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-rw-r--r--src/mesa/main/uniforms.c39
-rw-r--r--src/mesa/main/uniforms.h5
2 files changed, 0 insertions, 44 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 69f8a3fc0b6..078e433ec47 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1230,45 +1230,6 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
length, uniformName, "glGetActiveUniformName");
}
-void
-_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
- GLsizei maxLength, GLsizei *length,
- GLchar *nameOut)
-{
- GLsizei localLength;
-
- if (length == NULL)
- length = &localLength;
-
- _mesa_copy_string(nameOut, maxLength, length, uni->name);
-
- /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
- * spec says:
- *
- * "If the active uniform is an array, the uniform name returned in
- * name will always be the name of the uniform array appended with
- * "[0]"."
- *
- * The same text also appears in the OpenGL 4.2 spec. It does not,
- * however, appear in any previous spec. Previous specifications are
- * ambiguous in this regard. However, either name can later be passed
- * to glGetUniformLocation (and related APIs), so there shouldn't be any
- * harm in always appending "[0]" to uniform array names.
- */
- if (uni->array_elements != 0) {
- int i;
-
- /* The comparison is strange because *length does *NOT* include the
- * terminating NUL, but maxLength does.
- */
- for (i = 0; i < 3 && (*length + i + 1) < maxLength; i++)
- nameOut[*length + i] = "[0]"[i];
-
- nameOut[*length + i] = '\0';
- *length += i;
- }
-}
-
void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params)
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 0e6113fe996..55fa2357e38 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -398,11 +398,6 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
extern const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
-extern void
-_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
- GLsizei maxLength, GLsizei *length,
- GLchar *nameOut);
-
struct gl_builtin_uniform_element {
const char *field;
int tokens[STATE_LENGTH];