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-rw-r--r--src/mesa/swrast/s_blend.c39
1 files changed, 38 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 73e7de5c31d..8397d876a20 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -1,4 +1,4 @@
-/* $Id: s_blend.c,v 1.22 2002/04/19 20:12:31 jrfonseca Exp $ */
+/* $Id: s_blend.c,v 1.23 2002/06/30 15:57:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -318,8 +318,13 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i=0;i<n;i++) {
if (mask[i]) {
+#if CHAN_TYPE == GL_FLOAT
+ GLfloat Rs, Gs, Bs, As; /* Source colors */
+ GLfloat Rd, Gd, Bd, Ad; /* Dest colors */
+#else
GLint Rs, Gs, Bs, As; /* Source colors */
GLint Rd, Gd, Bd, Ad; /* Dest colors */
+#endif
GLfloat sR, sG, sB, sA; /* Source scaling */
GLfloat dR, dG, dB, dA; /* Dest scaling */
GLfloat r, g, b, a;
@@ -593,6 +598,37 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
ASSERT( dA <= 1.0 );
/* compute blended color */
+#if CHAN_TYPE == GL_FLOAT
+ if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ r = Rs * sR + Rd * dR;
+ g = Gs * sG + Gd * dG;
+ b = Bs * sB + Bd * dB;
+ a = As * sA + Ad * dA;
+ }
+ else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
+ r = Rs * sR - Rd * dR;
+ g = Gs * sG - Gd * dG;
+ b = Bs * sB - Bd * dB;
+ a = As * sA - Ad * dA;
+ }
+ else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
+ r = Rd * dR - Rs * sR;
+ g = Gd * dG - Gs * sG;
+ b = Bd * dB - Bs * sB;
+ a = Ad * dA - As * sA;
+ }
+ else {
+ /* should never get here */
+ r = g = b = a = 0.0F; /* silence uninitialized var warning */
+ _mesa_problem(ctx, "unexpected BlendEquation in blend_general()");
+ }
+
+ /* final clamping */
+ rgba[i][RCOMP] = CLAMP( r, 0.0F, CHAN_MAXF );
+ rgba[i][GCOMP] = CLAMP( g, 0.0F, CHAN_MAXF );
+ rgba[i][BCOMP] = CLAMP( b, 0.0F, CHAN_MAXF );
+ rgba[i][ACOMP] = CLAMP( a, 0.0F, CHAN_MAXF );
+#else
if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
r = Rs * sR + Rd * dR + 0.5F;
g = Gs * sG + Gd * dG + 0.5F;
@@ -622,6 +658,7 @@ blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLchan) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
rgba[i][BCOMP] = (GLchan) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
rgba[i][ACOMP] = (GLchan) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
+#endif
}
}
}