diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/querymatrix.c | 51 |
1 files changed, 1 insertions, 50 deletions
diff --git a/src/mesa/main/querymatrix.c b/src/mesa/main/querymatrix.c index ef85175714d..d2d643be0e4 100644 --- a/src/mesa/main/querymatrix.c +++ b/src/mesa/main/querymatrix.c @@ -17,6 +17,7 @@ #include "glheader.h" #include "querymatrix.h" #include "main/get.h" +#include "util/macros.h" /** @@ -37,56 +38,6 @@ #define INT_TO_FIXED(x) ((GLfixed) ((x) << 16)) #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0)) -#if defined(fpclassify) -/* ISO C99 says that fpclassify is a macro. Assume that any implementation - * of fpclassify, whether it's in a C99 compiler or not, will be a macro. - */ -#elif defined(_MSC_VER) -/* Not required on VS2013 and above. */ -/* Oddly, the fpclassify() function doesn't exist in such a form - * on MSVC. This is an implementation using slightly different - * lower-level Windows functions. - */ -#include <float.h> - -enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL} -fpclassify(double x) -{ - switch(_fpclass(x)) { - case _FPCLASS_SNAN: /* signaling NaN */ - case _FPCLASS_QNAN: /* quiet NaN */ - return FP_NAN; - case _FPCLASS_NINF: /* negative infinity */ - case _FPCLASS_PINF: /* positive infinity */ - return FP_INFINITE; - case _FPCLASS_NN: /* negative normal */ - case _FPCLASS_PN: /* positive normal */ - return FP_NORMAL; - case _FPCLASS_ND: /* negative denormalized */ - case _FPCLASS_PD: /* positive denormalized */ - return FP_SUBNORMAL; - case _FPCLASS_NZ: /* negative zero */ - case _FPCLASS_PZ: /* positive zero */ - return FP_ZERO; - default: - /* Should never get here; but if we do, this will guarantee - * that the pattern is not treated like a number. - */ - return FP_NAN; - } -} - -#else - -enum {FP_NAN, FP_INFINITE, FP_ZERO, FP_SUBNORMAL, FP_NORMAL} -fpclassify(double x) -{ - /* XXX do something better someday */ - return FP_NORMAL; -} - -#endif - GLbitfield GLAPIENTRY _mesa_QueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) { GLfloat matrix[16]; |