diff options
Diffstat (limited to 'src/mesa')
300 files changed, 18175 insertions, 35774 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index 6943219036d..a47cd4c023d 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -65,7 +65,7 @@ linux-solo: depend subdirs libmesa.a # Stand-alone Mesa libGL, no built-in drivers (DirectFB) libgl-core: $(CORE_OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ + @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS) \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(CORE_OBJECTS) \ $(GL_LIB_DEPS) @@ -78,7 +78,7 @@ directfb: depend subdirs libgl-core # fbdev Mesa driver (libGL.so) fbdev: $(CORE_OBJECTS) $(FBDEV_DRIVER_OBJECTS) $(COMMON_DRIVER_OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ + @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(CORE_OBJECTS) $(FBDEV_DRIVER_OBJECTS) \ @@ -111,7 +111,7 @@ osmesa-only: depend subdirs $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) # Make the GL library $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(STAND_ALONE_OBJECTS) - @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \ + @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \ -install $(TOP)/$(LIB_DIR) \ $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(STAND_ALONE_OBJECTS) @@ -120,13 +120,13 @@ $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(STAND_ALONE_OBJECTS) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECTS) @ if [ "${DRIVER_DIRS}" = "osmesa" ] ; then \ $(TOP)/bin/mklib -o $(OSMESA_LIB) -linker '$(CC)' \ - -major $(MESA_MAJOR) \ + -ldflags '$(LDFLAGS)' -major $(MESA_MAJOR) \ -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(OSMESA_LIB_DEPS) $(OSMESA16_OBJECTS) ; \ else \ $(TOP)/bin/mklib -o $(OSMESA_LIB) -linker '$(CC)' \ - -major $(MESA_MAJOR) \ + -ldflags '$(LDFLAGS)' -major $(MESA_MAJOR) \ -minor $(MESA_MINOR) -patch $(GL_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ $(OSMESA_LIB_DEPS) $(OSMESA_DRIVER_OBJECTS) ; \ @@ -134,6 +134,15 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECT ###################################################################### +# libGL pkg-config file +pcedit = sed \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' +gl.pc: gl.pc.in + $(pcedit) $< > $@ + +###################################################################### # Generic stuff depend: $(ALL_SOURCES) @@ -148,23 +157,25 @@ subdirs: @ (cd x86-64 ; $(MAKE)) -install: default - $(INSTALL) -d $(INSTALL_DIR)/include/GL - $(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(INSTALL_DIR)/include/GL +install: default gl.pc + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(DESTDIR)$(INSTALL_DIR)/include/GL @if [ -e $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) ]; then \ - $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(INSTALL_DIR)/$(LIB_DIR); \ + $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \ fi + $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig @if [ -e $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) ]; then \ - $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(INSTALL_DIR)/$(LIB_DIR); \ + $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \ fi @if [ "${DRIVER_DIRS}" = "dri" ] ; then \ cd drivers/dri ; $(MAKE) install ; \ fi ## NOT INSTALLED YET: -## $(INSTALL) -d $(INSTALL_DIR)/include/GLES -## $(INSTALL) -m 644 include/GLES/*.h $(INSTALL_DIR)/include/GLES +## $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GLES +## $(INSTALL) -m 644 include/GLES/*.h $(DESTDIR)$(INSTALL_DIR)/include/GLES # Emacs tags diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw index 3b52834bd1c..6244ded8768 100644 --- a/src/mesa/Makefile.mgw +++ b/src/mesa/Makefile.mgw @@ -69,39 +69,37 @@ # Set this to the prefix of your build tools, i.e. mingw32- TOOLS_PREFIX = mingw32- +ifeq ($(ICD),1) + LIB_NAME = mesa32 +else + LIB_NAME = opengl32 +endif +DLL_EXT = .dll +IMP_EXT = .a +LIB_PRE = lib +STRIP = -s + +AR = ar +ARFLAGS = crus +DLLTOOL = dlltool TOP = ../.. GLIDE ?= $(TOP)/glide3 LIBDIR = $(TOP)/lib -ifeq ($(ICD),1) - GL_DLL = mesa32.dll - GL_IMP = libmesa32.a -else - GL_DLL = opengl32.dll - GL_IMP = libopengl32.a -endif - -GL_DEF = gl.def -include $(TOP)/configs/config.mgw -GL_USING_STDCALL ?= 1 +GL_DLL = $(LIB_NAME)$(DLL_EXT) +GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) MESA_LIB = libmesa.a +CC = $(TOOLS_PREFIX)gcc LDLIBS = -lgdi32 -luser32 -liberty -LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GL_IMP) -Wl,--output-def=$(LIBDIR)/gl.def - -CC = $(TOOLS_PREFIX)gcc -CFLAGS += -DBUILD_GL32 -D_OPENGL32_ -D_DLL -DMESA_MINWARN -DNDEBUG -D_USRDLL -DGDI_EXPORTS +LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at -ifeq ($(GL_USING_STDCALL),1) - LDFLAGS += -Wl,--add-stdcall-alias -else - CFLAGS += -DGL_NO_STDCALL -endif +CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN +CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 -CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1 ifeq ($(FX),1) CFLAGS += -I$(GLIDE)/include -DFX LDLIBS += -L$(GLIDE)/lib -lglide3x @@ -112,12 +110,11 @@ else CFLAGS += -DUSE_MGL_NAMESPACE GL_DEF = drivers/windows/icd/mesa.def else - GL_DEF = drivers/windows/gdi/mesa.def + GL_DEF = $(LIB_NAME).def endif endif -AR = ar -ARFLAGS = crus + UNLINK = del $(subst /,\,$(1)) ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) @@ -173,14 +170,17 @@ RESOURCE = $(GL_RES:.rc=.res) .rc.res: windres -o $@ -Irc -Ocoff $< + all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) $(LIBDIR): mkdir -p $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) - $(CC) -shared -fPIC -o $(LIBDIR)/$(GL_DLL) $(LDFLAGS) \ - $^ $(LDLIBS) + $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) + $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ + $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) + $(X86_OBJECTS): x86/matypes.h diff --git a/src/mesa/drivers/beos/Makefile b/src/mesa/drivers/beos/Makefile index 1897d6aa3e8..9c7d6affc3b 100644 --- a/src/mesa/drivers/beos/Makefile +++ b/src/mesa/drivers/beos/Makefile @@ -179,7 +179,8 @@ $(TOP)/$(LIB_DIR): mkdir $(TOP)/$(LIB_DIR) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) - @$(TOP)/bin/mklib -o $(GL_LIB) -install $(TOP)/$(LIB_DIR) -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ + @$(TOP)/bin/mklib -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ + -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES) # $(GLU_OBJECTS): diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 9b1c3f1e060..1e7c279875e 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -25,11 +25,10 @@ #include "glheader.h" #include "imports.h" +#include "arrayobj.h" #include "buffers.h" #include "context.h" #include "framebuffer.h" -#include "program.h" -#include "prog_execute.h" #include "queryobj.h" #include "renderbuffer.h" #include "texcompress.h" @@ -44,9 +43,10 @@ #include "fbobject.h" #include "texrender.h" #endif -#include "shader_api.h" -#include "arrayobj.h" +#include "shader/program.h" +#include "shader/prog_execute.h" +#include "shader/shader_api.h" #include "driverfuncs.h" #include "tnl/tnl.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 6f2314ee8cb..3abce004c92 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -13,7 +13,8 @@ COMMON_SOURCES = \ COMMON_BM_SOURCES = \ ../common/dri_bufmgr.c \ - ../common/dri_drmpool.c + ../common/dri_bufmgr_ttm.c \ + ../common/dri_bufmgr_fake.c ifeq ($(WINDOW_SYSTEM),dri) @@ -49,11 +50,6 @@ SHARED_INCLUDES = \ -I$(TOP)/src/mesa \ -I$(TOP)/src/mesa/main \ -I$(TOP)/src/mesa/glapi \ - -I$(TOP)/src/mesa/math \ - -I$(TOP)/src/mesa/transform \ - -I$(TOP)/src/mesa/shader \ - -I$(TOP)/src/mesa/swrast \ - -I$(TOP)/src/mesa/swrast_setup \ -I$(TOP)/src/egl/main \ -I$(TOP)/src/egl/drivers/dri \ $(LIBDRM_CFLAGS) @@ -74,7 +70,7 @@ default: depend symlinks $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME) $(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template - $(TOP)/bin/mklib -noprefix -o $@ \ + $(TOP)/bin/mklib -ldflags '$(LDFLAGS)' -noprefix -o $@ \ $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) @@ -100,8 +96,8 @@ clean: install: $(LIBNAME) - $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR) - $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) include depend diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.c b/src/mesa/drivers/dri/common/dri_bufmgr.c index eaa4fb09c70..407409bf06d 100644 --- a/src/mesa/drivers/dri/common/dri_bufmgr.c +++ b/src/mesa/drivers/dri/common/dri_bufmgr.c @@ -1,499 +1,152 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * +/* + * Copyright © 2007 Intel Corporation + * * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> - * Keith Whitwell <keithw-at-tungstengraphics-dot-com> */ -#include <xf86drm.h> -#include <stdlib.h> -#include "glthread.h" -#include "errno.h" +#include "mtypes.h" #include "dri_bufmgr.h" -#include "string.h" -#include "imports.h" -#include "dri_bufpool.h" -_glthread_DECLARE_STATIC_MUTEX(bmMutex); - -/* - * TODO: Introduce fence pools in the same way as - * buffer object pools. +/** @file dri_bufmgr.c + * + * Convenience functions for buffer management methods. */ - - -typedef struct _DriFenceObject -{ - int fd; - _glthread_Mutex mutex; - int refCount; - const char *name; - drmFence fence; -} DriFenceObject; - -typedef struct _DriBufferObject -{ - DriBufferPool *pool; - _glthread_Mutex mutex; - int refCount; - const char *name; - unsigned flags; - unsigned hint; - unsigned alignment; - void *private; -} DriBufferObject; - - -void -bmError(int val, const char *file, const char *function, int line) -{ - _mesa_printf("Fatal video memory manager error \"%s\".\n" - "Check kernel logs or set the LIBGL_DEBUG\n" - "environment variable to \"verbose\" for more info.\n" - "Detected in file %s, line %d, function %s.\n", - strerror(-val), file, line, function); -#ifndef NDEBUG - abort(); -#else - abort(); -#endif -} - -DriFenceObject * -driFenceBuffers(int fd, char *name, unsigned flags) -{ - DriFenceObject *fence = (DriFenceObject *) malloc(sizeof(*fence)); - int ret; - - if (!fence) - BM_CKFATAL(-EINVAL); - - _glthread_LOCK_MUTEX(bmMutex); - fence->refCount = 1; - fence->name = name; - fence->fd = fd; - _glthread_INIT_MUTEX(fence->mutex); - ret = drmFenceBuffers(fd, flags, &fence->fence); - _glthread_UNLOCK_MUTEX(bmMutex); - if (ret) { - free(fence); - BM_CKFATAL(ret); - } - return fence; -} - - -unsigned -driFenceType(DriFenceObject * fence) -{ - unsigned ret; - - _glthread_LOCK_MUTEX(bmMutex); - ret = fence->fence.flags; - _glthread_UNLOCK_MUTEX(bmMutex); - - return ret; -} - - -DriFenceObject * -driFenceReference(DriFenceObject * fence) -{ - _glthread_LOCK_MUTEX(bmMutex); - ++fence->refCount; - _glthread_UNLOCK_MUTEX(bmMutex); - return fence; -} - -void -driFenceUnReference(DriFenceObject * fence) -{ - if (!fence) - return; - - _glthread_LOCK_MUTEX(bmMutex); - if (--fence->refCount == 0) { - drmFenceDestroy(fence->fd, &fence->fence); - free(fence); - } - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driFenceFinish(DriFenceObject * fence, unsigned type, int lazy) -{ - int ret; - unsigned flags = (lazy) ? DRM_FENCE_FLAG_WAIT_LAZY : 0; - - _glthread_LOCK_MUTEX(fence->mutex); - ret = drmFenceWait(fence->fd, flags, &fence->fence, type); - _glthread_UNLOCK_MUTEX(fence->mutex); - BM_CKFATAL(ret); -} - -int -driFenceSignaled(DriFenceObject * fence, unsigned type) -{ - int signaled; - int ret; - - if (fence == NULL) - return GL_TRUE; - - _glthread_LOCK_MUTEX(fence->mutex); - ret = drmFenceSignaled(fence->fd, &fence->fence, type, &signaled); - _glthread_UNLOCK_MUTEX(fence->mutex); - BM_CKFATAL(ret); - return signaled; -} - - -extern drmBO * -driBOKernel(struct _DriBufferObject *buf) -{ - drmBO *ret; - - assert(buf->private != NULL); - ret = buf->pool->kernel(buf->pool, buf->private); - if (!ret) - BM_CKFATAL(-EINVAL); - - return ret; -} - -void -driBOWaitIdle(struct _DriBufferObject *buf, int lazy) +dri_bo * +dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size, + unsigned int alignment, unsigned int location_mask) { - struct _DriBufferPool *pool; - void *priv; + assert((location_mask & ~(DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_MEM_TT | + DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_PRIV0 | + DRM_BO_FLAG_MEM_PRIV1 | DRM_BO_FLAG_MEM_PRIV2 | + DRM_BO_FLAG_MEM_PRIV3 | + DRM_BO_FLAG_MEM_PRIV4)) == 0); - _glthread_LOCK_MUTEX(buf->mutex); - pool = buf->pool; - priv = buf->private; - _glthread_UNLOCK_MUTEX(buf->mutex); - - assert(priv != NULL); - BM_CKFATAL(buf->pool->waitIdle(pool, priv, lazy)); + return bufmgr->bo_alloc(bufmgr, name, size, alignment, location_mask); } -void * -driBOMap(struct _DriBufferObject *buf, unsigned flags, unsigned hint) +dri_bo * +dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, unsigned long offset, + unsigned long size, void *virtual, + unsigned int location_mask) { - void *virtual; + assert((location_mask & ~(DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_MEM_TT | + DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_PRIV0 | + DRM_BO_FLAG_MEM_PRIV1 | DRM_BO_FLAG_MEM_PRIV2 | + DRM_BO_FLAG_MEM_PRIV3 | + DRM_BO_FLAG_MEM_PRIV4)) == 0); - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, flags, hint, &virtual)); - _glthread_UNLOCK_MUTEX(buf->mutex); - return virtual; + return bufmgr->bo_alloc_static(bufmgr, name, offset, size, virtual, + location_mask); } void -driBOUnmap(struct _DriBufferObject *buf) -{ - assert(buf->private != NULL); - - buf->pool->unmap(buf->pool, buf->private); -} - -unsigned long -driBOOffset(struct _DriBufferObject *buf) -{ - unsigned long ret; - - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - ret = buf->pool->offset(buf->pool, buf->private); - _glthread_UNLOCK_MUTEX(buf->mutex); - return ret; -} - -unsigned -driBOFlags(struct _DriBufferObject *buf) -{ - unsigned ret; - - assert(buf->private != NULL); - - _glthread_LOCK_MUTEX(buf->mutex); - ret = buf->pool->flags(buf->pool, buf->private); - _glthread_UNLOCK_MUTEX(buf->mutex); - return ret; -} - -struct _DriBufferObject * -driBOReference(struct _DriBufferObject *buf) +dri_bo_reference(dri_bo *bo) { - _glthread_LOCK_MUTEX(bmMutex); - if (++buf->refCount == 1) { - BM_CKFATAL(-EINVAL); - } - _glthread_UNLOCK_MUTEX(bmMutex); - return buf; + bo->bufmgr->bo_reference(bo); } void -driBOUnReference(struct _DriBufferObject *buf) +dri_bo_unreference(dri_bo *bo) { - int tmp; - - if (!buf) + if (bo == NULL) return; - _glthread_LOCK_MUTEX(bmMutex); - tmp = --buf->refCount; - _glthread_UNLOCK_MUTEX(bmMutex); - if (!tmp) { - buf->pool->destroy(buf->pool, buf->private); - free(buf); - } + bo->bufmgr->bo_unreference(bo); } -void -driBOData(struct _DriBufferObject *buf, - unsigned size, const void *data, unsigned flags) -{ - void *virtual; - int newBuffer; - struct _DriBufferPool *pool; - - _glthread_LOCK_MUTEX(buf->mutex); - pool = buf->pool; - if (!pool->create) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "driBOData called on invalid buffer\n"); - BM_CKFATAL(-EINVAL); - } - newBuffer = !buf->private || (pool->size(pool, buf->private) < size) || - pool->map(pool, buf->private, DRM_BO_FLAG_WRITE, - DRM_BO_HINT_DONT_BLOCK, &virtual); - - if (newBuffer) { - if (buf->private) - pool->destroy(pool, buf->private); - if (!flags) - flags = buf->flags; - buf->private = pool->create(pool, size, flags, DRM_BO_HINT_DONT_FENCE, - buf->alignment); - if (!buf->private) - BM_CKFATAL(-ENOMEM); - BM_CKFATAL(pool->map(pool, buf->private, - DRM_BO_FLAG_WRITE, - DRM_BO_HINT_DONT_BLOCK, &virtual)); - } - - if (data != NULL) - memcpy(virtual, data, size); - - BM_CKFATAL(pool->unmap(pool, buf->private)); - _glthread_UNLOCK_MUTEX(buf->mutex); -} - -void -driBOSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, const void *data) +int +dri_bo_map(dri_bo *buf, GLboolean write_enable) { - void *virtual; - - _glthread_LOCK_MUTEX(buf->mutex); - if (size && data) { - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, - DRM_BO_FLAG_WRITE, 0, &virtual)); - memcpy((unsigned char *) virtual + offset, data, size); - BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private)); - } - _glthread_UNLOCK_MUTEX(buf->mutex); + return buf->bufmgr->bo_map(buf, write_enable); } -void -driBOGetSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, void *data) +int +dri_bo_unmap(dri_bo *buf) { - void *virtual; - - _glthread_LOCK_MUTEX(buf->mutex); - if (size && data) { - BM_CKFATAL(buf->pool->map(buf->pool, buf->private, - DRM_BO_FLAG_READ, 0, &virtual)); - memcpy(data, (unsigned char *) virtual + offset, size); - BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private)); - } - _glthread_UNLOCK_MUTEX(buf->mutex); + return buf->bufmgr->bo_unmap(buf); } -void -driBOSetStatic(struct _DriBufferObject *buf, - unsigned long offset, - unsigned long size, void *virtual, unsigned flags) +int +dri_bo_validate(dri_bo *buf, unsigned int flags) { - _glthread_LOCK_MUTEX(buf->mutex); - if (buf->private != NULL) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "Invalid buffer for setStatic\n"); - BM_CKFATAL(-EINVAL); - } - if (buf->pool->setstatic == NULL) { - _mesa_error(NULL, GL_INVALID_OPERATION, - "Invalid buffer pool for setStatic\n"); - BM_CKFATAL(-EINVAL); - } - - if (!flags) - flags = buf->flags; - - buf->private = buf->pool->setstatic(buf->pool, offset, size, - virtual, flags); - if (!buf->private) { - _mesa_error(NULL, GL_OUT_OF_MEMORY, - "Invalid buffer pool for setStatic\n"); - BM_CKFATAL(-ENOMEM); - } - _glthread_UNLOCK_MUTEX(buf->mutex); + return buf->bufmgr->bo_validate(buf, flags); } - - -void -driGenBuffers(struct _DriBufferPool *pool, - const char *name, - unsigned n, - struct _DriBufferObject *buffers[], - unsigned alignment, unsigned flags, unsigned hint) +dri_fence * +dri_fence_validated(dri_bufmgr *bufmgr, const char *name, GLboolean flushed) { - struct _DriBufferObject *buf; - int i; - - flags = (flags) ? flags : DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_MEM_VRAM | - DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE; - - - for (i = 0; i < n; ++i) { - buf = (struct _DriBufferObject *) calloc(1, sizeof(*buf)); - if (!buf) - BM_CKFATAL(-ENOMEM); - - _glthread_INIT_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(bmMutex); - buf->refCount = 1; - _glthread_UNLOCK_MUTEX(bmMutex); - buf->flags = flags; - buf->hint = hint; - buf->name = name; - buf->alignment = alignment; - buf->pool = pool; - _glthread_UNLOCK_MUTEX(buf->mutex); - buffers[i] = buf; - } + return bufmgr->fence_validated(bufmgr, name, flushed); } void -driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]) +dri_fence_wait(dri_fence *fence) { - int i; - - for (i = 0; i < n; ++i) { - driBOUnReference(buffers[i]); - } + fence->bufmgr->fence_wait(fence); } - void -driInitBufMgr(int fd) +dri_fence_reference(dri_fence *fence) { - ; + fence->bufmgr->fence_reference(fence); } - void -driBOCreateList(int target, drmBOList * list) +dri_fence_unreference(dri_fence *fence) { - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOCreateList(target, list)); - _glthread_UNLOCK_MUTEX(bmMutex); -} + if (fence == NULL) + return; -void -driBOResetList(drmBOList * list) -{ - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOResetList(list)); - _glthread_UNLOCK_MUTEX(bmMutex); + fence->bufmgr->fence_unreference(fence); } void -driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf, - unsigned flags, unsigned mask) +dri_bo_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, const void *data) { - int newItem; - - _glthread_LOCK_MUTEX(buf->mutex); - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmAddValidateItem(list, driBOKernel(buf), - flags, mask, &newItem)); - _glthread_UNLOCK_MUTEX(bmMutex); - - /* - * Tell userspace pools to validate the buffer. This should be a - * noop if the pool is already validated. - * FIXME: We should have a list for this as well. - */ - - if (buf->pool->validate) { - BM_CKFATAL(buf->pool->validate(buf->pool, buf->private)); - } + if (size == 0 || data == NULL) + return; - _glthread_UNLOCK_MUTEX(buf->mutex); + dri_bo_map(bo, GL_TRUE); + memcpy((unsigned char *)bo->virtual + offset, data, size); + dri_bo_unmap(bo); } void -driBOFence(struct _DriBufferObject *buf, struct _DriFenceObject *fence) +dri_bo_get_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, void *data) { - _glthread_LOCK_MUTEX(buf->mutex); - BM_CKFATAL(buf->pool->fence(buf->pool, buf->private, fence)); - _glthread_UNLOCK_MUTEX(buf->mutex); + if (size == 0 || data == NULL) + return; + dri_bo_map(bo, GL_FALSE); + memcpy(data, (unsigned char *)bo->virtual + offset, size); + dri_bo_unmap(bo); } void -driBOValidateList(int fd, drmBOList * list) +dri_bufmgr_destroy(dri_bufmgr *bufmgr) { - _glthread_LOCK_MUTEX(bmMutex); - BM_CKFATAL(drmBOValidateList(fd, list)); - _glthread_UNLOCK_MUTEX(bmMutex); -} - -void -driPoolTakeDown(struct _DriBufferPool *pool) -{ - pool->takeDown(pool); - + bufmgr->destroy(bufmgr); } diff --git a/src/mesa/drivers/dri/common/dri_bufmgr.h b/src/mesa/drivers/dri/common/dri_bufmgr.h index 01f149ae4ed..3be342926f7 100644 --- a/src/mesa/drivers/dri/common/dri_bufmgr.h +++ b/src/mesa/drivers/dri/common/dri_bufmgr.h @@ -1,5 +1,6 @@ /************************************************************************** * + * Copyright � 2007 Intel Corporation * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA * All Rights Reserved. * @@ -28,72 +29,170 @@ /* * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> * Keith Whitwell <keithw-at-tungstengraphics-dot-com> + * Eric Anholt <[email protected]> */ #ifndef _DRI_BUFMGR_H_ #define _DRI_BUFMGR_H_ #include <xf86drm.h> +typedef struct _dri_bufmgr dri_bufmgr; +typedef struct _dri_bo dri_bo; +typedef struct _dri_fence dri_fence; -struct _DriFenceObject; -struct _DriBufferObject; -struct _DriBufferPool; +struct _dri_bo { + /** Size in bytes of the buffer object. */ + unsigned long size; + /** + * Card virtual address (offset from the beginning of the aperture) for the + * object. Only valid while validated. + */ + unsigned long offset; + /** + * Virtual address for accessing the buffer data. Only valid while mapped. + */ + void *virtual; + /** Buffer manager context associated with this buffer object */ + dri_bufmgr *bufmgr; +}; -extern struct _DriFenceObject *driFenceBuffers(int fd, char *name, - unsigned flags); +struct _dri_fence { + /** + * This is an ORed mask of DRM_BO_FLAG_READ, DRM_BO_FLAG_WRITE, and + * DRM_FLAG_EXE indicating the operations associated with this fence. + * + * It is constant for the life of the fence object. + */ + unsigned int type; + /** Buffer manager context associated with this fence */ + dri_bufmgr *bufmgr; +}; -extern struct _DriFenceObject *driFenceReference(struct _DriFenceObject *fence); +/** + * Context for a buffer manager instance. + * + * Contains public methods followed by private storage for the buffer manager. + */ +struct _dri_bufmgr { + /** + * Allocate a buffer object. + * + * Buffer objects are not necessarily initially mapped into CPU virtual + * address space or graphics device aperture. They must be mapped using + * bo_map() to be used by the CPU, and validated for use using bo_validate() + * to be used from the graphics device. + */ + dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name, + unsigned long size, unsigned int alignment, + unsigned int location_mask); -extern void driFenceUnReference(struct _DriFenceObject *fence); + /** + * Allocates a buffer object for a static allocation. + * + * Static allocations are ones such as the front buffer that are offered by + * the X Server, which are never evicted and never moved. + */ + dri_bo *(*bo_alloc_static)(dri_bufmgr *bufmgr_ctx, const char *name, + unsigned long offset, unsigned long size, + void *virtual, unsigned int location_mask); -extern void -driFenceFinish(struct _DriFenceObject *fence, unsigned type, int lazy); + /** Takes a reference on a buffer object */ + void (*bo_reference)(dri_bo *bo); -extern int driFenceSignaled(struct _DriFenceObject *fence, unsigned type); -extern unsigned driFenceType(struct _DriFenceObject *fence); + /** + * Releases a reference on a buffer object, freeing the data if + * rerefences remain. + */ + void (*bo_unreference)(dri_bo *bo); -/* - * Return a pointer to the libdrm buffer object this DriBufferObject - * uses. - */ + /** + * Maps the buffer into userspace. + * + * This function will block waiting for any existing fence on the buffer to + * clear, first. The resulting mapping is available at buf->virtual. +\ */ + int (*bo_map)(dri_bo *buf, GLboolean write_enable); + + /** Reduces the refcount on the userspace mapping of the buffer object. */ + int (*bo_unmap)(dri_bo *buf); + + /** + * Makes the buffer accessible to the graphics chip. + * + * The resulting offset of the buffer within the graphics aperture is then + * available at buf->offset until the buffer is fenced. + * + * Flags should consist of the memory types that the buffer may be validated + * into and the read/write/exe flags appropriate to the use of the buffer. + */ + int (*bo_validate)(dri_bo *buf, unsigned int flags); + + /** + * Associates the current set of validated buffers with a fence. + * + * Once fenced, the buffer manager will allow the validated buffers to be + * evicted when the graphics device's execution has passed the fence + * command. + * + * The fence object will have flags for the sum of the read/write/exe flags + * of the validated buffers associated with it. + */ + dri_fence * (*fence_validated)(dri_bufmgr *bufmgr, const char *name, + GLboolean flushed); + + /** Takes a reference on a fence object */ + void (*fence_reference)(dri_fence *fence); + + /** + * Releases a reference on a fence object, freeing the data if + * rerefences remain. + */ + void (*fence_unreference)(dri_fence *fence); + + /** + * Blocks until the given fence is signaled. + */ + void (*fence_wait)(dri_fence *fence); + + /** + * Tears down the buffer manager instance. + */ + void (*destroy)(dri_bufmgr *bufmgr); +}; + +dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size, + unsigned int alignment, unsigned int location_mask); +dri_bo *dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, + void *virtual, unsigned int location_mask); +void dri_bo_reference(dri_bo *bo); +void dri_bo_unreference(dri_bo *bo); +int dri_bo_map(dri_bo *buf, GLboolean write_enable); +int dri_bo_unmap(dri_bo *buf); +int dri_bo_validate(dri_bo *buf, unsigned int flags); +dri_fence *dri_fence_validated(dri_bufmgr *bufmgr, const char *name, + GLboolean flushed); +void dri_fence_wait(dri_fence *fence); +void dri_fence_reference(dri_fence *fence); +void dri_fence_unreference(dri_fence *fence); + +void dri_bo_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, const void *data); +void dri_bo_get_subdata(dri_bo *bo, unsigned long offset, + unsigned long size, void *data); + +dri_bufmgr *dri_bufmgr_ttm_init(int fd, unsigned int fence_type, + unsigned int fence_type_flush); -extern drmBO *driBOKernel(struct _DriBufferObject *buf); -extern void *driBOMap(struct _DriBufferObject *buf, unsigned flags, - unsigned hint); -extern void driBOUnmap(struct _DriBufferObject *buf); -extern unsigned long driBOOffset(struct _DriBufferObject *buf); -extern unsigned driBOFlags(struct _DriBufferObject *buf); -extern struct _DriBufferObject *driBOReference(struct _DriBufferObject *buf); -extern void driBOUnReference(struct _DriBufferObject *buf); -extern void driBOData(struct _DriBufferObject *r_buf, - unsigned size, const void *data, unsigned flags); -extern void driBOSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, - const void *data); -extern void driBOGetSubData(struct _DriBufferObject *buf, - unsigned long offset, unsigned long size, - void *data); -extern void driGenBuffers(struct _DriBufferPool *pool, - const char *name, - unsigned n, - struct _DriBufferObject *buffers[], - unsigned alignment, unsigned flags, unsigned hint); -extern void driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]); -extern void driInitBufMgr(int fd); -extern void driBOCreateList(int target, drmBOList * list); -extern void driBOResetList(drmBOList * list); -extern void driBOAddListItem(drmBOList * list, struct _DriBufferObject *buf, - unsigned flags, unsigned mask); -extern void driBOValidateList(int fd, drmBOList * list); - -extern void driBOFence(struct _DriBufferObject *buf, - struct _DriFenceObject *fence); - -extern void driPoolTakeDown(struct _DriBufferPool *pool); -extern void driBOSetStatic(struct _DriBufferObject *buf, - unsigned long offset, - unsigned long size, void *virtual, unsigned flags); -extern void driBOWaitIdle(struct _DriBufferObject *buf, int lazy); -extern void driPoolTakeDown(struct _DriBufferPool *pool); +void dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr); +dri_bufmgr *dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual, + unsigned long size, + unsigned int (*fence_emit)(void *private), + int (*fence_wait)(void *private, + unsigned int cookie), + void *driver_priv); +void dri_bufmgr_destroy(dri_bufmgr *bufmgr); +dri_bo *dri_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name, + unsigned int handle); #endif diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_fake.c b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c new file mode 100644 index 00000000000..e0d23a36477 --- /dev/null +++ b/src/mesa/drivers/dri/common/dri_bufmgr_fake.c @@ -0,0 +1,882 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Originally a fake version of the buffer manager so that we can + * prototype the changes in a driver fairly quickly, has been fleshed + * out to a fully functional interim solution. + * + * Basically wraps the old style memory management in the new + * programming interface, but is more expressive and avoids many of + * the bugs in the old texture manager. + */ +#include "mtypes.h" +#include "dri_bufmgr.h" +#include "drm.h" + +#include "simple_list.h" +#include "mm.h" +#include "imports.h" + +#if 0 +#define DBG(...) _mesa_printf(__VA_ARGS__) +#else +#define DBG(...) +#endif + +/* Internal flags: + */ +#define BM_NO_BACKING_STORE 0x00000001 +#define BM_NO_FENCE_SUBDATA 0x00000002 +#define BM_PINNED 0x00000004 + +/* Wrapper around mm.c's mem_block, which understands that you must + * wait for fences to expire before memory can be freed. This is + * specific to our use of memcpy for uploads - an upload that was + * processed through the command queue wouldn't need to care about + * fences. + */ +struct block { + struct block *next, *prev; + struct mem_block *mem; /* BM_MEM_AGP */ + + unsigned on_hardware:1; + unsigned fenced:1; + + unsigned fence; /* BM_MEM_AGP, Split to read_fence, write_fence */ + + dri_bo *bo; + void *virtual; +}; + +typedef struct _bufmgr_fake { + dri_bufmgr bufmgr; + + _glthread_Mutex mutex; /**< for thread safety */ + + unsigned long low_offset; + unsigned long size; + void *virtual; + + struct mem_block *heap; + struct block lru; /* only allocated, non-fence-pending blocks here */ + + unsigned buf_nr; /* for generating ids */ + + struct block on_hardware; /* after bmValidateBuffers */ + struct block fenced; /* after bmFenceBuffers (mi_flush, emit irq, write dword) */ + /* then to bufmgr->lru or free() */ + + unsigned int last_fence; + + unsigned fail:1; + unsigned need_fence:1; + GLboolean thrashing; + + /** + * Driver callback to emit a fence, returning the cookie. + * + * Currently, this also requires that a write flush be emitted before + * emitting the fence, but this should change. + */ + unsigned int (*fence_emit)(void *private); + /** Driver callback to wait for a fence cookie to have passed. */ + int (*fence_wait)(void *private, unsigned int fence_cookie); + /** Driver-supplied argument to driver callbacks */ + void *driver_priv; +} dri_bufmgr_fake; + +typedef struct _dri_bo_fake { + dri_bo bo; + + unsigned id; /* debug only */ + const char *name; + + unsigned dirty:1; + unsigned int refcount; + /* Flags may consist of any of the DRM_BO flags, plus + * DRM_BO_NO_BACKING_STORE and BM_NO_FENCE_SUBDATA, which are the first two + * driver private flags. + */ + unsigned int flags; + unsigned int alignment; + GLboolean is_static; + + struct block *block; + void *backing_store; + void (*invalidate_cb)(dri_bufmgr *bufmgr, void * ); + void *invalidate_ptr; +} dri_bo_fake; + +typedef struct _dri_fence_fake { + dri_fence fence; + + const char *name; + unsigned int refcount; + unsigned int fence_cookie; + GLboolean flushed; +} dri_fence_fake; + +static int clear_fenced(dri_bufmgr_fake *bufmgr_fake, + unsigned int fence_cookie); + +#define MAXFENCE 0x7fffffff + +static GLboolean FENCE_LTE( unsigned a, unsigned b ) +{ + if (a == b) + return GL_TRUE; + + if (a < b && b - a < (1<<24)) + return GL_TRUE; + + if (a > b && MAXFENCE - a + b < (1<<24)) + return GL_TRUE; + + return GL_FALSE; +} + +static unsigned int +_fence_emit_internal(dri_bufmgr_fake *bufmgr_fake) +{ + bufmgr_fake->last_fence = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv); + return bufmgr_fake->last_fence; +} + +static void +_fence_wait_internal(dri_bufmgr_fake *bufmgr_fake, unsigned int cookie) +{ + int ret; + + ret = bufmgr_fake->fence_wait(bufmgr_fake->driver_priv, cookie); + if (ret != 0) { + _mesa_printf("%s:%d: Error %d waiting for fence.\n", + __FILE__, __LINE__); + abort(); + } + clear_fenced(bufmgr_fake, cookie); +} + +static GLboolean +_fence_test(dri_bufmgr_fake *bufmgr_fake, unsigned fence) +{ + /* Slight problem with wrap-around: + */ + return fence == 0 || FENCE_LTE(fence, bufmgr_fake->last_fence); +} + +/** + * Allocate a memory manager block for the buffer. + */ +static GLboolean +alloc_block(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + dri_bufmgr_fake *bufmgr_fake= (dri_bufmgr_fake *)bo->bufmgr; + struct block *block = (struct block *)calloc(sizeof *block, 1); + unsigned int align_log2 = ffs(bo_fake->alignment); + GLuint sz; + + if (!block) + return GL_FALSE; + + sz = (bo->size + bo_fake->alignment - 1) & ~(bo_fake->alignment - 1); + + block->mem = mmAllocMem(bufmgr_fake->heap, sz, align_log2, 0); + if (!block->mem) { + free(block); + return GL_FALSE; + } + + make_empty_list(block); + + /* Insert at head or at tail??? + */ + insert_at_tail(&bufmgr_fake->lru, block); + + block->virtual = bufmgr_fake->virtual + + block->mem->ofs - bufmgr_fake->low_offset; + block->bo = bo; + + bo_fake->block = block; + + return GL_TRUE; +} + +/* Release the card storage associated with buf: + */ +static void free_block(dri_bufmgr_fake *bufmgr_fake, struct block *block) +{ + DBG("free block %p\n", block); + + if (!block) + return; + + if (block->on_hardware) { + block->bo = NULL; + } + else if (block->fenced) { + block->bo = NULL; + } + else { + DBG(" - free immediately\n"); + remove_from_list(block); + + mmFreeMem(block->mem); + free(block); + } +} + +static void +alloc_backing_store(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + assert(!bo_fake->backing_store); + assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE))); + + bo_fake->backing_store = ALIGN_MALLOC(bo->size, 64); +} + +static void +free_backing_store(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + assert(!(bo_fake->flags & (BM_PINNED|BM_NO_BACKING_STORE))); + + if (bo_fake->backing_store) { + ALIGN_FREE(bo_fake->backing_store); + bo_fake->backing_store = NULL; + } +} + +static void +set_dirty(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (bo_fake->flags & BM_NO_BACKING_STORE) + bo_fake->invalidate_cb(&bufmgr_fake->bufmgr, bo_fake->invalidate_ptr); + + assert(!(bo_fake->flags & BM_PINNED)); + + DBG("set_dirty - buf %d\n", bo_fake->id); + bo_fake->dirty = 1; +} + +static GLboolean +evict_lru(dri_bufmgr_fake *bufmgr_fake, GLuint max_fence) +{ + struct block *block, *tmp; + + DBG("%s\n", __FUNCTION__); + + foreach_s(block, tmp, &bufmgr_fake->lru) { + dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo; + + if (bo_fake != NULL && (bo_fake->flags & BM_NO_FENCE_SUBDATA)) + continue; + + if (block->fence && max_fence && !FENCE_LTE(block->fence, max_fence)) + return 0; + + set_dirty(&bo_fake->bo); + bo_fake->block = NULL; + + free_block(bufmgr_fake, block); + return GL_TRUE; + } + + return GL_FALSE; +} + +#define foreach_s_rev(ptr, t, list) \ + for(ptr=(list)->prev,t=(ptr)->prev; list != ptr; ptr=t, t=(t)->prev) + +static GLboolean +evict_mru(dri_bufmgr_fake *bufmgr_fake) +{ + struct block *block, *tmp; + + DBG("%s\n", __FUNCTION__); + + foreach_s_rev(block, tmp, &bufmgr_fake->lru) { + dri_bo_fake *bo_fake = (dri_bo_fake *)block->bo; + + if (bo_fake && (bo_fake->flags & BM_NO_FENCE_SUBDATA)) + continue; + + set_dirty(&bo_fake->bo); + bo_fake->block = NULL; + + free_block(bufmgr_fake, block); + return GL_TRUE; + } + + return GL_FALSE; +} + +/** + * Removes all objects from the fenced list older than the given fence. + */ +static int clear_fenced(dri_bufmgr_fake *bufmgr_fake, + unsigned int fence_cookie) +{ + struct block *block, *tmp; + int ret = 0; + + foreach_s(block, tmp, &bufmgr_fake->fenced) { + assert(block->fenced); + + if (_fence_test(bufmgr_fake, block->fence)) { + + block->fenced = 0; + + if (!block->bo) { + DBG("delayed free: offset %x sz %x\n", + block->mem->ofs, block->mem->size); + remove_from_list(block); + mmFreeMem(block->mem); + free(block); + } + else { + DBG("return to lru: offset %x sz %x\n", + block->mem->ofs, block->mem->size); + move_to_tail(&bufmgr_fake->lru, block); + } + + ret = 1; + } + else { + /* Blocks are ordered by fence, so if one fails, all from + * here will fail also: + */ + break; + } + } + + DBG("%s: %d\n", __FUNCTION__, ret); + return ret; +} + +static void fence_blocks(dri_bufmgr_fake *bufmgr_fake, unsigned fence) +{ + struct block *block, *tmp; + + foreach_s (block, tmp, &bufmgr_fake->on_hardware) { + DBG("Fence block %p (sz 0x%x buf %p) with fence %d\n", block, + block->mem->size, block->bo, fence); + block->fence = fence; + + block->on_hardware = 0; + block->fenced = 1; + + /* Move to tail of pending list here + */ + move_to_tail(&bufmgr_fake->fenced, block); + } + + assert(is_empty_list(&bufmgr_fake->on_hardware)); +} + +static GLboolean evict_and_alloc_block(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + assert(bo_fake->block == NULL); + + /* Search for already free memory: + */ + if (alloc_block(bo)) + return GL_TRUE; + + /* If we're not thrashing, allow lru eviction to dig deeper into + * recently used textures. We'll probably be thrashing soon: + */ + if (!bufmgr_fake->thrashing) { + while (evict_lru(bufmgr_fake, 0)) + if (alloc_block(bo)) + return GL_TRUE; + } + + /* Keep thrashing counter alive? + */ + if (bufmgr_fake->thrashing) + bufmgr_fake->thrashing = 20; + + /* Wait on any already pending fences - here we are waiting for any + * freed memory that has been submitted to hardware and fenced to + * become available: + */ + while (!is_empty_list(&bufmgr_fake->fenced)) { + GLuint fence = bufmgr_fake->fenced.next->fence; + _fence_wait_internal(bufmgr_fake, fence); + + if (alloc_block(bo)) + return GL_TRUE; + } + + if (!is_empty_list(&bufmgr_fake->on_hardware)) { + while (!is_empty_list(&bufmgr_fake->fenced)) { + GLuint fence = bufmgr_fake->fenced.next->fence; + _fence_wait_internal(bufmgr_fake, fence); + } + + if (!bufmgr_fake->thrashing) { + DBG("thrashing\n"); + } + bufmgr_fake->thrashing = 20; + + if (alloc_block(bo)) + return GL_TRUE; + } + + while (evict_mru(bufmgr_fake)) + if (alloc_block(bo)) + return GL_TRUE; + + DBG("%s 0x%x bytes failed\n", __FUNCTION__, bo->size); + + assert(is_empty_list(&bufmgr_fake->on_hardware)); + assert(is_empty_list(&bufmgr_fake->fenced)); + + return GL_FALSE; +} + +/*********************************************************************** + * Public functions + */ + +/** + * Wait for hardware idle by emitting a fence and waiting for it. + */ +static void +dri_bufmgr_fake_wait_idle(dri_bufmgr_fake *bufmgr_fake) +{ + unsigned int cookie; + + cookie = bufmgr_fake->fence_emit(bufmgr_fake->driver_priv); + _fence_wait_internal(bufmgr_fake, cookie); +} + +/* Specifically ignore texture memory sharing. + * -- just evict everything + * -- and wait for idle + */ +void +dri_bufmgr_fake_contended_lock_take(dri_bufmgr *bufmgr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + { + struct block *block, *tmp; + + bufmgr_fake->need_fence = 1; + bufmgr_fake->fail = 0; + + /* Wait for hardware idle. We don't know where acceleration has been + * happening, so we'll need to wait anyway before letting anything get + * put on the card again. + */ + dri_bufmgr_fake_wait_idle(bufmgr_fake); + + /* Check that we hadn't released the lock without having fenced the last + * set of buffers. + */ + assert(is_empty_list(&bufmgr_fake->fenced)); + assert(is_empty_list(&bufmgr_fake->on_hardware)); + + foreach_s(block, tmp, &bufmgr_fake->lru) { + assert(_fence_test(bufmgr_fake, block->fence)); + set_dirty(block->bo); + } + } + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +static dri_bo * +dri_fake_bo_alloc(dri_bufmgr *bufmgr, const char *name, + unsigned long size, unsigned int alignment, + unsigned int location_mask) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake; + + bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + bo_fake = calloc(1, sizeof(*bo_fake)); + if (!bo_fake) + return NULL; + + bo_fake->bo.size = size; + bo_fake->bo.offset = -1; + bo_fake->bo.virtual = NULL; + bo_fake->bo.bufmgr = bufmgr; + bo_fake->refcount = 1; + + /* Alignment must be a power of two */ + assert((alignment & (alignment - 1)) == 0); + if (alignment == 0) + alignment = 1; + bo_fake->alignment = alignment; + bo_fake->id = ++bufmgr_fake->buf_nr; + bo_fake->name = name; + bo_fake->flags = 0; + bo_fake->is_static = GL_FALSE; + + DBG("drm_bo_alloc: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + return &bo_fake->bo; +} + +static dri_bo * +dri_fake_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, + void *virtual, unsigned int location_mask) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake; + + bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + bo_fake = calloc(1, sizeof(*bo_fake)); + if (!bo_fake) + return NULL; + + bo_fake->bo.size = size; + bo_fake->bo.offset = offset; + bo_fake->bo.virtual = virtual; + bo_fake->bo.bufmgr = bufmgr; + bo_fake->refcount = 1; + bo_fake->id = ++bufmgr_fake->buf_nr; + bo_fake->name = name; + bo_fake->flags = BM_PINNED | DRM_BO_FLAG_NO_MOVE; + bo_fake->is_static = GL_TRUE; + + DBG("drm_bo_alloc_static: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + return &bo_fake->bo; +} + +static void +dri_fake_bo_reference(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + bo_fake->refcount++; + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +static void +dri_fake_bo_unreference(dri_bo *bo) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + if (!bo) + return; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + if (--bo_fake->refcount == 0) { + /* No remaining references, so free it */ + if (bo_fake->block) + free_block(bufmgr_fake, bo_fake->block); + free_backing_store(bo); + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + free(bo); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +/** + * Map a buffer into bo->virtual, allocating either card memory space (If + * BM_NO_BACKING_STORE or BM_PINNED) or backing store, as necessary. + */ +static int +dri_fake_bo_map(dri_bo *bo, GLboolean write_enable) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* Static buffers are always mapped. */ + if (bo_fake->is_static) + return 0; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + { + DBG("drm_bo_map: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + if (bo->virtual != NULL) { + _mesa_printf("%s: already mapped\n", __FUNCTION__); + abort(); + } + else if (bo_fake->flags & (BM_NO_BACKING_STORE|BM_PINNED)) { + + if (!bo_fake->block && !evict_and_alloc_block(bo)) { + DBG("%s: alloc failed\n", __FUNCTION__); + bufmgr_fake->fail = 1; + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + return 1; + } + else { + assert(bo_fake->block); + bo_fake->dirty = 0; + + if (!(bo_fake->flags & BM_NO_FENCE_SUBDATA)) + dri_bufmgr_fake_wait_idle(bufmgr_fake); + + bo->virtual = bo_fake->block->virtual; + } + } + else { + if (write_enable) + set_dirty(bo); + + if (bo_fake->backing_store == 0) + alloc_backing_store(bo); + + bo->virtual = bo_fake->backing_store; + } + } + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + return 0; +} + +static int +dri_fake_bo_unmap(dri_bo *bo) +{ + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* Static buffers are always mapped. */ + if (bo_fake->is_static) + return 0; + + if (bo == NULL) + return 0; + + DBG("drm_bo_unmap: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + + bo->virtual = NULL; + + return 0; +} + +static int +dri_fake_bo_validate(dri_bo *bo, unsigned int flags) +{ + dri_bufmgr_fake *bufmgr_fake; + dri_bo_fake *bo_fake = (dri_bo_fake *)bo; + + /* XXX: Sanity-check whether we've already validated this one under + * different flags. See drmAddValidateItem(). + */ + + DBG("drm_bo_validate: (buf %d: %s, %d kb)\n", bo_fake->id, bo_fake->name, + bo_fake->bo.size / 1024); + bufmgr_fake = (dri_bufmgr_fake *)bo->bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + { + if (bo_fake->is_static) { + /* Add it to the needs-fence list */ + bufmgr_fake->need_fence = 1; + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + return 0; + } + + /* Allocate the card memory */ + if (!bo_fake->block && !evict_and_alloc_block(bo)) { + bufmgr_fake->fail = 1; + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + DBG("Failed to validate buf %d:%s\n", bo_fake->id, bo_fake->name); + return -1; + } + + assert(bo_fake->block); + assert(bo_fake->block->bo == &bo_fake->bo); + + bo->offset = bo_fake->block->mem->ofs; + + /* Upload the buffer contents if necessary */ + if (bo_fake->dirty) { + DBG("Upload dirty buf %d:%s, sz %d offset 0x%x\n", bo_fake->id, + bo_fake->name, bo->size, bo_fake->block->mem->ofs); + + assert(!(bo_fake->flags & + (BM_NO_BACKING_STORE|BM_PINNED))); + + /* Actually, should be able to just wait for a fence on the memory, + * which we would be tracking when we free it. Waiting for idle is + * a sufficiently large hammer for now. + */ + dri_bufmgr_fake_wait_idle(bufmgr_fake); + + memcpy(bo_fake->block->virtual, bo_fake->backing_store, bo->size); + bo_fake->dirty = 0; + } + + bo_fake->block->on_hardware = 1; + move_to_tail(&bufmgr_fake->on_hardware, bo_fake->block); + + bufmgr_fake->need_fence = 1; + } + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + + return 0; +} + +static dri_fence * +dri_fake_fence_validated(dri_bufmgr *bufmgr, const char *name, + GLboolean flushed) +{ + dri_fence_fake *fence_fake; + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + unsigned int cookie; + + fence_fake = malloc(sizeof(*fence_fake)); + if (!fence_fake) + return NULL; + + fence_fake->refcount = 1; + fence_fake->name = name; + fence_fake->flushed = flushed; + fence_fake->fence.bufmgr = bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + cookie = _fence_emit_internal(bufmgr_fake); + fence_fake->fence_cookie = cookie; + fence_blocks(bufmgr_fake, cookie); + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + + DBG("drm_fence_validated: 0x%08x cookie\n", fence_fake->fence_cookie); + + return &fence_fake->fence; +} + +static void +dri_fake_fence_reference(dri_fence *fence) +{ + dri_fence_fake *fence_fake = (dri_fence_fake *)fence; + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + ++fence_fake->refcount; + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +static void +dri_fake_fence_unreference(dri_fence *fence) +{ + dri_fence_fake *fence_fake = (dri_fence_fake *)fence; + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr; + + if (!fence) + return; + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + if (--fence_fake->refcount == 0) { + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); + free(fence); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +static void +dri_fake_fence_wait(dri_fence *fence) +{ + dri_fence_fake *fence_fake = (dri_fence_fake *)fence; + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)fence->bufmgr; + + DBG("drm_fence_wait: 0x%08x cookie\n", fence_fake->fence_cookie); + + _glthread_LOCK_MUTEX(bufmgr_fake->mutex); + _fence_wait_internal(bufmgr_fake, fence_fake->fence_cookie); + _glthread_UNLOCK_MUTEX(bufmgr_fake->mutex); +} + +static void +dri_fake_destroy(dri_bufmgr *bufmgr) +{ + dri_bufmgr_fake *bufmgr_fake = (dri_bufmgr_fake *)bufmgr; + + _glthread_DESTROY_MUTEX(bufmgr_fake->mutex); + mmDestroy(bufmgr_fake->heap); + free(bufmgr); +} + +dri_bufmgr * +dri_bufmgr_fake_init(unsigned long low_offset, void *low_virtual, + unsigned long size, + unsigned int (*fence_emit)(void *private), + int (*fence_wait)(void *private, unsigned int cookie), + void *driver_priv) +{ + dri_bufmgr_fake *bufmgr_fake; + + bufmgr_fake = calloc(1, sizeof(*bufmgr_fake)); + + /* Initialize allocator */ + make_empty_list(&bufmgr_fake->fenced); + make_empty_list(&bufmgr_fake->on_hardware); + make_empty_list(&bufmgr_fake->lru); + + bufmgr_fake->low_offset = low_offset; + bufmgr_fake->virtual = low_virtual; + bufmgr_fake->size = size; + bufmgr_fake->heap = mmInit(low_offset, size); + + _glthread_INIT_MUTEX(bufmgr_fake->mutex); + + /* Hook in methods */ + bufmgr_fake->bufmgr.bo_alloc = dri_fake_bo_alloc; + bufmgr_fake->bufmgr.bo_alloc_static = dri_fake_bo_alloc_static; + bufmgr_fake->bufmgr.bo_reference = dri_fake_bo_reference; + bufmgr_fake->bufmgr.bo_unreference = dri_fake_bo_unreference; + bufmgr_fake->bufmgr.bo_map = dri_fake_bo_map; + bufmgr_fake->bufmgr.bo_unmap = dri_fake_bo_unmap; + bufmgr_fake->bufmgr.bo_validate = dri_fake_bo_validate; + bufmgr_fake->bufmgr.fence_validated = dri_fake_fence_validated; + bufmgr_fake->bufmgr.fence_wait = dri_fake_fence_wait; + bufmgr_fake->bufmgr.fence_reference = dri_fake_fence_reference; + bufmgr_fake->bufmgr.fence_unreference = dri_fake_fence_unreference; + bufmgr_fake->bufmgr.destroy = dri_fake_destroy; + + bufmgr_fake->fence_emit = fence_emit; + bufmgr_fake->fence_wait = fence_wait; + bufmgr_fake->driver_priv = driver_priv; + + return &bufmgr_fake->bufmgr; +} diff --git a/src/mesa/drivers/dri/common/dri_bufmgr_ttm.c b/src/mesa/drivers/dri/common/dri_bufmgr_ttm.c new file mode 100644 index 00000000000..235398eb872 --- /dev/null +++ b/src/mesa/drivers/dri/common/dri_bufmgr_ttm.c @@ -0,0 +1,469 @@ +/************************************************************************** + * + * Copyright � 2007 Intel Corporation + * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * + **************************************************************************/ +/* + * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> + * Keith Whitwell <keithw-at-tungstengraphics-dot-com> + * Eric Anholt <[email protected]> + */ + +#include <xf86drm.h> +#include <stdlib.h> +#include <unistd.h> +#include "glthread.h" +#include "errno.h" +#include "mtypes.h" +#include "dri_bufmgr.h" +#include "string.h" +#include "imports.h" + +#define BUFMGR_DEBUG 0 + +typedef struct _dri_bufmgr_ttm { + dri_bufmgr bufmgr; + + int fd; + _glthread_Mutex mutex; + unsigned int fence_type; + unsigned int fence_type_flush; +} dri_bufmgr_ttm; + +typedef struct _dri_bo_ttm { + dri_bo bo; + + int refcount; /* Protected by bufmgr->mutex */ + drmBO drm_bo; + const char *name; + /** + * Note whether we are the owner of the buffer, to determine if we must + * drmBODestroy or drmBOUnreference to unreference the buffer. + */ + GLboolean owner; +} dri_bo_ttm; + +typedef struct _dri_fence_ttm +{ + dri_fence fence; + + int refcount; /* Protected by bufmgr->mutex */ + const char *name; + drmFence drm_fence; +} dri_fence_ttm; + +#if 0 +int +driFenceSignaled(DriFenceObject * fence, unsigned type) +{ + int signaled; + int ret; + + if (fence == NULL) + return GL_TRUE; + + _glthread_LOCK_MUTEX(fence->mutex); + ret = drmFenceSignaled(bufmgr_ttm->fd, &fence->fence, type, &signaled); + _glthread_UNLOCK_MUTEX(fence->mutex); + BM_CKFATAL(ret); + return signaled; +} +#endif + +static dri_bo * +dri_ttm_alloc(dri_bufmgr *bufmgr, const char *name, + unsigned long size, unsigned int alignment, + unsigned int location_mask) +{ + dri_bufmgr_ttm *ttm_bufmgr; + dri_bo_ttm *ttm_buf; + unsigned int pageSize = getpagesize(); + int ret; + unsigned int flags, hint; + + ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; + + ttm_buf = malloc(sizeof(*ttm_buf)); + if (!ttm_buf) + return NULL; + + /* The mask argument doesn't do anything for us that we want other than + * determine which pool (TTM or local) the buffer is allocated into, so just + * pass all of the allocation class flags. + */ + flags = location_mask | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | + DRM_BO_FLAG_EXE; + /* No hints we want to use. */ + hint = 0; + + ret = drmBOCreate(ttm_bufmgr->fd, 0, size, alignment / pageSize, + NULL, drm_bo_type_dc, + flags, hint, &ttm_buf->drm_bo); + if (ret != 0) { + free(ttm_buf); + return NULL; + } + ttm_buf->bo.size = ttm_buf->drm_bo.size; + ttm_buf->bo.offset = ttm_buf->drm_bo.offset; + ttm_buf->bo.virtual = NULL; + ttm_buf->bo.bufmgr = bufmgr; + ttm_buf->name = name; + ttm_buf->refcount = 1; + ttm_buf->owner = GL_TRUE; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_create: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return &ttm_buf->bo; +} + +/* Our TTM backend doesn't allow creation of static buffers, as that requires + * privelege for the non-fake case, and the lock in the fake case where we were + * working around the X Server not creating buffers and passing handles to us. + */ +static dri_bo * +dri_ttm_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, void *virtual, + unsigned int location_mask) +{ + return NULL; +} + +/** Returns a dri_bo wrapping the given buffer object handle. + * + * This can be used when one application needs to pass a buffer object + * to another. + */ +dri_bo * +dri_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name, + unsigned int handle) +{ + dri_bufmgr_ttm *ttm_bufmgr; + dri_bo_ttm *ttm_buf; + int ret; + + ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; + + ttm_buf = malloc(sizeof(*ttm_buf)); + if (!ttm_buf) + return NULL; + + ret = drmBOReference(ttm_bufmgr->fd, handle, &ttm_buf->drm_bo); + if (ret != 0) { + free(ttm_buf); + return NULL; + } + ttm_buf->bo.size = ttm_buf->drm_bo.size; + ttm_buf->bo.offset = ttm_buf->drm_bo.offset; + ttm_buf->bo.virtual = NULL; + ttm_buf->bo.bufmgr = bufmgr; + ttm_buf->name = name; + ttm_buf->refcount = 1; + ttm_buf->owner = GL_FALSE; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_create_from_handle: %p (%s)\n", &ttm_buf->bo, + ttm_buf->name); +#endif + + return &ttm_buf->bo; +} + +static void +dri_ttm_bo_reference(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ttm_buf->refcount++; + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static void +dri_ttm_bo_unreference(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + if (!buf) + return; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + if (--ttm_buf->refcount == 0) { + int ret; + + /* XXX Having to use drmBODestroy as the opposite of drmBOCreate instead + * of simply unreferencing is madness, and leads to behaviors we may not + * want (making the buffer unsharable). + */ + if (ttm_buf->owner) + ret = drmBODestroy(bufmgr_ttm->fd, &ttm_buf->drm_bo); + else + ret = drmBOUnReference(bufmgr_ttm->fd, &ttm_buf->drm_bo); + if (ret != 0) { + fprintf(stderr, "drmBOUnReference failed (%s): %s\n", ttm_buf->name, + strerror(-ret)); + } +#if BUFMGR_DEBUG + fprintf(stderr, "bo_unreference final: %p (%s)\n", + &ttm_buf->bo, ttm_buf->name); +#endif + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + free(buf); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static int +dri_ttm_bo_map(dri_bo *buf, GLboolean write_enable) +{ + dri_bufmgr_ttm *bufmgr_ttm; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + unsigned int flags; + + bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + + flags = DRM_BO_FLAG_READ; + if (write_enable) + flags |= DRM_BO_FLAG_WRITE; + + assert(buf->virtual == NULL); + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_map: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return drmBOMap(bufmgr_ttm->fd, &ttm_buf->drm_bo, flags, 0, &buf->virtual); +} + +static int +dri_ttm_bo_unmap(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + if (buf == NULL) + return 0; + + bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + + assert(buf->virtual != NULL); + + buf->virtual = NULL; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_unmap: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo); +} + +static int +dri_ttm_validate(dri_bo *buf, unsigned int flags) +{ + dri_bufmgr_ttm *bufmgr_ttm; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + unsigned int mask; + int err; + + /* XXX: Sanity-check whether we've already validated this one under + * different flags. See drmAddValidateItem(). + */ + + bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + + /* Calculate the appropriate mask to pass to the DRM. There appears to be + * be a direct relationship to flags, so it's unnecessary to have it passed + * in as an argument. + */ + mask = DRM_BO_MASK_MEM; + mask |= flags & (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_EXE); + + err = drmBOValidate(bufmgr_ttm->fd, &ttm_buf->drm_bo, 0, flags, mask, 0); + + if (err == 0) { + /* XXX: add to fence list for sanity checking */ + } else { + fprintf(stderr, "failed to validate buffer (%s): %s\n", + ttm_buf->name, strerror(-err)); + } + + buf->offset = ttm_buf->drm_bo.offset; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_validate: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return err; +} + +static dri_fence * +dri_ttm_fence_validated(dri_bufmgr *bufmgr, const char *name, + GLboolean flushed) +{ + dri_fence_ttm *fence_ttm = malloc(sizeof(*fence_ttm)); + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr; + int ret; + unsigned int type; + + if (!fence_ttm) + return NULL; + + if (flushed) + type = bufmgr_ttm->fence_type_flush; + else + type = bufmgr_ttm->fence_type; + + fence_ttm->refcount = 1; + fence_ttm->name = name; + fence_ttm->fence.bufmgr = bufmgr; + ret = drmFenceBuffers(bufmgr_ttm->fd, type, 0, &fence_ttm->drm_fence); + if (ret) { + fprintf(stderr, "failed to fence (%s): %s\n", name, strerror(-ret)); + free(fence_ttm); + return NULL; + } + +#if BUFMGR_DEBUG + fprintf(stderr, "fence_validated: %p (%s)\n", &fence_ttm->fence, + fence_ttm->name); +#endif + + return &fence_ttm->fence; +} + +static void +dri_ttm_fence_reference(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ++fence_ttm->refcount; + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static void +dri_ttm_fence_unreference(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + + if (!fence) + return; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + if (--fence_ttm->refcount == 0) { + int ret; + + /* XXX Having to use drmFenceDestroy as the opposite of drmFenceBuffers + * instead of simply unreferencing is madness, and leads to behaviors we + * may not want (making the fence unsharable). This behavior by the DRM + * ioctls should be fixed, and drmFenceDestroy eliminated. + */ + ret = drmFenceDestroy(bufmgr_ttm->fd, &fence_ttm->drm_fence); + if (ret != 0) { + fprintf(stderr, "drmFenceDestroy failed (%s): %s\n", + fence_ttm->name, strerror(-ret)); + } + + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + free(fence); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static void +dri_ttm_fence_wait(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + int ret; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ret = drmFenceWait(bufmgr_ttm->fd, 0, &fence_ttm->drm_fence, 0); + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + if (ret != 0) { + _mesa_printf("%s:%d: Error %d waiting for fence %s.\n", + __FILE__, __LINE__, ret, fence_ttm->name); + abort(); + } + +#if BUFMGR_DEBUG + fprintf(stderr, "fence_wait: %p (%s)\n", &fence_ttm->fence, + fence_ttm->name); +#endif +} + +static void +dri_bufmgr_ttm_destroy(dri_bufmgr *bufmgr) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr; + + _glthread_DESTROY_MUTEX(bufmgr_ttm->mutex); + free(bufmgr); +} + +/** + * Initializes the TTM buffer manager, which uses the kernel to allocate, map, + * and manage map buffer objections. + * + * \param fd File descriptor of the opened DRM device. + * \param fence_type Driver-specific fence type used for fences with no flush. + * \param fence_type_flush Driver-specific fence type used for fences with a + * flush. + */ +dri_bufmgr * +dri_bufmgr_ttm_init(int fd, unsigned int fence_type, + unsigned int fence_type_flush) +{ + dri_bufmgr_ttm *bufmgr_ttm; + + bufmgr_ttm = malloc(sizeof(*bufmgr_ttm)); + bufmgr_ttm->fd = fd; + bufmgr_ttm->fence_type = fence_type; + bufmgr_ttm->fence_type_flush = fence_type_flush; + _glthread_INIT_MUTEX(bufmgr_ttm->mutex); + + bufmgr_ttm->bufmgr.bo_alloc = dri_ttm_alloc; + bufmgr_ttm->bufmgr.bo_alloc_static = dri_ttm_alloc_static; + bufmgr_ttm->bufmgr.bo_reference = dri_ttm_bo_reference; + bufmgr_ttm->bufmgr.bo_unreference = dri_ttm_bo_unreference; + bufmgr_ttm->bufmgr.bo_map = dri_ttm_bo_map; + bufmgr_ttm->bufmgr.bo_unmap = dri_ttm_bo_unmap; + bufmgr_ttm->bufmgr.bo_validate = dri_ttm_validate; + bufmgr_ttm->bufmgr.fence_validated = dri_ttm_fence_validated; + bufmgr_ttm->bufmgr.fence_reference = dri_ttm_fence_reference; + bufmgr_ttm->bufmgr.fence_unreference = dri_ttm_fence_unreference; + bufmgr_ttm->bufmgr.fence_wait = dri_ttm_fence_wait; + bufmgr_ttm->bufmgr.destroy = dri_bufmgr_ttm_destroy; + + return &bufmgr_ttm->bufmgr; +} diff --git a/src/mesa/drivers/dri/common/dri_bufpool.h b/src/mesa/drivers/dri/common/dri_bufpool.h deleted file mode 100644 index c6fb2c3ce01..00000000000 --- a/src/mesa/drivers/dri/common/dri_bufpool.h +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> - */ - -#ifndef _DRI_BUFPOOL_H_ -#define _DRI_BUFPOOL_H_ - -#include <xf86drm.h> -struct _DriFenceObject; - -typedef struct _DriBufferPool -{ - int fd; - int (*map) (struct _DriBufferPool * pool, void *private, - unsigned flags, int hint, void **virtual); - int (*unmap) (struct _DriBufferPool * pool, void *private); - int (*destroy) (struct _DriBufferPool * pool, void *private); - unsigned long (*offset) (struct _DriBufferPool * pool, void *private); - unsigned (*flags) (struct _DriBufferPool * pool, void *private); - unsigned long (*size) (struct _DriBufferPool * pool, void *private); - void *(*create) (struct _DriBufferPool * pool, unsigned long size, - unsigned flags, unsigned hint, unsigned alignment); - int (*fence) (struct _DriBufferPool * pool, void *private, - struct _DriFenceObject * fence); - drmBO *(*kernel) (struct _DriBufferPool * pool, void *private); - int (*validate) (struct _DriBufferPool * pool, void *private); - void *(*setstatic) (struct _DriBufferPool * pool, unsigned long offset, - unsigned long size, void *virtual, unsigned flags); - int (*waitIdle) (struct _DriBufferPool *pool, void *private, - int lazy); - void (*takeDown) (struct _DriBufferPool * pool); - void *data; -} DriBufferPool; - -extern void bmError(int val, const char *file, const char *function, - int line); -#define BM_CKFATAL(val) \ - do{ \ - int tstVal = (val); \ - if (tstVal) \ - bmError(tstVal, __FILE__, __FUNCTION__, __LINE__); \ - } while(0); - - - - - -/* - * Builtin pools. - */ - -/* - * Kernel buffer objects. Size in multiples of page size. Page size aligned. - */ - -extern struct _DriBufferPool *driDRMPoolInit(int fd); -extern struct _DriBufferPool *driDRMStaticPoolInit(int fd); - -#endif diff --git a/src/mesa/drivers/dri/common/dri_drmpool.c b/src/mesa/drivers/dri/common/dri_drmpool.c deleted file mode 100644 index 878a148b397..00000000000 --- a/src/mesa/drivers/dri/common/dri_drmpool.c +++ /dev/null @@ -1,227 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> - */ - -#include <xf86drm.h> -#include <stdlib.h> -#include <unistd.h> -#include "dri_bufpool.h" - -/* - * Buffer pool implementation using DRM buffer objects as DRI buffer objects. - */ - -static void * -pool_create(struct _DriBufferPool *pool, - unsigned long size, unsigned flags, unsigned hint, - unsigned alignment) -{ - drmBO *buf = (drmBO *) malloc(sizeof(*buf)); - int ret; - unsigned pageSize = getpagesize(); - - if (!buf) - return NULL; - - if ((alignment > pageSize) && (alignment % pageSize)) { - return NULL; - } - - ret = drmBOCreate(pool->fd, 0, size, alignment / pageSize, - NULL, drm_bo_type_dc, - flags, hint, buf); - if (ret) { - free(buf); - return NULL; - } - - return (void *) buf; -} - -static int -pool_destroy(struct _DriBufferPool *pool, void *private) -{ - int ret; - drmBO *buf = (drmBO *) private; - ret = drmBODestroy(pool->fd, buf); - free(buf); - return ret; -} - -static int -pool_map(struct _DriBufferPool *pool, void *private, unsigned flags, - int hint, void **virtual) -{ - drmBO *buf = (drmBO *) private; - - return drmBOMap(pool->fd, buf, flags, hint, virtual); -} - -static int -pool_unmap(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return drmBOUnmap(pool->fd, buf); -} - -static unsigned long -pool_offset(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->offset; -} - -static unsigned -pool_flags(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->flags; -} - - -static unsigned long -pool_size(struct _DriBufferPool *pool, void *private) -{ - drmBO *buf = (drmBO *) private; - return buf->size; -} - -static int -pool_fence(struct _DriBufferPool *pool, void *private, - struct _DriFenceObject *fence) -{ - /* - * Noop. The kernel handles all fencing. - */ - - return 0; -} - -static drmBO * -pool_kernel(struct _DriBufferPool *pool, void *private) -{ - return (drmBO *) private; -} - -static int -pool_waitIdle(struct _DriBufferPool *pool, void *private, int lazy) -{ - drmBO *buf = (drmBO *) private; - return drmBOWaitIdle(pool->fd, buf, (lazy) ? DRM_BO_HINT_WAIT_LAZY:0); -} - - -static void -pool_takedown(struct _DriBufferPool *pool) -{ - free(pool); -} - - -struct _DriBufferPool * -driDRMPoolInit(int fd) -{ - struct _DriBufferPool *pool; - - pool = (struct _DriBufferPool *) malloc(sizeof(*pool)); - - if (!pool) - return NULL; - - pool->fd = fd; - pool->map = &pool_map; - pool->unmap = &pool_unmap; - pool->destroy = &pool_destroy; - pool->offset = &pool_offset; - pool->flags = &pool_flags; - pool->size = &pool_size; - pool->create = &pool_create; - pool->fence = &pool_fence; - pool->kernel = &pool_kernel; - pool->validate = NULL; - pool->setstatic = NULL; - pool->waitIdle = &pool_waitIdle; - pool->takeDown = &pool_takedown; - pool->data = NULL; - return pool; -} - - -static void * -pool_setstatic(struct _DriBufferPool *pool, unsigned long offset, - unsigned long size, void *virtual, unsigned flags) -{ - drmBO *buf = (drmBO *) malloc(sizeof(*buf)); - int ret; - - if (!buf) - return NULL; - - ret = drmBOCreate(pool->fd, offset, size, 0, NULL, drm_bo_type_fake, - flags, DRM_BO_HINT_DONT_FENCE, buf); - - if (ret) { - free(buf); - return NULL; - } - - buf->virtual = virtual; - - return (void *) buf; -} - - -struct _DriBufferPool * -driDRMStaticPoolInit(int fd) -{ - struct _DriBufferPool *pool; - - pool = (struct _DriBufferPool *) malloc(sizeof(*pool)); - - if (!pool) - return NULL; - - pool->fd = fd; - pool->map = &pool_map; - pool->unmap = &pool_unmap; - pool->destroy = &pool_destroy; - pool->offset = &pool_offset; - pool->flags = &pool_flags; - pool->size = &pool_size; - pool->create = NULL; - pool->fence = &pool_fence; - pool->kernel = &pool_kernel; - pool->validate = NULL; - pool->setstatic = &pool_setstatic; - pool->waitIdle = &pool_waitIdle; - pool->takeDown = &pool_takedown; - pool->data = NULL; - return pool; -} diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index 50f3cf55816..53f5f846a0b 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -114,7 +114,7 @@ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "r" (p) ); \ + : "=r" (p) : "0" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0) # elif defined( MESA_BIG_ENDIAN ) diff --git a/src/mesa/drivers/dri/glcore/Makefile b/src/mesa/drivers/dri/glcore/Makefile index a9e96970fae..968190acfc0 100644 --- a/src/mesa/drivers/dri/glcore/Makefile +++ b/src/mesa/drivers/dri/glcore/Makefile @@ -61,7 +61,8 @@ default: depend $(TOP)/$(LIB_DIR)/$(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile - CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(TOP)/$(LIB_DIR) \ + CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(LIBNAME) -noprefix \ + -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \ $(OBJECTS) $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES) diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index f64c10a9ae0..f8cf050d7e4 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -288,8 +288,8 @@ i810InitDriver(__DRIscreenPrivate *sPriv) i810Screen->depth.handle, i810Screen->depth.size, (drmAddress *)&i810Screen->depth.map) != 0) { - FREE(i810Screen); drmUnmap(i810Screen->back.map, i810Screen->back.size); + FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap (2) failed"); return GL_FALSE; diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile index 805abf75e08..38e40902111 100644 --- a/src/mesa/drivers/dri/i915/Makefile +++ b/src/mesa/drivers/dri/i915/Makefile @@ -7,16 +7,6 @@ LIBNAME = i915_dri.so MINIGLX_SOURCES = server/intel_dri.c DRIVER_SOURCES = \ - i915_context.c \ - i915_debug.c \ - i915_fragprog.c \ - i915_metaops.c \ - i915_program.c \ - i915_state.c \ - i915_tex.c \ - i915_texprog.c \ - i915_texstate.c \ - i915_vtbl.c \ i830_context.c \ i830_metaops.c \ i830_state.c \ @@ -24,27 +14,59 @@ DRIVER_SOURCES = \ i830_tex.c \ i830_texstate.c \ i830_vtbl.c \ + intel_render.c \ + intel_regions.c \ + intel_buffer_objects.c \ intel_batchbuffer.c \ + intel_mipmap_tree.c \ + i915_tex_layout.c \ + intel_tex_layout.c \ + intel_tex_image.c \ + intel_tex_subimage.c \ + intel_tex_copy.c \ + intel_tex_validate.c \ + intel_tex_format.c \ + intel_tex.c \ + intel_pixel.c \ + intel_pixel_copy.c \ + intel_pixel_read.c \ + intel_pixel_draw.c \ + intel_buffers.c \ + intel_blit.c \ + i915_tex.c \ + i915_texstate.c \ + i915_context.c \ + i915_debug.c \ + i915_debug_fp.c \ + i915_fragprog.c \ + i915_metaops.c \ + i915_program.c \ + i915_state.c \ + i915_vtbl.c \ intel_context.c \ + intel_decode.c \ intel_ioctl.c \ - intel_pixel.c \ - intel_render.c \ intel_rotate.c \ intel_screen.c \ intel_span.c \ intel_state.c \ - intel_tex.c \ - intel_texmem.c \ - intel_tris.c + intel_tris.c \ + intel_fbo.c \ + intel_depthstencil.c C_SOURCES = \ $(COMMON_SOURCES) \ + $(COMMON_BM_SOURCES) \ $(DRIVER_SOURCES) ASM_SOURCES = - +DRIVER_DEFINES = -I../intel $(shell pkg-config libdrm --atleast-version=2.3.1 \ + && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP") include ../Makefile.template +intel_decode.o: ../intel/intel_decode.c +intel_tex_layout.o: ../intel/intel_tex_layout.c + symlinks: diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c index 7ca601e1b5c..2ff8621c42f 100644 --- a/src/mesa/drivers/dri/i915/i830_context.c +++ b/src/mesa/drivers/dri/i915/i830_context.c @@ -38,37 +38,38 @@ * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i830_extensions[] = -{ - { "GL_ARB_texture_env_crossbar", NULL }, - { NULL, NULL } +static const struct dri_extension i830_extensions[] = { + {"GL_ARB_texture_env_crossbar", NULL}, + {NULL, NULL} }; -static void i830InitDriverFunctions( struct dd_function_table *functions ) +static void +i830InitDriverFunctions(struct dd_function_table *functions) { - intelInitDriverFunctions( functions ); - i830InitStateFuncs( functions ); - i830InitTextureFuncs( functions ); + intelInitDriverFunctions(functions); + i830InitStateFuncs(functions); + i830InitTextureFuncs(functions); } -GLboolean i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +GLboolean +i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { struct dd_function_table functions; - i830ContextPtr i830 = (i830ContextPtr) CALLOC_STRUCT(i830_context); - intelContextPtr intel = &i830->intel; + struct i830_context *i830 = CALLOC_STRUCT(i830_context); + struct intel_context *intel = &i830->intel; GLcontext *ctx = &intel->ctx; - GLuint i; - if (!i830) return GL_FALSE; + if (!i830) + return GL_FALSE; - i830InitVtbl( i830 ); - i830InitDriverFunctions( &functions ); + i830InitVtbl(i830); + i830InitDriverFunctions(&functions); - if (!intelInitContext( intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions )) { + if (!intelInitContext(intel, mesaVis, driContextPriv, + sharedContextPrivate, &functions)) { FREE(i830); return GL_FALSE; } @@ -77,48 +78,27 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis, intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS; intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; - intel->nr_heaps = 1; - intel->texture_heaps[0] = - driCreateTextureHeap( 0, intel, - intel->intelScreen->tex.size, - 12, - I830_NR_TEX_REGIONS, - intel->sarea->texList, - (unsigned *) & intel->sarea->texAge, - & intel->swapped, - sizeof( struct i830_texture_object ), - (destroy_texture_object_t *)intelDestroyTexObj ); - - /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly - * FIXME: packed, but they're not in Intel graphics hardware. + /* Advertise the full hardware capabilities. The new memory + * manager should cope much better with overload situations: */ - intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; - i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); - driCalculateMaxTextureLevels( intel->texture_heaps, - intel->nr_heaps, - &intel->ctx.Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 8, /* max 3D texture size is 256^3 */ - 10, /* max CUBE texture size is 1024x1024 */ - 11, /* max RECT. supported */ - 12, - GL_FALSE, - i ); - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 18 * sizeof(GLfloat) ); + ctx->Const.MaxTextureLevels = 12; + ctx->Const.Max3DTextureLevels = 9; + ctx->Const.MaxCubeTextureLevels = 11; + ctx->Const.MaxTextureRectSize = (1 << 11); + ctx->Const.MaxTextureUnits = I830_TEX_UNITS; - intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; + _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, + 18 * sizeof(GLfloat)); - driInitExtensions( ctx, i830_extensions, GL_FALSE ); + intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - i830InitState( i830 ); + driInitExtensions(ctx, i830_extensions, GL_FALSE); + i830InitState(i830); + i830InitMetaFuncs(i830); - _tnl_allow_vertex_fog( ctx, 1 ); - _tnl_allow_pixel_fog( ctx, 0 ); + _tnl_allow_vertex_fog(ctx, 1); + _tnl_allow_pixel_fog(ctx, 0); return GL_TRUE; } - diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h index bae777dd5a4..9397fa45b52 100644 --- a/src/mesa/drivers/dri/i915/i830_context.h +++ b/src/mesa/drivers/dri/i915/i830_context.h @@ -49,17 +49,15 @@ */ #define I830_DESTREG_CBUFADDR0 0 #define I830_DESTREG_CBUFADDR1 1 -#define I830_DESTREG_CBUFADDR2 2 -#define I830_DESTREG_DBUFADDR0 3 -#define I830_DESTREG_DBUFADDR1 4 -#define I830_DESTREG_DBUFADDR2 5 -#define I830_DESTREG_DV0 6 -#define I830_DESTREG_DV1 7 -#define I830_DESTREG_SENABLE 8 -#define I830_DESTREG_SR0 9 -#define I830_DESTREG_SR1 10 -#define I830_DESTREG_SR2 11 -#define I830_DEST_SETUP_SIZE 12 +#define I830_DESTREG_DBUFADDR0 2 +#define I830_DESTREG_DBUFADDR1 3 +#define I830_DESTREG_DV0 4 +#define I830_DESTREG_DV1 5 +#define I830_DESTREG_SENABLE 6 +#define I830_DESTREG_SR0 7 +#define I830_DESTREG_SR1 8 +#define I830_DESTREG_SR2 9 +#define I830_DEST_SETUP_SIZE 10 #define I830_CTXREG_STATE1 0 #define I830_CTXREG_STATE2 1 @@ -73,7 +71,7 @@ #define I830_CTXREG_AA 9 #define I830_CTXREG_FOGCOLOR 10 #define I830_CTXREG_BLENDCOLOR0 11 -#define I830_CTXREG_BLENDCOLOR1 12 +#define I830_CTXREG_BLENDCOLOR1 12 #define I830_CTXREG_VF 13 #define I830_CTXREG_VF2 14 #define I830_CTXREG_MCSB0 15 @@ -84,17 +82,16 @@ #define I830_STPREG_ST1 1 #define I830_STP_SETUP_SIZE 2 -#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ -#define I830_TEXREG_TM0S0 1 -#define I830_TEXREG_TM0S1 2 -#define I830_TEXREG_TM0S2 3 -#define I830_TEXREG_TM0S3 4 -#define I830_TEXREG_TM0S4 5 -#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */ -#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */ -#define I830_TEX_SETUP_SIZE 8 +#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ +#define I830_TEXREG_TM0S1 1 +#define I830_TEXREG_TM0S2 2 +#define I830_TEXREG_TM0S3 3 +#define I830_TEXREG_TM0S4 4 +#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ +#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ +#define I830_TEX_SETUP_SIZE 7 -#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ +#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ struct i830_texture_object { @@ -104,30 +101,39 @@ struct i830_texture_object #define I830_TEX_UNITS 4 -struct i830_hw_state { +struct i830_hw_state +{ GLuint Ctx[I830_CTX_SETUP_SIZE]; GLuint Buffer[I830_DEST_SETUP_SIZE]; GLuint Stipple[I830_STP_SETUP_SIZE]; GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; GLuint TexBlendWordsUsed[I830_TEX_UNITS]; - GLuint emitted; /* I810_UPLOAD_* */ + + struct intel_region *draw_region; + struct intel_region *depth_region; + + /* Regions aren't actually that appropriate here as the memory may + * be from a PBO or FBO. Will have to do this for draw and depth for + * FBO's... + */ + dri_bo *tex_buffer[I830_TEX_UNITS]; + GLuint tex_offset[I830_TEX_UNITS]; + + GLuint emitted; /* I810_UPLOAD_* */ GLuint active; }; -struct i830_context +struct i830_context { struct intel_context intel; - - DECLARE_RENDERINPUTS(last_index_bitset); + + GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; + DECLARE_RENDERINPUTS(last_index_bitset); struct i830_hw_state meta, initial, state, *current; }; -typedef struct i830_context *i830ContextPtr; -typedef struct i830_texture_object *i830TextureObjectPtr; - -#define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx)) @@ -148,71 +154,60 @@ do { \ /* i830_vtbl.c */ -extern void -i830InitVtbl( i830ContextPtr i830 ); +extern void i830InitVtbl(struct i830_context *i830); +extern void +i830_state_draw_region(struct intel_context *intel, + struct i830_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region); /* i830_context.c */ -extern GLboolean -i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); +extern GLboolean +i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); /* i830_tex.c, i830_texstate.c */ -extern void -i830UpdateTextureState( intelContextPtr intel ); - -extern void -i830InitTextureFuncs( struct dd_function_table *functions ); +extern void i830UpdateTextureState(struct intel_context *intel); -extern intelTextureObjectPtr -i830AllocTexObj( struct gl_texture_object *tObj ); +extern void i830InitTextureFuncs(struct dd_function_table *functions); /* i830_texblend.c */ -extern GLuint i830SetTexEnvCombine(i830ContextPtr i830, - const struct gl_tex_env_combine_state * combine, GLint blendUnit, - GLuint texel_op, GLuint *state, const GLfloat *factor ); +extern GLuint i830SetTexEnvCombine(struct i830_context *i830, + const struct gl_tex_env_combine_state + *combine, GLint blendUnit, GLuint texel_op, + GLuint * state, const GLfloat * factor); -extern void -i830EmitTextureBlend( i830ContextPtr i830 ); +extern void i830EmitTextureBlend(struct i830_context *i830); /* i830_state.c */ -extern void -i830InitStateFuncs( struct dd_function_table *functions ); +extern void i830InitStateFuncs(struct dd_function_table *functions); -extern void -i830EmitState( i830ContextPtr i830 ); +extern void i830EmitState(struct i830_context *i830); -extern void -i830InitState( i830ContextPtr i830 ); +extern void i830InitState(struct i830_context *i830); /* i830_metaops.c */ -extern GLboolean -i830TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ); - -extern GLboolean -i830TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - -extern void -i830ClearWithTris( intelContextPtr intel, GLbitfield mask, - GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch); +extern void i830InitMetaFuncs(struct i830_context *i830); extern void -i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, +i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv, GLuint srcBuf); -#endif +/*====================================================================== + * Inline conversion functions. These are better-typed than the + * macros used previously: + */ +static INLINE struct i830_context * +i830_context(GLcontext * ctx) +{ + return (struct i830_context *) ctx; +} +#endif diff --git a/src/mesa/drivers/dri/i915/i830_metaops.c b/src/mesa/drivers/dri/i915/i830_metaops.c index c1d7fe349c0..13e4ab3aaca 100644 --- a/src/mesa/drivers/dri/i915/i830_metaops.c +++ b/src/mesa/drivers/dri/i915/i830_metaops.c @@ -34,6 +34,7 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_ioctl.h" +#include "intel_regions.h" #include "i830_context.h" #include "i830_reg.h" @@ -41,34 +42,26 @@ /* A large amount of state doesn't need to be uploaded. */ #define ACTIVE (I830_UPLOAD_INVARIENT | \ - I830_UPLOAD_TEXBLEND(0) | \ - I830_UPLOAD_STIPPLE | \ I830_UPLOAD_CTX | \ I830_UPLOAD_BUFFERS | \ - I830_UPLOAD_TEX(0)) + I830_UPLOAD_STIPPLE | \ + I830_UPLOAD_TEXBLEND(0) | \ + I830_UPLOAD_TEX(0)) #define SET_STATE( i830, STATE ) \ do { \ - i830->current->emitted = 0; \ + i830->current->emitted &= ~ACTIVE; \ i830->current = &i830->STATE; \ - i830->current->emitted = 0; \ + i830->current->emitted &= ~ACTIVE; \ } while (0) -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void set_initial_state( i830ContextPtr i830 ) -{ - memcpy(&i830->meta, &i830->initial, sizeof(i830->meta) ); - i830->meta.active = ACTIVE; - i830->meta.emitted = 0; -} - -static void set_no_depth_stencil_write( i830ContextPtr i830 ) +static void +set_no_stencil_write(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) */ i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; @@ -76,6 +69,13 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 ) i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; + i830->meta.emitted &= ~I830_UPLOAD_CTX; +} + +static void +set_no_depth_write(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) */ @@ -87,35 +87,56 @@ static void set_no_depth_stencil_write( i830ContextPtr i830 ) i830->meta.emitted &= ~I830_UPLOAD_CTX; } -/* Set stencil unit to replace always with the reference value. +/* Set depth unit to replace. */ -static void set_stencil_replace( i830ContextPtr i830, - GLuint s_mask, - GLuint s_clear) +static void +set_depth_replace(struct intel_context *intel) { - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - + struct i830_context *i830 = i830_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) + * ctx->Driver.DepthMask( ctx, GL_TRUE ) */ i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; + i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; + + /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) + */ + i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; + i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC + (COMPAREFUNC_ALWAYS)); + + i830->meta.emitted &= ~I830_UPLOAD_CTX; +} + + +/* Set stencil unit to replace always with the reference value. + */ +static void +set_stencil_replace(struct intel_context *intel, + GLuint s_mask, GLuint s_clear) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) + */ + i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; /* ctx->Driver.StencilMask( ctx, s_mask ) */ i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK((s_mask&0xff))); + STENCIL_WRITE_MASK((s_mask & + 0xff))); /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) */ i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= + i830->meta.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | STENCIL_FAIL_OP(STENCILOP_REPLACE) | STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) | @@ -125,14 +146,14 @@ static void set_stencil_replace( i830ContextPtr i830, */ i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); + STENCIL_TEST_MASK(0xff)); i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= + ENABLE_STENCIL_TEST_FUNC_MASK); + i830->meta.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE((s_clear&0xff)) | + STENCIL_REF_VALUE((s_clear & 0xff)) | STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS)); @@ -141,38 +162,43 @@ static void set_stencil_replace( i830ContextPtr i830, } -static void set_color_mask( i830ContextPtr i830, GLboolean state ) +static void +set_color_mask(struct intel_context *intel, GLboolean state) { + struct i830_context *i830 = i830_context(&intel->ctx); + const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) | - (1 << WRITEMASK_GREEN_SHIFT) | - (1 << WRITEMASK_BLUE_SHIFT) | - (1 << WRITEMASK_ALPHA_SHIFT)); + (1 << WRITEMASK_GREEN_SHIFT) | + (1 << WRITEMASK_BLUE_SHIFT) | + (1 << WRITEMASK_ALPHA_SHIFT)); i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask; if (state) { - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= - (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); + i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= + (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); } - + i830->meta.emitted &= ~I830_UPLOAD_CTX; } /* Installs a one-stage passthrough texture blend pipeline. Is there * more that can be done to turn off texturing? */ -static void set_no_texture( i830ContextPtr i830 ) +static void +set_no_texture(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); static const struct gl_tex_env_combine_state comb = { GL_NONE, GL_NONE, - { GL_TEXTURE, 0, 0, }, { GL_TEXTURE, 0, 0, }, - { GL_SRC_COLOR, 0, 0 }, { GL_SRC_ALPHA, 0, 0 }, + {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,}, + {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0}, 0, 0, 0, 0 }; i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); + i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, + i830->meta.TexBlend[0], NULL); i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); @@ -181,18 +207,22 @@ static void set_no_texture( i830ContextPtr i830 ) /* Set up a single element blend stage for 'replace' texturing with no * funny ops. */ -static void enable_texture_blend_replace( i830ContextPtr i830 ) +static void +set_texture_blend_replace(struct intel_context *intel) { + struct i830_context *i830 = i830_context(&intel->ctx); static const struct gl_tex_env_combine_state comb = { GL_REPLACE, GL_REPLACE, - { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE }, { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE, + GL_TEXTURE,}, + {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA, + GL_SRC_ALPHA}, 0, 0, 1, 1 }; i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine( i830, & comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); + i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, + i830->meta.TexBlend[0], NULL); i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); @@ -206,717 +236,222 @@ static void enable_texture_blend_replace( i830ContextPtr i830 ) /* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */ -static void set_tex_rect_source( i830ContextPtr i830, - GLuint offset, - GLuint width, - GLuint height, - GLuint pitch, /* in bytes */ - GLuint textureFormat ) +static GLboolean +set_tex_rect_source(struct intel_context *intel, + dri_bo *buffer, + GLuint offset, + GLuint pitch, GLuint height, GLenum format, GLenum type) { - GLint numLevels = 1; + struct i830_context *i830 = i830_context(&intel->ctx); GLuint *setup = i830->meta.Tex[0]; + GLint numLevels = 1; + GLuint textureFormat; + GLuint cpp; -/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */ -/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */ + /* A full implementation of this would do the upload through + * glTexImage2d, and get all the conversion operations at that + * point. We are restricted, but still at least have access to the + * fragment program swizzle. + */ + switch (format) { + case GL_BGRA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_RGBA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_BGR: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5_REV: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; + case GL_RGB: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; - setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << 0) | 4); - setup[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | offset); + default: + return GL_FALSE; + } + + i830->meta.tex_buffer[0] = buffer; + i830->meta.tex_offset[0] = offset; + + setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | + (LOAD_TEXTURE_MAP0 << 0) | 4); setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) | - ((width - 1) << TM0S1_WIDTH_SHIFT) | - textureFormat); - setup[I830_TEXREG_TM0S2] = ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT)); - setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK; - setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK; - setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT; + ((pitch - 1) << TM0S1_WIDTH_SHIFT) | + textureFormat); + setup[I830_TEXREG_TM0S2] = + (((((pitch * cpp) / 4) - + 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); + + setup[I830_TEXREG_TM0S3] = + ((((numLevels - + 1) * + 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST << + TM0S3_MIN_FILTER_SHIFT) | + (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST << + TM0S3_MAG_FILTER_SHIFT)); + + setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0)); setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_IN_TEXELUNITS | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); + MAP_UNIT(0) | + ENABLE_TEXCOORD_PARAMS | + TEXCOORDS_ARE_IN_TEXELUNITS | + TEXCOORDTYPE_CARTESIAN | + ENABLE_ADDR_V_CNTL | + TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | + ENABLE_ADDR_U_CNTL | + TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); i830->meta.emitted &= ~I830_UPLOAD_TEX(0); + return GL_TRUE; } -/* Select between front and back draw buffers. - */ -static void set_draw_region( i830ContextPtr i830, - const intelRegion *region ) -{ - i830->meta.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->meta.Buffer[I830_DESTREG_CBUFADDR2] = region->offset; - i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; -} - -/* Setup an arbitary draw format, useful for targeting - * texture or agp memory. - */ -#if 0 -static void set_draw_format( i830ContextPtr i830, - GLuint format, - GLuint depth_format) -{ - i830->meta.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - format | - DEPTH_IS_Z | - depth_format); -} -#endif - - -static void set_vertex_format( i830ContextPtr i830 ) +static void +set_vertex_format(struct intel_context *intel) { - i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | - VFT0_TEX_COUNT(1) | - VFT0_DIFFUSE | - VFT0_SPEC | - VFT0_XYZW); + struct i830_context *i830 = i830_context(&intel->ctx); + i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | + VFT0_TEX_COUNT(1) | + VFT0_DIFFUSE | VFT0_XYZ); i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD | - VFT1_TEX0_FMT(TEXCOORDFMT_2D) | - VFT1_TEX1_FMT(TEXCOORDFMT_2D) | - VFT1_TEX2_FMT(TEXCOORDFMT_2D) | - VFT1_TEX3_FMT(TEXCOORDFMT_2D)); + VFT1_TEX0_FMT(TEXCOORDFMT_2D) | + VFT1_TEX1_FMT(TEXCOORDFMT_2D) | + VFT1_TEX2_FMT(TEXCOORDFMT_2D) | + VFT1_TEX3_FMT(TEXCOORDFMT_2D)); i830->meta.emitted &= ~I830_UPLOAD_CTX; } -static void draw_quad(i830ContextPtr i830, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1 ) -{ - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel, - PRIM3D_TRIFAN, - 4*vertex_size, - vertex_size ); - intelVertex tmp; - int i; - - -/* fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", */ -/* __FUNCTION__, */ -/* x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); */ - - - /* initial vertex, left bottom */ - tmp.v.x = x0; - tmp.v.y = y0; - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - tmp.v.u0 = s0; - tmp.v.v0 = t0; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* right bottom */ - vb += 8; - tmp.v.x = x1; - tmp.v.u0 = s1; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* right top */ - vb += 8; - tmp.v.y = y1; - tmp.v.v0 = t1; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - - /* left top */ - vb += 8; - tmp.v.x = x0; - tmp.v.u0 = s0; - for (i = 0 ; i < 8 ; i++) - vb[i] = tmp.ui[i]; - -/* fprintf(stderr, "%s: DV1: %x\n", */ -/* __FUNCTION__, i830->meta.Buffer[I830_DESTREG_DV1]); */ -} - -static void draw_poly(i830ContextPtr i830, - GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha, - GLuint numVerts, - GLfloat verts[][2], - GLfloat texcoords[][2]) +static void +meta_import_pixel_state(struct intel_context *intel) { - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i830->intel, - PRIM3D_TRIFAN, - numVerts * vertex_size, - vertex_size ); - intelVertex tmp; - int i, k; - - /* initial constant vertex fields */ - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - - for (k = 0; k < numVerts; k++) { - tmp.v.x = verts[k][0]; - tmp.v.y = verts[k][1]; - tmp.v.u0 = texcoords[k][0]; - tmp.v.v0 = texcoords[k][1]; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - vb += vertex_size; - } -} - -void -i830ClearWithTris(intelContextPtr intel, GLbitfield mask, - GLboolean allFoo, - GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo) -{ - i830ContextPtr i830 = I830_CONTEXT( intel ); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelScreenPrivate *screen = intel->intelScreen; - int x0, y0, x1, y1; - GLint cx, cy, cw, ch; - GLboolean all; - - INTEL_FIREVERTICES(intel); - SET_STATE( i830, meta ); - set_initial_state( i830 ); -/* set_no_texture( i830 ); */ - set_vertex_format( i830 ); - - LOCK_HARDWARE(intel); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - if(!all) { - x0 = cx; - y0 = cy; - x1 = x0 + cw; - y1 = y0 + ch; - } else { - x0 = 0; - y0 = 0; - x1 = x0 + dPriv->w; - y1 = y0 + dPriv->h; - } - - /* Don't do any clipping to screen - these are window coordinates. - * The active cliprects will be applied as for any other geometry. - */ - - if(mask & BUFFER_BIT_FRONT_LEFT) { - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_TRUE ); - set_draw_region( i830, &screen->front ); - draw_quad(i830, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if(mask & BUFFER_BIT_BACK_LEFT) { - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_TRUE ); - set_draw_region( i830, &screen->back ); - - draw_quad(i830, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if(mask & BUFFER_BIT_STENCIL) { - set_stencil_replace( i830, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - - set_color_mask( i830, GL_FALSE ); - set_draw_region( i830, &screen->front ); - draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); - } + struct i830_context *i830 = i830_context(&intel->ctx); + + i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1]; + i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2]; + i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3]; + i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4]; + i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5]; + i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB]; + i830->meta.Ctx[I830_CTXREG_STENCILTST] = + i830->state.Ctx[I830_CTXREG_STENCILTST]; + i830->meta.Ctx[I830_CTXREG_ENABLES_1] = + i830->state.Ctx[I830_CTXREG_ENABLES_1]; + i830->meta.Ctx[I830_CTXREG_ENABLES_2] = + i830->state.Ctx[I830_CTXREG_ENABLES_2]; + i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA]; + i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = + i830->state.Ctx[I830_CTXREG_FOGCOLOR]; + i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = + i830->state.Ctx[I830_CTXREG_BLENDCOLOR0]; + i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1]; + i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0]; + i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1]; + + + i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; + i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + i830->meta.emitted &= ~I830_UPLOAD_CTX; - UNLOCK_HARDWARE(intel); - INTEL_FIREVERTICES(intel); - SET_STATE( i830, state ); + i830->meta.Buffer[I830_DESTREG_SENABLE] = + i830->state.Buffer[I830_DESTREG_SENABLE]; + i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1]; + i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2]; + i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; } -#if 0 -GLboolean -i830TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) +/* Select between front and back draw buffers. + */ +static void +meta_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - intelContextPtr intel = INTEL_CONTEXT(ctx); - intelScreenPrivate *screen = i830->intel.intelScreen; - GLint pitch = pack->RowLength ? pack->RowLength : width; - __DRIdrawablePrivate *dPriv = i830->intel.driDrawable; - int textureFormat; - GLenum glTextureFormat; - int src_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2]; - int destOffset = intelAgpOffsetFromVirtual( &i830->intel, pixels); - int destFormat, depthFormat, destPitch; - drm_clip_rect_t tmp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - - if ( ctx->_ImageTransferState || - pack->SwapBytes || - pack->LsbFirst || - !pack->Invert) { - fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); - return GL_FALSE; - } - - switch (screen->fbFormat) { - case DV_PF_565: - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - glTextureFormat = GL_RGB; - break; - case DV_PF_555: - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - glTextureFormat = GL_RGBA; - break; - case DV_PF_8888: - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - glTextureFormat = GL_RGBA; - break; - default: - fprintf(stderr, "%s: textureFormat failed %x\n", __FUNCTION__, - screen->fbFormat); - return GL_FALSE; - } - - - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5: - if (format != GL_RGB) return GL_FALSE; - destFormat = COLR_BUF_RGB565; - depthFormat = DEPTH_FRMT_16_FIXED; - destPitch = pitch * 2; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (format != GL_BGRA) return GL_FALSE; - destFormat = COLR_BUF_ARGB8888; - depthFormat = DEPTH_FRMT_24_FIXED_8_OTHER; - destPitch = pitch * 4; - break; - default: - fprintf(stderr, "%s: destFormat failed %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(type)); - return GL_FALSE; - } - - destFormat |= (0x02<<24); - -/* fprintf(stderr, "type: %s destFormat: %x\n", */ -/* _mesa_lookup_enum_by_nr(type), */ -/* destFormat); */ - - intelFlush( ctx ); - - SET_STATE( i830, meta ); - set_initial_state( i830 ); - set_no_depth_stencil_write( i830 ); - - LOCK_HARDWARE( intel ); - { - intelWaitForIdle( intel ); /* required by GL */ - - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } - -#if 0 - /* FIXME -- Just emit the correct state - */ - if (i830SetParam(i830->driFd, I830_SETPARAM_CBUFFER_PITCH, - destPitch) != 0) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: setparam failed\n", __FUNCTION__); - return GL_FALSE; - } -#endif - - - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; - - - /* Set the frontbuffer up as a large rectangular texture. - */ - set_tex_rect_source( i830, - src_offset, - screen->width, - screen->height, - screen->front.pitch, - textureFormat ); - - - enable_texture_blend_replace( i830 ); - - - /* Set the 3d engine to draw into the agp memory - */ + struct i830_context *i830 = i830_context(&intel->ctx); - set_draw_region( i830, destOffset ); - set_draw_format( i830, destFormat, depthFormat ); - - - /* Draw a single quad, no cliprects: - */ - i830->intel.numClipRects = 1; - i830->intel.pClipRects = &tmp; - i830->intel.pClipRects[0].x1 = 0; - i830->intel.pClipRects[0].y1 = 0; - i830->intel.pClipRects[0].x2 = width; - i830->intel.pClipRects[0].y2 = height; - - draw_quad( i830, - 0, width, 0, height, - 0, 255, 0, 0, - x, x+width, y, y+height ); - - intelWindowMoved( intel ); - } - UNLOCK_HARDWARE( intel ); - intelFinish( ctx ); /* required by GL */ - - SET_STATE( i830, state ); - return GL_TRUE; + i830_state_draw_region(intel, &i830->meta, color_region, depth_region); } -GLboolean -i830TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) +/* Operations where the 3D engine is decoupled temporarily from the + * current GL state and used for other purposes than simply rendering + * incoming triangles. + */ +static void +install_meta_state(struct intel_context *intel) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLint pitch = unpack->RowLength ? unpack->RowLength : width; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int textureFormat; - GLenum glTextureFormat; - int dst_offset = i830->meta.Buffer[I830_DESTREG_CBUFADDR2]; - int src_offset = intelAgpOffsetFromVirtual( intel, pixels ); - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Todo -- upload images that aren't in agp space, then texture - * from them. - */ + struct i830_context *i830 = i830_context(&intel->ctx); + memcpy(&i830->meta, &i830->initial, sizeof(i830->meta)); - if ( !intelIsAgpMemory( intel, pixels, pitch*height ) ) { - fprintf(stderr, "%s: intelIsAgpMemory failed\n", __FUNCTION__); - return GL_FALSE; - } - - /* Todo -- don't want to clobber all the drawing state like we do - * for readpixels -- most of this state can be handled just fine. - */ - if ( ctx->_ImageTransferState || - unpack->SwapBytes || - unpack->LsbFirst || - ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Color.ColorLogicOpEnabled || - ctx->Texture._EnabledUnits || - ctx->Depth.OcclusionTest) { - fprintf(stderr, "%s: other tests failed\n", __FUNCTION__); - return GL_FALSE; - } - - /* Todo -- remove these restrictions: - */ - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != -1.0F) - return GL_FALSE; - - - - switch (type) { - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (format != GL_BGRA) return GL_FALSE; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - glTextureFormat = GL_RGBA; - break; - case GL_UNSIGNED_SHORT_5_6_5: - if (format != GL_RGB) return GL_FALSE; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - glTextureFormat = GL_RGB; - break; - case GL_UNSIGNED_SHORT_8_8_MESA: - if (format != GL_YCBCR_MESA) return GL_FALSE; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY -/* | TM0S1_COLORSPACE_CONVERSION */ - ); - glTextureFormat = GL_YCBCR_MESA; - break; - case GL_UNSIGNED_SHORT_8_8_REV_MESA: - if (format != GL_YCBCR_MESA) return GL_FALSE; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL -/* | TM0S1_COLORSPACE_CONVERSION */ - ); - glTextureFormat = GL_YCBCR_MESA; - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (format != GL_BGRA) return GL_FALSE; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - glTextureFormat = GL_RGBA; - break; - default: - fprintf(stderr, "%s: destFormat failed\n", __FUNCTION__); - return GL_FALSE; - } - - intelFlush( ctx ); - - SET_STATE( i830, meta ); - - LOCK_HARDWARE( intel ); - { - intelWaitForIdle( intel ); /* required by GL */ - - y -= height; /* cope with pixel zoom */ - - if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - SET_STATE(i830, state); - fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__); - return GL_TRUE; - } - - - y = dPriv->h - y - height; - - set_initial_state( i830 ); - - /* Set the pixel image up as a rectangular texture. - */ - set_tex_rect_source( i830, - src_offset, - width, - height, - pitch, /* XXXX!!!! -- /2 sometimes */ - textureFormat ); - - - enable_texture_blend_replace( i830 ); - - - /* Draw to the current draw buffer: - */ - set_draw_offset( i830, dst_offset ); - - /* Draw a quad, use regular cliprects - */ -/* fprintf(stderr, "x: %d y: %d width %d height %d\n", x, y, width, height); */ + i830->meta.active = ACTIVE; + i830->meta.emitted = 0; - draw_quad( i830, - x, x+width, y, y+height, - 0, 255, 0, 0, - 0, width, 0, height ); + SET_STATE(i830, meta); + set_vertex_format(intel); + set_no_texture(intel); +} - intelWindowMoved( intel ); - } - UNLOCK_HARDWARE( intel ); - intelFinish( ctx ); /* required by GL */ - +static void +leave_meta_state(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + intel_region_release(&i830->meta.draw_region); + intel_region_release(&i830->meta.depth_region); +/* intel_region_release(intel, &i830->meta.tex_region[0]); */ SET_STATE(i830, state); - - return GL_TRUE; } -#endif -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ + void -i830RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf) +i830InitMetaFuncs(struct i830_context *i830) { - i830ContextPtr i830 = I830_CONTEXT( intel ); - intelScreenPrivate *screen = intel->intelScreen; - const GLuint cpp = screen->cpp; - drm_clip_rect_t fullRect; - GLuint textureFormat, srcOffset, srcPitch; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush( &intel->ctx ); - - SET_STATE( i830, meta ); - set_initial_state( i830 ); - set_no_texture( i830 ); - set_vertex_format( i830 ); - set_no_depth_stencil_write( i830 ); - set_color_mask( i830, GL_FALSE ); - - LOCK_HARDWARE(intel); - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - if (!intel->numClipRects) - goto done; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - set_draw_region( i830, &screen->rotated ); - - if (cpp == 4) - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - else - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - - if (srcBuf == BUFFER_BIT_FRONT_LEFT) { - srcPitch = screen->front.pitch; /* in bytes */ - srcOffset = screen->front.offset; /* bytes */ - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - else { - srcPitch = screen->back.pitch; /* in bytes */ - srcOffset = screen->back.offset; /* bytes */ - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - set_tex_rect_source(i830, - srcOffset, - screen->width, - screen->height, - srcPitch, - textureFormat); - - enable_texture_blend_replace(i830); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; verts[0][1] = srcY0; - verts[1][0] = srcX1; verts[1][1] = srcY0; - verts[2][0] = srcX1; verts[2][1] = srcY1; - verts[3][0] = srcX0; verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; tex[0][1] = srcY0; - tex[1][0] = srcX1; tex[1][1] = srcY0; - tex[2][0] = srcX1; tex[2][1] = srcY1; - tex[3][0] = srcX0; tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - draw_poly(i830, 255, 255, 255, 255, 4, verts, tex); - - } /* cliprect loop */ - - intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE ); - - done: - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); - - SET_STATE( i830, state ); + i830->intel.vtbl.install_meta_state = install_meta_state; + i830->intel.vtbl.leave_meta_state = leave_meta_state; + i830->intel.vtbl.meta_no_depth_write = set_no_depth_write; + i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write; + i830->intel.vtbl.meta_stencil_replace = set_stencil_replace; + i830->intel.vtbl.meta_depth_replace = set_depth_replace; + i830->intel.vtbl.meta_color_mask = set_color_mask; + i830->intel.vtbl.meta_no_texture = set_no_texture; + i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace; + i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source; + i830->intel.vtbl.meta_draw_region = meta_draw_region; + i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; } - diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h index 98cee2f214c..41280bca7ce 100644 --- a/src/mesa/drivers/dri/i915/i830_reg.h +++ b/src/mesa/drivers/dri/i915/i830_reg.h @@ -407,7 +407,7 @@ #define LOGICOP_SET 0xf #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) ((x)<<8) +#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) @@ -554,8 +554,8 @@ #define MAPSURF_4BIT_INDEXED (7<<6) #define TM0S1_MT_FORMAT_MASK (0x7 << 3) #define TM0S1_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ #define MT_8BIT_IDX_ARGB1555 (1<<3) #define MT_8BIT_IDX_ARGB4444 (2<<3) #define MT_8BIT_IDX_AY88 (3<<3) @@ -563,9 +563,9 @@ #define MT_8BIT_IDX_BUMP_88DVDU (5<<3) #define MT_8BIT_IDX_BUMP_655LDVDU (6<<3) #define MT_8BIT_IDX_ARGB8888 (7<<3) -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) @@ -573,16 +573,17 @@ #define MT_16BIT_BUMP_88DVDU (5<<3) #define MT_16BIT_BUMP_655LDVDU (6<<3) #define MT_16BIT_DIB_RGB565_8888 (7<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) +#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */ #define MT_32BIT_BUMP_XLDVDU_8888 (6<<3) #define MT_32BIT_DIB_8888 (7<<3) -#define MT_411_YUV411 (0<<3) /* SURFACE_411 */ -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_411_YUV411 (0<<3) /* SURFACE_411 */ +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c index f7980201f9a..3c149e69055 100644 --- a/src/mesa/drivers/dri/i915/i830_state.c +++ b/src/mesa/drivers/dri/i915/i830_state.c @@ -38,149 +38,151 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" +#include "intel_fbo.h" #include "i830_context.h" #include "i830_reg.h" +#define FILE_DEBUG_FLAG DEBUG_STATE + static void -i830StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, +i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); mask = mask & 0xff; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + STENCIL_TEST_MASK(mask)); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); + ENABLE_STENCIL_TEST_FUNC_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE(ref) | - STENCIL_TEST_FUNC(test)); + ENABLE_STENCIL_TEST_FUNC | + STENCIL_REF_VALUE(ref) | + STENCIL_TEST_FUNC(test)); } static void -i830StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask); + struct i830_context *i830 = i830_context(ctx); + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + mask = mask & 0xff; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); + STENCIL_WRITE_MASK(mask)); } static void -i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, +i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int fop, dfop, dpop; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), + _mesa_lookup_enum_by_nr(zpass)); - fop = 0; dfop = 0; dpop = 0; + fop = 0; + dfop = 0; + dpop = 0; - switch(fail) { - case GL_KEEP: - fop = STENCILOP_KEEP; + switch (fail) { + case GL_KEEP: + fop = STENCILOP_KEEP; break; - case GL_ZERO: - fop = STENCILOP_ZERO; + case GL_ZERO: + fop = STENCILOP_ZERO; break; - case GL_REPLACE: - fop = STENCILOP_REPLACE; + case GL_REPLACE: + fop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: fop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: fop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - fop = STENCILOP_INCR; + fop = STENCILOP_INCR; break; case GL_DECR_WRAP: - fop = STENCILOP_DECR; + fop = STENCILOP_DECR; break; - case GL_INVERT: - fop = STENCILOP_INVERT; + case GL_INVERT: + fop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zfail) { - case GL_KEEP: - dfop = STENCILOP_KEEP; + switch (zfail) { + case GL_KEEP: + dfop = STENCILOP_KEEP; break; - case GL_ZERO: - dfop = STENCILOP_ZERO; + case GL_ZERO: + dfop = STENCILOP_ZERO; break; - case GL_REPLACE: - dfop = STENCILOP_REPLACE; + case GL_REPLACE: + dfop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dfop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dfop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dfop = STENCILOP_INCR; + dfop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dfop = STENCILOP_DECR; + dfop = STENCILOP_DECR; break; - case GL_INVERT: - dfop = STENCILOP_INVERT; + case GL_INVERT: + dfop = STENCILOP_INVERT; break; - default: + default: break; } - switch(zpass) { - case GL_KEEP: - dpop = STENCILOP_KEEP; + switch (zpass) { + case GL_KEEP: + dpop = STENCILOP_KEEP; break; - case GL_ZERO: - dpop = STENCILOP_ZERO; + case GL_ZERO: + dpop = STENCILOP_ZERO; break; - case GL_REPLACE: - dpop = STENCILOP_REPLACE; + case GL_REPLACE: + dpop = STENCILOP_REPLACE; break; - case GL_INCR: + case GL_INCR: dpop = STENCILOP_INCRSAT; break; - case GL_DECR: + case GL_DECR: dpop = STENCILOP_DECRSAT; break; case GL_INCR_WRAP: - dpop = STENCILOP_INCR; + dpop = STENCILOP_INCR; break; case GL_DECR_WRAP: - dpop = STENCILOP_DECR; + dpop = STENCILOP_DECR; break; - case GL_INVERT: - dpop = STENCILOP_INVERT; + case GL_INVERT: + dpop = STENCILOP_INVERT; break; - default: + default: break; } @@ -188,27 +190,30 @@ i830StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(fop) | - STENCIL_PASS_DEPTH_FAIL_OP(dfop) | - STENCIL_PASS_DEPTH_PASS_OP(dpop)); + STENCIL_FAIL_OP(fop) | + STENCIL_PASS_DEPTH_FAIL_OP + (dfop) | + STENCIL_PASS_DEPTH_PASS_OP + (dpop)); } -static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void +i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); GLubyte refByte; GLuint refInt; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); - refInt = (GLuint)refByte; + refInt = (GLuint) refByte; I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | - ENABLE_ALPHA_REF_VALUE | - ALPHA_TEST_FUNC(test) | - ALPHA_REF_VALUE(refInt)); + ENABLE_ALPHA_REF_VALUE | + ALPHA_TEST_FUNC(test) | + ALPHA_REF_VALUE(refInt)); } /** @@ -221,45 +226,49 @@ static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) * This function is substantially different from the old i830-specific driver. * I'm not sure which is correct. */ -static void i830EvalLogicOpBlendState(GLcontext *ctx) +static void +i830EvalLogicOpBlendState(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); if (RGBA_LOGICOP_ENABLED(ctx)) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - ENABLE_LOGIC_OP); - } else if (ctx->Color.BlendEnabled) { + ENABLE_LOGIC_OP); + } + else if (ctx->Color.BlendEnabled) { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); - } else { + DISABLE_LOGIC_OP); + } + else { i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); + ENABLE_LOGIC_OP_MASK); i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); + DISABLE_LOGIC_OP); } } -static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) +static void +i830BlendColor(GLcontext * ctx, const GLfloat color[4]) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLubyte r, g, b, a; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b; + i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; } /** @@ -268,9 +277,10 @@ static void i830BlendColor(GLcontext *ctx, const GLfloat color[4]) * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) * change the interpretation of the blend function. */ -static void i830_set_blend_state( GLcontext * ctx ) +static void +i830_set_blend_state(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int funcA; int funcRGB; int eqnA; @@ -279,71 +289,72 @@ static void i830_set_blend_state( GLcontext * ctx ) int s1; - funcRGB = SRC_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcRGB ) ) - | DST_BLND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstRGB ) ); + funcRGB = + SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) + | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); - switch(ctx->Color.BlendEquationRGB) { + switch (ctx->Color.BlendEquationRGB) { case GL_FUNC_ADD: - eqnRGB = BLENDFUNC_ADD; + eqnRGB = BLENDFUNC_ADD; break; case GL_MIN: eqnRGB = BLENDFUNC_MIN; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnRGB = BLENDFUNC_MAX; funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnRGB = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnRGB = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnRGB = BLENDFUNC_RVRSE_SUB; + eqnRGB = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB ); + fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); return; } - funcA = SRC_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendSrcA ) ) - | DST_ABLEND_FACT( intel_translate_blend_factor( ctx->Color.BlendDstA ) ); + funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) + | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); - switch(ctx->Color.BlendEquationA) { + switch (ctx->Color.BlendEquationA) { case GL_FUNC_ADD: - eqnA = BLENDFUNC_ADD; + eqnA = BLENDFUNC_ADD; break; - case GL_MIN: + case GL_MIN: eqnA = BLENDFUNC_MIN; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_MAX: + case GL_MAX: eqnA = BLENDFUNC_MAX; funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); break; - case GL_FUNC_SUBTRACT: - eqnA = BLENDFUNC_SUB; + case GL_FUNC_SUBTRACT: + eqnA = BLENDFUNC_SUB; break; case GL_FUNC_REVERSE_SUBTRACT: - eqnA = BLENDFUNC_RVRSE_SUB; + eqnA = BLENDFUNC_RVRSE_SUB; break; default: - fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationA ); + fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", + __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); return; } iab = eqnA | funcA - | _3DSTATE_INDPT_ALPHA_BLEND_CMD - | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR - | ENABLE_ALPHA_BLENDFUNC; + | _3DSTATE_INDPT_ALPHA_BLEND_CMD + | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR + | ENABLE_ALPHA_BLENDFUNC; s1 = eqnRGB | funcRGB - | _3DSTATE_MODES_1_CMD - | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR - | ENABLE_COLR_BLND_FUNC; + | _3DSTATE_MODES_1_CMD + | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR + | ENABLE_COLR_BLND_FUNC; - if ( (eqnA | funcA) != (eqnRGB | funcRGB) ) + if ((eqnA | funcA) != (eqnRGB | funcRGB)) iab |= ENABLE_INDPT_ALPHA_BLEND; else iab |= DISABLE_INDPT_ALPHA_BLEND; @@ -363,70 +374,68 @@ static void i830_set_blend_state( GLcontext * ctx ) i830EvalLogicOpBlendState(ctx); if (0) { - fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", - __FUNCTION__, __LINE__, - i830->state.Ctx[I830_CTXREG_STATE1], - i830->state.Ctx[I830_CTXREG_IALPHAB], - (ctx->Color.BlendEnabled) ? "en" : "dis"); + fprintf(stderr, + "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", + __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], + i830->state.Ctx[I830_CTXREG_IALPHAB], + (ctx->Color.BlendEnabled) ? "en" : "dis"); } } -static void i830BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, - GLenum modeA) +static void +i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); + DBG("%s -> %s, %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(modeRGB), + _mesa_lookup_enum_by_nr(modeA)); (void) modeRGB; (void) modeA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA ) +static void +i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, + GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); + DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(sfactorRGB), + _mesa_lookup_enum_by_nr(dfactorRGB), + _mesa_lookup_enum_by_nr(sfactorA), + _mesa_lookup_enum_by_nr(dfactorA)); (void) sfactorRGB; (void) dfactorRGB; (void) sfactorA; (void) dfactorA; - i830_set_blend_state( ctx ); + i830_set_blend_state(ctx); } -static void i830DepthFunc(GLcontext *ctx, GLenum func) +static void +i830DepthFunc(GLcontext * ctx, GLenum func) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); int test = intel_translate_compare_func(func); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(test)); + DEPTH_TEST_FUNC(test)); } -static void i830DepthMask(GLcontext *ctx, GLboolean flag) +static void +i830DepthMask(GLcontext * ctx, GLboolean flag) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag); + struct i830_context *i830 = i830_context(ctx); + DBG("%s flag (%d)\n", __FUNCTION__, flag); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; @@ -443,14 +452,15 @@ static void i830DepthMask(GLcontext *ctx, GLboolean flag) * The i830 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void +i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); const GLubyte *m = mask; GLubyte p[4]; - int i,j,k; + int i, j, k; int active = (ctx->Polygon.StippleFlag && - i830->intel.reduced_primitive == GL_TRIANGLES); + i830->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { @@ -458,23 +468,26 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; } - p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; - - for (k = 0 ; k < 8 ; k++) - for (j = 3 ; j >= 0; j--) - for (i = 0 ; i < 4 ; i++, m++) - if (*m != p[j]) { - i830->intel.hw_stipple = 0; - return; - } + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i830->intel.hw_stipple = 0; + return; + } newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | - ((p[3] & 0xf) << 12)); + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { @@ -495,49 +508,54 @@ static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* ============================================================= * Hardware clipping */ -static void i830Scissor(GLcontext *ctx, GLint x, GLint y, - GLsizei w, GLsizei h) +static void +i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - intelScreenPrivate *screen = i830->intel.intelScreen; + struct i830_context *i830 = i830_context(ctx); int x1, y1, x2, y2; - if (!i830->intel.driDrawable) + if (!ctx->DrawBuffer) return; - x1 = x; - y1 = i830->intel.driDrawable->h - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__, - x, y, w, h); - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } -static void i830LogicOp(GLcontext *ctx, GLenum opcode) +static void +i830LogicOp(GLcontext * ctx, GLenum opcode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - int tmp = intel_translate_logic_op( opcode ); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + int tmp = intel_translate_logic_op(opcode); + DBG("%s\n", __FUNCTION__); + I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); @@ -545,14 +563,14 @@ static void i830LogicOp(GLcontext *ctx, GLenum opcode) -static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void +i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); GLuint mode; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (!ctx->Polygon.CullFlag) { mode = CULLMODE_NONE; } @@ -560,9 +578,9 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) mode = CULLMODE_CW; if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); + mode ^= (CULLMODE_CW ^ CULLMODE_CCW); } else { mode = CULLMODE_BOTH; @@ -573,18 +591,18 @@ static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused) i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; } -static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) +static void +i830LineWidth(GLcontext * ctx, GLfloat widthf) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); int width; int state5; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - width = (int)(widthf * 2); - CLAMP_SELF(width, 1, 15); + DBG("%s\n", __FUNCTION__); + width = (int) (widthf * 2); + CLAMP_SELF(width, 1, 15); + state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); @@ -594,19 +612,19 @@ static void i830LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i830PointSize(GLcontext *ctx, GLfloat size) +static void +i830PointSize(GLcontext * ctx, GLfloat size) { - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLint point_size = (int)size; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i830_context *i830 = i830_context(ctx); + GLint point_size = (int) size; + DBG("%s\n", __FUNCTION__); + CLAMP_SELF(point_size, 1, 256); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(point_size)); + FIXED_POINT_WIDTH(point_size)); } @@ -614,23 +632,21 @@ static void i830PointSize(GLcontext *ctx, GLfloat size) * Color masks */ -static void i830ColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) +static void +i830ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); GLuint tmp = 0; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | - ENABLE_COLOR_MASK | - ENABLE_COLOR_WRITE | - ((!r) << WRITEMASK_RED_SHIFT) | - ((!g) << WRITEMASK_GREEN_SHIFT) | - ((!b) << WRITEMASK_BLUE_SHIFT) | - ((!a) << WRITEMASK_ALPHA_SHIFT)); + ENABLE_COLOR_MASK | + ENABLE_COLOR_WRITE | + ((!r) << WRITEMASK_RED_SHIFT) | + ((!g) << WRITEMASK_GREEN_SHIFT) | + ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -638,9 +654,10 @@ static void i830ColorMask(GLcontext *ctx, } } -static void update_specular( GLcontext *ctx ) +static void +update_specular(GLcontext * ctx) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; @@ -651,22 +668,22 @@ static void update_specular( GLcontext *ctx ) i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; } -static void i830LightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) +static void +i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular( ctx ); + update_specular(ctx); } } /* In Mesa 3.5 we can reliably do native flatshading. */ -static void i830ShadeModel(GLcontext *ctx, GLenum mode) +static void +i830ShadeModel(GLcontext * ctx, GLenum mode) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); I830_STATECHANGE(i830, I830_UPLOAD_CTX); @@ -675,58 +692,62 @@ static void i830ShadeModel(GLcontext *ctx, GLenum mode) i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; if (mode == GL_FLAT) { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | - FOG_SHADE_MODE(SHADE_MODE_FLAT) | - SPEC_SHADE_MODE(SHADE_MODE_FLAT) | - COLOR_SHADE_MODE(SHADE_MODE_FLAT)); - } else { - i830->state.Ctx[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) + | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | + COLOR_SHADE_MODE(SHADE_MODE_FLAT)); + } + else { + i830->state.Ctx[I830_CTXREG_STATE3] |= + (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); } } /* ============================================================= * Fog */ -static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +static void +i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (pname == GL_FOG_COLOR) { - GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); + DBG("%s\n", __FUNCTION__); + + if (pname == GL_FOG_COLOR) { + GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | color); + i830->state.Ctx[I830_CTXREG_FOGCOLOR] = + (_3DSTATE_FOG_COLOR_CMD | color); } } /* ============================================================= */ -static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void +i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - i830ContextPtr i830 = I830_CONTEXT(ctx); + struct i830_context *i830 = i830_context(ctx); - switch(cap) { + switch (cap) { case GL_LIGHTING: case GL_COLOR_SUM: - update_specular( ctx ); + update_specular(ctx); break; case GL_ALPHA_TEST: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; break; @@ -740,17 +761,17 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) /* Logicop doesn't seem to work at 16bpp: */ if (i830->intel.intelScreen->cpp == 2) - FALLBACK( &i830->intel, I830_FALLBACK_LOGICOP, state ); + FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); break; - + case GL_DITHER: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; else - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; break; case GL_DEPTH_TEST: @@ -758,46 +779,44 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; /* Also turn off depth writes when GL_DEPTH_TEST is disabled: */ - i830DepthMask( ctx, ctx->Depth.Mask ); + i830DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - + if (state) - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - ENABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i830->state.Buffer[I830_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I830_STATECHANGE(i830, I830_UPLOAD_CTX); - + i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; if (state) - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; else - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; + i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; break; case GL_FOG: I830_STATECHANGE(i830, I830_UPLOAD_CTX); i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; break; case GL_CULL_FACE: @@ -808,20 +827,32 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - if (i830->intel.hw_stencil) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - if (state) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - } else { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; - } - } else { - FALLBACK( &i830->intel, I830_FALLBACK_STENCIL, state ); + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I830_STATECHANGE(i830, I830_UPLOAD_CTX); + + if (state) { + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; + } + else { + i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] &= + ~ENABLE_STENCIL_WRITE; + i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; + i830->state.Ctx[I830_CTXREG_ENABLES_2] |= + DISABLE_STENCIL_WRITE; + } + } + else { + FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); + } } break; @@ -830,13 +861,12 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ - if (i830->intel.hw_stipple && - i830->intel.reduced_primitive == GL_TRIANGLES) - { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - if (state) - i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; + if (i830->intel.hw_stipple && + i830->intel.reduced_primitive == GL_TRIANGLES) { + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; + if (state) + i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; } break; @@ -846,7 +876,8 @@ static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state) } -static void i830_init_packets( i830ContextPtr i830 ) +static void +i830_init_packets(struct i830_context *i830) { intelScreenPrivate *screen = i830->intel.intelScreen; @@ -855,197 +886,192 @@ static void i830_init_packets( i830ContextPtr i830 ) /* Set default blend state */ i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXOP_LAST_STAGE | - TEXBLENDOP_ARG1); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | + TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | + TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | + TEXBLENDARG_DIFFUSE); i830->state.TexBlendWordsUsed[0] = 4; - i830->state.Ctx[I830_CTXREG_VF] = 0; + i830->state.Ctx[I830_CTXREG_VF] = 0; i830->state.Ctx[I830_CTXREG_VF2] = 0; i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0 | - AA_LINE_DISABLE); + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | + AA_LINE_REGION_WIDTH_1_0 | + AA_LINE_DISABLE); i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | - DISABLE_LOGIC_OP | - DISABLE_STENCIL_TEST | - DISABLE_DEPTH_BIAS | - DISABLE_SPEC_ADD | - DISABLE_FOG | - DISABLE_ALPHA_TEST | - DISABLE_COLOR_BLEND | - DISABLE_DEPTH_TEST); - + DISABLE_LOGIC_OP | + DISABLE_STENCIL_TEST | + DISABLE_DEPTH_BIAS | + DISABLE_SPEC_ADD | + DISABLE_FOG | + DISABLE_ALPHA_TEST | + DISABLE_COLOR_BLEND | + DISABLE_DEPTH_TEST); + +#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ if (i830->intel.hw_stencil) { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - ENABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); - } else { + ENABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); + } + else +#endif + { i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - DISABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); + DISABLE_STENCIL_WRITE | + ENABLE_TEX_CACHE | + ENABLE_DITHER | + ENABLE_COLOR_MASK | + /* set no color comps disabled */ + ENABLE_COLOR_WRITE | + ENABLE_DEPTH_WRITE); } i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | - ENABLE_COLR_BLND_FUNC | - BLENDFUNC_ADD | - ENABLE_SRC_BLND_FACTOR | - SRC_BLND_FACT(BLENDFACT_ONE) | - ENABLE_DST_BLND_FACTOR | - DST_BLND_FACT(BLENDFACT_ZERO) ); + ENABLE_COLR_BLND_FUNC | + BLENDFUNC_ADD | + ENABLE_SRC_BLND_FACTOR | + SRC_BLND_FACT(BLENDFACT_ONE) | + ENABLE_DST_BLND_FACTOR | + DST_BLND_FACT(BLENDFACT_ZERO)); i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | - ENABLE_GLOBAL_DEPTH_BIAS | - GLOBAL_DEPTH_BIAS(0) | - ENABLE_ALPHA_TEST_FUNC | - ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ALPHA_REF_VALUE(0) ); + ENABLE_GLOBAL_DEPTH_BIAS | + GLOBAL_DEPTH_BIAS(0) | + ENABLE_ALPHA_TEST_FUNC | + ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) + | ALPHA_REF_VALUE(0)); i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | - ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | - ENABLE_ALPHA_SHADE_MODE | - ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_FOG_SHADE_MODE | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_SPEC_SHADE_MODE | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_COLOR_SHADE_MODE | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_CULL_MODE | - CULLMODE_NONE); + ENABLE_DEPTH_TEST_FUNC | + DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | + ENABLE_ALPHA_SHADE_MODE | + ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_FOG_SHADE_MODE | + FOG_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_SPEC_SHADE_MODE | + SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | + ENABLE_COLOR_SHADE_MODE | + COLOR_SHADE_MODE(SHADE_MODE_LINEAR) + | ENABLE_CULL_MODE | CULLMODE_NONE); i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | - ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) | - ENABLE_STENCIL_REF_VALUE | - STENCIL_REF_VALUE(0) ); - - i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | - FLUSH_TEXTURE_CACHE | - ENABLE_SPRITE_POINT_TEX | - SPRITE_POINT_TEX_OFF | - ENABLE_FIXED_LINE_WIDTH | - FIXED_LINE_WIDTH(0x2) | /* 1.0 */ - ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(1) ); + ENABLE_STENCIL_PARMS | + STENCIL_FAIL_OP(STENCILOP_KEEP) + | + STENCIL_PASS_DEPTH_FAIL_OP + (STENCILOP_KEEP) | + STENCIL_PASS_DEPTH_PASS_OP + (STENCILOP_KEEP) | + ENABLE_STENCIL_TEST_FUNC | + STENCIL_TEST_FUNC + (COMPAREFUNC_ALWAYS) | + ENABLE_STENCIL_REF_VALUE | + STENCIL_REF_VALUE(0)); + + i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ + ENABLE_FIXED_POINT_WIDTH | + FIXED_POINT_WIDTH(1)); i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | - DISABLE_INDPT_ALPHA_BLEND | - ENABLE_ALPHA_BLENDFUNC | - ABLENDFUNC_ADD); + DISABLE_INDPT_ALPHA_BLEND | + ENABLE_ALPHA_BLENDFUNC | + ABLENDFUNC_ADD); i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | - FOG_COLOR_RED(0) | - FOG_COLOR_GREEN(0) | - FOG_COLOR_BLUE(0)); + FOG_COLOR_RED(0) | + FOG_COLOR_GREEN(0) | + FOG_COLOR_BLUE(0)); i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | - TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | - TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | - TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); - + TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | + TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | + TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); + i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); + i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset; - + i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; +#if 0 switch (screen->fbFormat) { - case DV_PF_555: case DV_PF_565: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_16_FIXED); + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_16_FIXED); break; case DV_PF_8888: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_24_FIXED_8_OTHER); + i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + screen->fbFormat | + DEPTH_IS_Z | + DEPTH_FRMT_24_FIXED_8_OTHER); break; } - +#endif i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + DISABLE_SCISSOR_RECT); i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i830->state.Buffer[I830_DESTREG_SR1] = 0; i830->state.Buffer[I830_DESTREG_SR2] = 0; } -void i830InitStateFuncs( struct dd_function_table *functions ) +void +i830InitStateFuncs(struct dd_function_table *functions) { functions->AlphaFunc = i830AlphaFunc; functions->BlendColor = i830BlendColor; @@ -1070,20 +1096,21 @@ void i830InitStateFuncs( struct dd_function_table *functions ) functions->StencilOpSeparate = i830StencilOpSeparate; } -void i830InitState( i830ContextPtr i830 ) +void +i830InitState(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; - i830_init_packets( i830 ); + i830_init_packets(i830); _mesa_init_driver_state(ctx); - memcpy( &i830->initial, &i830->state, sizeof(i830->state) ); + memcpy(&i830->initial, &i830->state, sizeof(i830->state)); i830->current = &i830->state; i830->state.emitted = 0; - i830->state.active = (I830_UPLOAD_TEXBLEND(0) | - I830_UPLOAD_STIPPLE | - I830_UPLOAD_CTX | - I830_UPLOAD_BUFFERS); + i830->state.active = (I830_UPLOAD_INVARIENT | + I830_UPLOAD_TEXBLEND(0) | + I830_UPLOAD_STIPPLE | + I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); } diff --git a/src/mesa/drivers/dri/i915/i830_tex.c b/src/mesa/drivers/dri/i915/i830_tex.c index 3c4aedb35cb..fed464d1aac 100644 --- a/src/mesa/drivers/dri/i915/i830_tex.c +++ b/src/mesa/drivers/dri/i915/i830_tex.c @@ -45,261 +45,13 @@ - -/** - * Set the texture wrap modes. - * - * The i830M (and related graphics cores) do not support GL_CLAMP. The Intel - * drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - * - * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate - */ -static void i830SetTexWrapping(i830TextureObjectPtr tex, - GLenum swrap, - GLenum twrap) -{ - tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK); - - switch( swrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } - - switch( twrap ) { - case GL_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP); - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP); - break; - case GL_CLAMP_TO_BORDER: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER); - break; - case GL_MIRRORED_REPEAT: - tex->Setup[I830_TEXREG_MCS] |= - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR); - break; - default: - break; - } -} - - -/** - * Set the texture magnification and minification modes. - * - * \param t Texture whose filter modes are to be set - * \param minf Texture minification mode - * \param magf Texture magnification mode - * \param bias LOD bias for this texture unit. - */ - -static void i830SetTexFilter( i830TextureObjectPtr t, GLenum minf, GLenum magf, - GLfloat maxanisotropy ) -{ - int minFilt = 0, mipFilt = 0, magFilt = 0; - - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - if ( maxanisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (minf) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - break; - } - - switch (magf) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - break; - } - } - - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK; - t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | - (mipFilt << TM0S3_MIP_FILTER_SHIFT) | - (magFilt << TM0S3_MAG_FILTER_SHIFT)); -} - -static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4]) -{ - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - t->Setup[I830_TEXREG_TM0S4] = - INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]); -} - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -intelTextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj ) -{ - i830TextureObjectPtr t = CALLOC_STRUCT( i830_texture_object ); - if ( !t ) - return NULL; - - texObj->DriverData = t; - t->intel.base.tObj = texObj; - t->intel.dirty = I830_UPLOAD_TEX_ALL; - make_empty_list( &t->intel.base ); - - t->Setup[I830_TEXREG_TM0LI] = 0; /* not used */ - t->Setup[I830_TEXREG_TM0S0] = 0; - t->Setup[I830_TEXREG_TM0S1] = 0; - t->Setup[I830_TEXREG_TM0S2] = 0; - t->Setup[I830_TEXREG_TM0S3] = 0; - t->Setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_NORMAL | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); - - - i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT ); - i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter, - texObj->MaxAnisotropy ); - i830SetTexBorderColor( t, texObj->_BorderChan ); - - return &t->intel; -} - - -static void i830TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - if (!t) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter, - tObj->MaxAnisotropy); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT ); - break; - - case GL_TEXTURE_BORDER_COLOR: - i830SetTexBorderColor( t, tObj->_BorderChan ); - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* The i830 and its successors can do a lot of this without - * reloading the textures. A project for someone? - */ - intelFlush( ctx ); - driSwapOutTextureObject( (driTextureObject *) t ); - break; - - default: - return; - } - - t->intel.dirty = I830_UPLOAD_TEX_ALL; -} - - -static void i830TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) +static void +i830TexEnv(GLcontext * ctx, GLenum target, + GLenum pname, const GLfloat * param) { - i830ContextPtr i830 = I830_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; switch (pname) { - case GL_TEXTURE_ENV_COLOR: -#if 0 - { - GLubyte r, g, b, a; - GLuint col; - - UNCLAMPED_FLOAT_TO_UBYTE(r, param[RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(g, param[GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(b, param[BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(a, param[ACOMP]); - - col = ((a << 24) | (r << 16) | (g << 8) | b); - - if (col != i830->state.TexEnv[unit][I830_TEXENVREG_COL1]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEXENV); - i830->state.TexEnv[unit][I830_TEXENVREG_COL1] = col; - } - - break; - } -#endif + case GL_TEXTURE_ENV_COLOR: case GL_TEXTURE_ENV_MODE: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: @@ -319,38 +71,30 @@ static void i830TexEnv( GLcontext *ctx, GLenum target, case GL_ALPHA_SCALE: break; - case GL_TEXTURE_LOD_BIAS: { - int b = (int) ((*param) * 16.0); - if (b > 63) b = 63; - if (b < -64) b = -64; - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK; - i830->state.Tex[unit][I830_TEXREG_TM0S3] |= - ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); - break; - } + case GL_TEXTURE_LOD_BIAS:{ + struct i830_context *i830 = i830_context(ctx); + GLuint unit = ctx->Texture.CurrentUnit; + int b = (int) ((*param) * 16.0); + if (b > 63) + b = 63; + if (b < -64) + b = -64; + I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); + i830->lodbias_tm0s3[unit] = + ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); + break; + } default: break; } } -static void i830BindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj ) -{ - i830TextureObjectPtr tex; - - if (!texObj->DriverData) - i830AllocTexObj( texObj ); - - tex = (i830TextureObjectPtr)texObj->DriverData; -} -void i830InitTextureFuncs( struct dd_function_table *functions ) +void +i830InitTextureFuncs(struct dd_function_table *functions) { - functions->BindTexture = i830BindTexture; - functions->TexEnv = i830TexEnv; - functions->TexParameter = i830TexParameter; + functions->TexEnv = i830TexEnv; } diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 49e0347643c..58f220eb7ce 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -46,46 +46,42 @@ /* ================================================================ * Texture combine functions */ -static GLuint pass_through( GLuint *state, GLuint blendUnit ) +static GLuint +pass_through(GLuint * state, GLuint blendUnit) { state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | + TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXBLENDOP_ARG1); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_CURRENT); + TEXPIPE_COLOR | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_CURRENT); + TEXPIPE_ALPHA | + TEXBLEND_ARG1 | + TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); return 4; } -static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count, - const GLfloat *factor ) +static GLuint +emit_factor(GLuint blendUnit, GLuint * state, GLuint count, + const GLfloat * factor) { GLubyte r, g, b, a; GLuint col; - + if (0) fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n", - blendUnit, factor[0], factor[1], factor[2], factor[3]); + blendUnit, factor[0], factor[1], factor[2], factor[3]); UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]); UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]); @@ -94,21 +90,27 @@ static GLuint emit_factor( GLuint blendUnit, GLuint *state, GLuint count, col = ((a << 24) | (r << 16) | (g << 8) | b); - state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit); + state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit); state[count++] = col; return count; } -static __inline__ GLuint GetTexelOp(GLint unit) +static INLINE GLuint +GetTexelOp(GLint unit) { - switch(unit) { - case 0: return TEXBLENDARG_TEXEL0; - case 1: return TEXBLENDARG_TEXEL1; - case 2: return TEXBLENDARG_TEXEL2; - case 3: return TEXBLENDARG_TEXEL3; - default: return TEXBLENDARG_TEXEL0; + switch (unit) { + case 0: + return TEXBLENDARG_TEXEL0; + case 1: + return TEXBLENDARG_TEXEL1; + case 2: + return TEXBLENDARG_TEXEL2; + case 3: + return TEXBLENDARG_TEXEL3; + default: + return TEXBLENDARG_TEXEL0; } } @@ -132,12 +134,10 @@ static __inline__ GLuint GetTexelOp(GLint unit) * partial support for the extension? */ GLuint -i830SetTexEnvCombine(i830ContextPtr i830, - const struct gl_tex_env_combine_state * combine, - GLint blendUnit, - GLuint texel_op, - GLuint *state, - const GLfloat *factor ) +i830SetTexEnvCombine(struct i830_context * i830, + const struct gl_tex_env_combine_state * combine, + GLint blendUnit, + GLuint texel_op, GLuint * state, const GLfloat * factor) { const GLuint numColorArgs = combine->_NumArgsRGB; const GLuint numAlphaArgs = combine->_NumArgsA; @@ -162,7 +162,7 @@ i830SetTexEnvCombine(i830ContextPtr i830, TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS, }; - if(INTEL_DEBUG&DEBUG_TEXTURE) + if (INTEL_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s\n", __FUNCTION__); @@ -188,23 +188,23 @@ i830SetTexEnvCombine(i830ContextPtr i830, } - switch(combine->ModeRGB) { - case GL_REPLACE: + switch (combine->ModeRGB) { + case GL_REPLACE: blendop = TEXBLENDOP_ARG1; break; - case GL_MODULATE: + case GL_MODULATE: blendop = TEXBLENDOP_MODULATE; break; - case GL_ADD: + case GL_ADD: blendop = TEXBLENDOP_ADD; break; case GL_ADD_SIGNED: - blendop = TEXBLENDOP_ADDSIGNED; + blendop = TEXBLENDOP_ADDSIGNED; break; case GL_INTERPOLATE: - blendop = TEXBLENDOP_BLEND; + blendop = TEXBLENDOP_BLEND; break; - case GL_SUBTRACT: + case GL_SUBTRACT: blendop = TEXBLENDOP_SUBTRACT; break; case GL_DOT3_RGB_EXT: @@ -215,55 +215,54 @@ i830SetTexEnvCombine(i830ContextPtr i830, case GL_DOT3_RGBA: blendop = TEXBLENDOP_DOT3; break; - default: - return pass_through( state, blendUnit ); + default: + return pass_through(state, blendUnit); } blendop |= (rgb_shift << TEXOP_SCALE_SHIFT); /* Handle RGB args */ - for(i = 0; i < 3; i++) { - switch(combine->SourceRGB[i]) { - case GL_TEXTURE: - args_RGB[i] = texel_op; - break; + for (i = 0; i < 3; i++) { + switch (combine->SourceRGB[i]) { + case GL_TEXTURE: + args_RGB[i] = texel_op; + break; case GL_TEXTURE0: case GL_TEXTURE1: case GL_TEXTURE2: case GL_TEXTURE3: - args_RGB[i] = GetTexelOp( combine->SourceRGB[i] - GL_TEXTURE0 ); - break; + args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0); + break; case GL_CONSTANT: - args_RGB[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; + args_RGB[i] = TEXBLENDARG_FACTOR_N; + need_factor = 1; + break; case GL_PRIMARY_COLOR: - args_RGB[i] = TEXBLENDARG_DIFFUSE; - break; + args_RGB[i] = TEXBLENDARG_DIFFUSE; + break; case GL_PREVIOUS: - args_RGB[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through( state, blendUnit ); + args_RGB[i] = TEXBLENDARG_CURRENT; + break; + default: + return pass_through(state, blendUnit); } - switch(combine->OperandRGB[i]) { - case GL_SRC_COLOR: - args_RGB[i] |= 0; - break; - case GL_ONE_MINUS_SRC_COLOR: - args_RGB[i] |= TEXBLENDARG_INV_ARG; - break; - case GL_SRC_ALPHA: - args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | - TEXBLENDARG_INV_ARG); - break; - default: - return pass_through( state, blendUnit ); + switch (combine->OperandRGB[i]) { + case GL_SRC_COLOR: + args_RGB[i] |= 0; + break; + case GL_ONE_MINUS_SRC_COLOR: + args_RGB[i] |= TEXBLENDARG_INV_ARG; + break; + case GL_SRC_ALPHA: + args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA; + break; + case GL_ONE_MINUS_SRC_ALPHA: + args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG); + break; + default: + return pass_through(state, blendUnit); } } @@ -275,76 +274,76 @@ i830SetTexEnvCombine(i830ContextPtr i830, * Note - the global factor is set up with alpha == .5, so * the alpha part of the DOT4 calculation should be zero. */ - if ( combine->ModeRGB == GL_DOT3_RGBA_EXT || - combine->ModeRGB == GL_DOT3_RGBA ) { + if (combine->ModeRGB == GL_DOT3_RGBA_EXT || + combine->ModeRGB == GL_DOT3_RGBA) { ablendop = TEXBLENDOP_DOT4; - args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */ + args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */ args_A[1] = TEXBLENDARG_FACTOR; args_A[2] = TEXBLENDARG_FACTOR; } else { - switch(combine->ModeA) { - case GL_REPLACE: - ablendop = TEXBLENDOP_ARG1; - break; - case GL_MODULATE: - ablendop = TEXBLENDOP_MODULATE; - break; - case GL_ADD: - ablendop = TEXBLENDOP_ADD; - break; + switch (combine->ModeA) { + case GL_REPLACE: + ablendop = TEXBLENDOP_ARG1; + break; + case GL_MODULATE: + ablendop = TEXBLENDOP_MODULATE; + break; + case GL_ADD: + ablendop = TEXBLENDOP_ADD; + break; case GL_ADD_SIGNED: - ablendop = TEXBLENDOP_ADDSIGNED; - break; + ablendop = TEXBLENDOP_ADDSIGNED; + break; case GL_INTERPOLATE: - ablendop = TEXBLENDOP_BLEND; - break; - case GL_SUBTRACT: - ablendop = TEXBLENDOP_SUBTRACT; - break; + ablendop = TEXBLENDOP_BLEND; + break; + case GL_SUBTRACT: + ablendop = TEXBLENDOP_SUBTRACT; + break; default: - return pass_through( state, blendUnit ); + return pass_through(state, blendUnit); } ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT); /* Handle A args */ - for(i = 0; i < 3; i++) { - switch(combine->SourceA[i]) { - case GL_TEXTURE: - args_A[i] = texel_op; - break; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - args_A[i] = GetTexelOp( combine->SourceA[i] - GL_TEXTURE0 ); - break; - case GL_CONSTANT: - args_A[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; - case GL_PRIMARY_COLOR: - args_A[i] = TEXBLENDARG_DIFFUSE; - break; - case GL_PREVIOUS: - args_A[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through( state, blendUnit ); - } - - switch(combine->OperandA[i]) { - case GL_SRC_ALPHA: - args_A[i] |= 0; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_A[i] |= TEXBLENDARG_INV_ARG; - break; - default: - return pass_through( state, blendUnit ); - } + for (i = 0; i < 3; i++) { + switch (combine->SourceA[i]) { + case GL_TEXTURE: + args_A[i] = texel_op; + break; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0); + break; + case GL_CONSTANT: + args_A[i] = TEXBLENDARG_FACTOR_N; + need_factor = 1; + break; + case GL_PRIMARY_COLOR: + args_A[i] = TEXBLENDARG_DIFFUSE; + break; + case GL_PREVIOUS: + args_A[i] = TEXBLENDARG_CURRENT; + break; + default: + return pass_through(state, blendUnit); + } + + switch (combine->OperandA[i]) { + case GL_SRC_ALPHA: + args_A[i] |= 0; + break; + case GL_ONE_MINUS_SRC_ALPHA: + args_A[i] |= TEXBLENDARG_INV_ARG; + break; + default: + return pass_through(state, blendUnit); + } } } @@ -363,86 +362,86 @@ i830SetTexEnvCombine(i830ContextPtr i830, used = 0; state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_MODIFY_PARMS | - blendop); + TEXPIPE_COLOR | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | + DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop); state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_MODIFY_PARMS | - ablendop); + TEXPIPE_ALPHA | + ENABLE_TEXOUTPUT_WRT_SEL | + TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop); - for ( i = 0 ; i < numColorArgs ; i++ ) { + for (i = 0; i < numColorArgs; i++) { state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_rgb[i] | args_RGB[i]); + tex_blend_rgb[i] | args_RGB[i]); } - for ( i = 0 ; i < numAlphaArgs ; i++ ) { + for (i = 0; i < numAlphaArgs; i++) { state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_a[i] | args_A[i]); + tex_blend_a[i] | args_A[i]); } - if (need_factor) - return emit_factor( blendUnit, state, used, factor ); - else + if (need_factor) + return emit_factor(blendUnit, state, used, factor); + else return used; } -static void emit_texblend( i830ContextPtr i830, GLuint unit, GLuint blendUnit, - GLboolean last_stage ) +static void +emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, + GLboolean last_stage) { struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; - if (0) fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); + if (0) + fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); /* Update i830->state.TexBlend - */ - tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, - GetTexelOp(unit), tmp, - texUnit->EnvColor ); + */ + tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, + GetTexelOp(unit), tmp, texUnit->EnvColor); - if (last_stage) + if (last_stage) tmp[0] |= TEXOP_LAST_STAGE; if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] || - memcmp( tmp, i830->state.TexBlend[blendUnit], tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(blendUnit) ); - memcpy( i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint)); + memcmp(tmp, i830->state.TexBlend[blendUnit], + tmp_sz * sizeof(GLuint))) { + + I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit)); + memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint)); i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz; } I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE); } -static void emit_passthrough( i830ContextPtr i830 ) +static void +emit_passthrough(struct i830_context *i830) { GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; GLuint unit = 0; - tmp_sz = pass_through( tmp, unit ); + tmp_sz = pass_through(tmp, unit); tmp[0] |= TEXOP_LAST_STAGE; if (tmp_sz != i830->state.TexBlendWordsUsed[unit] || - memcmp( tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE( i830, I830_UPLOAD_TEXBLEND(unit) ); - memcpy( i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint)); + memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) { + + I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit)); + memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint)); i830->state.TexBlendWordsUsed[unit] = tmp_sz; } I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE); } -void i830EmitTextureBlend( i830ContextPtr i830 ) +void +i830EmitTextureBlend(struct i830_context *i830) { GLcontext *ctx = &i830->intel.ctx; GLuint unit, last_stage = 0, blendunit = 0; @@ -450,16 +449,15 @@ void i830EmitTextureBlend( i830ContextPtr i830 ) I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE); if (ctx->Texture._EnabledUnits) { - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - last_stage = unit; + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) + last_stage = unit; - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - emit_texblend( i830, unit, blendunit++, last_stage == unit ); + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + if (ctx->Texture.Unit[unit]._ReallyEnabled) + emit_texblend(i830, unit, blendunit++, last_stage == unit); } else { - emit_passthrough( i830 ); + emit_passthrough(i830); } } - diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index ba972dac8f1..7613b9d2a6f 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -25,459 +25,319 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" #include "mtypes.h" -#include "simple_list.h" #include "enums.h" #include "texformat.h" -#include "texstore.h" +#include "dri_bufmgr.h" -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" +#include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i830_context.h" #include "i830_reg.h" -static const GLint initial_offsets[6][2] = { {0,0}, - {0,2}, - {1,0}, - {1,2}, - {1,1}, - {1,3} }; - -static const GLint step_offsets[6][2] = { {0,2}, - {0,2}, - {-1,2}, - {-1,2}, - {-1,1}, - {-1,1} }; -#define I830_TEX_UNIT_ENABLED(unit) (1<<unit) -static GLboolean i830SetTexImages( i830ContextPtr i830, - struct gl_texture_object *tObj ) +static GLuint +translate_texture_format(GLuint mesa_format) { - GLuint total_height, pitch, i, textureFormat; - i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint firstLevel, lastLevel, numLevels; - - switch( baseImage->TexFormat->MesaFormat ) { + switch (mesa_format) { case MESA_FORMAT_L8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_L8; - break; - + return MAPSURF_8BIT | MT_8BIT_L8; case MESA_FORMAT_I8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; - break; - + return MAPSURF_8BIT | MT_8BIT_I8; case MESA_FORMAT_A8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; /* Kludge -- check with conform, glean */ - break; - + return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ case MESA_FORMAT_AL88: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_AY88; - break; - + return MAPSURF_16BIT | MT_16BIT_AY88; case MESA_FORMAT_RGB565: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - + return MAPSURF_16BIT | MT_16BIT_RGB565; case MESA_FORMAT_ARGB1555: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB1555; case MESA_FORMAT_ARGB4444: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB4444; case MESA_FORMAT_ARGB8888: - t->intel.texelBytes = 4; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - + return MAPSURF_32BIT | MT_32BIT_ARGB8888; case MESA_FORMAT_YCBCR_REV: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL | - TM0S1_COLORSPACE_CONVERSION); - break; - + return (MAPSURF_422 | MT_422_YCRCB_NORMAL); case MESA_FORMAT_YCBCR: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */ - TM0S1_COLORSPACE_CONVERSION); - break; - + return (MAPSURF_422 | MT_422_YCRCB_SWAPY); case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1; - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - /* - * DXTn pitches are Width/4 * blocksize in bytes - * for DXT1: blocksize=8 so Width/4*8 = Width * 2 - * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4 - */ - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - break; + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); case MESA_FORMAT_RGBA_DXT3: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - break; + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); default: - fprintf(stderr, "%s: bad image format\n", __FUNCTION__); + fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); abort(); + return 0; } - - /* Compute which mipmap levels we really want to send to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - * Yes, this looks overly complicated, but it's all needed. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); +} - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - - total_height = dim * 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - if (!t->intel.image[face][i].image) { - fprintf(stderr, "no image %d %d\n", face, i); - break; /* can't happen */ - } - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - } - } - break; - } +/* The i915 (and related graphics cores) do not support GL_CLAMP. The + * Intel drivers for "other operating systems" implement GL_CLAMP as + * GL_CLAMP_TO_EDGE, so the same is done here. + */ +static GLuint +translate_wrap_mode(GLenum wrap) +{ + switch (wrap) { + case GL_REPEAT: + return TEXCOORDMODE_WRAP; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP; /* not really correct */ + case GL_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; + case GL_MIRRORED_REPEAT: + return TEXCOORDMODE_MIRROR; default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - for ( total_height = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - if (t->intel.image[0][i].image->IsCompressed) - { - if (t->intel.image[0][i].image->Height > 4) - total_height += t->intel.image[0][i].image->Height/4; - else - total_height += 1; - } - else - total_height += MAX2(2, t->intel.image[0][i].image->Height); - } - break; + return TEXCOORDMODE_WRAP; } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = total_height*pitch; - t->intel.max_level = i-1; - t->Setup[I830_TEXREG_TM0S1] = - (((tObj->Image[0][firstLevel]->Height - 1) << TM0S1_HEIGHT_SHIFT) | - ((tObj->Image[0][firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) | - textureFormat); - t->Setup[I830_TEXREG_TM0S2] = - (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | - TM0S2_CUBE_FACE_ENA_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK; - t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK; - t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT; - t->intel.dirty = I830_UPLOAD_TEX_ALL; - - return intelUploadTexImages( &i830->intel, &t->intel, 0 ); } -static void i830_import_tex_unit( i830ContextPtr i830, - i830TextureObjectPtr t, - GLuint unit ) +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static GLboolean +i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - if(INTEL_DEBUG&DEBUG_TEXTURE) - fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit); - - if (i830->intel.CurrentTexObj[unit]) - i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit); - - i830->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t; - t->intel.base.bound |= (1 << unit); - - I830_STATECHANGE( i830, I830_UPLOAD_TEX(unit) ); - - i830->state.Tex[unit][I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << unit) | 4); - i830->state.Tex[unit][I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | - t->intel.TextureOffset); - - i830->state.Tex[unit][I830_TEXREG_TM0S1] = t->Setup[I830_TEXREG_TM0S1]; - i830->state.Tex[unit][I830_TEXREG_TM0S2] = t->Setup[I830_TEXREG_TM0S2]; - - i830->state.Tex[unit][I830_TEXREG_TM0S3] &= TM0S3_LOD_BIAS_MASK; - i830->state.Tex[unit][I830_TEXREG_TM0S3] |= (t->Setup[I830_TEXREG_TM0S3] & - ~TM0S3_LOD_BIAS_MASK); - - i830->state.Tex[unit][I830_TEXREG_TM0S4] = t->Setup[I830_TEXREG_TM0S4]; - i830->state.Tex[unit][I830_TEXREG_MCS] = (t->Setup[I830_TEXREG_MCS] & - ~MAP_UNIT_MASK); - i830->state.Tex[unit][I830_TEXREG_CUBE] = t->Setup[I830_TEXREG_CUBE]; - i830->state.Tex[unit][I830_TEXREG_MCS] |= MAP_UNIT(unit); - - t->intel.dirty &= ~I830_UPLOAD_TEX(unit); -} - + GLcontext *ctx = &intel->ctx; + struct i830_context *i830 = i830_context(ctx); + struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage; + GLuint *state = i830->state.Tex[unit], format, pitch; + memset(state, 0, sizeof(state)); -static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData; + /*We need to refcount these. */ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); + if (i830->state.tex_buffer[unit] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[unit]); + i830->state.tex_buffer[unit] = NULL; + } - /* Fallback if there's a texture border */ - if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { - fprintf(stderr, "Texture border\n"); + if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) return GL_FALSE; - } - /* Upload teximages (not pipelined) + /* Get first image here, since intelObj->firstLevel will get set in + * the intel_finalize_mipmap_tree() call above. */ - if (t->intel.base.dirty_images[0]) { - if (!i830SetTexImages( i830, tObj )) { - return GL_FALSE; + firstImage = tObj->Image[0][intelObj->firstLevel]; + + if (intelObj->imageOverride) { + i830->state.tex_buffer[unit] = NULL; + i830->state.tex_offset[unit] = intelObj->textureOffset; + + switch (intelObj->depthOverride) { + case 32: + format = MAPSURF_32BIT | MT_32BIT_ARGB8888; + break; + case 24: + default: + format = MAPSURF_32BIT | MT_32BIT_XRGB8888; + break; + case 16: + format = MAPSURF_16BIT | MT_16BIT_RGB565; + break; } - } - /* Update state if this is a different texture object to last - * time. - */ - if (i830->intel.CurrentTexObj[unit] != &t->intel || - (t->intel.dirty & I830_UPLOAD_TEX(unit))) { - i830_import_tex_unit( i830, t, unit); - } - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); + pitch = intelObj->pitchOverride; + } else { + dri_bo_reference(intelObj->mt->region->buffer); + i830->state.tex_buffer[unit] = intelObj->mt->region->buffer; + i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, + 0, intelObj-> + firstLevel); - return GL_TRUE; -} - -static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - - mcs &= ~TEXCOORDS_ARE_NORMAL; - mcs |= TEXCOORDS_ARE_IN_TEXELUNITS; - - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = 0; + format = translate_texture_format(firstImage->TexFormat->MesaFormat); + pitch = intelObj->mt->pitch * intelObj->mt->cpp; } - return GL_TRUE; -} + state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | + (LOAD_TEXTURE_MAP0 << unit) | 4); +/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ +/* t->intel.TextureOffset); */ -static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS; - mcs |= TEXCOORDS_ARE_NORMAL; + state[I830_TEXREG_TM0S1] = + (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | + ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); + + state[I830_TEXREG_TM0S2] = + ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = 0; + { + if (tObj->Target == GL_TEXTURE_CUBE_MAP) + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | + CUBE_NEGX_ENABLE | + CUBE_POSX_ENABLE | + CUBE_NEGY_ENABLE | + CUBE_POSY_ENABLE | + CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); + else + state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); } - return GL_TRUE; -} - -static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData; - GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS]; - const GLuint cube = CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE - | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE - | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE; - GLuint face; - - mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS; - mcs |= TEXCOORDS_ARE_NORMAL; - - if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) - || (cube != i830->state.Tex[unit][I830_TEXREG_CUBE])) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->state.Tex[unit][I830_TEXREG_MCS] = mcs; - i830->state.Tex[unit][I830_TEXREG_CUBE] = cube; - } - /* Upload teximages (not pipelined) - */ - if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] || - t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] || - t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) { - i830SetTexImages( i830, tObj ); - } - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->intel.base.dirty_images[face]) { - if (!intelUploadTexImages( &i830->intel, &t->intel, face )) { - return GL_FALSE; - } + { + GLuint minFilt, mipFilt, magFilt; + + switch (tObj->MinFilter) { + case GL_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NONE; + break; + case GL_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_LINEAR; + break; + default: + return GL_FALSE; } - } + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + switch (tObj->MagFilter) { + case GL_NEAREST: + magFilt = FILTER_NEAREST; + break; + case GL_LINEAR: + magFilt = FILTER_LINEAR; + break; + default: + return GL_FALSE; + } + } - return GL_TRUE; -} + state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit]; +#if 0 + /* YUV conversion: + */ + if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; +#endif + + state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - + intelObj->firstLevel) * + 4) << TM0S3_MIN_MIP_SHIFT; + + state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | + (mipFilt << TM0S3_MIP_FILTER_SHIFT) | + (magFilt << TM0S3_MAG_FILTER_SHIFT)); + } -static GLboolean disable_tex( GLcontext *ctx, GLuint unit ) -{ - i830ContextPtr i830 = I830_CONTEXT(ctx); + { + GLenum ws = tObj->WrapS; + GLenum wt = tObj->WrapT; - /* This is happening too often. I need to conditionally send diffuse - * state to the card. Perhaps a diffuse dirty flag of some kind. - * Will need to change this logic if more than 2 texture units are - * used. We need to only do this up to the last unit enabled, or unit - * one if nothing is enabled. - */ - if ( i830->intel.CurrentTexObj[unit] != NULL ) { - /* The old texture is no longer bound to this texture unit. - * Mark it as such. + /* 3D textures not available on i830 */ - - i830->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0); - i830->intel.CurrentTexObj[unit] = NULL; + if (tObj->Target == GL_TEXTURE_3D) + return GL_FALSE; + + state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | + MAP_UNIT(unit) | + ENABLE_TEXCOORD_PARAMS | + ss3 | + ENABLE_ADDR_V_CNTL | + TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) + | ENABLE_ADDR_U_CNTL | + TEXCOORD_ADDR_U_MODE(translate_wrap_mode + (ws))); } - return GL_TRUE; -} -static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); - if (texUnit->_ReallyEnabled && - INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024) - return GL_FALSE; - switch(texUnit->_ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_2d( ctx, unit )); - case TEXTURE_RECT_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_rect( ctx, unit )); - case TEXTURE_CUBE_BIT: - return (enable_tex_common( ctx, unit ) && - enable_tex_cube( ctx, unit )); - case 0: - return disable_tex( ctx, unit ); - default: - return GL_FALSE; - } + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); + /* memcmp was already disabled, but definitely won't work as the + * region might now change and that wouldn't be detected: + */ + I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); + return GL_TRUE; } -void i830UpdateTextureState( intelContextPtr intel ) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - GLcontext *ctx = &intel->ctx; - GLboolean ok; - - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX_ALL, GL_FALSE); - ok = (i830UpdateTexUnit( ctx, 0 ) && - i830UpdateTexUnit( ctx, 1 ) && - i830UpdateTexUnit( ctx, 2 ) && - i830UpdateTexUnit( ctx, 3 )); +void +i830UpdateTextureState(struct intel_context *intel) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + GLboolean ok = GL_TRUE; + GLuint i; + + for (i = 0; i < I830_TEX_UNITS && ok; i++) { + switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { + case TEXTURE_1D_BIT: + case TEXTURE_2D_BIT: + case TEXTURE_CUBE_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); + break; + case TEXTURE_RECT_BIT: + ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); + break; + case 0:{ + struct i830_context *i830 = i830_context(&intel->ctx); + if (i830->state.active & I830_UPLOAD_TEX(i)) + I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); + + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + break; + } + case TEXTURE_3D_BIT: + default: + ok = GL_FALSE; + break; + } + } - FALLBACK( intel, I830_FALLBACK_TEXTURE, !ok ); + FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); if (ok) - i830EmitTextureBlend( i830 ); + i830EmitTextureBlend(i830); } - - - diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index d40cf705a35..eecff2729fd 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -28,14 +28,15 @@ #include "i830_context.h" #include "i830_reg.h" - #include "intel_batchbuffer.h" - +#include "intel_regions.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ); +#define FILE_DEBUG_FLAG DEBUG_STATE + +static GLboolean i830_check_vertex_size(struct intel_context *intel, + GLuint expected); #define SZ_TO_HW(sz) ((sz-2)&0x3) #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) @@ -59,10 +60,16 @@ do { \ #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) #define TEXBIND_SET(n, x) ((x)<<((n)*4)) -static void i830_render_start( intelContextPtr intel ) +static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + +static void +i830_render_start(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; DECLARE_RENDERINPUTS(index_bitset); @@ -70,7 +77,7 @@ static void i830_render_start( intelContextPtr intel ) GLuint v2 = _3DSTATE_VFT1_CMD; GLuint mcsb1 = 0; - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); + RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); /* Important: */ @@ -80,196 +87,215 @@ static void i830_render_start( intelContextPtr intel ) /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW ); + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); intel->coloroffset = 4; } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); intel->coloroffset = 3; } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { + EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); } - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE ); - + EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); + intel->specoffset = 0; - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || - RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || + RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { intel->specoffset = intel->coloroffset + 1; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC ); + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); } else - EMIT_PAD( 3 ); + EMIT_PAD(3); - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC ); + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); else - EMIT_PAD( 1 ); + EMIT_PAD(1); } - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { + if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { int i, count = 0; for (i = 0; i < I830_TEX_UNITS; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { GLuint sz = VB->TexCoordPtr[i]->size; GLuint emit; - GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & + GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & ~TEXCOORDTYPE_MASK); - switch (sz) { - case 1: - case 2: - emit = EMIT_2F; - sz = 2; - mcs |= TEXCOORDTYPE_CARTESIAN; - break; - case 3: - emit = EMIT_3F; - sz = 3; - mcs |= TEXCOORDTYPE_VECTOR; - break; - case 4: - emit = EMIT_3F_XYW; - sz = 3; - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - break; - default: - continue; - }; - - - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, emit, 0 ); - v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); - mcsb1 |= (count+8)<<(i*4); - - if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); - i830->state.Tex[i][I830_TEXREG_MCS] = mcs; - } - - count++; - } + switch (sz) { + case 1: + case 2: + emit = EMIT_2F; + sz = 2; + mcs |= TEXCOORDTYPE_CARTESIAN; + break; + case 3: + emit = EMIT_3F; + sz = 3; + mcs |= TEXCOORDTYPE_VECTOR; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs |= TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + }; + + + EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); + v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); + mcsb1 |= (count + 8) << (i * 4); + + if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { + I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); + i830->state.Tex[i][I830_TEXREG_MCS] = mcs; + } + + count++; + } } v0 |= VFT0_TEX_COUNT(count); } - + /* Only need to change the vertex emit code if there has been a * statechange to a new hardware vertex format: */ if (v0 != i830->state.Ctx[I830_CTXREG_VF] || v2 != i830->state.Ctx[I830_CTXREG_VF2] || mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || - !RENDERINPUTS_EQUAL( index_bitset, i830->last_index_bitset )) { - - I830_STATECHANGE( i830, I830_UPLOAD_CTX ); + !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { + int k; + + I830_STATECHANGE(i830, I830_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ - intel->vertex_size = - _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + intel->vertex_size = + _tnl_install_attrs(ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i830->state.Ctx[I830_CTXREG_VF] = v0; i830->state.Ctx[I830_CTXREG_VF2] = v2; i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; - RENDERINPUTS_COPY( i830->last_index_bitset, index_bitset ); + RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); - assert(i830_check_vertex_size( intel, intel->vertex_size )); + k = i830_check_vertex_size(intel, intel->vertex_size); + assert(k); } } -static void i830_reduced_primitive_state( intelContextPtr intel, - GLenum rprim ) +static void +i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) { - i830ContextPtr i830 = I830_CONTEXT(intel); - GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && - intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i830->intel.reduced_primitive = rprim; - - if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] = st1; - } + struct i830_context *i830 = i830_context(&intel->ctx); + GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i830->intel.reduced_primitive = rprim; + + if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { + INTEL_FIREVERTICES(intel); + + I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); + i830->state.Stipple[I830_STPREG_ST1] = st1; + } } /* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be. */ -static GLboolean i830_check_vertex_size( intelContextPtr intel, - GLuint expected ) +static GLboolean +i830_check_vertex_size(struct intel_context *intel, GLuint expected) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); int vft0 = i830->current->Ctx[I830_CTXREG_VF]; int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; int i, sz = 0; switch (vft0 & VFT0_XYZW_MASK) { - case VFT0_XY: sz = 2; break; - case VFT0_XYZ: sz = 3; break; - case VFT0_XYW: sz = 3; break; - case VFT0_XYZW: sz = 4; break; - default: + case VFT0_XY: + sz = 2; + break; + case VFT0_XYZ: + sz = 3; + break; + case VFT0_XYW: + sz = 3; + break; + case VFT0_XYZW: + sz = 4; + break; + default: fprintf(stderr, "no xyzw specified\n"); return 0; } - if (vft0 & VFT0_SPEC) sz++; - if (vft0 & VFT0_DIFFUSE) sz++; - if (vft0 & VFT0_DEPTH_OFFSET) sz++; - if (vft0 & VFT0_POINT_WIDTH) sz++; - - for (i = 0 ; i < nrtex ; i++) { + if (vft0 & VFT0_SPEC) + sz++; + if (vft0 & VFT0_DIFFUSE) + sz++; + if (vft0 & VFT0_DEPTH_OFFSET) + sz++; + if (vft0 & VFT0_POINT_WIDTH) + sz++; + + for (i = 0; i < nrtex; i++) { switch (vft1 & VFT1_TEX0_MASK) { - case TEXCOORDFMT_2D: sz += 2; break; - case TEXCOORDFMT_3D: sz += 3; break; - case TEXCOORDFMT_4D: sz += 4; break; - case TEXCOORDFMT_1D: sz += 1; break; + case TEXCOORDFMT_2D: + sz += 2; + break; + case TEXCOORDFMT_3D: + sz += 3; + break; + case TEXCOORDFMT_4D: + sz += 4; + break; + case TEXCOORDFMT_1D: + sz += 1; + break; } vft1 >>= VFT1_TEX1_SHIFT; } - - if (sz != expected) + + if (sz != expected) fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - + return sz == expected; } -static void i830_emit_invarient_state( intelContextPtr intel ) +static void +i830_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH( 40 ); - - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2)); - OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3)); + BEGIN_BATCH(40, 0); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -282,37 +308,35 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_FOG_MODE_CMD); OUT_BATCH(FOGFUNC_ENABLE | - FOG_LINEAR_CONST | - FOGSRC_INDEX_Z | - ENABLE_FOG_DENSITY); + FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(0) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(0) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); + MAP_UNIT(0) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(0) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(1) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(1) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); + MAP_UNIT(1) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(1) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(2) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(2) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); + MAP_UNIT(2) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(2) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(3) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(3) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); + MAP_UNIT(3) | + DISABLE_TEX_STREAM_BUMP | + ENABLE_TEX_STREAM_COORD_SET | + TEX_STREAM_COORD_SET(3) | + ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); @@ -324,21 +348,13 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - ENABLE_TRI_STRIP_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | - TRI_STRIP_PROVOKE_VRTX(2)); - - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); - - OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); - OUT_BATCH(0); - OUT_BATCH(0); + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + ENABLE_TRI_STRIP_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); @@ -349,7 +365,7 @@ static void i830_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); - OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ + OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ ADVANCE_BATCH(); } @@ -358,13 +374,16 @@ static void i830_emit_invarient_state( intelContextPtr intel ) #define emit( intel, state, size ) \ do { \ int k; \ - BEGIN_BATCH( size / sizeof(GLuint)); \ - for (k = 0 ; k < size / sizeof(GLuint) ; k++) \ + BEGIN_BATCH(size / sizeof(GLuint), 0); \ + for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \ + if (0) _mesa_printf(" 0x%08x\n", state[k]); \ OUT_BATCH(state[k]); \ + } \ ADVANCE_BATCH(); \ -} while (0); +} while (0) -static GLuint get_state_size( struct i830_hw_state *state ) +static GLuint +get_state_size(struct i830_hw_state *state) { GLuint dirty = state->active & ~state->emitted; GLuint sz = 0; @@ -373,21 +392,21 @@ static GLuint get_state_size( struct i830_hw_state *state ) if (dirty & I830_UPLOAD_INVARIENT) sz += 40 * sizeof(int); - if (dirty & I830_UPLOAD_CTX) + if (dirty & I830_UPLOAD_CTX) sz += sizeof(state->Ctx); - if (dirty & I830_UPLOAD_BUFFERS) + if (dirty & I830_UPLOAD_BUFFERS) sz += sizeof(state->Buffer); - if (dirty & I830_UPLOAD_STIPPLE) + if (dirty & I830_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) - sz += sizeof(state->Tex[i]); + if ((dirty & I830_UPLOAD_TEX(i))) + sz += sizeof(state->Tex[i]); - if (dirty & I830_UPLOAD_TEXBLEND(i)) - sz += state->TexBlendWordsUsed[i] * 4; + if (dirty & I830_UPLOAD_TEXBLEND(i)) + sz += state->TexBlendWordsUsed[i] * 4; } return sz; @@ -396,139 +415,260 @@ static GLuint get_state_size( struct i830_hw_state *state ) /* Push the state into the sarea and/or texture memory. */ -static void i830_emit_state( intelContextPtr intel ) +static void +i830_emit_state(struct intel_context *intel) { - i830ContextPtr i830 = I830_CONTEXT(intel); + struct i830_context *i830 = i830_context(&intel->ctx); struct i830_hw_state *state = i830->current; int i; - GLuint dirty = state->active & ~state->emitted; - GLuint counter = intel->batch.counter; + GLuint dirty; BATCH_LOCALS; - if (intel->batch.space < get_state_size(state)) { - intelFlushBatch(intel, GL_TRUE); - dirty = state->active & ~state->emitted; - counter = intel->batch.counter; - } + /* We don't hold the lock at this point, so want to make sure that + * there won't be a buffer wrap. + * + * It might be better to talk about explicit places where + * scheduling is allowed, rather than assume that it is whenever a + * batchbuffer fills up. + */ + intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + + /* Do this here as we may have flushed the batchbuffer above, + * causing more state to be dirty! + */ + dirty = state->active & ~state->emitted; if (dirty & I830_UPLOAD_INVARIENT) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_INVARIENT:\n"); - i830_emit_invarient_state( intel ); + DBG("I830_UPLOAD_INVARIENT:\n"); + i830_emit_invarient_state(intel); } if (dirty & I830_UPLOAD_CTX) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_CTX:\n"); - emit( i830, state->Ctx, sizeof(state->Ctx) ); + DBG("I830_UPLOAD_CTX:\n"); + emit(i830, state->Ctx, sizeof(state->Ctx)); + } if (dirty & I830_UPLOAD_BUFFERS) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_BUFFERS:\n"); - emit( i830, state->Buffer, sizeof(state->Buffer) ); - } + DBG("I830_UPLOAD_BUFFERS:\n"); + BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, 0); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); + OUT_RELOC(state->draw_region->buffer, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + state->draw_region->draw_offset); + + if (state->depth_region) { + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); + OUT_RELOC(state->depth_region->buffer, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + state->depth_region->draw_offset); + } + OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); + OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); + OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); + ADVANCE_BATCH(); + } + if (dirty & I830_UPLOAD_STIPPLE) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_STIPPLE:\n"); - emit( i830, state->Stipple, sizeof(state->Stipple) ); + DBG("I830_UPLOAD_STIPPLE:\n"); + emit(i830, state->Stipple, sizeof(state->Stipple)); } for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEX(%d):\n", i); - emit( i830, state->Tex[i], sizeof(state->Tex[i])); - } + if ((dirty & I830_UPLOAD_TEX(i))) { + DBG("I830_UPLOAD_TEX(%d):\n", i); + + BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, 0); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); + + if (state->tex_buffer[i]) { + OUT_RELOC(state->tex_buffer[i], + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + state->tex_offset[i] | TM0S0_USE_FENCE); + } + else if (state == &i830->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } + + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); + OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); + OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); + OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); + } if (dirty & I830_UPLOAD_TEXBLEND(i)) { - if (VERBOSE) fprintf(stderr, "I830_UPLOAD_TEXBLEND(%d):\n", i); - emit( i830, state->TexBlend[i], - state->TexBlendWordsUsed[i] * 4 ); + DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, + state->TexBlendWordsUsed[i]); + emit(i830, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); } } state->emitted |= dirty; - intel->batch.last_emit_state = counter; - assert(counter == intel->batch.counter); } -static void i830_destroy_context( intelContextPtr intel ) +static void +i830_destroy_context(struct intel_context *intel) { + GLuint i; + struct i830_context *i830 = i830_context(&intel->ctx); + + for (i = 0; i < I830_TEX_UNITS; i++) { + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } -static void -i830_set_color_region(intelContextPtr intel, const intelRegion *region) + +void +i830_state_draw_region(struct intel_context *intel, + struct i830_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + GLuint value; + + ASSERT(state == &i830->state || state == &i830->meta); + + if (state->draw_region != color_region) { + intel_region_release(&state->draw_region); + intel_region_reference(&state->draw_region, color_region); + } + if (state->depth_region != depth_region) { + intel_region_release(&state->depth_region); + intel_region_reference(&state->depth_region, depth_region); + } + + /* + * Set stride/cpp values + */ + if (color_region) { + state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_CBUFADDR1] = + (BUF_3D_ID_COLOR_BACK | + BUF_3D_PITCH(color_region->pitch * color_region->cpp) | + BUF_3D_USE_FENCE); + } + + if (depth_region) { + state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I830_DESTREG_DBUFADDR1] = + (BUF_3D_ID_DEPTH | + BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | + BUF_3D_USE_FENCE); + } + + /* + * Compute/set I830_DESTREG_DV1 value + */ + value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ + + if (color_region && color_region->cpp == 4) { + value |= DV_PF_8888; + } + else { + value |= DV_PF_565; + } + if (depth_region && depth_region->cpp == 4) { + value |= DEPTH_FRMT_24_FIXED_8_OTHER; + } + else { + value |= DEPTH_FRMT_16_FIXED; + } + state->Buffer[I830_DESTREG_DV1] = value; + + I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); + + } static void -i830_set_z_region(intelContextPtr intel, const intelRegion *region) +i830_set_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { - i830ContextPtr i830 = I830_CONTEXT(intel); - I830_STATECHANGE( i830, I830_UPLOAD_BUFFERS ); - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = region->offset; + struct i830_context *i830 = i830_context(&intel->ctx); + i830_state_draw_region(intel, &i830->state, color_region, depth_region); } - +#if 0 static void i830_update_color_z_regions(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion) + const intelRegion * colorRegion, + const intelRegion * depthRegion) { i830ContextPtr i830 = I830_CONTEXT(intel); i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE); + (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | + BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; } +#endif /* This isn't really handled at the moment. */ -static void i830_lost_hardware( intelContextPtr intel ) +static void +i830_lost_hardware(struct intel_context *intel) { - I830_CONTEXT(intel)->state.emitted = 0; + struct i830_context *i830 = i830_context(&intel->ctx); + i830->state.emitted = 0; } -static void i830_emit_flush( intelContextPtr intel ) +static GLuint +i830_flush_cmd(void) { - BATCH_LOCALS; - - BEGIN_BATCH(2); - OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE ); - OUT_BATCH( 0 ); - ADVANCE_BATCH(); + return MI_FLUSH | FLUSH_MAP_CACHE; } +static void +i830_assert_not_dirty( struct intel_context *intel ) +{ + struct i830_context *i830 = i830_context(&intel->ctx); + struct i830_hw_state *state = i830->current; + GLuint dirty = state->active & ~state->emitted; + assert(!dirty); +} -void i830InitVtbl( i830ContextPtr i830 ) +void +i830InitVtbl(struct i830_context *i830) { - i830->intel.vtbl.alloc_tex_obj = i830AllocTexObj; i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; - i830->intel.vtbl.clear_with_tris = i830ClearWithTris; - i830->intel.vtbl.rotate_window = i830RotateWindow; i830->intel.vtbl.destroy = i830_destroy_context; i830->intel.vtbl.emit_state = i830_emit_state; i830->intel.vtbl.lost_hardware = i830_lost_hardware; i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; - i830->intel.vtbl.set_color_region = i830_set_color_region; - i830->intel.vtbl.set_z_region = i830_set_z_region; - i830->intel.vtbl.update_color_z_regions = i830_update_color_z_regions; + i830->intel.vtbl.set_draw_region = i830_set_draw_region; i830->intel.vtbl.update_texture_state = i830UpdateTextureState; - i830->intel.vtbl.emit_flush = i830_emit_flush; + i830->intel.vtbl.flush_cmd = i830_flush_cmd; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; + i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; } diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 2bc1cae9c31..49e30141e43 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -36,84 +36,93 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "vbo/vbo.h" - #include "utils.h" #include "i915_reg.