diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_fbo.c | 52 |
1 files changed, 33 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c index f58d7c85b27..e6e35fe18e8 100644 --- a/src/mesa/drivers/dri/i965/intel_fbo.c +++ b/src/mesa/drivers/dri/i965/intel_fbo.c @@ -260,20 +260,10 @@ intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples) return quantized_samples; } - -/** - * Called via glRenderbufferStorageEXT() to set the format and allocate - * storage for a user-created renderbuffer. - */ -static GLboolean -intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) +static mesa_format +intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat) { struct brw_context *brw = brw_context(ctx); - struct intel_screen *screen = brw->intelScreen; - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples); switch (internalFormat) { default: @@ -282,9 +272,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer * except they're less useful because you can't texture with * them. */ - rb->Format = ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D, - internalFormat, - GL_NONE, GL_NONE); + return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D, + internalFormat, + GL_NONE, GL_NONE); break; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: @@ -293,14 +283,26 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer case GL_STENCIL_INDEX16_EXT: /* These aren't actual texture formats, so force them here. */ if (brw->has_separate_stencil) { - rb->Format = MESA_FORMAT_S_UINT8; + return MESA_FORMAT_S_UINT8; } else { assert(!brw->must_use_separate_stencil); - rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT; + return MESA_FORMAT_Z24_UNORM_S8_UINT; } - break; } +} + +static GLboolean +intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + struct brw_context *brw = brw_context(ctx); + struct intel_screen *screen = brw->intelScreen; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + assert(rb->Format != MESA_FORMAT_NONE); + + rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples); rb->Width = width; rb->Height = height; rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); @@ -325,6 +327,18 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer return true; } +/** + * Called via glRenderbufferStorageEXT() to set the format and allocate + * storage for a user-created renderbuffer. + */ +static GLboolean +intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + rb->Format = intel_renderbuffer_format(ctx, internalFormat); + return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height); +} static void intel_image_target_renderbuffer_storage(struct gl_context *ctx, @@ -469,7 +483,7 @@ intel_create_private_renderbuffer(mesa_format format, unsigned num_samples) struct intel_renderbuffer *irb; irb = intel_create_renderbuffer(format, num_samples); - irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage; + irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage; return irb; } |