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-rw-r--r--src/mesa/main/extensions_table.h1
-rw-r--r--src/mesa/main/get.c26
-rw-r--r--src/mesa/main/get_hash_params.py5
-rw-r--r--src/mesa/main/mtypes.h1
4 files changed, 32 insertions, 1 deletions
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 1d2add28c72..ded6f2c06dc 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -166,6 +166,7 @@ EXT(ARB_window_pos , dummy_true
EXT(ATI_blend_equation_separate , EXT_blend_equation_separate , GLL, GLC, x , x , 2003)
EXT(ATI_draw_buffers , dummy_true , GLL, x , x , x , 2002)
EXT(ATI_fragment_shader , ATI_fragment_shader , GLL, x , x , x , 2001)
+EXT(ATI_meminfo , ATI_meminfo , GLL, GLC, x , x , 2009)
EXT(ATI_separate_stencil , ATI_separate_stencil , GLL, x , x , x , 2006)
EXT(ATI_texture_compression_3dc , ATI_texture_compression_3dc , GLL, x , x , x , 2004)
EXT(ATI_texture_env_combine3 , ATI_texture_env_combine3 , GLL, x , x , x , 2002)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 4ab683e93cc..1227218e349 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -450,6 +450,7 @@ EXTRA_EXT(ARB_tessellation_shader);
EXTRA_EXT(ARB_shader_subroutine);
EXTRA_EXT(ARB_shader_storage_buffer_object);
EXTRA_EXT(ARB_indirect_parameters);
+EXTRA_EXT(ATI_meminfo);
EXTRA_EXT(NVX_gpu_memory_info);
static const int
@@ -1092,7 +1093,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
break;
case GL_SAMPLE_BUFFERS:
v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
- /* GL_NVX_gpu_memory_info */
+ /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
+ case GL_VBO_FREE_MEMORY_ATI:
+ case GL_TEXTURE_FREE_MEMORY_ATI:
+ case GL_RENDERBUFFER_FREE_MEMORY_ATI:
case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
@@ -1114,6 +1118,26 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int = info.nr_device_memory_evictions;
else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
v->value_int = info.device_memory_evicted;
+ else {
+ /* ATI free memory enums.
+ *
+ * Since the GPU memory is (usually) page-table based, every two
+ * consecutive elements are equal. From the GL_ATI_meminfo
+ * specification:
+ *
+ * "param[0] - total memory free in the pool
+ * param[1] - largest available free block in the pool
+ * param[2] - total auxiliary memory free
+ * param[3] - largest auxiliary free block"
+ *
+ * All three (VBO, TEXTURE, RENDERBUFFER) queries return
+ * the same numbers here.
+ */
+ v->value_int_4[0] = info.avail_device_memory;
+ v->value_int_4[1] = info.avail_device_memory;
+ v->value_int_4[2] = info.avail_staging_memory;
+ v->value_int_4[3] = info.avail_staging_memory;
+ }
}
break;
}
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 82b8b0b7912..164095c103c 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -851,6 +851,11 @@ descriptor=[
# GL_ARB_query_buffer_object
[ "QUERY_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_query_buffer_object" ],
+# GL_ATI_meminfo
+ [ "VBO_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
+ [ "TEXTURE_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
+ [ "RENDERBUFFER_FREE_MEMORY_ATI", "LOC_CUSTOM, TYPE_INT_4, NO_OFFSET, extra_ATI_meminfo" ],
+
# GL_NVX_gpu_memory_info
[ "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
[ "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, extra_NVX_gpu_memory_info" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c6bff0155e1..e987177f857 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3891,6 +3891,7 @@ struct gl_extensions
GLboolean AMD_vertex_shader_layer;
GLboolean AMD_vertex_shader_viewport_index;
GLboolean APPLE_object_purgeable;
+ GLboolean ATI_meminfo;
GLboolean ATI_texture_compression_3dc;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;