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" + /*************************************** * Mesa's Driver Functions ***************************************/ -static const struct dri_extension i915_extensions[] = -{ - { "GL_ARB_depth_texture", NULL }, - { "GL_ARB_fragment_program", NULL }, - { "GL_ARB_shadow", NULL }, - { "GL_ARB_texture_env_crossbar", NULL }, - { "GL_EXT_shadow_funcs", NULL }, - /* ARB extn won't work if not enabled */ - { "GL_SGIX_depth_texture", NULL }, - { NULL, NULL } +static const struct dri_extension i915_extensions[] = { + {"GL_ARB_depth_texture", NULL}, + {"GL_ARB_fragment_program", NULL}, + {"GL_ARB_shadow", NULL}, + {"GL_ARB_texture_env_crossbar", NULL}, + {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_EXT_shadow_funcs", NULL}, + /* ARB extn won't work if not enabled */ + {"GL_SGIX_depth_texture", NULL}, + {NULL, NULL} }; /* Override intel default. */ -static void i915InvalidateState( GLcontext *ctx, GLuint new_state ) +static void +i915InvalidateState(GLcontext * ctx, GLuint new_state) { - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - INTEL_CONTEXT(ctx)->NewGLState |= new_state; + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + intel_context(ctx)->NewGLState |= new_state; /* Todo: gather state values under which tracked parameters become * invalidated, add callbacks for things like * ProgramLocalParameters, etc. */ { - struct i915_fragment_program *p = - (struct i915_fragment_program *)ctx->FragmentProgram._Current; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; if (p && p->nr_params) - p->params_uptodate = 0; + p->params_uptodate = 0; } - if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM)) + if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) i915_update_fog(ctx); } -static void i915InitDriverFunctions( struct dd_function_table *functions ) +static void +i915InitDriverFunctions(struct dd_function_table *functions) { - intelInitDriverFunctions( functions ); - i915InitStateFunctions( functions ); - i915InitTextureFuncs( functions ); - i915InitFragProgFuncs( functions ); + intelInitDriverFunctions(functions); + i915InitStateFunctions(functions); + i915InitTextureFuncs(functions); + i915InitFragProgFuncs(functions); functions->UpdateState = i915InvalidateState; } -GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +GLboolean +i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { struct dd_function_table functions; - i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context); - intelContextPtr intel = &i915->intel; + struct i915_context *i915 = + (struct i915_context *) CALLOC_STRUCT(i915_context); + struct intel_context *intel = &i915->intel; GLcontext *ctx = &intel->ctx; - GLuint i; - if (!i915) return GL_FALSE; + if (!i915) + return GL_FALSE; + + if (0) + _mesa_printf("\ntexmem-0-3 branch\n\n"); - i915InitVtbl( i915 ); + i915InitVtbl(i915); + i915InitMetaFuncs(i915); - i915InitDriverFunctions( &functions ); + i915InitDriverFunctions(&functions); - if (!intelInitContext( intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions )) { + if (!intelInitContext(intel, mesaVis, driContextPriv, + sharedContextPrivate, &functions)) { FREE(i915); return GL_FALSE; } @@ -122,65 +131,44 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; - intel->nr_heaps = 1; - intel->texture_heaps[0] = - driCreateTextureHeap( 0, intel, - intel->intelScreen->tex.size, - 12, - I830_NR_TEX_REGIONS, - intel->sarea->texList, - (unsigned *) & intel->sarea->texAge, - & intel->swapped, - sizeof( struct i915_texture_object ), - (destroy_texture_object_t *)intelDestroyTexObj ); - - /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are - * tightly packed, but they're not in Intel graphics - * hardware. + + /* Advertise the full hardware capabilities. The new memory + * manager should cope much better with overload situations: */ + ctx->Const.MaxTextureLevels = 12; + ctx->Const.Max3DTextureLevels = 9; + ctx->Const.MaxCubeTextureLevels = 12; + ctx->Const.MaxTextureRectSize = (1 << 11); ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - i = driQueryOptioni( &intel->optionCache, "allow_large_textures"); - driCalculateMaxTextureLevels( intel->texture_heaps, - intel->nr_heaps, - &intel->ctx.Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 8, /* 3D texture */ - 11, /* cube texture. */ - 11, /* rect texture */ - 12, - GL_FALSE, - i ); /* GL_ARB_fragment_program limits - don't think Mesa actually * validates programs against these, and in any case one ARB * instruction can translate to more than one HW instruction, so * we'll still have to check and fallback each time. */ - ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ + ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; - ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + - I915_MAX_TEX_INSN); - ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; + ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + + I915_MAX_TEX_INSN); + ctx->Const.FragmentProgram.MaxNativeTexIndirections = + I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; + driInitExtensions(ctx, i915_extensions, GL_FALSE); - driInitExtensions( ctx, i915_extensions, GL_FALSE ); - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - 36 * sizeof(GLfloat) ); + _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, + 36 * sizeof(GLfloat)); intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - i915InitState( i915 ); + i915InitState(i915); return GL_TRUE; } - diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index ec1550126a6..1070de1a540 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -46,6 +46,7 @@ #define I915_UPLOAD_CONSTANTS 0x10 #define I915_UPLOAD_FOG 0x20 #define I915_UPLOAD_INVARIENT 0x40 +#define I915_UPLOAD_DEFAULTS 0x80 #define I915_UPLOAD_TEX(i) (0x00010000<<(i)) #define I915_UPLOAD_TEX_ALL (0x00ff0000) #define I915_UPLOAD_TEX_0_SHIFT 16 @@ -55,10 +56,8 @@ */ #define I915_DESTREG_CBUFADDR0 0 #define I915_DESTREG_CBUFADDR1 1 -#define I915_DESTREG_CBUFADDR2 2 #define I915_DESTREG_DBUFADDR0 3 #define I915_DESTREG_DBUFADDR1 4 -#define I915_DESTREG_DBUFADDR2 5 #define I915_DESTREG_DV0 6 #define I915_DESTREG_DV1 7 #define I915_DESTREG_SENABLE 8 @@ -89,7 +88,6 @@ #define I915_STPREG_ST1 1 #define I915_STP_SETUP_SIZE 2 -#define I915_TEXREG_MS2 0 #define I915_TEXREG_MS3 1 #define I915_TEXREG_MS4 2 #define I915_TEXREG_SS2 3 @@ -97,6 +95,15 @@ #define I915_TEXREG_SS4 5 #define I915_TEX_SETUP_SIZE 6 +#define I915_DEFREG_C0 0 +#define I915_DEFREG_C1 1 +#define I915_DEFREG_S0 2 +#define I915_DEFREG_S1 3 +#define I915_DEFREG_Z0 4 +#define I915_DEFREG_Z1 5 +#define I915_DEF_SETUP_SIZE 6 + + #define I915_MAX_CONSTANT 32 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) @@ -107,13 +114,14 @@ /* Hardware version of a parsed fragment program. "Derived" from the * mesa fragment_program struct. */ -struct i915_fragment_program { +struct i915_fragment_program +{ struct gl_fragment_program FragProg; GLboolean translated; GLboolean params_uptodate; GLboolean on_hardware; - GLboolean error; /* If program is malformed for any reason. */ + GLboolean error; /* If program is malformed for any reason. */ GLuint nr_tex_indirect; GLuint nr_tex_insn; @@ -135,22 +143,22 @@ struct i915_fragment_program { GLuint constant_flags[I915_MAX_CONSTANT]; GLuint nr_constants; - GLuint *csr; /* Cursor, points into program. - */ + GLuint *csr; /* Cursor, points into program. + */ - GLuint *decl; /* Cursor, points into declarations. - */ - - GLuint decl_s; /* flags for which s regs need to be decl'd */ - GLuint decl_t; /* flags for which t regs need to be decl'd */ + GLuint *decl; /* Cursor, points into declarations. + */ - GLuint temp_flag; /* Tracks temporary regs which are in - * use. - */ + GLuint decl_s; /* flags for which s regs need to be decl'd */ + GLuint decl_t; /* flags for which t regs need to be decl'd */ - GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in - * use. - */ + GLuint temp_flag; /* Tracks temporary regs which are in + * use. + */ + + GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in + * use. + */ @@ -159,28 +167,12 @@ struct i915_fragment_program { GLuint wpos_tex; GLboolean depth_written; - struct { - GLuint reg; /* Hardware constant idx */ - const GLfloat *values; /* Pointer to tracked values */ + struct + { + GLuint reg; /* Hardware constant idx */ + const GLfloat *values; /* Pointer to tracked values */ } param[I915_MAX_CONSTANT]; GLuint nr_params; - - - - - /* Helpers for i915_texprog.c: - */ - GLuint src_texture; /* Reg containing sampled texture color, - * else UREG_BAD. - */ - - GLuint src_previous; /* Reg containing color from previous - * stage. May need to be decl'd. - */ - - GLuint last_tex_stage; /* Number of last enabled texture unit */ - - struct vertex_buffer *VB; }; @@ -188,67 +180,68 @@ struct i915_fragment_program { -struct i915_texture_object -{ - struct intel_texture_object intel; - GLenum lastTarget; - GLboolean refs_border_color; - GLuint Setup[I915_TEX_SETUP_SIZE]; -}; #define I915_TEX_UNITS 8 -struct i915_hw_state { +struct i915_hw_state +{ GLuint Ctx[I915_CTX_SETUP_SIZE]; GLuint Buffer[I915_DEST_SETUP_SIZE]; GLuint Stipple[I915_STP_SETUP_SIZE]; GLuint Fog[I915_FOG_SETUP_SIZE]; + GLuint Defaults[I915_DEF_SETUP_SIZE]; GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; GLuint Constant[I915_CONSTANT_SIZE]; GLuint ConstantSize; GLuint Program[I915_PROGRAM_SIZE]; GLuint ProgramSize; - GLuint active; /* I915_UPLOAD_* */ - GLuint emitted; /* I915_UPLOAD_* */ + + /* Region pointers for relocation: + */ + struct intel_region *draw_region; + struct intel_region *depth_region; +/* struct intel_region *tex_region[I915_TEX_UNITS]; */ + + /* Regions aren't actually that appropriate here as the memory may + * be from a PBO or FBO. Will have to do this for draw and depth for + * FBO's... + */ + dri_bo *tex_buffer[I915_TEX_UNITS]; + GLuint tex_offset[I915_TEX_UNITS]; + + + GLuint active; /* I915_UPLOAD_* */ + GLuint emitted; /* I915_UPLOAD_* */ }; #define I915_FOG_PIXEL 2 #define I915_FOG_VERTEX 1 #define I915_FOG_NONE 0 -struct i915_context +struct i915_context { struct intel_context intel; GLuint last_ReallyEnabled; GLuint vertex_fog; + GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; + - struct i915_fragment_program tex_program; struct i915_fragment_program *current_program; struct i915_hw_state meta, initial, state, *current; }; -typedef struct i915_context *i915ContextPtr; -typedef struct i915_texture_object *i915TextureObjectPtr; - -#define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx)) - - - #define I915_STATECHANGE(i915, flag) \ do { \ - if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \ INTEL_FIREVERTICES( &(i915)->intel ); \ (i915)->state.emitted &= ~(flag); \ } while (0) #define I915_ACTIVESTATE(i915, flag, mode) \ do { \ - if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \ - flag, mode, __FUNCTION__); \ INTEL_FIREVERTICES( &(i915)->intel ); \ if (mode) \ (i915)->state.active |= (flag); \ @@ -260,7 +253,13 @@ do { \ /*====================================================================== * i915_vtbl.c */ -extern void i915InitVtbl( i915ContextPtr i915 ); +extern void i915InitVtbl(struct i915_context *i915); + +extern void +i915_state_draw_region(struct intel_context *intel, + struct i915_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region); @@ -289,70 +288,58 @@ do { \ /*====================================================================== * i915_context.c */ -extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); - - -/*====================================================================== - * i915_texprog.c - */ -extern void i915ValidateTextureProgram( i915ContextPtr i915 ); +extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); /*====================================================================== * i915_debug.c */ -extern void i915_disassemble_program( const GLuint *program, GLuint sz ); -extern void i915_print_ureg( const char *msg, GLuint ureg ); +extern void i915_disassemble_program(const GLuint * program, GLuint sz); +extern void i915_print_ureg(const char *msg, GLuint ureg); /*====================================================================== * i915_state.c */ -extern void i915InitStateFunctions( struct dd_function_table *functions ); -extern void i915InitState( i915ContextPtr i915 ); -extern void i915_update_fog(GLcontext *ctxx); +extern void i915InitStateFunctions(struct dd_function_table *functions); +extern void i915InitState(struct i915_context *i915); +extern void i915_update_fog(GLcontext * ctx); /*====================================================================== * i915_tex.c */ -extern void i915UpdateTextureState( intelContextPtr intel ); -extern void i915InitTextureFuncs( struct dd_function_table *functions ); -extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj ); +extern void i915UpdateTextureState(struct intel_context *intel); +extern void i915InitTextureFuncs(struct dd_function_table *functions); /*====================================================================== * i915_metaops.c */ -extern GLboolean -i915TryTextureReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ); - -extern GLboolean -i915TryTextureDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); +void i915InitMetaFuncs(struct i915_context *i915); -extern void -i915ClearWithTris( intelContextPtr intel, GLbitfield mask, - GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch); - - -extern void -i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf); /*====================================================================== * i915_fragprog.c */ -extern void i915ValidateFragmentProgram( i915ContextPtr i915 ); -extern void i915InitFragProgFuncs( struct dd_function_table *functions ); - -#endif +extern void i915ValidateFragmentProgram(struct i915_context *i915); +extern void i915InitFragProgFuncs(struct dd_function_table *functions); + +/*====================================================================== + * Inline conversion functions. These are better-typed than the + * macros used previously: + */ +static INLINE struct i915_context * +i915_context(GLcontext * ctx) +{ + return (struct i915_context *) ctx; +} + + +#define I915_CONTEXT(ctx) i915_context(ctx) + + + +#endif diff --git a/src/mesa/drivers/dri/i915/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug.c index 054b561605a..c0e1242a0ea 100644 --- a/src/mesa/drivers/dri/i915/i915_debug.c +++ b/src/mesa/drivers/dri/i915/i915_debug.c @@ -25,275 +25,819 @@ * **************************************************************************/ +#include "imports.h" + #include "i915_reg.h" #include "i915_context.h" -#include <stdio.h> - - -static const char *opcodes[0x20] = { - "NOP", - "ADD", - "MOV", - "MUL", - "MAD", - "DP2ADD", - "DP3", - "DP4", - "FRC", - "RCP", - "RSQ", - "EXP", - "LOG", - "CMP", - "MIN", - "MAX", - "FLR", - "MOD", - "TRC", - "SGE", - "SLT", - "TEXLD", - "TEXLDP", - "TEXLDB", - "TEXKILL", - "DCL", - "0x1a", - "0x1b", - "0x1c", - "0x1d", - "0x1e", - "0x1f", -}; - - -static const int args[0x20] = { - 0, /* 0 nop */ - 2, /* 1 add */ - 1, /* 2 mov */ - 2, /* 3 m ul */ - 3, /* 4 mad */ - 3, /* 5 dp2add */ - 2, /* 6 dp3 */ - 2, /* 7 dp4 */ - 1, /* 8 frc */ - 1, /* 9 rcp */ - 1, /* a rsq */ - 1, /* b exp */ - 1, /* c log */ - 3, /* d cmp */ - 2, /* e min */ - 2, /* f max */ - 1, /* 10 flr */ - 1, /* 11 mod */ - 1, /* 12 trc */ - 2, /* 13 sge */ - 2, /* 14 slt */ - 1, - 1, - 1, - 1, - 0, - 0, - 0, - 0, - 0, - 0, - 0, -}; - - -static const char *regname[0x8] = { - "R", - "T", - "CONST", - "S", - "OC", - "OD", - "U", - "UNKNOWN", -}; - -static void print_reg_type_nr( GLuint type, GLuint nr ) +#include "i915_debug.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) + +static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len ) { - switch (type) { - case REG_TYPE_T: - switch (nr) { - case T_DIFFUSE: fprintf(stderr, "T_DIFFUSE"); return; - case T_SPECULAR: fprintf(stderr, "T_SPECULAR"); return; - case T_FOG_W: fprintf(stderr, "T_FOG_W"); return; - default: fprintf(stderr, "T_TEX%d", nr); return; - } - case REG_TYPE_OC: - if (nr == 0) { - fprintf(stderr, "oC"); - return; - } - break; - case REG_TYPE_OD: - if (nr == 0) { - fprintf(stderr, "oD"); - return; - } - break; - default: - break; + GLuint i; + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; } - fprintf(stderr, "%s[%d]", regname[type], nr); -} + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + -#define REG_SWIZZLE_MASK 0x7777 -#define REG_NEGATE_MASK 0x8888 + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); -#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ - (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ - (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ - (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} -static void print_reg_neg_swizzle( GLuint reg ) +static const char *get_prim_name( GLuint val ) { - int i; - - if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW && - (reg & REG_NEGATE_MASK) == 0) - return; - - fprintf(stderr, "."); - - for (i = 3 ; i >= 0; i--) { - if (reg & (1<<((i*4)+3))) - fprintf(stderr, "-"); - - switch ((reg>>(i*4)) & 0x7) { - case 0: fprintf(stderr, "x"); break; - case 1: fprintf(stderr, "y"); break; - case 2: fprintf(stderr, "z"); break; - case 3: fprintf(stderr, "w"); break; - case 4: fprintf(stderr, "0"); break; - case 5: fprintf(stderr, "1"); break; - default: fprintf(stderr, "?"); break; - } + switch (val & PRIM3D_MASK) { + case PRIM3D_TRILIST: return "TRILIST"; break; + case PRIM3D_TRISTRIP: return "TRISTRIP"; break; + case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; + case PRIM3D_TRIFAN: return "TRIFAN"; break; + case PRIM3D_POLY: return "POLY"; break; + case PRIM3D_LINELIST: return "LINELIST"; break; + case PRIM3D_LINESTRIP: return "LINESTRIP"; break; + case PRIM3D_RECTLIST: return "RECTLIST"; break; + case PRIM3D_POINTLIST: return "POINTLIST"; break; + case PRIM3D_DIB: return "DIB"; break; + case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; + case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; + default: return "????"; break; } } - -static void print_src_reg( GLuint dword ) +static GLboolean debug_prim( struct debug_stream *stream, const char *name, + GLboolean dump_floats, + GLuint len ) { - GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr( type, nr ); - print_reg_neg_swizzle( dword ); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i; + + + + PRINTF("%s %s (%d dwords):\n", name, prim, len); + PRINTF("\t0x%08x\n", ptr[0]); + for (i = 1; i < len; i++) { + if (dump_floats) + PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); + else + PRINTF("\t0x%08x\n", ptr[i]); + } + + + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; } + + + -void i915_print_ureg( const char *msg, GLuint ureg ) +static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len ) { - fprintf(stderr, "%s: ", msg); - print_src_reg( ureg >> 8 ); - fprintf(stderr, "\n"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; + } + + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + + PRINTF("%s (%d dwords):\n", name, len); + i915_disassemble_program( ptr, len ); + + stream->offset += len * sizeof(GLuint); + return GL_TRUE; } -static void print_dest_reg( GLuint dword ) + +static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len ) { - GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr( type, nr ); - if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) - return; - fprintf(stderr, "."); - if (dword & A0_DEST_CHANNEL_X) fprintf(stderr, "x"); - if (dword & A0_DEST_CHANNEL_Y) fprintf(stderr, "y"); - if (dword & A0_DEST_CHANNEL_Z) fprintf(stderr, "z"); - if (dword & A0_DEST_CHANNEL_W) fprintf(stderr, "w"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint old_offset = stream->offset + len * sizeof(GLuint); + GLuint i; + + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + + stream->offset = ptr[1] & ~0x3; + + if (stream->offset < old_offset) + PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + else + PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + + + return GL_TRUE; } -#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT)) -#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT)) -#define GET_SRC2_REG(r) (r) +static GLboolean debug_variable_length_prim( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i, len; + + GLushort *idx = (GLushort *)(ptr+1); + for (i = 0; idx[i] != 0xffff; i++) + ; + + len = 1+(i+2)/2; + PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); -static void print_arith_op( GLuint opcode, const GLuint *program ) + stream->offset += len * sizeof(GLuint); + return GL_TRUE; +} + + +#define BITS( dw, hi, lo, ... ) \ +do { \ + unsigned himask = ~0UL >> (31 - (hi)); \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \ +} while (0) + +#define MBZ( dw, hi, lo) do { \ + unsigned x = (dw) >> (lo); \ + unsigned lomask = (1 << (lo)) - 1; \ + unsigned himask; \ + himask = (1UL << (hi)) - 1; \ + assert ((x & himask & ~lomask) == 0); \ +} while (0) + +#define FLAG( dw, bit, ... ) \ +do { \ + if (((dw) >> (bit)) & 1) { \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF("\n"); \ + } \ +} while (0) + +static GLboolean debug_load_immediate( struct debug_stream *stream, + const char *name, + GLuint len ) { - if (opcode != A0_NOP) { - print_dest_reg(program[0]); - if (program[0] & A0_DEST_SATURATE) - fprintf(stderr, " = SATURATE "); - else - fprintf(stderr, " = "); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 4) & 0xff; + GLuint j = 0; + + PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits); + PRINTF("\t0x%08x\n", ptr[j++]); + + if (bits & (1<<0)) { + PRINTF("\t LIS0: 0x%08x\n", ptr[j]); + PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3)); + BITS(ptr[j], 0, 0, "vb invalidate disable"); + j++; } + if (bits & (1<<1)) { + PRINTF("\t LIS1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 29, 24, "vb dword width"); + BITS(ptr[j], 21, 16, "vb dword pitch"); + BITS(ptr[j], 15, 0, "vb max index"); + j++; + } + if (bits & (1<<2)) { + int i; + PRINTF("\t LIS2: 0x%08x\n", ptr[j]); + for (i = 0; i < 8; i++) { + unsigned tc = (ptr[j] >> (i * 4)) & 0xf; + if (tc != 0xf) + BITS(tc, 3, 0, "tex coord %d", i); + } + j++; + } + if (bits & (1<<3)) { + PRINTF("\t LIS3: 0x%08x\n", ptr[j]); + j++; + } + if (bits & (1<<4)) { + PRINTF("\t LIS4: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 23, "point width"); + BITS(ptr[j], 22, 19, "line width"); + FLAG(ptr[j], 18, "alpha flatshade"); + FLAG(ptr[j], 17, "fog flatshade"); + FLAG(ptr[j], 16, "spec flatshade"); + FLAG(ptr[j], 15, "rgb flatshade"); + BITS(ptr[j], 14, 13, "cull mode"); + FLAG(ptr[j], 12, "vfmt: point width"); + FLAG(ptr[j], 11, "vfmt: specular/fog"); + FLAG(ptr[j], 10, "vfmt: rgba"); + FLAG(ptr[j], 9, "vfmt: depth offset"); + BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)"); + FLAG(ptr[j], 5, "force dflt diffuse"); + FLAG(ptr[j], 4, "force dflt specular"); + FLAG(ptr[j], 3, "local depth offset enable"); + FLAG(ptr[j], 2, "vfmt: fp32 fog coord"); + FLAG(ptr[j], 1, "sprite point"); + FLAG(ptr[j], 0, "antialiasing"); + j++; + } + if (bits & (1<<5)) { + PRINTF("\t LIS5: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 28, "rgba write disables"); + FLAG(ptr[j], 27, "force dflt point width"); + FLAG(ptr[j], 26, "last pixel enable"); + FLAG(ptr[j], 25, "global z offset enable"); + FLAG(ptr[j], 24, "fog enable"); + BITS(ptr[j], 23, 16, "stencil ref"); + BITS(ptr[j], 15, 13, "stencil test"); + BITS(ptr[j], 12, 10, "stencil fail op"); + BITS(ptr[j], 9, 7, "stencil pass z fail op"); + BITS(ptr[j], 6, 4, "stencil pass z pass op"); + FLAG(ptr[j], 3, "stencil write enable"); + FLAG(ptr[j], 2, "stencil test enable"); + FLAG(ptr[j], 1, "color dither enable"); + FLAG(ptr[j], 0, "logiop enable"); + j++; + } + if (bits & (1<<6)) { + PRINTF("\t LIS6: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "alpha test enable"); + BITS(ptr[j], 30, 28, "alpha func"); + BITS(ptr[j], 27, 20, "alpha ref"); + FLAG(ptr[j], 19, "depth test enable"); + BITS(ptr[j], 18, 16, "depth func"); + FLAG(ptr[j], 15, "blend enable"); + BITS(ptr[j], 14, 12, "blend func"); + BITS(ptr[j], 11, 8, "blend src factor"); + BITS(ptr[j], 7, 4, "blend dst factor"); + FLAG(ptr[j], 3, "depth write enable"); + FLAG(ptr[j], 2, "color write enable"); + BITS(ptr[j], 1, 0, "provoking vertex"); + j++; + } + + + PRINTF("\n"); - fprintf(stderr, "%s ", opcodes[opcode]); + assert(j == len); - print_src_reg(GET_SRC0_REG(program[0], program[1])); - if (args[opcode] == 1) { - fprintf(stderr, "\n"); - return; + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + + + +static GLboolean debug_load_indirect( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 8) & 0x3f; + GLuint i, j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + for (i = 0; i < 6; i++) { + if (bits & (1<<i)) { + switch (1<<(8+i)) { + case LI0_STATE_STATIC_INDIRECT: + PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_DYNAMIC_INDIRECT: + PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + break; + case LI0_STATE_SAMPLER: + PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_MAP: + PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_PROGRAM: + PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_CONSTANTS: + PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + default: + assert(0); + break; + } + } } - fprintf(stderr, ", "); - print_src_reg(GET_SRC1_REG(program[1], program[2])); - if (args[opcode] == 2) { - fprintf(stderr, "\n"); - return; + if (bits == 0) { + PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]); } - fprintf(stderr, ", "); - print_src_reg(GET_SRC2_REG(program[2])); - fprintf(stderr, "\n"); - return; + PRINTF("\n"); + + + assert(j == len); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + +static void BR13( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + FLAG(val, 30, "clipping enable"); + BITS(val, 25, 24, "color depth (3==32bpp)"); + BITS(val, 23, 16, "raster op"); + BITS(val, 15, 0, "dest pitch"); +} + + +static void BR22( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "dest y1"); + BITS(val, 15, 0, "dest x1"); +} + +static void BR23( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "dest y2"); + BITS(val, 15, 0, "dest x2"); +} + +static void BR09( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- dest address\n", val); } +static void BR26( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "src y1"); + BITS(val, 15, 0, "src x1"); +} -static void print_tex_op( GLuint opcode, const GLuint *program ) +static void BR11( struct debug_stream *stream, + GLuint val ) { - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, " = "); + PRINTF("\t0x%08x\n", val); + BITS(val, 15, 0, "src pitch"); +} - fprintf(stderr, "%s ", opcodes[opcode]); +static void BR12( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- src address\n", val); +} - fprintf(stderr, "S[%d],", - program[0] & T0_SAMPLER_NR_MASK); +static void BR16( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- color\n", val); +} + +static GLboolean debug_copy_blit( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + BR13(stream, ptr[j++]); + BR22(stream, ptr[j++]); + BR23(stream, ptr[j++]); + BR09(stream, ptr[j++]); + BR26(stream, ptr[j++]); + BR11(stream, ptr[j++]); + BR12(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_color_blit( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + BR13(stream, ptr[j++]); + BR22(stream, ptr[j++]); + BR23(stream, ptr[j++]); + BR09(stream, ptr[j++]); + BR16(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_modes4( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 21, 18, "logicop func"); + FLAG(ptr[j], 17, "stencil test mask modify-enable"); + FLAG(ptr[j], 16, "stencil write mask modify-enable"); + BITS(ptr[j], 15, 8, "stencil test mask"); + BITS(ptr[j], 7, 0, "stencil write mask"); + j++; + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_map_state( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "map mask"); + j++; + } + + while (j < len) { + { + PRINTF("\t TMn.0: 0x%08x\n", ptr[j]); + PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3)); + FLAG(ptr[j], 1, "vertical line stride"); + FLAG(ptr[j], 0, "vertical line stride offset"); + j++; + } + + { + PRINTF("\t TMn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "height"); + BITS(ptr[j], 20, 10, "width"); + BITS(ptr[j], 9, 7, "surface format"); + BITS(ptr[j], 6, 3, "texel format"); + FLAG(ptr[j], 2, "use fence regs"); + FLAG(ptr[j], 1, "tiled surface"); + FLAG(ptr[j], 0, "tile walk ymajor"); + j++; + } + { + PRINTF("\t TMn.2: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "dword pitch"); + BITS(ptr[j], 20, 15, "cube face enables"); + BITS(ptr[j], 14, 9, "max lod"); + FLAG(ptr[j], 8, "mip layout right"); + BITS(ptr[j], 7, 0, "depth"); + j++; + } + } - print_reg_type_nr( (program[1]>>T1_ADDRESS_REG_TYPE_SHIFT) & REG_TYPE_MASK, - (program[1]>>T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK ); - fprintf(stderr, "\n"); + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; } -static void print_dcl_op( GLuint opcode, const GLuint *program ) +static GLboolean debug_sampler_state( struct debug_stream *stream, + const char *name, + GLuint len ) { - fprintf(stderr, "%s ", opcodes[opcode]); - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, "\n"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "sampler mask"); + j++; + } + + while (j < len) { + { + PRINTF("\t TSn.0: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "reverse gamma"); + FLAG(ptr[j], 30, "planar to packed"); + FLAG(ptr[j], 29, "yuv->rgb"); + BITS(ptr[j], 28, 27, "chromakey index"); + BITS(ptr[j], 26, 22, "base mip level"); + BITS(ptr[j], 21, 20, "mip mode filter"); + BITS(ptr[j], 19, 17, "mag mode filter"); + BITS(ptr[j], 16, 14, "min mode filter"); + BITS(ptr[j], 13, 5, "lod bias (s4.4)"); + FLAG(ptr[j], 4, "shadow enable"); + FLAG(ptr[j], 3, "max-aniso-4"); + BITS(ptr[j], 2, 0, "shadow func"); + j++; + } + + { + PRINTF("\t TSn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 24, "min lod"); + MBZ( ptr[j], 23, 18 ); + FLAG(ptr[j], 17, "kill pixel enable"); + FLAG(ptr[j], 16, "keyed tex filter mode"); + FLAG(ptr[j], 15, "chromakey enable"); + BITS(ptr[j], 14, 12, "tcx wrap mode"); + BITS(ptr[j], 11, 9, "tcy wrap mode"); + BITS(ptr[j], 8, 6, "tcz wrap mode"); + FLAG(ptr[j], 5, "normalized coords"); + BITS(ptr[j], 4, 1, "map (surface) index"); + FLAG(ptr[j], 0, "EAST deinterlacer enable"); + j++; + } + { + PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]); + j++; + } + } + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; } +static GLboolean debug_dest_vars( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "early classic ztest"); + FLAG(ptr[j], 30, "opengl tex default color"); + FLAG(ptr[j], 29, "bypass iz"); + FLAG(ptr[j], 28, "lod preclamp"); + BITS(ptr[j], 27, 26, "dither pattern"); + FLAG(ptr[j], 25, "linear gamma blend"); + FLAG(ptr[j], 24, "debug dither"); + BITS(ptr[j], 23, 20, "dstorg x"); + BITS(ptr[j], 19, 16, "dstorg y"); + MBZ (ptr[j], 15, 15 ); + BITS(ptr[j], 14, 12, "422 write select"); + BITS(ptr[j], 11, 8, "cbuf format"); + BITS(ptr[j], 3, 2, "zbuf format"); + FLAG(ptr[j], 1, "vert line stride"); + FLAG(ptr[j], 1, "vert line stride offset"); + j++; + } + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} -void i915_disassemble_program( const GLuint *program, GLuint sz ) +static GLboolean debug_buf_info( struct debug_stream *stream, + const char *name, + GLuint len ) { - GLuint size = program[0] & 0x1ff; - GLint i; + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 28, 28, "aux buffer id"); + BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)"); + FLAG(ptr[j], 23, "use fence regs"); + FLAG(ptr[j], 22, "tiled surface"); + FLAG(ptr[j], 21, "tile walk ymajor"); + MBZ (ptr[j], 20, 14); + BITS(ptr[j], 13, 2, "dword pitch"); + MBZ (ptr[j], 2, 0); + j++; + } - fprintf(stderr, "BEGIN\n"); + PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]); - if (size+2 != sz) { - fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__, - size+2, sz); - exit(1); + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean i915_debug_packet( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint cmd = *ptr; + + switch (((cmd >> 29) & 0x7)) { + case 0x0: + switch ((cmd >> 23) & 0x3f) { + case 0x0: + return debug(stream, "MI_NOOP", 1); + case 0x3: + return debug(stream, "MI_WAIT_FOR_EVENT", 1); + case 0x4: + return debug(stream, "MI_FLUSH", 1); + case 0xA: + debug(stream, "MI_BATCH_BUFFER_END", 1); + return GL_FALSE; + case 0x22: + return debug(stream, "MI_LOAD_REGISTER_IMM", 3); + case 0x31: + return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); + default: + break; + } + break; + case 0x1: + break; + case 0x2: + switch ((cmd >> 22) & 0xff) { + case 0x50: + return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); + case 0x53: + return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); + default: + return debug(stream, "blit command", (cmd & 0xff) + 2); + } + break; + case 0x3: + switch ((cmd >> 24) & 0x1f) { + case 0x6: + return debug(stream, "3DSTATE_ANTI_ALIASING", 1); + case 0x7: + return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); + case 0x8: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); + case 0x9: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); + case 0xb: + return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); + case 0xc: + return debug(stream, "3DSTATE_MODES5", 1); + case 0xd: + return debug_modes4(stream, "3DSTATE_MODES4", 1); + case 0x15: + return debug(stream, "3DSTATE_FOG_COLOR", 1); + case 0x16: + return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); + case 0x1c: + /* 3DState16NP */ + switch((cmd >> 19) & 0x1f) { + case 0x10: + return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); + case 0x11: + return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); + default: + break; + } + break; + case 0x1d: + /* 3DStateMW */ + switch ((cmd >> 16) & 0xff) { + case 0x0: + return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); + case 0x1: + return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); + case 0x4: + return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); + case 0x5: + return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); + case 0x6: + return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); + case 0x7: + return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); + case 0x80: + return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); + case 0x81: + return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); + case 0x83: + return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); + case 0x85: + return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); + case 0x88: + return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); + case 0x89: + return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); + case 0x8e: + return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); + case 0x97: + return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); + case 0x98: + return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); + case 0x99: + return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); + case 0x9a: + return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); + case 0x9c: + return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); + default: + assert(0); + return 0; + } + break; + case 0x1e: + if (cmd & (1 << 23)) + return debug(stream, "???", (cmd & 0xffff) + 1); + else + return debug(stream, "", 1); + break; + case 0x1f: + if ((cmd & (1 << 23)) == 0) + return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); + else if (cmd & (1 << 17)) + { + if ((cmd & 0xffff) == 0) + return debug_variable_length_prim(stream); + else + return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); + } + else + return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); + break; + default: + return debug(stream, "", 0); + } + default: + assert(0); + return 0; } - program ++; - for (i = 1 ; i < sz ; i+=3, program+=3) { - GLuint opcode = program[0] & (0x1f<<24); - - if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) - print_arith_op(opcode >> 24, program); - else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) - print_tex_op(opcode >> 24, program); - else if (opcode == D0_DCL) - print_dcl_op(opcode >> 24, program); - else - fprintf(stderr, "Unknown opcode 0x%x\n", opcode); + assert(0); + return 0; +} + + + +void +i915_dump_batchbuffer( GLuint *start, + GLuint *end ) +{ + struct debug_stream stream; + GLuint bytes = (end - start) * 4; + GLboolean done = GL_FALSE; + + PRINTF("\n\nBATCH: (%d)\n", bytes / 4); + + stream.offset = 0; + stream.ptr = (char *)start; + stream.print_addresses = 0; + + while (!done && + stream.offset < bytes && + stream.offset >= 0) + { + if (!i915_debug_packet( &stream )) + break; + + assert(stream.offset <= bytes && + stream.offset >= 0); } - fprintf(stderr, "END\n\n"); + PRINTF("END-BATCH\n\n\n"); } + + diff --git a/src/mesa/drivers/dri/i915tex/intel_span.h b/src/mesa/drivers/dri/i915/i915_debug.h index 5201f6d6c6e..0643a8c631c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_span.h +++ b/src/mesa/drivers/dri/i915/i915_debug.h @@ -1,8 +1,8 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -25,14 +25,31 @@ * **************************************************************************/ -#ifndef _INTEL_SPAN_H -#define _INTEL_SPAN_H +/* Authors: Keith Whitwell <[email protected]> + */ + +#ifndef I915_DEBUG_H +#define I915_DEBUG_H + +struct i915_context; + +struct debug_stream +{ + unsigned offset; /* current gtt offset */ + char *ptr; /* pointer to gtt offset zero */ + char *end; /* pointer to gtt offset zero */ + unsigned print_addresses; +}; + + + +extern void i915_disassemble_program(const unsigned *program, unsigned sz); +extern void i915_print_ureg(const char *msg, unsigned ureg); -extern void intelInitSpanFuncs(GLcontext * ctx); -extern void intelSpanRenderFinish(GLcontext * ctx); -extern void intelSpanRenderStart(GLcontext * ctx); +void +i915_dump_batchbuffer( unsigned *start, + unsigned *end ); -extern void intel_set_span_functions(struct gl_renderbuffer *rb); #endif diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.c b/src/mesa/drivers/dri/i915/i915_debug_fp.c index 974527e14cc..84347a01efe 100644 --- a/src/mesa/drivers/dri/i915tex/i915_debug.c +++ b/src/mesa/drivers/dri/i915/i915_debug_fp.c @@ -25,10 +25,16 @@ * **************************************************************************/ -#include "i915_reg.h" -#include "i915_context.h" #include <stdio.h> +#include "i915_reg.h" +#include "i915_debug.h" +#include "main/imports.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) static const char *opcodes[0x20] = { "NOP", @@ -120,27 +126,27 @@ print_reg_type_nr(GLuint type, GLuint nr) case REG_TYPE_T: switch (nr) { case T_DIFFUSE: - fprintf(stderr, "T_DIFFUSE"); + PRINTF("T_DIFFUSE"); return; case T_SPECULAR: - fprintf(stderr, "T_SPECULAR"); + PRINTF("T_SPECULAR"); return; case T_FOG_W: - fprintf(stderr, "T_FOG_W"); + PRINTF("T_FOG_W"); return; default: - fprintf(stderr, "T_TEX%d", nr); + PRINTF("T_TEX%d", nr); return; } case REG_TYPE_OC: if (nr == 0) { - fprintf(stderr, "oC"); + PRINTF("oC"); return; } break; case REG_TYPE_OD: if (nr == 0) { - fprintf(stderr, "oD"); + PRINTF("oD"); return; } break; @@ -148,7 +154,7 @@ print_reg_type_nr(GLuint type, GLuint nr) break; } - fprintf(stderr, "%s[%d]", regname[type], nr); + PRINTF("%s[%d]", regname[type], nr); } #define REG_SWIZZLE_MASK 0x7777 @@ -169,33 +175,33 @@ print_reg_neg_swizzle(GLuint reg) (reg & REG_NEGATE_MASK) == 0) return; - fprintf(stderr, "."); + PRINTF("."); for (i = 3; i >= 0; i--) { if (reg & (1 << ((i * 4) + 3))) - fprintf(stderr, "-"); + PRINTF("-"); switch ((reg >> (i * 4)) & 0x7) { case 0: - fprintf(stderr, "x"); + PRINTF("x"); break; case 1: - fprintf(stderr, "y"); + PRINTF("y"); break; case 2: - fprintf(stderr, "z"); + PRINTF("z"); break; case 3: - fprintf(stderr, "w"); + PRINTF("w"); break; case 4: - fprintf(stderr, "0"); + PRINTF("0"); break; case 5: - fprintf(stderr, "1"); + PRINTF("1"); break; default: - fprintf(stderr, "?"); + PRINTF("?"); break; } } @@ -211,13 +217,6 @@ print_src_reg(GLuint dword) print_reg_neg_swizzle(dword); } -void -i915_print_ureg(const char *msg, GLuint ureg) -{ - fprintf(stderr, "%s: ", msg); - print_src_reg(ureg >> 8); - fprintf(stderr, "\n"); -} static void print_dest_reg(GLuint dword) @@ -227,15 +226,15 @@ print_dest_reg(GLuint dword) print_reg_type_nr(type, nr); if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) return; - fprintf(stderr, "."); + PRINTF("."); if (dword & A0_DEST_CHANNEL_X) - fprintf(stderr, "x"); + PRINTF("x"); if (dword & A0_DEST_CHANNEL_Y) - fprintf(stderr, "y"); + PRINTF("y"); if (dword & A0_DEST_CHANNEL_Z) - fprintf(stderr, "z"); + PRINTF("z"); if (dword & A0_DEST_CHANNEL_W) - fprintf(stderr, "w"); + PRINTF("w"); } @@ -250,29 +249,29 @@ print_arith_op(GLuint opcode, const GLuint * program) if (opcode != A0_NOP) { print_dest_reg(program[0]); if (program[0] & A0_DEST_SATURATE) - fprintf(stderr, " = SATURATE "); + PRINTF(" = SATURATE "); else - fprintf(stderr, " = "); + PRINTF(" = "); } - fprintf(stderr, "%s ", opcodes[opcode]); + PRINTF("%s ", opcodes[opcode]); print_src_reg(GET_SRC0_REG(program[0], program[1])); if (args[opcode] == 1) { - fprintf(stderr, "\n"); + PRINTF("\n"); return; } - fprintf(stderr, ", "); + PRINTF(", "); print_src_reg(GET_SRC1_REG(program[1], program[2])); if (args[opcode] == 2) { - fprintf(stderr, "\n"); + PRINTF("\n"); return; } - fprintf(stderr, ", "); + PRINTF(", "); print_src_reg(GET_SRC2_REG(program[2])); - fprintf(stderr, "\n"); + PRINTF("\n"); return; } @@ -281,24 +280,24 @@ static void print_tex_op(GLuint opcode, const GLuint * program) { print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, " = "); + PRINTF(" = "); - fprintf(stderr, "%s ", opcodes[opcode]); + PRINTF("%s ", opcodes[opcode]); - fprintf(stderr, "S[%d],", program[0] & T0_SAMPLER_NR_MASK); + PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK); print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) & REG_TYPE_MASK, (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK); - fprintf(stderr, "\n"); + PRINTF("\n"); } static void print_dcl_op(GLuint opcode, const GLuint * program) { - fprintf(stderr, "%s ", opcodes[opcode]); + PRINTF("%s ", opcodes[opcode]); print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, "\n"); + PRINTF("\n"); } @@ -308,18 +307,16 @@ i915_disassemble_program(const GLuint * program, GLuint sz) GLuint size = program[0] & 0x1ff; GLint i; - fprintf(stderr, "BEGIN\n"); + PRINTF("\t\tBEGIN\n"); - if (size + 2 != sz) { - fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__, - size + 2, sz); - exit(1); - } + assert(size + 2 == sz); program++; for (i = 1; i < sz; i += 3, program += 3) { GLuint opcode = program[0] & (0x1f << 24); + PRINTF("\t\t"); + if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) print_arith_op(opcode >> 24, program); else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) @@ -327,8 +324,10 @@ i915_disassemble_program(const GLuint * program, GLuint sz) else if (opcode == D0_DCL) print_dcl_op(opcode >> 24, program); else - fprintf(stderr, "Unknown opcode 0x%x\n", opcode); + PRINTF("Unknown opcode 0x%x\n", opcode); } - fprintf(stderr, "END\n\n"); + PRINTF("\t\tEND\n\n"); } + + diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 702b8788282..4c3f2236e5e 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -29,40 +29,44 @@ #include "macros.h" #include "enums.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/program.h" +#include "shader/programopt.h" + #include "tnl/tnl.h" #include "tnl/t_context.h" + #include "intel_batchbuffer.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "program.h" -#include "programopt.h" - /* 1, -1/3!, 1/5!, -1/7! */ -static const GLfloat sin_constants[4] = { 1.0, - -1.0/(3*2*1), - 1.0/(5*4*3*2*1), - -1.0/(7*6*5*4*3*2*1) }; +static const GLfloat sin_constants[4] = { 1.0, + -1.0 / (3 * 2 * 1), + 1.0 / (5 * 4 * 3 * 2 * 1), + -1.0 / (7 * 6 * 5 * 4 * 3 * 2 * 1) +}; /* 1, -1/2!, 1/4!, -1/6! */ -static const GLfloat cos_constants[4] = { 1.0, - -1.0/(2*1), - 1.0/(4*3*2*1), - -1.0/(6*5*4*3*2*1) }; +static const GLfloat cos_constants[4] = { 1.0, + -1.0 / (2 * 1), + 1.0 / (4 * 3 * 2 * 1), + -1.0 / (6 * 5 * 4 * 3 * 2 * 1) +}; /** * Retrieve a ureg for the given source register. Will emit * constants, apply swizzling and negation as needed. */ -static GLuint src_vector( struct i915_fragment_program *p, - const struct prog_src_register *source, - const struct gl_fragment_program *program ) +static GLuint +src_vector(struct i915_fragment_program *p, + const struct prog_src_register *source, + const struct gl_fragment_program *program) { GLuint src; @@ -70,136 +74,152 @@ static GLuint src_vector( struct i915_fragment_program *p, /* Registers: */ - case PROGRAM_TEMPORARY: - if (source->Index >= I915_MAX_TEMPORARY) { - i915_program_error( p, "Exceeded max temporary reg" ); - return 0; - } - src = UREG( REG_TYPE_R, source->Index ); + case PROGRAM_TEMPORARY: + if (source->Index >= I915_MAX_TEMPORARY) { + i915_program_error(p, "Exceeded max temporary reg"); + return 0; + } + src = UREG(REG_TYPE_R, source->Index); + break; + case PROGRAM_INPUT: + switch (source->Index) { + case FRAG_ATTRIB_WPOS: + src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL); break; - case PROGRAM_INPUT: - switch (source->Index) { - case FRAG_ATTRIB_WPOS: - src = i915_emit_decl( p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL ); - break; - case FRAG_ATTRIB_COL0: - src = i915_emit_decl( p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL ); - break; - case FRAG_ATTRIB_COL1: - src = i915_emit_decl( p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ ); - src = swizzle( src, X, Y, Z, ONE ); - break; - case FRAG_ATTRIB_FOGC: - src = i915_emit_decl( p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W ); - src = swizzle( src, W, W, W, W ); - break; - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - src = i915_emit_decl( p, REG_TYPE_T, - T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), - D0_CHANNEL_ALL ); - break; - - default: - i915_program_error( p, "Bad source->Index" ); - return 0; - } + case FRAG_ATTRIB_COL0: + src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); + break; + case FRAG_ATTRIB_COL1: + src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ); + src = swizzle(src, X, Y, Z, ONE); + break; + case FRAG_ATTRIB_FOGC: + src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W); + src = swizzle(src, W, W, W, W); + break; + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + src = i915_emit_decl(p, REG_TYPE_T, + T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), + D0_CHANNEL_ALL); break; - - /* Various paramters and env values. All emitted to - * hardware as program constants. - */ - case PROGRAM_LOCAL_PARAM: - src = i915_emit_param4fv( - p, program->Base.LocalParams[source->Index]); - break; - - case PROGRAM_ENV_PARAM: - src = i915_emit_param4fv( - p, p->ctx->FragmentProgram.Parameters[source->Index]); - break; - - case PROGRAM_CONSTANT: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - src = i915_emit_param4fv( - p, program->Base.Parameters->ParameterValues[source->Index] ); - break; default: - i915_program_error( p, "Bad source->File" ); - return 0; + i915_program_error(p, "Bad source->Index"); + return 0; + } + break; + + /* Various paramters and env values. All emitted to + * hardware as program constants. + */ + case PROGRAM_LOCAL_PARAM: + src = i915_emit_param4fv(p, program->Base.LocalParams[source->Index]); + break; + + case PROGRAM_ENV_PARAM: + src = + i915_emit_param4fv(p, + p->ctx->FragmentProgram.Parameters[source-> + Index]); + break; + + case PROGRAM_CONSTANT: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + src = + i915_emit_param4fv(p, + program->Base.Parameters->ParameterValues[source-> + Index]); + break; + + default: + i915_program_error(p, "Bad source->File"); + return 0; } - src = swizzle(src, - GET_SWZ(source->Swizzle, 0), - GET_SWZ(source->Swizzle, 1), - GET_SWZ(source->Swizzle, 2), - GET_SWZ(source->Swizzle, 3)); + src = swizzle(src, + GET_SWZ(source->Swizzle, 0), + GET_SWZ(source->Swizzle, 1), + GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3)); if (source->NegateBase) - src = negate( src, - GET_BIT(source->NegateBase, 0), - GET_BIT(source->NegateBase, 1), - GET_BIT(source->NegateBase, 2), - GET_BIT(source->NegateBase, 3)); + src = negate(src, + GET_BIT(source->NegateBase, 0), + GET_BIT(source->NegateBase, 1), + GET_BIT(source->NegateBase, 2), + GET_BIT(source->NegateBase, 3)); return src; } -static GLuint get_result_vector( struct i915_fragment_program *p, - const struct prog_instruction *inst ) +static GLuint +get_result_vector(struct i915_fragment_program *p, + const struct prog_instruction *inst) { switch (inst->DstReg.File) { case PROGRAM_OUTPUT: switch (inst->DstReg.Index) { - case FRAG_RESULT_COLR: - return UREG(REG_TYPE_OC, 0); - case FRAG_RESULT_DEPR: - p->depth_written = 1; - return UREG(REG_TYPE_OD, 0); - default: - i915_program_error( p, "Bad inst->DstReg.Index" ); - return 0; + case FRAG_RESULT_COLR: + return UREG(REG_TYPE_OC, 0); + case FRAG_RESULT_DEPR: + p->depth_written = 1; + return UREG(REG_TYPE_OD, 0); + default: + i915_program_error(p, "Bad inst->DstReg.Index"); + return 0; } case PROGRAM_TEMPORARY: return UREG(REG_TYPE_R, inst->DstReg.Index); default: - i915_program_error( p, "Bad inst->DstReg.File" ); + i915_program_error(p, "Bad inst->DstReg.File"); return 0; } } - -static GLuint get_result_flags( const struct prog_instruction *inst ) + +static GLuint +get_result_flags(const struct prog_instruction *inst) { GLuint flags = 0; - if (inst->SaturateMode == SATURATE_ZERO_ONE) flags |= A0_DEST_SATURATE; - if (inst->DstReg.WriteMask & WRITEMASK_X) flags |= A0_DEST_CHANNEL_X; - if (inst->DstReg.WriteMask & WRITEMASK_Y) flags |= A0_DEST_CHANNEL_Y; - if (inst->DstReg.WriteMask & WRITEMASK_Z) flags |= A0_DEST_CHANNEL_Z; - if (inst->DstReg.WriteMask & WRITEMASK_W) flags |= A0_DEST_CHANNEL_W; + if (inst->SaturateMode == SATURATE_ZERO_ONE) + flags |= A0_DEST_SATURATE; + if (inst->DstReg.WriteMask & WRITEMASK_X) + flags |= A0_DEST_CHANNEL_X; + if (inst->DstReg.WriteMask & WRITEMASK_Y) + flags |= A0_DEST_CHANNEL_Y; + if (inst->DstReg.WriteMask & WRITEMASK_Z) + flags |= A0_DEST_CHANNEL_Z; + if (inst->DstReg.WriteMask & WRITEMASK_W) + flags |= A0_DEST_CHANNEL_W; return flags; } -static GLuint translate_tex_src_target( struct i915_fragment_program *p, - GLubyte bit ) +static GLuint +translate_tex_src_target(struct i915_fragment_program *p, GLubyte bit) { switch (bit) { - case TEXTURE_1D_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_2D_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_RECT_INDEX: return D0_SAMPLE_TYPE_2D; - case TEXTURE_3D_INDEX: return D0_SAMPLE_TYPE_VOLUME; - case TEXTURE_CUBE_INDEX: return D0_SAMPLE_TYPE_CUBE; - default: i915_program_error(p, "TexSrcBit"); return 0; + case TEXTURE_1D_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_2D_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_RECT_INDEX: + return D0_SAMPLE_TYPE_2D; + case TEXTURE_3D_INDEX: + return D0_SAMPLE_TYPE_VOLUME; + case TEXTURE_CUBE_INDEX: + return D0_SAMPLE_TYPE_CUBE; + default: + i915_program_error(p, "TexSrcBit"); + return 0; } } @@ -246,9 +266,11 @@ do { \ * can lead to confusion -- hopefully we cope with it ok now. * */ -static void upload_program( struct i915_fragment_program *p ) +static void +upload_program(struct i915_fragment_program *p) { - const struct gl_fragment_program *program = p->ctx->FragmentProgram._Current; + const struct gl_fragment_program *program = + p->ctx->FragmentProgram._Current; const struct prog_instruction *inst = program->Base.Instructions; /* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */ @@ -258,12 +280,12 @@ static void upload_program( struct i915_fragment_program *p ) * this being uploaded to hardware. */ if (inst[0].Opcode == OPCODE_END) { - GLuint tmp = i915_get_utemp( p ); - i915_emit_arith( p, - A0_MOV, - UREG(REG_TYPE_OC, 0), - A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp,ONE,ZERO,ONE,ONE), 0, 0); + GLuint tmp = i915_get_utemp(p); + i915_emit_arith(p, + A0_MOV, + UREG(REG_TYPE_OC, 0), + A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, ONE, ZERO, ONE, ONE), 0, 0); return; } @@ -272,496 +294,465 @@ static void upload_program( struct i915_fragment_program *p ) GLuint tmp = 0; switch (inst->Opcode) { - case OPCODE_ABS: - src0 = src_vector( p, &inst->SrcReg[0], program); - i915_emit_arith( p, - A0_MAX, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, negate(src0, 1,1,1,1), 0); - break; - - case OPCODE_ADD: - EMIT_2ARG_ARITH( A0_ADD ); - break; - - case OPCODE_CMP: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - src2 = src_vector( p, &inst->SrcReg[2], program); - i915_emit_arith( p, - A0_CMP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, src2, src1); /* NOTE: order of src2, src1 */ - break; + case OPCODE_ABS: + src0 = src_vector(p, &inst->SrcReg[0], program); + i915_emit_arith(p, + A0_MAX, + get_result_vector(p, inst), + get_result_flags(inst), 0, + src0, negate(src0, 1, 1, 1, 1), 0); + break; + + case OPCODE_ADD: + EMIT_2ARG_ARITH(A0_ADD); + break; + + case OPCODE_CMP: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + src2 = src_vector(p, &inst->SrcReg[2], program); + i915_emit_arith(p, A0_CMP, get_result_vector(p, inst), get_result_flags(inst), 0, src0, src2, src1); /* NOTE: order of src2, src1 */ + break; case OPCODE_COS: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), - 0); - - i915_emit_arith( p, - A0_MOD, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - 0, 0 ); - - /* By choosing different taylor constants, could get rid of this mul: - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - i915_emit_const1f(p, (M_PI * 2)), - 0); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1 - * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * result = DP4 t0, cos_constants - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X,X,ONE,ONE), - swizzle(tmp, X,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,Y,X,ONE), - swizzle(tmp, X,X,ONE,ONE), 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,X,Z,ONE), - swizzle(tmp, Z,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(tmp, ONE,Z,Y,X), - i915_emit_const4fv( p, cos_constants ), 0); - - break; - - case OPCODE_DP3: - EMIT_2ARG_ARITH( A0_DP3 ); - break; - - case OPCODE_DP4: - EMIT_2ARG_ARITH( A0_DP4 ); - break; - - case OPCODE_DPH: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0, X,Y,Z,ONE), src1, 0); - break; - - case OPCODE_DST: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - /* result[0] = 1 * 1; - * result[1] = a[1] * b[1]; - * result[2] = a[2] * 1; - * result[3] = 1 * b[3]; - */ - i915_emit_arith( p, - A0_MUL, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0, ONE, Y, Z, ONE), - swizzle(src1, ONE, Y, ONE, W ), - 0); - break; - - case OPCODE_EX2: - src0 = src_vector( p, &inst->SrcReg[0], program); - - i915_emit_arith( p, - A0_EXP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - - case OPCODE_FLR: - EMIT_1ARG_ARITH( A0_FLR ); - break; - - case OPCODE_FRC: - EMIT_1ARG_ARITH( A0_FRC ); - break; + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_X, 0, + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); + + i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); + + /* By choosing different taylor constants, could get rid of this mul: + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_X, 0, + tmp, i915_emit_const1f(p, (M_PI)), 0); + + /* + * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 + * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1 + * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 + * result = DP4 t0, cos_constants + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XY, 0, + swizzle(tmp, X, X, ONE, ONE), + swizzle(tmp, X, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XYZ, 0, + swizzle(tmp, X, Y, X, ONE), + swizzle(tmp, X, X, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XYZ, 0, + swizzle(tmp, X, X, Z, ONE), + swizzle(tmp, Z, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(tmp, ONE, Z, Y, X), + i915_emit_const4fv(p, cos_constants), 0); + + break; + + case OPCODE_DP3: + EMIT_2ARG_ARITH(A0_DP3); + break; + + case OPCODE_DP4: + EMIT_2ARG_ARITH(A0_DP4); + break; + + case OPCODE_DPH: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, Y, Z, ONE), src1, 0); + break; + + case OPCODE_DST: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + + /* result[0] = 1 * 1; + * result[1] = a[1] * b[1]; + * result[2] = a[2] * 1; + * result[3] = 1 * b[3]; + */ + i915_emit_arith(p, + A0_MUL, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, ONE, Y, Z, ONE), + swizzle(src1, ONE, Y, ONE, W), 0); + break; + + case OPCODE_EX2: + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_EXP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_FLR: + EMIT_1ARG_ARITH(A0_FLR); + break; + + case OPCODE_FRC: + EMIT_1ARG_ARITH(A0_FRC); + break; case OPCODE_KIL: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - i915_emit_texld( p, - tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */ - 0, - src0, - T0_TEXKILL ); - break; - - case OPCODE_LG2: - src0 = src_vector( p, &inst->SrcReg[0], program); - - i915_emit_arith( p, - A0_LOG, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - - case OPCODE_LIT: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - /* tmp = max( a.xyzw, a.00zw ) - * XXX: Clamp tmp.w to -128..128 - * tmp.y = log(tmp.y) - * tmp.y = tmp.w * tmp.y - * tmp.y = exp(tmp.y) - * result = cmp (a.11-x1, a.1x01, a.1xy1 ) - */ - i915_emit_arith( p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0, - src0, swizzle(src0, ZERO, ZERO, Z, W), 0 ); - - i915_emit_arith( p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0 ); - - i915_emit_arith( p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, ZERO, Y, ZERO, ZERO), - swizzle(tmp, ZERO, W, ZERO, ZERO), 0 ); - - i915_emit_arith( p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0 ); - - i915_emit_arith( p, A0_CMP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - negate(swizzle(tmp, ONE, ONE, X, ONE),0,0,1,0), - swizzle(tmp, ONE, X, ZERO, ONE), - swizzle(tmp, ONE, X, Y, ONE)); - - break; - - case OPCODE_LRP: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - src2 = src_vector( p, &inst->SrcReg[2], program); - flags = get_result_flags( inst ); - tmp = i915_get_utemp( p ); - - /* b*a + c*(1-a) - * - * b*a + c - ca - * - * tmp = b*a + c, - * result = (-c)*a + tmp - */ - i915_emit_arith( p, A0_MAD, tmp, - flags & A0_DEST_CHANNEL_ALL, 0, - src1, src0, src2 ); - - i915_emit_arith( p, A0_MAD, - get_result_vector( p, inst ), - flags, 0, - negate(src2, 1,1,1,1), src0, tmp ); - break; + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + i915_emit_texld(p, tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */ + 0, src0, T0_TEXKILL); + break; + + case OPCODE_LG2: + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_LOG, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_LIT: + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + /* tmp = max( a.xyzw, a.00zw ) + * XXX: Clamp tmp.w to -128..128 + * tmp.y = log(tmp.y) + * tmp.y = tmp.w * tmp.y + * tmp.y = exp(tmp.y) + * result = cmp (a.11-x1, a.1x01, a.1xy1 ) + */ + i915_emit_arith(p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0, + src0, swizzle(src0, ZERO, ZERO, Z, W), 0); + + i915_emit_arith(p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, Y, Y, Y, Y), 0, 0); + + i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, ZERO, Y, ZERO, ZERO), + swizzle(tmp, ZERO, W, ZERO, ZERO), 0); + + i915_emit_arith(p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0, + swizzle(tmp, Y, Y, Y, Y), 0, 0); + + i915_emit_arith(p, A0_CMP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + negate(swizzle(tmp, ONE, ONE, X, ONE), 0, 0, 1, 0), + swizzle(tmp, ONE, X, ZERO, ONE), + swizzle(tmp, ONE, X, Y, ONE)); + + break; + + case OPCODE_LRP: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + src2 = src_vector(p, &inst->SrcReg[2], program); + flags = get_result_flags(inst); + tmp = i915_get_utemp(p); + + /* b*a + c*(1-a) + * + * b*a + c - ca + * + * tmp = b*a + c, + * result = (-c)*a + tmp + */ + i915_emit_arith(p, A0_MAD, tmp, + flags & A0_DEST_CHANNEL_ALL, 0, src1, src0, src2); + + i915_emit_arith(p, A0_MAD, + get_result_vector(p, inst), + flags, 0, negate(src2, 1, 1, 1, 1), src0, tmp); + break; case OPCODE_MAD: - EMIT_3ARG_ARITH( A0_MAD ); - break; + EMIT_3ARG_ARITH(A0_MAD); + break; case OPCODE_MAX: - EMIT_2ARG_ARITH( A0_MAX ); - break; - - case OPCODE_MIN: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - flags = get_result_flags( inst ); - - i915_emit_arith( p, - A0_MAX, - tmp, flags & A0_DEST_CHANNEL_ALL, 0, - negate(src0,1,1,1,1), - negate(src1,1,1,1,1), 0); - - i915_emit_arith( p, - A0_MOV, - get_result_vector( p, inst ), - flags, 0, - negate(tmp, 1,1,1,1), 0, 0); - break; - - case OPCODE_MOV: - EMIT_1ARG_ARITH( A0_MOV ); - break; - - case OPCODE_MUL: - EMIT_2ARG_ARITH( A0_MUL ); - break; - - case OPCODE_POW: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - flags = get_result_flags( inst ); - - /* XXX: masking on intermediate values, here and elsewhere. - */ - i915_emit_arith( p, - A0_LOG, - tmp, A0_DEST_CHANNEL_X, 0, - swizzle(src0,X,X,X,X), 0, 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, src1, 0); - - - i915_emit_arith( p, - A0_EXP, - get_result_vector( p, inst ), - flags, 0, - swizzle(tmp,X,X,X,X), 0, 0); - - break; - - case OPCODE_RCP: - src0 = src_vector( p, &inst->SrcReg[0], program); - - i915_emit_arith( p, - A0_RCP, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - - case OPCODE_RSQ: - - src0 = src_vector( p, &inst->SrcReg[0], program); - - i915_emit_arith( p, - A0_RSQ, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,X,X,X,X), 0, 0); - break; - + EMIT_2ARG_ARITH(A0_MAX); + break; + + case OPCODE_MIN: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + flags = get_result_flags(inst); + + i915_emit_arith(p, + A0_MAX, + tmp, flags & A0_DEST_CHANNEL_ALL, 0, + negate(src0, 1, 1, 1, 1), + negate(src1, 1, 1, 1, 1), 0); + + i915_emit_arith(p, + A0_MOV, + get_result_vector(p, inst), + flags, 0, negate(tmp, 1, 1, 1, 1), 0, 0); + break; + + case OPCODE_MOV: + EMIT_1ARG_ARITH(A0_MOV); + break; + + case OPCODE_MUL: + EMIT_2ARG_ARITH(A0_MUL); + break; + + case OPCODE_POW: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + flags = get_result_flags(inst); + + /* XXX: masking on intermediate values, here and elsewhere. + */ + i915_emit_arith(p, + A0_LOG, + tmp, A0_DEST_CHANNEL_X, 0, + swizzle(src0, X, X, X, X), 0, 0); + + i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, src1, 0); + + + i915_emit_arith(p, + A0_EXP, + get_result_vector(p, inst), + flags, 0, swizzle(tmp, X, X, X, X), 0, 0); + + break; + + case OPCODE_RCP: + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_RCP, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + + case OPCODE_RSQ: + + src0 = src_vector(p, &inst->SrcReg[0], program); + + i915_emit_arith(p, + A0_RSQ, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, X, X, X, X), 0, 0); + break; + case OPCODE_SCS: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * scs.x = DP4 t1, sin_constants - * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * scs.y = DP4 t1, cos_constants - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(src0, X,X,ONE,ONE), - swizzle(src0, X,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,X,Y), - swizzle(tmp, X,X,ONE,ONE), 0); - - if (inst->DstReg.WriteMask & WRITEMASK_Y) { - GLuint tmp1; - - if (inst->DstReg.WriteMask & WRITEMASK_X) - tmp1 = i915_get_utemp( p ); - else - tmp1 = tmp; - - i915_emit_arith( p, - A0_MUL, - tmp1, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,Y,W), - swizzle(tmp, X,Z,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - A0_DEST_CHANNEL_Y, 0, - swizzle(tmp1, W,Z,Y,X), - i915_emit_const4fv( p, sin_constants ), 0); - } - - if (inst->DstReg.WriteMask & WRITEMASK_X) { - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X,X,Z,ONE), - swizzle(tmp, Z,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - A0_DEST_CHANNEL_X, 0, - swizzle(tmp, ONE,Z,Y,X), - i915_emit_const4fv( p, cos_constants ), 0); - } - break; - - case OPCODE_SGE: - EMIT_2ARG_ARITH( A0_SGE ); - break; + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + /* + * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 + * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x + * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x + * scs.x = DP4 t1, sin_constants + * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 + * scs.y = DP4 t1, cos_constants + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XY, 0, + swizzle(src0, X, X, ONE, ONE), + swizzle(src0, X, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, X, Y), + swizzle(tmp, X, X, ONE, ONE), 0); + + if (inst->DstReg.WriteMask & WRITEMASK_Y) { + GLuint tmp1; + + if (inst->DstReg.WriteMask & WRITEMASK_X) + tmp1 = i915_get_utemp(p); + else + tmp1 = tmp; + + i915_emit_arith(p, + A0_MUL, + tmp1, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, Y, W), + swizzle(tmp, X, Z, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + A0_DEST_CHANNEL_Y, 0, + swizzle(tmp1, W, Z, Y, X), + i915_emit_const4fv(p, sin_constants), 0); + } + + if (inst->DstReg.WriteMask & WRITEMASK_X) { + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XYZ, 0, + swizzle(tmp, X, X, Z, ONE), + swizzle(tmp, Z, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + A0_DEST_CHANNEL_X, 0, + swizzle(tmp, ONE, Z, Y, X), + i915_emit_const4fv(p, cos_constants), 0); + } + break; + + case OPCODE_SGE: + EMIT_2ARG_ARITH(A0_SGE); + break; case OPCODE_SIN: - src0 = src_vector( p, &inst->SrcReg[0], program); - tmp = i915_get_utemp( p ); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), - 0); - - i915_emit_arith( p, - A0_MOD, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - 0, 0 ); - - /* By choosing different taylor constants, could get rid of this mul: - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, - i915_emit_const1f(p, (M_PI * 2)), - 0); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * result = DP4 t1.wzyx, sin_constants - */ - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X,X,ONE,ONE), - swizzle(tmp, X,ONE,ONE,ONE), 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,X,Y), - swizzle(tmp, X,X,ONE,ONE), 0); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X,Y,Y,W), - swizzle(tmp, X,Z,ONE,ONE), 0); - - i915_emit_arith( p, - A0_DP4, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(tmp, W, Z, Y, X ), - i915_emit_const4fv( p, sin_constants ), 0); - break; - - case OPCODE_SLT: - EMIT_2ARG_ARITH( A0_SLT ); - break; - - case OPCODE_SUB: - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - - i915_emit_arith( p, - A0_ADD, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - src0, negate(src1, 1,1,1,1), 0); - break; - - case OPCODE_SWZ: - EMIT_1ARG_ARITH( A0_MOV ); /* extended swizzle handled natively */ - break; - - case OPCODE_TEX: - EMIT_TEX( T0_TEXLD ); - break; + src0 = src_vector(p, &inst->SrcReg[0], program); + tmp = i915_get_utemp(p); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_X, 0, + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); + + i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); + + /* By choosing different taylor constants, could get rid of this mul: + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_X, 0, + tmp, i915_emit_const1f(p, (M_PI)), 0); + + /* + * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 + * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x + * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x + * result = DP4 t1.wzyx, sin_constants + */ + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_XY, 0, + swizzle(tmp, X, X, ONE, ONE), + swizzle(tmp, X, ONE, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, X, Y), + swizzle(tmp, X, X, ONE, ONE), 0); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(tmp, X, Y, Y, W), + swizzle(tmp, X, Z, ONE, ONE), 0); + + i915_emit_arith(p, + A0_DP4, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(tmp, W, Z, Y, X), + i915_emit_const4fv(p, sin_constants), 0); + break; + + case OPCODE_SLT: + EMIT_2ARG_ARITH(A0_SLT); + break; + + case OPCODE_SUB: + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + + i915_emit_arith(p, + A0_ADD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + src0, negate(src1, 1, 1, 1, 1), 0); + break; + + case OPCODE_SWZ: + EMIT_1ARG_ARITH(A0_MOV); /* extended swizzle handled natively */ + break; + + case OPCODE_TEX: + EMIT_TEX(T0_TEXLD); + break; case OPCODE_TXB: - EMIT_TEX( T0_TEXLDB ); - break; + EMIT_TEX(T0_TEXLDB); + break; case OPCODE_TXP: - EMIT_TEX( T0_TEXLDP ); - break; + EMIT_TEX(T0_TEXLDP); + break; case OPCODE_XPD: - /* Cross product: - * result.x = src0.y * src1.z - src0.z * src1.y; - * result.y = src0.z * src1.x - src0.x * src1.z; - * result.z = src0.x * src1.y - src0.y * src1.x; - * result.w = undef; - */ - src0 = src_vector( p, &inst->SrcReg[0], program); - src1 = src_vector( p, &inst->SrcReg[1], program); - tmp = i915_get_utemp( p ); - - i915_emit_arith( p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(src0,Z,X,Y,ONE), - swizzle(src1,Y,Z,X,ONE), 0); - - i915_emit_arith( p, - A0_MAD, - get_result_vector( p, inst ), - get_result_flags( inst ), 0, - swizzle(src0,Y,Z,X,ONE), - swizzle(src1,Z,X,Y,ONE), - negate(tmp,1,1,1,0)); - break; + /* Cross product: + * result.x = src0.y * src1.z - src0.z * src1.y; + * result.y = src0.z * src1.x - src0.x * src1.z; + * result.z = src0.x * src1.y - src0.y * src1.x; + * result.w = undef; + */ + src0 = src_vector(p, &inst->SrcReg[0], program); + src1 = src_vector(p, &inst->SrcReg[1], program); + tmp = i915_get_utemp(p); + + i915_emit_arith(p, + A0_MUL, + tmp, A0_DEST_CHANNEL_ALL, 0, + swizzle(src0, Z, X, Y, ONE), + swizzle(src1, Y, Z, X, ONE), 0); + + i915_emit_arith(p, + A0_MAD, + get_result_vector(p, inst), + get_result_flags(inst), 0, + swizzle(src0, Y, Z, X, ONE), + swizzle(src1, Z, X, Y, ONE), + negate(tmp, 1, 1, 1, 0)); + break; case OPCODE_END: - return; - + return; + default: - i915_program_error( p, "bad opcode" ); - return; + i915_program_error(p, "bad opcode"); + return; } inst++; - i915_release_utemps( p ); + i915_release_utemps(p); } } @@ -769,21 +760,22 @@ static void upload_program( struct i915_fragment_program *p ) * emit, just move the value into its correct position at the end of * the program: */ -static void fixup_depth_write( struct i915_fragment_program *p ) +static void +fixup_depth_write(struct i915_fragment_program *p) { if (p->depth_written) { GLuint depth = UREG(REG_TYPE_OD, 0); - i915_emit_arith( p, - A0_MOV, - depth, A0_DEST_CHANNEL_W, 0, - swizzle(depth,X,Y,Z,Z), - 0, 0); + i915_emit_arith(p, + A0_MOV, + depth, A0_DEST_CHANNEL_W, 0, + swizzle(depth, X, Y, Z, Z), 0, 0); } } -static void check_wpos( struct i915_fragment_program *p ) +static void +check_wpos(struct i915_fragment_program *p) { GLuint inputs = p->FragProg.Base.InputsRead; GLint i; @@ -791,12 +783,12 @@ static void check_wpos( struct i915_fragment_program *p ) p->wpos_tex = -1; for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { - if (inputs & FRAG_BIT_TEX(i)) - continue; + if (inputs & FRAG_BIT_TEX(i)) + continue; else if (inputs & FRAG_BIT_WPOS) { - p->wpos_tex = i; - inputs &= ~FRAG_BIT_WPOS; - } + p->wpos_tex = i; + inputs &= ~FRAG_BIT_WPOS; + } } if (inputs & FRAG_BIT_WPOS) { @@ -805,53 +797,54 @@ static void check_wpos( struct i915_fragment_program *p ) } -static void translate_program( struct i915_fragment_program *p ) +static void +translate_program(struct i915_fragment_program *p) { - i915ContextPtr i915 = I915_CONTEXT(p->ctx); - - i915_init_program( i915, p ); - check_wpos( p ); - upload_program( p ); - fixup_depth_write( p ); - i915_fini_program( p ); - + struct i915_context *i915 = I915_CONTEXT(p->ctx); + + i915_init_program(i915, p); + check_wpos(p); + upload_program(p); + fixup_depth_write(p); + i915_fini_program(p); + p->translated = 1; } -static void track_params( struct i915_fragment_program *p ) +static void +track_params(struct i915_fragment_program *p) { GLint i; if (p->nr_params) - _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters); + _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters); for (i = 0; i < p->nr_params; i++) { GLint reg = p->param[i].reg; - COPY_4V( p->constant[reg], p->param[i].values ); + COPY_4V(p->constant[reg], p->param[i].values); } - + p->params_uptodate = 1; - p->on_hardware = 0; /* overkill */ + p->on_hardware = 0; /* overkill */ } -static void i915BindProgram( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static void +i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_context *i915 = I915_CONTEXT(ctx); + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; + + if (i915->current_program == p) + return; - if (i915->current_program == p) - return; - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; + i915->current_program->on_hardware = 0; + i915->current_program->params_uptodate = 0; } - + i915->current_program = p; assert(p->on_hardware == 0); @@ -860,71 +853,70 @@ static void i915BindProgram( GLcontext *ctx, } } -static struct gl_program *i915NewProgram( GLcontext *ctx, - GLenum target, - GLuint id ) +static struct gl_program * +i915NewProgram(GLcontext * ctx, GLenum target, GLuint id) { switch (target) { case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program( ctx, CALLOC_STRUCT(gl_vertex_program), - target, id ); - - case GL_FRAGMENT_PROGRAM_ARB: { - struct i915_fragment_program *prog = CALLOC_STRUCT(i915_fragment_program); - if (prog) { - i915_init_program( I915_CONTEXT(ctx), prog ); - - return _mesa_init_fragment_program( ctx, &prog->FragProg, - target, id ); + return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + target, id); + + case GL_FRAGMENT_PROGRAM_ARB:{ + struct i915_fragment_program *prog = + CALLOC_STRUCT(i915_fragment_program); + if (prog) { + i915_init_program(I915_CONTEXT(ctx), prog); + + return _mesa_init_fragment_program(ctx, &prog->FragProg, + target, id); + } + else + return NULL; } - else - return NULL; - } default: /* Just fallback: */ - return _mesa_new_program( ctx, target, id ); + return _mesa_new_program(ctx, target, id); } } -static void i915DeleteProgram( GLcontext *ctx, - struct gl_program *prog ) +static void +i915DeleteProgram(GLcontext * ctx, struct gl_program *prog) { if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; - - if (i915->current_program == p) - i915->current_program = 0; + struct i915_context *i915 = I915_CONTEXT(ctx); + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; + + if (i915->current_program == p) + i915->current_program = 0; } - _mesa_delete_program( ctx, prog ); + _mesa_delete_program(ctx, prog); } -static GLboolean i915IsProgramNative( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static GLboolean +i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; if (!p->translated) - translate_program( p ); - + translate_program(p); + return !p->error; } else return GL_TRUE; } -static void i915ProgramStringNotify( GLcontext *ctx, - GLenum target, - struct gl_program *prog ) +static void +i915ProgramStringNotify(GLcontext * ctx, + GLenum target, struct gl_program *prog) { if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *)prog; + struct i915_fragment_program *p = (struct i915_fragment_program *) prog; p->translated = 0; /* Hack: make sure fog is correctly enabled according to this @@ -941,28 +933,28 @@ static void i915ProgramStringNotify( GLcontext *ctx, } -void i915ValidateFragmentProgram( i915ContextPtr i915 ) +void +i915ValidateFragmentProgram(struct i915_context *i915) { GLcontext *ctx = &i915->intel.ctx; - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - struct i915_fragment_program *p = - (struct i915_fragment_program *)ctx->FragmentProgram._Current; + struct i915_fragment_program *p = + (struct i915_fragment_program *) ctx->FragmentProgram._Current; const GLuint inputsRead = p->FragProg.Base.InputsRead; GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; GLuint s2 = S2_TEXCOORD_NONE; int i, offset = 0; - if (i915->current_program != p) - { + if (i915->current_program != p) { if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; + i915->current_program->on_hardware = 0; + i915->current_program->params_uptodate = 0; } - + i915->current_program = p; } @@ -971,8 +963,8 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) */ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - if (!p->translated) - translate_program( p ); + if (!p->translated) + translate_program(p); intel->vertex_attr_count = 0; intel->wpos_offset = 0; @@ -981,31 +973,31 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) intel->specoffset = 0; if (inputsRead & FRAG_BITS_TEX_ANY) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); } else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 ); + EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); } if (inputsRead & FRAG_BIT_COL0) { intel->coloroffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 ); + EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } - - if ((inputsRead & (FRAG_BIT_COL1|FRAG_BIT_FOGC)) || + + if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || i915->vertex_fog != I915_FOG_NONE) { if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 ); + intel->specoffset = offset / 4; + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); } else - EMIT_PAD(3); + EMIT_PAD(3); - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 ); + if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); else - EMIT_PAD( 1 ); + EMIT_PAD(1); } /* XXX this was disabled, but enabling this code helped fix the Glean @@ -1013,63 +1005,66 @@ void i915ValidateFragmentProgram( i915ContextPtr i915 ) */ #if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4 ); + EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } #endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { - int sz = VB->TexCoordPtr[i]->size; - - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); + int sz = VB->TexCoordPtr[i]->size; + + s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); + s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 ); + EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4); } else if (i == p->wpos_tex) { - - /* If WPOS is required, duplicate the XYZ position data in an - * unused texture coordinate: - */ - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); - - intel->wpos_offset = offset; - intel->wpos_size = 3 * sizeof(GLuint); - - EMIT_PAD( intel->wpos_size ); - } + + /* If WPOS is required, duplicate the XYZ position data in an + * unused texture coordinate: + */ + s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); + s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); + + intel->wpos_offset = offset; + intel->wpos_size = 3 * sizeof(GLuint); + + EMIT_PAD(intel->wpos_size); + } } if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - - I915_STATECHANGE( i915, I915_UPLOAD_CTX ); + int k; + + I915_STATECHANGE(i915, I915_UPLOAD_CTX); /* Must do this *after* statechange, so as not to affect * buffered vertices reliant on the old state: */ - intel->vertex_size = _tnl_install_attrs( &intel->ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + intel->vertex_size = _tnl_install_attrs(&intel->ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->vertex_size >>= 2; i915->state.Ctx[I915_CTXREG_LIS2] = s2; i915->state.Ctx[I915_CTXREG_LIS4] = s4; - assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size )); + k = intel->vtbl.check_vertex_size(intel, intel->vertex_size); + assert(k); } - if (!p->params_uptodate) - track_params( p ); + if (!p->params_uptodate) + track_params(p); - if (!p->on_hardware) - i915_upload_program( i915, p ); + if (!p->on_hardware) + i915_upload_program(i915, p); } -void i915InitFragProgFuncs( struct dd_function_table *functions ) +void +i915InitFragProgFuncs(struct dd_function_table *functions) { functions->BindProgram = i915BindProgram; functions->NewProgram = i915NewProgram; diff --git a/src/mesa/drivers/dri/i915/i915_metaops.c b/src/mesa/drivers/dri/i915/i915_metaops.c index 1be7ac4c485..a739bd65811 100644 --- a/src/mesa/drivers/dri/i915/i915_metaops.c +++ b/src/mesa/drivers/dri/i915/i915_metaops.c @@ -34,128 +34,170 @@ #include "intel_screen.h" #include "intel_batchbuffer.h" #include "intel_ioctl.h" +#include "intel_regions.h" #include "intel_rotate.h" #include "i915_context.h" #include "i915_reg.h" -/* A large amount of state doesn't need to be uploaded. +/* We touch almost everything: */ -#define ACTIVE (I915_UPLOAD_INVARIENT | \ - I915_UPLOAD_PROGRAM | \ - I915_UPLOAD_STIPPLE | \ +#define ACTIVE (I915_UPLOAD_INVARIENT | \ I915_UPLOAD_CTX | \ I915_UPLOAD_BUFFERS | \ - I915_UPLOAD_TEX(0)) + I915_UPLOAD_STIPPLE | \ + I915_UPLOAD_PROGRAM | \ + I915_UPLOAD_FOG | \ + I915_UPLOAD_TEX(0)) -#define SET_STATE( i915, STATE ) \ +#define SET_STATE( i915, STATE ) \ do { \ i915->current->emitted &= ~ACTIVE; \ - i915->current = &i915->STATE; \ + i915->current = &i915->STATE; \ i915->current->emitted &= ~ACTIVE; \ } while (0) -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void set_initial_state( i915ContextPtr i915 ) -{ - memcpy(&i915->meta, &i915->initial, sizeof(i915->meta) ); - i915->meta.active = ACTIVE; - i915->meta.emitted = 0; -} - -static void set_no_depth_stencil_write( i915ContextPtr i915 ) +static void +meta_no_stencil_write(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); + i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + +static void +meta_no_depth_write(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) */ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); + S6_DEPTH_WRITE_ENABLE); i915->meta.emitted &= ~I915_UPLOAD_CTX; } +static void +meta_depth_replace(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); + + /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE ) + * ctx->Driver.DepthMask( ctx, GL_TRUE ) + */ + i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE | + S6_DEPTH_WRITE_ENABLE); + + /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) + */ + i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; + i915->meta.Ctx[I915_CTXREG_LIS6] |= + COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT; + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + + /* Set stencil unit to replace always with the reference value. */ -static void set_stencil_replace( i915ContextPtr i915, - GLuint s_mask, - GLuint s_clear) +static void +meta_stencil_replace(struct intel_context *intel, + GLuint s_mask, GLuint s_clear) { + struct i915_context *i915 = i915_context(&intel->ctx); GLuint op = STENCILOP_REPLACE; GLuint func = COMPAREFUNC_ALWAYS; /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) */ - i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - + i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); /* ctx->Driver.StencilMask( ctx, s_mask ) */ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(s_mask)); - + STENCIL_WRITE_MASK(s_mask)); /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) */ i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); + S5_STENCIL_PASS_Z_FAIL_MASK | + S5_STENCIL_PASS_Z_PASS_MASK); i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); + (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | + (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 ) */ i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); + STENCIL_TEST_MASK(0xff)); i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | - (func << S5_STENCIL_TEST_FUNC_SHIFT)); + S5_STENCIL_TEST_FUNC_MASK); + + i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | + (func << S5_STENCIL_TEST_FUNC_SHIFT)); i915->meta.emitted &= ~I915_UPLOAD_CTX; } -static void set_color_mask( i915ContextPtr i915, GLboolean state ) +static void +meta_color_mask(struct intel_context *intel, GLboolean state) { + struct i915_context *i915 = i915_context(&intel->ctx); const GLuint mask = (S5_WRITEDISABLE_RED | - S5_WRITEDISABLE_GREEN | - S5_WRITEDISABLE_BLUE | - S5_WRITEDISABLE_ALPHA); + S5_WRITEDISABLE_GREEN | + S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA); /* Copy colormask state from "regular" hw context. */ if (state) { i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask; - i915->meta.Ctx[I915_CTXREG_LIS5] |= - (i915->state.Ctx[I915_CTXREG_LIS5] & mask); + i915->meta.Ctx[I915_CTXREG_LIS5] |= + (i915->state.Ctx[I915_CTXREG_LIS5] & mask); } - else + else i915->meta.Ctx[I915_CTXREG_LIS5] |= mask; - + + i915->meta.emitted &= ~I915_UPLOAD_CTX; +} + + + +static void +meta_import_pixel_state(struct intel_context *intel) +{ + struct i915_context *i915 = i915_context(&intel->ctx); + memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4); + + i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5]; + i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6]; + i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4]; + i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = + i915->state.Ctx[I915_CTXREG_BLENDCOLOR1]; + i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB]; + + i915->meta.Buffer[I915_DESTREG_SENABLE] = + i915->state.Buffer[I915_DESTREG_SENABLE]; + i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1]; + i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2]; + + i915->meta.emitted &= ~I915_UPLOAD_FOG; + i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; i915->meta.emitted &= ~I915_UPLOAD_CTX; } @@ -212,69 +254,64 @@ static void set_color_mask( i915ContextPtr i915, GLboolean state ) -static void set_no_texture( i915ContextPtr i915 ) +static void +meta_no_texture(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare incoming diffuse color: */ - (D0_DCL | - D0_DECL_REG( REG_T_DIFFUSE ) | - D0_CHANNEL_ALL), + (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = mov(t_diffuse) */ (A0_MOV | - A0_DEST_REG( REG_OC ) | - A0_DEST_CHANNEL_ALL | - A0_SRC0_REG( REG_T_DIFFUSE )), + A0_DEST_REG(REG_OC) | + A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)), (A1_SRC0_XYZW), 0, }; - - memcpy( i915->meta.Program, prog, sizeof(prog) ); + + memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; } - -static void enable_texture_blend_replace( i915ContextPtr i915 ) +static void +meta_texture_blend_replace(struct intel_context *intel) { + struct i915_context *i915 = i915_context(&intel->ctx); + static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare the sampler: */ - (D0_DCL | - D0_DECL_REG( REG_S(0) ) | - D0_SAMPLE_TYPE_2D | - D0_CHANNEL_NONE), + (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE), D1_MBZ, D2_MBZ, /* Declare the interpolated texture coordinate: */ - (D0_DCL | - D0_DECL_REG( REG_T_TEX(0) ) | - D0_CHANNEL_ALL), + (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = texld(sample0, texcoord0) */ - (T0_TEXLD | - T0_DEST_REG( REG_OC ) | - T0_SAMPLER( 0 )), + (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)), T1_ADDRESS_REG(REG_TYPE_T, 0), T2_MBZ }; - memcpy( i915->meta.Program, prog, sizeof(prog) ); + memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; @@ -287,425 +324,186 @@ static void enable_texture_blend_replace( i915ContextPtr i915 ) /* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */ -static void set_tex_rect_source( i915ContextPtr i915, - GLuint offset, - GLuint width, - GLuint height, - GLuint pitch, /* in bytes! */ - GLuint textureFormat ) +static GLboolean +meta_tex_rect_source(struct intel_context *intel, + dri_bo *buffer, + GLuint offset, + GLuint pitch, GLuint height, GLenum format, GLenum type) { + struct i915_context *i915 = i915_context(&intel->ctx); GLuint unit = 0; GLint numLevels = 1; GLuint *state = i915->meta.Tex[0]; + GLuint textureFormat; + GLuint cpp; -#if 0 - printf("TexRect source offset 0x%x pitch %d\n", offset, pitch); -#endif + /* A full implementation of this would do the upload through + * glTexImage2d, and get all the conversion operations at that + * point. We are restricted, but still at least have access to the + * fragment program swizzle. + */ + switch (format) { + case GL_BGRA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_RGBA: + switch (type) { + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_BYTE: + textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); + cpp = 4; + break; + default: + return GL_FALSE; + } + break; + case GL_BGR: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5_REV: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; + case GL_RGB: + switch (type) { + case GL_UNSIGNED_SHORT_5_6_5: + textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); + cpp = 2; + break; + default: + return GL_FALSE; + } + break; -/* fprintf(stderr, "%s: offset: %x w: %d h: %d pitch %d format %x\n", */ -/* __FUNCTION__, offset, width, height, pitch, textureFormat ); */ + default: + return GL_FALSE; + } + + + if ((pitch * cpp) & 3) { + _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__); + return GL_FALSE; + } + +/* intel_region_release(&i915->meta.tex_region[0]); */ +/* intel_region_reference(&i915->meta.tex_region[0], region); */ + i915->meta.tex_buffer[0] = buffer; + i915->meta.tex_offset[0] = offset; - state[I915_TEXREG_MS2] = offset; state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | - ((width - 1) << MS3_WIDTH_SHIFT) | - textureFormat | - MS3_USE_FENCE_REGS); + ((pitch - 1) << MS3_WIDTH_SHIFT) | + textureFormat | MS3_USE_FENCE_REGS); - state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | - ((((numLevels-1) * 4)) << MS4_MAX_LOD_SHIFT)); + state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | + MS4_CUBE_FACE_ENA_MASK | + ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT)); state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | - (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | - (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); + (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | + (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); + state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | - (unit<<SS3_TEXTUREMAP_INDEX_SHIFT)); + (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | + (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); state[I915_TEXREG_SS4] = 0; i915->meta.emitted &= ~I915_UPLOAD_TEX(0); + return GL_TRUE; } -/* Select between front and back draw buffers. +/** + * Set the color and depth drawing region for meta ops. */ -static void set_draw_region( i915ContextPtr i915, const intelRegion *region ) +static void +meta_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { -#if 0 - printf("Rotate into region: offset 0x%x pitch %d\n", - region->offset, region->pitch); -#endif - i915->meta.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->meta.Buffer[I915_DESTREG_CBUFADDR2] = region->offset; - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; + struct i915_context *i915 = i915_context(&intel->ctx); + i915_state_draw_region(intel, &i915->meta, color_region, depth_region); } -#if 0 -/* Setup an arbitary draw format, useful for targeting texture or agp - * memory. - */ -static void set_draw_format( i915ContextPtr i915, - GLuint format, - GLuint depth_format) +static void +set_vertex_format(struct intel_context *intel) { - i915->meta.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - format | - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - depth_format); - - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; -/* fprintf(stderr, "%s: DV1: %x\n", */ -/* __FUNCTION__, i915->meta.Buffer[I915_DESTREG_DV1]); */ -} -#endif + struct i915_context *i915 = i915_context(&intel->ctx); -static void set_vertex_format( i915ContextPtr i915 ) -{ - i915->meta.Ctx[I915_CTXREG_LIS2] = + i915->meta.Ctx[I915_CTXREG_LIS2] = (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | - S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; - i915->meta.Ctx[I915_CTXREG_LIS4] |= - (S4_VFMT_COLOR | - S4_VFMT_SPEC_FOG | - S4_VFMT_XYZW); + i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ); i915->meta.emitted &= ~I915_UPLOAD_CTX; - } -static void draw_quad(i915ContextPtr i915, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha, - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1 ) -{ - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, - PRIM3D_TRIFAN, - 4 * vertex_size, - vertex_size ); - intelVertex tmp; - int i; - - if (0) - fprintf(stderr, "%s: %f,%f-%f,%f 0x%x%x%x%x %f,%f-%f,%f\n", - __FUNCTION__, - x0,y0,x1,y1,red,green,blue,alpha,s0,t0,s1,t1); - - - /* initial vertex, left bottom */ - tmp.v.x = x0; - tmp.v.y = y0; - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - tmp.v.u0 = s0; - tmp.v.v0 = t0; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right bottom */ - vb += vertex_size; - tmp.v.x = x1; - tmp.v.u0 = s1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* right top */ - vb += vertex_size; - tmp.v.y = y1; - tmp.v.v0 = t1; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - /* left top */ - vb += vertex_size; - tmp.v.x = x0; - tmp.v.u0 = s0; - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; -} - -static void draw_poly(i915ContextPtr i915, - GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha, - GLuint numVerts, - /*const*/ GLfloat verts[][2], - /*const*/ GLfloat texcoords[][2]) +/* Operations where the 3D engine is decoupled temporarily from the + * current GL state and used for other purposes than simply rendering + * incoming triangles. + */ +static void +install_meta_state(struct intel_context *intel) { - GLuint vertex_size = 8; - GLuint *vb = intelEmitInlinePrimitiveLocked( &i915->intel, - PRIM3D_TRIFAN, - numVerts * vertex_size, - vertex_size ); - intelVertex tmp; - int i, k; - - /* initial constant vertex fields */ - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = red; - tmp.v.color.green = green; - tmp.v.color.blue = blue; - tmp.v.color.alpha = alpha; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - - for (k = 0; k < numVerts; k++) { - tmp.v.x = verts[k][0]; - tmp.v.y = verts[k][1]; - tmp.v.u0 = texcoords[k][0]; - tmp.v.v0 = texcoords[k][1]; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - vb += vertex_size; - } -} + struct i915_context *i915 = i915_context(&intel->ctx); + memcpy(&i915->meta, &i915->initial, sizeof(i915->meta)); + i915->meta.active = ACTIVE; + i915->meta.emitted = 0; + SET_STATE(i915, meta); + set_vertex_format(intel); + meta_no_texture(intel); +} -void -i915ClearWithTris(intelContextPtr intel, GLbitfield buffers, - GLboolean allFoo, - GLint cxFoo, GLint cyFoo, GLint cwFoo, GLint chFoo) +static void +leave_meta_state(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT( intel ); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelScreenPrivate *screen = intel->intelScreen; - int x0, y0, x1, y1; - GLint cx, cy, cw, ch; - GLboolean all; - - SET_STATE( i915, meta ); - set_initial_state( i915 ); - set_no_texture( i915 ); - set_vertex_format( i915 ); - - LOCK_HARDWARE(intel); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - if (!all) { - x0 = cx; - y0 = cy; - x1 = x0 + cw; - y1 = y0 + ch; - } else { - x0 = 0; - y0 = 0; - x1 = x0 + dPriv->w; - y1 = y0 + dPriv->h; - } - - /* Don't do any clipping to screen - these are window coordinates. - * The active cliprects will be applied as for any other geometry. - */ - - if (buffers & BUFFER_BIT_FRONT_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_region( i915, &screen->front ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (buffers & BUFFER_BIT_BACK_LEFT) { - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - set_draw_region( i915, &screen->back ); - - draw_quad(i915, x0, x1, y0, y1, - intel->clear_red, intel->clear_green, - intel->clear_blue, intel->clear_alpha, - 0, 0, 0, 0); - } - - if (buffers & BUFFER_BIT_STENCIL) { - set_stencil_replace( i915, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - - set_color_mask( i915, GL_FALSE ); - set_draw_region( i915, &screen->front ); /* could be either? */ - - draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); - } - - UNLOCK_HARDWARE(intel); - - SET_STATE( i915, state ); + struct i915_context *i915 = i915_context(&intel->ctx); + intel_region_release(&i915->meta.draw_region); + intel_region_release(&i915->meta.depth_region); +/* intel_region_release(&i915->meta.tex_region[0]); */ + SET_STATE(i915, state); } -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ + void -i915RotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuf) +i915InitMetaFuncs(struct i915_context *i915) { - i915ContextPtr i915 = I915_CONTEXT( intel ); - intelScreenPrivate *screen = intel->intelScreen; - const GLuint cpp = screen->cpp; - drm_clip_rect_t fullRect; - GLuint textureFormat, srcOffset, srcPitch; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush( &intel->ctx ); - - SET_STATE( i915, meta ); - set_initial_state( i915 ); - set_no_texture( i915 ); - set_vertex_format( i915 ); - set_no_depth_stencil_write( i915 ); - set_color_mask( i915, GL_TRUE ); - - LOCK_HARDWARE(intel); - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - if (!intel->numClipRects) - goto done; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - set_draw_region( i915, &screen->rotated ); - - if (cpp == 4) - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - else - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - - if (srcBuf == BUFFER_BIT_FRONT_LEFT) { - srcPitch = screen->front.pitch; /* in bytes */ - srcOffset = screen->front.offset; /* bytes */ - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - else { - srcPitch = screen->back.pitch; /* in bytes */ - srcOffset = screen->back.offset; /* bytes */ - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - set_tex_rect_source(i915, - srcOffset, - screen->width, - screen->height, - srcPitch, - textureFormat); - - enable_texture_blend_replace(i915); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; verts[0][1] = srcY0; - verts[1][0] = srcX1; verts[1][1] = srcY0; - verts[2][0] = srcX1; verts[2][1] = srcY1; - verts[3][0] = srcX0; verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; tex[0][1] = srcY0; - tex[1][0] = srcX1; tex[1][1] = srcY0; - tex[2][0] = srcX1; tex[2][1] = srcY1; - tex[3][0] = srcX0; tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - draw_poly(i915, 255, 255, 255, 255, 4, verts, tex); - - } /* cliprect loop */ - - intelFlushBatchLocked( intel, GL_FALSE, GL_FALSE, GL_FALSE ); - - done: - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); - - SET_STATE( i915, state ); + i915->intel.vtbl.install_meta_state = install_meta_state; + i915->intel.vtbl.leave_meta_state = leave_meta_state; + i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write; + i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write; + i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace; + i915->intel.vtbl.meta_depth_replace = meta_depth_replace; + i915->intel.vtbl.meta_color_mask = meta_color_mask; + i915->intel.vtbl.meta_no_texture = meta_no_texture; + i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; + i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; + i915->intel.vtbl.meta_draw_region = meta_draw_region; + i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; } - diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 68491124449..c6c64340232 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -72,58 +72,62 @@ #define I915_CONSTFLAG_PARAM 0x1f -GLuint i915_get_temp( struct i915_fragment_program *p ) +GLuint +i915_get_temp(struct i915_fragment_program *p) { - int bit = ffs( ~p->temp_flag ); + int bit = ffs(~p->temp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } - p->temp_flag |= 1<<(bit-1); - return UREG(REG_TYPE_R, (bit-1)); + p->temp_flag |= 1 << (bit - 1); + return UREG(REG_TYPE_R, (bit - 1)); } -GLuint i915_get_utemp( struct i915_fragment_program *p ) +GLuint +i915_get_utemp(struct i915_fragment_program * p) { - int bit = ffs( ~p->utemp_flag ); + int bit = ffs(~p->utemp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } - p->utemp_flag |= 1<<(bit-1); - return UREG(REG_TYPE_U, (bit-1)); + p->utemp_flag |= 1 << (bit - 1); + return UREG(REG_TYPE_U, (bit - 1)); } -void i915_release_utemps( struct i915_fragment_program *p ) +void +i915_release_utemps(struct i915_fragment_program *p) { p->utemp_flag = ~0x7; } -GLuint i915_emit_decl( struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags ) +GLuint +i915_emit_decl(struct i915_fragment_program *p, + GLuint type, GLuint nr, GLuint d0_flags) { GLuint reg = UREG(type, nr); if (type == REG_TYPE_T) { - if (p->decl_t & (1<<nr)) - return reg; + if (p->decl_t & (1 << nr)) + return reg; - p->decl_t |= (1<<nr); + p->decl_t |= (1 << nr); } else if (type == REG_TYPE_S) { - if (p->decl_s & (1<<nr)) - return reg; + if (p->decl_s & (1 << nr)) + return reg; - p->decl_s |= (1<<nr); + p->decl_s |= (1 << nr); } - else + else return reg; - *(p->decl++) = (D0_DCL | D0_DEST( reg ) | d0_flags); + *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags); *(p->decl++) = D1_MBZ; *(p->decl++) = D2_MBZ; @@ -131,24 +135,26 @@ GLuint i915_emit_decl( struct i915_fragment_program *p, return reg; } -GLuint i915_emit_arith( struct i915_fragment_program *p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint src0, - GLuint src1, - GLuint src2 ) +GLuint +i915_emit_arith(struct i915_fragment_program * p, + GLuint op, + GLuint dest, + GLuint mask, + GLuint saturate, GLuint src0, GLuint src1, GLuint src2) { GLuint c[3]; GLuint nr_const = 0; assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); - assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); + dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)); + assert(dest); - if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) c[nr_const++] = 0; - if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) c[nr_const++] = 1; - if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) c[nr_const++] = 2; + if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) + c[nr_const++] = 0; + if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) + c[nr_const++] = 1; + if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) + c[nr_const++] = 2; /* Recursively call this function to MOV additional const values * into temporary registers. Use utemp registers for this - @@ -164,31 +170,25 @@ GLuint i915_emit_arith( struct i915_fragment_program *p, old_utemp_flag = p->utemp_flag; first = GET_UREG_NR(s[c[0]]); - for (i = 1 ; i < nr_const ; i++) { - if (GET_UREG_NR(s[c[i]]) != first) { - GLuint tmp = i915_get_utemp(p); - - i915_emit_arith( p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, - s[c[i]], 0, 0 ); - s[c[i]] = tmp; - } + for (i = 1; i < nr_const; i++) { + if (GET_UREG_NR(s[c[i]]) != first) { + GLuint tmp = i915_get_utemp(p); + + i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, + s[c[i]], 0, 0); + s[c[i]] = tmp; + } } src0 = s[0]; src1 = s[1]; src2 = s[2]; - p->utemp_flag = old_utemp_flag; /* restore */ + p->utemp_flag = old_utemp_flag; /* restore */ } - *(p->csr++) = (op | - A0_DEST( dest ) | - mask | - saturate | - A0_SRC0( src0 )); - *(p->csr++) = (A1_SRC0( src0 ) | - A1_SRC1( src1 )); - *(p->csr++) = (A2_SRC1( src1 ) | - A2_SRC2( src2 )); + *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0)); + *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1)); + *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2)); p->nr_alu_insn++; return dest; @@ -239,24 +239,28 @@ GLuint i915_emit_texld( struct i915_fragment_program *p, } -GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 ) +GLuint +i915_emit_const1f(struct i915_fragment_program * p, GLfloat c0) { GLint reg, idx; - if (c0 == 0.0) return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO); - if (c0 == 1.0) return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE ); + if (c0 == 0.0) + return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO); + if (c0 == 1.0) + return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE); for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; + continue; for (idx = 0; idx < 4; idx++) { - if (!(p->constant_flags[reg] & (1<<idx)) || - p->constant[reg][idx] == c0) { - p->constant[reg][idx] = c0; - p->constant_flags[reg] |= 1<<idx; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return swizzle(UREG(REG_TYPE_CONST, reg),idx,ZERO,ZERO,ONE); - } + if (!(p->constant_flags[reg] & (1 << idx)) || + p->constant[reg][idx] == c0) { + p->constant[reg][idx] = c0; + p->constant_flags[reg] |= 1 << idx; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE); + } } } @@ -265,29 +269,35 @@ GLuint i915_emit_const1f( struct i915_fragment_program *p, GLfloat c0 ) return 0; } -GLuint i915_emit_const2f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1 ) +GLuint +i915_emit_const2f(struct i915_fragment_program * p, GLfloat c0, GLfloat c1) { GLint reg, idx; - if (c0 == 0.0) return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W); - if (c0 == 1.0) return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W); + if (c0 == 0.0) + return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W); + if (c0 == 1.0) + return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W); - if (c1 == 0.0) return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W); - if (c1 == 1.0) return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W); + if (c1 == 0.0) + return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W); + if (c1 == 1.0) + return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W); for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0xf || - p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; + p->constant_flags[reg] == I915_CONSTFLAG_PARAM) + continue; for (idx = 0; idx < 3; idx++) { - if (!(p->constant_flags[reg] & (3<<idx))) { - p->constant[reg][idx] = c0; - p->constant[reg][idx+1] = c1; - p->constant_flags[reg] |= 3<<idx; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return swizzle(UREG(REG_TYPE_CONST, reg),idx,idx+1,ZERO,ONE); - } + if (!(p->constant_flags[reg] & (3 << idx))) { + p->constant[reg][idx] = c0; + p->constant[reg][idx + 1] = c1; + p->constant_flags[reg] |= 3 << idx; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO, + ONE); + } } } @@ -298,27 +308,28 @@ GLuint i915_emit_const2f( struct i915_fragment_program *p, -GLuint i915_emit_const4f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3 ) +GLuint +i915_emit_const4f(struct i915_fragment_program * p, + GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3) { GLint reg; for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0xf && - p->constant[reg][0] == c0 && - p->constant[reg][1] == c1 && - p->constant[reg][2] == c2 && - p->constant[reg][3] == c3) { - return UREG(REG_TYPE_CONST, reg); + p->constant[reg][0] == c0 && + p->constant[reg][1] == c1 && + p->constant[reg][2] == c2 && p->constant[reg][3] == c3) { + return UREG(REG_TYPE_CONST, reg); } else if (p->constant_flags[reg] == 0) { - p->constant[reg][0] = c0; - p->constant[reg][1] = c1; - p->constant[reg][2] = c2; - p->constant[reg][3] = c3; - p->constant_flags[reg] = 0xf; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return UREG(REG_TYPE_CONST, reg); + p->constant[reg][0] = c0; + p->constant[reg][1] = c1; + p->constant[reg][2] = c2; + p->constant[reg][3] = c3; + p->constant_flags[reg] = 0xf; + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return UREG(REG_TYPE_CONST, reg); } } @@ -328,34 +339,36 @@ GLuint i915_emit_const4f( struct i915_fragment_program *p, } -GLuint i915_emit_const4fv( struct i915_fragment_program *p, const GLfloat *c ) +GLuint +i915_emit_const4fv(struct i915_fragment_program * p, const GLfloat * c) { - return i915_emit_const4f( p, c[0], c[1], c[2], c[3] ); + return i915_emit_const4f(p, c[0], c[1], c[2], c[3]); } -GLuint i915_emit_param4fv( struct i915_fragment_program *p, - const GLfloat *values ) +GLuint +i915_emit_param4fv(struct i915_fragment_program * p, const GLfloat * values) { GLint reg, i; for (i = 0; i < p->nr_params; i++) { if (p->param[i].values == values) - return UREG(REG_TYPE_CONST, p->param[i].reg); + return UREG(REG_TYPE_CONST, p->param[i].reg); } for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { if (p->constant_flags[reg] == 0) { - p->constant_flags[reg] = I915_CONSTFLAG_PARAM; - i = p->nr_params++; + p->constant_flags[reg] = I915_CONSTFLAG_PARAM; + i = p->nr_params++; - p->param[i].values = values; - p->param[i].reg = reg; - p->params_uptodate = 0; + p->param[i].values = values; + p->param[i].reg = reg; + p->params_uptodate = 0; - if (reg+1 > p->nr_constants) p->nr_constants = reg+1; - return UREG(REG_TYPE_CONST, reg); + if (reg + 1 > p->nr_constants) + p->nr_constants = reg + 1; + return UREG(REG_TYPE_CONST, reg); } } @@ -366,30 +379,31 @@ GLuint i915_emit_param4fv( struct i915_fragment_program *p, - -void i915_program_error( struct i915_fragment_program *p, const char *msg ) +void +i915_program_error(struct i915_fragment_program *p, const char *msg) { _mesa_problem(NULL, "i915_program_error: %s", msg); p->error = 1; } -void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p ) + +void +i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) { GLcontext *ctx = &i915->intel.ctx; - TNLcontext *tnl = TNL_CONTEXT( ctx ); - + p->translated = 0; p->params_uptodate = 0; p->on_hardware = 0; p->error = 0; - p->nr_tex_indirect = 1; /* correct? */ + p->nr_tex_indirect = 1; /* correct? */ p->nr_tex_insn = 0; p->nr_alu_insn = 0; p->nr_decl_insn = 0; - p->ctx = ctx; - memset( p->constant_flags, 0, sizeof(p->constant_flags) ); + p->ctx = ctx; + memset(p->constant_flags, 0, sizeof(p->constant_flags)); p->nr_constants = 0; p->csr = p->program; @@ -402,21 +416,17 @@ void i915_init_program( i915ContextPtr i915, struct i915_fragment_program *p ) p->depth_written = 0; p->nr_params = 0; - p->src_texture = UREG_BAD; - p->src_previous = UREG(REG_TYPE_T, T_DIFFUSE); - p->last_tex_stage = 0; - p->VB = &tnl->vb; - *(p->decl++) = _3DSTATE_PIXEL_SHADER_PROGRAM; } -void i915_fini_program( struct i915_fragment_program *p ) +void +i915_fini_program(struct i915_fragment_program *p) { GLuint program_size = p->csr - p->program; GLuint decl_size = p->decl - p->declarations; - - if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT) + + if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT) i915_program_error(p, "Exceeded max nr indirect texture lookups"); if (p->nr_tex_insn > I915_MAX_TEX_INSN) @@ -446,22 +456,24 @@ void i915_fini_program( struct i915_fragment_program *p ) p->declarations[0] |= program_size + decl_size - 2; } -void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p ) +void +i915_upload_program(struct i915_context *i915, + struct i915_fragment_program *p) { GLuint program_size = p->csr - p->program; GLuint decl_size = p->decl - p->declarations; - FALLBACK( &i915->intel, I915_FALLBACK_PROGRAM, p->error ); + FALLBACK(&i915->intel, I915_FALLBACK_PROGRAM, p->error); /* Could just go straight to the batchbuffer from here: */ if (i915->state.ProgramSize != (program_size + decl_size) || - memcmp(i915->state.Program + decl_size, p->program, - program_size*sizeof(int)) != 0) { - I915_STATECHANGE( i915, I915_UPLOAD_PROGRAM ); - memcpy(i915->state.Program, p->declarations, decl_size*sizeof(int)); + memcmp(i915->state.Program + decl_size, p->program, + program_size * sizeof(int)) != 0) { + I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM); + memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int)); memcpy(i915->state.Program + decl_size, p->program, - program_size*sizeof(int)); + program_size * sizeof(int)); i915->state.ProgramSize = decl_size + program_size; } @@ -470,30 +482,28 @@ void i915_upload_program( i915ContextPtr i915, struct i915_fragment_program *p ) */ if (p->nr_constants) { GLuint nr = p->nr_constants; - - I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 1 ); - I915_STATECHANGE( i915, I915_UPLOAD_CONSTANTS ); + + I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 1); + I915_STATECHANGE(i915, I915_UPLOAD_CONSTANTS); i915->state.Constant[0] = _3DSTATE_PIXEL_SHADER_CONSTANTS | ((nr) * 4); - i915->state.Constant[1] = (1<<(nr-1)) | ((1<<(nr-1))-1); - - memcpy(&i915->state.Constant[2], p->constant, 4*sizeof(int)*(nr)); + i915->state.Constant[1] = (1 << (nr - 1)) | ((1 << (nr - 1)) - 1); + + memcpy(&i915->state.Constant[2], p->constant, 4 * sizeof(int) * (nr)); i915->state.ConstantSize = 2 + (nr) * 4; if (0) { - GLuint i; - for (i = 0; i < nr; i++) { - fprintf(stderr, "const[%d]: %f %f %f %f\n", i, - p->constant[i][0], - p->constant[i][1], - p->constant[i][2], - p->constant[i][3]); - } + GLuint i; + for (i = 0; i < nr; i++) { + fprintf(stderr, "const[%d]: %f %f %f %f\n", i, + p->constant[i][0], + p->constant[i][1], p->constant[i][2], p->constant[i][3]); + } } } else { - I915_ACTIVESTATE( i915, I915_UPLOAD_CONSTANTS, 0 ); - } + I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 0); + } p->on_hardware = 1; } diff --git a/src/mesa/drivers/dri/i915/i915_program.h b/src/mesa/drivers/dri/i915/i915_program.h index 8891a177855..3c12b34f163 100644 --- a/src/mesa/drivers/dri/i915/i915_program.h +++ b/src/mesa/drivers/dri/i915/i915_program.h @@ -48,11 +48,11 @@ #define UREG_CHANNEL_W_NEGATE_SHIFT 11 #define UREG_CHANNEL_W_SHIFT 8 #define UREG_CHANNEL_ZERO_NEGATE_MBZ 5 -#define UREG_CHANNEL_ZERO_SHIFT 4 +#define UREG_CHANNEL_ZERO_SHIFT 4 #define UREG_CHANNEL_ONE_NEGATE_MBZ 1 -#define UREG_CHANNEL_ONE_SHIFT 0 +#define UREG_CHANNEL_ONE_SHIFT 0 -#define UREG_BAD 0xffffffff /* not a valid ureg */ +#define UREG_BAD 0xffffffff /* not a valid ureg */ #define X SRC_X #define Y SRC_Y @@ -84,78 +84,75 @@ /* One neat thing about the UREG representation: */ -static __inline int swizzle( int reg, int x, int y, int z, int w ) +static INLINE int +swizzle(int reg, int x, int y, int z, int w) { return ((reg & ~UREG_XYZW_CHANNEL_MASK) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, x ), 0 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, y ), 1 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, z ), 2 ) | - CHANNEL_SRC( GET_CHANNEL_SRC( reg, w ), 3 )); + CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) | + CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3)); } /* Another neat thing about the UREG representation: */ -static __inline int negate( int reg, int x, int y, int z, int w ) +static INLINE int +negate(int reg, int x, int y, int z, int w) { - return reg ^ (((x&1)<<UREG_CHANNEL_X_NEGATE_SHIFT)| - ((y&1)<<UREG_CHANNEL_Y_NEGATE_SHIFT)| - ((z&1)<<UREG_CHANNEL_Z_NEGATE_SHIFT)| - ((w&1)<<UREG_CHANNEL_W_NEGATE_SHIFT)); + return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) | + ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) | + ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) | + ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT)); } -extern GLuint i915_get_temp( struct i915_fragment_program *p ); -extern GLuint i915_get_utemp( struct i915_fragment_program *p ); -extern void i915_release_utemps( struct i915_fragment_program *p ); +extern GLuint i915_get_temp(struct i915_fragment_program *p); +extern GLuint i915_get_utemp(struct i915_fragment_program *p); +extern void i915_release_utemps(struct i915_fragment_program *p); -extern GLuint i915_emit_texld( struct i915_fragment_program *p, - GLuint dest, - GLuint destmask, - GLuint sampler, - GLuint coord, - GLuint op ); +extern GLuint i915_emit_texld(struct i915_fragment_program *p, + GLuint dest, + GLuint destmask, + GLuint sampler, GLuint coord, GLuint op); -extern GLuint i915_emit_arith( struct i915_fragment_program *p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint src0, - GLuint src1, - GLuint src2 ); +extern GLuint i915_emit_arith(struct i915_fragment_program *p, + GLuint op, + GLuint dest, + GLuint mask, + GLuint saturate, + GLuint src0, GLuint src1, GLuint src2); -extern GLuint i915_emit_decl( struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags ); +extern GLuint i915_emit_decl(struct i915_fragment_program *p, + GLuint type, GLuint nr, GLuint d0_flags); -extern GLuint i915_emit_const1f( struct i915_fragment_program *p, - GLfloat c0 ); +extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0); -extern GLuint i915_emit_const2f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1 ); +extern GLuint i915_emit_const2f(struct i915_fragment_program *p, + GLfloat c0, GLfloat c1); -extern GLuint i915_emit_const4fv( struct i915_fragment_program *p, - const GLfloat *c ); +extern GLuint i915_emit_const4fv(struct i915_fragment_program *p, + const GLfloat * c); -extern GLuint i915_emit_const4f( struct i915_fragment_program *p, - GLfloat c0, GLfloat c1, - GLfloat c2, GLfloat c3 ); +extern GLuint i915_emit_const4f(struct i915_fragment_program *p, + GLfloat c0, GLfloat c1, + GLfloat c2, GLfloat c3); -extern GLuint i915_emit_param4fv( struct i915_fragment_program *p, - const GLfloat *values ); +extern GLuint i915_emit_param4fv(struct i915_fragment_program *p, + const GLfloat * values); -extern void i915_program_error( struct i915_fragment_program *p, - const char *msg ); +extern void i915_program_error(struct i915_fragment_program *p, + const char *msg); -extern void i915_init_program( i915ContextPtr i915, - struct i915_fragment_program *p ); +extern void i915_init_program(struct i915_context *i915, + struct i915_fragment_program *p); -extern void i915_upload_program( i915ContextPtr i915, - struct i915_fragment_program *p ); +extern void i915_upload_program(struct i915_context *i915, + struct i915_fragment_program *p); -extern void i915_fini_program( struct i915_fragment_program *p ); +extern void i915_fini_program(struct i915_fragment_program *p); diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h index 694cd4c8c3c..a9fa56e8a60 100644 --- a/src/mesa/drivers/dri/i915/i915_reg.h +++ b/src/mesa/drivers/dri/i915/i915_reg.h @@ -112,6 +112,20 @@ /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ +/* + * Sets the color, depth and stencil clear values used by the + * CLEAR_RECT and ZONE_INIT primitive types, respectively. These + * primitives set override most 3d state and only take a minimal x/y + * vertex. The color/z/stencil information is supplied here and + * therefore cannot vary per vertex. + */ +#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) +/* Dword 1 */ +#define CLEARPARAM_CLEAR_RECT (1 << 16) +#define CLEARPARAM_ZONE_INIT (0 << 16) +#define CLEARPARAM_WRITE_COLOR (1 << 2) +#define CLEARPARAM_WRITE_DEPTH (1 << 1) +#define CLEARPARAM_WRITE_STENCIL (1 << 0) /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) @@ -424,9 +438,22 @@ #define S7_DEPTH_OFFSET_CONST_MASK ~0 + +/* Helper macros for blend factors + */ +#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) +#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) +#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) +#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) + + + + /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ -/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ +/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ +#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) +/* subsequent dwords up to length (max 16) are ARGB8888 color values */ /* _3DSTATE_MODES_4, p218 */ #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) @@ -435,7 +462,7 @@ #define LOGICOP_MASK (0xf<<18) #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) ((x)<<8) +#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) @@ -458,7 +485,7 @@ #define I915_MAX_TEX_INDIRECT 4 -#define I915_MAX_TEX_INSN 32 +#define I915_MAX_TEX_INSN 32 #define I915_MAX_ALU_INSN 64 #define I915_MAX_DECL_INSN 27 #define I915_MAX_TEMPORARY 16 @@ -470,33 +497,33 @@ */ #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) -#define REG_TYPE_R 0 /* temporary regs, no need to - * dcl, must be written before - * read -- Preserved between - * phases. - */ -#define REG_TYPE_T 1 /* Interpolated values, must be - * dcl'ed before use. - * - * 0..7: texture coord, - * 8: diffuse spec, - * 9: specular color, - * 10: fog parameter in w. - */ -#define REG_TYPE_CONST 2 /* Restriction: only one const - * can be referenced per - * instruction, though it may be - * selected for multiple inputs. - * Constants not initialized - * default to zero. - */ -#define REG_TYPE_S 3 /* sampler */ -#define REG_TYPE_OC 4 /* output color (rgba) */ -#define REG_TYPE_OD 5 /* output depth (w), xyz are - * temporaries. If not written, - * interpolated depth is used? - */ -#define REG_TYPE_U 6 /* unpreserved temporaries */ +#define REG_TYPE_R 0 /* temporary regs, no need to + * dcl, must be written before + * read -- Preserved between + * phases. + */ +#define REG_TYPE_T 1 /* Interpolated values, must be + * dcl'ed before use. + * + * 0..7: texture coord, + * 8: diffuse spec, + * 9: specular color, + * 10: fog parameter in w. + */ +#define REG_TYPE_CONST 2 /* Restriction: only one const + * can be referenced per + * instruction, though it may be + * selected for multiple inputs. + * Constants not initialized + * default to zero. + */ +#define REG_TYPE_S 3 /* sampler */ +#define REG_TYPE_OC 4 /* output color (rgba) */ +#define REG_TYPE_OD 5 /* output depth (w), xyz are + * temporaries. If not written, + * interpolated depth is used? + */ +#define REG_TYPE_U 6 /* unpreserved temporaries */ #define REG_TYPE_MASK 0x7 #define REG_NR_MASK 0xf @@ -513,34 +540,34 @@ #define T_TEX7 7 #define T_DIFFUSE 8 #define T_SPECULAR 9 -#define T_FOG_W 10 /* interpolated fog is in W coord */ +#define T_FOG_W 10 /* interpolated fog is in W coord */ /* Arithmetic instructions */ /* .replicate_swizzle == selection and replication of a particular * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww */ -#define A0_NOP (0x0<<24) /* no operation */ -#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ -#define A0_MOV (0x2<<24) /* dst = src0 */ -#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ -#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ -#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ -#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ -#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ -#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ -#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ -#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ -#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ -#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ -#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ -#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ -#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ -#define A0_FLR (0x10<<24) /* dst = floor(src0) */ -#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ -#define A0_TRC (0x12<<24) /* dst = int(src0) */ -#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ -#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ +#define A0_NOP (0x0<<24) /* no operation */ +#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ +#define A0_MOV (0x2<<24) /* dst = src0 */ +#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ +#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ +#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ +#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ +#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ +#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ +#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ +#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ +#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ +#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ +#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ +#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ +#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ +#define A0_FLR (0x10<<24) /* dst = floor(src0) */ +#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ +#define A0_TRC (0x12<<24) /* dst = int(src0) */ +#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ +#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ #define A0_DEST_SATURATE (1<<22) #define A0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ @@ -599,23 +626,23 @@ /* Texture instructions */ -#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared - * sampler and address, and output - * filtered texel data to destination - * register */ -#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a - * perspective divide of the texture - * coordinate .xyz values by .w before - * sampling. */ -#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the - * computed LOD by w. Only S4.6 two's - * comp is used. This implies that a - * float to fixed conversion is - * done. */ -#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling - * operation. Simply kills the pixel - * if any channel of the address - * register is < 0.0. */ +#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared + * sampler and address, and output + * filtered texel data to destination + * register */ +#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a + * perspective divide of the texture + * coordinate .xyz values by .w before + * sampling. */ +#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the + * computed LOD by w. Only S4.6 two's + * comp is used. This implies that a + * float to fixed conversion is + * done. */ +#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling + * operation. Simply kills the pixel + * if any channel of the address + * register is < 0.0. */ #define T0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ /* Note: U (unpreserved) regs do not retain their values between @@ -627,18 +654,18 @@ */ #define T0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ +#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ #define T0_SAMPLER_NR_MASK (0xf<<0) -#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ +#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ #define T1_ADDRESS_REG_NR_SHIFT 17 #define T2_MBZ 0 /* Declaration instructions */ -#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) - * register or an s (sampler) - * register. */ +#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) + * register or an s (sampler) + * register. */ #define D0_SAMPLE_TYPE_SHIFT 22 #define D0_SAMPLE_TYPE_2D (0x0<<22) #define D0_SAMPLE_TYPE_CUBE (0x1<<22) @@ -695,12 +722,12 @@ #define MAPSURF_4BIT_INDEXED (7<<7) #define MS3_MT_FORMAT_MASK (0x7 << 3) #define MS3_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) #define MT_8BIT_A8 (4<<3) #define MT_8BIT_MONO8 (5<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) @@ -709,7 +736,7 @@ #define MT_16BIT_I16 (7<<3) #define MT_16BIT_L16 (8<<3) #define MT_16BIT_A16 (9<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) #define MT_32BIT_XRGB8888 (2<<3) #define MT_32BIT_XBGR8888 (3<<3) @@ -725,11 +752,11 @@ #define MT_32BIT_xI824 (0xD<<3) #define MT_32BIT_xA824 (0xE<<3) #define MT_32BIT_xL824 (0xF<<3) -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) @@ -751,7 +778,7 @@ #define MS4_MIP_LAYOUT_LEGACY (0<<8) #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) -#define MS4_VOLUME_DEPTH_SHIFT 0 +#define MS4_VOLUME_DEPTH_SHIFT 0 #define MS4_VOLUME_DEPTH_MASK (0xff<<0) /* p244 */ @@ -779,7 +806,7 @@ #define FILTER_4X4_1 3 #define FILTER_4X4_2 4 #define FILTER_4X4_FLAT 5 -#define FILTER_6X5_MONO 6 /* XXX - check */ +#define FILTER_6X5_MONO 6 /* XXX - check */ #define SS2_MIN_FILTER_SHIFT 14 #define SS2_MIN_FILTER_MASK (0x7<<14) #define SS2_LOD_BIAS_SHIFT 5 @@ -826,10 +853,14 @@ #define ST1_ENABLE (1<<16) #define ST1_MASK (0xffff) +#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) +#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) +#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) + -#define MI_FLUSH ((0<<29)|(4<<23)) -#define FLUSH_MAP_CACHE (1<<0) -#define FLUSH_RENDER_CACHE (1<<1) +#define MI_FLUSH ((0<<29)|(4<<23)) +#define FLUSH_MAP_CACHE (1<<0) +#define INHIBIT_FLUSH_RENDER_CACHE (1<<2) #endif diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 1c4ec747558..e5d8d279936 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -38,97 +38,99 @@ #include "drivers/common/driverfuncs.h" +#include "intel_fbo.h" #include "intel_screen.h" #include "intel_batchbuffer.h" #include "i915_context.h" #include "i915_reg.h" - +#define FILE_DEBUG_FLAG DEBUG_STATE static void -i915StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, +i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); mask = mask & 0xff; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); + DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(func), ref, mask); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); + STENCIL_TEST_MASK(mask)); i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | - (test << S5_STENCIL_TEST_FUNC_SHIFT)); + S5_STENCIL_TEST_FUNC_MASK); + + i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | + (test << + S5_STENCIL_TEST_FUNC_SHIFT)); } static void -i915StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask) +i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask); + struct i915_context *i915 = I915_CONTEXT(ctx); + DBG("%s : mask 0x%x\n", __FUNCTION__, mask); + mask = mask & 0xff; I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); + STENCIL_WRITE_MASK(mask)); } static void -i915StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, +i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int fop = intel_translate_stencil_op(fail); - int dfop = intel_translate_stencil_op(zfail); + struct i915_context *i915 = I915_CONTEXT(ctx); + int fop = intel_translate_stencil_op(fail); + int dfop = intel_translate_stencil_op(zfail); int dpop = intel_translate_stencil_op(zpass); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); + DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(fail), + _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass)); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); + S5_STENCIL_PASS_Z_FAIL_MASK | + S5_STENCIL_PASS_Z_PASS_MASK); i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) | - (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT)); + (dfop << + S5_STENCIL_PASS_Z_FAIL_SHIFT) | + (dpop << + S5_STENCIL_PASS_Z_PASS_SHIFT)); } -static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) +static void +i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); GLubyte refByte; UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK | - S6_ALPHA_REF_MASK); + S6_ALPHA_REF_MASK); i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) | - (((GLuint)refByte) << S6_ALPHA_REF_SHIFT)); + (((GLuint) refByte) << + S6_ALPHA_REF_SHIFT)); } /* This function makes sure that the proper enables are @@ -137,41 +139,45 @@ static void i915AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) * could change the LogicOp or Independant Alpha Blend without subsequent * calls to glEnable. */ -static void i915EvalLogicOpBlendState(GLcontext *ctx) +static void +i915EvalLogicOpBlendState(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (RGBA_LOGICOP_ENABLED(ctx)) { i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE; i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; - } else { + } + else { i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE; if (ctx->Color.BlendEnabled) { - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; - } else { - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; + } + else { + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; } } } -static void i915BlendColor(GLcontext *ctx, const GLfloat color[4]) +static void +i915BlendColor(GLcontext * ctx, const GLfloat color[4]) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLubyte r, g, b, a; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = (a<<24) | (r<<16) | (g<<8) | b; + i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = + (a << 24) | (r << 16) | (g << 8) | b; } @@ -182,31 +188,37 @@ static void i915BlendColor(GLcontext *ctx, const GLfloat color[4]) -static GLuint translate_blend_equation( GLenum mode ) +static GLuint +translate_blend_equation(GLenum mode) { switch (mode) { - case GL_FUNC_ADD: return BLENDFUNC_ADD; - case GL_MIN: return BLENDFUNC_MIN; - case GL_MAX: return BLENDFUNC_MAX; - case GL_FUNC_SUBTRACT: return BLENDFUNC_SUBTRACT; - case GL_FUNC_REVERSE_SUBTRACT: return BLENDFUNC_REVERSE_SUBTRACT; - default: return 0; + case GL_FUNC_ADD: + return BLENDFUNC_ADD; + case GL_MIN: + return BLENDFUNC_MIN; + case GL_MAX: + return BLENDFUNC_MAX; + case GL_FUNC_SUBTRACT: + return BLENDFUNC_SUBTRACT; + case GL_FUNC_REVERSE_SUBTRACT: + return BLENDFUNC_REVERSE_SUBTRACT; + default: + return 0; } } -static void i915UpdateBlendState( GLcontext *ctx ) +static void +i915UpdateBlendState(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & - ~(IAB_SRC_FACTOR_MASK | - IAB_DST_FACTOR_MASK | - (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | - IAB_ENABLE)); - - GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & - ~(S6_CBUF_SRC_BLEND_FACT_MASK | - S6_CBUF_DST_BLEND_FACT_MASK | - S6_CBUF_BLEND_FUNC_MASK)); + struct i915_context *i915 = I915_CONTEXT(ctx); + GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & + ~(IAB_SRC_FACTOR_MASK | + IAB_DST_FACTOR_MASK | + (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE)); + + GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & + ~(S6_CBUF_SRC_BLEND_FACT_MASK | + S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK)); GLuint eqRGB = ctx->Color.BlendEquationRGB; GLuint eqA = ctx->Color.BlendEquationA; @@ -223,15 +235,15 @@ static void i915UpdateBlendState( GLcontext *ctx ) srcA = dstA = GL_ONE; } - lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); - lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); - lis6 |= translate_blend_equation( eqRGB ) << S6_CBUF_BLEND_FUNC_SHIFT; + lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); + lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); + lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT; - iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); - iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); - iab |= translate_blend_equation( eqA ) << IAB_FUNC_SHIFT; + iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); + iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); + iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT; - if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) + if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) iab |= IAB_ENABLE; if (iab != i915->state.Ctx[I915_CTXREG_IAB] || @@ -246,41 +258,41 @@ static void i915UpdateBlendState( GLcontext *ctx ) } -static void i915BlendFuncSeparate(GLcontext *ctx, GLenum srcRGB, - GLenum dstRGB, GLenum srcA, - GLenum dstA ) -{ - i915UpdateBlendState( ctx ); +static void +i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB, + GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + i915UpdateBlendState(ctx); } -static void i915BlendEquationSeparate(GLcontext *ctx, GLenum eqRGB, - GLenum eqA) +static void +i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA) { - i915UpdateBlendState( ctx ); + i915UpdateBlendState(ctx); } -static void i915DepthFunc(GLcontext *ctx, GLenum func) +static void +i915DepthFunc(GLcontext * ctx, GLenum func) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func( func ); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + struct i915_context *i915 = I915_CONTEXT(ctx); + int test = intel_translate_compare_func(func); + DBG("%s\n", __FUNCTION__); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT; } -static void i915DepthMask(GLcontext *ctx, GLboolean flag) +static void +i915DepthMask(GLcontext * ctx, GLboolean flag) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag); + struct i915_context *i915 = I915_CONTEXT(ctx); + DBG("%s flag (%d)\n", __FUNCTION__, flag); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (flag && ctx->Depth.Test) @@ -295,14 +307,15 @@ static void i915DepthMask(GLcontext *ctx, GLboolean flag) * The i915 supports a 4x4 stipple natively, GL wants 32x32. * Fortunately stipple is usually a repeating pattern. */ -static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) +static void +i915PolygonStipple(GLcontext * ctx, const GLubyte * mask) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); const GLubyte *m = mask; GLubyte p[4]; - int i,j,k; + int i, j, k; int active = (ctx->Polygon.StippleFlag && - i915->intel.reduced_primitive == GL_TRIANGLES); + i915->intel.reduced_primitive == GL_TRIANGLES); GLuint newMask; if (active) { @@ -310,23 +323,26 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; } - p[0] = mask[12] & 0xf; p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; p[3] |= p[3] << 4; - - for (k = 0 ; k < 8 ; k++) - for (j = 3 ; j >= 0; j--) - for (i = 0 ; i < 4 ; i++, m++) - if (*m != p[j]) { - i915->intel.hw_stipple = 0; - return; - } + p[0] = mask[12] & 0xf; + p[0] |= p[0] << 4; + p[1] = mask[8] & 0xf; + p[1] |= p[1] << 4; + p[2] = mask[4] & 0xf; + p[2] |= p[2] << 4; + p[3] = mask[0] & 0xf; + p[3] |= p[3] << 4; + + for (k = 0; k < 8; k++) + for (j = 3; j >= 0; j--) + for (i = 0; i < 4; i++, m++) + if (*m != p[j]) { + i915->intel.hw_stipple = 0; + return; + } newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | - ((p[3] & 0xf) << 12)); + ((p[1] & 0xf) << 4) | + ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); if (newMask == 0xffff || newMask == 0x0) { @@ -347,49 +363,54 @@ static void i915PolygonStipple( GLcontext *ctx, const GLubyte *mask ) /* ============================================================= * Hardware clipping */ -static void i915Scissor(GLcontext *ctx, GLint x, GLint y, - GLsizei w, GLsizei h) +static void +i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) { - i915ContextPtr i915 = I915_CONTEXT(ctx); - intelScreenPrivate *screen = i915->intel.intelScreen; + struct i915_context *i915 = I915_CONTEXT(ctx); int x1, y1, x2, y2; - if (!i915->intel.driDrawable) + if (!ctx->DrawBuffer) return; - x1 = x; - y1 = i915->intel.driDrawable->h - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__, - x, y, w, h); - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 < 0) x2 = 0; - if (y2 < 0) y2 = 0; - - if (x2 >= screen->width) x2 = screen->width-1; - if (y2 >= screen->height) y2 = screen->height-1; - if (x1 >= screen->width) x1 = screen->width-1; - if (y1 >= screen->height) y1 = screen->height-1; + DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); + if (ctx->DrawBuffer->Name == 0) { + x1 = x; + y1 = ctx->DrawBuffer->Height - (y + h); + x2 = x + w - 1; + y2 = y1 + h - 1; + DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + else { + /* FBO - not inverted + */ + x1 = x; + y1 = y; + x2 = x + w - 1; + y2 = y + h - 1; + DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); + } + + x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); + y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); + x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); + y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); + + DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); } -static void i915LogicOp(GLcontext *ctx, GLenum opcode) +static void +i915LogicOp(GLcontext * ctx, GLenum opcode) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); int tmp = intel_translate_logic_op(opcode); - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + I915_STATECHANGE(i915, I915_UPLOAD_CTX); i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK; i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); @@ -397,13 +418,14 @@ static void i915LogicOp(GLcontext *ctx, GLenum opcode) -static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) +static void +i915CullFaceFrontFace(GLcontext * ctx, GLenum unused) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLuint mode; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + DBG("%s %d\n", __FUNCTION__, + ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0); if (!ctx->Polygon.CullFlag) { mode = S4_CULLMODE_NONE; @@ -411,10 +433,12 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { mode = S4_CULLMODE_CW; + if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); + mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); } else { mode = S4_CULLMODE_BOTH; @@ -425,16 +449,16 @@ static void i915CullFaceFrontFace(GLcontext *ctx, GLenum unused) i915->state.Ctx[I915_CTXREG_LIS4] |= mode; } -static void i915LineWidth( GLcontext *ctx, GLfloat widthf ) +static void +i915LineWidth(GLcontext * ctx, GLfloat widthf) { - i915ContextPtr i915 = I915_CONTEXT( ctx ); + struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; int width; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - width = (int)(widthf * 2); + DBG("%s\n", __FUNCTION__); + + width = (int) (widthf * 2); CLAMP_SELF(width, 1, 0xf); lis4 |= width << S4_LINE_WIDTH_SHIFT; @@ -444,15 +468,15 @@ static void i915LineWidth( GLcontext *ctx, GLfloat widthf ) } } -static void i915PointSize(GLcontext *ctx, GLfloat size) +static void +i915PointSize(GLcontext * ctx, GLfloat size) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; - GLint point_size = (int)size; - - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); + GLint point_size = (int) size; + DBG("%s\n", __FUNCTION__); + CLAMP_SELF(point_size, 1, 255); lis4 |= point_size << S4_POINT_WIDTH_SHIFT; @@ -467,20 +491,24 @@ static void i915PointSize(GLcontext *ctx, GLfloat size) * Color masks */ -static void i915ColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) +static void +i915ColorMask(GLcontext * ctx, + GLboolean r, GLboolean g, GLboolean b, GLboolean a) { - i915ContextPtr i915 = I915_CONTEXT( ctx ); + struct i915_context *i915 = I915_CONTEXT(ctx); GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK; - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); + DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, + a); - if (!r) tmp |= S5_WRITEDISABLE_RED; - if (!g) tmp |= S5_WRITEDISABLE_GREEN; - if (!b) tmp |= S5_WRITEDISABLE_BLUE; - if (!a) tmp |= S5_WRITEDISABLE_ALPHA; + if (!r) + tmp |= S5_WRITEDISABLE_RED; + if (!g) + tmp |= S5_WRITEDISABLE_GREEN; + if (!b) + tmp |= S5_WRITEDISABLE_BLUE; + if (!a) + tmp |= S5_WRITEDISABLE_ALPHA; if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) { I915_STATECHANGE(i915, I915_UPLOAD_CTX); @@ -488,54 +516,55 @@ static void i915ColorMask(GLcontext *ctx, } } -static void update_specular( GLcontext *ctx ) +static void +update_specular(GLcontext * ctx) { /* A hack to trigger the rebuild of the fragment program. */ - INTEL_CONTEXT(ctx)->NewGLState |= _NEW_TEXTURE; - I915_CONTEXT(ctx)->tex_program.translated = 0; + intel_context(ctx)->NewGLState |= _NEW_TEXTURE; } -static void i915LightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) +static void +i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - if (INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - + DBG("%s\n", __FUNCTION__); + if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular( ctx ); + update_specular(ctx); } } -static void i915ShadeModel(GLcontext *ctx, GLenum mode) +static void +i915ShadeModel(GLcontext * ctx, GLenum mode) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (mode == GL_SMOOTH) { - i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); - } else { - i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); + i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | + S4_FLATSHADE_COLOR | + S4_FLATSHADE_SPECULAR); + } + else { + i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | + S4_FLATSHADE_COLOR | + S4_FLATSHADE_SPECULAR); } } /* ============================================================= * Fog */ -void i915_update_fog( GLcontext *ctx ) +void +i915_update_fog(GLcontext * ctx) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); GLenum mode; GLboolean enabled; GLboolean try_pixel_fog; - + if (ctx->FragmentProgram._Active) { /* Pull in static fog state from program */ - mode = ctx->FragmentProgram._Current->FogOption; enabled = (mode != GL_NONE); try_pixel_fog = 0; @@ -546,7 +575,7 @@ void i915_update_fog( GLcontext *ctx ) #if 0 /* XXX - DISABLED -- Need ortho fallback */ try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT - &&ctx->Hint.Fog == GL_NICEST); + && ctx->Hint.Fog == GL_NICEST); #else try_pixel_fog = 0; #endif @@ -559,48 +588,49 @@ void i915_update_fog( GLcontext *ctx ) I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; i915->vertex_fog = I915_FOG_PIXEL; - + switch (mode) { case GL_LINEAR: - if (ctx->Fog.End <= ctx->Fog.Start) { - /* XXX - this won't work with fragment programs. Need to - * either fallback or append fog instructions to end of - * program in the case of linear fog. - */ - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; - i915->vertex_fog = I915_FOG_VERTEX; - } - else { + if (ctx->Fog.End <= ctx->Fog.Start) { + /* XXX - this won't work with fragment programs. Need to + * either fallback or append fog instructions to end of + * program in the case of linear fog. + */ + printf("vertex fog!\n"); + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; + i915->vertex_fog = I915_FOG_VERTEX; + } + else { GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start); GLfloat c1 = ctx->Fog.End * c2; - i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; - i915->state.Fog[I915_FOGREG_MODE1] |= - ((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; - - if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE2] - = (GLuint)(c2 * FMC2_C2_ONE); - } - else { - fi_type fi; - fi.f = c2; - i915->state.Fog[I915_FOGREG_MODE2] = fi.i; - } - } - break; + i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; + i915->state.Fog[I915_FOGREG_MODE1] |= + ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; + + if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { + i915->state.Fog[I915_FOGREG_MODE2] + = (GLuint) (c2 * FMC2_C2_ONE); + } + else { + fi_type fi; + fi.f = c2; + i915->state.Fog[I915_FOGREG_MODE2] = fi.i; + } + } + break; case GL_EXP: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; - break; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; + break; case GL_EXP2: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; - break; + i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; + break; default: - break; + break; } } - else /* if (i915->vertex_fog != I915_FOG_VERTEX) */ { + else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */ I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; @@ -622,38 +652,38 @@ void i915_update_fog( GLcontext *ctx ) } static void -i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) +i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); switch (pname) { - case GL_FOG_COORDINATE_SOURCE_EXT: + case GL_FOG_COORDINATE_SOURCE_EXT: case GL_FOG_MODE: case GL_FOG_START: - case GL_FOG_END: + case GL_FOG_END: break; case GL_FOG_DENSITY: I915_STATECHANGE(i915, I915_UPLOAD_FOG); if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE3] - = (GLuint)(ctx->Fog.Density * FMC3_D_ONE); + i915->state.Fog[I915_FOGREG_MODE3] = + (GLuint) (ctx->Fog.Density * FMC3_D_ONE); } else { - union { float f; int i; } fi; - fi.f = ctx->Fog.Density; - i915->state.Fog[I915_FOGREG_MODE3] = fi.i; + fi_type fi; + fi.f = ctx->Fog.Density; + i915->state.Fog[I915_FOGREG_MODE3] = fi.i; } break; - case GL_FOG_COLOR: + case GL_FOG_COLOR: I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_COLOR] = - (_3DSTATE_FOG_COLOR_CMD | - ((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); + i915->state.Fog[I915_FOGREG_COLOR] = + (_3DSTATE_FOG_COLOR_CMD | + ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | + ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | + ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); break; default: @@ -661,7 +691,8 @@ i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) } } -static void i915Hint(GLcontext *ctx, GLenum target, GLenum state) +static void +i915Hint(GLcontext * ctx, GLenum target, GLenum state) { switch (target) { case GL_FOG_HINT: @@ -674,25 +705,26 @@ static void i915Hint(GLcontext *ctx, GLenum target, GLenum state) /* ============================================================= */ -static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) +static void +i915Enable(GLcontext * ctx, GLenum cap, GLboolean state) { - i915ContextPtr i915 = I915_CONTEXT(ctx); + struct i915_context *i915 = I915_CONTEXT(ctx); - switch(cap) { + switch (cap) { case GL_TEXTURE_2D: break; case GL_LIGHTING: case GL_COLOR_SUM: - update_specular( ctx ); + update_specular(ctx); break; case GL_ALPHA_TEST: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; break; case GL_BLEND: @@ -704,8 +736,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) /* Logicop doesn't seem to work at 16bpp: */ - if (i915->intel.intelScreen->cpp == 2) - FALLBACK( &i915->intel, I915_FALLBACK_LOGICOP, state ); + if (i915->intel.intelScreen->cpp == 2) /* XXX FBO fix */ + FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); break; case GL_FRAGMENT_PROGRAM_ARB: @@ -714,37 +746,37 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_DITHER: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; break; case GL_DEPTH_TEST: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; - i915DepthMask( ctx, ctx->Depth.Mask ); + i915DepthMask(ctx, ctx->Depth.Mask); break; case GL_SCISSOR_TEST: I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); if (state) - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - ENABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); else - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); break; case GL_LINE_SMOOTH: I915_STATECHANGE(i915, I915_UPLOAD_CTX); if (state) - i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; else - i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; + i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; break; case GL_FOG: @@ -755,16 +787,25 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; case GL_STENCIL_TEST: - if (i915->intel.hw_stencil) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - } else { - FALLBACK( &i915->intel, I915_FALLBACK_STENCIL, state ); + { + GLboolean hw_stencil = GL_FALSE; + if (ctx->DrawBuffer) { + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); + hw_stencil = (irbStencil && irbStencil->region); + } + if (hw_stencil) { + I915_STATECHANGE(i915, I915_UPLOAD_CTX); + if (state) + i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + else + i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | + S5_STENCIL_WRITE_ENABLE); + } + else { + FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state); + } } break; @@ -773,23 +814,20 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) * I'll do more testing later to find out exactly which hardware * supports it. Disabled for now. */ - if (i915->intel.hw_stipple && - i915->intel.reduced_primitive == GL_TRIANGLES) - { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - if (state) - i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; - else - i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; + if (i915->intel.hw_stipple && + i915->intel.reduced_primitive == GL_TRIANGLES) { + I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); + if (state) + i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; + else + i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; } break; case GL_POLYGON_SMOOTH: - FALLBACK( &i915->intel, I915_FALLBACK_POLYGON_SMOOTH, state ); break; case GL_POINT_SMOOTH: - FALLBACK( &i915->intel, I915_FALLBACK_POINT_SMOOTH, state ); break; default: @@ -798,7 +836,8 @@ static void i915Enable(GLcontext *ctx, GLenum cap, GLboolean state) } -static void i915_init_packets( i915ContextPtr i915 ) +static void +i915_init_packets(struct i915_context *i915) { intelScreenPrivate *screen = i915->intel.intelScreen; @@ -811,39 +850,35 @@ static void i915_init_packets( i915ContextPtr i915 ) /* Probably don't want to upload all this stuff every time one * piece changes. */ - i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(2) | - I1_LOAD_S(4) | - I1_LOAD_S(5) | - I1_LOAD_S(6) | - (3)); + i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(2) | + I1_LOAD_S(4) | + I1_LOAD_S(5) | I1_LOAD_S(6) | (3)); i915->state.Ctx[I915_CTXREG_LIS2] = 0; i915->state.Ctx[I915_CTXREG_LIS4] = 0; i915->state.Ctx[I915_CTXREG_LIS5] = 0; - if (screen->cpp == 2) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; + if (screen->cpp == 2) /* XXX FBO fix */ + i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE | - (2 << S6_TRISTRIP_PV_SHIFT)); + (2 << S6_TRISTRIP_PV_SHIFT)); i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); - - - i915->state.Ctx[I915_CTXREG_IAB] = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | - IAB_MODIFY_ENABLE | - IAB_MODIFY_FUNC | - IAB_MODIFY_SRC_FACTOR | - IAB_MODIFY_DST_FACTOR); - - i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; + ENABLE_LOGIC_OP_FUNC | + LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_TEST_MASK | + STENCIL_TEST_MASK(0xff) | + ENABLE_STENCIL_WRITE_MASK | + STENCIL_WRITE_MASK(0xff)); + + i915->state.Ctx[I915_CTXREG_IAB] = + (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR); + + i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = + _3DSTATE_CONST_BLEND_COLOR_CMD; i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0; } @@ -858,11 +893,11 @@ static void i915_init_packets( i915ContextPtr i915 ) I915_STATECHANGE(i915, I915_UPLOAD_FOG); i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD; i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE | - FMC1_FOGFUNC_VERTEX | - FMC1_FOGINDEX_MODIFY_ENABLE | - FMC1_FOGINDEX_W | - FMC1_C1_C2_MODIFY_ENABLE | - FMC1_DENSITY_MODIFY_ENABLE); + FMC1_FOGFUNC_VERTEX | + FMC1_FOGINDEX_MODIFY_ENABLE | + FMC1_FOGINDEX_W | + FMC1_C1_C2_MODIFY_ENABLE | + FMC1_DENSITY_MODIFY_ENABLE); i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD; } @@ -871,66 +906,74 @@ static void i915_init_packets( i915ContextPtr i915 ) I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); /* color buffer offset/stride */ i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - /*i915->state.Buffer[I915_DESTREG_CBUFADDR2] is the offset */ - + /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ + i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); - /* depth/Z buffer offset/stride */ i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset; - + /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ + i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ + BUF_3D_USE_FENCE); i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - /* color/depth pixel format */ + /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ +#if 0 /* seems we don't need this */ switch (screen->fbFormat) { - case DV_PF_555: case DV_PF_565: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - DITHER_FULL_ALWAYS | - screen->fbFormat | - DEPTH_FRMT_16_FIXED); - break; + i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + LOD_PRECLAMP_OGL | + TEX_DEFAULT_COLOR_OGL | + DITHER_FULL_ALWAYS | + screen->fbFormat | + DEPTH_FRMT_16_FIXED); + break; case DV_PF_8888: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - screen->fbFormat | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; + i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + LOD_PRECLAMP_OGL | + TEX_DEFAULT_COLOR_OGL | + screen->fbFormat | + DEPTH_FRMT_24_FIXED_8_OTHER); + break; } +#endif + /* scissor */ - i915->state.Buffer[I915_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + i915->state.Buffer[I915_DESTREG_SENABLE] = + (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; i915->state.Buffer[I915_DESTREG_SR1] = 0; i915->state.Buffer[I915_DESTREG_SR2] = 0; } +#if 0 + { + I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); + i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; + i915->state.Default[I915_DEFREG_C1] = 0; + i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; + i915->state.Default[I915_DEFREG_S1] = 0; + i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; + i915->state.Default[I915_DEFREG_Z1] = 0; + } +#endif + + /* These will be emitted every at the head of every buffer, unless * we get hardware contexts working. */ - i915->state.active = (I915_UPLOAD_PROGRAM | - I915_UPLOAD_STIPPLE | - I915_UPLOAD_CTX | - I915_UPLOAD_BUFFERS | - I915_UPLOAD_INVARIENT); + i915->state.active = (I915_UPLOAD_PROGRAM | + I915_UPLOAD_STIPPLE | + I915_UPLOAD_CTX | + I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT); } -void i915InitStateFunctions( struct dd_function_table *functions ) +void +i915InitStateFunctions(struct dd_function_table *functions) { functions->AlphaFunc = i915AlphaFunc; functions->BlendColor = i915BlendColor; @@ -957,14 +1000,15 @@ void i915InitStateFunctions( struct dd_function_table *functions ) } -void i915InitState( i915ContextPtr i915 ) +void +i915InitState(struct i915_context *i915) { GLcontext *ctx = &i915->intel.ctx; - i915_init_packets( i915 ); + i915_init_packets(i915); _mesa_init_driver_state(ctx); - memcpy( &i915->initial, &i915->state, sizeof(i915->state) ); + memcpy(&i915->initial, &i915->state, sizeof(i915->state)); i915->current = &i915->state; } diff --git a/src/mesa/drivers/dri/i915/i915_tex.c b/src/mesa/drivers/dri/i915/i915_tex.c index d9609d31933..59e148ca04e 100644 --- a/src/mesa/drivers/dri/i915/i915_tex.c +++ b/src/mesa/drivers/dri/i915/i915_tex.c @@ -45,109 +45,25 @@ - - - -/** - * Allocate space for and load the mesa images into the texture memory block. - * This will happen before drawing with a new texture, or drawing with a - * texture after it was swapped out or teximaged again. - */ - -intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj ) +static void +i915TexEnv(GLcontext * ctx, GLenum target, + GLenum pname, const GLfloat * param) { - i915TextureObjectPtr t = CALLOC_STRUCT( i915_texture_object ); - if ( !t ) - return NULL; + struct i915_context *i915 = I915_CONTEXT(ctx); - texObj->DriverData = t; - t->intel.base.tObj = texObj; - t->intel.dirty = I915_UPLOAD_TEX_ALL; - make_empty_list( &t->intel.base ); - return &t->intel; -} - - -static void i915TexParameter( GLcontext *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BORDER_COLOR: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - case GL_TEXTURE_COMPARE_MODE: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - case GL_TEXTURE_COMPARE_FUNC: - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - /* The i915 and its successors can do a lot of this without - * reloading the textures. A project for someone? - */ - intelFlush( ctx ); - driSwapOutTextureObject( (driTextureObject *) t ); - t->intel.dirty = I915_UPLOAD_TEX_ALL; - break; - - default: - return; - } -} - - -static void i915TexEnv( GLcontext *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - i915ContextPtr i915 = I915_CONTEXT( ctx ); - GLuint unit = ctx->Texture.CurrentUnit; - - switch (pname) { - case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */ - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - i915->tex_program.translated = 0; - break; - - case GL_TEXTURE_LOD_BIAS: { - int b = (int) ((*param) * 16.0); - if (b > 255) b = 255; - if (b < -256) b = -256; - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS2] &= ~SS2_LOD_BIAS_MASK; - i915->state.Tex[unit][I915_TEXREG_SS2] |= - ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); - break; - } + case GL_TEXTURE_LOD_BIAS:{ + GLuint unit = ctx->Texture.CurrentUnit; + GLint b = (int) ((*param) * 16.0); + if (b > 255) + b = 255; + if (b < -256) + b = -256; + I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); + i915->lodbias_ss2[unit] = + ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); + break; + } default: break; @@ -155,33 +71,8 @@ static void i915TexEnv( GLcontext *ctx, GLenum target, } -static void i915BindTexture( GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj ) -{ - i915TextureObjectPtr tex; - - if (!texObj->DriverData) - i915AllocTexObj( texObj ); - - tex = (i915TextureObjectPtr)texObj->DriverData; - - if (tex->lastTarget != texObj->Target) { - tex->intel.dirty = I915_UPLOAD_TEX_ALL; - tex->lastTarget = texObj->Target; - } - - /* Need this if image format changes between bound textures. - * Could try and shortcircuit by checking for differences in - * state between incoming and outgoing textures: - */ - I915_CONTEXT(ctx)->tex_program.translated = 0; -} - - - -void i915InitTextureFuncs( struct dd_function_table *functions ) +void +i915InitTextureFuncs(struct dd_function_table *functions) { - functions->BindTexture = i915BindTexture; functions->TexEnv = i915TexEnv; - functions->TexParameter = i915TexParameter; } diff --git a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c index 7b761a7b221..7b761a7b221 100644 --- a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c +++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c diff --git a/src/mesa/drivers/dri/i915/i915_texprog.c b/src/mesa/drivers/dri/i915/i915_texprog.c deleted file mode 100644 index f6a8b0205a6..00000000000 --- a/src/mesa/drivers/dri/i915/i915_texprog.c +++ /dev/null @@ -1,676 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <strings.h> - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "tnl/t_context.h" -#include "intel_batchbuffer.h" - -#include "i915_reg.h" -#include "i915_context.h" -#include "i915_program.h" - -static GLuint translate_tex_src_bit( struct i915_fragment_program *p, - GLubyte bit ) -{ - switch (bit) { - case TEXTURE_1D_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_2D_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_RECT_BIT: return D0_SAMPLE_TYPE_2D; - case TEXTURE_3D_BIT: return D0_SAMPLE_TYPE_VOLUME; - case TEXTURE_CUBE_BIT: return D0_SAMPLE_TYPE_CUBE; - default: i915_program_error(p, "TexSrcBit"); return 0; - } -} - -static GLuint get_source( struct i915_fragment_program *p, - GLenum src, GLuint unit ) -{ - switch (src) { - case GL_TEXTURE: - if (p->src_texture == UREG_BAD) { - - /* TODO: Use D0_CHANNEL_XY where possible. - */ - GLuint dim = translate_tex_src_bit( p, p->ctx->Texture.Unit[unit]._ReallyEnabled); - GLuint sampler = i915_emit_decl(p, REG_TYPE_S, unit, dim); - GLuint texcoord = i915_emit_decl(p, REG_TYPE_T, unit, D0_CHANNEL_ALL); - GLuint tmp = i915_get_temp( p ); - GLuint op = T0_TEXLD; - - if (p->VB->TexCoordPtr[unit]->size == 4) - op = T0_TEXLDP; - - p->src_texture = i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, - sampler, texcoord, op ); - } - - return p->src_texture; - - /* Crossbar: */ - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - case GL_TEXTURE4: - case GL_TEXTURE5: - case GL_TEXTURE6: - case GL_TEXTURE7: { - return UREG_BAD; - } - - case GL_CONSTANT: - return i915_emit_const4fv( p, p->ctx->Texture.Unit[unit].EnvColor ); - case GL_PRIMARY_COLOR: - return i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); - case GL_PREVIOUS: - default: - i915_emit_decl(p, - GET_UREG_TYPE(p->src_previous), - GET_UREG_NR(p->src_previous), D0_CHANNEL_ALL); - return p->src_previous; - } -} - - -static GLuint emit_combine_source( struct i915_fragment_program *p, - GLuint mask, - GLuint unit, - GLenum source, - GLenum operand ) -{ - GLuint arg, src; - - src = get_source(p, source, unit); - - switch (operand) { - case GL_ONE_MINUS_SRC_COLOR: - /* Get unused tmp, - * Emit tmp = 1.0 + arg.-x-y-z-w - */ - arg = i915_get_temp( p ); - return i915_emit_arith( p, A0_ADD, arg, mask, 0, - swizzle(src, ONE, ONE, ONE, ONE ), - negate(src, 1,1,1,1), 0); - - case GL_SRC_ALPHA: - if (mask == A0_DEST_CHANNEL_W) - return src; - else - return swizzle( src, W, W, W, W ); - case GL_ONE_MINUS_SRC_ALPHA: - /* Get unused tmp, - * Emit tmp = 1.0 + arg.-w-w-w-w - */ - arg = i915_get_temp( p ); - return i915_emit_arith( p, A0_ADD, arg, mask, 0, - swizzle(src, ONE, ONE, ONE, ONE ), - negate( swizzle(src,W,W,W,W), 1,1,1,1), 0); - case GL_SRC_COLOR: - default: - return src; - } -} - - - -static int nr_args( GLenum mode ) -{ - switch (mode) { - case GL_REPLACE: return 1; - case GL_MODULATE: return 2; - case GL_ADD: return 2; - case GL_ADD_SIGNED: return 2; - case GL_INTERPOLATE: return 3; - case GL_SUBTRACT: return 2; - case GL_DOT3_RGB_EXT: return 2; - case GL_DOT3_RGBA_EXT: return 2; - case GL_DOT3_RGB: return 2; - case GL_DOT3_RGBA: return 2; - default: return 0; - } -} - - -static GLboolean args_match( struct gl_texture_unit *texUnit ) -{ - int i, nr = nr_args(texUnit->Combine.ModeRGB); - - for (i = 0 ; i < nr ; i++) { - if (texUnit->Combine.SourceA[i] != texUnit->Combine.SourceRGB[i]) - return GL_FALSE; - - switch(texUnit->Combine.OperandA[i]) { - case GL_SRC_ALPHA: - switch(texUnit->Combine.OperandRGB[i]) { - case GL_SRC_COLOR: - case GL_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - case GL_ONE_MINUS_SRC_ALPHA: - switch(texUnit->Combine.OperandRGB[i]) { - case GL_ONE_MINUS_SRC_COLOR: - case GL_ONE_MINUS_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - default: - return GL_FALSE; /* impossible */ - } - } - - return GL_TRUE; -} - - -static GLuint emit_combine( struct i915_fragment_program *p, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint unit, - GLenum mode, - const GLenum *source, - const GLenum *operand) -{ - int tmp, src[3], nr = nr_args(mode); - int i; - - for (i = 0; i < nr; i++) - src[i] = emit_combine_source( p, mask, unit, source[i], operand[i] ); - - switch (mode) { - case GL_REPLACE: - if (mask == A0_DEST_CHANNEL_ALL && !saturate) - return src[0]; - else - return i915_emit_arith( p, A0_MOV, dest, mask, saturate, src[0], 0, 0 ); - case GL_MODULATE: - return i915_emit_arith( p, A0_MUL, dest, mask, saturate, - src[0], src[1], 0 ); - case GL_ADD: - return i915_emit_arith( p, A0_ADD, dest, mask, saturate, - src[0], src[1], 0 ); - case GL_ADD_SIGNED: - /* tmp = arg0 + arg1 - * result = tmp + -.5 - */ - tmp = i915_emit_const1f(p, .5); - tmp = negate(swizzle(tmp,X,X,X,X),1,1,1,1); - i915_emit_arith( p, A0_ADD, dest, mask, 0, src[0], src[1], 0 ); - i915_emit_arith( p, A0_ADD, dest, mask, saturate, dest, tmp, 0 ); - return dest; - case GL_INTERPOLATE: /* TWO INSTRUCTIONS */ - /* Arg0 * (Arg2) + Arg1 * (1-Arg2) - * - * Arg0*Arg2 + Arg1 - Arg1Arg2 - * - * tmp = Arg0*Arg2 + Arg1, - * result = (-Arg1)Arg2 + tmp - */ - tmp = i915_get_temp( p ); - i915_emit_arith( p, A0_MAD, tmp, mask, 0, src[0], src[2], src[1] ); - i915_emit_arith( p, A0_MAD, dest, mask, saturate, - negate(src[1], 1,1,1,1), src[2], tmp ); - return dest; - case GL_SUBTRACT: - /* negate src[1] */ - return i915_emit_arith( p, A0_ADD, dest, mask, saturate, src[0], - negate(src[1],1,1,1,1), 0 ); - - case GL_DOT3_RGBA: - case GL_DOT3_RGBA_EXT: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGB: { - GLuint tmp0 = i915_get_temp( p ); - GLuint tmp1 = i915_get_temp( p ); - GLuint neg1 = negate(swizzle(i915_emit_const1f(p, 1),X,X,X,X), 1,1,1,1); - GLuint two = swizzle(i915_emit_const1f(p, 2),X,X,X,X); - i915_emit_arith( p, A0_MAD, tmp0, A0_DEST_CHANNEL_ALL, 0, - two, src[0], neg1); - if (src[0] == src[1]) - tmp1 = tmp0; - else - i915_emit_arith( p, A0_MAD, tmp1, A0_DEST_CHANNEL_ALL, 0, - two, src[1], neg1); - i915_emit_arith( p, A0_DP3, dest, mask, saturate, tmp0, tmp1, 0); - return dest; - } - - default: - return src[0]; - } -} - -static GLuint get_dest( struct i915_fragment_program *p, int unit ) -{ - if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) - return i915_get_temp( p ); - else if (unit != p->last_tex_stage) - return i915_get_temp( p ); - else - return UREG(REG_TYPE_OC, 0); -} - - - -static GLuint emit_texenv( struct i915_fragment_program *p, int unit ) -{ - struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit]; - GLenum envMode = texUnit->EnvMode; - struct gl_texture_object *tObj = texUnit->_Current; - GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0; - - switch(envMode) { - case GL_BLEND: { - const int cf = get_source(p, GL_PREVIOUS, unit); - const int cc = get_source(p, GL_CONSTANT, unit); - const int cs = get_source(p, GL_TEXTURE, unit); - const int out = get_dest(p, unit); - - if (format == GL_INTENSITY) { - /* cv = cf(1 - cs) + cc.cs - * cv = cf - cf.cs + cc.cs - */ - /* u[2] = MAD( -cf * cs + cf ) - * cv = MAD( cc * cs + u[2] ) - */ - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - negate(cf,1,1,1,1), cs, cf ); - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - cc, cs, out ); - - return out; - } else { - /* cv = cf(1 - cs) + cc.cs - * cv = cf - cf.cs + cc.cs - * av = af.as - */ - /* u[2] = MAD( cf.-x-y-zw * cs.xyzw + cf.xyz0 ) - * oC = MAD( cc.xyz0 * cs.xyz0 + u[2].xyzw ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - negate(cf,1,1,1,0), - cs, - swizzle(cf,X,Y,Z,ZERO) ); - - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cc,X,Y,Z,ZERO), - swizzle(cs,X,Y,Z,ZERO), - out ); - - return out; - } - } - - case GL_DECAL: { - if (format == GL_RGB || - format == GL_RGBA) { - int cf = get_source( p, GL_PREVIOUS, unit ); - int cs = get_source( p, GL_TEXTURE, unit ); - int out = get_dest(p, unit); - - /* cv = cf(1-as) + cs.as - * cv = cf.(-as) + cf + cs.as - * av = af - */ - - /* u[2] = mad( cf.xyzw * cs.