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-rw-r--r--src/mesa/main/stencil.c45
1 files changed, 28 insertions, 17 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index b303bb7c13f..78a09072b29 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -448,24 +448,10 @@ _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
}
-/* OpenGL 2.0 */
-void GLAPIENTRY
-_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+static void
+stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func,
+ GLint ref, GLuint mask)
{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glStencilFuncSeparate()\n");
-
- if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
- return;
- }
- if (!validate_stencil_func(ctx, func)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
- return;
- }
-
FLUSH_VERTICES(ctx, _NEW_STENCIL);
if (face != GL_BACK) {
@@ -474,12 +460,14 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
ctx->Stencil.Ref[0] = ref;
ctx->Stencil.ValueMask[0] = mask;
}
+
if (face != GL_FRONT) {
/* set back */
ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[1] = mask;
}
+
if (ctx->Driver.StencilFuncSeparate) {
ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask);
}
@@ -488,6 +476,29 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
/* OpenGL 2.0 */
void GLAPIENTRY
+_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
+ return;
+ }
+
+ if (!validate_stencil_func(ctx, func)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)");
+ return;
+ }
+
+ stencil_func_separate(ctx, face, func, ref, mask);
+}
+
+
+/* OpenGL 2.0 */
+void GLAPIENTRY
_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);