diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texobj.c | 101 |
1 files changed, 59 insertions, 42 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d21645913f3..3d0977d3622 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -140,6 +140,34 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, /** + * Some texture initialization can't be finished until we know which + * target it's getting bound to (GL_TEXTURE_1D/2D/etc). + */ +static void +finish_texture_init(GLcontext *ctx, GLenum target, + struct gl_texture_object *obj) +{ + assert(obj->Target == 0); + + if (target == GL_TEXTURE_RECTANGLE_NV) { + /* have to init wrap and filter state here - kind of klunky */ + obj->WrapS = GL_CLAMP_TO_EDGE; + obj->WrapT = GL_CLAMP_TO_EDGE; + obj->WrapR = GL_CLAMP_TO_EDGE; + obj->MinFilter = GL_LINEAR; + if (ctx->Driver.TexParameter) { + static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; + static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); + } + } +} + + +/** * Deallocate a texture object struct. It should have already been * removed from the texture object pool. * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. @@ -826,44 +854,45 @@ _mesa_BindTexture( GLenum target, GLuint texName ) GET_CURRENT_CONTEXT(ctx); const GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *newTexObj = NULL; + struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glBindTexture %s %d\n", _mesa_lookup_enum_by_nr(target), (GLint) texName); + switch (target) { + case GL_TEXTURE_1D: + defaultTexObj = ctx->Shared->Default1D; + break; + case GL_TEXTURE_2D: + defaultTexObj = ctx->Shared->Default2D; + break; + case GL_TEXTURE_3D: + defaultTexObj = ctx->Shared->Default3D; + break; + case GL_TEXTURE_CUBE_MAP_ARB: + defaultTexObj = ctx->Shared->DefaultCubeMap; + break; + case GL_TEXTURE_RECTANGLE_NV: + defaultTexObj = ctx->Shared->DefaultRect; + break; + case GL_TEXTURE_1D_ARRAY_EXT: + defaultTexObj = ctx->Shared->Default1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + defaultTexObj = ctx->Shared->Default2DArray; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); + return; + } + /* * Get pointer to new texture object (newTexObj) */ if (texName == 0) { - /* newTexObj = a default texture object */ - switch (target) { - case GL_TEXTURE_1D: - newTexObj = ctx->Shared->Default1D; - break; - case GL_TEXTURE_2D: - newTexObj = ctx->Shared->Default2D; - break; - case GL_TEXTURE_3D: - newTexObj = ctx->Shared->Default3D; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - newTexObj = ctx->Shared->DefaultCubeMap; - break; - case GL_TEXTURE_RECTANGLE_NV: - newTexObj = ctx->Shared->DefaultRect; - break; - case GL_TEXTURE_1D_ARRAY_EXT: - newTexObj = ctx->Shared->Default1DArray; - break; - case GL_TEXTURE_2D_ARRAY_EXT: - newTexObj = ctx->Shared->Default2DArray; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); - return; - } + newTexObj = defaultTexObj; } else { /* non-default texture object */ @@ -876,20 +905,8 @@ _mesa_BindTexture( GLenum target, GLuint texName ) "glBindTexture(target mismatch)" ); return; } - if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) { - /* have to init wrap and filter state here - kind of klunky */ - newTexObj->WrapS = GL_CLAMP_TO_EDGE; - newTexObj->WrapT = GL_CLAMP_TO_EDGE; - newTexObj->WrapR = GL_CLAMP_TO_EDGE; - newTexObj->MinFilter = GL_LINEAR; - if (ctx->Driver.TexParameter) { - static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; - static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; - (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_S, fparam_wrap ); - (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_T, fparam_wrap ); - (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_R, fparam_wrap ); - (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_MIN_FILTER, fparam_filter ); - } + if (newTexObj->Target == 0) { + finish_texture_init(ctx, target, newTexObj); } } else { |