-w-w-w1 + cf.xyz0 ) - * oc = mad( cs.xyz0 * cs.www0 + u[2].xyzw ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, 0, - cf, - negate(swizzle(cs,W,W,W,ONE),1,1,1,0), - swizzle(cf,X,Y,Z,ZERO) ); - - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cs,X,Y,Z,ZERO), - swizzle(cs,W,W,W,ZERO), - out ); - return out; - } - else { - return get_source( p, GL_PREVIOUS, unit ); - } - } - - case GL_REPLACE: { - const int cs = get_source( p, GL_TEXTURE, unit ); /* saturated */ - switch (format) { - case GL_ALPHA: { - const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */ - i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_XYZ, 0, cf, 0, 0 ); - return cs; - } - case GL_RGB: - case GL_LUMINANCE: { - const int cf = get_source( p, GL_PREVIOUS, unit ); /* saturated */ - i915_emit_arith( p, A0_MOV, cs, A0_DEST_CHANNEL_W, 0, cf, 0, 0 ); - return cs; - } - default: - return cs; - } - } - - case GL_MODULATE: { - const int cf = get_source( p, GL_PREVIOUS, unit ); - const int cs = get_source( p, GL_TEXTURE, unit ); - const int out = get_dest(p, unit); - switch (format) { - case GL_ALPHA: - i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cs, ONE, ONE, ONE, W), cf, 0 ); - break; - default: - i915_emit_arith( p, A0_MUL, out, A0_DEST_CHANNEL_ALL, saturate, - cs, cf, 0 ); - break; - } - return out; - } - case GL_ADD: { - int cf = get_source( p, GL_PREVIOUS, unit ); - int cs = get_source( p, GL_TEXTURE, unit ); - const int out = get_dest( p, unit ); - - if (format == GL_INTENSITY) { - /* output-color.rgba = add( incoming, u[1] ) - */ - i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, saturate, - cs, cf, 0 ); - return out; - } - else { - /* cv.xyz = cf.xyz + cs.xyz - * cv.w = cf.w * cs.w - * - * cv.xyzw = MAD( cf.111w * cs.xyzw + cf.xyz0 ) - */ - i915_emit_arith( p, A0_MAD, out, A0_DEST_CHANNEL_ALL, saturate, - swizzle(cf,ONE,ONE,ONE,W), - cs, - swizzle(cf,X,Y,Z,ZERO) ); - return out; - } - break; - } - case GL_COMBINE: { - GLuint rgb_shift, alpha_shift, out, shift; - GLuint dest = get_dest(p, unit); - - /* The EXT version of the DOT3 extension does not support the - * scale factor, but the ARB version (and the version in OpenGL - * 1.3) does. - */ - switch (texUnit->Combine.ModeRGB) { - case GL_DOT3_RGB_EXT: - alpha_shift = texUnit->Combine.ScaleShiftA; - rgb_shift = 0; - break; - - case GL_DOT3_RGBA_EXT: - alpha_shift = 0; - rgb_shift = 0; - break; - - default: - rgb_shift = texUnit->Combine.ScaleShiftRGB; - alpha_shift = texUnit->Combine.ScaleShiftA; - break; - } - - - /* Emit the RGB and A combine ops - */ - if (texUnit->Combine.ModeRGB == texUnit->Combine.ModeA && - args_match( texUnit )) { - out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - } - else if (texUnit->Combine.ModeRGB == GL_DOT3_RGBA_EXT || - texUnit->Combine.ModeRGB == GL_DOT3_RGBA) { - - out = emit_combine( p, dest, A0_DEST_CHANNEL_ALL, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - } - else { - /* Need to do something to stop from re-emitting identical - * argument calculations here: - */ - out = emit_combine( p, dest, A0_DEST_CHANNEL_XYZ, saturate, - unit, - texUnit->Combine.ModeRGB, - texUnit->Combine.SourceRGB, - texUnit->Combine.OperandRGB ); - out = emit_combine( p, dest, A0_DEST_CHANNEL_W, saturate, - unit, - texUnit->Combine.ModeA, - texUnit->Combine.SourceA, - texUnit->Combine.OperandA ); - } - - /* Deal with the final shift: - */ - if (alpha_shift || rgb_shift) { - if (rgb_shift == alpha_shift) { - shift = i915_emit_const1f(p, 1<<rgb_shift); - shift = swizzle(shift,X,X,X,X); - } - else { - shift = i915_emit_const2f(p, 1<<rgb_shift, 1<<alpha_shift); - shift = swizzle(shift,X,X,X,Y); - } - return i915_emit_arith( p, A0_MUL, dest, A0_DEST_CHANNEL_ALL, - saturate, out, shift, 0 ); - } - - return out; - } - - default: - return get_source(p, GL_PREVIOUS, 0); - } -} - -static void emit_program_fini( struct i915_fragment_program *p ) -{ - int cf = get_source( p, GL_PREVIOUS, 0 ); - int out = UREG( REG_TYPE_OC, 0 ); - - if (p->ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { - /* Emit specular add. - */ - GLuint s = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_ALL); - i915_emit_arith( p, A0_ADD, out, A0_DEST_CHANNEL_ALL, 0, cf, - swizzle(s, X,Y,Z,ZERO), 0 ); - } - else if (cf != out) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - i915_emit_arith( p, A0_MOV, out, A0_DEST_CHANNEL_ALL, 0, cf, 0, 0 ); - } -} - - -static void i915EmitTextureProgram( i915ContextPtr i915 ) -{ - GLcontext *ctx = &i915->intel.ctx; - struct i915_fragment_program *p = &i915->tex_program; - GLuint unit; - - if (0) fprintf(stderr, "%s\n", __FUNCTION__); - - i915_init_program( i915, p ); - - if (ctx->Texture._EnabledUnits) { - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - p->last_tex_stage = unit; - } - - for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - p->src_previous = emit_texenv( p, unit ); - p->src_texture = UREG_BAD; - p->temp_flag = 0xffff000; - p->temp_flag |= 1 << GET_UREG_NR(p->src_previous); - } - } - - emit_program_fini( p ); - - i915_fini_program( p ); - i915_upload_program( i915, p ); - - p->translated = 1; -} - - -void i915ValidateTextureProgram( i915ContextPtr i915 ) -{ - intelContextPtr intel = &i915->intel; - GLcontext *ctx = &intel->ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - int i, offset; - GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; - GLuint s2 = S2_TEXCOORD_NONE; - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - intel->vertex_attr_count = 0; - intel->coloroffset = 0; - intel->specoffset = 0; - offset = 0; - - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; - } - - if (i915->vertex_fog == I915_FOG_PIXEL) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); - RENDERINPUTS_CLEAR( index_bitset, _TNL_ATTRIB_FOG ); - } - else if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16 ); - } - else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12 ); - } - - /* How undefined is undefined? */ - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { - EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 4 ); - } - - intel->coloroffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || - RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { - intel->specoffset = offset / 4; - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3 ); - } else - EMIT_PAD( 3 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1 ); - else - EMIT_PAD( 1 ); - } - - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { - for (i = 0; i < 8; i++) { - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { - int sz = VB->TexCoordPtr[i]->size; - - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); - - EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_SZ(sz), 0, sz * 4 ); - } - } - } - - /* Only need to change the vertex emit code if there has been a - * statechange to a new hardware vertex format: - */ - if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || - s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - - I915_STATECHANGE( i915, I915_UPLOAD_CTX ); - - i915->tex_program.translated = 0; - - /* Must do this *after* statechange, so as not to affect - * buffered vertices reliant on the old state: - */ - intel->vertex_size = _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); - - intel->vertex_size >>= 2; - - i915->state.Ctx[I915_CTXREG_LIS2] = s2; - i915->state.Ctx[I915_CTXREG_LIS4] = s4; - - assert(intel->vtbl.check_vertex_size( intel, intel->vertex_size )); - } - - if (!i915->tex_program.translated || - i915->last_ReallyEnabled != ctx->Texture._EnabledUnits) { - i915EmitTextureProgram( i915 ); - i915->last_ReallyEnabled = ctx->Texture._EnabledUnits; - } -} diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index a19d4b65840..09684e87b4e 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -25,902 +25,335 @@ * **************************************************************************/ -#include "glheader.h" -#include "macros.h" #include "mtypes.h" -#include "simple_list.h" #include "enums.h" #include "texformat.h" -#include "texstore.h" +#include "dri_bufmgr.h" -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" +#include "intel_mipmap_tree.h" #include "intel_tex.h" #include "i915_context.h" #include "i915_reg.h" -static GLint initial_offsets[6][2] = { {0,0}, - {0,2}, - {1,0}, - {1,2}, - {1,1}, - {1,3} }; - - -static GLint step_offsets[6][2] = { {0,2}, - {0,2}, - {-1,2}, - {-1,2}, - {-1,1}, - {-1,1} }; - - -#define I915_TEX_UNIT_ENABLED(unit) (1<<unit) - -static void i915LayoutTextureImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) -{ - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - GLint firstLevel, lastLevel, numLevels; - GLint i, total_height, pitch; - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - - - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - - total_height = dim * 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - if (!t->intel.image[face][i].image) { - fprintf(stderr, "no image %d %d\n", face, i); - break; /* can't happen */ - } - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - } - } - break; - } - case GL_TEXTURE_3D: { - GLuint virtual_height; - GLuint tmp_numLevels = numLevels; - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - /* Calculate the size of a single slice. Hardware demands a - * minimum of 8 mipmaps, some of which might ultimately not be - * used: - */ - if (tmp_numLevels < 9) - tmp_numLevels = 9; - - virtual_height = tObj->Image[0][firstLevel]->Height; - - for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (t->intel.image[0][i].image) { - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - } - - total_height += MAX2(2, virtual_height); - virtual_height >>= 1; - } - - t->intel.depth_pitch = total_height * pitch; - - /* Multiply slice size by texture depth for total size. It's - * remarkable how wasteful of memory all the i8x0 texture - * layouts are. - */ - total_height *= t->intel.image[0][0].image->Depth; - break; - } - default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - - for ( total_height = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - if (t->intel.image[0][i].image->IsCompressed) { - total_height += (t->intel.image[0][i].image->Height + 3) / 4; - } - else - total_height += MAX2(2, t->intel.image[0][i].image->Height); - } - break; - } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = total_height*pitch; - t->intel.max_level = numLevels-1; -} - - -static void i945LayoutTextureImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) -{ - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - GLint firstLevel, lastLevel, numLevels; - GLint i, total_height, pitch, sz, max_offset = 0, offset; - - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel( (driTextureObject *) t ); - - /* Figure out the amount of memory required to hold all the mipmap - * levels. Choose the smallest pitch to accomodate the largest - * mipmap: - */ - firstLevel = t->intel.base.firstLevel; - lastLevel = t->intel.base.lastLevel; - numLevels = lastLevel - firstLevel + 1; - - - - /* All images must be loaded at this pitch. Count the number of - * lines required: - */ - switch (tObj->Target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = tObj->Image[0][firstLevel]->Width; - GLuint face; - - /* Depending on the size of the largest images, pitch can be - * determined either by the old-style packing of cubemap faces, - * or the final row of 4x4, 2x2 and 1x1 faces below this. - */ - if (dim > 32) { - pitch = dim * t->intel.texelBytes; - pitch *= 2; /* double pitch for cube layouts */ - pitch = (pitch + 3) & ~3; - } - else { - pitch = 14 * 8 * t->intel.texelBytes; /* determined by row of - * little maps at - * bottom */ - } - - total_height = dim * 4 + 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - if (dim == 4 && face >= 4) { - y = total_height - 4; - x = (face - 4) * 8; - } - else if (dim < 4) { - y = total_height - 4; - x = face * 8; - } - - t->intel.base.dirty_images[face] = ~0; - - assert(tObj->Image[face][firstLevel]->Width == dim); - assert(tObj->Image[face][firstLevel]->Height == dim); - - for (i = 0; i < numLevels; i++) { - - - t->intel.image[face][i].image = tObj->Image[face][firstLevel + i]; - assert(t->intel.image[face][i].image); - - t->intel.image[face][i].offset = - y * pitch + x * t->intel.texelBytes; - t->intel.image[face][i].internalFormat = baseImage->_BaseFormat; - - d >>= 1; - - switch (d) { - case 4: - switch (face) { - case FACE_POS_X: - case FACE_NEG_X: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - case FACE_POS_Y: - case FACE_NEG_Y: - y += 12; - x -= 8; - break; - case FACE_POS_Z: - case FACE_NEG_Z: - y = total_height - 4; - x = (face - 4) * 8; - break; - } - - case 2: - y = total_height - 4; - x = 16 + face * 8; - break; - - case 1: - x += 48; - break; - - default: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - } - } - } - max_offset = total_height * pitch; - break; - } - case GL_TEXTURE_3D: { - GLuint depth_packing = 0, depth_pack_pitch; - GLuint tmp_numLevels = numLevels; - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - depth_pack_pitch = pitch; - - t->intel.base.dirty_images[0] = ~0; - - - for ( total_height = i = 0 ; i < tmp_numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - - t->intel.image[0][i].offset = total_height * pitch; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - - - - total_height += MAX2(2, t->intel.image[0][i].image->Height) * - MAX2((t->intel.image[0][i].image->Depth >> depth_packing), 1); - - /* When alignment dominates, can't increase depth packing? - * Or does pitch grow??? What are the alignment constraints, - * anyway? - */ - if (depth_pack_pitch > 4) { - depth_packing++; - depth_pack_pitch <<= 2; - } - } - - max_offset = total_height * pitch; - break; - } - default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; - t->intel.base.dirty_images[0] = ~0; - max_offset = 0; - - for ( offset = i = 0 ; i < numLevels ; i++ ) { - t->intel.image[0][i].image = tObj->Image[0][firstLevel + i]; - if (!t->intel.image[0][i].image) - break; - - t->intel.image[0][i].offset = offset; - t->intel.image[0][i].internalFormat = baseImage->_BaseFormat; - - if (t->intel.image[0][i].image->IsCompressed) - sz = MAX2(1, t->intel.image[0][i].image->Height/4) * pitch; - else - sz = MAX2(2, t->intel.image[0][i].image->Height) * pitch; - - /* Because the images are packed better, the final offset - * might not be the maximal one: - */ - max_offset = MAX2(max_offset, offset + sz); - - /* LPT change: step right after second mipmap. - */ - if (i == 1) - offset += pitch / 2; - else - offset += sz; - } - break; - } - - t->intel.Pitch = pitch; - t->intel.base.totalSize = max_offset; - t->intel.max_level = numLevels-1; -} - - - - -static void i915SetTexImages( i915ContextPtr i915, - struct gl_texture_object *tObj ) +static GLuint +translate_texture_format(GLuint mesa_format) { - GLuint textureFormat; - i915TextureObjectPtr t = (i915TextureObjectPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel]; - GLint ss2 = 0; - - switch( baseImage->TexFormat->MesaFormat ) { + switch (mesa_format) { case MESA_FORMAT_L8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_L8; - break; - + return MAPSURF_8BIT | MT_8BIT_L8; case MESA_FORMAT_I8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_I8; - break; - + return MAPSURF_8BIT | MT_8BIT_I8; case MESA_FORMAT_A8: - t->intel.texelBytes = 1; - textureFormat = MAPSURF_8BIT | MT_8BIT_A8; - break; - + return MAPSURF_8BIT | MT_8BIT_A8; case MESA_FORMAT_AL88: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_AY88; - break; - + return MAPSURF_16BIT | MT_16BIT_AY88; case MESA_FORMAT_RGB565: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - + return MAPSURF_16BIT | MT_16BIT_RGB565; case MESA_FORMAT_ARGB1555: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB1555; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB1555; case MESA_FORMAT_ARGB4444: - t->intel.texelBytes = 2; - textureFormat = MAPSURF_16BIT | MT_16BIT_ARGB4444; - break; - + return MAPSURF_16BIT | MT_16BIT_ARGB4444; case MESA_FORMAT_ARGB8888: - t->intel.texelBytes = 4; - textureFormat = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - + return MAPSURF_32BIT | MT_32BIT_ARGB8888; case MESA_FORMAT_YCBCR_REV: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_NORMAL); - ss2 |= SS2_COLORSPACE_CONVERSION; - break; - + return (MAPSURF_422 | MT_422_YCRCB_NORMAL); case MESA_FORMAT_YCBCR: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY); - ss2 |= SS2_COLORSPACE_CONVERSION; - break; - + return (MAPSURF_422 | MT_422_YCRCB_SWAPY); case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); case MESA_FORMAT_Z16: - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_16BIT | MT_16BIT_L16); - break; - + return (MAPSURF_16BIT | MT_16BIT_L16); case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - /* - * DXTn pitches are Width/4 * blocksize in bytes - * for DXT1: blocksize=8 so Width/4*8 = Width * 2 - * for DXT3/5: blocksize=16 so Width/4*16 = Width * 4 - */ - t->intel.texelBytes = 2; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); case MESA_FORMAT_RGBA_DXT3: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - break; - + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); case MESA_FORMAT_RGBA_DXT5: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - break; - -#if 0 + return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); case MESA_FORMAT_Z24_S8: - t->intel.texelBytes = 4; - textureFormat = (MAPSURF_32BIT | MT_32BIT_xL824); - break; -#endif - + return (MAPSURF_32BIT | MT_32BIT_xL824); default: - fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, - baseImage->TexFormat->MesaFormat); + fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); abort(); + return 0; } +} - switch (i915->intel.intelScreen->deviceID) { - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q33_G: - case PCI_CHIP_Q35_G: - i945LayoutTextureImages( i915, tObj ); - break; - default: - i915LayoutTextureImages( i915, tObj ); - break; - } - - t->Setup[I915_TEXREG_MS3] = - (((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) | - ((tObj->Image[0][t->intel.base.firstLevel]->Width - 1) << MS3_WIDTH_SHIFT) | - textureFormat | - MS3_USE_FENCE_REGS); - - t->Setup[I915_TEXREG_MS4] = - ((((t->intel.Pitch / 4) - 1) << MS4_PITCH_SHIFT) | - MS4_CUBE_FACE_ENA_MASK | - (((t->intel.max_level * 4)) << MS4_MAX_LOD_SHIFT) | - ((tObj->Image[0][t->intel.base.firstLevel]->Depth - 1) << MS4_VOLUME_DEPTH_SHIFT)); - - t->Setup[I915_TEXREG_SS2] &= ~(SS2_COLORSPACE_CONVERSION); - t->Setup[I915_TEXREG_SS2] |= ss2; - - t->intel.dirty = I915_UPLOAD_TEX_ALL; -} /* The i915 (and related graphics cores) do not support GL_CLAMP. The * Intel drivers for "other operating systems" implement GL_CLAMP as * GL_CLAMP_TO_EDGE, so the same is done here. */ -static GLuint translate_wrap_mode( GLenum wrap ) +static GLuint +translate_wrap_mode(GLenum wrap) { - switch( wrap ) { - case GL_REPEAT: return TEXCOORDMODE_WRAP; - case GL_CLAMP: return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ - case GL_CLAMP_TO_EDGE: return TEXCOORDMODE_CLAMP_EDGE; - case GL_CLAMP_TO_BORDER: return TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: return TEXCOORDMODE_MIRROR; - default: return TEXCOORDMODE_WRAP; - } -} - - -/** - */ -static void i915ImportTexObjState( struct gl_texture_object *texObj ) -{ - i915TextureObjectPtr t = (i915TextureObjectPtr)texObj->DriverData; - int minFilt = 0, mipFilt = 0, magFilt = 0, shadow = 0; - - if(INTEL_DEBUG&DEBUG_DRI) - fprintf(stderr, "%s\n", __FUNCTION__); - - switch (texObj->MinFilter) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; + switch (wrap) { + case GL_REPEAT: + return TEXCOORDMODE_WRAP; + case GL_CLAMP: + return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ + case GL_CLAMP_TO_EDGE: + return TEXCOORDMODE_CLAMP_EDGE; + case GL_CLAMP_TO_BORDER: + return TEXCOORDMODE_CLAMP_BORDER; + case GL_MIRRORED_REPEAT: + return TEXCOORDMODE_MIRROR; default: - break; - } - - if ( texObj->MaxAnisotropy > 1.0 ) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (texObj->MagFilter) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - break; - } - } - - if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && - texObj->Target != GL_TEXTURE_3D) { - - shadow = SS2_SHADOW_ENABLE; - shadow |= intel_translate_compare_func( texObj->CompareFunc ); - - minFilt = FILTER_4X4_FLAT; - magFilt = FILTER_4X4_FLAT; - } - - - t->Setup[I915_TEXREG_SS2] &= ~(SS2_MIN_FILTER_MASK | - SS2_MIP_FILTER_MASK | - SS2_MAG_FILTER_MASK | - SS2_SHADOW_ENABLE | - SS2_SHADOW_FUNC_MASK); - t->Setup[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | - (mipFilt << SS2_MIP_FILTER_SHIFT) | - (magFilt << SS2_MAG_FILTER_SHIFT) | - shadow); - - { - GLuint ss3 = t->Setup[I915_TEXREG_SS3] & ~(SS3_TCX_ADDR_MODE_MASK | - SS3_TCY_ADDR_MODE_MASK | - SS3_TCZ_ADDR_MODE_MASK); - GLenum ws = texObj->WrapS; - GLenum wt = texObj->WrapT; - GLenum wr = texObj->WrapR; - - t->refs_border_color = 0; - - if (texObj->Target == GL_TEXTURE_3D && - (texObj->MinFilter != GL_NEAREST || - texObj->MagFilter != GL_NEAREST)) { - - /* Try to mimic GL_CLAMP functionality a little better - - * switch to CLAMP_TO_BORDER whenever a non-NEAREST filter is - * in use. Only do this for 3D textures at the moment -- - * doing it universally would fix the conform texbc.c - * failure, though. - */ - if (ws == GL_CLAMP) ws = GL_CLAMP_TO_BORDER; - if (wt == GL_CLAMP) wt = GL_CLAMP_TO_BORDER; - if (wr == GL_CLAMP) wr = GL_CLAMP_TO_BORDER; - - /* 3D textures don't seem to respect the border color. - * Fallback if there's ever a danger that they might refer to - * it. - */ - if (ws == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - if (wt == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - if (wr == GL_CLAMP_TO_BORDER) t->refs_border_color = 1; - } - - ss3 |= translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT; - ss3 |= translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT; - ss3 |= translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT; - - if (ss3 != t->Setup[I915_TEXREG_SS3]) { - t->intel.dirty = I915_UPLOAD_TEX_ALL; - t->Setup[I915_TEXREG_SS3] = ss3; - } - } - - { - const GLubyte *color = texObj->_BorderChan; - - t->Setup[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(color[0],color[1], - color[2],color[3]); + return TEXCOORDMODE_WRAP; } } -static void i915_import_tex_unit( i915ContextPtr i915, - i915TextureObjectPtr t, - GLuint unit ) +/* Recalculate all state from scratch. Perhaps not the most + * efficient, but this has gotten complex enough that we need + * something which is understandable and reliable. + */ +static GLboolean +i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) { - GLuint state[I915_TEX_SETUP_SIZE]; + GLcontext *ctx = &intel->ctx; + struct i915_context *i915 = i915_context(ctx); + struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + struct gl_texture_image *firstImage; + GLuint *state = i915->state.Tex[unit], format, pitch; - if(INTEL_DEBUG&DEBUG_TEXTURE) - fprintf(stderr, "%s unit(%d)\n", __FUNCTION__, unit); - - if (i915->intel.CurrentTexObj[unit]) - i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << unit); + memset(state, 0, sizeof(state)); - i915->intel.CurrentTexObj[unit] = (intelTextureObjectPtr)t; - t->intel.base.bound |= (1 << unit); + /*We need to refcount these. */ - if (t->intel.dirty & I915_UPLOAD_TEX(unit)) { - i915ImportTexObjState( t->intel.base.tObj ); - t->intel.dirty &= ~I915_UPLOAD_TEX(unit); + if (i915->state.tex_buffer[unit] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[unit]); + i915->state.tex_buffer[unit] = NULL; } - state[I915_TEXREG_MS2] = t->intel.TextureOffset; - state[I915_TEXREG_MS3] = t->Setup[I915_TEXREG_MS3]; - state[I915_TEXREG_MS4] = t->Setup[I915_TEXREG_MS4]; - - state[I915_TEXREG_SS2] = (i915->state.Tex[unit][I915_TEXREG_SS2] & - SS2_LOD_BIAS_MASK); - state[I915_TEXREG_SS2] |= (t->Setup[I915_TEXREG_SS2] & ~SS2_LOD_BIAS_MASK); + if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) + return GL_FALSE; - state[I915_TEXREG_SS3] = (i915->state.Tex[unit][I915_TEXREG_SS3] & - SS3_NORMALIZED_COORDS); - state[I915_TEXREG_SS3] |= (t->Setup[I915_TEXREG_SS3] & - ~(SS3_NORMALIZED_COORDS| - SS3_TEXTUREMAP_INDEX_MASK)); + /* Get first image here, since intelObj->firstLevel will get set in + * the intel_finalize_mipmap_tree() call above. + */ + firstImage = tObj->Image[0][intelObj->firstLevel]; - state[I915_TEXREG_SS3] |= (unit<<SS3_TEXTUREMAP_INDEX_SHIFT); + if (intelObj->imageOverride) { + i915->state.tex_buffer[unit] = NULL; + i915->state.tex_offset[unit] = intelObj->textureOffset; - state[I915_TEXREG_SS4] = t->Setup[I915_TEXREG_SS4]; + switch (intelObj->depthOverride) { + case 32: + format = MAPSURF_32BIT | MT_32BIT_ARGB8888; + break; + case 24: + default: + format = MAPSURF_32BIT | MT_32BIT_XRGB8888; + break; + case 16: + format = MAPSURF_16BIT | MT_16BIT_RGB565; + break; + } + pitch = intelObj->pitchOverride; + } else { + dri_bo_reference(intelObj->mt->region->buffer); + i915->state.tex_buffer[unit] = intelObj->mt->region->buffer; + i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, + 0, intelObj-> + firstLevel); - if (memcmp(state, i915->state.Tex[unit], sizeof(state)) != 0) { - I915_STATECHANGE( i915, I915_UPLOAD_TEX(unit) ); - memcpy(i915->state.Tex[unit], state, sizeof(state)); + format = translate_texture_format(firstImage->TexFormat->MesaFormat); + pitch = intelObj->mt->pitch * intelObj->mt->cpp; } -} - + state[I915_TEXREG_MS3] = + (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) | + ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format | + MS3_USE_FENCE_REGS); -static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - - if (0) fprintf(stderr, "%s %d\n", __FUNCTION__, unit); + state[I915_TEXREG_MS4] = + ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | + ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) << + MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) << + MS4_VOLUME_DEPTH_SHIFT)); - if (!(i915->state.active & I915_UPLOAD_TEX(unit))) { - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); - } - /* Fallback if there's a texture border */ - if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) { - return GL_FALSE; - } + { + GLuint minFilt, mipFilt, magFilt; + switch (tObj->MinFilter) { + case GL_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NONE; + break; + case GL_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NONE; + break; + case GL_NEAREST_MIPMAP_NEAREST: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + minFilt = FILTER_NEAREST; + mipFilt = MIPFILTER_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + minFilt = FILTER_LINEAR; + mipFilt = MIPFILTER_LINEAR; + break; + default: + return GL_FALSE; + } - /* Update state if this is a different texture object to last - * time. - */ - if (i915->intel.CurrentTexObj[unit] != &t->intel || - (t->intel.dirty & I915_UPLOAD_TEX(unit))) { - i915_import_tex_unit( i915, t, unit); - i915->tex_program.translated = 0; - } + if (tObj->MaxAnisotropy > 1.0) { + minFilt = FILTER_ANISOTROPIC; + magFilt = FILTER_ANISOTROPIC; + } + else { + switch (tObj->MagFilter) { + case GL_NEAREST: + magFilt = FILTER_NEAREST; + break; + case GL_LINEAR: + magFilt = FILTER_LINEAR; + break; + default: + return GL_FALSE; + } + } - return GL_TRUE; -} + state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit]; -static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; + /* YUV conversion: + */ + if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION; - ss3 &= ~SS3_NORMALIZED_COORDS; + /* Shadow: + */ + if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && + tObj->Target != GL_TEXTURE_3D) { - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; - } + state[I915_TEXREG_SS2] |= + (SS2_SHADOW_ENABLE | + intel_translate_compare_func(tObj->CompareFunc)); - /* Upload teximages (not pipelined) - */ - if (t->intel.base.dirty_images[0]) { - i915SetTexImages( i915, tObj ); - if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) { - return GL_FALSE; + minFilt = FILTER_4X4_FLAT; + magFilt = FILTER_4X4_FLAT; } - } - - return GL_TRUE; -} + state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | + (mipFilt << SS2_MIP_FILTER_SHIFT) | + (magFilt << SS2_MAG_FILTER_SHIFT)); + } -static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; + { + GLenum ws = tObj->WrapS; + GLenum wt = tObj->WrapT; + GLenum wr = tObj->WrapR; - ss3 |= SS3_NORMALIZED_COORDS; - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; - } - - /* Upload teximages (not pipelined) - */ - if (t->intel.base.dirty_images[0]) { - i915SetTexImages( i915, tObj ); - if (!intelUploadTexImages( &i915->intel, &t->intel, 0 )) { - return GL_FALSE; - } - } + /* 3D textures don't seem to respect the border color. + * Fallback if there's ever a danger that they might refer to + * it. + * + * Effectively this means fallback on 3D clamp or + * clamp_to_border. + */ + if (tObj->Target == GL_TEXTURE_3D && + (tObj->MinFilter != GL_NEAREST || + tObj->MagFilter != GL_NEAREST) && + (ws == GL_CLAMP || + wt == GL_CLAMP || + wr == GL_CLAMP || + ws == GL_CLAMP_TO_BORDER || + wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER)) + return GL_FALSE; - return GL_TRUE; -} -static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - GLuint ss3 = i915->state.Tex[unit][I915_TEXREG_SS3]; - GLuint face; - - ss3 |= SS3_NORMALIZED_COORDS; - - if (ss3 != i915->state.Tex[unit][I915_TEXREG_SS3]) { - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->state.Tex[unit][I915_TEXREG_SS3] = ss3; - } + state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */ - /* Upload teximages (not pipelined) - */ - if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] || - t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] || - t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) { - i915SetTexImages( i915, tObj ); - } + state[I915_TEXREG_SS3] |= + ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | + (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->intel.base.dirty_images[face]) { - if (!intelUploadTexImages( &i915->intel, &t->intel, face )) { - return GL_FALSE; - } - } + state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); } - return GL_TRUE; -} + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); -static GLboolean enable_tex_3d( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - i915TextureObjectPtr t = (i915TextureObjectPtr)tObj->DriverData; - /* 3D textures on I915 seem to get bogus border colors, hence this - * fallback: + I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); + /* memcmp was already disabled, but definitely won't work as the + * region might now change and that wouldn't be detected: */ - if (t->refs_border_color) - return GL_FALSE; + I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - return GL_TRUE; -} - - - -static GLboolean disable_tex( GLcontext *ctx, GLuint unit ) -{ - i915ContextPtr i915 = I915_CONTEXT(ctx); - - if (i915->state.active & I915_UPLOAD_TEX(unit)) { - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_FALSE); - } - - /* The old texture is no longer bound to this texture unit. - * Mark it as such. - */ - if ( i915->intel.CurrentTexObj[unit] != NULL ) { - i915->intel.CurrentTexObj[unit]->base.bound &= ~(1U << 0); - i915->intel.CurrentTexObj[unit] = NULL; - } +#if 0 + DBG(TEXTURE, "state[I915_TEXREG_SS2] = 0x%x\n", state[I915_TEXREG_SS2]); + DBG(TEXTURE, "state[I915_TEXREG_SS3] = 0x%x\n", state[I915_TEXREG_SS3]); + DBG(TEXTURE, "state[I915_TEXREG_SS4] = 0x%x\n", state[I915_TEXREG_SS4]); + DBG(TEXTURE, "state[I915_TEXREG_MS2] = 0x%x\n", state[I915_TEXREG_MS2]); + DBG(TEXTURE, "state[I915_TEXREG_MS3] = 0x%x\n", state[I915_TEXREG_MS3]); + DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]); +#endif return GL_TRUE; } -static GLboolean i915UpdateTexUnit( GLcontext *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - if (texUnit->_ReallyEnabled && - INTEL_CONTEXT(ctx)->intelScreen->tex.size < 2048 * 1024) - return GL_FALSE; - switch (texUnit->_ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - return (enable_tex_2d( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_RECT_BIT: - return (enable_tex_rect( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_CUBE_BIT: - return (enable_tex_cube( ctx, unit ) && - enable_tex_common( ctx, unit )); - case TEXTURE_3D_BIT: - return (enable_tex_2d( ctx, unit ) && - enable_tex_common( ctx, unit ) && - enable_tex_3d( ctx, unit)); - case 0: - return disable_tex( ctx, unit ); - default: - return GL_FALSE; - } -} - -void i915UpdateTextureState( intelContextPtr intel ) +void +i915UpdateTextureState(struct intel_context *intel) { - GLcontext *ctx = &intel->ctx; GLboolean ok = GL_TRUE; GLuint i; - for (i = 0 ; i < I915_TEX_UNITS && ok ; i++) { - ok = i915UpdateTexUnit( ctx, i ); + for (i = 0; i < I915_TEX_UNITS && ok; i++) { + switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { + case TEXTURE_1D_BIT: + case TEXTURE_2D_BIT: + case TEXTURE_CUBE_BIT: + case TEXTURE_3D_BIT: + ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS); + break; + case TEXTURE_RECT_BIT: + ok = i915_update_tex_unit(intel, i, 0); + break; + case 0:{ + struct i915_context *i915 = i915_context(&intel->ctx); + if (i915->state.active & I915_UPLOAD_TEX(i)) + I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE); + + if (i915->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[i]); + i915->state.tex_buffer[i] = NULL; + } + + break; + } + default: + ok = GL_FALSE; + break; + } } - FALLBACK( intel, I915_FALLBACK_TEXTURE, !ok ); + FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok); } - - - diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index cc8a605e505..35757e17eb9 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -37,115 +37,144 @@ #include "tnl/t_vertex.h" #include "intel_batchbuffer.h" +#include "intel_tex.h" +#include "intel_regions.h" #include "i915_reg.h" #include "i915_context.h" -static void i915_render_start( intelContextPtr intel ) +static void +i915_render_prevalidate(struct intel_context *intel) { - GLcontext *ctx = &intel->ctx; - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); - if (ctx->FragmentProgram._Active) - i915ValidateFragmentProgram( i915 ); - else { - assert(!ctx->FragmentProgram._MaintainTexEnvProgram); - i915ValidateTextureProgram( i915 ); - } + i915ValidateFragmentProgram(i915); +} + +static void +i915_render_start(struct intel_context *intel) +{ } -static void i915_reduced_primitive_state( intelContextPtr intel, - GLenum rprim ) +static void +i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) { - i915ContextPtr i915 = I915_CONTEXT(intel); - GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && - intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i915->intel.reduced_primitive = rprim; - - if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - i915->state.Stipple[I915_STPREG_ST1] = st1; - } + struct i915_context *i915 = i915_context(&intel->ctx); + GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; + + st1 &= ~ST1_ENABLE; + + switch (rprim) { + case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ + case GL_TRIANGLES: + if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) + st1 |= ST1_ENABLE; + break; + case GL_LINES: + case GL_POINTS: + default: + break; + } + + i915->intel.reduced_primitive = rprim; + + if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { + INTEL_FIREVERTICES(intel); + + I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); + i915->state.Stipple[I915_STPREG_ST1] = st1; + } } /* Pull apart the vertex format registers and figure out how large a * vertex is supposed to be. */ -static GLboolean i915_check_vertex_size( intelContextPtr intel, - GLuint expected ) +static GLboolean +i915_check_vertex_size(struct intel_context *intel, GLuint expected) { - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); int lis2 = i915->current->Ctx[I915_CTXREG_LIS2]; int lis4 = i915->current->Ctx[I915_CTXREG_LIS4]; int i, sz = 0; switch (lis4 & S4_VFMT_XYZW_MASK) { - case S4_VFMT_XY: sz = 2; break; - case S4_VFMT_XYZ: sz = 3; break; - case S4_VFMT_XYW: sz = 3; break; - case S4_VFMT_XYZW: sz = 4; break; - default: + case S4_VFMT_XY: + sz = 2; + break; + case S4_VFMT_XYZ: + sz = 3; + break; + case S4_VFMT_XYW: + sz = 3; + break; + case S4_VFMT_XYZW: + sz = 4; + break; + default: fprintf(stderr, "no xyzw specified\n"); return 0; } - if (lis4 & S4_VFMT_SPEC_FOG) sz++; - if (lis4 & S4_VFMT_COLOR) sz++; - if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++; - if (lis4 & S4_VFMT_POINT_WIDTH) sz++; - if (lis4 & S4_VFMT_FOG_PARAM) sz++; - - for (i = 0 ; i < 8 ; i++) { + if (lis4 & S4_VFMT_SPEC_FOG) + sz++; + if (lis4 & S4_VFMT_COLOR) + sz++; + if (lis4 & S4_VFMT_DEPTH_OFFSET) + sz++; + if (lis4 & S4_VFMT_POINT_WIDTH) + sz++; + if (lis4 & S4_VFMT_FOG_PARAM) + sz++; + + for (i = 0; i < 8; i++) { switch (lis2 & S2_TEXCOORD_FMT0_MASK) { - case TEXCOORDFMT_2D: sz += 2; break; - case TEXCOORDFMT_3D: sz += 3; break; - case TEXCOORDFMT_4D: sz += 4; break; - case TEXCOORDFMT_1D: sz += 1; break; - case TEXCOORDFMT_2D_16: sz += 1; break; - case TEXCOORDFMT_4D_16: sz += 2; break; - case TEXCOORDFMT_NOT_PRESENT: break; + case TEXCOORDFMT_2D: + sz += 2; + break; + case TEXCOORDFMT_3D: + sz += 3; + break; + case TEXCOORDFMT_4D: + sz += 4; + break; + case TEXCOORDFMT_1D: + sz += 1; + break; + case TEXCOORDFMT_2D_16: + sz += 1; + break; + case TEXCOORDFMT_4D_16: + sz += 2; + break; + case TEXCOORDFMT_NOT_PRESENT: + break; default: - fprintf(stderr, "bad texcoord fmt %d\n", i); - return GL_FALSE; + fprintf(stderr, "bad texcoord fmt %d\n", i); + return GL_FALSE; } lis2 >>= S2_TEXCOORD_FMT1_SHIFT; } - - if (sz != expected) + + if (sz != expected) fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - + return sz == expected; } -static void i915_emit_invarient_state( intelContextPtr intel ) +static void +i915_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH( 20 ); + BEGIN_BATCH(200, 0); OUT_BATCH(_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0); + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -158,35 +187,27 @@ static void i915_emit_invarient_state( intelContextPtr intel ) /* Don't support texture crossbar yet */ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | - CSB_TCB(0, 0) | - CSB_TCB(1, 1) | - CSB_TCB(2, 2) | - CSB_TCB(3, 3) | - CSB_TCB(4, 4) | - CSB_TCB(5, 5) | - CSB_TCB(6, 6) | - CSB_TCB(7, 7)); + CSB_TCB(0, 0) | + CSB_TCB(1, 1) | + CSB_TCB(2, 2) | + CSB_TCB(3, 3) | + CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | - ENABLE_TEXKILL_3D_4D | - TEXKILL_4D); + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); /* Need to initialize this to zero. */ - OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(3) | - (0)); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); OUT_BATCH(0); - + /* XXX: Use this */ - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); OUT_BATCH(0); @@ -194,29 +215,23 @@ static void i915_emit_invarient_state( intelContextPtr intel ) OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); - OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ + OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ OUT_BATCH(0); /* Don't support twosided stencil yet */ - OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | - BFO_ENABLE_STENCIL_TWO_SIDE | - 0 ); - + OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); + OUT_BATCH(0); + ADVANCE_BATCH(); } -#define emit( intel, state, size ) \ -do { \ - int k; \ - BEGIN_BATCH( (size) / sizeof(GLuint)); \ - for (k = 0 ; k < (size) / sizeof(GLuint) ; k++) \ - OUT_BATCH((state)[k]); \ - ADVANCE_BATCH(); \ -} while (0); +#define emit(intel, state, size ) \ + intel_batchbuffer_data(intel->batch, state, size, 0 ) -static GLuint get_dirty( struct i915_hw_state *state ) +static GLuint +get_dirty(struct i915_hw_state *state) { GLuint dirty; @@ -227,45 +242,45 @@ static GLuint get_dirty( struct i915_hw_state *state ) if (dirty & I915_UPLOAD_TEX_ALL) state->emitted &= ~I915_UPLOAD_TEX_ALL; dirty = state->active & ~state->emitted; - return dirty; } -static GLuint get_state_size( struct i915_hw_state *state ) +static GLuint +get_state_size(struct i915_hw_state *state) { GLuint dirty = get_dirty(state); GLuint i; GLuint sz = 0; if (dirty & I915_UPLOAD_INVARIENT) - sz += 20 * sizeof(int); + sz += 30 * 4; if (dirty & I915_UPLOAD_CTX) sz += sizeof(state->Ctx); - if (dirty & I915_UPLOAD_BUFFERS) + if (dirty & I915_UPLOAD_BUFFERS) sz += sizeof(state->Buffer); if (dirty & I915_UPLOAD_STIPPLE) sz += sizeof(state->Stipple); - if (dirty & I915_UPLOAD_FOG) + if (dirty & I915_UPLOAD_FOG) sz += sizeof(state->Fog); if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) + nr++; - sz += (2+nr*3) * sizeof(GLuint) * 2; + sz += (2 + nr * 3) * sizeof(GLuint) * 2; } - if (dirty & I915_UPLOAD_CONSTANTS) + if (dirty & I915_UPLOAD_CONSTANTS) sz += state->ConstantSize * sizeof(GLuint); - if (dirty & I915_UPLOAD_PROGRAM) + if (dirty & I915_UPLOAD_PROGRAM) sz += state->ProgramSize * sizeof(GLuint); return sz; @@ -274,47 +289,83 @@ static GLuint get_state_size( struct i915_hw_state *state ) /* Push the state into the sarea and/or texture memory. */ -static void i915_emit_state( intelContextPtr intel ) +static void +i915_emit_state(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT(intel); + struct i915_context *i915 = i915_context(&intel->ctx); struct i915_hw_state *state = i915->current; int i; - GLuint dirty = get_dirty(state); - GLuint counter = intel->batch.counter; + GLuint dirty; BATCH_LOCALS; - if (intel->batch.space < get_state_size(state)) { - intelFlushBatch(intel, GL_TRUE); - dirty = get_dirty(state); - counter = intel->batch.counter; - } + /* We don't hold the lock at this point, so want to make sure that + * there won't be a buffer wrap. + * + * It might be better to talk about explicit places where + * scheduling is allowed, rather than assume that it is whenever a + * batchbuffer fills up. + */ + intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); + + /* Do this here as we may have flushed the batchbuffer above, + * causing more state to be dirty! + */ + dirty = get_dirty(state); + state->emitted |= dirty; - if (VERBOSE) + if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); if (dirty & I915_UPLOAD_INVARIENT) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); - i915_emit_invarient_state( intel ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); + i915_emit_invarient_state(intel); } if (dirty & I915_UPLOAD_CTX) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); - emit( i915, state->Ctx, sizeof(state->Ctx) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_CTX:\n"); + + emit(intel, state->Ctx, sizeof(state->Ctx)); } if (dirty & I915_UPLOAD_BUFFERS) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); - emit( i915, state->Buffer, sizeof(state->Buffer) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); + BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0); + OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); + OUT_RELOC(state->draw_region->buffer, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + state->draw_region->draw_offset); + + if (state->depth_region) { + OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); + OUT_RELOC(state->depth_region->buffer, + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + state->depth_region->draw_offset); + } + + OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); + OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); + OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); + OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); + ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_STIPPLE) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); - emit( i915, state->Stipple, sizeof(state->Stipple) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); + emit(intel, state->Stipple, sizeof(state->Stipple)); } if (dirty & I915_UPLOAD_FOG) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); - emit( i915, state->Fog, sizeof(state->Fog) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_FOG:\n"); + emit(intel, state->Fog, sizeof(state->Fog)); } /* Combine all the dirty texture state into a single command to @@ -323,141 +374,198 @@ static void i915_emit_state( intelContextPtr intel ) if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) + nr++; - BEGIN_BATCH(2+nr*3); - OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr)); + BEGIN_BATCH(2 + nr * 3, 0); + OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0 ; i < I915_TEX_UNITS ; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]); - OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); - } + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) { + + if (state->tex_buffer[i]) { + OUT_RELOC(state->tex_buffer[i], + DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + state->tex_offset[i]); + } + else if (state == &i915->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } + + OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); + OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); + } ADVANCE_BATCH(); - BEGIN_BATCH(2+nr*3); - OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr)); + BEGIN_BATCH(2 + nr * 3, 0); + OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0 ; i < I915_TEX_UNITS ; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); - } + for (i = 0; i < I915_TEX_UNITS; i++) + if (dirty & I915_UPLOAD_TEX(i)) { + OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); + OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); + OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); + } ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_CONSTANTS) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); - emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) ); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); + emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); } if (dirty & I915_UPLOAD_PROGRAM) { - if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); + if (INTEL_DEBUG & DEBUG_STATE) + fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); + + assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); - assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize); - - emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) ); - if (VERBOSE) - i915_disassemble_program( state->Program, state->ProgramSize ); + emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); + if (INTEL_DEBUG & DEBUG_STATE) + i915_disassemble_program(state->Program, state->ProgramSize); } - state->emitted |= dirty; - intel->batch.last_emit_state = counter; - assert(counter == intel->batch.counter); + assert(get_dirty(state) == 0); } -static void i915_destroy_context( intelContextPtr intel ) +static void +i915_destroy_context(struct intel_context *intel) { + GLuint i; + struct i915_context *i915 = i915_context(&intel->ctx); + + for (i = 0; i < I915_TEX_UNITS; i++) { + if (i915->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[i]); + i915->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } /** - * Set the color buffer drawing region. + * Set the drawing regions for the color and depth/stencil buffers. + * This involves setting the pitch, cpp and buffer ID/location. + * Also set pixel format for color and Z rendering + * Used for setting both regular and meta state. */ -static void -i915_set_color_region( intelContextPtr intel, const intelRegion *region) +void +i915_state_draw_region(struct intel_context *intel, + struct i915_hw_state *state, + struct intel_region *color_region, + struct intel_region *depth_region) { - i915ContextPtr i915 = I915_CONTEXT(intel); - I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS ); - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_CBUFADDR2] = region->offset; + struct i915_context *i915 = i915_context(&intel->ctx); + GLuint value; + + ASSERT(state == &i915->state || state == &i915->meta); + + if (state->draw_region != color_region) { + intel_region_release(&state->draw_region); + intel_region_reference(&state->draw_region, color_region); + } + if (state->depth_region != depth_region) { + intel_region_release(&state->depth_region); + intel_region_reference(&state->depth_region, depth_region); + } + + /* + * Set stride/cpp values + */ + if (color_region) { + state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I915_DESTREG_CBUFADDR1] = + (BUF_3D_ID_COLOR_BACK | + BUF_3D_PITCH(color_region->pitch * color_region->cpp) | + BUF_3D_USE_FENCE); + } + + if (depth_region) { + state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; + state->Buffer[I915_DESTREG_DBUFADDR1] = + (BUF_3D_ID_DEPTH | + BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | + BUF_3D_USE_FENCE); + } + + /* + * Compute/set I915_DESTREG_DV1 value + */ + value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ + DSTORG_VERT_BIAS(0x8) | /* .5 */ + LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); + if (color_region && color_region->cpp == 4) { + value |= DV_PF_8888; + } + else { + value |= (DITHER_FULL_ALWAYS | DV_PF_565); + } + if (depth_region && depth_region->cpp == 4) { + value |= DEPTH_FRMT_24_FIXED_8_OTHER; + } + else { + value |= DEPTH_FRMT_16_FIXED; + } + state->Buffer[I915_DESTREG_DV1] = value; + + I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); } -/** - * specify the z-buffer/stencil region - */ static void -i915_set_z_region( intelContextPtr intel, const intelRegion *region) +i915_set_draw_region(struct intel_context *intel, + struct intel_region *color_region, + struct intel_region *depth_region) { - i915ContextPtr i915 = I915_CONTEXT(intel); - I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS ); - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(region->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = region->offset; + struct i915_context *i915 = i915_context(&intel->ctx); + i915_state_draw_region(intel, &i915->state, color_region, depth_region); } -/** - * Set both the color and Z/stencil drawing regions. - * Similar to two previous functions, but don't use I915_STATECHANGE() - */ + static void -i915_update_color_z_regions(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion) +i915_lost_hardware(struct intel_context *intel) { - i915ContextPtr i915 = I915_CONTEXT(intel); - - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_CBUFADDR2] = colorRegion->offset; - - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depthRegion->pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - i915->state.Buffer[I915_DESTREG_DBUFADDR2] = depthRegion->offset; + struct i915_context *i915 = i915_context(&intel->ctx); + i915->state.emitted = 0; } - -static void i915_lost_hardware( intelContextPtr intel ) +static GLuint +i915_flush_cmd(void) { - I915_CONTEXT(intel)->state.emitted = 0; + return MI_FLUSH | FLUSH_MAP_CACHE; } -static void i915_emit_flush( intelContextPtr intel ) +static void +i915_assert_not_dirty( struct intel_context *intel ) { - BATCH_LOCALS; - - BEGIN_BATCH(2); - OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE ); - OUT_BATCH( 0 ); - ADVANCE_BATCH(); + struct i915_context *i915 = i915_context(&intel->ctx); + struct i915_hw_state *state = i915->current; + GLuint dirty = get_dirty(state); + assert(!dirty); } -void i915InitVtbl( i915ContextPtr i915 ) +void +i915InitVtbl(struct i915_context *i915) { - i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj; i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; - i915->intel.vtbl.clear_with_tris = i915ClearWithTris; - i915->intel.vtbl.rotate_window = i915RotateWindow; i915->intel.vtbl.destroy = i915_destroy_context; i915->intel.vtbl.emit_state = i915_emit_state; i915->intel.vtbl.lost_hardware = i915_lost_hardware; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; - i915->intel.vtbl.set_color_region = i915_set_color_region; - i915->intel.vtbl.set_z_region = i915_set_z_region; - i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions; + i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; + i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; - i915->intel.vtbl.emit_flush = i915_emit_flush; + i915->intel.vtbl.flush_cmd = i915_flush_cmd; + i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; } - diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c index 803b41b2567..045ff0a5b09 100644 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -25,805 +25,308 @@ * **************************************************************************/ - -#include <stdio.h> -#include <errno.h> - -#include "mtypes.h" -#include "context.h" -#include "enums.h" -#include "vblank.h" - -#include "intel_reg.h" #include "intel_batchbuffer.h" -#include "intel_context.h" - - - - -/* ================================================================ - * Performance monitoring functions +#include "intel_ioctl.h" +#include "intel_decode.h" +#include "i915_debug.h" + +/* Relocations in kernel space: + * - pass dma buffer seperately + * - memory manager knows how to patch + * - pass list of dependent buffers + * - pass relocation list + * + * Either: + * - get back an offset for buffer to fire + * - memory manager knows how to fire buffer + * + * Really want the buffer to be AGP and pinned. + * */ -static void intel_fill_box( intelContextPtr intel, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLubyte r, GLubyte g, GLubyte b ) -{ - x += intel->drawX; - y += intel->drawY; - - if (x >= 0 && y >= 0 && - x+w < intel->intelScreen->width && - y+h < intel->intelScreen->height) - intelEmitFillBlitLocked( intel, - intel->intelScreen->cpp, - intel->intelScreen->back.pitch, - intel->intelScreen->back.offset, - x, y, w, h, - INTEL_PACKCOLOR(intel->intelScreen->fbFormat, - r,g,b,0xff)); -} +/* Cliprect fence: The highest fence protecting a dma buffer + * containing explicit cliprect information. Like the old drawable + * lock but irq-driven. X server must wait for this fence to expire + * before changing cliprects [and then doing sw rendering?]. For + * other dma buffers, the scheduler will grab current cliprect info + * and mix into buffer. X server must hold the lock while changing + * cliprects??? Make per-drawable. Need cliprects in shared memory + * -- beats storing them with every cmd buffer in the queue. + * + * ==> X server must wait for this fence to expire before touching the + * framebuffer with new cliprects. + * + * ==> Cliprect-dependent buffers associated with a + * cliprect-timestamp. All of the buffers associated with a timestamp + * must go to hardware before any buffer with a newer timestamp. + * + * ==> Dma should be queued per-drawable for correct X/GL + * synchronization. Or can fences be used for this? + * + * Applies to: Blit operations, metaops, X server operations -- X + * server automatically waits on its own dma to complete before + * modifying cliprects ??? + */ -static void intel_draw_performance_boxes( intelContextPtr intel ) +void +intel_batchbuffer_reset(struct intel_batchbuffer *batch) { - /* Purple box for page flipping - */ - if ( intel->perf_boxes & I830_BOX_FLIP ) - intel_fill_box( intel, 4, 4, 8, 8, 255, 0, 255 ); - - /* Red box if we have to wait for idle at any point - */ - if ( intel->perf_boxes & I830_BOX_WAIT ) - intel_fill_box( intel, 16, 4, 8, 8, 255, 0, 0 ); - - /* Blue box: lost context? - */ - if ( intel->perf_boxes & I830_BOX_LOST_CONTEXT ) - intel_fill_box( intel, 28, 4, 8, 8, 0, 0, 255 ); - - /* Yellow box for texture swaps - */ - if ( intel->perf_boxes & I830_BOX_TEXTURE_LOAD ) - intel_fill_box( intel, 40, 4, 8, 8, 255, 255, 0 ); - - /* Green box if hardware never idles (as far as we can tell) - */ - if ( !(intel->perf_boxes & I830_BOX_RING_EMPTY) ) - intel_fill_box( intel, 64, 4, 8, 8, 0, 255, 0 ); + struct intel_context *intel = batch->intel; - - /* Draw bars indicating number of buffers allocated - * (not a great measure, easily confused) - */ -#if 0 - if (intel->dma_used) { - int bar = intel->dma_used / 10240; - if (bar > 100) bar = 100; - if (bar < 1) bar = 1; - intel_fill_box( intel, 4, 16, bar, 4, 196, 128, 128 ); - intel->dma_used = 0; + if (batch->buf != NULL) { + dri_bo_unreference(batch->buf); + batch->buf = NULL; } -#endif - intel->perf_boxes = 0; + batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer", + intel->intelScreen->maxBatchSize, 4096, + DRM_BO_FLAG_MEM_TT); + dri_bo_map(batch->buf, GL_TRUE); + batch->map = batch->buf->virtual; + batch->size = intel->intelScreen->maxBatchSize; + batch->ptr = batch->map; } - - - - - -static int bad_prim_vertex_nr( int primitive, int nr ) +struct intel_batchbuffer * +intel_batchbuffer_alloc(struct intel_context *intel) { - switch (primitive & PRIM3D_MASK) { - case PRIM3D_POINTLIST: - return nr < 1; - case PRIM3D_LINELIST: - return (nr & 1) || nr == 0; - case PRIM3D_LINESTRIP: - return nr < 2; - case PRIM3D_TRILIST: - case PRIM3D_RECTLIST: - return nr % 3 || nr == 0; - case PRIM3D_POLY: - case PRIM3D_TRIFAN: - case PRIM3D_TRISTRIP: - case PRIM3D_TRISTRIP_RVRSE: - return nr < 3; - default: - return 1; - } -} + struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); -static void intel_flush_inline_primitive( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - GLuint used = intel->batch.ptr - intel->prim.start_ptr; - GLuint vertcount; - - assert(intel->prim.primitive != ~0); - - if (1) { - /* Check vertex size against the vertex we're specifying to - * hardware. If it's wrong, ditch the primitive. - */ - if (!intel->vtbl.check_vertex_size( intel, intel->vertex_size )) - goto do_discard; - - vertcount = (used - 4)/ (intel->vertex_size * 4); - - if (!vertcount) - goto do_discard; - - if (vertcount * intel->vertex_size * 4 != used - 4) { - fprintf(stderr, "vertex size confusion %d %d\n", used, - intel->vertex_size * vertcount * 4); - goto do_discard; - } + batch->intel = intel; + batch->last_fence = NULL; + intel_batchbuffer_reset(batch); - if (bad_prim_vertex_nr( intel->prim.primitive, vertcount )) { - fprintf(stderr, "bad_prim_vertex_nr %x %d\n", intel->prim.primitive, - vertcount); - goto do_discard; - } - } - - if (used < 8) - goto do_discard; - - *(int *)intel->prim.start_ptr = (_3DPRIMITIVE | - intel->prim.primitive | - (used/4-2)); - - goto finished; - - do_discard: - intel->batch.ptr -= used; - intel->batch.space += used; - assert(intel->batch.space >= 0); - - finished: - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; + return batch; } - -/* Emit a primitive referencing vertices in a vertex buffer. - */ -void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim ) +void +intel_batchbuffer_free(struct intel_batchbuffer *batch) { - BATCH_LOCALS; - - if (0) - fprintf(stderr, "%s %x\n", __FUNCTION__, prim); - - - /* Finish any in-progress primitive: - */ - INTEL_FIREVERTICES( intel ); - - /* Emit outstanding state: - */ - intel->vtbl.emit_state( intel ); - - /* Make sure there is some space in this buffer: - */ - if (intel->vertex_size * 10 * sizeof(GLuint) >= intel->batch.space) { - intelFlushBatch(intel, GL_TRUE); - intel->vtbl.emit_state( intel ); + if (batch->last_fence) { + dri_fence_wait(batch->last_fence); + dri_fence_unreference(batch->last_fence); + batch->last_fence = NULL; } - -#if 1 - if (((unsigned long)intel->batch.ptr) & 0x4) { - BEGIN_BATCH(1); - OUT_BATCH(0); - ADVANCE_BATCH(); + if (batch->map) { + dri_bo_unmap(batch->buf); + batch->map = NULL; } -#endif - - /* Emit a slot which will be filled with the inline primitive - * command later. - */ - BEGIN_BATCH(2); - OUT_BATCH( 0 ); - - intel->prim.start_ptr = batch_ptr; - intel->prim.primitive = prim; - intel->prim.flush = intel_flush_inline_primitive; - intel->batch.contains_geometry = 1; - - OUT_BATCH( 0 ); - ADVANCE_BATCH(); + dri_bo_unreference(batch->buf); + batch->buf = NULL; + free(batch); } +static int +relocation_sort(const void *a_in, const void *b_in) { + const struct buffer_reloc *a = a_in, *b = b_in; -void intelRestartInlinePrimitive( intelContextPtr intel ) -{ - GLuint prim = intel->prim.primitive; - - intel_flush_inline_primitive( &intel->ctx ); - if (1) intelFlushBatch(intel, GL_TRUE); /* GL_TRUE - is critical */ - intelStartInlinePrimitive( intel, prim ); + return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1; } - -void intelWrapInlinePrimitive( intelContextPtr intel ) -{ - GLuint prim = intel->prim.primitive; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - intel_flush_inline_primitive( &intel->ctx ); - intelFlushBatch(intel, GL_TRUE); - intelStartInlinePrimitive( intel, prim ); -} - - -/* Emit a primitive with space for inline vertices. +/* TODO: Push this whole function into bufmgr. */ -GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, - int primitive, - int dwords, - int vertex_size ) +static void +do_flush_locked(struct intel_batchbuffer *batch, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock) { - GLuint *tmp = 0; - BATCH_LOCALS; - - if (0) - fprintf(stderr, "%s 0x%x %d\n", __FUNCTION__, primitive, dwords); - - /* Emit outstanding state: + GLuint *ptr; + GLuint i; + struct intel_context *intel = batch->intel; + dri_fence *fo; + GLboolean performed_rendering = GL_FALSE; + + assert(batch->buf->virtual != NULL); + ptr = batch->buf->virtual; + + /* Sort our relocation list in terms of referenced buffer pointer. + * This lets us uniquely validate the buffers with the sum of all the flags, + * while avoiding O(n^2) on number of relocations. */ - intel->vtbl.emit_state( intel ); - - if ((1+dwords)*4 >= intel->batch.space) { - intelFlushBatch(intel, GL_TRUE); - intel->vtbl.emit_state( intel ); - } - - - if (1) { - int used = dwords * 4; - int vertcount; + qsort(batch->reloc, batch->nr_relocs, sizeof(batch->reloc[0]), + relocation_sort); - /* Check vertex size against the vertex we're specifying to - * hardware. If it's wrong, ditch the primitive. - */ - if (!intel->vtbl.check_vertex_size( intel, vertex_size )) - goto do_discard; - - vertcount = dwords / vertex_size; - - if (dwords % vertex_size) { - fprintf(stderr, "did not request a whole number of vertices\n"); - goto do_discard; - } + /* Perform the necessary validations of buffers, and enter the relocations + * in the batchbuffer. + */ + for (i = 0; i < batch->nr_relocs; i++) { + struct buffer_reloc *r = &batch->reloc[i]; + + if (r->validate_flags & DRM_BO_FLAG_WRITE) + performed_rendering = GL_TRUE; + + /* If this is the first time we've seen this buffer in the relocation + * list, figure out our flags and validate it. + */ + if (i == 0 || batch->reloc[i - 1].buf != r->buf) { + uint32_t validate_flags; + int j, ret; + + /* Accumulate the flags we need for validating this buffer. */ + validate_flags = r->validate_flags; + for (j = i + 1; j < batch->nr_relocs; j++) { + if (batch->reloc[j].buf != r->buf) + break; + validate_flags |= batch->reloc[j].validate_flags; + } - if (bad_prim_vertex_nr( primitive, vertcount )) { - fprintf(stderr, "bad_prim_vertex_nr %x %d\n", primitive, vertcount); - goto do_discard; + /* Validate. If we fail, fence to clear the unfenced list and bail + * out. + */ + ret = dri_bo_validate(r->buf, validate_flags); + if (ret != 0) { + dri_bo_unmap(batch->buf); + fo = dri_fence_validated(intel->intelScreen->bufmgr, + "batchbuffer failure fence", GL_TRUE); + dri_fence_unreference(fo); + goto done; + } } - - if (used < 8) - goto do_discard; + ptr[r->offset / 4] = r->buf->offset + r->delta; + dri_bo_unreference(r->buf); } - /* Emit 3D_PRIMITIVE commands: - */ - BEGIN_BATCH(1 + dwords); - OUT_BATCH( _3DPRIMITIVE | - primitive | - (dwords-1) ); - - tmp = (GLuint *)batch_ptr; - batch_ptr += dwords * 4; - - ADVANCE_BATCH(); - - intel->batch.contains_geometry = 1; - - do_discard: - return tmp; -} + dri_bo_unmap(batch->buf); + batch->map = NULL; + batch->ptr = NULL; + dri_bo_validate(batch->buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE); -static void intelWaitForFrameCompletion( intelContextPtr intel ) -{ - drm_i915_sarea_t *sarea = (drm_i915_sarea_t *)intel->sarea; + batch->list_count = 0; + batch->nr_relocs = 0; + batch->flags = 0; - if (intel->do_irqs) { - if (intelGetLastFrame(intel) < sarea->last_dispatch) { - if (!intel->irqsEmitted) { - while (intelGetLastFrame (intel) < sarea->last_dispatch) - ; - } - else { - intelWaitIrq( intel, intel->alloc.irq_emitted ); - } - intel->irqsEmitted = 10; - } + /* Throw away non-effective packets. Won't work once we have + * hardware contexts which would preserve statechanges beyond a + * single buffer. + */ - if (intel->irqsEmitted) { - LOCK_HARDWARE( intel ); - intelEmitIrqLocked( intel ); - intel->irqsEmitted--; - UNLOCK_HARDWARE( intel ); - } - } - else { - while (intelGetLastFrame (intel) < sarea->last_dispatch) { - if (intel->do_usleeps) - DO_USLEEP( 1 ); - } + if (!(intel->numClipRects == 0 && !ignore_cliprects)) { + intel_batch_ioctl(batch->intel, + batch->buf->offset, + used, ignore_cliprects, allow_unlock); } -} -/* - * Copy the back buffer to the front buffer. - */ -void intelCopyBuffer( const __DRIdrawablePrivate *dPriv, - const drm_clip_rect_t *rect) -{ - intelContextPtr intel; - const intelScreenPrivate *intelScreen; - GLboolean missed_target; - int64_t ust; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - - intelFlush( &intel->ctx ); - - intelScreen = intel->intelScreen; - - if (!rect && !intel->swap_scheduled && intelScreen->drmMinor >= 6 && - !(intel->vblank_flags & VBLANK_FLAG_NO_IRQ) && - intelScreen->current_rotation == 0) { - unsigned int interval = driGetVBlankInterval(dPriv, intel->vblank_flags); - unsigned int target; - drm_i915_vblank_swap_t swap; - - swap.drawable = dPriv->hHWDrawable; - swap.seqtype = DRM_VBLANK_ABSOLUTE; - target = swap.sequence = intel->vbl_seq + interval; - - if (intel->vblank_flags & VBLANK_FLAG_SYNC) { - swap.seqtype |= DRM_VBLANK_NEXTONMISS; - } else if (interval == 0) { - goto noschedule; - } - - if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) { - swap.seqtype |= DRM_VBLANK_SECONDARY; - } + /* Associate a fence with the validated buffers, and note that we included + * a flush at the end. + */ + fo = dri_fence_validated(intel->intelScreen->bufmgr, + "Batch fence", GL_TRUE); - if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap, - sizeof(swap))) { - intel->swap_scheduled = 1; - intel->vbl_seq = swap.sequence; - swap.sequence -= target; - missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23); - } + if (performed_rendering) { + dri_fence_unreference(batch->last_fence); + batch->last_fence = fo; } else { - intel->swap_scheduled = 0; + /* If we didn't validate any buffers for writing by the card, we don't + * need to track the fence for glFinish(). + */ + dri_fence_unreference(fo); } -noschedule: - - if (!intel->swap_scheduled) { - intelWaitForFrameCompletion( intel ); - LOCK_HARDWARE( intel ); - if (!rect) - { - UNLOCK_HARDWARE( intel ); - driWaitForVBlank( dPriv, &intel->vbl_seq, intel->vblank_flags, & missed_target ); - LOCK_HARDWARE( intel ); - } - { - const intelScreenPrivate *intelScreen = intel->intelScreen; - const __DRIdrawablePrivate *dPriv = intel->driDrawable; - const int nbox = dPriv->numClipRects; - const drm_clip_rect_t *pbox = dPriv->pClipRects; - drm_clip_rect_t box; - const int cpp = intelScreen->cpp; - const int pitch = intelScreen->front.pitch; /* in bytes */ - int i; - GLuint CMD, BR13; - BATCH_LOCALS; - - switch(cpp) { - case 2: - BR13 = (pitch) | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = (pitch) | (0xCC << 16) | (1<<24) | (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - break; - default: - BR13 = (pitch) | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - } - - if (0) - intel_draw_performance_boxes( intel ); - - for (i = 0 ; i < nbox; i++, pbox++) - { - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || - pbox->x2 > intelScreen->width || - pbox->y2 > intelScreen->height) { - _mesa_warning(&intel->ctx, "Bad cliprect in intelCopyBuffer()"); - continue; - } - - box = *pbox; - - if (rect) - { - if (rect->x1 > box.x1) - box.x1 = rect->x1; - if (rect->y1 > box.y1) - box.y1 = rect->y1; - if (rect->x2 < box.x2) - box.x2 = rect->x2; - if (rect->y2 < box.y2) - box.y2 = rect->y2; - - if (box.x1 > box.x2 || box.y1 > box.y2) - continue; - } - - BEGIN_BATCH( 8); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (box.y1 << 16) | box.x1 ); - OUT_BATCH( (box.y2 << 16) | box.x2 ); - - if (intel->sarea->pf_current_page == 0) - OUT_BATCH( intelScreen->front.offset ); - else - OUT_BATCH( intelScreen->back.offset ); - - OUT_BATCH( (box.y1 << 16) | box.x1 ); - OUT_BATCH( BR13 & 0xffff ); - - if (intel->sarea->pf_current_page == 0) - OUT_BATCH( intelScreen->back.offset ); - else - OUT_BATCH( intelScreen->front.offset ); - - ADVANCE_BATCH(); - } + if (intel->numClipRects == 0 && !ignore_cliprects) { + if (allow_unlock) { + /* If we are not doing any actual user-visible rendering, + * do a sched_yield to keep the app from pegging the cpu while + * achieving nothing. + */ + UNLOCK_HARDWARE(intel); + sched_yield(); + LOCK_HARDWARE(intel); } - intelFlushBatchLocked( intel, GL_TRUE, GL_TRUE, GL_TRUE ); - UNLOCK_HARDWARE( intel ); + intel->vtbl.lost_hardware(intel); } - if (!rect) - { - intel->swap_count++; - (*dri_interface->getUST)(&ust); - if (missed_target) { - intel->swap_missed_count++; - intel->swap_missed_ust = ust - intel->swap_ust; - } - - intel->swap_ust = ust; +done: + if (INTEL_DEBUG & DEBUG_BATCH) { + dri_bo_map(batch->buf, GL_FALSE); + intel_decode(ptr, used / 4, batch->buf->offset, + intel->intelScreen->deviceID); + dri_bo_unmap(batch->buf); } } - - -void intelEmitFillBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort dst_pitch, /* in bytes */ - GLuint dst_offset, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ) +void +intel_batchbuffer_flush(struct intel_batchbuffer *batch) { - GLuint BR13, CMD; - BATCH_LOCALS; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = dst_pitch | (0xF0 << 16) | (1<<24); - CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = dst_pitch | (0xF0 << 16) | (1<<24) | (1<<25); - CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - break; - default: - return; - } - - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (y << 16) | x ); - OUT_BATCH( ((y+h) << 16) | (x+w) ); - OUT_BATCH( dst_offset ); - OUT_BATCH( color ); - ADVANCE_BATCH(); -} + struct intel_context *intel = batch->intel; + GLuint used = batch->ptr - batch->map; + GLboolean was_locked = intel->locked; - -/* Copy BitBlt - */ -void intelEmitCopyBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort src_pitch, - GLuint src_offset, - GLshort dst_pitch, - GLuint dst_offset, - GLshort src_x, GLshort src_y, - GLshort dst_x, GLshort dst_y, - GLshort w, GLshort h ) -{ - GLuint CMD, BR13; - int dst_y2 = dst_y + h; - int dst_x2 = dst_x + w; - BATCH_LOCALS; - - src_pitch *= cpp; - dst_pitch *= cpp; - - switch(cpp) { - case 1: - case 2: - case 3: - BR13 = dst_pitch | (0xCC << 16) | (1<<24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = dst_pitch | (0xCC << 16) | (1<<24) | (1<<25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA | - XY_SRC_COPY_BLT_WRITE_RGB); - break; - default: + if (used == 0) return; - } - - if (dst_y2 < dst_y || - dst_x2 < dst_x) { - return; - } - - BEGIN_BATCH( 12); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (dst_y << 16) | dst_x ); - OUT_BATCH( (dst_y2 << 16) | dst_x2 ); - OUT_BATCH( dst_offset ); - OUT_BATCH( (src_y << 16) | src_x ); - OUT_BATCH( src_pitch ); - OUT_BATCH( src_offset ); - ADVANCE_BATCH(); -} - - -void intelClearWithBlit(GLcontext *ctx, GLbitfield buffers, GLboolean allFoo, - GLint cx1Foo, GLint cy1Foo, GLint cwFoo, GLint chFoo) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - intelScreenPrivate *intelScreen = intel->intelScreen; - GLuint clear_depth, clear_color; - GLint cx, cy, cw, ch; - GLboolean all; - GLint pitch; - GLint cpp = intelScreen->cpp; - GLint i; - GLuint BR13, CMD, D_CMD; - BATCH_LOCALS; - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - - /* get clear bounds after locking */ - cx = intel->ctx.DrawBuffer->_Xmin; - cy = intel->ctx.DrawBuffer->_Ymin; - cw = intel->ctx.DrawBuffer->_Xmax - cx; - ch = intel->ctx.DrawBuffer->_Ymax - cy; - all = (cw == intel->ctx.DrawBuffer->Width && - ch == intel->ctx.DrawBuffer->Height); - - pitch = intelScreen->front.pitch; - - clear_color = intel->ClearColor; - clear_depth = 0; - - if (buffers & BUFFER_BIT_DEPTH) { - clear_depth = (GLuint)(ctx->Depth.Clear * intel->ClearDepth); - } - - if (buffers & BUFFER_BIT_STENCIL) { - clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; + /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a + * performance drain that we would like to avoid. + */ + if (used & 4) { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = 0; + ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; + used += 12; } - - switch(cpp) { - case 2: - BR13 = (0xF0 << 16) | (pitch) | (1<<24); - D_CMD = CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = (0xF0 << 16) | (pitch) | (1<<24) | (1<<25); - CMD = (XY_COLOR_BLT_CMD | - XY_COLOR_BLT_WRITE_ALPHA | - XY_COLOR_BLT_WRITE_RGB); - D_CMD = XY_COLOR_BLT_CMD; - if (buffers & BUFFER_BIT_DEPTH) D_CMD |= XY_COLOR_BLT_WRITE_RGB; - if (buffers & BUFFER_BIT_STENCIL) D_CMD |= XY_COLOR_BLT_WRITE_ALPHA; - break; - default: - BR13 = (0xF0 << 16) | (pitch) | (1<<24); - D_CMD = CMD = XY_COLOR_BLT_CMD; - break; + else { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; + used += 8; } - { - /* flip top to bottom */ - cy = intel->driDrawable->h - cy - ch; - cx = cx + intel->drawX; - cy += intel->drawY; - - /* adjust for page flipping */ - if ( intel->sarea->pf_current_page == 1 ) { - GLuint tmp = buffers; - - buffers &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); - if ( tmp & BUFFER_BIT_FRONT_LEFT ) buffers |= BUFFER_BIT_BACK_LEFT; - if ( tmp & BUFFER_BIT_BACK_LEFT ) buffers |= BUFFER_BIT_FRONT_LEFT; - } - - for (i = 0 ; i < intel->numClipRects ; i++) - { - drm_clip_rect_t *box = &intel->pClipRects[i]; - drm_clip_rect_t b; - - if (!all) { - GLint x = box->x1; - GLint y = box->y1; - GLint w = box->x2 - x; - GLint h = box->y2 - y; - - if (x < cx) w -= cx - x, x = cx; - if (y < cy) h -= cy - y, y = cy; - if (x + w > cx + cw) w = cx + cw - x; - if (y + h > cy + ch) h = cy + ch - y; - if (w <= 0) continue; - if (h <= 0) continue; - - b.x1 = x; - b.y1 = y; - b.x2 = x + w; - b.y2 = y + h; - } else { - b = *box; - } + /* TODO: Just pass the relocation list and dma buffer up to the + * kernel. + */ + if (!was_locked) + LOCK_HARDWARE(intel); + do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS), + GL_FALSE); - if (b.x1 > b.x2 || - b.y1 > b.y2 || - b.x2 > intelScreen->width || - b.y2 > intelScreen->height) - continue; - - if ( buffers & BUFFER_BIT_FRONT_LEFT ) { - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->front.offset ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } - - if ( buffers & BUFFER_BIT_BACK_LEFT ) { - BEGIN_BATCH( 6); - OUT_BATCH( CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->back.offset ); - OUT_BATCH( clear_color ); - ADVANCE_BATCH(); - } + if (!was_locked) + UNLOCK_HARDWARE(intel); - if ( buffers & (BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH) ) { - BEGIN_BATCH( 6); - OUT_BATCH( D_CMD ); - OUT_BATCH( BR13 ); - OUT_BATCH( (b.y1 << 16) | b.x1 ); - OUT_BATCH( (b.y2 << 16) | b.x2 ); - OUT_BATCH( intelScreen->depth.offset ); - OUT_BATCH( clear_depth ); - ADVANCE_BATCH(); - } - } - } - intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE ); - UNLOCK_HARDWARE( intel ); + /* Reset the buffer: + */ + intel_batchbuffer_reset(batch); } - - - -void intelDestroyBatchBuffer( GLcontext *ctx ) +void +intel_batchbuffer_finish(struct intel_batchbuffer *batch) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - - if (intel->alloc.offset) { - intelFreeAGP( intel, intel->alloc.ptr ); - intel->alloc.ptr = NULL; - intel->alloc.offset = 0; - } - else if (intel->alloc.ptr) { - free(intel->alloc.ptr); - intel->alloc.ptr = NULL; - } - - memset(&intel->batch, 0, sizeof(intel->batch)); + intel_batchbuffer_flush(batch); + if (batch->last_fence != NULL) + dri_fence_wait(batch->last_fence); } -void intelInitBatchBuffer( GLcontext *ctx ) +/* This is the only way buffers get added to the validate list. + */ +GLboolean +intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + GLuint flags, GLuint delta) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++]; - /* This path isn't really safe with rotate: - */ - if (getenv("INTEL_BATCH") && intel->intelScreen->allow_batchbuffer) { - switch (intel->intelScreen->deviceID) { - case PCI_CHIP_I865_G: - /* HW bug? Seems to crash if batchbuffer crosses 4k boundary. - */ - intel->alloc.size = 8 * 1024; - break; - default: - /* This is the smallest amount of memory the kernel deals with. - * We'd ideally like to make this smaller. - */ - intel->alloc.size = 1 << intel->intelScreen->logTextureGranularity; - break; - } + assert(batch->nr_relocs <= MAX_RELOCS); - intel->alloc.ptr = intelAllocateAGP( intel, intel->alloc.size ); - if (intel->alloc.ptr) - intel->alloc.offset = - intelAgpOffsetFromVirtual( intel, intel->alloc.ptr ); - else - intel->alloc.offset = 0; /* OK? */ - } + dri_bo_reference(buffer); + r->buf = buffer; + r->offset = batch->ptr - batch->map; + r->delta = delta; + r->validate_flags = flags; + + batch->ptr += 4; + return GL_TRUE; +} - /* The default is now to use a local buffer and pass that to the - * kernel. This is also a fallback if allocation fails on the - * above path: - */ - if (!intel->alloc.ptr) { - intel->alloc.size = 8 * 1024; - intel->alloc.ptr = malloc( intel->alloc.size ); - intel->alloc.offset = 0; - } - assert(intel->alloc.ptr); + +void +intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, GLuint flags) +{ + assert((bytes & 3) == 0); + intel_batchbuffer_require_space(batch, bytes, flags); + __memcpy(batch->ptr, data, bytes); + batch->ptr += bytes; } diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.h b/src/mesa/drivers/dri/i915/intel_batchbuffer.h index 577d07137ff..850a91e1c91 100644 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.h @@ -1,126 +1,122 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - #ifndef INTEL_BATCHBUFFER_H #define INTEL_BATCHBUFFER_H -#include "intel_context.h" -#include "intel_ioctl.h" +#include "mtypes.h" +#include "dri_bufmgr.h" +struct intel_context; -#define BATCH_LOCALS GLubyte *batch_ptr; +#define BATCH_SZ 16384 +#define BATCH_RESERVED 16 -/* #define VERBOSE 0 */ -#ifndef VERBOSE -extern int VERBOSE; -#endif +#define MAX_RELOCS 4096 +#define INTEL_BATCH_NO_CLIPRECTS 0x1 +#define INTEL_BATCH_CLIPRECTS 0x2 -#define BEGIN_BATCH(n) \ -do { \ - if (VERBOSE) fprintf(stderr, \ - "BEGIN_BATCH(%ld) in %s, %d dwords free\n", \ - ((unsigned long)n), __FUNCTION__, \ - intel->batch.space/4); \ - if (intel->batch.space < (n)*4) \ - intelFlushBatch(intel, GL_TRUE); \ - if (intel->batch.space == intel->batch.size) intel->batch.func = __FUNCTION__; \ - batch_ptr = intel->batch.ptr; \ -} while (0) +struct buffer_reloc +{ + dri_bo *buf; + GLuint offset; + GLuint delta; /* not needed? */ + GLuint validate_flags; +}; -#define OUT_BATCH(n) \ -do { \ - *(GLuint *)batch_ptr = (n); \ - if (VERBOSE) fprintf(stderr, " -- %08x at %s/%d\n", (n), __FILE__, __LINE__); \ - batch_ptr += 4; \ -} while (0) +struct intel_batchbuffer +{ + struct intel_context *intel; + + dri_bo *buf; + dri_fence *last_fence; + GLuint flags; + + drmBOList list; + GLuint list_count; + GLubyte *map; + GLubyte *ptr; + + struct buffer_reloc reloc[MAX_RELOCS]; + GLuint nr_relocs; + GLuint size; +}; + +struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context + *intel); + +void intel_batchbuffer_free(struct intel_batchbuffer *batch); + + +void intel_batchbuffer_finish(struct intel_batchbuffer *batch); + +void intel_batchbuffer_flush(struct intel_batchbuffer *batch); + +void intel_batchbuffer_reset(struct intel_batchbuffer *batch); -#define ADVANCE_BATCH() \ -do { \ - if (VERBOSE) fprintf(stderr, "ADVANCE_BATCH()\n"); \ - intel->batch.space -= (batch_ptr - intel->batch.ptr); \ - intel->batch.ptr = batch_ptr; \ - assert(intel->batch.space >= 0); \ -} while(0) - -extern void intelInitBatchBuffer( GLcontext *ctx ); -extern void intelDestroyBatchBuffer( GLcontext *ctx ); - -extern void intelStartInlinePrimitive( intelContextPtr intel, GLuint prim ); -extern void intelWrapInlinePrimitive( intelContextPtr intel ); -extern void intelRestartInlinePrimitive( intelContextPtr intel ); -extern GLuint *intelEmitInlinePrimitiveLocked(intelContextPtr intel, - int primitive, int dwords, - int vertex_size); -extern void intelCopyBuffer( const __DRIdrawablePrivate *dpriv, - const drm_clip_rect_t *rect); -extern void intelClearWithBlit(GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint cx1, GLint cy1, GLint cw, GLint ch); - -extern void intelEmitCopyBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort src_pitch, - GLuint src_offset, - GLshort dst_pitch, - GLuint dst_offset, - GLshort srcx, GLshort srcy, - GLshort dstx, GLshort dsty, - GLshort w, GLshort h ); - -extern void intelEmitFillBlitLocked( intelContextPtr intel, - GLuint cpp, - GLshort dst_pitch, - GLuint dst_offset, - GLshort x, GLshort y, - GLshort w, GLshort h, - GLuint color ); - - - - -static __inline GLuint *intelExtendInlinePrimitive( intelContextPtr intel, - GLuint dwords ) + +/* Unlike bmBufferData, this currently requires the buffer be mapped. + * Consider it a convenience function wrapping multple + * intel_buffer_dword() calls. + */ +void intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, GLuint flags); + +void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, + GLuint bytes); + +GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + GLuint flags, GLuint offset); + +/* Inline functions - might actually be better off with these + * non-inlined. Certainly better off switching all command packets to + * be passed as structs rather than dwords, but that's a little bit of + * work... + */ +static INLINE GLuint +intel_batchbuffer_space(struct intel_batchbuffer *batch) { - GLuint sz = dwords * sizeof(GLuint); - GLuint *ptr; + return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); +} - if (intel->batch.space < sz) { - intelWrapInlinePrimitive( intel ); -/* assert(intel->batch.space >= sz); */ - } -/* assert(intel->prim.primitive != ~0); */ - ptr = (GLuint *)intel->batch.ptr; - intel->batch.ptr += sz; - intel->batch.space -= sz; +static INLINE void +intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword) +{ + assert(batch->map); + assert(intel_batchbuffer_space(batch) >= 4); + *(GLuint *) (batch->ptr) = dword; + batch->ptr += 4; +} - return ptr; +static INLINE void +intel_batchbuffer_require_space(struct intel_batchbuffer *batch, + GLuint sz, GLuint flags) +{ + assert(sz < batch->size - 8); + if (intel_batchbuffer_space(batch) < sz || + (batch->flags != 0 && flags != 0 && batch->flags != flags)) + intel_batchbuffer_flush(batch); + + batch->flags |= flags; } +/* Here are the crusty old macros, to be removed: + */ +#define BATCH_LOCALS + +#define BEGIN_BATCH(n, flags) do { \ + assert(!intel->prim.flush); \ + intel_batchbuffer_require_space(intel->batch, (n)*4, flags); \ +} while (0) + +#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) + +#define OUT_RELOC(buf, flags, delta) do { \ + assert((delta) >= 0); \ + intel_batchbuffer_emit_reloc(intel->batch, buf, flags, delta); \ +} while (0) + +#define ADVANCE_BATCH() do { } while(0) #endif diff --git a/src/mesa/drivers/dri/i915tex/intel_blit.c b/src/mesa/drivers/dri/i915/intel_blit.c index dbe4ba2ac5e..5d97f08434a 100644 --- a/src/mesa/drivers/dri/i915tex/intel_blit.c +++ b/src/mesa/drivers/dri/i915/intel_blit.c @@ -67,8 +67,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, intelScreen = intel->intelScreen; if (intel->last_swap_fence) { - driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE); - driFenceUnReference(intel->last_swap_fence); + dri_fence_wait(intel->last_swap_fence); + dri_fence_unreference(intel->last_swap_fence); intel->last_swap_fence = NULL; } intel->last_swap_fence = intel->first_swap_fence; @@ -140,19 +140,20 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv, OUT_BATCH((pbox->y2 << 16) | pbox->x2); OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0); + 0); OUT_BATCH((pbox->y1 << 16) | pbox->x1); OUT_BATCH(BR13 & 0xffff); OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0); + 0); ADVANCE_BATCH(); } if (intel->first_swap_fence) - driFenceUnReference(intel->first_swap_fence); - intel->first_swap_fence = intel_batchbuffer_flush(intel->batch); - driFenceReference(intel->first_swap_fence); + dri_fence_unreference(intel->first_swap_fence); + intel_batchbuffer_flush(intel->batch); + intel->first_swap_fence = intel->batch->last_fence; + dri_fence_reference(intel->first_swap_fence); } UNLOCK_HARDWARE(intel); @@ -165,7 +166,7 @@ void intelEmitFillBlit(struct intel_context *intel, GLuint cpp, GLshort dst_pitch, - struct _DriBufferObject *dst_buffer, + dri_bo *dst_buffer, GLuint dst_offset, GLshort x, GLshort y, GLshort w, GLshort h, GLuint color) { @@ -199,8 +200,7 @@ intelEmitFillBlit(struct intel_context *intel, OUT_BATCH(BR13); OUT_BATCH((y << 16) | x); OUT_BATCH(((y + h) << 16) | (x + w)); - OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, dst_offset); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); OUT_BATCH(color); ADVANCE_BATCH(); } @@ -236,10 +236,10 @@ void intelEmitCopyBlit(struct intel_context *intel, GLuint cpp, GLshort src_pitch, - struct _DriBufferObject *src_buffer, + dri_bo *src_buffer, GLuint src_offset, GLshort dst_pitch, - struct _DriBufferObject *dst_buffer, + dri_bo *dst_buffer, GLuint dst_offset, GLshort src_x, GLshort src_y, GLshort dst_x, GLshort dst_y, @@ -297,12 +297,10 @@ intelEmitCopyBlit(struct intel_context *intel, OUT_BATCH(BR13); OUT_BATCH((dst_y << 16) | dst_x); OUT_BATCH((dst_y2 << 16) | dst_x2); - OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, dst_offset); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); OUT_BATCH((src_y << 16) | src_x); OUT_BATCH(((GLint) src_pitch & 0xffff)); - OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, src_offset); + OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, src_offset); ADVANCE_BATCH(); } else { @@ -312,12 +310,10 @@ intelEmitCopyBlit(struct intel_context *intel, OUT_BATCH((0 << 16) | dst_x); OUT_BATCH((h << 16) | dst_x2); OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, dst_offset + dst_y * dst_pitch); OUT_BATCH((0 << 16) | src_x); OUT_BATCH(((GLint) src_pitch & 0xffff)); OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, src_offset + src_y * src_pitch); ADVANCE_BATCH(); } @@ -420,7 +416,7 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask) /* OK, clear this renderbuffer */ struct intel_region *irb_region = intel_get_rb_region(fb, buf); - struct _DriBufferObject *write_buffer = + dri_bo *write_buffer = intel_region_buffer(intel->intelScreen, irb_region, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); @@ -483,7 +479,6 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask) OUT_BATCH((b.y1 << 16) | b.x1); OUT_BATCH((b.y2 << 16) | b.x2); OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, irb_region->draw_offset); OUT_BATCH(clearVal); ADVANCE_BATCH(); diff --git a/src/mesa/drivers/dri/i915tex/intel_blit.h b/src/mesa/drivers/dri/i915/intel_blit.h index e7bc280f58a..a66af863591 100644 --- a/src/mesa/drivers/dri/i915tex/intel_blit.h +++ b/src/mesa/drivers/dri/i915/intel_blit.h @@ -40,10 +40,10 @@ extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask); extern void intelEmitCopyBlit(struct intel_context *intel, GLuint cpp, GLshort src_pitch, - struct _DriBufferObject *src_buffer, + dri_bo *src_buffer, GLuint src_offset, GLshort dst_pitch, - struct _DriBufferObject *dst_buffer, + dri_bo *dst_buffer, GLuint dst_offset, GLshort srcx, GLshort srcy, GLshort dstx, GLshort dsty, @@ -53,7 +53,7 @@ extern void intelEmitCopyBlit(struct intel_context *intel, extern void intelEmitFillBlit(struct intel_context *intel, GLuint cpp, GLshort dst_pitch, - struct _DriBufferObject *dst_buffer, + dri_bo *dst_buffer, GLuint dst_offset, GLshort x, GLshort y, GLshort w, GLshort h, GLuint color); diff --git a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c b/src/mesa/drivers/dri/i915/intel_buffer_objects.c index 91c45ad95be..3c73c402d96 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.c @@ -35,6 +35,16 @@ #include "intel_regions.h" #include "dri_bufmgr.h" +/** Allocates a new dri_bo to store the data for the buffer object. */ +static void +intel_bufferobj_alloc_buffer(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + intel_obj->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "bufferobj", + intel_obj->Base.Size, 64, + DRM_BO_FLAG_MEM_TT); +} + /** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to @@ -44,21 +54,15 @@ static struct gl_buffer_object * intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) { - struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); _mesa_initialize_buffer_object(&obj->Base, name, target); - driGenBuffers(intel->intelScreen->regionPool, - "bufferobj", 1, &obj->buffer, 64, - DRM_BO_FLAG_MEM_LOCAL | - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, - 0); + obj->buffer = NULL; return &obj->Base; } - /* Break the COW tie to the region. The region gets to keep the data. */ void @@ -68,17 +72,9 @@ intel_bufferobj_release_region(struct intel_context *intel, assert(intel_obj->region->buffer == intel_obj->buffer); intel_obj->region->pbo = NULL; intel_obj->region = NULL; - driBOUnReference(intel_obj->buffer); - intel_obj->buffer = NULL; - /* This leads to a large number of buffer deletion/creation events. - * Currently the drm doesn't like that: - */ - driGenBuffers(intel->intelScreen->regionPool, - "buffer object", 1, &intel_obj->buffer, 64, 0, 0); - LOCK_HARDWARE(intel); - driBOData(intel_obj->buffer, intel_obj->Base.Size, NULL, 0); - UNLOCK_HARDWARE(intel); + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; } /* Break the COW tie to the region. Both the pbo and the region end @@ -109,7 +105,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) intel_bufferobj_release_region(intel, intel_obj); } else if (intel_obj->buffer) { - driDeleteBuffers(1, &intel_obj->buffer); + dri_bo_unreference(intel_obj->buffer); } _mesa_free(intel_obj); @@ -139,9 +135,15 @@ intel_bufferobj_data(GLcontext * ctx, if (intel_obj->region) intel_bufferobj_release_region(intel, intel_obj); - LOCK_HARDWARE(intel); - driBOData(intel_obj->buffer, size, data, 0); - UNLOCK_HARDWARE(intel); + if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) { + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; + } + + intel_bufferobj_alloc_buffer(intel, intel_obj); + + if (data != NULL) + dri_bo_subdata(intel_obj->buffer, 0, size, data); } @@ -166,7 +168,7 @@ intel_bufferobj_subdata(GLcontext * ctx, if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); - driBOSubData(intel_obj->buffer, offset, size, data); + dri_bo_subdata(intel_obj->buffer, offset, size, data); } @@ -183,7 +185,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx, struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - driBOGetSubData(intel_obj->buffer, offset, size, data); + dri_bo_get_subdata(intel_obj->buffer, offset, size, data); } @@ -206,8 +208,13 @@ intel_bufferobj_map(GLcontext * ctx, if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); - obj->Pointer = driBOMap(intel_obj->buffer, - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0); + if (intel_obj->buffer == NULL) { + obj->Pointer = NULL; + return NULL; + } + + dri_bo_map(intel_obj->buffer, GL_TRUE); + obj->Pointer = intel_obj->buffer->virtual; return obj->Pointer; } @@ -222,21 +229,25 @@ intel_bufferobj_unmap(GLcontext * ctx, struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - assert(obj->Pointer); - driBOUnmap(intel_obj->buffer); - obj->Pointer = NULL; + if (intel_obj->buffer != NULL) { + assert(obj->Pointer); + dri_bo_unmap(intel_obj->buffer); + obj->Pointer = NULL; + } return GL_TRUE; } -struct _DriBufferObject * +dri_bo * intel_bufferobj_buffer(struct intel_context *intel, struct intel_buffer_object *intel_obj, GLuint flag) { if (intel_obj->region) { if (flag == INTEL_WRITE_PART) intel_bufferobj_cow(intel, intel_obj); - else if (flag == INTEL_WRITE_FULL) + else if (flag == INTEL_WRITE_FULL) { intel_bufferobj_release_region(intel, intel_obj); + intel_bufferobj_alloc_buffer(intel, intel_obj); + } } return intel_obj->buffer; diff --git a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.h b/src/mesa/drivers/dri/i915/intel_buffer_objects.h index afe9b2f7cf2..db579a8ae40 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffer_objects.h +++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.h @@ -41,7 +41,7 @@ struct gl_buffer_object; struct intel_buffer_object { struct gl_buffer_object Base; - struct _DriBufferObject *buffer; /* the low-level buffer manager's buffer handle */ + dri_bo *buffer; /* the low-level buffer manager's buffer handle */ struct intel_region *region; /* Is there a zero-copy texture associated with this (pixel) @@ -51,9 +51,9 @@ struct intel_buffer_object /* Get the bm buffer associated with a GL bufferobject: */ -struct _DriBufferObject *intel_bufferobj_buffer(struct intel_context *intel, - struct intel_buffer_object - *obj, GLuint flag); +dri_bo *intel_bufferobj_buffer(struct intel_context *intel, + struct intel_buffer_object + *obj, GLuint flag); /* Hook the bufferobject implementation into mesa: */ diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915/intel_buffers.c index 15d02f8e2cf..938bed6da7c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915/intel_buffers.c @@ -235,34 +235,34 @@ intelWindowMoved(struct intel_context *intel) drmI830Sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y, - .x2 = sarea->pipeA_x + sarea->pipeA_w, - .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y, - .x2 = sarea->pipeB_x + sarea->pipeB_w, - .y2 = sarea->pipeB_y + sarea->pipeB_h }; - GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); - GLint areaB = driIntersectArea( drw_rect, pipeB_rect ); + drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, + .x2 = sarea->planeA_x + sarea->planeA_w, + .y2 = sarea->planeA_y + sarea->planeA_h }; + drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, + .x2 = sarea->planeB_x + sarea->planeB_w, + .y2 = sarea->planeB_y + sarea->planeB_h }; + GLint areaA = driIntersectArea( drw_rect, planeA_rect ); + GLint areaB = driIntersectArea( drw_rect, planeB_rect ); GLuint flags = intel_fb->vblank_flags; GLboolean pf_active; - GLint pf_pipes; + GLint pf_planes; /* Update page flipping info */ - pf_pipes = 0; + pf_planes = 0; if (areaA > 0) - pf_pipes |= 1; + pf_planes |= 1; if (areaB > 0) - pf_pipes |= 2; + pf_planes |= 2; intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3; + (intel_fb->pf_planes & 0x2)) & 0x3; intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; - pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes; + pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; if (INTEL_DEBUG & DEBUG_LOCK) if (pf_active != intel_fb->pf_active) @@ -270,8 +270,8 @@ intelWindowMoved(struct intel_context *intel) pf_active ? "" : "in"); if (pf_active) { - /* Sync pages between pipes if we're flipping on both at the same time */ - if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes && + /* Sync pages between planes if flipping on both at the same time */ + if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && (intel->sarea->pf_current_page & 0x3) != (((intel->sarea->pf_current_page) >> 2) & 0x3)) { drm_i915_flip_t flip; @@ -301,7 +301,7 @@ intelWindowMoved(struct intel_context *intel) drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); } - intel_fb->pf_pipes = pf_pipes; + intel_fb->pf_planes = pf_planes; } intel_fb->pf_active = pf_active; @@ -715,14 +715,14 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags) BUFFER_BACK_LEFT); if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) { - GLint pf_pipes = intel_fb->pf_pipes; + GLint pf_planes = intel_fb->pf_planes; BATCH_LOCALS; /* Wait for pending flips to take effect */ BEGIN_BATCH(2, batch_flags); - OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) + OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) : 0); - OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) + OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) : 0); ADVANCE_BATCH(); @@ -761,7 +761,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) if (dPriv->numClipRects && intel_fb->pf_active) { drm_i915_flip_t flip; - flip.pipes = intel_fb->pf_pipes; + flip.pipes = intel_fb->pf_planes; ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); } @@ -776,7 +776,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) } intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3; + (intel_fb->pf_planes & 0x2)) & 0x3; if (dPriv->numClipRects != 0) { intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending = @@ -860,7 +860,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) swap.seqtype |= DRM_VBLANK_FLIP; intel_fb->pf_current_page = (((intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3) + 1) % + (intel_fb->pf_planes & 0x2)) & 0x3) + 1) % intel_fb->pf_num_pages; } @@ -884,7 +884,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) } else { if (swap.seqtype & DRM_VBLANK_FLIP) { intel_fb->pf_current_page = ((intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3) % + (intel_fb->pf_planes & 0x2)) & 0x3) % intel_fb->pf_num_pages; } @@ -1124,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); } + /* + * Update depth test state + */ + if (ctx->Depth.Test && fb->Visual.depthBits > 0) { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); + } + else { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } /** ** Release old regions, reference new regions diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.h b/src/mesa/drivers/dri/i915/intel_buffers.h index 3b686cb5c18..3b686cb5c18 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.h +++ b/src/mesa/drivers/dri/i915/intel_buffers.h diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index 11c23f24a1b..041a155fe73 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -38,7 +38,6 @@ #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" -#include "vbo/vbo.h" #include "tnl/t_pipeline.h" #include "tnl/t_vertex.h" @@ -48,17 +47,24 @@ #include "intel_screen.h" #include "i830_dri.h" -#include "i830_common.h" +#include "intel_buffers.h" #include "intel_tex.h" #include "intel_span.h" #include "intel_tris.h" #include "intel_ioctl.h" #include "intel_batchbuffer.h" - +#include "intel_blit.h" +#include "intel_pixel.h" +#include "intel_regions.h" +#include "intel_buffer_objects.h" +#include "intel_fbo.h" +#include "intel_decode.h" + +#include "drirenderbuffer.h" #include "vblank.h" #include "utils.h" -#include "xmlpool.h" /* for symbolic values of enum-type options */ +#include "xmlpool.h" /* for symbolic values of enum-type options */ #ifndef INTEL_DEBUG int INTEL_DEBUG = (0); #endif @@ -75,67 +81,74 @@ int INTEL_DEBUG = (0); #define need_GL_EXT_blend_minmax #define need_GL_EXT_cull_vertex #define need_GL_EXT_fog_coord +#define need_GL_EXT_framebuffer_object #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color #define need_GL_NV_vertex_program #include "extension_helper.h" -#ifndef VERBOSE -int VERBOSE = 0; -#endif -#if DEBUG_LOCKING -char *prevLockFile; -int prevLockLine; -#endif +#define DRIVER_DATE "20061102" -/*************************************** - * Mesa's Driver Functions - ***************************************/ +_glthread_Mutex lockMutex; +static GLboolean lockMutexInit = GL_FALSE; -#define DRIVER_DATE "20061017" -const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) +static const GLubyte * +intelGetString(GLcontext * ctx, GLenum name) { - const char * chipset; + const char *chipset; static char buffer[128]; switch (name) { case GL_VENDOR: - return (GLubyte *)"Tungsten Graphics, Inc"; + return (GLubyte *) "Tungsten Graphics, Inc"; break; - + case GL_RENDERER: - switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) { + switch (intel_context(ctx)->intelScreen->deviceID) { case PCI_CHIP_845_G: - chipset = "Intel(R) 845G"; break; + chipset = "Intel(R) 845G"; + break; case PCI_CHIP_I830_M: - chipset = "Intel(R) 830M"; break; + chipset = "Intel(R) 830M"; + break; case PCI_CHIP_I855_GM: - chipset = "Intel(R) 852GM/855GM"; break; + chipset = "Intel(R) 852GM/855GM"; + break; case PCI_CHIP_I865_G: - chipset = "Intel(R) 865G"; break; + chipset = "Intel(R) 865G"; + break; case PCI_CHIP_I915_G: - chipset = "Intel(R) 915G"; break; + chipset = "Intel(R) 915G"; + break; case PCI_CHIP_I915_GM: - chipset = "Intel(R) 915GM"; break; + chipset = "Intel(R) 915GM"; + break; case PCI_CHIP_I945_G: - chipset = "Intel(R) 945G"; break; + chipset = "Intel(R) 945G"; + break; case PCI_CHIP_I945_GM: - chipset = "Intel(R) 945GM"; break; + chipset = "Intel(R) 945GM"; + break; case PCI_CHIP_I945_GME: - chipset = "Intel(R) 945GME"; break; + chipset = "Intel(R) 945GME"; + break; case PCI_CHIP_G33_G: - chipset = "Intel(R) G33"; break; + chipset = "Intel(R) G33"; + break; case PCI_CHIP_Q35_G: - chipset = "Intel(R) Q35"; break; + chipset = "Intel(R) Q35"; + break; case PCI_CHIP_Q33_G: - chipset = "Intel(R) Q33"; break; + chipset = "Intel(R) Q33"; + break; default: - chipset = "Unknown Intel Chipset"; break; + chipset = "Unknown Intel Chipset"; + break; } - (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 ); + (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0); return (GLubyte *) buffer; default: @@ -146,51 +159,56 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) /** * Extension strings exported by the intel driver. - * - * \note - * It appears that ARB_texture_env_crossbar has "disappeared" compared to the - * old i830-specific driver. */ -const struct dri_extension card_extensions[] = -{ - { "GL_ARB_multisample", GL_ARB_multisample_functions }, - { "GL_ARB_multitexture", NULL }, - { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, - { "GL_ARB_texture_border_clamp", NULL }, - { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, - { "GL_ARB_texture_cube_map", NULL }, - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_env_combine", NULL }, - { "GL_ARB_texture_env_dot3", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { "GL_ARB_texture_rectangle", NULL }, - { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, - { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, - { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, - { "GL_EXT_blend_color", GL_EXT_blend_color_functions }, - { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions }, - { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions }, - { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions }, - { "GL_EXT_blend_subtract", NULL }, - { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, - { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, - { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_edge_clamp", NULL }, - { "GL_EXT_texture_env_combine", NULL }, - { "GL_EXT_texture_env_dot3", NULL }, - { "GL_EXT_texture_filter_anisotropic", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_3DFX_texture_compression_FXT1", NULL }, - { "GL_APPLE_client_storage", NULL }, - { "GL_MESA_pack_invert", NULL }, - { "GL_MESA_ycbcr_texture", NULL }, - { "GL_NV_blend_square", NULL }, - { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, - { "GL_NV_vertex_program1_1", NULL }, - { "GL_SGIS_generate_mipmap", NULL }, - { NULL, NULL } +const struct dri_extension card_extensions[] = { + {"GL_ARB_multisample", GL_ARB_multisample_functions}, + {"GL_ARB_multitexture", NULL}, + {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, + {"GL_ARB_texture_border_clamp", NULL}, + {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, + {"GL_ARB_texture_cube_map", NULL}, + {"GL_ARB_texture_env_add", NULL}, + {"GL_ARB_texture_env_combine", NULL}, + {"GL_ARB_texture_env_dot3", NULL}, + {"GL_ARB_texture_mirrored_repeat", NULL}, + {"GL_ARB_texture_rectangle", NULL}, + {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, + {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, + {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, + {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, + {"GL_EXT_blend_equation_separate", + GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, + {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, + {"GL_EXT_blend_subtract", NULL}, + {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, + {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, + {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, +#if 1 /* XXX FBO temporary? */ + {"GL_EXT_packed_depth_stencil", NULL}, +#endif + {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, + {"GL_EXT_stencil_wrap", NULL}, + {"GL_EXT_texture_edge_clamp", NULL}, + {"GL_EXT_texture_env_combine", NULL}, + {"GL_EXT_texture_env_dot3", NULL}, + {"GL_EXT_texture_filter_anisotropic", NULL}, + {"GL_EXT_texture_lod_bias", NULL}, + {"GL_3DFX_texture_compression_FXT1", NULL}, + {"GL_APPLE_client_storage", NULL}, + {"GL_MESA_pack_invert", NULL}, + {"GL_MESA_ycbcr_texture", NULL}, + {"GL_NV_blend_square", NULL}, + {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, + {"GL_NV_vertex_program1_1", NULL}, +/* { "GL_SGIS_generate_mipmap", NULL }, */ + {NULL, NULL} +}; + +const struct dri_extension ttm_extensions[] = { + {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, + {NULL, NULL} }; extern const struct tnl_pipeline_stage _intel_render_stage; @@ -206,82 +224,144 @@ static const struct tnl_pipeline_stage *intel_pipeline[] = { &_tnl_point_attenuation_stage, &_tnl_vertex_program_stage, #if 1 - &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ + &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ #endif &_tnl_render_stage, 0, }; -static const struct dri_debug_control debug_control[] = -{ - { "fall", DEBUG_FALLBACKS }, - { "tex", DEBUG_TEXTURE }, - { "ioctl", DEBUG_IOCTL }, - { "prim", DEBUG_PRIMS }, - { "vert", DEBUG_VERTS }, - { "state", DEBUG_STATE }, - { "verb", DEBUG_VERBOSE }, - { "dri", DEBUG_DRI }, - { "dma", DEBUG_DMA }, - { "san", DEBUG_SANITY }, - { "sync", DEBUG_SYNC }, - { "sleep", DEBUG_SLEEP }, - { "pix", DEBUG_PIXEL }, - { NULL, 0 } +static const struct dri_debug_control debug_control[] = { + {"tex", DEBUG_TEXTURE}, + {"state", DEBUG_STATE}, + {"ioctl", DEBUG_IOCTL}, + {"blit", DEBUG_BLIT}, + {"mip", DEBUG_MIPTREE}, + {"fall", DEBUG_FALLBACKS}, + {"verb", DEBUG_VERBOSE}, + {"bat", DEBUG_BATCH}, + {"pix", DEBUG_PIXEL}, + {"buf", DEBUG_BUFMGR}, + {"reg", DEBUG_REGION}, + {"fbo", DEBUG_FBO}, + {"lock", DEBUG_LOCK}, + {NULL, 0} }; -static void intelInvalidateState( GLcontext *ctx, GLuint new_state ) +static void +intelInvalidateState(GLcontext * ctx, GLuint new_state) { - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - _tnl_invalidate_vertex_state( ctx, new_state ); - INTEL_CONTEXT(ctx)->NewGLState |= new_state; + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + intel_context(ctx)->NewGLState |= new_state; } -void intelInitDriverFunctions( struct dd_function_table *functions ) +void +intelFlush(GLcontext * ctx) { - _mesa_init_driver_functions( functions ); + struct intel_context *intel = intel_context(ctx); + + if (intel->Fallback) + _swrast_flush(ctx); + + INTEL_FIREVERTICES(intel); + + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); + + /* XXX: Need to do an MI_FLUSH here. + */ +} - functions->Clear = intelClear; - functions->Flush = intelglFlush; - functions->Finish = intelFinish; - functions->GetString = intelGetString; - functions->UpdateState = intelInvalidateState; - intelInitTextureFuncs( functions ); - intelInitPixelFuncs( functions ); - intelInitStateFuncs( functions ); +/** + * Check if we need to rotate/warp the front color buffer to the + * rotated screen. We generally need to do this when we get a glFlush + * or glFinish after drawing to the front color buffer. + */ +static void +intelCheckFrontRotate(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT) { + intelScreenPrivate *screen = intel->intelScreen; + if (screen->current_rotation != 0) { + __DRIdrawablePrivate *dPriv = intel->driDrawable; + intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); + } + } } -static void intel_emit_invarient_state( GLcontext *ctx ) + +/** + * Called via glFlush. + */ +static void +intelglFlush(GLcontext * ctx) { + intelFlush(ctx); + intelCheckFrontRotate(ctx); } +void +intelFinish(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + intelFlush(ctx); + if (intel->batch->last_fence) { + dri_fence_wait(intel->batch->last_fence); + dri_fence_unreference(intel->batch->last_fence); + intel->batch->last_fence = NULL; + } + intelCheckFrontRotate(ctx); +} -GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ) +void +intelInitDriverFunctions(struct dd_function_table *functions) +{ + _mesa_init_driver_functions(functions); + + functions->Flush = intelglFlush; + functions->Finish = intelFinish; + functions->GetString = intelGetString; + functions->UpdateState = intelInvalidateState; + functions->CopyColorTable = _swrast_CopyColorTable; + functions->CopyColorSubTable = _swrast_CopyColorSubTable; + functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; + functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + intelInitTextureFuncs(functions); + intelInitPixelFuncs(functions); + intelInitStateFuncs(functions); + intelInitBufferFuncs(functions); +} + + +GLboolean +intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions) { GLcontext *ctx = &intel->ctx; GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; drmI830Sarea *saPriv = (drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); + (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); int fthrottle_mode; if (!_mesa_initialize_context(&intel->ctx, - mesaVis, shareCtx, - functions, - (void*) intel)) + mesaVis, shareCtx, + functions, (void *) intel)) return GL_FALSE; driContextPriv->driverPrivate = intel; @@ -289,15 +369,27 @@ GLboolean intelInitContext( intelContextPtr intel, intel->driScreen = sPriv; intel->sarea = saPriv; + intel->width = intelScreen->width; + intel->height = intelScreen->height; + intel->current_rotation = intelScreen->current_rotation; - (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) ); - make_empty_list( & intel->swapped ); + if (!lockMutexInit) { + lockMutexInit = GL_TRUE; + _glthread_INIT_MUTEX(lockMutex); + } - driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache, - intel->driScreen->myNum, "i915"); + driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, + intel->driScreen->myNum, "i915"); ctx->Const.MaxTextureMaxAnisotropy = 2.0; + /* This doesn't yet catch all non-conformant rendering, but it's a + * start. + */ + if (getenv("INTEL_STRICT_CONFORMANCE")) { + intel->strict_conformance = 1; + } + ctx->Const.MinLineWidth = 1.0; ctx->Const.MinLineWidthAA = 1.0; ctx->Const.MaxLineWidth = 3.0; @@ -315,362 +407,256 @@ GLboolean intelInitContext( intelContextPtr intel, */ _mesa_init_point(ctx); + ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ + /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - _swsetup_CreateContext( ctx ); + _swrast_CreateContext(ctx); + _vbo_CreateContext(ctx); + _tnl_CreateContext(ctx); + _swsetup_CreateContext(ctx); /* Install the customized pipeline: */ - _tnl_destroy_pipeline( ctx ); - _tnl_install_pipeline( ctx, intel_pipeline ); + _tnl_destroy_pipeline(ctx); + _tnl_install_pipeline(ctx, intel_pipeline); /* Configure swrast to match hardware characteristics: */ - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); + _swrast_allow_pixel_fog(ctx, GL_FALSE); + _swrast_allow_vertex_fog(ctx, GL_TRUE); /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock; + intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; - intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; intel->hw_stipple = 1; - switch(mesaVis->depthBits) { - case 0: /* what to do in this case? */ + /* XXX FBO: this doesn't seem to be used anywhere */ + switch (mesaVis->depthBits) { + case 0: /* what to do in this case? */ case 16: - intel->depth_scale = 1.0/0xffff; - intel->polygon_offset_scale = 1.0/0xffff; - intel->depth_clear_mask = ~0; - intel->ClearDepth = 0xffff; + intel->polygon_offset_scale = 1.0 / 0xffff; break; case 24: - intel->depth_scale = 1.0/0xffffff; - intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */ - intel->depth_clear_mask = 0x00ffffff; - intel->stencil_clear_mask = 0xff000000; - intel->ClearDepth = 0x00ffffff; + intel->polygon_offset_scale = 2.0 / 0xffffff; /* req'd to pass glean */ break; default: - assert(0); + assert(0); break; } /* Initialize swrast, tnl driver tables: */ - intelInitSpanFuncs( ctx ); - intelInitTriFuncs( ctx ); + intelInitSpanFuncs(ctx); + intelInitTriFuncs(ctx); intel->RenderIndex = ~0; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); - intel->iw.irq_seq = -1; intel->irqsEmitted = 0; intel->do_irqs = (intel->intelScreen->irq_active && - fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); + fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - intel->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ; + _math_matrix_ctr(&intel->ViewportMatrix); + + /* Disable imaging extension until convolution is working in + * teximage paths: + */ + driInitExtensions(ctx, card_extensions, +/* GL_TRUE, */ + GL_FALSE); + + if (intelScreen->ttm) + driInitExtensions(ctx, ttm_extensions, GL_FALSE); - (*dri_interface->getUST)(&intel->swap_ust); - _math_matrix_ctr (&intel->ViewportMatrix); - driInitExtensions( ctx, card_extensions, GL_TRUE ); + intel->batch = intel_batchbuffer_alloc(intel); + intel->last_swap_fence = NULL; + intel->first_swap_fence = NULL; + + intel_bufferobj_init(intel); + intel_fbo_init(intel); if (intel->ctx.Mesa_DXTn) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - _mesa_enable_extension( ctx, "GL_S3_s3tc" ); + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); } - else if (driQueryOptionb (&intel->optionCache, "force_s3tc_enable")) { - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); + else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); } -/* driInitTextureObjects( ctx, & intel->swapped, */ -/* DRI_TEXMGR_DO_TEXTURE_1D | */ -/* DRI_TEXMGR_DO_TEXTURE_2D | */ -/* DRI_TEXMGR_DO_TEXTURE_RECT ); */ - - - intelInitBatchBuffer(&intel->ctx); - intel->prim.flush = intel_emit_invarient_state; intel->prim.primitive = ~0; #if DO_DEBUG - INTEL_DEBUG = driParseDebugString( getenv( "INTEL_DEBUG" ), - debug_control ); - INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ), - debug_control ); -#endif - -#ifndef VERBOSE - if (getenv("INTEL_VERBOSE")) - VERBOSE=1; + INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); #endif - if (getenv("INTEL_NO_RAST") || - getenv("INTEL_NO_RAST")) { + if (getenv("INTEL_NO_RAST")) { fprintf(stderr, "disabling 3D rasterization\n"); - FALLBACK(intel, INTEL_FALLBACK_USER, 1); + FALLBACK(intel, INTEL_FALLBACK_USER, 1); } return GL_TRUE; } -void intelDestroyContext(__DRIcontextPrivate *driContextPriv) +void +intelDestroyContext(__DRIcontextPrivate * driContextPriv) { - intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; - assert(intel); /* should never be null */ + assert(intel); /* should never be null */ if (intel) { - GLboolean release_texture_heaps; + GLboolean release_texture_heaps; - INTEL_FIREVERTICES( intel ); + INTEL_FIREVERTICES(intel); - intel->vtbl.destroy( intel ); + intel->vtbl.destroy(intel); release_texture_heaps = (intel->ctx.Shared->RefCount == 1); - _swsetup_DestroyContext (&intel->ctx); - _tnl_DestroyContext (&intel->ctx); - _vbo_DestroyContext (&intel->ctx); + _swsetup_DestroyContext(&intel->ctx); + _tnl_DestroyContext(&intel->ctx); + _vbo_DestroyContext(&intel->ctx); - _swrast_DestroyContext (&intel->ctx); - intel->Fallback = 0; /* don't call _swrast_Flush later */ + _swrast_DestroyContext(&intel->ctx); + intel->Fallback = 0; /* don't call _swrast_Flush later */ - intelDestroyBatchBuffer(&intel->ctx); - + intel_batchbuffer_free(intel->batch); - if ( release_texture_heaps ) { + if (intel->last_swap_fence) { + dri_fence_wait(intel->last_swap_fence); + dri_fence_unreference(intel->last_swap_fence); + intel->last_swap_fence = NULL; + } + if (intel->first_swap_fence) { + dri_fence_wait(intel->first_swap_fence); + dri_fence_unreference(intel->first_swap_fence); + intel->first_swap_fence = NULL; + } + + + if (release_texture_heaps) { /* This share group is about to go away, free our private * texture object data. */ - int i; - - for ( i = 0 ; i < intel->nr_heaps ; i++ ) { - driDestroyTextureHeap( intel->texture_heaps[ i ] ); - intel->texture_heaps[ i ] = NULL; - } - - assert( is_empty_list( & intel->swapped ) ); + if (INTEL_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "do something to free texture heaps\n"); } /* free the Mesa context */ - _mesa_destroy_context(&intel->ctx); + _mesa_free_context_data(&intel->ctx); } } -void intelSetFrontClipRects( intelContextPtr intel ) +GLboolean +intelUnbindContext(__DRIcontextPrivate * driContextPriv) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) return; - - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; + return GL_TRUE; } - -void intelSetBackClipRects( intelContextPtr intel ) +GLboolean +intelMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - if (!dPriv) return; - - if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) { - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; - } else { - intel->numClipRects = dPriv->numBackClipRects; - intel->pClipRects = dPriv->pBackClipRects; - intel->drawX = dPriv->backX; - intel->drawY = dPriv->backY; - - if (dPriv->numBackClipRects == 1 && - dPriv->x == dPriv->backX && - dPriv->y == dPriv->backY) { - - /* Repeat the calculation of the back cliprect dimensions here - * as early versions of dri.a in the Xserver are incorrect. Try - * very hard not to restrict future versions of dri.a which - * might eg. allocate truly private back buffers. - */ - int x1, y1; - int x2, y2; - - x1 = dPriv->x; - y1 = dPriv->y; - x2 = dPriv->x + dPriv->w; - y2 = dPriv->y + dPriv->h; - - if (x1 < 0) x1 = 0; - if (y1 < 0) y1 = 0; - if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width; - if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height; - - if (x1 == dPriv->pBackClipRects[0].x1 && - y1 == dPriv->pBackClipRects[0].y1) { - - dPriv->pBackClipRects[0].x2 = x2; - dPriv->pBackClipRects[0].y2 = y2; - } + if (driContextPriv) { + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) driDrawPriv->driverPrivate; + GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; + + + /* XXX FBO temporary fix-ups! */ + /* if the renderbuffers don't have regions, init them from the context */ + { + struct intel_renderbuffer *irbDepth + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); + struct intel_renderbuffer *irbStencil + = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); + + if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) { + intel_region_reference(&intel_fb->color_rb[0]->region, + intel->intelScreen->front_region); + } + if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) { + intel_region_reference(&intel_fb->color_rb[1]->region, + intel->intelScreen->back_region); + } + if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) { + intel_region_reference(&intel_fb->color_rb[2]->region, + intel->intelScreen->third_region); + } + if (irbDepth && !irbDepth->region) { + intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region); + } + if (irbStencil && !irbStencil->region) { + intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region); + } } - } -} + /* set GLframebuffer size to match window, if needed */ + driUpdateFramebufferSize(&intel->ctx, driDrawPriv); -void intelWindowMoved( intelContextPtr intel ) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate; - - if (!intel->ctx.DrawBuffer) { - intelSetFrontClipRects( intel ); - } - else { - driUpdateFramebufferSize(&intel->ctx, dPriv); - switch (drawFb->_ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: - intelSetFrontClipRects( intel ); - break; - case BUFFER_BIT_BACK_LEFT: - intelSetBackClipRects( intel ); - break; - default: - /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ - intelSetFrontClipRects( intel ); + if (driReadPriv != driDrawPriv) { + driUpdateFramebufferSize(&intel->ctx, driReadPriv); } - } - if (drawFb->Width != dPriv->w || drawFb->Height != dPriv->h) { - /* update Mesa's notion of framebuffer/window size */ - _mesa_resize_framebuffer(&intel->ctx, drawFb, dPriv->w, dPriv->h); - drawFb->Initialized = GL_TRUE; /* XXX remove someday */ - } + _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); - /* Set state we know depends on drawable parameters: - */ - { - GLcontext *ctx = &intel->ctx; - - if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) { - drmI830Sarea *sarea = intel->sarea; - drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, - .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, - .x2 = sarea->pipeA_x + sarea->pipeA_w, - .y1 = sarea->pipeA_y, - .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, - .x2 = sarea->pipeB_x + sarea->pipeB_w, - .y1 = sarea->pipeB_y, - .y2 = sarea->pipeB_y + sarea->pipeB_h }; - GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); - GLint areaB = driIntersectArea( drw_rect, pipeB_rect ); - GLuint flags = intel->vblank_flags; - - if (areaB > areaA || (areaA == areaB && areaB > 0)) { - flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY; - } else { - flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY; + /* The drawbuffer won't always be updated by _mesa_make_current: + */ + if (intel->ctx.DrawBuffer == &intel_fb->Base) { + + if (intel->driDrawable != driDrawPriv) { + if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) { + int i; + + intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0) + ? driGetDefaultVBlankFlags(&intel->optionCache) + : VBLANK_FLAG_NO_IRQ; + + (*dri_interface->getUST) (&intel_fb->swap_ust); + driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, + &intel_fb->vbl_seq); + intel_fb->vbl_waited = intel_fb->vbl_seq; + + for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq; + } + } + intel->driDrawable = driDrawPriv; + intelWindowMoved(intel); } - if (flags != intel->vblank_flags) { - intel->vblank_flags = flags; - driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq); - } - } else { - intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY; + intel_draw_buffer(&intel->ctx, &intel_fb->Base); } - - ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height ); - - ctx->Driver.DepthRange( ctx, - ctx->Viewport.Near, - ctx->Viewport.Far ); } -} - -GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv) -{ - return GL_TRUE; -} - -GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv) -{ - - if (driContextPriv) { - intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate; - - if ( intel->driDrawable != driDrawPriv ) { - /* Shouldn't the readbuffer be stored also? */ - driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, - &intel->vbl_seq ); - - intel->driDrawable = driDrawPriv; - intelWindowMoved( intel ); - } - - _mesa_make_current(&intel->ctx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); - - intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] ); - } else { + else { _mesa_make_current(NULL, NULL, NULL); } return GL_TRUE; } -/** - * Use the information in the sarea to update the screen parameters - * related to screen rotation. - */ static void -intelUpdateScreenRotation(intelContextPtr intel, - __DRIscreenPrivate *sPriv, - drmI830Sarea *sarea) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - intelRegion *colorBuf; - - intelUnmapScreenRegions(intelScreen); - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - /* update the current hw offsets for the color and depth buffers */ - if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) - colorBuf = &intelScreen->back; - else - colorBuf = &intelScreen->front; - intel->vtbl.update_color_z_regions(intel, colorBuf, &intelScreen->depth); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "ERROR Remapping screen regions!!!\n"); - } -} - -void intelGetLock( intelContextPtr intel, GLuint flags ) +intelContendedLock(struct intel_context *intel, GLuint flags) { __DRIdrawablePrivate *dPriv = intel->driDrawable; __DRIscreenPrivate *sPriv = intel->driScreen; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; - drmI830Sarea * sarea = intel->sarea; - unsigned i; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + drmI830Sarea *sarea = intel->sarea; drmGetLock(intel->driFd, intel->hHWContext, flags); + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - got contended lock\n", __progname); + /* If the window moved, may need to set a new cliprect now. * * NOTE: This releases and regains the hw lock, so all state @@ -679,98 +665,129 @@ void intelGetLock( intelContextPtr intel, GLuint flags ) if (dPriv) DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - if (dPriv && intel->lastStamp != dPriv->lastStamp) { - intelWindowMoved( intel ); - intel->lastStamp = dPriv->lastStamp; - } - - /* If we lost context, need to dump all registers to hardware. - * Note that we don't care about 2d contexts, even if they perform - * accelerated commands, so the DRI locking in the X server is even - * more broken than usual. + /* If the last consumer of the texture memory wasn't us, notify the fake + * bufmgr and record the new owner. We should have the memory shared + * between contexts of a single fake bufmgr, but this will at least make + * things correct for now. */ + if (!intel->intelScreen->ttm && sarea->texAge != intel->hHWContext) { + sarea->texAge = intel->hHWContext; + dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr); + if (INTEL_DEBUG & DEBUG_BATCH) + intel_decode_context_reset(); + } if (sarea->width != intelScreen->width || sarea->height != intelScreen->height || sarea->rotation != intelScreen->current_rotation) { - intelUpdateScreenRotation(intel, sPriv, sarea); - /* This will drop the outstanding batchbuffer on the floor */ - intel->batch.ptr -= (intel->batch.size - intel->batch.space); - intel->batch.space = intel->batch.size; - /* lose all primitives */ - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; - intel->vtbl.lost_hardware( intel ); + intelUpdateScreenRotation(sPriv, sarea); + } - intel->lastStamp = 0; /* force window update */ + if (sarea->width != intel->width || + sarea->height != intel->height || + sarea->rotation != intel->current_rotation) { + int numClipRects = intel->numClipRects; - /* Release batch buffer + /* + * FIXME: Really only need to do this when drawing to a + * common back- or front buffer. */ - intelDestroyBatchBuffer(&intel->ctx); - intelInitBatchBuffer(&intel->ctx); - intel->prim.flush = intel_emit_invarient_state; - /* Still need to reset the global LRU? + /* + * This will essentially drop the outstanding batchbuffer on the floor. */ - intel_driReinitTextureHeap( intel->texture_heaps[0], intel->intelScreen->tex.size ); + intel->numClipRects = 0; + + if (intel->Fallback) + _swrast_flush(&intel->ctx); + + INTEL_FIREVERTICES(intel); + + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); + + intel->numClipRects = numClipRects; + + /* force window update */ + intel->lastStamp = 0; + + intel->width = sarea->width; + intel->height = sarea->height; + intel->current_rotation = sarea->rotation; } - /* Shared texture managment - if another client has played with - * texture space, figure out which if any of our textures have been - * ejected, and update our global LRU. + /* Drawable changed? */ - for ( i = 0 ; i < intel->nr_heaps ; i++ ) { - DRI_AGE_TEXTURES( intel->texture_heaps[ i ] ); + if (dPriv && intel->lastStamp != dPriv->lastStamp) { + intelWindowMoved(intel); + intel->lastStamp = dPriv->lastStamp; } } -void intelSwapBuffers( __DRIdrawablePrivate *dPriv ) + +/* Lock the hardware and validate our state. + */ +void LOCK_HARDWARE( struct intel_context *intel ) { - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - intelContextPtr intel; - GLcontext *ctx; - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = &intel->ctx; - if (ctx->Visual.doubleBufferMode) { - intelScreenPrivate *screen = intel->intelScreen; - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */ - intelPageFlip( dPriv ); - } else { - intelCopyBuffer( dPriv, NULL ); - } - if (screen->current_rotation != 0) { - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } + char __ret=0; + struct intel_framebuffer *intel_fb = NULL; + struct intel_renderbuffer *intel_rb = NULL; + _glthread_LOCK_MUTEX(lockMutex); + assert(!intel->locked); + + if (intel->driDrawable) { + intel_fb = intel->driDrawable->driverPrivate; + + if (intel_fb) + intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : + BUFFER_BACK_LEFT); + } + + if (intel_rb && intel_fb->vblank_flags && + !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) && + (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { + drmVBlank vbl; + + vbl.request.type = DRM_VBLANK_ABSOLUTE; + + if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) { + vbl.request.type |= DRM_VBLANK_SECONDARY; + } + + vbl.request.sequence = intel_rb->vbl_pending; + drmWaitVBlank(intel->driFd, &vbl); + intel_fb->vbl_waited = vbl.reply.sequence; + } + + DRM_CAS(intel->driHwLock, intel->hHWContext, + (DRM_LOCK_HELD|intel->hHWContext), __ret); + + if (__ret) + intelContendedLock( intel, 0 ); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - locked\n", __progname); + + intel->locked = 1; } -void intelCopySubBuffer( __DRIdrawablePrivate *dPriv, - int x, int y, int w, int h ) + + /* Unlock the hardware using the global current context + */ +void UNLOCK_HARDWARE( struct intel_context *intel ) { - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - intelContextPtr intel; - GLcontext *ctx; - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - ctx = &intel->ctx; - if (ctx->Visual.doubleBufferMode) { - drm_clip_rect_t rect; - rect.x1 = x + dPriv->x; - rect.y1 = (dPriv->h - y - h) + dPriv->y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; - _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ - intelCopyBuffer( dPriv, &rect ); - } - } else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} + intel->locked = 0; + + DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); + + _glthread_UNLOCK_MUTEX(lockMutex); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - unlocked\n", __progname); +} + diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index 3b50107d73f..1e9ccd5cdc0 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -34,7 +34,6 @@ #include "drm.h" #include "mm.h" #include "texmem.h" -#include "vblank.h" #include "intel_screen.h" #include "i915_drm.h" @@ -49,156 +48,177 @@ #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) -#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx)) +struct intel_region; +struct intel_context; -typedef struct intel_context intelContext; -typedef struct intel_context *intelContextPtr; -typedef struct intel_texture_object *intelTextureObjectPtr; - -typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *, - intelVertex *); -typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *); -typedef void (*intel_point_func)(intelContextPtr, intelVertex *); +typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, + intelVertex *, intelVertex *); +typedef void (*intel_line_func) (struct intel_context *, intelVertex *, + intelVertex *); +typedef void (*intel_point_func) (struct intel_context *, intelVertex *); #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_USER 0x4 -#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8 -#define INTEL_FALLBACK_NO_TEXMEM 0x10 +#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 +#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 +#define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 -extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ); +extern void intelFallback(struct intel_context *intel, GLuint bit, + GLboolean mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) -#define INTEL_TEX_MAXLEVELS 10 - +#define INTEL_WRITE_PART 0x1 +#define INTEL_WRITE_FULL 0x2 +#define INTEL_READ 0x4 struct intel_texture_object { - driTextureObject base; /* the parent class */ - - GLuint texelBytes; - GLuint age; - GLuint Pitch; - GLuint Height; - GLuint TextureOffset; - GLubyte *BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint depth_pitch; - - struct { - const struct gl_texture_image *image; - GLuint offset; /* into BufAddr */ - GLuint height; - GLuint internalFormat; - } image[6][INTEL_TEX_MAXLEVELS]; - - GLuint dirty; - GLuint firstLevel,lastLevel; + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + /* Offset for firstLevel image: + */ + GLuint textureOffset; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct intel_mipmap_tree *mt; + + GLboolean imageOverride; + GLint depthOverride; + GLuint pitchOverride; +}; + + + +struct intel_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If intelImage->mt != NULL, image data is stored here. + * Else if intelImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct intel_mipmap_tree *mt; }; +#define INTEL_MAX_FIXUP 64 + struct intel_context { - GLcontext ctx; /* the parent class */ + GLcontext ctx; /* the parent class */ + + struct + { + void (*destroy) (struct intel_context * intel); + void (*emit_state) (struct intel_context * intel); + void (*lost_hardware) (struct intel_context * intel); + void (*update_texture_state) (struct intel_context * intel); + + void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); + void (*set_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); + + GLuint(*flush_cmd) (void); + + void (*reduced_primitive_state) (struct intel_context * intel, + GLenum rprim); + + GLboolean(*check_vertex_size) (struct intel_context * intel, + GLuint expected); + + + /* Metaops: + */ + void (*install_meta_state) (struct intel_context * intel); + void (*leave_meta_state) (struct intel_context * intel); + + void (*meta_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); - struct { - void (*destroy)( intelContextPtr intel ); - void (*emit_state)( intelContextPtr intel ); - void (*lost_hardware)( intelContextPtr intel ); - void (*update_texture_state)( intelContextPtr intel ); + void (*meta_color_mask) (struct intel_context * intel, GLboolean); - void (*render_start)( intelContextPtr intel ); - void (*set_color_region)( intelContextPtr intel, const intelRegion *reg ); - void (*set_z_region)( intelContextPtr intel, const intelRegion *reg ); - void (*update_color_z_regions)(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion); - void (*emit_flush)( intelContextPtr intel ); - void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim ); + void (*meta_stencil_replace) (struct intel_context * intel, + GLuint mask, GLuint clear); - GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected ); + void (*meta_depth_replace) (struct intel_context * intel); - void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask, - GLboolean all, - GLint cx, GLint cy, GLint cw, GLint ch); + void (*meta_texture_blend_replace) (struct intel_context * intel); - void (*rotate_window)( intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuf); + void (*meta_no_stencil_write) (struct intel_context * intel); + void (*meta_no_depth_write) (struct intel_context * intel); + void (*meta_no_texture) (struct intel_context * intel); - intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj ); + void (*meta_import_pixel_state) (struct intel_context * intel); + + GLboolean(*meta_tex_rect_source) (struct intel_context * intel, + dri_bo * buffer, + GLuint offset, + GLuint pitch, + GLuint height, + GLenum format, GLenum type); + void (*rotate_window) (struct intel_context * intel, + __DRIdrawablePrivate * dPriv, GLuint srcBuf); + + void (*assert_not_dirty) (struct intel_context *intel); } vtbl; - GLint refcount; + GLint refcount; GLuint Fallback; GLuint NewGLState; - - struct { - GLuint start_offset; - GLint size; - GLint space; - GLubyte *ptr; - GLuint counter; - GLuint last_emit_state; - GLboolean contains_geometry; - const char *func; - GLuint last_swap; - } batch; - - struct { - void *ptr; - GLint size; - GLuint offset; - GLuint active_buf; - GLuint irq_emitted; - } alloc; - - struct { + + dri_fence *last_swap_fence; + dri_fence *first_swap_fence; + + struct intel_batchbuffer *batch; + + struct + { + GLuint id; GLuint primitive; - GLubyte *start_ptr; - void (*flush)( GLcontext * ); + GLubyte *start_ptr; + void (*flush) (struct intel_context *); } prim; GLboolean locked; + char *prevLockFile; + int prevLockLine; - GLubyte clear_red; - GLubyte clear_green; - GLubyte clear_blue; - GLubyte clear_alpha; - GLuint ClearColor; - GLuint ClearDepth; + GLuint ClearColor565; + GLuint ClearColor8888; + /* Offsets of fields within the current vertex: + */ GLuint coloroffset; GLuint specoffset; - - /* Support for duplicating XYZW as WPOS parameter (crutch for I915). - */ GLuint wpos_offset; GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; - GLfloat depth_scale; - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLuint depth_clear_mask; - GLuint stencil_clear_mask; + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLboolean hw_stencil; GLboolean hw_stipple; - - /* Texture object bookkeeping - */ - GLuint nr_heaps; - driTexHeap * texture_heaps[1]; - driTextureObject swapped; - GLuint lastStamp; - - struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS]; + GLboolean strict_conformance; /* State for intelvb.c and inteltris.c. */ @@ -207,8 +227,15 @@ struct intel_context GLenum render_primitive; GLenum reduced_primitive; GLuint vertex_size; - unsigned char *verts; /* points to tnl->clipspace.vertex_buf */ - + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ + +#if 0 + struct intel_region *front_region; /* XXX FBO: obsolete */ + struct intel_region *rotated_region; /* XXX FBO: obsolete */ + struct intel_region *back_region; /* XXX FBO: obsolete */ + struct intel_region *draw_region; /* XXX FBO: rename to color_region */ + struct intel_region *depth_region; /**< currently bound depth/Z region */ +#endif /* Fallback rasterization functions */ @@ -216,27 +243,18 @@ struct intel_context intel_line_func draw_line; intel_tri_func draw_tri; - /* Drawing buffer state + /* These refer to the current drawing buffer: */ - intelRegion *drawRegion; /* current drawing buffer */ - intelRegion *readRegion; /* current reading buffer */ - - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ + int drawX, drawY; /**< origin of drawing area within region */ + GLuint numClipRects; /**< cliprects for drawing */ drm_clip_rect_t *pClipRects; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - int dirtyAge; int perf_boxes; GLuint do_usleeps; int do_irqs; GLuint irqsEmitted; - drm_i915_irq_wait_t iw; - - GLboolean scissor; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; drm_context_t hHWContext; drmLock *driHwLock; @@ -244,118 +262,31 @@ struct intel_context __DRIdrawablePrivate *driDrawable; __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; + intelScreenPrivate *intelScreen; + drmI830Sarea *sarea; + + GLuint lastStamp; /** * Configuration cache */ driOptionCache optionCache; - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; + /* Rotation. Need to match that of the + * current screen. + */ - GLuint swap_scheduled; + int width; + int height; + int current_rotation; }; - -#define DEBUG_LOCKING 1 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -/* Slightly less broken way of detecting recursive locking in a - * threaded environment. The right way to do this would be to make - * prevLockFile, prevLockLine thread-local. - * - * This technique instead checks to see if the same context is - * requesting the lock twice -- this will not catch application - * breakages where the same context is active in two different threads - * at once, but it will catch driver breakages (recursive locking) in - * threaded apps. +/* These are functions now: */ -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( *((volatile int *)intel->driHwLock) == \ - (DRM_LOCK_HELD | intel->hHWContext) ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - abort(); \ - } \ - } while (0) +void LOCK_HARDWARE( struct intel_context *intel ); +void UNLOCK_HARDWARE( struct intel_context *intel ); -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - - - - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( intel ) \ -do { \ - char __ret=0; \ - DEBUG_CHECK_LOCK(); \ - assert(!(intel)->locked); \ - if ((intel)->swap_scheduled) { \ - drmVBlank vbl; \ - vbl.request.type = DRM_VBLANK_ABSOLUTE; \ - if ((intel)->vblank_flags & \ - VBLANK_FLAG_SECONDARY) { \ - vbl.request.type |= DRM_VBLANK_SECONDARY; \ - } \ - vbl.request.sequence = (intel)->vbl_seq; \ - drmWaitVBlank((intel)->driFd, &vbl); \ - (intel)->swap_scheduled = 0; \ - } \ - DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \ - (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \ - if (__ret) \ - intelGetLock( (intel), 0 ); \ - DEBUG_LOCK(); \ - (intel)->locked = 1; \ -}while (0) - - - /* Unlock the hardware using the global current context - */ -#define UNLOCK_HARDWARE(intel) \ -do { \ - intel->locked = 0; \ - if (0) { \ - intel->perf_boxes |= intel->sarea->perf_boxes; \ - intel->sarea->perf_boxes = 0; \ - } \ - DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \ - DEBUG_RESET(); \ -} while (0) +extern char *__progname; #define SUBPIXEL_X 0.125 @@ -364,7 +295,7 @@ do { \ #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ - (intel)->prim.flush(&(intel)->ctx); \ + (intel)->prim.flush(intel); \ } while (0) /* ================================================================ @@ -385,34 +316,26 @@ do { \ ((a<<24) | (r<<16) | (g<<8) | b) -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - - /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? */ #if defined(i386) || defined(__i386__) -static __inline__ void * __memcpy(void * to, const void * from, size_t n) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) { int d0, d1, d2; - __asm__ __volatile__( - "rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" - "2:" - : "=&c" (d0), "=&D" (d1), "=&S" (d2) - :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) - : "memory"); + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); return (to); } #else @@ -434,16 +357,18 @@ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 +#define DEBUG_BLIT 0x8 +#define DEBUG_MIPTREE 0x10 #define DEBUG_FALLBACKS 0x20 #define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 +#define DEBUG_BATCH 0x80 +#define DEBUG_PIXEL 0x100 +#define DEBUG_BUFMGR 0x200 +#define DEBUG_REGION 0x400 +#define DEBUG_FBO 0x800 +#define DEBUG_LOCK 0x1000 + +#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0) #define PCI_CHIP_845_G 0x2562 @@ -464,26 +389,24 @@ extern int INTEL_DEBUG; * intel_context.c: */ -extern void intelInitDriverFunctions( struct dd_function_table *functions ); +extern GLboolean intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions); -extern GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ); +extern void intelGetLock(struct intel_context *intel, GLuint flags); -extern void intelGetLock(intelContextPtr intel, GLuint flags); -extern void intelSetBackClipRects(intelContextPtr intel); -extern void intelSetFrontClipRects(intelContextPtr intel); -extern void intelWindowMoved( intelContextPtr intel ); +extern void intelFinish(GLcontext * ctx); +extern void intelFlush(GLcontext * ctx); -extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name ); +extern void intelInitDriverFunctions(struct dd_function_table *functions); /* ================================================================ * intel_state.c: */ -extern void intelInitStateFuncs( struct dd_function_table *functions ); +extern void intelInitStateFuncs(struct dd_function_table *functions); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 @@ -537,27 +460,39 @@ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f +#define MI_BATCH_BUFFER_END (0xA<<23) -extern int intel_translate_compare_func( GLenum func ); -extern int intel_translate_stencil_op( GLenum op ); -extern int intel_translate_blend_factor( GLenum factor ); -extern int intel_translate_logic_op( GLenum opcode ); +extern int intel_translate_compare_func(GLenum func); +extern int intel_translate_stencil_op(GLenum op); +extern int intel_translate_blend_factor(GLenum factor); +extern int intel_translate_logic_op(GLenum opcode); -/* ================================================================ - * intel_ioctl.c: + +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: */ -extern void intel_dump_batchbuffer( long offset, - int *ptr, - int count ); +static INLINE struct intel_context * +intel_context(GLcontext * ctx) +{ + return (struct intel_context *) ctx; +} +static INLINE struct intel_texture_object * +intel_texture_object(struct gl_texture_object *obj) +{ + return (struct intel_texture_object *) obj; +} -/* ================================================================ - * intel_pixel.c: - */ -extern void intelInitPixelFuncs( struct dd_function_table *functions ); +static INLINE struct intel_texture_image * +intel_texture_image(struct gl_texture_image *img) +{ + return (struct intel_texture_image *) img; +} +extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer + *rb); #endif - diff --git a/src/mesa/drivers/dri/i915/intel_decode.c b/src/mesa/drivers/dri/i915/intel_decode.c new file mode 120000 index 00000000000..f671b6cbb13 --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_decode.c @@ -0,0 +1 @@ +../intel/intel_decode.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915tex/intel_depthstencil.c b/src/mesa/drivers/dri/i915/intel_depthstencil.c index d269a85a3c9..d269a85a3c9 100644 --- a/src/mesa/drivers/dri/i915tex/intel_depthstencil.c +++ b/src/mesa/drivers/dri/i915/intel_depthstencil.c diff --git a/src/mesa/drivers/dri/i915tex/intel_depthstencil.h b/src/mesa/drivers/dri/i915/intel_depthstencil.h index 2d3fc48b3a3..2d3fc48b3a3 100644 --- a/src/mesa/drivers/dri/i915tex/intel_depthstencil.h +++ b/src/mesa/drivers/dri/i915/intel_depthstencil.h diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c index 6f99f401c7c..6f99f401c7c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.c +++ b/src/mesa/drivers/dri/i915/intel_fbo.c diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.h b/src/mesa/drivers/dri/i915/intel_fbo.h index 963f5e706f4..411d6342317 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.h +++ b/src/mesa/drivers/dri/i915/intel_fbo.h @@ -44,7 +44,7 @@ struct intel_framebuffer /* Drawable page flipping state */ GLboolean pf_active; GLuint pf_seq; - GLint pf_pipes; + GLint pf_planes; GLint pf_current_page; GLint pf_num_pages; diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c index ede3b6378fe..6e76737c783 100644 --- a/src/mesa/drivers/dri/i915/intel_ioctl.c +++ b/src/mesa/drivers/dri/i915/intel_ioctl.c @@ -38,622 +38,98 @@ #include "intel_context.h" #include "intel_ioctl.h" #include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_regions.h" #include "drm.h" -u_int32_t intelGetLastFrame (intelContextPtr intel) -{ - int ret; - u_int32_t frame; - drm_i915_getparam_t gp; - - gp.param = I915_PARAM_LAST_DISPATCH; - gp.value = (int *)&frame; - ret = drmCommandWriteRead( intel->driFd, DRM_I915_GETPARAM, - &gp, sizeof(gp) ); - return frame; -} +#define FILE_DEBUG_FLAG DEBUG_IOCTL -int intelEmitIrqLocked( intelContextPtr intel ) +int +intelEmitIrqLocked(intelScreenPrivate *intelScreen) { drmI830IrqEmit ie; int ret, seq; - - assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) == - (DRM_LOCK_HELD|intel->hHWContext)); ie.irq_seq = &seq; - - ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT, - &ie, sizeof(ie) ); - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret ); + + ret = drmCommandWriteRead(intelScreen->driScrnPriv->fd, + DRM_I830_IRQ_EMIT, &ie, sizeof(ie)); + if (ret) { + fprintf(stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret); exit(1); } - - if (0) - fprintf(stderr, "%s --> %d\n", __FUNCTION__, seq ); + + DBG("%s --> %d\n", __FUNCTION__, seq); return seq; } -void intelWaitIrq( intelContextPtr intel, int seq ) +void +intelWaitIrq(intelScreenPrivate *intelScreen, int seq) { + drm_i915_irq_wait_t iw; int ret; - - if (0) - fprintf(stderr, "%s %d\n", __FUNCTION__, seq ); - intel->iw.irq_seq = seq; - + DBG("%s %d\n", __FUNCTION__, seq); + + iw.irq_seq = seq; + do { - ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &intel->iw, sizeof(intel->iw) ); + ret = drmCommandWrite(intelScreen->driScrnPriv->fd, + DRM_I830_IRQ_WAIT, &iw, sizeof(iw)); } while (ret == -EAGAIN || ret == -EINTR); - if ( ret ) { - fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret ); - if (0) - intel_dump_batchbuffer( intel->alloc.offset, - intel->alloc.ptr, - intel->alloc.size ); + if (ret) { + fprintf(stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret); exit(1); } } - -static void age_intel( intelContextPtr intel, int age ) -{ - GLuint i; - - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) - if (intel->CurrentTexObj[i]) - intel->CurrentTexObj[i]->age = age; -} - -void intel_dump_batchbuffer( long offset, - int *ptr, - int count ) -{ - int i; - fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count); - for (i = 0; i < count/4; i += 4) - fprintf(stderr, "\t0x%x: 0x%08x 0x%08x 0x%08x 0x%08x\n", - (unsigned int)offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]); - fprintf(stderr, "END BATCH\n\n\n"); -} - -void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock ) -{ - GLuint last_irq = intel->alloc.irq_emitted; - GLuint half = intel->alloc.size / 2; - GLuint buf = (intel->alloc.active_buf ^= 1); - - intel->alloc.irq_emitted = intelEmitIrqLocked( intel ); - - if (last_irq) { - if (allow_unlock) UNLOCK_HARDWARE( intel ); - intelWaitIrq( intel, last_irq ); - if (allow_unlock) LOCK_HARDWARE( intel ); - } - - if (0) - fprintf(stderr, "%s: now using half %d\n", __FUNCTION__, buf); - - intel->batch.start_offset = intel->alloc.offset + buf * half; - intel->batch.ptr = (unsigned char *)intel->alloc.ptr + buf * half; - intel->batch.size = half - 8; - intel->batch.space = half - 8; - assert(intel->batch.space >= 0); -} - -#define MI_BATCH_BUFFER_END (0xA<<23) - - -void intelFlushBatchLocked( intelContextPtr intel, - GLboolean ignore_cliprects, - GLboolean refill, - GLboolean allow_unlock) +void +intel_batch_ioctl(struct intel_context *intel, + GLuint start_offset, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock) { drmI830BatchBuffer batch; assert(intel->locked); + assert(used); - if (0) - fprintf(stderr, "%s used %d of %d offset %x..%x refill %d (started in %s)\n", - __FUNCTION__, - (intel->batch.size - intel->batch.space), - intel->batch.size, - intel->batch.start_offset, - intel->batch.start_offset + - (intel->batch.size - intel->batch.space), - refill, - intel->batch.func); + DBG("%s used %d offset %x..%x ignore_cliprects %d\n", + __FUNCTION__, + used, start_offset, start_offset + used, ignore_cliprects); /* Throw away non-effective packets. Won't work once we have * hardware contexts which would preserve statechanges beyond a * single buffer. */ - if (intel->numClipRects == 0 && !ignore_cliprects) { - - /* Without this yeild, an application with no cliprects can hog - * the hardware. Without unlocking, the effect is much worse - - * effectively a lock-out of other contexts. - */ - if (allow_unlock) { - UNLOCK_HARDWARE( intel ); - sched_yield(); - LOCK_HARDWARE( intel ); - } - - /* Note that any state thought to have been emitted actually - * hasn't: - */ - intel->batch.ptr -= (intel->batch.size - intel->batch.space); - intel->batch.space = intel->batch.size; - intel->vtbl.lost_hardware( intel ); - } - - if (intel->batch.space != intel->batch.size) { - - if (intel->sarea->ctxOwner != intel->hHWContext) { - intel->perf_boxes |= I830_BOX_LOST_CONTEXT; - intel->sarea->ctxOwner = intel->hHWContext; - } - - batch.start = intel->batch.start_offset; - batch.used = intel->batch.size - intel->batch.space; - batch.cliprects = intel->pClipRects; - batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects; - batch.DR1 = 0; - batch.DR4 = ((((GLuint)intel->drawX) & 0xffff) | - (((GLuint)intel->drawY) << 16)); - - if (intel->alloc.offset) { - if ((batch.used & 0x4) == 0) { - ((int *)intel->batch.ptr)[0] = 0; - ((int *)intel->batch.ptr)[1] = MI_BATCH_BUFFER_END; - batch.used += 0x8; - intel->batch.ptr += 0x8; - } - else { - ((int *)intel->batch.ptr)[0] = MI_BATCH_BUFFER_END; - batch.used += 0x4; - intel->batch.ptr += 0x4; - } - } - - if (0) - intel_dump_batchbuffer( batch.start, - (int *)(intel->batch.ptr - batch.used), - batch.used ); - - intel->batch.start_offset += batch.used; - intel->batch.size -= batch.used; - - if (intel->batch.size < 8) { - refill = GL_TRUE; - intel->batch.space = intel->batch.size = 0; - } - else { - intel->batch.size -= 8; - intel->batch.space = intel->batch.size; - } - - - assert(intel->batch.space >= 0); - assert(batch.start >= intel->alloc.offset); - assert(batch.start < intel->alloc.offset + intel->alloc.size); - assert(batch.start + batch.used > intel->alloc.offset); - assert(batch.start + batch.used <= - intel->alloc.offset + intel->alloc.size); - - - if (intel->alloc.offset) { - if (drmCommandWrite (intel->driFd, DRM_I830_BATCHBUFFER, &batch, - sizeof(batch))) { - fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - } else { - drmI830CmdBuffer cmd; - cmd.buf = (char *)intel->alloc.ptr + batch.start; - cmd.sz = batch.used; - cmd.DR1 = batch.DR1; - cmd.DR4 = batch.DR4; - cmd.num_cliprects = batch.num_cliprects; - cmd.cliprects = batch.cliprects; - - if (drmCommandWrite (intel->driFd, DRM_I830_CMDBUFFER, &cmd, - sizeof(cmd))) { - fprintf(stderr, "DRM_I830_CMDBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - } - - - age_intel(intel, intel->sarea->last_enqueue); - - /* FIXME: use hardware contexts to avoid 'losing' hardware after - * each buffer flush. - */ - if (intel->batch.contains_geometry) - assert(intel->batch.last_emit_state == intel->batch.counter); - - intel->batch.counter++; - intel->batch.contains_geometry = 0; - intel->batch.func = 0; - intel->vtbl.lost_hardware( intel ); - } - - if (refill) - intelRefillBatchLocked( intel, allow_unlock ); -} - -void intelFlushBatch( intelContextPtr intel, GLboolean refill ) -{ - if (intel->locked) { - intelFlushBatchLocked( intel, GL_FALSE, refill, GL_FALSE ); - } - else { - LOCK_HARDWARE(intel); - intelFlushBatchLocked( intel, GL_FALSE, refill, GL_TRUE ); - UNLOCK_HARDWARE(intel); - } -} - - -void intelWaitForIdle( intelContextPtr intel ) -{ - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - intel->vtbl.emit_flush( intel ); - intelFlushBatch( intel, GL_TRUE ); - - /* Use an irq to wait for dma idle -- Need to track lost contexts - * to shortcircuit consecutive calls to this function: - */ - intelWaitIrq( intel, intel->alloc.irq_emitted ); - intel->alloc.irq_emitted = 0; -} - - -/** - * Check if we need to rotate/warp the front color buffer to the - * rotated screen. We generally need to do this when we get a glFlush - * or glFinish after drawing to the front color buffer. - */ -static void -intelCheckFrontRotate(GLcontext *ctx) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - intelScreenPrivate *screen = intel->intelScreen; - if (screen->current_rotation != 0) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } -} - - -/** - * NOT directly called via glFlush. - */ -void intelFlush( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - - if (intel->Fallback) - _swrast_flush( ctx ); - - INTEL_FIREVERTICES( intel ); - - if (intel->batch.size != intel->batch.space) - intelFlushBatch( intel, GL_FALSE ); -} - - -/** - * Called via glFlush. - */ -void intelglFlush( GLcontext *ctx ) -{ - intelFlush(ctx); - intelCheckFrontRotate(ctx); -} - - -void intelFinish( GLcontext *ctx ) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - intelFlush( ctx ); - intelWaitForIdle( intel ); - intelCheckFrontRotate(ctx); -} - - -void intelClear(GLcontext *ctx, GLbitfield mask) -{ - intelContextPtr intel = INTEL_CONTEXT( ctx ); - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - GLbitfield tri_mask = 0; - GLbitfield blit_mask = 0; - GLbitfield swrast_mask = 0; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Take care of cliprects, which are handled differently for - * clears, etc. - */ - intelFlush( &intel->ctx ); - - if (mask & BUFFER_BIT_FRONT_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_FRONT_LEFT; - } - else { - tri_mask |= BUFFER_BIT_FRONT_LEFT; - } - } - - if (mask & BUFFER_BIT_BACK_LEFT) { - if (colorMask == ~0) { - blit_mask |= BUFFER_BIT_BACK_LEFT; - } - else { - tri_mask |= BUFFER_BIT_BACK_LEFT; - } - } - - if (mask & BUFFER_BIT_DEPTH) { - blit_mask |= BUFFER_BIT_DEPTH; - } - - if (mask & BUFFER_BIT_STENCIL) { - if (!intel->hw_stencil) { - swrast_mask |= BUFFER_BIT_STENCIL; - } - else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { - tri_mask |= BUFFER_BIT_STENCIL; - } - else { - blit_mask |= BUFFER_BIT_STENCIL; - } - } - - swrast_mask |= (mask & BUFFER_BIT_ACCUM); - - if (blit_mask) - intelClearWithBlit( ctx, blit_mask, 0, 0, 0, 0, 0); - - if (tri_mask) - intel->vtbl.clear_with_tris( intel, tri_mask, 0, 0, 0, 0, 0); - - if (swrast_mask) - _swrast_Clear( ctx, swrast_mask ); -} -void -intelRotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv, - GLuint srcBuffer) -{ - if (intel->vtbl.rotate_window) { - intel->vtbl.rotate_window(intel, dPriv, srcBuffer); - } -} + batch.start = start_offset; + batch.used = used; + batch.cliprects = intel->pClipRects; + batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects; + batch.DR1 = 0; + batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) | + (((GLuint) intel->drawY) << 16)); -void *intelAllocateAGP( intelContextPtr intel, GLsizei size ) -{ - int region_offset; - drmI830MemAlloc alloc; - int ret; - - if (0) - fprintf(stderr, "%s: %d bytes\n", __FUNCTION__, size); - - alloc.region = I830_MEM_REGION_AGP; - alloc.alignment = 0; - alloc.size = size; - alloc.region_offset = ®ion_offset; + DBG("%s: 0x%x..0x%x DR4: %x cliprects: %d\n", + __FUNCTION__, + batch.start, + batch.start + batch.used * 4, batch.DR4, batch.num_cliprects); - LOCK_HARDWARE(intel); - - /* Make sure the global heap is initialized - */ - if (intel->texture_heaps[0]) - driAgeTextures( intel->texture_heaps[0] ); - - - ret = drmCommandWriteRead( intel->driFd, - DRM_I830_ALLOC, - &alloc, sizeof(alloc)); - - if (ret) { - fprintf(stderr, "%s: DRM_I830_ALLOC ret %d\n", __FUNCTION__, ret); + if (drmCommandWrite(intel->driFd, DRM_I830_BATCHBUFFER, &batch, + sizeof(batch))) { + fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno); UNLOCK_HARDWARE(intel); - return NULL; - } - - if (0) - fprintf(stderr, "%s: allocated %d bytes\n", __FUNCTION__, size); - - /* Need to propogate this information (agp memory in use) to our - * local texture lru. The kernel has already updated the global - * lru. An alternative would have been to allocate memory the - * usual way and then notify the kernel to pin the allocation. - */ - if (intel->texture_heaps[0]) - driAgeTextures( intel->texture_heaps[0] ); - - UNLOCK_HARDWARE(intel); - - return (void *)((char *)intel->intelScreen->tex.map + region_offset); -} - -void intelFreeAGP( intelContextPtr intel, void *pointer ) -{ - int region_offset; - drmI830MemFree memfree; - int ret; - - region_offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - - if (region_offset < 0 || - region_offset > intel->intelScreen->tex.size) { - fprintf(stderr, "offset %d outside range 0..%d\n", region_offset, - intel->intelScreen->tex.size); - return; - } - - memfree.region = I830_MEM_REGION_AGP; - memfree.region_offset = region_offset; - - ret = drmCommandWrite( intel->driFd, - DRM_I830_FREE, - &memfree, sizeof(memfree)); - - if (ret) - fprintf(stderr, "%s: DRM_I830_FREE ret %d\n", __FUNCTION__, ret); -} - -/* This version of AllocateMemoryMESA allocates only agp memory, and - * only does so after the point at which the driver has been - * initialized. - * - * Theoretically a valid context isn't required. However, in this - * implementation, it is, as I'm using the hardware lock to protect - * the kernel data structures, and the current context to get the - * device fd. - */ -void *intelAllocateMemoryMESA(__DRInativeDisplay *dpy, int scrn, - GLsizei size, GLfloat readfreq, - GLfloat writefreq, GLfloat priority) -{ - GET_CURRENT_CONTEXT(ctx); - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq, - writefreq, priority); - - if (getenv("INTEL_NO_ALLOC")) - return NULL; - - if (!ctx || INTEL_CONTEXT(ctx) == 0) - return NULL; - - return intelAllocateAGP( INTEL_CONTEXT(ctx), size ); -} - - -/* Called via glXFreeMemoryMESA() */ -void intelFreeMemoryMESA(__DRInativeDisplay *dpy, int scrn, GLvoid *pointer) -{ - GET_CURRENT_CONTEXT(ctx); - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s %p\n", __FUNCTION__, pointer); - - if (!ctx || INTEL_CONTEXT(ctx) == 0) { - fprintf(stderr, "%s: no context\n", __FUNCTION__); - return; - } - - intelFreeAGP( INTEL_CONTEXT(ctx), pointer ); -} - -/* Called via glXGetMemoryOffsetMESA() - * - * Returns offset of pointer from the start of agp aperture. - */ -GLuint intelGetMemoryOffsetMESA(__DRInativeDisplay *dpy, int scrn, - const GLvoid *pointer) -{ - GET_CURRENT_CONTEXT(ctx); - intelContextPtr intel; - - if (!ctx || !(intel = INTEL_CONTEXT(ctx)) ) { - fprintf(stderr, "%s: no context\n", __FUNCTION__); - return ~0; - } - - if (!intelIsAgpMemory( intel, pointer, 0 )) - return ~0; - - return intelAgpOffsetFromVirtual( intel, pointer ); -} - - -GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer, - GLint size ) -{ - int offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - int valid = (size >= 0 && - offset >= 0 && - offset + size < intel->intelScreen->tex.size); - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "intelIsAgpMemory( %p ) : %d\n", pointer, valid ); - - return valid; -} - - -GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer ) -{ - int offset = (char *)pointer - (char *)intel->intelScreen->tex.map; - - if (offset < 0 || offset > intel->intelScreen->tex.size) - return ~0; - else - return intel->intelScreen->tex.offset + offset; -} - - - - - -/* Flip the front & back buffes - */ -void intelPageFlip( const __DRIdrawablePrivate *dPriv ) -{ -#if 0 - intelContextPtr intel; - int tmp, ret; - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate; - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - - if (dPriv->pClipRects) { - *(drm_clip_rect_t *)intel->sarea->boxes = dPriv->pClipRects[0]; - intel->sarea->nbox = 1; - } - - ret = drmCommandNone(intel->driFd, DRM_I830_FLIP); - if (ret) { - fprintf(stderr, "%s: %d\n", __FUNCTION__, ret); - UNLOCK_HARDWARE( intel ); exit(1); } - tmp = intel->sarea->last_enqueue; - intelRefillBatchLocked( intel ); - UNLOCK_HARDWARE( intel ); - - - intelSetDrawBuffer( &intel->ctx, intel->ctx.Color.DriverDrawBuffer ); -#endif + /* FIXME: use hardware contexts to avoid 'losing' hardware after + * each buffer flush. + */ + intel->vtbl.lost_hardware(intel); } diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.h b/src/mesa/drivers/dri/i915/intel_ioctl.h index 6ea47e462e1..7a5b175ed1c 100644 --- a/src/mesa/drivers/dri/i915/intel_ioctl.h +++ b/src/mesa/drivers/dri/i915/intel_ioctl.h @@ -30,43 +30,11 @@ #include "intel_context.h" -extern void intelWaitAgeLocked( intelContextPtr intel, int age, GLboolean unlock ); +void intelWaitIrq(intelScreenPrivate *intelScreen, int seq); +int intelEmitIrqLocked(intelScreenPrivate *intelScreen); -extern void intelClear(GLcontext *ctx, GLbitfield mask); - -extern void intelPageFlip( const __DRIdrawablePrivate *dpriv ); - -extern void intelRotateWindow(intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuffer); - -extern void intelWaitForIdle( intelContextPtr intel ); -extern void intelFlushBatch( intelContextPtr intel, GLboolean refill ); -extern void intelFlushBatchLocked( intelContextPtr intel, - GLboolean ignore_cliprects, - GLboolean refill, - GLboolean allow_unlock); -extern void intelRefillBatchLocked( intelContextPtr intel, GLboolean allow_unlock ); -extern void intelFinish( GLcontext *ctx ); -extern void intelFlush( GLcontext *ctx ); -extern void intelglFlush( GLcontext *ctx ); - -extern void *intelAllocateAGP( intelContextPtr intel, GLsizei size ); -extern void intelFreeAGP( intelContextPtr intel, void *pointer ); - -extern void *intelAllocateMemoryMESA( __DRInativeDisplay *dpy, int scrn, - GLsizei size, GLfloat readfreq, - GLfloat writefreq, GLfloat priority ); - -extern void intelFreeMemoryMESA( __DRInativeDisplay *dpy, int scrn, - GLvoid *pointer ); - -extern GLuint intelGetMemoryOffsetMESA( __DRInativeDisplay *dpy, int scrn, const GLvoid *pointer ); -extern GLboolean intelIsAgpMemory( intelContextPtr intel, const GLvoid *pointer, - GLint size ); - -extern GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *p ); - -extern void intelWaitIrq( intelContextPtr intel, int seq ); -extern u_int32_t intelGetLastFrame (intelContextPtr intel); -extern int intelEmitIrqLocked( intelContextPtr intel ); +void intel_batch_ioctl(struct intel_context *intel, + GLuint start_offset, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock); #endif diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c index 843a78eb82b..74f6b2d8515 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c @@ -97,9 +97,19 @@ intel_miptree_create(struct intel_context *intel, break; } - if (ok) + if (ok) { + if (!mt->compressed) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp; + } + mt->region = intel_region_alloc(intel->intelScreen, mt->cpp, mt->pitch, mt->total_height); + } if (!mt->region) { free(mt); @@ -325,6 +335,7 @@ intel_miptree_image_data(struct intel_context *intel, } } +extern GLuint intel_compressed_alignment(GLenum); /* Copy mipmap image between trees */ void @@ -342,8 +353,12 @@ intel_miptree_image_copy(struct intel_context *intel, const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); GLuint i; - if (dst->compressed) - height /= 4; + if (dst->compressed) { + GLuint alignment = intel_compressed_alignment(dst->internal_format); + height = (height + 3) / 4; + width = ((width + alignment - 1) & ~(alignment - 1)); + } + for (i = 0; i < depth; i++) { intel_region_copy(intel->intelScreen, dst->region, dst_offset + dst_depth_offset[i], diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.h b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h index ecdb7be244f..ecdb7be244f 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.h diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c index c3030d42b04..9018e3daef4 100644 --- a/src/mesa/drivers/dri/i915/intel_pixel.c +++ b/src/mesa/drivers/dri/i915/intel_pixel.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -12,7 +12,7 @@ * the following conditions: * * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions + * next paragraph) shall be included in all copies or substantial portionsalloc * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS @@ -25,500 +25,96 @@ * **************************************************************************/ -#include "glheader.h" #include "enums.h" -#include "mtypes.h" -#include "macros.h" +#include "state.h" #include "swrast/swrast.h" -#include "intel_screen.h" #include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" - - - -static GLboolean -check_color( const GLcontext *ctx, GLenum type, GLenum format, - const struct gl_pixelstore_attrib *packing, - const void *pixels, GLint sz, GLint pitch ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLuint cpp = intel->intelScreen->cpp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if ( (pitch & 63) || - ctx->_ImageTransferState || - packing->SwapBytes || - packing->LsbFirst) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: failed 1\n", __FUNCTION__); - return GL_FALSE; - } - - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV && - cpp == 4 && - format == GL_BGRA ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: passed 2\n", __FUNCTION__); - return GL_TRUE; - } - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: failed\n", __FUNCTION__); - - return GL_FALSE; -} - -static GLboolean -check_color_per_fragment_ops( const GLcontext *ctx ) -{ - int result; - result = (!( ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Color.ColorLogicOpEnabled || - ctx->Texture._EnabledUnits - ) && - ctx->Current.RasterPosValid); - - return result; -} - - -/** - * Clip the given rectangle against the buffer's bounds (including scissor). - * \param size returns the - * \return GL_TRUE if any pixels remain, GL_FALSE if totally clipped. - * - * XXX Replace this with _mesa_clip_drawpixels() and _mesa_clip_readpixels() - * from Mesa 6.4. We shouldn't apply scissor for ReadPixels. - */ -static GLboolean -clip_pixelrect( const GLcontext *ctx, - const GLframebuffer *buffer, - GLint *x, GLint *y, - GLsizei *width, GLsizei *height) -{ - /* left clipping */ - if (*x < buffer->_Xmin) { - *width -= (buffer->_Xmin - *x); - *x = buffer->_Xmin; - } - - /* right clipping */ - if (*x + *width > buffer->_Xmax) - *width -= (*x + *width - buffer->_Xmax - 1); - - if (*width <= 0) - return GL_FALSE; - - /* bottom clipping */ - if (*y < buffer->_Ymin) { - *height -= (buffer->_Ymin - *y); - *y = buffer->_Ymin; - } - - /* top clipping */ - if (*y + *height > buffer->_Ymax) - *height -= (*y + *height - buffer->_Ymax - 1); - - if (*height <= 0) - return GL_FALSE; - - return GL_TRUE; -} +#include "intel_pixel.h" +#include "intel_regions.h" /** - * Compute intersection of a clipping rectangle and pixel rectangle, - * returning results in x/y/w/hOut vars. - * \return GL_TRUE if there's intersection, GL_FALSE if disjoint. + * Check if any fragment operations are in effect which might effect + * glDraw/CopyPixels. */ -static INLINE GLboolean -intersect_region(const drm_clip_rect_t *box, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint *xOut, GLint *yOut, GLint *wOut, GLint *hOut) -{ - GLint bx = box->x1; - GLint by = box->y1; - GLint bw = box->x2 - bx; - GLint bh = box->y2 - by; - - if (bx < x) bw -= x - bx, bx = x; - if (by < y) bh -= y - by, by = y; - if (bx + bw > x + width) bw = x + width - bx; - if (by + bh > y + height) bh = y + height - by; - - *xOut = bx; - *yOut = by; - *wOut = bw; - *hOut = bh; - - if (bw <= 0) return GL_FALSE; - if (bh <= 0) return GL_FALSE; - - return GL_TRUE; -} - - - -static GLboolean -intelTryReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) +GLboolean +intel_check_blit_fragment_ops(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLint size = 0; /* not really used */ - GLint pitch = pack->RowLength ? pack->RowLength : width; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* Only accelerate reading to agp buffers. - */ - if ( !intelIsAgpMemory(intel, pixels, - pitch * height * intel->intelScreen->cpp ) ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: dest not agp\n", __FUNCTION__); - return GL_FALSE; - } - - /* Need GL_PACK_INVERT_MESA to cope with upsidedown results from - * blitter: - */ - if (!pack->Invert) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: MESA_PACK_INVERT not set\n", __FUNCTION__); - return GL_FALSE; - } + if (ctx->NewState) + _mesa_update_state(ctx); - if (!check_color(ctx, type, format, pack, pixels, size, pitch)) - return GL_FALSE; - - switch ( intel->intelScreen->cpp ) { - case 4: - break; - default: - return GL_FALSE; - } - - - /* Although the blits go on the command buffer, need to do this and - * fire with lock held to guarentee cliprects and drawing offset are - * correct. - * - * This is an unusual situation however, as the code which flushes - * a full command buffer expects to be called unlocked. As a - * workaround, immediately flush the buffer on aquiring the lock. + /* XXX Note: Scissor could be done with the blitter: */ - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - int nbox = dPriv->numClipRects; - int src_offset = intel->readRegion->offset; - int src_pitch = intel->intelScreen->front.pitch; - int dst_offset = intelAgpOffsetFromVirtual( intel, pixels); - drm_clip_rect_t *box = dPriv->pClipRects; - int i; - - assert(dst_offset != ~0); /* should have been caught above */ - - if (!clip_pixelrect(ctx, ctx->ReadBuffer, &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s totally clipped -- nothing to do\n", - __FUNCTION__); - return GL_TRUE; - } - - /* convert to screen coords (y=0=top) */ - y = dPriv->h - y - height; - x += dPriv->x; - y += dPriv->y; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "readpixel blit src_pitch %d dst_pitch %d\n", - src_pitch, pitch); - - /* We don't really have to do window clipping for readpixels. - * The OpenGL spec says that pixels read from outside the - * visible window region (pixel ownership) have undefined value. - */ - for (i = 0 ; i < nbox ; i++) - { - GLint bx, by, bw, bh; - if (intersect_region(box+i, x, y, width, height, - &bx, &by, &bw, &bh)) { - intelEmitCopyBlitLocked( intel, - intel->intelScreen->cpp, - src_pitch, src_offset, - pitch, dst_offset, - bx, by, - bx - x, by - y, - bw, bh ); - } - } - } - UNLOCK_HARDWARE( intel ); - intelFinish( &intel->ctx ); - - return GL_TRUE; -} - -static void -intelReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *pixels ) -{ - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (!intelTryReadPixels( ctx, x, y, width, height, format, type, pack, - pixels)) - _swrast_ReadPixels( ctx, x, y, width, height, format, type, pack, - pixels); + return !(ctx->_ImageTransferState || + ctx->Color.AlphaEnabled || + ctx->Depth.Test || + ctx->Fog.Enabled || + ctx->Scissor.Enabled || + ctx->Stencil.Enabled || + !ctx->Color.ColorMask[0] || + !ctx->Color.ColorMask[1] || + !ctx->Color.ColorMask[2] || + !ctx->Color.ColorMask[3] || + ctx->Texture._EnabledUnits || + ctx->FragmentProgram._Enabled || + ctx->Color.BlendEnabled); } - - -static void do_draw_pix( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint pitch, - const void *pixels, - GLuint dest ) +GLboolean +intel_check_meta_tex_fragment_ops(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - int nbox = dPriv->numClipRects; - int i; - int src_offset = intelAgpOffsetFromVirtual( intel, pixels); - int src_pitch = pitch; - - assert(src_offset != ~0); /* should be caught earlier */ + if (ctx->NewState) + _mesa_update_state(ctx); - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - intelFlush( &intel->ctx ); - LOCK_HARDWARE( intel ); - if (ctx->DrawBuffer) - { - y -= height; /* cope with pixel zoom */ - - if (!clip_pixelrect(ctx, ctx->DrawBuffer, - &x, &y, &width, &height)) { - UNLOCK_HARDWARE( intel ); - return; - } - - y = dPriv->h - y - height; /* convert from gl to hardware coords */ - x += dPriv->x; - y += dPriv->y; - - for (i = 0 ; i < nbox ; i++ ) - { - GLint bx, by, bw, bh; - if (intersect_region(box + i, x, y, width, height, - &bx, &by, &bw, &bh)) { - intelEmitCopyBlitLocked( intel, - intel->intelScreen->cpp, - src_pitch, src_offset, - intel->intelScreen->front.pitch, - intel->drawRegion->offset, - bx - x, by - y, - bx, by, - bw, bh ); - } - } - } - UNLOCK_HARDWARE( intel ); - intelFinish( &intel->ctx ); + /* Some of _ImageTransferState (scale, bias) could be done with + * fragment programs on i915. + */ + return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */ + ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled); } - - -static GLboolean -intelTryDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) +/* The intel_region struct doesn't really do enough to capture the + * format of the pixels in the region. For now this code assumes that + * the region is a display surface and hence is either ARGB8888 or + * RGB565. + * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd + * know the buffer's pixel format. + * + * \param format as given to glDraw/ReadPixels + * \param type as given to glDraw/ReadPixels + */ +GLboolean +intel_check_blit_format(struct intel_region * region, + GLenum format, GLenum type) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - GLint pitch = unpack->RowLength ? unpack->RowLength : width; - GLuint dest; - GLuint cpp = intel->intelScreen->cpp; - GLint size = width * pitch * cpp; - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - switch (format) { - case GL_RGB: - case GL_RGBA: - case GL_BGRA: - dest = intel->drawRegion->offset; - - /* Planemask doesn't have full support in blits. - */ - if (!ctx->Color.ColorMask[RCOMP] || - !ctx->Color.ColorMask[GCOMP] || - !ctx->Color.ColorMask[BCOMP] || - !ctx->Color.ColorMask[ACOMP]) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: planemask\n", __FUNCTION__); - return GL_FALSE; - } - - /* Can't do conversions on agp reads/draws. - */ - if ( !intelIsAgpMemory( intel, pixels, size ) ) { - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: not agp memory\n", __FUNCTION__); - return GL_FALSE; - } - - if (!check_color(ctx, type, format, unpack, pixels, size, pitch)) { - return GL_FALSE; - } - if (!check_color_per_fragment_ops(ctx)) { - return GL_FALSE; - } - - if (ctx->Pixel.ZoomX != 1.0F || - ctx->Pixel.ZoomY != -1.0F) - return GL_FALSE; - break; - - default: - return GL_FALSE; + if (region->cpp == 4 && + (type == GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL_UNSIGNED_BYTE) && format == GL_BGRA) { + return GL_TRUE; } - if ( intelIsAgpMemory(intel, pixels, size) ) - { - do_draw_pix( ctx, x, y, width, height, pitch, pixels, dest ); + if (region->cpp == 2 && + type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) { return GL_TRUE; } - else if (0) - { - /* Pixels is in regular memory -- get dma buffers and perform - * upload through them. No point doing this for regular uploads - * but once we remove some of the restrictions above (colormask, - * pixelformat conversion, zoom?, etc), this could be a win. - */ - } - else - return GL_FALSE; - - return GL_FALSE; -} -static void -intelDrawPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s\n", __FUNCTION__); - - if (intelTryDrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels )) - return; - - if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { - /* - * We don't want the i915 texenv program to be applied to DrawPixels. - * This is really just a performance optimization (mesa will other- - * wise happily run the fragment program on each pixel in the image). - */ - struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; - /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ - ctx->FragmentProgram._Current = NULL; - ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; - ctx->FragmentProgram._Active = GL_FALSE; - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - ctx->FragmentProgram._Current = fpSave; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._Active = GL_TRUE; - } - else { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - } -} - - - - -/** - * Implement glCopyPixels for the front color buffer (or back buffer Pixmap) - * for the color buffer. Don't support zooming, pixel transfer, etc. - * We do support copying from one window to another, ala glXMakeCurrentRead. - */ -static void -intelCopyPixels( GLcontext *ctx, - GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLint destx, GLint desty, GLenum type ) -{ -#if 0 - const XMesaContext xmesa = XMESA_CONTEXT(ctx); - const SWcontext *swrast = SWRAST_CONTEXT( ctx ); - XMesaDisplay *dpy = xmesa->xm_visual->display; - const XMesaDrawable drawBuffer = xmesa->xm_draw_buffer->buffer; - const XMesaDrawable readBuffer = xmesa->xm_read_buffer->buffer; - const XMesaGC gc = xmesa->xm_draw_buffer->gc; - - ASSERT(dpy); - ASSERT(gc); + fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n", + __FUNCTION__, region->cpp, + _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format)); - if (drawBuffer && /* buffer != 0 means it's a Window or Pixmap */ - readBuffer && - type == GL_COLOR && - (swrast->_RasterMask & ~CLIP_BIT) == 0 && /* no blend, z-test, etc */ - ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */ - ctx->Pixel.ZoomX == 1.0 && /* no zooming */ - ctx->Pixel.ZoomY == 1.0) { - /* Note: we don't do any special clipping work here. We could, - * but X will do it for us. - */ - srcy = FLIP(xmesa->xm_read_buffer, srcy) - height + 1; - desty = FLIP(xmesa->xm_draw_buffer, desty) - height + 1; - XCopyArea(dpy, readBuffer, drawBuffer, gc, - srcx, srcy, width, height, destx, desty); - } -#else - _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type ); -#endif + return GL_FALSE; } - - -void intelInitPixelFuncs( struct dd_function_table *functions ) +void +intelInitPixelFuncs(struct dd_function_table *functions) { + functions->Accum = _swrast_Accum; + functions->Bitmap = _swrast_Bitmap; functions->CopyPixels = intelCopyPixels; - if (!getenv("INTEL_NO_BLITS")) { - functions->ReadPixels = intelReadPixels; - functions->DrawPixels = intelDrawPixels; - } + functions->ReadPixels = intelReadPixels; + functions->DrawPixels = intelDrawPixels; } diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel.h b/src/mesa/drivers/dri/i915/intel_pixel.h index a6fcf90ce03..a6fcf90ce03 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel.h +++ b/src/mesa/drivers/dri/i915/intel_pixel.h diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c index 65bf338589e..65bf338589e 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/i915/intel_pixel_bitmap.c diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c b/src/mesa/drivers/dri/i915/intel_pixel_copy.c index 9d478283e47..9d478283e47 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i915/intel_pixel_copy.c diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915/intel_pixel_draw.c index e4e57cb3a7e..afb586b4a33 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915/intel_pixel_draw.c @@ -217,7 +217,7 @@ do_blit_drawpixels(GLcontext * ctx, struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); GLuint src_offset; GLuint rowLength; - struct _DriFenceObject *fence = NULL; + dri_fence *fence = NULL; if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s\n", __FUNCTION__); @@ -298,8 +298,7 @@ do_blit_drawpixels(GLcontext * ctx, drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t rect; drm_clip_rect_t dest_rect; - struct _DriBufferObject *src_buffer = - intel_bufferobj_buffer(intel, src, INTEL_READ); + dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ); int i; dest_rect.x1 = dPriv->x + x; @@ -324,14 +323,15 @@ do_blit_drawpixels(GLcontext * ctx, ctx->Color.ColorLogicOpEnabled ? ctx->Color.LogicOp : GL_COPY); } - fence = intel_batchbuffer_flush(intel->batch); - driFenceReference(fence); + intel_batchbuffer_flush(intel->batch); + fence = intel->batch->last_fence; + dri_fence_reference(fence); } UNLOCK_HARDWARE(intel); if (fence) { - driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); - driFenceUnReference(fence); + dri_fence_wait(fence); + dri_fence_unreference(fence); } if (INTEL_DEBUG & DEBUG_PIXEL) diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_read.c b/src/mesa/drivers/dri/i915/intel_pixel_read.c index 24e49ae0663..a22844926c9 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_read.c +++ b/src/mesa/drivers/dri/i915/intel_pixel_read.c @@ -173,7 +173,7 @@ do_blit_readpixels(GLcontext * ctx, struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj); GLuint dst_offset; GLuint rowLength; - struct _DriFenceObject *fence = NULL; + dri_fence *fence = NULL; if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s\n", __FUNCTION__); @@ -241,9 +241,9 @@ do_blit_readpixels(GLcontext * ctx, GLboolean all = (width * height * src->cpp == dst->Base.Size && x == 0 && dst_offset == 0); - struct _DriBufferObject *dst_buffer = - intel_bufferobj_buffer(intel, dst, all ? INTEL_WRITE_FULL : - INTEL_WRITE_PART); + dri_bo *dst_buffer = intel_bufferobj_buffer(intel, dst, + all ? INTEL_WRITE_FULL : + INTEL_WRITE_PART); __DRIdrawablePrivate *dPriv = intel->driDrawable; int nbox = dPriv->numClipRects; drm_clip_rect_t *box = dPriv->pClipRects; @@ -275,16 +275,16 @@ do_blit_readpixels(GLcontext * ctx, GL_COPY); } - fence = intel_batchbuffer_flush(intel->batch); - driFenceReference(fence); + intel_batchbuffer_flush(intel->batch); + fence = intel->batch->last_fence; + dri_fence_reference(fence); } UNLOCK_HARDWARE(intel); if (fence) { - driFenceFinish(fence, DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, - GL_FALSE); - driFenceUnReference(fence); + dri_fence_wait(fence); + dri_fence_unreference(fence); } if (INTEL_DEBUG & DEBUG_PIXEL) diff --git a/src/mesa/drivers/dri/i915/intel_reg.h b/src/mesa/drivers/dri/i915/intel_reg.h index 1ec153266c7..7828ba6ad39 100644 --- a/src/mesa/drivers/dri/i915/intel_reg.h +++ b/src/mesa/drivers/dri/i915/intel_reg.h @@ -81,4 +81,8 @@ #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) +#define MI_WAIT_FOR_EVENT ((0x3<<23)) +#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) +#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) + #endif diff --git a/src/mesa/drivers/dri/i915tex/intel_regions.c b/src/mesa/drivers/dri/i915/intel_regions.c index 7d19bd07d36..4eac859a133 100644 --- a/src/mesa/drivers/dri/i915tex/intel_regions.c +++ b/src/mesa/drivers/dri/i915/intel_regions.c @@ -52,8 +52,17 @@ void intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *region) { DBG("%s\n", __FUNCTION__); - if (region && region->buffer) - driBOWaitIdle(region->buffer, GL_FALSE); + /* XXX: Using this function is likely bogus -- it ought to only have been + * used before a map, anyway, but leave this cheap implementation of it + * for now. + */ + if (region && region->buffer) { + /* Mapping it for read will ensure that any acceleration to the region + * would have landed already. + */ + dri_bo_map(region->buffer, GL_TRUE); + dri_bo_unmap(region->buffer); + } } /* XXX: Thread safety? @@ -66,8 +75,8 @@ intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *region) if (region->pbo) intel_region_cow(intelScreen, region); - region->map = driBOMap(region->buffer, - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0); + dri_bo_map(region->buffer, GL_TRUE); + region->map = region->buffer->virtual; } return region->map; @@ -78,19 +87,16 @@ intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *region) { DBG("%s\n", __FUNCTION__); if (!