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-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index ed9f643e890..14927c8a4a9 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -81,7 +81,7 @@ st_nir_fixup_varying_slots(struct st_context *st, struct exec_list *var_list)
* on varying-slot w/ the VS outputs)
*/
static void
-st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
+st_nir_assign_vs_in_locations(nir_shader *nir)
{
nir->num_inputs = 0;
nir_foreach_variable_safe(var, &nir->inputs) {
@@ -810,7 +810,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */
- st_nir_assign_vs_in_locations(prog, nir);
+ st_nir_assign_vs_in_locations(nir);
/* Re-lower global vars, to deal with any dead VS inputs. */
NIR_PASS_V(nir, nir_lower_global_vars_to_local);