summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/shader/shaderobjects.c258
1 files changed, 258 insertions, 0 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
new file mode 100644
index 00000000000..1bfebe973b2
--- /dev/null
+++ b/src/mesa/shader/shaderobjects.c
@@ -0,0 +1,258 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.1
+ *
+ * Copyright (C) 2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "shaderobjects.h"
+#include "mtypes.h"
+#include "context.h"
+#include "macros.h"
+
+void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj)
+{
+}
+
+GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname)
+{
+ return 0;
+}
+
+void GLAPIENTRY
+_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
+{
+}
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB (GLenum shaderType)
+{
+ return 0;
+}
+
+void GLAPIENTRY
+_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
+ const GLcharARB **string, const GLint *length)
+{
+}
+
+void GLAPIENTRY
+_mesa_CompileShaderARB (GLhandleARB shaderObj)
+{
+}
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB (void)
+{
+ return 0;
+}
+
+void GLAPIENTRY
+_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
+{
+}
+
+void GLAPIENTRY
+_mesa_LinkProgramARB (GLhandleARB programObj)
+{
+}
+
+GLboolean
+_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
+{
+ return GL_FALSE;
+}
+
+void GLAPIENTRY
+_mesa_UseProgramObjectARB (GLhandleARB programObj)
+{
+}
+
+void GLAPIENTRY
+_mesa_ValidateProgramARB (GLhandleARB programObj)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform1fARB (GLint location, GLfloat v0)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform1iARB (GLint location, GLint v0)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
+{
+}
+
+GLint GLAPIENTRY
+_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
+{
+ return -1;
+}
+
+void GLAPIENTRY
+_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
+{
+}
+
+/* GL_ARB_vertex_shader */
+
+void GLAPIENTRY
+_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
+{
+}
+
+void GLAPIENTRY
+_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+{
+}
+
+GLint GLAPIENTRY
+_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
+{
+ return 0;
+}
+
+void _mesa_init_shaderobjects( GLcontext * ctx )
+{
+}