--region->map_refcount) { - driBOUnmap(region->buffer); + dri_bo_unmap(region->buffer); region->map = NULL; } } -#undef TEST_CACHED_TEXTURES - struct intel_region * intel_region_alloc(intelScreenPrivate *intelScreen, GLuint cpp, GLuint pitch, GLuint height) { struct intel_region *region = calloc(sizeof(*region), 1); - struct intel_context *intel = intelScreenContext(intelScreen); DBG("%s\n", __FUNCTION__); @@ -99,18 +105,8 @@ intel_region_alloc(intelScreenPrivate *intelScreen, region->height = height; /* needed? */ region->refcount = 1; - driGenBuffers(intelScreen->regionPool, - "region", 1, ®ion->buffer, 64, -#ifdef TEST_CACHED_TEXTURES - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_BIND_CACHED | - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, -#else - 0, -#endif - 0); - LOCK_HARDWARE(intel); - driBOData(region->buffer, pitch * cpp * height, NULL, 0); - UNLOCK_HARDWARE(intel); + region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", + pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT); return region; } @@ -141,7 +137,7 @@ intel_region_release(struct intel_region **region) if ((*region)->pbo) (*region)->pbo->region = NULL; (*region)->pbo = NULL; - driBOUnReference((*region)->buffer); + dri_bo_unreference((*region)->buffer); free(*region); } *region = NULL; @@ -151,6 +147,7 @@ intel_region_release(struct intel_region **region) struct intel_region * intel_region_create_static(intelScreenPrivate *intelScreen, GLuint mem_type, + unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height) @@ -163,16 +160,18 @@ intel_region_create_static(intelScreenPrivate *intelScreen, region->height = height; /* needed? */ region->refcount = 1; - /* - * We use a "shared" buffer type to indicate buffers created and - * shared by others. - */ - - driGenBuffers(intelScreen->staticPool, "static region", 1, - ®ion->buffer, 64, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_NO_MOVE | - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0); - driBOSetStatic(region->buffer, offset, pitch * cpp * height, virtual, 0); + if (intelScreen->ttm) { + assert(bo_handle != -1); + region->buffer = dri_ttm_bo_create_from_handle(intelScreen->bufmgr, + "static region", + bo_handle); + } else { + region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, + "static region", + offset, pitch * cpp * height, + virtual, + DRM_BO_FLAG_MEM_TT); + } return region; } @@ -183,6 +182,7 @@ void intel_region_update_static(intelScreenPrivate *intelScreen, struct intel_region *region, GLuint mem_type, + unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height) @@ -198,13 +198,19 @@ intel_region_update_static(intelScreenPrivate *intelScreen, * shared by others. */ - driDeleteBuffers(1, ®ion->buffer); - driGenBuffers(intelScreen->staticPool, "static region", 1, - ®ion->buffer, 64, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_NO_MOVE | - DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0); - driBOSetStatic(region->buffer, offset, pitch * cpp * height, virtual, 0); - + dri_bo_unreference(region->buffer); + if (intelScreen->ttm) { + assert(bo_handle != -1); + region->buffer = dri_ttm_bo_create_from_handle(intelScreen->bufmgr, + "static region", + bo_handle); + } else { + region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, + "static region", + offset, pitch * cpp * height, + virtual, + DRM_BO_FLAG_MEM_TT); + } } @@ -379,37 +385,33 @@ intel_region_attach_pbo(intelScreenPrivate *intelScreen, } if (region->buffer) { - driDeleteBuffers(1, ®ion->buffer); + dri_bo_unreference(region->buffer); region->buffer = NULL; } region->pbo = pbo; region->pbo->region = region; - region->buffer = driBOReference(pbo->buffer); + dri_bo_reference(pbo->buffer); + region->buffer = pbo->buffer; } -/* Break the COW tie to the pbo. The pbo gets to keep the data. +/* Break the COW tie to the pbo and allocate a new buffer. + * The pbo gets to keep the data. */ void intel_region_release_pbo(intelScreenPrivate *intelScreen, struct intel_region *region) { - struct intel_context *intel = intelScreenContext(intelScreen); - assert(region->buffer == region->pbo->buffer); region->pbo->region = NULL; region->pbo = NULL; - driBOUnReference(region->buffer); + dri_bo_unreference(region->buffer); region->buffer = NULL; - driGenBuffers(intelScreen->regionPool, - "region", 1, ®ion->buffer, 64, 0, 0); - - LOCK_HARDWARE(intel); - driBOData(region->buffer, - region->cpp * region->pitch * region->height, NULL, 0); - UNLOCK_HARDWARE(intel); + region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", + region->pitch * region->cpp * region->height, + 64, DRM_BO_FLAG_MEM_TT); } /* Break the COW tie to the pbo. Both the pbo and the region end up @@ -465,7 +467,7 @@ intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region) } } -struct _DriBufferObject * +dri_bo * intel_region_buffer(intelScreenPrivate *intelScreen, struct intel_region *region, GLuint flag) { diff --git a/src/mesa/drivers/dri/i915tex/intel_regions.h b/src/mesa/drivers/dri/i915/intel_regions.h index d938c107a46..42d7b177117 100644 --- a/src/mesa/drivers/dri/i915tex/intel_regions.h +++ b/src/mesa/drivers/dri/i915/intel_regions.h @@ -44,7 +44,7 @@ struct intel_buffer_object; */ struct intel_region { - struct _DriBufferObject *buffer; /**< buffer manager's buffer ID */ + dri_bo *buffer; /**< buffer manager's buffer */ GLuint refcount; /**< Reference count for region */ GLuint cpp; /**< bytes per pixel */ GLuint pitch; /**< in pixels */ @@ -73,6 +73,7 @@ void intel_region_release(struct intel_region **ib); extern struct intel_region *intel_region_create_static(intelScreenPrivate *intelScreen, GLuint mem_type, + unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, @@ -81,6 +82,7 @@ extern void intel_region_update_static(intelScreenPrivate *intelScreen, struct intel_region *region, GLuint mem_type, + unsigned int bo_handle, GLuint offset, void *virtual, GLuint cpp, GLuint pitch, GLuint height); @@ -134,8 +136,8 @@ void intel_region_release_pbo(intelScreenPrivate *intelScreen, void intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region); -struct _DriBufferObject *intel_region_buffer(intelScreenPrivate *intelScreen, - struct intel_region *region, - GLuint flag); +dri_bo *intel_region_buffer(intelScreenPrivate *intelScreen, + struct intel_region *region, + GLuint flag); #endif diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index d9438ba0fd8..c8b6d308d96 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -51,14 +51,14 @@ * dma buffers. Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */ -#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to - * be adjusted for points on the INTEL/I845G - */ +#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to + * be adjusted for points on the INTEL/I845G + */ #define HAVE_LINES 1 #define HAVE_LINE_STRIPS 1 #define HAVE_TRIANGLES 1 #define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ +#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ #define HAVE_TRI_FANS 1 #define HAVE_POLYGONS 1 #define HAVE_QUADS 0 @@ -66,7 +66,7 @@ #define HAVE_ELTS 0 -static GLuint hw_prim[GL_POLYGON+1] = { +static GLuint hw_prim[GL_POLYGON + 1] = { 0, PRIM3D_LINELIST, PRIM3D_LINESTRIP, @@ -79,7 +79,7 @@ static GLuint hw_prim[GL_POLYGON+1] = { PRIM3D_POLY }; -static const GLenum reduced_prim[GL_POLYGON+1] = { +static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_POINTS, GL_LINES, GL_LINES, @@ -92,58 +92,61 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { GL_TRIANGLES }; -static const int scale_prim[GL_POLYGON+1] = { - 0, /* fallback case */ +static const int scale_prim[GL_POLYGON + 1] = { + 0, /* fallback case */ 1, 2, 2, 1, 3, 3, - 0, /* fallback case */ - 0, /* fallback case */ + 0, /* fallback case */ + 0, /* fallback case */ 3 }; -static void intelDmaPrimitive( intelContextPtr intel, GLenum prim ) +static void +intelDmaPrimitive(struct intel_context *intel, GLenum prim) { - if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); + if (0) + fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); INTEL_FIREVERTICES(intel); - intel->vtbl.reduced_primitive_state( intel, reduced_prim[prim] ); - intelStartInlinePrimitive( intel, hw_prim[prim] ); + intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]); + intelStartInlinePrimitive(intel, hw_prim[prim], INTEL_BATCH_CLIPRECTS); } -#define LOCAL_VARS intelContextPtr intel = INTEL_CONTEXT(ctx) +#define LOCAL_VARS struct intel_context *intel = intel_context(ctx) #define INIT( prim ) \ do { \ intelDmaPrimitive( intel, prim ); \ } while (0) -#define FLUSH() INTEL_FIREVERTICES( intel ) + +#define FLUSH() INTEL_FIREVERTICES(intel) #define GET_SUBSEQUENT_VB_MAX_VERTS() \ - (((intel->alloc.size / 2) - 1500) / (intel->vertex_size*4)) + ((intel->batch->size - 1500) / (intel->vertex_size*4)) #define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS() #define ALLOC_VERTS( nr ) \ intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size ) - + #define EMIT_VERTS( ctx, j, nr, buf ) \ - _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) + _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) #define TAG(x) intel_##x #include "tnl_dd/t_dd_dmatmp.h" - - + + /**********************************************************************/ /* Render pipeline stage */ /**********************************************************************/ /* Heuristic to choose between the two render paths: */ -static GLboolean choose_render( intelContextPtr intel, - struct vertex_buffer *VB ) +static GLboolean +choose_render(struct intel_context *intel, struct vertex_buffer *VB) { int vertsz = intel->vertex_size; int cost_render = 0; @@ -153,20 +156,20 @@ static GLboolean choose_render( intelContextPtr intel, int nr_rverts = 0; int rprim = intel->reduced_primitive; int i = 0; - - for (i = 0 ; i < VB->PrimitiveCount ; i++) { + + for (i = 0; i < VB->PrimitiveCount; i++) { GLuint prim = VB->Primitive[i].mode; GLuint length = VB->Primitive[i].count; if (!length) - continue; + continue; nr_prims++; nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK]; if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) { - nr_rprims++; - rprim = reduced_prim[prim & PRIM_MODE_MASK]; + nr_rprims++; + rprim = reduced_prim[prim & PRIM_MODE_MASK]; } } @@ -177,64 +180,65 @@ static GLboolean choose_render( intelContextPtr intel, /* One point for every 1024 dwords (4k) of dma: */ - cost_render += (vertsz * i) / 1024; - cost_fallback += (vertsz * nr_rverts) / 1024; + cost_render += (vertsz * i) / 1024; + cost_fallback += (vertsz * nr_rverts) / 1024; if (0) fprintf(stderr, "cost render: %d fallback: %d\n", - cost_render, cost_fallback); + cost_render, cost_fallback); - if (cost_render > cost_fallback) + if (cost_render > cost_fallback) return GL_FALSE; return GL_TRUE; } -static GLboolean intel_run_render( GLcontext *ctx, - struct tnl_pipeline_stage *stage ) +static GLboolean +intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; + intel->vtbl.render_prevalidate( intel ); + /* Don't handle clipping or indexed vertices. */ - if (intel->RenderIndex != 0 || - !intel_validate_render( ctx, VB ) || - !choose_render( intel, VB )) { + if (intel->RenderIndex != 0 || + !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) { return GL_TRUE; } tnl->clipspace.new_inputs |= VERT_BIT_POS; - tnl->Driver.Render.Start( ctx ); - - for (i = 0 ; i < VB->PrimitiveCount ; i++) - { + tnl->Driver.Render.Start(ctx); + + for (i = 0; i < VB->PrimitiveCount; i++) { GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (!length) - continue; + continue; - intel_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length, - prim ); + intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start, + start + length, prim); } - - tnl->Driver.Render.Finish( ctx ); - return GL_FALSE; /* finished the pipe */ + tnl->Driver.Render.Finish(ctx); + + INTEL_FIREVERTICES(intel); + + return GL_FALSE; /* finished the pipe */ } -const struct tnl_pipeline_stage _intel_render_stage = -{ +const struct tnl_pipeline_stage _intel_render_stage = { "intel render", NULL, NULL, NULL, NULL, - intel_run_render /* run */ + intel_run_render /* run */ }; diff --git a/src/mesa/drivers/dri/i915/intel_rotate.c b/src/mesa/drivers/dri/i915/intel_rotate.c index a77640ee54d..12d98c4ad2f 100644 --- a/src/mesa/drivers/dri/i915/intel_rotate.c +++ b/src/mesa/drivers/dri/i915/intel_rotate.c @@ -15,11 +15,14 @@ void matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, - int m10, int m11, int m12) + int m00, int m01, int m02, int m10, int m11, int m12) { - m->m00 = m00; m->m01 = m01; m->m02 = m02; - m->m10 = m10; m->m11 = m11; m->m12 = m12; + m->m00 = m00; + m->m01 = m01; + m->m02 = m02; + m->m10 = m10; + m->m11 = m11; + m->m12 = m12; } @@ -66,9 +69,9 @@ matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist) *yDist = (y1 - y0) + (y2 - y0); if (*xDist < 0) - *xDist = -*xDist; + *xDist = -*xDist; if (*yDist < 0) - *yDist = -*yDist; + *yDist = -*yDist; } @@ -76,7 +79,8 @@ matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist) * Transform the rect defined by (x, y, w, h) by m. */ void -matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w, int *h) +matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w, + int *h) { int x0 = *x, y0 = *y; int x1 = *x + *w, y1 = *y; @@ -108,16 +112,16 @@ matrix23Rotate(struct matrix23 *m, int width, int height, int angle) matrix23Set(m, 1, 0, 0, 0, 1, 0); break; case 90: - matrix23Set(m, 0, 1, 0, -1, 0, width); + matrix23Set(m, 0, 1, 0, -1, 0, width); break; case 180: - matrix23Set(m, -1, 0, width, 0, -1, height); + matrix23Set(m, -1, 0, width, 0, -1, height); break; case 270: - matrix23Set(m, 0, -1, height, 1, 0, 0); + matrix23Set(m, 0, -1, height, 1, 0, 0); break; default: - /*abort()*/; + /*abort() */ ; } } @@ -129,16 +133,24 @@ void matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip) { if (xflip) { - m->m00 = -1; m->m01 = 0; m->m02 = width - 1; + m->m00 = -1; + m->m01 = 0; + m->m02 = width - 1; } else { - m->m00 = 1; m->m01 = 0; m->m02 = 0; + m->m00 = 1; + m->m01 = 0; + m->m02 = 0; } if (yflip) { - m->m10 = 0; m->m11 = -1; m->m12 = height - 1; + m->m10 = 0; + m->m11 = -1; + m->m12 = height - 1; } else { - m->m10 = 0; m->m11 = 1; m->m12 = 0; + m->m10 = 0; + m->m11 = 1; + m->m12 = 0; } } @@ -169,14 +181,18 @@ main(int argc, char *argv[]) { int width = 500, height = 400; int rot; - int fx = 0, fy = 0; /* flip x and/or y ? */ + int fx = 0, fy = 0; /* flip x and/or y ? */ int coords[4][2]; /* four corner coords to test with */ - coords[0][0] = 0; coords[0][1] = 0; - coords[1][0] = width-1; coords[1][1] = 0; - coords[2][0] = width-1; coords[2][1] = height-1; - coords[3][0] = 0; coords[3][1] = height-1; + coords[0][0] = 0; + coords[0][1] = 0; + coords[1][0] = width - 1; + coords[1][1] = 0; + coords[2][0] = width - 1; + coords[2][1] = height - 1; + coords[3][0] = 0; + coords[3][1] = height - 1; for (rot = 0; rot < 360; rot += 90) { diff --git a/src/mesa/drivers/dri/i915/intel_rotate.h b/src/mesa/drivers/dri/i915/intel_rotate.h index 0da45d20ce5..9c8802ca477 100644 --- a/src/mesa/drivers/dri/i915/intel_rotate.h +++ b/src/mesa/drivers/dri/i915/intel_rotate.h @@ -11,11 +11,9 @@ struct matrix23 extern void matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, - int m10, int m11, int m12); + int m00, int m01, int m02, int m10, int m11, int m12); -extern void -matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y); +extern void matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y); extern void matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y); diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index ca8610b4965..2721a900945 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -38,46 +38,48 @@ #include "intel_screen.h" +#include "intel_buffers.h" #include "intel_tex.h" #include "intel_span.h" #include "intel_tris.h" #include "intel_ioctl.h" +#include "intel_fbo.h" #include "i830_dri.h" +#include "dri_bufmgr.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) - DRI_CONF_SECTION_END - DRI_CONF_SECTION_QUALITY - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) - DRI_CONF_SECTION_END -DRI_CONF_END; -const GLuint __driNConfigOptions = 4; + DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) + DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY + DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_ALLOW_LARGE_TEXTURES(1) + DRI_CONF_SECTION_END DRI_CONF_END; + const GLuint __driNConfigOptions = 4; #ifdef USE_NEW_INTERFACE -static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; -#endif /*USE_NEW_INTERFACE*/ + static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; +#endif /*USE_NEW_INTERFACE */ -extern const struct dri_extension card_extensions[]; + extern const struct dri_extension card_extensions[]; /** * Map all the memory regions described by the screen. * \return GL_TRUE if success, GL_FALSE if error. */ GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv) +intelMapScreenRegions(__DRIscreenPrivate * sPriv) { - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; if (intelScreen->front.handle) { if (drmMap(sPriv->fd, intelScreen->front.handle, intelScreen->front.size, - (drmAddress *)&intelScreen->front.map) != 0) { + (drmAddress *) & intelScreen->front.map) != 0) { _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); return GL_FALSE; } @@ -86,42 +88,187 @@ intelMapScreenRegions(__DRIscreenPrivate *sPriv) _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); } + if (0) + _mesa_printf("Back 0x%08x ", intelScreen->back.handle); if (drmMap(sPriv->fd, intelScreen->back.handle, intelScreen->back.size, - (drmAddress *)&intelScreen->back.map) != 0) { + (drmAddress *) & intelScreen->back.map) != 0) { intelUnmapScreenRegions(intelScreen); return GL_FALSE; } + if (intelScreen->third.handle) { + if (0) + _mesa_printf("Third 0x%08x ", intelScreen->third.handle); + if (drmMap(sPriv->fd, + intelScreen->third.handle, + intelScreen->third.size, + (drmAddress *) & intelScreen->third.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + } + + if (0) + _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); if (drmMap(sPriv->fd, intelScreen->depth.handle, intelScreen->depth.size, - (drmAddress *)&intelScreen->depth.map) != 0) { + (drmAddress *) & intelScreen->depth.map) != 0) { intelUnmapScreenRegions(intelScreen); return GL_FALSE; } - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *)&intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; + if (0) + _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); + if (intelScreen->tex.size != 0) { + if (drmMap(sPriv->fd, + intelScreen->tex.handle, + intelScreen->tex.size, + (drmAddress *) & intelScreen->tex.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } } if (0) - printf("Mappings: front: %p back: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, - intelScreen->depth.map, - intelScreen->tex.map); + printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", + intelScreen->front.map, + intelScreen->back.map, intelScreen->third.map, + intelScreen->depth.map, intelScreen->tex.map); return GL_TRUE; } +/** Driver-specific fence emit implementation for the fake memory manager. */ +static unsigned int +intel_fence_emit(void *private) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; + unsigned int fence; + + /* XXX: Need to emit a flush, if we haven't already (at least with the + * current batchbuffer implementation, we have). + */ + + fence = intelEmitIrqLocked(intelScreen); + + return fence; +} + +/** Driver-specific fence wait implementation for the fake memory manager. */ +static int +intel_fence_wait(void *private, unsigned int cookie) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; + + intelWaitIrq(intelScreen, cookie); + + return 0; +} + +static struct intel_region * +intel_recreate_static(intelScreenPrivate *intelScreen, + struct intel_region *region, + intelRegion *region_desc, + GLuint mem_type) +{ + if (region) { + intel_region_update_static(intelScreen, region, mem_type, + region_desc->bo_handle, region_desc->offset, + region_desc->map, intelScreen->cpp, + region_desc->pitch / intelScreen->cpp, + intelScreen->height); + } else { + region = intel_region_create_static(intelScreen, mem_type, + region_desc->bo_handle, + region_desc->offset, + region_desc->map, intelScreen->cpp, + region_desc->pitch / intelScreen->cpp, + intelScreen->height); + } + + assert(region->buffer != NULL); + + return region; +} + + +/* Create intel_region structs to describe the static front,back,depth + * buffers created by the xserver. + * + * Although FBO's mean we now no longer use these as render targets in + * all circumstances, they won't go away until the back and depth + * buffers become private, and the front and rotated buffers will + * remain even then. + * + * Note that these don't allocate video memory, just describe + * allocations alread made by the X server. + */ +static void +intel_recreate_static_regions(intelScreenPrivate *intelScreen) +{ + intelScreen->front_region = + intel_recreate_static(intelScreen, + intelScreen->front_region, + &intelScreen->front, + DRM_BO_FLAG_MEM_TT); + + /* The rotated region is only used for old DDXes that didn't handle rotation +\ * on their own. + */ + if (intelScreen->driScrnPriv->ddxMinor < 8) { + intelScreen->rotated_region = + intel_recreate_static(intelScreen, + intelScreen->rotated_region, + &intelScreen->rotated, + DRM_BO_FLAG_MEM_TT); + } + + intelScreen->back_region = + intel_recreate_static(intelScreen, + intelScreen->back_region, + &intelScreen->back, + DRM_BO_FLAG_MEM_TT); + + if (intelScreen->third.handle) { + intelScreen->third_region = + intel_recreate_static(intelScreen, + intelScreen->third_region, + &intelScreen->third, + DRM_BO_FLAG_MEM_TT); + } + + /* Still assumes front.cpp == depth.cpp. We can kill this when we move to + * private buffers. + */ + intelScreen->depth_region = + intel_recreate_static(intelScreen, + intelScreen->depth_region, + &intelScreen->depth, + DRM_BO_FLAG_MEM_TT); +} + +/** + * Use the information in the sarea to update the screen parameters + * related to screen rotation. Needs to be called locked. + */ +void +intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + intelUnmapScreenRegions(intelScreen); + intelUpdateScreenFromSAREA(intelScreen, sarea); + if (!intelMapScreenRegions(sPriv)) { + fprintf(stderr, "ERROR Remapping screen regions!!!\n"); + } + intel_recreate_static_regions(intelScreen); +} + void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen) +intelUnmapScreenRegions(intelScreenPrivate * intelScreen) { #define REALLY_UNMAP 1 if (intelScreen->front.map) { @@ -138,6 +285,13 @@ intelUnmapScreenRegions(intelScreenPrivate *intelScreen) #endif intelScreen->back.map = NULL; } + if (intelScreen->third.map) { +#if REALLY_UNMAP + if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) + printf("drmUnmap third failed!\n"); +#endif + intelScreen->third.map = NULL; + } if (intelScreen->depth.map) { #if REALLY_UNMAP drmUnmap(intelScreen->depth.map, intelScreen->depth.size); @@ -154,9 +308,8 @@ intelUnmapScreenRegions(intelScreenPrivate *intelScreen) static void -intelPrintDRIInfo(intelScreenPrivate *intelScreen, - __DRIscreenPrivate *sPriv, - I830DRIPtr gDRIPriv) +intelPrintDRIInfo(intelScreenPrivate * intelScreen, + __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv) { fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", intelScreen->front.size, intelScreen->front.offset, @@ -177,9 +330,10 @@ intelPrintDRIInfo(intelScreenPrivate *intelScreen, static void -intelPrintSAREA(const drmI830Sarea *sarea) +intelPrintSAREA(const drmI830Sarea * sarea) { - fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, sarea->height); + fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, + sarea->height); fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); fprintf(stderr, "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", @@ -193,8 +347,7 @@ intelPrintSAREA(const drmI830Sarea *sarea) sarea->depth_offset, sarea->depth_size, (unsigned) sarea->depth_handle); fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->tex_offset, sarea->tex_size, - (unsigned) sarea->tex_handle); + sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle); fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); fprintf(stderr, "SAREA: rotated offset: 0x%08x size: 0x%x\n", @@ -208,8 +361,8 @@ intelPrintSAREA(const drmI830Sarea *sarea) * information in the SAREA. This function updates those parameters. */ void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - drmI830Sarea *sarea) +intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, + drmI830Sarea * sarea) { intelScreen->width = sarea->width; intelScreen->height = sarea->height; @@ -223,12 +376,31 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; intelScreen->back.handle = sarea->back_handle; intelScreen->back.size = sarea->back_size; - + + if (intelScreen->driScrnPriv->ddxMinor >= 8) { + intelScreen->third.offset = sarea->third_offset; + intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; + intelScreen->third.handle = sarea->third_handle; + intelScreen->third.size = sarea->third_size; + } + intelScreen->depth.offset = sarea->depth_offset; intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; intelScreen->depth.handle = sarea->depth_handle; intelScreen->depth.size = sarea->depth_size; + if (intelScreen->driScrnPriv->ddxMinor >= 9) { + intelScreen->front.bo_handle = sarea->front_bo_handle; + intelScreen->back.bo_handle = sarea->back_bo_handle; + intelScreen->third.bo_handle = sarea->third_bo_handle; + intelScreen->depth.bo_handle = sarea->depth_bo_handle; + } else { + intelScreen->front.bo_handle = -1; + intelScreen->back.bo_handle = -1; + intelScreen->third.bo_handle = -1; + intelScreen->depth.bo_handle = -1; + } + intelScreen->tex.offset = sarea->tex_offset; intelScreen->logTextureGranularity = sarea->log_tex_granularity; intelScreen->tex.handle = sarea->tex_handle; @@ -248,58 +420,75 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, } -static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) +static GLboolean +intelInitDriver(__DRIscreenPrivate * sPriv) { intelScreenPrivate *intelScreen; - I830DRIPtr gDRIPriv = (I830DRIPtr)sPriv->pDevPriv; + I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; drmI830Sarea *sarea; + PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension")); - void * const psc = sPriv->psc->screenConfigs; + (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface-> + getProcAddress("glxEnableExtension")); + void *const psc = sPriv->psc->screenConfigs; if (sPriv->devPrivSize != sizeof(I830DRIRec)) { - fprintf(stderr,"\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); + fprintf(stderr, + "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); return GL_FALSE; } /* Allocate the private area */ - intelScreen = (intelScreenPrivate *)CALLOC(sizeof(intelScreenPrivate)); + intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); if (!intelScreen) { - fprintf(stderr,"\nERROR! Allocating private area failed\n"); + fprintf(stderr, "\nERROR! Allocating private area failed\n"); return GL_FALSE; } /* parse information in __driConfigOptions */ - driParseOptionInfo (&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); + driParseOptionInfo(&intelScreen->optionCache, + __driConfigOptions, __driNConfigOptions); intelScreen->driScrnPriv = sPriv; - sPriv->private = (void *)intelScreen; + sPriv->private = (void *) intelScreen; intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; sarea = (drmI830Sarea *) - (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset); + (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); intelScreen->deviceID = gDRIPriv->deviceID; + if (intelScreen->deviceID == PCI_CHIP_I865_G) + intelScreen->maxBatchSize = 4096; + else + intelScreen->maxBatchSize = BATCH_SZ; + intelScreen->mem = gDRIPriv->mem; intelScreen->cpp = gDRIPriv->cpp; switch (gDRIPriv->bitsPerPixel) { - case 15: intelScreen->fbFormat = DV_PF_555; break; - case 16: intelScreen->fbFormat = DV_PF_565; break; - case 32: intelScreen->fbFormat = DV_PF_8888; break; + case 16: + intelScreen->fbFormat = DV_PF_565; + break; + case 32: + intelScreen->fbFormat = DV_PF_8888; + break; + default: + exit(1); + break; } - - intelUpdateScreenFromSAREA(intelScreen, sarea); - if (0) - intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); + intelUpdateScreenFromSAREA(intelScreen, sarea); if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr,"\nERROR! mapping regions\n"); + fprintf(stderr, "\nERROR! mapping regions\n"); _mesa_free(intelScreen); sPriv->private = NULL; return GL_FALSE; } + intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; + + if (0) + intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); + intelScreen->drmMinor = sPriv->drmMinor; /* Determine if IRQs are active? */ @@ -310,11 +499,11 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) gp.param = I830_PARAM_IRQ_ACTIVE; gp.value = &intelScreen->irq_active; - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); + ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, + &gp, sizeof(gp)); if (ret) { - fprintf(stderr, "drmI830GetParam: %d\n", ret); - return GL_FALSE; + fprintf(stderr, "drmI830GetParam: %d\n", ret); + return GL_FALSE; } } @@ -326,128 +515,182 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) gp.param = I830_PARAM_ALLOW_BATCHBUFFER; gp.value = &intelScreen->allow_batchbuffer; - ret = drmCommandWriteRead( sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); + ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, + &gp, sizeof(gp)); if (ret) { - fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); - return GL_FALSE; + fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); + return GL_FALSE; } } if (glx_enable_extension != NULL) { - (*glx_enable_extension)( psc, "GLX_SGI_swap_control" ); - (*glx_enable_extension)( psc, "GLX_SGI_video_sync" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_control" ); - (*glx_enable_extension)( psc, "GLX_MESA_swap_frame_usage" ); - (*glx_enable_extension)( psc, "GLX_SGI_make_current_read" ); - (*glx_enable_extension)( psc, "GLX_MESA_allocate_memory" ); - (*glx_enable_extension)( psc, "GLX_MESA_copy_sub_buffer" ); - } - - sPriv->psc->allocateMemory = (void *) intelAllocateMemoryMESA; - sPriv->psc->freeMemory = (void *) intelFreeMemoryMESA; - sPriv->psc->memoryOffset = (void *) intelGetMemoryOffsetMESA; + (*glx_enable_extension) (psc, "GLX_SGI_swap_control"); + (*glx_enable_extension) (psc, "GLX_SGI_video_sync"); + (*glx_enable_extension) (psc, "GLX_MESA_swap_control"); + (*glx_enable_extension) (psc, "GLX_MESA_swap_frame_usage"); + (*glx_enable_extension) (psc, "GLX_SGI_make_current_read"); + } + + /* If we've got a new enough DDX that's initializing TTM and giving us + * object handles for the shared buffers, use that. + */ + intelScreen->ttm = GL_FALSE; + if (getenv("INTEL_NO_TTM") == NULL && + intelScreen->driScrnPriv->ddxMinor >= 9 && + intelScreen->front.bo_handle != -1) { + intelScreen->bufmgr = dri_bufmgr_ttm_init(sPriv->fd, + DRM_FENCE_TYPE_EXE, + DRM_FENCE_TYPE_EXE | + DRM_I915_FENCE_TYPE_RW); + if (intelScreen->bufmgr != NULL) + intelScreen->ttm = GL_TRUE; + } + /* Otherwise, use the classic buffer manager. */ + if (intelScreen->bufmgr == NULL) { + if (intelScreen->tex.size == 0) { + fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", + __func__, __LINE__); + return GL_FALSE; + } + fprintf(stderr, "[%s:%u] Failed to init TTM buffer manager, falling back" + " to classic.\n", __func__, __LINE__); + intelScreen->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset, + intelScreen->tex.map, + intelScreen->tex.size, + intel_fence_emit, + intel_fence_wait, + intelScreen); + } + + intel_recreate_static_regions(intelScreen); return GL_TRUE; } - - -static void intelDestroyScreen(__DRIscreenPrivate *sPriv) + + +static void +intelDestroyScreen(__DRIscreenPrivate * sPriv) { - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; intelUnmapScreenRegions(intelScreen); - driDestroyOptionInfo (&intelScreen->optionCache); - + dri_bufmgr_destroy(intelScreen->bufmgr); FREE(intelScreen); sPriv->private = NULL; } -static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv, - __DRIdrawablePrivate *driDrawPriv, - const __GLcontextModes *mesaVis, - GLboolean isPixmap ) +/** + * This is called when we need to set up GL rendering to a new X window. + */ +static GLboolean +intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, + __DRIdrawablePrivate * driDrawPriv, + const __GLcontextModes * mesaVis, GLboolean isPixmap) { intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; if (isPixmap) { - return GL_FALSE; /* not implemented */ - } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); + return GL_FALSE; /* not implemented */ + } + else { + GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); + GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); + + struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); + + if (!intel_fb) + return GL_FALSE; - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); + /* setup the hardware-based renderbuffers */ { - driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, - screen->front.map, - screen->cpp, - screen->front.offset, screen->front.pitch, - driDrawPriv); - intelSetSpanFunctions(frontRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + intel_fb->color_rb[0] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->front.offset, + screen->front.pitch, + screen->cpp, + screen->front.map); + intel_set_span_functions(&intel_fb->color_rb[0]->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, + &intel_fb->color_rb[0]->Base); } if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, - screen->back.map, - screen->cpp, - screen->back.offset, screen->back.pitch, - driDrawPriv); - intelSetSpanFunctions(backRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + intel_fb->color_rb[1] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->back.offset, + screen->back.pitch, + screen->cpp, + screen->back.map); + intel_set_span_functions(&intel_fb->color_rb[1]->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, + &intel_fb->color_rb[1]->Base); + + if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + + intel_fb->color_rb[2] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->third.offset, + screen->third.pitch, + screen->cpp, + screen->third.map); + intel_set_span_functions(&intel_fb->color_rb[2]->Base); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); + } } - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct intel_renderbuffer *depthStencilRb + = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, + screen->width, screen->height, + screen->depth.offset, + screen->depth.pitch, + screen->cpp, /* 4! */ + screen->depth.map); + intel_set_span_functions(&depthStencilRb->Base); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthStencilRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, + &depthStencilRb->Base); } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(depthRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + else if (mesaVis->depthBits == 16) { + /* just 16-bit depth buffer, no hw stencil */ + struct intel_renderbuffer *depthRb + = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, + screen->width, screen->height, + screen->depth.offset, + screen->depth.pitch, + screen->cpp, /* 2! */ + screen->depth.map); + intel_set_span_functions(&depthRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, - screen->depth.map, - screen->cpp, - screen->depth.offset, screen->depth.pitch, - driDrawPriv); - intelSetSpanFunctions(stencilRb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; + /* now add any/all software-based renderbuffers we may need */ + _mesa_add_soft_renderbuffers(&intel_fb->Base, + GL_FALSE, /* never sw color */ + GL_FALSE, /* never sw depth */ + swStencil, mesaVis->accumRedBits > 0, + GL_FALSE, /* never sw alpha */ + GL_FALSE /* never sw aux */ ); + driDrawPriv->driverPrivate = (void *) intel_fb; - return (driDrawPriv->driverPrivate != NULL); + return GL_TRUE; } } -static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) +static void +intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) { _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); } @@ -457,24 +700,23 @@ static void intelDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) * Get information about previous buffer swaps. */ static int -intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) +intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) { - intelContextPtr intel; + struct intel_framebuffer *intel_fb; - if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL) - || (dPriv->driContextPriv->driverPrivate == NULL) - || (sInfo == NULL) ) { + if ((dPriv == NULL) || (dPriv->driverPrivate == NULL) + || (sInfo == NULL)) { return -1; } - intel = dPriv->driContextPriv->driverPrivate; - sInfo->swap_count = intel->swap_count; - sInfo->swap_ust = intel->swap_ust; - sInfo->swap_missed_count = intel->swap_missed_count; + intel_fb = dPriv->driverPrivate; + sInfo->swap_count = intel_fb->swap_count; + sInfo->swap_ust = intel_fb->swap_ust; + sInfo->swap_missed_count = intel_fb->swap_missed_count; sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) - ? driCalculateSwapUsage( dPriv, 0, intel->swap_missed_ust ) - : 0.0; + ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust) + : 0.0; return 0; } @@ -484,31 +726,33 @@ intelGetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ) * init-designated function to register chipids and createcontext * functions. */ -extern GLboolean i830CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); +extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); -extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate); +extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); -static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate) +static GLboolean +intelCreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) { __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; switch (intelScreen->deviceID) { + /* Don't deal with i830 until texture work complete: + */ case PCI_CHIP_845_G: case PCI_CHIP_I830_M: case PCI_CHIP_I855_GM: case PCI_CHIP_I865_G: - return i830CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); + return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); case PCI_CHIP_I915_G: case PCI_CHIP_I915_GM: @@ -518,9 +762,8 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, case PCI_CHIP_G33_G: case PCI_CHIP_Q35_G: case PCI_CHIP_Q33_G: - return i915CreateContext( mesaVis, driContextPriv, - sharedContextPrivate ); - + return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate); + default: fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); return GL_FALSE; @@ -529,30 +772,31 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, static const struct __DriverAPIRec intelAPI = { - .InitDriver = intelInitDriver, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer + .InitDriver = intelInitDriver, + .DestroyScreen = intelDestroyScreen, + .CreateContext = intelCreateContext, + .DestroyContext = intelDestroyContext, + .CreateBuffer = intelCreateBuffer, + .DestroyBuffer = intelDestroyBuffer, + .SwapBuffers = intelSwapBuffers, + .MakeCurrent = intelMakeCurrent, + .UnbindContext = intelUnbindContext, + .GetSwapInfo = intelGetSwapInfo, + .GetMSC = driGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL, + .CopySubBuffer = intelCopySubBuffer, + .setTexOffset = intelSetTexOffset, }; static __GLcontextModes * -intelFillInModes( unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) +intelFillInModes(unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) { - __GLcontextModes * modes; - __GLcontextModes * m; + __GLcontextModes *modes; + __GLcontextModes *m; unsigned num_modes; unsigned depth_buffer_factor; unsigned back_buffer_factor; @@ -580,46 +824,51 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits, */ stencil_bits_array[0] = 0; stencil_bits_array[1] = 0; + if (depth_bits == 24) + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; + back_buffer_factor = (have_back_buffer) ? 3 : 1; num_modes = depth_buffer_factor * back_buffer_factor * 4; - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } + if (pixel_bits == 16) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } - modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) ); + modes = + (*dri_interface->createContextModes) (num_modes, + sizeof(__GLcontextModes)); m = modes; - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_TRUE_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - if ( ! driFillInModes( & m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - GLX_DIRECT_COLOR ) ) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_TRUE_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_DIRECT_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ - for ( m = modes ; m != NULL ; m = m->next ) { - if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { - m->visualRating = GLX_SLOW_CONFIG; + for (m = modes; m != NULL; m = m->next) { + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; } } @@ -637,43 +886,43 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits, * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on * failure. */ -PUBLIC -void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes ) - +PUBLIC void * +__driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn, + __DRIscreen * psc, + const __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drmAddress pSAREA, int fd, + int internal_api_version, + const __DRIinterfaceMethods * interface, + __GLcontextModes ** driver_modes) { __DRIscreenPrivate *psp; static const __DRIversion ddx_expected = { 1, 5, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 4, 0 }; + static const __DRIversion drm_expected = { 1, 5, 0 }; dri_interface = interface; - if ( ! driCheckDriDdxDrmVersions2( "i915", - dri_version, & dri_expected, - ddx_version, & ddx_expected, - drm_version, & drm_expected ) ) { + if (!driCheckDriDdxDrmVersions2("i915", + dri_version, &dri_expected, + ddx_version, &ddx_expected, + drm_version, &drm_expected)) { return NULL; } psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &intelAPI); - if ( psp != NULL ) { + ddx_version, dri_version, drm_version, + frame_buffer, pSAREA, fd, + internal_api_version, &intelAPI); + + if (psp != NULL) { I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - *driver_modes = intelFillInModes( dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - 1 ); + *driver_modes = intelFillInModes(dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, 1); /* Calling driInitExtensions here, with a NULL context pointer, does not actually * enable the extensions. It just makes sure that all the dispatch offsets for all @@ -683,8 +932,24 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc * * Hello chicken. Hello egg. How are you two today? */ - driInitExtensions( NULL, card_extensions, GL_FALSE ); + driInitExtensions(NULL, card_extensions, GL_FALSE); } return (void *) psp; } + +struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) +{ + /* + * This should probably change to have the screen allocate a dummy + * context at screen creation. For now just use the current context. + */ + + GET_CURRENT_CONTEXT(ctx); + if (ctx == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intel_context(ctx); +} + diff --git a/src/mesa/drivers/dri/i915/intel_screen.h b/src/mesa/drivers/dri/i915/intel_screen.h index 24cfd9bf8b2..aa0ef2c5090 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.h +++ b/src/mesa/drivers/dri/i915/intel_screen.h @@ -29,39 +29,51 @@ #define _INTEL_INIT_H_ #include <sys/time.h> -#include "xmlconfig.h" #include "dri_util.h" #include "intel_rotate.h" #include "i830_common.h" +#include "xmlconfig.h" +#include "dri_bufmgr.h" - -/* This roughly corresponds to a gl_renderbuffer (Mesa 6.4) */ -typedef struct { +/* XXX: change name or eliminate to avoid conflict with "struct + * intel_region"!!! + */ +typedef struct +{ drm_handle_t handle; - drmSize size; /* region size in bytes */ - char *map; /* memory map */ - int offset; /* from start of video mem, in bytes */ - int pitch; /* row stride, in bytes */ + drmSize size; /* region size in bytes */ + char *map; /* memory map */ + int offset; /* from start of video mem, in bytes */ + int pitch; /* row stride, in bytes */ + unsigned int bo_handle; /* buffer object id if available, or -1 */ } intelRegion; -typedef struct +typedef struct { intelRegion front; intelRegion back; + intelRegion third; intelRegion rotated; intelRegion depth; intelRegion tex; - + + struct intel_region *front_region; + struct intel_region *back_region; + struct intel_region *third_region; + struct intel_region *depth_region; + struct intel_region *rotated_region; + int deviceID; int width; int height; - int mem; /* unused */ - - int cpp; /* for front and back buffers */ - int fbFormat; + int mem; /* unused */ + + int cpp; /* for front and back buffers */ +/* int bitsPerPixel; */ + int fbFormat; /* XXX FBO: this is obsolete - remove after i830 updates */ int logTextureGranularity; - + __DRIscreenPrivate *driScrnPriv; unsigned int sarea_priv_offset; @@ -72,41 +84,51 @@ typedef struct struct matrix23 rotMatrix; - int current_rotation; /* 0, 90, 180 or 270 */ + int current_rotation; /* 0, 90, 180 or 270 */ int rotatedWidth, rotatedHeight; /** * Configuration cache with default values for all contexts */ driOptionCache optionCache; + + dri_bufmgr *bufmgr; + unsigned int maxBatchSize; + + /** + * This value indicates that the kernel memory manager is being used + * instead of the fake client-side memory manager. + */ + GLboolean ttm; } intelScreenPrivate; -extern GLboolean -intelMapScreenRegions(__DRIscreenPrivate *sPriv); -extern void -intelUnmapScreenRegions(intelScreenPrivate *intelScreen); +extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv); -extern void -intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen, - drmI830Sarea *sarea); +extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen); extern void -intelDestroyContext(__DRIcontextPrivate *driContextPriv); +intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, + drmI830Sarea * sarea); -extern GLboolean -intelUnbindContext(__DRIcontextPrivate *driContextPriv); +extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv); + +extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv); extern GLboolean -intelMakeCurrent(__DRIcontextPrivate *driContextPriv, - __DRIdrawablePrivate *driDrawPriv, - __DRIdrawablePrivate *driReadPriv); +intelMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv); + +extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv); extern void -intelSwapBuffers(__DRIdrawablePrivate *dPriv); +intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h); + +extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen); extern void -intelCopySubBuffer( __DRIdrawablePrivate *dPriv, int x, int y, int w, int h ); +intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea); #endif diff --git a/src/mesa/drivers/dri/i915/intel_span.c b/src/mesa/drivers/dri/i915/intel_span.c index c3ffc4b2ac0..d1f8ef06beb 100644 --- a/src/mesa/drivers/dri/i915/intel_span.c +++ b/src/mesa/drivers/dri/i915/intel_span.c @@ -30,229 +30,380 @@ #include "mtypes.h" #include "colormac.h" +#include "intel_fbo.h" #include "intel_screen.h" - #include "intel_span.h" +#include "intel_regions.h" #include "intel_ioctl.h" +#include "intel_tex.h" + #include "swrast/swrast.h" +/* + break intelWriteRGBASpan_ARGB8888 +*/ +#undef DBG #define DBG 0 -#define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLushort p; \ - (void) buf; (void) p - -#define LOCAL_DEPTH_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *) drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR565(color[0],color[1],color[2]) - -#define Y_FLIP(_y) (height - _y - 1) +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + GLubyte *buf = (GLubyte *) irb->pfMap \ + + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\ + GLuint p; \ + assert(irb->pfMap);\ + (void) p; + +/* XXX FBO: this is identical to the macro in spantmp2.h except we get + * the cliprect info from the context, not the driDrawable. + * Move this into spantmp2.h someday. + */ +#define HW_CLIPLOOP() \ + do { \ + int _nc = intel->numClipRects; \ + while ( _nc-- ) { \ + int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ + int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ + int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ + int maxy = intel->pClipRects[_nc].y2 - intel->drawY; + + + + +#define Y_FLIP(_y) ((_y) * yScale + yBias) #define HW_LOCK() #define HW_UNLOCK() -/* 16 bit, 565 rgb color spanline and pixel functions +/* 16 bit, RGB565 color spanline and pixel functions */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3)) -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (((p >> 11) & 0x1f) * 255) / 31; \ - rgba[1] = (((p >> 5) & 0x3f) * 255) / 63; \ - rgba[2] = (((p >> 0) & 0x1f) * 255) / 31; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_565 -#include "spantmp.h" - -/* 15 bit, 555 rgb color spanline and pixel functions - */ -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = (((r & 0xf8) << 7) | \ - ((g & 0xf8) << 3) | \ - ((b & 0xf8) >> 3)) - -#define WRITE_PIXEL( _x, _y, p ) \ - *(GLushort *)(buf + _x*2 + _y*pitch) = p - -#define READ_RGBA( rgba, _x, _y ) \ -do { \ - GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ - rgba[0] = (p >> 7) & 0xf8; \ - rgba[1] = (p >> 3) & 0xf8; \ - rgba[2] = (p << 3) & 0xf8; \ - rgba[3] = 255; \ -} while(0) - -#define TAG(x) intel##x##_555 -#include "spantmp.h" - -/* 16 bit depthbuffer functions. +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel##x##_RGB565 +#define TAG2(x,y) intel##x##_RGB565##y +#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2) +#include "spantmp2.h" + +/* 32 bit, ARGB8888 color spanline and pixel functions */ -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d; +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch); +#define TAG(x) intel##x##_ARGB8888 +#define TAG2(x,y) intel##x##_ARGB8888##y +#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4) +#include "spantmp2.h" -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" +#define LOCAL_DEPTH_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \ + (intel->drawY * pitch + intel->drawX) * irb->region->cpp; -#undef LOCAL_VARS -#define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = intel->driDrawable; \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - char *buf = (char *)drb->Base.Data + \ - dPriv->x * drb->cpp + \ - dPriv->y * pitch; \ - GLuint p; \ - (void) buf; (void) p - -#undef INIT_MONO_PIXEL -#define INIT_MONO_PIXEL(p,color)\ - p = INTEL_PACKCOLOR8888(color[0],color[1],color[2],color[3]) - -/* 32 bit, 8888 argb color spanline and pixel functions - */ -#define WRITE_RGBA(_x, _y, r, g, b, a) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = ((r << 16) | \ - (g << 8) | \ - (b << 0) | \ - (a << 24) ) +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS -#define WRITE_PIXEL(_x, _y, p) \ - *(GLuint *)(buf + _x*4 + _y*pitch) = p +/** + ** 16-bit depthbuffer functions. + **/ +#define WRITE_DEPTH( _x, _y, d ) \ + ((GLushort *)buf)[(_x) + (_y) * pitch] = d; +#define READ_DEPTH( d, _x, _y ) \ + d = ((GLushort *)buf)[(_x) + (_y) * pitch]; -#define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = *(GLuint *)(buf + _x*4 + _y*pitch); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ - } while (0) -#define TAG(x) intel##x##_8888 -#include "spantmp.h" +#define TAG(x) intel##x##_z16 +#include "depthtmp.h" -/* 24/8 bit interleaved depth/stencil functions - */ -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xff000000; \ - tmp |= (d) & 0xffffff; \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ +/** + ** 24/8-bit interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH( _x, _y, d ) { \ + GLuint tmp = ((d) >> 8) | ((d) << 24); \ + ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \ } -#define READ_DEPTH( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & 0xffffff; - +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ + d = (tmp << 8) | (tmp >> 24); \ +} #define TAG(x) intel##x##_z24_s8 #include "depthtmp.h" -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \ - tmp &= 0xffffff; \ - tmp |= ((d)<<24); \ - *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \ + +/** + ** 8-bit stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL( _x, _y, d ) { \ + GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ + tmp &= 0xffffff; \ + tmp |= ((d) << 24); \ + ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \ } -#define READ_STENCIL( d, _x, _y ) \ - d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) >> 24; +#define READ_STENCIL( d, _x, _y ) \ + d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24; #define TAG(x) intel##x##_z24_s8 #include "stenciltmp.h" -/* Move locking out to get reasonable span performance. + +/** + * Map or unmap all the renderbuffers which we may need during + * software rendering. + * XXX in the future, we could probably convey extra information to + * reduce the number of mappings needed. I.e. if doing a glReadPixels + * from the depth buffer, we really only need one mapping. + * + * XXX Rewrite this function someday. + * We can probably just loop over all the renderbuffer attachments, + * map/unmap all of them, and not worry about the _ColorDrawBuffers + * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. */ -void intelSpanRenderStart( GLcontext *ctx ) +static void +intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + GLcontext *ctx = &intel->ctx; + GLuint i, j; + struct intel_renderbuffer *irb; + + /* color draw buffers */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) { + struct gl_renderbuffer *rb = + ctx->DrawBuffer->_ColorDrawBuffers[i][j]; + irb = intel_renderbuffer(rb); + if (irb) { + /* this is a user-created intel_renderbuffer */ + if (irb->region) { + if (map) + intel_region_map(intel->intelScreen, irb->region); + else + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + } + } + } + + /* check for render to textures */ + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = + ctx->DrawBuffer->Attachment + i; + struct gl_texture_object *tex = att->Texture; + if (tex) { + /* render to texture */ + ASSERT(att->Renderbuffer); + if (map) { + struct gl_texture_image *texImg; + texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; + intel_tex_map_images(intel, intel_texture_object(tex)); + } + else { + intel_tex_unmap_images(intel, intel_texture_object(tex)); + } + } + } + + /* color read buffers */ + irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + if (irb && irb->region) { + if (map) + intel_region_map(intel->intelScreen, irb->region); + else + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } - intelFlush(&intel->ctx); + /* Account for front/back color page flipping. + * The span routines use the pfMap and pfPitch fields which will + * swap the front/back region map/pitch if we're page flipped. + * Do this after mapping, above, so the map field is valid. + */ +#if 0 + if (map && ctx->DrawBuffer->Name == 0) { + struct intel_renderbuffer *irbFront + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT); + struct intel_renderbuffer *irbBack + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT); + if (irbBack) { + /* double buffered */ + if (intel->sarea->pf_current_page == 0) { + irbFront->pfMap = irbFront->region->map; + irbFront->pfPitch = irbFront->region->pitch; + irbBack->pfMap = irbBack->region->map; + irbBack->pfPitch = irbBack->region->pitch; + } + else { + irbFront->pfMap = irbBack->region->map; + irbFront->pfPitch = irbBack->region->pitch; + irbBack->pfMap = irbFront->region->map; + irbBack->pfPitch = irbFront->region->pitch; + } + } + } +#endif + + /* depth buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_DepthBuffer) { + irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); + if (irb && irb->region && irb->Base.Name != 0) { + if (map) { + intel_region_map(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + else { + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = NULL; + irb->pfPitch = 0; + } + } + } + + /* stencil buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_StencilBuffer) { + irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); + if (irb && irb->region && irb->Base.Name != 0) { + if (map) { + intel_region_map(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + else { + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = NULL; + irb->pfPitch = 0; + } + } + } +} + + + +/** + * Prepare for softare rendering. Map current read/draw framebuffers' + * renderbuffes and all currently bound texture objects. + * + * Old note: Moved locking out to get reasonable span performance. + */ +void +intelSpanRenderStart(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + intelFinish(&intel->ctx); LOCK_HARDWARE(intel); - intelWaitForIdle(intel); + +#if 0 + /* Just map the framebuffer and all textures. Bufmgr code will + * take care of waiting on the necessary fences: + */ + intel_region_map(intel->intelScreen, intel->front_region); + intel_region_map(intel->intelScreen, intel->back_region); + intel_region_map(intel->intelScreen, intel->intelScreen->depth_region); +#endif + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_map_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_TRUE); } -void intelSpanRenderFinish( GLcontext *ctx ) +/** + * Called when done softare rendering. Unmap the buffers we mapped in + * the above function. + */ +void +intelSpanRenderFinish(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT( ctx ); - _swrast_flush( ctx ); - UNLOCK_HARDWARE( intel ); + struct intel_context *intel = intel_context(ctx); + GLuint i; + + _swrast_flush(ctx); + + /* Now unmap the framebuffer: + */ +#if 0 + intel_region_unmap(intel, intel->front_region); + intel_region_unmap(intel, intel->back_region); + intel_region_unmap(intel, intel->intelScreen->depth_region); +#endif + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_unmap_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_FALSE); + + UNLOCK_HARDWARE(intel); } -void intelInitSpanFuncs( GLcontext *ctx ) + +void +intelInitSpanFuncs(GLcontext * ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = intelSpanRenderStart; - swdd->SpanRenderFinish = intelSpanRenderFinish; + swdd->SpanRenderFinish = intelSpanRenderFinish; } /** - * Plug in the Get/Put routines for the given driRenderbuffer. + * Plug in appropriate span read/write functions for the given renderbuffer. + * These are used for the software fallbacks. */ void -intelSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) +intel_set_span_functions(struct gl_renderbuffer *rb) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 5 && vis->blueBits == 5) { - intelInitPointers_555(&drb->Base); - } - else if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - intelInitPointers_565(&drb->Base); - } - else { - assert(vis->redBits == 8); - assert(vis->greenBits == 8); - assert(vis->blueBits == 8); - intelInitPointers_8888(&drb->Base); - } + if (rb->_ActualFormat == GL_RGB5) { + /* 565 RGB */ + intelInitPointers_RGB565(rb); + } + else if (rb->_ActualFormat == GL_RGBA8) { + /* 8888 RGBA */ + intelInitPointers_ARGB8888(rb); + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { + intelInitDepthPointers_z16(rb); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { - intelInitDepthPointers_z16(&drb->Base); + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + intelInitDepthPointers_z24_s8(rb); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { - intelInitDepthPointers_z24_s8(&drb->Base); + else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */ + intelInitStencilPointers_z24_s8(rb); } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { - intelInitStencilPointers_z24_s8(&drb->Base); + else { + _mesa_problem(NULL, + "Unexpected _ActualFormat in intelSetSpanFunctions"); } } diff --git a/src/mesa/drivers/dri/i915/intel_span.h b/src/mesa/drivers/dri/i915/intel_span.h index 2d4f8589d0f..5201f6d6c6e 100644 --- a/src/mesa/drivers/dri/i915/intel_span.h +++ b/src/mesa/drivers/dri/i915/intel_span.h @@ -28,14 +28,11 @@ #ifndef _INTEL_SPAN_H #define _INTEL_SPAN_H -#include "drirenderbuffer.h" +extern void intelInitSpanFuncs(GLcontext * ctx); -extern void intelInitSpanFuncs( GLcontext *ctx ); +extern void intelSpanRenderFinish(GLcontext * ctx); +extern void intelSpanRenderStart(GLcontext * ctx); -extern void intelSpanRenderFinish( GLcontext *ctx ); -extern void intelSpanRenderStart( GLcontext *ctx ); - -extern void -intelSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); +extern void intel_set_span_functions(struct gl_renderbuffer *rb); #endif diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c index e5988a5ed6c..271511037e9 100644 --- a/src/mesa/drivers/dri/i915/intel_state.c +++ b/src/mesa/drivers/dri/i915/intel_state.c @@ -30,252 +30,240 @@ #include "context.h" #include "macros.h" #include "enums.h" +#include "colormac.h" #include "dd.h" #include "intel_screen.h" #include "intel_context.h" +#include "intel_fbo.h" +#include "intel_regions.h" #include "swrast/swrast.h" -int intel_translate_compare_func( GLenum func ) +int +intel_translate_compare_func(GLenum func) { - switch(func) { - case GL_NEVER: - return COMPAREFUNC_NEVER; - case GL_LESS: - return COMPAREFUNC_LESS; - case GL_LEQUAL: - return COMPAREFUNC_LEQUAL; - case GL_GREATER: - return COMPAREFUNC_GREATER; - case GL_GEQUAL: - return COMPAREFUNC_GEQUAL; - case GL_NOTEQUAL: - return COMPAREFUNC_NOTEQUAL; - case GL_EQUAL: - return COMPAREFUNC_EQUAL; - case GL_ALWAYS: - return COMPAREFUNC_ALWAYS; + switch (func) { + case GL_NEVER: + return COMPAREFUNC_NEVER; + case GL_LESS: + return COMPAREFUNC_LESS; + case GL_LEQUAL: + return COMPAREFUNC_LEQUAL; + case GL_GREATER: + return COMPAREFUNC_GREATER; + case GL_GEQUAL: + return COMPAREFUNC_GEQUAL; + case GL_NOTEQUAL: + return COMPAREFUNC_NOTEQUAL; + case GL_EQUAL: + return COMPAREFUNC_EQUAL; + case GL_ALWAYS: + return COMPAREFUNC_ALWAYS; } fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); - return COMPAREFUNC_ALWAYS; + return COMPAREFUNC_ALWAYS; } -int intel_translate_stencil_op( GLenum op ) +int +intel_translate_stencil_op(GLenum op) { - switch(op) { - case GL_KEEP: - return STENCILOP_KEEP; - case GL_ZERO: - return STENCILOP_ZERO; - case GL_REPLACE: - return STENCILOP_REPLACE; - case GL_INCR: + switch (op) { + case GL_KEEP: + return STENCILOP_KEEP; + case GL_ZERO: + return STENCILOP_ZERO; + case GL_REPLACE: + return STENCILOP_REPLACE; + case GL_INCR: return STENCILOP_INCRSAT; - case GL_DECR: + case GL_DECR: return STENCILOP_DECRSAT; case GL_INCR_WRAP: - return STENCILOP_INCR; + return STENCILOP_INCR; case GL_DECR_WRAP: - return STENCILOP_DECR; - case GL_INVERT: - return STENCILOP_INVERT; - default: + return STENCILOP_DECR; + case GL_INVERT: + return STENCILOP_INVERT; + default: return STENCILOP_ZERO; } } -int intel_translate_blend_factor( GLenum factor ) +int +intel_translate_blend_factor(GLenum factor) { - switch(factor) { - case GL_ZERO: - return BLENDFACT_ZERO; - case GL_SRC_ALPHA: - return BLENDFACT_SRC_ALPHA; - case GL_ONE: - return BLENDFACT_ONE; - case GL_SRC_COLOR: - return BLENDFACT_SRC_COLR; - case GL_ONE_MINUS_SRC_COLOR: - return BLENDFACT_INV_SRC_COLR; - case GL_DST_COLOR: - return BLENDFACT_DST_COLR; - case GL_ONE_MINUS_DST_COLOR: - return BLENDFACT_INV_DST_COLR; + switch (factor) { + case GL_ZERO: + return BLENDFACT_ZERO; + case GL_SRC_ALPHA: + return BLENDFACT_SRC_ALPHA; + case GL_ONE: + return BLENDFACT_ONE; + case GL_SRC_COLOR: + return BLENDFACT_SRC_COLR; + case GL_ONE_MINUS_SRC_COLOR: + return BLENDFACT_INV_SRC_COLR; + case GL_DST_COLOR: + return BLENDFACT_DST_COLR; + case GL_ONE_MINUS_DST_COLOR: + return BLENDFACT_INV_DST_COLR; case GL_ONE_MINUS_SRC_ALPHA: - return BLENDFACT_INV_SRC_ALPHA; - case GL_DST_ALPHA: - return BLENDFACT_DST_ALPHA; + return BLENDFACT_INV_SRC_ALPHA; + case GL_DST_ALPHA: + return BLENDFACT_DST_ALPHA; case GL_ONE_MINUS_DST_ALPHA: - return BLENDFACT_INV_DST_ALPHA; - case GL_SRC_ALPHA_SATURATE: + return BLENDFACT_INV_DST_ALPHA; + case GL_SRC_ALPHA_SATURATE: return BLENDFACT_SRC_ALPHA_SATURATE; case GL_CONSTANT_COLOR: - return BLENDFACT_CONST_COLOR; + return BLENDFACT_CONST_COLOR; case GL_ONE_MINUS_CONSTANT_COLOR: return BLENDFACT_INV_CONST_COLOR; case GL_CONSTANT_ALPHA: - return BLENDFACT_CONST_ALPHA; + return BLENDFACT_CONST_ALPHA; case GL_ONE_MINUS_CONSTANT_ALPHA: return BLENDFACT_INV_CONST_ALPHA; } - + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor); return BLENDFACT_ZERO; } -int intel_translate_logic_op( GLenum opcode ) +int +intel_translate_logic_op(GLenum opcode) { - switch(opcode) { - case GL_CLEAR: - return LOGICOP_CLEAR; - case GL_AND: - return LOGICOP_AND; - case GL_AND_REVERSE: - return LOGICOP_AND_RVRSE; - case GL_COPY: - return LOGICOP_COPY; - case GL_COPY_INVERTED: - return LOGICOP_COPY_INV; - case GL_AND_INVERTED: - return LOGICOP_AND_INV; - case GL_NOOP: - return LOGICOP_NOOP; - case GL_XOR: - return LOGICOP_XOR; - case GL_OR: - return LOGICOP_OR; - case GL_OR_INVERTED: - return LOGICOP_OR_INV; - case GL_NOR: - return LOGICOP_NOR; - case GL_EQUIV: - return LOGICOP_EQUIV; - case GL_INVERT: - return LOGICOP_INV; - case GL_OR_REVERSE: - return LOGICOP_OR_RVRSE; - case GL_NAND: - return LOGICOP_NAND; - case GL_SET: - return LOGICOP_SET; - default: + switch (opcode) { + case GL_CLEAR: + return LOGICOP_CLEAR; + case GL_AND: + return LOGICOP_AND; + case GL_AND_REVERSE: + return LOGICOP_AND_RVRSE; + case GL_COPY: + return LOGICOP_COPY; + case GL_COPY_INVERTED: + return LOGICOP_COPY_INV; + case GL_AND_INVERTED: + return LOGICOP_AND_INV; + case GL_NOOP: + return LOGICOP_NOOP; + case GL_XOR: + return LOGICOP_XOR; + case GL_OR: + return LOGICOP_OR; + case GL_OR_INVERTED: + return LOGICOP_OR_INV; + case GL_NOR: + return LOGICOP_NOR; + case GL_EQUIV: + return LOGICOP_EQUIV; + case GL_INVERT: + return LOGICOP_INV; + case GL_OR_REVERSE: + return LOGICOP_OR_RVRSE; + case GL_NAND: + return LOGICOP_NAND; + case GL_SET: return LOGICOP_SET; - } -} - -static void intelDrawBuffer(GLcontext *ctx, GLenum mode ) -{ - intelContextPtr intel = INTEL_CONTEXT(ctx); - int front = 0; - - if (!ctx->DrawBuffer) - return; - - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: - front = 1; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; - case BUFFER_BIT_BACK_LEFT: - front = 0; - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE ); - break; default: - FALLBACK( intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE ); - return; - } - - if ( intel->sarea->pf_current_page == 1 ) - front ^= 1; - - intelSetFrontClipRects( intel ); - - if (front) { - intel->drawRegion = &intel->intelScreen->front; - intel->readRegion = &intel->intelScreen->front; - } else { - intel->drawRegion = &intel->intelScreen->back; - intel->readRegion = &intel->intelScreen->back; + return LOGICOP_SET; } - - intel->vtbl.set_color_region( intel, intel->drawRegion ); -} - -static void intelReadBuffer( GLcontext *ctx, GLenum mode ) -{ - /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ } -static void intelClearColor(GLcontext *ctx, const GLfloat color[4]) +static void +intelClearColor(GLcontext * ctx, const GLfloat color[4]) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - intelScreenPrivate *screen = intel->intelScreen; + struct intel_context *intel = intel_context(ctx); + GLubyte clear[4]; - CLAMPED_FLOAT_TO_UBYTE(intel->clear_red, color[0]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_green, color[1]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_blue, color[2]); - CLAMPED_FLOAT_TO_UBYTE(intel->clear_alpha, color[3]); + CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - intel->ClearColor = INTEL_PACKCOLOR(screen->fbFormat, - intel->clear_red, - intel->clear_green, - intel->clear_blue, - intel->clear_alpha); + /* compute both 32 and 16-bit clear values */ + intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1], + clear[2], clear[3]); + intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]); } -static void intelCalcViewport( GLcontext *ctx ) +/** + * Update the viewport transformation matrix. Depends on: + * - viewport pos/size + * - depthrange + * - window pos/size or FBO size + */ +static void +intelCalcViewport(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; + const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; GLfloat *m = intel->ViewportMatrix.m; - GLint h = 0; + GLfloat yScale, yBias; - if (intel->driDrawable) - h = intel->driDrawable->h + SUBPIXEL_Y; + if (ctx->DrawBuffer->Name) { + /* User created FBO */ + struct intel_renderbuffer *irb + = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]); + if (irb && !irb->RenderToTexture) { + /* y=0=top */ + yScale = -1.0; + yBias = irb->Base.Height; + } + else { + /* y=0=bottom */ + yScale = 1.0; + yBias = 0.0; + } + } + else { + /* window buffer, y=0=top */ + yScale = -1.0; + yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F; + } + + m[MAT_SX] = v[MAT_SX]; + m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; - /* See also intel_translate_vertex. SUBPIXEL adjustments can be done - * via state vars, too. - */ - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + h; - m[MAT_SZ] = v[MAT_SZ] * intel->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * intel->depth_scale; + m[MAT_SY] = v[MAT_SY] * yScale; + m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y; + + m[MAT_SZ] = v[MAT_SZ] * depthScale; + m[MAT_TZ] = v[MAT_TZ] * depthScale; } -static void intelViewport( GLcontext *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height ) +static void +intelViewport(GLcontext * ctx, + GLint x, GLint y, GLsizei width, GLsizei height) { - intelCalcViewport( ctx ); + intelCalcViewport(ctx); } -static void intelDepthRange( GLcontext *ctx, - GLclampd nearval, GLclampd farval ) +static void +intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) { - intelCalcViewport( ctx ); + intelCalcViewport(ctx); } /* Fallback to swrast for select and feedback. */ -static void intelRenderMode( GLcontext *ctx, GLenum mode ) +static void +intelRenderMode(GLcontext * ctx, GLenum mode) { - intelContextPtr intel = INTEL_CONTEXT(ctx); - FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); + struct intel_context *intel = intel_context(ctx); + FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } -void intelInitStateFuncs( struct dd_function_table *functions ) +void +intelInitStateFuncs(struct dd_function_table *functions) { - functions->DrawBuffer = intelDrawBuffer; - functions->ReadBuffer = intelReadBuffer; functions->RenderMode = intelRenderMode; functions->Viewport = intelViewport; functions->DepthRange = intelDepthRange; functions->ClearColor = intelClearColor; } - diff --git a/src/mesa/drivers/dri/i915tex/intel_structs.h b/src/mesa/drivers/dri/i915/intel_structs.h index 522e3bd92c2..522e3bd92c2 100644 --- a/src/mesa/drivers/dri/i915tex/intel_structs.h +++ b/src/mesa/drivers/dri/i915/intel_structs.h diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index 5bd280652af..b08dee43bc1 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -1,877 +1,192 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "teximage.h" -#include "texmem.h" #include "texobj.h" -#include "swrast/swrast.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" #include "intel_context.h" +#include "intel_mipmap_tree.h" #include "intel_tex.h" -#include "intel_ioctl.h" - +#define FILE_DEBUG_FLAG DEBUG_TEXTURE static GLboolean -intelValidateClientStorage( intelContextPtr intel, GLenum target, - GLint internalFormat, - GLint srcWidth, GLint srcHeight, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) - +intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) { - GLcontext *ctx = &intel->ctx; - int texelBytes; - - if (0) - fprintf(stderr, "intformat %s format %s type %s\n", - _mesa_lookup_enum_by_nr( internalFormat ), - _mesa_lookup_enum_by_nr( format ), - _mesa_lookup_enum_by_nr( type )); - - if (!ctx->Unpack.ClientStorage) - return 0; - - if (ctx->_ImageTransferState || - texImage->IsCompressed || - texObj->GenerateMipmap) - return 0; - - - /* This list is incomplete - */ - switch ( internalFormat ) { - case GL_RGBA: - if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { - texImage->TexFormat = &_mesa_texformat_argb8888; - texelBytes = 4; - } - else - return 0; - break; - - case GL_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - texImage->TexFormat = &_mesa_texformat_rgb565; - texelBytes = 2; - } - else - return 0; - break; - - case GL_YCBCR_MESA: - if ( format == GL_YCBCR_MESA && - type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { - texImage->TexFormat = &_mesa_texformat_ycbcr_rev; - texelBytes = 2; - } - else if ( format == GL_YCBCR_MESA && - (type == GL_UNSIGNED_SHORT_8_8_APPLE || - type == GL_UNSIGNED_BYTE)) { - texImage->TexFormat = &_mesa_texformat_ycbcr; - texelBytes = 2; - } - else - return 0; - break; - - - default: - return 0; - } +#if 0 + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); - /* Could deal with these packing issues, but currently don't: - */ - if (packing->SkipPixels || - packing->SkipRows || - packing->SwapBytes || - packing->LsbFirst) { - return 0; - } - - { - GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, - format, type); - - - if (0) - fprintf(stderr, "%s: srcRowStride %d/%x\n", - __FUNCTION__, srcRowStride, srcRowStride); - - /* Could check this later in upload, pitch restrictions could be - * relaxed, but would need to store the image pitch somewhere, - * as packing details might change before image is uploaded: - */ - if (!intelIsAgpMemory( intel, pixels, srcHeight * srcRowStride ) || - (srcRowStride & 63)) - return 0; - - - /* Have validated that _mesa_transfer_teximage would be a straight - * memcpy at this point. NOTE: future calls to TexSubImage will - * overwrite the client data. This is explicitly mentioned in the - * extension spec. - */ - texImage->Data = (void *)pixels; - texImage->IsClientData = GL_TRUE; - texImage->RowStride = srcRowStride / texelBytes; - return 1; - } + return + intelObj->mt && + intelObj->mt->region && + intel_is_region_resident(intel, intelObj->mt->region); +#endif + return 1; } - - -static void intelTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - - t->dirty_images[0] |= (1 << level); +static struct gl_texture_image * +intelNewTextureImage(GLcontext * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); } -static void intelTexSubImage1D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) + +static struct gl_texture_object * +intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; + struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); + return &obj->base; } - -/* Handles 2D, CUBE, RECT: - */ -static void intelTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) +static void +intelDeleteTextureObject(GLcontext *ctx, + struct gl_texture_object *texObj) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); - assert(t); - intelFlush( ctx ); - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - if (intelValidateClientStorage( INTEL_CONTEXT(ctx), target, - internalFormat, - width, height, - format, type, pixels, - packing, texObj, texImage)) { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); - } - else { - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); - t->dirty_images[face] |= (1 << level); - } + _mesa_delete_texture_object(ctx, texObj); } -static void intelTexSubImage2D( GLcontext *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; - } - - if (texImage->IsClientData && - (char *)pixels == (char *)texImage->Data + - ((xoffset + yoffset * texImage->RowStride) * - texImage->TexFormat->TexelBytes)) { - /* Notification only - no upload required */ - } - else { - assert( t ); /* this _should_ be true */ - intelFlush( ctx ); - driSwapOutTextureObject( t ); +static void +intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); + DBG("%s\n", __FUNCTION__); - t->dirty_images[face] |= (1 << level); + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); } -} -static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; + if (texImage->Data) { + free(texImage->Data); + texImage->Data = NULL; } - - assert(t); - intelFlush( ctx ); - - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); - - _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, - height, border, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); } -static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) +/* The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; - GLuint face; - - - /* which cube face or ordinary 2D image */ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - ASSERT(face < 6); - break; - default: - face = 0; + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { + return __memcpy(dest, src, n); } - - assert( t ); /* this _should_ be true */ - intelFlush( ctx ); - driSwapOutTextureObject( t ); - - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, imageSize, data, texObj, texImage); - - t->dirty_images[face] |= (1 << level); + else + return memcpy(dest, src, n); } -static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert(t); - driSwapOutTextureObject( t ); - texImage->IsClientData = GL_FALSE; - - _mesa_store_teximage3d(ctx, target, level, internalFormat, - width, height, depth, border, - format, type, pixels, - &ctx->Unpack, texObj, texImage); - - t->dirty_images[0] |= (1 << level); -} - +#if DO_DEBUG -static void -intelTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) +#ifndef __x86_64__ +static unsigned +fastrdtsc(void) { - driTextureObject * t = (driTextureObject *) texObj->DriverData; - - assert( t ); /* this _should_ be true */ - driSwapOutTextureObject( t ); + unsigned eax; + __asm__ volatile ("\t" + "pushl %%ebx\n\t" + "cpuid\n\t" ".byte 0x0f, 0x31\n\t" + "popl %%ebx\n":"=a" (eax) + :"0"(0) + :"ecx", "edx", "cc"); - _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - - t->dirty_images[0] |= (1 << level); + return eax; } - - - - -static void intelDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +#else +static unsigned +fastrdtsc(void) { - driTextureObject * t = (driTextureObject *) tObj->DriverData; + unsigned eax; + __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax) + :"0"(0) + :"ecx", "edx", "ebx", "cc"); - if ( t != NULL ) { - intelFlush( ctx ); - driDestroyTextureObject( t ); - } - - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); + return eax; } +#endif - -static const struct gl_texture_format * -intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat, - GLenum format, GLenum type ) +static unsigned +time_diff(unsigned t, unsigned t2) { - intelContextPtr intel = INTEL_CONTEXT( ctx ); - const GLboolean do32bpt = ( intel->intelScreen->cpp == 4 && - intel->intelScreen->tex.size > 4*1024*1024); - - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - if ( format == GL_BGRA ) { - if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; - } - else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; - } - else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; - } - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; - - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || - type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z16; - - default: - fprintf(stderr, "unexpected texture format %s in %s\n", - _mesa_lookup_enum_by_nr(internalFormat), - __FUNCTION__); - return NULL; - } - - return NULL; /* never get here */ + return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1)); } - -void intelDestroyTexObj(intelContextPtr intel, intelTextureObjectPtr t) +static void * +timed_memcpy(void *dest, const void *src, size_t n) { - unsigned i; + void *ret; + unsigned t1, t2; + double rate; - if ( intel == NULL ) - return; + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) + _mesa_printf("Warning - non-aligned texture copy!\n"); - if ( t->age > intel->dirtyAge ) - intel->dirtyAge = t->age; + t1 = fastrdtsc(); + ret = do_memcpy(dest, src, n); + t2 = fastrdtsc(); - for ( i = 0 ; i < MAX_TEXTURE_UNITS ; i++ ) { - if ( t == intel->CurrentTexObj[ i ] ) - intel->CurrentTexObj[ i ] = NULL; - } + rate = time_diff(t1, t2); + rate /= (double) n; + _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); + return ret; } +#endif /* DO_DEBUG */ - -/* Upload an image from mesa's internal copy. Image may be 1D, 2D or - * 3D. Cubemaps are expanded elsewhere. - */ -static void intelUploadTexImage( intelContextPtr intel, - intelTextureObjectPtr t, - const struct gl_texture_image *image, - const GLuint offset ) +void +intelInitTextureFuncs(struct dd_function_table *functions) { + functions->ChooseTextureFormat = intelChooseTextureFormat; + functions->TexImage1D = intelTexImage1D; + functions->TexImage2D = intelTexImage2D; + functions->TexImage3D = intelTexImage3D; + functions->TexSubImage1D = intelTexSubImage1D; + functions->TexSubImage2D = intelTexSubImage2D; + functions->TexSubImage3D = intelTexSubImage3D; + functions->CopyTexImage1D = intelCopyTexImage1D; + functions->CopyTexImage2D = intelCopyTexImage2D; + functions->CopyTexSubImage1D = intelCopyTexSubImage1D; + functions->CopyTexSubImage2D = intelCopyTexSubImage2D; + functions->GetTexImage = intelGetTexImage; - if (!image || !image->Data) - return; - - if (image->Depth == 1 && image->IsClientData) { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Blit uploading\n"); - - /* Do it with a blit. - */ - intelEmitCopyBlitLocked( intel, - image->TexFormat->TexelBytes, - image->RowStride, /* ? */ - intelGetMemoryOffsetMESA( NULL, 0, image->Data ), - t->Pitch / image->TexFormat->TexelBytes, - intelGetMemoryOffsetMESA( NULL, 0, t->BufAddr + offset ), - 0, 0, - 0, 0, - image->Width, - image->Height); - } - else if (image->IsCompressed) { - GLuint row_len = 0; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint j; - - /* must always copy whole blocks (8/16 bytes) */ - switch (image->InternalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - row_len = (image->Width * 2 + 7) & ~7; - break; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - row_len = (image->Width * 4 + 15) & ~15; - break; - default: - fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat); - break; - } - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len) { - for (j = 0 ; j < (image->Height + 3)/4 ; j++, dst += (t->Pitch)) { - __memcpy(dst, src, row_len ); - src += row_len; - } - } - } - /* Time for another vtbl entry: - */ - else if (intel->intelScreen->deviceID == PCI_CHIP_I945_G || - intel->intelScreen->deviceID == PCI_CHIP_I945_GM || - intel->intelScreen->deviceID == PCI_CHIP_I945_GME || - intel->intelScreen->deviceID == PCI_CHIP_G33_G || - intel->intelScreen->deviceID == PCI_CHIP_Q33_G || - intel->intelScreen->deviceID == PCI_CHIP_Q35_G) { - GLuint row_len = image->Width * image->TexFormat->TexelBytes; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint d, j; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len == t->Pitch) { - memcpy( dst, src, row_len * image->Height * image->Depth ); - } - else { - GLuint x = 0, y = 0; - - for (d = 0 ; d < image->Depth ; d++) { - GLubyte *dst0 = dst + x + y * t->Pitch; - - for (j = 0 ; j < image->Height ; j++) { - __memcpy(dst0, src, row_len ); - src += row_len; - dst0 += t->Pitch; - } - - x += MIN2(4, row_len); /* Guess: 4 byte minimum alignment */ - if (x > t->Pitch) { - x = 0; - y += image->Height; - } - } - } - - } - else { - GLuint row_len = image->Width * image->TexFormat->TexelBytes; - GLubyte *dst = (GLubyte *)(t->BufAddr + offset); - GLubyte *src = (GLubyte *)image->Data; - GLuint d, j; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "Upload image %dx%dx%d offset %xm row_len %x " - "pitch %x depth_pitch %x\n", - image->Width, image->Height, image->Depth, offset, - row_len, t->Pitch, t->depth_pitch); - - if (row_len == t->Pitch) { - for (d = 0; d < image->Depth; d++) { - memcpy( dst, src, t->Pitch * image->Height ); - dst += t->depth_pitch; - src += row_len * image->Height; - } - } - else { - for (d = 0 ; d < image->Depth ; d++) { - for (j = 0 ; j < image->Height ; j++) { - __memcpy(dst, src, row_len ); - src += row_len; - dst += t->Pitch; - } - - dst += t->depth_pitch - (t->Pitch * image->Height); - } - } - } -} - - - -int intelUploadTexImages( intelContextPtr intel, - intelTextureObjectPtr t, - GLuint face) -{ - const int numLevels = t->base.lastLevel - t->base.firstLevel + 1; - const struct gl_texture_image *firstImage = t->image[face][t->base.firstLevel].image; - int pitch = firstImage->RowStride * firstImage->TexFormat->TexelBytes; - - /* Can we texture out of the existing client data? */ - if ( numLevels == 1 && - firstImage->IsClientData && - (pitch & 3) == 0) { - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "AGP texturing from client memory\n"); - - t->TextureOffset = intelAgpOffsetFromVirtual( intel, firstImage->Data ); - t->BufAddr = 0; - t->dirty = ~0; - return GL_TRUE; - } - else { - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "Uploading client data to agp\n"); - - INTEL_FIREVERTICES( intel ); - LOCK_HARDWARE( intel ); - - if ( t->base.memBlock == NULL ) { - int heap; - - heap = driAllocateTexture( intel->texture_heaps, intel->nr_heaps, - (driTextureObject *) t ); - if ( heap == -1 ) { - UNLOCK_HARDWARE( intel ); - return GL_FALSE; - } - - /* Set the base offset of the texture image */ - t->BufAddr = (GLubyte *) (intel->intelScreen->tex.map + - t->base.memBlock->ofs); - t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs; - t->dirty = ~0; - } - - - /* Let the world know we've used this memory recently. - */ - driUpdateTextureLRU( (driTextureObject *) t ); - - - /* Upload any images that are new */ - if (t->base.dirty_images[face]) { - int i; - - intelWaitForIdle( intel ); - - for (i = 0 ; i < numLevels ; i++) { - int level = i + t->base.firstLevel; - - if (t->base.dirty_images[face] & (1<<level)) { - - const struct gl_texture_image *image = t->image[face][i].image; - GLuint offset = t->image[face][i].offset; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "upload level %d, offset %x\n", - level, offset); - - intelUploadTexImage( intel, t, image, offset ); - } - } - t->base.dirty_images[face] = 0; - intel->perf_boxes |= I830_BOX_TEXTURE_LOAD; - } - - UNLOCK_HARDWARE( intel ); - return GL_TRUE; - } -} + /* compressed texture functions */ + functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->GetCompressedTexImage = intelGetCompressedTexImage; -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Note: we could use containment here to 'derive' the driver-specific - * texture object from the core mesa gl_texture_object. Not done at this time. - */ -static struct gl_texture_object * -intelNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj = _mesa_new_texture_object(ctx, name, target); - INTEL_CONTEXT(ctx)->vtbl.alloc_tex_obj( obj ); - return obj; -} + functions->NewTextureObject = intelNewTextureObject; + functions->NewTextureImage = intelNewTextureImage; + functions->DeleteTexture = intelDeleteTextureObject; + functions->FreeTexImageData = intelFreeTextureImageData; + functions->UpdateTexturePalette = 0; + functions->IsTextureResident = intelIsTextureResident; - -void intelInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->NewTextureObject = intelNewTextureObject; - functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = _swrast_copy_teximage1d; - functions->CopyTexImage2D = _swrast_copy_teximage2d; - functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; - functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; - functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; - functions->DeleteTexture = intelDeleteTexture; - functions->UpdateTexturePalette = NULL; - functions->IsTextureResident = driIsTextureResident; - functions->TestProxyTexImage = _mesa_test_proxy_teximage; - functions->DeleteTexture = intelDeleteTexture; - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; +#if DO_DEBUG + if (INTEL_DEBUG & DEBUG_BUFMGR) + functions->TextureMemCpy = timed_memcpy; + else +#endif + functions->TextureMemCpy = do_memcpy; } diff --git a/src/mesa/drivers/dri/i915/intel_tex.h b/src/mesa/drivers/dri/i915/intel_tex.h index 9b7e5502326..b77d7a1d8af 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.h +++ b/src/mesa/drivers/dri/i915/intel_tex.h @@ -33,13 +33,119 @@ #include "texmem.h" -void intelInitTextureFuncs( struct dd_function_table *functions ); +void intelInitTextureFuncs(struct dd_function_table *functions); -void intelDestroyTexObj( intelContextPtr intel, intelTextureObjectPtr t ); -int intelUploadTexImages( intelContextPtr intel, intelTextureObjectPtr t, - GLuint face ); +const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type); + + +void intelTexImage3D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage3D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage2D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexImage1D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelTexSubImage1D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border); + +void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); + +void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width); + +void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + +void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, + GLvoid *pixels, + const struct gl_texture_object *texObj, + const struct gl_texture_image *texImage); + +void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); + +GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit); + +void intel_tex_map_images(struct intel_context *intel, + struct intel_texture_object *intelObj); + +void intel_tex_unmap_images(struct intel_context *intel, + struct intel_texture_object *intelObj); + +int intel_compressed_num_bytes(GLuint mesaFormat); -GLboolean -intel_driReinitTextureHeap( driTexHeap *heap, - unsigned size ); #endif diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_copy.c b/src/mesa/drivers/dri/i915/intel_tex_copy.c index b85a25642a2..b85a25642a2 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_copy.c +++ b/src/mesa/drivers/dri/i915/intel_tex_copy.c diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_format.c b/src/mesa/drivers/dri/i915/intel_tex_format.c index 6e058dff69f..6e058dff69f 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_format.c +++ b/src/mesa/drivers/dri/i915/intel_tex_format.c diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_image.c b/src/mesa/drivers/dri/i915/intel_tex_image.c index f790b1e6f73..197cf35ebe6 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_image.c +++ b/src/mesa/drivers/dri/i915/intel_tex_image.c @@ -221,11 +221,10 @@ try_pbo_upload(struct intel_context *intel, intelFlush(&intel->ctx); LOCK_HARDWARE(intel); { - struct _DriBufferObject *src_buffer = - intel_bufferobj_buffer(intel, pbo, INTEL_READ); - struct _DriBufferObject *dst_buffer = - intel_region_buffer(intel->intelScreen, intelImage->mt->region, - INTEL_WRITE_FULL); + dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); + dri_bo *dst_buffer = intel_region_buffer(intel->intelScreen, + intelImage->mt->region, + INTEL_WRITE_FULL); intelEmitCopyBlit(intel, diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_layout.c b/src/mesa/drivers/dri/i915/intel_tex_layout.c index fe61b441945..fe61b441945 120000 --- a/src/mesa/drivers/dri/i915tex/intel_tex_layout.c +++ b/src/mesa/drivers/dri/i915/intel_tex_layout.c diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_subimage.c b/src/mesa/drivers/dri/i915/intel_tex_subimage.c index 3935787806b..3935787806b 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i915/intel_tex_subimage.c diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c index af18c26d55c..af18c26d55c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i915/intel_tex_validate.c diff --git a/src/mesa/drivers/dri/i915/intel_texmem.c b/src/mesa/drivers/dri/i915/intel_texmem.c deleted file mode 100644 index 09beec95b8c..00000000000 --- a/src/mesa/drivers/dri/i915/intel_texmem.c +++ /dev/null @@ -1,72 +0,0 @@ -#include "texmem.h" -#include "simple_list.h" -#include "imports.h" -#include "macros.h" - -#include "intel_tex.h" - -static GLuint -driLog2( GLuint n ) -{ - GLuint log2; - - for ( log2 = 1 ; n > 1 ; log2++ ) { - n >>= 1; - } - - return log2; -} - -static void calculate_heap_size( driTexHeap * heap, unsigned size, - unsigned nr_regions, unsigned alignmentShift ) -{ - unsigned l; - - l = driLog2( (size - 1) / nr_regions ); - if ( l < alignmentShift ) - { - l = alignmentShift; - } - - heap->logGranularity = l; - heap->size = size & ~((1L << l) - 1); -} - - -GLboolean -intel_driReinitTextureHeap( driTexHeap *heap, - unsigned size ) -{ - driTextureObject *t, *tmp; - - /* Kick out everything: - */ - foreach_s ( t, tmp, & heap->texture_objects ) { - if ( t->tObj != NULL ) { - driSwapOutTextureObject( t ); - } - else { - driDestroyTextureObject( t ); - } - } - - /* Destroy the memory manager: - */ - mmDestroy( heap->memory_heap ); - - /* Recreate the memory manager: - */ - calculate_heap_size(heap, size, heap->nrRegions, heap->alignmentShift); - heap->memory_heap = mmInit( 0, heap->size ); - if ( heap->memory_heap == NULL ) { - fprintf(stderr, "driReinitTextureHeap: couldn't recreate memory heap\n"); - FREE( heap ); - return GL_FALSE; - } - - make_empty_list( & heap->texture_objects ); - - return GL_TRUE; -} - - diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index b2787ee60ac..5fe3d4561fc 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -29,6 +29,8 @@ #include "context.h" #include "macros.h" #include "enums.h" +#include "texobj.h" +#include "state.h" #include "dd.h" #include "swrast/swrast.h" @@ -38,19 +40,121 @@ #include "tnl/t_vertex.h" #include "intel_screen.h" +#include "intel_context.h" #include "intel_tris.h" #include "intel_batchbuffer.h" +#include "intel_buffers.h" #include "intel_reg.h" #include "intel_span.h" +#include "intel_tex.h" -/* XXX we shouldn't include these headers in this file, but we need them - * for fallbackStrings, below. +static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); +static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, + GLuint hwprim); + +/* */ -#include "i830_context.h" -#include "i915_context.h" +static void +intel_flush_inline_primitive(struct intel_context *intel) +{ + GLuint used = intel->batch->ptr - intel->prim.start_ptr; + + assert(intel->prim.primitive != ~0); + +/* _mesa_printf("/\n"); */ + + if (used < 8) + goto do_discard; + + *(int *) intel->prim.start_ptr = (_3DPRIMITIVE | + intel->prim.primitive | (used / 4 - 2)); + + goto finished; + + do_discard: + intel->batch->ptr -= used; + + finished: + intel->prim.primitive = ~0; + intel->prim.start_ptr = 0; + intel->prim.flush = 0; +} + + +/* Emit a primitive referencing vertices in a vertex buffer. + */ +void +intelStartInlinePrimitive(struct intel_context *intel, + GLuint prim, GLuint batch_flags) +{ + BATCH_LOCALS; + + intel->vtbl.emit_state(intel); + + /* Need to make sure at the very least that we don't wrap + * batchbuffers in BEGIN_BATCH below, otherwise the primitive will + * be emitted to a batchbuffer missing the required full-state + * preamble. + */ + if (intel_batchbuffer_space(intel->batch) < 100) { + intel_batchbuffer_flush(intel->batch); + intel->vtbl.emit_state(intel); + } + +/* _mesa_printf("%s *", __progname); */ + + intel_wait_flips(intel, batch_flags); + + /* Emit a slot which will be filled with the inline primitive + * command later. + */ + BEGIN_BATCH(2, batch_flags); + OUT_BATCH(0); + + intel->prim.start_ptr = intel->batch->ptr; + intel->prim.primitive = prim; + intel->prim.flush = intel_flush_inline_primitive; + + OUT_BATCH(0); + ADVANCE_BATCH(); + +/* _mesa_printf(">"); */ +} + + +void +intelWrapInlinePrimitive(struct intel_context *intel) +{ + GLuint prim = intel->prim.primitive; + GLuint batchflags = intel->batch->flags; + + intel_flush_inline_primitive(intel); + intel_batchbuffer_flush(intel->batch); + intelStartInlinePrimitive(intel, prim, batchflags); /* ??? */ +} + +GLuint * +intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords) +{ + GLuint sz = dwords * sizeof(GLuint); + GLuint *ptr; + + assert(intel->prim.flush == intel_flush_inline_primitive); + + if (intel_batchbuffer_space(intel->batch) < sz) + intelWrapInlinePrimitive(intel); + +/* _mesa_printf("."); */ + + intel->vtbl.assert_not_dirty(intel); + + ptr = (GLuint *) intel->batch->ptr; + intel->batch->ptr += sz; + + return ptr; +} + -static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ); -static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); /*********************************************************************** * Emit primitives as inline vertices * @@ -69,75 +173,81 @@ do { \ #else #define COPY_DWORDS( j, vb, vertsize, v ) \ do { \ - if (0) fprintf(stderr, "\n"); \ for ( j = 0 ; j < vertsize ; j++ ) { \ - if (0) fprintf(stderr, " -- v(%d): %x/%f\n",j, \ - ((GLuint *)v)[j], \ - ((GLfloat *)v)[j]); \ vb[j] = ((GLuint *)v)[j]; \ } \ vb += vertsize; \ } while (0) #endif -static void __inline__ intel_draw_quad( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2, - intelVertexPtr v3 ) +static void +intel_draw_quad(struct intel_context *intel, + intelVertexPtr v0, + intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 6 * vertsize ); + GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize); int j; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v3 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); - COPY_DWORDS( j, vb, vertsize, v3 ); + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); + + /* If smooth shading, draw like a trifan which gives better + * rasterization. Otherwise draw as two triangles with provoking + * vertex in third position as required for flat shading. + */ + if (intel->ctx.Light.ShadeModel == GL_FLAT) { + COPY_DWORDS(j, vb, vertsize, v3); + COPY_DWORDS(j, vb, vertsize, v1); + } + else { + COPY_DWORDS(j, vb, vertsize, v2); + COPY_DWORDS(j, vb, vertsize, v0); + } + + COPY_DWORDS(j, vb, vertsize, v2); + COPY_DWORDS(j, vb, vertsize, v3); } -static void __inline__ intel_draw_triangle( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2 ) +static void +intel_draw_triangle(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 3 * vertsize ); + GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize); int j; - - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); - COPY_DWORDS( j, vb, vertsize, v2 ); + + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); + COPY_DWORDS(j, vb, vertsize, v2); } -static __inline__ void intel_draw_line( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1 ) +static void +intel_draw_line(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, 2 * vertsize ); + GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize); int j; - COPY_DWORDS( j, vb, vertsize, v0 ); - COPY_DWORDS( j, vb, vertsize, v1 ); + COPY_DWORDS(j, vb, vertsize, v0); + COPY_DWORDS(j, vb, vertsize, v1); } -static __inline__ void intel_draw_point( intelContextPtr intel, - intelVertexPtr v0 ) +static void +intel_draw_point(struct intel_context *intel, intelVertexPtr v0) { GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, vertsize ); + GLuint *vb = intelExtendInlinePrimitive(intel, vertsize); int j; /* Adjust for sub pixel position -- still required for conform. */ - *(float *)&vb[0] = v0->v.x - 0.125; - *(float *)&vb[1] = v0->v.y - 0.125; - for (j = 2 ; j < vertsize ; j++) - vb[j] = v0->ui[j]; + *(float *) &vb[0] = v0->v.x - 0.125; + *(float *) &vb[1] = v0->v.y - 0.125; + for (j = 2; j < vertsize; j++) + vb[j] = v0->ui[j]; } @@ -146,13 +256,17 @@ static __inline__ void intel_draw_point( intelContextPtr intel, * Fixup for ARB_point_parameters * ***********************************************************************/ -static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) +/* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly + * represented in the fragment program InputsRead field. + */ +static void +intel_atten_point(struct intel_context *intel, intelVertexPtr v0) { GLcontext *ctx = &intel->ctx; GLfloat psz[4], col[4], restore_psz, restore_alpha; - _tnl_get_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz ); - _tnl_get_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col ); + _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); restore_psz = psz[0]; restore_alpha = col[3]; @@ -170,19 +284,19 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) psz[0] = 1.0; if (restore_psz != psz[0] || restore_alpha != col[3]) { - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); - - intel_draw_point( intel, v0 ); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); + + intel_draw_point(intel, v0); psz[0] = restore_psz; col[3] = restore_alpha; - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr( ctx, v0, _TNL_ATTRIB_COLOR0, col); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); + _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); } else - intel_draw_point( intel, v0 ); + intel_draw_point(intel, v0); } @@ -195,45 +309,44 @@ static void intel_atten_point( intelContextPtr intel, intelVertexPtr v0 ) -static void intel_wpos_triangle( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1, - intelVertexPtr v2 ) +static void +intel_wpos_triangle(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; - - __memcpy( ((char *)v0) + offset, v0, size ); - __memcpy( ((char *)v1) + offset, v1, size ); - __memcpy( ((char *)v2) + offset, v2, size ); - intel_draw_triangle( intel, v0, v1, v2 ); + __memcpy(((char *) v0) + offset, v0, size); + __memcpy(((char *) v1) + offset, v1, size); + __memcpy(((char *) v2) + offset, v2, size); + + intel_draw_triangle(intel, v0, v1, v2); } -static void intel_wpos_line( intelContextPtr intel, - intelVertexPtr v0, - intelVertexPtr v1 ) +static void +intel_wpos_line(struct intel_context *intel, + intelVertexPtr v0, intelVertexPtr v1) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; - __memcpy( ((char *)v0) + offset, v0, size ); - __memcpy( ((char *)v1) + offset, v1, size ); + __memcpy(((char *) v0) + offset, v0, size); + __memcpy(((char *) v1) + offset, v1, size); - intel_draw_line( intel, v0, v1 ); + intel_draw_line(intel, v0, v1); } -static void intel_wpos_point( intelContextPtr intel, - intelVertexPtr v0 ) +static void +intel_wpos_point(struct intel_context *intel, intelVertexPtr v0) { GLuint offset = intel->wpos_offset; GLuint size = intel->wpos_size; - __memcpy( ((char *)v0) + offset, v0, size ); + __memcpy(((char *) v0) + offset, v0, size); - intel_draw_point( intel, v0 ); + intel_draw_point(intel, v0); } @@ -290,11 +403,12 @@ do { \ #define INTEL_MAX_TRIFUNC 0x10 -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; +static struct +{ + tnl_points_func points; + tnl_line_func line; + tnl_triangle_func triangle; + tnl_quad_func quad; } rast_tab[INTEL_MAX_TRIFUNC]; @@ -355,7 +469,7 @@ do { \ #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] #define LOCAL_VARS(n) \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ + struct intel_context *intel = intel_context(ctx); \ GLuint color[n], spec[n]; \ GLuint coloroffset = intel->coloroffset; \ GLboolean specoffset = intel->specoffset; \ @@ -366,7 +480,7 @@ do { \ * Helpers for rendering unfilled primitives * ***********************************************************************/ -static const GLuint hw_prim[GL_POLYGON+1] = { +static const GLuint hw_prim[GL_POLYGON + 1] = { PRIM3D_POINTLIST, PRIM3D_LINELIST, PRIM3D_LINELIST, @@ -456,7 +570,8 @@ static const GLuint hw_prim[GL_POLYGON+1] = { #include "tnl_dd/t_dd_tritmp.h" -static void init_rast_tab( void ) +static void +init_rast_tab(void) { init(); init_offset(); @@ -487,10 +602,8 @@ static void init_rast_tab( void ) * primitives. */ static void -intel_fallback_tri( intelContextPtr intel, - intelVertex *v0, - intelVertex *v1, - intelVertex *v2 ) +intel_fallback_tri(struct intel_context *intel, + intelVertex * v0, intelVertex * v1, intelVertex * v2) { GLcontext *ctx = &intel->ctx; SWvertex v[3]; @@ -498,19 +611,20 @@ intel_fallback_tri( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swsetup_Translate( ctx, v2, &v[2] ); - intelSpanRenderStart( ctx ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); - intelSpanRenderFinish( ctx ); + INTEL_FIREVERTICES(intel); + + _swsetup_Translate(ctx, v0, &v[0]); + _swsetup_Translate(ctx, v1, &v[1]); + _swsetup_Translate(ctx, v2, &v[2]); + intelSpanRenderStart(ctx); + _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); + intelSpanRenderFinish(ctx); } static void -intel_fallback_line( intelContextPtr intel, - intelVertex *v0, - intelVertex *v1 ) +intel_fallback_line(struct intel_context *intel, + intelVertex * v0, intelVertex * v1) { GLcontext *ctx = &intel->ctx; SWvertex v[2]; @@ -518,17 +632,18 @@ intel_fallback_line( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - intelSpanRenderStart( ctx ); - _swrast_Line( ctx, &v[0], &v[1] ); - intelSpanRenderFinish( ctx ); -} + INTEL_FIREVERTICES(intel); + _swsetup_Translate(ctx, v0, &v[0]); + _swsetup_Translate(ctx, v1, &v[1]); + intelSpanRenderStart(ctx); + _swrast_Line(ctx, &v[0], &v[1]); + intelSpanRenderFinish(ctx); +} static void -intel_fallback_point( intelContextPtr intel, - intelVertex *v0 ) +intel_fallback_point(struct intel_context *intel, + intelVertex * v0) { GLcontext *ctx = &intel->ctx; SWvertex v[1]; @@ -536,12 +651,13 @@ intel_fallback_point( intelContextPtr intel, if (0) fprintf(stderr, "\n%s\n", __FUNCTION__); - _swsetup_Translate( ctx, v0, &v[0] ); - intelSpanRenderStart( ctx ); - _swrast_Point( ctx, &v[0] ); - intelSpanRenderFinish( ctx ); -} + INTEL_FIREVERTICES(intel); + _swsetup_Translate(ctx, v0, &v[0]); + intelSpanRenderStart(ctx); + _swrast_Point(ctx, &v[0]); + intelSpanRenderFinish(ctx); +} /**********************************************************************/ @@ -558,7 +674,7 @@ intel_fallback_point( intelContextPtr intel, #define INIT(x) intelRenderPrimitive( ctx, x ) #undef LOCAL_VARS #define LOCAL_VARS \ - intelContextPtr intel = INTEL_CONTEXT(ctx); \ + struct intel_context *intel = intel_context(ctx); \ GLubyte *vertptr = (GLubyte *)intel->verts; \ const GLuint vertsize = intel->vertex_size; \ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ @@ -581,10 +697,10 @@ intel_fallback_point( intelContextPtr intel, -static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) +static void +intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint prim = intel->render_primitive; @@ -593,39 +709,40 @@ static void intelRenderClippedPoly( GLcontext *ctx, const GLuint *elts, */ { GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, - PRIM_BEGIN|PRIM_END ); + VB->Elts = (GLuint *) elts; + tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n, + PRIM_BEGIN | PRIM_END); VB->Elts = tmp; } /* Restore the render primitive */ if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify( ctx, prim ); + tnl->Driver.Render.PrimitiveNotify(ctx, prim); } -static void intelRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) +static void +intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) { TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); + tnl->Driver.Render.Line(ctx, ii, jj); } -static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, - GLuint n ) +static void +intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) { - intelContextPtr intel = INTEL_CONTEXT( ctx ); + struct intel_context *intel = intel_context(ctx); const GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive( intel, (n-2) * 3 * vertsize ); - GLubyte *vertptr = (GLubyte *)intel->verts; - const GLuint *start = (const GLuint *)V(elts[0]); - int i,j; - - for (i = 2 ; i < n ; i++) { - COPY_DWORDS( j, vb, vertsize, V(elts[i-1]) ); - COPY_DWORDS( j, vb, vertsize, V(elts[i]) ); - COPY_DWORDS( j, vb, vertsize, start ); + GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize); + GLubyte *vertptr = (GLubyte *) intel->verts; + const GLuint *start = (const GLuint *) V(elts[0]); + int i, j; + + for (i = 2; i < n; i++) { + COPY_DWORDS(j, vb, vertsize, V(elts[i - 1])); + COPY_DWORDS(j, vb, vertsize, V(elts[i])); + COPY_DWORDS(j, vb, vertsize, start); } } @@ -636,68 +753,75 @@ static void intelFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, -#define POINT_FALLBACK (0) -#define LINE_FALLBACK (DD_LINE_STIPPLE) -#define TRI_FALLBACK (0) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|\ - DD_TRI_STIPPLE|DD_POINT_ATTEN) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) +#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH) +#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) -void intelChooseRenderState(GLcontext *ctx) +void +intelChooseRenderState(GLcontext * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); GLuint flags = ctx->_TriangleCaps; const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS)); GLuint index = 0; if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr,"\n%s\n",__FUNCTION__); + fprintf(stderr, "\n%s\n", __FUNCTION__); - if ((flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) || have_wpos) { + if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) { if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= INTEL_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= INTEL_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= INTEL_UNFILLED_BIT; + if (flags & DD_TRI_LIGHT_TWOSIDE) + index |= INTEL_TWOSIDE_BIT; + if (flags & DD_TRI_OFFSET) + index |= INTEL_OFFSET_BIT; + if (flags & DD_TRI_UNFILLED) + index |= INTEL_UNFILLED_BIT; } if (have_wpos) { - intel->draw_point = intel_wpos_point; - intel->draw_line = intel_wpos_line; - intel->draw_tri = intel_wpos_triangle; + intel->draw_point = intel_wpos_point; + intel->draw_line = intel_wpos_line; + intel->draw_tri = intel_wpos_triangle; - /* Make sure these get called: - */ - index |= INTEL_FALLBACK_BIT; + /* Make sure these get called: + */ + index |= INTEL_FALLBACK_BIT; } else { - intel->draw_point = intel_draw_point; - intel->draw_line = intel_draw_line; - intel->draw_tri = intel_draw_triangle; + intel->draw_point = intel_draw_point; + intel->draw_line = intel_draw_line; + intel->draw_tri = intel_draw_triangle; } /* Hook in fallbacks for specific primitives. */ - if (flags & ANY_FALLBACK_FLAGS) - { - if (flags & POINT_FALLBACK) - intel->draw_point = intel_fallback_point; - - if (flags & LINE_FALLBACK) - intel->draw_line = intel_fallback_line; - - if (flags & TRI_FALLBACK) - intel->draw_tri = intel_fallback_tri; - - if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) - intel->draw_tri = intel_fallback_tri; - - if (flags & DD_POINT_ATTEN) - intel->draw_point = intel_atten_point; - - index |= INTEL_FALLBACK_BIT; + if (flags & ANY_FALLBACK_FLAGS) { + if (flags & DD_LINE_STIPPLE) + intel->draw_line = intel_fallback_line; + + if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) + intel->draw_tri = intel_fallback_tri; + + if (flags & DD_TRI_SMOOTH) { + if (intel->strict_conformance) + intel->draw_tri = intel_fallback_tri; + } + + if (flags & DD_POINT_ATTEN) { + if (0) + intel->draw_point = intel_atten_point; + else + intel->draw_point = intel_fallback_point; + } + + if (flags & DD_POINT_SMOOTH) { + if (intel->strict_conformance) + intel->draw_point = intel_fallback_point; + } + + index |= INTEL_FALLBACK_BIT; } } @@ -710,20 +834,21 @@ void intelChooseRenderState(GLcontext *ctx) tnl->Driver.Render.Quad = rast_tab[index].quad; if (index == 0) { - tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; - tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = intelRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; + tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; + tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; + tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ + tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; + } + else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedLine = intelRenderClippedLine; + tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; } } } -static const GLenum reduced_prim[GL_POLYGON+1] = { +static const GLenum reduced_prim[GL_POLYGON + 1] = { GL_POINTS, GL_LINES, GL_LINES, @@ -744,35 +869,52 @@ static const GLenum reduced_prim[GL_POLYGON+1] = { -static void intelRunPipeline( GLcontext *ctx ) +static void +intelRunPipeline(GLcontext * ctx) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); + + _mesa_lock_context_textures(ctx); + + if (ctx->NewState) + _mesa_update_state_locked(ctx); if (intel->NewGLState) { if (intel->NewGLState & _NEW_TEXTURE) { - intel->vtbl.update_texture_state( intel ); + intel->vtbl.update_texture_state(intel); } if (!intel->Fallback) { - if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) - intelChooseRenderState( ctx ); + if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) + intelChooseRenderState(ctx); } intel->NewGLState = 0; } - _tnl_run_pipeline( ctx ); + _tnl_run_pipeline(ctx); + + _mesa_unlock_context_textures(ctx); } -static void intelRenderStart( GLcontext *ctx ) +static void +intelRenderStart(GLcontext * ctx) { - INTEL_CONTEXT(ctx)->vtbl.render_start( INTEL_CONTEXT(ctx) ); + struct intel_context *intel = intel_context(ctx); + + intel->vtbl.render_start(intel_context(ctx)); + intel->vtbl.emit_state(intel); } -static void intelRenderFinish( GLcontext *ctx ) +static void +intelRenderFinish(GLcontext * ctx) { - if (INTEL_CONTEXT(ctx)->RenderIndex & INTEL_FALLBACK_BIT) - _swrast_flush( ctx ); + struct intel_context *intel = intel_context(ctx); + + if (intel->RenderIndex & INTEL_FALLBACK_BIT) + _swrast_flush(ctx); + + INTEL_FIREVERTICES(intel); } @@ -781,28 +923,33 @@ static void intelRenderFinish( GLcontext *ctx ) /* System to flush dma and emit state changes based on the rasterized * primitive. */ -static void intelRasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ) +static void +intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); if (0) - fprintf(stderr, "%s %s %x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(rprim), hwprim); + fprintf(stderr, "%s %s %x\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(rprim), hwprim); + + intel->vtbl.reduced_primitive_state(intel, rprim); - intel->vtbl.reduced_primitive_state( intel, rprim ); - /* Start a new primitive. Arrange to have it flushed later on. */ - if (hwprim != intel->prim.primitive) - intelStartInlinePrimitive( intel, hwprim ); + if (hwprim != intel->prim.primitive) { + INTEL_FIREVERTICES(intel); + + intelStartInlinePrimitive(intel, hwprim, INTEL_BATCH_CLIPRECTS); + } } -/* - */ -static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) + /* + */ +static void +intelRenderPrimitive(GLcontext * ctx, GLenum prim) { - intelContextPtr intel = INTEL_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); if (0) fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); @@ -817,63 +964,54 @@ static void intelRenderPrimitive( GLcontext *ctx, GLenum prim ) * lower level functions in that case, potentially pingponging the * state: */ - if (reduced_prim[prim] == GL_TRIANGLES && + if (reduced_prim[prim] == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) return; /* Set some primitive-dependent state and Start? a new primitive. */ - intelRasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] ); + intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]); } -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static struct { - GLuint bit; - const char *str; -} fallbackStrings[] = { - { INTEL_FALLBACK_DRAW_BUFFER, "Draw buffer" }, - { INTEL_FALLBACK_READ_BUFFER, "Read buffer" }, - { INTEL_FALLBACK_USER, "User" }, - { INTEL_FALLBACK_NO_BATCHBUFFER, "No Batchbuffer" }, - { INTEL_FALLBACK_NO_TEXMEM, "No Texmem" }, - { INTEL_FALLBACK_RENDERMODE, "Rendermode" }, - - { I830_FALLBACK_TEXTURE, "i830 texture" }, - { I830_FALLBACK_COLORMASK, "i830 colormask" }, - { I830_FALLBACK_STENCIL, "i830 stencil" }, - { I830_FALLBACK_STIPPLE, "i830 stipple" }, - { I830_FALLBACK_LOGICOP, "i830 logicop" }, - - { I915_FALLBACK_TEXTURE, "i915 texture" }, - { I915_FALLBACK_COLORMASK, "i915 colormask" }, - { I915_FALLBACK_STENCIL, "i915 stencil" }, - { I915_FALLBACK_STIPPLE, "i915 stipple" }, - { I915_FALLBACK_PROGRAM, "i915 program" }, - { I915_FALLBACK_LOGICOP, "i915 logicop" }, - { I915_FALLBACK_POLYGON_SMOOTH, "i915 polygon smooth" }, - { I915_FALLBACK_POINT_SMOOTH, "i915 point smooth" }, - - { 0, NULL } + /**********************************************************************/ + /* Transition to/from hardware rasterization. */ + /**********************************************************************/ + +static char *fallbackStrings[] = { + [0] = "Draw buffer", + [1] = "Read buffer", + [2] = "Depth buffer", + [3] = "Stencil buffer", + [4] = "User disable", + [5] = "Render mode", + + [12] = "Texture", + [13] = "Color mask", + [14] = "Stencil", + [15] = "Stipple", + [16] = "Program", + [17] = "Logic op", + [18] = "Smooth polygon", + [19] = "Smooth point", }; -static const char * +static char * getFallbackString(GLuint bit) { - int i; - for (i = 0; fallbackStrings[i].bit; i++) { - if (fallbackStrings[i].bit == bit) - return fallbackStrings[i].str; + int i = 0; + while (bit > 1) { + i++; + bit >>= 1; } - return "unknown fallback bit"; + return fallbackStrings[i]; } -void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) + +void +intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode) { GLcontext *ctx = &intel->ctx; TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -883,20 +1021,19 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) intel->Fallback |= bit; if (oldfallback == 0) { intelFlush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "ENTER FALLBACK 0x%x: %s\n", + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "ENTER FALLBACK %x: %s\n", bit, getFallbackString(bit)); - _swsetup_Wakeup( ctx ); + _swsetup_Wakeup(ctx); intel->RenderIndex = ~0; } } else { intel->Fallback &= ~bit; if (oldfallback == bit) { - _swrast_flush( ctx ); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "LEAVE FALLBACK 0x%x: %s\n", - bit, getFallbackString(bit)); + _swrast_flush(ctx); + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit)); tnl->Driver.Render.Start = intelRenderStart; tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; tnl->Driver.Render.Finish = intelRenderFinish; @@ -904,18 +1041,87 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; - _tnl_invalidate_vertex_state( ctx, ~0 ); - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_install_attrs( ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0 ); + _tnl_invalidate_vertex_state(ctx, ~0); + _tnl_invalidate_vertices(ctx, ~0); + _tnl_install_attrs(ctx, + intel->vertex_attrs, + intel->vertex_attr_count, + intel->ViewportMatrix.m, 0); intel->NewGLState |= _INTEL_NEW_RENDERSTATE; } } } +union fi +{ + GLfloat f; + GLint i; +}; + + +/**********************************************************************/ +/* Used only with the metaops callbacks. */ +/**********************************************************************/ +void +intel_meta_draw_poly(struct intel_context *intel, + GLuint n, + GLfloat xy[][2], + GLfloat z, GLuint color, GLfloat tex[][2]) +{ + union fi *vb; + GLint i; + + /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS, + * otherwise the drawing origin (DR4) might not be set correctly. + */ + intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS); + vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6); + + for (i = 0; i < n; i++) { + vb[0].f = xy[i][0]; + vb[1].f = xy[i][1]; + vb[2].f = z; + vb[3].i = color; + vb[4].f = tex[i][0]; + vb[5].f = tex[i][1]; + vb += 6; + } + + INTEL_FIREVERTICES(intel); +} + +void +intel_meta_draw_quad(struct intel_context *intel, + GLfloat x0, GLfloat x1, + GLfloat y0, GLfloat y1, + GLfloat z, + GLuint color, + GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) +{ + GLfloat xy[4][2]; + GLfloat tex[4][2]; + + xy[0][0] = x0; + xy[0][1] = y0; + xy[1][0] = x1; + xy[1][1] = y0; + xy[2][0] = x1; + xy[2][1] = y1; + xy[3][0] = x0; + xy[3][1] = y1; + + tex[0][0] = s0; + tex[0][1] = t0; + tex[1][0] = s1; + tex[1][1] = t0; + tex[2][0] = s1; + tex[2][1] = t1; + tex[3][0] = s0; + tex[3][1] = t1; + + intel_meta_draw_poly(intel, 4, xy, z, color, tex); +} @@ -924,7 +1130,8 @@ void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ) /**********************************************************************/ -void intelInitTriFuncs( GLcontext *ctx ) +void +intelInitTriFuncs(GLcontext * ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); static int firsttime = 1; diff --git a/src/mesa/drivers/dri/i915/intel_tris.h b/src/mesa/drivers/dri/i915/intel_tris.h index d7e382fdb3e..b7bae8cd3bc 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.h +++ b/src/mesa/drivers/dri/i915/intel_tris.h @@ -30,6 +30,8 @@ #include "mtypes.h" + + #define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ _DD_NEW_TRI_UNFILLED | \ _DD_NEW_TRI_LIGHT_TWOSIDE | \ @@ -38,9 +40,30 @@ _NEW_PROGRAM | \ _NEW_POLYGONSTIPPLE) -extern void intelInitTriFuncs( GLcontext *ctx ); +extern void intelInitTriFuncs(GLcontext * ctx); + +extern void intelChooseRenderState(GLcontext * ctx); + +extern void intelStartInlinePrimitive(struct intel_context *intel, + GLuint prim, GLuint flags); +extern void intelWrapInlinePrimitive(struct intel_context *intel); + +GLuint *intelExtendInlinePrimitive(struct intel_context *intel, + GLuint dwords); + + +void intel_meta_draw_quad(struct intel_context *intel, + GLfloat x0, GLfloat x1, + GLfloat y0, GLfloat y1, + GLfloat z, + GLuint color, + GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1); + +void intel_meta_draw_poly(struct intel_context *intel, + GLuint n, + GLfloat xy[][2], + GLfloat z, GLuint color, GLfloat tex[][2]); + -extern void intelPrintRenderState( const char *msg, GLuint state ); -extern void intelChooseRenderState( GLcontext *ctx ); #endif diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h index fb6ceaa52d4..f1fd3939ab9 100644 --- a/src/mesa/drivers/dri/i915/server/i830_common.h +++ b/src/mesa/drivers/dri/i915/server/i830_common.h @@ -52,6 +52,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define DRM_I830_INIT_HEAP 0x0a #define DRM_I830_CMDBUFFER 0x0b #define DRM_I830_DESTROY_HEAP 0x0c +#define DRM_I830_SET_VBLANK_PIPE 0x0d +#define DRM_I830_GET_VBLANK_PIPE 0x0e +#define DRM_I830_MMIO 0x10 typedef struct { enum { @@ -83,6 +86,7 @@ typedef struct { int last_enqueue; /* last time a buffer was enqueued */ int last_dispatch; /* age of the most recently dispatched buffer */ int ctxOwner; /* last context to upload state */ + /** Last context that used the buffer manager. */ int texAge; int pf_enabled; /* is pageflipping allowed? */ int pf_active; @@ -119,14 +123,29 @@ typedef struct { unsigned int rotated_tiled; unsigned int rotated2_tiled; - int pipeA_x; - int pipeA_y; - int pipeA_w; - int pipeA_h; - int pipeB_x; - int pipeB_y; - int pipeB_w; - int pipeB_h; + int planeA_x; + int planeA_y; + int planeA_w; + int planeA_h; + int planeB_x; + int planeB_y; + int planeB_w; + int planeB_h; + + /* Triple buffering */ + drm_handle_t third_handle; + int third_offset; + int third_size; + unsigned int third_tiled; + + /* buffer object handles for the static buffers. May change + * over the lifetime of the client, though it doesn't in our current + * implementation. + */ + unsigned int front_bo_handle; + unsigned int back_bo_handle; + unsigned int third_bo_handle; + unsigned int depth_bo_handle; } drmI830Sarea; /* Flags for perf_boxes @@ -208,5 +227,30 @@ typedef struct { int region; } drmI830MemDestroyHeap; +#define DRM_I830_VBLANK_PIPE_A 1 +#define DRM_I830_VBLANK_PIPE_B 2 + +typedef struct { + int pipe; +} drmI830VBlankPipe; + +#define MMIO_READ 0 +#define MMIO_WRITE 1 + +#define MMIO_REGS_IA_PRIMATIVES_COUNT 0 +#define MMIO_REGS_IA_VERTICES_COUNT 1 +#define MMIO_REGS_VS_INVOCATION_COUNT 2 +#define MMIO_REGS_GS_PRIMITIVES_COUNT 3 +#define MMIO_REGS_GS_INVOCATION_COUNT 4 +#define MMIO_REGS_CL_PRIMITIVES_COUNT 5 +#define MMIO_REGS_CL_INVOCATION_COUNT 6 +#define MMIO_REGS_PS_INVOCATION_COUNT 7 +#define MMIO_REGS_PS_DEPTH_COUNT 8 + +typedef struct { + unsigned int read_write:1; + unsigned int reg:31; + void __user *data; +} drmI830MMIO; #endif /* _I830_DRM_H_ */ diff --git a/src/mesa/drivers/dri/i915/server/i830_dri.h b/src/mesa/drivers/dri/i915/server/i830_dri.h index 6c9a7090215..c2a3af8cbf7 100644 --- a/src/mesa/drivers/dri/i915/server/i830_dri.h +++ b/src/mesa/drivers/dri/i915/server/i830_dri.h @@ -9,8 +9,8 @@ #define I830_MAX_DRAWABLES 256 #define I830_MAJOR_VERSION 1 -#define I830_MINOR_VERSION 3 -#define I830_PATCHLEVEL 0 +#define I830_MINOR_VERSION 7 +#define I830_PATCHLEVEL 2 #define I830_REG_SIZE 0x80000 @@ -18,20 +18,20 @@ typedef struct _I830DRIRec { drm_handle_t regs; drmSize regsSize; - drmSize backbufferSize; - drm_handle_t backbuffer; + drmSize unused1; /* backbufferSize */ + drm_handle_t unused2; /* backbuffer */ - drmSize depthbufferSize; - drm_handle_t depthbuffer; + drmSize unused3; /* depthbufferSize */ + drm_handle_t unused4; /* depthbuffer */ - drmSize rotatedSize; - drm_handle_t rotatedbuffer; + drmSize unused5; /* rotatedSize */ + drm_handle_t unused6; /* rotatedbuffer */ - drm_handle_t textures; - int textureSize; + drm_handle_t unused7; /* textures */ + int unused8; /* textureSize */ - drm_handle_t agp_buffers; - drmSize agp_buf_size; + drm_handle_t unused9; /* agp_buffers */ + drmSize unused10; /* agp_buf_size */ int deviceID; int width; @@ -40,20 +40,10 @@ typedef struct _I830DRIRec { int cpp; int bitsPerPixel; - int fbOffset; - int fbStride; - - int backOffset; - int backPitch; - - int depthOffset; - int depthPitch; - - int rotatedOffset; - int rotatedPitch; - - int logTextureGranularity; - int textureOffset; + int unused11[8]; /* was front/back/depth/rotated offset/pitch */ + + int unused12; /* logTextureGranularity */ + int unused13; /* textureOffset */ int irq; int sarea_priv_offset; diff --git a/src/mesa/drivers/dri/i915/server/intel.h b/src/mesa/drivers/dri/i915/server/intel.h index d7858a20c8d..6ea72499c1c 100644 --- a/src/mesa/drivers/dri/i915/server/intel.h +++ b/src/mesa/drivers/dri/i915/server/intel.h @@ -75,6 +75,9 @@ #define I830_GMCH_CTRL 0x52 +#define I830_GMCH_MEM_MASK 0x1 +#define I830_GMCH_MEM_64M 0x1 +#define I830_GMCH_MEM_128M 0 #define I830_GMCH_GMS_MASK 0x70 #define I830_GMCH_GMS_DISABLED 0x00 @@ -141,7 +144,7 @@ typedef struct _I830Rec { unsigned char *MMIOBase; unsigned char *FbBase; int cpp; - + uint32_t aper_size; unsigned int bios_version; /* These are set in PreInit and never changed. */ diff --git a/src/mesa/drivers/dri/i915/server/intel_dri.c b/src/mesa/drivers/dri/i915/server/intel_dri.c index b6946b75d20..e49c4214ad4 100644 --- a/src/mesa/drivers/dri/i915/server/intel_dri.c +++ b/src/mesa/drivers/dri/i915/server/intel_dri.c @@ -292,15 +292,43 @@ static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) { - struct pci_device host_bridge; + struct pci_device host_bridge, ig_dev; uint32_t gmch_ctrl; int memsize = 0; int range; - + uint32_t aper_size; + uint32_t membase2 = 0; + memset(&host_bridge, 0, sizeof(host_bridge)); + memset(&ig_dev, 0, sizeof(ig_dev)); + + ig_dev.dev = 2; pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); - + + if (IS_I830(pI830) || IS_845G(pI830)) { + if ((gmch_ctrl & I830_GMCH_MEM_MASK) == I830_GMCH_MEM_128M) { + aper_size = 0x80000000; + } else { + aper_size = 0x40000000; + } + } else { + if (IS_I9XX(pI830)) { + int ret; + ret = pci_device_cfg_read_u32(&ig_dev, &membase2, 0x18); + if (membase2 & 0x08000000) + aper_size = 0x8000000; + else + aper_size = 0x10000000; + + fprintf(stderr,"aper size is %08X %08x %d\n", aper_size, membase2, ret); + } else + aper_size = 0x8000000; + } + + pI830->aper_size = aper_size; + + /* We need to reduce the stolen size, by the GTT and the popup. * The GTT varying according the the FbMapSize and the popup is 4KB */ range = (ctx->shared.fbSize / (1024*1024)) + 4; @@ -577,7 +605,8 @@ I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) fprintf(stderr,"unable to allocate context buffer %ld\n", ret); return FALSE; } - + +#if 0 memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); pI830->TexMem.Key = -1; @@ -588,6 +617,7 @@ I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) fprintf(stderr,"unable to allocate texture memory %ld\n", ret); return FALSE; } +#endif return TRUE; } @@ -605,12 +635,29 @@ I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) return FALSE; if (!BindAgpRange(ctx, &pI830->ContextMem)) return FALSE; +#if 0 if (!BindAgpRange(ctx, &pI830->TexMem)) return FALSE; - +#endif return TRUE; } +static void SetupDRIMM(const DRIDriverContext *ctx, I830Rec *pI830) +{ + unsigned long aperEnd = ROUND_DOWN_TO(pI830->aper_size, GTT_PAGE_SIZE) / GTT_PAGE_SIZE; + unsigned long aperStart = ROUND_TO(pI830->aper_size - KB(32768), GTT_PAGE_SIZE) / GTT_PAGE_SIZE; + + fprintf(stderr, "aper size is %08X\n", ctx->shared.fbSize); + if (drmMMInit(ctx->drmFD, aperStart, aperEnd - aperStart, DRM_BO_MEM_TT)) { + fprintf(stderr, + "DRM MM Initialization Failed\n"); + } else { + fprintf(stderr, + "DRM MM Initialized at offset 0x%lx length %d page\n", aperStart, aperEnd-aperStart); + } + +} + static Bool I830CleanupDma(const DRIDriverContext *ctx) { @@ -810,6 +857,7 @@ I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sar fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", sarea->depth_handle); +#if 0 if (drmAddMap(ctx->drmFD, (drm_handle_t)sarea->tex_offset, sarea->tex_size, DRM_AGP, 0, @@ -820,7 +868,7 @@ I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sar } fprintf(stderr, "[drm] textures = 0x%08x\n", sarea->tex_handle); - +#endif return TRUE; } @@ -848,29 +896,6 @@ I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sa } } -static void -I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* Start up the simple memory manager for agp space */ - drmI830MemInitHeap drmHeap; - drmHeap.region = I830_MEM_REGION_AGP; - drmHeap.start = 0; - drmHeap.size = sarea->tex_size; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP, - &drmHeap, sizeof(drmHeap))) { - fprintf(stderr, - "[drm] Failed to initialized agp heap manager\n"); - } else { - fprintf(stderr, - "[drm] Initialized kernel agp heap manager, %d\n", - sarea->tex_size); - - I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY, - sarea->log_tex_granularity); - } -} - static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) { @@ -892,7 +917,7 @@ I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) /* init to zero to be safe */ I830DRIMapScreenRegions(ctx, pI830, sarea); - I830InitTextureHeap(ctx, pI830, sarea); + SetupDRIMM(ctx, pI830); if (ctx->pciDevice != PCI_CHIP_845_G && ctx->pciDevice != PCI_CHIP_I830_M) { @@ -1084,6 +1109,10 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) return FALSE; } + pSAREAPriv->rotated_offset = -1; + pSAREAPriv->rotated_size = 0; + pSAREAPriv->rotated_pitch = ctx->shared.virtualWidth; + pSAREAPriv->front_offset = pI830->FrontBuffer.Start; pSAREAPriv->front_size = pI830->FrontBuffer.Size; pSAREAPriv->width = ctx->shared.virtualWidth; @@ -1095,8 +1124,10 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) pSAREAPriv->back_size = pI830->BackBuffer.Size; pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; pSAREAPriv->depth_size = pI830->DepthBuffer.Size; +#if 0 pSAREAPriv->tex_offset = pI830->TexMem.Start; pSAREAPriv->tex_size = pI830->TexMem.Size; +#endif pSAREAPriv->log_tex_granularity = pI830->TexGranularity; ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); @@ -1108,14 +1139,6 @@ I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) pI830DRI->height = ctx->shared.virtualHeight; pI830DRI->mem = ctx->shared.fbSize; pI830DRI->cpp = ctx->cpp; - pI830DRI->backOffset = pI830->BackBuffer.Start; - pI830DRI->backPitch = pI830->BackBuffer.Pitch; - - pI830DRI->depthOffset = pI830->DepthBuffer.Start; - pI830DRI->depthPitch = pI830->DepthBuffer.Pitch; - - pI830DRI->fbOffset = pI830->FrontBuffer.Start; - pI830DRI->fbStride = pI830->FrontBuffer.Pitch; pI830DRI->bitsPerPixel = ctx->bpp; pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); diff --git a/src/mesa/drivers/dri/i915tex/Makefile b/src/mesa/drivers/dri/i915tex/Makefile deleted file mode 100644 index b218929dce7..00000000000 --- a/src/mesa/drivers/dri/i915tex/Makefile +++ /dev/null @@ -1,70 +0,0 @@ - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = i915tex_dri.so - -MINIGLX_SOURCES = server/intel_dri.c - -DRIVER_SOURCES = \ - i830_context.c \ - i830_metaops.c \ - i830_state.c \ - i830_texblend.c \ - i830_tex.c \ - i830_texstate.c \ - i830_vtbl.c \ - intel_render.c \ - intel_regions.c \ - intel_buffer_objects.c \ - intel_batchbuffer.c \ - intel_mipmap_tree.c \ - i915_tex_layout.c \ - intel_tex_layout.c \ - intel_tex_image.c \ - intel_tex_subimage.c \ - intel_tex_copy.c \ - intel_tex_validate.c \ - intel_tex_format.c \ - intel_tex.c \ - intel_pixel.c \ - intel_pixel_copy.c \ - intel_pixel_read.c \ - intel_pixel_draw.c \ - intel_buffers.c \ - intel_blit.c \ - i915_tex.c \ - i915_texstate.c \ - i915_context.c \ - i915_debug.c \ - i915_fragprog.c \ - i915_metaops.c \ - i915_program.c \ - i915_state.c \ - i915_vtbl.c \ - intel_context.c \ - intel_ioctl.c \ - intel_rotate.c \ - intel_screen.c \ - intel_span.c \ - intel_state.c \ - intel_tris.c \ - intel_fbo.c \ - intel_depthstencil.c \ - intel_batchpool.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(COMMON_BM_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - -DRIVER_DEFINES = -I../intel $(shell pkg-config libdrm --atleast-version=2.3.1 \ - && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP") - -include ../Makefile.template - -intel_tex_layout.o: ../intel/intel_tex_layout.c - -symlinks: diff --git a/src/mesa/drivers/dri/i915tex/i830_context.c b/src/mesa/drivers/dri/i915tex/i830_context.c deleted file mode 100644 index 2ff8621c42f..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_context.c +++ /dev/null @@ -1,104 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "i830_context.h" -#include "imports.h" -#include "texmem.h" -#include "intel_tex.h" -#include "tnl/tnl.h" -#include "tnl/t_vertex.h" -#include "tnl/t_context.h" -#include "utils.h" - -/*************************************** - * Mesa's Driver Functions - ***************************************/ - -static const struct dri_extension i830_extensions[] = { - {"GL_ARB_texture_env_crossbar", NULL}, - {NULL, NULL} -}; - - -static void -i830InitDriverFunctions(struct dd_function_table *functions) -{ - intelInitDriverFunctions(functions); - i830InitStateFuncs(functions); - i830InitTextureFuncs(functions); -} - - -GLboolean -i830CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate) -{ - struct dd_function_table functions; - struct i830_context *i830 = CALLOC_STRUCT(i830_context); - struct intel_context *intel = &i830->intel; - GLcontext *ctx = &intel->ctx; - if (!i830) - return GL_FALSE; - - i830InitVtbl(i830); - i830InitDriverFunctions(&functions); - - if (!intelInitContext(intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions)) { - FREE(i830); - return GL_FALSE; - } - - intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; - intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS; - intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; - - /* Advertise the full hardware capabilities. The new memory - * manager should cope much better with overload situations: - */ - ctx->Const.MaxTextureLevels = 12; - ctx->Const.Max3DTextureLevels = 9; - ctx->Const.MaxCubeTextureLevels = 11; - ctx->Const.MaxTextureRectSize = (1 << 11); - ctx->Const.MaxTextureUnits = I830_TEX_UNITS; - - _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, - 18 * sizeof(GLfloat)); - - intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - - driInitExtensions(ctx, i830_extensions, GL_FALSE); - - i830InitState(i830); - i830InitMetaFuncs(i830); - - _tnl_allow_vertex_fog(ctx, 1); - _tnl_allow_pixel_fog(ctx, 0); - - return GL_TRUE; -} diff --git a/src/mesa/drivers/dri/i915tex/i830_context.h b/src/mesa/drivers/dri/i915tex/i830_context.h deleted file mode 100644 index 3d754103c0a..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_context.h +++ /dev/null @@ -1,213 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef I830CONTEXT_INC -#define I830CONTEXT_INC - -#include "intel_context.h" - -#define I830_FALLBACK_TEXTURE 0x1000 -#define I830_FALLBACK_COLORMASK 0x2000 -#define I830_FALLBACK_STENCIL 0x4000 -#define I830_FALLBACK_STIPPLE 0x8000 -#define I830_FALLBACK_LOGICOP 0x10000 - -#define I830_UPLOAD_CTX 0x1 -#define I830_UPLOAD_BUFFERS 0x2 -#define I830_UPLOAD_STIPPLE 0x4 -#define I830_UPLOAD_INVARIENT 0x8 -#define I830_UPLOAD_TEX(i) (0x10<<(i)) -#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i)) -#define I830_UPLOAD_TEX_ALL (0x0f0) -#define I830_UPLOAD_TEXBLEND_ALL (0xf00) - -/* State structure offsets - these will probably disappear. - */ -#define I830_DESTREG_CBUFADDR0 0 -#define I830_DESTREG_CBUFADDR1 1 -#define I830_DESTREG_DBUFADDR0 2 -#define I830_DESTREG_DBUFADDR1 3 -#define I830_DESTREG_DV0 4 -#define I830_DESTREG_DV1 5 -#define I830_DESTREG_SENABLE 6 -#define I830_DESTREG_SR0 7 -#define I830_DESTREG_SR1 8 -#define I830_DESTREG_SR2 9 -#define I830_DEST_SETUP_SIZE 10 - -#define I830_CTXREG_STATE1 0 -#define I830_CTXREG_STATE2 1 -#define I830_CTXREG_STATE3 2 -#define I830_CTXREG_STATE4 3 -#define I830_CTXREG_STATE5 4 -#define I830_CTXREG_IALPHAB 5 -#define I830_CTXREG_STENCILTST 6 -#define I830_CTXREG_ENABLES_1 7 -#define I830_CTXREG_ENABLES_2 8 -#define I830_CTXREG_AA 9 -#define I830_CTXREG_FOGCOLOR 10 -#define I830_CTXREG_BLENDCOLOR0 11 -#define I830_CTXREG_BLENDCOLOR1 12 -#define I830_CTXREG_VF 13 -#define I830_CTXREG_VF2 14 -#define I830_CTXREG_MCSB0 15 -#define I830_CTXREG_MCSB1 16 -#define I830_CTX_SETUP_SIZE 17 - -#define I830_STPREG_ST0 0 -#define I830_STPREG_ST1 1 -#define I830_STP_SETUP_SIZE 2 - -#define I830_TEXREG_TM0LI 0 /* load immediate 2 texture map n */ -#define I830_TEXREG_TM0S1 1 -#define I830_TEXREG_TM0S2 2 -#define I830_TEXREG_TM0S3 3 -#define I830_TEXREG_TM0S4 4 -#define I830_TEXREG_MCS 5 /* _3DSTATE_MAP_COORD_SETS */ -#define I830_TEXREG_CUBE 6 /* _3DSTATE_MAP_SUBE */ -#define I830_TEX_SETUP_SIZE 7 - -#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ - -struct i830_texture_object -{ - struct intel_texture_object intel; - GLuint Setup[I830_TEX_SETUP_SIZE]; -}; - -#define I830_TEX_UNITS 4 - -struct i830_hw_state -{ - GLuint Ctx[I830_CTX_SETUP_SIZE]; - GLuint Buffer[I830_DEST_SETUP_SIZE]; - GLuint Stipple[I830_STP_SETUP_SIZE]; - GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE]; - GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE]; - GLuint TexBlendWordsUsed[I830_TEX_UNITS]; - - struct intel_region *draw_region; - struct intel_region *depth_region; - - /* Regions aren't actually that appropriate here as the memory may - * be from a PBO or FBO. Just use the buffer id. Will have to do - * this for draw and depth for FBO's... - */ - struct _DriBufferObject *tex_buffer[I830_TEX_UNITS]; - GLuint tex_offset[I830_TEX_UNITS]; - - GLuint emitted; /* I810_UPLOAD_* */ - GLuint active; -}; - -struct i830_context -{ - struct intel_context intel; - - GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS]; - DECLARE_RENDERINPUTS(last_index_bitset); - - struct i830_hw_state meta, initial, state, *current; -}; - - - - -#define I830_STATECHANGE(i830, flag) \ -do { \ - INTEL_FIREVERTICES( &i830->intel ); \ - i830->state.emitted &= ~flag; \ -} while (0) - -#define I830_ACTIVESTATE(i830, flag, mode) \ -do { \ - INTEL_FIREVERTICES( &i830->intel ); \ - if (mode) \ - i830->state.active |= flag; \ - else \ - i830->state.active &= ~flag; \ -} while (0) - -/* i830_vtbl.c - */ -extern void i830InitVtbl(struct i830_context *i830); - -extern void -i830_state_draw_region(struct intel_context *intel, - struct i830_hw_state *state, - struct intel_region *color_region, - struct intel_region *depth_region); -/* i830_context.c - */ -extern GLboolean -i830CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - -/* i830_tex.c, i830_texstate.c - */ -extern void i830UpdateTextureState(struct intel_context *intel); - -extern void i830InitTextureFuncs(struct dd_function_table *functions); - -/* i830_texblend.c - */ -extern GLuint i830SetTexEnvCombine(struct i830_context *i830, - const struct gl_tex_env_combine_state - *combine, GLint blendUnit, GLuint texel_op, - GLuint * state, const GLfloat * factor); - -extern void i830EmitTextureBlend(struct i830_context *i830); - - -/* i830_state.c - */ -extern void i830InitStateFuncs(struct dd_function_table *functions); - -extern void i830EmitState(struct i830_context *i830); - -extern void i830InitState(struct i830_context *i830); - -/* i830_metaops.c - */ -extern void i830InitMetaFuncs(struct i830_context *i830); - -extern void -i830RotateWindow(struct intel_context *intel, __DRIdrawablePrivate * dPriv, - GLuint srcBuf); - -/*====================================================================== - * Inline conversion functions. These are better-typed than the - * macros used previously: - */ -static INLINE struct i830_context * -i830_context(GLcontext * ctx) -{ - return (struct i830_context *) ctx; -} - -#endif diff --git a/src/mesa/drivers/dri/i915tex/i830_metaops.c b/src/mesa/drivers/dri/i915tex/i830_metaops.c deleted file mode 100644 index f76646d89db..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_metaops.c +++ /dev/null @@ -1,457 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" -#include "utils.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" -#include "intel_regions.h" - -#include "i830_context.h" -#include "i830_reg.h" - -/* A large amount of state doesn't need to be uploaded. - */ -#define ACTIVE (I830_UPLOAD_INVARIENT | \ - I830_UPLOAD_CTX | \ - I830_UPLOAD_BUFFERS | \ - I830_UPLOAD_STIPPLE | \ - I830_UPLOAD_TEXBLEND(0) | \ - I830_UPLOAD_TEX(0)) - - -#define SET_STATE( i830, STATE ) \ -do { \ - i830->current->emitted &= ~ACTIVE; \ - i830->current = &i830->STATE; \ - i830->current->emitted &= ~ACTIVE; \ -} while (0) - - -static void -set_no_stencil_write(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE; - - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - -static void -set_no_depth_write(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; - - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - -/* Set depth unit to replace. - */ -static void -set_depth_replace(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - * ctx->Driver.DepthMask( ctx, GL_TRUE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; - - /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) - */ - i830->meta.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; - i830->meta.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC - (COMPAREFUNC_ALWAYS)); - - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - - -/* Set stencil unit to replace always with the reference value. - */ -static void -set_stencil_replace(struct intel_context *intel, - GLuint s_mask, GLuint s_clear) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) - */ - i830->meta.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - - /* ctx->Driver.StencilMask( ctx, s_mask ) - */ - i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK((s_mask & - 0xff))); - - /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) - */ - i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= - (ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(STENCILOP_REPLACE) | - STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_REPLACE) | - STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_REPLACE)); - - /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_clear, ~0 ) - */ - i830->meta.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; - i830->meta.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); - - i830->meta.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); - i830->meta.Ctx[I830_CTXREG_STENCILTST] |= - (ENABLE_STENCIL_REF_VALUE | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE((s_clear & 0xff)) | - STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS)); - - - - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - - -static void -set_color_mask(struct intel_context *intel, GLboolean state) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - const GLuint mask = ((1 << WRITEMASK_RED_SHIFT) | - (1 << WRITEMASK_GREEN_SHIFT) | - (1 << WRITEMASK_BLUE_SHIFT) | - (1 << WRITEMASK_ALPHA_SHIFT)); - - i830->meta.Ctx[I830_CTXREG_ENABLES_2] &= ~mask; - - if (state) { - i830->meta.Ctx[I830_CTXREG_ENABLES_2] |= - (i830->state.Ctx[I830_CTXREG_ENABLES_2] & mask); - } - - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - -/* Installs a one-stage passthrough texture blend pipeline. Is there - * more that can be done to turn off texturing? - */ -static void -set_no_texture(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - static const struct gl_tex_env_combine_state comb = { - GL_NONE, GL_NONE, - {GL_TEXTURE, 0, 0,}, {GL_TEXTURE, 0, 0,}, - {GL_SRC_COLOR, 0, 0}, {GL_SRC_ALPHA, 0, 0}, - 0, 0, 0, 0 - }; - - i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); - - i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; - i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); -} - -/* Set up a single element blend stage for 'replace' texturing with no - * funny ops. - */ -static void -set_texture_blend_replace(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - static const struct gl_tex_env_combine_state comb = { - GL_REPLACE, GL_REPLACE, - {GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,}, {GL_TEXTURE, GL_TEXTURE, - GL_TEXTURE,}, - {GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_COLOR}, {GL_SRC_ALPHA, GL_SRC_ALPHA, - GL_SRC_ALPHA}, - 0, 0, 1, 1 - }; - - i830->meta.TexBlendWordsUsed[0] = - i830SetTexEnvCombine(i830, &comb, 0, TEXBLENDARG_TEXEL0, - i830->meta.TexBlend[0], NULL); - - i830->meta.TexBlend[0][0] |= TEXOP_LAST_STAGE; - i830->meta.emitted &= ~I830_UPLOAD_TEXBLEND(0); - -/* fprintf(stderr, "%s: TexBlendWordsUsed[0]: %d\n", */ -/* __FUNCTION__, i830->meta.TexBlendWordsUsed[0]); */ -} - - - -/* Set up an arbitary piece of memory as a rectangular texture - * (including the front or back buffer). - */ -static GLboolean -set_tex_rect_source(struct intel_context *intel, - struct _DriBufferObject *buffer, - GLuint offset, - GLuint pitch, GLuint height, GLenum format, GLenum type) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - GLuint *setup = i830->meta.Tex[0]; - GLint numLevels = 1; - GLuint textureFormat; - GLuint cpp; - - /* A full implementation of this would do the upload through - * glTexImage2d, and get all the conversion operations at that - * point. We are restricted, but still at least have access to the - * fragment program swizzle. - */ - switch (format) { - case GL_BGRA: - switch (type) { - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_BYTE: - textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); - cpp = 4; - break; - default: - return GL_FALSE; - } - break; - case GL_RGBA: - switch (type) { - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_BYTE: - textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); - cpp = 4; - break; - default: - return GL_FALSE; - } - break; - case GL_BGR: - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5_REV: - textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); - cpp = 2; - break; - default: - return GL_FALSE; - } - break; - case GL_RGB: - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5: - textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); - cpp = 2; - break; - default: - return GL_FALSE; - } - break; - - default: - return GL_FALSE; - } - - i830->meta.tex_buffer[0] = buffer; - i830->meta.tex_offset[0] = offset; - - setup[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << 0) | 4); - setup[I830_TEXREG_TM0S1] = (((height - 1) << TM0S1_HEIGHT_SHIFT) | - ((pitch - 1) << TM0S1_WIDTH_SHIFT) | - textureFormat); - setup[I830_TEXREG_TM0S2] = - (((((pitch * cpp) / 4) - - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); - - setup[I830_TEXREG_TM0S3] = - ((((numLevels - - 1) * - 4) << TM0S3_MIN_MIP_SHIFT) | (FILTER_NEAREST << - TM0S3_MIN_FILTER_SHIFT) | - (MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT) | (FILTER_NEAREST << - TM0S3_MAG_FILTER_SHIFT)); - - setup[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(0)); - - setup[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(0) | - ENABLE_TEXCOORD_PARAMS | - TEXCOORDS_ARE_IN_TEXELUNITS | - TEXCOORDTYPE_CARTESIAN | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) | - ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP)); - - i830->meta.emitted &= ~I830_UPLOAD_TEX(0); - return GL_TRUE; -} - - -static void -set_vertex_format(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - i830->meta.Ctx[I830_CTXREG_VF] = (_3DSTATE_VFT0_CMD | - VFT0_TEX_COUNT(1) | - VFT0_DIFFUSE | VFT0_XYZ); - i830->meta.Ctx[I830_CTXREG_VF2] = (_3DSTATE_VFT1_CMD | - VFT1_TEX0_FMT(TEXCOORDFMT_2D) | - VFT1_TEX1_FMT(TEXCOORDFMT_2D) | - VFT1_TEX2_FMT(TEXCOORDFMT_2D) | - VFT1_TEX3_FMT(TEXCOORDFMT_2D)); - i830->meta.emitted &= ~I830_UPLOAD_CTX; -} - - -static void -meta_import_pixel_state(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - i830->meta.Ctx[I830_CTXREG_STATE1] = i830->state.Ctx[I830_CTXREG_STATE1]; - i830->meta.Ctx[I830_CTXREG_STATE2] = i830->state.Ctx[I830_CTXREG_STATE2]; - i830->meta.Ctx[I830_CTXREG_STATE3] = i830->state.Ctx[I830_CTXREG_STATE3]; - i830->meta.Ctx[I830_CTXREG_STATE4] = i830->state.Ctx[I830_CTXREG_STATE4]; - i830->meta.Ctx[I830_CTXREG_STATE5] = i830->state.Ctx[I830_CTXREG_STATE5]; - i830->meta.Ctx[I830_CTXREG_IALPHAB] = i830->state.Ctx[I830_CTXREG_IALPHAB]; - i830->meta.Ctx[I830_CTXREG_STENCILTST] = - i830->state.Ctx[I830_CTXREG_STENCILTST]; - i830->meta.Ctx[I830_CTXREG_ENABLES_1] = - i830->state.Ctx[I830_CTXREG_ENABLES_1]; - i830->meta.Ctx[I830_CTXREG_ENABLES_2] = - i830->state.Ctx[I830_CTXREG_ENABLES_2]; - i830->meta.Ctx[I830_CTXREG_AA] = i830->state.Ctx[I830_CTXREG_AA]; - i830->meta.Ctx[I830_CTXREG_FOGCOLOR] = - i830->state.Ctx[I830_CTXREG_FOGCOLOR]; - i830->meta.Ctx[I830_CTXREG_BLENDCOLOR0] = - i830->state.Ctx[I830_CTXREG_BLENDCOLOR0]; - i830->meta.Ctx[I830_CTXREG_BLENDCOLOR1] = - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1]; - i830->meta.Ctx[I830_CTXREG_MCSB0] = i830->state.Ctx[I830_CTXREG_MCSB0]; - i830->meta.Ctx[I830_CTXREG_MCSB1] = i830->state.Ctx[I830_CTXREG_MCSB1]; - - - i830->meta.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; - i830->meta.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - i830->meta.emitted &= ~I830_UPLOAD_CTX; - - - i830->meta.Buffer[I830_DESTREG_SENABLE] = - i830->state.Buffer[I830_DESTREG_SENABLE]; - i830->meta.Buffer[I830_DESTREG_SR1] = i830->state.Buffer[I830_DESTREG_SR1]; - i830->meta.Buffer[I830_DESTREG_SR2] = i830->state.Buffer[I830_DESTREG_SR2]; - i830->meta.emitted &= ~I830_UPLOAD_BUFFERS; -} - - - -/* Select between front and back draw buffers. - */ -static void -meta_draw_region(struct intel_context *intel, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - - i830_state_draw_region(intel, &i830->meta, color_region, depth_region); -} - - -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void -install_meta_state(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - memcpy(&i830->meta, &i830->initial, sizeof(i830->meta)); - - i830->meta.active = ACTIVE; - i830->meta.emitted = 0; - - SET_STATE(i830, meta); - set_vertex_format(intel); - set_no_texture(intel); -} - -static void -leave_meta_state(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - intel_region_release(&i830->meta.draw_region); - intel_region_release(&i830->meta.depth_region); -/* intel_region_release(intel, &i830->meta.tex_region[0]); */ - SET_STATE(i830, state); -} - - - -void -i830InitMetaFuncs(struct i830_context *i830) -{ - i830->intel.vtbl.install_meta_state = install_meta_state; - i830->intel.vtbl.leave_meta_state = leave_meta_state; - i830->intel.vtbl.meta_no_depth_write = set_no_depth_write; - i830->intel.vtbl.meta_no_stencil_write = set_no_stencil_write; - i830->intel.vtbl.meta_stencil_replace = set_stencil_replace; - i830->intel.vtbl.meta_depth_replace = set_depth_replace; - i830->intel.vtbl.meta_color_mask = set_color_mask; - i830->intel.vtbl.meta_no_texture = set_no_texture; - i830->intel.vtbl.meta_texture_blend_replace = set_texture_blend_replace; - i830->intel.vtbl.meta_tex_rect_source = set_tex_rect_source; - i830->intel.vtbl.meta_draw_region = meta_draw_region; - i830->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; -} diff --git a/src/mesa/drivers/dri/i915tex/i830_reg.h b/src/mesa/drivers/dri/i915tex/i830_reg.h deleted file mode 100644 index 41280bca7ce..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_reg.h +++ /dev/null @@ -1,642 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef _I830_REG_H_ -#define _I830_REG_H_ - - -#include "intel_reg.h" - -#define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) - -#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) -#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) -#define AA_LINE_ECAAR_WIDTH_0_5 0 -#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) -#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) -#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) -#define AA_LINE_REGION_WIDTH_ENABLE (1<<8) -#define AA_LINE_REGION_WIDTH_0_5 0 -#define AA_LINE_REGION_WIDTH_1_0 (1<<6) -#define AA_LINE_REGION_WIDTH_2_0 (2<<6) -#define AA_LINE_REGION_WIDTH_4_0 (3<<6) -#define AA_LINE_ENABLE ((1<<1) | 1) -#define AA_LINE_DISABLE (1<<1) - -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - -#define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16)) - -#define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \ - ((0x90+(stage))<<16)) - -#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) - -#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) - -#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) - -#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) - - -#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) -/* Dword 1 */ -#define DSTORG_HORT_BIAS(x) ((x)<<20) -#define DSTORG_VERT_BIAS(x) ((x)<<16) -#define COLOR_4_2_2_CHNL_WRT_ALL 0 -#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) -#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) -#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) -#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) -#define COLR_BUF_8BIT 0 -#define COLR_BUF_RGB555 (1<<8) -#define COLR_BUF_RGB565 (2<<8) -#define COLR_BUF_ARGB8888 (3<<8) -#define DEPTH_IS_Z 0 -#define DEPTH_IS_W (1<<6) -#define DEPTH_FRMT_16_FIXED 0 -#define DEPTH_FRMT_16_FLOAT (1<<2) -#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) -#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2) -#define VERT_LINE_STRIDE_1 (1<<1) -#define VERT_LINE_STRIDE_0 0 -#define VERT_LINE_STRIDE_OFS_1 1 -#define VERT_LINE_STRIDE_OFS_0 0 - - -#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) -/* Dword 1 */ -#define DRAW_RECT_DIS_DEPTH_OFS (1<<30) -#define DRAW_DITHER_OFS_X(x) ((x)<<26) -#define DRAW_DITHER_OFS_Y(x) ((x)<<24) -/* Dword 2 */ -#define DRAW_YMIN(x) ((x)<<16) -#define DRAW_XMIN(x) (x) -/* Dword 3 */ -#define DRAW_YMAX(x) ((x)<<16) -#define DRAW_XMAX(x) (x) -/* Dword 4 */ -#define DRAW_YORG(x) ((x)<<16) -#define DRAW_XORG(x) (x) - - -#define _3DSTATE_ENABLES_1_CMD (CMD_3D|(0x3<<24)) -#define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22)) -#define ENABLE_LOGIC_OP ((1<<23)|(1<<22)) -#define DISABLE_LOGIC_OP (1<<23) -#define ENABLE_STENCIL_TEST ((1<<21)|(1<<20)) -#define DISABLE_STENCIL_TEST (1<<21) -#define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10)) -#define DISABLE_DEPTH_BIAS (1<<11) -#define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8)) -#define ENABLE_SPEC_ADD ((1<<9)|(1<<8)) -#define DISABLE_SPEC_ADD (1<<9) -#define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6)) -#define ENABLE_FOG ((1<<7)|(1<<6)) -#define DISABLE_FOG (1<<7) -#define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4)) -#define ENABLE_ALPHA_TEST ((1<<5)|(1<<4)) -#define DISABLE_ALPHA_TEST (1<<5) -#define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2)) -#define ENABLE_COLOR_BLEND ((1<<3)|(1<<2)) -#define DISABLE_COLOR_BLEND (1<<3) -#define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1) -#define ENABLE_DEPTH_TEST ((1<<1)|1) -#define DISABLE_DEPTH_TEST (1<<1) - -/* _3DSTATE_ENABLES_2, p138 */ -#define _3DSTATE_ENABLES_2_CMD (CMD_3D|(0x4<<24)) -#define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20)) -#define DISABLE_STENCIL_WRITE (1<<21) -#define ENABLE_TEX_CACHE ((1<<17)|(1<<16)) -#define DISABLE_TEX_CACHE (1<<17) -#define ENABLE_DITHER ((1<<9)|(1<<8)) -#define DISABLE_DITHER (1<<9) -#define ENABLE_COLOR_MASK (1<<10) -#define WRITEMASK_ALPHA (1<<7) -#define WRITEMASK_ALPHA_SHIFT 7 -#define WRITEMASK_RED (1<<6) -#define WRITEMASK_RED_SHIFT 6 -#define WRITEMASK_GREEN (1<<5) -#define WRITEMASK_GREEN_SHIFT 5 -#define WRITEMASK_BLUE (1<<4) -#define WRITEMASK_BLUE_SHIFT 4 -#define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7)) -#define ENABLE_COLOR_WRITE ((1<<3)|(1<<2)) -#define DISABLE_COLOR_WRITE (1<<3) -#define ENABLE_DIS_DEPTH_WRITE_MASK 0x3 -#define ENABLE_DEPTH_WRITE ((1<<1)|1) -#define DISABLE_DEPTH_WRITE (1<<1) - -/* _3DSTATE_FOG_COLOR, p139 */ -#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) -#define FOG_COLOR_RED(x) ((x)<<16) -#define FOG_COLOR_GREEN(x) ((x)<<8) -#define FOG_COLOR_BLUE(x) (x) - -/* _3DSTATE_FOG_MODE, p140 */ -#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) -/* Dword 1 */ -#define FOGFUNC_ENABLE (1<<31) -#define FOGFUNC_VERTEX 0 -#define FOGFUNC_PIXEL_EXP (1<<28) -#define FOGFUNC_PIXEL_EXP2 (2<<28) -#define FOGFUNC_PIXEL_LINEAR (3<<28) -#define FOGSRC_INDEX_Z (1<<27) -#define FOGSRC_INDEX_W ((1<<27)|(1<<25)) -#define FOG_LINEAR_CONST (1<<24) -#define FOG_CONST_1(x) ((x)<<4) -#define ENABLE_FOG_DENSITY (1<<23) -/* Dword 2 */ -#define FOG_CONST_2(x) (x) -/* Dword 3 */ -#define FOG_DENSITY(x) (x) - -/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */ -#define _3DSTATE_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) -#define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22)) -#define DISABLE_INDPT_ALPHA_BLEND (1<<23) -#define ALPHA_BLENDFUNC_MASK 0x3f0000 -#define ENABLE_ALPHA_BLENDFUNC (1<<21) -#define ABLENDFUNC_ADD 0 -#define ABLENDFUNC_SUB (1<<16) -#define ABLENDFUNC_RVSE_SUB (2<<16) -#define ABLENDFUNC_MIN (3<<16) -#define ABLENDFUNC_MAX (4<<16) -#define SRC_DST_ABLEND_MASK 0xfff -#define ENABLE_SRC_ABLEND_FACTOR (1<<11) -#define SRC_ABLEND_FACT(x) ((x)<<6) -#define ENABLE_DST_ABLEND_FACTOR (1<<5) -#define DST_ABLEND_FACT(x) (x) - - -/* _3DSTATE_MAP_BLEND_ARG, p152 */ -#define _3DSTATE_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20)) - -#define TEXPIPE_COLOR 0 -#define TEXPIPE_ALPHA (1<<18) -#define TEXPIPE_KILL (2<<18) -#define TEXBLEND_ARG0 0 -#define TEXBLEND_ARG1 (1<<15) -#define TEXBLEND_ARG2 (2<<15) -#define TEXBLEND_ARG3 (3<<15) -#define TEXBLENDARG_MODIFY_PARMS (1<<6) -#define TEXBLENDARG_REPLICATE_ALPHA (1<<5) -#define TEXBLENDARG_INV_ARG (1<<4) -#define TEXBLENDARG_ONE 0 -#define TEXBLENDARG_FACTOR 0x01 -#define TEXBLENDARG_ACCUM 0x02 -#define TEXBLENDARG_DIFFUSE 0x03 -#define TEXBLENDARG_SPEC 0x04 -#define TEXBLENDARG_CURRENT 0x05 -#define TEXBLENDARG_TEXEL0 0x06 -#define TEXBLENDARG_TEXEL1 0x07 -#define TEXBLENDARG_TEXEL2 0x08 -#define TEXBLENDARG_TEXEL3 0x09 -#define TEXBLENDARG_FACTOR_N 0x0e - -/* _3DSTATE_MAP_BLEND_OP, p155 */ -#define _3DSTATE_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20)) -#if 0 -# define TEXPIPE_COLOR 0 -# define TEXPIPE_ALPHA (1<<18) -# define TEXPIPE_KILL (2<<18) -#endif -#define ENABLE_TEXOUTPUT_WRT_SEL (1<<17) -#define TEXOP_OUTPUT_CURRENT 0 -#define TEXOP_OUTPUT_ACCUM (1<<15) -#define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11)) -#define DISABLE_TEX_CNTRL_STAGE (1<<12) -#define TEXOP_SCALE_SHIFT 9 -#define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT) -#define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT) -#define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT) -#define TEXOP_MODIFY_PARMS (1<<8) -#define TEXOP_LAST_STAGE (1<<7) -#define TEXBLENDOP_KILLPIXEL 0x02 -#define TEXBLENDOP_ARG1 0x01 -#define TEXBLENDOP_ARG2 0x02 -#define TEXBLENDOP_MODULATE 0x03 -#define TEXBLENDOP_ADD 0x06 -#define TEXBLENDOP_ADDSIGNED 0x07 -#define TEXBLENDOP_BLEND 0x08 -#define TEXBLENDOP_BLEND_AND_ADD 0x09 -#define TEXBLENDOP_SUBTRACT 0x0a -#define TEXBLENDOP_DOT3 0x0b -#define TEXBLENDOP_DOT4 0x0c -#define TEXBLENDOP_MODULATE_AND_ADD 0x0d -#define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e -#define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f - -/* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */ -/* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */ - -#define _3DSTATE_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) -#define DISABLE_TEX_TRANSFORM (1<<28) -#define TEXTURE_SET(x) (x<<29) - -#define _3DSTATE_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) -#define DISABLE_VIEWPORT_TRANSFORM (1<<31) -#define DISABLE_PERSPECTIVE_DIVIDE (1<<29) - - -/* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */ -#define _3DSTATE_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16)) -#define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12)) -#define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8)) -#define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4)) -#define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1) - -#define TEXBIND_SET3(x) ((x)<<12) -#define TEXBIND_SET2(x) ((x)<<8) -#define TEXBIND_SET1(x) ((x)<<4) -#define TEXBIND_SET0(x) (x) - -#define TEXCOORDSRC_KEEP 0 -#define TEXCOORDSRC_DEFAULT 0x01 -#define TEXCOORDSRC_VTXSET_0 0x08 -#define TEXCOORDSRC_VTXSET_1 0x09 -#define TEXCOORDSRC_VTXSET_2 0x0a -#define TEXCOORDSRC_VTXSET_3 0x0b -#define TEXCOORDSRC_VTXSET_4 0x0c -#define TEXCOORDSRC_VTXSET_5 0x0d -#define TEXCOORDSRC_VTXSET_6 0x0e -#define TEXCOORDSRC_VTXSET_7 0x0f - -#define MAP_UNIT(unit) ((unit)<<16) -#define MAP_UNIT_MASK (0x7<<16) - -/* _3DSTATE_MAP_COORD_SETS, p164 */ -#define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19)) -#define ENABLE_TEXCOORD_PARAMS (1<<15) -#define TEXCOORDS_ARE_NORMAL (1<<14) -#define TEXCOORDS_ARE_IN_TEXELUNITS 0 -#define TEXCOORDTYPE_CARTESIAN 0 -#define TEXCOORDTYPE_HOMOGENEOUS (1<<11) -#define TEXCOORDTYPE_VECTOR (2<<11) -#define TEXCOORDTYPE_MASK (0x7<<11) -#define ENABLE_ADDR_V_CNTL (1<<7) -#define ENABLE_ADDR_U_CNTL (1<<3) -#define TEXCOORD_ADDR_V_MODE(x) ((x)<<4) -#define TEXCOORD_ADDR_U_MODE(x) (x) -#define TEXCOORDMODE_WRAP 0 -#define TEXCOORDMODE_MIRROR 1 -#define TEXCOORDMODE_CLAMP 2 -#define TEXCOORDMODE_WRAP_SHORTEST 3 -#define TEXCOORDMODE_CLAMP_BORDER 4 -#define TEXCOORD_ADDR_V_MASK 0x70 -#define TEXCOORD_ADDR_U_MASK 0x7 - -/* _3DSTATE_MAP_CUBE, p168 TODO */ -#define _3DSTATE_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19)) -#define CUBE_NEGX_ENABLE (1<<5) -#define CUBE_POSX_ENABLE (1<<4) -#define CUBE_NEGY_ENABLE (1<<3) -#define CUBE_POSY_ENABLE (1<<2) -#define CUBE_NEGZ_ENABLE (1<<1) -#define CUBE_POSZ_ENABLE (1<<0) - - -/* _3DSTATE_MODES_1, p190 */ -#define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24)) -#define BLENDFUNC_MASK 0x3f0000 -#define ENABLE_COLR_BLND_FUNC (1<<21) -#define BLENDFUNC_ADD 0 -#define BLENDFUNC_SUB (1<<16) -#define BLENDFUNC_RVRSE_SUB (2<<16) -#define BLENDFUNC_MIN (3<<16) -#define BLENDFUNC_MAX (4<<16) -#define SRC_DST_BLND_MASK 0xfff -#define ENABLE_SRC_BLND_FACTOR (1<<11) -#define ENABLE_DST_BLND_FACTOR (1<<5) -#define SRC_BLND_FACT(x) ((x)<<6) -#define DST_BLND_FACT(x) (x) - - -/* _3DSTATE_MODES_2, p192 */ -#define _3DSTATE_MODES_2_CMD (CMD_3D|(0x0f<<24)) -#define ENABLE_GLOBAL_DEPTH_BIAS (1<<22) -#define GLOBAL_DEPTH_BIAS(x) ((x)<<14) -#define ENABLE_ALPHA_TEST_FUNC (1<<13) -#define ENABLE_ALPHA_REF_VALUE (1<<8) -#define ALPHA_TEST_FUNC(x) ((x)<<9) -#define ALPHA_REF_VALUE(x) (x) - -#define ALPHA_TEST_REF_MASK 0x3fff - -/* _3DSTATE_MODES_3, p193 */ -#define _3DSTATE_MODES_3_CMD (CMD_3D|(0x02<<24)) -#define DEPTH_TEST_FUNC_MASK 0x1f0000 -#define ENABLE_DEPTH_TEST_FUNC (1<<20) -/* Uses COMPAREFUNC */ -#define DEPTH_TEST_FUNC(x) ((x)<<16) -#define ENABLE_ALPHA_SHADE_MODE (1<<11) -#define ENABLE_FOG_SHADE_MODE (1<<9) -#define ENABLE_SPEC_SHADE_MODE (1<<7) -#define ENABLE_COLOR_SHADE_MODE (1<<5) -#define ALPHA_SHADE_MODE(x) ((x)<<10) -#define FOG_SHADE_MODE(x) ((x)<<8) -#define SPEC_SHADE_MODE(x) ((x)<<6) -#define COLOR_SHADE_MODE(x) ((x)<<4) -#define CULLMODE_MASK 0xf -#define ENABLE_CULL_MODE (1<<3) -#define CULLMODE_BOTH 0 -#define CULLMODE_NONE 1 -#define CULLMODE_CW 2 -#define CULLMODE_CCW 3 - -#define SHADE_MODE_LINEAR 0 -#define SHADE_MODE_FLAT 0x1 - -/* _3DSTATE_MODES_4, p195 */ -#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x16<<24)) -#define ENABLE_LOGIC_OP_FUNC (1<<23) -#define LOGIC_OP_FUNC(x) ((x)<<18) -#define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21)) -#define LOGICOP_CLEAR 0 -#define LOGICOP_NOR 0x1 -#define LOGICOP_AND_INV 0x2 -#define LOGICOP_COPY_INV 0x3 -#define LOGICOP_AND_RVRSE 0x4 -#define LOGICOP_INV 0x5 -#define LOGICOP_XOR 0x6 -#define LOGICOP_NAND 0x7 -#define LOGICOP_AND 0x8 -#define LOGICOP_EQUIV 0x9 -#define LOGICOP_NOOP 0xa -#define LOGICOP_OR_INV 0xb -#define LOGICOP_COPY 0xc -#define LOGICOP_OR_RVRSE 0xd -#define LOGICOP_OR 0xe -#define LOGICOP_SET 0xf -#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) -#define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) -#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) -#define ENABLE_STENCIL_WRITE_MASK (1<<16) -#define STENCIL_WRITE_MASK(x) ((x)&0xff) - -/* _3DSTATE_MODES_5, p196 */ -#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) -#define ENABLE_SPRITE_POINT_TEX (1<<23) -#define SPRITE_POINT_TEX_ON (1<<22) -#define SPRITE_POINT_TEX_OFF 0 -#define FLUSH_RENDER_CACHE (1<<18) -#define FLUSH_TEXTURE_CACHE (1<<16) -#define FIXED_LINE_WIDTH_MASK 0xfc00 -#define ENABLE_FIXED_LINE_WIDTH (1<<15) -#define FIXED_LINE_WIDTH(x) ((x)<<10) -#define FIXED_POINT_WIDTH_MASK 0x3ff -#define ENABLE_FIXED_POINT_WIDTH (1<<9) -#define FIXED_POINT_WIDTH(x) (x) - -/* _3DSTATE_RASTERIZATION_RULES, p198 */ -#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) -#define ENABLE_POINT_RASTER_RULE (1<<15) -#define OGL_POINT_RASTER_RULE (1<<13) -#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) -#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) -#define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2) -#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) -#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) -#define TRI_STRIP_PROVOKE_VRTX(x) (x) - -/* _3DSTATE_SCISSOR_ENABLE, p200 */ -#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) -#define ENABLE_SCISSOR_RECT ((1<<1) | 1) -#define DISABLE_SCISSOR_RECT (1<<1) - -/* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */ -#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) -/* Dword 1 */ -#define SCISSOR_RECT_0_YMIN(x) ((x)<<16) -#define SCISSOR_RECT_0_XMIN(x) (x) -/* Dword 2 */ -#define SCISSOR_RECT_0_YMAX(x) ((x)<<16) -#define SCISSOR_RECT_0_XMAX(x) (x) - -/* _3DSTATE_STENCIL_TEST, p202 */ -#define _3DSTATE_STENCIL_TEST_CMD (CMD_3D|(0x09<<24)) -#define ENABLE_STENCIL_PARMS (1<<23) -#define STENCIL_OPS_MASK (0xffc000) -#define STENCIL_FAIL_OP(x) ((x)<<20) -#define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17) -#define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14) - -#define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9)) -#define ENABLE_STENCIL_TEST_FUNC (1<<13) -/* Uses COMPAREFUNC */ -#define STENCIL_TEST_FUNC(x) ((x)<<9) -#define STENCIL_REF_VALUE_MASK ((1<<8)|0xff) -#define ENABLE_STENCIL_REF_VALUE (1<<8) -#define STENCIL_REF_VALUE(x) (x) - -/* _3DSTATE_VERTEX_FORMAT, p204 */ -#define _3DSTATE_VFT0_CMD (CMD_3D|(0x05<<24)) -#define VFT0_POINT_WIDTH (1<<12) -#define VFT0_TEX_COUNT_MASK (7<<8) -#define VFT0_TEX_COUNT_SHIFT 8 -#define VFT0_TEX_COUNT(x) ((x)<<8) -#define VFT0_SPEC (1<<7) -#define VFT0_DIFFUSE (1<<6) -#define VFT0_DEPTH_OFFSET (1<<5) -#define VFT0_XYZ (1<<1) -#define VFT0_XYZW (2<<1) -#define VFT0_XY (3<<1) -#define VFT0_XYW (4<<1) -#define VFT0_XYZW_MASK (7<<1) - -/* _3DSTATE_VERTEX_FORMAT_2, p206 */ -#define _3DSTATE_VFT1_CMD (CMD_3D|(0x0a<<24)) -#define VFT1_TEX7_FMT(x) ((x)<<14) -#define VFT1_TEX6_FMT(x) ((x)<<12) -#define VFT1_TEX5_FMT(x) ((x)<<10) -#define VFT1_TEX4_FMT(x) ((x)<<8) -#define VFT1_TEX3_FMT(x) ((x)<<6) -#define VFT1_TEX2_FMT(x) ((x)<<4) -#define VFT1_TEX1_FMT(x) ((x)<<2) -#define VFT1_TEX0_FMT(x) (x) -#define VFT1_TEX0_MASK 3 -#define VFT1_TEX1_SHIFT 2 -#define TEXCOORDFMT_2D 0 -#define TEXCOORDFMT_3D 1 -#define TEXCOORDFMT_4D 2 -#define TEXCOORDFMT_1D 3 - -/*New stuff picked up along the way */ - -#define MLC_LOD_BIAS_MASK ((1<<7)-1) - - -/* _3DSTATE_VERTEX_TRANSFORM, p207 */ -#define _3DSTATE_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0) -#define _3DSTATE_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6) -/* Dword 1 */ -#define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30)) -#define DISABLE_VIEWPORT_TRANSFORM (1<<31) -#define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28)) -#define DISABLE_PERSP_DIVIDE (1<<29) -#define VRTX_TRANS_LOAD_MATRICES 0x7421 -#define VRTX_TRANS_NO_LOAD_MATRICES 0x0000 -/* Dword 2 -> 7 are matrix elements */ - -/* _3DSTATE_W_STATE, p209 */ -#define _3DSTATE_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1) -/* Dword 1 */ -#define MAGIC_W_STATE_DWORD1 0x00000008 -/* Dword 2 */ -#define WFAR_VALUE(x) (x) - - -/* Stipple command, carried over from the i810, apparently: - */ -#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) -#define ST1_ENABLE (1<<16) -#define ST1_MASK (0xffff) - - - -#define _3DSTATE_LOAD_STATE_IMMEDIATE_2 ((0x3<<29)|(0x1d<<24)|(0x03<<16)) -#define LOAD_TEXTURE_MAP0 (1<<11) -#define LOAD_GLOBAL_COLOR_FACTOR (1<<6) - -#define TM0S0_ADDRESS_MASK 0xfffffffc -#define TM0S0_USE_FENCE (1<<1) - -#define TM0S1_HEIGHT_SHIFT 21 -#define TM0S1_WIDTH_SHIFT 10 -#define TM0S1_PALETTE_SELECT (1<<9) -#define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6) -#define TM0S1_MAPSURF_FORMAT_SHIFT 6 -#define MAPSURF_8BIT_INDEXED (0<<6) -#define MAPSURF_8BIT (1<<6) -#define MAPSURF_16BIT (2<<6) -#define MAPSURF_32BIT (3<<6) -#define MAPSURF_411 (4<<6) -#define MAPSURF_422 (5<<6) -#define MAPSURF_COMPRESSED (6<<6) -#define MAPSURF_4BIT_INDEXED (7<<6) -#define TM0S1_MT_FORMAT_MASK (0x7 << 3) -#define TM0S1_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ -#define MT_8BIT_IDX_ARGB1555 (1<<3) -#define MT_8BIT_IDX_ARGB4444 (2<<3) -#define MT_8BIT_IDX_AY88 (3<<3) -#define MT_8BIT_IDX_ABGR8888 (4<<3) -#define MT_8BIT_IDX_BUMP_88DVDU (5<<3) -#define MT_8BIT_IDX_BUMP_655LDVDU (6<<3) -#define MT_8BIT_IDX_ARGB8888 (7<<3) -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ -#define MT_8BIT_L8 (1<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ -#define MT_16BIT_ARGB1555 (1<<3) -#define MT_16BIT_ARGB4444 (2<<3) -#define MT_16BIT_AY88 (3<<3) -#define MT_16BIT_DIB_ARGB1555_8888 (4<<3) -#define MT_16BIT_BUMP_88DVDU (5<<3) -#define MT_16BIT_BUMP_655LDVDU (6<<3) -#define MT_16BIT_DIB_RGB565_8888 (7<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ -#define MT_32BIT_ABGR8888 (1<<3) -#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */ -#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3) -#define MT_32BIT_DIB_8888 (7<<3) -#define MT_411_YUV411 (0<<3) /* SURFACE_411 */ -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ -#define MT_422_YCRCB_NORMAL (1<<3) -#define MT_422_YCRCB_SWAPUV (2<<3) -#define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ -#define MT_COMPRESS_DXT2_3 (1<<3) -#define MT_COMPRESS_DXT4_5 (2<<3) -#define MT_COMPRESS_FXT1 (3<<3) -#define TM0S1_COLORSPACE_CONVERSION (1 << 2) -#define TM0S1_TILED_SURFACE (1 << 1) -#define TM0S1_TILE_WALK (1 << 0) - -#define TM0S2_PITCH_SHIFT 21 -#define TM0S2_CUBE_FACE_ENA_SHIFT 15 -#define TM0S2_CUBE_FACE_ENA_MASK (1<<15) -#define TM0S2_MAP_FORMAT (1<<14) -#define TM0S2_VERTICAL_LINE_STRIDE (1<<13) -#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12) -#define TM0S2_OUTPUT_CHAN_SHIFT 10 -#define TM0S2_OUTPUT_CHAN_MASK (3<<10) - -#define TM0S3_MIP_FILTER_MASK (0x3<<30) -#define TM0S3_MIP_FILTER_SHIFT 30 -#define MIPFILTER_NONE 0 -#define MIPFILTER_NEAREST 1 -#define MIPFILTER_LINEAR 3 -#define TM0S3_MAG_FILTER_MASK (0x3<<28) -#define TM0S3_MAG_FILTER_SHIFT 28 -#define TM0S3_MIN_FILTER_MASK (0x3<<26) -#define TM0S3_MIN_FILTER_SHIFT 26 -#define FILTER_NEAREST 0 -#define FILTER_LINEAR 1 -#define FILTER_ANISOTROPIC 2 - -#define TM0S3_LOD_BIAS_SHIFT 17 -#define TM0S3_LOD_BIAS_MASK (0x1ff<<17) -#define TM0S3_MAX_MIP_SHIFT 9 -#define TM0S3_MAX_MIP_MASK (0xff<<9) -#define TM0S3_MIN_MIP_SHIFT 3 -#define TM0S3_MIN_MIP_MASK (0x3f<<3) -#define TM0S3_KILL_PIXEL (1<<2) -#define TM0S3_KEYED_FILTER (1<<1) -#define TM0S3_CHROMA_KEY (1<<0) - - -/* _3DSTATE_MAP_TEXEL_STREAM, p188 */ -#define _3DSTATE_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19)) -#define DISABLE_TEX_STREAM_BUMP (1<<12) -#define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11)) -#define TEX_MODIFY_UNIT_0 0 -#define TEX_MODIFY_UNIT_1 (1<<8) -#define ENABLE_TEX_STREAM_COORD_SET (1<<7) -#define TEX_STREAM_COORD_SET(x) ((x)<<4) -#define ENABLE_TEX_STREAM_MAP_IDX (1<<3) -#define TEX_STREAM_MAP_IDX(x) (x) - - -#define MI_FLUSH ((0<<29)|(4<<23)) -#define FLUSH_MAP_CACHE (1<<0) - -#endif diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c deleted file mode 100644 index 3c149e69055..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_state.c +++ /dev/null @@ -1,1116 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" - -#include "texmem.h" - -#include "drivers/common/driverfuncs.