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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp8
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp2
5 files changed, 5 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index e1687edb2b1..f2f78be5e89 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1707,7 +1707,7 @@ fs_visitor::nir_emit_texture(nir_tex_instr *instr)
for (unsigned i = 0; i < 3; i++) {
if (instr->const_offset[i] != 0) {
assert(offset_components == 0);
- tex_offset = fs_reg(brw_texture_offset(ctx, instr->const_offset, 3));
+ tex_offset = fs_reg(brw_texture_offset(instr->const_offset, 3));
break;
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index c66ec3ee3b0..2b8dfe44766 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -2351,7 +2351,7 @@ fs_visitor::visit(ir_texture *ir)
* offset, and a non-constant offset.
*/
offset_value =
- fs_reg(brw_texture_offset(ctx, const_offset->value.i,
+ fs_reg(brw_texture_offset(const_offset->value.i,
const_offset->type->vector_elements));
} else {
ir->offset->accept(this);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index d0d5cf9c4dd..91ffb532d09 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -393,14 +393,8 @@ brw_math_function(enum opcode op)
}
uint32_t
-brw_texture_offset(struct gl_context *ctx, int *offsets,
- unsigned num_components)
+brw_texture_offset(int *offsets, unsigned num_components)
{
- /* If the driver does not support GL_ARB_gpu_shader5, the offset
- * must be constant.
- */
- assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
-
if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
/* Combine all three offsets into a single unsigned dword:
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 8a3263e573d..e6246ed7fc3 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -206,8 +206,7 @@ public:
virtual void invalidate_live_intervals() = 0;
};
-uint32_t brw_texture_offset(struct gl_context *ctx, int *offsets,
- unsigned num_components);
+uint32_t brw_texture_offset(int *offsets, unsigned num_components);
#endif /* __cplusplus */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 3d16caa74f0..20e61099e61 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2630,7 +2630,7 @@ vec4_visitor::visit(ir_texture *ir)
if (ir->offset != NULL && !has_nonconstant_offset) {
inst->offset =
- brw_texture_offset(ctx, ir->offset->as_constant()->value.i,
+ brw_texture_offset(ir->offset->as_constant()->value.i,
ir->offset->type->vector_elements);
}