diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 100 | ||||
-rw-r--r-- | src/mesa/main/enable.c | 8 |
2 files changed, 65 insertions, 43 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d6d2ffab3e4..29f35bfb89f 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -554,8 +554,10 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->PolygonCull = ctx->Polygon.CullFlag; _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); + if (ctx->API == API_OPENGL) { + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); + } _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); } @@ -565,14 +567,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } if (state & MESA_META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { + if (ctx->API == API_OPENGL && ctx->Extensions.ARB_vertex_program) { save->VertexProgramEnabled = ctx->VertexProgram.Enabled; _mesa_reference_vertprog(ctx, &save->VertexProgram, ctx->VertexProgram.Current); _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); } - if (ctx->Extensions.ARB_fragment_program) { + if (ctx->API == API_OPENGL && ctx->Extensions.ARB_fragment_program) { save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; _mesa_reference_fragprog(ctx, &save->FragmentProgram, ctx->FragmentProgram.Current); @@ -608,25 +610,27 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) save->EnvMode = ctx->Texture.Unit[0].EnvMode; /* Disable all texture units */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; - save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - if (ctx->Texture.Unit[u].Enabled || - ctx->Texture.Unit[u].TexGenEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - if (ctx->Extensions.OES_EGL_image_external) - _mesa_set_enable(ctx, GL_TEXTURE_EXTERNAL_OES, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; + save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; + if (ctx->Texture.Unit[u].Enabled || + ctx->Texture.Unit[u].TexGenEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + if (ctx->Extensions.OES_EGL_image_external) + _mesa_set_enable(ctx, GL_TEXTURE_EXTERNAL_OES, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } } } @@ -639,7 +643,9 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /* set defaults for unit[0] */ _mesa_ActiveTextureARB(GL_TEXTURE0); _mesa_ClientActiveTextureARB(GL_TEXTURE0); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + } } if (state & MESA_META_TRANSFORM) { @@ -770,7 +776,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) void _mesa_meta_end(struct gl_context *ctx) { - struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth]; + struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1]; const GLbitfield state = save->SavedState; if (state & MESA_META_ALPHA_TEST) { @@ -847,9 +853,11 @@ _mesa_meta_end(struct gl_context *ctx) if (state & MESA_META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); + if (ctx->API == API_OPENGL) { + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); + } _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); } @@ -860,7 +868,7 @@ _mesa_meta_end(struct gl_context *ctx) } if (state & MESA_META_SHADER) { - if (ctx->Extensions.ARB_vertex_program) { + if (ctx->API == API_OPENGL && ctx->Extensions.ARB_vertex_program) { _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, save->VertexProgramEnabled); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, @@ -868,7 +876,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_vertprog(ctx, &save->VertexProgram, NULL); } - if (ctx->Extensions.ARB_fragment_program) { + if (ctx->API == API_OPENGL && ctx->Extensions.ARB_fragment_program) { _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, save->FragmentProgramEnabled); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, @@ -901,7 +909,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { + if (ctx->API == API_OPENGL && ctx->Extensions.EXT_stencil_two_side) { _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide); _mesa_ActiveStencilFaceEXT(stencil->ActiveFace @@ -933,7 +941,9 @@ _mesa_meta_end(struct gl_context *ctx) ASSERT(ctx->Texture.CurrentUnit == 0); /* restore texenv for unit[0] */ - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); + if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); + } /* restore texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { @@ -946,16 +956,18 @@ _mesa_meta_end(struct gl_context *ctx) } /* Restore fixed function texture enables, texgen */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; - } + if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].Enabled != save->TexEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].Enabled = save->TexEnabled[u]; + } - if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; - } + if (ctx->Texture.Unit[u].TexGenEnabled != save->TexGenEnabled[u]) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[u].TexGenEnabled = save->TexGenEnabled[u]; + } + } } /* restore current unit state */ @@ -1053,6 +1065,8 @@ _mesa_meta_end(struct gl_context *ctx) if (save->TransformFeedbackNeedsResume) _mesa_ResumeTransformFeedback(); #endif + + ctx->Meta->SaveStackDepth--; } @@ -1405,7 +1419,8 @@ blitframebuffer_texture(struct gl_context *ctx, _mesa_SamplerParameteri(sampler, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } - if (ctx->Extensions.EXT_framebuffer_sRGB) { + if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_framebuffer_sRGB + || _mesa_is_gles3(ctx)) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } @@ -3586,7 +3601,8 @@ decompress_texture_image(struct gl_context *ctx, } /* No sRGB decode or encode.*/ - if (ctx->Extensions.EXT_framebuffer_sRGB) { + if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_framebuffer_sRGB + || _mesa_is_gles3(ctx)) { _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 214f84d6f70..b713f5f2c44 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -38,6 +38,7 @@ #include "enums.h" #include "api_arrayelt.h" #include "texstate.h" +#include "drivers/common/meta.h" @@ -764,8 +765,13 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) /* GL_ARB_multisample */ case GL_MULTISAMPLE_ARB: - if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + /* Technically speaking, this should not be allowed for OpenGL ES 2.0 + * or 3.0. However, meta really needs it. + */ + if (!_mesa_meta_in_progress(ctx) && !_mesa_is_desktop_gl(ctx) + && ctx->API != API_OPENGLES) goto invalid_enum_error; + if (ctx->Multisample.Enabled == state) return; FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); |