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" -#include "intel_fbo.h" - -#include "i830_context.h" -#include "i830_reg.h" - -#define FILE_DEBUG_FLAG DEBUG_STATE - -static void -i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, - GLuint mask) -{ - struct i830_context *i830 = i830_context(ctx); - int test = intel_translate_compare_func(func); - - mask = mask & 0xff; - - DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); - - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; - i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); - i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK | - ENABLE_STENCIL_TEST_FUNC_MASK); - i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_REF_VALUE(ref) | - STENCIL_TEST_FUNC(test)); -} - -static void -i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) -{ - struct i830_context *i830 = i830_context(ctx); - - DBG("%s : mask 0x%x\n", __FUNCTION__, mask); - - mask = mask & 0xff; - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); -} - -static void -i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, - GLenum zpass) -{ - struct i830_context *i830 = i830_context(ctx); - int fop, dfop, dpop; - - DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), - _mesa_lookup_enum_by_nr(zpass)); - - fop = 0; - dfop = 0; - dpop = 0; - - switch (fail) { - case GL_KEEP: - fop = STENCILOP_KEEP; - break; - case GL_ZERO: - fop = STENCILOP_ZERO; - break; - case GL_REPLACE: - fop = STENCILOP_REPLACE; - break; - case GL_INCR: - fop = STENCILOP_INCRSAT; - break; - case GL_DECR: - fop = STENCILOP_DECRSAT; - break; - case GL_INCR_WRAP: - fop = STENCILOP_INCR; - break; - case GL_DECR_WRAP: - fop = STENCILOP_DECR; - break; - case GL_INVERT: - fop = STENCILOP_INVERT; - break; - default: - break; - } - switch (zfail) { - case GL_KEEP: - dfop = STENCILOP_KEEP; - break; - case GL_ZERO: - dfop = STENCILOP_ZERO; - break; - case GL_REPLACE: - dfop = STENCILOP_REPLACE; - break; - case GL_INCR: - dfop = STENCILOP_INCRSAT; - break; - case GL_DECR: - dfop = STENCILOP_DECRSAT; - break; - case GL_INCR_WRAP: - dfop = STENCILOP_INCR; - break; - case GL_DECR_WRAP: - dfop = STENCILOP_DECR; - break; - case GL_INVERT: - dfop = STENCILOP_INVERT; - break; - default: - break; - } - switch (zpass) { - case GL_KEEP: - dpop = STENCILOP_KEEP; - break; - case GL_ZERO: - dpop = STENCILOP_ZERO; - break; - case GL_REPLACE: - dpop = STENCILOP_REPLACE; - break; - case GL_INCR: - dpop = STENCILOP_INCRSAT; - break; - case GL_DECR: - dpop = STENCILOP_DECRSAT; - break; - case GL_INCR_WRAP: - dpop = STENCILOP_INCR; - break; - case GL_DECR_WRAP: - dpop = STENCILOP_DECR; - break; - case GL_INVERT: - dpop = STENCILOP_INVERT; - break; - default: - break; - } - - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK); - i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(fop) | - STENCIL_PASS_DEPTH_FAIL_OP - (dfop) | - STENCIL_PASS_DEPTH_PASS_OP - (dpop)); -} - -static void -i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) -{ - struct i830_context *i830 = i830_context(ctx); - int test = intel_translate_compare_func(func); - GLubyte refByte; - GLuint refInt; - - UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); - refInt = (GLuint) refByte; - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK; - i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC | - ENABLE_ALPHA_REF_VALUE | - ALPHA_TEST_FUNC(test) | - ALPHA_REF_VALUE(refInt)); -} - -/** - * Makes sure that the proper enables are set for LogicOp, Independant Alpha - * Blend, and Blending. It needs to be called from numerous places where we - * could change the LogicOp or Independant Alpha Blend without subsequent - * calls to glEnable. - * - * \todo - * This function is substantially different from the old i830-specific driver. - * I'm not sure which is correct. - */ -static void -i830EvalLogicOpBlendState(GLcontext * ctx) -{ - struct i830_context *i830 = i830_context(ctx); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - if (RGBA_LOGICOP_ENABLED(ctx)) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - ENABLE_LOGIC_OP); - } - else if (ctx->Color.BlendEnabled) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); - } - else { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND | - ENABLE_LOGIC_OP_MASK); - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND | - DISABLE_LOGIC_OP); - } -} - -static void -i830BlendColor(GLcontext * ctx, const GLfloat color[4]) -{ - struct i830_context *i830 = i830_context(ctx); - GLubyte r, g, b, a; - - DBG("%s\n", __FUNCTION__); - - UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = - (a << 24) | (r << 16) | (g << 8) | b; -} - -/** - * Sets both the blend equation (called "function" in i830 docs) and the - * blend function (called "factor" in i830 docs). This is done in a single - * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX) - * change the interpretation of the blend function. - */ -static void -i830_set_blend_state(GLcontext * ctx) -{ - struct i830_context *i830 = i830_context(ctx); - int funcA; - int funcRGB; - int eqnA; - int eqnRGB; - int iab; - int s1; - - - funcRGB = - SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB)) - | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB)); - - switch (ctx->Color.BlendEquationRGB) { - case GL_FUNC_ADD: - eqnRGB = BLENDFUNC_ADD; - break; - case GL_MIN: - eqnRGB = BLENDFUNC_MIN; - funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); - break; - case GL_MAX: - eqnRGB = BLENDFUNC_MAX; - funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); - break; - case GL_FUNC_SUBTRACT: - eqnRGB = BLENDFUNC_SUB; - break; - case GL_FUNC_REVERSE_SUBTRACT: - eqnRGB = BLENDFUNC_RVRSE_SUB; - break; - default: - fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB); - return; - } - - - funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA)) - | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA)); - - switch (ctx->Color.BlendEquationA) { - case GL_FUNC_ADD: - eqnA = BLENDFUNC_ADD; - break; - case GL_MIN: - eqnA = BLENDFUNC_MIN; - funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); - break; - case GL_MAX: - eqnA = BLENDFUNC_MAX; - funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE); - break; - case GL_FUNC_SUBTRACT: - eqnA = BLENDFUNC_SUB; - break; - case GL_FUNC_REVERSE_SUBTRACT: - eqnA = BLENDFUNC_RVRSE_SUB; - break; - default: - fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n", - __FUNCTION__, __LINE__, ctx->Color.BlendEquationA); - return; - } - - iab = eqnA | funcA - | _3DSTATE_INDPT_ALPHA_BLEND_CMD - | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR - | ENABLE_ALPHA_BLENDFUNC; - s1 = eqnRGB | funcRGB - | _3DSTATE_MODES_1_CMD - | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR - | ENABLE_COLR_BLND_FUNC; - - if ((eqnA | funcA) != (eqnRGB | funcRGB)) - iab |= ENABLE_INDPT_ALPHA_BLEND; - else - iab |= DISABLE_INDPT_ALPHA_BLEND; - - if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] || - s1 != i830->state.Ctx[I830_CTXREG_STATE1]) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_IALPHAB] = iab; - i830->state.Ctx[I830_CTXREG_STATE1] = s1; - } - - /* This will catch a logicop blend equation. It will also ensure - * independant alpha blend is really in the correct state (either enabled - * or disabled) if blending is already enabled. - */ - - i830EvalLogicOpBlendState(ctx); - - if (0) { - fprintf(stderr, - "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n", - __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1], - i830->state.Ctx[I830_CTXREG_IALPHAB], - (ctx->Color.BlendEnabled) ? "en" : "dis"); - } -} - - -static void -i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) -{ - DBG("%s -> %s, %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(modeRGB), - _mesa_lookup_enum_by_nr(modeA)); - - (void) modeRGB; - (void) modeA; - i830_set_blend_state(ctx); -} - - -static void -i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) -{ - DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(sfactorRGB), - _mesa_lookup_enum_by_nr(dfactorRGB), - _mesa_lookup_enum_by_nr(sfactorA), - _mesa_lookup_enum_by_nr(dfactorA)); - - (void) sfactorRGB; - (void) dfactorRGB; - (void) sfactorA; - (void) dfactorA; - i830_set_blend_state(ctx); -} - - - -static void -i830DepthFunc(GLcontext * ctx, GLenum func) -{ - struct i830_context *i830 = i830_context(ctx); - int test = intel_translate_compare_func(func); - - DBG("%s\n", __FUNCTION__); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK; - i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(test)); -} - -static void -i830DepthMask(GLcontext * ctx, GLboolean flag) -{ - struct i830_context *i830 = i830_context(ctx); - - DBG("%s flag (%d)\n", __FUNCTION__, flag); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK; - - if (flag && ctx->Depth.Test) - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE; - else - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE; -} - -/* ============================================================= - * Polygon stipple - * - * The i830 supports a 4x4 stipple natively, GL wants 32x32. - * Fortunately stipple is usually a repeating pattern. - */ -static void -i830PolygonStipple(GLcontext * ctx, const GLubyte * mask) -{ - struct i830_context *i830 = i830_context(ctx); - const GLubyte *m = mask; - GLubyte p[4]; - int i, j, k; - int active = (ctx->Polygon.StippleFlag && - i830->intel.reduced_primitive == GL_TRIANGLES); - GLuint newMask; - - if (active) { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - } - - p[0] = mask[12] & 0xf; - p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; - p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; - p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; - p[3] |= p[3] << 4; - - for (k = 0; k < 8; k++) - for (j = 3; j >= 0; j--) - for (i = 0; i < 4; i++, m++) - if (*m != p[j]) { - i830->intel.hw_stipple = 0; - return; - } - - newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); - - - if (newMask == 0xffff || newMask == 0x0) { - /* this is needed to make conform pass */ - i830->intel.hw_stipple = 0; - return; - } - - i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff; - i830->state.Stipple[I830_STPREG_ST1] |= newMask; - i830->intel.hw_stipple = 1; - - if (active) - i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; -} - - -/* ============================================================= - * Hardware clipping - */ -static void -i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - struct i830_context *i830 = i830_context(ctx); - int x1, y1, x2, y2; - - if (!ctx->DrawBuffer) - return; - - DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - - if (ctx->DrawBuffer->Name == 0) { - x1 = x; - y1 = ctx->DrawBuffer->Height - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; - DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); - } - else { - /* FBO - not inverted - */ - x1 = x; - y1 = y; - x2 = x + w - 1; - y2 = y + h - 1; - DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); - } - - x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); - y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); - x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); - y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); - - DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); - - I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); - i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); -} - -static void -i830LogicOp(GLcontext * ctx, GLenum opcode) -{ - struct i830_context *i830 = i830_context(ctx); - int tmp = intel_translate_logic_op(opcode); - - DBG("%s\n", __FUNCTION__); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK; - i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); -} - - - -static void -i830CullFaceFrontFace(GLcontext * ctx, GLenum unused) -{ - struct i830_context *i830 = i830_context(ctx); - GLuint mode; - - DBG("%s\n", __FUNCTION__); - - if (!ctx->Polygon.CullFlag) { - mode = CULLMODE_NONE; - } - else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { - mode = CULLMODE_CW; - - if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); - if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (CULLMODE_CW ^ CULLMODE_CCW); - } - else { - mode = CULLMODE_BOTH; - } - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK; - i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode; -} - -static void -i830LineWidth(GLcontext * ctx, GLfloat widthf) -{ - struct i830_context *i830 = i830_context(ctx); - int width; - int state5; - - DBG("%s\n", __FUNCTION__); - - width = (int) (widthf * 2); - CLAMP_SELF(width, 1, 15); - - state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK; - state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width)); - - if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE5] = state5; - } -} - -static void -i830PointSize(GLcontext * ctx, GLfloat size) -{ - struct i830_context *i830 = i830_context(ctx); - GLint point_size = (int) size; - - DBG("%s\n", __FUNCTION__); - - CLAMP_SELF(point_size, 1, 256); - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK; - i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(point_size)); -} - - -/* ============================================================= - * Color masks - */ - -static void -i830ColorMask(GLcontext * ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - struct i830_context *i830 = i830_context(ctx); - GLuint tmp = 0; - - DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a); - - tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) | - ENABLE_COLOR_MASK | - ENABLE_COLOR_WRITE | - ((!r) << WRITEMASK_RED_SHIFT) | - ((!g) << WRITEMASK_GREEN_SHIFT) | - ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT)); - - if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp; - } -} - -static void -update_specular(GLcontext * ctx) -{ - struct i830_context *i830 = i830_context(ctx); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; - - if (NEED_SECONDARY_COLOR(ctx)) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD; - else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD; -} - -static void -i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) -{ - DBG("%s\n", __FUNCTION__); - - if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular(ctx); - } -} - -/* In Mesa 3.5 we can reliably do native flatshading. - */ -static void -i830ShadeModel(GLcontext * ctx, GLenum mode) -{ - struct i830_context *i830 = i830_context(ctx); - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - -#define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4)) - - i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK; - - if (mode == GL_FLAT) { - i830->state.Ctx[I830_CTXREG_STATE3] |= - (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT) - | SPEC_SHADE_MODE(SHADE_MODE_FLAT) | - COLOR_SHADE_MODE(SHADE_MODE_FLAT)); - } - else { - i830->state.Ctx[I830_CTXREG_STATE3] |= - (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR)); - } -} - -/* ============================================================= - * Fog - */ -static void -i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) -{ - struct i830_context *i830 = i830_context(ctx); - - DBG("%s\n", __FUNCTION__); - - if (pname == GL_FOG_COLOR) { - GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | - ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | - ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_FOGCOLOR] = - (_3DSTATE_FOG_COLOR_CMD | color); - } -} - -/* ============================================================= - */ - -static void -i830Enable(GLcontext * ctx, GLenum cap, GLboolean state) -{ - struct i830_context *i830 = i830_context(ctx); - - switch (cap) { - case GL_LIGHTING: - case GL_COLOR_SUM: - update_specular(ctx); - break; - - case GL_ALPHA_TEST: - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK; - if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST; - else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST; - - break; - - case GL_BLEND: - i830EvalLogicOpBlendState(ctx); - break; - - case GL_COLOR_LOGIC_OP: - i830EvalLogicOpBlendState(ctx); - - /* Logicop doesn't seem to work at 16bpp: - */ - if (i830->intel.intelScreen->cpp == 2) - FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state); - break; - - case GL_DITHER: - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER; - - if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER; - else - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER; - break; - - case GL_DEPTH_TEST: - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK; - - if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST; - else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST; - - /* Also turn off depth writes when GL_DEPTH_TEST is disabled: - */ - i830DepthMask(ctx, ctx->Depth.Mask); - break; - - case GL_SCISSOR_TEST: - I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - - if (state) - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); - else - i830->state.Buffer[I830_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); - - break; - - case GL_LINE_SMOOTH: - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE; - if (state) - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE; - else - i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE; - break; - - case GL_FOG: - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK; - if (state) - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG; - else - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG; - break; - - case GL_CULL_FACE: - i830CullFaceFrontFace(ctx, 0); - break; - - case GL_TEXTURE_2D: - break; - - case GL_STENCIL_TEST: - { - GLboolean hw_stencil = GL_FALSE; - if (ctx->DrawBuffer) { - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); - hw_stencil = (irbStencil && irbStencil->region); - } - if (hw_stencil) { - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - if (state) { - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE; - } - else { - i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] &= - ~ENABLE_STENCIL_WRITE; - i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST; - i830->state.Ctx[I830_CTXREG_ENABLES_2] |= - DISABLE_STENCIL_WRITE; - } - } - else { - FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state); - } - } - break; - - case GL_POLYGON_STIPPLE: - /* The stipple command worked on my 855GM box, but not my 845G. - * I'll do more testing later to find out exactly which hardware - * supports it. Disabled for now. - */ - if (i830->intel.hw_stipple && - i830->intel.reduced_primitive == GL_TRIANGLES) { - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE; - if (state) - i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE; - } - break; - - default: - ; - } -} - - -static void -i830_init_packets(struct i830_context *i830) -{ - intelScreenPrivate *screen = i830->intel.intelScreen; - - /* Zero all state */ - memset(&i830->state, 0, sizeof(i830->state)); - - /* Set default blend state */ - i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | - TEXOP_LAST_STAGE | TEXBLENDOP_ARG1); - i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | - TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); - i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); - i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | - TEXBLENDARG_DIFFUSE); - - i830->state.TexBlendWordsUsed[0] = 4; - - - i830->state.Ctx[I830_CTXREG_VF] = 0; - i830->state.Ctx[I830_CTXREG_VF2] = 0; - - i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | - AA_LINE_REGION_WIDTH_1_0 | - AA_LINE_DISABLE); - - i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD | - DISABLE_LOGIC_OP | - DISABLE_STENCIL_TEST | - DISABLE_DEPTH_BIAS | - DISABLE_SPEC_ADD | - DISABLE_FOG | - DISABLE_ALPHA_TEST | - DISABLE_COLOR_BLEND | - DISABLE_DEPTH_TEST); - -#if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */ - if (i830->intel.hw_stencil) { - i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - ENABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); - } - else -#endif - { - i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD | - DISABLE_STENCIL_WRITE | - ENABLE_TEX_CACHE | - ENABLE_DITHER | - ENABLE_COLOR_MASK | - /* set no color comps disabled */ - ENABLE_COLOR_WRITE | - ENABLE_DEPTH_WRITE); - } - - i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD | - ENABLE_COLR_BLND_FUNC | - BLENDFUNC_ADD | - ENABLE_SRC_BLND_FACTOR | - SRC_BLND_FACT(BLENDFACT_ONE) | - ENABLE_DST_BLND_FACTOR | - DST_BLND_FACT(BLENDFACT_ZERO)); - - i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD | - ENABLE_GLOBAL_DEPTH_BIAS | - GLOBAL_DEPTH_BIAS(0) | - ENABLE_ALPHA_TEST_FUNC | - ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) - | ALPHA_REF_VALUE(0)); - - i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD | - ENABLE_DEPTH_TEST_FUNC | - DEPTH_TEST_FUNC(COMPAREFUNC_LESS) | - ENABLE_ALPHA_SHADE_MODE | - ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) - | ENABLE_FOG_SHADE_MODE | - FOG_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_SPEC_SHADE_MODE | - SPEC_SHADE_MODE(SHADE_MODE_LINEAR) | - ENABLE_COLOR_SHADE_MODE | - COLOR_SHADE_MODE(SHADE_MODE_LINEAR) - | ENABLE_CULL_MODE | CULLMODE_NONE); - - i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); - - i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD | - ENABLE_STENCIL_PARMS | - STENCIL_FAIL_OP(STENCILOP_KEEP) - | - STENCIL_PASS_DEPTH_FAIL_OP - (STENCILOP_KEEP) | - STENCIL_PASS_DEPTH_PASS_OP - (STENCILOP_KEEP) | - ENABLE_STENCIL_TEST_FUNC | - STENCIL_TEST_FUNC - (COMPAREFUNC_ALWAYS) | - ENABLE_STENCIL_REF_VALUE | - STENCIL_REF_VALUE(0)); - - i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */ - ENABLE_FIXED_POINT_WIDTH | - FIXED_POINT_WIDTH(1)); - - i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD | - DISABLE_INDPT_ALPHA_BLEND | - ENABLE_ALPHA_BLENDFUNC | - ABLENDFUNC_ADD); - - i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD | - FOG_COLOR_RED(0) | - FOG_COLOR_GREEN(0) | - FOG_COLOR_BLUE(0)); - - i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD; - i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0; - - i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD; - i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | - TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | - TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | - TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); - - - i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE; - - i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - - i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - -#if 0 - switch (screen->fbFormat) { - case DV_PF_565: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_16_FIXED); - break; - case DV_PF_8888: - i830->state.Buffer[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - screen->fbFormat | - DEPTH_IS_Z | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; - } -#endif - i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD | - DISABLE_SCISSOR_RECT); - i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; - i830->state.Buffer[I830_DESTREG_SR1] = 0; - i830->state.Buffer[I830_DESTREG_SR2] = 0; -} - - -void -i830InitStateFuncs(struct dd_function_table *functions) -{ - functions->AlphaFunc = i830AlphaFunc; - functions->BlendColor = i830BlendColor; - functions->BlendEquationSeparate = i830BlendEquationSeparate; - functions->BlendFuncSeparate = i830BlendFuncSeparate; - functions->ColorMask = i830ColorMask; - functions->CullFace = i830CullFaceFrontFace; - functions->DepthFunc = i830DepthFunc; - functions->DepthMask = i830DepthMask; - functions->Enable = i830Enable; - functions->Fogfv = i830Fogfv; - functions->FrontFace = i830CullFaceFrontFace; - functions->LightModelfv = i830LightModelfv; - functions->LineWidth = i830LineWidth; - functions->LogicOpcode = i830LogicOp; - functions->PointSize = i830PointSize; - functions->PolygonStipple = i830PolygonStipple; - functions->Scissor = i830Scissor; - functions->ShadeModel = i830ShadeModel; - functions->StencilFuncSeparate = i830StencilFuncSeparate; - functions->StencilMaskSeparate = i830StencilMaskSeparate; - functions->StencilOpSeparate = i830StencilOpSeparate; -} - -void -i830InitState(struct i830_context *i830) -{ - GLcontext *ctx = &i830->intel.ctx; - - i830_init_packets(i830); - - _mesa_init_driver_state(ctx); - - memcpy(&i830->initial, &i830->state, sizeof(i830->state)); - - i830->current = &i830->state; - i830->state.emitted = 0; - i830->state.active = (I830_UPLOAD_INVARIENT | - I830_UPLOAD_TEXBLEND(0) | - I830_UPLOAD_STIPPLE | - I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS); -} diff --git a/src/mesa/drivers/dri/i915tex/i830_tex.c b/src/mesa/drivers/dri/i915tex/i830_tex.c deleted file mode 100644 index fed464d1aac..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_tex.c +++ /dev/null @@ -1,100 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "texmem.h" -#include "swrast/swrast.h" - -#include "mm.h" - -#include "intel_ioctl.h" - -#include "i830_context.h" -#include "i830_reg.h" - - - -static void -i830TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - - switch (pname) { - case GL_TEXTURE_ENV_COLOR: - case GL_TEXTURE_ENV_MODE: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - break; - - case GL_TEXTURE_LOD_BIAS:{ - struct i830_context *i830 = i830_context(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - int b = (int) ((*param) * 16.0); - if (b > 63) - b = 63; - if (b < -64) - b = -64; - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - i830->lodbias_tm0s3[unit] = - ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK); - break; - } - - default: - break; - } -} - - - - -void -i830InitTextureFuncs(struct dd_function_table *functions) -{ - functions->TexEnv = i830TexEnv; -} diff --git a/src/mesa/drivers/dri/i915tex/i830_texblend.c b/src/mesa/drivers/dri/i915tex/i830_texblend.c deleted file mode 100644 index 58f220eb7ce..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_texblend.c +++ /dev/null @@ -1,463 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "simple_list.h" -#include "enums.h" -#include "texformat.h" -#include "texstore.h" - -#include "mm.h" - -#include "intel_screen.h" -#include "intel_ioctl.h" -#include "intel_tex.h" - -#include "i830_context.h" -#include "i830_reg.h" - - -/* ================================================================ - * Texture combine functions - */ -static GLuint -pass_through(GLuint * state, GLuint blendUnit) -{ - state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | - TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); - state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1); - state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_COLOR | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); - state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - TEXPIPE_ALPHA | - TEXBLEND_ARG1 | - TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT); - - return 4; -} - -static GLuint -emit_factor(GLuint blendUnit, GLuint * state, GLuint count, - const GLfloat * factor) -{ - GLubyte r, g, b, a; - GLuint col; - - if (0) - fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n", - blendUnit, factor[0], factor[1], factor[2], factor[3]); - - UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]); - - col = ((a << 24) | (r << 16) | (g << 8) | b); - - state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit); - state[count++] = col; - - return count; -} - - -static INLINE GLuint -GetTexelOp(GLint unit) -{ - switch (unit) { - case 0: - return TEXBLENDARG_TEXEL0; - case 1: - return TEXBLENDARG_TEXEL1; - case 2: - return TEXBLENDARG_TEXEL2; - case 3: - return TEXBLENDARG_TEXEL3; - default: - return TEXBLENDARG_TEXEL0; - } -} - - -/** - * Calculate the hardware instuctions to setup the current texture enviromnemt - * settings. Since \c gl_texture_unit::_CurrentCombine is used, both - * "classic" texture enviroments and GL_ARB_texture_env_combine type texture - * environments are treated identically. - * - * \todo - * This function should return \c GLboolean. When \c GL_FALSE is returned, - * it means that an environment is selected that the hardware cannot do. This - * is the way the Radeon and R200 drivers work. - * - * \todo - * Looking at i830_3d_regs.h, it seems the i830 can do part of - * GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and - * \c GL_ZERO as combine inputs (which the code already supports). It can - * also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating - * partial support for the extension? - */ -GLuint -i830SetTexEnvCombine(struct i830_context * i830, - const struct gl_tex_env_combine_state * combine, - GLint blendUnit, - GLuint texel_op, GLuint * state, const GLfloat * factor) -{ - const GLuint numColorArgs = combine->_NumArgsRGB; - const GLuint numAlphaArgs = combine->_NumArgsA; - - GLuint blendop; - GLuint ablendop; - GLuint args_RGB[3]; - GLuint args_A[3]; - GLuint rgb_shift; - GLuint alpha_shift; - GLboolean need_factor = 0; - int i; - unsigned used; - static const GLuint tex_blend_rgb[3] = { - TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS, - TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS, - TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS, - }; - static const GLuint tex_blend_a[3] = { - TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS, - TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS, - TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS, - }; - - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s\n", __FUNCTION__); - - - /* The EXT version of the DOT3 extension does not support the - * scale factor, but the ARB version (and the version in OpenGL - * 1.3) does. - */ - switch (combine->ModeRGB) { - case GL_DOT3_RGB_EXT: - alpha_shift = combine->ScaleShiftA; - rgb_shift = 0; - break; - - case GL_DOT3_RGBA_EXT: - alpha_shift = 0; - rgb_shift = 0; - break; - - default: - rgb_shift = combine->ScaleShiftRGB; - alpha_shift = combine->ScaleShiftA; - break; - } - - - switch (combine->ModeRGB) { - case GL_REPLACE: - blendop = TEXBLENDOP_ARG1; - break; - case GL_MODULATE: - blendop = TEXBLENDOP_MODULATE; - break; - case GL_ADD: - blendop = TEXBLENDOP_ADD; - break; - case GL_ADD_SIGNED: - blendop = TEXBLENDOP_ADDSIGNED; - break; - case GL_INTERPOLATE: - blendop = TEXBLENDOP_BLEND; - break; - case GL_SUBTRACT: - blendop = TEXBLENDOP_SUBTRACT; - break; - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGB: - blendop = TEXBLENDOP_DOT3; - break; - case GL_DOT3_RGBA_EXT: - case GL_DOT3_RGBA: - blendop = TEXBLENDOP_DOT3; - break; - default: - return pass_through(state, blendUnit); - } - - blendop |= (rgb_shift << TEXOP_SCALE_SHIFT); - - - /* Handle RGB args */ - for (i = 0; i < 3; i++) { - switch (combine->SourceRGB[i]) { - case GL_TEXTURE: - args_RGB[i] = texel_op; - break; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0); - break; - case GL_CONSTANT: - args_RGB[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; - case GL_PRIMARY_COLOR: - args_RGB[i] = TEXBLENDARG_DIFFUSE; - break; - case GL_PREVIOUS: - args_RGB[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through(state, blendUnit); - } - - switch (combine->OperandRGB[i]) { - case GL_SRC_COLOR: - args_RGB[i] |= 0; - break; - case GL_ONE_MINUS_SRC_COLOR: - args_RGB[i] |= TEXBLENDARG_INV_ARG; - break; - case GL_SRC_ALPHA: - args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG); - break; - default: - return pass_through(state, blendUnit); - } - } - - - /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to - * match the spec. Can't use DOT3 as it won't propogate values - * into alpha as required: - * - * Note - the global factor is set up with alpha == .5, so - * the alpha part of the DOT4 calculation should be zero. - */ - if (combine->ModeRGB == GL_DOT3_RGBA_EXT || - combine->ModeRGB == GL_DOT3_RGBA) { - ablendop = TEXBLENDOP_DOT4; - args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */ - args_A[1] = TEXBLENDARG_FACTOR; - args_A[2] = TEXBLENDARG_FACTOR; - } - else { - switch (combine->ModeA) { - case GL_REPLACE: - ablendop = TEXBLENDOP_ARG1; - break; - case GL_MODULATE: - ablendop = TEXBLENDOP_MODULATE; - break; - case GL_ADD: - ablendop = TEXBLENDOP_ADD; - break; - case GL_ADD_SIGNED: - ablendop = TEXBLENDOP_ADDSIGNED; - break; - case GL_INTERPOLATE: - ablendop = TEXBLENDOP_BLEND; - break; - case GL_SUBTRACT: - ablendop = TEXBLENDOP_SUBTRACT; - break; - default: - return pass_through(state, blendUnit); - } - - - ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT); - - /* Handle A args */ - for (i = 0; i < 3; i++) { - switch (combine->SourceA[i]) { - case GL_TEXTURE: - args_A[i] = texel_op; - break; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0); - break; - case GL_CONSTANT: - args_A[i] = TEXBLENDARG_FACTOR_N; - need_factor = 1; - break; - case GL_PRIMARY_COLOR: - args_A[i] = TEXBLENDARG_DIFFUSE; - break; - case GL_PREVIOUS: - args_A[i] = TEXBLENDARG_CURRENT; - break; - default: - return pass_through(state, blendUnit); - } - - switch (combine->OperandA[i]) { - case GL_SRC_ALPHA: - args_A[i] |= 0; - break; - case GL_ONE_MINUS_SRC_ALPHA: - args_A[i] |= TEXBLENDARG_INV_ARG; - break; - default: - return pass_through(state, blendUnit); - } - } - } - - - - /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */ - /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */ - /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */ - - /* When we render we need to figure out which is the last really enabled - * tex unit, and put last stage on it - */ - - - /* Build color & alpha pipelines */ - - used = 0; - state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_COLOR | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | - DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop); - state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) | - TEXPIPE_ALPHA | - ENABLE_TEXOUTPUT_WRT_SEL | - TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop); - - for (i = 0; i < numColorArgs; i++) { - state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_rgb[i] | args_RGB[i]); - } - - for (i = 0; i < numAlphaArgs; i++) { - state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) | - tex_blend_a[i] | args_A[i]); - } - - - if (need_factor) - return emit_factor(blendUnit, state, used, factor); - else - return used; -} - - -static void -emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit, - GLboolean last_stage) -{ - struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit]; - GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; - - - if (0) - fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit); - - /* Update i830->state.TexBlend - */ - tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit, - GetTexelOp(unit), tmp, texUnit->EnvColor); - - if (last_stage) - tmp[0] |= TEXOP_LAST_STAGE; - - if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] || - memcmp(tmp, i830->state.TexBlend[blendUnit], - tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit)); - memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint)); - i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz; - } - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), GL_TRUE); -} - -static void -emit_passthrough(struct i830_context *i830) -{ - GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz; - GLuint unit = 0; - - tmp_sz = pass_through(tmp, unit); - tmp[0] |= TEXOP_LAST_STAGE; - - if (tmp_sz != i830->state.TexBlendWordsUsed[unit] || - memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) { - - I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit)); - memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint)); - i830->state.TexBlendWordsUsed[unit] = tmp_sz; - } - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), GL_TRUE); -} - -void -i830EmitTextureBlend(struct i830_context *i830) -{ - GLcontext *ctx = &i830->intel.ctx; - GLuint unit, last_stage = 0, blendunit = 0; - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE); - - if (ctx->Texture._EnabledUnits) { - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - last_stage = unit; - - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) - if (ctx->Texture.Unit[unit]._ReallyEnabled) - emit_texblend(i830, unit, blendunit++, last_stage == unit); - } - else { - emit_passthrough(i830); - } -} diff --git a/src/mesa/drivers/dri/i915tex/i830_texstate.c b/src/mesa/drivers/dri/i915tex/i830_texstate.c deleted file mode 100644 index 0d3f053226f..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_texstate.c +++ /dev/null @@ -1,343 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "enums.h" -#include "texformat.h" -#include "dri_bufmgr.h" - -#include "intel_mipmap_tree.h" -#include "intel_tex.h" - -#include "i830_context.h" -#include "i830_reg.h" - - - -static GLuint -translate_texture_format(GLuint mesa_format) -{ - switch (mesa_format) { - case MESA_FORMAT_L8: - return MAPSURF_8BIT | MT_8BIT_L8; - case MESA_FORMAT_I8: - return MAPSURF_8BIT | MT_8BIT_I8; - case MESA_FORMAT_A8: - return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */ - case MESA_FORMAT_AL88: - return MAPSURF_16BIT | MT_16BIT_AY88; - case MESA_FORMAT_RGB565: - return MAPSURF_16BIT | MT_16BIT_RGB565; - case MESA_FORMAT_ARGB1555: - return MAPSURF_16BIT | MT_16BIT_ARGB1555; - case MESA_FORMAT_ARGB4444: - return MAPSURF_16BIT | MT_16BIT_ARGB4444; - case MESA_FORMAT_ARGB8888: - return MAPSURF_32BIT | MT_32BIT_ARGB8888; - case MESA_FORMAT_YCBCR_REV: - return (MAPSURF_422 | MT_422_YCRCB_NORMAL); - case MESA_FORMAT_YCBCR: - return (MAPSURF_422 | MT_422_YCRCB_SWAPY); - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGB_DXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - case MESA_FORMAT_RGBA_DXT3: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - case MESA_FORMAT_RGBA_DXT5: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - default: - fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); - abort(); - return 0; - } -} - - - - -/* The i915 (and related graphics cores) do not support GL_CLAMP. The - * Intel drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - */ -static GLuint -translate_wrap_mode(GLenum wrap) -{ - switch (wrap) { - case GL_REPEAT: - return TEXCOORDMODE_WRAP; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - return TEXCOORDMODE_CLAMP; /* not really correct */ - case GL_CLAMP_TO_BORDER: - return TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: - return TEXCOORDMODE_MIRROR; - default: - return TEXCOORDMODE_WRAP; - } -} - - -/* Recalculate all state from scratch. Perhaps not the most - * efficient, but this has gotten complex enough that we need - * something which is understandable and reliable. - */ -static GLboolean -i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) -{ - GLcontext *ctx = &intel->ctx; - struct i830_context *i830 = i830_context(ctx); - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - struct intel_texture_object *intelObj = intel_texture_object(tObj); - struct gl_texture_image *firstImage; - GLuint *state = i830->state.Tex[unit], format, pitch; - - memset(state, 0, sizeof(state)); - - /*We need to refcount these. */ - - if (i830->state.tex_buffer[unit] != NULL) { - driBOUnReference(i830->state.tex_buffer[unit]); - i830->state.tex_buffer[unit] = NULL; - } - - if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) - return GL_FALSE; - - /* Get first image here, since intelObj->firstLevel will get set in - * the intel_finalize_mipmap_tree() call above. - */ - firstImage = tObj->Image[0][intelObj->firstLevel]; - - if (intelObj->imageOverride) { - i830->state.tex_buffer[unit] = NULL; - i830->state.tex_offset[unit] = intelObj->textureOffset; - - switch (intelObj->depthOverride) { - case 32: - format = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - case 24: - default: - format = MAPSURF_32BIT | MT_32BIT_XRGB8888; - break; - case 16: - format = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - } - - pitch = intelObj->pitchOverride; - } else { - i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region-> - buffer); - i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, - 0, intelObj-> - firstLevel); - - format = translate_texture_format(firstImage->TexFormat->MesaFormat); - pitch = intelObj->mt->pitch * intelObj->mt->cpp; - } - - state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 | - (LOAD_TEXTURE_MAP0 << unit) | 4); - -/* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */ -/* t->intel.TextureOffset); */ - - - state[I830_TEXREG_TM0S1] = - (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) | - ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format); - - state[I830_TEXREG_TM0S2] = - ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK); - - { - if (tObj->Target == GL_TEXTURE_CUBE_MAP) - state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) | - CUBE_NEGX_ENABLE | - CUBE_POSX_ENABLE | - CUBE_NEGY_ENABLE | - CUBE_POSY_ENABLE | - CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE); - else - state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit)); - } - - - - - { - GLuint minFilt, mipFilt, magFilt; - - switch (tObj->MinFilter) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - return GL_FALSE; - } - - if (tObj->MaxAnisotropy > 1.0) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (tObj->MagFilter) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - return GL_FALSE; - } - } - - state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit]; - -#if 0 - /* YUV conversion: - */ - if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || - firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) - state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION; -#endif - - state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel - - intelObj->firstLevel) * - 4) << TM0S3_MIN_MIP_SHIFT; - - state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) | - (mipFilt << TM0S3_MIP_FILTER_SHIFT) | - (magFilt << TM0S3_MAG_FILTER_SHIFT)); - } - - { - GLenum ws = tObj->WrapS; - GLenum wt = tObj->WrapT; - - - /* 3D textures not available on i830 - */ - if (tObj->Target == GL_TEXTURE_3D) - return GL_FALSE; - - state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD | - MAP_UNIT(unit) | - ENABLE_TEXCOORD_PARAMS | - ss3 | - ENABLE_ADDR_V_CNTL | - TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt)) - | ENABLE_ADDR_U_CNTL | - TEXCOORD_ADDR_U_MODE(translate_wrap_mode - (ws))); - } - - - state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); - - - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); - /* memcmp was already disabled, but definitely won't work as the - * region might now change and that wouldn't be detected: - */ - I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit)); - return GL_TRUE; -} - - - - -void -i830UpdateTextureState(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - GLboolean ok = GL_TRUE; - GLuint i; - - for (i = 0; i < I830_TEX_UNITS && ok; i++) { - switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - case TEXTURE_CUBE_BIT: - ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL); - break; - case TEXTURE_RECT_BIT: - ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS); - break; - case 0:{ - struct i830_context *i830 = i830_context(&intel->ctx); - if (i830->state.active & I830_UPLOAD_TEX(i)) - I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE); - - if (i830->state.tex_buffer[i] != NULL) { - driBOUnReference(i830->state.tex_buffer[i]); - i830->state.tex_buffer[i] = NULL; - } - break; - } - case TEXTURE_3D_BIT: - default: - ok = GL_FALSE; - break; - } - } - - FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok); - - if (ok) - i830EmitTextureBlend(i830); -} diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c deleted file mode 100644 index e432648ada0..00000000000 --- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c +++ /dev/null @@ -1,661 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "i830_context.h" -#include "i830_reg.h" -#include "intel_batchbuffer.h" -#include "intel_regions.h" -#include "tnl/t_context.h" -#include "tnl/t_vertex.h" - -#define FILE_DEBUG_FLAG DEBUG_STATE - -static GLboolean i830_check_vertex_size(struct intel_context *intel, - GLuint expected); - -#define SZ_TO_HW(sz) ((sz-2)&0x3) -#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) -#define EMIT_ATTR( ATTR, STYLE, V0 ) \ -do { \ - intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ - intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ - intel->vertex_attr_count++; \ - v0 |= V0; \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ - intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ - intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ - intel->vertex_attr_count++; \ -} while (0) - - -#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) -#define TEXBIND_SET(n, x) ((x)<<((n)*4)) - -static void -i830_render_start(struct intel_context *intel) -{ - GLcontext *ctx = &intel->ctx; - struct i830_context *i830 = i830_context(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - GLuint v0 = _3DSTATE_VFT0_CMD; - GLuint v2 = _3DSTATE_VFT1_CMD; - GLuint mcsb1 = 0; - - RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - intel->vertex_attr_count = 0; - - /* EMIT_ATTR's must be in order as they tell t_vertex.c how to - * build up a hardware vertex. - */ - if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { - EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); - intel->coloroffset = 4; - } - else { - EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); - intel->coloroffset = 3; - } - - if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { - EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); - } - - EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); - - intel->specoffset = 0; - if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || - RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { - if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { - intel->specoffset = intel->coloroffset + 1; - EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); - } - else - EMIT_PAD(3); - - if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); - else - EMIT_PAD(1); - } - - if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { - int i, count = 0; - - for (i = 0; i < I830_TEX_UNITS; i++) { - if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { - GLuint sz = VB->TexCoordPtr[i]->size; - GLuint emit; - GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & - ~TEXCOORDTYPE_MASK); - - switch (sz) { - case 1: - case 2: - emit = EMIT_2F; - sz = 2; - mcs |= TEXCOORDTYPE_CARTESIAN; - break; - case 3: - emit = EMIT_3F; - sz = 3; - mcs |= TEXCOORDTYPE_VECTOR; - break; - case 4: - emit = EMIT_3F_XYW; - sz = 3; - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - break; - default: - continue; - }; - - - EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); - v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); - mcsb1 |= (count + 8) << (i * 4); - - if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { - I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); - i830->state.Tex[i][I830_TEXREG_MCS] = mcs; - } - - count++; - } - } - - v0 |= VFT0_TEX_COUNT(count); - } - - /* Only need to change the vertex emit code if there has been a - * statechange to a new hardware vertex format: - */ - if (v0 != i830->state.Ctx[I830_CTXREG_VF] || - v2 != i830->state.Ctx[I830_CTXREG_VF2] || - mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || - !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { - int k; - - I830_STATECHANGE(i830, I830_UPLOAD_CTX); - - /* Must do this *after* statechange, so as not to affect - * buffered vertices reliant on the old state: - */ - intel->vertex_size = - _tnl_install_attrs(ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0); - - intel->vertex_size >>= 2; - - i830->state.Ctx[I830_CTXREG_VF] = v0; - i830->state.Ctx[I830_CTXREG_VF2] = v2; - i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; - RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); - - k = i830_check_vertex_size(intel, intel->vertex_size); - assert(k); - } -} - -static void -i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i830->intel.reduced_primitive = rprim; - - if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { - INTEL_FIREVERTICES(intel); - - I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); - i830->state.Stipple[I830_STPREG_ST1] = st1; - } -} - -/* Pull apart the vertex format registers and figure out how large a - * vertex is supposed to be. - */ -static GLboolean -i830_check_vertex_size(struct intel_context *intel, GLuint expected) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - int vft0 = i830->current->Ctx[I830_CTXREG_VF]; - int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; - int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; - int i, sz = 0; - - switch (vft0 & VFT0_XYZW_MASK) { - case VFT0_XY: - sz = 2; - break; - case VFT0_XYZ: - sz = 3; - break; - case VFT0_XYW: - sz = 3; - break; - case VFT0_XYZW: - sz = 4; - break; - default: - fprintf(stderr, "no xyzw specified\n"); - return 0; - } - - if (vft0 & VFT0_SPEC) - sz++; - if (vft0 & VFT0_DIFFUSE) - sz++; - if (vft0 & VFT0_DEPTH_OFFSET) - sz++; - if (vft0 & VFT0_POINT_WIDTH) - sz++; - - for (i = 0; i < nrtex; i++) { - switch (vft1 & VFT1_TEX0_MASK) { - case TEXCOORDFMT_2D: - sz += 2; - break; - case TEXCOORDFMT_3D: - sz += 3; - break; - case TEXCOORDFMT_4D: - sz += 4; - break; - case TEXCOORDFMT_1D: - sz += 1; - break; - } - vft1 >>= VFT1_TEX1_SHIFT; - } - - if (sz != expected) - fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - - return sz == expected; -} - -static void -i830_emit_invarient_state(struct intel_context *intel) -{ - BATCH_LOCALS; - - BEGIN_BATCH(40, 0); - - OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_DFLT_Z_CMD); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_FOG_MODE_CMD); - OUT_BATCH(FOGFUNC_ENABLE | - FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); - OUT_BATCH(0); - OUT_BATCH(0); - - - OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(0) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(0) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); - OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(1) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(1) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); - OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(2) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(2) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); - OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | - MAP_UNIT(3) | - DISABLE_TEX_STREAM_BUMP | - ENABLE_TEX_STREAM_COORD_SET | - TEX_STREAM_COORD_SET(3) | - ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); - - OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); - OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); - OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); - OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1)); - OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); - OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2)); - OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); - OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); - - OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - ENABLE_TRI_STRIP_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); - - OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); - OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); - - OUT_BATCH(_3DSTATE_W_STATE_CMD); - OUT_BATCH(MAGIC_W_STATE_DWORD1); - OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ ); - - - OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); - OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ - - ADVANCE_BATCH(); -} - - -#define emit( intel, state, size ) \ -do { \ - int k; \ - BEGIN_BATCH(size / sizeof(GLuint), 0); \ - for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \ - if (0) _mesa_printf(" 0x%08x\n", state[k]); \ - OUT_BATCH(state[k]); \ - } \ - ADVANCE_BATCH(); \ -} while (0) - -static GLuint -get_state_size(struct i830_hw_state *state) -{ - GLuint dirty = state->active & ~state->emitted; - GLuint sz = 0; - GLuint i; - - if (dirty & I830_UPLOAD_INVARIENT) - sz += 40 * sizeof(int); - - if (dirty & I830_UPLOAD_CTX) - sz += sizeof(state->Ctx); - - if (dirty & I830_UPLOAD_BUFFERS) - sz += sizeof(state->Buffer); - - if (dirty & I830_UPLOAD_STIPPLE) - sz += sizeof(state->Stipple); - - for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) - sz += sizeof(state->Tex[i]); - - if (dirty & I830_UPLOAD_TEXBLEND(i)) - sz += state->TexBlendWordsUsed[i] * 4; - } - - return sz; -} - - -/* Push the state into the sarea and/or texture memory. - */ -static void -i830_emit_state(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - struct i830_hw_state *state = i830->current; - int i; - GLuint dirty; - BATCH_LOCALS; - - /* We don't hold the lock at this point, so want to make sure that - * there won't be a buffer wrap. - * - * It might be better to talk about explicit places where - * scheduling is allowed, rather than assume that it is whenever a - * batchbuffer fills up. - */ - intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); - - /* Do this here as we may have flushed the batchbuffer above, - * causing more state to be dirty! - */ - dirty = state->active & ~state->emitted; - - if (dirty & I830_UPLOAD_INVARIENT) { - DBG("I830_UPLOAD_INVARIENT:\n"); - i830_emit_invarient_state(intel); - } - - if (dirty & I830_UPLOAD_CTX) { - DBG("I830_UPLOAD_CTX:\n"); - emit(i830, state->Ctx, sizeof(state->Ctx)); - - } - - if (dirty & I830_UPLOAD_BUFFERS) { - DBG("I830_UPLOAD_BUFFERS:\n"); - BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, 0); - OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); - OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); - OUT_RELOC(state->draw_region->buffer, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, - state->draw_region->draw_offset); - - if (state->depth_region) { - OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); - OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); - OUT_RELOC(state->depth_region->buffer, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, - state->depth_region->draw_offset); - } - - OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); - OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); - OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); - OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); - OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); - OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); - ADVANCE_BATCH(); - } - - if (dirty & I830_UPLOAD_STIPPLE) { - DBG("I830_UPLOAD_STIPPLE:\n"); - emit(i830, state->Stipple, sizeof(state->Stipple)); - } - - for (i = 0; i < I830_TEX_UNITS; i++) { - if ((dirty & I830_UPLOAD_TEX(i))) { - DBG("I830_UPLOAD_TEX(%d):\n", i); - - BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, 0); - OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); - - if (state->tex_buffer[i]) { - OUT_RELOC(state->tex_buffer[i], - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, - state->tex_offset[i] | TM0S0_USE_FENCE); - } - else if (state == &i830->meta) { - assert(i == 0); - OUT_BATCH(0); - } - else { - OUT_BATCH(state->tex_offset[i]); - } - - OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); - OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); - OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); - OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); - OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); - OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); - } - - if (dirty & I830_UPLOAD_TEXBLEND(i)) { - DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, - state->TexBlendWordsUsed[i]); - emit(i830, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); - } - } - - state->emitted |= dirty; -} - -static void -i830_destroy_context(struct intel_context *intel) -{ - _tnl_free_vertices(&intel->ctx); -} - - -void -i830_state_draw_region(struct intel_context *intel, - struct i830_hw_state *state, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - GLuint value; - - ASSERT(state == &i830->state || state == &i830->meta); - - if (state->draw_region != color_region) { - intel_region_release(&state->draw_region); - intel_region_reference(&state->draw_region, color_region); - } - if (state->depth_region != depth_region) { - intel_region_release(&state->depth_region); - intel_region_reference(&state->depth_region, depth_region); - } - - /* - * Set stride/cpp values - */ - if (color_region) { - state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } - - if (depth_region) { - state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } - - /* - * Compute/set I830_DESTREG_DV1 value - */ - value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ - - if (color_region && color_region->cpp == 4) { - value |= DV_PF_8888; - } - else { - value |= DV_PF_565; - } - if (depth_region && depth_region->cpp == 4) { - value |= DEPTH_FRMT_24_FIXED_8_OTHER; - } - else { - value |= DEPTH_FRMT_16_FIXED; - } - state->Buffer[I830_DESTREG_DV1] = value; - - I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); - - -} - - -static void -i830_set_draw_region(struct intel_context *intel, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - i830_state_draw_region(intel, &i830->state, color_region, depth_region); -} - -#if 0 -static void -i830_update_color_z_regions(intelContextPtr intel, - const intelRegion * colorRegion, - const intelRegion * depthRegion) -{ - i830ContextPtr i830 = I830_CONTEXT(intel); - - i830->state.Buffer[I830_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | - BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; - - i830->state.Buffer[I830_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); - i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; -} -#endif - - -/* This isn't really handled at the moment. - */ -static void -i830_lost_hardware(struct intel_context *intel) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - i830->state.emitted = 0; -} - - - -static GLuint -i830_flush_cmd(void) -{ - return MI_FLUSH | FLUSH_MAP_CACHE; -} - - -static void -i830_assert_not_dirty( struct intel_context *intel ) -{ - struct i830_context *i830 = i830_context(&intel->ctx); - struct i830_hw_state *state = i830->current; - GLuint dirty = state->active & ~state->emitted; - assert(!dirty); -} - - -void -i830InitVtbl(struct i830_context *i830) -{ - i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; - i830->intel.vtbl.destroy = i830_destroy_context; - i830->intel.vtbl.emit_state = i830_emit_state; - i830->intel.vtbl.lost_hardware = i830_lost_hardware; - i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; - i830->intel.vtbl.set_draw_region = i830_set_draw_region; - i830->intel.vtbl.update_texture_state = i830UpdateTextureState; - i830->intel.vtbl.flush_cmd = i830_flush_cmd; - i830->intel.vtbl.render_start = i830_render_start; - i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_context.c b/src/mesa/drivers/dri/i915tex/i915_context.c deleted file mode 100644 index 49e30141e43..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_context.c +++ /dev/null @@ -1,174 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "i915_context.h" -#include "imports.h" -#include "intel_tex.h" -#include "intel_tris.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" - -#include "utils.h" -#include "i915_reg.h" - -#include "intel_regions.h" -#include "intel_batchbuffer.h" - -/*************************************** - * Mesa's Driver Functions - ***************************************/ - -static const struct dri_extension i915_extensions[] = { - {"GL_ARB_depth_texture", NULL}, - {"GL_ARB_fragment_program", NULL}, - {"GL_ARB_shadow", NULL}, - {"GL_ARB_texture_env_crossbar", NULL}, - {"GL_ARB_texture_non_power_of_two", NULL}, - {"GL_EXT_shadow_funcs", NULL}, - /* ARB extn won't work if not enabled */ - {"GL_SGIX_depth_texture", NULL}, - {NULL, NULL} -}; - -/* Override intel default. - */ -static void -i915InvalidateState(GLcontext * ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _tnl_invalidate_vertex_state(ctx, new_state); - intel_context(ctx)->NewGLState |= new_state; - - /* Todo: gather state values under which tracked parameters become - * invalidated, add callbacks for things like - * ProgramLocalParameters, etc. - */ - { - struct i915_fragment_program *p = - (struct i915_fragment_program *) ctx->FragmentProgram._Current; - if (p && p->nr_params) - p->params_uptodate = 0; - } - - if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM)) - i915_update_fog(ctx); -} - - -static void -i915InitDriverFunctions(struct dd_function_table *functions) -{ - intelInitDriverFunctions(functions); - i915InitStateFunctions(functions); - i915InitTextureFuncs(functions); - i915InitFragProgFuncs(functions); - functions->UpdateState = i915InvalidateState; -} - - - -GLboolean -i915CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate) -{ - struct dd_function_table functions; - struct i915_context *i915 = - (struct i915_context *) CALLOC_STRUCT(i915_context); - struct intel_context *intel = &i915->intel; - GLcontext *ctx = &intel->ctx; - - if (!i915) - return GL_FALSE; - - if (0) - _mesa_printf("\ntexmem-0-3 branch\n\n"); - - i915InitVtbl(i915); - i915InitMetaFuncs(i915); - - i915InitDriverFunctions(&functions); - - if (!intelInitContext(intel, mesaVis, driContextPriv, - sharedContextPrivate, &functions)) { - FREE(i915); - return GL_FALSE; - } - - ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS; - ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; - - - /* Advertise the full hardware capabilities. The new memory - * manager should cope much better with overload situations: - */ - ctx->Const.MaxTextureLevels = 12; - ctx->Const.Max3DTextureLevels = 9; - ctx->Const.MaxCubeTextureLevels = 12; - ctx->Const.MaxTextureRectSize = (1 << 11); - ctx->Const.MaxTextureUnits = I915_TEX_UNITS; - - /* GL_ARB_fragment_program limits - don't think Mesa actually - * validates programs against these, and in any case one ARB - * instruction can translate to more than one HW instruction, so - * we'll still have to check and fallback each time. - */ - ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY; - ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ - ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT; - ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN; - ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN; - ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN + - I915_MAX_TEX_INSN); - ctx->Const.FragmentProgram.MaxNativeTexIndirections = - I915_MAX_TEX_INDIRECT; - ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ - - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - - driInitExtensions(ctx, i915_extensions, GL_FALSE); - - - _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, - 36 * sizeof(GLfloat)); - - intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; - - i915InitState(i915); - - return GL_TRUE; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h deleted file mode 100644 index d2713e88f96..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_context.h +++ /dev/null @@ -1,366 +0,0 @@ - /************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef I915CONTEXT_INC -#define I915CONTEXT_INC - -#include "intel_context.h" - -#define I915_FALLBACK_TEXTURE 0x1000 -#define I915_FALLBACK_COLORMASK 0x2000 -#define I915_FALLBACK_STENCIL 0x4000 -#define I915_FALLBACK_STIPPLE 0x8000 -#define I915_FALLBACK_PROGRAM 0x10000 -#define I915_FALLBACK_LOGICOP 0x20000 -#define I915_FALLBACK_POLYGON_SMOOTH 0x40000 -#define I915_FALLBACK_POINT_SMOOTH 0x80000 - -#define I915_UPLOAD_CTX 0x1 -#define I915_UPLOAD_BUFFERS 0x2 -#define I915_UPLOAD_STIPPLE 0x4 -#define I915_UPLOAD_PROGRAM 0x8 -#define I915_UPLOAD_CONSTANTS 0x10 -#define I915_UPLOAD_FOG 0x20 -#define I915_UPLOAD_INVARIENT 0x40 -#define I915_UPLOAD_DEFAULTS 0x80 -#define I915_UPLOAD_TEX(i) (0x00010000<<(i)) -#define I915_UPLOAD_TEX_ALL (0x00ff0000) -#define I915_UPLOAD_TEX_0_SHIFT 16 - - -/* State structure offsets - these will probably disappear. - */ -#define I915_DESTREG_CBUFADDR0 0 -#define I915_DESTREG_CBUFADDR1 1 -#define I915_DESTREG_DBUFADDR0 3 -#define I915_DESTREG_DBUFADDR1 4 -#define I915_DESTREG_DV0 6 -#define I915_DESTREG_DV1 7 -#define I915_DESTREG_SENABLE 8 -#define I915_DESTREG_SR0 9 -#define I915_DESTREG_SR1 10 -#define I915_DESTREG_SR2 11 -#define I915_DEST_SETUP_SIZE 12 - -#define I915_CTXREG_STATE4 0 -#define I915_CTXREG_LI 1 -#define I915_CTXREG_LIS2 2 -#define I915_CTXREG_LIS4 3 -#define I915_CTXREG_LIS5 4 -#define I915_CTXREG_LIS6 5 -#define I915_CTXREG_IAB 6 -#define I915_CTXREG_BLENDCOLOR0 7 -#define I915_CTXREG_BLENDCOLOR1 8 -#define I915_CTX_SETUP_SIZE 9 - -#define I915_FOGREG_COLOR 0 -#define I915_FOGREG_MODE0 1 -#define I915_FOGREG_MODE1 2 -#define I915_FOGREG_MODE2 3 -#define I915_FOGREG_MODE3 4 -#define I915_FOG_SETUP_SIZE 5 - -#define I915_STPREG_ST0 0 -#define I915_STPREG_ST1 1 -#define I915_STP_SETUP_SIZE 2 - -#define I915_TEXREG_MS3 1 -#define I915_TEXREG_MS4 2 -#define I915_TEXREG_SS2 3 -#define I915_TEXREG_SS3 4 -#define I915_TEXREG_SS4 5 -#define I915_TEX_SETUP_SIZE 6 - -#define I915_DEFREG_C0 0 -#define I915_DEFREG_C1 1 -#define I915_DEFREG_S0 2 -#define I915_DEFREG_S1 3 -#define I915_DEFREG_Z0 4 -#define I915_DEFREG_Z1 5 -#define I915_DEF_SETUP_SIZE 6 - - -#define I915_MAX_CONSTANT 32 -#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) - - -#define I915_PROGRAM_SIZE 192 - - -/* Hardware version of a parsed fragment program. "Derived" from the - * mesa fragment_program struct. - */ -struct i915_fragment_program -{ - struct gl_fragment_program FragProg; - - GLboolean translated; - GLboolean params_uptodate; - GLboolean on_hardware; - GLboolean error; /* If program is malformed for any reason. */ - - GLuint nr_tex_indirect; - GLuint nr_tex_insn; - GLuint nr_alu_insn; - GLuint nr_decl_insn; - - - - - /* TODO: split between the stored representation of a program and - * the state used to build that representation. - */ - GLcontext *ctx; - - GLuint declarations[I915_PROGRAM_SIZE]; - GLuint program[I915_PROGRAM_SIZE]; - - GLfloat constant[I915_MAX_CONSTANT][4]; - GLuint constant_flags[I915_MAX_CONSTANT]; - GLuint nr_constants; - - GLuint *csr; /* Cursor, points into program. - */ - - GLuint *decl; /* Cursor, points into declarations. - */ - - GLuint decl_s; /* flags for which s regs need to be decl'd */ - GLuint decl_t; /* flags for which t regs need to be decl'd */ - - GLuint temp_flag; /* Tracks temporary regs which are in - * use. - */ - - GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in - * use. - */ - - - - /* Helpers for i915_fragprog.c: - */ - GLuint wpos_tex; - GLboolean depth_written; - - struct - { - GLuint reg; /* Hardware constant idx */ - const GLfloat *values; /* Pointer to tracked values */ - } param[I915_MAX_CONSTANT]; - GLuint nr_params; - - - /* Helpers for i915_texprog.c: - */ - GLuint src_texture; /* Reg containing sampled texture color, - * else UREG_BAD. - */ - - GLuint src_previous; /* Reg containing color from previous - * stage. May need to be decl'd. - */ - - GLuint last_tex_stage; /* Number of last enabled texture unit */ - - struct vertex_buffer *VB; -}; - - - - - - - -#define I915_TEX_UNITS 8 - - -struct i915_hw_state -{ - GLuint Ctx[I915_CTX_SETUP_SIZE]; - GLuint Buffer[I915_DEST_SETUP_SIZE]; - GLuint Stipple[I915_STP_SETUP_SIZE]; - GLuint Fog[I915_FOG_SETUP_SIZE]; - GLuint Defaults[I915_DEF_SETUP_SIZE]; - GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; - GLuint Constant[I915_CONSTANT_SIZE]; - GLuint ConstantSize; - GLuint Program[I915_PROGRAM_SIZE]; - GLuint ProgramSize; - - /* Region pointers for relocation: - */ - struct intel_region *draw_region; - struct intel_region *depth_region; -/* struct intel_region *tex_region[I915_TEX_UNITS]; */ - - /* Regions aren't actually that appropriate here as the memory may - * be from a PBO or FBO. Just use the buffer id. Will have to do - * this for draw and depth for FBO's... - */ - struct _DriBufferObject *tex_buffer[I915_TEX_UNITS]; - GLuint tex_offset[I915_TEX_UNITS]; - - - GLuint active; /* I915_UPLOAD_* */ - GLuint emitted; /* I915_UPLOAD_* */ -}; - -#define I915_FOG_PIXEL 2 -#define I915_FOG_VERTEX 1 -#define I915_FOG_NONE 0 - -struct i915_context -{ - struct intel_context intel; - - GLuint last_ReallyEnabled; - GLuint vertex_fog; - GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; - - - struct i915_fragment_program *current_program; - - struct i915_hw_state meta, initial, state, *current; -}; - - -#define I915_STATECHANGE(i915, flag) \ -do { \ - INTEL_FIREVERTICES( &(i915)->intel ); \ - (i915)->state.emitted &= ~(flag); \ -} while (0) - -#define I915_ACTIVESTATE(i915, flag, mode) \ -do { \ - INTEL_FIREVERTICES( &(i915)->intel ); \ - if (mode) \ - (i915)->state.active |= (flag); \ - else \ - (i915)->state.active &= ~(flag); \ -} while (0) - - -/*====================================================================== - * i915_vtbl.c - */ -extern void i915InitVtbl(struct i915_context *i915); - -extern void -i915_state_draw_region(struct intel_context *intel, - struct i915_hw_state *state, - struct intel_region *color_region, - struct intel_region *depth_region); - - - -#define SZ_TO_HW(sz) ((sz-2)&0x3) -#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) -#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ -do { \ - intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ - intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ - s4 |= S4; \ - intel->vertex_attr_count++; \ - offset += (SZ); \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ - intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ - intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ - intel->vertex_attr_count++; \ - offset += (N); \ -} while (0) - - - -/*====================================================================== - * i915_context.c - */ -extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - - -/*====================================================================== - * i915_texprog.c - */ -extern void i915ValidateTextureProgram(struct i915_context *i915); - - -/*====================================================================== - * i915_debug.c - */ -extern void i915_disassemble_program(const GLuint * program, GLuint sz); -extern void i915_print_ureg(const char *msg, GLuint ureg); - - -/*====================================================================== - * i915_state.c - */ -extern void i915InitStateFunctions(struct dd_function_table *functions); -extern void i915InitState(struct i915_context *i915); -extern void i915_update_fog(GLcontext * ctx); - - -/*====================================================================== - * i915_tex.c - */ -extern void i915UpdateTextureState(struct intel_context *intel); -extern void i915InitTextureFuncs(struct dd_function_table *functions); - -/*====================================================================== - * i915_metaops.c - */ -void i915InitMetaFuncs(struct i915_context *i915); - - -/*====================================================================== - * i915_fragprog.c - */ -extern void i915ValidateFragmentProgram(struct i915_context *i915); -extern void i915InitFragProgFuncs(struct dd_function_table *functions); - -/*====================================================================== - * Inline conversion functions. These are better-typed than the - * macros used previously: - */ -static INLINE struct i915_context * -i915_context(GLcontext * ctx) -{ - return (struct i915_context *) ctx; -} - - - -#define I915_CONTEXT(ctx) i915_context(ctx) - - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c deleted file mode 100644 index a4b22a0c32c..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c +++ /dev/null @@ -1,1073 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "intel_batchbuffer.h" - -#include "i915_reg.h" -#include "i915_context.h" -#include "i915_program.h" - -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "program.h" -#include "programopt.h" - - - -/* 1, -1/3!, 1/5!, -1/7! */ -static const GLfloat sin_constants[4] = { 1.0, - -1.0 / (3 * 2 * 1), - 1.0 / (5 * 4 * 3 * 2 * 1), - -1.0 / (7 * 6 * 5 * 4 * 3 * 2 * 1) -}; - -/* 1, -1/2!, 1/4!, -1/6! */ -static const GLfloat cos_constants[4] = { 1.0, - -1.0 / (2 * 1), - 1.0 / (4 * 3 * 2 * 1), - -1.0 / (6 * 5 * 4 * 3 * 2 * 1) -}; - -/** - * Retrieve a ureg for the given source register. Will emit - * constants, apply swizzling and negation as needed. - */ -static GLuint -src_vector(struct i915_fragment_program *p, - const struct prog_src_register *source, - const struct gl_fragment_program *program) -{ - GLuint src; - - switch (source->File) { - - /* Registers: - */ - case PROGRAM_TEMPORARY: - if (source->Index >= I915_MAX_TEMPORARY) { - i915_program_error(p, "Exceeded max temporary reg"); - return 0; - } - src = UREG(REG_TYPE_R, source->Index); - break; - case PROGRAM_INPUT: - switch (source->Index) { - case FRAG_ATTRIB_WPOS: - src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL); - break; - case FRAG_ATTRIB_COL0: - src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL); - break; - case FRAG_ATTRIB_COL1: - src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ); - src = swizzle(src, X, Y, Z, ONE); - break; - case FRAG_ATTRIB_FOGC: - src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W); - src = swizzle(src, W, W, W, W); - break; - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - src = i915_emit_decl(p, REG_TYPE_T, - T_TEX0 + (source->Index - FRAG_ATTRIB_TEX0), - D0_CHANNEL_ALL); - break; - - default: - i915_program_error(p, "Bad source->Index"); - return 0; - } - break; - - /* Various paramters and env values. All emitted to - * hardware as program constants. - */ - case PROGRAM_LOCAL_PARAM: - src = i915_emit_param4fv(p, program->Base.LocalParams[source->Index]); - break; - - case PROGRAM_ENV_PARAM: - src = - i915_emit_param4fv(p, - p->ctx->FragmentProgram.Parameters[source-> - Index]); - break; - - case PROGRAM_CONSTANT: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - src = - i915_emit_param4fv(p, - program->Base.Parameters->ParameterValues[source-> - Index]); - break; - - default: - i915_program_error(p, "Bad source->File"); - return 0; - } - - src = swizzle(src, - GET_SWZ(source->Swizzle, 0), - GET_SWZ(source->Swizzle, 1), - GET_SWZ(source->Swizzle, 2), GET_SWZ(source->Swizzle, 3)); - - if (source->NegateBase) - src = negate(src, - GET_BIT(source->NegateBase, 0), - GET_BIT(source->NegateBase, 1), - GET_BIT(source->NegateBase, 2), - GET_BIT(source->NegateBase, 3)); - - return src; -} - - -static GLuint -get_result_vector(struct i915_fragment_program *p, - const struct prog_instruction *inst) -{ - switch (inst->DstReg.File) { - case PROGRAM_OUTPUT: - switch (inst->DstReg.Index) { - case FRAG_RESULT_COLR: - return UREG(REG_TYPE_OC, 0); - case FRAG_RESULT_DEPR: - p->depth_written = 1; - return UREG(REG_TYPE_OD, 0); - default: - i915_program_error(p, "Bad inst->DstReg.Index"); - return 0; - } - case PROGRAM_TEMPORARY: - return UREG(REG_TYPE_R, inst->DstReg.Index); - default: - i915_program_error(p, "Bad inst->DstReg.File"); - return 0; - } -} - -static GLuint -get_result_flags(const struct prog_instruction *inst) -{ - GLuint flags = 0; - - if (inst->SaturateMode == SATURATE_ZERO_ONE) - flags |= A0_DEST_SATURATE; - if (inst->DstReg.WriteMask & WRITEMASK_X) - flags |= A0_DEST_CHANNEL_X; - if (inst->DstReg.WriteMask & WRITEMASK_Y) - flags |= A0_DEST_CHANNEL_Y; - if (inst->DstReg.WriteMask & WRITEMASK_Z) - flags |= A0_DEST_CHANNEL_Z; - if (inst->DstReg.WriteMask & WRITEMASK_W) - flags |= A0_DEST_CHANNEL_W; - - return flags; -} - -static GLuint -translate_tex_src_target(struct i915_fragment_program *p, GLubyte bit) -{ - switch (bit) { - case TEXTURE_1D_INDEX: - return D0_SAMPLE_TYPE_2D; - case TEXTURE_2D_INDEX: - return D0_SAMPLE_TYPE_2D; - case TEXTURE_RECT_INDEX: - return D0_SAMPLE_TYPE_2D; - case TEXTURE_3D_INDEX: - return D0_SAMPLE_TYPE_VOLUME; - case TEXTURE_CUBE_INDEX: - return D0_SAMPLE_TYPE_CUBE; - default: - i915_program_error(p, "TexSrcBit"); - return 0; - } -} - -#define EMIT_TEX( OP ) \ -do { \ - GLuint dim = translate_tex_src_target( p, inst->TexSrcTarget ); \ - GLuint sampler = i915_emit_decl(p, REG_TYPE_S, \ - inst->TexSrcUnit, dim); \ - GLuint coord = src_vector( p, &inst->SrcReg[0], program); \ - /* Texel lookup */ \ - \ - i915_emit_texld( p, \ - get_result_vector( p, inst ), \ - get_result_flags( inst ), \ - sampler, \ - coord, \ - OP); \ -} while (0) - -#define EMIT_ARITH( OP, N ) \ -do { \ - i915_emit_arith( p, \ - OP, \ - get_result_vector( p, inst ), \ - get_result_flags( inst ), 0, \ - (N<1)?0:src_vector( p, &inst->SrcReg[0], program), \ - (N<2)?0:src_vector( p, &inst->SrcReg[1], program), \ - (N<3)?0:src_vector( p, &inst->SrcReg[2], program)); \ -} while (0) - -#define EMIT_1ARG_ARITH( OP ) EMIT_ARITH( OP, 1 ) -#define EMIT_2ARG_ARITH( OP ) EMIT_ARITH( OP, 2 ) -#define EMIT_3ARG_ARITH( OP ) EMIT_ARITH( OP, 3 ) - - -/* Possible concerns: - * - * SIN, COS -- could use another taylor step? - * LIT -- results seem a little different to sw mesa - * LOG -- different to mesa on negative numbers, but this is conformant. - * - * Parse failures -- Mesa doesn't currently give a good indication - * internally whether a particular program string parsed or not. This - * can lead to confusion -- hopefully we cope with it ok now. - * - */ -static void -upload_program(struct i915_fragment_program *p) -{ - const struct gl_fragment_program *program = - p->ctx->FragmentProgram._Current; - const struct prog_instruction *inst = program->Base.Instructions; - -/* _mesa_debug_fp_inst(program->Base.NumInstructions, inst); */ - - /* Is this a parse-failed program? Ensure a valid program is - * loaded, as the flagging of an error isn't sufficient to stop - * this being uploaded to hardware. - */ - if (inst[0].Opcode == OPCODE_END) { - GLuint tmp = i915_get_utemp(p); - i915_emit_arith(p, - A0_MOV, - UREG(REG_TYPE_OC, 0), - A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, ONE, ZERO, ONE, ONE), 0, 0); - return; - } - - while (1) { - GLuint src0, src1, src2, flags; - GLuint tmp = 0; - - switch (inst->Opcode) { - case OPCODE_ABS: - src0 = src_vector(p, &inst->SrcReg[0], program); - i915_emit_arith(p, - A0_MAX, - get_result_vector(p, inst), - get_result_flags(inst), 0, - src0, negate(src0, 1, 1, 1, 1), 0); - break; - - case OPCODE_ADD: - EMIT_2ARG_ARITH(A0_ADD); - break; - - case OPCODE_CMP: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - src2 = src_vector(p, &inst->SrcReg[2], program); - i915_emit_arith(p, A0_CMP, get_result_vector(p, inst), get_result_flags(inst), 0, src0, src2, src1); /* NOTE: order of src2, src1 */ - break; - - case OPCODE_COS: - src0 = src_vector(p, &inst->SrcReg[0], program); - tmp = i915_get_utemp(p); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); - - i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); - - /* By choosing different taylor constants, could get rid of this mul: - */ - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1 - * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * result = DP4 t0, cos_constants - */ - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X, X, ONE, ONE), - swizzle(tmp, X, ONE, ONE, ONE), 0); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X, Y, X, ONE), - swizzle(tmp, X, X, ONE, ONE), 0); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X, X, Z, ONE), - swizzle(tmp, Z, ONE, ONE, ONE), 0); - - i915_emit_arith(p, - A0_DP4, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(tmp, ONE, Z, Y, X), - i915_emit_const4fv(p, cos_constants), 0); - - break; - - case OPCODE_DP3: - EMIT_2ARG_ARITH(A0_DP3); - break; - - case OPCODE_DP4: - EMIT_2ARG_ARITH(A0_DP4); - break; - - case OPCODE_DPH: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - - i915_emit_arith(p, - A0_DP4, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, X, Y, Z, ONE), src1, 0); - break; - - case OPCODE_DST: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - - /* result[0] = 1 * 1; - * result[1] = a[1] * b[1]; - * result[2] = a[2] * 1; - * result[3] = 1 * b[3]; - */ - i915_emit_arith(p, - A0_MUL, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, ONE, Y, Z, ONE), - swizzle(src1, ONE, Y, ONE, W), 0); - break; - - case OPCODE_EX2: - src0 = src_vector(p, &inst->SrcReg[0], program); - - i915_emit_arith(p, - A0_EXP, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, X, X, X, X), 0, 0); - break; - - case OPCODE_FLR: - EMIT_1ARG_ARITH(A0_FLR); - break; - - case OPCODE_FRC: - EMIT_1ARG_ARITH(A0_FRC); - break; - - case OPCODE_KIL: - src0 = src_vector(p, &inst->SrcReg[0], program); - tmp = i915_get_utemp(p); - - i915_emit_texld(p, tmp, A0_DEST_CHANNEL_ALL, /* use a dummy dest reg */ - 0, src0, T0_TEXKILL); - break; - - case OPCODE_LG2: - src0 = src_vector(p, &inst->SrcReg[0], program); - - i915_emit_arith(p, - A0_LOG, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, X, X, X, X), 0, 0); - break; - - case OPCODE_LIT: - src0 = src_vector(p, &inst->SrcReg[0], program); - tmp = i915_get_utemp(p); - - /* tmp = max( a.xyzw, a.00zw ) - * XXX: Clamp tmp.w to -128..128 - * tmp.y = log(tmp.y) - * tmp.y = tmp.w * tmp.y - * tmp.y = exp(tmp.y) - * result = cmp (a.11-x1, a.1x01, a.1xy1 ) - */ - i915_emit_arith(p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0, - src0, swizzle(src0, ZERO, ZERO, Z, W), 0); - - i915_emit_arith(p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0); - - i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, ZERO, Y, ZERO, ZERO), - swizzle(tmp, ZERO, W, ZERO, ZERO), 0); - - i915_emit_arith(p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0, - swizzle(tmp, Y, Y, Y, Y), 0, 0); - - i915_emit_arith(p, A0_CMP, - get_result_vector(p, inst), - get_result_flags(inst), 0, - negate(swizzle(tmp, ONE, ONE, X, ONE), 0, 0, 1, 0), - swizzle(tmp, ONE, X, ZERO, ONE), - swizzle(tmp, ONE, X, Y, ONE)); - - break; - - case OPCODE_LRP: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - src2 = src_vector(p, &inst->SrcReg[2], program); - flags = get_result_flags(inst); - tmp = i915_get_utemp(p); - - /* b*a + c*(1-a) - * - * b*a + c - ca - * - * tmp = b*a + c, - * result = (-c)*a + tmp - */ - i915_emit_arith(p, A0_MAD, tmp, - flags & A0_DEST_CHANNEL_ALL, 0, src1, src0, src2); - - i915_emit_arith(p, A0_MAD, - get_result_vector(p, inst), - flags, 0, negate(src2, 1, 1, 1, 1), src0, tmp); - break; - - case OPCODE_MAD: - EMIT_3ARG_ARITH(A0_MAD); - break; - - case OPCODE_MAX: - EMIT_2ARG_ARITH(A0_MAX); - break; - - case OPCODE_MIN: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - tmp = i915_get_utemp(p); - flags = get_result_flags(inst); - - i915_emit_arith(p, - A0_MAX, - tmp, flags & A0_DEST_CHANNEL_ALL, 0, - negate(src0, 1, 1, 1, 1), - negate(src1, 1, 1, 1, 1), 0); - - i915_emit_arith(p, - A0_MOV, - get_result_vector(p, inst), - flags, 0, negate(tmp, 1, 1, 1, 1), 0, 0); - break; - - case OPCODE_MOV: - EMIT_1ARG_ARITH(A0_MOV); - break; - - case OPCODE_MUL: - EMIT_2ARG_ARITH(A0_MUL); - break; - - case OPCODE_POW: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - tmp = i915_get_utemp(p); - flags = get_result_flags(inst); - - /* XXX: masking on intermediate values, here and elsewhere. - */ - i915_emit_arith(p, - A0_LOG, - tmp, A0_DEST_CHANNEL_X, 0, - swizzle(src0, X, X, X, X), 0, 0); - - i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, src1, 0); - - - i915_emit_arith(p, - A0_EXP, - get_result_vector(p, inst), - flags, 0, swizzle(tmp, X, X, X, X), 0, 0); - - break; - - case OPCODE_RCP: - src0 = src_vector(p, &inst->SrcReg[0], program); - - i915_emit_arith(p, - A0_RCP, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, X, X, X, X), 0, 0); - break; - - case OPCODE_RSQ: - - src0 = src_vector(p, &inst->SrcReg[0], program); - - i915_emit_arith(p, - A0_RSQ, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, X, X, X, X), 0, 0); - break; - - case OPCODE_SCS: - src0 = src_vector(p, &inst->SrcReg[0], program); - tmp = i915_get_utemp(p); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * scs.x = DP4 t1, sin_constants - * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1 - * scs.y = DP4 t1, cos_constants - */ - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(src0, X, X, ONE, ONE), - swizzle(src0, X, ONE, ONE, ONE), 0); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X, Y, X, Y), - swizzle(tmp, X, X, ONE, ONE), 0); - - if (inst->DstReg.WriteMask & WRITEMASK_Y) { - GLuint tmp1; - - if (inst->DstReg.WriteMask & WRITEMASK_X) - tmp1 = i915_get_utemp(p); - else - tmp1 = tmp; - - i915_emit_arith(p, - A0_MUL, - tmp1, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X, Y, Y, W), - swizzle(tmp, X, Z, ONE, ONE), 0); - - i915_emit_arith(p, - A0_DP4, - get_result_vector(p, inst), - A0_DEST_CHANNEL_Y, 0, - swizzle(tmp1, W, Z, Y, X), - i915_emit_const4fv(p, sin_constants), 0); - } - - if (inst->DstReg.WriteMask & WRITEMASK_X) { - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XYZ, 0, - swizzle(tmp, X, X, Z, ONE), - swizzle(tmp, Z, ONE, ONE, ONE), 0); - - i915_emit_arith(p, - A0_DP4, - get_result_vector(p, inst), - A0_DEST_CHANNEL_X, 0, - swizzle(tmp, ONE, Z, Y, X), - i915_emit_const4fv(p, cos_constants), 0); - } - break; - - case OPCODE_SGE: - EMIT_2ARG_ARITH(A0_SGE); - break; - - case OPCODE_SIN: - src0 = src_vector(p, &inst->SrcReg[0], program); - tmp = i915_get_utemp(p); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); - - i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); - - /* By choosing different taylor constants, could get rid of this mul: - */ - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); - - /* - * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 - * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x - * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x - * result = DP4 t1.wzyx, sin_constants - */ - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_XY, 0, - swizzle(tmp, X, X, ONE, ONE), - swizzle(tmp, X, ONE, ONE, ONE), 0); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X, Y, X, Y), - swizzle(tmp, X, X, ONE, ONE), 0); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(tmp, X, Y, Y, W), - swizzle(tmp, X, Z, ONE, ONE), 0); - - i915_emit_arith(p, - A0_DP4, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(tmp, W, Z, Y, X), - i915_emit_const4fv(p, sin_constants), 0); - break; - - case OPCODE_SLT: - EMIT_2ARG_ARITH(A0_SLT); - break; - - case OPCODE_SUB: - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - - i915_emit_arith(p, - A0_ADD, - get_result_vector(p, inst), - get_result_flags(inst), 0, - src0, negate(src1, 1, 1, 1, 1), 0); - break; - - case OPCODE_SWZ: - EMIT_1ARG_ARITH(A0_MOV); /* extended swizzle handled natively */ - break; - - case OPCODE_TEX: - EMIT_TEX(T0_TEXLD); - break; - - case OPCODE_TXB: - EMIT_TEX(T0_TEXLDB); - break; - - case OPCODE_TXP: - EMIT_TEX(T0_TEXLDP); - break; - - case OPCODE_XPD: - /* Cross product: - * result.x = src0.y * src1.z - src0.z * src1.y; - * result.y = src0.z * src1.x - src0.x * src1.z; - * result.z = src0.x * src1.y - src0.y * src1.x; - * result.w = undef; - */ - src0 = src_vector(p, &inst->SrcReg[0], program); - src1 = src_vector(p, &inst->SrcReg[1], program); - tmp = i915_get_utemp(p); - - i915_emit_arith(p, - A0_MUL, - tmp, A0_DEST_CHANNEL_ALL, 0, - swizzle(src0, Z, X, Y, ONE), - swizzle(src1, Y, Z, X, ONE), 0); - - i915_emit_arith(p, - A0_MAD, - get_result_vector(p, inst), - get_result_flags(inst), 0, - swizzle(src0, Y, Z, X, ONE), - swizzle(src1, Z, X, Y, ONE), - negate(tmp, 1, 1, 1, 0)); - break; - - case OPCODE_END: - return; - - default: - i915_program_error(p, "bad opcode"); - return; - } - - inst++; - i915_release_utemps(p); - } -} - -/* Rather than trying to intercept and jiggle depth writes during - * emit, just move the value into its correct position at the end of - * the program: - */ -static void -fixup_depth_write(struct i915_fragment_program *p) -{ - if (p->depth_written) { - GLuint depth = UREG(REG_TYPE_OD, 0); - - i915_emit_arith(p, - A0_MOV, - depth, A0_DEST_CHANNEL_W, 0, - swizzle(depth, X, Y, Z, Z), 0, 0); - } -} - - -static void -check_wpos(struct i915_fragment_program *p) -{ - GLuint inputs = p->FragProg.Base.InputsRead; - GLint i; - - p->wpos_tex = -1; - - for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { - if (inputs & FRAG_BIT_TEX(i)) - continue; - else if (inputs & FRAG_BIT_WPOS) { - p->wpos_tex = i; - inputs &= ~FRAG_BIT_WPOS; - } - } - - if (inputs & FRAG_BIT_WPOS) { - i915_program_error(p, "No free texcoord for wpos value"); - } -} - - -static void -translate_program(struct i915_fragment_program *p) -{ - struct i915_context *i915 = I915_CONTEXT(p->ctx); - - i915_init_program(i915, p); - check_wpos(p); - upload_program(p); - fixup_depth_write(p); - i915_fini_program(p); - - p->translated = 1; -} - - -static void -track_params(struct i915_fragment_program *p) -{ - GLint i; - - if (p->nr_params) - _mesa_load_state_parameters(p->ctx, p->FragProg.Base.Parameters); - - for (i = 0; i < p->nr_params; i++) { - GLint reg = p->param[i].reg; - COPY_4V(p->constant[reg], p->param[i].values); - } - - p->params_uptodate = 1; - p->on_hardware = 0; /* overkill */ -} - - -static void -i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog) -{ - if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_context *i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *) prog; - - if (i915->current_program == p) - return; - - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; - } - - i915->current_program = p; - - assert(p->on_hardware == 0); - assert(p->params_uptodate == 0); - - } -} - -static struct gl_program * -i915NewProgram(GLcontext * ctx, GLenum target, GLuint id) -{ - switch (target) { - case GL_VERTEX_PROGRAM_ARB: - return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), - target, id); - - case GL_FRAGMENT_PROGRAM_ARB:{ - struct i915_fragment_program *prog = - CALLOC_STRUCT(i915_fragment_program); - if (prog) { - i915_init_program(I915_CONTEXT(ctx), prog); - - return _mesa_init_fragment_program(ctx, &prog->FragProg, - target, id); - } - else - return NULL; - } - - default: - /* Just fallback: - */ - return _mesa_new_program(ctx, target, id); - } -} - -static void -i915DeleteProgram(GLcontext * ctx, struct gl_program *prog) -{ - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_context *i915 = I915_CONTEXT(ctx); - struct i915_fragment_program *p = (struct i915_fragment_program *) prog; - - if (i915->current_program == p) - i915->current_program = 0; - } - - _mesa_delete_program(ctx, prog); -} - - -static GLboolean -i915IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) -{ - if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *) prog; - - if (!p->translated) - translate_program(p); - - return !p->error; - } - else - return GL_TRUE; -} - -static void -i915ProgramStringNotify(GLcontext * ctx, - GLenum target, struct gl_program *prog) -{ - if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct i915_fragment_program *p = (struct i915_fragment_program *) prog; - p->translated = 0; - - /* Hack: make sure fog is correctly enabled according to this - * fragment program's fog options. - */ - if (p->FragProg.FogOption) { - /* add extra instructions to do fog, then turn off FogOption field */ - _mesa_append_fog_code(ctx, &p->FragProg); - p->FragProg.FogOption = GL_NONE; - } - } - - _tnl_program_string(ctx, target, prog); -} - - -void -i915ValidateFragmentProgram(struct i915_context *i915) -{ - GLcontext *ctx = &i915->intel.ctx; - struct intel_context *intel = intel_context(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - - struct i915_fragment_program *p = - (struct i915_fragment_program *) ctx->FragmentProgram._Current; - - const GLuint inputsRead = p->FragProg.Base.InputsRead; - GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK; - GLuint s2 = S2_TEXCOORD_NONE; - int i, offset = 0; - - if (i915->current_program != p) { - if (i915->current_program) { - i915->current_program->on_hardware = 0; - i915->current_program->params_uptodate = 0; - } - - i915->current_program = p; - } - - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - - if (!p->translated) - translate_program(p); - - intel->vertex_attr_count = 0; - intel->wpos_offset = 0; - intel->wpos_size = 0; - intel->coloroffset = 0; - intel->specoffset = 0; - - if (inputsRead & FRAG_BITS_TEX_ANY) { - EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); - } - else { - EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12); - } - - if (inputsRead & FRAG_BIT_COL0) { - intel->coloroffset = offset / 4; - EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); - } - - if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || - i915->vertex_fog != I915_FOG_NONE) { - - if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); - } - else - EMIT_PAD(3); - - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); - else - EMIT_PAD(1); - } - - /* XXX this was disabled, but enabling this code helped fix the Glean - * tfragprog1 fog tests. - */ -#if 1 - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); - } -#endif - - for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { - if (inputsRead & FRAG_BIT_TEX(i)) { - int sz = VB->TexCoordPtr[i]->size; - - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(sz)); - - EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, EMIT_SZ(sz), 0, sz * 4); - } - else if (i == p->wpos_tex) { - - /* If WPOS is required, duplicate the XYZ position data in an - * unused texture coordinate: - */ - s2 &= ~S2_TEXCOORD_FMT(i, S2_TEXCOORD_FMT0_MASK); - s2 |= S2_TEXCOORD_FMT(i, SZ_TO_HW(3)); - - intel->wpos_offset = offset; - intel->wpos_size = 3 * sizeof(GLuint); - - EMIT_PAD(intel->wpos_size); - } - } - - if (s2 != i915->state.Ctx[I915_CTXREG_LIS2] || - s4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - int k; - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - /* Must do this *after* statechange, so as not to affect - * buffered vertices reliant on the old state: - */ - intel->vertex_size = _tnl_install_attrs(&intel->ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0); - - intel->vertex_size >>= 2; - - i915->state.Ctx[I915_CTXREG_LIS2] = s2; - i915->state.Ctx[I915_CTXREG_LIS4] = s4; - - k = intel->vtbl.check_vertex_size(intel, intel->vertex_size); - assert(k); - } - - if (!p->params_uptodate) - track_params(p); - - if (!p->on_hardware) - i915_upload_program(i915, p); -} - -void -i915InitFragProgFuncs(struct dd_function_table *functions) -{ - functions->BindProgram = i915BindProgram; - functions->NewProgram = i915NewProgram; - functions->DeleteProgram = i915DeleteProgram; - functions->IsProgramNative = i915IsProgramNative; - functions->ProgramStringNotify = i915ProgramStringNotify; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_metaops.c b/src/mesa/drivers/dri/i915tex/i915_metaops.c deleted file mode 100644 index 3ab62bc806b..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_metaops.c +++ /dev/null @@ -1,509 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "enums.h" -#include "mtypes.h" -#include "macros.h" -#include "utils.h" - -#include "intel_screen.h" -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" -#include "intel_regions.h" -#include "intel_rotate.h" - -#include "i915_context.h" -#include "i915_reg.h" - -/* We touch almost everything: - */ -#define ACTIVE (I915_UPLOAD_INVARIENT | \ - I915_UPLOAD_CTX | \ - I915_UPLOAD_BUFFERS | \ - I915_UPLOAD_STIPPLE | \ - I915_UPLOAD_PROGRAM | \ - I915_UPLOAD_FOG | \ - I915_UPLOAD_TEX(0)) - -#define SET_STATE( i915, STATE ) \ -do { \ - i915->current->emitted &= ~ACTIVE; \ - i915->current = &i915->STATE; \ - i915->current->emitted &= ~ACTIVE; \ -} while (0) - - -static void -meta_no_stencil_write(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - -static void -meta_no_depth_write(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~(S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - -static void -meta_depth_replace(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE ) - * ctx->Driver.DepthMask( ctx, GL_TRUE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE | - S6_DEPTH_WRITE_ENABLE); - - /* ctx->Driver.DepthFunc( ctx, GL_REPLACE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; - i915->meta.Ctx[I915_CTXREG_LIS6] |= - COMPAREFUNC_ALWAYS << S6_DEPTH_TEST_FUNC_SHIFT; - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - -/* Set stencil unit to replace always with the reference value. - */ -static void -meta_stencil_replace(struct intel_context *intel, - GLuint s_mask, GLuint s_clear) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - GLuint op = STENCILOP_REPLACE; - GLuint func = COMPAREFUNC_ALWAYS; - - /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - - /* ctx->Driver.StencilMask( ctx, s_mask ) - */ - i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - - i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(s_mask)); - - /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE ) - */ - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((op << S5_STENCIL_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (op << S5_STENCIL_PASS_Z_PASS_SHIFT)); - - - /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 ) - */ - i915->meta.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; - i915->meta.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff)); - - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->meta.Ctx[I915_CTXREG_LIS5] |= ((s_clear << S5_STENCIL_REF_SHIFT) | - (func << S5_STENCIL_TEST_FUNC_SHIFT)); - - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - -static void -meta_color_mask(struct intel_context *intel, GLboolean state) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - const GLuint mask = (S5_WRITEDISABLE_RED | - S5_WRITEDISABLE_GREEN | - S5_WRITEDISABLE_BLUE | S5_WRITEDISABLE_ALPHA); - - /* Copy colormask state from "regular" hw context. - */ - if (state) { - i915->meta.Ctx[I915_CTXREG_LIS5] &= ~mask; - i915->meta.Ctx[I915_CTXREG_LIS5] |= - (i915->state.Ctx[I915_CTXREG_LIS5] & mask); - } - else - i915->meta.Ctx[I915_CTXREG_LIS5] |= mask; - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - - -static void -meta_import_pixel_state(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - memcpy(i915->meta.Fog, i915->state.Fog, I915_FOG_SETUP_SIZE * 4); - - i915->meta.Ctx[I915_CTXREG_LIS5] = i915->state.Ctx[I915_CTXREG_LIS5]; - i915->meta.Ctx[I915_CTXREG_LIS6] = i915->state.Ctx[I915_CTXREG_LIS6]; - i915->meta.Ctx[I915_CTXREG_STATE4] = i915->state.Ctx[I915_CTXREG_STATE4]; - i915->meta.Ctx[I915_CTXREG_BLENDCOLOR1] = - i915->state.Ctx[I915_CTXREG_BLENDCOLOR1]; - i915->meta.Ctx[I915_CTXREG_IAB] = i915->state.Ctx[I915_CTXREG_IAB]; - - i915->meta.Buffer[I915_DESTREG_SENABLE] = - i915->state.Buffer[I915_DESTREG_SENABLE]; - i915->meta.Buffer[I915_DESTREG_SR1] = i915->state.Buffer[I915_DESTREG_SR1]; - i915->meta.Buffer[I915_DESTREG_SR2] = i915->state.Buffer[I915_DESTREG_SR2]; - - i915->meta.emitted &= ~I915_UPLOAD_FOG; - i915->meta.emitted &= ~I915_UPLOAD_BUFFERS; - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - - - -#define REG( type, nr ) (((type)<<5)|(nr)) - -#define REG_R(x) REG(REG_TYPE_R, x) -#define REG_T(x) REG(REG_TYPE_T, x) -#define REG_CONST(x) REG(REG_TYPE_CONST, x) -#define REG_S(x) REG(REG_TYPE_S, x) -#define REG_OC REG(REG_TYPE_OC, 0) -#define REG_OD REG(REG_TYPE_OD, 0) -#define REG_U(x) REG(REG_TYPE_U, x) - -#define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE) -#define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR) -#define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W) -#define REG_T_TEX(x) REG(REG_TYPE_T, x) - - -#define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT ) -#define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT ) -#define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT ) -#define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT ) -#define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT ) -#define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT ) -#define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT ) - -#define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT) - -#define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \ - ((nr)<<T1_ADDRESS_REG_NR_SHIFT)) - - -#define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ - (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ - (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ - (SRC_W << A1_SRC0_CHANNEL_W_SHIFT)) - -#define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \ - (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)) - -#define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \ - (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)) - -#define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ - (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ - (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ - (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) - - - - - -static void -meta_no_texture(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - static const GLuint prog[] = { - _3DSTATE_PIXEL_SHADER_PROGRAM, - - /* Declare incoming diffuse color: - */ - (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL), - D1_MBZ, - D2_MBZ, - - /* output-color = mov(t_diffuse) - */ - (A0_MOV | - A0_DEST_REG(REG_OC) | - A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)), - (A1_SRC0_XYZW), - 0, - }; - - - memcpy(i915->meta.Program, prog, sizeof(prog)); - i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); - i915->meta.Program[0] |= i915->meta.ProgramSize - 2; - i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; -} - -static void -meta_texture_blend_replace(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - static const GLuint prog[] = { - _3DSTATE_PIXEL_SHADER_PROGRAM, - - /* Declare the sampler: - */ - (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE), - D1_MBZ, - D2_MBZ, - - /* Declare the interpolated texture coordinate: - */ - (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL), - D1_MBZ, - D2_MBZ, - - /* output-color = texld(sample0, texcoord0) - */ - (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)), - T1_ADDRESS_REG(REG_TYPE_T, 0), - T2_MBZ - }; - - memcpy(i915->meta.Program, prog, sizeof(prog)); - i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); - i915->meta.Program[0] |= i915->meta.ProgramSize - 2; - i915->meta.emitted &= ~I915_UPLOAD_PROGRAM; -} - - - - - -/* Set up an arbitary piece of memory as a rectangular texture - * (including the front or back buffer). - */ -static GLboolean -meta_tex_rect_source(struct intel_context *intel, - struct _DriBufferObject *buffer, - GLuint offset, - GLuint pitch, GLuint height, GLenum format, GLenum type) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - GLuint unit = 0; - GLint numLevels = 1; - GLuint *state = i915->meta.Tex[0]; - GLuint textureFormat; - GLuint cpp; - - /* A full implementation of this would do the upload through - * glTexImage2d, and get all the conversion operations at that - * point. We are restricted, but still at least have access to the - * fragment program swizzle. - */ - switch (format) { - case GL_BGRA: - switch (type) { - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_BYTE: - textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); - cpp = 4; - break; - default: - return GL_FALSE; - } - break; - case GL_RGBA: - switch (type) { - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_BYTE: - textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); - cpp = 4; - break; - default: - return GL_FALSE; - } - break; - case GL_BGR: - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5_REV: - textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); - cpp = 2; - break; - default: - return GL_FALSE; - } - break; - case GL_RGB: - switch (type) { - case GL_UNSIGNED_SHORT_5_6_5: - textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); - cpp = 2; - break; - default: - return GL_FALSE; - } - break; - - default: - return GL_FALSE; - } - - - if ((pitch * cpp) & 3) { - _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__); - return GL_FALSE; - } - -/* intel_region_release(&i915->meta.tex_region[0]); */ -/* intel_region_reference(&i915->meta.tex_region[0], region); */ - i915->meta.tex_buffer[0] = buffer; - i915->meta.tex_offset[0] = offset; - - state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | - ((pitch - 1) << MS3_WIDTH_SHIFT) | - textureFormat | MS3_USE_FENCE_REGS); - - state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | - MS4_CUBE_FACE_ENA_MASK | - ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT)); - - state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | - (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | - (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); - - state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | - (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | - (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); - - state[I915_TEXREG_SS4] = 0; - - i915->meta.emitted &= ~I915_UPLOAD_TEX(0); - return GL_TRUE; -} - - -/** - * Set the color and depth drawing region for meta ops. - */ -static void -meta_draw_region(struct intel_context *intel, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - i915_state_draw_region(intel, &i915->meta, color_region, depth_region); -} - - -static void -set_vertex_format(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - i915->meta.Ctx[I915_CTXREG_LIS2] = - (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | - S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); - - i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; - - i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ); - - i915->meta.emitted &= ~I915_UPLOAD_CTX; -} - - - -/* Operations where the 3D engine is decoupled temporarily from the - * current GL state and used for other purposes than simply rendering - * incoming triangles. - */ -static void -install_meta_state(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - memcpy(&i915->meta, &i915->initial, sizeof(i915->meta)); - i915->meta.active = ACTIVE; - i915->meta.emitted = 0; - - SET_STATE(i915, meta); - set_vertex_format(intel); - meta_no_texture(intel); -} - -static void -leave_meta_state(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - intel_region_release(&i915->meta.draw_region); - intel_region_release(&i915->meta.depth_region); -/* intel_region_release(&i915->meta.tex_region[0]); */ - SET_STATE(i915, state); -} - - - -void -i915InitMetaFuncs(struct i915_context *i915) -{ - i915->intel.vtbl.install_meta_state = install_meta_state; - i915->intel.vtbl.leave_meta_state = leave_meta_state; - i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write; - i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write; - i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace; - i915->intel.vtbl.meta_depth_replace = meta_depth_replace; - i915->intel.vtbl.meta_color_mask = meta_color_mask; - i915->intel.vtbl.meta_no_texture = meta_no_texture; - i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; - i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; - i915->intel.vtbl.meta_draw_region = meta_draw_region; - i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_program.c b/src/mesa/drivers/dri/i915tex/i915_program.c deleted file mode 100644 index ed45e4f8069..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_program.c +++ /dev/null @@ -1,515 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include <strings.h> - -#include "glheader.h" -#include "macros.h" -#include "enums.h" - -#include "tnl/t_context.h" -#include "intel_batchbuffer.h" - -#include "i915_reg.h" -#include "i915_context.h" -#include "i915_program.h" - - -#define A0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT) -#define D0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT) -#define T0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT) -#define A0_SRC0( reg ) (((reg)&UREG_MASK)>>UREG_A0_SRC0_SHIFT_LEFT) -#define A1_SRC0( reg ) (((reg)&UREG_MASK)<<UREG_A1_SRC0_SHIFT_RIGHT) -#define A1_SRC1( reg ) (((reg)&UREG_MASK)>>UREG_A1_SRC1_SHIFT_LEFT) -#define A2_SRC1( reg ) (((reg)&UREG_MASK)<<UREG_A2_SRC1_SHIFT_RIGHT) -#define A2_SRC2( reg ) (((reg)&UREG_MASK)>>UREG_A2_SRC2_SHIFT_LEFT) - -/* These are special, and don't have swizzle/negate bits. - */ -#define T0_SAMPLER( reg ) (GET_UREG_NR(reg)<<T0_SAMPLER_NR_SHIFT) -#define T1_ADDRESS_REG( reg ) ((GET_UREG_NR(reg)<<T1_ADDRESS_REG_NR_SHIFT) | \ - (GET_UREG_TYPE(reg)<<T1_ADDRESS_REG_TYPE_SHIFT)) - - -/* Macros for translating UREG's into the various register fields used - * by the I915 programmable unit. - */ -#define UREG_A0_DEST_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_DEST_TYPE_SHIFT) -#define UREG_A0_SRC0_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_SRC0_TYPE_SHIFT) -#define UREG_A1_SRC0_SHIFT_RIGHT (A1_SRC0_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT) -#define UREG_A1_SRC1_SHIFT_LEFT (UREG_TYPE_SHIFT - A1_SRC1_TYPE_SHIFT) -#define UREG_A2_SRC1_SHIFT_RIGHT (A2_SRC1_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT) -#define UREG_A2_SRC2_SHIFT_LEFT (UREG_TYPE_SHIFT - A2_SRC2_TYPE_SHIFT) - -#define UREG_MASK 0xffffff00 -#define UREG_TYPE_NR_MASK ((REG_TYPE_MASK << UREG_TYPE_SHIFT) | \ - (REG_NR_MASK << UREG_NR_SHIFT)) - - -#define I915_CONSTFLAG_PARAM 0x1f - -GLuint -i915_get_temp(struct i915_fragment_program *p) -{ - int bit = ffs(~p->temp_flag); - if (!bit) { - fprintf(stderr, "%s: out of temporaries\n", __FILE__); - exit(1); - } - - p->temp_flag |= 1 << (bit - 1); - return UREG(REG_TYPE_R, (bit - 1)); -} - - -GLuint -i915_get_utemp(struct i915_fragment_program * p) -{ - int bit = ffs(~p->utemp_flag); - if (!bit) { - fprintf(stderr, "%s: out of temporaries\n", __FILE__); - exit(1); - } - - p->utemp_flag |= 1 << (bit - 1); - return UREG(REG_TYPE_U, (bit - 1)); -} - -void -i915_release_utemps(struct i915_fragment_program *p) -{ - p->utemp_flag = ~0x7; -} - - -GLuint -i915_emit_decl(struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags) -{ - GLuint reg = UREG(type, nr); - - if (type == REG_TYPE_T) { - if (p->decl_t & (1 << nr)) - return reg; - - p->decl_t |= (1 << nr); - } - else if (type == REG_TYPE_S) { - if (p->decl_s & (1 << nr)) - return reg; - - p->decl_s |= (1 << nr); - } - else - return reg; - - *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags); - *(p->decl++) = D1_MBZ; - *(p->decl++) = D2_MBZ; - - p->nr_decl_insn++; - return reg; -} - -GLuint -i915_emit_arith(struct i915_fragment_program * p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, GLuint src0, GLuint src1, GLuint src2) -{ - GLuint c[3]; - GLuint nr_const = 0; - - assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); - dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)); - assert(dest); - - if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) - c[nr_const++] = 0; - if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) - c[nr_const++] = 1; - if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) - c[nr_const++] = 2; - - /* Recursively call this function to MOV additional const values - * into temporary registers. Use utemp registers for this - - * currently shouldn't be possible to run out, but keep an eye on - * this. - */ - if (nr_const > 1) { - GLuint s[3], first, i, old_utemp_flag; - - s[0] = src0; - s[1] = src1; - s[2] = src2; - old_utemp_flag = p->utemp_flag; - - first = GET_UREG_NR(s[c[0]]); - for (i = 1; i < nr_const; i++) { - if (GET_UREG_NR(s[c[i]]) != first) { - GLuint tmp = i915_get_utemp(p); - - i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, - s[c[i]], 0, 0); - s[c[i]] = tmp; - } - } - - src0 = s[0]; - src1 = s[1]; - src2 = s[2]; - p->utemp_flag = old_utemp_flag; /* restore */ - } - - *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0)); - *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1)); - *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2)); - - p->nr_alu_insn++; - return dest; -} - -GLuint i915_emit_texld( struct i915_fragment_program *p, - GLuint dest, - GLuint destmask, - GLuint sampler, - GLuint coord, - GLuint op ) -{ - if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { - /* No real way to work around this in the general case - need to - * allocate and declare a new temporary register (a utemp won't - * do). Will fallback for now. - */ - i915_program_error(p, "Can't (yet) swizzle TEX arguments"); - return 0; - } - - /* Don't worry about saturate as we only support - */ - if (destmask != A0_DEST_CHANNEL_ALL) { - GLuint tmp = i915_get_utemp(p); - i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); - i915_emit_arith( p, A0_MOV, dest, destmask, 0, tmp, 0, 0 ); - return dest; - } - else { - assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); - assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); - - if (GET_UREG_TYPE(coord) != REG_TYPE_T) { - p->nr_tex_indirect++; - } - - *(p->csr++) = (op | - T0_DEST( dest ) | - T0_SAMPLER( sampler )); - - *(p->csr++) = T1_ADDRESS_REG( coord ); - *(p->csr++) = T2_MBZ; - - p->nr_tex_insn++; - return dest; - } -} - - -GLuint -i915_emit_const1f(struct i915_fragment_program * p, GLfloat c0) -{ - GLint reg, idx; - - if (c0 == 0.0) - return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO); - if (c0 == 1.0) - return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE); - - for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { - if (p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; - for (idx = 0; idx < 4; idx++) { - if (!(p->constant_flags[reg] & (1 << idx)) || - p->constant[reg][idx] == c0) { - p->constant[reg][idx] = c0; - p->constant_flags[reg] |= 1 << idx; - if (reg + 1 > p->nr_constants) - p->nr_constants = reg + 1; - return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE); - } - } - } - - fprintf(stderr, "%s: out of constants\n", __FUNCTION__); - p->error = 1; - return 0; -} - -GLuint -i915_emit_const2f(struct i915_fragment_program * p, GLfloat c0, GLfloat c1) -{ - GLint reg, idx; - - if (c0 == 0.0) - return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W); - if (c0 == 1.0) - return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W); - - if (c1 == 0.0) - return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W); - if (c1 == 1.0) - return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W); - - for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { - if (p->constant_flags[reg] == 0xf || - p->constant_flags[reg] == I915_CONSTFLAG_PARAM) - continue; - for (idx = 0; idx < 3; idx++) { - if (!(p->constant_flags[reg] & (3 << idx))) { - p->constant[reg][idx] = c0; - p->constant[reg][idx + 1] = c1; - p->constant_flags[reg] |= 3 << idx; - if (reg + 1 > p->nr_constants) - p->nr_constants = reg + 1; - return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO, - ONE); - } - } - } - - fprintf(stderr, "%s: out of constants\n", __FUNCTION__); - p->error = 1; - return 0; -} - - - -GLuint -i915_emit_const4f(struct i915_fragment_program * p, - GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3) -{ - GLint reg; - - for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { - if (p->constant_flags[reg] == 0xf && - p->constant[reg][0] == c0 && - p->constant[reg][1] == c1 && - p->constant[reg][2] == c2 && p->constant[reg][3] == c3) { - return UREG(REG_TYPE_CONST, reg); - } - else if (p->constant_flags[reg] == 0) { - p->constant[reg][0] = c0; - p->constant[reg][1] = c1; - p->constant[reg][2] = c2; - p->constant[reg][3] = c3; - p->constant_flags[reg] = 0xf; - if (reg + 1 > p->nr_constants) - p->nr_constants = reg + 1; - return UREG(REG_TYPE_CONST, reg); - } - } - - fprintf(stderr, "%s: out of constants\n", __FUNCTION__); - p->error = 1; - return 0; -} - - -GLuint -i915_emit_const4fv(struct i915_fragment_program * p, const GLfloat * c) -{ - return i915_emit_const4f(p, c[0], c[1], c[2], c[3]); -} - - -GLuint -i915_emit_param4fv(struct i915_fragment_program * p, const GLfloat * values) -{ - GLint reg, i; - - for (i = 0; i < p->nr_params; i++) { - if (p->param[i].values == values) - return UREG(REG_TYPE_CONST, p->param[i].reg); - } - - - for (reg = 0; reg < I915_MAX_CONSTANT; reg++) { - if (p->constant_flags[reg] == 0) { - p->constant_flags[reg] = I915_CONSTFLAG_PARAM; - i = p->nr_params++; - - p->param[i].values = values; - p->param[i].reg = reg; - p->params_uptodate = 0; - - if (reg + 1 > p->nr_constants) - p->nr_constants = reg + 1; - return UREG(REG_TYPE_CONST, reg); - } - } - - fprintf(stderr, "%s: out of constants\n", __FUNCTION__); - p->error = 1; - return 0; -} - - - -void -i915_program_error(struct i915_fragment_program *p, const char *msg) -{ - _mesa_problem(NULL, "i915_program_error: %s", msg); - p->error = 1; -} - - -void -i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) -{ - GLcontext *ctx = &i915->intel.ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - - p->translated = 0; - p->params_uptodate = 0; - p->on_hardware = 0; - p->error = 0; - - p->nr_tex_indirect = 1; /* correct? */ - p->nr_tex_insn = 0; - p->nr_alu_insn = 0; - p->nr_decl_insn = 0; - - p->ctx = ctx; - memset(p->constant_flags, 0, sizeof(p->constant_flags)); - - p->nr_constants = 0; - p->csr = p->program; - p->decl = p->declarations; - p->decl_s = 0; - p->decl_t = 0; - p->temp_flag = 0xffff000; - p->utemp_flag = ~0x7; - p->wpos_tex = -1; - p->depth_written = 0; - p->nr_params = 0; - - p->src_texture = UREG_BAD; - p->src_previous = UREG(REG_TYPE_T, T_DIFFUSE); - p->last_tex_stage = 0; - p->VB = &tnl->vb; - - *(p->decl++) = _3DSTATE_PIXEL_SHADER_PROGRAM; -} - - -void -i915_fini_program(struct i915_fragment_program *p) -{ - GLuint program_size = p->csr - p->program; - GLuint decl_size = p->decl - p->declarations; - - if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT) - i915_program_error(p, "Exceeded max nr indirect texture lookups"); - - if (p->nr_tex_insn > I915_MAX_TEX_INSN) - i915_program_error(p, "Exceeded max TEX instructions"); - - if (p->nr_alu_insn > I915_MAX_ALU_INSN) - i915_program_error(p, "Exceeded max ALU instructions"); - - if (p->nr_decl_insn > I915_MAX_DECL_INSN) - i915_program_error(p, "Exceeded max DECL instructions"); - - if (p->error) { - p->FragProg.Base.NumNativeInstructions = 0; - p->FragProg.Base.NumNativeAluInstructions = 0; - p->FragProg.Base.NumNativeTexInstructions = 0; - p->FragProg.Base.NumNativeTexIndirections = 0; - } - else { - p->FragProg.Base.NumNativeInstructions = (p->nr_alu_insn + - p->nr_tex_insn + - p->nr_decl_insn); - p->FragProg.Base.NumNativeAluInstructions = p->nr_alu_insn; - p->FragProg.Base.NumNativeTexInstructions = p->nr_tex_insn; - p->FragProg.Base.NumNativeTexIndirections = p->nr_tex_indirect; - } - - p->declarations[0] |= program_size + decl_size - 2; -} - -void -i915_upload_program(struct i915_context *i915, - struct i915_fragment_program *p) -{ - GLuint program_size = p->csr - p->program; - GLuint decl_size = p->decl - p->declarations; - - FALLBACK(&i915->intel, I915_FALLBACK_PROGRAM, p->error); - - /* Could just go straight to the batchbuffer from here: - */ - if (i915->state.ProgramSize != (program_size + decl_size) || - memcmp(i915->state.Program + decl_size, p->program, - program_size * sizeof(int)) != 0) { - I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM); - memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int)); - memcpy(i915->state.Program + decl_size, p->program, - program_size * sizeof(int)); - i915->state.ProgramSize = decl_size + program_size; - } - - /* Always seemed to get a failure if I used memcmp() to - * shortcircuit this state upload. Needs further investigation? - */ - if (p->nr_constants) { - GLuint nr = p->nr_constants; - - I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 1); - I915_STATECHANGE(i915, I915_UPLOAD_CONSTANTS); - - i915->state.Constant[0] = _3DSTATE_PIXEL_SHADER_CONSTANTS | ((nr) * 4); - i915->state.Constant[1] = (1 << (nr - 1)) | ((1 << (nr - 1)) - 1); - - memcpy(&i915->state.Constant[2], p->constant, 4 * sizeof(int) * (nr)); - i915->state.ConstantSize = 2 + (nr) * 4; - - if (0) { - GLuint i; - for (i = 0; i < nr; i++) { - fprintf(stderr, "const[%d]: %f %f %f %f\n", i, - p->constant[i][0], - p->constant[i][1], p->constant[i][2], p->constant[i][3]); - } - } - } - else { - I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANTS, 0); - } - - p->on_hardware = 1; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_program.h b/src/mesa/drivers/dri/i915tex/i915_program.h deleted file mode 100644 index 3c12b34f163..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_program.h +++ /dev/null @@ -1,160 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef I915_PROGRAM_H -#define I915_PROGRAM_H - -#include "i915_context.h" -#include "i915_reg.h" - - - -/* Having zero and one in here makes the definition of swizzle a lot - * easier. - */ -#define UREG_TYPE_SHIFT 29 -#define UREG_NR_SHIFT 24 -#define UREG_CHANNEL_X_NEGATE_SHIFT 23 -#define UREG_CHANNEL_X_SHIFT 20 -#define UREG_CHANNEL_Y_NEGATE_SHIFT 19 -#define UREG_CHANNEL_Y_SHIFT 16 -#define UREG_CHANNEL_Z_NEGATE_SHIFT 15 -#define UREG_CHANNEL_Z_SHIFT 12 -#define UREG_CHANNEL_W_NEGATE_SHIFT 11 -#define UREG_CHANNEL_W_SHIFT 8 -#define UREG_CHANNEL_ZERO_NEGATE_MBZ 5 -#define UREG_CHANNEL_ZERO_SHIFT 4 -#define UREG_CHANNEL_ONE_NEGATE_MBZ 1 -#define UREG_CHANNEL_ONE_SHIFT 0 - -#define UREG_BAD 0xffffffff /* not a valid ureg */ - -#define X SRC_X -#define Y SRC_Y -#define Z SRC_Z -#define W SRC_W -#define ZERO SRC_ZERO -#define ONE SRC_ONE - -/* Construct a ureg: - */ -#define UREG( type, nr ) (((type)<< UREG_TYPE_SHIFT) | \ - ((nr) << UREG_NR_SHIFT) | \ - (X << UREG_CHANNEL_X_SHIFT) | \ - (Y << UREG_CHANNEL_Y_SHIFT) | \ - (Z << UREG_CHANNEL_Z_SHIFT) | \ - (W << UREG_CHANNEL_W_SHIFT) | \ - (ZERO << UREG_CHANNEL_ZERO_SHIFT) | \ - (ONE << UREG_CHANNEL_ONE_SHIFT)) - -#define GET_CHANNEL_SRC( reg, channel ) ((reg<<(channel*4)) & (0xf<<20)) -#define CHANNEL_SRC( src, channel ) (src>>(channel*4)) - -#define GET_UREG_TYPE(reg) (((reg)>>UREG_TYPE_SHIFT)®_TYPE_MASK) -#define GET_UREG_NR(reg) (((reg)>>UREG_NR_SHIFT)®_NR_MASK) - - - -#define UREG_XYZW_CHANNEL_MASK 0x00ffff00 - -/* One neat thing about the UREG representation: - */ -static INLINE int -swizzle(int reg, int x, int y, int z, int w) -{ - return ((reg & ~UREG_XYZW_CHANNEL_MASK) | - CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) | - CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) | - CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) | - CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3)); -} - -/* Another neat thing about the UREG representation: - */ -static INLINE int -negate(int reg, int x, int y, int z, int w) -{ - return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) | - ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) | - ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) | - ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT)); -} - - -extern GLuint i915_get_temp(struct i915_fragment_program *p); -extern GLuint i915_get_utemp(struct i915_fragment_program *p); -extern void i915_release_utemps(struct i915_fragment_program *p); - - -extern GLuint i915_emit_texld(struct i915_fragment_program *p, - GLuint dest, - GLuint destmask, - GLuint sampler, GLuint coord, GLuint op); - -extern GLuint i915_emit_arith(struct i915_fragment_program *p, - GLuint op, - GLuint dest, - GLuint mask, - GLuint saturate, - GLuint src0, GLuint src1, GLuint src2); - -extern GLuint i915_emit_decl(struct i915_fragment_program *p, - GLuint type, GLuint nr, GLuint d0_flags); - - -extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0); - -extern GLuint i915_emit_const2f(struct i915_fragment_program *p, - GLfloat c0, GLfloat c1); - -extern GLuint i915_emit_const4fv(struct i915_fragment_program *p, - const GLfloat * c); - -extern GLuint i915_emit_const4f(struct i915_fragment_program *p, - GLfloat c0, GLfloat c1, - GLfloat c2, GLfloat c3); - - -extern GLuint i915_emit_param4fv(struct i915_fragment_program *p, - const GLfloat * values); - -extern void i915_program_error(struct i915_fragment_program *p, - const char *msg); - -extern void i915_init_program(struct i915_context *i915, - struct i915_fragment_program *p); - -extern void i915_upload_program(struct i915_context *i915, - struct i915_fragment_program *p); - -extern void i915_fini_program(struct i915_fragment_program *p); - - - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/i915_reg.h b/src/mesa/drivers/dri/i915tex/i915_reg.h deleted file mode 100644 index 34c68214056..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_reg.h +++ /dev/null @@ -1,841 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef _I915_REG_H_ -#define _I915_REG_H_ - - -#include "intel_reg.h" - -#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) - -#define CMD_3D (0x3<<29) - -#define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) -#define PRIM3D_TRILIST (0x0<<18) -#define PRIM3D_TRISTRIP (0x1<<18) -#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) -#define PRIM3D_TRIFAN (0x3<<18) -#define PRIM3D_POLY (0x4<<18) -#define PRIM3D_LINELIST (0x5<<18) -#define PRIM3D_LINESTRIP (0x6<<18) -#define PRIM3D_RECTLIST (0x7<<18) -#define PRIM3D_POINTLIST (0x8<<18) -#define PRIM3D_DIB (0x9<<18) -#define PRIM3D_CLEAR_RECT (0xa<<18) -#define PRIM3D_ZONE_INIT (0xd<<18) -#define PRIM3D_MASK (0x1f<<18) - -/* p137 */ -#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) -#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) -#define AA_LINE_ECAAR_WIDTH_0_5 0 -#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) -#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) -#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) -#define AA_LINE_REGION_WIDTH_ENABLE (1<<8) -#define AA_LINE_REGION_WIDTH_0_5 0 -#define AA_LINE_REGION_WIDTH_1_0 (1<<6) -#define AA_LINE_REGION_WIDTH_2_0 (2<<6) -#define AA_LINE_REGION_WIDTH_4_0 (3<<6) - -/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ -#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) -#define BFO_ENABLE_STENCIL_REF (1<<23) -#define BFO_STENCIL_REF_SHIFT 15 -#define BFO_STENCIL_REF_MASK (0xff<<15) -#define BFO_ENABLE_STENCIL_FUNCS (1<<14) -#define BFO_STENCIL_TEST_SHIFT 11 -#define BFO_STENCIL_TEST_MASK (0x7<<11) -#define BFO_STENCIL_FAIL_SHIFT 8 -#define BFO_STENCIL_FAIL_MASK (0x7<<8) -#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 -#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) -#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 -#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) -#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) -#define BFO_STENCIL_TWO_SIDE (1<<0) - - -/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ -#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) -#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) -#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) -#define BFM_STENCIL_TEST_MASK_SHIFT 8 -#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) -#define BFM_STENCIL_WRITE_MASK_SHIFT 0 -#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) - - - -/* 3DSTATE_BIN_CONTROL p141 */ - -/* p143 */ -#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) -/* Dword 1 */ -#define BUF_3D_ID_COLOR_BACK (0x3<<24) -#define BUF_3D_ID_DEPTH (0x7<<24) -#define BUF_3D_USE_FENCE (1<<23) -#define BUF_3D_TILED_SURFACE (1<<22) -#define BUF_3D_TILE_WALK_X 0 -#define BUF_3D_TILE_WALK_Y (1<<21) -#define BUF_3D_PITCH(x) (((x)/4)<<2) -/* Dword 2 */ -#define BUF_3D_ADDR(x) ((x) & ~0x3) - - -/* 3DSTATE_CHROMA_KEY */ - -/* 3DSTATE_CLEAR_PARAMETERS, p150 */ - -/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ -#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) - - - -/* 3DSTATE_COORD_SET_BINDINGS, p154 */ -#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) -#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) - -/* p156 */ -#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) - -/* p157 */ -#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) - -/* p158 */ -#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) - - -/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ -#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) -/* scale in dword 1 */ - - -/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ -#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2) - -/* p161 */ -#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) -/* Dword 1 */ -#define TEX_DEFAULT_COLOR_OGL (0<<30) -#define TEX_DEFAULT_COLOR_D3D (1<<30) -#define ZR_EARLY_DEPTH (1<<29) -#define LOD_PRECLAMP_OGL (1<<28) -#define LOD_PRECLAMP_D3D (0<<28) -#define DITHER_FULL_ALWAYS (0<<26) -#define DITHER_FULL_ON_FB_BLEND (1<<26) -#define DITHER_CLAMPED_ALWAYS (2<<26) -#define LINEAR_GAMMA_BLEND_32BPP (1<<25) -#define DEBUG_DISABLE_ENH_DITHER (1<<24) -#define DSTORG_HORT_BIAS(x) ((x)<<20) -#define DSTORG_VERT_BIAS(x) ((x)<<16) -#define COLOR_4_2_2_CHNL_WRT_ALL 0 -#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) -#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) -#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) -#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) -#define COLR_BUF_8BIT 0 -#define COLR_BUF_RGB555 (1<<8) -#define COLR_BUF_RGB565 (2<<8) -#define COLR_BUF_ARGB8888 (3<<8) -#define DEPTH_FRMT_16_FIXED 0 -#define DEPTH_FRMT_16_FLOAT (1<<2) -#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) -#define VERT_LINE_STRIDE_1 (1<<1) -#define VERT_LINE_STRIDE_0 (0<<1) -#define VERT_LINE_STRIDE_OFS_1 1 -#define VERT_LINE_STRIDE_OFS_0 0 - -/* p166 */ -#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) -/* Dword 1 */ -#define DRAW_RECT_DIS_DEPTH_OFS (1<<30) -#define DRAW_DITHER_OFS_X(x) ((x)<<26) -#define DRAW_DITHER_OFS_Y(x) ((x)<<24) -/* Dword 2 */ -#define DRAW_YMIN(x) ((x)<<16) -#define DRAW_XMIN(x) (x) -/* Dword 3 */ -#define DRAW_YMAX(x) ((x)<<16) -#define DRAW_XMAX(x) (x) -/* Dword 4 */ -#define DRAW_YORG(x) ((x)<<16) -#define DRAW_XORG(x) (x) - - -/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ - -/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ - - -/* _3DSTATE_FOG_COLOR, p173 */ -#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) -#define FOG_COLOR_RED(x) ((x)<<16) -#define FOG_COLOR_GREEN(x) ((x)<<8) -#define FOG_COLOR_BLUE(x) (x) - -/* _3DSTATE_FOG_MODE, p174 */ -#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) -/* Dword 1 */ -#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) -#define FMC1_FOGFUNC_VERTEX (0<<28) -#define FMC1_FOGFUNC_PIXEL_EXP (1<<28) -#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) -#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) -#define FMC1_FOGFUNC_MASK (3<<28) -#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) -#define FMC1_FOGINDEX_Z (0<<25) -#define FMC1_FOGINDEX_W (1<<25) -#define FMC1_C1_C2_MODIFY_ENABLE (1<<24) -#define FMC1_DENSITY_MODIFY_ENABLE (1<<23) -#define FMC1_C1_ONE (1<<13) -#define FMC1_C1_MASK (0xffff<<4) -/* Dword 2 */ -#define FMC2_C2_ONE (1<<16) -/* Dword 3 */ -#define FMC3_D_ONE (1<<16) - - - -/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ -#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) -#define IAB_MODIFY_ENABLE (1<<23) -#define IAB_ENABLE (1<<22) -#define IAB_MODIFY_FUNC (1<<21) -#define IAB_FUNC_SHIFT 16 -#define IAB_MODIFY_SRC_FACTOR (1<<11) -#define IAB_SRC_FACTOR_SHIFT 6 -#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) -#define IAB_MODIFY_DST_FACTOR (1<<5) -#define IAB_DST_FACTOR_SHIFT 0 -#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) - - -#define BLENDFUNC_ADD 0x0 -#define BLENDFUNC_SUBTRACT 0x1 -#define BLENDFUNC_REVERSE_SUBTRACT 0x2 -#define BLENDFUNC_MIN 0x3 -#define BLENDFUNC_MAX 0x4 -#define BLENDFUNC_MASK 0x7 - -/* 3DSTATE_LOAD_INDIRECT, p180 */ - -#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) -#define LI0_STATE_STATIC_INDIRECT (0x01<<8) -#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) -#define LI0_STATE_SAMPLER (0x04<<8) -#define LI0_STATE_MAP (0x08<<8) -#define LI0_STATE_PROGRAM (0x10<<8) -#define LI0_STATE_CONSTANTS (0x20<<8) - -#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define SIS0_FORCE_LOAD (1<<1) -#define SIS0_BUFFER_VALID (1<<0) -#define SIS1_BUFFER_LENGTH(x) ((x)&0xff) - -#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define DIS0_BUFFER_RESET (1<<1) -#define DIS0_BUFFER_VALID (1<<0) - -#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define SSB0_FORCE_LOAD (1<<1) -#define SSB0_BUFFER_VALID (1<<0) -#define SSB1_BUFFER_LENGTH(x) ((x)&0xff) - -#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define MSB0_FORCE_LOAD (1<<1) -#define MSB0_BUFFER_VALID (1<<0) -#define MSB1_BUFFER_LENGTH(x) ((x)&0xff) - -#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define PSP0_FORCE_LOAD (1<<1) -#define PSP0_BUFFER_VALID (1<<0) -#define PSP1_BUFFER_LENGTH(x) ((x)&0xff) - -#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) -#define PSC0_FORCE_LOAD (1<<1) -#define PSC0_BUFFER_VALID (1<<0) -#define PSC1_BUFFER_LENGTH(x) ((x)&0xff) - - - - - -/* _3DSTATE_RASTERIZATION_RULES */ -#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) -#define ENABLE_POINT_RASTER_RULE (1<<15) -#define OGL_POINT_RASTER_RULE (1<<13) -#define ENABLE_TEXKILL_3D_4D (1<<10) -#define TEXKILL_3D (0<<9) -#define TEXKILL_4D (1<<9) -#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) -#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) -#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) -#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) - -/* _3DSTATE_SCISSOR_ENABLE, p256 */ -#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) -#define ENABLE_SCISSOR_RECT ((1<<1) | 1) -#define DISABLE_SCISSOR_RECT (1<<1) - -/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ -#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) -/* Dword 1 */ -#define SCISSOR_RECT_0_YMIN(x) ((x)<<16) -#define SCISSOR_RECT_0_XMIN(x) (x) -/* Dword 2 */ -#define SCISSOR_RECT_0_YMAX(x) ((x)<<16) -#define SCISSOR_RECT_0_XMAX(x) (x) - -/* p189 */ -#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) -#define I1_LOAD_S(n) (1<<(4+n)) - -#define S0_VB_OFFSET_MASK 0xffffffc -#define S0_AUTO_CACHE_INV_DISABLE (1<<0) - -#define S1_VERTEX_WIDTH_SHIFT 24 -#define S1_VERTEX_WIDTH_MASK (0x3f<<24) -#define S1_VERTEX_PITCH_SHIFT 16 -#define S1_VERTEX_PITCH_MASK (0x3f<<16) - -#define TEXCOORDFMT_2D 0x0 -#define TEXCOORDFMT_3D 0x1 -#define TEXCOORDFMT_4D 0x2 -#define TEXCOORDFMT_1D 0x3 -#define TEXCOORDFMT_2D_16 0x4 -#define TEXCOORDFMT_4D_16 0x5 -#define TEXCOORDFMT_NOT_PRESENT 0xf -#define S2_TEXCOORD_FMT0_MASK 0xf -#define S2_TEXCOORD_FMT1_SHIFT 4 -#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) -#define S2_TEXCOORD_NONE (~0) - -/* S3 not interesting */ - -#define S4_POINT_WIDTH_SHIFT 23 -#define S4_POINT_WIDTH_MASK (0x1ff<<23) -#define S4_LINE_WIDTH_SHIFT 19 -#define S4_LINE_WIDTH_ONE (0x2<<19) -#define S4_LINE_WIDTH_MASK (0xf<<19) -#define S4_FLATSHADE_ALPHA (1<<18) -#define S4_FLATSHADE_FOG (1<<17) -#define S4_FLATSHADE_SPECULAR (1<<16) -#define S4_FLATSHADE_COLOR (1<<15) -#define S4_CULLMODE_BOTH (0<<13) -#define S4_CULLMODE_NONE (1<<13) -#define S4_CULLMODE_CW (2<<13) -#define S4_CULLMODE_CCW (3<<13) -#define S4_CULLMODE_MASK (3<<13) -#define S4_VFMT_POINT_WIDTH (1<<12) -#define S4_VFMT_SPEC_FOG (1<<11) -#define S4_VFMT_COLOR (1<<10) -#define S4_VFMT_DEPTH_OFFSET (1<<9) -#define S4_VFMT_XYZ (1<<6) -#define S4_VFMT_XYZW (2<<6) -#define S4_VFMT_XY (3<<6) -#define S4_VFMT_XYW (4<<6) -#define S4_VFMT_XYZW_MASK (7<<6) -#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) -#define S4_FORCE_DEFAULT_SPECULAR (1<<4) -#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) -#define S4_VFMT_FOG_PARAM (1<<2) -#define S4_SPRITE_POINT_ENABLE (1<<1) -#define S4_LINE_ANTIALIAS_ENABLE (1<<0) - -#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ - S4_VFMT_SPEC_FOG | \ - S4_VFMT_COLOR | \ - S4_VFMT_DEPTH_OFFSET | \ - S4_VFMT_XYZW_MASK | \ - S4_VFMT_FOG_PARAM) - - -#define S5_WRITEDISABLE_ALPHA (1<<31) -#define S5_WRITEDISABLE_RED (1<<30) -#define S5_WRITEDISABLE_GREEN (1<<29) -#define S5_WRITEDISABLE_BLUE (1<<28) -#define S5_WRITEDISABLE_MASK (0xf<<28) -#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) -#define S5_LAST_PIXEL_ENABLE (1<<26) -#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) -#define S5_FOG_ENABLE (1<<24) -#define S5_STENCIL_REF_SHIFT 16 -#define S5_STENCIL_REF_MASK (0xff<<16) -#define S5_STENCIL_TEST_FUNC_SHIFT 13 -#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) -#define S5_STENCIL_FAIL_SHIFT 10 -#define S5_STENCIL_FAIL_MASK (0x7<<10) -#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 -#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) -#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 -#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) -#define S5_STENCIL_WRITE_ENABLE (1<<3) -#define S5_STENCIL_TEST_ENABLE (1<<2) -#define S5_COLOR_DITHER_ENABLE (1<<1) -#define S5_LOGICOP_ENABLE (1<<0) - - -#define S6_ALPHA_TEST_ENABLE (1<<31) -#define S6_ALPHA_TEST_FUNC_SHIFT 28 -#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) -#define S6_ALPHA_REF_SHIFT 20 -#define S6_ALPHA_REF_MASK (0xff<<20) -#define S6_DEPTH_TEST_ENABLE (1<<19) -#define S6_DEPTH_TEST_FUNC_SHIFT 16 -#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) -#define S6_CBUF_BLEND_ENABLE (1<<15) -#define S6_CBUF_BLEND_FUNC_SHIFT 12 -#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) -#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 -#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) -#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 -#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) -#define S6_DEPTH_WRITE_ENABLE (1<<3) -#define S6_COLOR_WRITE_ENABLE (1<<2) -#define S6_TRISTRIP_PV_SHIFT 0 -#define S6_TRISTRIP_PV_MASK (0x3<<0) - -#define S7_DEPTH_OFFSET_CONST_MASK ~0 - -/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ - -/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ -#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) -/* subsequent dwords up to length (max 16) are ARGB8888 color values */ - -/* _3DSTATE_MODES_4, p218 */ -#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) -#define ENABLE_LOGIC_OP_FUNC (1<<23) -#define LOGIC_OP_FUNC(x) ((x)<<18) -#define LOGICOP_MASK (0xf<<18) -#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) -#define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) -#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) -#define ENABLE_STENCIL_WRITE_MASK (1<<16) -#define STENCIL_WRITE_MASK(x) ((x)&0xff) - -/* _3DSTATE_MODES_5, p220 */ -#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) -#define PIPELINE_FLUSH_RENDER_CACHE (1<<18) -#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) - - -/* p221 */ -#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) -#define PS1_REG(n) (1<<(n)) -#define PS2_CONST_X(n) (n) -#define PS3_CONST_Y(n) (n) -#define PS4_CONST_Z(n) (n) -#define PS5_CONST_W(n) (n) - -/* p222 */ - - -#define I915_MAX_TEX_INDIRECT 4 -#define I915_MAX_TEX_INSN 32 -#define I915_MAX_ALU_INSN 64 -#define I915_MAX_DECL_INSN 27 -#define I915_MAX_TEMPORARY 16 - - -/* Each instruction is 3 dwords long, though most don't require all - * this space. Maximum of 123 instructions. Smaller maxes per insn - * type. - */ -#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) - -#define REG_TYPE_R 0 /* temporary regs, no need to - * dcl, must be written before - * read -- Preserved between - * phases. - */ -#define REG_TYPE_T 1 /* Interpolated values, must be - * dcl'ed before use. - * - * 0..7: texture coord, - * 8: diffuse spec, - * 9: specular color, - * 10: fog parameter in w. - */ -#define REG_TYPE_CONST 2 /* Restriction: only one const - * can be referenced per - * instruction, though it may be - * selected for multiple inputs. - * Constants not initialized - * default to zero. - */ -#define REG_TYPE_S 3 /* sampler */ -#define REG_TYPE_OC 4 /* output color (rgba) */ -#define REG_TYPE_OD 5 /* output depth (w), xyz are - * temporaries. If not written, - * interpolated depth is used? - */ -#define REG_TYPE_U 6 /* unpreserved temporaries */ -#define REG_TYPE_MASK 0x7 -#define REG_NR_MASK 0xf - - -/* REG_TYPE_T: - */ -#define T_TEX0 0 -#define T_TEX1 1 -#define T_TEX2 2 -#define T_TEX3 3 -#define T_TEX4 4 -#define T_TEX5 5 -#define T_TEX6 6 -#define T_TEX7 7 -#define T_DIFFUSE 8 -#define T_SPECULAR 9 -#define T_FOG_W 10 /* interpolated fog is in W coord */ - -/* Arithmetic instructions */ - -/* .replicate_swizzle == selection and replication of a particular - * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww - */ -#define A0_NOP (0x0<<24) /* no operation */ -#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ -#define A0_MOV (0x2<<24) /* dst = src0 */ -#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ -#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ -#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ -#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ -#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ -#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ -#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ -#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ -#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ -#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ -#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ -#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ -#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ -#define A0_FLR (0x10<<24) /* dst = floor(src0) */ -#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ -#define A0_TRC (0x12<<24) /* dst = int(src0) */ -#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ -#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ -#define A0_DEST_SATURATE (1<<22) -#define A0_DEST_TYPE_SHIFT 19 -/* Allow: R, OC, OD, U */ -#define A0_DEST_NR_SHIFT 14 -/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define A0_DEST_CHANNEL_X (1<<10) -#define A0_DEST_CHANNEL_Y (2<<10) -#define A0_DEST_CHANNEL_Z (4<<10) -#define A0_DEST_CHANNEL_W (8<<10) -#define A0_DEST_CHANNEL_ALL (0xf<<10) -#define A0_DEST_CHANNEL_SHIFT 10 -#define A0_SRC0_TYPE_SHIFT 7 -#define A0_SRC0_NR_SHIFT 2 - -#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) -#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) - - -#define SRC_X 0 -#define SRC_Y 1 -#define SRC_Z 2 -#define SRC_W 3 -#define SRC_ZERO 4 -#define SRC_ONE 5 - -#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) -#define A1_SRC0_CHANNEL_X_SHIFT 28 -#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) -#define A1_SRC0_CHANNEL_Y_SHIFT 24 -#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) -#define A1_SRC0_CHANNEL_Z_SHIFT 20 -#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) -#define A1_SRC0_CHANNEL_W_SHIFT 16 -#define A1_SRC1_TYPE_SHIFT 13 -#define A1_SRC1_NR_SHIFT 8 -#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) -#define A1_SRC1_CHANNEL_X_SHIFT 4 -#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) -#define A1_SRC1_CHANNEL_Y_SHIFT 0 - -#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) -#define A2_SRC1_CHANNEL_Z_SHIFT 28 -#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) -#define A2_SRC1_CHANNEL_W_SHIFT 24 -#define A2_SRC2_TYPE_SHIFT 21 -#define A2_SRC2_NR_SHIFT 16 -#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) -#define A2_SRC2_CHANNEL_X_SHIFT 12 -#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) -#define A2_SRC2_CHANNEL_Y_SHIFT 8 -#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) -#define A2_SRC2_CHANNEL_Z_SHIFT 4 -#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) -#define A2_SRC2_CHANNEL_W_SHIFT 0 - - - -/* Texture instructions */ -#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared - * sampler and address, and output - * filtered texel data to destination - * register */ -#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a - * perspective divide of the texture - * coordinate .xyz values by .w before - * sampling. */ -#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the - * computed LOD by w. Only S4.6 two's - * comp is used. This implies that a - * float to fixed conversion is - * done. */ -#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling - * operation. Simply kills the pixel - * if any channel of the address - * register is < 0.0. */ -#define T0_DEST_TYPE_SHIFT 19 -/* Allow: R, OC, OD, U */ -/* Note: U (unpreserved) regs do not retain their values between - * phases (cannot be used for feedback) - * - * Note: oC and OD registers can only be used as the destination of a - * texture instruction once per phase (this is an implementation - * restriction). - */ -#define T0_DEST_NR_SHIFT 14 -/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ -#define T0_SAMPLER_NR_MASK (0xf<<0) - -#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ -/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ -#define T1_ADDRESS_REG_NR_SHIFT 17 -#define T2_MBZ 0 - -/* Declaration instructions */ -#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) - * register or an s (sampler) - * register. */ -#define D0_SAMPLE_TYPE_SHIFT 22 -#define D0_SAMPLE_TYPE_2D (0x0<<22) -#define D0_SAMPLE_TYPE_CUBE (0x1<<22) -#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) -#define D0_SAMPLE_TYPE_MASK (0x3<<22) - -#define D0_TYPE_SHIFT 19 -/* Allow: T, S */ -#define D0_NR_SHIFT 14 -/* Allow T: 0..10, S: 0..15 */ -#define D0_CHANNEL_X (1<<10) -#define D0_CHANNEL_Y (2<<10) -#define D0_CHANNEL_Z (4<<10) -#define D0_CHANNEL_W (8<<10) -#define D0_CHANNEL_ALL (0xf<<10) -#define D0_CHANNEL_NONE (0<<10) - -#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) -#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) - -/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse - * or specular declarations. - * - * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) - * - * Must be zero for S (sampler) dcls - */ -#define D1_MBZ 0 -#define D2_MBZ 0 - - - -/* p207 */ -#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) - -#define MS1_MAPMASK_SHIFT 0 -#define MS1_MAPMASK_MASK (0x8fff<<0) - -#define MS2_UNTRUSTED_SURFACE (1<<31) -#define MS2_ADDRESS_MASK 0xfffffffc -#define MS2_VERTICAL_LINE_STRIDE (1<<1) -#define MS2_VERTICAL_OFFSET (1<<1) - -#define MS3_HEIGHT_SHIFT 21 -#define MS3_WIDTH_SHIFT 10 -#define MS3_PALETTE_SELECT (1<<9) -#define MS3_MAPSURF_FORMAT_SHIFT 7 -#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) -#define MAPSURF_8BIT (1<<7) -#define MAPSURF_16BIT (2<<7) -#define MAPSURF_32BIT (3<<7) -#define MAPSURF_422 (5<<7) -#define MAPSURF_COMPRESSED (6<<7) -#define MAPSURF_4BIT_INDEXED (7<<7) -#define MS3_MT_FORMAT_MASK (0x7 << 3) -#define MS3_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ -#define MT_8BIT_L8 (1<<3) -#define MT_8BIT_A8 (4<<3) -#define MT_8BIT_MONO8 (5<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ -#define MT_16BIT_ARGB1555 (1<<3) -#define MT_16BIT_ARGB4444 (2<<3) -#define MT_16BIT_AY88 (3<<3) -#define MT_16BIT_88DVDU (5<<3) -#define MT_16BIT_BUMP_655LDVDU (6<<3) -#define MT_16BIT_I16 (7<<3) -#define MT_16BIT_L16 (8<<3) -#define MT_16BIT_A16 (9<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ -#define MT_32BIT_ABGR8888 (1<<3) -#define MT_32BIT_XRGB8888 (2<<3) -#define MT_32BIT_XBGR8888 (3<<3) -#define MT_32BIT_QWVU8888 (4<<3) -#define MT_32BIT_AXVU8888 (5<<3) -#define MT_32BIT_LXVU8888 (6<<3) -#define MT_32BIT_XLVU8888 (7<<3) -#define MT_32BIT_ARGB2101010 (8<<3) -#define MT_32BIT_ABGR2101010 (9<<3) -#define MT_32BIT_AWVU2101010 (0xA<<3) -#define MT_32BIT_GR1616 (0xB<<3) -#define MT_32BIT_VU1616 (0xC<<3) -#define MT_32BIT_xI824 (0xD<<3) -#define MT_32BIT_xA824 (0xE<<3) -#define MT_32BIT_xL824 (0xF<<3) -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ -#define MT_422_YCRCB_NORMAL (1<<3) -#define MT_422_YCRCB_SWAPUV (2<<3) -#define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ -#define MT_COMPRESS_DXT2_3 (1<<3) -#define MT_COMPRESS_DXT4_5 (2<<3) -#define MT_COMPRESS_FXT1 (3<<3) -#define MT_COMPRESS_DXT1_RGB (4<<3) -#define MS3_USE_FENCE_REGS (1<<2) -#define MS3_TILED_SURFACE (1<<1) -#define MS3_TILE_WALK (1<<0) - -#define MS4_PITCH_SHIFT 21 -#define MS4_CUBE_FACE_ENA_NEGX (1<<20) -#define MS4_CUBE_FACE_ENA_POSX (1<<19) -#define MS4_CUBE_FACE_ENA_NEGY (1<<18) -#define MS4_CUBE_FACE_ENA_POSY (1<<17) -#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) -#define MS4_CUBE_FACE_ENA_POSZ (1<<15) -#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) -#define MS4_MAX_LOD_SHIFT 9 -#define MS4_MAX_LOD_MASK (0x3f<<9) -#define MS4_MIP_LAYOUT_LEGACY (0<<8) -#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) -#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) -#define MS4_VOLUME_DEPTH_SHIFT 0 -#define MS4_VOLUME_DEPTH_MASK (0xff<<0) - -/* p244 */ -#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) - -#define SS1_MAPMASK_SHIFT 0 -#define SS1_MAPMASK_MASK (0x8fff<<0) - -#define SS2_REVERSE_GAMMA_ENABLE (1<<31) -#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) -#define SS2_COLORSPACE_CONVERSION (1<<29) -#define SS2_CHROMAKEY_SHIFT 27 -#define SS2_BASE_MIP_LEVEL_SHIFT 22 -#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) -#define SS2_MIP_FILTER_SHIFT 20 -#define SS2_MIP_FILTER_MASK (0x3<<20) -#define MIPFILTER_NONE 0 -#define MIPFILTER_NEAREST 1 -#define MIPFILTER_LINEAR 3 -#define SS2_MAG_FILTER_SHIFT 17 -#define SS2_MAG_FILTER_MASK (0x7<<17) -#define FILTER_NEAREST 0 -#define FILTER_LINEAR 1 -#define FILTER_ANISOTROPIC 2 -#define FILTER_4X4_1 3 -#define FILTER_4X4_2 4 -#define FILTER_4X4_FLAT 5 -#define FILTER_6X5_MONO 6 /* XXX - check */ -#define SS2_MIN_FILTER_SHIFT 14 -#define SS2_MIN_FILTER_MASK (0x7<<14) -#define SS2_LOD_BIAS_SHIFT 5 -#define SS2_LOD_BIAS_ONE (0x10<<5) -#define SS2_LOD_BIAS_MASK (0x1ff<<5) -/* Shadow requires: - * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format - * FILTER_4X4_x MIN and MAG filters - */ -#define SS2_SHADOW_ENABLE (1<<4) -#define SS2_MAX_ANISO_MASK (1<<3) -#define SS2_MAX_ANISO_2 (0<<3) -#define SS2_MAX_ANISO_4 (1<<3) -#define SS2_SHADOW_FUNC_SHIFT 0 -#define SS2_SHADOW_FUNC_MASK (0x7<<0) -/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ - -#define SS3_MIN_LOD_SHIFT 24 -#define SS3_MIN_LOD_ONE (0x10<<24) -#define SS3_MIN_LOD_MASK (0xff<<24) -#define SS3_KILL_PIXEL_ENABLE (1<<17) -#define SS3_TCX_ADDR_MODE_SHIFT 12 -#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) -#define TEXCOORDMODE_WRAP 0 -#define TEXCOORDMODE_MIRROR 1 -#define TEXCOORDMODE_CLAMP_EDGE 2 -#define TEXCOORDMODE_CUBE 3 -#define TEXCOORDMODE_CLAMP_BORDER 4 -#define TEXCOORDMODE_MIRROR_ONCE 5 -#define SS3_TCY_ADDR_MODE_SHIFT 9 -#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) -#define SS3_TCZ_ADDR_MODE_SHIFT 6 -#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) -#define SS3_NORMALIZED_COORDS (1<<5) -#define SS3_TEXTUREMAP_INDEX_SHIFT 1 -#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) -#define SS3_DEINTERLACER_ENABLE (1<<0) - -#define SS4_BORDER_COLOR_MASK (~0) - -/* 3DSTATE_SPAN_STIPPLE, p258 - */ -#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) -#define ST1_ENABLE (1<<16) -#define ST1_MASK (0xffff) - -#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) -#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) -#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) - - -#define MI_FLUSH ((0<<29)|(4<<23)) -#define FLUSH_MAP_CACHE (1<<0) -#define INHIBIT_FLUSH_RENDER_CACHE (1<<2) - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c deleted file mode 100644 index e5d8d279936..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_state.c +++ /dev/null @@ -1,1014 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "dd.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" - -#include "texmem.h" - -#include "drivers/common/driverfuncs.h" - -#include "intel_fbo.h" -#include "intel_screen.h" -#include "intel_batchbuffer.h" - -#include "i915_context.h" -#include "i915_reg.h" - -#define FILE_DEBUG_FLAG DEBUG_STATE - -static void -i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, - GLuint mask) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func(func); - - mask = mask & 0xff; - - DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(func), ref, mask); - - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK; - i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(mask)); - - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK | - S5_STENCIL_TEST_FUNC_MASK); - - i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) | - (test << - S5_STENCIL_TEST_FUNC_SHIFT)); -} - -static void -i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - DBG("%s : mask 0x%x\n", __FUNCTION__, mask); - - mask = mask & 0xff; - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK; - i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(mask)); -} - - -static void -i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, - GLenum zpass) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int fop = intel_translate_stencil_op(fail); - int dfop = intel_translate_stencil_op(zfail); - int dpop = intel_translate_stencil_op(zpass); - - - DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(fail), - _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass)); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK | - S5_STENCIL_PASS_Z_FAIL_MASK | - S5_STENCIL_PASS_Z_PASS_MASK); - - i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) | - (dfop << - S5_STENCIL_PASS_Z_FAIL_SHIFT) | - (dpop << - S5_STENCIL_PASS_Z_PASS_SHIFT)); -} - -static void -i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func(func); - GLubyte refByte; - - UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK | - S6_ALPHA_REF_MASK); - i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) | - (((GLuint) refByte) << - S6_ALPHA_REF_SHIFT)); -} - -/* This function makes sure that the proper enables are - * set for LogicOp, Independant Alpha Blend, and Blending. - * It needs to be called from numerous places where we - * could change the LogicOp or Independant Alpha Blend without subsequent - * calls to glEnable. - */ -static void -i915EvalLogicOpBlendState(GLcontext * ctx) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - if (RGBA_LOGICOP_ENABLED(ctx)) { - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE; - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; - } - else { - i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE; - - if (ctx->Color.BlendEnabled) { - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE; - } - else { - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE; - } - } -} - -static void -i915BlendColor(GLcontext * ctx, const GLfloat color[4]) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLubyte r, g, b, a; - - DBG("%s\n", __FUNCTION__); - - UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]); - UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = - (a << 24) | (r << 16) | (g << 8) | b; -} - - -#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) -#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) -#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) -#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) - - - -static GLuint -translate_blend_equation(GLenum mode) -{ - switch (mode) { - case GL_FUNC_ADD: - return BLENDFUNC_ADD; - case GL_MIN: - return BLENDFUNC_MIN; - case GL_MAX: - return BLENDFUNC_MAX; - case GL_FUNC_SUBTRACT: - return BLENDFUNC_SUBTRACT; - case GL_FUNC_REVERSE_SUBTRACT: - return BLENDFUNC_REVERSE_SUBTRACT; - default: - return 0; - } -} - -static void -i915UpdateBlendState(GLcontext * ctx) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] & - ~(IAB_SRC_FACTOR_MASK | - IAB_DST_FACTOR_MASK | - (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE)); - - GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] & - ~(S6_CBUF_SRC_BLEND_FACT_MASK | - S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK)); - - GLuint eqRGB = ctx->Color.BlendEquationRGB; - GLuint eqA = ctx->Color.BlendEquationA; - GLuint srcRGB = ctx->Color.BlendSrcRGB; - GLuint dstRGB = ctx->Color.BlendDstRGB; - GLuint srcA = ctx->Color.BlendSrcA; - GLuint dstA = ctx->Color.BlendDstA; - - if (eqRGB == GL_MIN || eqRGB == GL_MAX) { - srcRGB = dstRGB = GL_ONE; - } - - if (eqA == GL_MIN || eqA == GL_MAX) { - srcA = dstA = GL_ONE; - } - - lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB)); - lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB)); - lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT; - - iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA)); - iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA)); - iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT; - - if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) - iab |= IAB_ENABLE; - - if (iab != i915->state.Ctx[I915_CTXREG_IAB] || - lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_IAB] = iab; - i915->state.Ctx[I915_CTXREG_LIS6] = lis6; - } - - /* This will catch a logicop blend equation */ - i915EvalLogicOpBlendState(ctx); -} - - -static void -i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB, - GLenum dstRGB, GLenum srcA, GLenum dstA) -{ - i915UpdateBlendState(ctx); -} - - -static void -i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA) -{ - i915UpdateBlendState(ctx); -} - - -static void -i915DepthFunc(GLcontext * ctx, GLenum func) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int test = intel_translate_compare_func(func); - - DBG("%s\n", __FUNCTION__); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; - i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT; -} - -static void -i915DepthMask(GLcontext * ctx, GLboolean flag) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - DBG("%s flag (%d)\n", __FUNCTION__, flag); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - if (flag && ctx->Depth.Test) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE; -} - -/* ============================================================= - * Polygon stipple - * - * The i915 supports a 4x4 stipple natively, GL wants 32x32. - * Fortunately stipple is usually a repeating pattern. - */ -static void -i915PolygonStipple(GLcontext * ctx, const GLubyte * mask) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - const GLubyte *m = mask; - GLubyte p[4]; - int i, j, k; - int active = (ctx->Polygon.StippleFlag && - i915->intel.reduced_primitive == GL_TRIANGLES); - GLuint newMask; - - if (active) { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; - } - - p[0] = mask[12] & 0xf; - p[0] |= p[0] << 4; - p[1] = mask[8] & 0xf; - p[1] |= p[1] << 4; - p[2] = mask[4] & 0xf; - p[2] |= p[2] << 4; - p[3] = mask[0] & 0xf; - p[3] |= p[3] << 4; - - for (k = 0; k < 8; k++) - for (j = 3; j >= 0; j--) - for (i = 0; i < 4; i++, m++) - if (*m != p[j]) { - i915->intel.hw_stipple = 0; - return; - } - - newMask = (((p[0] & 0xf) << 0) | - ((p[1] & 0xf) << 4) | - ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12)); - - - if (newMask == 0xffff || newMask == 0x0) { - /* this is needed to make conform pass */ - i915->intel.hw_stipple = 0; - return; - } - - i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff; - i915->state.Stipple[I915_STPREG_ST1] |= newMask; - i915->intel.hw_stipple = 1; - - if (active) - i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; -} - - -/* ============================================================= - * Hardware clipping - */ -static void -i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int x1, y1, x2, y2; - - if (!ctx->DrawBuffer) - return; - - DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); - - if (ctx->DrawBuffer->Name == 0) { - x1 = x; - y1 = ctx->DrawBuffer->Height - (y + h); - x2 = x + w - 1; - y2 = y1 + h - 1; - DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2); - } - else { - /* FBO - not inverted - */ - x1 = x; - y1 = y; - x2 = x + w - 1; - y2 = y + h - 1; - DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2); - } - - x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1); - y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1); - x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1); - y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1); - - DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2); - - I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); - i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff); - i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff); -} - -static void -i915LogicOp(GLcontext * ctx, GLenum opcode) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int tmp = intel_translate_logic_op(opcode); - - DBG("%s\n", __FUNCTION__); - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK; - i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp); -} - - - -static void -i915CullFaceFrontFace(GLcontext * ctx, GLenum unused) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLuint mode; - - DBG("%s %d\n", __FUNCTION__, - ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0); - - if (!ctx->Polygon.CullFlag) { - mode = S4_CULLMODE_NONE; - } - else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) { - mode = S4_CULLMODE_CW; - - if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); - if (ctx->Polygon.CullFaceMode == GL_FRONT) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); - if (ctx->Polygon.FrontFace != GL_CCW) - mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW); - } - else { - mode = S4_CULLMODE_BOTH; - } - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK; - i915->state.Ctx[I915_CTXREG_LIS4] |= mode; -} - -static void -i915LineWidth(GLcontext * ctx, GLfloat widthf) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK; - int width; - - DBG("%s\n", __FUNCTION__); - - width = (int) (widthf * 2); - CLAMP_SELF(width, 1, 0xf); - lis4 |= width << S4_LINE_WIDTH_SHIFT; - - if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS4] = lis4; - } -} - -static void -i915PointSize(GLcontext * ctx, GLfloat size) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK; - GLint point_size = (int) size; - - DBG("%s\n", __FUNCTION__); - - CLAMP_SELF(point_size, 1, 255); - lis4 |= point_size << S4_POINT_WIDTH_SHIFT; - - if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS4] = lis4; - } -} - - -/* ============================================================= - * Color masks - */ - -static void -i915ColorMask(GLcontext * ctx, - GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK; - - DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, - a); - - if (!r) - tmp |= S5_WRITEDISABLE_RED; - if (!g) - tmp |= S5_WRITEDISABLE_GREEN; - if (!b) - tmp |= S5_WRITEDISABLE_BLUE; - if (!a) - tmp |= S5_WRITEDISABLE_ALPHA; - - if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - i915->state.Ctx[I915_CTXREG_LIS5] = tmp; - } -} - -static void -update_specular(GLcontext * ctx) -{ - /* A hack to trigger the rebuild of the fragment program. - */ - intel_context(ctx)->NewGLState |= _NEW_TEXTURE; -} - -static void -i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param) -{ - DBG("%s\n", __FUNCTION__); - - if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) { - update_specular(ctx); - } -} - -static void -i915ShadeModel(GLcontext * ctx, GLenum mode) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - - if (mode == GL_SMOOTH) { - i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); - } - else { - i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA | - S4_FLATSHADE_COLOR | - S4_FLATSHADE_SPECULAR); - } -} - -/* ============================================================= - * Fog - */ -void -i915_update_fog(GLcontext * ctx) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - GLenum mode; - GLboolean enabled; - GLboolean try_pixel_fog; - - if (ctx->FragmentProgram._Active) { - /* Pull in static fog state from program */ - mode = ctx->FragmentProgram._Current->FogOption; - enabled = (mode != GL_NONE); - try_pixel_fog = 0; - } - else { - enabled = ctx->Fog.Enabled; - mode = ctx->Fog.Mode; -#if 0 - /* XXX - DISABLED -- Need ortho fallback */ - try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT - && ctx->Hint.Fog == GL_NICEST); -#else - try_pixel_fog = 0; -#endif - } - - if (!enabled) { - i915->vertex_fog = I915_FOG_NONE; - } - else if (try_pixel_fog) { - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; - i915->vertex_fog = I915_FOG_PIXEL; - - switch (mode) { - case GL_LINEAR: - if (ctx->Fog.End <= ctx->Fog.Start) { - /* XXX - this won't work with fragment programs. Need to - * either fallback or append fog instructions to end of - * program in the case of linear fog. - */ - printf("vertex fog!\n"); - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; - i915->vertex_fog = I915_FOG_VERTEX; - } - else { - GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start); - GLfloat c1 = ctx->Fog.End * c2; - - i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK; - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR; - i915->state.Fog[I915_FOGREG_MODE1] |= - ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK; - - if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE2] - = (GLuint) (c2 * FMC2_C2_ONE); - } - else { - fi_type fi; - fi.f = c2; - i915->state.Fog[I915_FOGREG_MODE2] = fi.i; - } - } - break; - case GL_EXP: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP; - break; - case GL_EXP2: - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2; - break; - default: - break; - } - } - else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */ - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK; - i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX; - i915->vertex_fog = I915_FOG_VERTEX; - } - - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled); - if (enabled) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE; - - /* Always enable pixel fog. Vertex fog using fog coord will conflict - * with fog code appended onto fragment program. - */ - _tnl_allow_vertex_fog( ctx, 0 ); - _tnl_allow_pixel_fog( ctx, 1 ); -} - -static void -i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - switch (pname) { - case GL_FOG_COORDINATE_SOURCE_EXT: - case GL_FOG_MODE: - case GL_FOG_START: - case GL_FOG_END: - break; - - case GL_FOG_DENSITY: - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - - if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) { - i915->state.Fog[I915_FOGREG_MODE3] = - (GLuint) (ctx->Fog.Density * FMC3_D_ONE); - } - else { - fi_type fi; - fi.f = ctx->Fog.Density; - i915->state.Fog[I915_FOGREG_MODE3] = fi.i; - } - break; - - case GL_FOG_COLOR: - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_COLOR] = - (_3DSTATE_FOG_COLOR_CMD | - ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) | - ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) | - ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0)); - break; - - default: - break; - } -} - -static void -i915Hint(GLcontext * ctx, GLenum target, GLenum state) -{ - switch (target) { - case GL_FOG_HINT: - break; - default: - break; - } -} - -/* ============================================================= - */ - -static void -i915Enable(GLcontext * ctx, GLenum cap, GLboolean state) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - switch (cap) { - case GL_TEXTURE_2D: - break; - - case GL_LIGHTING: - case GL_COLOR_SUM: - update_specular(ctx); - break; - - case GL_ALPHA_TEST: - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE; - break; - - case GL_BLEND: - i915EvalLogicOpBlendState(ctx); - break; - - case GL_COLOR_LOGIC_OP: - i915EvalLogicOpBlendState(ctx); - - /* Logicop doesn't seem to work at 16bpp: - */ - if (i915->intel.intelScreen->cpp == 2) /* XXX FBO fix */ - FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state); - break; - - case GL_FRAGMENT_PROGRAM_ARB: - break; - - case GL_DITHER: - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE; - break; - - case GL_DEPTH_TEST: - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE; - - i915DepthMask(ctx, ctx->Depth.Mask); - break; - - case GL_SCISSOR_TEST: - I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); - if (state) - i915->state.Buffer[I915_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT); - else - i915->state.Buffer[I915_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); - break; - - case GL_LINE_SMOOTH: - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE; - else - i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE; - break; - - case GL_FOG: - break; - - case GL_CULL_FACE: - i915CullFaceFrontFace(ctx, 0); - break; - - case GL_STENCIL_TEST: - { - GLboolean hw_stencil = GL_FALSE; - if (ctx->DrawBuffer) { - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL); - hw_stencil = (irbStencil && irbStencil->region); - } - if (hw_stencil) { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - if (state) - i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - else - i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE | - S5_STENCIL_WRITE_ENABLE); - } - else { - FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state); - } - } - break; - - case GL_POLYGON_STIPPLE: - /* The stipple command worked on my 855GM box, but not my 845G. - * I'll do more testing later to find out exactly which hardware - * supports it. Disabled for now. - */ - if (i915->intel.hw_stipple && - i915->intel.reduced_primitive == GL_TRIANGLES) { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - if (state) - i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE; - else - i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE; - } - break; - - case GL_POLYGON_SMOOTH: - break; - - case GL_POINT_SMOOTH: - break; - - default: - ; - } -} - - -static void -i915_init_packets(struct i915_context *i915) -{ - intelScreenPrivate *screen = i915->intel.intelScreen; - - /* Zero all state */ - memset(&i915->state, 0, sizeof(i915->state)); - - - { - I915_STATECHANGE(i915, I915_UPLOAD_CTX); - /* Probably don't want to upload all this stuff every time one - * piece changes. - */ - i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(2) | - I1_LOAD_S(4) | - I1_LOAD_S(5) | I1_LOAD_S(6) | (3)); - i915->state.Ctx[I915_CTXREG_LIS2] = 0; - i915->state.Ctx[I915_CTXREG_LIS4] = 0; - i915->state.Ctx[I915_CTXREG_LIS5] = 0; - - if (screen->cpp == 2) /* XXX FBO fix */ - i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE; - - - i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE | - (2 << S6_TRISTRIP_PV_SHIFT)); - - i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD | - ENABLE_LOGIC_OP_FUNC | - LOGIC_OP_FUNC(LOGICOP_COPY) | - ENABLE_STENCIL_TEST_MASK | - STENCIL_TEST_MASK(0xff) | - ENABLE_STENCIL_WRITE_MASK | - STENCIL_WRITE_MASK(0xff)); - - i915->state.Ctx[I915_CTXREG_IAB] = - (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE | - IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR); - - i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] = - _3DSTATE_CONST_BLEND_COLOR_CMD; - i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0; - - } - - { - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE; - } - - - { - I915_STATECHANGE(i915, I915_UPLOAD_FOG); - i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD; - i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE | - FMC1_FOGFUNC_VERTEX | - FMC1_FOGINDEX_MODIFY_ENABLE | - FMC1_FOGINDEX_W | - FMC1_C1_C2_MODIFY_ENABLE | - FMC1_DENSITY_MODIFY_ENABLE); - i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD; - } - - - { - I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); - /* color buffer offset/stride */ - i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ - i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ - i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */ - BUF_3D_USE_FENCE); - - i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; - - /* XXX FBO: remove this? Also get set in i915_set_draw_region() */ -#if 0 /* seems we don't need this */ - switch (screen->fbFormat) { - case DV_PF_565: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - DITHER_FULL_ALWAYS | - screen->fbFormat | - DEPTH_FRMT_16_FIXED); - break; - case DV_PF_8888: - i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | - TEX_DEFAULT_COLOR_OGL | - screen->fbFormat | - DEPTH_FRMT_24_FIXED_8_OTHER); - break; - } -#endif - - - /* scissor */ - i915->state.Buffer[I915_DESTREG_SENABLE] = - (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); - i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD; - i915->state.Buffer[I915_DESTREG_SR1] = 0; - i915->state.Buffer[I915_DESTREG_SR2] = 0; - } - - -#if 0 - { - I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS); - i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE; - i915->state.Default[I915_DEFREG_C1] = 0; - i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR; - i915->state.Default[I915_DEFREG_S1] = 0; - i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z; - i915->state.Default[I915_DEFREG_Z1] = 0; - } -#endif - - - /* These will be emitted every at the head of every buffer, unless - * we get hardware contexts working. - */ - i915->state.active = (I915_UPLOAD_PROGRAM | - I915_UPLOAD_STIPPLE | - I915_UPLOAD_CTX | - I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT); -} - -void -i915InitStateFunctions(struct dd_function_table *functions) -{ - functions->AlphaFunc = i915AlphaFunc; - functions->BlendColor = i915BlendColor; - functions->BlendEquationSeparate = i915BlendEquationSeparate; - functions->BlendFuncSeparate = i915BlendFuncSeparate; - functions->ColorMask = i915ColorMask; - functions->CullFace = i915CullFaceFrontFace; - functions->DepthFunc = i915DepthFunc; - functions->DepthMask = i915DepthMask; - functions->Enable = i915Enable; - functions->Fogfv = i915Fogfv; - functions->FrontFace = i915CullFaceFrontFace; - functions->Hint = i915Hint; - functions->LightModelfv = i915LightModelfv; - functions->LineWidth = i915LineWidth; - functions->LogicOpcode = i915LogicOp; - functions->PointSize = i915PointSize; - functions->PolygonStipple = i915PolygonStipple; - functions->Scissor = i915Scissor; - functions->ShadeModel = i915ShadeModel; - functions->StencilFuncSeparate = i915StencilFuncSeparate; - functions->StencilMaskSeparate = i915StencilMaskSeparate; - functions->StencilOpSeparate = i915StencilOpSeparate; -} - - -void -i915InitState(struct i915_context *i915) -{ - GLcontext *ctx = &i915->intel.ctx; - - i915_init_packets(i915); - - _mesa_init_driver_state(ctx); - - memcpy(&i915->initial, &i915->state, sizeof(i915->state)); - i915->current = &i915->state; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_tex.c b/src/mesa/drivers/dri/i915tex/i915_tex.c deleted file mode 100644 index 59e148ca04e..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_tex.c +++ /dev/null @@ -1,78 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "simple_list.h" -#include "enums.h" -#include "image.h" -#include "texstore.h" -#include "texformat.h" -#include "texmem.h" -#include "swrast/swrast.h" - -#include "mm.h" - -#include "intel_ioctl.h" - -#include "i915_context.h" -#include "i915_reg.h" - - - -static void -i915TexEnv(GLcontext * ctx, GLenum target, - GLenum pname, const GLfloat * param) -{ - struct i915_context *i915 = I915_CONTEXT(ctx); - - switch (pname) { - case GL_TEXTURE_LOD_BIAS:{ - GLuint unit = ctx->Texture.CurrentUnit; - GLint b = (int) ((*param) * 16.0); - if (b > 255) - b = 255; - if (b < -256) - b = -256; - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - i915->lodbias_ss2[unit] = - ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK); - break; - } - - default: - break; - } -} - - -void -i915InitTextureFuncs(struct dd_function_table *functions) -{ - functions->TexEnv = i915TexEnv; -} diff --git a/src/mesa/drivers/dri/i915tex/i915_texstate.c b/src/mesa/drivers/dri/i915tex/i915_texstate.c deleted file mode 100644 index 3d68187cf88..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_texstate.c +++ /dev/null @@ -1,359 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "enums.h" -#include "texformat.h" -#include "dri_bufmgr.h" - -#include "intel_mipmap_tree.h" -#include "intel_tex.h" - -#include "i915_context.h" -#include "i915_reg.h" - - -static GLuint -translate_texture_format(GLuint mesa_format) -{ - switch (mesa_format) { - case MESA_FORMAT_L8: - return MAPSURF_8BIT | MT_8BIT_L8; - case MESA_FORMAT_I8: - return MAPSURF_8BIT | MT_8BIT_I8; - case MESA_FORMAT_A8: - return MAPSURF_8BIT | MT_8BIT_A8; - case MESA_FORMAT_AL88: - return MAPSURF_16BIT | MT_16BIT_AY88; - case MESA_FORMAT_RGB565: - return MAPSURF_16BIT | MT_16BIT_RGB565; - case MESA_FORMAT_ARGB1555: - return MAPSURF_16BIT | MT_16BIT_ARGB1555; - case MESA_FORMAT_ARGB4444: - return MAPSURF_16BIT | MT_16BIT_ARGB4444; - case MESA_FORMAT_ARGB8888: - return MAPSURF_32BIT | MT_32BIT_ARGB8888; - case MESA_FORMAT_YCBCR_REV: - return (MAPSURF_422 | MT_422_YCRCB_NORMAL); - case MESA_FORMAT_YCBCR: - return (MAPSURF_422 | MT_422_YCRCB_SWAPY); - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1); - case MESA_FORMAT_Z16: - return (MAPSURF_16BIT | MT_16BIT_L16); - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGB_DXT1: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1); - case MESA_FORMAT_RGBA_DXT3: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3); - case MESA_FORMAT_RGBA_DXT5: - return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5); - case MESA_FORMAT_Z24_S8: - return (MAPSURF_32BIT | MT_32BIT_xL824); - default: - fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format); - abort(); - return 0; - } -} - - - - -/* The i915 (and related graphics cores) do not support GL_CLAMP. The - * Intel drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - */ -static GLuint -translate_wrap_mode(GLenum wrap) -{ - switch (wrap) { - case GL_REPEAT: - return TEXCOORDMODE_WRAP; - case GL_CLAMP: - return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */ - case GL_CLAMP_TO_EDGE: - return TEXCOORDMODE_CLAMP_EDGE; - case GL_CLAMP_TO_BORDER: - return TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: - return TEXCOORDMODE_MIRROR; - default: - return TEXCOORDMODE_WRAP; - } -} - - - -/* Recalculate all state from scratch. Perhaps not the most - * efficient, but this has gotten complex enough that we need - * something which is understandable and reliable. - */ -static GLboolean -i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) -{ - GLcontext *ctx = &intel->ctx; - struct i915_context *i915 = i915_context(ctx); - struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; - struct intel_texture_object *intelObj = intel_texture_object(tObj); - struct gl_texture_image *firstImage; - GLuint *state = i915->state.Tex[unit], format, pitch; - - memset(state, 0, sizeof(state)); - - /*We need to refcount these. */ - - if (i915->state.tex_buffer[unit] != NULL) { - driBOUnReference(i915->state.tex_buffer[unit]); - i915->state.tex_buffer[unit] = NULL; - } - - if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit)) - return GL_FALSE; - - /* Get first image here, since intelObj->firstLevel will get set in - * the intel_finalize_mipmap_tree() call above. - */ - firstImage = tObj->Image[0][intelObj->firstLevel]; - - if (intelObj->imageOverride) { - i915->state.tex_buffer[unit] = NULL; - i915->state.tex_offset[unit] = intelObj->textureOffset; - - switch (intelObj->depthOverride) { - case 32: - format = MAPSURF_32BIT | MT_32BIT_ARGB8888; - break; - case 24: - default: - format = MAPSURF_32BIT | MT_32BIT_XRGB8888; - break; - case 16: - format = MAPSURF_16BIT | MT_16BIT_RGB565; - break; - } - - pitch = intelObj->pitchOverride; - } else { - i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region-> - buffer); - i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, - 0, intelObj-> - firstLevel); - - format = translate_texture_format(firstImage->TexFormat->MesaFormat); - pitch = intelObj->mt->pitch * intelObj->mt->cpp; - } - - state[I915_TEXREG_MS3] = - (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) | - ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format | - MS3_USE_FENCE_REGS); - - state[I915_TEXREG_MS4] = - ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | - ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) << - MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) << - MS4_VOLUME_DEPTH_SHIFT)); - - - { - GLuint minFilt, mipFilt, magFilt; - - switch (tObj->MinFilter) { - case GL_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NONE; - break; - case GL_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - minFilt = FILTER_NEAREST; - mipFilt = MIPFILTER_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - minFilt = FILTER_LINEAR; - mipFilt = MIPFILTER_LINEAR; - break; - default: - return GL_FALSE; - } - - if (tObj->MaxAnisotropy > 1.0) { - minFilt = FILTER_ANISOTROPIC; - magFilt = FILTER_ANISOTROPIC; - } - else { - switch (tObj->MagFilter) { - case GL_NEAREST: - magFilt = FILTER_NEAREST; - break; - case GL_LINEAR: - magFilt = FILTER_LINEAR; - break; - default: - return GL_FALSE; - } - } - - state[I915_TEXREG_SS2] = i915->lodbias_ss2[unit]; - - /* YUV conversion: - */ - if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || - firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) - state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION; - - /* Shadow: - */ - if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB && - tObj->Target != GL_TEXTURE_3D) { - - state[I915_TEXREG_SS2] |= - (SS2_SHADOW_ENABLE | - intel_translate_compare_func(tObj->CompareFunc)); - - minFilt = FILTER_4X4_FLAT; - magFilt = FILTER_4X4_FLAT; - } - - state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) | - (mipFilt << SS2_MIP_FILTER_SHIFT) | - (magFilt << SS2_MAG_FILTER_SHIFT)); - } - - { - GLenum ws = tObj->WrapS; - GLenum wt = tObj->WrapT; - GLenum wr = tObj->WrapR; - - - /* 3D textures don't seem to respect the border color. - * Fallback if there's ever a danger that they might refer to - * it. - * - * Effectively this means fallback on 3D clamp or - * clamp_to_border. - */ - if (tObj->Target == GL_TEXTURE_3D && - (tObj->MinFilter != GL_NEAREST || - tObj->MagFilter != GL_NEAREST) && - (ws == GL_CLAMP || - wt == GL_CLAMP || - wr == GL_CLAMP || - ws == GL_CLAMP_TO_BORDER || - wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER)) - return GL_FALSE; - - - state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */ - - state[I915_TEXREG_SS3] |= - ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) | - (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) | - (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT)); - - state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); - } - - - state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); - - - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); - /* memcmp was already disabled, but definitely won't work as the - * region might now change and that wouldn't be detected: - */ - I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit)); - - -#if 0 - DBG(TEXTURE, "state[I915_TEXREG_SS2] = 0x%x\n", state[I915_TEXREG_SS2]); - DBG(TEXTURE, "state[I915_TEXREG_SS3] = 0x%x\n", state[I915_TEXREG_SS3]); - DBG(TEXTURE, "state[I915_TEXREG_SS4] = 0x%x\n", state[I915_TEXREG_SS4]); - DBG(TEXTURE, "state[I915_TEXREG_MS2] = 0x%x\n", state[I915_TEXREG_MS2]); - DBG(TEXTURE, "state[I915_TEXREG_MS3] = 0x%x\n", state[I915_TEXREG_MS3]); - DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]); -#endif - - return GL_TRUE; -} - - - - -void -i915UpdateTextureState(struct intel_context *intel) -{ - GLboolean ok = GL_TRUE; - GLuint i; - - for (i = 0; i < I915_TEX_UNITS && ok; i++) { - switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) { - case TEXTURE_1D_BIT: - case TEXTURE_2D_BIT: - case TEXTURE_CUBE_BIT: - case TEXTURE_3D_BIT: - ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS); - break; - case TEXTURE_RECT_BIT: - ok = i915_update_tex_unit(intel, i, 0); - break; - case 0:{ - struct i915_context *i915 = i915_context(&intel->ctx); - if (i915->state.active & I915_UPLOAD_TEX(i)) - I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE); - - if (i915->state.tex_buffer[i] != NULL) { - driBOUnReference(i915->state.tex_buffer[i]); - i915->state.tex_buffer[i] = NULL; - } - - break; - } - default: - ok = GL_FALSE; - break; - } - } - - FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok); -} diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c deleted file mode 100644 index ad333b490b7..00000000000 --- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c +++ /dev/null @@ -1,553 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - - -#include "glheader.h" -#include "mtypes.h" -#include "imports.h" -#include "macros.h" -#include "colormac.h" - -#include "tnl/t_context.h" -#include "tnl/t_vertex.h" - -#include "intel_batchbuffer.h" -#include "intel_tex.h" -#include "intel_regions.h" - -#include "i915_reg.h" -#include "i915_context.h" - -static void -i915_render_start(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - - i915ValidateFragmentProgram(i915); -} - - -static void -i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; - - st1 &= ~ST1_ENABLE; - - switch (rprim) { - case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ - case GL_TRIANGLES: - if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) - st1 |= ST1_ENABLE; - break; - case GL_LINES: - case GL_POINTS: - default: - break; - } - - i915->intel.reduced_primitive = rprim; - - if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { - INTEL_FIREVERTICES(intel); - - I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); - i915->state.Stipple[I915_STPREG_ST1] = st1; - } -} - - -/* Pull apart the vertex format registers and figure out how large a - * vertex is supposed to be. - */ -static GLboolean -i915_check_vertex_size(struct intel_context *intel, GLuint expected) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - int lis2 = i915->current->Ctx[I915_CTXREG_LIS2]; - int lis4 = i915->current->Ctx[I915_CTXREG_LIS4]; - int i, sz = 0; - - switch (lis4 & S4_VFMT_XYZW_MASK) { - case S4_VFMT_XY: - sz = 2; - break; - case S4_VFMT_XYZ: - sz = 3; - break; - case S4_VFMT_XYW: - sz = 3; - break; - case S4_VFMT_XYZW: - sz = 4; - break; - default: - fprintf(stderr, "no xyzw specified\n"); - return 0; - } - - if (lis4 & S4_VFMT_SPEC_FOG) - sz++; - if (lis4 & S4_VFMT_COLOR) - sz++; - if (lis4 & S4_VFMT_DEPTH_OFFSET) - sz++; - if (lis4 & S4_VFMT_POINT_WIDTH) - sz++; - if (lis4 & S4_VFMT_FOG_PARAM) - sz++; - - for (i = 0; i < 8; i++) { - switch (lis2 & S2_TEXCOORD_FMT0_MASK) { - case TEXCOORDFMT_2D: - sz += 2; - break; - case TEXCOORDFMT_3D: - sz += 3; - break; - case TEXCOORDFMT_4D: - sz += 4; - break; - case TEXCOORDFMT_1D: - sz += 1; - break; - case TEXCOORDFMT_2D_16: - sz += 1; - break; - case TEXCOORDFMT_4D_16: - sz += 2; - break; - case TEXCOORDFMT_NOT_PRESENT: - break; - default: - fprintf(stderr, "bad texcoord fmt %d\n", i); - return GL_FALSE; - } - lis2 >>= S2_TEXCOORD_FMT1_SHIFT; - } - - if (sz != expected) - fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); - - return sz == expected; -} - - -static void -i915_emit_invarient_state(struct intel_context *intel) -{ - BATCH_LOCALS; - - BEGIN_BATCH(200, 0); - - OUT_BATCH(_3DSTATE_AA_CMD | - AA_LINE_ECAAR_WIDTH_ENABLE | - AA_LINE_ECAAR_WIDTH_1_0 | - AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); - - OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_DFLT_Z_CMD); - OUT_BATCH(0); - - /* Don't support texture crossbar yet */ - OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | - CSB_TCB(0, 0) | - CSB_TCB(1, 1) | - CSB_TCB(2, 2) | - CSB_TCB(3, 3) | - CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); - - OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | - ENABLE_POINT_RASTER_RULE | - OGL_POINT_RASTER_RULE | - ENABLE_LINE_STRIP_PROVOKE_VRTX | - ENABLE_TRI_FAN_PROVOKE_VRTX | - LINE_STRIP_PROVOKE_VRTX(1) | - TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); - - /* Need to initialize this to zero. - */ - OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (1)); - OUT_BATCH(0); - - /* XXX: Use this */ - OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); - - OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); - OUT_BATCH(0); - OUT_BATCH(0); - - OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); - - OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ - OUT_BATCH(0); - - - /* Don't support twosided stencil yet */ - OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); - - ADVANCE_BATCH(); -} - - -#define emit(intel, state, size ) \ - intel_batchbuffer_data(intel->batch, state, size, 0 ) - -static GLuint -get_dirty(struct i915_hw_state *state) -{ - GLuint dirty; - - /* Workaround the multitex hang - if one texture unit state is - * modified, emit all texture units. - */ - dirty = state->active & ~state->emitted; - if (dirty & I915_UPLOAD_TEX_ALL) - state->emitted &= ~I915_UPLOAD_TEX_ALL; - dirty = state->active & ~state->emitted; - return dirty; -} - - -static GLuint -get_state_size(struct i915_hw_state *state) -{ - GLuint dirty = get_dirty(state); - GLuint i; - GLuint sz = 0; - - if (dirty & I915_UPLOAD_CTX) - sz += sizeof(state->Ctx); - - if (dirty & I915_UPLOAD_BUFFERS) - sz += sizeof(state->Buffer); - - if (dirty & I915_UPLOAD_STIPPLE) - sz += sizeof(state->Stipple); - - if (dirty & I915_UPLOAD_FOG) - sz += sizeof(state->Fog); - - if (dirty & I915_UPLOAD_TEX_ALL) { - int nr = 0; - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; - - sz += (2 + nr * 3) * sizeof(GLuint) * 2; - } - - if (dirty & I915_UPLOAD_CONSTANTS) - sz += state->ConstantSize * sizeof(GLuint); - - if (dirty & I915_UPLOAD_PROGRAM) - sz += state->ProgramSize * sizeof(GLuint); - - return sz; -} - - -/* Push the state into the sarea and/or texture memory. - */ -static void -i915_emit_state(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - struct i915_hw_state *state = i915->current; - int i; - GLuint dirty; - BATCH_LOCALS; - - /* We don't hold the lock at this point, so want to make sure that - * there won't be a buffer wrap. - * - * It might be better to talk about explicit places where - * scheduling is allowed, rather than assume that it is whenever a - * batchbuffer fills up. - */ - intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0); - - /* Do this here as we may have flushed the batchbuffer above, - * causing more state to be dirty! - */ - dirty = get_dirty(state); - - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); - - if (dirty & I915_UPLOAD_INVARIENT) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); - i915_emit_invarient_state(intel); - } - - if (dirty & I915_UPLOAD_CTX) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_CTX:\n"); - - emit(intel, state->Ctx, sizeof(state->Ctx)); - } - - if (dirty & I915_UPLOAD_BUFFERS) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); - BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0); - OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); - OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); - OUT_RELOC(state->draw_region->buffer, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, - state->draw_region->draw_offset); - - if (state->depth_region) { - OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); - OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); - OUT_RELOC(state->depth_region->buffer, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, - state->depth_region->draw_offset); - } - - OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); - OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); - OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); - OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); - OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); - OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); - ADVANCE_BATCH(); - } - - if (dirty & I915_UPLOAD_STIPPLE) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); - emit(intel, state->Stipple, sizeof(state->Stipple)); - } - - if (dirty & I915_UPLOAD_FOG) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_FOG:\n"); - emit(intel, state->Fog, sizeof(state->Fog)); - } - - /* Combine all the dirty texture state into a single command to - * avoid lockups on I915 hardware. - */ - if (dirty & I915_UPLOAD_TEX_ALL) { - int nr = 0; - - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) - nr++; - - BEGIN_BATCH(2 + nr * 3, 0); - OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); - OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - - if (state->tex_buffer[i]) { - OUT_RELOC(state->tex_buffer[i], - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, - state->tex_offset[i]); - } - else if (state == &i915->meta) { - assert(i == 0); - OUT_BATCH(0); - } - else { - OUT_BATCH(state->tex_offset[i]); - } - - OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); - } - ADVANCE_BATCH(); - - BEGIN_BATCH(2 + nr * 3, 0); - OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); - OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); - for (i = 0; i < I915_TEX_UNITS; i++) - if (dirty & I915_UPLOAD_TEX(i)) { - OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); - OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); - } - ADVANCE_BATCH(); - } - - if (dirty & I915_UPLOAD_CONSTANTS) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); - emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); - } - - if (dirty & I915_UPLOAD_PROGRAM) { - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); - - assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); - - emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); - if (INTEL_DEBUG & DEBUG_STATE) - i915_disassemble_program(state->Program, state->ProgramSize); - } - - state->emitted |= dirty; -} - -static void -i915_destroy_context(struct intel_context *intel) -{ - _tnl_free_vertices(&intel->ctx); -} - - -/** - * Set the drawing regions for the color and depth/stencil buffers. - * This involves setting the pitch, cpp and buffer ID/location. - * Also set pixel format for color and Z rendering - * Used for setting both regular and meta state. - */ -void -i915_state_draw_region(struct intel_context *intel, - struct i915_hw_state *state, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - GLuint value; - - ASSERT(state == &i915->state || state == &i915->meta); - - if (state->draw_region != color_region) { - intel_region_release(&state->draw_region); - intel_region_reference(&state->draw_region, color_region); - } - if (state->depth_region != depth_region) { - intel_region_release(&state->depth_region); - intel_region_reference(&state->depth_region, depth_region); - } - - /* - * Set stride/cpp values - */ - if (color_region) { - state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_CBUFADDR1] = - (BUF_3D_ID_COLOR_BACK | - BUF_3D_PITCH(color_region->pitch * color_region->cpp) | - BUF_3D_USE_FENCE); - } - - if (depth_region) { - state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; - state->Buffer[I915_DESTREG_DBUFADDR1] = - (BUF_3D_ID_DEPTH | - BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | - BUF_3D_USE_FENCE); - } - - /* - * Compute/set I915_DESTREG_DV1 value - */ - value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ - DSTORG_VERT_BIAS(0x8) | /* .5 */ - LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); - if (color_region && color_region->cpp == 4) { - value |= DV_PF_8888; - } - else { - value |= (DITHER_FULL_ALWAYS | DV_PF_565); - } - if (depth_region && depth_region->cpp == 4) { - value |= DEPTH_FRMT_24_FIXED_8_OTHER; - } - else { - value |= DEPTH_FRMT_16_FIXED; - } - state->Buffer[I915_DESTREG_DV1] = value; - - I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); -} - - -static void -i915_set_draw_region(struct intel_context *intel, - struct intel_region *color_region, - struct intel_region *depth_region) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - i915_state_draw_region(intel, &i915->state, color_region, depth_region); -} - - - -static void -i915_lost_hardware(struct intel_context *intel) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - i915->state.emitted = 0; -} - -static GLuint -i915_flush_cmd(void) -{ - return MI_FLUSH | FLUSH_MAP_CACHE; -} - -static void -i915_assert_not_dirty( struct intel_context *intel ) -{ - struct i915_context *i915 = i915_context(&intel->ctx); - struct i915_hw_state *state = i915->current; - GLuint dirty = get_dirty(state); - assert(!dirty); -} - - -void -i915InitVtbl(struct i915_context *i915) -{ - i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; - i915->intel.vtbl.destroy = i915_destroy_context; - i915->intel.vtbl.emit_state = i915_emit_state; - i915->intel.vtbl.lost_hardware = i915_lost_hardware; - i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; - i915->intel.vtbl.render_start = i915_render_start; - i915->intel.vtbl.set_draw_region = i915_set_draw_region; - i915->intel.vtbl.update_texture_state = i915UpdateTextureState; - i915->intel.vtbl.flush_cmd = i915_flush_cmd; - i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c deleted file mode 100644 index c92b83bcb3a..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c +++ /dev/null @@ -1,340 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" - -/* Relocations in kernel space: - * - pass dma buffer seperately - * - memory manager knows how to patch - * - pass list of dependent buffers - * - pass relocation list - * - * Either: - * - get back an offset for buffer to fire - * - memory manager knows how to fire buffer - * - * Really want the buffer to be AGP and pinned. - * - */ - -/* Cliprect fence: The highest fence protecting a dma buffer - * containing explicit cliprect information. Like the old drawable - * lock but irq-driven. X server must wait for this fence to expire - * before changing cliprects [and then doing sw rendering?]. For - * other dma buffers, the scheduler will grab current cliprect info - * and mix into buffer. X server must hold the lock while changing - * cliprects??? Make per-drawable. Need cliprects in shared memory - * -- beats storing them with every cmd buffer in the queue. - * - * ==> X server must wait for this fence to expire before touching the - * framebuffer with new cliprects. - * - * ==> Cliprect-dependent buffers associated with a - * cliprect-timestamp. All of the buffers associated with a timestamp - * must go to hardware before any buffer with a newer timestamp. - * - * ==> Dma should be queued per-drawable for correct X/GL - * synchronization. Or can fences be used for this? - * - * Applies to: Blit operations, metaops, X server operations -- X - * server automatically waits on its own dma to complete before - * modifying cliprects ??? - */ - -static void -intel_dump_batchbuffer(GLuint offset, GLuint * ptr, GLuint count) -{ - int i; - fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count / 4); - for (i = 0; i < count / 4; i += 4) - fprintf(stderr, "0x%x:\t0x%08x 0x%08x 0x%08x 0x%08x\n", - offset + i * 4, ptr[i], ptr[i + 1], ptr[i + 2], ptr[i + 3]); - fprintf(stderr, "END BATCH\n\n\n"); -} - -void -intel_batchbuffer_reset(struct intel_batchbuffer *batch) -{ - - int i; - - /* - * Get a new, free batchbuffer. - */ - - batch->size = batch->intel->intelScreen->maxBatchSize; - driBOData(batch->buffer, batch->size, NULL, 0); - - driBOResetList(&batch->list); - - /* - * Unreference buffers previously on the relocation list. - */ - - for (i = 0; i < batch->nr_relocs; i++) { - struct buffer_reloc *r = &batch->reloc[i]; - driBOUnReference(r->buf); - } - - batch->list_count = 0; - batch->nr_relocs = 0; - batch->flags = 0; - - /* - * We don't refcount the batchbuffer itself since we can't destroy it - * while it's on the list. - */ - - - driBOAddListItem(&batch->list, batch->buffer, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE); - - - batch->map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0); - batch->ptr = batch->map; -} - -/*====================================================================== - * Public functions - */ -struct intel_batchbuffer * -intel_batchbuffer_alloc(struct intel_context *intel) -{ - struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); - - batch->intel = intel; - - driGenBuffers(intel->intelScreen->batchPool, "batchbuffer", 1, - &batch->buffer, 4096, - DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0); - batch->last_fence = NULL; - driBOCreateList(20, &batch->list); - intel_batchbuffer_reset(batch); - return batch; -} - -void -intel_batchbuffer_free(struct intel_batchbuffer *batch) -{ - if (batch->last_fence) { - driFenceFinish(batch->last_fence, - DRM_FENCE_TYPE_EXE | DRM_I915_FENCE_TYPE_RW, GL_FALSE); - driFenceUnReference(batch->last_fence); - batch->last_fence = NULL; - } - if (batch->map) { - driBOUnmap(batch->buffer); - batch->map = NULL; - } - driBOUnReference(batch->buffer); - batch->buffer = NULL; - free(batch); -} - -/* TODO: Push this whole function into bufmgr. - */ -static void -do_flush_locked(struct intel_batchbuffer *batch, - GLuint used, - GLboolean ignore_cliprects, GLboolean allow_unlock) -{ - GLuint *ptr; - GLuint i; - struct intel_context *intel = batch->intel; - unsigned fenceFlags; - struct _DriFenceObject *fo; - - driBOValidateList(batch->intel->driFd, &batch->list); - - /* Apply the relocations. This nasty map indicates to me that the - * whole task should be done internally by the memory manager, and - * that dma buffers probably need to be pinned within agp space. - */ - ptr = (GLuint *) driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, - DRM_BO_HINT_ALLOW_UNFENCED_MAP); - - - for (i = 0; i < batch->nr_relocs; i++) { - struct buffer_reloc *r = &batch->reloc[i]; - - ptr[r->offset / 4] = driBOOffset(r->buf) + r->delta; - } - - if (INTEL_DEBUG & DEBUG_BATCH) - intel_dump_batchbuffer(0, ptr, used); - - driBOUnmap(batch->buffer); - batch->map = NULL; - - /* Throw away non-effective packets. Won't work once we have - * hardware contexts which would preserve statechanges beyond a - * single buffer. - */ - - if (!(intel->numClipRects == 0 && !ignore_cliprects)) { - intel_batch_ioctl(batch->intel, - driBOOffset(batch->buffer), - used, ignore_cliprects, allow_unlock); - } - - - /* - * Kernel fencing. The flags tells the kernel that we've - * programmed an MI_FLUSH. - */ - - fenceFlags = DRM_I915_FENCE_FLAG_FLUSHED; - fo = driFenceBuffers(batch->intel->driFd, - "Batch fence", fenceFlags); - - /* - * User space fencing. - */ - - driBOFence(batch->buffer, fo); - - if (driFenceType(fo) == DRM_FENCE_TYPE_EXE) { - - /* - * Oops. We only validated a batch buffer. This means we - * didn't do any proper rendering. Discard this fence object. - */ - - driFenceUnReference(fo); - } else { - driFenceUnReference(batch->last_fence); - batch->last_fence = fo; - for (i = 0; i < batch->nr_relocs; i++) { - struct buffer_reloc *r = &batch->reloc[i]; - driBOFence(r->buf, fo); - } - } - - if (intel->numClipRects == 0 && !ignore_cliprects) { - if (allow_unlock) { - UNLOCK_HARDWARE(intel); - sched_yield(); - LOCK_HARDWARE(intel); - } - intel->vtbl.lost_hardware(intel); - } -} - - -struct _DriFenceObject * -intel_batchbuffer_flush(struct intel_batchbuffer *batch) -{ - struct intel_context *intel = batch->intel; - GLuint used = batch->ptr - batch->map; - GLboolean was_locked = intel->locked; - - if (used == 0) - return batch->last_fence; - - /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a - * performance drain that we would like to avoid. - */ - if (used & 4) { - ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); - ((int *) batch->ptr)[1] = 0; - ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; - used += 12; - } - else { - ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); - ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; - used += 8; - } - - driBOUnmap(batch->buffer); - batch->ptr = NULL; - batch->map = NULL; - - /* TODO: Just pass the relocation list and dma buffer up to the - * kernel. - */ - if (!was_locked) - LOCK_HARDWARE(intel); - - do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS), - GL_FALSE); - - if (!was_locked) - UNLOCK_HARDWARE(intel); - - /* Reset the buffer: - */ - intel_batchbuffer_reset(batch); - return batch->last_fence; -} - -void -intel_batchbuffer_finish(struct intel_batchbuffer *batch) -{ - struct _DriFenceObject *fence = intel_batchbuffer_flush(batch); - driFenceReference(fence); - driFenceFinish(fence, 3, GL_FALSE); - driFenceUnReference(fence); -} - - -/* This is the only way buffers get added to the validate list. - */ -GLboolean -intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, - struct _DriBufferObject *buffer, - GLuint flags, GLuint mask, GLuint delta) -{ - assert(batch->nr_relocs < MAX_RELOCS); - - driBOAddListItem(&batch->list, buffer, flags, mask); - - { - struct buffer_reloc *r = &batch->reloc[batch->nr_relocs++]; - driBOReference(buffer); - r->buf = buffer; - r->offset = batch->ptr - batch->map; - r->delta = delta; - } - - batch->ptr += 4; - return GL_TRUE; -} - - - -void -intel_batchbuffer_data(struct intel_batchbuffer *batch, - const void *data, GLuint bytes, GLuint flags) -{ - assert((bytes & 3) == 0); - intel_batchbuffer_require_space(batch, bytes, flags); - __memcpy(batch->ptr, data, bytes); - batch->ptr += bytes; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h deleted file mode 100644 index 212f1301012..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h +++ /dev/null @@ -1,124 +0,0 @@ -#ifndef INTEL_BATCHBUFFER_H -#define INTEL_BATCHBUFFER_H - -#include "mtypes.h" -#include "dri_bufmgr.h" - -struct intel_context; - -#define BATCH_SZ 16384 -#define BATCH_RESERVED 16 - -#define MAX_RELOCS 4096 - -#define INTEL_BATCH_NO_CLIPRECTS 0x1 -#define INTEL_BATCH_CLIPRECTS 0x2 - -struct buffer_reloc -{ - struct _DriBufferObject *buf; - GLuint offset; - GLuint delta; /* not needed? */ -}; - -struct intel_batchbuffer -{ - struct bufmgr *bm; - struct intel_context *intel; - - struct _DriBufferObject *buffer; - struct _DriFenceObject *last_fence; - GLuint flags; - - drmBOList list; - GLuint list_count; - GLubyte *map; - GLubyte *ptr; - - struct buffer_reloc reloc[MAX_RELOCS]; - GLuint nr_relocs; - GLuint size; -}; - -struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context - *intel); - -void intel_batchbuffer_free(struct intel_batchbuffer *batch); - - -void intel_batchbuffer_finish(struct intel_batchbuffer *batch); - -struct _DriFenceObject *intel_batchbuffer_flush(struct intel_batchbuffer - *batch); - -void intel_batchbuffer_reset(struct intel_batchbuffer *batch); - - -/* Unlike bmBufferData, this currently requires the buffer be mapped. - * Consider it a convenience function wrapping multple - * intel_buffer_dword() calls. - */ -void intel_batchbuffer_data(struct intel_batchbuffer *batch, - const void *data, GLuint bytes, GLuint flags); - -void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, - GLuint bytes); - -GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, - struct _DriBufferObject *buffer, - GLuint flags, - GLuint mask, GLuint offset); - -/* Inline functions - might actually be better off with these - * non-inlined. Certainly better off switching all command packets to - * be passed as structs rather than dwords, but that's a little bit of - * work... - */ -static INLINE GLuint -intel_batchbuffer_space(struct intel_batchbuffer *batch) -{ - return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); -} - - -static INLINE void -intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword) -{ - assert(batch->map); - assert(intel_batchbuffer_space(batch) >= 4); - *(GLuint *) (batch->ptr) = dword; - batch->ptr += 4; -} - -static INLINE void -intel_batchbuffer_require_space(struct intel_batchbuffer *batch, - GLuint sz, GLuint flags) -{ - assert(sz < batch->size - 8); - if (intel_batchbuffer_space(batch) < sz || - (batch->flags != 0 && flags != 0 && batch->flags != flags)) - intel_batchbuffer_flush(batch); - - batch->flags |= flags; -} - -/* Here are the crusty old macros, to be removed: - */ -#define BATCH_LOCALS - -#define BEGIN_BATCH(n, flags) do { \ - assert(!intel->prim.flush); \ - intel_batchbuffer_require_space(intel->batch, (n)*4, flags); \ -} while (0) - -#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) - -#define OUT_RELOC(buf,flags,mask,delta) do { \ - assert((delta) >= 0); \ - intel_batchbuffer_emit_reloc(intel->batch, buf, flags, mask, delta); \ -} while (0) - -#define ADVANCE_BATCH() do { } while(0) - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_batchpool.c b/src/mesa/drivers/dri/i915tex/intel_batchpool.c deleted file mode 100644 index 2503b8a62a1..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_batchpool.c +++ /dev/null @@ -1,418 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellstr�m <thomas-at-tungstengraphics-dot-com> - */ - -#include <xf86drm.h> -#include <stdlib.h> -#include <errno.h> -#include "imports.h" -#include "glthread.h" -#include "dri_bufpool.h" -#include "dri_bufmgr.h" -#include "intel_screen.h" - -typedef struct -{ - drmMMListHead head; - struct _BPool *parent; - struct _DriFenceObject *fence; - unsigned long start; - int unfenced; - int mapped; -} BBuf; - -typedef struct _BPool -{ - _glthread_Mutex mutex; - unsigned long bufSize; - unsigned poolSize; - unsigned numFree; - unsigned numTot; - unsigned numDelayed; - unsigned checkDelayed; - drmMMListHead free; - drmMMListHead delayed; - drmMMListHead head; - drmBO kernelBO; - void *virtual; - BBuf *bufs; -} BPool; - - -static BPool * -createBPool(int fd, unsigned long bufSize, unsigned numBufs, unsigned flags, - unsigned checkDelayed) -{ - BPool *p = (BPool *) malloc(sizeof(*p)); - BBuf *buf; - int i; - - if (!p) - return NULL; - - p->bufs = (BBuf *) malloc(numBufs * sizeof(*p->bufs)); - if (!p->bufs) { - free(p); - return NULL; - } - - DRMINITLISTHEAD(&p->free); - DRMINITLISTHEAD(&p->head); - DRMINITLISTHEAD(&p->delayed); - - p->numTot = numBufs; - p->numFree = numBufs; - p->bufSize = bufSize; - p->numDelayed = 0; - p->checkDelayed = checkDelayed; - - _glthread_INIT_MUTEX(p->mutex); - - if (drmBOCreate(fd, 0, numBufs * bufSize, 0, NULL, drm_bo_type_dc, - flags, DRM_BO_HINT_DONT_FENCE, &p->kernelBO)) { - free(p->bufs); - free(p); - return NULL; - } - if (drmBOMap(fd, &p->kernelBO, DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0, - &p->virtual)) { - drmBODestroy(fd, &p->kernelBO); - free(p->bufs); - free(p); - return NULL; - } - - /* - * We unmap the buffer so that we can validate it later. Note that this is - * just a synchronizing operation. The buffer will have a virtual mapping - * until it is destroyed. - */ - - drmBOUnmap(fd, &p->kernelBO); - - buf = p->bufs; - for (i = 0; i < numBufs; ++i) { - buf->parent = p; - buf->fence = NULL; - buf->start = i * bufSize; - buf->mapped = 0; - buf->unfenced = 0; - DRMLISTADDTAIL(&buf->head, &p->free); - buf++; - } - - return p; -} - - -static void -pool_checkFree(BPool * p, int wait) -{ - drmMMListHead *list, *prev; - BBuf *buf; - int signaled = 0; - int i; - - list = p->delayed.next; - - if (p->numDelayed > 3) { - for (i = 0; i < p->numDelayed; i += 3) { - list = list->next; - } - } - - prev = list->prev; - for (; list != &p->delayed; list = prev, prev = list->prev) { - - buf = DRMLISTENTRY(BBuf, list, head); - - if (!signaled) { - if (wait) { - driFenceFinish(buf->fence, DRM_FENCE_TYPE_EXE, 1); - signaled = 1; - } - else { - signaled = driFenceSignaled(buf->fence, DRM_FENCE_TYPE_EXE); - } - } - - if (!signaled) - break; - - driFenceUnReference(buf->fence); - buf->fence = NULL; - DRMLISTDEL(list); - p->numDelayed--; - DRMLISTADD(list, &p->free); - p->numFree++; - } -} - -static void * -pool_create(struct _DriBufferPool *pool, - unsigned long size, unsigned flags, unsigned hint, - unsigned alignment) -{ - BPool *p = (BPool *) pool->data; - - drmMMListHead *item; - - if (alignment && (alignment != 4096)) - return NULL; - - _glthread_LOCK_MUTEX(p->mutex); - - if (p->numFree == 0) - pool_checkFree(p, GL_TRUE); - - if (p->numFree == 0) { - fprintf(stderr, "Out of fixed size buffer objects\n"); - BM_CKFATAL(-ENOMEM); - } - - item = p->free.next; - - if (item == &p->free) { - fprintf(stderr, "Fixed size buffer pool corruption\n"); - } - - DRMLISTDEL(item); - --p->numFree; - - _glthread_UNLOCK_MUTEX(p->mutex); - return (void *) DRMLISTENTRY(BBuf, item, head); -} - - -static int -pool_destroy(struct _DriBufferPool *pool, void *private) -{ - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - - _glthread_LOCK_MUTEX(p->mutex); - - if (buf->fence) { - DRMLISTADDTAIL(&buf->head, &p->delayed); - p->numDelayed++; - } - else { - buf->unfenced = 0; - DRMLISTADD(&buf->head, &p->free); - p->numFree++; - } - - if ((p->numDelayed % p->checkDelayed) == 0) - pool_checkFree(p, 0); - - _glthread_UNLOCK_MUTEX(p->mutex); - return 0; -} - - -static int -pool_map(struct _DriBufferPool *pool, void *private, unsigned flags, - int hint, void **virtual) -{ - - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - - _glthread_LOCK_MUTEX(p->mutex); - - /* - * Currently Mesa doesn't have any condition variables to resolve this - * cleanly in a multithreading environment. - * We bail out instead. - */ - - if (buf->mapped) { - fprintf(stderr, "Trying to map already mapped buffer object\n"); - BM_CKFATAL(-EINVAL); - } - -#if 0 - if (buf->unfenced && !(hint & DRM_BO_HINT_ALLOW_UNFENCED_MAP)) { - fprintf(stderr, "Trying to map an unfenced buffer object 0x%08x" - " 0x%08x %d\n", hint, flags, buf->start); - BM_CKFATAL(-EINVAL); - } - -#endif - - if (buf->fence) { - _glthread_UNLOCK_MUTEX(p->mutex); - return -EBUSY; - } - - buf->mapped = GL_TRUE; - *virtual = (unsigned char *) p->virtual + buf->start; - _glthread_UNLOCK_MUTEX(p->mutex); - return 0; -} - -static int -pool_waitIdle(struct _DriBufferPool *pool, void *private, int lazy) -{ - BBuf *buf = (BBuf *) private; - driFenceFinish(buf->fence, 0, lazy); - return 0; -} - -static int -pool_unmap(struct _DriBufferPool *pool, void *private) -{ - BBuf *buf = (BBuf *) private; - - buf->mapped = 0; - return 0; -} - -static unsigned long -pool_offset(struct _DriBufferPool *pool, void *private) -{ - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - - return p->kernelBO.offset + buf->start; -} - -static unsigned -pool_flags(struct _DriBufferPool *pool, void *private) -{ - BPool *p = (BPool *) pool->data; - - return p->kernelBO.flags; -} - -static unsigned long -pool_size(struct _DriBufferPool *pool, void *private) -{ - BPool *p = (BPool *) pool->data; - - return p->bufSize; -} - - -static int -pool_fence(struct _DriBufferPool *pool, void *private, - struct _DriFenceObject *fence) -{ - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - - _glthread_LOCK_MUTEX(p->mutex); - if (buf->fence) { - driFenceUnReference(buf->fence); - } - buf->fence = fence; - buf->unfenced = 0; - driFenceReference(buf->fence); - _glthread_UNLOCK_MUTEX(p->mutex); - - return 0; -} - -static drmBO * -pool_kernel(struct _DriBufferPool *pool, void *private) -{ - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - - return &p->kernelBO; -} - -static int -pool_validate(struct _DriBufferPool *pool, void *private) -{ - BBuf *buf = (BBuf *) private; - BPool *p = buf->parent; - _glthread_LOCK_MUTEX(p->mutex); - buf->unfenced = GL_TRUE; - _glthread_UNLOCK_MUTEX(p->mutex); - return 0; -} - -static void -pool_takedown(struct _DriBufferPool *pool) -{ - BPool *p = (BPool *) pool->data; - - /* - * Wait on outstanding fences. - */ - - _glthread_LOCK_MUTEX(p->mutex); - while ((p->numFree < p->numTot) && p->numDelayed) { - _glthread_UNLOCK_MUTEX(p->mutex); - sched_yield(); - pool_checkFree(p, GL_TRUE); - _glthread_LOCK_MUTEX(p->mutex); - } - - drmBODestroy(pool->fd, &p->kernelBO); - free(p->bufs); - _glthread_UNLOCK_MUTEX(p->mutex); - free(p); - free(pool); -} - - -struct _DriBufferPool * -driBatchPoolInit(int fd, unsigned flags, - unsigned long bufSize, - unsigned numBufs, unsigned checkDelayed) -{ - struct _DriBufferPool *pool; - - pool = (struct _DriBufferPool *) malloc(sizeof(*pool)); - if (!pool) - return NULL; - - pool->data = createBPool(fd, bufSize, numBufs, flags, checkDelayed); - if (!pool->data) - return NULL; - - pool->fd = fd; - pool->map = &pool_map; - pool->unmap = &pool_unmap; - pool->destroy = &pool_destroy; - pool->offset = &pool_offset; - pool->flags = &pool_flags; - pool->size = &pool_size; - pool->create = &pool_create; - pool->fence = &pool_fence; - pool->kernel = &pool_kernel; - pool->validate = &pool_validate; - pool->waitIdle = &pool_waitIdle; - pool->setstatic = NULL; - pool->takeDown = &pool_takedown; - return pool; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c deleted file mode 100644 index 40ea7564126..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ /dev/null @@ -1,787 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "matrix.h" -#include "simple_list.h" -#include "extensions.h" -#include "framebuffer.h" -#include "imports.h" -#include "points.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" - -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "drivers/common/driverfuncs.h" - -#include "intel_screen.h" - -#include "i830_dri.h" - -#include "intel_buffers.h" -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_tris.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_pixel.h" -#include "intel_regions.h" -#include "intel_buffer_objects.h" -#include "intel_fbo.h" - -#include "drirenderbuffer.h" -#include "vblank.h" -#include "utils.h" -#include "xmlpool.h" /* for symbolic values of enum-type options */ -#ifndef INTEL_DEBUG -int INTEL_DEBUG = (0); -#endif - -#define need_GL_ARB_multisample -#define need_GL_ARB_point_parameters -#define need_GL_ARB_texture_compression -#define need_GL_ARB_vertex_buffer_object -#define need_GL_ARB_vertex_program -#define need_GL_ARB_window_pos -#define need_GL_EXT_blend_color -#define need_GL_EXT_blend_equation_separate -#define need_GL_EXT_blend_func_separate -#define need_GL_EXT_blend_minmax -#define need_GL_EXT_cull_vertex -#define need_GL_EXT_fog_coord -#define need_GL_EXT_framebuffer_object -#define need_GL_EXT_multi_draw_arrays -#define need_GL_EXT_secondary_color -#define need_GL_NV_vertex_program -#include "extension_helper.h" - - -#define DRIVER_DATE "20061102" - -_glthread_Mutex lockMutex; -static GLboolean lockMutexInit = GL_FALSE; - - -static const GLubyte * -intelGetString(GLcontext * ctx, GLenum name) -{ - const char *chipset; - static char buffer[128]; - - switch (name) { - case GL_VENDOR: - return (GLubyte *) "Tungsten Graphics, Inc"; - break; - - case GL_RENDERER: - switch (intel_context(ctx)->intelScreen->deviceID) { - case PCI_CHIP_845_G: - chipset = "Intel(R) 845G"; - break; - case PCI_CHIP_I830_M: - chipset = "Intel(R) 830M"; - break; - case PCI_CHIP_I855_GM: - chipset = "Intel(R) 852GM/855GM"; - break; - case PCI_CHIP_I865_G: - chipset = "Intel(R) 865G"; - break; - case PCI_CHIP_I915_G: - chipset = "Intel(R) 915G"; - break; - case PCI_CHIP_I915_GM: - chipset = "Intel(R) 915GM"; - break; - case PCI_CHIP_I945_G: - chipset = "Intel(R) 945G"; - break; - case PCI_CHIP_I945_GM: - chipset = "Intel(R) 945GM"; - break; - case PCI_CHIP_I945_GME: - chipset = "Intel(R) 945GME"; - break; - case PCI_CHIP_G33_G: - chipset = "Intel(R) G33"; - break; - case PCI_CHIP_Q35_G: - chipset = "Intel(R) Q35"; - break; - case PCI_CHIP_Q33_G: - chipset = "Intel(R) Q33"; - break; - default: - chipset = "Unknown Intel Chipset"; - break; - } - - (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0); - return (GLubyte *) buffer; - - default: - return NULL; - } -} - - -/** - * Extension strings exported by the intel driver. - * - * \note - * It appears that ARB_texture_env_crossbar has "disappeared" compared to the - * old i830-specific driver. - */ -const struct dri_extension card_extensions[] = { - {"GL_ARB_multisample", GL_ARB_multisample_functions}, - {"GL_ARB_multitexture", NULL}, - {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, - {"GL_ARB_texture_border_clamp", NULL}, - {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, - {"GL_ARB_texture_cube_map", NULL}, - {"GL_ARB_texture_env_add", NULL}, - {"GL_ARB_texture_env_combine", NULL}, - {"GL_ARB_texture_env_dot3", NULL}, - {"GL_ARB_texture_mirrored_repeat", NULL}, - {"GL_ARB_texture_rectangle", NULL}, - {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, - {"GL_ARB_pixel_buffer_object", NULL}, - {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, - {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, - {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, - {"GL_EXT_blend_equation_separate", - GL_EXT_blend_equation_separate_functions}, - {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, - {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, - {"GL_EXT_blend_subtract", NULL}, - {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, - {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, - {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, - {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, -#if 1 /* XXX FBO temporary? */ - {"GL_EXT_packed_depth_stencil", NULL}, -#endif - {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, - {"GL_EXT_stencil_wrap", NULL}, - {"GL_EXT_texture_edge_clamp", NULL}, - {"GL_EXT_texture_env_combine", NULL}, - {"GL_EXT_texture_env_dot3", NULL}, - {"GL_EXT_texture_filter_anisotropic", NULL}, - {"GL_EXT_texture_lod_bias", NULL}, - {"GL_3DFX_texture_compression_FXT1", NULL}, - {"GL_APPLE_client_storage", NULL}, - {"GL_MESA_pack_invert", NULL}, - {"GL_MESA_ycbcr_texture", NULL}, - {"GL_NV_blend_square", NULL}, - {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, - {"GL_NV_vertex_program1_1", NULL}, -/* { "GL_SGIS_generate_mipmap", NULL }, */ - {NULL, NULL} -}; - -extern const struct tnl_pipeline_stage _intel_render_stage; - -static const struct tnl_pipeline_stage *intel_pipeline[] = { - &_tnl_vertex_transform_stage, - &_tnl_vertex_cull_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_tnl_point_attenuation_stage, - &_tnl_vertex_program_stage, -#if 1 - &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */ -#endif - &_tnl_render_stage, - 0, -}; - - -static const struct dri_debug_control debug_control[] = { - {"tex", DEBUG_TEXTURE}, - {"state", DEBUG_STATE}, - {"ioctl", DEBUG_IOCTL}, - {"blit", DEBUG_BLIT}, - {"mip", DEBUG_MIPTREE}, - {"fall", DEBUG_FALLBACKS}, - {"verb", DEBUG_VERBOSE}, - {"bat", DEBUG_BATCH}, - {"pix", DEBUG_PIXEL}, - {"buf", DEBUG_BUFMGR}, - {"reg", DEBUG_REGION}, - {"fbo", DEBUG_FBO}, - {"lock", DEBUG_LOCK}, - {NULL, 0} -}; - - -static void -intelInvalidateState(GLcontext * ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - _tnl_invalidate_vertex_state(ctx, new_state); - intel_context(ctx)->NewGLState |= new_state; -} - - -void -intelFlush(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - if (intel->Fallback) - _swrast_flush(ctx); - - INTEL_FIREVERTICES(intel); - - if (intel->batch->map != intel->batch->ptr) - intel_batchbuffer_flush(intel->batch); - - /* XXX: Need to do an MI_FLUSH here. - */ -} - - -/** - * Check if we need to rotate/warp the front color buffer to the - * rotated screen. We generally need to do this when we get a glFlush - * or glFinish after drawing to the front color buffer. - */ -static void -intelCheckFrontRotate(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == - BUFFER_BIT_FRONT_LEFT) { - intelScreenPrivate *screen = intel->intelScreen; - if (screen->current_rotation != 0) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } -} - - -/** - * Called via glFlush. - */ -static void -intelglFlush(GLcontext * ctx) -{ - intelFlush(ctx); - intelCheckFrontRotate(ctx); -} - -void -intelFinish(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - intelFlush(ctx); - if (intel->batch->last_fence) { - driFenceFinish(intel->batch->last_fence, - 0, GL_FALSE); - driFenceUnReference(intel->batch->last_fence); - intel->batch->last_fence = NULL; - } - intelCheckFrontRotate(ctx); -} - - -void -intelInitDriverFunctions(struct dd_function_table *functions) -{ - _mesa_init_driver_functions(functions); - - functions->Flush = intelglFlush; - functions->Finish = intelFinish; - functions->GetString = intelGetString; - functions->UpdateState = intelInvalidateState; - functions->CopyColorTable = _swrast_CopyColorTable; - functions->CopyColorSubTable = _swrast_CopyColorSubTable; - functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; - - intelInitTextureFuncs(functions); - intelInitPixelFuncs(functions); - intelInitStateFuncs(functions); - intelInitBufferFuncs(functions); -} - - -GLboolean -intelInitContext(struct intel_context *intel, - const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions) -{ - GLcontext *ctx = &intel->ctx; - GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - drmI830Sarea *saPriv = (drmI830Sarea *) - (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); - int fthrottle_mode; - GLboolean havePools; - - DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); - havePools = intelCreatePools(intelScreen); - DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); - - if (!havePools) - return GL_FALSE; - - if (!_mesa_initialize_context(&intel->ctx, - mesaVis, shareCtx, - functions, (void *) intel)) - return GL_FALSE; - - driContextPriv->driverPrivate = intel; - intel->intelScreen = intelScreen; - intel->driScreen = sPriv; - intel->sarea = saPriv; - - intel->width = intelScreen->width; - intel->height = intelScreen->height; - intel->current_rotation = intelScreen->current_rotation; - - if (!lockMutexInit) { - lockMutexInit = GL_TRUE; - _glthread_INIT_MUTEX(lockMutex); - } - - driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, - intel->driScreen->myNum, "i915"); - - ctx->Const.MaxTextureMaxAnisotropy = 2.0; - - /* This doesn't yet catch all non-conformant rendering, but it's a - * start. - */ - if (getenv("INTEL_STRICT_CONFORMANCE")) { - intel->strict_conformance = 1; - } - - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 3.0; - ctx->Const.MaxLineWidthAA = 3.0; - ctx->Const.LineWidthGranularity = 1.0; - - ctx->Const.MinPointSize = 1.0; - ctx->Const.MinPointSizeAA = 1.0; - ctx->Const.MaxPointSize = 255.0; - ctx->Const.MaxPointSizeAA = 3.0; - ctx->Const.PointSizeGranularity = 1.0; - - /* reinitialize the context point state. - * It depend on constants in __GLcontextRec::Const - */ - _mesa_init_point(ctx); - - ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ - - /* Initialize the software rasterizer and helper modules. */ - _swrast_CreateContext(ctx); - _vbo_CreateContext(ctx); - _tnl_CreateContext(ctx); - _swsetup_CreateContext(ctx); - - /* Install the customized pipeline: */ - _tnl_destroy_pipeline(ctx); - _tnl_install_pipeline(ctx, intel_pipeline); - - /* Configure swrast to match hardware characteristics: */ - _swrast_allow_pixel_fog(ctx, GL_FALSE); - _swrast_allow_vertex_fog(ctx, GL_TRUE); - - /* Dri stuff */ - intel->hHWContext = driContextPriv->hHWContext; - intel->driFd = sPriv->fd; - intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; - - intel->hw_stipple = 1; - - /* XXX FBO: this doesn't seem to be used anywhere */ - switch (mesaVis->depthBits) { - case 0: /* what to do in this case? */ - case 16: - intel->polygon_offset_scale = 1.0 / 0xffff; - break; - case 24: - intel->polygon_offset_scale = 2.0 / 0xffffff; /* req'd to pass glean */ - break; - default: - assert(0); - break; - } - - /* Initialize swrast, tnl driver tables: */ - intelInitSpanFuncs(ctx); - intelInitTriFuncs(ctx); - - - intel->RenderIndex = ~0; - - fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); - intel->iw.irq_seq = -1; - intel->irqsEmitted = 0; - - intel->do_irqs = (intel->intelScreen->irq_active && - fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); - - intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - - _math_matrix_ctr(&intel->ViewportMatrix); - - /* Disable imaging extension until convolution is working in - * teximage paths: - */ - driInitExtensions(ctx, card_extensions, -/* GL_TRUE, */ - GL_FALSE); - - - intel->batch = intel_batchbuffer_alloc(intel); - intel->last_swap_fence = NULL; - intel->first_swap_fence = NULL; - - intel_bufferobj_init(intel); - intel_fbo_init(intel); - - if (intel->ctx.Mesa_DXTn) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - _mesa_enable_extension(ctx, "GL_S3_s3tc"); - } - else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { - _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); - } - - intel->prim.primitive = ~0; - - -#if DO_DEBUG - INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); -#endif - - if (getenv("INTEL_NO_RAST")) { - fprintf(stderr, "disabling 3D rasterization\n"); - FALLBACK(intel, INTEL_FALLBACK_USER, 1); - } - - return GL_TRUE; -} - -void -intelDestroyContext(__DRIcontextPrivate * driContextPriv) -{ - struct intel_context *intel = - (struct intel_context *) driContextPriv->driverPrivate; - - assert(intel); /* should never be null */ - if (intel) { - GLboolean release_texture_heaps; - - INTEL_FIREVERTICES(intel); - - intel->vtbl.destroy(intel); - - release_texture_heaps = (intel->ctx.Shared->RefCount == 1); - _swsetup_DestroyContext(&intel->ctx); - _tnl_DestroyContext(&intel->ctx); - _vbo_DestroyContext(&intel->ctx); - - _swrast_DestroyContext(&intel->ctx); - intel->Fallback = 0; /* don't call _swrast_Flush later */ - - intel_batchbuffer_free(intel->batch); - - if (intel->last_swap_fence) { - driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE); - driFenceUnReference(intel->last_swap_fence); - intel->last_swap_fence = NULL; - } - if (intel->first_swap_fence) { - driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE); - driFenceUnReference(intel->first_swap_fence); - intel->first_swap_fence = NULL; - } - - - if (release_texture_heaps) { - /* This share group is about to go away, free our private - * texture object data. - */ - if (INTEL_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "do something to free texture heaps\n"); - } - - /* free the Mesa context */ - _mesa_free_context_data(&intel->ctx); - } -} - -GLboolean -intelUnbindContext(__DRIcontextPrivate * driContextPriv) -{ - return GL_TRUE; -} - -GLboolean -intelMakeCurrent(__DRIcontextPrivate * driContextPriv, - __DRIdrawablePrivate * driDrawPriv, - __DRIdrawablePrivate * driReadPriv) -{ - - if (driContextPriv) { - struct intel_context *intel = - (struct intel_context *) driContextPriv->driverPrivate; - struct intel_framebuffer *intel_fb = - (struct intel_framebuffer *) driDrawPriv->driverPrivate; - GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; - - - /* XXX FBO temporary fix-ups! */ - /* if the renderbuffers don't have regions, init them from the context */ - { - struct intel_renderbuffer *irbDepth - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH); - struct intel_renderbuffer *irbStencil - = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL); - - if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) { - intel_region_reference(&intel_fb->color_rb[0]->region, - intel->intelScreen->front_region); - } - if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) { - intel_region_reference(&intel_fb->color_rb[1]->region, - intel->intelScreen->back_region); - } - if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) { - intel_region_reference(&intel_fb->color_rb[2]->region, - intel->intelScreen->third_region); - } - if (irbDepth && !irbDepth->region) { - intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region); - } - if (irbStencil && !irbStencil->region) { - intel_region_reference(&irbStencil->region, intel->intelScreen->depth_region); - } - } - - /* set GLframebuffer size to match window, if needed */ - driUpdateFramebufferSize(&intel->ctx, driDrawPriv); - - if (driReadPriv != driDrawPriv) { - driUpdateFramebufferSize(&intel->ctx, driReadPriv); - } - - _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); - - /* The drawbuffer won't always be updated by _mesa_make_current: - */ - if (intel->ctx.DrawBuffer == &intel_fb->Base) { - - if (intel->driDrawable != driDrawPriv) { - if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) { - int i; - - intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) - : VBLANK_FLAG_NO_IRQ; - - (*dri_interface->getUST) (&intel_fb->swap_ust); - driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, - &intel_fb->vbl_seq); - intel_fb->vbl_waited = intel_fb->vbl_seq; - - for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { - if (intel_fb->color_rb[i]) - intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq; - } - } - intel->driDrawable = driDrawPriv; - intelWindowMoved(intel); - } - - intel_draw_buffer(&intel->ctx, &intel_fb->Base); - } - } - else { - _mesa_make_current(NULL, NULL, NULL); - } - - return GL_TRUE; -} - -static void -intelContendedLock(struct intel_context *intel, GLuint flags) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - __DRIscreenPrivate *sPriv = intel->driScreen; - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - drmI830Sarea *sarea = intel->sarea; - - drmGetLock(intel->driFd, intel->hHWContext, flags); - - if (INTEL_DEBUG & DEBUG_LOCK) - _mesa_printf("%s - got contended lock\n", __progname); - - /* If the window moved, may need to set a new cliprect now. - * - * NOTE: This releases and regains the hw lock, so all state - * checking must be done *after* this call: - */ - if (dPriv) - DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); - - if (sarea->width != intelScreen->width || - sarea->height != intelScreen->height || - sarea->rotation != intelScreen->current_rotation) { - - intelUpdateScreenRotation(sPriv, sarea); - } - - if (sarea->width != intel->width || - sarea->height != intel->height || - sarea->rotation != intel->current_rotation) { - int numClipRects = intel->numClipRects; - - /* - * FIXME: Really only need to do this when drawing to a - * common back- or front buffer. - */ - - /* - * This will essentially drop the outstanding batchbuffer on the floor. - */ - intel->numClipRects = 0; - - if (intel->Fallback) - _swrast_flush(&intel->ctx); - - INTEL_FIREVERTICES(intel); - - if (intel->batch->map != intel->batch->ptr) - intel_batchbuffer_flush(intel->batch); - - intel->numClipRects = numClipRects; - - /* force window update */ - intel->lastStamp = 0; - - intel->width = sarea->width; - intel->height = sarea->height; - intel->current_rotation = sarea->rotation; - } - - /* Drawable changed? - */ - if (dPriv && intel->lastStamp != dPriv->lastStamp) { - intelWindowMoved(intel); - intel->lastStamp = dPriv->lastStamp; - } -} - - - -/* Lock the hardware and validate our state. - */ -void LOCK_HARDWARE( struct intel_context *intel ) -{ - char __ret=0; - struct intel_framebuffer *intel_fb = NULL; - struct intel_renderbuffer *intel_rb = NULL; - _glthread_LOCK_MUTEX(lockMutex); - assert(!intel->locked); - - if (intel->driDrawable) { - intel_fb = intel->driDrawable->driverPrivate; - - if (intel_fb) - intel_rb = - intel_get_renderbuffer(&intel_fb->Base, - intel_fb->Base._ColorDrawBufferMask[0] == - BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : - BUFFER_BACK_LEFT); - } - - if (intel_rb && intel_fb->vblank_flags && - !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) && - (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { - drmVBlank vbl; - - vbl.request.type = DRM_VBLANK_ABSOLUTE; - - if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) { - vbl.request.type |= DRM_VBLANK_SECONDARY; - } - - vbl.request.sequence = intel_rb->vbl_pending; - drmWaitVBlank(intel->driFd, &vbl); - intel_fb->vbl_waited = vbl.reply.sequence; - } - - DRM_CAS(intel->driHwLock, intel->hHWContext, - (DRM_LOCK_HELD|intel->hHWContext), __ret); - - if (__ret) - intelContendedLock( intel, 0 ); - - if (INTEL_DEBUG & DEBUG_LOCK) - _mesa_printf("%s - locked\n", __progname); - - intel->locked = 1; -} - - - /* Unlock the hardware using the global current context - */ -void UNLOCK_HARDWARE( struct intel_context *intel ) -{ - intel->locked = 0; - - DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); - - _glthread_UNLOCK_MUTEX(lockMutex); - - if (INTEL_DEBUG & DEBUG_LOCK) - _mesa_printf("%s - unlocked\n", __progname); -} - diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h deleted file mode 100644 index 9d060eb866f..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ /dev/null @@ -1,504 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELCONTEXT_INC -#define INTELCONTEXT_INC - - - -#include "mtypes.h" -#include "drm.h" -#include "mm.h" -#include "texmem.h" - -#include "intel_screen.h" -#include "i915_drm.h" -#include "i830_common.h" -#include "tnl/t_vertex.h" - -#define TAG(x) intel##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -#define DV_PF_555 (1<<8) -#define DV_PF_565 (2<<8) -#define DV_PF_8888 (3<<8) - -struct intel_region; -struct intel_context; -struct _DriBufferObject; - -typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, - intelVertex *, intelVertex *); -typedef void (*intel_line_func) (struct intel_context *, intelVertex *, - intelVertex *); -typedef void (*intel_point_func) (struct intel_context *, intelVertex *); - -#define INTEL_FALLBACK_DRAW_BUFFER 0x1 -#define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 -#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 -#define INTEL_FALLBACK_USER 0x10 -#define INTEL_FALLBACK_RENDERMODE 0x20 - -extern void intelFallback(struct intel_context *intel, GLuint bit, - GLboolean mode); -#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) - - -#define INTEL_WRITE_PART 0x1 -#define INTEL_WRITE_FULL 0x2 -#define INTEL_READ 0x4 - -struct intel_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The mipmap tree must include at least these levels once - * validated: - */ - GLuint firstLevel; - GLuint lastLevel; - - /* Offset for firstLevel image: - */ - GLuint textureOffset; - - /* On validation any active images held in main memory or in other - * regions will be copied to this region and the old storage freed. - */ - struct intel_mipmap_tree *mt; - - GLboolean imageOverride; - GLint depthOverride; - GLuint pitchOverride; -}; - - - -struct intel_texture_image -{ - struct gl_texture_image base; - - /* These aren't stored in gl_texture_image - */ - GLuint level; - GLuint face; - - /* If intelImage->mt != NULL, image data is stored here. - * Else if intelImage->base.Data != NULL, image is stored there. - * Else there is no image data. - */ - struct intel_mipmap_tree *mt; -}; - - -#define INTEL_MAX_FIXUP 64 - -struct intel_context -{ - GLcontext ctx; /* the parent class */ - - struct - { - void (*destroy) (struct intel_context * intel); - void (*emit_state) (struct intel_context * intel); - void (*lost_hardware) (struct intel_context * intel); - void (*update_texture_state) (struct intel_context * intel); - - void (*render_start) (struct intel_context * intel); - void (*set_draw_region) (struct intel_context * intel, - struct intel_region * draw_region, - struct intel_region * depth_region); - - GLuint(*flush_cmd) (void); - - void (*reduced_primitive_state) (struct intel_context * intel, - GLenum rprim); - - GLboolean(*check_vertex_size) (struct intel_context * intel, - GLuint expected); - - - /* Metaops: - */ - void (*install_meta_state) (struct intel_context * intel); - void (*leave_meta_state) (struct intel_context * intel); - - void (*meta_draw_region) (struct intel_context * intel, - struct intel_region * draw_region, - struct intel_region * depth_region); - - void (*meta_color_mask) (struct intel_context * intel, GLboolean); - - void (*meta_stencil_replace) (struct intel_context * intel, - GLuint mask, GLuint clear); - - void (*meta_depth_replace) (struct intel_context * intel); - - void (*meta_texture_blend_replace) (struct intel_context * intel); - - void (*meta_no_stencil_write) (struct intel_context * intel); - void (*meta_no_depth_write) (struct intel_context * intel); - void (*meta_no_texture) (struct intel_context * intel); - - void (*meta_import_pixel_state) (struct intel_context * intel); - - GLboolean(*meta_tex_rect_source) (struct intel_context * intel, - struct _DriBufferObject * buffer, - GLuint offset, - GLuint pitch, - GLuint height, - GLenum format, GLenum type); - void (*rotate_window) (struct intel_context * intel, - __DRIdrawablePrivate * dPriv, GLuint srcBuf); - - void (*assert_not_dirty) (struct intel_context *intel); - - } vtbl; - - GLint refcount; - GLuint Fallback; - GLuint NewGLState; - - struct _DriFenceObject *last_swap_fence; - struct _DriFenceObject *first_swap_fence; - - struct intel_batchbuffer *batch; - - struct - { - GLuint id; - GLuint primitive; - GLubyte *start_ptr; - void (*flush) (struct intel_context *); - } prim; - - GLboolean locked; - char *prevLockFile; - int prevLockLine; - - GLuint ClearColor565; - GLuint ClearColor8888; - - /* Offsets of fields within the current vertex: - */ - GLuint coloroffset; - GLuint specoffset; - GLuint wpos_offset; - GLuint wpos_size; - - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - - GLboolean hw_stipple; - GLboolean strict_conformance; - - /* AGP memory buffer manager: - */ - struct bufmgr *bm; - - - /* State for intelvb.c and inteltris.c. - */ - GLuint RenderIndex; - GLmatrix ViewportMatrix; - GLenum render_primitive; - GLenum reduced_primitive; - GLuint vertex_size; - GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ - -#if 0 - struct intel_region *front_region; /* XXX FBO: obsolete */ - struct intel_region *rotated_region; /* XXX FBO: obsolete */ - struct intel_region *back_region; /* XXX FBO: obsolete */ - struct intel_region *draw_region; /* XXX FBO: rename to color_region */ - struct intel_region *depth_region; /**< currently bound depth/Z region */ -#endif - - /* Fallback rasterization functions - */ - intel_point_func draw_point; - intel_line_func draw_line; - intel_tri_func draw_tri; - - /* These refer to the current drawing buffer: - */ - int drawX, drawY; /**< origin of drawing area within region */ - GLuint numClipRects; /**< cliprects for drawing */ - drm_clip_rect_t *pClipRects; - drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - - int perf_boxes; - - GLuint do_usleeps; - int do_irqs; - GLuint irqsEmitted; - drm_i915_irq_wait_t iw; - - drm_context_t hHWContext; - drmLock *driHwLock; - int driFd; - - __DRIdrawablePrivate *driDrawable; - __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; - - GLuint lastStamp; - - /** - * Configuration cache - */ - driOptionCache optionCache; - - /* Rotation. Need to match that of the - * current screen. - */ - - int width; - int height; - int current_rotation; -}; - -/* These are functions now: - */ -void LOCK_HARDWARE( struct intel_context *intel ); -void UNLOCK_HARDWARE( struct intel_context *intel ); - -extern char *__progname; - - -#define SUBPIXEL_X 0.125 -#define SUBPIXEL_Y 0.125 - -#define INTEL_FIREVERTICES(intel) \ -do { \ - if ((intel)->prim.flush) \ - (intel)->prim.flush(intel); \ -} while (0) - -/* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - - -/* ================================================================ - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - * XXX Put this in src/mesa/main/imports.h ??? - */ -#if defined(i386) || defined(__i386__) -static INLINE void * -__memcpy(void *to, const void *from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__("rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) - :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) - :"memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - - -/* ================================================================ - * Debugging: - */ -#define DO_DEBUG 0 -#if DO_DEBUG -extern int INTEL_DEBUG; -#else -#define INTEL_DEBUG 0 -#endif - -#define DEBUG_TEXTURE 0x1 -#define DEBUG_STATE 0x2 -#define DEBUG_IOCTL 0x4 -#define DEBUG_BLIT 0x8 -#define DEBUG_MIPTREE 0x10 -#define DEBUG_FALLBACKS 0x20 -#define DEBUG_VERBOSE 0x40 -#define DEBUG_BATCH 0x80 -#define DEBUG_PIXEL 0x100 -#define DEBUG_BUFMGR 0x200 -#define DEBUG_REGION 0x400 -#define DEBUG_FBO 0x800 -#define DEBUG_LOCK 0x1000 - -#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0) - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GME 0x27AE -#define PCI_CHIP_G33_G 0x29C2 -#define PCI_CHIP_Q35_G 0x29B2 -#define PCI_CHIP_Q33_G 0x29D2 - - -/* ================================================================ - * intel_context.c: - */ - -extern GLboolean intelInitContext(struct intel_context *intel, - const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions); - -extern void intelGetLock(struct intel_context *intel, GLuint flags); - -extern void intelFinish(GLcontext * ctx); -extern void intelFlush(GLcontext * ctx); - -extern void intelInitDriverFunctions(struct dd_function_table *functions); - - -/* ================================================================ - * intel_state.c: - */ -extern void intelInitStateFuncs(struct dd_function_table *functions); - -#define COMPAREFUNC_ALWAYS 0 -#define COMPAREFUNC_NEVER 0x1 -#define COMPAREFUNC_LESS 0x2 -#define COMPAREFUNC_EQUAL 0x3 -#define COMPAREFUNC_LEQUAL 0x4 -#define COMPAREFUNC_GREATER 0x5 -#define COMPAREFUNC_NOTEQUAL 0x6 -#define COMPAREFUNC_GEQUAL 0x7 - -#define STENCILOP_KEEP 0 -#define STENCILOP_ZERO 0x1 -#define STENCILOP_REPLACE 0x2 -#define STENCILOP_INCRSAT 0x3 -#define STENCILOP_DECRSAT 0x4 -#define STENCILOP_INCR 0x5 -#define STENCILOP_DECR 0x6 -#define STENCILOP_INVERT 0x7 - -#define LOGICOP_CLEAR 0 -#define LOGICOP_NOR 0x1 -#define LOGICOP_AND_INV 0x2 -#define LOGICOP_COPY_INV 0x3 -#define LOGICOP_AND_RVRSE 0x4 -#define LOGICOP_INV 0x5 -#define LOGICOP_XOR 0x6 -#define LOGICOP_NAND 0x7 -#define LOGICOP_AND 0x8 -#define LOGICOP_EQUIV 0x9 -#define LOGICOP_NOOP 0xa -#define LOGICOP_OR_INV 0xb -#define LOGICOP_COPY 0xc -#define LOGICOP_OR_RVRSE 0xd -#define LOGICOP_OR 0xe -#define LOGICOP_SET 0xf - -#define BLENDFACT_ZERO 0x01 -#define BLENDFACT_ONE 0x02 -#define BLENDFACT_SRC_COLR 0x03 -#define BLENDFACT_INV_SRC_COLR 0x04 -#define BLENDFACT_SRC_ALPHA 0x05 -#define BLENDFACT_INV_SRC_ALPHA 0x06 -#define BLENDFACT_DST_ALPHA 0x07 -#define BLENDFACT_INV_DST_ALPHA 0x08 -#define BLENDFACT_DST_COLR 0x09 -#define BLENDFACT_INV_DST_COLR 0x0a -#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b -#define BLENDFACT_CONST_COLOR 0x0c -#define BLENDFACT_INV_CONST_COLOR 0x0d -#define BLENDFACT_CONST_ALPHA 0x0e -#define BLENDFACT_INV_CONST_ALPHA 0x0f -#define BLENDFACT_MASK 0x0f - -#define MI_BATCH_BUFFER_END (0xA<<23) - - -extern int intel_translate_compare_func(GLenum func); -extern int intel_translate_stencil_op(GLenum op); -extern int intel_translate_blend_factor(GLenum factor); -extern int intel_translate_logic_op(GLenum opcode); - - -/*====================================================================== - * Inline conversion functions. - * These are better-typed than the macros used previously: - */ -static INLINE struct intel_context * -intel_context(GLcontext * ctx) -{ - return (struct intel_context *) ctx; -} - -static INLINE struct intel_texture_object * -intel_texture_object(struct gl_texture_object *obj) -{ - return (struct intel_texture_object *) obj; -} - -static INLINE struct intel_texture_image * -intel_texture_image(struct gl_texture_image *img) -{ - return (struct intel_texture_image *) img; -} - -extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer - *rb); - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_ioctl.c b/src/mesa/drivers/dri/i915tex/intel_ioctl.c deleted file mode 100644 index 3250c6b3a9c..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_ioctl.c +++ /dev/null @@ -1,138 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <unistd.h> -#include <errno.h> -#include <sched.h> - -#include "mtypes.h" -#include "context.h" -#include "swrast/swrast.h" - -#include "intel_context.h" -#include "intel_ioctl.h" -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_regions.h" -#include "drm.h" - -#define FILE_DEBUG_FLAG DEBUG_IOCTL - -int -intelEmitIrqLocked(struct intel_context *intel) -{ - drmI830IrqEmit ie; - int ret, seq; - - assert(((*(int *) intel->driHwLock) & ~DRM_LOCK_CONT) == - (DRM_LOCK_HELD | intel->hHWContext)); - - ie.irq_seq = &seq; - - ret = drmCommandWriteRead(intel->driFd, DRM_I830_IRQ_EMIT, - &ie, sizeof(ie)); - if (ret) { - fprintf(stderr, "%s: drmI830IrqEmit: %d\n", __FUNCTION__, ret); - exit(1); - } - - DBG("%s --> %d\n", __FUNCTION__, seq); - - return seq; -} - -void -intelWaitIrq(struct intel_context *intel, int seq) -{ - int ret; - - DBG("%s %d\n", __FUNCTION__, seq); - - intel->iw.irq_seq = seq; - - do { - ret = - drmCommandWrite(intel->driFd, DRM_I830_IRQ_WAIT, &intel->iw, - sizeof(intel->iw)); - } while (ret == -EAGAIN || ret == -EINTR); - - if (ret) { - fprintf(stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret); - exit(1); - } -} - - -void -intel_batch_ioctl(struct intel_context *intel, - GLuint start_offset, - GLuint used, - GLboolean ignore_cliprects, GLboolean allow_unlock) -{ - drmI830BatchBuffer batch; - - assert(intel->locked); - assert(used); - - DBG("%s used %d offset %x..%x ignore_cliprects %d\n", - __FUNCTION__, - used, start_offset, start_offset + used, ignore_cliprects); - - /* Throw away non-effective packets. Won't work once we have - * hardware contexts which would preserve statechanges beyond a - * single buffer. - */ - - - - batch.start = start_offset; - batch.used = used; - batch.cliprects = intel->pClipRects; - batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects; - batch.DR1 = 0; - batch.DR4 = ((((GLuint) intel->drawX) & 0xffff) | - (((GLuint) intel->drawY) << 16)); - - DBG("%s: 0x%x..0x%x DR4: %x cliprects: %d\n", - __FUNCTION__, - batch.start, - batch.start + batch.used * 4, batch.DR4, batch.num_cliprects); - - if (drmCommandWrite(intel->driFd, DRM_I830_BATCHBUFFER, &batch, - sizeof(batch))) { - fprintf(stderr, "DRM_I830_BATCHBUFFER: %d\n", -errno); - UNLOCK_HARDWARE(intel); - exit(1); - } - - /* FIXME: use hardware contexts to avoid 'losing' hardware after - * each buffer flush. - */ - intel->vtbl.lost_hardware(intel); -} diff --git a/src/mesa/drivers/dri/i915tex/intel_ioctl.h b/src/mesa/drivers/dri/i915tex/intel_ioctl.h deleted file mode 100644 index e8d07de893e..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_ioctl.h +++ /dev/null @@ -1,40 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTEL_IOCTL_H -#define INTEL_IOCTL_H - -#include "intel_context.h" - -void intelWaitIrq(struct intel_context *intel, int seq); -int intelEmitIrqLocked(struct intel_context *intel); - -void intel_batch_ioctl(struct intel_context *intel, - GLuint start_offset, - GLuint used, - GLboolean ignore_cliprects, GLboolean allow_unlock); -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel.c b/src/mesa/drivers/dri/i915tex/intel_pixel.c deleted file mode 100644 index 9018e3daef4..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_pixel.c +++ /dev/null @@ -1,120 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portionsalloc - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "enums.h" -#include "state.h" -#include "swrast/swrast.h" - -#include "intel_context.h" -#include "intel_pixel.h" -#include "intel_regions.h" - - -/** - * Check if any fragment operations are in effect which might effect - * glDraw/CopyPixels. - */ -GLboolean -intel_check_blit_fragment_ops(GLcontext * ctx) -{ - if (ctx->NewState) - _mesa_update_state(ctx); - - /* XXX Note: Scissor could be done with the blitter: - */ - return !(ctx->_ImageTransferState || - ctx->Color.AlphaEnabled || - ctx->Depth.Test || - ctx->Fog.Enabled || - ctx->Scissor.Enabled || - ctx->Stencil.Enabled || - !ctx->Color.ColorMask[0] || - !ctx->Color.ColorMask[1] || - !ctx->Color.ColorMask[2] || - !ctx->Color.ColorMask[3] || - ctx->Texture._EnabledUnits || - ctx->FragmentProgram._Enabled || - ctx->Color.BlendEnabled); -} - - -GLboolean -intel_check_meta_tex_fragment_ops(GLcontext * ctx) -{ - if (ctx->NewState) - _mesa_update_state(ctx); - - /* Some of _ImageTransferState (scale, bias) could be done with - * fragment programs on i915. - */ - return !(ctx->_ImageTransferState || ctx->Fog.Enabled || /* not done yet */ - ctx->Texture._EnabledUnits || ctx->FragmentProgram._Enabled); -} - -/* The intel_region struct doesn't really do enough to capture the - * format of the pixels in the region. For now this code assumes that - * the region is a display surface and hence is either ARGB8888 or - * RGB565. - * XXX FBO: If we'd pass in the intel_renderbuffer instead of region, we'd - * know the buffer's pixel format. - * - * \param format as given to glDraw/ReadPixels - * \param type as given to glDraw/ReadPixels - */ -GLboolean -intel_check_blit_format(struct intel_region * region, - GLenum format, GLenum type) -{ - if (region->cpp == 4 && - (type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_BYTE) && format == GL_BGRA) { - return GL_TRUE; - } - - if (region->cpp == 2 && - type == GL_UNSIGNED_SHORT_5_6_5_REV && format == GL_BGR) { - return GL_TRUE; - } - - if (INTEL_DEBUG & DEBUG_PIXEL) - fprintf(stderr, "%s: bad format for blit (cpp %d, type %s format %s)\n", - __FUNCTION__, region->cpp, - _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format)); - - return GL_FALSE; -} - - -void -intelInitPixelFuncs(struct dd_function_table *functions) -{ - functions->Accum = _swrast_Accum; - functions->Bitmap = _swrast_Bitmap; - functions->CopyPixels = intelCopyPixels; - functions->ReadPixels = intelReadPixels; - functions->DrawPixels = intelDrawPixels; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_reg.h b/src/mesa/drivers/dri/i915tex/intel_reg.h deleted file mode 100644 index 7828ba6ad39..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_reg.h +++ /dev/null @@ -1,88 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef _INTEL_REG_H_ -#define _INTEL_REG_H_ - - - -#define CMD_3D (0x3<<29) - - -#define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24)) -#define PRIM_INDIRECT (1<<23) -#define PRIM_INLINE (0<<23) -#define PRIM_INDIRECT_SEQUENTIAL (0<<17) -#define PRIM_INDIRECT_ELTS (1<<17) - -#define PRIM3D_TRILIST (0x0<<18) -#define PRIM3D_TRISTRIP (0x1<<18) -#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) -#define PRIM3D_TRIFAN (0x3<<18) -#define PRIM3D_POLY (0x4<<18) -#define PRIM3D_LINELIST (0x5<<18) -#define PRIM3D_LINESTRIP (0x6<<18) -#define PRIM3D_RECTLIST (0x7<<18) -#define PRIM3D_POINTLIST (0x8<<18) -#define PRIM3D_DIB (0x9<<18) -#define PRIM3D_MASK (0x1f<<18) - -#define I915PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define I915PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define I915PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define I915PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - - - - -#define BR00_BITBLT_CLIENT 0x40000000 -#define BR00_OP_COLOR_BLT 0x10000000 -#define BR00_OP_SRC_COPY_BLT 0x10C00000 -#define BR13_SOLID_PATTERN 0x80000000 - -#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4) -#define XY_COLOR_BLT_WRITE_ALPHA (1<<21) -#define XY_COLOR_BLT_WRITE_RGB (1<<20) - -#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6) -#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) -#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) - -#define MI_WAIT_FOR_EVENT ((0x3<<23)) -#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) -#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) - -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_render.c b/src/mesa/drivers/dri/i915tex/intel_render.c deleted file mode 100644 index f9fa55051ea..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_render.c +++ /dev/null @@ -1,242 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * Render unclipped vertex buffers by emitting vertices directly to - * dma buffers. Use strip/fan hardware acceleration where possible. - * - */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "enums.h" - -#include "tnl/t_context.h" -#include "tnl/t_vertex.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_tris.h" -#include "intel_batchbuffer.h" -#include "intel_reg.h" - -/* - * Render unclipped vertex buffers by emitting vertices directly to - * dma buffers. Use strip/fan hardware primitives where possible. - * Try to simulate missing primitives with indexed vertices. - */ -#define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to - * be adjusted for points on the INTEL/I845G - */ -#define HAVE_LINES 1 -#define HAVE_LINE_STRIPS 1 -#define HAVE_TRIANGLES 1 -#define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ -#define HAVE_TRI_FANS 1 -#define HAVE_POLYGONS 1 -#define HAVE_QUADS 0 -#define HAVE_QUAD_STRIPS 0 - -#define HAVE_ELTS 0 - -static GLuint hw_prim[GL_POLYGON + 1] = { - 0, - PRIM3D_LINELIST, - PRIM3D_LINESTRIP, - PRIM3D_LINESTRIP, - PRIM3D_TRILIST, - PRIM3D_TRISTRIP, - PRIM3D_TRIFAN, - 0, - 0, - PRIM3D_POLY -}; - -static const GLenum reduced_prim[GL_POLYGON + 1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - -static const int scale_prim[GL_POLYGON + 1] = { - 0, /* fallback case */ - 1, - 2, - 2, - 1, - 3, - 3, - 0, /* fallback case */ - 0, /* fallback case */ - 3 -}; - - -static void -intelDmaPrimitive(struct intel_context *intel, GLenum prim) -{ - if (0) - fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); - INTEL_FIREVERTICES(intel); - intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]); - intelStartInlinePrimitive(intel, hw_prim[prim], INTEL_BATCH_CLIPRECTS); -} - - -#define LOCAL_VARS struct intel_context *intel = intel_context(ctx) -#define INIT( prim ) \ -do { \ - intelDmaPrimitive( intel, prim ); \ -} while (0) - -#define FLUSH() INTEL_FIREVERTICES(intel) - -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - ((intel->batch->size - 1500) / (intel->vertex_size*4)) -#define GET_CURRENT_VB_MAX_VERTS() GET_SUBSEQUENT_VB_MAX_VERTS() - -#define ALLOC_VERTS( nr ) \ - intelExtendInlinePrimitive( intel, (nr) * intel->vertex_size ) - -#define EMIT_VERTS( ctx, j, nr, buf ) \ - _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) - -#define TAG(x) intel_##x -#include "tnl_dd/t_dd_dmatmp.h" - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - -/* Heuristic to choose between the two render paths: - */ -static GLboolean -choose_render(struct intel_context *intel, struct vertex_buffer *VB) -{ - int vertsz = intel->vertex_size; - int cost_render = 0; - int cost_fallback = 0; - int nr_prims = 0; - int nr_rprims = 0; - int nr_rverts = 0; - int rprim = intel->reduced_primitive; - int i = 0; - - for (i = 0; i < VB->PrimitiveCount; i++) { - GLuint prim = VB->Primitive[i].mode; - GLuint length = VB->Primitive[i].count; - - if (!length) - continue; - - nr_prims++; - nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK]; - - if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) { - nr_rprims++; - rprim = reduced_prim[prim & PRIM_MODE_MASK]; - } - } - - /* One point for each generated primitive: - */ - cost_render = nr_prims; - cost_fallback = nr_rprims; - - /* One point for every 1024 dwords (4k) of dma: - */ - cost_render += (vertsz * i) / 1024; - cost_fallback += (vertsz * nr_rverts) / 1024; - - if (0) - fprintf(stderr, "cost render: %d fallback: %d\n", - cost_render, cost_fallback); - - if (cost_render > cost_fallback) - return GL_FALSE; - - return GL_TRUE; -} - - -static GLboolean -intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) -{ - struct intel_context *intel = intel_context(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - - /* Don't handle clipping or indexed vertices. - */ - if (intel->RenderIndex != 0 || - !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) { - return GL_TRUE; - } - - tnl->clipspace.new_inputs |= VERT_BIT_POS; - - tnl->Driver.Render.Start(ctx); - - for (i = 0; i < VB->PrimitiveCount; i++) { - GLuint prim = VB->Primitive[i].mode; - GLuint start = VB->Primitive[i].start; - GLuint length = VB->Primitive[i].count; - - if (!length) - continue; - - intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start, - start + length, prim); - } - - tnl->Driver.Render.Finish(ctx); - - INTEL_FIREVERTICES(intel); - - return GL_FALSE; /* finished the pipe */ -} - -const struct tnl_pipeline_stage _intel_render_stage = { - "intel render", - NULL, - NULL, - NULL, - NULL, - intel_run_render /* run */ -}; diff --git a/src/mesa/drivers/dri/i915tex/intel_rotate.c b/src/mesa/drivers/dri/i915tex/intel_rotate.c deleted file mode 100644 index 12d98c4ad2f..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_rotate.c +++ /dev/null @@ -1,237 +0,0 @@ - -/** - * Routines for simple 2D->2D transformations for rotated, flipped screens. - * - * XXX This code is not intel-specific. Move it into a common/utility - * someday. - */ - -#include "intel_rotate.h" - -#define MIN2(A, B) ( ((A) < (B)) ? (A) : (B) ) - -#define ABS(A) ( ((A) < 0) ? -(A) : (A) ) - - -void -matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, int m10, int m11, int m12) -{ - m->m00 = m00; - m->m01 = m01; - m->m02 = m02; - m->m10 = m10; - m->m11 = m11; - m->m12 = m12; -} - - -/* - * Transform (x,y) coordinate by the given matrix. - */ -void -matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y) -{ - const float x0 = *x; - const float y0 = *y; - - *x = m->m00 * x0 + m->m01 * y0 + m->m02; - *y = m->m10 * x0 + m->m11 * y0 + m->m12; -} - - -void -matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y) -{ - const int x0 = *x; - const int y0 = *y; - - *x = m->m00 * x0 + m->m01 * y0 + m->m02; - *y = m->m10 * x0 + m->m11 * y0 + m->m12; -} - - -/* - * Transform a width and height by the given matrix. - * XXX this could be optimized quite a bit. - */ -void -matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist) -{ - int x0 = 0, y0 = 0; - int x1 = *xDist, y1 = 0; - int x2 = 0, y2 = *yDist; - matrix23TransformCoordi(m, &x0, &y0); - matrix23TransformCoordi(m, &x1, &y1); - matrix23TransformCoordi(m, &x2, &y2); - - *xDist = (x1 - x0) + (x2 - x0); - *yDist = (y1 - y0) + (y2 - y0); - - if (*xDist < 0) - *xDist = -*xDist; - if (*yDist < 0) - *yDist = -*yDist; -} - - -/** - * Transform the rect defined by (x, y, w, h) by m. - */ -void -matrix23TransformRect(const struct matrix23 *m, int *x, int *y, int *w, - int *h) -{ - int x0 = *x, y0 = *y; - int x1 = *x + *w, y1 = *y; - int x2 = *x + *w, y2 = *y + *h; - int x3 = *x, y3 = *y + *h; - matrix23TransformCoordi(m, &x0, &y0); - matrix23TransformCoordi(m, &x1, &y1); - matrix23TransformCoordi(m, &x2, &y2); - matrix23TransformCoordi(m, &x3, &y3); - *w = ABS(x1 - x0) + ABS(x2 - x1); - /**w = ABS(*w);*/ - *h = ABS(y1 - y0) + ABS(y2 - y1); - /**h = ABS(*h);*/ - *x = MIN2(x0, x1); - *x = MIN2(*x, x2); - *y = MIN2(y0, y1); - *y = MIN2(*y, y2); -} - - -/* - * Make rotation matrix for width X height screen. - */ -void -matrix23Rotate(struct matrix23 *m, int width, int height, int angle) -{ - switch (angle) { - case 0: - matrix23Set(m, 1, 0, 0, 0, 1, 0); - break; - case 90: - matrix23Set(m, 0, 1, 0, -1, 0, width); - break; - case 180: - matrix23Set(m, -1, 0, width, 0, -1, height); - break; - case 270: - matrix23Set(m, 0, -1, height, 1, 0, 0); - break; - default: - /*abort() */ ; - } -} - - -/* - * Make flip/reflection matrix for width X height screen. - */ -void -matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip) -{ - if (xflip) { - m->m00 = -1; - m->m01 = 0; - m->m02 = width - 1; - } - else { - m->m00 = 1; - m->m01 = 0; - m->m02 = 0; - } - if (yflip) { - m->m10 = 0; - m->m11 = -1; - m->m12 = height - 1; - } - else { - m->m10 = 0; - m->m11 = 1; - m->m12 = 0; - } -} - - -/* - * result = a * b - */ -void -matrix23Multiply(struct matrix23 *result, - const struct matrix23 *a, const struct matrix23 *b) -{ - result->m00 = a->m00 * b->m00 + a->m01 * b->m10; - result->m01 = a->m00 * b->m01 + a->m01 * b->m11; - result->m02 = a->m00 * b->m02 + a->m01 * b->m12 + a->m02; - - result->m10 = a->m10 * b->m00 + a->m11 * b->m10; - result->m11 = a->m10 * b->m01 + a->m11 * b->m11; - result->m12 = a->m10 * b->m02 + a->m11 * b->m12 + a->m12; -} - - -#if 000 - -#include <stdio.h> - -int -main(int argc, char *argv[]) -{ - int width = 500, height = 400; - int rot; - int fx = 0, fy = 0; /* flip x and/or y ? */ - int coords[4][2]; - - /* four corner coords to test with */ - coords[0][0] = 0; - coords[0][1] = 0; - coords[1][0] = width - 1; - coords[1][1] = 0; - coords[2][0] = width - 1; - coords[2][1] = height - 1; - coords[3][0] = 0; - coords[3][1] = height - 1; - - - for (rot = 0; rot < 360; rot += 90) { - struct matrix23 rotate, flip, m; - int i; - - printf("Rot %d, xFlip %d, yFlip %d:\n", rot, fx, fy); - - /* make transformation matrix 'm' */ - matrix23Rotate(&rotate, width, height, rot); - matrix23Flip(&flip, width, height, fx, fy); - matrix23Multiply(&m, &rotate, &flip); - - /* xform four coords */ - for (i = 0; i < 4; i++) { - int x = coords[i][0]; - int y = coords[i][1]; - matrix23TransformCoordi(&m, &x, &y); - printf(" %d, %d -> %d %d\n", coords[i][0], coords[i][1], x, y); - } - - /* xform width, height */ - { - int x = width; - int y = height; - matrix23TransformDistance(&m, &x, &y); - printf(" %d x %d -> %d x %d\n", width, height, x, y); - } - - /* xform rect */ - { - int x = 50, y = 10, w = 200, h = 100; - matrix23TransformRect(&m, &x, &y, &w, &h); - printf(" %d,%d %d x %d -> %d, %d %d x %d\n", 50, 10, 200, 100, - x, y, w, h); - } - - } - - return 0; -} -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_rotate.h b/src/mesa/drivers/dri/i915tex/intel_rotate.h deleted file mode 100644 index 9c8802ca477..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_rotate.h +++ /dev/null @@ -1,39 +0,0 @@ -#ifndef INTEL_ROTATE_H -#define INTEL_ROTATE_H 1 - -struct matrix23 -{ - int m00, m01, m02; - int m10, m11, m12; -}; - - - -extern void -matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, int m10, int m11, int m12); - -extern void matrix23TransformCoordi(const struct matrix23 *m, int *x, int *y); - -extern void -matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y); - -extern void -matrix23TransformDistance(const struct matrix23 *m, int *xDist, int *yDist); - -extern void -matrix23TransformRect(const struct matrix23 *m, - int *x, int *y, int *w, int *h); - -extern void -matrix23Rotate(struct matrix23 *m, int width, int height, int angle); - -extern void -matrix23Flip(struct matrix23 *m, int width, int height, int xflip, int yflip); - -extern void -matrix23Multiply(struct matrix23 *result, - const struct matrix23 *a, const struct matrix23 *b); - - -#endif /* INTEL_ROTATE_H */ diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c deleted file mode 100644 index 2acdead63d5..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ /dev/null @@ -1,949 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "framebuffer.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" -#include "utils.h" -#include "vblank.h" -#include "xmlpool.h" - - -#include "intel_screen.h" - -#include "intel_buffers.h" -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_tris.h" -#include "intel_ioctl.h" -#include "intel_fbo.h" - -#include "i830_dri.h" -#include "dri_bufpool.h" -#include "intel_regions.h" -#include "intel_batchbuffer.h" - -PUBLIC const char __driConfigOptions[] = - DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) - DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) - DRI_CONF_SECTION_END DRI_CONF_END; - const GLuint __driNConfigOptions = 4; - -#ifdef USE_NEW_INTERFACE - static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; -#endif /*USE_NEW_INTERFACE */ - - extern const struct dri_extension card_extensions[]; - -/** - * Map all the memory regions described by the screen. - * \return GL_TRUE if success, GL_FALSE if error. - */ -GLboolean -intelMapScreenRegions(__DRIscreenPrivate * sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - if (intelScreen->front.handle) { - if (drmMap(sPriv->fd, - intelScreen->front.handle, - intelScreen->front.size, - (drmAddress *) & intelScreen->front.map) != 0) { - _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); - return GL_FALSE; - } - } - else { - _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); - } - - if (0) - _mesa_printf("Back 0x%08x ", intelScreen->back.handle); - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *) & intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (intelScreen->third.handle) { - if (0) - _mesa_printf("Third 0x%08x ", intelScreen->third.handle); - if (drmMap(sPriv->fd, - intelScreen->third.handle, - intelScreen->third.size, - (drmAddress *) & intelScreen->third.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - } - - if (0) - _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *) & intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - -#if 0 - _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *) & intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } -#endif - if (0) - printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, intelScreen->third.map, - intelScreen->depth.map, intelScreen->tex.map); - return GL_TRUE; -} - - -static struct intel_region * -intel_recreate_static(intelScreenPrivate *intelScreen, - struct intel_region *region, - GLuint mem_type, - GLuint offset, - void *virtual, - GLuint cpp, GLuint pitch, GLuint height) -{ - if (region) { - intel_region_update_static(intelScreen, region, mem_type, offset, - virtual, cpp, pitch, height); - } else { - region = intel_region_create_static(intelScreen, mem_type, offset, - virtual, cpp, pitch, height); - } - return region; -} - - -/* Create intel_region structs to describe the static front,back,depth - * buffers created by the xserver. - * - * Although FBO's mean we now no longer use these as render targets in - * all circumstances, they won't go away until the back and depth - * buffers become private, and the front and rotated buffers will - * remain even then. - * - * Note that these don't allocate video memory, just describe - * allocations alread made by the X server. - */ -static void -intel_recreate_static_regions(intelScreenPrivate *intelScreen) -{ - intelScreen->front_region = - intel_recreate_static(intelScreen, - intelScreen->front_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->front.offset, - intelScreen->front.map, - intelScreen->cpp, - intelScreen->front.pitch / intelScreen->cpp, - intelScreen->height); - - intelScreen->rotated_region = - intel_recreate_static(intelScreen, - intelScreen->rotated_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->rotated.offset, - intelScreen->rotated.map, - intelScreen->cpp, - intelScreen->rotated.pitch / - intelScreen->cpp, intelScreen->height); - - - intelScreen->back_region = - intel_recreate_static(intelScreen, - intelScreen->back_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->back.offset, - intelScreen->back.map, - intelScreen->cpp, - intelScreen->back.pitch / intelScreen->cpp, - intelScreen->height); - - if (intelScreen->third.handle) { - intelScreen->third_region = - intel_recreate_static(intelScreen, - intelScreen->third_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->third.offset, - intelScreen->third.map, - intelScreen->cpp, - intelScreen->third.pitch / intelScreen->cpp, - intelScreen->height); - } - - /* Still assuming front.cpp == depth.cpp - */ - intelScreen->depth_region = - intel_recreate_static(intelScreen, - intelScreen->depth_region, - DRM_BO_FLAG_MEM_TT, - intelScreen->depth.offset, - intelScreen->depth.map, - intelScreen->cpp, - intelScreen->depth.pitch / intelScreen->cpp, - intelScreen->height); -} - -/** - * Use the information in the sarea to update the screen parameters - * related to screen rotation. Needs to be called locked. - */ -void -intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - intelUnmapScreenRegions(intelScreen); - intelUpdateScreenFromSAREA(intelScreen, sarea); - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "ERROR Remapping screen regions!!!\n"); - } - intel_recreate_static_regions(intelScreen); -} - - -void -intelUnmapScreenRegions(intelScreenPrivate * intelScreen) -{ -#define REALLY_UNMAP 1 - if (intelScreen->front.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0) - printf("drmUnmap front failed!\n"); -#endif - intelScreen->front.map = NULL; - } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->third.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) - printf("drmUnmap third failed!\n"); -#endif - intelScreen->third.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } -} - - -static void -intelPrintDRIInfo(intelScreenPrivate * intelScreen, - __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv) -{ - fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->front.size, intelScreen->front.offset, - intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); - fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); -} - - -static void -intelPrintSAREA(const drmI830Sarea * sarea) -{ - fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, - sarea->height); - fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); - fprintf(stderr, - "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->front_offset, sarea->front_size, - (unsigned) sarea->front_handle); - fprintf(stderr, - "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->back_offset, sarea->back_size, - (unsigned) sarea->back_handle); - fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->depth_offset, sarea->depth_size, - (unsigned) sarea->depth_handle); - fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle); - fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); - fprintf(stderr, - "SAREA: rotated offset: 0x%08x size: 0x%x\n", - sarea->rotated_offset, sarea->rotated_size); - fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch); -} - - -/** - * A number of the screen parameters are obtained/computed from - * information in the SAREA. This function updates those parameters. - */ -void -intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, - drmI830Sarea * sarea) -{ - intelScreen->width = sarea->width; - intelScreen->height = sarea->height; - - intelScreen->front.offset = sarea->front_offset; - intelScreen->front.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->front.handle = sarea->front_handle; - intelScreen->front.size = sarea->front_size; - - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - - if (intelScreen->driScrnPriv->ddxMinor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - } - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->current_rotation = sarea->rotation; - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - - if (0) - intelPrintSAREA(sarea); -} - -GLboolean -intelCreatePools(intelScreenPrivate *intelScreen) -{ - unsigned batchPoolSize = 1024*1024; - __DRIscreenPrivate * sPriv = intelScreen->driScrnPriv; - - if (intelScreen->havePools) - return GL_TRUE; - - batchPoolSize /= intelScreen->maxBatchSize; - intelScreen->regionPool = driDRMPoolInit(sPriv->fd); - - if (!intelScreen->regionPool) - return GL_FALSE; - - intelScreen->staticPool = driDRMStaticPoolInit(sPriv->fd); - - if (!intelScreen->staticPool) - return GL_FALSE; - - intelScreen->texPool = intelScreen->regionPool; - - intelScreen->batchPool = driBatchPoolInit(sPriv->fd, - DRM_BO_FLAG_EXE | - DRM_BO_FLAG_MEM_TT | - DRM_BO_FLAG_MEM_LOCAL, - intelScreen->maxBatchSize, - batchPoolSize, 5); - if (!intelScreen->batchPool) { - fprintf(stderr, "Failed to initialize batch pool - possible incorrect agpgart installed\n"); - return GL_FALSE; - } - - intel_recreate_static_regions(intelScreen); - intelScreen->havePools = GL_TRUE; - - return GL_TRUE; -} - - -static GLboolean -intelInitDriver(__DRIscreenPrivate * sPriv) -{ - intelScreenPrivate *intelScreen; - I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; - drmI830Sarea *sarea; - - PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension = - (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface-> - getProcAddress("glxEnableExtension")); - void *const psc = sPriv->psc->screenConfigs; - - if (sPriv->devPrivSize != sizeof(I830DRIRec)) { - fprintf(stderr, - "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area */ - intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); - if (!intelScreen) { - fprintf(stderr, "\nERROR! Allocating private area failed\n"); - return GL_FALSE; - } - /* parse information in __driConfigOptions */ - driParseOptionInfo(&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - intelScreen->driScrnPriv = sPriv; - sPriv->private = (void *) intelScreen; - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - sarea = (drmI830Sarea *) - (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); - - intelScreen->maxBatchSize = BATCH_SZ; - intelScreen->deviceID = gDRIPriv->deviceID; - if (intelScreen->deviceID == PCI_CHIP_I865_G) - intelScreen->maxBatchSize = 4096; - - intelScreen->mem = gDRIPriv->mem; - intelScreen->cpp = gDRIPriv->cpp; - - switch (gDRIPriv->bitsPerPixel) { - case 16: - intelScreen->fbFormat = DV_PF_565; - break; - case 32: - intelScreen->fbFormat = DV_PF_8888; - break; - default: - exit(1); - break; - } - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "\nERROR! mapping regions\n"); - _mesa_free(intelScreen); - sPriv->private = NULL; - return GL_FALSE; - } - -#if 0 - - /* - * FIXME: Remove this code and its references. - */ - - intelScreen->tex.offset = gDRIPriv->textureOffset; - intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; - intelScreen->tex.handle = gDRIPriv->textures; - intelScreen->tex.size = gDRIPriv->textureSize; - -#else - intelScreen->tex.offset = 0; - intelScreen->logTextureGranularity = 0; - intelScreen->tex.handle = 0; - intelScreen->tex.size = 0; -#endif - - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - - if (0) - intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - - intelScreen->drmMinor = sPriv->drmMinor; - - /* Determine if IRQs are active? */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_IRQ_ACTIVE; - gp.value = &intelScreen->irq_active; - - ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: %d\n", ret); - return GL_FALSE; - } - } - - /* Determine if batchbuffers are allowed */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_ALLOW_BATCHBUFFER; - gp.value = &intelScreen->allow_batchbuffer; - - ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); - return GL_FALSE; - } - } - - if (glx_enable_extension != NULL) { - (*glx_enable_extension) (psc, "GLX_SGI_swap_control"); - (*glx_enable_extension) (psc, "GLX_SGI_video_sync"); - (*glx_enable_extension) (psc, "GLX_MESA_swap_control"); - (*glx_enable_extension) (psc, "GLX_MESA_swap_frame_usage"); - (*glx_enable_extension) (psc, "GLX_SGI_make_current_read"); - } - - return GL_TRUE; -} - - -static void -intelDestroyScreen(__DRIscreenPrivate * sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - intelUnmapScreenRegions(intelScreen); - - if (intelScreen->havePools) { - driPoolTakeDown(intelScreen->regionPool); - driPoolTakeDown(intelScreen->staticPool); - driPoolTakeDown(intelScreen->batchPool); - } - FREE(intelScreen); - sPriv->private = NULL; -} - - -/** - * This is called when we need to set up GL rendering to a new X window. - */ -static GLboolean -intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, - __DRIdrawablePrivate * driDrawPriv, - const __GLcontextModes * mesaVis, GLboolean isPixmap) -{ - intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); - - struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); - - if (!intel_fb) - return GL_FALSE; - - _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); - - /* setup the hardware-based renderbuffers */ - { - intel_fb->color_rb[0] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->front.offset, - screen->front.pitch, - screen->cpp, - screen->front.map); - intel_set_span_functions(&intel_fb->color_rb[0]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[0]->Base); - } - - if (mesaVis->doubleBufferMode) { - intel_fb->color_rb[1] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->back.offset, - screen->back.pitch, - screen->cpp, - screen->back.map); - intel_set_span_functions(&intel_fb->color_rb[1]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[1]->Base); - - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->third.offset, - screen->third.pitch, - screen->cpp, - screen->third.map); - intel_set_span_functions(&intel_fb->color_rb[2]->Base); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } - } - - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - /* combined depth/stencil buffer */ - struct intel_renderbuffer *depthStencilRb - = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 4! */ - screen->depth.map); - intel_set_span_functions(&depthStencilRb->Base); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthStencilRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, - &depthStencilRb->Base); - } - else if (mesaVis->depthBits == 16) { - /* just 16-bit depth buffer, no hw stencil */ - struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 2! */ - screen->depth.map); - intel_set_span_functions(&depthRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); - } - - /* now add any/all software-based renderbuffers we may need */ - _mesa_add_soft_renderbuffers(&intel_fb->Base, - GL_FALSE, /* never sw color */ - GL_FALSE, /* never sw depth */ - swStencil, mesaVis->accumRedBits > 0, - GL_FALSE, /* never sw alpha */ - GL_FALSE /* never sw aux */ ); - driDrawPriv->driverPrivate = (void *) intel_fb; - - return GL_TRUE; - } -} - -static void -intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - - -/** - * Get information about previous buffer swaps. - */ -static int -intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) -{ - struct intel_framebuffer *intel_fb; - - if ((dPriv == NULL) || (dPriv->driverPrivate == NULL) - || (sInfo == NULL)) { - return -1; - } - - intel_fb = dPriv->driverPrivate; - sInfo->swap_count = intel_fb->swap_count; - sInfo->swap_ust = intel_fb->swap_ust; - sInfo->swap_missed_count = intel_fb->swap_missed_count; - - sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) - ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust) - : 0.0; - - return 0; -} - - -/* There are probably better ways to do this, such as an - * init-designated function to register chipids and createcontext - * functions. - */ -extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - -extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - - - - -static GLboolean -intelCreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate) -{ - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - switch (intelScreen->deviceID) { - /* Don't deal with i830 until texture work complete: - */ - case PCI_CHIP_845_G: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); - - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q35_G: - case PCI_CHIP_Q33_G: - return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate); - - default: - fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); - return GL_FALSE; - } -} - - -static const struct __DriverAPIRec intelAPI = { - .InitDriver = intelInitDriver, - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer, - .setTexOffset = intelSetTexOffset, -}; - - -static __GLcontextModes * -intelFillInModes(unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) -{ - __GLcontextModes *modes; - __GLcontextModes *m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - u_int8_t depth_bits_array[3]; - u_int8_t stencil_bits_array[3]; - - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - if (depth_bits == 24) - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if (pixel_bits == 16) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = - (*dri_interface->createContextModes) (num_modes, - sizeof(__GLcontextModes)); - m = modes; - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_TRUE_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_DIRECT_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (m = modes; m != NULL; m = m->next) { - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c __GLcontextModes that the driver can support for windows or - * pbuffers. - * - * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on - * failure. - */ -PUBLIC void * -__driCreateNewScreen_20050727(__DRInativeDisplay * dpy, int scrn, - __DRIscreen * psc, - const __GLcontextModes * modes, - const __DRIversion * ddx_version, - const __DRIversion * dri_version, - const __DRIversion * drm_version, - const __DRIframebuffer * frame_buffer, - drmAddress pSAREA, int fd, - int internal_api_version, - const __DRIinterfaceMethods * interface, - __GLcontextModes ** driver_modes) -{ - __DRIscreenPrivate *psp; - static const __DRIversion ddx_expected = { 1, 5, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 7, 0 }; - - dri_interface = interface; - - if (!driCheckDriDdxDrmVersions2("i915", - dri_version, &dri_expected, - ddx_version, &ddx_expected, - drm_version, &drm_expected)) { - return NULL; - } - - psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, - ddx_version, dri_version, drm_version, - frame_buffer, pSAREA, fd, - internal_api_version, &intelAPI); - - if (psp != NULL) { - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - *driver_modes = intelFillInModes(dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, 1); - - /* Calling driInitExtensions here, with a NULL context pointer, does not actually - * enable the extensions. It just makes sure that all the dispatch offsets for all - * the extensions that *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is called, but we can't - * enable the extensions until we have a context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions(NULL, card_extensions, GL_FALSE); - } - - return (void *) psp; -} - -struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) -{ - /* - * This should probably change to have the screen allocate a dummy - * context at screen creation. For now just use the current context. - */ - - GET_CURRENT_CONTEXT(ctx); - if (ctx == NULL) { - _mesa_problem(NULL, "No current context in intelScreenContext\n"); - return NULL; - } - return intel_context(ctx); -} - diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.h b/src/mesa/drivers/dri/i915tex/intel_screen.h deleted file mode 100644 index bac43aadddf..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_screen.h +++ /dev/null @@ -1,137 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef _INTEL_INIT_H_ -#define _INTEL_INIT_H_ - -#include <sys/time.h> -#include "dri_util.h" -#include "intel_rotate.h" -#include "i830_common.h" -#include "xmlconfig.h" -#include "dri_bufpool.h" - -/* XXX: change name or eliminate to avoid conflict with "struct - * intel_region"!!! - */ -typedef struct -{ - drm_handle_t handle; - drmSize size; /* region size in bytes */ - char *map; /* memory map */ - int offset; /* from start of video mem, in bytes */ - int pitch; /* row stride, in bytes */ -} intelRegion; - -typedef struct -{ - intelRegion front; - intelRegion back; - intelRegion third; - intelRegion rotated; - intelRegion depth; - intelRegion tex; - - struct intel_region *front_region; - struct intel_region *back_region; - struct intel_region *third_region; - struct intel_region *depth_region; - struct intel_region *rotated_region; - - int deviceID; - int width; - int height; - int mem; /* unused */ - - int cpp; /* for front and back buffers */ -/* int bitsPerPixel; */ - int fbFormat; /* XXX FBO: this is obsolete - remove after i830 updates */ - - int logTextureGranularity; - - __DRIscreenPrivate *driScrnPriv; - unsigned int sarea_priv_offset; - - int drmMinor; - - int irq_active; - int allow_batchbuffer; - - struct matrix23 rotMatrix; - - int current_rotation; /* 0, 90, 180 or 270 */ - int rotatedWidth, rotatedHeight; - - /** - * Configuration cache with default values for all contexts - */ - driOptionCache optionCache; - struct _DriBufferPool *batchPool; - struct _DriBufferPool *texPool; - struct _DriBufferPool *regionPool; - struct _DriBufferPool *staticPool; - unsigned int maxBatchSize; - GLboolean havePools; -} intelScreenPrivate; - - - -extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv); - -extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen); - -extern void -intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, - drmI830Sarea * sarea); - -extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv); - -extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv); - -extern GLboolean -intelMakeCurrent(__DRIcontextPrivate * driContextPriv, - __DRIdrawablePrivate * driDrawPriv, - __DRIdrawablePrivate * driReadPriv); - -extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv); - -extern void -intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h); - -extern struct _DriBufferPool *driBatchPoolInit(int fd, unsigned flags, - unsigned long bufSize, - unsigned numBufs, - unsigned checkDelayed); - -extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen); - -extern void -intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea); -extern GLboolean -intelCreatePools(intelScreenPrivate *intelScreen); - -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_span.c b/src/mesa/drivers/dri/i915tex/intel_span.c deleted file mode 100644 index ab0874e4fd6..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_span.c +++ /dev/null @@ -1,409 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" - -#include "intel_fbo.h" -#include "intel_screen.h" -#include "intel_span.h" -#include "intel_regions.h" -#include "intel_ioctl.h" -#include "intel_tex.h" - -#include "swrast/swrast.h" - -/* - break intelWriteRGBASpan_ARGB8888 -*/ - -#undef DBG -#define DBG 0 - -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ - const GLint yScale = irb->RenderToTexture ? 1 : -1; \ - const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - GLubyte *buf = (GLubyte *) irb->pfMap \ - + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\ - GLuint p; \ - assert(irb->pfMap);\ - (void) p; - -/* XXX FBO: this is identical to the macro in spantmp2.h except we get - * the cliprect info from the context, not the driDrawable. - * Move this into spantmp2.h someday. - */ -#define HW_CLIPLOOP() \ - do { \ - int _nc = intel->numClipRects; \ - while ( _nc-- ) { \ - int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ - int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ - int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ - int maxy = intel->pClipRects[_nc].y2 - intel->drawY; - - - - -#define Y_FLIP(_y) ((_y) * yScale + yBias) - -#define HW_LOCK() - -#define HW_UNLOCK() - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) intel##x##_RGB565 -#define TAG2(x,y) intel##x##_RGB565##y -#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2) -#include "spantmp2.h" - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel##x##_ARGB8888 -#define TAG2(x,y) intel##x##_ARGB8888##y -#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4) -#include "spantmp2.h" - - -#define LOCAL_DEPTH_VARS \ - struct intel_context *intel = intel_context(ctx); \ - struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ - const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \ - const GLint yScale = irb->RenderToTexture ? 1 : -1; \ - const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \ - (intel->drawY * pitch + intel->drawX) * irb->region->cpp; - - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -/** - ** 16-bit depthbuffer functions. - **/ -#define WRITE_DEPTH( _x, _y, d ) \ - ((GLushort *)buf)[(_x) + (_y) * pitch] = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = ((GLushort *)buf)[(_x) + (_y) * pitch]; - - -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" - - -/** - ** 24/8-bit interleaved depth/stencil functions - ** Note: we're actually reading back combined depth+stencil values. - ** The wrappers in main/depthstencil.c are used to extract the depth - ** and stencil values. - **/ -/* Change ZZZS -> SZZZ */ -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = ((d) >> 8) | ((d) << 24); \ - ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \ -} - -/* Change SZZZ -> ZZZS */ -#define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ - d = (tmp << 8) | (tmp >> 24); \ -} - -#define TAG(x) intel##x##_z24_s8 -#include "depthtmp.h" - - -/** - ** 8-bit stencil function (XXX FBO: This is obsolete) - **/ -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ - tmp &= 0xffffff; \ - tmp |= ((d) << 24); \ - ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24; - -#define TAG(x) intel##x##_z24_s8 -#include "stenciltmp.h" - - - -/** - * Map or unmap all the renderbuffers which we may need during - * software rendering. - * XXX in the future, we could probably convey extra information to - * reduce the number of mappings needed. I.e. if doing a glReadPixels - * from the depth buffer, we really only need one mapping. - * - * XXX Rewrite this function someday. - * We can probably just loop over all the renderbuffer attachments, - * map/unmap all of them, and not worry about the _ColorDrawBuffers - * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. - */ -static void -intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) -{ - GLcontext *ctx = &intel->ctx; - GLuint i, j; - struct intel_renderbuffer *irb; - - /* color draw buffers */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) { - struct gl_renderbuffer *rb = - ctx->DrawBuffer->_ColorDrawBuffers[i][j]; - irb = intel_renderbuffer(rb); - if (irb) { - /* this is a user-created intel_renderbuffer */ - if (irb->region) { - if (map) - intel_region_map(intel->intelScreen, irb->region); - else - intel_region_unmap(intel->intelScreen, irb->region); - } - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - } - } - - /* check for render to textures */ - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = - ctx->DrawBuffer->Attachment + i; - struct gl_texture_object *tex = att->Texture; - if (tex) { - /* render to texture */ - ASSERT(att->Renderbuffer); - if (map) { - struct gl_texture_image *texImg; - texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; - intel_tex_map_images(intel, intel_texture_object(tex)); - } - else { - intel_tex_unmap_images(intel, intel_texture_object(tex)); - } - } - } - - /* color read buffers */ - irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); - if (irb && irb->region) { - if (map) - intel_region_map(intel->intelScreen, irb->region); - else - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - - /* Account for front/back color page flipping. - * The span routines use the pfMap and pfPitch fields which will - * swap the front/back region map/pitch if we're page flipped. - * Do this after mapping, above, so the map field is valid. - */ -#if 0 - if (map && ctx->DrawBuffer->Name == 0) { - struct intel_renderbuffer *irbFront - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT); - struct intel_renderbuffer *irbBack - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT); - if (irbBack) { - /* double buffered */ - if (intel->sarea->pf_current_page == 0) { - irbFront->pfMap = irbFront->region->map; - irbFront->pfPitch = irbFront->region->pitch; - irbBack->pfMap = irbBack->region->map; - irbBack->pfPitch = irbBack->region->pitch; - } - else { - irbFront->pfMap = irbBack->region->map; - irbFront->pfPitch = irbBack->region->pitch; - irbBack->pfMap = irbFront->region->map; - irbBack->pfPitch = irbFront->region->pitch; - } - } - } -#endif - - /* depth buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_DepthBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { - if (map) { - intel_region_map(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = NULL; - irb->pfPitch = 0; - } - } - } - - /* stencil buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_StencilBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { - if (map) { - intel_region_map(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = NULL; - irb->pfPitch = 0; - } - } - } -} - - - -/** - * Prepare for softare rendering. Map current read/draw framebuffers' - * renderbuffes and all currently bound texture objects. - * - * Old note: Moved locking out to get reasonable span performance. - */ -void -intelSpanRenderStart(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - GLuint i; - - intelFinish(&intel->ctx); - LOCK_HARDWARE(intel); - -#if 0 - /* Just map the framebuffer and all textures. Bufmgr code will - * take care of waiting on the necessary fences: - */ - intel_region_map(intel->intelScreen, intel->front_region); - intel_region_map(intel->intelScreen, intel->back_region); - intel_region_map(intel->intelScreen, intel->intelScreen->depth_region); -#endif - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - intel_tex_map_images(intel, intel_texture_object(texObj)); - } - } - - intel_map_unmap_buffers(intel, GL_TRUE); -} - -/** - * Called when done softare rendering. Unmap the buffers we mapped in - * the above function. - */ -void -intelSpanRenderFinish(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - GLuint i; - - _swrast_flush(ctx); - - /* Now unmap the framebuffer: - */ -#if 0 - intel_region_unmap(intel, intel->front_region); - intel_region_unmap(intel, intel->back_region); - intel_region_unmap(intel, intel->intelScreen->depth_region); -#endif - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - intel_tex_unmap_images(intel, intel_texture_object(texObj)); - } - } - - intel_map_unmap_buffers(intel, GL_FALSE); - - UNLOCK_HARDWARE(intel); -} - - -void -intelInitSpanFuncs(GLcontext * ctx) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = intelSpanRenderStart; - swdd->SpanRenderFinish = intelSpanRenderFinish; -} - - -/** - * Plug in appropriate span read/write functions for the given renderbuffer. - * These are used for the software fallbacks. - */ -void -intel_set_span_functions(struct gl_renderbuffer *rb) -{ - if (rb->_ActualFormat == GL_RGB5) { - /* 565 RGB */ - intelInitPointers_RGB565(rb); - } - else if (rb->_ActualFormat == GL_RGBA8) { - /* 8888 RGBA */ - intelInitPointers_ARGB8888(rb); - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { - intelInitDepthPointers_z16(rb); - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ - rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { - intelInitDepthPointers_z24_s8(rb); - } - else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */ - intelInitStencilPointers_z24_s8(rb); - } - else { - _mesa_problem(NULL, - "Unexpected _ActualFormat in intelSetSpanFunctions"); - } -} diff --git a/src/mesa/drivers/dri/i915tex/intel_state.c b/src/mesa/drivers/dri/i915tex/intel_state.c deleted file mode 100644 index 271511037e9..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_state.c +++ /dev/null @@ -1,269 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "colormac.h" -#include "dd.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_fbo.h" -#include "intel_regions.h" -#include "swrast/swrast.h" - -int -intel_translate_compare_func(GLenum func) -{ - switch (func) { - case GL_NEVER: - return COMPAREFUNC_NEVER; - case GL_LESS: - return COMPAREFUNC_LESS; - case GL_LEQUAL: - return COMPAREFUNC_LEQUAL; - case GL_GREATER: - return COMPAREFUNC_GREATER; - case GL_GEQUAL: - return COMPAREFUNC_GEQUAL; - case GL_NOTEQUAL: - return COMPAREFUNC_NOTEQUAL; - case GL_EQUAL: - return COMPAREFUNC_EQUAL; - case GL_ALWAYS: - return COMPAREFUNC_ALWAYS; - } - - fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); - return COMPAREFUNC_ALWAYS; -} - -int -intel_translate_stencil_op(GLenum op) -{ - switch (op) { - case GL_KEEP: - return STENCILOP_KEEP; - case GL_ZERO: - return STENCILOP_ZERO; - case GL_REPLACE: - return STENCILOP_REPLACE; - case GL_INCR: - return STENCILOP_INCRSAT; - case GL_DECR: - return STENCILOP_DECRSAT; - case GL_INCR_WRAP: - return STENCILOP_INCR; - case GL_DECR_WRAP: - return STENCILOP_DECR; - case GL_INVERT: - return STENCILOP_INVERT; - default: - return STENCILOP_ZERO; - } -} - -int -intel_translate_blend_factor(GLenum factor) -{ - switch (factor) { - case GL_ZERO: - return BLENDFACT_ZERO; - case GL_SRC_ALPHA: - return BLENDFACT_SRC_ALPHA; - case GL_ONE: - return BLENDFACT_ONE; - case GL_SRC_COLOR: - return BLENDFACT_SRC_COLR; - case GL_ONE_MINUS_SRC_COLOR: - return BLENDFACT_INV_SRC_COLR; - case GL_DST_COLOR: - return BLENDFACT_DST_COLR; - case GL_ONE_MINUS_DST_COLOR: - return BLENDFACT_INV_DST_COLR; - case GL_ONE_MINUS_SRC_ALPHA: - return BLENDFACT_INV_SRC_ALPHA; - case GL_DST_ALPHA: - return BLENDFACT_DST_ALPHA; - case GL_ONE_MINUS_DST_ALPHA: - return BLENDFACT_INV_DST_ALPHA; - case GL_SRC_ALPHA_SATURATE: - return BLENDFACT_SRC_ALPHA_SATURATE; - case GL_CONSTANT_COLOR: - return BLENDFACT_CONST_COLOR; - case GL_ONE_MINUS_CONSTANT_COLOR: - return BLENDFACT_INV_CONST_COLOR; - case GL_CONSTANT_ALPHA: - return BLENDFACT_CONST_ALPHA; - case GL_ONE_MINUS_CONSTANT_ALPHA: - return BLENDFACT_INV_CONST_ALPHA; - } - - fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor); - return BLENDFACT_ZERO; -} - -int -intel_translate_logic_op(GLenum opcode) -{ - switch (opcode) { - case GL_CLEAR: - return LOGICOP_CLEAR; - case GL_AND: - return LOGICOP_AND; - case GL_AND_REVERSE: - return LOGICOP_AND_RVRSE; - case GL_COPY: - return LOGICOP_COPY; - case GL_COPY_INVERTED: - return LOGICOP_COPY_INV; - case GL_AND_INVERTED: - return LOGICOP_AND_INV; - case GL_NOOP: - return LOGICOP_NOOP; - case GL_XOR: - return LOGICOP_XOR; - case GL_OR: - return LOGICOP_OR; - case GL_OR_INVERTED: - return LOGICOP_OR_INV; - case GL_NOR: - return LOGICOP_NOR; - case GL_EQUIV: - return LOGICOP_EQUIV; - case GL_INVERT: - return LOGICOP_INV; - case GL_OR_REVERSE: - return LOGICOP_OR_RVRSE; - case GL_NAND: - return LOGICOP_NAND; - case GL_SET: - return LOGICOP_SET; - default: - return LOGICOP_SET; - } -} - - -static void -intelClearColor(GLcontext * ctx, const GLfloat color[4]) -{ - struct intel_context *intel = intel_context(ctx); - GLubyte clear[4]; - - CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - - /* compute both 32 and 16-bit clear values */ - intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1], - clear[2], clear[3]); - intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]); -} - - -/** - * Update the viewport transformation matrix. Depends on: - * - viewport pos/size - * - depthrange - * - window pos/size or FBO size - */ -static void -intelCalcViewport(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; - GLfloat *m = intel->ViewportMatrix.m; - GLfloat yScale, yBias; - - if (ctx->DrawBuffer->Name) { - /* User created FBO */ - struct intel_renderbuffer *irb - = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]); - if (irb && !irb->RenderToTexture) { - /* y=0=top */ - yScale = -1.0; - yBias = irb->Base.Height; - } - else { - /* y=0=bottom */ - yScale = 1.0; - yBias = 0.0; - } - } - else { - /* window buffer, y=0=top */ - yScale = -1.0; - yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F; - } - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X; - - m[MAT_SY] = v[MAT_SY] * yScale; - m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y; - - m[MAT_SZ] = v[MAT_SZ] * depthScale; - m[MAT_TZ] = v[MAT_TZ] * depthScale; -} - -static void -intelViewport(GLcontext * ctx, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - intelCalcViewport(ctx); -} - -static void -intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) -{ - intelCalcViewport(ctx); -} - -/* Fallback to swrast for select and feedback. - */ -static void -intelRenderMode(GLcontext * ctx, GLenum mode) -{ - struct intel_context *intel = intel_context(ctx); - FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); -} - - -void -intelInitStateFuncs(struct dd_function_table *functions) -{ - functions->RenderMode = intelRenderMode; - functions->Viewport = intelViewport; - functions->DepthRange = intelDepthRange; - functions->ClearColor = intelClearColor; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_tex.c b/src/mesa/drivers/dri/i915tex/intel_tex.c deleted file mode 100644 index b08dee43bc1..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_tex.c +++ /dev/null @@ -1,192 +0,0 @@ -#include "texobj.h" -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_tex.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -static GLboolean -intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - return - intelObj->mt && - intelObj->mt->region && - intel_is_region_resident(intel, intelObj->mt->region); -#endif - return 1; -} - - - -static struct gl_texture_image * -intelNewTextureImage(GLcontext * ctx) -{ - DBG("%s\n", __FUNCTION__); - (void) ctx; - return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); -} - - -static struct gl_texture_object * -intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) -{ - struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); - - DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -static void -intelDeleteTextureObject(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - if (intelObj->mt) - intel_miptree_release(intel, &intelObj->mt); - - _mesa_delete_texture_object(ctx, texObj); -} - - -static void -intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - - DBG("%s\n", __FUNCTION__); - - if (intelImage->mt) { - intel_miptree_release(intel, &intelImage->mt); - } - - if (texImage->Data) { - free(texImage->Data); - texImage->Data = NULL; - } -} - - -/* The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static void * -do_memcpy(void *dest, const void *src, size_t n) -{ - if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - -#if DO_DEBUG - -#ifndef __x86_64__ -static unsigned -fastrdtsc(void) -{ - unsigned eax; - __asm__ volatile ("\t" - "pushl %%ebx\n\t" - "cpuid\n\t" ".byte 0x0f, 0x31\n\t" - "popl %%ebx\n":"=a" (eax) - :"0"(0) - :"ecx", "edx", "cc"); - - return eax; -} -#else -static unsigned -fastrdtsc(void) -{ - unsigned eax; - __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax) - :"0"(0) - :"ecx", "edx", "ebx", "cc"); - - return eax; -} -#endif - -static unsigned -time_diff(unsigned t, unsigned t2) -{ - return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1)); -} - - -static void * -timed_memcpy(void *dest, const void *src, size_t n) -{ - void *ret; - unsigned t1, t2; - double rate; - - if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) - _mesa_printf("Warning - non-aligned texture copy!\n"); - - t1 = fastrdtsc(); - ret = do_memcpy(dest, src, n); - t2 = fastrdtsc(); - - rate = time_diff(t1, t2); - rate /= (double) n; - _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); - return ret; -} -#endif /* DO_DEBUG */ - - -void -intelInitTextureFuncs(struct dd_function_table *functions) -{ - functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = intelCopyTexImage1D; - functions->CopyTexImage2D = intelCopyTexImage2D; - functions->CopyTexSubImage1D = intelCopyTexSubImage1D; - functions->CopyTexSubImage2D = intelCopyTexSubImage2D; - functions->GetTexImage = intelGetTexImage; - - /* compressed texture functions */ - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->GetCompressedTexImage = intelGetCompressedTexImage; - - functions->NewTextureObject = intelNewTextureObject; - functions->NewTextureImage = intelNewTextureImage; - functions->DeleteTexture = intelDeleteTextureObject; - functions->FreeTexImageData = intelFreeTextureImageData; - functions->UpdateTexturePalette = 0; - functions->IsTextureResident = intelIsTextureResident; - -#if DO_DEBUG - if (INTEL_DEBUG & DEBUG_BUFMGR) - functions->TextureMemCpy = timed_memcpy; - else -#endif - functions->TextureMemCpy = do_memcpy; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_tex.h b/src/mesa/drivers/dri/i915tex/intel_tex.h deleted file mode 100644 index b77d7a1d8af..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_tex.h +++ /dev/null @@ -1,151 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELTEX_INC -#define INTELTEX_INC - -#include "mtypes.h" -#include "intel_context.h" -#include "texmem.h" - - -void intelInitTextureFuncs(struct dd_function_table *functions); - -const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); - - -void intelTexImage3D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage3D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexImage2D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexImage1D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelTexSubImage1D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); - -void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); - -void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); - -void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - -void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - -void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, - GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage); - -void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch); - -GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit); - -void intel_tex_map_images(struct intel_context *intel, - struct intel_texture_object *intelObj); - -void intel_tex_unmap_images(struct intel_context *intel, - struct intel_texture_object *intelObj); - -int intel_compressed_num_bytes(GLuint mesaFormat); - -#endif diff --git a/src/mesa/drivers/dri/i915tex/intel_tris.c b/src/mesa/drivers/dri/i915tex/intel_tris.c deleted file mode 100644 index 5fe3d4561fc..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_tris.c +++ /dev/null @@ -1,1152 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "enums.h" -#include "texobj.h" -#include "state.h" -#include "dd.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "tnl/t_vertex.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_tris.h" -#include "intel_batchbuffer.h" -#include "intel_buffers.h" -#include "intel_reg.h" -#include "intel_span.h" -#include "intel_tex.h" - -static void intelRenderPrimitive(GLcontext * ctx, GLenum prim); -static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim, - GLuint hwprim); - -/* - */ -static void -intel_flush_inline_primitive(struct intel_context *intel) -{ - GLuint used = intel->batch->ptr - intel->prim.start_ptr; - - assert(intel->prim.primitive != ~0); - -/* _mesa_printf("/\n"); */ - - if (used < 8) - goto do_discard; - - *(int *) intel->prim.start_ptr = (_3DPRIMITIVE | - intel->prim.primitive | (used / 4 - 2)); - - goto finished; - - do_discard: - intel->batch->ptr -= used; - - finished: - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; -} - - -/* Emit a primitive referencing vertices in a vertex buffer. - */ -void -intelStartInlinePrimitive(struct intel_context *intel, - GLuint prim, GLuint batch_flags) -{ - BATCH_LOCALS; - - intel->vtbl.emit_state(intel); - - /* Need to make sure at the very least that we don't wrap - * batchbuffers in BEGIN_BATCH below, otherwise the primitive will - * be emitted to a batchbuffer missing the required full-state - * preamble. - */ - if (intel_batchbuffer_space(intel->batch) < 100) { - intel_batchbuffer_flush(intel->batch); - intel->vtbl.emit_state(intel); - } - -/* _mesa_printf("%s *", __progname); */ - - intel_wait_flips(intel, batch_flags); - - /* Emit a slot which will be filled with the inline primitive - * command later. - */ - BEGIN_BATCH(2, batch_flags); - OUT_BATCH(0); - - intel->prim.start_ptr = intel->batch->ptr; - intel->prim.primitive = prim; - intel->prim.flush = intel_flush_inline_primitive; - - OUT_BATCH(0); - ADVANCE_BATCH(); - -/* _mesa_printf(">"); */ -} - - -void -intelWrapInlinePrimitive(struct intel_context *intel) -{ - GLuint prim = intel->prim.primitive; - GLuint batchflags = intel->batch->flags; - - intel_flush_inline_primitive(intel); - intel_batchbuffer_flush(intel->batch); - intelStartInlinePrimitive(intel, prim, batchflags); /* ??? */ -} - -GLuint * -intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords) -{ - GLuint sz = dwords * sizeof(GLuint); - GLuint *ptr; - - assert(intel->prim.flush == intel_flush_inline_primitive); - - if (intel_batchbuffer_space(intel->batch) < sz) - intelWrapInlinePrimitive(intel); - -/* _mesa_printf("."); */ - - intel->vtbl.assert_not_dirty(intel); - - ptr = (GLuint *) intel->batch->ptr; - intel->batch->ptr += sz; - - return ptr; -} - - - -/*********************************************************************** - * Emit primitives as inline vertices * - ***********************************************************************/ - -#ifdef __i386__ -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - int __tmp; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertsize), \ - "D" ((long)vb), \ - "S" ((long)v) ); \ -} while (0) -#else -#define COPY_DWORDS( j, vb, vertsize, v ) \ -do { \ - for ( j = 0 ; j < vertsize ; j++ ) { \ - vb[j] = ((GLuint *)v)[j]; \ - } \ - vb += vertsize; \ -} while (0) -#endif - -static void -intel_draw_quad(struct intel_context *intel, - intelVertexPtr v0, - intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3) -{ - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); - - /* If smooth shading, draw like a trifan which gives better - * rasterization. Otherwise draw as two triangles with provoking - * vertex in third position as required for flat shading. - */ - if (intel->ctx.Light.ShadeModel == GL_FLAT) { - COPY_DWORDS(j, vb, vertsize, v3); - COPY_DWORDS(j, vb, vertsize, v1); - } - else { - COPY_DWORDS(j, vb, vertsize, v2); - COPY_DWORDS(j, vb, vertsize, v0); - } - - COPY_DWORDS(j, vb, vertsize, v2); - COPY_DWORDS(j, vb, vertsize, v3); -} - -static void -intel_draw_triangle(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) -{ - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); - COPY_DWORDS(j, vb, vertsize, v2); -} - - -static void -intel_draw_line(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1) -{ - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize); - int j; - - COPY_DWORDS(j, vb, vertsize, v0); - COPY_DWORDS(j, vb, vertsize, v1); -} - - -static void -intel_draw_point(struct intel_context *intel, intelVertexPtr v0) -{ - GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, vertsize); - int j; - - /* Adjust for sub pixel position -- still required for conform. */ - *(float *) &vb[0] = v0->v.x - 0.125; - *(float *) &vb[1] = v0->v.y - 0.125; - for (j = 2; j < vertsize; j++) - vb[j] = v0->ui[j]; -} - - - -/*********************************************************************** - * Fixup for ARB_point_parameters * - ***********************************************************************/ - -/* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly - * represented in the fragment program InputsRead field. - */ -static void -intel_atten_point(struct intel_context *intel, intelVertexPtr v0) -{ - GLcontext *ctx = &intel->ctx; - GLfloat psz[4], col[4], restore_psz, restore_alpha; - - _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - - restore_psz = psz[0]; - restore_alpha = col[3]; - - if (psz[0] >= ctx->Point.Threshold) { - psz[0] = MIN2(psz[0], ctx->Point.MaxSize); - } - else { - GLfloat dsize = psz[0] / ctx->Point.Threshold; - psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize); - col[3] *= dsize * dsize; - } - - if (psz[0] < 1.0) - psz[0] = 1.0; - - if (restore_psz != psz[0] || restore_alpha != col[3]) { - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - - intel_draw_point(intel, v0); - - psz[0] = restore_psz; - col[3] = restore_alpha; - - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz); - _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col); - } - else - intel_draw_point(intel, v0); -} - - - - - -/*********************************************************************** - * Fixup for I915 WPOS texture coordinate * - ***********************************************************************/ - - - -static void -intel_wpos_triangle(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - __memcpy(((char *) v1) + offset, v1, size); - __memcpy(((char *) v2) + offset, v2, size); - - intel_draw_triangle(intel, v0, v1, v2); -} - - -static void -intel_wpos_line(struct intel_context *intel, - intelVertexPtr v0, intelVertexPtr v1) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - __memcpy(((char *) v1) + offset, v1, size); - - intel_draw_line(intel, v0, v1); -} - - -static void -intel_wpos_point(struct intel_context *intel, intelVertexPtr v0) -{ - GLuint offset = intel->wpos_offset; - GLuint size = intel->wpos_size; - - __memcpy(((char *) v0) + offset, v0, size); - - intel_draw_point(intel, v0); -} - - - - - - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_tri( intel, a, b, c ); \ - else \ - intel_draw_triangle( intel, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - intel->draw_tri( intel, a, b, d ); \ - intel->draw_tri( intel, b, c, d ); \ - } else \ - intel_draw_quad( intel, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_line( intel, v0, v1 ); \ - else \ - intel_draw_line( intel, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - intel->draw_point( intel, v0 ); \ - else \ - intel_draw_point( intel, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define INTEL_OFFSET_BIT 0x01 -#define INTEL_TWOSIDE_BIT 0x02 -#define INTEL_UNFILLED_BIT 0x04 -#define INTEL_FALLBACK_BIT 0x08 -#define INTEL_MAX_TRIFUNC 0x10 - - -static struct -{ - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[INTEL_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & INTEL_FALLBACK_BIT) -#define DO_OFFSET (IND & INTEL_OFFSET_BIT) -#define DO_UNFILLED (IND & INTEL_UNFILLED_BIT) -#define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_RGBA 1 -#define HAVE_SPEC 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX intelVertex -#define TAB rast_tab - -/* Only used to pull back colors into vertices (ie, we know color is - * floating point). - */ -#define INTEL_COLOR( dst, src ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \ -} while (0) - -#define INTEL_SPEC( dst, src ) \ -do { \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ -} while (0) - - -#define DEPTH_SCALE intel->polygon_offset_scale -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint))) - -#define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c ) -#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx] - -#define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c ) -#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset]) -#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset] -#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] - -#define LOCAL_VARS(n) \ - struct intel_context *intel = intel_context(ctx); \ - GLuint color[n], spec[n]; \ - GLuint coloroffset = intel->coloroffset; \ - GLboolean specoffset = intel->specoffset; \ - (void) color; (void) spec; (void) coloroffset; (void) specoffset; - - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -static const GLuint hw_prim[GL_POLYGON + 1] = { - PRIM3D_POINTLIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_LINELIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST, - PRIM3D_TRILIST -}; - -#define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] ) -#define RENDER_PRIMITIVE intel->render_primitive -#define TAG(x) x -#define IND INTEL_FALLBACK_BIT -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \ - INTEL_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -static void -init_rast_tab(void) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); -} - - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -intel_fallback_tri(struct intel_context *intel, - intelVertex * v0, intelVertex * v1, intelVertex * v2) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[3]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - _swsetup_Translate(ctx, v2, &v[2]); - intelSpanRenderStart(ctx); - _swrast_Triangle(ctx, &v[0], &v[1], &v[2]); - intelSpanRenderFinish(ctx); -} - - -static void -intel_fallback_line(struct intel_context *intel, - intelVertex * v0, intelVertex * v1) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[2]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - _swsetup_Translate(ctx, v1, &v[1]); - intelSpanRenderStart(ctx); - _swrast_Line(ctx, &v[0], &v[1]); - intelSpanRenderFinish(ctx); -} - -static void -intel_fallback_point(struct intel_context *intel, - intelVertex * v0) -{ - GLcontext *ctx = &intel->ctx; - SWvertex v[1]; - - if (0) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - INTEL_FIREVERTICES(intel); - - _swsetup_Translate(ctx, v0, &v[0]); - intelSpanRenderStart(ctx); - _swrast_Point(ctx, &v[0]); - intelSpanRenderFinish(ctx); -} - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define IND 0 -#define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) POINT( V(ELT(start)) ); -#define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) ) -#define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) -#define INIT(x) intelRenderPrimitive( ctx, x ) -#undef LOCAL_VARS -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - GLubyte *vertptr = (GLubyte *)intel->verts; \ - const GLuint vertsize = intel->vertex_size; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) x -#define TAG(x) intel_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) intel_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - - - -static void -intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) -{ - struct intel_context *intel = intel_context(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - GLuint prim = intel->render_primitive; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *) elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n, - PRIM_BEGIN | PRIM_END); - VB->Elts = tmp; - } - - /* Restore the render primitive - */ - if (prim != GL_POLYGON) - tnl->Driver.Render.PrimitiveNotify(ctx, prim); -} - -static void -intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->Driver.Render.Line(ctx, ii, jj); -} - -static void -intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n) -{ - struct intel_context *intel = intel_context(ctx); - const GLuint vertsize = intel->vertex_size; - GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize); - GLubyte *vertptr = (GLubyte *) intel->verts; - const GLuint *start = (const GLuint *) V(elts[0]); - int i, j; - - for (i = 2; i < n; i++) { - COPY_DWORDS(j, vb, vertsize, V(elts[i - 1])); - COPY_DWORDS(j, vb, vertsize, V(elts[i])); - COPY_DWORDS(j, vb, vertsize, start); - } -} - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - - - - -#define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED) - -void -intelChooseRenderState(GLcontext * ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct intel_context *intel = intel_context(ctx); - GLuint flags = ctx->_TriangleCaps; - const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS)); - GLuint index = 0; - - if (INTEL_DEBUG & DEBUG_STATE) - fprintf(stderr, "\n%s\n", __FUNCTION__); - - if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) { - - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) - index |= INTEL_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) - index |= INTEL_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) - index |= INTEL_UNFILLED_BIT; - } - - if (have_wpos) { - intel->draw_point = intel_wpos_point; - intel->draw_line = intel_wpos_line; - intel->draw_tri = intel_wpos_triangle; - - /* Make sure these get called: - */ - index |= INTEL_FALLBACK_BIT; - } - else { - intel->draw_point = intel_draw_point; - intel->draw_line = intel_draw_line; - intel->draw_tri = intel_draw_triangle; - } - - /* Hook in fallbacks for specific primitives. - */ - if (flags & ANY_FALLBACK_FLAGS) { - if (flags & DD_LINE_STIPPLE) - intel->draw_line = intel_fallback_line; - - if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple) - intel->draw_tri = intel_fallback_tri; - - if (flags & DD_TRI_SMOOTH) { - if (intel->strict_conformance) - intel->draw_tri = intel_fallback_tri; - } - - if (flags & DD_POINT_ATTEN) { - if (0) - intel->draw_point = intel_atten_point; - else - intel->draw_point = intel_fallback_point; - } - - if (flags & DD_POINT_SMOOTH) { - if (intel->strict_conformance) - intel->draw_point = intel_fallback_point; - } - - index |= INTEL_FALLBACK_BIT; - } - } - - if (intel->RenderIndex != index) { - intel->RenderIndex = index; - - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts; - tnl->Driver.Render.PrimTabElts = intel_render_tab_elts; - tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */ - tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly; - } - else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = intelRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly; - } - } -} - -static const GLenum reduced_prim[GL_POLYGON + 1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - - - - -static void -intelRunPipeline(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - _mesa_lock_context_textures(ctx); - - if (ctx->NewState) - _mesa_update_state_locked(ctx); - - if (intel->NewGLState) { - if (intel->NewGLState & _NEW_TEXTURE) { - intel->vtbl.update_texture_state(intel); - } - - if (!intel->Fallback) { - if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) - intelChooseRenderState(ctx); - } - - intel->NewGLState = 0; - } - - _tnl_run_pipeline(ctx); - - _mesa_unlock_context_textures(ctx); -} - -static void -intelRenderStart(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - intel->vtbl.render_start(intel_context(ctx)); - intel->vtbl.emit_state(intel); -} - -static void -intelRenderFinish(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - - if (intel->RenderIndex & INTEL_FALLBACK_BIT) - _swrast_flush(ctx); - - INTEL_FIREVERTICES(intel); -} - - - - - /* System to flush dma and emit state changes based on the rasterized - * primitive. - */ -static void -intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim) -{ - struct intel_context *intel = intel_context(ctx); - - if (0) - fprintf(stderr, "%s %s %x\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(rprim), hwprim); - - intel->vtbl.reduced_primitive_state(intel, rprim); - - /* Start a new primitive. Arrange to have it flushed later on. - */ - if (hwprim != intel->prim.primitive) { - INTEL_FIREVERTICES(intel); - - intelStartInlinePrimitive(intel, hwprim, INTEL_BATCH_CLIPRECTS); - } -} - - - /* - */ -static void -intelRenderPrimitive(GLcontext * ctx, GLenum prim) -{ - struct intel_context *intel = intel_context(ctx); - - if (0) - fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim)); - - /* Let some clipping routines know which primitive they're dealing - * with. - */ - intel->render_primitive = prim; - - /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled - * triangles. The rasterized primitive will always be reset by - * lower level functions in that case, potentially pingponging the - * state: - */ - if (reduced_prim[prim] == GL_TRIANGLES && - (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - /* Set some primitive-dependent state and Start? a new primitive. - */ - intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]); -} - - - /**********************************************************************/ - /* Transition to/from hardware rasterization. */ - /**********************************************************************/ - -static char *fallbackStrings[] = { - [0] = "Draw buffer", - [1] = "Read buffer", - [2] = "Depth buffer", - [3] = "Stencil buffer", - [4] = "User disable", - [5] = "Render mode", - - [12] = "Texture", - [13] = "Color mask", - [14] = "Stencil", - [15] = "Stipple", - [16] = "Program", - [17] = "Logic op", - [18] = "Smooth polygon", - [19] = "Smooth point", -}; - - -static char * -getFallbackString(GLuint bit) -{ - int i = 0; - while (bit > 1) { - i++; - bit >>= 1; - } - return fallbackStrings[i]; -} - - - -void -intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode) -{ - GLcontext *ctx = &intel->ctx; - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldfallback = intel->Fallback; - - if (mode) { - intel->Fallback |= bit; - if (oldfallback == 0) { - intelFlush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "ENTER FALLBACK %x: %s\n", - bit, getFallbackString(bit)); - _swsetup_Wakeup(ctx); - intel->RenderIndex = ~0; - } - } - else { - intel->Fallback &= ~bit; - if (oldfallback == bit) { - _swrast_flush(ctx); - if (INTEL_DEBUG & DEBUG_FALLBACKS) - fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit)); - tnl->Driver.Render.Start = intelRenderStart; - tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; - tnl->Driver.Render.Finish = intelRenderFinish; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_invalidate_vertex_state(ctx, ~0); - _tnl_invalidate_vertices(ctx, ~0); - _tnl_install_attrs(ctx, - intel->vertex_attrs, - intel->vertex_attr_count, - intel->ViewportMatrix.m, 0); - - intel->NewGLState |= _INTEL_NEW_RENDERSTATE; - } - } -} - -union fi -{ - GLfloat f; - GLint i; -}; - - -/**********************************************************************/ -/* Used only with the metaops callbacks. */ -/**********************************************************************/ -void -intel_meta_draw_poly(struct intel_context *intel, - GLuint n, - GLfloat xy[][2], - GLfloat z, GLuint color, GLfloat tex[][2]) -{ - union fi *vb; - GLint i; - - /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS, - * otherwise the drawing origin (DR4) might not be set correctly. - */ - intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS); - vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6); - - for (i = 0; i < n; i++) { - vb[0].f = xy[i][0]; - vb[1].f = xy[i][1]; - vb[2].f = z; - vb[3].i = color; - vb[4].f = tex[i][0]; - vb[5].f = tex[i][1]; - vb += 6; - } - - INTEL_FIREVERTICES(intel); -} - -void -intel_meta_draw_quad(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLuint color, - GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1) -{ - GLfloat xy[4][2]; - GLfloat tex[4][2]; - - xy[0][0] = x0; - xy[0][1] = y0; - xy[1][0] = x1; - xy[1][1] = y0; - xy[2][0] = x1; - xy[2][1] = y1; - xy[3][0] = x0; - xy[3][1] = y1; - - tex[0][0] = s0; - tex[0][1] = t0; - tex[1][0] = s1; - tex[1][1] = t0; - tex[2][0] = s1; - tex[2][1] = t1; - tex[3][0] = s0; - tex[3][1] = t1; - - intel_meta_draw_poly(intel, 4, xy, z, color, tex); -} - - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - - -void -intelInitTriFuncs(GLcontext * ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = intelRunPipeline; - tnl->Driver.Render.Start = intelRenderStart; - tnl->Driver.Render.Finish = intelRenderFinish; - tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; -} diff --git a/src/mesa/drivers/dri/i915tex/intel_tris.h b/src/mesa/drivers/dri/i915tex/intel_tris.h deleted file mode 100644 index b7bae8cd3bc..00000000000 --- a/src/mesa/drivers/dri/i915tex/intel_tris.h +++ /dev/null @@ -1,69 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef INTELTRIS_INC -#define INTELTRIS_INC - -#include "mtypes.h" - - - -#define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET | \ - _DD_NEW_TRI_STIPPLE | \ - _NEW_PROGRAM | \ - _NEW_POLYGONSTIPPLE) - -extern void intelInitTriFuncs(GLcontext * ctx); - -extern void intelChooseRenderState(GLcontext * ctx); - -extern void intelStartInlinePrimitive(struct intel_context *intel, - GLuint prim, GLuint flags); -extern void intelWrapInlinePrimitive(struct intel_context *intel); - -GLuint *intelExtendInlinePrimitive(struct intel_context *intel, - GLuint dwords); - - -void intel_meta_draw_quad(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLuint color, - GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1); - -void intel_meta_draw_poly(struct intel_context *intel, - GLuint n, - GLfloat xy[][2], - GLfloat z, GLuint color, GLfloat tex[][2]); - - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/server/i830_common.h b/src/mesa/drivers/dri/i915tex/server/i830_common.h deleted file mode 100644 index d4d58886ce0..00000000000 --- a/src/mesa/drivers/dri/i915tex/server/i830_common.h +++ /dev/null @@ -1,226 +0,0 @@ -/************************************************************************** - -Copyright 2001 VA Linux Systems Inc., Fremont, California. -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ - -#ifndef _I830_COMMON_H_ -#define _I830_COMMON_H_ - - -#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */ -#define I830_LOG_MIN_TEX_REGION_SIZE 14 - - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_I830_INIT 0x00 -#define DRM_I830_FLUSH 0x01 -#define DRM_I830_FLIP 0x02 -#define DRM_I830_BATCHBUFFER 0x03 -#define DRM_I830_IRQ_EMIT 0x04 -#define DRM_I830_IRQ_WAIT 0x05 -#define DRM_I830_GETPARAM 0x06 -#define DRM_I830_SETPARAM 0x07 -#define DRM_I830_ALLOC 0x08 -#define DRM_I830_FREE 0x09 -#define DRM_I830_INIT_HEAP 0x0a -#define DRM_I830_CMDBUFFER 0x0b -#define DRM_I830_DESTROY_HEAP 0x0c -#define DRM_I830_SET_VBLANK_PIPE 0x0d -#define DRM_I830_GET_VBLANK_PIPE 0x0e - -typedef struct { - enum { - I830_INIT_DMA = 0x01, - I830_CLEANUP_DMA = 0x02, - I830_RESUME_DMA = 0x03 - } func; - unsigned int mmio_offset; - int sarea_priv_offset; - unsigned int ring_start; - unsigned int ring_end; - unsigned int ring_size; - unsigned int front_offset; - unsigned int back_offset; - unsigned int depth_offset; - unsigned int w; - unsigned int h; - unsigned int pitch; - unsigned int pitch_bits; - unsigned int back_pitch; - unsigned int depth_pitch; - unsigned int cpp; - unsigned int chipset; -} drmI830Init; - -typedef struct { - drmTextureRegion texList[I830_NR_TEX_REGIONS+1]; - int last_upload; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - int last_dispatch; /* age of the most recently dispatched buffer */ - int ctxOwner; /* last context to upload state */ - int texAge; - int pf_enabled; /* is pageflipping allowed? */ - int pf_active; - int pf_current_page; /* which buffer is being displayed? */ - int perf_boxes; /* performance boxes to be displayed */ - int width, height; /* screen size in pixels */ - - drm_handle_t front_handle; - int front_offset; - int front_size; - - drm_handle_t back_handle; - int back_offset; - int back_size; - - drm_handle_t depth_handle; - int depth_offset; - int depth_size; - - drm_handle_t tex_handle; - int tex_offset; - int tex_size; - int log_tex_granularity; - int pitch; - int rotation; /* 0, 90, 180 or 270 */ - int rotated_offset; - int rotated_size; - int rotated_pitch; - int virtualX, virtualY; - - unsigned int front_tiled; - unsigned int back_tiled; - unsigned int depth_tiled; - unsigned int rotated_tiled; - unsigned int rotated2_tiled; - - int pipeA_x; - int pipeA_y; - int pipeA_w; - int pipeA_h; - int pipeB_x; - int pipeB_y; - int pipeB_w; - int pipeB_h; - - /* Triple buffering */ - drm_handle_t third_handle; - int third_offset; - int third_size; - unsigned int third_tiled; -} drmI830Sarea; - -/* Flags for perf_boxes - */ -#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */ -#define I830_BOX_FLIP 0x2 /* populated by kernel */ -#define I830_BOX_WAIT 0x4 /* populated by kernel & client */ -#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */ -#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */ - - -typedef struct { - int start; /* agp offset */ - int used; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830BatchBuffer; - -typedef struct { - char *buf; /* agp offset */ - int sz; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830CmdBuffer; - -typedef struct { - int *irq_seq; -} drmI830IrqEmit; - -typedef struct { - int irq_seq; -} drmI830IrqWait; - -typedef struct { - int param; - int *value; -} drmI830GetParam; - -#define I830_PARAM_IRQ_ACTIVE 1 -#define I830_PARAM_ALLOW_BATCHBUFFER 2 - -typedef struct { - int param; - int value; -} drmI830SetParam; - -#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1 -#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2 -#define I830_SETPARAM_ALLOW_BATCHBUFFER 3 - - -/* A memory manager for regions of shared memory: - */ -#define I830_MEM_REGION_AGP 1 - -typedef struct { - int region; - int alignment; - int size; - int *region_offset; /* offset from start of fb or agp */ -} drmI830MemAlloc; - -typedef struct { - int region; - int region_offset; -} drmI830MemFree; - -typedef struct { - int region; - int size; - int start; -} drmI830MemInitHeap; - -typedef struct { - int region; -} drmI830MemDestroyHeap; - -#define DRM_I830_VBLANK_PIPE_A 1 -#define DRM_I830_VBLANK_PIPE_B 2 - -typedef struct { - int pipe; -} drmI830VBlankPipe; - -#endif /* _I830_DRM_H_ */ diff --git a/src/mesa/drivers/dri/i915tex/server/i830_dri.h b/src/mesa/drivers/dri/i915tex/server/i830_dri.h deleted file mode 100644 index c2a3af8cbf7..00000000000 --- a/src/mesa/drivers/dri/i915tex/server/i830_dri.h +++ /dev/null @@ -1,63 +0,0 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ - -#ifndef _I830_DRI_H -#define _I830_DRI_H - -#include "xf86drm.h" -#include "i830_common.h" - -#define I830_MAX_DRAWABLES 256 - -#define I830_MAJOR_VERSION 1 -#define I830_MINOR_VERSION 7 -#define I830_PATCHLEVEL 2 - -#define I830_REG_SIZE 0x80000 - -typedef struct _I830DRIRec { - drm_handle_t regs; - drmSize regsSize; - - drmSize unused1; /* backbufferSize */ - drm_handle_t unused2; /* backbuffer */ - - drmSize unused3; /* depthbufferSize */ - drm_handle_t unused4; /* depthbuffer */ - - drmSize unused5; /* rotatedSize */ - drm_handle_t unused6; /* rotatedbuffer */ - - drm_handle_t unused7; /* textures */ - int unused8; /* textureSize */ - - drm_handle_t unused9; /* agp_buffers */ - drmSize unused10; /* agp_buf_size */ - - int deviceID; - int width; - int height; - int mem; - int cpp; - int bitsPerPixel; - - int unused11[8]; /* was front/back/depth/rotated offset/pitch */ - - int unused12; /* logTextureGranularity */ - int unused13; /* textureOffset */ - - int irq; - int sarea_priv_offset; -} I830DRIRec, *I830DRIPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830ConfigPrivRec, *I830ConfigPrivPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830DRIContextRec, *I830DRIContextPtr; - - -#endif diff --git a/src/mesa/drivers/dri/i915tex/server/intel.h b/src/mesa/drivers/dri/i915tex/server/intel.h deleted file mode 100644 index 6ea72499c1c..00000000000 --- a/src/mesa/drivers/dri/i915tex/server/intel.h +++ /dev/null @@ -1,331 +0,0 @@ -#ifndef _INTEL_H_ -#define _INTEL_H_ - -#include "xf86drm.h" /* drm_handle_t, etc */ - -/* Intel */ -#ifndef PCI_CHIP_I810 -#define PCI_CHIP_I810 0x7121 -#define PCI_CHIP_I810_DC100 0x7123 -#define PCI_CHIP_I810_E 0x7125 -#define PCI_CHIP_I815 0x1132 -#define PCI_CHIP_I810_BRIDGE 0x7120 -#define PCI_CHIP_I810_DC100_BRIDGE 0x7122 -#define PCI_CHIP_I810_E_BRIDGE 0x7124 -#define PCI_CHIP_I815_BRIDGE 0x1130 -#endif - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 - -#ifndef PCI_CHIP_I855_GM -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I855_GM_BRIDGE 0x3580 -#endif - -#ifndef PCI_CHIP_I865_G -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I865_G_BRIDGE 0x2570 -#endif - -#ifndef PCI_CHIP_I915_G -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I915_GM -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I915_GM_BRIDGE 0x2590 -#endif - -#ifndef PCI_CHIP_E7221_G -#define PCI_CHIP_E7221_G 0x258A -/* Same as I915_G_BRIDGE */ -#define PCI_CHIP_E7221_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I945_G -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_G_BRIDGE 0x2770 -#endif - -#ifndef PCI_CHIP_I945_GM -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GM_BRIDGE 0x27A0 -#endif - -#define IS_I810(pI810) (pI810->Chipset == PCI_CHIP_I810 || \ - pI810->Chipset == PCI_CHIP_I810_DC100 || \ - pI810->Chipset == PCI_CHIP_I810_E) -#define IS_I815(pI810) (pI810->Chipset == PCI_CHIP_I815) -#define IS_I830(pI810) (pI810->Chipset == PCI_CHIP_I830_M) -#define IS_845G(pI810) (pI810->Chipset == PCI_CHIP_845_G) -#define IS_I85X(pI810) (pI810->Chipset == PCI_CHIP_I855_GM) -#define IS_I852(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I852_GM || pI810->variant == I852_GME)) -#define IS_I855(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I855_GM || pI810->variant == I855_GME)) -#define IS_I865G(pI810) (pI810->Chipset == PCI_CHIP_I865_G) - -#define IS_I915G(pI810) (pI810->Chipset == PCI_CHIP_I915_G || pI810->Chipset == PCI_CHIP_E7221_G) -#define IS_I915GM(pI810) (pI810->Chipset == PCI_CHIP_I915_GM) -#define IS_I945G(pI810) (pI810->Chipset == PCI_CHIP_I945_G) -#define IS_I945GM(pI810) (pI810->Chipset == PCI_CHIP_I945_GM) -#define IS_I9XX(pI810) (IS_I915G(pI810) || IS_I915GM(pI810) || IS_I945G(pI810) || IS_I945GM(pI810)) - -#define IS_MOBILE(pI810) (IS_I830(pI810) || IS_I85X(pI810) || IS_I915GM(pI810) || IS_I945GM(pI810)) - -#define I830_GMCH_CTRL 0x52 - -#define I830_GMCH_MEM_MASK 0x1 -#define I830_GMCH_MEM_64M 0x1 -#define I830_GMCH_MEM_128M 0 - -#define I830_GMCH_GMS_MASK 0x70 -#define I830_GMCH_GMS_DISABLED 0x00 -#define I830_GMCH_GMS_LOCAL 0x10 -#define I830_GMCH_GMS_STOLEN_512 0x20 -#define I830_GMCH_GMS_STOLEN_1024 0x30 -#define I830_GMCH_GMS_STOLEN_8192 0x40 - -#define I855_GMCH_GMS_MASK (0x7 << 4) -#define I855_GMCH_GMS_DISABLED 0x00 -#define I855_GMCH_GMS_STOLEN_1M (0x1 << 4) -#define I855_GMCH_GMS_STOLEN_4M (0x2 << 4) -#define I855_GMCH_GMS_STOLEN_8M (0x3 << 4) -#define I855_GMCH_GMS_STOLEN_16M (0x4 << 4) -#define I855_GMCH_GMS_STOLEN_32M (0x5 << 4) -#define I915G_GMCH_GMS_STOLEN_48M (0x6 << 4) -#define I915G_GMCH_GMS_STOLEN_64M (0x7 << 4) - -typedef unsigned char Bool; -#define TRUE 1 -#define FALSE 0 - -#define PIPE_NONE 0<<0 -#define PIPE_CRT 1<<0 -#define PIPE_TV 1<<1 -#define PIPE_DFP 1<<2 -#define PIPE_LFP 1<<3 -#define PIPE_CRT2 1<<4 -#define PIPE_TV2 1<<5 -#define PIPE_DFP2 1<<6 -#define PIPE_LFP2 1<<7 - -typedef struct _I830MemPool *I830MemPoolPtr; -typedef struct _I830MemRange *I830MemRangePtr; -typedef struct _I830MemRange { - long Start; - long End; - long Size; - unsigned long Physical; - unsigned long Offset; /* Offset of AGP-allocated portion */ - unsigned long Alignment; - drm_handle_t Key; - unsigned long Pitch; // add pitch - I830MemPoolPtr Pool; -} I830MemRange; - -typedef struct _I830MemPool { - I830MemRange Total; - I830MemRange Free; - I830MemRange Fixed; - I830MemRange Allocated; -} I830MemPool; - -typedef struct { - int tail_mask; - I830MemRange mem; - unsigned char *virtual_start; - int head; - int tail; - int space; -} I830RingBuffer; - -typedef struct _I830Rec { - unsigned char *MMIOBase; - unsigned char *FbBase; - int cpp; - uint32_t aper_size; - unsigned int bios_version; - - /* These are set in PreInit and never changed. */ - long FbMapSize; - long TotalVideoRam; - I830MemRange StolenMemory; /* pre-allocated memory */ - long BIOSMemorySize; /* min stolen pool size */ - int BIOSMemSizeLoc; - - /* These change according to what has been allocated. */ - long FreeMemory; - I830MemRange MemoryAperture; - I830MemPool StolenPool; - long allocatedMemory; - - /* Regions allocated either from the above pools, or from agpgart. */ - /* for single and dual head configurations */ - I830MemRange FrontBuffer; - I830MemRange FrontBuffer2; - I830MemRange Scratch; - I830MemRange Scratch2; - - I830RingBuffer *LpRing; - - I830MemRange BackBuffer; - I830MemRange DepthBuffer; - I830MemRange TexMem; - int TexGranularity; - I830MemRange ContextMem; - int drmMinor; - Bool have3DWindows; - - Bool NeedRingBufferLow; - Bool allowPageFlip; - Bool disableTiling; - - int Chipset; - unsigned long LinearAddr; - unsigned long MMIOAddr; - - drmSize registerSize; /**< \brief MMIO register map size */ - drm_handle_t registerHandle; /**< \brief MMIO register map handle */ - // IOADDRESS ioBase; - int irq; /**< \brief IRQ number */ - int GttBound; - - drm_handle_t ring_map; - unsigned int Fence[8]; - -} I830Rec; - -/* - * 12288 is set as the maximum, chosen because it is enough for - * 1920x1440@32bpp with a 2048 pixel line pitch with some to spare. - */ -#define I830_MAXIMUM_VBIOS_MEM 12288 -#define I830_DEFAULT_VIDEOMEM_2D (MB(32) / 1024) -#define I830_DEFAULT_VIDEOMEM_3D (MB(64) / 1024) - -/* Flags for memory allocation function */ -#define FROM_ANYWHERE 0x00000000 -#define FROM_POOL_ONLY 0x00000001 -#define FROM_NEW_ONLY 0x00000002 -#define FROM_MASK 0x0000000f - -#define ALLOCATE_AT_TOP 0x00000010 -#define ALLOCATE_AT_BOTTOM 0x00000020 -#define FORCE_GAPS 0x00000040 - -#define NEED_PHYSICAL_ADDR 0x00000100 -#define ALIGN_BOTH_ENDS 0x00000200 -#define FORCE_LOW 0x00000400 - -#define ALLOC_NO_TILING 0x00001000 -#define ALLOC_INITIAL 0x00002000 - -#define ALLOCATE_DRY_RUN 0x80000000 - -/* Chipset registers for VIDEO BIOS memory RW access */ -#define _855_DRAM_RW_CONTROL 0x58 -#define _845_DRAM_RW_CONTROL 0x90 -#define DRAM_WRITE 0x33330000 - -#define KB(x) ((x) * 1024) -#define MB(x) ((x) * KB(1024)) - -#define GTT_PAGE_SIZE KB(4) -#define ROUND_TO(x, y) (((x) + (y) - 1) / (y) * (y)) -#define ROUND_DOWN_TO(x, y) ((x) / (y) * (y)) -#define ROUND_TO_PAGE(x) ROUND_TO((x), GTT_PAGE_SIZE) -#define ROUND_TO_MB(x) ROUND_TO((x), MB(1)) -#define PRIMARY_RINGBUFFER_SIZE KB(128) - - -/* Ring buffer registers, p277, overview p19 - */ -#define LP_RING 0x2030 -#define HP_RING 0x2040 - -#define RING_TAIL 0x00 -#define TAIL_ADDR 0x000FFFF8 -#define I830_TAIL_MASK 0x001FFFF8 - -#define RING_HEAD 0x04 -#define HEAD_WRAP_COUNT 0xFFE00000 -#define HEAD_WRAP_ONE 0x00200000 -#define HEAD_ADDR 0x001FFFFC -#define I830_HEAD_MASK 0x001FFFFC - -#define RING_START 0x08 -#define START_ADDR 0x03FFFFF8 -#define I830_RING_START_MASK 0xFFFFF000 - -#define RING_LEN 0x0C -#define RING_NR_PAGES 0x001FF000 -#define I830_RING_NR_PAGES 0x001FF000 -#define RING_REPORT_MASK 0x00000006 -#define RING_REPORT_64K 0x00000002 -#define RING_REPORT_128K 0x00000004 -#define RING_NO_REPORT 0x00000000 -#define RING_VALID_MASK 0x00000001 -#define RING_VALID 0x00000001 -#define RING_INVALID 0x00000000 - - -/* Fence/Tiling ranges [0..7] - */ -#define FENCE 0x2000 -#define FENCE_NR 8 - -#define I915G_FENCE_START_MASK 0x0ff00000 - -#define I830_FENCE_START_MASK 0x07f80000 - -#define FENCE_START_MASK 0x03F80000 -#define FENCE_X_MAJOR 0x00000000 -#define FENCE_Y_MAJOR 0x00001000 -#define FENCE_SIZE_MASK 0x00000700 -#define FENCE_SIZE_512K 0x00000000 -#define FENCE_SIZE_1M 0x00000100 -#define FENCE_SIZE_2M 0x00000200 -#define FENCE_SIZE_4M 0x00000300 -#define FENCE_SIZE_8M 0x00000400 -#define FENCE_SIZE_16M 0x00000500 -#define FENCE_SIZE_32M 0x00000600 -#define FENCE_SIZE_64M 0x00000700 -#define I915G_FENCE_SIZE_1M 0x00000000 -#define I915G_FENCE_SIZE_2M 0x00000100 -#define I915G_FENCE_SIZE_4M 0x00000200 -#define I915G_FENCE_SIZE_8M 0x00000300 -#define I915G_FENCE_SIZE_16M 0x00000400 -#define I915G_FENCE_SIZE_32M 0x00000500 -#define I915G_FENCE_SIZE_64M 0x00000600 -#define I915G_FENCE_SIZE_128M 0x00000700 -#define FENCE_PITCH_1 0x00000000 -#define FENCE_PITCH_2 0x00000010 -#define FENCE_PITCH_4 0x00000020 -#define FENCE_PITCH_8 0x00000030 -#define FENCE_PITCH_16 0x00000040 -#define FENCE_PITCH_32 0x00000050 -#define FENCE_PITCH_64 0x00000060 -#define FENCE_VALID 0x00000001 - -#include <mmio.h> - -# define MMIO_IN8(base, offset) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) -# define MMIO_IN32(base, offset) \ - read_MMIO_LE32(base, offset) -# define MMIO_OUT8(base, offset, val) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) = (val) -# define MMIO_OUT32(base, offset, val) \ - *(volatile unsigned int *)(void *)(((unsigned char*)(base)) + (offset)) = CPU_TO_LE32(val) - - - /* Memory mapped register access macros */ -#define INREG8(addr) MMIO_IN8(MMIO, addr) -#define INREG(addr) MMIO_IN32(MMIO, addr) -#define OUTREG8(addr, val) MMIO_OUT8(MMIO, addr, val) -#define OUTREG(addr, val) MMIO_OUT32(MMIO, addr, val) - -#define DSPABASE 0x70184 - -#endif diff --git a/src/mesa/drivers/dri/i915tex/server/intel_dri.c b/src/mesa/drivers/dri/i915tex/server/intel_dri.c deleted file mode 100644 index e49c4214ad4..00000000000 --- a/src/mesa/drivers/dri/i915tex/server/intel_dri.c +++ /dev/null @@ -1,1306 +0,0 @@ -/** - * \file server/intel_dri.c - * \brief File to perform the device-specific initialization tasks typically - * done in the X server. - * - * Here they are converted to run in the client (or perhaps a standalone - * process), and to work with the frame buffer device rather than the X - * server infrastructure. - * - * Copyright (C) 2006 Dave Airlie ([email protected]) - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sub license, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial portions - of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR - ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <errno.h> -#include <unistd.h> - -#include "driver.h" -#include "drm.h" - -#include "intel.h" -#include "i830_dri.h" - -#include "memops.h" -#include "pciaccess.h" - -static size_t drm_page_size; -static int nextTile = 0; -#define xf86DrvMsg(...) do {} while(0) - -static const int pitches[] = { - 128 * 8, - 128 * 16, - 128 * 32, - 128 * 64, - 0 -}; - -static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea); - -static unsigned long -GetBestTileAlignment(unsigned long size) -{ - unsigned long i; - - for (i = KB(512); i < size; i <<= 1) - ; - - if (i > MB(64)) - i = MB(64); - - return i; -} - -static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - unsigned char *MMIO = ctx->MMIOAddress; - - for (i = 0; i < 8; i++) { - OUTREG(FENCE + i * 4, pI830->Fence[i]); - // if (I810_DEBUG & DEBUG_VERBOSE_VGA) - fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]); - } -} - -/* Tiled memory is good... really, really good... - * - * Need to make it less likely that we miss out on this - probably - * need to move the frontbuffer away from the 'guarenteed' alignment - * of the first memory segment, or perhaps allocate a discontigous - * framebuffer to get more alignment 'sweet spots'. - */ -static void -SetFence(const DRIDriverContext *ctx, I830Rec *pI830, - int nr, unsigned int start, unsigned int pitch, - unsigned int size) -{ - unsigned int val; - unsigned int fence_mask = 0; - unsigned int fence_pitch; - - if (nr < 0 || nr > 7) { - fprintf(stderr, - "SetFence: fence %d out of range\n",nr); - return; - } - - pI830->Fence[nr] = 0; - - if (IS_I9XX(pI830)) - fence_mask = ~I915G_FENCE_START_MASK; - else - fence_mask = ~I830_FENCE_START_MASK; - - if (start & fence_mask) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not %s aligned\n", - nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k"); - return; - } - - if (start % size) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n", - nr, start, size / 1024); - return; - } - - if (pitch & 127) { - fprintf(stderr, - "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n", - nr, pitch); - return; - } - - val = (start | FENCE_X_MAJOR | FENCE_VALID); - - if (IS_I9XX(pI830)) { - switch (size) { - case MB(1): - val |= I915G_FENCE_SIZE_1M; - break; - case MB(2): - val |= I915G_FENCE_SIZE_2M; - break; - case MB(4): - val |= I915G_FENCE_SIZE_4M; - break; - case MB(8): - val |= I915G_FENCE_SIZE_8M; - break; - case MB(16): - val |= I915G_FENCE_SIZE_16M; - break; - case MB(32): - val |= I915G_FENCE_SIZE_32M; - break; - case MB(64): - val |= I915G_FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } else { - switch (size) { - case KB(512): - val |= FENCE_SIZE_512K; - break; - case MB(1): - val |= FENCE_SIZE_1M; - break; - case MB(2): - val |= FENCE_SIZE_2M; - break; - case MB(4): - val |= FENCE_SIZE_4M; - break; - case MB(8): - val |= FENCE_SIZE_8M; - break; - case MB(16): - val |= FENCE_SIZE_16M; - break; - case MB(32): - val |= FENCE_SIZE_32M; - break; - case MB(64): - val |= FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } - - if (IS_I9XX(pI830)) - fence_pitch = pitch / 512; - else - fence_pitch = pitch / 128; - - switch (fence_pitch) { - case 1: - val |= FENCE_PITCH_1; - break; - case 2: - val |= FENCE_PITCH_2; - break; - case 4: - val |= FENCE_PITCH_4; - break; - case 8: - val |= FENCE_PITCH_8; - break; - case 16: - val |= FENCE_PITCH_16; - break; - case 32: - val |= FENCE_PITCH_32; - break; - case 64: - val |= FENCE_PITCH_64; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal pitch (%d)\n", nr, pitch); - return; - } - - pI830->Fence[nr] = val; -} - -static Bool -MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem) -{ - int pitch, ntiles, i; - - pitch = pMem->Pitch * ctx->cpp; - /* - * Simply try to break the region up into at most four pieces of size - * equal to the alignment. - */ - ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment; - if (ntiles >= 4) { - return FALSE; - } - - for (i = 0; i < ntiles; i++, nextTile++) { - SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment, - pitch, pMem->Alignment); - } - return TRUE; -} - -static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - - /* Clear out */ - for (i = 0; i < 8; i++) - pI830->Fence[i] = 0; - - nextTile = 0; - - if (pI830->BackBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) { - fprintf(stderr, - "Activating tiled memory for the back buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the back buffer.\n"); - pI830->allowPageFlip = FALSE; - } - } - - if (pI830->DepthBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) { - fprintf(stderr, - "Activating tiled memory for the depth buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the depth buffer.\n"); - } - } - - return; -} - -static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - struct pci_device host_bridge, ig_dev; - uint32_t gmch_ctrl; - int memsize = 0; - int range; - uint32_t aper_size; - uint32_t membase2 = 0; - - memset(&host_bridge, 0, sizeof(host_bridge)); - memset(&ig_dev, 0, sizeof(ig_dev)); - - ig_dev.dev = 2; - - pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); - - if (IS_I830(pI830) || IS_845G(pI830)) { - if ((gmch_ctrl & I830_GMCH_MEM_MASK) == I830_GMCH_MEM_128M) { - aper_size = 0x80000000; - } else { - aper_size = 0x40000000; - } - } else { - if (IS_I9XX(pI830)) { - int ret; - ret = pci_device_cfg_read_u32(&ig_dev, &membase2, 0x18); - if (membase2 & 0x08000000) - aper_size = 0x8000000; - else - aper_size = 0x10000000; - - fprintf(stderr,"aper size is %08X %08x %d\n", aper_size, membase2, ret); - } else - aper_size = 0x8000000; - } - - pI830->aper_size = aper_size; - - - /* We need to reduce the stolen size, by the GTT and the popup. - * The GTT varying according the the FbMapSize and the popup is 4KB */ - range = (ctx->shared.fbSize / (1024*1024)) + 4; - - if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I855_GMCH_GMS_STOLEN_1M: - memsize = MB(1) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_4M: - memsize = MB(4) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_8M: - memsize = MB(8) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_16M: - memsize = MB(16) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_32M: - memsize = MB(32) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_48M: - if (IS_I9XX(pI830)) - memsize = MB(48) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_64M: - if (IS_I9XX(pI830)) - memsize = MB(64) - KB(range); - break; - } - } else { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I830_GMCH_GMS_STOLEN_512: - memsize = KB(512) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_1024: - memsize = MB(1) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_8192: - memsize = MB(8) - KB(range); - break; - case I830_GMCH_GMS_LOCAL: - memsize = 0; - xf86DrvMsg(pScrn->scrnIndex, X_WARNING, - "Local memory found, but won't be used.\n"); - break; - } - } - if (memsize > 0) { - fprintf(stderr, - "detected %d kB stolen memory.\n", memsize / 1024); - } else { - fprintf(stderr, - "no video memory detected.\n"); - } - return memsize; -} - -static int AgpInit(const DRIDriverContext *ctx, I830Rec *info) -{ - unsigned long mode = 0x4; - - if (drmAgpAcquire(ctx->drmFD) < 0) { - fprintf(stderr, "[gart] AGP not available\n"); - return 0; - } - - if (drmAgpEnable(ctx->drmFD, mode) < 0) { - fprintf(stderr, "[gart] AGP not enabled\n"); - drmAgpRelease(ctx->drmFD); - return 0; - } - else - fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode); - - return 1; -} - -/* - * Allocate memory from the given pool. Grow the pool if needed and if - * possible. - */ -static unsigned long -AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, - long size, unsigned long alignment, int flags) -{ - long needed, start, end; - - if (!result || !pool || !size) - return 0; - - /* Calculate how much space is needed. */ - if (alignment <= GTT_PAGE_SIZE) - needed = size; - else { - start = ROUND_TO(pool->Free.Start, alignment); - end = ROUND_TO(start + size, alignment); - needed = end - pool->Free.Start; - } - if (needed > pool->Free.Size) { - return 0; - } - - result->Start = ROUND_TO(pool->Free.Start, alignment); - pool->Free.Start += needed; - result->End = pool->Free.Start; - - pool->Free.Size = pool->Free.End - pool->Free.Start; - result->Size = result->End - result->Start; - result->Pool = pool; - result->Alignment = alignment; - return needed; -} - -static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result) -{ - unsigned long start, end; - unsigned long newApStart, newApEnd; - int ret; - if (!result || !size) - return 0; - - if (!alignment) - alignment = 4; - - start = ROUND_TO(pI830->MemoryAperture.Start, alignment); - end = ROUND_TO(start + size, alignment); - newApStart = end; - newApEnd = pI830->MemoryAperture.End; - - ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key)); - - if (ret) - { - fprintf(stderr,"drmAgpAlloc failed %d\n", ret); - return 0; - } - pI830->allocatedMemory += size; - pI830->MemoryAperture.Start = newApStart; - pI830->MemoryAperture.End = newApEnd; - pI830->MemoryAperture.Size = newApEnd - newApStart; - // pI830->FreeMemory -= size; - result->Start = start; - result->End = start + size; - result->Size = size; - result->Offset = start; - result->Alignment = alignment; - result->Pool = NULL; - - return size; -} - -unsigned long -I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, long size, - unsigned long alignment, int flags) -{ - unsigned long ret; - - if (!result) - return 0; - - /* Make sure these are initialised. */ - result->Size = 0; - result->Key = -1; - - if (!size) { - return 0; - } - - if (pool->Free.Size < size) { - ret = AllocFromAGP(ctx, pI830, size, alignment, result); - } - else { - ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags); - if (ret == 0) - ret = AllocFromAGP(ctx, pI830, size, alignment, result); - } - return ret; -} - -static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem) -{ - if (!mem) - return FALSE; - - if (mem->Key == -1) - return TRUE; - - return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset); -} - -/* simple memory allocation routines needed */ -/* put ring buffer in low memory */ -/* need to allocate front, back, depth buffers aligned correctly, - allocate ring buffer, -*/ - -/* */ -static Bool -I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned long size, ret; - unsigned long lines, lineSize, align; - - /* allocate ring buffer */ - memset(pI830->LpRing, 0, sizeof(I830RingBuffer)); - pI830->LpRing->mem.Key = -1; - - size = PRIMARY_RINGBUFFER_SIZE; - - ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0); - - if (ret != size) - { - fprintf(stderr,"unable to allocate ring buffer %ld\n", ret); - return FALSE; - } - - pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1; - - - /* allocate front buffer */ - memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); - pI830->FrontBuffer.Key = -1; - pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth; - - align = KB(512); - - lineSize = ctx->shared.virtualWidth * ctx->cpp; - lines = (ctx->shared.virtualHeight + 15) / 16 * 16; - size = lineSize * lines; - size = ROUND_TO_PAGE(size); - - align = GetBestTileAlignment(size); - - ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate front buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer)); - pI830->BackBuffer.Key = -1; - pI830->BackBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate back buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer)); - pI830->DepthBuffer.Key = -1; - pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate depth buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem)); - pI830->ContextMem.Key = -1; - size = KB(32); - - ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate context buffer %ld\n", ret); - return FALSE; - } - -#if 0 - memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); - pI830->TexMem.Key = -1; - - size = 32768 * 1024; - ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem); - if (ret < size) - { - fprintf(stderr,"unable to allocate texture memory %ld\n", ret); - return FALSE; - } -#endif - - return TRUE; -} - -static Bool -I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - if (!BindAgpRange(ctx, &pI830->LpRing->mem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->FrontBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->BackBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->DepthBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->ContextMem)) - return FALSE; -#if 0 - if (!BindAgpRange(ctx, &pI830->TexMem)) - return FALSE; -#endif - return TRUE; -} - -static void SetupDRIMM(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned long aperEnd = ROUND_DOWN_TO(pI830->aper_size, GTT_PAGE_SIZE) / GTT_PAGE_SIZE; - unsigned long aperStart = ROUND_TO(pI830->aper_size - KB(32768), GTT_PAGE_SIZE) / GTT_PAGE_SIZE; - - fprintf(stderr, "aper size is %08X\n", ctx->shared.fbSize); - if (drmMMInit(ctx->drmFD, aperStart, aperEnd - aperStart, DRM_BO_MEM_TT)) { - fprintf(stderr, - "DRM MM Initialization Failed\n"); - } else { - fprintf(stderr, - "DRM MM Initialized at offset 0x%lx length %d page\n", aperStart, aperEnd-aperStart); - } - -} - -static Bool -I830CleanupDma(const DRIDriverContext *ctx) -{ - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_CLEANUP_DMA; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, "I830 Dma Cleanup Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830) -{ - I830RingBuffer *ring = pI830->LpRing; - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_INIT_DMA; - - info.ring_start = ring->mem.Start + pI830->LinearAddr; - info.ring_end = ring->mem.End + pI830->LinearAddr; - info.ring_size = ring->mem.Size; - - info.mmio_offset = (unsigned int)ctx->MMIOStart; - - info.sarea_priv_offset = sizeof(drm_sarea_t); - - info.front_offset = pI830->FrontBuffer.Start; - info.back_offset = pI830->BackBuffer.Start; - info.depth_offset = pI830->DepthBuffer.Start; - info.w = ctx->shared.virtualWidth; - info.h = ctx->shared.virtualHeight; - info.pitch = ctx->shared.virtualWidth; - info.back_pitch = pI830->BackBuffer.Pitch; - info.depth_pitch = pI830->DepthBuffer.Pitch; - info.cpp = ctx->cpp; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, - "I830 Dma Initialization Failed\n"); - return FALSE; - } - - return TRUE; -} - -static int I830CheckDRMVersion( const DRIDriverContext *ctx, - I830Rec *pI830 ) -{ - drmVersionPtr version; - - version = drmGetVersion(ctx->drmFD); - - if (version) { - int req_minor, req_patch; - - req_minor = 4; - req_patch = 0; - - if (version->version_major != 1 || - version->version_minor < req_minor || - (version->version_minor == req_minor && - version->version_patchlevel < req_patch)) { - /* Incompatible drm version */ - fprintf(stderr, - "[dri] I830DRIScreenInit failed because of a version " - "mismatch.\n" - "[dri] i915.o kernel module version is %d.%d.%d " - "but version 1.%d.%d or newer is needed.\n" - "[dri] Disabling DRI.\n", - version->version_major, - version->version_minor, - version->version_patchlevel, - req_minor, - req_patch); - drmFreeVersion(version); - return 0; - } - - pI830->drmMinor = version->version_minor; - drmFreeVersion(version); - } - return 1; -} - -static void -I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned int itemp; - unsigned char *MMIO = ctx->MMIOAddress; - - OUTREG(LP_RING + RING_LEN, 0); - OUTREG(LP_RING + RING_TAIL, 0); - OUTREG(LP_RING + RING_HEAD, 0); - - if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) != - pI830->LpRing->mem.Start) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer start (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK; - OUTREG(LP_RING + RING_START, itemp); - - if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) != - pI830->LpRing->mem.Size - 4096) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Size - 4096, - I830_RING_NR_PAGES); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES; - itemp |= (RING_NO_REPORT | RING_VALID); - OUTREG(LP_RING + RING_LEN, itemp); - - pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK; - pI830->LpRing->tail = INREG(LP_RING + RING_TAIL); - pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8); - if (pI830->LpRing->space < 0) - pI830->LpRing->space += pI830->LpRing->mem.Size; - - SetFenceRegs(ctx, pI830); - - /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky - hacky hacky */ - OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr); - -} - -static Bool -I830SetParam(const DRIDriverContext *ctx, int param, int value) -{ - drmI830SetParam sp; - - memset(&sp, 0, sizeof(sp)); - sp.param = param; - sp.value = value; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) { - fprintf(stderr, "I830 SetParam Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - fprintf(stderr, - "[drm] Mapping front buffer\n"); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->front_offset + pI830->LinearAddr), - sarea->front_size, - DRM_FRAME_BUFFER, /*DRM_AGP,*/ - 0, - &sarea->front_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(front_handle) failed. Disabling DRI\n"); - return FALSE; - } - ctx->shared.hFrameBuffer = sarea->front_handle; - ctx->shared.fbSize = sarea->front_size; - fprintf(stderr, "[drm] Front Buffer = 0x%08x\n", - sarea->front_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->back_offset), - sarea->back_size, DRM_AGP, 0, - &sarea->back_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(back_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Back Buffer = 0x%08x\n", - sarea->back_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->depth_offset, - sarea->depth_size, DRM_AGP, 0, - &sarea->depth_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", - sarea->depth_handle); - -#if 0 - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->tex_offset, - sarea->tex_size, DRM_AGP, 0, - &sarea->tex_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] textures = 0x%08x\n", - sarea->tex_handle); -#endif - return TRUE; -} - - -static void -I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ -#if 1 - if (sarea->front_handle) { - drmRmMap(ctx->drmFD, sarea->front_handle); - sarea->front_handle = 0; - } -#endif - if (sarea->back_handle) { - drmRmMap(ctx->drmFD, sarea->back_handle); - sarea->back_handle = 0; - } - if (sarea->depth_handle) { - drmRmMap(ctx->drmFD, sarea->depth_handle); - sarea->depth_handle = 0; - } - if (sarea->tex_handle) { - drmRmMap(ctx->drmFD, sarea->tex_handle); - sarea->tex_handle = 0; - } -} - -static Bool -I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - if (drmAddMap(ctx->drmFD, - (drm_handle_t)pI830->LpRing->mem.Start, - pI830->LpRing->mem.Size, DRM_AGP, 0, - &pI830->ring_map) < 0) { - fprintf(stderr, - "[drm] drmAddMap(ring_map) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] ring buffer = 0x%08x\n", - pI830->ring_map); - - if (I830InitDma(ctx, pI830) == FALSE) { - return FALSE; - } - - /* init to zero to be safe */ - - I830DRIMapScreenRegions(ctx, pI830, sarea); - SetupDRIMM(ctx, pI830); - - if (ctx->pciDevice != PCI_CHIP_845_G && - ctx->pciDevice != PCI_CHIP_I830_M) { - I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 ); - } - - /* Okay now initialize the dma engine */ - { - pI830->irq = drmGetInterruptFromBusID(ctx->drmFD, - ctx->pciBus, - ctx->pciDevice, - ctx->pciFunc); - - if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) { - fprintf(stderr, - "[drm] failure adding irq handler\n"); - pI830->irq = 0; - return FALSE; - } - else - fprintf(stderr, - "[drm] dma control initialized, using IRQ %d\n", - pI830->irq); - } - - fprintf(stderr, "[dri] visual configs initialized\n"); - - return TRUE; -} - -static Bool -I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* need to drmMap front and back buffers and zero them */ - drmAddress map_addr; - int ret; - - ret = drmMap(ctx->drmFD, - sarea->front_handle, - sarea->front_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map front buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->front_size); - drmUnmap(map_addr, sarea->front_size); - - - ret = drmMap(ctx->drmFD, - sarea->back_handle, - sarea->back_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map back buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->back_size); - drmUnmap(map_addr, sarea->back_size); - - return TRUE; -} - -static Bool -I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) - -{ - I830DRIPtr pI830DRI; - drmI830Sarea *pSAREAPriv; - int err; - - drm_page_size = getpagesize(); - - pI830->registerSize = ctx->MMIOSize; - /* This is a hack for now. We have to have more than a 4k page here - * because of the size of the state. However, the state should be - * in a per-context mapping. This will be added in the Mesa 3.5 port - * of the I830 driver. - */ - ctx->shared.SAREASize = SAREA_MAX; - - /* Note that drmOpen will try to load the kernel module, if needed. */ - ctx->drmFD = drmOpen("i915", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) { - fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n", - ctx->drmFD, ctx->pciBusID, strerror(-err)); - return 0; - } - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n", - ctx->shared.SAREASize, ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - - } - - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n", - ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize); - - - if (drmAddMap(ctx->drmFD, - ctx->MMIOStart, - ctx->MMIOSize, - DRM_REGISTERS, - DRM_READ_ONLY, - &pI830->registerHandle) < 0) { - fprintf(stderr, "[drm] drmAddMap mmio failed\n"); - return 0; - } - fprintf(stderr, - "[drm] register handle = 0x%08x\n", pI830->registerHandle); - - - if (!I830CheckDRMVersion(ctx, pI830)) { - return FALSE; - } - - /* Create a 'server' context so we can grab the lock for - * initialization ioctls. - */ - if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) { - fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err); - return 0; - } - - DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0); - - /* Initialize the SAREA private data structure */ - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - memset(pSAREAPriv, 0, sizeof(*pSAREAPriv)); - - pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830); - pI830->StolenMemory.Start = 0; - pI830->StolenMemory.End = pI830->StolenMemory.Size; - - pI830->MemoryAperture.Start = pI830->StolenMemory.End; - pI830->MemoryAperture.End = KB(40000); - pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start; - - pI830->StolenPool.Fixed = pI830->StolenMemory; - pI830->StolenPool.Total = pI830->StolenMemory; - pI830->StolenPool.Free = pI830->StolenPool.Total; - pI830->FreeMemory = pI830->StolenPool.Total.Size; - - if (!AgpInit(ctx, pI830)) - return FALSE; - - if (I830AllocateMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - if (I830BindMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - pSAREAPriv->rotated_offset = -1; - pSAREAPriv->rotated_size = 0; - pSAREAPriv->rotated_pitch = ctx->shared.virtualWidth; - - pSAREAPriv->front_offset = pI830->FrontBuffer.Start; - pSAREAPriv->front_size = pI830->FrontBuffer.Size; - pSAREAPriv->width = ctx->shared.virtualWidth; - pSAREAPriv->height = ctx->shared.virtualHeight; - pSAREAPriv->pitch = ctx->shared.virtualWidth; - pSAREAPriv->virtualX = ctx->shared.virtualWidth; - pSAREAPriv->virtualY = ctx->shared.virtualHeight; - pSAREAPriv->back_offset = pI830->BackBuffer.Start; - pSAREAPriv->back_size = pI830->BackBuffer.Size; - pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; - pSAREAPriv->depth_size = pI830->DepthBuffer.Size; -#if 0 - pSAREAPriv->tex_offset = pI830->TexMem.Start; - pSAREAPriv->tex_size = pI830->TexMem.Size; -#endif - pSAREAPriv->log_tex_granularity = pI830->TexGranularity; - - ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); - ctx->driverClientMsgSize = sizeof(I830DRIRec); - pI830DRI = (I830DRIPtr)ctx->driverClientMsg; - pI830DRI->deviceID = pI830->Chipset; - pI830DRI->regsSize = I830_REG_SIZE; - pI830DRI->width = ctx->shared.virtualWidth; - pI830DRI->height = ctx->shared.virtualHeight; - pI830DRI->mem = ctx->shared.fbSize; - pI830DRI->cpp = ctx->cpp; - - pI830DRI->bitsPerPixel = ctx->bpp; - pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); - - err = I830DRIDoMappings(ctx, pI830, pSAREAPriv); - if (err == FALSE) - return FALSE; - - I830SetupMemoryTiling(ctx, pI830); - - /* Quick hack to clear the front & back buffers. Could also use - * the clear ioctl to do this, but would need to setup hw state - * first. - */ - I830ClearScreen(ctx, pI830, pSAREAPriv); - - I830SetRingRegs(ctx, pI830); - - return TRUE; -} - - -/** - * \brief Validate the fbdev mode. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Saves some registers and returns 1. - * - * \sa radeonValidateMode(). - */ -static int i830ValidateMode( const DRIDriverContext *ctx ) -{ - return 1; -} - -/** - * \brief Examine mode returned by fbdev. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Restores registers that fbdev has clobbered and returns 1. - * - * \sa i810ValidateMode(). - */ -static int i830PostValidateMode( const DRIDriverContext *ctx ) -{ - I830Rec *pI830 = ctx->driverPrivate; - - I830SetRingRegs(ctx, pI830); - return 1; -} - - -/** - * \brief Initialize the framebuffer device mode - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Fills in \p info with some default values and some information from \p ctx - * and then calls I810ScreenInit() for the screen initialization. - * - * Before exiting clears the framebuffer memory accessing it directly. - */ -static int i830InitFBDev( DRIDriverContext *ctx ) -{ - I830Rec *pI830 = calloc(1, sizeof(I830Rec)); - int i; - - { - int dummy = ctx->shared.virtualWidth; - - switch (ctx->bpp / 8) { - case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break; - case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break; - case 3: - case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break; - } - - ctx->shared.virtualWidth = dummy; - ctx->shared.Width = ctx->shared.virtualWidth; - } - - - for (i = 0; pitches[i] != 0; i++) { - if (pitches[i] >= ctx->shared.virtualWidth) { - ctx->shared.virtualWidth = pitches[i]; - break; - } - } - - ctx->driverPrivate = (void *)pI830; - - pI830->LpRing = calloc(1, sizeof(I830RingBuffer)); - pI830->Chipset = ctx->chipset; - pI830->LinearAddr = ctx->FBStart; - - if (!I830ScreenInit( ctx, pI830 )) - return 0; - - - return 1; -} - - -/** - * \brief The screen is being closed, so clean up any state and free any - * resources used by the DRI. - * - * \param ctx display handle. - * - * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver - * private data. - */ -static void i830HaltFBDev( DRIDriverContext *ctx ) -{ - drmI830Sarea *pSAREAPriv; - I830Rec *pI830 = ctx->driverPrivate; - - if (pI830->irq) { - drmCtlUninstHandler(ctx->drmFD); - pI830->irq = 0; } - - I830CleanupDma(ctx); - - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - - I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv); - drmUnmap( ctx->pSAREA, ctx->shared.SAREASize ); - drmClose(ctx->drmFD); - - if (ctx->driverPrivate) { - free(ctx->driverPrivate); - ctx->driverPrivate = 0; - } -} - - -extern void i810NotifyFocus( int ); - -/** - * \brief Exported driver interface for Mini GLX. - * - * \sa DRIDriverRec. - */ -const struct DRIDriverRec __driDriver = { - i830ValidateMode, - i830PostValidateMode, - i830InitFBDev, - i830HaltFBDev, - NULL,//I830EngineShutdown, - NULL, //I830EngineRestore, -#ifndef _EMBEDDED - 0, -#else - i810NotifyFocus, -#endif -}; diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 9e4ff112dc3..7e07bc9c1a5 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -11,6 +11,7 @@ DRIVER_SOURCES = \ intel_buffer_objects.c \ intel_buffers.c \ intel_context.c \ + intel_decode.c \ intel_ioctl.c \ intel_mipmap_tree.c \ intel_regions.c \ @@ -22,8 +23,6 @@ DRIVER_SOURCES = \ intel_tex.c \ intel_tex_layout.c \ intel_tex_validate.c \ - brw_aub.c \ - brw_aub_playback.c \ brw_cc.c \ brw_clip.c \ brw_clip_line.c \ @@ -77,6 +76,12 @@ DRIVER_SOURCES = \ brw_wm_state.c \ brw_wm_surface_state.c +SYMLINKS = \ + server/i830_dri.h \ + server/i830_common.h \ + server/intel_dri.c \ + server/intel.h + C_SOURCES = \ $(COMMON_SOURCES) \ $(MINIGLX_SOURCES) \ @@ -88,6 +93,13 @@ DRIVER_DEFINES = -I../intel include ../Makefile.template +intel_decode.o: ../intel/intel_decode.c intel_tex_layout.o: ../intel/intel_tex_layout.c -symlinks: +server: + mkdir -p server + +$(SYMLINKS): server + @[ -e $@ ] || ln -sf ../../i915/$@ server/ + +symlinks: $(SYMLINKS) diff --git a/src/mesa/drivers/dri/i965/brw_aub.c b/src/mesa/drivers/dri/i965/brw_aub.c deleted file mode 100644 index f851a5b7955..00000000000 --- a/src/mesa/drivers/dri/i965/brw_aub.c +++ /dev/null @@ -1,353 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#include "brw_context.h" -#include "brw_aub.h" -#include "intel_regions.h" -#include <stdio.h> - -extern char *__progname; - - -/* Registers to control page table - */ -#define PGETBL_CTL 0x2020 -#define PGETBL_ENABLED 0x1 - -#define NR_GTT_ENTRIES 65536 /* 256 mb */ - -#define FAIL \ -do { \ - fprintf(stderr, "failed to write aub data at %s/%d\n", __FUNCTION__, __LINE__); \ - exit(1); \ -} while (0) - - -/* Emit the headers at the top of each aubfile. Initialize the GTT. - */ -static void init_aubfile( FILE *aub_file ) -{ - struct aub_file_header fh; - struct aub_block_header bh; - unsigned int data; - - static int nr; - - nr++; - - /* Emit the aub header: - */ - memset(&fh, 0, sizeof(fh)); - - fh.instruction_type = AUB_FILE_HEADER; - fh.minor = 0x0; - fh.major = 0x7; - memcpy(fh.application, __progname, sizeof(fh.application)); - fh.day = (nr>>24) & 0xff; - fh.month = 0x0; - fh.year = 0x0; - fh.timezone = 0x0; - fh.second = nr & 0xff; - fh.minute = (nr>>8) & 0xff; - fh.hour = (nr>>16) & 0xff; - fh.comment_length = 0x0; - - if (fwrite(&fh, sizeof(fh), 1, aub_file) < 0) - FAIL; - - /* Setup the GTT starting at main memory address zero (!): - */ - memset(&bh, 0, sizeof(bh)); - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_MMI0_WRITE32; - bh.type = 0x0; - bh.address_space = ADDR_GTT; /* ??? */ - bh.general_state_type = 0x0; - bh.surface_state_type = 0x0; - bh.address = PGETBL_CTL; - bh.length = 0x4; - - if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0) - FAIL; - - data = 0x0 | PGETBL_ENABLED; - - if (fwrite(&data, sizeof(data), 1, aub_file) < 0) - FAIL; -} - - -static void init_aub_gtt( struct brw_context *brw, - GLuint start_offset, - GLuint size ) -{ - FILE *aub_file = brw->intel.aub_file; - struct aub_block_header bh; - unsigned int i; - - assert(start_offset + size < NR_GTT_ENTRIES * 4096); - - - memset(&bh, 0, sizeof(bh)); - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_DATA_WRITE; - bh.type = 0x0; - bh.address_space = ADDR_MAIN; - bh.general_state_type = 0x0; - bh.surface_state_type = 0x0; - bh.address = start_offset / 4096 * 4; - bh.length = size / 4096 * 4; - - if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0) - FAIL; - - for (i = 0; i < size / 4096; i++) { - GLuint data = brw->next_free_page | 1; - - brw->next_free_page += 4096; - - if (fwrite(&data, sizeof(data), 1, aub_file) < 0) - FAIL; - } - -} - -static void write_block_header( FILE *aub_file, - struct aub_block_header *bh, - const GLuint *data, - GLuint sz ) -{ - sz = (sz + 3) & ~3; - - if (fwrite(bh, sizeof(*bh), 1, aub_file) < 0) - FAIL; - - if (fwrite(data, sz, 1, aub_file) < 0) - FAIL; - - fflush(aub_file); -} - - -static void write_dump_bmp( FILE *aub_file, - struct aub_dump_bmp *db ) -{ - if (fwrite(db, sizeof(*db), 1, aub_file) < 0) - FAIL; - - fflush(aub_file); -} - - - -static void brw_aub_gtt_data( struct intel_context *intel, - GLuint offset, - const void *data, - GLuint sz, - GLuint type, - GLuint state_type ) -{ - struct aub_block_header bh; - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_DATA_WRITE; - bh.type = type; - bh.address_space = ADDR_GTT; - bh.pad0 = 0; - - if (type == DW_GENERAL_STATE) { - bh.general_state_type = state_type; - bh.surface_state_type = 0; - } - else { - bh.general_state_type = 0; - bh.surface_state_type = state_type; - } - - bh.pad1 = 0; - bh.address = offset; - bh.length = sz; - - write_block_header(intel->aub_file, &bh, data, sz); -} - - - -static void brw_aub_gtt_cmds( struct intel_context *intel, - GLuint offset, - const void *data, - GLuint sz ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - struct aub_block_header bh; - GLuint type = CW_PRIMARY_RING_A; - - - bh.instruction_type = AUB_BLOCK_HEADER; - bh.operation = BH_COMMAND_WRITE; - bh.type = type; - bh.address_space = ADDR_GTT; - bh.pad0 = 0; - bh.general_state_type = 0; - bh.surface_state_type = 0; - bh.pad1 = 0; - bh.address = offset; - bh.length = sz; - - write_block_header(brw->intel.aub_file, &bh, data, sz); -} - -static void brw_aub_dump_bmp( struct intel_context *intel, - GLuint buffer ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - intelScreenPrivate *intelScreen = brw->intel.intelScreen; - struct aub_dump_bmp db; - GLuint format; - - if (intelScreen->cpp == 4) - format = 0x7; - else - format = 0x3; - - - if (buffer == 0) { - db.instruction_type = AUB_DUMP_BMP; - db.xmin = 0; - db.ymin = 0; - db.format = format; - db.bpp = intelScreen->cpp * 8; - db.pitch = intelScreen->front.pitch / intelScreen->cpp; - db.xsize = intelScreen->width; - db.ysize = intelScreen->height; - db.addr = intelScreen->front.offset; - db.unknown = 0x0; /* 4: xmajor tiled, 0: not tiled */ - - write_dump_bmp(brw->intel.aub_file, &db); - } - else { - db.instruction_type = AUB_DUMP_BMP; - db.xmin = 0; - db.ymin = 0; - db.format = format; - db.bpp = intel->back_region->cpp * 8; - db.pitch = intel->back_region->pitch; - db.xsize = intel->back_region->pitch; - db.ysize = intel->back_region->height; - db.addr = intelScreen->back.offset; - db.unknown = intel->back_region->tiled ? 0x4 : 0x0; - - write_dump_bmp(brw->intel.aub_file, &db); - } -} - -/* Attempt to prevent monster aubfiles by closing and reopening when - * the state pools wrap. - */ -static void brw_aub_wrap( struct intel_context *intel ) -{ - struct brw_context *brw = brw_context(&intel->ctx); - if (intel->aub_file) { - brw_aub_destroy(brw); - brw_aub_init(brw); - } - brw->wrap = 1; /* ??? */ -} - - -int brw_aub_init( struct brw_context *brw ) -{ - struct intel_context *intel = &brw->intel; - intelScreenPrivate *intelScreen = intel->intelScreen; - char filename[80]; - int val; - static int i = 0; - - i++; - - if (_mesa_getenv("INTEL_REPLAY")) - return 0; - - if (_mesa_getenv("INTEL_AUBFILE")) { - val = snprintf(filename, sizeof(filename), "%s%d.aub", _mesa_getenv("INTEL_AUBFILE"), i%4); - _mesa_printf("--> Aub file: %s\n", filename); - brw->intel.aub_file = fopen(filename, "w"); - } - else if (_mesa_getenv("INTEL_AUB")) { - val = snprintf(filename, sizeof(filename), "%s.aub", __progname); - if (val < 0 || val > sizeof(filename)) - strcpy(filename, "default.aub"); - - _mesa_printf("--> Aub file: %s\n", filename); - brw->intel.aub_file = fopen(filename, "w"); - } - else { - return 0; - } - - if (!brw->intel.aub_file) { - _mesa_printf("couldn't open aubfile\n"); - exit(1); - } - - brw->intel.vtbl.aub_commands = brw_aub_gtt_cmds; - brw->intel.vtbl.aub_dump_bmp = brw_aub_dump_bmp; - brw->intel.vtbl.aub_gtt_data = brw_aub_gtt_data; - brw->intel.vtbl.aub_wrap = brw_aub_wrap; - - init_aubfile(brw->intel.aub_file); - - /* The GTT is located starting address zero in main memory. Pages - * to populate the gtt start after this point. - */ - brw->next_free_page = (NR_GTT_ENTRIES * 4 + 4095) & ~4095; - - /* More or less correspond with all the agp regions mapped by the - * driver: - */ - init_aub_gtt(brw, 0, 4096*4); /* so new fulsim doesn't crash */ - init_aub_gtt(brw, intelScreen->front.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->back.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->depth.offset, intelScreen->back.size); - init_aub_gtt(brw, intelScreen->tex.offset, intelScreen->tex.size); - - return 0; -} - -void brw_aub_destroy( struct brw_context *brw ) -{ - if (brw->intel.aub_file) { - fclose(brw->intel.aub_file); - brw->intel.aub_file = NULL; - } -} diff --git a/src/mesa/drivers/dri/i965/brw_aub.h b/src/mesa/drivers/dri/i965/brw_aub.h deleted file mode 100644 index 198e36dc3c0..00000000000 --- a/src/mesa/drivers/dri/i965/brw_aub.h +++ /dev/null @@ -1,172 +0,0 @@ -/* - Copyright (C) Intel Corp. 2006. All Rights Reserved. - Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to - develop this 3D driver. - - Permission is hereby granted, free of charge, to any person obtaining - a copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sublicense, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial - portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - **********************************************************************/ - /* - * Authors: - * Keith Whitwell <[email protected]> - */ - -#ifndef BRW_AUB_H -#define BRW_AUB_H - -struct aub_file_header { - unsigned int instruction_type; - unsigned int pad0:16; - unsigned int minor:8; - unsigned int major:8; - unsigned char application[8*4]; - unsigned int day:8; - unsigned int month:8; - unsigned int year:16; - unsigned int timezone:8; - unsigned int second:8; - unsigned int minute:8; - unsigned int hour:8; - unsigned int comment_length:16; - unsigned int pad1:16; -}; - -struct aub_block_header { - unsigned int instruction_type; - unsigned int operation:8; - unsigned int type:8; - unsigned int address_space:8; - unsigned int pad0:8; - unsigned int general_state_type:8; - unsigned int surface_state_type:8; - unsigned int pad1:16; - unsigned int address; - unsigned int length; -}; - -struct aub_dump_bmp { - unsigned int instruction_type; - unsigned int xmin:16; - unsigned int ymin:16; - unsigned int pitch:16; - unsigned int bpp:8; - unsigned int format:8; - unsigned int xsize:16; - unsigned int ysize:16; - unsigned int addr; - unsigned int unknown; -}; - -enum bh_operation { - BH_COMMENT, - BH_DATA_WRITE, - BH_COMMAND_WRITE, - BH_MMI0_WRITE32, - BH_END_SCENE, - BH_CONFIG_MEMORY_MAP, - BH_MAX_OPERATION -}; - -enum command_write_type { - CW_HWB_RING = 1, - CW_PRIMARY_RING_A, - CW_PRIMARY_RING_B, /* XXX - disagreement with listaub! */ - CW_PRIMARY_RING_C, - CW_MAX_TYPE -}; - -enum data_write_type { - DW_NOTYPE, - DW_BATCH_BUFFER, - DW_BIN_BUFFER, - DW_BIN_POINTER_LIST, - DW_SLOW_STATE_BUFFER, - DW_VERTEX_BUFFER, - DW_2D_MAP, - DW_CUBE_MAP, - DW_INDIRECT_STATE_BUFFER, - DW_VOLUME_MAP, - DW_1D_MAP, - DW_CONSTANT_BUFFER, - DW_CONSTANT_URB_ENTRY, - DW_INDEX_BUFFER, - DW_GENERAL_STATE, - DW_SURFACE_STATE, - DW_MEDIA_OBJECT_INDIRECT_DATA, - DW_MAX_TYPE -}; - -enum data_write_general_state_type { - DWGS_NOTYPE, - DWGS_VERTEX_SHADER_STATE, - DWGS_GEOMETRY_SHADER_STATE , - DWGS_CLIPPER_STATE, - DWGS_STRIPS_FANS_STATE, - DWGS_WINDOWER_IZ_STATE, - DWGS_COLOR_CALC_STATE, - DWGS_CLIPPER_VIEWPORT_STATE, /* was 0x7 */ - DWGS_STRIPS_FANS_VIEWPORT_STATE, - DWGS_COLOR_CALC_VIEWPORT_STATE, /* was 0x9 */ - DWGS_SAMPLER_STATE, - DWGS_KERNEL_INSTRUCTIONS, - DWGS_SCRATCH_SPACE, - DWGS_SAMPLER_DEFAULT_COLOR, - DWGS_INTERFACE_DESCRIPTOR, - DWGS_VLD_STATE, - DWGS_VFE_STATE, - DWGS_MAX_TYPE -}; - -enum data_write_surface_state_type { - DWSS_NOTYPE, - DWSS_BINDING_TABLE_STATE, - DWSS_SURFACE_STATE, - DWSS_MAX_TYPE -}; - -enum memory_map_type { - MM_DEFAULT, - MM_DYNAMIC, - MM_MAX_TYPE -}; - -enum address_space { - ADDR_GTT, - ADDR_LOCAL, - ADDR_MAIN, - ADDR_MAX -}; - - -#define AUB_FILE_HEADER 0xe085000b -#define AUB_BLOCK_HEADER 0xe0c10003 -#define AUB_DUMP_BMP 0xe09e0004 - -struct brw_context; -struct intel_context; - -int brw_aub_init( struct brw_context *brw ); -void brw_aub_destroy( struct brw_context *brw ); - -int brw_playback_aubfile(struct brw_context *brw, - const char *filename); - -#endif diff --git a/src/mesa/drivers/dri/i965/brw_aub_playback.c b/src/mesa/drivers/dri/i965/brw_aub_playback.c deleted file mode 100644 index 2433d50c116..00000000000 --- a/src/mesa/drivers/dri/i965/brw_aub_playback.c +++ /dev/null @@ -1,443 +0,0 @@ - -#include <stdio.h> -#include <sys/mman.h> -#include <sys/types.h> -#include <sys/stat.h> -#include <unistd.h> -#include <fcntl.h> - -#include "brw_aub.h" -#include "brw_defines.h" -#include "brw_context.h" -#include "intel_ioctl.h" -#include "bufmgr.h" - -struct aub_state { - struct intel_context *intel; - const char *map; - unsigned int csr; - unsigned int sz; -}; - - -static int gobble( struct aub_state *s, int size ) -{ - if (s->csr + size > s->sz) { - _mesa_printf("EOF in %s\n", __FUNCTION__); - return 1; - } - - s->csr += size; - return 0; -} - -static void flush_and_fence( struct aub_state *s ) -{ - struct intel_context *intel = s->intel; - GLuint buf[2]; - - buf[0] = intel->vtbl.flush_cmd(); - buf[1] = 0; - - intel_cmd_ioctl(intel, (char *)&buf, sizeof(buf)); - - intelWaitIrq( intel, intelEmitIrqLocked( intel )); -} - -static void flush_cmds( struct aub_state *s, - const void *data, - int len ) -{ - DBG("%s %d\n", __FUNCTION__, len); - - if (len & 0x4) { - unsigned int *tmp = malloc(len + 4); - DBG("padding to octword\n"); - memcpy(tmp, data, len); - tmp[len/4] = MI_NOOP; - flush_cmds(s, tmp, len+4); - free(tmp); - return; - } - - /* For ring data, just send off immediately via an ioctl. - * This differs slightly from how the stream was executed - * initially as this would have been a batchbuffer. - */ - intel_cmd_ioctl(s->intel, (void *)data, len); - - if (1) - flush_and_fence(s); -} - -static const char *pstrings[] = { - "none", - "POINTLIST", - "LINELIST", - "LINESTRIP", - "TRILIST", - "TRISTRIP", - "TRIFAN", - "QUADLIST", - "QUADSTRIP", - "LINELIST_ADJ", - "LINESTRIP_ADJ", - "TRILIST_ADJ", - "TRISTRIP_ADJ", - "TRISTRIP_REVERSE", - "POLYGON", - "RECTLIST", - "LINELOOP", - "POINTLIST_BF", - "LINESTRIP_CONT", - "LINESTRIP_BF", - "LINESTRIP_CONT_BF", - "TRIFAN_NOSTIPPLE", -}; - -static void do_3d_prim( struct aub_state *s, - const void *data, - int len ) -{ - struct brw_3d_primitive prim; - const struct brw_3d_primitive *orig = data; - int i; - - assert(len == sizeof(prim)); - memcpy(&prim, data, sizeof(prim)); - -#define START 0 -#define BLOCK (12*28) - - if (orig->verts_per_instance < BLOCK) - flush_cmds(s, &prim, sizeof(prim)); - else { - for (i = START; i + BLOCK < orig->verts_per_instance; i += BLOCK/2) { - prim.start_vert_location = i; - prim.verts_per_instance = BLOCK; - _mesa_printf("%sprim %d/%s verts %d..%d (of %d)\n", - prim.header.indexed ? "INDEXED " : "", - prim.header.topology, pstrings[prim.header.topology%16], - prim.start_vert_location, - prim.start_vert_location + prim.verts_per_instance, - orig->verts_per_instance); - flush_cmds(s, &prim, sizeof(prim)); - } - } -} - - - -static struct { - int cmd; - const char *name; - int has_length; -} cmd_info[] = { - { 0, "NOOP", 0 }, - { 0x5410, "XY_COLOR_BLT_RGB", 1 }, - { 0x5430, "XY_COLOR_BLT_RGBA", 1 }, - { 0x54d0, "XY_SRC_COPY_BLT_RGB", 1 }, - { 0x54f0, "XY_SRC_COPY_BLT_RGBA", 1 }, - { CMD_URB_FENCE, "URB_FENCE", 1 }, - { CMD_CONST_BUFFER_STATE, "CONST_BUFFER_STATE", 1 }, - { CMD_CONST_BUFFER, "CONST_BUFFER", 1 }, - { CMD_STATE_BASE_ADDRESS, "STATE_BASE_ADDRESS", 1 }, - { CMD_STATE_INSN_POINTER, "STATE_INSN_POINTER", 1 }, - { CMD_PIPELINE_SELECT, "PIPELINE_SELECT", 0, }, - { CMD_PIPELINED_STATE_POINTERS, "PIPELINED_STATE_POINTERS", 1 }, - { CMD_BINDING_TABLE_PTRS, "BINDING_TABLE_PTRS", 1 }, - { CMD_VERTEX_BUFFER, "VERTEX_BUFFER", 1 }, - { CMD_VERTEX_ELEMENT, "VERTEX_ELEMENT", 1 }, - { CMD_INDEX_BUFFER, "INDEX_BUFFER", 1 }, - { CMD_VF_STATISTICS, "VF_STATISTICS", 0 }, - { CMD_DRAW_RECT, "DRAW_RECT", 1 }, - { CMD_BLEND_CONSTANT_COLOR, "BLEND_CONSTANT_COLOR", 1 }, - { CMD_CHROMA_KEY, "CHROMA_KEY", 1 }, - { CMD_DEPTH_BUFFER, "DEPTH_BUFFER", 1 }, - { CMD_POLY_STIPPLE_OFFSET, "POLY_STIPPLE_OFFSET", 1 }, - { CMD_POLY_STIPPLE_PATTERN, "POLY_STIPPLE_PATTERN", 1 }, - { CMD_LINE_STIPPLE_PATTERN, "LINE_STIPPLE_PATTERN", 1 }, - { CMD_GLOBAL_DEPTH_OFFSET_CLAMP, "GLOBAL_DEPTH_OFFSET_CLAMP", 1 }, - { CMD_PIPE_CONTROL, "PIPE_CONTROL", 1 }, - { CMD_MI_FLUSH, "MI_FLUSH", 0 }, - { CMD_3D_PRIM, "3D_PRIM", 1 }, -}; - -#define NR_CMDS (sizeof(cmd_info)/sizeof(cmd_info[0])) - - -static int find_command( unsigned int cmd ) -{ - int i; - - for (i = 0; i < NR_CMDS; i++) - if (cmd == cmd_info[i].cmd) - return i; - - return -1; -} - - - -static int parse_commands( struct aub_state *s, - const unsigned int *data, - int len ) -{ - while (len) { - int cmd = data[0] >> 16; - int dwords; - int i; - - i = find_command(cmd); - - if (i < 0) { - _mesa_printf("couldn't find info for cmd %x\n", cmd); - return 1; - } - - if (cmd_info[i].has_length) - dwords = (data[0] & 0xff) + 2; - else - dwords = 1; - - _mesa_printf("%s (%d dwords) 0x%x\n", cmd_info[i].name, dwords, data[0]); - - if (len < dwords * 4) { - _mesa_printf("EOF in %s (%d bytes)\n", __FUNCTION__, len); - return 1; - } - - - if (0 && cmd == CMD_3D_PRIM) - do_3d_prim(s, data, dwords * 4); - else - flush_cmds(s, data, dwords * 4); - - data += dwords; - len -= dwords * 4; - } - - return 0; -} - - - -static void parse_data_write( struct aub_state *s, - const struct aub_block_header *bh, - void *dest, - const unsigned int *data, - int len ) -{ - switch (bh->type) { - case DW_GENERAL_STATE: - switch (bh->general_state_type) { - case DWGS_VERTEX_SHADER_STATE: { - struct brw_vs_unit_state vs; - assert(len == sizeof(vs)); - - _mesa_printf("DWGS_VERTEX_SHADER_STATE\n"); - memcpy(&vs, data, sizeof(vs)); - -/* vs.vs6.vert_cache_disable = 1; */ -/* vs.thread4.max_threads = 4; */ - - memcpy(dest, &vs, sizeof(vs)); - return; - } - case DWGS_CLIPPER_STATE: { - struct brw_clip_unit_state clip; - assert(len == sizeof(clip)); - - _mesa_printf("DWGS_CLIPPER_STATE\n"); - memcpy(&clip, data, sizeof(clip)); - -/* clip.thread4.max_threads = 0; */ -/* clip.clip5.clip_mode = BRW_CLIPMODE_REJECT_ALL; */ - - memcpy(dest, &clip, sizeof(clip)); - return; - } - - case DWGS_NOTYPE: - case DWGS_GEOMETRY_SHADER_STATE: - case DWGS_STRIPS_FANS_STATE: - break; - - case DWGS_WINDOWER_IZ_STATE: { - struct brw_wm_unit_state wm; - assert(len == sizeof(wm)); - - _mesa_printf("DWGS_WINDOWER_IZ_STATE\n"); - memcpy(&wm, data, sizeof(wm)); - -/* wm.wm5.max_threads = 10; */ - - memcpy(dest, &wm, sizeof(wm)); - return; - } - - case DWGS_COLOR_CALC_STATE: - case DWGS_CLIPPER_VIEWPORT_STATE: - case DWGS_STRIPS_FANS_VIEWPORT_STATE: - case DWGS_COLOR_CALC_VIEWPORT_STATE: - case DWGS_SAMPLER_STATE: - case DWGS_KERNEL_INSTRUCTIONS: - case DWGS_SCRATCH_SPACE: - case DWGS_SAMPLER_DEFAULT_COLOR: - case DWGS_INTERFACE_DESCRIPTOR: - case DWGS_VLD_STATE: - case DWGS_VFE_STATE: - default: - break; - } - break; - case DW_SURFACE_STATE: - break; - case DW_1D_MAP: - case DW_2D_MAP: - case DW_CUBE_MAP: - case DW_VOLUME_MAP: - case DW_CONSTANT_BUFFER: - case DW_CONSTANT_URB_ENTRY: - case DW_VERTEX_BUFFER: - case DW_INDEX_BUFFER: - default: - break; - } - - memcpy(dest, data, len); -} - - -/* In order to work, the memory layout has to be the same as the X - * server which created the aubfile. - */ -static int parse_block_header( struct aub_state *s ) -{ - struct aub_block_header *bh = (struct aub_block_header *)(s->map + s->csr); - void *data = (void *)(bh + 1); - unsigned int len = (bh->length + 3) & ~3; - - _mesa_printf("block header at 0x%x\n", s->csr); - - if (s->csr + len + sizeof(*bh) > s->sz) { - _mesa_printf("EOF in data in %s\n", __FUNCTION__); - return 1; - } - - if (bh->address_space == ADDR_GTT) { - - switch (bh->operation) - { - case BH_DATA_WRITE: { - void *dest = bmFindVirtual( s->intel, bh->address, len ); - if (dest == NULL) { - _mesa_printf("Couldn't find virtual address for offset %x\n", bh->address); - return 1; - } - -#if 1 - parse_data_write(s, bh, dest, data, len); -#else - memcpy(dest, data, len); -#endif - break; - } - case BH_COMMAND_WRITE: -#if 0 - intel_cmd_ioctl(s->intel, (void *)data, len); -#else - if (parse_commands(s, data, len) != 0) - _mesa_printf("parse_commands failed\n"); -#endif - break; - default: - break; - } - } - - s->csr += sizeof(*bh) + len; - return 0; -} - - -#define AUB_FILE_HEADER 0xe085000b -#define AUB_BLOCK_HEADER 0xe0c10003 -#define AUB_DUMP_BMP 0xe09e0004 - -int brw_playback_aubfile(struct brw_context *brw, - const char *filename) -{ - struct intel_context *intel = &brw->intel; - struct aub_state state; - struct stat sb; - int fd; - int retval = 0; - - state.intel = intel; - - fd = open(filename, O_RDONLY, 0); - if (fd < 0) { - _mesa_printf("couldn't open aubfile: %s\n", filename); - return 1; - } - - if (fstat(fd, &sb) != 0) { - _mesa_printf("couldn't open %s\n", filename); - return 1; - } - - state.csr = 0; - state.sz = sb.st_size; - state.map = mmap(NULL, sb.st_size, PROT_READ, MAP_PRIVATE, fd, 0); - - if (state.map == NULL) { - _mesa_printf("couldn't mmap %s\n", filename); - return 1; - } - - LOCK_HARDWARE(intel); - { - /* Make sure we don't confuse anything that might happen to be - * going on with the hardware: - */ -/* bmEvictAll(intel); */ -/* intel->vtbl.lost_hardware(intel); */ - - - /* Replay the aubfile item by item: - */ - while (retval == 0 && - state.csr != state.sz) { - unsigned int insn = *(unsigned int *)(state.map + state.csr); - - switch (insn) { - case AUB_FILE_HEADER: - retval = gobble(&state, sizeof(struct aub_file_header)); - break; - - case AUB_BLOCK_HEADER: - retval = parse_block_header(&state); - break; - - case AUB_DUMP_BMP: - retval = gobble(&state, sizeof(struct aub_dump_bmp)); - break; - - default: - _mesa_printf("unknown instruction %x\n", insn); - retval = 1; - break; - } - } - } - UNLOCK_HARDWARE(intel); - return retval; -} - - - - - - - diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c index 3bec153075a..8287fd9edf3 100644 --- a/src/mesa/drivers/dri/i965/brw_clip.c +++ b/src/mesa/drivers/dri/i965/brw_clip.c @@ -212,6 +212,10 @@ static void upload_clip_prog( struct brw_context *brw ) } } + if (brw->attribs.Polygon->BackMode != GL_FILL || + brw->attribs.Polygon->FrontMode != GL_FILL) + key.do_unfilled = 1; + /* Most cases the fixed function units will handle. Cases where * one or more polygon faces are unfilled will require help: */ diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index 83182270eac..9ad00676d4b 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -130,6 +130,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) struct brw_instruction *plane_loop; struct brw_instruction *plane_active; struct brw_instruction *is_negative; + struct brw_instruction *is_neg2; struct brw_instruction *not_culled; struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD); @@ -146,6 +147,13 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) brw_clip_init_planes(c); brw_clip_init_clipmask(c); + /* -ve rhw workaround */ + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + plane_loop = brw_DO(p, BRW_EXECUTE_1); { /* if (planemask & 1) @@ -183,13 +191,20 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) /* Coming back in. We know that both cannot be negative * because the line would have been culled in that case. */ - brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); - brw_math_invert(p, c->reg.t, c->reg.t); - brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); - brw_MOV(p, c->reg.t0, c->reg.t); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /* If both are positive, do nothing */ + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0)); + is_neg2 = brw_IF(p, BRW_EXECUTE_1); + { + brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); + brw_math_invert(p, c->reg.t, c->reg.t); + brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); + + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); + brw_MOV(p, c->reg.t0, c->reg.t); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + brw_ENDIF(p, is_neg2); } brw_ENDIF(p, is_negative); } diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c index 1e6d6fa1762..ae46d7a86e0 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_state.c +++ b/src/mesa/drivers/dri/i965/brw_clip_state.c @@ -55,7 +55,7 @@ static void upload_clip_unit( struct brw_context *brw ) /* BRW_NEW_URB_FENCE */ clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries; clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1; - clip.thread4.max_threads = 0; /* Hmm, maybe the max is 1 or 2 threads */ + clip.thread4.max_threads = 1; /* 2 threads */ if (INTEL_DEBUG & DEBUG_STATS) clip.thread4.stats_enable = 1; diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index f62b02cedfd..b7d30bb0c4d 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -42,6 +42,20 @@ #include "brw_util.h" #include "brw_clip.h" +static struct brw_reg get_tmp( struct brw_clip_compile *c ) +{ + struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0); + + if (++c->last_tmp > c->prog_data.total_grf) + c->prog_data.total_grf = c->last_tmp; + + return tmp; +} + +static void release_tmps( struct brw_clip_compile *c ) +{ + c->last_tmp = c->first_tmp; +} void brw_clip_tri_alloc_regs( struct brw_clip_compile *c, @@ -435,15 +449,102 @@ static void maybe_do_clip_tri( struct brw_clip_compile *c ) brw_ENDIF(p, do_clip); } - +static void brw_clip_test( struct brw_clip_compile *c ) +{ + struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + + struct brw_reg v0 = get_tmp(c); + struct brw_reg v1 = get_tmp(c); + struct brw_reg v2 = get_tmp(c); + + struct brw_indirect vt0 = brw_indirect(0, 0); + struct brw_indirect vt1 = brw_indirect(1, 0); + struct brw_indirect vt2 = brw_indirect(2, 0); + + struct brw_compile *p = &c->func; + + brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0])); + brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1])); + brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2])); + brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS])); + + /* test nearz, xmin, ymin plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* test farz, xmax, ymax plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + release_tmps(c); +} void brw_emit_tri_clip( struct brw_clip_compile *c ) { + struct brw_instruction *neg_rhw; + struct brw_compile *p = &c->func; brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6); brw_clip_tri_init_vertices(c); brw_clip_init_clipmask(c); + /* if -ve rhw workaround bit is set, + do cliptest */ + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + neg_rhw = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_test(c); + } + brw_ENDIF(p, neg_rhw); + /* Can't push into do_clip_tri because with polygon (or quad) * flatshading, need to apply the flatshade here because we don't * respect the PV when converting to trifan for emit: @@ -462,6 +563,3 @@ void brw_emit_tri_clip( struct brw_clip_compile *c ) */ brw_clip_kill_thread(c); } - - - diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index 19bef19801a..c37bfeb1ce6 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -272,6 +272,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c) + struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c ) { return brw_address(c->reg.fixed_planes); @@ -327,8 +328,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) /* Shift so that lowest outcode bit is rightmost: */ - brw_MOV(p, c->reg.planemask, incoming); - brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26)); + brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26)); if (c->key.nr_userclip) { struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD); @@ -342,13 +342,5 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) release_tmp(c, tmp); } - - /* Test for -ve rhw workaround - */ - brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); - brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20)); - brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - } diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 397a9bd3f5c..0ccdd8a6610 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -31,7 +31,6 @@ #include "brw_context.h" -#include "brw_aub.h" #include "brw_defines.h" #include "brw_draw.h" #include "brw_vs.h" @@ -135,8 +134,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, driInitExtensions( ctx, brw_extensions, GL_FALSE ); - brw_aub_init( brw ); - brw_init_attribs( brw ); brw_init_metaops( brw ); brw_init_state( brw ); @@ -156,14 +153,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw_FrameBufferTexInit( brw ); - { - const char *filename = getenv("INTEL_REPLAY"); - if (filename) { - brw_playback_aubfile(brw, filename); - exit(0); - } - } - return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 08fdc545205..aa797b72ce6 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -277,9 +277,6 @@ struct brw_cache { GLuint key_size; /* for fixed-size keys */ GLuint aux_size; - GLuint aub_type; - GLuint aub_sub_type; - GLuint last_addr; /* offset of active item */ }; diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index 3f0aaa1f86d..d3c88c1dca0 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -42,7 +42,6 @@ #include "brw_defines.h" #include "brw_state.h" #include "brw_util.h" -#include "brw_aub.h" /* Partition the CURBE between the various users of constant values: @@ -90,7 +89,7 @@ static void calculate_curbe_offsets( struct brw_context *brw ) */ if (nr_fp_regs > brw->curbe.wm_size || nr_vp_regs > brw->curbe.vs_size || - nr_clip_regs > brw->curbe.clip_size || + nr_clip_regs != brw->curbe.clip_size || (total_regs < brw->curbe.total_size / 4 && brw->curbe.total_size > 16)) { @@ -315,13 +314,11 @@ static void upload_constant_buffer(struct brw_context *brw) /* Copy data to the buffer: */ - bmBufferSubDataAUB(&brw->intel, - pool->buffer, - brw->curbe.gs_offset, - bufsz, - buf, - DW_CONSTANT_BUFFER, - 0); + bmBufferSubData(&brw->intel, + pool->buffer, + brw->curbe.gs_offset, + bufsz, + buf); } /* TODO: only emit the constant_buffer packet when necessary, ie: diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index e8f878a7018..9bb7d2f703d 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -240,6 +240,8 @@ #define BRW_FRONTWINDING_CW 0 #define BRW_FRONTWINDING_CCW 1 +#define BRW_SPRITE_POINT_ENABLE 16 + #define BRW_INDEX_BYTE 0 #define BRW_INDEX_WORD 1 #define BRW_INDEX_DWORD 2 diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 0c64d7e756d..b23b3579888 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -36,7 +36,6 @@ #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" -#include "brw_aub.h" #include "brw_state.h" #include "brw_fallback.h" @@ -331,6 +330,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, else { /* Otherwise, explicitly do the cliprects at this point: */ + GLuint nprims = 0; for (j = 0; j < brw->intel.numClipRects; j++) { brw_emit_cliprect(brw, &brw->intel.pClipRects[j]); @@ -338,6 +338,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, */ for (i = 0; i < nr_prims; i++) { brw_emit_prim(brw, &prim[i]); + + if (++nprims == VBO_MAX_PRIM) { + intel_batchbuffer_flush(brw->intel.batch); + nprims = 0; + } } } } @@ -462,11 +467,6 @@ void brw_draw_prims( GLcontext *ctx, _swsetup_Wakeup(ctx); _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); } - - if (intel->aub_file && (INTEL_DEBUG & DEBUG_SYNC)) { - intelFinish( &intel->ctx ); - intel->aub_wrap = 1; - } } diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 6150cac4aa3..fc2e3035af1 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -36,7 +36,6 @@ #include "brw_draw.h" #include "brw_defines.h" #include "brw_context.h" -#include "brw_aub.h" #include "brw_state.h" #include "brw_fallback.h" @@ -593,6 +592,28 @@ void brw_upload_indices( struct brw_context *brw, ib_size, index_buffer->ptr, bufferobj); + } else { + if (((1 << get_index_type(index_buffer->type)) - 1) & offset) { + struct gl_buffer_object *vbo; + GLuint voffset; + GLubyte *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_DYNAMIC_DRAW_ARB, + bufferobj); + map += offset; + get_space(brw, ib_size, &vbo, &voffset); + + ctx->Driver.BufferSubData(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + voffset, + ib_size, + map, + vbo); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj); + + bufferobj = vbo; + offset = voffset; + } } /* Emit the indexbuffer packet: diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 752fe49bcbf..8e8fea48e9f 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -29,15 +29,14 @@ * Keith Whitwell <[email protected]> */ +#include "main/imports.h" +#include "main/enums.h" #include "shader/prog_parameter.h" -#include "brw_context.h" -#include "brw_aub.h" -#include "brw_util.h" -#include "program.h" -#include "imports.h" -#include "enums.h" +#include "shader/program.h" #include "tnl/tnl.h" +#include "brw_context.h" +#include "brw_util.h" static void brwBindProgram( GLcontext *ctx, GLenum target, diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index d5175399d6c..738ceb0552e 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -43,7 +43,7 @@ #include "brw_sf.h" #include "brw_state.h" -#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1) +#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1) static void compile_sf_prog( struct brw_context *brw, struct brw_sf_prog_key *key ) @@ -74,6 +74,11 @@ static void compile_sf_prog( struct brw_context *brw, if (c.key.attrs & (1<<i)) { c.attr_to_idx[i] = idx; c.idx_to_attr[idx] = i; + if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) { + c.point_attrs[i].CoordReplace = + brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0]; + } else + c.point_attrs[i].CoordReplace = GL_FALSE; idx++; } @@ -90,7 +95,10 @@ static void compile_sf_prog( struct brw_context *brw, break; case SF_POINTS: c.nr_verts = 1; - brw_emit_point_setup( &c ); + if (key->do_point_sprite) + brw_emit_point_sprite_setup( &c ); + else + brw_emit_point_setup( &c ); break; case SF_UNFILLED_TRIS: c.nr_verts = 3; @@ -162,7 +170,8 @@ static void upload_sf_prog( struct brw_context *brw ) break; } - + key.do_point_sprite = brw->attribs.Point->PointSprite; + key.SpriteOrigin = brw->attribs.Point->SpriteOrigin; /* _NEW_LIGHT */ key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT); key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide); @@ -179,7 +188,7 @@ static void upload_sf_prog( struct brw_context *brw ) const struct brw_tracked_state brw_sf_prog = { .dirty = { - .mesa = (_NEW_LIGHT|_NEW_POLYGON), + .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT), .brw = (BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG }, diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h index fb72b84ba8a..e8946511dd4 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.h +++ b/src/mesa/drivers/dri/i965/brw_sf.h @@ -34,9 +34,9 @@ #define BRW_SF_H +#include "shader/program.h" #include "brw_context.h" #include "brw_eu.h" -#include "program.h" #define SF_POINTS 0 @@ -50,9 +50,14 @@ struct brw_sf_prog_key { GLuint do_flat_shading:1; GLuint attrs:16; GLuint frontface_ccw:1; - GLuint pad:11; + GLuint do_point_sprite:1; + GLuint pad:10; + GLenum SpriteOrigin; }; +struct brw_sf_point_tex { + GLboolean CoordReplace; +}; struct brw_sf_compile { struct brw_compile func; @@ -94,12 +99,14 @@ struct brw_sf_compile { GLubyte attr_to_idx[VERT_RESULT_MAX]; GLubyte idx_to_attr[VERT_RESULT_MAX]; + struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX]; }; void brw_emit_tri_setup( struct brw_sf_compile *c ); void brw_emit_line_setup( struct brw_sf_compile *c ); void brw_emit_point_setup( struct brw_sf_compile *c ); +void brw_emit_point_sprite_setup( struct brw_sf_compile *c ); void brw_emit_anyprim_setup( struct brw_sf_compile *c ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c index cbaf018c44a..5e86e428fa8 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c @@ -497,6 +497,86 @@ void brw_emit_line_setup( struct brw_sf_compile *c ) } } +void brw_emit_point_sprite_setup( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 1; + alloc_regs(c); + copy_z_inv_w(c); + for (i = 0; i < c->nr_setup_regs; i++) + { + struct brw_sf_point_tex *tex = &c->point_attrs[c->idx_to_attr[2*i]]; + struct brw_reg a0 = offset(c->vert[0], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + if (!tex->CoordReplace) { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + } + } + + if (tex->CoordReplace) { + /* Caculate 1.0/PointWidth */ + brw_math(&c->func, + c->tmp, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 0, + c->dx0, + BRW_MATH_DATA_SCALAR, + BRW_MATH_PRECISION_FULL); + + if (c->key.SpriteOrigin == GL_UPPER_LEFT) { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0])); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } else { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } + } else { + brw_MOV(p, c->m1Cx, brw_imm_ud(0)); + brw_MOV(p, c->m2Cy, brw_imm_ud(0)); + } + + { + brw_set_predicate_control_flag_value(p, pc); + if (tex->CoordReplace) { + if (c->key.SpriteOrigin == GL_UPPER_LEFT) { + brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); + brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); + } + else + brw_MOV(p, c->m3C0, brw_imm_f(0.0)); + } else { + brw_MOV(p, c->m3C0, a0); /* constant value */ + } + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} /* Points setup - several simplifications as all attributes are * constant across the face of the point (point sprites excluded!) @@ -561,6 +641,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) struct brw_compile *p = &c->func; struct brw_reg ip = brw_ip_reg(); struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); + struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); struct brw_reg primmask; struct brw_instruction *jmp; struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); @@ -582,7 +663,9 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { + brw_push_insn_state(p); brw_emit_tri_setup( c ); + brw_pop_insn_state(p); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); @@ -596,11 +679,23 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_LINESTRIP_CONT_BF))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { + brw_push_insn_state(p); brw_emit_line_setup( c ); + brw_pop_insn_state(p); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); + jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); + { + brw_push_insn_state(p); + brw_emit_point_sprite_setup( c ); + brw_pop_insn_state(p); + } + brw_land_fwd_jump(p, jmp); + brw_emit_point_setup( c ); } diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 9a6e5f5f192..236c6fd42a5 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -185,7 +185,9 @@ static void upload_sf_unit( struct brw_context *brw ) /* _NEW_POINT */ sf.sf6.point_rast_rule = 1; /* opengl conventions */ /* XXX clamp max depends on AA vs. non-AA */ - sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 3.0) * (1<<3); + + sf.sf7.sprite_point = brw->attribs.Point->PointSprite; + sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 255.0) * (1<<3); sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: diff --git a/src/mesa/drivers/dri/i965/brw_state_batch.c b/src/mesa/drivers/dri/i965/brw_state_batch.c index 909b0acd121..b78b51328a2 100644 --- a/src/mesa/drivers/dri/i965/brw_state_batch.c +++ b/src/mesa/drivers/dri/i965/brw_state_batch.c @@ -32,7 +32,6 @@ #include "brw_state.h" -#include "brw_aub.h" #include "intel_batchbuffer.h" #include "imports.h" diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c index 71c6938f9a3..98d765ac0e0 100644 --- a/src/mesa/drivers/dri/i965/brw_state_cache.c +++ b/src/mesa/drivers/dri/i965/brw_state_cache.c @@ -31,7 +31,6 @@ #include "brw_state.h" -#include "brw_aub.h" #include "intel_batchbuffer.h" #include "imports.h" @@ -188,13 +187,11 @@ GLuint brw_upload_cache( struct brw_cache *cache, /* Copy data to the buffer: */ - bmBufferSubDataAUB(&cache->brw->intel, - cache->pool->buffer, - offset, - data_size, - data, - cache->aub_type, - cache->aub_sub_type); + bmBufferSubData(&cache->brw->intel, + cache->pool->buffer, + offset, + data_size, + data); cache->brw->state.dirty.cache |= 1<<cache->id; @@ -227,17 +224,17 @@ GLuint brw_cache_data(struct brw_cache *cache, return brw_cache_data_sz(cache, data, cache->key_size); } - - - +enum pool_type { + DW_SURFACE_STATE, + DW_GENERAL_STATE +}; static void brw_init_cache( struct brw_context *brw, const char *name, GLuint id, GLuint key_size, GLuint aux_size, - GLuint aub_type, - GLuint aub_sub_type ) + enum pool_type pool_type) { struct brw_cache *cache = &brw->cache[id]; cache->brw = brw; @@ -254,9 +251,7 @@ static void brw_init_cache( struct brw_context *brw, cache->key_size = key_size; cache->aux_size = aux_size; - cache->aub_type = aub_type; - cache->aub_sub_type = aub_sub_type; - switch (aub_type) { + switch (pool_type) { case DW_GENERAL_STATE: cache->pool = &brw->pool[BRW_GS_POOL]; break; case DW_SURFACE_STATE: cache->pool = &brw->pool[BRW_SS_POOL]; break; default: assert(0); break; @@ -271,136 +266,119 @@ void brw_init_caches( struct brw_context *brw ) BRW_CC_VP, sizeof(struct brw_cc_viewport), 0, - DW_GENERAL_STATE, - DWGS_COLOR_CALC_VIEWPORT_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "CC_UNIT", BRW_CC_UNIT, sizeof(struct brw_cc_unit_state), 0, - DW_GENERAL_STATE, - DWGS_COLOR_CALC_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "WM_PROG", BRW_WM_PROG, sizeof(struct brw_wm_prog_key), sizeof(struct brw_wm_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); + DW_GENERAL_STATE); brw_init_cache(brw, "SAMPLER_DEFAULT_COLOR", BRW_SAMPLER_DEFAULT_COLOR, sizeof(struct brw_sampler_default_color), 0, - DW_GENERAL_STATE, - DWGS_SAMPLER_DEFAULT_COLOR); + DW_GENERAL_STATE); brw_init_cache(brw, "SAMPLER", BRW_SAMPLER, 0, /* variable key/data size */ 0, - DW_GENERAL_STATE, - DWGS_SAMPLER_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "WM_UNIT", BRW_WM_UNIT, sizeof(struct brw_wm_unit_state), 0, - DW_GENERAL_STATE, - DWGS_WINDOWER_IZ_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "SF_PROG", BRW_SF_PROG, sizeof(struct brw_sf_prog_key), sizeof(struct brw_sf_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); + DW_GENERAL_STATE); brw_init_cache(brw, "SF_VP", BRW_SF_VP, sizeof(struct brw_sf_viewport), 0, - DW_GENERAL_STATE, - DWGS_STRIPS_FANS_VIEWPORT_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "SF_UNIT", BRW_SF_UNIT, sizeof(struct brw_sf_unit_state), 0, - DW_GENERAL_STATE, - DWGS_STRIPS_FANS_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "VS_UNIT", BRW_VS_UNIT, sizeof(struct brw_vs_unit_state), 0, - DW_GENERAL_STATE, - DWGS_VERTEX_SHADER_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "VS_PROG", BRW_VS_PROG, sizeof(struct brw_vs_prog_key), sizeof(struct brw_vs_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); + DW_GENERAL_STATE); brw_init_cache(brw, "CLIP_UNIT", BRW_CLIP_UNIT, sizeof(struct brw_clip_unit_state), 0, - DW_GENERAL_STATE, - DWGS_CLIPPER_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "CLIP_PROG", BRW_CLIP_PROG, sizeof(struct brw_clip_prog_key), sizeof(struct brw_clip_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); + DW_GENERAL_STATE); brw_init_cache(brw, "GS_UNIT", BRW_GS_UNIT, sizeof(struct brw_gs_unit_state), 0, - DW_GENERAL_STATE, - DWGS_GEOMETRY_SHADER_STATE); + DW_GENERAL_STATE); brw_init_cache(brw, "GS_PROG", BRW_GS_PROG, sizeof(struct brw_gs_prog_key), sizeof(struct brw_gs_prog_data), - DW_GENERAL_STATE, - DWGS_KERNEL_INSTRUCTIONS); + DW_GENERAL_STATE); brw_init_cache(brw, "SS_SURFACE", BRW_SS_SURFACE, sizeof(struct brw_surface_state), 0, - DW_SURFACE_STATE, - DWSS_SURFACE_STATE); + DW_SURFACE_STATE); brw_init_cache(brw, "SS_SURF_BIND", BRW_SS_SURF_BIND, sizeof(struct brw_surface_binding_table), 0, - DW_SURFACE_STATE, - DWSS_BINDING_TABLE_STATE); + DW_SURFACE_STATE); } diff --git a/src/mesa/drivers/dri/i965/brw_state_pool.c b/src/mesa/drivers/dri/i965/brw_state_pool.c index b9926f2a5d7..708ae857ab5 100644 --- a/src/mesa/drivers/dri/i965/brw_state_pool.c +++ b/src/mesa/drivers/dri/i965/brw_state_pool.c @@ -126,10 +126,7 @@ void brw_pool_check_wrap( struct brw_context *brw, struct brw_mem_pool *pool ) { if (pool->offset > (pool->size * 3) / 4) { - if (brw->intel.aub_file) - brw->intel.aub_wrap = 1; - else - brw->state.dirty.brw |= BRW_NEW_CONTEXT; + brw->state.dirty.brw |= BRW_NEW_CONTEXT; } } diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c index 9d4b9867d24..ad29316a42a 100644 --- a/src/mesa/drivers/dri/i965/brw_tex.c +++ b/src/mesa/drivers/dri/i965/brw_tex.c @@ -154,13 +154,19 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB_S3TC: case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */ + return &_mesa_texformat_rgba_dxt5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: @@ -168,6 +174,25 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT32: return &_mesa_texformat_z16; + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + return &_mesa_texformat_srgba8; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return &_mesa_texformat_srgb_dxt1; + default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index af1ad0f1ef1..2094a1c8ad7 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -37,6 +37,7 @@ #include "intel_tex_layout.h" #include "macros.h" +#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) { @@ -53,11 +54,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) GLuint pack_x_pitch, pack_x_nr; GLuint pack_y_pitch; GLuint level; + GLuint align_h = 2; + GLuint align_w = 4; - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; + + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = ALIGN(width, align_w); + pack_y_pitch = (height + 3) / 4; + } else { + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + pack_y_pitch = ALIGN(mt->height0, align_h); + } - pack_y_pitch = MAX2(mt->height0, 2); pack_x_pitch = mt->pitch; pack_x_nr = 1; @@ -83,20 +93,30 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) mt->total_height += y; - - if (pack_x_pitch > 4) { - pack_x_pitch >>= 1; - pack_x_nr <<= 1; - assert(pack_x_pitch * pack_x_nr <= mt->pitch); - } - - if (pack_y_pitch > 2) { - pack_y_pitch >>= 1; - } - width = minify(width); height = minify(height); depth = minify(depth); + + if (mt->compressed) { + pack_y_pitch = (height + 3) / 4; + + if (pack_x_pitch > ALIGN(width, align_w)) { + pack_x_pitch = ALIGN(width, align_w); + pack_x_nr <<= 1; + } + } else { + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= mt->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + pack_y_pitch = ALIGN(pack_y_pitch, align_h); + } + } + } break; } diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index fdb5785d67d..8843f816f9c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -36,7 +36,7 @@ #include "brw_context.h" #include "brw_eu.h" -#include "program.h" +#include "shader/program.h" struct brw_vs_prog_key { diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 6eb11b19ad2..8733b470c25 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -30,8 +30,8 @@ */ -#include "program.h" -#include "macros.h" +#include "main/macros.h" +#include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "brw_context.h" @@ -201,7 +201,7 @@ static void unalias2( struct brw_vs_compile *c, struct brw_reg, struct brw_reg )) { - if ((dst.file == arg0.file && dst.nr == arg0.nr) && + if ((dst.file == arg0.file && dst.nr == arg0.nr) || (dst.file == arg1.file && dst.nr == arg1.nr)) { struct brw_compile *p = &c->func; struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index b69be350a92..27210d1a374 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -1000,13 +1000,19 @@ static void build_lighting( struct tnl_program *p ) STATE_POSITION); struct ureg V = get_eye_position(p); struct ureg dist = get_temp(p); + struct ureg tmpPpli = get_temp(p); VPpli = get_temp(p); half = get_temp(p); + + /* In homogeneous object coordinates + */ + emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W)); + emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist); /* Calulate VPpli vector */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V); /* Normalize VPpli. The dist value also used in * attenuation below. @@ -1038,6 +1044,7 @@ static void build_lighting( struct tnl_program *p ) emit_normalize_vec3(p, half, half); release_temp(p, dist); + release_temp(p, tmpPpli); } /* Calculate dot products: @@ -1621,7 +1628,8 @@ const struct brw_tracked_state brw_tnl_vertprog = { _NEW_FOG | _NEW_HINT | _NEW_POINT | - _NEW_TEXTURE), + _NEW_TEXTURE | + _NEW_TEXTURE_MATRIX), .brw = (BRW_NEW_FRAGMENT_PROGRAM | BRW_NEW_INPUT_VARYING), .cache = 0 diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 786f30e641e..d8cb1688023 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -47,7 +47,6 @@ #include "brw_draw.h" #include "brw_state.h" -#include "brw_aub.h" #include "brw_fallback.h" #include "brw_vs.h" @@ -60,8 +59,6 @@ static void brw_destroy_context( struct intel_context *intel ) GLcontext *ctx = &intel->ctx; struct brw_context *brw = brw_context(&intel->ctx); - brw_aub_destroy(brw); - brw_destroy_metaops(brw); brw_destroy_state(brw); brw_draw_destroy( brw ); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 1497dc79687..904c00bef87 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -285,7 +285,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_WM_INPUT_DIMENSIONS */ - key->projtex_mask = brw->wm.input_size_masks[4-1]; + key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS); /* _NEW_LIGHT */ key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT); diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f5fddfdb68a..6dcf4732a9f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -34,9 +34,9 @@ #define BRW_WM_H +#include "shader/prog_instruction.h" #include "brw_context.h" #include "brw_eu.h" -#include "prog_instruction.h" /* A big lookup table is used to figure out which and how many * additional regs will inserted before the main payload in the WM diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index ff97d87dc45..67154c1b13a 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -525,7 +525,57 @@ static void precalc_tex( struct brw_wm_compile *c, struct prog_src_register coord; struct prog_dst_register tmpcoord; - if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { + if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) { + struct prog_instruction *out; + struct prog_dst_register tmp0 = get_temp(c); + struct prog_src_register tmp0src = src_reg_from_dst(tmp0); + struct prog_dst_register tmp1 = get_temp(c); + struct prog_src_register tmp1src = src_reg_from_dst(tmp1); + struct prog_src_register src0 = inst->SrcReg[0]; + + tmpcoord = get_temp(c); + coord = src_reg_from_dst(tmpcoord); + + out = emit_op(c, OPCODE_MOV, + tmpcoord, + 0, 0, 0, + src0, + src_undef(), + src_undef()); + out->SrcReg[0].NegateBase = 0; + out->SrcReg[0].Abs = 1; + + emit_op(c, OPCODE_MAX, + tmp0, + 0, 0, 0, + src_swizzle1(coord, X), + src_swizzle1(coord, Y), + src_undef()); + + emit_op(c, OPCODE_MAX, + tmp1, + 0, 0, 0, + tmp0src, + src_swizzle1(coord, Z), + src_undef()); + + emit_op(c, OPCODE_RCP, + tmp0, + 0, 0, 0, + tmp1src, + src_undef(), + src_undef()); + + emit_op(c, OPCODE_MUL, + tmpcoord, + 0, 0, 0, + src0, + tmp0src, + src_undef()); + + release_temp(c, tmp0); + release_temp(c, tmp1); + } else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { struct prog_src_register scale = search_or_add_param5( c, STATE_INTERNAL, @@ -660,7 +710,7 @@ static GLboolean projtex( struct brw_wm_compile *c, return 0; /* ut2004 gun rendering !?! */ else if (src.File == PROGRAM_INPUT && GET_SWZ(src.Swizzle, W) == W && - (c->key.projtex_mask & (1<<src.Index)) == 0) + (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0) return 0; else return 1; diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 93d4cfc3a5f..3c0952acf0d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap ) case GL_REPEAT: return BRW_TEXCOORDMODE_WRAP; case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */ + return BRW_TEXCOORDMODE_CLAMP; case GL_CLAMP_TO_EDGE: return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ case GL_CLAMP_TO_BORDER: @@ -173,12 +173,12 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, * message (sample_c). So need to recompile WM program when * shadow comparison is enabled on each/any texture unit. */ - sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc); + sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc); } /* Set LOD bias: */ - sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6); + sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6); sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ @@ -192,8 +192,8 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, */ sampler->ss0.base_level = U_FIXED(0, 1); - sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6); - sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6); + sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6); + sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6); sampler->ss2.default_color_pointer = sdc_gs_offset >> 5; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index ff5cb31bdd1..5b4f2abd0e2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -117,7 +117,7 @@ static void upload_wm_unit(struct brw_context *brw ) wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; /* CACHE_NEW_SAMPLER */ - wm.wm4.sampler_count = brw->wm.sampler_count; + wm.wm4.sampler_count = (brw->wm.sampler_count + 1) / 4; wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5; /* BRW_NEW_FRAGMENT_PROGRAM */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d24c618a668..0a45164a0fd 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -114,11 +114,24 @@ static GLuint translate_tex_format( GLuint mesa_format ) return BRW_SURFACEFORMAT_FXT1; case MESA_FORMAT_Z16: - return BRW_SURFACEFORMAT_L16_UNORM; + return BRW_SURFACEFORMAT_I16_UNORM; - case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - return BRW_SURFACEFORMAT_DXT1_RGB; + return BRW_SURFACEFORMAT_DXT1_RGB; + + case MESA_FORMAT_RGBA_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM; + + case MESA_FORMAT_RGBA_DXT3: + return BRW_SURFACEFORMAT_BC2_UNORM; + + case MESA_FORMAT_RGBA_DXT5: + return BRW_SURFACEFORMAT_BC3_UNORM; + + case MESA_FORMAT_SRGBA8: + return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB; + case MESA_FORMAT_SRGB_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM_SRGB; default: assert(0); diff --git a/src/mesa/drivers/dri/i965/bufmgr.h b/src/mesa/drivers/dri/i965/bufmgr.h index e748c0d6d0b..b31c2e6d9bc 100644 --- a/src/mesa/drivers/dri/i965/bufmgr.h +++ b/src/mesa/drivers/dri/i965/bufmgr.h @@ -130,24 +130,6 @@ int bmBufferSubData(struct intel_context *, unsigned size, const void *data ); - -int bmBufferDataAUB(struct intel_context *, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags, - unsigned aubtype, - unsigned aubsubtype ); - -int bmBufferSubDataAUB(struct intel_context *, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data, - unsigned aubtype, - unsigned aubsubtype ); - - /* In this version, taking the offset will provoke an upload on * buffers not already resident in AGP: */ @@ -170,12 +152,6 @@ void *bmMapBuffer( struct intel_context *, void bmUnmapBuffer( struct intel_context *, struct buffer *buf ); -void bmUnmapBufferAUB( struct intel_context *, - struct buffer *buf, - unsigned aubtype, - unsigned aubsubtype ); - - /* Pertains to all buffers who's offset has been taken since the last * fence or release. */ diff --git a/src/mesa/drivers/dri/i965/bufmgr_fake.c b/src/mesa/drivers/dri/i965/bufmgr_fake.c index 24ee11edd8c..a85121122fc 100644 --- a/src/mesa/drivers/dri/i965/bufmgr_fake.c +++ b/src/mesa/drivers/dri/i965/bufmgr_fake.c @@ -85,7 +85,6 @@ struct buffer { unsigned mapped:1; unsigned dirty:1; - unsigned aub_dirty:1; unsigned alignment:13; unsigned flags:16; @@ -906,86 +905,6 @@ int bmBufferSubData(struct intel_context *intel, return retval; } - - -int bmBufferDataAUB(struct intel_context *intel, - struct buffer *buf, - unsigned size, - const void *data, - unsigned flags, - unsigned aubtype, - unsigned aubsubtype ) -{ - int retval = bmBufferData(intel, buf, size, data, flags); - - - /* This only works because in this version of the buffer manager we - * allocate all buffers statically in agp space and so can emit the - * uploads to the aub file with the correct offsets as they happen. - */ - if (retval == 0 && data && intel->aub_file) { - - if (buf->block && !buf->dirty) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->block->virtual, - size, - aubtype, - aubsubtype); - buf->aub_dirty = 0; - } - } - - return retval; -} - - -int bmBufferSubDataAUB(struct intel_context *intel, - struct buffer *buf, - unsigned offset, - unsigned size, - const void *data, - unsigned aubtype, - unsigned aubsubtype ) -{ - int retval = bmBufferSubData(intel, buf, offset, size, data); - - - /* This only works because in this version of the buffer manager we - * allocate all buffers statically in agp space and so can emit the - * uploads to the aub file with the correct offsets as they happen. - */ - if (intel->aub_file) { - if (retval == 0 && buf->block && !buf->dirty) - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs + offset, - ((const char *)buf->block->virtual) + offset, - size, - aubtype, - aubsubtype); - } - - return retval; -} - -void bmUnmapBufferAUB( struct intel_context *intel, - struct buffer *buf, - unsigned aubtype, - unsigned aubsubtype ) -{ - bmUnmapBuffer(intel, buf); - - if (intel->aub_file) { - /* Hack - exclude the framebuffer mappings. If you removed - * this, you'd get very big aubfiles, but you *would* be able to - * see fallback rendering. - */ - if (buf->block && !buf->dirty && buf->block->pool == &intel->bm->pool[0]) { - buf->aub_dirty = 1; - } - } -} - unsigned bmBufferOffset(struct intel_context *intel, struct buffer *buf) { @@ -1197,26 +1116,7 @@ int bmValidateBuffers( struct intel_context *intel ) buf->backing_store, buf->size); - if (intel->aub_file) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->backing_store, - buf->size, - 0, - 0); - } - buf->dirty = 0; - buf->aub_dirty = 0; - } - else if (buf->aub_dirty) { - intel->vtbl.aub_gtt_data(intel, - buf->block->mem->ofs, - buf->block->virtual, - buf->size, - 0, - 0); - buf->aub_dirty = 0; } block->referenced = 0; diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c index 64885ed9b4b..fb58c0e708c 100644 --- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c @@ -28,6 +28,7 @@ #include "imports.h" #include "intel_batchbuffer.h" #include "intel_ioctl.h" +#include "intel_decode.h" #include "bufmgr.h" @@ -168,31 +169,22 @@ GLboolean intel_batchbuffer_flush( struct intel_batchbuffer *batch ) goto out; } + if (INTEL_DEBUG & DEBUG_BATCH) { + char *map; - if (intel->aub_file) { - /* Send buffered commands to aubfile as a single packet. - */ - intel_batchbuffer_map(batch); - ((int *)batch->ptr)[-1] = intel->vtbl.flush_cmd(); - intel->vtbl.aub_commands(intel, - offset, /* Fulsim wierdness - don't adjust */ - batch->map + batch->offset, - used); - ((int *)batch->ptr)[-1] = MI_BATCH_BUFFER_END; - intel_batchbuffer_unmap(batch); + map = bmMapBuffer(batch->intel, batch->buffer, + BM_MEM_AGP|BM_MEM_LOCAL|BM_CLIENT); + intel_decode((uint32_t *)(map + batch->offset), used / 4, + offset + batch->offset, intel->intelScreen->deviceID); + bmUnmapBuffer(batch->intel, batch->buffer); } - /* Fire the batch buffer, which was uploaded above: */ intel_batch_ioctl(batch->intel, offset + batch->offset, used); - if (intel->aub_file && - intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) - intel->vtbl.aub_dump_bmp( intel, 0 ); - /* Reset the buffer: */ out: diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c index 015e433fd7a..3349284f5db 100644 --- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c @@ -103,8 +103,7 @@ static void intel_bufferobj_data( GLcontext *ctx, obj->Size = size; obj->Usage = usage; - bmBufferDataAUB(intel, intel_obj->buffer, size, data, 0, - 0, 0); + bmBufferData(intel, intel_obj->buffer, size, data, 0); } @@ -125,7 +124,7 @@ static void intel_bufferobj_subdata( GLcontext *ctx, struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); - bmBufferSubDataAUB(intel, intel_obj->buffer, offset, size, data, 0, 0); + bmBufferSubData(intel, intel_obj->buffer, offset, size, data); } @@ -181,7 +180,7 @@ static GLboolean intel_bufferobj_unmap( GLcontext *ctx, assert(intel_obj); assert(intel_obj->buffer); assert(obj->Pointer); - bmUnmapBufferAUB(intel, intel_obj->buffer, 0, 0); + bmUnmapBuffer(intel, intel_obj->buffer); obj->Pointer = NULL; return GL_TRUE; } diff --git a/src/mesa/drivers/dri/i965/intel_buffers.c b/src/mesa/drivers/dri/i965/intel_buffers.c index d155c039d77..6c8b0735026 100644 --- a/src/mesa/drivers/dri/i965/intel_buffers.c +++ b/src/mesa/drivers/dri/i965/intel_buffers.c @@ -450,12 +450,6 @@ void intelSwapBuffers( __DRIdrawablePrivate *dPriv ) } else { intelCopyBuffer( dPriv, NULL ); } - if (intel->aub_file) { - intelFlush(ctx); - intel->vtbl.aub_dump_bmp( intel, 1 ); - - intel->aub_wrap = 1; - } } } else { /* XXX this shouldn't be an error but we can't handle it for now */ diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 4f51fefe0f6..2cf311c7135 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -46,6 +46,7 @@ #include "drivers/common/driverfuncs.h" #include "intel_screen.h" +#include "intel_chipset.h" #include "i830_dri.h" #include "i830_common.h" @@ -66,6 +67,7 @@ int INTEL_DEBUG = (0); #endif +#define need_GL_NV_point_sprite #define need_GL_ARB_multisample #define need_GL_ARB_point_parameters #define need_GL_ARB_texture_compression @@ -81,6 +83,7 @@ int INTEL_DEBUG = (0); #define need_GL_EXT_fog_coord #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color +#define need_GL_EXT_point_parameters #include "extension_helper.h" #ifndef VERBOSE @@ -146,6 +149,7 @@ const struct dri_extension card_extensions[] = { "GL_ARB_multisample", GL_ARB_multisample_functions }, { "GL_ARB_multitexture", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, { "GL_ARB_texture_border_clamp", NULL }, { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, { "GL_ARB_texture_cube_map", NULL }, @@ -158,6 +162,8 @@ const struct dri_extension card_extensions[] = { "GL_NV_texture_rectangle", NULL }, { "GL_EXT_texture_rectangle", NULL }, { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_point_sprite", NULL}, + { "GL_ARB_point_parameters", NULL }, { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, @@ -177,6 +183,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_texture_env_dot3", NULL }, { "GL_EXT_texture_filter_anisotropic", NULL }, { "GL_EXT_texture_lod_bias", NULL }, + { "GL_EXT_texture_sRGB", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, { "GL_MESA_pack_invert", NULL }, @@ -219,6 +226,7 @@ static const struct dri_debug_control debug_control[] = { "thre", DEBUG_SINGLE_THREAD }, { "wm", DEBUG_WM }, { "vs", DEBUG_VS }, + { "bat", DEBUG_BATCH }, { NULL, 0 } }; @@ -265,7 +273,7 @@ intelBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) }; intel->stats_wm++; intelFinish(&intel->ctx); - drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); + drmCommandWrite(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); } static void @@ -279,7 +287,7 @@ intelEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) .data = &tmp }; intelFinish(&intel->ctx); - drmCommandRead(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); + drmCommandWrite(intel->driFd, DRM_I830_MMIO, &io, sizeof(io)); q->Result = tmp - q->Result; q->Ready = GL_TRUE; intel->stats_wm--; @@ -570,6 +578,10 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, if (driContextPriv) { struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; + if (intel->driReadDrawable != driReadPriv) { + intel->driReadDrawable = driReadPriv; + } + if ( intel->driDrawable != driDrawPriv ) { /* Shouldn't the readbuffer be stored also? */ driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, @@ -658,19 +670,12 @@ void LOCK_HARDWARE( struct intel_context *intel ) intel->locked = 1; - if (intel->aub_wrap) { - bm_fake_NotifyContendedLockTake( intel ); - intel->vtbl.lost_hardware( intel ); - intel->vtbl.aub_wrap(intel); - intel->aub_wrap = 0; - } - if (bmError(intel)) { bmEvictAll(intel); intel->vtbl.lost_hardware( intel ); } - /* Make sure nothing has been emitted prior to getting the lock: + /* Make sure nothing has been emitted prior to getting the lock: */ assert(intel->batch->map == 0); @@ -703,8 +708,6 @@ void UNLOCK_HARDWARE( struct intel_context *intel ) intel->vtbl.note_unlock( intel ); intel->locked = 0; - - DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); _glthread_UNLOCK_MUTEX(lockMutex); } diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h index 406f8483dce..f63c2f613dc 100644 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -109,20 +109,6 @@ struct intel_context void (*emit_flush)( struct intel_context *intel, GLuint unused ); - void (*aub_commands)( struct intel_context *intel, - GLuint offset, - const void *buf, - GLuint sz ); - void (*aub_dump_bmp)( struct intel_context *intel, GLuint buffer ); - void (*aub_wrap)( struct intel_context *intel ); - void (*aub_gtt_data)( struct intel_context *intel, - GLuint offset, - const void *src, - GLuint size, - GLuint aubtype, - GLuint aubsubtype); - - void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim ); GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected ); @@ -176,7 +162,6 @@ struct intel_context GLuint last_swap_fence; GLuint second_last_swap_fence; - GLboolean aub_wrap; GLuint stats_wm; struct intel_batchbuffer *batch; @@ -234,11 +219,10 @@ struct intel_context int driFd; __DRIdrawablePrivate *driDrawable; + __DRIdrawablePrivate *driReadDrawable; __DRIscreenPrivate *driScreen; intelScreenPrivate *intelScreen; volatile drmI830Sarea *sarea; - - FILE *aub_file; GLuint lastStamp; @@ -371,22 +355,7 @@ extern int INTEL_DEBUG; #define DEBUG_WM 0x10000 #define DEBUG_URB 0x20000 #define DEBUG_VS 0x40000 - - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I965_G 0x29A2 -#define PCI_CHIP_I965_Q 0x2992 -#define PCI_CHIP_I965_G_1 0x2982 -#define PCI_CHIP_I946_GZ 0x2972 -#define PCI_CHIP_I965_GM 0x2A02 -#define PCI_CHIP_I965_GME 0x2A12 - +#define DEBUG_BATCH 0x80000 /* ================================================================ * intel_context.c: @@ -463,7 +432,7 @@ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f - +extern int intel_translate_shadow_compare_func( GLenum func ); extern int intel_translate_compare_func( GLenum func ); extern int intel_translate_stencil_op( GLenum op ); extern int intel_translate_blend_factor( GLenum factor ); diff --git a/src/mesa/drivers/dri/i965/intel_decode.c b/src/mesa/drivers/dri/i965/intel_decode.c new file mode 120000 index 00000000000..f671b6cbb13 --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_decode.c @@ -0,0 +1 @@ +../intel/intel_decode.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/intel_ioctl.c b/src/mesa/drivers/dri/i965/intel_ioctl.c index 0a8e976f706..e7e736079f4 100644 --- a/src/mesa/drivers/dri/i965/intel_ioctl.c +++ b/src/mesa/drivers/dri/i965/intel_ioctl.c @@ -115,10 +115,6 @@ void intelWaitIrq( struct intel_context *intel, int seq ) if ( ret ) { fprintf( stderr, "%s: drmI830IrqWait: %d\n", __FUNCTION__, ret ); - if (intel->aub_file) { - intel->vtbl.aub_dump_bmp( intel, intel->ctx.Visual.doubleBufferMode ? 1 : 0 ); - } - exit(1); } } diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 8486086b274..0fb33e27f47 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -75,7 +75,7 @@ struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, mt->width0 = width0; mt->height0 = height0; mt->depth0 = depth0; - mt->cpp = compressed ? 2 : cpp; + mt->cpp = cpp; mt->compressed = compressed; switch (intel->intelScreen->deviceID) { @@ -211,7 +211,7 @@ GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt, - +extern GLuint intel_compressed_alignment(GLenum); /* Upload data for a particular image. */ GLboolean intel_miptree_image_data(struct intel_context *intel, @@ -226,6 +226,17 @@ GLboolean intel_miptree_image_data(struct intel_context *intel, GLuint dst_offset = intel_miptree_image_offset(dst, face, level); const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); GLuint i; + GLuint width, height, alignment; + + width = dst->level[level].width; + height = dst->level[level].height; + + if (dst->compressed) { + alignment = intel_compressed_alignment(dst->internal_format); + src_row_pitch = ((src_row_pitch + alignment - 1) & ~(alignment - 1)); + width = ((width + alignment - 1) & ~(alignment - 1)); + height = (height + 3) / 4; + } DBG("%s\n", __FUNCTION__); for (i = 0; i < depth; i++) { @@ -237,8 +248,8 @@ GLboolean intel_miptree_image_data(struct intel_context *intel, src, src_row_pitch, 0, 0, /* source x,y */ - dst->level[level].width, - dst->level[level].height)) + width, + height)) return GL_FALSE; src += src_image_pitch; } diff --git a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c index 421fcc5e511..79c1fee9c07 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c @@ -168,12 +168,15 @@ do_blit_bitmap( GLcontext *ctx, { struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); - + GLfloat tmpColor[4]; + union { GLuint ui; GLubyte ub[4]; } color; + if (!dst) + return GL_FALSE; if (unpack->BufferObj->Name) { bitmap = map_pbo(ctx, width, height, unpack, bitmap); @@ -181,10 +184,16 @@ do_blit_bitmap( GLcontext *ctx, return GL_TRUE; /* even though this is an error, we're done */ } - UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]); + COPY_4V(tmpColor, ctx->Current.RasterColor); + + if (NEED_SECONDARY_COLOR(ctx)) { + ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor); + } + + UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]); /* Does zoom apply to bitmaps? */ @@ -226,10 +235,10 @@ do_blit_bitmap( GLcontext *ctx, dsty = dPriv->y + (dPriv->h - dsty - height); dstx = dPriv->x + dstx; - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; + dest_rect.x1 = dstx < 0 ? 0 : dstx; + dest_rect.y1 = dsty < 0 ? 0 : dsty; + dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width; + dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height; for (i = 0; i < nbox; i++) { drm_clip_rect_t rect; diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c index 58dc49505fe..3bdf2fb4790 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c @@ -231,6 +231,7 @@ do_blit_copypixels(GLcontext * ctx, if (intel->driDrawable->numClipRects) { __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable; drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t dest_rect; GLint nbox = dPriv->numClipRects; @@ -262,8 +263,8 @@ do_blit_copypixels(GLcontext * ctx, srcy = dPriv->h - srcy - height; dstx += dPriv->x; dsty += dPriv->y; - srcx += dPriv->x; - srcy += dPriv->y; + srcx += dReadPriv->x; + srcy += dReadPriv->y; /* Clip against the source region. This is the only source * clipping we do. Dst is clipped with cliprects below. diff --git a/src/mesa/drivers/dri/i965/intel_regions.c b/src/mesa/drivers/dri/i965/intel_regions.c index 835ecdd7257..b78eba898ff 100644 --- a/src/mesa/drivers/dri/i965/intel_regions.c +++ b/src/mesa/drivers/dri/i965/intel_regions.c @@ -64,7 +64,7 @@ void intel_region_unmap(struct intel_context *intel, { DBG("%s\n", __FUNCTION__); if (!--region->map_refcount) { - bmUnmapBufferAUB(intel, region->buffer, 0, 0); + bmUnmapBuffer(intel, region->buffer); region->map = NULL; } } @@ -217,10 +217,10 @@ GLboolean intel_region_data(struct intel_context *intel, srcx == 0 && srcy == 0) { - return (bmBufferDataAUB(intel, - dst->buffer, - dst->cpp * width * dst->height, - src, 0, 0, 0) == 0); + return (bmBufferData(intel, + dst->buffer, + dst->cpp * width * dst->height, + src, 0) == 0); } else { GLubyte *map = intel_region_map(intel, dst); diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c index 2e442db6198..2f5467a4e46 100644 --- a/src/mesa/drivers/dri/i965/intel_state.c +++ b/src/mesa/drivers/dri/i965/intel_state.c @@ -38,6 +38,31 @@ #include "intel_regions.h" #include "swrast/swrast.h" +int intel_translate_shadow_compare_func( GLenum func ) +{ + switch(func) { + case GL_NEVER: + return COMPAREFUNC_ALWAYS; + case GL_LESS: + return COMPAREFUNC_LEQUAL; + case GL_LEQUAL: + return COMPAREFUNC_LESS; + case GL_GREATER: + return COMPAREFUNC_GEQUAL; + case GL_GEQUAL: + return COMPAREFUNC_GREATER; + case GL_NOTEQUAL: + return COMPAREFUNC_EQUAL; + case GL_EQUAL: + return COMPAREFUNC_NOTEQUAL; + case GL_ALWAYS: + return COMPAREFUNC_NEVER; + } + + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); + return COMPAREFUNC_NEVER; +} + int intel_translate_compare_func( GLenum func ) { switch(func) { diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index 44ee94614d5..8c05e7cdabc 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -122,6 +122,29 @@ static void intel_texture_invalidate_cb( struct intel_context *intel, intel_texture_invalidate( (struct intel_texture_object *) ptr ); } +#include "texformat.h" +static GLuint intel_compressed_num_bytes(GLenum mesaFormat) +{ + GLuint bytes = 0; + + switch (mesaFormat) { + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + bytes = 2; + break; + + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + bytes = 4; + + default: + break; + } + + return bytes; +} /* */ @@ -132,7 +155,8 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, GLuint face, i; GLuint nr_faces = 0; struct gl_texture_image *firstImage; - + GLuint cpp = 0; + if( tObj == intel->frame_buffer_texobj ) return GL_FALSE; @@ -165,6 +189,12 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, + if (firstImage->IsCompressed) { + cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat); + } else { + cpp = firstImage->TexFormat->TexelBytes; + } + /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. */ @@ -176,7 +206,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, intelObj->mt->width0 != firstImage->Width || intelObj->mt->height0 != firstImage->Height || intelObj->mt->depth0 != firstImage->Depth || - intelObj->mt->cpp != firstImage->TexFormat->TexelBytes || + intelObj->mt->cpp != cpp || intelObj->mt->compressed != firstImage->IsCompressed)) { intel_miptree_destroy(intel, intelObj->mt); @@ -199,7 +229,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, firstImage->Width, firstImage->Height, firstImage->Depth, - firstImage->TexFormat->TexelBytes, + cpp, firstImage->IsCompressed); /* Tell the buffer manager that we will manage the backing diff --git a/src/mesa/drivers/dri/i965/server/i830_common.h b/src/mesa/drivers/dri/i965/server/i830_common.h deleted file mode 100644 index f320378c2a5..00000000000 --- a/src/mesa/drivers/dri/i965/server/i830_common.h +++ /dev/null @@ -1,222 +0,0 @@ -/************************************************************************** - -Copyright 2001 VA Linux Systems Inc., Fremont, California. -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ - -#ifndef _I830_COMMON_H_ -#define _I830_COMMON_H_ - - -#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */ -#define I830_LOG_MIN_TEX_REGION_SIZE 14 - - -/* Driver specific DRM command indices - * NOTE: these are not OS specific, but they are driver specific - */ -#define DRM_I830_INIT 0x00 -#define DRM_I830_FLUSH 0x01 -#define DRM_I830_FLIP 0x02 -#define DRM_I830_BATCHBUFFER 0x03 -#define DRM_I830_IRQ_EMIT 0x04 -#define DRM_I830_IRQ_WAIT 0x05 -#define DRM_I830_GETPARAM 0x06 -#define DRM_I830_SETPARAM 0x07 -#define DRM_I830_ALLOC 0x08 -#define DRM_I830_FREE 0x09 -#define DRM_I830_INIT_HEAP 0x0a -#define DRM_I830_CMDBUFFER 0x0b -#define DRM_I830_DESTROY_HEAP 0x0c -#define DRM_I830_MMIO 0x10 - -typedef struct { - enum { - I830_INIT_DMA = 0x01, - I830_CLEANUP_DMA = 0x02, - I830_RESUME_DMA = 0x03 - } func; - unsigned int mmio_offset; - int sarea_priv_offset; - unsigned int ring_start; - unsigned int ring_end; - unsigned int ring_size; - unsigned int front_offset; - unsigned int back_offset; - unsigned int depth_offset; - unsigned int w; - unsigned int h; - unsigned int pitch; - unsigned int pitch_bits; - unsigned int back_pitch; - unsigned int depth_pitch; - unsigned int cpp; - unsigned int chipset; -} drmI830Init; - -typedef struct { - drmTextureRegion texList[I830_NR_TEX_REGIONS+1]; - int last_upload; /* last time texture was uploaded */ - int last_enqueue; /* last time a buffer was enqueued */ - volatile int last_dispatch; /* age of the most recently dispatched buffer */ - int ctxOwner; /* last context to upload state */ - int texAge; - int pf_enabled; /* is pageflipping allowed? */ - int pf_active; - int pf_current_page; /* which buffer is being displayed? */ - int perf_boxes; /* performance boxes to be displayed */ - int width, height; /* screen size in pixels */ - - drm_handle_t front_handle; - int front_offset; - int front_size; - - drm_handle_t back_handle; - int back_offset; - int back_size; - - drm_handle_t depth_handle; - int depth_offset; - int depth_size; - - drm_handle_t tex_handle; - int tex_offset; - int tex_size; - int log_tex_granularity; - int pitch; - int rotation; /* 0, 90, 180 or 270 */ - int rotated_offset; - int rotated_size; - int rotated_pitch; - int virtualX, virtualY; - - unsigned int front_tiled; - unsigned int back_tiled; - unsigned int depth_tiled; - unsigned int rotated_tiled; - unsigned int rotated2_tiled; -} drmI830Sarea; - -/* Flags for perf_boxes - */ -#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */ -#define I830_BOX_FLIP 0x2 /* populated by kernel */ -#define I830_BOX_WAIT 0x4 /* populated by kernel & client */ -#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */ -#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */ - - -typedef struct { - int start; /* agp offset */ - int used; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830BatchBuffer; - -typedef struct { - char *buf; /* agp offset */ - int sz; /* nr bytes in use */ - int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */ - int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/ - int num_cliprects; /* mulitpass with multiple cliprects? */ - drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */ -} drmI830CmdBuffer; - -typedef struct { - int *irq_seq; -} drmI830IrqEmit; - -typedef struct { - int irq_seq; -} drmI830IrqWait; - -typedef struct { - int param; - int *value; -} drmI830GetParam; - -#define I830_PARAM_IRQ_ACTIVE 1 -#define I830_PARAM_ALLOW_BATCHBUFFER 2 - -typedef struct { - int param; - int value; -} drmI830SetParam; - -#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1 -#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2 -#define I830_SETPARAM_ALLOW_BATCHBUFFER 3 - - -/* A memory manager for regions of shared memory: - */ -#define I830_MEM_REGION_AGP 1 - -typedef struct { - int region; - int alignment; - int size; - int *region_offset; /* offset from start of fb or agp */ -} drmI830MemAlloc; - -typedef struct { - int region; - int region_offset; -} drmI830MemFree; - -typedef struct { - int region; - int size; - int start; -} drmI830MemInitHeap; - -typedef struct { - int region; -} drmI830MemDestroyHeap; - -#define MMIO_READ 0 -#define MMIO_WRITE 1 - -#define MMIO_REGS_IA_PRIMATIVES_COUNT 0 -#define MMIO_REGS_IA_VERTICES_COUNT 1 -#define MMIO_REGS_VS_INVOCATION_COUNT 2 -#define MMIO_REGS_GS_PRIMITIVES_COUNT 3 -#define MMIO_REGS_GS_INVOCATION_COUNT 4 -#define MMIO_REGS_CL_PRIMITIVES_COUNT 5 -#define MMIO_REGS_CL_INVOCATION_COUNT 6 -#define MMIO_REGS_PS_INVOCATION_COUNT 7 -#define MMIO_REGS_PS_DEPTH_COUNT 8 - -typedef struct { - unsigned int read_write:1; - unsigned int reg:31; - void __user *data; -} drmI830MMIO; - -#endif /* _I830_DRM_H_ */ diff --git a/src/mesa/drivers/dri/i965/server/i830_dri.h b/src/mesa/drivers/dri/i965/server/i830_dri.h deleted file mode 100644 index 22951812ad3..00000000000 --- a/src/mesa/drivers/dri/i965/server/i830_dri.h +++ /dev/null @@ -1,63 +0,0 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ - -#ifndef _I830_DRI_H -#define _I830_DRI_H - -#include "xf86drm.h" -#include "i830_common.h" - -#define I830_MAX_DRAWABLES 256 - -#define I830_MAJOR_VERSION 1 -#define I830_MINOR_VERSION 3 -#define I830_PATCHLEVEL 0 - -#define I830_REG_SIZE 0x80000 - -typedef struct _I830DRIRec { - drm_handle_t regs; - drmSize regsSize; - - drmSize unused1; /* backbufferSize */ - drm_handle_t unused2; /* backbuffer */ - - drmSize unused3; /* depthbufferSize */ - drm_handle_t unused4; /* depthbuffer */ - - drmSize unused5; /* rotatedSize /*/ - drm_handle_t unused6; /* rotatedbuffer */ - - drm_handle_t unused7; /* textures */ - int unused8; /* textureSize */ - - drm_handle_t unused9; /* agp_buffers */ - drmSize unused10; /* agp_buf_size */ - - int deviceID; - int width; - int height; - int mem; - int cpp; - int bitsPerPixel; - - int unused11[8]; /* was front/back/depth/rotated offset/pitch */ - - int unused12; /* logTextureGranularity */ - int unused13; /* textureOffset */ - - int irq; - int sarea_priv_offset; -} I830DRIRec, *I830DRIPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830ConfigPrivRec, *I830ConfigPrivPtr; - -typedef struct { - /* Nothing here yet */ - int dummy; -} I830DRIContextRec, *I830DRIContextPtr; - - -#endif diff --git a/src/mesa/drivers/dri/i965/server/intel.h b/src/mesa/drivers/dri/i965/server/intel.h deleted file mode 100644 index d7858a20c8d..00000000000 --- a/src/mesa/drivers/dri/i965/server/intel.h +++ /dev/null @@ -1,328 +0,0 @@ -#ifndef _INTEL_H_ -#define _INTEL_H_ - -#include "xf86drm.h" /* drm_handle_t, etc */ - -/* Intel */ -#ifndef PCI_CHIP_I810 -#define PCI_CHIP_I810 0x7121 -#define PCI_CHIP_I810_DC100 0x7123 -#define PCI_CHIP_I810_E 0x7125 -#define PCI_CHIP_I815 0x1132 -#define PCI_CHIP_I810_BRIDGE 0x7120 -#define PCI_CHIP_I810_DC100_BRIDGE 0x7122 -#define PCI_CHIP_I810_E_BRIDGE 0x7124 -#define PCI_CHIP_I815_BRIDGE 0x1130 -#endif - -#define PCI_CHIP_845_G 0x2562 -#define PCI_CHIP_I830_M 0x3577 - -#ifndef PCI_CHIP_I855_GM -#define PCI_CHIP_I855_GM 0x3582 -#define PCI_CHIP_I855_GM_BRIDGE 0x3580 -#endif - -#ifndef PCI_CHIP_I865_G -#define PCI_CHIP_I865_G 0x2572 -#define PCI_CHIP_I865_G_BRIDGE 0x2570 -#endif - -#ifndef PCI_CHIP_I915_G -#define PCI_CHIP_I915_G 0x2582 -#define PCI_CHIP_I915_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I915_GM -#define PCI_CHIP_I915_GM 0x2592 -#define PCI_CHIP_I915_GM_BRIDGE 0x2590 -#endif - -#ifndef PCI_CHIP_E7221_G -#define PCI_CHIP_E7221_G 0x258A -/* Same as I915_G_BRIDGE */ -#define PCI_CHIP_E7221_G_BRIDGE 0x2580 -#endif - -#ifndef PCI_CHIP_I945_G -#define PCI_CHIP_I945_G 0x2772 -#define PCI_CHIP_I945_G_BRIDGE 0x2770 -#endif - -#ifndef PCI_CHIP_I945_GM -#define PCI_CHIP_I945_GM 0x27A2 -#define PCI_CHIP_I945_GM_BRIDGE 0x27A0 -#endif - -#define IS_I810(pI810) (pI810->Chipset == PCI_CHIP_I810 || \ - pI810->Chipset == PCI_CHIP_I810_DC100 || \ - pI810->Chipset == PCI_CHIP_I810_E) -#define IS_I815(pI810) (pI810->Chipset == PCI_CHIP_I815) -#define IS_I830(pI810) (pI810->Chipset == PCI_CHIP_I830_M) -#define IS_845G(pI810) (pI810->Chipset == PCI_CHIP_845_G) -#define IS_I85X(pI810) (pI810->Chipset == PCI_CHIP_I855_GM) -#define IS_I852(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I852_GM || pI810->variant == I852_GME)) -#define IS_I855(pI810) (pI810->Chipset == PCI_CHIP_I855_GM && (pI810->variant == I855_GM || pI810->variant == I855_GME)) -#define IS_I865G(pI810) (pI810->Chipset == PCI_CHIP_I865_G) - -#define IS_I915G(pI810) (pI810->Chipset == PCI_CHIP_I915_G || pI810->Chipset == PCI_CHIP_E7221_G) -#define IS_I915GM(pI810) (pI810->Chipset == PCI_CHIP_I915_GM) -#define IS_I945G(pI810) (pI810->Chipset == PCI_CHIP_I945_G) -#define IS_I945GM(pI810) (pI810->Chipset == PCI_CHIP_I945_GM) -#define IS_I9XX(pI810) (IS_I915G(pI810) || IS_I915GM(pI810) || IS_I945G(pI810) || IS_I945GM(pI810)) - -#define IS_MOBILE(pI810) (IS_I830(pI810) || IS_I85X(pI810) || IS_I915GM(pI810) || IS_I945GM(pI810)) - -#define I830_GMCH_CTRL 0x52 - - -#define I830_GMCH_GMS_MASK 0x70 -#define I830_GMCH_GMS_DISABLED 0x00 -#define I830_GMCH_GMS_LOCAL 0x10 -#define I830_GMCH_GMS_STOLEN_512 0x20 -#define I830_GMCH_GMS_STOLEN_1024 0x30 -#define I830_GMCH_GMS_STOLEN_8192 0x40 - -#define I855_GMCH_GMS_MASK (0x7 << 4) -#define I855_GMCH_GMS_DISABLED 0x00 -#define I855_GMCH_GMS_STOLEN_1M (0x1 << 4) -#define I855_GMCH_GMS_STOLEN_4M (0x2 << 4) -#define I855_GMCH_GMS_STOLEN_8M (0x3 << 4) -#define I855_GMCH_GMS_STOLEN_16M (0x4 << 4) -#define I855_GMCH_GMS_STOLEN_32M (0x5 << 4) -#define I915G_GMCH_GMS_STOLEN_48M (0x6 << 4) -#define I915G_GMCH_GMS_STOLEN_64M (0x7 << 4) - -typedef unsigned char Bool; -#define TRUE 1 -#define FALSE 0 - -#define PIPE_NONE 0<<0 -#define PIPE_CRT 1<<0 -#define PIPE_TV 1<<1 -#define PIPE_DFP 1<<2 -#define PIPE_LFP 1<<3 -#define PIPE_CRT2 1<<4 -#define PIPE_TV2 1<<5 -#define PIPE_DFP2 1<<6 -#define PIPE_LFP2 1<<7 - -typedef struct _I830MemPool *I830MemPoolPtr; -typedef struct _I830MemRange *I830MemRangePtr; -typedef struct _I830MemRange { - long Start; - long End; - long Size; - unsigned long Physical; - unsigned long Offset; /* Offset of AGP-allocated portion */ - unsigned long Alignment; - drm_handle_t Key; - unsigned long Pitch; // add pitch - I830MemPoolPtr Pool; -} I830MemRange; - -typedef struct _I830MemPool { - I830MemRange Total; - I830MemRange Free; - I830MemRange Fixed; - I830MemRange Allocated; -} I830MemPool; - -typedef struct { - int tail_mask; - I830MemRange mem; - unsigned char *virtual_start; - int head; - int tail; - int space; -} I830RingBuffer; - -typedef struct _I830Rec { - unsigned char *MMIOBase; - unsigned char *FbBase; - int cpp; - - unsigned int bios_version; - - /* These are set in PreInit and never changed. */ - long FbMapSize; - long TotalVideoRam; - I830MemRange StolenMemory; /* pre-allocated memory */ - long BIOSMemorySize; /* min stolen pool size */ - int BIOSMemSizeLoc; - - /* These change according to what has been allocated. */ - long FreeMemory; - I830MemRange MemoryAperture; - I830MemPool StolenPool; - long allocatedMemory; - - /* Regions allocated either from the above pools, or from agpgart. */ - /* for single and dual head configurations */ - I830MemRange FrontBuffer; - I830MemRange FrontBuffer2; - I830MemRange Scratch; - I830MemRange Scratch2; - - I830RingBuffer *LpRing; - - I830MemRange BackBuffer; - I830MemRange DepthBuffer; - I830MemRange TexMem; - int TexGranularity; - I830MemRange ContextMem; - int drmMinor; - Bool have3DWindows; - - Bool NeedRingBufferLow; - Bool allowPageFlip; - Bool disableTiling; - - int Chipset; - unsigned long LinearAddr; - unsigned long MMIOAddr; - - drmSize registerSize; /**< \brief MMIO register map size */ - drm_handle_t registerHandle; /**< \brief MMIO register map handle */ - // IOADDRESS ioBase; - int irq; /**< \brief IRQ number */ - int GttBound; - - drm_handle_t ring_map; - unsigned int Fence[8]; - -} I830Rec; - -/* - * 12288 is set as the maximum, chosen because it is enough for - * 1920x1440@32bpp with a 2048 pixel line pitch with some to spare. - */ -#define I830_MAXIMUM_VBIOS_MEM 12288 -#define I830_DEFAULT_VIDEOMEM_2D (MB(32) / 1024) -#define I830_DEFAULT_VIDEOMEM_3D (MB(64) / 1024) - -/* Flags for memory allocation function */ -#define FROM_ANYWHERE 0x00000000 -#define FROM_POOL_ONLY 0x00000001 -#define FROM_NEW_ONLY 0x00000002 -#define FROM_MASK 0x0000000f - -#define ALLOCATE_AT_TOP 0x00000010 -#define ALLOCATE_AT_BOTTOM 0x00000020 -#define FORCE_GAPS 0x00000040 - -#define NEED_PHYSICAL_ADDR 0x00000100 -#define ALIGN_BOTH_ENDS 0x00000200 -#define FORCE_LOW 0x00000400 - -#define ALLOC_NO_TILING 0x00001000 -#define ALLOC_INITIAL 0x00002000 - -#define ALLOCATE_DRY_RUN 0x80000000 - -/* Chipset registers for VIDEO BIOS memory RW access */ -#define _855_DRAM_RW_CONTROL 0x58 -#define _845_DRAM_RW_CONTROL 0x90 -#define DRAM_WRITE 0x33330000 - -#define KB(x) ((x) * 1024) -#define MB(x) ((x) * KB(1024)) - -#define GTT_PAGE_SIZE KB(4) -#define ROUND_TO(x, y) (((x) + (y) - 1) / (y) * (y)) -#define ROUND_DOWN_TO(x, y) ((x) / (y) * (y)) -#define ROUND_TO_PAGE(x) ROUND_TO((x), GTT_PAGE_SIZE) -#define ROUND_TO_MB(x) ROUND_TO((x), MB(1)) -#define PRIMARY_RINGBUFFER_SIZE KB(128) - - -/* Ring buffer registers, p277, overview p19 - */ -#define LP_RING 0x2030 -#define HP_RING 0x2040 - -#define RING_TAIL 0x00 -#define TAIL_ADDR 0x000FFFF8 -#define I830_TAIL_MASK 0x001FFFF8 - -#define RING_HEAD 0x04 -#define HEAD_WRAP_COUNT 0xFFE00000 -#define HEAD_WRAP_ONE 0x00200000 -#define HEAD_ADDR 0x001FFFFC -#define I830_HEAD_MASK 0x001FFFFC - -#define RING_START 0x08 -#define START_ADDR 0x03FFFFF8 -#define I830_RING_START_MASK 0xFFFFF000 - -#define RING_LEN 0x0C -#define RING_NR_PAGES 0x001FF000 -#define I830_RING_NR_PAGES 0x001FF000 -#define RING_REPORT_MASK 0x00000006 -#define RING_REPORT_64K 0x00000002 -#define RING_REPORT_128K 0x00000004 -#define RING_NO_REPORT 0x00000000 -#define RING_VALID_MASK 0x00000001 -#define RING_VALID 0x00000001 -#define RING_INVALID 0x00000000 - - -/* Fence/Tiling ranges [0..7] - */ -#define FENCE 0x2000 -#define FENCE_NR 8 - -#define I915G_FENCE_START_MASK 0x0ff00000 - -#define I830_FENCE_START_MASK 0x07f80000 - -#define FENCE_START_MASK 0x03F80000 -#define FENCE_X_MAJOR 0x00000000 -#define FENCE_Y_MAJOR 0x00001000 -#define FENCE_SIZE_MASK 0x00000700 -#define FENCE_SIZE_512K 0x00000000 -#define FENCE_SIZE_1M 0x00000100 -#define FENCE_SIZE_2M 0x00000200 -#define FENCE_SIZE_4M 0x00000300 -#define FENCE_SIZE_8M 0x00000400 -#define FENCE_SIZE_16M 0x00000500 -#define FENCE_SIZE_32M 0x00000600 -#define FENCE_SIZE_64M 0x00000700 -#define I915G_FENCE_SIZE_1M 0x00000000 -#define I915G_FENCE_SIZE_2M 0x00000100 -#define I915G_FENCE_SIZE_4M 0x00000200 -#define I915G_FENCE_SIZE_8M 0x00000300 -#define I915G_FENCE_SIZE_16M 0x00000400 -#define I915G_FENCE_SIZE_32M 0x00000500 -#define I915G_FENCE_SIZE_64M 0x00000600 -#define I915G_FENCE_SIZE_128M 0x00000700 -#define FENCE_PITCH_1 0x00000000 -#define FENCE_PITCH_2 0x00000010 -#define FENCE_PITCH_4 0x00000020 -#define FENCE_PITCH_8 0x00000030 -#define FENCE_PITCH_16 0x00000040 -#define FENCE_PITCH_32 0x00000050 -#define FENCE_PITCH_64 0x00000060 -#define FENCE_VALID 0x00000001 - -#include <mmio.h> - -# define MMIO_IN8(base, offset) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) -# define MMIO_IN32(base, offset) \ - read_MMIO_LE32(base, offset) -# define MMIO_OUT8(base, offset, val) \ - *(volatile unsigned char *)(((unsigned char*)(base)) + (offset)) = (val) -# define MMIO_OUT32(base, offset, val) \ - *(volatile unsigned int *)(void *)(((unsigned char*)(base)) + (offset)) = CPU_TO_LE32(val) - - - /* Memory mapped register access macros */ -#define INREG8(addr) MMIO_IN8(MMIO, addr) -#define INREG(addr) MMIO_IN32(MMIO, addr) -#define OUTREG8(addr, val) MMIO_OUT8(MMIO, addr, val) -#define OUTREG(addr, val) MMIO_OUT32(MMIO, addr, val) - -#define DSPABASE 0x70184 - -#endif diff --git a/src/mesa/drivers/dri/i965/server/intel_dri.c b/src/mesa/drivers/dri/i965/server/intel_dri.c deleted file mode 100644 index 169fdbece30..00000000000 --- a/src/mesa/drivers/dri/i965/server/intel_dri.c +++ /dev/null @@ -1,1282 +0,0 @@ -/** - * \file server/intel_dri.c - * \brief File to perform the device-specific initialization tasks typically - * done in the X server. - * - * Here they are converted to run in the client (or perhaps a standalone - * process), and to work with the frame buffer device rather than the X - * server infrastructure. - * - * Copyright (C) 2006 Dave Airlie ([email protected]) - - Permission is hereby granted, free of charge, to any person obtaining a - copy of this software and associated documentation files (the - "Software"), to deal in the Software without restriction, including - without limitation the rights to use, copy, modify, merge, publish, - distribute, sub license, and/or sell copies of the Software, and to - permit persons to whom the Software is furnished to do so, subject to - the following conditions: - - The above copyright notice and this permission notice (including the - next paragraph) shall be included in all copies or substantial portions - of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR - ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <errno.h> -#include <unistd.h> - -#include "driver.h" -#include "drm.h" - -#include "intel.h" -#include "i830_dri.h" - -#include "memops.h" -#include "pciaccess.h" - -static size_t drm_page_size; -static int nextTile = 0; -#define xf86DrvMsg(...) do {} while(0) - -static const int pitches[] = { - 128 * 8, - 128 * 16, - 128 * 32, - 128 * 64, - 0 -}; - -static Bool I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea); - -static unsigned long -GetBestTileAlignment(unsigned long size) -{ - unsigned long i; - - for (i = KB(512); i < size; i <<= 1) - ; - - if (i > MB(64)) - i = MB(64); - - return i; -} - -static void SetFenceRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - unsigned char *MMIO = ctx->MMIOAddress; - - for (i = 0; i < 8; i++) { - OUTREG(FENCE + i * 4, pI830->Fence[i]); - // if (I810_DEBUG & DEBUG_VERBOSE_VGA) - fprintf(stderr,"Fence Register : %x\n", pI830->Fence[i]); - } -} - -/* Tiled memory is good... really, really good... - * - * Need to make it less likely that we miss out on this - probably - * need to move the frontbuffer away from the 'guarenteed' alignment - * of the first memory segment, or perhaps allocate a discontigous - * framebuffer to get more alignment 'sweet spots'. - */ -static void -SetFence(const DRIDriverContext *ctx, I830Rec *pI830, - int nr, unsigned int start, unsigned int pitch, - unsigned int size) -{ - unsigned int val; - unsigned int fence_mask = 0; - unsigned int fence_pitch; - - if (nr < 0 || nr > 7) { - fprintf(stderr, - "SetFence: fence %d out of range\n",nr); - return; - } - - pI830->Fence[nr] = 0; - - if (IS_I9XX(pI830)) - fence_mask = ~I915G_FENCE_START_MASK; - else - fence_mask = ~I830_FENCE_START_MASK; - - if (start & fence_mask) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not %s aligned\n", - nr, start, (IS_I9XX(pI830)) ? "1MB" : "512k"); - return; - } - - if (start % size) { - fprintf(stderr, - "SetFence: %d: start (0x%08x) is not size (%dk) aligned\n", - nr, start, size / 1024); - return; - } - - if (pitch & 127) { - fprintf(stderr, - "SetFence: %d: pitch (%d) not a multiple of 128 bytes\n", - nr, pitch); - return; - } - - val = (start | FENCE_X_MAJOR | FENCE_VALID); - - if (IS_I9XX(pI830)) { - switch (size) { - case MB(1): - val |= I915G_FENCE_SIZE_1M; - break; - case MB(2): - val |= I915G_FENCE_SIZE_2M; - break; - case MB(4): - val |= I915G_FENCE_SIZE_4M; - break; - case MB(8): - val |= I915G_FENCE_SIZE_8M; - break; - case MB(16): - val |= I915G_FENCE_SIZE_16M; - break; - case MB(32): - val |= I915G_FENCE_SIZE_32M; - break; - case MB(64): - val |= I915G_FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } else { - switch (size) { - case KB(512): - val |= FENCE_SIZE_512K; - break; - case MB(1): - val |= FENCE_SIZE_1M; - break; - case MB(2): - val |= FENCE_SIZE_2M; - break; - case MB(4): - val |= FENCE_SIZE_4M; - break; - case MB(8): - val |= FENCE_SIZE_8M; - break; - case MB(16): - val |= FENCE_SIZE_16M; - break; - case MB(32): - val |= FENCE_SIZE_32M; - break; - case MB(64): - val |= FENCE_SIZE_64M; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal size (%d kByte)\n", nr, size / 1024); - return; - } - } - - if (IS_I9XX(pI830)) - fence_pitch = pitch / 512; - else - fence_pitch = pitch / 128; - - switch (fence_pitch) { - case 1: - val |= FENCE_PITCH_1; - break; - case 2: - val |= FENCE_PITCH_2; - break; - case 4: - val |= FENCE_PITCH_4; - break; - case 8: - val |= FENCE_PITCH_8; - break; - case 16: - val |= FENCE_PITCH_16; - break; - case 32: - val |= FENCE_PITCH_32; - break; - case 64: - val |= FENCE_PITCH_64; - break; - default: - fprintf(stderr, - "SetFence: %d: illegal pitch (%d)\n", nr, pitch); - return; - } - - pI830->Fence[nr] = val; -} - -static Bool -MakeTiles(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *pMem) -{ - int pitch, ntiles, i; - - pitch = pMem->Pitch * ctx->cpp; - /* - * Simply try to break the region up into at most four pieces of size - * equal to the alignment. - */ - ntiles = ROUND_TO(pMem->Size, pMem->Alignment) / pMem->Alignment; - if (ntiles >= 4) { - return FALSE; - } - - for (i = 0; i < ntiles; i++, nextTile++) { - SetFence(ctx, pI830, nextTile, pMem->Start + i * pMem->Alignment, - pitch, pMem->Alignment); - } - return TRUE; -} - -static void I830SetupMemoryTiling(const DRIDriverContext *ctx, I830Rec *pI830) -{ - int i; - - /* Clear out */ - for (i = 0; i < 8; i++) - pI830->Fence[i] = 0; - - nextTile = 0; - - if (pI830->BackBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->BackBuffer))) { - fprintf(stderr, - "Activating tiled memory for the back buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the back buffer.\n"); - pI830->allowPageFlip = FALSE; - } - } - - if (pI830->DepthBuffer.Alignment >= KB(512)) { - if (MakeTiles(ctx, pI830, &(pI830->DepthBuffer))) { - fprintf(stderr, - "Activating tiled memory for the depth buffer.\n"); - } else { - fprintf(stderr, - "MakeTiles failed for the depth buffer.\n"); - } - } - - return; -} - -static int I830DetectMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - struct pci_device host_bridge; - uint32_t gmch_ctrl; - int memsize = 0; - int range; - - memset(&host_bridge, 0, sizeof(host_bridge)); - - pci_device_cfg_read_u32(&host_bridge, &gmch_ctrl, I830_GMCH_CTRL); - - /* We need to reduce the stolen size, by the GTT and the popup. - * The GTT varying according the the FbMapSize and the popup is 4KB */ - range = (ctx->shared.fbSize / (1024*1024)) + 4; - - if (IS_I85X(pI830) || IS_I865G(pI830) || IS_I9XX(pI830)) { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I855_GMCH_GMS_STOLEN_1M: - memsize = MB(1) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_4M: - memsize = MB(4) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_8M: - memsize = MB(8) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_16M: - memsize = MB(16) - KB(range); - break; - case I855_GMCH_GMS_STOLEN_32M: - memsize = MB(32) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_48M: - if (IS_I9XX(pI830)) - memsize = MB(48) - KB(range); - break; - case I915G_GMCH_GMS_STOLEN_64M: - if (IS_I9XX(pI830)) - memsize = MB(64) - KB(range); - break; - } - } else { - switch (gmch_ctrl & I830_GMCH_GMS_MASK) { - case I830_GMCH_GMS_STOLEN_512: - memsize = KB(512) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_1024: - memsize = MB(1) - KB(range); - break; - case I830_GMCH_GMS_STOLEN_8192: - memsize = MB(8) - KB(range); - break; - case I830_GMCH_GMS_LOCAL: - memsize = 0; - xf86DrvMsg(pScrn->scrnIndex, X_WARNING, - "Local memory found, but won't be used.\n"); - break; - } - } - if (memsize > 0) { - fprintf(stderr, - "detected %d kB stolen memory.\n", memsize / 1024); - } else { - fprintf(stderr, - "no video memory detected.\n"); - } - return memsize; -} - -static int AgpInit(const DRIDriverContext *ctx, I830Rec *info) -{ - unsigned long mode = 0x4; - - if (drmAgpAcquire(ctx->drmFD) < 0) { - fprintf(stderr, "[gart] AGP not available\n"); - return 0; - } - - if (drmAgpEnable(ctx->drmFD, mode) < 0) { - fprintf(stderr, "[gart] AGP not enabled\n"); - drmAgpRelease(ctx->drmFD); - return 0; - } - else - fprintf(stderr, "[gart] AGP enabled at %dx\n", ctx->agpmode); - - return 1; -} - -/* - * Allocate memory from the given pool. Grow the pool if needed and if - * possible. - */ -static unsigned long -AllocFromPool(const DRIDriverContext *ctx, I830Rec *pI830, - I830MemRange *result, I830MemPool *pool, - long size, unsigned long alignment, int flags) -{ - long needed, start, end; - - if (!result || !pool || !size) - return 0; - - /* Calculate how much space is needed. */ - if (alignment <= GTT_PAGE_SIZE) - needed = size; - else { - start = ROUND_TO(pool->Free.Start, alignment); - end = ROUND_TO(start + size, alignment); - needed = end - pool->Free.Start; - } - if (needed > pool->Free.Size) { - return 0; - } - - result->Start = ROUND_TO(pool->Free.Start, alignment); - pool->Free.Start += needed; - result->End = pool->Free.Start; - - pool->Free.Size = pool->Free.End - pool->Free.Start; - result->Size = result->End - result->Start; - result->Pool = pool; - result->Alignment = alignment; - return needed; -} - -static unsigned long AllocFromAGP(const DRIDriverContext *ctx, I830Rec *pI830, long size, unsigned long alignment, I830MemRange *result) -{ - unsigned long start, end; - unsigned long newApStart, newApEnd; - int ret; - if (!result || !size) - return 0; - - if (!alignment) - alignment = 4; - - start = ROUND_TO(pI830->MemoryAperture.Start, alignment); - end = ROUND_TO(start + size, alignment); - newApStart = end; - newApEnd = pI830->MemoryAperture.End; - - ret=drmAgpAlloc(ctx->drmFD, size, 0, &(result->Physical), (drm_handle_t *)&(result->Key)); - - if (ret) - { - fprintf(stderr,"drmAgpAlloc failed %d\n", ret); - return 0; - } - pI830->allocatedMemory += size; - pI830->MemoryAperture.Start = newApStart; - pI830->MemoryAperture.End = newApEnd; - pI830->MemoryAperture.Size = newApEnd - newApStart; - // pI830->FreeMemory -= size; - result->Start = start; - result->End = start + size; - result->Size = size; - result->Offset = start; - result->Alignment = alignment; - result->Pool = NULL; - - return size; -} - -unsigned long -I830AllocVidMem(const DRIDriverContext *ctx, I830Rec *pI830, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags) -{ - int ret; - - if (!result) - return 0; - - /* Make sure these are initialised. */ - result->Size = 0; - result->Key = -1; - - if (!size) { - return 0; - } - - if (pool->Free.Size < size) - return AllocFromAGP(ctx, pI830, size, alignment, result); - else - { - ret = AllocFromPool(ctx, pI830, result, pool, size, alignment, flags); - - if (ret==0) - return AllocFromAGP(ctx, pI830, size, alignment, result); - return ret; - } -} - -static Bool BindAgpRange(const DRIDriverContext *ctx, I830MemRange *mem) -{ - if (!mem) - return FALSE; - - if (mem->Key == -1) - return TRUE; - - return !drmAgpBind(ctx->drmFD, mem->Key, mem->Offset); -} - -/* simple memory allocation routines needed */ -/* put ring buffer in low memory */ -/* need to allocate front, back, depth buffers aligned correctly, - allocate ring buffer, -*/ - -/* */ -static Bool -I830AllocateMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned long size, ret; - unsigned long lines, lineSize, align; - - /* allocate ring buffer */ - memset(pI830->LpRing, 0, sizeof(I830RingBuffer)); - pI830->LpRing->mem.Key = -1; - - size = PRIMARY_RINGBUFFER_SIZE; - - ret = I830AllocVidMem(ctx, pI830, &pI830->LpRing->mem, &pI830->StolenPool, size, 0x1000, 0); - - if (ret != size) - { - fprintf(stderr,"unable to allocate ring buffer %ld\n", ret); - return FALSE; - } - - pI830->LpRing->tail_mask = pI830->LpRing->mem.Size - 1; - - - /* allocate front buffer */ - memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); - pI830->FrontBuffer.Key = -1; - pI830->FrontBuffer.Pitch = ctx->shared.virtualWidth; - - align = KB(512); - - lineSize = ctx->shared.virtualWidth * ctx->cpp; - lines = (ctx->shared.virtualHeight + 15) / 16 * 16; - size = lineSize * lines; - size = ROUND_TO_PAGE(size); - - align = GetBestTileAlignment(size); - - ret = I830AllocVidMem(ctx, pI830, &pI830->FrontBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate front buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->BackBuffer), 0, sizeof(pI830->BackBuffer)); - pI830->BackBuffer.Key = -1; - pI830->BackBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->BackBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate back buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->DepthBuffer), 0, sizeof(pI830->DepthBuffer)); - pI830->DepthBuffer.Key = -1; - pI830->DepthBuffer.Pitch = ctx->shared.virtualWidth; - - ret = I830AllocVidMem(ctx, pI830, &pI830->DepthBuffer, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate depth buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->ContextMem), 0, sizeof(pI830->ContextMem)); - pI830->ContextMem.Key = -1; - size = KB(32); - - ret = I830AllocVidMem(ctx, pI830, &pI830->ContextMem, &pI830->StolenPool, size, align, 0); - if (ret < size) - { - fprintf(stderr,"unable to allocate context buffer %ld\n", ret); - return FALSE; - } - - memset(&(pI830->TexMem), 0, sizeof(pI830->TexMem)); - pI830->TexMem.Key = -1; - - size = 32768 * 1024; - ret = AllocFromAGP(ctx, pI830, size, align, &pI830->TexMem); - if (ret < size) - { - fprintf(stderr,"unable to allocate texture memory %ld\n", ret); - return FALSE; - } - - return TRUE; -} - -static Bool -I830BindMemory(const DRIDriverContext *ctx, I830Rec *pI830) -{ - if (!BindAgpRange(ctx, &pI830->LpRing->mem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->FrontBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->BackBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->DepthBuffer)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->ContextMem)) - return FALSE; - if (!BindAgpRange(ctx, &pI830->TexMem)) - return FALSE; - - return TRUE; -} - -static Bool -I830CleanupDma(const DRIDriverContext *ctx) -{ - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_CLEANUP_DMA; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, "I830 Dma Cleanup Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830InitDma(const DRIDriverContext *ctx, I830Rec *pI830) -{ - I830RingBuffer *ring = pI830->LpRing; - drmI830Init info; - - memset(&info, 0, sizeof(drmI830Init)); - info.func = I830_INIT_DMA; - - info.ring_start = ring->mem.Start + pI830->LinearAddr; - info.ring_end = ring->mem.End + pI830->LinearAddr; - info.ring_size = ring->mem.Size; - - info.mmio_offset = (unsigned int)ctx->MMIOStart; - - info.sarea_priv_offset = sizeof(drm_sarea_t); - - info.front_offset = pI830->FrontBuffer.Start; - info.back_offset = pI830->BackBuffer.Start; - info.depth_offset = pI830->DepthBuffer.Start; - info.w = ctx->shared.virtualWidth; - info.h = ctx->shared.virtualHeight; - info.pitch = ctx->shared.virtualWidth; - info.back_pitch = pI830->BackBuffer.Pitch; - info.depth_pitch = pI830->DepthBuffer.Pitch; - info.cpp = ctx->cpp; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT, - &info, sizeof(drmI830Init))) { - fprintf(stderr, - "I830 Dma Initialization Failed\n"); - return FALSE; - } - - return TRUE; -} - -static int I830CheckDRMVersion( const DRIDriverContext *ctx, - I830Rec *pI830 ) -{ - drmVersionPtr version; - - version = drmGetVersion(ctx->drmFD); - - if (version) { - int req_minor, req_patch; - - req_minor = 4; - req_patch = 0; - - if (version->version_major != 1 || - version->version_minor < req_minor || - (version->version_minor == req_minor && - version->version_patchlevel < req_patch)) { - /* Incompatible drm version */ - fprintf(stderr, - "[dri] I830DRIScreenInit failed because of a version " - "mismatch.\n" - "[dri] i915.o kernel module version is %d.%d.%d " - "but version 1.%d.%d or newer is needed.\n" - "[dri] Disabling DRI.\n", - version->version_major, - version->version_minor, - version->version_patchlevel, - req_minor, - req_patch); - drmFreeVersion(version); - return 0; - } - - pI830->drmMinor = version->version_minor; - drmFreeVersion(version); - } - return 1; -} - -static void -I830SetRingRegs(const DRIDriverContext *ctx, I830Rec *pI830) -{ - unsigned int itemp; - unsigned char *MMIO = ctx->MMIOAddress; - - OUTREG(LP_RING + RING_LEN, 0); - OUTREG(LP_RING + RING_TAIL, 0); - OUTREG(LP_RING + RING_HEAD, 0); - - if ((long)(pI830->LpRing->mem.Start & I830_RING_START_MASK) != - pI830->LpRing->mem.Start) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer start (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Start, I830_RING_START_MASK); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = pI830->LpRing->mem.Start & I830_RING_START_MASK; - OUTREG(LP_RING + RING_START, itemp); - - if (((pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES) != - pI830->LpRing->mem.Size - 4096) { - fprintf(stderr, - "I830SetRingRegs: Ring buffer size - 4096 (%lx) violates its " - "mask (%x)\n", pI830->LpRing->mem.Size - 4096, - I830_RING_NR_PAGES); - } - /* Don't care about the old value. Reserved bits must be zero anyway. */ - itemp = (pI830->LpRing->mem.Size - 4096) & I830_RING_NR_PAGES; - itemp |= (RING_NO_REPORT | RING_VALID); - OUTREG(LP_RING + RING_LEN, itemp); - - pI830->LpRing->head = INREG(LP_RING + RING_HEAD) & I830_HEAD_MASK; - pI830->LpRing->tail = INREG(LP_RING + RING_TAIL); - pI830->LpRing->space = pI830->LpRing->head - (pI830->LpRing->tail + 8); - if (pI830->LpRing->space < 0) - pI830->LpRing->space += pI830->LpRing->mem.Size; - - SetFenceRegs(ctx, pI830); - - /* RESET THE DISPLAY PIPE TO POINT TO THE FRONTBUFFER - hacky - hacky hacky */ - OUTREG(DSPABASE, pI830->FrontBuffer.Start + pI830->LinearAddr); - -} - -static Bool -I830SetParam(const DRIDriverContext *ctx, int param, int value) -{ - drmI830SetParam sp; - - memset(&sp, 0, sizeof(sp)); - sp.param = param; - sp.value = value; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_SETPARAM, &sp, sizeof(sp))) { - fprintf(stderr, "I830 SetParam Failed\n"); - return FALSE; - } - - return TRUE; -} - -static Bool -I830DRIMapScreenRegions(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - fprintf(stderr, - "[drm] Mapping front buffer\n"); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->front_offset + pI830->LinearAddr), - sarea->front_size, - DRM_FRAME_BUFFER, /*DRM_AGP,*/ - 0, - &sarea->front_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(front_handle) failed. Disabling DRI\n"); - return FALSE; - } - ctx->shared.hFrameBuffer = sarea->front_handle; - ctx->shared.fbSize = sarea->front_size; - fprintf(stderr, "[drm] Front Buffer = 0x%08x\n", - sarea->front_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)(sarea->back_offset), - sarea->back_size, DRM_AGP, 0, - &sarea->back_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(back_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Back Buffer = 0x%08x\n", - sarea->back_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->depth_offset, - sarea->depth_size, DRM_AGP, 0, - &sarea->depth_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(depth_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] Depth Buffer = 0x%08x\n", - sarea->depth_handle); - - if (drmAddMap(ctx->drmFD, - (drm_handle_t)sarea->tex_offset, - sarea->tex_size, DRM_AGP, 0, - &sarea->tex_handle) < 0) { - fprintf(stderr, - "[drm] drmAddMap(tex_handle) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] textures = 0x%08x\n", - sarea->tex_handle); - - return TRUE; -} - - -static void -I830DRIUnmapScreenRegions(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ -#if 1 - if (sarea->front_handle) { - drmRmMap(ctx->drmFD, sarea->front_handle); - sarea->front_handle = 0; - } -#endif - if (sarea->back_handle) { - drmRmMap(ctx->drmFD, sarea->back_handle); - sarea->back_handle = 0; - } - if (sarea->depth_handle) { - drmRmMap(ctx->drmFD, sarea->depth_handle); - sarea->depth_handle = 0; - } - if (sarea->tex_handle) { - drmRmMap(ctx->drmFD, sarea->tex_handle); - sarea->tex_handle = 0; - } -} - -static void -I830InitTextureHeap(const DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* Start up the simple memory manager for agp space */ - drmI830MemInitHeap drmHeap; - drmHeap.region = I830_MEM_REGION_AGP; - drmHeap.start = 0; - drmHeap.size = sarea->tex_size; - - if (drmCommandWrite(ctx->drmFD, DRM_I830_INIT_HEAP, - &drmHeap, sizeof(drmHeap))) { - fprintf(stderr, - "[drm] Failed to initialized agp heap manager\n"); - } else { - fprintf(stderr, - "[drm] Initialized kernel agp heap manager, %d\n", - sarea->tex_size); - - I830SetParam(ctx, I830_SETPARAM_TEX_LRU_LOG_GRANULARITY, - sarea->log_tex_granularity); - } -} - -static Bool -I830DRIDoMappings(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - if (drmAddMap(ctx->drmFD, - (drm_handle_t)pI830->LpRing->mem.Start, - pI830->LpRing->mem.Size, DRM_AGP, 0, - &pI830->ring_map) < 0) { - fprintf(stderr, - "[drm] drmAddMap(ring_map) failed. Disabling DRI\n"); - return FALSE; - } - fprintf(stderr, "[drm] ring buffer = 0x%08x\n", - pI830->ring_map); - - if (I830InitDma(ctx, pI830) == FALSE) { - return FALSE; - } - - /* init to zero to be safe */ - - I830DRIMapScreenRegions(ctx, pI830, sarea); - I830InitTextureHeap(ctx, pI830, sarea); - - if (ctx->pciDevice != PCI_CHIP_845_G && - ctx->pciDevice != PCI_CHIP_I830_M) { - I830SetParam(ctx, I830_SETPARAM_USE_MI_BATCHBUFFER_START, 1 ); - } - - /* Okay now initialize the dma engine */ - { - pI830->irq = drmGetInterruptFromBusID(ctx->drmFD, - ctx->pciBus, - ctx->pciDevice, - ctx->pciFunc); - - if (drmCtlInstHandler(ctx->drmFD, pI830->irq)) { - fprintf(stderr, - "[drm] failure adding irq handler\n"); - pI830->irq = 0; - return FALSE; - } - else - fprintf(stderr, - "[drm] dma control initialized, using IRQ %d\n", - pI830->irq); - } - - fprintf(stderr, "[dri] visual configs initialized\n"); - - return TRUE; -} - -static Bool -I830ClearScreen(DRIDriverContext *ctx, I830Rec *pI830, drmI830Sarea *sarea) -{ - /* need to drmMap front and back buffers and zero them */ - drmAddress map_addr; - int ret; - - ret = drmMap(ctx->drmFD, - sarea->front_handle, - sarea->front_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map front buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->front_size); - drmUnmap(map_addr, sarea->front_size); - - - ret = drmMap(ctx->drmFD, - sarea->back_handle, - sarea->back_size, - &map_addr); - - if (ret) - { - fprintf(stderr, "Unable to map back buffer\n"); - return FALSE; - } - - drimemsetio((char *)map_addr, - 0, - sarea->back_size); - drmUnmap(map_addr, sarea->back_size); - - return TRUE; -} - -static Bool -I830ScreenInit(DRIDriverContext *ctx, I830Rec *pI830) - -{ - I830DRIPtr pI830DRI; - drmI830Sarea *pSAREAPriv; - int err; - - drm_page_size = getpagesize(); - - pI830->registerSize = ctx->MMIOSize; - /* This is a hack for now. We have to have more than a 4k page here - * because of the size of the state. However, the state should be - * in a per-context mapping. This will be added in the Mesa 3.5 port - * of the I830 driver. - */ - ctx->shared.SAREASize = SAREA_MAX; - - /* Note that drmOpen will try to load the kernel module, if needed. */ - ctx->drmFD = drmOpen("i915", NULL ); - if (ctx->drmFD < 0) { - fprintf(stderr, "[drm] drmOpen failed\n"); - return 0; - } - - if ((err = drmSetBusid(ctx->drmFD, ctx->pciBusID)) < 0) { - fprintf(stderr, "[drm] drmSetBusid failed (%d, %s), %s\n", - ctx->drmFD, ctx->pciBusID, strerror(-err)); - return 0; - } - - if (drmAddMap( ctx->drmFD, - 0, - ctx->shared.SAREASize, - DRM_SHM, - DRM_CONTAINS_LOCK, - &ctx->shared.hSAREA) < 0) - { - fprintf(stderr, "[drm] drmAddMap failed\n"); - return 0; - } - - fprintf(stderr, "[drm] added %d byte SAREA at 0x%08x\n", - ctx->shared.SAREASize, ctx->shared.hSAREA); - - if (drmMap( ctx->drmFD, - ctx->shared.hSAREA, - ctx->shared.SAREASize, - (drmAddressPtr)(&ctx->pSAREA)) < 0) - { - fprintf(stderr, "[drm] drmMap failed\n"); - return 0; - - } - - memset(ctx->pSAREA, 0, ctx->shared.SAREASize); - fprintf(stderr, "[drm] mapped SAREA 0x%08x to %p, size %d\n", - ctx->shared.hSAREA, ctx->pSAREA, ctx->shared.SAREASize); - - - if (drmAddMap(ctx->drmFD, - ctx->MMIOStart, - ctx->MMIOSize, - DRM_REGISTERS, - DRM_READ_ONLY, - &pI830->registerHandle) < 0) { - fprintf(stderr, "[drm] drmAddMap mmio failed\n"); - return 0; - } - fprintf(stderr, - "[drm] register handle = 0x%08x\n", pI830->registerHandle); - - - if (!I830CheckDRMVersion(ctx, pI830)) { - return FALSE; - } - - /* Create a 'server' context so we can grab the lock for - * initialization ioctls. - */ - if ((err = drmCreateContext(ctx->drmFD, &ctx->serverContext)) != 0) { - fprintf(stderr, "%s: drmCreateContext failed %d\n", __FUNCTION__, err); - return 0; - } - - DRM_LOCK(ctx->drmFD, ctx->pSAREA, ctx->serverContext, 0); - - /* Initialize the SAREA private data structure */ - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - memset(pSAREAPriv, 0, sizeof(*pSAREAPriv)); - - pI830->StolenMemory.Size = I830DetectMemory(ctx, pI830); - pI830->StolenMemory.Start = 0; - pI830->StolenMemory.End = pI830->StolenMemory.Size; - - pI830->MemoryAperture.Start = pI830->StolenMemory.End; - pI830->MemoryAperture.End = KB(40000); - pI830->MemoryAperture.Size = pI830->MemoryAperture.End - pI830->MemoryAperture.Start; - - pI830->StolenPool.Fixed = pI830->StolenMemory; - pI830->StolenPool.Total = pI830->StolenMemory; - pI830->StolenPool.Free = pI830->StolenPool.Total; - pI830->FreeMemory = pI830->StolenPool.Total.Size; - - if (!AgpInit(ctx, pI830)) - return FALSE; - - if (I830AllocateMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - if (I830BindMemory(ctx, pI830) == FALSE) - { - return FALSE; - } - - pSAREAPriv->front_offset = pI830->FrontBuffer.Start; - pSAREAPriv->front_size = pI830->FrontBuffer.Size; - pSAREAPriv->width = ctx->shared.virtualWidth; - pSAREAPriv->height = ctx->shared.virtualHeight; - pSAREAPriv->pitch = ctx->shared.virtualWidth; - pSAREAPriv->virtualX = ctx->shared.virtualWidth; - pSAREAPriv->virtualY = ctx->shared.virtualHeight; - pSAREAPriv->back_offset = pI830->BackBuffer.Start; - pSAREAPriv->back_size = pI830->BackBuffer.Size; - pSAREAPriv->depth_offset = pI830->DepthBuffer.Start; - pSAREAPriv->depth_size = pI830->DepthBuffer.Size; - pSAREAPriv->tex_offset = pI830->TexMem.Start; - pSAREAPriv->tex_size = pI830->TexMem.Size; - pSAREAPriv->log_tex_granularity = pI830->TexGranularity; - - ctx->driverClientMsg = malloc(sizeof(I830DRIRec)); - ctx->driverClientMsgSize = sizeof(I830DRIRec); - pI830DRI = (I830DRIPtr)ctx->driverClientMsg; - pI830DRI->deviceID = pI830->Chipset; - pI830DRI->regsSize = I830_REG_SIZE; - pI830DRI->width = ctx->shared.virtualWidth; - pI830DRI->height = ctx->shared.virtualHeight; - pI830DRI->mem = ctx->shared.fbSize; - pI830DRI->cpp = ctx->cpp; - pI830DRI->backOffset = pI830->BackBuffer.Start; - pI830DRI->backPitch = pI830->BackBuffer.Pitch; - - pI830DRI->depthOffset = pI830->DepthBuffer.Start; - pI830DRI->depthPitch = pI830->DepthBuffer.Pitch; - - pI830DRI->fbOffset = pI830->FrontBuffer.Start; - pI830DRI->fbStride = pI830->FrontBuffer.Pitch; - - pI830DRI->bitsPerPixel = ctx->bpp; - pI830DRI->sarea_priv_offset = sizeof(drm_sarea_t); - - err = I830DRIDoMappings(ctx, pI830, pSAREAPriv); - if (err == FALSE) - return FALSE; - - I830SetupMemoryTiling(ctx, pI830); - - /* Quick hack to clear the front & back buffers. Could also use - * the clear ioctl to do this, but would need to setup hw state - * first. - */ - I830ClearScreen(ctx, pI830, pSAREAPriv); - - I830SetRingRegs(ctx, pI830); - - return TRUE; -} - - -/** - * \brief Validate the fbdev mode. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Saves some registers and returns 1. - * - * \sa radeonValidateMode(). - */ -static int i830ValidateMode( const DRIDriverContext *ctx ) -{ - return 1; -} - -/** - * \brief Examine mode returned by fbdev. - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Restores registers that fbdev has clobbered and returns 1. - * - * \sa i810ValidateMode(). - */ -static int i830PostValidateMode( const DRIDriverContext *ctx ) -{ - I830Rec *pI830 = ctx->driverPrivate; - - I830SetRingRegs(ctx, pI830); - return 1; -} - - -/** - * \brief Initialize the framebuffer device mode - * - * \param ctx display handle. - * - * \return one on success, or zero on failure. - * - * Fills in \p info with some default values and some information from \p ctx - * and then calls I810ScreenInit() for the screen initialization. - * - * Before exiting clears the framebuffer memory accessing it directly. - */ -static int i830InitFBDev( DRIDriverContext *ctx ) -{ - I830Rec *pI830 = calloc(1, sizeof(I830Rec)); - int i; - - { - int dummy = ctx->shared.virtualWidth; - - switch (ctx->bpp / 8) { - case 1: dummy = (ctx->shared.virtualWidth + 127) & ~127; break; - case 2: dummy = (ctx->shared.virtualWidth + 31) & ~31; break; - case 3: - case 4: dummy = (ctx->shared.virtualWidth + 15) & ~15; break; - } - - ctx->shared.virtualWidth = dummy; - ctx->shared.Width = ctx->shared.virtualWidth; - } - - - for (i = 0; pitches[i] != 0; i++) { - if (pitches[i] >= ctx->shared.virtualWidth) { - ctx->shared.virtualWidth = pitches[i]; - break; - } - } - - ctx->driverPrivate = (void *)pI830; - - pI830->LpRing = calloc(1, sizeof(I830RingBuffer)); - pI830->Chipset = ctx->chipset; - pI830->LinearAddr = ctx->FBStart; - - if (!I830ScreenInit( ctx, pI830 )) - return 0; - - - return 1; -} - - -/** - * \brief The screen is being closed, so clean up any state and free any - * resources used by the DRI. - * - * \param ctx display handle. - * - * Unmaps the SAREA, closes the DRM device file descriptor and frees the driver - * private data. - */ -static void i830HaltFBDev( DRIDriverContext *ctx ) -{ - drmI830Sarea *pSAREAPriv; - I830Rec *pI830 = ctx->driverPrivate; - - if (pI830->irq) { - drmCtlUninstHandler(ctx->drmFD); - pI830->irq = 0; } - - I830CleanupDma(ctx); - - pSAREAPriv = (drmI830Sarea *)(((char*)ctx->pSAREA) + - sizeof(drm_sarea_t)); - - I830DRIUnmapScreenRegions(ctx, pI830, pSAREAPriv); - drmUnmap( ctx->pSAREA, ctx->shared.SAREASize ); - drmClose(ctx->drmFD); - - if (ctx->driverPrivate) { - free(ctx->driverPrivate); - ctx->driverPrivate = 0; - } -} - - -extern void i810NotifyFocus( int ); - -/** - * \brief Exported driver interface for Mini GLX. - * - * \sa DRIDriverRec. - */ -const struct DRIDriverRec __driDriver = { - i830ValidateMode, - i830PostValidateMode, - i830InitFBDev, - i830HaltFBDev, - NULL,//I830EngineShutdown, - NULL, //I830EngineRestore, -#ifndef _EMBEDDED - 0, -#else - i810NotifyFocus, -#endif -}; diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h new file mode 100644 index 00000000000..a18ca5be08a --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_chipset.h @@ -0,0 +1,78 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#define PCI_CHIP_I810 0x7121 +#define PCI_CHIP_I810_DC100 0x7123 +#define PCI_CHIP_I810_E 0x7125 +#define PCI_CHIP_I815 0x1132 + +#define PCI_CHIP_I830_M 0x3577 +#define PCI_CHIP_845_G 0x2562 +#define PCI_CHIP_I855_GM 0x3582 +#define PCI_CHIP_I865_G 0x2572 + +#define PCI_CHIP_I915_G 0x2582 +#define PCI_CHIP_I915_GM 0x2592 +#define PCI_CHIP_I945_G 0x2772 +#define PCI_CHIP_I945_GM 0x27A2 +#define PCI_CHIP_I945_GME 0x27AE + +#define PCI_CHIP_Q35_G 0x29B2 +#define PCI_CHIP_G33_G 0x29C2 +#define PCI_CHIP_Q33_G 0x29D2 + +#define PCI_CHIP_I965_G 0x29A2 +#define PCI_CHIP_I965_Q 0x2992 +#define PCI_CHIP_I965_G_1 0x2982 +#define PCI_CHIP_I946_GZ 0x2972 +#define PCI_CHIP_I965_GM 0x2A02 +#define PCI_CHIP_I965_GME 0x2A12 + +#define IS_MOBILE(devid) (devid == PCI_CHIP_I855_GM || \ + devid == PCI_CHIP_I915_GM || \ + devid == PCI_CHIP_I945_GM || \ + devid == PCI_CHIP_I945_GME || \ + devid == PCI_CHIP_I965_GM || \ + devid == PCI_CHIP_I965_GME) + +#define IS_965(devid) (devid = PCI_CHIP_I965_G || \ + devid == PCI_CHIP_I965_Q || \ + devid == PCI_CHIP_I965_G_1 || \ + devid == PCI_CHIP_I965_GM || \ + devid == PCI_CHIP_I965_GME || \ + devid == PCI_CHIP_I946_GZ) + +#define IS_9XX(devid) (devid == PCI_CHIP_I915G || \ + devid == PCI_CHIP_I915GM || \ + devid == PCI_CHIP_I945G || \ + devid == PCI_CHIP_I945GM || \ + devid == PCI_CHIP_I945GME || \ + devid == PCI_CHIP_G33_G || \ + devid == PCI_CHIP_Q35_G || \ + devid == PCI_CHIP_Q33_G || \ + IS_965(devid)) + diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c new file mode 100644 index 00000000000..16881f297d3 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_decode.c @@ -0,0 +1,900 @@ +/* -*- c-basic-offset: 4 -*- */ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +/** @file intel_decode.c + * This file contains code to print out batchbuffer contents in a + * human-readable format. + * + * The current version only supports i915 packets, and only pretty-prints a + * subset of them. The intention is for it to make just a best attempt to + * decode, but never crash in the process. + */ + +#include <stdio.h> +#include <stdarg.h> +#include <inttypes.h> + +#include "intel_decode.h" +#include "intel_chipset.h" + +#define BUFFER_FAIL(_count, _len, _name) do { \ + fprintf(out, "Buffer size too small in %s (%d < %d)\n", \ + (_name), (_count), (_len)); \ + (*failures)++; \ + return count; \ +} while (0) + +static FILE *out; +static uint32_t saved_s2 = 0, saved_s4 = 0; +static char saved_s2_set = 0, saved_s4_set = 0; + +static float +int_as_float(uint32_t intval) +{ + union intfloat { + uint32_t i; + float f; + } uval; + + uval.i = intval; + return uval.f; +} + +static void +instr_out(uint32_t *data, uint32_t hw_offset, unsigned int index, + char *fmt, ...) +{ + va_list va; + + fprintf(out, "0x%08x: 0x%08x: ", hw_offset + index * 4, data[index]); + va_start(va, fmt); + vfprintf(out, fmt, va); + va_end(va); +} + + +static int +decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_mi[] = { + { 0x08, 1, 1, "MI_ARB_ON_OFF" }, + { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" }, + { 0x31, 2, 2, "MI_BATCH_BUFFER_START" }, + { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" }, + { 0x04, 1, 1, "MI_FLUSH" }, + { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" }, + { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" }, + { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" }, + { 0x00, 1, 1, "MI_NOOP" }, + { 0x11, 2, 2, "MI_OVERLAY_FLIP" }, + { 0x07, 1, 1, "MI_REPORT_HEAD" }, + { 0x18, 2, 2, "MI_SET_CONTEXT" }, + { 0x20, 3, 4, "MI_STORE_DATA_IMM" }, + { 0x21, 3, 4, "MI_STORE_DATA_INDEX" }, + { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" }, + { 0x02, 1, 1, "MI_USER_INTERRUPT" }, + { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" }, + }; + + + for (opcode = 0; opcode < sizeof(opcodes_mi) / sizeof(opcodes_mi[0]); + opcode++) { + if ((data[0] & 0x1e000000) >> 23 == opcodes_mi[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name); + if (opcodes_mi[opcode].max_len > 1) { + len = (data[0] & 0x000000ff) + 2; + if (len < opcodes_mi[opcode].min_len || + len > opcodes_mi[opcode].max_len) + { + fprintf(out, "Bad length in %s\n", + opcodes_mi[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_mi[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "MI UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_2d(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode, len; + char *format = NULL; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_2d[] = { + { 0x40, 5, 5, "COLOR_BLT" }, + { 0x43, 6, 6, "SRC_COPY_BLT" }, + { 0x01, 8, 8, "XY_SETUP_BLT" }, + { 0x11, 9, 9, "XY_SETUP_MONO_PATTERN_SL_BLT" }, + { 0x03, 3, 3, "XY_SETUP_CLIP_BLT" }, + { 0x24, 2, 2, "XY_PIXEL_BLT" }, + { 0x25, 3, 3, "XY_SCANLINES_BLT" }, + { 0x26, 4, 4, "Y_TEXT_BLT" }, + { 0x31, 5, 134, "XY_TEXT_IMMEDIATE_BLT" }, + { 0x50, 6, 6, "XY_COLOR_BLT" }, + { 0x51, 6, 6, "XY_PAT_BLT" }, + { 0x76, 8, 8, "XY_PAT_CHROMA_BLT" }, + { 0x72, 7, 135, "XY_PAT_BLT_IMMEDIATE" }, + { 0x77, 9, 137, "XY_PAT_CHROMA_BLT_IMMEDIATE" }, + { 0x52, 9, 9, "XY_MONO_PAT_BLT" }, + { 0x59, 7, 7, "XY_MONO_PAT_FIXED_BLT" }, + { 0x53, 8, 8, "XY_SRC_COPY_BLT" }, + { 0x54, 8, 8, "XY_MONO_SRC_COPY_BLT" }, + { 0x71, 9, 137, "XY_MONO_SRC_COPY_IMMEDIATE_BLT" }, + { 0x55, 9, 9, "XY_FULL_BLT" }, + { 0x55, 9, 137, "XY_FULL_IMMEDIATE_PATTERN_BLT" }, + { 0x56, 9, 9, "XY_FULL_MONO_SRC_BLT" }, + { 0x75, 10, 138, "XY_FULL_MONO_SRC_IMMEDIATE_PATTERN_BLT" }, + { 0x57, 12, 12, "XY_FULL_MONO_PATTERN_BLT" }, + { 0x58, 12, 12, "XY_FULL_MONO_PATTERN_MONO_SRC_BLT" }, + }; + + switch ((data[0] & 0x1fc00000) >> 22) { + case 0x50: + instr_out(data, hw_offset, 0, + "XY_COLOR_BLT (rgb %sabled, alpha %sabled)\n", + (data[0] & (1 << 20)) ? "en" : "dis", + (data[0] & (1 << 21)) ? "en" : "dis"); + + len = (data[0] & 0x000000ff) + 2; + if (len != 6) + fprintf(out, "Bad count in XY_COLOR_BLT\n"); + if (count < 6) + BUFFER_FAIL(count, len, "XY_COLOR_BLT"); + + switch ((data[1] >> 24) & 0x3) { + case 0: + format="8"; + break; + case 1: + format="565"; + break; + case 2: + format="1555"; + break; + case 3: + format="8888"; + break; + } + + instr_out(data, hw_offset, 1, "format %s, pitch %d, " + "clipping %sabled\n", format, + data[1] & 0xffff, data[1] & (1 << 30) ? "en" : "dis"); + instr_out(data, hw_offset, 2, "(%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 3, "(%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 4, "offset 0x%08x\n", data[4]); + instr_out(data, hw_offset, 5, "color\n"); + return len; + case 0x53: + instr_out(data, hw_offset, 0, + "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled)\n", + (data[0] & (1 << 20)) ? "en" : "dis", + (data[0] & (1 << 21)) ? "en" : "dis"); + + len = (data[0] & 0x000000ff) + 2; + if (len != 8) + fprintf(out, "Bad count in XY_SRC_COPY_BLT\n"); + if (count < 8) + BUFFER_FAIL(count, len, "XY_SRC_COPY_BLT"); + + switch ((data[1] >> 24) & 0x3) { + case 0: + format="8"; + break; + case 1: + format="565"; + break; + case 2: + format="1555"; + break; + case 3: + format="8888"; + break; + } + + instr_out(data, hw_offset, 1, "format %s, dst pitch %d, " + "clipping %sabled\n", format, + data[1] & 0xffff, data[1] & (1 << 30) ? "en" : "dis"); + instr_out(data, hw_offset, 2, "dst (%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 3, "dst (%d,%d)\n", + data[2] & 0xffff, data[2] >> 16); + instr_out(data, hw_offset, 4, "dst offset 0x%08x\n", data[4]); + instr_out(data, hw_offset, 5, "src (%d,%d)\n", + data[5] & 0xffff, data[5] >> 16); + instr_out(data, hw_offset, 6, "src pitch %d\n", + data[6] & 0xffff); + instr_out(data, hw_offset, 7, "src offset 0x%08x\n", data[7]); + return len; + } + + for (opcode = 0; opcode < sizeof(opcodes_2d) / sizeof(opcodes_2d[0]); + opcode++) { + if ((data[0] & 0x1fc00000) >> 22 == opcodes_2d[opcode].opcode) { + unsigned int i; + + len = 1; + instr_out(data, hw_offset, 0, "%s\n", opcodes_2d[opcode].name); + if (opcodes_2d[opcode].max_len > 1) { + len = (data[0] & 0x000000ff) + 2; + if (len < opcodes_2d[opcode].min_len || + len > opcodes_2d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_2d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_2d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "2D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_1c(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + switch ((data[0] & 0x00f80000) >> 19) { + case 0x11: + instr_out(data, hw_offset, 0, "3DSTATE_DEPTH_SUBRECTANGLE_DISALBE\n"); + return 1; + case 0x10: + instr_out(data, hw_offset, 0, "3DSTATE_SCISSOR_ENABLE\n"); + return 1; + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int len, i, c, opcode, word, map, sampler, instr; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d_1d[] = { + { 0x8e, 3, 3, "3DSTATE_BUFFER_INFO" }, + { 0x86, 4, 4, "3DSTATE_CHROMA_KEY" }, + { 0x9c, 1, 1, "3DSTATE_CLEAR_PARAMETERS" }, + { 0x88, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" }, + { 0x99, 2, 2, "3DSTATE_DEFAULT_DIFFUSE" }, + { 0x9a, 2, 2, "3DSTATE_DEFAULT_SPECULAR" }, + { 0x98, 2, 2, "3DSTATE_DEFAULT_Z" }, + { 0x97, 2, 2, "3DSTATE_DEPTH_OFFSET_SCALE" }, + { 0x85, 2, 2, "3DSTATE_DEST_BUFFER_VARIABLES" }, + { 0x80, 5, 5, "3DSTATE_DRAWING_RECTANGLE" }, + { 0x8e, 3, 3, "3DSTATE_BUFFER_INFO" }, + { 0x9d, 65, 65, "3DSTATE_FILTER_COEFFICIENTS_4X4" }, + { 0x9e, 4, 4, "3DSTATE_MONO_FILTER" }, + { 0x89, 4, 4, "3DSTATE_FOG_MODE" }, + { 0x8f, 2, 16, "3DSTATE_MAP_PALLETE_LOAD_32" }, + { 0x81, 3, 3, "3DSTATE_SCISSOR_RECTANGLE" }, + { 0x83, 2, 2, "3DSTATE_SPAN_STIPPLE" }, + }; + + switch ((data[0] & 0x00ff0000) >> 16) { + case 0x07: + /* This instruction is unusual. A 0 length means just 1 DWORD instead of + * 2. The 0 length is specified in one place to be unsupported, but + * stated to be required in another, and 0 length LOAD_INDIRECTs appear + * to cause no harm at least. + */ + instr_out(data, hw_offset, 0, "3DSTATE_LOAD_INDIRECT\n"); + len = (data[0] & 0x000000ff) + 1; + i = 1; + if (data[0] & (0x01 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "SIS.0\n"); + instr_out(data, hw_offset, i++, "SIS.1\n"); + } + if (data[0] & (0x02 << 8)) { + if (i + 1 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "DIS.0\n"); + } + if (data[0] & (0x04 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "SSB.0\n"); + instr_out(data, hw_offset, i++, "SSB.1\n"); + } + if (data[0] & (0x08 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "MSB.0\n"); + instr_out(data, hw_offset, i++, "MSB.1\n"); + } + if (data[0] & (0x10 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "PSP.0\n"); + instr_out(data, hw_offset, i++, "PSP.1\n"); + } + if (data[0] & (0x20 << 8)) { + if (i + 2 >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); + instr_out(data, hw_offset, i++, "PSC.0\n"); + instr_out(data, hw_offset, i++, "PSC.1\n"); + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_LOAD_INDIRECT\n"); + (*failures)++; + return len; + } + return len; + case 0x04: + instr_out(data, hw_offset, 0, "3DSTATE_LOAD_STATE_IMMEDIATE_1\n"); + len = (data[0] & 0x0000000f) + 2; + i = 1; + for (word = 0; word <= 7; word++) { + if (data[0] & (1 << (4 + word))) { + if (i >= count) + BUFFER_FAIL(count, len, "3DSTATE_LOAD_STATE_IMMEDIATE_1"); + + /* save vertex state for decode */ + if (word == 2) { + saved_s2_set = 1; + saved_s2 = data[i]; + } + if (word == 4) { + saved_s4_set = 1; + saved_s4 = data[i]; + } + + instr_out(data, hw_offset, i++, "S%d\n", word); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_LOAD_INDIRECT\n"); + (*failures)++; + } + return len; + case 0x00: + instr_out(data, hw_offset, 0, "3DSTATE_MAP_STATE\n"); + len = (data[0] & 0x0000003f) + 2; + + i = 1; + for (map = 0; map <= 15; map++) { + if (data[1] & (1 << map)) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); + instr_out(data, hw_offset, i++, "map %d MS2\n", map); + instr_out(data, hw_offset, i++, "map %d MS3\n", map); + instr_out(data, hw_offset, i++, "map %d MS4\n", map); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n"); + (*failures)++; + return len; + } + return len; + case 0x06: + instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n"); + len = (data[0] & 0x000000ff) + 2; + + i = 1; + for (c = 0; c <= 31; c++) { + if (data[1] & (1 << c)) { + if (i + 4 >= count) + BUFFER_FAIL(count, len, "3DSTATE_PIXEL_SHADER_CONSTANTS"); + instr_out(data, hw_offset, i, "C%d.X = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.Y = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.Z = %f\n", + c, int_as_float(data[i])); + i++; + instr_out(data, hw_offset, i, "C%d.W = %f\n", + c, int_as_float(data[i])); + i++; + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n"); + (*failures)++; + } + return len; + case 0x05: + instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n"); + len = (data[0] & 0x000000ff) + 2; + if ((len - 1) % 3 != 0 || len > 370) { + fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_PROGRAM\n"); + (*failures)++; + } + i = 1; + for (instr = 0; instr < (len - 1) / 3; instr++) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + instr_out(data, hw_offset, i++, "PS%03x\n", instr); + } + return len; + case 0x01: + instr_out(data, hw_offset, 0, "3DSTATE_SAMPLER_STATE\n"); + len = (data[0] & 0x0000003f) + 2; + i = 1; + for (sampler = 0; sampler <= 15; sampler++) { + if (data[1] & (1 << sampler)) { + if (i + 3 >= count) + BUFFER_FAIL(count, len, "3DSTATE_SAMPLER_STATE"); + instr_out(data, hw_offset, i++, "sampler %d SS2\n", + sampler); + instr_out(data, hw_offset, i++, "sampler %d SS3\n", + sampler); + instr_out(data, hw_offset, i++, "sampler %d SS4\n", + sampler); + } + } + if (len != i) { + fprintf(out, "Bad count in 3DSTATE_SAMPLER_STATE\n"); + (*failures)++; + } + return len; + } + + for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]); + opcode++) + { + if (((data[0] & 0x00ff0000) >> 16) == opcodes_3d_1d[opcode].opcode) { + len = 1; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d_1d[opcode].name); + if (opcodes_3d_1d[opcode].max_len > 1) { + len = (data[0] & 0x0000ffff) + 2; + if (len < opcodes_3d_1d[opcode].min_len || + len > opcodes_3d_1d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", + opcodes_3d_1d[opcode].name); + (*failures)++; + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d_1d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset, + int *failures) +{ + char immediate = (data[0] & (1 << 23)) == 0; + unsigned int len, i; + char *primtype; + + switch ((data[0] >> 18) & 0xf) { + case 0x0: primtype = "TRILIST"; break; + case 0x1: primtype = "TRISTRIP"; break; + case 0x2: primtype = "TRISTRIP_REVERSE"; break; + case 0x3: primtype = "TRIFAN"; break; + case 0x4: primtype = "POLYGON"; break; + case 0x5: primtype = "LINELIST"; break; + case 0x6: primtype = "LINESTRIP"; break; + case 0x7: primtype = "RECTLIST"; break; + case 0x8: primtype = "POINTLIST"; break; + case 0x9: primtype = "DIB"; break; + case 0xa: primtype = "CLEAR_RECT"; break; + default: primtype = "unknown"; break; + } + + /* XXX: 3DPRIM_DIB not supported */ + if (immediate) { + len = (data[0] & 0x0003ffff) + 2; + instr_out(data, hw_offset, 0, "3DPRIMITIVE inline %s\n", primtype); + if (count < len) + BUFFER_FAIL(count, len, "3DPRIMITIVE inline"); + if (!saved_s2_set || !saved_s4_set) { + fprintf(out, "unknown vertex format\n"); + for (i = 1; i < len; i++) { + instr_out(data, hw_offset, i, + " vertex data (%f float)\n", + int_as_float(data[i])); + } + } else { + unsigned int vertex = 0; + for (i = 1; i < len;) { + unsigned int tc; + +#define VERTEX_OUT(fmt, ...) do { \ + if (i < len) \ + instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ + else \ + fprintf(out, " missing data in V%d\n", vertex); \ + i++; \ +} while (0) + + VERTEX_OUT("X = %f", int_as_float(data[i])); + VERTEX_OUT("Y = %f", int_as_float(data[i])); + switch (saved_s4 >> 6 & 0x7) { + case 0x1: + VERTEX_OUT("Z = %f", int_as_float(data[i])); + break; + case 0x2: + VERTEX_OUT("Z = %f", int_as_float(data[i])); + VERTEX_OUT("W = %f", int_as_float(data[i])); + break; + case 0x3: + break; + case 0x4: + VERTEX_OUT("W = %f", int_as_float(data[i])); + break; + default: + fprintf(out, "bad S4 position mask\n"); + } + + if (saved_s4 & (1 << 10)) { + VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, " + "B=0x%02x)", + data[i] >> 24, + (data[i] >> 16) & 0xff, + (data[i] >> 8) & 0xff, + data[i] & 0xff); + } + if (saved_s4 & (1 << 11)) { + VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, " + "B=0x%02x)", + data[i] >> 24, + (data[i] >> 16) & 0xff, + (data[i] >> 8) & 0xff, + data[i] & 0xff); + } + if (saved_s4 & (1 << 12)) + VERTEX_OUT("width = 0x%08x)", data[i]); + + for (tc = 0; tc <= 7; tc++) { + switch ((saved_s2 >> (tc * 4)) & 0xf) { + case 0x0: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + break; + case 0x1: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); + break; + case 0x2: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); + VERTEX_OUT("T%d.W = %f", tc, int_as_float(data[i])); + break; + case 0x3: + VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); + break; + case 0x4: + VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); + break; + case 0x5: + VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); + VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc, data[i]); + break; + case 0xf: + break; + default: + fprintf(out, "bad S2.T%d format\n", tc); + } + } + vertex++; + } + } + } else { + /* indirect vertices */ + len = data[0] & 0x0000ffff; /* index count */ + if (data[0] & (1 << 17)) { + /* random vertex access */ + if (count < (len + 1) / 2 + 1) { + BUFFER_FAIL(count, (len + 1) / 2 + 1, + "3DPRIMITIVE random indirect"); + } + instr_out(data, hw_offset, 0, + "3DPRIMITIVE random indirect %s (%d)\n", primtype, len); + if (len == 0) { + /* vertex indices continue until 0xffff is found */ + for (i = 1; i < count; i++) { + if ((data[i] & 0xffff) == 0xffff) { + instr_out(data, hw_offset, i, + " indices: (terminator)\n"); + return i; + } else if ((data[i] >> 16) == 0xffff) { + instr_out(data, hw_offset, i, + " indices: 0x%04x, " + "(terminator)\n", + data[i] & 0xffff); + return i; + } else { + instr_out(data, hw_offset, i, + " indices: 0x%04x, 0x%04x\n", + data[i] & 0xffff, data[i] >> 16); + } + } + fprintf(out, + "3DPRIMITIVE: no terminator found in index buffer\n"); + (*failures)++; + return count; + } else { + /* fixed size vertex index buffer */ + for (i = 0; i < len; i += 2) { + if (i * 2 == len - 1) { + instr_out(data, hw_offset, i, + " indices: 0x%04x\n", + data[i] & 0xffff); + } else { + instr_out(data, hw_offset, i, + " indices: 0x%04x, 0x%04x\n", + data[i] & 0xffff, data[i] >> 16); + } + } + } + return (len + 1) / 2 + 1; + } else { + /* sequential vertex access */ + if (count < 2) + BUFFER_FAIL(count, 2, "3DPRIMITIVE seq indirect"); + instr_out(data, hw_offset, 0, + "3DPRIMITIVE sequential indirect %s, %d starting from " + "%d\n", primtype, len, data[1] & 0xffff); + instr_out(data, hw_offset, 1, " start\n"); + return 2; + } + } + + return len; +} + +static int +decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d[] = { + { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" }, + { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" }, + { 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" }, + { 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" }, + { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, + { 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" }, + { 0x0d, 1, 1, "3DSTATE_MODES_4" }, + { 0x0c, 1, 1, "3DSTATE_MODES_5" }, + { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, + }; + + switch ((data[0] & 0x1f000000) >> 24) { + case 0x1f: + return decode_3d_primitive(data, count, hw_offset, failures); + case 0x1d: + return decode_3d_1d(data, count, hw_offset, failures); + case 0x1c: + return decode_3d_1c(data, count, hw_offset, failures); + } + + for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); + opcode++) { + if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); + if (opcodes_3d[opcode].max_len > 1) { + len = (data[0] & 0xff) + 2; + if (len < opcodes_3d[opcode].min_len || + len > opcodes_3d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +static int +decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) +{ + unsigned int opcode; + + struct { + uint32_t opcode; + int min_len; + int max_len; + char *name; + } opcodes_3d[] = { + { 0x6000, 3, 3, "URB_FENCE" }, + { 0x6001, 2, 2, "CS_URB_STATE" }, + { 0x6002, 2, 2, "CONSTANT_BUFFER" }, + { 0x6101, 6, 6, "STATE_BASE_ADDRESS" }, + { 0x6102, 2, 2 , "STATE_SIP" }, + { 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" }, + { 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" }, + { 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" }, + { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" }, + { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" }, + { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" }, + /* 0x7808: 3DSTATE_VERTEX_BUFFERS */ + /* 0x7809: 3DSTATE_VERTEX_ELEMENTS */ + { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" }, + { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" }, + { 0x7905, 5, 5, "3DSTATE_DEPTH_BUFFER" }, + { 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" }, + { 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" }, + { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" }, + { 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" }, + { 0x7b00, 6, 6, "3DPRIMITIVE" }, + }; + + for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); + opcode++) { + if ((data[0] & 0xffff0000) >> 16 == opcodes_3d[opcode].opcode) { + unsigned int len = 1, i; + + instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); + if (opcodes_3d[opcode].max_len > 1) { + len = (data[0] & 0xff) + 2; + if (len < opcodes_3d[opcode].min_len || + len > opcodes_3d[opcode].max_len) + { + fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); + } + } + + for (i = 1; i < len; i++) { + if (i >= count) + BUFFER_FAIL(count, len, opcodes_3d[opcode].name); + instr_out(data, hw_offset, i, "dword %d\n", i); + } + return len; + } + } + + instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); + (*failures)++; + return 1; +} + +/** + * Decodes an i830-i915 batch buffer, writing the output to stdout. + * + * \param data batch buffer contents + * \param count number of DWORDs to decode in the batch buffer + * \param hw_offset hardware address for the buffer + */ +int +intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid) +{ + int index = 0; + int failures = 0; + + out = stdout; + + while (index < count) { + switch ((data[index] & 0xe0000000) >> 29) { + case 0x0: + index += decode_mi(data + index, count - index, + hw_offset + index * 4, &failures); + break; + case 0x2: + index += decode_2d(data + index, count - index, + hw_offset + index * 4, &failures); + break; + case 0x3: + if (IS_965(devid)) { + index += decode_3d_965(data + index, count - index, + hw_offset + index * 4, &failures); + } else { + index += decode_3d(data + index, count - index, + hw_offset + index * 4, &failures); + } + break; + default: + instr_out(data, hw_offset, index, "UNKNOWN\n"); + failures++; + index++; + break; + } + fflush(out); + } + + return failures; +} + +void intel_decode_context_reset(void) +{ + saved_s2_set = 0; + saved_s4_set = 1; +} + diff --git a/src/mesa/drivers/dri/intel/intel_decode.h b/src/mesa/drivers/dri/intel/intel_decode.h new file mode 100644 index 00000000000..c50644a46b5 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_decode.h @@ -0,0 +1,29 @@ +/* + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +int intel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid); +void intel_decode_context_reset(void); diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index fcb5cc39068..fdecd3e1868 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -40,6 +40,23 @@ static int align(int value, int alignment) return (value + alignment - 1) & ~(alignment - 1); } +GLuint intel_compressed_alignment(GLenum internalFormat) +{ + GLuint alignment = 4; + + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + alignment = 8; + break; + + default: + break; + } + + return alignment; +} + void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) { GLint align_h = 2, align_w = 4; @@ -51,17 +68,30 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) mt->pitch = mt->width0; + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = align(mt->width0, align_w); + } + /* May need to adjust pitch to accomodate the placement of * the 2nd mipmap. This occurs when the alignment * constraints of mipmap placement push the right edge of the * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { - GLuint mip1_width = align(minify(mt->width0), align_w) - + minify(minify(mt->width0)); + GLuint mip1_width; + + if (mt->compressed) { + mip1_width = align(minify(mt->width0), align_w) + + align(minify(minify(mt->width0)), align_w); + } else { + mip1_width = align(minify(mt->width0), align_w) + + minify(minify(mt->width0)); + } - if (mip1_width > mt->width0) - mt->pitch = mip1_width; + if (mip1_width > mt->pitch) { + mt->pitch = mip1_width; + } } /* Pitch must be a whole number of dwords, even though we diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h index 1e37f8f525f..99d41c3629e 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.h +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h @@ -39,3 +39,4 @@ static GLuint minify( GLuint d ) } extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ); +extern GLuint intel_compressed_alignment(GLenum); diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 20d2de5eefb..6ea4594f1e6 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -9,12 +9,13 @@ MINIGLX_SOURCES = DRIVER_SOURCES = \ nouveau_bufferobj.c \ - nouveau_buffers.c \ nouveau_card.c \ nouveau_context.c \ nouveau_driver.c \ + nouveau_fbo.c \ nouveau_fifo.c \ nouveau_lock.c \ + nouveau_mem.c \ nouveau_object.c \ nouveau_screen.c \ nouveau_span.c \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c index fc14060c049..be6455a01ed 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c @@ -2,11 +2,11 @@ #include "enums.h" #include "nouveau_bufferobj.h" -#include "nouveau_buffers.h" #include "nouveau_context.h" #include "nouveau_drm.h" -#include "nouveau_object.h" +#include "nouveau_mem.h" #include "nouveau_msg.h" +#include "nouveau_object.h" #define NOUVEAU_MEM_FREE(mem) do { \ nouveau_mem_free(ctx, (mem)); \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h index 3439a35e7c8..cbc89a151da 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h @@ -2,7 +2,7 @@ #define __NOUVEAU_BUFFEROBJ_H__ #include "mtypes.h" -#include "nouveau_buffers.h" +#include "nouveau_mem.h" #define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) #define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c deleted file mode 100644 index d498f616c90..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c +++ /dev/null @@ -1,436 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#define MAX_MEMFMT_LENGTH 32768 - -/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ -GLboolean -nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, nouveau_mem *src, - GLuint dst_offset, GLuint src_offset, - GLuint size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t src_handle, dst_handle; - GLuint count; - - if (src_offset + size > src->size) { - MESSAGE("src out of nouveau_mem bounds\n"); - return GL_FALSE; - } - if (dst_offset + size > dst->size) { - MESSAGE("dst out of nouveau_mem bounds\n"); - return GL_FALSE; - } - - src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; - src_offset += nouveau_mem_gpu_offset_get(ctx, src); - dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); - OUT_RING (src_handle); - OUT_RING (dst_handle); - - count = (size / MAX_MEMFMT_LENGTH) + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); - - while (count--) { - GLuint length = (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); - OUT_RING (src_offset); - OUT_RING (dst_offset); - OUT_RING (0); /* pitch in */ - OUT_RING (0); /* pitch out */ - OUT_RING (length); /* line length */ - OUT_RING (1); /* number of lines */ - OUT_RING ((1 << 8) /* dst_inc */ | (1 << 0) /* src_inc */); - OUT_RING (0); /* buffer notify? */ - FIRE_RING(); - - src_offset += length; - dst_offset += length; - size -= length; - } - - return GL_TRUE; -} - -void -nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_free memf; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (mem->map) - drmUnmap(mem->map, mem->size); - memf.flags = mem->type; - memf.offset = mem->offset; - drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf)); - FREE(mem); -} - -nouveau_mem * -nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_mem_alloc mema; - nouveau_mem *mem; - int ret; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: requested: type=0x%x, size=0x%x, align=0x%x\n", - __func__, type, (GLuint)size, align); - } - - mem = CALLOC(sizeof(nouveau_mem)); - if (!mem) - return NULL; - - mema.flags = type; - mema.size = mem->size = size; - mema.alignment = align; - mem->map = NULL; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, - &mema, sizeof(mema)); - if (ret) { - FREE(mem); - return NULL; - } - mem->offset = mema.offset; - mem->type = mema.flags; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (type & NOUVEAU_MEM_MAPPED) - ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, &mem->map); - if (ret) { - mem->map = NULL; - nouveau_mem_free(ctx, mem); - mem = NULL; - } - - return mem; -} - -uint32_t -nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - return mem->offset; -} - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat= GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat= GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, - pitch*height, - 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer * -nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map, - GLuint offset, GLuint pitch, - __DRIdrawablePrivate *dPriv) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, 0); - - nouveau_renderbuffer_pixelformat(nrb, internalFormat); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - nrb->dPriv = dPriv; - nrb->offset = offset; - nrb->pitch = pitch; - nrb->map = map; - } - - return nrb; -} - -static void -nouveau_cliprects_drawable_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - __DRIdrawablePrivate *dPriv = nrb->dPriv; - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - nmesa->drawX = dPriv->x; - nmesa->drawY = dPriv->y; - nmesa->drawW = dPriv->w; - nmesa->drawH = dPriv->h; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; - nmesa->drawW = nrb->mesa.Width; - nmesa->drawH = nrb->mesa.Height; -} - -void -nouveau_window_moved(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *nrb; - - nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0]; - if (!nrb) - return; - - if (!nrb->dPriv) - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - else - nouveau_cliprects_drawable_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer *)fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - } - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb, struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - nouveau_build_framebuffer(ctx, fb); - } -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext *ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h deleted file mode 100644 index d86455184c2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef __NOUVEAU_BUFFERS_H__ -#define __NOUVEAU_BUFFERS_H__ - -#include <stdint.h> -#include "mtypes.h" -#include "utils.h" -#include "renderbuffer.h" - -typedef struct nouveau_mem_t { - int type; - uint64_t offset; - uint64_t size; - void* map; -} nouveau_mem; - -extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type, - GLuint size, GLuint align); -extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem); -extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem); - -extern GLboolean nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, - nouveau_mem *src, - GLuint dst_offset, - GLuint src_offset, - GLuint size); - -typedef struct nouveau_renderbuffer_t { - struct gl_renderbuffer mesa; /* must be first! */ - __DRIdrawablePrivate *dPriv; - - nouveau_mem *mem; - void * map; - - int cpp; - uint32_t offset; - uint32_t pitch; -} nouveau_renderbuffer; - -extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat, - GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv); -extern void nouveau_window_moved(GLcontext *ctx); -extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *); -extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx); - -extern void nouveauInitBufferFuncs(struct dd_function_table *func); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h index 8ec5c4a188a..b1a0e7bfd12 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h @@ -1,7 +1,4 @@ static nouveau_card nouveau_card_list[]={ -{0x0008, "EDGE 3D", 0, NV_03, 0}, -{0x0009, "EDGE 3D", 0, NV_03, 0}, -{0x0010, "Mutara V08", 0, NV_03, 0}, {0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, @@ -116,6 +113,7 @@ static nouveau_card nouveau_card_list[]={ {0x0193, "GeForce 8800 GTS", NV30_TCL_PRIMITIVE_3D|0x5000, NV_50, 0}, {0x01A0, "GeForce2 MX Integrated Graphics", NV11_TCL_PRIMITIVE_3D, NV_11, 0}, {0x01D1, "GeForce 7300 LE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, +{0x01D3, "GeForce 7300 SE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x01D6, "GeForce Go 7200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x01D7, "Quadro NVS 110M / GeForce Go 7300", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x01D8, "GeForce Go 7400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, @@ -220,10 +218,6 @@ static nouveau_card nouveau_card_list[]={ {0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0008, "NV1", 0, NV_03, 0}, -{0x0009, "DAC64", 0, NV_03, 0}, -{0x0018, "Riva128", 0, NV_03, 0}, -{0x0019, "Riva128ZX", 0, NV_03, 0}, {0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 44392c0267c..f36483a3d49 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -216,9 +216,6 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, nouveauDDInitState( nmesa ); switch(nmesa->screen->card->type) { - case NV_03: - //nv03TriInitFunctions( ctx ); - break; case NV_04: case NV_05: nv04TriInitFunctions( ctx ); @@ -315,21 +312,24 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) return GL_TRUE; } -static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, - __DRIdrawablePrivate *dPriv) +void +nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv) { struct gl_framebuffer *fb; - nouveau_renderbuffer *src, *dst; + nouveauScreenPtr screen = dPriv->driScreenPriv->private; + nouveau_renderbuffer_t *src; drm_clip_rect_t *box; int nbox, i; fb = (struct gl_framebuffer *)dPriv->driverPrivate; - dst = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - src = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + src = (nouveau_renderbuffer_t *) + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + } else { + src = (nouveau_renderbuffer_t *) + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + } -#ifdef ALLOW_MULTI_SUBCHANNEL LOCK_HARDWARE(nmesa); nbox = dPriv->numClipRects; box = dPriv->pClipRects; @@ -341,13 +341,14 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, OUT_RING (6); /* X8R8G8B8 */ else OUT_RING (4); /* R5G6B5 */ - OUT_RING ((dst->pitch << 16) | src->pitch); - OUT_RING (src->offset); - OUT_RING (dst->offset); + OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) | + src->pitch); + OUT_RING(src->offset); + OUT_RING(screen->frontOffset); } for (i=0; i<nbox; i++, box++) { - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_POINT_IN, 3); OUT_RING (((box->y1 - dPriv->y) << 16) | (box->x1 - dPriv->x)); OUT_RING ((box->y1 << 16) | box->x1); @@ -357,7 +358,6 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, FIRE_RING(); UNLOCK_HARDWARE(nmesa); -#endif } void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 9a0be2cb2a5..77fe13a9cdc 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -36,25 +36,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "mtypes.h" #include "tnl/t_vertex.h" +#include "nouveau_fbo.h" #include "nouveau_screen.h" -#include "nouveau_state_cache.h" -#include "nouveau_buffers.h" #include "nouveau_shader.h" +#include "nouveau_state_cache.h" #include "nouveau_sync.h" #include "xmlconfig.h" -typedef struct nouveau_fifo_t{ - int channel; - u_int32_t* buffer; - u_int32_t* mmio; - u_int32_t put_base; - u_int32_t current; - u_int32_t put; - u_int32_t free; - u_int32_t max; -} -nouveau_fifo; +typedef struct nouveau_fifo { + struct drm_nouveau_channel_alloc drm; + uint32_t *pushbuf; + uint32_t *mmio; + uint32_t *notifier_block; + uint32_t current; + uint32_t put; + uint32_t free; + uint32_t max; +} nouveau_fifo_t; #define TAG(x) nouveau##x #include "tnl_dd/t_dd_vertex.h" @@ -83,10 +82,16 @@ typedef struct nouveau_hw_func_t { GLboolean (*InitCard)(struct nouveau_context *); /* Update buffer offset/pitch/format */ GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth); + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth); /* Update anything that depends on the window position/size */ void (*WindowMoved)(struct nouveau_context *); + + /* Update projection matrix */ + void (*UpdateProjectionMatrix)(GLcontext *); + + /* Update modelview matrix (used for lighting and vertex weight) */ + void (*UpdateModelviewMatrix)(GLcontext *); } nouveau_hw_func; typedef struct nouveau_context { @@ -94,13 +99,7 @@ typedef struct nouveau_context { GLcontext *glCtx; /* The per-context fifo */ - nouveau_fifo fifo; - - /* The read-only regs */ - volatile unsigned char* mmio; - - /* The per-channel notifier block */ - volatile void *notifier_block; + nouveau_fifo_t fifo; /* Physical addresses of AGP/VRAM apertures */ uint64_t vram_phys; @@ -109,12 +108,12 @@ typedef struct nouveau_context { uint64_t gart_size; /* Channel synchronisation */ - struct drm_nouveau_notifier_alloc *syncNotifier; + struct drm_nouveau_notifierobj_alloc *syncNotifier; /* ARB_occlusion_query / EXT_timer_query */ GLuint query_object_max; GLboolean * query_alloc; - struct drm_nouveau_notifier_alloc *queryNotifier; + struct drm_nouveau_notifierobj_alloc *queryNotifier; /* Additional hw-specific functions */ nouveau_hw_func hw_func; @@ -130,6 +129,10 @@ typedef struct nouveau_context { struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; + /* Color and depth renderbuffers */ + nouveau_renderbuffer_t *color_buffer; + nouveau_renderbuffer_t *depth_buffer; + /* Color buffer clear value */ uint32_t clear_color_value; @@ -223,6 +226,9 @@ extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ); +extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa, + __DRIdrawablePrivate *dPriv); + extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv); extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index ddc9535624b..4851c668356 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -117,6 +117,9 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name ) static void nouveauFlush( GLcontext *ctx ) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) + nouveauDoSwapBuffers(nmesa, nmesa->driDrawable); FIRE_RING(); } @@ -124,6 +127,7 @@ static void nouveauFlush( GLcontext *ctx ) static void nouveauFinish( GLcontext *ctx ) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveauFlush( ctx ); nouveauWaitForIdle( nmesa ); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c new file mode 100644 index 00000000000..cc3da8b9bde --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c @@ -0,0 +1,290 @@ +#include "utils.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "fbobject.h" + +#include "nouveau_context.h" +#include "nouveau_fbo.h" +#include "nouveau_fifo.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" + +static GLboolean +nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, + GLenum internalFormat) +{ + nrb->mesa.InternalFormat = internalFormat; + + /*TODO: We probably want to extend this a bit, and maybe make + * card-specific? + */ + switch (internalFormat) { + case GL_RGBA: + case GL_RGBA8: + nrb->mesa._BaseFormat = GL_RGBA; + nrb->mesa._ActualFormat = GL_RGBA8; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 8; + nrb->mesa.GreenBits = 8; + nrb->mesa.BlueBits = 8; + nrb->mesa.AlphaBits = 8; + nrb->cpp = 4; + break; + case GL_RGB: + case GL_RGB5: + nrb->mesa._BaseFormat = GL_RGB; + nrb->mesa._ActualFormat = GL_RGB5; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 5; + nrb->mesa.GreenBits = 6; + nrb->mesa.BlueBits = 5; + nrb->mesa.AlphaBits = 0; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT16: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; + nrb->mesa.DataType = GL_UNSIGNED_SHORT; + nrb->mesa.DepthBits = 16; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT24: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->cpp = 4; + break; + case GL_STENCIL_INDEX8_EXT: + nrb->mesa._BaseFormat = GL_STENCIL_INDEX; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + case GL_DEPTH24_STENCIL8_EXT: + nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + default: + return GL_FALSE; + break; + } + + return GL_TRUE; +} + +static GLboolean +nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; + + if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { + fprintf(stderr, "%s: unknown internalFormat\n", __func__); + return GL_FALSE; + } + + /* If this buffer isn't statically alloc'd, we may need to ask the + * drm for more memory */ + if (rb->Width != width || rb->Height != height) { + GLuint pitch; + + /* align pitches to 64 bytes */ + pitch = ((width * nrb->cpp) + 63) & ~63; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + nrb->mem = nouveau_mem_alloc(ctx, + NOUVEAU_MEM_FB | + NOUVEAU_MEM_MAPPED, + pitch * height, 0); + if (!nrb->mem) + return GL_FALSE; + + /* update nouveau_renderbuffer info */ + nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); + nrb->pitch = pitch; + } + + rb->Width = width; + rb->Height = height; + rb->InternalFormat = internalFormat; + + nouveauSpanSetFunctions(nrb); + + return GL_TRUE; +} + +static void +nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + FREE(nrb); +} + +nouveau_renderbuffer_t * +nouveau_renderbuffer_new(GLenum internalFormat) +{ + nouveau_renderbuffer_t *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer); + if (!nrb) + return NULL; + + _mesa_init_renderbuffer(&nrb->mesa, 0); + + if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { + fprintf(stderr, "%s: unknown internalFormat\n", __func__); + return GL_FALSE; + } + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + + return nrb; +} + +static void +nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, + nouveau_renderbuffer_t * nrb) +{ + nmesa->numClipRects = 1; + nmesa->pClipRects = &nmesa->osClipRect; + nmesa->osClipRect.x1 = 0; + nmesa->osClipRect.y1 = 0; + nmesa->osClipRect.x2 = nrb->mesa.Width; + nmesa->osClipRect.y2 = nrb->mesa.Height; + nmesa->drawX = 0; + nmesa->drawY = 0; + nmesa->drawW = nrb->mesa.Width; + nmesa->drawH = nrb->mesa.Height; +} + +void +nouveau_window_moved(GLcontext * ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer_t *nrb; + + nrb = (nouveau_renderbuffer_t *) + ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + if (!nrb) + return; + + nouveau_cliprects_renderbuffer_set(nmesa, nrb); + + /* Viewport depends on window size/position, nouveauCalcViewport + * will take care of calling the hw-specific WindowMoved + */ + ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height); + /* Scissor depends on window position */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + +GLboolean +nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; + nouveau_renderbuffer_t *depth; + + _mesa_update_framebuffer(ctx); + _mesa_update_draw_buffer_bounds(ctx); + + color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0][0]; + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) + depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; + else + depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; + + if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) + return GL_FALSE; + nouveau_window_moved(ctx); + + return GL_TRUE; +} + +static void +nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) +{ + nouveau_build_framebuffer(ctx, ctx->DrawBuffer); +} + +static struct gl_framebuffer * +nouveauNewFramebuffer(GLcontext *ctx, GLuint name) +{ + return _mesa_new_framebuffer(ctx, name); +} + +static struct gl_renderbuffer * +nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) +{ + nouveau_renderbuffer_t *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer); + if (!nrb) + return NULL; + + _mesa_init_renderbuffer(&nrb->mesa, name); + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + return &nrb->mesa; +} + +static void +nouveauBindFramebuffer(GLcontext *ctx, GLenum target, + struct gl_framebuffer *fb, + struct gl_framebuffer *fbread) +{ + if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { + nouveau_build_framebuffer(ctx, fb); + } +} + +static void +nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + nouveau_build_framebuffer(ctx, fb); +} + +static void +nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ +} + +static void +nouveauFinishRenderTexture(GLcontext * ctx, + struct gl_renderbuffer_attachment *att) +{ +} + +void +nouveauInitBufferFuncs(struct dd_function_table *func) +{ + func->DrawBuffer = nouveauDrawBuffer; + + func->NewFramebuffer = nouveauNewFramebuffer; + func->NewRenderbuffer = nouveauNewRenderbuffer; + func->BindFramebuffer = nouveauBindFramebuffer; + func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; + func->RenderTexture = nouveauRenderTexture; + func->FinishRenderTexture = nouveauFinishRenderTexture; +} + diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h new file mode 100644 index 00000000000..787af4e9e4b --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h @@ -0,0 +1,30 @@ +#ifndef __NOUVEAU_BUFFERS_H__ +#define __NOUVEAU_BUFFERS_H__ + +#include <stdint.h> +#include "mtypes.h" +#include "utils.h" +#include "renderbuffer.h" + +#include "nouveau_mem.h" + +typedef struct nouveau_renderbuffer { + struct gl_renderbuffer mesa; /* must be first! */ + + nouveau_mem *mem; + void *map; + + int cpp; + uint32_t offset; + uint32_t pitch; +} nouveau_renderbuffer_t; + +extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat); +extern void nouveau_window_moved(GLcontext *); +extern GLboolean nouveau_build_framebuffer(GLcontext *, + struct gl_framebuffer *); +extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *); + +extern void nouveauInitBufferFuncs(struct dd_function_table *); + +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c index 7b5e96b4c26..5dc94e0520a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c @@ -57,7 +57,8 @@ void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size) if(nmesa->fifo.put >= fifo_get) { nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; if(nmesa->fifo.free < size+1) { - OUT_RING(NV03_FIFO_CMD_JUMP | nmesa->fifo.put_base); + OUT_RING(NV03_FIFO_CMD_JUMP | + nmesa->fifo.drm.put_base); if(fifo_get <= RING_SKIPS) { if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */ NV_FIFO_WRITE_PUT(RING_SKIPS + 1); @@ -98,54 +99,54 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa) // here we call the fifo initialization ioctl and fill in stuff accordingly GLboolean nouveauFifoInit(nouveauContextPtr nmesa) { - struct drm_nouveau_fifo_alloc fifo_init; int i, ret; #ifdef NOUVEAU_RING_DEBUG return GL_TRUE; #endif - fifo_init.fb_ctxdma_handle = NvDmaFB; - fifo_init.tt_ctxdma_handle = NvDmaTT; - ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init)); + nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB; + nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC, + &nmesa->fifo.drm, sizeof(nmesa->fifo.drm)); if (ret) { - FATAL("Fifo initialization ioctl failed (returned %d)\n",ret); + FATAL("Fifo initialization ioctl failed (returned %d)\n", ret); return GL_FALSE; } - ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer); + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf, + nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf); if (ret) { - FATAL("Unable to map the fifo (returned %d)\n",ret); + FATAL("Unable to map the fifo (returned %d)\n", ret); return GL_FALSE; } - ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio); + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl, + nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio); if (ret) { - FATAL("Unable to map the control regs (returned %d)\n",ret); + FATAL("Unable to map the control regs (returned %d)\n", ret); return GL_FALSE; } - ret = drmMap(nmesa->driFd, fifo_init.notifier, - fifo_init.notifier_size, - &nmesa->notifier_block); + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier, + nmesa->fifo.drm.notifier_size, + &nmesa->fifo.notifier_block); if (ret) { - FATAL("Unable to map the notifier block (returned %d)\n",ret); + FATAL("Unable to map the notifier block (returned %d)\n", ret); return GL_FALSE; } /* Setup our initial FIFO tracking params */ - nmesa->fifo.channel = fifo_init.channel; - nmesa->fifo.put_base = fifo_init.put_base; nmesa->fifo.current = 0; nmesa->fifo.put = 0; - nmesa->fifo.max = (fifo_init.cmdbuf_size >> 2) - 1; + nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1; nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; for (i=0; i<RING_SKIPS; i++) OUT_RING(0); nmesa->fifo.free -= RING_SKIPS; - MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel); + MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h index 23325dcea53..3ca1560e3ac 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h @@ -48,14 +48,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) #define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value; -#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2) +#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2) #define NV_FIFO_WRITE_PUT(val) do { \ if (NOUVEAU_RING_TRACE) {\ printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ fflush(stdout); \ sleep(1); \ } \ - NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \ + NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \ } while(0) /* @@ -110,20 +110,20 @@ nouveau_fifo_remaining-=sz; \ uint32_t* p=(uint32_t*)(ptr); \ int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \ } \ - memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \ + memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \ nmesa->fifo.current+=(sz); \ }while(0) #define OUT_RING(n) do { \ if (NOUVEAU_RING_TRACE) \ printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \ +nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \ }while(0) #define OUT_RINGf(n) do { \ if (NOUVEAU_RING_TRACE) \ printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -*((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \ +*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \ }while(0) #define BEGIN_RING_SIZE(subchannel,tag,size) do { \ @@ -145,10 +145,14 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa); #define OUT_RING_CACHE(n) OUT_RING((n)) #define OUT_RING_CACHEf(n) OUT_RINGf((n)) #define OUT_RING_CACHEp(ptr, sz) OUT_RINGp((ptr), (sz)) +#define OUT_RING_CACHE_FORCE(n) OUT_RING((n)) +#define OUT_RING_CACHE_FORCEf(n) OUT_RINGf((n)) +#define OUT_RING_CACHE_FORCEp(ptr, sz) OUT_RINGp((ptr), (sz)) #else #define BEGIN_RING_CACHE(subchannel,tag,size) do { \ nmesa->state_cache.dirty=1; \ nmesa->state_cache.current_pos=((tag)/4); \ + assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \ }while(0) #define OUT_RING_CACHE(n) do { \ @@ -161,17 +165,40 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa); }while(0) #define OUT_RING_CACHEf(n) do { \ - if ((*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ + if ((*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \ nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ - (*(float*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ + (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ } \ nmesa->state_cache.current_pos++; \ }while(0) #define OUT_RING_CACHEp(ptr,sz) do { \ -uint32_t* p=(uint32_t*)(ptr); \ -int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); \ + GLuint* p=(GLuint*)(ptr); \ + int i; \ + for(i=0;i<sz;i++) \ + OUT_RING_CACHE(*(p+i)); \ +}while(0) + +#define OUT_RING_CACHE_FORCE(n) do { \ + nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ + nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ + nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \ + nmesa->state_cache.current_pos++; \ +}while(0) + +#define OUT_RING_CACHE_FORCEf(n) do { \ + nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \ + nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \ + (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\ + nmesa->state_cache.current_pos++; \ +}while(0) + +#define OUT_RING_CACHE_FORCEp(ptr,sz) do { \ + GLuint* p=(GLuint*)(ptr); \ + int i; \ + for(i=0;i<sz;i++) \ + OUT_RING_CACHE_FORCE(*(p+i)); \ }while(0) #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c new file mode 100644 index 00000000000..35c53268b06 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.c @@ -0,0 +1,144 @@ +#include "mtypes.h" + +#include "nouveau_context.h" +#include "nouveau_fifo.h" +#include "nouveau_mem.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" + +#define MAX_MEMFMT_LENGTH 32768 + +/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ +GLboolean +nouveau_memformat_flat_emit(GLcontext * ctx, + nouveau_mem * dst, nouveau_mem * src, + GLuint dst_offset, GLuint src_offset, + GLuint size) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t src_handle, dst_handle; + GLuint count; + + if (src_offset + size > src->size) { + MESSAGE("src out of nouveau_mem bounds\n"); + return GL_FALSE; + } + if (dst_offset + size > dst->size) { + MESSAGE("dst out of nouveau_mem bounds\n"); + return GL_FALSE; + } + + src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; + dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; + src_offset += nouveau_mem_gpu_offset_get(ctx, src); + dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); + + BEGIN_RING_SIZE(NvSubMemFormat, + NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); + OUT_RING(src_handle); + OUT_RING(dst_handle); + + count = (size / MAX_MEMFMT_LENGTH) + + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); + + while (count--) { + GLuint length = + (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; + + BEGIN_RING_SIZE(NvSubMemFormat, + NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); + OUT_RING(src_offset); + OUT_RING(dst_offset); + OUT_RING(0); /* pitch in */ + OUT_RING(0); /* pitch out */ + OUT_RING(length); /* line length */ + OUT_RING(1); /* number of lines */ + OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ ); + OUT_RING(0); /* buffer notify? */ + FIRE_RING(); + + src_offset += length; + dst_offset += length; + size -= length; + } + + return GL_TRUE; +} + +void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + struct drm_nouveau_mem_free memf; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", + __func__, mem->type, (GLuint) mem->offset, + (GLuint) mem->size); + } + + if (mem->map) + drmUnmap(mem->map, mem->size); + memf.flags = mem->type; + memf.offset = mem->offset; + drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, + sizeof(memf)); + FREE(mem); +} + +nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size, + GLuint align) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + struct drm_nouveau_mem_alloc mema; + nouveau_mem *mem; + int ret; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, + "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n", + __func__, flags, (GLuint) size, align); + } + + mem = CALLOC(sizeof(nouveau_mem)); + if (!mem) + return NULL; + + mema.flags = flags; + mema.size = mem->size = size; + mema.alignment = align; + mem->map = NULL; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, + &mema, sizeof(mema)); + if (ret) { + FREE(mem); + return NULL; + } + mem->offset = mema.offset; + mem->type = mema.flags; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, + "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", + __func__, mem->type, (GLuint) mem->offset, + (GLuint) mem->size); + } + + if (flags & NOUVEAU_MEM_MAPPED) + ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, + &mem->map); + if (ret) { + mem->map = NULL; + nouveau_mem_free(ctx, mem); + mem = NULL; + } + + return mem; +} + +uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + return mem->offset; +} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h new file mode 100644 index 00000000000..6db73f4708e --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.h @@ -0,0 +1,23 @@ +#ifndef __NOUVEAU_MEM_H__ +#define __NOUVEAU_MEM_H__ + +typedef struct nouveau_mem_t { + int type; + uint64_t offset; + uint64_t size; + void *map; +} nouveau_mem; + +extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags, + GLuint size, GLuint align); +extern void nouveau_mem_free(GLcontext *, nouveau_mem *); +extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *); + +extern GLboolean nouveau_memformat_flat_emit(GLcontext *, + nouveau_mem *dst, + nouveau_mem *src, + GLuint dst_offset, + GLuint src_offset, + GLuint size); + +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c index a143488e8d5..8f33093f1a5 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c @@ -10,7 +10,7 @@ GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, struct drm_nouveau_grobj_alloc cto; int ret; - cto.channel = nmesa->fifo.channel; + cto.channel = nmesa->fifo.drm.channel; cto.handle = handle; cto.class = class; ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC, @@ -39,26 +39,57 @@ void nouveauObjectInit(nouveauContextPtr nmesa) nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D); } if (nmesa->screen->card->type>=NV_11) { - nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT); + nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT); } else { nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT); } + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) { + nouveauCreateContextObject(nmesa, NvGdiRectText, NV04_GDI_RECTANGLE_TEXT); + nouveauCreateContextObject(nmesa, NvRasterOp, NV03_PRIMITIVE_RASTER_OP); + nouveauCreateContextObject(nmesa, NvPattern, NV04_IMAGE_PATTERN); + } nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT); -#ifdef ALLOW_MULTI_SUBCHANNEL nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2); OUT_RING(NvDmaFB); OUT_RING(NvDmaFB); nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_SET_SURFACES_2D, 1); OUT_RING(NvCtxSurf2D); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_OPERATION, 1); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_OPERATION, 1); OUT_RING(3); /* SRCCOPY */ + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) { + nouveauObjectOnSubchannel(nmesa, NvSubPattern, NvPattern); + + BEGIN_RING_SIZE(NvSubPattern, NV04_IMAGE_PATTERN_COLOR_FORMAT, 4); + OUT_RING(1); /* A16R5G6B5 */ + OUT_RING(1); /* little endian */ + OUT_RING(0); /* 8x8 */ + OUT_RING(1); /* monochrome */ + + nouveauObjectOnSubchannel(nmesa, NvSubRasterOp, NvRasterOp); + + BEGIN_RING_SIZE(NvSubRasterOp, NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY, 1); + OUT_RING(NvSyncNotify); + + nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY, 1); + OUT_RING(NvSyncNotify); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_PATTERN, 2); + OUT_RING(NvPattern); + OUT_RING(NvRasterOp); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1); + OUT_RING(NvCtxSurf2D); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_FORMAT, 2); + OUT_RING(1); /* X1R5G5B5 */ + OUT_RING(1); /* little endian */ + } + nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat); -#endif nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h index 8c72d014daa..10859de1190 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h @@ -3,8 +3,6 @@ #include "nouveau_context.h" -#define ALLOW_MULTI_SUBCHANNEL - void nouveauObjectInit(nouveauContextPtr nmesa); enum DMAObjects { @@ -13,6 +11,9 @@ enum DMAObjects { NvImageBlit = 0x80000021, NvMemFormat = 0x80000022, NvCtxSurf3D = 0x80000023, + NvGdiRectText = 0x80000024, + NvPattern = 0x80000025, + NvRasterOp = 0x80000026, NvDmaFB = 0xD0FB0001, NvDmaTT = 0xD0AA0001, NvSyncNotify = 0xD0000001, @@ -24,6 +25,9 @@ enum DMASubchannel { NvSubImageBlit = 1, NvSubMemFormat = 2, NvSubCtxSurf3D = 3, + NvSubGdiRectText= 4, + NvSubPattern = 5, + NvSubRasterOp = 6, NvSub3D = 7, }; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c index 01541400690..e5c1750a8ec 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_query.c @@ -167,7 +167,8 @@ nouveauQueryInitFuncs(GLcontext *ctx) if (nmesa->screen->card->type < NV_20) return; - nmesa->query_object_max = (0x4000 / 32); + /* Reserve half the notifier block for use as query objects */ + nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32; nmesa->queryNotifier = nouveau_notifier_new(ctx, NvQueryNotify, nmesa->query_object_max); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h index 8758b538c85..6b90bab0766 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ************************************************************************** - Created from objects.c rev. 1.398 + Created from objects.c rev. 1.440 */ #ifndef _NOUVEAU_REG_H @@ -53,8 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 */ #define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 +# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100 +# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104 +# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 # define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */ +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000 +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16 # define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */ +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000 +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16 /****************************************** Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 @@ -72,31 +81,69 @@ Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 # define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007 +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700 +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8 # define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 /****************************************** Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV03_PRIMITIVE_RASTER_OP 0x00000043 -# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100 +# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100 +# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104 # define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180 # define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */ +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f /****************************************** Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV04_GDI_RECTANGLE_TEXT 0x0000004a +# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100 +# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 # define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180 +# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184 # define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 # define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c # define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 # define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc # define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300 +# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16 /****************************************** Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 @@ -104,7 +151,12 @@ Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 #define NV04_SWIZZLED_SURFACE 0x00000052 # define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 # define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ +# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff # define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 /****************************************** @@ -115,10 +167,31 @@ Object NV04_CONTEXT_SURFACES_3D used on: NV04 # define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 # define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 # define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */ +# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24 # define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15 # define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */ +# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c # define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 @@ -134,20 +207,137 @@ Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 # define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c # define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300 # define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003 # define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16 # define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */ +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20) +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a # define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003 # define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318 -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020) # define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */ +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20 /****************************************** Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 @@ -161,31 +351,252 @@ Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 # define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c # define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308 # define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003 # define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16 # define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 # define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */ +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20) +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003 # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008 # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008 # define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348 -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028) # define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */ +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20 /****************************************** Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 @@ -207,7 +618,13 @@ Object NV04_SOLID_LINE used on: NV04 # define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300 # define NV04_SOLID_LINE_COLOR_VALUE 0x00000304 # define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */ +# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff +# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000 +# define NV04_SOLID_LINE_START_Y_SHIFT 16 # define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */ +# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff +# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000 +# define NV04_SOLID_LINE_END_Y_SHIFT 16 /****************************************** Object NV04_UNK005E used on: NV04 @@ -230,21 +647,64 @@ Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 */ #define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 +# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100 +# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104 # define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 # define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 +# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 +# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c +# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 +# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 # define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 # define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 # define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 # define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff # define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002 # define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f /****************************************** Object NV_IMAGE_FROM_CPU used on: NV04 @@ -266,43 +726,63 @@ Object NV05_IMAGE_FROM_CPU used on: NV04 # define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 # define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c # define NV05_IMAGE_FROM_CPU_ROP 0x00000190 +# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194 +# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198 # define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c # define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc # define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300 # define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ +# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 # define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */ +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16 # define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004) +# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16 +# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004) /****************************************** -Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 NV40 +Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 */ #define NV_IMAGE_BLIT 0x0000005f -# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184 -# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_BLIT_PATTERN 0x0000018c -# define NV_IMAGE_BLIT_ROP5 0x00000190 -# define NV_IMAGE_BLIT_SURFACE 0x0000019c +# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 +# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184 +# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188 +# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c +# define NV_IMAGE_BLIT_SET_ROP5 0x00000190 +# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c # define NV_IMAGE_BLIT_OPERATION 0x000002fc # define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */ +# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff +# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000 +# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16 # define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */ +# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff +# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000 +# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16 # define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */ +# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff +# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16 /****************************************** -Object NV10_TCL_PRIMITIVE_3D used on: NV10 +Object NV11_IMAGE_BLIT used on: NV15 NV20 */ -#define NV10_TCL_PRIMITIVE_3D 0x00000056 +#define NV11_IMAGE_BLIT 0x0000009f /****************************************** -Object NV17_TCL_PRIMITIVE_3D used on: NV15 +Object NV30_IMAGE_BLIT used on: NV30 NV40 G70 */ -#define NV17_TCL_PRIMITIVE_3D 0x00000099 +#define NV30_IMAGE_BLIT 0x0000009f /****************************************** -Object NV11_TCL_PRIMITIVE_3D used on: NV15 +Object NV10_TCL_PRIMITIVE_3D used on: NV10 */ -#define NV11_TCL_PRIMITIVE_3D 0x00000096 +#define NV10_TCL_PRIMITIVE_3D 0x00000056 # define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100 # define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 # define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180 @@ -311,40 +791,687 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c # define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194 # define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198 -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 # define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */ -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */ -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */ -# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */ +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */ +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */ +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */ +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */ +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 # define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3) +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 # define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff # define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 # define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 @@ -365,9 +1492,29 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 # define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 # define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 # define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c # define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 # define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 @@ -392,19 +1539,58 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 # define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004) # define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010) # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680 # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684 # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688 @@ -429,34 +1615,34 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710 # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080) # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00 # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04 # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08 @@ -468,7 +1654,11 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58 @@ -477,67 +1667,164 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 # define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 # define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c # define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc # define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */ +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800 /****************************************** +Object NV11_TCL_PRIMITIVE_3D used on: NV15 +*/ +#define NV11_TCL_PRIMITIVE_3D 0x00000096 + +/****************************************** +Object NV17_TCL_PRIMITIVE_3D used on: NV15 +*/ +#define NV17_TCL_PRIMITIVE_3D 0x00000099 +# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac +# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 +# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 + +/****************************************** Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 */ #define NV10_IMAGE_FROM_CPU 0x0000008a @@ -549,8 +1836,17 @@ Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc # define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300 # define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ +# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 # define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */ +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16 # define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */ +# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16 # define NV10_IMAGE_FROM_CPU_HLINE 0x00000400 /****************************************** @@ -561,26 +1857,22 @@ Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184 # define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300 # define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */ +# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16 # define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */ +# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16 # define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */ +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16 +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff # define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */ -# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004) - -/****************************************** -Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_BLIT 0x0000009f -# define NV10_IMAGE_BLIT_NOP 0x00000100 -# define NV10_IMAGE_BLIT_NOTIFY 0x00000104 -# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc -# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */ -# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */ +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16 +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004) /****************************************** Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 @@ -592,6 +1884,9 @@ Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188 # define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c # define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */ +# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16 +# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff # define NV10_VIDEO_DISPLAY_OFFSET 0x00000300 /****************************************** @@ -613,13 +1908,36 @@ Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198 # define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 # define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff # define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f /****************************************** Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 @@ -629,7 +1947,19 @@ Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184 # define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188 # define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */ +# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24 # define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ +# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff +# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 +# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 # define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 # define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c @@ -643,6 +1973,9 @@ Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 # define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188 # define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 # define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ +# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 # define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 # define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c @@ -665,7 +1998,12 @@ Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 #define NV20_SWIZZLED_SURFACE 0x0000009e # define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180 # define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184 -# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ +# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff # define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304 /****************************************** @@ -686,20 +2024,79 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */ +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 # define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 # define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ +# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 # define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294 # define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */ +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 # define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 @@ -719,9 +2116,29 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 # define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 # define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 # define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c # define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 # define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 @@ -747,17 +2164,49 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 # define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c -# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010) # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0 # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4 # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8 @@ -768,6 +2217,16 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 # define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 @@ -796,59 +2255,754 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */ -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */ -# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */ +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */ +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */ +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */ +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */ +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff +# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ +# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011 # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20 # define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080) # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30 @@ -856,7 +3010,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c # define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508 @@ -865,12 +3019,22 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558 @@ -879,81 +3043,291 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698 # define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 @@ -966,12 +3340,35 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 # define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc # define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 # define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 @@ -979,7 +3376,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c /****************************************** -Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 +Object NV30_TCL_PRIMITIVE_3D used on: NV30 */ #define NV30_TCL_PRIMITIVE_3D 0x00000097 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 @@ -988,25 +3385,61 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198 +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac +# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */ +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 # define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 # define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218 # define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */ +# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */ +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000 # define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ +# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004) # define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280 # define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284 # define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288 # define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300 # define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304 # define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308 @@ -1015,8 +3448,28 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314 # define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318 # define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320 # define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328 # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330 @@ -1035,8 +3488,16 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 # define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 # define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 +# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 # define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 @@ -1046,50 +3507,563 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 # define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8 # define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 +# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 # define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 # define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 @@ -1106,48 +4080,48 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74 # define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78 # define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 -# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 -# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040) # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408 @@ -1155,27 +4129,303 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 # define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c -# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 +# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c +# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */ +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000 +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31) +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */ +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 +# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 +# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 # define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */ +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 +# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff +# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 +# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c # define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 # define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834 # define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838 # define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */ +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000 +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20 +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */ +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020) +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */ +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31) +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30) +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007 +# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020) +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */ +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */ +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */ +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c +# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 # define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c # define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 +# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34 -# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac +# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c # define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc +# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04 @@ -1193,86 +4443,192 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */ -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ -# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */ -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */ -# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */ -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 -# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000 + +/****************************************** +Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70 +*/ +#define NV40_TCL_PRIMITIVE_3D 0x00000097 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000 /****************************************** Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 @@ -1288,8 +4644,8 @@ Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 Object NV50_TCL_PRIMITIVE_3D used on: */ #define NV50_TCL_PRIMITIVE_3D 0x00000097 -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004) # define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 @@ -1338,23 +4694,83 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 @@ -1363,8 +4779,14 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 # define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 # define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 # define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 # define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 @@ -1380,7 +4802,13 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 # define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 # define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 @@ -1429,15 +4857,44 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 # define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c # define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00 +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004) # define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 # define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c # define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 # define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 # define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 # define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff /****************************************** Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 @@ -1468,13 +4925,49 @@ Object NvType0046 used on: NV04 # define NvType0046_PITCH1 0x00000304 # define NvType0046_PITCH2 0x0000030c # define NvType0046_SIZE 0x00000340 /* Parameters: width height */ +# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff +# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000 +# define NvType0046_SIZE_HEIGHT_SHIFT 16 # define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */ +# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff +# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000 +# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16 # define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */ +# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff +# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000 +# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16 # define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */ +# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff +# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000 +# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16 # define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */ +# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff +# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000 +# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16 # define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */ +# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff +# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000 +# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16 # define NvType0046_PIXEL_CLK 0x00000358 -# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */ +# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */ +# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002 +# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift +# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001 +# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000 +# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008 +# define NvType0046_FLAGS_NEG_HSYNC (1 << 3) +# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001 +# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000 +# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010 +# define NvType0046_FLAGS_NEG_VSYNC (1 << 4) +# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001 +# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000 +# define NvType0046_FLAGS_DEPTH_MASK 0x00030000 +# define NvType0046_FLAGS_DEPTH_SHIFT 16 +# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000 +# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001 +# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002 +# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003 /****************************************** Object NvType0047 used on: NV04 diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 69b0691bb7b..065aa81746c 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -132,10 +132,11 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, GLboolean isPixmap) { nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; - nouveau_renderbuffer *nrb; + nouveau_renderbuffer_t *nrb; struct gl_framebuffer *fb; const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; + const GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5; if (isPixmap) @@ -146,44 +147,26 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, return GL_FALSE; /* Front buffer */ - nrb = nouveau_renderbuffer_new(color_format, - driScrnPriv->pFB + screen->frontOffset, - screen->frontOffset, - screen->frontPitch * screen->fbFormat, - driDrawPriv); - nouveauSpanSetFunctions(nrb, mesaVis); + nrb = nouveau_renderbuffer_new(color_format); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); - if (0 /* unified buffers if we choose to support them.. */) { - } else { - if (mesaVis->doubleBufferMode) { - nrb = nouveau_renderbuffer_new(color_format, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); - } + if (mesaVis->doubleBufferMode) { + nrb = nouveau_renderbuffer_new(color_format); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); + } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); - } else if (mesaVis->depthBits == 24) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } else if (mesaVis->depthBits == 16) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); + } else + if (mesaVis->depthBits == 24) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + } else + if (mesaVis->depthBits == 16) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); } _mesa_add_soft_renderbuffers(fb, @@ -328,7 +311,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc static const __DRIversion ddx_expected = { 1, 2, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 9 +#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10 #error nouveau_drm.h version doesn't match expected version #endif dri_interface = interface; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index 6e3f9fadf4e..d62830ff53e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -37,8 +37,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define HAVE_HW_STENCIL_SPANS 0 #define HAVE_HW_STENCIL_PIXELS 0 -static char *fake_span[1280*1024*4]; - #define HW_CLIPLOOP() \ do { \ int _nc = nmesa->numClipRects; \ @@ -50,11 +48,10 @@ static char *fake_span[1280*1024*4]; #define LOCAL_VARS \ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer *)rb; \ + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \ GLuint height = nrb->mesa.Height; \ GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \ (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \ - map = fake_span; \ GLuint p; \ (void) p; @@ -70,7 +67,7 @@ static char *fake_span[1280*1024*4]; * Color buffers */ -/* RGB565 */ +/* RGB565 */ #define SPANTMP_PIXEL_FMT GL_RGB #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 @@ -89,40 +86,38 @@ static char *fake_span[1280*1024*4]; #define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) #include "spantmp2.h" -static void -nouveauSpanRenderStart( GLcontext *ctx ) +static void nouveauSpanRenderStart(GLcontext * ctx) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked( nmesa ); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + FIRE_RING(); + LOCK_HARDWARE(nmesa); + nouveauWaitForIdleLocked(nmesa); } -static void -nouveauSpanRenderFinish( GLcontext *ctx ) +static void nouveauSpanRenderFinish(GLcontext * ctx) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - _swrast_flush( ctx ); - nouveauWaitForIdleLocked( nmesa ); - UNLOCK_HARDWARE( nmesa ); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + _swrast_flush(ctx); + nouveauWaitForIdleLocked(nmesa); + UNLOCK_HARDWARE(nmesa); } -void nouveauSpanInitFunctions( GLcontext *ctx ) +void nouveauSpanInitFunctions(GLcontext * ctx) { - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = nouveauSpanRenderStart; - swdd->SpanRenderFinish = nouveauSpanRenderFinish; + struct swrast_device_driver *swdd = + _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = nouveauSpanRenderStart; + swdd->SpanRenderFinish = nouveauSpanRenderFinish; } /** * Plug in the Get/Put routines for the given driRenderbuffer. */ -void -nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis) +void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb) { - if (nrb->mesa._ActualFormat == GL_RGBA8) - nouveauInitPointers_ARGB8888(&nrb->mesa); - else // if (nrb->mesa._ActualFormat == GL_RGB5) - nouveauInitPointers_RGB565(&nrb->mesa); + if (nrb->mesa._ActualFormat == GL_RGBA8) + nouveauInitPointers_ARGB8888(&nrb->mesa); + else // if (nrb->mesa._ActualFormat == GL_RGB5) + nouveauInitPointers_RGB565(&nrb->mesa); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h index bc39ecd17b5..d3f31c9cb23 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.h @@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define __NOUVEAU_SPAN_H__ #include "drirenderbuffer.h" -#include "nouveau_buffers.h" +#include "nouveau_fbo.h" -extern void nouveauSpanInitFunctions( GLcontext *ctx ); -extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis); +extern void nouveauSpanInitFunctions(GLcontext *ctx); +extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb); #endif /* __NOUVEAU_SPAN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index f618dcfc99b..e2f9fb869a1 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -100,6 +100,14 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) nouveauCalcViewport(ctx); } +static void nouveauUpdateProjectionMatrix(GLcontext *ctx) +{ +} + +static void nouveauUpdateModelviewMatrix(GLcontext *ctx) +{ +} + static void nouveauDDUpdateHWState(GLcontext *ctx) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -141,6 +149,15 @@ static void nouveauDDUpdateHWState(GLcontext *ctx) static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if ( new_state & _NEW_PROJECTION ) { + nmesa->hw_func.UpdateProjectionMatrix(ctx); + } + if ( new_state & _NEW_MODELVIEW ) { + nmesa->hw_func.UpdateModelviewMatrix(ctx); + } + _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _vbo_InvalidateState( ctx, new_state ); @@ -154,9 +171,6 @@ void nouveauDDInitState(nouveauContextPtr nmesa) uint32_t type = nmesa->screen->card->type; switch(type) { - case NV_03: - /* Unimplemented */ - break; case NV_04: case NV_05: nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); @@ -186,6 +200,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa) /* Initialize the driver's state functions */ void nouveauDDInitStateFuncs(GLcontext *ctx) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + ctx->Driver.UpdateState = nouveauDDInvalidateState; ctx->Driver.ClearIndex = NULL; @@ -236,6 +252,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx) ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + /* Matrix updates */ + nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; + nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; } #define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a @@ -276,6 +296,7 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); + STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c index 8abc847e1e2..2ca038f4f8e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.c @@ -28,36 +28,36 @@ #include "vblank.h" /* for DO_USLEEP */ #include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" #include "nouveau_fifo.h" -#include "nouveau_reg.h" +#include "nouveau_mem.h" #include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" #include "nouveau_sync.h" #define NOTIFIER(__v) \ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - volatile uint32_t *__v = (void*)nmesa->notifier_block + notifier->offset + volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \ + notifier->offset -struct drm_nouveau_notifier_alloc * +struct drm_nouveau_notifierobj_alloc * nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - struct drm_nouveau_notifier_alloc *notifier; + struct drm_nouveau_notifierobj_alloc *notifier; int ret; #ifdef NOUVEAU_RING_DEBUG return NULL; #endif - - notifier = CALLOC_STRUCT(drm_nouveau_notifier_alloc); + notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc); if (!notifier) return NULL; - notifier->channel = nmesa->fifo.channel; + notifier->channel = nmesa->fifo.drm.channel; notifier->handle = handle; notifier->count = count; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIER_ALLOC, + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC, notifier, sizeof(*notifier)); if (ret) { MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret); @@ -70,7 +70,7 @@ nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) void nouveau_notifier_destroy(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier) + struct drm_nouveau_notifierobj_alloc *notifier) { /*XXX: free notifier object.. */ FREE(notifier); @@ -78,7 +78,7 @@ nouveau_notifier_destroy(GLcontext *ctx, void nouveau_notifier_reset(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, + struct drm_nouveau_notifierobj_alloc *notifier, GLuint id) { NOTIFIER(n); @@ -96,7 +96,7 @@ nouveau_notifier_reset(GLcontext *ctx, GLuint nouveau_notifier_status(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, + struct drm_nouveau_notifierobj_alloc *notifier, GLuint id) { NOTIFIER(n); @@ -106,7 +106,7 @@ nouveau_notifier_status(GLcontext *ctx, GLuint nouveau_notifier_return_val(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, + struct drm_nouveau_notifierobj_alloc *notifier, GLuint id) { NOTIFIER(n); @@ -116,7 +116,7 @@ nouveau_notifier_return_val(GLcontext *ctx, GLboolean nouveau_notifier_wait_status(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, + struct drm_nouveau_notifierobj_alloc *notifier, GLuint id, GLuint status, GLuint timeout) { NOTIFIER(n); @@ -150,7 +150,7 @@ nouveau_notifier_wait_status(GLcontext *ctx, void nouveau_notifier_wait_nop(GLcontext *ctx, - struct drm_nouveau_notifier_alloc *notifier, + struct drm_nouveau_notifierobj_alloc *notifier, GLuint subc) { NOTIFIER(n); @@ -189,11 +189,9 @@ GLboolean nouveauSyncInitFuncs(GLcontext *ctx) */ BEGIN_RING_CACHE(NvSub3D, 0x180, 1); OUT_RING_CACHE (NvSyncNotify); -#ifdef ALLOW_MULTI_SUBCHANNEL BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); OUT_RING (NvSyncNotify); -#endif return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h index b76af172762..fc37efbe6b2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.h @@ -28,8 +28,6 @@ #ifndef __NOUVEAU_SYNC_H__ #define __NOUVEAU_SYNC_H__ -#include "nouveau_buffers.h" - #define NV_NOTIFIER_SIZE 32 #define NV_NOTIFY_TIME_0 0x00000000 #define NV_NOTIFY_TIME_1 0x00000004 @@ -47,24 +45,24 @@ #define NV_NOTIFY 0x00000104 #define NV_NOTIFY_STYLE_WRITE_ONLY 0 -extern struct drm_nouveau_notifier_alloc * +extern struct drm_nouveau_notifierobj_alloc * nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count); extern void -nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifier_alloc *); +nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *); extern void -nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifier_alloc *, +nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *, GLuint id); extern GLuint -nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifier_alloc *, +nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, GLuint id); extern GLuint -nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifier_alloc *, +nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *, GLuint id); extern GLboolean -nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifier_alloc *, +nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, GLuint id, GLuint status, GLuint timeout); extern void -nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifier_alloc *, +nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *, GLuint subc); extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx); diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c index 25df3d2a624..d3031aa5b19 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state.c @@ -451,8 +451,8 @@ static GLboolean nv04InitCard(nouveauContextPtr nmesa) /* Update buffer offset/pitch/format */ static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16; diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c index 47c4b14ba6b..8cbe72020fe 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state.c @@ -37,29 +37,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void nv10ViewportScale(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - + GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; + GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; -/* if (ctx->DrawBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; + + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + max_depth *= 32767.0; + break; + case 24: + max_depth *= 16777215.0; + break; + } } - } else {*/ - /* Default to 24 bits range */ - max_depth *= 16777215.0; -/* }*/ + } - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0); - OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0); - OUT_RING_CACHEf (max_depth); - OUT_RING_CACHEf (0.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); + OUT_RINGf (w - 2048.0); + OUT_RINGf (h - 2048.0); + OUT_RINGf (max_depth); + OUT_RINGf (0.0); } static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) @@ -111,9 +110,58 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac OUT_RING_CACHE(dfactorRGB); } +static void nv10ClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, int fill, int mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + int dimensions; + + if (!buffer) { + return; + } + + /* Surface that we will work on */ + nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); + + BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4); + OUT_RING(0x0b); /* Y32 color format */ + OUT_RING((buffer->pitch<<16)|buffer->pitch); + OUT_RING(buffer->offset); + OUT_RING(buffer->offset); + + /* Now clear a rectangle */ + dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width); + + nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1); + OUT_RING(3); /* SRCCOPY */ + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5); + OUT_RING(0); /* top left */ + OUT_RING(dimensions); /* bottom right */ + OUT_RING(fill); + OUT_RING(0); /* top left */ + OUT_RING(dimensions); /* bottom right */ +} + static void nv10Clear(GLcontext *ctx, GLbitfield mask) { - /* TODO */ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) { + nv10ClearBuffer(ctx, nmesa->color_buffer, + nmesa->clear_color_value, 0xffffffff); + } + /* FIXME: check depth bits */ + if (mask & (BUFFER_BIT_DEPTH)) { + nv10ClearBuffer(ctx, nmesa->depth_buffer, + nmesa->clear_value, 0xffffff00); + } + /* FIXME: check about stencil? */ + if (mask & (BUFFER_BIT_STENCIL)) { + nv10ClearBuffer(ctx, nmesa->depth_buffer, + nmesa->clear_value, 0x000000ff); + } } static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) @@ -152,7 +200,7 @@ static void nv10ClearStencil(GLcontext *ctx, GLint s) static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4); OUT_RING_CACHEf(equation[0]); OUT_RING_CACHEf(equation[1]); OUT_RING_CACHEf(equation[2]); @@ -205,8 +253,12 @@ static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); GLfloat depth_scale = 16777216.0; - if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { - depth_scale = 32768.0; + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { + depth_scale = 32768.0; + } + } } BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); @@ -245,8 +297,10 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) OUT_RING_CACHE(state); break; case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); + if (nmesa->screen->card->type >= NV_11) { + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); + OUT_RING_CACHE(state); + } break; // case GL_COLOR_MATERIAL: // case GL_COLOR_SUM_EXT: @@ -271,6 +325,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; // case GL_HISTOGRAM: // case GL_INDEX_LOGIC_OP: +#if 0 + /* light is broken, the hardware seem to only allow to use light + * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid + * In this case the blob remap GL_LIGHT2 to hw light 1 + */ case GL_LIGHT0: case GL_LIGHT1: case GL_LIGHT2: @@ -281,7 +340,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_LIGHT7: { uint32_t mask=1<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); + if (state) + nmesa->enabled_lights |= mask; + else + nmesa->enabled_lights &= ~mask; + if (nmesa->lighting_enabled) { BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); @@ -297,6 +360,7 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) else OUT_RING_CACHE(0x0); break; +#endif case GL_LINE_SMOOTH: BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING_CACHE(state); @@ -366,11 +430,21 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLubyte cf[4]; switch(pname) { case GL_FOG_MODE: - //BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); - //OUT_RING_CACHE (params); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1); + OUT_RING_CACHE (ctx->Fog.Mode); /* can we extract it from params ??? */ + break; + case GL_FOG_COLOR: + CLAMPED_FLOAT_TO_UBYTE(cf[0], params[0]); + CLAMPED_FLOAT_TO_UBYTE(cf[1], params[1]); + CLAMPED_FLOAT_TO_UBYTE(cf[2], params[2]); + CLAMPED_FLOAT_TO_UBYTE(cf[3], params[3]); + + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_COLOR, 1); + OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0])); break; /* TODO: unsure about the rest.*/ default: @@ -522,6 +596,11 @@ static void nv10LineWidth(GLcontext *ctx, GLfloat width) static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (nmesa->screen->card->type < NV_11) { + return; + } + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); OUT_RING_CACHE(opcode); } @@ -574,9 +653,52 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ void (*RenderMode)(GLcontext *ctx, GLenum mode ); +/* Translate GL coords to window coords, clamping w/h to the + * dimensions of the window. + */ +static void nv10WindowCoords(nouveauContextPtr nmesa, + GLuint x, GLuint y, GLuint w, GLuint h, + GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) +{ + if ((x+w) > nmesa->drawW) + w = nmesa->drawW - x; + (*wX) = x + nmesa->drawX; + (*wW) = w; + + if ((y+h) > nmesa->drawH) + h = nmesa->drawH - y; + (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; + (*wH) = h; +} + /** Define the scissor box */ static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint wX, wY, wW, wH; + + /* There's no scissor enable bit, so adjust the scissor to cover the + * maximum draw buffer bounds + */ + if (!ctx->Scissor.Enabled) { + wX = nmesa->drawX; + wY = nmesa->drawY; + wW = nmesa->drawW; + wH = nmesa->drawH; + } else { + nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); + } + + if (!wW || !wH) { + return; + } + + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800); } /** Select flat or smooth shading */ @@ -643,55 +765,115 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) OUT_RING_CACHEp(mat->m, 16); } +static void nv10UpdateProjectionMatrix(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; + GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; + GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; + GLfloat projection[16]; + int i; + + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + max_depth *= 32767.0; + break; + case 24: + max_depth *= 16777215.0; + break; + } + } + } + + /* Transpose and rescale for viewport */ + for (i=0; i<4; i++) { + projection[i] = w * ctx->_ModelProjectMatrix.m[i*4]; + } + for (i=0; i<4; i++) { + projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1]; + } + for (i=0; i<4; i++) { + projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2]; + } + for (i=0; i<4; i++) { + projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3]; + } + + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); + OUT_RING_CACHE_FORCEp(projection, 16); +} + +static void nv10UpdateModelviewMatrix(GLcontext *ctx) +{ + /* TODO update modelview if lighting or vertex weight enabled + update inverse modelview if lighting enabled + or update projection if lighting and vertex weight disabled + */ + + nv10UpdateProjectionMatrix(ctx); +} + /* Update anything that depends on the window position/size */ static void nv10WindowMoved(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; + GLuint wX, wY, wW, wH; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height, + &wX, &wY, &wW, &wH); - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING((wW << 16) | wX); + OUT_RING((wH << 16) | wY); nv10ViewportScale(nmesa); + + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); } /* Initialise any card-specific non-GL related state */ static GLboolean nv10InitCard(nouveauContextPtr nmesa) { + int i; + GLfloat projection[16]; + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ - OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */ + OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ + /* 0x0 viewport size */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING(0); + OUT_RING(0); + + /* Clipping regions */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING(0x07ff0800); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING(0x07ff0800); + for (i=1; i<8; i++) { + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); + OUT_RING(0); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); + OUT_RING(0); + } + BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); OUT_RING(0x00100001); BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); @@ -702,19 +884,126 @@ static GLboolean nv10InitCard(nouveauContextPtr nmesa) OUT_RING(0); OUT_RING(1); OUT_RING(2); + + BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3); + OUT_RING(0); + OUT_RING(1); + OUT_RING(2); } + /* Set state for stuff not initialized in nouveau_state.c */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2); + OUT_RING (0); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12); + OUT_RING (0x30141010); + OUT_RING (0); + OUT_RING (0x20040000); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0x00000c00); + OUT_RING (0); + OUT_RING (0x00000c00); + OUT_RING (0x18000000); + OUT_RING (0x300e0300); + OUT_RING (0x0c091c80); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); + OUT_RING (8); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); + OUT_RING (8); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8); + for (i=0;i<8;i++) { + OUT_RING (0); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3); + OUT_RINGf (-1.50); + OUT_RINGf (-0.09); + OUT_RINGf ( 0.00); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2); + OUT_RING (0x802); + OUT_RING (2); + + /* Projection and modelview matrix */ + memset(projection, 0, sizeof(projection)); + projection[0*4+0] = 1.0; + projection[1*4+1] = 1.0; + projection[2*4+2] = 1.0; + projection[3*4+3] = 1.0; + + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1); + OUT_RING (6); /* enable projection and modelview0 matrix */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); + for (i=0; i<16; i++) { + OUT_RINGf (projection[i]); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16); + for (i=0; i<16; i++) { + OUT_RINGf (projection[i]); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + + /* Set per-vertex component */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1); + OUT_RINGf (0.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1); + OUT_RING (1); + return GL_TRUE; } /* Update buffer offset/pitch/format */ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; GLuint pitch, format, depth_pitch; + /* Store buffer pointers in context */ + nmesa->color_buffer = color[0]; + nmesa->depth_buffer = depth; + w = color[0]->mesa.Width; h = color[0]->mesa.Height; x = nmesa->drawX; @@ -723,26 +1012,19 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, if (num_color != 1) return GL_FALSE; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); + OUT_RING((w << 16) | x); + OUT_RING((h << 16) | y); depth_pitch = (depth ? depth->pitch : color[0]->pitch); pitch = (depth_pitch<<16) | color[0]->pitch; format = 0x108; if (color[0]->mesa._ActualFormat != GL_RGBA8) { format = 0x103; /* R5G6B5 color buffer */ } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - /* Always set to bottom left of buffer */ - /*BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0);*/ + OUT_RING(format); + OUT_RING(pitch); + OUT_RING(color[0]->offset); + OUT_RING(depth ? depth->offset : color[0]->offset); return GL_TRUE; } @@ -794,4 +1076,6 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv10InitCard; nmesa->hw_func.BindBuffers = nv10BindBuffers; nmesa->hw_func.WindowMoved = nv10WindowMoved; + nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix; + nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix; } diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 611469b6e41..42b3d666fb9 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -54,9 +54,53 @@ static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim ); static void nv10ResetLineStipple( GLcontext *ctx ); +static const int default_attr_size[8]={3,3,3,4,3,1,4,4}; +/* Mesa requires us to put pos attribute as the first attribute of the + * vertex, but on NV10 it is the last attribute. + * To fix that we put the pos attribute first, and we swap the pos + * attribute before sending it to the card. + * Speed cost of the swap seems negligeable + */ +#if 0 +/* old stuff where pos attribute isn't put first for mesa. + * Usefull for speed comparaison + */ +#define INV_VERT(i) i +#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz) +#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size) +#else + +#define INV_VERT(i) (i==0?7:i-1) + +#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \ + /* if the vertex size is not null, we have at least pos attribute */ \ + OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \ + OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \ +}while(0) + +#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \ + if (nmesa->screen->card->type>=NV_20) \ + OUT_RINGp(ptr, vertex_size); \ + else \ + OUT_RING_VERT_RAW(ptr, vertex_size); \ +}while(0) -static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size) + +#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \ + int nb_vert; \ + if (nmesa->screen->card->type>=NV_20) \ + OUT_RINGp(ptr, sz); \ + else \ + for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \ + OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \ + } \ +}while(0) + +#endif + + +static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size) { if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); @@ -74,7 +118,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); } -inline void nv10FinishPrimitive(struct nouveau_context *nmesa) +void nv10FinishPrimitive(struct nouveau_context *nmesa) { if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); @@ -103,13 +147,13 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; + GLuint size_dword = vertsize*(count-start); nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,prim+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword); + OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize); nv10FinishPrimitive(nmesa); } @@ -189,16 +233,16 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; + GLuint size_dword = vertsize*(count-start); const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; GLuint j; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,prim+1,size_dword); for (j=start; j<count; j++ ) { - OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize); } nv10FinishPrimitive(nmesa); } @@ -288,77 +332,80 @@ do { \ nmesa->vertex_attr_count++; \ } while (0) -static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) +static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr) { + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize; -} - -static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON ); - VB->Elts = tmp; + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize); + nv10FinishPrimitive(nmesa); } static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) { - WARN_ONCE("Unimplemented\n"); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLfloat *vertptr = (GLfloat *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint i; + + if (VB->Elts) { + for (i = first; i < last; i++) + if (VB->ClipMask[VB->Elts[i]] == 0) + nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize)); + } + else { + for (i = first; i < last; i++) + if (VB->ClipMask[i] == 0) + nv10_render_point(ctx, vertptr + (i*vertsize)); + } } static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(2)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*2; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(3)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*3; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(4)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*4; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } @@ -371,8 +418,8 @@ static void nv10ChooseRenderState(GLcontext *ctx) tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv10_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly; + tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; tnl->Driver.Render.Points = nv10_render_points; tnl->Driver.Render.Line = nv10_render_line; tnl->Driver.Render.Triangle = nv10_render_triangle; @@ -388,7 +435,12 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) DECLARE_RENDERINPUTS(index); struct vertex_buffer *VB = &tnl->vb; int attr_size[16]; - int default_attr_size[8]={3,3,3,4,3,1,4,4}; + const int nv10_vtx_attribs[8]={ + _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT, + _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1, + _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1, + _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS + }; int i; int slots=0; int total_size=0; @@ -417,31 +469,55 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) /* * Tell t_vertex about the vertex format */ - for(i=0;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { + for(i=0;i<8;i++) { + int j = nv10_vtx_attribs[INV_VERT(i)]; + if (RENDERINPUTS_TEST(index, j)) { + switch(attr_size[j]) + { + case 1: + EMIT_ATTR(j,EMIT_1F); + break; + case 2: + EMIT_ATTR(j,EMIT_2F); + break; + case 3: + EMIT_ATTR(j,EMIT_3F); + break; + case 4: + EMIT_ATTR(j,EMIT_4F); + break; + } + total_size+=attr_size[j]; + } + } + } else { + for(i=0;i<16;i++) { - slots=i+1; - switch(attr_size[i]) + if (RENDERINPUTS_TEST(index, i)) { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; + slots=i+1; + switch(attr_size[i]) + { + case 1: + EMIT_ATTR(i,EMIT_1F); + break; + case 2: + EMIT_ATTR(i,EMIT_2F); + break; + case 3: + EMIT_ATTR(i,EMIT_3F); + break; + case 4: + EMIT_ATTR(i,EMIT_4F); + break; + } + if (i==_TNL_ATTRIB_COLOR0) + nmesa->color_offset=total_size; + if (i==_TNL_ATTRIB_COLOR1) + nmesa->specular_offset=total_size; + total_size+=attr_size[i]; } - if (i==_TNL_ATTRIB_COLOR0) - nmesa->color_offset=total_size; - if (i==_TNL_ATTRIB_COLOR1) - nmesa->specular_offset=total_size; - total_size+=attr_size[i]; } } @@ -449,33 +525,32 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) nmesa->vertex_attrs, nmesa->vertex_attr_count, NULL, 0 ); - assert(nmesa->vertex_size==total_size*4); + /* OUT_RINGp wants size in DWORDS */ + nmesa->vertex_size = nmesa->vertex_size / 4; + assert(nmesa->vertex_size==total_size); /* * Tell the hardware about the vertex format */ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { - int size; + int total_stride = 0; #define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 -#define NV10_SET_VERTEX_ATTRIB(i,j) \ - do { \ - size = attr_size[j] << 4; \ - size |= (attr_size[j]*4) << 8; \ - size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \ - OUT_RING_CACHE(size); \ - } while (0) - - NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS); - NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0); - NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1); - NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0); - NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1); - NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL); - NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT); - NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG); + for(i=0;i<8;i++) { + int j = nv10_vtx_attribs[i]; + int size; + int stride = attr_size[j] << 2; + if (j==_TNL_ATTRIB_POS) { + stride += total_stride; + } + size = attr_size[j] << 4; + size |= stride << 8; + size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1); + OUT_RING_CACHE(size); + total_stride += stride; + } BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); OUT_RING_CACHE(0); @@ -489,7 +564,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) } else { BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1); OUT_RING(0); - BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots); + BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots); for(i=0;i<slots;i++) { int size=attr_size[i]; diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c index ccf2f6148b4..6b583980a49 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state.c @@ -728,8 +728,8 @@ static GLboolean nv20InitCard(nouveauContextPtr nmesa) /* Update buffer offset/pitch/format */ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; GLuint pitch, format, depth_pitch; diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index 9b010954b33..cd3ee986880 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -905,9 +905,9 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa) return GL_TRUE; } -static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) +static GLboolean +nv30BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c index 818e268615c..a9236f093c3 100644 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ b/src/mesa/drivers/dri/nouveau/nv50_state.c @@ -584,9 +584,9 @@ static GLboolean nv50InitCard(nouveauContextPtr nmesa) return GL_FALSE; } -static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) +static GLboolean +nv50BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) { return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h index bec09e8ef6a..c80180bdbcc 100644 --- a/src/mesa/drivers/dri/r200/r200_context.h +++ b/src/mesa/drivers/dri/r200/r200_context.h @@ -179,6 +179,7 @@ struct r200_tex_obj { drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; /* Six, for the cube faces */ + GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ GLuint pp_txfilter; /* hardware register values */ GLuint pp_txformat; diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index 5dd3adaef69..d514b28219a 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -24,13 +24,13 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "tnl/t_context.h" -#include "atifragshader.h" -#include "program.h" +#include "shader/atifragshader.h" +#include "shader/program.h" #include "r200_context.h" #include "r200_ioctl.h" #include "r200_tex.h" diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h index e6c0e00eb07..10ff8e8a660 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.h +++ b/src/mesa/drivers/dri/r200/r200_tex.h @@ -35,6 +35,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __R200_TEX_H__ #define __R200_TEX_H__ +extern void r200SetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, + GLuint pitch); + extern void r200UpdateTextureState( GLcontext *ctx ); extern int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face ); diff --git a/src/mesa/drivers/dri/r200/r200_texmem.c b/src/mesa/drivers/dri/r200/r200_texmem.c index d926313d576..183c4ca424b 100644 --- a/src/mesa/drivers/dri/r200/r200_texmem.c +++ b/src/mesa/drivers/dri/r200/r200_texmem.c @@ -181,7 +181,8 @@ static void r200UploadRectSubImage( r200ContextPtr rmesa, /* In this case, could also use GART texturing. This is * currently disabled, but has been tested & works. */ - t->pp_txoffset = r200GartOffsetFromVirtual( rmesa, texImage->Data ); + if ( !t->image_override ) + t->pp_txoffset = r200GartOffsetFromVirtual( rmesa, texImage->Data ); t->pp_txpitch = texImage->RowStride * texFormat->TexelBytes - 32; if (R200_DEBUG & DEBUG_TEXTURE) @@ -467,7 +468,7 @@ int r200UploadTexImages( r200ContextPtr rmesa, r200TexObjPtr t, GLuint face ) t->base.firstLevel, t->base.lastLevel ); } - if ( !t || t->base.totalSize == 0 ) + if ( !t || t->base.totalSize == 0 || t->image_override ) return 0; if (R200_DEBUG & DEBUG_SYNC) { diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index ae02ec4b638..93c0fb7a65f 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -37,6 +37,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "context.h" #include "macros.h" #include "texformat.h" +#include "texobj.h" #include "enums.h" #include "r200_context.h" @@ -72,10 +73,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \ && (tx_table_le[f].format != 0xffffffff) ) -static const struct { +struct tx_table { GLuint format, filter; -} -tx_table_be[] = +}; + +static const struct tx_table tx_table_be[] = { [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 }, _ALPHA_REV(RGBA8888), @@ -104,16 +106,13 @@ tx_table_be[] = _ALPHA(RGBA_DXT5), }; -static const struct { - GLuint format, filter; -} -tx_table_le[] = +static const struct tx_table tx_table_le[] = { _ALPHA(RGBA8888), [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 }, _ALPHA(ARGB8888), _ALPHA_REV(ARGB8888), - _INVALID(RGB888), + [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 }, _COLOR(RGB565), _COLOR_REV(RGB565), _ALPHA(ARGB4444), @@ -160,30 +159,23 @@ static void r200SetTexImages( r200ContextPtr rmesa, GLint i, texelBytes; GLint numLevels; GLint log2Width, log2Height, log2Depth; - const GLuint ui = 1; - const GLubyte littleEndian = *((const GLubyte *) &ui); /* Set the hardware texture format */ + if ( !t->image_override ) { + if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { + t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK | + R200_TXFORMAT_ALPHA_IN_MAP); + t->pp_txfilter &= ~R200_YUV_TO_RGB; - t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK | - R200_TXFORMAT_ALPHA_IN_MAP); - t->pp_txfilter &= ~R200_YUV_TO_RGB; - - if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) { - if (littleEndian) { t->pp_txformat |= tx_table_le[ baseImage->TexFormat->MesaFormat ].format; t->pp_txfilter |= tx_table_le[ baseImage->TexFormat->MesaFormat ].filter; } else { - t->pp_txformat |= tx_table_be[ baseImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= tx_table_be[ baseImage->TexFormat->MesaFormat ].filter; + _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); + return; } } - else { - _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); - return; - } texelBytes = baseImage->TexFormat->TexelBytes; @@ -380,11 +372,13 @@ static void r200SetTexImages( r200ContextPtr rmesa, * requires 64-byte aligned pitches, and we may/may not need the * blitter. NPOT only! */ - if (baseImage->IsCompressed) - t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - else - t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); - t->pp_txpitch -= 32; + if ( !t->image_override ) { + if (baseImage->IsCompressed) + t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); + else + t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63); + t->pp_txpitch -= 32; + } t->dirty_state = TEX_ALL; @@ -979,6 +973,46 @@ static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuin return GL_TRUE; } +void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + r200ContextPtr rmesa = + (r200ContextPtr) ((__DRIcontextPrivate *) pDRICtx->private)-> + driverPrivate; + struct gl_texture_object *tObj = + _mesa_lookup_texture(rmesa->glCtx, texname); + r200TexObjPtr t; + + if (!tObj) + return; + + t = (r200TexObjPtr) tObj->DriverData; + + t->image_override = GL_TRUE; + + if (!offset) + return; + + t->pp_txoffset = offset; + t->pp_txpitch = pitch - 32; + + switch (depth) { + case 32: + t->pp_txformat = tx_table_le[2].format; + t->pp_txfilter |= tx_table_le[2].filter; + break; + case 24: + default: + t->pp_txformat = tx_table_le[4].format; + t->pp_txfilter |= tx_table_le[4].filter; + break; + case 16: + t->pp_txformat = tx_table_le[5].format; + t->pp_txfilter |= tx_table_le[5].filter; + break; + } +} + #define REF_COLOR 1 #define REF_ALPHA 2 @@ -1560,7 +1594,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit ) R200_FIREVERTICES( rmesa ); r200SetTexImages( rmesa, tObj ); r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock ) + if ( !t->base.memBlock && !t->image_override ) return GL_FALSE; } @@ -1668,7 +1702,9 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit ) R200_FIREVERTICES( rmesa ); r200SetTexImages( rmesa, tObj ); r200UploadTexImages( rmesa, (r200TexObjPtr) tObj->DriverData, 0 ); - if ( !t->base.memBlock && !rmesa->prefer_gart_client_texturing ) + if ( !t->base.memBlock && + !t->image_override && + !rmesa->prefer_gart_client_texturing ) return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 6089d617c6b..604b9c6caec 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Aapo Tahkola <[email protected]> * Roland Scheidegger <[email protected]> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 5f5ac7c4c71..77abf86a8ee 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -1,8 +1,7 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" + +#include "shader/program.h" #include "tnl/tnl.h" #include "r300_context.h" #include "r300_fragprog.h" diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c index c949f33bf33..a732bdb5598 100644 --- a/src/mesa/drivers/dri/r300/r300_swtcl.c +++ b/src/mesa/drivers/dri/r300/r300_swtcl.c @@ -40,6 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "enums.h" #include "image.h" #include "imports.h" +#include "light.h" #include "macros.h" #include "swrast/s_context.h" diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c index 38f0da8b7c0..723601ac4a6 100644 --- a/src/mesa/drivers/dri/r300/r300_texmem.c +++ b/src/mesa/drivers/dri/r300/r300_texmem.c @@ -505,7 +505,7 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face) t->base.lastLevel); } - if (!t || t->base.totalSize == 0) + if (t->base.totalSize == 0) return 0; if (RADEON_DEBUG & DEBUG_SYNC) { diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 7d4e8c95112..4dd3fd6a673 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -35,10 +35,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * For a description of the vertex program instruction set see r300_reg.h. */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 9451ec4aa5b..b302275c714 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/api_arrayelt.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/state.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index aa7fb633dd1..682cf3a5ee5 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -53,6 +53,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r200_context.h" #include "r200_ioctl.h" #include "r200_span.h" +#include "r200_tex.h" #elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R300) #include "r300_context.h" #include "r300_fragprog.h" @@ -973,7 +974,8 @@ static const struct __DriverAPIRec r200API = { .WaitForMSC = driWaitForMSC32, .WaitForSBC = NULL, .SwapBuffersMSC = NULL, - .CopySubBuffer = r200CopySubBuffer + .CopySubBuffer = r200CopySubBuffer, + .setTexOffset = r200SetTexOffset }; #endif diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index be87f16e298..8fd7b26ba55 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -130,6 +130,8 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, static void sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level ) { + assert(level >= 0); + assert(level < SIS_MAX_TEXTURE_LEVELS); if (t->image[level].Data == NULL) return; @@ -213,7 +215,7 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj ) */ return; } - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + for (i = 0; i < SIS_MAX_TEXTURE_LEVELS; i++) { sisFreeTexImage( smesa, t, i ); } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 89865d96379..64946385b6d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1822,7 +1822,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target, tdfxTexInfo *ti; int memNeeded; - tObj = ctx->Texture.Proxy2D; + tObj = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; if (!tObj->DriverData) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 4d25d328e33..7c738777209 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -733,14 +733,15 @@ void viaXMesaWindowMoved(struct via_context *vmesa) { __DRIdrawablePrivate *const drawable = vmesa->driDrawable; __DRIdrawablePrivate *const readable = vmesa->driReadable; - struct via_renderbuffer *const draw_buffer = - (struct via_renderbuffer *) drawable->driverPrivate; - struct via_renderbuffer *const read_buffer = - (struct via_renderbuffer *) readable->driverPrivate; + struct via_renderbuffer * draw_buffer; + struct via_renderbuffer * read_buffer; GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3; if (!drawable) return; + + draw_buffer = (struct via_renderbuffer *) drawable->driverPrivate; + read_buffer = (struct via_renderbuffer *) readable->driverPrivate; switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { case BUFFER_BIT_BACK_LEFT: diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index dad3dc11604..17eed1dc329 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -601,8 +601,8 @@ WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, HGLRC hglrc2) { - (void) hglrc1; (void) hglrc2; - return(TRUE); + WMesaShareLists(hglrc1, hglrc2); + return(TRUE); } diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index 5b67439f0f2..ea3f1780d3c 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -1401,6 +1401,11 @@ void WMesaSwapBuffers( HDC hdc ) } } +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + /* This is hopefully a temporary hack to define some needed dispatch * table entries. Hopefully, I'll find a better solution. The * dispatch table generation scripts ought to be making these dummy diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in new file mode 100644 index 00000000000..4b144ffa4b2 --- /dev/null +++ b/src/mesa/gl.pc.in @@ -0,0 +1,11 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=${exec_prefix}/@LIB_DIR@ +includedir=${prefix}/include + +Name: gl +Description: Mesa OpenGL library +Requires: +Version: @VERSION@ +Libs: -L${libdir} -lGL +Cflags: -I${includedir} diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 841c6a53026..e2eebccd477 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0.1 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,6 +30,55 @@ #include "state.h" +/** + * Find the max index in the given element/index buffer + */ +static GLuint +max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, + const void *indices, + struct gl_buffer_object *elementBuf) +{ + const GLubyte *map = NULL; + GLuint max = 0; + GLint i; + + if (elementBuf->Name) { + /* elements are in a user-defined buffer object. need to map it */ + map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + elementBuf); + /* Actual address is the sum of pointers */ + indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); + } + + if (type == GL_UNSIGNED_INT) { + for (i = 0; i < count; i++) + if (((GLuint *) indices)[i] > max) + max = ((GLuint *) indices)[i]; + } + else if (type == GL_UNSIGNED_SHORT) { + for (i = 0; i < count; i++) + if (((GLushort *) indices)[i] > max) + max = ((GLushort *) indices)[i]; + } + else { + ASSERT(type == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) + if (((GLubyte *) indices)[i] > max) + max = ((GLubyte *) indices)[i]; + } + + if (map) { + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + + return max; +} + + GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -61,20 +110,15 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - GLuint indexBytes; - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!"); - return GL_FALSE; - } + GLuint indexBytes; - /* make sure count doesn't go outside buffer bounds */ if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); } @@ -86,19 +130,11 @@ _mesa_validate_DrawElements(GLcontext *ctx, indexBytes = count * sizeof(GLushort); } - if ((GLubyte *) indices + indexBytes > - ctx->Array.ElementArrayBufferObj->Data + - ctx->Array.ElementArrayBufferObj->Size) { + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } - - /* Actual address is the sum of pointers. Indices may be used below. */ - if (ctx->Const.CheckArrayBounds) { - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } } else { /* not using a VBO */ @@ -108,24 +144,8 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (ctx->Const.CheckArrayBounds) { /* find max array index */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -172,41 +192,41 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - /* XXX re-use code from above? */ + /* use indices in the buffer object */ + GLuint indexBytes; + + if (type == GL_UNSIGNED_INT) { + indexBytes = count * sizeof(GLuint); + } + else if (type == GL_UNSIGNED_BYTE) { + indexBytes = count * sizeof(GLubyte); + } + else { + ASSERT(type == GL_UNSIGNED_SHORT); + indexBytes = count * sizeof(GLushort); + } + + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); + return GL_FALSE; + } } else { - /* not using VBO */ + /* not using a VBO */ if (!indices) return GL_FALSE; } if (ctx->Const.CheckArrayBounds) { - /* Find max array index. - * We don't trust the user's start and end values. - */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -241,7 +261,8 @@ _mesa_validate_DrawArrays(GLcontext *ctx, _mesa_update_state(ctx); /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) + if (!ctx->Array.ArrayObj->Vertex.Enabled + && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index b422198f929..3199c9b426b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -52,6 +52,24 @@ /** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + + +/** * Allocate a new attribute state node. These nodes have a * "kind" value and a pointer to a struct of state data. */ @@ -339,46 +357,61 @@ _mesa_PushAttrib(GLbitfield mask) } if (mask & GL_TEXTURE_BIT) { - struct gl_texture_attrib *attr; + struct texture_state *texstate = CALLOC_STRUCT(texture_state); GLuint u; + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + _mesa_lock_context_textures(ctx); - /* Bump the texture object reference counts so that they don't - * inadvertantly get deleted. + + /* copy/save the bulk of texture state here */ + _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount++; - ctx->Texture.Unit[u].Current2D->RefCount++; - ctx->Texture.Unit[u].Current3D->RefCount++; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; - ctx->Texture.Unit[u].CurrentRect->RefCount++; - ctx->Texture.Unit[u].Current1DArray->RefCount++; - ctx->Texture.Unit[u].Current2DArray->RefCount++; + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } - attr = MALLOC_STRUCT( gl_texture_attrib ); - MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); - /* copy state of the currently bound texture objects */ + + /* copy state/contents of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_copy_texture_object(&attr->Unit[u].Saved1D, - attr->Unit[u].Current1D); - _mesa_copy_texture_object(&attr->Unit[u].Saved2D, - attr->Unit[u].Current2D); - _mesa_copy_texture_object(&attr->Unit[u].Saved3D, - attr->Unit[u].Current3D); - _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap, - attr->Unit[u].CurrentCubeMap); - _mesa_copy_texture_object(&attr->Unit[u].SavedRect, - attr->Unit[u].CurrentRect); - _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray, - attr->Unit[u].Current1DArray); - _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray, - attr->Unit[u].Current2DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } _mesa_unlock_context_textures(ctx); newnode = new_attrib_node( GL_TEXTURE_BIT ); - newnode->data = attr; + newnode->data = texstate; newnode->next = head; head = newnode; } @@ -414,6 +447,7 @@ _mesa_PushAttrib(GLbitfield mask) head = newnode; } +end: ctx->AttribStack[ctx->AttribStackDepth] = head; ctx->AttribStackDepth++; } @@ -623,14 +657,19 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) } +/** + * Pop/restore texture attribute/group state. + */ static void -pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) +pop_texture_group(GLcontext *ctx, struct texture_state *texstate) { GLuint u; + _mesa_lock_context_textures(ctx); + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texAttrib->Unit[u]; - GLuint i; + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); _mesa_set_enable(ctx, GL_TEXTURE_1D, @@ -723,53 +762,33 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) 1 << unit->Combine.ScaleShiftA); } - /* Restore texture object state */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - GLenum target = 0; + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { const struct gl_texture_object *obj = NULL; GLfloat bordColor[4]; + GLenum target; - switch (i) { - case 0: - target = GL_TEXTURE_1D; - obj = &unit->Saved1D; - break; - case 1: - target = GL_TEXTURE_2D; - obj = &unit->Saved2D; - break; - case 2: - target = GL_TEXTURE_3D; - obj = &unit->Saved3D; - break; - case 3: - if (!ctx->Extensions.ARB_texture_cube_map) - continue; - target = GL_TEXTURE_CUBE_MAP_ARB; - obj = &unit->SavedCubeMap; - break; - case 4: - if (!ctx->Extensions.NV_texture_rectangle) - continue; - target = GL_TEXTURE_RECTANGLE_NV; - obj = &unit->SavedRect; - break; - case 5: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_1D_ARRAY_EXT; - obj = &unit->Saved1DArray; - break; - case 6: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_2D_ARRAY_EXT; - obj = &unit->Saved2DArray; - break; - default: - ; /* silence warnings */ + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; } + target = obj->Target; + _mesa_BindTexture(target, obj->Name); bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); @@ -777,8 +796,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); @@ -804,25 +823,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX, obj->ShadowAmbient); } + } + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); } } - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB - + texAttrib->CurrentUnit); - /* "un-bump" the texture object reference counts. We did that so they - * wouldn't inadvertantly get deleted while they were still referenced - * inside the attribute state stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount--; - ctx->Texture.Unit[u].Current2D->RefCount--; - ctx->Texture.Unit[u].Current3D->RefCount--; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; - ctx->Texture.Unit[u].CurrentRect->RefCount--; - ctx->Texture.Unit[u].Current1DArray->RefCount--; - ctx->Texture.Unit[u].Current2DArray->RefCount--; - } + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); } @@ -1201,9 +1212,9 @@ _mesa_PopAttrib(void) case GL_TEXTURE_BIT: /* Take care of texture object reference counters */ { - const struct gl_texture_attrib *texture; - texture = (const struct gl_texture_attrib *) attr->data; - pop_texture_group(ctx, texture); + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); ctx->NewState |= _NEW_TEXTURE; } break; @@ -1425,6 +1436,42 @@ _mesa_PopClientAttrib(void) } +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(GLcontext *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + _mesa_free(attr->data); + _mesa_free(attr); + attr = next; + } + } +} + + void _mesa_init_attrib( GLcontext *ctx ) { /* Renderer and client attribute stacks */ diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 09d75196b23..2cf8fe69345 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -1,18 +1,8 @@ -/** - * \file attrib.h - * Attribute stacks. - * - * \if subset - * (No-op) - * - * \endif - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -32,8 +22,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - - #ifndef ATTRIB_H #define ATTRIB_H @@ -58,10 +46,14 @@ _mesa_PopClientAttrib( void ); extern void _mesa_init_attrib( GLcontext *ctx ); +extern void +_mesa_free_attrib_data( GLcontext *ctx ); + #else /** No-op */ #define _mesa_init_attrib( c ) ((void)0) +#define _mesa_free_attrib_data( c ) ((void)0) #endif diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 009055a6ab6..9ad2dccc124 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -409,6 +409,101 @@ _mesa_init_buffer_objects( GLcontext *ctx ) ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; } +/** + * Bind the specified target to buffer for the specified context. + */ +static void +bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) +{ + struct gl_buffer_object *oldBufObj; + struct gl_buffer_object *newBufObj = NULL; + struct gl_buffer_object **bindTarget = NULL; + + switch (target) { + case GL_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ArrayBufferObj; + break; + case GL_ELEMENT_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ElementArrayBufferObj; + break; + case GL_PIXEL_PACK_BUFFER_EXT: + bindTarget = &ctx->Pack.BufferObj; + break; + case GL_PIXEL_UNPACK_BUFFER_EXT: + bindTarget = &ctx->Unpack.BufferObj; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); + return; + } + + /* Get pointer to old buffer object (to be unbound) */ + oldBufObj = get_buffer(ctx, target); + if (oldBufObj && oldBufObj->Name == buffer) + return; /* rebinding the same buffer object- no change */ + + /* + * Get pointer to new buffer object (newBufObj) + */ + if (buffer == 0) { + /* The spec says there's not a buffer object named 0, but we use + * one internally because it simplifies things. + */ + newBufObj = ctx->Array.NullBufferObj; + } + else { + /* non-default buffer object */ + newBufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!newBufObj) { + /* if this is a new buffer object id, allocate a buffer object now */ + ASSERT(ctx->Driver.NewBufferObject); + newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); + if (!newBufObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); + return; + } + _mesa_save_buffer_object(ctx, newBufObj); + } + } + + /* Make new binding */ + *bindTarget = newBufObj; + newBufObj->RefCount++; + + /* Pass BindBuffer call to device driver */ + if (ctx->Driver.BindBuffer && newBufObj) + ctx->Driver.BindBuffer( ctx, target, newBufObj ); + + /* decr ref count on old buffer obj, delete if needed */ + if (oldBufObj) { + oldBufObj->RefCount--; + assert(oldBufObj->RefCount >= 0); + if (oldBufObj->RefCount == 0) { + assert(oldBufObj->Name != 0); + ASSERT(ctx->Driver.DeleteBuffer); + ctx->Driver.DeleteBuffer( ctx, oldBufObj ); + } + } +} + + +/** + * Update the default buffer objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx) +{ + /* Bind the NullBufferObj to remove references to those + * in the shared context hash table. + */ + bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); +} + /** * When we're about to read pixel data out of a PBO (via glDrawPixels, @@ -493,76 +588,9 @@ void GLAPIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *oldBufObj; - struct gl_buffer_object *newBufObj = NULL; - struct gl_buffer_object **bindTarget = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ArrayBufferObj; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ElementArrayBufferObj; - break; - case GL_PIXEL_PACK_BUFFER_EXT: - bindTarget = &ctx->Pack.BufferObj; - break; - case GL_PIXEL_UNPACK_BUFFER_EXT: - bindTarget = &ctx->Unpack.BufferObj; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); - return; - } - - /* Get pointer to old buffer object (to be unbound) */ - oldBufObj = get_buffer(ctx, target); - if (oldBufObj && oldBufObj->Name == buffer) - return; /* rebinding the same buffer object- no change */ - - /* - * Get pointer to new buffer object (newBufObj) - */ - if (buffer == 0) { - /* The spec says there's not a buffer object named 0, but we use - * one internally because it simplifies things. - */ - newBufObj = ctx->Array.NullBufferObj; - } - else { - /* non-default buffer object */ - newBufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!newBufObj) { - /* if this is a new buffer object id, allocate a buffer object now */ - ASSERT(ctx->Driver.NewBufferObject); - newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); - if (!newBufObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); - return; - } - _mesa_save_buffer_object(ctx, newBufObj); - } - } - - /* Make new binding */ - *bindTarget = newBufObj; - newBufObj->RefCount++; - - /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer && newBufObj) - ctx->Driver.BindBuffer( ctx, target, newBufObj ); - - /* decr ref count on old buffer obj, delete if needed */ - if (oldBufObj) { - oldBufObj->RefCount--; - assert(oldBufObj->RefCount >= 0); - if (oldBufObj->RefCount == 0) { - assert(oldBufObj->Name != 0); - ASSERT(ctx->Driver.DeleteBuffer); - ctx->Driver.DeleteBuffer( ctx, oldBufObj ); - } - } + bind_buffer_object(ctx, target, buffer); } @@ -658,9 +686,9 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } - /* The ID is immediately freed for re-use */ - _mesa_remove_buffer_object(ctx, bufObj); - _mesa_unbind_buffer_object(ctx, bufObj); + /* The ID is immediately freed for re-use */ + _mesa_remove_buffer_object(ctx, bufObj); + _mesa_unbind_buffer_object(ctx, bufObj); } } diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index f54f9e9ff00..1d2715da846 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -38,6 +38,9 @@ extern void _mesa_init_buffer_objects( GLcontext *ctx ); +extern void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx); + extern struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ); diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 0e6ca8ea1c2..cbbe3e8698b 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -336,6 +336,20 @@ read_buffer_enum_to_index(GLenum buffer) * \sa _mesa_DrawBuffersARB * * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. + * + * Note that the behaviour of this function depends on whether the + * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or + * a user-created framebuffer object (Name!=0). + * In the former case, we update the per-context ctx->Color.DrawBuffer + * state var _and_ the FB's ColorDrawBuffer state. + * In the later case, we update the FB's ColorDrawBuffer state only. + * + * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the + * new FB is a window system FB, we need to re-update the FB's + * ColorDrawBuffer state to match the context. This is handled in + * _mesa_update_framebuffer(). + * + * See the GL_EXT_framebuffer_object spec for more info. */ void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) @@ -479,17 +493,22 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, /* not really needed, will be set later */ fb->_NumColorDrawBuffers[output] = 0; - if (fb->Name == 0) - /* Set traditional state var */ + if (fb->Name == 0) { + /* Only set the per-context DrawBuffer state if we're currently + * drawing to a window system framebuffer. + */ ctx->Color.DrawBuffer[output] = buffer; + } } /** - * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and - * other places (window fbo fixup) to set fbo (and the old ctx) fields. + * Helper function to set the GL_DRAW_BUFFER state in the context and + * current FBO. + * * All error checking will have been done prior to calling this function * so nothing should go wrong at this point. + * * \param ctx current context * \param n number of color outputs to set * \param buffers array[n] of colorbuffer names, like GL_LEFT. @@ -529,43 +548,29 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, } -GLboolean -_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) +/** + * Like \sa _mesa_drawbuffers(), this is a helper function for setting + * GL_READ_BUFFER state in the context and current FBO. + * \param ctx the rendering context + * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. + * \param bufferIndex the numerical index corresponding to 'buffer' + */ +void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) { - struct gl_framebuffer *fb; - GLbitfield supportedMask; - GLint srcBuffer; - - fb = ctx->ReadBuffer; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - - if (fb->Name > 0 && buffer == GL_NONE) { - /* This is legal for user-created framebuffer objects */ - srcBuffer = -1; - } - else { - /* general case / window-system framebuffer */ - srcBuffer = read_buffer_enum_to_index(buffer); - if (srcBuffer == -1) { - _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer); - return GL_FALSE; - } - supportedMask = supported_buffer_bitmask(ctx, fb); - if (((1 << srcBuffer) & supportedMask) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer); - return GL_FALSE; - } - } + struct gl_framebuffer *fb = ctx->ReadBuffer; if (fb->Name == 0) { + /* Only update the per-context READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ ctx->Pixel.ReadBuffer = buffer; } + fb->ColorReadBuffer = buffer; - fb->_ColorReadBufferIndex = srcBuffer; + fb->_ColorReadBufferIndex = bufferIndex; - return GL_TRUE; + ctx->NewState |= _NEW_PIXEL; } @@ -577,16 +582,43 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) void GLAPIENTRY _mesa_ReadBuffer(GLenum buffer) { + struct gl_framebuffer *fb; + GLbitfield supportedMask; + GLint srcBuffer; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (!_mesa_readbuffer_update_fields(ctx, buffer)) - return; + fb = ctx->ReadBuffer; - ctx->NewState |= _NEW_PIXEL; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + if (fb->Name > 0 && buffer == GL_NONE) { + /* This is legal for user-created framebuffer objects */ + srcBuffer = -1; + } + else { + /* general case / window-system framebuffer */ + srcBuffer = read_buffer_enum_to_index(buffer); + if (srcBuffer == -1) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + supportedMask = supported_buffer_bitmask(ctx, fb); + if (((1 << srcBuffer) & supportedMask) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + } + + /* OK, all error checking has been completed now */ + + _mesa_readbuffer(ctx, buffer, srcBuffer); /* * Call device driver function. diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index 208e7af2b93..9c0070e00f1 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -56,8 +56,8 @@ extern void _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, const GLbitfield *destMask); -extern GLboolean -_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer); +extern void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 610acba3068..97120398f9b 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,6 +30,7 @@ #include "image.h" #include "macros.h" #include "state.h" +#include "teximage.h" /** @@ -305,49 +306,6 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ switch (target) { - case GL_TEXTURE_1D: - texObj = texUnit->Current1D; - table = &texObj->Palette; - break; - case GL_TEXTURE_2D: - texObj = texUnit->Current2D; - table = &texObj->Palette; - break; - case GL_TEXTURE_3D: - texObj = texUnit->Current3D; - table = &texObj->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - texObj = texUnit->CurrentCubeMap; - table = &texObj->Palette; - break; - case GL_PROXY_TEXTURE_1D: - texObj = ctx->Texture.Proxy1D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_2D: - texObj = ctx->Texture.Proxy2D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_3D: - texObj = ctx->Texture.Proxy3D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - texObj = ctx->Texture.ProxyCubeMap; - table = &texObj->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -396,8 +354,19 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, proxy = GL_TRUE; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + proxy = _mesa_is_proxy_texture(target); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); + return; + } + } } assert(table); @@ -499,26 +468,6 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); switch (target) { - case GL_TEXTURE_1D: - texObj = texUnit->Current1D; - table = &texObj->Palette; - break; - case GL_TEXTURE_2D: - texObj = texUnit->Current2D; - table = &texObj->Palette; - break; - case GL_TEXTURE_3D: - texObj = texUnit->Current3D; - table = &texObj->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; - } - texObj = texUnit->CurrentCubeMap; - table = &texObj->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -547,8 +496,15 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; + /* try texture targets */ + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (texObj && !_mesa_is_proxy_texture(target)) { + table = &texObj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); + return; + } } assert(table); @@ -636,22 +592,6 @@ _mesa_GetColorTable( GLenum target, GLenum format, } switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -672,8 +612,18 @@ _mesa_GetColorTable( GLenum target, GLenum format, table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj && !_mesa_is_proxy_texture(target)) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); + return; + } + } } ASSERT(table); @@ -781,65 +731,41 @@ _mesa_GetColorTable( GLenum target, GLenum format, void GLAPIENTRY _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { + GLfloat *scale, *bias; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); switch (target) { - case GL_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_TEXTURE_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_texture_color_table) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); - return; - } - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.TextureColorTableScale, params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.TextureColorTableBias, params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); - return; + case GL_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION]; + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + scale = ctx->Pixel.TextureColorTableScale; + bias = ctx->Pixel.TextureColorTableBias; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION]; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); + return; + } + + if (pname == GL_COLOR_TABLE_SCALE_SGI) { + COPY_4V(scale, params); + } + else if (pname == GL_COLOR_TABLE_BIAS_SGI) { + COPY_4V(bias, params); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); + return; } ctx->NewState |= _NEW_PIXEL; @@ -879,40 +805,6 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) ASSERT_OUTSIDE_BEGIN_END(ctx); switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; - case GL_PROXY_TEXTURE_1D: - table = &ctx->Texture.Proxy1D->Palette; - break; - case GL_PROXY_TEXTURE_2D: - table = &ctx->Texture.Proxy2D->Palette; - break; - case GL_PROXY_TEXTURE_3D: - table = &ctx->Texture.Proxy3D->Palette; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - table = &ctx->Texture.ProxyCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -981,8 +873,19 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetColorTableParameterfv(target)"); + return; + } + } } assert(table); @@ -1029,40 +932,6 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) ASSERT_OUTSIDE_BEGIN_END(ctx); switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; - case GL_PROXY_TEXTURE_1D: - table = &ctx->Texture.Proxy1D->Palette; - break; - case GL_PROXY_TEXTURE_2D: - table = &ctx->Texture.Proxy2D->Palette; - break; - case GL_PROXY_TEXTURE_3D: - table = &ctx->Texture.Proxy3D->Palette; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - table = &ctx->Texture.ProxyCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -1161,8 +1030,19 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)"); - return; + /* Try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetColorTableParameteriv(target)"); + return; + } + } } assert(table); diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 00e4c8328e5..08db12b1b67 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -6,9 +6,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -475,19 +475,12 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->Default2DArray) goto cleanup; - /* Effectively bind the default textures to all texture units */ - ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + /* sanity check */ + assert(ss->Default1D->RefCount == 1); _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; - #if FEATURE_EXT_framebuffer_object ss->FrameBuffers = _mesa_NewHashTable(); if (!ss->FrameBuffers) @@ -497,10 +490,9 @@ alloc_shared_state( GLcontext *ctx ) goto cleanup; #endif - return GL_TRUE; - cleanup: +cleanup: /* Ran out of memory at some point. Free everything and return NULL */ if (ss->DisplayList) _mesa_DeleteHashTable(ss->DisplayList); @@ -552,6 +544,10 @@ alloc_shared_state( GLcontext *ctx ) (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); if (ss->DefaultRect) (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + if (ss->Default1DArray) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray); + if (ss->Default2DArray) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray); if (ss) _mesa_free(ss); return GL_FALSE; @@ -644,6 +640,33 @@ delete_shader_cb(GLuint id, void *data, void *userData) } } +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + fb->Delete(fb); +} + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + rb->Delete(rb); +} + + /** * Deallocate a shared state object and all children structures. @@ -666,20 +689,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(ss->DisplayList); - /* - * Free texture objects - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - ctx->Driver.DeleteTexture(ctx, ss->Default1D); - ctx->Driver.DeleteTexture(ctx, ss->Default2D); - ctx->Driver.DeleteTexture(ctx, ss->Default3D); - ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); - ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); - /* all other textures */ - _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(ss->TexObjects); - #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); @@ -711,10 +720,29 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) #endif #if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(ss->FrameBuffers); + _mesa_HashDeleteAll(ss->RenderBuffers, delete_renderbuffer_cb, ctx); _mesa_DeleteHashTable(ss->RenderBuffers); #endif + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + ctx->Driver.DeleteTexture(ctx, ss->Default1D); + ctx->Driver.DeleteTexture(ctx, ss->Default2D); + ctx->Driver.DeleteTexture(ctx, ss->Default3D); + ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); + ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); + ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); + ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); + /* all other textures */ + _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(ss->TexObjects); + _glthread_DESTROY_MUTEX(ss->Mutex); _mesa_free(ss); @@ -971,6 +999,28 @@ init_attrib_groups(GLcontext *ctx) /** + * Update default objects in a GL context with respect to shared state. + * + * \param ctx GL context. + * + * Removes references to old default objects, (texture objects, program + * objects, etc.) and changes to reference those from the current shared + * state. + */ +static GLboolean +update_default_objects(GLcontext *ctx) +{ + assert(ctx); + + _mesa_update_default_objects_program(ctx); + _mesa_update_default_objects_texture(ctx); + _mesa_update_default_objects_buffer_objects(ctx); + + return GL_TRUE; +} + + +/** * This is the default function we plug into all dispatch table slots * This helps prevents a segfault when someone calls a GL function without * first checking if the extension's supported. @@ -1168,18 +1218,20 @@ _mesa_create_context(const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - /* if we're destroying the current context, unbind it first */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } - else { - /* unreference WinSysDraw/Read buffers */ - _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&ctx->DrawBuffer); - _mesa_unreference_framebuffer(&ctx->ReadBuffer); + if (!_mesa_get_current_context()){ + /* No current context, but we may need one in order to delete + * texture objs, etc. So temporarily bind the context now. + */ + _mesa_make_current(ctx, NULL, NULL); } + /* unreference WinSysDraw/Read buffers */ + _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); + _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); + _mesa_unreference_framebuffer(&ctx->DrawBuffer); + _mesa_unreference_framebuffer(&ctx->ReadBuffer); + + _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); @@ -1211,6 +1263,11 @@ _mesa_free_context_data( GLcontext *ctx ) if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); + + /* unbind the context if it's currently bound */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } } @@ -1442,8 +1499,6 @@ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { - GET_CURRENT_CONTEXT(oldCtx); - if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1468,13 +1523,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); - if (oldCtx) { - _mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&oldCtx->DrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->ReadBuffer); - } - if (!newCtx) { _glapi_set_dispatch(NULL); /* none current */ } @@ -1495,21 +1543,14 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, */ if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); - /* fix up the fb fields - these will end up wrong otherwise - if the DRIdrawable changes, and everything relies on them. - This is a bit messy (same as needed in _mesa_BindFramebufferEXT) */ - int i; - GLenum buffers[MAX_DRAW_BUFFERS]; - for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) { - buffers[i] = newCtx->Color.DrawBuffer[i]; - } - _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL); } if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); - _mesa_readbuffer_update_fields(newCtx, newCtx->Pixel.ReadBuffer); } + /* XXX only set this flag if we're really changing the draw/read + * framebuffer bindings. + */ newCtx->NewState |= _NEW_BUFFERS; #if 1 @@ -1577,12 +1618,18 @@ GLboolean _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - ctx->Shared->RefCount--; - if (ctx->Shared->RefCount == 0) { - free_shared_state(ctx, ctx->Shared); - } + struct gl_shared_state *oldSharedState = ctx->Shared; + ctx->Shared = ctxToShare->Shared; ctx->Shared->RefCount++; + + update_default_objects(ctx); + + oldSharedState->RefCount--; + if (oldSharedState->RefCount == 0) { + free_shared_state(ctx, oldSharedState); + } + return GL_TRUE; } else { diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 293ee5fa349..b881b12ff35 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -2716,21 +2716,20 @@ save_PolygonMode(GLenum face, GLenum mode) } -/* - * Polygon stipple must have been upacked already! - */ static void GLAPIENTRY save_PolygonStipple(const GLubyte * pattern) { GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { - void *data; - n[1].data = _mesa_malloc(32 * 4); - data = n[1].data; /* This needed for Acorn compiler */ - MEMCPY(data, pattern, 32 * 4); + n[1].data = image; + } + else if (image) { + _mesa_free(image); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -5738,7 +5737,7 @@ execute_list(GLcontext *ctx, GLuint list) if (!dlist) return; - ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist; + ctx->ListState.CallDepth++; if (ctx->Driver.BeginCallList) ctx->Driver.BeginCallList(ctx, dlist); @@ -6169,7 +6168,12 @@ execute_list(GLcontext *ctx, GLuint list) CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_POLYGON_STIPPLE: - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } break; case OPCODE_POLYGON_OFFSET: CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); @@ -6622,7 +6626,7 @@ execute_list(GLcontext *ctx, GLuint list) if (ctx->Driver.EndCallList) ctx->Driver.EndCallList(ctx); - ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL; + ctx->ListState.CallDepth--; } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 52dd63f2cef..ba4972b1674 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -364,6 +364,10 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_LIGHTING: if (ctx->Light.Enabled == state) return; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Enabled = state; break; @@ -372,12 +376,14 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; break; case GL_LINE_STIPPLE: if (ctx->Line.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; break; case GL_INDEX_LOGIC_OP: if (ctx->Color.IndexLogicOpEnabled == state) @@ -516,18 +522,21 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; break; case GL_POLYGON_SMOOTH: if (ctx->Polygon.SmoothFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; break; case GL_POLYGON_STIPPLE: if (ctx->Polygon.StippleFlag == state) return; FLUSH_VERTICES(ctx, _NEW_POLYGON); ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; break; case GL_POLYGON_OFFSET_POINT: if (ctx->Polygon.OffsetPoint == state) @@ -877,6 +886,10 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.TestTwoSide = state; + if (state) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; + else + ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; break; #if FEATURE_ARB_fragment_program diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 80dce56c0c1..709499f7301 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -309,6 +309,7 @@ _mesa_enable_imaging_extensions(GLcontext *ctx) { ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE; @@ -353,7 +354,6 @@ _mesa_enable_1_4_extensions(GLcontext *ctx) ctx->Extensions.ARB_window_pos = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_blend_subtract = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6f7effcce70..db04c785de4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -151,22 +151,18 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { if (att->Type == GL_TEXTURE) { ASSERT(att->Texture); - att->Texture->RefCount--; - if (att->Texture->RefCount == 0) { - ctx->Driver.DeleteTexture(ctx, att->Texture); + if (ctx->Driver.FinishRenderTexture) { + /* tell driver we're done rendering to this texobj */ + ctx->Driver.FinishRenderTexture(ctx, att); } - else { - /* tell driver that we're done rendering to this texture. */ - if (ctx->Driver.FinishRenderTexture) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - att->Texture = NULL; + _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ + ASSERT(!att->Texture); } if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { ASSERT(att->Renderbuffer); ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ + ASSERT(!att->Renderbuffer); } att->Type = GL_NONE; att->Complete = GL_TRUE; @@ -192,8 +188,8 @@ _mesa_set_texture_attachment(GLcontext *ctx, /* new attachment */ _mesa_remove_attachment(ctx, att); att->Type = GL_TEXTURE; - att->Texture = texObj; - texObj->RefCount++; + assert(!att->Texture); + _mesa_reference_texobj(&att->Texture, texObj); } /* always update these fields */ @@ -966,9 +962,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } FLUSH_VERTICES(ctx, _NEW_BUFFERS); + if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } + if (framebuffer) { /* Binding a user-created framebuffer object */ newFb = _mesa_lookup_framebuffer(ctx, framebuffer); @@ -1002,32 +1000,18 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) * XXX check if re-binding same buffer and skip some of this code. */ - /* for window-framebuffers, re-initialize the fbo values, as they - could be wrong (makecurrent with a new drawable while still a fbo - was bound will lead to default init fbo values). - note that therefore the context ReadBuffer/DrawBuffer values are not - valid while fbo's are bound!!! */ if (bindReadBuf) { _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); - if (!newFbread->Name) { - _mesa_readbuffer_update_fields(ctx, ctx->Pixel.ReadBuffer); - } } if (bindDrawBuf) { /* check if old FB had any texture attachments */ check_end_texture_render(ctx, ctx->DrawBuffer); + /* check if time to delete this framebuffer */ _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); - if (!newFb->Name) { - GLuint i; - GLenum buffers[MAX_DRAW_BUFFERS]; - for(i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - buffers[i] = ctx->Color.DrawBuffer[i]; - } - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL); - } - else { + + if (newFb->Name != 0) { /* check if newly bound framebuffer has any texture attachments */ check_begin_texture_render(ctx, newFb); } diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index c9b30d32528..3e36197d884 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -32,12 +32,14 @@ #include "glheader.h" #include "imports.h" +#include "buffers.h" #include "context.h" #include "depthstencil.h" #include "mtypes.h" #include "fbobject.h" #include "framebuffer.h" #include "renderbuffer.h" +#include "texobj.h" @@ -137,7 +139,7 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) /* save the visual */ fb->Visual = *visual; - /* Init glRead/DrawBuffer state */ + /* Init read/draw renderbuffer state */ if (visual->doubleBufferMode) { fb->ColorDrawBuffer[0] = GL_BACK; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT; @@ -192,17 +194,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); } if (att->Texture) { - /* render to texture */ - att->Texture->RefCount--; - if (att->Texture->RefCount == 0) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) { - ctx->Driver.DeleteTexture(ctx, att->Texture); - } - } + _mesa_reference_texobj(&att->Texture, NULL); } + ASSERT(!att->Renderbuffer); + ASSERT(!att->Texture); att->Type = GL_NONE; - att->Texture = NULL; } /* unbind _Depth/_StencilBuffer to decr ref counts */ @@ -588,7 +584,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, /** - * Update the list of color drawing renderbuffer pointers. + * Update the (derived) list of color drawing renderbuffer pointers. * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers * writing colors. */ @@ -632,7 +628,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) /** - * Update the color read renderbuffer pointer. + * Update the (derived) color read renderbuffer pointer. * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ static void @@ -654,19 +650,51 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) } +/** + * Update a gl_framebuffer's derived state. + * + * Specifically, update these framebuffer fields: + * _ColorDrawBuffers + * _NumColorDrawBuffers + * _ColorReadBuffer + * _DepthBuffer + * _StencilBuffer + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * glRenderbufferStorageEXT. + */ static void update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { - /* Completeness only matters for user-created framebuffers */ - if (fb->Name != 0) { - /* XXX: EXT_framebuffer_blit: - framebuffer must still be complete wrt read/draw? */ + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) { + + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ _mesa_test_framebuffer_completeness(ctx, fb); _mesa_update_framebuffer_visual(fb); } - /* update_color_draw/read_buffers not needed for - read/draw only fb, but shouldn't hurt ??? */ + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); @@ -675,28 +703,19 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) compute_depth_max(fb); } + /** * Update state related to the current draw/read framebuffers. - * Specifically, update these framebuffer fields: - * _ColorDrawBuffers - * _NumColorDrawBuffers - * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer - * If the current framebuffer is user-created, make sure it's complete. - * The following functions can effect this state: glReadBuffer, - * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, - * glRenderbufferStorageEXT. */ void _mesa_update_framebuffer(GLcontext *ctx) { - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_framebuffer *fbread = ctx->ReadBuffer; + struct gl_framebuffer *drawFb = ctx->DrawBuffer; + struct gl_framebuffer *readFb = ctx->ReadBuffer; - update_framebuffer(ctx, fb); - if (fbread != fb) - update_framebuffer(ctx, fbread); + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); } diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 973649da0dd..c15f6a39bcb 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -96,7 +96,6 @@ _mesa_GetString( GLenum name ) ctx->Extensions.ARB_window_pos && ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && - ctx->Extensions.EXT_blend_logic_op && ctx->Extensions.EXT_blend_minmax && ctx->Extensions.EXT_blend_subtract && ctx->Extensions.EXT_fog_coord && diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index fd4127558a8..2d2da49fe5b 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -237,7 +237,7 @@ #endif -#if !defined __GNUC__ || __GNUC__ < 3 +#if (!defined(__GNUC__) || __GNUC__ < 3) && !defined(__IBMC__) # define __builtin_expect(x, y) x #endif diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index ba46cdc1b17..347cec66ef4 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -850,7 +850,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, return NULL; } - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -942,7 +942,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (!dst) return; - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -961,20 +961,20 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (*s & srcMask) { *d |= dstMask; } - if (srcMask == 128) { - srcMask = 1; + if (srcMask == 1) { + srcMask = 128; s++; } else { - srcMask = srcMask << 1; + srcMask = srcMask >> 1; } - if (dstMask == 1) { - dstMask = 128; + if (dstMask == 128) { + dstMask = 1; d++; *d = 0; } else { - dstMask = dstMask >> 1; + dstMask = dstMask << 1; } } } @@ -3733,7 +3733,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, switch (dstType) { case GL_UNSIGNED_BYTE: - if (sizeof(GLstencil) == 8) { + if (sizeof(GLstencil) == 1) { _mesa_memcpy( dest, source, n ); } else { @@ -3745,14 +3745,11 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } break; case GL_BYTE: - if (sizeof(GLstencil) == 8) { - _mesa_memcpy( dest, source, n ); - } - else { + { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i=0;i<n;i++) { - dst[i] = (GLbyte) source[i]; + dst[i] = (GLbyte) (source[i] & 0x7f); } } break; @@ -3797,7 +3794,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, GLint *dst = (GLint *) dest; GLuint i; for (i=0;i<n;i++) { - *dst++ = (GLint) source[i]; + dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 6e057614bad..6dd334e16dc 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -53,6 +53,11 @@ _mesa_ShadeModel( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ShadeModel = mode; + if (mode == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + else + ctx->_TriangleCaps &= ~DD_FLATSHADE; + if (ctx->Driver.ShadeModel) ctx->Driver.ShadeModel( ctx, mode ); } @@ -441,6 +446,10 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.Model.TwoSide = newbool; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; break; case GL_LIGHT_MODEL_COLOR_CONTROL: if (params[0] == (GLfloat) GL_SINGLE_COLOR) diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 0c2dbf915a1..81d0d33abb4 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -56,6 +56,11 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; + if (width != 1.0F) + ctx->_TriangleCaps |= DD_LINE_WIDTH; + else + ctx->_TriangleCaps &= ~DD_LINE_WIDTH; + if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); } diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 9f3db22b75c..a9260c847b0 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -957,7 +957,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, GLint components, size; GLchan *dst; - assert(texObj->Target == GL_TEXTURE_2D); + assert(texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { convertFormat = &_mesa_texformat_rgb; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3e4c49249a0..1fbfeb7447b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1400,6 +1400,7 @@ struct gl_texture_image */ struct gl_texture_object { + _glthread_Mutex Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ @@ -1535,17 +1536,6 @@ struct gl_texture_unit struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - /** These are used for glPush/PopAttrib */ - /*@{*/ - struct gl_texture_object Saved1D; - struct gl_texture_object Saved2D; - struct gl_texture_object Saved3D; - struct gl_texture_object SavedCubeMap; - struct gl_texture_object SavedRect; - struct gl_texture_object Saved1DArray; - struct gl_texture_object Saved2DArray; - /*@}*/ - /** GL_SGI_texture_color_table */ /*@{*/ struct gl_color_table ColorTable; @@ -1586,13 +1576,8 @@ struct gl_texture_attrib struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; - struct gl_texture_object *Proxy1D; - struct gl_texture_object *Proxy2D; - struct gl_texture_object *Proxy3D; - struct gl_texture_object *ProxyCubeMap; - struct gl_texture_object *ProxyRect; - struct gl_texture_object *Proxy1DArray; - struct gl_texture_object *Proxy2DArray; + /** Proxy texture objects */ + struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -2881,7 +2866,6 @@ struct mesa_display_list */ struct gl_dlist_state { - struct mesa_display_list *CallStack[MAX_LIST_NESTING]; GLuint CallDepth; /**< Current recursion calling depth */ struct mesa_display_list *CurrentList; @@ -3056,7 +3040,10 @@ struct __GLcontextRec /** \name Derived state */ /*@{*/ - GLbitfield _TriangleCaps; /**< bitwise-or of DD_* flags */ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ GLfloat _EyeZDir[3]; GLfloat _ModelViewInvScale; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index e83db5de78d..1458c90ab97 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -82,8 +82,13 @@ _mesa_PointParameteriNV( GLenum pname, GLint param ) void GLAPIENTRY _mesa_PointParameterivNV( GLenum pname, const GLint *params ) { - const GLfloat value = (GLfloat) params[0]; - _mesa_PointParameterfvEXT(pname, &value); + GLfloat p[3]; + p[0] = (GLfloat) params[0]; + if (pname == GL_DISTANCE_ATTENUATION_EXT) { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + } + _mesa_PointParameterfvEXT(pname, p); } @@ -118,6 +123,11 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 || ctx->Point.Params[1] != 0.0 || ctx->Point.Params[2] != 0.0); + + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + else + ctx->_TriangleCaps &= ~DD_POINT_ATTEN; } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index fd02e5a652d..564250b881c 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -167,6 +167,11 @@ _mesa_PolygonMode( GLenum face, GLenum mode ) return; } + if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) + ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; + else + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Driver.PolygonMode) ctx->Driver.PolygonMode(ctx, face, mode); } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 444f2277601..40100202656 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -826,6 +826,16 @@ _mesa_init_exec_table(struct _glapi_table *exec) /*@{*/ +static void +update_separate_specular(GLcontext *ctx) +{ + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; +} + + /** * Update state dependent on vertex arrays. */ @@ -1050,6 +1060,24 @@ update_color(GLcontext *ctx) } +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +static void +update_polygon(GLcontext *ctx) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + if ( ctx->Polygon.OffsetPoint + || ctx->Polygon.OffsetLine + || ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; +} + /** * Update the ctx->_TriangleCaps bitfield. @@ -1057,6 +1085,7 @@ update_color(GLcontext *ctx) * This function must be called after other update_*() functions since * there are dependencies on some other derived values. */ +#if 0 static void update_tricaps(GLcontext *ctx, GLbitfield new_state) { @@ -1122,6 +1151,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (ctx->Stencil._TestTwoSide) ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; } +#endif /** @@ -1159,6 +1189,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) _mesa_update_draw_buffer_bounds( ctx ); + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); + if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -1168,6 +1201,9 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); + if (new_state & _DD_NEW_SEPARATE_SPECULAR) + update_separate_specular( ctx ); + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); @@ -1177,9 +1213,11 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); +#if 0 if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) update_tricaps( ctx, new_state ); +#endif if (ctx->FragmentProgram._MaintainTexEnvProgram) { if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index c48063d9192..4f329cdf59b 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -577,6 +577,32 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { NULL /* StoreTexel */ }; +#if FEATURE_EXT_texture_sRGB +const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { + MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 4, /*approx*/ /* RedBits */ + 4, /*approx*/ /* GreenBits */ + 4, /*approx*/ /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 0, /* StencilBits */ + 0, /* TexelBytes */ + texstore_rgb_dxt1, /* StoreTexImageFunc */ + NULL, /*impossible*/ /* FetchTexel1D */ + fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ + NULL, /*impossible*/ /* FetchTexel3D */ + NULL, /*impossible*/ /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ + NULL, /*impossible*/ /* FetchTexel3Df */ + NULL /* StoreTexel */ +}; +#endif + const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 72b54b27d9a..9c84da985e0 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -38,7 +38,7 @@ * According to Glean's texCombine test, no more than 21 instructions * are needed. Allow a few extra just in case. */ -#define MAX_INSTRUCTIONS 24 +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 6) + 10) /* see bug 9829 */ #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 55851db7016..82023b946d5 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -97,6 +97,7 @@ enum _format { MESA_FORMAT_SRGBA8, MESA_FORMAT_SL8, MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, /*@}*/ #endif @@ -168,6 +169,7 @@ extern const struct gl_texture_format _mesa_texformat_srgb8; extern const struct gl_texture_format _mesa_texformat_srgba8; extern const struct gl_texture_format _mesa_texformat_sl8; extern const struct gl_texture_format _mesa_texformat_sla8; +extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; /*@}*/ #endif diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3420d8e2baf..1bc52d220ab 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -760,15 +760,15 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, case GL_TEXTURE_1D: return texUnit->Current1D; case GL_PROXY_TEXTURE_1D: - return ctx->Texture.Proxy1D; + return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; case GL_TEXTURE_2D: return texUnit->Current2D; case GL_PROXY_TEXTURE_2D: - return ctx->Texture.Proxy2D; + return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; case GL_TEXTURE_3D: return texUnit->Current3D; case GL_PROXY_TEXTURE_3D: - return ctx->Texture.Proxy3D; + return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: @@ -780,25 +780,25 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, ? texUnit->CurrentCubeMap : NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyCubeMap : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? texUnit->CurrentRect : NULL; case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyRect : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; case GL_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->Current1DArray : NULL; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array - ? ctx->Texture.Proxy1DArray : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->Current2DArray : NULL; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array - ? ctx->Texture.Proxy2DArray : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; @@ -924,106 +924,106 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) case GL_PROXY_TEXTURE_1D: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy1D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy1D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy1D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy2D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy2D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy2D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_3D: if (level >= ctx->Const.Max3DTextureLevels) return NULL; - texImage = ctx->Texture.Proxy3D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy3D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy3D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_CUBE_MAP: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; - texImage = ctx->Texture.ProxyCubeMap->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.ProxyCubeMap->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyCubeMap; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]; } return texImage; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level > 0) return NULL; - texImage = ctx->Texture.ProxyRect->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.ProxyRect->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyRect; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]; } return texImage; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy1DArray->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy1DArray->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy1DArray; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy2DArray->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy2DArray->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy2DArray; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]; } return texImage; default: @@ -1998,7 +1998,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, } if (is_compressed_format(ctx, internalFormat)) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%d(target)", dimensions); return GL_TRUE; @@ -2181,7 +2181,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } if (teximage->IsCompressed) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); return GL_TRUE; @@ -2591,7 +2591,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 1, border)) { /* when error, clear all proxy texture image parameters */ if (texImage) - clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]); + clear_teximage_fields(ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]); } else { /* no error, set the tex image parameters */ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index df64002f994..3e017c1eda1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -106,6 +106,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, _mesa_bzero(obj, sizeof(*obj)); /* init the non-zero fields */ + _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Target = target; @@ -153,6 +154,11 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) (void) ctx; + /* Set Target to an invalid value. With some assertions elsewhere + * we can try to detect possible use of deleted textures. + */ + texObj->Target = 0x99; + _mesa_free_colortable_data(&texObj->Palette); /* free the texture images */ @@ -164,6 +170,9 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) } } + /* destroy the mutex -- it may have allocated memory (eg on bsd) */ + _glthread_DESTROY_MUTEX(texObj->Mutex); + /* free this object */ _mesa_free(texObj); } @@ -182,6 +191,7 @@ void _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { + dest->Target = src->Target; dest->Name = src->Name; dest->Priority = src->Priority; dest->BorderColor[0] = src->BorderColor[0]; @@ -214,6 +224,94 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, /** + * Check if the given texture object is valid by examining its Target field. + * For debugging only. + */ +static GLboolean +valid_texture_object(const struct gl_texture_object *tex) +{ + switch (tex->Target) { + case 0: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + return GL_TRUE; + case 0x99: + _mesa_problem(NULL, "invalid reference to a deleted texture object"); + return GL_FALSE; + default: + _mesa_problem(NULL, "invalid texture object Target value"); + return GL_FALSE; + } +} + + +/** + * Reference (or unreference) a texture object. + * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). + * If 'tex' is non-null, increment its refcount. + */ +void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex) +{ + assert(ptr); + if (*ptr == tex) { + /* no change */ + return; + } + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_texture_object *oldTex = *ptr; + + assert(valid_texture_object(oldTex)); + + _glthread_LOCK_MUTEX(oldTex->Mutex); + ASSERT(oldTex->RefCount > 0); + oldTex->RefCount--; + + deleteFlag = (oldTex->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldTex->Mutex); + + if (deleteFlag) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) + ctx->Driver.DeleteTexture(ctx, oldTex); + else + _mesa_problem(NULL, "Unable to delete texture, no context"); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (tex) { + /* reference new texture */ + assert(valid_texture_object(tex)); + _glthread_LOCK_MUTEX(tex->Mutex); + if (tex->RefCount == 0) { + /* this texture's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted texture object"); + *ptr = NULL; + } + else { + tex->RefCount++; + *ptr = tex; + } + _glthread_UNLOCK_MUTEX(tex->Mutex); + } +} + + + +/** * Report why a texture object is incomplete. * * \param t texture object. @@ -609,8 +707,7 @@ unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj) /** * Check if the given texture object is bound to any texture image units and - * unbind it if so. - * XXX all RefCount accesses should be protected by a mutex. + * unbind it if so (revert to default textures). */ static void unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) @@ -619,42 +716,26 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - struct gl_texture_object **curr = NULL; - if (texObj == unit->Current1D) { - curr = &unit->Current1D; - unit->Current1D = ctx->Shared->Default1D; + _mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D); } else if (texObj == unit->Current2D) { - curr = &unit->Current2D; - unit->Current2D = ctx->Shared->Default2D; + _mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D); } else if (texObj == unit->Current3D) { - curr = &unit->Current3D; - unit->Current3D = ctx->Shared->Default3D; + _mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D); } else if (texObj == unit->CurrentCubeMap) { - curr = &unit->CurrentCubeMap; - unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; + _mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); } else if (texObj == unit->CurrentRect) { - curr = &unit->CurrentRect; - unit->CurrentRect = ctx->Shared->DefaultRect; + _mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect); } else if (texObj == unit->Current1DArray) { - curr = &unit->Current1DArray; - unit->CurrentRect = ctx->Shared->Default1DArray; + _mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray); } else if (texObj == unit->Current2DArray) { - curr = &unit->Current1DArray; - unit->CurrentRect = ctx->Shared->Default2DArray; - } - - if (curr) { - (*curr)->RefCount++; - texObj->RefCount--; - if (texObj == unit->_Current) - unit->_Current = *curr; + _mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray); } } } @@ -690,8 +771,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) = _mesa_lookup_texture(ctx, textures[i]); if (delObj) { - GLboolean deleted; - _mesa_lock_texture(ctx, delObj); /* Check if texture is bound to any framebuffer objects. @@ -701,10 +780,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) unbind_texobj_from_fbo(ctx, delObj); /* Check if this texture is currently bound to any texture units. - * If so, unbind it and decrement the reference count. + * If so, unbind it. */ unbind_texobj_from_texunits(ctx, delObj); + _mesa_unlock_texture(ctx, delObj); + ctx->NewState |= _NEW_TEXTURE; /* The texture _name_ is now free for re-use. @@ -714,23 +795,10 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - /* The actual texture object will not be freed until it's no - * longer bound in any context. - * XXX all RefCount accesses should be protected by a mutex. + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. */ - delObj->RefCount--; - deleted = (delObj->RefCount == 0); - _mesa_unlock_texture(ctx, delObj); - - /* We know that refcount went to zero above, so this is - * the only pointer left to delObj, so we don't have to - * worry about locking any more: - */ - if (deleted) { - ASSERT(delObj->Name != 0); /* Never delete default tex objs */ - ASSERT(ctx->Driver.DeleteTexture); - (*ctx->Driver.DeleteTexture)(ctx, delObj); - } + _mesa_reference_texobj(&delObj, NULL); } } } @@ -758,7 +826,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) GET_CURRENT_CONTEXT(ctx); const GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *oldTexObj; struct gl_texture_object *newTexObj = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -767,62 +834,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) _mesa_lookup_enum_by_nr(target), (GLint) texName); /* - * Get pointer to currently bound texture object (oldTexObj) - */ - switch (target) { - case GL_TEXTURE_1D: - oldTexObj = texUnit->Current1D; - break; - case GL_TEXTURE_2D: - oldTexObj = texUnit->Current2D; - break; - case GL_TEXTURE_3D: - oldTexObj = texUnit->Current3D; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->CurrentCubeMap; - break; - case GL_TEXTURE_RECTANGLE_NV: - if (!ctx->Extensions.NV_texture_rectangle) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->CurrentRect; - break; - case GL_TEXTURE_1D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->Current1DArray; - break; - case GL_TEXTURE_2D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->Current2DArray; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - - if (oldTexObj->Name == texName) { - /* XXX this might be wrong. If the texobj is in use by another - * context and a texobj parameter was changed, this might be our - * only chance to update this context's hardware state. - * Note that some applications re-bind the same texture a lot so we - * want to handle that case quickly. - */ - return; /* rebinding the same texture- no change */ - } - - /* * Get pointer to new texture object (newTexObj) */ if (texName == 0) { @@ -896,28 +907,30 @@ _mesa_BindTexture( GLenum target, GLuint texName ) newTexObj->Target = target; } - /* XXX all RefCount accesses should be protected by a mutex. */ - newTexObj->RefCount++; + assert(valid_texture_object(newTexObj)); - /* do the actual binding, but first flush outstanding vertices: - */ + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* Do the actual binding. The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ switch (target) { case GL_TEXTURE_1D: - texUnit->Current1D = newTexObj; + _mesa_reference_texobj(&texUnit->Current1D, newTexObj); break; case GL_TEXTURE_2D: - texUnit->Current2D = newTexObj; + _mesa_reference_texobj(&texUnit->Current2D, newTexObj); break; case GL_TEXTURE_3D: - texUnit->Current3D = newTexObj; + _mesa_reference_texobj(&texUnit->Current3D, newTexObj); break; case GL_TEXTURE_CUBE_MAP_ARB: - texUnit->CurrentCubeMap = newTexObj; + _mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj); break; case GL_TEXTURE_RECTANGLE_NV: - texUnit->CurrentRect = newTexObj; + _mesa_reference_texobj(&texUnit->CurrentRect, newTexObj); break; case GL_TEXTURE_1D_ARRAY_EXT: texUnit->Current1DArray = newTexObj; @@ -933,18 +946,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); - - /* Decrement the reference count on the old texture and check if it's - * time to delete it. - */ - /* XXX all RefCount accesses should be protected by a mutex. */ - oldTexObj->RefCount--; - ASSERT(oldTexObj->RefCount >= 0); - if (oldTexObj->RefCount == 0) { - ASSERT(oldTexObj->Name != 0); - ASSERT(ctx->Driver.DeleteTexture); - (*ctx->Driver.DeleteTexture)( ctx, oldTexObj ); - } } diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 2a2bde36017..d5374c5d6c4 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -58,6 +58,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); extern void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex); + +extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index c9f8a0656e8..288b334eaf6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -63,31 +63,6 @@ static const struct gl_tex_env_combine_state default_combine_state = { }; -/** - * Copy a texture binding. Helper used by _mesa_copy_texture_state(). - */ -static void -copy_texture_binding(const GLcontext *ctx, - struct gl_texture_object **dst, - struct gl_texture_object *src) -{ - /* only copy if names differ (per OpenGL SI) */ - if ((*dst)->Name != src->Name) { - /* unbind/delete dest binding which we're changing */ - (*dst)->RefCount--; - if ((*dst)->RefCount == 0) { - /* time to delete this texture object */ - ASSERT((*dst)->Name != 0); - ASSERT(ctx->Driver.DeleteTexture); - /* XXX cast-away const, unfortunately */ - (*ctx->Driver.DeleteTexture)((GLcontext *) ctx, *dst); - } - /* make new binding, incrementing ref count */ - *dst = src; - src->RefCount++; - } -} - /** * Used by glXCopyContext to copy texture state from one context to another. @@ -144,20 +119,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); - copy_texture_binding(src, &dst->Texture.Unit[i].Current1D, - src->Texture.Unit[i].Current1D); - copy_texture_binding(src, &dst->Texture.Unit[i].Current2D, - src->Texture.Unit[i].Current2D); - copy_texture_binding(src, &dst->Texture.Unit[i].Current3D, - src->Texture.Unit[i].Current3D); - copy_texture_binding(src, &dst->Texture.Unit[i].CurrentCubeMap, - src->Texture.Unit[i].CurrentCubeMap); - copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect, - src->Texture.Unit[i].CurrentRect); - copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray, - src->Texture.Unit[i].Current1DArray); - copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray, - src->Texture.Unit[i].Current2DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, + src->Texture.Unit[i].Current1D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, + src->Texture.Unit[i].Current2D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, + src->Texture.Unit[i].Current3D); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, + src->Texture.Unit[i].CurrentCubeMap); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, + src->Texture.Unit[i].CurrentRect); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -3085,52 +3060,32 @@ _mesa_update_texture( GLcontext *ctx, GLuint new_state ) static GLboolean alloc_proxy_textures( GLcontext *ctx ) { - ctx->Texture.Proxy1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); - if (!ctx->Texture.Proxy1D) - goto cleanup; - - ctx->Texture.Proxy2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D); - if (!ctx->Texture.Proxy2D) - goto cleanup; - - ctx->Texture.Proxy3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D); - if (!ctx->Texture.Proxy3D) - goto cleanup; - - ctx->Texture.ProxyCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB); - if (!ctx->Texture.ProxyCubeMap) - goto cleanup; - - ctx->Texture.ProxyRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV); - if (!ctx->Texture.ProxyRect) - goto cleanup; - - ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); - if (!ctx->Texture.Proxy1DArray) - goto cleanup; - - ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); - if (!ctx->Texture.Proxy2DArray) - goto cleanup; + static const GLenum targets[] = { + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_3D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_2D_ARRAY_EXT + }; + GLint tgt; + + ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + if (!(ctx->Texture.ProxyTex[tgt] + = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { + /* out of memory, free what we did allocate */ + while (--tgt >= 0) { + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + } + return GL_FALSE; + } + } + assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ return GL_TRUE; - - cleanup: - if (ctx->Texture.Proxy1D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D); - if (ctx->Texture.Proxy2D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D); - if (ctx->Texture.Proxy3D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D); - if (ctx->Texture.ProxyCubeMap) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap); - if (ctx->Texture.ProxyRect) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect); - if (ctx->Texture.Proxy1DArray) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray); - if (ctx->Texture.Proxy2DArray) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray); - return GL_FALSE; } @@ -3172,13 +3127,14 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); - texUnit->Current1D = ctx->Shared->Default1D; - texUnit->Current2D = ctx->Shared->Default2D; - texUnit->Current3D = ctx->Shared->Default3D; - texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; - texUnit->CurrentRect = ctx->Shared->DefaultRect; - texUnit->Current1DArray = ctx->Shared->Default1DArray; - texUnit->Current2DArray = ctx->Shared->Default2DArray; + /* initialize current texture object ptrs to the shared default objects */ + _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); + _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); + _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); + _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); + _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); + _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); } @@ -3193,23 +3149,20 @@ _mesa_init_texture(GLcontext *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - /* Effectively bind the default textures to all texture units */ - ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS; - /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0; - for (i=0; i<MAX_TEXTURE_UNITS; i++) - init_texture_unit( ctx, i ); ctx->Texture.SharedPalette = GL_FALSE; _mesa_init_colortable(&ctx->Texture.Palette); + for (i = 0; i < MAX_TEXTURE_UNITS; i++) + init_texture_unit( ctx, i ); + + /* After we're done initializing the context's texture state the default + * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1. + */ + assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1); + _mesa_TexEnvProgramCacheInit( ctx ); /* Allocate proxy textures */ @@ -3226,19 +3179,50 @@ _mesa_init_texture(GLcontext *ctx) void _mesa_free_texture_data(GLcontext *ctx) { - GLuint i; + GLuint u, tgt; + + /* unreference current textures */ + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + struct gl_texture_unit *unit = ctx->Texture.Unit + u; + _mesa_reference_texobj(&unit->Current1D, NULL); + _mesa_reference_texobj(&unit->Current2D, NULL); + _mesa_reference_texobj(&unit->Current3D, NULL); + _mesa_reference_texobj(&unit->CurrentCubeMap, NULL); + _mesa_reference_texobj(&unit->CurrentRect, NULL); + _mesa_reference_texobj(&unit->Current1DArray, NULL); + _mesa_reference_texobj(&unit->Current2DArray, NULL); + } /* Free proxy texture objects */ - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray ); + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) + _mesa_free_colortable_data( &ctx->Texture.Unit[u].ColorTable ); _mesa_TexEnvProgramCacheDestroy( ctx ); } + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); + _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); + _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); + _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); + _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); + _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); + } +} diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 60145691b8c..b978654116e 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -148,6 +148,9 @@ _mesa_init_texture( GLcontext *ctx ); extern void _mesa_free_texture_data( GLcontext *ctx ); +extern void +_mesa_update_default_objects_texture(GLcontext *ctx); + /*@}*/ #endif diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 9a5290d920e..3360fef5851 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -633,6 +633,41 @@ program_error(GLcontext *ctx, GLint position, const char *descrip) } +/** + * As above, but with an extra string parameter for more info. + */ +static void +program_error2(GLcontext *ctx, GLint position, const char *descrip, + const char *var) +{ + if (descrip) { + const char *prefix = "glProgramString(", *suffix = ")"; + char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + + _mesa_strlen(": ") + + _mesa_strlen(var) + + _mesa_strlen(prefix) + + _mesa_strlen(suffix) + 1); + if (str) { + _mesa_sprintf(str, "%s%s: %s%s", prefix, descrip, var, suffix); + _mesa_error(ctx, GL_INVALID_OPERATION, str); + _mesa_free(str); + } + } + { + char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + + _mesa_strlen(": ") + + _mesa_strlen(var) + 1); + if (str) { + _mesa_sprintf(str, "%s: %s", descrip, var); + } + _mesa_set_program_error(ctx, position, str); + if (str) { + _mesa_free(str); + } + } +} + + /** * constructs an integer from 4 GLubytes in LE format @@ -1226,10 +1261,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, state_tokens[1] = coord; /* EYE or OBJECT */ - type = *(*inst++); + type = *(*inst)++; /* 0 - s, 1 - t, 2 - r, 3 - q */ - coord = *(*inst++); + coord = *(*inst)++; if (type == TEX_GEN_EYE) { switch (coord) { @@ -1245,6 +1280,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case COMPONENT_W: state_tokens[2] = STATE_TEXGEN_EYE_Q; break; + default: + _mesa_problem(ctx, "bad texgen component in " + "parse_state_single_item()"); } } else { @@ -1261,6 +1299,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case COMPONENT_W: state_tokens[2] = STATE_TEXGEN_OBJECT_Q; break; + default: + _mesa_problem(ctx, "bad texgen component in " + "parse_state_single_item()"); } } } @@ -1283,7 +1324,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, break; case STATE_POINT: - switch (*(*inst++)) { + switch (*(*inst)++) { case POINT_SIZE: state_tokens[0] = STATE_POINT_SIZE; break; @@ -1687,18 +1728,14 @@ parse_attrib (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head struct arb_program *Program) { GLuint found; - char *error_msg; struct var_cache *attrib_var; attrib_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) attrib_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - attrib_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) attrib_var->name); return 1; } @@ -1876,12 +1913,9 @@ parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) param_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - param_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) param_var->name); return 1; } @@ -1976,12 +2010,9 @@ parse_temp (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, temp_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2022,12 +2053,9 @@ parse_output (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head output_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) output_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - output_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) output_var->name); return 1; } @@ -2053,12 +2081,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2068,12 +2093,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, if (!found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Alias value %s is not defined", - temp_var->alias_binding->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Undefined alias value", + (char *) temp_var->alias_binding->name); return 1; } @@ -2096,12 +2118,9 @@ parse_address (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_hea temp_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2454,8 +2473,9 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, Program->Position = parse_position (inst); if (!found) { - program_error(ctx, Program->Position, - "2: Undefined variable"); /* src->name */ + program_error2(ctx, Program->Position, + "Undefined variable", + (char *) src->name); return 1; } diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index 4727c1a4365..854c9118741 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -440,7 +440,7 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)"); return; } - if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) { + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)"); return; } @@ -513,7 +513,7 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)"); return; } - if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) { + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)"); return; } diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 1f227390afd..2097c395918 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -118,6 +118,49 @@ _mesa_free_program_data(GLcontext *ctx) } +/** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + if (ctx->VertexProgram.Current) { + ctx->VertexProgram.Current->Base.RefCount--; + if (ctx->VertexProgram.Current->Base.RefCount <= 0) + ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base)); + } + ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram; + assert(ctx->VertexProgram.Current); + ctx->VertexProgram.Current->Base.RefCount++; +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + if (ctx->FragmentProgram.Current) { + ctx->FragmentProgram.Current->Base.RefCount--; + if (ctx->FragmentProgram.Current->Base.RefCount <= 0) + ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); + } + ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram; + assert(ctx->FragmentProgram.Current); + ctx->FragmentProgram.Current->Base.RefCount++; +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + _mesa_free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} /** diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 52704856ab0..ea2c8c30508 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -57,6 +57,9 @@ extern void _mesa_free_program_data(GLcontext *ctx); extern void +_mesa_update_default_objects_program(GLcontext *ctx); + +extern void _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); extern const GLubyte * diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 1a931326afa..a1e73ef125c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -377,7 +377,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - const GLuint n = shProg->NumShaders; + GLuint n; GLuint i; if (!shProg || !sh) { @@ -386,6 +386,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) return; } + n = shProg->NumShaders; + for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { /* already attached */ @@ -547,7 +549,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - const GLuint n = shProg->NumShaders; + GLuint n; GLuint i, j; if (!shProg) { @@ -556,6 +558,8 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) return; } + n = shProg->NumShaders; + for (i = 0; i < n; i++) { if (shProg->Shaders[i]->Name == shader) { /* found it */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 35e80e04523..d368009ca50 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -491,6 +491,9 @@ new_node0(slang_ir_opcode op) } +/** + * Create sequence of two nodes. + */ static slang_ir_node * new_seq(slang_ir_node *left, slang_ir_node *right) { @@ -531,12 +534,12 @@ new_not(slang_ir_node *n) /** - * Inlined subroutine. + * Non-inlined function call. */ static slang_ir_node * -new_inlined_function_call(slang_ir_node *code, slang_label *name) +new_function_call(slang_ir_node *code, slang_label *name) { - slang_ir_node *n = new_node1(IR_FUNC, code); + slang_ir_node *n = new_node1(IR_CALL, code); assert(name); if (n) n->Label = name; @@ -1202,17 +1205,29 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, /* non-assembly function */ inlined = slang_inline_function_call(A, fun, oper, dest); if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) { - /* This inlined function has one or more 'return' statements. + slang_operation *callOper; + /* The function we're calling has one or more 'return' statements. * So, we can't truly inline this function because we need to * implement 'return' with RET (and CAL). + * Nevertheless, we performed "inlining" to make a new instance + * of the function body to deal with static register allocation. + * * XXX check if there's one 'return' and if it's the very last * statement in the function - we can optimize that case. */ assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE || inlined->type == SLANG_OPER_SEQUENCE); - inlined->type = SLANG_OPER_INLINED_CALL; - inlined->fun = fun; - inlined->label = _slang_label_new_unique((char*) fun->header.a_name); + if (_slang_function_has_return_value(fun) && !dest) { + assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &inlined->children[1]; + } + else { + callOper = inlined; + } + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); } } @@ -1949,8 +1964,7 @@ static slang_ir_node * _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) { const GLboolean haveReturnValue - = (oper->num_children == 1 && - oper->children[0].type != SLANG_OPER_VOID); + = (oper->num_children == 1 && oper->children[0].type != SLANG_OPER_VOID); /* error checking */ assert(A->CurFunction); @@ -1960,7 +1974,7 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) return NULL; } else if (!haveReturnValue && - A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { + A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { slang_info_log_error(A->log, "return statement requires an expression"); return NULL; } @@ -2045,7 +2059,8 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) } /* XXX make copy of this initializer? */ rhs = _slang_gen_operation(A, &oper->children[0]); - assert(rhs); + if (!rhs) + return NULL; /* must have found an error */ init = new_node2(IR_MOVE, var, rhs); /*assert(rhs->Opcode != IR_SEQ);*/ n = new_seq(varDecl, init); @@ -2236,7 +2251,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) } if (var->type.qualifier == SLANG_QUAL_CONST || var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->type.qualifier == SLANG_QUAL_UNIFORM || + (var->type.qualifier == SLANG_QUAL_VARYING && + A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { slang_info_log_error(A->log, "illegal assignment to read-only variable '%s'", (char *) oper->children[0].a_id); @@ -2264,10 +2281,11 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) lhs = _slang_gen_operation(A, &oper->children[0]); if (lhs) { - if (lhs->Store->File != PROGRAM_OUTPUT && - lhs->Store->File != PROGRAM_TEMPORARY && - lhs->Store->File != PROGRAM_VARYING && - lhs->Store->File != PROGRAM_UNDEFINED) { + if (!(lhs->Store->File == PROGRAM_OUTPUT || + lhs->Store->File == PROGRAM_TEMPORARY || + (lhs->Store->File == PROGRAM_VARYING && + A->program->Target == GL_VERTEX_PROGRAM_ARB) || + lhs->Store->File == PROGRAM_UNDEFINED)) { slang_info_log_error(A->log, "illegal assignment to read-only l-value"); return NULL; @@ -2571,7 +2589,7 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) _slang_free_ir_tree(tree); return NULL; /* error must have occured */ } - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } #if 00 @@ -2799,17 +2817,17 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) return n; } - case SLANG_OPER_INLINED_CALL: + case SLANG_OPER_NON_INLINED_CALL: case SLANG_OPER_SEQUENCE: { slang_ir_node *tree = NULL; GLuint i; for (i = 0; i < oper->num_children; i++) { slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } - if (oper->type == SLANG_OPER_INLINED_CALL) { - tree = new_inlined_function_call(tree, oper->label); + if (oper->type == SLANG_OPER_NON_INLINED_CALL) { + tree = new_function_call(tree, oper->label); } return tree; } diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index d497b6f66f7..d5cbe779a6c 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -93,7 +93,7 @@ typedef enum slang_operation_type_ SLANG_OPER_NOT, /* "!" [expr] */ SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ - SLANG_OPER_INLINED_CALL, /* inlined function call */ + SLANG_OPER_NON_INLINED_CALL, /* a real function call */ SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ SLANG_OPER_POSTINCREMENT, /* [var] "++" */ SLANG_OPER_POSTDECREMENT /* [var] "--" */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 02c74095a9e..fe13f2865cd 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -780,16 +780,18 @@ emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) /** - * Emit code for an inlined function call (subroutine). + * Emit code for a function call. + * Note that for each time a function is called, we emit the function's + * body code again because the set of available registers may be different. */ static struct prog_instruction * -emit_func(slang_emit_info *emitInfo, slang_ir_node *n) +emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) { struct gl_program *progSave; struct prog_instruction *inst; GLuint subroutineId; - assert(n->Opcode == IR_FUNC); + assert(n->Opcode == IR_CALL); assert(n->Label); /* save/push cur program */ @@ -1687,10 +1689,10 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_KILL: return emit_kill(emitInfo); - case IR_FUNC: - /* new variable scope for subroutines/function calls*/ + case IR_CALL: + /* new variable scope for subroutines/function calls */ _slang_push_var_table(emitInfo->vt); - inst = emit_func(emitInfo, n); + inst = emit_fcall(emitInfo, n); _slang_pop_var_table(emitInfo->vt); return inst; @@ -1782,7 +1784,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) emitInfo->NumSubroutines = 0; /* Examine CAL instructions. - * At this point, the BranchTarget field of the CAL instructions is + * At this point, the BranchTarget field of the CAL instruction is * the number/id of the subroutine to call (an index into the * emitInfo->Subroutines list). * Translate that into an actual instruction location now. diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index a29f3026873..92e8d0345ee 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -311,7 +311,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent) printf("RETURN\n"); break; case IR_CALL: - printf("CALL\n"); + printf("CALL %s\n", n->Label->Name); break; case IR_LOOP: diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index 69db4b5451e..c7c0ddbf9a6 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -62,8 +62,6 @@ typedef enum IR_RETURN, /* return from subroutine */ IR_CALL, /* call subroutine */ - IR_FUNC, /* inlined function code */ - IR_LOOP, /* high-level loop-begin / loop-end */ /* Children[0] = loop body */ /* Children[1] = loop tail code, or NULL */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index eaa29ba094e..c8457fc483d 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -329,8 +329,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * glVertex/position. */ for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) + if (((1 << attr) & usedAttributes) == 0) { + usedAttributes |= (1 << attr); break; + } } if (attr == MAX_VERTEX_ATTRIBS) { /* too many! XXX record error log */ diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index bbe1081860d..218a3b5590b 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -71,13 +71,20 @@ regions_overlap(GLint srcx, GLint srcy, } else { /* add one pixel of slop when zooming, just to be safe */ - if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) { + if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { + /* src is completely right of dest */ + return GL_FALSE; + } + else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { + /* src is completely left of dest */ return GL_FALSE; } else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { + /* src is completely below dest */ return GL_FALSE; } else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { + /* src is completely above dest */ return GL_FALSE; } else { diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 15ef6233eda..3de438760b5 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -279,7 +279,11 @@ _swrast_choose_line( GLcontext *ctx ) || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ if (rgbmode) +#if CHAN_BITS == 32 + USE(general_line); +#else USE(rgba_line); +#endif else USE(ci_line); } diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 4768fbea972..d54adc8fd18 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -172,9 +172,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + /* 0.501 factor allows conformance to pass */ + xmin = (GLint) (x + 0.501) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) (y + 0.501) - iRadius; ymax = ymin + iSize - 1; } @@ -418,9 +419,10 @@ large_point(GLcontext *ctx, const SWvertex *vert) } else { /* even size */ - xmin = (GLint) x - iRadius + 1; + /* 0.501 factor allows conformance to pass */ + xmin = (GLint) (x + 0.501) - iRadius; xmax = xmin + iSize - 1; - ymin = (GLint) y - iRadius + 1; + ymin = (GLint) (y + 0.501) - iRadius; ymax = ymin + iSize - 1; } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index f23272c2bee..f1e58bd3d81 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -64,8 +64,11 @@ _swrast_span_default_attribs(GLcontext *ctx, SWspan *span) const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; if (ctx->DrawBuffer->Visual.depthBits <= 16) span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F); - else - span->z = (GLint) (ctx->Current.RasterPos[2] * depthMax + 0.5F); + else { + GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax; + tmpf = MIN2(tmpf, depthMax); + span->z = (GLint)tmpf; + } span->zStep = 0; span->interpMask |= SPAN_Z; } @@ -873,7 +876,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) #endif /* we have to wait until after occlusion to do this test */ - if (ctx->Color.DrawBuffer == GL_NONE || ctx->Color.IndexMask == 0) { + if (ctx->Color.IndexMask == 0) { /* write no pixels */ span->arrayMask = origArrayMask; return; @@ -1358,7 +1361,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) #if CHAN_BITS == 32 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_int_colors(ctx, span); + interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); } #else if ((span->arrayMask & SPAN_RGBA) == 0) { diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index d0cbdd6917d..cae1e09929b 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -923,6 +923,8 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) ASSERT(rb->DataType == GL_UNSIGNED_BYTE); _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte)); + _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + (void) do_stencil_test(ctx, face, n, stencil, mask); if (ctx->Depth.Test == GL_FALSE) { @@ -930,11 +932,12 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) n, stencil, mask); } else { - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + GLubyte tmpMask[MAX_WIDTH]; + _mesa_memcpy(tmpMask, mask, n * sizeof(GLubyte)); _swrast_depth_test_span(ctx, span); - compute_pass_fail_masks(n, origMask, mask, passMask, failMask); + compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask); if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face, diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index 5b2b2ae5495..46b8b536a27 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -368,7 +367,7 @@ void _tnl_draw_prims( GLcontext *ctx, _tnl_draw_prims ); return; } - else if (max_index >= max) { + else if (max_index > max) { /* The software TNL pipeline has a fixed amount of storage for * vertices and it is necessary to split incoming drawing commands * if they exceed that limit. diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index ee1a2498b32..63f7890205d 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 2006 Tungsten Graphics All Rights Reserved. + * Copyright (C) 2007 Tungsten Graphics All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -457,9 +457,13 @@ static void register_matrix_param5( struct tnl_program *p, } +/** + * Convert a ureg source register to a prog_src_register. + */ static void emit_arg( struct prog_src_register *src, struct ureg reg ) { + assert(reg.file != PROGRAM_OUTPUT); src->File = reg.file; src->Index = reg.idx; src->Swizzle = reg.swz; @@ -469,9 +473,18 @@ static void emit_arg( struct prog_src_register *src, src->RelAddr = 0; } +/** + * Convert a ureg dest register to a prog_dst_register. + */ static void emit_dst( struct prog_dst_register *dst, struct ureg reg, GLuint mask ) { + /* Check for legal output register type. UNDEFINED will occur in + * instruction that don't produce a result (like END). + */ + assert(reg.file == PROGRAM_TEMPORARY || + reg.file == PROGRAM_OUTPUT || + reg.file == PROGRAM_UNDEFINED); dst->File = reg.file; dst->Index = reg.idx; /* allow zero as a shorthand for xyzw */ @@ -956,13 +969,19 @@ static void build_lighting( struct tnl_program *p ) STATE_POSITION); struct ureg V = get_eye_position(p); struct ureg dist = get_temp(p); + struct ureg tmpPpli = get_temp(p); VPpli = get_temp(p); half = get_temp(p); - /* Calulate VPpli vector + /* In homogeneous object coordinates + */ + emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W)); + emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist); + + /* Calculate VPpli vector */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V); /* Normalize VPpli. The dist value also used in * attenuation below. @@ -994,6 +1013,7 @@ static void build_lighting( struct tnl_program *p ) emit_normalize_vec3(p, half, half); release_temp(p, dist); + release_temp(p, tmpPpli); } /* Calculate dot products: diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index ad4556c500b..656b27f28cc 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -112,6 +112,8 @@ static void init_mat_currval(GLcontext *ctx) struct gl_client_array *arrays = vbo->mat_currval; GLuint i; + ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current @@ -137,11 +139,7 @@ static void init_mat_currval(GLcontext *ctx) break; } - if (i < MAT_ATTRIB_MAX) - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; - + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index aded7381436..f62be5c14cf 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -864,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum _ae_map_vbos( ctx ); + if (ctx->Array.ElementArrayBufferObj->Name) + indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); switch (type) { diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 3c6f0fccd98..ee6df226054 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -131,10 +131,12 @@ static void vbo_bind_vertex_list( GLcontext *ctx, break; } - for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { - if (node->attrsz[attr]) { + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + GLuint src = map[attr]; + + if (node->attrsz[src]) { arrays[attr].Ptr = (const GLubyte *)data; - arrays[attr].Size = node->attrsz[attr]; + arrays[attr].Size = node->attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index e5c4429350e..685cc0fdf6e 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -129,6 +129,13 @@ static GLuint attr_size( const struct gl_client_array *array ) */ static GLboolean check_flush( struct copy_context *copy ) { + GLenum mode = copy->dstprim[copy->dstprim_nr].mode; + + if (GL_TRIANGLE_STRIP == mode && + copy->dstelt_nr & 1) { /* see bug9962 */ + return GL_FALSE; + } + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) return GL_TRUE; @@ -458,7 +465,7 @@ static void replay_init( struct copy_context *copy ) dst->StrideB = copy->vertex_size; dst->Ptr = copy->dstbuf + offset; dst->Enabled = GL_TRUE; - dst->Normalized = GL_TRUE; + dst->Normalized = src->Normalized; dst->BufferObj = ctx->Array.NullBufferObj; dst->_MaxElement = copy->dstbuf_size; /* may be less! */ diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 65328f6666e..3f9c9d56ab7 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -1,10 +1,8 @@ -/* $Id: xform4.S,v 1.2 2006/04/17 18:58:24 krh Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -64,7 +62,7 @@ _mesa_x86_64_transform_points4_general: p4_general_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ @@ -149,7 +147,7 @@ _mesa_x86_64_transform_points4_3d: p4_3d_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ |