTexObjPtr t ) return; } + assert(t->base.memBlock); ofs = t->base.memBlock->ofs; t->setup.physAddr = imesa->savageScreen->textureOffset[heap] + ofs; t->bufAddr = (GLubyte *)imesa->savageScreen->texVirtual[heap] + ofs; diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c index 4b41d78d82a..e7471f97891 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.c +++ b/src/mesa/drivers/dri/sis/sis_tris.c @@ -994,6 +994,7 @@ sisFlushPrimsLocked(sisContextPtr smesa) MMIO(REG_3D_PrimitiveSet, smesa->dwPrimitiveSet); } while (smesa->vb_last < smesa->vb_cur) { + assert(sis_emit_func); sis_emit_func(smesa, (char *)smesa->vb_last); smesa->vb_last += incr; } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index d554bcdc92c..26de09503ad 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -295,6 +295,8 @@ tdfxSwapBuffers( __DRIdrawable *driDrawPriv ) } #endif + assert(fxMesa); + if (fxMesa->scissoredClipRects) { /* restore clip rects without scissor box */ fxMesa->Glide.grDRIPosition( driDrawPriv->x, driDrawPriv->y, diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c index 6658b4d0c3e..b04f48c7a77 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c @@ -2142,11 +2142,13 @@ tdfxUpdateTextureBinding( GLcontext *ctx ) ctx->Texture.Unit[0]._ReallyEnabled == 0) { /* Only unit 0 2D enabled */ if (shared->umaTexMemory) { + assert(ti0); fxMesa->TexSource[0].StartAddress = ti0->tm[0]->startAddr; fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH; fxMesa->TexSource[0].Info = &(ti0->info); } else { + assert(ti0); if (ti0->LODblend && ti0->whichTMU == TDFX_TMU_SPLIT) { fxMesa->TexSource[0].StartAddress = ti0->tm[TDFX_TMU0]->startAddr; fxMesa->TexSource[0].EvenOdd = GR_MIPMAPLEVELMASK_ODD; @@ -2185,20 +2187,26 @@ tdfxUpdateTextureBinding( GLcontext *ctx ) /* Both 2D enabled */ if (shared->umaTexMemory) { const FxU32 tmu0 = 0, tmu1 = 1; + + assert(ti0); fxMesa->TexSource[tmu0].StartAddress = ti0->tm[0]->startAddr; fxMesa->TexSource[tmu0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH; fxMesa->TexSource[tmu0].Info = &(ti0->info); + assert(ti1); fxMesa->TexSource[tmu1].StartAddress = ti1->tm[0]->startAddr; fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH; fxMesa->TexSource[tmu1].Info = &(ti1->info); } else { const FxU32 tmu0 = 0, tmu1 = 1; + + assert(ti0); fxMesa->TexSource[tmu0].StartAddress = ti0->tm[tmu0]->startAddr; fxMesa->TexSource[tmu0].EvenOdd = GR_MIPMAPLEVELMASK_BOTH; fxMesa->TexSource[tmu0].Info = &(ti0->info); + assert(ti1); fxMesa->TexSource[tmu1].StartAddress = ti1->tm[tmu1]->startAddr; fxMesa->TexSource[tmu1].EvenOdd = GR_MIPMAPLEVELMASK_BOTH; fxMesa->TexSource[tmu1].Info = &(ti1->info); diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c index c9a31f3383c..25aad1b204e 100644 --- a/src/mesa/drivers/dri/unichrome/via_ioctl.c +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c @@ -757,6 +757,8 @@ static void via_emit_cliprect(struct via_context *vmesa, vb[0] = HC_HEADER2; vb[1] = (HC_ParaType_NotTex << 16); + assert(vmesa->driDrawable); + if (vmesa->driDrawable->w == 0 || vmesa->driDrawable->h == 0) { vb[2] = (HC_SubA_HClipTB << 24) | 0x0; vb[3] = (HC_SubA_HClipLR << 24) | 0x0; diff --git a/src/mesa/drivers/ggi/default/.gitignore b/src/mesa/drivers/ggi/default/.gitignore deleted file mode 100644 index c8a526b14d7..00000000000 --- a/src/mesa/drivers/ggi/default/.gitignore +++ /dev/null @@ -1 +0,0 @@ -genkgi.conf diff --git a/src/mesa/drivers/ggi/default/genkgi.conf.in b/src/mesa/drivers/ggi/default/genkgi.conf.in deleted file mode 100644 index 02acad2a191..00000000000 --- a/src/mesa/drivers/ggi/default/genkgi.conf.in +++ /dev/null @@ -1,4 +0,0 @@ -# GGIMesa genkgi helper configuration -.root: @ggi_libdir@/ggi/mesa/default - -tgt-fbdev-kgicon-d3dim-mesa d3dim.so diff --git a/src/mesa/drivers/ggi/default/genkgi.h b/src/mesa/drivers/ggi/default/genkgi.h deleted file mode 100644 index 6d0963416f9..00000000000 --- a/src/mesa/drivers/ggi/default/genkgi.h +++ /dev/null @@ -1,76 +0,0 @@ -/* -****************************************************************************** - - GGIMesa - KGIcon specific overrides for fbcon-mesa - API header - - Copyright (C) 1999 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#ifndef _GENKGI_MESA_H -#define _GENKGI_MESA_H - -#undef KGI_USE_PPBUFS - -#include <unistd.h> -#include <sys/mman.h> - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/display_fbdev.h> -#include <kgi/kgi.h> - -#ifndef MAP_FAILED -#define MAP_FAILED ((void *)-1) -#endif - -/* FIXME: LibGGI needs to export its genkgi.h */ -struct genkgi_priv -{ - ggi_gc *mapped_gc; - unsigned int gc_size; - ggifunc_drawline *drawline; - ggifunc_drawbox *drawbox; - ggifunc_fillscreen *fillscreen; - int fd_gc; - int close_gc; - int fd_kgicommand; - uint8 *mapped_kgicommand; - uint8 *kgicommand_ptr; - unsigned int kgicommand_buffersize; -}; - -#define GENKGI_PRIV(vis) ((struct genkgi_priv *)FBDEV_PRIV(vis)->accelpriv) - -extern ggifunc_getapi GGIMesa_genkgi_getapi; -extern ggifunc_flush GGIMesa_genkgi_flush; - -struct genkgi_priv_mesa -{ - char accel[100]; - int have_accel; - void *accelpriv; /* Private data of subdrivers */ - struct genkgi_priv *oldpriv; /* LibGGI's private data */ -}; - -#define GENKGI_PRIV_MESA(vis) ((struct genkgi_priv_mesa *)FBDEV_PRIV_MESA(vis)->accelpriv) - -#endif /* _GENKHI_MESA_H */ diff --git a/src/mesa/drivers/ggi/default/genkgi_mode.c b/src/mesa/drivers/ggi/default/genkgi_mode.c deleted file mode 100644 index f81d6a45bd6..00000000000 --- a/src/mesa/drivers/ggi/default/genkgi_mode.c +++ /dev/null @@ -1,97 +0,0 @@ -/* -****************************************************************************** - - display-fbdev-kgicon-generic-mesa - - Copyright (C) 1999 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> -#include <fcntl.h> -#include <sys/ioctl.h> -#include <sys/mman.h> - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/debug.h> -#include "genkgi.h" - -int GGIMesa_genkgi_getapi(ggi_visual *vis, int num, char *apiname, char *arguments) -{ - struct genkgi_priv_mesa *priv = GENKGI_PRIV_MESA(vis); - - GGIMESADPRINT_CORE("Entered mesa_genkgi_getapi, num=%d\n", num); - - strcpy(arguments, ""); - - switch(num) - { - case 0: - if (priv->have_accel) - { - strcpy(apiname, priv->accel); - return 0; - } - break; - } - return -1; -} - -int GGIMesa_genkgi_flush(ggi_visual *vis, int x, int y, int w, int h, int tryflag) -{ - struct genkgi_priv_mesa *priv = GENKGI_PRIV_MESA(vis); - int junkval; - - priv->oldpriv->kgicommand_ptr += getpagesize(); - (kgiu32)(priv->oldpriv->kgicommand_ptr) &= 0xfffff000; - junkval = *((int *)(priv->oldpriv->kgicommand_ptr)); - - /* Check if we are now in the last page, and reset the - * FIFO if so. We can't use the last page to send - * more commands, since there's no page after it that - * we can touch to fault in the last page's commands. - * - * FIXME: This will be replaced with a flush-and-reset handler - * on the end-of-buffer pagefault at some point.... - * - */ - if ((priv->oldpriv->kgicommand_ptr - priv->oldpriv->mapped_kgicommand) - >= (priv->oldpriv->kgicommand_buffersize - getpagesize())) - { - munmap(priv->oldpriv->mapped_kgicommand, priv->oldpriv->kgicommand_buffersize); - if ((priv->oldpriv->mapped_kgicommand = - mmap(NULL, - priv->oldpriv->kgicommand_buffersize, - PROT_READ | PROT_WRITE, - MAP_SHARED, - priv->oldpriv->fd_kgicommand, - 0)) == MAP_FAILED) - { - ggiPanic("Failed to remap kgicommand!"); - } - priv->oldpriv->kgicommand_ptr = priv->oldpriv->mapped_kgicommand; - } - return 0; -} diff --git a/src/mesa/drivers/ggi/default/genkgi_visual.c b/src/mesa/drivers/ggi/default/genkgi_visual.c deleted file mode 100644 index d7838cae6e0..00000000000 --- a/src/mesa/drivers/ggi/default/genkgi_visual.c +++ /dev/null @@ -1,190 +0,0 @@ -/* -****************************************************************************** - - genkgi_visual.c: visual handling for the generic KGI helper - - Copyright (C) 1999 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/display_fbdev.h> -#include <ggi/mesa/debug.h> -#include "genkgi.h" - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <errno.h> -#include <unistd.h> -#include <fcntl.h> -#include <sys/stat.h> - -#ifdef HAVE_SYS_VT_H -#include <sys/vt.h> -#else -#include <linux/vt.h> -#endif -#ifdef HAVE_LINUX_KDEV_T_H -#include <linux/kdev_t.h> -#endif -#include <linux/tty.h> - -#define DEFAULT_FBNUM 0 - -static char accel_prefix[] = "tgt-fbdev-kgicon-"; -#define PREFIX_LEN (sizeof(accel_prefix)) - -typedef struct { - int async; - char *str; -} accel_info; - -static accel_info accel_strings[] = -{ - { 0, "d3dim" }, /* Direct3D Immediate Mode */ -}; - -#define NUM_ACCELS (sizeof(accel_strings)/sizeof(accel_info)) - -/* FIXME: These should be defined in the makefile system */ -#define CONF_FILE "/usr/local/etc/ggi/mesa/targets/genkgi.conf" -void *_configHandle; -char confstub[512] = CONF_FILE; -char *conffile = confstub; - -static int changed(ggi_visual_t vis, int whatchanged) -{ - GGIMESADPRINT_CORE("Entered ggimesa_genkgi_changed\n"); - - switch (whatchanged) - { - case GGI_CHG_APILIST: - { - char api[256]; - char args[256]; - int i; - const char *fname; - ggi_dlhandle *lib; - - for (i = 0; ggiGetAPI(vis, i, api, args) == 0; i++) - { - strcat(api, "-mesa"); - GGIMESADPRINT_CORE("ggimesa_genkgi_changed: api=%s, i=%d\n", api, i); - fname = ggMatchConfig(_configHandle, api, NULL); - if (fname == NULL) - { - /* No special implementation for this sublib */ - continue; - } - - lib = ggiExtensionLoadDL(vis, fname, args, NULL); - } - } - break; - } - return 0; -} - -static int GGIdlinit(ggi_visual *vis, struct ggi_dlhandle *dlh, - const char *args, void *argptr, uint32 *dlret) -{ - struct genkgi_priv_mesa *priv; - char libname[256], libargs[256]; - int id, err; - struct stat junk; - ggifunc_getapi *oldgetapi; - - GGIMESADPRINT_CORE("display-fbdev-kgicon-mesa: GGIdlinit start\n"); - - GENKGI_PRIV_MESA(vis) = priv = malloc(sizeof(struct genkgi_priv_mesa)); - if (priv == NULL) - { - fprintf(stderr, "Failed to allocate genkgi private data\n"); - return GGI_DL_ERROR; - } - - priv->oldpriv = GENKGI_PRIV(vis); -#if 0 - err = ggLoadConfig(conffile, &_configHandle); - if (err != GGI_OK) - { - gl_ggiPrint("display-fbdev-kgicon-mesa: Couldn't open %s\n", conffile); - return err; - } - - /* Hack city here. We need to probe the KGI driver properly for - * suggest-strings to discover the acceleration type(s). - */ - priv->have_accel = 0; - - if (stat("/proc/gfx0", &junk) == 0) - { - sprintf(priv->accel, "%s%s", accel_prefix, "d3dim"); - priv->have_accel = 1; - GGIMESADPRINT_CORE("display-fbdev-kgicon-mesa: Using accel: \"%s\"\n", priv->accel); - } - - /* Mode management */ - vis->opdisplay->getapi = GGIMesa_genkgi_getapi; - ggiIndicateChange(vis, GGI_CHG_APILIST); - - /* Give the accel sublibs a chance to set up a driver */ - if (priv->have_accel == 1) - { - oldgetapi = vis->opdisplay->getapi; - vis->opdisplay->getapi = GGIMesa_genkgi_getapi; - changed(vis, GGI_CHG_APILIST); - /* If the accel sublibs didn't produce, back up - * and keep looking */ - if ((LIBGGI_MESAEXT(vis)->update_state == NULL) || - (LIBGGI_MESAEXT(vis)->setup_driver == NULL)) - vis->opdisplay->getapi = oldgetapi; - } - - LIBGGI_MESAEXT(vis)->update_state = genkgi_update_state; - LIBGGI_MESAEXT(vis)->setup_driver = genkgi_setup_driver; -#endif - GGIMESADPRINT_CORE("display-fbdev-kgicon-mesa: GGIdlinit finished\n"); - - *dlret = GGI_DL_OPDRAW; - return 0; -} - -int MesaGGIdl_fbdev(int func, void **funcptr) -{ - switch (func) { - case GGIFUNC_open: - *funcptr = GGIopen; - return 0; - case GGIFUNC_exit: - case GGIFUNC_close: - *funcptr = NULL; - return 0; - default: - *funcptr = NULL; - } - return GGI_ENOTFOUND; -} - -#include <ggi/internal/ggidlinit.h> diff --git a/src/mesa/drivers/ggi/default/linear.c b/src/mesa/drivers/ggi/default/linear.c deleted file mode 100644 index 9d29761ad5b..00000000000 --- a/src/mesa/drivers/ggi/default/linear.c +++ /dev/null @@ -1,409 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/debug.h> -#include "swrast/swrast.h" - -#define RMASK ((1<<R)-1) -#define GMASK ((1<<G)-1) -#define BMASK ((1<<B)-1) - -#define RS (8-R) -#define GS (8-G) -#define BS (8-B) - -#define PACK(color) (((color[RCOMP]>>RS) << (G+B)) | \ - ((color[GCOMP]>>GS) << B) | \ - ((color[BCOMP]>>BS))) - -#define FLIP(coord) (LIBGGI_VIRTY(ggi_ctx->ggi_visual) - (coord) - 1) - - -/**********************************************************************/ -/***** Write spans of pixels *****/ -/**********************************************************************/ - -void GGIwrite_ci32_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint ci[], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask) { - while (n--) { - if (*mask++) - *fb = *ci; - fb++; - ci++; - } - } else { - while (n--) *fb++ = *ci++; - } -} - -void GGIwrite_ci8_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte ci[], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask) { - while (n--) { - if (*mask++) - *fb = *ci; - fb++; - ci++; - } - } else { - while (n--) *fb++ = *ci++; - } -} - - -void GGIwrite_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan rgba[][4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask) { - while (n--) { - if (*mask++) - *fb = PACK(rgba[0]); - fb++; - rgba++; - } - } else { - while (n--) { - *fb++ = PACK(rgba[0]); - rgba++; - } - } -} - -void GGIwrite_rgb_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan rgba[][3], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask) { - while (n--) { - if (*mask++) - *fb = PACK(rgba[0]); - fb++; - rgba++; - } - } else { - while (n--) { - *fb++ = PACK(rgba[0]); - rgba++; - } - } -} - - -void GGIwrite_mono_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask) { - while (n--){ - if (*mask++) - *fb = PACK(color); - ++fb; - } - } else { - while (n--) - *fb++ = PACK(color); - - /* Alternatively we could write a potentialy faster HLine - ggiSetGCForeground(ggi_ctx->ggi_visual, color); - ggiDrawHLine(ggi_ctx->ggi_visual,x,FLIP(y),n); - */ - } -} - -void GGIwrite_mono_ci_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint ci, const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - if (mask){ - while (n--){ - if (*mask++) - *fb = ci; - ++fb; - } - } else { - while (n--) - *fb++ = ci; - - /* Alternatively we could write a potentialy faster HLine - ggiSetGCForeground(ggi_ctx->ggi_visual, ci); - ggiDrawHLine(ggi_ctx->ggi_visual, x, FLIP(y), n); - */ - } -} - - -/**********************************************************************/ -/***** Read spans of pixels *****/ -/**********************************************************************/ - - -void GGIread_ci32_span(const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint ci[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - while (n--) - *ci++ = (GLuint)*fb++; -} - -void GGIread_rgba_span(const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLchan rgba[][4]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - FB_TYPE color; - FB_TYPE *fb; - fb = (FB_TYPE *)((char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual) + - FLIP(y)*LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual)) + x; - - while (n--) { - color = *fb++; - rgba[0][RCOMP] = (GLubyte) (color>>(G+B))<<RS; - rgba[0][GCOMP] = (GLubyte) ((color>>B)& ((1<<G)-1))<<GS; - rgba[0][BCOMP] = (GLubyte) (color & ((1<<B)-1))<<BS; - rgba[0][ACOMP] = 0; - rgba++; - } -} - -/**********************************************************************/ -/***** Write arrays of pixels *****/ -/**********************************************************************/ - -void GGIwrite_ci32_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint ci[], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - - while (n--) { - if (*mask++){ - FB_TYPE *dst = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - *dst = *ci; - } - ci++; - x++; - y++; - } -} - -void GGIwrite_mono_ci_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint ci, const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - - while (n--) { - if (*mask++){ - FB_TYPE *dst = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - *dst = ci; - } - x++; - y++; - } -} - -void GGIwrite_rgba_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan rgba[][4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - - while (n--) { - if (*mask++){ - FB_TYPE *dst = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - *dst = PACK(rgba[0]); - } - x++; - y++; - rgba++; - } -} - -void GGIwrite_mono_rgba_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan rgba[4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - - while (n--) { - if (*mask++){ - FB_TYPE *dst = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - *dst = PACK(rgba); - } - - x++; - y++; - } -} - -/**********************************************************************/ -/***** Read arrays of pixels *****/ -/**********************************************************************/ - -void GGIread_ci32_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint ci[], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - - while (n--) { - if (*mask++){ - FB_TYPE *src = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - *ci = *src; - } - ci++; - x++; - y++; - } -} - -void GGIread_rgba_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int stride = LIBGGI_FB_W_STRIDE(ggi_ctx->ggi_visual); - char *fb = (char *)LIBGGI_CURWRITE(ggi_ctx->ggi_visual); - FB_TYPE color; - - while (n--) { - if (*mask++) { - FB_TYPE *src = (FB_TYPE*)(fb + FLIP(*y)*stride) + *x; - color = *src; - - rgba[0][RCOMP] = (GLubyte)(color>>(G+B))<<RS; - rgba[0][GCOMP] = (GLubyte)((color>>B)& ((1<<G)-1))<<GS; - rgba[0][BCOMP] = (GLubyte) (color & ((1<<B)-1))<<BS; - rgba[0][ACOMP] = 0; - } - x++; - y++; - rgba++; - } -} - -void GGIset_buffer(GLcontext *ctx, GLframebuffer *buffer, GLenum mode) -{ -} - -int GGIsetup_driver(ggi_mesa_context_t ggi_ctx) -{ - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ggi_ctx->gl_ctx); - - GGIMESADPRINT_LIBS("linear_%d: GGIsetup_driver\n", sizeof(FB_TYPE)*8); - - swdd->WriteRGBASpan = GGIwrite_rgba_span; - swdd->WriteRGBSpan = GGIwrite_rgb_span; - swdd->WriteMonoRGBASpan = GGIwrite_mono_rgba_span; - swdd->WriteRGBAPixels = GGIwrite_rgba_pixels; - swdd->WriteMonoRGBAPixels = GGIwrite_mono_rgba_pixels; - - swdd->WriteCI32Span = GGIwrite_ci32_span; - swdd->WriteCI8Span = GGIwrite_ci8_span; - swdd->WriteMonoCISpan = GGIwrite_mono_ci_span; - swdd->WriteCI32Pixels = GGIwrite_ci32_pixels; - swdd->WriteMonoCIPixels = GGIwrite_mono_ci_pixels; - - swdd->ReadCI32Span = GGIread_ci32_span; - swdd->ReadRGBASpan = GGIread_rgba_span; - swdd->ReadCI32Pixels = GGIread_ci32_pixels; - swdd->ReadRGBAPixels = GGIread_rgba_pixels; - - swdd->SetBuffer = GGIset_buffer; - - return 0; -} - -static int GGIopen(ggi_visual_t vis,struct ggi_dlhandle *dlh, - const char *args,void *argptr, uint32 *dlret) -{ - GGIMESADPRINT_CORE("linear_%d: GGIOpen\n", sizeof(FB_TYPE)*8); - LIBGGI_MESAEXT(vis)->setup_driver = GGIsetup_driver; - - *dlret = GGI_DL_OPDRAW; - return 0; -} - -int DLOPENFUNC(int func, void **funcptr) -{ - switch (func) { - case GGIFUNC_open: - *funcptr = GGIopen; - return 0; - case GGIFUNC_exit: - case GGIFUNC_close: - *funcptr = NULL; - return 0; - default: - *funcptr = NULL; - } - return GGI_ENOTFOUND; -} - diff --git a/src/mesa/drivers/ggi/default/linear_15.c b/src/mesa/drivers/ggi/default/linear_15.c deleted file mode 100644 index ead7cc58475..00000000000 --- a/src/mesa/drivers/ggi/default/linear_15.c +++ /dev/null @@ -1,36 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> - -#define R 5 -#define G 5 -#define B 5 - -#define FB_TYPE uint16 -#define FB_BITS 15 -#define DLOPENFUNC MesaGGIdl_linear_15 - -#include "linear.c" - diff --git a/src/mesa/drivers/ggi/default/linear_16.c b/src/mesa/drivers/ggi/default/linear_16.c deleted file mode 100644 index 6028699bbc9..00000000000 --- a/src/mesa/drivers/ggi/default/linear_16.c +++ /dev/null @@ -1,36 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> - -#define R 5 -#define G 6 -#define B 5 - -#define FB_TYPE uint16 -#define FB_BITS 16 -#define DLOPENFUNC MesaGGIdl_linear_16 - -#include "linear.c" - diff --git a/src/mesa/drivers/ggi/default/linear_24.c b/src/mesa/drivers/ggi/default/linear_24.c deleted file mode 100644 index 7a2236f1241..00000000000 --- a/src/mesa/drivers/ggi/default/linear_24.c +++ /dev/null @@ -1,36 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> - -#define R 8 -#define G 8 -#define B 8 - -#define FB_TYPE uint32 -#define FB_BITS 24 -#define DLOPENFUNC MesaGGIdl_linear_24 - -#include "linear.c" - diff --git a/src/mesa/drivers/ggi/default/linear_32.c b/src/mesa/drivers/ggi/default/linear_32.c deleted file mode 100644 index 7cbf945f359..00000000000 --- a/src/mesa/drivers/ggi/default/linear_32.c +++ /dev/null @@ -1,36 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> - -#define R 8 -#define G 8 -#define B 8 - -#define FB_TYPE uint32 -#define FB_BITS 32 -#define DLOPENFUNC MesaGGIdl_linear_32 - -#include "linear.c" - diff --git a/src/mesa/drivers/ggi/default/linear_8.c b/src/mesa/drivers/ggi/default/linear_8.c deleted file mode 100644 index 9c7b5d712f0..00000000000 --- a/src/mesa/drivers/ggi/default/linear_8.c +++ /dev/null @@ -1,36 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <ggi/mesa/ggimesa.h> - -#define R 3 -#define G 3 -#define B 2 - -#define FB_TYPE uint8 -#define FB_BITS 8 -#define DLOPENFUNC MesaGGIdl_linear_8 - -#include "linear.c" - diff --git a/src/mesa/drivers/ggi/default/stubs.c b/src/mesa/drivers/ggi/default/stubs.c deleted file mode 100644 index 62722972b2a..00000000000 --- a/src/mesa/drivers/ggi/default/stubs.c +++ /dev/null @@ -1,512 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#include <stdio.h> - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/debug.h> - -#include "swrast/swrast.h" -//#include "swrast_setup/swrast_setup.h" -//#include "swrast/s_context.h" -//#include "swrast/s_depth.h" -//#include "swrast/s_triangle.h" - -#define FLIP(coord) (LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y-(coord)-1) - -/**********************************************************************/ -/***** Write spans of pixels *****/ -/**********************************************************************/ - -void GGIwrite_ci32_span(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLuint ci[], - const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - y = FLIP(y); - if (mask) - { - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, x, y, *ci); - x++; - ci++; - } - } - else - { - while (n--) - ggiPutPixel(ggi_ctx->ggi_visual, x++, y, *ci++); - } -} - -void GGIwrite_ci8_span(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte ci[], - const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - y = FLIP(y); - if (mask) - { - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, x, y, *ci); - x++; - ci++; - } - } - else - { - while (n--) - ggiPutPixel(ggi_ctx->ggi_visual, x++, y, *ci++); - } -} - -void GGIwrite_mono_ci_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint ci, const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - y = FLIP(y); - if (mask) - { - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, x, y, ci); - x++; - } - } - else - { - while (n--) - ggiPutPixel(ggi_ctx->ggi_visual, x++, y, ci); - } -} - -void GGIwrite_mono_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan rgba[4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - - y = FLIP(y); - - rgb.r = (uint16)(rgba[RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - - if (mask) - { - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, x, y, col); - x++; - } - } - else - { - ggiDrawHLine(ggi_ctx->ggi_visual, x, y, n); - } -} - -void GGIwrite_rgba_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - y = FLIP(y); - - if (mask) - { - while (n--) { - if (*mask++) - { - rgb.r = (uint16)(rgba[0][RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[0][GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[0][BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiPutPixel(ggi_ctx->ggi_visual, x, y, col); - } - x++; - rgba++; - } - } - else - { - while (n--) - { - rgb.r = (uint16)(rgba[0][RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[0][GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[0][BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiPutPixel(ggi_ctx->ggi_visual, x++, y, col); - rgba++; - } - } -} - -void GGIwrite_rgb_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][3], - const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - y = FLIP(y); - - if (mask) - { - while (n--) { - if (*mask++) - { - rgb.r = (uint16)(rgba[0][RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[0][GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[0][BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiPutPixel(ggi_ctx->ggi_visual, x, y, col); - } - x++; - rgba++; - } - } - else - { - while (n--) - { - rgb.r = (uint16)(rgba[0][RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[0][GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[0][BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiPutPixel(ggi_ctx->ggi_visual, x++, y, col); - rgba++; - } - } -} - - - -/**********************************************************************/ -/***** Read spans of pixels *****/ -/**********************************************************************/ - - -void GGIread_ci32_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint ci[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - y = FLIP(y); - while (n--) - ggiGetPixel(ggi_ctx->ggi_visual, x++, y, ci++); -} - -void GGIread_rgba_span( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - - y = FLIP(y); - - while (n--) - { - ggiGetPixel(ggi_ctx->ggi_visual, x++, y, &col); - ggiUnmapPixel(ggi_ctx->ggi_visual, col, &rgb); - rgba[0][RCOMP] = (GLubyte) (rgb.r >> SHIFT); - rgba[0][GCOMP] = (GLubyte) (rgb.g >> SHIFT); - rgba[0][BCOMP] = (GLubyte) (rgb.b >> SHIFT); - rgba[0][ACOMP] = 0; - rgba++; - } -} - -/**********************************************************************/ -/***** Write arrays of pixels *****/ -/**********************************************************************/ - -void GGIwrite_ci32_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint ci[], const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), *ci); - ci++; - x++; - y++; - } -} - -void GGIwrite_mono_ci_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint ci, const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), ci); - x++; - y++; - } -} - -void GGIwrite_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_pixel col; - ggi_color rgb; - while (n--) { - if (*mask++) { - rgb.r = (uint16)(rgba[0][RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[0][GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[0][BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiPutPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), col); - } - x++; - y++; - rgba++; - } -} - -void GGIwrite_mono_rgba_pixels(const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan rgba[4], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - - rgb.r = (uint16)(rgba[RCOMP]) << SHIFT; - rgb.g = (uint16)(rgba[GCOMP]) << SHIFT; - rgb.b = (uint16)(rgba[BCOMP]) << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - - while (n--) { - if (*mask++) - ggiPutPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), col); - x++; - y++; - } -} - -/**********************************************************************/ -/***** Read arrays of pixels *****/ -/**********************************************************************/ - -void GGIread_ci32_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint ci[], const GLubyte mask[]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - while (n--) { - if (*mask++) - ggiGetPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), ci); - ci++; - x++; - y++; - } -} - -void GGIread_rgba_pixels( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], - const GLubyte mask[] ) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - - while (n--) - { - if (*mask++) - { - ggiGetPixel(ggi_ctx->ggi_visual, *x, FLIP(*y), &col); - ggiUnmapPixel(ggi_ctx->ggi_visual, col, &rgb); - rgba[0][RCOMP] = rgb.r >> SHIFT; - rgba[0][GCOMP] = rgb.g >> SHIFT; - rgba[0][BCOMP] = rgb.b >> SHIFT; - rgba[0][ACOMP] = 0; - } - x++; - y++; - rgba++; - } -} - -int GGIextend_visual(ggi_visual_t vis) -{ - return 0; -} - -//static swrast_tri_func ggimesa_stubs_get_triangle_func(GLcontext *ctx); - -int GGIsetup_driver(ggi_mesa_context_t ggi_ctx) -{ - struct swrast_device_driver *swdd = - _swrast_GetDeviceDriverReference(ggi_ctx->gl_ctx); - - GGIMESADPRINT_CORE("stubs: setup_driver\n"); - - swdd->WriteRGBASpan = GGIwrite_rgba_span; - swdd->WriteRGBSpan = GGIwrite_rgb_span; - swdd->WriteMonoRGBASpan = GGIwrite_mono_rgba_span; - swdd->WriteRGBAPixels = GGIwrite_rgba_pixels; - swdd->WriteMonoRGBAPixels = GGIwrite_mono_rgba_pixels; - - swdd->WriteCI32Span = GGIwrite_ci32_span; - swdd->WriteCI8Span = GGIwrite_ci8_span; - swdd->WriteMonoCISpan = GGIwrite_mono_ci_span; - swdd->WriteCI32Pixels = GGIwrite_ci32_pixels; - swdd->WriteMonoCIPixels = GGIwrite_mono_ci_pixels; - - swdd->ReadCI32Span = GGIread_ci32_span; - swdd->ReadRGBASpan = GGIread_rgba_span; - swdd->ReadCI32Pixels = GGIread_ci32_pixels; - swdd->ReadRGBAPixels = GGIread_rgba_pixels; - - return 0; -} - -void GGIupdate_state(ggi_mesa_context_t *ctx) -{ - //ctx->Driver.TriangleFunc = _swsetup_Triangle; -} - -/* -void GGItriangle_flat(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) -{ -//#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE - -#define SETUP_CODE \ - ggi_color color; \ - color.r = v0->color[0]; \ - color.g = v0->color[1]; \ - color.b = v0->color[2]; \ - color.a = v0->color[3]; \ - ggiSetGCForeground(VIS, ggiMapColor(VIS, &color)); - -#define INNER_LOOP(LEFT,RIGHT,Y) \ - ggiDrawHLine(VIS,LEFT,FLIP(Y),RIGHT-LEFT); - -#include "swrast/s_tritemp.h" -} - - -static void GGItriangle_flat_depth(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2) -{ -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE - -#define SETUP_CODE \ - ggi_color color; \ - color.r = v0->color[0]; \ - color.g = v0->color[1]; \ - color.b = v0->color[2]; \ - color.a = v0->color[3]; \ - ggiSetGCForeground(VIS, ggiMapColor(VIS, &color)); - -#define INNER_LOOP(LEFT,RIGHT,Y) \ - { \ - GLint i,xx=LEFT,yy=FLIP(Y),n=RIGHT-LEFT,length=0; \ - GLint startx=xx; \ - for (i=0;i<n;i++){ \ - GLdepth z=FixedToDepth(ffz); \ - if (z<zRow[i]) \ - { \ - zRow[i]=z; \ - length++; \ - } \ - else \ - { \ - if (length) \ - { \ - ggiDrawHLine(VIS,startx,yy,length); \ - length=0; \ - } \ - startx=xx+i+1; \ - } \ - ffz+=fdzdx; \ - } \ - if (length) ggiDrawHLine(VIS,startx,yy,length); \ - } - -#include "swrast/s_tritemp.h" -} - - -static swrast_tri_func ggimesa_stubs_get_triangle_func(GLcontext *ctx) -{ - if (ctx->Stencil._Enabled) return NULL; - if (ctx->Polygon.SmoothFlag) return NULL; - if (ctx->Polygon.StippleFlag) return NULL; - if (ctx->Texture._ReallyEnabled) return NULL; - if (ctx->Light.ShadeModel==GL_SMOOTH) return NULL; - if (ctx->Depth.Test && ctx->Depth.Func != GL_LESS) return NULL; - - if (ctx->Depth.Test) - return GGItriangle_flat_depth; - - return GGItriangle_flat; -} -*/ -static int GGIopen(ggi_visual_t vis, struct ggi_dlhandle *dlh, - const char *args, void *argptr, uint32 *dlret) -{ - LIBGGI_MESAEXT(vis)->update_state = GGIupdate_state; - LIBGGI_MESAEXT(vis)->setup_driver = GGIsetup_driver; - - *dlret = GGI_DL_OPDRAW; - return 0; -} - -int MesaGGIdl_stubs(int func, void **funcptr) -{ - switch (func) { - case GGIFUNC_open: - *funcptr = GGIopen; - return 0; - case GGIFUNC_exit: - case GGIFUNC_close: - *funcptr = NULL; - return 0; - default: - *funcptr = NULL; - } - return GGI_ENOTFOUND; -} diff --git a/src/mesa/drivers/ggi/display/.gitignore b/src/mesa/drivers/ggi/display/.gitignore deleted file mode 100644 index 98858db2c0e..00000000000 --- a/src/mesa/drivers/ggi/display/.gitignore +++ /dev/null @@ -1 +0,0 @@ -fbdev.conf diff --git a/src/mesa/drivers/ggi/display/fbdev.conf.in b/src/mesa/drivers/ggi/display/fbdev.conf.in deleted file mode 100644 index 2acb89426f6..00000000000 --- a/src/mesa/drivers/ggi/display/fbdev.conf.in +++ /dev/null @@ -1,4 +0,0 @@ -# GGIMesa fbdev target configuration -.root: @ggi_libdir@/ggi/mesa/default - -tgt-fbdev-kgicon-generic-mesa genkgi.so diff --git a/src/mesa/drivers/ggi/display/fbdev_mode.c b/src/mesa/drivers/ggi/display/fbdev_mode.c deleted file mode 100644 index 85c35ffe0e0..00000000000 --- a/src/mesa/drivers/ggi/display/fbdev_mode.c +++ /dev/null @@ -1,130 +0,0 @@ -/****************************************************************************** - - display-fbdev-mesa - - Copyright (C) 1999 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <unistd.h> -#include <fcntl.h> -#include <sys/ioctl.h> -#include <sys/mman.h> - -#include <linux/fb.h> - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/display_fbdev.h> -#include <ggi/mesa/debug.h> - -#ifndef MAP_FAILED -#define MAP_FAILED ((void*)-1) -#endif - -#define FB_KLUDGE_FONTX 8 -#define FB_KLUDGE_FONTY 16 -#define FB_KLUDGE_TEXTMODE 13 -#define TIMINGFILE "/etc/fb.modes" - -int GGIMesa_fbdev_getapi(ggi_visual *vis, int num, char *apiname, char *arguments) -{ - struct fbdev_priv_mesa *priv = GGIMESA_PRIV(vis); - - arguments = '\0'; - - switch(num) { - case 0: - if (priv->oldpriv->have_accel) { - strcpy(apiname, priv->oldpriv->accel); - return 0; - } - break; - } - - return -1; -} - -static int do_setmode(ggi_visual *vis) -{ - struct fbdev_priv_mesa *priv = GGIMESA_PRIV(vis); - int err, id; - char libname[GGI_API_MAXLEN], libargs[GGI_API_MAXLEN]; - ggi_graphtype gt; - - _ggiZapMode(vis, ~GGI_DL_OPDISPLAY); - priv->have_accel = 0; - - for (id = 1; GGIMesa_fbdev_getapi(vis, id, libname, libargs) == 0; id++) { - if (_ggiOpenDL(vis, libname, libargs, NULL) == 0) { - GGIMESADPRINT_LIBS(stderr, "display-fbdev-mesa: Error opening the " - "%s (%s) library.\n", libname, libargs); - return GGI_EFATAL; - } - - GGIMESADPRINT_CORE("Success in loading %s (%s)\n", - libname, libargs); - } - - if (priv->oldpriv->accel && - _ggiOpenDL(vis, priv->accel, NULL, NULL) != 0) { - priv->have_accel = 1; - } else { - priv->have_accel = 0; - } - vis->accelactive = 0; - - ggiIndicateChange(vis, GGI_CHG_APILIST); - - GGIMESADPRINT_CORE("display-fbdev-mesa: do_setmode SUCCESS\n"); - - return 0; -} - - -int GGIMesa_fbdev_setmode(ggi_visual *vis, ggi_mode *mode) -{ - int err; - - if ((err = ggiCheckMode(vis, mode)) != 0) { - return err; - } - - GGIMESADPRINT_CORE("display-fbdev-mesa: setmode %dx%d#%dx%dF%d[0x%02x]\n", - mode->visible.x, mode->visible.y, - mode->virt.x, mode->virt.y, - mode->frames, mode->graphtype); - - memcpy(LIBGGI_MODE(vis), mode, sizeof(ggi_mode)); - - /* Now actually set the mode */ - err = do_setmode(vis); - if (err != 0) { - return err; - } - - GGIMESADPRINT_CORE("display-fbdev-mesa: setmode success.\n"); - - return 0; -} diff --git a/src/mesa/drivers/ggi/display/fbdev_visual.c b/src/mesa/drivers/ggi/display/fbdev_visual.c deleted file mode 100644 index f0c1771c778..00000000000 --- a/src/mesa/drivers/ggi/display/fbdev_visual.c +++ /dev/null @@ -1,138 +0,0 @@ -/****************************************************************************** - - display-fbdev-mesa: visual handling - - Copyright (C) 1999 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#include <ggi/internal/ggi-dl.h> -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/display_fbdev.h> -#include <ggi/mesa/debug.h> - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> -#include <errno.h> -#include <unistd.h> -#include <fcntl.h> -#include <sys/stat.h> - - -#ifdef HAVE_SYS_VT_H -#include <sys/vt.h> -#else -#include <linux/vt.h> -#endif -#ifdef HAVE_LINUX_KDEV_T_H -#include <linux/kdev_t.h> -#endif -#include <linux/tty.h> - -#define MAX_DEV_LEN 63 -#define DEFAULT_FBNUM 0 - -static char accel_prefix[] = "tgt-fbdev-"; -#define PREFIX_LEN (sizeof(accel_prefix)) - -typedef struct { - int async; - char *str; -} accel_info; - -static accel_info accel_strings[] = { - { 0, "kgicon-generic",}, /* no accel - check for KGIcon */ - { 0, NULL }, /* Atari Blitter */ -}; - -#define NUM_ACCELS (sizeof(accel_strings)/sizeof(accel_info)) - - - -static int GGIopen(ggi_visual *vis, struct ggi_dlhandle *dlh, - const char *args, void *argptr, uint32 *dlret) -{ - int err; - struct fbdev_priv_mesa *priv; - ggifunc_getapi *oldgetapi; - - - priv->oldpriv = LIBGGI_PRIVATE(vis); /* Hook back */ - - GGIMESA_PRIV(vis) = priv = malloc(sizeof(struct fbdev_priv_mesa)); - if (priv == NULL) { - fprintf(stderr, "GGIMesa: Failed to allocate fbdev private data\n"); - return GGI_ENOMEM; - } - - oldgetapi = vis->opdisplay->getapi; - vis->opdisplay->getapi = GGIMesa_fbdev_getapi; - changed(vis, GGI_CHG_APILIST); - - /* If the accel sublibs didn't sucessfuly hook a driver, - * back up and keep looking */ - if ((LIBGGI_MESAEXT(vis)->update_state == NULL) || - (LIBGGI_MESAEXT(vis)->setup_driver == NULL)) - { - vis->opdisplay->getapi = oldgetapi; - } - - *dlret = GGI_DL_EXTENSION; - return 0; -} - - -static int GGIclose(ggi_visual *vis, struct ggi_dlhandle *dlh) -{ - struct fbdev_priv_mesa *priv = GGIMESA_PRIV(vis); - - if (priv) { - LIBGGI_PRIVATE(vis) = priv->oldpriv; - free(priv); - } - - return 0; -} - - -int MesaGGIdl_fbdev_mesa(int func, void **funcptr) -{ - switch (func) { - case GGIFUNC_open: - *funcptr = GGIopen; - return 0; - case GGIFUNC_exit: - *funcptr = NULL; - return 0; - case GGIFUNC_close: - *funcptr = GGIclose; - return 0; - default: - *funcptr = NULL; - } - - return GGI_ENOTFOUND; -} - - -#include <ggi/internal/ggidlinit.h> diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c deleted file mode 100644 index bc08144d663..00000000000 --- a/src/mesa/drivers/ggi/ggimesa.c +++ /dev/null @@ -1,670 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997-1998 Uwe Maurer - [email protected] - * 2002 Filip Spacek - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#include <ggi/mesa/ggimesa_int.h> -#include <ggi/mesa/debug.h> -#include "main/extensions.h" -#include "main/buffers.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/teximage.h" -#include "main/texformat.h" -#include "main/texstore.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" - -/* We use LibGG to manage config files */ -#include <ggi/gg.h> - - -/* XXX: Those #defines should be provided via - * config.h - */ -#define GGIMESAPATHTAG "pAtHTAg" -#define GGIMESACONFDIR "pAtHTAg/usr/local/etc/ggi" -#define GGIMESATAGLEN 7 -#define GGIMESACONFFILE "ggimesa.conf" - - -/* Static variables - */ -static int _ggimesaLibIsUp = 0; -static void *_ggimesaConfigHandle; -static char _ggimesaconfstub[512] = GGIMESACONFDIR; -static char *_ggimesaconfdir = _ggimesaconfstub+GGIMESATAGLEN; - -int _ggimesaDebugSync = 0; -uint32 _ggimesaDebugState = 0; - - - -/* Extension ID. Defaulting to -1 should make segfault on abuse more likely... - */ -ggi_extid _ggiMesaID = -1; - - -#define SUBLIB_PREFIX "MesaGGIdl_" - - -/* - * Returns the directory where global config files are kept - */ - -const char *ggiMesaGetConfDir(void) -{ -#ifdef __WIN32__ - /* On Win32 we allow overriding of the compiled in path. */ - const char *envdir = getenv("GGI_CONFDIR"); - if (envdir) return envdir; -#endif - return _ggimesaconfdir; -} - - -/* Dummy function which returns -1 - We use this to reset the function pointers */ -static int _ggi_error(void) -{ - GGIMESADPRINT_CORE("_ggi_error() called\n"); - - return -1; -} - - -static int changed(ggi_visual_t vis, int whatchanged) -{ - GLcontext *ctx; - ctx = _mesa_get_current_context(); - - GGIMESADPRINT_CORE("changed() called\n"); - - switch (whatchanged) { - case GGI_CHG_APILIST: - { - char api[GGI_MAX_APILEN]; - char args[GGI_MAX_APILEN]; - int i; - const char *fname; - ggi_dlhandle *lib; - - GLvisual *gl_vis = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); - GLframebuffer *gl_fb = &(LIBGGI_MESAEXT(vis)->mesa_buffer); - - /* Initialize the framebuffer to provide all necessary - buffers in software. The target libraries that are loaded - next are free to modify this according to their - capabilities. - */ - /* FIXME: if the target changes capabilities we'll leak - swrast's memory !!! Need to deallocate first */ - _mesa_initialize_framebuffer(gl_fb, gl_vis, - gl_vis->depthBits > 0, - gl_vis->stencilBits > 0, - gl_vis->accumRedBits > 0, - gl_vis->alphaBits > 0); - - for (i = 0; ggiGetAPI(vis, i, api, args) == 0; i++) { - strcat(api, "-mesa"); - GGIMESADPRINT_CORE("GGIMesa: looking for" - "a sublib named %s\n", api); - fname = ggMatchConfig(_ggimesaConfigHandle, api, NULL); - if (fname == NULL) { - /* No special implementation for this sublib */ - continue; - } - lib = ggiExtensionLoadDL(vis, fname, args, NULL, - SUBLIB_PREFIX); - } - - /* The targets have cleared everything they can do from - the framebuffer structure so we provide the rest in sw - */ - /*_swrast_alloc_buffers(gl_fb);*/ - - break; - } - } - return 0; -} - - -int ggiMesaInit() -{ - int err; - char *str; - char *conffile; - - GGIMESADPRINT_CORE("ggiMesaInit() called\n"); - - _ggimesaLibIsUp++; - if (_ggimesaLibIsUp > 1) return 0; /* Initialize only at first call */ - - str = getenv("GGIMESA_DEBUGSYNC"); - if (str != NULL) { - _ggimesaDebugSync = 1; - } - - str = getenv("GGIMESA_DEBUG"); - if (str != NULL) { - _ggimesaDebugState = atoi(str); - GGIMESADPRINT_CORE("%s Debugging=%d\n", - _ggimesaDebugSync ? "sync" : "async", - _ggimesaDebugState); - } - - - conffile = malloc(strlen(ggiMesaGetConfDir()) + 1 - + strlen(GGIMESACONFFILE) +1); - if (conffile == NULL) { - fprintf(stderr, "GGIMesa: unable to allocate memory for config filename.\n"); - return GGI_ENOMEM; - } - sprintf(conffile, "%s%c%s", - ggiMesaGetConfDir(), '/', GGIMESACONFFILE); - err = ggLoadConfig(conffile, &_ggimesaConfigHandle); - if (err != GGI_OK) { - fprintf(stderr, "GGIMesa: Couldn't open %s\n", - conffile); - free(conffile); - _ggimesaLibIsUp--; - return err; - } - free(conffile); - - _ggiMesaID = ggiExtensionRegister("GGIMesa", - sizeof(struct ggi_mesa_ext), changed); - if (_ggiMesaID < 0) { - fprintf(stderr, "GGIMesa: failed to register as extension\n"); - _ggimesaLibIsUp--; - ggFreeConfig(_ggimesaConfigHandle); - return _ggiMesaID; - } - - return 0; -} - -int ggiMesaExit(void) -{ - int rc; - - GGIMESADPRINT_CORE("ggiMesaExit() called\n"); - - if (!_ggimesaLibIsUp) return -1; - - if (_ggimesaLibIsUp > 1) { - /* Exit only at last call */ - _ggimesaLibIsUp--; - return 0; - } - - rc = ggiExtensionUnregister(_ggiMesaID); - ggFreeConfig(_ggimesaConfigHandle); - - _ggimesaLibIsUp = 0; - - return rc; -} - - - - -static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state); - - -static void gl_ggiGetSize(GLframebuffer *fb, GLuint *width, GLuint *height) -{ - /* FIXME: this is a hack to work around the new interface */ - GLcontext *ctx; - ggi_mesa_context_t ggi_ctx; - ctx = _mesa_get_current_context(); - ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("gl_ggiGetSize() called\n"); - - *width = LIBGGI_VIRTX(ggi_ctx->ggi_visual); - *height = LIBGGI_VIRTY(ggi_ctx->ggi_visual); - printf("returning %d, %d\n", *width, *height); -} - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void gl_ggiViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - gl_ggiGetSize( buffer, &newWidth, &newHeight ); - if (buffer->Width != newWidth || buffer->Height != newHeight) { - _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); - } -} - - -static void gl_ggiSetIndex(GLcontext *ctx, GLuint ci) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("gl_ggiSetIndex() called\n"); - - ggiSetGCForeground(ggi_ctx->ggi_visual, ci); - ggi_ctx->color = (ggi_pixel)ci; -} - -static void gl_ggiSetClearIndex(GLcontext *ctx, GLuint ci) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("gl_ggiSetClearIndex() called\n"); - - ggiSetGCForeground(ggi_ctx->ggi_visual, ci); - ggi_ctx->clearcolor = (ggi_pixel)ci; -} - -static void gl_ggiSetClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - ggi_color rgb; - ggi_pixel col; - GLubyte byteColor[3]; - - GGIMESADPRINT_CORE("gl_ggiSetClearColor() called\n"); - - CLAMPED_FLOAT_TO_UBYTE(byteColor[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(byteColor[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(byteColor[2], color[2]); - - rgb.r = (uint16)byteColor[0] << SHIFT; - rgb.g = (uint16)byteColor[1] << SHIFT; - rgb.b = (uint16)byteColor[2] << SHIFT; - col = ggiMapColor(ggi_ctx->ggi_visual, &rgb); - ggiSetGCForeground(ggi_ctx->ggi_visual, col); - ggi_ctx->clearcolor = col; -} - -static void gl_ggiClear(GLcontext *ctx, GLbitfield mask) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int w = ctx->DrawBuffer->_Xmax - x; - int h = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (w == ctx->DrawBuffer->Width && h == ctx->DrawBuffer->height) - - GGIMESADPRINT_CORE("gl_ggiClear() called\n"); - - if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { - ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->clearcolor); - - if (all) { - int w, h; - w = LIBGGI_VIRTX(ggi_ctx->ggi_visual); - h = LIBGGI_VIRTX(ggi_ctx->ggi_visual); - ggiDrawBox(ggi_ctx->ggi_visual, 0, 0, w, h); - } else { - ggiDrawBox(ggi_ctx->ggi_visual, x, y, //FLIP(y), - width, height); - } - ggiSetGCForeground(ggi_ctx->ggi_visual, ggi_ctx->color); - - mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); - } - _swrast_Clear(ctx, mask); - -} - - -/* Set the buffer used for reading */ -/* XXX support for separate read/draw buffers hasn't been tested */ -static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - printf("set read %d\n", bufferBit); - GGIMESADPRINT_CORE("gl_ggiSetBuffer() called\n"); - - if (bufferBit == DD_FRONT_LEFT_BIT) - { - ggiSetReadFrame(ggi_ctx->ggi_visual, - ggiGetDisplayFrame(ggi_ctx->ggi_visual)); - ggiSetWriteFrame(ggi_ctx->ggi_visual, - ggiGetDisplayFrame(ggi_ctx->ggi_visual)); - return GL_TRUE; - } - else if (bufferBit == DD_BACK_LEFT_BIT) - { - ggiSetReadFrame(ggi_ctx->ggi_visual, - ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1); - ggiSetWriteFrame(ggi_ctx->ggi_visual, - ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1); - return GL_TRUE; - } - else - return GL_FALSE; -} - - -static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name) -{ - GGIMESADPRINT_CORE("gl_ggiGetString() called\n"); - - if (name == GL_RENDERER) { - return (GLubyte *) "Mesa GGI"; - } else { - return NULL; - } -} - -static void gl_ggiFlush(GLcontext *ctx) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("gl_ggiFlush() called\n"); - - ggiFlush(ggi_ctx->ggi_visual); -} - -static void gl_ggiIndexMask(GLcontext *ctx, GLuint mask) -{ - GGIMESADPRINT_CORE("gl_ggiIndexMask() called\n"); -} - -static void gl_ggiColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask) -{ - GGIMESADPRINT_CORE("gl_ggiColorMask() called\n"); -} - -static void gl_ggiEnable(GLcontext *ctx, GLenum pname, GLboolean state) -{ - GGIMESADPRINT_CORE("gl_ggiEnable() called\n"); -} - -static void gl_ggiSetupPointers(GLcontext *ctx) -{ - TNLcontext *tnl; - - GGIMESADPRINT_CORE("gl_ggiSetupPointers() called\n"); - - /* Plug in default driver functions */ - _mesa_init_driver_functions(&ctx->Driver); - - /* Plug in ggi-specific functions */ - ctx->Driver.GetString = gl_ggiGetString; - ctx->Driver.GetBufferSize = gl_ggiGetSize; - ctx->Driver.Viewport = gl_ggiViewport; - ctx->Driver.Finish = gl_ggiFlush; - ctx->Driver.Flush = gl_ggiFlush; - ctx->Driver.Clear = gl_ggiClear; - ctx->Driver.ClearIndex = gl_ggiSetClearIndex; - ctx->Driver.ClearColor = gl_ggiSetClearColor; - ctx->Driver.IndexMask = gl_ggiIndexMask; - ctx->Driver.ColorMask = gl_ggiColorMask; - ctx->Driver.Enable = gl_ggiEnable; - ctx->Driver.UpdateState = gl_ggiUpdateState; - - /* Initialize TNL driver interface */ - tnl = TNL_CONTEXT(ctx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - - /* Install setup for tnl */ - _swsetup_Wakeup(ctx); -} - -static void get_mode_info(ggi_visual_t vis, int *r, int *g, int *b, - GLboolean *rgb, GLboolean *db, int *ci) -{ - unsigned int i; - - *r = 0; - *g = 0; - *b = 0; - - for(i = 0; i < sizeof(ggi_pixel)*8; ++i) { - int mask = 1 << i; - if (LIBGGI_PIXFMT(vis)->red_mask & mask) - ++(*r); - if (LIBGGI_PIXFMT(vis)->green_mask & mask) - ++(*g); - if (LIBGGI_PIXFMT(vis)->blue_mask & mask) - ++(*b); - } - - *rgb = GT_SCHEME(LIBGGI_MODE(vis)->graphtype) == GT_TRUECOLOR; - *db = LIBGGI_MODE(vis)->frames > 1; - *ci = GT_SIZE(LIBGGI_MODE(vis)->graphtype); - - printf("rgb (%d, %d, %d) db %d, rgb %d ci %d\n",*r,*g,*b,*db,*rgb,*ci); -} - - -int ggiMesaAttach(ggi_visual_t vis) -{ - int rc; - - GGIMESADPRINT_CORE("ggiMesaAttach() called\n"); - - rc = ggiExtensionAttach(vis, _ggiMesaID); - if (rc == 0) - { - int r, g, b, ci; - GLboolean rgb, db; - GLvisual *gl_visual; - - /* We are creating the primary instance */ - memset(LIBGGI_MESAEXT(vis), 0, sizeof(struct ggi_mesa_ext)); - LIBGGI_MESAEXT(vis)->update_state = (void *)_ggi_error; - LIBGGI_MESAEXT(vis)->setup_driver = (void *)_ggi_error; - - /* Initialize default mesa visual */ - get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci); - gl_visual = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); - _mesa_initialize_visual(gl_visual, - rgb, db, 0 /* No stereo */, - r, g, b, 0 /* No alpha */, ci, - 0 /* No depth */, 0 /* No stencil */, - 0, 0, 0, 0 /* No accum */, 0); - - /* Now fake an "API change" so the right libs get loaded */ - changed(vis, GGI_CHG_APILIST); - } - - return rc; -} - -int ggiMesaDetach(ggi_visual_t vis) -{ - GGIMESADPRINT_CORE("ggiMesaDetach() called\n"); - - return ggiExtensionDetach(vis, _ggiMesaID); -} - -int ggiMesaExtendVisual(ggi_visual_t vis, GLboolean alpha_flag, - GLboolean stereo_flag, GLint depth_size, - GLint stencil_size, GLint accum_red_size, - GLint accum_green_size, GLint accum_blue_size, - GLint accum_alpha_size, GLint num_samples) -{ - GLvisual *gl_vis = &(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual); - int r, g, b, ci; - GLboolean db, rgb; - - get_mode_info(vis, &r, &g, &b, &rgb, &db, &ci); - - /* Initialize the visual with the provided information */ - _mesa_initialize_visual(gl_vis, - rgb, db, stereo_flag, - r, g, b, 0 /* FIXME */, ci, - depth_size, stencil_size, - accum_red_size, accum_green_size, - accum_blue_size, accum_alpha_size, 0); - - /* Now fake an "API change" so the right libs get loaded. After all, - extending the visual by all these new buffers could be considered - a "mode change" which requires an "API change". - */ - changed(vis, GGI_CHG_APILIST); - - return 0; -} - - -ggi_mesa_context_t ggiMesaCreateContext(ggi_visual_t vis) -{ - ggi_mesa_context_t ctx; - int err; - - GGIMESADPRINT_CORE("ggiMesaCreateContext() called\n"); - - ctx = (ggi_mesa_context_t)malloc(sizeof(struct ggi_mesa_context)); - if (!ctx) - return NULL; - - ctx->ggi_visual = vis; - ctx->color = 0; - - ctx->gl_ctx = - _mesa_create_context(&(LIBGGI_MESAEXT(vis)->mesa_visual.gl_visual), - NULL, (void *) ctx, GL_FALSE); - if (!ctx->gl_ctx) - goto free_context; - - _mesa_enable_sw_extensions(ctx->gl_ctx); - - _swrast_CreateContext(ctx->gl_ctx); - _vbo_CreateContext(ctx->gl_ctx); - _tnl_CreateContext(ctx->gl_ctx); - _swsetup_CreateContext(ctx->gl_ctx); - - gl_ggiSetupPointers(ctx->gl_ctx); - - /* Make sure that an appropriate sublib has been loaded */ - if (!LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver){ - GGIMESADPRINT_CORE("setup_driver==NULL!\n"); - GGIMESADPRINT_CORE("Please check your config files!\n"); - goto free_context; - } - - /* Set up the sublib driver */ - err = LIBGGI_MESAEXT(ctx->ggi_visual)->setup_driver(ctx); - if (err){ - GGIMESADPRINT_CORE("setup_driver failed (err = %d)", err); - goto free_gl_context; - } - - return ctx; - -free_gl_context: - _mesa_destroy_context(ctx->gl_ctx); -free_context: - free(ctx); - - return NULL; -} - -void ggiMesaDestroyContext(ggi_mesa_context_t ctx) -{ - GGIMESADPRINT_CORE("ggiMesaDestroyContext() called\n"); - - if(!ctx) - return; - - _mesa_destroy_context(ctx->gl_ctx); - free(ctx); -} - -void ggiMesaMakeCurrent(ggi_mesa_context_t ctx, ggi_visual_t vis) -{ - GGIMESADPRINT_CORE("ggiMesaMakeCurrent(ctx = %p) called\n", ctx); - - /* FIXME: clean up where are ggi_vis */ - if (ctx->ggi_visual != vis) { - GGIMESADPRINT_CORE("Cannot migrate GL contexts\n"); - return; - } - - _mesa_make_current(ctx->gl_ctx, &LIBGGI_MESAEXT(vis)->mesa_buffer); -} - - -/* - * Swap front/back buffers for current context if double buffered. - */ -void ggiMesaSwapBuffers(void) -{ - GLcontext *ctx; - ggi_mesa_context_t ggi_ctx; - ctx = _mesa_get_current_context(); - ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("ggiMesaSwapBuffers() called\n"); - - _mesa_notifySwapBuffers(ctx); - gl_ggiFlush(ctx); - - ggiSetDisplayFrame(ggi_ctx->ggi_visual, - !ggiGetDisplayFrame(ggi_ctx->ggi_visual)); - ggiSetWriteFrame(ggi_ctx->ggi_visual, - !ggiGetWriteFrame(ggi_ctx->ggi_visual)); - ggiSetReadFrame(ggi_ctx->ggi_visual, - !ggiGetReadFrame(ggi_ctx->ggi_visual)); - - GGIMESADPRINT_CORE("swap disp: %d, write %d\n", - ggiGetDisplayFrame(ggi_ctx->ggi_visual), - ggiGetWriteFrame(ggi_ctx->ggi_visual)); -} - -static void gl_ggiUpdateState(GLcontext *ctx, GLuint new_state) -{ - ggi_mesa_context_t ggi_ctx = (ggi_mesa_context_t)ctx->DriverCtx; - - GGIMESADPRINT_CORE("gl_ggiUpdateState() called\n"); - - /* Propogate statechange information to swrast and swrast_setup - * modules. The GGI driver has no internal GL-dependent state. - */ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* XXX: Better use an assertion that bails out here on failure */ - if (!LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state) { - GGIMESADPRINT_CORE("update_state == NULL!\n"); - GGIMESADPRINT_CORE("Please check your config files!\n"); - ggiPanic(""); - } - - LIBGGI_MESAEXT(ggi_ctx->ggi_visual)->update_state(ggi_ctx); -} - diff --git a/src/mesa/drivers/ggi/ggimesa.conf.in b/src/mesa/drivers/ggi/ggimesa.conf.in deleted file mode 100644 index 72132334fd0..00000000000 --- a/src/mesa/drivers/ggi/ggimesa.conf.in +++ /dev/null @@ -1,13 +0,0 @@ -# GGIMesa global configuration -.root: @ggi_libdir@/ggi/mesa - -generic-stubs-mesa default/stubs.so -generic-linear-8-mesa default/linear_8.so -generic-linear-15-mesa default/linear_15.so -generic-linear-16-mesa default/linear_16.so -generic-linear-24-mesa default/linear_24.so -generic-linear-32-mesa default/linear_32.so - -display-fbdev-mesa display/fbdev.so - -# .include @ggi_confdir@/ggi/mesa/targets/fbdev.conf diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h b/src/mesa/drivers/ggi/include/ggi/mesa/debug.h deleted file mode 100644 index f461fee72c6..00000000000 --- a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h +++ /dev/null @@ -1,260 +0,0 @@ -/* -****************************************************************************** - - GGIMesa debugging macros - - Copyright (C) 1998-1999 Marcus Sundberg [[email protected]] - Copyright (C) 1999-2000 Jon Taylor [[email protected]] - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the "Software"), - to deal in the Software without restriction, including without limitation - the rights to use, copy, modify, merge, publish, distribute, sublicense, - and/or sell copies of the Software, and to permit persons to whom the - Software is furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER - IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -****************************************************************************** -*/ - -#ifndef _GGI_MESA_INTERNAL_DEBUG_H -#define _GGI_MESA_INTERNAL_DEBUG_H - -#include <stdio.h> -#include <stdarg.h> -#include <ggi/types.h> -#include <ggi/gg.h> - -#ifndef DEBUG -#define DEBUG -#endif - -__BEGIN_DECLS - -/* Exported variables */ -#ifdef BUILDING_GGIMESA -extern uint32 _ggimesaDebugState; -extern int _ggimesaDebugSync; -#else -IMPORTVAR uint32 _ggimesaDebugState; -IMPORTVAR int _ggimesaDebugSync; -#endif - -__END_DECLS - - -/* Debugging types - * bit 0 is reserved! */ - -#define GGIMESADEBUG_CORE (1<<1) /* 2 */ -#define GGIMESADEBUG_MODE (1<<2) /* 4 */ -#define GGIMESADEBUG_COLOR (1<<3) /* 8 */ -#define GGIMESADEBUG_DRAW (1<<4) /* 16 */ -#define GGIMESADEBUG_MISC (1<<5) /* 32 */ -#define GGIMESADEBUG_LIBS (1<<6) /* 64 */ -#define GGIMESADEBUG_EVENTS (1<<7) /* 128 */ - -#define GGIMESADEBUG_ALL 0xffffffff - -#ifdef __GNUC__ - -#ifdef DEBUG -#define GGIMESADPRINT(args...) if (_ggimesaDebugState) { ggDPrintf(_ggimesaDebugSync, "GGIMesa",args); } -#define GGIMESADPRINT_CORE(args...) if (_ggimesaDebugState & GGIMESADEBUG_CORE) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_MODE(args...) if (_ggimesaDebugState & GGIMESADEBUG_MODE) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_COLOR(args...) if (_ggimesaDebugState & GGIMESADEBUG_COLOR) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_DRAW(args...) if (_ggimesaDebugState & GGIMESADEBUG_DRAW) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_MISC(args...) if (_ggimesaDebugState & GGIMESADEBUG_MISC) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_LIBS(args...) if (_ggimesaDebugState & GGIMESADEBUG_LIBS) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#define GGIMESADPRINT_EVENTS(args...) if (_ggimesaDebugState & GGIMESADEBUG_EVENTS) { ggDPrintf(_ggimesaDebugSync,"GGIMesa",args); } -#else /* DEBUG */ -#define GGIMESADPRINT(args...) do{}while(0) -#define GGIMESADPRINT_CORE(args...) do{}while(0) -#define GGIMESADPRINT_MODE(args...) do{}while(0) -#define GGIMESADPRINT_COLOR(args...) do{}while(0) -#define GGIMESADPRINT_DRAW(args...) do{}while(0) -#define GGIMESADPRINT_MISC(args...) do{}while(0) -#define GGIMESADPRINT_LIBS(args...) do{}while(0) -#define GGIMESADPRINT_EVENTS(args...) do{}while(0) -#endif /* DEBUG */ - -#else /* __GNUC__ */ - -__BEGIN_DECLS - -static inline void GGIMESADPRINT(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_CORE(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_CORE) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_MODE(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_MODE) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_COLOR(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_COLOR) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_DRAW(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_DRAW) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_MISC(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_MISC) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_LIBS(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_LIBS) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -static inline void GGIMESADPRINT_EVENTS(const char *form,...) -{ -#ifdef DEBUG - if (_ggiDebugState & GGIDEBUG_EVENTS) { - va_list args; - - fprintf(stderr, "GGIMesa: "); - va_start(args, form); - vfprintf(stderr, form, args); - va_end(args); - if (_ggimesaDebugSync) fflush(stderr); - } -#endif -} - -__END_DECLS - -#endif /* __GNUC__ */ - -#ifdef DEBUG -#define GGIMESA_ASSERT(x,str) \ -{ if (!(x)) { \ - fprintf(stderr,"GGIMESA:%s:%d: INTERNAL ERROR: %s\n",__FILE__,__LINE__,str); \ - exit(1); \ -} } -#define GGIMESA_APPASSERT(x,str) \ -{ if (!(x)) { \ - fprintf(stderr,"GGIMESA:%s:%d: APPLICATION ERROR: %s\n",__FILE__,__LINE__,str); \ - exit(1); \ -} } -#else /* DEBUG */ -#define GGIMESA_ASSERT(x,str) do{}while(0) -#define GGIMESA_APPASSERT(x,str) do{}while(0) -#endif /* DEBUG */ - -#ifdef DEBUG -# define GGIMESAD0(x) x -#else -# define GGIMESAD0(x) /* empty */ -#endif - -#ifdef GGIMESADLEV -# if GGIMESADLEV == 1 -# define GGIMESAD1(x) x -# define GGIMESAD2(x) /* empty */ -# define GGIMESAD3(x) /* empty */ -# elif GGIMESADLEV == 2 -# define GGIMESAD1(x) x -# define GGIMESAD2(x) x -# define GGIMESAD3(x) /* empty */ -# elif GGIMESADLEV > 2 -# define GGIMESAD1(x) x -# define GGIMESAD2(x) x -# define GGIMESAD3(x) x -# endif -#else -# define GGIMESAD1(x) /* empty */ -# define GGIMESAD2(x) /* empty */ -# define GGIMESAD3(x) /* empty */ -#endif - -#endif /* _GGI_MESA_INTERNAL_DEBUG_H */ diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/display_fbdev.h b/src/mesa/drivers/ggi/include/ggi/mesa/display_fbdev.h deleted file mode 100644 index 5c3c1e290c9..00000000000 --- a/src/mesa/drivers/ggi/include/ggi/mesa/display_fbdev.h +++ /dev/null @@ -1,20 +0,0 @@ -#ifndef _GGIMESA_DISPLAY_FBDEV_H -#define _GGIMESA_DISPLAY_FBDEV_H - -#include <ggi/internal/ggi-dl.h> -#include <ggi/display/fbdev.h> - -ggifunc_setmode GGIMesa_fbdev_setmode; -ggifunc_getapi GGIMesa_fbdev_getapi; - -#define FBDEV_PRIV_MESA(vis) ((struct fbdev_priv_mesa *)(FBDEV_PRIV(vis)->accelpriv)) - -struct fbdev_priv_mesa -{ - char *accel; - int have_accel; - void *accelpriv; - ggi_fbdev_priv *oldpriv; /* Hooks back to the LibGGI fbdev target's private data */ -}; - -#endif /* _GGIMESA_DISPLAY_FBDEV_H */ diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa.h b/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa.h deleted file mode 100644 index ecdbe414f8a..00000000000 --- a/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa.h +++ /dev/null @@ -1,84 +0,0 @@ -/* GGI-Driver for MESA - * - * Copyright (C) 1997 Uwe Maurer - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * --------------------------------------------------------------------- - * This code was derived from the following source of information: - * - * svgamesa.c and ddsample.c by Brian Paul - * - */ - -#ifndef _GGIMESA_H -#define _GGIMESA_H - -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include "config.h" -#include "context.h" -#include "drawpix.h" -#include "imports.h" -#include "matrix.h" -#include "state.h" -#include "mtypes.h" -#include "macros.h" -#include "depth.h" - -#undef ASSERT /* ASSERT is redefined */ - -#include <ggi/internal/internal.h> -#include <ggi/ggi_ext.h> -#include <ggi/ggi.h> -#include "GL/ggimesa.h" - -/* - * GGIMesa visual configuration. - * - * This structure "derives" from Mesa's GLvisual and extends it by - * GGI's visual. Combination of these two structures is enough to fully - * describe the mode the application is currently running in. GGI - * visual provides information about color configuration and buffering - * method, GLvisual fills the rest. - */ -struct ggi_mesa_visual { - GLvisual gl_visual; - ggi_visual_t ggi_visual; -}; - -/* - * GGIMesa context. - * - * GGIMesa context expands the Mesa's context (it doesn't actualy derive - * from it, but this ability isn't needed, and it is best if GL context - * creation is left up to Mesa). It also contains a reference to the GGI - * visual it is attached to, which is very useful for all Mesa callbacks. - */ -struct ggi_mesa_context -{ - GLcontext *gl_ctx; - ggi_visual_t ggi_visual; - - ggi_pixel color; /* Current color or index*/ - ggi_pixel clearcolor; - - void *priv; -}; - -#define SHIFT (GGI_COLOR_PRECISION - 8) - -#endif - diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa_int.h b/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa_int.h deleted file mode 100644 index faafc779e64..00000000000 --- a/src/mesa/drivers/ggi/include/ggi/mesa/ggimesa_int.h +++ /dev/null @@ -1,44 +0,0 @@ -#ifndef _GGI_MESA_INT_H -#define _GGI_MESA_INT_H - -#include <ggi/internal/internal.h> -#include "ggimesa.h" - - -extern ggi_extid _ggiMesaID; - -ggifunc_setmode GGIMesa_setmode; -ggifunc_getapi GGIMesa_getapi; - -typedef struct ggi_mesa_ext -{ - /* - * How mesa extends this visual; i.e., size of the depth buffer etc. - * - * By default (upon attaching) this structure is initialized to what - * libggi is guaranteed to handle without any help: single buffered - * visual without any ancilary buffers. - */ - struct ggi_mesa_visual mesa_visual; - - /* - * Mesa framebuffer is a collection of all ancilary buffers required. - * - * This structure contains the ancilary buffers provided in in - * software. On each mode change it is loaded with the list of - * required buffers and the target is expected to clear the ones - * it can provide in hw. The remaining ones are then provided in sw. - * - */ - GLframebuffer mesa_buffer; - - void (*update_state)(ggi_mesa_context_t ctx); - int (*setup_driver)(ggi_mesa_context_t ctx); - - void *private; -} ggi_mesa_ext_t; - -#define LIBGGI_MESAEXT(vis) ((ggi_mesa_ext_t *)LIBGGI_EXT(vis,_ggiMesaID)) -#define GGIMESA_PRIV(vis) ((LIBGGI_MESAEXT(vis)->priv)) - -#endif /* _GGI_MISC_INT_H */ diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c deleted file mode 100644 index 238f4915995..00000000000 --- a/src/mesa/drivers/glide/fxapi.c +++ /dev/null @@ -1,951 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - - -/* fxapi.c - public interface to FX/Mesa functions (fxmesa.h) */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) -#include "fxdrv.h" - -#include "drivers/common/driverfuncs.h" -#include "main/framebuffer.h" - -#ifndef TDFX_DEBUG -int TDFX_DEBUG = (0 -/* | VERBOSE_VARRAY */ -/* | VERBOSE_TEXTURE */ -/* | VERBOSE_IMMEDIATE */ -/* | VERBOSE_PIPELINE */ -/* | VERBOSE_DRIVER */ -/* | VERBOSE_STATE */ -/* | VERBOSE_API */ -/* | VERBOSE_DISPLAY_LIST */ -/* | VERBOSE_LIGHTING */ -/* | VERBOSE_PRIMS */ -/* | VERBOSE_VERTS */ - ); -#endif - -static fxMesaContext fxMesaCurrentCtx = NULL; - -/* - * Status of 3Dfx hardware initialization - */ - -static int glbGlideInitialized = 0; -static int glb3DfxPresent = 0; -static int glbTotNumCtx = 0; - -static GrHwConfiguration glbHWConfig; -static int glbCurrentBoard = 0; - - -#if defined(__WIN32__) -static int -cleangraphics(void) -{ - glbTotNumCtx = 1; - fxMesaDestroyContext(fxMesaCurrentCtx); - - return 0; -} -#elif defined(__linux__) -static void -cleangraphics(void) -{ - glbTotNumCtx = 1; - fxMesaDestroyContext(fxMesaCurrentCtx); -} - -static void -cleangraphics_handler(int s) -{ - fprintf(stderr, "fxmesa: ERROR: received a not handled signal %d\n", s); - - cleangraphics(); -/* abort(); */ - exit(1); -} -#endif - - -/* - * Query 3Dfx hardware presence/kind - */ -static GLboolean GLAPIENTRY fxQueryHardware (void) -{ - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxQueryHardware()\n"); - } - - if (!glbGlideInitialized) { - grGlideInit(); - glb3DfxPresent = FX_grSstQueryHardware(&glbHWConfig); - - glbGlideInitialized = 1; - -#if defined(__WIN32__) - _onexit((_onexit_t) cleangraphics); -#elif defined(__linux__) - /* Only register handler if environment variable is not defined. */ - if (!getenv("MESA_FX_NO_SIGNALS")) { - atexit(cleangraphics); - } -#endif - } - - return glb3DfxPresent; -} - - -/* - * Select the Voodoo board to use when creating - * a new context. - */ -GLint GLAPIENTRY fxMesaSelectCurrentBoard (int n) -{ - fxQueryHardware(); - - if ((n < 0) || (n >= glbHWConfig.num_sst)) - return -1; - - return glbHWConfig.SSTs[glbCurrentBoard = n].type; -} - - -fxMesaContext GLAPIENTRY fxMesaGetCurrentContext (void) -{ - return fxMesaCurrentCtx; -} - - -void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h) -{ - GLint width = 0; - GLint height = 0; - - if (fxMesaCurrentCtx != NULL) { - width = fxMesaCurrentCtx->screen_width; - height = fxMesaCurrentCtx->screen_height; - } - - if (w != NULL) { - *w = width; - } - if (h != NULL) { - *h = height; - } -} - - -/* - * The 3Dfx Global Palette extension for GLQuake. - * More a trick than a real extesion, use the shared global - * palette extension. - */ -extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint * pal); /* silence warning */ -void GLAPIENTRY -gl3DfxSetPaletteEXT(GLuint * pal) -{ - fxMesaContext fxMesa = fxMesaCurrentCtx; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - int i; - - fprintf(stderr, "gl3DfxSetPaletteEXT(...)\n"); - - for (i = 0; i < 256; i++) { - fprintf(stderr, "\t%x\n", pal[i]); - } - } - - if (fxMesa) { - fxMesa->haveGlobalPaletteTexture = 1; - - grTexDownloadTable(GR_TEXTABLE_PALETTE, (GuTexPalette *) pal); - } -} - - -static GrScreenResolution_t fxBestResolution (int width, int height) -{ - static int resolutions[][3] = { - { GR_RESOLUTION_320x200, 320, 200 }, - { GR_RESOLUTION_320x240, 320, 240 }, - { GR_RESOLUTION_400x256, 400, 256 }, - { GR_RESOLUTION_512x384, 512, 384 }, - { GR_RESOLUTION_640x200, 640, 200 }, - { GR_RESOLUTION_640x350, 640, 350 }, - { GR_RESOLUTION_640x400, 640, 400 }, - { GR_RESOLUTION_640x480, 640, 480 }, - { GR_RESOLUTION_800x600, 800, 600 }, - { GR_RESOLUTION_960x720, 960, 720 }, - { GR_RESOLUTION_856x480, 856, 480 }, - { GR_RESOLUTION_512x256, 512, 256 }, - { GR_RESOLUTION_1024x768, 1024, 768 }, - { GR_RESOLUTION_1280x1024, 1280, 1024 }, - { GR_RESOLUTION_1600x1200, 1600, 1200 }, - { GR_RESOLUTION_400x300, 400, 300 }, - { GR_RESOLUTION_1152x864, 1152, 864 }, - { GR_RESOLUTION_1280x960, 1280, 960 }, - { GR_RESOLUTION_1600x1024, 1600, 1024 }, - { GR_RESOLUTION_1792x1344, 1792, 1344 }, - { GR_RESOLUTION_1856x1392, 1856, 1392 }, - { GR_RESOLUTION_1920x1440, 1920, 1440 }, - { GR_RESOLUTION_2048x1536, 2048, 1536 }, - { GR_RESOLUTION_2048x2048, 2048, 2048 } - }; - - int i, size; - int lastvalidres = GR_RESOLUTION_640x480; - int min = 2048 * 2048; /* max is GR_RESOLUTION_2048x2048 */ - GrResolution resTemplate = { - GR_QUERY_ANY, - GR_QUERY_ANY, - 2 /*GR_QUERY_ANY */, - GR_QUERY_ANY - }; - GrResolution *presSupported; - - fxQueryHardware(); - - size = grQueryResolutions(&resTemplate, NULL); - presSupported = malloc(size); - - size /= sizeof(GrResolution); - grQueryResolutions(&resTemplate, presSupported); - - for (i = 0; i < size; i++) { - int r = presSupported[i].resolution; - if ((width <= resolutions[r][1]) && (height <= resolutions[r][2])) { - if (min > (resolutions[r][1] * resolutions[r][2])) { - min = resolutions[r][1] * resolutions[r][2]; - lastvalidres = r; - } - } - } - - free(presSupported); - - return resolutions[lastvalidres][0]; -} - - -fxMesaContext GLAPIENTRY -fxMesaCreateBestContext(GLuint win, GLint width, GLint height, - const GLint attribList[]) -{ - int res = fxBestResolution(width, height); - - if (res == -1) { - return NULL; - } - - return fxMesaCreateContext(win, res, GR_REFRESH_60Hz, attribList); -} - - -/* - * Create a new FX/Mesa context and return a handle to it. - */ -fxMesaContext GLAPIENTRY -fxMesaCreateContext(GLuint win, - GrScreenResolution_t res, - GrScreenRefresh_t ref, const GLint attribList[]) -{ - fxMesaContext fxMesa = NULL; - GLcontext *ctx = NULL, *shareCtx = NULL; - struct dd_function_table functions; - - int i; - const char *str; - int sliaa, numSLI, samplesPerChip; - struct SstCard_St *voodoo; - struct tdfx_glide *Glide; - - GLboolean aux; - GLboolean doubleBuffer; - GLuint colDepth; - GLuint depthSize, alphaSize, stencilSize, accumSize; - GLuint redBits, greenBits, blueBits, alphaBits; - GrPixelFormat_t pixFmt; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaCreateContext(...)\n"); - } - - /* Okay, first process the user flags */ - aux = GL_FALSE; - doubleBuffer = GL_FALSE; - colDepth = 16; - depthSize = alphaSize = stencilSize = accumSize = 0; - - i = 0; - while (attribList[i] != FXMESA_NONE) { - switch (attribList[i]) { - case FXMESA_COLORDEPTH: - colDepth = attribList[++i]; - break; - case FXMESA_DOUBLEBUFFER: - doubleBuffer = GL_TRUE; - break; - case FXMESA_ALPHA_SIZE: - if ((alphaSize = attribList[++i])) { - aux = GL_TRUE; - } - break; - case FXMESA_DEPTH_SIZE: - if ((depthSize = attribList[++i])) { - aux = GL_TRUE; - } - break; - case FXMESA_STENCIL_SIZE: - stencilSize = attribList[++i]; - break; - case FXMESA_ACCUM_SIZE: - accumSize = attribList[++i]; - break; - /* XXX ugly hack here for sharing display lists */ - case FXMESA_SHARE_CONTEXT: - shareCtx = (GLcontext *)attribList[++i]; - break; - default: - fprintf(stderr, "fxMesaCreateContext: ERROR: wrong parameter (%d) passed\n", attribList[i]); - return NULL; - } - i++; - } - - if (!fxQueryHardware()) { - str = "no Voodoo hardware!"; - goto errorhandler; - } - - grSstSelect(glbCurrentBoard); - /*grEnable(GR_OPENGL_MODE_EXT);*/ /* [koolsmoky] */ - voodoo = &glbHWConfig.SSTs[glbCurrentBoard]; - - fxMesa = (fxMesaContext)CALLOC_STRUCT(tfxMesaContext); - if (!fxMesa) { - str = "private context"; - goto errorhandler; - } - - if (getenv("MESA_FX_INFO")) { - fxMesa->verbose = GL_TRUE; - } - - fxMesa->type = voodoo->type; - fxMesa->HavePalExt = voodoo->HavePalExt && !getenv("MESA_FX_IGNORE_PALEXT"); - fxMesa->HavePixExt = voodoo->HavePixExt && !getenv("MESA_FX_IGNORE_PIXEXT"); - fxMesa->HaveTexFmt = voodoo->HaveTexFmt && !getenv("MESA_FX_IGNORE_TEXFMT"); - fxMesa->HaveCmbExt = voodoo->HaveCmbExt && !getenv("MESA_FX_IGNORE_CMBEXT"); - fxMesa->HaveMirExt = voodoo->HaveMirExt && !getenv("MESA_FX_IGNORE_MIREXT"); - fxMesa->HaveTexUma = voodoo->HaveTexUma && !getenv("MESA_FX_IGNORE_TEXUMA"); - fxMesa->Glide = glbHWConfig.Glide; - Glide = &fxMesa->Glide; - fxMesa->HaveTexus2 = Glide->txImgQuantize && - Glide->txMipQuantize && - Glide->txPalToNcc && !getenv("MESA_FX_IGNORE_TEXUS2"); - - /* Determine if we need vertex swapping, RGB order and SLI/AA */ - sliaa = 0; - switch (fxMesa->type) { - case GR_SSTTYPE_VOODOO: - case GR_SSTTYPE_SST96: - case GR_SSTTYPE_Banshee: - fxMesa->bgrOrder = GL_TRUE; - fxMesa->snapVertices = (getenv("MESA_FX_NOSNAP") == NULL); - break; - case GR_SSTTYPE_Voodoo2: - fxMesa->bgrOrder = GL_TRUE; - fxMesa->snapVertices = GL_FALSE; - break; - case GR_SSTTYPE_Voodoo4: - case GR_SSTTYPE_Voodoo5: - /* number of SLI units and AA Samples per chip */ - if ((str = Glide->grGetRegistryOrEnvironmentStringExt("SSTH3_SLI_AA_CONFIGURATION")) != NULL) { - sliaa = atoi(str); - } - case GR_SSTTYPE_Voodoo3: - default: - fxMesa->bgrOrder = GL_FALSE; - fxMesa->snapVertices = GL_FALSE; - break; - } - /* XXX todo - Add the old SLI/AA settings for Napalm. */ - switch(voodoo->numChips) { - case 4: /* 4 chips */ - switch(sliaa) { - case 8: /* 8 Sample AA */ - numSLI = 1; - samplesPerChip = 2; - break; - case 7: /* 4 Sample AA */ - numSLI = 1; - samplesPerChip = 1; - break; - case 6: /* 2 Sample AA */ - numSLI = 2; - samplesPerChip = 1; - break; - default: - numSLI = 4; - samplesPerChip = 1; - } - break; - case 2: /* 2 chips */ - switch(sliaa) { - case 4: /* 4 Sample AA */ - numSLI = 1; - samplesPerChip = 2; - break; - case 3: /* 2 Sample AA */ - numSLI = 1; - samplesPerChip = 1; - break; - default: - numSLI = 2; - samplesPerChip = 1; - } - break; - default: /* 1 chip */ - switch(sliaa) { - case 1: /* 2 Sample AA */ - numSLI = 1; - samplesPerChip = 2; - break; - default: - numSLI = 1; - samplesPerChip = 1; - } - } - - fxMesa->fsaa = samplesPerChip * voodoo->numChips / numSLI; /* 1:noFSAA, 2:2xFSAA, 4:4xFSAA, 8:8xFSAA */ - - switch (fxMesa->colDepth = colDepth) { - case 15: - redBits = 5; - greenBits = 5; - blueBits = 5; - alphaBits = depthSize ? 1 : 8; - switch(fxMesa->fsaa) { - case 8: - pixFmt = GR_PIXFMT_AA_8_ARGB_1555; - break; - case 4: - pixFmt = GR_PIXFMT_AA_4_ARGB_1555; - break; - case 2: - pixFmt = GR_PIXFMT_AA_2_ARGB_1555; - break; - default: - pixFmt = GR_PIXFMT_ARGB_1555; - } - break; - case 16: - redBits = 5; - greenBits = 6; - blueBits = 5; - alphaBits = depthSize ? 0 : 8; - switch(fxMesa->fsaa) { - case 8: - pixFmt = GR_PIXFMT_AA_8_RGB_565; - break; - case 4: - pixFmt = GR_PIXFMT_AA_4_RGB_565; - break; - case 2: - pixFmt = GR_PIXFMT_AA_2_RGB_565; - break; - default: - pixFmt = GR_PIXFMT_RGB_565; - } - break; - case 24: - fxMesa->colDepth = 32; - case 32: - redBits = 8; - greenBits = 8; - blueBits = 8; - alphaBits = 8; - switch(fxMesa->fsaa) { - case 8: - pixFmt = GR_PIXFMT_AA_8_ARGB_8888; - break; - case 4: - pixFmt = GR_PIXFMT_AA_4_ARGB_8888; - break; - case 2: - pixFmt = GR_PIXFMT_AA_2_ARGB_8888; - break; - default: - pixFmt = GR_PIXFMT_ARGB_8888; - } - break; - default: - str = "pixelFormat"; - goto errorhandler; - } - - /* Tips: - * 1. we don't bother setting/checking AUX for stencil, because we'll decide - * later whether we have HW stencil, based on depth buffer (thus AUX is - * properly set) - * 2. when both DEPTH and ALPHA are enabled, depth should win. However, it is - * not clear whether 15bpp and 32bpp require AUX alpha buffer. Furthermore, - * alpha buffering is required only if destination alpha is used in alpha - * blending; alpha blending modes that do not use destination alpha can be - * used w/o alpha buffer. - * 3. `alphaBits' is what we can provide - * `alphaSize' is what app requests - * if we cannot provide enough bits for alpha buffer, we should fallback to - * SW alpha. However, setting `alphaBits' to `alphaSize' might confuse some - * of the span functions... - */ - - fxMesa->haveHwAlpha = GL_FALSE; - if (alphaSize && (alphaSize <= alphaBits)) { - alphaSize = alphaBits; - fxMesa->haveHwAlpha = GL_TRUE; - } - - fxMesa->haveHwStencil = (fxMesa->HavePixExt && stencilSize && depthSize == 24); - - fxMesa->haveZBuffer = depthSize > 0; - fxMesa->haveDoubleBuffer = doubleBuffer; - fxMesa->haveGlobalPaletteTexture = GL_FALSE; - fxMesa->board = glbCurrentBoard; - - fxMesa->haveTwoTMUs = (voodoo->nTexelfx > 1); - - if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_NUM_TMU"))) { - if (atoi(str) <= 1) { - fxMesa->haveTwoTMUs = GL_FALSE; - } - } - - if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_SWAPPENDINGCOUNT"))) { - fxMesa->maxPendingSwapBuffers = atoi(str); - if (fxMesa->maxPendingSwapBuffers > 6) { - fxMesa->maxPendingSwapBuffers = 6; - } else if (fxMesa->maxPendingSwapBuffers < 0) { - fxMesa->maxPendingSwapBuffers = 0; - } - } else { - fxMesa->maxPendingSwapBuffers = 2; - } - - if ((str = Glide->grGetRegistryOrEnvironmentStringExt("FX_GLIDE_SWAPINTERVAL"))) { - fxMesa->swapInterval = atoi(str); - } else { - fxMesa->swapInterval = 0; - } - - BEGIN_BOARD_LOCK(); - if (fxMesa->HavePixExt) { - fxMesa->glideContext = Glide->grSstWinOpenExt((FxU32)win, res, ref, - GR_COLORFORMAT_ABGR, GR_ORIGIN_LOWER_LEFT, - pixFmt, - 2, aux); - } else if (pixFmt == GR_PIXFMT_RGB_565) { - fxMesa->glideContext = grSstWinOpen((FxU32)win, res, ref, - GR_COLORFORMAT_ABGR, GR_ORIGIN_LOWER_LEFT, - 2, aux); - } else { - fxMesa->glideContext = 0; - } - END_BOARD_LOCK(); - if (!fxMesa->glideContext) { - str = "grSstWinOpen"; - goto errorhandler; - } - - /* screen */ - fxMesa->screen_width = FX_grSstScreenWidth(); - fxMesa->screen_height = FX_grSstScreenHeight(); - - /* window inside screen */ - fxMesa->width = fxMesa->screen_width; - fxMesa->height = fxMesa->screen_height; - - /* scissor inside window */ - fxMesa->clipMinX = 0; - fxMesa->clipMaxX = fxMesa->width; - fxMesa->clipMinY = 0; - fxMesa->clipMaxY = fxMesa->height; - - if (fxMesa->verbose) { - FxI32 tmuRam, fbRam; - - /* Not that it matters, but tmuRam and fbRam change after grSstWinOpen. */ - tmuRam = voodoo->tmuConfig[GR_TMU0].tmuRam; - fbRam = voodoo->fbRam; - BEGIN_BOARD_LOCK(); - grGet(GR_MEMORY_TMU, 4, &tmuRam); - grGet(GR_MEMORY_FB, 4, &fbRam); - END_BOARD_LOCK(); - - fprintf(stderr, "Voodoo Using Glide %s\n", grGetString(GR_VERSION)); - fprintf(stderr, "Voodoo Board: %d/%d, %s, %d GPU\n", - fxMesa->board + 1, - glbHWConfig.num_sst, - grGetString(GR_HARDWARE), - voodoo->numChips); - fprintf(stderr, "Voodoo Memory: FB = %ld, TM = %d x %ld\n", - fbRam, - voodoo->nTexelfx, - tmuRam); - fprintf(stderr, "Voodoo Screen: %dx%d:%d %s, %svertex snapping\n", - fxMesa->screen_width, - fxMesa->screen_height, - colDepth, - fxMesa->bgrOrder ? "BGR" : "RGB", - fxMesa->snapVertices ? "" : "no "); - } - - sprintf(fxMesa->rendererString, "Mesa %s v0.63 %s%s", - grGetString(GR_RENDERER), - grGetString(GR_HARDWARE), - ((fxMesa->type < GR_SSTTYPE_Voodoo4) && (voodoo->numChips > 1)) ? " SLI" : ""); - - fxMesa->glVis = _mesa_create_visual(GL_TRUE, /* RGB mode */ - doubleBuffer, - GL_FALSE, /* stereo */ - redBits, /* RGBA.R bits */ - greenBits, /* RGBA.G bits */ - blueBits, /* RGBA.B bits */ - alphaSize, /* RGBA.A bits */ - 0, /* index bits */ - depthSize, /* depth_size */ - stencilSize, /* stencil_size */ - accumSize, - accumSize, - accumSize, - alphaSize ? accumSize : 0, - 1); - if (!fxMesa->glVis) { - str = "_mesa_create_visual"; - goto errorhandler; - } - - _mesa_init_driver_functions(&functions); - ctx = fxMesa->glCtx = _mesa_create_context(fxMesa->glVis, shareCtx, - &functions, (void *) fxMesa); - if (!ctx) { - str = "_mesa_create_context"; - goto errorhandler; - } - - - if (!fxDDInitFxMesaContext(fxMesa)) { - str = "fxDDInitFxMesaContext"; - goto errorhandler; - } - - - fxMesa->glBuffer = _mesa_create_framebuffer(fxMesa->glVis); -#if 0 -/* XXX this is a complete mess :( - * _mesa_add_soft_renderbuffers - * driNewRenderbuffer - */ - GL_FALSE, /* no software depth */ - stencilSize && !fxMesa->haveHwStencil, - fxMesa->glVis->accumRedBits > 0, - alphaSize && !fxMesa->haveHwAlpha); -#endif - if (!fxMesa->glBuffer) { - str = "_mesa_create_framebuffer"; - goto errorhandler; - } - - glbTotNumCtx++; - - /* install signal handlers */ -#if defined(__linux__) - /* Only install if environment var. is not set. */ - if (!getenv("MESA_FX_NO_SIGNALS")) { - signal(SIGINT, cleangraphics_handler); - signal(SIGHUP, cleangraphics_handler); - signal(SIGPIPE, cleangraphics_handler); - signal(SIGFPE, cleangraphics_handler); - signal(SIGBUS, cleangraphics_handler); - signal(SIGILL, cleangraphics_handler); - signal(SIGSEGV, cleangraphics_handler); - signal(SIGTERM, cleangraphics_handler); - } -#endif - - return fxMesa; - -errorhandler: - if (fxMesa) { - if (fxMesa->glideContext) { - grSstWinClose(fxMesa->glideContext); - fxMesa->glideContext = 0; - } - - if (fxMesa->state) { - FREE(fxMesa->state); - } - if (fxMesa->fogTable) { - FREE(fxMesa->fogTable); - } - if (fxMesa->glBuffer) { - _mesa_reference_framebuffer(&fxMesa->glBuffer, NULL); - } - if (fxMesa->glVis) { - _mesa_destroy_visual(fxMesa->glVis); - } - if (fxMesa->glCtx) { - _mesa_destroy_context(fxMesa->glCtx); - } - FREE(fxMesa); - } - - fprintf(stderr, "fxMesaCreateContext: ERROR: %s\n", str); - return NULL; -} - - -/* - * Function to set the new window size in the context (mainly for the Voodoo Rush) - */ -void GLAPIENTRY -fxMesaUpdateScreenSize(fxMesaContext fxMesa) -{ - fxMesa->width = FX_grSstScreenWidth(); - fxMesa->height = FX_grSstScreenHeight(); -} - - -/* - * Destroy the given FX/Mesa context. - */ -void GLAPIENTRY -fxMesaDestroyContext(fxMesaContext fxMesa) -{ - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaDestroyContext(...)\n"); - } - - if (!fxMesa) - return; - - if (fxMesa->verbose) { - fprintf(stderr, "Misc Stats:\n"); - fprintf(stderr, " # swap buffer: %u\n", fxMesa->stats.swapBuffer); - - if (!fxMesa->stats.swapBuffer) - fxMesa->stats.swapBuffer = 1; - - fprintf(stderr, "Textures Stats:\n"); - fprintf(stderr, " Free texture memory on TMU0: %d\n", - fxMesa->freeTexMem[FX_TMU0]); - if (fxMesa->haveTwoTMUs) - fprintf(stderr, " Free texture memory on TMU1: %d\n", - fxMesa->freeTexMem[FX_TMU1]); - fprintf(stderr, " # request to TMM to upload a texture objects: %u\n", - fxMesa->stats.reqTexUpload); - fprintf(stderr, - " # request to TMM to upload a texture objects per swapbuffer: %.2f\n", - fxMesa->stats.reqTexUpload / (float) fxMesa->stats.swapBuffer); - fprintf(stderr, " # texture objects uploaded: %u\n", - fxMesa->stats.texUpload); - fprintf(stderr, " # texture objects uploaded per swapbuffer: %.2f\n", - fxMesa->stats.texUpload / (float) fxMesa->stats.swapBuffer); - fprintf(stderr, " # MBs uploaded to texture memory: %.2f\n", - fxMesa->stats.memTexUpload / (float) (1 << 20)); - fprintf(stderr, - " # MBs uploaded to texture memory per swapbuffer: %.2f\n", - (fxMesa->stats.memTexUpload / - (float) fxMesa->stats.swapBuffer) / (float) (1 << 20)); - } - - glbTotNumCtx--; - - if (!glbTotNumCtx && getenv("MESA_FX_INFO")) { - GrSstPerfStats_t st; - - FX_grSstPerfStats(&st); - - fprintf(stderr, "Pixels Stats:\n"); - fprintf(stderr, " # pixels processed (minus buffer clears): %u\n", - (unsigned) st.pixelsIn); - fprintf(stderr, " # pixels not drawn due to chroma key test failure: %u\n", - (unsigned) st.chromaFail); - fprintf(stderr, " # pixels not drawn due to depth test failure: %u\n", - (unsigned) st.zFuncFail); - fprintf(stderr, - " # pixels not drawn due to alpha test failure: %u\n", - (unsigned) st.aFuncFail); - fprintf(stderr, " # pixels drawn (including buffer clears and LFB writes): %u\n", - (unsigned) st.pixelsOut); - } - - /* close the hardware first, - * so we can debug atexit problems (memory leaks, etc). - */ - grSstWinClose(fxMesa->glideContext); - fxCloseHardware(); - - fxDDDestroyFxMesaContext(fxMesa); /* must be before _mesa_destroy_context */ - _mesa_destroy_visual(fxMesa->glVis); - _mesa_destroy_context(fxMesa->glCtx); - _mesa_reference_framebuffer(&fxMesa->glBuffer, NULL); - fxTMClose(fxMesa); /* must be after _mesa_destroy_context */ - - FREE(fxMesa); - - if (fxMesa == fxMesaCurrentCtx) - fxMesaCurrentCtx = NULL; -} - - -/* - * Make the specified FX/Mesa context the current one. - */ -void GLAPIENTRY -fxMesaMakeCurrent(fxMesaContext fxMesa) -{ - if (!fxMesa) { - _mesa_make_current(NULL, NULL, NULL); - fxMesaCurrentCtx = NULL; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaMakeCurrent(NULL)\n"); - } - - return; - } - - /* if this context is already the current one, we can return early */ - if (fxMesaCurrentCtx == fxMesa - && fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaMakeCurrent(NOP)\n"); - } - - return; - } - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaMakeCurrent(...)\n"); - } - - if (fxMesaCurrentCtx) - grGlideGetState((GrState *) fxMesaCurrentCtx->state); - - fxMesaCurrentCtx = fxMesa; - - grSstSelect(fxMesa->board); - grGlideSetState((GrState *) fxMesa->state); - - _mesa_make_current(fxMesa->glCtx, fxMesa->glBuffer, fxMesa->glBuffer); - - fxSetupDDPointers(fxMesa->glCtx); -} - - -/* - * Swap front/back buffers for current context if double buffered. - */ -void GLAPIENTRY -fxMesaSwapBuffers(void) -{ - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxMesaSwapBuffers()\n"); - } - - if (fxMesaCurrentCtx) { - _mesa_notifySwapBuffers(fxMesaCurrentCtx->glCtx); - - if (fxMesaCurrentCtx->haveDoubleBuffer) { - - grBufferSwap(fxMesaCurrentCtx->swapInterval); - -#if 0 - /* - * Don't allow swap buffer commands to build up! - */ - while (FX_grGetInteger(GR_PENDING_BUFFERSWAPS) > - fxMesaCurrentCtx->maxPendingSwapBuffers) - /* The driver is able to sleep when waiting for the completation - of multiple swapbuffer operations instead of wasting - CPU time (NOTE: you must uncomment the following line in the - in order to enable this option) */ - /* usleep(10000); */ - ; -#endif - - fxMesaCurrentCtx->stats.swapBuffer++; - } - } -} - - -/* - * Shutdown Glide library - */ -void GLAPIENTRY -fxCloseHardware(void) -{ - if (glbGlideInitialized) { - if (glbTotNumCtx == 0) { - grGlideShutdown(); - glbGlideInitialized = 0; - } - } -} - - -#else - - -/* - * Need this to provide at least one external definition. - */ -extern int gl_fx_dummy_function_api(void); -int -gl_fx_dummy_function_api(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c deleted file mode 100644 index b78b101240e..00000000000 --- a/src/mesa/drivers/glide/fxdd.c +++ /dev/null @@ -1,2197 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxdd.c - 3Dfx VooDoo Mesa device driver functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "main/image.h" -#include "main/mtypes.h" -#include "fxdrv.h" -#include "main/buffers.h" -#include "main/enums.h" -#include "main/extensions.h" -#include "main/macros.h" -#include "main/texstore.h" -#include "main/teximage.h" -#include "swrast/swrast.h" -#include "swrast/s_context.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" - - - -/* lookup table for scaling 4 bit colors up to 8 bits */ -GLuint FX_rgb_scale_4[16] = { - 0, 17, 34, 51, 68, 85, 102, 119, - 136, 153, 170, 187, 204, 221, 238, 255 -}; - -/* lookup table for scaling 5 bit colors up to 8 bits */ -GLuint FX_rgb_scale_5[32] = { - 0, 8, 16, 25, 33, 41, 49, 58, - 66, 74, 82, 90, 99, 107, 115, 123, - 132, 140, 148, 156, 165, 173, 181, 189, - 197, 206, 214, 222, 230, 239, 247, 255 -}; - -/* lookup table for scaling 6 bit colors up to 8 bits */ -GLuint FX_rgb_scale_6[64] = { - 0, 4, 8, 12, 16, 20, 24, 28, - 32, 36, 40, 45, 49, 53, 57, 61, - 65, 69, 73, 77, 81, 85, 89, 93, - 97, 101, 105, 109, 113, 117, 121, 125, - 130, 134, 138, 142, 146, 150, 154, 158, - 162, 166, 170, 174, 178, 182, 186, 190, - 194, 198, 202, 206, 210, 215, 219, 223, - 227, 231, 235, 239, 243, 247, 251, 255 -}; - - -/* - * Disable color by masking out R, G, B, A - */ -static void fxDisableColor (fxMesaContext fxMesa) -{ - if (fxMesa->colDepth == 32) { - /* 32bpp mode */ - fxMesa->Glide.grColorMaskExt(FXFALSE, FXFALSE, FXFALSE, FXFALSE); - } else { - /* 15/16 bpp mode */ - grColorMask(FXFALSE, FXFALSE); - } -} - - -/**********************************************************************/ -/***** Miscellaneous functions *****/ -/**********************************************************************/ - -/* Return buffer size information */ -static void -fxDDGetBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height) -{ - GET_CURRENT_CONTEXT(ctx); - if (ctx && FX_CONTEXT(ctx)) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDGetBufferSize(...)\n"); - } - - *width = fxMesa->width; - *height = fxMesa->height; - } -} - - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void -fxDDViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - fxDDGetBufferSize( buffer, &newWidth, &newHeight ); - if (buffer->Width != newWidth || buffer->Height != newHeight) { - _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); - } -} - - -/* Implements glClearColor() */ -static void -fxDDClearColor(GLcontext * ctx, const GLfloat color[4]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLubyte col[4]; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDClearColor(%f, %f, %f, %f)\n", - color[0], color[1], color[2], color[3]); - } - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(col[3], color[3]); - - fxMesa->clearC = FXCOLOR4(col); - fxMesa->clearA = col[3]; -} - - -/* Clear the color and/or depth buffers */ -static void fxDDClear( GLcontext *ctx, GLbitfield mask ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLbitfield softwareMask = mask & (BUFFER_BIT_ACCUM); - const GLuint stencil_size = fxMesa->haveHwStencil ? ctx->Visual.stencilBits : 0; - const FxU32 clearD = (FxU32) (ctx->DrawBuffer->_DepthMaxF * ctx->Depth.Clear); - const FxU8 clearS = (FxU8) (ctx->Stencil.Clear & 0xff); - - if ( TDFX_DEBUG & MESA_VERBOSE ) { - fprintf( stderr, "fxDDClear\n"); - } - - /* we can't clear accum buffers nor stereo */ - mask &= ~(BUFFER_BIT_ACCUM | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT); - - /* Need this check to respond to certain HW updates */ - if (fxMesa->new_state & (FX_NEW_SCISSOR | FX_NEW_COLOR_MASK)) { - fxSetupScissor(ctx); - fxSetupColorMask(ctx); - fxMesa->new_state &= ~(FX_NEW_SCISSOR | FX_NEW_COLOR_MASK); - } - - /* - * As per GL spec, color masking should be obeyed when clearing - */ - if (ctx->Visual.greenBits != 8) { - /* can only do color masking if running in 24/32bpp on Napalm */ - if (ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP] || - ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]) { - softwareMask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)); - mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); - } - } - - if (fxMesa->haveHwStencil) { - /* - * If we want to clear stencil, it must be enabled - * in the HW, even if the stencil test is not enabled - * in the OGL state. - */ - BEGIN_BOARD_LOCK(); - if (mask & BUFFER_BIT_STENCIL) { - fxMesa->Glide.grStencilMaskExt(fxMesa->unitsState.stencilWriteMask); - /* set stencil ref value = desired clear value */ - fxMesa->Glide.grStencilFuncExt(GR_CMP_ALWAYS, clearS, 0xff); - fxMesa->Glide.grStencilOpExt(GR_STENCILOP_REPLACE, - GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE); - grEnable(GR_STENCIL_MODE_EXT); - } - else { - grDisable(GR_STENCIL_MODE_EXT); - } - END_BOARD_LOCK(); - } else if (mask & BUFFER_BIT_STENCIL) { - softwareMask |= (mask & (BUFFER_BIT_STENCIL)); - mask &= ~(BUFFER_BIT_STENCIL); - } - - /* - * This may be ugly, but it's needed in order to work around a number - * of Glide bugs. - */ - BEGIN_CLIP_LOOP(); - { - /* - * This could probably be done fancier but doing each possible case - * explicitly is less error prone. - */ - switch (mask & ~BUFFER_BIT_STENCIL) { - case BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH: - /* back buffer & depth */ - grDepthMask(FXTRUE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) { - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - } - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_DEPTH: - /* XXX it appears that the depth buffer isn't cleared when - * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. - * This is a work-around/ - */ - /* clear depth */ - grDepthMask(FXTRUE); - fxDisableColor(fxMesa); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - fxSetupColorMask(ctx); - grDepthMask(FXFALSE); - /* clear front */ - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_BACK_LEFT: - /* back buffer only */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_FRONT_LEFT: - /* front buffer only */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT: - /* front and back */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_DEPTH: - /* clear back and depth */ - grDepthMask(FXTRUE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - /* clear front */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - break; - case BUFFER_BIT_DEPTH: - /* just the depth buffer */ - grDepthMask(FXTRUE); - fxDisableColor(fxMesa); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (stencil_size > 0) - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - else - grBufferClear(fxMesa->clearC, - fxMesa->clearA, - clearD); - fxSetupColorMask(ctx); - break; - default: - /* clear no color buffers or depth buffer but might clear stencil */ - if ((stencil_size > 0) && (mask & BUFFER_BIT_STENCIL)) { - /* XXX need this RenderBuffer call to work around Glide bug */ - grDepthMask(FXFALSE); - grRenderBuffer(GR_BUFFER_BACKBUFFER); - fxDisableColor(fxMesa); - fxMesa->Glide.grBufferClearExt(fxMesa->clearC, - fxMesa->clearA, - clearD, clearS); - fxSetupColorMask(ctx); - } - } - } - END_CLIP_LOOP(); - - if (fxMesa->haveHwStencil) { - /* We changed the stencil state above. Restore it! */ - fxSetupStencil(ctx); - } - fxSetupDepthTest(ctx); - grRenderBuffer(fxMesa->currentFB); - - if (softwareMask) - _swrast_Clear( ctx, softwareMask ); -} - - -/* Set the buffer used for drawing */ -/* XXX support for separate read/draw buffers hasn't been tested */ -/* XXX GL_NONE disables color, but fails to correctly maintain state */ -static void -fxDDSetDrawBuffer(GLcontext * ctx, GLenum mode) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDSetDrawBuffer(%x)\n", (int)mode); - } - - if (mode == GL_FRONT_LEFT) { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; - grRenderBuffer(fxMesa->currentFB); - } - else if (mode == GL_BACK_LEFT) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; - grRenderBuffer(fxMesa->currentFB); - } - else if (mode == GL_NONE) { - fxDisableColor(fxMesa); - } - else { - /* we'll need a software fallback */ - /* XXX not implemented */ - } - - /* update s/w fallback state */ - _swrast_DrawBuffer(ctx, mode); -} - - -static void -fxDDDrawBitmap2 (GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - GrLfbWriteMode_t mode; - FxU16 color; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - /* check if there's any raster operations enabled which we can't handle */ - if (swrast->_RasterMask & (ALPHATEST_BIT | - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - MASKING_BIT | - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) { - _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (px < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); - width -= (ctx->Scissor.X - px); - px = ctx->Scissor.X; - } - /* clip right */ - if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (py < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); - height -= (ctx->Scissor.Y - py); - py = ctx->Scissor.Y; - } - /* clip top */ - if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - /* compute pixel value */ - { - GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f); - GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f); - GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f); - GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f); - if (fxMesa->colDepth == 15) { - color = TDFXPACKCOLOR1555(b, g, r, a); - mode = GR_LFBWRITEMODE_1555; - } else { - color = fxMesa->bgrOrder ? TDFXPACKCOLOR565(r, g, b) : TDFXPACKCOLOR565(b, g, r); - mode = GR_LFBWRITEMODE_565; - } - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - mode, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_Bitmap(ctx, px, py, width, height, finalUnpack, bitmap); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - /* The dest stride depends on the hardware and whether we're drawing - * to the front or back buffer. This compile-time test seems to do - * the job for now. - */ - const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ - - GLint row; - /* compute dest address of bottom-left pixel in bitmap */ - GLushort *dst = (GLushort *) info.lfbPtr - + (winY + py) * dstStride + (winX + px); - - for (row = 0; row < height; row++) { - const GLubyte *src = - (const GLubyte *) _mesa_image_address2d(finalUnpack, - bitmap, width, height, - GL_COLOR_INDEX, GL_BITMAP, - row, 0); - if (finalUnpack->LsbFirst) { - /* least significan bit first */ - GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col = 0; col < width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - if (mask != 1) - src++; - } - else { - /* most significan bit first */ - GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col = 0; col < width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - if (mask != 128) - src++; - } - dst += dstStride; - } - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - -static void -fxDDDrawBitmap4 (GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - FxU32 color; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - /* check if there's any raster operations enabled which we can't handle */ - if ((swrast->_RasterMask & (/*ALPHATEST_BIT |*/ - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - /*MASKING_BIT |*/ /* masking ok, we're in 32bpp */ - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) - ) { - _swrast_Bitmap(ctx, px, py, width, height, unpack, bitmap); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (px < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); - width -= (ctx->Scissor.X - px); - px = ctx->Scissor.X; - } - /* clip right */ - if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (py < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); - height -= (ctx->Scissor.Y - py); - py = ctx->Scissor.Y; - } - /* clip top */ - if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - /* compute pixel value */ - { - GLint r = (GLint) (ctx->Current.RasterColor[RCOMP] * 255.0f); - GLint g = (GLint) (ctx->Current.RasterColor[GCOMP] * 255.0f); - GLint b = (GLint) (ctx->Current.RasterColor[BCOMP] * 255.0f); - GLint a = (GLint) (ctx->Current.RasterColor[ACOMP] * 255.0f); - color = TDFXPACKCOLOR8888(b, g, r, a); - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_8888, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_Bitmap(ctx, px, py, width, height, finalUnpack, bitmap); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - /* The dest stride depends on the hardware and whether we're drawing - * to the front or back buffer. This compile-time test seems to do - * the job for now. - */ - const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ - - GLint row; - /* compute dest address of bottom-left pixel in bitmap */ - GLuint *dst = (GLuint *) info.lfbPtr - + (winY + py) * dstStride + (winX + px); - - for (row = 0; row < height; row++) { - const GLubyte *src = - (const GLubyte *) _mesa_image_address2d(finalUnpack, - bitmap, width, height, - GL_COLOR_INDEX, GL_BITMAP, - row, 0); - if (finalUnpack->LsbFirst) { - /* least significan bit first */ - GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col = 0; col < width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - if (mask != 1) - src++; - } - else { - /* most significan bit first */ - GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col = 0; col < width; col++) { - if (*src & mask) { - dst[col] = color; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - if (mask != 128) - src++; - } - dst += dstStride; - } - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - - -static void -fxDDReadPixels565 (GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage) -{ - if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - else { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrLfbInfo_t info; - - BEGIN_BOARD_LOCK(); - info.size = sizeof(info); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ - const GLushort *src = (const GLushort *) info.lfbPtr - + (winY - y) * srcStride + (winX + x); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dstImage, - width, height, format, - type, 0, 0); - GLint dstStride = - _mesa_image_row_stride(packing, width, format, type); - - if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - /* convert 5R6G5B into 8R8G8B */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f]; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - } - if (extraPixel) { - GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* convert 5R6G5B into 8R8G8B8A */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = 255; - *d++ = FX_rgb_scale_5[(pixel >> 27) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 21) & 0x3f]; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - *d++ = 255; - } - if (extraPixel) { - const GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[(pixel >> 11) & 0x1f]; - *d++ = FX_rgb_scale_6[(pixel >> 5) & 0x3f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = 255; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - /* directly memcpy 5R6G5B pixels into client's buffer */ - const GLint widthInBytes = width * 2; - GLint row; - for (row = 0; row < height; row++) { - memcpy(dst, src, widthInBytes); - dst += dstStride; - src -= srcStride; - } - } - else { - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - END_BOARD_LOCK(); - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); - } -} - -static void -fxDDReadPixels555 (GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage) -{ - if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - else { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrLfbInfo_t info; - - BEGIN_BOARD_LOCK(); - info.size = sizeof(info); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ - const GLushort *src = (const GLushort *) info.lfbPtr - + (winY - y) * srcStride + (winX + x); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dstImage, - width, height, format, - type, 0, 0); - GLint dstStride = - _mesa_image_row_stride(packing, width, format, type); - - if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - /* convert 5R5G5B into 8R8G8B */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - } - if (extraPixel) { - GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* convert 5R6G5B into 8R8G8B8A */ - GLint row, col; - const GLint halfWidth = width >> 1; - const GLint extraPixel = (width & 1); - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < halfWidth; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = (pixel & 0x8000) ? 255 : 0; - *d++ = FX_rgb_scale_5[(pixel >> 26) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 21) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 16) & 0x1f]; - *d++ = (pixel & 0x80000000) ? 255 : 0; - } - if (extraPixel) { - const GLushort pixel = src[width - 1]; - *d++ = FX_rgb_scale_5[(pixel >> 10) & 0x1f]; - *d++ = FX_rgb_scale_5[(pixel >> 5) & 0x1f]; - *d++ = FX_rgb_scale_5[ pixel & 0x1f]; - *d++ = (pixel & 0x8000) ? 255 : 0; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - /* directly memcpy 5R5G5B pixels into client's buffer */ - const GLint widthInBytes = width * 2; - GLint row; - for (row = 0; row < height; row++) { - memcpy(dst, src, widthInBytes); - dst += dstStride; - src -= srcStride; - } - } - else { - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - END_BOARD_LOCK(); - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); - } -} - -static void -fxDDReadPixels8888 (GLcontext * ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage) -{ - if (ctx->_ImageTransferState/* & (IMAGE_SCALE_BIAS_BIT|IMAGE_MAP_COLOR_BIT)*/) { - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - else { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrLfbInfo_t info; - - BEGIN_BOARD_LOCK(); - info.size = sizeof(info); - if (grLfbLock(GR_LFB_READ_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_ANY, - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLint srcStride = info.strideInBytes / 4; /* stride in GLuints */ - const GLuint *src = (const GLuint *) info.lfbPtr - + (winY - y) * srcStride + (winX + x); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dstImage, - width, height, format, - type, 0, 0); - GLint dstStride = - _mesa_image_row_stride(packing, width, format, type); - - if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - /* convert 8A8R8G8B into 8R8G8B */ - GLint row, col; - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < width; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = pixel >> 16; - *d++ = pixel >> 8; - *d++ = pixel; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* 8A8R8G8B pixels into client's buffer */ - GLint row, col; - for (row = 0; row < height; row++) { - GLubyte *d = dst; - for (col = 0; col < width; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = pixel >> 16; - *d++ = pixel >> 8; - *d++ = pixel; - *d++ = pixel >> 24; - } - dst += dstStride; - src -= srcStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - /* convert 8A8R8G8B into 5R6G5B */ - GLint row, col; - for (row = 0; row < height; row++) { - GLushort *d = (GLushort *)dst; - for (col = 0; col < width; col++) { - const GLuint pixel = ((const GLuint *) src)[col]; - *d++ = (((pixel >> 16) & 0xf8) << 8) | - (((pixel >> 8) & 0xfc) << 3) | - ((pixel & 0xf8) >> 3); - } - dst += dstStride; - src -= srcStride; - } - } - else { - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - END_BOARD_LOCK(); - _swrast_ReadPixels(ctx, x, y, width, height, format, type, - packing, dstImage); - return; - } - - grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); - } - END_BOARD_LOCK(); - } -} - - -static void -fxDDDrawPixels555 (GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid * pixels) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F || - (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| - IMAGE_MAP_COLOR_BIT)) || - (swrast->_RasterMask & (ALPHATEST_BIT | - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - MASKING_BIT | - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) || - fxMesa->fallback) - { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (x < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); - width -= (ctx->Scissor.X - x); - x = ctx->Scissor.X; - } - /* clip right */ - if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (y < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); - height -= (ctx->Scissor.Y - y); - y = ctx->Scissor.Y; - } - /* clip top */ - if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_1555, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - - const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ - GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x); - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR1555(src[2], src[1], src[0], src[3]); - src += 4; - } - dst += dstStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR1555(src[2], src[1], src[0], 255); - src += 3; - } - dst += dstStride; - } - } - else { - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - - -static void -fxDDDrawPixels565 (GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid * pixels) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F || - (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| - IMAGE_MAP_COLOR_BIT)) || - (swrast->_RasterMask & (ALPHATEST_BIT | - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - MASKING_BIT | - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) || - fxMesa->fallback) - { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (x < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); - width -= (ctx->Scissor.X - x); - x = ctx->Scissor.X; - } - /* clip right */ - if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (y < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); - height -= (ctx->Scissor.Y - y); - y = ctx->Scissor.Y; - } - /* clip top */ - if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_565, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - - const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ - GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x); - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR565(src[2], src[1], src[0]); - src += 4; - } - dst += dstStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR565(src[2], src[1], src[0]); - src += 3; - } - dst += dstStride; - } - } - else { - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - - -static void -fxDDDrawPixels565_rev (GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid * pixels) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F || - (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| - IMAGE_MAP_COLOR_BIT)) || - (swrast->_RasterMask & (ALPHATEST_BIT | - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - MASKING_BIT | - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) || - fxMesa->fallback) - { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (x < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); - width -= (ctx->Scissor.X - x); - x = ctx->Scissor.X; - } - /* clip right */ - if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (y < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); - height -= (ctx->Scissor.Y - y); - y = ctx->Scissor.Y; - } - /* clip top */ - if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_565, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - - const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ - GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x); - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR565(src[0], src[1], src[2]); - src += 4; - } - dst += dstStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR565(src[0], src[1], src[2]); - src += 3; - } - dst += dstStride; - } - } - else { - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - - -static void -fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid * pixels) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GrLfbInfo_t info; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != 1.0F || - (ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT| - IMAGE_MAP_COLOR_BIT)) || - (swrast->_RasterMask & (/*ALPHATEST_BIT |*/ - /*BLEND_BIT |*/ /* blending ok, through pixpipe */ - DEPTH_BIT | /* could be done with RGB:DEPTH */ - FOG_BIT | /* could be done with RGB:DEPTH */ - LOGIC_OP_BIT | - /*CLIP_BIT |*/ /* clipping ok, below */ - STENCIL_BIT | - /*MASKING_BIT |*/ /* masking ok, we're in 32bpp */ - MULTI_DRAW_BIT | - OCCLUSION_BIT | /* nope! at least not yet */ - TEXTURE_BIT | - FRAGPROG_BIT)) || - fxMesa->fallback) - { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - return; - } - - /* make sure the pixelpipe is configured correctly */ - fxSetupFXUnits(ctx); - - /* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */ - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (x < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - x); - width -= (ctx->Scissor.X - x); - x = ctx->Scissor.X; - } - /* clip right */ - if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (y < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - y); - height -= (ctx->Scissor.Y - y); - y = ctx->Scissor.Y; - } - /* clip top */ - if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return; - } - else { - finalUnpack = unpack; - } - - info.size = sizeof(info); - if (!grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - GR_LFBWRITEMODE_8888, - GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) { - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - { - const GLint winX = 0; - const GLint winY = 0; - - const GLint dstStride = info.strideInBytes / 4; /* stride in GLuints */ - GLuint *dst = (GLuint *) info.lfbPtr + (winY + y) * dstStride + (winX + x); - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - /* directly memcpy 8A8R8G8B pixels to screen */ - const GLint widthInBytes = width * 4; - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - memcpy(dst, src, widthInBytes); - dst += dstStride; - } - } - else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - GLint row; - for (row = 0; row < height; row++) { - GLubyte *src = (GLubyte *) _mesa_image_address2d(finalUnpack, - pixels, width, height, format, type, row, 0); - GLint col; - for (col = 0; col < width; col++) { - dst[col] = TDFXPACKCOLOR8888(src[2], src[1], src[0], 255); - src += 3; - } - dst += dstStride; - } - } - else { - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels); - return; - } - - } - - grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB); -} - - -static void -fxDDFinish(GLcontext * ctx) -{ - grFlush(); -} - - - - - -/* KW: Put the word Mesa in the render string because quakeworld - * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). - * Why? - */ -static const GLubyte * -fxDDGetString(GLcontext * ctx, GLenum name) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - switch (name) { - case GL_RENDERER: - return (GLubyte *)fxMesa->rendererString; -#if __WIN32__ /* hack to advertise vanilla extension names */ - case GL_EXTENSIONS: - if (ctx->Extensions.String == NULL) { - GLubyte *ext = _mesa_make_extension_string(ctx); - if (ext != NULL) { - ctx->Extensions.String = malloc(strlen((char *)ext) + 256); - if (ctx->Extensions.String != NULL) { - strcpy((char *)ctx->Extensions.String, (char *)ext); - /* put any additional extension names here */ -#if 0 - strcat((char *)ctx->Extensions.String, " 3DFX_set_global_palette"); -#endif -#if __WIN32__ - strcat((char *)ctx->Extensions.String, " WGL_3DFX_gamma_control"); - strcat((char *)ctx->Extensions.String, " WGL_EXT_swap_control"); - strcat((char *)ctx->Extensions.String, " WGL_EXT_extensions_string WGL_ARB_extensions_string"); -#endif - /* put any additional extension names here */ - free(ext); - } else { - ctx->Extensions.String = ext; - } - } - } - return ctx->Extensions.String; -#endif - default: - return NULL; - } -} - -static const struct tnl_pipeline_stage *fx_pipeline[] = { - &_tnl_vertex_transform_stage, /* XXX todo - Add the fastpath here */ - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, -#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_ARB_vertex_program) - &_tnl_vertex_program_stage, -#endif - &_tnl_render_stage, - 0, -}; - - - - -int -fxDDInitFxMesaContext(fxMesaContext fxMesa) -{ - GLcontext *ctx = fxMesa->glCtx; - - FX_setupGrVertexLayout(); - - fxMesa->color = 0xffffffff; - fxMesa->clearC = 0; - fxMesa->clearA = 0; - - fxMesa->stats.swapBuffer = 0; - fxMesa->stats.reqTexUpload = 0; - fxMesa->stats.texUpload = 0; - fxMesa->stats.memTexUpload = 0; - - fxMesa->tmuSrc = FX_TMU_NONE; - fxMesa->lastUnitsMode = FX_UM_NONE; - fxTMInit(fxMesa); - - /* FX units setup */ - - fxMesa->unitsState.alphaTestEnabled = GL_FALSE; - fxMesa->unitsState.alphaTestFunc = GL_ALWAYS; - fxMesa->unitsState.alphaTestRefValue = 0.0; - - fxMesa->unitsState.blendEnabled = GL_FALSE; - fxMesa->unitsState.blendSrcFuncRGB = GR_BLEND_ONE; - fxMesa->unitsState.blendDstFuncRGB = GR_BLEND_ZERO; - fxMesa->unitsState.blendSrcFuncAlpha = GR_BLEND_ONE; - fxMesa->unitsState.blendDstFuncAlpha = GR_BLEND_ZERO; - fxMesa->unitsState.blendEqRGB = GR_BLEND_OP_ADD; - fxMesa->unitsState.blendEqAlpha = GR_BLEND_OP_ADD; - - fxMesa->unitsState.depthTestEnabled = GL_FALSE; - fxMesa->unitsState.depthMask = GL_TRUE; - fxMesa->unitsState.depthTestFunc = GL_LESS; - fxMesa->unitsState.depthBias = 0; - - fxMesa->unitsState.stencilWriteMask = 0xff; - - if (fxMesa->colDepth == 32) { - /* 32bpp */ - fxMesa->Glide.grColorMaskExt(FXTRUE, FXTRUE, FXTRUE, fxMesa->haveHwAlpha); - } else { - /* 15/16 bpp mode */ - grColorMask(FXTRUE, fxMesa->haveHwAlpha); - } - - fxMesa->currentFB = fxMesa->haveDoubleBuffer ? GR_BUFFER_BACKBUFFER : GR_BUFFER_FRONTBUFFER; - grRenderBuffer(fxMesa->currentFB); - - fxMesa->state = MALLOC(FX_grGetInteger(GR_GLIDE_STATE_SIZE)); - fxMesa->fogTable = (GrFog_t *) MALLOC(FX_grGetInteger(GR_FOG_TABLE_ENTRIES) * - sizeof(GrFog_t)); - - if (!fxMesa->state || !fxMesa->fogTable) { - if (fxMesa->state) - FREE(fxMesa->state); - if (fxMesa->fogTable) - FREE(fxMesa->fogTable); - return 0; - } - - if (fxMesa->haveZBuffer) { - grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); - } - - if (!fxMesa->bgrOrder) { - grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); - } - - if (fxMesa->Glide.grSetNumPendingBuffers != NULL) { - fxMesa->Glide.grSetNumPendingBuffers(fxMesa->maxPendingSwapBuffers); - } - - fxMesa->textureAlign = FX_grGetInteger(GR_TEXTURE_ALIGN); - /* [koolsmoky] */ - { - char *env; - int textureLevels = 0; - int textureSize = FX_grGetInteger(GR_MAX_TEXTURE_SIZE); - do { - textureLevels++; - } while ((textureSize >>= 0x1) & 0x7ff); - ctx->Const.MaxTextureLevels = textureLevels; - ctx->Const.MaxTextureLodBias = /*textureLevels - 1*/8; /* Glide bug */ -#if FX_RESCALE_BIG_TEXURES_HACK - fxMesa->textureMaxLod = textureLevels - 1; - if ((env = getenv("MESA_FX_MAXLOD")) != NULL) { - int maxLevels = atoi(env) + 1; - if ((maxLevels <= MAX_TEXTURE_LEVELS) && (maxLevels > textureLevels)) { - ctx->Const.MaxTextureLevels = maxLevels; - } - } -#endif - } - ctx->Const.MaxTextureCoordUnits = - ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1; - ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits); - - ctx->Const.MaxDrawBuffers = 1; - - fxMesa->new_state = _NEW_ALL; - if (!fxMesa->haveHwStencil) { - /* don't touch stencil if there is none */ - fxMesa->new_state &= ~FX_NEW_STENCIL; - } - - /* Initialize the software rasterizer and helper modules. - */ - _swrast_CreateContext(ctx); - _vbo_CreateContext(ctx); - _tnl_CreateContext(ctx); - _swsetup_CreateContext(ctx); - - /* Install customized pipeline */ - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, fx_pipeline); - - fxAllocVB(ctx); - - fxSetupDDPointers(ctx); - fxDDInitTriFuncs(ctx); - - /* Tell the software rasterizer to use pixel fog always. - */ - _swrast_allow_vertex_fog(ctx, GL_FALSE); - _swrast_allow_pixel_fog(ctx, GL_TRUE); - _tnl_allow_vertex_fog( ctx, GL_FALSE ); - _tnl_allow_pixel_fog( ctx, GL_TRUE ); - - /* Tell tnl not to calculate or use vertex fog factors. (Needed to - * tell render stage not to clip fog coords). - */ -/* _tnl_calculate_vertex_fog( ctx, GL_FALSE ); */ - - fxDDInitExtensions(ctx); - -#if 0 - /* do we want dither? It just looks bad... */ - grEnable(GR_ALLOW_MIPMAP_DITHER); -#endif - grGlideGetState((GrState *) fxMesa->state); - - return 1; -} - -/* Undo the above. - */ -void -fxDDDestroyFxMesaContext(fxMesaContext fxMesa) -{ - _swsetup_DestroyContext(fxMesa->glCtx); - _tnl_DestroyContext(fxMesa->glCtx); - _vbo_DestroyContext(fxMesa->glCtx); - _swrast_DestroyContext(fxMesa->glCtx); - - if (fxMesa->state) - FREE(fxMesa->state); - if (fxMesa->fogTable) - FREE(fxMesa->fogTable); - fxFreeVB(fxMesa->glCtx); -} - - - - -void -fxDDInitExtensions(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - -#if 1 /* multipass ColorSum stage */ - _mesa_enable_extension(ctx, "GL_EXT_secondary_color"); -#endif - - _mesa_enable_extension(ctx, "GL_ARB_point_sprite"); - _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); - _mesa_enable_extension(ctx, "GL_EXT_paletted_texture"); - _mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias"); - _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette"); - _mesa_enable_extension(ctx, "GL_EXT_blend_func_separate"); - _mesa_enable_extension(ctx, "GL_EXT_texture_env_add"); - _mesa_enable_extension(ctx, "GL_EXT_stencil_wrap"); - _mesa_enable_extension(ctx, "GL_EXT_stencil_two_side"); - - if (fxMesa->haveTwoTMUs) { - _mesa_enable_extension(ctx, "GL_ARB_multitexture"); - } - - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1"); - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - _mesa_enable_extension(ctx, "GL_NV_blend_square"); - } else { - /* [dBorca] - * We should enable generic texture compression functions, - * but some poorly written apps automatically assume S3TC. - * Binding NCC to GL_COMPRESSED_RGB[A] is an unnecessary hassle, - * since it's slow and ugly (better with palette textures, then). - * Moreover, NCC is not an OpenGL standard, so we can't use - * precompressed textures. Last, but not least, NCC runs amok - * when multitexturing on a Voodoo3 and up (see POINTCAST vs UMA). - * Note: this is also a problem with palette textures, but - * faking multitex by multipass is evil... - * Implementing NCC requires three stages: - * fxDDChooseTextureFormat: - * bind GL_COMPRESSED_RGB[A] to _mesa_texformat_argb8888, - * so we can quantize properly, at a later time - * fxDDTexImage: - * if GL_COMPRESSED_RGB - * use _mesa_texformat_l8 to get 1bpt and set GR_TEXFMT_YIQ_422 - * if GL_COMPRESSED_RGBA - * use _mesa_texformat_al88 to get 2bpt and set GR_TEXFMT_AYIQ_8422 - * txMipQuantize(...); - * if (level == 0) { - * txPalToNcc((GuNccTable *)(&(ti->palette)), pxMip.pal); - * } - * fxSetupSingleTMU_NoLock/fxSetupDoubleTMU_NoLock: - * grTexDownloadTable(GR_TEXTABLE_NCC0, &(ti->palette)); - */ - _mesa_enable_extension(ctx, "GL_SGIS_generate_mipmap"); - } - - if (fxMesa->HaveCmbExt) { - _mesa_enable_extension(ctx, "GL_ARB_texture_env_combine"); - _mesa_enable_extension(ctx, "GL_EXT_texture_env_combine"); - } - - if (fxMesa->HavePixExt) { - _mesa_enable_extension(ctx, "GL_EXT_blend_subtract"); - _mesa_enable_extension(ctx, "GL_EXT_blend_equation_separate"); - } - - if (fxMesa->HaveMirExt) { - _mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat"); - } - - if (fxMesa->type >= GR_SSTTYPE_Voodoo2) { - _mesa_enable_extension(ctx, "GL_EXT_fog_coord"); - } - - /* core-level extensions */ - /* dangerous */ - if (getenv("MESA_FX_ALLOW_VP")) { - _mesa_enable_extension(ctx, "GL_ARB_vertex_program"); - _mesa_enable_extension(ctx, "GL_NV_vertex_program"); - _mesa_enable_extension(ctx, "GL_NV_vertex_program1_1"); - } -#if 0 - /* this requires _tnl_vertex_cull_stage in the pipeline */ - _mesa_enable_extension(ctx, "EXT_cull_vertex"); -#endif -} - - -/************************************************************************/ -/************************************************************************/ -/************************************************************************/ - -/* Check if the hardware supports the current context - * - * Performs similar work to fxDDChooseRenderState() - should be merged. - */ -GLuint -fx_check_IsInHardware(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (ctx->RenderMode != GL_RENDER) { - return FX_FALLBACK_RENDER_MODE; - } - - if (ctx->Stencil._Enabled && !fxMesa->haveHwStencil) { - return FX_FALLBACK_STENCIL; - } - - if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) && - (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT)) { - return FX_FALLBACK_DRAW_BUFFER; - } - - if (ctx->Color.BlendEnabled) { - if (ctx->Color.BlendEquationRGB != GL_FUNC_ADD) { - if (!fxMesa->HavePixExt || - ((ctx->Color.BlendEquationRGB != GL_FUNC_SUBTRACT) && - (ctx->Color.BlendEquationRGB != GL_FUNC_REVERSE_SUBTRACT))) { - return FX_FALLBACK_BLEND; - } - } - - if (ctx->Color.BlendEquationA != GL_FUNC_ADD) { - if (!fxMesa->HavePixExt || - ((ctx->Color.BlendEquationA != GL_FUNC_SUBTRACT) && - (ctx->Color.BlendEquationA != GL_FUNC_REVERSE_SUBTRACT))) { - return FX_FALLBACK_BLEND; - } - } - -#if 0 - /* [dBorca] - * We fail the spec here, unless certain blending modes: - * RGB: (GL_ONE + GL_*) or (GL_ZERO + GL_*) or ... - */ - if (NEED_SECONDARY_COLOR(ctx)) { - if ((ctx->Color.BlendEquationRGB != GL_FUNC_ADD) && - (ctx->Color.BlendSrcRGB != GL_ONE)) { - /* Can't use multipass to blend ColorSum stage */ - return FX_FALLBACK_SPECULAR; - } - } -#endif - } - - /* [dBorca] - * We could avoid this for certain `sfactor/dfactor' - * I do not think that is even worthwhile to check - * because if someone is using blending they use more - * interesting settings and also it would add more - * state tracking to a lot of the code. - */ - if (ctx->Color.ColorLogicOpEnabled && (ctx->Color.LogicOp != GL_COPY)) { - return FX_FALLBACK_LOGICOP; - } - - if ((fxMesa->colDepth != 32) && - ((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) || - (ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]))) { - return FX_FALLBACK_COLORMASK; - } - - /* Unsupported texture/multitexture cases */ - - /* we can only do 1D/2D textures */ - if (ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT)) - return FX_FALLBACK_TEXTURE_MAP; - - if (fxMesa->haveTwoTMUs) { - if (ctx->Texture.Unit[1]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT)) - return FX_FALLBACK_TEXTURE_MAP; - - if (ctx->Texture.Unit[0]._ReallyEnabled) { - if (fxMesa->type < GR_SSTTYPE_Voodoo2) - if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && - (ctx->Texture.Unit[1]._ReallyEnabled || - ctx->Texture.Unit[0].EnvColor[0] != 0 || - ctx->Texture.Unit[0].EnvColor[1] != 0 || - ctx->Texture.Unit[0].EnvColor[2] != 0 || - ctx->Texture.Unit[0].EnvColor[3] != 1)) { - return FX_FALLBACK_TEXTURE_ENV; - } - if (ctx->Texture.Unit[0]._Current->Image[0][0]->Border > 0) - return FX_FALLBACK_TEXTURE_BORDER; - } - - if (ctx->Texture.Unit[1]._ReallyEnabled) { - if (fxMesa->type < GR_SSTTYPE_Voodoo2) - if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) - return FX_FALLBACK_TEXTURE_ENV; - if (ctx->Texture.Unit[1]._Current->Image[0][0]->Border > 0) - return FX_FALLBACK_TEXTURE_BORDER; - } - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fx_check_IsInHardware: envmode is %s/%s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); - - /* KW: This was wrong (I think) and I changed it... which doesn't mean - * it is now correct... - * BP: The old condition just seemed to test if both texture units - * were enabled. That's easy! - */ - if (ctx->Texture._EnabledUnits == 0x3) { -#if 0 - /* Can't use multipass to blend a multitextured triangle - fall - * back to software. - */ - if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) { - return FX_FALLBACK_TEXTURE_MULTI; - } -#endif - - if (!fxMesa->HaveCmbExt && - (ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) && - (ctx->Texture.Unit[0].EnvMode != GL_MODULATE) && - (ctx->Texture.Unit[0].EnvMode != GL_REPLACE)) { /* q2, seems ok... */ - if (TDFX_DEBUG & VERBOSE_DRIVER) - fprintf(stderr, "fx_check_IsInHardware: unsupported multitex env mode\n"); - return FX_FALLBACK_TEXTURE_MULTI; - } - } - } - else { - /* we have just one texture unit */ - if (ctx->Texture._EnabledUnits > 0x1) { - return FX_FALLBACK_TEXTURE_MULTI; - } - - if (fxMesa->type < GR_SSTTYPE_Voodoo2) - if (ctx->Texture.Unit[0]._ReallyEnabled && - (ctx->Texture.Unit[0].EnvMode == GL_BLEND)) { - return FX_FALLBACK_TEXTURE_ENV; - } - } - - return 0; -} - - - -static void -fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state) -{ - /* TNLcontext *tnl = TNL_CONTEXT(ctx); */ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDUpdateDDPointers(%08x)\n", new_state); - } - - _swrast_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - - fxMesa->new_gl_state |= new_state; -} - - - - -void -fxSetupDDPointers(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - /* TNLcontext *tnl = TNL_CONTEXT(ctx); */ - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupDDPointers()\n"); - } - - ctx->Driver.UpdateState = fxDDUpdateDDPointers; - ctx->Driver.GetString = fxDDGetString; - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = fxDDClearColor; - ctx->Driver.Clear = fxDDClear; - ctx->Driver.DrawBuffer = fxDDSetDrawBuffer; - ctx->Driver.GetBufferSize = fxDDGetBufferSize; - ctx->Driver.Viewport = fxDDViewport; - switch (fxMesa->colDepth) { - case 15: - ctx->Driver.DrawPixels = fxDDDrawPixels555; - ctx->Driver.ReadPixels = fxDDReadPixels555; - ctx->Driver.Bitmap = fxDDDrawBitmap2; - break; - case 16: - ctx->Driver.DrawPixels = !fxMesa->bgrOrder ? fxDDDrawPixels565 : fxDDDrawPixels565_rev; - ctx->Driver.ReadPixels = fxDDReadPixels565; - ctx->Driver.Bitmap = fxDDDrawBitmap2; - break; - case 32: - ctx->Driver.DrawPixels = fxDDDrawPixels8888; - ctx->Driver.ReadPixels = fxDDReadPixels8888; - ctx->Driver.Bitmap = fxDDDrawBitmap4; - break; - } - ctx->Driver.Finish = fxDDFinish; - ctx->Driver.Flush = NULL; - ctx->Driver.ChooseTextureFormat = fxDDChooseTextureFormat; - ctx->Driver.TexImage1D = fxDDTexImage1D; - ctx->Driver.TexImage2D = fxDDTexImage2D; - ctx->Driver.TexSubImage1D = fxDDTexSubImage1D; - ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; - ctx->Driver.CompressedTexImage2D = fxDDCompressedTexImage2D; - ctx->Driver.CompressedTexSubImage2D = fxDDCompressedTexSubImage2D; - ctx->Driver.TestProxyTexImage = fxDDTestProxyTexImage; - ctx->Driver.TexEnv = fxDDTexEnv; - ctx->Driver.TexParameter = fxDDTexParam; - ctx->Driver.BindTexture = fxDDTexBind; - ctx->Driver.DeleteTexture = fxDDTexDel; - ctx->Driver.IsTextureResident = fxDDIsTextureResident; - ctx->Driver.UpdateTexturePalette = fxDDTexPalette; - ctx->Driver.AlphaFunc = fxDDAlphaFunc; - ctx->Driver.BlendFuncSeparate = fxDDBlendFuncSeparate; - ctx->Driver.BlendEquationSeparate = fxDDBlendEquationSeparate; - ctx->Driver.DepthFunc = fxDDDepthFunc; - ctx->Driver.DepthMask = fxDDDepthMask; - ctx->Driver.ColorMask = fxDDColorMask; - ctx->Driver.Fogfv = fxDDFogfv; - ctx->Driver.Scissor = fxDDScissor; - ctx->Driver.FrontFace = fxDDFrontFace; - ctx->Driver.CullFace = fxDDCullFace; - ctx->Driver.ShadeModel = fxDDShadeModel; - ctx->Driver.Enable = fxDDEnable; - if (fxMesa->haveHwStencil) { - ctx->Driver.StencilFuncSeparate = fxDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = fxDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = fxDDStencilOpSeparate; - } - - fxSetupDDSpanPointers(ctx); - fxDDUpdateDDPointers(ctx, ~0); -} - - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_dd(void); -int -gl_fx_dummy_function_dd(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c deleted file mode 100644 index d3a58a301c2..00000000000 --- a/src/mesa/drivers/glide/fxddspan.c +++ /dev/null @@ -1,638 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - - -/* fxdd.c - 3Dfx VooDoo Mesa span and pixel functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "fxdrv.h" -#include "fxglidew.h" -#include "swrast/swrast.h" - - -/************************************************************************/ -/***** Span functions *****/ -/************************************************************************/ - -#define DBG 0 - - -#define LOCAL_VARS \ - GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER; \ - GLuint pitch = info.strideInBytes; \ - GLuint height = fxMesa->height; \ - char *buf = (char *)((char *)info.lfbPtr + 0 /* x, y offset */); \ - GLuint p; \ - (void) buf; (void) p; - -#define CLIPPIXEL( _x, _y ) ( _x >= minx && _x < maxx && \ - _y >= miny && _y < maxy ) - -#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \ - if ( _y < miny || _y >= maxy ) { \ - _n1 = 0, _x1 = x; \ - } else { \ - _n1 = _n; \ - _x1 = _x; \ - if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx;\ - if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \ - } - -#define Y_FLIP(_y) (height - _y - 1) - -#define HW_WRITE_LOCK() \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GrLfbInfo_t info; \ - info.size = sizeof(GrLfbInfo_t); \ - if ( grLfbLock( GR_LFB_WRITE_ONLY, \ - currentFB, LFB_MODE, \ - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) { - -#define HW_WRITE_UNLOCK() \ - grLfbUnlock( GR_LFB_WRITE_ONLY, currentFB ); \ - } - -#define HW_READ_LOCK() \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GrLfbInfo_t info; \ - info.size = sizeof(GrLfbInfo_t); \ - if ( grLfbLock( GR_LFB_READ_ONLY, currentFB, \ - LFB_MODE, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) { - -#define HW_READ_UNLOCK() \ - grLfbUnlock( GR_LFB_READ_ONLY, currentFB ); \ - } - -#define HW_WRITE_CLIPLOOP() \ - do { \ - /* remember, we need to flip the scissor, too */ \ - /* is it better to do it inside fxDDScissor? */ \ - const int minx = fxMesa->clipMinX; \ - const int maxy = Y_FLIP(fxMesa->clipMinY); \ - const int maxx = fxMesa->clipMaxX; \ - const int miny = Y_FLIP(fxMesa->clipMaxY); - -#define HW_READ_CLIPLOOP() \ - do { \ - /* remember, we need to flip the scissor, too */ \ - /* is it better to do it inside fxDDScissor? */ \ - const int minx = fxMesa->clipMinX; \ - const int maxy = Y_FLIP(fxMesa->clipMinY); \ - const int maxx = fxMesa->clipMaxX; \ - const int miny = Y_FLIP(fxMesa->clipMaxY); - -#define HW_ENDCLIPLOOP() \ - } while (0) - - -/* 16 bit, ARGB1555 color spanline and pixel functions */ - -#undef LFB_MODE -#define LFB_MODE GR_LFBWRITEMODE_1555 - -#undef BYTESPERPIXEL -#define BYTESPERPIXEL 2 - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = TDFXPACKCOLOR1555( color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \ - TDFXPACKCOLOR1555( r, g, b, a ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch); \ - rgba[0] = FX_rgb_scale_5[(p >> 10) & 0x1F]; \ - rgba[1] = FX_rgb_scale_5[(p >> 5) & 0x1F]; \ - rgba[2] = FX_rgb_scale_5[ p & 0x1F]; \ - rgba[3] = (p & 0x8000) ? 255 : 0; \ - } while (0) - -#define TAG(x) tdfx##x##_ARGB1555 -#include "../dri/common/spantmp.h" - - -/* 16 bit, RGB565 color spanline and pixel functions */ -/* [dBorca] Hack alert: - * This is wrong. The alpha value is lost, even when we provide - * HW alpha (565 w/o depth buffering). To really update alpha buffer, - * we would need to do the 565 writings via 8888 colorformat and rely - * on the Voodoo to perform color scaling. In which case our 565 span - * would look nicer! But this violates FSAA rules... - */ - -#undef LFB_MODE -#define LFB_MODE GR_LFBWRITEMODE_565 - -#undef BYTESPERPIXEL -#define BYTESPERPIXEL 2 - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = TDFXPACKCOLOR565( color[RCOMP], color[GCOMP], color[BCOMP] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \ - TDFXPACKCOLOR565( r, g, b ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch); \ - rgba[0] = FX_rgb_scale_5[(p >> 11) & 0x1F]; \ - rgba[1] = FX_rgb_scale_6[(p >> 5) & 0x3F]; \ - rgba[2] = FX_rgb_scale_5[ p & 0x1F]; \ - rgba[3] = 0xff; \ - } while (0) - -#define TAG(x) tdfx##x##_RGB565 -#include "../dri/common/spantmp.h" - - -/* 32 bit, ARGB8888 color spanline and pixel functions */ - -#undef LFB_MODE -#define LFB_MODE GR_LFBWRITEMODE_8888 - -#undef BYTESPERPIXEL -#define BYTESPERPIXEL 4 - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p, color) \ - p = TDFXPACKCOLOR8888( color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \ - TDFXPACKCOLOR8888( r, g, b, a ) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ - } while (0) - -#define TAG(x) tdfx##x##_ARGB8888 -#include "../dri/common/spantmp.h" - - -/************************************************************************/ -/***** Depth functions *****/ -/************************************************************************/ - -#define DBG 0 - -#undef HW_WRITE_LOCK -#undef HW_WRITE_UNLOCK -#undef HW_READ_LOCK -#undef HW_READ_UNLOCK - -#define HW_CLIPLOOP HW_WRITE_CLIPLOOP - -#define LOCAL_DEPTH_VARS \ - GLuint pitch = info.strideInBytes; \ - GLuint height = fxMesa->height; \ - char *buf = (char *)((char *)info.lfbPtr + 0 /* x, y offset */); \ - (void) buf; - -#define HW_WRITE_LOCK() \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GrLfbInfo_t info; \ - info.size = sizeof(GrLfbInfo_t); \ - if ( grLfbLock( GR_LFB_WRITE_ONLY, \ - GR_BUFFER_AUXBUFFER, LFB_MODE, \ - GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) { - -#define HW_WRITE_UNLOCK() \ - grLfbUnlock( GR_LFB_WRITE_ONLY, GR_BUFFER_AUXBUFFER); \ - } - -#define HW_READ_LOCK() \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GrLfbInfo_t info; \ - info.size = sizeof(GrLfbInfo_t); \ - if ( grLfbLock( GR_LFB_READ_ONLY, GR_BUFFER_AUXBUFFER, \ - LFB_MODE, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) { - -#define HW_READ_UNLOCK() \ - grLfbUnlock( GR_LFB_READ_ONLY, GR_BUFFER_AUXBUFFER); \ - } - - -/* 16 bit, depth spanline and pixel functions */ - -#undef LFB_MODE -#define LFB_MODE GR_LFBWRITEMODE_ZA16 - -#undef BYTESPERPIXEL -#define BYTESPERPIXEL 2 - -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d - -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) - -#define TAG(x) tdfx##x##_Z16 -#include "../dri/common/depthtmp.h" - - -/* 24 bit, depth spanline and pixel functions (for use w/ stencil) */ -/* [dBorca] Hack alert: - * This is evil. The incoming Mesa's 24bit depth value - * is shifted left 8 bits, to obtain a full 32bit value, - * which will be thrown into the framebuffer. We rely on - * the fact that Voodoo hardware transforms a 32bit value - * into 24bit value automatically and, MOST IMPORTANT, won't - * alter the upper 8bits of the value already existing in the - * framebuffer (where stencil resides). - */ - -#undef LFB_MODE -#define LFB_MODE GR_LFBWRITEMODE_Z32 - -#undef BYTESPERPIXEL -#define BYTESPERPIXEL 4 - -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d << 8 - -#define READ_DEPTH( d, _x, _y ) \ - d = (*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch)) & 0xffffff - -#define TAG(x) tdfx##x##_Z24 -#include "../dri/common/depthtmp.h" - - -/* 32 bit, depth spanline and pixel functions (for use w/o stencil) */ -/* [dBorca] Hack alert: - * This is more evil. We make Mesa run in 32bit depth, but - * tha Voodoo HW can only handle 24bit depth. Well, exploiting - * the pixel pipeline, we can achieve 24:8 format for greater - * precision... - * If anyone tells me how to really store 32bit values into the - * depth buffer, I'll write the *_Z32 routines. Howver, bear in - * mind that means running without stencil! - */ - -/************************************************************************/ -/***** Span functions (optimized) *****/ -/************************************************************************/ - -/* - * Read a span of 15-bit RGB pixels. Note, we don't worry about cliprects - * since OpenGL says obscured pixels have undefined values. - */ -static void fxReadRGBASpan_ARGB1555 (const GLcontext * ctx, - struct gl_renderbuffer *rb, - GLuint n, - GLint x, GLint y, - GLubyte rgba[][4]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER; - GrLfbInfo_t info; - info.size = sizeof(GrLfbInfo_t); - if (grLfbLock(GR_LFB_READ_ONLY, currentFB, - GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLushort *data16 = (const GLushort *)((const GLubyte *)info.lfbPtr + - (winY - y) * info.strideInBytes + - (winX + x) * 2); - const GLuint *data32 = (const GLuint *) data16; - GLuint i, j; - GLuint extraPixel = (n & 1); - n -= extraPixel; - - for (i = j = 0; i < n; i += 2, j++) { - GLuint pixel = data32[j]; - rgba[i][0] = FX_rgb_scale_5[(pixel >> 10) & 0x1F]; - rgba[i][1] = FX_rgb_scale_5[(pixel >> 5) & 0x1F]; - rgba[i][2] = FX_rgb_scale_5[ pixel & 0x1F]; - rgba[i][3] = (pixel & 0x8000) ? 255 : 0; - rgba[i+1][0] = FX_rgb_scale_5[(pixel >> 26) & 0x1F]; - rgba[i+1][1] = FX_rgb_scale_5[(pixel >> 21) & 0x1F]; - rgba[i+1][2] = FX_rgb_scale_5[(pixel >> 16) & 0x1F]; - rgba[i+1][3] = (pixel & 0x80000000) ? 255 : 0; - } - if (extraPixel) { - GLushort pixel = data16[n]; - rgba[n][0] = FX_rgb_scale_5[(pixel >> 10) & 0x1F]; - rgba[n][1] = FX_rgb_scale_5[(pixel >> 5) & 0x1F]; - rgba[n][2] = FX_rgb_scale_5[ pixel & 0x1F]; - rgba[n][3] = (pixel & 0x8000) ? 255 : 0; - } - - grLfbUnlock(GR_LFB_READ_ONLY, currentFB); - } -} - -/* - * Read a span of 16-bit RGB pixels. Note, we don't worry about cliprects - * since OpenGL says obscured pixels have undefined values. - */ -static void fxReadRGBASpan_RGB565 (const GLcontext * ctx, - struct gl_renderbuffer *rb, - GLuint n, - GLint x, GLint y, - GLubyte rgba[][4]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER; - GrLfbInfo_t info; - info.size = sizeof(GrLfbInfo_t); - if (grLfbLock(GR_LFB_READ_ONLY, currentFB, - GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { - const GLint winX = 0; - const GLint winY = fxMesa->height - 1; - const GLushort *data16 = (const GLushort *)((const GLubyte *)info.lfbPtr + - (winY - y) * info.strideInBytes + - (winX + x) * 2); - const GLuint *data32 = (const GLuint *) data16; - GLuint i, j; - GLuint extraPixel = (n & 1); - n -= extraPixel; - - for (i = j = 0; i < n; i += 2, j++) { - GLuint pixel = data32[j]; - rgba[i][0] = FX_rgb_scale_5[(pixel >> 11) & 0x1F]; - rgba[i][1] = FX_rgb_scale_6[(pixel >> 5) & 0x3F]; - rgba[i][2] = FX_rgb_scale_5[ pixel & 0x1F]; - rgba[i][3] = 255; - rgba[i+1][0] = FX_rgb_scale_5[(pixel >> 27) & 0x1F]; - rgba[i+1][1] = FX_rgb_scale_6[(pixel >> 21) & 0x3F]; - rgba[i+1][2] = FX_rgb_scale_5[(pixel >> 16) & 0x1F]; - rgba[i+1][3] = 255; - } - if (extraPixel) { - GLushort pixel = data16[n]; - rgba[n][0] = FX_rgb_scale_5[(pixel >> 11) & 0x1F]; - rgba[n][1] = FX_rgb_scale_6[(pixel >> 5) & 0x3F]; - rgba[n][2] = FX_rgb_scale_5[ pixel & 0x1F]; - rgba[n][3] = 255; - } - - grLfbUnlock(GR_LFB_READ_ONLY, currentFB); - } -} - -/* - * Read a span of 32-bit RGB pixels. Note, we don't worry about cliprects - * since OpenGL says obscured pixels have undefined values. - */ -static void fxReadRGBASpan_ARGB8888 (const GLcontext * ctx, - struct gl_renderbuffer *rb, - GLuint n, - GLint x, GLint y, - GLubyte rgba[][4]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER; - GLuint i; - grLfbReadRegion(currentFB, x, fxMesa->height - 1 - y, n, 1, n * 4, rgba); - for (i = 0; i < n; i++) { - GLubyte c = rgba[i][0]; - rgba[i][0] = rgba[i][2]; - rgba[i][2] = c; - } -} - - -/************************************************************************/ -/***** Depth functions (optimized) *****/ -/************************************************************************/ - -static void -fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint depth[]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLint bottom = fxMesa->height - 1; - GLushort depth16[MAX_WIDTH]; - GLuint i; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxReadDepthSpan_Z16(...)\n"); - } - - grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16); - for (i = 0; i < n; i++) { - depth[i] = depth16[i]; - } -} - - -static void -fxReadDepthSpan_Z24(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint depth[]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLint bottom = fxMesa->height - 1; - GLuint i; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxReadDepthSpan_Z24(...)\n"); - } - - grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth); - for (i = 0; i < n; i++) { - depth[i] &= 0xffffff; - } -} - - -/************************************************************************/ -/***** Stencil functions (optimized) *****/ -/************************************************************************/ - -static void -fxWriteStencilSpan (GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLstencil stencil[], const GLubyte mask[]) -{ - /* - * XXX todo - */ -} - -static void -fxReadStencilSpan(GLcontext * ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLstencil stencil[]) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLint bottom = fxMesa->height - 1; - GLuint zs32[MAX_WIDTH]; - GLuint i; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxReadStencilSpan(...)\n"); - } - - grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, zs32); - for (i = 0; i < n; i++) { - stencil[i] = zs32[i] >> 24; - } -} - -static void -fxWriteStencilPixels (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, - const GLint x[], const GLint y[], - const GLstencil stencil[], - const GLubyte mask[]) -{ - /* - * XXX todo - */ -} - -static void -fxReadStencilPixels (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, - const GLint x[], const GLint y[], - GLstencil stencil[]) -{ - /* - * XXX todo - */ -} - - -void -fxSetupDDSpanPointers(GLcontext * ctx) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - switch (fxMesa->colDepth) { - case 15: - swdd->WriteRGBASpan = tdfxWriteRGBASpan_ARGB1555; - swdd->WriteRGBSpan = tdfxWriteRGBSpan_ARGB1555; - swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_ARGB1555; - swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_ARGB1555; - swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_ARGB1555; - swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_ARGB1555; - swdd->ReadRGBAPixels = tdfxReadRGBAPixels_ARGB1555; - - swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z16; - swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z16; - swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z16; - swdd->ReadDepthPixels = tdfxReadDepthPixels_Z16; - break; - case 16: - swdd->WriteRGBASpan = tdfxWriteRGBASpan_RGB565; - swdd->WriteRGBSpan = tdfxWriteRGBSpan_RGB565; - swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_RGB565; - swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_RGB565; - swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_RGB565; - swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_RGB565; - swdd->ReadRGBAPixels = tdfxReadRGBAPixels_RGB565; - - swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z16; - swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z16; - swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z16; - swdd->ReadDepthPixels = tdfxReadDepthPixels_Z16; - break; - case 32: - swdd->WriteRGBASpan = tdfxWriteRGBASpan_ARGB8888; - swdd->WriteRGBSpan = tdfxWriteRGBSpan_ARGB8888; - swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_ARGB8888; - swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_ARGB8888; - swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_ARGB8888; - swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_ARGB8888; - swdd->ReadRGBAPixels = tdfxReadRGBAPixels_ARGB8888; - - swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z24; - swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z24; - swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z24; - swdd->ReadDepthPixels = tdfxReadDepthPixels_Z24; - break; - } - - if (fxMesa->haveHwStencil) { - swdd->WriteStencilSpan = fxWriteStencilSpan; - swdd->ReadStencilSpan = fxReadStencilSpan; - swdd->WriteStencilPixels = fxWriteStencilPixels; - swdd->ReadStencilPixels = fxReadStencilPixels; - } -#if 0 - swdd->WriteCI8Span = NULL; - swdd->WriteCI32Span = NULL; - swdd->WriteMonoCISpan = NULL; - swdd->WriteCI32Pixels = NULL; - swdd->WriteMonoCIPixels = NULL; - swdd->ReadCI32Span = NULL; - swdd->ReadCI32Pixels = NULL; - - swdd->SpanRenderStart = tdfxSpanRenderStart; /* BEGIN_BOARD_LOCK */ - swdd->SpanRenderFinish = tdfxSpanRenderFinish; /* END_BOARD_LOCK */ -#endif -} - - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_span(void); -int -gl_fx_dummy_function_span(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c deleted file mode 100644 index b35874fffc3..00000000000 --- a/src/mesa/drivers/glide/fxddtex.c +++ /dev/null @@ -1,1836 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "fxdrv.h" -#include "main/enums.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/teximage.h" -#include "main/texstore.h" -#include "main/texformat.h" -#include "main/texcompress.h" -#include "main/texobj.h" -#include "main/texstore.h" - - -/* no borders! can't halve 1x1! (stride > width * comp) not allowed */ -static void -_mesa_halve2x2_teximage2d ( GLcontext *ctx, - struct gl_texture_image *texImage, - GLuint bytesPerPixel, - GLint srcWidth, GLint srcHeight, - const GLvoid *srcImage, GLvoid *dstImage ) -{ - GLint i, j, k; - GLint dstWidth = srcWidth / 2; - GLint dstHeight = srcHeight / 2; - GLint srcRowStride = srcWidth * bytesPerPixel; - GLubyte *src = (GLubyte *)srcImage; - GLubyte *dst = dstImage; - - GLuint bpt = 0; - GLubyte *_s = NULL; - GLubyte *_d = NULL; - GLenum _t = 0; - - if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) { - _t = GL_UNSIGNED_SHORT_5_6_5_REV; - bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) { - _t = GL_UNSIGNED_SHORT_4_4_4_4_REV; - bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) { - _t = GL_UNSIGNED_SHORT_1_5_5_5_REV; - bpt = bytesPerPixel; - } - if (bpt) { - bytesPerPixel = 4; - srcRowStride = srcWidth * bytesPerPixel; - if (dstWidth == 0) { - dstWidth = 1; - } - if (dstHeight == 0) { - dstHeight = 1; - } - _s = src = MALLOC(srcRowStride * srcHeight); - _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight); - _mesa_texstore(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, src, - 0, 0, 0, /* dstX/Y/Zoffset */ - srcRowStride, /* dstRowStride */ - 0, /* dstImageStride */ - srcWidth, srcHeight, 1, - texImage->_BaseFormat, _t, - srcImage, &ctx->DefaultPacking); - } - - if (srcHeight == 1) { - for (i = 0; i < dstWidth; i++) { - for (k = 0; k < bytesPerPixel; k++) { - dst[0] = (src[0] + src[bytesPerPixel] + 1) / 2; - src++; - dst++; - } - src += bytesPerPixel; - } - } else if (srcWidth == 1) { - for (j = 0; j < dstHeight; j++) { - for (k = 0; k < bytesPerPixel; k++) { - dst[0] = (src[0] + src[srcRowStride] + 1) / 2; - src++; - dst++; - } - src += srcRowStride; - } - } else { - for (j = 0; j < dstHeight; j++) { - for (i = 0; i < dstWidth; i++) { - for (k = 0; k < bytesPerPixel; k++) { - dst[0] = (src[0] + - src[bytesPerPixel] + - src[srcRowStride] + - src[srcRowStride + bytesPerPixel] + 2) / 4; - src++; - dst++; - } - src += bytesPerPixel; - } - src += srcRowStride; - } - } - - if (bpt) { - src = _s; - dst = _d; - _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, dstImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstWidth * bpt, - 0, /* dstImageStride */ - dstWidth, dstHeight, 1, - GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); - FREE(dst); - FREE(src); - } -} - - -void -fxPrintTextureData(tfxTexInfo * ti) -{ - fprintf(stderr, "Texture Data:\n"); - if (ti->tObj) { - fprintf(stderr, "\tName: %d\n", ti->tObj->Name); - fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel); - fprintf(stderr, "\tSize: %d x %d\n", - ti->tObj->Image[0][ti->tObj->BaseLevel]->Width, - ti->tObj->Image[0][ti->tObj->BaseLevel]->Height); - } - else - fprintf(stderr, "\tName: UNNAMED\n"); - fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed); - fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU); - fprintf(stderr, "\t%s\n", (ti->isInTM) ? "In TMU" : "Not in TMU"); - if (ti->tm[0]) - fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr, - (unsigned) ti->tm[0]->endAddr); - if (ti->tm[1]) - fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr, - (unsigned) ti->tm[1]->endAddr); - fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel); - fprintf(stderr, "\tFilters: min %d max %d\n", - (int) ti->minFilt, (int) ti->maxFilt); - fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, - (int) ti->tClamp); - fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale); - fprintf(stderr, "\t%s\n", - (ti->fixedPalette) ? "Fixed palette" : "Non fixed palette"); - fprintf(stderr, "\t%s\n", (ti->validated) ? "Validated" : "Not validated"); -} - - -/************************************************************************/ -/*************************** Texture Mapping ****************************/ -/************************************************************************/ - -static void -fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - - ti = fxTMGetTexInfo(tObj); - if (ti->isInTM) - fxTMMoveOutTM(fxMesa, tObj); /* TO DO: SLOW but easy to write */ - - ti->validated = GL_FALSE; - fxMesa->new_state |= FX_NEW_TEXTURING; -} - -static tfxTexInfo * -fxAllocTexObjData(fxMesaContext fxMesa) -{ - tfxTexInfo *ti; - - if (!(ti = CALLOC(sizeof(tfxTexInfo)))) { - fprintf(stderr, "fxAllocTexObjData: ERROR: out of memory !\n"); - fxCloseHardware(); - exit(-1); - } - - ti->validated = GL_FALSE; - ti->isInTM = GL_FALSE; - - ti->whichTMU = FX_TMU_NONE; - - ti->tm[FX_TMU0] = NULL; - ti->tm[FX_TMU1] = NULL; - - ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; - - ti->sClamp = GR_TEXTURECLAMP_WRAP; - ti->tClamp = GR_TEXTURECLAMP_WRAP; - - ti->mmMode = GR_MIPMAP_NEAREST; - ti->LODblend = FXFALSE; - - return ti; -} - -void -fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexBind(%d, %x)\n", tObj->Name, (GLuint)tObj->DriverData); - } - - if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) - return; - - if (!tObj->DriverData) { - tObj->DriverData = fxAllocTexObjData(fxMesa); - } - ti = fxTMGetTexInfo(tObj); - - fxMesa->texBindNumber++; - ti->lastTimeUsed = fxMesa->texBindNumber; - - fxMesa->new_state |= FX_NEW_TEXTURING; -} - -void -fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, - const GLfloat * param) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - if (param) - fprintf(stderr, "fxDDTexEnv(%x, %x)\n", pname, (GLint) (*param)); - else - fprintf(stderr, "fxDDTexEnv(%x)\n", pname); - } - - /* apply any lod biasing right now */ - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - GLfloat bias = *param; - bias = CLAMP(bias, - -ctx->Const.MaxTextureLodBias, - ctx->Const.MaxTextureLodBias - 0.25); - - grTexLodBiasValue(GR_TMU0, bias); - - if (fxMesa->haveTwoTMUs) { - grTexLodBiasValue(GR_TMU1, bias); - } - - } - - fxMesa->new_state |= FX_NEW_TEXTURING; -} - -void -fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, - GLenum pname, const GLfloat * params) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLenum param = (GLenum) (GLint) params[0]; - tfxTexInfo *ti; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexParam(%d, %x, %s, %s)\n", - tObj->Name, (GLuint) tObj->DriverData, - _mesa_lookup_enum_by_nr(pname), - _mesa_lookup_enum_by_nr(param)); - } - - if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) - return; - - if (!tObj->DriverData) - tObj->DriverData = fxAllocTexObjData(fxMesa); - ti = fxTMGetTexInfo(tObj); - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - switch (param) { - case GL_NEAREST: - ti->mmMode = GR_MIPMAP_DISABLE; - ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - ti->LODblend = FXFALSE; - break; - case GL_LINEAR: - ti->mmMode = GR_MIPMAP_DISABLE; - ti->minFilt = GR_TEXTUREFILTER_BILINEAR; - ti->LODblend = FXFALSE; - break; - case GL_NEAREST_MIPMAP_LINEAR: - /* [dBorca] - * currently Napalm can't do single-pass trilinear, - * because the way its combiners are set. So we fall back - * to GL_NEAREST_MIPMAP_NEAREST. We'll let true trilinear - * enabled for V2, V3. - */ - if (!fxMesa->HaveCmbExt) { - if (fxMesa->haveTwoTMUs) { - ti->mmMode = GR_MIPMAP_NEAREST; - ti->LODblend = FXTRUE; - } else { - ti->mmMode = GR_MIPMAP_NEAREST_DITHER; - ti->LODblend = FXFALSE; - } - ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - break; - } - case GL_NEAREST_MIPMAP_NEAREST: - ti->mmMode = GR_MIPMAP_NEAREST; - ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - ti->LODblend = FXFALSE; - break; - case GL_LINEAR_MIPMAP_LINEAR: - /* [dBorca] - * currently Napalm can't do single-pass trilinear, - * because the way its combiners are set. So we fall back - * to GL_LINEAR_MIPMAP_NEAREST. We'll let true trilinear - * enabled for V2, V3. - */ - if (!fxMesa->HaveCmbExt) { - if (fxMesa->haveTwoTMUs) { - ti->mmMode = GR_MIPMAP_NEAREST; - ti->LODblend = FXTRUE; - } else { - ti->mmMode = GR_MIPMAP_NEAREST_DITHER; - ti->LODblend = FXFALSE; - } - ti->minFilt = GR_TEXTUREFILTER_BILINEAR; - break; - } - case GL_LINEAR_MIPMAP_NEAREST: - ti->mmMode = GR_MIPMAP_NEAREST; - ti->minFilt = GR_TEXTUREFILTER_BILINEAR; - ti->LODblend = FXFALSE; - break; - default: - break; - } - fxTexInvalidate(ctx, tObj); - break; - - case GL_TEXTURE_MAG_FILTER: - switch (param) { - case GL_NEAREST: - ti->maxFilt = GR_TEXTUREFILTER_POINT_SAMPLED; - break; - case GL_LINEAR: - ti->maxFilt = GR_TEXTUREFILTER_BILINEAR; - break; - default: - break; - } - fxMesa->new_state |= FX_NEW_TEXTURING; - break; - - case GL_TEXTURE_WRAP_S: - switch (param) { - case GL_MIRRORED_REPEAT: - ti->sClamp = GR_TEXTURECLAMP_MIRROR_EXT; - break; - case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ - case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ - case GL_CLAMP: - ti->sClamp = GR_TEXTURECLAMP_CLAMP; - break; - case GL_REPEAT: - ti->sClamp = GR_TEXTURECLAMP_WRAP; - break; - default: - break; - } - fxMesa->new_state |= FX_NEW_TEXTURING; - break; - - case GL_TEXTURE_WRAP_T: - switch (param) { - case GL_MIRRORED_REPEAT: - ti->tClamp = GR_TEXTURECLAMP_MIRROR_EXT; - break; - case GL_CLAMP_TO_BORDER: /* no-no, but don't REPEAT, either */ - case GL_CLAMP_TO_EDGE: /* CLAMP discarding border */ - case GL_CLAMP: - ti->tClamp = GR_TEXTURECLAMP_CLAMP; - break; - case GL_REPEAT: - ti->tClamp = GR_TEXTURECLAMP_WRAP; - break; - default: - break; - } - fxMesa->new_state |= FX_NEW_TEXTURING; - break; - - case GL_TEXTURE_BORDER_COLOR: - /* TO DO */ - break; - - case GL_TEXTURE_MIN_LOD: - /* TO DO */ - break; - case GL_TEXTURE_MAX_LOD: - /* TO DO */ - break; - case GL_TEXTURE_BASE_LEVEL: - fxTexInvalidate(ctx, tObj); - break; - case GL_TEXTURE_MAX_LEVEL: - fxTexInvalidate(ctx, tObj); - break; - - default: - break; - } -} - -void -fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexDel(%d, %p)\n", tObj->Name, (void *) ti); - } - - if (!ti) - return; - - fxTMFreeTexture(fxMesa, tObj); - - FREE(ti); - tObj->DriverData = NULL; - - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); -} - - -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - */ -struct gl_texture_object * -fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - return obj; -} - - -/* - * Return true if texture is resident, false otherwise. - */ -GLboolean -fxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - return (ti && ti->isInTM); -} - - - -/* - * Convert a gl_color_table texture palette to Glide's format. - */ -static GrTexTable_t -convertPalette(const fxMesaContext fxMesa, FxU32 data[256], const struct gl_color_table *table) -{ - const GLubyte *tableUB = (const GLubyte *) table->Table; - GLint width = table->Size; - FxU32 r, g, b, a; - GLint i; - - ASSERT(table->Type == GL_UNSIGNED_BYTE); - - switch (table->_BaseFormat) { - case GL_INTENSITY: - for (i = 0; i < width; i++) { - r = tableUB[i]; - g = tableUB[i]; - b = tableUB[i]; - a = tableUB[i]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; - case GL_LUMINANCE: - for (i = 0; i < width; i++) { - r = tableUB[i]; - g = tableUB[i]; - b = tableUB[i]; - a = 255; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return GR_TEXTABLE_PALETTE; - case GL_ALPHA: - for (i = 0; i < width; i++) { - r = g = b = 255; - a = tableUB[i]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; - case GL_LUMINANCE_ALPHA: - for (i = 0; i < width; i++) { - r = g = b = tableUB[i * 2 + 0]; - a = tableUB[i * 2 + 1]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; - default: - case GL_RGB: - for (i = 0; i < width; i++) { - r = tableUB[i * 3 + 0]; - g = tableUB[i * 3 + 1]; - b = tableUB[i * 3 + 2]; - a = 255; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return GR_TEXTABLE_PALETTE; - case GL_RGBA: - for (i = 0; i < width; i++) { - r = tableUB[i * 4 + 0]; - g = tableUB[i * 4 + 1]; - b = tableUB[i * 4 + 2]; - a = tableUB[i * 4 + 3]; - data[i] = (a << 24) | (r << 16) | (g << 8) | b; - } - return fxMesa->HavePalExt ? GR_TEXTABLE_PALETTE_6666_EXT : GR_TEXTABLE_PALETTE; - } -} - - -void -fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (tObj) { - /* per-texture palette */ - tfxTexInfo *ti; - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexPalette(%d, %x)\n", - tObj->Name, (GLuint) tObj->DriverData); - } - /* This might be a proxy texture. */ - if (!tObj->Palette.Table) - return; - if (!tObj->DriverData) - tObj->DriverData = fxAllocTexObjData(fxMesa); - ti = fxTMGetTexInfo(tObj); - ti->paltype = convertPalette(fxMesa, ti->palette.data, &tObj->Palette); - fxTexInvalidate(ctx, tObj); - } - else { - /* global texture palette */ - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexPalette(global)\n"); - } - fxMesa->glbPalType = convertPalette(fxMesa, fxMesa->glbPalette.data, &ctx->Texture.Palette); - fxMesa->new_state |= FX_NEW_TEXTURING; - - grTexDownloadTable(fxMesa->glbPalType, &(fxMesa->glbPalette)); - } -} - - -void -fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxDDTexUseGlbPalette(%d)\n", state); - } - - fxMesa->haveGlobalPaletteTexture = state; - fxMesa->new_state |= FX_NEW_TEXTURING; -} - - -static int -logbase2(int n) -{ - GLint i = 1; - GLint log2 = 0; - - if (n < 0) { - return -1; - } - - while (n > i) { - i *= 2; - log2++; - } - if (i != n) { - return -1; - } - else { - return log2; - } -} - - -/* fxTexGetInfo - * w, h - source texture width and height - * lodlevel - Glide lod level token for the larger texture dimension - * ar - Glide aspect ratio token - * sscale - S scale factor used during triangle setup - * tscale - T scale factor used during triangle setup - * wscale - OpenGL -> Glide image width scale factor - * hscale - OpenGL -> Glide image height scale factor - */ -int -fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar, - float *sscale, float *tscale, - int *wscale, int *hscale) -{ - int logw, logh, ws, hs; - GrLOD_t l; - GrAspectRatio_t aspectratio; - float s, t; - - logw = logbase2(w); - logh = logbase2(h); - - l = MAX2(logw, logh); - aspectratio = logw - logh; - ws = hs = 1; - s = t = 256.0f; - - /* hardware only allows a maximum aspect ratio of 8x1, so handle - * |aspectratio| > 3 by scaling the image and using an 8x1 aspect - * ratio - */ - switch (aspectratio) { - case 0: - break; - case 1: - t = 128.0f; - break; - case 2: - t = 64.0f; - break; - case 3: - t = 32.0f; - break; - case -1: - s = 128.0f; - break; - case -2: - s = 64.0f; - break; - case -3: - s = 32.0f; - break; - default: - if (aspectratio > 3) { - t = 32.0f; - hs = 1 << (aspectratio - 3); - aspectratio = GR_ASPECT_LOG2_8x1; - } else /*if (aspectratio < -3)*/ { - s = 32.0f; - ws = 1 << (-aspectratio - 3); - aspectratio = GR_ASPECT_LOG2_1x8; - } - } - - if (lodlevel) - (*lodlevel) = l; - - if (ar) - (*ar) = aspectratio; - - if (sscale) - (*sscale) = s; - - if (tscale) - (*tscale) = t; - - if (wscale) - (*wscale) = ws; - - if (hscale) - (*hscale) = hs; - - - return 1; -} - -static GLboolean -fxIsTexSupported(GLenum target, GLint internalFormat, - const struct gl_texture_image *image) -{ - if ((target != GL_TEXTURE_1D) && (target != GL_TEXTURE_2D)) - return GL_FALSE; - -#if 0 - if (!fxTexGetInfo(image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL)) - return GL_FALSE; -#endif - - if (image->Border > 0) - return GL_FALSE; - - return GL_TRUE; -} - - -/**********************************************************************/ -/**** NEW TEXTURE IMAGE FUNCTIONS ****/ -/**********************************************************************/ -extern void -fxt1_decode_1 (const void *texture, int width, - int i, int j, unsigned char *rgba); - -/* Texel-fetch functions for software texturing and glGetTexImage(). - * We should have been able to use some "standard" fetch functions (which - * may get defined in texutil.c) but we have to account for scaled texture - * images on tdfx hardware (the 8:1 aspect ratio limit). - * Hence, we need special functions here. - */ - -static void -fetch_intensity8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLubyte *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLubyte *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = *texel; - rgba[GCOMP] = *texel; - rgba[BCOMP] = *texel; - rgba[ACOMP] = *texel; -} - - -static void -fetch_luminance8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLubyte *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLubyte *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = *texel; - rgba[GCOMP] = *texel; - rgba[BCOMP] = *texel; - rgba[ACOMP] = 255; -} - - -static void -fetch_alpha8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLubyte *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLubyte *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = 255; - rgba[GCOMP] = 255; - rgba[BCOMP] = 255; - rgba[ACOMP] = *texel; -} - - -static void -fetch_index8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *indexOut) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLubyte *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLubyte *) texImage->Data) + j * mml->width + i; - *indexOut = *texel; -} - - -static void -fetch_luminance8_alpha8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLubyte *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLubyte *) texImage->Data) + (j * mml->width + i) * 2; - rgba[RCOMP] = texel[0]; - rgba[GCOMP] = texel[0]; - rgba[BCOMP] = texel[0]; - rgba[ACOMP] = texel[1]; -} - - -static void -fetch_r5g6b5(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLushort *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLushort *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 11) & 0x1F]; - rgba[GCOMP] = FX_rgb_scale_6[(*texel >> 5) & 0x3F]; - rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F]; - rgba[ACOMP] = 255; -} - - -static void -fetch_r4g4b4a4(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLushort *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLushort *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF]; - rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF]; - rgba[BCOMP] = FX_rgb_scale_4[ *texel & 0xF]; - rgba[ACOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF]; -} - - -static void -fetch_r5g5b5a1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLushort *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLushort *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 10) & 0x1F]; - rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 5) & 0x1F]; - rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F]; - rgba[ACOMP] = (*texel >> 15) * 255; -} - - -static void -fetch_a8r8g8b8(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - const GLuint *texel; - - i = i * mml->wScale; - j = j * mml->hScale; - - texel = ((GLuint *) texImage->Data) + j * mml->width + i; - rgba[RCOMP] = (((*texel) >> 16) & 0xff); - rgba[GCOMP] = (((*texel) >> 8) & 0xff); - rgba[BCOMP] = (((*texel) ) & 0xff); - rgba[ACOMP] = (((*texel) >> 24) & 0xff); -} - - -static void -fetch_rgb_fxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); - rgba[ACOMP] = 255; -} - - -static void -fetch_rgba_fxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - fxt1_decode_1(texImage->Data, mml->width, i, j, rgba); -} - - -static void -fetch_rgb_dxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba); -} - - -static void -fetch_rgba_dxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba); -} - - -static void -fetch_rgba_dxt3(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba); -} - - -static void -fetch_rgba_dxt5(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *rgba) -{ - const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - i = i * mml->wScale; - j = j * mml->hScale; - - _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba); -} - - -#if 0 /* break glass in case of emergency */ -static void -PrintTexture(int w, int h, int c, const GLubyte * data) -{ - int i, j; - for (i = 0; i < h; i++) { - for (j = 0; j < w; j++) { - if (c == 2) - fprintf(stderr, "%02x %02x ", data[0], data[1]); - else if (c == 3) - fprintf(stderr, "%02x %02x %02x ", data[0], data[1], data[2]); - data += c; - } - fprintf(stderr, "\n"); - } -} -#endif - - -gl_format -fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLboolean allow32bpt = fxMesa->HaveTexFmt; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxDDChooseTextureFormat(...)\n"); - } - - switch (internalFormat) { - case GL_COMPRESSED_RGB: - /* intentional fall through */ - case 3: - case GL_RGB: - if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { - return MESA_FORMAT_RGB565; - } - /* intentional fall through */ - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return (allow32bpt) ? MESA_FORMAT_ARGB8888 - : MESA_FORMAT_RGB565; - case GL_RGBA2: - case GL_RGBA4: - return MESA_FORMAT_ARGB4444; - case GL_COMPRESSED_RGBA: - /* intentional fall through */ - case 4: - case GL_RGBA: - if ( srcFormat == GL_BGRA ) { - if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return MESA_FORMAT_ARGB8888; - } - else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return MESA_FORMAT_ARGB4444; - } - else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return MESA_FORMAT_ARGB1555; - } - } - /* intentional fall through */ - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return (allow32bpt) ? MESA_FORMAT_ARGB8888 - : MESA_FORMAT_ARGB4444; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return MESA_FORMAT_I8; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return MESA_FORMAT_L8; - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return MESA_FORMAT_A8; - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return MESA_FORMAT_CI8; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return MESA_FORMAT_AL88; - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - return MESA_FORMAT_RGB565; - case GL_RGB5_A1: - return MESA_FORMAT_ARGB1555; - /* GL_EXT_texture_compression_s3tc */ - /* GL_S3_s3tc */ - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - return MESA_FORMAT_RGB_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return MESA_FORMAT_RGBA_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return MESA_FORMAT_RGBA_DXT3; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return MESA_FORMAT_RGBA_DXT5; - /* GL_3DFX_texture_compression_FXT1 */ - case GL_COMPRESSED_RGB_FXT1_3DFX: - return MESA_FORMAT_RGB_FXT1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return MESA_FORMAT_RGBA_FXT1; - default: - _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return MESA_FORMAT_NONE; - } -} - - -static GrTextureFormat_t -fxGlideFormat(GLint mesaFormat) -{ - switch (mesaFormat) { - case MESA_FORMAT_I8: - return GR_TEXFMT_ALPHA_8; - case MESA_FORMAT_A8: - return GR_TEXFMT_ALPHA_8; - case MESA_FORMAT_L8: - return GR_TEXFMT_INTENSITY_8; - case MESA_FORMAT_CI8: - return GR_TEXFMT_P_8; - case MESA_FORMAT_AL88: - return GR_TEXFMT_ALPHA_INTENSITY_88; - case MESA_FORMAT_RGB565: - return GR_TEXFMT_RGB_565; - case MESA_FORMAT_ARGB4444: - return GR_TEXFMT_ARGB_4444; - case MESA_FORMAT_ARGB1555: - return GR_TEXFMT_ARGB_1555; - case MESA_FORMAT_ARGB8888: - return GR_TEXFMT_ARGB_8888; - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - return GR_TEXFMT_ARGB_CMP_FXT1; - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - return GR_TEXFMT_ARGB_CMP_DXT1; - case MESA_FORMAT_RGBA_DXT3: - return GR_TEXFMT_ARGB_CMP_DXT3; - case MESA_FORMAT_RGBA_DXT5: - return GR_TEXFMT_ARGB_CMP_DXT5; - default: - _mesa_problem(NULL, "Unexpected format in fxGlideFormat"); - return 0; - } -} - - -static FetchTexelFuncC -fxFetchFunction(GLint mesaFormat) -{ - switch (mesaFormat) { - case MESA_FORMAT_I8: - return &fetch_intensity8; - case MESA_FORMAT_A8: - return &fetch_alpha8; - case MESA_FORMAT_L8: - return &fetch_luminance8; - case MESA_FORMAT_CI8: - return &fetch_index8; - case MESA_FORMAT_AL88: - return &fetch_luminance8_alpha8; - case MESA_FORMAT_RGB565: - return &fetch_r5g6b5; - case MESA_FORMAT_ARGB4444: - return &fetch_r4g4b4a4; - case MESA_FORMAT_ARGB1555: - return &fetch_r5g5b5a1; - case MESA_FORMAT_ARGB8888: - return &fetch_a8r8g8b8; - case MESA_FORMAT_RGB_FXT1: - return &fetch_rgb_fxt1; - case MESA_FORMAT_RGBA_FXT1: - return &fetch_rgba_fxt1; - case MESA_FORMAT_RGB_DXT1: - return &fetch_rgb_dxt1; - case MESA_FORMAT_RGBA_DXT1: - return &fetch_rgba_dxt1; - case MESA_FORMAT_RGBA_DXT3: - return &fetch_rgba_dxt3; - case MESA_FORMAT_RGBA_DXT5: - return &fetch_rgba_dxt5; - default: - _mesa_problem(NULL, "Unexpected format in fxFetchFunction"); - return NULL; - } -} - - -static GLboolean -adjust2DRatio (GLcontext *ctx, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - tfxMipMapLevel *mml, - struct gl_texture_image *texImage, - GLint texelBytes, - GLint dstRowStride) -{ - const GLint newWidth = width * mml->wScale; - const GLint newHeight = height * mml->hScale; - GLvoid *tempImage; - - if (!_mesa_is_format_compressed(texImage->TexFormat)) { - GLubyte *destAddr; - - tempImage = MALLOC(width * height * texelBytes); - if (!tempImage) { - return GL_FALSE; - } - - _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - - /* now rescale */ - /* compute address of dest subimage within the overal tex image */ - destAddr = (GLubyte *) texImage->Data - + (yoffset * mml->hScale * mml->width - + xoffset * mml->wScale) * texelBytes; - - _mesa_rescale_teximage2d(texelBytes, - width, - dstRowStride, /* dst stride */ - width, height, - newWidth, newHeight, - tempImage, destAddr); - } else { - const GLint rawBytes = 4; - GLvoid *rawImage = MALLOC(width * height * rawBytes); - - if (!rawImage) { - return GL_FALSE; - } - tempImage = MALLOC(newWidth * newHeight * rawBytes); - if (!tempImage) { - return GL_FALSE; - } - /* unpack image, apply transfer ops and store in rawImage */ - _mesa_texstore(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, rawImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * rawBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - _mesa_rescale_teximage2d(rawBytes, - width, - newWidth * rawBytes, /* dst stride */ - width, height, /* src */ - newWidth, newHeight, /* dst */ - rawImage /*src*/, tempImage /*dst*/ ); - _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - newWidth, newHeight, 1, - GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); - FREE(rawImage); - } - - FREE(tempImage); - - return GL_TRUE; -} - - -void -fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - tfxMipMapLevel *mml; - GLint texelBytes, dstRowStride; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxDDTexImage2D: id=%d int 0x%x format 0x%x type 0x%x %dx%d\n", - texObj->Name, texImage->InternalFormat, format, type, - texImage->Width, texImage->Height); - } - - if (!fxIsTexSupported(target, internalFormat, texImage)) { - _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDTexImg()\n"); - return; - } - - if (!texObj->DriverData) { - texObj->DriverData = fxAllocTexObjData(fxMesa); - if (!texObj->DriverData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - ti = fxTMGetTexInfo(texObj); - - if (!texImage->DriverData) { - texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); - if (!texImage->DriverData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - mml = FX_MIPMAP_DATA(texImage); - - fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, - &mml->wScale, &mml->hScale); - - mml->width = width * mml->wScale; - mml->height = height * mml->hScale; - -#if FX_COMPRESS_S3TC_AS_FXT1_HACK - /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */ - if (!ctx->Mesa_DXTn && _mesa_is_format_compressed(texImage->TexFormat)) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - internalFormat = GL_COMPRESSED_RGB_FXT1_3DFX; - break; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - texImage->InternalFormat = internalFormat; - } -#endif -#if FX_TC_NAPALM - if (fxMesa->type >= GR_SSTTYPE_Voodoo4) { - GLenum texNapalm = 0; - if (internalFormat == GL_COMPRESSED_RGB) { - texNapalm = GL_COMPRESSED_RGB_FXT1_3DFX; - } else if (internalFormat == GL_COMPRESSED_RGBA) { - texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - if (texNapalm) { - texImage->InternalFormat = internalFormat = texNapalm; - } - } -#endif - - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); - /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ - - mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); - - /* allocate mipmap buffer */ - assert(!texImage->Data); - if (_mesa_is_format_compressed(texImage->TexFormat)) { - texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, - mml->width, - mml->height, 1); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); - texImage->Data = malloc(texImage->CompressedSize); - } else { - dstRowStride = mml->width * texelBytes; - texImage->Data = malloc(mml->width * mml->height * texelBytes); - } - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - - if (pixels != NULL) { - if (mml->wScale != 1 || mml->hScale != 1) { - /* rescale image to overcome 1:8 aspect limitation */ - if (!adjust2DRatio(ctx, - 0, 0, - width, height, - format, type, pixels, - packing, - mml, - texImage, - texelBytes, - dstRowStride) - ) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - else { - /* no rescaling needed */ - /* unpack image, apply transfer ops and store in texImage->Data */ - _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - GLint mipWidth, mipHeight; - tfxMipMapLevel *mip; - struct gl_texture_image *mipImage; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - - assert(!_mesa_is_format_compressed(texImage->TexFormat)); - - while (level < texObj->MaxLevel && level < maxLevels - 1) { - mipWidth = width / 2; - if (!mipWidth) { - mipWidth = 1; - } - mipHeight = height / 2; - if (!mipHeight) { - mipHeight = 1; - } - if ((mipWidth == width) && (mipHeight == height)) { - break; - } - _mesa_TexImage2D(target, ++level, internalFormat, - mipWidth, mipHeight, border, - format, type, - NULL); - mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); - mip = FX_MIPMAP_DATA(mipImage); - _mesa_halve2x2_teximage2d(ctx, - texImage, - texelBytes, - mml->width, mml->height, - texImage->Data, mipImage->Data); - texImage = mipImage; - mml = mip; - width = mipWidth; - height = mipHeight; - } - } - } - - ti->info.format = mml->glideFormat; - texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); - - fxTexInvalidate(ctx, texObj); -} - - -void -fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - tfxMipMapLevel *mml; - GLint texelBytes, dstRowStride; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxDDTexSubImage2D: id=%d\n", texObj->Name); - } - - if (!texObj->DriverData) { - _mesa_problem(ctx, "problem in fxDDTexSubImage2D"); - return; - } - - ti = fxTMGetTexInfo(texObj); - assert(ti); - mml = FX_MIPMAP_DATA(texImage); - assert(mml); - - assert(texImage->Data); /* must have an existing texture image! */ - assert(texImage->_BaseFormat); - - texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); - if (_mesa_is_format_compressed(texImage->TexFormat)) { - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); - } else { - dstRowStride = mml->width * texelBytes; - } - - if (mml->wScale != 1 || mml->hScale != 1) { - /* need to rescale subimage to match mipmap level's rescale factors */ - if (!adjust2DRatio(ctx, - xoffset, yoffset, - width, height, - format, type, pixels, - packing, - mml, - texImage, - texelBytes, - dstRowStride) - ) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - } - else { - /* no rescaling needed */ - _mesa_texstore(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, (GLubyte *) texImage->Data, - xoffset, yoffset, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); - } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - GLint mipWidth, mipHeight; - tfxMipMapLevel *mip; - struct gl_texture_image *mipImage; - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - - assert(!_mesa_is_format_compressed(texImage->TexFormat)); - - width = texImage->Width; - height = texImage->Height; - while (level < texObj->MaxLevel && level < maxLevels - 1) { - mipWidth = width / 2; - if (!mipWidth) { - mipWidth = 1; - } - mipHeight = height / 2; - if (!mipHeight) { - mipHeight = 1; - } - if ((mipWidth == width) && (mipHeight == height)) { - break; - } - ++level; - mipImage = _mesa_select_tex_image(ctx, texUnit, target, level); - mip = FX_MIPMAP_DATA(mipImage); - _mesa_halve2x2_teximage2d(ctx, - texImage, - texelBytes, - mml->width, mml->height, - texImage->Data, mipImage->Data); - texImage = mipImage; - mml = mip; - width = mipWidth; - height = mipHeight; - } - } - - if (ti->validated && ti->isInTM && !texObj->GenerateMipmap) - fxTMReloadMipMapLevel(fxMesa, texObj, level); - else - fxTexInvalidate(ctx, texObj); -} - - -void -fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - tfxMipMapLevel *mml; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxDDCompressedTexImage2D: id=%d int 0x%x %dx%d\n", - texObj->Name, internalFormat, - width, height); - } - - assert(_mesa_is_format_compressed(texImage->TexFormat)); - - if (!fxIsTexSupported(target, internalFormat, texImage)) { - _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n"); - return; - } - - if (!texObj->DriverData) { - texObj->DriverData = fxAllocTexObjData(fxMesa); - if (!texObj->DriverData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } - ti = fxTMGetTexInfo(texObj); - - if (!texImage->DriverData) { - texImage->DriverData = CALLOC(sizeof(tfxMipMapLevel)); - if (!texImage->DriverData) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } - mml = FX_MIPMAP_DATA(texImage); - - fxTexGetInfo(width, height, NULL, NULL, NULL, NULL, - &mml->wScale, &mml->hScale); - - mml->width = width * mml->wScale; - mml->height = height * mml->hScale; - - /* Determine the appropriate Glide texel format, - * given the user's internal texture format hint. - */ - mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); - - /* allocate new storage for texture image, if needed */ - if (!texImage->Data) { - texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, - mml->width, - mml->height, 1); - texImage->Data = malloc(texImage->CompressedSize); - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } - - /* save the texture data */ - if (mml->wScale != 1 || mml->hScale != 1) { - /* [dBorca] Hack alert: - * now we're screwed. We can't decompress, - * unless we do it in HW (via textureBuffer). - * We still have some chances: - * 1) we got FXT1 textures - we CAN decompress, rescale for - * aspectratio, then compress back. - * 2) there is a chance that MIN("s", "t") won't be overflowed. - * Thus, we don't care about textureclamp and we could lower - * MIN("uscale", "vscale") below 32. We still have to have - * our data aligned inside a 8:1 rectangle. - * 3) just in case if MIN("s", "t") gets overflowed with GL_REPEAT, - * we replicate the data over the padded area. - * For now, we take 2) + 3) but texelfetchers will be wrong! - */ - GLuint srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - GLuint destRowStride = _mesa_format_row_stride(texImage->TexFormat, - mml->width); - - _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4, - destRowStride, (mml->height+3) / 4, - 1, data, srcRowStride, - texImage->Data); - ti->padded = GL_TRUE; - } else { - memcpy(texImage->Data, data, texImage->CompressedSize); - } - - ti->info.format = mml->glideFormat; - texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat); - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!_mesa_is_format_compressed(texImage->TexFormat)); - } - - fxTexInvalidate(ctx, texObj); -} - - -void -fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLint yoffset, GLsizei width, - GLint height, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti; - tfxMipMapLevel *mml; - GLint destRowStride, srcRowStride; - GLint i, rows; - GLubyte *dest; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxDDCompressedTexSubImage2D: id=%d\n", texObj->Name); - } - - ti = fxTMGetTexInfo(texObj); - assert(ti); - mml = FX_MIPMAP_DATA(texImage); - assert(mml); - - srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); - dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->InternalFormat, - mml->width, - (GLubyte*) texImage->Data); - - rows = height / 4; /* hardcoded 4, but works for FXT1/DXTC */ - - for (i = 0; i < rows; i++) { - memcpy(dest, data, srcRowStride); - dest += destRowStride; - data = (GLvoid *)((GLuint)data + (GLuint)srcRowStride); - } - - /* [dBorca] Hack alert: - * see fxDDCompressedTexImage2D for caveats - */ - if (mml->wScale != 1 || mml->hScale != 1) { - srcRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); - - destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); - _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4, - destRowStride, mml->height / 4, - 1, texImage->Data, destRowStride, - texImage->Data); - } - - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!_mesa_is_format_compressed(texImage->TexFormat)); - } - - if (ti->validated && ti->isInTM) - fxTMReloadMipMapLevel(fxMesa, texObj, level); - else - fxTexInvalidate(ctx, texObj); -} - - -void -fxDDTexImage1D (GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - fxDDTexImage2D(ctx, target, level, - internalFormat, width, 1, border, - format, type, pixels, - packing, - texObj, - texImage); -} - - -void -fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - fxDDTexSubImage2D(ctx, target, level, - xoffset, 0, width, 1, - format, type, pixels, - packing, - texObj, - texImage); -} - - -GLboolean -fxDDTestProxyTexImage (GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border) -{ - /* XXX todo - maybe through fxTexValidate() */ - return _mesa_test_proxy_teximage(ctx, target, - level, internalFormat, - format, type, - width, height, - depth, border); -} - - -#else /* FX */ - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_ddtex(void); -int -gl_fx_dummy_function_ddtex(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxdrv.h b/src/mesa/drivers/glide/fxdrv.h deleted file mode 100644 index bee10de2f49..00000000000 --- a/src/mesa/drivers/glide/fxdrv.h +++ /dev/null @@ -1,773 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */ - - -#ifndef FXDRV_H -#define FXDRV_H - -/* If you comment out this define, a variable takes its place, letting - * you turn debugging on/off from the debugger. - */ - -#include "glheader.h" - - -#if defined(__linux__) -#include <signal.h> -#endif - -#include "main/context.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/matrix.h" -#include "main/mtypes.h" - -#include "GL/fxmesa.h" -#include "fxglidew.h" - -#include "math/m_vector.h" - - -#define COPY_FLOAT(dst, src) (dst) = (src) - -/* Define some shorter names for these things. - */ -#define XCOORD GR_VERTEX_X_OFFSET -#define YCOORD GR_VERTEX_Y_OFFSET -#define ZCOORD GR_VERTEX_OOZ_OFFSET -#define OOWCOORD GR_VERTEX_OOW_OFFSET - -#define S0COORD GR_VERTEX_SOW_TMU0_OFFSET -#define T0COORD GR_VERTEX_TOW_TMU0_OFFSET -#define S1COORD GR_VERTEX_SOW_TMU1_OFFSET -#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET - - - -#ifdef __i386__ -#define FXCOLOR4( c ) (* (int *)c) -#else -#define FXCOLOR4( c ) ( \ - ( ((unsigned int)(c[3]))<<24 ) | \ - ( ((unsigned int)(c[2]))<<16 ) | \ - ( ((unsigned int)(c[1]))<<8 ) | \ - ( (unsigned int)(c[0])) ) -#endif - -#define TDFXPACKCOLOR1555( r, g, b, a ) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) -#define TDFXPACKCOLOR565( r, g, b ) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) -#define TDFXPACKCOLOR8888( r, g, b, a ) \ - (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) - - - -/* fastpath flags first - */ -#define SETUP_TMU0 0x1 -#define SETUP_TMU1 0x2 -#define SETUP_RGBA 0x4 -#define SETUP_SNAP 0x8 -#define SETUP_XYZW 0x10 -#define SETUP_PTEX 0x20 -#define SETUP_PSIZ 0x40 -#define SETUP_SPEC 0x80 -#define SETUP_FOGC 0x100 -#define MAX_SETUP 0x200 - - -#define FX_NUM_TMU 2 - -#define FX_TMU0 GR_TMU0 -#define FX_TMU1 GR_TMU1 -#define FX_TMU_SPLIT 98 -#define FX_TMU_BOTH 99 -#define FX_TMU_NONE 100 - -/* Used for fxMesa->lastUnitsMode */ - -#define FX_UM_NONE 0x00000000 - -#define FX_UM_E0_REPLACE 0x00000001 -#define FX_UM_E0_MODULATE 0x00000002 -#define FX_UM_E0_DECAL 0x00000004 -#define FX_UM_E0_BLEND 0x00000008 -#define FX_UM_E0_ADD 0x00000010 - -#define FX_UM_E1_REPLACE 0x00000020 -#define FX_UM_E1_MODULATE 0x00000040 -#define FX_UM_E1_DECAL 0x00000080 -#define FX_UM_E1_BLEND 0x00000100 -#define FX_UM_E1_ADD 0x00000200 - -#define FX_UM_E_ENVMODE 0x000003ff - -#define FX_UM_E0_ALPHA 0x00001000 -#define FX_UM_E0_LUMINANCE 0x00002000 -#define FX_UM_E0_LUMINANCE_ALPHA 0x00004000 -#define FX_UM_E0_INTENSITY 0x00008000 -#define FX_UM_E0_RGB 0x00010000 -#define FX_UM_E0_RGBA 0x00020000 - -#define FX_UM_E1_ALPHA 0x00040000 -#define FX_UM_E1_LUMINANCE 0x00080000 -#define FX_UM_E1_LUMINANCE_ALPHA 0x00100000 -#define FX_UM_E1_INTENSITY 0x00200000 -#define FX_UM_E1_RGB 0x00400000 -#define FX_UM_E1_RGBA 0x00800000 - -#define FX_UM_E_IFMT 0x00fff000 - -#define FX_UM_COLOR_ITERATED 0x01000000 -#define FX_UM_COLOR_CONSTANT 0x02000000 -#define FX_UM_ALPHA_ITERATED 0x04000000 -#define FX_UM_ALPHA_CONSTANT 0x08000000 - - -/* for Voodoo3/Banshee's grColorCombine() and grAlphaCombine() */ -struct tdfx_combine { - GrCombineFunction_t Function; /* Combine function */ - GrCombineFactor_t Factor; /* Combine scale factor */ - GrCombineLocal_t Local; /* Local combine source */ - GrCombineOther_t Other; /* Other combine source */ - FxBool Invert; /* Combine result inversion flag */ -}; - -/* for Voodoo3's grTexCombine() */ -struct tdfx_texcombine { - GrCombineFunction_t FunctionRGB; - GrCombineFactor_t FactorRGB; - GrCombineFunction_t FunctionAlpha; - GrCombineFactor_t FactorAlpha; - FxBool InvertRGB; - FxBool InvertAlpha; -}; - - -/* for Voodoo5's grColorCombineExt() */ -struct tdfx_combine_color_ext { - GrCCUColor_t SourceA; - GrCombineMode_t ModeA; - GrCCUColor_t SourceB; - GrCombineMode_t ModeB; - GrCCUColor_t SourceC; - FxBool InvertC; - GrCCUColor_t SourceD; - FxBool InvertD; - FxU32 Shift; - FxBool Invert; -}; - -/* for Voodoo5's grAlphaCombineExt() */ -struct tdfx_combine_alpha_ext { - GrACUColor_t SourceA; - GrCombineMode_t ModeA; - GrACUColor_t SourceB; - GrCombineMode_t ModeB; - GrACUColor_t SourceC; - FxBool InvertC; - GrACUColor_t SourceD; - FxBool InvertD; - FxU32 Shift; - FxBool Invert; -}; - -/* for Voodoo5's grTexColorCombineExt() */ -struct tdfx_color_texenv { - GrTCCUColor_t SourceA; - GrCombineMode_t ModeA; - GrTCCUColor_t SourceB; - GrCombineMode_t ModeB; - GrTCCUColor_t SourceC; - FxBool InvertC; - GrTCCUColor_t SourceD; - FxBool InvertD; - FxU32 Shift; - FxBool Invert; -}; - -/* for Voodoo5's grTexAlphaCombineExt() */ -struct tdfx_alpha_texenv { - GrTACUColor_t SourceA; - GrCombineMode_t ModeA; - GrTACUColor_t SourceB; - GrCombineMode_t ModeB; - GrTACUColor_t SourceC; - FxBool InvertC; - GrTCCUColor_t SourceD; - FxBool InvertD; - FxU32 Shift; - FxBool Invert; -}; - -/* Voodoo5's texture combine environment */ -struct tdfx_texcombine_ext { - struct tdfx_alpha_texenv Alpha; - struct tdfx_color_texenv Color; - GrColor_t EnvColor; -}; - - -/* - Memory range from startAddr to endAddr-1 -*/ -typedef struct MemRange_t -{ - struct MemRange_t *next; - FxU32 startAddr, endAddr; -} -MemRange; - -typedef struct -{ - GLsizei width, height; /* image size */ - GLint wScale, hScale; /* image scale factor */ - GrTextureFormat_t glideFormat; /* Glide image format */ -} -tfxMipMapLevel; - -/* - * TDFX-specific texture object data. This hangs off of the - * struct gl_texture_object DriverData pointer. - */ -typedef struct tfxTexInfo_t -{ - struct tfxTexInfo_t *next; - struct gl_texture_object *tObj; - - GLuint lastTimeUsed; - FxU32 whichTMU; - GLboolean isInTM; - - MemRange *tm[FX_NUM_TMU]; - - GLint minLevel, maxLevel; - GLint baseLevelInternalFormat; - - GrTexInfo info; - - GrTextureFilterMode_t minFilt; - GrTextureFilterMode_t maxFilt; - FxBool LODblend; - - GrTextureClampMode_t sClamp; - GrTextureClampMode_t tClamp; - - GrMipMapMode_t mmMode; - - GLfloat sScale, tScale; - - GrTexTable_t paltype; - GuTexPalette palette; - - GLboolean fixedPalette; - GLboolean validated; - - GLboolean padded; -} -tfxTexInfo; - -typedef struct -{ - GLuint swapBuffer; - GLuint reqTexUpload; - GLuint texUpload; - GLuint memTexUpload; -} -tfxStats; - - - -typedef struct -{ - /* Alpha test */ - - GLboolean alphaTestEnabled; - GrCmpFnc_t alphaTestFunc; - GLfloat alphaTestRefValue; - - /* Blend function */ - - GLboolean blendEnabled; - GrAlphaBlendFnc_t blendSrcFuncRGB; - GrAlphaBlendFnc_t blendDstFuncRGB; - GrAlphaBlendFnc_t blendSrcFuncAlpha; - GrAlphaBlendFnc_t blendDstFuncAlpha; - GrAlphaBlendOp_t blendEqRGB; - GrAlphaBlendOp_t blendEqAlpha; - - /* Depth test */ - - GLboolean depthTestEnabled; - GLboolean depthMask; - GrCmpFnc_t depthTestFunc; - FxI32 depthBias; - - /* Stencil */ - - GLboolean stencilEnabled; - GrCmpFnc_t stencilFunction; /* Stencil function */ - GrStencil_t stencilRefValue; /* Stencil reference value */ - GrStencil_t stencilValueMask; /* Value mask */ - GrStencil_t stencilWriteMask; /* Write mask */ - GrCmpFnc_t stencilFailFunc; /* Stencil fail function */ - GrCmpFnc_t stencilZFailFunc; /* Stencil pass, depth fail function */ - GrCmpFnc_t stencilZPassFunc; /* Stencil pass, depth pass function */ - GrStencil_t stencilClear; /* Buffer clear value */ -} -tfxUnitsState; - - - - -/* Flags for fxMesa->new_state - */ -#define FX_NEW_TEXTURING 0x1 -#define FX_NEW_BLEND 0x2 -#define FX_NEW_ALPHA 0x4 -#define FX_NEW_DEPTH 0x8 -#define FX_NEW_FOG 0x10 -#define FX_NEW_SCISSOR 0x20 -#define FX_NEW_COLOR_MASK 0x40 -#define FX_NEW_CULL 0x80 -#define FX_NEW_STENCIL 0x100 - - -#define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx)) - -#define FX_TEXTURE_DATA(texUnit) fxTMGetTexInfo((texUnit)->_Current) - -#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData)) - -#define FX_MIPMAP_DATA(img) ((tfxMipMapLevel *) (img)->DriverData) - -#define BEGIN_BOARD_LOCK() -#define END_BOARD_LOCK() -#define BEGIN_CLIP_LOOP() -#define END_CLIP_LOOP() - - - - -/* Covers the state referenced by IsInHardware: - */ -#define _FX_NEW_IS_IN_HARDWARE (_NEW_TEXTURE| \ - _NEW_HINT| \ - _NEW_STENCIL| \ - _NEW_BUFFERS| \ - _NEW_COLOR| \ - _NEW_LIGHT) - -/* Covers the state referenced by fxDDChooseRenderState - */ -#define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE | \ - _DD_NEW_FLATSHADE | \ - _DD_NEW_TRI_LIGHT_TWOSIDE| \ - _DD_NEW_TRI_OFFSET | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_SMOOTH | \ - _DD_NEW_TRI_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_WIDTH | \ - _DD_NEW_POINT_SMOOTH | \ - _DD_NEW_POINT_SIZE | \ - _NEW_LINE) - - -/* Covers the state referenced by fxDDChooseSetupFunction. - */ -#define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT| \ - _NEW_FOG| \ - _NEW_TEXTURE| \ - _NEW_COLOR) \ - - -/* lookup table for scaling y bit colors up to 8 bits */ -extern GLuint FX_rgb_scale_4[16]; -extern GLuint FX_rgb_scale_5[32]; -extern GLuint FX_rgb_scale_6[64]; - -typedef void (*fx_tri_func) (fxMesaContext, GrVertex *, GrVertex *, GrVertex *); -typedef void (*fx_line_func) (fxMesaContext, GrVertex *, GrVertex *); -typedef void (*fx_point_func) (fxMesaContext, GrVertex *); - -struct tfxMesaContext -{ - GrTexTable_t glbPalType; - GuTexPalette glbPalette; - - GLcontext *glCtx; /* the core Mesa context */ - GLvisual *glVis; /* describes the color buffer */ - GLframebuffer *glBuffer; /* the ancillary buffers */ - - GLint board; /* the board used for this context */ - GLint width, height; /* size of color buffer */ - - GrBuffer_t currentFB; - - GLboolean bgrOrder; - GrColor_t color; - GrColor_t clearC; - GrAlpha_t clearA; - GLuint constColor; - GrCullMode_t cullMode; - - tfxUnitsState unitsState; - tfxUnitsState restoreUnitsState; /* saved during multipass */ - GLboolean multipass; /* true when drawing intermediate pass */ - - GLuint new_state; - GLuint new_gl_state; - - /* Texture Memory Manager Data - */ - GLuint texBindNumber; - GLint tmuSrc; - GLuint lastUnitsMode; - GLuint freeTexMem[FX_NUM_TMU]; - MemRange *tmPool; - MemRange *tmFree[FX_NUM_TMU]; - - GLenum fogTableMode; - GLfloat fogDensity; - GLfloat fogStart, fogEnd; - GrFog_t *fogTable; - GLint textureAlign; - GLint textureMaxLod; - - /* Vertex building and storage: - */ - GLuint tmu_source[FX_NUM_TMU]; - GLuint SetupIndex; - GLuint stw_hint_state; /* for grHints */ - GrVertex *verts; - GLboolean snapVertices; /* needed for older Voodoo hardware */ - - /* Rasterization: - */ - GLuint render_index; - GLuint fallback; - GLenum render_primitive; - GLenum raster_primitive; - - /* Current rasterization functions - */ - fx_point_func draw_point; - fx_line_func draw_line; - fx_tri_func draw_tri; - - - /* Keep texture scales somewhere handy: - */ - GLfloat s0scale; - GLfloat s1scale; - GLfloat t0scale; - GLfloat t1scale; - - GLfloat inv_s0scale; - GLfloat inv_s1scale; - GLfloat inv_t0scale; - GLfloat inv_t1scale; - - /* Glide stuff - */ - tfxStats stats; - void *state; - - /* Options */ - - GLboolean verbose; - GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */ - GLboolean haveHwAlpha; - GLboolean haveHwStencil; - GLboolean haveZBuffer; - GLboolean haveDoubleBuffer; - GLboolean haveGlobalPaletteTexture; - GLint swapInterval; - GLint maxPendingSwapBuffers; - - GrContext_t glideContext; - - int screen_width; - int screen_height; - int clipMinX; - int clipMaxX; - int clipMinY; - int clipMaxY; - - int colDepth; - GLboolean fsaa; - - /* Glide (per card) capabilities. These get mirrored - * from `glbHWConfig' when creating a new context... - */ - GrSstType type; - FxBool HavePalExt; /* PALETTE6666 */ - FxBool HavePixExt; /* PIXEXT */ - FxBool HaveTexFmt; /* TEXFMT */ - FxBool HaveCmbExt; /* COMBINE */ - FxBool HaveMirExt; /* TEXMIRROR */ - FxBool HaveTexUma; /* TEXUMA */ - FxBool HaveTexus2; /* Texus 2 - FXT1 */ - struct tdfx_glide Glide; - char rendererString[64]; -}; - - -extern void fxSetupFXUnits(GLcontext *); -extern void fxSetupDDPointers(GLcontext *); - -/* fxvb.c: - */ -extern void fxAllocVB(GLcontext * ctx); -extern void fxFreeVB(GLcontext * ctx); -extern void fxPrintSetupFlags(char *msg, GLuint flags ); -extern void fxCheckTexSizes( GLcontext *ctx ); -extern void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint end, - GLuint newinputs ); -extern void fxChooseVertexState( GLcontext *ctx ); - - - - - - -/* fxtrifuncs: - */ -extern void fxDDInitTriFuncs(GLcontext *); -extern void fxDDChooseRenderState(GLcontext * ctx); - - -extern void fxUpdateDDSpanPointers(GLcontext *); -extern void fxSetupDDSpanPointers(GLcontext *); - -extern void fxPrintTextureData(tfxTexInfo * ti); - -extern const struct gl_texture_format * -fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); -extern void fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, GLint height, - GLint border, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern void fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern void fxDDCompressedTexImage2D(GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern void fxDDCompressedTexSubImage2D(GLcontext *ctx, GLenum target, - GLint level, GLint xoffset, - GLint yoffset, GLsizei width, - GLint height, GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern void fxDDTexImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint internalFormat, GLint width, - GLint border, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern void fxDDTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); -extern GLboolean fxDDTestProxyTexImage (GLcontext *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); -extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *); -extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *, - GLenum, const GLfloat *); -extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *); -extern struct gl_texture_object *fxDDNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ); -extern void fxDDTexDel(GLcontext *, struct gl_texture_object *); -extern GLboolean fxDDIsTextureResident(GLcontext *, struct gl_texture_object *); -extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *); -extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean); - -extern void fxDDEnable(GLcontext *, GLenum, GLboolean); -extern void fxDDAlphaFunc(GLcontext *, GLenum, GLfloat); -extern void fxDDBlendFuncSeparate(GLcontext *, GLenum, GLenum, GLenum, GLenum); -extern void fxDDBlendEquationSeparate(GLcontext *, GLenum, GLenum); -extern void fxDDDepthMask(GLcontext *, GLboolean); -extern void fxDDDepthFunc(GLcontext *, GLenum); -extern void fxDDStencilFuncSeparate (GLcontext *ctx, GLenum face, GLenum func, GLint ref, GLuint mask); -extern void fxDDStencilMaskSeparate (GLcontext *ctx, GLenum face, GLuint mask); -extern void fxDDStencilOpSeparate (GLcontext *ctx, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); - -extern void fxDDInitExtensions(GLcontext * ctx); - -extern void fxTMInit(fxMesaContext ctx); -extern void fxTMClose(fxMesaContext ctx); -extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx); -extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint); -extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *); -#define fxTMMoveOutTM_NoLock fxTMMoveOutTM -extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *); -extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, - GLint); -extern void fxTMReloadSubMipMapLevel(fxMesaContext, - struct gl_texture_object *, GLint, GLint, - GLint); -extern int fxTMCheckStartAddr (fxMesaContext fxMesa, GLint tmu, tfxTexInfo *ti); - -extern void fxTexGetFormat(GLcontext *, GLenum, GrTextureFormat_t *, GLint *); /* [koolsmoky] */ - -extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *, - float *, float *, int *, int *); - -extern void fxDDScissor(GLcontext * ctx, - GLint x, GLint y, GLsizei w, GLsizei h); -extern void fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params); -extern void fxDDColorMask(GLcontext * ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a); - -extern void fxDDWriteDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - const GLuint depth[], const GLubyte mask[]); - -extern void fxDDReadDepthSpan(GLcontext * ctx, GLuint n, GLint x, GLint y, - GLuint depth[]); - -extern void fxDDWriteDepthPixels(GLcontext * ctx, GLuint n, - const GLint x[], const GLint y[], - const GLuint depth[], const GLubyte mask[]); - -extern void fxDDReadDepthPixels(GLcontext * ctx, GLuint n, - const GLint x[], const GLint y[], - GLuint depth[]); - -extern void fxDDShadeModel(GLcontext * ctx, GLenum mode); - -extern void fxDDCullFace(GLcontext * ctx, GLenum mode); -extern void fxDDFrontFace(GLcontext * ctx, GLenum mode); - -extern void fxPrintRenderState(const char *msg, GLuint state); -extern void fxPrintHintState(const char *msg, GLuint state); - -extern int fxDDInitFxMesaContext(fxMesaContext fxMesa); -extern void fxDDDestroyFxMesaContext(fxMesaContext fxMesa); - - -extern void fxSetScissorValues(GLcontext * ctx); -extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa, - struct gl_texture_object *tObj, GLint where); - -extern void fxCheckIsInHardware(GLcontext *ctx); - -/* fxsetup: - * semi-private functions - */ -void fxSetupCull (GLcontext * ctx); -void fxSetupScissor (GLcontext * ctx); -void fxSetupColorMask (GLcontext * ctx); -void fxSetupBlend (GLcontext *ctx); -void fxSetupDepthTest (GLcontext *ctx); -void fxSetupTexture (GLcontext *ctx); -void fxSetupStencil (GLcontext *ctx); -void fxSetupStencilFace (GLcontext *ctx, GLint face); - -/* Flags for software fallback cases */ -#define FX_FALLBACK_TEXTURE_MAP 0x0001 -#define FX_FALLBACK_DRAW_BUFFER 0x0002 -#define FX_FALLBACK_SPECULAR 0x0004 -#define FX_FALLBACK_STENCIL 0x0008 -#define FX_FALLBACK_RENDER_MODE 0x0010 -#define FX_FALLBACK_LOGICOP 0x0020 -#define FX_FALLBACK_TEXTURE_ENV 0x0040 -#define FX_FALLBACK_TEXTURE_BORDER 0x0080 -#define FX_FALLBACK_COLORMASK 0x0100 -#define FX_FALLBACK_BLEND 0x0200 -#define FX_FALLBACK_TEXTURE_MULTI 0x0400 - -extern GLuint fx_check_IsInHardware(GLcontext *ctx); - -/*** - *** CNORM: clamp float to [0,1] and map to float in [0,255] - ***/ -#if defined(USE_IEEE) && !defined(DEBUG) -#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ -#define CNORM(N, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F); \ - if (__tmp.i < 0) \ - N = 0; \ - else if (__tmp.i >= IEEE_0996) \ - N = 255.0f; \ - else { \ - N = (F) * 255.0f; \ - } \ - } while (0) -#else -#define CNORM(n, f) \ - n = (CLAMP((f), 0.0F, 1.0F) * 255.0F) -#endif - -/* run-time debugging */ -#ifndef FX_DEBUG -#define FX_DEBUG 0 -#endif -#if FX_DEBUG -extern int TDFX_DEBUG; -#else -#define TDFX_DEBUG 0 -#endif - -/* dirty hacks */ -#define FX_RESCALE_BIG_TEXURES_HACK 1 -#define FX_COMPRESS_S3TC_AS_FXT1_HACK 1 - -#endif diff --git a/src/mesa/drivers/glide/fxg.c b/src/mesa/drivers/glide/fxg.c deleted file mode 100644 index afb9441aded..00000000000 --- a/src/mesa/drivers/glide/fxg.c +++ /dev/null @@ -1,2309 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.0.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Mesa/FX device driver. Interface to Glide3. - * - * Copyright (c) 2003 - Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifdef FX - -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include <assert.h> - -#define FX_TRAP_GLIDE_internal -#include "fxg.h" - - - -/****************************************************************************\ -* logging * -\****************************************************************************/ -#if FX_TRAP_GLIDE -#define TRAP_LOG trp_printf -#ifdef __GNUC__ -__attribute__ ((format(printf, 1, 2))) -#endif /* __GNUC__ */ -int trp_printf (const char *format, ...) -{ - va_list arg; - int n; - FILE *trap_file; - va_start(arg, format); - trap_file = fopen("trap.log", "a"); - if (trap_file == NULL) { - trap_file = stderr; - } - n = vfprintf(trap_file, format, arg); - fclose(trap_file); - va_end(arg); - return n; -} -#else /* FX_TRAP_GLIDE */ -#ifdef __GNUC__ -#define TRAP_LOG(format, ...) do {} while (0) -#else /* __GNUC__ */ -#define TRAP_LOG 0 && (unsigned long) -#endif /* __GNUC__ */ -#endif /* FX_TRAP_GLIDE */ - - - -#if FX_TRAP_GLIDE -/****************************************************************************\ -* helpers * -\****************************************************************************/ - -#define GOT "\t" - -const char *TRP_BOOL (FxBool b) -{ - return b ? "FXTRUE" : "FXFALSE"; -} - -#define TRAP_CASE_STRING(name) case name: return #name -#define TRAP_NODEFAULT default: assert(0) - -const char *TRP_PARAM (FxU32 mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_PARAM_DISABLE); - TRAP_CASE_STRING(GR_PARAM_ENABLE); - TRAP_NODEFAULT; - } -} - -const char *TRP_VTX (FxU32 param) -{ - switch (param) { - TRAP_CASE_STRING(GR_PARAM_XY); - TRAP_CASE_STRING(GR_PARAM_Z); - TRAP_CASE_STRING(GR_PARAM_W); - TRAP_CASE_STRING(GR_PARAM_Q); - TRAP_CASE_STRING(GR_PARAM_FOG_EXT); - TRAP_CASE_STRING(GR_PARAM_A); - TRAP_CASE_STRING(GR_PARAM_RGB); - TRAP_CASE_STRING(GR_PARAM_PARGB); - TRAP_CASE_STRING(GR_PARAM_ST0); - TRAP_CASE_STRING(GR_PARAM_ST1); - TRAP_CASE_STRING(GR_PARAM_ST2); - TRAP_CASE_STRING(GR_PARAM_Q0); - TRAP_CASE_STRING(GR_PARAM_Q1); - TRAP_CASE_STRING(GR_PARAM_Q2); - TRAP_NODEFAULT; - } -} - -const char *TRP_ARRAY (FxU32 mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_POINTS); - TRAP_CASE_STRING(GR_LINE_STRIP); - TRAP_CASE_STRING(GR_LINES); - TRAP_CASE_STRING(GR_POLYGON); - TRAP_CASE_STRING(GR_TRIANGLE_STRIP); - TRAP_CASE_STRING(GR_TRIANGLE_FAN); - TRAP_CASE_STRING(GR_TRIANGLES); - TRAP_CASE_STRING(GR_TRIANGLE_STRIP_CONTINUE); - TRAP_CASE_STRING(GR_TRIANGLE_FAN_CONTINUE); - TRAP_NODEFAULT; - } -} - -const char *TRP_BUFFER (GrBuffer_t buffer) -{ - switch (buffer) { - TRAP_CASE_STRING(GR_BUFFER_FRONTBUFFER); - TRAP_CASE_STRING(GR_BUFFER_BACKBUFFER); - TRAP_CASE_STRING(GR_BUFFER_AUXBUFFER); - TRAP_CASE_STRING(GR_BUFFER_DEPTHBUFFER); - TRAP_CASE_STRING(GR_BUFFER_ALPHABUFFER); - TRAP_CASE_STRING(GR_BUFFER_TRIPLEBUFFER); - TRAP_CASE_STRING(GR_BUFFER_TEXTUREBUFFER_EXT); - TRAP_CASE_STRING(GR_BUFFER_TEXTUREAUXBUFFER_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_ORIGIN (GrOriginLocation_t origin_location) -{ - switch (origin_location) { - TRAP_CASE_STRING(GR_ORIGIN_UPPER_LEFT); - TRAP_CASE_STRING(GR_ORIGIN_LOWER_LEFT); - TRAP_CASE_STRING(GR_ORIGIN_ANY); - TRAP_NODEFAULT; - } -} - -const char *TRP_REFRESH (GrScreenRefresh_t refresh_rate) -{ - switch (refresh_rate) { - TRAP_CASE_STRING(GR_REFRESH_60Hz); - TRAP_CASE_STRING(GR_REFRESH_70Hz); - TRAP_CASE_STRING(GR_REFRESH_72Hz); - TRAP_CASE_STRING(GR_REFRESH_75Hz); - TRAP_CASE_STRING(GR_REFRESH_80Hz); - TRAP_CASE_STRING(GR_REFRESH_90Hz); - TRAP_CASE_STRING(GR_REFRESH_100Hz); - TRAP_CASE_STRING(GR_REFRESH_85Hz); - TRAP_CASE_STRING(GR_REFRESH_120Hz); - TRAP_CASE_STRING(GR_REFRESH_NONE); - TRAP_NODEFAULT; - } -} - -const char *TRP_COLFMT (GrColorFormat_t color_format) -{ - switch (color_format) { - TRAP_CASE_STRING(GR_COLORFORMAT_ARGB); - TRAP_CASE_STRING(GR_COLORFORMAT_ABGR); - TRAP_CASE_STRING(GR_COLORFORMAT_RGBA); - TRAP_CASE_STRING(GR_COLORFORMAT_BGRA); - TRAP_NODEFAULT; - } -} - -const char *TRP_RESOLUTION (GrScreenResolution_t screen_resolution) -{ - switch (screen_resolution) { - TRAP_CASE_STRING(GR_RESOLUTION_320x200); - TRAP_CASE_STRING(GR_RESOLUTION_320x240); - TRAP_CASE_STRING(GR_RESOLUTION_400x256); - TRAP_CASE_STRING(GR_RESOLUTION_512x384); - TRAP_CASE_STRING(GR_RESOLUTION_640x200); - TRAP_CASE_STRING(GR_RESOLUTION_640x350); - TRAP_CASE_STRING(GR_RESOLUTION_640x400); - TRAP_CASE_STRING(GR_RESOLUTION_640x480); - TRAP_CASE_STRING(GR_RESOLUTION_800x600); - TRAP_CASE_STRING(GR_RESOLUTION_960x720); - TRAP_CASE_STRING(GR_RESOLUTION_856x480); - TRAP_CASE_STRING(GR_RESOLUTION_512x256); - TRAP_CASE_STRING(GR_RESOLUTION_1024x768); - TRAP_CASE_STRING(GR_RESOLUTION_1280x1024); - TRAP_CASE_STRING(GR_RESOLUTION_1600x1200); - TRAP_CASE_STRING(GR_RESOLUTION_400x300); - TRAP_CASE_STRING(GR_RESOLUTION_1152x864); - TRAP_CASE_STRING(GR_RESOLUTION_1280x960); - TRAP_CASE_STRING(GR_RESOLUTION_1600x1024); - TRAP_CASE_STRING(GR_RESOLUTION_1792x1344); - TRAP_CASE_STRING(GR_RESOLUTION_1856x1392); - TRAP_CASE_STRING(GR_RESOLUTION_1920x1440); - TRAP_CASE_STRING(GR_RESOLUTION_2048x1536); - TRAP_CASE_STRING(GR_RESOLUTION_2048x2048); - TRAP_CASE_STRING(GR_RESOLUTION_NONE); - TRAP_NODEFAULT; - } -} - -const char *TRP_BLEND (GrAlphaBlendFnc_t func) -{ - switch (func) { - TRAP_CASE_STRING(GR_BLEND_ZERO); - TRAP_CASE_STRING(GR_BLEND_SRC_ALPHA); - TRAP_CASE_STRING(GR_BLEND_SRC_COLOR); - /*TRAP_CASE_STRING(GR_BLEND_DST_COLOR); ==GR_BLEND_SRC_COLOR*/ - TRAP_CASE_STRING(GR_BLEND_DST_ALPHA); - TRAP_CASE_STRING(GR_BLEND_ONE); - TRAP_CASE_STRING(GR_BLEND_ONE_MINUS_SRC_ALPHA); - TRAP_CASE_STRING(GR_BLEND_ONE_MINUS_SRC_COLOR); - /*TRAP_CASE_STRING(GR_BLEND_ONE_MINUS_DST_COLOR); ==GR_BLEND_ONE_MINUS_SRC_COLOR*/ - TRAP_CASE_STRING(GR_BLEND_ONE_MINUS_DST_ALPHA); - TRAP_CASE_STRING(GR_BLEND_SAME_COLOR_EXT); - /*TRAP_CASE_STRING(GR_BLEND_RESERVED_8); ==GR_BLEND_SAME_COLOR_EXT*/ - TRAP_CASE_STRING(GR_BLEND_ONE_MINUS_SAME_COLOR_EXT); - /*TRAP_CASE_STRING(GR_BLEND_RESERVED_9); ==GR_BLEND_ONE_MINUS_SAME_COLOR_EXT*/ - TRAP_CASE_STRING(GR_BLEND_RESERVED_A); - TRAP_CASE_STRING(GR_BLEND_RESERVED_B); - TRAP_CASE_STRING(GR_BLEND_RESERVED_C); - TRAP_CASE_STRING(GR_BLEND_RESERVED_D); - TRAP_CASE_STRING(GR_BLEND_RESERVED_E); - TRAP_CASE_STRING(GR_BLEND_ALPHA_SATURATE); - /*TRAP_CASE_STRING(GR_BLEND_PREFOG_COLOR); ==GR_BLEND_ALPHA_SATURATE*/ - TRAP_NODEFAULT; - } -} - -const char *TRP_CMBFUNC (GrCombineFunction_t cfunc) -{ - switch (cfunc) { - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_ZERO); - /*TRAP_CASE_STRING(GR_COMBINE_FUNCTION_NONE); ==GR_COMBINE_FUNCTION_ZERO*/ - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_LOCAL); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_LOCAL_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER); - /*TRAP_CASE_STRING(GR_COMBINE_FUNCTION_BLEND_OTHER); ==GR_COMBINE_FUNCTION_SCALE_OTHER*/ - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL); - /*TRAP_CASE_STRING(GR_COMBINE_FUNCTION_BLEND); ==GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL*/ - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL); - /*TRAP_CASE_STRING(GR_COMBINE_FUNCTION_BLEND_LOCAL); ==GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL*/ - TRAP_CASE_STRING(GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA); - TRAP_NODEFAULT; - } -} - -const char *TRP_CMBFACT (GrCombineFactor_t cfactor) -{ - switch (cfactor) { - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ZERO); - /*TRAP_CASE_STRING(GR_COMBINE_FACTOR_NONE); ==GR_COMBINE_FACTOR_ZERO*/ - TRAP_CASE_STRING(GR_COMBINE_FACTOR_LOCAL); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_OTHER_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_LOCAL_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_TEXTURE_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_TEXTURE_RGB); - /*TRAP_CASE_STRING(GR_COMBINE_FACTOR_DETAIL_FACTOR); ==GR_COMBINE_FACTOR_TEXTURE_ALPHA*/ - /*TRAP_CASE_STRING(GR_COMBINE_FACTOR_LOD_FRACTION); ==GR_COMBINE_FACTOR_TEXTURE_RGB ???*/ - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_LOCAL); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA); - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA); - /*TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR); ==GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA*/ - TRAP_CASE_STRING(GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION); - TRAP_NODEFAULT; - } -} - -const char *TRP_CMBLOCAL (GrCombineLocal_t clocal) -{ - switch (clocal) { - TRAP_CASE_STRING(GR_COMBINE_LOCAL_ITERATED); - TRAP_CASE_STRING(GR_COMBINE_LOCAL_CONSTANT); - /*TRAP_CASE_STRING(GR_COMBINE_LOCAL_NONE); ==GR_COMBINE_LOCAL_CONSTANT*/ - TRAP_CASE_STRING(GR_COMBINE_LOCAL_DEPTH); - TRAP_NODEFAULT; - } -} - -const char *TRP_CMBOTHER (GrCombineOther_t cother) -{ - switch (cother) { - TRAP_CASE_STRING(GR_COMBINE_OTHER_ITERATED); - TRAP_CASE_STRING(GR_COMBINE_OTHER_TEXTURE); - TRAP_CASE_STRING(GR_COMBINE_OTHER_CONSTANT); - /*TRAP_CASE_STRING(GR_COMBINE_OTHER_NONE); ==GR_COMBINE_OTHER_CONSTANT*/ - TRAP_NODEFAULT; - } -} - -const char *TRP_CMPFUNC (GrCmpFnc_t function) -{ - switch (function) { - TRAP_CASE_STRING(GR_CMP_NEVER); - TRAP_CASE_STRING(GR_CMP_LESS); - TRAP_CASE_STRING(GR_CMP_EQUAL); - TRAP_CASE_STRING(GR_CMP_LEQUAL); - TRAP_CASE_STRING(GR_CMP_GREATER); - TRAP_CASE_STRING(GR_CMP_NOTEQUAL); - TRAP_CASE_STRING(GR_CMP_GEQUAL); - TRAP_CASE_STRING(GR_CMP_ALWAYS); - TRAP_NODEFAULT; - } -} - -const char *TRP_CKMODE (GrChromakeyMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_CHROMAKEY_DISABLE); - TRAP_CASE_STRING(GR_CHROMAKEY_ENABLE); - TRAP_NODEFAULT; - } -} - -const char *TRP_CULLMODE (GrCullMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_CULL_DISABLE); - TRAP_CASE_STRING(GR_CULL_NEGATIVE); - TRAP_CASE_STRING(GR_CULL_POSITIVE); - TRAP_NODEFAULT; - } -} - -const char *TRP_DEPTHMODE (GrDepthBufferMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_DEPTHBUFFER_DISABLE); - TRAP_CASE_STRING(GR_DEPTHBUFFER_ZBUFFER); - TRAP_CASE_STRING(GR_DEPTHBUFFER_WBUFFER); - TRAP_CASE_STRING(GR_DEPTHBUFFER_ZBUFFER_COMPARE_TO_BIAS); - TRAP_CASE_STRING(GR_DEPTHBUFFER_WBUFFER_COMPARE_TO_BIAS); - TRAP_NODEFAULT; - } -} - -const char *TRP_DITHERMODE (GrDitherMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_DITHER_DISABLE); - TRAP_CASE_STRING(GR_DITHER_2x2); - TRAP_CASE_STRING(GR_DITHER_4x4); - TRAP_NODEFAULT; - } -} - -const char *TRP_FOGMODE (GrFogMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_FOG_DISABLE); - TRAP_CASE_STRING(GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); - TRAP_CASE_STRING(GR_FOG_WITH_TABLE_ON_Q); - /*TRAP_CASE_STRING(GR_FOG_WITH_TABLE_ON_W); ==GR_FOG_WITH_TABLE_ON_Q*/ - TRAP_CASE_STRING(GR_FOG_WITH_ITERATED_Z); - TRAP_CASE_STRING(GR_FOG_WITH_ITERATED_ALPHA_EXT); - TRAP_CASE_STRING(GR_FOG_MULT2); - TRAP_CASE_STRING(GR_FOG_ADD2); - TRAP_NODEFAULT; - } -} - -const char *TRP_GETNAME (FxU32 pname) -{ - switch (pname) { - TRAP_CASE_STRING(GR_BITS_DEPTH); - TRAP_CASE_STRING(GR_BITS_RGBA); - TRAP_CASE_STRING(GR_FIFO_FULLNESS); - TRAP_CASE_STRING(GR_FOG_TABLE_ENTRIES); - TRAP_CASE_STRING(GR_GAMMA_TABLE_ENTRIES); - TRAP_CASE_STRING(GR_GLIDE_STATE_SIZE); - TRAP_CASE_STRING(GR_GLIDE_VERTEXLAYOUT_SIZE); - TRAP_CASE_STRING(GR_IS_BUSY); - TRAP_CASE_STRING(GR_LFB_PIXEL_PIPE); - TRAP_CASE_STRING(GR_MAX_TEXTURE_SIZE); - TRAP_CASE_STRING(GR_MAX_TEXTURE_ASPECT_RATIO); - TRAP_CASE_STRING(GR_MEMORY_FB); - TRAP_CASE_STRING(GR_MEMORY_TMU); - TRAP_CASE_STRING(GR_MEMORY_UMA); - TRAP_CASE_STRING(GR_NUM_BOARDS); - TRAP_CASE_STRING(GR_NON_POWER_OF_TWO_TEXTURES); - TRAP_CASE_STRING(GR_NUM_FB); - TRAP_CASE_STRING(GR_NUM_SWAP_HISTORY_BUFFER); - TRAP_CASE_STRING(GR_NUM_TMU); - TRAP_CASE_STRING(GR_PENDING_BUFFERSWAPS); - TRAP_CASE_STRING(GR_REVISION_FB); - TRAP_CASE_STRING(GR_REVISION_TMU); - TRAP_CASE_STRING(GR_STATS_LINES); - TRAP_CASE_STRING(GR_STATS_PIXELS_AFUNC_FAIL); - TRAP_CASE_STRING(GR_STATS_PIXELS_CHROMA_FAIL); - TRAP_CASE_STRING(GR_STATS_PIXELS_DEPTHFUNC_FAIL); - TRAP_CASE_STRING(GR_STATS_PIXELS_IN); - TRAP_CASE_STRING(GR_STATS_PIXELS_OUT); - TRAP_CASE_STRING(GR_STATS_PIXELS); - TRAP_CASE_STRING(GR_STATS_POINTS); - TRAP_CASE_STRING(GR_STATS_TRIANGLES_IN); - TRAP_CASE_STRING(GR_STATS_TRIANGLES_OUT); - TRAP_CASE_STRING(GR_STATS_TRIANGLES); - TRAP_CASE_STRING(GR_SWAP_HISTORY); - TRAP_CASE_STRING(GR_SUPPORTS_PASSTHRU); - TRAP_CASE_STRING(GR_TEXTURE_ALIGN); - TRAP_CASE_STRING(GR_VIDEO_POSITION); - TRAP_CASE_STRING(GR_VIEWPORT); - TRAP_CASE_STRING(GR_WDEPTH_MIN_MAX); - TRAP_CASE_STRING(GR_ZDEPTH_MIN_MAX); - TRAP_CASE_STRING(GR_VERTEX_PARAMETER); - TRAP_CASE_STRING(GR_BITS_GAMMA); - TRAP_CASE_STRING(GR_GET_RESERVED_1); - TRAP_NODEFAULT; - } -} - -const char *TRP_GETSTRING (FxU32 pname) -{ - switch (pname) { - TRAP_CASE_STRING(GR_EXTENSION); - TRAP_CASE_STRING(GR_HARDWARE); - TRAP_CASE_STRING(GR_RENDERER); - TRAP_CASE_STRING(GR_VENDOR); - TRAP_CASE_STRING(GR_VERSION); - TRAP_NODEFAULT; - } -} - -const char *TRP_ENABLE (GrEnableMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_AA_ORDERED); - TRAP_CASE_STRING(GR_ALLOW_MIPMAP_DITHER); - TRAP_CASE_STRING(GR_PASSTHRU); - TRAP_CASE_STRING(GR_SHAMELESS_PLUG); - TRAP_CASE_STRING(GR_VIDEO_SMOOTHING); - TRAP_CASE_STRING(GR_TEXTURE_UMA_EXT); - TRAP_CASE_STRING(GR_STENCIL_MODE_EXT); - TRAP_CASE_STRING(GR_OPENGL_MODE_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_COORD (GrCoordinateSpaceMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_WINDOW_COORDS); - TRAP_CASE_STRING(GR_CLIP_COORDS); - TRAP_NODEFAULT; - } -} - -const char *TRP_STIPPLEMODE (GrStippleMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_STIPPLE_DISABLE); - TRAP_CASE_STRING(GR_STIPPLE_PATTERN); - TRAP_CASE_STRING(GR_STIPPLE_ROTATE); - TRAP_NODEFAULT; - } -} - -const char *TRP_LODLEVEL (GrLOD_t lod) -{ - switch (lod) { - TRAP_CASE_STRING(GR_LOD_LOG2_2048); - TRAP_CASE_STRING(GR_LOD_LOG2_1024); - TRAP_CASE_STRING(GR_LOD_LOG2_512); - TRAP_CASE_STRING(GR_LOD_LOG2_256); - TRAP_CASE_STRING(GR_LOD_LOG2_128); - TRAP_CASE_STRING(GR_LOD_LOG2_64); - TRAP_CASE_STRING(GR_LOD_LOG2_32); - TRAP_CASE_STRING(GR_LOD_LOG2_16); - TRAP_CASE_STRING(GR_LOD_LOG2_8); - TRAP_CASE_STRING(GR_LOD_LOG2_4); - TRAP_CASE_STRING(GR_LOD_LOG2_2); - TRAP_CASE_STRING(GR_LOD_LOG2_1); - TRAP_NODEFAULT; - } -} - -const char *TRP_ASPECTRATIO (GrAspectRatio_t aspect) -{ - switch (aspect) { - TRAP_CASE_STRING(GR_ASPECT_LOG2_8x1); - TRAP_CASE_STRING(GR_ASPECT_LOG2_4x1); - TRAP_CASE_STRING(GR_ASPECT_LOG2_2x1); - TRAP_CASE_STRING(GR_ASPECT_LOG2_1x1); - TRAP_CASE_STRING(GR_ASPECT_LOG2_1x2); - TRAP_CASE_STRING(GR_ASPECT_LOG2_1x4); - TRAP_CASE_STRING(GR_ASPECT_LOG2_1x8); - TRAP_NODEFAULT; - } -} - -const char *TRP_TEXFMT (GrTextureFormat_t fmt) -{ - switch (fmt) { - TRAP_CASE_STRING(GR_TEXFMT_8BIT); - /*TRAP_CASE_STRING(GR_TEXFMT_RGB_332); ==GR_TEXFMT_8BIT*/ - TRAP_CASE_STRING(GR_TEXFMT_YIQ_422); - TRAP_CASE_STRING(GR_TEXFMT_ALPHA_8); - TRAP_CASE_STRING(GR_TEXFMT_INTENSITY_8); - TRAP_CASE_STRING(GR_TEXFMT_ALPHA_INTENSITY_44); - TRAP_CASE_STRING(GR_TEXFMT_P_8); - TRAP_CASE_STRING(GR_TEXFMT_RSVD0); - /*TRAP_CASE_STRING(GR_TEXFMT_P_8_6666); ==GR_TEXFMT_RSVD0*/ - /*TRAP_CASE_STRING(GR_TEXFMT_P_8_6666_EXT); ==GR_TEXFMT_RSVD0*/ - TRAP_CASE_STRING(GR_TEXFMT_RSVD1); - TRAP_CASE_STRING(GR_TEXFMT_16BIT); - /*TRAP_CASE_STRING(GR_TEXFMT_ARGB_8332); ==GR_TEXFMT_16BIT*/ - TRAP_CASE_STRING(GR_TEXFMT_AYIQ_8422); - TRAP_CASE_STRING(GR_TEXFMT_RGB_565); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_1555); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_4444); - TRAP_CASE_STRING(GR_TEXFMT_ALPHA_INTENSITY_88); - TRAP_CASE_STRING(GR_TEXFMT_AP_88); - TRAP_CASE_STRING(GR_TEXFMT_RSVD2); - /*TRAP_CASE_STRING(GR_TEXFMT_RSVD4); ==GR_TEXFMT_RSVD2*/ - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_FXT1); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_8888); - TRAP_CASE_STRING(GR_TEXFMT_YUYV_422); - TRAP_CASE_STRING(GR_TEXFMT_UYVY_422); - TRAP_CASE_STRING(GR_TEXFMT_AYUV_444); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_DXT1); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_DXT2); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_DXT3); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_DXT4); - TRAP_CASE_STRING(GR_TEXFMT_ARGB_CMP_DXT5); - TRAP_CASE_STRING(GR_TEXTFMT_RGB_888); - TRAP_NODEFAULT; - } -} - -const char *TRP_EVENODD (FxU32 evenOdd) -{ - switch (evenOdd) { - TRAP_CASE_STRING(GR_MIPMAPLEVELMASK_EVEN); - TRAP_CASE_STRING(GR_MIPMAPLEVELMASK_ODD); - TRAP_CASE_STRING(GR_MIPMAPLEVELMASK_BOTH); - TRAP_NODEFAULT; - } -} - -const char *TRP_NCC (GrNCCTable_t table) -{ - switch (table) { - TRAP_CASE_STRING(GR_NCCTABLE_NCC0); - TRAP_CASE_STRING(GR_NCCTABLE_NCC1); - TRAP_NODEFAULT; - } -} - -const char *TRP_CLAMPMODE (GrTextureClampMode_t clampmode) -{ - switch (clampmode) { - TRAP_CASE_STRING(GR_TEXTURECLAMP_WRAP); - TRAP_CASE_STRING(GR_TEXTURECLAMP_CLAMP); - TRAP_CASE_STRING(GR_TEXTURECLAMP_MIRROR_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_TEXFILTER (GrTextureFilterMode_t filter_mode) -{ - switch (filter_mode) { - TRAP_CASE_STRING(GR_TEXTUREFILTER_POINT_SAMPLED); - TRAP_CASE_STRING(GR_TEXTUREFILTER_BILINEAR); - TRAP_NODEFAULT; - } -} - -const char *TRP_TABLE (GrTexTable_t type) -{ - switch (type) { - TRAP_CASE_STRING(GR_TEXTABLE_NCC0); - TRAP_CASE_STRING(GR_TEXTABLE_NCC1); - TRAP_CASE_STRING(GR_TEXTABLE_PALETTE); - TRAP_CASE_STRING(GR_TEXTABLE_PALETTE_6666_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_MIPMODE (GrMipMapMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_MIPMAP_DISABLE); - TRAP_CASE_STRING(GR_MIPMAP_NEAREST); - TRAP_CASE_STRING(GR_MIPMAP_NEAREST_DITHER); - TRAP_NODEFAULT; - } -} - -const char *TRP_TEXBASERANGE (GrTexBaseRange_t range) -{ - switch (range) { - TRAP_CASE_STRING(GR_TEXBASE_2048); - TRAP_CASE_STRING(GR_TEXBASE_1024); - TRAP_CASE_STRING(GR_TEXBASE_512); - TRAP_CASE_STRING(GR_TEXBASE_256_TO_1); - TRAP_CASE_STRING(GR_TEXBASE_256); - TRAP_CASE_STRING(GR_TEXBASE_128); - TRAP_CASE_STRING(GR_TEXBASE_64); - TRAP_CASE_STRING(GR_TEXBASE_32_TO_1); - TRAP_NODEFAULT; - } -} - -const char *TRP_LOCKTYPE (GrLock_t type) -{ - switch (type) { - TRAP_CASE_STRING(GR_LFB_READ_ONLY); - TRAP_CASE_STRING(GR_LFB_WRITE_ONLY); - /*TRAP_CASE_STRING(GR_LFB_IDLE); ==GR_LFB_READ_ONLY*/ - TRAP_CASE_STRING(GR_LFB_NOIDLE); - TRAP_CASE_STRING(GR_LFB_WRITE_ONLY_EXPLICIT_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_WRITEMODE (GrLfbWriteMode_t writeMode) -{ - switch (writeMode) { - TRAP_CASE_STRING(GR_LFBWRITEMODE_565); - TRAP_CASE_STRING(GR_LFBWRITEMODE_555); - TRAP_CASE_STRING(GR_LFBWRITEMODE_1555); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED1); - TRAP_CASE_STRING(GR_LFBWRITEMODE_888); - TRAP_CASE_STRING(GR_LFBWRITEMODE_8888); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED2); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED3); - TRAP_CASE_STRING(GR_LFBWRITEMODE_Z32); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED5); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED6); - TRAP_CASE_STRING(GR_LFBWRITEMODE_RESERVED7); - TRAP_CASE_STRING(GR_LFBWRITEMODE_565_DEPTH); - TRAP_CASE_STRING(GR_LFBWRITEMODE_555_DEPTH); - TRAP_CASE_STRING(GR_LFBWRITEMODE_1555_DEPTH); - TRAP_CASE_STRING(GR_LFBWRITEMODE_ZA16); - TRAP_CASE_STRING(GR_LFBWRITEMODE_ANY); - TRAP_NODEFAULT; - } -} - -const char *TRP_SRCFMT (GrLfbSrcFmt_t src_format) -{ - switch (src_format) { - TRAP_CASE_STRING(GR_LFB_SRC_FMT_565); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_555); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_1555); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_888); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_8888); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_565_DEPTH); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_555_DEPTH); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_1555_DEPTH); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_ZA16); - TRAP_CASE_STRING(GR_LFB_SRC_FMT_RLE16); - TRAP_CASE_STRING(GR_LFBWRITEMODE_Z32); /*???*/ - TRAP_NODEFAULT; - } -} - -const char *TRP_CRMODE (GrChromaRangeMode_t mode) -{ - switch (mode) { - TRAP_CASE_STRING(GR_CHROMARANGE_DISABLE_EXT); - /*TRAP_CASE_STRING(GR_CHROMARANGE_RGB_ALL_EXT); ==GR_CHROMARANGE_DISABLE_EXT*/ - TRAP_CASE_STRING(GR_CHROMARANGE_ENABLE_EXT); - TRAP_NODEFAULT; - } -} - -const char *TRP_PIXFMT (GrPixelFormat_t pixelformat) -{ - switch (pixelformat) { - TRAP_CASE_STRING(GR_PIXFMT_I_8); - TRAP_CASE_STRING(GR_PIXFMT_AI_88); - TRAP_CASE_STRING(GR_PIXFMT_RGB_565); - TRAP_CASE_STRING(GR_PIXFMT_ARGB_1555); - TRAP_CASE_STRING(GR_PIXFMT_ARGB_8888); - TRAP_CASE_STRING(GR_PIXFMT_AA_2_RGB_565); - TRAP_CASE_STRING(GR_PIXFMT_AA_2_ARGB_1555); - TRAP_CASE_STRING(GR_PIXFMT_AA_2_ARGB_8888); - TRAP_CASE_STRING(GR_PIXFMT_AA_4_RGB_565); - TRAP_CASE_STRING(GR_PIXFMT_AA_4_ARGB_1555); - TRAP_CASE_STRING(GR_PIXFMT_AA_4_ARGB_8888); - TRAP_CASE_STRING(GR_PIXFMT_AA_8_RGB_565); - TRAP_CASE_STRING(GR_PIXFMT_AA_8_ARGB_1555); - TRAP_CASE_STRING(GR_PIXFMT_AA_8_ARGB_8888); - TRAP_NODEFAULT; - } -} - -const char *TRP_STENCILOP (GrStencilOp_t op) -{ - switch (op) { - TRAP_CASE_STRING(GR_STENCILOP_KEEP); - TRAP_CASE_STRING(GR_STENCILOP_ZERO); - TRAP_CASE_STRING(GR_STENCILOP_REPLACE); - TRAP_CASE_STRING(GR_STENCILOP_INCR_CLAMP); - TRAP_CASE_STRING(GR_STENCILOP_DECR_CLAMP); - TRAP_CASE_STRING(GR_STENCILOP_INVERT); - TRAP_CASE_STRING(GR_STENCILOP_INCR_WRAP); - TRAP_CASE_STRING(GR_STENCILOP_DECR_WRAP); - TRAP_NODEFAULT; - } -} - -const char *TRP_BLENDOP (GrAlphaBlendOp_t op) -{ - switch (op) { - TRAP_CASE_STRING(GR_BLEND_OP_ADD); - TRAP_CASE_STRING(GR_BLEND_OP_SUB); - TRAP_CASE_STRING(GR_BLEND_OP_REVSUB); - TRAP_NODEFAULT; - } -} - -const char *TRP_CU (GrCCUColor_t a) -{ - switch (a) { - TRAP_CASE_STRING(GR_CMBX_ZERO); - TRAP_CASE_STRING(GR_CMBX_TEXTURE_ALPHA); - TRAP_CASE_STRING(GR_CMBX_ALOCAL); - TRAP_CASE_STRING(GR_CMBX_AOTHER); - TRAP_CASE_STRING(GR_CMBX_B); - TRAP_CASE_STRING(GR_CMBX_CONSTANT_ALPHA); - TRAP_CASE_STRING(GR_CMBX_CONSTANT_COLOR); - TRAP_CASE_STRING(GR_CMBX_DETAIL_FACTOR); - TRAP_CASE_STRING(GR_CMBX_ITALPHA); - TRAP_CASE_STRING(GR_CMBX_ITRGB); - TRAP_CASE_STRING(GR_CMBX_LOCAL_TEXTURE_ALPHA); - TRAP_CASE_STRING(GR_CMBX_LOCAL_TEXTURE_RGB); - TRAP_CASE_STRING(GR_CMBX_LOD_FRAC); - TRAP_CASE_STRING(GR_CMBX_OTHER_TEXTURE_ALPHA); - TRAP_CASE_STRING(GR_CMBX_OTHER_TEXTURE_RGB); - TRAP_CASE_STRING(GR_CMBX_TEXTURE_RGB); - TRAP_CASE_STRING(GR_CMBX_TMU_CALPHA); - TRAP_CASE_STRING(GR_CMBX_TMU_CCOLOR); - TRAP_NODEFAULT; - } -} - -const char *TRP_CMBMODE (GrCombineMode_t a_mode) -{ - switch (a_mode) { - TRAP_CASE_STRING(GR_FUNC_MODE_ZERO); - TRAP_CASE_STRING(GR_FUNC_MODE_X); - TRAP_CASE_STRING(GR_FUNC_MODE_ONE_MINUS_X); - TRAP_CASE_STRING(GR_FUNC_MODE_NEGATIVE_X); - TRAP_CASE_STRING(GR_FUNC_MODE_X_MINUS_HALF); - TRAP_NODEFAULT; - } -} - -const char *TRP_TMU (GrChipID_t tmu) -{ - switch (tmu) { - TRAP_CASE_STRING(GR_TMU0); - TRAP_CASE_STRING(GR_TMU1); - TRAP_NODEFAULT; - } -} - -const char *TRP_TXDITHER (FxU32 dither) -{ - switch (dither) { - TRAP_CASE_STRING(TX_DITHER_NONE); - TRAP_CASE_STRING(TX_DITHER_4x4); - TRAP_CASE_STRING(TX_DITHER_ERR); - TRAP_NODEFAULT; - } -} - -const char *TRP_TXCOMPRESS (FxU32 compress) -{ - switch (compress) { - TRAP_CASE_STRING(TX_COMPRESSION_STATISTICAL); - TRAP_CASE_STRING(TX_COMPRESSION_HEURISTIC); - TRAP_NODEFAULT; - } -} - - - -/****************************************************************************\ -* REAL POINTERS * -\****************************************************************************/ - -/* -** glide extensions -*/ -void (FX_CALL *real_grSetNumPendingBuffers) (FxI32 NumPendingBuffers); -char * (FX_CALL *real_grGetRegistryOrEnvironmentStringExt) (char *theEntry); -void (FX_CALL *real_grGetGammaTableExt) (FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue); -void (FX_CALL *real_grChromaRangeModeExt) (GrChromakeyMode_t mode); -void (FX_CALL *real_grChromaRangeExt) (GrColor_t color, GrColor_t range, GrChromaRangeMode_t match_mode); -void (FX_CALL *real_grTexChromaModeExt) (GrChipID_t tmu, GrChromakeyMode_t mode); -void (FX_CALL *real_grTexChromaRangeExt) (GrChipID_t tmu, GrColor_t min, GrColor_t max, GrTexChromakeyMode_t mode); - -/* pointcast */ -void (FX_CALL *real_grTexDownloadTableExt) (GrChipID_t tmu, GrTexTable_t type, void *data); -void (FX_CALL *real_grTexDownloadTablePartialExt) (GrChipID_t tmu, GrTexTable_t type, void *data, int start, int end); -void (FX_CALL *real_grTexNCCTableExt) (GrChipID_t tmu, GrNCCTable_t table); - -/* tbext */ -void (FX_CALL *real_grTextureBufferExt) (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask); -void (FX_CALL *real_grTextureAuxBufferExt) (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask); -void (FX_CALL *real_grAuxBufferExt) (GrBuffer_t buffer); - -/* napalm */ -GrContext_t (FX_CALL *real_grSstWinOpenExt) (FxU32 hWnd, GrScreenResolution_t resolution, GrScreenRefresh_t refresh, GrColorFormat_t format, GrOriginLocation_t origin, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers); -void (FX_CALL *real_grStencilFuncExt) (GrCmpFnc_t fnc, GrStencil_t ref, GrStencil_t mask); -void (FX_CALL *real_grStencilMaskExt) (GrStencil_t value); -void (FX_CALL *real_grStencilOpExt) (GrStencilOp_t stencil_fail, GrStencilOp_t depth_fail, GrStencilOp_t depth_pass); -void (FX_CALL *real_grLfbConstantStencilExt) (GrStencil_t value); -void (FX_CALL *real_grBufferClearExt) (GrColor_t color, GrAlpha_t alpha, FxU32 depth, GrStencil_t stencil); -void (FX_CALL *real_grColorCombineExt) (GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); -void (FX_CALL *real_grAlphaCombineExt) (GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); -void (FX_CALL *real_grTexColorCombineExt) (GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); -void (FX_CALL *real_grTexAlphaCombineExt) (GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); -void (FX_CALL *real_grConstantColorValueExt) (GrChipID_t tmu, GrColor_t value); -void (FX_CALL *real_grColorMaskExt) (FxBool r, FxBool g, FxBool b, FxBool a); -void (FX_CALL *real_grAlphaBlendFunctionExt) (GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendOp_t rgb_op, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df, GrAlphaBlendOp_t alpha_op); -void (FX_CALL *real_grTBufferWriteMaskExt) (FxU32 tmask); - -/* -** texus -*/ -void (FX_CALL *real_txImgQuantize) (char *dst, char *src, int w, int h, FxU32 format, FxU32 dither); -void (FX_CALL *real_txMipQuantize) (TxMip *pxMip, TxMip *txMip, int fmt, FxU32 d, FxU32 comp); -void (FX_CALL *real_txPalToNcc) (GuNccTable *ncc_table, const FxU32 *pal); - - - -/****************************************************************************\ -* DEBUG HOOKS * -\****************************************************************************/ - -/* -** rendering functions -*/ -void FX_CALL trap_grDrawPoint (const void *pt) -{ -#define FN_NAME "grDrawPoint" - TRAP_LOG("%s(%p)\n", FN_NAME, pt); - grDrawPoint(pt); -#undef FN_NAME -} - -void FX_CALL trap_grDrawLine (const void *v1, - const void *v2) -{ -#define FN_NAME "grDrawLine" - TRAP_LOG("%s(%p, %p)\n", FN_NAME, v1, v2); - grDrawLine(v1, v2); -#undef FN_NAME -} - -void FX_CALL trap_grDrawTriangle (const void *a, - const void *b, - const void *c) -{ -#define FN_NAME "grDrawTriangle" - TRAP_LOG("%s(%p, %p, %p)\n", FN_NAME, a, b, c); - grDrawTriangle(a, b, c); -#undef FN_NAME -} - -void FX_CALL trap_grVertexLayout (FxU32 param, - FxI32 offset, - FxU32 mode) -{ -#define FN_NAME "grVertexLayout" - TRAP_LOG("%s(%s, %ld, %s)\n", FN_NAME, TRP_VTX(param), offset, TRP_PARAM(mode)); - grVertexLayout(param, offset, mode); -#undef FN_NAME -} - -void FX_CALL trap_grDrawVertexArray (FxU32 mode, - FxU32 Count, - void *pointers) -{ -#define FN_NAME "grDrawVertexArray" - TRAP_LOG("%s(%s, %lu, %p)\n", FN_NAME, TRP_ARRAY(mode), Count, pointers); - grDrawVertexArray(mode, Count, pointers); -#undef FN_NAME -} - -void FX_CALL trap_grDrawVertexArrayContiguous (FxU32 mode, - FxU32 Count, - void *pointers, - FxU32 stride) -{ -#define FN_NAME "grDrawVertexArrayContiguous" - TRAP_LOG("%s(%s, %lu, %p, %lu)\n", FN_NAME, TRP_ARRAY(mode), Count, pointers, stride); - grDrawVertexArrayContiguous(mode, Count, pointers, stride); -#undef FN_NAME -} - -/* -** Antialiasing Functions -*/ -void FX_CALL trap_grAADrawTriangle (const void *a, - const void *b, - const void *c, - FxBool ab_antialias, - FxBool bc_antialias, - FxBool ca_antialias) -{ -#define FN_NAME "grAADrawTriangle" - TRAP_LOG("%s(%p, %p, %p, %s, %s, %s)\n", FN_NAME, a, b, c, TRP_BOOL(ab_antialias), TRP_BOOL(bc_antialias), TRP_BOOL(ca_antialias)); - grAADrawTriangle(a, b, c, ab_antialias, bc_antialias, ca_antialias); -#undef FN_NAME -} - -/* -** buffer management -*/ -void FX_CALL trap_grBufferClear (GrColor_t color, - GrAlpha_t alpha, - FxU32 depth) -{ -#define FN_NAME "grBufferClear" - TRAP_LOG("%s(%08lx, %02x, %08lx)\n", FN_NAME, color, alpha, depth); - grBufferClear(color, alpha, depth); -#undef FN_NAME -} - -void FX_CALL trap_grBufferSwap (FxU32 swap_interval) -{ -#define FN_NAME "grBufferSwap" - TRAP_LOG("%s(%lu)\n", FN_NAME, swap_interval); - grBufferSwap(swap_interval); -#undef FN_NAME -} - -void FX_CALL trap_grRenderBuffer (GrBuffer_t buffer) -{ -#define FN_NAME "grRenderBuffer" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_BUFFER(buffer)); - grRenderBuffer(buffer); -#undef FN_NAME -} - -/* -** error management -*/ -void FX_CALL trap_grErrorSetCallback (GrErrorCallbackFnc_t fnc) -{ -#define FN_NAME "grErrorSetCallback" - TRAP_LOG("%s(%p)\n", FN_NAME, (void *)fnc); - grErrorSetCallback(fnc); -#undef FN_NAME -} - -/* -** SST routines -*/ -void FX_CALL trap_grFinish (void) -{ -#define FN_NAME "grFinish" - TRAP_LOG("%s()\n", FN_NAME); - grFinish(); -#undef FN_NAME -} - -void FX_CALL trap_grFlush (void) -{ -#define FN_NAME "grFlush" - TRAP_LOG("%s()\n", FN_NAME); - grFlush(); -#undef FN_NAME -} - -GrContext_t FX_CALL trap_grSstWinOpen (FxU32 hWnd, - GrScreenResolution_t screen_resolution, - GrScreenRefresh_t refresh_rate, - GrColorFormat_t color_format, - GrOriginLocation_t origin_location, - int nColBuffers, - int nAuxBuffers) -{ -#define FN_NAME "grSstWinOpen" - GrContext_t rv; - TRAP_LOG("%s(%08lx, %s, %s, %s, %s, %d, %d)\n", FN_NAME, hWnd, TRP_RESOLUTION(screen_resolution), TRP_REFRESH(refresh_rate), TRP_COLFMT(color_format), TRP_ORIGIN(origin_location), nColBuffers, nAuxBuffers); - rv = grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); - TRAP_LOG(GOT "%p\n", (void *)rv); - return rv; -#undef FN_NAME -} - -FxBool FX_CALL trap_grSstWinClose (GrContext_t context) -{ -#define FN_NAME "grSstWinClose" - FxBool rv; - TRAP_LOG("%s(%p)\n", FN_NAME, (void *)context); - rv = grSstWinClose(context); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -FxBool FX_CALL trap_grSelectContext (GrContext_t context) -{ -#define FN_NAME "grSelectContext" - FxBool rv; - TRAP_LOG("%s(%p)\n", FN_NAME, (void *)context); - rv = grSelectContext(context); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grSstOrigin (GrOriginLocation_t origin) -{ -#define FN_NAME "grSstOrigin" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_ORIGIN(origin)); - grSstOrigin(origin); -#undef FN_NAME -} - -void FX_CALL trap_grSstSelect (int which_sst) -{ -#define FN_NAME "grSstSelect" - TRAP_LOG("%s(%d)\n", FN_NAME, which_sst); - grSstSelect(which_sst); -#undef FN_NAME -} - -/* -** Glide configuration and special effect maintenance functions -*/ -void FX_CALL trap_grAlphaBlendFunction (GrAlphaBlendFnc_t rgb_sf, - GrAlphaBlendFnc_t rgb_df, - GrAlphaBlendFnc_t alpha_sf, - GrAlphaBlendFnc_t alpha_df) -{ -#define FN_NAME "grAlphaBlendFunction" - TRAP_LOG("%s(%s, %s, %s, %s)\n", FN_NAME, TRP_BLEND(rgb_sf), TRP_BLEND(rgb_df), TRP_BLEND(alpha_sf), TRP_BLEND(alpha_df)); - grAlphaBlendFunction(rgb_sf, rgb_df, alpha_sf, alpha_df); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaCombine (GrCombineFunction_t function, - GrCombineFactor_t factor, - GrCombineLocal_t local, - GrCombineOther_t other, - FxBool invert) -{ -#define FN_NAME "grAlphaCombine" - TRAP_LOG("%s(%s, %s, %s, %s, %s)\n", FN_NAME, TRP_CMBFUNC(function), TRP_CMBFACT(factor), TRP_CMBLOCAL(local), TRP_CMBOTHER(other), TRP_BOOL(invert)); - grAlphaCombine(function, factor, local, other, invert); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaControlsITRGBLighting (FxBool enable) -{ -#define FN_NAME "grAlphaControlsITRGBLighting" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_BOOL(enable)); - grAlphaControlsITRGBLighting(enable); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaTestFunction (GrCmpFnc_t function) -{ -#define FN_NAME "grAlphaTestFunction" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_CMPFUNC(function)); - grAlphaTestFunction(function); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaTestReferenceValue (GrAlpha_t value) -{ -#define FN_NAME "grAlphaTestReferenceValue" - TRAP_LOG("%s(%02x)\n", FN_NAME, value); - grAlphaTestReferenceValue(value); -#undef FN_NAME -} - -void FX_CALL trap_grChromakeyMode (GrChromakeyMode_t mode) -{ -#define FN_NAME "grChromakeyMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_CKMODE(mode)); - grChromakeyMode(mode); -#undef FN_NAME -} - -void FX_CALL trap_grChromakeyValue (GrColor_t value) -{ -#define FN_NAME "grChromakeyValue" - TRAP_LOG("%s(%08lx)\n", FN_NAME, value); - grChromakeyValue(value); -#undef FN_NAME -} - -void FX_CALL trap_grClipWindow (FxU32 minx, - FxU32 miny, - FxU32 maxx, - FxU32 maxy) -{ -#define FN_NAME "grClipWindow" - TRAP_LOG("%s(%lu, %lu, %lu, %lu)\n", FN_NAME, minx, miny, maxx, maxy); - grClipWindow(minx, miny, maxx, maxy); -#undef FN_NAME -} - -void FX_CALL trap_grColorCombine (GrCombineFunction_t function, - GrCombineFactor_t factor, - GrCombineLocal_t local, - GrCombineOther_t other, - FxBool invert) -{ -#define FN_NAME "grColorCombine" - TRAP_LOG("%s(%s, %s, %s, %s, %s)\n", FN_NAME, TRP_CMBFUNC(function), TRP_CMBFACT(factor), TRP_CMBLOCAL(local), TRP_CMBOTHER(other), TRP_BOOL(invert)); - grColorCombine(function, factor, local, other, invert); -#undef FN_NAME -} - -void FX_CALL trap_grColorMask (FxBool rgb, - FxBool a) -{ -#define FN_NAME "grColorMask" - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_BOOL(rgb), TRP_BOOL(a)); - grColorMask(rgb, a); -#undef FN_NAME -} - -void FX_CALL trap_grCullMode (GrCullMode_t mode) -{ -#define FN_NAME "grCullMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_CULLMODE(mode)); - grCullMode(mode); -#undef FN_NAME -} - -void FX_CALL trap_grConstantColorValue (GrColor_t value) -{ -#define FN_NAME "grConstantColorValue" - TRAP_LOG("%s(%08lx)\n", FN_NAME, value); - grConstantColorValue(value); -#undef FN_NAME -} - -void FX_CALL trap_grDepthBiasLevel (FxI32 level) -{ -#define FN_NAME "grDepthBiasLevel" - TRAP_LOG("%s(%ld)\n", FN_NAME, level); - grDepthBiasLevel(level); -#undef FN_NAME -} - -void FX_CALL trap_grDepthBufferFunction (GrCmpFnc_t function) -{ -#define FN_NAME "grDepthBufferFunction" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_CMPFUNC(function)); - grDepthBufferFunction(function); -#undef FN_NAME -} - -void FX_CALL trap_grDepthBufferMode (GrDepthBufferMode_t mode) -{ -#define FN_NAME "grDepthBufferMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_DEPTHMODE(mode)); - grDepthBufferMode(mode); -#undef FN_NAME -} - -void FX_CALL trap_grDepthMask (FxBool mask) -{ -#define FN_NAME "grDepthMask" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_BOOL(mask)); - grDepthMask(mask); -#undef FN_NAME -} - -void FX_CALL trap_grDisableAllEffects (void) -{ -#define FN_NAME "grDisableAllEffects" - TRAP_LOG("%s()\n", FN_NAME); - grDisableAllEffects(); -#undef FN_NAME -} - -void FX_CALL trap_grDitherMode (GrDitherMode_t mode) -{ -#define FN_NAME "grDitherMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_DITHERMODE(mode)); - grDitherMode(mode); -#undef FN_NAME -} - -void FX_CALL trap_grFogColorValue (GrColor_t fogcolor) -{ -#define FN_NAME "grFogColorValue" - TRAP_LOG("%s(%08lx)\n", FN_NAME, fogcolor); - grFogColorValue(fogcolor); -#undef FN_NAME -} - -void FX_CALL trap_grFogMode (GrFogMode_t mode) -{ -#define FN_NAME "grFogMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_FOGMODE(mode)); - grFogMode(mode); -#undef FN_NAME -} - -void FX_CALL trap_grFogTable (const GrFog_t ft[]) -{ -#define FN_NAME "grFogTable" - TRAP_LOG("%s(%p)\n", FN_NAME, ft); - grFogTable(ft); -#undef FN_NAME -} - -void FX_CALL trap_grLoadGammaTable (FxU32 nentries, - FxU32 *red, - FxU32 *green, - FxU32 *blue) -{ -#define FN_NAME "grLoadGammaTable" - TRAP_LOG("%s(%lu, %p, %p, %p)\n", FN_NAME, nentries, (void *)red, (void *)green, (void *)blue); - grLoadGammaTable(nentries, red, green, blue); -#undef FN_NAME -} - -void FX_CALL trap_grSplash (float x, - float y, - float width, - float height, - FxU32 frame) -{ -#define FN_NAME "grSplash" - TRAP_LOG("%s(%f, %f, %f, %f, %lu)\n", FN_NAME, x, y, width, height, frame); - grSplash(x, y, width, height, frame); -#undef FN_NAME -} - -FxU32 FX_CALL trap_grGet (FxU32 pname, - FxU32 plength, - FxI32 *params) -{ -#define FN_NAME "grGet" - FxU32 rv, i; - TRAP_LOG("%s(%s, %lu, %p)\n", FN_NAME, TRP_GETNAME(pname), plength, (void *)params); - rv = grGet(pname, plength, params); - TRAP_LOG(GOT "["); - for (i = 0; i < (rv/sizeof(FxI32)); i++) { - TRAP_LOG("%s%ld", i ? ", " : "", params[i]); - } - TRAP_LOG("]\n"); - return rv; -#undef FN_NAME -} - -const char *FX_CALL trap_grGetString (FxU32 pname) -{ -#define FN_NAME "grGetString" - const char *rv; - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_GETSTRING(pname)); - rv = grGetString(pname); - if (rv) { - TRAP_LOG(GOT "\"%s\"\n", rv); - } else { - TRAP_LOG(GOT "NULL\n"); - } - return rv; -#undef FN_NAME -} - -FxI32 FX_CALL trap_grQueryResolutions (const GrResolution *resTemplate, - GrResolution *output) -{ -#define FN_NAME "grQueryResolutions" - FxI32 rv; - TRAP_LOG("%s(%p, %p)\n", FN_NAME, (void *)resTemplate, (void *)output); - rv = grQueryResolutions(resTemplate, output); - TRAP_LOG(GOT "%ld\n", rv); - return rv; -#undef FN_NAME -} - -FxBool FX_CALL trap_grReset (FxU32 what) -{ -#define FN_NAME "grReset" - FxBool rv; - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_GETNAME(what)); - rv = grReset(what); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -GrProc FX_CALL trap_grGetProcAddress (char *procName) -{ -#define FN_NAME "grGetProcAddress" - GrProc rv; - TRAP_LOG("%s(%s)\n", FN_NAME, procName); - rv = grGetProcAddress(procName); - TRAP_LOG(GOT "%p\n", (void *)rv); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grEnable (GrEnableMode_t mode) -{ -#define FN_NAME "grEnable" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_ENABLE(mode)); - grEnable(mode); -#undef FN_NAME -} - -void FX_CALL trap_grDisable (GrEnableMode_t mode) -{ -#define FN_NAME "grDisable" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_ENABLE(mode)); - grDisable(mode); -#undef FN_NAME -} - -void FX_CALL trap_grCoordinateSpace (GrCoordinateSpaceMode_t mode) -{ -#define FN_NAME "grCoordinateSpace" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_COORD(mode)); - grCoordinateSpace(mode); -#undef FN_NAME -} - -void FX_CALL trap_grDepthRange (FxFloat n, - FxFloat f) -{ -#define FN_NAME "grDepthRange" - TRAP_LOG("%s(%f, %f)\n", FN_NAME, n, f); - grDepthRange(n, f); -#undef FN_NAME -} - -void FX_CALL trap_grStippleMode (GrStippleMode_t mode) -{ -#define FN_NAME "grStippleMode" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_STIPPLEMODE(mode)); - grStippleMode(mode); /* some Glide libs don't have it; not used anyway */ -#undef FN_NAME -} - -void FX_CALL trap_grStipplePattern (GrStipplePattern_t mode) -{ -#define FN_NAME "grStipplePattern" - TRAP_LOG("%s(%08lx)\n", FN_NAME, mode); - grStipplePattern(mode); /* some Glide libs don't have it; not used anyway */ -#undef FN_NAME -} - -void FX_CALL trap_grViewport (FxI32 x, - FxI32 y, - FxI32 width, - FxI32 height) -{ -#define FN_NAME "grViewport" - TRAP_LOG("%s(%ld, %ld, %ld, %ld)\n", FN_NAME, x, y, width, height); - grViewport(x, y, width, height); -#undef FN_NAME -} - -/* -** texture mapping control functions -*/ -FxU32 FX_CALL trap_grTexCalcMemRequired (GrLOD_t lodmin, - GrLOD_t lodmax, - GrAspectRatio_t aspect, - GrTextureFormat_t fmt) -{ -#define FN_NAME "grTexCalcMemRequired" - FxU32 rv; - TRAP_LOG("%s(%s, %s, %s, %s)\n", FN_NAME, TRP_LODLEVEL(lodmin), TRP_LODLEVEL(lodmax), TRP_ASPECTRATIO(aspect), TRP_TEXFMT(fmt)); - rv = grTexCalcMemRequired(lodmin, lodmax, aspect, fmt); - TRAP_LOG(GOT "%lu\n", rv); - return rv; -#undef FN_NAME -} - -FxU32 FX_CALL trap_grTexTextureMemRequired (FxU32 evenOdd, - GrTexInfo *info) -{ -#define FN_NAME "grTexTextureMemRequired" - FxU32 rv; - TRAP_LOG("%s(%s, %p)\n", FN_NAME, TRP_EVENODD(evenOdd), (void *)info); - rv = grTexTextureMemRequired(evenOdd, info); - TRAP_LOG(GOT "%lu\n", rv); - return rv; -#undef FN_NAME -} - -FxU32 FX_CALL trap_grTexMinAddress (GrChipID_t tmu) -{ -#define FN_NAME "grTexMinAddress" - FxU32 rv; - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_TMU(tmu)); - rv = grTexMinAddress(tmu); - TRAP_LOG(GOT "%lu\n", rv); - return rv; -#undef FN_NAME -} - -FxU32 FX_CALL trap_grTexMaxAddress (GrChipID_t tmu) -{ -#define FN_NAME "grTexMaxAddress" - FxU32 rv; - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_TMU(tmu)); - rv = grTexMaxAddress(tmu); - TRAP_LOG(GOT "%lu\n", rv); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grTexNCCTable (GrNCCTable_t table) -{ -#define FN_NAME "grTexNCCTable" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_NCC(table)); - grTexNCCTable(table); -#undef FN_NAME -} - -void FX_CALL trap_grTexSource (GrChipID_t tmu, - FxU32 startAddress, - FxU32 evenOdd, - GrTexInfo *info) -{ -#define FN_NAME "grTexSource" - TRAP_LOG("%s(%s, %08lx, %s, %p)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_EVENODD(evenOdd), (void *)info); - grTexSource(tmu, startAddress, evenOdd, info); -#undef FN_NAME -} - -void FX_CALL trap_grTexClampMode (GrChipID_t tmu, - GrTextureClampMode_t s_clampmode, - GrTextureClampMode_t t_clampmode) -{ -#define FN_NAME "grTexClampMode" - TRAP_LOG("%s(%s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_CLAMPMODE(s_clampmode), TRP_CLAMPMODE(t_clampmode)); - grTexClampMode(tmu, s_clampmode, t_clampmode); -#undef FN_NAME -} - -void FX_CALL trap_grTexCombine (GrChipID_t tmu, - GrCombineFunction_t rgb_function, - GrCombineFactor_t rgb_factor, - GrCombineFunction_t alpha_function, - GrCombineFactor_t alpha_factor, - FxBool rgb_invert, - FxBool alpha_invert) -{ -#define FN_NAME "grTexCombine" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_CMBFUNC(rgb_function), TRP_CMBFACT(rgb_factor), TRP_CMBFUNC(alpha_function), TRP_CMBFACT(alpha_factor), TRP_BOOL(rgb_invert), TRP_BOOL(alpha_invert)); - grTexCombine(tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); -#undef FN_NAME -} - -void FX_CALL trap_grTexDetailControl (GrChipID_t tmu, - int lod_bias, - FxU8 detail_scale, - float detail_max) -{ -#define FN_NAME "grTexDetailControl" - TRAP_LOG("%s(%s, %u, %d, %f)\n", FN_NAME, TRP_TMU(tmu), lod_bias, detail_scale, detail_max); - grTexDetailControl(tmu, lod_bias, detail_scale, detail_max); -#undef FN_NAME -} - -void FX_CALL trap_grTexFilterMode (GrChipID_t tmu, - GrTextureFilterMode_t minfilter_mode, - GrTextureFilterMode_t magfilter_mode) -{ -#define FN_NAME "grTexFilterMode" - TRAP_LOG("%s(%s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_TEXFILTER(minfilter_mode), TRP_TEXFILTER(magfilter_mode)); - grTexFilterMode(tmu, minfilter_mode, magfilter_mode); -#undef FN_NAME -} - -void FX_CALL trap_grTexLodBiasValue (GrChipID_t tmu, - float bias) -{ -#define FN_NAME "grTexLodBiasValue" - TRAP_LOG("%s(%s, %f)\n", FN_NAME, TRP_TMU(tmu), bias); - grTexLodBiasValue(tmu, bias); -#undef FN_NAME -} - -void FX_CALL trap_grTexDownloadMipMap (GrChipID_t tmu, - FxU32 startAddress, - FxU32 evenOdd, - GrTexInfo *info) -{ -#define FN_NAME "grTexDownloadMipMap" - TRAP_LOG("%s(%s, %08lx, %s, %p)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_EVENODD(evenOdd), (void *)info); - grTexDownloadMipMap(tmu, startAddress, evenOdd, info); -#undef FN_NAME -} - -void FX_CALL trap_grTexDownloadMipMapLevel (GrChipID_t tmu, - FxU32 startAddress, - GrLOD_t thisLod, - GrLOD_t largeLod, - GrAspectRatio_t aspectRatio, - GrTextureFormat_t format, - FxU32 evenOdd, - void *data) -{ -#define FN_NAME "grTexDownloadMipMapLevel" - TRAP_LOG("%s(%s, %08lx, %s, %s, %s, %s, %s, %p)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_LODLEVEL(thisLod), TRP_LODLEVEL(largeLod), TRP_ASPECTRATIO(aspectRatio), TRP_TEXFMT(format), TRP_EVENODD(evenOdd), data); - grTexDownloadMipMapLevel(tmu, startAddress, thisLod, largeLod, aspectRatio, format, evenOdd, data); -#undef FN_NAME -} - -FxBool FX_CALL trap_grTexDownloadMipMapLevelPartial (GrChipID_t tmu, - FxU32 startAddress, - GrLOD_t thisLod, - GrLOD_t largeLod, - GrAspectRatio_t aspectRatio, - GrTextureFormat_t format, - FxU32 evenOdd, - void *data, - int start, - int end) -{ -#define FN_NAME "grTexDownloadMipMapLevelPartial" - FxBool rv; - TRAP_LOG("%s(%s, %08lx, %s, %s, %s, %s, %s, %p, %d, %d)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_LODLEVEL(thisLod), TRP_LODLEVEL(largeLod), TRP_ASPECTRATIO(aspectRatio), TRP_TEXFMT(format), TRP_EVENODD(evenOdd), data, start, end); - rv = grTexDownloadMipMapLevelPartial(tmu, startAddress, thisLod, largeLod, aspectRatio, format, evenOdd, data, start, end); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grTexDownloadTable (GrTexTable_t type, - void *data) -{ -#define FN_NAME "grTexDownloadTable" - TRAP_LOG("%s(%s, %p)\n", FN_NAME, TRP_TABLE(type), data); - grTexDownloadTable(type, data); -#undef FN_NAME -} - -void FX_CALL trap_grTexDownloadTablePartial (GrTexTable_t type, - void *data, - int start, - int end) -{ -#define FN_NAME "grTexDownloadTablePartial" - TRAP_LOG("%s(%s, %p, %d, %d)\n", FN_NAME, TRP_TABLE(type), data, start, end); - grTexDownloadTablePartial(type, data, start, end); -#undef FN_NAME -} - -void FX_CALL trap_grTexMipMapMode (GrChipID_t tmu, - GrMipMapMode_t mode, - FxBool lodBlend) -{ -#define FN_NAME "grTexMipMapMode" - TRAP_LOG("%s(%s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_MIPMODE(mode), TRP_BOOL(lodBlend)); - grTexMipMapMode(tmu, mode, lodBlend); -#undef FN_NAME -} - -void FX_CALL trap_grTexMultibase (GrChipID_t tmu, - FxBool enable) -{ -#define FN_NAME "grTexMultibase" - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_BOOL(enable)); - grTexMultibase(tmu, enable); -#undef FN_NAME -} - -void FX_CALL trap_grTexMultibaseAddress (GrChipID_t tmu, - GrTexBaseRange_t range, - FxU32 startAddress, - FxU32 evenOdd, - GrTexInfo *info) -{ -#define FN_NAME "grTexMultibaseAddress" - TRAP_LOG("%s(%s, %s, %08lx, %s, %p)\n", FN_NAME, TRP_TMU(tmu), TRP_TEXBASERANGE(range), startAddress, TRP_EVENODD(evenOdd), (void *)info); - grTexMultibaseAddress(tmu, range, startAddress, evenOdd, info); -#undef FN_NAME -} - -/* -** linear frame buffer functions -*/ -FxBool FX_CALL trap_grLfbLock (GrLock_t type, - GrBuffer_t buffer, - GrLfbWriteMode_t writeMode, - GrOriginLocation_t origin, - FxBool pixelPipeline, - GrLfbInfo_t *info) -{ -#define FN_NAME "grLfbLock" - FxBool rv; - TRAP_LOG("%s(%s, %s, %s, %s, %s, %p)\n", FN_NAME, TRP_LOCKTYPE(type), TRP_BUFFER(buffer), TRP_WRITEMODE(writeMode), TRP_ORIGIN(origin), TRP_BOOL(pixelPipeline), (void *)info); - rv = grLfbLock(type, buffer, writeMode, origin, pixelPipeline, info); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -FxBool FX_CALL trap_grLfbUnlock (GrLock_t type, - GrBuffer_t buffer) -{ -#define FN_NAME "grLfbUnlock" - FxBool rv; - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_LOCKTYPE(type), TRP_BUFFER(buffer)); - rv = grLfbUnlock(type, buffer); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grLfbConstantAlpha (GrAlpha_t alpha) -{ -#define FN_NAME "grLfbConstantAlpha" - TRAP_LOG("%s(%02x)\n", FN_NAME, alpha); - grLfbConstantAlpha(alpha); -#undef FN_NAME -} - -void FX_CALL trap_grLfbConstantDepth (FxU32 depth) -{ -#define FN_NAME "grLfbConstantDepth" - TRAP_LOG("%s(%08lx)\n", FN_NAME, depth); - grLfbConstantDepth(depth); -#undef FN_NAME -} - -void FX_CALL trap_grLfbWriteColorSwizzle (FxBool swizzleBytes, - FxBool swapWords) -{ -#define FN_NAME "grLfbWriteColorSwizzle" - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_BOOL(swizzleBytes), TRP_BOOL(swapWords)); - grLfbWriteColorSwizzle(swizzleBytes, swapWords); -#undef FN_NAME -} - -void FX_CALL trap_grLfbWriteColorFormat (GrColorFormat_t colorFormat) -{ -#define FN_NAME "grLfbWriteColorFormat" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_COLFMT(colorFormat)); - grLfbWriteColorFormat(colorFormat); -#undef FN_NAME -} - -FxBool FX_CALL trap_grLfbWriteRegion (GrBuffer_t dst_buffer, - FxU32 dst_x, - FxU32 dst_y, - GrLfbSrcFmt_t src_format, - FxU32 src_width, - FxU32 src_height, - FxBool pixelPipeline, - FxI32 src_stride, - void *src_data) -{ -#define FN_NAME "grLfbWriteRegion" - FxBool rv; - TRAP_LOG("%s(%s, %lu, %lu, %s, %lu, %lu, %s, %ld, %p)\n", FN_NAME, TRP_BUFFER(dst_buffer), dst_x, dst_y, TRP_SRCFMT(src_format), src_width, src_height, TRP_BOOL(pixelPipeline), src_stride, src_data); - rv = grLfbWriteRegion(dst_buffer, dst_x, dst_y, src_format, src_width, src_height, pixelPipeline, src_stride, src_data); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -FxBool FX_CALL trap_grLfbReadRegion (GrBuffer_t src_buffer, - FxU32 src_x, - FxU32 src_y, - FxU32 src_width, - FxU32 src_height, - FxU32 dst_stride, - void *dst_data) -{ -#define FN_NAME "grLfbReadRegion" - FxBool rv; - TRAP_LOG("%s(%s, %lu, %lu, %lu, %lu, %ld, %p)\n", FN_NAME, TRP_BUFFER(src_buffer), src_x, src_y, src_width, src_height, dst_stride, dst_data); - rv = grLfbReadRegion(src_buffer, src_x, src_y, src_width, src_height, dst_stride, dst_data); - TRAP_LOG(GOT "%s\n", TRP_BOOL(rv)); - return rv; -#undef FN_NAME -} - -/* -** glide management functions -*/ -void FX_CALL trap_grGlideInit (void) -{ -#define FN_NAME "grGlideInit" - TRAP_LOG("%s()\n", FN_NAME); - grGlideInit(); -#undef FN_NAME -} - -void FX_CALL trap_grGlideShutdown (void) -{ -#define FN_NAME "grGlideShutdown" - TRAP_LOG("%s()\n", FN_NAME); - grGlideShutdown(); -#undef FN_NAME -} - -void FX_CALL trap_grGlideGetState (void *state) -{ -#define FN_NAME "grGlideGetState" - TRAP_LOG("%s(%p)\n", FN_NAME, state); - grGlideGetState(state); -#undef FN_NAME -} - -void FX_CALL trap_grGlideSetState (const void *state) -{ -#define FN_NAME "grGlideSetState" - TRAP_LOG("%s(%p)\n", FN_NAME, state); - grGlideSetState(state); -#undef FN_NAME -} - -void FX_CALL trap_grGlideGetVertexLayout (void *layout) -{ -#define FN_NAME "grGlideGetVertexLayout" - TRAP_LOG("%s(%p)\n", FN_NAME, layout); - grGlideGetVertexLayout(layout); -#undef FN_NAME -} - -void FX_CALL trap_grGlideSetVertexLayout (const void *layout) -{ -#define FN_NAME "grGlideSetVertexLayout" - TRAP_LOG("%s(%p)\n", FN_NAME, layout); - grGlideSetVertexLayout(layout); -#undef FN_NAME -} - -/* -** glide utility functions -*/ -void FX_CALL trap_guGammaCorrectionRGB (FxFloat red, - FxFloat green, - FxFloat blue) -{ -#define FN_NAME "guGammaCorrectionRGB" - TRAP_LOG("%s(%f, %f, %f)\n", FN_NAME, red, green, blue); - guGammaCorrectionRGB(red, green, blue); -#undef FN_NAME -} - -float FX_CALL trap_guFogTableIndexToW (int i) -{ -#define FN_NAME "guFogTableIndexToW" - float rv; - TRAP_LOG("%s(%d)\n", FN_NAME, i); - rv = guFogTableIndexToW(i); - TRAP_LOG(GOT "%f\n", rv); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_guFogGenerateExp (GrFog_t *fogtable, - float density) -{ -#define FN_NAME "guFogGenerateExp" - TRAP_LOG("%s(%p, %f)\n", FN_NAME, fogtable, density); - guFogGenerateExp(fogtable, density); -#undef FN_NAME -} - -void FX_CALL trap_guFogGenerateExp2 (GrFog_t *fogtable, - float density) -{ -#define FN_NAME "guFogGenerateExp2" - TRAP_LOG("%s(%p, %f)\n", FN_NAME, fogtable, density); - guFogGenerateExp2(fogtable, density); -#undef FN_NAME -} - -void FX_CALL trap_guFogGenerateLinear (GrFog_t *fogtable, - float nearZ, - float farZ) -{ -#define FN_NAME "guFogGenerateLinear" - TRAP_LOG("%s(%p, %f, %f)\n", FN_NAME, fogtable, nearZ, farZ); - guFogGenerateLinear(fogtable, nearZ, farZ); -#undef FN_NAME -} - -/* -** glide extensions -*/ -void FX_CALL trap_grSetNumPendingBuffers (FxI32 NumPendingBuffers) -{ -#define FN_NAME "grSetNumPendingBuffers" - TRAP_LOG("%s(%ld)\n", FN_NAME, NumPendingBuffers); - assert(real_grSetNumPendingBuffers); - (*real_grSetNumPendingBuffers)(NumPendingBuffers); -#undef FN_NAME -} - -char *FX_CALL trap_grGetRegistryOrEnvironmentStringExt (char *theEntry) -{ -#define FN_NAME "grGetRegistryOrEnvironmentStringExt" - char *rv; - TRAP_LOG("%s(\"%s\")\n", FN_NAME, theEntry); - assert(real_grGetRegistryOrEnvironmentStringExt); - rv = (*real_grGetRegistryOrEnvironmentStringExt)(theEntry); - if (rv) { - TRAP_LOG(GOT "\"%s\"\n", rv); - } else { - TRAP_LOG(GOT "NULL\n"); - } - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grGetGammaTableExt (FxU32 nentries, - FxU32 *red, - FxU32 *green, - FxU32 *blue) -{ -#define FN_NAME "grGetGammaTableExt" - TRAP_LOG("%s(%lu, %p, %p, %p)\n", FN_NAME, nentries, (void *)red, (void *)green, (void *)blue); - assert(real_grGetGammaTableExt); - (*real_grGetGammaTableExt)(nentries, red, green, blue); -#undef FN_NAME -} - -void FX_CALL trap_grChromaRangeModeExt (GrChromakeyMode_t mode) -{ -#define FN_NAME "grChromaRangeModeExt" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_CKMODE(mode)); - assert(real_grChromaRangeModeExt); - (*real_grChromaRangeModeExt)(mode); -#undef FN_NAME -} - -void FX_CALL trap_grChromaRangeExt (GrColor_t color, - GrColor_t range, - GrChromaRangeMode_t match_mode) -{ -#define FN_NAME "grChromaRangeExt" - TRAP_LOG("%s(%08lx, %08lx, %s)\n", FN_NAME, color, range, TRP_CRMODE(match_mode)); - assert(real_grChromaRangeExt); - (*real_grChromaRangeExt)(color, range, match_mode); -#undef FN_NAME -} - -void FX_CALL trap_grTexChromaModeExt (GrChipID_t tmu, - GrChromakeyMode_t mode) -{ -#define FN_NAME "grTexChromaModeExt" - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_CKMODE(mode)); - assert(real_grTexChromaModeExt); - (*real_grTexChromaModeExt)(tmu, mode); -#undef FN_NAME -} - -void FX_CALL trap_grTexChromaRangeExt (GrChipID_t tmu, - GrColor_t min, - GrColor_t max, - GrTexChromakeyMode_t mode) -{ -#define FN_NAME "grTexChromaRangeExt" - TRAP_LOG("%s(%s, %08lx, %08lx, %s)\n", FN_NAME, TRP_TMU(tmu), min, max, TRP_CRMODE(mode)); - assert(real_grTexChromaRangeExt); - (*real_grTexChromaRangeExt)(tmu, min, max, mode); -#undef FN_NAME -} - - /* pointcast */ -void FX_CALL trap_grTexDownloadTableExt (GrChipID_t tmu, - GrTexTable_t type, - void *data) -{ -#define FN_NAME "grTexDownloadTableExt" - TRAP_LOG("%s(%s, %s, %p)\n", FN_NAME, TRP_TMU(tmu), TRP_TABLE(type), data); - assert(real_grTexDownloadTableExt); - (*real_grTexDownloadTableExt)(tmu, type, data); -#undef FN_NAME -} - -void FX_CALL trap_grTexDownloadTablePartialExt (GrChipID_t tmu, - GrTexTable_t type, - void *data, - int start, - int end) -{ -#define FN_NAME "grTexDownloadTablePartialExt" - TRAP_LOG("%s(%s, %s, %p, %d, %d)\n", FN_NAME, TRP_TMU(tmu), TRP_TABLE(type), data, start, end); - assert(real_grTexDownloadTablePartialExt); - (*real_grTexDownloadTablePartialExt)(tmu, type, data, start, end); -#undef FN_NAME -} - -void FX_CALL trap_grTexNCCTableExt (GrChipID_t tmu, - GrNCCTable_t table) -{ -#define FN_NAME "grTexNCCTableExt" - TRAP_LOG("%s(%s, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_NCC(table)); - assert(real_grTexNCCTableExt); - (*real_grTexNCCTableExt)(tmu, table); -#undef FN_NAME -} - - /* tbext */ -void FX_CALL trap_grTextureBufferExt (GrChipID_t tmu, - FxU32 startAddress, - GrLOD_t thisLOD, - GrLOD_t largeLOD, - GrAspectRatio_t aspectRatio, - GrTextureFormat_t format, - FxU32 odd_even_mask) -{ -#define FN_NAME "grTextureBufferExt" - TRAP_LOG("%s(%s, %08lx, %s, %s, %s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_LODLEVEL(thisLOD), TRP_LODLEVEL(largeLOD), TRP_ASPECTRATIO(aspectRatio), TRP_TEXFMT(format), TRP_EVENODD(odd_even_mask)); - assert(real_grTextureBufferExt); - (*real_grTextureBufferExt)(tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask); -#undef FN_NAME -} - -void FX_CALL trap_grTextureAuxBufferExt (GrChipID_t tmu, - FxU32 startAddress, - GrLOD_t thisLOD, - GrLOD_t largeLOD, - GrAspectRatio_t aspectRatio, - GrTextureFormat_t format, - FxU32 odd_even_mask) -{ -#define FN_NAME "grTextureAuxBufferExt" - TRAP_LOG("%s(%s, %08lx, %s, %s, %s, %s, %s)\n", FN_NAME, TRP_TMU(tmu), startAddress, TRP_LODLEVEL(thisLOD), TRP_LODLEVEL(largeLOD), TRP_ASPECTRATIO(aspectRatio), TRP_TEXFMT(format), TRP_EVENODD(odd_even_mask)); - assert(real_grTextureAuxBufferExt); - (*real_grTextureAuxBufferExt)(tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask); -#undef FN_NAME -} - -void FX_CALL trap_grAuxBufferExt (GrBuffer_t buffer) -{ -#define FN_NAME "grAuxBufferExt" - TRAP_LOG("%s(%s)\n", FN_NAME, TRP_BUFFER(buffer)); - assert(real_grAuxBufferExt); - (*real_grAuxBufferExt)(buffer); -#undef FN_NAME -} - - /* napalm */ -GrContext_t FX_CALL trap_grSstWinOpenExt (FxU32 hWnd, - GrScreenResolution_t resolution, - GrScreenRefresh_t refresh, - GrColorFormat_t format, - GrOriginLocation_t origin, - GrPixelFormat_t pixelformat, - int nColBuffers, - int nAuxBuffers) -{ -#define FN_NAME "grSstWinOpenExt" - GrContext_t rv; - TRAP_LOG("%s(%08lx, %s, %s, %s, %s, %s, %d, %d)\n", FN_NAME, hWnd, TRP_RESOLUTION(resolution), TRP_REFRESH(refresh), TRP_COLFMT(format), TRP_ORIGIN(origin), TRP_PIXFMT(pixelformat), nColBuffers, nAuxBuffers); - assert(real_grSstWinOpenExt); - rv = (*real_grSstWinOpenExt)(hWnd, resolution, refresh, format, origin, pixelformat, nColBuffers, nAuxBuffers); - TRAP_LOG(GOT "%p\n", (void *)rv); - return rv; -#undef FN_NAME -} - -void FX_CALL trap_grStencilFuncExt (GrCmpFnc_t fnc, - GrStencil_t ref, - GrStencil_t mask) -{ -#define FN_NAME "grStencilFuncExt" - TRAP_LOG("%s(%s, %02x, %02x)\n", FN_NAME, TRP_CMPFUNC(fnc), ref, mask); - assert(real_grStencilFuncExt); - (*real_grStencilFuncExt)(fnc, ref, mask); -#undef FN_NAME -} - -void FX_CALL trap_grStencilMaskExt (GrStencil_t value) -{ -#define FN_NAME "grStencilMaskExt" - TRAP_LOG("%s(%02x)\n", FN_NAME, value); - assert(real_grStencilMaskExt); - (*real_grStencilMaskExt)(value); -#undef FN_NAME -} - -void FX_CALL trap_grStencilOpExt (GrStencilOp_t stencil_fail, - GrStencilOp_t depth_fail, - GrStencilOp_t depth_pass) -{ -#define FN_NAME "grStencilOpExt" - TRAP_LOG("%s(%s, %s, %s)\n", FN_NAME, TRP_STENCILOP(stencil_fail), TRP_STENCILOP(depth_fail), TRP_STENCILOP(depth_pass)); - assert(real_grStencilOpExt); - (*real_grStencilOpExt)(stencil_fail, depth_fail, depth_pass); -#undef FN_NAME -} - -void FX_CALL trap_grLfbConstantStencilExt (GrStencil_t value) -{ -#define FN_NAME "grLfbConstantStencilExt" - TRAP_LOG("%s(%02x)\n", FN_NAME, value); - assert(real_grLfbConstantStencilExt); - (*real_grLfbConstantStencilExt)(value); -#undef FN_NAME -} - -void FX_CALL trap_grBufferClearExt (GrColor_t color, - GrAlpha_t alpha, - FxU32 depth, - GrStencil_t stencil) -{ -#define FN_NAME "grBufferClearExt" - TRAP_LOG("%s(%08lx, %02x, %08lx, %02x)\n", FN_NAME, color, alpha, depth, stencil); - assert(real_grBufferClearExt); - (*real_grBufferClearExt)(color, alpha, depth, stencil); -#undef FN_NAME -} - -void FX_CALL trap_grColorCombineExt (GrCCUColor_t a, - GrCombineMode_t a_mode, - GrCCUColor_t b, - GrCombineMode_t b_mode, - GrCCUColor_t c, - FxBool c_invert, - GrCCUColor_t d, - FxBool d_invert, - FxU32 shift, - FxBool invert) -{ -#define FN_NAME "grColorCombineExt" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s, %s, %s, %lu, %s)\n", FN_NAME, TRP_CU(a), TRP_CMBMODE(a_mode), TRP_CU(b), TRP_CMBMODE(b_mode), TRP_CU(c), TRP_BOOL(c_invert), TRP_CU(d), TRP_BOOL(d_invert), shift, TRP_BOOL(invert)); - assert(real_grColorCombineExt); - (*real_grColorCombineExt)(a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaCombineExt (GrACUColor_t a, - GrCombineMode_t a_mode, - GrACUColor_t b, - GrCombineMode_t b_mode, - GrACUColor_t c, - FxBool c_invert, - GrACUColor_t d, - FxBool d_invert, - FxU32 shift, - FxBool invert) -{ -#define FN_NAME "grAlphaCombineExt" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s, %s, %s, %lu, %s)\n", FN_NAME, TRP_CU(a), TRP_CMBMODE(a_mode), TRP_CU(b), TRP_CMBMODE(b_mode), TRP_CU(c), TRP_BOOL(c_invert), TRP_CU(d), TRP_BOOL(d_invert), shift, TRP_BOOL(invert)); - assert(real_grAlphaCombineExt); - (*real_grAlphaCombineExt)(a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); -#undef FN_NAME -} - -void FX_CALL trap_grTexColorCombineExt (GrChipID_t tmu, - GrTCCUColor_t a, - GrCombineMode_t a_mode, - GrTCCUColor_t b, - GrCombineMode_t b_mode, - GrTCCUColor_t c, - FxBool c_invert, - GrTCCUColor_t d, - FxBool d_invert, - FxU32 shift, - FxBool invert) -{ -#define FN_NAME "grTexColorCombineExt" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s, %s, %s, %s, %lu, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_CU(a), TRP_CMBMODE(a_mode), TRP_CU(b), TRP_CMBMODE(b_mode), TRP_CU(c), TRP_BOOL(c_invert), TRP_CU(d), TRP_BOOL(d_invert), shift, TRP_BOOL(invert)); - assert(real_grTexColorCombineExt); - (*real_grTexColorCombineExt)(tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); -#undef FN_NAME -} - -void FX_CALL trap_grTexAlphaCombineExt (GrChipID_t tmu, - GrTACUColor_t a, - GrCombineMode_t a_mode, - GrTACUColor_t b, - GrCombineMode_t b_mode, - GrTACUColor_t c, - FxBool c_invert, - GrTACUColor_t d, - FxBool d_invert, - FxU32 shift, - FxBool invert) -{ -#define FN_NAME "grTexAlphaCombineExt" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s, %s, %s, %s, %lu, %s)\n", FN_NAME, TRP_TMU(tmu), TRP_CU(a), TRP_CMBMODE(a_mode), TRP_CU(b), TRP_CMBMODE(b_mode), TRP_CU(c), TRP_BOOL(c_invert), TRP_CU(d), TRP_BOOL(d_invert), shift, TRP_BOOL(invert)); - assert(real_grTexAlphaCombineExt); - (*real_grTexAlphaCombineExt)(tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); -#undef FN_NAME -} - -void FX_CALL trap_grConstantColorValueExt (GrChipID_t tmu, - GrColor_t value) -{ -#define FN_NAME "grConstantColorValueExt" - TRAP_LOG("%s(%s, %08lx)\n", FN_NAME, TRP_TMU(tmu), value); - assert(real_grConstantColorValueExt); - (*real_grConstantColorValueExt)(tmu, value); -#undef FN_NAME -} - -void FX_CALL trap_grColorMaskExt (FxBool r, - FxBool g, - FxBool b, - FxBool a) -{ -#define FN_NAME "grColorMaskExt" - TRAP_LOG("%s(%s, %s, %s, %s)\n", FN_NAME, TRP_BOOL(r), TRP_BOOL(g), TRP_BOOL(b), TRP_BOOL(a)); - assert(real_grColorMaskExt); - (*real_grColorMaskExt)(r, g, b, a); -#undef FN_NAME -} - -void FX_CALL trap_grAlphaBlendFunctionExt (GrAlphaBlendFnc_t rgb_sf, - GrAlphaBlendFnc_t rgb_df, - GrAlphaBlendOp_t rgb_op, - GrAlphaBlendFnc_t alpha_sf, - GrAlphaBlendFnc_t alpha_df, - GrAlphaBlendOp_t alpha_op) -{ -#define FN_NAME "grAlphaBlendFunctionExt" - TRAP_LOG("%s(%s, %s, %s, %s, %s, %s)\n", FN_NAME, TRP_BLEND(rgb_sf), TRP_BLEND(rgb_df), TRP_BLENDOP(rgb_op), TRP_BLEND(alpha_sf), TRP_BLEND(alpha_df), TRP_BLENDOP(alpha_op)); - assert(real_grAlphaBlendFunctionExt); - (*real_grAlphaBlendFunctionExt)(rgb_sf, rgb_df, rgb_op, alpha_sf, alpha_df, alpha_op); -#undef FN_NAME -} - -void FX_CALL trap_grTBufferWriteMaskExt (FxU32 tmask) -{ -#define FN_NAME "grTBufferWriteMaskExt" - TRAP_LOG("%s(%08lx)\n", FN_NAME, tmask); - assert(real_grTBufferWriteMaskExt); - (*real_grTBufferWriteMaskExt)(tmask); -#undef FN_NAME -} - -/* -** texus functions -*/ -void FX_CALL trap_txImgQuantize (char *dst, - char *src, - int w, - int h, - FxU32 format, - FxU32 dither) -{ -#define FN_NAME "txImgQuantize" - TRAP_LOG("%s(%p, %p, %d, %d, %s, %s)\n", FN_NAME, dst, src, w, h, TRP_TEXFMT(format), TRP_TXDITHER(dither)); - assert(real_txImgQuantize); - (*real_txImgQuantize)(dst, src, w, h, format, dither); -#undef FN_NAME -} - -void FX_CALL trap_txMipQuantize (TxMip *pxMip, - TxMip *txMip, - int fmt, - FxU32 d, - FxU32 comp) -{ -#define FN_NAME "txMipQuantize" - TRAP_LOG("%s(%p, %p, %s, %s, %s)\n", FN_NAME, (void *)pxMip, (void *)txMip, TRP_TEXFMT(fmt), TRP_TXDITHER(d), TRP_TXCOMPRESS(comp)); - assert(real_txMipQuantize); - (*real_txMipQuantize)(pxMip, txMip, fmt, d, comp); -#undef FN_NAME -} - -void FX_CALL trap_txPalToNcc (GuNccTable *ncc_table, - const FxU32 *pal) -{ -#define FN_NAME "txPalToNcc" - TRAP_LOG("%s(%p, %p)\n", FN_NAME, (void *)ncc_table, (void *)pal); - assert(real_txPalToNcc); - (*real_txPalToNcc)(ncc_table, pal); -#undef FN_NAME -} -#endif - - - -/****************************************************************************\ -* housekeeping (fake pointers) * -\****************************************************************************/ -char *FX_CALL fake_grGetRegistryOrEnvironmentStringExt (char *theEntry) -{ - return getenv(theEntry); -} - -void FX_CALL fake_grTexDownloadTableExt (GrChipID_t tmu, - GrTexTable_t type, - void *data) -{ - (void)tmu; - grTexDownloadTable(type, data); -} - -void FX_CALL fake_grTexDownloadTablePartialExt (GrChipID_t tmu, - GrTexTable_t type, - void *data, - int start, - int end) -{ - (void)tmu; - grTexDownloadTablePartial(type, data, start, end); -} - -void FX_CALL fake_grTexNCCTableExt (GrChipID_t tmu, - GrNCCTable_t table) -{ - (void)tmu; - grTexNCCTable(table); -} - - - -/****************************************************************************\ -* interface * -\****************************************************************************/ -void tdfx_hook_glide (struct tdfx_glide *Glide, int pointcast) -{ -/* GET_EXT_ADDR: get function pointer - * GET_EXT_FAKE: get function pointer if possible, else use a fake function - * GET_EXT_NULL: get function pointer if possible, else leave NULL pointer - */ -#if FX_TRAP_GLIDE -#define GET_EXT_ADDR(name) *(GrProc *)&real_##name = grGetProcAddress(#name), Glide->name = trap_##name -#define GET_EXT_FAKE(name) GET_EXT_ADDR(name); if (real_##name == NULL) real_##name = fake_##name -#define GET_EXT_NULL(name) GET_EXT_ADDR(name); if (real_##name == NULL) Glide->name = NULL -#else /* FX_TRAP_GLIDE */ -#define GET_EXT_ADDR(name) *(GrProc *)&Glide->name = grGetProcAddress(#name) -#define GET_EXT_FAKE(name) GET_EXT_ADDR(name); if (Glide->name == NULL) Glide->name = fake_##name -#define GET_EXT_NULL(name) GET_EXT_ADDR(name) -#endif /* FX_TRAP_GLIDE */ - - /* - ** glide extensions - */ - GET_EXT_NULL(grSetNumPendingBuffers); - GET_EXT_FAKE(grGetRegistryOrEnvironmentStringExt); - GET_EXT_ADDR(grGetGammaTableExt); - GET_EXT_ADDR(grChromaRangeModeExt); - GET_EXT_ADDR(grChromaRangeExt); - GET_EXT_ADDR(grTexChromaModeExt); - GET_EXT_ADDR(grTexChromaRangeExt); - /* pointcast */ - if (pointcast) { - GET_EXT_FAKE(grTexDownloadTableExt); - GET_EXT_FAKE(grTexDownloadTablePartialExt); - GET_EXT_FAKE(grTexNCCTableExt); - } else { - Glide->grTexDownloadTableExt = fake_grTexDownloadTableExt; - Glide->grTexDownloadTablePartialExt = fake_grTexDownloadTablePartialExt; - Glide->grTexNCCTableExt = fake_grTexNCCTableExt; - } - /* tbext */ - GET_EXT_ADDR(grTextureBufferExt); - GET_EXT_ADDR(grTextureAuxBufferExt); - GET_EXT_ADDR(grAuxBufferExt); - /* napalm */ - GET_EXT_ADDR(grSstWinOpenExt); - GET_EXT_ADDR(grStencilFuncExt); - GET_EXT_ADDR(grStencilMaskExt); - GET_EXT_ADDR(grStencilOpExt); - GET_EXT_ADDR(grLfbConstantStencilExt); - GET_EXT_ADDR(grBufferClearExt); - GET_EXT_ADDR(grColorCombineExt); - GET_EXT_ADDR(grAlphaCombineExt); - GET_EXT_ADDR(grTexColorCombineExt); - GET_EXT_ADDR(grTexAlphaCombineExt); - GET_EXT_ADDR(grConstantColorValueExt); - GET_EXT_ADDR(grColorMaskExt); - GET_EXT_ADDR(grAlphaBlendFunctionExt); - GET_EXT_ADDR(grTBufferWriteMaskExt); - - /* - ** texus - */ - GET_EXT_NULL(txImgQuantize); - GET_EXT_NULL(txMipQuantize); - GET_EXT_NULL(txPalToNcc); - -#undef GET_EXT_ADDR -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxg.h b/src/mesa/drivers/glide/fxg.h deleted file mode 100644 index e7120111683..00000000000 --- a/src/mesa/drivers/glide/fxg.h +++ /dev/null @@ -1,382 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.0.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Mesa/FX device driver. Interface to Glide3. - * - * Copyright (c) 2003 - Daniel Borca - * Email : [email protected] - * Web : http://www.geocities.com/dborca - */ - - -#ifndef TDFX_GLIDE_H_included -#define TDFX_GLIDE_H_included - -#include <glide.h> -#include <g3ext.h> - -#ifndef FX_TRAP_GLIDE -#define FX_TRAP_GLIDE 0 -#endif - -#if FX_TRAP_GLIDE -/* -** rendering functions -*/ -void FX_CALL trap_grDrawPoint (const void *pt); -void FX_CALL trap_grDrawLine (const void *v1, const void *v2); -void FX_CALL trap_grDrawTriangle (const void *a, const void *b, const void *c); -void FX_CALL trap_grVertexLayout (FxU32 param, FxI32 offset, FxU32 mode); -void FX_CALL trap_grDrawVertexArray (FxU32 mode, FxU32 Count, void *pointers); -void FX_CALL trap_grDrawVertexArrayContiguous (FxU32 mode, FxU32 Count, void *pointers, FxU32 stride); - -/* -** Antialiasing Functions -*/ -void FX_CALL trap_grAADrawTriangle (const void *a, const void *b, const void *c, FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias); - -/* -** buffer management -*/ -void FX_CALL trap_grBufferClear (GrColor_t color, GrAlpha_t alpha, FxU32 depth); -void FX_CALL trap_grBufferSwap (FxU32 swap_interval); -void FX_CALL trap_grRenderBuffer (GrBuffer_t buffer); - -/* -** error management -*/ -void FX_CALL trap_grErrorSetCallback (GrErrorCallbackFnc_t fnc); - -/* -** SST routines -*/ -void FX_CALL trap_grFinish (void); -void FX_CALL trap_grFlush (void); -GrContext_t FX_CALL trap_grSstWinOpen (FxU32 hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers); -FxBool FX_CALL trap_grSstWinClose (GrContext_t context); -FxBool FX_CALL trap_grSelectContext (GrContext_t context); -void FX_CALL trap_grSstOrigin (GrOriginLocation_t origin); -void FX_CALL trap_grSstSelect (int which_sst); - -/* -** Glide configuration and special effect maintenance functions -*/ -void FX_CALL trap_grAlphaBlendFunction (GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df); -void FX_CALL trap_grAlphaCombine (GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert); -void FX_CALL trap_grAlphaControlsITRGBLighting (FxBool enable); -void FX_CALL trap_grAlphaTestFunction (GrCmpFnc_t function); -void FX_CALL trap_grAlphaTestReferenceValue (GrAlpha_t value); -void FX_CALL trap_grChromakeyMode (GrChromakeyMode_t mode); -void FX_CALL trap_grChromakeyValue (GrColor_t value); -void FX_CALL trap_grClipWindow (FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy); -void FX_CALL trap_grColorCombine (GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert); -void FX_CALL trap_grColorMask (FxBool rgb, FxBool a); -void FX_CALL trap_grCullMode (GrCullMode_t mode); -void FX_CALL trap_grConstantColorValue (GrColor_t value); -void FX_CALL trap_grDepthBiasLevel (FxI32 level); -void FX_CALL trap_grDepthBufferFunction (GrCmpFnc_t function); -void FX_CALL trap_grDepthBufferMode (GrDepthBufferMode_t mode); -void FX_CALL trap_grDepthMask (FxBool mask); -void FX_CALL trap_grDisableAllEffects (void); -void FX_CALL trap_grDitherMode (GrDitherMode_t mode); -void FX_CALL trap_grFogColorValue (GrColor_t fogcolor); -void FX_CALL trap_grFogMode (GrFogMode_t mode); -void FX_CALL trap_grFogTable (const GrFog_t ft[]); -void FX_CALL trap_grLoadGammaTable (FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue); -void FX_CALL trap_grSplash (float x, float y, float width, float height, FxU32 frame); -FxU32 FX_CALL trap_grGet (FxU32 pname, FxU32 plength, FxI32 *params); -const char * FX_CALL trap_grGetString (FxU32 pname); -FxI32 FX_CALL trap_grQueryResolutions (const GrResolution *resTemplate, GrResolution *output); -FxBool FX_CALL trap_grReset (FxU32 what); -GrProc FX_CALL trap_grGetProcAddress (char *procName); -void FX_CALL trap_grEnable (GrEnableMode_t mode); -void FX_CALL trap_grDisable (GrEnableMode_t mode); -void FX_CALL trap_grCoordinateSpace (GrCoordinateSpaceMode_t mode); -void FX_CALL trap_grDepthRange (FxFloat n, FxFloat f); -void FX_CALL trap_grStippleMode (GrStippleMode_t mode); -void FX_CALL trap_grStipplePattern (GrStipplePattern_t mode); -void FX_CALL trap_grViewport (FxI32 x, FxI32 y, FxI32 width, FxI32 height); - -/* -** texture mapping control functions -*/ -FxU32 FX_CALL trap_grTexCalcMemRequired (GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt); -FxU32 FX_CALL trap_grTexTextureMemRequired (FxU32 evenOdd, GrTexInfo *info); -FxU32 FX_CALL trap_grTexMinAddress (GrChipID_t tmu); -FxU32 FX_CALL trap_grTexMaxAddress (GrChipID_t tmu); -void FX_CALL trap_grTexNCCTable (GrNCCTable_t table); -void FX_CALL trap_grTexSource (GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info); -void FX_CALL trap_grTexClampMode (GrChipID_t tmu, GrTextureClampMode_t s_clampmode, GrTextureClampMode_t t_clampmode); -void FX_CALL trap_grTexCombine (GrChipID_t tmu, GrCombineFunction_t rgb_function, GrCombineFactor_t rgb_factor, GrCombineFunction_t alpha_function, GrCombineFactor_t alpha_factor, FxBool rgb_invert, FxBool alpha_invert); -void FX_CALL trap_grTexDetailControl (GrChipID_t tmu, int lod_bias, FxU8 detail_scale, float detail_max); -void FX_CALL trap_grTexFilterMode (GrChipID_t tmu, GrTextureFilterMode_t minfilter_mode, GrTextureFilterMode_t magfilter_mode); -void FX_CALL trap_grTexLodBiasValue (GrChipID_t tmu, float bias); -void FX_CALL trap_grTexDownloadMipMap (GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info); -void FX_CALL trap_grTexDownloadMipMapLevel (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data); -FxBool FX_CALL trap_grTexDownloadMipMapLevelPartial (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data, int start, int end); -void FX_CALL trap_grTexDownloadTable (GrTexTable_t type, void *data); -void FX_CALL trap_grTexDownloadTablePartial (GrTexTable_t type, void *data, int start, int end); -void FX_CALL trap_grTexMipMapMode (GrChipID_t tmu, GrMipMapMode_t mode, FxBool lodBlend); -void FX_CALL trap_grTexMultibase (GrChipID_t tmu, FxBool enable); -void FX_CALL trap_grTexMultibaseAddress (GrChipID_t tmu, GrTexBaseRange_t range, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info); - -/* -** linear frame buffer functions -*/ -FxBool FX_CALL trap_grLfbLock (GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, FxBool pixelPipeline, GrLfbInfo_t *info); -FxBool FX_CALL trap_grLfbUnlock (GrLock_t type, GrBuffer_t buffer); -void FX_CALL trap_grLfbConstantAlpha (GrAlpha_t alpha); -void FX_CALL trap_grLfbConstantDepth (FxU32 depth); -void FX_CALL trap_grLfbWriteColorSwizzle (FxBool swizzleBytes, FxBool swapWords); -void FX_CALL trap_grLfbWriteColorFormat (GrColorFormat_t colorFormat); -FxBool FX_CALL trap_grLfbWriteRegion (GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format, FxU32 src_width, FxU32 src_height, FxBool pixelPipeline, FxI32 src_stride, void *src_data); -FxBool FX_CALL trap_grLfbReadRegion (GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 src_width, FxU32 src_height, FxU32 dst_stride, void *dst_data); - -/* -** glide management functions -*/ -void FX_CALL trap_grGlideInit (void); -void FX_CALL trap_grGlideShutdown (void); -void FX_CALL trap_grGlideGetState (void *state); -void FX_CALL trap_grGlideSetState (const void *state); -void FX_CALL trap_grGlideGetVertexLayout (void *layout); -void FX_CALL trap_grGlideSetVertexLayout (const void *layout); - -/* -** glide utility functions -*/ -void FX_CALL trap_guGammaCorrectionRGB (FxFloat red, FxFloat green, FxFloat blue); -float FX_CALL trap_guFogTableIndexToW (int i); -void FX_CALL trap_guFogGenerateExp (GrFog_t *fogtable, float density); -void FX_CALL trap_guFogGenerateExp2 (GrFog_t *fogtable, float density); -void FX_CALL trap_guFogGenerateLinear (GrFog_t *fogtable, float nearZ, float farZ); - -#ifndef FX_TRAP_GLIDE_internal -/* -** rendering functions -*/ -#define grDrawPoint trap_grDrawPoint -#define grDrawLine trap_grDrawLine -#define grDrawTriangle trap_grDrawTriangle -#define grVertexLayout trap_grVertexLayout -#define grDrawVertexArray trap_grDrawVertexArray -#define grDrawVertexArrayContiguous trap_grDrawVertexArrayContiguous - -/* -** Antialiasing Functions -*/ -#define grAADrawTriangle trap_grAADrawTriangle - -/* -** buffer management -*/ -#define grBufferClear trap_grBufferClear -#define grBufferSwap trap_grBufferSwap -#define grRenderBuffer trap_grRenderBuffer - -/* -** error management -*/ -#define grErrorSetCallback trap_grErrorSetCallback - -/* -** SST routines -*/ -#define grFinish trap_grFinish -#define grFlush trap_grFlush -#define grSstWinOpen trap_grSstWinOpen -#define grSstWinClose trap_grSstWinClose -#define grSelectContext trap_grSelectContext -#define grSstOrigin trap_grSstOrigin -#define grSstSelect trap_grSstSelect - -/* -** Glide configuration and special effect maintenance functions -*/ -#define grAlphaBlendFunction trap_grAlphaBlendFunction -#define grAlphaCombine trap_grAlphaCombine -#define grAlphaControlsITRGBLighting trap_grAlphaControlsITRGBLighting -#define grAlphaTestFunction trap_grAlphaTestFunction -#define grAlphaTestReferenceValue trap_grAlphaTestReferenceValue -#define grChromakeyMode trap_grChromakeyMode -#define grChromakeyValue trap_grChromakeyValue -#define grClipWindow trap_grClipWindow -#define grColorCombine trap_grColorCombine -#define grColorMask trap_grColorMask -#define grCullMode trap_grCullMode -#define grConstantColorValue trap_grConstantColorValue -#define grDepthBiasLevel trap_grDepthBiasLevel -#define grDepthBufferFunction trap_grDepthBufferFunction -#define grDepthBufferMode trap_grDepthBufferMode -#define grDepthMask trap_grDepthMask -#define grDisableAllEffects trap_grDisableAllEffects -#define grDitherMode trap_grDitherMode -#define grFogColorValue trap_grFogColorValue -#define grFogMode trap_grFogMode -#define grFogTable trap_grFogTable -#define grLoadGammaTable trap_grLoadGammaTable -#define grSplash trap_grSplash -#define grGet trap_grGet -#define grGetString trap_grGetString -#define grQueryResolutions trap_grQueryResolutions -#define grReset trap_grReset -#define grGetProcAddress trap_grGetProcAddress -#define grEnable trap_grEnable -#define grDisable trap_grDisable -#define grCoordinateSpace trap_grCoordinateSpace -#define grDepthRange trap_grDepthRange -#define grStippleMode trap_grStippleMode -#define grStipplePattern trap_grStipplePattern -#define grViewport trap_grViewport - -/* -** texture mapping control functions -*/ -#define grTexCalcMemRequired trap_grTexCalcMemRequired -#define grTexTextureMemRequired trap_grTexTextureMemRequired -#define grTexMinAddress trap_grTexMinAddress -#define grTexMaxAddress trap_grTexMaxAddress -#define grTexNCCTable trap_grTexNCCTable -#define grTexSource trap_grTexSource -#define grTexClampMode trap_grTexClampMode -#define grTexCombine trap_grTexCombine -#define grTexDetailControl trap_grTexDetailControl -#define grTexFilterMode trap_grTexFilterMode -#define grTexLodBiasValue trap_grTexLodBiasValue -#define grTexDownloadMipMap trap_grTexDownloadMipMap -#define grTexDownloadMipMapLevel trap_grTexDownloadMipMapLevel -#define grTexDownloadMipMapLevelPartial trap_grTexDownloadMipMapLevelPartial -#define grTexDownloadTable trap_grTexDownloadTable -#define grTexDownloadTablePartial trap_grTexDownloadTablePartial -#define grTexMipMapMode trap_grTexMipMapMode -#define grTexMultibase trap_grTexMultibase -#define grTexMultibaseAddress trap_grTexMultibaseAddress - -/* -** linear frame buffer functions -*/ -#define grLfbLock trap_grLfbLock -#define grLfbUnlock trap_grLfbUnlock -#define grLfbConstantAlpha trap_grLfbConstantAlpha -#define grLfbConstantDepth trap_grLfbConstantDepth -#define grLfbWriteColorSwizzle trap_grLfbWriteColorSwizzle -#define grLfbWriteColorFormat trap_grLfbWriteColorFormat -#define grLfbWriteRegion trap_grLfbWriteRegion -#define grLfbReadRegion trap_grLfbReadRegion - -/* -** glide management functions -*/ -#define grGlideInit trap_grGlideInit -#define grGlideShutdown trap_grGlideShutdown -#define grGlideGetState trap_grGlideGetState -#define grGlideSetState trap_grGlideSetState -#define grGlideGetVertexLayout trap_grGlideGetVertexLayout -#define grGlideSetVertexLayout trap_grGlideSetVertexLayout - -/* -** glide utility functions -*/ -#define guGammaCorrectionRGB trap_guGammaCorrectionRGB -#define guFogTableIndexToW trap_guFogTableIndexToW -#define guFogGenerateExp trap_guFogGenerateExp -#define guFogGenerateExp2 trap_guFogGenerateExp2 -#define guFogGenerateLinear trap_guFogGenerateLinear -#endif /* FX_TRAP_GLIDE_internal */ -#endif /* FX_TRAP_GLIDE */ - - - -/* <texus.h> */ -#define TX_MAX_LEVEL 16 -typedef struct _TxMip { - int format; - int width; - int height; - int depth; - int size; - void *data[TX_MAX_LEVEL]; - FxU32 pal[256]; -} TxMip; - -#define TX_DITHER_NONE 0x00000000 -#define TX_DITHER_4x4 0x00000001 -#define TX_DITHER_ERR 0x00000002 - -#define TX_COMPRESSION_STATISTICAL 0x00000000 -#define TX_COMPRESSION_HEURISTIC 0x00000010 -/* <texus.h> */ - - - -struct tdfx_glide { - /* - ** glide extensions - */ - void (FX_CALL *grSetNumPendingBuffers) (FxI32 NumPendingBuffers); - char * (FX_CALL *grGetRegistryOrEnvironmentStringExt) (char *theEntry); - void (FX_CALL *grGetGammaTableExt) (FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue); - void (FX_CALL *grChromaRangeModeExt) (GrChromakeyMode_t mode); - void (FX_CALL *grChromaRangeExt) (GrColor_t color, GrColor_t range, GrChromaRangeMode_t match_mode); - void (FX_CALL *grTexChromaModeExt) (GrChipID_t tmu, GrChromakeyMode_t mode); - void (FX_CALL *grTexChromaRangeExt) (GrChipID_t tmu, GrColor_t min, GrColor_t max, GrTexChromakeyMode_t mode); - - /* pointcast */ - void (FX_CALL *grTexDownloadTableExt) (GrChipID_t tmu, GrTexTable_t type, void *data); - void (FX_CALL *grTexDownloadTablePartialExt) (GrChipID_t tmu, GrTexTable_t type, void *data, int start, int end); - void (FX_CALL *grTexNCCTableExt) (GrChipID_t tmu, GrNCCTable_t table); - - /* tbext */ - void (FX_CALL *grTextureBufferExt) (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask); - void (FX_CALL *grTextureAuxBufferExt) (GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask); - void (FX_CALL *grAuxBufferExt) (GrBuffer_t buffer); - - /* napalm */ - GrContext_t (FX_CALL *grSstWinOpenExt) (FxU32 hWnd, GrScreenResolution_t resolution, GrScreenRefresh_t refresh, GrColorFormat_t format, GrOriginLocation_t origin, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers); - void (FX_CALL *grStencilFuncExt) (GrCmpFnc_t fnc, GrStencil_t ref, GrStencil_t mask); - void (FX_CALL *grStencilMaskExt) (GrStencil_t value); - void (FX_CALL *grStencilOpExt) (GrStencilOp_t stencil_fail, GrStencilOp_t depth_fail, GrStencilOp_t depth_pass); - void (FX_CALL *grLfbConstantStencilExt) (GrStencil_t value); - void (FX_CALL *grBufferClearExt) (GrColor_t color, GrAlpha_t alpha, FxU32 depth, GrStencil_t stencil); - void (FX_CALL *grColorCombineExt) (GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); - void (FX_CALL *grAlphaCombineExt) (GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); - void (FX_CALL *grTexColorCombineExt) (GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); - void (FX_CALL *grTexAlphaCombineExt) (GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); - void (FX_CALL *grConstantColorValueExt) (GrChipID_t tmu, GrColor_t value); - void (FX_CALL *grColorMaskExt) (FxBool r, FxBool g, FxBool b, FxBool a); - void (FX_CALL *grAlphaBlendFunctionExt) (GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendOp_t rgb_op, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df, GrAlphaBlendOp_t alpha_op); - void (FX_CALL *grTBufferWriteMaskExt) (FxU32 tmask); - - /* - ** Texus2 functions - */ - void (FX_CALL *txImgQuantize) (char *dst, char *src, int w, int h, FxU32 format, FxU32 dither); - void (FX_CALL *txMipQuantize) (TxMip *pxMip, TxMip *txMip, int fmt, FxU32 d, FxU32 comp); - void (FX_CALL *txPalToNcc) (GuNccTable *ncc_table, const FxU32 *pal); -}; - -void tdfx_hook_glide (struct tdfx_glide *Glide, int pointcast); - -#endif diff --git a/src/mesa/drivers/glide/fxglidew.c b/src/mesa/drivers/glide/fxglidew.c deleted file mode 100644 index 1fedf2ab969..00000000000 --- a/src/mesa/drivers/glide/fxglidew.c +++ /dev/null @@ -1,269 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) -#include "fxglidew.h" -#include "fxdrv.h" - -#include <stdlib.h> -#include <string.h> - -FxI32 -FX_grGetInteger_NoLock(FxU32 pname) -{ - FxI32 result; - - if (grGet(pname, 4, &result)) { - return result; - } - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "FX_grGetInteger_NoLock: wrong parameter (%lx)\n", pname); - } - return -1; -} - -FxBool -FX_grSstControl(FxU32 code) -{ - /* The glide 3 sources call for grEnable/grDisable to be called in exchange - * for grSstControl. */ - switch (code) { - case GR_CONTROL_ACTIVATE: - grEnable(GR_PASSTHRU); - break; - case GR_CONTROL_DEACTIVATE: - grDisable(GR_PASSTHRU); - break; - } - /* Appearently GR_CONTROL_RESIZE can be ignored. */ - return 1; /* OK? */ -} - - -int -FX_grSstScreenWidth() -{ - FxI32 result[4]; - - BEGIN_BOARD_LOCK(); - grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result); - END_BOARD_LOCK(); - - return result[2]; -} - -int -FX_grSstScreenHeight() -{ - FxI32 result[4]; - - BEGIN_BOARD_LOCK(); - grGet(GR_VIEWPORT, sizeof(FxI32) * 4, result); - END_BOARD_LOCK(); - - return result[3]; -} - -void -FX_grSstPerfStats(GrSstPerfStats_t * st) -{ - FxI32 n; - grGet(GR_STATS_PIXELS_IN, 4, &n); - st->pixelsIn = n; - grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n); - st->chromaFail = n; - grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n); - st->zFuncFail = n; - grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n); - st->aFuncFail = n; - grGet(GR_STATS_PIXELS_OUT, 4, &n); - st->pixelsOut = n; -} - -void -FX_setupGrVertexLayout(void) -{ - BEGIN_BOARD_LOCK(); - grReset(GR_VERTEX_PARAMETER); - - grCoordinateSpace(GR_WINDOW_COORDS); - grVertexLayout(GR_PARAM_XY, GR_VERTEX_X_OFFSET << 2, GR_PARAM_ENABLE); -#if FX_PACKEDCOLOR - grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE); -#else /* !FX_PACKEDCOLOR */ - grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_A, GR_VERTEX_A_OFFSET << 2, GR_PARAM_ENABLE); -#endif /* !FX_PACKEDCOLOR */ - grVertexLayout(GR_PARAM_Q, GR_VERTEX_OOW_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_Z, GR_VERTEX_OOZ_OFFSET << 2, GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_ST0, GR_VERTEX_SOW_TMU0_OFFSET << 2, - GR_PARAM_ENABLE); - grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, - GR_PARAM_DISABLE); - grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, - GR_PARAM_DISABLE); - grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, - GR_PARAM_DISABLE); - END_BOARD_LOCK(); -} - -void -FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask) -{ - switch (hintType) { - case GR_HINT_STWHINT: - { - if (hintMask & GR_STWHINT_W_DIFF_TMU0) - grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, - GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_Q0, GR_VERTEX_OOW_TMU0_OFFSET << 2, - GR_PARAM_DISABLE); - - if (hintMask & GR_STWHINT_ST_DIFF_TMU1) - grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, - GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_ST1, GR_VERTEX_SOW_TMU1_OFFSET << 2, - GR_PARAM_DISABLE); - - if (hintMask & GR_STWHINT_W_DIFF_TMU1) - grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, - GR_PARAM_ENABLE); - else - grVertexLayout(GR_PARAM_Q1, GR_VERTEX_OOW_TMU1_OFFSET << 2, - GR_PARAM_DISABLE); - - } - } -} - -/* - * Glide3 doesn't have the grSstQueryHardware function anymore. - * Instead, we call grGet() and fill in the data structures ourselves. - */ -int -FX_grSstQueryHardware(GrHwConfiguration * config) -{ - int i, j; - int numFB; - - BEGIN_BOARD_LOCK(); - - grGet(GR_NUM_BOARDS, 4, (void *) &(config->num_sst)); - if (config->num_sst == 0) - return 0; - - for (i = 0; i < config->num_sst; i++) { - FxI32 result; - const char *extension; - - grSstSelect(i); - - extension = grGetString(GR_HARDWARE); - if (strstr(extension, "Rush")) { - config->SSTs[i].type = GR_SSTTYPE_SST96; - } else if (strstr(extension, "Voodoo2")) { - config->SSTs[i].type = GR_SSTTYPE_Voodoo2; - } else if (strstr(extension, "Voodoo Banshee")) { - config->SSTs[i].type = GR_SSTTYPE_Banshee; - } else if (strstr(extension, "Voodoo3")) { - config->SSTs[i].type = GR_SSTTYPE_Voodoo3; - } else if (strstr(extension, "Voodoo4")) { - config->SSTs[i].type = GR_SSTTYPE_Voodoo4; - } else if (strstr(extension, "Voodoo5")) { - config->SSTs[i].type = GR_SSTTYPE_Voodoo5; - } else { - config->SSTs[i].type = GR_SSTTYPE_VOODOO; - } - - grGet(GR_MEMORY_FB, 4, &result); - config->SSTs[i].fbRam = result / (1024 * 1024); - - grGet(GR_NUM_TMU, 4, &result); - config->SSTs[i].nTexelfx = result; - - grGet(GR_REVISION_FB, 4, &result); - config->SSTs[i].fbiRev = result; - - for (j = 0; j < config->SSTs[i].nTexelfx; j++) { - grGet(GR_MEMORY_TMU, 4, &result); - config->SSTs[i].tmuConfig[j].tmuRam = result / (1024 * 1024); - grGet(GR_REVISION_TMU, 4, &result); - config->SSTs[i].tmuConfig[j].tmuRev = result; - } - - extension = grGetString(GR_EXTENSION); - config->SSTs[i].HavePalExt = (strstr(extension, " PALETTE6666 ") != NULL); - config->SSTs[i].HavePixExt = (strstr(extension, " PIXEXT ") != NULL); - config->SSTs[i].HaveTexFmt = (strstr(extension, " TEXFMT ") != NULL); - config->SSTs[i].HaveCmbExt = (strstr(extension, " COMBINE ") != NULL); - config->SSTs[i].HaveMirExt = (strstr(extension, " TEXMIRROR ") != NULL); - config->SSTs[i].HaveTexUma = (strstr(extension, " TEXUMA ") != NULL); - - /* number of Voodoo chips */ - grGet(GR_NUM_FB, 4, (void *) &numFB); - config->SSTs[i].numChips = numFB; - - } - - tdfx_hook_glide(&config->Glide, getenv("MESA_FX_POINTCAST") != NULL); - - END_BOARD_LOCK(); - return 1; -} - - - -#else - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_glidew(void); -int -gl_fx_dummy_function_glidew(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxglidew.h b/src/mesa/drivers/glide/fxglidew.h deleted file mode 100644 index a19d0b58c73..00000000000 --- a/src/mesa/drivers/glide/fxglidew.h +++ /dev/null @@ -1,228 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - - -#ifndef __FX_GLIDE_WARPER__ -#define __FX_GLIDE_WARPER__ - - -#include "fxg.h" - -#ifndef FX_PACKEDCOLOR -#define FX_PACKEDCOLOR 1 -#endif - -#define MAX_NUM_SST 4 - -enum { - GR_SSTTYPE_VOODOO = 0, - GR_SSTTYPE_SST96 = 1, - GR_SSTTYPE_AT3D = 2, - GR_SSTTYPE_Voodoo2 = 3, - GR_SSTTYPE_Banshee = 4, - GR_SSTTYPE_Voodoo3 = 5, - GR_SSTTYPE_Voodoo4 = 6, - GR_SSTTYPE_Voodoo5 = 7 -}; - -#define GrState void - -typedef int GrSstType; - -typedef struct GrTMUConfig_St { - int tmuRev; /* Rev of Texelfx chip */ - int tmuRam; /* 1, 2, or 4 MB */ -} GrTMUConfig_t; - -typedef struct { - int num_sst; /* # of HW units in the system */ - struct SstCard_St { - GrSstType type; /* Which hardware is it? */ - int fbRam; /* 1, 2, or 4 MB */ - int fbiRev; /* Rev of Pixelfx chip */ - int nTexelfx; /* How many texelFX chips are there? */ - int numChips; /* Number of Voodoo chips */ - GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU]; /* Configuration of the Texelfx chips */ - /* Glide3 extensions */ - FxBool HavePalExt; /* PALETTE6666 */ - FxBool HavePixExt; /* PIXEXT */ - FxBool HaveTexFmt; /* TEXFMT */ - FxBool HaveCmbExt; /* COMBINE */ - FxBool HaveMirExt; /* TEXMIRROR */ - FxBool HaveTexUma; /* TEXUMA */ - } - SSTs[MAX_NUM_SST]; /* configuration for each board */ - struct tdfx_glide Glide; -} GrHwConfiguration; - - - -typedef FxU32 GrHint_t; -#define GR_HINTTYPE_MIN 0 -#define GR_HINT_STWHINT 0 - -typedef FxU32 GrSTWHint_t; -#define GR_STWHINT_W_DIFF_FBI FXBIT(0) -#define GR_STWHINT_W_DIFF_TMU0 FXBIT(1) -#define GR_STWHINT_ST_DIFF_TMU0 FXBIT(2) -#define GR_STWHINT_W_DIFF_TMU1 FXBIT(3) -#define GR_STWHINT_ST_DIFF_TMU1 FXBIT(4) -#define GR_STWHINT_W_DIFF_TMU2 FXBIT(5) -#define GR_STWHINT_ST_DIFF_TMU2 FXBIT(6) - -#define GR_CONTROL_ACTIVATE 1 -#define GR_CONTROL_DEACTIVATE 0 - - - -/* -** move the vertex layout defintion to application -*/ -typedef struct { - float sow; /* s texture ordinate (s over w) */ - float tow; /* t texture ordinate (t over w) */ - float oow; /* 1/w (used mipmapping - really 0xfff/w) */ -} GrTmuVertex; - -#if FX_PACKEDCOLOR -typedef struct { - float x, y; /* X and Y in screen space */ - float ooz; /* 65535/Z (used for Z-buffering) */ - float oow; /* 1/W (used for W-buffering, texturing) */ - unsigned char pargb[4]; /* B, G, R, A [0..255] */ - GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; - float fog; /* fog coordinate */ - unsigned char pspec[4]; /* B, G, R, A [0..255] */ - float psize; /* point size */ - long pad[16 - 14]; /* ensure 64b structure */ -} GrVertex; - -#define GR_VERTEX_X_OFFSET 0 -#define GR_VERTEX_Y_OFFSET 1 -#define GR_VERTEX_OOZ_OFFSET 2 -#define GR_VERTEX_OOW_OFFSET 3 -#define GR_VERTEX_PARGB_OFFSET 4 -#define GR_VERTEX_SOW_TMU0_OFFSET 5 -#define GR_VERTEX_TOW_TMU0_OFFSET 6 -#define GR_VERTEX_OOW_TMU0_OFFSET 7 -#define GR_VERTEX_SOW_TMU1_OFFSET 8 -#define GR_VERTEX_TOW_TMU1_OFFSET 9 -#define GR_VERTEX_OOW_TMU1_OFFSET 10 -#define GR_VERTEX_FOG_OFFSET 11 -#define GR_VERTEX_PSPEC_OFFSET 12 -#else /* !FX_PACKEDCOLOR */ -typedef struct { - float x, y; /* X and Y in screen space */ - float ooz; /* 65535/Z (used for Z-buffering) */ - float oow; /* 1/W (used for W-buffering, texturing) */ - float r, g, b, a; /* R, G, B, A [0..255] */ - GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; - float fog; /* fog coordinate */ - float r1, g1, b1; /* R, G, B [0..255] */ - float psize; /* point size */ - long pad[20 - 19]; /* ensure multiple of 16 */ -} GrVertex; - -#define GR_VERTEX_X_OFFSET 0 -#define GR_VERTEX_Y_OFFSET 1 -#define GR_VERTEX_OOZ_OFFSET 2 -#define GR_VERTEX_OOW_OFFSET 3 -#define GR_VERTEX_RGB_OFFSET 4 -#define GR_VERTEX_A_OFFSET 7 -#define GR_VERTEX_SOW_TMU0_OFFSET 8 -#define GR_VERTEX_TOW_TMU0_OFFSET 9 -#define GR_VERTEX_OOW_TMU0_OFFSET 10 -#define GR_VERTEX_SOW_TMU1_OFFSET 11 -#define GR_VERTEX_TOW_TMU1_OFFSET 12 -#define GR_VERTEX_OOW_TMU1_OFFSET 13 -#define GR_VERTEX_FOG_OFFSET 14 -#define GR_VERTEX_SPEC_OFFSET 15 -#endif /* !FX_PACKEDCOLOR */ - - - -/* - * For Lod/LodLog2 conversion. - */ -#define FX_largeLodLog2(info) (info).largeLodLog2 -#define FX_aspectRatioLog2(info) (info).aspectRatioLog2 -#define FX_smallLodLog2(info) (info).smallLodLog2 -#define FX_lodToValue(val) ((int)(GR_LOD_LOG2_256-val)) -#define FX_largeLodValue(info) ((int)(GR_LOD_LOG2_256-(info).largeLodLog2)) -#define FX_smallLodValue(info) ((int)(GR_LOD_LOG2_256-(info).smallLodLog2)) -#define FX_valueToLod(val) ((GrLOD_t)(GR_LOD_LOG2_256-val)) - - - -/* - * Query - */ -extern int FX_grSstScreenWidth(void); -extern int FX_grSstScreenHeight(void); -extern void FX_grSstPerfStats(GrSstPerfStats_t *st); -extern int FX_grSstQueryHardware(GrHwConfiguration *config); -#define FX_grGetInteger FX_grGetInteger_NoLock -extern FxI32 FX_grGetInteger_NoLock(FxU32 pname); - - - -/* - * GrHints - */ -#define FX_grHints FX_grHints_NoLock -extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask); - - - -/* - * Needed for Glide3 only, to set up Glide2 compatible vertex layout. - */ -extern void FX_setupGrVertexLayout(void); - - - -/* - * grSstControl stuff - */ -extern FxBool FX_grSstControl(FxU32 code); - -#define FX_grBufferClear(c, a, d) \ - do { \ - BEGIN_CLIP_LOOP(); \ - grBufferClear(c, a, d); \ - END_CLIP_LOOP(); \ - } while (0) - - - -#endif /* __FX_GLIDE_WARPER__ */ diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c deleted file mode 100644 index 9bb352fcb82..00000000000 --- a/src/mesa/drivers/glide/fxsetup.c +++ /dev/null @@ -1,2220 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "fxdrv.h" -#include "main/enums.h" -#include "main/formats.h" -#include "main/texstore.