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-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c109
1 files changed, 61 insertions, 48 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index b893990d271..08437aa0e2b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -112,56 +112,47 @@ do_copy_texsubimage(struct intel_context *intel,
intelImage->level);
const GLint orig_x = x;
const GLint orig_y = y;
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
- &x, &y, &width, &height)) {
- GLshort src_pitch;
-
- /* Update dst for clipped src. Need to also clip the source rect.
- */
- dstx += x - orig_x;
- dsty += y - orig_y;
-
- /* image_offset may be non-page-aligned, but that's illegal for tiling.
+ GLshort src_pitch;
+
+ /* Update dst for clipped src. Need to also clip the source rect. */
+ dstx += x - orig_x;
+ dsty += y - orig_y;
+
+ /* image_offset may be non-page-aligned, but that's illegal for tiling. */
+ assert(intelImage->mt->region->tiling == I915_TILING_NONE);
+
+ if (ctx->ReadBuffer->Name == 0) {
+ /* reading from a window, adjust x, y */
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ y = dPriv->y + (dPriv->h - (y + height));
+ x += dPriv->x;
+
+ /* Invert the data coming from the source rectangle due to GL
+ * and hardware disagreeing on where y=0 is.
+ *
+ * It appears that our offsets and pitches get mangled
+ * appropriately by the hardware, and we don't need to adjust them
+ * on our own.
*/
- assert(intelImage->mt->region->tiling == I915_TILING_NONE);
-
- if (ctx->ReadBuffer->Name == 0) {
- /* reading from a window, adjust x, y */
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- y = dPriv->y + (dPriv->h - (y + height));
- x += dPriv->x;
-
- /* Invert the data coming from the source rectangle due to GL
- * and hardware disagreeing on where y=0 is.
- *
- * It appears that our offsets and pitches get mangled
- * appropriately by the hardware, and we don't need to adjust them
- * on our own.
- */
- src_pitch = -src->pitch;
- }
- else {
- /* reading from a FBO, y is already oriented the way we like */
- src_pitch = src->pitch;
- }
-
- intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_pitch,
- src->buffer,
- 0,
- src->tiling,
- intelImage->mt->pitch,
- intelImage->mt->region->buffer,
- image_offset,
- intelImage->mt->region->tiling,
- x, y, dstx, dsty, width, height,
- GL_COPY);
+ src_pitch = -src->pitch;
+ } else {
+ /* reading from a FBO, y is already oriented the way we like */
+ src_pitch = src->pitch;
}
- }
+ intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_pitch,
+ src->buffer,
+ 0,
+ src->tiling,
+ intelImage->mt->pitch,
+ intelImage->mt->region->buffer,
+ image_offset,
+ intelImage->mt->region->tiling,
+ x, y, dstx, dsty, width, height,
+ GL_COPY);
+ }
UNLOCK_HARDWARE(intel);
@@ -188,6 +179,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
_mesa_select_tex_object(ctx, texUnit, target);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
+ int srcx, srcy, dstx, dsty, height;
if (border)
goto fail;
@@ -199,10 +191,20 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
width, border,
GL_RGBA, CHAN_TYPE, NULL,
&ctx->DefaultPacking, texObj, texImage);
+ srcx = x;
+ srcy = y;
+ dstx = 0;
+ dsty = 0;
+ height = 1;
+ if (!_mesa_clip_copytexsubimage(ctx,
+ &dstx, &dsty,
+ &srcx, &srcy,
+ &width, &height))
+ return;
if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
- internalFormat, 0, 0, x, y, width, 1))
+ internalFormat, 0, 0, x, y, width, height))
goto fail;
return;
@@ -224,10 +226,21 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
_mesa_select_tex_object(ctx, texUnit, target);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
+ int srcx, srcy, dstx, dsty;
if (border)
goto fail;
+ srcx = x;
+ srcy = y;
+ dstx = 0;
+ dsty = 0;
+ if (!_mesa_clip_copytexsubimage(ctx,
+ &dstx, &dsty,
+ &srcx, &srcy,
+ &width, &height))
+ return;
+
/* Setup or redefine the texture object, mipmap tree and texture
* image. Don't populate yet.
*/