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "swrast/swrast.h" - - -static void -fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - GLint minl, maxl; - - if (ti->validated) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxTexValidate(NOP)\n"); - } - return; - } - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxTexValidate(%p (%d))\n", (void *)tObj, tObj->Name); - } - - ti->tObj = tObj; - minl = ti->minLevel = tObj->BaseLevel; - maxl = ti->maxLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->MaxLog2); - -#if FX_RESCALE_BIG_TEXURES_HACK -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - /* [dBorca] - * Fake textures larger than HW supports: - * 1) we have mipmaps. Then we just push up to the first supported - * LOD. A possible drawback is that Mesa will ignore the skipped - * LODs on further texture handling. - * Will this interfere with GL_TEXTURE_[MIN|BASE]_LEVEL? How? - * 2) we don't have mipmaps. We need to rescale the big LOD in place. - * The above approach is somehow dumb! we might have rescaled - * once in TexImage2D to accomodate aspect ratio, and now we - * are rescaling again. The thing is, in TexImage2D we don't - * know whether we'll hit 1) or 2) by the time of validation. - */ - if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) { - /* no mipmaps! */ - struct gl_texture_image *texImage = tObj->Image[0][minl]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod; - if ((mml->width > maxSize) || (mml->height > maxSize)) { - /* need to rescale */ - GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); - GLvoid *texImage_Data = texImage->Data; - _w = MIN2(texImage->Width, maxSize); - _h = MIN2(texImage->Height, maxSize); - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTexValidate: rescaling %d x %d -> %d x %d\n", - texImage->Width, texImage->Height, _w, _h); - } - /* we should leave these as is and... (!) */ - texImage->Width = _w; - texImage->Height = _h; - fxTexGetInfo(_w, _h, NULL, NULL, NULL, NULL, - &(mml->wScale), &(mml->hScale)); - _w *= mml->wScale; - _h *= mml->hScale; - texImage->Data = malloc(_w * _h * texelBytes); - _mesa_rescale_teximage2d(texelBytes, - mml->width, - _w * texelBytes, /* dst stride */ - mml->width, mml->height, /* src */ - _w, _h, /* dst */ - texImage_Data /*src*/, texImage->Data /*dst*/ ); - free(texImage_Data); - mml->width = _w; - mml->height = _h; - /* (!) ... and set mml->wScale = _w / texImage->Width */ - } - } else { - /* mipmapping */ - if (maxl - minl > fxMesa->textureMaxLod) { - /* skip a certain number of LODs */ - minl += maxl - fxMesa->textureMaxLod; - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTexValidate: skipping %d LODs\n", minl - ti->minLevel); - } - ti->minLevel = tObj->BaseLevel = minl; - } - } -} -#endif - - fxTexGetInfo(tObj->Image[0][minl]->Width, tObj->Image[0][minl]->Height, - &(FX_largeLodLog2(ti->info)), &(FX_aspectRatioLog2(ti->info)), - &(ti->sScale), &(ti->tScale), - NULL, NULL); - - if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) - fxTexGetInfo(tObj->Image[0][maxl]->Width, tObj->Image[0][maxl]->Height, - &(FX_smallLodLog2(ti->info)), NULL, - NULL, NULL, NULL, NULL); - else - FX_smallLodLog2(ti->info) = FX_largeLodLog2(ti->info); - - /* [dBorca] this is necessary because of fxDDCompressedTexImage2D */ - if (ti->padded) { - struct gl_texture_image *texImage = tObj->Image[0][minl]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - if (mml->wScale != 1 || mml->hScale != 1) { - ti->sScale /= mml->wScale; - ti->tScale /= mml->hScale; - } - } - - ti->baseLevelInternalFormat = tObj->Image[0][minl]->Format; - - ti->validated = GL_TRUE; - - ti->info.data = NULL; -} - -static void -fxPrintUnitsMode(const char *msg, GLuint mode) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", - msg, - mode, - (mode & FX_UM_E0_REPLACE) ? "E0_REPLACE, " : "", - (mode & FX_UM_E0_MODULATE) ? "E0_MODULATE, " : "", - (mode & FX_UM_E0_DECAL) ? "E0_DECAL, " : "", - (mode & FX_UM_E0_BLEND) ? "E0_BLEND, " : "", - (mode & FX_UM_E1_REPLACE) ? "E1_REPLACE, " : "", - (mode & FX_UM_E1_MODULATE) ? "E1_MODULATE, " : "", - (mode & FX_UM_E1_DECAL) ? "E1_DECAL, " : "", - (mode & FX_UM_E1_BLEND) ? "E1_BLEND, " : "", - (mode & FX_UM_E0_ALPHA) ? "E0_ALPHA, " : "", - (mode & FX_UM_E0_LUMINANCE) ? "E0_LUMINANCE, " : "", - (mode & FX_UM_E0_LUMINANCE_ALPHA) ? "E0_LUMINANCE_ALPHA, " : "", - (mode & FX_UM_E0_INTENSITY) ? "E0_INTENSITY, " : "", - (mode & FX_UM_E0_RGB) ? "E0_RGB, " : "", - (mode & FX_UM_E0_RGBA) ? "E0_RGBA, " : "", - (mode & FX_UM_E1_ALPHA) ? "E1_ALPHA, " : "", - (mode & FX_UM_E1_LUMINANCE) ? "E1_LUMINANCE, " : "", - (mode & FX_UM_E1_LUMINANCE_ALPHA) ? "E1_LUMINANCE_ALPHA, " : "", - (mode & FX_UM_E1_INTENSITY) ? "E1_INTENSITY, " : "", - (mode & FX_UM_E1_RGB) ? "E1_RGB, " : "", - (mode & FX_UM_E1_RGBA) ? "E1_RGBA, " : "", - (mode & FX_UM_COLOR_ITERATED) ? "COLOR_ITERATED, " : "", - (mode & FX_UM_COLOR_CONSTANT) ? "COLOR_CONSTANT, " : "", - (mode & FX_UM_ALPHA_ITERATED) ? "ALPHA_ITERATED, " : "", - (mode & FX_UM_ALPHA_CONSTANT) ? "ALPHA_CONSTANT, " : ""); -} - -static GLuint -fxGetTexSetConfiguration(GLcontext * ctx, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1) -{ - GLuint unitsmode = 0; - GLuint envmode = 0; - GLuint ifmt = 0; - - if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 || - (ctx->Point.SmoothFlag) || - (ctx->Line.SmoothFlag) || - (ctx->Polygon.SmoothFlag)) unitsmode |= FX_UM_ALPHA_ITERATED; - else - unitsmode |= FX_UM_ALPHA_CONSTANT; - - if (ctx->Light.ShadeModel == GL_SMOOTH || 1) - unitsmode |= FX_UM_COLOR_ITERATED; - else - unitsmode |= FX_UM_COLOR_CONSTANT; - - - - /* - OpenGL Feeds Texture 0 into Texture 1 - Glide Feeds Texture 1 into Texture 0 - */ - if (tObj0) { - tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0); - - switch (ti0->baseLevelInternalFormat) { - case GL_ALPHA: - ifmt |= FX_UM_E0_ALPHA; - break; - case GL_LUMINANCE: - ifmt |= FX_UM_E0_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - ifmt |= FX_UM_E0_LUMINANCE_ALPHA; - break; - case GL_INTENSITY: - ifmt |= FX_UM_E0_INTENSITY; - break; - case GL_RGB: - ifmt |= FX_UM_E0_RGB; - break; - case GL_RGBA: - ifmt |= FX_UM_E0_RGBA; - break; - } - - switch (ctx->Texture.Unit[0].EnvMode) { - case GL_DECAL: - envmode |= FX_UM_E0_DECAL; - break; - case GL_MODULATE: - envmode |= FX_UM_E0_MODULATE; - break; - case GL_REPLACE: - envmode |= FX_UM_E0_REPLACE; - break; - case GL_BLEND: - envmode |= FX_UM_E0_BLEND; - break; - case GL_ADD: - envmode |= FX_UM_E0_ADD; - break; - default: - /* do nothing */ - break; - } - } - - if (tObj1) { - tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1); - - switch (ti1->baseLevelInternalFormat) { - case GL_ALPHA: - ifmt |= FX_UM_E1_ALPHA; - break; - case GL_LUMINANCE: - ifmt |= FX_UM_E1_LUMINANCE; - break; - case GL_LUMINANCE_ALPHA: - ifmt |= FX_UM_E1_LUMINANCE_ALPHA; - break; - case GL_INTENSITY: - ifmt |= FX_UM_E1_INTENSITY; - break; - case GL_RGB: - ifmt |= FX_UM_E1_RGB; - break; - case GL_RGBA: - ifmt |= FX_UM_E1_RGBA; - break; - default: - /* do nothing */ - break; - } - - switch (ctx->Texture.Unit[1].EnvMode) { - case GL_DECAL: - envmode |= FX_UM_E1_DECAL; - break; - case GL_MODULATE: - envmode |= FX_UM_E1_MODULATE; - break; - case GL_REPLACE: - envmode |= FX_UM_E1_REPLACE; - break; - case GL_BLEND: - envmode |= FX_UM_E1_BLEND; - break; - case GL_ADD: - envmode |= FX_UM_E1_ADD; - break; - default: - /* do nothing */ - break; - } - } - - unitsmode |= (ifmt | envmode); - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fxPrintUnitsMode("fxGetTexSetConfiguration", unitsmode); - - return unitsmode; -} - -/************************************************************************/ -/************************* Rendering Mode SetUp *************************/ -/************************************************************************/ - -/************************* Single Texture Set ***************************/ - -static void -fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - int tmu; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupSingleTMU_NoLock(%p (%d))\n", (void *)tObj, tObj->Name); - } - - ti->lastTimeUsed = fxMesa->texBindNumber; - - /* Make sure we're not loaded incorrectly */ - if (ti->isInTM) { - if (ti->LODblend) { - if (ti->whichTMU != FX_TMU_SPLIT) - fxTMMoveOutTM(fxMesa, tObj); - } - else { - if (ti->whichTMU == FX_TMU_SPLIT) - fxTMMoveOutTM(fxMesa, tObj); - } - } - - /* Make sure we're loaded correctly */ - if (!ti->isInTM) { - if (ti->LODblend) - fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU_SPLIT); - else { - if (fxMesa->haveTwoTMUs) { - if (fxTMCheckStartAddr(fxMesa, FX_TMU0, ti)) { - fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0); - } - else { - fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU1); - } - } - else - fxTMMoveInTM_NoLock(fxMesa, tObj, FX_TMU0); - } - } - - if (ti->LODblend && ti->whichTMU == FX_TMU_SPLIT) { - /* broadcast */ - if ((ti->info.format == GR_TEXFMT_P_8) - && (!fxMesa->haveGlobalPaletteTexture)) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupSingleTMU_NoLock: uploading texture palette\n"); - } - grTexDownloadTable(ti->paltype, &(ti->palette)); - } - - grTexClampMode(GR_TMU0, ti->sClamp, ti->tClamp); - grTexClampMode(GR_TMU1, ti->sClamp, ti->tClamp); - grTexFilterMode(GR_TMU0, ti->minFilt, ti->maxFilt); - grTexFilterMode(GR_TMU1, ti->minFilt, ti->maxFilt); - grTexMipMapMode(GR_TMU0, ti->mmMode, ti->LODblend); - grTexMipMapMode(GR_TMU1, ti->mmMode, ti->LODblend); - - grTexSource(GR_TMU0, ti->tm[FX_TMU0]->startAddr, - GR_MIPMAPLEVELMASK_ODD, &(ti->info)); - grTexSource(GR_TMU1, ti->tm[FX_TMU1]->startAddr, - GR_MIPMAPLEVELMASK_EVEN, &(ti->info)); - } - else { - if (ti->whichTMU == FX_TMU_BOTH) - tmu = FX_TMU0; - else - tmu = ti->whichTMU; - - /* pointcast */ - if ((ti->info.format == GR_TEXFMT_P_8) - && (!fxMesa->haveGlobalPaletteTexture)) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupSingleTMU_NoLock: uploading texture palette\n"); - } - fxMesa->Glide.grTexDownloadTableExt(tmu, ti->paltype, &(ti->palette)); - } - - /* KW: The alternative is to do the download to the other tmu. If - * we get to this point, I think it means we are thrashing the - * texture memory, so perhaps it's not a good idea. - */ - if (ti->LODblend && (TDFX_DEBUG & VERBOSE_DRIVER)) { - fprintf(stderr, "fxSetupSingleTMU_NoLock: not blending texture - only one tmu\n"); - } - - grTexClampMode(tmu, ti->sClamp, ti->tClamp); - grTexFilterMode(tmu, ti->minFilt, ti->maxFilt); - grTexMipMapMode(tmu, ti->mmMode, FXFALSE); - - grTexSource(tmu, ti->tm[tmu]->startAddr, GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); - } -} - -static void -fxSelectSingleTMUSrc_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODblend) -{ - struct tdfx_texcombine tex0, tex1; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSelectSingleTMUSrc_NoLock(%d, %d)\n", tmu, LODblend); - } - - tex0.InvertRGB = FXFALSE; - tex0.InvertAlpha = FXFALSE; - tex1.InvertRGB = FXFALSE; - tex1.InvertAlpha = FXFALSE; - - if (LODblend) { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION; - - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - fxMesa->tmuSrc = FX_TMU_SPLIT; - } - else { - if (tmu != FX_TMU1) { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex0.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - tex1.FunctionRGB = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - fxMesa->tmuSrc = FX_TMU0; - } - else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - /* correct values to set TMU0 in passthrough mode */ - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - - fxMesa->tmuSrc = FX_TMU1; - } - } - - grTexCombine(GR_TMU0, - tex0.FunctionRGB, - tex0.FactorRGB, - tex0.FunctionAlpha, - tex0.FactorAlpha, - tex0.InvertRGB, - tex0.InvertAlpha); - if (fxMesa->haveTwoTMUs) { - grTexCombine(GR_TMU1, - tex1.FunctionRGB, - tex1.FactorRGB, - tex1.FunctionAlpha, - tex1.FactorAlpha, - tex1.InvertRGB, - tex1.InvertAlpha); - } -} - -static void -fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - struct tdfx_combine alphaComb, colorComb; - GrCombineLocal_t localc, locala; - GLuint unitsmode; - GLint ifmt; - tfxTexInfo *ti; - struct gl_texture_object *tObj = ctx->Texture.Unit[textureset]._Current; - int tmu; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureSingleTMU_NoLock(%d)\n", textureset); - } - - ti = fxTMGetTexInfo(tObj); - - fxTexValidate(ctx, tObj); - - fxSetupSingleTMU_NoLock(fxMesa, tObj); - - if (ti->whichTMU == FX_TMU_BOTH) - tmu = FX_TMU0; - else - tmu = ti->whichTMU; - if (fxMesa->tmuSrc != tmu) - fxSelectSingleTMUSrc_NoLock(fxMesa, tmu, ti->LODblend); - - if (textureset == 0 || !fxMesa->haveTwoTMUs) - unitsmode = fxGetTexSetConfiguration(ctx, tObj, NULL); - else - unitsmode = fxGetTexSetConfiguration(ctx, NULL, tObj); - -/* if(fxMesa->lastUnitsMode==unitsmode) */ -/* return; */ - - fxMesa->lastUnitsMode = unitsmode; - - fxMesa->stw_hint_state = 0; - FX_grHints_NoLock(GR_HINT_STWHINT, 0); - - ifmt = ti->baseLevelInternalFormat; - - if (unitsmode & FX_UM_ALPHA_ITERATED) - locala = GR_COMBINE_LOCAL_ITERATED; - else - locala = GR_COMBINE_LOCAL_CONSTANT; - - if (unitsmode & FX_UM_COLOR_ITERATED) - localc = GR_COMBINE_LOCAL_ITERATED; - else - localc = GR_COMBINE_LOCAL_CONSTANT; - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fxSetupTextureSingleTMU_NoLock: envmode is %s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode)); - - alphaComb.Local = locala; - alphaComb.Invert = FXFALSE; - colorComb.Local = localc; - colorComb.Invert = FXFALSE; - - switch (ctx->Texture.Unit[textureset].EnvMode) { - case GL_DECAL: - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - - colorComb.Function = GR_COMBINE_FUNCTION_BLEND; - colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - case GL_MODULATE: - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - - if (ifmt == GL_ALPHA) { - colorComb.Function = GR_COMBINE_FUNCTION_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_NONE; - colorComb.Other = GR_COMBINE_OTHER_NONE; - } else { - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_LOCAL; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - break; - case GL_BLEND: - if (ifmt == GL_LUMINANCE || ifmt == GL_RGB) { - /* Av = Af */ - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } - else if (ifmt == GL_INTENSITY) { - /* Av = Af * (1 - It) + Ac * It */ - alphaComb.Function = GR_COMBINE_FUNCTION_BLEND; - alphaComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA; - alphaComb.Other = GR_COMBINE_OTHER_CONSTANT; - } - else { - /* Av = Af * At */ - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - - if (ifmt == GL_ALPHA) { - colorComb.Function = GR_COMBINE_FUNCTION_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_NONE; - colorComb.Other = GR_COMBINE_OTHER_NONE; - } else { - if (fxMesa->type >= GR_SSTTYPE_Voodoo2) { - colorComb.Function = GR_COMBINE_FUNCTION_BLEND; - colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_RGB; - colorComb.Other = GR_COMBINE_OTHER_CONSTANT; - } else if (ifmt == GL_INTENSITY) { - /* just a hack: RGB == ALPHA */ - colorComb.Function = GR_COMBINE_FUNCTION_BLEND; - colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA; - colorComb.Other = GR_COMBINE_OTHER_CONSTANT; - } else { - /* Only Voodoo^2 can GL_BLEND (GR_COMBINE_FACTOR_TEXTURE_RGB) - * These settings assume that the TexEnv color is black and - * incoming fragment color is white. - */ - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - colorComb.Invert = FXTRUE; - _mesa_problem(NULL, "can't GL_BLEND with SST1"); - } - } - - grConstantColorValue( - (((GLuint)(ctx->Texture.Unit[textureset].EnvColor[0] * 255.0f)) ) | - (((GLuint)(ctx->Texture.Unit[textureset].EnvColor[1] * 255.0f)) << 8) | - (((GLuint)(ctx->Texture.Unit[textureset].EnvColor[2] * 255.0f)) << 16) | - (((GLuint)(ctx->Texture.Unit[textureset].EnvColor[3] * 255.0f)) << 24)); - break; - case GL_REPLACE: - if ((ifmt == GL_RGB) || (ifmt == GL_LUMINANCE)) { - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } else { - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_ONE; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - - if (ifmt == GL_ALPHA) { - colorComb.Function = GR_COMBINE_FUNCTION_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_NONE; - colorComb.Other = GR_COMBINE_OTHER_NONE; - } else { - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - break; - case GL_ADD: - if (ifmt == GL_ALPHA || - ifmt == GL_LUMINANCE_ALPHA || - ifmt == GL_RGBA) { - /* product of texel and fragment alpha */ - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - else if (ifmt == GL_LUMINANCE || ifmt == GL_RGB) { - /* fragment alpha is unchanged */ - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } - else { - /* sum of texel and fragment alpha */ - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_ONE; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - - if (ifmt == GL_ALPHA) { - /* rgb unchanged */ - colorComb.Function = GR_COMBINE_FUNCTION_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_NONE; - colorComb.Other = GR_COMBINE_OTHER_NONE; - } - else { - /* sum of texel and fragment rgb */ - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - break; - default: - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureSingleTMU_NoLock: %x Texture.EnvMode not yet supported\n", - ctx->Texture.Unit[textureset].EnvMode); - } - return; - } - - grAlphaCombine(alphaComb.Function, - alphaComb.Factor, - alphaComb.Local, - alphaComb.Other, - alphaComb.Invert); - grColorCombine(colorComb.Function, - colorComb.Factor, - colorComb.Local, - colorComb.Other, - colorComb.Invert); -} - -#if 00 -static void -fxSetupTextureSingleTMU(GLcontext * ctx, GLuint textureset) -{ - BEGIN_BOARD_LOCK(); - fxSetupTextureSingleTMU_NoLock(ctx, textureset); - END_BOARD_LOCK(); -} -#endif - - -/************************* Double Texture Set ***************************/ - -static void -fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa, - struct gl_texture_object *tObj0, - struct gl_texture_object *tObj1) -{ -#define T0_NOT_IN_TMU 0x01 -#define T1_NOT_IN_TMU 0x02 -#define T0_IN_TMU0 0x04 -#define T1_IN_TMU0 0x08 -#define T0_IN_TMU1 0x10 -#define T1_IN_TMU1 0x20 - - tfxTexInfo *ti0 = fxTMGetTexInfo(tObj0); - tfxTexInfo *ti1 = fxTMGetTexInfo(tObj1); - GLuint tstate = 0; - int tmu0 = 0, tmu1 = 1; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupDoubleTMU_NoLock(...)\n"); - } - - /* We shouldn't need to do this. There is something wrong with - mutlitexturing when the TMUs are swapped. So, we're forcing - them to always be loaded correctly. !!! */ - if (ti0->whichTMU == FX_TMU1) - fxTMMoveOutTM_NoLock(fxMesa, tObj0); - if (ti1->whichTMU == FX_TMU0) - fxTMMoveOutTM_NoLock(fxMesa, tObj1); - - if (ti0->isInTM) { - switch (ti0->whichTMU) { - case FX_TMU0: - tstate |= T0_IN_TMU0; - break; - case FX_TMU1: - tstate |= T0_IN_TMU1; - break; - case FX_TMU_BOTH: - tstate |= T0_IN_TMU0 | T0_IN_TMU1; - break; - case FX_TMU_SPLIT: - tstate |= T0_NOT_IN_TMU; - break; - } - } - else - tstate |= T0_NOT_IN_TMU; - - if (ti1->isInTM) { - switch (ti1->whichTMU) { - case FX_TMU0: - tstate |= T1_IN_TMU0; - break; - case FX_TMU1: - tstate |= T1_IN_TMU1; - break; - case FX_TMU_BOTH: - tstate |= T1_IN_TMU0 | T1_IN_TMU1; - break; - case FX_TMU_SPLIT: - tstate |= T1_NOT_IN_TMU; - break; - } - } - else - tstate |= T1_NOT_IN_TMU; - - ti0->lastTimeUsed = fxMesa->texBindNumber; - ti1->lastTimeUsed = fxMesa->texBindNumber; - - /* Move texture maps into TMUs */ - - if (!(((tstate & T0_IN_TMU0) && (tstate & T1_IN_TMU1)) || - ((tstate & T0_IN_TMU1) && (tstate & T1_IN_TMU0)))) { - if (tObj0 == tObj1) - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU_BOTH); - else { - /* Find the minimal way to correct the situation */ - if ((tstate & T0_IN_TMU0) || (tstate & T1_IN_TMU1)) { - /* We have one in the standard order, setup the other */ - if (tstate & T0_IN_TMU0) { /* T0 is in TMU0, put T1 in TMU1 */ - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); - } - else { - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); - } - /* tmu0 and tmu1 are setup */ - } - else if ((tstate & T0_IN_TMU1) || (tstate & T1_IN_TMU0)) { - /* we have one in the reverse order, setup the other */ - if (tstate & T1_IN_TMU0) { /* T1 is in TMU0, put T0 in TMU1 */ - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU1); - } - else { - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU0); - } - tmu0 = 1; - tmu1 = 0; - } - else { /* Nothing is loaded */ - fxTMMoveInTM_NoLock(fxMesa, tObj0, FX_TMU0); - fxTMMoveInTM_NoLock(fxMesa, tObj1, FX_TMU1); - /* tmu0 and tmu1 are setup */ - } - } - } - - /* [dBorca] Hack alert: - * we put these in reverse order, so that if we can't - * do _REAL_ pointcast, the TMU0 table gets broadcasted - */ - if (!fxMesa->haveGlobalPaletteTexture) { - /* pointcast */ - if (ti1->info.format == GR_TEXFMT_P_8) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupDoubleTMU_NoLock: uploading texture palette for TMU1\n"); - } - fxMesa->Glide.grTexDownloadTableExt(ti1->whichTMU, ti1->paltype, &(ti1->palette)); - } - if (ti0->info.format == GR_TEXFMT_P_8) { - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupDoubleTMU_NoLock: uploading texture palette for TMU0\n"); - } - fxMesa->Glide.grTexDownloadTableExt(ti0->whichTMU, ti0->paltype, &(ti0->palette)); - } - } - - grTexSource(tmu0, ti0->tm[tmu0]->startAddr, - GR_MIPMAPLEVELMASK_BOTH, &(ti0->info)); - grTexClampMode(tmu0, ti0->sClamp, ti0->tClamp); - grTexFilterMode(tmu0, ti0->minFilt, ti0->maxFilt); - grTexMipMapMode(tmu0, ti0->mmMode, FXFALSE); - - grTexSource(tmu1, ti1->tm[tmu1]->startAddr, - GR_MIPMAPLEVELMASK_BOTH, &(ti1->info)); - grTexClampMode(tmu1, ti1->sClamp, ti1->tClamp); - grTexFilterMode(tmu1, ti1->minFilt, ti1->maxFilt); - grTexMipMapMode(tmu1, ti1->mmMode, FXFALSE); - -#undef T0_NOT_IN_TMU -#undef T1_NOT_IN_TMU -#undef T0_IN_TMU0 -#undef T1_IN_TMU0 -#undef T0_IN_TMU1 -#undef T1_IN_TMU1 -} - -static void -fxSetupTextureDoubleTMU_NoLock(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - struct tdfx_combine alphaComb, colorComb; - struct tdfx_texcombine tex0, tex1; - GrCombineLocal_t localc, locala; - tfxTexInfo *ti0, *ti1; - struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current; - struct gl_texture_object *tObj1 = ctx->Texture.Unit[0]._Current; - GLuint envmode, ifmt, unitsmode; - int tmu0 = 0, tmu1 = 1; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureDoubleTMU_NoLock(...)\n"); - } - - ti0 = fxTMGetTexInfo(tObj0); - fxTexValidate(ctx, tObj0); - - ti1 = fxTMGetTexInfo(tObj1); - fxTexValidate(ctx, tObj1); - - fxSetupDoubleTMU_NoLock(fxMesa, tObj0, tObj1); - - unitsmode = fxGetTexSetConfiguration(ctx, tObj0, tObj1); - -/* if(fxMesa->lastUnitsMode==unitsmode) */ -/* return; */ - - fxMesa->lastUnitsMode = unitsmode; - - fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1; - FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state); - - envmode = unitsmode & FX_UM_E_ENVMODE; - ifmt = unitsmode & FX_UM_E_IFMT; - - if (unitsmode & FX_UM_ALPHA_ITERATED) - locala = GR_COMBINE_LOCAL_ITERATED; - else - locala = GR_COMBINE_LOCAL_CONSTANT; - - if (unitsmode & FX_UM_COLOR_ITERATED) - localc = GR_COMBINE_LOCAL_ITERATED; - else - localc = GR_COMBINE_LOCAL_CONSTANT; - - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fxSetupTextureDoubleTMU_NoLock: envmode is %s/%s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); - - - if ((ti0->whichTMU == FX_TMU1) || (ti1->whichTMU == FX_TMU0)) { - tmu0 = 1; - tmu1 = 0; - } - fxMesa->tmuSrc = FX_TMU_BOTH; - - tex0.InvertRGB = FXFALSE; - tex0.InvertAlpha = FXFALSE; - tex1.InvertRGB = FXFALSE; - tex1.InvertAlpha = FXFALSE; - alphaComb.Local = locala; - alphaComb.Invert = FXFALSE; - colorComb.Local = localc; - colorComb.Invert = FXFALSE; - - switch (envmode) { - case (FX_UM_E0_MODULATE | FX_UM_E1_MODULATE): - { - GLboolean isalpha[FX_NUM_TMU]; - - isalpha[tmu0] = (ti0->baseLevelInternalFormat == GL_ALPHA); - isalpha[tmu1] = (ti1->baseLevelInternalFormat == GL_ALPHA); - - if (isalpha[FX_TMU1]) { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - tex1.InvertRGB = FXTRUE; - } else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - } - - if (isalpha[FX_TMU0]) { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_LOCAL; - } else { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_LOCAL; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_LOCAL; - } - - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_LOCAL; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - } - case (FX_UM_E0_REPLACE | FX_UM_E1_BLEND): /* Only for GLQuake */ - if (tmu0 == FX_TMU1) { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - tex1.InvertRGB = FXTRUE; - - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_LOCAL; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_LOCAL; - } - else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL; - } - - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - case (FX_UM_E0_REPLACE | FX_UM_E1_MODULATE): /* Quake 2 and 3 */ - if (tmu1 == FX_TMU1) { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - tex1.InvertAlpha = FXTRUE; - - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_LOCAL; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_LOCAL; - } - else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - tex0.FunctionRGB = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_LOCAL; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_BLEND_OTHER; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - } - - if (ti0->baseLevelInternalFormat == GL_RGB) { - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } else { - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_ONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } - - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - - - case (FX_UM_E0_MODULATE | FX_UM_E1_ADD): /* Quake 3 Sky */ - { - GLboolean isalpha[FX_NUM_TMU]; - - isalpha[tmu0] = (ti0->baseLevelInternalFormat == GL_ALPHA); - isalpha[tmu1] = (ti1->baseLevelInternalFormat == GL_ALPHA); - - if (isalpha[FX_TMU1]) { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - tex1.InvertRGB = FXTRUE; - } else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - } - - if (isalpha[FX_TMU0]) { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - } else { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - } - - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_LOCAL; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_LOCAL; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - } - - case (FX_UM_E0_REPLACE | FX_UM_E1_ADD): /* Vulpine Sky */ - { - GLboolean isalpha[FX_NUM_TMU]; - - isalpha[tmu0] = (ti0->baseLevelInternalFormat == GL_ALPHA); - isalpha[tmu1] = (ti1->baseLevelInternalFormat == GL_ALPHA); - - if (isalpha[FX_TMU1]) { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - tex1.InvertRGB = FXTRUE; - } else { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - } - - if (isalpha[FX_TMU0]) { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - } else { - tex0.FunctionRGB = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorRGB = GR_COMBINE_FACTOR_ONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_ONE; - } - - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_ONE; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - break; - } - - case (FX_UM_E0_MODULATE | FX_UM_E1_REPLACE): /* Homeworld2 */ - { - tex1.FunctionRGB = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex1.FunctionAlpha = GR_COMBINE_FUNCTION_ZERO; - tex1.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - tex0.FunctionRGB = GR_COMBINE_FUNCTION_LOCAL; - tex0.FactorRGB = GR_COMBINE_FACTOR_NONE; - tex0.FunctionAlpha = GR_COMBINE_FUNCTION_LOCAL; - tex0.FactorAlpha = GR_COMBINE_FACTOR_NONE; - - if (ifmt & (FX_UM_E0_RGB | FX_UM_E0_LUMINANCE)) { - alphaComb.Function = GR_COMBINE_FUNCTION_LOCAL; - alphaComb.Factor = GR_COMBINE_FACTOR_NONE; - alphaComb.Other = GR_COMBINE_OTHER_NONE; - } else { - alphaComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - alphaComb.Factor = GR_COMBINE_FACTOR_ONE; - alphaComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - - if (ifmt & FX_UM_E0_ALPHA) { - colorComb.Function = GR_COMBINE_FUNCTION_LOCAL; - colorComb.Factor = GR_COMBINE_FACTOR_NONE; - colorComb.Other = GR_COMBINE_OTHER_NONE; - } else { - colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER; - colorComb.Factor = GR_COMBINE_FACTOR_ONE; - colorComb.Other = GR_COMBINE_OTHER_TEXTURE; - } - break; - } - default: - fprintf(stderr, "fxSetupTextureDoubleTMU_NoLock: Unexpected dual texture mode encountered\n"); - return; - } - - grAlphaCombine(alphaComb.Function, - alphaComb.Factor, - alphaComb.Local, - alphaComb.Other, - alphaComb.Invert); - grColorCombine(colorComb.Function, - colorComb.Factor, - colorComb.Local, - colorComb.Other, - colorComb.Invert); - grTexCombine(GR_TMU0, - tex0.FunctionRGB, - tex0.FactorRGB, - tex0.FunctionAlpha, - tex0.FactorAlpha, - tex0.InvertRGB, - tex0.InvertAlpha); - grTexCombine(GR_TMU1, - tex1.FunctionRGB, - tex1.FactorRGB, - tex1.FunctionAlpha, - tex1.FactorAlpha, - tex1.InvertRGB, - tex1.InvertAlpha); -} - -/************************* No Texture ***************************/ - -static void -fxSetupTextureNone_NoLock(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrCombineLocal_t localc, locala; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureNone_NoLock(...)\n"); - } - - if ((ctx->Light.ShadeModel == GL_SMOOTH) || 1 || - (ctx->Point.SmoothFlag) || - (ctx->Line.SmoothFlag) || - (ctx->Polygon.SmoothFlag)) locala = GR_COMBINE_LOCAL_ITERATED; - else - locala = GR_COMBINE_LOCAL_CONSTANT; - - if (ctx->Light.ShadeModel == GL_SMOOTH || 1) - localc = GR_COMBINE_LOCAL_ITERATED; - else - localc = GR_COMBINE_LOCAL_CONSTANT; - - grAlphaCombine(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - locala, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - grColorCombine(GR_COMBINE_FUNCTION_LOCAL, - GR_COMBINE_FACTOR_NONE, - localc, - GR_COMBINE_OTHER_NONE, - FXFALSE); - - fxMesa->lastUnitsMode = FX_UM_NONE; -} - -#include "fxsetup.h" - -/************************************************************************/ -/************************** Texture Mode SetUp **************************/ -/************************************************************************/ - -static void -fxSetupTexture_NoLock(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTexture_NoLock(...)\n"); - } - - if (fxMesa->HaveCmbExt) { - /* Texture Combine, Color Combine and Alpha Combine. */ - if ((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - fxMesa->haveTwoTMUs) { - fxSetupTextureDoubleTMUNapalm_NoLock(ctx); - } - else if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) { - fxSetupTextureSingleTMUNapalm_NoLock(ctx, 0); - } - else if (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) { - fxSetupTextureSingleTMUNapalm_NoLock(ctx, 1); - } - else { - fxSetupTextureNoneNapalm_NoLock(ctx); - } - } else { - /* Texture Combine, Color Combine and Alpha Combine. */ - if ((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - fxMesa->haveTwoTMUs) { - fxSetupTextureDoubleTMU_NoLock(ctx); - } - else if (ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) { - fxSetupTextureSingleTMU_NoLock(ctx, 0); - } - else if (ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) { - fxSetupTextureSingleTMU_NoLock(ctx, 1); - } - else { - fxSetupTextureNone_NoLock(ctx); - } - } -} - -void -fxSetupTexture(GLcontext * ctx) -{ - BEGIN_BOARD_LOCK(); - fxSetupTexture_NoLock(ctx); - END_BOARD_LOCK(); -} - -/************************************************************************/ -/**************************** Blend SetUp *******************************/ -/************************************************************************/ - -void -fxDDBlendFuncSeparate(GLcontext * ctx, GLenum sfactor, GLenum dfactor, GLenum asfactor, GLenum adfactor) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - GLboolean isNapalm = (fxMesa->type >= GR_SSTTYPE_Voodoo4); - GLboolean have32bpp = (fxMesa->colDepth == 32); - GLboolean haveAlpha = fxMesa->haveHwAlpha; - GrAlphaBlendFnc_t sfact, dfact, asfact, adfact; - - /* - * 15/16 BPP alpha channel alpha blending modes - * 0x0 AZERO Zero - * 0x4 AONE One - * - * 32 BPP alpha channel alpha blending modes - * 0x0 AZERO Zero - * 0x1 ASRC_ALPHA Source alpha - * 0x3 ADST_ALPHA Destination alpha - * 0x4 AONE One - * 0x5 AOMSRC_ALPHA 1 - Source alpha - * 0x7 AOMDST_ALPHA 1 - Destination alpha - * - * If we don't have HW alpha buffer: - * DST_ALPHA == 1 - * ONE_MINUS_DST_ALPHA == 0 - * Unsupported modes are: - * 1 if used as src blending factor - * 0 if used as dst blending factor - */ - - switch (sfactor) { - case GL_ZERO: - sfact = GR_BLEND_ZERO; - break; - case GL_ONE: - sfact = GR_BLEND_ONE; - break; - case GL_DST_COLOR: - sfact = GR_BLEND_DST_COLOR; - break; - case GL_ONE_MINUS_DST_COLOR: - sfact = GR_BLEND_ONE_MINUS_DST_COLOR; - break; - case GL_SRC_ALPHA: - sfact = GR_BLEND_SRC_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - sfact = GR_BLEND_ONE_MINUS_SRC_ALPHA; - break; - case GL_DST_ALPHA: - sfact = haveAlpha ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_ONE_MINUS_DST_ALPHA: - sfact = haveAlpha ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - case GL_SRC_ALPHA_SATURATE: - sfact = GR_BLEND_ALPHA_SATURATE; - break; - case GL_SRC_COLOR: - if (isNapalm) { - sfact = GR_BLEND_SAME_COLOR_EXT; - break; - } - case GL_ONE_MINUS_SRC_COLOR: - if (isNapalm) { - sfact = GR_BLEND_ONE_MINUS_SAME_COLOR_EXT; - break; - } - default: - sfact = GR_BLEND_ONE; - break; - } - - switch (asfactor) { - case GL_ZERO: - asfact = GR_BLEND_ZERO; - break; - case GL_ONE: - asfact = GR_BLEND_ONE; - break; - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - asfact = have32bpp ? GR_BLEND_SRC_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - asfact = have32bpp ? GR_BLEND_ONE_MINUS_SRC_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_DST_COLOR: - case GL_DST_ALPHA: - asfact = (have32bpp && haveAlpha) ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_ONE_MINUS_DST_COLOR: - case GL_ONE_MINUS_DST_ALPHA: - asfact = (have32bpp && haveAlpha) ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - case GL_SRC_ALPHA_SATURATE: - asfact = GR_BLEND_ONE; - break; - default: - asfact = GR_BLEND_ONE; - break; - } - - switch (dfactor) { - case GL_ZERO: - dfact = GR_BLEND_ZERO; - break; - case GL_ONE: - dfact = GR_BLEND_ONE; - break; - case GL_SRC_COLOR: - dfact = GR_BLEND_SRC_COLOR; - break; - case GL_ONE_MINUS_SRC_COLOR: - dfact = GR_BLEND_ONE_MINUS_SRC_COLOR; - break; - case GL_SRC_ALPHA: - dfact = GR_BLEND_SRC_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - dfact = GR_BLEND_ONE_MINUS_SRC_ALPHA; - break; - case GL_DST_ALPHA: - dfact = haveAlpha ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_ONE_MINUS_DST_ALPHA: - dfact = haveAlpha ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - case GL_DST_COLOR: - if (isNapalm) { - dfact = GR_BLEND_SAME_COLOR_EXT; - break; - } - case GL_ONE_MINUS_DST_COLOR: - if (isNapalm) { - dfact = GR_BLEND_ONE_MINUS_SAME_COLOR_EXT; - break; - } - default: - dfact = GR_BLEND_ZERO; - break; - } - - switch (adfactor) { - case GL_ZERO: - adfact = GR_BLEND_ZERO; - break; - case GL_ONE: - adfact = GR_BLEND_ONE; - break; - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - adfact = have32bpp ? GR_BLEND_SRC_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - adfact = have32bpp ? GR_BLEND_ONE_MINUS_SRC_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - case GL_DST_COLOR: - case GL_DST_ALPHA: - adfact = (have32bpp && haveAlpha) ? GR_BLEND_DST_ALPHA : GR_BLEND_ONE/*bad*/; - break; - case GL_ONE_MINUS_DST_COLOR: - case GL_ONE_MINUS_DST_ALPHA: - adfact = (have32bpp && haveAlpha) ? GR_BLEND_ONE_MINUS_DST_ALPHA : GR_BLEND_ZERO/*bad*/; - break; - default: - adfact = GR_BLEND_ZERO; - break; - } - - if ((sfact != us->blendSrcFuncRGB) || (asfact != us->blendSrcFuncAlpha)) { - us->blendSrcFuncRGB = sfact; - us->blendSrcFuncAlpha = asfact; - fxMesa->new_state |= FX_NEW_BLEND; - } - - if ((dfact != us->blendDstFuncRGB) || (adfact != us->blendDstFuncAlpha)) { - us->blendDstFuncRGB = dfact; - us->blendDstFuncAlpha = adfact; - fxMesa->new_state |= FX_NEW_BLEND; - } -} - -void -fxDDBlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - GrAlphaBlendOp_t q; - - switch (modeRGB) { - case GL_FUNC_ADD: - q = GR_BLEND_OP_ADD; - break; - case GL_FUNC_SUBTRACT: - q = GR_BLEND_OP_SUB; - break; - case GL_FUNC_REVERSE_SUBTRACT: - q = GR_BLEND_OP_REVSUB; - break; - default: - q = us->blendEqRGB; - } - if (q != us->blendEqRGB) { - us->blendEqRGB = q; - fxMesa->new_state |= FX_NEW_BLEND; - } - - switch (modeA) { - case GL_FUNC_ADD: - q = GR_BLEND_OP_ADD; - break; - case GL_FUNC_SUBTRACT: - q = GR_BLEND_OP_SUB; - break; - case GL_FUNC_REVERSE_SUBTRACT: - q = GR_BLEND_OP_REVSUB; - break; - default: - q = us->blendEqAlpha; - } - if (q != us->blendEqAlpha) { - us->blendEqAlpha = q; - fxMesa->new_state |= FX_NEW_BLEND; - } -} - -void -fxSetupBlend(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (fxMesa->HavePixExt) { - if (us->blendEnabled) { - fxMesa->Glide.grAlphaBlendFunctionExt(us->blendSrcFuncRGB, us->blendDstFuncRGB, - us->blendEqRGB, - us->blendSrcFuncAlpha, us->blendDstFuncAlpha, - us->blendEqAlpha); - } else { - fxMesa->Glide.grAlphaBlendFunctionExt(GR_BLEND_ONE, GR_BLEND_ZERO, - GR_BLEND_OP_ADD, - GR_BLEND_ONE, GR_BLEND_ZERO, - GR_BLEND_OP_ADD); - } - } else { - if (us->blendEnabled) { - grAlphaBlendFunction(us->blendSrcFuncRGB, us->blendDstFuncRGB, - us->blendSrcFuncAlpha, us->blendDstFuncAlpha); - } else { - grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO, - GR_BLEND_ONE, GR_BLEND_ZERO); - } - } -} - -/************************************************************************/ -/************************** Alpha Test SetUp ****************************/ -/************************************************************************/ - -void -fxDDAlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if ( - (us->alphaTestFunc != func) - || - (us->alphaTestRefValue != ref) - ) { - us->alphaTestFunc = func; - us->alphaTestRefValue = ref; - fxMesa->new_state |= FX_NEW_ALPHA; - } -} - -static void -fxSetupAlphaTest(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (us->alphaTestEnabled) { - GrAlpha_t ref = (GLint) (us->alphaTestRefValue * 255.0); - grAlphaTestFunction(us->alphaTestFunc - GL_NEVER + GR_CMP_NEVER); - grAlphaTestReferenceValue(ref); - } - else - grAlphaTestFunction(GR_CMP_ALWAYS); -} - -/************************************************************************/ -/************************** Depth Test SetUp ****************************/ -/************************************************************************/ - -void -fxDDDepthFunc(GLcontext * ctx, GLenum func) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (us->depthTestFunc != func) { - us->depthTestFunc = func; - fxMesa->new_state |= FX_NEW_DEPTH; - } -} - -void -fxDDDepthMask(GLcontext * ctx, GLboolean flag) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (flag != us->depthMask) { - us->depthMask = flag; - fxMesa->new_state |= FX_NEW_DEPTH; - } -} - -void -fxSetupDepthTest(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (us->depthTestEnabled) { - grDepthBufferFunction(us->depthTestFunc - GL_NEVER + GR_CMP_NEVER); - grDepthMask(us->depthMask); - } - else { - grDepthBufferFunction(GR_CMP_ALWAYS); - grDepthMask(FXFALSE); - } -} - -/************************************************************************/ -/************************** Stencil SetUp *******************************/ -/************************************************************************/ - -static GrStencil_t convertGLStencilOp( GLenum op ) -{ - switch ( op ) { - case GL_KEEP: - return GR_STENCILOP_KEEP; - case GL_ZERO: - return GR_STENCILOP_ZERO; - case GL_REPLACE: - return GR_STENCILOP_REPLACE; - case GL_INCR: - return GR_STENCILOP_INCR_CLAMP; - case GL_DECR: - return GR_STENCILOP_DECR_CLAMP; - case GL_INVERT: - return GR_STENCILOP_INVERT; - case GL_INCR_WRAP_EXT: - return GR_STENCILOP_INCR_WRAP; - case GL_DECR_WRAP_EXT: - return GR_STENCILOP_DECR_WRAP; - default: - _mesa_problem( NULL, "bad stencil op in convertGLStencilOp" ); - } - return GR_STENCILOP_KEEP; /* never get, silence compiler warning */ -} - -void -fxDDStencilFuncSeparate (GLcontext *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (ctx->Stencil.ActiveFace) { - return; - } - - if ( - (us->stencilFunction != func) - || - (us->stencilRefValue != ref) - || - (us->stencilValueMask != mask) - ) { - us->stencilFunction = func; - us->stencilRefValue = ref; - us->stencilValueMask = mask; - fxMesa->new_state |= FX_NEW_STENCIL; - } -} - -void -fxDDStencilMaskSeparate (GLcontext *ctx, GLenum face, GLuint mask) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (ctx->Stencil.ActiveFace) { - return; - } - - if (us->stencilWriteMask != mask) { - us->stencilWriteMask = mask; - fxMesa->new_state |= FX_NEW_STENCIL; - } -} - -void -fxDDStencilOpSeparate (GLcontext *ctx, GLenum face, GLenum sfail, - GLenum zfail, GLenum zpass) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (ctx->Stencil.ActiveFace) { - return; - } - - if ( - (us->stencilFailFunc != sfail) - || - (us->stencilZFailFunc != zfail) - || - (us->stencilZPassFunc != zpass) - ) { - us->stencilFailFunc = sfail; - us->stencilZFailFunc = zfail; - us->stencilZPassFunc = zpass; - fxMesa->new_state |= FX_NEW_STENCIL; - } -} - -void -fxSetupStencil (GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (us->stencilEnabled) { - GrCmpFnc_t stencilFailFunc = GR_STENCILOP_KEEP; - GrCmpFnc_t stencilZFailFunc = GR_STENCILOP_KEEP; - GrCmpFnc_t stencilZPassFunc = GR_STENCILOP_KEEP; - if (!fxMesa->multipass) { - stencilFailFunc = convertGLStencilOp(us->stencilFailFunc); - stencilZFailFunc = convertGLStencilOp(us->stencilZFailFunc); - stencilZPassFunc = convertGLStencilOp(us->stencilZPassFunc); - } - grEnable(GR_STENCIL_MODE_EXT); - fxMesa->Glide.grStencilOpExt(stencilFailFunc, - stencilZFailFunc, - stencilZPassFunc); - fxMesa->Glide.grStencilFuncExt(us->stencilFunction - GL_NEVER + GR_CMP_NEVER, - us->stencilRefValue, - us->stencilValueMask); - fxMesa->Glide.grStencilMaskExt(us->stencilWriteMask); - } else { - grDisable(GR_STENCIL_MODE_EXT); - } -} - -void -fxSetupStencilFace (GLcontext * ctx, GLint face) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (us->stencilEnabled) { - GrCmpFnc_t stencilFailFunc = GR_STENCILOP_KEEP; - GrCmpFnc_t stencilZFailFunc = GR_STENCILOP_KEEP; - GrCmpFnc_t stencilZPassFunc = GR_STENCILOP_KEEP; - if (!fxMesa->multipass) { - stencilFailFunc = convertGLStencilOp(ctx->Stencil.FailFunc[face]); - stencilZFailFunc = convertGLStencilOp(ctx->Stencil.ZFailFunc[face]); - stencilZPassFunc = convertGLStencilOp(ctx->Stencil.ZPassFunc[face]); - } - grEnable(GR_STENCIL_MODE_EXT); - fxMesa->Glide.grStencilOpExt(stencilFailFunc, - stencilZFailFunc, - stencilZPassFunc); - fxMesa->Glide.grStencilFuncExt(ctx->Stencil.Function[face] - GL_NEVER + GR_CMP_NEVER, - ctx->Stencil.Ref[face], - ctx->Stencil.ValueMask[face]); - fxMesa->Glide.grStencilMaskExt(ctx->Stencil.WriteMask[face]); - } else { - grDisable(GR_STENCIL_MODE_EXT); - } -} - -/************************************************************************/ -/**************************** Color Mask SetUp **************************/ -/************************************************************************/ - -void -fxDDColorMask(GLcontext * ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - fxMesa->new_state |= FX_NEW_COLOR_MASK; - (void) r; - (void) g; - (void) b; - (void) a; -} - -void -fxSetupColorMask(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (fxMesa->colDepth == 32) { - /* 32bpp mode */ - fxMesa->Glide.grColorMaskExt(ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP] && fxMesa->haveHwAlpha); - } - else { - /* 15/16 bpp mode */ - grColorMask(ctx->Color.ColorMask[RCOMP] | - ctx->Color.ColorMask[GCOMP] | - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP] && fxMesa->haveHwAlpha); - } -} - - - - -/************************************************************************/ -/**************************** Fog Mode SetUp ****************************/ -/************************************************************************/ - -/* - * This is called during state update in order to update the Glide fog state. - */ -static void -fxSetupFog(GLcontext * ctx) -{ - if (ctx->Fog.Enabled /*&& ctx->FogMode==FOG_FRAGMENT */ ) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - /* update fog color */ - GLubyte col[4]; - col[0] = (unsigned int) (255 * ctx->Fog.Color[0]); - col[1] = (unsigned int) (255 * ctx->Fog.Color[1]); - col[2] = (unsigned int) (255 * ctx->Fog.Color[2]); - col[3] = (unsigned int) (255 * ctx->Fog.Color[3]); - grFogColorValue(FXCOLOR4(col)); - - if (fxMesa->fogTableMode != ctx->Fog.Mode || - fxMesa->fogDensity != ctx->Fog.Density || - fxMesa->fogStart != ctx->Fog.Start || - fxMesa->fogEnd != ctx->Fog.End) { - /* reload the fog table */ - switch (ctx->Fog.Mode) { - case GL_LINEAR: - guFogGenerateLinear(fxMesa->fogTable, ctx->Fog.Start, - ctx->Fog.End); - if (fxMesa->fogTable[0] > 63) { - /* [dBorca] Hack alert: - * As per Glide3 Programming Guide: - * The difference between consecutive fog values - * must be less than 64. - */ - fxMesa->fogTable[0] = 63; - } - break; - case GL_EXP: - guFogGenerateExp(fxMesa->fogTable, ctx->Fog.Density); - break; - case GL_EXP2: - guFogGenerateExp2(fxMesa->fogTable, ctx->Fog.Density); - break; - default: - ; - } - fxMesa->fogTableMode = ctx->Fog.Mode; - fxMesa->fogDensity = ctx->Fog.Density; - fxMesa->fogStart = ctx->Fog.Start; - fxMesa->fogEnd = ctx->Fog.End; - } - - grFogTable(fxMesa->fogTable); - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) { - grVertexLayout(GR_PARAM_FOG_EXT, GR_VERTEX_FOG_OFFSET << 2, - GR_PARAM_ENABLE); - grFogMode(GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); - } else { - grVertexLayout(GR_PARAM_FOG_EXT, GR_VERTEX_FOG_OFFSET << 2, - GR_PARAM_DISABLE); - grFogMode(GR_FOG_WITH_TABLE_ON_Q); - } - } - else { - grFogMode(GR_FOG_DISABLE); - } -} - -void -fxDDFogfv(GLcontext * ctx, GLenum pname, const GLfloat * params) -{ - FX_CONTEXT(ctx)->new_state |= FX_NEW_FOG; - switch (pname) { - case GL_FOG_COORDINATE_SOURCE_EXT: { - GLenum p = (GLenum)*params; - if (p == GL_FOG_COORDINATE_EXT) { - _swrast_allow_vertex_fog(ctx, GL_TRUE); - _swrast_allow_pixel_fog(ctx, GL_FALSE); - _tnl_allow_vertex_fog( ctx, GL_TRUE); - _tnl_allow_pixel_fog( ctx, GL_FALSE); - } else { - _swrast_allow_vertex_fog(ctx, GL_FALSE); - _swrast_allow_pixel_fog(ctx, GL_TRUE); - _tnl_allow_vertex_fog( ctx, GL_FALSE); - _tnl_allow_pixel_fog( ctx, GL_TRUE); - } - break; - } - default: - ; - } -} - -/************************************************************************/ -/************************** Scissor Test SetUp **************************/ -/************************************************************************/ - -/* This routine is used in managing the lock state, and therefore can't lock */ -void -fxSetScissorValues(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - int xmin, xmax; - int ymin, ymax; - - if (ctx->Scissor.Enabled) { - xmin = ctx->Scissor.X; - xmax = ctx->Scissor.X + ctx->Scissor.Width; - ymin = ctx->Scissor.Y; - ymax = ctx->Scissor.Y + ctx->Scissor.Height; - - if (xmin < 0) - xmin = 0; - if (xmax > fxMesa->width) - xmax = fxMesa->width; - if (ymin < fxMesa->screen_height - fxMesa->height) - ymin = fxMesa->screen_height - fxMesa->height; - if (ymax > fxMesa->screen_height - 0) - ymax = fxMesa->screen_height - 0; - } - else { - xmin = 0; - ymin = 0; - xmax = fxMesa->width; - ymax = fxMesa->height; - } - - fxMesa->clipMinX = xmin; - fxMesa->clipMinY = ymin; - fxMesa->clipMaxX = xmax; - fxMesa->clipMaxY = ymax; - grClipWindow(xmin, ymin, xmax, ymax); -} - -void -fxSetupScissor(GLcontext * ctx) -{ - BEGIN_BOARD_LOCK(); - fxSetScissorValues(ctx); - END_BOARD_LOCK(); -} - -void -fxDDScissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - FX_CONTEXT(ctx)->new_state |= FX_NEW_SCISSOR; -} - -/************************************************************************/ -/*************************** Cull mode setup ****************************/ -/************************************************************************/ - - -void -fxDDCullFace(GLcontext * ctx, GLenum mode) -{ - (void) mode; - FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL; -} - -void -fxDDFrontFace(GLcontext * ctx, GLenum mode) -{ - (void) mode; - FX_CONTEXT(ctx)->new_state |= FX_NEW_CULL; -} - - -void -fxSetupCull(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrCullMode_t mode = GR_CULL_DISABLE; - - if (ctx->Polygon.CullFlag && (fxMesa->raster_primitive == GL_TRIANGLES)) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - if (ctx->Polygon.FrontFace == GL_CCW) - mode = GR_CULL_NEGATIVE; - else - mode = GR_CULL_POSITIVE; - break; - case GL_FRONT: - if (ctx->Polygon.FrontFace == GL_CCW) - mode = GR_CULL_POSITIVE; - else - mode = GR_CULL_NEGATIVE; - break; - case GL_FRONT_AND_BACK: - /* Handled as a fallback on triangles in tdfx_tris.c */ - return; - default: - ASSERT(0); - break; - } - } - - if (fxMesa->cullMode != mode) { - fxMesa->cullMode = mode; - grCullMode(mode); - } -} - - -/************************************************************************/ -/****************************** DD Enable ******************************/ -/************************************************************************/ - -void -fxDDEnable(GLcontext * ctx, GLenum cap, GLboolean state) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "%s(%s)\n", state ? "fxDDEnable" : "fxDDDisable", - _mesa_lookup_enum_by_nr(cap)); - } - - switch (cap) { - case GL_ALPHA_TEST: - if (state != us->alphaTestEnabled) { - us->alphaTestEnabled = state; - fxMesa->new_state |= FX_NEW_ALPHA; - } - break; - case GL_BLEND: - if (state != us->blendEnabled) { - us->blendEnabled = state; - fxMesa->new_state |= FX_NEW_BLEND; - } - break; - case GL_DEPTH_TEST: - if (state != us->depthTestEnabled) { - us->depthTestEnabled = state; - fxMesa->new_state |= FX_NEW_DEPTH; - } - break; - case GL_STENCIL_TEST: - if (fxMesa->haveHwStencil && state != us->stencilEnabled) { - us->stencilEnabled = state; - fxMesa->new_state |= FX_NEW_STENCIL; - } - break; - case GL_DITHER: - if (state) { - grDitherMode(GR_DITHER_4x4); - } - else { - grDitherMode(GR_DITHER_DISABLE); - } - break; - case GL_SCISSOR_TEST: - fxMesa->new_state |= FX_NEW_SCISSOR; - break; - case GL_SHARED_TEXTURE_PALETTE_EXT: - fxDDTexUseGlbPalette(ctx, state); - break; - case GL_FOG: - fxMesa->new_state |= FX_NEW_FOG; - break; - case GL_CULL_FACE: - fxMesa->new_state |= FX_NEW_CULL; - break; - case GL_LINE_SMOOTH: - case GL_LINE_STIPPLE: - case GL_POINT_SMOOTH: - case GL_POLYGON_SMOOTH: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - fxMesa->new_state |= FX_NEW_TEXTURING; - break; - default: - ; /* XXX no-op? */ - } -} - - - - -/************************************************************************/ -/************************** Changes to units state **********************/ -/************************************************************************/ - - -/* All units setup is handled under texture setup. - */ -void -fxDDShadeModel(GLcontext * ctx, GLenum mode) -{ - FX_CONTEXT(ctx)->new_state |= FX_NEW_TEXTURING; -} - - - -/************************************************************************/ -/****************************** Units SetUp *****************************/ -/************************************************************************/ -static void -fx_print_state_flags(const char *msg, GLuint flags) -{ - fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s\n", - msg, - flags, - (flags & FX_NEW_TEXTURING) ? "texture, " : "", - (flags & FX_NEW_BLEND) ? "blend, " : "", - (flags & FX_NEW_ALPHA) ? "alpha, " : "", - (flags & FX_NEW_FOG) ? "fog, " : "", - (flags & FX_NEW_SCISSOR) ? "scissor, " : "", - (flags & FX_NEW_COLOR_MASK) ? "colormask, " : "", - (flags & FX_NEW_CULL) ? "cull, " : "", - (flags & FX_NEW_STENCIL) ? "stencil, " : ""); -} - -void -fxSetupFXUnits(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint newstate = fxMesa->new_state; - - if (TDFX_DEBUG & VERBOSE_DRIVER) - fx_print_state_flags("fxSetupFXUnits", newstate); - - if (newstate) { - if (newstate & FX_NEW_TEXTURING) - fxSetupTexture(ctx); - - if (newstate & FX_NEW_BLEND) - fxSetupBlend(ctx); - - if (newstate & FX_NEW_ALPHA) - fxSetupAlphaTest(ctx); - - if (newstate & FX_NEW_DEPTH) - fxSetupDepthTest(ctx); - - if (newstate & FX_NEW_STENCIL) - fxSetupStencil(ctx); - - if (newstate & FX_NEW_FOG) - fxSetupFog(ctx); - - if (newstate & FX_NEW_SCISSOR) - fxSetupScissor(ctx); - - if (newstate & FX_NEW_COLOR_MASK) - fxSetupColorMask(ctx); - - if (newstate & FX_NEW_CULL) - fxSetupCull(ctx); - - fxMesa->new_state = 0; - } -} - - - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_setup(void); -int -gl_fx_dummy_function_setup(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxsetup.h b/src/mesa/drivers/glide/fxsetup.h deleted file mode 100644 index 9d337d4b0db..00000000000 --- a/src/mesa/drivers/glide/fxsetup.h +++ /dev/null @@ -1,850 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */ -/* This code belongs to fxsetup.c, but I didn't want to clutter - * the original code with Napalm specifics, in order to keep things - * clear -- especially for backward compatibility. I should have - * put it into another .c file, but I didn't want to export so many - * things... - * The point is, Napalm uses a different technique for texture env. - * SST1 Single texturing: - * setup standard grTexCombine - * fiddle with grColorCombine/grAlphaCombine - * SST1 Multi texturing: - * fiddle with grTexCombine/grColorCombine/grAlphaCombine - * Napalm Single texturing: - * setup standard grColorCombineExt/grAlphaCombineExt - * fiddle with grTexColorCombine/grTexAlphaCombine - * Napalm Multi texturing: - * setup standard grColorCombineExt/grAlphaCombineExt - * fiddle with grTexColorCombine/grTexAlphaCombine - */ - -/* - * These macros are used below when handling COMBINE_EXT. - */ -#define TEXENV_OPERAND_INVERTED(operand) \ - (((operand) == GL_ONE_MINUS_SRC_ALPHA) \ - || ((operand) == GL_ONE_MINUS_SRC_COLOR)) -#define TEXENV_OPERAND_ALPHA(operand) \ - (((operand) == GL_SRC_ALPHA) || ((operand) == GL_ONE_MINUS_SRC_ALPHA)) -#define TEXENV_SETUP_ARG_A(param, source, operand, iteratedAlpha) \ - switch (source) { \ - case GL_TEXTURE: \ - param = GR_CMBX_LOCAL_TEXTURE_ALPHA; \ - break; \ - case GL_CONSTANT_EXT: \ - param = GR_CMBX_TMU_CALPHA; \ - break; \ - case GL_PRIMARY_COLOR_EXT: \ - param = GR_CMBX_ITALPHA; \ - break; \ - case GL_PREVIOUS_EXT: \ - param = iteratedAlpha; \ - break; \ - default: \ - /* \ - * This is here just to keep from getting \ - * compiler warnings. \ - */ \ - param = GR_CMBX_ZERO; \ - break; \ - } - -#define TEXENV_SETUP_ARG_RGB(param, source, operand, iteratedColor, iteratedAlpha) \ - if (!TEXENV_OPERAND_ALPHA(operand)) { \ - switch (source) { \ - case GL_TEXTURE: \ - param = GR_CMBX_LOCAL_TEXTURE_RGB; \ - break; \ - case GL_CONSTANT_EXT: \ - param = GR_CMBX_TMU_CCOLOR; \ - break; \ - case GL_PRIMARY_COLOR_EXT: \ - param = GR_CMBX_ITRGB; \ - break; \ - case GL_PREVIOUS_EXT: \ - param = iteratedColor; \ - break; \ - default: \ - /* \ - * This is here just to keep from getting \ - * compiler warnings. \ - */ \ - param = GR_CMBX_ZERO; \ - break; \ - } \ - } else { \ - switch (source) { \ - case GL_TEXTURE: \ - param = GR_CMBX_LOCAL_TEXTURE_ALPHA; \ - break; \ - case GL_CONSTANT_EXT: \ - param = GR_CMBX_TMU_CALPHA; \ - break; \ - case GL_PRIMARY_COLOR_EXT: \ - param = GR_CMBX_ITALPHA; \ - break; \ - case GL_PREVIOUS_EXT: \ - param = iteratedAlpha; \ - break; \ - default: \ - /* \ - * This is here just to keep from getting \ - * compiler warnings. \ - */ \ - param = GR_CMBX_ZERO; \ - break; \ - } \ - } - -#define TEXENV_SETUP_MODE_RGB(param, operand) \ - switch (operand) { \ - case GL_SRC_COLOR: \ - case GL_SRC_ALPHA: \ - param = GR_FUNC_MODE_X; \ - break; \ - case GL_ONE_MINUS_SRC_ALPHA: \ - case GL_ONE_MINUS_SRC_COLOR: \ - param = GR_FUNC_MODE_ONE_MINUS_X; \ - break; \ - default: \ - param = GR_FUNC_MODE_ZERO; \ - break; \ - } - -#define TEXENV_SETUP_MODE_A(param, operand) \ - switch (operand) { \ - case GL_SRC_ALPHA: \ - param = GR_FUNC_MODE_X; \ - break; \ - case GL_ONE_MINUS_SRC_ALPHA: \ - param = GR_FUNC_MODE_ONE_MINUS_X; \ - break; \ - default: \ - param = GR_FUNC_MODE_ZERO; \ - break; \ - } - -static void -fxSetupTextureEnvNapalm_NoLock(GLcontext * ctx, GLuint textureset, GLuint tmu, GLboolean iterated) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[textureset]; - struct tdfx_combine_alpha_ext alphaComb; - struct tdfx_combine_color_ext colorComb; - const GLfloat *envColor = texUnit->EnvColor; - GrCombineLocal_t localc, locala; /* fragmentColor/Alpha */ - GLint ifmt; - tfxTexInfo *ti; - struct gl_texture_object *tObj = texUnit->_Current; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureEnvNapalm_NoLock(unit %u, TMU %u, iterated %d)\n", - textureset, tmu, iterated); - } - - ti = fxTMGetTexInfo(tObj); - - ifmt = ti->baseLevelInternalFormat; - - if (iterated) { - /* we don't have upstream TMU */ - locala = GR_CMBX_ITALPHA; - localc = GR_CMBX_ITRGB; - } else { - /* we have upstream TMU */ - locala = GR_CMBX_OTHER_TEXTURE_ALPHA; - localc = GR_CMBX_OTHER_TEXTURE_RGB; - } - - alphaComb.InvertD = FXFALSE; - alphaComb.Shift = 0; - alphaComb.Invert = FXFALSE; - colorComb.InvertD = FXFALSE; - colorComb.Shift = 0; - colorComb.Invert = FXFALSE; - - switch (texUnit->EnvMode) { - case GL_DECAL: - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - - colorComb.SourceA = GR_CMBX_LOCAL_TEXTURE_RGB; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = localc; - colorComb.ModeB = GR_FUNC_MODE_NEGATIVE_X; - colorComb.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA; - colorComb.InvertC = FXFALSE; - colorComb.SourceD = GR_CMBX_B; - break; - case GL_MODULATE: - if (ifmt == GL_LUMINANCE || ifmt == GL_RGB) { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - } else { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.InvertC = FXFALSE; - alphaComb.SourceD = GR_CMBX_ZERO; - } - - if (ifmt == GL_ALPHA) { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } else { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_LOCAL_TEXTURE_RGB; - colorComb.InvertC = FXFALSE; - colorComb.SourceD = GR_CMBX_ZERO; - } - break; - case GL_BLEND: - if (ifmt == GL_INTENSITY) { - alphaComb.SourceA = GR_CMBX_TMU_CALPHA; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = locala; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.InvertC = FXFALSE; - alphaComb.SourceD = GR_CMBX_ZERO; - } else { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.InvertC = FXFALSE; - alphaComb.SourceD = GR_CMBX_ZERO; - } - - if (ifmt == GL_ALPHA) { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } else { - colorComb.SourceA = GR_CMBX_TMU_CCOLOR; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = localc; - colorComb.ModeB = GR_FUNC_MODE_NEGATIVE_X; - colorComb.SourceC = GR_CMBX_LOCAL_TEXTURE_RGB; - colorComb.InvertC = FXFALSE; - colorComb.SourceD = GR_CMBX_B; - } - - fxMesa->Glide.grConstantColorValueExt(tmu, - (((GLuint)(envColor[0] * 255.0f)) ) | - (((GLuint)(envColor[1] * 255.0f)) << 8) | - (((GLuint)(envColor[2] * 255.0f)) << 16) | - (((GLuint)(envColor[3] * 255.0f)) << 24)); - break; - case GL_REPLACE: - if (ifmt == GL_LUMINANCE || ifmt == GL_RGB) { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - } else { - alphaComb.SourceA = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - } - - if (ifmt == GL_ALPHA) { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } else { - colorComb.SourceA = GR_CMBX_LOCAL_TEXTURE_RGB; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } - break; - case GL_ADD: - if (ifmt == GL_LUMINANCE || ifmt == GL_RGB) { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - } else if (ifmt == GL_INTENSITY) { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - } else { - alphaComb.SourceA = locala; - alphaComb.ModeA = GR_FUNC_MODE_X; - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_X; - alphaComb.SourceC = GR_CMBX_LOCAL_TEXTURE_ALPHA; - alphaComb.InvertC = FXFALSE; - alphaComb.SourceD = GR_CMBX_ZERO; - } - - if (ifmt == GL_ALPHA) { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } else { - colorComb.SourceA = localc; - colorComb.ModeA = GR_FUNC_MODE_X; - colorComb.SourceB = GR_CMBX_LOCAL_TEXTURE_RGB; - colorComb.ModeB = GR_FUNC_MODE_X; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - } - break; - /* COMBINE_EXT */ - case GL_COMBINE_EXT: - /* XXX todo - INCOMPLETE!!! */ - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) { -#if 1 - fprintf(stderr, "COMBINE_EXT: %s + %s\n", - _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB), - _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); -#else - fprintf(stderr, "Texture Unit %d\n", textureset); - fprintf(stderr, " GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - fprintf(stderr, " GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - fprintf(stderr, " GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - fprintf(stderr, " GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - fprintf(stderr, " GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - fprintf(stderr, " GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - fprintf(stderr, " GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - fprintf(stderr, " GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - fprintf(stderr, " GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - fprintf(stderr, " GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - fprintf(stderr, " GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - fprintf(stderr, " GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - fprintf(stderr, " GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - fprintf(stderr, " GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - fprintf(stderr, " GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - fprintf(stderr, " GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - fprintf(stderr, " GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - fprintf(stderr, " GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", envColor[0], envColor[1], envColor[2], envColor[3]); -#endif - } - - alphaComb.Shift = texUnit->Combine.ScaleShiftA; - colorComb.Shift = texUnit->Combine.ScaleShiftRGB; - - switch (texUnit->Combine.ModeRGB) { - case GL_MODULATE: - /* Arg0 * Arg1 == (A + 0) * C + 0 */ - TEXENV_SETUP_ARG_RGB(colorComb.SourceA, - texUnit->Combine.SourceRGB[0], - texUnit->Combine.OperandRGB[0], - localc, locala); - TEXENV_SETUP_MODE_RGB(colorComb.ModeA, - texUnit->Combine.OperandRGB[0]); - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_ZERO; - TEXENV_SETUP_ARG_RGB(colorComb.SourceC, - texUnit->Combine.SourceRGB[1], - texUnit->Combine.OperandRGB[1], - localc, locala); - colorComb.InvertC = TEXENV_OPERAND_INVERTED( - texUnit->Combine.OperandRGB[1]); - colorComb.SourceD = GR_CMBX_ZERO; - break; - case GL_REPLACE: - /* Arg0 == (A + 0) * 1 + 0 */ - TEXENV_SETUP_ARG_RGB(colorComb.SourceA, - texUnit->Combine.SourceRGB[0], - texUnit->Combine.OperandRGB[0], - localc, locala); - TEXENV_SETUP_MODE_RGB(colorComb.ModeA, - texUnit->Combine.OperandRGB[0]); - colorComb.SourceB = GR_CMBX_ZERO; - colorComb.ModeB = GR_FUNC_MODE_ZERO; - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - break; - case GL_ADD: - /* Arg0 + Arg1 = (A + B) * 1 + 0 */ - TEXENV_SETUP_ARG_RGB(colorComb.SourceA, - texUnit->Combine.SourceRGB[0], - texUnit->Combine.OperandRGB[0], - localc, locala); - TEXENV_SETUP_MODE_RGB(colorComb.ModeA, - texUnit->Combine.OperandRGB[0]); - TEXENV_SETUP_ARG_RGB(colorComb.SourceB, - texUnit->Combine.SourceRGB[1], - texUnit->Combine.OperandRGB[1], - localc, locala); - TEXENV_SETUP_MODE_RGB(colorComb.ModeB, - texUnit->Combine.OperandRGB[1]); - colorComb.SourceC = GR_CMBX_ZERO; - colorComb.InvertC = FXTRUE; - colorComb.SourceD = GR_CMBX_ZERO; - break; - case GL_INTERPOLATE_EXT: - /* Arg0 * Arg2 + Arg1 * (1 - Arg2) == - * (Arg0 - Arg1) * Arg2 + Arg1 == (A - B) * C + D - */ - TEXENV_SETUP_ARG_RGB(colorComb.SourceA, - texUnit->Combine.SourceRGB[0], - texUnit->Combine.OperandRGB[0], - localc, locala); - TEXENV_SETUP_MODE_RGB(colorComb.ModeA, - texUnit->Combine.OperandRGB[0]); - TEXENV_SETUP_ARG_RGB(colorComb.SourceB, - texUnit->Combine.SourceRGB[1], - texUnit->Combine.OperandRGB[1], - localc, locala); - if (TEXENV_OPERAND_INVERTED(texUnit->Combine.OperandRGB[1])) { - /* Hack alert!!! This case is wrong!!! */ - fprintf(stderr, "COMBINE_EXT_color: WRONG!!!\n"); - colorComb.ModeB = GR_FUNC_MODE_NEGATIVE_X; - } else { - colorComb.ModeB = GR_FUNC_MODE_NEGATIVE_X; - } - /* - * The Source/Operand for the C value must - * specify some kind of alpha value. - */ - TEXENV_SETUP_ARG_A(colorComb.SourceC, - texUnit->Combine.SourceRGB[2], - texUnit->Combine.OperandRGB[2], - locala); - colorComb.InvertC = FXFALSE; - colorComb.SourceD = GR_CMBX_B; - break; - default: - fprintf(stderr, "COMBINE_EXT_color: %s\n", - _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - } - - switch (texUnit->Combine.ModeA) { - case GL_MODULATE: - /* Arg0 * Arg1 == (A + 0) * C + 0 */ - TEXENV_SETUP_ARG_A(alphaComb.SourceA, - texUnit->Combine.SourceA[0], - texUnit->Combine.OperandA[0], - locala); - TEXENV_SETUP_MODE_A(alphaComb.ModeA, - texUnit->Combine.OperandA[0]); - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_ZERO; - TEXENV_SETUP_ARG_A(alphaComb.SourceC, - texUnit->Combine.SourceA[1], - texUnit->Combine.OperandA[1], - locala); - alphaComb.InvertC = TEXENV_OPERAND_INVERTED( - texUnit->Combine.OperandA[1]); - alphaComb.SourceD = GR_CMBX_ZERO; - break; - case GL_REPLACE: - /* Arg0 == (A + 0) * 1 + 0 */ - TEXENV_SETUP_ARG_A(alphaComb.SourceA, - texUnit->Combine.SourceA[0], - texUnit->Combine.OperandA[0], - locala); - TEXENV_SETUP_MODE_A(alphaComb.ModeA, - texUnit->Combine.OperandA[0]); - alphaComb.SourceB = GR_CMBX_ZERO; - alphaComb.ModeB = GR_FUNC_MODE_ZERO; - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - break; - case GL_ADD: - /* Arg0 + Arg1 = (A + B) * 1 + 0 */ - TEXENV_SETUP_ARG_A(alphaComb.SourceA, - texUnit->Combine.SourceA[0], - texUnit->Combine.OperandA[0], - locala); - TEXENV_SETUP_MODE_A(alphaComb.ModeA, - texUnit->Combine.OperandA[0]); - TEXENV_SETUP_ARG_A(alphaComb.SourceB, - texUnit->Combine.SourceA[1], - texUnit->Combine.OperandA[1], - locala); - TEXENV_SETUP_MODE_A(alphaComb.ModeB, - texUnit->Combine.OperandA[1]); - alphaComb.SourceC = GR_CMBX_ZERO; - alphaComb.InvertC = FXTRUE; - alphaComb.SourceD = GR_CMBX_ZERO; - break; - default: - fprintf(stderr, "COMBINE_EXT_alpha: %s\n", - _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - } - - fxMesa->Glide.grConstantColorValueExt(tmu, - (((GLuint)(envColor[0] * 255.0f)) ) | - (((GLuint)(envColor[1] * 255.0f)) << 8) | - (((GLuint)(envColor[2] * 255.0f)) << 16) | - (((GLuint)(envColor[3] * 255.0f)) << 24)); - break; - - default: - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureEnvNapalm_NoLock: %x Texture.EnvMode not yet supported\n", - texUnit->EnvMode); - } - return; - } - - /* On Napalm we simply put the color combine unit into passthrough mode - * and do everything we need with the texture combine units. */ - fxMesa->Glide.grColorCombineExt(GR_CMBX_TEXTURE_RGB, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - fxMesa->Glide.grAlphaCombineExt(GR_CMBX_TEXTURE_ALPHA, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - - fxMesa->Glide.grTexAlphaCombineExt(tmu, - alphaComb.SourceA, - alphaComb.ModeA, - alphaComb.SourceB, - alphaComb.ModeB, - alphaComb.SourceC, - alphaComb.InvertC, - alphaComb.SourceD, - alphaComb.InvertD, - alphaComb.Shift, - alphaComb.Invert); - fxMesa->Glide.grTexColorCombineExt(tmu, - colorComb.SourceA, - colorComb.ModeA, - colorComb.SourceB, - colorComb.ModeB, - colorComb.SourceC, - colorComb.InvertC, - colorComb.SourceD, - colorComb.InvertD, - colorComb.Shift, - colorComb.Invert); -} - - -/************************* Single Texture Set ***************************/ - -static void -fxSelectSingleTMUSrcNapalm_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODblend) -{ - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSelectSingleTMUSrcNapalm_NoLock(%d, %d)\n", tmu, LODblend); - } - - if (LODblend) { - /* XXX todo - GR_CMBX_LOD_FRAC? */ - fxMesa->tmuSrc = FX_TMU_SPLIT; - } - else { - if (tmu != FX_TMU1) { - /* disable tex1 */ - if (fxMesa->haveTwoTMUs) { - fxMesa->Glide.grTexAlphaCombineExt(FX_TMU1, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - fxMesa->Glide.grTexColorCombineExt(FX_TMU1, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - } - - fxMesa->tmuSrc = FX_TMU0; - } - else { -#if 1 - grTexCombine(GR_TMU0, - GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE, - GR_COMBINE_FUNCTION_BLEND, - GR_COMBINE_FACTOR_ONE, - FXFALSE, - FXFALSE); -#else - /* [dBorca] why, oh why? doesn't work! stupid Glide? */ - fxMesa->Glide.grTexAlphaCombineExt(FX_TMU0, - GR_CMBX_OTHER_TEXTURE_ALPHA, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - fxMesa->Glide.grTexColorCombineExt(FX_TMU0, - GR_CMBX_OTHER_TEXTURE_RGB, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); -#endif - - fxMesa->tmuSrc = FX_TMU1; - } - } -} - -static void -fxSetupTextureSingleTMUNapalm_NoLock(GLcontext * ctx, GLuint textureset) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint unitsmode; - tfxTexInfo *ti; - struct gl_texture_object *tObj = ctx->Texture.Unit[textureset]._Current; - int tmu; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureSingleTMUNapalm_NoLock(%d)\n", textureset); - } - - ti = fxTMGetTexInfo(tObj); - - fxTexValidate(ctx, tObj); - - fxSetupSingleTMU_NoLock(fxMesa, tObj); - - if (ti->whichTMU == FX_TMU_BOTH) - tmu = FX_TMU0; - else - tmu = ti->whichTMU; - if (fxMesa->tmuSrc != tmu) - fxSelectSingleTMUSrcNapalm_NoLock(fxMesa, tmu, ti->LODblend); - - if (textureset == 0 || !fxMesa->haveTwoTMUs) - unitsmode = fxGetTexSetConfiguration(ctx, tObj, NULL); - else - unitsmode = fxGetTexSetConfiguration(ctx, NULL, tObj); - -/* if(fxMesa->lastUnitsMode==unitsmode) */ -/* return; */ - - fxMesa->lastUnitsMode = unitsmode; - - fxMesa->stw_hint_state = 0; - FX_grHints_NoLock(GR_HINT_STWHINT, 0); - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fxSetupTextureSingleTMUNapalm_NoLock: envmode is %s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[textureset].EnvMode)); - - /* [dBorca] Hack alert: - * what if we're in split mode? (LODBlend) - * also should we update BOTH TMUs in FX_TMU_BOTH mode? - */ - fxSetupTextureEnvNapalm_NoLock(ctx, textureset, tmu, GL_TRUE); -} - - -/************************* Double Texture Set ***************************/ - -static void -fxSetupTextureDoubleTMUNapalm_NoLock(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxTexInfo *ti0, *ti1; - struct gl_texture_object *tObj0 = ctx->Texture.Unit[1]._Current; - struct gl_texture_object *tObj1 = ctx->Texture.Unit[0]._Current; - GLuint unitsmode; - int tmu0 = 0, tmu1 = 1; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureDoubleTMUNapalm_NoLock(...)\n"); - } - - ti0 = fxTMGetTexInfo(tObj0); - fxTexValidate(ctx, tObj0); - - ti1 = fxTMGetTexInfo(tObj1); - fxTexValidate(ctx, tObj1); - - fxSetupDoubleTMU_NoLock(fxMesa, tObj0, tObj1); - - unitsmode = fxGetTexSetConfiguration(ctx, tObj0, tObj1); - -/* if(fxMesa->lastUnitsMode==unitsmode) */ -/* return; */ - - fxMesa->lastUnitsMode = unitsmode; - - fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1; - FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state); - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) - fprintf(stderr, "fxSetupTextureDoubleTMUNapalm_NoLock: envmode is %s/%s\n", - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), - _mesa_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); - - - if ((ti0->whichTMU == FX_TMU1) || (ti1->whichTMU == FX_TMU0)) { - tmu0 = 1; - tmu1 = 0; - } - fxMesa->tmuSrc = FX_TMU_BOTH; - - /* OpenGL vs Glide texture pipeline */ - fxSetupTextureEnvNapalm_NoLock(ctx, 0, 1, GL_TRUE); - fxSetupTextureEnvNapalm_NoLock(ctx, 1, 0, GL_FALSE); -} - -/************************* No Texture ***************************/ - -static void -fxSetupTextureNoneNapalm_NoLock(GLcontext * ctx) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxSetupTextureNoneNapalm_NoLock(...)\n"); - } - - /* the combiner formula is: (A + B) * C + D - ** - ** a = tc_otherselect - ** a_mode = tc_invert_other - ** b = tc_localselect - ** b_mode = tc_invert_local - ** c = (tc_mselect, tc_mselect_7) - ** d = (tc_add_clocal, tc_add_alocal) - ** shift = tc_outshift - ** invert = tc_invert_output - */ - - fxMesa->Glide.grColorCombineExt(GR_CMBX_ITRGB, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - fxMesa->Glide.grAlphaCombineExt(GR_CMBX_ITALPHA, - GR_FUNC_MODE_X, - GR_CMBX_ZERO, - GR_FUNC_MODE_ZERO, - GR_CMBX_ZERO, - FXTRUE, - GR_CMBX_ZERO, - FXFALSE, - 0, - FXFALSE); - - fxMesa->lastUnitsMode = FX_UM_NONE; -} diff --git a/src/mesa/drivers/glide/fxtexman.c b/src/mesa/drivers/glide/fxtexman.c deleted file mode 100644 index 940c8fd0b97..00000000000 --- a/src/mesa/drivers/glide/fxtexman.c +++ /dev/null @@ -1,874 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * David Bucciarelli - * Brian Paul - * Daryll Strauss - * Keith Whitwell - * Daniel Borca - * Hiroshi Morii - */ - -/* fxtexman.c - 3Dfx VooDoo texture memory functions */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#if defined(FX) - -#include "hash.h" -#include "fxdrv.h" - -int texSwaps = 0; -static FxU32 texBoundMask; - -#define FX_2MB_SPLIT 0x200000 - -static struct gl_texture_object *fxTMFindOldestObject(fxMesaContext fxMesa, - int tmu); - - -#ifdef TEXSANITY -static void -fubar() -{ -} - - /* Sanity Check */ -static void -sanity(fxMesaContext fxMesa) -{ - MemRange *tmp, *prev, *pos; - - prev = 0; - tmp = fxMesa->tmFree[0]; - while (tmp) { - if (!tmp->startAddr && !tmp->endAddr) { - fprintf(stderr, "Textures fubar\n"); - fubar(); - } - if (tmp->startAddr >= tmp->endAddr) { - fprintf(stderr, "Node fubar\n"); - fubar(); - } - if (prev && (prev->startAddr >= tmp->startAddr || - prev->endAddr > tmp->startAddr)) { - fprintf(stderr, "Sorting fubar\n"); - fubar(); - } - prev = tmp; - tmp = tmp->next; - } - prev = 0; - tmp = fxMesa->tmFree[1]; - while (tmp) { - if (!tmp->startAddr && !tmp->endAddr) { - fprintf(stderr, "Textures fubar\n"); - fubar(); - } - if (tmp->startAddr >= tmp->endAddr) { - fprintf(stderr, "Node fubar\n"); - fubar(); - } - if (prev && (prev->startAddr >= tmp->startAddr || - prev->endAddr > tmp->startAddr)) { - fprintf(stderr, "Sorting fubar\n"); - fubar(); - } - prev = tmp; - tmp = tmp->next; - } -} -#endif - -static MemRange * -fxTMNewRangeNode(fxMesaContext fxMesa, FxU32 start, FxU32 end) -{ - MemRange *result = 0; - - if (fxMesa->tmPool) { - result = fxMesa->tmPool; - fxMesa->tmPool = fxMesa->tmPool->next; - } - else { - if (!(result = MALLOC(sizeof(MemRange)))) { - fprintf(stderr, "fxTMNewRangeNode: ERROR: out of memory!\n"); - fxCloseHardware(); - exit(-1); - } - } - result->startAddr = start; - result->endAddr = end; - return result; -} - -#if 1 -#define fxTMDeleteRangeNode(fxMesa, range) \ - do { \ - range->next = fxMesa->tmPool; \ - fxMesa->tmPool = range; \ - } while (0); -#else -static void -fxTMDeleteRangeNode(fxMesaContext fxMesa, MemRange * range) -{ - range->next = fxMesa->tmPool; - fxMesa->tmPool = range; -} -#endif - -static void -fxTMUInit(fxMesaContext fxMesa, int tmu) -{ - MemRange *tmn, *last; - FxU32 start, end, blockstart, blockend, chunk; - - start = grTexMinAddress(tmu); - end = grTexMaxAddress(tmu); - - chunk = (fxMesa->type >= GR_SSTTYPE_Banshee) ? (end - start) : FX_2MB_SPLIT; - - if (fxMesa->verbose) { - fprintf(stderr, "Voodoo TMU%d configuration:\n", tmu); - } - - fxMesa->freeTexMem[tmu] = end - start; - fxMesa->tmFree[tmu] = NULL; - - last = 0; - blockstart = start; - while (blockstart < end) { - if (blockstart + chunk > end) - blockend = end; - else - blockend = blockstart + chunk; - - if (fxMesa->verbose) - fprintf(stderr, "Voodoo %08u-%08u\n", - (unsigned int) blockstart, (unsigned int) blockend); - - tmn = fxTMNewRangeNode(fxMesa, blockstart, blockend); - tmn->next = NULL; - - - if (last) - last->next = tmn; - else - fxMesa->tmFree[tmu] = tmn; - last = tmn; - - blockstart += chunk; - } -} - -static int -fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size) -{ - MemRange *prev, *tmp; - int result; - struct gl_texture_object *obj; - - if (fxMesa->HaveTexUma) { - tmu = FX_TMU0; - } - - while (1) { - prev = 0; - tmp = fxMesa->tmFree[tmu]; - while (tmp) { - if (tmp->endAddr - tmp->startAddr >= size) { /* Fits here */ - result = tmp->startAddr; - tmp->startAddr += size; - if (tmp->startAddr == tmp->endAddr) { /* Empty */ - if (prev) { - prev->next = tmp->next; - } - else { - fxMesa->tmFree[tmu] = tmp->next; - } - fxTMDeleteRangeNode(fxMesa, tmp); - } - fxMesa->freeTexMem[tmu] -= size; - return result; - } - prev = tmp; - tmp = tmp->next; - } - /* No free space. Discard oldest */ - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTMFindStartAddr: No free space. Discard oldest\n"); - } - obj = fxTMFindOldestObject(fxMesa, tmu); - if (!obj) { - fprintf(stderr, "fxTMFindStartAddr: ERROR: No space for texture\n"); - return -1; - } - fxTMMoveOutTM(fxMesa, obj); - texSwaps++; - } -} - -int fxTMCheckStartAddr (fxMesaContext fxMesa, GLint tmu, tfxTexInfo *ti) -{ - MemRange *tmp; - int size; - - if (fxMesa->HaveTexUma) { - return FXTRUE; - } - - size = grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); - - tmp = fxMesa->tmFree[tmu]; - while (tmp) { - if (tmp->endAddr - tmp->startAddr >= size) { /* Fits here */ - return FXTRUE; - } - tmp = tmp->next; - } - - return FXFALSE; -} - -static void -fxTMRemoveRange(fxMesaContext fxMesa, GLint tmu, MemRange * range) -{ - MemRange *tmp, *prev; - - if (fxMesa->HaveTexUma) { - tmu = FX_TMU0; - } - - if (range->startAddr == range->endAddr) { - fxTMDeleteRangeNode(fxMesa, range); - return; - } - fxMesa->freeTexMem[tmu] += range->endAddr - range->startAddr; - prev = 0; - tmp = fxMesa->tmFree[tmu]; - while (tmp) { - if (range->startAddr > tmp->startAddr) { - prev = tmp; - tmp = tmp->next; - } - else - break; - } - /* When we create the regions, we make a split at the 2MB boundary. - Now we have to make sure we don't join those 2MB boundary regions - back together again. */ - range->next = tmp; - if (tmp) { - if (range->endAddr == tmp->startAddr - && tmp->startAddr & texBoundMask) { - /* Combine */ - tmp->startAddr = range->startAddr; - fxTMDeleteRangeNode(fxMesa, range); - range = tmp; - } - } - if (prev) { - if (prev->endAddr == range->startAddr - && range->startAddr & texBoundMask) { - /* Combine */ - prev->endAddr = range->endAddr; - prev->next = range->next; - fxTMDeleteRangeNode(fxMesa, range); - } - else - prev->next = range; - } - else { - fxMesa->tmFree[tmu] = range; - } -} - -static struct gl_texture_object * -fxTMFindOldestObject(fxMesaContext fxMesa, int tmu) -{ - GLuint age, old, lasttime, bindnumber; - GLfloat lowestPriority; - struct gl_texture_object *obj, *lowestPriorityObj; - struct _mesa_HashTable *textures = fxMesa->glCtx->Shared->TexObjects; - GLuint id; - - if (!_mesa_HashFirstEntry(textures)) - return 0; - - obj = NULL; - old = 0; - - lowestPriorityObj = NULL; - lowestPriority = 1.0F; - - bindnumber = fxMesa->texBindNumber; - - for (id = _mesa_HashFirstEntry(textures); - id; - id = _mesa_HashNextEntry(textures, id)) { - struct gl_texture_object *tmp - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); - tfxTexInfo *info = fxTMGetTexInfo(tmp); - - if (info && info->isInTM && - ((info->whichTMU == tmu) || - (info->whichTMU == FX_TMU_BOTH) || - (info->whichTMU == FX_TMU_SPLIT) || - fxMesa->HaveTexUma - ) - ) { - lasttime = info->lastTimeUsed; - - if (lasttime > bindnumber) - age = bindnumber + (UINT_MAX - lasttime + 1); /* TO DO: check wrap around */ - else - age = bindnumber - lasttime; - - if (age >= old) { - old = age; - obj = tmp; - } - - /* examine priority */ - if (tmp->Priority < lowestPriority) { - lowestPriority = tmp->Priority; - lowestPriorityObj = tmp; - } - } - } - - if (lowestPriorityObj != NULL) { - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTMFindOldestObject: %d pri=%f\n", lowestPriorityObj->Name, lowestPriority); - } - return lowestPriorityObj; - } - else { - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - if (obj != NULL) { - fprintf(stderr, "fxTMFindOldestObject: %d age=%d\n", obj->Name, old); - } - } - return obj; - } -} - -static MemRange * -fxTMAddObj(fxMesaContext fxMesa, - struct gl_texture_object *tObj, GLint tmu, int texmemsize) -{ - FxI32 startAddr; - MemRange *range; - - startAddr = fxTMFindStartAddr(fxMesa, tmu, texmemsize); - if (startAddr < 0) - return 0; - range = fxTMNewRangeNode(fxMesa, startAddr, startAddr + texmemsize); - return range; -} - -/* External Functions */ - -void -fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj, - GLint where) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - int i, l; - int texmemsize; - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxTMMoveInTM_NoLock(%d)\n", tObj->Name); - } - - fxMesa->stats.reqTexUpload++; - - if (!ti->validated) { - fprintf(stderr, "fxTMMoveInTM_NoLock: INTERNAL ERROR: not validated\n"); - fxCloseHardware(); - exit(-1); - } - - if (ti->isInTM) { - if (ti->whichTMU == where) - return; - if (where == FX_TMU_SPLIT || ti->whichTMU == FX_TMU_SPLIT) - fxTMMoveOutTM_NoLock(fxMesa, tObj); - else { - if (ti->whichTMU == FX_TMU_BOTH) - return; - where = FX_TMU_BOTH; - } - } - - if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) { - fprintf(stderr, "fxTMMoveInTM_NoLock: downloading %p (%d) in texture memory in %d\n", - (void *)tObj, tObj->Name, where); - } - - ti->whichTMU = (FxU32) where; - - switch (where) { - case FX_TMU0: - case FX_TMU1: - texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); - ti->tm[where] = fxTMAddObj(fxMesa, tObj, where, texmemsize); - fxMesa->stats.memTexUpload += texmemsize; - - for (i = FX_largeLodValue(ti->info), l = ti->minLevel; - i <= FX_smallLodValue(ti->info); i++, l++) { - struct gl_texture_image *texImage = tObj->Image[0][l]; - grTexDownloadMipMapLevel(where, - ti->tm[where]->startAddr, - FX_valueToLod(i), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - } - break; - case FX_TMU_SPLIT: - texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_ODD, &(ti->info)); - ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); - fxMesa->stats.memTexUpload += texmemsize; - - texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_EVEN, &(ti->info)); - ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); - fxMesa->stats.memTexUpload += texmemsize; - - for (i = FX_largeLodValue(ti->info), l = ti->minLevel; - i <= FX_smallLodValue(ti->info); i++, l++) { - struct gl_texture_image *texImage = tObj->Image[0][l]; - - grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(i), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_ODD, - texImage->Data); - - grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(i), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, - texImage->Data); - } - break; - case FX_TMU_BOTH: - texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); - ti->tm[FX_TMU0] = fxTMAddObj(fxMesa, tObj, FX_TMU0, texmemsize); - fxMesa->stats.memTexUpload += texmemsize; - - /*texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &(ti->info));*/ - ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize); - fxMesa->stats.memTexUpload += texmemsize; - - for (i = FX_largeLodValue(ti->info), l = ti->minLevel; - i <= FX_smallLodValue(ti->info); i++, l++) { - struct gl_texture_image *texImage = tObj->Image[0][l]; - grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(i), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - - grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(i), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, - texImage->Data); - } - break; - default: - fprintf(stderr, "fxTMMoveInTM_NoLock: INTERNAL ERROR: wrong tmu (%d)\n", where); - fxCloseHardware(); - exit(-1); - } - - fxMesa->stats.texUpload++; - - ti->isInTM = GL_TRUE; -} - - -void -fxTMMoveInTM(fxMesaContext fxMesa, struct gl_texture_object *tObj, - GLint where) -{ - BEGIN_BOARD_LOCK(); - fxTMMoveInTM_NoLock(fxMesa, tObj, where); - END_BOARD_LOCK(); -} - - -void -fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj, - GLint level) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - GrLOD_t lodlevel; - GLint tmu; - struct gl_texture_image *texImage = tObj->Image[0][level]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTMReloadMipMapLevel(%p (%d), %d)\n", (void *)tObj, tObj->Name, level); - } - - assert(mml); - assert(mml->width > 0); - assert(mml->height > 0); - assert(mml->glideFormat > 0); - assert(ti->isInTM); - - if (!ti->validated) { - fprintf(stderr, "fxTMReloadMipMapLevel: INTERNAL ERROR: not validated\n"); - fxCloseHardware(); - exit(-1); - } - - tmu = (int) ti->whichTMU; - fxMesa->stats.reqTexUpload++; - fxMesa->stats.texUpload++; - - lodlevel = ti->info.largeLodLog2 - (level - ti->minLevel); - - switch (tmu) { - case FX_TMU0: - case FX_TMU1: - grTexDownloadMipMapLevel(tmu, - ti->tm[tmu]->startAddr, - lodlevel, - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, texImage->Data); - break; - case FX_TMU_SPLIT: - grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[GR_TMU0]->startAddr, - lodlevel, - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_ODD, texImage->Data); - - grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[GR_TMU1]->startAddr, - lodlevel, - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, texImage->Data); - break; - case FX_TMU_BOTH: - grTexDownloadMipMapLevel(GR_TMU0, - ti->tm[GR_TMU0]->startAddr, - lodlevel, - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, texImage->Data); - - grTexDownloadMipMapLevel(GR_TMU1, - ti->tm[GR_TMU1]->startAddr, - lodlevel, - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, texImage->Data); - break; - - default: - fprintf(stderr, "fxTMReloadMipMapLevel: INTERNAL ERROR: wrong tmu (%d)\n", tmu); - fxCloseHardware(); - exit(-1); - } -} - -void -fxTMReloadSubMipMapLevel(fxMesaContext fxMesa, - struct gl_texture_object *tObj, - GLint level, GLint yoffset, GLint height) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - GrLOD_t lodlevel; - unsigned short *data; - GLint tmu; - struct gl_texture_image *texImage = tObj->Image[0][level]; - tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage); - - assert(mml); - - if (!ti->validated) { - fprintf(stderr, "fxTMReloadSubMipMapLevel: INTERNAL ERROR: not validated\n"); - fxCloseHardware(); - exit(-1); - } - - tmu = (int) ti->whichTMU; - fxTMMoveInTM(fxMesa, tObj, tmu); - - fxTexGetInfo(mml->width, mml->height, - &lodlevel, NULL, NULL, NULL, NULL, NULL); - - if ((ti->info.format == GR_TEXFMT_INTENSITY_8) || - (ti->info.format == GR_TEXFMT_P_8) || - (ti->info.format == GR_TEXFMT_ALPHA_8)) - data = (GLushort *) texImage->Data + ((yoffset * mml->width) >> 1); - else - data = (GLushort *) texImage->Data + yoffset * mml->width; - - switch (tmu) { - case FX_TMU0: - case FX_TMU1: - grTexDownloadMipMapLevelPartial(tmu, - ti->tm[tmu]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel) - + level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, data, - yoffset, yoffset + height - 1); - break; - case FX_TMU_SPLIT: - grTexDownloadMipMapLevelPartial(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel) - + level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_ODD, data, - yoffset, yoffset + height - 1); - - grTexDownloadMipMapLevelPartial(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel) - + level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_EVEN, data, - yoffset, yoffset + height - 1); - break; - case FX_TMU_BOTH: - grTexDownloadMipMapLevelPartial(GR_TMU0, - ti->tm[FX_TMU0]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel) - + level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, data, - yoffset, yoffset + height - 1); - - grTexDownloadMipMapLevelPartial(GR_TMU1, - ti->tm[FX_TMU1]->startAddr, - FX_valueToLod(FX_lodToValue(lodlevel) - + level), - FX_largeLodLog2(ti->info), - FX_aspectRatioLog2(ti->info), - ti->info.format, - GR_MIPMAPLEVELMASK_BOTH, data, - yoffset, yoffset + height - 1); - break; - default: - fprintf(stderr, "fxTMReloadSubMipMapLevel: INTERNAL ERROR: wrong tmu (%d)\n", tmu); - fxCloseHardware(); - exit(-1); - } -} - -void -fxTMMoveOutTM(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - - if (TDFX_DEBUG & VERBOSE_DRIVER) { - fprintf(stderr, "fxTMMoveOutTM(%p (%d))\n", (void *)tObj, tObj->Name); - } - - if (!ti->isInTM) - return; - - switch (ti->whichTMU) { - case FX_TMU0: - case FX_TMU1: - fxTMRemoveRange(fxMesa, (int) ti->whichTMU, ti->tm[ti->whichTMU]); - break; - case FX_TMU_SPLIT: - case FX_TMU_BOTH: - fxTMRemoveRange(fxMesa, FX_TMU0, ti->tm[FX_TMU0]); - fxTMRemoveRange(fxMesa, FX_TMU1, ti->tm[FX_TMU1]); - break; - default: - fprintf(stderr, "fxTMMoveOutTM: INTERNAL ERROR: bad TMU (%ld)\n", ti->whichTMU); - fxCloseHardware(); - exit(-1); - } - - ti->isInTM = GL_FALSE; - ti->whichTMU = FX_TMU_NONE; -} - -void -fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj) -{ - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - int i; - - if (TDFX_DEBUG & VERBOSE_TEXTURE) { - fprintf(stderr, "fxTMFreeTexture(%p (%d))\n", (void *)tObj, tObj->Name); - } - - fxTMMoveOutTM(fxMesa, tObj); - - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - struct gl_texture_image *texImage = tObj->Image[0][i]; - if (texImage) { - if (texImage->DriverData) { - FREE(texImage->DriverData); - texImage->DriverData = NULL; - } - } - } - switch (ti->whichTMU) { - case FX_TMU0: - case FX_TMU1: - fxTMDeleteRangeNode(fxMesa, ti->tm[ti->whichTMU]); - break; - case FX_TMU_SPLIT: - case FX_TMU_BOTH: - fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU0]); - fxTMDeleteRangeNode(fxMesa, ti->tm[FX_TMU1]); - break; - } -} - -void -fxTMInit(fxMesaContext fxMesa) -{ - fxMesa->texBindNumber = 0; - fxMesa->tmPool = 0; - - if (fxMesa->HaveTexUma) { - grEnable(GR_TEXTURE_UMA_EXT); - } - - fxTMUInit(fxMesa, FX_TMU0); - - if (!fxMesa->HaveTexUma && fxMesa->haveTwoTMUs) - fxTMUInit(fxMesa, FX_TMU1); - - texBoundMask = (fxMesa->type >= GR_SSTTYPE_Banshee) ? -1 : (FX_2MB_SPLIT - 1); -} - -void -fxTMClose(fxMesaContext fxMesa) -{ - MemRange *tmp, *next; - - tmp = fxMesa->tmPool; - while (tmp) { - next = tmp->next; - FREE(tmp); - tmp = next; - } - tmp = fxMesa->tmFree[FX_TMU0]; - while (tmp) { - next = tmp->next; - FREE(tmp); - tmp = next; - } - if (fxMesa->haveTwoTMUs) { - tmp = fxMesa->tmFree[FX_TMU1]; - while (tmp) { - next = tmp->next; - FREE(tmp); - tmp = next; - } - } -} - -void -fxTMRestoreTextures_NoLock(fxMesaContext ctx) -{ - struct _mesa_HashTable *textures = ctx->glCtx->Shared->TexObjects; - GLuint id; - - for (id = _mesa_HashFirstEntry(textures); - id; - id = _mesa_HashNextEntry(textures, id)) { - struct gl_texture_object *tObj - = (struct gl_texture_object *) _mesa_HashLookup(textures, id); - tfxTexInfo *ti = fxTMGetTexInfo(tObj); - if (ti && ti->isInTM) { - int i; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - if (ctx->glCtx->Texture.Unit[i]._Current == tObj) { - /* Force the texture onto the board, as it could be in use */ - int where = ti->whichTMU; - fxTMMoveOutTM_NoLock(ctx, tObj); - fxTMMoveInTM_NoLock(ctx, tObj, where); - break; - } - } - if (i == MAX_TEXTURE_UNITS) /* Mark the texture as off the board */ - fxTMMoveOutTM_NoLock(ctx, tObj); - } - } -} - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_texman(void); -int -gl_fx_dummy_function_texman(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c deleted file mode 100644 index aff91fe7d4c..00000000000 --- a/src/mesa/drivers/glide/fxtris.c +++ /dev/null @@ -1,1832 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.0 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - -#include "glheader.h" - -#ifdef FX - -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/colormac.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "fxdrv.h" - - -static GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass); - - -/* - * Subpixel offsets to adjust Mesa's (true) window coordinates to - * Glide coordinates. We need these to ensure precise rasterization. - * Otherwise, we'll fail a bunch of conformance tests. - */ -#define TRI_X_OFFSET ( 0.0F) -#define TRI_Y_OFFSET ( 0.0F) -#define LINE_X_OFFSET ( 0.0F) -#define LINE_Y_OFFSET ( 0.125F) -#define PNT_X_OFFSET ( 0.375F) -#define PNT_Y_OFFSET ( 0.375F) - -static void fxRasterPrimitive( GLcontext *ctx, GLenum prim ); -static void fxRenderPrimitive( GLcontext *ctx, GLenum prim ); - -static GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - fxMesa->draw_tri( fxMesa, a, b, c ); \ - else \ - grDrawTriangle( a, b, c ); \ -} while (0) \ - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - fxMesa->draw_tri( fxMesa, a, b, d ); \ - fxMesa->draw_tri( fxMesa, b, c, d ); \ - } else { \ - GrVertex *_v_[4]; \ - _v_[0] = d; \ - _v_[1] = a; \ - _v_[2] = b; \ - _v_[3] = c; \ - grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\ - /*grDrawTriangle( a, b, d );*/ \ - /*grDrawTriangle( b, c, d );*/ \ - } \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - fxMesa->draw_line( fxMesa, v0, v1 ); \ - else { \ - v0->x += LINE_X_OFFSET - TRI_X_OFFSET; \ - v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \ - v1->x += LINE_X_OFFSET - TRI_X_OFFSET; \ - v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \ - grDrawLine( v0, v1 ); \ - v0->x -= LINE_X_OFFSET - TRI_X_OFFSET; \ - v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \ - v1->x -= LINE_X_OFFSET - TRI_X_OFFSET; \ - v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \ - } \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - fxMesa->draw_point( fxMesa, v0 ); \ - else { \ - v0->x += PNT_X_OFFSET - TRI_X_OFFSET; \ - v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET; \ - grDrawPoint( v0 ); \ - v0->x -= PNT_X_OFFSET - TRI_X_OFFSET; \ - v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \ - } \ -} while (0) - - -/*********************************************************************** - * Fallback to swrast for basic primitives * - ***********************************************************************/ - -/* Build an SWvertex from a hardware vertex. - * - * This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint ts0 = fxMesa->tmu_source[0]; - GLuint ts1 = fxMesa->tmu_source[1]; - GLfloat w = 1.0F / src->oow; - - dst->win[0] = src->x; - dst->win[1] = src->y; - dst->win[2] = src->ooz; - dst->win[3] = src->oow; - -#if FX_PACKEDCOLOR - dst->color[0] = src->pargb[2]; - dst->color[1] = src->pargb[1]; - dst->color[2] = src->pargb[0]; - dst->color[3] = src->pargb[3]; - - dst->specular[0] = src->pspec[2]; - dst->specular[1] = src->pspec[1]; - dst->specular[2] = src->pspec[0]; -#else /* !FX_PACKEDCOLOR */ - dst->color[0] = src->r; - dst->color[1] = src->g; - dst->color[2] = src->b; - dst->color[3] = src->a; - - dst->specular[0] = src->r1; - dst->specular[1] = src->g1; - dst->specular[2] = src->g1; -#endif /* !FX_PACKEDCOLOR */ - - dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w; - dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w; - - if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0) - dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w; - else - dst->texcoord[ts0][3] = 1.0F; - - if (fxMesa->SetupIndex & SETUP_TMU1) { - dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w; - dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->tmuvtx[1].tow * w; - - if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) - dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w; - else - dst->texcoord[ts1][3] = 1.0F; - } - - dst->pointSize = src->psize; -} - - -static void -fx_fallback_tri( fxMesaContext fxMesa, - GrVertex *v0, - GrVertex *v1, - GrVertex *v2 ) -{ - GLcontext *ctx = fxMesa->glCtx; - SWvertex v[3]; - - fx_translate_vertex( ctx, v0, &v[0] ); - fx_translate_vertex( ctx, v1, &v[1] ); - fx_translate_vertex( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - - -static void -fx_fallback_line( fxMesaContext fxMesa, - GrVertex *v0, - GrVertex *v1 ) -{ - GLcontext *ctx = fxMesa->glCtx; - SWvertex v[2]; - fx_translate_vertex( ctx, v0, &v[0] ); - fx_translate_vertex( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -static void -fx_fallback_point( fxMesaContext fxMesa, - GrVertex *v0 ) -{ - GLcontext *ctx = fxMesa->glCtx; - SWvertex v[1]; - fx_translate_vertex( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} - -/*********************************************************************** - * Functions to draw basic primitives * - ***********************************************************************/ - -static void fx_print_vertex( GLcontext *ctx, const GrVertex *v ) -{ - fprintf(stderr, "fx_print_vertex:\n"); - - fprintf(stderr, "\tvertex at %p\n", (void *) v); - - fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow); -#if FX_PACKEDCOLOR - fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]); -#else /* !FX_PACKEDCOLOR */ - fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a); -#endif /* !FX_PACKEDCOLOR */ - - fprintf(stderr, "\n"); -} - -#define DO_FALLBACK 0 - -/* Need to do clip loop at each triangle when mixing swrast and hw - * rendering. These functions are only used when mixed-mode rendering - * is occurring. - */ -static void fx_draw_triangle( fxMesaContext fxMesa, - GrVertex *v0, - GrVertex *v1, - GrVertex *v2 ) -{ - BEGIN_CLIP_LOOP(); - TRI( v0, v1, v2 ); - END_CLIP_LOOP(); -} - -static void fx_draw_line( fxMesaContext fxMesa, - GrVertex *v0, - GrVertex *v1 ) -{ - /* No support for wide lines (avoid wide/aa line fallback). - */ - BEGIN_CLIP_LOOP(); - LINE(v0, v1); - END_CLIP_LOOP(); -} - -static void fx_draw_point( fxMesaContext fxMesa, - GrVertex *v0 ) -{ - /* No support for wide points. - */ - BEGIN_CLIP_LOOP(); - POINT( v0 ); - END_CLIP_LOOP(); -} - -#ifndef M_2PI -#define M_2PI 6.28318530717958647692528676655901 -#endif -#define __GL_COSF cos -#define __GL_SINF sin -static void fx_draw_point_sprite ( fxMesaContext fxMesa, - GrVertex *v0, GLfloat psize ) -{ - const GLcontext *ctx = fxMesa->glCtx; - - GLfloat radius; - GrVertex _v_[4]; - GLuint ts0 = fxMesa->tmu_source[0]; - GLuint ts1 = fxMesa->tmu_source[1]; - GLfloat w = v0->oow; - GLfloat u0scale = fxMesa->s0scale * w; - GLfloat v0scale = fxMesa->t0scale * w; - GLfloat u1scale = fxMesa->s1scale * w; - GLfloat v1scale = fxMesa->t1scale * w; - - radius = psize / 2.0F; - _v_[0] = *v0; - _v_[1] = *v0; - _v_[2] = *v0; - _v_[3] = *v0; - /* CLIP_LOOP ?!? */ - /* point coverage? */ - /* we don't care about culling here (see fxSetupCull) */ - - if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) { - _v_[0].x -= radius; - _v_[0].y += radius; - _v_[1].x += radius; - _v_[1].y += radius; - _v_[2].x += radius; - _v_[2].y -= radius; - _v_[3].x -= radius; - _v_[3].y -= radius; - } else { - _v_[0].x -= radius; - _v_[0].y -= radius; - _v_[1].x += radius; - _v_[1].y -= radius; - _v_[2].x += radius; - _v_[2].y += radius; - _v_[3].x -= radius; - _v_[3].y += radius; - } - - if (ctx->Point.CoordReplace[ts0]) { - _v_[0].tmuvtx[0].sow = 0; - _v_[0].tmuvtx[0].tow = 0; - _v_[1].tmuvtx[0].sow = u0scale; - _v_[1].tmuvtx[0].tow = 0; - _v_[2].tmuvtx[0].sow = u0scale; - _v_[2].tmuvtx[0].tow = v0scale; - _v_[3].tmuvtx[0].sow = 0; - _v_[3].tmuvtx[0].tow = v0scale; - } - if (ctx->Point.CoordReplace[ts1]) { - _v_[0].tmuvtx[1].sow = 0; - _v_[0].tmuvtx[1].tow = 0; - _v_[1].tmuvtx[1].sow = u1scale; - _v_[1].tmuvtx[1].tow = 0; - _v_[2].tmuvtx[1].sow = u1scale; - _v_[2].tmuvtx[1].tow = v1scale; - _v_[3].tmuvtx[1].sow = 0; - _v_[3].tmuvtx[1].tow = v1scale; - } - - grDrawVertexArrayContiguous(GR_TRIANGLE_FAN, 4, _v_, sizeof(GrVertex)); -} - -static void fx_draw_point_wide ( fxMesaContext fxMesa, - GrVertex *v0 ) -{ - GLint i, n; - GLfloat ang, radius, oon; - GrVertex vtxB, vtxC; - GrVertex *_v_[3]; - - const GLcontext *ctx = fxMesa->glCtx; - const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) - ? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize) - : ctx->Point._Size; /* clamped */ - - if (ctx->Point.PointSprite) { - fx_draw_point_sprite(fxMesa, v0, psize); - return; - } - - _v_[0] = v0; - _v_[1] = &vtxB; - _v_[2] = &vtxC; - - radius = psize / 2.0F; - n = IROUND(psize * 2); /* radius x 4 */ - if (n < 4) n = 4; - oon = 1.0F / (GLfloat)n; - - /* CLIP_LOOP ?!? */ - /* point coverage? */ - /* we don't care about culling here (see fxSetupCull) */ - - vtxB = *v0; - vtxC = *v0; - - vtxB.x += radius; - ang = M_2PI * oon; - vtxC.x += radius * __GL_COSF(ang); - vtxC.y += radius * __GL_SINF(ang); - grDrawVertexArray(GR_TRIANGLE_FAN, 3, _v_); - for (i = 2; i <= n; i++) { - ang = M_2PI * i * oon; - vtxC.x = v0->x + radius * __GL_COSF(ang); - vtxC.y = v0->y + radius * __GL_SINF(ang); - grDrawVertexArray(GR_TRIANGLE_FAN_CONTINUE, 1, &_v_[2]); - } -} - -static void fx_render_pw_verts( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - (void) flags; - - fxRenderPrimitive( ctx, GL_POINTS ); - - for ( ; start < count ; start++) - fx_draw_point_wide(fxMesa, fxVB + start); -} - -static void fx_render_pw_elts ( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; - (void) flags; - - fxRenderPrimitive( ctx, GL_POINTS ); - - for ( ; start < count ; start++) - fx_draw_point_wide(fxMesa, fxVB + elt[start]); -} - -static void fx_draw_point_wide_aa ( fxMesaContext fxMesa, - GrVertex *v0 ) -{ - GLint i, n; - GLfloat ang, radius, oon; - GrVertex vtxB, vtxC; - - const GLcontext *ctx = fxMesa->glCtx; - const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN) - ? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize) - : ctx->Point._Size; /* clamped */ - - if (ctx->Point.PointSprite) { - fx_draw_point_sprite(fxMesa, v0, psize); - return; - } - - radius = psize / 2.0F; - n = IROUND(psize * 2); /* radius x 4 */ - if (n < 4) n = 4; - oon = 1.0F / (GLfloat)n; - - /* CLIP_LOOP ?!? */ - /* point coverage? */ - /* we don't care about culling here (see fxSetupCull) */ - - vtxB = *v0; - vtxC = *v0; - - vtxB.x += radius; - for (i = 1; i <= n; i++) { - ang = M_2PI * i * oon; - vtxC.x = v0->x + radius * __GL_COSF(ang); - vtxC.y = v0->y + radius * __GL_SINF(ang); - grAADrawTriangle( v0, &vtxB, &vtxC, FXFALSE, FXTRUE, FXFALSE); - /*grDrawTriangle( v0, &vtxB, &vtxC);*/ - vtxB.x = vtxC.x; - vtxB.y = vtxC.y; - } -} -#undef __GLCOSF -#undef __GLSINF -#undef M_2PI - -#undef DO_FALLBACK - - -#define FX_UNFILLED_BIT 0x1 -#define FX_OFFSET_BIT 0x2 -#define FX_TWOSIDE_BIT 0x4 -#define FX_FLAT_BIT 0x8 -#define FX_TWOSTENCIL_BIT 0x10 -#define FX_FALLBACK_BIT 0x20 -#define FX_MAX_TRIFUNC 0x40 - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[FX_MAX_TRIFUNC]; - -#define DO_FALLBACK (IND & FX_FALLBACK_BIT) -#define DO_OFFSET (IND & FX_OFFSET_BIT) -#define DO_UNFILLED (IND & FX_UNFILLED_BIT) -#define DO_TWOSIDE (IND & FX_TWOSIDE_BIT) -#define DO_FLAT (IND & FX_FLAT_BIT) -#define DO_TWOSTENCIL (IND & FX_TWOSTENCIL_BIT) -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 1 -#define HAVE_HW_FLATSHADE 0 -#define HAVE_BACK_COLORS 0 -#define VERTEX GrVertex -#define TAB rast_tab - -#define DEPTH_SCALE 1.0 -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->x -#define VERT_Y(_v) _v->y -#define VERT_Z(_v) _v->ooz -#define AREA_IS_CCW( a ) IS_NEGATIVE( a ) -#define GET_VERTEX(e) (fxMesa->verts + e) - - -#if FX_PACKEDCOLOR -#define VERT_SET_RGBA( dst, f ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[1], f[1]);\ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[0], f[2]);\ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[3], f[3]);\ -} while (0) - -#define VERT_COPY_RGBA( v0, v1 ) \ - *(GLuint *)&v0->pargb = *(GLuint *)&v1->pargb - -#define VERT_SAVE_RGBA( idx ) \ - *(GLuint *)&color[idx] = *(GLuint *)&v[idx]->pargb - -#define VERT_RESTORE_RGBA( idx ) \ - *(GLuint *)&v[idx]->pargb = *(GLuint *)&color[idx] - - -#define VERT_SET_SPEC( dst, f ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[2], f[0]);\ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[1], f[1]);\ - UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[0], f[2]);\ -} while (0) - -#define VERT_COPY_SPEC( v0, v1 ) \ - *(GLuint *)&v0->pspec = *(GLuint *)&v1->pspec - -#define VERT_SAVE_SPEC( idx ) \ - *(GLuint *)&spec[idx] = *(GLuint *)&v[idx]->pspec - -#define VERT_RESTORE_SPEC( idx ) \ - *(GLuint *)&v[idx]->pspec = *(GLuint *)&spec[idx] - - -#define LOCAL_VARS(n) \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GLubyte color[n][4], spec[n][4]; \ - (void) color; (void) spec; -#else /* !FX_PACKEDCOLOR */ -#define VERT_SET_RGBA( dst, f ) \ -do { \ - CNORM(dst->r, f[0]); \ - CNORM(dst->g, f[1]); \ - CNORM(dst->b, f[2]); \ - CNORM(dst->a, f[3]); \ -} while (0) - -#define VERT_COPY_RGBA( v0, v1 ) \ -do { \ - COPY_FLOAT(v0->r, v1->r); \ - COPY_FLOAT(v0->g, v1->g); \ - COPY_FLOAT(v0->b, v1->b); \ - COPY_FLOAT(v0->a, v1->a); \ -} while (0) - -#define VERT_SAVE_RGBA( idx ) \ -do { \ - COPY_FLOAT(color[idx][0], v[idx]->r); \ - COPY_FLOAT(color[idx][1], v[idx]->g); \ - COPY_FLOAT(color[idx][2], v[idx]->b); \ - COPY_FLOAT(color[idx][3], v[idx]->a); \ -} while (0) - -#define VERT_RESTORE_RGBA( idx ) \ -do { \ - COPY_FLOAT(v[idx]->r, color[idx][0]); \ - COPY_FLOAT(v[idx]->g, color[idx][1]); \ - COPY_FLOAT(v[idx]->b, color[idx][2]); \ - COPY_FLOAT(v[idx]->a, color[idx][3]); \ -} while (0) - - -#define VERT_SET_SPEC( dst, f ) \ -do { \ - CNORM(dst->r1, f[0]); \ - CNORM(dst->g1, f[1]); \ - CNORM(dst->b1, f[2]); \ -} while (0) - -#define VERT_COPY_SPEC( v0, v1 ) \ -do { \ - COPY_FLOAT(v0->r1, v1->r1); \ - COPY_FLOAT(v0->g1, v1->g1); \ - COPY_FLOAT(v0->b1, v1->b1); \ -} while (0) - -#define VERT_SAVE_SPEC( idx ) \ -do { \ - COPY_FLOAT(spec[idx][0], v[idx]->r1); \ - COPY_FLOAT(spec[idx][1], v[idx]->g1); \ - COPY_FLOAT(spec[idx][2], v[idx]->b1); \ -} while (0) - -#define VERT_RESTORE_SPEC( idx ) \ -do { \ - COPY_FLOAT(v[idx]->r1, spec[idx][0]); \ - COPY_FLOAT(v[idx]->g1, spec[idx][1]); \ - COPY_FLOAT(v[idx]->b1, spec[idx][2]); \ -} while (0) - - -#define LOCAL_VARS(n) \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GLfloat color[n][4], spec[n][4]; \ - (void) color; (void) spec; -#endif /* !FX_PACKEDCOLOR */ - - -/*********************************************************************** - * Twoside stencil * - ***********************************************************************/ -#define SETUP_STENCIL(f) if (f) fxSetupStencilFace(ctx, f) -#define UNSET_STENCIL(f) if (f) fxSetupStencil(ctx) - - -/*********************************************************************** - * Functions to draw basic unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \ - fxRasterPrimitive( ctx, reduced_prim[x] ) -#define RENDER_PRIMITIVE fxMesa->render_primitive -#define IND FX_FALLBACK_BIT -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Functions to draw GL primitives * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ - FX_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -/* Fx doesn't support provoking-vertex flat-shading? - */ -#define IND (FX_FLAT_BIT) -#define TAG(x) x##_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FLAT_BIT) -#define TAG(x) x##_offset_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_offset_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT) -#define TAG(x) x##_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) -#define TAG(x) x##_offset_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_offset_unfilled_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_offset_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_offset_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_offset_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ - FX_FALLBACK_BIT|FX_FLAT_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback_flat -#include "tnl_dd/t_dd_tritmp.h" - - -/* 2-sided stencil begin */ -#define IND (FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_unfilled_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_unfilled_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_unfilled_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_unfilled_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_unfilled_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_unfilled_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_unfilled_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ - FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback_twostencil -#include "tnl_dd/t_dd_tritmp.h" - - -/* Fx doesn't support provoking-vertex flat-shading? - */ -#define IND (FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_unfilled_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_unfilled_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_unfilled_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_unfilled_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_unfilled_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_offset_unfilled_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_unfilled_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \ - FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback_flat_twostencil -#include "tnl_dd/t_dd_tritmp.h" -/* 2-sided stencil end */ - - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); - - init_flat(); - init_offset_flat(); - init_twoside_flat(); - init_twoside_offset_flat(); - init_unfilled_flat(); - init_offset_unfilled_flat(); - init_twoside_unfilled_flat(); - init_twoside_offset_unfilled_flat(); - init_fallback_flat(); - init_offset_fallback_flat(); - init_twoside_fallback_flat(); - init_twoside_offset_fallback_flat(); - init_unfilled_fallback_flat(); - init_offset_unfilled_fallback_flat(); - init_twoside_unfilled_fallback_flat(); - init_twoside_offset_unfilled_fallback_flat(); - - /* 2-sided stencil begin */ - init_twostencil(); - init_offset_twostencil(); - init_twoside_twostencil(); - init_twoside_offset_twostencil(); - init_unfilled_twostencil(); - init_offset_unfilled_twostencil(); - init_twoside_unfilled_twostencil(); - init_twoside_offset_unfilled_twostencil(); - init_fallback_twostencil(); - init_offset_fallback_twostencil(); - init_twoside_fallback_twostencil(); - init_twoside_offset_fallback_twostencil(); - init_unfilled_fallback_twostencil(); - init_offset_unfilled_fallback_twostencil(); - init_twoside_unfilled_fallback_twostencil(); - init_twoside_offset_unfilled_fallback_twostencil(); - - init_flat_twostencil(); - init_offset_flat_twostencil(); - init_twoside_flat_twostencil(); - init_twoside_offset_flat_twostencil(); - init_unfilled_flat_twostencil(); - init_offset_unfilled_flat_twostencil(); - init_twoside_unfilled_flat_twostencil(); - init_twoside_offset_unfilled_flat_twostencil(); - init_fallback_flat_twostencil(); - init_offset_fallback_flat_twostencil(); - init_twoside_fallback_flat_twostencil(); - init_twoside_offset_fallback_flat_twostencil(); - init_unfilled_fallback_flat_twostencil(); - init_offset_unfilled_fallback_flat_twostencil(); - init_twoside_unfilled_fallback_flat_twostencil(); - init_twoside_offset_unfilled_fallback_flat_twostencil(); - /* 2-sided stencil end */ -} - - -/**********************************************************************/ -/* Render whole begin/end objects */ -/**********************************************************************/ - - -/* Accelerate vertex buffer rendering when renderindex == 0 and - * there is no clipping. - */ -#define INIT(x) fxRenderPrimitive( ctx, x ) - -static void fx_render_vb_points( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLint i; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_points\n"); - } - - INIT(GL_POINTS); - - /* Adjust point coords */ - for (i = start; i < count; i++) { - fxVB[i].x += PNT_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y += PNT_Y_OFFSET - TRI_Y_OFFSET; - } - - grDrawVertexArrayContiguous( GR_POINTS, count-start, - fxVB + start, sizeof(GrVertex)); - /* restore point coords */ - for (i = start; i < count; i++) { - fxVB[i].x -= PNT_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y -= PNT_Y_OFFSET - TRI_Y_OFFSET; - } -} - -static void fx_render_vb_line_strip( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLint i; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_line_strip\n"); - } - - INIT(GL_LINE_STRIP); - - /* adjust line coords */ - for (i = start; i < count; i++) { - fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET; - } - - grDrawVertexArrayContiguous( GR_LINE_STRIP, count-start, - fxVB + start, sizeof(GrVertex)); - - /* restore line coords */ - for (i = start; i < count; i++) { - fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET; - } -} - -static void fx_render_vb_line_loop( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLint i; - GLint j = start; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_line_loop\n"); - } - - INIT(GL_LINE_LOOP); - - if (!(flags & PRIM_BEGIN)) { - j++; - } - - /* adjust line coords */ - for (i = start; i < count; i++) { - fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET; - } - - grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j, - fxVB + j, sizeof(GrVertex)); - - if (flags & PRIM_END) - grDrawLine( fxVB + (count - 1), - fxVB + start ); - - /* restore line coords */ - for (i = start; i < count; i++) { - fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET; - } -} - -static void fx_render_vb_lines( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLint i; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_lines\n"); - } - - INIT(GL_LINES); - - /* adjust line coords */ - for (i = start; i < count; i++) { - fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET; - } - - grDrawVertexArrayContiguous( GR_LINES, count-start, - fxVB + start, sizeof(GrVertex)); - - /* restore line coords */ - for (i = start; i < count; i++) { - fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET; - fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET; - } -} - -static void fx_render_vb_triangles( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLuint j; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_triangles\n"); - } - - INIT(GL_TRIANGLES); - - for (j=start+2; j<count; j+=3) { - grDrawTriangle(fxVB + (j-2), fxVB + (j-1), fxVB + j); - } -} - - -static void fx_render_vb_tri_strip( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_tri_strip\n"); - } - - INIT(GL_TRIANGLE_STRIP); - - /* no GR_TRIANGLE_STRIP_CONTINUE?!? */ - - grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP, count-start, - fxVB + start, sizeof(GrVertex)); -} - - -static void fx_render_vb_tri_fan( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_tri_fan\n"); - } - - INIT(GL_TRIANGLE_FAN); - - grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, count-start, - fxVB + start, sizeof(GrVertex) ); -} - -static void fx_render_vb_quads( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - GLuint i; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_quads\n"); - } - - INIT(GL_QUADS); - - for (i = start + 3 ; i < count ; i += 4 ) { -#define VERT(x) (fxVB + (x)) - GrVertex *_v_[4]; - _v_[0] = VERT(i); - _v_[1] = VERT(i-3); - _v_[2] = VERT(i-2); - _v_[3] = VERT(i-1); - grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_); - /*grDrawTriangle( VERT(i-3), VERT(i-2), VERT(i) );*/ - /*grDrawTriangle( VERT(i-2), VERT(i-1), VERT(i) );*/ -#undef VERT - } -} - -static void fx_render_vb_quad_strip( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_quad_strip\n"); - } - - INIT(GL_QUAD_STRIP); - - count -= (count-start)&1; - - grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP, - count-start, fxVB + start, sizeof(GrVertex)); -} - -static void fx_render_vb_poly( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GrVertex *fxVB = fxMesa->verts; - (void) flags; - - if (TDFX_DEBUG & VERBOSE_VARRAY) { - fprintf(stderr, "fx_render_vb_poly\n"); - } - - INIT(GL_POLYGON); - - grDrawVertexArrayContiguous( GR_POLYGON, count-start, - fxVB + start, sizeof(GrVertex)); -} - -static void fx_render_vb_noop( GLcontext *ctx, - GLuint start, - GLuint count, - GLuint flags ) -{ - (void) (ctx && start && count && flags); -} - -static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *, - GLuint, - GLuint, - GLuint) = -{ - fx_render_vb_points, - fx_render_vb_lines, - fx_render_vb_line_loop, - fx_render_vb_line_strip, - fx_render_vb_triangles, - fx_render_vb_tri_strip, - fx_render_vb_tri_fan, - fx_render_vb_quads, - fx_render_vb_quad_strip, - fx_render_vb_poly, - fx_render_vb_noop, -}; -#undef INIT - - -/**********************************************************************/ -/* Render whole (indexed) begin/end objects */ -/**********************************************************************/ - - -#define VERT(x) (vertptr + x) - -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - grDrawPoint( VERT(ELT(start)) ); - -#define RENDER_LINE( v0, v1 ) \ - grDrawLine( VERT(v0), VERT(v1) ) - -#define RENDER_TRI( v0, v1, v2 ) \ - grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) ) - -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - do { \ - GrVertex *_v_[4]; \ - _v_[0] = VERT(v3);\ - _v_[1] = VERT(v0);\ - _v_[2] = VERT(v1);\ - _v_[3] = VERT(v2);\ - grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\ - /*grDrawTriangle( VERT(v0), VERT(v1), VERT(v3) );*/\ - /*grDrawTriangle( VERT(v1), VERT(v2), VERT(v3) );*/\ - } while (0) - -#define INIT(x) fxRenderPrimitive( ctx, x ) - -#undef LOCAL_VARS -#define LOCAL_VARS \ - fxMesaContext fxMesa = FX_CONTEXT(ctx); \ - GrVertex *vertptr = fxMesa->verts; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; - -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS - -/* Elts, no clipping. - */ -#undef ELT -#undef TAG -#define TAG(x) fx_##x##_elts -#define ELT(x) elt[x] -#include "tnl_dd/t_dd_rendertmp.h" - -/* Verts, no clipping. - */ -#undef ELT -#undef TAG -#define TAG(x) fx_##x##_verts -#define ELT(x) x -/*#include "tnl_dd/t_dd_rendertmp.h"*/ /* we have fx_render_vb_* now */ - - - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - - - -static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint prim = fxMesa->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, - PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); -} - - -static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) -{ - int i; - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - GrVertex *vertptr = fxMesa->verts; - if (n == 3) { - grDrawTriangle( VERT(elts[0]), VERT(elts[1]), VERT(elts[2]) ); - } else if (n <= 32) { - GrVertex *newvptr[32]; - for (i = 0 ; i < n ; i++) { - newvptr[i] = VERT(elts[i]); - } - grDrawVertexArray(GR_TRIANGLE_FAN, n, newvptr); - } else { - const GrVertex *start = VERT(elts[0]); - for (i = 2 ; i < n ; i++) { - grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) ); - } - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - -#define POINT_FALLBACK (DD_POINT_SMOOTH) -#define LINE_FALLBACK (DD_LINE_STIPPLE) -#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK) -#define ANY_RASTER_FLAGS (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET \ - | DD_TRI_UNFILLED | DD_TRI_TWOSTENCIL) - - - -void fxDDChooseRenderState(GLcontext *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_TWOSTENCIL) index |= FX_TWOSTENCIL_BIT; - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= FX_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= FX_UNFILLED_BIT; - if (flags & DD_FLATSHADE) index |= FX_FLAT_BIT; - } - - fxMesa->draw_point = fx_draw_point; - fxMesa->draw_line = fx_draw_line; - fxMesa->draw_tri = fx_draw_triangle; - - /* Hook in fallbacks for specific primitives. */ - if (flags & (POINT_FALLBACK| - LINE_FALLBACK| - TRI_FALLBACK)) - { - if (fxMesa->verbose) { - fprintf(stderr, "Voodoo ! fallback (%x), raster (%x)\n", - flags & ANY_FALLBACK_FLAGS, flags & ANY_RASTER_FLAGS); - } - - if (flags & POINT_FALLBACK) - fxMesa->draw_point = fx_fallback_point; - - if (flags & LINE_FALLBACK) - fxMesa->draw_line = fx_fallback_line; - - if (flags & TRI_FALLBACK) - fxMesa->draw_tri = fx_fallback_tri; - - index |= FX_FALLBACK_BIT; - } - } - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.ClippedLine = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts; - tnl->Driver.Render.PrimTabElts = fx_render_tab_elts; - tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly; - } - - fxMesa->render_index = index; - - /* [dBorca] Hack alert: more a trick than a real plug-in!!! */ - if (flags & (DD_POINT_SIZE | DD_POINT_ATTEN)) { - /* We need to set the point primitive to go through "rast_tab", - * to make sure "POINT" calls "fxMesa->draw_point" instead of - * "grDrawPoint". We can achieve this by using FX_FALLBACK_BIT - * (not really a total rasterization fallback, so we don't alter - * "fxMesa->render_index"). If we get here with DD_POINT_SMOOTH, - * we're done, cos we've already set _tnl_render_tab_{verts|elts} - * above. Otherwise, the T&L engine can optimize point rendering - * by using fx_render_tab_{verts|elts} hence the extra work. - */ - if (flags & DD_POINT_SMOOTH) { - fxMesa->draw_point = fx_draw_point_wide_aa; - } else { - fxMesa->draw_point = fx_draw_point_wide; - fx_render_tab_verts[0] = fx_render_pw_verts; - fx_render_tab_elts[0] = fx_render_pw_elts; - } - tnl->Driver.Render.Points = rast_tab[index|FX_FALLBACK_BIT].points; - } else { - fx_render_tab_verts[0] = fx_render_vb_points; - fx_render_tab_elts[0] = fx_render_points_elts; - } -} - - -/**********************************************************************/ -/* Runtime render state and callbacks */ -/**********************************************************************/ - -static void fxRunPipeline( GLcontext *ctx ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint new_gl_state = fxMesa->new_gl_state; - - if (TDFX_DEBUG & VERBOSE_PIPELINE) { - fprintf(stderr, "fxRunPipeline()\n"); - } - -#if 0 - /* Recalculate fog table on projection matrix changes. This used to - * be triggered by the NearFar callback. - */ - if (new_gl_state & _NEW_PROJECTION) - fxMesa->new_state |= FX_NEW_FOG; -#endif - - if (new_gl_state & _FX_NEW_IS_IN_HARDWARE) - fxCheckIsInHardware(ctx); - - if (fxMesa->new_state) - fxSetupFXUnits(ctx); - - if (!fxMesa->fallback) { - if (new_gl_state & _FX_NEW_RENDERSTATE) - fxDDChooseRenderState(ctx); - - if (new_gl_state & _FX_NEW_SETUP_FUNCTION) - fxChooseVertexState(ctx); - } - - if (new_gl_state & _NEW_TEXTURE) { - struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; - struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; - - if (t0->_Current && FX_TEXTURE_DATA(t0)) { - fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; - fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; - fxMesa->inv_s0scale = 1.0F / fxMesa->s0scale; - fxMesa->inv_t0scale = 1.0F / fxMesa->t0scale; - } - - if (t1->_Current && FX_TEXTURE_DATA(t1)) { - fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; - fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; - fxMesa->inv_s1scale = 1.0F / fxMesa->s1scale; - fxMesa->inv_t1scale = 1.0F / fxMesa->t1scale; - } - } - - fxMesa->new_gl_state = 0; - - _tnl_run_pipeline( ctx ); -} - - - -/* Always called between RenderStart and RenderFinish --> We already - * hold the lock. - */ -static void fxRasterPrimitive( GLcontext *ctx, GLenum prim ) -{ - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - - fxMesa->raster_primitive = prim; - - fxSetupCull(ctx); -} - - - -/* Determine the rasterized primitive when not drawing unfilled - * polygons. - */ -static void fxRenderPrimitive( GLcontext *ctx, GLenum prim ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - fxMesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (fxMesa->raster_primitive != rprim) { - fxRasterPrimitive( ctx, rprim ); - } -} - -static void fxRenderFinish( GLcontext *ctx ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (fxMesa->render_index & FX_FALLBACK_BIT) - _swrast_flush( ctx ); -} - - - -/**********************************************************************/ -/* Manage total rasterization fallbacks */ -/**********************************************************************/ - -static char *fallbackStrings[] = { - "3D/Rect/Cube Texture map", - "glDrawBuffer(GL_FRONT_AND_BACK)", - "Separate specular color", - "glEnable/Disable(GL_STENCIL_TEST)", - "glRenderMode(selection or feedback)", - "glLogicOp()", - "Texture env mode", - "Texture border", - "glColorMask", - "blend mode", - "multitex" -}; - - -static char *getFallbackString(GLuint bit) -{ - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - - -void fxCheckIsInHardware( GLcontext *ctx ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = fxMesa->fallback; - GLuint newfallback = fxMesa->fallback = fx_check_IsInHardware( ctx ); - - if (newfallback) { - if (oldfallback == 0) { - if (fxMesa->verbose) { - fprintf(stderr, "Voodoo ! enter SW 0x%08x %s\n", newfallback, getFallbackString(newfallback)); - } - _swsetup_Wakeup( ctx ); - } - } - else { - if (oldfallback) { - _swrast_flush( ctx ); - tnl->Driver.Render.Start = fxCheckTexSizes; - tnl->Driver.Render.Finish = fxRenderFinish; - tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = fxBuildVertices; - fxChooseVertexState(ctx); - fxDDChooseRenderState(ctx); - if (fxMesa->verbose) { - fprintf(stderr, "Voodoo ! leave SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback)); - } - } - tnl->Driver.Render.Multipass = NULL; - if (HAVE_SPEC && NEED_SECONDARY_COLOR(ctx)) { - tnl->Driver.Render.Multipass = fxMultipass_ColorSum; - /* obey stencil, but do not change it */ - fxMesa->multipass = GL_TRUE; - if (fxMesa->unitsState.stencilEnabled) { - fxMesa->new_state |= FX_NEW_STENCIL; - } - } - } -} - -void fxDDInitTriFuncs( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = fxRunPipeline; - tnl->Driver.Render.Start = fxCheckTexSizes; - tnl->Driver.Render.Finish = fxRenderFinish; - tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive; - tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; - tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = fxBuildVertices; - tnl->Driver.Render.Multipass = NULL; - - (void) fx_print_vertex; -} - - -/* [dBorca] Hack alert: - * doesn't work with blending. - */ -static GLboolean -fxMultipass_ColorSum (GLcontext *ctx, GLuint pass) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - tfxUnitsState *us = &fxMesa->unitsState; - - static int t0 = 0; - static int t1 = 0; - - switch (pass) { - case 1: /* first pass: the TEXTURED triangles are drawn */ - /* set stencil's real values */ - fxMesa->multipass = GL_FALSE; - if (us->stencilEnabled) { - fxSetupStencil(ctx); - } - /* save per-pass data */ - fxMesa->restoreUnitsState = *us; - /* turn off texturing */ - t0 = ctx->Texture.Unit[0]._ReallyEnabled; - t1 = ctx->Texture.Unit[1]._ReallyEnabled; - ctx->Texture.Unit[0]._ReallyEnabled = 0; - ctx->Texture.Unit[1]._ReallyEnabled = 0; - /* SUM the colors */ - fxDDBlendEquationSeparate(ctx, GL_FUNC_ADD, GL_FUNC_ADD); - fxDDBlendFuncSeparate(ctx, GL_ONE, GL_ONE, GL_ZERO, GL_ONE); - fxDDEnable(ctx, GL_BLEND, GL_TRUE); - /* make sure we draw only where we want to */ - if (us->depthTestEnabled) { - switch (us->depthTestFunc) { - default: - fxDDDepthFunc(ctx, GL_EQUAL); - case GL_NEVER: - case GL_ALWAYS: - ; - } - fxDDDepthMask(ctx, GL_FALSE); - } - /* switch to secondary colors */ -#if FX_PACKEDCOLOR - grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE); -#else /* !FX_PACKEDCOLOR */ - grVertexLayout(GR_PARAM_RGB, GR_VERTEX_SPEC_OFFSET << 2, GR_PARAM_ENABLE); -#endif /* !FX_PACKEDCOLOR */ - /* don't advertise new state */ - fxMesa->new_state = 0; - break; - case 2: /* 2nd pass (last): the secondary color is summed over texture */ - /* restore original state */ - *us = fxMesa->restoreUnitsState; - /* restore texturing */ - ctx->Texture.Unit[0]._ReallyEnabled = t0; - ctx->Texture.Unit[1]._ReallyEnabled = t1; - /* revert to primary colors */ -#if FX_PACKEDCOLOR - grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE); -#else /* !FX_PACKEDCOLOR */ - grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE); -#endif /* !FX_PACKEDCOLOR */ - break; - default: - assert(0); /* NOTREACHED */ - } - - /* update HW state */ - fxSetupBlend(ctx); - fxSetupDepthTest(ctx); - fxSetupTexture(ctx); - - return (pass == 1); -} - - -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_tris(void); -int -gl_fx_dummy_function_tris(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxvb.c b/src/mesa/drivers/glide/fxvb.c deleted file mode 100644 index 64453cbe4b5..00000000000 --- a/src/mesa/drivers/glide/fxvb.c +++ /dev/null @@ -1,838 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE - * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef FX - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/colormac.h" - -#include "math/m_translate.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" - -#include "fxdrv.h" - - -static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - GrVertex *dst = fxMesa->verts + edst; - GrVertex *src = fxMesa->verts + esrc; - -#if FX_PACKEDCOLOR - *(GLuint *)&dst->pargb = *(GLuint *)&src->pargb; -#else /* !FX_PACKEDCOLOR */ - COPY_FLOAT(dst->r, src->r); - COPY_FLOAT(dst->g, src->g); - COPY_FLOAT(dst->b, src->b); - COPY_FLOAT(dst->a, src->a); -#endif /* !FX_PACKEDCOLOR */ -} - -static void copy_pv2( GLcontext *ctx, GLuint edst, GLuint esrc ) -{ - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - GrVertex *dst = fxMesa->verts + edst; - GrVertex *src = fxMesa->verts + esrc; - -#if FX_PACKEDCOLOR - *(GLuint *)&dst->pargb = *(GLuint *)&src->pargb; - *(GLuint *)&dst->pspec = *(GLuint *)&src->pspec; -#else /* !FX_PACKEDCOLOR */ - COPY_FLOAT(dst->r, src->r); - COPY_FLOAT(dst->g, src->g); - COPY_FLOAT(dst->b, src->b); - COPY_FLOAT(dst->a, src->a); - COPY_FLOAT(dst->r1, src->r1); - COPY_FLOAT(dst->g1, src->g1); - COPY_FLOAT(dst->b1, src->b1); -#endif /* !FX_PACKEDCOLOR */ -} - -static struct { - void (*emit) (GLcontext *ctx, GLuint start, GLuint end, void *dest); - tnl_copy_pv_func copy_pv; - tnl_interp_func interp; - GLboolean (*check_tex_sizes) (GLcontext *ctx); - GLuint vertex_format; -} setup_tab[MAX_SETUP]; - - -#define GET_COLOR(ptr, idx) ((ptr)->data[idx]) - - -static void interp_extras( GLcontext *ctx, - GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->BackfaceColorPtr) { - /* If stride is zero, BackfaceColorPtr is constant across the VB, so - * there is no point interpolating between two values as they will - * be identical. This case is handled in t_dd_tritmp.h - */ - if (VB->BackfaceColorPtr->stride) { - assert(VB->BackfaceColorPtr->stride == 4 * sizeof(GLfloat)); - INTERP_4F( t, - GET_COLOR(VB->BackfaceColorPtr, dst), - GET_COLOR(VB->BackfaceColorPtr, out), - GET_COLOR(VB->BackfaceColorPtr, in) ); - } - - if (VB->BackfaceSecondaryColorPtr) { - INTERP_3F( t, - GET_COLOR(VB->BackfaceSecondaryColorPtr, dst), - GET_COLOR(VB->BackfaceSecondaryColorPtr, out), - GET_COLOR(VB->BackfaceSecondaryColorPtr, in) ); - } - } - - if (VB->EdgeFlag) { - VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; - } - - setup_tab[FX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in, - force_boundary); -} - -static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (VB->BackfaceColorPtr) { - COPY_4FV( GET_COLOR(VB->BackfaceColorPtr, dst), - GET_COLOR(VB->BackfaceColorPtr, src) ); - - if (VB->BackfaceSecondaryColorPtr) { - COPY_3FV( GET_COLOR(VB->BackfaceSecondaryColorPtr, dst), - GET_COLOR(VB->BackfaceSecondaryColorPtr, src) ); - } - } - - setup_tab[FX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src); -} - - -#define IND (SETUP_XYZW|SETUP_RGBA) -#define TAG(x) x##_wg -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0) -#define TAG(x) x##_wgt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1) -#define TAG(x) x##_wgt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX) -#define TAG(x) x##_wgpt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX) -#define TAG(x) x##_wgpt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_PSIZ) -#define TAG(x) x##_wga -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ) -#define TAG(x) x##_wgt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|SETUP_PSIZ) -#define TAG(x) x##_wgt0t1a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_wgpt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_wgpt0t1a -#include "fxvbtmp.h" - - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC) -#define TAG(x) x##_2wg -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) -#define TAG(x) x##_2wgt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1) -#define TAG(x) x##_2wgt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX) -#define TAG(x) x##_2wgpt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX) -#define TAG(x) x##_2wgpt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ) -#define TAG(x) x##_2wga -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ) -#define TAG(x) x##_2wgt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|SETUP_PSIZ) -#define TAG(x) x##_2wgt0t1a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_2wgpt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_2wgpt0t1a -#include "fxvbtmp.h" - -/* fog { */ -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_FOGC) -#define TAG(x) x##_wgf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_FOGC) -#define TAG(x) x##_wgt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|SETUP_FOGC) -#define TAG(x) x##_wgt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_wgpt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_wgpt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wgaf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wgt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wgt0t1af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wgpt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wgpt0t1af -#include "fxvbtmp.h" - - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_FOGC) -#define TAG(x) x##_2wgf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_FOGC) -#define TAG(x) x##_2wgt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|SETUP_FOGC) -#define TAG(x) x##_2wgt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_2wgpt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_2wgpt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wgaf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wgt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wgt0t1af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wgpt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1|\ - SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wgpt0t1af -#include "fxvbtmp.h" -/* fog } */ - - -/* Snapping for voodoo-1 - */ -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA) -#define TAG(x) x##_wsg -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0) -#define TAG(x) x##_wsgt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1) -#define TAG(x) x##_wsgt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_PTEX) -#define TAG(x) x##_wsgpt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX) -#define TAG(x) x##_wsgpt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_PSIZ) -#define TAG(x) x##_wsga -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ) -#define TAG(x) x##_wsgt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PSIZ) -#define TAG(x) x##_wsgt0t1a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_wsgpt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_wsgpt0t1a -#include "fxvbtmp.h" - - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC) -#define TAG(x) x##_2wsg -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) -#define TAG(x) x##_2wsgt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1) -#define TAG(x) x##_2wsgt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_PTEX) -#define TAG(x) x##_2wsgpt0 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX) -#define TAG(x) x##_2wsgpt0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ) -#define TAG(x) x##_2wsga -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ) -#define TAG(x) x##_2wsgt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PSIZ) -#define TAG(x) x##_2wsgt0t1a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_2wsgpt0a -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ) -#define TAG(x) x##_2wsgpt0t1a -#include "fxvbtmp.h" - -/* fog { */ -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_FOGC) -#define TAG(x) x##_wsgf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_FOGC) -#define TAG(x) x##_wsgt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_FOGC) -#define TAG(x) x##_wsgt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_wsgpt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_wsgpt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wsgaf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wsgt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wsgt0t1af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wsgpt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_wsgpt0t1af -#include "fxvbtmp.h" - - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_FOGC) -#define TAG(x) x##_2wsgf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_FOGC) -#define TAG(x) x##_2wsgt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_FOGC) -#define TAG(x) x##_2wsgt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_2wsgpt0f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_FOGC) -#define TAG(x) x##_2wsgpt0t1f -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wsgaf -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wsgt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wsgt0t1af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wsgpt0af -#include "fxvbtmp.h" - -#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ - SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC) -#define TAG(x) x##_2wsgpt0t1af -#include "fxvbtmp.h" -/* fog } */ - - -/* Vertex repair (multipass rendering) - */ -#define IND (SETUP_RGBA) -#define TAG(x) x##_g -#include "fxvbtmp.h" - -#define IND (SETUP_TMU0) -#define TAG(x) x##_t0 -#include "fxvbtmp.h" - -#define IND (SETUP_TMU0|SETUP_TMU1) -#define TAG(x) x##_t0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_RGBA|SETUP_TMU0) -#define TAG(x) x##_gt0 -#include "fxvbtmp.h" - -#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1) -#define TAG(x) x##_gt0t1 -#include "fxvbtmp.h" - - -#define IND (SETUP_RGBA|SETUP_SPEC) -#define TAG(x) x##_2g -#include "fxvbtmp.h" - -#define IND (SETUP_TMU0|SETUP_SPEC) -#define TAG(x) x##_2t0 -#include "fxvbtmp.h" - -#define IND (SETUP_TMU0|SETUP_SPEC|SETUP_TMU1) -#define TAG(x) x##_2t0t1 -#include "fxvbtmp.h" - -#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0) -#define TAG(x) x##_2gt0 -#include "fxvbtmp.h" - -#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1) -#define TAG(x) x##_2gt0t1 -#include "fxvbtmp.h" - - - -static void init_setup_tab( void ) -{ - init_wg(); - init_wgt0(); - init_wgt0t1(); - init_wgpt0(); - init_wgpt0t1(); - init_wga(); - init_wgt0a(); - init_wgt0t1a(); - init_wgpt0a(); - init_wgpt0t1a(); - init_2wg(); - init_2wgt0(); - init_2wgt0t1(); - init_2wgpt0(); - init_2wgpt0t1(); - init_2wga(); - init_2wgt0a(); - init_2wgt0t1a(); - init_2wgpt0a(); - init_2wgpt0t1a(); - init_wgf(); - init_wgt0f(); - init_wgt0t1f(); - init_wgpt0f(); - init_wgpt0t1f(); - init_wgaf(); - init_wgt0af(); - init_wgt0t1af(); - init_wgpt0af(); - init_wgpt0t1af(); - init_2wgf(); - init_2wgt0f(); - init_2wgt0t1f(); - init_2wgpt0f(); - init_2wgpt0t1f(); - init_2wgaf(); - init_2wgt0af(); - init_2wgt0t1af(); - init_2wgpt0af(); - init_2wgpt0t1af(); - - init_wsg(); - init_wsgt0(); - init_wsgt0t1(); - init_wsgpt0(); - init_wsgpt0t1(); - init_wsga(); - init_wsgt0a(); - init_wsgt0t1a(); - init_wsgpt0a(); - init_wsgpt0t1a(); - init_2wsg(); - init_2wsgt0(); - init_2wsgt0t1(); - init_2wsgpt0(); - init_2wsgpt0t1(); - init_2wsga(); - init_2wsgt0a(); - init_2wsgt0t1a(); - init_2wsgpt0a(); - init_2wsgpt0t1a(); - init_wsgf(); - init_wsgt0f(); - init_wsgt0t1f(); - init_wsgpt0f(); - init_wsgpt0t1f(); - init_wsgaf(); - init_wsgt0af(); - init_wsgt0t1af(); - init_wsgpt0af(); - init_wsgpt0t1af(); - init_2wsgf(); - init_2wsgt0f(); - init_2wsgt0t1f(); - init_2wsgpt0f(); - init_2wsgpt0t1f(); - init_2wsgaf(); - init_2wsgt0af(); - init_2wsgt0t1af(); - init_2wsgpt0af(); - init_2wsgpt0t1af(); - - init_g(); - init_t0(); - init_t0t1(); - init_gt0(); - init_gt0t1(); - init_2g(); - init_2t0(); - init_2t0t1(); - init_2gt0(); - init_2gt0t1(); -} - - -void fxPrintSetupFlags(char *msg, GLuint flags ) -{ - fprintf(stderr, "%s(%x): %s%s%s%s%s%s%s%s\n", - msg, - (int)flags, - (flags & SETUP_XYZW) ? " xyzw," : "", - (flags & SETUP_SNAP) ? " snap," : "", - (flags & SETUP_RGBA) ? " rgba," : "", - (flags & SETUP_TMU0) ? " tex-0," : "", - (flags & SETUP_TMU1) ? " tex-1," : "", - (flags & SETUP_PSIZ) ? " psiz," : "", - (flags & SETUP_SPEC) ? " spec," : "", - (flags & SETUP_FOGC) ? " fog," : ""); -} - - - -void fxCheckTexSizes( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - - if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) { - GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA); - - /* Tdfx handles projective textures nicely; just have to change - * up to the new vertex format. - */ - if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { - - fxMesa->stw_hint_state = setup_tab[ind].vertex_format; - FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); - - /* This is required as we have just changed the vertex - * format, so the interp routines must also change. - * In the unfilled and twosided cases we are using the - * Extras ones anyway, so leave them in place. - */ - if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { - tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp; - } - } - } -} - - -void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint end, - GLuint newinputs ) -{ - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - GrVertex *v = (fxMesa->verts + start); - - if (!newinputs) - return; - - if (newinputs & VERT_BIT_POS) { - setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v ); - } else { - GLuint ind = 0; - - if (newinputs & VERT_BIT_COLOR0) - ind |= SETUP_RGBA; - - if (newinputs & VERT_BIT_COLOR1) - ind |= SETUP_SPEC; - - if (newinputs & VERT_BIT_FOG) - ind |= SETUP_FOGC; - - if (newinputs & VERT_BIT_TEX0) - ind |= SETUP_TMU0; - - if (newinputs & VERT_BIT_TEX1) - ind |= SETUP_TMU0|SETUP_TMU1; - - if (fxMesa->SetupIndex & SETUP_PTEX) - ind = ~0; - - ind &= fxMesa->SetupIndex; - - if (ind) { - setup_tab[ind].emit( ctx, start, end, v ); - } - } -} - - -void fxChooseVertexState( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - GLuint ind = SETUP_XYZW|SETUP_RGBA; - - if (fxMesa->snapVertices) - ind |= SETUP_SNAP; - - fxMesa->tmu_source[0] = 0; - fxMesa->tmu_source[1] = 1; - - if (ctx->Texture._EnabledUnits & 0x2) { - if (ctx->Texture._EnabledUnits & 0x1) { - ind |= SETUP_TMU1; - } - ind |= SETUP_TMU0; - fxMesa->tmu_source[0] = 1; - fxMesa->tmu_source[1] = 0; - } - else if (ctx->Texture._EnabledUnits & 0x1) { - ind |= SETUP_TMU0; - } - - if (ctx->_TriangleCaps & DD_POINT_ATTEN) { - ind |= SETUP_PSIZ; - } - - if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - ind |= SETUP_SPEC; - } - - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) { - ind |= SETUP_FOGC; - } - - fxMesa->SetupIndex = ind; - - if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { - tnl->Driver.Render.Interp = interp_extras; - tnl->Driver.Render.CopyPV = copy_pv_extras; - } else { - tnl->Driver.Render.Interp = setup_tab[ind].interp; - tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; - } - - if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { - fxMesa->stw_hint_state = setup_tab[ind].vertex_format; - FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); - } -} - - - -void fxAllocVB( GLcontext *ctx ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - GLuint size = TNL_CONTEXT(ctx)->vb.Size; - static int firsttime = 1; - if (firsttime) { - init_setup_tab(); - firsttime = 0; - } - - fxMesa->verts = (GrVertex *)_mesa_align_malloc(size * sizeof(GrVertex), 32); - fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA; -} - - -void fxFreeVB( GLcontext *ctx ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (fxMesa->verts) { - _mesa_align_free(fxMesa->verts); - fxMesa->verts = 0; - } -} -#else - - -/* - * Need this to provide at least one external definition. - */ - -extern int gl_fx_dummy_function_vb(void); -int -gl_fx_dummy_function_vb(void) -{ - return 0; -} - -#endif /* FX */ diff --git a/src/mesa/drivers/glide/fxvbtmp.h b/src/mesa/drivers/glide/fxvbtmp.h deleted file mode 100644 index f7893c1573f..00000000000 --- a/src/mesa/drivers/glide/fxvbtmp.h +++ /dev/null @@ -1,370 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* Authors: - * Keith Whitwell <[email protected]> - * Daniel Borca <[email protected]> - */ - - -#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] -#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] -#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] - -static void TAG(emit)( GLcontext *ctx, - GLuint start, GLuint end, - void *dest ) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLuint tmu0_source = fxMesa->tmu_source[0]; - GLuint tmu1_source = fxMesa->tmu_source[1]; - GLfloat (*tc0)[4], (*tc1)[4]; - GLfloat (*col)[4], (*spec)[4]; - GLuint tc0_stride, tc1_stride, col_stride, spec_stride; - GLuint tc0_size, tc1_size, col_size; - GLfloat (*proj)[4] = VB->NdcPtr->data; - GLuint proj_stride = VB->NdcPtr->stride; - GLfloat (*psize)[4]; - GLuint psize_stride; - GLfloat (*fog)[4]; - GLuint fog_stride; - GrVertex *v = (GrVertex *)dest; - GLfloat u0scale,v0scale,u1scale,v1scale; - const GLubyte *mask = VB->ClipMask; - const GLfloat *const s = ctx->Viewport._WindowMap.m; - int i; - - if (IND & SETUP_PSIZ) { - psize = VB->PointSizePtr->data; - psize_stride = VB->PointSizePtr->stride; - } - - if (IND & SETUP_TMU0) { - tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->data; - tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->stride; - u0scale = fxMesa->s0scale; - v0scale = fxMesa->t0scale; - if (IND & SETUP_PTEX) - tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->size; - } - - if (IND & SETUP_TMU1) { - tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->data; - tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->stride; - u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */ - v1scale = fxMesa->t1scale; - if (IND & SETUP_PTEX) - tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->size; - } - - if (IND & SETUP_RGBA) { - col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; - col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; - col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; - } - - if (IND & SETUP_SPEC) { - spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data; - spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride; - } - - if (IND & SETUP_FOGC) { - fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data; - fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride; - } - - if (start) { - proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); - if (IND & SETUP_PSIZ) - psize = (GLfloat (*)[4])((GLubyte *)psize + start * psize_stride); - if (IND & SETUP_TMU0) - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); - if (IND & SETUP_TMU1) - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); - if (IND & SETUP_RGBA) - STRIDE_4F(col, start * col_stride); - if (IND & SETUP_SPEC) - STRIDE_4F(spec, start * spec_stride); - if (IND & SETUP_FOGC) - fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride); - } - - for (i=start; i < end; i++, v++) { - if (IND & SETUP_PSIZ) { - v->psize = psize[0][0]; - psize = (GLfloat (*)[4])((GLubyte *)psize + psize_stride); - } - - if (IND & SETUP_XYZW) { - if (mask[i] == 0) { - /* unclipped */ - VIEWPORT_X(v->x, proj[0][0]); - VIEWPORT_Y(v->y, proj[0][1]); - VIEWPORT_Z(v->ooz, proj[0][2]); - v->oow = proj[0][3]; - - if (IND & SETUP_SNAP) { -#if defined(USE_IEEE) - const float snapper = (3L << 18); - v->x += snapper; - v->x -= snapper; - v->y += snapper; - v->y -= snapper; -#else - v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f); - v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f); -#endif - } - } else { - /* clipped */ - v->oow = 1.0; - } - - proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); - } - if (IND & SETUP_RGBA) { -#if FX_PACKEDCOLOR - UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[2], col[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[1], col[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[0], col[0][2]); - if (col_size == 4) { - UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]); - } else { - v->pargb[3] = 255; - } -#else /* !FX_PACKEDCOLOR */ - CNORM(v->r, col[0][0]); - CNORM(v->g, col[0][1]); - CNORM(v->b, col[0][2]); - if (col_size == 4) { - CNORM(v->a, col[0][3]); - } else { - v->a = 255.0f; - } -#endif /* !FX_PACKEDCOLOR */ - STRIDE_4F(col, col_stride); - } - if (IND & SETUP_SPEC) { -#if FX_PACKEDCOLOR - UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[2], spec[0][0]); - UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[1], spec[0][1]); - UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[0], spec[0][2]); -#else /* !FX_PACKEDCOLOR */ - CNORM(v->r1, spec[0][0]); - CNORM(v->g1, spec[0][1]); - CNORM(v->b1, spec[0][2]); -#endif /* !FX_PACKEDCOLOR */ - STRIDE_4F(spec, spec_stride); - } - if (IND & SETUP_FOGC) { - v->fog = CLAMP(fog[0][0], 0.0f, 1.0f); - fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride); - } - if (IND & SETUP_TMU0) { - GLfloat w = v->oow; - v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; - v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; - if (IND & SETUP_PTEX) { - v->tmuvtx[0].oow = w; - if (tc0_size == 4) - v->tmuvtx[0].oow *= tc0[0][3]; - } - tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); - } - if (IND & SETUP_TMU1) { - GLfloat w = v->oow; - v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; - v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; - if (IND & SETUP_PTEX) { - v->tmuvtx[1].oow = w; - if (tc1_size == 4) - v->tmuvtx[1].oow *= tc1[0][3]; - } - tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); - } - } -} - -#if (IND & SETUP_XYZW) && (IND & SETUP_RGBA) - -static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) -{ -/* fprintf(stderr, "%s\n", __FUNCTION__); */ - - if (IND & SETUP_PTEX) - return GL_TRUE; - - if (IND & SETUP_TMU0) { - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - if (IND & SETUP_TMU1) { - if (VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0) - VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1]; - - if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4) - return GL_FALSE; - } - - if (VB->AttribPtr[_TNL_ATTRIB_TEX0] && - VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) - return GL_FALSE; - } - - return GL_TRUE; -} - -static void TAG(interp)( GLcontext *ctx, - GLfloat t, - GLuint edst, GLuint eout, GLuint ein, - GLboolean force_boundary ) -{ - fxMesaContext fxMesa = FX_CONTEXT( ctx ); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - const GLfloat *dstclip = VB->ClipPtr->data[edst]; - const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); - const GLfloat *const s = ctx->Viewport._WindowMap.m; - GrVertex *fxverts = fxMesa->verts; - GrVertex *dst = (GrVertex *) (fxverts + edst); - const GrVertex *out = (const GrVertex *) (fxverts + eout); - const GrVertex *in = (const GrVertex *) (fxverts + ein); - const GLfloat wout = oow / out->oow; - const GLfloat win = oow / in->oow; - - VIEWPORT_X(dst->x, dstclip[0] * oow); - VIEWPORT_Y(dst->y, dstclip[1] * oow); - VIEWPORT_Z(dst->ooz, dstclip[2] * oow); - dst->oow = oow; - - if (IND & SETUP_SNAP) { -#if defined(USE_IEEE) - const float snapper = (3L << 18); - dst->x += snapper; - dst->x -= snapper; - dst->y += snapper; - dst->y -= snapper; -#else - dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f); - dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f); -#endif - } - - -#if FX_PACKEDCOLOR - INTERP_UB( t, dst->pargb[0], out->pargb[0], in->pargb[0] ); - INTERP_UB( t, dst->pargb[1], out->pargb[1], in->pargb[1] ); - INTERP_UB( t, dst->pargb[2], out->pargb[2], in->pargb[2] ); - INTERP_UB( t, dst->pargb[3], out->pargb[3], in->pargb[3] ); -#else /* !FX_PACKEDCOLOR */ - INTERP_F( t, dst->r, out->r, in->r ); - INTERP_F( t, dst->g, out->g, in->g ); - INTERP_F( t, dst->b, out->b, in->b ); - INTERP_F( t, dst->a, out->a, in->a ); -#endif /* !FX_PACKEDCOLOR */ - - if (IND & SETUP_SPEC) { -#if FX_PACKEDCOLOR - INTERP_UB( t, dst->pspec[0], out->pspec[0], in->pspec[0] ); - INTERP_UB( t, dst->pspec[1], out->pspec[1], in->pspec[1] ); - INTERP_UB( t, dst->pspec[2], out->pspec[2], in->pspec[2] ); -#else /* !FX_PACKEDCOLOR */ - INTERP_F( t, dst->r1, out->r1, in->r1 ); - INTERP_F( t, dst->g1, out->g1, in->g1 ); - INTERP_F( t, dst->b1, out->b1, in->b1 ); -#endif /* !FX_PACKEDCOLOR */ - } - - if (IND & SETUP_FOGC) { - INTERP_F( t, dst->fog, out->fog, in->fog ); - } - - if (IND & SETUP_TMU0) { - INTERP_F( t, - dst->tmuvtx[0].sow, - out->tmuvtx[0].sow * wout, - in->tmuvtx[0].sow * win ); - INTERP_F( t, - dst->tmuvtx[0].tow, - out->tmuvtx[0].tow * wout, - in->tmuvtx[0].tow * win ); - if (IND & SETUP_PTEX) { - INTERP_F( t, - dst->tmuvtx[0].oow, - out->tmuvtx[0].oow * wout, - in->tmuvtx[0].oow * win ); - } - } - - if (IND & SETUP_TMU1) { - INTERP_F( t, - dst->tmuvtx[1].sow, - out->tmuvtx[1].sow * wout, - in->tmuvtx[1].sow * win ); - INTERP_F( t, - dst->tmuvtx[1].tow, - out->tmuvtx[1].tow * wout, - in->tmuvtx[1].tow * win ); - if (IND & SETUP_PTEX) { - INTERP_F( t, - dst->tmuvtx[1].oow, - out->tmuvtx[1].oow * wout, - in->tmuvtx[1].oow * win ); - } - } -} -#endif - - -static void TAG(init)( void ) -{ - setup_tab[IND].emit = TAG(emit); - - if (IND & SETUP_SPEC) { - setup_tab[IND].copy_pv = copy_pv2; - } else { - setup_tab[IND].copy_pv = copy_pv; - } - -#if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA)) - setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); - setup_tab[IND].interp = TAG(interp); - - setup_tab[IND].vertex_format = 0; - if (IND & SETUP_PTEX) { - setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU0; - } - -#if (IND & SETUP_TMU1) - setup_tab[IND].vertex_format |= GR_STWHINT_ST_DIFF_TMU1; - if (IND & SETUP_PTEX) { - setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU1; - } -#endif - -#endif -} - - -#undef IND -#undef TAG diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c deleted file mode 100644 index 5afa8e188bb..00000000000 --- a/src/mesa/drivers/svga/svgamesa.c +++ /dev/null @@ -1,516 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <vga.h> -#include "GL/svgamesa.h" -#include "main/buffers.h" -#include "main/context.h" -#include "main/extensions.h" -#include "main/imports.h" -#include "main/matrix.h" -#include "main/mtypes.h" -#include "swrast/swrast.h" -#include "svgapix.h" -#include "svgamesa8.h" -#include "svgamesa15.h" -#include "svgamesa16.h" -#include "svgamesa24.h" -#include "svgamesa32.h" - -struct svga_buffer SVGABuffer; -vga_modeinfo * SVGAInfo; -SVGAMesaContext SVGAMesa; /* the current context */ - -#ifdef SVGA_DEBUG - -#include <sys/types.h> -#include <signal.h> - -FILE * logfile; -char cbuf[1024]={0}; - -void SVGAlog(char * what) -{ - logfile=fopen("svgamesa.log","a"); - if (!logfile) return; - fprintf(logfile,"%s\n",what); - fclose(logfile); -} -#endif - -/**********************************************************************/ -/***** Init stuff... *****/ -/**********************************************************************/ - -int SVGAMesaInit( int GraphMode ) -{ - vga_init(); - if (!vga_hasmode(GraphMode)) - { - fprintf(stderr,"GraphMode %d unavailable...",GraphMode); -#ifdef SVGA_DEBUG - SVGAlog("SVGAMesaInit: invalid GraphMode (doesn't exist)"); -#endif - return(1); - } - SVGAInfo=vga_getmodeinfo(GraphMode); - if (SVGAInfo->flags & IS_MODEX) - { - fprintf(stderr,"ModeX not implemented..."); -#ifdef SVGA_DEBUG - SVGAlog("SVGAMesaInit: invalid GraphMode (ModeX)"); -#endif - return(2); - } - if (!SVGAInfo->bytesperpixel) - { - fprintf(stderr,"1 / 4 bit color not implemented..."); -#ifdef SVGA_DEBUG - SVGAlog("SVGAMesaInit: invalid GraphMode (1 or 4 bit)"); -#endif - return(3); - } - switch (SVGAInfo->colors) { - case 256: SVGABuffer.Depth = 8; break; - case 32768: SVGABuffer.Depth = 15; break; - case 65536: SVGABuffer.Depth = 16; break; - default: SVGABuffer.Depth = SVGAInfo->bytesperpixel<<3; break; - } - SVGABuffer.BufferSize=SVGAInfo->linewidth*SVGAInfo->height; -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaInit: double buffer info.\n" \ - " depth : %d\n" \ - " mode : %d\n" \ - " width : %d\n" \ - " height : %d\n" \ - " bufsize: %d\n", \ - SVGABuffer.Depth,GraphMode,SVGAInfo->linewidth, \ - SVGAInfo->height,SVGABuffer.BufferSize); - SVGAlog(cbuf); -#endif - SVGABuffer.FrontBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); - if (!SVGABuffer.FrontBuffer) { - { - fprintf(stderr,"Not enough RAM for FRONT_LEFT_BUFFER..."); -#ifdef SVGA_DEBUG - SVGAlog("SVGAMesaInit: Not enough RAM (front buffer)"); -#endif - return(4); - } - } -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaInit: FrontBuffer - %p",SVGABuffer.FrontBuffer); - SVGAlog(cbuf); -#endif - SVGABuffer.BackBuffer=(void*)malloc(SVGABuffer.BufferSize + 4); - if (!SVGABuffer.BackBuffer) { - { - free(SVGABuffer.FrontBuffer); - fprintf(stderr,"Not enough RAM for BACK_LEFT_BUFFER..."); -#ifdef SVGA_DEBUG - SVGAlog("SVGAMesaInit: Not enough RAM (back buffer)"); -#endif - return(5); - } - } -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaInit: BackBuffer - %p",SVGABuffer.BackBuffer); - SVGAlog(cbuf); -#endif - - vga_setmode(GraphMode); - SVGABuffer.VideoRam=vga_getgraphmem(); -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaInit: VRAM - %p",SVGABuffer.VideoRam); - SVGAlog(cbuf); - sprintf(cbuf,"SVGAMesaInit: done. (Mode %d)",GraphMode); - SVGAlog(cbuf); -#endif - - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; - - return 0; -} - -int SVGAMesaClose( void ) -{ - vga_setmode(TEXT); - free(SVGABuffer.FrontBuffer); - free(SVGABuffer.BackBuffer); - return 0; -} - -void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue) -{ - if (ndx<256) - vga_setpalette(ndx, red>>2, green>>2, blue>>2); -} - -/**********************************************************************/ -/***** Miscellaneous functions *****/ -/**********************************************************************/ - -static void copy_buffer( const GLubyte * buffer) { - int size = SVGABuffer.BufferSize, page = 0; - -#ifdef SVGA_DEBUG - sprintf(cbuf,"copy_buffer: copy %p to %p",buffer,SVGABuffer.VideoRam); - SVGAlog(cbuf); -#endif - - while(size>0) { - vga_setpage(page++); - if (size>>16) { - memcpy(SVGABuffer.VideoRam,buffer,0x10000); - buffer+=0x10000; - }else{ - memcpy(SVGABuffer.VideoRam,buffer,size & 0xffff); - } - size-=0xffff; - } -} - -static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) -{ - *width = SVGAMesa->width = vga_getxdim(); - *height = SVGAMesa->height = vga_getydim(); -} - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - get_buffer_size( buffer, &newWidth, &newHeight ); - if (buffer->Width != newWidth || buffer->Height != newHeight) { - _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); - } -} - -static void set_buffer( GLcontext *ctx, GLframebuffer *colorBuffer, - GLenum buffer ) -{ - /* We can ignore colorBuffer since we don't support a MakeCurrentRead() - * function. - */ - (void) colorBuffer; - - if (buffer == GL_FRONT_LEFT) { - SVGABuffer.ReadBuffer = SVGABuffer.FrontBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; -#if 0 - void * tmpptr; - /* vga_waitretrace(); */ - copy_buffer(SVGABuffer.FrontBuffer); - tmpptr=SVGABuffer.BackBuffer; - SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; - SVGABuffer.FrontBuffer=tmpptr; -#endif - } - else if (buffer == GL_BACK_LEFT) { - SVGABuffer.ReadBuffer = SVGABuffer.BackBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; -#if 0 - /* vga_waitretrace(); */ - copy_buffer(SVGABuffer.BackBuffer); -#endif - } -} - -/**********************************************************************/ -/***** *****/ -/**********************************************************************/ - -static void svgamesa_update_state( GLcontext *ctx, GLuint new_state ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx ); - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - - ctx->Driver.UpdateState = svgamesa_update_state; - - ctx->Driver.GetBufferSize = get_buffer_size; - ctx->Driver.Viewport = viewport; - - /* Fill in the swrast driver interface: - */ - swdd->SetBuffer = set_buffer; - - switch (SVGABuffer.Depth) { - case 8: ctx->Driver.ClearIndex = __clear_index8; - ctx->Driver.Clear = __clear8; - - swdd->ReadCI32Span = __read_ci32_span8; - swdd->ReadCI32Pixels = __read_ci32_pixels8; - swdd->WriteCI8Span = __write_ci8_span8; - swdd->WriteCI32Span = __write_ci32_span8; - swdd->WriteCI32Pixels = __write_ci32_pixels8; - swdd->WriteMonoCISpan = __write_mono_ci_span8; - swdd->WriteMonoCIPixels = __write_mono_ci_pixels8; -#ifdef SVGA_DEBUG - SVGAlog("SVGAUpdateState: 8 bit mode."); -#endif - - break; - case 15: ctx->Driver.ClearColor = __clear_color15; - ctx->Driver.Clear = __clear15; - - swdd->ReadRGBASpan = __read_rgba_span15; - swdd->ReadRGBAPixels = __read_rgba_pixels15; - swdd->WriteRGBASpan = __write_rgba_span15; - swdd->WriteRGBAPixels = __write_rgba_pixels15; - swdd->WriteMonoRGBASpan = __write_mono_rgba_span15; - swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels15; -#ifdef SVGA_DEBUG - SVGAlog("SVGAUpdateState: 15 bit mode."); -#endif - break; - case 16: ctx->Driver.ClearColor = __clear_color16; - ctx->Driver.Clear = __clear16; - - swdd->ReadRGBASpan = __read_rgba_span16; - swdd->ReadRGBAPixels = __read_rgba_pixels16; - swdd->WriteRGBASpan = __write_rgba_span16; - swdd->WriteRGBAPixels = __write_rgba_pixels16; - swdd->WriteMonoRGBASpan = __write_mono_rgba_span16; - swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels16; - break; -#ifdef SVGA_DEBUG - SVGAlog("SVGAUpdateState: 16 bit mode."); -#endif - case 24: ctx->Driver.ClearColor = __clear_color24; - ctx->Driver.Clear = __clear24; - - swdd->ReadRGBASpan = __read_rgba_span24; - swdd->ReadRGBAPixels = __read_rgba_pixels24; - swdd->WriteRGBASpan = __write_rgba_span24; - swdd->WriteRGBAPixels = __write_rgba_pixels24; - swdd->WriteMonoRGBASpan = __write_mono_rgba_span24; - swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels24; - break; -#ifdef SVGA_DEBUG - SVGAlog("SVGAUpdateState: 32 bit mode."); -#endif - case 32: ctx->Driver.ClearColor = __clear_color32; - ctx->Driver.Clear = __clear32; - - swdd->ReadRGBASpan = __read_rgba_span32; - swdd->ReadRGBAPixels = __read_rgba_pixels32; - swdd->WriteRGBASpan = __write_rgba_span32; - swdd->WriteRGBAPixels = __write_rgba_pixels32; - swdd->WriteMonoRGBASpan = __write_mono_rgba_span32; - swdd->WriteMonoRGBAPixels = __write_mono_rgba_pixels32; - } -} - -/* - * Create a new VGA/Mesa context and return a handle to it. - */ -SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) -{ - SVGAMesaContext ctx; -#ifndef DEV - GLboolean rgb_flag; - GLfloat redscale, greenscale, bluescale, alphascale; - GLint index_bits; - GLint redbits, greenbits, bluebits, alphabits; - - /* determine if we're in RGB or color index mode */ - if ((SVGABuffer.Depth==32) || (SVGABuffer.Depth==24)) { - rgb_flag = GL_TRUE; - redscale = greenscale = bluescale = alphascale = 255.0; - redbits = greenbits = bluebits = 8; - alphabits = 0; - index_bits = 0; - } - else if (SVGABuffer.Depth==8) { - rgb_flag = GL_FALSE; - redscale = greenscale = bluescale = alphascale = 0.0; - redbits = greenbits = bluebits = alphabits = 0; - index_bits = 8; - } - else if (SVGABuffer.Depth==15) { - rgb_flag = GL_TRUE; - redscale = greenscale = bluescale = alphascale = 31.0; - redbits = greenbits = bluebits = 5; - alphabits = 0; - index_bits = 0; - } - else if (SVGABuffer.Depth==16) { - rgb_flag = GL_TRUE; - redscale = bluescale = alphascale = 31.0; - greenscale = 63.0; - redbits = bluebits = 5; - greenbits = 6; - alphabits = 0; - index_bits = 0; - } - - ctx = (SVGAMesaContext) calloc( 1, sizeof(struct svgamesa_context) ); - if (!ctx) { - return NULL; - } - - ctx->gl_vis = _mesa_create_visual( rgb_flag, - doubleBuffer, - GL_FALSE, /* stereo */ - redbits, greenbits, - bluebits, alphabits, - index_bits, - 16, /* depth_size */ - 8, /* stencil_size */ - 16, 16, 16, 16, /* accum_size */ - 1 /* samples */ - ); - - ctx->gl_ctx = _mesa_create_context( ctx->gl_vis, - NULL, /* share list context */ - (void *) ctx, GL_FALSE ); - - _mesa_enable_sw_extensions(ctx->gl_ctx); - _mesa_enable_1_3_extensions(ctx->gl_ctx); - - _mesa_init_driver_functions(&ctx->Driver); - - ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis, - ctx->gl_vis->depthBits > 0, - ctx->gl_vis->stencilBits > 0, - ctx->gl_vis->accumRedBits > 0, - ctx->gl_vis->alphaBits > 0 ); - - ctx->width = ctx->height = 0; /* temporary until first "make-current" */ -#endif - return ctx; -} - -/* - * Destroy the given VGA/Mesa context. - */ -void SVGAMesaDestroyContext( SVGAMesaContext ctx ) -{ -#ifndef DEV - if (ctx) { - _mesa_destroy_visual( ctx->gl_vis ); - _mesa_destroy_context( ctx->gl_ctx ); - free( ctx ); - if (ctx==SVGAMesa) { - SVGAMesa = NULL; - } - } -#endif -} - -/* - * Make the specified VGA/Mesa context the current one. - */ -void SVGAMesaMakeCurrent( SVGAMesaContext ctx ) -{ -#ifndef DEV - SVGAMesa = ctx; - svgamesa_update_state( ctx->gl_ctx, ~0 ); - _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer ); - - if (ctx->width==0 || ctx->height==0) { - ctx->width = vga_getxdim(); - ctx->height = vga_getydim(); - } -#endif -} - -/* - * Return a handle to the current VGA/Mesa context. - */ -SVGAMesaContext SVGAMesaGetCurrentContext( void ) -{ - return SVGAMesa; -} - -/* - * Swap front/back buffers for current context if double buffered. - */ -void SVGAMesaSwapBuffers( void ) -{ -#if 000 - void * tmpptr; -#endif - - /* vga_waitretrace(); */ - copy_buffer(SVGABuffer.BackBuffer); - -#ifndef DEV - _mesa_notifySwapBuffers( SVGAMesa->gl_ctx ); - if (SVGAMesa->gl_vis->doubleBufferMode) -#endif /* DEV */ - { -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaSwapBuffers : Swapping..."); - SVGAlog(cbuf); -#endif /* SVGA_DEBUG */ -#if 000 - tmpptr=SVGABuffer.BackBuffer; - SVGABuffer.BackBuffer=SVGABuffer.FrontBuffer; - SVGABuffer.FrontBuffer=tmpptr; -#endif -#ifdef SVGA_DEBUG - sprintf(cbuf,"SVGAMesaSwapBuffers : WriteBuffer : %p\n" - " Readbuffer : %p", \ - SVGABuffer.BackBuffer, SVGABuffer.FrontBuffer ); - SVGAlog(cbuf); -#endif /* SVGA_DEBUG */ - } -} - -#else /*SVGA*/ - -/* - * Need this to provide at least one external definition when SVGA is - * not defined on the compiler command line. - */ -extern int gl_svga_dummy_function(void); -int gl_svga_dummy_function(void) -{ - return 0; -} - -#endif /*SVGA*/ - diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c deleted file mode 100644 index 934aaa33fb3..00000000000 --- a/src/mesa/drivers/svga/svgamesa15.c +++ /dev/null @@ -1,220 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa15.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel15(int x, int y, unsigned long c) -{ - unsigned long offset; - GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - shortBuffer[offset]=c; -} - -static unsigned long __svga_getpixel15(int x, int y) -{ - unsigned long offset; - GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - return shortBuffer[offset]; -} - -void __clear_color15( GLcontext *ctx, const GLfloat color[4] ) -{ - GLubyte col[3]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3); -/* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ -} - -void __clear15( GLcontext *ctx, GLbitfield mask ) -{ - int i, j; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int width = ctx->DrawBuffer->_Xmax - x; - int height = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - - if (mask & DD_FRONT_LEFT_BIT) { - GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer; - if (all) { - for (i=0;i<SVGABuffer.BufferSize / 2;i++) - shortBuffer[i]=SVGAMesa->clear_hicolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer; - if (all) { - for (i=0;i<SVGABuffer.BufferSize / 2;i++) - shortBuffer[i]=SVGAMesa->clear_hicolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_BACK_LEFT_BIT; - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - if (mask) { - /* draw some pixels */ - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ - (rgba[i][GCOMP]>>3)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } - } - else { - /* draw all pixels */ - for (i=0; i<n; i++, x++) { - __svga_drawpixel15( x, y, (rgba[i][RCOMP]>>3)<<10 | \ - (rgba[i][GCOMP]>>3)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } -} - -void __write_mono_rgba_span15( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - GLushort hicolor = (color[RCOMP] >> 3) << 10 | - (color[GCOMP] >> 3) << 5 | - (color[BCOMP] >> 3); - int i; - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel15( x, y, hicolor); - } - } -} - -void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - int i,pix; - for (i=0; i<n; i++, x++) { - pix = __svga_getpixel15( x, y); - rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; - rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; - rgba[i][BCOMP] = ((pix )<<3) & 0xff; - } -} - -void __write_rgba_pixels15( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel15( x[i], y[i], (rgba[i][RCOMP]>>3)<<10 | \ - (rgba[i][GCOMP]>>3)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } -} - - -void __write_mono_rgba_pixels15( const GLcontext *ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ) -{ - GLushort hicolor = (color[RCOMP] >> 3) << 10 | - (color[GCOMP] >> 3) << 5 | - (color[BCOMP] >> 3); - int i; - /* use current rgb color */ - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel15( x[i], y[i], hicolor ); - } - } -} - -void __read_rgba_pixels15( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i,pix; - for (i=0; i<n; i++,x++) { - pix = __svga_getpixel15( x[i], y[i] ); - rgba[i][RCOMP] = ((pix>>10)<<3) & 0xff; - rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; - rgba[i][BCOMP] = ((pix )<<3) & 0xff; - } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga15_dummy_function(void); -void _mesa_svga15_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h deleted file mode 100644 index d453fb8d355..00000000000 --- a/src/mesa/drivers/svga/svgamesa15.h +++ /dev/null @@ -1,42 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_15_H -#define SVGA_MESA_15_H - -extern void __clear_color15( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c deleted file mode 100644 index 9fc8c786e8d..00000000000 --- a/src/mesa/drivers/svga/svgamesa16.c +++ /dev/null @@ -1,218 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa16.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel16(int x, int y, unsigned long c) -{ - unsigned long offset; - GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - shortBuffer[offset]=c; -} - -static unsigned long __svga_getpixel16(int x, int y) -{ - unsigned long offset; - - GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - return shortBuffer[offset]; -} - -void __clear_color16( GLcontext *ctx, const GLfloat color[4] ) -{ - GLubyte col[3]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 | - (col[1] >> 2) << 5 | - (col[2] >> 3); -/* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */ -} - -void __clear16( GLcontext *ctx, GLbitfield mask ) -{ - int i,j; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int width = ctx->DrawBuffer->_Xmax - x; - int height = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - - if (mask & DD_FRONT_LEFT_BIT) { - if (all) { - GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer; - for (i=0;i<SVGABuffer.BufferSize / 2;i++) - shortBuffer[i]=SVGAMesa->clear_hicolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - if (all) { - GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer; - for (i=0;i<SVGABuffer.BufferSize / 2;i++) - shortBuffer[i]=SVGAMesa->clear_hicolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_BACK_LEFT_BIT; - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - if (mask) { - /* draw some pixels */ - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ - (rgba[i][GCOMP]>>2)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } - } - else { - /* draw all pixels */ - for (i=0; i<n; i++, x++) { - __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \ - (rgba[i][GCOMP]>>2)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } -} - -void __write_mono_rgba_span16( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3); - int i; - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel16( x, y, hicolor); - } - } -} - -void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - int i,pix; - for (i=0; i<n; i++, x++) { - pix = __svga_getpixel16( x, y ); - rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; - rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; - rgba[i][BCOMP] = ((pix )<<3) & 0xff; - } -} - -void __write_rgba_pixels16( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \ - (rgba[i][GCOMP]>>2)<<5 | \ - (rgba[i][BCOMP]>>3)); - } - } -} - - -void __write_mono_rgba_pixels16( const GLcontext *ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ) -{ - GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3); - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel16( x[i], y[i], hicolor ); - } - } -} - -void __read_rgba_pixels16( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i,pix; - for (i=0; i<n; i++,x++) { - pix = __svga_getpixel16( x[i], y[i] ); - rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff; - rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff; - rgba[i][BCOMP] = ((pix )<<3) & 0xff; - } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga16_dummy_function(void); -void _mesa_svga16_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h deleted file mode 100644 index b80cd3dd7e4..00000000000 --- a/src/mesa/drivers/svga/svgamesa16.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_16_H -#define SVGA_MESA_16_H - -extern void __clear_color16( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels16( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_16_H */ - diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c deleted file mode 100644 index f2ec9c0364a..00000000000 --- a/src/mesa/drivers/svga/svgamesa24.c +++ /dev/null @@ -1,242 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa24.h" -#include "swrast/swrast.h" - - -#if 0 -/* this doesn't compile with GCC on RedHat 6.1 */ -static INLINE int RGB2BGR24(int c) -{ - asm("rorw $8, %0\n" - "rorl $16, %0\n" - "rorw $8, %0\n" - "shrl $8, %0\n" - : "=q"(c):"0"(c)); - return c; -} -#else -static unsigned long RGB2BGR24(unsigned long color) -{ - return (color & 0xff00)|(color>>16)|((color & 0xff)<<16); -} -#endif - -static void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b) -{ - unsigned long offset; - - _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - - rgbBuffer[offset].r=r; - rgbBuffer[offset].g=g; - rgbBuffer[offset].b=b; -} - -static unsigned long __svga_getpixel24(int x, int y) -{ - unsigned long offset; - - _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b; -} - -void __clear_color24( GLcontext *ctx, const GLfloat color[4] ) -{ - GLubyte col[3]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - SVGAMesa->clear_red = col[0]; - SVGAMesa->clear_green = col[1]; - SVGAMesa->clear_blue = col[2]; -/* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ -} - -void __clear24( GLcontext *ctx, GLbitfield mask ) -{ - int i,j; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int width = ctx->DrawBuffer->_Xmax - x; - int height = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - - if (mask & DD_FRONT_LEFT_BIT) { - if (all) { - _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer; - for (i=0;i<SVGABuffer.BufferSize / 3;i++) { - rgbBuffer[i].r=SVGAMesa->clear_red; - rgbBuffer[i].g=SVGAMesa->clear_green; - rgbBuffer[i].b=SVGAMesa->clear_blue; - } - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel24( i, j, SVGAMesa->clear_red, - SVGAMesa->clear_green, - SVGAMesa->clear_blue); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - if (all) { - _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer; - for (i=0;i<SVGABuffer.BufferSize / 3;i++) { - rgbBuffer[i].r=SVGAMesa->clear_red; - rgbBuffer[i].g=SVGAMesa->clear_green; - rgbBuffer[i].b=SVGAMesa->clear_blue; - } - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel24( i, j, SVGAMesa->clear_red, - SVGAMesa->clear_green, - SVGAMesa->clear_blue); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_BACK_LEFT_BIT; - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - if (mask) { - /* draw some pixels */ - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel24( x, y, rgba[i][RCOMP], - rgba[i][GCOMP], - rgba[i][BCOMP]); - } - } - } - else { - /* draw all pixels */ - for (i=0; i<n; i++, x++) { - __svga_drawpixel24( x, y, rgba[i][RCOMP], - rgba[i][GCOMP], - rgba[i][BCOMP]); - } - } -} - -void __write_mono_rgba_span24( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - int i; - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel24( x, y, color[RCOMP], color[GCOMP], color[BCOMP]); - } - } -} - -void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - int i; - for (i=0; i<n; i++, x++) { - *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y)); - } -} - -void __write_rgba_pixels24( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP], - rgba[i][GCOMP], - rgba[i][BCOMP]); - } - } -} - -void __write_mono_rgba_pixels24( const GLcontext *ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel24( x[i], y[i], - color[RCOMP], color[GCOMP], color[BCOMP] ); - } - } -} - -void __read_rgba_pixels24( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++,x++) { - *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i])); - } -} - -#else - - -/* silence compiler warning */ -extern void _mesa_svga24_dummy_function(void); -void _mesa_svga24_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h deleted file mode 100644 index df5fa68c44e..00000000000 --- a/src/mesa/drivers/svga/svgamesa24.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_24_H -#define SVGA_MESA_24_H - -extern void __clear_color24( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_24_H */ - diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c deleted file mode 100644 index 8eea3cbe648..00000000000 --- a/src/mesa/drivers/svga/svgamesa32.c +++ /dev/null @@ -1,223 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - -#include "svgapix.h" -#include "svgamesa32.h" -#include "swrast/swrast.h" - - -#if 0 -/* this doesn't compile with GCC on RedHat 6.1 */ -static INLINE int RGB2BGR32(int c) -{ - asm("rorw $8, %0\n" - "rorl $16, %0\n" - "rorw $8, %0\n" - "shrl $8, %0\n" - : "=q"(c):"0"(c)); - return c; -} -#else -static unsigned long RGB2BGR32(unsigned long color) -{ - return (color & 0xff00)|(color>>16)|((color & 0xff)<<16); -} -#endif - -static void __svga_drawpixel32(int x, int y, unsigned long c) -{ - unsigned long offset; - - GLint *intBuffer=(void *)SVGABuffer.DrawBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - intBuffer[offset]=c; -} - -static unsigned long __svga_getpixel32(int x, int y) -{ - unsigned long offset; - - const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->width + x; - return intBuffer[offset]; -} - -void __clear_color32( GLcontext *ctx, const GLfloat color[4] ) -{ - GLubyte col[3]; - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2]; -} - -void __clear32( GLcontext *ctx, GLbitfield mask ) -{ - int i,j; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int width = ctx->DrawBuffer->_Xmax - x; - int height = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - - if (mask & DD_FRONT_LEFT_BIT) { - if (all) { - GLint *intBuffer=(void *)SVGABuffer.FrontBuffer; - for (i=0;i<SVGABuffer.BufferSize / 4;i++) - intBuffer[i]=SVGAMesa->clear_truecolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - if (all) { - GLint *intBuffer=(void *)SVGABuffer.BackBuffer; - for (i=0;i<SVGABuffer.BufferSize / 4;i++) - intBuffer[i]=SVGAMesa->clear_truecolor; - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_BACK_LEFT_BIT; - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - if (mask) { - /* draw some pixels */ - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); - } - } - } - else { - /* draw all pixels */ - for (i=0; i<n; i++, x++) { - __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); - } - } -} - -void __write_mono_rgba_span32( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[]) -{ - int i; - GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; - for (i=0; i<n; i++, x++) { - if (mask[i]) { - __svga_drawpixel32( x, y, truecolor); - } - } -} - -void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLubyte rgba[][4] ) -{ - int i; - for (i=0; i<n; i++, x++) { - *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y )); - } -} - -void __write_rgba_pixels32( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i]))); - } - } -} - -void __write_mono_rgba_pixels32( const GLcontext *ctx, - GLuint n, - const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ) -{ - GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel32( x[i], y[i], truecolor ); - } - } -} - -void __read_rgba_pixels32( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLubyte rgba[][4], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++,x++) { - *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] )); - } -} - - -#else - - -/* silence compiler warning */ -extern void _mesa_svga32_dummy_function(void); -void _mesa_svga32_dummy_function(void) -{ -} - - -#endif - diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h deleted file mode 100644 index 6cf8315300b..00000000000 --- a/src/mesa/drivers/svga/svgamesa32.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_32_H -#define SVGA_MESA_32_H - -extern void __clear_color32( GLcontext *ctx, const GLfloat color[4] ); -extern void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]); -extern void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -extern void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -extern void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ); -extern void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -#endif /* SVGA_MESA_32_H */ - diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c deleted file mode 100644 index 2f7048a9301..00000000000 --- a/src/mesa/drivers/svga/svgamesa8.c +++ /dev/null @@ -1,196 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - -#ifdef HAVE_CONFIG_H -#include "conf.h" -#endif - -#ifdef SVGA - - -#include "svgapix.h" -#include "svgamesa8.h" -#include "swrast/swrast.h" - - -static void __svga_drawpixel8(int x, int y, unsigned long c) -{ - unsigned long offset; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->linewidth + x; - SVGABuffer.DrawBuffer[offset]=c; -} - -static unsigned long __svga_getpixel8(int x, int y) -{ - unsigned long offset; - y = SVGAInfo->height-y-1; - offset = y * SVGAInfo->linewidth + x; - return SVGABuffer.ReadBuffer[offset]; -} - -void __clear_index8( GLcontext *ctx, GLuint index ) -{ - SVGAMesa->clear_index = index; -} - -void __clear8( GLcontext *ctx, GLbitfield mask ) -{ - int i,j; - int x = ctx->DrawBuffer->_Xmin; - int y = ctx->DrawBuffer->_Ymin; - int width = ctx->DrawBuffer->_Xmax - x; - int height = ctx->DrawBuffer->_Ymax - y; - GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) - - if (mask & DD_FRONT_LEFT_BIT) { - if (all) { - memset(SVGABuffer.FrontBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel8(i,j,SVGAMesa->clear_index); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_FRONT_LEFT_BIT; - } - if (mask & DD_BACK_LEFT_BIT) { - if (all) { - memset(SVGABuffer.BackBuffer, SVGAMesa->clear_index, SVGABuffer.BufferSize); - } - else { - GLubyte *tmp = SVGABuffer.DrawBuffer; - SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; - for (i=x;i<width;i++) - for (j=y;j<height;j++) - __svga_drawpixel8(i,j,SVGAMesa->clear_index); - SVGABuffer.DrawBuffer = tmp; - } - mask &= ~DD_BACK_LEFT_BIT; - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLuint index[], const GLubyte mask[] ) -{ - int i; - for (i=0;i<n;i++,x++) { - if (mask[i]) { - __svga_drawpixel8( x, y, index[i]); - } - } -} - -void __write_ci8_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const GLubyte index[], const GLubyte mask[] ) -{ - int i; - - for (i=0;i<n;i++,x++) { - if (mask[i]) { - __svga_drawpixel8( x, y, index[i]); - } - } -} - -void __write_mono_ci_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - GLuint colorIndex, const GLubyte mask[] ) -{ - int i; - for (i=0;i<n;i++,x++) { - if (mask[i]) { - __svga_drawpixel8( x, y, colorIndex); - } - } -} - -void __read_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, GLuint index[]) -{ - int i; - for (i=0; i<n; i++,x++) { - index[i] = __svga_getpixel8( x, y); - } -} - -void __write_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel8( x[i], y[i], index[i]); - } - } -} - - -void __write_mono_ci_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLuint colorIndex, const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++) { - if (mask[i]) { - __svga_drawpixel8( x[i], y[i], colorIndex); - } - } -} - -void __read_ci32_pixels8( const GLcontext *ctx, struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - GLuint index[], const GLubyte mask[] ) -{ - int i; - for (i=0; i<n; i++,x++) { - index[i] = __svga_getpixel8( x[i], y[i]); - } -} - - -#else - - -/* silence compiler warning */ -extern void _mesa_svga8_dummy_function(void); -void _mesa_svga8_dummy_function(void) -{ -} - - -#endif diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h deleted file mode 100644 index d2b0509480f..00000000000 --- a/src/mesa/drivers/svga/svgamesa8.h +++ /dev/null @@ -1,43 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.2 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGA_MESA_8_H -#define SVGA_MESA_8_H - -extern void __clear_index8( GLcontext *ctx, GLuint index ); -extern void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -extern void __write_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLuint index[], const GLubyte mask[] ); -extern void __write_ci8_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte index[], const GLubyte mask[] ); -extern void __write_mono_ci_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint colorIndex, const GLubyte mask[] ); -extern void __read_ci32_span8( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLuint index[]); -extern void __write_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLuint index[], const GLubyte mask[] ); -extern void __write_mono_ci_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint colorIndex, const GLubyte mask[] ); -extern void __read_ci32_pixels8( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLuint index[], const GLubyte mask[] ); - -#endif /* SVGA_MESA_15_H */ diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h deleted file mode 100644 index c8cee37ca68..00000000000 --- a/src/mesa/drivers/svga/svgapix.h +++ /dev/null @@ -1,70 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.0 - * Copyright (C) 1995-2002 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * SVGA driver for Mesa. - * Original author: Brian Paul - * Additional authors: Slawomir Szczyrba <[email protected]> (Mesa 3.2) - */ - - -#ifndef SVGAPIX_H -#define SVGAPIX_H - -#include "GL/gl.h" -#include "GL/svgamesa.h" -#include "main/context.h" -#include "main/colormac.h" -#include "vga.h" - -struct svgamesa_context { - GLcontext *gl_ctx; /* the core Mesa context */ - GLvisual *gl_vis; /* describes the color buffer */ - GLframebuffer *gl_buffer; /* the ancillary buffers */ - GLuint clear_index; /* current clear index */ - GLint clear_red, - clear_green, - clear_blue; /* current clear rgb color */ - GLuint clear_truecolor; /* current clear rgb color */ - GLushort hicolor; /* current hicolor */ - GLushort clear_hicolor; /* current clear hicolor */ - GLint width, height; /* size of color buffer */ - GLint depth; /* bits per pixel (8,16,24 or 32) */ -}; - -typedef struct { GLubyte b,g,r; } _RGB; - -struct svga_buffer { - GLint Depth; - GLint BufferSize; - GLubyte * FrontBuffer; - GLubyte * BackBuffer; - GLubyte * VideoRam; - GLubyte * DrawBuffer; /* == FrontBuffer or BackBuffer */ - GLubyte * ReadBuffer; /* == FrontBuffer or BackBuffer */ -}; - -extern struct svga_buffer SVGABuffer; -extern vga_modeinfo * SVGAInfo; -extern SVGAMesaContext SVGAMesa; /* the current context */ - -#endif /* SVGAPIX_H */ diff --git a/src/mesa/drivers/windows/gdi/mesa.def b/src/mesa/drivers/windows/gdi/mesa.def index baa592f1369..b537b3460c5 100644 --- a/src/mesa/drivers/windows/gdi/mesa.def +++ b/src/mesa/drivers/windows/gdi/mesa.def @@ -867,7 +867,6 @@ EXPORTS _glapi_get_proc_address _mesa_add_soft_renderbuffers _mesa_add_renderbuffer - _mesa_bzero _mesa_check_conditional_render _mesa_choose_tex_format _mesa_create_framebuffer diff --git a/src/mesa/es/glapi/Makefile b/src/mesa/es/glapi/Makefile index 1e32af867d5..e8a9afab7c5 100644 --- a/src/mesa/es/glapi/Makefile +++ b/src/mesa/es/glapi/Makefile @@ -1,5 +1,5 @@ TOP = ../../../.. -GLAPI = ../../glapi +GLAPI = ../../glapi/gen include $(TOP)/configs/current OUTPUTS := \ diff --git a/src/mesa/es/glapi/base1_API.xml b/src/mesa/es/glapi/base1_API.xml index f5d136ccefc..72e41282726 100644 --- a/src/mesa/es/glapi/base1_API.xml +++ b/src/mesa/es/glapi/base1_API.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL and OpenGL ES 1.x APIs This file defines the base categories that can be shared by all APIs. diff --git a/src/mesa/es/glapi/base2_API.xml b/src/mesa/es/glapi/base2_API.xml index 6aa43b728ab..5657b8e775e 100644 --- a/src/mesa/es/glapi/base2_API.xml +++ b/src/mesa/es/glapi/base2_API.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL and OpenGL ES 2.x APIs --> diff --git a/src/mesa/es/glapi/es1_API.xml b/src/mesa/es/glapi/es1_API.xml index 7ee5515f197..1ac14674583 100644 --- a/src/mesa/es/glapi/es1_API.xml +++ b/src/mesa/es/glapi/es1_API.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL ES 1.x API --> diff --git a/src/mesa/es/glapi/es1_COMPAT.xml b/src/mesa/es/glapi/es1_COMPAT.xml index 4fc9223cc06..1f45a8c0b64 100644 --- a/src/mesa/es/glapi/es1_COMPAT.xml +++ b/src/mesa/es/glapi/es1_COMPAT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <OpenGLAPI> diff --git a/src/mesa/es/glapi/es1_EXT.xml b/src/mesa/es/glapi/es1_EXT.xml index de4868cfd4d..d4abd81046b 100644 --- a/src/mesa/es/glapi/es1_EXT.xml +++ b/src/mesa/es/glapi/es1_EXT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL ES 1.x extensions --> diff --git a/src/mesa/es/glapi/es2_API.xml b/src/mesa/es/glapi/es2_API.xml index 266c07613ce..b476dbe00f2 100644 --- a/src/mesa/es/glapi/es2_API.xml +++ b/src/mesa/es/glapi/es2_API.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL ES 2.x API --> diff --git a/src/mesa/es/glapi/es2_COMPAT.xml b/src/mesa/es/glapi/es2_COMPAT.xml index 61f11a604e2..5ecd4a1ba6e 100644 --- a/src/mesa/es/glapi/es2_COMPAT.xml +++ b/src/mesa/es/glapi/es2_COMPAT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <OpenGLAPI> diff --git a/src/mesa/es/glapi/es2_EXT.xml b/src/mesa/es/glapi/es2_EXT.xml index 3615772b56f..dcf9858569f 100644 --- a/src/mesa/es/glapi/es2_EXT.xml +++ b/src/mesa/es/glapi/es2_EXT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL ES 2.x extensions --> diff --git a/src/mesa/es/glapi/es_COMPAT.xml b/src/mesa/es/glapi/es_COMPAT.xml index bb6d28db83d..1bd66dad306 100644 --- a/src/mesa/es/glapi/es_COMPAT.xml +++ b/src/mesa/es/glapi/es_COMPAT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <OpenGLAPI> @@ -2641,6 +2641,6 @@ </function> </category> -<xi:include href="../../glapi/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> +<xi:include href="../../glapi/gen/APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> </OpenGLAPI> diff --git a/src/mesa/es/glapi/es_EXT.xml b/src/mesa/es/glapi/es_EXT.xml index b76cda929ae..629ba90528c 100644 --- a/src/mesa/es/glapi/es_EXT.xml +++ b/src/mesa/es/glapi/es_EXT.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd"> +<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gen/gl_API.dtd"> <!-- OpenGL ES extensions --> diff --git a/src/mesa/es/glapi/gl_compare.py b/src/mesa/es/glapi/gl_compare.py index 7a2148cb1fc..6b5e43bb98b 100644 --- a/src/mesa/es/glapi/gl_compare.py +++ b/src/mesa/es/glapi/gl_compare.py @@ -25,7 +25,7 @@ import sys import os.path import getopt -GLAPI = "../../glapi" +GLAPI = "../../glapi/gen" sys.path.append(GLAPI) import gl_XML diff --git a/src/mesa/es/glapi/gl_parse_header.py b/src/mesa/es/glapi/gl_parse_header.py index 8b8d16b3951..5382eba35c3 100644 --- a/src/mesa/es/glapi/gl_parse_header.py +++ b/src/mesa/es/glapi/gl_parse_header.py @@ -26,7 +26,7 @@ import os.path import getopt import re -GLAPI = "../../glapi" +GLAPI = "../../glapi/gen" sys.path.append(GLAPI) class HeaderParser(object): diff --git a/src/mesa/es/main/drawtex.c b/src/mesa/es/main/drawtex.c index cbd41ca9759..42f44093972 100644 --- a/src/mesa/es/main/drawtex.c +++ b/src/mesa/es/main/drawtex.c @@ -25,7 +25,7 @@ #include "main/state.h" #include "main/imports.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_OES_draw_texture diff --git a/src/mesa/es/main/es_generator.py b/src/mesa/es/main/es_generator.py index 590f5940a7b..f736792deca 100644 --- a/src/mesa/es/main/es_generator.py +++ b/src/mesa/es/main/es_generator.py @@ -207,7 +207,7 @@ extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); #include "main/compiler.h" #include "main/api_exec.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" typedef void (*_glapi_proc)(void); /* generic function pointer */ """ diff --git a/src/mesa/glapi/Makefile b/src/mesa/glapi/Makefile deleted file mode 100644 index da679607d7b..00000000000 --- a/src/mesa/glapi/Makefile +++ /dev/null @@ -1,158 +0,0 @@ -# This file isn't used during a normal compilation since we don't want to -# require Python in order to compile Mesa. -# Instead, when the Mesa developers update/change the API interface it's -# up to him/her to re-run this makefile and check in the newly generated files. - - -TOP = ../../.. -include $(TOP)/configs/current - -OUTPUTS = glprocs.h glapitemp.h glapioffsets.h glapitable.h glapidispatch.h \ - ../main/enums.c \ - ../main/remap_helper.h \ - ../x86/glapi_x86.S \ - ../x86-64/glapi_x86-64.S \ - ../sparc/glapi_sparc.S \ - ../../glx/indirect.c \ - ../../glx/indirect.h \ - ../../glx/indirect_init.c \ - ../../glx/indirect_size.h \ - ../../glx/indirect_size.c - - -GLX_DIR = $(XORG_BASE)/glx - -SERVER_GLAPI_FILES = \ - $(GLX_DIR)/glapi.h \ - $(GLX_DIR)/glapi.c \ - $(GLX_DIR)/glapi_nop.c \ - $(GLX_DIR)/glthread.c \ - $(GLX_DIR)/glthread.h - -SERVER_OUTPUTS = \ - $(GLX_DIR)/indirect_dispatch.c \ - $(GLX_DIR)/indirect_dispatch_swap.c \ - $(GLX_DIR)/indirect_dispatch.h \ - $(GLX_DIR)/indirect_reqsize.c \ - $(GLX_DIR)/indirect_reqsize.h \ - $(GLX_DIR)/indirect_size.h \ - $(GLX_DIR)/indirect_size_get.c \ - $(GLX_DIR)/indirect_size_get.h \ - $(GLX_DIR)/indirect_table.c \ - $(GLX_DIR)/glapitemp.h \ - $(GLX_DIR)/glapitable.h \ - $(GLX_DIR)/glapioffsets.h \ - $(GLX_DIR)/glapidispatch.h \ - $(GLX_DIR)/glprocs.h \ - $(SERVER_GLAPI_FILES) - -API_XML = gl_API.xml \ - ARB_copy_buffer.xml \ - ARB_depth_clamp.xml \ - ARB_draw_elements_base_vertex.xml \ - ARB_framebuffer_object.xml \ - ARB_map_buffer_range.xml \ - ARB_seamless_cube_map.xml \ - ARB_sync.xml \ - ARB_vertex_array_object.xml \ - APPLE_vertex_array_object.xml \ - EXT_draw_buffers2.xml \ - EXT_framebuffer_object.xml \ - EXT_packed_depth_stencil.xml \ - EXT_provoking_vertex.xml \ - EXT_texture_array.xml \ - NV_conditional_render.xml - -COMMON = gl_XML.py glX_XML.py license.py $(API_XML) typeexpr.py -COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py - -all: check-xorg-source $(OUTPUTS) $(SERVER_OUTPUTS) - -check-xorg-source: - @if ! test -d $(GLX_DIR); then \ - echo "ERROR: Must specify path to xserver checkout; set XORG_BASE."; \ - exit 1; \ - fi - -$(GLX_DIR)/%.c: %.c - cp $< $@ - -$(GLX_DIR)/%.h: %.h - cp $< $@ - -glprocs.h $(GLX_DIR)/glprocs.h: gl_procs.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -glapitemp.h $(GLX_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -glapioffsets.h $(GLX_DIR)/glapioffsets.h: gl_offsets.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -glapitable.h $(GLX_DIR)/glapitable.h: gl_table.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -glapidispatch.h $(GLX_DIR)/glapidispatch.h: gl_table.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ - -../main/enums.c: gl_enums.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -../main/remap_helper.h: remap_helper.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -../x86/glapi_x86.S: gl_x86_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -../x86-64/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -../sparc/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -../../glx/indirect.c: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ - -../../glx/indirect.h: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ - -../../glx/indirect_init.c: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ - -../../glx/indirect_size.h $(GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -../../glx/indirect_size.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -$(GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ - -$(GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ - -$(GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ - -$(GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -$(GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ - -$(GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ - | $(INDENT) $(INDENT_FLAGS) -l200 > $@ - -$(GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ - -$(GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ - -clean: - -rm -f *~ *.pyo - -rm -f $(OUTPUTS) diff --git a/src/mesa/glapi/APPLE_vertex_array_object.xml b/src/mesa/glapi/gen/APPLE_vertex_array_object.xml index bd8427eaf62..bd8427eaf62 100644 --- a/src/mesa/glapi/APPLE_vertex_array_object.xml +++ b/src/mesa/glapi/gen/APPLE_vertex_array_object.xml diff --git a/src/mesa/glapi/ARB_copy_buffer.xml b/src/mesa/glapi/gen/ARB_copy_buffer.xml index 719816d817e..719816d817e 100644 --- a/src/mesa/glapi/ARB_copy_buffer.xml +++ b/src/mesa/glapi/gen/ARB_copy_buffer.xml diff --git a/src/mesa/glapi/ARB_depth_clamp.xml b/src/mesa/glapi/gen/ARB_depth_clamp.xml index 157c9a86b12..157c9a86b12 100644 --- a/src/mesa/glapi/ARB_depth_clamp.xml +++ b/src/mesa/glapi/gen/ARB_depth_clamp.xml diff --git a/src/mesa/glapi/ARB_draw_elements_base_vertex.xml b/src/mesa/glapi/gen/ARB_draw_elements_base_vertex.xml index f4067f4c8dd..f4067f4c8dd 100644 --- a/src/mesa/glapi/ARB_draw_elements_base_vertex.xml +++ b/src/mesa/glapi/gen/ARB_draw_elements_base_vertex.xml diff --git a/src/mesa/glapi/ARB_framebuffer_object.xml b/src/mesa/glapi/gen/ARB_framebuffer_object.xml index e6bdcd6e509..e6bdcd6e509 100644 --- a/src/mesa/glapi/ARB_framebuffer_object.xml +++ b/src/mesa/glapi/gen/ARB_framebuffer_object.xml diff --git a/src/mesa/glapi/ARB_map_buffer_range.xml b/src/mesa/glapi/gen/ARB_map_buffer_range.xml index afcb9b6ba6d..afcb9b6ba6d 100644 --- a/src/mesa/glapi/ARB_map_buffer_range.xml +++ b/src/mesa/glapi/gen/ARB_map_buffer_range.xml diff --git a/src/mesa/glapi/ARB_seamless_cube_map.xml b/src/mesa/glapi/gen/ARB_seamless_cube_map.xml index 3cdc84d2b98..3cdc84d2b98 100644 --- a/src/mesa/glapi/ARB_seamless_cube_map.xml +++ b/src/mesa/glapi/gen/ARB_seamless_cube_map.xml diff --git a/src/mesa/glapi/ARB_sync.xml b/src/mesa/glapi/gen/ARB_sync.xml index 4e4eebac32a..4e4eebac32a 100644 --- a/src/mesa/glapi/ARB_sync.xml +++ b/src/mesa/glapi/gen/ARB_sync.xml diff --git a/src/mesa/glapi/ARB_vertex_array_object.xml b/src/mesa/glapi/gen/ARB_vertex_array_object.xml index 3b4ab64f557..3b4ab64f557 100644 --- a/src/mesa/glapi/ARB_vertex_array_object.xml +++ b/src/mesa/glapi/gen/ARB_vertex_array_object.xml diff --git a/src/mesa/glapi/EXT_draw_buffers2.xml b/src/mesa/glapi/gen/EXT_draw_buffers2.xml index efbe61f74ed..efbe61f74ed 100644 --- a/src/mesa/glapi/EXT_draw_buffers2.xml +++ b/src/mesa/glapi/gen/EXT_draw_buffers2.xml diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/gen/EXT_framebuffer_object.xml index 4f418f7b64c..4f418f7b64c 100644 --- a/src/mesa/glapi/EXT_framebuffer_object.xml +++ b/src/mesa/glapi/gen/EXT_framebuffer_object.xml diff --git a/src/mesa/glapi/EXT_packed_depth_stencil.xml b/src/mesa/glapi/gen/EXT_packed_depth_stencil.xml index 5be810302f3..5be810302f3 100644 --- a/src/mesa/glapi/EXT_packed_depth_stencil.xml +++ b/src/mesa/glapi/gen/EXT_packed_depth_stencil.xml diff --git a/src/mesa/glapi/EXT_provoking_vertex.xml b/src/mesa/glapi/gen/EXT_provoking_vertex.xml index 71d2c729091..71d2c729091 100644 --- a/src/mesa/glapi/EXT_provoking_vertex.xml +++ b/src/mesa/glapi/gen/EXT_provoking_vertex.xml diff --git a/src/mesa/glapi/EXT_texture_array.xml b/src/mesa/glapi/gen/EXT_texture_array.xml index b5b8bd406f7..b5b8bd406f7 100644 --- a/src/mesa/glapi/EXT_texture_array.xml +++ b/src/mesa/glapi/gen/EXT_texture_array.xml diff --git a/src/mesa/glapi/gen/Makefile b/src/mesa/glapi/gen/Makefile new file mode 100644 index 00000000000..8e9c909f312 --- /dev/null +++ b/src/mesa/glapi/gen/Makefile @@ -0,0 +1,202 @@ +# This file isn't used during a normal compilation since we don't want to +# require Python in order to compile Mesa. +# Instead, when the Mesa developers update/change the API interface it's +# up to him/her to re-run this makefile and check in the newly generated files. + + +TOP = ../../../.. +include $(TOP)/configs/current + +MESA_DIR = $(TOP)/src/mesa +MESA_GLAPI_DIR = $(TOP)/src/mesa/glapi +MESA_GLX_DIR = $(TOP)/src/glx + +MESA_GLAPI_OUTPUTS = \ + $(MESA_GLAPI_DIR)/glprocs.h \ + $(MESA_GLAPI_DIR)/glapitemp.h \ + $(MESA_GLAPI_DIR)/glapioffsets.h \ + $(MESA_GLAPI_DIR)/glapitable.h \ + $(MESA_GLAPI_DIR)/glapidispatch.h + +MESA_GLAPI_ASM_OUTPUTS = \ + $(MESA_DIR)/x86/glapi_x86.S \ + $(MESA_DIR)/x86-64/glapi_x86-64.S \ + $(MESA_DIR)/sparc/glapi_sparc.S + +MESA_OUTPUTS = \ + $(MESA_GLAPI_OUTPUTS) \ + $(MESA_GLAPI_ASM_OUTPUTS) \ + $(MESA_DIR)/main/enums.c \ + $(MESA_DIR)/main/remap_helper.h \ + $(MESA_GLX_DIR)/indirect.c \ + $(MESA_GLX_DIR)/indirect.h \ + $(MESA_GLX_DIR)/indirect_init.c \ + $(MESA_GLX_DIR)/indirect_size.h \ + $(MESA_GLX_DIR)/indirect_size.c + +###################################################################### + +XORG_GLX_DIR = $(XORG_BASE)/glx +XORG_GLAPI_DIR = $(XORG_BASE)/glx/glapi + +XORG_GLAPI_FILES = \ + $(XORG_GLAPI_DIR)/glapi.h \ + $(XORG_GLAPI_DIR)/glapi.c \ + $(XORG_GLAPI_DIR)/glapi_getproc.c \ + $(XORG_GLAPI_DIR)/glapi_nop.c \ + $(XORG_GLAPI_DIR)/glthread.c \ + $(XORG_GLAPI_DIR)/glthread.h + +XORG_GLAPI_OUTPUTS = \ + $(XORG_GLAPI_DIR)/glprocs.h \ + $(XORG_GLAPI_DIR)/glapitemp.h \ + $(XORG_GLAPI_DIR)/glapioffsets.h \ + $(XORG_GLAPI_DIR)/glapitable.h \ + $(XORG_GLAPI_DIR)/glapidispatch.h + +XORG_OUTPUTS = \ + $(XORG_GLAPI_FILES) \ + $(XORG_GLAPI_OUTPUTS) \ + $(XORG_GLX_DIR)/indirect_dispatch.c \ + $(XORG_GLX_DIR)/indirect_dispatch_swap.c \ + $(XORG_GLX_DIR)/indirect_dispatch.h \ + $(XORG_GLX_DIR)/indirect_reqsize.c \ + $(XORG_GLX_DIR)/indirect_reqsize.h \ + $(XORG_GLX_DIR)/indirect_size.h \ + $(XORG_GLX_DIR)/indirect_size_get.c \ + $(XORG_GLX_DIR)/indirect_size_get.h \ + $(XORG_GLX_DIR)/indirect_table.c + +###################################################################### + +API_XML = \ + gl_API.xml \ + ARB_copy_buffer.xml \ + ARB_depth_clamp.xml \ + ARB_draw_elements_base_vertex.xml \ + ARB_framebuffer_object.xml \ + ARB_map_buffer_range.xml \ + ARB_seamless_cube_map.xml \ + ARB_sync.xml \ + ARB_vertex_array_object.xml \ + APPLE_vertex_array_object.xml \ + EXT_draw_buffers2.xml \ + EXT_framebuffer_object.xml \ + EXT_packed_depth_stencil.xml \ + EXT_provoking_vertex.xml \ + EXT_texture_array.xml \ + NV_conditional_render.xml \ + OES_EGL_image.xml + +COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py + +COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py + +###################################################################### + +all: mesa xorg + +mesa: $(MESA_OUTPUTS) + +xorg: check-xorg-source $(XORG_OUTPUTS) + +check-xorg-source: + @if ! test -d $(XORG_GLX_DIR); then \ + echo "ERROR: Must specify path to xserver checkout; set XORG_BASE."; \ + exit 1; \ + fi + +clean: + -rm -f *~ *.pyo + -rm -f $(MESA_OUTPUTS) + +###################################################################### + +$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c + cp $< $@ + +$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h + cp $< $@ + +###################################################################### + +$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapioffsets.h: gl_offsets.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapidispatch.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ + +###################################################################### + +$(MESA_DIR)/x86/glapi_x86.S: gl_x86_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_DIR)/x86-64/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_DIR)/sparc/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ + +$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ + +$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +###################################################################### + +$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ + +$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ + +$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ + +$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) -l200 > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ diff --git a/src/mesa/glapi/NV_conditional_render.xml b/src/mesa/glapi/gen/NV_conditional_render.xml index 8bb31dd1fc9..8bb31dd1fc9 100644 --- a/src/mesa/glapi/NV_conditional_render.xml +++ b/src/mesa/glapi/gen/NV_conditional_render.xml diff --git a/src/mesa/glapi/gen/OES_EGL_image.xml b/src/mesa/glapi/gen/OES_EGL_image.xml new file mode 100644 index 00000000000..1cb43d49a41 --- /dev/null +++ b/src/mesa/glapi/gen/OES_EGL_image.xml @@ -0,0 +1,20 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_OES_EGL_image"> + + <function name="EGLImageTargetTexture2DOES" offset="assign"> + <param name="target" type="GLenum"/> + <param name="writeOffset" type="GLvoid *"/> + </function> + + <function name="EGLImageTargetRenderbufferStorageOES" offset="assign"> + <param name="target" type="GLenum"/> + <param name="writeOffset" type="GLvoid *"/> + </function> + +</category> + +</OpenGLAPI> diff --git a/src/mesa/glapi/extension_helper.py b/src/mesa/glapi/gen/extension_helper.py index 83471d89f50..2c83b4e0d10 100644 --- a/src/mesa/glapi/extension_helper.py +++ b/src/mesa/glapi/gen/extension_helper.py @@ -151,7 +151,7 @@ class PrintGlExtensionGlue(gl_XML.gl_print_base): def printRealHeader(self): print '#include "utils.h"' - print '#include "glapi/dispatch.h"' + print '#include "main/dispatch.h"' print '' return diff --git a/src/mesa/glapi/glX_API.xml b/src/mesa/glapi/gen/glX_API.xml index 9e02aa498ee..9e02aa498ee 100644 --- a/src/mesa/glapi/glX_API.xml +++ b/src/mesa/glapi/gen/glX_API.xml diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/gen/glX_XML.py index 4c2e0f95bf4..4c2e0f95bf4 100644 --- a/src/mesa/glapi/glX_XML.py +++ b/src/mesa/glapi/gen/glX_XML.py diff --git a/src/mesa/glapi/glX_doc.py b/src/mesa/glapi/gen/glX_doc.py index e9fbbe6f169..e9fbbe6f169 100644 --- a/src/mesa/glapi/glX_doc.py +++ b/src/mesa/glapi/gen/glX_doc.py diff --git a/src/mesa/glapi/glX_proto_common.py b/src/mesa/glapi/gen/glX_proto_common.py index 6f094e22b31..6f094e22b31 100644 --- a/src/mesa/glapi/glX_proto_common.py +++ b/src/mesa/glapi/gen/glX_proto_common.py diff --git a/src/mesa/glapi/glX_proto_recv.py b/src/mesa/glapi/gen/glX_proto_recv.py index f423c6db084..31745fcef77 100644 --- a/src/mesa/glapi/glX_proto_recv.py +++ b/src/mesa/glapi/gen/glX_proto_recv.py @@ -92,7 +92,7 @@ class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): print '#include "glapi.h"' print '#include "glapitable.h"' print '#include "glthread.h"' - print '#include "dispatch.h"' + print '#include "glapidispatch.h"' print '' print '#define __GLX_PAD(x) (((x) + 3) & ~3)' print '' diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/gen/glX_proto_send.py index daca1b767a3..4d484c833a8 100644 --- a/src/mesa/glapi/glX_proto_send.py +++ b/src/mesa/glapi/gen/glX_proto_send.py @@ -166,7 +166,7 @@ class PrintGlxProtoStubs(glX_proto_common.glx_print_proto): print '#include "indirect.h"' print '#include "glxclient.h"' print '#include "indirect_size.h"' - print '#include "dispatch.h"' + print '#include "glapidispatch.h"' print '#include "glapi.h"' print '#include "glthread.h"' print '#include <GL/glxproto.h>' diff --git a/src/mesa/glapi/glX_proto_size.py b/src/mesa/glapi/gen/glX_proto_size.py index 95cb5110cc3..95cb5110cc3 100644 --- a/src/mesa/glapi/glX_proto_size.py +++ b/src/mesa/glapi/gen/glX_proto_size.py diff --git a/src/mesa/glapi/glX_server_table.py b/src/mesa/glapi/gen/glX_server_table.py index f3962f875b0..f3962f875b0 100644 --- a/src/mesa/glapi/glX_server_table.py +++ b/src/mesa/glapi/gen/glX_server_table.py diff --git a/src/mesa/glapi/gl_API.dtd b/src/mesa/glapi/gen/gl_API.dtd index 30c646c9244..30c646c9244 100644 --- a/src/mesa/glapi/gl_API.dtd +++ b/src/mesa/glapi/gen/gl_API.dtd diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gen/gl_API.xml index fbf8b0c3e4a..0b3d57baa68 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gen/gl_API.xml @@ -12502,4 +12502,6 @@ </function> </category> +<xi:include href="OES_EGL_image.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + </OpenGLAPI> diff --git a/src/mesa/glapi/gl_SPARC_asm.py b/src/mesa/glapi/gen/gl_SPARC_asm.py index 33e752df38c..33e752df38c 100644 --- a/src/mesa/glapi/gl_SPARC_asm.py +++ b/src/mesa/glapi/gen/gl_SPARC_asm.py diff --git a/src/mesa/glapi/gl_XML.py b/src/mesa/glapi/gen/gl_XML.py index a10a35e513c..a10a35e513c 100644 --- a/src/mesa/glapi/gl_XML.py +++ b/src/mesa/glapi/gen/gl_XML.py diff --git a/src/mesa/glapi/gl_and_glX_API.xml b/src/mesa/glapi/gen/gl_and_glX_API.xml index 34c977e9c0c..34c977e9c0c 100644 --- a/src/mesa/glapi/gl_and_glX_API.xml +++ b/src/mesa/glapi/gen/gl_and_glX_API.xml diff --git a/src/mesa/glapi/gl_apitemp.py b/src/mesa/glapi/gen/gl_apitemp.py index 41a40fbeb68..41a40fbeb68 100644 --- a/src/mesa/glapi/gl_apitemp.py +++ b/src/mesa/glapi/gen/gl_apitemp.py diff --git a/src/mesa/glapi/gl_enums.py b/src/mesa/glapi/gen/gl_enums.py index 3a9ea3c86c7..3a9ea3c86c7 100644 --- a/src/mesa/glapi/gl_enums.py +++ b/src/mesa/glapi/gen/gl_enums.py diff --git a/src/mesa/glapi/gl_offsets.py b/src/mesa/glapi/gen/gl_offsets.py index 54867b34634..54867b34634 100644 --- a/src/mesa/glapi/gl_offsets.py +++ b/src/mesa/glapi/gen/gl_offsets.py diff --git a/src/mesa/glapi/gl_procs.py b/src/mesa/glapi/gen/gl_procs.py index 5de61fbdfe9..5de61fbdfe9 100644 --- a/src/mesa/glapi/gl_procs.py +++ b/src/mesa/glapi/gen/gl_procs.py diff --git a/src/mesa/glapi/gl_table.py b/src/mesa/glapi/gen/gl_table.py index 3bd7569e92a..3bd7569e92a 100644 --- a/src/mesa/glapi/gl_table.py +++ b/src/mesa/glapi/gen/gl_table.py diff --git a/src/mesa/glapi/gl_x86-64_asm.py b/src/mesa/glapi/gen/gl_x86-64_asm.py index 31c1a2b93a8..8ac57ab7ebb 100644 --- a/src/mesa/glapi/gl_x86-64_asm.py +++ b/src/mesa/glapi/gen/gl_x86-64_asm.py @@ -138,7 +138,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '# define GL_PREFIX(n) GLNAME(CONCAT(gl,n))' print '# endif' print '' - print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' + print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' print '# define THREADS' print '#endif' print '' diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gen/gl_x86_asm.py index d210f3a2481..a48724ee615 100644 --- a/src/mesa/glapi/gl_x86_asm.py +++ b/src/mesa/glapi/gen/gl_x86_asm.py @@ -79,7 +79,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '#define GLOBL_FN(x) GLOBL x' print '#endif' print '' - print '#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' + print '#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS)' print '# define THREADS' print '#endif' print '' diff --git a/src/mesa/glapi/license.py b/src/mesa/glapi/gen/license.py index 02181648e4b..02181648e4b 100644 --- a/src/mesa/glapi/license.py +++ b/src/mesa/glapi/gen/license.py diff --git a/src/mesa/glapi/mesadef.py b/src/mesa/glapi/gen/mesadef.py index 38b0246ba5b..38b0246ba5b 100644 --- a/src/mesa/glapi/mesadef.py +++ b/src/mesa/glapi/gen/mesadef.py diff --git a/src/mesa/glapi/next_available_offset.sh b/src/mesa/glapi/gen/next_available_offset.sh index e7d6c2f4afa..e7d6c2f4afa 100755 --- a/src/mesa/glapi/next_available_offset.sh +++ b/src/mesa/glapi/gen/next_available_offset.sh diff --git a/src/mesa/glapi/remap_helper.py b/src/mesa/glapi/gen/remap_helper.py index d93c7a42855..8b50526d2b0 100644 --- a/src/mesa/glapi/remap_helper.py +++ b/src/mesa/glapi/gen/remap_helper.py @@ -64,7 +64,7 @@ class PrintGlRemap(gl_XML.gl_print_base): def printRealHeader(self): - print '#include "glapi/dispatch.h"' + print '#include "main/dispatch.h"' print '' return diff --git a/src/mesa/glapi/typeexpr.py b/src/mesa/glapi/gen/typeexpr.py index 8ba7de48627..8ba7de48627 100644 --- a/src/mesa/glapi/typeexpr.py +++ b/src/mesa/glapi/gen/typeexpr.py diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 469523d57cf..13de594aafb 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -51,26 +51,14 @@ #ifdef HAVE_DIX_CONFIG_H - #include <dix-config.h> -#define PUBLIC - +#include "glapi/mesa.h" #else - #include "main/glheader.h" - -#endif - #include "main/compiler.h" - -#include <stdlib.h> -#include <string.h> -#ifdef DEBUG -#include <assert.h> #endif #include "glapi/glapi.h" -#include "glapi/glapioffsets.h" #include "glapi/glapitable.h" extern _glapi_proc __glapi_noop_table[]; @@ -117,39 +105,23 @@ PUBLIC __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL; + PUBLIC const void *_glapi_Context = NULL; #else #if defined(THREADS) -#ifdef WIN32_THREADS -/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */ -#define CHECK_MULTITHREAD_LOCK() -#define CHECK_MULTITHREAD_UNLOCK() -#else -_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex); -#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex) -#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex) -#endif - static GLboolean ThreadSafe = GL_FALSE; /**< In thread-safe mode? */ + _glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ -static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ -#if defined(WIN32_THREADS) -void FreeTSD(_glthread_TSD *p); -void FreeAllTSD(void) -{ - FreeTSD(&_gl_DispatchTSD); - FreeTSD(&ContextTSD); -} -#endif /* defined(WIN32_THREADS) */ +static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ #endif /* defined(THREADS) */ -PUBLIC struct _glapi_table *_glapi_Dispatch = - (struct _glapi_table *) __glapi_noop_table; +PUBLIC struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; + PUBLIC void *_glapi_Context = NULL; #endif /* defined(GLX_USE_TLS) */ @@ -157,6 +129,36 @@ PUBLIC void *_glapi_Context = NULL; +#if defined(THREADS) && !defined(GLX_USE_TLS) + +void +_glapi_init_multithread(void) +{ + _glthread_InitTSD(&_gl_DispatchTSD); + _glthread_InitTSD(&ContextTSD); +} + +void +_glapi_destroy_multithread(void) +{ +#ifdef WIN32_THREADS + _glthread_DestroyTSD(&_gl_DispatchTSD); + _glthread_DestroyTSD(&ContextTSD); +#endif +} + +/** + * Mutex for multithread check. + */ +#ifdef WIN32_THREADS +/* _glthread_DECLARE_STATIC_MUTEX is broken on windows. There will be race! */ +#define CHECK_MULTITHREAD_LOCK() +#define CHECK_MULTITHREAD_UNLOCK() +#else +_glthread_DECLARE_STATIC_MUTEX(ThreadCheckMutex); +#define CHECK_MULTITHREAD_LOCK() _glthread_LOCK_MUTEX(ThreadCheckMutex) +#define CHECK_MULTITHREAD_UNLOCK() _glthread_UNLOCK_MUTEX(ThreadCheckMutex) +#endif /** * We should call this periodically from a function such as glXMakeCurrent @@ -165,7 +167,6 @@ PUBLIC void *_glapi_Context = NULL; PUBLIC void _glapi_check_multithread(void) { -#if defined(THREADS) && !defined(GLX_USE_TLS) static unsigned long knownID; static GLboolean firstCall = GL_TRUE; @@ -174,9 +175,7 @@ _glapi_check_multithread(void) CHECK_MULTITHREAD_LOCK(); if (firstCall) { - /* initialize TSDs */ - (void) _glthread_GetTSD(&ContextTSD); - (void) _glthread_GetTSD(&_gl_DispatchTSD); + _glapi_init_multithread(); knownID = _glthread_GetID(); firstCall = GL_FALSE; @@ -187,9 +186,21 @@ _glapi_check_multithread(void) _glapi_set_context(NULL); } CHECK_MULTITHREAD_UNLOCK(); -#endif } +#else + +void +_glapi_init_multithread(void) { } + +void +_glapi_destroy_multithread(void) { } + +PUBLIC void +_glapi_check_multithread(void) { } + +#endif + /** @@ -223,198 +234,12 @@ _glapi_get_context(void) #if defined(GLX_USE_TLS) return _glapi_tls_Context; #elif defined(THREADS) - if (ThreadSafe) { - return _glthread_GetTSD(&ContextTSD); - } - else { - return _glapi_Context; - } + return (ThreadSafe) ? _glthread_GetTSD(&ContextTSD) : _glapi_Context; #else return _glapi_Context; #endif } -#ifdef USE_X86_ASM - -#if defined( GLX_USE_TLS ) -extern GLubyte gl_dispatch_functions_start[]; -extern GLubyte gl_dispatch_functions_end[]; -#else -extern const GLubyte gl_dispatch_functions_start[]; -#endif - -#endif /* USE_X86_ASM */ - - -#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) -# define DISPATCH_FUNCTION_SIZE 16 -#elif defined(USE_X86_ASM) -# if defined(THREADS) && !defined(GLX_USE_TLS) -# define DISPATCH_FUNCTION_SIZE 32 -# else -# define DISPATCH_FUNCTION_SIZE 16 -# endif -#endif - -#ifdef USE_SPARC_ASM -#ifdef GLX_USE_TLS -extern unsigned int __glapi_sparc_tls_stub; -#else -extern unsigned int __glapi_sparc_pthread_stub; -#endif -#endif - -#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer) -# define NEED_FUNCTION_POINTER -#endif - -#if defined(PTHREADS) || defined(GLX_USE_TLS) -/** - * Perform platform-specific GL API entry-point fixups. - */ -static void -init_glapi_relocs( void ) -{ -#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) - extern unsigned long _x86_get_dispatch(void); - char run_time_patch[] = { - 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ - }; - GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ - const GLubyte * const get_disp = (const GLubyte *) run_time_patch; - GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; - - *offset = _x86_get_dispatch(); - while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { - (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); - curr_func += DISPATCH_FUNCTION_SIZE; - } -#endif -#ifdef USE_SPARC_ASM - extern void __glapi_sparc_icache_flush(unsigned int *); - static const unsigned int template[] = { -#ifdef GLX_USE_TLS - 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */ - 0x8730e00a, /* srl %g3, 10, %g3 */ - 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */ -#ifdef __arch64__ - 0xc259c002, /* ldx [%g7 + %g2], %g1 */ - 0xc2584003, /* ldx [%g1 + %g3], %g1 */ -#else - 0xc201c002, /* ld [%g7 + %g2], %g1 */ - 0xc2004003, /* ld [%g1 + %g3], %g1 */ -#endif - 0x81c04000, /* jmp %g1 */ - 0x01000000, /* nop */ -#else -#ifdef __arch64__ - 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */ - 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */ - 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */ - 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ -#else - 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */ - 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ -#endif - 0x80a06000, /* --> cmp %g1, 0 */ - 0x02800005, /* --> be +4*5 */ - 0x01000000, /* --> nop */ -#ifdef __arch64__ - 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */ -#else - 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */ -#endif - 0x81c04000, /* --> jmp %g1 */ - 0x01000000, /* --> nop */ -#ifdef __arch64__ - 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */ -#else - 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */ -#endif - 0xa0100003, /* --> mov %g3, %l0 */ - 0x40000000, /* --> call _glapi_get_dispatch */ - 0x01000000, /* --> nop */ - 0x82100008, /* --> mov %o0, %g1 */ - 0x86100010, /* --> mov %l0, %g3 */ - 0x10bffff7, /* --> ba -4*9 */ - 0x81e80000, /* --> restore */ -#endif - }; -#ifdef GLX_USE_TLS - extern unsigned long __glapi_sparc_get_dispatch(void); - unsigned int *code = &__glapi_sparc_tls_stub; - unsigned long dispatch = __glapi_sparc_get_dispatch(); -#else - unsigned int *code = &__glapi_sparc_pthread_stub; - unsigned long dispatch = (unsigned long) &_glapi_Dispatch; - unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch; - int idx; -#endif - -#if defined(GLX_USE_TLS) - code[0] = template[0] | (dispatch >> 10); - code[1] = template[1]; - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | (dispatch & 0x3ff); - code[3] = template[3]; - __glapi_sparc_icache_flush(&code[2]); - code[4] = template[4]; - code[5] = template[5]; - __glapi_sparc_icache_flush(&code[4]); - code[6] = template[6]; - __glapi_sparc_icache_flush(&code[6]); -#else -#if defined(__arch64__) - code[0] = template[0] | (dispatch >> (32 + 10)); - code[1] = template[1] | ((dispatch & 0xffffffff) >> 10); - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | ((dispatch >> 32) & 0x3ff); - code[3] = template[3]; - __glapi_sparc_icache_flush(&code[2]); - code[4] = template[4]; - code[5] = template[5]; - __glapi_sparc_icache_flush(&code[4]); - code[6] = template[6] | (dispatch & 0x3ff); - idx = 7; -#else - code[0] = template[0] | (dispatch >> 10); - code[1] = template[1]; - __glapi_sparc_icache_flush(&code[0]); - code[2] = template[2] | (dispatch & 0x3ff); - idx = 3; -#endif - code[idx + 0] = template[idx + 0]; - __glapi_sparc_icache_flush(&code[idx - 1]); - code[idx + 1] = template[idx + 1]; - code[idx + 2] = template[idx + 2]; - __glapi_sparc_icache_flush(&code[idx + 1]); - code[idx + 3] = template[idx + 3]; - code[idx + 4] = template[idx + 4]; - __glapi_sparc_icache_flush(&code[idx + 3]); - code[idx + 5] = template[idx + 5]; - code[idx + 6] = template[idx + 6]; - __glapi_sparc_icache_flush(&code[idx + 5]); - code[idx + 7] = template[idx + 7]; - code[idx + 8] = template[idx + 8] | - (((call_dest - ((unsigned long) &code[idx + 8])) - >> 2) & 0x3fffffff); - __glapi_sparc_icache_flush(&code[idx + 7]); - code[idx + 9] = template[idx + 9]; - code[idx + 10] = template[idx + 10]; - __glapi_sparc_icache_flush(&code[idx + 9]); - code[idx + 11] = template[idx + 11]; - code[idx + 12] = template[idx + 12]; - __glapi_sparc_icache_flush(&code[idx + 11]); - code[idx + 13] = template[idx + 13]; - __glapi_sparc_icache_flush(&code[idx + 13]); -#endif -#endif -} -#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ /** @@ -425,17 +250,15 @@ init_glapi_relocs( void ) PUBLIC void _glapi_set_dispatch(struct _glapi_table *dispatch) { -#if defined(PTHREADS) || defined(GLX_USE_TLS) - static pthread_once_t once_control = PTHREAD_ONCE_INIT; - pthread_once( & once_control, init_glapi_relocs ); -#endif + init_glapi_relocs_once(); - if (!dispatch) { + if (dispatch == NULL) { /* use the no-op functions */ dispatch = (struct _glapi_table *) __glapi_noop_table; } #ifdef DEBUG else { + _glapi_check_table_not_null(dispatch); _glapi_check_table(dispatch); } #endif @@ -445,9 +268,9 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) #elif defined(THREADS) _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch); _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch; -#else /*THREADS*/ +#else _glapi_Dispatch = dispatch; -#endif /*THREADS*/ +#endif } @@ -458,17 +281,15 @@ _glapi_set_dispatch(struct _glapi_table *dispatch) PUBLIC struct _glapi_table * _glapi_get_dispatch(void) { - struct _glapi_table * api; #if defined(GLX_USE_TLS) - api = _glapi_tls_Dispatch; + return _glapi_tls_Dispatch; #elif defined(THREADS) - api = (ThreadSafe) + return (ThreadSafe) ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD) : _glapi_Dispatch; #else - api = _glapi_Dispatch; + return _glapi_Dispatch; #endif - return api; } @@ -499,75 +320,15 @@ _glapi_get_dispatch_table_size(void) * Intended for debugging purposes. */ void -_glapi_check_table(const struct _glapi_table *table) +_glapi_check_table_not_null(const struct _glapi_table *table) { -#ifdef EXTRA_DEBUG +#if 0 /* enable this for extra DEBUG */ const GLuint entries = _glapi_get_dispatch_table_size(); const void **tab = (const void **) table; GLuint i; for (i = 1; i < entries; i++) { assert(tab[i]); } - - /* Do some spot checks to be sure that the dispatch table - * slots are assigned correctly. - */ - { - GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); - char *BeginFunc = (char*) &table->Begin; - GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); - assert(BeginOffset == _gloffset_Begin); - assert(BeginOffset == offset); - } - { - GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); - char *viewportFunc = (char*) &table->Viewport; - GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); - assert(viewportOffset == _gloffset_Viewport); - assert(viewportOffset == offset); - } - { - GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); - char *VertexPointerFunc = (char*) &table->VertexPointer; - GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); - assert(VertexPointerOffset == _gloffset_VertexPointer); - assert(VertexPointerOffset == offset); - } - { - GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); - char *ResetMinMaxFunc = (char*) &table->ResetMinmax; - GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); - assert(ResetMinMaxOffset == _gloffset_ResetMinmax); - assert(ResetMinMaxOffset == offset); - } - { - GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); - char *blendColorFunc = (char*) &table->BlendColor; - GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); - assert(blendColorOffset == _gloffset_BlendColor); - assert(blendColorOffset == offset); - } - { - GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); - char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; - GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); - assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); - assert(secondaryColor3fOffset == offset); - } - { - GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); - char *pointParameterivFunc = (char*) &table->PointParameterivNV; - GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); - assert(pointParameterivOffset == _gloffset_PointParameterivNV); - assert(pointParameterivOffset == offset); - } - { - GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); - char *setFenceFunc = (char*) &table->SetFenceNV; - GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); - assert(setFenceOffset == _gloffset_SetFenceNV); - assert(setFenceOffset == offset); - } #else (void) table; #endif diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h index f802a61d3bd..2eae6d5c438 100644 --- a/src/mesa/glapi/glapi.h +++ b/src/mesa/glapi/glapi.h @@ -44,8 +44,6 @@ #ifndef _GLAPI_H #define _GLAPI_H -#define GL_GLEXT_PROTOTYPES - #include "glthread.h" @@ -59,40 +57,61 @@ typedef void (*_glapi_proc)(void); /* generic function pointer */ #define _glapi_get_dispatch _mglapi_get_dispatch #define _glapi_set_context _mglapi_set_context #define _glapi_get_context _mglapi_get_context -#define _glapi_Context _mglapi_Context #define _glapi_Dispatch _mglapi_Dispatch +#define _glapi_Context _mglapi_Context #endif -/* - * Number of extension functions which we can dynamically add at runtime. - */ -#define MAX_EXTENSION_FUNCS 300 +#if defined(__GNUC__) && (__GNUC__ >= 3) +# define likely(x) __builtin_expect(!!(x), 1) +# define unlikely(x) __builtin_expect(!!(x), 0) +#else +# define likely(x) (x) +# define unlikely(x) (x) +#endif /** - ** Define the GET_CURRENT_CONTEXT() macro. + ** Define the GET_DISPATCH() and GET_CURRENT_CONTEXT() macros. + ** ** \param C local variable which will hold the current context. **/ #if defined (GLX_USE_TLS) -extern const void *_glapi_Context; extern const struct _glapi_table *_glapi_Dispatch; +extern const void *_glapi_Context; + +extern __thread struct _glapi_table * _glapi_tls_Dispatch + __attribute__((tls_model("initial-exec"))); + extern __thread void * _glapi_tls_Context __attribute__((tls_model("initial-exec"))); +# define GET_DISPATCH() _glapi_tls_Dispatch + # define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_tls_Context #else -extern void *_glapi_Context; extern struct _glapi_table *_glapi_Dispatch; +extern void *_glapi_Context; + # ifdef THREADS -# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()) + +# define GET_DISPATCH() \ + (likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch()) + +# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) \ + (likely(_glapi_Context) ? _glapi_Context : _glapi_get_context()) + # else + +# define GET_DISPATCH() _glapi_Dispatch + # define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context + # endif #endif /* defined (GLX_USE_TLS) */ @@ -103,6 +122,14 @@ extern struct _glapi_table *_glapi_Dispatch; **/ extern void +_glapi_init_multithread(void); + + +extern void +_glapi_destroy_multithread(void); + + +extern void _glapi_check_multithread(void); @@ -122,26 +149,10 @@ extern struct _glapi_table * _glapi_get_dispatch(void); -extern int -_glapi_begin_dispatch_override(struct _glapi_table *override); - - -extern void -_glapi_end_dispatch_override(int layer); - - -struct _glapi_table * -_glapi_get_override_dispatch(int layer); - - extern unsigned int _glapi_get_dispatch_table_size(void); -extern void -_glapi_check_table(const struct _glapi_table *table); - - extern int _glapi_add_dispatch( const char * const * function_names, const char * parameter_signature ); @@ -154,8 +165,29 @@ extern _glapi_proc _glapi_get_proc_address(const char *funcName); +/** + * GL API local functions and defines + */ + +extern void +init_glapi_relocs_once(void); + +extern void +_glapi_check_table_not_null(const struct _glapi_table *table); + + +extern void +_glapi_check_table(const struct _glapi_table *table); + + extern const char * _glapi_get_proc_name(unsigned int offset); +/* + * Number of extension functions which we can dynamically add at runtime. + */ +#define MAX_EXTENSION_FUNCS 300 + + #endif diff --git a/src/mesa/main/dispatch.c b/src/mesa/glapi/glapi_dispatch.c index b9b726b0017..32b9535e3fc 100644 --- a/src/mesa/main/dispatch.c +++ b/src/mesa/glapi/glapi_dispatch.c @@ -24,7 +24,7 @@ /** - * \file dispatch.c + * \file glapi_dispatch.c * * This file generates all the gl* function entrypoints. This code is not * used if optimized assembly stubs are available (e.g., using x86/glapi_x86.S @@ -37,8 +37,14 @@ * \author Brian Paul <[email protected]> */ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#include "glapi/mesa.h" +#else #include "main/glheader.h" #include "main/compiler.h" +#endif + #include "glapi/glapi.h" #include "glapi/glapitable.h" #include "glapi/glapidispatch.h" diff --git a/src/mesa/glapi/glapi_getproc.c b/src/mesa/glapi/glapi_getproc.c index eecfb9c1ae1..a6dbf173e82 100644 --- a/src/mesa/glapi/glapi_getproc.c +++ b/src/mesa/glapi/glapi_getproc.c @@ -30,36 +30,19 @@ */ -#include <stdlib.h> -#include <string.h> +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#include "glapi/mesa.h" +#else #include "main/glheader.h" #include "main/compiler.h" +#endif + #include "glapi/glapi.h" #include "glapi/glapioffsets.h" #include "glapi/glapitable.h" -static void -fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset); - - -/** - * strdup() is actually not a standard ANSI C or POSIX routine. - * Irix will not define it if ANSI mode is in effect. - */ -static char * -str_dup(const char *str) -{ - char *copy; - copy = (char*) malloc(strlen(str) + 1); - if (!copy) - return NULL; - strcpy(copy, str); - return copy; -} - - - #if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS) # define DISPATCH_FUNCTION_SIZE 16 #elif defined(USE_X86_ASM) @@ -117,7 +100,6 @@ get_static_proc_offset(const char *funcName) } -#if !defined(XFree86Server) && !defined(XGLServer) #ifdef USE_X86_ASM #if defined( GLX_USE_TLS ) @@ -130,6 +112,8 @@ extern const GLubyte gl_dispatch_functions_start[]; #endif /* USE_X86_ASM */ +#if !defined(XFree86Server) && !defined(XGLServer) + /** * Return dispatch function address for the named static (built-in) function. * Return NULL if function not found. @@ -178,6 +162,172 @@ get_static_proc_name( GLuint offset ) +#if defined(PTHREADS) || defined(GLX_USE_TLS) + +/** + * Perform platform-specific GL API entry-point fixups. + */ +static void +init_glapi_relocs( void ) +{ +#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) + extern unsigned long _x86_get_dispatch(void); + char run_time_patch[] = { + 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ + }; + GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ + const GLubyte * const get_disp = (const GLubyte *) run_time_patch; + GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; + + *offset = _x86_get_dispatch(); + while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { + (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); + curr_func += DISPATCH_FUNCTION_SIZE; + } +#endif +#ifdef USE_SPARC_ASM + extern void __glapi_sparc_icache_flush(unsigned int *); + static const unsigned int template[] = { +#ifdef GLX_USE_TLS + 0x05000000, /* sethi %hi(_glapi_tls_Dispatch), %g2 */ + 0x8730e00a, /* srl %g3, 10, %g3 */ + 0x8410a000, /* or %g2, %lo(_glapi_tls_Dispatch), %g2 */ +#ifdef __arch64__ + 0xc259c002, /* ldx [%g7 + %g2], %g1 */ + 0xc2584003, /* ldx [%g1 + %g3], %g1 */ +#else + 0xc201c002, /* ld [%g7 + %g2], %g1 */ + 0xc2004003, /* ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* jmp %g1 */ + 0x01000000, /* nop */ +#else +#ifdef __arch64__ + 0x03000000, /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + 0x05000000, /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + 0x82106000, /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 64-bit 0x0c --> srl %g3, 10, %g3 */ + 0x83287020, /* 64-bit 0x10 --> sllx %g1, 32, %g1 */ + 0x82004002, /* 64-bit 0x14 --> add %g1, %g2, %g1 */ + 0xc2586000, /* 64-bit 0x18 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#else + 0x03000000, /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + 0x8730e00a, /* 32-bit 0x04 --> srl %g3, 10, %g3 */ + 0xc2006000, /* 32-bit 0x08 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ +#endif + 0x80a06000, /* --> cmp %g1, 0 */ + 0x02800005, /* --> be +4*5 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0xc2584003, /* 64-bit --> ldx [%g1 + %g3], %g1 */ +#else + 0xc2004003, /* 32-bit --> ld [%g1 + %g3], %g1 */ +#endif + 0x81c04000, /* --> jmp %g1 */ + 0x01000000, /* --> nop */ +#ifdef __arch64__ + 0x9de3bf80, /* 64-bit --> save %sp, -128, %sp */ +#else + 0x9de3bfc0, /* 32-bit --> save %sp, -64, %sp */ +#endif + 0xa0100003, /* --> mov %g3, %l0 */ + 0x40000000, /* --> call _glapi_get_dispatch */ + 0x01000000, /* --> nop */ + 0x82100008, /* --> mov %o0, %g1 */ + 0x86100010, /* --> mov %l0, %g3 */ + 0x10bffff7, /* --> ba -4*9 */ + 0x81e80000, /* --> restore */ +#endif + }; +#ifdef GLX_USE_TLS + extern unsigned int __glapi_sparc_tls_stub; + extern unsigned long __glapi_sparc_get_dispatch(void); + unsigned int *code = &__glapi_sparc_tls_stub; + unsigned long dispatch = __glapi_sparc_get_dispatch(); +#else + extern unsigned int __glapi_sparc_pthread_stub; + unsigned int *code = &__glapi_sparc_pthread_stub; + unsigned long dispatch = (unsigned long) &_glapi_Dispatch; + unsigned long call_dest = (unsigned long ) &_glapi_get_dispatch; + int idx; +#endif + +#if defined(GLX_USE_TLS) + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6]; + __glapi_sparc_icache_flush(&code[6]); +#else +#if defined(__arch64__) + code[0] = template[0] | (dispatch >> (32 + 10)); + code[1] = template[1] | ((dispatch & 0xffffffff) >> 10); + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | ((dispatch >> 32) & 0x3ff); + code[3] = template[3]; + __glapi_sparc_icache_flush(&code[2]); + code[4] = template[4]; + code[5] = template[5]; + __glapi_sparc_icache_flush(&code[4]); + code[6] = template[6] | (dispatch & 0x3ff); + idx = 7; +#else + code[0] = template[0] | (dispatch >> 10); + code[1] = template[1]; + __glapi_sparc_icache_flush(&code[0]); + code[2] = template[2] | (dispatch & 0x3ff); + idx = 3; +#endif + code[idx + 0] = template[idx + 0]; + __glapi_sparc_icache_flush(&code[idx - 1]); + code[idx + 1] = template[idx + 1]; + code[idx + 2] = template[idx + 2]; + __glapi_sparc_icache_flush(&code[idx + 1]); + code[idx + 3] = template[idx + 3]; + code[idx + 4] = template[idx + 4]; + __glapi_sparc_icache_flush(&code[idx + 3]); + code[idx + 5] = template[idx + 5]; + code[idx + 6] = template[idx + 6]; + __glapi_sparc_icache_flush(&code[idx + 5]); + code[idx + 7] = template[idx + 7]; + code[idx + 8] = template[idx + 8] | + (((call_dest - ((unsigned long) &code[idx + 8])) + >> 2) & 0x3fffffff); + __glapi_sparc_icache_flush(&code[idx + 7]); + code[idx + 9] = template[idx + 9]; + code[idx + 10] = template[idx + 10]; + __glapi_sparc_icache_flush(&code[idx + 9]); + code[idx + 11] = template[idx + 11]; + code[idx + 12] = template[idx + 12]; + __glapi_sparc_icache_flush(&code[idx + 11]); + code[idx + 13] = template[idx + 13]; + __glapi_sparc_icache_flush(&code[idx + 13]); +#endif +#endif +} + +void +init_glapi_relocs_once( void ) +{ + static pthread_once_t once_control = PTHREAD_ONCE_INIT; + pthread_once( & once_control, init_glapi_relocs ); +} + +#else + +void +init_glapi_relocs_once( void ) { } + +#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ + + + /********************************************************************** * Extension function management. */ @@ -235,6 +385,9 @@ static GLuint NumExtEntryPoints = 0; extern void __glapi_sparc_icache_flush(unsigned int *); #endif +static void +fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset); + /** * Generate a dispatch function (entrypoint) which jumps through * the given slot number (offset) in the current dispatch table. @@ -259,7 +412,9 @@ generate_entrypoint(GLuint functionOffset) } return (_glapi_proc) code; -#elif defined(USE_SPARC_ASM) && (defined(PTHREADS) || defined(GLX_USE_TLS)) +#elif defined(USE_SPARC_ASM) + +#if defined(PTHREADS) || defined(GLX_USE_TLS) static const unsigned int template[] = { 0x07000000, /* sethi %hi(0), %g3 */ 0x8210000f, /* mov %o7, %g1 */ @@ -285,6 +440,8 @@ generate_entrypoint(GLuint functionOffset) __glapi_sparc_icache_flush(&code[2]); } return (_glapi_proc) code; +#endif + #else (void) functionOffset; return NULL; @@ -329,6 +486,22 @@ fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset) /** + * strdup() is actually not a standard ANSI C or POSIX routine. + * Irix will not define it if ANSI mode is in effect. + */ +static char * +str_dup(const char *str) +{ + char *copy; + copy = (char*) malloc(strlen(str) + 1); + if (!copy) + return NULL; + strcpy(copy, str); + return copy; +} + + +/** * Generate new entrypoint * * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver @@ -590,3 +763,74 @@ _glapi_get_proc_name(GLuint offset) } return NULL; } + + + +/** + * Do some spot checks to be sure that the dispatch table + * slots are assigned correctly. For debugging only. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ +#if 0 /* enable this for extra DEBUG */ + { + GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); + char *BeginFunc = (char*) &table->Begin; + GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); + assert(BeginOffset == _gloffset_Begin); + assert(BeginOffset == offset); + } + { + GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); + char *viewportFunc = (char*) &table->Viewport; + GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); + assert(viewportOffset == _gloffset_Viewport); + assert(viewportOffset == offset); + } + { + GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); + char *VertexPointerFunc = (char*) &table->VertexPointer; + GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); + assert(VertexPointerOffset == _gloffset_VertexPointer); + assert(VertexPointerOffset == offset); + } + { + GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); + char *ResetMinMaxFunc = (char*) &table->ResetMinmax; + GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); + assert(ResetMinMaxOffset == _gloffset_ResetMinmax); + assert(ResetMinMaxOffset == offset); + } + { + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); + char *blendColorFunc = (char*) &table->BlendColor; + GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); + assert(blendColorOffset == _gloffset_BlendColor); + assert(blendColorOffset == offset); + } + { + GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); + char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; + GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); + assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); + assert(secondaryColor3fOffset == offset); + } + { + GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); + char *pointParameterivFunc = (char*) &table->PointParameterivNV; + GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); + assert(pointParameterivOffset == _gloffset_PointParameterivNV); + assert(pointParameterivOffset == offset); + } + { + GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); + char *setFenceFunc = (char*) &table->SetFenceNV; + GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); + assert(setFenceOffset == _gloffset_SetFenceNV); + assert(setFenceOffset == offset); + } +#else + (void) table; +#endif +} diff --git a/src/mesa/glapi/glapi_nop.c b/src/mesa/glapi/glapi_nop.c index aa84b9a169e..b1a718a5f0a 100644 --- a/src/mesa/glapi/glapi_nop.c +++ b/src/mesa/glapi/glapi_nop.c @@ -38,8 +38,14 @@ +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#include "glapi/mesa.h" +#else #include "main/compiler.h" #include "main/glheader.h" +#endif + #include "glapi/glapi.h" #ifdef DEBUG diff --git a/src/mesa/glapi/glapidispatch.h b/src/mesa/glapi/glapidispatch.h index 51ae7feaf6f..b7f661c535e 100644 --- a/src/mesa/glapi/glapidispatch.h +++ b/src/mesa/glapi/glapidispatch.h @@ -2470,10 +2470,16 @@ #define CALL_GetQueryObjectui64vEXT(disp, parameters) (*((disp)->GetQueryObjectui64vEXT)) parameters #define GET_GetQueryObjectui64vEXT(disp) ((disp)->GetQueryObjectui64vEXT) #define SET_GetQueryObjectui64vEXT(disp, fn) ((disp)->GetQueryObjectui64vEXT = fn) +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) (*((disp)->EGLImageTargetRenderbufferStorageOES)) parameters +#define GET_EGLImageTargetRenderbufferStorageOES(disp) ((disp)->EGLImageTargetRenderbufferStorageOES) +#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) ((disp)->EGLImageTargetRenderbufferStorageOES = fn) +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) (*((disp)->EGLImageTargetTexture2DOES)) parameters +#define GET_EGLImageTargetTexture2DOES(disp) ((disp)->EGLImageTargetTexture2DOES) +#define SET_EGLImageTargetTexture2DOES(disp, fn) ((disp)->EGLImageTargetTexture2DOES = fn) #else -#define driDispatchRemapTable_size 395 +#define driDispatchRemapTable_size 397 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2871,6 +2877,8 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define ProgramLocalParameters4fvEXT_remap_index 392 #define GetQueryObjecti64vEXT_remap_index 393 #define GetQueryObjectui64vEXT_remap_index 394 +#define EGLImageTargetRenderbufferStorageOES_remap_index 395 +#define EGLImageTargetTexture2DOES_remap_index 396 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -4057,6 +4065,12 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_GetQueryObjectui64vEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLenum, GLuint64EXT *)), driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], parameters) #define GET_GetQueryObjectui64vEXT(disp) GET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]) #define SET_GetQueryObjectui64vEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index], fn) +#define CALL_EGLImageTargetRenderbufferStorageOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index], parameters) +#define GET_EGLImageTargetRenderbufferStorageOES(disp) GET_by_offset(disp, driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index]) +#define SET_EGLImageTargetRenderbufferStorageOES(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index], fn) +#define CALL_EGLImageTargetTexture2DOES(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLvoid *)), driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index], parameters) +#define GET_EGLImageTargetTexture2DOES(disp) GET_by_offset(disp, driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index]) +#define SET_EGLImageTargetTexture2DOES(disp, fn) SET_by_offset(disp, driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index], fn) #endif /* !defined(_GLAPI_USE_REMAP_TABLE) */ diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index c5d367f6f29..8e16e22983a 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -837,7 +837,9 @@ #define _gloffset_ProgramLocalParameters4fvEXT 800 #define _gloffset_GetQueryObjecti64vEXT 801 #define _gloffset_GetQueryObjectui64vEXT 802 -#define _gloffset_FIRST_DYNAMIC 803 +#define _gloffset_EGLImageTargetRenderbufferStorageOES 803 +#define _gloffset_EGLImageTargetTexture2DOES 804 +#define _gloffset_FIRST_DYNAMIC 805 #else @@ -1236,6 +1238,8 @@ #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] #define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index] +#define _gloffset_EGLImageTargetRenderbufferStorageOES driDispatchRemapTable[EGLImageTargetRenderbufferStorageOES_remap_index] +#define _gloffset_EGLImageTargetTexture2DOES driDispatchRemapTable[EGLImageTargetTexture2DOES_remap_index] #endif /* !defined(_GLAPI_USE_REMAP_TABLE) */ diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 0c5b46d04b4..8aeb450b997 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -843,6 +843,8 @@ struct _glapi_table void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 800 */ void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 801 */ void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 802 */ + void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 803 */ + void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 804 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 2540ef64657..2ef4728e09c 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -5612,6 +5612,16 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_802)(GLuint id, GLenum pname, GLu DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + #endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ @@ -6568,6 +6578,8 @@ _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_800), TABLE_ENTRY(_dispatch_stub_801), TABLE_ENTRY(_dispatch_stub_802), + TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), + TABLE_ENTRY(EGLImageTargetTexture2DOES), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index b590a7c41d1..513fa897264 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -855,6 +855,8 @@ static const char gl_string_table[] = "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" "glGetQueryObjectui64vEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" "glArrayElementEXT\0" "glBindTextureEXT\0" "glDrawArraysEXT\0" @@ -2071,308 +2073,310 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(14176, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, _gloffset_ProgramLocalParameters4fvEXT), NAME_FUNC_OFFSET(14207, gl_dispatch_stub_801, gl_dispatch_stub_801, NULL, _gloffset_GetQueryObjecti64vEXT), NAME_FUNC_OFFSET(14231, gl_dispatch_stub_802, gl_dispatch_stub_802, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(14256, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(14274, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(14291, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(14307, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(14332, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(14352, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(14372, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(14395, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(14418, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(14438, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(14455, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(14472, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(14487, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(14511, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(14530, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(14549, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(14565, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(14584, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(14607, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14623, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(14639, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14666, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14693, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14713, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14732, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14751, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14781, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14811, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14841, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14871, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14890, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14913, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14938, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14963, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14990, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(15018, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(15045, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(15073, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(15102, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(15131, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(15157, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(15188, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(15219, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(15243, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(15266, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(15284, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(15313, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(15342, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(15357, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(15383, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(15409, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(15424, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(15436, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(15456, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(15473, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(15489, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(15508, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(15531, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(15547, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(15569, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(15587, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(15606, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(15624, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(15643, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15661, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15680, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15698, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15717, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15735, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15754, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15772, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15791, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15809, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15828, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15846, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15865, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15883, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15902, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15920, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15939, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15957, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15976, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15994, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(16013, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(16031, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(16050, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(16068, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(16087, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(16105, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(16124, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(16142, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(16161, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), - NAME_FUNC_OFFSET(16184, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(16207, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(16230, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(16253, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(16276, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(16293, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(16316, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(16339, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(16362, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(16388, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(16414, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(16440, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(16464, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16491, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(16517, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(16537, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(16557, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(16577, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), - NAME_FUNC_OFFSET(16600, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), - NAME_FUNC_OFFSET(16624, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), - NAME_FUNC_OFFSET(16647, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), - NAME_FUNC_OFFSET(16671, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(16688, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(16706, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(16723, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(16741, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(16758, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16776, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16793, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16811, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16828, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16846, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16863, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16881, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16898, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16916, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16933, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16951, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16968, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16986, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(17005, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(17024, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(17043, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(17062, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(17082, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(17102, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(17122, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(17140, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(17157, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(17175, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(17192, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(17210, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(17228, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(17245, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(17263, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(17282, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(17301, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(17320, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(17342, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(17355, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(17368, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(17384, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(17400, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(17413, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(17436, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(17456, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(17475, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(17486, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(17498, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(17512, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(17525, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(17541, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(17552, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(17565, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(17584, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(17604, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(17617, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(17627, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(17643, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(17662, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(17680, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(17701, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(17716, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(17731, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(17745, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(17760, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17772, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17785, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17797, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17810, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17822, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17835, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17847, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17860, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17872, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17885, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17897, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17910, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17922, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17935, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17947, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17960, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17979, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17998, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(18017, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(18030, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(18048, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(18069, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(18087, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(18107, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(18121, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(18138, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), - NAME_FUNC_OFFSET(18174, gl_dispatch_stub_584, gl_dispatch_stub_584, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(18190, gl_dispatch_stub_585, gl_dispatch_stub_585, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(18209, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18227, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18248, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(18270, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18289, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18311, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(18334, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(18353, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(18373, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(18392, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(18412, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(18431, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(18451, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(18470, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(18490, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(18509, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(18529, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(18549, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(18570, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(18590, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(18611, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(18631, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(18652, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(18676, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(18694, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(18714, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(18732, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(18744, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(18757, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(18769, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(18782, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18802, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18826, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18840, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18857, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18872, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18890, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18904, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18921, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18936, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18954, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18968, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18985, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(19000, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(19018, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(19032, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(19049, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(19064, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(19082, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(19096, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(19113, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(19128, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(19146, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(19160, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(19177, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(19192, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(19210, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(19224, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(19241, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(19256, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(19274, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(19288, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(19305, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(19320, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(19338, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(19355, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(19375, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(19392, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(19418, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(19447, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(19462, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(19480, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(19499, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_DeleteVertexArraysAPPLE), - NAME_FUNC_OFFSET(19520, gl_dispatch_stub_757, gl_dispatch_stub_757, NULL, _gloffset_IsVertexArrayAPPLE), - NAME_FUNC_OFFSET(19536, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(19560, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(19587, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), - NAME_FUNC_OFFSET(19605, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), - NAME_FUNC_OFFSET(19624, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), - NAME_FUNC_OFFSET(19649, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), - NAME_FUNC_OFFSET(19670, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), - NAME_FUNC_OFFSET(19692, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), - NAME_FUNC_OFFSET(19718, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), - NAME_FUNC_OFFSET(19741, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), - NAME_FUNC_OFFSET(19764, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), - NAME_FUNC_OFFSET(19787, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), - NAME_FUNC_OFFSET(19805, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), - NAME_FUNC_OFFSET(19824, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), - NAME_FUNC_OFFSET(19841, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), - NAME_FUNC_OFFSET(19879, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), - NAME_FUNC_OFFSET(19908, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), - NAME_FUNC_OFFSET(19924, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), - NAME_FUNC_OFFSET(19941, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), - NAME_FUNC_OFFSET(19963, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(19981, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(20007, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), + NAME_FUNC_OFFSET(14256, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, _gloffset_EGLImageTargetRenderbufferStorageOES), + NAME_FUNC_OFFSET(14295, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, _gloffset_EGLImageTargetTexture2DOES), + NAME_FUNC_OFFSET(14324, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(14342, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(14359, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(14375, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(14400, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(14420, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(14440, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(14463, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(14486, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(14506, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(14523, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(14540, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(14555, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(14579, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(14598, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(14617, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(14633, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(14652, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(14675, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14691, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14707, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14734, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14761, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14781, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14800, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14819, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14849, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14879, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14909, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14939, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14958, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14981, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(15006, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(15031, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(15058, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(15086, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(15113, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(15141, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(15170, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(15199, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(15225, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(15256, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(15287, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(15311, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(15334, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(15352, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(15381, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(15410, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(15425, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(15451, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(15477, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(15492, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(15504, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(15524, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(15541, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(15557, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(15576, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(15599, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(15615, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(15637, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(15655, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(15674, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15692, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15711, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15729, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15748, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15766, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15785, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15803, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15822, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15840, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15859, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15877, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15896, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15914, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15933, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15951, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15970, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15988, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(16007, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(16025, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(16044, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(16062, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(16081, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(16099, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(16118, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(16136, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(16155, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(16173, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(16192, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(16210, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(16229, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), + NAME_FUNC_OFFSET(16252, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(16275, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(16298, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(16321, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(16344, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(16361, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(16384, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(16407, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(16430, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(16456, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(16482, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(16508, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(16532, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(16559, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(16585, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(16605, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(16625, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(16645, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, _gloffset_ProgramEnvParameter4dARB), + NAME_FUNC_OFFSET(16668, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, _gloffset_ProgramEnvParameter4dvARB), + NAME_FUNC_OFFSET(16692, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, _gloffset_ProgramEnvParameter4fARB), + NAME_FUNC_OFFSET(16715, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, _gloffset_ProgramEnvParameter4fvARB), + NAME_FUNC_OFFSET(16739, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(16756, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(16774, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16791, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16809, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16826, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16844, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16861, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16879, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16896, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16914, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16931, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16949, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16966, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16984, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(17001, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(17019, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(17036, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(17054, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(17073, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(17092, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(17111, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(17130, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(17150, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(17170, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(17190, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(17208, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(17225, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(17243, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(17260, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(17278, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(17296, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(17313, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(17331, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(17350, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(17369, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(17388, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(17410, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(17423, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(17436, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(17452, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(17468, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(17481, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(17504, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(17524, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(17543, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(17554, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(17566, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(17580, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(17593, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(17609, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(17620, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(17633, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(17652, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(17672, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(17685, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(17695, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(17711, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(17730, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(17748, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(17769, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(17784, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17799, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17813, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17828, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17840, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17853, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17865, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17878, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17890, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17903, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17915, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17928, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17940, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17953, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17965, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17978, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17990, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(18003, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(18015, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(18028, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(18047, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(18066, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(18085, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(18098, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(18116, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(18137, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(18155, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(18175, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(18189, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(18206, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, _gloffset_RenderbufferStorageMultisample), + NAME_FUNC_OFFSET(18242, gl_dispatch_stub_584, gl_dispatch_stub_584, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(18258, gl_dispatch_stub_585, gl_dispatch_stub_585, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(18277, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18295, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18316, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(18338, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(18357, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(18379, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(18402, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(18421, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(18441, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(18460, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(18480, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(18499, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(18519, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(18538, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(18558, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(18577, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(18597, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(18617, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(18638, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(18658, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(18679, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(18699, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(18720, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(18744, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(18762, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(18782, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(18800, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(18812, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18825, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18837, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(18850, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18870, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18894, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18908, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18925, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18940, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18958, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18972, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18989, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(19004, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(19022, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(19036, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(19053, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(19068, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(19086, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(19100, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(19117, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(19132, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(19150, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(19164, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(19181, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(19196, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(19214, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(19228, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(19245, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(19260, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(19278, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(19292, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(19309, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(19324, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(19342, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(19356, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(19373, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(19388, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(19406, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(19423, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(19443, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(19460, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(19486, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(19515, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(19530, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(19548, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(19567, gl_dispatch_stub_755, gl_dispatch_stub_755, NULL, _gloffset_DeleteVertexArraysAPPLE), + NAME_FUNC_OFFSET(19588, gl_dispatch_stub_757, gl_dispatch_stub_757, NULL, _gloffset_IsVertexArrayAPPLE), + NAME_FUNC_OFFSET(19604, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(19628, gl_dispatch_stub_765, gl_dispatch_stub_765, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(19655, glBindFramebufferEXT, glBindFramebufferEXT, NULL, _gloffset_BindFramebufferEXT), + NAME_FUNC_OFFSET(19673, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, _gloffset_BindRenderbufferEXT), + NAME_FUNC_OFFSET(19692, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, _gloffset_CheckFramebufferStatusEXT), + NAME_FUNC_OFFSET(19717, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, _gloffset_DeleteFramebuffersEXT), + NAME_FUNC_OFFSET(19738, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, _gloffset_DeleteRenderbuffersEXT), + NAME_FUNC_OFFSET(19760, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, _gloffset_FramebufferRenderbufferEXT), + NAME_FUNC_OFFSET(19786, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, _gloffset_FramebufferTexture1DEXT), + NAME_FUNC_OFFSET(19809, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, _gloffset_FramebufferTexture2DEXT), + NAME_FUNC_OFFSET(19832, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, _gloffset_FramebufferTexture3DEXT), + NAME_FUNC_OFFSET(19855, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, _gloffset_GenFramebuffersEXT), + NAME_FUNC_OFFSET(19873, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, _gloffset_GenRenderbuffersEXT), + NAME_FUNC_OFFSET(19892, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, _gloffset_GenerateMipmapEXT), + NAME_FUNC_OFFSET(19909, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, _gloffset_GetFramebufferAttachmentParameterivEXT), + NAME_FUNC_OFFSET(19947, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, _gloffset_GetRenderbufferParameterivEXT), + NAME_FUNC_OFFSET(19976, glIsFramebufferEXT, glIsFramebufferEXT, NULL, _gloffset_IsFramebufferEXT), + NAME_FUNC_OFFSET(19992, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), + NAME_FUNC_OFFSET(20009, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), + NAME_FUNC_OFFSET(20031, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, _gloffset_BlitFramebufferEXT), + NAME_FUNC_OFFSET(20049, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(20075, glProvokingVertexEXT, glProvokingVertexEXT, NULL, _gloffset_ProvokingVertexEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c index 1c2c3865716..17b6bb2b6a7 100644 --- a/src/mesa/glapi/glthread.c +++ b/src/mesa/glapi/glthread.c @@ -30,9 +30,11 @@ #ifdef HAVE_DIX_CONFIG_H #include <dix-config.h> +#include "glapi/mesa.h" +#else +#include "main/compiler.h" #endif -#include "main/compiler.h" #include "glapi/glthread.h" @@ -114,91 +116,15 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) /* - * Solaris/Unix International Threads -- Use only if POSIX threads - * aren't available on your Unix platform. Solaris 2.[34] are examples - * of platforms where this is the case. Be sure to use -mt and/or - * -D_REENTRANT when compiling. - */ -#ifdef SOLARIS_THREADS -#define USE_LOCK_FOR_KEY /* undef this to try a version without - lock for the global key... */ - -PUBLIC unsigned long -_glthread_GetID(void) -{ - abort(); /* XXX not implemented yet */ - return (unsigned long) 0; -} - - -void -_glthread_InitTSD(_glthread_TSD *tsd) -{ - if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 || - (errno = thr_keycreate(&(tsd->key), free)) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -_glthread_GetTSD(_glthread_TSD *tsd) -{ - void* ret; - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } -#ifdef USE_LOCK_FOR_KEY - mutex_lock(&tsd->keylock); - thr_getspecific(tsd->key, &ret); - mutex_unlock(&tsd->keylock); -#else - if ((errno = thr_getspecific(tsd->key, &ret)) != 0) { - perror(GET_TSD_ERROR); - exit(-1); - } -#endif - return ret; -} - - -void -_glthread_SetTSD(_glthread_TSD *tsd, void *ptr) -{ - if (tsd->initMagic != INIT_MAGIC) { - _glthread_InitTSD(tsd); - } - if ((errno = thr_setspecific(tsd->key, ptr)) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#undef USE_LOCK_FOR_KEY -#endif /* SOLARIS_THREADS */ - - - -/* * Win32 Threads. The only available option for Windows 95/NT. * Be sure that you compile using the Multithreaded runtime, otherwise * bad things will happen. */ #ifdef WIN32_THREADS -void FreeTSD(_glthread_TSD *p) -{ - if (p->initMagic==INIT_MAGIC) { - TlsFree(p->key); - p->initMagic=0; - } -} - -void InsteadOf_exit(int nCode) +static void InsteadOf_exit(int nCode) { - DWORD dwErr=GetLastError(); + DWORD dwErr = GetLastError(); } PUBLIC unsigned long @@ -220,6 +146,17 @@ _glthread_InitTSD(_glthread_TSD *tsd) } +void +_glthread_DestroyTSD(_glthread_TSD *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + return; + } + TlsFree(tsd->key); + tsd->initMagic = 0x0; +} + + void * _glthread_GetTSD(_glthread_TSD *tsd) { diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h index 8ec933a8514..e5193aaf98d 100644 --- a/src/mesa/glapi/glthread.h +++ b/src/mesa/glapi/glthread.h @@ -64,21 +64,12 @@ #define GLTHREAD_H -#if defined(USE_MGL_NAMESPACE) -#define _glapi_Dispatch _mglapi_Dispatch +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#ifndef THREADS +#define THREADS #endif - - - -#if (defined(PTHREADS) || defined(SOLARIS_THREADS) ||\ - defined(WIN32_THREADS) || defined(BEOS_THREADS)) \ - && !defined(THREADS) -# define THREADS #endif -#ifdef VMS -#include <GL/vms_x_fix.h> -#endif /* * POSIX threads. This should be your choice in the Unix world @@ -121,7 +112,7 @@ typedef pthread_cond_t _glthread_Cond; #define _glthread_DECLARE_STATIC_COND(name) \ static _glthread_Cond name = PTHREAD_COND_INITIALIZER -#define _glthread_INIT_COND(cond) \ +#define _glthread_INIT_COND(cond) \ pthread_cond_init(&(cond), NULL) #define _glthread_DESTROY_COND(name) \ @@ -143,7 +134,7 @@ typedef unsigned int _glthread_Cond; #define _glthread_DECLARE_STATIC_COND(name) \ // #warning Condition variables not implemented. -#define _glthread_INIT_COND(cond) \ +#define _glthread_INIT_COND(cond) \ ASSERT(0); #define _glthread_DESTROY_COND(name) \ @@ -158,38 +149,7 @@ typedef unsigned int _glthread_Cond; #define _glthread_COND_BROADCAST(cond) \ ASSERT(0); -#endif - - -/* - * Solaris threads. Use only up to Solaris 2.4. - * Solaris 2.5 and higher provide POSIX threads. - * Be sure to compile with -mt on the Solaris compilers, or - * use -D_REENTRANT if using gcc. - */ -#ifdef SOLARIS_THREADS -#include <thread.h> - -typedef struct { - thread_key_t key; - mutex_t keylock; - int initMagic; -} _glthread_TSD; - -typedef thread_t _glthread_Thread; - -typedef mutex_t _glthread_Mutex; - -/* XXX need to really implement mutex-related macros */ -#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0 -#define _glthread_INIT_MUTEX(name) (void) name -#define _glthread_DESTROY_MUTEX(name) (void) name -#define _glthread_LOCK_MUTEX(name) (void) name -#define _glthread_UNLOCK_MUTEX(name) (void) name - -#endif /* SOLARIS_THREADS */ - - +#endif /* PTHREADS */ /* @@ -209,11 +169,20 @@ typedef HANDLE _glthread_Thread; typedef CRITICAL_SECTION _glthread_Mutex; -#define _glthread_DECLARE_STATIC_MUTEX(name) /*static*/ _glthread_Mutex name = {0,0,0,0,0,0} -#define _glthread_INIT_MUTEX(name) InitializeCriticalSection(&name) -#define _glthread_DESTROY_MUTEX(name) DeleteCriticalSection(&name) -#define _glthread_LOCK_MUTEX(name) EnterCriticalSection(&name) -#define _glthread_UNLOCK_MUTEX(name) LeaveCriticalSection(&name) +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + /* static */ _glthread_Mutex name = { 0, 0, 0, 0, 0, 0 } + +#define _glthread_INIT_MUTEX(name) \ + InitializeCriticalSection(&name) + +#define _glthread_DESTROY_MUTEX(name) \ + DeleteCriticalSection(&name) + +#define _glthread_LOCK_MUTEX(name) \ + EnterCriticalSection(&name) + +#define _glthread_UNLOCK_MUTEX(name) \ + LeaveCriticalSection(&name) #endif /* WIN32_THREADS */ @@ -252,12 +221,26 @@ typedef struct { } benaphore; typedef benaphore _glthread_Mutex; -#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = { 0, 0 } -#define _glthread_INIT_MUTEX(name) name.sem = create_sem(0, #name"_benaphore"), name.lock = 0 -#define _glthread_DESTROY_MUTEX(name) delete_sem(name.sem), name.lock = 0 -#define _glthread_LOCK_MUTEX(name) if (name.sem == 0) _glthread_INIT_MUTEX(name); \ - if (atomic_add(&(name.lock), 1) >= 1) acquire_sem(name.sem) -#define _glthread_UNLOCK_MUTEX(name) if (atomic_add(&(name.lock), -1) > 1) release_sem(name.sem) +#define _glthread_DECLARE_STATIC_MUTEX(name) \ + static _glthread_Mutex name = { 0, 0 } + +#define _glthread_INIT_MUTEX(name) \ + name.sem = create_sem(0, #name"_benaphore"), \ + name.lock = 0 + +#define _glthread_DESTROY_MUTEX(name) \ + delete_sem(name.sem), \ + name.lock = 0 + +#define _glthread_LOCK_MUTEX(name) \ + if (name.sem == 0) \ + _glthread_INIT_MUTEX(name); \ + if (atomic_add(&(name.lock), 1) >= 1) \ + acquire_sem(name.sem) + +#define _glthread_UNLOCK_MUTEX(name) \ + if (atomic_add(&(name.lock), -1) > 1) \ + release_sem(name.sem) #endif /* BEOS_THREADS */ @@ -301,6 +284,10 @@ extern void _glthread_InitTSD(_glthread_TSD *); +extern void +_glthread_DestroyTSD(_glthread_TSD *); /* WIN32 only */ + + extern void * _glthread_GetTSD(_glthread_TSD *); @@ -308,26 +295,5 @@ _glthread_GetTSD(_glthread_TSD *); extern void _glthread_SetTSD(_glthread_TSD *, void *); -#if !defined __GNUC__ || __GNUC__ < 3 -# define __builtin_expect(x, y) x -#endif - -#if defined(GLX_USE_TLS) - -extern __thread struct _glapi_table * _glapi_tls_Dispatch - __attribute__((tls_model("initial-exec"))); - -#define GET_DISPATCH() _glapi_tls_Dispatch - -#elif !defined(GL_CALL) -# if defined(THREADS) -# define GET_DISPATCH() \ - ((__builtin_expect( _glapi_Dispatch != NULL, 1 )) \ - ? _glapi_Dispatch : _glapi_get_dispatch()) -# else -# define GET_DISPATCH() _glapi_Dispatch -# endif /* defined(THREADS) */ -#endif /* ndef GL_CALL */ - #endif /* THREADS_H */ diff --git a/src/mesa/main/Makefile.ugl b/src/mesa/main/Makefile.ugl deleted file mode 100644 index b440e136436..00000000000 --- a/src/mesa/main/Makefile.ugl +++ /dev/null @@ -1,364 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.1 -# -# Copyright (C) 2001 Wind River Systems, Inc - -# The MIT License -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -# DEALINGS IN THE SOFTWARE. - -# Makefile for core library - -# This makefile can moved all objects files in MESA_OBJ for use with -# ld in windShell or create a library from objects files in their -# associated .c folder. -# -# For an easy inclusion of lib$(CPU)$(TOOL)GL.a in vxworks image, this -# makefile collects together all .o in an only file -# (obj$(CPU)$(TOOL)GL.o). This operation is unnecessary for -# lib$(CPU)$(TOOL)OSMesa.a and lib$(CPU)$(TOOL)UglMesa.a because they -# already contain only one file. -# -##### MACROS ##### -MESA_MAJOR=4 -MESA_MINOR=1 -MESA_TINY=0 -VERSION=$(MESA_MAJOR).$(MESA_MINOR) - -GL_MAJOR = 1 -GL_MINOR = 2 -GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY) - -##### RULES ##### - -include ..\rules.windml - -#### GL ##### - -GL_SOURCES = \ - api_arrayelt.c \ - api_loopback.c \ - api_noop.c \ - api_validate.c \ - accum.c \ - arbprogram.c \ - attrib.c \ - blend.c \ - bufferobj.c \ - buffers.c \ - clip.c \ - colortab.c \ - context.c \ - convolve.c \ - debug.c \ - depth.c \ - dispatch.c \ - dlist.c \ - drawpix.c \ - enable.c \ - enums.c \ - eval.c \ - extensions.c \ - feedback.c \ - fog.c \ - get.c \ - glapi.c \ - glthread.c \ - hash.c \ - hint.c \ - histogram.c \ - image.c \ - imports.c \ - light.c \ - lines.c \ - matrix.c \ - pixel.c \ - points.c \ - polygon.c \ - rastpos.c \ - state.c \ - stencil.c \ - texcompress.c \ - texformat.c \ - teximage.c \ - texobj.c \ - texstate.c \ - texstore.c \ - texutil.c \ - varray.c \ - vtxfmt.c \ - X86/x86.c \ - X86/common_x86.c \ - X86/3dnow.c \ - X86/sse.c \ - math/m_debug_clip.c \ - math/m_debug_norm.c \ - math/m_debug_vertex.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c \ - math/m_vertices.c \ - math/m_xform.c \ - array_cache/ac_context.c \ - array_cache/ac_import.c \ - swrast/s_aaline.c \ - swrast/s_aatriangle.c \ - swrast/s_accum.c \ - swrast/s_alpha.c \ - swrast/s_alphabuf.c \ - swrast/s_bitmap.c \ - swrast/s_blend.c \ - swrast/s_buffers.c \ - swrast/s_copypix.c \ - swrast/s_context.c \ - swrast/s_depth.c \ - swrast/s_drawpix.c \ - swrast/s_feedback.c \ - swrast/s_fog.c \ - swrast/s_imaging.c \ - swrast/s_lines.c \ - swrast/s_logic.c \ - swrast/s_masking.c \ - swrast/s_pixeltex.c \ - swrast/s_points.c \ - swrast/s_readpix.c \ - swrast/s_span.c \ - swrast/s_stencil.c \ - swrast/s_texture.c \ - swrast/s_texstore.c \ - swrast/s_triangle.c \ - swrast/s_zoom.c \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c \ - swrast_setup/ss_vb.c \ - tnl/t_array_api.c \ - tnl/t_array_import.c \ - tnl/t_context.c \ - tnl/t_eval_api.c \ - tnl/t_imm_alloc.c \ - tnl/t_imm_api.c \ - tnl/t_imm_debug.c \ - tnl/t_imm_dlist.c \ - tnl/t_imm_elt.c \ - tnl/t_imm_eval.c \ - tnl/t_imm_exec.c \ - tnl/t_imm_fixup.c \ - tnl/t_pipeline.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c - -GL_OBJECTS = $(GL_SOURCES:.c=.o) -GL_OBJNAME = $(MESA_LIBDIR)/objMesaGL.o - -#### X86 ##### - -x86_files = \ - X86/common_x86_asm.S \ - X86/glapi_x86.S \ - X86/x86_cliptest.S \ - X86/x86_vertex.S \ - X86/x86_xform2.S \ - X86/x86_xform3.S \ - X86/x86_xform4.S \ - -x3dnow_files = \ - X86/3dnow_normal.S \ - X86/3dnow_vertex.S \ - X86/3dnow_xform1.S \ - X86/3dnow_xform2.S \ - X86/3dnow_xform3.S \ - X86/3dnow_xform4.S - -sse_files = \ - X86/sse_normal.S \ - X86/sse_vertex.S \ - X86/sse_xform1.S \ - X86/sse_xform2.S \ - X86/sse_xform3.S \ - X86/sse_xform4.S - -mmx_files = X86/mmx_blend.S - -X86_OBJNAME = $(MESA_LIBDIR)/objMesaX86.o - -##### UGL ##### - -UGL_SOURCES = \ - windml/ugl_api.c \ - windml/ugl_dd.c \ - windml/ugl_span.c \ - windml/ugl_line.c \ - windml/ugl_tri.c \ - windml/tornado/torMesaUGLInit.c - -UGL_OBJECTS = $(UGL_SOURCES:.c=.o) -UGL_OBJNAME = $(MESA_LIBDIR)/objMesaUGL.o - -##### OS ##### - -OS_SOURCES = OSmesa/osmesa.c windml/tornado/torMesaOSInit.c -OS_OBJECTS = $(OS_SOURCES:.c=.o) -OS_OBJNAME = $(MESA_LIBDIR)/objMesaOS.o - -##### GLUTSHAPES ##### - -GLUTSHAPES_SOURCES = \ - windml/ugl_glutshapes.c \ - windml/tornado/torGLUTShapesInit.c - -GLUTSHAPES_OBJECTS = $(GLUTSHAPES_SOURCES:.c=.o) -GLUTSHAPES_OBJNAME = $(MESA_LIBDIR)/objGLUTShapes.o - -SOURCES = $(GL_SOURCES) $(UGL_SOURCES) $(OS_SOURCES) \ - $(GLUTSHAPES_SOURCES) - -##### TARGETS ##### - -all: depend.$(CPU)$(TOOL) cfgX86 $(X86_OBJNAME) $(GL_OBJNAME)\ -$(UGL_OBJNAME) $(OS_OBJNAME) $(GLUTSHAPES_OBJNAME) - -#histogram.o: -# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $< - -#image.o: -# $(CC) $(CFLAGS) -O1 $(OPTION_OBJECT_ONLY) $(OPTION_OBJECT_NAME)$@ $< - -cfgX86: -ifdef HAVE_3DNOW -x3dnow_sources = $(x3dnow_files) -CFLAGS_3DNOW = -DUSE_3DNOW_ASM -HAVE_X86 = 1 -endif -ifdef HAVE_SSE -sse_sources = $(sse_files) -CFLAGS_SSE = -DUSE_SSE_ASM -HAVE_X86 = 1 -endif -ifdef HAVE_MMX -mmx_sources = $(mmx_files) -CFLAGS_MMX = -DUSE_MMX_ASM -HAVE_X86 = 1 -endif -ifdef HAVE_X86 -x86_sources = $(x86_files) -CFLAGS_X86 = -DUSE_X86_ASM -endif -X86_SOURCES = $(x86_sources) $(mmx_sources) \ - $(x3dnow_sources) $(sse_sources) -X86_OBJECTS = $(X86_SOURCES:.S=.o) -CFLAGS_USE_X86 = $(CFLAGS_3DNOW) $(CFLAGS_SSE) $(CFLAGS_MMX) $(CFLAGS_X86) - -#X86/matypes.h: mtypes.h tnl/t_context.h X86/gen_matypes.c -# $(CC) -I ./ X86/gen_matypes.c -o X86/gen_matypes -# ./X86/gen_matypes > X86/matypes.h -# $(RM) X86/gen_matypes -# $(RM) X86/gen_matypes.o - -# Make the Mesax86 library -$(X86_OBJNAME): $(X86_OBJECTS) -ifdef HAVE_X86 -# $(LD) -r $(X86_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(X86_OBJECTS) -o $(X86_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(X86_OBJNAME) -# $(RM) $(X86_OBJNAME) -endif - -# Make the GL library -$(GL_OBJNAME): $(GL_OBJECTS) -# $(LD) -r $(GL_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(GL_OBJECTS) -o $(GL_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(GL_OBJNAME) -# $(AR) rus $(VX_LIBNAME) $(GL_OBJNAME) -# $(RM) $(GL_OBJNAME) - -# Make the UGLMesa library -$(UGL_OBJNAME): $(UGL_OBJECTS) -# $(LD) -r $(UGL_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(UGL_OBJECTS) -o $(UGL_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(UGL_OBJNAME) -# $(AR) rus $(VX_LIBNAME) $(UGL_OBJNAME) -# $(RM) $(UGL_OBJNAME) - -# Make the OSMesa library -$(OS_OBJNAME): $(OS_OBJECTS) -# $(LD) -r $(OS_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(OS_OBJECTS) -o $(OS_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(OS_OBJNAME) -# $(AR) rus $(VX_LIBNAME) $(OS_OBJNAME) -# $(RM) $(OS_OBJNAME) - -# Make the GLUT Shapes library -$(GLUTSHAPES_OBJNAME): $(GLUTSHAPES_OBJECTS) -# $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(GLUTSHAPES_OBJECTS) -o $(GLUTSHAPES_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME) -# $(AR) rus $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME) -# $(RM) $(GLUTSHAPES_OBJNAME) - -depend.$(CPU)$(TOOL): -ifeq ($(WIND_HOST_TYPE),x86-win32) - @ $(RM) $@ - @ $(ECHO) Creating depend.$(CPU)$(TOOL) -ifneq ($(SOURCES),) - @ for %f in ($(SOURCES)) do \ - $(CC) -MM $(CFLAGS) %f >>$@ -endif -else -Makefile - @ $(RM) $@ - @ $(ECHO) "Creating depend.$(CPU)$(TOOL)" -ifneq ($(SOURCES),) - @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \ - do \ - $(CC) -MM $(CFLAGS) $$FILE \ - | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \ - done -endif -endif - -.PHONY = clean - -clean: -# $(AR) d $(MESA_LIBNAME) $(GL_OBJNAME) -# $(AR) d $(MESA_LIBNAME) $(UGL_OBJNAME) -# $(AR) d $(MESA_LIBNAME) $(OS_OBJNAME) -# $(AR) d $(MESA_LIBNAME) $(GLUTSHAPES_OBJNAME) -# $(AR) d $(VX_LIBNAME) $(GL_OBJNAME) -# $(AR) d $(VX_LIBNAME) $(UGL_OBJNAME) -# $(AR) d $(VX_LIBNAME) $(OS_OBJNAME) -# $(AR) d $(VX_LIBNAME) $(GLUTSHAPES_OBJNAME) - $(RM) $(GL_OBJECTS) - $(RM) $(UGL_OBJECTS) - $(RM) $(OS_OBJECTS) - $(RM) $(GLUTSHAPES_OBJECTS) - $(RM) $(GL_OBJNAME) - $(RM) $(UGL_OBJNAME) - $(RM) $(OS_OBJNAME) - $(RM) $(GLUTSHAPES_OBJNAME) - $(RM) depend.$(CPU)$(TOOL) - -include depend.$(CPU)$(TOOL) - diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win deleted file mode 100644 index a27f44c112e..00000000000 --- a/src/mesa/main/Makefile.win +++ /dev/null @@ -1,208 +0,0 @@ -# Makefile for Win32 -# -# NOTE: the install target may overwrite important files in the system dirs -# Check first, before making the install target. -# -# This builds both the osmesa and Windows drivers. -# - -!include <win32.mak> - -TOP = .. -SUBDIRS = osmesa.dir - -CORE_SRCS = \ - api_loopback.c \ - api_noop.c \ - api_validate.c \ - accum.c \ - arbprogram.c \ - attrib.c \ - blend.c \ - bufferobj.c \ - buffers.c \ - clip.c \ - colortab.c \ - context.c \ - convolve.c \ - debug.c \ - depth.c \ - dispatch.c \ - dlist.c \ - drawpix.c \ - enable.c \ - enums.c \ - eval.c \ - extensions.c \ - feedback.c \ - fog.c \ - get.c \ - glapi.c \ - glthread.c \ - hash.c \ - hint.c \ - histogram.c \ - image.c \ - imports.c \ - light.c \ - lines.c \ - matrix.c \ - nvprogram.c \ - nvfragparse.c \ - nvvertexec.c \ - nvvertparse.c \ - pixel.c \ - points.c \ - polygon.c \ - rastpos.c \ - state.c \ - stencil.c \ - texcompress.c \ - texcompress_fxt1.c \ - texcompress_s3tc.c \ - teximage.c \ - texformat.c \ - texobj.c \ - texstate.c \ - texstore.c \ - varray.c \ - vtxfmt.c \ -# X86\x86.c \ -# X86\common_x86.c \ -# X86\3dnow.c \ -# X86\sse.c \ - math\m_debug_norm.c \ - math\m_debug_xform.c \ - math\m_eval.c \ - math\m_matrix.c \ - math\m_translate.c \ - math\m_vector.c \ - math\m_xform.c \ - array_cache\ac_context.c \ - array_cache\ac_import.c \ - swrast\s_aaline.c \ - swrast\s_aatriangle.c \ - swrast\s_accum.c \ - swrast\s_alpha.c \ - swrast\s_alphabuf.c \ - swrast\s_bitmap.c \ - swrast\s_blend.c \ - swrast\s_buffers.c \ - swrast\s_copypix.c \ - swrast\s_context.c \ - swrast\s_depth.c \ - swrast\s_drawpix.c \ - swrast\s_feedback.c \ - swrast\s_fog.c \ - swrast\s_imaging.c \ - swrast\s_lines.c \ - swrast\s_logic.c \ - swrast\s_masking.c \ - swrast\s_nvfragprog.c \ - swrast\s_pixeltex.c \ - swrast\s_points.c \ - swrast\s_readpix.c \ - swrast\s_span.c \ - swrast\s_stencil.c \ - swrast\s_texstore.c \ - swrast\s_texture.c \ - swrast\s_triangle.c \ - swrast\s_zoom.c \ - swrast_setup\ss_context.c \ - swrast_setup\ss_triangle.c \ - swrast_setup\ss_vb.c \ - tnl\t_array_api.c \ - tnl\t_array_import.c \ - tnl\t_context.c \ - tnl\t_eval_api.c \ - tnl\t_imm_alloc.c \ - tnl\t_imm_api.c \ - tnl\t_imm_debug.c \ - tnl\t_imm_dlist.c \ - tnl\t_imm_elt.c \ - tnl\t_imm_eval.c \ - tnl\t_imm_exec.c \ - tnl\t_imm_fixup.c \ - tnl\t_pipeline.c \ - tnl\t_vb_fog.c \ - tnl\t_vb_light.c \ - tnl\t_vb_normals.c \ - tnl\t_vb_points.c \ - tnl\t_vb_program.c \ - tnl\t_vb_render.c \ - tnl\t_vb_texgen.c \ - tnl\t_vb_texmat.c \ - tnl\t_vb_vertex.c - -DRIVER_SRCS = \ - Trace\tr_context.c \ - Trace\tr_control.c \ - Trace\tr_error.c \ - Trace\tr_support.c \ - Trace\tr_wrapper.c \ - Trace\tr_write.c \ - Windows\wgl.c \ - Windows\wmesa.c - -ASM_SRCS = - -SRCS = $(CORE_SRCS) $(DRIVER_SRCS) - -all : mesadll $(SUBDIRS) - -!include "$(TOP)/mesawin32.mak" - -mesadll : $(MESADLL) - -CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO -!IFNDEF NODEBUG -CFLAGS = $(CFLAGS) -DMESA_DEBUG -!ENDIF -LFLAGS = $(dlllflags) $(lcommon) $(LFLAGS) - -OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) -LIBS = winmm.lib $(guilibsdll) - -$(MESADLL) : $(OBJS) mesa.def - $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS) - @echo "copying Mesa dynamic link library to lib directory..." - -copy $(MESADLL) ..\lib - @echo "copying Mesa import library to lib directory..." - -copy $(MESALIB) ..\lib - -$(SUBDIRS) : - @echo. - @echo Making in $* directory - @cd $* - @nmake -f Makefile.win -nologo - @cd .. - -install : $(MESADLL) - @echo. - @echo "copying Mesa dynamic link library to system directory..." - -copy $(MESADLL) $(DLLINSTALL) - @echo "copying Mesa header files to include directory..." - -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL) - -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL) - @echo "copying Mesa import library to library directory..." - -copy $(MESALIB) $(LIBINSTALL) - -clean :: - @del /f tnl\*.obj - @del /f swrast_setup\*.obj - @del /f math\*.obj - @del /f array_cache\*.obj - @del /f swrast\*.obj - @del /f Trace\*.obj - @del /f osmesa\*.obj - @del /f Windows\*.obj - -clobber :: - @del /f OSmesa\*.lib - @del /f OSmesa\*.exp - @del /f OSmesa\*.dll - -# override default inference rule with one that writes the object to -# the same subdir that the c file is in. -.c.obj : - $(cc) $(CFLAGS) -I. $< /Fo$*.obj diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index 032e13b96eb..2012d00fd5f 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -29,7 +29,7 @@ #include "macros.h" #include "state.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_accum diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 469b4529f91..ffcd194240f 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -32,7 +32,7 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index e62c7aa5724..70c154b62b2 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -104,7 +104,7 @@ #if FEATURE_ARB_sync #include "syncobj.h" #endif -#include "glapi/dispatch.h" +#include "main/dispatch.h" @@ -753,4 +753,9 @@ _mesa_init_exec_table(struct _glapi_table *exec) /* GL_NV_conditional_render */ SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif } diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 3d466ac44a8..aedc509fb21 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -36,7 +36,7 @@ #include "glapi/glapi.h" #include "glapi/glapitable.h" #include "glapi/glthread.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index f72f957300d..9a36394d65e 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -32,7 +32,7 @@ #include "macros.h" #include "dlist.h" #include "eval.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 7feaee316d6..0069cd3dcfd 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -48,7 +48,7 @@ #endif #include "arrayobj.h" #include "macros.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 9a32bc335d4..92fb8d289d1 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -56,7 +56,7 @@ #include "varray.h" #include "viewport.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 785813166c5..52d5badf39c 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -32,7 +32,7 @@ #include "state.h" #include "teximage.h" #include "texstate.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_colortable diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 5ed93e0c600..15e8dffc230 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -39,7 +39,7 @@ #include "image.h" #include "mtypes.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_convolve diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index d98a14e09c4..079e44bb955 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1035,6 +1035,17 @@ struct dd_function_table { GLfloat width, GLfloat height); /*@}*/ #endif + +#if FEATURE_OES_EGL_image + void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx, + struct gl_renderbuffer *rb, + void *image_handle); +#endif + }; diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms index e49ec65d42d..70bc2637268 100644 --- a/src/mesa/main/descrip.mms +++ b/src/mesa/main/descrip.mms @@ -38,7 +38,6 @@ SOURCES =accum.c \ debug.c \ depth.c \ depthstencil.c \ - dispatch.c \ dlist.c \ drawpix.c \ enable.c \ @@ -113,7 +112,6 @@ convolve.obj,\ debug.obj,\ depth.obj,\ depthstencil.obj,\ -dispatch.obj,\ dlist.obj,\ drawpix.obj,\ enable.obj,\ @@ -198,7 +196,6 @@ convolve.obj : convolve.c debug.obj : debug.c depth.obj : depth.c depthstencil.obj : depthstencil.c -dispatch.obj : dispatch.c dlist.obj : dlist.c drawpix.obj : drawpix.c enable.obj : enable.c diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/main/dispatch.h index 27f80a50629..27f80a50629 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/main/dispatch.h diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 9ef7fcae907..673db30f254 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -66,7 +66,7 @@ #include "math/m_matrix.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 0afd47b797f..84cb78612b5 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -32,7 +32,7 @@ #include "framebuffer.h" #include "readpix.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_drawpix diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index 58eb59b13c0..bd2e1177fd2 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -44,7 +44,7 @@ #include "eval.h" #include "macros.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_evaluators diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 2c1120e19f8..0e7e52a54ac 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -131,6 +131,7 @@ static const struct { { ON, "GL_EXT_subtexture", F(EXT_subtexture) }, { ON, "GL_EXT_texture", F(EXT_texture) }, { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, + { OFF, "GL_EXT_texture_array", F(EXT_texture_array) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) }, { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, @@ -304,6 +305,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_shared_texture_palette = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 04ea3b4ed7c..14c533e0d43 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -987,7 +987,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, assert(rb->Width == (GLuint) width); assert(rb->Height == (GLuint) height); rb->InternalFormat = internalFormat; - rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + rb->_BaseFormat = baseFormat; assert(rb->_BaseFormat != 0); } else { @@ -1008,6 +1008,30 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, */ } +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); +} +#endif /** * Helper function for _mesa_GetRenderbufferParameterivEXT() and diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 54093940733..28f75dfca79 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -89,6 +89,9 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLsizei width, GLsizei height); extern void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + +extern void GLAPIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index fcdbb75fc4f..e20456fa758 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -36,7 +36,7 @@ #include "feedback.h" #include "macros.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_feedback diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c index c7304e8dd75..3a65bb19260 100644 --- a/src/mesa/main/histogram.c +++ b/src/mesa/main/histogram.c @@ -29,7 +29,7 @@ #include "context.h" #include "image.h" #include "histogram.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_histogram diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h index 4e68bc15d8a..f0896ee626f 100644 --- a/src/mesa/main/mfeatures.h +++ b/src/mesa/main/mfeatures.h @@ -122,5 +122,7 @@ #define FEATURE_NV_fragment_program _HAVE_FULL_GL #define FEATURE_NV_vertex_program _HAVE_FULL_GL +#define FEATURE_OES_EGL_image _HAVE_FULL_GL + #endif /* FEATURES_H */ diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 355af56b411..e2efe81a8f7 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -979,6 +979,8 @@ make_1d_mipmap(GLenum datatype, GLuint comps, GLint border, if (border) { /* copy left-most pixel from source */ + assert(dstPtr); + assert(srcPtr); memcpy(dstPtr, srcPtr, bpt); /* copy right-most pixel from source */ memcpy(dstPtr + (dstWidth - 1) * bpt, @@ -1025,6 +1027,8 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, if (border > 0) { /* fill in dest border */ /* lower-left border pixel */ + assert(dstPtr); + assert(srcPtr); memcpy(dstPtr, srcPtr, bpt); /* lower-right border pixel */ memcpy(dstPtr + (dstWidth - 1) * bpt, @@ -1265,6 +1269,8 @@ make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border, if (border) { /* copy left-most pixel from source */ + assert(dstPtr); + assert(srcPtr); memcpy(dstPtr, srcPtr, bpt); /* copy right-most pixel from source */ memcpy(dstPtr + (dstWidth - 1) * bpt, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 20035417b97..e0ee3c9f5d4 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2474,6 +2474,7 @@ struct gl_extensions GLboolean EXT_texture; GLboolean EXT_texture_object; GLboolean EXT_texture3D; + GLboolean EXT_texture_array; GLboolean EXT_texture_compression_s3tc; GLboolean EXT_texture_env_add; GLboolean EXT_texture_env_combine; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index f6c316a5803..675e933ca62 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -35,7 +35,7 @@ #include "macros.h" #include "pixel.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_pixel_transfer @@ -427,7 +427,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); return; } - mapsize = pm ? pm->Size : 0; + mapsize = pm->Size; if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, GL_UNSIGNED_SHORT, values)) { diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index 471352f472f..e14511a3883 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -29,7 +29,7 @@ #include "imports.h" #include "queryobj.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_queryobj diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index be61dc265d1..d72b846c362 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -34,7 +34,7 @@ #include "macros.h" #include "rastpos.h" #include "state.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_rastpos diff --git a/src/mesa/main/remap.c b/src/mesa/main/remap.c index 5f32a482581..8d9df6b8309 100644 --- a/src/mesa/main/remap.c +++ b/src/mesa/main/remap.c @@ -38,7 +38,7 @@ #include "remap.h" #include "imports.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_remap_table @@ -183,7 +183,7 @@ _mesa_map_static_functions(void) /** * Initialize the remap table. This is called in one_time_init(). * The remap table needs to be initialized before calling the - * CALL/GET/SET macros defined in glapi/dispatch.h. + * CALL/GET/SET macros defined in main/dispatch.h. */ void _mesa_init_remap_table(void) diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h index fe2bebd96cc..0a5b6296886 100644 --- a/src/mesa/main/remap_helper.h +++ b/src/mesa/main/remap_helper.h @@ -25,7 +25,7 @@ * SOFTWARE. */ -#include "glapi/dispatch.h" +#include "main/dispatch.h" struct gl_function_remap { GLint func_index; @@ -1587,2772 +1587,2780 @@ static const char _mesa_function_pool[] = "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[10753]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[10753]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[10786]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[10781]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[10814]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[10802]: DeformationMap3dSGIX (dynamic) */ + /* _mesa_function_pool[10835]: DeformationMap3dSGIX (dynamic) */ "iddiiddiiddiip\0" "glDeformationMap3dSGIX\0" "\0" - /* _mesa_function_pool[10841]: DepthMask (offset 211) */ + /* _mesa_function_pool[10874]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[10856]: IsShader (will be remapped) */ + /* _mesa_function_pool[10889]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[10870]: Indexf (offset 46) */ + /* _mesa_function_pool[10903]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[10882]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[10915]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[10920]: Indexd (offset 44) */ + /* _mesa_function_pool[10953]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[10932]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[10965]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[10953]: StencilOp (offset 244) */ + /* _mesa_function_pool[10986]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[10970]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[11003]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[10992]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[11025]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[11037]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[11070]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[11053]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[11086]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[11099]: Indexs (offset 50) */ + /* _mesa_function_pool[11132]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[11111]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[11144]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[11131]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[11164]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[11153]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[11186]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[11191]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[11224]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[11223]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[11256]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[11250]: Vertex2i (offset 130) */ + /* _mesa_function_pool[11283]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[11265]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[11298]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[11282]: Vertex2f (offset 128) */ + /* _mesa_function_pool[11315]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[11297]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11330]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11350]: Color4bv (offset 26) */ + /* _mesa_function_pool[11383]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[11364]: VertexPointer (offset 321) */ + /* _mesa_function_pool[11397]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[11386]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[11419]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[11434]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[11467]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[11459]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[11492]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[11507]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[11540]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[11531]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[11564]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[11566]: DeleteLists (offset 4) */ + /* _mesa_function_pool[11599]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[11584]: LogicOp (offset 242) */ + /* _mesa_function_pool[11617]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[11597]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[11630]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[11621]: Vertex2s (offset 132) */ + /* _mesa_function_pool[11654]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[11636]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[11669]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[11712]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[11745]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[11729]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[11762]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[11749]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[11782]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[11776]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[11809]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[11821]: IsProgram (will be remapped) */ + /* _mesa_function_pool[11854]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[11836]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[11869]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[11868]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[11901]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[11896]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[11929]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[11920]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[11953]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[11981]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[12014]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[12005]: GenTextures (offset 328) */ + /* _mesa_function_pool[12038]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[12040]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[12073]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[12057]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[12090]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[12113]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[12146]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[12152]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[12185]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[12185]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[12218]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[12207]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[12240]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[12235]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[12268]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[12253]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[12286]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[12271]: Color4ubv (offset 36) */ + /* _mesa_function_pool[12304]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[12286]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[12319]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[12302]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[12335]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[12319]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[12352]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[12343]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[12376]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[12360]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[12393]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[12415]: DepthFunc (offset 245) */ + /* _mesa_function_pool[12448]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[12430]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[12463]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[12449]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[12482]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[12478]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[12511]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[12521]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[12554]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[12565]: BlendFunc (offset 241) */ + /* _mesa_function_pool[12598]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[12581]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[12614]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[12615]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[12648]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[12644]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[12677]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[12689]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[12722]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[12745]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[12778]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[12766]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[12799]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[12796]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[12829]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[12831]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[12864]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[12850]: Flush (offset 217) */ + /* _mesa_function_pool[12883]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[12860]: Color4uiv (offset 38) */ + /* _mesa_function_pool[12893]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[12875]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[12908]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[12897]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[12930]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[12915]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[12948]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[12958]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[12991]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[12982]: PushAttrib (offset 219) */ + /* _mesa_function_pool[13015]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[12998]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[13031]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[13016]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[13049]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[13058]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[13091]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[13080]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[13113]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[13100]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[13133]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[13141]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[13174]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[13196]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[13229]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[13214]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[13247]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[13238]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[13271]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[13256]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[13289]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[13274]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[13307]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[13328]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[13361]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[13370]: Color4ub (offset 35) */ + /* _mesa_function_pool[13403]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[13387]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[13420]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[13407]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[13440]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[13436]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[13469]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[13454]: GetColorTable (offset 343) */ + /* _mesa_function_pool[13487]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[13514]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[13547]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[13533]: Indexiv (offset 49) */ + /* _mesa_function_pool[13566]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[13546]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[13579]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[13564]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[13597]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[13608]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[13641]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[13668]: Frustum (offset 289) */ + /* _mesa_function_pool[13701]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[13686]: GetString (offset 275) */ + /* _mesa_function_pool[13719]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[13701]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[13734]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[13727]: TexEnvf (offset 184) */ + /* _mesa_function_pool[13760]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[13742]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[13775]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[13760]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[13793]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[13790]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[13823]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[13808]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[13841]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[13853]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[13886]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[13897]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[13930]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[13940]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[13973]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[13981]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[14014]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[14009]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[14042]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[14044]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[14077]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[14062]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[14095]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[14093]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14126]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14127]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[14160]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[14152]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[14185]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[14208]: ClearAccum (offset 204) */ + /* _mesa_function_pool[14241]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[14227]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[14260]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[14243]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[14276]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[14291]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[14324]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[14337]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[14370]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[14354]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[14387]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[14381]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14414]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14408]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[14441]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[14445]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[14478]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[14465]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[14498]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[14486]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[14519]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[14513]: Rectd (offset 86) */ + /* _mesa_function_pool[14546]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[14527]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[14560]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[14553]: SampleMaskSGIS (will be remapped) */ + /* _mesa_function_pool[14586]: SampleMaskSGIS (will be remapped) */ "fi\0" "glSampleMaskSGIS\0" "glSampleMaskEXT\0" "\0" - /* _mesa_function_pool[14590]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[14623]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[14637]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[14670]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[14656]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[14689]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[14701]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[14734]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[14726]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[14759]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[14756]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[14789]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[14803]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[14836]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[14851]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[14884]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[14909]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[14942]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[14943]: Lightfv (offset 160) */ + /* _mesa_function_pool[14976]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[14958]: ClearDepth (offset 208) */ + /* _mesa_function_pool[14991]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[14974]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[15007]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[14994]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[15027]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[15016]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[15049]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[15059]: Color4fv (offset 30) */ + /* _mesa_function_pool[15092]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[15073]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[15106]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[15118]: ProgramLocalParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[15151]: ProgramLocalParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramLocalParameters4fvEXT\0" "\0" - /* _mesa_function_pool[15155]: ColorPointer (offset 308) */ + /* _mesa_function_pool[15188]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[15176]: Rects (offset 92) */ + /* _mesa_function_pool[15209]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[15190]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[15223]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[15224]: Lightiv (offset 162) */ + /* _mesa_function_pool[15257]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[15239]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[15272]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[15283]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[15316]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[15331]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[15364]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[15356]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[15389]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[15380]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[15413]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[15425]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[15458]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[15468]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[15501]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[15494]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[15527]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[15520]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[15553]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[15538]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[15571]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[15581]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[15614]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[15635]: Rectdv (offset 87) */ + /* _mesa_function_pool[15668]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[15648]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[15681]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[15674]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[15707]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15733]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[15766]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[15761]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[15794]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[15806]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[15839]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[15833]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[15866]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[15860]: Materialiv (offset 172) */ + /* _mesa_function_pool[15893]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[15878]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[15911]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[15900]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[15933]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[15935]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[15968]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[15981]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[16014]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[16034]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[16067]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[16080]: PolygonMode (offset 174) */ + /* _mesa_function_pool[16113]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[16098]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[16131]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[16162]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[16195]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[16189]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[16222]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[16216]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[16249]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[16244]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[16277]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[16282]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[16315]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[16300]: DisableClientState (offset 309) */ + /* _mesa_function_pool[16333]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[16324]: TexGeni (offset 192) */ + /* _mesa_function_pool[16357]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[16339]: TexGenf (offset 190) */ + /* _mesa_function_pool[16372]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[16354]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[16387]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[16387]: TexGend (offset 188) */ + /* _mesa_function_pool[16420]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[16402]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[16435]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[16429]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[16462]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[16452]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[16485]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[16471]: GetVertexAttribfvNV (will be remapped) */ + /* _mesa_function_pool[16504]: GetVertexAttribfvNV (will be remapped) */ "iip\0" "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[16498]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[16531]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[16552]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[16585]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[16576]: VertexAttribs1fvNV (will be remapped) */ + /* _mesa_function_pool[16609]: VertexAttribs1fvNV (will be remapped) */ "iip\0" "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[16602]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[16635]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[16631]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[16664]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[16655]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[16688]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[16702]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[16735]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[16752]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[16785]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[16773]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[16806]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[16800]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[16833]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[16834]: Color4sv (offset 34) */ + /* _mesa_function_pool[16867]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[16848]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[16881]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[16878]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[16911]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[16910]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[16943]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[16945]: PixelZoom (offset 246) */ + /* _mesa_function_pool[16978]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[16961]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[16994]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[16994]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[17027]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[17052]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[17085]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[17108]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[17141]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[17138]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[17171]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[17158]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[17191]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[17177]: Color3dv (offset 12) */ + /* _mesa_function_pool[17210]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[17191]: IsTexture (offset 330) */ + /* _mesa_function_pool[17224]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[17221]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[17254]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[17244]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[17277]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[17285]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[17318]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[17320]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[17353]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[17339]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[17372]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[17378]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[17411]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[17408]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[17441]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[17440]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[17473]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[17469]: GetMapdv (offset 266) */ + /* _mesa_function_pool[17502]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[17485]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[17518]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[17527]: PixelStoref (offset 249) */ + /* _mesa_function_pool[17560]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[17545]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[17578]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[17571]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[17604]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[17620]: PixelStorei (offset 250) */ + /* _mesa_function_pool[17653]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[17638]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[17671]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[17683]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[17716]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[17717]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[17750]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[17741]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[17774]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[17780]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[17813]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[17809]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[17842]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[17827]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[17860]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[17870]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[17903]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[17890]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[17923]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[17958]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[17991]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[18013]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[18046]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[18051]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[18084]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[18085]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[18118]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[18133]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[18166]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[18161]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[18194]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[18214]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[18247]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[18235]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[18268]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[18262]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[18295]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[18294]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[18327]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[18318]: ReplacementCodeusSUN (dynamic) */ + /* _mesa_function_pool[18351]: ReplacementCodeusSUN (dynamic) */ "i\0" "glReplacementCodeusSUN\0" "\0" - /* _mesa_function_pool[18344]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[18377]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[18366]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[18399]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[18384]: TexImage1D (offset 182) */ + /* _mesa_function_pool[18417]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[18407]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[18440]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[18434]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[18467]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[18484]: Color3s (offset 17) */ + /* _mesa_function_pool[18517]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[18499]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[18532]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[18533]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[18566]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[18586]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[18619]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[18605]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[18638]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[18629]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[18662]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[18673]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[18706]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[18696]: Color3i (offset 15) */ + /* _mesa_function_pool[18729]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[18711]: FrontFace (offset 157) */ + /* _mesa_function_pool[18744]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[18726]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[18759]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[18744]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[18777]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[18792]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[18825]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[18810]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[18843]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[18853]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[18886]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[18903]: Color3b (offset 9) */ + /* _mesa_function_pool[18936]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[18918]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[18951]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[18962]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[18995]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[18986]: Color3f (offset 13) */ + /* _mesa_function_pool[19019]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[19001]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[19034]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[19021]: Color3d (offset 11) */ + /* _mesa_function_pool[19054]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[19036]: Normal3dv (offset 55) */ + /* _mesa_function_pool[19069]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[19051]: Lightf (offset 159) */ + /* _mesa_function_pool[19084]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[19065]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[19098]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[19091]: MatrixMode (offset 293) */ + /* _mesa_function_pool[19124]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[19107]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[19140]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[19128]: Lighti (offset 161) */ + /* _mesa_function_pool[19161]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[19142]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[19175]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[19173]: GetBooleanIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[19206]: GetBooleanIndexedvEXT (will be remapped) */ "iip\0" "glGetBooleanIndexedvEXT\0" "\0" - /* _mesa_function_pool[19202]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[19235]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[19287]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[19320]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[19322]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[19355]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[19367]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[19400]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[19402]: GetDoublev (offset 260) */ + /* _mesa_function_pool[19435]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[19419]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[19452]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[19436]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[19469]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[19453]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[19486]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[19496]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[19529]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[19527]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[19560]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[19582]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[19615]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[19608]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[19641]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[19653]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[19686]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[19680]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[19713]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[19702]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[19735]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[19729]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[19762]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[19758]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[19791]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[19781]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[19814]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[19800]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[19833]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[19827]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[19860]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[19845]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[19878]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[19890]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[19923]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[19933]: ClearColor (offset 206) */ + /* _mesa_function_pool[19966]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[19952]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[19985]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[19971]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20004]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20020]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[20053]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[20047]: IsEnabledIndexedEXT (will be remapped) */ + /* _mesa_function_pool[20080]: IsEnabledIndexedEXT (will be remapped) */ "ii\0" "glIsEnabledIndexedEXT\0" "\0" - /* _mesa_function_pool[20073]: TexEnviv (offset 187) */ + /* _mesa_function_pool[20106]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[20089]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[20122]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[20137]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[20170]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[20157]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[20190]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[20205]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[20238]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[20229]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20262]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[20270]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[20303]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[20302]: CreateShader (will be remapped) */ + /* _mesa_function_pool[20335]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[20320]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[20353]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[20412]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[20445]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[20443]: Bitmap (offset 8) */ + /* _mesa_function_pool[20476]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[20461]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[20494]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[20506]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[20539]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[20537]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[20570]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[20573]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[20606]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[20616]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[20649]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[20648]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[20681]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[20663]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[20696]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[20681]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[20714]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[20721]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[20754]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[20748]: DetachShader (will be remapped) */ + /* _mesa_function_pool[20781]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[20767]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[20800]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[20815]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[20848]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[20850]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[20883]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[20877]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[20910]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[20901]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[20934]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[20935]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[20968]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[20987]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[21020]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[21006]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[21039]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[21037]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[21070]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[21075]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[21108]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[21151]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[21095]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[21171]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[21166]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[21242]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[21188]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[21264]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[21208]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[21284]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[21262]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[21338]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[21315]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[21391]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[21360]: Map1d (offset 220) */ + /* _mesa_function_pool[21436]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[21376]: Map1f (offset 221) */ + /* _mesa_function_pool[21452]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[21392]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[21468]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[21451]: ArrayElement (offset 306) */ + /* _mesa_function_pool[21527]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[21487]: TexImage2D (offset 183) */ + /* _mesa_function_pool[21563]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[21511]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[21587]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[21532]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[21608]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[21563]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[21639]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[21602]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[21678]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[21624]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[21700]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[21678]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[21754]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[21699]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[21775]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[21745]: PushMatrix (offset 298) */ + /* _mesa_function_pool[21821]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[21760]: Fogiv (offset 156) */ + /* _mesa_function_pool[21836]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[21772]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[21848]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[21789]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[21865]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[21825]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[21901]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[21846]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[21922]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[21873]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[21949]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[21897]: Rotatef (offset 300) */ + /* _mesa_function_pool[21973]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[21913]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[21989]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[21955]: Vertex3i (offset 138) */ + /* _mesa_function_pool[22031]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[21971]: Vertex3f (offset 136) */ + /* _mesa_function_pool[22047]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[21987]: Clear (offset 203) */ + /* _mesa_function_pool[22063]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[21998]: Vertex3d (offset 134) */ + /* _mesa_function_pool[22074]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[22014]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[22090]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[22041]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[22117]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[22075]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[22151]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[22091]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[22167]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[22147]: Ortho (offset 296) */ + /* _mesa_function_pool[22223]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[22163]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[22239]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[22184]: ListBase (offset 6) */ + /* _mesa_function_pool[22260]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[22198]: Vertex3s (offset 140) */ + /* _mesa_function_pool[22274]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[22214]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[22290]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[22270]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[22346]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[22362]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[22438]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[22419]: ShadeModel (offset 177) */ + /* _mesa_function_pool[22495]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[22435]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[22511]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[22461]: Rectiv (offset 91) */ + /* _mesa_function_pool[22537]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[22474]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[22550]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[22512]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[22588]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[22539]: EndConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[22615]: EndConditionalRenderNV (will be remapped) */ "\0" "glEndConditionalRenderNV\0" "\0" - /* _mesa_function_pool[22566]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[22642]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[22589]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[22665]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[22608]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[22684]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[22627]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[22703]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[22647]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[22723]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[22693]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[22769]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[22708]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[22784]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[22753]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[22829]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[22798]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[22874]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[22844]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[22920]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[22859]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[22935]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[22907]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[22983]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[22942]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[23018]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[22985]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[23061]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[23002]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[23078]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[23045]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23121]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[23092]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[23168]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[23180]: DisableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[23256]: DisableIndexedEXT (will be remapped) */ "ii\0" "glDisableIndexedEXT\0" "\0" - /* _mesa_function_pool[23204]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[23280]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[23249]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[23325]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[23281]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[23357]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[23296]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[23372]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[23322]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[23398]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[23347]: LineWidth (offset 168) */ + /* _mesa_function_pool[23423]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[23362]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[23438]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[23393]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[23469]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[23431]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[23507]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[23451]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[23527]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[23472]: TexGendv (offset 189) */ + /* _mesa_function_pool[23548]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[23488]: EnableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[23564]: EnableIndexedEXT (will be remapped) */ "ii\0" "glEnableIndexedEXT\0" "\0" - /* _mesa_function_pool[23511]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[23587]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[23536]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[23612]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[23557]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[23633]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[23591]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[23667]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[23618]: EnableClientState (offset 313) */ + /* _mesa_function_pool[23694]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[23641]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[23717]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[23667]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[23743]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[23731]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[23807]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[23757]: MultiModeDrawArraysIBM (will be remapped) */ + /* _mesa_function_pool[23833]: MultiModeDrawArraysIBM (will be remapped) */ "pppii\0" "glMultiModeDrawArraysIBM\0" "\0" - /* _mesa_function_pool[23789]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[23865]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[23833]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[23909]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[23864]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[23940]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[23901]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[23977]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[23922]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[23998]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[23944]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[24020]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[23965]: CallList (offset 2) */ + /* _mesa_function_pool[24041]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[23979]: Materialfv (offset 170) */ + /* _mesa_function_pool[24055]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[23997]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[24073]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[24014]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[24090]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[24046]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[24122]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[24091]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[24167]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[24139]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[24215]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[24184]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[24260]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24202]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[24278]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[24255]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[24331]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[24286]: Color3iv (offset 16) */ + /* _mesa_function_pool[24362]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[24300]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[24376]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[24334]: DrawElements (offset 311) */ + /* _mesa_function_pool[24410]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[24355]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[24431]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[24381]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[24457]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[24418]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[24494]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[24478]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[24554]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[24521]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[24597]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[24576]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[24652]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[24599]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[24675]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[24672]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[24748]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[24695]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[24771]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[24726]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[24802]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[24763]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[24839]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[24780]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[24856]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[24796]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[24872]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[24816]: PopMatrix (offset 297) */ + /* _mesa_function_pool[24892]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[24830]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[24906]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[24849]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[24925]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[24869]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[24945]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[24918]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[24994]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[24964]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[25040]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[24983]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[25059]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[25009]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[25085]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[25052]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[25128]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[25097]: Map2d (offset 222) */ + /* _mesa_function_pool[25173]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[25117]: Map2f (offset 223) */ + /* _mesa_function_pool[25193]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[25137]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[25213]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[25162]: Vertex4s (offset 148) */ + /* _mesa_function_pool[25238]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[25179]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[25255]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[25208]: VertexAttrib3sNV (will be remapped) */ + /* _mesa_function_pool[25284]: VertexAttrib3sNV (will be remapped) */ "iiii\0" "glVertexAttrib3sNV\0" "\0" - /* _mesa_function_pool[25233]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[25309]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[25256]: Vertex4f (offset 144) */ + /* _mesa_function_pool[25332]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[25273]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[25349]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[25290]: Vertex4d (offset 142) */ + /* _mesa_function_pool[25366]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[25307]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[25383]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[25325]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[25401]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[25351]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[25427]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[25407]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[25483]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[25426]: Vertex4i (offset 146) */ + /* _mesa_function_pool[25502]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[25443]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[25519]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[25474]: GetHistogram (offset 361) */ + /* _mesa_function_pool[25550]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[25514]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[25590]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[25540]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[25616]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[25571]: Materialf (offset 169) */ + /* _mesa_function_pool[25647]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[25588]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[25664]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[25633]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[25709]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[25658]: Materiali (offset 171) */ + /* _mesa_function_pool[25734]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[25675]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[25751]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[25701]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[25777]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[25736]: Indexsv (offset 51) */ + /* _mesa_function_pool[25812]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[25749]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[25825]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[25794]: LightModelfv (offset 164) */ + /* _mesa_function_pool[25870]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[25813]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[25889]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[25830]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[25906]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[25863]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[25939]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[25881]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[25957]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[25918]: Translated (offset 303) */ + /* _mesa_function_pool[25994]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[25936]: Translatef (offset 304) */ + /* _mesa_function_pool[26012]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[25954]: StencilMask (offset 209) */ + /* _mesa_function_pool[26030]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[25971]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[26047]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[25991]: GetLightiv (offset 265) */ + /* _mesa_function_pool[26067]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[26009]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[26085]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[26035]: IsList (offset 287) */ + /* _mesa_function_pool[26111]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[26047]: IsSync (will be remapped) */ + /* _mesa_function_pool[26123]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[26059]: RenderMode (offset 196) */ + /* _mesa_function_pool[26135]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[26075]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[26151]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[26108]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[26184]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[26160]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[26236]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[26197]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[26273]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[26225]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[26301]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[26267]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[26343]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[26310]: LoadName (offset 198) */ + /* _mesa_function_pool[26386]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[26324]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[26400]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[26351]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[26427]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[26369]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[26445]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[26403]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[26479]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[26454]: CullFace (offset 152) */ + /* _mesa_function_pool[26530]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[26468]: BindTexture (offset 307) */ + /* _mesa_function_pool[26544]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[26503]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[26579]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[26530]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[26606]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[26576]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[26652]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[26602]: StencilFunc (offset 243) */ + /* _mesa_function_pool[26678]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[26621]: CopyPixels (offset 255) */ + /* _mesa_function_pool[26697]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[26641]: Rectsv (offset 93) */ + /* _mesa_function_pool[26717]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[26654]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[26730]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[26681]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[26757]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[26739]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[26815]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[26765]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[26841]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[26828]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[26904]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[26883]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[26959]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[26910]: NormalPointer (offset 318) */ + /* _mesa_function_pool[26986]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[26931]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[27007]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[26953]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[27029]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[26981]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[27057]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[27005]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[27081]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[27050]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[27126]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[27069]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[27145]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[27096]: ClipPlane (offset 150) */ + /* _mesa_function_pool[27172]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[27112]: Recti (offset 90) */ + /* _mesa_function_pool[27188]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[27126]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[27202]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[27165]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[27241]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[27194]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[27270]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[27233]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[27309]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[27255]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[27331]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[27276]: Rectf (offset 88) */ + /* _mesa_function_pool[27352]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[27290]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[27366]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[27313]: Indexfv (offset 47) */ + /* _mesa_function_pool[27389]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[27326]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[27402]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[27372]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[27448]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[27424]: GetPointerv (offset 329) */ + /* _mesa_function_pool[27500]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[27459]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[27535]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[27479]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[27555]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[27506]: IndexMask (offset 212) */ + /* _mesa_function_pool[27582]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[27521]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[27597]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[27558]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[27634]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[27601]: GetFloatv (offset 262) */ + /* _mesa_function_pool[27677]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[27617]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[27693]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[27643]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[27719]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[27662]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[27738]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[27684]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[27760]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[27703]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[27779]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[27720]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[27796]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[27747]: PopAttrib (offset 218) */ + /* _mesa_function_pool[27823]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[27761]: Fogfv (offset 154) */ + /* _mesa_function_pool[27837]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[27773]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[27849]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[27807]: InitNames (offset 197) */ + /* _mesa_function_pool[27883]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[27821]: Normal3sv (offset 61) */ + /* _mesa_function_pool[27897]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[27836]: Minmax (offset 368) */ + /* _mesa_function_pool[27912]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[27862]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[27938]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[27881]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[27957]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[27900]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[27976]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[27932]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[28008]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[27954]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[28030]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[27984]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[28060]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[28004]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[28080]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[28022]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[28098]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[28059]: Hint (offset 158) */ + /* _mesa_function_pool[28135]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[28070]: Color4dv (offset 28) */ + /* _mesa_function_pool[28146]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[28084]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[28160]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[28127]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[28203]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[28156]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[28232]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[28211]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[28287]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[28261]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[28337]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[28279]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[28355]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[28330]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[28406]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[28377]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[28453]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[28401]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[28477]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[28432]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[28508]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[28447]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[28523]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[28482]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[28558]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[28499]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[28575]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[28519]: Begin (offset 7) */ + /* _mesa_function_pool[28595]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[28530]: LightModeli (offset 165) */ + /* _mesa_function_pool[28606]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[28548]: Rectfv (offset 89) */ + /* _mesa_function_pool[28624]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[28561]: LightModelf (offset 163) */ + /* _mesa_function_pool[28637]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[28579]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[28655]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[28604]: GetLightfv (offset 264) */ + /* _mesa_function_pool[28680]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[28622]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[28698]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[28658]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[28734]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[28684]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[28760]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[28707]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[28783]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[28746]: Disable (offset 214) */ + /* _mesa_function_pool[28822]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[28759]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[28835]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[28804]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[28880]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[28870]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[28946]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[28898]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[28974]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[28925]: DrawArrays (offset 310) */ + /* _mesa_function_pool[29001]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[28959]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[29035]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[28978]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[29054]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[29020]: ColorMask (offset 210) */ + /* _mesa_function_pool[29096]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[29038]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[29114]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[29063]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[29139]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[29082]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[29158]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[29112]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[29188]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[29145]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[29221]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[29167]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[29243]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[29185]: Enable (offset 215) */ + /* _mesa_function_pool[29261]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[29197]: LineStipple (offset 167) */ + /* _mesa_function_pool[29273]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[29215]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[29291]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[29241]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[29317]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[29271]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[29347]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[29298]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[29374]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[29352]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[29428]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[29395]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[29471]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[29428]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[29504]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[29454]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[29530]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[29469]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[29545]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[29500]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[29576]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[29521]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[29597]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[29551]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[29627]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[29591]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[29667]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[29628]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[29704]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[29652]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[29728]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[29677]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[29753]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[29698]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[29774]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4367,399 +4375,401 @@ static const struct { } MESA_remap_table_functions[] = { { 1461, AttachShader_remap_index }, { 8764, CreateProgram_remap_index }, - { 20302, CreateShader_remap_index }, - { 22589, DeleteProgram_remap_index }, - { 16282, DeleteShader_remap_index }, - { 20748, DetachShader_remap_index }, - { 15806, GetAttachedShaders_remap_index }, + { 20335, CreateShader_remap_index }, + { 22665, DeleteProgram_remap_index }, + { 16315, DeleteShader_remap_index }, + { 20781, DetachShader_remap_index }, + { 15839, GetAttachedShaders_remap_index }, { 4275, GetProgramInfoLog_remap_index }, { 361, GetProgramiv_remap_index }, { 5578, GetShaderInfoLog_remap_index }, - { 27643, GetShaderiv_remap_index }, - { 11821, IsProgram_remap_index }, - { 10856, IsShader_remap_index }, + { 27719, GetShaderiv_remap_index }, + { 11854, IsProgram_remap_index }, + { 10889, IsShader_remap_index }, { 8868, StencilFuncSeparate_remap_index }, { 3487, StencilMaskSeparate_remap_index }, { 6654, StencilOpSeparate_remap_index }, - { 19653, UniformMatrix2x3fv_remap_index }, + { 19686, UniformMatrix2x3fv_remap_index }, { 2615, UniformMatrix2x4fv_remap_index }, - { 29271, UniformMatrix3x2fv_remap_index }, - { 27069, UniformMatrix3x4fv_remap_index }, - { 14354, UniformMatrix4x2fv_remap_index }, + { 29347, UniformMatrix3x2fv_remap_index }, + { 27145, UniformMatrix3x4fv_remap_index }, + { 14387, UniformMatrix4x2fv_remap_index }, { 2937, UniformMatrix4x3fv_remap_index }, { 8782, LoadTransposeMatrixdARB_remap_index }, - { 27372, LoadTransposeMatrixfARB_remap_index }, + { 27448, LoadTransposeMatrixfARB_remap_index }, { 4848, MultTransposeMatrixdARB_remap_index }, - { 20935, MultTransposeMatrixfARB_remap_index }, + { 20968, MultTransposeMatrixfARB_remap_index }, { 172, SampleCoverageARB_remap_index }, { 5002, CompressedTexImage1DARB_remap_index }, - { 21392, CompressedTexImage2DARB_remap_index }, + { 21468, CompressedTexImage2DARB_remap_index }, { 3550, CompressedTexImage3DARB_remap_index }, - { 16098, CompressedTexSubImage1DARB_remap_index }, + { 16131, CompressedTexSubImage1DARB_remap_index }, { 1880, CompressedTexSubImage2DARB_remap_index }, - { 17890, CompressedTexSubImage3DARB_remap_index }, - { 25351, GetCompressedTexImageARB_remap_index }, + { 17923, CompressedTexSubImage3DARB_remap_index }, + { 25427, GetCompressedTexImageARB_remap_index }, { 3395, DisableVertexAttribArrayARB_remap_index }, - { 26681, EnableVertexAttribArrayARB_remap_index }, - { 28447, GetProgramEnvParameterdvARB_remap_index }, - { 20815, GetProgramEnvParameterfvARB_remap_index }, - { 24381, GetProgramLocalParameterdvARB_remap_index }, + { 26757, EnableVertexAttribArrayARB_remap_index }, + { 28523, GetProgramEnvParameterdvARB_remap_index }, + { 20848, GetProgramEnvParameterfvARB_remap_index }, + { 24457, GetProgramLocalParameterdvARB_remap_index }, { 7096, GetProgramLocalParameterfvARB_remap_index }, - { 16189, GetProgramStringARB_remap_index }, - { 24576, GetProgramivARB_remap_index }, - { 18085, GetVertexAttribdvARB_remap_index }, - { 14243, GetVertexAttribfvARB_remap_index }, + { 16222, GetProgramStringARB_remap_index }, + { 24652, GetProgramivARB_remap_index }, + { 18118, GetVertexAttribdvARB_remap_index }, + { 14276, GetVertexAttribfvARB_remap_index }, { 8677, GetVertexAttribivARB_remap_index }, - { 16994, ProgramEnvParameter4dARB_remap_index }, - { 22362, ProgramEnvParameter4dvARB_remap_index }, - { 14851, ProgramEnvParameter4fARB_remap_index }, + { 17027, ProgramEnvParameter4dARB_remap_index }, + { 22438, ProgramEnvParameter4dvARB_remap_index }, + { 14884, ProgramEnvParameter4fARB_remap_index }, { 7959, ProgramEnvParameter4fvARB_remap_index }, { 3513, ProgramLocalParameter4dARB_remap_index }, - { 11531, ProgramLocalParameter4dvARB_remap_index }, - { 26160, ProgramLocalParameter4fARB_remap_index }, - { 22907, ProgramLocalParameter4fvARB_remap_index }, - { 25137, ProgramStringARB_remap_index }, - { 17244, VertexAttrib1dARB_remap_index }, - { 13897, VertexAttrib1dvARB_remap_index }, + { 11564, ProgramLocalParameter4dvARB_remap_index }, + { 26236, ProgramLocalParameter4fARB_remap_index }, + { 22983, ProgramLocalParameter4fvARB_remap_index }, + { 25213, ProgramStringARB_remap_index }, + { 17277, VertexAttrib1dARB_remap_index }, + { 13930, VertexAttrib1dvARB_remap_index }, { 3688, VertexAttrib1fARB_remap_index }, - { 29352, VertexAttrib1fvARB_remap_index }, + { 29428, VertexAttrib1fvARB_remap_index }, { 6180, VertexAttrib1sARB_remap_index }, { 2054, VertexAttrib1svARB_remap_index }, - { 13328, VertexAttrib2dARB_remap_index }, - { 15425, VertexAttrib2dvARB_remap_index }, + { 13361, VertexAttrib2dARB_remap_index }, + { 15458, VertexAttrib2dvARB_remap_index }, { 1480, VertexAttrib2fARB_remap_index }, - { 15538, VertexAttrib2fvARB_remap_index }, - { 28978, VertexAttrib2sARB_remap_index }, - { 28084, VertexAttrib2svARB_remap_index }, + { 15571, VertexAttrib2fvARB_remap_index }, + { 29054, VertexAttrib2sARB_remap_index }, + { 28160, VertexAttrib2svARB_remap_index }, { 10015, VertexAttrib3dARB_remap_index }, { 7662, VertexAttrib3dvARB_remap_index }, { 1567, VertexAttrib3fARB_remap_index }, - { 19890, VertexAttrib3fvARB_remap_index }, - { 25009, VertexAttrib3sARB_remap_index }, - { 17827, VertexAttrib3svARB_remap_index }, + { 19923, VertexAttrib3fvARB_remap_index }, + { 25085, VertexAttrib3sARB_remap_index }, + { 17860, VertexAttrib3svARB_remap_index }, { 4301, VertexAttrib4NbvARB_remap_index }, - { 15761, VertexAttrib4NivARB_remap_index }, - { 19845, VertexAttrib4NsvARB_remap_index }, - { 20767, VertexAttrib4NubARB_remap_index }, - { 28330, VertexAttrib4NubvARB_remap_index }, - { 16655, VertexAttrib4NuivARB_remap_index }, + { 15794, VertexAttrib4NivARB_remap_index }, + { 19878, VertexAttrib4NsvARB_remap_index }, + { 20800, VertexAttrib4NubARB_remap_index }, + { 28406, VertexAttrib4NubvARB_remap_index }, + { 16688, VertexAttrib4NuivARB_remap_index }, { 2810, VertexAttrib4NusvARB_remap_index }, { 9609, VertexAttrib4bvARB_remap_index }, - { 23789, VertexAttrib4dARB_remap_index }, - { 18810, VertexAttrib4dvARB_remap_index }, + { 23865, VertexAttrib4dARB_remap_index }, + { 18843, VertexAttrib4dvARB_remap_index }, { 10122, VertexAttrib4fARB_remap_index }, { 10492, VertexAttrib4fvARB_remap_index }, { 9061, VertexAttrib4ivARB_remap_index }, - { 15239, VertexAttrib4sARB_remap_index }, - { 27558, VertexAttrib4svARB_remap_index }, - { 14656, VertexAttrib4ubvARB_remap_index }, - { 27005, VertexAttrib4uivARB_remap_index }, - { 17638, VertexAttrib4usvARB_remap_index }, - { 19527, VertexAttribPointerARB_remap_index }, - { 29112, BindBufferARB_remap_index }, + { 15272, VertexAttrib4sARB_remap_index }, + { 27634, VertexAttrib4svARB_remap_index }, + { 14689, VertexAttrib4ubvARB_remap_index }, + { 27081, VertexAttrib4uivARB_remap_index }, + { 17671, VertexAttrib4usvARB_remap_index }, + { 19560, VertexAttribPointerARB_remap_index }, + { 29188, BindBufferARB_remap_index }, { 5893, BufferDataARB_remap_index }, { 1382, BufferSubDataARB_remap_index }, - { 27194, DeleteBuffersARB_remap_index }, - { 29395, GenBuffersARB_remap_index }, - { 15581, GetBufferParameterivARB_remap_index }, - { 14803, GetBufferPointervARB_remap_index }, + { 27270, DeleteBuffersARB_remap_index }, + { 29471, GenBuffersARB_remap_index }, + { 15614, GetBufferParameterivARB_remap_index }, + { 14836, GetBufferPointervARB_remap_index }, { 1335, GetBufferSubDataARB_remap_index }, - { 26953, IsBufferARB_remap_index }, - { 23362, MapBufferARB_remap_index }, - { 27773, UnmapBufferARB_remap_index }, + { 27029, IsBufferARB_remap_index }, + { 23438, MapBufferARB_remap_index }, + { 27849, UnmapBufferARB_remap_index }, { 268, BeginQueryARB_remap_index }, - { 17339, DeleteQueriesARB_remap_index }, - { 10753, EndQueryARB_remap_index }, - { 25830, GenQueriesARB_remap_index }, + { 17372, DeleteQueriesARB_remap_index }, + { 10786, EndQueryARB_remap_index }, + { 25906, GenQueriesARB_remap_index }, { 1772, GetQueryObjectivARB_remap_index }, - { 15283, GetQueryObjectuivARB_remap_index }, + { 15316, GetQueryObjectuivARB_remap_index }, { 1624, GetQueryivARB_remap_index }, - { 17545, IsQueryARB_remap_index }, + { 17578, IsQueryARB_remap_index }, { 7272, AttachObjectARB_remap_index }, - { 16244, CompileShaderARB_remap_index }, + { 16277, CompileShaderARB_remap_index }, { 2879, CreateProgramObjectARB_remap_index }, { 5838, CreateShaderObjectARB_remap_index }, - { 12745, DeleteObjectARB_remap_index }, - { 21166, DetachObjectARB_remap_index }, + { 12778, DeleteObjectARB_remap_index }, + { 21242, DetachObjectARB_remap_index }, { 10564, GetActiveUniformARB_remap_index }, { 8380, GetAttachedObjectsARB_remap_index }, { 8659, GetHandleARB_remap_index }, - { 29145, GetInfoLogARB_remap_index }, - { 28401, GetObjectParameterfvARB_remap_index }, - { 24255, GetObjectParameterivARB_remap_index }, - { 25588, GetShaderSourceARB_remap_index }, - { 24869, GetUniformLocationARB_remap_index }, - { 21037, GetUniformfvARB_remap_index }, - { 11153, GetUniformivARB_remap_index }, - { 17683, LinkProgramARB_remap_index }, - { 17741, ShaderSourceARB_remap_index }, + { 29221, GetInfoLogARB_remap_index }, + { 28477, GetObjectParameterfvARB_remap_index }, + { 24331, GetObjectParameterivARB_remap_index }, + { 25664, GetShaderSourceARB_remap_index }, + { 24945, GetUniformLocationARB_remap_index }, + { 21070, GetUniformfvARB_remap_index }, + { 11186, GetUniformivARB_remap_index }, + { 17716, LinkProgramARB_remap_index }, + { 17774, ShaderSourceARB_remap_index }, { 6554, Uniform1fARB_remap_index }, - { 26369, Uniform1fvARB_remap_index }, - { 19496, Uniform1iARB_remap_index }, - { 18499, Uniform1ivARB_remap_index }, + { 26445, Uniform1fvARB_remap_index }, + { 19529, Uniform1iARB_remap_index }, + { 18532, Uniform1ivARB_remap_index }, { 2003, Uniform2fARB_remap_index }, - { 12581, Uniform2fvARB_remap_index }, - { 23249, Uniform2iARB_remap_index }, + { 12614, Uniform2fvARB_remap_index }, + { 23325, Uniform2iARB_remap_index }, { 2123, Uniform2ivARB_remap_index }, - { 16354, Uniform3fARB_remap_index }, + { 16387, Uniform3fARB_remap_index }, { 8410, Uniform3fvARB_remap_index }, { 5512, Uniform3iARB_remap_index }, - { 14909, Uniform3ivARB_remap_index }, - { 16800, Uniform4fARB_remap_index }, - { 20901, Uniform4fvARB_remap_index }, - { 22041, Uniform4iARB_remap_index }, - { 18051, Uniform4ivARB_remap_index }, + { 14942, Uniform3ivARB_remap_index }, + { 16833, Uniform4fARB_remap_index }, + { 20934, Uniform4fvARB_remap_index }, + { 22117, Uniform4iARB_remap_index }, + { 18084, Uniform4ivARB_remap_index }, { 7324, UniformMatrix2fvARB_remap_index }, { 17, UniformMatrix3fvARB_remap_index }, { 2475, UniformMatrix4fvARB_remap_index }, - { 22474, UseProgramObjectARB_remap_index }, - { 13016, ValidateProgramARB_remap_index }, - { 18853, BindAttribLocationARB_remap_index }, + { 22550, UseProgramObjectARB_remap_index }, + { 13049, ValidateProgramARB_remap_index }, + { 18886, BindAttribLocationARB_remap_index }, { 4346, GetActiveAttribARB_remap_index }, - { 14590, GetAttribLocationARB_remap_index }, - { 26108, DrawBuffersARB_remap_index }, - { 11636, RenderbufferStorageMultisample_remap_index }, - { 16848, FlushMappedBufferRange_remap_index }, - { 24672, MapBufferRange_remap_index }, - { 14465, BindVertexArray_remap_index }, - { 12875, GenVertexArrays_remap_index }, - { 26883, CopyBufferSubData_remap_index }, - { 27662, ClientWaitSync_remap_index }, + { 14623, GetAttribLocationARB_remap_index }, + { 26184, DrawBuffersARB_remap_index }, + { 11669, RenderbufferStorageMultisample_remap_index }, + { 16881, FlushMappedBufferRange_remap_index }, + { 24748, MapBufferRange_remap_index }, + { 14498, BindVertexArray_remap_index }, + { 12908, GenVertexArrays_remap_index }, + { 26959, CopyBufferSubData_remap_index }, + { 27738, ClientWaitSync_remap_index }, { 2394, DeleteSync_remap_index }, { 6221, FenceSync_remap_index }, - { 13387, GetInteger64v_remap_index }, - { 19952, GetSynciv_remap_index }, - { 26047, IsSync_remap_index }, + { 13420, GetInteger64v_remap_index }, + { 19985, GetSynciv_remap_index }, + { 26123, IsSync_remap_index }, { 8328, WaitSync_remap_index }, { 3363, DrawElementsBaseVertex_remap_index }, - { 27126, DrawRangeElementsBaseVertex_remap_index }, - { 23393, MultiDrawElementsBaseVertex_remap_index }, + { 27202, DrawRangeElementsBaseVertex_remap_index }, + { 23469, MultiDrawElementsBaseVertex_remap_index }, { 4711, PolygonOffsetEXT_remap_index }, - { 20537, GetPixelTexGenParameterfvSGIS_remap_index }, + { 20570, GetPixelTexGenParameterfvSGIS_remap_index }, { 3895, GetPixelTexGenParameterivSGIS_remap_index }, - { 20270, PixelTexGenParameterfSGIS_remap_index }, + { 20303, PixelTexGenParameterfSGIS_remap_index }, { 580, PixelTexGenParameterfvSGIS_remap_index }, - { 11191, PixelTexGenParameteriSGIS_remap_index }, - { 12152, PixelTexGenParameterivSGIS_remap_index }, - { 14553, SampleMaskSGIS_remap_index }, - { 17485, SamplePatternSGIS_remap_index }, - { 23322, ColorPointerEXT_remap_index }, - { 15468, EdgeFlagPointerEXT_remap_index }, + { 11224, PixelTexGenParameteriSGIS_remap_index }, + { 12185, PixelTexGenParameterivSGIS_remap_index }, + { 14586, SampleMaskSGIS_remap_index }, + { 17518, SamplePatternSGIS_remap_index }, + { 23398, ColorPointerEXT_remap_index }, + { 15501, EdgeFlagPointerEXT_remap_index }, { 5166, IndexPointerEXT_remap_index }, { 5246, NormalPointerEXT_remap_index }, - { 13981, TexCoordPointerEXT_remap_index }, + { 14014, TexCoordPointerEXT_remap_index }, { 6016, VertexPointerEXT_remap_index }, { 3165, PointParameterfEXT_remap_index }, { 6861, PointParameterfvEXT_remap_index }, - { 28499, LockArraysEXT_remap_index }, - { 13080, UnlockArraysEXT_remap_index }, + { 28575, LockArraysEXT_remap_index }, + { 13113, UnlockArraysEXT_remap_index }, { 7868, CullParameterdvEXT_remap_index }, { 10359, CullParameterfvEXT_remap_index }, { 1151, SecondaryColor3bEXT_remap_index }, { 7020, SecondaryColor3bvEXT_remap_index }, { 9238, SecondaryColor3dEXT_remap_index }, - { 22647, SecondaryColor3dvEXT_remap_index }, - { 24918, SecondaryColor3fEXT_remap_index }, - { 16034, SecondaryColor3fvEXT_remap_index }, + { 22723, SecondaryColor3dvEXT_remap_index }, + { 24994, SecondaryColor3fEXT_remap_index }, + { 16067, SecondaryColor3fvEXT_remap_index }, { 426, SecondaryColor3iEXT_remap_index }, - { 14291, SecondaryColor3ivEXT_remap_index }, + { 14324, SecondaryColor3ivEXT_remap_index }, { 8896, SecondaryColor3sEXT_remap_index }, - { 27326, SecondaryColor3svEXT_remap_index }, - { 24091, SecondaryColor3ubEXT_remap_index }, - { 18744, SecondaryColor3ubvEXT_remap_index }, - { 11386, SecondaryColor3uiEXT_remap_index }, - { 20157, SecondaryColor3uivEXT_remap_index }, - { 22859, SecondaryColor3usEXT_remap_index }, - { 11459, SecondaryColor3usvEXT_remap_index }, + { 27402, SecondaryColor3svEXT_remap_index }, + { 24167, SecondaryColor3ubEXT_remap_index }, + { 18777, SecondaryColor3ubvEXT_remap_index }, + { 11419, SecondaryColor3uiEXT_remap_index }, + { 20190, SecondaryColor3uivEXT_remap_index }, + { 22935, SecondaryColor3usEXT_remap_index }, + { 11492, SecondaryColor3usvEXT_remap_index }, { 10435, SecondaryColorPointerEXT_remap_index }, - { 22708, MultiDrawArraysEXT_remap_index }, - { 18434, MultiDrawElementsEXT_remap_index }, - { 18629, FogCoordPointerEXT_remap_index }, + { 22784, MultiDrawArraysEXT_remap_index }, + { 18467, MultiDrawElementsEXT_remap_index }, + { 18662, FogCoordPointerEXT_remap_index }, { 4044, FogCoorddEXT_remap_index }, - { 27900, FogCoorddvEXT_remap_index }, + { 27976, FogCoorddvEXT_remap_index }, { 4136, FogCoordfEXT_remap_index }, - { 24014, FogCoordfvEXT_remap_index }, - { 16752, PixelTexGenSGIX_remap_index }, - { 24599, BlendFuncSeparateEXT_remap_index }, + { 24090, FogCoordfvEXT_remap_index }, + { 16785, PixelTexGenSGIX_remap_index }, + { 24675, BlendFuncSeparateEXT_remap_index }, { 5928, FlushVertexArrayRangeNV_remap_index }, { 4660, VertexArrayRangeNV_remap_index }, - { 24983, CombinerInputNV_remap_index }, + { 25059, CombinerInputNV_remap_index }, { 1946, CombinerOutputNV_remap_index }, - { 27479, CombinerParameterfNV_remap_index }, + { 27555, CombinerParameterfNV_remap_index }, { 4580, CombinerParameterfvNV_remap_index }, - { 19702, CombinerParameteriNV_remap_index }, - { 28870, CombinerParameterivNV_remap_index }, + { 19735, CombinerParameteriNV_remap_index }, + { 28946, CombinerParameterivNV_remap_index }, { 6298, FinalCombinerInputNV_remap_index }, { 8725, GetCombinerInputParameterfvNV_remap_index }, - { 28707, GetCombinerInputParameterivNV_remap_index }, + { 28783, GetCombinerInputParameterivNV_remap_index }, { 6097, GetCombinerOutputParameterfvNV_remap_index }, - { 12113, GetCombinerOutputParameterivNV_remap_index }, + { 12146, GetCombinerOutputParameterivNV_remap_index }, { 5673, GetFinalCombinerInputParameterfvNV_remap_index }, - { 21913, GetFinalCombinerInputParameterivNV_remap_index }, - { 11131, ResizeBuffersMESA_remap_index }, + { 21989, GetFinalCombinerInputParameterivNV_remap_index }, + { 11164, ResizeBuffersMESA_remap_index }, { 9842, WindowPos2dMESA_remap_index }, { 944, WindowPos2dvMESA_remap_index }, - { 29698, WindowPos2fMESA_remap_index }, + { 29774, WindowPos2fMESA_remap_index }, { 6965, WindowPos2fvMESA_remap_index }, - { 15981, WindowPos2iMESA_remap_index }, - { 17958, WindowPos2ivMESA_remap_index }, - { 18533, WindowPos2sMESA_remap_index }, + { 16014, WindowPos2iMESA_remap_index }, + { 17991, WindowPos2ivMESA_remap_index }, + { 18566, WindowPos2sMESA_remap_index }, { 4916, WindowPos2svMESA_remap_index }, { 6790, WindowPos3dMESA_remap_index }, - { 12360, WindowPos3dvMESA_remap_index }, + { 12393, WindowPos3dvMESA_remap_index }, { 472, WindowPos3fMESA_remap_index }, - { 13141, WindowPos3fvMESA_remap_index }, - { 21208, WindowPos3iMESA_remap_index }, - { 26828, WindowPos3ivMESA_remap_index }, - { 16498, WindowPos3sMESA_remap_index }, - { 28156, WindowPos3svMESA_remap_index }, + { 13174, WindowPos3fvMESA_remap_index }, + { 21284, WindowPos3iMESA_remap_index }, + { 26904, WindowPos3ivMESA_remap_index }, + { 16531, WindowPos3sMESA_remap_index }, + { 28232, WindowPos3svMESA_remap_index }, { 9793, WindowPos4dMESA_remap_index }, - { 14994, WindowPos4dvMESA_remap_index }, - { 12319, WindowPos4fMESA_remap_index }, - { 27233, WindowPos4fvMESA_remap_index }, - { 26981, WindowPos4iMESA_remap_index }, - { 10970, WindowPos4ivMESA_remap_index }, - { 16631, WindowPos4sMESA_remap_index }, + { 15027, WindowPos4dvMESA_remap_index }, + { 12352, WindowPos4fMESA_remap_index }, + { 27309, WindowPos4fvMESA_remap_index }, + { 27057, WindowPos4iMESA_remap_index }, + { 11003, WindowPos4ivMESA_remap_index }, + { 16664, WindowPos4sMESA_remap_index }, { 2857, WindowPos4svMESA_remap_index }, - { 23757, MultiModeDrawArraysIBM_remap_index }, - { 25701, MultiModeDrawElementsIBM_remap_index }, - { 10781, DeleteFencesNV_remap_index }, - { 24830, FinishFenceNV_remap_index }, + { 23833, MultiModeDrawArraysIBM_remap_index }, + { 25777, MultiModeDrawElementsIBM_remap_index }, + { 10814, DeleteFencesNV_remap_index }, + { 24906, FinishFenceNV_remap_index }, { 3287, GenFencesNV_remap_index }, - { 14974, GetFenceivNV_remap_index }, + { 15007, GetFenceivNV_remap_index }, { 7257, IsFenceNV_remap_index }, - { 12040, SetFenceNV_remap_index }, + { 12073, SetFenceNV_remap_index }, { 3744, TestFenceNV_remap_index }, - { 28127, AreProgramsResidentNV_remap_index }, - { 27521, BindProgramNV_remap_index }, - { 22942, DeleteProgramsNV_remap_index }, - { 18962, ExecuteProgramNV_remap_index }, - { 29591, GenProgramsNV_remap_index }, - { 20616, GetProgramParameterdvNV_remap_index }, + { 28203, AreProgramsResidentNV_remap_index }, + { 27597, BindProgramNV_remap_index }, + { 23018, DeleteProgramsNV_remap_index }, + { 18995, ExecuteProgramNV_remap_index }, + { 29667, GenProgramsNV_remap_index }, + { 20649, GetProgramParameterdvNV_remap_index }, { 9300, GetProgramParameterfvNV_remap_index }, - { 23296, GetProgramStringNV_remap_index }, - { 21602, GetProgramivNV_remap_index }, - { 20850, GetTrackMatrixivNV_remap_index }, - { 23092, GetVertexAttribPointervNV_remap_index }, - { 21846, GetVertexAttribdvNV_remap_index }, - { 16471, GetVertexAttribfvNV_remap_index }, - { 16162, GetVertexAttribivNV_remap_index }, - { 16878, IsProgramNV_remap_index }, + { 23372, GetProgramStringNV_remap_index }, + { 21678, GetProgramivNV_remap_index }, + { 20883, GetTrackMatrixivNV_remap_index }, + { 23168, GetVertexAttribPointervNV_remap_index }, + { 21922, GetVertexAttribdvNV_remap_index }, + { 16504, GetVertexAttribfvNV_remap_index }, + { 16195, GetVertexAttribivNV_remap_index }, + { 16911, IsProgramNV_remap_index }, { 8306, LoadProgramNV_remap_index }, - { 24695, ProgramParameters4dvNV_remap_index }, - { 21532, ProgramParameters4fvNV_remap_index }, - { 18262, RequestResidentProgramsNV_remap_index }, - { 19680, TrackMatrixNV_remap_index }, - { 28684, VertexAttrib1dNV_remap_index }, - { 11981, VertexAttrib1dvNV_remap_index }, - { 25233, VertexAttrib1fNV_remap_index }, + { 24771, ProgramParameters4dvNV_remap_index }, + { 21608, ProgramParameters4fvNV_remap_index }, + { 18295, RequestResidentProgramsNV_remap_index }, + { 19713, TrackMatrixNV_remap_index }, + { 28760, VertexAttrib1dNV_remap_index }, + { 12014, VertexAttrib1dvNV_remap_index }, + { 25309, VertexAttrib1fNV_remap_index }, { 2245, VertexAttrib1fvNV_remap_index }, - { 27290, VertexAttrib1sNV_remap_index }, - { 13214, VertexAttrib1svNV_remap_index }, + { 27366, VertexAttrib1sNV_remap_index }, + { 13247, VertexAttrib1svNV_remap_index }, { 4251, VertexAttrib2dNV_remap_index }, - { 11896, VertexAttrib2dvNV_remap_index }, - { 17717, VertexAttrib2fNV_remap_index }, - { 11507, VertexAttrib2fvNV_remap_index }, + { 11929, VertexAttrib2dvNV_remap_index }, + { 17750, VertexAttrib2fNV_remap_index }, + { 11540, VertexAttrib2fvNV_remap_index }, { 5076, VertexAttrib2sNV_remap_index }, - { 16552, VertexAttrib2svNV_remap_index }, + { 16585, VertexAttrib2svNV_remap_index }, { 9990, VertexAttrib3dNV_remap_index }, - { 28377, VertexAttrib3dvNV_remap_index }, + { 28453, VertexAttrib3dvNV_remap_index }, { 9112, VertexAttrib3fNV_remap_index }, - { 21873, VertexAttrib3fvNV_remap_index }, - { 25208, VertexAttrib3sNV_remap_index }, - { 20877, VertexAttrib3svNV_remap_index }, - { 25675, VertexAttrib4dNV_remap_index }, - { 29628, VertexAttrib4dvNV_remap_index }, + { 21949, VertexAttrib3fvNV_remap_index }, + { 25284, VertexAttrib3sNV_remap_index }, + { 20910, VertexAttrib3svNV_remap_index }, + { 25751, VertexAttrib4dNV_remap_index }, + { 29704, VertexAttrib4dvNV_remap_index }, { 3945, VertexAttrib4fNV_remap_index }, { 8356, VertexAttrib4fvNV_remap_index }, - { 23641, VertexAttrib4sNV_remap_index }, + { 23717, VertexAttrib4sNV_remap_index }, { 1293, VertexAttrib4svNV_remap_index }, { 4409, VertexAttrib4ubNV_remap_index }, { 734, VertexAttrib4ubvNV_remap_index }, - { 19142, VertexAttribPointerNV_remap_index }, + { 19175, VertexAttribPointerNV_remap_index }, { 2097, VertexAttribs1dvNV_remap_index }, - { 16576, VertexAttribs1fvNV_remap_index }, - { 29428, VertexAttribs1svNV_remap_index }, + { 16609, VertexAttribs1fvNV_remap_index }, + { 29504, VertexAttribs1svNV_remap_index }, { 9137, VertexAttribs2dvNV_remap_index }, - { 22435, VertexAttribs2fvNV_remap_index }, - { 15494, VertexAttribs2svNV_remap_index }, + { 22511, VertexAttribs2fvNV_remap_index }, + { 15527, VertexAttribs2svNV_remap_index }, { 4608, VertexAttribs3dvNV_remap_index }, { 1977, VertexAttribs3fvNV_remap_index }, - { 26576, VertexAttribs3svNV_remap_index }, - { 23731, VertexAttribs4dvNV_remap_index }, + { 26652, VertexAttribs3svNV_remap_index }, + { 23807, VertexAttribs4dvNV_remap_index }, { 4634, VertexAttribs4fvNV_remap_index }, - { 29215, VertexAttribs4svNV_remap_index }, - { 26324, VertexAttribs4ubvNV_remap_index }, - { 23833, GetTexBumpParameterfvATI_remap_index }, - { 29469, GetTexBumpParameterivATI_remap_index }, - { 16216, TexBumpParameterfvATI_remap_index }, - { 18133, TexBumpParameterivATI_remap_index }, - { 13760, AlphaFragmentOp1ATI_remap_index }, + { 29291, VertexAttribs4svNV_remap_index }, + { 26400, VertexAttribs4ubvNV_remap_index }, + { 23909, GetTexBumpParameterfvATI_remap_index }, + { 29545, GetTexBumpParameterivATI_remap_index }, + { 16249, TexBumpParameterfvATI_remap_index }, + { 18166, TexBumpParameterivATI_remap_index }, + { 13793, AlphaFragmentOp1ATI_remap_index }, { 9652, AlphaFragmentOp2ATI_remap_index }, - { 21789, AlphaFragmentOp3ATI_remap_index }, - { 26503, BeginFragmentShaderATI_remap_index }, - { 27720, BindFragmentShaderATI_remap_index }, - { 21006, ColorFragmentOp1ATI_remap_index }, + { 21865, AlphaFragmentOp3ATI_remap_index }, + { 26579, BeginFragmentShaderATI_remap_index }, + { 27796, BindFragmentShaderATI_remap_index }, + { 21039, ColorFragmentOp1ATI_remap_index }, { 3823, ColorFragmentOp2ATI_remap_index }, - { 28022, ColorFragmentOp3ATI_remap_index }, + { 28098, ColorFragmentOp3ATI_remap_index }, { 4753, DeleteFragmentShaderATI_remap_index }, - { 29652, EndFragmentShaderATI_remap_index }, - { 28898, GenFragmentShadersATI_remap_index }, - { 22566, PassTexCoordATI_remap_index }, + { 29728, EndFragmentShaderATI_remap_index }, + { 28974, GenFragmentShadersATI_remap_index }, + { 22642, PassTexCoordATI_remap_index }, { 5996, SampleMapATI_remap_index }, { 5769, SetFragmentShaderConstantATI_remap_index }, { 319, PointParameteriNV_remap_index }, - { 12521, PointParameterivNV_remap_index }, - { 25514, ActiveStencilFaceEXT_remap_index }, - { 24355, BindVertexArrayAPPLE_remap_index }, + { 12554, PointParameterivNV_remap_index }, + { 25590, ActiveStencilFaceEXT_remap_index }, + { 24431, BindVertexArrayAPPLE_remap_index }, { 2522, DeleteVertexArraysAPPLE_remap_index }, - { 15833, GenVertexArraysAPPLE_remap_index }, - { 20681, IsVertexArrayAPPLE_remap_index }, + { 15866, GenVertexArraysAPPLE_remap_index }, + { 20714, IsVertexArrayAPPLE_remap_index }, { 775, GetProgramNamedParameterdvNV_remap_index }, { 3128, GetProgramNamedParameterfvNV_remap_index }, - { 23864, ProgramNamedParameter4dNV_remap_index }, - { 12796, ProgramNamedParameter4dvNV_remap_index }, + { 23940, ProgramNamedParameter4dNV_remap_index }, + { 12829, ProgramNamedParameter4dvNV_remap_index }, { 7893, ProgramNamedParameter4fNV_remap_index }, { 10400, ProgramNamedParameter4fvNV_remap_index }, - { 21511, DepthBoundsEXT_remap_index }, + { 21587, DepthBoundsEXT_remap_index }, { 1043, BlendEquationSeparateEXT_remap_index }, - { 12915, BindFramebufferEXT_remap_index }, - { 22753, BindRenderbufferEXT_remap_index }, + { 12948, BindFramebufferEXT_remap_index }, + { 22829, BindRenderbufferEXT_remap_index }, { 8575, CheckFramebufferStatusEXT_remap_index }, - { 19971, DeleteFramebuffersEXT_remap_index }, - { 28279, DeleteRenderbuffersEXT_remap_index }, - { 11920, FramebufferRenderbufferEXT_remap_index }, - { 12057, FramebufferTexture1DEXT_remap_index }, + { 20004, DeleteFramebuffersEXT_remap_index }, + { 28355, DeleteRenderbuffersEXT_remap_index }, + { 11953, FramebufferRenderbufferEXT_remap_index }, + { 12090, FramebufferTexture1DEXT_remap_index }, { 10228, FramebufferTexture2DEXT_remap_index }, { 9895, FramebufferTexture3DEXT_remap_index }, - { 20573, GenFramebuffersEXT_remap_index }, - { 15380, GenRenderbuffersEXT_remap_index }, + { 20606, GenFramebuffersEXT_remap_index }, + { 15413, GenRenderbuffersEXT_remap_index }, { 5715, GenerateMipmapEXT_remap_index }, - { 19202, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 28804, GetRenderbufferParameterivEXT_remap_index }, - { 18013, IsFramebufferEXT_remap_index }, - { 29551, IsRenderbufferEXT_remap_index }, + { 19235, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 28880, GetRenderbufferParameterivEXT_remap_index }, + { 18046, IsFramebufferEXT_remap_index }, + { 29627, IsRenderbufferEXT_remap_index }, { 7204, RenderbufferStorageEXT_remap_index }, { 651, BlitFramebufferEXT_remap_index }, - { 12615, BufferParameteriAPPLE_remap_index }, - { 16910, FlushMappedBufferRangeAPPLE_remap_index }, + { 12648, BufferParameteriAPPLE_remap_index }, + { 16943, FlushMappedBufferRangeAPPLE_remap_index }, { 2701, FramebufferTextureLayerEXT_remap_index }, { 8277, ColorMaskIndexedEXT_remap_index }, - { 23180, DisableIndexedEXT_remap_index }, - { 23488, EnableIndexedEXT_remap_index }, - { 19173, GetBooleanIndexedvEXT_remap_index }, + { 23256, DisableIndexedEXT_remap_index }, + { 23564, EnableIndexedEXT_remap_index }, + { 19206, GetBooleanIndexedvEXT_remap_index }, { 9685, GetIntegerIndexedvEXT_remap_index }, - { 20047, IsEnabledIndexedEXT_remap_index }, + { 20080, IsEnabledIndexedEXT_remap_index }, { 4074, BeginConditionalRenderNV_remap_index }, - { 22539, EndConditionalRenderNV_remap_index }, - { 26225, ProvokingVertexEXT_remap_index }, + { 22615, EndConditionalRenderNV_remap_index }, + { 26301, ProvokingVertexEXT_remap_index }, { 9521, GetTexParameterPointervAPPLE_remap_index }, { 4436, TextureRangeAPPLE_remap_index }, - { 25540, StencilFuncSeparateATI_remap_index }, - { 15900, ProgramEnvParameters4fvEXT_remap_index }, - { 15118, ProgramLocalParameters4fvEXT_remap_index }, - { 12449, GetQueryObjecti64vEXT_remap_index }, + { 25616, StencilFuncSeparateATI_remap_index }, + { 15933, ProgramEnvParameters4fvEXT_remap_index }, + { 15151, ProgramLocalParameters4fvEXT_remap_index }, + { 12482, GetQueryObjecti64vEXT_remap_index }, { 9163, GetQueryObjectui64vEXT_remap_index }, + { 21108, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 10753, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; @@ -4770,8 +4780,8 @@ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_minmax */ { 9952, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 15016, _gloffset_ColorSubTable }, - { 28211, _gloffset_CopyColorSubTable }, + { 15049, _gloffset_ColorSubTable }, + { 28287, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ { 213, _gloffset_ConvolutionFilter1D }, { 2284, _gloffset_CopyConvolutionFilter1D }, @@ -4779,62 +4789,62 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 7553, _gloffset_ConvolutionFilter2D }, { 7719, _gloffset_ConvolutionParameteriv }, { 8179, _gloffset_ConvolutionParameterfv }, - { 18161, _gloffset_GetSeparableFilter }, - { 21262, _gloffset_SeparableFilter2D }, - { 22091, _gloffset_ConvolutionParameteri }, - { 22214, _gloffset_ConvolutionParameterf }, - { 23667, _gloffset_GetConvolutionParameterfv }, - { 24521, _gloffset_GetConvolutionFilter }, - { 26765, _gloffset_CopyConvolutionFilter2D }, + { 18194, _gloffset_GetSeparableFilter }, + { 21338, _gloffset_SeparableFilter2D }, + { 22167, _gloffset_ConvolutionParameteri }, + { 22290, _gloffset_ConvolutionParameterf }, + { 23743, _gloffset_GetConvolutionParameterfv }, + { 24597, _gloffset_GetConvolutionFilter }, + { 26841, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 13274, _gloffset_CopyTexSubImage3D }, - { 14756, _gloffset_CopyTexImage2D }, - { 21699, _gloffset_CopyTexImage1D }, - { 24202, _gloffset_CopyTexSubImage2D }, - { 26403, _gloffset_CopyTexSubImage1D }, + { 13307, _gloffset_CopyTexSubImage3D }, + { 14789, _gloffset_CopyTexImage2D }, + { 21775, _gloffset_CopyTexImage1D }, + { 24278, _gloffset_CopyTexSubImage2D }, + { 26479, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ { 8462, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, { 8834, _gloffset_GetMinmax }, - { 13608, _gloffset_GetHistogramParameterfv }, - { 21624, _gloffset_GetMinmaxParameteriv }, - { 23557, _gloffset_ResetMinmax }, - { 24418, _gloffset_GetHistogramParameteriv }, - { 25474, _gloffset_GetHistogram }, - { 27836, _gloffset_Minmax }, - { 29298, _gloffset_GetMinmaxParameterfv }, + { 13641, _gloffset_GetHistogramParameterfv }, + { 21700, _gloffset_GetMinmaxParameteriv }, + { 23633, _gloffset_ResetMinmax }, + { 24494, _gloffset_GetHistogramParameteriv }, + { 25550, _gloffset_GetHistogram }, + { 27912, _gloffset_Minmax }, + { 29374, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ { 7415, _gloffset_ColorTable }, - { 13454, _gloffset_GetColorTable }, - { 20320, _gloffset_GetColorTableParameterfv }, - { 22270, _gloffset_GetColorTableParameteriv }, + { 13487, _gloffset_GetColorTable }, + { 20353, _gloffset_GetColorTableParameterfv }, + { 22346, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ { 6136, _gloffset_TexSubImage1D }, { 9448, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ { 1658, _gloffset_TexImage3D }, - { 20089, _gloffset_TexSubImage3D }, + { 20122, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ { 2964, _gloffset_PrioritizeTextures }, { 6585, _gloffset_AreTexturesResident }, - { 12005, _gloffset_GenTextures }, - { 13940, _gloffset_DeleteTextures }, - { 17191, _gloffset_IsTexture }, - { 26468, _gloffset_BindTexture }, + { 12038, _gloffset_GenTextures }, + { 13973, _gloffset_DeleteTextures }, + { 17224, _gloffset_IsTexture }, + { 26544, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 21451, _gloffset_ArrayElement }, - { 27424, _gloffset_GetPointerv }, - { 28925, _gloffset_DrawArrays }, + { 21527, _gloffset_ArrayElement }, + { 27500, _gloffset_GetPointerv }, + { 29001, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ { 6703, _gloffset_ColorTableParameteriv }, { 7415, _gloffset_ColorTable }, - { 13454, _gloffset_GetColorTable }, - { 13564, _gloffset_CopyColorTable }, - { 17052, _gloffset_ColorTableParameterfv }, - { 20320, _gloffset_GetColorTableParameterfv }, - { 22270, _gloffset_GetColorTableParameteriv }, + { 13487, _gloffset_GetColorTable }, + { 13597, _gloffset_CopyColorTable }, + { 17085, _gloffset_ColorTableParameterfv }, + { 20353, _gloffset_GetColorTableParameterfv }, + { 22346, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ { 381, _gloffset_MultiTexCoord3sARB }, { 613, _gloffset_ActiveTextureARB }, @@ -4847,29 +4857,29 @@ static const struct gl_function_remap MESA_alt_functions[] = { { 9714, _gloffset_MultiTexCoord4sARB }, { 10314, _gloffset_MultiTexCoord2dvARB }, { 10696, _gloffset_MultiTexCoord1svARB }, - { 10992, _gloffset_MultiTexCoord3svARB }, - { 11053, _gloffset_MultiTexCoord4iARB }, - { 11776, _gloffset_MultiTexCoord3iARB }, - { 12478, _gloffset_MultiTexCoord1dARB }, - { 12644, _gloffset_MultiTexCoord3dvARB }, - { 13808, _gloffset_MultiTexCoord3ivARB }, - { 13853, _gloffset_MultiTexCoord2sARB }, - { 15073, _gloffset_MultiTexCoord4ivARB }, - { 16702, _gloffset_ClientActiveTextureARB }, - { 18918, _gloffset_MultiTexCoord2dARB }, - { 19322, _gloffset_MultiTexCoord4dvARB }, - { 19608, _gloffset_MultiTexCoord4fvARB }, - { 20461, _gloffset_MultiTexCoord3fARB }, - { 22798, _gloffset_MultiTexCoord4dARB }, - { 23002, _gloffset_MultiTexCoord1sARB }, - { 23204, _gloffset_MultiTexCoord1dvARB }, - { 24046, _gloffset_MultiTexCoord1ivARB }, - { 24139, _gloffset_MultiTexCoord2ivARB }, - { 24478, _gloffset_MultiTexCoord1iARB }, - { 25749, _gloffset_MultiTexCoord4svARB }, - { 26267, _gloffset_MultiTexCoord1fARB }, - { 26530, _gloffset_MultiTexCoord4fARB }, - { 28759, _gloffset_MultiTexCoord2fvARB }, + { 11025, _gloffset_MultiTexCoord3svARB }, + { 11086, _gloffset_MultiTexCoord4iARB }, + { 11809, _gloffset_MultiTexCoord3iARB }, + { 12511, _gloffset_MultiTexCoord1dARB }, + { 12677, _gloffset_MultiTexCoord3dvARB }, + { 13841, _gloffset_MultiTexCoord3ivARB }, + { 13886, _gloffset_MultiTexCoord2sARB }, + { 15106, _gloffset_MultiTexCoord4ivARB }, + { 16735, _gloffset_ClientActiveTextureARB }, + { 18951, _gloffset_MultiTexCoord2dARB }, + { 19355, _gloffset_MultiTexCoord4dvARB }, + { 19641, _gloffset_MultiTexCoord4fvARB }, + { 20494, _gloffset_MultiTexCoord3fARB }, + { 22874, _gloffset_MultiTexCoord4dARB }, + { 23078, _gloffset_MultiTexCoord1sARB }, + { 23280, _gloffset_MultiTexCoord1dvARB }, + { 24122, _gloffset_MultiTexCoord1ivARB }, + { 24215, _gloffset_MultiTexCoord2ivARB }, + { 24554, _gloffset_MultiTexCoord1iARB }, + { 25825, _gloffset_MultiTexCoord4svARB }, + { 26343, _gloffset_MultiTexCoord1fARB }, + { 26606, _gloffset_MultiTexCoord4fARB }, + { 28835, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -4941,10 +4951,10 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { { 3339, -1 }, /* MatrixIndexusvARB */ - { 11597, -1 }, /* MatrixIndexuivARB */ - { 12766, -1 }, /* MatrixIndexPointerARB */ - { 17440, -1 }, /* CurrentPaletteMatrixARB */ - { 20205, -1 }, /* MatrixIndexubvARB */ + { 11630, -1 }, /* MatrixIndexuivARB */ + { 12799, -1 }, /* MatrixIndexPointerARB */ + { 17473, -1 }, /* CurrentPaletteMatrixARB */ + { 20238, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -5017,13 +5027,13 @@ static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 2226, -1 }, /* WeightubvARB */ { 5603, -1 }, /* WeightivARB */ { 9817, -1 }, /* WeightPointerARB */ - { 12235, -1 }, /* WeightfvARB */ - { 15520, -1 }, /* WeightbvARB */ - { 18586, -1 }, /* WeightusvARB */ - { 21188, -1 }, /* VertexBlendARB */ - { 26351, -1 }, /* WeightsvARB */ - { 28261, -1 }, /* WeightdvARB */ - { 28959, -1 }, /* WeightuivARB */ + { 12268, -1 }, /* WeightfvARB */ + { 15553, -1 }, /* WeightbvARB */ + { 18619, -1 }, /* WeightusvARB */ + { 21264, -1 }, /* VertexBlendARB */ + { 26427, -1 }, /* WeightsvARB */ + { 28337, -1 }, /* WeightdvARB */ + { 29035, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5121,8 +5131,8 @@ static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 15016, _gloffset_ColorSubTable }, - { 28211, _gloffset_CopyColorSubTable }, + { 15049, _gloffset_ColorSubTable }, + { 28287, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5142,13 +5152,13 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 7553, _gloffset_ConvolutionFilter2D }, { 7719, _gloffset_ConvolutionParameteriv }, { 8179, _gloffset_ConvolutionParameterfv }, - { 18161, _gloffset_GetSeparableFilter }, - { 21262, _gloffset_SeparableFilter2D }, - { 22091, _gloffset_ConvolutionParameteri }, - { 22214, _gloffset_ConvolutionParameterf }, - { 23667, _gloffset_GetConvolutionParameterfv }, - { 24521, _gloffset_GetConvolutionFilter }, - { 26765, _gloffset_CopyConvolutionFilter2D }, + { 18194, _gloffset_GetSeparableFilter }, + { 21338, _gloffset_SeparableFilter2D }, + { 22167, _gloffset_ConvolutionParameteri }, + { 22290, _gloffset_ConvolutionParameterf }, + { 23743, _gloffset_GetConvolutionParameterfv }, + { 24597, _gloffset_GetConvolutionFilter }, + { 26841, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif @@ -5156,38 +5166,38 @@ static const struct gl_function_remap GL_EXT_convolution_functions[] = { #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { { 9332, -1 }, /* TangentPointerEXT */ - { 11111, -1 }, /* Binormal3ivEXT */ - { 11729, -1 }, /* Tangent3sEXT */ - { 12831, -1 }, /* Tangent3fvEXT */ - { 16452, -1 }, /* Tangent3dvEXT */ - { 17138, -1 }, /* Binormal3bvEXT */ - { 18214, -1 }, /* Binormal3dEXT */ - { 20137, -1 }, /* Tangent3fEXT */ - { 22163, -1 }, /* Binormal3sEXT */ - { 22608, -1 }, /* Tangent3ivEXT */ - { 22627, -1 }, /* Tangent3dEXT */ - { 23431, -1 }, /* Binormal3svEXT */ - { 23944, -1 }, /* Binormal3fEXT */ - { 24796, -1 }, /* Binormal3dvEXT */ - { 25971, -1 }, /* Tangent3iEXT */ - { 27050, -1 }, /* Tangent3bvEXT */ - { 27459, -1 }, /* Tangent3bEXT */ - { 27984, -1 }, /* Binormal3fvEXT */ - { 28658, -1 }, /* BinormalPointerEXT */ - { 29063, -1 }, /* Tangent3svEXT */ - { 29500, -1 }, /* Binormal3bEXT */ - { 29677, -1 }, /* Binormal3iEXT */ + { 11144, -1 }, /* Binormal3ivEXT */ + { 11762, -1 }, /* Tangent3sEXT */ + { 12864, -1 }, /* Tangent3fvEXT */ + { 16485, -1 }, /* Tangent3dvEXT */ + { 17171, -1 }, /* Binormal3bvEXT */ + { 18247, -1 }, /* Binormal3dEXT */ + { 20170, -1 }, /* Tangent3fEXT */ + { 22239, -1 }, /* Binormal3sEXT */ + { 22684, -1 }, /* Tangent3ivEXT */ + { 22703, -1 }, /* Tangent3dEXT */ + { 23507, -1 }, /* Binormal3svEXT */ + { 24020, -1 }, /* Binormal3fEXT */ + { 24872, -1 }, /* Binormal3dvEXT */ + { 26047, -1 }, /* Tangent3iEXT */ + { 27126, -1 }, /* Tangent3bvEXT */ + { 27535, -1 }, /* Tangent3bEXT */ + { 28060, -1 }, /* Binormal3fvEXT */ + { 28734, -1 }, /* BinormalPointerEXT */ + { 29139, -1 }, /* Tangent3svEXT */ + { 29576, -1 }, /* Binormal3bEXT */ + { 29753, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 13274, _gloffset_CopyTexSubImage3D }, - { 14756, _gloffset_CopyTexImage2D }, - { 21699, _gloffset_CopyTexImage1D }, - { 24202, _gloffset_CopyTexSubImage2D }, - { 26403, _gloffset_CopyTexSubImage1D }, + { 13307, _gloffset_CopyTexSubImage3D }, + { 14789, _gloffset_CopyTexImage2D }, + { 21775, _gloffset_CopyTexImage1D }, + { 24278, _gloffset_CopyTexSubImage2D }, + { 26479, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif @@ -5260,13 +5270,13 @@ static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 812, _gloffset_Histogram }, { 3088, _gloffset_ResetHistogram }, { 8834, _gloffset_GetMinmax }, - { 13608, _gloffset_GetHistogramParameterfv }, - { 21624, _gloffset_GetMinmaxParameteriv }, - { 23557, _gloffset_ResetMinmax }, - { 24418, _gloffset_GetHistogramParameteriv }, - { 25474, _gloffset_GetHistogram }, - { 27836, _gloffset_Minmax }, - { 29298, _gloffset_GetMinmaxParameterfv }, + { 13641, _gloffset_GetHistogramParameterfv }, + { 21700, _gloffset_GetMinmaxParameteriv }, + { 23633, _gloffset_ResetMinmax }, + { 24494, _gloffset_GetHistogramParameteriv }, + { 25550, _gloffset_GetHistogram }, + { 27912, _gloffset_Minmax }, + { 29374, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif @@ -5280,16 +5290,16 @@ static const struct gl_function_remap GL_EXT_index_func_functions[] = { #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 18673, -1 }, /* IndexMaterialEXT */ + { 18706, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 23451, -1 }, /* ApplyTextureEXT */ - { 23511, -1 }, /* TextureMaterialEXT */ - { 23536, -1 }, /* TextureLightEXT */ + { 23527, -1 }, /* ApplyTextureEXT */ + { 23587, -1 }, /* TextureMaterialEXT */ + { 23612, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -5311,9 +5321,9 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { { 7415, _gloffset_ColorTable }, - { 13454, _gloffset_GetColorTable }, - { 20320, _gloffset_GetColorTableParameterfv }, - { 22270, _gloffset_GetColorTableParameteriv }, + { 13487, _gloffset_GetColorTable }, + { 20353, _gloffset_GetColorTableParameterfv }, + { 22346, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif @@ -5321,9 +5331,9 @@ static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { { 9573, -1 }, /* PixelTransformParameterfvEXT */ - { 19287, -1 }, /* PixelTransformParameterfEXT */ - { 19367, -1 }, /* PixelTransformParameteriEXT */ - { 28622, -1 }, /* PixelTransformParameterivEXT */ + { 19320, -1 }, /* PixelTransformParameterfEXT */ + { 19400, -1 }, /* PixelTransformParameteriEXT */ + { 28698, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -5374,7 +5384,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = { #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { { 1658, _gloffset_TexImage3D }, - { 20089, _gloffset_TexSubImage3D }, + { 20122, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -5390,17 +5400,17 @@ static const struct gl_function_remap GL_EXT_texture_array_functions[] = { static const struct gl_function_remap GL_EXT_texture_object_functions[] = { { 2964, _gloffset_PrioritizeTextures }, { 6585, _gloffset_AreTexturesResident }, - { 12005, _gloffset_GenTextures }, - { 13940, _gloffset_DeleteTextures }, - { 17191, _gloffset_IsTexture }, - { 26468, _gloffset_BindTexture }, + { 12038, _gloffset_GenTextures }, + { 13973, _gloffset_DeleteTextures }, + { 17224, _gloffset_IsTexture }, + { 26544, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 12185, -1 }, /* TextureNormalEXT */ + { 12218, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -5415,18 +5425,18 @@ static const struct gl_function_remap GL_EXT_timer_query_functions[] = { #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 21451, _gloffset_ArrayElement }, - { 27424, _gloffset_GetPointerv }, - { 28925, _gloffset_DrawArrays }, + { 21527, _gloffset_ArrayElement }, + { 27500, _gloffset_GetPointerv }, + { 29001, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 17221, -1 }, /* VertexWeightfvEXT */ - { 23922, -1 }, /* VertexWeightfEXT */ - { 25443, -1 }, /* VertexWeightPointerEXT */ + { 17254, -1 }, /* VertexWeightfvEXT */ + { 23998, -1 }, /* VertexWeightfEXT */ + { 25519, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif @@ -5437,8 +5447,8 @@ static const struct gl_function_remap GL_HP_image_transform_functions[] = { { 3305, -1 }, /* ImageTransformParameterfHP */ { 9026, -1 }, /* ImageTransformParameterfvHP */ { 10614, -1 }, /* ImageTransformParameteriHP */ - { 10882, -1 }, /* GetImageTransformParameterivHP */ - { 17285, -1 }, /* ImageTransformParameterivHP */ + { 10915, -1 }, /* GetImageTransformParameterivHP */ + { 17318, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -5457,9 +5467,9 @@ static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { { 6759, -1 }, /* FogCoordPointerListIBM */ { 7066, -1 }, /* VertexPointerListIBM */ { 10535, -1 }, /* ColorPointerListIBM */ - { 11836, -1 }, /* TexCoordPointerListIBM */ - { 12207, -1 }, /* IndexPointerListIBM */ - { 29241, -1 }, /* EdgeFlagPointerListIBM */ + { 11869, -1 }, /* TexCoordPointerListIBM */ + { 12240, -1 }, /* IndexPointerListIBM */ + { 29317, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -5473,10 +5483,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 11223, -1 }, /* VertexPointervINTEL */ - { 13701, -1 }, /* ColorPointervINTEL */ - { 26739, -1 }, /* NormalPointervINTEL */ - { 27165, -1 }, /* TexCoordPointervINTEL */ + { 11256, -1 }, /* VertexPointervINTEL */ + { 13734, -1 }, /* ColorPointervINTEL */ + { 26815, -1 }, /* NormalPointervINTEL */ + { 27241, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -5493,7 +5503,7 @@ static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1522, -1 }, /* GetDebugLogLengthMESA */ { 3063, -1 }, /* ClearDebugLogMESA */ { 4018, -1 }, /* GetDebugLogMESA */ - { 27617, -1 }, /* CreateDebugObjectMESA */ + { 27693, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -5518,11 +5528,11 @@ static const struct gl_function_remap GL_NV_evaluators_functions[] = { { 7521, -1 }, /* MapControlPointsNV */ { 7620, -1 }, /* MapParameterfvNV */ { 9431, -1 }, /* EvalMapsNV */ - { 15190, -1 }, /* GetMapAttribParameterfvNV */ - { 15356, -1 }, /* MapParameterivNV */ - { 22014, -1 }, /* GetMapParameterivNV */ - { 22512, -1 }, /* GetMapParameterfvNV */ - { 26075, -1 }, /* GetMapControlPointsNV */ + { 15223, -1 }, /* GetMapAttribParameterfvNV */ + { 15389, -1 }, /* MapParameterivNV */ + { 22090, -1 }, /* GetMapParameterivNV */ + { 22588, -1 }, /* GetMapParameterfvNV */ + { 26151, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -5557,8 +5567,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 14093, -1 }, /* CombinerStageParameterfvNV */ - { 14408, -1 }, /* GetCombinerStageParameterfvNV */ + { 14126, -1 }, /* CombinerStageParameterfvNV */ + { 14441, -1 }, /* GetCombinerStageParameterfvNV */ { -1, -1 } }; #endif @@ -5577,6 +5587,13 @@ static const struct gl_function_remap GL_NV_vertex_program_functions[] = { }; #endif +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { { 7705, -1 }, /* HintPGI */ @@ -5586,16 +5603,16 @@ static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 14381, -1 }, /* GetDetailTexFuncSGIS */ - { 14701, -1 }, /* DetailTexFuncSGIS */ + { 14414, -1 }, /* GetDetailTexFuncSGIS */ + { 14734, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 24184, -1 }, /* FogFuncSGIS */ - { 24849, -1 }, /* GetFogFuncSGIS */ + { 24260, -1 }, /* FogFuncSGIS */ + { 24925, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -5624,7 +5641,7 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { { 5865, -1 }, /* GetSharpenTexFuncSGIS */ - { 19582, -1 }, /* SharpenTexFuncSGIS */ + { 19615, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif @@ -5632,14 +5649,14 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { { 894, -1 }, /* TexImage4DSGIS */ - { 14009, -1 }, /* TexSubImage4DSGIS */ + { 14042, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 13407, -1 }, /* TextureColorMaskSGIS */ + { 13440, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif @@ -5647,7 +5664,7 @@ static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { { 6042, -1 }, /* GetTexFilterFuncSGIS */ - { 14527, -1 }, /* TexFilterFuncSGIS */ + { 14560, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif @@ -5657,9 +5674,9 @@ static const struct gl_function_remap GL_SGIX_async_functions[] = { { 3014, -1 }, /* AsyncMarkerSGIX */ { 3997, -1 }, /* FinishAsyncSGIX */ { 4734, -1 }, /* PollAsyncSGIX */ - { 19729, -1 }, /* DeleteAsyncMarkersSGIX */ - { 19758, -1 }, /* IsAsyncMarkerSGIX */ - { 29038, -1 }, /* GenAsyncMarkersSGIX */ + { 19762, -1 }, /* DeleteAsyncMarkersSGIX */ + { 19791, -1 }, /* IsAsyncMarkerSGIX */ + { 29114, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif @@ -5682,29 +5699,29 @@ static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 8131, -1 }, /* FragmentLightModeliSGIX */ { 9494, -1 }, /* FragmentLightivSGIX */ { 9760, -1 }, /* GetFragmentMaterialivSGIX */ - { 17108, -1 }, /* FragmentLightModelfSGIX */ - { 17408, -1 }, /* FragmentColorMaterialSGIX */ - { 17780, -1 }, /* FragmentMaterialiSGIX */ - { 19001, -1 }, /* LightEnviSGIX */ - { 20412, -1 }, /* FragmentLightModelfvSGIX */ - { 20721, -1 }, /* FragmentLightfvSGIX */ - { 25325, -1 }, /* FragmentLightfSGIX */ - { 27954, -1 }, /* GetFragmentLightfvSGIX */ - { 29521, -1 }, /* FragmentMaterialivSGIX */ + { 17141, -1 }, /* FragmentLightModelfSGIX */ + { 17441, -1 }, /* FragmentColorMaterialSGIX */ + { 17813, -1 }, /* FragmentMaterialiSGIX */ + { 19034, -1 }, /* LightEnviSGIX */ + { 20445, -1 }, /* FragmentLightModelfvSGIX */ + { 20754, -1 }, /* FragmentLightfvSGIX */ + { 25401, -1 }, /* FragmentLightfSGIX */ + { 28030, -1 }, /* GetFragmentLightfvSGIX */ + { 29597, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 19781, -1 }, /* FrameZoomSGIX */ + { 19814, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 25633, -1 }, /* IglooInterfaceSGIX */ + { 25709, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif @@ -5714,9 +5731,9 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { { 2573, -1 }, /* ReadInstrumentsSGIX */ { 5621, -1 }, /* PollInstrumentsSGIX */ { 9392, -1 }, /* GetInstrumentsSGIX */ - { 11434, -1 }, /* StartInstrumentsSGIX */ - { 14127, -1 }, /* StopInstrumentsSGIX */ - { 15733, -1 }, /* InstrumentsBufferSGIX */ + { 11467, -1 }, /* StartInstrumentsSGIX */ + { 14160, -1 }, /* StopInstrumentsSGIX */ + { 15766, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif @@ -5725,10 +5742,10 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 1125, -1 }, /* ListParameterfSGIX */ { 2763, -1 }, /* GetListParameterfvSGIX */ - { 15648, -1 }, /* ListParameteriSGIX */ - { 16402, -1 }, /* ListParameterfvSGIX */ - { 18407, -1 }, /* ListParameterivSGIX */ - { 29082, -1 }, /* GetListParameterivSGIX */ + { 15681, -1 }, /* ListParameteriSGIX */ + { 16435, -1 }, /* ListParameterfvSGIX */ + { 18440, -1 }, /* ListParameterivSGIX */ + { 29158, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -5743,16 +5760,16 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { { 3251, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 10802, -1 }, /* DeformationMap3dSGIX */ - { 14227, -1 }, /* DeformSGIX */ - { 21563, -1 }, /* DeformationMap3fSGIX */ + { 10835, -1 }, /* DeformationMap3dSGIX */ + { 14260, -1 }, /* DeformSGIX */ + { 21639, -1 }, /* DeformationMap3fSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 12958, -1 }, /* ReferencePlaneSGIX */ + { 12991, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif @@ -5760,16 +5777,16 @@ static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { { 8547, -1 }, /* SpriteParameterfvSGIX */ - { 18235, -1 }, /* SpriteParameteriSGIX */ - { 23591, -1 }, /* SpriteParameterfSGIX */ - { 26197, -1 }, /* SpriteParameterivSGIX */ + { 18268, -1 }, /* SpriteParameteriSGIX */ + { 23667, -1 }, /* SpriteParameterfSGIX */ + { 26273, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 18294, -1 }, /* TagSampleBufferSGIX */ + { 18327, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif @@ -5778,18 +5795,18 @@ static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { static const struct gl_function_remap GL_SGI_color_table_functions[] = { { 6703, _gloffset_ColorTableParameteriv }, { 7415, _gloffset_ColorTable }, - { 13454, _gloffset_GetColorTable }, - { 13564, _gloffset_CopyColorTable }, - { 17052, _gloffset_ColorTableParameterfv }, - { 20320, _gloffset_GetColorTableParameterfv }, - { 22270, _gloffset_GetColorTableParameteriv }, + { 13487, _gloffset_GetColorTable }, + { 13597, _gloffset_CopyColorTable }, + { 17085, _gloffset_ColorTableParameterfv }, + { 20353, _gloffset_GetColorTableParameterfv }, + { 22346, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 27932, -1 }, /* FinishTextureSUNX */ + { 28008, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif @@ -5801,16 +5818,16 @@ static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { { 5646, -1 }, /* GlobalAlphaFactordSUN */ { 8631, -1 }, /* GlobalAlphaFactoruiSUN */ { 8983, -1 }, /* GlobalAlphaFactorbSUN */ - { 11749, -1 }, /* GlobalAlphaFactorfSUN */ - { 11868, -1 }, /* GlobalAlphaFactorusSUN */ - { 20020, -1 }, /* GlobalAlphaFactorsSUN */ + { 11782, -1 }, /* GlobalAlphaFactorfSUN */ + { 11901, -1 }, /* GlobalAlphaFactorusSUN */ + { 20053, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 26009, -1 }, /* DrawMeshArraysSUN */ + { 26085, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif @@ -5819,11 +5836,11 @@ static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { { 3971, -1 }, /* ReplacementCodeubSUN */ { 5485, -1 }, /* ReplacementCodeubvSUN */ - { 16773, -1 }, /* ReplacementCodeusvSUN */ - { 16961, -1 }, /* ReplacementCodePointerSUN */ - { 18318, -1 }, /* ReplacementCodeusSUN */ - { 19065, -1 }, /* ReplacementCodeuiSUN */ - { 26654, -1 }, /* ReplacementCodeuivSUN */ + { 16806, -1 }, /* ReplacementCodeusvSUN */ + { 16994, -1 }, /* ReplacementCodePointerSUN */ + { 18351, -1 }, /* ReplacementCodeusSUN */ + { 19098, -1 }, /* ReplacementCodeuiSUN */ + { 26730, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif @@ -5848,28 +5865,28 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { { 8942, -1 }, /* Color3fVertex3fvSUN */ { 9357, -1 }, /* Color4fNormal3fVertex3fvSUN */ { 10058, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 11297, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 12689, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 13100, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 14152, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 14486, -1 }, /* Color4ubVertex2fvSUN */ - { 14726, -1 }, /* Normal3fVertex3fSUN */ - { 15674, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 15935, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 16602, -1 }, /* TexCoord2fVertex3fvSUN */ - { 17378, -1 }, /* Color4ubVertex2fSUN */ - { 17571, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 19453, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 19800, -1 }, /* Normal3fVertex3fvSUN */ - { 20229, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 21095, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 21315, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 23045, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 24300, -1 }, /* TexCoord4fVertex4fSUN */ - { 24726, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 25052, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 25179, -1 }, /* TexCoord4fVertex4fvSUN */ - { 25881, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 11330, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 12722, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 13133, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 14185, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 14519, -1 }, /* Color4ubVertex2fvSUN */ + { 14759, -1 }, /* Normal3fVertex3fSUN */ + { 15707, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 15968, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 16635, -1 }, /* TexCoord2fVertex3fvSUN */ + { 17411, -1 }, /* Color4ubVertex2fSUN */ + { 17604, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 19486, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 19833, -1 }, /* Normal3fVertex3fvSUN */ + { 20262, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 21171, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 21391, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 23121, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 24376, -1 }, /* TexCoord4fVertex4fSUN */ + { 24802, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 25128, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 25255, -1 }, /* TexCoord4fVertex4fvSUN */ + { 25957, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -5888,29 +5905,29 @@ static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 9714, _gloffset_MultiTexCoord4sARB }, { 10314, _gloffset_MultiTexCoord2dvARB }, { 10696, _gloffset_MultiTexCoord1svARB }, - { 10992, _gloffset_MultiTexCoord3svARB }, - { 11053, _gloffset_MultiTexCoord4iARB }, - { 11776, _gloffset_MultiTexCoord3iARB }, - { 12478, _gloffset_MultiTexCoord1dARB }, - { 12644, _gloffset_MultiTexCoord3dvARB }, - { 13808, _gloffset_MultiTexCoord3ivARB }, - { 13853, _gloffset_MultiTexCoord2sARB }, - { 15073, _gloffset_MultiTexCoord4ivARB }, - { 16702, _gloffset_ClientActiveTextureARB }, - { 18918, _gloffset_MultiTexCoord2dARB }, - { 19322, _gloffset_MultiTexCoord4dvARB }, - { 19608, _gloffset_MultiTexCoord4fvARB }, - { 20461, _gloffset_MultiTexCoord3fARB }, - { 22798, _gloffset_MultiTexCoord4dARB }, - { 23002, _gloffset_MultiTexCoord1sARB }, - { 23204, _gloffset_MultiTexCoord1dvARB }, - { 24046, _gloffset_MultiTexCoord1ivARB }, - { 24139, _gloffset_MultiTexCoord2ivARB }, - { 24478, _gloffset_MultiTexCoord1iARB }, - { 25749, _gloffset_MultiTexCoord4svARB }, - { 26267, _gloffset_MultiTexCoord1fARB }, - { 26530, _gloffset_MultiTexCoord4fARB }, - { 28759, _gloffset_MultiTexCoord2fvARB }, + { 11025, _gloffset_MultiTexCoord3svARB }, + { 11086, _gloffset_MultiTexCoord4iARB }, + { 11809, _gloffset_MultiTexCoord3iARB }, + { 12511, _gloffset_MultiTexCoord1dARB }, + { 12677, _gloffset_MultiTexCoord3dvARB }, + { 13841, _gloffset_MultiTexCoord3ivARB }, + { 13886, _gloffset_MultiTexCoord2sARB }, + { 15106, _gloffset_MultiTexCoord4ivARB }, + { 16735, _gloffset_ClientActiveTextureARB }, + { 18951, _gloffset_MultiTexCoord2dARB }, + { 19355, _gloffset_MultiTexCoord4dvARB }, + { 19641, _gloffset_MultiTexCoord4fvARB }, + { 20494, _gloffset_MultiTexCoord3fARB }, + { 22874, _gloffset_MultiTexCoord4dARB }, + { 23078, _gloffset_MultiTexCoord1sARB }, + { 23280, _gloffset_MultiTexCoord1dvARB }, + { 24122, _gloffset_MultiTexCoord1ivARB }, + { 24215, _gloffset_MultiTexCoord2ivARB }, + { 24554, _gloffset_MultiTexCoord1iARB }, + { 25825, _gloffset_MultiTexCoord4svARB }, + { 26343, _gloffset_MultiTexCoord1fARB }, + { 26606, _gloffset_MultiTexCoord4fARB }, + { 28835, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index c44db255d62..2f429240465 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1142,7 +1142,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; - rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat); + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + ASSERT(rb->_BaseFormat); return GL_TRUE; } diff --git a/src/mesa/main/sources b/src/mesa/main/sources deleted file mode 100644 index 5d9d99040ed..00000000000 --- a/src/mesa/main/sources +++ /dev/null @@ -1,158 +0,0 @@ -# List of source files in this directory used for X.org xserver build -MESA_MAIN_SOURCES = \ -accum.c \ -api_arrayelt.c \ -api_exec.c \ -api_loopback.c \ -api_noop.c \ -api_validate.c \ -arrayobj.c \ -attrib.c \ -blend.c \ -bufferobj.c \ -buffers.c \ -clear.c \ -clip.c \ -colortab.c \ -context.c \ -convolve.c \ -debug.c \ -depth.c \ -depthstencil.c \ -dlist.c \ -dlopen.c \ -drawpix.c \ -enable.c \ -enums.c \ -eval.c \ -execmem.c \ -extensions.c \ -fbobject.c \ -feedback.c \ -fog.c \ -framebuffer.c \ -get.c \ -getstring.c \ -hash.c \ -hint.c \ -histogram.c \ -image.c \ -imports.c \ -light.c \ -lines.c \ -matrix.c \ -mipmap.c \ -mm.c \ -multisample.c \ -occlude.c \ -pixel.c \ -pixelstore.c \ -points.c \ -polygon.c \ -readpix.c \ -rastpos.c \ -rbadaptors.c \ -renderbuffer.c \ -scissor.c \ -state.c \ -stencil.c \ -texcompress.c \ -texcompress_fxt1.c \ -texcompress_s3tc.c \ -texenv.c \ -texenvprogram.c \ -texformat.c \ -texgen.c \ -texgetimage.c \ -teximage.c \ -texobj.c \ -texparam.c \ -texrender.c \ -texstate.c \ -texstore.c \ -varray.c \ -$(VSNPRINTF_SOURCES) \ -vtxfmt.c - -MESA_VSNPRINTF_SOURCES = \ -vsnprintf.c - -MESA_MAIN_HEADERS = \ -accum.h \ -api_arrayelt.h \ -api_exec.h \ -api_loopback.h \ -api_noop.h \ -api_validate.h \ -arrayobj.h \ -attrib.h \ -bitset.h \ -blend.h \ -bufferobj.h \ -buffers.h \ -clear.h \ -clip.h \ -colormac.h \ -colortab.h \ -config.h \ -context.h \ -convolve.h \ -dd.h \ -debug.h \ -depth.h \ -depthstencil.h \ -dlist.h \ -dlopen.h \ -drawpix.h \ -enable.h \ -enums.h \ -eval.h \ -extensions.h \ -fbobject.h \ -feedback.h \ -fog.h \ -framebuffer.h \ -get.h \ -glheader.h \ -hash.h \ -hint.h \ -histogram.h \ -image.h \ -imports.h \ -light.h \ -lines.h \ -macros.h \ -matrix.h \ -mipmap.h \ -mm.h \ -mtypes.h \ -multisample.h \ -occlude.h \ -pixel.h \ -pixelstore.h \ -points.h \ -polygon.h \ -rastpos.h \ -rbadaptors.h \ -readpix.h \ -renderbuffer.h \ -simple_list.h \ -scissor.h \ -state.h \ -stencil.h \ -texcompress.h \ -texenv.h \ -texenvprogram.h \ -texformat.h \ -texformat_tmp.h \ -texgen.h \ -teximage.h \ -texobj.h \ -texparam.h \ -texrender.h \ -texstate.h \ -texstore.h \ -varray.h \ -version.h \ -vtxfmt.h \ -vtxfmt_tmp.h diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 71e40dd3e93..149853f7acd 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -528,6 +528,7 @@ fxt1_lloyd (GLfloat vec[][MAX_COMP], GLint nv, #else GLint best = fxt1_bestcol(vec, nv, input[k], nc, &err); #endif + assert(best >= 0); /* add in closest color */ for (i = 0; i < nc; i++) { sum[best][i] += input[k][i]; diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index 2ae839b2a63..e70ea30290f 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -37,7 +37,7 @@ #include "main/texgen.h" #include "main/texstate.h" #include "math/m_matrix.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_texgen diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 00329c755d5..d72e91b3a3b 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2448,6 +2448,47 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, } +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (target != GL_TEXTURE_2D) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glEGLImageTargetTexture2D(target=%d)", target); + return; + } + + if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) + _mesa_update_state(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + _mesa_lock_texture(ctx, texObj); + + texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); + } else { + if (texImage->Data) + ctx->Driver.FreeTexImageData( ctx, texImage ); + + ASSERT(texImage->Data == NULL); + ctx->Driver.EGLImageTargetTexture2D(ctx, target, + texObj, texImage, image); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + _mesa_unlock_texture(ctx, texObj); + +} +#endif + void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 97c90183190..d82cc985211 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -165,6 +165,8 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void GLAPIENTRY +_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image ); extern void GLAPIENTRY _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset, diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index dbed51a77f7..5a528535c04 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,7 +1,6 @@ #include "context.h" #include "colormac.h" -#include "fbobject.h" #include "texfetch.h" #include "texrender.h" #include "renderbuffer.h" @@ -496,21 +495,24 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { trb->Base.Format = MESA_FORMAT_Z24_S8; trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; } else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { trb->Base.Format = MESA_FORMAT_Z16; trb->Base.DataType = GL_UNSIGNED_SHORT; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; } else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { trb->Base.Format = MESA_FORMAT_Z32; trb->Base.DataType = GL_UNSIGNED_INT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; } else { trb->Base.Format = trb->TexImage->TexFormat; trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; } trb->Base.Data = trb->TexImage->Data; - trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat); } diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 86878d6a8ac..b4128f84d81 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -34,7 +34,7 @@ #include "mtypes.h" #include "varray.h" #include "arrayobj.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index ae636fb24fb..037c4b1888b 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -29,7 +29,7 @@ #define PRE_LOOPBACK( FUNC ) #endif -#include "glapi/dispatch.h" +#include "main/dispatch.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 765aa003b76..f66c240ce78 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -649,6 +649,8 @@ _mesa_fprint_instruction_opt(FILE *f, case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; + case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; + case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; default: ; } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 129a973cf1a..940fe2d03ce 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -46,7 +46,7 @@ #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" /** @@ -769,6 +769,8 @@ sizeof_glsl_type(GLenum type) case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_2D_RECT_ARB: case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: case GL_SAMPLER_CUBE_SHADOW_EXT: @@ -848,6 +850,8 @@ is_sampler_type(GLenum type) case GL_SAMPLER_2D_RECT_SHADOW_ARB: case GL_SAMPLER_1D_ARRAY_EXT: case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: return GL_TRUE; default: return GL_FALSE; diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 56de47ee8d7..8b7771c2846 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1769,6 +1769,18 @@ vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) +//// GL_EXT_texture_array +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + __asm vec4_tex_1d_array __retVal, sampler, coord; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord) +{ + __asm vec4_tex_2d_array __retVal, sampler, coord; +} + + // // 8.9 Noise Functions // diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 2e063e64161..54a80ea0e06 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -165,6 +165,70 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b +//// GL_EXT_texture_array + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array __retVal, sampler, coord4; +} + +vec4 texture1DArray(const sampler1DArray sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + +vec4 texure2DArray(const sampler2DArray sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array __retVal, sampler, coord4; +} + +vec4 texture2DArray(const sampler2DArray sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord) +{ + vec4 coord4; + coord4.xy = coord; + __asm vec4_tex_1d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow1DArray(const sampler1DArrayShadow sampler, const vec2 coord, const float bias) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = bias; + __asm vec4_tex_1d_array_bias_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord) +{ + vec4 coord4; + coord4.xyz = coord; + __asm vec4_tex_2d_array_shadow __retVal, sampler, coord4; +} + +vec4 shadow2DArray(const sampler2DArrayShadow sampler, const vec3 coord, const float bias) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = bias; + __asm vec4_tex_2d_array_bias_shadow __retVal, sampler, coord4; +} + + + // // 8.8 Fragment Processing Functions // diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 9ad5f35425b..0c67c2ef20d 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -188,3 +188,23 @@ vec4 shadow2DProjLod(const sampler2DShadow sampler, const vec4 coord, __asm vec4_tex_2d_bias_shadow __retVal, sampler, pcoord; } + +//// GL_EXT_texture_array + +vec4 texture1DArrayLod(const sampler1DArray sampler, const vec2 coord, const float lod) +{ + vec4 coord4; + coord4.xy = coord; + coord4.w = lod; + __asm vec4_tex_1d_array_bias __retVal, sampler, coord4; +} + + +vec4 texture2DArrayLod(const sampler2DArray sampler, const vec3 coord, const float lod) +{ + vec4 coord4; + coord4.xyz = coord; + coord4.w = lod; + __asm vec4_tex_2d_array_bias __retVal, sampler, coord4; +} + diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 0a9f0b97fb9..f0659a8d8bb 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -121,6 +121,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_DepthRange") == 0) { tokens[0] = STATE_DEPTH_RANGE; + assert(field); if (strcmp(field, "near") == 0) { *swizzleOut = SWIZZLE_XXXX; } @@ -141,6 +142,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, tokens[1] = index1; } else if (strcmp(var, "gl_Point") == 0) { + assert(field); if (strcmp(field, "size") == 0) { tokens[0] = STATE_POINT_SIZE; *swizzleOut = SWIZZLE_XXXX; diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 6901b93d5de..6d1cea28a7f 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -100,14 +100,18 @@ static GLboolean is_sampler_type(const slang_fully_specified_type *t) { switch (t->specifier.type) { - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: return GL_TRUE; default: return GL_FALSE; @@ -222,14 +226,18 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) case SLANG_SPEC_MAT43: sz = 4 * 4; /* 4 columns (regs) */ break; - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: sz = 1; /* a sampler is basically just an integer index */ break; case SLANG_SPEC_STRUCT: @@ -310,22 +318,30 @@ static GLint sampler_to_texture_index(const slang_type_specifier_type type) { switch (type) { - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return TEXTURE_1D_INDEX; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return TEXTURE_2D_INDEX; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return TEXTURE_3D_INDEX; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return TEXTURE_CUBE_INDEX; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return TEXTURE_1D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return TEXTURE_2D_INDEX; /* XXX fix */ - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return TEXTURE_RECT_INDEX; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return TEXTURE_RECT_INDEX; /* XXX fix */ + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return TEXTURE_2D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return TEXTURE_1D_ARRAY_INDEX; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return TEXTURE_2D_ARRAY_INDEX; default: return -1; } @@ -453,6 +469,14 @@ static slang_asm_info AsmInfo[] = { { "vec4_tex_cube", IR_TEX, 1, 2 }, /* cubemap */ { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ { "vec4_tex_rect_bias", IR_TEX, 1, 2 }, /* rectangle w/ projection */ + { "vec4_tex_1d_array", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_1d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_1d_array_bias_shadow", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias", IR_TEXB, 1, 2 }, + { "vec4_tex_2d_array_shadow", IR_TEX, 1, 2 }, + { "vec4_tex_2d_array_bias_shadow", IR_TEXB, 1, 2 }, /* texture / sampler but with shadow comparison */ { "vec4_tex_1d_shadow", IR_TEX_SH, 1, 2 }, @@ -3160,6 +3184,7 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) varId = oper->children[0].children[0].a_id; var = _slang_variable_locate(oper->children[0].children[0].locals, varId, GL_TRUE); + assert(var); start = (GLint) var->initializer->literal[0]; } else { @@ -4198,6 +4223,7 @@ _slang_gen_swizzle(slang_ir_node *child, GLuint swizzle) n->Store = _slang_new_ir_storage_relative(0, swizzle_size(swizzle), child->Store); + assert(n->Store); n->Store->Swizzle = swizzle; } return n; @@ -4499,7 +4525,6 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) SWIZZLE_NIL); n = _slang_gen_swizzle(n, swizzle); } - assert(n->Store); return n; } else { @@ -4923,8 +4948,8 @@ is_rect_sampler_spec(const slang_type_specifier *spec) while (spec->_array) { spec = spec->_array; } - return spec->type == SLANG_SPEC_SAMPLER2DRECT || - spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW; + return spec->type == SLANG_SPEC_SAMPLER_RECT || + spec->type == SLANG_SPEC_SAMPLER_RECT_SHADOW; } diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 4280698cc94..b95c15fea61 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -55,7 +55,7 @@ /** re-defined below, should be the same though */ -#define TYPE_SPECIFIER_COUNT 32 +#define TYPE_SPECIFIER_COUNT 36 /** @@ -742,13 +742,18 @@ parse_type_qualifier(slang_parse_ctx * C, slang_type_qualifier * qual) #define TYPE_SPECIFIER_MAT42 29 #define TYPE_SPECIFIER_MAT34 30 #define TYPE_SPECIFIER_MAT43 31 -#define TYPE_SPECIFIER_COUNT 32 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY 32 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY 33 +#define TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW 34 +#define TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW 35 +#define TYPE_SPECIFIER_COUNT 36 static int parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, slang_type_specifier * spec) { - switch (*C->I++) { + int type = *C->I++; + switch (type) { case TYPE_SPECIFIER_VOID: spec->type = SLANG_SPEC_VOID; break; @@ -816,28 +821,40 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, spec->type = SLANG_SPEC_MAT43; break; case TYPE_SPECIFIER_SAMPLER1D: - spec->type = SLANG_SPEC_SAMPLER1D; + spec->type = SLANG_SPEC_SAMPLER_1D; break; case TYPE_SPECIFIER_SAMPLER2D: - spec->type = SLANG_SPEC_SAMPLER2D; + spec->type = SLANG_SPEC_SAMPLER_2D; break; case TYPE_SPECIFIER_SAMPLER3D: - spec->type = SLANG_SPEC_SAMPLER3D; + spec->type = SLANG_SPEC_SAMPLER_3D; break; case TYPE_SPECIFIER_SAMPLERCUBE: - spec->type = SLANG_SPEC_SAMPLERCUBE; + spec->type = SLANG_SPEC_SAMPLER_CUBE; break; case TYPE_SPECIFIER_SAMPLER2DRECT: - spec->type = SLANG_SPEC_SAMPLER2DRECT; + spec->type = SLANG_SPEC_SAMPLER_RECT; break; case TYPE_SPECIFIER_SAMPLER1DSHADOW: - spec->type = SLANG_SPEC_SAMPLER1DSHADOW; + spec->type = SLANG_SPEC_SAMPLER_1D_SHADOW; break; case TYPE_SPECIFIER_SAMPLER2DSHADOW: - spec->type = SLANG_SPEC_SAMPLER2DSHADOW; + spec->type = SLANG_SPEC_SAMPLER_2D_SHADOW; break; case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: - spec->type = SLANG_SPEC_SAMPLER2DRECTSHADOW; + spec->type = SLANG_SPEC_SAMPLER_RECT_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY; + break; + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW; + break; + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: + spec->type = SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW; break; case TYPE_SPECIFIER_STRUCT: spec->type = SLANG_SPEC_STRUCT; @@ -2133,6 +2150,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, var->type.qualifier = type->qualifier; var->type.centroid = type->centroid; var->type.precision = type->precision; + var->type.specifier = type->specifier;/*new*/ var->type.variant = type->variant; var->type.layout = type->layout; var->type.array_len = type->array_len; @@ -2441,6 +2459,10 @@ parse_default_precision(slang_parse_ctx * C, slang_output_ctx * O) case TYPE_SPECIFIER_SAMPLER2DSHADOW: case TYPE_SPECIFIER_SAMPLER2DRECT: case TYPE_SPECIFIER_SAMPLER2DRECTSHADOW: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY: + case TYPE_SPECIFIER_SAMPLER_1D_ARRAY_SHADOW: + case TYPE_SPECIFIER_SAMPLER_2D_ARRAY_SHADOW: /* OK */ break; default: diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index 6efc5b7826f..3c75523c42f 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -119,22 +119,22 @@ print_type(const slang_fully_specified_type *t) case SLANG_SPEC_MAT43: printf("mat4x3"); break; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: printf("sampler1D"); break; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: printf("sampler2D"); break; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: printf("sampler3D"); break; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: printf("samplerCube"); break; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: printf("sampler1DShadow"); break; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: printf("sampler2DShadow"); break; case SLANG_SPEC_STRUCT: @@ -783,21 +783,21 @@ slang_type_string(slang_type_specifier_type t) return "mat3"; case SLANG_SPEC_MAT4: return "mat4"; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return "sampler1D"; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return "sampler2D"; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return "sampler3D"; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return "samplerCube"; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return "sampler1DShadow"; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return "sampler2DShadow"; - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return "sampler2DRect"; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return "sampler2DRectShadow"; case SLANG_SPEC_STRUCT: return "struct"; diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c index e8b0fb7747d..656e15670d3 100644 --- a/src/mesa/shader/slang/slang_storage.c +++ b/src/mesa/shader/slang/slang_storage.c @@ -199,14 +199,19 @@ _slang_aggregate_variable(slang_storage_aggregate * agg, case SLANG_SPEC_MAT43: return aggregate_matrix(agg, SLANG_STORE_FLOAT, 4, 3); - case SLANG_SPEC_SAMPLER1D: - case SLANG_SPEC_SAMPLER2D: - case SLANG_SPEC_SAMPLER3D: - case SLANG_SPEC_SAMPLERCUBE: - case SLANG_SPEC_SAMPLER1DSHADOW: - case SLANG_SPEC_SAMPLER2DSHADOW: - case SLANG_SPEC_SAMPLER2DRECT: - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_1D: + case SLANG_SPEC_SAMPLER_2D: + case SLANG_SPEC_SAMPLER_3D: + case SLANG_SPEC_SAMPLER_CUBE: + case SLANG_SPEC_SAMPLER_1D_SHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: + case SLANG_SPEC_SAMPLER_RECT: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: + case SLANG_SPEC_SAMPLER_1D_ARRAY: + case SLANG_SPEC_SAMPLER_2D_ARRAY: + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return aggregate_vector(agg, SLANG_STORE_INT, 1); case SLANG_SPEC_STRUCT: return aggregate_variables(agg, spec->_struct->fields, funcs, structs, diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index 01e2bc4a22b..0f96768b02e 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -195,14 +195,18 @@ static const type_specifier_type_name type_specifier_type_names[] = { {"mat4x2", SLANG_SPEC_MAT42}, {"mat3x4", SLANG_SPEC_MAT34}, {"mat4x3", SLANG_SPEC_MAT43}, - {"sampler1D", SLANG_SPEC_SAMPLER1D}, - {"sampler2D", SLANG_SPEC_SAMPLER2D}, - {"sampler3D", SLANG_SPEC_SAMPLER3D}, - {"samplerCube", SLANG_SPEC_SAMPLERCUBE}, - {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW}, - {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW}, - {"sampler2DRect", SLANG_SPEC_SAMPLER2DRECT}, - {"sampler2DRectShadow", SLANG_SPEC_SAMPLER2DRECTSHADOW}, + {"sampler1D", SLANG_SPEC_SAMPLER_1D}, + {"sampler2D", SLANG_SPEC_SAMPLER_2D}, + {"sampler3D", SLANG_SPEC_SAMPLER_3D}, + {"samplerCube", SLANG_SPEC_SAMPLER_CUBE}, + {"sampler1DShadow", SLANG_SPEC_SAMPLER_1D_SHADOW}, + {"sampler2DShadow", SLANG_SPEC_SAMPLER_2D_SHADOW}, + {"sampler2DRect", SLANG_SPEC_SAMPLER_RECT}, + {"sampler2DRectShadow", SLANG_SPEC_SAMPLER_RECT_SHADOW}, + {"sampler1DArray", SLANG_SPEC_SAMPLER_1D_ARRAY}, + {"sampler2DArray", SLANG_SPEC_SAMPLER_2D_ARRAY}, + {"sampler1DArrayShadow", SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW}, + {"sampler2DArrayShadow", SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW}, {NULL, SLANG_SPEC_VOID} }; @@ -1138,22 +1142,30 @@ _slang_gltype_from_specifier(const slang_type_specifier *type) return GL_FLOAT_MAT3x4; case SLANG_SPEC_MAT43: return GL_FLOAT_MAT4x3; - case SLANG_SPEC_SAMPLER1D: + case SLANG_SPEC_SAMPLER_1D: return GL_SAMPLER_1D; - case SLANG_SPEC_SAMPLER2D: + case SLANG_SPEC_SAMPLER_2D: return GL_SAMPLER_2D; - case SLANG_SPEC_SAMPLER3D: + case SLANG_SPEC_SAMPLER_3D: return GL_SAMPLER_3D; - case SLANG_SPEC_SAMPLERCUBE: + case SLANG_SPEC_SAMPLER_CUBE: return GL_SAMPLER_CUBE; - case SLANG_SPEC_SAMPLER1DSHADOW: + case SLANG_SPEC_SAMPLER_1D_SHADOW: return GL_SAMPLER_1D_SHADOW; - case SLANG_SPEC_SAMPLER2DSHADOW: + case SLANG_SPEC_SAMPLER_2D_SHADOW: return GL_SAMPLER_2D_SHADOW; - case SLANG_SPEC_SAMPLER2DRECT: + case SLANG_SPEC_SAMPLER_RECT: return GL_SAMPLER_2D_RECT_ARB; - case SLANG_SPEC_SAMPLER2DRECTSHADOW: + case SLANG_SPEC_SAMPLER_RECT_SHADOW: return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_SAMPLER_1D_ARRAY: + return GL_SAMPLER_1D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY: + return GL_SAMPLER_2D_ARRAY_EXT; + case SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW: + return GL_SAMPLER_1D_ARRAY_SHADOW_EXT; + case SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW: + return GL_SAMPLER_2D_ARRAY_SHADOW_EXT; case SLANG_SPEC_ARRAY: return _slang_gltype_from_specifier(type->_array); case SLANG_SPEC_STRUCT: diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index aa5f14ebc71..9a6407a31bf 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -130,14 +130,18 @@ typedef enum slang_type_specifier_type_ SLANG_SPEC_MAT42, SLANG_SPEC_MAT34, SLANG_SPEC_MAT43, - SLANG_SPEC_SAMPLER1D, - SLANG_SPEC_SAMPLER2D, - SLANG_SPEC_SAMPLER3D, - SLANG_SPEC_SAMPLERCUBE, - SLANG_SPEC_SAMPLER2DRECT, - SLANG_SPEC_SAMPLER1DSHADOW, - SLANG_SPEC_SAMPLER2DSHADOW, - SLANG_SPEC_SAMPLER2DRECTSHADOW, + SLANG_SPEC_SAMPLER_1D, + SLANG_SPEC_SAMPLER_2D, + SLANG_SPEC_SAMPLER_3D, + SLANG_SPEC_SAMPLER_CUBE, + SLANG_SPEC_SAMPLER_RECT, + SLANG_SPEC_SAMPLER_1D_SHADOW, + SLANG_SPEC_SAMPLER_2D_SHADOW, + SLANG_SPEC_SAMPLER_RECT_SHADOW, + SLANG_SPEC_SAMPLER_1D_ARRAY, + SLANG_SPEC_SAMPLER_2D_ARRAY, + SLANG_SPEC_SAMPLER_1D_ARRAY_SHADOW, + SLANG_SPEC_SAMPLER_2D_ARRAY_SHADOW, SLANG_SPEC_STRUCT, SLANG_SPEC_ARRAY } slang_type_specifier_type; diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 354331955ac..9f2e4e51575 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -86,8 +86,8 @@ MAIN_SOURCES = \ main/vtxfmt.c GLAPI_SOURCES = \ - main/dispatch.c \ glapi/glapi.c \ + glapi/glapi_dispatch.c \ glapi/glapi_getproc.c \ glapi/glapi_nop.c \ glapi/glthread.c diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 9b0f8027ebb..3fbdb4abb37 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -1037,6 +1037,8 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_801) GL_STUB(gl_dispatch_stub_802, _gloffset_GetQueryObjectui64vEXT) HIDDEN(gl_dispatch_stub_802) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) + GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index e9aee6b2058..ba28a224e83 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -319,7 +319,7 @@ make_texture(struct st_context *st, pipeFormat = st_mesa_format_to_pipe_format(mformat); assert(pipeFormat); - cpp = st_sizeof_format(pipeFormat); + cpp = util_format_get_blocksize(pipeFormat); pixels = _mesa_map_pbo_source(ctx, unpack, pixels); if (!pixels) diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index bfa8e21095c..ea040bdc4fd 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -55,25 +55,6 @@ /** - * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. - */ -static int -init_renderbuffer_bits(struct st_renderbuffer *strb, - enum pipe_format pipeFormat) -{ - struct pipe_format_info info; - - if (!st_get_format_info( pipeFormat, &info )) { - assert( 0 ); - } - - strb->Base.Format = info.mesa_format; - strb->Base.DataType = st_format_datatype(pipeFormat); - - return info.size; -} - -/** * gl_renderbuffer::AllocStorage() * This is called to allocate the original drawing surface, and * during window resize. @@ -83,23 +64,24 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { - struct pipe_context *pipe = ctx->st->pipe; + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_renderbuffer *strb = st_renderbuffer(rb); enum pipe_format format; if (strb->format != PIPE_FORMAT_NONE) format = strb->format; else - format = st_choose_renderbuffer_format(pipe->screen, internalFormat); + format = st_choose_renderbuffer_format(screen, internalFormat); /* init renderbuffer fields */ strb->Base.Width = width; strb->Base.Height = height; - init_renderbuffer_bits(strb, format); + strb->Base.Format = st_pipe_format_to_mesa_format(format); + strb->Base.DataType = st_format_datatype(format); strb->defined = GL_FALSE; /* undefined contents now */ - if(strb->software) { + if (strb->software) { size_t size; free(strb->data); @@ -149,16 +131,15 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, PIPE_BUFFER_USAGE_CPU_WRITE); #endif - strb->texture = pipe->screen->texture_create( pipe->screen, - &template ); + strb->texture = screen->texture_create(screen, &template); if (!strb->texture) return FALSE; - strb->surface = pipe->screen->get_tex_surface( pipe->screen, - strb->texture, - 0, 0, 0, - surface_usage ); + strb->surface = screen->get_tex_surface(screen, + strb->texture, + 0, 0, 0, + surface_usage); if (strb->surface) { assert(strb->surface->texture); assert(strb->surface->format); @@ -251,8 +232,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) _mesa_init_renderbuffer(&strb->Base, 0); strb->Base.ClassID = 0x4242; /* just a unique value */ strb->Base.NumSamples = samples; + strb->Base.Format = st_pipe_format_to_mesa_format(format); + strb->Base.DataType = st_format_datatype(format); strb->format = format; - init_renderbuffer_bits(strb, format); strb->software = sw; switch (format) { @@ -397,7 +379,8 @@ st_render_texture(GLcontext *ctx, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE); - init_renderbuffer_bits(strb, pt->format); + strb->Base.Format = st_pipe_format_to_mesa_format(pt->format); + strb->Base.DataType = st_format_datatype(pt->format); /* printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 7e50e2ab2df..c849132e74c 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1717,19 +1717,16 @@ copy_image_data_to_texture(struct st_context *st, st_texture_image_copy(st->pipe, stObj->pt, dstLevel, /* dest texture, level */ stImage->pt, /* src texture */ - stImage->face - ); + stImage->face); pipe_texture_reference(&stImage->pt, NULL); } else if (stImage->base.Data) { /* More straightforward upload. */ - st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel, PIPE_TRANSFER_WRITE); - st_texture_image_data(st, stObj->pt, stImage->face, diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index d5f58546613..e9ee65576d5 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -299,8 +299,12 @@ void st_init_extensions(struct st_context *st) /* s3tc support */ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, - PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)) { + PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_SAMPLER, 0) && + (ctx->Mesa_DXTn || + screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_2D, + PIPE_TEXTURE_USAGE_RENDER_TARGET, 0))) { ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; ctx->Extensions.S3_s3tc = GL_TRUE; } diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 851c16f83cc..c8f9ac30388 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -1,7 +1,7 @@ /************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2008 VMware, Inc. + * Copyright (c) 2008-2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -28,7 +28,7 @@ /** - * Texture Image-related functions. + * Mesa / Gallium format conversion and format selection code. * \author Brian Paul */ @@ -59,151 +59,69 @@ format_max_bits(enum pipe_format format) return size; } -static GLuint -format_size(enum pipe_format format) -{ - return - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0) + - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1) + - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2) + - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3) + - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0) + - util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1); -} -/* - * XXX temporary here +/** + * Return basic GL datatype for the given gallium format. */ -GLboolean -st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo) +GLenum +st_format_datatype(enum pipe_format format) { const struct util_format_description *desc; desc = util_format_description(format); assert(desc); - if (desc->layout == UTIL_FORMAT_LAYOUT_ARITH || - desc->layout == UTIL_FORMAT_LAYOUT_ARRAY) { -#if 0 - printf("%s\n", util_format_name( format ) ); -#endif - - /* Data type */ - if (format == PIPE_FORMAT_A1R5G5B5_UNORM || format == PIPE_FORMAT_R5G6B5_UNORM) { - pinfo->datatype = GL_UNSIGNED_SHORT; + if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { + if (format == PIPE_FORMAT_A1R5G5B5_UNORM || + format == PIPE_FORMAT_R5G6B5_UNORM) { + return GL_UNSIGNED_SHORT; } else if (format == PIPE_FORMAT_S8Z24_UNORM || format == PIPE_FORMAT_Z24S8_UNORM) { - pinfo->datatype = GL_UNSIGNED_INT_24_8; + return GL_UNSIGNED_INT_24_8; } else { const GLuint size = format_max_bits(format); if (size == 8) { if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) - pinfo->datatype = GL_UNSIGNED_BYTE; + return GL_UNSIGNED_BYTE; else - pinfo->datatype = GL_BYTE; + return GL_BYTE; } else if (size == 16) { if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) - pinfo->datatype = GL_UNSIGNED_SHORT; + return GL_UNSIGNED_SHORT; else - pinfo->datatype = GL_SHORT; + return GL_SHORT; } else { assert( size <= 32 ); if (desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) - pinfo->datatype = GL_UNSIGNED_INT; + return GL_UNSIGNED_INT; else - pinfo->datatype = GL_INT; - } - } - - /* Component bits */ - pinfo->red_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0); - pinfo->green_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1); - pinfo->blue_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2); - pinfo->alpha_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3); - pinfo->depth_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0); - pinfo->stencil_bits = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1); - pinfo->luminance_bits = 0; - pinfo->intensity_bits = 0; - - /* Format size */ - pinfo->size = format_size(format) / 8; - - /* Luminance & Intensity bits */ - if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X && - desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_X && - desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_X) { - if (desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_X) { - pinfo->intensity_bits = pinfo->red_bits; + return GL_INT; } - else { - pinfo->luminance_bits = pinfo->red_bits; - } - pinfo->red_bits = 0; } - - pinfo->mesa_format = st_pipe_format_to_mesa_format(format); } - else if (desc->layout == UTIL_FORMAT_LAYOUT_YUV) { - pinfo->mesa_format = MESA_FORMAT_YCBCR; - pinfo->datatype = GL_UNSIGNED_SHORT; - pinfo->size = 2; /* two bytes per "texel" */ + else if (format == PIPE_FORMAT_YCBCR) { + return GL_UNSIGNED_SHORT; + } + else if (format == PIPE_FORMAT_YCBCR_REV) { + return GL_UNSIGNED_SHORT; } else { /* compressed format? */ assert(0); } -#if 0 - printf( - "ST_FORMAT: R(%u), G(%u), B(%u), A(%u), Z(%u), S(%u)\n", - pinfo->red_bits, - pinfo->green_bits, - pinfo->blue_bits, - pinfo->alpha_bits, - pinfo->depth_bits, - pinfo->stencil_bits ); -#endif - - pinfo->format = format; - - return GL_TRUE; -} - - -/** - * Return bytes per pixel for the given format. - */ -GLuint -st_sizeof_format(enum pipe_format format) -{ - struct pipe_format_info info; - if (!st_get_format_info( format, &info )) { - assert( 0 ); - return 0; - } - return info.size; + assert(0); + return GL_NONE; } /** - * Return bytes per pixel for the given format. + * Translate Mesa format to Gallium format. */ -GLenum -st_format_datatype(enum pipe_format format) -{ - struct pipe_format_info info; - if (!st_get_format_info( format, &info )) { - assert( 0 ); - return 0; - } - return info.datatype; -} - - enum pipe_format st_mesa_format_to_pipe_format(gl_format mesaFormat) { @@ -277,10 +195,13 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat) } +/** + * Translate Gallium format to Mesa format. + */ gl_format -st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) +st_pipe_format_to_mesa_format(enum pipe_format format) { - switch (pipeFormat) { + switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: return MESA_FORMAT_ARGB8888; case PIPE_FORMAT_X8R8G8B8_UNORM: @@ -303,25 +224,29 @@ st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) return MESA_FORMAT_L8; case PIPE_FORMAT_I8_UNORM: return MESA_FORMAT_I8; + case PIPE_FORMAT_S8_UNORM: + return MESA_FORMAT_S8; + + case PIPE_FORMAT_R16G16B16A16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + case PIPE_FORMAT_Z16_UNORM: return MESA_FORMAT_Z16; case PIPE_FORMAT_Z32_UNORM: return MESA_FORMAT_Z32; - case PIPE_FORMAT_Z24X8_UNORM: - return MESA_FORMAT_Z24_X8; case PIPE_FORMAT_Z24S8_UNORM: return MESA_FORMAT_Z24_S8; + case PIPE_FORMAT_Z24X8_UNORM: + return MESA_FORMAT_Z24_X8; case PIPE_FORMAT_X8Z24_UNORM: return MESA_FORMAT_X8_Z24; case PIPE_FORMAT_S8Z24_UNORM: return MESA_FORMAT_S8_Z24; - case PIPE_FORMAT_S8_UNORM: - return MESA_FORMAT_S8; case PIPE_FORMAT_YCBCR: return MESA_FORMAT_YCBCR; - case PIPE_FORMAT_R16G16B16A16_SNORM: - return MESA_FORMAT_SIGNED_RGBA_16; + case PIPE_FORMAT_YCBCR_REV: + return MESA_FORMAT_YCBCR_REV; #if FEATURE_texture_s3tc case PIPE_FORMAT_DXT1_RGB: @@ -343,6 +268,7 @@ st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) return MESA_FORMAT_SRGBA_DXT5; #endif #endif + #if FEATURE_EXT_texture_sRGB case PIPE_FORMAT_A8L8_SRGB: return MESA_FORMAT_SLA8; @@ -357,7 +283,7 @@ st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) #endif default: assert(0); - return 0; + return MESA_FORMAT_NONE; } } @@ -726,82 +652,6 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, } -static gl_format -translate_gallium_format_to_mesa_format(enum pipe_format format) -{ - switch (format) { - case PIPE_FORMAT_A8R8G8B8_UNORM: - return MESA_FORMAT_ARGB8888; - case PIPE_FORMAT_X8R8G8B8_UNORM: - return MESA_FORMAT_XRGB8888; - case PIPE_FORMAT_A1R5G5B5_UNORM: - return MESA_FORMAT_ARGB1555; - case PIPE_FORMAT_A4R4G4B4_UNORM: - return MESA_FORMAT_ARGB4444; - case PIPE_FORMAT_R5G6B5_UNORM: - return MESA_FORMAT_RGB565; - case PIPE_FORMAT_A8L8_UNORM: - return MESA_FORMAT_AL88; - case PIPE_FORMAT_A8_UNORM: - return MESA_FORMAT_A8; - case PIPE_FORMAT_L8_UNORM: - return MESA_FORMAT_L8; - case PIPE_FORMAT_I8_UNORM: - return MESA_FORMAT_I8; - case PIPE_FORMAT_Z16_UNORM: - return MESA_FORMAT_Z16; - case PIPE_FORMAT_Z32_UNORM: - return MESA_FORMAT_Z32; - case PIPE_FORMAT_Z24S8_UNORM: - return MESA_FORMAT_Z24_S8; - case PIPE_FORMAT_X8Z24_UNORM: - return MESA_FORMAT_X8_Z24; - case PIPE_FORMAT_S8Z24_UNORM: - return MESA_FORMAT_S8_Z24; - case PIPE_FORMAT_YCBCR: - return MESA_FORMAT_YCBCR; - case PIPE_FORMAT_YCBCR_REV: - return MESA_FORMAT_YCBCR_REV; -#if FEATURE_texture_s3tc - case PIPE_FORMAT_DXT1_RGB: - return MESA_FORMAT_RGB_DXT1; - case PIPE_FORMAT_DXT1_RGBA: - return MESA_FORMAT_RGBA_DXT1; - case PIPE_FORMAT_DXT3_RGBA: - return MESA_FORMAT_RGBA_DXT3; - case PIPE_FORMAT_DXT5_RGBA: - return MESA_FORMAT_RGBA_DXT5; -#if FEATURE_EXT_texture_sRGB - case PIPE_FORMAT_DXT1_SRGB: - return MESA_FORMAT_SRGB_DXT1; - case PIPE_FORMAT_DXT1_SRGBA: - return MESA_FORMAT_SRGBA_DXT1; - case PIPE_FORMAT_DXT3_SRGBA: - return MESA_FORMAT_SRGBA_DXT3; - case PIPE_FORMAT_DXT5_SRGBA: - return MESA_FORMAT_SRGBA_DXT5; -#endif -#endif -#if FEATURE_EXT_texture_sRGB - case PIPE_FORMAT_A8L8_SRGB: - return MESA_FORMAT_SLA8; - case PIPE_FORMAT_L8_SRGB: - return MESA_FORMAT_SL8; - case PIPE_FORMAT_R8G8B8_SRGB: - return MESA_FORMAT_SRGB8; - case PIPE_FORMAT_R8G8B8A8_SRGB: - return MESA_FORMAT_SRGBA8; - case PIPE_FORMAT_A8R8G8B8_SRGB: - return MESA_FORMAT_SARGB8; -#endif - /* XXX add additional cases */ - default: - assert(0); - return MESA_FORMAT_NONE; - } -} - - /** * Called via ctx->Driver.chooseTextureFormat(). */ @@ -819,7 +669,7 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, if (pFormat == PIPE_FORMAT_NONE) return MESA_FORMAT_NONE; - return translate_gallium_format_to_mesa_format(pFormat); + return st_pipe_format_to_mesa_format(pFormat); } diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 7cddf5aa66a..a6cf7025a92 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -1,6 +1,7 @@ /************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -31,30 +32,6 @@ #include "main/formats.h" -struct pipe_format_info -{ - enum pipe_format format; - gl_format mesa_format; - GLenum datatype; - GLubyte red_bits; - GLubyte green_bits; - GLubyte blue_bits; - GLubyte alpha_bits; - GLubyte luminance_bits; - GLubyte intensity_bits; - GLubyte depth_bits; - GLubyte stencil_bits; - GLubyte size; /**< in bytes */ -}; - - -GLboolean -st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo); - - -extern GLuint -st_sizeof_format(enum pipe_format format); - extern GLenum st_format_datatype(enum pipe_format format); @@ -85,4 +62,4 @@ extern GLboolean st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); -#endif /* ST_CB_TEXIMAGE_H */ +#endif /* ST_FORMAT_H */ diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index ff7deecc392..997c2f4bb79 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -475,6 +475,18 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, /** + * Compute slice/image to use for 1D or 2D array texture. + */ +static INLINE GLint +tex_array_slice(GLfloat coord, GLsizei size) +{ + GLint slice = IFLOOR(coord + 0.5f); + slice = CLAMP(slice, 0, size - 1); + return slice; +} + + +/** * Compute nearest integer texcoords for given texobj and coordinate. */ static INLINE void @@ -506,13 +518,13 @@ nearest_texcoord(const struct gl_texture_object *texObj, break; case GL_TEXTURE_1D_ARRAY_EXT: *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); - *j = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); + *j = tex_array_slice(texcoord[1], height); *k = 0; break; case GL_TEXTURE_2D_ARRAY_EXT: *i = nearest_texel_location(texObj->WrapS, img, width, texcoord[0]); *j = nearest_texel_location(texObj->WrapT, img, height, texcoord[1]); - *k = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth); + *k = tex_array_slice(texcoord[2], depth); break; default: *i = *j = *k = 0; @@ -556,7 +568,7 @@ linear_texcoord(const struct gl_texture_object *texObj, case GL_TEXTURE_1D_ARRAY_EXT: linear_texel_locations(texObj->WrapS, img, width, texcoord[0], i0, i1, wi); - *j0 = clamp_rect_coord_nearest(texObj->WrapT, texcoord[1], height); + *j0 = tex_array_slice(texcoord[1], height); *j1 = *j0; *slice = 0; break; @@ -566,7 +578,7 @@ linear_texcoord(const struct gl_texture_object *texObj, texcoord[0], i0, i1, wi); linear_texel_locations(texObj->WrapT, img, height, texcoord[1], j0, j1, wj); - *slice = clamp_rect_coord_nearest(texObj->WrapR, texcoord[2], depth); + *slice = tex_array_slice(texcoord[2], depth); break; default: @@ -2269,7 +2281,6 @@ sample_lambda_rect(GLcontext *ctx, } - /**********************************************************************/ /* 2D Texture Array Sampling Functions */ /**********************************************************************/ @@ -2293,7 +2304,7 @@ sample_2d_array_nearest(GLcontext *ctx, i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); j = nearest_texel_location(tObj->WrapT, img, height, texcoord[1]); - array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + array = tex_array_slice(texcoord[2], depth); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || @@ -2328,7 +2339,7 @@ sample_2d_array_linear(GLcontext *ctx, linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b); - array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + array = tex_array_slice(texcoord[2], depth); if (array < 0 || array >= depth) { COPY_4V(rgba, tObj->BorderColor.f); @@ -2601,7 +2612,7 @@ sample_1d_array_nearest(GLcontext *ctx, (void) ctx; i = nearest_texel_location(tObj->WrapS, img, width, texcoord[0]); - array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + array = tex_array_slice(texcoord[1], height); if (i < 0 || i >= (GLint) img->Width || array < 0 || array >= (GLint) img->Height) { @@ -2633,7 +2644,7 @@ sample_1d_array_linear(GLcontext *ctx, GLfloat t0[4], t1[4]; linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a); - array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + array = tex_array_slice(texcoord[1], height); if (img->Border) { i0 += img->Border; diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index a5b0070bd3c..e3be39a342e 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -33,24 +33,13 @@ #include "vbo.h" #include "vbo_context.h" -#if 0 -/* Reach out and grab this to use as the default: - */ -extern void _tnl_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index ); -#endif - #define NR_LEGACY_ATTRIBS 16 #define NR_GENERIC_ATTRIBS 16 #define NR_MAT_ATTRIBS 12 + static GLuint check_size( const GLfloat *attr ) { if (attr[3] != 1.0) return 4; @@ -59,6 +48,7 @@ static GLuint check_size( const GLfloat *attr ) return 1; } + static void init_legacy_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); @@ -158,23 +148,6 @@ static void init_mat_currval(GLcontext *ctx) } } -#if 0 - -static void vbo_exec_current_init( struct vbo_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - GLint i; - - /* setup the pointers for the typical 16 vertex attributes */ - for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) - exec->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] = - ctx->Light.Material.Attrib[i]; -} -#endif GLboolean _vbo_CreateContext( GLcontext *ctx ) { @@ -220,12 +193,6 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) } - /* By default: - */ -#if 0 /* dead - see vbo_set_draw_func() */ - vbo->draw_prims = _tnl_draw_prims; -#endif - /* Hook our functions into exec and compile dispatch tables. These * will pretty much be permanently installed, which means that the * vtxfmt mechanism can be removed now. @@ -240,6 +207,7 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) return GL_TRUE; } + void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ) { _ae_invalidate_state(ctx, new_state); diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 3dde982371d..e40f5f9dc44 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -41,7 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/light.h" #include "main/api_arrayelt.h" #include "main/api_noop.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c index a7846213d0c..23ad12608fc 100644 --- a/src/mesa/vbo/vbo_exec_eval.c +++ b/src/mesa/vbo/vbo_exec_eval.c @@ -29,7 +29,7 @@ #include "main/context.h" #include "main/macros.h" #include "math/m_eval.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #include "vbo_exec.h" diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 3a64c0cf019..a5d027982f4 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -78,7 +78,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/api_validate.h" #include "main/api_arrayelt.h" #include "main/vtxfmt.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 8d9ae307d67..f253c854d2b 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -30,7 +30,7 @@ #include "main/enums.h" #include "main/imports.h" #include "main/mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #include "glapi/glapi.h" #include "vbo_context.h" diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 8edb69bf848..bd5a657e195 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -45,7 +45,7 @@ # define GL_PREFIX(n) GLNAME(CONCAT(gl,n)) # endif -#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) # define THREADS #endif @@ -30414,6 +30414,80 @@ GL_PREFIX(_dispatch_stub_802): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_802), .-GL_PREFIX(_dispatch_stub_802) + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function +GL_PREFIX(EGLImageTargetRenderbufferStorageOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetTexture2DOES) + .type GL_PREFIX(EGLImageTargetTexture2DOES), @function +GL_PREFIX(EGLImageTargetTexture2DOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES) + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 8030fdf90bd..ae5dd2b0d17 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -52,7 +52,7 @@ #define GLOBL_FN(x) GLOBL x #endif -#if defined(PTHREADS) || defined(SOLARIS_THREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) +#if defined(PTHREADS) || defined(WIN32_THREADS) || defined(BEOS_THREADS) # define THREADS #endif @@ -991,6 +991,8 @@ GLNAME(gl_dispatch_functions_start): HIDDEN(GL_PREFIX(_dispatch_stub_801, _dispatch_stub_801@12)) GL_STUB(_dispatch_stub_802, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_802@12) HIDDEN(GL_PREFIX(_dispatch_stub_802, _dispatch_stub_802@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |