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-rw-r--r--src/mesa/Makefile24
-rw-r--r--src/mesa/drivers/beos/Makefile5
-rw-r--r--src/mesa/drivers/directfb/Makefile2
-rw-r--r--src/mesa/drivers/dri/Makefile23
-rw-r--r--src/mesa/drivers/dri/Makefile.template2
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c7
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h32
-rw-r--r--src/mesa/drivers/dri/common/texmem.c1
-rw-r--r--src/mesa/drivers/dri/dri.pc.in10
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c8
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c1
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c11
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_line.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_tri.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h13
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c16
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c15
-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.h4
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c50
-rw-r--r--src/mesa/drivers/dri/intel/intel_chipset.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c11
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c6
-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile54
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c627
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h77
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card.c17
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card.h49
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card_list.h226
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c422
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h241
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h44
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_dri.h28
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c218
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.h42
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c289
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.h30
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.c153
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.h222
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_lock.c81
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_lock.h69
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.c144
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.h23
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_msg.h67
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.c98
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.h39
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_query.c200
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_reg.h4998
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c325
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.h61
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.c833
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.h454
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_0.c1050
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_1.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_2.c264
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c123
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.h39
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c368
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.h50
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state_cache.c69
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state_cache.h29
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtcl.c127
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_swtcl.h55
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.c198
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.h69
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_tex.c49
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_tex.h38
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state.c540
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_swtcl.c619
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_swtcl.h12
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state.c1009
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c714
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.h40
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_shader.h121
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state.c824
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_vertprog.c447
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_fragprog.c742
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_shader.h379
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c1002
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_vertprog.c367
-rw-r--r--src/mesa/drivers/dri/nouveau/nv40_fragprog.c224
-rw-r--r--src/mesa/drivers/dri/nouveau/nv40_shader.h467
-rw-r--r--src/mesa/drivers/dri/nouveau/nv40_vertprog.c778
-rw-r--r--src/mesa/drivers/dri/nouveau/nv50_state.c641
-rw-r--r--src/mesa/drivers/dri/r300/Makefile3
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c11
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c3
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h56
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c184
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.h30
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_emit.c2092
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c227
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h (renamed from src/mesa/drivers/dri/nouveau/nouveau_query.h)22
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c9
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h11
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c171
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c212
-rw-r--r--src/mesa/drivers/dri/r300/r500_fragprog.c207
-rw-r--r--src/mesa/drivers/dri/r300/r500_fragprog.h32
-rw-r--r--src/mesa/drivers/dri/r300/r500_fragprog_emit.c1596
-rw-r--r--src/mesa/drivers/dri/r300/radeon_nqssadce.c282
-rw-r--r--src/mesa/drivers/dri/r300/radeon_nqssadce.h96
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program.c275
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program.h113
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program_alu.c475
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program_alu.h12
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program_pair.c983
-rw-r--r--src/mesa/drivers/dri/r300/radeon_program_pair.h126
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.h2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c27
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_tex.h4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texmem.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c83
-rw-r--r--src/mesa/drivers/fbdev/Makefile3
-rw-r--r--src/mesa/drivers/osmesa/Makefile12
-rw-r--r--src/mesa/drivers/x11/Makefile7
-rw-r--r--src/mesa/drivers/x11/xm_tri.c192
-rw-r--r--src/mesa/gl.pc.in4
-rw-r--r--src/mesa/glapi/gl_API.xml90
-rw-r--r--src/mesa/glapi/glapi.c7
-rw-r--r--src/mesa/main/api_validate.c23
-rw-r--r--src/mesa/main/buffers.c2
-rw-r--r--src/mesa/main/context.c1
-rw-r--r--src/mesa/main/dd.h2
-rw-r--r--src/mesa/main/enums.c5874
-rw-r--r--src/mesa/main/execmem.c8
-rw-r--r--src/mesa/main/fbobject.c26
-rw-r--r--src/mesa/main/fbobject.h7
-rw-r--r--src/mesa/main/get.c63
-rw-r--r--src/mesa/main/get_gen.py9
-rw-r--r--src/mesa/main/getstring.c150
-rw-r--r--src/mesa/main/glheader.h6
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/main/shaders.c14
-rw-r--r--src/mesa/main/state.c17
-rw-r--r--src/mesa/main/stencil.c96
-rw-r--r--src/mesa/main/texstate.c28
-rw-r--r--src/mesa/main/version.h2
-rw-r--r--src/mesa/shader/arbprogparse.c9
-rw-r--r--src/mesa/shader/prog_uniform.c4
-rw-r--r--src/mesa/shader/program.c62
-rw-r--r--src/mesa/shader/program.h13
-rw-r--r--src/mesa/shader/shader_api.c291
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc62
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h1204
-rw-r--r--src/mesa/shader/slang/library/slang_core.gc69
-rw-r--r--src/mesa/shader/slang/library/slang_core_gc.h865
-rw-r--r--src/mesa/shader/slang/slang_codegen.c449
-rw-r--r--src/mesa/shader/slang/slang_compile.c63
-rw-r--r--src/mesa/shader/slang/slang_emit.c55
-rw-r--r--src/mesa/shader/slang/slang_emit.h8
-rw-r--r--src/mesa/shader/slang/slang_ir.c10
-rw-r--r--src/mesa/shader/slang/slang_link.c14
-rw-r--r--src/mesa/shader/slang/slang_log.c3
-rw-r--r--src/mesa/shader/slang/slang_print.c84
-rw-r--r--src/mesa/shader/slang/slang_vartable.c3
-rw-r--r--src/mesa/swrast/s_fragprog.c28
-rw-r--r--src/mesa/swrast/s_points.c2
-rw-r--r--src/mesa/tnl/t_vb_program.c2
-rw-r--r--src/mesa/tnl_dd/t_dd_tritmp.h4
-rw-r--r--src/mesa/x86/assyntax.h3
-rw-r--r--src/mesa/x86/common_x86.c26
171 files changed, 8588 insertions, 30631 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index e0b641b921e..605e70083c5 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -30,11 +30,11 @@ default: depend asm_subdirs libmesa.a libglapi.a driver_subdirs
# Make archive of core mesa object files
libmesa.a: $(MESA_OBJECTS)
- @ $(TOP)/bin/mklib -o mesa -static $(MESA_OBJECTS)
+ @ $(MKLIB) -o mesa -static $(MESA_OBJECTS)
# Make archive of gl* API dispatcher functions only
libglapi.a: $(GLAPI_OBJECTS)
- @ $(TOP)/bin/mklib -o glapi -static $(GLAPI_OBJECTS)
+ @ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS)
######################################################################
@@ -90,28 +90,29 @@ install: default
pcedit = sed \
-e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
- -e 's,@LIB_DIR@,$(LIB_DIR),' \
+ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
+ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
-e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),'
gl.pc: gl.pc.in
$(pcedit) $< > $@
install-headers:
- $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL
$(INSTALL) -m 644 $(TOP)/include/GL/*.h \
- $(DESTDIR)$(INSTALL_DIR)/include/GL
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL
install-libgl: default gl.pc install-headers
- $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
- $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
$(INSTALL) $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)* \
- $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
- $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig
+ $(DESTDIR)$(INSTALL_LIB_DIR)
+ $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
install-osmesa: default
- $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)
$(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME)* \
- $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
+ $(DESTDIR)$(INSTALL_LIB_DIR)
install-dri: default
cd drivers/dri && $(MAKE) install
@@ -128,6 +129,7 @@ clean:
-rm -f */*/*.o
-rm -f depend depend.bak libmesa.a libglapi.a
-rm -f drivers/*/*.o
+ -rm -f *.pc
-@cd drivers/dri && $(MAKE) clean
-@cd drivers/x11 && $(MAKE) clean
-@cd drivers/osmesa && $(MAKE) clean
diff --git a/src/mesa/drivers/beos/Makefile b/src/mesa/drivers/beos/Makefile
index 342d7ce0243..c79dd24c390 100644
--- a/src/mesa/drivers/beos/Makefile
+++ b/src/mesa/drivers/beos/Makefile
@@ -181,9 +181,10 @@ $(TOP)/$(LIB_DIR):
mkdir $(TOP)/$(LIB_DIR)
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES)
- @$(TOP)/bin/mklib -o $(GL_LIB) -ldflags '$(LDFLAGS)' -install $(TOP)/$(LIB_DIR) \
+ @$(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
- $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES)
+ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(GL_LIB_DEPS) \
+ $(OBJECTS) $(MESA_MODULES) $(GLU_MODULES)
# $(GLU_OBJECTS):
# cd $(GLU_DIR) && $(MAKE) $< ;
diff --git a/src/mesa/drivers/directfb/Makefile b/src/mesa/drivers/directfb/Makefile
index ece0457cffa..94c82a2c9c9 100644
--- a/src/mesa/drivers/directfb/Makefile
+++ b/src/mesa/drivers/directfb/Makefile
@@ -37,7 +37,7 @@ default: directfb-libgl directfbgl_mesa
# XXX this used to be in src/mesa/Makefile and is probably broken now
directfb-libgl: $(LIBS)
- @ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) $(LIBS) \
$(GL_LIB_DEPS)
diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile
index 41dfc67e0cf..3b3fcf11df1 100644
--- a/src/mesa/drivers/dri/Makefile
+++ b/src/mesa/drivers/dri/Makefile
@@ -20,16 +20,30 @@ subdirs:
fi \
done
+pcedit = sed \
+ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
+ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \
+ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \
+ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \
+ -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),'
-install:
+dri.pc: dri.pc.in
+ $(pcedit) $< > $@
+
+
+install: dri.pc
@for dir in $(DRI_DIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE) install) || exit 1 ; \
fi \
done
- $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL/internal
- $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal
- $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_sarea.h $(DESTDIR)$(INSTALL_DIR)/include/GL/internal
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal
+ $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_interface.h \
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal
+ $(INSTALL) -m 0644 $(TOP)/include/GL/internal/dri_sarea.h \
+ $(DESTDIR)$(INSTALL_INC_DIR)/GL/internal
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
+ $(INSTALL) -m 0644 dri.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig
clean:
@@ -39,3 +53,4 @@ clean:
fi \
done
-rm -f common/*.o
+ -rm -f *.pc
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 7dcb077dca7..072d16ce8bf 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -63,7 +63,7 @@ default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
- $(TOP)/bin/mklib -ldflags '$(LDFLAGS)' -noprefix -o $@ \
+ $(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \
$(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index 10d2e801dcc..9655741bbba 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -283,7 +283,7 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
int
__driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp)
{
- __DRIscreenPrivate *psp = pcp->driScreenPriv;
+ __DRIscreenPrivate *psp = pdp->driScreenPriv;
__DRIDrawableConfigEvent *dc, *last_dc;
__DRIBufferAttachEvent *ba, *last_ba;
unsigned int tail, mask, *p, end, total, size, changed;
@@ -291,7 +291,7 @@ __driParseEvents(__DRIcontextPrivate *pcp, __DRIdrawablePrivate *pdp)
size_t rect_size;
/* Check for wraparound. */
- if (psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) {
+ if (pcp && psp->dri2.buffer->prealloc - pdp->dri2.tail > psp->dri2.buffer->size) {
/* If prealloc overlaps into what we just parsed, the
* server overwrote it and we have to reset our tail
* pointer. */
@@ -460,6 +460,9 @@ static void driSwapBuffers(__DRIdrawable *dPriv)
if (!dPriv->numClipRects)
return;
+ if (psp->dri2.enabled)
+ __driParseEvents(NULL, dPriv);
+
psp->DriverAPI.SwapBuffers(dPriv);
driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects);
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index 65e96657b8a..ea5b9973dde 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -1077,13 +1077,6 @@ static const char AreTexturesResident_names[] =
"";
#endif
-#if defined(need_GL_EXT_framebuffer_object)
-static const char IsRenderbufferEXT_names[] =
- "i\0" /* Parameter signature */
- "glIsRenderbufferEXT\0"
- "";
-#endif
-
#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil)
static const char StencilOpSeparate_names[] =
"iiii\0" /* Parameter signature */
@@ -1763,13 +1756,6 @@ static const char DeleteFencesNV_names[] =
"";
#endif
-#if defined(need_GL_SGIX_polynomial_ffd)
-static const char DeformationMap3dSGIX_names[] =
- "iddiiddiiddiip\0" /* Parameter signature */
- "glDeformationMap3dSGIX\0"
- "";
-#endif
-
#if defined(need_GL_VERSION_2_0)
static const char IsShader_names[] =
"i\0" /* Parameter signature */
@@ -2015,6 +2001,13 @@ static const char WeightfvARB_names[] =
"";
#endif
+#if defined(need_GL_EXT_framebuffer_object)
+static const char IsRenderbufferEXT_names[] =
+ "i\0" /* Parameter signature */
+ "glIsRenderbufferEXT\0"
+ "";
+#endif
+
#if defined(need_GL_MESA_window_pos)
static const char WindowPos4fMESA_names[] =
"ffff\0" /* Parameter signature */
@@ -4530,6 +4523,13 @@ static const char Minmax_names[] =
"";
#endif
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3dSGIX_names[] =
+ "iddiiddiiddiip\0" /* Parameter signature */
+ "glDeformationMap3dSGIX\0"
+ "";
+#endif
+
#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
static const char FogCoorddvEXT_names[] =
"p\0" /* Parameter signature */
@@ -5319,13 +5319,13 @@ static const struct dri_extension_function GL_EXT_framebuffer_blit_functions[] =
#if defined(need_GL_EXT_framebuffer_object)
static const struct dri_extension_function GL_EXT_framebuffer_object_functions[] = {
{ GenerateMipmapEXT_names, GenerateMipmapEXT_remap_index, -1 },
- { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
{ RenderbufferStorageEXT_names, RenderbufferStorageEXT_remap_index, -1 },
{ CheckFramebufferStatusEXT_names, CheckFramebufferStatusEXT_remap_index, -1 },
{ DeleteRenderbuffersEXT_names, DeleteRenderbuffersEXT_remap_index, -1 },
{ FramebufferTexture3DEXT_names, FramebufferTexture3DEXT_remap_index, -1 },
{ FramebufferRenderbufferEXT_names, FramebufferRenderbufferEXT_remap_index, -1 },
{ FramebufferTexture1DEXT_names, FramebufferTexture1DEXT_remap_index, -1 },
+ { IsRenderbufferEXT_names, IsRenderbufferEXT_remap_index, -1 },
{ BindFramebufferEXT_names, BindFramebufferEXT_remap_index, -1 },
{ GenRenderbuffersEXT_names, GenRenderbuffersEXT_remap_index, -1 },
{ IsFramebufferEXT_names, IsFramebufferEXT_remap_index, -1 },
@@ -5965,9 +5965,9 @@ static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = {
#if defined(need_GL_SGIX_polynomial_ffd)
static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = {
{ LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 },
- { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
{ DeformSGIX_names, DeformSGIX_remap_index, -1 },
{ DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 },
+ { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
{ NULL, 0, 0 }
};
#endif
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index b0e8c4c1c28..caabac3448f 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -1278,6 +1278,7 @@ driCalculateTextureFirstLastLevel( driTextureObject * t )
else {
firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, t->tObj->BaseLevel);
lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2);
diff --git a/src/mesa/drivers/dri/dri.pc.in b/src/mesa/drivers/dri/dri.pc.in
new file mode 100644
index 00000000000..c47ee9c7e7d
--- /dev/null
+++ b/src/mesa/drivers/dri/dri.pc.in
@@ -0,0 +1,10 @@
+prefix=@INSTALL_DIR@
+exec_prefix=${prefix}
+libdir=@INSTALL_LIB_DIR@
+includedir=@INSTALL_INC_DIR@
+dridriverdir=@DRI_DRIVER_DIR@
+
+Name: dri
+Description: Direct Rendering Infrastructure
+Version: @VERSION@
+Cflags: -I${includedir}
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 4c7a742b982..116b52511f5 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -42,12 +42,6 @@
* Mesa's Driver Functions
***************************************/
-static const struct dri_extension i830_extensions[] = {
- {"GL_ARB_texture_env_crossbar", NULL},
- {NULL, NULL}
-};
-
-
static void
i830InitDriverFunctions(struct dd_function_table *functions)
{
@@ -108,8 +102,6 @@ i830CreateContext(const __GLcontextModes * mesaVis,
intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
- driInitExtensions(ctx, i830_extensions, GL_FALSE);
-
i830InitState(i830);
i830InitMetaFuncs(i830);
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 46326cf1dc1..940b02513da 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -54,7 +54,6 @@ static const struct dri_extension i915_extensions[] = {
{"GL_ARB_depth_texture", NULL},
{"GL_ARB_fragment_program", NULL},
{"GL_ARB_shadow", NULL},
- {"GL_ARB_texture_env_crossbar", NULL},
{"GL_ARB_texture_non_power_of_two", NULL},
{"GL_EXT_shadow_funcs", NULL},
/* ARB extn won't work if not enabled */
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index af7166e681d..69c1e0755ef 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -257,18 +257,15 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
tObj->Target != GL_TEXTURE_3D) {
+ if (tObj->Target == GL_TEXTURE_1D)
+ return GL_FALSE;
state[I915_TEXREG_SS2] |=
(SS2_SHADOW_ENABLE |
intel_translate_shadow_compare_func(tObj->CompareFunc));
- if (tObj->Target == GL_TEXTURE_1D) {
- minFilt = FILTER_NEAREST;
- magFilt = FILTER_NEAREST;
- } else {
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
- }
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
}
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c
index 7d51cddfc3d..0930e6a5739 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_line.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_line.c
@@ -148,7 +148,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
brw_clip_init_clipmask(c);
/* -ve rhw workaround */
- if (!BRW_IS_IGD(p->brw)) {
+ if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw))) {
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
brw_imm_ud(1<<20));
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 22bd38a9f3f..974cb77cb8c 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -102,7 +102,7 @@ clip_unit_create_from_key(struct brw_context *brw,
clip.clip5.api_mode = BRW_CLIP_API_OGL;
clip.clip5.clip_mode = key->clip_mode;
- if (BRW_IS_IGD(brw))
+ if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw))
clip.clip5.negative_w_clip_test = 1;
clip.clip6.clipper_viewport_state_ptr = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c
index f1fc6e1e9da..7c703179fea 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_tri.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c
@@ -536,7 +536,7 @@ void brw_emit_tri_clip( struct brw_clip_compile *c )
/* if -ve rhw workaround bit is set,
do cliptest */
- if (!BRW_IS_IGD(p->brw)) {
+ if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw))) {
brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
brw_imm_ud(1<<20));
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index efe850b4d39..b4e2619929a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -125,7 +125,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
-
+ ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
/* Advertise the full hardware capabilities. The new memory
* manager should cope much better with overload situations:
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 2ed417824d2..0593e8d5f5f 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -740,7 +740,7 @@
#define CMD_STATE_BASE_ADDRESS 0x6101
#define CMD_STATE_INSN_POINTER 0x6102
#define CMD_PIPELINE_SELECT_965 0x6104
-#define CMD_PIPELINE_SELECT_IGD 0x6904
+#define CMD_PIPELINE_SELECT_GM45 0x6904
#define CMD_PIPELINED_STATE_POINTERS 0x7800
#define CMD_BINDING_TABLE_PTRS 0x7801
@@ -772,7 +772,7 @@
#define CMD_INDEX_BUFFER 0x780a
#define CMD_VF_STATISTICS_965 0x780b
-#define CMD_VF_STATISTICS_IGD 0x680b
+#define CMD_VF_STATISTICS_GM45 0x680b
#define CMD_DRAW_RECT 0x7900
#define CMD_BLEND_CONSTANT_COLOR 0x7901
@@ -798,9 +798,10 @@
#include "intel_chipset.h"
-#define BRW_IS_IGD(brw) (IS_IGD((brw)->intel.intelScreen->deviceID))
-#define CMD_PIPELINE_SELECT(brw) ((BRW_IS_IGD(brw)) ? CMD_PIPELINE_SELECT_IGD : CMD_PIPELINE_SELECT_965)
-#define CMD_VF_STATISTICS(brw) ((BRW_IS_IGD(brw)) ? CMD_VF_STATISTICS_IGD : CMD_VF_STATISTICS_965)
-#define URB_SIZES(brw) ((BRW_IS_IGD(brw)) ? 384 : 256) /* 512 bit unit */
+#define BRW_IS_GM45(brw) (IS_GM45_GM((brw)->intel.intelScreen->deviceID))
+#define BRW_IS_G4X(brw) (IS_G4X((brw)->intel.intelScreen->deviceID))
+#define CMD_PIPELINE_SELECT(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? CMD_PIPELINE_SELECT_GM45 : CMD_PIPELINE_SELECT_965)
+#define CMD_VF_STATISTICS(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? CMD_VF_STATISTICS_GM45 : CMD_VF_STATISTICS_965)
+#define URB_SIZES(brw) ((BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? 384 : 256) /* 512 bit unit */
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index fefd30bc7f5..6b97f8b170c 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -329,14 +329,14 @@ static void brw_set_sampler_message(struct brw_context *brw,
{
brw_set_src1(insn, brw_imm_d(0));
- if (BRW_IS_IGD(brw)) {
- insn->bits3.sampler_igd.binding_table_index = binding_table_index;
- insn->bits3.sampler_igd.sampler = sampler;
- insn->bits3.sampler_igd.msg_type = msg_type;
- insn->bits3.sampler_igd.response_length = response_length;
- insn->bits3.sampler_igd.msg_length = msg_length;
- insn->bits3.sampler_igd.end_of_thread = eot;
- insn->bits3.sampler_igd.msg_target = BRW_MESSAGE_TARGET_SAMPLER;
+ if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) {
+ insn->bits3.sampler_gm45_g4x.binding_table_index = binding_table_index;
+ insn->bits3.sampler_gm45_g4x.sampler = sampler;
+ insn->bits3.sampler_gm45_g4x.msg_type = msg_type;
+ insn->bits3.sampler_gm45_g4x.response_length = response_length;
+ insn->bits3.sampler_gm45_g4x.msg_length = msg_length;
+ insn->bits3.sampler_gm45_g4x.end_of_thread = eot;
+ insn->bits3.sampler_gm45_g4x.msg_target = BRW_MESSAGE_TARGET_SAMPLER;
} else {
insn->bits3.sampler.binding_table_index = binding_table_index;
insn->bits3.sampler.sampler = sampler;
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index b5cf821a938..8a8fb50cb99 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -73,7 +73,10 @@ static GLboolean do_check_fallback(struct brw_context *brw)
if (texUnit->_ReallyEnabled) {
struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
- if (texImage->Border) {
+ if (texImage->Border ||
+ ((texImage->_BaseFormat == GL_DEPTH_COMPONENT) &&
+ ((texImage->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
+ (texImage->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) {
DBG("FALLBACK: texture border\n");
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index bd282352819..653695cdf56 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -194,7 +194,7 @@ static void emit_depthbuffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
struct intel_region *region = brw->state.depth_region;
- unsigned int len = BRW_IS_IGD(brw) ? sizeof(struct brw_depthbuffer_igd) / 4 : sizeof(struct brw_depthbuffer) / 4;
+ unsigned int len = (BRW_IS_GM45(brw) || BRW_IS_G4X(brw)) ? sizeof(struct brw_depthbuffer_gm45_g4x) / 4 : sizeof(struct brw_depthbuffer) / 4;
if (region == NULL) {
BEGIN_BATCH(len, IGNORE_CLIPRECTS);
@@ -205,7 +205,7 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(0);
OUT_BATCH(0);
- if (BRW_IS_IGD(brw))
+ if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw))
OUT_BATCH(0);
ADVANCE_BATCH();
@@ -242,7 +242,7 @@ static void emit_depthbuffer(struct brw_context *brw)
((region->height - 1) << 19));
OUT_BATCH(0);
- if (BRW_IS_IGD(brw))
+ if (BRW_IS_GM45(brw) || BRW_IS_G4X(brw))
OUT_BATCH(0);
ADVANCE_BATCH();
@@ -327,7 +327,7 @@ static void upload_aa_line_parameters(struct brw_context *brw)
{
struct brw_aa_line_parameters balp;
- if (!BRW_IS_IGD(brw))
+ if (!(BRW_IS_GM45(brw) || BRW_IS_G4X(brw)))
return;
/* use legacy aa line coverage computation */
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 1326280e00a..ec865c925a7 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -175,7 +175,7 @@ struct brw_depthbuffer
} dword4;
};
-struct brw_depthbuffer_igd
+struct brw_depthbuffer_gm45_g4x
{
union header_union header;
@@ -1405,7 +1405,7 @@ struct brw_instruction
GLuint msg_target:4;
GLuint pad1:3;
GLuint end_of_thread:1;
- } sampler_igd;
+ } sampler_gm45_g4x;
struct brw_urb_immediate urb;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 3cac97c71f4..7767d1369ce 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -867,7 +867,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
* Later, clipping will detect ucp[6] and ensure the primitive is
* clipped against all fixed planes.
*/
- if (!BRW_IS_IGD(p->brw) && !c->key.know_w_is_one) {
+ if (!(BRW_IS_GM45(p->brw) || BRW_IS_G4X(p->brw)) && !c->key.know_w_is_one) {
brw_CMP(p,
vec8(brw_null_reg()),
BRW_CONDITIONAL_L,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index ba9168b6efc..9b919b9cfed 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -948,15 +948,16 @@ static void emit_fb_write( struct brw_wm_compile *c,
GLuint off = c->key.dest_depth_reg % 2;
if (off != 0) {
- brw_push_insn_state(p);
- brw_set_compression_control(p, BRW_COMPRESSION_NONE);
- brw_MOV(p, brw_message_reg(nr), arg1[comp]);
- /* 2nd half? */
- brw_MOV(p, brw_message_reg(nr+1), offset(arg1[comp],1));
- brw_pop_insn_state(p);
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
+ /* 2nd half? */
+ brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
+ brw_pop_insn_state(p);
}
else {
- brw_MOV(p, brw_message_reg(nr), arg1[comp]);
+ brw_MOV(p, brw_message_reg(nr), arg1[comp]);
}
nr += 2;
}
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h
index 80b87b40f79..52d6ecc2238 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h
@@ -120,8 +120,10 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
if (batch->cliprect_mode == IGNORE_CLIPRECTS) {
batch->cliprect_mode = cliprect_mode;
} else {
- if (batch->cliprect_mode != cliprect_mode)
+ if (batch->cliprect_mode != cliprect_mode) {
intel_batchbuffer_flush(batch);
+ batch->cliprect_mode = cliprect_mode;
+ }
}
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 2a05d29124e..e9076f9ac97 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -115,7 +115,8 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
dst_pitch /= 4;
}
#endif
-
+ /* do space/cliprects check before going any further */
+ intel_batchbuffer_require_space(intel->batch, 8 * 4, REFERENCES_CLIPRECTS);
again:
ret = dri_bufmgr_check_aperture_space(dst->buffer);
ret |= dri_bufmgr_check_aperture_space(src->buffer);
@@ -275,6 +276,8 @@ intelEmitCopyBlit(struct intel_context *intel,
int ret;
BATCH_LOCALS;
+ /* do space/cliprects check before going any further */
+ intel_batchbuffer_require_space(intel->batch, 8 * 4, NO_LOOP_CLIPRECTS);
again:
ret = dri_bufmgr_check_aperture_space(dst_buffer);
ret |= dri_bufmgr_check_aperture_space(src_buffer);
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index d5257ae27e2..77352e6a531 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -197,7 +197,6 @@ intelSetBackClipRects(struct intel_context *intel)
}
}
-#ifdef I915
static void
intelUpdatePageFlipping(struct intel_context *intel,
GLint areaA, GLint areaB)
@@ -267,7 +266,6 @@ intelUpdatePageFlipping(struct intel_context *intel,
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
-#endif /* I915 */
/**
* This will be called whenever the currently bound window is moved/resized.
@@ -318,9 +316,7 @@ intelWindowMoved(struct intel_context *intel)
GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = dPriv->vblFlags;
-#ifdef I915
intelUpdatePageFlipping(intel, areaA, areaB);
-#endif
/* Update vblank info
*/
@@ -645,7 +641,6 @@ intel_wait_flips(struct intel_context *intel)
static GLboolean
intelPageFlip(const __DRIdrawablePrivate * dPriv)
{
-#ifdef I915
struct intel_context *intel;
int ret;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
@@ -698,40 +693,8 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
return GL_TRUE;
-#else
- return GL_FALSE;
-#endif
}
-#if 0
-void
-intelSwapBuffers(__DRIdrawablePrivate * dPriv)
-{
- if (dPriv->driverPrivate) {
- const struct gl_framebuffer *fb
- = (struct gl_framebuffer *) dPriv->driverPrivate;
- if (fb->Visual.doubleBufferMode) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx && ctx->DrawBuffer == fb) {
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
- }
- if (intel->doPageFlip) {
- intelPageFlip(dPriv);
- }
- else {
- intelCopyBuffer(dPriv);
- }
- }
- }
- else {
- _mesa_problem(NULL,
- "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
- }
-}
-#else
-/* Trunk version:
- */
-
static GLboolean
intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
{
@@ -755,9 +718,8 @@ intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
swap.seqtype |= DRM_VBLANK_NEXTONMISS;
- } else if (interval == 0) {
+ } else if (interval == 0)
return GL_FALSE;
- }
swap.drawable = dPriv->hHWDrawable;
target = swap.sequence = dPriv->vblSeq + interval;
@@ -834,6 +796,15 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
if (!intelScheduleSwap(dPriv, &missed_target)) {
driWaitForVBlank(dPriv, &missed_target);
+ /*
+ * Update each buffer's vbl_pending so we don't get too out of
+ * sync
+ */
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_BACK_LEFT)->vbl_pending =
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_FRONT_LEFT)->vbl_pending =
+ dPriv->vblSeq;
if (!intelPageFlip(dPriv)) {
intelCopyBuffer(dPriv, NULL);
}
@@ -856,7 +827,6 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
}
}
-#endif
void
intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h
index 4a5166263ac..15b9ef43127 100644
--- a/src/mesa/drivers/dri/intel/intel_chipset.h
+++ b/src/mesa/drivers/dri/intel/intel_chipset.h
@@ -53,7 +53,7 @@
#define PCI_CHIP_I965_GM 0x2A02
#define PCI_CHIP_I965_GME 0x2A12
-#define PCI_CHIP_IGD_GM 0x2A42
+#define PCI_CHIP_GM45_GM 0x2A42
#define PCI_CHIP_IGD_E_G 0x2E02
#define PCI_CHIP_Q45_G 0x2E12
@@ -65,13 +65,12 @@
devid == PCI_CHIP_I945_GME || \
devid == PCI_CHIP_I965_GM || \
devid == PCI_CHIP_I965_GME || \
- devid == PCI_CHIP_IGD_GM)
+ devid == PCI_CHIP_GM45_GM)
-#define IS_IGD_GM(devid) (devid == PCI_CHIP_IGD_GM)
+#define IS_GM45_GM(devid) (devid == PCI_CHIP_GM45_GM)
#define IS_G4X(devid) (devid == PCI_CHIP_IGD_E_G || \
devid == PCI_CHIP_Q45_G || \
devid == PCI_CHIP_G45_G)
-#define IS_IGD(devid) (IS_IGD_GM(devid) || IS_G4X(devid))
#define IS_915(devid) (devid == PCI_CHIP_I915_G || \
devid == PCI_CHIP_E7221_G || \
@@ -90,7 +89,8 @@
devid == PCI_CHIP_I965_GM || \
devid == PCI_CHIP_I965_GME || \
devid == PCI_CHIP_I946_GZ || \
- IS_IGD(devid))
+ IS_GM45_GM(devid) || \
+ IS_G4X(devid))
#define IS_9XX(devid) (IS_915(devid) || \
IS_945(devid) || \
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index f573cf4d4f9..082dfe87e38 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -168,7 +168,9 @@ intelGetString(GLcontext * ctx, GLenum name)
case PCI_CHIP_I965_GME:
chipset = "Intel(R) 965GME/GLE";
break;
- case PCI_CHIP_IGD_GM:
+ case PCI_CHIP_GM45_GM:
+ chipset = "Mobile Intel® GM45 Express Chipset";
+ break;
case PCI_CHIP_IGD_E_G:
chipset = "Intel(R) Integrated Graphics Device";
break;
@@ -196,9 +198,8 @@ intelGetString(GLcontext * ctx, GLenum name)
/**
* Extension strings exported by the intel driver.
*
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
*/
static const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
@@ -210,6 +211,7 @@ static const struct dri_extension card_extensions[] = {
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_crossbar", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_non_power_of_two", NULL },
@@ -266,7 +268,6 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_EXT_shadow_funcs", NULL },
/* ARB extn won't work if not enabled */
{ "GL_SGIX_depth_texture", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
{ "GL_EXT_texture_sRGB", NULL},
{ NULL, NULL }
};
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 9205627813c..1b645c72621 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -265,7 +265,10 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt,
{
/* Images with borders are never pulled into mipmap trees.
*/
- if (image->Border)
+ if (image->Border ||
+ ((image->_BaseFormat == GL_DEPTH_COMPONENT) &&
+ ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
+ (image->TexObject->WrapT == GL_CLAMP_TO_BORDER))))
return GL_FALSE;
if (image->InternalFormat != mt->internal_format ||
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index b8dcd1e0610..c11687a2cf6 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -75,7 +75,10 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
- if (intelImage->base.Border)
+ if (intelImage->base.Border ||
+ ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
+ ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
+ (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
return;
if (intelImage->level > intelObj->base.BaseLevel &&
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index b5803fb8130..9fe4aac1492 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -43,6 +43,7 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj)
#ifdef I915
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2);
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
@@ -140,7 +141,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* Fallback case:
*/
- if (firstImage->base.Border) {
+ if (firstImage->base.Border ||
+ ((firstImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
+ ((tObj->WrapS == GL_CLAMP_TO_BORDER) ||
+ (tObj->WrapT == GL_CLAMP_TO_BORDER)))) {
if (intelObj->mt) {
intel_miptree_release(intel, &intelObj->mt);
}
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
deleted file mode 100644
index 6ea4594f1e6..00000000000
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ /dev/null
@@ -1,54 +0,0 @@
-# src/mesa/drivers/dri/nouveau/Makefile
-
-TOP = ../../../../..
-include $(TOP)/configs/current
-
-LIBNAME = nouveau_dri.so
-
-MINIGLX_SOURCES =
-
-DRIVER_SOURCES = \
- nouveau_bufferobj.c \
- nouveau_card.c \
- nouveau_context.c \
- nouveau_driver.c \
- nouveau_fbo.c \
- nouveau_fifo.c \
- nouveau_lock.c \
- nouveau_mem.c \
- nouveau_object.c \
- nouveau_screen.c \
- nouveau_span.c \
- nouveau_state.c \
- nouveau_state_cache.c \
- nouveau_shader.c \
- nouveau_shader_0.c \
- nouveau_shader_1.c \
- nouveau_shader_2.c \
- nouveau_tex.c \
- nouveau_swtcl.c \
- nouveau_sync.c \
- nouveau_query.c \
- nv04_state.c \
- nv04_swtcl.c \
- nv10_state.c \
- nv10_swtcl.c \
- nv20_state.c \
- nv20_vertprog.c \
- nv30_state.c \
- nv30_fragprog.c \
- nv30_vertprog.c \
- nv40_fragprog.c \
- nv40_vertprog.c \
- nv50_state.c
-
-C_SOURCES = \
- $(COMMON_SOURCES) \
- $(DRIVER_SOURCES)
-
-ASM_SOURCES =
-
-
-include ../Makefile.template
-
-symlinks:
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
deleted file mode 100644
index 25c7b8206a0..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ /dev/null
@@ -1,627 +0,0 @@
-#include "bufferobj.h"
-#include "enums.h"
-
-#include "nouveau_bufferobj.h"
-#include "nouveau_context.h"
-#include "nouveau_drm.h"
-#include "nouveau_mem.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-
-#define NOUVEAU_MEM_FREE(mem) do { \
- nouveau_mem_free(ctx, (mem)); \
- (mem) = NULL; \
-} while(0)
-
-#define DEBUG(fmt,args...) do { \
- if (NOUVEAU_DEBUG & DEBUG_BUFFEROBJ) { \
- fprintf(stderr, "%s: "fmt, __func__, ##args); \
- } \
-} while(0)
-
-static GLboolean
-nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size,
- struct gl_buffer_object *bo)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_mem *in_mem;
-
- DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size);
-
- /* If there's a permanent backing store, blit directly into it */
- if (nbo->cpu_mem) {
- if (nbo->cpu_mem != nbo->gpu_mem) {
- DEBUG("..cpu_mem\n");
- nouveau_memformat_flat_emit(ctx, nbo->cpu_mem,
- nbo->gpu_mem,
- offset, offset, size);
- }
- } else {
- DEBUG("..sys_mem\n");
- in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0);
- if (in_mem) {
- DEBUG("....via GART\n");
- /* otherwise, try blitting to faster memory and
- * copying from there
- */
- nouveau_memformat_flat_emit(ctx, in_mem, nbo->gpu_mem,
- 0, offset, size);
- nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier,
- NvSubMemFormat);
- _mesa_memcpy(nbo->cpu_mem_sys + offset,
- in_mem->map, size);
- NOUVEAU_MEM_FREE(in_mem);
- } else {
- DEBUG("....direct VRAM copy\n");
- /* worst case, copy directly from vram */
- _mesa_memcpy(nbo->cpu_mem_sys + offset,
- nbo->gpu_mem + offset,
- size);
- }
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size,
- struct gl_buffer_object *bo)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_mem *out_mem;
-
- DEBUG("bo=%p, offset=%d, size=%d\n", bo, offset, size);
-
- if (nbo->cpu_mem) {
- if (nbo->cpu_mem != nbo->gpu_mem) {
- DEBUG("..cpu_mem\n");
- nouveau_memformat_flat_emit(ctx, nbo->gpu_mem,
- nbo->cpu_mem,
- offset, offset, size);
- }
- } else {
- out_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP |
- NOUVEAU_MEM_MAPPED,
- size, 0);
- if (out_mem) {
- DEBUG("....via GART\n");
- _mesa_memcpy(out_mem->map,
- nbo->cpu_mem_sys + offset, size);
- nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem,
- offset, 0, size);
- nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier,
- NvSubMemFormat);
- NOUVEAU_MEM_FREE(out_mem);
- } else {
- DEBUG("....direct VRAM copy\n");
- _mesa_memcpy(nbo->gpu_mem->map + offset,
- nbo->cpu_mem_sys + offset,
- size);
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
-
- DEBUG("bo=%p\n", bo);
-
- if (bo->OnCard)
- return GL_TRUE;
- assert(nbo->gpu_mem_flags);
-
- nbo->gpu_mem = nouveau_mem_alloc(ctx, nbo->gpu_mem_flags |
- NOUVEAU_MEM_MAPPED,
- bo->Size, 0);
- assert(nbo->gpu_mem);
-
- if (nbo->cpu_mem_flags) {
- if ((nbo->cpu_mem_flags|NOUVEAU_MEM_MAPPED) != nbo->gpu_mem->type) {
- DEBUG("..need cpu_mem buffer\n");
-
- nbo->cpu_mem = nouveau_mem_alloc(ctx,
- nbo->cpu_mem_flags |
- NOUVEAU_MEM_MAPPED,
- bo->Size, 0);
-
- if (nbo->cpu_mem) {
- DEBUG("....alloc ok, kill sys_mem buffer\n");
- _mesa_memcpy(nbo->cpu_mem->map,
- nbo->cpu_mem_sys, bo->Size);
- FREE(nbo->cpu_mem_sys);
- }
- } else {
- DEBUG("..cpu direct access to GPU buffer\n");
- nbo->cpu_mem = nbo->gpu_mem;
- }
- }
- nouveau_bo_upload_to_screen(ctx, 0, bo->Size, bo);
-
- bo->OnCard = GL_TRUE;
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- GLuint nr_dirty;
-
- DEBUG("bo=%p\n", bo);
- if (!bo->OnCard)
- return GL_TRUE;
-
- nr_dirty = nouveau_bo_download_dirty(ctx, bo);
- if (nbo->cpu_mem) {
- if (nr_dirty && nbo->cpu_mem != nbo->gpu_mem)
- nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier,
- NvSubMemFormat);
- DEBUG("..destroy cpu_mem buffer\n");
- nbo->cpu_mem_sys = malloc(bo->Size);
- assert(nbo->cpu_mem_sys);
- _mesa_memcpy(nbo->cpu_mem_sys, nbo->cpu_mem->map, bo->Size);
- if (nbo->cpu_mem == nbo->gpu_mem)
- nbo->cpu_mem = NULL;
- else
- NOUVEAU_MEM_FREE(nbo->cpu_mem);
- }
- NOUVEAU_MEM_FREE(nbo->gpu_mem);
-
- bo->OnCard = GL_FALSE;
- return GL_TRUE;
-}
-
-static void
-nouveau_bo_choose_storage_method(GLcontext *ctx, GLenum usage,
- struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- GLuint gpu_type = 0;
- GLuint cpu_type = 0;
-
- switch (usage) {
- /* Client source, changes often, used by GL many times */
- case GL_DYNAMIC_DRAW_ARB:
- gpu_type = NOUVEAU_MEM_AGP | NOUVEAU_MEM_FB_ACCEPTABLE;
- cpu_type = NOUVEAU_MEM_AGP;
- break;
- /* GL source, changes often, client reads many times */
- case GL_DYNAMIC_READ_ARB:
- /* Client source, specified once, used by GL many times */
- case GL_STATIC_DRAW_ARB:
- /* GL source, specified once, client reads many times */
- case GL_STATIC_READ_ARB:
- /* Client source, specified once, used by GL a few times */
- case GL_STREAM_DRAW_ARB:
- /* GL source, specified once, client reads a few times */
- case GL_STREAM_READ_ARB:
- /* GL source, changes often, used by GL many times*/
- case GL_DYNAMIC_COPY_ARB:
- /* GL source, specified once, used by GL many times */
- case GL_STATIC_COPY_ARB:
- /* GL source, specified once, used by GL a few times */
- case GL_STREAM_COPY_ARB:
- gpu_type = NOUVEAU_MEM_FB;
- break;
- default:
- assert(0);
- }
-
- nbo->gpu_mem_flags = gpu_type;
- nbo->cpu_mem_flags = cpu_type;
- nbo->usage = usage;
-}
-
-void
-nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access,
- GLsizeiptrARB size,
- const GLvoid *data,
- GLenum usage,
- struct gl_buffer_object *bo, int flags)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
-
- DEBUG("bo=%p\n", bo);
-
- /* Free up previous buffers if we can't reuse them */
- if (nbo->usage != usage ||
- (nbo->gpu_mem && (nbo->gpu_mem->size != size))) {
- if (nbo->cpu_mem_sys)
- FREE(nbo->cpu_mem_sys);
- if (nbo->cpu_mem) {
- if (nbo->cpu_mem != nbo->gpu_mem)
- NOUVEAU_MEM_FREE(nbo->cpu_mem);
- else
- nbo->cpu_mem = NULL;
- }
- if (nbo->gpu_mem)
- NOUVEAU_MEM_FREE(nbo->gpu_mem);
-
- bo->OnCard = GL_FALSE;
- nbo->cpu_mem_sys = calloc(1, size);
- }
-
- nouveau_bo_choose_storage_method(ctx, usage, bo);
- /* Force off flags that may not be ok for a given buffer */
- nbo->gpu_mem_flags &= valid_gpu_access;
-
- bo->Usage = usage;
- bo->Size = size;
-
- if (data) {
- GLvoid *map = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, bo);
-#ifdef MESA_BIG_ENDIAN
- int i;
- if (flags) {
- for (i = 0; i < size; i+=4) {
- uint32_t _data = *(unsigned int *)(data+i);
- _data = ((_data >> 16) | ((_data & 0xffff) << 16));
- *(unsigned int *)(map+i) = _data;
- }
- } else
-#endif
- _mesa_memcpy(map, data, size);
- (void)flags; /* get rid of warning */
- nouveau_bo_dirty_all(ctx, GL_FALSE, bo);
- nouveau_bo_unmap(ctx, bo);
- }
-}
-
-void *
-nouveau_bo_map(GLcontext *ctx, GLenum access, struct gl_buffer_object *bo)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
-
- DEBUG("bo=%p, access=%s\n", bo, _mesa_lookup_enum_by_nr(access));
-
- if (bo->OnCard &&
- (access == GL_READ_ONLY_ARB || access == GL_READ_WRITE_ARB)) {
- GLuint nr_dirty;
-
- DEBUG("..on card\n");
- nr_dirty = nouveau_bo_download_dirty(ctx, bo);
-
- /* nouveau_bo_download_dirty won't wait unless it needs to
- * free a temp buffer, which isn't the case if cpu_mem is
- * present.
- */
- if (nr_dirty && nbo->cpu_mem && nbo->cpu_mem != nbo->gpu_mem)
- nouveau_notifier_wait_nop(ctx, nmesa->syncNotifier,
- NvSubMemFormat);
- }
-
- if (nbo->cpu_mem) {
- DEBUG("..access via cpu_mem\n");
- return nbo->cpu_mem->map;
- } else {
- DEBUG("..access via cpu_mem_sys\n");
- return nbo->cpu_mem_sys;
- }
-}
-
-void
-nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- DEBUG("unmap bo=%p\n", bo);
-}
-
-uint32_t
-nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
-
- assert(nbo->mapped == GL_FALSE);
-
- DEBUG("gpu_ref\n");
-
- if (!bo->OnCard) {
- nouveau_bo_move_in(ctx, bo);
- bo->OnCard = GL_TRUE;
- }
- nouveau_bo_upload_dirty(ctx, bo);
-
- return nouveau_mem_gpu_offset_get(ctx, nbo->gpu_mem);
-}
-
-void
-nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card,
- uint32_t offset, uint32_t size,
- struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_bufferobj_dirty *dirty;
- uint32_t start = offset;
- uint32_t end = offset + size;
- int i;
-
- if (nbo->cpu_mem == nbo->gpu_mem)
- return;
-
- dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty;
-
- DEBUG("on_card=%d, offset=%d, size=%d, bo=%p\n",
- on_card, offset, size, bo);
-
- for (i=0; i<dirty->nr_dirty; i++) {
- nouveau_bufferobj_region *r = &dirty->dirty[i];
-
- /* already dirty */
- if (start >= r->start && end <= r->end) {
- DEBUG("..already dirty\n");
- return;
- }
-
- /* add to the end of a region */
- if (start >= r->start && start <= r->end) {
- if (end > r->end) {
- DEBUG("..extend end of region\n");
- r->end = end;
- return;
- }
- }
-
- /* add to the start of a region */
- if (start < r->start && end >= r->end) {
- DEBUG("..extend start of region\n");
- r->start = start;
- /* .. and to the end */
- if (end > r->end) {
- DEBUG("....and end\n");
- r->end = end;
- }
- return;
- }
- }
-
- /* new region */
- DEBUG("..new dirty\n");
- dirty->nr_dirty++;
- dirty->dirty = realloc(dirty->dirty,
- sizeof(nouveau_bufferobj_region) *
- dirty->nr_dirty);
- dirty->dirty[dirty->nr_dirty - 1].start = start;
- dirty->dirty[dirty->nr_dirty - 1].end = end;
-}
-
-void
-nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card,
- struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_bufferobj_dirty *dirty;
-
- dirty = on_card ? &nbo->gpu_dirty : &nbo->cpu_dirty;
-
- DEBUG("dirty all\n");
- if (dirty->nr_dirty) {
- FREE(dirty->dirty);
- dirty->dirty = NULL;
- dirty->nr_dirty = 0;
- }
-
- nouveau_bo_dirty_linear(ctx, on_card, 0, bo->Size, bo);
-}
-
-GLuint
-nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_bufferobj_dirty *dirty = &nbo->cpu_dirty;
- GLuint nr_dirty;
- int i;
-
- nr_dirty = dirty->nr_dirty;
- if (!nr_dirty) {
- DEBUG("clean\n");
- return nr_dirty;
- }
-
- for (i=0; i<nr_dirty; i++) {
- nouveau_bufferobj_region *r = &dirty->dirty[i];
-
- DEBUG("dirty %d: o=0x%08x, s=0x%08x\n",
- i, r->start, r->end - r->start);
- nouveau_bo_upload_to_screen(ctx,
- r->start, r->end - r->start, bo);
- }
-
- FREE(dirty->dirty);
- dirty->dirty = NULL;
- dirty->nr_dirty = 0;
-
- return nr_dirty;
-}
-
-GLuint
-nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)bo;
- nouveau_bufferobj_dirty *dirty = &nbo->gpu_dirty;
- GLuint nr_dirty;
- int i;
-
- nr_dirty = dirty->nr_dirty;
- if (nr_dirty) {
- DEBUG("clean\n");
- return nr_dirty;
- }
-
- for (i=0; i<nr_dirty; i++) {
- nouveau_bufferobj_region *r = &dirty->dirty[i];
-
- DEBUG("dirty %d: o=0x%08x, s=0x%08x\n",
- i, r->start, r->end - r->start);
- nouveau_bo_download_from_screen(ctx,
- r->start,
- r->end - r->start, bo);
- }
-
- FREE(dirty->dirty);
- dirty->dirty = NULL;
- dirty->nr_dirty = 0;
-
- return nr_dirty;
-}
-
-static void
-nouveauBindBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
-{
-}
-
-static struct gl_buffer_object *
-nouveauNewBufferObject(GLcontext *ctx, GLuint buffer, GLenum target)
-{
- nouveau_buffer_object *nbo;
-
- nbo = CALLOC_STRUCT(nouveau_buffer_object_t);
- if (nbo)
- _mesa_initialize_buffer_object(&nbo->mesa, buffer, target);
- DEBUG("bo=%p\n", nbo);
-
- return nbo ? &nbo->mesa : NULL;
-}
-
-static void
-nouveauDeleteBuffer(GLcontext *ctx, struct gl_buffer_object *obj)
-{
- nouveau_buffer_object *nbo = (nouveau_buffer_object *)obj;
-
- if (nbo->gpu_dirty.nr_dirty)
- FREE(nbo->gpu_dirty.dirty);
- if (nbo->cpu_dirty.nr_dirty)
- FREE(nbo->cpu_dirty.dirty);
- if (nbo->cpu_mem) nouveau_mem_free(ctx, nbo->cpu_mem);
- if (nbo->gpu_mem) nouveau_mem_free(ctx, nbo->gpu_mem);
-
- _mesa_delete_buffer_object(ctx, obj);
-}
-
-static void
-nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
- const GLvoid *data, GLenum usage,
- struct gl_buffer_object *obj)
-{
- GLuint gpu_flags;
-
- DEBUG("target=%s, size=%d, data=%p, usage=%s, obj=%p\n",
- _mesa_lookup_enum_by_nr(target),
- (GLuint)size, data,
- _mesa_lookup_enum_by_nr(usage),
- obj);
-
- switch (target) {
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- gpu_flags = 0;
- break;
- default:
- gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK;
- break;
- }
- nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj, 0);
-}
-
-static void
-nouveauBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj)
-{
- GLvoid *out;
-
- DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n",
- _mesa_lookup_enum_by_nr(target),
- (GLuint)offset, (GLuint)size, data, obj);
-
- out = nouveau_bo_map(ctx, GL_WRITE_ONLY_ARB, obj);
- _mesa_memcpy(out + offset, data, size);
- nouveau_bo_dirty_linear(ctx, GL_FALSE, offset, size, obj);
- nouveau_bo_unmap(ctx, obj);
-}
-
-static void
-nouveauGetBufferSubData(GLcontext *ctx, GLenum target, GLintptrARB offset,
- GLsizeiptrARB size, GLvoid *data,
- struct gl_buffer_object *obj)
-{
- const GLvoid *in;
-
- DEBUG("target=%s, offset=0x%x, size=%d, data=%p, obj=%p\n",
- _mesa_lookup_enum_by_nr(target),
- (GLuint)offset, (GLuint)size, data, obj);
-
- in = nouveau_bo_map(ctx, GL_READ_ONLY_ARB, obj);
- _mesa_memcpy(data, in + offset, size);
- nouveau_bo_unmap(ctx, obj);
-}
-
-static void *
-nouveauMapBuffer(GLcontext *ctx, GLenum target, GLenum access,
- struct gl_buffer_object *obj)
-{
- DEBUG("target=%s, access=%s, obj=%p\n",
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(access),
- obj
- );
-
- /* Already mapped.. */
- if (obj->Pointer)
- return NULL;
-
- /* Have to pass READ_WRITE here, nouveau_bo_map will only ensure that
- * the cpu_mem buffer is up-to-date if we ask for read access.
- *
- * However, even if the client only asks for write access, we're still
- * forced to reupload the entire buffer. So, we need the cpu_mem buffer
- * to have the correct data all the time.
- */
- obj->Pointer = nouveau_bo_map(ctx, GL_READ_WRITE_ARB, obj);
-
- /* The GL spec says that a client attempting to write to a bufferobj
- * mapped READ_ONLY object may have unpredictable results, possibly
- * even program termination.
- *
- * We're going to use this, and only mark the buffer as dirtied if
- * the client asks for write access.
- */
- if (target != GL_READ_ONLY_ARB) {
- /* We have no way of knowing what was modified by the client,
- * so the entire buffer gets dirtied. */
- nouveau_bo_dirty_all(ctx, GL_FALSE, obj);
- }
-
- return obj->Pointer;
-}
-
-static GLboolean
-nouveauUnmapBuffer(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
-{
- DEBUG("target=%s, obj=%p\n", _mesa_lookup_enum_by_nr(target), obj);
-
- assert(obj->Pointer);
-
- nouveau_bo_unmap(ctx, obj);
- obj->Pointer = NULL;
- return GL_TRUE;
-}
-
-void
-nouveauInitBufferObjects(GLcontext *ctx)
-{
- ctx->Driver.BindBuffer = nouveauBindBuffer;
- ctx->Driver.NewBufferObject = nouveauNewBufferObject;
- ctx->Driver.DeleteBuffer = nouveauDeleteBuffer;
- ctx->Driver.BufferData = nouveauBufferData;
- ctx->Driver.BufferSubData = nouveauBufferSubData;
- ctx->Driver.GetBufferSubData = nouveauGetBufferSubData;
- ctx->Driver.MapBuffer = nouveauMapBuffer;
- ctx->Driver.UnmapBuffer = nouveauUnmapBuffer;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
deleted file mode 100644
index fb3afc1c300..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
+++ /dev/null
@@ -1,77 +0,0 @@
-#ifndef __NOUVEAU_BUFFEROBJ_H__
-#define __NOUVEAU_BUFFEROBJ_H__
-
-#include "mtypes.h"
-#include "nouveau_mem.h"
-
-#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE)
-#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE)
-
-typedef struct nouveau_bufferobj_region_t {
- uint32_t start;
- uint32_t end;
-} nouveau_bufferobj_region;
-
-typedef struct nouveau_bufferobj_dirty_t {
- nouveau_bufferobj_region *dirty;
- int nr_dirty;
-} nouveau_bufferobj_dirty;
-
-typedef struct nouveau_buffer_object_t {
- /* Base class, must be first */
- struct gl_buffer_object mesa;
-
- GLboolean mapped;
- GLenum usage;
-
- /* Memory used for GPU access to the buffer*/
- GLuint gpu_mem_flags;
- nouveau_mem * gpu_mem;
- nouveau_bufferobj_dirty gpu_dirty;
-
- /* Memory used for CPU access to the buffer */
- GLuint cpu_mem_flags;
- nouveau_mem * cpu_mem;
- GLvoid * cpu_mem_sys;
- nouveau_bufferobj_dirty cpu_dirty;
-} nouveau_buffer_object;
-
-extern void
-nouveau_bo_init_storage(GLcontext *ctx, GLuint valid_gpu_access,
- GLsizeiptrARB size, const GLvoid *data, GLenum usage,
- struct gl_buffer_object *bo, int flags);
-
-extern GLboolean
-nouveau_bo_move_in(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern GLboolean
-nouveau_bo_move_out(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern void *
-nouveau_bo_map(GLcontext *ctx, GLenum usage, struct gl_buffer_object *bo);
-
-extern void
-nouveau_bo_unmap(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern uint32_t
-nouveau_bo_gpu_ref(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern void
-nouveau_bo_dirty_linear(GLcontext *ctx, GLboolean on_card,
- uint32_t offset, uint32_t size,
- struct gl_buffer_object *bo);
-
-extern void
-nouveau_bo_dirty_all(GLcontext *ctx, GLboolean on_card,
- struct gl_buffer_object *bo);
-
-extern GLuint
-nouveau_bo_upload_dirty(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern GLuint
-nouveau_bo_download_dirty(GLcontext *ctx, struct gl_buffer_object *bo);
-
-extern void
-nouveauInitBufferObjects(GLcontext *ctx);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.c b/src/mesa/drivers/dri/nouveau/nouveau_card.c
deleted file mode 100644
index 91f12f0d704..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_card.c
+++ /dev/null
@@ -1,17 +0,0 @@
-
-#include "nouveau_card.h"
-#include "nouveau_reg.h"
-#include "nouveau_drm.h"
-#include "nouveau_card_list.h"
-
-
-nouveau_card* nouveau_card_lookup(uint32_t device_id)
-{
- int i;
- for(i=0;i<sizeof(nouveau_card_list)/sizeof(nouveau_card)-1;i++)
- if (nouveau_card_list[i].id==(device_id&0xffff))
- return &(nouveau_card_list[i]);
- return NULL;
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card.h b/src/mesa/drivers/dri/nouveau/nouveau_card.h
deleted file mode 100644
index 8a4c5f2244e..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_card.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#ifndef __NOUVEAU_CARD_H__
-#define __NOUVEAU_CARD_H__
-
-#include "dri_util.h"
-#include "drm.h"
-#include "nouveau_drm.h"
-
-typedef struct nouveau_card_t {
- uint16_t id; /* last 4 digits of pci id, last digit is always 0 */
- char* name; /* the user-friendly card name */
- uint32_t class_3d; /* the object class this card uses for 3D */
- uint32_t type; /* the major card family */
- uint32_t flags;
-}
-nouveau_card;
-
-#define NV_HAS_LMA 0x00000001
-
-extern nouveau_card* nouveau_card_lookup(uint32_t device_id);
-
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
deleted file mode 100644
index 94f170e057d..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
+++ /dev/null
@@ -1,226 +0,0 @@
-static nouveau_card nouveau_card_list[]={
-{0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002A, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002B, "Riva TnT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002C, "Vanta/Vanta LT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002D, "RIVA TNT2 Model 64/Model 64 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002E, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002F, "Vanta", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x0040, "GeForce 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0041, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0042, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0043, "NV40.3", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0044, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0045, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0046, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0047, "GeForce 6800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0048, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0049, "NV40GL", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x004D, "Quadro FX 4000", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x004E, "Quadro FX 4000", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0090, "GeForce 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0091, "GeForce 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0092, "GeForce 7800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0093, "GeForce 7800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0098, "GeForce Go 7800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0099, "GE Force Go 7800 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x009D, "Quadro FX4500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00A0, "Aladdin TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x00C0, "GeForce 6800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00C1, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00C2, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00C3, "Geforce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00C8, "GeForce Go 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00C9, "GeForce Go 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00CC, "Quadro FX Go1400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00CD, "Quadro FX 3450/4000 SDI", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00CE, "Quadro FX 1400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F0, "GeForce 6800/GeForce 6800 Ultra", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F1, "GeForce 6600/GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F2, "GeForce 6600/GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F3, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F4, "GeForce 6600 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F5, "GeForce 7800 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F6, "GeForce 6600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F8, "Quadro FX 3400/4400", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00F9, "GeForce 6800 Ultra/GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x00FA, "GeForce PCX 5750", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x00FB, "GeForce PCX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x00FC, "Quadro FX 330/GeForce PCX 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x00FD, "Quadro FX 330/Quadro NVS280", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x00FE, "Quadro FX 1300", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x00FF, "GeForce PCX 4300", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0100, "GeForce 256 SDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0},
-{0x0101, "GeForce 256 DDR", NV10_TCL_PRIMITIVE_3D, NV_10, 0},
-{0x0103, "Quadro", NV10_TCL_PRIMITIVE_3D, NV_10, 0},
-{0x0110, "GeForce2 MX/MX 400", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0111, "GeForce2 MX 100 DDR/200 DDR", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0112, "GeForce2 Go", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0113, "Quadro2 MXR/EX/Go", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0140, "GeForce 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0141, "GeForce 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0142, "GeForce 6600 PCIe", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0144, "GeForce Go 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0145, "GeForce 6610 XL", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0146, "Geforce Go 6600TE/6200TE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0148, "GeForce Go 6600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0149, "GeForce Go 6600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x014A, "Quadro NVS 440", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x014C, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x014D, "Quadro FX 550", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x014E, "Quadro FX 540", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x014F, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0150, "GeForce2 GTS/Pro", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0151, "GeForce2 Ti", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0152, "GeForce2 Ultra, Bladerunner", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0153, "Quadro2 Pro", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x0161, "GeForce 6200 TurboCache(TM)", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0162, "GeForce 6200 SE TurboCache (TM)", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0163, "GeForce 6200 LE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0164, "GeForce Go 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0165, "Quadro NVS 285", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0166, "GeForce Go 6400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0167, "GeForce Go 6200 TurboCache", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0168, "GeForce Go 6200 TurboCache", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0170, "GeForce4 MX 460", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0171, "GeForce4 MX 440", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0172, "GeForce4 MX 420", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0173, "GeForce4 MX 440-SE", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0174, "GeForce4 440 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0175, "GeForce4 420 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0176, "GeForce4 420 Go 32M", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0177, "GeForce4 460 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0178, "Quadro4 550 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0179, "GeForce4 420 Go 32M", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x017A, "Quadro4 200/400 NVS", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x017B, "Quadro4 550 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x017C, "Quadro4 500 GoGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x017D, "GeForce4 410 Go 16M", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0181, "GeForce4 MX 440 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0182, "GeForce4 MX 440SE AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0183, "GeForce4 MX 420 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0185, "GeForce4 MX 4000 AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0186, "GeForce4 448 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0187, "GeForce4 488 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0188, "Quadro4 580 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x018A, "Quadro4 NVS AGP 8x", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x018B, "Quadro4 380 XGL", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x018C, "Quadro NVS 50 PCI", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x018D, "GeForce4 448 Go", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0191, "GeForce 8800 GTX", NV30_TCL_PRIMITIVE_3D|0x5000, NV_50, 0},
-{0x0193, "GeForce 8800 GTS", NV30_TCL_PRIMITIVE_3D|0x5000, NV_50, 0},
-{0x01A0, "GeForce2 MX Integrated Graphics", NV11_TCL_PRIMITIVE_3D, NV_11, 0},
-{0x01D1, "GeForce 7300 LE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01D3, "GeForce 7300 SE", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01D6, "GeForce Go 7200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01D7, "Quadro NVS 110M / GeForce Go 7300", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01D8, "GeForce Go 7400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01DA, "Quadro NVS 110M", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01DF, "GeForce 7300 GS", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x01F0, "GeForce4 MX - nForce GPU", NV17_TCL_PRIMITIVE_3D, NV_17, 0},
-{0x0200, "GeForce3", NV20_TCL_PRIMITIVE_3D, NV_20, 0},
-{0x0201, "GeForce3 Ti 200", NV20_TCL_PRIMITIVE_3D, NV_20, 0},
-{0x0202, "GeForce3 Ti 500", NV20_TCL_PRIMITIVE_3D, NV_20, 0},
-{0x0203, "Quadro DCC", NV20_TCL_PRIMITIVE_3D, NV_20, 0},
-{0x0211, "GeForce 6800", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0212, "GeForce 6800 LE", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0215, "GeForce 6800 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0218, "GeForce 6800 XT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0221, "GeForce 6200", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0240, "GeForce 6150", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0242, "GeForce 6100", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0244, "Geforce 6150 Go", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0250, "GeForce4 Ti 4600", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0251, "GeForce4 Ti 4400", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0252, "GeForce4 Ti", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0253, "GeForce4 Ti 4200", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0258, "Quadro4 900 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0259, "Quadro4 750 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x025B, "Quadro4 700 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0280, "GeForce4 Ti 4800", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0281, "GeForce4 Ti 4200 AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0282, "GeForce4 Ti 4800 SE", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0286, "GeForce4 Ti 4200 Go AGP 8x", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0288, "Quadro4 980 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0289, "Quadro4 780 XGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x028C, "Quadro4 700 GoGL", NV20_TCL_PRIMITIVE_3D|0x0500, NV_20, 0},
-{0x0290, "GeForce 7900 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0291, "GeForce 7900 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0292, "GeForce 7900 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0298, "GeForce Go 7900 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0299, "GeForce Go 7900 GTX", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029A, "Quadro FX 2500M", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029B, "Quadro FX 1500M", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029C, "Quadro FX 5500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029D, "Quadro FX 3500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029E, "Quadro FX 1500", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x029F, "Quadro FX 4500 X2", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x02A0, "XGPU", NV20_TCL_PRIMITIVE_3D, NV_20, 0},
-{0x02E1, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0300, "GeForce FX", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0301, "GeForce FX 5800 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0302, "GeForce FX 5800", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0308, "Quadro FX 2000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0309, "Quadro FX 1000", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0311, "GeForce FX 5600 Ultra", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0312, "GeForce FX 5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0313, "NV31", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0314, "GeForce FX 5600XT", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0316, "NV31M", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0317, "NV31M Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031A, "GeForce FX Go5600", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031B, "GeForce FX Go5650", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031C, "NVIDIA Quadro FX Go700", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031D, "NV31GLM", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031E, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x031F, "NV31GLM Pro", NV30_TCL_PRIMITIVE_3D|0x0300, NV_30, 0},
-{0x0320, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0321, "GeForce FX 5200 Ultra", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0322, "GeForce FX 5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0323, "GeForce FX 5200LE", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0324, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0325, "GeForce FX Go5250", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0326, "GeForce FX 5500", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0327, "GeForce FX 5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0328, "GeForce FX Go5200 32M/64M", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0329, "GeForce FX Go5200", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x032A, "Quadro NVS 280 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x032B, "Quadro FX 500/600 PCI", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x032C, "GeForce FX Go 5300", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x032D, "GeForce FX Go5100", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x032F, "NV34GL", NV30_TCL_PRIMITIVE_3D|0x0600, NV_30, 0},
-{0x0330, "GeForce FX 5900 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0331, "GeForce FX 5900", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0332, "GeForce FX 5900XT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0333, "GeForce FX 5950 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0334, "GeForce FX 5900ZT", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0338, "Quadro FX 3000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x033F, "Quadro FX 700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0341, "GeForce FX 5700 Ultra", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0342, "GeForce FX 5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0343, "GeForce FX 5700LE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0344, "GeForce FX 5700VE", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0345, "NV36.5", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0347, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0348, "GeForce FX Go5700", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0349, "NV36M Pro", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x034B, "NV36MAP", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x034C, "Quadro FX Go1000", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x034E, "Quadro FX 1100", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x034F, "NV36GL", NV30_TCL_PRIMITIVE_3D|0x0400, NV_30, 0},
-{0x0391, "GeForce 7600 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0392, "GeForce 7600 GS", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0393, "GeForce 7300 GT", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x0398, "GeForce Go 7600", NV30_TCL_PRIMITIVE_3D|0x4000, NV_40, 0},
-{0x03D0, "GeForce 6100 nForce 430", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x002C, "VTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-{0x00A0, "ITNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
-};
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
deleted file mode 100644
index f18dd644905..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ /dev/null
@@ -1,422 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "glheader.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "framebuffer.h"
-
-#include "tnl/tnl.h"
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vp_build.h"
-
-#include "drivers/common/driverfuncs.h"
-
-#include "nouveau_context.h"
-#include "nouveau_driver.h"
-//#include "nouveau_state.h"
-#include "nouveau_span.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_tex.h"
-#include "nouveau_msg.h"
-#include "nouveau_reg.h"
-#include "nouveau_lock.h"
-#include "nouveau_query.h"
-#include "nv04_swtcl.h"
-#include "nv10_swtcl.h"
-
-#include "vblank.h"
-#include "utils.h"
-#include "texmem.h"
-#include "xmlpool.h" /* for symbolic values of enum-type options */
-
-#ifndef NOUVEAU_DEBUG
-int NOUVEAU_DEBUG = 0;
-#endif
-
-static const struct dri_debug_control debug_control[] =
-{
- { "shaders" , DEBUG_SHADERS },
- { "mem" , DEBUG_MEM },
- { "bufferobj" , DEBUG_BUFFEROBJ },
- { NULL , 0 }
-};
-
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_occlusion_query
-#include "extension_helper.h"
-
-const struct dri_extension common_extensions[] =
-{
- { NULL, 0 }
-};
-
-const struct dri_extension nv10_extensions[] =
-{
- { NULL, 0 }
-};
-
-const struct dri_extension nv20_extensions[] =
-{
- { NULL, 0 }
-};
-
-const struct dri_extension nv30_extensions[] =
-{
- { "GL_ARB_fragment_program", NULL },
- { NULL, 0 }
-};
-
-const struct dri_extension nv40_extensions[] =
-{
- /* ARB_vp can be moved to nv20/30 once the shader backend has been
- * written for those cards.
- */
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
- { NULL, 0 }
-};
-
-const struct dri_extension nv50_extensions[] =
-{
- { NULL, 0 }
-};
-
-/* Create the device specific context.
- */
-GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate )
-{
- GLcontext *ctx, *shareCtx;
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
- struct dd_function_table functions;
- nouveauContextPtr nmesa;
- nouveauScreenPtr screen;
-
- /* Allocate the context */
- nmesa = (nouveauContextPtr) CALLOC( sizeof(*nmesa) );
- if ( !nmesa )
- return GL_FALSE;
-
- nmesa->driContext = driContextPriv;
- nmesa->driScreen = sPriv;
- nmesa->driDrawable = NULL;
- nmesa->hHWContext = driContextPriv->hHWContext;
- nmesa->driHwLock = &sPriv->pSAREA->lock;
- nmesa->driFd = sPriv->fd;
-
- nmesa->screen = (nouveauScreenPtr)(sPriv->private);
- screen=nmesa->screen;
-
- /* Create the hardware context */
- if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_PHYSICAL,
- &nmesa->vram_phys))
- return GL_FALSE;
- if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_FB_SIZE,
- &nmesa->vram_size))
- return GL_FALSE;
- if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL,
- &nmesa->gart_phys))
- return GL_FALSE;
- if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE,
- &nmesa->gart_size))
- return GL_FALSE;
- if (!nouveauFifoInit(nmesa))
- return GL_FALSE;
- nouveauObjectInit(nmesa);
-
-
- /* Init default driver functions then plug in our nouveau-specific functions
- * (the texture functions are especially important)
- */
- _mesa_init_driver_functions( &functions );
- nouveauDriverInitFunctions( &functions );
- nouveauTexInitFunctions( &functions );
-
- /* Allocate the Mesa context */
- if (sharedContextPrivate)
- shareCtx = ((nouveauContextPtr) sharedContextPrivate)->glCtx;
- else
- shareCtx = NULL;
- nmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
- &functions, (void *) nmesa);
- if (!nmesa->glCtx) {
- FREE(nmesa);
- return GL_FALSE;
- }
- driContextPriv->driverPrivate = nmesa;
- ctx = nmesa->glCtx;
-
- /* Parse configuration files */
- driParseConfigFiles (&nmesa->optionCache, &screen->optionCache,
- screen->driScreen->myNum, "nouveau");
-
- nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA +
- screen->sarea_priv_offset);
-
- /* Enable any supported extensions */
- driInitExtensions(ctx, common_extensions, GL_TRUE);
- if (nmesa->screen->card->type >= NV_10)
- driInitExtensions(ctx, nv10_extensions, GL_FALSE);
- if (nmesa->screen->card->type >= NV_20)
- driInitExtensions(ctx, nv20_extensions, GL_FALSE);
- if (nmesa->screen->card->type >= NV_30)
- driInitExtensions(ctx, nv30_extensions, GL_FALSE);
- if (nmesa->screen->card->type >= NV_40)
- driInitExtensions(ctx, nv40_extensions, GL_FALSE);
- if (nmesa->screen->card->type >= NV_50)
- driInitExtensions(ctx, nv50_extensions, GL_FALSE);
-
- nmesa->current_primitive = -1;
-
- nouveauShaderInitFuncs(ctx);
- /* Install Mesa's fixed-function texenv shader support */
- if (nmesa->screen->card->type >= NV_40)
- ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
-
- /* Initialize the swrast */
- _swrast_CreateContext( ctx );
- _vbo_CreateContext( ctx );
- _tnl_CreateContext( ctx );
- _swsetup_CreateContext( ctx );
-
- _math_matrix_ctr(&nmesa->viewport);
-
- nouveauDDInitStateFuncs( ctx );
- nouveauSpanInitFunctions( ctx );
- nouveauDDInitState( nmesa );
- switch(nmesa->screen->card->type)
- {
- case NV_04:
- case NV_05:
- nv04TriInitFunctions( ctx );
- break;
- case NV_10:
- case NV_11:
- case NV_17:
- case NV_20:
- case NV_30:
- case NV_40:
- case NV_44:
- case NV_50:
- default:
- nv10TriInitFunctions( ctx );
- break;
- }
-
- nouveauInitBufferObjects(ctx);
- if (!nouveauSyncInitFuncs(ctx))
- return GL_FALSE;
- nouveauQueryInitFuncs(ctx);
- nmesa->hw_func.InitCard(nmesa);
- nouveauInitState(ctx);
-
- driContextPriv->driverPrivate = (void *)nmesa;
-
- NOUVEAU_DEBUG = driParseDebugString( getenv( "NOUVEAU_DEBUG" ),
- debug_control );
-
- if (driQueryOptionb(&nmesa->optionCache, "no_rast")) {
- fprintf(stderr, "disabling 3D acceleration\n");
- FALLBACK(nmesa, NOUVEAU_FALLBACK_DISABLE, 1);
- }
-
- return GL_TRUE;
-}
-
-/* Destroy the device specific context. */
-void nouveauDestroyContext( __DRIcontextPrivate *driContextPriv )
-{
- nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate;
-
- assert(nmesa);
- if ( nmesa ) {
- /* free the option cache */
- driDestroyOptionCache (&nmesa->optionCache);
-
- FREE( nmesa );
- }
-
-}
-
-
-/* Force the context `c' to be the current context and associate with it
- * buffer `b'.
- */
-GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv )
-{
- if ( driContextPriv ) {
- nouveauContextPtr nmesa = (nouveauContextPtr) driContextPriv->driverPrivate;
- struct gl_framebuffer *draw_fb =
- (struct gl_framebuffer*)driDrawPriv->driverPrivate;
- struct gl_framebuffer *read_fb =
- (struct gl_framebuffer*)driReadPriv->driverPrivate;
-
- if (driDrawPriv->swap_interval == (unsigned)-1) {
- driDrawPriv->vblFlags =
- driGetDefaultVBlankFlags(&nmesa->optionCache);
-
- driDrawableInitVBlank(driDrawPriv);
- }
-
- nmesa->driDrawable = driDrawPriv;
-
- _mesa_resize_framebuffer(nmesa->glCtx, draw_fb,
- driDrawPriv->w, driDrawPriv->h);
- if (draw_fb != read_fb) {
- _mesa_resize_framebuffer(nmesa->glCtx, draw_fb,
- driReadPriv->w,
- driReadPriv->h);
- }
- _mesa_make_current(nmesa->glCtx, draw_fb, read_fb);
-
- nouveau_build_framebuffer(nmesa->glCtx,
- driDrawPriv->driverPrivate);
- } else {
- _mesa_make_current( NULL, NULL, NULL );
- }
-
- return GL_TRUE;
-}
-
-
-/* Force the context `c' to be unbound from its buffer.
- */
-GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv )
-{
- return GL_TRUE;
-}
-
-void
-nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv)
-{
- struct gl_framebuffer *fb;
- nouveauScreenPtr screen = dPriv->driScreenPriv->private;
- nouveau_renderbuffer_t *src;
- drm_clip_rect_t *box;
- int nbox, i;
-
- fb = (struct gl_framebuffer *)dPriv->driverPrivate;
- if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
- src = (nouveau_renderbuffer_t *)
- fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- } else {
- src = (nouveau_renderbuffer_t *)
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
- }
-
- LOCK_HARDWARE(nmesa);
- nbox = dPriv->numClipRects;
- box = dPriv->pClipRects;
-
- if (nbox) {
- BEGIN_RING_SIZE(NvSubCtxSurf2D,
- NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
- if (src->mesa._ActualFormat == GL_RGBA8)
- OUT_RING (6); /* X8R8G8B8 */
- else
- OUT_RING (4); /* R5G6B5 */
- OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) |
- src->pitch);
- OUT_RING(src->offset);
- OUT_RING(screen->frontOffset);
- }
-
- for (i=0; i<nbox; i++, box++) {
- BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_POINT_IN, 3);
- OUT_RING (((box->y1 - dPriv->y) << 16) |
- (box->x1 - dPriv->x));
- OUT_RING ((box->y1 << 16) | box->x1);
- OUT_RING (((box->y2 - box->y1) << 16) |
- (box->x2 - box->x1));
- }
- FIRE_RING();
-
- UNLOCK_HARDWARE(nmesa);
-}
-
-void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv)
-{
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- nouveauContextPtr nmesa = dPriv->driContextPriv->driverPrivate;
-
- if (nmesa->glCtx->Visual.doubleBufferMode) {
- _mesa_notifySwapBuffers(nmesa->glCtx);
- nouveauDoSwapBuffers(nmesa, dPriv);
- }
-
- }
-}
-
-void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
- int x, int y, int w, int h)
-{
-}
-
-void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer,
- int fill, int mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int dimensions;
-
- if (!buffer) {
- return;
- }
-
- /* FIXME: only support 32 bits atm */
-
- /* Surface that we will work on */
- nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
-
- BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
- OUT_RING(0x0b); /* Y32 color format */
- OUT_RING((buffer->pitch<<16)|buffer->pitch);
- OUT_RING(buffer->offset);
- OUT_RING(buffer->offset);
-
- /* Now clear a rectangle */
- dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width);
-
- nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
-
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
- OUT_RING(3); /* SRCCOPY */
-
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5);
- OUT_RING(0); /* top left */
- OUT_RING(dimensions); /* bottom right */
- OUT_RING(fill);
- OUT_RING(0); /* top left */
- OUT_RING(dimensions); /* bottom right */
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
deleted file mode 100644
index a617dd62826..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ /dev/null
@@ -1,241 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NOUVEAU_CONTEXT_H__
-#define __NOUVEAU_CONTEXT_H__
-
-#include "dri_util.h"
-#include "drm.h"
-#include "nouveau_drm.h"
-
-#include "mtypes.h"
-#include "tnl/t_vertex.h"
-
-#include "nouveau_fbo.h"
-#include "nouveau_screen.h"
-#include "nouveau_shader.h"
-#include "nouveau_state_cache.h"
-#include "nouveau_sync.h"
-
-#include "xmlconfig.h"
-
-typedef struct nouveau_fifo {
- struct drm_nouveau_channel_alloc drm;
- uint32_t *pushbuf;
- uint32_t *mmio;
- uint32_t *notifier_block;
- uint32_t current;
- uint32_t put;
- uint32_t free;
- uint32_t max;
-} nouveau_fifo_t;
-
-#define TAG(x) nouveau##x
-#include "tnl_dd/t_dd_vertex.h"
-#undef TAG
-
-/* Subpixel offsets for window coordinates (triangles): */
-#define SUBPIXEL_X (0.0F)
-#define SUBPIXEL_Y (0.125F)
-
-struct nouveau_context;
-
-typedef void (*nouveau_tri_func)( struct nouveau_context*,
- nouveauVertex *,
- nouveauVertex *,
- nouveauVertex * );
-
-typedef void (*nouveau_line_func)( struct nouveau_context*,
- nouveauVertex *,
- nouveauVertex * );
-
-typedef void (*nouveau_point_func)( struct nouveau_context*,
- nouveauVertex * );
-
-typedef struct nouveau_hw_func_t {
- /* Initialise any card-specific non-GL related state */
- GLboolean (*InitCard)(struct nouveau_context *);
- /* Update buffer offset/pitch/format */
- GLboolean (*BindBuffers)(struct nouveau_context *, int num_color,
- nouveau_renderbuffer_t **color,
- nouveau_renderbuffer_t *depth);
- /* Update anything that depends on the window position/size */
- void (*WindowMoved)(struct nouveau_context *);
-
- /* Update projection matrix */
- void (*UpdateProjectionMatrix)(GLcontext *);
-
- /* Update modelview matrix (used for lighting and vertex weight) */
- void (*UpdateModelviewMatrix)(GLcontext *);
-} nouveau_hw_func;
-
-typedef struct nouveau_context {
- /* Mesa context */
- GLcontext *glCtx;
-
- /* The per-context fifo */
- nouveau_fifo_t fifo;
-
- /* Physical addresses of AGP/VRAM apertures */
- uint64_t vram_phys;
- uint64_t vram_size;
- uint64_t gart_phys;
- uint64_t gart_size;
-
- /* Channel synchronisation */
- struct drm_nouveau_notifierobj_alloc *syncNotifier;
-
- /* ARB_occlusion_query / EXT_timer_query */
- GLuint query_object_max;
- GLboolean * query_alloc;
- struct drm_nouveau_notifierobj_alloc *queryNotifier;
-
- /* Additional hw-specific functions */
- nouveau_hw_func hw_func;
-
- /* FIXME : do we want to put all state into a separate struct ? */
- /* State for tris */
- GLuint color_offset;
- GLuint specular_offset;
-
- /* Vertex state */
- GLuint vertex_size;
- GLubyte *verts;
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
- GLuint vertex_attr_count;
-
- /* Color and depth renderbuffers */
- nouveau_renderbuffer_t *color_buffer;
- nouveau_renderbuffer_t *depth_buffer;
-
- /* Depth/stencil clear value */
- uint32_t clear_value;
-
- /* Light state */
- GLboolean lighting_enabled;
- uint32_t enabled_lights;
-
- /* Cached state */
- nouveau_state_cache state_cache;
-
- /* The drawing fallbacks */
- GLuint Fallback;
- nouveau_tri_func draw_tri;
- nouveau_line_func draw_line;
- nouveau_point_func draw_point;
-
- /* Cliprects information */
- GLuint numClipRects;
- drm_clip_rect_t *pClipRects;
- drm_clip_rect_t osClipRect;
- GLuint drawX, drawY, drawW, drawH;
-
- /* The rendering context information */
- GLenum current_primitive; /* the current primitive enum */
- DECLARE_RENDERINPUTS(render_inputs_bitset); /* the current render inputs */
-
- /* Shader state */
- nvsFunc VPfunc;
- nvsFunc FPfunc;
- nouveauShader *current_fragprog;
- nouveauShader *current_vertprog;
- nouveauShader *passthrough_vp;
- nouveauShader *passthrough_fp;
-
- nouveauScreenRec *screen;
- struct drm_nouveau_sarea *sarea;
-
- __DRIcontextPrivate *driContext; /* DRI context */
- __DRIscreenPrivate *driScreen; /* DRI screen */
- __DRIdrawablePrivate *driDrawable; /* DRI drawable bound to this ctx */
- GLint lastStamp;
-
- drm_context_t hHWContext;
- drm_hw_lock_t *driHwLock;
- int driFd;
-
- /* Configuration cache */
- driOptionCache optionCache;
-
- GLuint new_state;
- GLuint new_render_state;
- GLuint render_index;
- GLmatrix viewport;
- GLfloat depth_scale;
-
-}nouveauContextRec, *nouveauContextPtr;
-
-
-#define NOUVEAU_CONTEXT(ctx) ((nouveauContextPtr)(ctx->DriverCtx))
-
-/* Flags for software fallback cases: */
-#define NOUVEAU_FALLBACK_TEXTURE 0x0001
-#define NOUVEAU_FALLBACK_DRAW_BUFFER 0x0002
-#define NOUVEAU_FALLBACK_READ_BUFFER 0x0004
-#define NOUVEAU_FALLBACK_STENCIL 0x0008
-#define NOUVEAU_FALLBACK_RENDER_MODE 0x0010
-#define NOUVEAU_FALLBACK_LOGICOP 0x0020
-#define NOUVEAU_FALLBACK_SEP_SPECULAR 0x0040
-#define NOUVEAU_FALLBACK_BLEND_EQ 0x0080
-#define NOUVEAU_FALLBACK_BLEND_FUNC 0x0100
-#define NOUVEAU_FALLBACK_PROJTEX 0x0200
-#define NOUVEAU_FALLBACK_DISABLE 0x0400
-
-
-extern GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate );
-
-extern void nouveauDestroyContext( __DRIcontextPrivate * );
-
-extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv );
-
-extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv );
-
-extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
- __DRIdrawablePrivate *dPriv);
-
-extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv);
-
-extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
- int x, int y, int w, int h);
-
-extern void nouveauClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer,
- int fill, int mask);
-
-/* Debugging utils: */
-extern int NOUVEAU_DEBUG;
-
-#define DEBUG_SHADERS 0x00000001
-#define DEBUG_MEM 0x00000002
-#define DEBUG_BUFFEROBJ 0x00000004
-
-#endif /* __NOUVEAU_CONTEXT_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h b/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h
deleted file mode 100644
index c9b2d590077..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_ctrlreg.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin, Sylvain Munaut
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-
-#define NV03_STATUS 0x004006b0
-#define NV04_STATUS 0x00400700
-
-#define NV03_FIFO_REGS_SIZE 0x10000
-# define NV03_FIFO_REGS_DMAPUT 0x00000040
-# define NV03_FIFO_REGS_DMAGET 0x00000044
-
-/* Fifo commands. These are not regs, neither masks */
-#define NV03_FIFO_CMD_JUMP 0x20000000
-#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc
-#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK))
-
-
-#define NONINC_METHOD 0x40000000
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_dri.h b/src/mesa/drivers/dri/nouveau/nouveau_dri.h
deleted file mode 100644
index ce3c3fb9cc4..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_dri.h
+++ /dev/null
@@ -1,28 +0,0 @@
-#ifndef _NOUVEAU_DRI_
-#define _NOUVEAU_DRI_
-
-#include "xf86drm.h"
-#include "drm.h"
-#include "nouveau_drm.h"
-
-typedef struct {
- uint32_t device_id; /**< \brief PCI device ID */
- uint32_t width; /**< \brief width in pixels of display */
- uint32_t height; /**< \brief height in scanlines of display */
- uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */
- uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
-
- uint32_t bus_type; /**< \brief ths bus type */
- uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */
-
- uint32_t front_offset; /**< \brief front buffer offset */
- uint32_t front_pitch; /**< \brief front buffer pitch */
- uint32_t back_offset; /**< \brief private back buffer offset */
- uint32_t back_pitch; /**< \brief private back buffer pitch */
- uint32_t depth_offset; /**< \brief private depth buffer offset */
- uint32_t depth_pitch; /**< \brief private depth buffer pitch */
-
-} NOUVEAUDRIRec, *NOUVEAUDRIPtr;
-
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
deleted file mode 100644
index 7bd42fdfe27..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ /dev/null
@@ -1,218 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-//#include "nouveau_state.h"
-#include "nouveau_lock.h"
-#include "nouveau_fifo.h"
-#include "nouveau_driver.h"
-#include "swrast/swrast.h"
-
-#include "context.h"
-#include "framebuffer.h"
-
-#include "utils.h"
-#include "colormac.h"
-
-/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */
-GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa,
- unsigned int param,
- uint64_t* value)
-{
- struct drm_nouveau_getparam getp;
-
- getp.param = param;
- if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM,
- &getp, sizeof(getp)))
- return GL_FALSE;
- *value = getp.value;
- return GL_TRUE;
-}
-
-/* Wrapper for DRM_NOUVEAU_GETPARAM ioctl */
-GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa,
- unsigned int param,
- uint64_t value)
-{
- struct drm_nouveau_setparam setp;
-
- setp.param = param;
- setp.value = value;
- if (drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_SETPARAM, &setp,
- sizeof(setp)))
- return GL_FALSE;
- return GL_TRUE;
-}
-
-/* Return the width and height of the current color buffer */
-static void nouveauGetBufferSize( GLframebuffer *buffer,
- GLuint *width, GLuint *height )
-{
- GET_CURRENT_CONTEXT(ctx);
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- LOCK_HARDWARE( nmesa );
- *width = nmesa->driDrawable->w;
- *height = nmesa->driDrawable->h;
- UNLOCK_HARDWARE( nmesa );
-}
-
-/* glGetString */
-static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- static char buffer[128];
- const char * card_name = "Unknown";
- GLuint agp_mode = 0;
-
- switch ( name ) {
- case GL_VENDOR:
- return (GLubyte *)DRIVER_AUTHOR;
-
- case GL_RENDERER:
- card_name=nmesa->screen->card->name;
-
- switch(nmesa->screen->bus_type)
- {
- case NV_PCI:
- case NV_PCIE:
- default:
- agp_mode=0;
- break;
- case NV_AGP:
- agp_mode=nmesa->screen->agp_mode;
- break;
- }
- driGetRendererString( buffer, card_name, DRIVER_DATE,
- agp_mode );
- return (GLubyte *)buffer;
- default:
- return NULL;
- }
-}
-
-/* glFlush */
-static void nouveauFlush( GLcontext *ctx )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
- nouveauDoSwapBuffers(nmesa, nmesa->driDrawable);
- FIRE_RING();
-}
-
-/* glFinish */
-static void nouveauFinish( GLcontext *ctx )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- nouveauFlush( ctx );
- nouveauWaitForIdle( nmesa );
-}
-
-/* glClear */
-static void nouveauClear( GLcontext *ctx, GLbitfield mask )
-{
- uint32_t clear_value;
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* FIXME: should we clear front buffer, even if asked to do it? */
- if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) {
- GLubyte c[4];
- int color_bits = 32;
- int color_mask = 0xffffffff;
-
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,ctx->Color.ClearColor);
- clear_value = PACK_COLOR_8888(c[3],c[0],c[1],c[2]);
-
- if (ctx->DrawBuffer) {
- /* FIXME: find correct color buffer, instead of [0] */
- if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
- color_bits = ctx->DrawBuffer->_ColorDrawBuffers[0]->RedBits;
- color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->GreenBits;
- color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->BlueBits;
- color_bits += ctx->DrawBuffer->_ColorDrawBuffers[0]->AlphaBits;
- }
- }
-
- if (color_bits<24) {
- clear_value = PACK_COLOR_565(c[0],c[1],c[2]);
- color_mask = 0xffff;
- }
-
- nouveauClearBuffer(ctx, nmesa->color_buffer,
- clear_value, color_mask);
- }
-
- if (mask & (BUFFER_BIT_DEPTH)) {
- int depth_bits = 24;
- int depth_mask;
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->_DepthBuffer) {
- depth_bits = ctx->DrawBuffer->_DepthBuffer->DepthBits;
- }
- }
-
- switch(depth_bits) {
- case 16:
- clear_value = (uint32_t) (ctx->Depth.Clear * 32767.0);
- depth_mask = 0xffff;
- break;
- default:
- clear_value = ((uint32_t) (ctx->Depth.Clear * 16777215.0)) << 8;
- depth_mask = 0xffffff00;
- break;
- }
-
- nouveauClearBuffer(ctx, nmesa->depth_buffer,
- clear_value, depth_mask);
- }
-
- if (mask & (BUFFER_BIT_STENCIL)) {
- int stencil_bits = 0;
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->_StencilBuffer) {
- stencil_bits = ctx->DrawBuffer->_StencilBuffer->StencilBits;
- }
- }
-
- if (stencil_bits>0) {
- nouveauClearBuffer(ctx, nmesa->depth_buffer,
- ctx->Stencil.Clear, (1<<stencil_bits)-1);
- }
- }
-}
-
-void nouveauDriverInitFunctions( struct dd_function_table *functions )
-{
- functions->GetBufferSize = nouveauGetBufferSize;
- functions->ResizeBuffers = _mesa_resize_framebuffer;
- functions->GetString = nouveauGetString;
- functions->Flush = nouveauFlush;
- functions->Finish = nouveauFinish;
- functions->Clear = nouveauClear;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.h b/src/mesa/drivers/dri/nouveau/nouveau_driver.h
deleted file mode 100644
index 6164012b5b7..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NOUVEAU_DRIVER_H__
-#define __NOUVEAU_DRIVER_H__
-
-#define DRIVER_DATE "20060219"
-#define DRIVER_AUTHOR "Stephane Marchesin"
-
-extern void nouveauDriverInitFunctions( struct dd_function_table *functions );
-extern GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param,
- uint64_t *value);
-extern GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param,
- uint64_t value);
-
-#endif /* __NOUVEAU_DRIVER_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
deleted file mode 100644
index 23525509d14..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ /dev/null
@@ -1,289 +0,0 @@
-#include "utils.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "fbobject.h"
-
-#include "nouveau_context.h"
-#include "nouveau_fbo.h"
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
-
-static GLboolean
-nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb,
- GLenum internalFormat)
-{
- nrb->mesa.InternalFormat = internalFormat;
-
- /*TODO: We probably want to extend this a bit, and maybe make
- * card-specific?
- */
- switch (internalFormat) {
- case GL_RGBA:
- case GL_RGBA8:
- nrb->mesa._BaseFormat = GL_RGBA;
- nrb->mesa._ActualFormat = GL_RGBA8;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 8;
- nrb->mesa.GreenBits = 8;
- nrb->mesa.BlueBits = 8;
- nrb->mesa.AlphaBits = 8;
- nrb->cpp = 4;
- break;
- case GL_RGB:
- case GL_RGB5:
- nrb->mesa._BaseFormat = GL_RGB;
- nrb->mesa._ActualFormat = GL_RGB5;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 5;
- nrb->mesa.GreenBits = 6;
- nrb->mesa.BlueBits = 5;
- nrb->mesa.AlphaBits = 0;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT16:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16;
- nrb->mesa.DataType = GL_UNSIGNED_SHORT;
- nrb->mesa.DepthBits = 16;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT24:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->cpp = 4;
- break;
- case GL_STENCIL_INDEX8_EXT:
- nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- case GL_DEPTH24_STENCIL8_EXT:
- nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
- nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- default:
- return GL_FALSE;
- break;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
-{
- nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
-
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
- return GL_FALSE;
- }
-
- /* If this buffer isn't statically alloc'd, we may need to ask the
- * drm for more memory */
- if (rb->Width != width || rb->Height != height) {
- GLuint pitch;
-
- /* align pitches to 64 bytes */
- pitch = ((width * nrb->cpp) + 63) & ~63;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- nrb->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB |
- NOUVEAU_MEM_MAPPED,
- pitch * height, 0);
- if (!nrb->mem)
- return GL_FALSE;
-
- /* update nouveau_renderbuffer info */
- nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
- nrb->pitch = pitch;
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->InternalFormat = internalFormat;
-
- nouveauSpanSetFunctions(nrb);
-
- return GL_TRUE;
-}
-
-static void
-nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
-{
- GET_CURRENT_CONTEXT(ctx);
- nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- FREE(nrb);
-}
-
-nouveau_renderbuffer_t *
-nouveau_renderbuffer_new(GLenum internalFormat)
-{
- nouveau_renderbuffer_t *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer);
- if (!nrb)
- return NULL;
-
- _mesa_init_renderbuffer(&nrb->mesa, 0);
-
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
- return GL_FALSE;
- }
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
-
- return nrb;
-}
-
-static void
-nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer_t * nrb)
-{
- nmesa->numClipRects = 1;
- nmesa->pClipRects = &nmesa->osClipRect;
- nmesa->osClipRect.x1 = 0;
- nmesa->osClipRect.y1 = 0;
- nmesa->osClipRect.x2 = nrb->mesa.Width;
- nmesa->osClipRect.y2 = nrb->mesa.Height;
- nmesa->drawX = 0;
- nmesa->drawY = 0;
- nmesa->drawW = nrb->mesa.Width;
- nmesa->drawH = nrb->mesa.Height;
-}
-
-void
-nouveau_window_moved(GLcontext * ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer_t *nrb;
-
- nrb = (nouveau_renderbuffer_t *) ctx->DrawBuffer->_ColorDrawBuffers[0];
- if (!nrb)
- return;
-
- nouveau_cliprects_renderbuffer_set(nmesa, nrb);
-
- /* Viewport depends on window size/position, nouveauCalcViewport
- * will take care of calling the hw-specific WindowMoved
- */
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- /* Scissor depends on window position */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-GLboolean
-nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS];
- nouveau_renderbuffer_t *depth;
-
- _mesa_update_framebuffer(ctx);
- _mesa_update_draw_buffer_bounds(ctx);
-
- color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0];
- if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
- depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped;
- else
- depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer;
-
- if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
- return GL_FALSE;
- nouveau_window_moved(ctx);
-
- return GL_TRUE;
-}
-
-static void
-nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
-{
- nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
-}
-
-static struct gl_framebuffer *
-nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
-{
- return _mesa_new_framebuffer(ctx, name);
-}
-
-static struct gl_renderbuffer *
-nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
-{
- nouveau_renderbuffer_t *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer);
- if (!nrb)
- return NULL;
-
- _mesa_init_renderbuffer(&nrb->mesa, name);
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
- return &nrb->mesa;
-}
-
-static void
-nouveauBindFramebuffer(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *fb,
- struct gl_framebuffer *fbread)
-{
- if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
- nouveau_build_framebuffer(ctx, fb);
- }
-}
-
-static void
-nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
- GLenum attachment, struct gl_renderbuffer *rb)
-{
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
- nouveau_build_framebuffer(ctx, fb);
-}
-
-static void
-nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-static void
-nouveauFinishRenderTexture(GLcontext * ctx,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-void
-nouveauInitBufferFuncs(struct dd_function_table *func)
-{
- func->DrawBuffer = nouveauDrawBuffer;
-
- func->NewFramebuffer = nouveauNewFramebuffer;
- func->NewRenderbuffer = nouveauNewRenderbuffer;
- func->BindFramebuffer = nouveauBindFramebuffer;
- func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
- func->RenderTexture = nouveauRenderTexture;
- func->FinishRenderTexture = nouveauFinishRenderTexture;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
deleted file mode 100644
index 787af4e9e4b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#ifndef __NOUVEAU_BUFFERS_H__
-#define __NOUVEAU_BUFFERS_H__
-
-#include <stdint.h>
-#include "mtypes.h"
-#include "utils.h"
-#include "renderbuffer.h"
-
-#include "nouveau_mem.h"
-
-typedef struct nouveau_renderbuffer {
- struct gl_renderbuffer mesa; /* must be first! */
-
- nouveau_mem *mem;
- void *map;
-
- int cpp;
- uint32_t offset;
- uint32_t pitch;
-} nouveau_renderbuffer_t;
-
-extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat);
-extern void nouveau_window_moved(GLcontext *);
-extern GLboolean nouveau_build_framebuffer(GLcontext *,
- struct gl_framebuffer *);
-extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *);
-
-extern void nouveauInitBufferFuncs(struct dd_function_table *);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
deleted file mode 100644
index 5dc94e0520a..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#include "vblank.h"
-#include <errno.h>
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
-#include "swrast/swrast.h"
-#include "nouveau_context.h"
-#include "nouveau_msg.h"
-#include "nouveau_fifo.h"
-#include "nouveau_lock.h"
-#include "nouveau_object.h"
-#include "nouveau_sync.h"
-
-#ifdef NOUVEAU_RING_DEBUG
-int nouveau_fifo_remaining=0;
-#endif
-
-
-#define RING_SKIPS 8
-
-void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size)
-{
-#ifdef NOUVEAU_RING_DEBUG
- return;
-#endif
- u_int32_t fifo_get;
- while(nmesa->fifo.free < size+1) {
- fifo_get = NV_FIFO_READ_GET();
-
- if(nmesa->fifo.put >= fifo_get) {
- nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
- if(nmesa->fifo.free < size+1) {
- OUT_RING(NV03_FIFO_CMD_JUMP |
- nmesa->fifo.drm.put_base);
- if(fifo_get <= RING_SKIPS) {
- if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */
- NV_FIFO_WRITE_PUT(RING_SKIPS + 1);
- do { fifo_get = NV_FIFO_READ_GET(); }
- while(fifo_get <= RING_SKIPS);
- }
- NV_FIFO_WRITE_PUT(RING_SKIPS);
- nmesa->fifo.current = nmesa->fifo.put = RING_SKIPS;
- nmesa->fifo.free = fifo_get - (RING_SKIPS + 1);
- }
- } else
- nmesa->fifo.free = fifo_get - nmesa->fifo.current - 1;
- }
-}
-
-/*
- * Wait for the channel to be idle
- */
-void nouveauWaitForIdleLocked(nouveauContextPtr nmesa)
-{
- /* Wait for FIFO idle */
- FIRE_RING();
- while(RING_AHEAD()>0);
-
- /* Wait on notifier to indicate all commands in the channel have
- * been completed.
- */
- nouveau_notifier_wait_nop(nmesa->glCtx, nmesa->syncNotifier, NvSub3D);
-}
-
-void nouveauWaitForIdle(nouveauContextPtr nmesa)
-{
- LOCK_HARDWARE(nmesa);
- nouveauWaitForIdleLocked(nmesa);
- UNLOCK_HARDWARE(nmesa);
-}
-
-// here we call the fifo initialization ioctl and fill in stuff accordingly
-GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
-{
- int i, ret;
-
-#ifdef NOUVEAU_RING_DEBUG
- return GL_TRUE;
-#endif
-
- nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB;
- nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC,
- &nmesa->fifo.drm, sizeof(nmesa->fifo.drm));
- if (ret) {
- FATAL("Fifo initialization ioctl failed (returned %d)\n", ret);
- return GL_FALSE;
- }
-
- ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf,
- nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf);
- if (ret) {
- FATAL("Unable to map the fifo (returned %d)\n", ret);
- return GL_FALSE;
- }
-
- ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl,
- nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio);
- if (ret) {
- FATAL("Unable to map the control regs (returned %d)\n", ret);
- return GL_FALSE;
- }
-
- ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier,
- nmesa->fifo.drm.notifier_size,
- &nmesa->fifo.notifier_block);
- if (ret) {
- FATAL("Unable to map the notifier block (returned %d)\n", ret);
- return GL_FALSE;
- }
-
- /* Setup our initial FIFO tracking params */
- nmesa->fifo.current = 0;
- nmesa->fifo.put = 0;
- nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1;
- nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
-
- for (i=0; i<RING_SKIPS; i++)
- OUT_RING(0);
- nmesa->fifo.free -= RING_SKIPS;
-
- MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel);
- return GL_TRUE;
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
deleted file mode 100644
index 3ca1560e3ac..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
+++ /dev/null
@@ -1,222 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NOUVEAU_FIFO_H__
-#define __NOUVEAU_FIFO_H__
-
-#include "nouveau_context.h"
-#include "nouveau_ctrlreg.h"
-#include "nouveau_state_cache.h"
-
-//#define NOUVEAU_RING_TRACE
-//#define NOUVEAU_RING_DEBUG
-//#define NOUVEAU_STATE_CACHE_DISABLE
-
-#ifndef NOUVEAU_RING_TRACE
-#define NOUVEAU_RING_TRACE 0
-#else
-#undef NOUVEAU_RING_TRACE
-#define NOUVEAU_RING_TRACE 1
-#endif
-
-#define NV_READ(reg) *(volatile u_int32_t *)(nmesa->mmio + (reg))
-
-#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4))
-#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value;
-#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2)
-#define NV_FIFO_WRITE_PUT(val) do { \
- if (NOUVEAU_RING_TRACE) {\
- printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \
- fflush(stdout); \
- sleep(1); \
- } \
- NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \
-} while(0)
-
-/*
- * Ring/fifo interface
- *
- * - Begin a ring section with BEGIN_RING_SIZE (if you know the full size in advance)
- * - Output stuff to the ring with either OUT_RINGp (outputs a raw mem chunk), OUT_RING (1 uint32_t) or OUT_RINGf (1 float)
- * - RING_AVAILABLE returns the available fifo (in uint32_ts)
- * - RING_AHEAD returns how much ahead of the last submission point we are
- * - FIRE_RING fires whatever we have that wasn't fired before
- * - WAIT_RING waits for size (in uint32_ts) to be available in the fifo
- */
-
-/* Enable for ring debugging. Prints out writes to the ring buffer
- * but does not actually write to it.
- */
-#ifdef NOUVEAU_RING_DEBUG
-
-extern int nouveau_fifo_remaining;
-
-#define OUT_RINGp(ptr,sz) do { \
-uint32_t* p=(uint32_t*)(ptr); \
-int i; printf("OUT_RINGp: (size 0x%x dwords)\n",sz); for(i=0;i<sz;i++) printf(" 0x%08x %f\n", *(p+i), *((float*)(p+i))); \
-nouveau_fifo_remaining-=sz; \
-}while(0)
-
-#define OUT_RING(n) do { \
- printf("OUT_RINGn: 0x%08x (%s)\n", n, __func__); \
- nouveau_fifo_remaining--; \
-}while(0)
-
-#define OUT_RINGf(n) do { \
- printf("OUT_RINGf: %.04f (%s)\n", n, __func__); \
- nouveau_fifo_remaining--; \
-}while(0)
-
-#define BEGIN_RING_SIZE(subchannel,tag,size) do { \
- if (nouveau_fifo_remaining!=0) \
- printf("RING ERROR : remaining %d\n",nouveau_fifo_remaining); \
- nouveau_state_cache_flush(nmesa); \
- if (nmesa->fifo.free <= (size)) \
- WAIT_RING(nmesa,(size)); \
- OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \
- nmesa->fifo.free -= ((size) + 1); \
- nouveau_fifo_remaining=size; \
-}while(0)
-
-#else
-
-#define OUT_RINGp(ptr,sz) do{ \
- if (NOUVEAU_RING_TRACE) { \
- uint32_t* p=(uint32_t*)(ptr); \
- int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \
- } \
- memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \
- nmesa->fifo.current+=(sz); \
-}while(0)
-
-#define OUT_RING(n) do { \
-if (NOUVEAU_RING_TRACE) \
- printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \
-}while(0)
-
-#define OUT_RINGf(n) do { \
-if (NOUVEAU_RING_TRACE) \
- printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \
-}while(0)
-
-#define BEGIN_RING_SIZE(subchannel,tag,size) do { \
- nouveau_state_cache_flush(nmesa); \
- if (nmesa->fifo.free <= (size)) \
- WAIT_RING(nmesa,(size)); \
- OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \
- nmesa->fifo.free -= ((size) + 1); \
-}while(0)
-
-#endif
-
-extern void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size);
-extern void nouveau_state_cache_flush(nouveauContextPtr nmesa);
-extern void nouveau_state_cache_init(nouveauContextPtr nmesa);
-
-#ifdef NOUVEAU_STATE_CACHE_DISABLE
-#define BEGIN_RING_CACHE(subc,tag,size) BEGIN_RING_SIZE((subc), (tag), (size))
-#define OUT_RING_CACHE(n) OUT_RING((n))
-#define OUT_RING_CACHEf(n) OUT_RINGf((n))
-#define OUT_RING_CACHEp(ptr, sz) OUT_RINGp((ptr), (sz))
-#define OUT_RING_CACHE_FORCE(n) OUT_RING((n))
-#define OUT_RING_CACHE_FORCEf(n) OUT_RINGf((n))
-#define OUT_RING_CACHE_FORCEp(ptr, sz) OUT_RINGp((ptr), (sz))
-#else
-#define BEGIN_RING_CACHE(subchannel,tag,size) do { \
- nmesa->state_cache.dirty=1; \
- nmesa->state_cache.current_pos=((tag)/4); \
- assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \
-}while(0)
-
-#define OUT_RING_CACHE(n) do { \
- if (nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value!=(n)) { \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \
- nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \
- } \
- nmesa->state_cache.current_pos++; \
-}while(0)
-
-#define OUT_RING_CACHEf(n) do { \
- if ((*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))!=(n)){ \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \
- nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \
- (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\
- } \
- nmesa->state_cache.current_pos++; \
-}while(0)
-
-#define OUT_RING_CACHEp(ptr,sz) do { \
- GLuint* p=(GLuint*)(ptr); \
- int i; \
- for(i=0;i<sz;i++) \
- OUT_RING_CACHE(*(p+i)); \
-}while(0)
-
-#define OUT_RING_CACHE_FORCE(n) do { \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \
- nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value=(n); \
- nmesa->state_cache.current_pos++; \
-}while(0)
-
-#define OUT_RING_CACHE_FORCEf(n) do { \
- nmesa->state_cache.atoms[nmesa->state_cache.current_pos].dirty=1; \
- nmesa->state_cache.hdirty[nmesa->state_cache.current_pos/NOUVEAU_STATE_CACHE_HIER_SIZE]=1; \
- (*(GLfloat*)(&nmesa->state_cache.atoms[nmesa->state_cache.current_pos].value))=(n);\
- nmesa->state_cache.current_pos++; \
-}while(0)
-
-#define OUT_RING_CACHE_FORCEp(ptr,sz) do { \
- GLuint* p=(GLuint*)(ptr); \
- int i; \
- for(i=0;i<sz;i++) \
- OUT_RING_CACHE_FORCE(*(p+i)); \
-}while(0)
-#endif
-
-#define RING_AVAILABLE() (nmesa->fifo.free-1)
-
-#define RING_AHEAD() ((nmesa->fifo.put<=nmesa->fifo.current)?(nmesa->fifo.current-nmesa->fifo.put):nmesa->fifo.max-nmesa->fifo.put+nmesa->fifo.current)
-
-#define FIRE_RING() do { \
- if (nmesa->fifo.current!=nmesa->fifo.put) { \
- nmesa->fifo.put=nmesa->fifo.current; \
- NV_FIFO_WRITE_PUT(nmesa->fifo.put); \
- } \
-}while(0)
-
-extern void nouveauWaitForIdle(nouveauContextPtr nmesa);
-extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa);
-extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa);
-
-#endif /* __NOUVEAU_FIFO_H__ */
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c
deleted file mode 100644
index aa86c9e7838..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c
+++ /dev/null
@@ -1,81 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#include "nouveau_context.h"
-#include "nouveau_lock.h"
-
-#include "drirenderbuffer.h"
-#include "framebuffer.h"
-
-
-/* Update the hardware state. This is called if another context has
- * grabbed the hardware lock, which includes the X server. This
- * function also updates the driver's window state after the X server
- * moves, resizes or restacks a window -- the change will be reflected
- * in the drawable position and clip rects. Since the X server grabs
- * the hardware lock when it changes the window state, this routine will
- * automatically be called after such a change.
- */
-void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags )
-{
- __DRIdrawablePrivate *dPriv = nmesa->driDrawable;
- __DRIscreenPrivate *sPriv = nmesa->driScreen;
- struct drm_nouveau_sarea *sarea = nmesa->sarea;
-
- drmGetLock( nmesa->driFd, nmesa->hHWContext, flags );
-
- /* The window might have moved, so we might need to get new clip
- * rects.
- *
- * NOTE: This releases and regrabs the hw lock to allow the X server
- * to respond to the DRI protocol request for new drawable info.
- * Since the hardware state depends on having the latest drawable
- * clip rects, all state checking must be done _after_ this call.
- */
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );
-
- /* If timestamps don't match, the window has been changed */
- if (nmesa->lastStamp != dPriv->lastStamp) {
- struct gl_framebuffer *fb = (struct gl_framebuffer *)dPriv->driverPrivate;
-
- /* _mesa_resize_framebuffer will take care of calling the renderbuffer's
- * AllocStorage function if we need more memory to hold it */
- if (fb->Width != dPriv->w || fb->Height != dPriv->h) {
- _mesa_resize_framebuffer(nmesa->glCtx, fb, dPriv->w, dPriv->h);
- /* resize buffers, will call nouveau_window_moved */
- nouveau_build_framebuffer(nmesa->glCtx, fb);
- } else {
- nouveau_window_moved(nmesa->glCtx);
- }
-
- nmesa->lastStamp = dPriv->lastStamp;
- }
-
- nmesa->numClipRects = dPriv->numClipRects;
- nmesa->pClipRects = dPriv->pClipRects;
-
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.h b/src/mesa/drivers/dri/nouveau/nouveau_lock.h
deleted file mode 100644
index 38bb0014258..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_lock.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#ifndef __NOUVEAU_LOCK_H__
-#define __NOUVEAU_LOCK_H__
-
-#include "nouveau_context.h"
-
-extern void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags );
-
-/*
- * !!! We may want to separate locks from locks with validation. This
- * could be used to improve performance for those things commands that
- * do not do any drawing !!!
- */
-
-/* Lock the hardware and validate our state.
- */
-#define LOCK_HARDWARE( nmesa ) \
- do { \
- char __ret = 0; \
- DEBUG_CHECK_LOCK(); \
- DRM_CAS( nmesa->driHwLock, nmesa->hHWContext, \
- (DRM_LOCK_HELD | nmesa->hHWContext), __ret ); \
- if ( __ret ) \
- nouveauGetLock( nmesa, 0 ); \
- DEBUG_LOCK(); \
- } while (0)
-
-/* Unlock the hardware.
- */
-#define UNLOCK_HARDWARE( nmesa ) \
- do { \
- DRM_UNLOCK( nmesa->driFd, \
- nmesa->driHwLock, \
- nmesa->hHWContext ); \
- DEBUG_RESET(); \
- } while (0)
-
-#define DEBUG_LOCK()
-#define DEBUG_RESET()
-#define DEBUG_CHECK_LOCK()
-
-
-#endif /* __NOUVEAU_LOCK_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c
deleted file mode 100644
index 35c53268b06..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_mem.c
+++ /dev/null
@@ -1,144 +0,0 @@
-#include "mtypes.h"
-
-#include "nouveau_context.h"
-#include "nouveau_fifo.h"
-#include "nouveau_mem.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
-
-#define MAX_MEMFMT_LENGTH 32768
-
-/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */
-GLboolean
-nouveau_memformat_flat_emit(GLcontext * ctx,
- nouveau_mem * dst, nouveau_mem * src,
- GLuint dst_offset, GLuint src_offset,
- GLuint size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t src_handle, dst_handle;
- GLuint count;
-
- if (src_offset + size > src->size) {
- MESSAGE("src out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
- if (dst_offset + size > dst->size) {
- MESSAGE("dst out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
-
- src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
- dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
- src_offset += nouveau_mem_gpu_offset_get(ctx, src);
- dst_offset += nouveau_mem_gpu_offset_get(ctx, dst);
-
- BEGIN_RING_SIZE(NvSubMemFormat,
- NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2);
- OUT_RING(src_handle);
- OUT_RING(dst_handle);
-
- count = (size / MAX_MEMFMT_LENGTH) +
- ((size % MAX_MEMFMT_LENGTH) ? 1 : 0);
-
- while (count--) {
- GLuint length =
- (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size;
-
- BEGIN_RING_SIZE(NvSubMemFormat,
- NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
- OUT_RING(src_offset);
- OUT_RING(dst_offset);
- OUT_RING(0); /* pitch in */
- OUT_RING(0); /* pitch out */
- OUT_RING(length); /* line length */
- OUT_RING(1); /* number of lines */
- OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ );
- OUT_RING(0); /* buffer notify? */
- FIRE_RING();
-
- src_offset += length;
- dst_offset += length;
- size -= length;
- }
-
- return GL_TRUE;
-}
-
-void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- struct drm_nouveau_mem_free memf;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint) mem->offset,
- (GLuint) mem->size);
- }
-
- if (mem->map)
- drmUnmap(mem->map, mem->size);
- memf.flags = mem->type;
- memf.offset = mem->offset;
- drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf,
- sizeof(memf));
- FREE(mem);
-}
-
-nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size,
- GLuint align)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- struct drm_nouveau_mem_alloc mema;
- nouveau_mem *mem;
- int ret;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr,
- "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n",
- __func__, flags, (GLuint) size, align);
- }
-
- mem = CALLOC(sizeof(nouveau_mem));
- if (!mem)
- return NULL;
-
- mema.flags = flags;
- mema.size = mem->size = size;
- mema.alignment = align;
- mem->map = NULL;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
- &mema, sizeof(mema));
- if (ret) {
- FREE(mem);
- return NULL;
- }
- mem->offset = mema.offset;
- mem->type = mema.flags;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr,
- "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint) mem->offset,
- (GLuint) mem->size);
- }
-
- if (flags & NOUVEAU_MEM_MAPPED)
- ret = drmMap(nmesa->driFd, mema.map_handle, mem->size,
- &mem->map);
- if (ret) {
- mem->map = NULL;
- nouveau_mem_free(ctx, mem);
- mem = NULL;
- }
-
- return mem;
-}
-
-uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- return mem->offset;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h
deleted file mode 100644
index 6db73f4708e..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_mem.h
+++ /dev/null
@@ -1,23 +0,0 @@
-#ifndef __NOUVEAU_MEM_H__
-#define __NOUVEAU_MEM_H__
-
-typedef struct nouveau_mem_t {
- int type;
- uint64_t offset;
- uint64_t size;
- void *map;
-} nouveau_mem;
-
-extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags,
- GLuint size, GLuint align);
-extern void nouveau_mem_free(GLcontext *, nouveau_mem *);
-extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *);
-
-extern GLboolean nouveau_memformat_flat_emit(GLcontext *,
- nouveau_mem *dst,
- nouveau_mem *src,
- GLuint dst_offset,
- GLuint src_offset,
- GLuint size);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_msg.h b/src/mesa/drivers/dri/nouveau/nouveau_msg.h
deleted file mode 100644
index 5dea2189c72..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_msg.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-Copyright 2006 Stephane Marchesin. All Rights Reserved
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- * Nicolai Haehnle <[email protected]>
- */
-
-
-#ifndef __NOUVEAU_MSG_H__
-#define __NOUVEAU_MSG_H__
-
-#define WARN_ONCE(a, ...) do {\
- static int warn##__LINE__=1;\
- if(warn##__LINE__){\
- fprintf(stderr, "*********************************WARN_ONCE*********************************\n");\
- fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__);\
- fprintf(stderr, a, ## __VA_ARGS__);\
- fprintf(stderr, "***************************************************************************\n");\
- warn##__LINE__=0;\
- } \
- }while(0)
-
-#define MESSAGE(a, ...) do{\
- fprintf(stderr, "************************************INFO***********************************\n");\
- fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \
- fprintf(stderr, a, ## __VA_ARGS__);\
- fprintf(stderr, "***************************************************************************\n");\
- }while(0)
-
-#define FATAL(a, ...) do{\
- fprintf(stderr, "***********************************FATAL***********************************\n");\
- fprintf(stderr, "File %s function %s line %d\n", __FILE__, __FUNCTION__, __LINE__); \
- fprintf(stderr, a, ## __VA_ARGS__);\
- fprintf(stderr, "***************************************************************************\n");\
- }while(0)
-
-#endif /* __NOUVEAU_MSG_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c
deleted file mode 100644
index 8f33093f1a5..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.c
+++ /dev/null
@@ -1,98 +0,0 @@
-
-#include "nouveau_fifo.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
-
-
-GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
- uint32_t handle, int class)
-{
- struct drm_nouveau_grobj_alloc cto;
- int ret;
-
- cto.channel = nmesa->fifo.drm.channel;
- cto.handle = handle;
- cto.class = class;
- ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC,
- &cto, sizeof(cto));
-
- return ret == 0;
-}
-
-void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle)
-{
- BEGIN_RING_SIZE(subchannel, 0, 1);
- OUT_RING(handle);
-}
-
-void nouveauObjectInit(nouveauContextPtr nmesa)
-{
-#ifdef NOUVEAU_RING_DEBUG
- return;
-#endif
-
- nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d);
- if (nmesa->screen->card->type>=NV_10) {
- nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D);
- } else {
- nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D);
- nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D);
- }
- if (nmesa->screen->card->type>=NV_11) {
- nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT);
- } else {
- nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT);
- }
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
- nouveauCreateContextObject(nmesa, NvGdiRectText, NV04_GDI_RECTANGLE_TEXT);
- nouveauCreateContextObject(nmesa, NvRasterOp, NV03_PRIMITIVE_RASTER_OP);
- nouveauCreateContextObject(nmesa, NvPattern, NV04_IMAGE_PATTERN);
- }
- nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT);
-
- nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
- BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
-
- nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit);
- BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_SET_SURFACES_2D, 1);
- OUT_RING(NvCtxSurf2D);
- BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_OPERATION, 1);
- OUT_RING(3); /* SRCCOPY */
-
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
- nouveauObjectOnSubchannel(nmesa, NvSubPattern, NvPattern);
-
- BEGIN_RING_SIZE(NvSubPattern, NV04_IMAGE_PATTERN_COLOR_FORMAT, 4);
- OUT_RING(1); /* A16R5G6B5 */
- OUT_RING(1); /* little endian */
- OUT_RING(0); /* 8x8 */
- OUT_RING(1); /* monochrome */
-
- nouveauObjectOnSubchannel(nmesa, NvSubRasterOp, NvRasterOp);
-
- BEGIN_RING_SIZE(NvSubRasterOp, NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY, 1);
- OUT_RING(NvSyncNotify);
-
- nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
-
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY, 1);
- OUT_RING(NvSyncNotify);
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_PATTERN, 2);
- OUT_RING(NvPattern);
- OUT_RING(NvRasterOp);
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
- OUT_RING(NvCtxSurf2D);
- BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_FORMAT, 2);
- OUT_RING(1); /* X1R5G5B5 */
- OUT_RING(1); /* little endian */
- }
-
- nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat);
-
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-}
-
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h
deleted file mode 100644
index 10859de1190..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef __NOUVEAU_OBJECT_H__
-#define __NOUVEAU_OBJECT_H__
-
-#include "nouveau_context.h"
-
-void nouveauObjectInit(nouveauContextPtr nmesa);
-
-enum DMAObjects {
- Nv3D = 0x80000019,
- NvCtxSurf2D = 0x80000020,
- NvImageBlit = 0x80000021,
- NvMemFormat = 0x80000022,
- NvCtxSurf3D = 0x80000023,
- NvGdiRectText = 0x80000024,
- NvPattern = 0x80000025,
- NvRasterOp = 0x80000026,
- NvDmaFB = 0xD0FB0001,
- NvDmaTT = 0xD0AA0001,
- NvSyncNotify = 0xD0000001,
- NvQueryNotify = 0xD0000002
-};
-
-enum DMASubchannel {
- NvSubCtxSurf2D = 0,
- NvSubImageBlit = 1,
- NvSubMemFormat = 2,
- NvSubCtxSurf3D = 3,
- NvSubGdiRectText= 4,
- NvSubPattern = 5,
- NvSubRasterOp = 6,
- NvSub3D = 7,
-};
-
-extern void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle);
-
-extern GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
- uint32_t handle, int class);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c
deleted file mode 100644
index e5c1750a8ec..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_query.c
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Copyright (C) 2007 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/* GL_ARB_occlusion_query support for NV20/30/40 */
-
-#include "mtypes.h"
-
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
-#include "nouveau_sync.h"
-#include "nouveau_query.h"
-
-static struct gl_query_object *
-nouveauNewQueryObject(GLcontext *ctx, GLuint id)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_query_object *nq;
- int i;
-
- for (i=0; i<nmesa->query_object_max; i++)
- if (nmesa->query_alloc[i] == GL_FALSE)
- break;
- if (i==nmesa->query_object_max)
- return NULL;
-
- nq = CALLOC_STRUCT(nouveau_query_object_t);
- if (nq) {
- nq->notifier_id = i;
-
- nq->mesa.Id = id;
- nq->mesa.Result = 0;
- nq->mesa.Active = GL_FALSE;
- nq->mesa.Ready = GL_TRUE;
- }
-
- return (struct gl_query_object *)nq;
-}
-
-static void
-nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_query_object *nq = (nouveau_query_object *)q;
-
- nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id);
-
- switch (nmesa->screen->card->type) {
- case NV_20:
- BEGIN_RING_CACHE(NvSub3D, 0x17c8, 1);
- OUT_RING_CACHE (1);
- BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1);
- OUT_RING_CACHE (1);
- break;
- case NV_30:
- case NV_40:
- case NV_44:
- /* I don't think this is OCC_QUERY enable, but it *is* needed to make
- * the SET_OBJECT7 notifier block work with STORE_RESULT.
- *
- * Also, this appears to reset the pixel pass counter */
- BEGIN_RING_SIZE(NvSub3D,
- NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE,
- 1);
- OUT_RING (1);
- /* Probably OCC_QUERY_ENABLE */
- BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1);
- OUT_RING_CACHE (1);
- break;
- default:
- WARN_ONCE("no support for this card\n");
- break;
- }
-}
-
-static void
-nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_query_object *nq = (nouveau_query_object *)q;
- int status;
-
- status = nouveau_notifier_status(ctx, nmesa->queryNotifier,
- nq->notifier_id);
-
- q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED);
- if (q->Ready)
- q->Result = nouveau_notifier_return_val(ctx,
- nmesa->queryNotifier,
- nq->notifier_id);
-}
-
-static void
-nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_query_object *nq = (nouveau_query_object *)q;
-
- nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id,
- NV_NOTIFY_STATE_STATUS_COMPLETED, 0);
- nouveauUpdateQuery(ctx, target, q);
-}
-
-static void
-nouveauEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
-{
- nouveau_query_object *nq = (nouveau_query_object *)q;
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- switch (nmesa->screen->card->type) {
- case NV_20:
- BEGIN_RING_SIZE(NvSub3D, 0x17d0, 1);
- OUT_RING (0x01000000 | nq->notifier_id*32);
- break;
- case NV_30:
- case NV_40:
- case NV_44:
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STORE_RESULT, 1);
- OUT_RING (0x01000000 | nq->notifier_id*32);
- break;
- default:
- WARN_ONCE("no support for this card\n");
- break;
- }
- FIRE_RING();
-
- /*XXX: wait for query to complete, mesa doesn't give the driver
- * an interface to query the status of a query object so
- * this has to stall the channel.
- */
- nouveauWaitQueryResult(ctx, target, q);
-
- BEGIN_RING_CACHE(NvSub3D, 0x17cc, 1);
- OUT_RING_CACHE (0);
-}
-
-void
-nouveauQueryInitFuncs(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->screen->card->type < NV_20)
- return;
-
- /* Reserve half the notifier block for use as query objects */
- nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32;
- nmesa->queryNotifier =
- nouveau_notifier_new(ctx, NvQueryNotify,
- nmesa->query_object_max);
- nmesa->query_alloc = calloc(nmesa->query_object_max, sizeof(GLboolean));
-
- switch (nmesa->screen->card->type) {
- case NV_20:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
- OUT_RING_CACHE (NvQueryNotify);
- break;
- case NV_30:
- case NV_40:
- case NV_44:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT7, 1);
- OUT_RING_CACHE (NvQueryNotify);
- break;
- default:
- break;
- };
-
- ctx->Driver.NewQueryObject = nouveauNewQueryObject;
- ctx->Driver.BeginQuery = nouveauBeginQuery;
- ctx->Driver.EndQuery = nouveauEndQuery;
-#if 0
- ctx->Driver.UpdateQuery = nouveauUpdateQuery;
- ctx->Driver.WaitQueryResult = nouveauWaitQueryResult;
-#endif
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
deleted file mode 100644
index 6b90bab0766..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h
+++ /dev/null
@@ -1,4998 +0,0 @@
-/*
- Autogenerated file, do not edit !
-
-**************************************************************************
-
- Copyright (C) 2006 :
- Dmitry Baryshkov,
- Laurent Carlier,
- Matthieu Castet,
- Dawid Gajownik,
- Jeremy Kolb,
- Stephane Loeuillet,
- Patrice Mandin,
- Stephane Marchesin,
- Serge Martin,
- Sylvain Munaut,
- Ben Skeggs,
- Erik Waling,
- koala_br,
- sturmflut.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************
-
- Created from objects.c rev. 1.440
-*/
-
-#ifndef _NOUVEAU_REG_H
-#define _NOUVEAU_REG_H
-
-/******************************************
-Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70
-*/
-#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
-# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100
-# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104
-# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000
-# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16
-
-/******************************************
-Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV_MEMORY_TO_MEMORY_FORMAT 0x00000039
-# define NV_MEMORY_TO_MEMORY_FORMAT_NOP 0x00000100
-# define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY 0x00000104
-# define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY 0x00000180
-# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN 0x00000184
-# define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT 0x00000188
-# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN 0x0000030c
-# define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT 0x00000310
-# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN 0x00000314
-# define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT 0x00000318
-# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c
-# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320
-# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */
-# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007
-# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700
-# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8
-# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328
-
-/******************************************
-Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV03_PRIMITIVE_RASTER_OP 0x00000043
-# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100
-# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104
-# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e
-# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f
-
-/******************************************
-Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
-# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100
-# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104
-# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180
-# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184
-# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
-# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c
-# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
-# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
-# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300
-# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16
-# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000
-# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16
-
-/******************************************
-Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
-*/
-#define NV04_SWIZZLED_SURFACE 0x00000052
-# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
-# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
-# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
-# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
-# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
-# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
-# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
-# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
-# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
-
-/******************************************
-Object NV04_CONTEXT_SURFACES_3D used on: NV04
-*/
-#define NV04_CONTEXT_SURFACES_3D 0x00000053
-# define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180
-# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
-# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
-# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */
-# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff
-# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000
-# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16
-# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */
-# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff
-# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000
-# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16
-# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000
-# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24
-# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */
-# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff
-# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000
-# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15
-# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */
-# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff
-# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000
-# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16
-# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
-# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
-
-/******************************************
-Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04
-*/
-#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054
-# define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100
-# define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104
-# define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-# define NV04_DX5_TEXTURED_TRIANGLE_DMA_1 0x00000184
-# define NV04_DX5_TEXTURED_TRIANGLE_DMA_2 0x00000188
-# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c
-# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20)
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009
-# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12)
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14)
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24)
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002
-# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003
-# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000
-# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20
-
-/******************************************
-Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
-*/
-#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055
-# define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100
-# define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104
-# define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
-# define NV04_DX6_MULTITEX_TRIANGLE_DMA_1 0x00000184
-# define NV04_DX6_MULTITEX_TRIANGLE_DMA_2 0x00000188
-# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c
-# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308
-# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000
-# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
-# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
-# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
-# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
-# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20)
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009
-# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24)
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007
-# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008
-# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000
-# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20
-
-/******************************************
-Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40
-*/
-#define NV04_COLOR_KEY 0x00000057
-# define NV04_COLOR_KEY_SET_DMA_NOTIFY 0x00000180
-# define NV04_COLOR_KEY_FORMAT 0x00000300
-# define NV04_COLOR_KEY_VALUE 0x00000304
-
-/******************************************
-Object NV04_SOLID_LINE used on: NV04
-*/
-#define NV04_SOLID_LINE 0x0000005c
-# define NV04_SOLID_LINE_CLIP_RECTANGLE 0x00000184
-# define NV04_SOLID_LINE_PATTERN 0x00000188
-# define NV04_SOLID_LINE_ROP 0x0000018c
-# define NV04_SOLID_LINE_SURFACE 0x00000198
-# define NV04_SOLID_LINE_OPERATION 0x000002fc
-# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300
-# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304
-# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */
-# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff
-# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000
-# define NV04_SOLID_LINE_START_Y_SHIFT 16
-# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */
-# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff
-# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000
-# define NV04_SOLID_LINE_END_Y_SHIFT 16
-
-/******************************************
-Object NV04_UNK005E used on: NV04
-*/
-#define NV04_UNK005E 0x0000005e
-# define NV04_UNK005E_SET_SURFACE 0x00000198
-# define NV04_UNK005E_UNK02fc 0x000002fc
-# define NV04_UNK005E_UNK0300 0x00000300
-# define NV04_UNK005E_COUNTER 0x00000304
-
-/******************************************
-Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04
-*/
-#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063
-# define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
-# define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc
-# define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
-
-/******************************************
-Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04
-*/
-#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
-# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100
-# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
-# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
-# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
-# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
-# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
-# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
-# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001
-# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002
-# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
-
-/******************************************
-Object NV_IMAGE_FROM_CPU used on: NV04
-*/
-#define NV_IMAGE_FROM_CPU 0x00000061
-# define NV_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-# define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
-# define NV_IMAGE_FROM_CPU_PATTERN 0x0000018c
-# define NV_IMAGE_FROM_CPU_ROP 0x00000190
-# define NV_IMAGE_FROM_CPU_SURFACE 0x0000019c
-# define NV_IMAGE_FROM_CPU_OPERATION 0x000002fc
-# define NV_IMAGE_FROM_CPU_FORMAT 0x00000300
-
-/******************************************
-Object NV05_IMAGE_FROM_CPU used on: NV04
-*/
-#define NV05_IMAGE_FROM_CPU 0x00000065
-# define NV05_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180
-# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
-# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c
-# define NV05_IMAGE_FROM_CPU_ROP 0x00000190
-# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194
-# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198
-# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c
-# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc
-# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300
-# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
-# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
-# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
-# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
-# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */
-# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff
-# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000
-# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16
-# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */
-# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff
-# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000
-# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16
-# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004)
-
-/******************************************
-Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20
-*/
-#define NV_IMAGE_BLIT 0x0000005f
-# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
-# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184
-# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188
-# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c
-# define NV_IMAGE_BLIT_SET_ROP5 0x00000190
-# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c
-# define NV_IMAGE_BLIT_OPERATION 0x000002fc
-# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */
-# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff
-# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000
-# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16
-# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */
-# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff
-# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000
-# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16
-# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */
-# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff
-# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000
-# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16
-
-/******************************************
-Object NV11_IMAGE_BLIT used on: NV15 NV20
-*/
-#define NV11_IMAGE_BLIT 0x0000009f
-
-/******************************************
-Object NV30_IMAGE_BLIT used on: NV30 NV40 G70
-*/
-#define NV30_IMAGE_BLIT 0x0000009f
-
-/******************************************
-Object NV10_TCL_PRIMITIVE_3D used on: NV10
-*/
-#define NV10_TCL_PRIMITIVE_3D 0x00000056
-# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100
-# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
-# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180
-# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0 0x00000184
-# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1 0x00000188
-# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c
-# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194
-# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
-# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11)
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3)
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2)
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001
-# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
-# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
-# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27)
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11)
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27)
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11)
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff
-# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
-# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
-# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
-# define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
-# define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318
-# define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c
-# define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE 0x00000328
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c
-# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340
-# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
-# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374
-# define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378
-# define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c
-# define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c
-# define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
-# define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
-# define NV10_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
-# define NV10_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
-# define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_R 0x000003a8
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_G 0x000003ac
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0
-# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4
-# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
-# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2)
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2)
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000
-# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001
-# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
-# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
-# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000006a0
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000006a4
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000006a8
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000006ac
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000006b0
-# define NV10_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000006b4
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000006c4
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000006c8
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000006cc
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X 0x000006e8
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y 0x000006ec
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z 0x000006f0
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W 0x000006f4
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x000006f8
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x000006fc
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000700
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000704
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000708
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
-# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000c18
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000c1c
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000c20
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00000c24
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000c30
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x00000c5c
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000c60
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4
-# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f
-# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
-# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44
-# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
-# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
-# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
-# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
-# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800
-
-/******************************************
-Object NV11_TCL_PRIMITIVE_3D used on: NV15
-*/
-#define NV11_TCL_PRIMITIVE_3D 0x00000096
-
-/******************************************
-Object NV17_TCL_PRIMITIVE_3D used on: NV15
-*/
-#define NV17_TCL_PRIMITIVE_3D 0x00000099
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
-# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
-
-/******************************************
-Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_IMAGE_FROM_CPU 0x0000008a
-# define NV10_IMAGE_FROM_CPU_SET_DMA_NOTIFY 0x00000180
-# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE 0x00000188
-# define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN 0x0000018c
-# define NV10_IMAGE_FROM_CPU_SET_RASTER_OP 0x00000190
-# define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D 0x0000019c
-# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc
-# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300
-# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
-# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
-# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
-# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
-# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */
-# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff
-# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000
-# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16
-# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */
-# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff
-# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000
-# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16
-# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400
-
-/******************************************
-Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_PRIMITIVE_2D 0x0000007b
-# define NV10_PRIMITIVE_2D_SET_DMA_NOTIFY 0x00000180
-# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184
-# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300
-# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */
-# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff
-# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000
-# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16
-# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */
-# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff
-# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000
-# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16
-# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */
-# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000
-# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16
-# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff
-# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */
-# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000
-# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16
-# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff
-# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004)
-
-/******************************************
-Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_VIDEO_DISPLAY 0x0000007c
-# define NV10_VIDEO_DISPLAY_COUNTER 0x00000050
-# define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY 0x00000180
-# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0 0x00000184
-# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188
-# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c
-# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */
-# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000
-# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16
-# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff
-# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300
-
-/******************************************
-Object NV10_UNK0072 used on: NV10 NV15 NV20 NV40 G70
-*/
-#define NV10_UNK0072 0x00000072
-# define NV10_UNK0072_COUNTER 0x00000050
-# define NV40_UNK0072_SET_OBJECT 0x00000060
-# define NV10_UNK0072_SET_DMA_NOTIFY 0x00000180
-
-/******************************************
-Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089
-# define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER 0x00000050
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY 0x00000184
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP 0x0000018c
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN 0x00000188
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
-# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
-
-/******************************************
-Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_CONTEXT_SURFACES_2D 0x00000062
-# define NV10_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180
-# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184
-# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188
-# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000
-# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24
-# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
-# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
-# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
-# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
-# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
-# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
-
-/******************************************
-Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15
-*/
-#define NV04_CONTEXT_SURFACES_2D 0x00000042
-# define NV04_CONTEXT_SURFACES_2D_NOTIFY 0x00000104
-# define NV04_CONTEXT_SURFACES_2D_SET_DMA_NOTIFY 0x00000180
-# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_SRC 0x00000184
-# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188
-# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
-# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
-# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
-# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
-# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
-# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
-# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
-
-/******************************************
-Object NV04_IMAGE_PATTERN used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV04_IMAGE_PATTERN 0x00000044
-# define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300
-# define NV04_IMAGE_PATTERN_MONO_FORMAT 0x00000304
-# define NV04_IMAGE_PATTERN_SELECT 0x0000030c
-# define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308
-# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310
-# define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314
-# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318
-# define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c
-
-/******************************************
-Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70
-*/
-#define NV20_SWIZZLED_SURFACE 0x0000009e
-# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180
-# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184
-# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
-# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
-# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
-# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
-# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
-# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
-# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304
-
-/******************************************
-Object NV20_TCL_PRIMITIVE_3D used on: NV20
-*/
-#define NV20_TCL_PRIMITIVE_3D 0x00000097
-# define NV20_TCL_PRIMITIVE_3D_NOP 0x00000100
-# define NV20_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3 0x00000194
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000198
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5 0x0000019c
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a0
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a4
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001a8
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac
-# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
-# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
-# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2)
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001
-# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
-# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
-# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
-# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
-# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x0000030c
-# define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000310
-# define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE 0x00000314
-# define NV20_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE 0x0000031c
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00000318
-# define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00000320
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000324
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE 0x0000032c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338
-# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x0000033c
-# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00000340
-# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
-# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF 0x00000368
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK 0x0000036c
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL 0x00000370
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL 0x00000374
-# define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS 0x00000378
-# define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL 0x0000037c
-# define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH 0x00000380
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000384
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000388
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x0000038c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000390
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
-# define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
-# define NV20_TCL_PRIMITIVE_3D_CULL_FACE 0x0000039c
-# define NV20_TCL_PRIMITIVE_3D_FRONT_FACE 0x000003a0
-# define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x000003a4
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a8
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003ac
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003b0
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
-# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3)
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c
-# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0
-# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4
-# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x000009e0
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x000009e4
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x000009e8
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x000009ec
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0
-# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
-# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_A 0x00000a2c
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00000a30
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00000a34
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00000a38
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00000a3c
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00000a40
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00000a44
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000a48
-# define NV20_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000a4c
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PX_DIV2 0x00000af0
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_PY_DIV2 0x00000af4
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_HALF_S 0x00000af8
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_UNKNOWN_B 0x00000afc
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b00
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b04
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b08
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b0c
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000b80
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000b84
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000b88
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000b8c
-# define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001ea4
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */
-# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000
-# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e34
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38
-# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00001518
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x0000151c
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000155c
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00001560
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698
-# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31)
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017ac
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
-# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
-# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc
-# define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x000017c0
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
-# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7)
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6)
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5)
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4)
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift
-# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001
-# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */
-# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
-# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
-# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
-# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */
-# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
-# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
-# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001f08
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c
-
-/******************************************
-Object NV30_TCL_PRIMITIVE_3D used on: NV30
-*/
-#define NV30_TCL_PRIMITIVE_3D 0x00000097
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1 0x00000184
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2 0x00000188
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4
-# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
-# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218
-# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */
-# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
-# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280
-# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284
-# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288
-# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300
-# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304
-# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308
-# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x0000030c
-# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000310
-# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314
-# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00000334
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x00000338
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x0000033c
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00000340
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x00000344
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00000348
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x0000034c
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x00000350
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000354
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000358
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x0000035c
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x00000360
-# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364
-# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368
-# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378
-# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_R 0x000003a0
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_G 0x000003a4
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_B 0x000003a8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
-# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8
-# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8
-# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc
-# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0
-# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4
-# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8
-# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */
-# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0 0x00000a2c
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2 0x00000a30
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2 0x00000a34
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2 0x00000a38
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0 0x00000a3c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a60
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a68
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000a6c
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x00000a70
-# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_D 0x0000140c
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410
-# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3)
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
-# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31)
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4
-# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0
-# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
-# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
-# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
-# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
-# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830
-# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838
-# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2)
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31)
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30)
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007
-# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */
-# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080
-# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7)
-# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c
-# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff
-# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94
-# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30
-# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c
-# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
-# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z 0x00001f08
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W 0x00001f0c
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X 0x00001f10
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y 0x00001f14
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z 0x00001f18
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W 0x00001f1c
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X 0x00001f20
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y 0x00001f24
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z 0x00001f28
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W 0x00001f2c
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X 0x00001f30
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38
-# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15)
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21)
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000
-
-/******************************************
-Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70
-*/
-#define NV40_TCL_PRIMITIVE_3D 0x00000097
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4)
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000
-
-/******************************************
-Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
-*/
-#define NV30_CLEAR_BUFFER 0x00000066
-# define NV30_CLEAR_BUFFER_SET_DMA_NOTIFY 0x00000180
-# define NV30_CLEAR_BUFFER_SET_IMAGE_PATTERN 0x00000188
-# define NV30_CLEAR_BUFFER_SET_RASTER_OP 0x0000018c
-# define NV30_CLEAR_BUFFER_SET_CONTEXT_SURFACE_2D 0x00000198
-# define NV30_CLEAR_BUFFER_UNK002fc 0x000002fc
-
-/******************************************
-Object NV50_TCL_PRIMITIVE_3D used on:
-*/
-#define NV50_TCL_PRIMITIVE_3D 0x00000097
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004)
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004)
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000003c0
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000003c4
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000003c8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000003cc
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000003d0
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000003d4
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000003d8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000003dc
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000400
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000404
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000408
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00000420
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000424
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000428
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R 0x00000430
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000434
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000438
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000440
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000444
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000448
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X 0x00000500
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y 0x00000504
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00000508
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x0000050c
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000530
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000534
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000538
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A 0x0000053c
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000580
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000584
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000588
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x0000058c
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000590
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000594
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000598
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x0000059c
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000005a0
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000005a4
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000005a8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000005ac
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x000005b0
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x000005b4
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_X 0x00000a0c
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Y 0x00000a10
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14
-# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08
-# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_G 0x00000d84
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_B 0x00000d88
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_A 0x00000d8c
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH 0x00000d90
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL 0x00000da0
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00000dac
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x00000db0
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00
-# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04
-# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08
-# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z 0x00000f0c
-# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W 0x00000f10
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF 0x00000f54
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK 0x00000f58
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK 0x00000f5c
-# define NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x000012cc
-# define NV50_TCL_PRIMITIVE_3D_SHADE_MODEL 0x000012d4
-# define NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x000012e8
-# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x000012ec
-# define NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x0000130c
-# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF 0x00001310
-# define NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00001314
-# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R 0x0000131c
-# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_G 0x00001320
-# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_B 0x00001324
-# define NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_A 0x00001328
-# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB 0x00001340
-# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB 0x00001344
-# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_RGB 0x00001348
-# define NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA 0x0000134c
-# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
-# define NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_DST_ALPHA 0x00001358
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00001380
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL 0x00001384
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL 0x00001388
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS 0x0000138c
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00001390
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF 0x00001394
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x00001398
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK 0x0000139c
-# define NV50_TCL_PRIMITIVE_3D_LINE_WIDTH 0x000013b0
-# define NV50_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001518
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x0000156c
-# define NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x00001570
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE 0x00001594
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL 0x00001598
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL 0x0000159c
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x000015a0
-# define NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC 0x000015a4
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x000015bc
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_BEGIN 0x000015dc
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_END 0x000015e0
-# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640
-# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c
-# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */
-# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00
-# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8
-# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004)
-# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918
-# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c
-# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920
-# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4
-# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift
-# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
-
-/******************************************
-Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV_DMA_FROM_MEMORY 0x00000002
-
-/******************************************
-Object NV_DMA_TO_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV_DMA_TO_MEMORY 0x00000003
-
-/******************************************
-Object NV_DMA_IN_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV_DMA_IN_MEMORY 0x0000003d
-
-/******************************************
-Object NvType0046 used on: NV04
-*/
-#define NvType0046 0x00000046
-# define NvType0046_DMA_NOTIFY 0x00000180
-# define NvType0046_DMA_MEM_1 0x00000184
-# define NvType0046_DMA_MEM_2 0x00000188
-# define NvType0046_DMA_3 0x0000018c
-# define NvType0046_DMA_4 0x00000190
-# define NvType0046_OBJ_5 0x00000194
-# define NvType0046_OBJ_6 0x00000198
-# define NvType0046_PITCH1 0x00000304
-# define NvType0046_PITCH2 0x0000030c
-# define NvType0046_SIZE 0x00000340 /* Parameters: width height */
-# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff
-# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000
-# define NvType0046_SIZE_HEIGHT_SHIFT 16
-# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */
-# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff
-# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000
-# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16
-# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */
-# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff
-# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000
-# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16
-# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */
-# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff
-# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000
-# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16
-# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */
-# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff
-# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000
-# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16
-# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */
-# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff
-# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000
-# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16
-# define NvType0046_PIXEL_CLK 0x00000358
-# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */
-# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002
-# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift
-# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001
-# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000
-# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008
-# define NvType0046_FLAGS_NEG_HSYNC (1 << 3)
-# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001
-# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000
-# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010
-# define NvType0046_FLAGS_NEG_VSYNC (1 << 4)
-# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001
-# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000
-# define NvType0046_FLAGS_DEPTH_MASK 0x00030000
-# define NvType0046_FLAGS_DEPTH_SHIFT 16
-# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000
-# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001
-# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002
-# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003
-
-/******************************************
-Object NvType0047 used on: NV04
-*/
-#define NvType0047 0x00000047
-# define NvType0047_DMA_NOTIFY 0x00000180
-# define NvType0047_UNK19C 0x0000019c
-# define NvType0047_UNK1A0 0x000001a0
-
-/******************************************
-Object NvType0049 used on: NV04
-*/
-#define NvType0049 0x00000049
-# define NvType0049_DMA_NOTIFY 0x00000180
-# define NvType0049_DMA_MEM_1 0x00000184
-# define NvType0049_DMA_MEM_2 0x00000188
-
-/******************************************
-Object NvType004D used on: NV04
-*/
-#define NvType004D 0x0000004d
-# define NvType004D_DMA_NOTIFY 0x00000180
-# define NvType004D_DMA_MEM_1 0x00000184
-# define NvType004D_DMA_MEM_2 0x00000188
-# define NvType004D_DMA_MEM_3 0x0000018c
-# define NvType004D_DMA_MEM_4 0x00000190
-
-#endif /* _NOUVEAU_REG_H */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
deleted file mode 100644
index e4463fb31a1..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ /dev/null
@@ -1,325 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-
-#include "nouveau_context.h"
-#include "nouveau_screen.h"
-#include "nouveau_object.h"
-#include "nouveau_span.h"
-#include "nouveau_msg.h"
-
-#include "utils.h"
-#include "context.h"
-#include "vblank.h"
-#include "drirenderbuffer.h"
-
-#include "GL/internal/dri_interface.h"
-
-#include "xmlpool.h"
-
-PUBLIC const char __driConfigOptions[] =
-DRI_CONF_BEGIN
- DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST(false)
- DRI_CONF_SECTION_END
-DRI_CONF_END;
-static const GLuint __driNConfigOptions = 1;
-
-extern const struct dri_extension common_extensions[];
-extern const struct dri_extension nv10_extensions[];
-extern const struct dri_extension nv20_extensions[];
-extern const struct dri_extension nv30_extensions[];
-extern const struct dri_extension nv40_extensions[];
-extern const struct dri_extension nv50_extensions[];
-
-static nouveauScreenPtr nouveauCreateScreen(__DRIscreenPrivate *sPriv)
-{
- nouveauScreenPtr screen;
- NOUVEAUDRIPtr dri_priv=(NOUVEAUDRIPtr)sPriv->pDevPriv;
-
- /* allocate screen */
- screen = (nouveauScreenPtr) CALLOC( sizeof(*screen) );
- if ( !screen ) {
- __driUtilMessage("%s: Could not allocate memory for screen structure",__FUNCTION__);
- return NULL;
- }
-
- screen->card=nouveau_card_lookup(dri_priv->device_id);
- if (!screen->card) {
- __driUtilMessage("%s: Unknown card type 0x%04x:0x%04x\n",
- __func__, dri_priv->device_id >> 16, dri_priv->device_id & 0xFFFF);
- FREE(screen);
- return NULL;
- }
-
- /* parse information in __driConfigOptions */
- driParseOptionInfo (&screen->optionCache,__driConfigOptions, __driNConfigOptions);
-
- screen->fbFormat = dri_priv->bpp / 8;
- screen->frontOffset = dri_priv->front_offset;
- screen->frontPitch = dri_priv->front_pitch;
- screen->backOffset = dri_priv->back_offset;
- screen->backPitch = dri_priv->back_pitch;
- screen->depthOffset = dri_priv->depth_offset;
- screen->depthPitch = dri_priv->depth_pitch;
-
- screen->driScreen = sPriv;
- return screen;
-}
-
-static void
-nouveauDestroyScreen(__DRIscreenPrivate *sPriv)
-{
- nouveauScreenPtr screen = (nouveauScreenPtr)sPriv->private;
-
- if (!screen) return;
-
- /* free all option information */
- driDestroyOptionInfo (&screen->optionCache);
-
- FREE(screen);
- sPriv->private = NULL;
-}
-
-static GLboolean nouveauInitDriver(__DRIscreenPrivate *sPriv)
-{
- sPriv->private = (void *) nouveauCreateScreen( sPriv );
- if ( !sPriv->private ) {
- nouveauDestroyScreen( sPriv );
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/**
- * Create the Mesa framebuffer and renderbuffers for a given window/drawable.
- *
- * \todo This function (and its interface) will need to be updated to support
- * pbuffers.
- */
-static GLboolean
-nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
- __DRIdrawablePrivate *driDrawPriv,
- const __GLcontextModes *mesaVis,
- GLboolean isPixmap)
-{
- nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private;
- nouveau_renderbuffer_t *nrb;
- struct gl_framebuffer *fb;
- const GLboolean swAccum = mesaVis->accumRedBits > 0;
- const GLboolean swStencil = (mesaVis->stencilBits > 0 &&
- mesaVis->depthBits != 24);
- GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5;
-
- if (isPixmap)
- return GL_FALSE; /* not implemented */
-
- fb = _mesa_create_framebuffer(mesaVis);
- if (!fb)
- return GL_FALSE;
-
- /* Front buffer */
- nrb = nouveau_renderbuffer_new(color_format);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa);
-
- if (mesaVis->doubleBufferMode) {
- nrb = nouveau_renderbuffer_new(color_format);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
- }
-
- if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
- } else
- if (mesaVis->depthBits == 24) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- } else
- if (mesaVis->depthBits == 16) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- }
-
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- GL_FALSE, /* depth */
- swStencil,
- swAccum,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */);
-
- driDrawPriv->driverPrivate = (void *) fb;
- return (driDrawPriv->driverPrivate != NULL);
-}
-
-
-static void
-nouveauDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
-{
- _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
-}
-
-static int
-nouveauGetSwapInfo(__DRIdrawablePrivate *dpriv, __DRIswapInfo *sInfo)
-{
- return -1;
-}
-
-static __DRIconfig **
-nouveauFillInModes( __DRIscreenPrivate *psp,
- unsigned pixel_bits, unsigned depth_bits,
- unsigned stencil_bits, GLboolean have_back_buffer )
-{
- unsigned depth_buffer_factor;
- unsigned back_buffer_factor;
-
- /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
- * support pageflipping at all.
- */
- static const GLenum back_buffer_modes[] = {
- GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
- };
-
- u_int8_t depth_bits_array[4] = { 0, 16, 24, 24 };
- u_int8_t stencil_bits_array[4] = { 0, 0, 0, 8 };
-
- depth_buffer_factor = 4;
- back_buffer_factor = (have_back_buffer) ? 3 : 1;
-
- if (pixel_bits == 16)
- return driCreateConfigs(GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5,
- depth_bits_array,
- stencil_bits_array,
- depth_buffer_factor,
- back_buffer_modes,
- back_buffer_factor);
- else
- return driCreateConfigs(GL_RGBA,
- GL_UNSIGNED_INT_8_8_8_8_REV,
- depth_bits_array,
- stencil_bits_array,
- depth_buffer_factor,
- back_buffer_modes,
- back_buffer_factor);
-}
-
-
-/**
- * This is the driver specific part of the createNewScreen entry point.
- *
- * \todo maybe fold this into intelInitDriver
- *
- * \return the __GLcontextModes supported by this driver
- */
-static const __DRIconfig **
-nouveauInitScreen(__DRIscreenPrivate *psp)
-{
- static const __DRIversion ddx_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
- static const __DRIversion dri_expected = { 4, 0, 0 };
- static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
- NOUVEAUDRIPtr dri_priv = (NOUVEAUDRIPtr)psp->pDevPriv;
-
- WARN_ONCE("\nThis driver is not currently maintained\n\n"
- "Current work on 3D is in the gallium-0.1 branch of:\n"
- " git://anongit.freedesktop.org/git/nouveau/mesa\n");
-
-#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10
-#error nouveau_drm.h version does not match expected version
-#endif
-
- if (!driCheckDriDdxDrmVersions2("nouveau",
- &psp->dri_version, & dri_expected,
- &psp->ddx_version, & ddx_expected,
- &psp->drm_version, & drm_expected))
- return NULL;
-
- // temporary lock step versioning
- if (drm_expected.patch != psp->drm_version.patch) {
- __driUtilMessage("%s: wrong DRM version, expected %d, got %d\n",
- __func__,
- drm_expected.patch, psp->drm_version.patch);
- return NULL;
- }
-
- /* Calling driInitExtensions here, with a NULL context
- * pointer, does not actually enable the extensions. It just
- * makes sure that all the dispatch offsets for all the
- * extensions that *might* be enables are known. This is
- * needed because the dispatch offsets need to be known when
- * _mesa_context_create is called, but we can't enable the
- * extensions until we have a context pointer.
- *
- * Hello chicken. Hello egg. How are you two today?
- */
- driInitExtensions( NULL, common_extensions, GL_FALSE );
- driInitExtensions( NULL, nv10_extensions, GL_FALSE );
- driInitExtensions( NULL, nv10_extensions, GL_FALSE );
- driInitExtensions( NULL, nv30_extensions, GL_FALSE );
- driInitExtensions( NULL, nv40_extensions, GL_FALSE );
- driInitExtensions( NULL, nv50_extensions, GL_FALSE );
-
- if (!nouveauInitDriver(psp))
- return NULL;
-
- return (const __DRIconfig **)
- nouveauFillInModes(psp,
- dri_priv->bpp,
- (dri_priv->bpp == 16) ? 16 : 24,
- (dri_priv->bpp == 16) ? 0 : 8,
- 1);
-}
-
-const struct __DriverAPIRec driDriverAPI = {
- .InitScreen = nouveauInitScreen,
- .DestroyScreen = nouveauDestroyScreen,
- .CreateContext = nouveauCreateContext,
- .DestroyContext = nouveauDestroyContext,
- .CreateBuffer = nouveauCreateBuffer,
- .DestroyBuffer = nouveauDestroyBuffer,
- .SwapBuffers = nouveauSwapBuffers,
- .MakeCurrent = nouveauMakeCurrent,
- .UnbindContext = nouveauUnbindContext,
- .GetSwapInfo = nouveauGetSwapInfo,
- .GetDrawableMSC = driDrawableGetMSC32,
- .WaitForMSC = driWaitForMSC32,
- .WaitForSBC = NULL,
- .SwapBuffersMSC = NULL,
- .CopySubBuffer = nouveauCopySubBuffer
-};
-
-const __DRIextension *__driDriverExtensions[] = {
- &driCoreExtension.base,
- &driLegacyExtension.base,
- NULL
-};
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.h b/src/mesa/drivers/dri/nouveau/nouveau_screen.h
deleted file mode 100644
index decdafa86d5..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#ifndef __NOUVEAU_SCREEN_H__
-#define __NOUVEAU_SCREEN_H__
-
-#include "xmlconfig.h"
-
-#include "nouveau_dri.h"
-#include "nouveau_card.h"
-
-typedef struct {
- nouveau_card* card;
- u_int32_t bus_type;
- u_int32_t agp_mode;
-
- GLint fbFormat;
-
- GLuint frontOffset;
- GLuint frontPitch;
- GLuint backOffset;
- GLuint backPitch;
-
- GLuint depthOffset;
- GLuint depthPitch;
- GLuint spanOffset;
-
- __DRIscreenPrivate *driScreen;
- unsigned int sarea_priv_offset;
-
- /* Configuration cache with default values for all contexts */
- driOptionCache optionCache;
-
-} nouveauScreenRec, *nouveauScreenPtr;
-
-
-#endif /* __NOUVEAU_SCREEN_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
deleted file mode 100644
index b6837c5de14..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ /dev/null
@@ -1,833 +0,0 @@
-/*
- * Copyright (C) 2006 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Authors:
- * Ben Skeggs <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "extensions.h"
-
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-/*#include "shader/arbprogparse.h"*/
-#include "tnl/tnl.h"
-
-#include "nouveau_context.h"
-#include "nouveau_shader.h"
-
-/*****************************************************************************
- * Mesa entry points
- */
-static void
-nouveauBindProgram(GLcontext *ctx, GLenum target, struct gl_program *prog)
-{
- NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
-}
-
-static struct gl_program *
-nouveauNewProgram(GLcontext *ctx, GLenum target, GLuint id)
-{
- nouveauShader *nvs;
-
- NVSDBG("target=%s, id=%d\n", _mesa_lookup_enum_by_nr(target), id);
-
- nvs = CALLOC_STRUCT(_nouveauShader);
- NVSDBG("prog=%p\n", nvs);
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- return _mesa_init_vertex_program(ctx, &nvs->mesa.vp, target, id);
- case GL_FRAGMENT_PROGRAM_ARB:
- return _mesa_init_fragment_program(ctx, &nvs->mesa.fp, target, id);
- default:
- _mesa_problem(ctx, "Unsupported shader target");
- break;
- }
-
- FREE(nvs);
- return NULL;
-}
-
-static void
-nouveauDeleteProgram(GLcontext *ctx, struct gl_program *prog)
-{
- nouveauShader *nvs = (nouveauShader *)prog;
-
- NVSDBG("prog=%p\n", prog);
-
- if (nvs->translated)
- FREE(nvs->program);
- _mesa_delete_program(ctx, prog);
-}
-
-static void
-nouveauProgramStringNotify(GLcontext *ctx, GLenum target,
- struct gl_program *prog)
-{
- nouveauShader *nvs = (nouveauShader *)prog;
-
- NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
-
- if (nvs->translated)
- FREE(nvs->program);
-
- nvs->error = GL_FALSE;
- nvs->translated = GL_FALSE;
-
- _tnl_program_string(ctx, target, prog);
-}
-
-static GLboolean
-nouveauIsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
-{
- nouveauShader *nvs = (nouveauShader *)prog;
-
- NVSDBG("target=%s, prog=%p\n", _mesa_lookup_enum_by_nr(target), prog);
-
- return nvs->translated;
-}
-
-GLboolean
-nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- struct gl_program_parameter_list *plist;
- int i;
-
- NVSDBG("prog=%p\n", nvs);
-
- /* Translate to HW format now if necessary */
- if (!nvs->translated) {
- /* Mesa ASM shader -> nouveauShader */
- if (!nouveau_shader_pass0(ctx, nvs))
- return GL_FALSE;
- /* Basic dead code elimination + register usage info */
- if (!nouveau_shader_pass1(nvs))
- return GL_FALSE;
- /* nouveauShader -> HW bytecode, HW register alloc */
- if (!nouveau_shader_pass2(nvs))
- return GL_FALSE;
- assert(nvs->translated);
- assert(nvs->program);
- }
-
- /* Update state parameters */
- plist = nvs->mesa.vp.Base.Parameters;
- _mesa_load_state_parameters(ctx, plist);
- for (i=0; i<nvs->param_high; i++) {
- if (!nvs->params[i].in_use)
- continue;
-
- if (!nvs->on_hardware) {
- /* if we've been kicked off the hardware there's no guarantee our
- * consts are still there.. reupload them all
- */
- nvs->func->UpdateConst(ctx, nvs, i);
- } else if (nvs->params[i].source_val) {
- /* update any changed state parameters */
- if (!TEST_EQ_4V(nvs->params[i].val, nvs->params[i].source_val))
- nvs->func->UpdateConst(ctx, nvs, i);
- }
- }
-
- /* Upload program to hardware, this must come after state param update
- * as >=NV30 fragprogs inline consts into the bytecode.
- */
- if (!nvs->on_hardware) {
- nouveauShader **current;
-
- if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB)
- current = &nmesa->current_vertprog;
- else
- current = &nmesa->current_fragprog;
- if (*current) (*current)->on_hardware = 0;
-
- nvs->func->UploadToHW(ctx, nvs);
- nvs->on_hardware = 1;
-
- *current = nvs;
- }
-
- return GL_TRUE;
-}
-
-nouveauShader *
-nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text)
-{
- nouveauShader *nvs;
-
- nvs = CALLOC_STRUCT(_nouveauShader);
- if (!nvs)
- return NULL;
-
- if (target == GL_VERTEX_PROGRAM_ARB) {
- _mesa_init_vertex_program(ctx, &nvs->mesa.vp, GL_VERTEX_PROGRAM_ARB, 0);
- _mesa_parse_arb_vertex_program(ctx,
- GL_VERTEX_PROGRAM_ARB,
- text,
- strlen(text),
- &nvs->mesa.vp);
- } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- _mesa_init_fragment_program(ctx, &nvs->mesa.fp, GL_FRAGMENT_PROGRAM_ARB, 0);
- _mesa_parse_arb_fragment_program(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- text,
- strlen(text),
- &nvs->mesa.fp);
- }
-
- nouveau_shader_pass0(ctx, nvs);
- nouveau_shader_pass1(nvs);
- nouveau_shader_pass2(nvs);
-
- return nvs;
-}
-
-static void
-nvsBuildPassthroughVP(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- const char *vp_text =
- "!!ARBvp1.0\n"
- "OPTION ARB_position_invariant;"
- ""
- "MOV result.color, vertex.color;\n"
- "MOV result.texcoord[0], vertex.texcoord[0];\n"
- "MOV result.texcoord[1], vertex.texcoord[1];\n"
- "MOV result.texcoord[2], vertex.texcoord[2];\n"
- "MOV result.texcoord[3], vertex.texcoord[3];\n"
- "MOV result.texcoord[4], vertex.texcoord[4];\n"
- "MOV result.texcoord[5], vertex.texcoord[5];\n"
- "MOV result.texcoord[6], vertex.texcoord[6];\n"
- "MOV result.texcoord[7], vertex.texcoord[7];\n"
- "END";
-
- nmesa->passthrough_vp = nvsBuildTextShader(ctx,
- GL_VERTEX_PROGRAM_ARB,
- vp_text);
-}
-
-static void
-nvsBuildPassthroughFP(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- const char *fp_text =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color;\n"
- "END";
-
- nmesa->passthrough_fp = nvsBuildTextShader(ctx,
- GL_FRAGMENT_PROGRAM_ARB,
- fp_text);
-}
-
-void
-nouveauShaderInitFuncs(GLcontext * ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- switch (nmesa->screen->card->type) {
- case NV_20:
- NV20VPInitShaderFuncs(&nmesa->VPfunc);
- break;
- case NV_30:
- NV30VPInitShaderFuncs(&nmesa->VPfunc);
- NV30FPInitShaderFuncs(&nmesa->FPfunc);
- break;
- case NV_40:
- case NV_44:
- NV40VPInitShaderFuncs(&nmesa->VPfunc);
- NV40FPInitShaderFuncs(&nmesa->FPfunc);
- break;
- case NV_50:
- default:
- return;
- }
-
- /* Build a vertex program that simply passes through all attribs.
- * Needed to do swtcl on nv40
- */
- if (nmesa->screen->card->type >= NV_40)
- nvsBuildPassthroughVP(ctx);
-
- /* Needed on NV30, even when using swtcl, if you want to get colours */
- if (nmesa->screen->card->type >= NV_30)
- nvsBuildPassthroughFP(ctx);
-
- ctx->Const.VertexProgram.MaxNativeInstructions = nmesa->VPfunc.MaxInst;
- ctx->Const.VertexProgram.MaxNativeAluInstructions = nmesa->VPfunc.MaxInst;
- ctx->Const.VertexProgram.MaxNativeTexInstructions = nmesa->VPfunc.MaxInst;
- ctx->Const.VertexProgram.MaxNativeTexIndirections =
- ctx->Const.VertexProgram.MaxNativeTexInstructions;
- ctx->Const.VertexProgram.MaxNativeAttribs = nmesa->VPfunc.MaxAttrib;
- ctx->Const.VertexProgram.MaxNativeTemps = nmesa->VPfunc.MaxTemp;
- ctx->Const.VertexProgram.MaxNativeAddressRegs = nmesa->VPfunc.MaxAddress;
- ctx->Const.VertexProgram.MaxNativeParameters = nmesa->VPfunc.MaxConst;
-
- if (nmesa->screen->card->type >= NV_30) {
- ctx->Const.FragmentProgram.MaxNativeInstructions = nmesa->FPfunc.MaxInst;
- ctx->Const.FragmentProgram.MaxNativeAluInstructions = nmesa->FPfunc.MaxInst;
- ctx->Const.FragmentProgram.MaxNativeTexInstructions = nmesa->FPfunc.MaxInst;
- ctx->Const.FragmentProgram.MaxNativeTexIndirections =
- ctx->Const.FragmentProgram.MaxNativeTexInstructions;
- ctx->Const.FragmentProgram.MaxNativeAttribs = nmesa->FPfunc.MaxAttrib;
- ctx->Const.FragmentProgram.MaxNativeTemps = nmesa->FPfunc.MaxTemp;
- ctx->Const.FragmentProgram.MaxNativeAddressRegs = nmesa->FPfunc.MaxAddress;
- ctx->Const.FragmentProgram.MaxNativeParameters = nmesa->FPfunc.MaxConst;
- }
-
- ctx->Driver.NewProgram = nouveauNewProgram;
- ctx->Driver.BindProgram = nouveauBindProgram;
- ctx->Driver.DeleteProgram = nouveauDeleteProgram;
- ctx->Driver.ProgramStringNotify = nouveauProgramStringNotify;
- ctx->Driver.IsProgramNative = nouveauIsProgramNative;
-}
-
-
-/*****************************************************************************
- * Disassembly support structs
- */
-#define CHECK_RANGE(idx, arr) ((idx)<sizeof(_##arr)/sizeof(const char *)) \
- ? _##arr[(idx)] : #arr"_OOB"
-
-#define NODS (1<<0)
-#define BRANCH_TR (1<<1)
-#define BRANCH_EL (1<<2)
-#define BRANCH_EN (1<<3)
-#define BRANCH_RE (1<<4)
-#define BRANCH_ALL (BRANCH_TR|BRANCH_EL|BRANCH_EN)
-#define COUNT_INC (1<<4)
-#define COUNT_IND (1<<5)
-#define COUNT_NUM (1<<6)
-#define COUNT_ALL (COUNT_INC|COUNT_IND|COUNT_NUM)
-#define TI_UNIT (1<<7)
-struct _opcode_info
-{
- const char *name;
- int numsrc;
- int flags;
-};
-
-static struct _opcode_info ops[] = {
- [NVS_OP_ABS] = {"ABS", 1, 0},
- [NVS_OP_ADD] = {"ADD", 2, 0},
- [NVS_OP_ARA] = {"ARA", 1, 0},
- [NVS_OP_ARL] = {"ARL", 1, 0},
- [NVS_OP_ARR] = {"ARR", 1, 0},
- [NVS_OP_BRA] = {"BRA", 0, NODS | BRANCH_TR},
- [NVS_OP_BRK] = {"BRK", 0, NODS},
- [NVS_OP_CAL] = {"CAL", 0, NODS | BRANCH_TR},
- [NVS_OP_CMP] = {"CMP", 2, 0},
- [NVS_OP_COS] = {"COS", 1, 0},
- [NVS_OP_DIV] = {"DIV", 2, 0},
- [NVS_OP_DDX] = {"DDX", 1, 0},
- [NVS_OP_DDY] = {"DDY", 1, 0},
- [NVS_OP_DP2] = {"DP2", 2, 0},
- [NVS_OP_DP2A] = {"DP2A", 3, 0},
- [NVS_OP_DP3] = {"DP3", 2, 0},
- [NVS_OP_DP4] = {"DP4", 2, 0},
- [NVS_OP_DPH] = {"DPH", 2, 0},
- [NVS_OP_DST] = {"DST", 2, 0},
- [NVS_OP_EX2] = {"EX2", 1, 0},
- [NVS_OP_EXP] = {"EXP", 1, 0},
- [NVS_OP_FLR] = {"FLR", 1, 0},
- [NVS_OP_FRC] = {"FRC", 1, 0},
- [NVS_OP_IF] = {"IF", 0, NODS | BRANCH_EL | BRANCH_EN},
- [NVS_OP_KIL] = {"KIL", 1, 0},
- [NVS_OP_LG2] = {"LG2", 1, 0},
- [NVS_OP_LIT] = {"LIT", 1, 0},
- [NVS_OP_LOG] = {"LOG", 1, 0},
- [NVS_OP_LOOP] = {"LOOP", 0, NODS | COUNT_ALL | BRANCH_EN},
- [NVS_OP_LRP] = {"LRP", 3, 0},
- [NVS_OP_MAD] = {"MAD", 3, 0},
- [NVS_OP_MAX] = {"MAX", 2, 0},
- [NVS_OP_MIN] = {"MIN", 2, 0},
- [NVS_OP_MOV] = {"MOV", 1, 0},
- [NVS_OP_MUL] = {"MUL", 2, 0},
- [NVS_OP_NRM] = {"NRM", 1, 0},
- [NVS_OP_PK2H] = {"PK2H", 1, 0},
- [NVS_OP_PK2US] = {"PK2US", 1, 0},
- [NVS_OP_PK4B] = {"PK4B", 1, 0},
- [NVS_OP_PK4UB] = {"PK4UB", 1, 0},
- [NVS_OP_POW] = {"POW", 2, 0},
- [NVS_OP_POPA] = {"POPA", 0, 0},
- [NVS_OP_PUSHA] = {"PUSHA", 1, NODS},
- [NVS_OP_RCC] = {"RCC", 1, 0},
- [NVS_OP_RCP] = {"RCP", 1, 0},
- [NVS_OP_REP] = {"REP", 0, NODS | BRANCH_EN | COUNT_NUM},
- [NVS_OP_RET] = {"RET", 0, NODS},
- [NVS_OP_RFL] = {"RFL", 1, 0},
- [NVS_OP_RSQ] = {"RSQ", 1, 0},
- [NVS_OP_SCS] = {"SCS", 1, 0},
- [NVS_OP_SEQ] = {"SEQ", 2, 0},
- [NVS_OP_SFL] = {"SFL", 2, 0},
- [NVS_OP_SGE] = {"SGE", 2, 0},
- [NVS_OP_SGT] = {"SGT", 2, 0},
- [NVS_OP_SIN] = {"SIN", 1, 0},
- [NVS_OP_SLE] = {"SLE", 2, 0},
- [NVS_OP_SLT] = {"SLT", 2, 0},
- [NVS_OP_SNE] = {"SNE", 2, 0},
- [NVS_OP_SSG] = {"SSG", 1, 0},
- [NVS_OP_STR] = {"STR", 2, 0},
- [NVS_OP_SUB] = {"SUB", 2, 0},
- [NVS_OP_TEX] = {"TEX", 1, TI_UNIT},
- [NVS_OP_TXB] = {"TXB", 1, TI_UNIT},
- [NVS_OP_TXD] = {"TXD", 3, TI_UNIT},
- [NVS_OP_TXL] = {"TXL", 1, TI_UNIT},
- [NVS_OP_TXP] = {"TXP", 1, TI_UNIT},
- [NVS_OP_UP2H] = {"UP2H", 1, 0},
- [NVS_OP_UP2US] = {"UP2US", 1, 0},
- [NVS_OP_UP4B] = {"UP4B", 1, 0},
- [NVS_OP_UP4UB] = {"UP4UB", 1, 0},
- [NVS_OP_X2D] = {"X2D", 3, 0},
- [NVS_OP_XPD] = {"XPD", 2, 0},
- [NVS_OP_NOP] = {"NOP", 0, NODS},
-};
-
-static struct _opcode_info *
-_get_op_info(int op)
-{
- if (op >= (sizeof(ops) / sizeof(struct _opcode_info)))
- return NULL;
- if (ops[op].name == NULL)
- return NULL;
- return &ops[op];
-}
-
-static const char *_SFR_STRING[] = {
- [NVS_FR_POSITION] = "position",
- [NVS_FR_WEIGHT] = "weight",
- [NVS_FR_NORMAL] = "normal",
- [NVS_FR_COL0] = "color",
- [NVS_FR_COL1] = "color.secondary",
- [NVS_FR_BFC0] = "bfc",
- [NVS_FR_BFC1] = "bfc.secondary",
- [NVS_FR_FOGCOORD] = "fogcoord",
- [NVS_FR_POINTSZ] = "pointsize",
- [NVS_FR_TEXCOORD0] = "texcoord[0]",
- [NVS_FR_TEXCOORD1] = "texcoord[1]",
- [NVS_FR_TEXCOORD2] = "texcoord[2]",
- [NVS_FR_TEXCOORD3] = "texcoord[3]",
- [NVS_FR_TEXCOORD4] = "texcoord[4]",
- [NVS_FR_TEXCOORD5] = "texcoord[5]",
- [NVS_FR_TEXCOORD6] = "texcoord[6]",
- [NVS_FR_TEXCOORD7] = "texcoord[7]",
- [NVS_FR_FRAGDATA0] = "data[0]",
- [NVS_FR_FRAGDATA1] = "data[1]",
- [NVS_FR_FRAGDATA2] = "data[2]",
- [NVS_FR_FRAGDATA3] = "data[3]",
- [NVS_FR_CLIP0] = "clip_plane[0]",
- [NVS_FR_CLIP1] = "clip_plane[1]",
- [NVS_FR_CLIP2] = "clip_plane[2]",
- [NVS_FR_CLIP3] = "clip_plane[3]",
- [NVS_FR_CLIP4] = "clip_plane[4]",
- [NVS_FR_CLIP5] = "clip_plane[5]",
- [NVS_FR_CLIP6] = "clip_plane[6]",
- [NVS_FR_FACING] = "facing",
-};
-
-#define SFR_STRING(idx) CHECK_RANGE((idx), SFR_STRING)
-
-static const char *_SWZ_STRING[] = {
- [NVS_SWZ_X] = "x",
- [NVS_SWZ_Y] = "y",
- [NVS_SWZ_Z] = "z",
- [NVS_SWZ_W] = "w"
-};
-
-#define SWZ_STRING(idx) CHECK_RANGE((idx), SWZ_STRING)
-
-static const char *_NVS_PREC_STRING[] = {
- [NVS_PREC_FLOAT32] = "R",
- [NVS_PREC_FLOAT16] = "H",
- [NVS_PREC_FIXED12] = "X",
- [NVS_PREC_UNKNOWN] = "?"
-};
-
-#define NVS_PREC_STRING(idx) CHECK_RANGE((idx), NVS_PREC_STRING)
-
-static const char *_NVS_COND_STRING[] = {
- [NVS_COND_FL] = "FL",
- [NVS_COND_LT] = "LT",
- [NVS_COND_EQ] = "EQ",
- [NVS_COND_LE] = "LE",
- [NVS_COND_GT] = "GT",
- [NVS_COND_NE] = "NE",
- [NVS_COND_GE] = "GE",
- [NVS_COND_TR] = "TR",
- [NVS_COND_UNKNOWN] = "??"
-};
-
-#define NVS_COND_STRING(idx) CHECK_RANGE((idx), NVS_COND_STRING)
-
-/*****************************************************************************
- * ShaderFragment dumping
- */
-static void
-nvsDumpIndent(int lvl)
-{
- while (lvl--)
- printf(" ");
-}
-
-static void
-nvsDumpSwizzle(nvsSwzComp *swz)
-{
- printf(".%s%s%s%s",
- SWZ_STRING(swz[0]),
- SWZ_STRING(swz[1]), SWZ_STRING(swz[2]), SWZ_STRING(swz[3])
- );
-}
-
-static void
-nvsDumpReg(nvsInstruction * inst, nvsRegister * reg)
-{
- if (reg->negate)
- printf("-");
- if (reg->abs)
- printf("abs(");
-
- switch (reg->file) {
- case NVS_FILE_TEMP:
- printf("R%d", reg->index);
- nvsDumpSwizzle(reg->swizzle);
- break;
- case NVS_FILE_ATTRIB:
- printf("attrib.%s", SFR_STRING(reg->index));
- nvsDumpSwizzle(reg->swizzle);
- break;
- case NVS_FILE_ADDRESS:
- printf("A%d", reg->index);
- break;
- case NVS_FILE_CONST:
- if (reg->indexed)
- printf("const[A%d.%s + %d]",
- reg->addr_reg, SWZ_STRING(reg->addr_comp), reg->index);
- else
- printf("const[%d]", reg->index);
- nvsDumpSwizzle(reg->swizzle);
- break;
- default:
- printf("UNKNOWN_FILE");
- break;
- }
-
- if (reg->abs)
- printf(")");
-}
-
-static void
-nvsDumpInstruction(nvsInstruction * inst, int slot, int lvl)
-{
- struct _opcode_info *opr = &ops[inst->op];
- int i;
-
- nvsDumpIndent(lvl);
- printf("%s ", opr->name);
-
- if (!opr->flags & NODS) {
- switch (inst->dest.file) {
- case NVS_FILE_RESULT:
- printf("result.%s", SFR_STRING(inst->dest.index));
- break;
- case NVS_FILE_TEMP:
- printf("R%d", inst->dest.index);
- break;
- case NVS_FILE_ADDRESS:
- printf("A%d", inst->dest.index);
- break;
- default:
- printf("UNKNOWN_DST_FILE");
- break;
- }
-
- if (inst->mask != SMASK_ALL) {
- printf(".");
- if (inst->mask & SMASK_X)
- printf("x");
- if (inst->mask & SMASK_Y)
- printf("y");
- if (inst->mask & SMASK_Z)
- printf("z");
- if (inst->mask & SMASK_W)
- printf("w");
- }
-
- if (opr->numsrc)
- printf(", ");
- }
-
- for (i = 0; i < opr->numsrc; i++) {
- nvsDumpReg(inst, &inst->src[i]);
- if (i != opr->numsrc - 1)
- printf(", ");
- }
- if (opr->flags & TI_UNIT)
- printf(", texture[%d]", inst->tex_unit);
-
- printf("\n");
-}
-
-void
-nvsDumpFragmentList(nvsFragmentHeader *f, int lvl)
-{
- while (f) {
- switch (f->type) {
- case NVS_INSTRUCTION:
- nvsDumpInstruction((nvsInstruction*)f, 0, lvl);
- break;
- default:
- fprintf(stderr, "%s: Only NVS_INSTRUCTION fragments can be in"
- "nvsFragmentList!\n", __func__);
- return;
- }
- f = f->next;
- }
-}
-
-/*****************************************************************************
- * HW shader disassembly
- */
-static void
-nvsDisasmHWShaderOp(nvsFunc * shader, int merged)
-{
- struct _opcode_info *opi;
- nvsOpcode op;
- nvsRegFile file;
- nvsSwzComp swz[4];
- int i;
-
- op = shader->GetOpcode(shader, merged);
- opi = _get_op_info(op);
- if (!opi) {
- printf("NO OPINFO!");
- return;
- }
-
- printf("%s", opi->name);
- if (shader->GetPrecision &&
- (!(opi->flags & BRANCH_ALL)) && (!(opi->flags * NODS)) &&
- (op != NVS_OP_NOP))
- printf("%s", NVS_PREC_STRING(shader->GetPrecision(shader)));
- if (shader->SupportsConditional && shader->SupportsConditional(shader)) {
- if (shader->GetConditionUpdate(shader)) {
- printf("C%d", shader->GetCondRegID(shader));
- }
- }
- if (shader->GetSaturate && shader->GetSaturate(shader))
- printf("_SAT");
-
- if (!(opi->flags & NODS)) {
- int mask = shader->GetDestMask(shader, merged);
-
- switch (shader->GetDestFile(shader, merged)) {
- case NVS_FILE_ADDRESS:
- printf(" A%d", shader->GetDestID(shader, merged));
- break;
- case NVS_FILE_TEMP:
- printf(" R%d", shader->GetDestID(shader, merged));
- break;
- case NVS_FILE_RESULT:
- printf(" result.%s", (SFR_STRING(shader->GetDestID(shader, merged))));
- break;
- default:
- printf(" BAD_RESULT_FILE");
- break;
- }
-
- if (mask != SMASK_ALL) {
- printf(".");
- if (mask & SMASK_X) printf("x");
- if (mask & SMASK_Y) printf("y");
- if (mask & SMASK_Z) printf("z");
- if (mask & SMASK_W) printf("w");
- }
- }
-
- if (shader->SupportsConditional && shader->SupportsConditional(shader) &&
- shader->GetConditionTest(shader)) {
- shader->GetCondRegSwizzle(shader, swz);
-
- printf(" (%s%d.%s%s%s%s)",
- NVS_COND_STRING(shader->GetCondition(shader)),
- shader->GetCondRegID(shader),
- SWZ_STRING(swz[NVS_SWZ_X]),
- SWZ_STRING(swz[NVS_SWZ_Y]),
- SWZ_STRING(swz[NVS_SWZ_Z]),
- SWZ_STRING(swz[NVS_SWZ_W])
- );
- }
-
- /* looping */
- if (opi->flags & COUNT_ALL) {
- printf(" { ");
- if (opi->flags & COUNT_NUM) {
- printf("%d", shader->GetLoopCount(shader));
- }
- if (opi->flags & COUNT_IND) {
- printf(", %d", shader->GetLoopInitial(shader));
- }
- if (opi->flags & COUNT_INC) {
- printf(", %d", shader->GetLoopIncrement(shader));
- }
- printf(" }");
- }
-
- /* branching */
- if (opi->flags & BRANCH_TR)
- printf(" %d", shader->GetBranch(shader));
- if (opi->flags & BRANCH_EL)
- printf(" ELSE %d", shader->GetBranchElse(shader));
- if (opi->flags & BRANCH_EN)
- printf(" END %d", shader->GetBranchEnd(shader));
-
- if (!(opi->flags & NODS) && opi->numsrc)
- printf(",");
- printf(" ");
-
- for (i = 0; i < opi->numsrc; i++) {
- if (shader->GetSourceAbs(shader, merged, i))
- printf("abs(");
- if (shader->GetSourceNegate(shader, merged, i))
- printf("-");
-
- file = shader->GetSourceFile(shader, merged, i);
- switch (file) {
- case NVS_FILE_TEMP:
- printf("R%d", shader->GetSourceID(shader, merged, i));
- break;
- case NVS_FILE_CONST:
- if (shader->GetSourceIndexed(shader, merged, i)) {
- printf("c[A%d.%s + 0x%x]",
- shader->GetRelAddressRegID(shader),
- SWZ_STRING(shader->GetRelAddressSwizzle(shader)),
- shader->GetSourceID(shader, merged, i)
- );
- } else {
- float val[4];
-
- if (shader->GetSourceConstVal) {
- shader->GetSourceConstVal(shader, merged, i, val);
- printf("{ %.02f, %.02f, %.02f, %.02f }",
- val[0], val[1], val[2], val[3]);
- } else {
- printf("c[0x%x]", shader->GetSourceID(shader, merged, i));
- }
- }
- break;
- case NVS_FILE_ATTRIB:
- if (shader->GetSourceIndexed(shader, merged, i)) {
- printf("attrib[A%d.%s + %d]",
- shader->GetRelAddressRegID(shader),
- SWZ_STRING(shader->GetRelAddressSwizzle(shader)),
- shader->GetSourceID(shader, merged, i)
- );
- }
- else {
- printf("attrib.%s",
- SFR_STRING(shader->GetSourceID(shader, merged, i))
- );
- }
- break;
- case NVS_FILE_ADDRESS:
- printf("A%d", shader->GetRelAddressRegID(shader));
- break;
- default:
- printf("UNKNOWN_SRC_FILE");
- break;
- }
-
- shader->GetSourceSwizzle(shader, merged, i, swz);
- if (file != NVS_FILE_ADDRESS &&
- (swz[NVS_SWZ_X] != NVS_SWZ_X || swz[NVS_SWZ_Y] != NVS_SWZ_Y ||
- swz[NVS_SWZ_Z] != NVS_SWZ_Z || swz[NVS_SWZ_W] != NVS_SWZ_W)) {
- printf(".%s%s%s%s", SWZ_STRING(swz[NVS_SWZ_X]),
- SWZ_STRING(swz[NVS_SWZ_Y]),
- SWZ_STRING(swz[NVS_SWZ_Z]),
- SWZ_STRING(swz[NVS_SWZ_W]));
- }
-
- if (shader->GetSourceAbs(shader, merged, i))
- printf(")");
- if (shader->GetSourceScale) {
- int scale = shader->GetSourceScale(shader, merged, i);
- if (scale > 1)
- printf("{scaled %dx}", scale);
- }
- if (i < (opi->numsrc - 1))
- printf(", ");
- }
-
- if (shader->IsLastInst(shader))
- printf(" + END");
-}
-
-void
-nvsDisasmHWShader(nvsPtr nvs)
-{
- nvsFunc *shader = nvs->func;
- unsigned int iaddr = 0;
-
- if (!nvs->program) {
- fprintf(stderr, "No HW program present");
- return;
- }
-
- shader->inst = nvs->program;
- while (1) {
- if (shader->inst >= (nvs->program + nvs->program_size)) {
- fprintf(stderr, "Reached end of program, but HW inst has no END");
- break;
- }
-
- printf("\t0x%08x:\n", shader->inst[0]);
- printf("\t0x%08x:\n", shader->inst[1]);
- printf("\t0x%08x:\n", shader->inst[2]);
- printf("\t0x%08x:", shader->inst[3]);
-
- printf("\n\t\tINST %d.0: ", iaddr);
- nvsDisasmHWShaderOp(shader, 0);
- if (shader->HasMergedInst(shader)) {
- printf("\n\t\tINST %d.1: ", iaddr);
- nvsDisasmHWShaderOp(shader, 1);
- }
- printf("\n");
-
- if (shader->IsLastInst(shader))
- break;
-
- shader->inst += shader->GetOffsetNext(shader);
- iaddr++;
- }
-
- printf("\n");
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
deleted file mode 100644
index 636bcaa72b2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h
+++ /dev/null
@@ -1,454 +0,0 @@
-#ifndef __SHADER_COMMON_H__
-#define __SHADER_COMMON_H__
-
-#include "mtypes.h"
-#include "bufferobj.h"
-
-#define NVSDBG(fmt, args...) do { \
- if (NOUVEAU_DEBUG & DEBUG_SHADERS) { \
- fprintf(stderr, "%s: "fmt, __func__, ##args); \
- } \
-} while(0)
-
-typedef struct _nvsFunc nvsFunc;
-
-#define NVS_MAX_TEMPS 32
-#define NVS_MAX_ATTRIBS 16
-#define NVS_MAX_CONSTS 256
-#define NVS_MAX_ADDRESS 2
-#define NVS_MAX_INSNS 4096
-
-typedef struct _nvs_fragment_header {
- struct _nvs_fragment_header *parent;
- struct _nvs_fragment_header *prev;
- struct _nvs_fragment_header *next;
- enum {
- NVS_INSTRUCTION,
- NVS_BRANCH,
- NVS_LOOP,
- NVS_SUBROUTINE
- } type;
-} nvsFragmentHeader;
-
-typedef union {
- struct {
- GLboolean uses_kil;
- GLuint num_regs;
- } NV30FP;
- struct {
- uint32_t vp_in_reg;
- uint32_t vp_out_reg;
- uint32_t clip_enables;
- } NV30VP;
-} nvsCardPriv;
-
-typedef struct _nouveauShader {
- union {
- struct gl_vertex_program vp;
- struct gl_fragment_program fp;
- } mesa;
- GLcontext *ctx;
- nvsFunc *func;
-
- /* State of the final program */
- GLboolean error;
- GLboolean translated;
- GLboolean on_hardware;
- unsigned int *program;
- unsigned int program_size;
- unsigned int program_alloc_size;
- unsigned int program_start_id;
- unsigned int program_current;
- struct gl_buffer_object *program_buffer;
- int inst_count;
-
- nvsCardPriv card_priv;
- int vp_attrib_map[NVS_MAX_ATTRIBS];
-
- struct {
- GLboolean in_use;
-
- GLfloat *source_val; /* NULL if invariant */
- float val[4];
- /* Hardware-specific tracking, currently only nv30_fragprog
- * makes use of it.
- */
- int *hw_index;
- int hw_index_cnt;
- } params[NVS_MAX_CONSTS];
- int param_high;
-
- /* Pass-private data */
- void *pass_rec;
-
- nvsFragmentHeader *program_tree;
-} nouveauShader, *nvsPtr;
-
-typedef enum {
- NVS_FILE_NONE,
- NVS_FILE_TEMP,
- NVS_FILE_ATTRIB,
- NVS_FILE_CONST,
- NVS_FILE_RESULT,
- NVS_FILE_ADDRESS,
- NVS_FILE_UNKNOWN
-} nvsRegFile;
-
-typedef enum {
- NVS_OP_UNKNOWN = 0,
- NVS_OP_NOP,
- NVS_OP_ABS, NVS_OP_ADD, NVS_OP_ARA, NVS_OP_ARL, NVS_OP_ARR,
- NVS_OP_BRA, NVS_OP_BRK,
- NVS_OP_CAL, NVS_OP_CMP, NVS_OP_COS,
- NVS_OP_DDX, NVS_OP_DDY, NVS_OP_DIV, NVS_OP_DP2, NVS_OP_DP2A, NVS_OP_DP3,
- NVS_OP_DP4, NVS_OP_DPH, NVS_OP_DST,
- NVS_OP_EX2, NVS_OP_EXP,
- NVS_OP_FLR, NVS_OP_FRC,
- NVS_OP_IF,
- NVS_OP_KIL,
- NVS_OP_LG2, NVS_OP_LIT, NVS_OP_LOG, NVS_OP_LOOP, NVS_OP_LRP,
- NVS_OP_MAD, NVS_OP_MAX, NVS_OP_MIN, NVS_OP_MOV, NVS_OP_MUL,
- NVS_OP_NRM,
- NVS_OP_PK2H, NVS_OP_PK2US, NVS_OP_PK4B, NVS_OP_PK4UB, NVS_OP_POW,
- NVS_OP_POPA, NVS_OP_PUSHA,
- NVS_OP_RCC, NVS_OP_RCP, NVS_OP_REP, NVS_OP_RET, NVS_OP_RFL, NVS_OP_RSQ,
- NVS_OP_SCS, NVS_OP_SEQ, NVS_OP_SFL, NVS_OP_SGE, NVS_OP_SGT, NVS_OP_SIN,
- NVS_OP_SLE, NVS_OP_SLT, NVS_OP_SNE, NVS_OP_SSG, NVS_OP_STR, NVS_OP_SUB,
- NVS_OP_SWZ,
- NVS_OP_TEX, NVS_OP_TXB, NVS_OP_TXD, NVS_OP_TXL, NVS_OP_TXP,
- NVS_OP_UP2H, NVS_OP_UP2US, NVS_OP_UP4B, NVS_OP_UP4UB,
- NVS_OP_X2D, NVS_OP_XPD,
- NVS_OP_EMUL
-} nvsOpcode;
-
-typedef enum {
- NVS_PREC_FLOAT32,
- NVS_PREC_FLOAT16,
- NVS_PREC_FIXED12,
- NVS_PREC_UNKNOWN
-} nvsPrecision;
-
-typedef enum {
- NVS_SWZ_X = 0,
- NVS_SWZ_Y = 1,
- NVS_SWZ_Z = 2,
- NVS_SWZ_W = 3
-} nvsSwzComp;
-
-typedef enum {
- NVS_FR_POSITION = 0,
- NVS_FR_WEIGHT = 1,
- NVS_FR_NORMAL = 2,
- NVS_FR_COL0 = 3,
- NVS_FR_COL1 = 4,
- NVS_FR_FOGCOORD = 5,
- NVS_FR_TEXCOORD0 = 8,
- NVS_FR_TEXCOORD1 = 9,
- NVS_FR_TEXCOORD2 = 10,
- NVS_FR_TEXCOORD3 = 11,
- NVS_FR_TEXCOORD4 = 12,
- NVS_FR_TEXCOORD5 = 13,
- NVS_FR_TEXCOORD6 = 14,
- NVS_FR_TEXCOORD7 = 15,
- NVS_FR_BFC0 = 16,
- NVS_FR_BFC1 = 17,
- NVS_FR_POINTSZ = 18,
- NVS_FR_FRAGDATA0 = 19,
- NVS_FR_FRAGDATA1 = 20,
- NVS_FR_FRAGDATA2 = 21,
- NVS_FR_FRAGDATA3 = 22,
- NVS_FR_CLIP0 = 23,
- NVS_FR_CLIP1 = 24,
- NVS_FR_CLIP2 = 25,
- NVS_FR_CLIP3 = 26,
- NVS_FR_CLIP4 = 27,
- NVS_FR_CLIP5 = 28,
- NVS_FR_CLIP6 = 29,
- NVS_FR_FACING = 30,
- NVS_FR_UNKNOWN
-} nvsFixedReg;
-
-typedef enum {
- NVS_COND_FL, NVS_COND_LT, NVS_COND_EQ, NVS_COND_LE, NVS_COND_GT,
- NVS_COND_NE, NVS_COND_GE, NVS_COND_TR, NVS_COND_UN,
- NVS_COND_UNKNOWN
-} nvsCond;
-
-typedef struct {
- nvsRegFile file;
- unsigned int index;
-
- unsigned int indexed;
- unsigned int addr_reg;
- nvsSwzComp addr_comp;
-
- nvsSwzComp swizzle[4];
- int negate;
- int abs;
-} nvsRegister;
-
-static const nvsRegister nvr_unused = {
- .file = NVS_FILE_ATTRIB,
- .index = 0,
- .indexed = 0,
- .addr_reg = 0,
- .addr_comp = NVS_SWZ_X,
- .swizzle = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W},
- .negate = 0,
- .abs = 0,
-};
-
-typedef enum {
- NVS_TEX_TARGET_1D,
- NVS_TEX_TARGET_2D,
- NVS_TEX_TARGET_3D,
- NVS_TEX_TARGET_CUBE,
- NVS_TEX_TARGET_RECT,
- NVS_TEX_TARGET_UNKNOWN = 0
-} nvsTexTarget;
-
-typedef enum {
- NVS_SCALE_1X = 0,
- NVS_SCALE_2X = 1,
- NVS_SCALE_4X = 2,
- NVS_SCALE_8X = 3,
- NVS_SCALE_INV_2X = 5,
- NVS_SCALE_INV_4X = 6,
- NVS_SCALE_INV_8X = 7,
-} nvsScale;
-
-/* Arith/TEX instructions */
-typedef struct nvs_instruction {
- nvsFragmentHeader header;
-
- nvsOpcode op;
- unsigned int saturate;
-
- nvsRegister dest;
- unsigned int mask;
- nvsScale dest_scale;
-
- nvsRegister src[3];
-
- unsigned int tex_unit;
- nvsTexTarget tex_target;
-
- nvsCond cond;
- nvsSwzComp cond_swizzle[4];
- int cond_reg;
- int cond_test;
- int cond_update;
-} nvsInstruction;
-
-/* BRA, CAL, IF */
-typedef struct nvs_branch {
- nvsFragmentHeader header;
-
- nvsOpcode op;
-
- nvsCond cond;
- nvsSwzComp cond_swizzle[4];
- int cond_test;
-
- nvsFragmentHeader *target_head;
- nvsFragmentHeader *target_tail;
- nvsFragmentHeader *else_head;
- nvsFragmentHeader *else_tail;
-} nvsBranch;
-
-/* LOOP+ENDLOOP */
-typedef struct {
- nvsFragmentHeader header;
-
- int count;
- int initial;
- int increment;
-
- nvsFragmentHeader *insn_head;
- nvsFragmentHeader *insn_tail;
-} nvsLoop;
-
-/* label+following instructions */
-typedef struct nvs_subroutine {
- nvsFragmentHeader header;
-
- char * label;
- nvsFragmentHeader *insn_head;
- nvsFragmentHeader *insn_tail;
-} nvsSubroutine;
-
-#define SMASK_X (1<<0)
-#define SMASK_Y (1<<1)
-#define SMASK_Z (1<<2)
-#define SMASK_W (1<<3)
-#define SMASK_ALL (SMASK_X|SMASK_Y|SMASK_Z|SMASK_W)
-
-#define SPOS_ADDRESS 3
-struct _op_xlat {
- unsigned int NV;
- nvsOpcode SOP;
- int srcpos[3];
-};
-#define MOD_OPCODE(t,hw,sop,s0,s1,s2) do { \
- t[hw].NV = hw; \
- t[hw].SOP = sop; \
- t[hw].srcpos[0] = s0; \
- t[hw].srcpos[1] = s1; \
- t[hw].srcpos[2] = s2; \
-} while(0)
-
-extern unsigned int NVVP_TX_VOP_COUNT;
-extern unsigned int NVVP_TX_NVS_OP_COUNT;
-extern struct _op_xlat NVVP_TX_VOP[];
-extern struct _op_xlat NVVP_TX_SOP[];
-
-extern unsigned int NVFP_TX_AOP_COUNT;
-extern unsigned int NVFP_TX_BOP_COUNT;
-extern struct _op_xlat NVFP_TX_AOP[];
-extern struct _op_xlat NVFP_TX_BOP[];
-
-extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
-extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
-
-#define SCAP_SRC_ABS (1<<0)
-
-struct _nvsFunc {
- nvsCardPriv *card_priv;
-
- unsigned int MaxInst;
- unsigned int MaxAttrib;
- unsigned int MaxTemp;
- unsigned int MaxAddress;
- unsigned int MaxConst;
- unsigned int caps;
-
- unsigned int *inst;
- void (*UploadToHW) (GLcontext *, nouveauShader *);
- void (*UpdateConst) (GLcontext *, nouveauShader *, int);
-
- struct _op_xlat*(*GetOPTXRec) (nvsFunc *, int merged);
- struct _op_xlat*(*GetOPTXFromSOP) (nvsOpcode, int *id);
-
- void (*InitInstruction) (nvsFunc *);
- int (*SupportsOpcode) (nvsFunc *, nvsOpcode);
- int (*SupportsResultScale) (nvsFunc *, nvsScale);
- void (*SetOpcode) (nvsFunc *, unsigned int opcode,
- int slot);
- void (*SetCCUpdate) (nvsFunc *);
- void (*SetCondition) (nvsFunc *, int on, nvsCond, int reg,
- nvsSwzComp *swizzle);
- void (*SetResult) (nvsFunc *, nvsRegister *,
- unsigned int mask, int slot);
- void (*SetResultScale) (nvsFunc *, nvsScale);
- void (*SetSource) (nvsFunc *, nvsRegister *, int pos);
- void (*SetTexImageUnit) (nvsFunc *, int unit);
- void (*SetSaturate) (nvsFunc *);
- void (*SetLastInst) (nvsFunc *);
-
- void (*SetBranchTarget) (nvsFunc *, int addr);
- void (*SetBranchElse) (nvsFunc *, int addr);
- void (*SetBranchEnd) (nvsFunc *, int addr);
- void (*SetLoopParams) (nvsFunc *, int cnt, int init, int inc);
-
- int (*HasMergedInst) (nvsFunc *);
- int (*IsLastInst) (nvsFunc *);
- int (*GetOffsetNext) (nvsFunc *);
-
- int (*GetOpcodeSlot) (nvsFunc *, int merged);
- unsigned int (*GetOpcodeHW) (nvsFunc *, int slot);
- nvsOpcode (*GetOpcode) (nvsFunc *, int merged);
-
- nvsPrecision (*GetPrecision) (nvsFunc *);
- int (*GetSaturate) (nvsFunc *);
-
- nvsRegFile (*GetDestFile) (nvsFunc *, int merged);
- unsigned int (*GetDestID) (nvsFunc *, int merged);
- unsigned int (*GetDestMask) (nvsFunc *, int merged);
-
- unsigned int (*GetSourceHW) (nvsFunc *, int merged, int pos);
- nvsRegFile (*GetSourceFile) (nvsFunc *, int merged, int pos);
- int (*GetSourceID) (nvsFunc *, int merged, int pos);
- int (*GetTexImageUnit) (nvsFunc *);
- int (*GetSourceNegate) (nvsFunc *, int merged, int pos);
- int (*GetSourceAbs) (nvsFunc *, int merged, int pos);
- void (*GetSourceSwizzle) (nvsFunc *, int merged, int pos,
- nvsSwzComp *swz);
- int (*GetSourceIndexed) (nvsFunc *, int merged, int pos);
- void (*GetSourceConstVal) (nvsFunc *, int merged, int pos,
- float *val);
- int (*GetSourceScale) (nvsFunc *, int merged, int pos);
-
- int (*GetRelAddressRegID) (nvsFunc *);
- nvsSwzComp (*GetRelAddressSwizzle) (nvsFunc *);
-
- int (*SupportsConditional) (nvsFunc *);
- int (*GetConditionUpdate) (nvsFunc *);
- int (*GetConditionTest) (nvsFunc *);
- nvsCond (*GetCondition) (nvsFunc *);
- void (*GetCondRegSwizzle) (nvsFunc *, nvsSwzComp *swz);
- int (*GetCondRegID) (nvsFunc *);
- int (*GetBranch) (nvsFunc *);
- int (*GetBranchElse) (nvsFunc *);
- int (*GetBranchEnd) (nvsFunc *);
-
- int (*GetLoopCount) (nvsFunc *);
- int (*GetLoopInitial) (nvsFunc *);
- int (*GetLoopIncrement) (nvsFunc *);
-};
-
-static INLINE nvsRegister
-nvsNegate(nvsRegister reg)
-{
- reg.negate = !reg.negate;
- return reg;
-}
-
-static INLINE nvsRegister
-nvsAbs(nvsRegister reg)
-{
- reg.abs = 1;
- return reg;
-}
-
-static INLINE nvsRegister
-nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
- nvsSwzComp z, nvsSwzComp w)
-{
- nvsSwzComp sc[4] = { x, y, z, w };
- nvsSwzComp oc[4];
- int i;
-
- for (i=0;i<4;i++)
- oc[i] = reg.swizzle[i];
- for (i=0;i<4;i++)
- reg.swizzle[i] = oc[sc[i]];
- return reg;
-}
-
-#define nvsProgramError(nvs,fmt,args...) do { \
- fprintf(stderr, "nvsProgramError (%s): "fmt, __func__, ##args); \
- (nvs)->error = GL_TRUE; \
- (nvs)->translated = GL_FALSE; \
-} while(0)
-
-extern GLboolean nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs);
-extern void nvsDisasmHWShader(nvsPtr);
-extern void nvsDumpFragmentList(nvsFragmentHeader *f, int lvl);
-extern nouveauShader *nvsBuildTextShader(GLcontext *ctx, GLenum target,
- const char *text);
-
-extern void NV20VPInitShaderFuncs(nvsFunc *);
-extern void NV30VPInitShaderFuncs(nvsFunc *);
-extern void NV40VPInitShaderFuncs(nvsFunc *);
-
-extern void NV30FPInitShaderFuncs(nvsFunc *);
-extern void NV40FPInitShaderFuncs(nvsFunc *);
-
-extern void nouveauShaderInitFuncs(GLcontext *ctx);
-
-extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs);
-extern GLboolean nouveau_shader_pass1(nvsPtr nvs);
-extern GLboolean nouveau_shader_pass2(nvsPtr nvs);
-
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
deleted file mode 100644
index 8c203cc664b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
+++ /dev/null
@@ -1,1050 +0,0 @@
-/*
- * Copyright (C) 2006 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Authors:
- * Ben Skeggs <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/programopt.h"
-
-#include "nouveau_context.h"
-#include "nouveau_shader.h"
-#include "nouveau_msg.h"
-
-static nvsFixedReg _tx_mesa_vp_dst_reg[VERT_RESULT_MAX] = {
- NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD,
- NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3,
- NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7,
- NVS_FR_POINTSZ, NVS_FR_BFC0, NVS_FR_BFC1, NVS_FR_UNKNOWN /* EDGE */
-};
-
-static nvsFixedReg _tx_mesa_fp_dst_reg[FRAG_RESULT_MAX] = {
- NVS_FR_FRAGDATA0 /* COLR */, NVS_FR_FRAGDATA0 /* COLH */,
- NVS_FR_UNKNOWN /* DEPR */
-};
-
-static nvsFixedReg _tx_mesa_fp_src_reg[FRAG_ATTRIB_MAX] = {
- NVS_FR_POSITION, NVS_FR_COL0, NVS_FR_COL1, NVS_FR_FOGCOORD,
- NVS_FR_TEXCOORD0, NVS_FR_TEXCOORD1, NVS_FR_TEXCOORD2, NVS_FR_TEXCOORD3,
- NVS_FR_TEXCOORD4, NVS_FR_TEXCOORD5, NVS_FR_TEXCOORD6, NVS_FR_TEXCOORD7
-};
-
-static nvsSwzComp _tx_mesa_swizzle[4] = {
- NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W
-};
-
-static nvsOpcode _tx_mesa_opcode[] = {
- [OPCODE_ABS] = NVS_OP_ABS, [OPCODE_ADD] = NVS_OP_ADD,
- [OPCODE_ARA] = NVS_OP_ARA, [OPCODE_ARL] = NVS_OP_ARL,
- [OPCODE_ARL_NV] = NVS_OP_ARL, [OPCODE_ARR] = NVS_OP_ARR,
- [OPCODE_CMP] = NVS_OP_CMP, [OPCODE_COS] = NVS_OP_COS,
- [OPCODE_DDX] = NVS_OP_DDX, [OPCODE_DDY] = NVS_OP_DDY,
- [OPCODE_DP3] = NVS_OP_DP3, [OPCODE_DP4] = NVS_OP_DP4,
- [OPCODE_DPH] = NVS_OP_DPH, [OPCODE_DST] = NVS_OP_DST,
- [OPCODE_EX2] = NVS_OP_EX2, [OPCODE_EXP] = NVS_OP_EXP,
- [OPCODE_FLR] = NVS_OP_FLR, [OPCODE_FRC] = NVS_OP_FRC,
- [OPCODE_KIL] = NVS_OP_EMUL, [OPCODE_KIL_NV] = NVS_OP_KIL,
- [OPCODE_LG2] = NVS_OP_LG2, [OPCODE_LIT] = NVS_OP_LIT,
- [OPCODE_LOG] = NVS_OP_LOG,
- [OPCODE_LRP] = NVS_OP_LRP,
- [OPCODE_MAD] = NVS_OP_MAD, [OPCODE_MAX] = NVS_OP_MAX,
- [OPCODE_MIN] = NVS_OP_MIN, [OPCODE_MOV] = NVS_OP_MOV,
- [OPCODE_MUL] = NVS_OP_MUL,
- [OPCODE_PK2H] = NVS_OP_PK2H, [OPCODE_PK2US] = NVS_OP_PK2US,
- [OPCODE_PK4B] = NVS_OP_PK4B, [OPCODE_PK4UB] = NVS_OP_PK4UB,
- [OPCODE_POW] = NVS_OP_POW, [OPCODE_POPA] = NVS_OP_POPA,
- [OPCODE_PUSHA] = NVS_OP_PUSHA,
- [OPCODE_RCC] = NVS_OP_RCC, [OPCODE_RCP] = NVS_OP_RCP,
- [OPCODE_RFL] = NVS_OP_RFL, [OPCODE_RSQ] = NVS_OP_RSQ,
- [OPCODE_SCS] = NVS_OP_SCS, [OPCODE_SEQ] = NVS_OP_SEQ,
- [OPCODE_SFL] = NVS_OP_SFL, [OPCODE_SGE] = NVS_OP_SGE,
- [OPCODE_SGT] = NVS_OP_SGT, [OPCODE_SIN] = NVS_OP_SIN,
- [OPCODE_SLE] = NVS_OP_SLE, [OPCODE_SLT] = NVS_OP_SLT,
- [OPCODE_SNE] = NVS_OP_SNE, [OPCODE_SSG] = NVS_OP_SSG,
- [OPCODE_STR] = NVS_OP_STR, [OPCODE_SUB] = NVS_OP_SUB,
- [OPCODE_SWZ] = NVS_OP_MOV,
- [OPCODE_TEX] = NVS_OP_TEX, [OPCODE_TXB] = NVS_OP_TXB,
- [OPCODE_TXD] = NVS_OP_TXD,
- [OPCODE_TXL] = NVS_OP_TXL, [OPCODE_TXP] = NVS_OP_TXP,
- [OPCODE_TXP_NV] = NVS_OP_TXP,
- [OPCODE_UP2H] = NVS_OP_UP2H, [OPCODE_UP2US] = NVS_OP_UP2US,
- [OPCODE_UP4B] = NVS_OP_UP4B, [OPCODE_UP4UB] = NVS_OP_UP4UB,
- [OPCODE_X2D] = NVS_OP_X2D,
- [OPCODE_XPD] = NVS_OP_XPD
-};
-
-static nvsCond _tx_mesa_condmask[] = {
- NVS_COND_TR, /* workaround mesa not filling a valid value */
- NVS_COND_GT, NVS_COND_LT, NVS_COND_UN, NVS_COND_GE,
- NVS_COND_LE, NVS_COND_NE, NVS_COND_NE, NVS_COND_TR, NVS_COND_FL
-};
-
-struct pass0_rec {
- int nvs_ipos;
- int next_temp;
-
- int mesa_const_base;
- int mesa_const_last;
-
- int swzconst_done;
- int swzconst_id;
- nvsRegister const_half;
-};
-
-#define X NVS_SWZ_X
-#define Y NVS_SWZ_Y
-#define Z NVS_SWZ_Z
-#define W NVS_SWZ_W
-
-#define FILL_CONDITION_FLAGS(fragment) do { \
- (fragment)->cond = \
- pass0_make_condmask(inst->DstReg.CondMask); \
- if ((fragment)->cond != NVS_COND_TR) \
- (fragment)->cond_test = 1; \
- (fragment)->cond_reg = inst->CondDst; \
- pass0_make_swizzle((fragment)->cond_swizzle, inst->DstReg.CondSwizzle);\
-} while(0)
-
-#define ARITH(op,dest,mask,sat,s0,s1,s2) do { \
- nvsinst = pass0_emit(nvs, parent, fpos, (op), \
- (dest), (mask), (sat), (s0), (s1), (s2));\
- FILL_CONDITION_FLAGS(nvsinst); \
-} while(0)
-
-#define ARITHu(op,dest,mask,sat,s0,s1,s2) do { \
- nvsinst = pass0_emit(nvs, parent, fpos, (op), \
- (dest), (mask), (sat), (s0), (s1), (s2));\
-} while(0)
-
-static void
-pass0_append_fragment(nvsFragmentHeader *parent,
- nvsFragmentHeader *fragment,
- int pos)
-{
- nvsFragmentHeader **head, **tail;
- assert(parent && fragment);
-
- switch (parent->type) {
- case NVS_BRANCH:
- if (pos == 0) {
- head = &((nvsBranch *)parent)->target_head;
- tail = &((nvsBranch *)parent)->target_tail;
- } else {
- head = &((nvsBranch *)parent)->else_head;
- tail = &((nvsBranch *)parent)->else_tail;
- }
- break;
- case NVS_LOOP:
- head = &((nvsLoop *)parent)->insn_head;
- tail = &((nvsLoop *)parent)->insn_tail;
- break;
- case NVS_SUBROUTINE:
- head = &((nvsSubroutine *)parent)->insn_head;
- tail = &((nvsSubroutine *)parent)->insn_tail;
- break;
- default:
- assert(0);
- break;
- }
-
- fragment->parent = parent;
- fragment->prev = *tail;
- fragment->next = NULL;
- if (!(*head))
- *head = fragment;
- else
- (*tail)->next = fragment;
- *tail = fragment;
-
-}
-
-static nvsSubroutine *
-pass0_create_subroutine(nouveauShader *nvs, const char *label)
-{
- nvsSubroutine *sub;
-
- sub = CALLOC_STRUCT(nvs_subroutine);
- if (sub) {
- sub->header.type = NVS_SUBROUTINE;
- sub->label = strdup(label);
- if (!nvs->program_tree)
- nvs->program_tree = &sub->header;
- else
- pass0_append_fragment(nvs->program_tree,
- &sub->header, 0);
- }
-
- return sub;
-}
-
-static void
-pass0_make_reg(nouveauShader *nvs, nvsRegister *reg,
- nvsRegFile file, unsigned int index)
-{
- struct pass0_rec *rec = nvs->pass_rec;
-
- /* defaults */
- *reg = nvr_unused;
- /* -1 == quick-and-dirty temp alloc */
- if (file == NVS_FILE_TEMP && index == -1) {
- index = rec->next_temp++;
- assert(index < NVS_MAX_TEMPS);
- }
- reg->file = file;
- reg->index = index;
-}
-
-static void
-pass0_make_swizzle(nvsSwzComp *swz, unsigned int mesa)
-{
- int i;
-
- for (i=0;i<4;i++)
- swz[i] = _tx_mesa_swizzle[GET_SWZ(mesa, i)];
-}
-
-static nvsOpcode
-pass0_make_opcode(enum prog_opcode op)
-{
- if (op > MAX_OPCODE)
- return NVS_OP_UNKNOWN;
- return _tx_mesa_opcode[op];
-}
-
-static nvsCond
-pass0_make_condmask(GLuint mesa)
-{
- if (mesa > COND_FL)
- return NVS_COND_UNKNOWN;
- return _tx_mesa_condmask[mesa];
-}
-
-static unsigned int
-pass0_make_mask(GLuint mesa_mask)
-{
- unsigned int mask = 0;
-
- if (mesa_mask & WRITEMASK_X) mask |= SMASK_X;
- if (mesa_mask & WRITEMASK_Y) mask |= SMASK_Y;
- if (mesa_mask & WRITEMASK_Z) mask |= SMASK_Z;
- if (mesa_mask & WRITEMASK_W) mask |= SMASK_W;
-
- return mask;
-}
-
-static GLboolean
-pass0_opcode_is_tex(enum prog_opcode op)
-{
- switch (op) {
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXD:
- case OPCODE_TXL:
- case OPCODE_TXP:
- return GL_TRUE;
- default:
- break;
- }
-
- return GL_FALSE;
-}
-
-static nvsTexTarget
-pass0_make_tex_target(GLuint mesa)
-{
- switch (mesa) {
- case TEXTURE_1D_INDEX: return NVS_TEX_TARGET_1D;
- case TEXTURE_2D_INDEX: return NVS_TEX_TARGET_2D;
- case TEXTURE_3D_INDEX: return NVS_TEX_TARGET_3D;
- case TEXTURE_CUBE_INDEX: return NVS_TEX_TARGET_CUBE;
- case TEXTURE_RECT_INDEX: return NVS_TEX_TARGET_RECT;
- default:
- return NVS_TEX_TARGET_UNKNOWN;
- }
-}
-
-static void
-pass0_make_dst_reg(nvsPtr nvs, nvsRegister *reg,
- struct prog_dst_register *dst)
-{
- struct gl_program *mesa = (struct gl_program*)&nvs->mesa.vp;
- nvsFixedReg sfr;
-
- switch (dst->File) {
- case PROGRAM_OUTPUT:
- if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
- sfr = (dst->Index < VERT_RESULT_MAX) ?
- _tx_mesa_vp_dst_reg[dst->Index] :
- NVS_FR_UNKNOWN;
- } else {
- sfr = (dst->Index < FRAG_RESULT_MAX) ?
- _tx_mesa_fp_dst_reg[dst->Index] :
- NVS_FR_UNKNOWN;
- }
- pass0_make_reg(nvs, reg, NVS_FILE_RESULT, sfr);
- break;
- case PROGRAM_TEMPORARY:
- pass0_make_reg(nvs, reg, NVS_FILE_TEMP, dst->Index);
- break;
- case PROGRAM_ADDRESS:
- pass0_make_reg(nvs, reg, NVS_FILE_ADDRESS, dst->Index);
- break;
- default:
- fprintf(stderr, "Unknown dest file %d\n", dst->File);
- assert(0);
- }
-}
-
-static void
-pass0_make_src_reg(nvsPtr nvs, nvsRegister *reg, struct prog_src_register *src)
-{
- struct pass0_rec *rec = nvs->pass_rec;
- struct gl_program *mesa = (struct gl_program *)&nvs->mesa.vp.Base;
- int i;
-
- *reg = nvr_unused;
-
- switch (src->File) {
- case PROGRAM_INPUT:
- reg->file = NVS_FILE_ATTRIB;
- if (mesa->Target == GL_VERTEX_PROGRAM_ARB) {
- for (i=0; i<NVS_MAX_ATTRIBS; i++) {
- if (nvs->vp_attrib_map[i] == src->Index) {
- reg->index = i;
- break;
- }
- }
- if (i==NVS_MAX_ATTRIBS)
- reg->index = NVS_FR_UNKNOWN;
- } else {
- reg->index = (src->Index < FRAG_ATTRIB_MAX) ?
- _tx_mesa_fp_src_reg[src->Index] :
- NVS_FR_UNKNOWN;
- }
- break;
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_CONSTANT:
- reg->file = NVS_FILE_CONST;
- reg->index = src->Index + rec->mesa_const_base;
- reg->indexed = src->RelAddr;
- if (reg->indexed) {
- reg->addr_reg = 0;
- reg->addr_comp = NVS_SWZ_X;
- }
- break;
- case PROGRAM_TEMPORARY:
- reg->file = NVS_FILE_TEMP;
- reg->index = src->Index;
- break;
- default:
- fprintf(stderr, "Unknown source type %d\n", src->File);
- assert(0);
- }
-
- /* per-component negate handled elsewhere */
- reg->negate = src->NegateBase != 0;
- reg->abs = src->Abs;
- pass0_make_swizzle(reg->swizzle, src->Swizzle);
-}
-
-static nvsInstruction *
-pass0_emit(nouveauShader *nvs, nvsFragmentHeader *parent, int fpos,
- nvsOpcode op, nvsRegister dst,
- unsigned int mask, int saturate,
- nvsRegister src0, nvsRegister src1, nvsRegister src2)
-{
- nvsInstruction *sif;
-
- sif = CALLOC_STRUCT(nvs_instruction);
- if (!sif)
- return NULL;
-
- /* Seems mesa doesn't explicitly 0 this.. */
- if (nvs->mesa.vp.Base.Target == GL_VERTEX_PROGRAM_ARB)
- saturate = 0;
-
- sif->op = op;
- sif->saturate = saturate;
- sif->dest = dst;
- sif->mask = mask;
- sif->dest_scale = NVS_SCALE_1X;
- sif->src[0] = src0;
- sif->src[1] = src1;
- sif->src[2] = src2;
- sif->cond = COND_TR;
- sif->cond_reg = 0;
- sif->cond_test = 0;
- sif->cond_update= 0;
- pass0_make_swizzle(sif->cond_swizzle, SWIZZLE_NOOP);
- pass0_append_fragment(parent, &sif->header, fpos);
-
- return sif;
-}
-
-static void
-pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
- struct prog_src_register *src,
- unsigned int sm1,
- unsigned int sm2)
-{
- static const float sc[4] = { 1.0, 0.0, -1.0, 0.0 };
- struct pass0_rec *rec = nvs->pass_rec;
- int fixup_1, fixup_2;
- nvsInstruction *nvsinst;
- nvsRegister sr, dr = nvr_unused;
- nvsRegister sm1const, sm2const;
-
- if (!rec->swzconst_done) {
- struct gl_program *prog = &nvs->mesa.vp.Base;
- GLuint swizzle;
- rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters,
- sc, 4, &swizzle);
- /* XXX what about swizzle? */
- rec->swzconst_done = 1;
- COPY_4V(nvs->params[rec->swzconst_id].val, sc);
- }
-
- fixup_1 = (sm1 != MAKE_SWIZZLE4(0,0,0,0) &&
- sm2 != MAKE_SWIZZLE4(2,2,2,2));
- fixup_2 = (sm2 != MAKE_SWIZZLE4(2,2,2,2));
-
- if (src->File != PROGRAM_TEMPORARY && src->File != PROGRAM_INPUT) {
- /* We can't use more than one const in an instruction,
- * so move the const into a temp, and swizzle from there.
- *
- * TODO: should just emit the swizzled const, instead of
- * swizzling it in the shader.. would need to reswizzle
- * any state params when they change however..
- */
- pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
- pass0_make_src_reg(nvs, &sr, src);
- ARITHu(NVS_OP_MOV, dr, SMASK_ALL, 0,
- sr, nvr_unused, nvr_unused);
- pass0_make_reg(nvs, &sr, NVS_FILE_TEMP, dr.index);
- } else {
- if (fixup_1)
- src->NegateBase = 0;
- pass0_make_src_reg(nvs, &sr, src);
- pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
- }
-
- pass0_make_reg(nvs, &sm1const, NVS_FILE_CONST, rec->swzconst_id);
- pass0_make_swizzle(sm1const.swizzle, sm1);
- if (fixup_1 && fixup_2) {
- /* Any combination with SWIZZLE_ONE */
- pass0_make_reg(nvs, &sm2const,
- NVS_FILE_CONST, rec->swzconst_id);
- pass0_make_swizzle(sm2const.swizzle, sm2);
- ARITHu(NVS_OP_MAD, dr, SMASK_ALL, 0, sr, sm1const, sm2const);
- } else {
- /* SWIZZLE_ZERO || arbitrary negate */
- ARITHu(NVS_OP_MUL, dr, SMASK_ALL, 0, sr, sm1const, nvr_unused);
- }
-
- src->File = PROGRAM_TEMPORARY;
- src->Index = dr.index;
- src->Swizzle = SWIZZLE_NOOP;
-}
-
-#define SET_SWZ(fs, cp, c) fs = (fs & ~(0x7<<(cp*3))) | (c<<(cp*3))
-static void
-pass0_check_sources(nvsPtr nvs, nvsFragmentHeader *parent, int fpos,
- struct prog_instruction *inst)
-{
- unsigned int insrc = -1, constsrc = -1;
- int i;
-
- for (i=0;i<_mesa_num_inst_src_regs(inst->Opcode);i++) {
- struct prog_src_register *src = &inst->SrcReg[i];
- unsigned int sm_1 = 0, sm_2 = 0;
- nvsRegister sr, dr;
- int do_mov = 0, c;
-
- /* Build up swizzle masks as if we were going to use
- * "MAD new, src, const1, const2" to support arbitrary negation
- * and SWIZZLE_ZERO/SWIZZLE_ONE.
- */
- for (c=0;c<4;c++) {
- if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ZERO) {
- SET_SWZ(sm_1, c, SWIZZLE_Y); /* 0.0 */
- SET_SWZ(sm_2, c, SWIZZLE_Y);
- SET_SWZ(src->Swizzle, c, SWIZZLE_X);
- } else if (GET_SWZ(src->Swizzle, c) == SWIZZLE_ONE) {
- SET_SWZ(sm_1, c, SWIZZLE_Y);
- if (src->NegateBase & (1<<c))
- SET_SWZ(sm_2, c, SWIZZLE_Z); /* -1.0 */
- else
- SET_SWZ(sm_2, c, SWIZZLE_X); /* 1.0 */
- SET_SWZ(src->Swizzle, c, SWIZZLE_X);
- } else {
- if (src->NegateBase & (1<<c))
- SET_SWZ(sm_1, c, SWIZZLE_Z); /* -[xyzw] */
- else
- SET_SWZ(sm_1, c, SWIZZLE_X); /*[xyzw]*/
- SET_SWZ(sm_2, c, SWIZZLE_Y);
- }
- }
-
- /* Unless we're multiplying by 1.0 or -1.0 on all components,
- * and we're adding nothing to any component we have to
- * emulate the swizzle.
- */
- if ((sm_1 != MAKE_SWIZZLE4(0,0,0,0) &&
- sm_1 != MAKE_SWIZZLE4(2,2,2,2)) ||
- sm_2 != MAKE_SWIZZLE4(1,1,1,1)) {
- pass0_fixup_swizzle(nvs, parent, fpos, src, sm_1, sm_2);
- /* The source is definitely in a temp now, so don't
- * bother checking for multiple ATTRIB/CONST regs.
- */
- continue;
- }
-
- /* HW can't use more than one ATTRIB or PARAM in a single
- * instruction */
- switch (src->File) {
- case PROGRAM_INPUT:
- if (insrc != -1 && insrc != src->Index)
- do_mov = 1;
- else insrc = src->Index;
- break;
- case PROGRAM_STATE_VAR:
- if (constsrc != -1 && constsrc != src->Index)
- do_mov = 1;
- else constsrc = src->Index;
- break;
- default:
- break;
- }
-
- /* Emit any extra ATTRIB/CONST to a temp, and modify the Mesa
- * instruction to point at the temp.
- */
- if (do_mov) {
- pass0_make_src_reg(nvs, &sr, src);
- pass0_make_reg(nvs, &dr, NVS_FILE_TEMP, -1);
- pass0_emit(nvs, parent, fpos, NVS_OP_MOV,
- dr, SMASK_ALL, 0,
- sr, nvr_unused, nvr_unused);
-
- src->File = PROGRAM_TEMPORARY;
- src->Index = dr.index;
- src->Swizzle= SWIZZLE_NOOP;
- }
- }
-}
-
-static GLboolean
-pass0_emulate_instruction(nouveauShader *nvs,
- nvsFragmentHeader *parent, int fpos,
- struct prog_instruction *inst)
-{
- nvsFunc *shader = nvs->func;
- nvsRegister src[3], dest, temp;
- nvsInstruction *nvsinst;
- unsigned int mask = pass0_make_mask(inst->DstReg.WriteMask);
- int i, sat;
-
- sat = (inst->SaturateMode == SATURATE_ZERO_ONE);
-
- /* Build all the "real" regs for the instruction */
- for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
- pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
- if (inst->Opcode != OPCODE_KIL)
- pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
-
- switch (inst->Opcode) {
- case OPCODE_ABS:
- if (shader->caps & SCAP_SRC_ABS)
- ARITH(NVS_OP_MOV, dest, mask, sat,
- nvsAbs(src[0]), nvr_unused, nvr_unused);
- else
- ARITH(NVS_OP_MAX, dest, mask, sat,
- src[0], nvsNegate(src[0]), nvr_unused);
- break;
- case OPCODE_CMP:
- /*XXX: this will clobber CC0... */
- ARITH (NVS_OP_MOV, dest, mask, sat,
- src[2], nvr_unused, nvr_unused);
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0,
- src[0], nvr_unused, nvr_unused);
- nvsinst->cond_update = 1;
- nvsinst->cond_reg = 0;
- ARITH (NVS_OP_MOV, dest, mask, sat,
- src[1], nvr_unused, nvr_unused);
- nvsinst->cond = COND_LT;
- nvsinst->cond_reg = 0;
- nvsinst->cond_test = 1;
- break;
- case OPCODE_DPH:
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_DP3, temp, SMASK_X, 0,
- src[0], src[1], nvr_unused);
- ARITH (NVS_OP_ADD, dest, mask, sat,
- nvsSwizzle(temp, X, X, X, X),
- nvsSwizzle(src[1], W, W, W, W),
- nvr_unused);
- break;
- case OPCODE_KIL:
- /* This is only in ARB shaders, so we don't have to worry
- * about clobbering a CC reg as they aren't supported anyway.
- *XXX: might have to worry with GLSL however...
- */
- /* MOVC0 temp, src */
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_MOV, temp, SMASK_ALL, 0,
- src[0], nvr_unused, nvr_unused);
- nvsinst->cond_update = 1;
- nvsinst->cond_reg = 0;
- /* KIL_NV (LT0.xyzw) temp */
- ARITHu(NVS_OP_KIL, nvr_unused, 0, 0,
- nvr_unused, nvr_unused, nvr_unused);
- nvsinst->cond = COND_LT;
- nvsinst->cond_reg = 0;
- nvsinst->cond_test = 1;
- pass0_make_swizzle(nvsinst->cond_swizzle, SWIZZLE_NOOP);
- break;
- case OPCODE_LRP:
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_MAD, temp, mask, 0,
- nvsNegate(src[0]), src[2], src[2]);
- ARITH (NVS_OP_MAD, dest, mask, sat, src[0], src[1], temp);
- break;
- case OPCODE_POW:
- if (shader->SupportsOpcode(shader, NVS_OP_LG2) &&
- shader->SupportsOpcode(shader, NVS_OP_EX2)) {
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- /* LG2 temp.x, src0.c */
- ARITHu(NVS_OP_LG2, temp, SMASK_X, 0,
- nvsSwizzle(src[0], X, X, X, X),
- nvr_unused, nvr_unused);
- /* MUL temp.x, temp.x, src1.c */
- ARITHu(NVS_OP_MUL, temp, SMASK_X, 0,
- nvsSwizzle(temp, X, X, X, X),
- nvsSwizzle(src[1], X, X, X, X),
- nvr_unused);
- /* EX2 dest, temp.x */
- ARITH (NVS_OP_EX2, dest, mask, sat,
- nvsSwizzle(temp, X, X, X, X),
- nvr_unused, nvr_unused);
- } else {
- /* can we use EXP/LOG instead of EX2/LG2?? */
- fprintf(stderr, "Implement POW for NV20 vtxprog!\n");
- return GL_FALSE;
- }
- break;
- case OPCODE_RSQ:
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_LG2, temp, SMASK_X, 0,
- nvsAbs(nvsSwizzle(src[0], X, X, X, X)),
- nvr_unused, nvr_unused);
- nvsinst->dest_scale = NVS_SCALE_INV_2X;
- ARITH (NVS_OP_EX2, dest, mask, sat,
- nvsNegate(nvsSwizzle(temp, X, X, X, X)),
- nvr_unused, nvr_unused);
- break;
- case OPCODE_SCS:
- if (mask & SMASK_X)
- ARITH(NVS_OP_COS, dest, SMASK_X, sat,
- nvsSwizzle(src[0], X, X, X, X),
- nvr_unused, nvr_unused);
- if (mask & SMASK_Y)
- ARITH(NVS_OP_SIN, dest, SMASK_Y, sat,
- nvsSwizzle(src[0], X, X, X, X),
- nvr_unused, nvr_unused);
- break;
- case OPCODE_SUB:
- ARITH(NVS_OP_ADD, dest, mask, sat,
- src[0], nvsNegate(src[1]), nvr_unused);
- break;
- case OPCODE_XPD:
- pass0_make_reg(nvs, &temp, NVS_FILE_TEMP, -1);
- ARITHu(NVS_OP_MUL, temp, SMASK_ALL, 0,
- nvsSwizzle(src[0], Z, X, Y, Y),
- nvsSwizzle(src[1], Y, Z, X, X),
- nvr_unused);
- ARITH (NVS_OP_MAD, dest, (mask & ~SMASK_W), sat,
- nvsSwizzle(src[0], Y, Z, X, X),
- nvsSwizzle(src[1], Z, X, Y, Y),
- nvsNegate(temp));
- break;
- default:
- WARN_ONCE("hw doesn't support opcode \"%s\","
- "and no emulation found\n",
- _mesa_opcode_string(inst->Opcode));
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-pass0_translate_arith(nouveauShader *nvs, struct gl_program *prog,
- int ipos, int fpos,
- nvsFragmentHeader *parent)
-{
- struct prog_instruction *inst = &prog->Instructions[ipos];
- nvsFunc *shader = nvs->func;
- nvsInstruction *nvsinst;
- GLboolean ret;
-
- /* Deal with multiple ATTRIB/PARAM in a single instruction */
- pass0_check_sources(nvs, parent, fpos, inst);
-
- /* Now it's safe to do the prog_instruction->nvsInstruction
- * conversion
- */
- if (shader->SupportsOpcode(shader,
- pass0_make_opcode(inst->Opcode))) {
- nvsRegister src[3], dest;
- int i;
-
- for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++)
- pass0_make_src_reg(nvs, &src[i], &inst->SrcReg[i]);
- pass0_make_dst_reg(nvs, &dest, &inst->DstReg);
-
- ARITH(pass0_make_opcode(inst->Opcode), dest,
- pass0_make_mask(inst->DstReg.WriteMask),
- (inst->SaturateMode != SATURATE_OFF),
- src[0], src[1], src[2]);
- nvsinst->tex_unit = inst->TexSrcUnit;
- if (pass0_opcode_is_tex(inst->Opcode))
- nvsinst->tex_target =
- pass0_make_tex_target(inst->TexSrcTarget);
- else
- nvsinst->tex_target = NVS_TEX_TARGET_UNKNOWN;
-
- ret = GL_TRUE;
- } else
- ret = pass0_emulate_instruction(nvs, parent, fpos, inst);
-
- return ret;
-}
-
-static GLboolean
-pass0_translate_instructions(nouveauShader *nvs, int ipos, int fpos,
- nvsFragmentHeader *parent)
-{
- struct gl_program *prog = (struct gl_program *)&nvs->mesa.vp;
-
- while (1) {
- struct prog_instruction *inst = &prog->Instructions[ipos];
-
- switch (inst->Opcode) {
- case OPCODE_END:
- return GL_TRUE;
- case OPCODE_BRA:
- case OPCODE_CAL:
- case OPCODE_RET:
- //case OPCODE_LOOP:
- //case OPCODE_ENDLOOP:
- //case OPCODE_IF:
- //case OPCODE_ELSE:
- //case OPCODE_ENDIF:
- WARN_ONCE("branch ops unimplemented\n");
- return GL_FALSE;
- break;
- default:
- if (!pass0_translate_arith(nvs, prog,
- ipos, fpos, parent))
- return GL_FALSE;
- break;
- }
-
- ipos++;
- }
-
- return GL_TRUE;
-}
-
-static void
-pass0_build_attrib_map(nouveauShader *nvs, struct gl_vertex_program *vp)
-{
- GLuint inputs_read = vp->Base.InputsRead;
- GLuint input_alloc = ~0xFFFF;
- int i;
-
- for (i=0; i<NVS_MAX_ATTRIBS; i++)
- nvs->vp_attrib_map[i] = -1;
-
- while (inputs_read) {
- int in = ffs(inputs_read) - 1;
- int hw;
- inputs_read &= ~(1<<in);
-
- if (vp->IsNVProgram) {
- /* NVvp: must alias */
- if (in >= VERT_ATTRIB_GENERIC0)
- hw = in - VERT_ATTRIB_GENERIC0;
- else
- hw = in;
- } else {
- /* ARBvp: may alias (but we won't)
- * GL2.0: must not alias
- */
- if (in >= VERT_ATTRIB_GENERIC0)
- hw = ffs(~input_alloc) - 1;
- else
- hw = in;
- input_alloc |= (1<<hw);
- }
-
- nvs->vp_attrib_map[hw] = in;
- }
-
- if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
- printf("vtxprog attrib map:\n");
- for (i=0; i<NVS_MAX_ATTRIBS; i++) {
- printf(" hw:%d = attrib:%d\n",
- i, nvs->vp_attrib_map[i]);
- }
- }
-}
-
-static void
-pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs)
-{
- struct gl_program *prog = &nvs->mesa.vp.Base;
- nvsFragmentHeader *parent = nvs->program_tree;
- nvsInstruction *nvsinst;
- GLuint fpos = 0;
- nvsRegister opos, epos, eqn, mv[4];
- gl_state_index tokens[STATE_LENGTH]
- = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 };
- GLint id;
- int i;
-
- /* modelview transform */
- pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION);
- pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1);
- for (i=0; i<4; i++) {
- tokens[2] = tokens[3] = i;
- id = _mesa_add_state_reference(prog->Parameters, tokens);
- pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id);
- }
- ARITHu(NVS_OP_DP4, epos, SMASK_X, 0, opos, mv[0], nvr_unused);
- ARITHu(NVS_OP_DP4, epos, SMASK_Y, 0, opos, mv[1], nvr_unused);
- ARITHu(NVS_OP_DP4, epos, SMASK_Z, 0, opos, mv[2], nvr_unused);
- ARITHu(NVS_OP_DP4, epos, SMASK_W, 0, opos, mv[3], nvr_unused);
-
- /* Emit code to emulate fixed-function glClipPlane */
- for (i=0; i<6; i++) {
- GLuint clipmask = SMASK_X;
- nvsRegister clip;
-
- if (!(ctx->Transform.ClipPlanesEnabled & (1<<i)))
- continue;
-
- /* Point a const at a user clipping plane */
- tokens[0] = STATE_CLIPPLANE;
- tokens[1] = i;
- id = _mesa_add_state_reference(prog->Parameters, tokens);
- pass0_make_reg(nvs, &eqn , NVS_FILE_CONST , id);
- pass0_make_reg(nvs, &clip, NVS_FILE_RESULT, NVS_FR_CLIP0 + i);
-
- /*XXX: something else needs to take care of modifying the
- * instructions to write to the correct hw clip register.
- */
- switch (i) {
- case 0: case 3: clipmask = SMASK_Y; break;
- case 1: case 4: clipmask = SMASK_Z; break;
- case 2: case 5: clipmask = SMASK_W; break;
- }
-
- /* Emit transform */
- ARITHu(NVS_OP_DP4, clip, clipmask, 0, epos, eqn, nvr_unused);
- }
-}
-
-static void
-pass0_rebase_mesa_consts(nouveauShader *nvs)
-{
- struct pass0_rec *rec = nvs->pass_rec;
- struct gl_program *prog = &nvs->mesa.vp.Base;
- struct prog_instruction *inst = prog->Instructions;
- int i;
-
- /*XXX: not a good idea, params->hw_index is malloc'd */
- memset(nvs->params, 0x00, sizeof(nvs->params));
-
- /* When doing relative addressing on constants, the hardware needs us
- * to fill the "const id" field with a positive value. Determine the
- * most negative index that is used so that all accesses to a
- * mesa-provided constant can be rebased to a positive index.
- */
- while (inst->Opcode != OPCODE_END) {
- for (i=0; i<_mesa_num_inst_src_regs(inst->Opcode); i++) {
- struct prog_src_register *src = &inst->SrcReg[i];
-
- switch (src->File) {
- case PROGRAM_STATE_VAR:
- case PROGRAM_CONSTANT:
- case PROGRAM_NAMED_PARAM:
- if (src->RelAddr && src->Index < 0) {
- int base = src->Index * -1;
- if (rec->mesa_const_base < base)
- rec->mesa_const_base = base;
- }
- break;
- default:
- break;
- }
- }
-
- inst++;
- }
-}
-
-static GLboolean
-pass0_resolve_mesa_consts(nouveauShader *nvs)
-{
- struct pass0_rec *rec = nvs->pass_rec;
- struct gl_program *prog = &nvs->mesa.vp.Base;
- struct gl_program_parameter_list *plist = prog->Parameters;
- int i;
-
- /* Init all const tracking/alloc info from the parameter list, rather
- * than doing it as we translate the program. Otherwise:
- * 1) we can't get at the correct constant info when relative
- * addressing is being used due to src->Index not pointing
- * at the exact const;
- * 2) as we add extra consts to the program, mesa will call realloc()
- * and we get invalid pointers to the const data.
- */
- rec->mesa_const_last = plist->NumParameters + rec->mesa_const_base;
- nvs->param_high = rec->mesa_const_last;
- for (i=0; i<plist->NumParameters; i++) {
- int hw = rec->mesa_const_base + i;
-
- if (hw > NVS_MAX_CONSTS) {
- nvsProgramError(nvs, "hw = %d > NVS_MAX_CONSTS!\n", hw);
- return GL_FALSE;
- }
-
- switch (plist->Parameters[i].Type) {
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_STATE_VAR:
- nvs->params[hw].in_use = GL_TRUE;
- nvs->params[hw].source_val = plist->ParameterValues[i];
- COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
- break;
- case PROGRAM_CONSTANT:
- nvs->params[hw].in_use = GL_TRUE;
- nvs->params[hw].source_val = NULL;
- COPY_4V(nvs->params[hw].val, plist->ParameterValues[i]);
- break;
- default:
- nvsProgramError(nvs, "hit bad type=%d on param %d\n",
- plist->Parameters[i].Type, i);
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean
-nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- struct gl_program *prog = (struct gl_program*)nvs;
- struct gl_vertex_program *vp = (struct gl_vertex_program *)prog;
- struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
- struct pass0_rec *rec;
- int ret = GL_FALSE;
-
- NVSDBG("start: nvs=%p\n", nvs);
-
- /* Previously detected an error, and haven't recieved new program
- * string, so fail immediately.
- */
- if (nvs->error) {
- NVSDBG("failed previous compile attempt, not retrying\n");
- return GL_FALSE;
- }
-
- rec = CALLOC_STRUCT(pass0_rec);
- if (!rec)
- return GL_FALSE;
-
- rec->next_temp = prog->NumTemporaries;
- nvs->pass_rec = rec;
-
- nvs->program_tree = (nvsFragmentHeader*)
- pass0_create_subroutine(nvs, "program body");
- if (!nvs->program_tree) {
- FREE(rec);
- return GL_FALSE;
- }
-
- switch (prog->Target) {
- case GL_VERTEX_PROGRAM_ARB:
- nvs->func = &nmesa->VPfunc;
-
- if (vp->IsPositionInvariant)
- _mesa_insert_mvp_code(ctx, vp);
- pass0_rebase_mesa_consts(nvs);
-
- if (!prog->String && ctx->Transform.ClipPlanesEnabled)
- pass0_vp_insert_ff_clip_planes(ctx, nvs);
-
- pass0_build_attrib_map(nvs, vp);
- break;
- case GL_FRAGMENT_PROGRAM_ARB:
- nvs->func = &nmesa->FPfunc;
-
- if (fp->FogOption != GL_NONE)
- _mesa_append_fog_code(ctx, fp);
- pass0_rebase_mesa_consts(nvs);
- break;
- default:
- fprintf(stderr, "Unknown program type %d", prog->Target);
- FREE(rec);
- /* DESTROY TREE!! */
- return GL_FALSE;
- }
- nvs->func->card_priv = &nvs->card_priv;
-
- ret = pass0_translate_instructions(nvs, 0, 0, nvs->program_tree);
- if (ret)
- ret = pass0_resolve_mesa_consts(nvs);
-
- /*XXX: if (!ret) DESTROY TREE!!! */
-
- FREE(rec);
- return ret;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c
deleted file mode 100644
index 78c1401f7db..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_1.c
+++ /dev/null
@@ -1,16 +0,0 @@
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
-#include "nouveau_context.h"
-#include "nouveau_shader.h"
-
-GLboolean
-nouveau_shader_pass1(nvsPtr nvs)
-{
- NVSDBG("start: nvs=%p\n", nvs);
-
- return GL_TRUE;
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
deleted file mode 100644
index cd27daca88b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
+++ /dev/null
@@ -1,264 +0,0 @@
-/*
- * Copyright (C) 2006 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-/*
- * Authors:
- * Ben Skeggs <[email protected]>
- */
-
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-
-#include "nouveau_context.h"
-#include "nouveau_shader.h"
-#include "nouveau_msg.h"
-
-struct pass2_rec {
- /* Map nvsRegister temp ID onto hw temp ID */
- unsigned int temps[NVS_MAX_TEMPS];
- /* Track free hw registers */
- unsigned int hw_temps[NVS_MAX_TEMPS];
-};
-
-static int
-pass2_alloc_hw_temp(nvsPtr nvs)
-{
- struct pass2_rec *rec = nvs->pass_rec;
- int i;
-
- for (i=0; i<nvs->func->MaxTemp; i++) {
- /* This is a *horrible* hack.. R0 is both temp0 and result.color
- * in NV30/40 fragprogs, we can use R0 as a temp before result
- * is written however..
- */
- if (nvs->mesa.vp.Base.Target == GL_FRAGMENT_PROGRAM_ARB && i==0)
- continue;
- if (rec->hw_temps[i] == 0) {
- rec->hw_temps[i] = 1;
- return i;
- }
- }
-
- return -1;
-}
-
-static nvsRegister
-pass2_mangle_reg(nvsPtr nvs, nvsInstruction *inst, nvsRegister reg)
-{
- struct pass2_rec *rec = nvs->pass_rec;
-
- if (reg.file == NVS_FILE_TEMP) {
- if (rec->temps[reg.index] == -1)
- rec->temps[reg.index] = pass2_alloc_hw_temp(nvs);
- reg.index = rec->temps[reg.index];
- }
-
- return reg;
-}
-
-static void
-pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
- struct _op_xlat *op, int slot)
-{
- nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y,
- NVS_SWZ_Z, NVS_SWZ_W };
- nvsFunc *shader = nvs->func;
- nvsRegister reg;
- int i;
-
- shader->SetOpcode(shader, op->NV, slot);
- if (inst->saturate ) shader->SetSaturate(shader);
- if (inst->cond_update ) shader->SetCCUpdate(shader);
- if (inst->cond_test ) shader->SetCondition(shader, 1, inst->cond,
- inst->cond_reg,
- inst->cond_swizzle);
- else shader->SetCondition(shader, 0, NVS_COND_TR,
- 0,
- default_swz);
- switch (inst->op) {
- case NVS_OP_TEX:
- case NVS_OP_TXB:
- case NVS_OP_TXL:
- case NVS_OP_TXP:
- case NVS_OP_TXD:
- shader->SetTexImageUnit(shader, inst->tex_unit);
- break;
- default:
- break;
- }
-
- for (i = 0; i < 3; i++) {
- if (op->srcpos[i] != -1) {
- reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
-
- shader->SetSource(shader, &reg, op->srcpos[i]);
-
- if (reg.file == NVS_FILE_CONST &&
- shader->GetSourceConstVal) {
- int idx_slot =
- nvs->params[reg.index].hw_index_cnt++;
- nvs->params[reg.index].hw_index = realloc(
- nvs->params[reg.index].hw_index,
- sizeof(int) * idx_slot+1);
- nvs->params[reg.index].hw_index[idx_slot] =
- nvs->program_current + 4;
- }
- }
- }
-
- reg = pass2_mangle_reg(nvs, inst, inst->dest);
- shader->SetResult(shader, &reg, inst->mask, slot);
-
- if (inst->dest_scale != NVS_SCALE_1X) {
- shader->SetResultScale(shader, inst->dest_scale);
- }
-}
-
-static int
-pass2_assemble_instruction(nvsPtr nvs, nvsInstruction *inst, int last)
-{
- nvsFunc *shader = nvs->func;
- struct _op_xlat *op;
- unsigned int hw_inst[8];
- int slot;
- int instsz;
- int i;
-
- shader->inst = hw_inst;
-
- /* Assemble this instruction */
- if (!(op = shader->GetOPTXFromSOP(inst->op, &slot)))
- return 0;
- shader->InitInstruction(shader);
- pass2_add_instruction(nvs, inst, op, slot);
- if (last)
- shader->SetLastInst(shader);
-
- instsz = shader->GetOffsetNext(nvs->func);
- if (nvs->program_size + instsz >= nvs->program_alloc_size) {
- nvs->program_alloc_size *= 2;
- nvs->program = realloc(nvs->program,
- nvs->program_alloc_size *
- sizeof(uint32_t));
- }
-
- for (i=0; i<instsz; i++)
- nvs->program[nvs->program_current++] = hw_inst[i];
- nvs->program_size = nvs->program_current;
- return 1;
-}
-
-static GLboolean
-pass2_translate(nvsPtr nvs, nvsFragmentHeader *f)
-{
- nvsFunc *shader = nvs->func;
- GLboolean last;
-
- while (f) {
- last = (f == ((nvsSubroutine*)nvs->program_tree)->insn_tail);
-
- switch (f->type) {
- case NVS_INSTRUCTION:
- if (!pass2_assemble_instruction(nvs,
- (nvsInstruction *)f,
- last))
- return GL_FALSE;
- break;
- default:
- WARN_ONCE("Unimplemented fragment type\n");
- return GL_FALSE;
- }
-
- f = f->next;
- }
-
- return GL_TRUE;
-}
-
-/* Translate program into hardware format */
-GLboolean
-nouveau_shader_pass2(nvsPtr nvs)
-{
- struct pass2_rec *rec;
- int i;
-
- NVSDBG("start: nvs=%p\n", nvs);
-
- rec = calloc(1, sizeof(struct pass2_rec));
- for (i=0; i<NVS_MAX_TEMPS; i++)
- rec->temps[i] = -1;
- nvs->pass_rec = rec;
-
- /* Start off with allocating 4 uint32_t's for each inst, will be grown
- * if necessary..
- */
- nvs->program_alloc_size = nvs->mesa.vp.Base.NumInstructions * 4;
- nvs->program = calloc(nvs->program_alloc_size, sizeof(uint32_t));
- nvs->program_size = 0;
- nvs->program_current = 0;
-
- if (!pass2_translate(nvs,
- ((nvsSubroutine*)nvs->program_tree)->insn_head)) {
- free(nvs->program);
- nvs->program = NULL;
- return GL_FALSE;
- }
-
- /* Shrink allocated memory to only what we need */
- nvs->program = realloc(nvs->program,
- nvs->program_size * sizeof(uint32_t));
- nvs->program_alloc_size = nvs->program_size;
-
- nvs->translated = 1;
- nvs->on_hardware = 0;
-
- if (NOUVEAU_DEBUG & DEBUG_SHADERS) {
- fflush(stdout); fflush(stderr);
- fprintf(stderr, "-----------MESA PROGRAM target=%s, id=0x%x\n",
- _mesa_lookup_enum_by_nr(
- nvs->mesa.vp.Base.Target),
- nvs->mesa.vp.Base.Id);
- fflush(stdout); fflush(stderr);
- _mesa_print_program(&nvs->mesa.vp.Base);
- fflush(stdout); fflush(stderr);
- fprintf(stderr, "^^^^^^^^^^^^^^^^MESA PROGRAM\n");
- fflush(stdout); fflush(stderr);
- fprintf(stderr, "----------------NV PROGRAM\n");
- fflush(stdout); fflush(stderr);
- nvsDisasmHWShader(nvs);
- fflush(stdout); fflush(stderr);
- fprintf(stderr, "^^^^^^^^^^^^^^^^NV PROGRAM\n");
- fflush(stdout); fflush(stderr);
- }
-
- return GL_TRUE;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
deleted file mode 100644
index d62830ff53e..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ /dev/null
@@ -1,123 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#include "nouveau_context.h"
-#include "nouveau_span.h"
-#include "nouveau_fifo.h"
-#include "nouveau_lock.h"
-
-#include "swrast/swrast.h"
-
-#define HAVE_HW_DEPTH_SPANS 0
-#define HAVE_HW_DEPTH_PIXELS 0
-#define HAVE_HW_STENCIL_SPANS 0
-#define HAVE_HW_STENCIL_PIXELS 0
-
-#define HW_CLIPLOOP() \
- do { \
- int _nc = nmesa->numClipRects; \
- while ( _nc-- ) { \
- int minx = nmesa->pClipRects[_nc].x1 - nmesa->drawX; \
- int miny = nmesa->pClipRects[_nc].y1 - nmesa->drawY; \
- int maxx = nmesa->pClipRects[_nc].x2 - nmesa->drawX; \
- int maxy = nmesa->pClipRects[_nc].y2 - nmesa->drawY;
-
-#define LOCAL_VARS \
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
- nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \
- GLuint height = nrb->mesa.Height; \
- GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \
- (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \
- GLuint p; \
- (void) p;
-
-#define Y_FLIP( _y ) (height - _y - 1)
-
-#define HW_LOCK()
-
-#define HW_UNLOCK()
-
-
-
-/* ================================================================
- * Color buffers
- */
-
-/* RGB565 */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) nouveau##x##_RGB565
-#define TAG2(x,y) nouveau##x##_RGB565##y
-#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp)
-#include "spantmp2.h"
-
-
-/* ARGB8888 */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) nouveau##x##_ARGB8888
-#define TAG2(x,y) nouveau##x##_ARGB8888##y
-#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp)
-#include "spantmp2.h"
-
-static void nouveauSpanRenderStart(GLcontext * ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- FIRE_RING();
- LOCK_HARDWARE(nmesa);
- nouveauWaitForIdleLocked(nmesa);
-}
-
-static void nouveauSpanRenderFinish(GLcontext * ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- _swrast_flush(ctx);
- nouveauWaitForIdleLocked(nmesa);
- UNLOCK_HARDWARE(nmesa);
-}
-
-void nouveauSpanInitFunctions(GLcontext * ctx)
-{
- struct swrast_device_driver *swdd =
- _swrast_GetDeviceDriverReference(ctx);
- swdd->SpanRenderStart = nouveauSpanRenderStart;
- swdd->SpanRenderFinish = nouveauSpanRenderFinish;
-}
-
-
-/**
- * Plug in the Get/Put routines for the given driRenderbuffer.
- */
-void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb)
-{
- if (nrb->mesa._ActualFormat == GL_RGBA8)
- nouveauInitPointers_ARGB8888(&nrb->mesa);
- else // if (nrb->mesa._ActualFormat == GL_RGB5)
- nouveauInitPointers_RGB565(&nrb->mesa);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h
deleted file mode 100644
index d3f31c9cb23..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NOUVEAU_SPAN_H__
-#define __NOUVEAU_SPAN_H__
-
-#include "drirenderbuffer.h"
-#include "nouveau_fbo.h"
-
-extern void nouveauSpanInitFunctions(GLcontext *ctx);
-extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb);
-
-#endif /* __NOUVEAU_SPAN_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
deleted file mode 100644
index 1eb6069e34c..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ /dev/null
@@ -1,368 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Jeremy Kolb
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_state.h"
-#include "nouveau_swtcl.h"
-#include "nouveau_fifo.h"
-
-#include "swrast/swrast.h"
-#include "tnl/tnl.h"
-#include "swrast_setup/swrast_setup.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-static INLINE GLuint nouveauPackColor(GLuint format,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a)
-{
- switch (format) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( r, g, b, a);
- default:
- fprintf(stderr, "unknown format %d\n", (int)format);
- return 0;
- }
-}
-
-static void nouveauCalcViewport(GLcontext *ctx)
-{
- /* Calculate the Viewport Matrix */
-
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- const GLfloat *v = ctx->Viewport._WindowMap.m;
- GLfloat *m = nmesa->viewport.m;
- GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH;
-
- nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
-
- m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X;
- m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
- m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale;
- m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale;
-
- nmesa->hw_func.WindowMoved(nmesa);
-}
-
-static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- /*
- * Need to send (at least on an nv35 the following:
- * cons = 4 (this may be bytes per pixel)
- *
- * The viewport:
- * 445 0x0000bee0 {size: 0x0 channel: 0x1 cmd: 0x00009ee0} <-- VIEWPORT_SETUP/HEADER ?
- * 446 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- x * cons
- * 447 0x00000c80 {size: 0x0 channel: 0x0 cmd: 0x00000c80} <-- (height + x) * cons
- * 448 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- y * cons
- * 449 0x00000960 {size: 0x0 channel: 0x0 cmd: 0x00000960} <-- (width + y) * cons
- * 44a 0x00082a00 {size: 0x2 channel: 0x1 cmd: 0x00000a00} <-- VIEWPORT_DIMS
- * 44b 0x04000000 <-- (Width_from_glViewport << 16) | x
- * 44c 0x03000000 <-- (Height_from_glViewport << 16) | (win_height - height - y)
- *
- */
-
- nouveauCalcViewport(ctx);
-}
-
-static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far)
-{
- nouveauCalcViewport(ctx);
-}
-
-static void nouveauUpdateProjectionMatrix(GLcontext *ctx)
-{
-}
-
-static void nouveauUpdateModelviewMatrix(GLcontext *ctx)
-{
-}
-
-static void nouveauDDUpdateHWState(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int new_state = nmesa->new_state;
-
- if ( new_state || nmesa->new_render_state & _NEW_TEXTURE )
- {
- nmesa->new_state = 0;
-
- /* Update the various parts of the context's state.
- */
- /*
- if ( new_state & NOUVEAU_NEW_ALPHA )
- nouveauUpdateAlphaMode( ctx );
-
- if ( new_state & NOUVEAU_NEW_DEPTH )
- nouveauUpdateZMode( ctx );
-
- if ( new_state & NOUVEAU_NEW_FOG )
- nouveauUpdateFogAttrib( ctx );
-
- if ( new_state & NOUVEAU_NEW_CLIP )
- nouveauUpdateClipping( ctx );
-
- if ( new_state & NOUVEAU_NEW_CULL )
- nouveauUpdateCull( ctx );
-
- if ( new_state & NOUVEAU_NEW_MASKS )
- nouveauUpdateMasks( ctx );
-
- if ( new_state & NOUVEAU_NEW_WINDOW )
- nouveauUpdateWindow( ctx );
-
- if ( nmesa->new_render_state & _NEW_TEXTURE ) {
- nouveauUpdateTextureState( ctx );
- }*/
- }
-}
-
-static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if ( new_state & _NEW_PROJECTION ) {
- nmesa->hw_func.UpdateProjectionMatrix(ctx);
- }
- if ( new_state & _NEW_MODELVIEW ) {
- nmesa->hw_func.UpdateModelviewMatrix(ctx);
- }
-
- _swrast_InvalidateState( ctx, new_state );
- _swsetup_InvalidateState( ctx, new_state );
- _vbo_InvalidateState( ctx, new_state );
- _tnl_InvalidateState( ctx, new_state );
- NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state;
-}
-
-/* Initialize the context's hardware state. */
-void nouveauDDInitState(nouveauContextPtr nmesa)
-{
- uint32_t type = nmesa->screen->card->type;
- switch(type)
- {
- case NV_04:
- case NV_05:
- nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
- break;
- case NV_10:
- case NV_11:
- case NV_17:
- nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
- break;
- case NV_20:
- nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
- break;
- case NV_30:
- case NV_40:
- case NV_44:
- nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
- break;
- case NV_50:
- nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
- break;
- default:
- break;
- }
- nouveau_state_cache_init(nmesa);
-}
-
-/* Initialize the driver's state functions */
-void nouveauDDInitStateFuncs(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- ctx->Driver.UpdateState = nouveauDDInvalidateState;
-
- ctx->Driver.ClearIndex = NULL;
- ctx->Driver.ClearColor = NULL; //nouveauDDClearColor;
- ctx->Driver.ClearStencil = NULL; //nouveauDDClearStencil;
- ctx->Driver.DrawBuffer = NULL; //nouveauDDDrawBuffer;
- ctx->Driver.ReadBuffer = NULL; //nouveauDDReadBuffer;
-
- ctx->Driver.IndexMask = NULL;
- ctx->Driver.ColorMask = NULL; //nouveauDDColorMask;
- ctx->Driver.AlphaFunc = NULL; //nouveauDDAlphaFunc;
- ctx->Driver.BlendEquationSeparate = NULL; //nouveauDDBlendEquationSeparate;
- ctx->Driver.BlendFuncSeparate = NULL; //nouveauDDBlendFuncSeparate;
- ctx->Driver.ClearDepth = NULL; //nouveauDDClearDepth;
- ctx->Driver.CullFace = NULL; //nouveauDDCullFace;
- ctx->Driver.FrontFace = NULL; //nouveauDDFrontFace;
- ctx->Driver.DepthFunc = NULL; //nouveauDDDepthFunc;
- ctx->Driver.DepthMask = NULL; //nouveauDDDepthMask;
- ctx->Driver.Enable = NULL; //nouveauDDEnable;
- ctx->Driver.Fogfv = NULL; //nouveauDDFogfv;
- ctx->Driver.Hint = NULL;
- ctx->Driver.Lightfv = NULL;
- ctx->Driver.LightModelfv = NULL; //nouveauDDLightModelfv;
- ctx->Driver.LogicOpcode = NULL; //nouveauDDLogicOpCode;
- ctx->Driver.PolygonMode = NULL;
- ctx->Driver.PolygonStipple = NULL; //nouveauDDPolygonStipple;
- ctx->Driver.RenderMode = NULL; //nouveauDDRenderMode;
- ctx->Driver.Scissor = NULL; //nouveauDDScissor;
- ctx->Driver.ShadeModel = NULL; //nouveauDDShadeModel;
- ctx->Driver.StencilFuncSeparate = NULL; //nouveauDDStencilFuncSeparate;
- ctx->Driver.StencilMaskSeparate = NULL; //nouveauDDStencilMaskSeparate;
- ctx->Driver.StencilOpSeparate = NULL; //nouveauDDStencilOpSeparate;
-
- ctx->Driver.DepthRange = nouveauDepthRange;
- ctx->Driver.Viewport = nouveauViewport;
-
- /* Pixel path fallbacks.
- */
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
-
- /* Swrast hooks for imaging extensions:
- */
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
- /* Matrix updates */
- nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix;
- nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix;
-}
-
-#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a
-
-void nouveauInitState(GLcontext *ctx)
-{
- /*
- * Mesa should do this for us:
- */
-
- STATE_INIT(AlphaFunc)( ctx,
- ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef);
-
- STATE_INIT(BlendColor)( ctx,
- ctx->Color.BlendColor );
-
- STATE_INIT(BlendEquationSeparate)( ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- STATE_INIT(BlendFuncSeparate)( ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA,
- ctx->Color.BlendDstA);
-
- STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor);
- STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear);
- STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear);
-
- STATE_INIT(ColorMask)( ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode );
- STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func );
- STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask );
- STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
-
- STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
- STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled );
- STATE_INIT(Enable)( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
- STATE_INIT(Enable)( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
- STATE_INIT(Enable)( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
- STATE_INIT(Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
- STATE_INIT(Enable)( ctx, GL_DITHER, ctx->Color.DitherFlag );
- STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled );
- STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
- STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
- STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
- STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
- STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
- STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine);
- STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint);
- STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
- STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
- STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
- STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
- STATE_INIT(Enable)( ctx, GL_TEXTURE_1D, GL_FALSE );
- STATE_INIT(Enable)( ctx, GL_TEXTURE_2D, GL_FALSE );
- STATE_INIT(Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
- STATE_INIT(Enable)( ctx, GL_TEXTURE_3D, GL_FALSE );
- STATE_INIT(Enable)( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
-
- STATE_INIT(Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- STATE_INIT(Fogfv)( ctx, GL_FOG_MODE, 0 );
- STATE_INIT(Fogfv)( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- STATE_INIT(Fogfv)( ctx, GL_FOG_START, &ctx->Fog.Start );
- STATE_INIT(Fogfv)( ctx, GL_FOG_END, &ctx->Fog.End );
-
- STATE_INIT(FrontFace)( ctx, ctx->Polygon.FrontFace );
-
- {
- GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
- STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
- }
-
- STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern );
- STATE_INIT(LineWidth)( ctx, ctx->Line.Width );
- STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp );
- STATE_INIT(PointSize)( ctx, ctx->Point.Size );
- STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode );
- STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode );
- STATE_INIT(PolygonOffset)( ctx,
- ctx->Polygon.OffsetFactor,
- ctx->Polygon.OffsetUnits );
- STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple );
- STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel );
- STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0] );
- STATE_INIT(StencilFuncSeparate)( ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1] );
- STATE_INIT(StencilMaskSeparate)( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
- STATE_INIT(StencilMaskSeparate)( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
- STATE_INIT(StencilOpSeparate)( ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- STATE_INIT(StencilOpSeparate)( ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.h b/src/mesa/drivers/dri/nouveau/nouveau_state.h
deleted file mode 100644
index dbac71760b6..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Jeremy Kolb
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#ifndef __NOUVEAU_STATE_H__
-#define __NOUVEAU_STATE_H__
-
-#include "nouveau_context.h"
-
-extern void nouveauDDInitState(nouveauContextPtr nmesa);
-extern void nouveauDDInitStateFuncs(GLcontext *ctx);
-
-extern void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func);
-extern void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func);
-extern void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func);
-extern void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func);
-extern void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func);
-
-extern void nouveauInitState(GLcontext *ctx);
-
-/*
-extern void nouveauDDUpdateState(GLcontext *ctx);
-extern void nouveauDDUpdateHWState(GLcontext *ctx);
-
-extern void nouveauEmitHwStateLocked(nouveauContextPtr nmesa);
-*/
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c
deleted file mode 100644
index cb4b9d30270..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.c
+++ /dev/null
@@ -1,69 +0,0 @@
-
-#include "nouveau_state_cache.h"
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-
-#define BEGIN_RING_NOFLUSH(subchannel,tag,size) do { \
- if (nmesa->fifo.free <= (size)) \
- WAIT_RING(nmesa,(size)); \
- OUT_RING( ((size)<<18) | ((subchannel) << 13) | (tag)); \
- nmesa->fifo.free -= ((size) + 1); \
-}while(0)
-
-// flush all the dirty state
-void nouveau_state_cache_flush(nouveauContextPtr nmesa)
-{
- int i=0;
- int run=0;
-
- // fast-path no state changes
- if (!nmesa->state_cache.dirty)
- return;
- nmesa->state_cache.dirty=0;
-
- do
- {
- // jump to a dirty state
- while((nmesa->state_cache.hdirty[i/NOUVEAU_STATE_CACHE_HIER_SIZE]==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES))
- i=(i&~(NOUVEAU_STATE_CACHE_HIER_SIZE-1))+NOUVEAU_STATE_CACHE_HIER_SIZE;
- while((nmesa->state_cache.atoms[i].dirty==0)&&(i<NOUVEAU_STATE_CACHE_ENTRIES))
- i++;
-
- // figure out a run of dirty values
- run=0;
- while((nmesa->state_cache.atoms[i+run].dirty)&&(i+run<NOUVEAU_STATE_CACHE_ENTRIES))
- run++;
-
- // output everything as a single run
- if (run>0) {
- int j;
-
- BEGIN_RING_NOFLUSH(NvSub3D, i*4, run);
- for(j=0;j<run;j++)
- {
- OUT_RING(nmesa->state_cache.atoms[i+j].value);
- nmesa->state_cache.atoms[i+j].dirty=0;
- if ((i+j)%NOUVEAU_STATE_CACHE_HIER_SIZE==0)
- nmesa->state_cache.hdirty[(i+j)/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0;
- }
- i+=run;
- }
- }
- while(i<NOUVEAU_STATE_CACHE_ENTRIES);
- nmesa->state_cache.hdirty[NOUVEAU_STATE_CACHE_HIER_SIZE/NOUVEAU_STATE_CACHE_HIER_SIZE-1]=0;
-}
-
-
-// inits the state cache
-void nouveau_state_cache_init(nouveauContextPtr nmesa)
-{
- int i;
- for(i=0;i<NOUVEAU_STATE_CACHE_ENTRIES;i++)
- {
- nmesa->state_cache.atoms[i].dirty=0;
- nmesa->state_cache.atoms[i].value=0xDEADBEEF; // nvidia cards like beef
- }
- nmesa->state_cache.dirty=0;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h b/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h
deleted file mode 100644
index 5f9d426450b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_state_cache.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#ifndef __NOUVEAU_STATE_CACHE_H__
-#define __NOUVEAU_STATE_CACHE_H__
-
-#include "mtypes.h"
-
-#define NOUVEAU_STATE_CACHE_ENTRIES 2048
-// size of a dirty requests block
-// you can play with that and tune the value to increase/decrease performance
-// but keep it a power of 2 !
-#define NOUVEAU_STATE_CACHE_HIER_SIZE 32
-
-typedef struct nouveau_state_atom_t{
- uint32_t value;
- uint32_t dirty;
-}nouveau_state_atom;
-
-typedef struct nouveau_state_cache_t{
- nouveau_state_atom atoms[NOUVEAU_STATE_CACHE_ENTRIES];
- uint32_t current_pos;
- // hierarchical dirty flags
- uint8_t hdirty[NOUVEAU_STATE_CACHE_ENTRIES/NOUVEAU_STATE_CACHE_HIER_SIZE];
- // master dirty flag
- uint8_t dirty;
-}nouveau_state_cache;
-
-
-#endif
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c
deleted file mode 100644
index 8a013bd9995..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.c
+++ /dev/null
@@ -1,127 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/* Common software TCL code */
-
-#include "nouveau_context.h"
-#include "nouveau_swtcl.h"
-#include "nv10_swtcl.h"
-#include "nouveau_span.h"
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "tnl/t_pipeline.h"
-
-/* Common tri functions */
-
-/* The fallbacks */
-void nouveau_fallback_tri(struct nouveau_context *nmesa,
- nouveauVertex *v0,
- nouveauVertex *v1,
- nouveauVertex *v2)
-{
- GLcontext *ctx = nmesa->glCtx;
- SWvertex v[3];
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- _swsetup_Translate(ctx, v2, &v[2]);
- _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
-}
-
-
-void nouveau_fallback_line(struct nouveau_context *nmesa,
- nouveauVertex *v0,
- nouveauVertex *v1)
-{
- GLcontext *ctx = nmesa->glCtx;
- SWvertex v[2];
- _swsetup_Translate(ctx, v0, &v[0]);
- _swsetup_Translate(ctx, v1, &v[1]);
- _swrast_Line(ctx, &v[0], &v[1]);
-}
-
-
-void nouveau_fallback_point(struct nouveau_context *nmesa,
- nouveauVertex *v0)
-{
- GLcontext *ctx = nmesa->glCtx;
- SWvertex v[1];
- _swsetup_Translate(ctx, v0, &v[0]);
- _swrast_Point(ctx, &v[0]);
-}
-
-void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLuint oldfallback = nmesa->Fallback;
-
- if (mode) {
- nmesa->Fallback |= bit;
- if (oldfallback == 0) {
- if (nmesa->screen->card->type<NV_10) {
- //nv04FinishPrimitive(nmesa);
- } else {
- //nv10FinishPrimitive(nmesa);
- }
-
- _swsetup_Wakeup(ctx);
- nmesa->render_index = ~0;
- }
- }
- else {
- nmesa->Fallback &= ~bit;
- if (oldfallback == bit) {
- _swrast_flush( ctx );
-
- if (nmesa->screen->card->type<NV_10) {
- nv04TriInitFunctions(ctx);
- } else {
- nv10TriInitFunctions(ctx);
- }
-
- _tnl_invalidate_vertex_state( ctx, ~0 );
- _tnl_invalidate_vertices( ctx, ~0 );
- _tnl_install_attrs( ctx,
- nmesa->vertex_attrs,
- nmesa->vertex_attr_count,
- nmesa->viewport.m, 0 );
- }
- }
-}
-
-
-void nouveauRunPipeline( GLcontext *ctx )
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->new_state) {
- nmesa->new_render_state |= nmesa->new_state;
- }
-
- _tnl_run_pipeline( ctx );
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h b/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h
deleted file mode 100644
index ba4d8725a65..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_swtcl.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NOUVEAU_SWTCL_H__
-#define __NOUVEAU_SWTCL_H__
-
-#include "nouveau_context.h"
-
-extern void nouveau_fallback_tri(struct nouveau_context *nmesa,
- nouveauVertex *v0,
- nouveauVertex *v1,
- nouveauVertex *v2);
-
-extern void nouveau_fallback_line(struct nouveau_context *nmesa,
- nouveauVertex *v0,
- nouveauVertex *v1);
-
-extern void nouveau_fallback_point(struct nouveau_context *nmesa,
- nouveauVertex *v0);
-
-extern void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode);
-
-extern void nouveauRunPipeline( GLcontext *ctx );
-
-extern void nouveauTriInitFunctions( GLcontext *ctx );
-
-
-#endif /* __NOUVEAU_SWTCL_H__ */
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c
deleted file mode 100644
index 2ca038f4f8e..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright (C) 2007 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "vblank.h" /* for DO_USLEEP */
-
-#include "nouveau_context.h"
-#include "nouveau_fifo.h"
-#include "nouveau_mem.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-#include "nouveau_reg.h"
-#include "nouveau_sync.h"
-
-#define NOTIFIER(__v) \
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
- volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \
- notifier->offset
-
-struct drm_nouveau_notifierobj_alloc *
-nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- struct drm_nouveau_notifierobj_alloc *notifier;
- int ret;
-
-#ifdef NOUVEAU_RING_DEBUG
- return NULL;
-#endif
- notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc);
- if (!notifier)
- return NULL;
-
- notifier->channel = nmesa->fifo.drm.channel;
- notifier->handle = handle;
- notifier->count = count;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC,
- notifier, sizeof(*notifier));
- if (ret) {
- MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret);
- FREE(notifier);
- return NULL;
- }
-
- return notifier;
-}
-
-void
-nouveau_notifier_destroy(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier)
-{
- /*XXX: free notifier object.. */
- FREE(notifier);
-}
-
-void
-nouveau_notifier_reset(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier,
- GLuint id)
-{
- NOTIFIER(n);
-
-#ifdef NOUVEAU_RING_DEBUG
- return;
-#endif
-
- n[NV_NOTIFY_TIME_0 /4] = 0x00000000;
- n[NV_NOTIFY_TIME_1 /4] = 0x00000000;
- n[NV_NOTIFY_RETURN_VALUE/4] = 0x00000000;
- n[NV_NOTIFY_STATE /4] = (NV_NOTIFY_STATE_STATUS_IN_PROCESS <<
- NV_NOTIFY_STATE_STATUS_SHIFT);
-}
-
-GLuint
-nouveau_notifier_status(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier,
- GLuint id)
-{
- NOTIFIER(n);
-
- return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT;
-}
-
-GLuint
-nouveau_notifier_return_val(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier,
- GLuint id)
-{
- NOTIFIER(n);
-
- return n[NV_NOTIFY_RETURN_VALUE/4];
-}
-
-GLboolean
-nouveau_notifier_wait_status(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier,
- GLuint id, GLuint status, GLuint timeout)
-{
- NOTIFIER(n);
- unsigned int time = 0;
-
-#ifdef NOUVEAU_RING_DEBUG
- return GL_TRUE;
-#endif
-
- while (time <= timeout) {
- if (n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_ERROR_CODE_MASK) {
- MESSAGE("Notifier returned error: 0x%04x\n",
- n[NV_NOTIFY_STATE/4] &
- NV_NOTIFY_STATE_ERROR_CODE_MASK);
- return GL_FALSE;
- }
-
- if (((n[NV_NOTIFY_STATE/4] & NV_NOTIFY_STATE_STATUS_MASK) >>
- NV_NOTIFY_STATE_STATUS_SHIFT) == status)
- return GL_TRUE;
-
- if (timeout) {
- DO_USLEEP(1);
- time++;
- }
- }
-
- MESSAGE("Notifier timed out\n");
- return GL_FALSE;
-}
-
-void
-nouveau_notifier_wait_nop(GLcontext *ctx,
- struct drm_nouveau_notifierobj_alloc *notifier,
- GLuint subc)
-{
- NOTIFIER(n);
- GLboolean ret;
-
- nouveau_notifier_reset(ctx, notifier, 0);
-
- BEGIN_RING_SIZE(subc, NV_NOTIFY, 1);
- OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY);
- BEGIN_RING_SIZE(subc, NV_NOP, 1);
- OUT_RING (0);
- FIRE_RING();
-
- ret = nouveau_notifier_wait_status(ctx, notifier, 0,
- NV_NOTIFY_STATE_STATUS_COMPLETED,
- 0 /* no timeout */);
- if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n");
-}
-
-GLboolean nouveauSyncInitFuncs(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-#ifdef NOUVEAU_RING_DEBUG
- return GL_TRUE;
-#endif
-
- nmesa->syncNotifier = nouveau_notifier_new(ctx, NvSyncNotify, 1);
- if (!nmesa->syncNotifier) {
- MESSAGE("Failed to create channel sync notifier\n");
- return GL_FALSE;
- }
-
- /* 0x180 is SET_DMA_NOTIFY, should be correct for all supported 3D
- * object classes
- */
- BEGIN_RING_CACHE(NvSub3D, 0x180, 1);
- OUT_RING_CACHE (NvSyncNotify);
- BEGIN_RING_SIZE(NvSubMemFormat,
- NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
- OUT_RING (NvSyncNotify);
-
- return GL_TRUE;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h
deleted file mode 100644
index fc37efbe6b2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright (C) 2007 Ben Skeggs.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#ifndef __NOUVEAU_SYNC_H__
-#define __NOUVEAU_SYNC_H__
-
-#define NV_NOTIFIER_SIZE 32
-#define NV_NOTIFY_TIME_0 0x00000000
-#define NV_NOTIFY_TIME_1 0x00000004
-#define NV_NOTIFY_RETURN_VALUE 0x00000008
-#define NV_NOTIFY_STATE 0x0000000C
-#define NV_NOTIFY_STATE_STATUS_MASK 0xFF000000
-#define NV_NOTIFY_STATE_STATUS_SHIFT 24
-#define NV_NOTIFY_STATE_STATUS_COMPLETED 0x00
-#define NV_NOTIFY_STATE_STATUS_IN_PROCESS 0x01
-#define NV_NOTIFY_STATE_ERROR_CODE_MASK 0x0000FFFF
-#define NV_NOTIFY_STATE_ERROR_CODE_SHIFT 0
-
-/* Methods that (hopefully) all objects have */
-#define NV_NOP 0x00000100
-#define NV_NOTIFY 0x00000104
-#define NV_NOTIFY_STYLE_WRITE_ONLY 0
-
-extern struct drm_nouveau_notifierobj_alloc *
-nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count);
-extern void
-nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *);
-extern void
-nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
- GLuint id);
-extern GLuint
-nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
- GLuint id);
-extern GLuint
-nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
- GLuint id);
-extern GLboolean
-nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
- GLuint id, GLuint status, GLuint timeout);
-extern void
-nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *,
- GLuint subc);
-
-extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx);
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.c b/src/mesa/drivers/dri/nouveau/nouveau_tex.c
deleted file mode 100644
index 0a8d2796695..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_tex.c
+++ /dev/null
@@ -1,49 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#include "nouveau_tex.h"
-
-// XXX needs some love
-void nouveauTexInitFunctions( struct dd_function_table *functions )
-{
-/*
- functions->TexEnv = nouveauTexEnv;
- functions->ChooseTextureFormat = nouveauChooseTextureFormat;
- functions->TexImage1D = nouveauTexImage1D;
- functions->TexSubImage1D = nouveauTexSubImage1D;
- functions->TexImage2D = nouveauTexImage2D;
- functions->TexSubImage2D = nouveauTexSubImage2D;
- functions->TexParameter = nouveauTexParameter;
- functions->BindTexture = nouveauBindTexture;
- functions->NewTextureObject = nouveauNewTextureObject;
- functions->DeleteTexture = nouveauDeleteTexture;
- functions->IsTextureResident = driIsTextureResident;
-
- driInitTextureFormats();
-*/
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_tex.h b/src/mesa/drivers/dri/nouveau/nouveau_tex.h
deleted file mode 100644
index 7ac71f8300b..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_tex.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-#ifndef __NOUVEAU_TEX_H__
-#define __NOUVEAU_TEX_H__
-
-#include <errno.h>
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
-
-extern void nouveauTexInitFunctions( struct dd_function_table *functions );
-
-#endif /* __NOUVEAU_TEX_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c
deleted file mode 100644
index d3031aa5b19..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state.c
+++ /dev/null
@@ -1,540 +0,0 @@
-/**************************************************************************
-
-Copyright 2007 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_msg.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-static uint32_t nv04_compare_func(GLuint f)
-{
- switch ( f ) {
- case GL_NEVER: return 1;
- case GL_LESS: return 2;
- case GL_EQUAL: return 3;
- case GL_LEQUAL: return 4;
- case GL_GREATER: return 5;
- case GL_NOTEQUAL: return 6;
- case GL_GEQUAL: return 7;
- case GL_ALWAYS: return 8;
- }
- WARN_ONCE("Unable to find the function\n");
- return 0;
-}
-
-static uint32_t nv04_blend_func(GLuint f)
-{
- switch ( f ) {
- case GL_ZERO: return 0x1;
- case GL_ONE: return 0x2;
- case GL_SRC_COLOR: return 0x3;
- case GL_ONE_MINUS_SRC_COLOR: return 0x4;
- case GL_SRC_ALPHA: return 0x5;
- case GL_ONE_MINUS_SRC_ALPHA: return 0x6;
- case GL_DST_ALPHA: return 0x7;
- case GL_ONE_MINUS_DST_ALPHA: return 0x8;
- case GL_DST_COLOR: return 0x9;
- case GL_ONE_MINUS_DST_COLOR: return 0xA;
- case GL_SRC_ALPHA_SATURATE: return 0xB;
- }
- WARN_ONCE("Unable to find the function 0x%x\n",f);
- return 0;
-}
-
-static void nv04_emit_control(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t control,cull;
- GLubyte alpha_ref;
-
- CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef);
- control=alpha_ref;
- control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8);
- control|=(ctx->Color.AlphaEnabled<<12);
- control|=(1<<13);
- control|=(ctx->Depth.Test<<14);
- control|=(nv04_compare_func(ctx->Depth.Func)<<16);
- if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK))
- {
- if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT))
- cull=2;
- if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_BACK))
- cull=3;
- if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_FRONT))
- cull=3;
- if ((ctx->Polygon.FrontFace==GL_CCW)&&(ctx->Polygon.CullFaceMode==GL_BACK))
- cull=2;
- }
- else
- if (ctx->Polygon.CullFaceMode==GL_FRONT_AND_BACK)
- cull=0;
- else
- cull=1;
- control|=(cull<<20);
- control|=(ctx->Color.DitherFlag<<22);
- if ((ctx->Depth.Test)&&(ctx->Depth.Mask))
- control|=(1<<24);
-
- control|=(1<<30); // integer zbuffer format
-
- BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
- OUT_RING_CACHE(control);
-}
-
-static void nv04_emit_blend(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t blend;
-
- blend=0x4; // texture MODULATE_ALPHA
- blend|=0x20; // alpha is MSB
- switch(ctx->Light.ShadeModel) {
- case GL_SMOOTH:blend|=(1<<6);break;
- case GL_FLAT: blend|=(2<<6);break;
- default:break;
- }
- if (ctx->Hint.PerspectiveCorrection!=GL_FASTEST)
- blend|=(1<<8);
- blend|=(ctx->Fog.Enabled<<16);
- blend|=(ctx->Color.BlendEnabled<<20);
- blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24);
- blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28);
-
- BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
- OUT_RING_CACHE(blend);
-}
-
-static void nv04_emit_fog_color(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte c[4];
- c[0] = FLOAT_TO_UBYTE( ctx->Fog.Color[0] );
- c[1] = FLOAT_TO_UBYTE( ctx->Fog.Color[1] );
- c[2] = FLOAT_TO_UBYTE( ctx->Fog.Color[2] );
- c[3] = FLOAT_TO_UBYTE( ctx->Fog.Color[3] );
- BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR, 1);
- OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3]));
-}
-
-static void nv04AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- nv04_emit_control(ctx);
-}
-
-static void nv04BlendColor(GLcontext *ctx, const GLfloat color[4])
-{
- nv04_emit_blend(ctx);
-}
-
-static void nv04BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
-{
- nv04_emit_blend(ctx);
-}
-
-
-static void nv04BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- nv04_emit_blend(ctx);
-}
-
-static void nv04Clear(GLcontext *ctx, GLbitfield mask)
-{
- /* TODO */
-}
-
-static void nv04ClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- /* TODO */
-}
-
-static void nv04ClearDepth(GLcontext *ctx, GLclampd d)
-{
- /* TODO */
-}
-
-static void nv04ClearStencil(GLcontext *ctx, GLint s)
-{
- /* TODO */
-}
-
-static void nv04ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
-{
- /* TODO */
-}
-
-static void nv04ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask )
-{
- /* TODO */
-}
-
-static void nv04ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
-{
- /* TODO I need love */
-}
-
-static void nv04CullFace(GLcontext *ctx, GLenum mode)
-{
- nv04_emit_control(ctx);
-}
-
-static void nv04FrontFace(GLcontext *ctx, GLenum mode)
-{
- /* TODO */
-}
-
-static void nv04DepthFunc(GLcontext *ctx, GLenum func)
-{
- nv04_emit_control(ctx);
-}
-
-static void nv04DepthMask(GLcontext *ctx, GLboolean flag)
-{
- /* TODO */
-}
-
-static void nv04DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
-{
- /* TODO */
-}
-
-/** Specify the current buffer for writing */
-//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-/** Specify the buffers for writing for fragment programs*/
-//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
-static void nv04Enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- switch(cap)
- {
- case GL_ALPHA_TEST:
- nv04_emit_control(ctx);
- break;
-// case GL_AUTO_NORMAL:
- case GL_BLEND:
- nv04_emit_blend(ctx);
- break;
-// case GL_CLIP_PLANE0:
-// case GL_CLIP_PLANE1:
-// case GL_CLIP_PLANE2:
-// case GL_CLIP_PLANE3:
-// case GL_CLIP_PLANE4:
-// case GL_CLIP_PLANE5:
-// case GL_COLOR_LOGIC_OP:
-// case GL_COLOR_MATERIAL:
-// case GL_COLOR_SUM_EXT:
-// case GL_COLOR_TABLE:
-// case GL_CONVOLUTION_1D:
-// case GL_CONVOLUTION_2D:
- case GL_CULL_FACE:
- nv04_emit_control(ctx);
- break;
- case GL_DEPTH_TEST:
- nv04_emit_control(ctx);
- break;
- case GL_DITHER:
- nv04_emit_control(ctx);
- break;
- case GL_FOG:
- nv04_emit_blend(ctx);
- nv04_emit_fog_color(ctx);
- break;
-// case GL_HISTOGRAM:
-// case GL_INDEX_LOGIC_OP:
-// case GL_LIGHT0:
-// case GL_LIGHT1:
-// case GL_LIGHT2:
-// case GL_LIGHT3:
-// case GL_LIGHT4:
-// case GL_LIGHT5:
-// case GL_LIGHT6:
-// case GL_LIGHT7:
-// case GL_LIGHTING:
-// case GL_LINE_SMOOTH:
-// case GL_LINE_STIPPLE:
-// case GL_MAP1_COLOR_4:
-// case GL_MAP1_INDEX:
-// case GL_MAP1_NORMAL:
-// case GL_MAP1_TEXTURE_COORD_1:
-// case GL_MAP1_TEXTURE_COORD_2:
-// case GL_MAP1_TEXTURE_COORD_3:
-// case GL_MAP1_TEXTURE_COORD_4:
-// case GL_MAP1_VERTEX_3:
-// case GL_MAP1_VERTEX_4:
-// case GL_MAP2_COLOR_4:
-// case GL_MAP2_INDEX:
-// case GL_MAP2_NORMAL:
-// case GL_MAP2_TEXTURE_COORD_1:
-// case GL_MAP2_TEXTURE_COORD_2:
-// case GL_MAP2_TEXTURE_COORD_3:
-// case GL_MAP2_TEXTURE_COORD_4:
-// case GL_MAP2_VERTEX_3:
-// case GL_MAP2_VERTEX_4:
-// case GL_MINMAX:
-// case GL_NORMALIZE:
-// case GL_POINT_SMOOTH:
-// case GL_POLYGON_OFFSET_POINT:
-// case GL_POLYGON_OFFSET_LINE:
-// case GL_POLYGON_OFFSET_FILL:
-// case GL_POLYGON_SMOOTH:
-// case GL_POLYGON_STIPPLE:
-// case GL_POST_COLOR_MATRIX_COLOR_TABLE:
-// case GL_POST_CONVOLUTION_COLOR_TABLE:
-// case GL_RESCALE_NORMAL:
-// case GL_SCISSOR_TEST:
-// case GL_SEPARABLE_2D:
-// case GL_STENCIL_TEST:
-// case GL_TEXTURE_GEN_Q:
-// case GL_TEXTURE_GEN_R:
-// case GL_TEXTURE_GEN_S:
-// case GL_TEXTURE_GEN_T:
-// case GL_TEXTURE_1D:
-// case GL_TEXTURE_2D:
-// case GL_TEXTURE_3D:
- }
-}
-
-static void nv04Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- nv04_emit_blend(ctx);
- nv04_emit_fog_color(ctx);
-}
-
-static void nv04Hint(GLcontext *ctx, GLenum target, GLenum mode)
-{
- switch(target)
- {
- case GL_PERSPECTIVE_CORRECTION_HINT:nv04_emit_blend(ctx);break;
- default:break;
- }
-}
-
-static void nv04LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
-{
- /* TODO not even in your dreams */
-}
-
-static void nv04LineWidth(GLcontext *ctx, GLfloat width)
-{
- /* TODO */
-}
-
-static void nv04LogicOpcode(GLcontext *ctx, GLenum opcode)
-{
- /* TODO */
-}
-
-static void nv04PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /* TODO */
-}
-
-static void nv04PointSize(GLcontext *ctx, GLfloat size)
-{
- /* TODO */
-}
-
-static void nv04PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- /* TODO */
-}
-
-/** Set the scale and units used to calculate depth values */
-static void nv04PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
-{
- /* TODO */
-}
-
-/** Set the polygon stippling pattern */
-static void nv04PolygonStipple(GLcontext *ctx, const GLubyte *mask )
-{
- /* TODO */
-}
-
-/* Specifies the current buffer for reading */
-void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-/** Set rasterization mode */
-void (*RenderMode)(GLcontext *ctx, GLenum mode );
-
-/** Define the scissor box */
-static void nv04Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- /* TODO */
-}
-
-/** Select flat or smooth shading */
-static void nv04ShadeModel(GLcontext *ctx, GLenum mode)
-{
- nv04_emit_blend(ctx);
-}
-
-/** OpenGL 2.0 two-sided StencilFunc */
-static void nv04StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- /* TODO */
-}
-
-/** OpenGL 2.0 two-sided StencilMask */
-static void nv04StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
-{
- /* TODO */
-}
-
-/** OpenGL 2.0 two-sided StencilOp */
-static void nv04StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- /* TODO */
-}
-
-/** Control the generation of texture coordinates */
-void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
-/** Set texture environment parameters */
-void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
-/** Set texture parameters */
-void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
-
-/* Update anything that depends on the window position/size */
-static void nv04WindowMoved(nouveauContextPtr nmesa)
-{
-}
-
-/* Initialise any card-specific non-GL related state */
-static GLboolean nv04InitCard(nouveauContextPtr nmesa)
-{
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
- nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf3D, NvCtxSurf3D);
-
- BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_SURFACE, 1);
- OUT_RING(NvCtxSurf3D);
- return GL_TRUE;
-}
-
-/* Update buffer offset/pitch/format */
-static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer_t **color,
- nouveau_renderbuffer_t *depth)
-{
- GLuint x, y, w, h;
- uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16;
- if (depth_pitch<256) depth_pitch=256;
-
- w = color[0]->mesa.Width;
- h = color[0]->mesa.Height;
- x = nmesa->drawX;
- y = nmesa->drawY;
-
- BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
- if (color[0]->mesa._ActualFormat == GL_RGBA8)
- OUT_RING(0x108/*A8R8G8B8*/);
- else
- OUT_RING(0x103/*R5G6B5*/);
-
- /* FIXME pitches have to be aligned ! */
- BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
- OUT_RING(color[0]->pitch|(depth_pitch<<16));
- OUT_RING(color[0]->offset);
- if (depth) {
- BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
- OUT_RING(depth->offset);
- }
-
-// BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL, 2);
-// OUT_RING((w<<16)|x);
-// OUT_RING((h<<16)|y);
-
-
- /* FIXME not sure... */
-/* BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_CLIP_SIZE, 1);
- OUT_RING((h<<16)|w);*/
-
- return GL_TRUE;
-}
-
-void nv04InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- func->AlphaFunc = nv04AlphaFunc;
- func->BlendColor = nv04BlendColor;
- func->BlendEquationSeparate = nv04BlendEquationSeparate;
- func->BlendFuncSeparate = nv04BlendFuncSeparate;
- func->Clear = nv04Clear;
- func->ClearColor = nv04ClearColor;
- func->ClearDepth = nv04ClearDepth;
- func->ClearStencil = nv04ClearStencil;
- func->ClipPlane = nv04ClipPlane;
- func->ColorMask = nv04ColorMask;
- func->ColorMaterial = nv04ColorMaterial;
- func->CullFace = nv04CullFace;
- func->FrontFace = nv04FrontFace;
- func->DepthFunc = nv04DepthFunc;
- func->DepthMask = nv04DepthMask;
- func->DepthRange = nv04DepthRange;
- func->Enable = nv04Enable;
- func->Fogfv = nv04Fogfv;
- func->Hint = nv04Hint;
-/* func->Lightfv = nv04Lightfv;*/
-/* func->LightModelfv = nv04LightModelfv; */
- func->LineStipple = nv04LineStipple; /* Not for NV04 */
- func->LineWidth = nv04LineWidth;
- func->LogicOpcode = nv04LogicOpcode;
- func->PointParameterfv = nv04PointParameterfv;
- func->PointSize = nv04PointSize;
- func->PolygonMode = nv04PolygonMode;
- func->PolygonOffset = nv04PolygonOffset;
- func->PolygonStipple = nv04PolygonStipple; /* Not for NV04 */
-/* func->ReadBuffer = nv04ReadBuffer;*/
-/* func->RenderMode = nv04RenderMode;*/
- func->Scissor = nv04Scissor;
- func->ShadeModel = nv04ShadeModel;
- func->StencilFuncSeparate = nv04StencilFuncSeparate;
- func->StencilMaskSeparate = nv04StencilMaskSeparate;
- func->StencilOpSeparate = nv04StencilOpSeparate;
-/* func->TexGen = nv04TexGen;*/
-/* func->TexParameter = nv04TexParameter;*/
-/* func->TextureMatrix = nv04TextureMatrix;*/
-
- nmesa->hw_func.InitCard = nv04InitCard;
- nmesa->hw_func.BindBuffers = nv04BindBuffers;
- nmesa->hw_func.WindowMoved = nv04WindowMoved;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c
deleted file mode 100644
index 1b73d0be6fb..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c
+++ /dev/null
@@ -1,619 +0,0 @@
-/*
- * Copyright 2007 Stephane Marchesin. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* Software TCL for NV04, NV05, NV06 */
-
-#include <stdio.h>
-#include <math.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "nouveau_swtcl.h"
-#include "nv04_swtcl.h"
-#include "nouveau_context.h"
-#include "nouveau_span.h"
-#include "nouveau_reg.h"
-#include "nouveau_tex.h"
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-
-static void nv04RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
-static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void nv04ResetLineStipple( GLcontext *ctx );
-
-
-static INLINE void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
-{
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
- OUT_RINGp(v0,8);
- OUT_RINGp(v1,8);
- OUT_RINGp(v2,8);
- OUT_RINGp(v3,8);
- OUT_RINGp(v4,8);
- OUT_RINGp(v5,8);
- OUT_RING(0xFEDCBA);
-}
-
-static INLINE void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
-{
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
- OUT_RINGp(v0,8);
- OUT_RINGp(v1,8);
- OUT_RINGp(v2,8);
- OUT_RING(0xFED);
-}
-
-static INLINE void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
-{
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
- OUT_RINGp(v0,8);
- OUT_RINGp(v1,8);
- OUT_RINGp(v2,8);
- OUT_RINGp(v3,8);
- OUT_RING(0xFECEDC);
-}
-
-static INLINE void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
-{
- WARN_ONCE("Unimplemented\n");
-}
-
-static INLINE void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
-{
- WARN_ONCE("Unimplemented\n");
-}
-
-static INLINE void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
-
- nv04_1triangle(nmesa,
- (nouveauVertex*)(vertptr+v1*vertsize),
- (nouveauVertex*)(vertptr+v2*vertsize),
- (nouveauVertex*)(vertptr+v3*vertsize)
- );
-}
-
-static INLINE void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
-
- nv04_1quad(nmesa,
- (nouveauVertex*)(vertptr+v1*vertsize),
- (nouveauVertex*)(vertptr+v2*vertsize),
- (nouveauVertex*)(vertptr+v3*vertsize),
- (nouveauVertex*)(vertptr+v4*vertsize)
- );
-}
-
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-
-static void nv04_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // erm
-}
-
-static void nv04_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // umm
-}
-
-static void nv04_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // yeah
-}
-
-static void nv04_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // right
-}
-
-static void nv04_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- int i;
-
- for(i=start;i<count-5;i+=6)
- nv04_2triangles(nmesa,
- (nouveauVertex*)(vertptr+(i+0)*vertsize),
- (nouveauVertex*)(vertptr+(i+1)*vertsize),
- (nouveauVertex*)(vertptr+(i+2)*vertsize),
- (nouveauVertex*)(vertptr+(i+3)*vertsize),
- (nouveauVertex*)(vertptr+(i+4)*vertsize),
- (nouveauVertex*)(vertptr+(i+5)*vertsize)
- );
- if (i!=count)
- {
- nv04_1triangle(nmesa,
- (nouveauVertex*)(vertptr+(i+0)*vertsize),
- (nouveauVertex*)(vertptr+(i+1)*vertsize),
- (nouveauVertex*)(vertptr+(i+2)*vertsize)
- );
- i+=3;
- }
- if (i!=count)
- printf("oops\n");
-}
-
-static void nv04_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
- int i,j;
-
- for(i=start;i<count;i+=14)
- {
- int numvert=MIN2(16,count-i);
- int numtri=numvert-2;
- if (numvert<3)
- break;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
- for(j=0;j<numvert;j++)
- OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
- for(j=0;j<numtri/2;j++)
- OUT_RING(striptbl[j]);
- if (numtri%2)
- OUT_RING(striptbl[numtri/2]&0xFFF);
- }
-}
-
-static void nv04_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
- int i,j;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
- OUT_RINGp((nouveauVertex*)(vertptr+start*vertsize),8);
-
- for(i=start+1;i<count;i+=14)
- {
- int numvert=MIN2(15,count-i);
- int numtri=numvert-1;
- if (numvert<3)
- break;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
-
- for(j=0;j<numvert;j++)
- OUT_RINGp((nouveauVertex*)(vertptr+(i+j)*vertsize),8);
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
- for(j=0;j<numtri/2;j++)
- OUT_RING(fantbl[j]);
- if (numtri%2)
- OUT_RING(fantbl[numtri/2]&0xFFF);
- }
-}
-
-static void nv04_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- int i;
-
- for(i=start;i<count;i+=4)
- nv04_1quad(nmesa,
- (nouveauVertex*)(vertptr+(i+0)*vertsize),
- (nouveauVertex*)(vertptr+(i+1)*vertsize),
- (nouveauVertex*)(vertptr+(i+2)*vertsize),
- (nouveauVertex*)(vertptr+(i+3)*vertsize)
- );
-}
-
-static void nv04_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv04_render_tab_verts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv04_render_points_verts,
- nv04_render_lines_verts,
- nv04_render_line_loop_verts,
- nv04_render_line_strip_verts,
- nv04_render_triangles_verts,
- nv04_render_tri_strip_verts,
- nv04_render_tri_fan_verts,
- nv04_render_quads_verts,
- nv04_render_tri_strip_verts, //nv04_render_quad_strip_verts
- nv04_render_tri_fan_verts, //nv04_render_poly_verts
- nv04_render_noop_verts,
-};
-
-
-static void nv04_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // erm
-}
-
-static void nv04_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // umm
-}
-
-static void nv04_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // yeah
-}
-
-static void nv04_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- // right
-}
-
-static void nv04_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- int i;
-
- for(i=start;i<count-5;i+=6)
- nv04_2triangles(nmesa,
- (nouveauVertex*)(vertptr+elt[i+0]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+1]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+2]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+3]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+4]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+5]*vertsize)
- );
- if (i!=count)
- {
- nv04_1triangle(nmesa,
- (nouveauVertex*)(vertptr+elt[i+0]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+1]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+2]*vertsize)
- );
- i+=3;
- }
- if (i!=count)
- printf("oops\n");
-}
-
-static void nv04_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- int i,j;
-
- for(i=start;i<count;i+=14)
- {
- int numvert=MIN2(16,count-i);
- int numtri=numvert-2;
- if (numvert<3)
- break;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),numvert*8);
- for(j=0;j<numvert;j++)
- OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
- for(j=0;j<numtri/2;j++)
- OUT_RING(striptbl[j]);
- if (numtri%2)
- OUT_RING(striptbl[numtri/2]&0xFFF);
- }
-}
-
-static void nv04_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- int i,j;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0),8);
- OUT_RINGp((nouveauVertex*)(vertptr+elt[start]*vertsize),8);
-
- for(i=start+1;i<count;i+=14)
- {
- int numvert=MIN2(15,count-i);
- int numtri=numvert-2;
- if (numvert<3)
- break;
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1),numvert*8);
-
- for(j=0;j<numvert;j++)
- OUT_RINGp((nouveauVertex*)(vertptr+elt[i+j]*vertsize),8);
-
- BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_DRAW|NONINC_METHOD,(numtri+1)/2);
- for(j=0;j<numtri/2;j++)
- OUT_RING(fantbl[j]);
- if (numtri%2)
- OUT_RING(fantbl[numtri/2]&0xFFF);
- }
-}
-
-static void nv04_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- int i;
-
- for(i=start;i<count;i+=4)
- nv04_1quad(nmesa,
- (nouveauVertex*)(vertptr+elt[i+0]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+1]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+2]*vertsize),
- (nouveauVertex*)(vertptr+elt[i+3]*vertsize)
- );
-}
-
-static void nv04_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv04_render_tab_elts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv04_render_points_elts,
- nv04_render_lines_elts,
- nv04_render_line_loop_elts,
- nv04_render_line_strip_elts,
- nv04_render_triangles_elts,
- nv04_render_tri_strip_elts,
- nv04_render_tri_fan_elts,
- nv04_render_quads_elts,
- nv04_render_tri_strip_elts, // nv04_render_quad_strip_elts,
- nv04_render_tri_fan_elts, // nv04_render_poly_elts,
- nv04_render_noop_elts,
-};
-
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-#define EMIT_ATTR( ATTR, STYLE ) \
-do { \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
- nmesa->vertex_attr_count++; \
-} while (0)
-
-#define EMIT_PAD( N ) \
-do { \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = 0; \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].format = EMIT_PAD; \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].offset = (N); \
- nmesa->vertex_attr_count++; \
-} while (0)
-
-static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
-{
-}
-
-static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
-{
-}
-
-static void nv04ChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts;
- tnl->Driver.Render.ClippedLine = nv04_render_clipped_line;
- tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly;
- tnl->Driver.Render.Points = nv04_render_points;
- tnl->Driver.Render.Line = nv04_render_line;
- tnl->Driver.Render.Triangle = nv04_render_triangle;
- tnl->Driver.Render.Quad = nv04_render_quad;
-}
-
-
-
-static INLINE void nv04OutputVertexFormat(struct nouveau_context* nmesa)
-{
- GLcontext* ctx=nmesa->glCtx;
- DECLARE_RENDERINPUTS(index);
-
- /*
- * Tell t_vertex about the vertex format
- */
- nmesa->vertex_attr_count = 0;
- RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
-
- // SX SY SZ INVW
- // FIXME : we use W instead of INVW, but since W=1 it doesn't matter
- if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_POS))
- EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_4F_VIEWPORT);
- else
- EMIT_PAD(4*sizeof(float));
-
- // COLOR
- if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR0))
- EMIT_ATTR(_TNL_ATTRIB_COLOR0,EMIT_4UB_4F_ABGR);
- else
- EMIT_PAD(4);
-
- // SPECULAR
- if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_COLOR1))
- EMIT_ATTR(_TNL_ATTRIB_COLOR1,EMIT_4UB_4F_ABGR);
- else
- EMIT_PAD(4);
-
- // TEXTURE
- if (RENDERINPUTS_TEST(index, _TNL_ATTRIB_TEX0))
- EMIT_ATTR(_TNL_ATTRIB_TEX0,EMIT_2F);
- else
- EMIT_PAD(2*sizeof(float));
-
- nmesa->vertex_size=_tnl_install_attrs( ctx,
- nmesa->vertex_attrs,
- nmesa->vertex_attr_count,
- nmesa->viewport.m, 0 );
-}
-
-
-static void nv04ChooseVertexState( GLcontext *ctx )
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DECLARE_RENDERINPUTS(index);
-
- RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
- if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
- {
- RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
- nv04OutputVertexFormat(nmesa);
- }
-}
-
-
-/**********************************************************************/
-/* High level hooks for t_vb_render.c */
-/**********************************************************************/
-
-
-static void nv04RenderStart(GLcontext *ctx)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->new_state) {
- nmesa->new_render_state |= nmesa->new_state;
- }
-
- if (nmesa->new_render_state) {
- nv04ChooseVertexState(ctx);
- nv04ChooseRenderState(ctx);
- nmesa->new_render_state = 0;
- }
-}
-
-static void nv04RenderFinish(GLcontext *ctx)
-{
-}
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void nv04RasterPrimitive(GLcontext *ctx,
- GLenum glprim,
- GLuint hwprim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- assert (!nmesa->new_state);
-
- if (hwprim != nmesa->current_primitive)
- {
- nmesa->current_primitive=hwprim;
-
- }
-}
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- GL_POINTS+1,
- GL_LINES+1,
- GL_LINE_STRIP+1,
- GL_LINE_LOOP+1,
- GL_TRIANGLES+1,
- GL_TRIANGLE_STRIP+1,
- GL_TRIANGLE_FAN+1,
- GL_QUADS+1,
- GL_QUAD_STRIP+1,
- GL_POLYGON+1
-};
-
-/* Callback for mesa:
- */
-static void nv04RenderPrimitive( GLcontext *ctx, GLuint prim )
-{
- nv04RasterPrimitive( ctx, prim, hw_prim[prim] );
-}
-
-static void nv04ResetLineStipple( GLcontext *ctx )
-{
- /* FIXME do something here */
- WARN_ONCE("Unimplemented nv04ResetLineStipple\n");
-}
-
-
-/**********************************************************************/
-/* Initialization. */
-/**********************************************************************/
-
-void nv04TriInitFunctions(GLcontext *ctx)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.RunPipeline = nouveauRunPipeline;
- tnl->Driver.Render.Start = nv04RenderStart;
- tnl->Driver.Render.Finish = nv04RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = nv04RenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = nv04ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 32 );
-
- nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h b/src/mesa/drivers/dri/nouveau/nv04_swtcl.h
deleted file mode 100644
index 42dde5383eb..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifndef __NV04_SWTCL_H__
-#define __NV04_SWTCL_H__
-
-#include "mtypes.h"
-
-extern void nv04Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
-extern void nv04FinishPrimitive(struct nouveau_context *nmesa);
-extern void nv04TriInitFunctions(GLcontext *ctx);
-#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
-
-#endif /* __NV04_SWTCL_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c
deleted file mode 100644
index 3e5bfe093f9..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state.c
+++ /dev/null
@@ -1,1009 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Nouveau
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-static void nv10ViewportScale(nouveauContextPtr nmesa)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
- GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
- GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
-
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->_DepthBuffer) {
- switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
- case 16:
- max_depth *= 32767.0;
- break;
- case 24:
- max_depth *= 16777215.0;
- break;
- }
- }
- }
-
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
- OUT_RINGf (w - 2048.0);
- OUT_RINGf (h - 2048.0);
- OUT_RINGf (max_depth);
- OUT_RINGf (0.0);
-}
-
-static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte ubRef;
- CLAMPED_FLOAT_TO_UBYTE(ubRef, ref);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ubRef);
-}
-
-static void nv10BlendColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte cf[4];
-
- CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_COLOR, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0]));
-}
-
-static void nv10BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- assert( modeRGB == modeA );
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1);
- OUT_RING_CACHE(modeRGB);
-}
-
-
-static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- assert( sfactorRGB == sfactorA );
- assert( dfactorRGB == dfactorA );
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2);
- OUT_RING_CACHE(sfactorRGB);
- OUT_RING_CACHE(dfactorRGB);
-}
-
-static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- /* Not for NV10 */
-}
-
-static void nv10ClearDepth(GLcontext *ctx, GLclampd d)
-{
- /* Not for NV10 */
-}
-
-static void nv10ClearStencil(GLcontext *ctx, GLint s)
-{
- /* Not for NV10 */
-}
-
-static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4);
- OUT_RING_CACHEf(equation[0]);
- OUT_RING_CACHEf(equation[1]);
- OUT_RING_CACHEf(equation[2]);
- OUT_RING_CACHEf(equation[3]);
-}
-
-static void nv10ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_MASK, 1);
- OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0));
-}
-
-static void nv10ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
-{
- /* TODO I need love */
-}
-
-static void nv10CullFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv10FrontFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FRONT_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv10DepthFunc(GLcontext *ctx, GLenum func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1);
- OUT_RING_CACHE(func);
-}
-
-static void nv10DepthMask(GLcontext *ctx, GLboolean flag)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1);
- OUT_RING_CACHE(flag);
-}
-
-static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- GLfloat depth_scale = 16777216.0;
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->_DepthBuffer) {
- if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
- depth_scale = 32768.0;
- }
- }
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RING_CACHEf(nearval * depth_scale);
- OUT_RING_CACHEf(farval * depth_scale);
-
- nv10ViewportScale(nmesa);
-}
-
-/** Specify the current buffer for writing */
-//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-/** Specify the buffers for writing for fragment programs*/
-//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
-static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch(cap)
- {
- case GL_ALPHA_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_AUTO_NORMAL:
- case GL_BLEND:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
- OUT_RING_CACHE(state);
- break;
- case GL_COLOR_LOGIC_OP:
- if (nmesa->screen->card->type >= NV_11) {
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
- }
- break;
-// case GL_COLOR_MATERIAL:
-// case GL_COLOR_SUM_EXT:
-// case GL_COLOR_TABLE:
-// case GL_CONVOLUTION_1D:
-// case GL_CONVOLUTION_2D:
- case GL_CULL_FACE:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DEPTH_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DITHER:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_FOG:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_HISTOGRAM:
-// case GL_INDEX_LOGIC_OP:
-#if 0
- /* light is broken, the hardware seem to only allow to use light
- * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid
- * In this case the blob remap GL_LIGHT2 to hw light 1
- */
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- {
- uint32_t mask=1<<(2*(cap-GL_LIGHT0));
- if (state)
- nmesa->enabled_lights |= mask;
- else
- nmesa->enabled_lights &= ~mask;
-
- if (nmesa->lighting_enabled)
- {
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- OUT_RING_CACHE(nmesa->enabled_lights);
- }
- break;
- }
- case GL_LIGHTING:
- nmesa->lighting_enabled=state;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- if (nmesa->lighting_enabled)
- OUT_RING_CACHE(nmesa->enabled_lights);
- else
- OUT_RING_CACHE(0x0);
- break;
-#endif
- case GL_LINE_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_LINE_STIPPLE:
-// case GL_MAP1_COLOR_4:
-// case GL_MAP1_INDEX:
-// case GL_MAP1_NORMAL:
-// case GL_MAP1_TEXTURE_COORD_1:
-// case GL_MAP1_TEXTURE_COORD_2:
-// case GL_MAP1_TEXTURE_COORD_3:
-// case GL_MAP1_TEXTURE_COORD_4:
-// case GL_MAP1_VERTEX_3:
-// case GL_MAP1_VERTEX_4:
-// case GL_MAP2_COLOR_4:
-// case GL_MAP2_INDEX:
-// case GL_MAP2_NORMAL:
-// case GL_MAP2_TEXTURE_COORD_1:
-// case GL_MAP2_TEXTURE_COORD_2:
-// case GL_MAP2_TEXTURE_COORD_3:
-// case GL_MAP2_TEXTURE_COORD_4:
-// case GL_MAP2_VERTEX_3:
-// case GL_MAP2_VERTEX_4:
-// case GL_MINMAX:
- case GL_NORMALIZE:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POINT_SMOOTH:
- case GL_POLYGON_OFFSET_POINT:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_LINE:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_FILL:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POLYGON_STIPPLE:
-// case GL_POST_COLOR_MATRIX_COLOR_TABLE:
-// case GL_POST_CONVOLUTION_COLOR_TABLE:
-// case GL_RESCALE_NORMAL:
-// case GL_SCISSOR_TEST:
-// case GL_SEPARABLE_2D:
- case GL_STENCIL_TEST:
- // TODO BACK and FRONT ?
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_TEXTURE_GEN_Q:
-// case GL_TEXTURE_GEN_R:
-// case GL_TEXTURE_GEN_S:
-// case GL_TEXTURE_GEN_T:
-// case GL_TEXTURE_1D:
-// case GL_TEXTURE_2D:
-// case GL_TEXTURE_3D:
- }
-}
-
-static void nv10Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte cf[4];
- switch(pname)
- {
- case GL_FOG_MODE:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 1);
- OUT_RING_CACHE (ctx->Fog.Mode); /* can we extract it from params ??? */
- break;
- case GL_FOG_COLOR:
- CLAMPED_FLOAT_TO_UBYTE(cf[0], params[0]);
- CLAMPED_FLOAT_TO_UBYTE(cf[1], params[1]);
- CLAMPED_FLOAT_TO_UBYTE(cf[2], params[2]);
- CLAMPED_FLOAT_TO_UBYTE(cf[3], params[3]);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_COLOR, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0]));
- break;
- /* TODO: unsure about the rest.*/
- default:
- break;
- }
-
-}
-
-static void nv10Hint(GLcontext *ctx, GLenum target, GLenum mode)
-{
- /* TODO I need love (fog and line_smooth hints) */
-}
-
-// void (*IndexMask)(GLcontext *ctx, GLuint mask);
-
-enum {
- SPOTLIGHT_NO_UPDATE,
- SPOTLIGHT_UPDATE_EXPONENT,
- SPOTLIGHT_UPDATE_DIRECTION,
- SPOTLIGHT_UPDATE_ALL
-};
-
-static void nv10Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLint p = light - GL_LIGHT0;
- struct gl_light *l = &ctx->Light.Light[p];
- int spotlight_update = SPOTLIGHT_NO_UPDATE;
-
- switch(pname)
- {
- case GL_AMBIENT:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_DIFFUSE:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPECULAR:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_POSITION:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPOT_DIRECTION:
- spotlight_update = SPOTLIGHT_UPDATE_DIRECTION;
- break;
- case GL_SPOT_EXPONENT:
- spotlight_update = SPOTLIGHT_UPDATE_EXPONENT;
- break;
- case GL_SPOT_CUTOFF:
- spotlight_update = SPOTLIGHT_UPDATE_ALL;
- break;
- case GL_CONSTANT_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_LINEAR_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_QUADRATIC_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- default:
- break;
- }
-
- switch(spotlight_update) {
- case SPOTLIGHT_UPDATE_DIRECTION:
- {
- GLfloat x,y,z;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- }
- break;
- case SPOTLIGHT_UPDATE_EXPONENT:
- {
- GLfloat cc,lc,qc;
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- }
- break;
- case SPOTLIGHT_UPDATE_ALL:
- {
- GLfloat cc,lc,qc, x,y,z, c;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- c = spot_light_coef_a + 1.0;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- OUT_RING_CACHEf(c);
- }
- break;
- default:
- break;
- }
-}
-
-/** Set the lighting model parameters */
-static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
-
-
-static void nv10LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
-{
- /* Not for NV10 */
-}
-
-static void nv10LineWidth(GLcontext *ctx, GLfloat width)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
- OUT_RING_CACHE(((int) (width * 8.0)) & -4);
-}
-
-static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->screen->card->type < NV_11) {
- return;
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1);
- OUT_RING_CACHE(opcode);
-}
-
-static void nv10PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /*TODO: not sure what goes here. */
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-}
-
-static void nv10PointSize(GLcontext *ctx, GLfloat size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
- OUT_RING_CACHE(((int) (size * 8.0)) & -4);
-}
-
-static void nv10PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1);
- OUT_RING_CACHE(mode);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1);
- OUT_RING_CACHE(mode);
- }
-}
-
-/** Set the scale and units used to calculate depth values */
-static void nv10PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2);
- OUT_RING_CACHEf(factor);
- OUT_RING_CACHEf(units);
-}
-
-/** Set the polygon stippling pattern */
-static void nv10PolygonStipple(GLcontext *ctx, const GLubyte *mask )
-{
- /* Not for NV10 */
-}
-
-/* Specifies the current buffer for reading */
-void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-/** Set rasterization mode */
-void (*RenderMode)(GLcontext *ctx, GLenum mode );
-
-/* Translate GL coords to window coords, clamping w/h to the
- * dimensions of the window.
- */
-static void nv10WindowCoords(nouveauContextPtr nmesa,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
-{
- if ((x+w) > nmesa->drawW)
- w = nmesa->drawW - x;
- (*wX) = x + nmesa->drawX;
- (*wW) = w;
-
- if ((y+h) > nmesa->drawH)
- h = nmesa->drawH - y;
- (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
- (*wH) = h;
-}
-
-/** Define the scissor box */
-static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint wX, wY, wW, wH;
-
- /* There's no scissor enable bit, so adjust the scissor to cover the
- * maximum draw buffer bounds
- */
- if (!ctx->Scissor.Enabled) {
- wX = nmesa->drawX;
- wY = nmesa->drawY;
- wW = nmesa->drawW;
- wH = nmesa->drawH;
- } else {
- nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
- }
-
- if (!wW || !wH) {
- return;
- }
-
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800);
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800);
-}
-
-/** Select flat or smooth shading */
-static void nv10ShadeModel(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SHADE_MODEL, 1);
- OUT_RING_CACHE(mode);
-}
-
-/** OpenGL 2.0 two-sided StencilFunc */
-static void nv10StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* NV10 do not have separate FRONT and BACK stencils */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ref);
- OUT_RING_CACHE(mask);
-}
-
-/** OpenGL 2.0 two-sided StencilMask */
-static void nv10StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* NV10 do not have separate FRONT and BACK stencils */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_MASK, 1);
- OUT_RING_CACHE(mask);
-}
-
-/** OpenGL 2.0 two-sided StencilOp */
-static void nv10StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* NV10 do not have separate FRONT and BACK stencils */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 3);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
-}
-
-/** Control the generation of texture coordinates */
-void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
-/** Set texture environment parameters */
-void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
-/** Set texture parameters */
-void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
-
-static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
- /*XXX: This SHOULD work.*/
- OUT_RING_CACHEp(mat->m, 16);
-}
-
-static void nv10UpdateProjectionMatrix(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
- GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
- GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
- GLfloat projection[16];
- int i;
-
- if (ctx->DrawBuffer) {
- if (ctx->DrawBuffer->_DepthBuffer) {
- switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
- case 16:
- max_depth *= 32767.0;
- break;
- case 24:
- max_depth *= 16777215.0;
- break;
- }
- }
- }
-
- /* Transpose and rescale for viewport */
- for (i=0; i<4; i++) {
- projection[i] = w * ctx->_ModelProjectMatrix.m[i*4];
- }
- for (i=0; i<4; i++) {
- projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1];
- }
- for (i=0; i<4; i++) {
- projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2];
- }
- for (i=0; i<4; i++) {
- projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3];
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
- OUT_RING_CACHE_FORCEp(projection, 16);
-}
-
-static void nv10UpdateModelviewMatrix(GLcontext *ctx)
-{
- /* TODO update modelview if lighting or vertex weight enabled
- update inverse modelview if lighting enabled
- or update projection if lighting and vertex weight disabled
- */
-
- nv10UpdateProjectionMatrix(ctx);
-}
-
-/* Update anything that depends on the window position/size */
-static void nv10WindowMoved(nouveauContextPtr nmesa)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLfloat *v = nmesa->viewport.m;
- GLuint wX, wY, wW, wH;
-
- nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- &wX, &wY, &wW, &wH);
-
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
- OUT_RING((wW << 16) | wX);
- OUT_RING((wH << 16) | wY);
-
- nv10ViewportScale(nmesa);
-
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-/* Initialise any card-specific non-GL related state */
-static GLboolean nv10InitCard(nouveauContextPtr nmesa)
-{
- int i;
- GLfloat projection[16];
-
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2);
- OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */
- OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2);
- OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
- OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
-
- /* 0x0 viewport size */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
- OUT_RING(0);
- OUT_RING(0);
-
- /* Clipping regions */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING(0x07ff0800);
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING(0x07ff0800);
- for (i=1; i<8; i++) {
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
- OUT_RING(0);
- }
-
- BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
- OUT_RING(0x00100001);
- BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
- OUT_RING(0);
-
- if (nmesa->screen->card->type >= NV_11) {
- BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
- OUT_RING(0);
- OUT_RING(1);
- OUT_RING(2);
-
- BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3);
- OUT_RING(0);
- OUT_RING(1);
- OUT_RING(2);
- }
-
- /* Set state for stuff not initialized in nouveau_state.c */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2);
- OUT_RING (0);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12);
- OUT_RING (0x30141010);
- OUT_RING (0);
- OUT_RING (0x20040000);
- OUT_RING (0);
- OUT_RING (0);
- OUT_RING (0);
- OUT_RING (0x00000c00);
- OUT_RING (0);
- OUT_RING (0x00000c00);
- OUT_RING (0x18000000);
- OUT_RING (0x300e0300);
- OUT_RING (0x0c091c80);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
- OUT_RING (8);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
- OUT_RING (8);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8);
- for (i=0;i<8;i++) {
- OUT_RING (0);
- }
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3);
- OUT_RINGf (-1.50);
- OUT_RINGf (-0.09);
- OUT_RINGf ( 0.00);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2);
- OUT_RING (0x802);
- OUT_RING (2);
-
- /* Projection and modelview matrix */
- memset(projection, 0, sizeof(projection));
- projection[0*4+0] = 1.0;
- projection[1*4+1] = 1.0;
- projection[2*4+2] = 1.0;
- projection[3*4+3] = 1.0;
-
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1);
- OUT_RING (6); /* enable projection and modelview0 matrix */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
- for (i=0; i<16; i++) {
- OUT_RINGf (projection[i]);
- }
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16);
- for (i=0; i<16; i++) {
- OUT_RINGf (projection[i]);
- }
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RINGf (0.0);
- OUT_RINGf (1.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
-
- /* Set per-vertex component */
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
- OUT_RINGf (1.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3);
- OUT_RING (0);
- OUT_RING (0);
- OUT_RING (0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3);
- OUT_RINGf (0.0);
- OUT_RINGf (0.0);
- OUT_RINGf (1.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4);
- OUT_RINGf (0.0);
- OUT_RINGf (0.0);
- OUT_RINGf (0.0);
- OUT_RINGf (1.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4);
- OUT_RINGf (0.0);
- OUT_RINGf (0.0);
- OUT_RINGf (0.0);
- OUT_RINGf (1.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1);
- OUT_RINGf (0.0);
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1);
- OUT_RING (1);
-
- return GL_TRUE;
-}
-
-/* Update buffer offset/pitch/format */
-static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer_t **color,
- nouveau_renderbuffer_t *depth)
-{
- GLuint x, y, w, h;
- GLuint pitch, format, depth_pitch;
-
- /* Store buffer pointers in context */
- nmesa->color_buffer = color[0];
- nmesa->depth_buffer = depth;
-
- w = color[0]->mesa.Width;
- h = color[0]->mesa.Height;
- x = nmesa->drawX;
- y = nmesa->drawY;
-
- if (num_color != 1)
- return GL_FALSE;
-
- BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
- OUT_RING((w << 16) | x);
- OUT_RING((h << 16) | y);
- depth_pitch = (depth ? depth->pitch : color[0]->pitch);
- pitch = (depth_pitch<<16) | color[0]->pitch;
- format = 0x108;
- if (color[0]->mesa._ActualFormat != GL_RGBA8) {
- format = 0x103; /* R5G6B5 color buffer */
- }
- OUT_RING(format);
- OUT_RING(pitch);
- OUT_RING(color[0]->offset);
- OUT_RING(depth ? depth->offset : color[0]->offset);
-
- return GL_TRUE;
-}
-
-void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- func->AlphaFunc = nv10AlphaFunc;
- func->BlendColor = nv10BlendColor;
- func->BlendEquationSeparate = nv10BlendEquationSeparate;
- func->BlendFuncSeparate = nv10BlendFuncSeparate;
-/* func->Clear = nv10Clear;*/ /* Not for NV10 */
- func->ClearColor = nv10ClearColor; /* Not for NV10 */
- func->ClearDepth = nv10ClearDepth; /* Not for NV10 */
- func->ClearStencil = nv10ClearStencil; /* Not for NV10 */
- func->ClipPlane = nv10ClipPlane;
- func->ColorMask = nv10ColorMask;
- func->ColorMaterial = nv10ColorMaterial;
- func->CullFace = nv10CullFace;
- func->FrontFace = nv10FrontFace;
- func->DepthFunc = nv10DepthFunc;
- func->DepthMask = nv10DepthMask;
- func->DepthRange = nv10DepthRange;
- func->Enable = nv10Enable;
- func->Fogfv = nv10Fogfv;
- func->Hint = nv10Hint;
- func->Lightfv = nv10Lightfv;
-/* func->LightModelfv = nv10LightModelfv; */
- func->LineStipple = nv10LineStipple; /* Not for NV10 */
- func->LineWidth = nv10LineWidth;
- func->LogicOpcode = nv10LogicOpcode;
- func->PointParameterfv = nv10PointParameterfv;
- func->PointSize = nv10PointSize;
- func->PolygonMode = nv10PolygonMode;
- func->PolygonOffset = nv10PolygonOffset;
- func->PolygonStipple = nv10PolygonStipple; /* Not for NV10 */
-/* func->ReadBuffer = nv10ReadBuffer;*/
-/* func->RenderMode = nv10RenderMode;*/
- func->Scissor = nv10Scissor;
- func->ShadeModel = nv10ShadeModel;
- func->StencilFuncSeparate = nv10StencilFuncSeparate;
- func->StencilMaskSeparate = nv10StencilMaskSeparate;
- func->StencilOpSeparate = nv10StencilOpSeparate;
-/* func->TexGen = nv10TexGen;*/
-/* func->TexParameter = nv10TexParameter;*/
- func->TextureMatrix = nv10TextureMatrix;
-
- nmesa->hw_func.InitCard = nv10InitCard;
- nmesa->hw_func.BindBuffers = nv10BindBuffers;
- nmesa->hw_func.WindowMoved = nv10WindowMoved;
- nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix;
- nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
deleted file mode 100644
index a55d597ab42..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ /dev/null
@@ -1,714 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- * Copyright 2006 Stephane Marchesin. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* Software TCL for NV10, NV20, NV30, NV40, NV50 */
-
-#include <stdio.h>
-#include <math.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "nouveau_swtcl.h"
-#include "nv10_swtcl.h"
-#include "nouveau_context.h"
-#include "nouveau_span.h"
-#include "nouveau_reg.h"
-#include "nouveau_tex.h"
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-
-static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
-static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void nv10ResetLineStipple( GLcontext *ctx );
-
-static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
-
-/* Mesa requires us to put pos attribute as the first attribute of the
- * vertex, but on NV10 it is the last attribute.
- * To fix that we put the pos attribute first, and we swap the pos
- * attribute before sending it to the card.
- * Speed cost of the swap seems negligeable
- */
-#if 0
-/* old stuff where pos attribute isn't put first for mesa.
- * Usefull for speed comparaison
- */
-#define INV_VERT(i) i
-#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz)
-#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size)
-#else
-
-#define INV_VERT(i) (i==0?7:i-1)
-
-#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
- /* if the vertex size is not null, we have at least pos attribute */ \
- OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
- OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
-}while(0)
-
-#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
- if (nmesa->screen->card->type>=NV_20) \
- OUT_RINGp(ptr, vertex_size); \
- else \
- OUT_RING_VERT_RAW(ptr, vertex_size); \
-}while(0)
-
-
-#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \
- int nb_vert; \
- if (nmesa->screen->card->type>=NV_20) \
- OUT_RINGp(ptr, sz); \
- else \
- for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
- OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
- } \
-}while(0)
-
-#endif
-
-
-static INLINE void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
-{
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
- OUT_RING(primitive);
-
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
-}
-
-void nv10FinishPrimitive(struct nouveau_context *nmesa)
-{
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
- OUT_RING(0x0);
- FIRE_RING();
-}
-
-
-static INLINE void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
-{
- /* make sure there's enough room. if not, wait */
- if (RING_AVAILABLE()<size)
- {
- WAIT_RING(nmesa,size);
- }
-}
-
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-
-static INLINE void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start);
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,prim+1,size_dword);
- OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS);
-}
-
-static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES);
-}
-
-static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP);
-}
-
-static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP);
-}
-
-static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES);
-}
-
-static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
-}
-
-static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN);
-}
-
-static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS);
-}
-
-static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP);
-}
-
-static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON);
-}
-
-static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv10_render_points_verts,
- nv10_render_lines_verts,
- nv10_render_line_loop_verts,
- nv10_render_line_strip_verts,
- nv10_render_triangles_verts,
- nv10_render_tri_strip_verts,
- nv10_render_tri_fan_verts,
- nv10_render_quads_verts,
- nv10_render_quad_strip_verts,
- nv10_render_poly_verts,
- nv10_render_noop_verts,
-};
-
-
-static INLINE void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start);
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,prim+1,size_dword);
- for (j=start; j<count; j++ ) {
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize);
- }
- nv10FinishPrimitive(nmesa);
-}
-
-static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
-}
-
-static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES);
-}
-
-static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP);
-}
-
-static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP);
-}
-
-static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES);
-}
-
-static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
-}
-
-static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN);
-}
-
-static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS);
-}
-
-static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP);
-}
-
-static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON);
-}
-
-static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv10_render_points_elts,
- nv10_render_lines_elts,
- nv10_render_line_loop_elts,
- nv10_render_line_strip_elts,
- nv10_render_triangles_elts,
- nv10_render_tri_strip_elts,
- nv10_render_tri_fan_elts,
- nv10_render_quads_elts,
- nv10_render_quad_strip_elts,
- nv10_render_poly_elts,
- nv10_render_noop_elts,
-};
-
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-#define EMIT_ATTR( ATTR, STYLE ) \
-do { \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
- nmesa->vertex_attr_count++; \
-} while (0)
-
-static INLINE void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static INLINE void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
-{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint i;
-
- if (VB->Elts) {
- for (i = first; i < last; i++)
- if (VB->ClipMask[VB->Elts[i]] == 0)
- nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize));
- }
- else {
- for (i = first; i < last; i++)
- if (VB->ClipMask[i] == 0)
- nv10_render_point(ctx, vertptr + (i*vertsize));
- }
-}
-
-static INLINE void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*2;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static INLINE void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*3;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static INLINE void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *vertptr = (GLfloat *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*4;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-
-
-static void nv10ChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
- tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
- tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
- tnl->Driver.Render.Points = nv10_render_points;
- tnl->Driver.Render.Line = nv10_render_line;
- tnl->Driver.Render.Triangle = nv10_render_triangle;
- tnl->Driver.Render.Quad = nv10_render_quad;
-}
-
-
-
-static INLINE void nv10OutputVertexFormat(struct nouveau_context* nmesa)
-{
- GLcontext* ctx=nmesa->glCtx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DECLARE_RENDERINPUTS(index);
- struct vertex_buffer *VB = &tnl->vb;
- int attr_size[16];
- const int nv10_vtx_attribs[8]={
- _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT,
- _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1,
- _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1,
- _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS
- };
- int i;
- int slots=0;
- int total_size=0;
-
- nmesa->vertex_attr_count = 0;
- RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
-
- /*
- * Determine attribute sizes
- */
- for(i=0;i<8;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- attr_size[i]=default_attr_size[i];
- else
- attr_size[i]=0;
- }
- for(i=8;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- attr_size[i]=VB->TexCoordPtr[i-8]->size;
- else
- attr_size[i]=0;
- }
-
- /*
- * Tell t_vertex about the vertex format
- */
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
- for(i=0;i<8;i++) {
- int j = nv10_vtx_attribs[INV_VERT(i)];
- if (RENDERINPUTS_TEST(index, j)) {
- switch(attr_size[j])
- {
- case 1:
- EMIT_ATTR(j,EMIT_1F);
- break;
- case 2:
- EMIT_ATTR(j,EMIT_2F);
- break;
- case 3:
- EMIT_ATTR(j,EMIT_3F);
- break;
- case 4:
- EMIT_ATTR(j,EMIT_4F);
- break;
- }
- total_size+=attr_size[j];
- }
- }
- } else {
- for(i=0;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- {
- slots=i+1;
- switch(attr_size[i])
- {
- case 1:
- EMIT_ATTR(i,EMIT_1F);
- break;
- case 2:
- EMIT_ATTR(i,EMIT_2F);
- break;
- case 3:
- EMIT_ATTR(i,EMIT_3F);
- break;
- case 4:
- EMIT_ATTR(i,EMIT_4F);
- break;
- }
- if (i==_TNL_ATTRIB_COLOR0)
- nmesa->color_offset=total_size;
- if (i==_TNL_ATTRIB_COLOR1)
- nmesa->specular_offset=total_size;
- total_size+=attr_size[i];
- }
- }
- }
-
- nmesa->vertex_size=_tnl_install_attrs( ctx,
- nmesa->vertex_attrs,
- nmesa->vertex_attr_count,
- NULL, 0 );
- /* OUT_RINGp wants size in DWORDS */
- nmesa->vertex_size = nmesa->vertex_size / 4;
- assert(nmesa->vertex_size==total_size);
-
- /*
- * Tell the hardware about the vertex format
- */
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
- int total_stride = 0;
-
-#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
-
- for(i=0;i<8;i++) {
- int j = nv10_vtx_attribs[i];
- int size;
- int stride = attr_size[j] << 2;
- if (j==_TNL_ATTRIB_POS) {
- stride += total_stride;
- }
- size = attr_size[j] << 4;
- size |= stride << 8;
- size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1);
- OUT_RING_CACHE(size);
- total_stride += stride;
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
- OUT_RING_CACHE(0);
- } else if (nmesa->screen->card->type==NV_20) {
- for(i=0;i<16;i++)
- {
- int size=attr_size[i];
- BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
- OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
- }
- } else {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
- OUT_RING(0);
- BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots);
- for(i=0;i<slots;i++)
- {
- int size=attr_size[i];
- OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
- }
- // FIXME this is probably not needed
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- }
-}
-
-
-static void nv10ChooseVertexState( GLcontext *ctx )
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DECLARE_RENDERINPUTS(index);
-
- RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
- if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
- {
- RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
- nv10OutputVertexFormat(nmesa);
- }
-
- if (nmesa->screen->card->type == NV_30) {
- nouveauShader *fp;
-
- if (ctx->FragmentProgram.Enabled) {
- fp = (nouveauShader *) ctx->FragmentProgram.Current;
- nvsUpdateShader(ctx, fp);
- } else
- nvsUpdateShader(ctx, nmesa->passthrough_fp);
- }
-
- if (nmesa->screen->card->type >= NV_40) {
- /* Ensure passthrough shader is being used, and mvp matrix
- * is up to date
- */
- nvsUpdateShader(ctx, nmesa->passthrough_vp);
-
- /* Update texenv shader / user fragprog */
- nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current);
- }
-}
-
-
-/**********************************************************************/
-/* High level hooks for t_vb_render.c */
-/**********************************************************************/
-
-
-static void nv10RenderStart(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->new_state) {
- nmesa->new_render_state |= nmesa->new_state;
- }
-
- if (nmesa->new_render_state) {
- nv10ChooseVertexState(ctx);
- nv10ChooseRenderState(ctx);
- nmesa->new_render_state = 0;
- }
-}
-
-static void nv10RenderFinish(GLcontext *ctx)
-{
-}
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void nv10RasterPrimitive(GLcontext *ctx,
- GLenum glprim,
- GLuint hwprim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- assert (!nmesa->new_state);
-
- if (hwprim != nmesa->current_primitive)
- {
- nmesa->current_primitive=hwprim;
-
- }
-}
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- GL_POINTS+1,
- GL_LINES+1,
- GL_LINE_STRIP+1,
- GL_LINE_LOOP+1,
- GL_TRIANGLES+1,
- GL_TRIANGLE_STRIP+1,
- GL_TRIANGLE_FAN+1,
- GL_QUADS+1,
- GL_QUAD_STRIP+1,
- GL_POLYGON+1
-};
-
-/* Callback for mesa:
- */
-static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
-{
- nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
-}
-
-static void nv10ResetLineStipple( GLcontext *ctx )
-{
- /* FIXME do something here */
- WARN_ONCE("Unimplemented nv10ResetLineStipple\n");
-}
-
-
-/**********************************************************************/
-/* Initialization. */
-/**********************************************************************/
-
-void nv10TriInitFunctions(GLcontext *ctx)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.RunPipeline = nouveauRunPipeline;
- tnl->Driver.Render.Start = nv10RenderStart;
- tnl->Driver.Render.Finish = nv10RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- 64 * sizeof(GLfloat) );
-
- nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-}
-
-
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h b/src/mesa/drivers/dri/nouveau/nv10_swtcl.h
deleted file mode 100644
index 7c854addd2d..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NV10_SWTCL_H__
-#define __NV10_SWTCL_H__
-
-#include "mtypes.h"
-
-extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
-extern void nv10FinishPrimitive(struct nouveau_context *nmesa);
-extern void nv10TriInitFunctions(GLcontext *ctx);
-#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
-
-#endif /* __NV10_SWTCL_H__ */
-
diff --git a/src/mesa/drivers/dri/nouveau/nv20_shader.h b/src/mesa/drivers/dri/nouveau/nv20_shader.h
deleted file mode 100644
index 7d2e29db668..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv20_shader.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/* NV20_TCL_PRIMITIVE_3D_0x0B00 */
-#define NV20_VP_INST_0B00 0x00000000 /* always 0? */
-#define NV20_VP_INST0_KNOWN 0
-
-/* NV20_TCL_PRIMITIVE_3D_0x0B04 */
-#define NV20_VP_INST_SCA_OPCODE_SHIFT 25
-#define NV20_VP_INST_SCA_OPCODE_MASK (0x0F << 25)
-#define NV20_VP_INST_OPCODE_RCP 0x2
-#define NV20_VP_INST_OPCODE_RCC 0x3
-#define NV20_VP_INST_OPCODE_RSQ 0x4
-#define NV20_VP_INST_OPCODE_EXP 0x5
-#define NV20_VP_INST_OPCODE_LOG 0x6
-#define NV20_VP_INST_OPCODE_LIT 0x7
-#define NV20_VP_INST_VEC_OPCODE_SHIFT 21
-#define NV20_VP_INST_VEC_OPCODE_MASK (0x0F << 21)
-#define NV20_VP_INST_OPCODE_NOP 0x0 /* guess */
-#define NV20_VP_INST_OPCODE_MOV 0x1
-#define NV20_VP_INST_OPCODE_MUL 0x2
-#define NV20_VP_INST_OPCODE_ADD 0x3
-#define NV20_VP_INST_OPCODE_MAD 0x4
-#define NV20_VP_INST_OPCODE_DP3 0x5
-#define NV20_VP_INST_OPCODE_DPH 0x6
-#define NV20_VP_INST_OPCODE_DP4 0x7
-#define NV20_VP_INST_OPCODE_DST 0x8
-#define NV20_VP_INST_OPCODE_MIN 0x9
-#define NV20_VP_INST_OPCODE_MAX 0xA
-#define NV20_VP_INST_OPCODE_SLT 0xB
-#define NV20_VP_INST_OPCODE_SGE 0xC
-#define NV20_VP_INST_OPCODE_ARL 0xD
-#define NV20_VP_INST_CONST_SRC_SHIFT 13
-#define NV20_VP_INST_CONST_SRC_MASK (0xFF << 13)
-#define NV20_VP_INST_INPUT_SRC_SHIFT 9
-#define NV20_VP_INST_INPUT_SRC_MASK (0xF << 9) /* guess */
-#define NV20_VP_INST_INPUT_SRC_POS 0
-#define NV20_VP_INST_INPUT_SRC_COL0 3
-#define NV20_VP_INST_INPUT_SRC_COL1 4
-#define NV20_VP_INST_INPUT_SRC_TC(n) (9+n)
-#define NV20_VP_INST_SRC0H_SHIFT 0
-#define NV20_VP_INST_SRC0H_MASK (0x1FF << 0)
-#define NV20_VP_INST1_KNOWN ( \
- NV20_VP_INST_OPCODE_MASK | \
- NV20_VP_INST_CONST_SRC_MASK | \
- NV20_VP_INST_INPUT_SRC_MASK | \
- NV20_VP_INST_SRC0H_MASK \
- )
-
-/* NV20_TCL_PRIMITIVE_3D_0x0B08 */
-#define NV20_VP_INST_SRC0L_SHIFT 26
-#define NV20_VP_INST_SRC0L_MASK (0x3F <<26)
-#define NV20_VP_INST_SRC1_SHIFT 11
-#define NV20_VP_INST_SRC1_MASK (0x7FFF<<11)
-#define NV20_VP_INST_SRC2H_SHIFT 0
-#define NV20_VP_INST_SRC2H_MASK (0x7FF << 0)
-
-/* NV20_TCL_PRIMITIVE_3D_0x0B0C */
-#define NV20_VP_INST_SRC2L_SHIFT 28
-#define NV20_VP_INST_SRC2L_MASK (0x0F <<28)
-#define NV20_VP_INST_VTEMP_WRITEMASK_SHIFT 24
-#define NV20_VP_INST_VTEMP_WRITEMASK_MASK (0x0F <<24)
-# define NV20_VP_INST_TEMP_WRITEMASK_X (1<<27)
-# define NV20_VP_INST_TEMP_WRITEMASK_Y (1<<26)
-# define NV20_VP_INST_TEMP_WRITEMASK_Z (1<<25)
-# define NV20_VP_INST_TEMP_WRITEMASK_W (1<<24)
-#define NV20_VP_INST_DEST_TEMP_ID_SHIFT 20
-#define NV20_VP_INST_DEST_TEMP_ID_MASK (0x0F <<20)
-#define NV20_VP_INST_STEMP_WRITEMASK_SHIFT 16
-#define NV20_VP_INST_STEMP_WRITEMASK_MASK (0x0F <<16)
-# define NV20_VP_INST_STEMP_WRITEMASK_X (1<<19)
-# define NV20_VP_INST_STEMP_WRITEMASK_Y (1<<18)
-# define NV20_VP_INST_STEMP_WRITEMASK_Z (1<<17)
-# define NV20_VP_INST_STEMP_WRITEMASK_W (1<<16)
-#define NV20_VP_INST_DEST_WRITEMASK_SHIFT 12
-#define NV20_VP_INST_DEST_WRITEMASK_MASK (0x0F <<12)
-# define NV20_VP_INST_DEST_WRITEMASK_X (1<<15)
-# define NV20_VP_INST_DEST_WRITEMASK_Y (1<<14)
-# define NV20_VP_INST_DEST_WRITEMASK_Z (1<<13)
-# define NV20_VP_INST_DEST_WRITEMASK_W (1<<12)
-#define NV20_VP_INST_DEST_SHIFT 3
-#define NV20_VP_INST_DEST_MASK (0xF << 3) /* guess */
-#define NV20_VP_INST_DEST_POS 0
-#define NV20_VP_INST_DEST_COL0 3
-#define NV20_VP_INST_DEST_COL1 4
-#define NV20_VP_INST_DEST_TC(n) (9+n)
-#define NV20_VP_INST_INDEX_CONST (1<<1)
-#define NV20_VP_INST3_KNOWN ( \
- NV20_VP_INST_SRC2L_MASK | \
- NV20_VP_INST_TEMP_WRITEMASK_MASK | \
- NV20_VP_INST_DEST_TEMP_ID_MASK | \
- NV20_VP_INST_STEMP_WRITEMASK_MASK | \
- NV20_VP_INST_DEST_WRITEMASK_MASK | \
- NV20_VP_INST_DEST_MASK | \
- NV20_VP_INST_INDEX_CONST \
- )
-
-/* Useful to split the source selection regs into their pieces */
-#define NV20_VP_SRC0_HIGH_SHIFT 6
-#define NV20_VP_SRC0_HIGH_MASK 0x00007FC0
-#define NV20_VP_SRC0_LOW_MASK 0x0000003F
-#define NV20_VP_SRC2_HIGH_SHIFT 4
-#define NV20_VP_SRC2_HIGH_MASK 0x00007FF0
-#define NV20_VP_SRC2_LOW_MASK 0x0000000F
-
-#define NV20_VP_SRC_REG_NEGATE (1<<14)
-#define NV20_VP_SRC_REG_SWZ_X_SHIFT 12
-#define NV20_VP_SRC_REG_SWZ_X_MASK (0x03 <<12)
-#define NV20_VP_SRC_REG_SWZ_Y_SHIFT 10
-#define NV20_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10)
-#define NV20_VP_SRC_REG_SWZ_Z_SHIFT 8
-#define NV20_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8)
-#define NV20_VP_SRC_REG_SWZ_W_SHIFT 6
-#define NV20_VP_SRC_REG_SWZ_W_MASK (0x03 << 6)
-#define NV20_VP_SRC_REG_SWZ_ALL_SHIFT 6
-#define NV20_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6)
-#define NV20_VP_SRC_REG_TEMP_ID_SHIFT 2
-#define NV20_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0)
-#define NV20_VP_SRC_REG_TYPE_SHIFT 0
-#define NV20_VP_SRC_REG_TYPE_MASK (0x03 << 0)
-#define NV20_VP_SRC_REG_TYPE_TEMP 1
-#define NV20_VP_SRC_REG_TYPE_INPUT 2
-#define NV20_VP_SRC_REG_TYPE_CONST 3 /* guess */
-
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c
deleted file mode 100644
index 6b583980a49..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv20_state.c
+++ /dev/null
@@ -1,824 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Nouveau
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-static void nv20AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte ubRef;
- CLAMPED_FLOAT_TO_UBYTE(ubRef, ref);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ubRef);
-}
-
-static void nv20BlendColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte cf[4];
-
- CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_COLOR, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0]));
-}
-
-static void nv20BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1);
- OUT_RING_CACHE((modeA<<16) | modeRGB);
-}
-
-
-static void nv20BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2);
- OUT_RING_CACHE((sfactorA<<16) | sfactorRGB);
- OUT_RING_CACHE((dfactorA<<16) | dfactorRGB);
-}
-
-static void nv20Clear(GLcontext *ctx, GLbitfield mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint hw_bufs = 0;
-
- if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT))
- hw_bufs |= 0xf0;
- if (mask & (BUFFER_BIT_DEPTH))
- hw_bufs |= 0x03;
-
- if (hw_bufs) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1);
- OUT_RING_CACHE(hw_bufs);
- }
-}
-
-static void nv20ClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte c[4];
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2]));
-}
-
-static void nv20ClearDepth(GLcontext *ctx, GLclampd d)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8));
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1);
- OUT_RING_CACHE(nmesa->clear_value);
-}
-
-/* we're don't support indexed buffers
- void (*ClearIndex)(GLcontext *ctx, GLuint index)
- */
-
-static void nv20ClearStencil(GLcontext *ctx, GLint s)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF));
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1);
- OUT_RING_CACHE(nmesa->clear_value);
-}
-
-static void nv20ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
- OUT_RING_CACHEf(equation[0]);
- OUT_RING_CACHEf(equation[1]);
- OUT_RING_CACHEf(equation[2]);
- OUT_RING_CACHEf(equation[3]);
-}
-
-static void nv20ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_MASK, 1);
- OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0));
-}
-
-static void nv20ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
-{
- // TODO I need love
-}
-
-static void nv20CullFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv20FrontFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FRONT_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv20DepthFunc(GLcontext *ctx, GLenum func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1);
- OUT_RING_CACHE(func);
-}
-
-static void nv20DepthMask(GLcontext *ctx, GLboolean flag)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1);
- OUT_RING_CACHE(flag);
-}
-
-static void nv20DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RING_CACHEf(nearval);
- OUT_RING_CACHEf(farval);
-}
-
-/** Specify the current buffer for writing */
-//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-/** Specify the buffers for writing for fragment programs*/
-//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
-static void nv20Enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch(cap)
- {
- case GL_ALPHA_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_AUTO_NORMAL:
- case GL_BLEND:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
- OUT_RING_CACHE(state);
- break;
- case GL_COLOR_LOGIC_OP:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_COLOR_MATERIAL:
-// case GL_COLOR_SUM_EXT:
-// case GL_COLOR_TABLE:
-// case GL_CONVOLUTION_1D:
-// case GL_CONVOLUTION_2D:
- case GL_CULL_FACE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DEPTH_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DITHER:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_FOG:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_HISTOGRAM:
-// case GL_INDEX_LOGIC_OP:
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- {
- uint32_t mask=0x11<<(2*(cap-GL_LIGHT0));
- nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
- if (nmesa->lighting_enabled)
- {
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- OUT_RING_CACHE(nmesa->enabled_lights);
- }
- break;
- }
- case GL_LIGHTING:
- nmesa->lighting_enabled=state;
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- if (nmesa->lighting_enabled)
- OUT_RING_CACHE(nmesa->enabled_lights);
- else
- OUT_RING_CACHE(0x0);
- break;
- case GL_LINE_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_LINE_STIPPLE:
-// case GL_MAP1_COLOR_4:
-// case GL_MAP1_INDEX:
-// case GL_MAP1_NORMAL:
-// case GL_MAP1_TEXTURE_COORD_1:
-// case GL_MAP1_TEXTURE_COORD_2:
-// case GL_MAP1_TEXTURE_COORD_3:
-// case GL_MAP1_TEXTURE_COORD_4:
-// case GL_MAP1_VERTEX_3:
-// case GL_MAP1_VERTEX_4:
-// case GL_MAP2_COLOR_4:
-// case GL_MAP2_INDEX:
-// case GL_MAP2_NORMAL:
-// case GL_MAP2_TEXTURE_COORD_1:
-// case GL_MAP2_TEXTURE_COORD_2:
-// case GL_MAP2_TEXTURE_COORD_3:
-// case GL_MAP2_TEXTURE_COORD_4:
-// case GL_MAP2_VERTEX_3:
-// case GL_MAP2_VERTEX_4:
-// case GL_MINMAX:
- case GL_NORMALIZE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POINT_SMOOTH:
- case GL_POLYGON_OFFSET_POINT:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_LINE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_FILL:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_STIPPLE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POST_COLOR_MATRIX_COLOR_TABLE:
-// case GL_POST_CONVOLUTION_COLOR_TABLE:
-// case GL_RESCALE_NORMAL:
- case GL_SCISSOR_TEST:
- /* No enable bit, nv20Scissor will adjust to max range */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- break;
-// case GL_SEPARABLE_2D:
- case GL_STENCIL_TEST:
- // TODO BACK and FRONT ?
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_TEXTURE_GEN_Q:
-// case GL_TEXTURE_GEN_R:
-// case GL_TEXTURE_GEN_S:
-// case GL_TEXTURE_GEN_T:
-// case GL_TEXTURE_1D:
-// case GL_TEXTURE_2D:
-// case GL_TEXTURE_3D:
- }
-}
-
-static void nv20Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch(pname)
- {
- case GL_FOG_MODE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_FOG_MODE, 1);
- //OUT_RING_CACHE (params);
- break;
- /* TODO: unsure about the rest.*/
- default:
- break;
- }
-
-}
-
-static void nv20Hint(GLcontext *ctx, GLenum target, GLenum mode)
-{
- // TODO I need love (fog and line_smooth hints)
-}
-
-// void (*IndexMask)(GLcontext *ctx, GLuint mask);
-
-enum {
- SPOTLIGHT_NO_UPDATE,
- SPOTLIGHT_UPDATE_EXPONENT,
- SPOTLIGHT_UPDATE_DIRECTION,
- SPOTLIGHT_UPDATE_ALL
-};
-
-static void nv20Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLint p = light - GL_LIGHT0;
- struct gl_light *l = &ctx->Light.Light[p];
- int spotlight_update = SPOTLIGHT_NO_UPDATE;
-
- /* not sure where the fourth param value goes...*/
- switch(pname)
- {
- case GL_AMBIENT:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_DIFFUSE:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPECULAR:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_POSITION:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPOT_DIRECTION:
- spotlight_update = SPOTLIGHT_UPDATE_DIRECTION;
- break;
- case GL_SPOT_EXPONENT:
- spotlight_update = SPOTLIGHT_UPDATE_EXPONENT;
- break;
- case GL_SPOT_CUTOFF:
- spotlight_update = SPOTLIGHT_UPDATE_ALL;
- break;
- case GL_CONSTANT_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_LINEAR_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_QUADRATIC_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- default:
- break;
- }
-
- switch(spotlight_update) {
- case SPOTLIGHT_UPDATE_DIRECTION:
- {
- GLfloat x,y,z;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- }
- break;
- case SPOTLIGHT_UPDATE_EXPONENT:
- {
- GLfloat cc,lc,qc;
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- }
- break;
- case SPOTLIGHT_UPDATE_ALL:
- {
- GLfloat cc,lc,qc, x,y,z, c;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- c = spot_light_coef_a + 1.0;
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- OUT_RING_CACHEf(c);
- }
- break;
- default:
- break;
- }
-}
-
-/** Set the lighting model parameters */
-static void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
-
-
-static void nv20LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
-{
-/* nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1);
- OUT_RING_CACHE((pattern << 16) | factor);*/
-}
-
-static void nv20LineWidth(GLcontext *ctx, GLfloat width)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
- OUT_RING_CACHEf(width);
-}
-
-static void nv20LogicOpcode(GLcontext *ctx, GLenum opcode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1);
- OUT_RING_CACHE(opcode);
-}
-
-static void nv20PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /*TODO: not sure what goes here. */
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-}
-
-/** Specify the diameter of rasterized points */
-static void nv20PointSize(GLcontext *ctx, GLfloat size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
- OUT_RING_CACHEf(size);
-}
-
-/** Select a polygon rasterization mode */
-static void nv20PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1);
- OUT_RING_CACHE(mode);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1);
- OUT_RING_CACHE(mode);
- }
-}
-
-/** Set the scale and units used to calculate depth values */
-static void nv20PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2);
- OUT_RING_CACHEf(factor);
- OUT_RING_CACHEf(units);
-}
-
-/** Set the polygon stippling pattern */
-static void nv20PolygonStipple(GLcontext *ctx, const GLubyte *mask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32);
- OUT_RING_CACHEp(mask, 32);
-}
-
-/* Specifies the current buffer for reading */
-void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-/** Set rasterization mode */
-void (*RenderMode)(GLcontext *ctx, GLenum mode );
-
-/** Define the scissor box */
-static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* There's no scissor enable bit, so adjust the scissor to cover the
- * maximum draw buffer bounds
- */
- if (!ctx->Scissor.Enabled) {
- x = y = 0;
- w = h = 4095;
- } else {
- x += nmesa->drawX;
- y += nmesa->drawY;
- }
-
- /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
- OUT_RING_CACHE((w << 16) | x );
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1);
- OUT_RING_CACHE((h << 16) | y );*/
-
-}
-
-/** Select flat or smooth shading */
-static void nv20ShadeModel(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SHADE_MODEL, 1);
- OUT_RING_CACHE(mode);
-}
-
-/** OpenGL 2.0 two-sided StencilFunc */
-static void nv20StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC, 3);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ref);
- OUT_RING_CACHE(mask);
-}
-
-/** OpenGL 2.0 two-sided StencilMask */
-static void nv20StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_MASK, 1);
- OUT_RING_CACHE(mask);
-}
-
-/** OpenGL 2.0 two-sided StencilOp */
-static void nv20StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL, 1);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
-}
-
-/** Control the generation of texture coordinates */
-void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
-/** Set texture environment parameters */
-void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
-/** Set texture parameters */
-void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
-
-static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
- /*XXX: This SHOULD work.*/
- OUT_RING_CACHEp(mat->m, 16);
-}
-
-/* Update anything that depends on the window position/size */
-static void nv20WindowMoved(nouveauContextPtr nmesa)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
- int i;
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
-
- BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
- OUT_RING(0);
-
- BEGIN_RING_CACHE(NvSub3D,
- NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING_CACHE((4095 << 16) | 0);
- BEGIN_RING_CACHE(NvSub3D,
- NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING_CACHE((4095 << 16) | 0);
- for (i=1; i<8; i++) {
- BEGIN_RING_CACHE(NvSub3D,
- NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
- OUT_RING_CACHE(0);
- BEGIN_RING_CACHE(NvSub3D,
- NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
- OUT_RING_CACHE(0);
- }
-
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-
- /* TODO: recalc viewport scale coefs */
-}
-
-/* Initialise any card-specific non-GL related state */
-static GLboolean nv20InitCard(nouveauContextPtr nmesa)
-{
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT1, 2);
- OUT_RING(NvDmaFB); /* 184 dma_object1 */
- OUT_RING(NvDmaFB); /* 188 dma_object2 */
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT3, 2);
- OUT_RING(NvDmaFB); /* 194 dma_object3 */
- OUT_RING(NvDmaFB); /* 198 dma_object4 */
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
- OUT_RING(NvDmaFB); /* 1a8 dma_object8 */
-
- BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3);
- OUT_RINGf(0.0);
- OUT_RINGf(0.0);
- OUT_RINGf(1.0);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1e6c, 1);
- OUT_RING(0x0db6);
- BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
- OUT_RING(0x00100001);
- BEGIN_RING_SIZE(NvSub3D, 0x09fc, 1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1);
- OUT_RING(1);
- BEGIN_RING_SIZE(NvSub3D, 0x09f8, 1);
- OUT_RING(4);
-
- BEGIN_RING_SIZE(NvSub3D, 0x17ec, 3);
- OUT_RINGf(0.0);
- OUT_RINGf(1.0);
- OUT_RINGf(0.0);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1);
- OUT_RING(3);
-
- /* FIXME: More dma objects to setup ? */
-
- BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1);
- OUT_RING(0);
-
- BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
- OUT_RING(0);
- OUT_RING(1);
- OUT_RING(2);
-
- return GL_TRUE;
-}
-
-/* Update buffer offset/pitch/format */
-static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer_t **color,
- nouveau_renderbuffer_t *depth)
-{
- GLuint x, y, w, h;
- GLuint pitch, format, depth_pitch;
-
- w = color[0]->mesa.Width;
- h = color[0]->mesa.Height;
- x = nmesa->drawX;
- y = nmesa->drawY;
-
- if (num_color != 1)
- return GL_FALSE;
-
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
- depth_pitch = (depth ? depth->pitch : color[0]->pitch);
- pitch = (depth_pitch<<16) | color[0]->pitch;
- format = 0x128;
- if (color[0]->mesa._ActualFormat != GL_RGBA8) {
- format = 0x123; /* R5G6B5 color buffer */
- }
- OUT_RING_CACHE(format);
- OUT_RING_CACHE(pitch);
- OUT_RING_CACHE(color[0]->offset);
- OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
-
- if (depth) {
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 2);
- /* TODO: use a different buffer */
- OUT_RING(depth->pitch);
- OUT_RING(depth->offset);
- }
-
- /* Always set to bottom left of buffer */
- /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf ((GLfloat) h);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);*/
-
- return GL_TRUE;
-}
-
-void nv20InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- func->AlphaFunc = nv20AlphaFunc;
- func->BlendColor = nv20BlendColor;
- func->BlendEquationSeparate = nv20BlendEquationSeparate;
- func->BlendFuncSeparate = nv20BlendFuncSeparate;
- func->Clear = nv20Clear;
- func->ClearColor = nv20ClearColor;
- func->ClearDepth = nv20ClearDepth;
- func->ClearStencil = nv20ClearStencil;
- func->ClipPlane = nv20ClipPlane;
- func->ColorMask = nv20ColorMask;
- func->ColorMaterial = nv20ColorMaterial;
- func->CullFace = nv20CullFace;
- func->FrontFace = nv20FrontFace;
- func->DepthFunc = nv20DepthFunc;
- func->DepthMask = nv20DepthMask;
- func->DepthRange = nv20DepthRange;
- func->Enable = nv20Enable;
- func->Fogfv = nv20Fogfv;
- func->Hint = nv20Hint;
- func->Lightfv = nv20Lightfv;
-/* func->LightModelfv = nv20LightModelfv; */
- func->LineStipple = nv20LineStipple;
- func->LineWidth = nv20LineWidth;
- func->LogicOpcode = nv20LogicOpcode;
- func->PointParameterfv = nv20PointParameterfv;
- func->PointSize = nv20PointSize;
- func->PolygonMode = nv20PolygonMode;
- func->PolygonOffset = nv20PolygonOffset;
- func->PolygonStipple = nv20PolygonStipple;
-/* func->ReadBuffer = nv20ReadBuffer;*/
-/* func->RenderMode = nv20RenderMode;*/
- func->Scissor = nv20Scissor;
- func->ShadeModel = nv20ShadeModel;
- func->StencilFuncSeparate = nv20StencilFuncSeparate;
- func->StencilMaskSeparate = nv20StencilMaskSeparate;
- func->StencilOpSeparate = nv20StencilOpSeparate;
-/* func->TexGen = nv20TexGen;*/
-/* func->TexParameter = nv20TexParameter;*/
- func->TextureMatrix = nv20TextureMatrix;
-
- nmesa->hw_func.InitCard = nv20InitCard;
- nmesa->hw_func.BindBuffers = nv20BindBuffers;
- nmesa->hw_func.WindowMoved = nv20WindowMoved;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c b/src/mesa/drivers/dri/nouveau/nv20_vertprog.c
deleted file mode 100644
index 60cfcd70561..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv20_vertprog.c
+++ /dev/null
@@ -1,447 +0,0 @@
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-
-#include "nouveau_shader.h"
-#include "nv20_shader.h"
-
-unsigned int NVVP_TX_VOP_COUNT = 16;
-unsigned int NVVP_TX_NVS_OP_COUNT = 16;
-struct _op_xlat NVVP_TX_VOP[32];
-struct _op_xlat NVVP_TX_SOP[32];
-
-nvsSwzComp NV20VP_TX_SWIZZLE[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
-
-/*****************************************************************************
- * Support routines
- */
-static void
-NV20VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int i;
-
- /* XXX: missing a way to say what insn we're uploading from, and possible
- * the program start position (if NV20 has one) */
- for (i=0; i<nvs->program_size; i+=4) {
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4);
- OUT_RING(nvs->program[i + 0]);
- OUT_RING(nvs->program[i + 1]);
- OUT_RING(nvs->program[i + 2]);
- OUT_RING(nvs->program[i + 3]);
- }
-}
-
-static void
-NV20VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* Worth checking if the value *actually* changed? Mesa doesn't tell us this
- * as far as I know..
- */
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 1);
- OUT_RING (id);
- BEGIN_RING_SIZE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X, 4);
- OUT_RINGf(nvs->params[id].source_val[0]);
- OUT_RINGf(nvs->params[id].source_val[1]);
- OUT_RINGf(nvs->params[id].source_val[2]);
- OUT_RINGf(nvs->params[id].source_val[3]);
-}
-
-/*****************************************************************************
- * Assembly routines
- */
-
-/*****************************************************************************
- * Disassembly routines
- */
-void
-NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz)
-{
- swz[NVS_SWZ_X] = NV20VP_TX_SWIZZLE[(hwswz & 0xC0) >> 6];
- swz[NVS_SWZ_Y] = NV20VP_TX_SWIZZLE[(hwswz & 0x30) >> 4];
- swz[NVS_SWZ_Z] = NV20VP_TX_SWIZZLE[(hwswz & 0x0C) >> 2];
- swz[NVS_SWZ_W] = NV20VP_TX_SWIZZLE[(hwswz & 0x03) >> 0];
-}
-
-static int
-NV20VPHasMergedInst(nvsFunc * shader)
-{
- if (shader->GetOpcodeHW(shader, 0) != NV20_VP_INST_OPCODE_NOP &&
- shader->GetOpcodeHW(shader, 1) != NV20_VP_INST_OPCODE_NOP)
- printf
- ("\n\n*****both opcode fields have values - PLEASE REPORT*****\n");
- return 0;
-}
-
-static int
-NV20VPIsLastInst(nvsFunc * shader)
-{
- return ((shader->inst[3] & (1 << 0)) ? 1 : 0);
-}
-
-static int
-NV20VPGetOffsetNext(nvsFunc * shader)
-{
- return 4;
-}
-
-static struct _op_xlat *
-NV20VPGetOPTXRec(nvsFunc * shader, int merged)
-{
- struct _op_xlat *opr;
- int op;
-
- if (shader->GetOpcodeSlot(shader, merged)) {
- opr = NVVP_TX_SOP;
- op = shader->GetOpcodeHW(shader, 1);
- if (op >= NVVP_TX_NVS_OP_COUNT)
- return NULL;
- }
- else {
- opr = NVVP_TX_VOP;
- op = shader->GetOpcodeHW(shader, 0);
- if (op >= NVVP_TX_VOP_COUNT)
- return NULL;
- }
-
- if (opr[op].SOP == NVS_OP_UNKNOWN)
- return NULL;
- return &opr[op];
-}
-
-static struct _op_xlat *
-NV20VPGetOPTXFromSOP(nvsOpcode sop, int *id)
-{
- int i;
-
- for (i=0;i<NVVP_TX_VOP_COUNT;i++) {
- if (NVVP_TX_VOP[i].SOP == sop) {
- if (id) *id = 0;
- return &NVVP_TX_VOP[i];
- }
- }
-
- for (i=0;i<NVVP_TX_NVS_OP_COUNT;i++) {
- if (NVVP_TX_SOP[i].SOP == sop) {
- if (id) *id = 1;
- return &NVVP_TX_SOP[i];
- }
- }
-
- return NULL;
-}
-
-static int
-NV20VPGetOpcodeSlot(nvsFunc * shader, int merged)
-{
- if (shader->HasMergedInst(shader))
- return merged;
- if (shader->GetOpcodeHW(shader, 0) == NV20_VP_INST_OPCODE_NOP)
- return 1;
- return 0;
-}
-
-static nvsOpcode
-NV20VPGetOpcode(nvsFunc * shader, int merged)
-{
- struct _op_xlat *opr;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr)
- return NVS_OP_UNKNOWN;
-
- return opr->SOP;
-}
-
-static nvsOpcode
-NV20VPGetOpcodeHW(nvsFunc * shader, int slot)
-{
- if (slot)
- return (shader->inst[1] & NV20_VP_INST_SCA_OPCODE_MASK)
- >> NV20_VP_INST_SCA_OPCODE_SHIFT;
- return (shader->inst[1] & NV20_VP_INST_VEC_OPCODE_MASK)
- >> NV20_VP_INST_VEC_OPCODE_SHIFT;
-}
-
-static nvsRegFile
-NV20VPGetDestFile(nvsFunc * shader, int merged)
-{
- switch (shader->GetOpcode(shader, merged)) {
- case NVS_OP_ARL:
- return NVS_FILE_ADDRESS;
- default:
- /*FIXME: This probably isn't correct.. */
- if ((shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK) == 0)
- return NVS_FILE_TEMP;
- return NVS_FILE_RESULT;
- }
-}
-
-static unsigned int
-NV20VPGetDestID(nvsFunc * shader, int merged)
-{
- int id;
-
- switch (shader->GetDestFile(shader, merged)) {
- case NVS_FILE_RESULT:
- id = ((shader->inst[3] & NV20_VP_INST_DEST_MASK)
- >> NV20_VP_INST_DEST_SHIFT);
- switch (id) {
- case NV20_VP_INST_DEST_POS : return NVS_FR_POSITION;
- case NV20_VP_INST_DEST_COL0 : return NVS_FR_COL0;
- case NV20_VP_INST_DEST_COL1 : return NVS_FR_COL1;
- case NV20_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0;
- case NV20_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1;
- case NV20_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2;
- case NV20_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3;
- default:
- return -1;
- }
- case NVS_FILE_ADDRESS:
- return 0;
- case NVS_FILE_TEMP:
- id = ((shader->inst[3] & NV20_VP_INST_DEST_TEMP_ID_MASK)
- >> NV20_VP_INST_DEST_TEMP_ID_SHIFT);
- return id;
- default:
- return -1;
- }
-}
-
-static unsigned int
-NV20VPGetDestMask(nvsFunc * shader, int merged)
-{
- int hwmask, mask = 0;
-
- /* Special handling for ARL - hardware only supports a
- * 1-component address reg
- */
- if (shader->GetOpcode(shader, merged) == NVS_OP_ARL)
- return SMASK_X;
-
- if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT)
- hwmask = (shader->inst[3] & NV20_VP_INST_DEST_WRITEMASK_MASK)
- >> NV20_VP_INST_DEST_WRITEMASK_SHIFT;
- else if (shader->GetOpcodeSlot(shader, merged))
- hwmask = (shader->inst[3] & NV20_VP_INST_STEMP_WRITEMASK_MASK)
- >> NV20_VP_INST_STEMP_WRITEMASK_SHIFT;
- else
- hwmask = (shader->inst[3] & NV20_VP_INST_VTEMP_WRITEMASK_MASK)
- >> NV20_VP_INST_VTEMP_WRITEMASK_SHIFT;
-
- if (hwmask & (1 << 3)) mask |= SMASK_X;
- if (hwmask & (1 << 2)) mask |= SMASK_Y;
- if (hwmask & (1 << 1)) mask |= SMASK_Z;
- if (hwmask & (1 << 0)) mask |= SMASK_W;
-
- return mask;
-}
-
-static unsigned int
-NV20VPGetSourceHW(nvsFunc * shader, int merged, int pos)
-{
- struct _op_xlat *opr;
- unsigned int src;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr)
- return -1;
-
- switch (opr->srcpos[pos]) {
- case 0:
- src = ((shader->inst[1] & NV20_VP_INST_SRC0H_MASK)
- >> NV20_VP_INST_SRC0H_SHIFT)
- << NV20_VP_SRC0_HIGH_SHIFT;
- src |= ((shader->inst[2] & NV20_VP_INST_SRC0L_MASK)
- >> NV20_VP_INST_SRC0L_SHIFT);
- break;
- case 1:
- src = ((shader->inst[2] & NV20_VP_INST_SRC1_MASK)
- >> NV20_VP_INST_SRC1_SHIFT);
- break;
- case 2:
- src = ((shader->inst[2] & NV20_VP_INST_SRC2H_MASK)
- >> NV20_VP_INST_SRC2H_SHIFT)
- << NV20_VP_SRC2_HIGH_SHIFT;
- src |= ((shader->inst[3] & NV20_VP_INST_SRC2L_MASK)
- >> NV20_VP_INST_SRC2L_SHIFT);
- break;
- default:
- src = -1;
- }
-
- return src;
-}
-
-static nvsRegFile
-NV20VPGetSourceFile(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
- struct _op_xlat *opr;
- int file;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1)
- return -1;
-
- switch (opr->srcpos[pos]) {
- case SPOS_ADDRESS:
- return NVS_FILE_ADDRESS;
- default:
- src = NV20VPGetSourceHW(shader, merged, pos);
- file = (src & NV20_VP_SRC_REG_TYPE_MASK) >> NV20_VP_SRC_REG_TYPE_SHIFT;
-
- switch (file) {
- case NV20_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP;
- case NV20_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB;
- case NV20_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST;
- default:
- return NVS_FILE_UNKNOWN;
- }
- }
-}
-
-static int
-NV20VPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
-
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_TEMP:
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV20_VP_SRC_REG_TEMP_ID_MASK) >>
- NV20_VP_SRC_REG_TEMP_ID_SHIFT);
- case NVS_FILE_CONST:
- return ((shader->inst[1] & NV20_VP_INST_CONST_SRC_MASK)
- >> NV20_VP_INST_CONST_SRC_SHIFT);
- case NVS_FILE_ATTRIB:
- src = ((shader->inst[1] & NV20_VP_INST_INPUT_SRC_MASK)
- >> NV20_VP_INST_INPUT_SRC_SHIFT);
- switch (src) {
- case NV20_VP_INST_INPUT_SRC_POS : return NVS_FR_POSITION;
- case NV20_VP_INST_INPUT_SRC_COL0 : return NVS_FR_COL0;
- case NV20_VP_INST_INPUT_SRC_COL1 : return NVS_FR_COL1;
- case NV20_VP_INST_INPUT_SRC_TC(0): return NVS_FR_TEXCOORD0;
- case NV20_VP_INST_INPUT_SRC_TC(1): return NVS_FR_TEXCOORD1;
- case NV20_VP_INST_INPUT_SRC_TC(2): return NVS_FR_TEXCOORD2;
- case NV20_VP_INST_INPUT_SRC_TC(3): return NVS_FR_TEXCOORD3;
- default:
- return NVS_FR_UNKNOWN;
- }
- default:
- return -1;
- }
-}
-
-static int
-NV20VPGetSourceNegate(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
-
- return ((src & NV20_VP_SRC_REG_NEGATE) ? 1 : 0);
-}
-
-static int
-NV20VPGetSourceAbs(nvsFunc * shader, int merged, int pos)
-{
- /* NV20 can't do ABS on sources? Appears to be emulated with
- * MAX reg, reg, -reg
- */
- return 0;
-}
-
-static void
-NV20VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz)
-{
- unsigned int src;
- int swzbits;
-
- src = shader->GetSourceHW(shader, merged, pos);
- swzbits =
- (src & NV20_VP_SRC_REG_SWZ_ALL_MASK) >> NV20_VP_SRC_REG_SWZ_ALL_SHIFT;
- return NV20VPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV20VPGetSourceIndexed(nvsFunc * shader, int merged, int pos)
-{
- /* I don't think NV20 can index into attribs, at least no GL
- * extension is exposed that will allow it.
- */
- if (shader->GetSourceFile(shader, merged, pos) != NVS_FILE_CONST)
- return 0;
- if (shader->inst[3] & NV20_VP_INST_INDEX_CONST)
- return 1;
- return 0;
-}
-
-static int
-NV20VPGetAddressRegID(nvsFunc * shader)
-{
- /* Only 1 address reg */
- return 0;
-}
-
-static nvsSwzComp
-NV20VPGetAddressRegSwizzle(nvsFunc * shader)
-{
- /* Only A0.x available */
- return NVS_SWZ_X;
-}
-
-void
-NV20VPInitShaderFuncs(nvsFunc * shader)
-{
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ADD, NVS_OP_ADD, 0, 2, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DPH, NVS_OP_DPH, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_DST, NVS_OP_DST, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV20_VP_INST_OPCODE_ARL, NVS_OP_ARL, 0, -1, -1);
-
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCP, NVS_OP_RCP, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RCC, NVS_OP_RCC, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_RSQ, NVS_OP_RSQ, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_EXP, NVS_OP_EXP, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LOG, NVS_OP_LOG, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV20_VP_INST_OPCODE_LIT, NVS_OP_LIT, 2, -1, -1);
-
- shader->UploadToHW = NV20VPUploadToHW;
- shader->UpdateConst = NV20VPUpdateConst;
-
- shader->GetOPTXRec = NV20VPGetOPTXRec;
- shader->GetOPTXFromSOP = NV20VPGetOPTXFromSOP;
-
- shader->HasMergedInst = NV20VPHasMergedInst;
- shader->IsLastInst = NV20VPIsLastInst;
- shader->GetOffsetNext = NV20VPGetOffsetNext;
- shader->GetOpcodeSlot = NV20VPGetOpcodeSlot;
- shader->GetOpcode = NV20VPGetOpcode;
- shader->GetOpcodeHW = NV20VPGetOpcodeHW;
- shader->GetDestFile = NV20VPGetDestFile;
- shader->GetDestID = NV20VPGetDestID;
- shader->GetDestMask = NV20VPGetDestMask;
- shader->GetSourceHW = NV20VPGetSourceHW;
- shader->GetSourceFile = NV20VPGetSourceFile;
- shader->GetSourceID = NV20VPGetSourceID;
- shader->GetSourceNegate = NV20VPGetSourceNegate;
- shader->GetSourceAbs = NV20VPGetSourceAbs;
- shader->GetSourceSwizzle = NV20VPGetSourceSwizzle;
- shader->GetSourceIndexed = NV20VPGetSourceIndexed;
- shader->GetRelAddressRegID = NV20VPGetAddressRegID;
- shader->GetRelAddressSwizzle = NV20VPGetAddressRegSwizzle;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c b/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
deleted file mode 100644
index 5f61f76a0ab..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
+++ /dev/null
@@ -1,742 +0,0 @@
-#include <stdint.h>
-
-#include "glheader.h"
-#include "macros.h"
-
-#include "nouveau_context.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_drm.h"
-#include "nouveau_shader.h"
-#include "nouveau_object.h"
-#include "nouveau_msg.h"
-#include "nouveau_bufferobj.h"
-#include "nv30_shader.h"
-
-unsigned int NVFP_TX_AOP_COUNT = 64;
-struct _op_xlat NVFP_TX_AOP[64];
-
-/*******************************************************************************
- * Support routines
- */
-
-static void
-NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nvsCardPriv *priv = &nvs->card_priv;
- uint32_t offset;
-
- if (!nvs->program_buffer)
- nvs->program_buffer = ctx->Driver.NewBufferObject(ctx, 0,
- GL_ARRAY_BUFFER_ARB);
-
- /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */
- nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK,
- nvs->program_size * sizeof(uint32_t),
- (const GLvoid *)nvs->program,
- GL_DYNAMIC_DRAW_ARB,
- nvs->program_buffer, 1);
-
- offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer);
-
- /* Not using state cache here, updated programs at the same address don't
- * seem to take effect unless the ACTIVE_PROGRAM method is called again.
- * HW caches the program somewhere?
- */
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1);
- OUT_RING (offset | 1);
- if (nmesa->screen->card->type == NV_30) {
- BEGIN_RING_SIZE(NvSub3D,
- 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
- OUT_RING ((priv->NV30FP.uses_kil << 7));
- BEGIN_RING_SIZE(NvSub3D, 0x1450, 1);
- OUT_RING (priv->NV30FP.num_regs << 16);
- } else {
- BEGIN_RING_SIZE(NvSub3D,
- 0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
- OUT_RING ((priv->NV30FP.uses_kil << 7) |
- (priv->NV30FP.num_regs << 24));
- }
-}
-
-static void
-NV30FPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
-{
- uint32_t *new = nvs->params[id].source_val ?
- (uint32_t*)nvs->params[id].source_val : (uint32_t*)nvs->params[id].val;
- uint32_t *current;
- int i;
-
- for (i=0; i<nvs->params[id].hw_index_cnt; i++) {
- current = nvs->program + nvs->params[id].hw_index[i];
- COPY_4V(current, new);
- }
- nvs->on_hardware = 0;
-}
-
-/*******************************************************************************
- * Assembly helpers
- */
-static struct _op_xlat *
-NV30FPGetOPTXFromSOP(nvsOpcode op, int *id)
-{
- int i;
-
- for (i=0; i<NVFP_TX_AOP_COUNT; i++) {
- if (NVFP_TX_AOP[i].SOP == op) {
- if (id) *id = 0;
- return &NVFP_TX_AOP[i];
- }
- }
-
- return NULL;
-}
-
-static int
-NV30FPSupportsOpcode(nvsFunc *shader, nvsOpcode op)
-{
- if (shader->GetOPTXFromSOP(op, NULL))
- return 1;
- return 0;
-}
-
-static void
-NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot)
-{
- if (opcode == NV30_FP_OP_OPCODE_KIL)
- shader->card_priv->NV30FP.uses_kil = GL_TRUE;
- shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK;
- shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT);
-}
-
-static void
-NV30FPSetCCUpdate(nvsFunc *shader)
-{
- shader->inst[0] |= NV30_FP_OP_COND_WRITE_ENABLE;
-}
-
-static void
-NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg,
- nvsSwzComp *swz)
-{
- nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
- unsigned int hwcond;
-
- /* cond masking is always enabled */
- if (!on) {
- cond = NVS_COND_TR;
- reg = 0;
- swz = default_swz;
- }
-
- switch (cond) {
- case NVS_COND_TR: hwcond = NV30_FP_OP_COND_TR; break;
- case NVS_COND_FL: hwcond = NV30_FP_OP_COND_FL; break;
- case NVS_COND_LT: hwcond = NV30_FP_OP_COND_LT; break;
- case NVS_COND_GT: hwcond = NV30_FP_OP_COND_GT; break;
- case NVS_COND_LE: hwcond = NV30_FP_OP_COND_LE; break;
- case NVS_COND_GE: hwcond = NV30_FP_OP_COND_GE; break;
- case NVS_COND_EQ: hwcond = NV30_FP_OP_COND_EQ; break;
- case NVS_COND_NE: hwcond = NV30_FP_OP_COND_NE; break;
- default:
- WARN_ONCE("unknown fp condmask=%d\n", cond);
- hwcond = NV30_FP_OP_COND_TR;
- break;
- }
-
- shader->inst[1] &= ~NV30_FP_OP_COND_MASK;
- shader->inst[1] |= (hwcond << NV30_FP_OP_COND_SHIFT);
-
- shader->inst[1] &= ~NV30_FP_OP_COND_SWZ_ALL_MASK;
- shader->inst[1] |= (swz[NVS_SWZ_X] << NV30_FP_OP_COND_SWZ_X_SHIFT);
- shader->inst[1] |= (swz[NVS_SWZ_Y] << NV30_FP_OP_COND_SWZ_Y_SHIFT);
- shader->inst[1] |= (swz[NVS_SWZ_Z] << NV30_FP_OP_COND_SWZ_Z_SHIFT);
- shader->inst[1] |= (swz[NVS_SWZ_W] << NV30_FP_OP_COND_SWZ_W_SHIFT);
-}
-
-static void
-NV30FPSetHighReg(nvsFunc *shader, int id)
-{
- if (shader->card_priv->NV30FP.num_regs < (id+1)) {
- if (id == 0)
- id = 1; /* necessary? */
- shader->card_priv->NV30FP.num_regs = (id+1);
- }
-}
-
-static void
-NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot)
-{
- unsigned int hwreg;
-
- if (mask & SMASK_X) shader->inst[0] |= NV30_FP_OP_OUT_X;
- if (mask & SMASK_Y) shader->inst[0] |= NV30_FP_OP_OUT_Y;
- if (mask & SMASK_Z) shader->inst[0] |= NV30_FP_OP_OUT_Z;
- if (mask & SMASK_W) shader->inst[0] |= NV30_FP_OP_OUT_W;
-
- if (reg->file == NVS_FILE_RESULT) {
- hwreg = 0; /* FIXME: this is only fragment.color */
- /* This is *not* correct, I have no idea what it is either */
- shader->inst[0] |= NV30_FP_OP_UNK0_7;
- } else {
- shader->inst[0] &= ~NV30_FP_OP_UNK0_7;
- hwreg = reg->index;
- }
- NV30FPSetHighReg(shader, hwreg);
- shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT;
- shader->inst[0] |= (hwreg << NV30_FP_OP_OUT_REG_SHIFT);
-}
-
-static void
-NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos)
-{
- unsigned int hwsrc = 0;
-
- switch (reg->file) {
- case NVS_FILE_TEMP:
- hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT);
- hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT);
- NV30FPSetHighReg(shader, reg->index);
- break;
- case NVS_FILE_ATTRIB:
- {
- unsigned int hwin;
-
- switch (reg->index) {
- case NVS_FR_POSITION : hwin = NV30_FP_OP_INPUT_SRC_POSITION; break;
- case NVS_FR_COL0 : hwin = NV30_FP_OP_INPUT_SRC_COL0; break;
- case NVS_FR_COL1 : hwin = NV30_FP_OP_INPUT_SRC_COL1; break;
- case NVS_FR_FOGCOORD : hwin = NV30_FP_OP_INPUT_SRC_FOGC; break;
- case NVS_FR_TEXCOORD0: hwin = NV30_FP_OP_INPUT_SRC_TC(0); break;
- case NVS_FR_TEXCOORD1: hwin = NV30_FP_OP_INPUT_SRC_TC(1); break;
- case NVS_FR_TEXCOORD2: hwin = NV30_FP_OP_INPUT_SRC_TC(2); break;
- case NVS_FR_TEXCOORD3: hwin = NV30_FP_OP_INPUT_SRC_TC(3); break;
- case NVS_FR_TEXCOORD4: hwin = NV30_FP_OP_INPUT_SRC_TC(4); break;
- case NVS_FR_TEXCOORD5: hwin = NV30_FP_OP_INPUT_SRC_TC(5); break;
- case NVS_FR_TEXCOORD6: hwin = NV30_FP_OP_INPUT_SRC_TC(6); break;
- case NVS_FR_TEXCOORD7: hwin = NV30_FP_OP_INPUT_SRC_TC(7); break;
- default:
- WARN_ONCE("unknown fp input %d\n", reg->index);
- hwin = NV30_FP_OP_INPUT_SRC_COL0;
- break;
- }
- shader->inst[0] &= ~NV30_FP_OP_INPUT_SRC_MASK;
- shader->inst[0] |= (hwin << NV30_FP_OP_INPUT_SRC_SHIFT);
- hwsrc |= (hwin << NV30_FP_REG_SRC_SHIFT);
- }
- hwsrc |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT);
- break;
- case NVS_FILE_CONST:
- /* consts are inlined after the inst */
- hwsrc |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT);
- break;
- default:
- assert(0);
- break;
- }
-
- if (reg->negate)
- hwsrc |= NV30_FP_REG_NEGATE;
- if (reg->abs)
- shader->inst[1] |= (1 << (29+pos));
- hwsrc |= (reg->swizzle[NVS_SWZ_X] << NV30_FP_REG_SWZ_X_SHIFT);
- hwsrc |= (reg->swizzle[NVS_SWZ_Y] << NV30_FP_REG_SWZ_Y_SHIFT);
- hwsrc |= (reg->swizzle[NVS_SWZ_Z] << NV30_FP_REG_SWZ_Z_SHIFT);
- hwsrc |= (reg->swizzle[NVS_SWZ_W] << NV30_FP_REG_SWZ_W_SHIFT);
-
- shader->inst[pos+1] &= ~NV30_FP_REG_ALL_MASK;
- shader->inst[pos+1] |= hwsrc;
-}
-
-static void
-NV30FPSetTexImageUnit(nvsFunc *shader, int unit)
-{
- shader->inst[0] &= ~NV30_FP_OP_TEX_UNIT_SHIFT;
- shader->inst[0] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT);
-}
-
-static void
-NV30FPSetSaturate(nvsFunc *shader)
-{
- shader->inst[0] |= NV30_FP_OP_OUT_SAT;
-}
-
-static void
-NV30FPInitInstruction(nvsFunc *shader)
-{
- unsigned int hwsrc;
-
- shader->inst[0] = 0;
-
- hwsrc = (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT) |
- (NVS_SWZ_X << NV30_FP_REG_SWZ_X_SHIFT) |
- (NVS_SWZ_Y << NV30_FP_REG_SWZ_Y_SHIFT) |
- (NVS_SWZ_Z << NV30_FP_REG_SWZ_Z_SHIFT) |
- (NVS_SWZ_W << NV30_FP_REG_SWZ_W_SHIFT);
- shader->inst[1] = hwsrc;
- shader->inst[2] = hwsrc;
- shader->inst[3] = hwsrc;
-}
-
-static void
-NV30FPSetLastInst(nvsFunc *shader)
-{
- shader->inst[0] |= 1;
-}
-
-/*******************************************************************************
- * Disassembly helpers
- */
-static struct _op_xlat *
-NV30FPGetOPTXRec(nvsFunc * shader, int merged)
-{
- int op;
-
- op = shader->GetOpcodeHW(shader, 0);
- if (op > NVFP_TX_AOP_COUNT)
- return NULL;
- if (NVFP_TX_AOP[op].SOP == NVS_OP_UNKNOWN)
- return NULL;
- return &NVFP_TX_AOP[op];
-}
-
-static int
-NV30FPHasMergedInst(nvsFunc * shader)
-{
- return 0;
-}
-
-static int
-NV30FPIsLastInst(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV30_FP_OP_PROGRAM_END) ? 1 : 0);
-}
-
-static int
-NV30FPGetOffsetNext(nvsFunc * shader)
-{
- int i;
-
- for (i = 0; i < 3; i++)
- if (shader->GetSourceFile(shader, 0, i) == NVS_FILE_CONST)
- return 8;
- return 4;
-}
-
-static nvsOpcode
-NV30FPGetOpcode(nvsFunc * shader, int merged)
-{
- struct _op_xlat *opr;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr)
- return NVS_OP_UNKNOWN;
-
- return opr->SOP;
-}
-
-static unsigned int
-NV30FPGetOpcodeHW(nvsFunc * shader, int slot)
-{
- int op;
-
- op = (shader->inst[0] & NV30_FP_OP_OPCODE_MASK) >> NV30_FP_OP_OPCODE_SHIFT;
-
- return op;
-}
-
-static nvsRegFile
-NV30FPGetDestFile(nvsFunc * shader, int merged)
-{
- /* Result regs overlap temporary regs */
- return NVS_FILE_TEMP;
-}
-
-static unsigned int
-NV30FPGetDestID(nvsFunc * shader, int merged)
-{
- int id;
-
- switch (shader->GetDestFile(shader, merged)) {
- case NVS_FILE_TEMP:
- id = ((shader->inst[0] & NV30_FP_OP_OUT_REG_MASK)
- >> NV30_FP_OP_OUT_REG_SHIFT);
- return id;
- default:
- return -1;
- }
-}
-
-static unsigned int
-NV30FPGetDestMask(nvsFunc * shader, int merged)
-{
- unsigned int mask = 0;
-
- if (shader->inst[0] & NV30_FP_OP_OUT_X) mask |= SMASK_X;
- if (shader->inst[0] & NV30_FP_OP_OUT_Y) mask |= SMASK_Y;
- if (shader->inst[0] & NV30_FP_OP_OUT_Z) mask |= SMASK_Z;
- if (shader->inst[0] & NV30_FP_OP_OUT_W) mask |= SMASK_W;
-
- return mask;
-}
-
-static unsigned int
-NV30FPGetSourceHW(nvsFunc * shader, int merged, int pos)
-{
- struct _op_xlat *opr;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1)
- return -1;
-
- return shader->inst[opr->srcpos[pos] + 1];
-}
-
-static nvsRegFile
-NV30FPGetSourceFile(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
- struct _op_xlat *opr;
- int file;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1)
- return NVS_FILE_UNKNOWN;
-
- switch (opr->srcpos[pos]) {
- case SPOS_ADDRESS: return NVS_FILE_ADDRESS;
- default:
- src = shader->GetSourceHW(shader, merged, pos);
- file = (src & NV30_FP_REG_TYPE_MASK) >> NV30_FP_REG_TYPE_SHIFT;
-
- switch (file) {
- case NV30_FP_REG_TYPE_TEMP : return NVS_FILE_TEMP;
- case NV30_FP_REG_TYPE_INPUT: return NVS_FILE_ATTRIB;
- case NV30_FP_REG_TYPE_CONST: return NVS_FILE_CONST;
- default:
- return NVS_FILE_UNKNOWN;
- }
- }
-}
-
-static int
-NV30FPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- switch ((shader->inst[0] & NV30_FP_OP_INPUT_SRC_MASK)
- >> NV30_FP_OP_INPUT_SRC_SHIFT) {
- case NV30_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION;
- case NV30_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0;
- case NV30_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1;
- case NV30_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD;
- case NV30_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0;
- case NV30_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1;
- case NV30_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2;
- case NV30_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3;
- case NV30_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4;
- case NV30_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5;
- case NV30_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6;
- case NV30_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7;
- default:
- return -1;
- }
- break;
- case NVS_FILE_TEMP:
- {
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV30_FP_REG_SRC_MASK) >> NV30_FP_REG_SRC_SHIFT);
- }
- case NVS_FILE_CONST: /* inlined into fragprog */
- default:
- return -1;
- }
-}
-
-static int
-NV30FPGetTexImageUnit(nvsFunc *shader)
-{
- return ((shader->inst[0] & NV30_FP_OP_TEX_UNIT_MASK)
- >> NV30_FP_OP_TEX_UNIT_SHIFT);
-}
-
-static int
-NV30FPGetSourceNegate(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
-
- if (src == -1)
- return -1;
- return ((src & NV30_FP_REG_NEGATE) ? 1 : 0);
-}
-
-static int
-NV30FPGetSourceAbs(nvsFunc * shader, int merged, int pos)
-{
- struct _op_xlat *opr;
- static unsigned int abspos[3] = {
- NV30_FP_OP_OUT_ABS,
- (1 << 30), /* guess */
- (1 << 31) /* guess */
- };
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1)
- return -1;
-
- return ((shader->inst[1] & abspos[opr->srcpos[pos]]) ? 1 : 0);
-}
-
-nvsSwzComp NV30FP_TX_SWIZZLE[4] = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
-
-static void
-NV30FPTXSwizzle(int hwswz, nvsSwzComp *swz)
-{
- swz[NVS_SWZ_W] = NV30FP_TX_SWIZZLE[(hwswz & 0xC0) >> 6];
- swz[NVS_SWZ_Z] = NV30FP_TX_SWIZZLE[(hwswz & 0x30) >> 4];
- swz[NVS_SWZ_Y] = NV30FP_TX_SWIZZLE[(hwswz & 0x0C) >> 2];
- swz[NVS_SWZ_X] = NV30FP_TX_SWIZZLE[(hwswz & 0x03) >> 0];
-}
-
-static void
-NV30FPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz)
-{
- unsigned int src;
- int swzbits;
-
- src = shader->GetSourceHW(shader, merged, pos);
- swzbits = (src & NV30_FP_REG_SWZ_ALL_MASK) >> NV30_FP_REG_SWZ_ALL_SHIFT;
- NV30FPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV30FPGetSourceIndexed(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- return ((shader->inst[3] & NV30_FP_OP_INDEX_INPUT) ? 1 : 0);
- default:
- return 0;
- }
-}
-
-static void
-NV30FPGetSourceConstVal(nvsFunc * shader, int merged, int pos, float *val)
-{
- val[0] = *(float *) &(shader->inst[4]);
- val[1] = *(float *) &(shader->inst[5]);
- val[2] = *(float *) &(shader->inst[6]);
- val[3] = *(float *) &(shader->inst[7]);
-}
-
-static int
-NV30FPGetSourceScale(nvsFunc * shader, int merged, int pos)
-{
-/*FIXME: is this per-source, only for a specific source, or all sources??*/
- return (1 << ((shader->inst[2] & NV30_FP_OP_SRC_SCALE_MASK)
- >> NV30_FP_OP_SRC_SCALE_SHIFT));
-}
-
-static int
-NV30FPGetAddressRegID(nvsFunc * shader)
-{
- return 0;
-}
-
-static nvsSwzComp
-NV30FPGetAddressRegSwizzle(nvsFunc * shader)
-{
- return NVS_SWZ_X;
-}
-
-static int
-NV30FPSupportsConditional(nvsFunc * shader)
-{
- /*FIXME: Is this true of all ops? */
- return 1;
-}
-
-static int
-NV30FPGetConditionUpdate(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV30_FP_OP_COND_WRITE_ENABLE) ? 1 : 0);
-}
-
-static int
-NV30FPGetConditionTest(nvsFunc * shader)
-{
- /*FIXME: always? */
- return 1;
-}
-
-static nvsCond
-NV30FPGetCondition(nvsFunc * shader)
-{
- int cond;
-
- cond = ((shader->inst[1] & NV30_FP_OP_COND_MASK)
- >> NV30_FP_OP_COND_SHIFT);
-
- switch (cond) {
- case NV30_FP_OP_COND_FL: return NVS_COND_FL;
- case NV30_FP_OP_COND_LT: return NVS_COND_LT;
- case NV30_FP_OP_COND_EQ: return NVS_COND_EQ;
- case NV30_FP_OP_COND_LE: return NVS_COND_LE;
- case NV30_FP_OP_COND_GT: return NVS_COND_GT;
- case NV30_FP_OP_COND_NE: return NVS_COND_NE;
- case NV30_FP_OP_COND_GE: return NVS_COND_GE;
- case NV30_FP_OP_COND_TR: return NVS_COND_TR;
- default:
- return NVS_COND_UNKNOWN;
- }
-}
-
-static void
-NV30FPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
-{
- int swzbits;
-
- swzbits = (shader->inst[1] & NV30_FP_OP_COND_SWZ_ALL_MASK)
- >> NV30_FP_OP_COND_SWZ_ALL_SHIFT;
- NV30FPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV30FPGetCondRegID(nvsFunc * shader)
-{
- return 0;
-}
-
-static nvsPrecision
-NV30FPGetPrecision(nvsFunc * shader)
-{
- int p;
-
- p = (shader->inst[0] & NV30_FP_OP_PRECISION_MASK)
- >> NV30_FP_OP_PRECISION_SHIFT;
-
- switch (p) {
- case NV30_FP_PRECISION_FP32: return NVS_PREC_FLOAT32;
- case NV30_FP_PRECISION_FP16: return NVS_PREC_FLOAT16;
- case NV30_FP_PRECISION_FX12: return NVS_PREC_FIXED12;
- default:
- return NVS_PREC_UNKNOWN;
- }
-}
-
-static int
-NV30FPGetSaturate(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV30_FP_OP_OUT_SAT) ? 1 : 0);
-}
-
-/*******************************************************************************
- * Init
- */
-void
-NV30FPInitShaderFuncs(nvsFunc * shader)
-{
- /* These are probably bogus, I made them up... */
- shader->MaxInst = 1024;
- shader->MaxAttrib = 16;
- shader->MaxTemp = 32;
- shader->MaxAddress = 1;
- shader->MaxConst = 256;
- shader->caps = SCAP_SRC_ABS;
-
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_ADD, NVS_OP_ADD, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DST, NVS_OP_DST, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FRC, NVS_OP_FRC, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FLR, NVS_OP_FLR, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TEX, NVS_OP_TEX, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXD, NVS_OP_TXD, 0, 1, 2);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXP, NVS_OP_TXP, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXB, NVS_OP_TXB, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SEQ, NVS_OP_SEQ, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGT, NVS_OP_SGT, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLE, NVS_OP_SLE, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SNE, NVS_OP_SNE, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RCP, NVS_OP_RCP, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LG2, NVS_OP_LG2, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_EX2, NVS_OP_EX2, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_COS, NVS_OP_COS, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SIN, NVS_OP_SIN, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDX, NVS_OP_DDX, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDY, NVS_OP_DDY, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_KIL, NVS_OP_KIL, -1, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4B, NVS_OP_PK4B, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4B, NVS_OP_UP4B, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2H, NVS_OP_PK2H, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2H, NVS_OP_UP2H, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4UB, NVS_OP_PK4UB, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4UB, NVS_OP_UP4UB, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2US, NVS_OP_PK2US, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2US, NVS_OP_UP2US, 0, -1, -1);
- /*FIXME: Haven't confirmed the source positions for the below opcodes */
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LIT, NVS_OP_LIT, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LRP, NVS_OP_LRP, 0, 1, 2);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_POW, NVS_OP_POW, 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RSQ, NVS_OP_RSQ, 0, -1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RFL, NVS_OP_RFL, 0, 1, -1);
-
- shader->GetOPTXRec = NV30FPGetOPTXRec;
- shader->GetOPTXFromSOP = NV30FPGetOPTXFromSOP;
-
- shader->UploadToHW = NV30FPUploadToHW;
- shader->UpdateConst = NV30FPUpdateConst;
-
- shader->InitInstruction = NV30FPInitInstruction;
- shader->SupportsOpcode = NV30FPSupportsOpcode;
- shader->SetOpcode = NV30FPSetOpcode;
- shader->SetCCUpdate = NV30FPSetCCUpdate;
- shader->SetCondition = NV30FPSetCondition;
- shader->SetResult = NV30FPSetResult;
- shader->SetSource = NV30FPSetSource;
- shader->SetTexImageUnit = NV30FPSetTexImageUnit;
- shader->SetSaturate = NV30FPSetSaturate;
- shader->SetLastInst = NV30FPSetLastInst;
-
- shader->HasMergedInst = NV30FPHasMergedInst;
- shader->IsLastInst = NV30FPIsLastInst;
- shader->GetOffsetNext = NV30FPGetOffsetNext;
- shader->GetOpcode = NV30FPGetOpcode;
- shader->GetOpcodeHW = NV30FPGetOpcodeHW;
- shader->GetDestFile = NV30FPGetDestFile;
- shader->GetDestID = NV30FPGetDestID;
- shader->GetDestMask = NV30FPGetDestMask;
- shader->GetSourceHW = NV30FPGetSourceHW;
- shader->GetSourceFile = NV30FPGetSourceFile;
- shader->GetSourceID = NV30FPGetSourceID;
- shader->GetTexImageUnit = NV30FPGetTexImageUnit;
- shader->GetSourceNegate = NV30FPGetSourceNegate;
- shader->GetSourceAbs = NV30FPGetSourceAbs;
- shader->GetSourceSwizzle = NV30FPGetSourceSwizzle;
- shader->GetSourceIndexed = NV30FPGetSourceIndexed;
- shader->GetSourceConstVal = NV30FPGetSourceConstVal;
- shader->GetSourceScale = NV30FPGetSourceScale;
- shader->GetRelAddressRegID = NV30FPGetAddressRegID;
- shader->GetRelAddressSwizzle = NV30FPGetAddressRegSwizzle;
- shader->GetPrecision = NV30FPGetPrecision;
- shader->GetSaturate = NV30FPGetSaturate;
- shader->SupportsConditional = NV30FPSupportsConditional;
- shader->GetConditionUpdate = NV30FPGetConditionUpdate;
- shader->GetConditionTest = NV30FPGetConditionTest;
- shader->GetCondition = NV30FPGetCondition;
- shader->GetCondRegSwizzle = NV30FPGetCondRegSwizzle;
- shader->GetCondRegID = NV30FPGetCondRegID;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv30_shader.h b/src/mesa/drivers/dri/nouveau/nv30_shader.h
deleted file mode 100644
index 7a027dd4273..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv30_shader.h
+++ /dev/null
@@ -1,379 +0,0 @@
-#ifndef __NV30_SHADER_H__
-#define __NV30_SHADER_H__
-
-/* Vertex programs instruction set
- *
- * 128bit opcodes, split into 4 32-bit ones for ease of use.
- *
- * Non-native instructions
- * ABS - MOV + NV40_VP_INST0_DEST_ABS
- * POW - EX2 + MUL + LG2
- * SUB - ADD, second source negated
- * SWZ - MOV
- * XPD -
- *
- * Register access
- * - Only one INPUT can be accessed per-instruction (move extras into TEMPs)
- * - Only one CONST can be accessed per-instruction (move extras into TEMPs)
- *
- * Relative Addressing
- * According to the value returned for MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
- * there are only two address registers available. The destination in the ARL
- * instruction is set to TEMP <n> (The temp isn't actually written).
- *
- * When using vanilla ARB_v_p, the proprietary driver will squish both the available
- * ADDRESS regs into the first hardware reg in the X and Y components.
- *
- * To use an address reg as an index into consts, the CONST_SRC is set to
- * (const_base + offset) and INDEX_CONST is set.
- *
- * To access the second address reg use ADDR_REG_SELECT_1. A particular component
- * of the address regs is selected with ADDR_SWZ.
- *
- * Only one address register can be accessed per instruction.
- *
- * Conditional execution (see NV_vertex_program{2,3} for details)
- * Conditional execution of an instruction is enabled by setting COND_TEST_ENABLE, and
- * selecting the condition which will allow the test to pass with COND_{FL,LT,...}.
- * It is possible to swizzle the values in the condition register, which allows for
- * testing against an individual component.
- *
- * Branching
- * The BRA/CAL instructions seem to follow a slightly different opcode layout. The
- * destination instruction ID (IADDR) overlaps a source field. Instruction ID's seem to
- * be numbered based on the UPLOAD_FROM_ID FIFO command, and is incremented automatically
- * on each UPLOAD_INST FIFO command.
- *
- * Conditional branching is achieved by using the condition tests described above.
- * There doesn't appear to be dedicated looping instructions, but this can be done
- * using a temp reg + conditional branching.
- *
- * Subroutines may be uploaded before the main program itself, but the first executed
- * instruction is determined by the PROGRAM_START_ID FIFO command.
- *
- */
-
-/* DWORD 0 */
-#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
-#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */
-#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */
-#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */
-#define NV30_VP_INST_OUT_RESULT (1 << 20)
-#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16
-#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16)
-#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15)
-#define NV30_VP_INST_COND_TEST_ENABLE (1<<14)
-#define NV30_VP_INST_COND_SHIFT 11
-#define NV30_VP_INST_COND_MASK (0x07 << 11)
-# define NV30_VP_INST_COND_FL 0 /* guess */
-# define NV30_VP_INST_COND_LT 1
-# define NV30_VP_INST_COND_EQ 2
-# define NV30_VP_INST_COND_LE 3
-# define NV30_VP_INST_COND_GT 4
-# define NV30_VP_INST_COND_NE 5
-# define NV30_VP_INST_COND_GE 6
-# define NV30_VP_INST_COND_TR 7 /* guess */
-#define NV30_VP_INST_COND_SWZ_X_SHIFT 9
-#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9)
-#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7
-#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7)
-#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5
-#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5)
-#define NV30_VP_INST_COND_SWZ_W_SHIFT 3
-#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3)
-#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3
-#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3)
-#define NV30_VP_INST_ADDR_SWZ_SHIFT 1
-#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1)
-#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0
-#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0)
-
-/* DWORD 1 */
-#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28
-#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28)
-# define NV30_VP_INST_OP_NOP 0x00
-# define NV30_VP_INST_OP_RCP 0x02
-# define NV30_VP_INST_OP_RCC 0x03
-# define NV30_VP_INST_OP_RSQ 0x04
-# define NV30_VP_INST_OP_EXP 0x05
-# define NV30_VP_INST_OP_LOG 0x06
-# define NV30_VP_INST_OP_LIT 0x07
-# define NV30_VP_INST_OP_BRA 0x09
-# define NV30_VP_INST_OP_CAL 0x0B
-# define NV30_VP_INST_OP_RET 0x0C
-# define NV30_VP_INST_OP_LG2 0x0D
-# define NV30_VP_INST_OP_EX2 0x0E
-# define NV30_VP_INST_OP_SIN 0x0F
-# define NV30_VP_INST_OP_COS 0x10
-#define NV30_VP_INST_VEC_OPCODE_SHIFT 23
-#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23)
-# define NV30_VP_INST_OP_NOPV 0x00
-# define NV30_VP_INST_OP_MOV 0x01
-# define NV30_VP_INST_OP_MUL 0x02
-# define NV30_VP_INST_OP_ADD 0x03
-# define NV30_VP_INST_OP_MAD 0x04
-# define NV30_VP_INST_OP_DP3 0x05
-# define NV30_VP_INST_OP_DP4 0x07
-# define NV30_VP_INST_OP_DPH 0x06
-# define NV30_VP_INST_OP_DST 0x08
-# define NV30_VP_INST_OP_MIN 0x09
-# define NV30_VP_INST_OP_MAX 0x0A
-# define NV30_VP_INST_OP_SLT 0x0B
-# define NV30_VP_INST_OP_SGE 0x0C
-# define NV30_VP_INST_OP_ARL 0x0D
-# define NV30_VP_INST_OP_FRC 0x0E
-# define NV30_VP_INST_OP_FLR 0x0F
-# define NV30_VP_INST_OP_SEQ 0x10
-# define NV30_VP_INST_OP_SFL 0x11
-# define NV30_VP_INST_OP_SGT 0x12
-# define NV30_VP_INST_OP_SLE 0x13
-# define NV30_VP_INST_OP_SNE 0x14
-# define NV30_VP_INST_OP_STR 0x15
-# define NV30_VP_INST_OP_SSG 0x16
-# define NV30_VP_INST_OP_ARR 0x17
-# define NV30_VP_INST_OP_ARA 0x18
-#define NV30_VP_INST_CONST_SRC_SHIFT 14
-#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14)
-#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/
-#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/
-# define NV30_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */
-# define NV30_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */
-# define NV30_VP_INST_IN_NORMAL 2
-# define NV30_VP_INST_IN_COL0 3 /* Should probably confirm them all though */
-# define NV30_VP_INST_IN_COL1 4
-# define NV30_VP_INST_IN_FOGC 5
-# define NV30_VP_INST_IN_TC0 8
-# define NV30_VP_INST_IN_TC(n) (8+n)
-#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/
-#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/
-
-/* DWORD 2 */
-#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/
-#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /*NV20*/
-#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/
-#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/
-#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/
-#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /*NV20*/
-#define NV30_VP_INST_IADDR_SHIFT 2
-#define NV30_VP_INST_IADDR_MASK (0xFF << 2) /* guess */
-
-/* DWORD 3 */
-#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/
-#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/
-#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24
-#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24)
-#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20
-#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20)
-#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16
-#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16)
-#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/
-#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/
-#define NV30_VP_INST_DEST_ID_SHIFT 2
-#define NV30_VP_INST_DEST_ID_MASK (0x0F << 2)
-# define NV30_VP_INST_DEST_POS 0
-# define NV30_VP_INST_DEST_COL0 3
-# define NV30_VP_INST_DEST_COL1 4
-# define NV30_VP_INST_DEST_TC(n) (8+n)
-
-/* Source-register definition - matches NV20 exactly */
-#define NV30_VP_SRC_REG_NEGATE (1<<14)
-#define NV30_VP_SRC_REG_SWZ_X_SHIFT 12
-#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12)
-#define NV30_VP_SRC_REG_SWZ_Y_SHIFT 10
-#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10)
-#define NV30_VP_SRC_REG_SWZ_Z_SHIFT 8
-#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8)
-#define NV30_VP_SRC_REG_SWZ_W_SHIFT 6
-#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6)
-#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6
-#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6)
-#define NV30_VP_SRC_REG_TEMP_ID_SHIFT 2
-#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0)
-#define NV30_VP_SRC_REG_TYPE_SHIFT 0
-#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0)
-#define NV30_VP_SRC_REG_TYPE_TEMP 1
-#define NV30_VP_SRC_REG_TYPE_INPUT 2
-#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */
-
-/*
- * Each fragment program opcode appears to be comprised of 4 32-bit values.
- *
- * 0 - Opcode, output reg/mask, ATTRIB source
- * 1 - Source 0
- * 2 - Source 1
- * 3 - Source 2
- *
- * There appears to be no special difference between result regs and temp regs.
- * result.color == R0.xyzw
- * result.depth == R1.z
- * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0
- * otherwise it is set to 1.
- *
- * Constants are inserted directly after the instruction that uses them.
- *
- * It appears that it's not possible to use two input registers in one
- * instruction as the input sourcing is done in the instruction dword
- * and not the source selection dwords. As such instructions such as:
- *
- * ADD result.color, fragment.color, fragment.texcoord[0];
- *
- * must be split into two MOV's and then an ADD (nvidia does this) but
- * I'm not sure why it's not just one MOV and then source the second input
- * in the ADD instruction..
- *
- * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
- * negation requires multiplication with a const.
- *
- * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE
- * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO
- * is implemented simply by not writing to the relevant components of the destination.
- *
- * Conditional execution
- * TODO
- *
- * Non-native instructions:
- * LIT
- * LRP - MAD+MAD
- * SUB - ADD, negate second source
- * RSQ - LG2 + EX2
- * POW - LG2 + MUL + EX2
- * SCS - COS + SIN
- * XPD
- */
-
-//== Opcode / Destination selection ==
-#define NV30_FP_OP_PROGRAM_END (1 << 0)
-#define NV30_FP_OP_OUT_REG_SHIFT 1
-#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */
-/* Needs to be set when writing outputs to get expected result.. */
-#define NV30_FP_OP_UNK0_7 (1 << 7)
-#define NV30_FP_OP_COND_WRITE_ENABLE (1 << 8)
-#define NV30_FP_OP_OUTMASK_SHIFT 9
-#define NV30_FP_OP_OUTMASK_MASK (0xF << 9)
-# define NV30_FP_OP_OUT_X (1<<9)
-# define NV30_FP_OP_OUT_Y (1<<10)
-# define NV30_FP_OP_OUT_Z (1<<11)
-# define NV30_FP_OP_OUT_W (1<<12)
-/* Uncertain about these, especially the input_src values.. it's possible that
- * they can be dynamically changed.
- */
-#define NV30_FP_OP_INPUT_SRC_SHIFT 13
-#define NV30_FP_OP_INPUT_SRC_MASK (15 << 13)
-# define NV30_FP_OP_INPUT_SRC_POSITION 0x0
-# define NV30_FP_OP_INPUT_SRC_COL0 0x1
-# define NV30_FP_OP_INPUT_SRC_COL1 0x2
-# define NV30_FP_OP_INPUT_SRC_FOGC 0x3
-# define NV30_FP_OP_INPUT_SRC_TC0 0x4
-# define NV30_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
-#define NV30_FP_OP_TEX_UNIT_SHIFT 17
-#define NV30_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */
-#define NV30_FP_OP_PRECISION_SHIFT 22
-#define NV30_FP_OP_PRECISION_MASK (3 << 22)
-# define NV30_FP_PRECISION_FP32 0
-# define NV30_FP_PRECISION_FP16 1
-# define NV30_FP_PRECISION_FX12 2
-#define NV30_FP_OP_OPCODE_SHIFT 24
-#define NV30_FP_OP_OPCODE_MASK (0x3F << 24)
-# define NV30_FP_OP_OPCODE_NOP 0x00
-# define NV30_FP_OP_OPCODE_MOV 0x01
-# define NV30_FP_OP_OPCODE_MUL 0x02
-# define NV30_FP_OP_OPCODE_ADD 0x03
-# define NV30_FP_OP_OPCODE_MAD 0x04
-# define NV30_FP_OP_OPCODE_DP3 0x05
-# define NV30_FP_OP_OPCODE_DP4 0x06
-# define NV30_FP_OP_OPCODE_DST 0x07
-# define NV30_FP_OP_OPCODE_MIN 0x08
-# define NV30_FP_OP_OPCODE_MAX 0x09
-# define NV30_FP_OP_OPCODE_SLT 0x0A
-# define NV30_FP_OP_OPCODE_SGE 0x0B
-# define NV30_FP_OP_OPCODE_SLE 0x0C
-# define NV30_FP_OP_OPCODE_SGT 0x0D
-# define NV30_FP_OP_OPCODE_SNE 0x0E
-# define NV30_FP_OP_OPCODE_SEQ 0x0F
-# define NV30_FP_OP_OPCODE_FRC 0x10
-# define NV30_FP_OP_OPCODE_FLR 0x11
-# define NV30_FP_OP_OPCODE_KIL 0x12
-# define NV30_FP_OP_OPCODE_PK4B 0x13
-# define NV30_FP_OP_OPCODE_UP4B 0x14
-# define NV30_FP_OP_OPCODE_DDX 0x15 /* can only write XY */
-# define NV30_FP_OP_OPCODE_DDY 0x16 /* can only write XY */
-# define NV30_FP_OP_OPCODE_TEX 0x17
-# define NV30_FP_OP_OPCODE_TXP 0x18
-# define NV30_FP_OP_OPCODE_TXD 0x19
-# define NV30_FP_OP_OPCODE_RCP 0x1A
-# define NV30_FP_OP_OPCODE_RSQ 0x1B
-# define NV30_FP_OP_OPCODE_EX2 0x1C
-# define NV30_FP_OP_OPCODE_LG2 0x1D
-# define NV30_FP_OP_OPCODE_LIT 0x1E
-# define NV30_FP_OP_OPCODE_LRP 0x1F
-# define NV30_FP_OP_OPCODE_COS 0x22
-# define NV30_FP_OP_OPCODE_SIN 0x23
-# define NV30_FP_OP_OPCODE_PK2H 0x24
-# define NV30_FP_OP_OPCODE_UP2H 0x25
-# define NV30_FP_OP_OPCODE_POW 0x26
-# define NV30_FP_OP_OPCODE_PK4UB 0x27
-# define NV30_FP_OP_OPCODE_UP4UB 0x28
-# define NV30_FP_OP_OPCODE_PK2US 0x29
-# define NV30_FP_OP_OPCODE_UP2US 0x2A
-# define NV30_FP_OP_OPCODE_DP2A 0x2E
-# define NV30_FP_OP_OPCODE_TXB 0x31
-# define NV30_FP_OP_OPCODE_RFL 0x36
-#define NV30_FP_OP_OUT_SAT (1 << 31)
-
-/* high order bits of SRC0 */
-#define NV30_FP_OP_OUT_ABS (1 << 29)
-#define NV30_FP_OP_COND_SWZ_W_SHIFT 27
-#define NV30_FP_OP_COND_SWZ_W_MASK (3 << 27)
-#define NV30_FP_OP_COND_SWZ_Z_SHIFT 25
-#define NV30_FP_OP_COND_SWZ_Z_MASK (3 << 25)
-#define NV30_FP_OP_COND_SWZ_Y_SHIFT 23
-#define NV30_FP_OP_COND_SWZ_Y_MASK (3 << 23)
-#define NV30_FP_OP_COND_SWZ_X_SHIFT 21
-#define NV30_FP_OP_COND_SWZ_X_MASK (3 << 21)
-#define NV30_FP_OP_COND_SWZ_ALL_SHIFT 21
-#define NV30_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
-#define NV30_FP_OP_COND_SHIFT 18
-#define NV30_FP_OP_COND_MASK (0x07 << 18)
-# define NV30_FP_OP_COND_FL 0
-# define NV30_FP_OP_COND_LT 1
-# define NV30_FP_OP_COND_EQ 2
-# define NV30_FP_OP_COND_LE 3
-# define NV30_FP_OP_COND_GT 4
-# define NV30_FP_OP_COND_NE 5
-# define NV30_FP_OP_COND_GE 6
-# define NV30_FP_OP_COND_TR 7
-
-/* high order bits of SRC1 */
-#define NV30_FP_OP_SRC_SCALE_SHIFT 28
-#define NV30_FP_OP_SRC_SCALE_MASK (3 << 28)
-
-/* high order bits of SRC2 */
-#define NV30_FP_OP_INDEX_INPUT (1 << 30)
-
-//== Register selection ==
-#define NV30_FP_REG_ALL_MASK (0x1FFFF<<0)
-#define NV30_FP_REG_TYPE_SHIFT 0
-#define NV30_FP_REG_TYPE_MASK (3 << 0)
-# define NV30_FP_REG_TYPE_TEMP 0
-# define NV30_FP_REG_TYPE_INPUT 1
-# define NV30_FP_REG_TYPE_CONST 2
-#define NV30_FP_REG_SRC_SHIFT 2 /* uncertain */
-#define NV30_FP_REG_SRC_MASK (31 << 2)
-#define NV30_FP_REG_UNK_0 (1 << 8)
-#define NV30_FP_REG_SWZ_ALL_SHIFT 9
-#define NV30_FP_REG_SWZ_ALL_MASK (255 << 9)
-#define NV30_FP_REG_SWZ_X_SHIFT 9
-#define NV30_FP_REG_SWZ_X_MASK (3 << 9)
-#define NV30_FP_REG_SWZ_Y_SHIFT 11
-#define NV30_FP_REG_SWZ_Y_MASK (3 << 11)
-#define NV30_FP_REG_SWZ_Z_SHIFT 13
-#define NV30_FP_REG_SWZ_Z_MASK (3 << 13)
-#define NV30_FP_REG_SWZ_W_SHIFT 15
-#define NV30_FP_REG_SWZ_W_MASK (3 << 15)
-# define NV30_FP_SWIZZLE_X 0
-# define NV30_FP_SWIZZLE_Y 1
-# define NV30_FP_SWIZZLE_Z 2
-# define NV30_FP_SWIZZLE_W 3
-#define NV30_FP_REG_NEGATE (1 << 17)
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
deleted file mode 100644
index cd3ee986880..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ /dev/null
@@ -1,1002 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Nouveau
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_state.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-#define NOUVEAU_CARD_USING_SHADERS (nmesa->screen->card->type >= NV_40)
-
-static void nv30AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte ubRef;
- CLAMPED_FLOAT_TO_UBYTE(ubRef, ref);
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC, 2);
- OUT_RING_CACHE(func); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC */
- OUT_RING_CACHE(ubRef); /* NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF */
-}
-
-static void nv30BlendColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte cf[4];
-
- CLAMPED_FLOAT_TO_UBYTE(cf[0], color[0]);
- CLAMPED_FLOAT_TO_UBYTE(cf[1], color[1]);
- CLAMPED_FLOAT_TO_UBYTE(cf[2], color[2]);
- CLAMPED_FLOAT_TO_UBYTE(cf[3], color[3]);
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_COLOR, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(cf[3], cf[1], cf[2], cf[0]));
-}
-
-static void nv30BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION, 1);
- OUT_RING_CACHE((modeA<<16) | modeRGB);
-}
-
-
-static void nv30BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC, 2);
- OUT_RING_CACHE((sfactorA<<16) | sfactorRGB);
- OUT_RING_CACHE((dfactorA<<16) | dfactorRGB);
-}
-
-static void nv30Clear(GLcontext *ctx, GLbitfield mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint hw_bufs = 0;
-
- if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT))
- hw_bufs |= 0xf0;
- if (mask & (BUFFER_BIT_DEPTH))
- hw_bufs |= 0x03;
-
- if (hw_bufs) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS, 1);
- OUT_RING(hw_bufs);
- }
-}
-
-static void nv30ClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte c[4];
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,color);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB, 1);
- OUT_RING_CACHE(PACK_COLOR_8888(c[3],c[0],c[1],c[2]));
-}
-
-static void nv30ClearDepth(GLcontext *ctx, GLclampd d)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0x000000FF)|(((uint32_t)(d*0xFFFFFF))<<8));
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1);
- OUT_RING_CACHE(nmesa->clear_value);
-}
-
-/* we're don't support indexed buffers
- void (*ClearIndex)(GLcontext *ctx, GLuint index)
- */
-
-static void nv30ClearStencil(GLcontext *ctx, GLint s)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nmesa->clear_value=((nmesa->clear_value&0xFFFFFF00)|(s&0x000000FF));
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH, 1);
- OUT_RING_CACHE(nmesa->clear_value);
-}
-
-static void nv30ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (NOUVEAU_CARD_USING_SHADERS)
- return;
-
- plane -= GL_CLIP_PLANE0;
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
- OUT_RING_CACHEf(equation[0]);
- OUT_RING_CACHEf(equation[1]);
- OUT_RING_CACHEf(equation[2]);
- OUT_RING_CACHEf(equation[3]);
-}
-
-static void nv30ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_MASK, 1);
- OUT_RING_CACHE(((amask && 0x01) << 24) | ((rmask && 0x01) << 16) | ((gmask && 0x01)<< 8) | ((bmask && 0x01) << 0));
-}
-
-static void nv30ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
-{
- // TODO I need love
-}
-
-static void nv30CullFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv30FrontFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FRONT_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv30DepthFunc(GLcontext *ctx, GLenum func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1);
- OUT_RING_CACHE(func);
-}
-
-static void nv30DepthMask(GLcontext *ctx, GLboolean flag)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1);
- OUT_RING_CACHE(flag);
-}
-
-static void nv30DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RING_CACHEf(nearval);
- OUT_RING_CACHEf(farval);
-}
-
-/** Specify the current buffer for writing */
-//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-/** Specify the buffers for writing for fragment programs*/
-//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
-static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch(cap)
- {
- case GL_ALPHA_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_AUTO_NORMAL:
- case GL_BLEND:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- if (NOUVEAU_CARD_USING_SHADERS) {
- nouveauShader *nvs = (nouveauShader *)ctx->VertexProgram._Current;
- if (nvs)
- nvs->translated = GL_FALSE;
- } else {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(cap-GL_CLIP_PLANE0), 1);
- OUT_RING_CACHE(state);
- }
- break;
- case GL_COLOR_LOGIC_OP:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_COLOR_MATERIAL:
-// case GL_COLOR_SUM_EXT:
-// case GL_COLOR_TABLE:
-// case GL_CONVOLUTION_1D:
-// case GL_CONVOLUTION_2D:
- case GL_CULL_FACE:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DEPTH_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DITHER:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_FOG:
- if (NOUVEAU_CARD_USING_SHADERS)
- break;
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_HISTOGRAM:
-// case GL_INDEX_LOGIC_OP:
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- {
- uint32_t mask=0x11<<(2*(cap-GL_LIGHT0));
-
- if (NOUVEAU_CARD_USING_SHADERS)
- break;
-
- nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
- if (nmesa->lighting_enabled)
- {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- OUT_RING_CACHE(nmesa->enabled_lights);
- }
- break;
- }
- case GL_LIGHTING:
- if (NOUVEAU_CARD_USING_SHADERS)
- break;
-
- nmesa->lighting_enabled=state;
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
- if (nmesa->lighting_enabled)
- OUT_RING_CACHE(nmesa->enabled_lights);
- else
- OUT_RING_CACHE(0x0);
- break;
-// case GL_LINE_SMOOTH:
-// case GL_LINE_STIPPLE:
-// case GL_MAP1_COLOR_4:
-// case GL_MAP1_INDEX:
-// case GL_MAP1_NORMAL:
-// case GL_MAP1_TEXTURE_COORD_1:
-// case GL_MAP1_TEXTURE_COORD_2:
-// case GL_MAP1_TEXTURE_COORD_3:
-// case GL_MAP1_TEXTURE_COORD_4:
-// case GL_MAP1_VERTEX_3:
-// case GL_MAP1_VERTEX_4:
-// case GL_MAP2_COLOR_4:
-// case GL_MAP2_INDEX:
-// case GL_MAP2_NORMAL:
-// case GL_MAP2_TEXTURE_COORD_1:
-// case GL_MAP2_TEXTURE_COORD_2:
-// case GL_MAP2_TEXTURE_COORD_3:
-// case GL_MAP2_TEXTURE_COORD_4:
-// case GL_MAP2_VERTEX_3:
-// case GL_MAP2_VERTEX_4:
-// case GL_MINMAX:
- case GL_NORMALIZE:
- if (nmesa->screen->card->type != NV_44) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
- OUT_RING_CACHE(state);
- }
- break;
-// case GL_POINT_SMOOTH:
- case GL_POLYGON_OFFSET_POINT:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_LINE:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_FILL:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_STIPPLE:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POST_COLOR_MATRIX_COLOR_TABLE:
-// case GL_POST_CONVOLUTION_COLOR_TABLE:
-// case GL_RESCALE_NORMAL:
- case GL_SCISSOR_TEST:
- /* No enable bit, nv30Scissor will adjust to max range */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- break;
-// case GL_SEPARABLE_2D:
- case GL_STENCIL_TEST:
- // TODO BACK and FRONT ?
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1);
- OUT_RING_CACHE(state);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_TEXTURE_GEN_Q:
-// case GL_TEXTURE_GEN_R:
-// case GL_TEXTURE_GEN_S:
-// case GL_TEXTURE_GEN_T:
-// case GL_TEXTURE_1D:
-// case GL_TEXTURE_2D:
-// case GL_TEXTURE_3D:
- }
-}
-
-static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (NOUVEAU_CARD_USING_SHADERS)
- return;
-
- switch(pname)
- {
- case GL_FOG_MODE:
- {
- int mode = 0;
- /* The modes are different in GL and the card. */
- switch(ctx->Fog.Mode)
- {
- case GL_LINEAR:
- mode = 0x804;
- break;
- case GL_EXP:
- mode = 0x802;
- break;
- case GL_EXP2:
- mode = 0x803;
- break;
- }
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1);
- OUT_RING_CACHE (mode);
- break;
- }
- case GL_FOG_COLOR:
- {
- GLubyte c[4];
- UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1);
- /* nvidia ignores the alpha channel */
- OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3]));
- break;
- }
- case GL_FOG_DENSITY:
- case GL_FOG_START:
- case GL_FOG_END:
- {
- GLfloat f=0., c=0.;
- switch(ctx->Fog.Mode)
- {
- case GL_LINEAR:
- f = -1.0/(ctx->Fog.End - ctx->Fog.Start);
- c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953;
- break;
- case GL_EXP:
- f = -0.090168*ctx->Fog.Density;
- c = 1.5;
- case GL_EXP2:
- f = -0.212330*ctx->Fog.Density;
- c = 1.5;
- }
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1);
- OUT_RING_CACHE(f);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1);
- OUT_RING_CACHE(c);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1);
- OUT_RING_CACHE(0); /* Is this always the same? */
- break;
- }
-// case GL_FOG_COORD_SRC:
- default:
- break;
- }
-}
-
-static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode)
-{
- // TODO I need love (fog and line_smooth hints)
-}
-
-// void (*IndexMask)(GLcontext *ctx, GLuint mask);
-
-enum {
- SPOTLIGHT_NO_UPDATE,
- SPOTLIGHT_UPDATE_EXPONENT,
- SPOTLIGHT_UPDATE_DIRECTION,
- SPOTLIGHT_UPDATE_ALL
-};
-
-static void nv30Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLint p = light - GL_LIGHT0;
- struct gl_light *l = &ctx->Light.Light[p];
- int spotlight_update = SPOTLIGHT_NO_UPDATE;
-
- if (NOUVEAU_CARD_USING_SHADERS)
- return;
-
- /* not sure where the fourth param value goes...*/
- switch(pname)
- {
- case GL_AMBIENT:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_DIFFUSE:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPECULAR:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_POSITION:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(p), 3);
- OUT_RING_CACHEf(params[0]);
- OUT_RING_CACHEf(params[1]);
- OUT_RING_CACHEf(params[2]);
- break;
- case GL_SPOT_DIRECTION:
- spotlight_update = SPOTLIGHT_UPDATE_DIRECTION;
- break;
- case GL_SPOT_EXPONENT:
- spotlight_update = SPOTLIGHT_UPDATE_EXPONENT;
- break;
- case GL_SPOT_CUTOFF:
- spotlight_update = SPOTLIGHT_UPDATE_ALL;
- break;
- case GL_CONSTANT_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_LINEAR_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- case GL_QUADRATIC_ATTENUATION:
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(p), 1);
- OUT_RING_CACHEf(*params);
- break;
- default:
- break;
- }
-
- switch(spotlight_update) {
- case SPOTLIGHT_UPDATE_DIRECTION:
- {
- GLfloat x,y,z;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(p), 3);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- }
- break;
- case SPOTLIGHT_UPDATE_EXPONENT:
- {
- GLfloat cc,lc,qc;
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 3);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- }
- break;
- case SPOTLIGHT_UPDATE_ALL:
- {
- GLfloat cc,lc,qc, x,y,z, c;
- GLfloat spot_light_coef_a = 1.0 / (l->_CosCutoff - 1.0);
- cc = 1.0; /* FIXME: These need to be correctly computed */
- lc = 0.0;
- qc = 2.0;
- x = spot_light_coef_a * l->_NormDirection[0];
- y = spot_light_coef_a * l->_NormDirection[1];
- z = spot_light_coef_a * l->_NormDirection[2];
- c = spot_light_coef_a + 1.0;
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(p), 7);
- OUT_RING_CACHEf(cc);
- OUT_RING_CACHEf(lc);
- OUT_RING_CACHEf(qc);
- OUT_RING_CACHEf(x);
- OUT_RING_CACHEf(y);
- OUT_RING_CACHEf(z);
- OUT_RING_CACHEf(c);
- }
- break;
- default:
- break;
- }
-}
-
-/** Set the lighting model parameters */
-void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
-
-
-static void nv30LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1);
- OUT_RING_CACHE((pattern << 16) | factor);
-}
-
-static void nv30LineWidth(GLcontext *ctx, GLfloat width)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte ubWidth;
-
- ubWidth = (GLubyte)(width * 8.0) & 0xFF;
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH, 1);
- OUT_RING_CACHE(ubWidth);
-}
-
-static void nv30LogicOpcode(GLcontext *ctx, GLenum opcode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1);
- OUT_RING_CACHE(opcode);
-}
-
-static void nv30PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /*TODO: not sure what goes here. */
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-}
-
-/** Specify the diameter of rasterized points */
-static void nv30PointSize(GLcontext *ctx, GLfloat size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
- OUT_RING_CACHEf(size);
-}
-
-/** Select a polygon rasterization mode */
-static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1);
- OUT_RING_CACHE(mode);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1);
- OUT_RING_CACHE(mode);
- }
-}
-
-/** Set the scale and units used to calculate depth values */
-static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2);
- OUT_RING_CACHEf(factor);
-
- /* Looks like we always multiply units by 2.0... according to the dumps.*/
- OUT_RING_CACHEf(units * 2.0);
-}
-
-/** Set the polygon stippling pattern */
-static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32);
- OUT_RING_CACHEp(mask, 32);
-}
-
-/* Specifies the current buffer for reading */
-void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-/** Set rasterization mode */
-void (*RenderMode)(GLcontext *ctx, GLenum mode );
-
-/* Translate GL coords to window coords, clamping w/h to the
- * dimensions of the window.
- */
-static void nv30WindowCoords(nouveauContextPtr nmesa,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
-{
- if ((x+w) > nmesa->drawW)
- w = nmesa->drawW - x;
- (*wX) = x + nmesa->drawX;
- (*wW) = w;
-
- if ((y+h) > nmesa->drawH)
- h = nmesa->drawH - y;
- (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
- (*wH) = h;
-}
-
-/** Define the scissor box */
-static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint wX, wY, wW, wH;
-
- /* There's no scissor enable bit, so adjust the scissor to cover the
- * maximum draw buffer bounds
- */
- if (!ctx->Scissor.Enabled) {
- wX = nmesa->drawX;
- wY = nmesa->drawY;
- wW = nmesa->drawW;
- wH = nmesa->drawH;
- } else {
- nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
- OUT_RING_CACHE ((wW << 16) | wX);
- OUT_RING_CACHE ((wH << 16) | wY);
-}
-
-/** Select flat or smooth shading */
-static void nv30ShadeModel(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SHADE_MODEL, 1);
- OUT_RING_CACHE(mode);
-}
-
-/** OpenGL 2.0 two-sided StencilFunc */
-static void nv30StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 3);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ref);
- OUT_RING_CACHE(mask);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 3);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ref);
- OUT_RING_CACHE(mask);
- }
-}
-
-/** OpenGL 2.0 two-sided StencilMask */
-static void nv30StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1);
- OUT_RING_CACHE(mask);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1);
- OUT_RING_CACHE(mask);
- }
-}
-
-/** OpenGL 2.0 two-sided StencilOp */
-static void nv30StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
- }
-}
-
-/** Control the generation of texture coordinates */
-void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
-/** Set texture environment parameters */
-void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
-/** Set texture parameters */
-void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
-
-static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (!NOUVEAU_CARD_USING_SHADERS) {
- BEGIN_RING_CACHE(NvSub3D,
- NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
- /*XXX: This SHOULD work.*/
- OUT_RING_CACHEp(mat->m, 16);
- }
-}
-
-static void nv30WindowMoved(nouveauContextPtr nmesa)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLfloat *v = nmesa->viewport.m;
- GLuint wX, wY, wW, wH;
-
- nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height,
- &wX, &wY, &wW, &wH);
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2);
- OUT_RING_CACHE ((wW << 16) | wX);
- OUT_RING_CACHE ((wH << 16) | wY);
-
- /* something to do with clears, possibly doesn't belong here */
- BEGIN_RING_CACHE(NvSub3D,
- NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2);
- OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX);
- OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY);
-
- /* viewport transform */
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8);
- OUT_RING_CACHEf (v[MAT_TX]);
- OUT_RING_CACHEf (v[MAT_TY]);
- OUT_RING_CACHEf (v[MAT_TZ]);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (v[MAT_SX]);
- OUT_RING_CACHEf (v[MAT_SY]);
- OUT_RING_CACHEf (v[MAT_SZ]);
- OUT_RING_CACHEf (0.0);
-
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-static GLboolean nv30InitCard(nouveauContextPtr nmesa)
-{
- int i;
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaTT);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, 0x1b0, 1); /* SET_OBJECT8B*/
- OUT_RING(NvDmaFB);
-
- for(i = 0x2c8; i <= 0x2fc; i += 4)
- {
- BEGIN_RING_SIZE(NvSub3D, i, 1);
- OUT_RING(0x0);
- }
-
- BEGIN_RING_SIZE(NvSub3D, 0x0220, 1);
- OUT_RING(1);
-
- BEGIN_RING_SIZE(NvSub3D, 0x03b0, 1);
- OUT_RING(0x00100000);
- BEGIN_RING_SIZE(NvSub3D, 0x1454, 1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D, 0x1d80, 1);
- OUT_RING(3);
-
- /* NEW */
- BEGIN_RING_SIZE(NvSub3D, 0x1e98, 1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D, 0x17e0, 3);
- OUT_RING(0);
- OUT_RING(0);
- OUT_RING(0x3f800000);
- BEGIN_RING_SIZE(NvSub3D, 0x1f80, 16);
- OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
- OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
- OUT_RING(0x0000ffff);
- OUT_RING(0); OUT_RING(0); OUT_RING(0); OUT_RING(0);
- OUT_RING(0); OUT_RING(0); OUT_RING(0);
-/*
- BEGIN_RING_SIZE(NvSub3D, 0x100, 2);
- OUT_RING(0);
- OUT_RING(0);
-*/
- BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
- OUT_RING(0);
- OUT_RING(1);
- OUT_RING(2);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1d88, 1);
- OUT_RING(0x00001200);
-
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_RC_ENABLE, 1);
- OUT_RING (0);
-
- return GL_TRUE;
-}
-
-static GLboolean nv40InitCard(nouveauContextPtr nmesa)
-{
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 2);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT4, 2);
- OUT_RING(NvDmaFB);
- OUT_RING(NvDmaFB);
- BEGIN_RING_SIZE(NvSub3D, 0x0220, 1);
- OUT_RING(1);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1ea4, 3);
- OUT_RING(0x00000010);
- OUT_RING(0x01000100);
- OUT_RING(0xff800006);
- BEGIN_RING_SIZE(NvSub3D, 0x1fc4, 1);
- OUT_RING(0x06144321);
- BEGIN_RING_SIZE(NvSub3D, 0x1fc8, 2);
- OUT_RING(0xedcba987);
- OUT_RING(0x00000021);
- BEGIN_RING_SIZE(NvSub3D, 0x1fd0, 1);
- OUT_RING(0x00171615);
- BEGIN_RING_SIZE(NvSub3D, 0x1fd4, 1);
- OUT_RING(0x001b1a19);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1ef8, 1);
- OUT_RING(0x0020ffff);
- BEGIN_RING_SIZE(NvSub3D, 0x1d64, 1);
- OUT_RING(0x00d30000);
- BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1);
- OUT_RING(0x00000001);
-
- return GL_TRUE;
-}
-
-static GLboolean
-nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
-{
- GLuint x, y, w, h;
-
- w = color[0]->mesa.Width;
- h = color[0]->mesa.Height;
- x = nmesa->drawX;
- y = nmesa->drawY;
-
- if (num_color != 1)
- return GL_FALSE;
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0, 5);
- OUT_RING (((w+x)<<16)|x);
- OUT_RING (((h+y)<<16)|y);
- if (color[0]->mesa._ActualFormat == GL_RGBA8)
- OUT_RING (0x148);
- else
- OUT_RING (0x143);
- if (nmesa->screen->card->type >= NV_40)
- OUT_RING (color[0]->pitch);
- else
- OUT_RING (color[0]->pitch | (depth ? (depth->pitch << 16): 0));
- OUT_RING (color[0]->offset);
-
- if (depth) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET, 1);
- OUT_RING (depth->offset);
- if (nmesa->screen->card->type >= NV_40) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH, 1);
- OUT_RING (depth->pitch);
- }
- }
-
- return GL_TRUE;
-}
-
-void nv30InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- func->AlphaFunc = nv30AlphaFunc;
- func->BlendColor = nv30BlendColor;
- func->BlendEquationSeparate = nv30BlendEquationSeparate;
- func->BlendFuncSeparate = nv30BlendFuncSeparate;
- func->Clear = nv30Clear;
- func->ClearColor = nv30ClearColor;
- func->ClearDepth = nv30ClearDepth;
- func->ClearStencil = nv30ClearStencil;
- func->ClipPlane = nv30ClipPlane;
- func->ColorMask = nv30ColorMask;
- func->ColorMaterial = nv30ColorMaterial;
- func->CullFace = nv30CullFace;
- func->FrontFace = nv30FrontFace;
- func->DepthFunc = nv30DepthFunc;
- func->DepthMask = nv30DepthMask;
- func->DepthRange = nv30DepthRange;
- func->Enable = nv30Enable;
- func->Fogfv = nv30Fogfv;
- func->Hint = nv30Hint;
- func->Lightfv = nv30Lightfv;
-/* func->LightModelfv = nv30LightModelfv; */
- func->LineStipple = nv30LineStipple;
- func->LineWidth = nv30LineWidth;
- func->LogicOpcode = nv30LogicOpcode;
- func->PointParameterfv = nv30PointParameterfv;
- func->PointSize = nv30PointSize;
- func->PolygonMode = nv30PolygonMode;
- func->PolygonOffset = nv30PolygonOffset;
- func->PolygonStipple = nv30PolygonStipple;
-#if 0
- func->ReadBuffer = nv30ReadBuffer;
- func->RenderMode = nv30RenderMode;
-#endif
- func->Scissor = nv30Scissor;
- func->ShadeModel = nv30ShadeModel;
- func->StencilFuncSeparate = nv30StencilFuncSeparate;
- func->StencilMaskSeparate = nv30StencilMaskSeparate;
- func->StencilOpSeparate = nv30StencilOpSeparate;
-#if 0
- func->TexGen = nv30TexGen;
- func->TexParameter = nv30TexParameter;
-#endif
- func->TextureMatrix = nv30TextureMatrix;
-
-
- if (nmesa->screen->card->type >= NV_40)
- nmesa->hw_func.InitCard = nv40InitCard;
- else
- nmesa->hw_func.InitCard = nv30InitCard;
- nmesa->hw_func.BindBuffers = nv30BindBuffers;
- nmesa->hw_func.WindowMoved = nv30WindowMoved;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c
deleted file mode 100644
index d023e8439e3..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c
+++ /dev/null
@@ -1,367 +0,0 @@
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-
-#include "nouveau_shader.h"
-#include "nv30_shader.h"
-
-/*****************************************************************************
- * Support routines
- */
-static void
-NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int i;
-
- /* We can do better here and keep more than one VP on the hardware, and
- * switch between them with PROGRAM_START_ID..
- */
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID, 1);
- OUT_RING(0);
- for (i=0; i<nvs->program_size; i+=4) {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0, 4);
- OUT_RING(nvs->program[i + 0]);
- OUT_RING(nvs->program[i + 1]);
- OUT_RING(nvs->program[i + 2]);
- OUT_RING(nvs->program[i + 3]);
- }
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1);
- OUT_RING(0);
-
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2);
- OUT_RING(nvs->card_priv.NV30VP.vp_in_reg);
- OUT_RING(nvs->card_priv.NV30VP.vp_out_reg);
-
- BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES, 1);
- OUT_RING_CACHE (nvs->card_priv.NV30VP.clip_enables);
-}
-
-static void
-NV30VPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLfloat *val;
-
- val = nvs->params[id].source_val ?
- nvs->params[id].source_val : nvs->params[id].val;
-
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID, 5);
- OUT_RING (id);
- OUT_RINGp(val, 4);
-}
-
-/*****************************************************************************
- * Assembly routines
- */
-static void
-NV30VPSetBranchTarget(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV30_VP_INST_IADDR_MASK;
- shader->inst[2] |= (addr << NV30_VP_INST_IADDR_SHIFT);
-}
-
-/*****************************************************************************
- * Disassembly routines
- */
-static unsigned int
-NV30VPGetOpcodeHW(nvsFunc * shader, int slot)
-{
- int op;
-
- if (slot) {
- op = (shader->inst[1] & NV30_VP_INST_SCA_OPCODEL_MASK)
- >> NV30_VP_INST_SCA_OPCODEL_SHIFT;
- op |= ((shader->inst[0] & NV30_VP_INST_SCA_OPCODEH_MASK)
- >> NV30_VP_INST_SCA_OPCODEH_SHIFT) << 4;
- }
- else {
- op = (shader->inst[1] & NV30_VP_INST_VEC_OPCODE_MASK)
- >> NV30_VP_INST_VEC_OPCODE_SHIFT;
- }
-
- return op;
-}
-
-static nvsRegFile
-NV30VPGetDestFile(nvsFunc * shader, int merged)
-{
- switch (shader->GetOpcode(shader, merged)) {
- case NVS_OP_ARL:
- case NVS_OP_ARR:
- case NVS_OP_ARA:
- return NVS_FILE_ADDRESS;
- default:
- /*FIXME: This probably isn't correct.. */
- if ((shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK) != 0)
- return NVS_FILE_RESULT;
- if ((shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK) != 0)
- return NVS_FILE_RESULT;
- return NVS_FILE_TEMP;
- }
-}
-
-static unsigned int
-NV30VPGetDestID(nvsFunc * shader, int merged)
-{
- int id;
-
- switch (shader->GetDestFile(shader, merged)) {
- case NVS_FILE_RESULT:
- id = ((shader->inst[3] & NV30_VP_INST_DEST_ID_MASK)
- >> NV30_VP_INST_DEST_ID_SHIFT);
- switch (id) {
- case NV30_VP_INST_DEST_POS : return NVS_FR_POSITION;
- case NV30_VP_INST_DEST_COL0 : return NVS_FR_COL0;
- case NV30_VP_INST_DEST_COL1 : return NVS_FR_COL1;
- case NV30_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0;
- case NV30_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1;
- case NV30_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2;
- case NV30_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3;
- case NV30_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4;
- case NV30_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5;
- case NV30_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6;
- case NV30_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7;
- default:
- return -1;
- }
- case NVS_FILE_ADDRESS:
- case NVS_FILE_TEMP:
- return (shader->inst[0] & NV30_VP_INST_DEST_TEMP_ID_MASK)
- >> NV30_VP_INST_DEST_TEMP_ID_SHIFT;
- default:
- return -1;
- }
-}
-
-static unsigned int
-NV30VPGetDestMask(nvsFunc * shader, int merged)
-{
- int hwmask, mask = 0;
-
- if (shader->GetDestFile(shader, merged) == NVS_FILE_RESULT)
- if (shader->GetOpcodeSlot(shader, merged))
- hwmask = (shader->inst[3] & NV30_VP_INST_SDEST_WRITEMASK_MASK)
- >> NV30_VP_INST_SDEST_WRITEMASK_SHIFT;
- else
- hwmask = (shader->inst[3] & NV30_VP_INST_VDEST_WRITEMASK_MASK)
- >> NV30_VP_INST_VDEST_WRITEMASK_SHIFT;
- else if (shader->GetOpcodeSlot(shader, merged))
- hwmask = (shader->inst[3] & NV30_VP_INST_STEMP_WRITEMASK_MASK)
- >> NV30_VP_INST_STEMP_WRITEMASK_SHIFT;
- else
- hwmask = (shader->inst[3] & NV30_VP_INST_VTEMP_WRITEMASK_MASK)
- >> NV30_VP_INST_VTEMP_WRITEMASK_SHIFT;
-
- if (hwmask & (1 << 3)) mask |= SMASK_X;
- if (hwmask & (1 << 2)) mask |= SMASK_Y;
- if (hwmask & (1 << 1)) mask |= SMASK_Z;
- if (hwmask & (1 << 0)) mask |= SMASK_W;
-
- return mask;
-}
-
-static int
-NV30VPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
-
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_TEMP:
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV30_VP_SRC_REG_TEMP_ID_MASK) >>
- NV30_VP_SRC_REG_TEMP_ID_SHIFT);
- case NVS_FILE_CONST:
- return ((shader->inst[1] & NV30_VP_INST_CONST_SRC_MASK)
- >> NV30_VP_INST_CONST_SRC_SHIFT);
- case NVS_FILE_ATTRIB:
- src = ((shader->inst[1] & NV30_VP_INST_INPUT_SRC_MASK)
- >> NV30_VP_INST_INPUT_SRC_SHIFT);
- switch (src) {
- case NV30_VP_INST_IN_POS : return NVS_FR_POSITION;
- case NV30_VP_INST_IN_COL0 : return NVS_FR_COL0;
- case NV30_VP_INST_IN_COL1 : return NVS_FR_COL1;
- case NV30_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0;
- case NV30_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1;
- case NV30_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2;
- case NV30_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3;
- case NV30_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4;
- case NV30_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5;
- case NV30_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6;
- case NV30_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7;
- default:
- return NVS_FR_UNKNOWN;
- }
- default:
- return -1;
- }
-}
-
-static int
-NV30VPGetSourceAbs(nvsFunc * shader, int merged, int pos)
-{
- struct _op_xlat *opr;
- static unsigned int abspos[3] = {
- NV30_VP_INST_SRC0_ABS,
- NV30_VP_INST_SRC1_ABS,
- NV30_VP_INST_SRC2_ABS,
- };
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1 || opr->srcpos[pos] > 2)
- return 0;
-
- return ((shader->inst[0] & abspos[opr->srcpos[pos]]) ? 1 : 0);
-}
-
-static int
-NV30VPGetRelAddressRegID(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV30_VP_INST_ADDR_REG_SELECT_1) ? 1 : 0);
-}
-
-static nvsSwzComp
-NV30VPGetRelAddressSwizzle(nvsFunc * shader)
-{
- nvsSwzComp swz;
-
- swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV30_VP_INST_ADDR_SWZ_MASK)
- >> NV30_VP_INST_ADDR_SWZ_SHIFT];
- return swz;
-}
-
-static int
-NV30VPSupportsConditional(nvsFunc * shader)
-{
- /*FIXME: Is this true of all ops? */
- return 1;
-}
-
-static int
-NV30VPGetConditionUpdate(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV30_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0);
-}
-
-static int
-NV30VPGetConditionTest(nvsFunc * shader)
-{
- int op;
-
- /* The condition test is unconditionally enabled on some
- * instructions. ie: the condition test bit does *NOT* have
- * to be set.
- *
- * FIXME: check other relevant ops for this situation.
- */
- op = shader->GetOpcodeHW(shader, 1);
- switch (op) {
- case NV30_VP_INST_OP_BRA:
- return 1;
- default:
- return ((shader->inst[0] & NV30_VP_INST_COND_TEST_ENABLE) ? 1 : 0);
- }
-}
-
-static nvsCond
-NV30VPGetCondition(nvsFunc * shader)
-{
- int cond;
-
- cond = ((shader->inst[0] & NV30_VP_INST_COND_MASK)
- >> NV30_VP_INST_COND_SHIFT);
-
- switch (cond) {
- case NV30_VP_INST_COND_FL: return NVS_COND_FL;
- case NV30_VP_INST_COND_LT: return NVS_COND_LT;
- case NV30_VP_INST_COND_EQ: return NVS_COND_EQ;
- case NV30_VP_INST_COND_LE: return NVS_COND_LE;
- case NV30_VP_INST_COND_GT: return NVS_COND_GT;
- case NV30_VP_INST_COND_NE: return NVS_COND_NE;
- case NV30_VP_INST_COND_GE: return NVS_COND_GE;
- case NV30_VP_INST_COND_TR: return NVS_COND_TR;
- default:
- return NVS_COND_UNKNOWN;
- }
-}
-
-static void
-NV30VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
-{
- int swzbits;
-
- swzbits = (shader->inst[0] & NV30_VP_INST_COND_SWZ_ALL_MASK)
- >> NV30_VP_INST_COND_SWZ_ALL_SHIFT;
- NV20VPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV30VPGetCondRegID(nvsFunc * shader)
-{
- return 0;
-}
-
-
-static int
-NV30VPGetBranch(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV30_VP_INST_IADDR_MASK)
- >> NV30_VP_INST_IADDR_SHIFT);
-}
-
-void
-NV30VPInitShaderFuncs(nvsFunc * shader)
-{
- /* Inherit NV20 code, a lot of it is the same */
- NV20VPInitShaderFuncs(shader);
-
- /* Increase max valid opcode ID, and add new instructions */
- NVVP_TX_VOP_COUNT = NVVP_TX_NVS_OP_COUNT = 32;
-
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FRC, NVS_OP_FRC, 0, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_FLR, NVS_OP_FLR, 0, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SEQ, NVS_OP_SEQ, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SFL, NVS_OP_SFL, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SGT, NVS_OP_SGT, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SLE, NVS_OP_SLE, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SNE, NVS_OP_SNE, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_STR, NVS_OP_STR, 0, 1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_SSG, NVS_OP_SSG, 0, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARR, NVS_OP_ARR, 0, -1, -1);
- MOD_OPCODE(NVVP_TX_VOP, NV30_VP_INST_OP_ARA, NVS_OP_ARA, 3, -1, -1);
-
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_BRA, NVS_OP_BRA, -1, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_CAL, NVS_OP_CAL, -1, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_RET, NVS_OP_RET, -1, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_LG2, NVS_OP_LG2, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_EX2, NVS_OP_EX2, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_SIN, NVS_OP_SIN, 2, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV30_VP_INST_OP_COS, NVS_OP_COS, 2, -1, -1);
-
- shader->UploadToHW = NV30VPUploadToHW;
- shader->UpdateConst = NV30VPUpdateConst;
-
- shader->GetOpcodeHW = NV30VPGetOpcodeHW;
-
- shader->GetDestFile = NV30VPGetDestFile;
- shader->GetDestID = NV30VPGetDestID;
- shader->GetDestMask = NV30VPGetDestMask;
-
- shader->GetSourceID = NV30VPGetSourceID;
- shader->GetSourceAbs = NV30VPGetSourceAbs;
-
- shader->GetRelAddressRegID = NV30VPGetRelAddressRegID;
- shader->GetRelAddressSwizzle = NV30VPGetRelAddressSwizzle;
-
- shader->SupportsConditional = NV30VPSupportsConditional;
- shader->GetConditionUpdate = NV30VPGetConditionUpdate;
- shader->GetConditionTest = NV30VPGetConditionTest;
- shader->GetCondition = NV30VPGetCondition;
- shader->GetCondRegSwizzle = NV30VPGetCondRegSwizzle;
- shader->GetCondRegID = NV30VPGetCondRegID;
-
- shader->GetBranch = NV30VPGetBranch;
- shader->SetBranchTarget = NV30VPSetBranchTarget;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c b/src/mesa/drivers/dri/nouveau/nv40_fragprog.c
deleted file mode 100644
index 3e4ae0496e4..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv40_fragprog.c
+++ /dev/null
@@ -1,224 +0,0 @@
-#include "nouveau_shader.h"
-#include "nv40_shader.h"
-
-/* branching ops */
-unsigned int NVFP_TX_BOP_COUNT = 5;
-struct _op_xlat NVFP_TX_BOP[64];
-
-
-/*****************************************************************************
- * Assembly routines
- * - These extend the NV30 routines, which are almost identical. NV40
- * just has branching hacked into the instruction set.
- */
-static int
-NV40FPSupportsResultScale(nvsFunc *shader, nvsScale scale)
-{
- switch (scale) {
- case NVS_SCALE_1X:
- case NVS_SCALE_2X:
- case NVS_SCALE_4X:
- case NVS_SCALE_8X:
- case NVS_SCALE_INV_2X:
- case NVS_SCALE_INV_4X:
- case NVS_SCALE_INV_8X:
- return 1;
- default:
- return 0;
- }
-}
-
-static void
-NV40FPSetResultScale(nvsFunc *shader, nvsScale scale)
-{
- shader->inst[2] &= ~NV40_FP_OP_DST_SCALE_MASK;
- shader->inst[2] |= ((unsigned int)scale << NV40_FP_OP_DST_SCALE_SHIFT);
-}
-
-static void
-NV40FPSetBranchTarget(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV40_FP_OP_IADDR_MASK;
- shader->inst[2] |= (addr << NV40_FP_OP_IADDR_SHIFT);
-}
-
-static void
-NV40FPSetBranchElse(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV40_FP_OP_ELSE_ID_MASK;
- shader->inst[2] |= (addr << NV40_FP_OP_ELSE_ID_SHIFT);
-}
-
-static void
-NV40FPSetBranchEnd(nvsFunc *shader, int addr)
-{
- shader->inst[3] &= ~NV40_FP_OP_END_ID_MASK;
- shader->inst[3] |= (addr << NV40_FP_OP_END_ID_SHIFT);
-}
-
-static void
-NV40FPSetLoopParams(nvsFunc *shader, int count, int initial, int increment)
-{
- shader->inst[2] &= ~(NV40_FP_OP_LOOP_COUNT_MASK |
- NV40_FP_OP_LOOP_INDEX_MASK |
- NV40_FP_OP_LOOP_INCR_MASK);
- shader->inst[2] |= ((count << NV40_FP_OP_LOOP_COUNT_SHIFT) |
- (initial << NV40_FP_OP_LOOP_INDEX_SHIFT) |
- (increment << NV40_FP_OP_LOOP_INCR_SHIFT));
-}
-
-/*****************************************************************************
- * Disassembly routines
- */
-static struct _op_xlat *
-NV40FPGetOPTXRec(nvsFunc * shader, int merged)
-{
- struct _op_xlat *opr;
- int op;
-
- op = shader->GetOpcodeHW(shader, 0);
- if (shader->inst[2] & NV40_FP_OP_OPCODE_IS_BRANCH) {
- opr = NVFP_TX_BOP;
- op &= ~NV40_FP_OP_OPCODE_IS_BRANCH;
- if (op > NVFP_TX_BOP_COUNT)
- return NULL;
- }
- else {
- opr = NVFP_TX_AOP;
- if (op > NVFP_TX_AOP_COUNT)
- return NULL;
- }
-
- if (opr[op].SOP == NVS_OP_UNKNOWN)
- return NULL;
- return &opr[op];
-}
-
-static int
-NV40FPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- switch ((shader->inst[0] & NV40_FP_OP_INPUT_SRC_MASK)
- >> NV40_FP_OP_INPUT_SRC_SHIFT) {
- case NV40_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION;
- case NV40_FP_OP_INPUT_SRC_COL0 : return NVS_FR_COL0;
- case NV40_FP_OP_INPUT_SRC_COL1 : return NVS_FR_COL1;
- case NV40_FP_OP_INPUT_SRC_FOGC : return NVS_FR_FOGCOORD;
- case NV40_FP_OP_INPUT_SRC_TC(0) : return NVS_FR_TEXCOORD0;
- case NV40_FP_OP_INPUT_SRC_TC(1) : return NVS_FR_TEXCOORD1;
- case NV40_FP_OP_INPUT_SRC_TC(2) : return NVS_FR_TEXCOORD2;
- case NV40_FP_OP_INPUT_SRC_TC(3) : return NVS_FR_TEXCOORD3;
- case NV40_FP_OP_INPUT_SRC_TC(4) : return NVS_FR_TEXCOORD4;
- case NV40_FP_OP_INPUT_SRC_TC(5) : return NVS_FR_TEXCOORD5;
- case NV40_FP_OP_INPUT_SRC_TC(6) : return NVS_FR_TEXCOORD6;
- case NV40_FP_OP_INPUT_SRC_TC(7) : return NVS_FR_TEXCOORD7;
- case NV40_FP_OP_INPUT_SRC_FACING : return NVS_FR_FACING;
- default:
- return -1;
- }
- break;
- case NVS_FILE_TEMP:
- {
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV40_FP_REG_SRC_MASK) >> NV40_FP_REG_SRC_SHIFT);
- }
- case NVS_FILE_CONST: /* inlined into fragprog */
- default:
- return -1;
- }
-}
-
-static int
-NV40FPGetBranch(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_IADDR_MASK)
- >> NV40_FP_OP_IADDR_SHIFT);;
-}
-
-static int
-NV40FPGetBranchElse(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_ELSE_ID_MASK)
- >> NV40_FP_OP_ELSE_ID_SHIFT);
-}
-
-static int
-NV40FPGetBranchEnd(nvsFunc * shader)
-{
- return ((shader->inst[3] & NV40_FP_OP_END_ID_MASK)
- >> NV40_FP_OP_END_ID_SHIFT);
-}
-
-static int
-NV40FPGetLoopCount(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_COUNT_MASK)
- >> NV40_FP_OP_LOOP_COUNT_SHIFT);
-}
-
-static int
-NV40FPGetLoopInitial(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_INDEX_MASK)
- >> NV40_FP_OP_LOOP_INDEX_SHIFT);
-}
-
-static int
-NV40FPGetLoopIncrement(nvsFunc * shader)
-{
- return ((shader->inst[2] & NV40_FP_OP_LOOP_INCR_MASK)
- >> NV40_FP_OP_LOOP_INCR_SHIFT);
-}
-
-void
-NV40FPInitShaderFuncs(nvsFunc * shader)
-{
- /* Inherit NV30 FP code, it's mostly the same */
- NV30FPInitShaderFuncs(shader);
-
- /* Kill off opcodes seen on NV30, but not seen on NV40 - need to find
- * out if these actually work or not.
- *
- * update: either LIT/RSQ don't work on nv40, or I generate bad code for
- * them. haven't tested the others yet
- */
- MOD_OPCODE(NVFP_TX_AOP, 0x1B, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RSQ */
- MOD_OPCODE(NVFP_TX_AOP, 0x1E, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LIT */
- MOD_OPCODE(NVFP_TX_AOP, 0x1F, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 LRP */
- MOD_OPCODE(NVFP_TX_AOP, 0x26, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 POW */
- MOD_OPCODE(NVFP_TX_AOP, 0x36, NVS_OP_UNKNOWN, -1, -1, -1); /* NV30 RFL */
-
- /* Extra opcodes supported on NV40 */
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DIV , NVS_OP_DIV , 0, 1, -1);
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_DP2A , NVS_OP_DP2A, 0, 1, 2);
- MOD_OPCODE(NVFP_TX_AOP, NV40_FP_OP_OPCODE_TXL , NVS_OP_TXL , 0, -1, -1);
-
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_BRK , NVS_OP_BRK , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_CAL , NVS_OP_CAL , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_IF , NVS_OP_IF , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_LOOP, NVS_OP_LOOP, -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_REP , NVS_OP_REP , -1, -1, -1);
- MOD_OPCODE(NVFP_TX_BOP, NV40_FP_OP_BRA_OPCODE_RET , NVS_OP_RET , -1, -1, -1);
-
- shader->SupportsResultScale = NV40FPSupportsResultScale;
- shader->SetResultScale = NV40FPSetResultScale;
-
- /* fragment.facing */
- shader->GetSourceID = NV40FPGetSourceID;
-
- /* branching */
- shader->GetOPTXRec = NV40FPGetOPTXRec;
- shader->GetBranch = NV40FPGetBranch;
- shader->GetBranchElse = NV40FPGetBranchElse;
- shader->GetBranchEnd = NV40FPGetBranchEnd;
- shader->GetLoopCount = NV40FPGetLoopCount;
- shader->GetLoopInitial = NV40FPGetLoopInitial;
- shader->GetLoopIncrement = NV40FPGetLoopIncrement;
- shader->SetBranchTarget = NV40FPSetBranchTarget;
- shader->SetBranchElse = NV40FPSetBranchElse;
- shader->SetBranchEnd = NV40FPSetBranchEnd;
- shader->SetLoopParams = NV40FPSetLoopParams;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv40_shader.h b/src/mesa/drivers/dri/nouveau/nv40_shader.h
deleted file mode 100644
index 584f4c23e08..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv40_shader.h
+++ /dev/null
@@ -1,467 +0,0 @@
-#ifndef __NV40_SHADER_H__
-#define __NV40_SHADER_H__
-
-/* Vertex programs instruction set
- *
- * The NV40 instruction set is very similar to NV30. Most fields are in
- * a slightly different position in the instruction however.
- *
- * Merged instructions
- * In some cases it is possible to put two instructions into one opcode
- * slot. The rules for when this is OK is not entirely clear to me yet.
- *
- * There are separate writemasks and dest temp register fields for each
- * grouping of instructions. There is however only one field with the
- * ID of a result register. Writing to temp/result regs is selected by
- * setting VEC_RESULT/SCA_RESULT.
- *
- * Temporary registers
- * The source/dest temp register fields have been extended by 1 bit, to
- * give a total of 32 temporary registers.
- *
- * Relative Addressing
- * NV40 can use an address register to index into vertex attribute regs.
- * This is done by putting the offset value into INPUT_SRC and setting
- * the INDEX_INPUT flag.
- *
- * Conditional execution (see NV_vertex_program{2,3} for details)
- * There is a second condition code register on NV40, it's use is enabled
- * by setting the COND_REG_SELECT_1 flag.
- *
- * Texture lookup
- * TODO
- */
-
-/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */
-#define NV40_VP_INST_VEC_RESULT (1 << 30)
-/* uncertain.. */
-#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29)
-/* use address reg as index into attribs */
-#define NV40_VP_INST_INDEX_INPUT (1 << 27)
-#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25)
-#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
-#define NV40_VP_INST_SRC2_ABS (1 << 23)
-#define NV40_VP_INST_SRC1_ABS (1 << 22)
-#define NV40_VP_INST_SRC0_ABS (1 << 21)
-#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15
-#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 15)
-#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13)
-#define NV40_VP_INST_COND_SHIFT 10
-#define NV40_VP_INST_COND_MASK (0x7 << 10)
-# define NV40_VP_INST_COND_FL 0
-# define NV40_VP_INST_COND_LT 1
-# define NV40_VP_INST_COND_EQ 2
-# define NV40_VP_INST_COND_LE 3
-# define NV40_VP_INST_COND_GT 4
-# define NV40_VP_INST_COND_NE 5
-# define NV40_VP_INST_COND_GE 6
-# define NV40_VP_INST_COND_TR 7
-#define NV40_VP_INST_COND_SWZ_X_SHIFT 8
-#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8)
-#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6
-#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6)
-#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4
-#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4)
-#define NV40_VP_INST_COND_SWZ_W_SHIFT 2
-#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2)
-#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2
-#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2)
-#define NV40_VP_INST_ADDR_SWZ_SHIFT 0
-#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0)
-#define NV40_VP_INST0_KNOWN ( \
- NV40_VP_INST_INDEX_INPUT | \
- NV40_VP_INST_COND_REG_SELECT_1 | \
- NV40_VP_INST_ADDR_REG_SELECT_1 | \
- NV40_VP_INST_SRC2_ABS | \
- NV40_VP_INST_SRC1_ABS | \
- NV40_VP_INST_SRC0_ABS | \
- NV40_VP_INST_VEC_DEST_TEMP_MASK | \
- NV40_VP_INST_COND_TEST_ENABLE | \
- NV40_VP_INST_COND_MASK | \
- NV40_VP_INST_COND_SWZ_ALL_MASK | \
- NV40_VP_INST_ADDR_SWZ_MASK)
-
-/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */
-#define NV40_VP_INST_VEC_OPCODE_SHIFT 22
-#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22)
-# define NV40_VP_INST_OP_NOP 0x00
-# define NV40_VP_INST_OP_MOV 0x01
-# define NV40_VP_INST_OP_MUL 0x02
-# define NV40_VP_INST_OP_ADD 0x03
-# define NV40_VP_INST_OP_MAD 0x04
-# define NV40_VP_INST_OP_DP3 0x05
-# define NV40_VP_INST_OP_DP4 0x07
-# define NV40_VP_INST_OP_DPH 0x06
-# define NV40_VP_INST_OP_DST 0x08
-# define NV40_VP_INST_OP_MIN 0x09
-# define NV40_VP_INST_OP_MAX 0x0A
-# define NV40_VP_INST_OP_SLT 0x0B
-# define NV40_VP_INST_OP_SGE 0x0C
-# define NV40_VP_INST_OP_ARL 0x0D
-# define NV40_VP_INST_OP_FRC 0x0E
-# define NV40_VP_INST_OP_FLR 0x0F
-# define NV40_VP_INST_OP_SEQ 0x10
-# define NV40_VP_INST_OP_SFL 0x11
-# define NV40_VP_INST_OP_SGT 0x12
-# define NV40_VP_INST_OP_SLE 0x13
-# define NV40_VP_INST_OP_SNE 0x14
-# define NV40_VP_INST_OP_STR 0x15
-# define NV40_VP_INST_OP_SSG 0x16
-# define NV40_VP_INST_OP_ARR 0x17
-# define NV40_VP_INST_OP_ARA 0x18
-# define NV40_VP_INST_OP_TXWHAT 0x19
-#define NV40_VP_INST_SCA_OPCODE_SHIFT 27
-#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27)
-# define NV40_VP_INST_OP_RCP 0x02
-# define NV40_VP_INST_OP_RCC 0x03
-# define NV40_VP_INST_OP_RSQ 0x04
-# define NV40_VP_INST_OP_EXP 0x05
-# define NV40_VP_INST_OP_LOG 0x06
-# define NV40_VP_INST_OP_LIT 0x07
-# define NV40_VP_INST_OP_BRA 0x09
-# define NV40_VP_INST_OP_CAL 0x0B
-# define NV40_VP_INST_OP_RET 0x0C
-# define NV40_VP_INST_OP_LG2 0x0D
-# define NV40_VP_INST_OP_EX2 0x0E
-# define NV40_VP_INST_OP_SIN 0x0F
-# define NV40_VP_INST_OP_COS 0x10
-# define NV40_VP_INST_OP_PUSHA 0x13
-# define NV40_VP_INST_OP_POPA 0x14
-#define NV40_VP_INST_CONST_SRC_SHIFT 12
-#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12)
-#define NV40_VP_INST_INPUT_SRC_SHIFT 8
-#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8)
-# define NV40_VP_INST_IN_POS 0
-# define NV40_VP_INST_IN_WEIGHT 1
-# define NV40_VP_INST_IN_NORMAL 2
-# define NV40_VP_INST_IN_COL0 3
-# define NV40_VP_INST_IN_COL1 4
-# define NV40_VP_INST_IN_FOGC 5
-# define NV40_VP_INST_IN_TC0 8
-# define NV40_VP_INST_IN_TC(n) (8+n)
-#define NV40_VP_INST_SRC0H_SHIFT 0
-#define NV40_VP_INST_SRC0H_MASK (0xFF << 0)
-#define NV40_VP_INST1_KNOWN ( \
- NV40_VP_INST_VEC_OPCODE_MASK | \
- NV40_VP_INST_SCA_OPCODE_MASK | \
- NV40_VP_INST_CONST_SRC_MASK | \
- NV40_VP_INST_INPUT_SRC_MASK | \
- NV40_VP_INST_SRC0H_MASK \
- )
-
-/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */
-#define NV40_VP_INST_SRC0L_SHIFT 23
-#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23)
-#define NV40_VP_INST_SRC1_SHIFT 6
-#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6)
-#define NV40_VP_INST_SRC2H_SHIFT 0
-#define NV40_VP_INST_SRC2H_MASK (0x3F << 0)
-#define NV40_VP_INST_IADDRH_SHIFT 0
-#define NV40_VP_INST_IADDRH_MASK (0x1F << 0)
-
-/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */
-#define NV40_VP_INST_IADDRL_SHIFT 29
-#define NV40_VP_INST_IADDRL_MASK (7 << 29)
-#define NV40_VP_INST_SRC2L_SHIFT 21
-#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21)
-#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17
-#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17)
-# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20)
-# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19)
-# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18)
-# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17)
-#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13
-#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13)
-# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16)
-# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15)
-# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14)
-# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13)
-#define NV40_VP_INST_SCA_RESULT (1 << 12)
-#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7
-#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7)
-#define NV40_VP_INST_DEST_SHIFT 2
-#define NV40_VP_INST_DEST_MASK (31 << 2)
-# define NV40_VP_INST_DEST_POS 0
-# define NV40_VP_INST_DEST_COL0 1
-# define NV40_VP_INST_DEST_COL1 2
-# define NV40_VP_INST_DEST_BFC0 3
-# define NV40_VP_INST_DEST_BFC1 4
-# define NV40_VP_INST_DEST_FOGC 5
-# define NV40_VP_INST_DEST_PSZ 6
-# define NV40_VP_INST_DEST_TC0 7
-# define NV40_VP_INST_DEST_TC(n) (7+n)
-# define NV40_VP_INST_DEST_TEMP 0x1F
-#define NV40_VP_INST_INDEX_CONST (1 << 1)
-#define NV40_VP_INST_LAST (1 << 0)
-#define NV40_VP_INST3_KNOWN ( \
- NV40_VP_INST_SRC2L_MASK |\
- NV40_VP_INST_SCA_WRITEMASK_MASK |\
- NV40_VP_INST_VEC_WRITEMASK_MASK |\
- NV40_VP_INST_SCA_DEST_TEMP_MASK |\
- NV40_VP_INST_DEST_MASK |\
- NV40_VP_INST_INDEX_CONST)
-
-/* Useful to split the source selection regs into their pieces */
-#define NV40_VP_SRC0_HIGH_SHIFT 9
-#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00
-#define NV40_VP_SRC0_LOW_MASK 0x000001FF
-#define NV40_VP_SRC2_HIGH_SHIFT 11
-#define NV40_VP_SRC2_HIGH_MASK 0x0001F800
-#define NV40_VP_SRC2_LOW_MASK 0x000007FF
-
-/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */
-#define NV40_VP_SRC_NEGATE (1 << 16)
-#define NV40_VP_SRC_SWZ_X_SHIFT 14
-#define NV40_VP_SRC_SWZ_X_MASK (3 << 14)
-#define NV40_VP_SRC_SWZ_Y_SHIFT 12
-#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12)
-#define NV40_VP_SRC_SWZ_Z_SHIFT 10
-#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10)
-#define NV40_VP_SRC_SWZ_W_SHIFT 8
-#define NV40_VP_SRC_SWZ_W_MASK (3 << 8)
-#define NV40_VP_SRC_SWZ_ALL_SHIFT 8
-#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8)
-#define NV40_VP_SRC_TEMP_SRC_SHIFT 2
-#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2)
-#define NV40_VP_SRC_REG_TYPE_SHIFT 0
-#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0)
-# define NV40_VP_SRC_REG_TYPE_UNK0 0
-# define NV40_VP_SRC_REG_TYPE_TEMP 1
-# define NV40_VP_SRC_REG_TYPE_INPUT 2
-# define NV40_VP_SRC_REG_TYPE_CONST 3
-
-
-/*
- * Each fragment program opcode appears to be comprised of 4 32-bit values.
- *
- * 0 - Opcode, output reg/mask, ATTRIB source
- * 1 - Source 0
- * 2 - Source 1
- * 3 - Source 2
- *
- * There appears to be no special difference between result regs and temp regs.
- * result.color == R0.xyzw
- * result.depth == R1.z
- * When the fragprog contains instructions to write depth,
- * NV30_TCL_PRIMITIVE_3D_UNK1D78=0 otherwise it is set to 1.
- *
- * Constants are inserted directly after the instruction that uses them.
- *
- * It appears that it's not possible to use two input registers in one
- * instruction as the input sourcing is done in the instruction dword
- * and not the source selection dwords. As such instructions such as:
- *
- * ADD result.color, fragment.color, fragment.texcoord[0];
- *
- * must be split into two MOV's and then an ADD (nvidia does this) but
- * I'm not sure why it's not just one MOV and then source the second input
- * in the ADD instruction..
- *
- * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
- * negation requires multiplication with a const.
- *
- * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO and
- * SWIZZLE_ONE.
- *
- * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as
- * SWIZZLE_ZERO is implemented simply by not writing to the relevant components
- * of the destination.
- *
- * Looping
- * Loops appear to be fairly expensive on NV40 at least, the proprietary
- * driver goes to a lot of effort to avoid using the native looping
- * instructions. If the total number of *executed* instructions between
- * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop.
- * The maximum loop count is 255.
- *
- * Conditional execution
- * TODO
- *
- * Non-native instructions:
- * LIT
- * LRP - MAD+MAD
- * SUB - ADD, negate second source
- * RSQ - LG2 + EX2
- * POW - LG2 + MUL + EX2
- * SCS - COS + SIN
- * XPD
- * DP2 - MUL + ADD
- * NRM
- */
-
-//== Opcode / Destination selection ==
-#define NV40_FP_OP_PROGRAM_END (1 << 0)
-#define NV40_FP_OP_OUT_REG_SHIFT 1
-#define NV40_FP_OP_OUT_REG_MASK (31 << 1)
-/* Needs to be set when writing outputs to get expected result.. */
-#define NV40_FP_OP_UNK0_7 (1 << 7)
-#define NV40_FP_OP_COND_WRITE_ENABLE (1 << 8)
-#define NV40_FP_OP_OUTMASK_SHIFT 9
-#define NV40_FP_OP_OUTMASK_MASK (0xF << 9)
-# define NV40_FP_OP_OUT_X (1 << 9)
-# define NV40_FP_OP_OUT_Y (1 <<10)
-# define NV40_FP_OP_OUT_Z (1 <<11)
-# define NV40_FP_OP_OUT_W (1 <<12)
-/* Uncertain about these, especially the input_src values.. it's possible that
- * they can be dynamically changed.
- */
-#define NV40_FP_OP_INPUT_SRC_SHIFT 13
-#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13)
-# define NV40_FP_OP_INPUT_SRC_POSITION 0x0
-# define NV40_FP_OP_INPUT_SRC_COL0 0x1
-# define NV40_FP_OP_INPUT_SRC_COL1 0x2
-# define NV40_FP_OP_INPUT_SRC_FOGC 0x3
-# define NV40_FP_OP_INPUT_SRC_TC0 0x4
-# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
-# define NV40_FP_OP_INPUT_SRC_FACING 0xE
-#define NV40_FP_OP_TEX_UNIT_SHIFT 17
-#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17)
-#define NV40_FP_OP_PRECISION_SHIFT 22
-#define NV40_FP_OP_PRECISION_MASK (3 << 22)
-# define NV40_FP_PRECISION_FP32 0
-# define NV40_FP_PRECISION_FP16 1
-# define NV40_FP_PRECISION_FX12 2
-#define NV40_FP_OP_OPCODE_SHIFT 24
-#define NV40_FP_OP_OPCODE_MASK (0x3F << 24)
-# define NV40_FP_OP_OPCODE_NOP 0x00
-# define NV40_FP_OP_OPCODE_MOV 0x01
-# define NV40_FP_OP_OPCODE_MUL 0x02
-# define NV40_FP_OP_OPCODE_ADD 0x03
-# define NV40_FP_OP_OPCODE_MAD 0x04
-# define NV40_FP_OP_OPCODE_DP3 0x05
-# define NV40_FP_OP_OPCODE_DP4 0x06
-# define NV40_FP_OP_OPCODE_DST 0x07
-# define NV40_FP_OP_OPCODE_MIN 0x08
-# define NV40_FP_OP_OPCODE_MAX 0x09
-# define NV40_FP_OP_OPCODE_SLT 0x0A
-# define NV40_FP_OP_OPCODE_SGE 0x0B
-# define NV40_FP_OP_OPCODE_SLE 0x0C
-# define NV40_FP_OP_OPCODE_SGT 0x0D
-# define NV40_FP_OP_OPCODE_SNE 0x0E
-# define NV40_FP_OP_OPCODE_SEQ 0x0F
-# define NV40_FP_OP_OPCODE_FRC 0x10
-# define NV40_FP_OP_OPCODE_FLR 0x11
-# define NV40_FP_OP_OPCODE_KIL 0x12
-# define NV40_FP_OP_OPCODE_PK4B 0x13
-# define NV40_FP_OP_OPCODE_UP4B 0x14
-/* DDX/DDY can only write to XY */
-# define NV40_FP_OP_OPCODE_DDX 0x15
-# define NV40_FP_OP_OPCODE_DDY 0x16
-# define NV40_FP_OP_OPCODE_TEX 0x17
-# define NV40_FP_OP_OPCODE_TXP 0x18
-# define NV40_FP_OP_OPCODE_TXD 0x19
-# define NV40_FP_OP_OPCODE_RCP 0x1A
-# define NV40_FP_OP_OPCODE_EX2 0x1C
-# define NV40_FP_OP_OPCODE_LG2 0x1D
-# define NV40_FP_OP_OPCODE_COS 0x22
-# define NV40_FP_OP_OPCODE_SIN 0x23
-# define NV40_FP_OP_OPCODE_PK2H 0x24
-# define NV40_FP_OP_OPCODE_UP2H 0x25
-# define NV40_FP_OP_OPCODE_PK4UB 0x27
-# define NV40_FP_OP_OPCODE_UP4UB 0x28
-# define NV40_FP_OP_OPCODE_PK2US 0x29
-# define NV40_FP_OP_OPCODE_UP2US 0x2A
-# define NV40_FP_OP_OPCODE_DP2A 0x2E
-# define NV40_FP_OP_OPCODE_TXL 0x2F
-# define NV40_FP_OP_OPCODE_TXB 0x31
-# define NV40_FP_OP_OPCODE_DIV 0x3A
-/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
-# define NV40_FP_OP_BRA_OPCODE_BRK 0x0
-# define NV40_FP_OP_BRA_OPCODE_CAL 0x1
-# define NV40_FP_OP_BRA_OPCODE_IF 0x2
-# define NV40_FP_OP_BRA_OPCODE_LOOP 0x3
-# define NV40_FP_OP_BRA_OPCODE_REP 0x4
-# define NV40_FP_OP_BRA_OPCODE_RET 0x5
-#define NV40_FP_OP_OUT_SAT (1 << 31)
-
-/* high order bits of SRC0 */
-#define NV40_FP_OP_OUT_ABS (1 << 29)
-#define NV40_FP_OP_COND_SWZ_W_SHIFT 27
-#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27)
-#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25
-#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25)
-#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23
-#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23)
-#define NV40_FP_OP_COND_SWZ_X_SHIFT 21
-#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21)
-#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21
-#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
-#define NV40_FP_OP_COND_SHIFT 18
-#define NV40_FP_OP_COND_MASK (0x07 << 18)
-# define NV40_FP_OP_COND_FL 0
-# define NV40_FP_OP_COND_LT 1
-# define NV40_FP_OP_COND_EQ 2
-# define NV40_FP_OP_COND_LE 3
-# define NV40_FP_OP_COND_GT 4
-# define NV40_FP_OP_COND_NE 5
-# define NV40_FP_OP_COND_GE 6
-# define NV40_FP_OP_COND_TR 7
-
-/* high order bits of SRC1 */
-#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31)
-#define NV40_FP_OP_DST_SCALE_SHIFT 28
-#define NV40_FP_OP_DST_SCALE_MASK (3 << 28)
-
-/* SRC1 LOOP */
-#define NV40_FP_OP_LOOP_INCR_SHIFT 19
-#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19)
-#define NV40_FP_OP_LOOP_INDEX_SHIFT 10
-#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10)
-#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
-#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
-
-/* SRC1 IF */
-#define NV40_FP_OP_ELSE_ID_SHIFT 2
-#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2)
-
-/* SRC1 CAL */
-#define NV40_FP_OP_IADDR_SHIFT 2
-#define NV40_FP_OP_IADDR_MASK (0xFF << 2)
-
-/* SRC1 REP
- * I have no idea why there are 3 count values here.. but they
- * have always been filled with the same value in my tests so
- * far..
- */
-#define NV40_FP_OP_REP_COUNT1_SHIFT 2
-#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2)
-#define NV40_FP_OP_REP_COUNT2_SHIFT 10
-#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10)
-#define NV40_FP_OP_REP_COUNT3_SHIFT 19
-#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
-
-/* SRC2 REP/IF */
-#define NV40_FP_OP_END_ID_SHIFT 2
-#define NV40_FP_OP_END_ID_MASK (0xFF << 2)
-
-// SRC2 high-order
-#define NV40_FP_OP_INDEX_INPUT (1 << 30)
-#define NV40_FP_OP_ADDR_INDEX_SHIFT 19
-#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19)
-
-//== Register selection ==
-#define NV40_FP_REG_TYPE_SHIFT 0
-#define NV40_FP_REG_TYPE_MASK (3 << 0)
-# define NV40_FP_REG_TYPE_TEMP 0
-# define NV40_FP_REG_TYPE_INPUT 1
-# define NV40_FP_REG_TYPE_CONST 2
-#define NV40_FP_REG_SRC_SHIFT 2
-#define NV40_FP_REG_SRC_MASK (31 << 2)
-#define NV40_FP_REG_UNK_0 (1 << 8)
-#define NV40_FP_REG_SWZ_ALL_SHIFT 9
-#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9)
-#define NV40_FP_REG_SWZ_X_SHIFT 9
-#define NV40_FP_REG_SWZ_X_MASK (3 << 9)
-#define NV40_FP_REG_SWZ_Y_SHIFT 11
-#define NV40_FP_REG_SWZ_Y_MASK (3 << 11)
-#define NV40_FP_REG_SWZ_Z_SHIFT 13
-#define NV40_FP_REG_SWZ_Z_MASK (3 << 13)
-#define NV40_FP_REG_SWZ_W_SHIFT 15
-#define NV40_FP_REG_SWZ_W_MASK (3 << 15)
-# define NV40_FP_SWIZZLE_X 0
-# define NV40_FP_SWIZZLE_Y 1
-# define NV40_FP_SWIZZLE_Z 2
-# define NV40_FP_SWIZZLE_W 3
-#define NV40_FP_REG_NEGATE (1 << 17)
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c b/src/mesa/drivers/dri/nouveau/nv40_vertprog.c
deleted file mode 100644
index d054140bcd0..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv40_vertprog.c
+++ /dev/null
@@ -1,778 +0,0 @@
-#include "nouveau_shader.h"
-#include "nouveau_msg.h"
-#include "nv40_shader.h"
-
-/*****************************************************************************
- * Assembly routines
- */
-static int
-NV40VPSupportsOpcode(nvsFunc * shader, nvsOpcode op)
-{
- if (shader->GetOPTXFromSOP(op, NULL))
- return 1;
- return 0;
-}
-
-static void
-NV40VPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot)
-{
- if (slot) {
- shader->inst[1] &= ~NV40_VP_INST_SCA_OPCODE_MASK;
- shader->inst[1] |= (opcode << NV40_VP_INST_SCA_OPCODE_SHIFT);
- } else {
- shader->inst[1] &= ~NV40_VP_INST_VEC_OPCODE_MASK;
- shader->inst[1] |= (opcode << NV40_VP_INST_VEC_OPCODE_SHIFT);
- }
-}
-
-static void
-NV40VPSetCCUpdate(nvsFunc *shader)
-{
- shader->inst[0] |= NV40_VP_INST_COND_UPDATE_ENABLE;
-}
-
-static void
-NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg,
- nvsSwzComp *swizzle)
-{
- unsigned int hwcond;
-
- if (on ) shader->inst[0] |= NV40_VP_INST_COND_TEST_ENABLE;
- else shader->inst[0] &= ~NV40_VP_INST_COND_TEST_ENABLE;
- if (reg) shader->inst[0] |= NV40_VP_INST_COND_REG_SELECT_1;
- else shader->inst[0] &= ~NV40_VP_INST_COND_REG_SELECT_1;
-
- switch (cond) {
- case NVS_COND_TR: hwcond = NV40_VP_INST_COND_TR; break;
- case NVS_COND_FL: hwcond = NV40_VP_INST_COND_FL; break;
- case NVS_COND_LT: hwcond = NV40_VP_INST_COND_LT; break;
- case NVS_COND_GT: hwcond = NV40_VP_INST_COND_GT; break;
- case NVS_COND_NE: hwcond = NV40_VP_INST_COND_NE; break;
- case NVS_COND_EQ: hwcond = NV40_VP_INST_COND_EQ; break;
- case NVS_COND_GE: hwcond = NV40_VP_INST_COND_GE; break;
- case NVS_COND_LE: hwcond = NV40_VP_INST_COND_LE; break;
- default:
- WARN_ONCE("unknown vp cond %d\n", cond);
- hwcond = NV40_VP_INST_COND_TR;
- break;
- }
- shader->inst[0] &= ~NV40_VP_INST_COND_MASK;
- shader->inst[0] |= (hwcond << NV40_VP_INST_COND_SHIFT);
-
- shader->inst[0] &= ~NV40_VP_INST_COND_SWZ_ALL_MASK;
- shader->inst[0] |= (swizzle[NVS_SWZ_X] << NV40_VP_INST_COND_SWZ_X_SHIFT);
- shader->inst[0] |= (swizzle[NVS_SWZ_Y] << NV40_VP_INST_COND_SWZ_Y_SHIFT);
- shader->inst[0] |= (swizzle[NVS_SWZ_Z] << NV40_VP_INST_COND_SWZ_Z_SHIFT);
- shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT);
-}
-
-/* these just exist here until nouveau_reg.h has them. */
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11)
-#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14)
-
-static unsigned int
-NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result,
- unsigned int *mask_ret)
-{
- unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg;
- unsigned int *clip_en = &shader->card_priv->NV30VP.clip_enables;
-
- *mask_ret = 0xf;
-
- switch (result) {
- case NVS_FR_POSITION:
- /* out_reg POS implied */
- return NV40_VP_INST_DEST_POS;
- case NVS_FR_COL0:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0;
- return NV40_VP_INST_DEST_COL0;
- case NVS_FR_COL1:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1;
- return NV40_VP_INST_DEST_COL1;
- case NVS_FR_BFC0:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0;
- return NV40_VP_INST_DEST_BFC0;
- case NVS_FR_BFC1:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1;
- return NV40_VP_INST_DEST_BFC1;
- case NVS_FR_FOGCOORD:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC;
- *mask_ret = 0x8;
- return NV40_VP_INST_DEST_FOGC;
- case NVS_FR_CLIP0:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0;
- (*clip_en) |= 0x00000002;
- *mask_ret = 0x4;
- return NV40_VP_INST_DEST_FOGC;
- case NVS_FR_CLIP1:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1;
- (*clip_en) |= 0x00000020;
- *mask_ret = 0x2;
- return NV40_VP_INST_DEST_FOGC;
- case NVS_FR_CLIP2:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2;
- (*clip_en) |= 0x00000200;
- *mask_ret = 0x1;
- return NV40_VP_INST_DEST_FOGC;
- case NVS_FR_POINTSZ:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ;
- *mask_ret = 0x8;
- return NV40_VP_INST_DEST_PSZ;
- case NVS_FR_CLIP3:
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3;
- (*clip_en) |= 0x00002000;
- *mask_ret = 0x4;
- return NV40_VP_INST_DEST_PSZ;
- case NVS_FR_CLIP4:
- (*clip_en) |= 0x00020000;
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4;
- *mask_ret = 0x2;
- return NV40_VP_INST_DEST_PSZ;
- case NVS_FR_CLIP5:
- (*clip_en) |= 0x00200000;
- (*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5;
- *mask_ret = 0x1;
- return NV40_VP_INST_DEST_PSZ;
- case NVS_FR_TEXCOORD0:
- case NVS_FR_TEXCOORD1:
- case NVS_FR_TEXCOORD2:
- case NVS_FR_TEXCOORD3:
- case NVS_FR_TEXCOORD4:
- case NVS_FR_TEXCOORD5:
- case NVS_FR_TEXCOORD6:
- case NVS_FR_TEXCOORD7:
- {
- int unit = result - NVS_FR_TEXCOORD0;
- (*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit);
- return NV40_VP_INST_DEST_TC(unit);
- }
- default:
- WARN_ONCE("unknown vp output %d\n", result);
- return NV40_VP_INST_DEST_POS;
- }
-}
-
-static void
-NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask,
- int slot)
-{
- unsigned int hwmask = 0;
-
- if (mask & SMASK_X) hwmask |= (1 << 3);
- if (mask & SMASK_Y) hwmask |= (1 << 2);
- if (mask & SMASK_Z) hwmask |= (1 << 1);
- if (mask & SMASK_W) hwmask |= (1 << 0);
-
- if (dest->file == NVS_FILE_RESULT) {
- unsigned int valid_mask;
- int hwidx;
-
- hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask);
- if (hwmask & ~valid_mask)
- WARN_ONCE("writing invalid components of result reg\n");
- hwmask &= valid_mask;
-
- shader->inst[3] &= ~NV40_VP_INST_DEST_MASK;
- shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT);
-
- if (slot) shader->inst[3] |= NV40_VP_INST_SCA_RESULT;
- else shader->inst[0] |= NV40_VP_INST_VEC_RESULT;
- } else {
- /* NVS_FILE_TEMP || NVS_FILE_ADDRESS */
- if (slot) {
- shader->inst[3] &= ~NV40_VP_INST_SCA_RESULT;
- shader->inst[3] &= ~NV40_VP_INST_SCA_DEST_TEMP_MASK;
- shader->inst[3] |= (dest->index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
- } else {
- shader->inst[0] &= ~NV40_VP_INST_VEC_RESULT;
- shader->inst[0] &= ~(NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20));
- shader->inst[0] |= (dest->index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
- }
- }
-
- if (slot) {
- shader->inst[3] &= ~NV40_VP_INST_SCA_WRITEMASK_MASK;
- shader->inst[3] |= (hwmask << NV40_VP_INST_SCA_WRITEMASK_SHIFT);
- } else {
- shader->inst[3] &= ~NV40_VP_INST_VEC_WRITEMASK_MASK;
- shader->inst[3] |= (hwmask << NV40_VP_INST_VEC_WRITEMASK_SHIFT);
- }
-}
-
-static void
-NV40VPInsertSource(nvsFunc *shader, unsigned int hw, int pos)
-{
- switch (pos) {
- case 0:
- shader->inst[1] &= ~NV40_VP_INST_SRC0H_MASK;
- shader->inst[2] &= ~NV40_VP_INST_SRC0L_MASK;
- shader->inst[1] |= ((hw & NV40_VP_SRC0_HIGH_MASK) >>
- NV40_VP_SRC0_HIGH_SHIFT)
- << NV40_VP_INST_SRC0H_SHIFT;
- shader->inst[2] |= (hw & NV40_VP_SRC0_LOW_MASK)
- << NV40_VP_INST_SRC0L_SHIFT;
- break;
- case 1:
- shader->inst[2] &= ~NV40_VP_INST_SRC1_MASK;
- shader->inst[2] |= hw
- << NV40_VP_INST_SRC1_SHIFT;
- break;
- case 2:
- shader->inst[2] &= ~NV40_VP_INST_SRC2H_MASK;
- shader->inst[3] &= ~NV40_VP_INST_SRC2L_MASK;
- shader->inst[2] |= ((hw & NV40_VP_SRC2_HIGH_MASK) >>
- NV40_VP_SRC2_HIGH_SHIFT)
- << NV40_VP_INST_SRC2H_SHIFT;
- shader->inst[3] |= (hw & NV40_VP_SRC2_LOW_MASK)
- << NV40_VP_INST_SRC2L_SHIFT;
- break;
- default:
- assert(0);
- break;
- }
-}
-
-static void
-NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos)
-{
- unsigned int hw = 0;
-
- switch (src->file) {
- case NVS_FILE_ADDRESS:
- break;
- case NVS_FILE_ATTRIB:
- hw |= (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT);
-
- shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK;
- shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT);
- shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index);
- if (src->indexed) {
- shader->inst[0] |= NV40_VP_INST_INDEX_INPUT;
- if (src->addr_reg)
- shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1;
- else
- shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1;
- shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_SHIFT;
- shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT);
- } else
- shader->inst[0] &= ~NV40_VP_INST_INDEX_INPUT;
- break;
- case NVS_FILE_CONST:
- hw |= (NV40_VP_SRC_REG_TYPE_CONST << NV40_VP_SRC_REG_TYPE_SHIFT);
-
- shader->inst[1] &= ~NV40_VP_INST_CONST_SRC_MASK;
- shader->inst[1] |= (src->index << NV40_VP_INST_CONST_SRC_SHIFT);
- if (src->indexed) {
- shader->inst[3] |= NV40_VP_INST_INDEX_CONST;
- if (src->addr_reg)
- shader->inst[0] |= NV40_VP_INST_ADDR_REG_SELECT_1;
- else
- shader->inst[0] &= ~NV40_VP_INST_ADDR_REG_SELECT_1;
- shader->inst[0] &= ~NV40_VP_INST_ADDR_SWZ_MASK;
- shader->inst[0] |= (src->addr_comp << NV40_VP_INST_ADDR_SWZ_SHIFT);
- } else
- shader->inst[3] &= ~NV40_VP_INST_INDEX_CONST;
- break;
- case NVS_FILE_TEMP:
- hw |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT);
- hw |= (src->index << NV40_VP_SRC_TEMP_SRC_SHIFT);
- break;
- default:
- fprintf(stderr, "unknown source file %d\n", src->file);
- assert(0);
- break;
- }
-
- if (src->file != NVS_FILE_ADDRESS) {
- if (src->negate)
- hw |= NV40_VP_SRC_NEGATE;
- if (src->abs)
- shader->inst[0] |= (1 << (21 + pos));
- else
- shader->inst[0] &= ~(1 << (21 + pos));
- hw |= (src->swizzle[0] << NV40_VP_SRC_SWZ_X_SHIFT);
- hw |= (src->swizzle[1] << NV40_VP_SRC_SWZ_Y_SHIFT);
- hw |= (src->swizzle[2] << NV40_VP_SRC_SWZ_Z_SHIFT);
- hw |= (src->swizzle[3] << NV40_VP_SRC_SWZ_W_SHIFT);
-
- NV40VPInsertSource(shader, hw, pos);
- }
-}
-
-static void
-NV40VPSetBranchTarget(nvsFunc *shader, int addr)
-{
- shader->inst[2] &= ~NV40_VP_INST_IADDRH_MASK;
- shader->inst[2] |= ((addr & 0xf8) >> 3) << NV40_VP_INST_IADDRH_SHIFT;
- shader->inst[3] &= ~NV40_VP_INST_IADDRL_MASK;
- shader->inst[3] |= ((addr & 0x07) << NV40_VP_INST_IADDRL_SHIFT);
-}
-
-static void
-NV40VPInitInstruction(nvsFunc *shader)
-{
- unsigned int hwsrc = 0;
-
- shader->inst[0] = /*NV40_VP_INST_VEC_RESULT | */
- NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20);
- shader->inst[1] = 0;
- shader->inst[2] = 0;
- shader->inst[3] = NV40_VP_INST_SCA_RESULT |
- NV40_VP_INST_SCA_DEST_TEMP_MASK |
- NV40_VP_INST_DEST_MASK;
-
- hwsrc = (NV40_VP_SRC_REG_TYPE_INPUT << NV40_VP_SRC_REG_TYPE_SHIFT) |
- (NVS_SWZ_X << NV40_VP_SRC_SWZ_X_SHIFT) |
- (NVS_SWZ_Y << NV40_VP_SRC_SWZ_Y_SHIFT) |
- (NVS_SWZ_Z << NV40_VP_SRC_SWZ_Z_SHIFT) |
- (NVS_SWZ_W << NV40_VP_SRC_SWZ_W_SHIFT);
- NV40VPInsertSource(shader, hwsrc, 0);
- NV40VPInsertSource(shader, hwsrc, 1);
- NV40VPInsertSource(shader, hwsrc, 2);
-}
-
-static void
-NV40VPSetLastInst(nvsFunc *shader)
-{
- shader->inst[3] |= 1;
-}
-
-/*****************************************************************************
- * Disassembly routines
- */
-static int
-NV40VPHasMergedInst(nvsFunc * shader)
-{
- if (shader->GetOpcodeHW(shader, 0) != NV40_VP_INST_OP_NOP &&
- shader->GetOpcodeHW(shader, 1) != NV40_VP_INST_OP_NOP)
- return 1;
- return 0;
-}
-
-static unsigned int
-NV40VPGetOpcodeHW(nvsFunc * shader, int slot)
-{
- int op;
-
- if (slot)
- op = (shader->inst[1] & NV40_VP_INST_SCA_OPCODE_MASK)
- >> NV40_VP_INST_SCA_OPCODE_SHIFT;
- else
- op = (shader->inst[1] & NV40_VP_INST_VEC_OPCODE_MASK)
- >> NV40_VP_INST_VEC_OPCODE_SHIFT;
-
- return op;
-}
-
-static nvsRegFile
-NV40VPGetDestFile(nvsFunc * shader, int merged)
-{
- nvsOpcode op;
-
- op = shader->GetOpcode(shader, merged);
- switch (op) {
- case NVS_OP_ARL:
- case NVS_OP_ARR:
- case NVS_OP_ARA:
- case NVS_OP_POPA:
- return NVS_FILE_ADDRESS;
- default:
- if (shader->GetOpcodeSlot(shader, merged)) {
- if (shader->inst[3] & NV40_VP_INST_SCA_RESULT)
- return NVS_FILE_RESULT;
- }
- else {
- if (shader->inst[0] & NV40_VP_INST_VEC_RESULT)
- return NVS_FILE_RESULT;
- }
- return NVS_FILE_TEMP;
- }
-
-}
-
-static unsigned int
-NV40VPGetDestID(nvsFunc * shader, int merged)
-{
- int id;
-
- switch (shader->GetDestFile(shader, merged)) {
- case NVS_FILE_RESULT:
- id = ((shader->inst[3] & NV40_VP_INST_DEST_MASK)
- >> NV40_VP_INST_DEST_SHIFT);
- switch (id) {
- case NV40_VP_INST_DEST_POS : return NVS_FR_POSITION;
- case NV40_VP_INST_DEST_COL0: return NVS_FR_COL0;
- case NV40_VP_INST_DEST_COL1: return NVS_FR_COL1;
- case NV40_VP_INST_DEST_BFC0: return NVS_FR_BFC0;
- case NV40_VP_INST_DEST_BFC1: return NVS_FR_BFC1;
- case NV40_VP_INST_DEST_FOGC: {
- int mask = shader->GetDestMask(shader, merged);
- switch (mask) {
- case SMASK_X: return NVS_FR_FOGCOORD;
- case SMASK_Y: return NVS_FR_CLIP0;
- case SMASK_Z: return NVS_FR_CLIP1;
- case SMASK_W: return NVS_FR_CLIP2;
- default:
- printf("more than 1 mask component set in FOGC writemask!\n");
- return NVS_FR_UNKNOWN;
- }
- }
- case NV40_VP_INST_DEST_PSZ:
- {
- int mask = shader->GetDestMask(shader, merged);
- switch (mask) {
- case SMASK_X: return NVS_FR_POINTSZ;
- case SMASK_Y: return NVS_FR_CLIP3;
- case SMASK_Z: return NVS_FR_CLIP4;
- case SMASK_W: return NVS_FR_CLIP5;
- default:
- printf("more than 1 mask component set in PSZ writemask!\n");
- return NVS_FR_UNKNOWN;
- }
- }
- case NV40_VP_INST_DEST_TC(0): return NVS_FR_TEXCOORD0;
- case NV40_VP_INST_DEST_TC(1): return NVS_FR_TEXCOORD1;
- case NV40_VP_INST_DEST_TC(2): return NVS_FR_TEXCOORD2;
- case NV40_VP_INST_DEST_TC(3): return NVS_FR_TEXCOORD3;
- case NV40_VP_INST_DEST_TC(4): return NVS_FR_TEXCOORD4;
- case NV40_VP_INST_DEST_TC(5): return NVS_FR_TEXCOORD5;
- case NV40_VP_INST_DEST_TC(6): return NVS_FR_TEXCOORD6;
- case NV40_VP_INST_DEST_TC(7): return NVS_FR_TEXCOORD7;
- default:
- return -1;
- }
- case NVS_FILE_ADDRESS:
- /* Instructions that write address regs are encoded as if
- * they would write temps.
- */
- case NVS_FILE_TEMP:
- if (shader->GetOpcodeSlot(shader, merged))
- id = ((shader->inst[3] & NV40_VP_INST_SCA_DEST_TEMP_MASK)
- >> NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
- else
- id = ((shader->inst[0] & NV40_VP_INST_VEC_DEST_TEMP_MASK)
- >> NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
- return id;
- default:
- return -1;
- }
-}
-
-static unsigned int
-NV40VPGetDestMask(nvsFunc * shader, int merged)
-{
- unsigned int mask = 0;
-
- if (shader->GetOpcodeSlot(shader, merged)) {
- if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_X) mask |= SMASK_X;
- if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Y) mask |= SMASK_Y;
- if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_Z) mask |= SMASK_Z;
- if (shader->inst[3] & NV40_VP_INST_SCA_WRITEMASK_W) mask |= SMASK_W;
- } else {
- if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_X) mask |= SMASK_X;
- if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Y) mask |= SMASK_Y;
- if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_Z) mask |= SMASK_Z;
- if (shader->inst[3] & NV40_VP_INST_VEC_WRITEMASK_W) mask |= SMASK_W;
- }
-
- return mask;
-}
-
-static unsigned int
-NV40VPGetSourceHW(nvsFunc * shader, int merged, int pos)
-{
- struct _op_xlat *opr;
- unsigned int src;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr)
- return -1;
-
- switch (opr->srcpos[pos]) {
- case 0:
- src = ((shader->inst[1] & NV40_VP_INST_SRC0H_MASK)
- >> NV40_VP_INST_SRC0H_SHIFT)
- << NV40_VP_SRC0_HIGH_SHIFT;
- src |= ((shader->inst[2] & NV40_VP_INST_SRC0L_MASK)
- >> NV40_VP_INST_SRC0L_SHIFT);
- break;
- case 1:
- src = ((shader->inst[2] & NV40_VP_INST_SRC1_MASK)
- >> NV40_VP_INST_SRC1_SHIFT);
- break;
- case 2:
- src = ((shader->inst[2] & NV40_VP_INST_SRC2H_MASK)
- >> NV40_VP_INST_SRC2H_SHIFT)
- << NV40_VP_SRC2_HIGH_SHIFT;
- src |= ((shader->inst[3] & NV40_VP_INST_SRC2L_MASK)
- >> NV40_VP_INST_SRC2L_SHIFT);
- break;
- default:
- src = -1;
- }
-
- return src;
-}
-
-static nvsRegFile
-NV40VPGetSourceFile(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
- struct _op_xlat *opr;
- int file;
-
- opr = shader->GetOPTXRec(shader, merged);
- if (!opr || opr->srcpos[pos] == -1)
- return -1;
-
- switch (opr->srcpos[pos]) {
- case SPOS_ADDRESS: return NVS_FILE_ADDRESS;
- default:
- src = shader->GetSourceHW(shader, merged, pos);
- file = (src & NV40_VP_SRC_REG_TYPE_MASK) >> NV40_VP_SRC_REG_TYPE_SHIFT;
-
- switch (file) {
- case NV40_VP_SRC_REG_TYPE_TEMP : return NVS_FILE_TEMP;
- case NV40_VP_SRC_REG_TYPE_INPUT: return NVS_FILE_ATTRIB;
- case NV40_VP_SRC_REG_TYPE_CONST: return NVS_FILE_CONST;
- default:
- return NVS_FILE_UNKNOWN;
- }
- }
-}
-
-static int
-NV40VPGetSourceID(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- switch ((shader->inst[1] & NV40_VP_INST_INPUT_SRC_MASK)
- >> NV40_VP_INST_INPUT_SRC_SHIFT) {
- case NV40_VP_INST_IN_POS: return NVS_FR_POSITION;
- case NV40_VP_INST_IN_WEIGHT: return NVS_FR_WEIGHT;
- case NV40_VP_INST_IN_NORMAL: return NVS_FR_NORMAL;
- case NV40_VP_INST_IN_COL0: return NVS_FR_COL0;
- case NV40_VP_INST_IN_COL1: return NVS_FR_COL1;
- case NV40_VP_INST_IN_FOGC: return NVS_FR_FOGCOORD;
- case NV40_VP_INST_IN_TC(0): return NVS_FR_TEXCOORD0;
- case NV40_VP_INST_IN_TC(1): return NVS_FR_TEXCOORD1;
- case NV40_VP_INST_IN_TC(2): return NVS_FR_TEXCOORD2;
- case NV40_VP_INST_IN_TC(3): return NVS_FR_TEXCOORD3;
- case NV40_VP_INST_IN_TC(4): return NVS_FR_TEXCOORD4;
- case NV40_VP_INST_IN_TC(5): return NVS_FR_TEXCOORD5;
- case NV40_VP_INST_IN_TC(6): return NVS_FR_TEXCOORD6;
- case NV40_VP_INST_IN_TC(7): return NVS_FR_TEXCOORD7;
- default:
- return -1;
- }
- break;
- case NVS_FILE_CONST:
- return ((shader->inst[1] & NV40_VP_INST_CONST_SRC_MASK)
- >> NV40_VP_INST_CONST_SRC_SHIFT);
- case NVS_FILE_TEMP:
- {
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
- return ((src & NV40_VP_SRC_TEMP_SRC_MASK) >>
- NV40_VP_SRC_TEMP_SRC_SHIFT);
- }
- default:
- return -1;
- }
-}
-
-static int
-NV40VPGetSourceNegate(nvsFunc * shader, int merged, int pos)
-{
- unsigned int src;
-
- src = shader->GetSourceHW(shader, merged, pos);
-
- if (src == -1)
- return -1;
- return ((src & NV40_VP_SRC_NEGATE) ? 1 : 0);
-}
-
-static void
-NV40VPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz)
-{
- unsigned int src;
- int swzbits;
-
- src = shader->GetSourceHW(shader, merged, pos);
- swzbits = (src & NV40_VP_SRC_SWZ_ALL_MASK) >> NV40_VP_SRC_SWZ_ALL_SHIFT;
- NV20VPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV40VPGetSourceIndexed(nvsFunc * shader, int merged, int pos)
-{
- switch (shader->GetSourceFile(shader, merged, pos)) {
- case NVS_FILE_ATTRIB:
- return ((shader->inst[0] & NV40_VP_INST_INDEX_INPUT) ? 1 : 0);
- case NVS_FILE_CONST:
- return ((shader->inst[3] & NV40_VP_INST_INDEX_CONST) ? 1 : 0);
- default:
- return 0;
- }
-}
-
-static nvsSwzComp
-NV40VPGetAddressRegSwizzle(nvsFunc * shader)
-{
- nvsSwzComp swz;
-
- swz = NV20VP_TX_SWIZZLE[(shader->inst[0] & NV40_VP_INST_ADDR_SWZ_MASK)
- >> NV40_VP_INST_ADDR_SWZ_SHIFT];
- return swz;
-}
-
-static int
-NV40VPSupportsConditional(nvsFunc * shader)
-{
- /*FIXME: Is this true of all ops? */
- return 1;
-}
-
-static int
-NV40VPGetConditionUpdate(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV40_VP_INST_COND_UPDATE_ENABLE) ? 1 : 0);
-}
-
-static int
-NV40VPGetConditionTest(nvsFunc * shader)
-{
- int op;
-
- /* The condition test is unconditionally enabled on some
- * instructions. ie: the condition test bit does *NOT* have
- * to be set.
- *
- * FIXME: check other relevant ops for this situation.
- */
- op = shader->GetOpcodeHW(shader, 1);
- switch (op) {
- case NV40_VP_INST_OP_BRA:
- return 1;
- default:
- return ((shader->inst[0] & NV40_VP_INST_COND_TEST_ENABLE) ? 1 : 0);
- }
-}
-
-static nvsCond
-NV40VPGetCondition(nvsFunc * shader)
-{
- int cond;
-
- cond = ((shader->inst[0] & NV40_VP_INST_COND_MASK)
- >> NV40_VP_INST_COND_SHIFT);
-
- switch (cond) {
- case NV40_VP_INST_COND_FL: return NVS_COND_FL;
- case NV40_VP_INST_COND_LT: return NVS_COND_LT;
- case NV40_VP_INST_COND_EQ: return NVS_COND_EQ;
- case NV40_VP_INST_COND_LE: return NVS_COND_LE;
- case NV40_VP_INST_COND_GT: return NVS_COND_GT;
- case NV40_VP_INST_COND_NE: return NVS_COND_NE;
- case NV40_VP_INST_COND_GE: return NVS_COND_GE;
- case NV40_VP_INST_COND_TR: return NVS_COND_TR;
- default:
- return NVS_COND_UNKNOWN;
- }
-}
-
-static void
-NV40VPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
-{
- int swzbits;
-
- swzbits = (shader->inst[0] & NV40_VP_INST_COND_SWZ_ALL_MASK)
- >> NV40_VP_INST_COND_SWZ_ALL_SHIFT;
- NV20VPTXSwizzle(swzbits, swz);
-}
-
-static int
-NV40VPGetCondRegID(nvsFunc * shader)
-{
- return ((shader->inst[0] & NV40_VP_INST_COND_REG_SELECT_1) ? 1 : 0);
-}
-
-static int
-NV40VPGetBranch(nvsFunc * shader)
-{
- int addr;
-
- addr = ((shader->inst[2] & NV40_VP_INST_IADDRH_MASK)
- >> NV40_VP_INST_IADDRH_SHIFT) << 3;
- addr |= ((shader->inst[3] & NV40_VP_INST_IADDRL_MASK)
- >> NV40_VP_INST_IADDRL_SHIFT);
- return addr;
-}
-
-void
-NV40VPInitShaderFuncs(nvsFunc * shader)
-{
- /* Inherit NV30 VP code, we share some of it */
- NV30VPInitShaderFuncs(shader);
-
- /* Limits */
- shader->MaxInst = 4096;
- shader->MaxAttrib = 16;
- shader->MaxTemp = 32;
- shader->MaxAddress = 2;
- shader->MaxConst = 256;
- shader->caps = SCAP_SRC_ABS;
-
- /* Add extra opcodes for NV40+ */
-// MOD_OPCODE(NVVP_TX_VOP, NV40_VP_INST_OP_TXWHAT, NVS_OP_TEX , 0, 4, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_PUSHA, NVS_OP_PUSHA, 3, -1, -1);
- MOD_OPCODE(NVVP_TX_SOP, NV40_VP_INST_OP_POPA , NVS_OP_POPA , -1, -1, -1);
-
- shader->InitInstruction = NV40VPInitInstruction;
- shader->SupportsOpcode = NV40VPSupportsOpcode;
- shader->SetOpcode = NV40VPSetOpcode;
- shader->SetCCUpdate = NV40VPSetCCUpdate;
- shader->SetCondition = NV40VPSetCondition;
- shader->SetResult = NV40VPSetResult;
- shader->SetSource = NV40VPSetSource;
- shader->SetLastInst = NV40VPSetLastInst;
- shader->SetBranchTarget = NV40VPSetBranchTarget;
-
- shader->HasMergedInst = NV40VPHasMergedInst;
- shader->GetOpcodeHW = NV40VPGetOpcodeHW;
-
- shader->GetDestFile = NV40VPGetDestFile;
- shader->GetDestID = NV40VPGetDestID;
- shader->GetDestMask = NV40VPGetDestMask;
-
- shader->GetSourceHW = NV40VPGetSourceHW;
- shader->GetSourceFile = NV40VPGetSourceFile;
- shader->GetSourceID = NV40VPGetSourceID;
- shader->GetSourceNegate = NV40VPGetSourceNegate;
- shader->GetSourceSwizzle = NV40VPGetSourceSwizzle;
- shader->GetSourceIndexed = NV40VPGetSourceIndexed;
-
- shader->GetRelAddressSwizzle = NV40VPGetAddressRegSwizzle;
-
- shader->SupportsConditional = NV40VPSupportsConditional;
- shader->GetConditionUpdate = NV40VPGetConditionUpdate;
- shader->GetConditionTest = NV40VPGetConditionTest;
- shader->GetCondition = NV40VPGetCondition;
- shader->GetCondRegSwizzle = NV40VPGetCondRegSwizzle;
- shader->GetCondRegID = NV40VPGetCondRegID;
-
- shader->GetBranch = NV40VPGetBranch;
-}
diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c
deleted file mode 100644
index a9236f093c3..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv50_state.c
+++ /dev/null
@@ -1,641 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Nouveau
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-#include "nouveau_context.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_state.h"
-
-#include "tnl/t_pipeline.h"
-
-#include "mtypes.h"
-#include "colormac.h"
-
-static void nv50AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte ubRef;
- CLAMPED_FLOAT_TO_UBYTE(ubRef, ref);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF, 2);
- OUT_RING_CACHE(ubRef);
- OUT_RING_CACHE(func);
-}
-
-static void nv50BlendColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_COLOR_R, 4);
- OUT_RING_CACHEf(color[0]);
- OUT_RING_CACHEf(color[1]);
- OUT_RING_CACHEf(color[2]);
- OUT_RING_CACHEf(color[3]);
-}
-
-static void nv50BlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_RGB, 1);
- OUT_RING_CACHE(modeRGB);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_EQUATION_ALPHA, 1);
- OUT_RING_CACHE(modeA);
-}
-
-
-static void nv50BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_RGB, 2);
- OUT_RING_CACHE(sfactorRGB); /* FIXME, sometimes has |0x4000 */
- OUT_RING_CACHE(dfactorRGB); /* FIXME, sometimes has |0x4000 */
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC_ALPHA, 2);
- OUT_RING_CACHE(sfactorA); /* FIXME, sometimes has |0x4000 */
- OUT_RING_CACHE(dfactorA); /* FIXME, sometimes has |0x4000 */
-}
-
-static void nv50Clear(GLcontext *ctx, GLbitfield mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- GLuint hw_bufs = 0;
-
- if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT))
- hw_bufs |= 0x3c;
- if (mask & (BUFFER_BIT_STENCIL))
- hw_bufs |= 0x02;
- if (mask & (BUFFER_BIT_DEPTH))
- hw_bufs |= 0x01;
-
- if (hw_bufs) {
- BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS, 1);
- OUT_RING(hw_bufs);
- }
-}
-
-static void nv50ClearColor(GLcontext *ctx, const GLfloat color[4])
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R, 4);
- OUT_RING_CACHEf(color[0]);
- OUT_RING_CACHEf(color[1]);
- OUT_RING_CACHEf(color[2]);
- OUT_RING_CACHEf(color[3]);
-}
-
-static void nv50ClearDepth(GLcontext *ctx, GLclampd d)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_DEPTH, 1);
- OUT_RING_CACHEf(d);
-}
-
-/* we're don't support indexed buffers
- void (*ClearIndex)(GLcontext *ctx, GLuint index)
- */
-
-static void nv50ClearStencil(GLcontext *ctx, GLint s)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CLEAR_STENCIL, 1);
- OUT_RING_CACHE(s);
-}
-
-static void nv50ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
-{
- /* Only using shaders */
-}
-
-static void nv50ColorMask(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- int i;
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_COLOR_MASK(0), 8);
- for (i=0; i<8; i++) {
- OUT_RING_CACHE(((amask && 0x01) << 12) | ((bmask && 0x01) << 8) | ((gmask && 0x01)<< 4) | ((rmask && 0x01) << 0));
- }
-}
-
-static void nv50ColorMaterial(GLcontext *ctx, GLenum face, GLenum mode)
-{
- // TODO I need love
-}
-
-static void nv50CullFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv50FrontFace(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_FRONT_FACE, 1);
- OUT_RING_CACHE(mode);
-}
-
-static void nv50DepthFunc(GLcontext *ctx, GLenum func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_FUNC, 1);
- OUT_RING_CACHE(func);
-}
-
-static void nv50DepthMask(GLcontext *ctx, GLboolean flag)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE, 1);
- OUT_RING_CACHE(flag);
-}
-
-static void nv50DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
- OUT_RING_CACHEf(nearval);
- OUT_RING_CACHEf(farval);
-}
-
-/** Specify the current buffer for writing */
-//void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
-/** Specify the buffers for writing for fragment programs*/
-//void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
-
-static void nv50Enable(GLcontext *ctx, GLenum cap, GLboolean state)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- switch(cap)
- {
- case GL_ALPHA_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_AUTO_NORMAL:
-// case GL_BLEND:
-// case GL_CLIP_PLANE0:
-// case GL_CLIP_PLANE1:
-// case GL_CLIP_PLANE2:
-// case GL_CLIP_PLANE3:
-// case GL_CLIP_PLANE4:
-// case GL_CLIP_PLANE5:
- case GL_COLOR_LOGIC_OP:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_COLOR_MATERIAL:
-// case GL_COLOR_SUM_EXT:
-// case GL_COLOR_TABLE:
-// case GL_CONVOLUTION_1D:
-// case GL_CONVOLUTION_2D:
- case GL_CULL_FACE:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_DEPTH_TEST:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_DITHER:
-// case GL_FOG:
-// case GL_HISTOGRAM:
-// case GL_INDEX_LOGIC_OP:
-// case GL_LIGHT0:
-// case GL_LIGHT1:
-// case GL_LIGHT2:
-// case GL_LIGHT3:
-// case GL_LIGHT4:
-// case GL_LIGHT5:
-// case GL_LIGHT6:
-// case GL_LIGHT7:
-// case GL_LIGHTING:
- case GL_LINE_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_LINE_STIPPLE:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_MAP1_COLOR_4:
-// case GL_MAP1_INDEX:
-// case GL_MAP1_NORMAL:
-// case GL_MAP1_TEXTURE_COORD_1:
-// case GL_MAP1_TEXTURE_COORD_2:
-// case GL_MAP1_TEXTURE_COORD_3:
-// case GL_MAP1_TEXTURE_COORD_4:
-// case GL_MAP1_VERTEX_3:
-// case GL_MAP1_VERTEX_4:
-// case GL_MAP2_COLOR_4:
-// case GL_MAP2_INDEX:
-// case GL_MAP2_NORMAL:
-// case GL_MAP2_TEXTURE_COORD_1:
-// case GL_MAP2_TEXTURE_COORD_2:
-// case GL_MAP2_TEXTURE_COORD_3:
-// case GL_MAP2_TEXTURE_COORD_4:
-// case GL_MAP2_VERTEX_3:
-// case GL_MAP2_VERTEX_4:
-// case GL_MINMAX:
-// case GL_NORMALIZE:
-// case GL_POINT_SMOOTH:
- case GL_POLYGON_OFFSET_POINT:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_LINE:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_OFFSET_FILL:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_SMOOTH:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
- case GL_POLYGON_STIPPLE:
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_POST_COLOR_MATRIX_COLOR_TABLE:
-// case GL_POST_CONVOLUTION_COLOR_TABLE:
-// case GL_RESCALE_NORMAL:
- case GL_SCISSOR_TEST:
- /* No enable bit, nv50Scissor will adjust to max range */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- break;
-// case GL_SEPARABLE_2D:
- case GL_STENCIL_TEST:
- // TODO BACK and FRONT ?
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE, 1);
- OUT_RING_CACHE(state);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE, 1);
- OUT_RING_CACHE(state);
- break;
-// case GL_TEXTURE_GEN_Q:
-// case GL_TEXTURE_GEN_R:
-// case GL_TEXTURE_GEN_S:
-// case GL_TEXTURE_GEN_T:
-// case GL_TEXTURE_1D:
-// case GL_TEXTURE_2D:
-// case GL_TEXTURE_3D:
- }
-}
-
-static void nv50Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /* Only using shaders */
-}
-
-static void nv50Hint(GLcontext *ctx, GLenum target, GLenum mode)
-{
- // TODO I need love (fog and line_smooth hints)
-}
-
-// void (*IndexMask)(GLcontext *ctx, GLuint mask);
-
-static void nv50Lightfv(GLcontext *ctx, GLenum light, GLenum pname, const GLfloat *params )
-{
- /* Only with shaders */
-}
-
-/** Set the lighting model parameters */
-void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
-
-
-static void nv50LineStipple(GLcontext *ctx, GLint factor, GLushort pattern )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN, 1);
- OUT_RING_CACHE((pattern << 8) | factor);
-}
-
-static void nv50LineWidth(GLcontext *ctx, GLfloat width)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
- OUT_RING_CACHEf(width);
-}
-
-static void nv50LogicOpcode(GLcontext *ctx, GLenum opcode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP, 1);
- OUT_RING_CACHE(opcode);
-}
-
-static void nv50PointParameterfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
-{
- /*TODO: not sure what goes here. */
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
-}
-
-/** Specify the diameter of rasterized points */
-static void nv50PointSize(GLcontext *ctx, GLfloat size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
- OUT_RING_CACHEf(size);
-}
-
-/** Select a polygon rasterization mode */
-static void nv50PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT, 1);
- OUT_RING_CACHE(mode);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK, 1);
- OUT_RING_CACHE(mode);
- }
-}
-
-/** Set the scale and units used to calculate depth values */
-static void nv50PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 1);
- OUT_RING_CACHEf(factor);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS, 1);
- OUT_RING_CACHEf(units);
-}
-
-/** Set the polygon stippling pattern */
-static void nv50PolygonStipple(GLcontext *ctx, const GLubyte *mask )
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32);
- OUT_RING_CACHEp(mask, 32);
-}
-
-/* Specifies the current buffer for reading */
-void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
-/** Set rasterization mode */
-void (*RenderMode)(GLcontext *ctx, GLenum mode );
-
-/** Define the scissor box */
-static void nv50Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- /* There's no scissor enable bit, so adjust the scissor to cover the
- * maximum draw buffer bounds
- */
- if (!ctx->Scissor.Enabled) {
- x = y = 0;
- w = h = 8191;
- } else {
- x += nmesa->drawX;
- y += nmesa->drawY;
- }
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
- OUT_RING_CACHE(((w) << 16) | x);
- OUT_RING_CACHE(((h) << 16) | y);
-}
-
-/** Select flat or smooth shading */
-static void nv50ShadeModel(GLcontext *ctx, GLenum mode)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SHADE_MODEL, 1);
- OUT_RING_CACHE(mode);
-}
-
-/** OpenGL 2.0 two-sided StencilFunc */
-static void nv50StencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC, 1);
- OUT_RING_CACHE(func);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF, 1);
- OUT_RING_CACHE(ref);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK, 1);
- OUT_RING_CACHE(mask);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC, 2);
- OUT_RING_CACHE(func);
- OUT_RING_CACHE(ref);
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK, 1);
- OUT_RING_CACHE(mask);
- }
-}
-
-/** OpenGL 2.0 two-sided StencilMask */
-static void nv50StencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK, 1);
- OUT_RING_CACHE(mask);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK, 1);
- OUT_RING_CACHE(mask);
- }
-}
-
-/** OpenGL 2.0 two-sided StencilOp */
-static void nv50StencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL, 3);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
- }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
- BEGIN_RING_CACHE(NvSub3D, NV50_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL, 3);
- OUT_RING_CACHE(fail);
- OUT_RING_CACHE(zfail);
- OUT_RING_CACHE(zpass);
- }
-}
-
-/** Control the generation of texture coordinates */
-void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
-/** Set texture environment parameters */
-void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
-/** Set texture parameters */
-void (*TexParameter)(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj,
- GLenum pname, const GLfloat *params);
-
-static void nv50TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
-{
- /* Only with shaders */
-}
-
-static void nv50WindowMoved(nouveauContextPtr nmesa)
-{
- GLcontext *ctx = nmesa->glCtx;
- GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
- int i;
-
- BEGIN_RING_CACHE(NvSub3D,
- NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 2);
- OUT_RING_CACHE((8191 << 16) | 0);
- OUT_RING_CACHE((8191 << 16) | 0);
- for (i=1; i<8; i++) {
- BEGIN_RING_CACHE(NvSub3D,
- NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 2);
- OUT_RING_CACHE(0);
- OUT_RING_CACHE(0);
- }
-
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-static GLboolean nv50InitCard(nouveauContextPtr nmesa)
-{
- int i,j;
-
- nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
-
- BEGIN_RING_SIZE(NvSub3D, 0x1558, 1);
- OUT_RING(1);
-
- BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1(0), 8);
- for (i=0; i<8; i++) {
- OUT_RING(NvDmaFB);
- }
-
- BEGIN_RING_SIZE(NvSub3D, NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0(0), 12);
- for (i=0; i<12; i++) {
- OUT_RING(NvDmaFB);
- }
-
- BEGIN_RING_SIZE(NvSub3D, 0x121c, 1);
- OUT_RING(1);
-
- for (i=0; i<8; i++) {
- BEGIN_RING_SIZE(NvSub3D, 0x0200 + (i*0x20), 5);
- for (j=0; j<5; j++) {
- OUT_RING(0);
- }
- }
-
- BEGIN_RING_SIZE(NvSub3D, 0x0fe0, 5);
- OUT_RING(0);
- OUT_RING(0);
- OUT_RING(0x16);
- OUT_RING(0);
- OUT_RING(0);
-
- return GL_FALSE;
-}
-
-static GLboolean
-nv50BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
-{
- return GL_FALSE;
-}
-
-void nv50InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- func->AlphaFunc = nv50AlphaFunc;
- func->BlendColor = nv50BlendColor;
- func->BlendEquationSeparate = nv50BlendEquationSeparate;
- func->BlendFuncSeparate = nv50BlendFuncSeparate;
- func->Clear = nv50Clear;
- func->ClearColor = nv50ClearColor;
- func->ClearDepth = nv50ClearDepth;
- func->ClearStencil = nv50ClearStencil;
- func->ClipPlane = nv50ClipPlane;
- func->ColorMask = nv50ColorMask;
- func->ColorMaterial = nv50ColorMaterial;
- func->CullFace = nv50CullFace;
- func->FrontFace = nv50FrontFace;
- func->DepthFunc = nv50DepthFunc;
- func->DepthMask = nv50DepthMask;
- func->DepthRange = nv50DepthRange;
- func->Enable = nv50Enable;
- func->Fogfv = nv50Fogfv;
- func->Hint = nv50Hint;
- func->Lightfv = nv50Lightfv;
-/* func->LightModelfv = nv50LightModelfv; */
- func->LineStipple = nv50LineStipple;
- func->LineWidth = nv50LineWidth;
- func->LogicOpcode = nv50LogicOpcode;
- func->PointParameterfv = nv50PointParameterfv;
- func->PointSize = nv50PointSize;
- func->PolygonMode = nv50PolygonMode;
- func->PolygonOffset = nv50PolygonOffset;
- func->PolygonStipple = nv50PolygonStipple;
-/* func->ReadBuffer = nv50ReadBuffer; */
-/* func->RenderMode = nv50RenderMode; */
- func->Scissor = nv50Scissor;
- func->ShadeModel = nv50ShadeModel;
- func->StencilFuncSeparate = nv50StencilFuncSeparate;
- func->StencilMaskSeparate = nv50StencilMaskSeparate;
- func->StencilOpSeparate = nv50StencilOpSeparate;
-/* func->TexGen = nv50TexGen; */
-/* func->TexParameter = nv50TexParameter; */
- func->TextureMatrix = nv50TextureMatrix;
-
- nmesa->hw_func.InitCard = nv50InitCard;
- nmesa->hw_func.BindBuffers = nv50BindBuffers;
- nmesa->hw_func.WindowMoved = nv50WindowMoved;
-}
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index d52b2b4c36d..6ca934204f3 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -38,8 +38,11 @@ DRIVER_SOURCES = \
r300_texstate.c \
radeon_program.c \
radeon_program_alu.c \
+ radeon_program_pair.c \
+ radeon_nqssadce.c \
r300_vertprog.c \
r300_fragprog.c \
+ r300_fragprog_swizzle.c \
r300_fragprog_emit.c \
r500_fragprog.c \
r500_fragprog_emit.c \
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index d378045b983..4dc31614492 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -405,7 +405,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
ALLOC_STATE(ri, always, R500_RI_CMDSIZE, 0);
r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R500_RS_IP_0, 16);
for (i = 0; i < 8; i++) {
- r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] =
+ r300->hw.ri.cmd[R300_RI_CMD_0 + i +1] =
(R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
(R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
(R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
@@ -470,8 +470,13 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0);
r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(RB3D_COLOR_CHANNEL_MASK, 1);
- ALLOC_STATE(blend_color, always, 4, 0);
- r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
+ if (is_r500) {
+ ALLOC_STATE(blend_color, always, 3, 0);
+ r300->hw.blend_color.cmd[0] = cmdpacket0(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ } else {
+ ALLOC_STATE(blend_color, always, 2, 0);
+ r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 1);
+ }
ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0);
r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 063d4e575ef..a9c581b236e 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -79,6 +79,7 @@ int hw_tcl_on = 1;
#define need_GL_EXT_stencil_two_side
#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
@@ -98,6 +99,7 @@ const struct dri_extension card_extensions[] = {
{"GL_ARB_fragment_program", NULL},
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_shadow", NULL},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
@@ -279,6 +281,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
+ ctx->Const.MaxTextureLodBias = 16.0;
if (screen->chip_family >= CHIP_FAMILY_RV515) {
ctx->Const.MaxTextureLevels = 13;
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 285b2ad6fd6..98af6d8f10a 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -683,16 +683,25 @@ struct r300_fragment_program_external_state {
};
+struct r300_fragment_program_node {
+ int tex_offset; /**< first tex instruction */
+ int tex_end; /**< last tex instruction, relative to tex_offset */
+ int alu_offset; /**< first ALU instruction */
+ int alu_end; /**< last ALU instruction, relative to alu_offset */
+ int flags;
+};
+
/**
* Stores an R300 fragment program in its compiled-to-hardware form.
*/
struct r300_fragment_program_code {
struct {
- int length;
+ int length; /**< total # of texture instructions used */
GLuint inst[PFS_MAX_TEX_INST];
} tex;
struct {
+ int length; /**< total # of ALU instructions used */
struct {
GLuint inst0;
GLuint inst1;
@@ -701,29 +710,15 @@ struct r300_fragment_program_code {
} inst[PFS_MAX_ALU_INST];
} alu;
- struct {
- int tex_offset;
- int tex_end;
- int alu_offset;
- int alu_end;
- int flags;
- } node[4];
+ struct r300_fragment_program_node node[4];
int cur_node;
int first_node_has_tex;
- int alu_offset;
- int alu_end;
- int tex_offset;
- int tex_end;
-
- /* Hardware constants.
- * Contains a pointer to the value. The destination of the pointer
- * is supposed to be updated when GL state changes.
- * Typically, this is either a pointer into
- * gl_program_parameter_list::ParameterValues, or a pointer to a
- * global constant (e.g. for sin/cos-approximation)
+ /**
+ * Remember which program register a given hardware constant
+ * belongs to.
*/
- const GLfloat *constant[PFS_NUM_CONST_REGS];
+ struct prog_src_register constant[PFS_NUM_CONST_REGS];
int const_nr;
int max_temp_idx;
@@ -780,21 +775,15 @@ struct r500_fragment_program_code {
GLuint inst4;
GLuint inst5;
} inst[512];
- /* TODO: This is magic! */
-
- int temp_reg_offset;
int inst_offset;
int inst_end;
- /* Hardware constants.
- * Contains a pointer to the value. The destination of the pointer
- * is supposed to be updated when GL state changes.
- * Typically, this is either a pointer into
- * gl_program_parameter_list::ParameterValues, or a pointer to a
- * global constant (e.g. for sin/cos-approximation)
- */
- const GLfloat *constant[PFS_NUM_CONST_REGS];
+ /**
+ * Remember which program register a given hardware constant
+ * belongs to.
+ */
+ struct prog_src_register constant[PFS_NUM_CONST_REGS];
int const_nr;
int max_temp_idx;
@@ -806,10 +795,10 @@ struct r500_fragment_program {
GLcontext *ctx;
GLboolean translated;
GLboolean error;
-
+
struct r500_fragment_program_external_state state;
struct r500_fragment_program_code code;
-
+
GLboolean writes_depth;
GLuint optimization;
@@ -925,7 +914,6 @@ struct r300_context {
driTextureObject swapped;
int texture_depth;
float initialMaxAnisotropy;
- float LODBias;
/* Clientdata textures;
*/
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 6d24d266fec..d390de54b8a 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -29,10 +29,8 @@
* \file
*
* Fragment program compiler. Perform transformations on the intermediate
- * \ref radeon_program representation (which is essentially the Mesa
- * program representation plus the notion of clauses) until the program
- * is in a form where we can translate it more or less directly into
- * machine-readable form.
+ * representation until the program is in a form where we can translate
+ * it more or less directly into machine-readable form.
*
* \author Ben Skeggs <[email protected]>
* \author Jerome Glisse <[email protected]>
@@ -47,8 +45,10 @@
#include "r300_context.h"
#include "r300_fragprog.h"
+#include "r300_fragprog_swizzle.h"
#include "r300_state.h"
+#include "radeon_nqssadce.h"
#include "radeon_program_alu.h"
@@ -68,7 +68,7 @@ static void reset_srcreg(struct prog_src_register* reg)
* be reused.
*/
static GLboolean transform_TEX(
- struct radeon_program_transform_context* context,
+ struct radeon_transform_context *t,
struct prog_instruction* orig_inst, void* data)
{
struct r300_fragment_program_compiler *compiler =
@@ -84,12 +84,11 @@ static GLboolean transform_TEX(
return GL_FALSE;
if (inst.Opcode != OPCODE_KIL &&
- compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) {
+ t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) {
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) {
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MOV;
tgt->DstReg = inst.DstReg;
@@ -99,7 +98,7 @@ static GLboolean transform_TEX(
}
inst.DstReg.File = PROGRAM_TEMPORARY;
- inst.DstReg.Index = radeonCompilerAllocateTemporary(context->compiler);
+ inst.DstReg.Index = radeonFindFreeTemporary(t);
inst.DstReg.WriteMask = WRITEMASK_XYZW;
}
@@ -114,16 +113,13 @@ static GLboolean transform_TEX(
0
};
- int tempreg = radeonCompilerAllocateTemporary(context->compiler);
+ int tempreg = radeonFindFreeTemporary(t);
int factor_index;
tokens[2] = inst.TexSrcUnit;
- factor_index =
- _mesa_add_state_reference(
- compiler->fp->mesa_program.Base.Parameters, tokens);
+ factor_index = _mesa_add_state_reference(t->Program->Parameters, tokens);
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MUL;
tgt->DstReg.File = PROGRAM_TEMPORARY;
@@ -137,30 +133,10 @@ static GLboolean transform_TEX(
inst.SrcReg[0].Index = tempreg;
}
- /* Texture operations do not support swizzles etc. in hardware,
- * so emit an additional arithmetic operation if necessary.
- */
- if (inst.SrcReg[0].Swizzle != SWIZZLE_NOOP ||
- inst.SrcReg[0].Abs || inst.SrcReg[0].NegateBase || inst.SrcReg[0].NegateAbs) {
- int tempreg = radeonCompilerAllocateTemporary(context->compiler);
-
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
-
- tgt->Opcode = OPCODE_MOV;
- tgt->DstReg.File = PROGRAM_TEMPORARY;
- tgt->DstReg.Index = tempreg;
- tgt->SrcReg[0] = inst.SrcReg[0];
-
- reset_srcreg(&inst.SrcReg[0]);
- inst.SrcReg[0].File = PROGRAM_TEMPORARY;
- inst.SrcReg[0].Index = tempreg;
- }
-
if (inst.Opcode != OPCODE_KIL) {
if (inst.DstReg.File != PROGRAM_TEMPORARY ||
inst.DstReg.WriteMask != WRITEMASK_XYZW) {
- int tempreg = radeonCompilerAllocateTemporary(context->compiler);
+ int tempreg = radeonFindFreeTemporary(t);
inst.DstReg.File = PROGRAM_TEMPORARY;
inst.DstReg.Index = tempreg;
@@ -169,55 +145,63 @@ static GLboolean transform_TEX(
}
}
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
_mesa_copy_instructions(tgt, &inst, 1);
if (inst.Opcode != OPCODE_KIL &&
- compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) {
+ t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) {
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
-
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 2);
-
- tgt[0].Opcode = OPCODE_ADD;
- tgt[0].DstReg = inst.DstReg;
- tgt[0].DstReg.WriteMask = orig_inst->DstReg.WriteMask;
- tgt[0].SrcReg[0].File = PROGRAM_TEMPORARY;
- tgt[0].SrcReg[0].Index = inst.DstReg.Index;
+ int rcptemp = radeonFindFreeTemporary(t);
+
+ tgt = radeonAppendInstructions(t->Program, 3);
+
+ tgt[0].Opcode = OPCODE_RCP;
+ tgt[0].DstReg.File = PROGRAM_TEMPORARY;
+ tgt[0].DstReg.Index = rcptemp;
+ tgt[0].DstReg.WriteMask = WRITEMASK_W;
+ tgt[0].SrcReg[0] = inst.SrcReg[0];
+ tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW;
+
+ tgt[1].Opcode = OPCODE_MAD;
+ tgt[1].DstReg = inst.DstReg;
+ tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask;
+ tgt[1].SrcReg[0] = inst.SrcReg[0];
+ tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ;
+ tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY;
+ tgt[1].SrcReg[1].Index = rcptemp;
+ tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW;
+ tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY;
+ tgt[1].SrcReg[2].Index = inst.DstReg.Index;
if (depthmode == 0) /* GL_LUMINANCE */
- tgt[0].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z);
+ tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z);
else if (depthmode == 2) /* GL_ALPHA */
- tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW;
- tgt[0].SrcReg[1] = inst.SrcReg[0];
- tgt[0].SrcReg[1].Swizzle = SWIZZLE_ZZZZ;
+ tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0
* r >= tex <=> not (-tex+r < 0 */
if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL)
- tgt[0].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW;
+ tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW;
else
- tgt[0].SrcReg[1].NegateBase = tgt[0].SrcReg[1].NegateBase ^ NEGATE_XYZW;
+ tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW;
- tgt[1].Opcode = OPCODE_CMP;
- tgt[1].DstReg = orig_inst->DstReg;
- tgt[1].SrcReg[0].File = PROGRAM_TEMPORARY;
- tgt[1].SrcReg[0].Index = tgt[0].DstReg.Index;
- tgt[1].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[1].SrcReg[2].File = PROGRAM_BUILTIN;
+ tgt[2].Opcode = OPCODE_CMP;
+ tgt[2].DstReg = orig_inst->DstReg;
+ tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
+ tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
+ tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[1].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[1].SrcReg[2].Swizzle = SWIZZLE_0000;
+ tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
} else {
- tgt[1].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[1].SrcReg[2].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
+ tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
}
} else if (destredirect) {
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MOV;
tgt->DstReg = orig_inst->DstReg;
@@ -263,9 +247,10 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
struct prog_instruction *fpi;
GLuint window_index;
int i = 0;
- GLuint tempregi = radeonCompilerAllocateTemporary(&compiler->compiler);
+ GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY);
- fpi = radeonClauseInsertInstructions(&compiler->compiler, &compiler->compiler.Clauses[0], 0, 3);
+ _mesa_insert_instructions(compiler->program, 0, 3);
+ fpi = compiler->program->Instructions;
/* perspective divide */
fpi[i].Opcode = OPCODE_RCP;
@@ -297,7 +282,7 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
i++;
/* viewport transformation */
- window_index = _mesa_add_state_reference(compiler->fp->mesa_program.Base.Parameters, tokens);
+ window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens);
fpi[i].Opcode = OPCODE_MAD;
@@ -322,7 +307,7 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
- for (; i < compiler->compiler.Clauses[0].NumInstructions; ++i) {
+ for (; i < compiler->program->NumInstructions; ++i) {
int reg;
for (reg = 0; reg < 3; reg++) {
if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT &&
@@ -335,6 +320,13 @@ static void insert_WPOS_trailer(struct r300_fragment_program_compiler *compiler)
}
+static void nqssadce_init(struct nqssadce_state* s)
+{
+ s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW;
+ s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W;
+}
+
+
static GLuint build_dtm(GLuint depthmode)
{
switch(depthmode) {
@@ -393,28 +385,52 @@ void r300TranslateFragmentShader(r300ContextPtr r300,
compiler.r300 = r300;
compiler.fp = fp;
compiler.code = &fp->code;
+ compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base);
- radeonCompilerInit(&compiler.compiler, r300->radeon.glCtx, &fp->mesa_program.Base);
+ if (RADEON_DEBUG & DEBUG_PIXEL) {
+ _mesa_printf("Fragment Program: Initial program:\n");
+ _mesa_print_program(compiler.program);
+ }
insert_WPOS_trailer(&compiler);
struct radeon_program_transformation transformations[] = {
{ &transform_TEX, &compiler },
- { &radeonTransformALU, 0 }
+ { &radeonTransformALU, 0 },
+ { &radeonTransformTrigSimple, 0 }
};
- radeonClauseLocalTransform(&compiler.compiler,
- &compiler.compiler.Clauses[0],
- 2, transformations);
+ radeonLocalTransform(
+ r300->radeon.glCtx,
+ compiler.program,
+ 3, transformations);
if (RADEON_DEBUG & DEBUG_PIXEL) {
- _mesa_printf("Compiler state after transformations:\n");
- radeonCompilerDump(&compiler.compiler);
+ _mesa_printf("Fragment Program: After native rewrite:\n");
+ _mesa_print_program(compiler.program);
+ }
+
+ struct radeon_nqssadce_descr nqssadce = {
+ .Init = &nqssadce_init,
+ .IsNativeSwizzle = &r300FPIsNativeSwizzle,
+ .BuildSwizzle = &r300FPBuildSwizzle,
+ .RewriteDepthOut = GL_TRUE
+ };
+ radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce);
+
+ if (RADEON_DEBUG & DEBUG_PIXEL) {
+ _mesa_printf("Compiler: after NqSSA-DCE:\n");
+ _mesa_print_program(compiler.program);
}
if (!r300FragmentProgramEmit(&compiler))
fp->error = GL_TRUE;
- radeonCompilerCleanup(&compiler.compiler);
+ /* Subtle: Rescue any parameters that have been added during transformations */
+ _mesa_free_parameter_list(fp->mesa_program.Base.Parameters);
+ fp->mesa_program.Base.Parameters = compiler.program->Parameters;
+ compiler.program->Parameters = 0;
+
+ _mesa_reference_program(r300->radeon.glCtx, &compiler.program, NULL);
if (!fp->error)
fp->translated = GL_TRUE;
@@ -436,22 +452,18 @@ void r300FragmentProgramDump(
fprintf(stderr, "pc=%d*************************************\n", pc++);
- fprintf(stderr, "Mesa program:\n");
- fprintf(stderr, "-------------\n");
- _mesa_print_program(&fp->mesa_program.Base);
- fflush(stdout);
-
fprintf(stderr, "Hardware program\n");
fprintf(stderr, "----------------\n");
for (n = 0; n < (code->cur_node + 1); n++) {
fprintf(stderr, "NODE %d: alu_offset: %d, tex_offset: %d, "
- "alu_end: %d, tex_end: %d\n", n,
+ "alu_end: %d, tex_end: %d, flags: %08x\n", n,
code->node[n].alu_offset,
code->node[n].tex_offset,
- code->node[n].alu_end, code->node[n].tex_end);
+ code->node[n].alu_end, code->node[n].tex_end,
+ code->node[n].flags);
- if (code->tex.length) {
+ if (n > 0 || code->first_node_has_tex) {
fprintf(stderr, " TEX:\n");
for (i = code->node[n].tex_offset;
i <= code->node[n].tex_offset + code->node[n].tex_end;
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h
index 7c1e210b044..b3a3cd2e04c 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.h
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.h
@@ -42,33 +42,6 @@
#include "r300_context.h"
#include "radeon_program.h"
-/* supported hw opcodes */
-#define PFS_OP_MAD 0
-#define PFS_OP_DP3 1
-#define PFS_OP_DP4 2
-#define PFS_OP_MIN 3
-#define PFS_OP_MAX 4
-#define PFS_OP_CMP 5
-#define PFS_OP_FRC 6
-#define PFS_OP_EX2 7
-#define PFS_OP_LG2 8
-#define PFS_OP_RCP 9
-#define PFS_OP_RSQ 10
-#define PFS_OP_REPL_ALPHA 11
-#define PFS_OP_CMPH 12
-#define MAX_PFS_OP 12
-
-#define PFS_FLAG_SAT (1 << 0)
-#define PFS_FLAG_ABS (1 << 1)
-
-#define ARG_NEG (1 << 5)
-#define ARG_ABS (1 << 6)
-#define ARG_MASK (127 << 0)
-#define ARG_STRIDE 7
-#define SRC_CONST (1 << 5)
-#define SRC_MASK (63 << 0)
-#define SRC_STRIDE 6
-
#define DRI_CONF_FP_OPTIMIZATION_SPEED 0
#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1
@@ -146,10 +119,9 @@ struct r300_fragment_program_compiler {
r300ContextPtr r300;
struct r300_fragment_program *fp;
struct r300_fragment_program_code *code;
- struct radeon_compiler compiler;
+ struct gl_program *program;
};
-extern void r300FPTransformTextures(struct r300_fragment_program_compiler *compiler);
extern GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler);
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c
index d72b92832c9..9f0b7e35349 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_emit.c
@@ -36,2022 +36,308 @@
* \author Jerome Glisse <[email protected]>
*
* \todo FogOption
- *
- * \todo Verify results of opcodes for accuracy, I've only checked them in
- * specific cases.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-
-#include "r300_context.h"
#include "r300_fragprog.h"
-#include "r300_reg.h"
-#include "r300_state.h"
-
-/* Mapping Mesa registers to R300 temporaries */
-struct reg_acc {
- int reg; /* Assigned hw temp */
- unsigned int refcount; /* Number of uses by mesa program */
-};
-
-/**
- * Describe the current lifetime information for an R300 temporary
- */
-struct reg_lifetime {
- /* Index of the first slot where this register is free in the sense
- that it can be used as a new destination register.
- This is -1 if the register has been assigned to a Mesa register
- and the last access to the register has not yet been emitted */
- int free;
-
- /* Index of the first slot where this register is currently reserved.
- This is used to stop e.g. a scalar operation from being moved
- before the allocation time of a register that was first allocated
- for a vector operation. */
- int reserved;
-
- /* Index of the first slot in which the register can be used as a
- source without losing the value that is written by the last
- emitted instruction that writes to the register */
- int vector_valid;
- int scalar_valid;
-
- /* Index to the slot where the register was last read.
- This is also the first slot in which the register may be written again */
- int vector_lastread;
- int scalar_lastread;
-};
-
-/**
- * Store usage information about an ALU instruction slot during the
- * compilation of a fragment program.
- */
-#define SLOT_SRC_VECTOR (1<<0)
-#define SLOT_SRC_SCALAR (1<<3)
-#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
-#define SLOT_OP_VECTOR (1<<16)
-#define SLOT_OP_SCALAR (1<<17)
-#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
-
-struct r300_pfs_compile_slot {
- /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
- defined above */
- unsigned int used;
-
- /* Selected sources */
- int vsrc[3];
- int ssrc[3];
-};
-
-/**
- * Store information during compilation of fragment programs.
- */
-struct r300_pfs_compile_state {
- struct r300_fragment_program_compiler *compiler;
-
- int nrslots; /* number of ALU slots used so far */
-
- /* Track which (parts of) slots are already filled with instructions */
- struct r300_pfs_compile_slot slot[PFS_MAX_ALU_INST];
-
- /* Track the validity of R300 temporaries */
- struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS];
- /* Used to map Mesa's inputs/temps onto hardware temps */
- int temp_in_use;
- struct reg_acc temps[PFS_NUM_TEMP_REGS];
- struct reg_acc inputs[32]; /* don't actually need 32... */
+#include "radeon_program_pair.h"
+#include "r300_fragprog_swizzle.h"
+#include "r300_reg.h"
- /* Track usage of hardware temps, for register allocation,
- * indirection detection, etc. */
- GLuint used_in_node;
- GLuint dest_in_node;
-};
+#define PROG_CODE \
+ struct r300_fragment_program_compiler *c = (struct r300_fragment_program_compiler*)data; \
+ struct r300_fragment_program_code *code = c->code
-/*
- * Usefull macros and values
- */
-#define ERROR(fmt, args...) do { \
+#define error(fmt, args...) do { \
fprintf(stderr, "%s::%s(): " fmt "\n", \
__FILE__, __FUNCTION__, ##args); \
- fp->error = GL_TRUE; \
} while(0)
-#define PFS_INVAL 0xFFFFFFFF
-#define COMPILE_STATE \
- struct r300_fragment_program *fp = cs->compiler->fp; \
- struct r300_fragment_program_code *code = cs->compiler->code; \
- (void)code; (void)fp
-
-#define SWIZZLE_XYZ 0
-#define SWIZZLE_XXX 1
-#define SWIZZLE_YYY 2
-#define SWIZZLE_ZZZ 3
-#define SWIZZLE_WWW 4
-#define SWIZZLE_YZX 5
-#define SWIZZLE_ZXY 6
-#define SWIZZLE_WZY 7
-#define SWIZZLE_111 8
-#define SWIZZLE_000 9
-#define SWIZZLE_HHH 10
-
-#define swizzle(r, x, y, z, w) do_swizzle(cs, r, \
- ((SWIZZLE_##x<<0)| \
- (SWIZZLE_##y<<3)| \
- (SWIZZLE_##z<<6)| \
- (SWIZZLE_##w<<9)), \
- 0)
-
-#define REG_TYPE_INPUT 0
-#define REG_TYPE_OUTPUT 1
-#define REG_TYPE_TEMP 2
-#define REG_TYPE_CONST 3
-
-#define REG_TYPE_SHIFT 0
-#define REG_INDEX_SHIFT 2
-#define REG_VSWZ_SHIFT 8
-#define REG_SSWZ_SHIFT 13
-#define REG_NEGV_SHIFT 18
-#define REG_NEGS_SHIFT 19
-#define REG_ABS_SHIFT 20
-#define REG_NO_USE_SHIFT 21 // Hack for refcounting
-#define REG_VALID_SHIFT 22 // Does the register contain a defined value?
-#define REG_BUILTIN_SHIFT 23 // Is it a builtin (like all zero/all one)?
-
-#define REG_TYPE_MASK (0x03 << REG_TYPE_SHIFT)
-#define REG_INDEX_MASK (0x3F << REG_INDEX_SHIFT)
-#define REG_VSWZ_MASK (0x1F << REG_VSWZ_SHIFT)
-#define REG_SSWZ_MASK (0x1F << REG_SSWZ_SHIFT)
-#define REG_NEGV_MASK (0x01 << REG_NEGV_SHIFT)
-#define REG_NEGS_MASK (0x01 << REG_NEGS_SHIFT)
-#define REG_ABS_MASK (0x01 << REG_ABS_SHIFT)
-#define REG_NO_USE_MASK (0x01 << REG_NO_USE_SHIFT)
-#define REG_VALID_MASK (0x01 << REG_VALID_SHIFT)
-#define REG_BUILTIN_MASK (0x01 << REG_BUILTIN_SHIFT)
-
-#define REG(type, index, vswz, sswz, nouse, valid, builtin) \
- (((type << REG_TYPE_SHIFT) & REG_TYPE_MASK) | \
- ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK) | \
- ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK) | \
- ((valid << REG_VALID_SHIFT) & REG_VALID_MASK) | \
- ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK) | \
- ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK) | \
- ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK))
-#define REG_GET_TYPE(reg) \
- ((reg & REG_TYPE_MASK) >> REG_TYPE_SHIFT)
-#define REG_GET_INDEX(reg) \
- ((reg & REG_INDEX_MASK) >> REG_INDEX_SHIFT)
-#define REG_GET_VSWZ(reg) \
- ((reg & REG_VSWZ_MASK) >> REG_VSWZ_SHIFT)
-#define REG_GET_SSWZ(reg) \
- ((reg & REG_SSWZ_MASK) >> REG_SSWZ_SHIFT)
-#define REG_GET_NO_USE(reg) \
- ((reg & REG_NO_USE_MASK) >> REG_NO_USE_SHIFT)
-#define REG_GET_VALID(reg) \
- ((reg & REG_VALID_MASK) >> REG_VALID_SHIFT)
-#define REG_GET_BUILTIN(reg) \
- ((reg & REG_BUILTIN_MASK) >> REG_BUILTIN_SHIFT)
-#define REG_SET_TYPE(reg, type) \
- reg = ((reg & ~REG_TYPE_MASK) | \
- ((type << REG_TYPE_SHIFT) & REG_TYPE_MASK))
-#define REG_SET_INDEX(reg, index) \
- reg = ((reg & ~REG_INDEX_MASK) | \
- ((index << REG_INDEX_SHIFT) & REG_INDEX_MASK))
-#define REG_SET_VSWZ(reg, vswz) \
- reg = ((reg & ~REG_VSWZ_MASK) | \
- ((vswz << REG_VSWZ_SHIFT) & REG_VSWZ_MASK))
-#define REG_SET_SSWZ(reg, sswz) \
- reg = ((reg & ~REG_SSWZ_MASK) | \
- ((sswz << REG_SSWZ_SHIFT) & REG_SSWZ_MASK))
-#define REG_SET_NO_USE(reg, nouse) \
- reg = ((reg & ~REG_NO_USE_MASK) | \
- ((nouse << REG_NO_USE_SHIFT) & REG_NO_USE_MASK))
-#define REG_SET_VALID(reg, valid) \
- reg = ((reg & ~REG_VALID_MASK) | \
- ((valid << REG_VALID_SHIFT) & REG_VALID_MASK))
-#define REG_SET_BUILTIN(reg, builtin) \
- reg = ((reg & ~REG_BUILTIN_MASK) | \
- ((builtin << REG_BUILTIN_SHIFT) & REG_BUILTIN_MASK))
-#define REG_ABS(reg) \
- reg = (reg | REG_ABS_MASK)
-#define REG_NEGV(reg) \
- reg = (reg | REG_NEGV_MASK)
-#define REG_NEGS(reg) \
- reg = (reg | REG_NEGS_MASK)
-
-#define NOP_INST0 ( \
- (R300_ALU_OUTC_MAD) | \
- (R300_ALU_ARGC_ZERO << R300_ALU_ARG0C_SHIFT) | \
- (R300_ALU_ARGC_ZERO << R300_ALU_ARG1C_SHIFT) | \
- (R300_ALU_ARGC_ZERO << R300_ALU_ARG2C_SHIFT))
-#define NOP_INST1 ( \
- ((0 | SRC_CONST) << R300_ALU_SRC0C_SHIFT) | \
- ((0 | SRC_CONST) << R300_ALU_SRC1C_SHIFT) | \
- ((0 | SRC_CONST) << R300_ALU_SRC2C_SHIFT))
-#define NOP_INST2 ( \
- (R300_ALU_OUTA_MAD) | \
- (R300_ALU_ARGA_ZERO << R300_ALU_ARG0A_SHIFT) | \
- (R300_ALU_ARGA_ZERO << R300_ALU_ARG1A_SHIFT) | \
- (R300_ALU_ARGA_ZERO << R300_ALU_ARG2A_SHIFT))
-#define NOP_INST3 ( \
- ((0 | SRC_CONST) << R300_ALU_SRC0A_SHIFT) | \
- ((0 | SRC_CONST) << R300_ALU_SRC1A_SHIFT) | \
- ((0 | SRC_CONST) << R300_ALU_SRC2A_SHIFT))
-
-
-/*
- * Datas structures for fragment program generation
- */
-
-/* description of r300 native hw instructions */
-static const struct {
- const char *name;
- int argc;
- int v_op;
- int s_op;
-} r300_fpop[] = {
- /* *INDENT-OFF* */
- {"MAD", 3, R300_ALU_OUTC_MAD, R300_ALU_OUTA_MAD},
- {"DP3", 2, R300_ALU_OUTC_DP3, R300_ALU_OUTA_DP4},
- {"DP4", 2, R300_ALU_OUTC_DP4, R300_ALU_OUTA_DP4},
- {"MIN", 2, R300_ALU_OUTC_MIN, R300_ALU_OUTA_MIN},
- {"MAX", 2, R300_ALU_OUTC_MAX, R300_ALU_OUTA_MAX},
- {"CMP", 3, R300_ALU_OUTC_CMP, R300_ALU_OUTA_CMP},
- {"FRC", 1, R300_ALU_OUTC_FRC, R300_ALU_OUTA_FRC},
- {"EX2", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_EX2},
- {"LG2", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_LG2},
- {"RCP", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_RCP},
- {"RSQ", 1, R300_ALU_OUTC_REPL_ALPHA, R300_ALU_OUTA_RSQ},
- {"REPL_ALPHA", 1, R300_ALU_OUTC_REPL_ALPHA, PFS_INVAL},
- {"CMPH", 3, R300_ALU_OUTC_CMPH, PFS_INVAL},
- /* *INDENT-ON* */
-};
-
-/* vector swizzles r300 can support natively, with a couple of
- * cases we handle specially
- *
- * REG_VSWZ/REG_SSWZ is an index into this table
- */
-
-/* mapping from SWIZZLE_* to r300 native values for scalar insns */
-#define SWIZZLE_HALF 6
-
-#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \
- SWIZZLE_##y, \
- SWIZZLE_##z, \
- SWIZZLE_ZERO))
-/* native swizzles */
-static const struct r300_pfs_swizzle {
- GLuint hash; /* swizzle value this matches */
- GLuint base; /* base value for hw swizzle */
- GLuint stride; /* difference in base between arg0/1/2 */
- GLuint flags;
-} v_swiz[] = {
- /* *INDENT-OFF* */
- {MAKE_SWZ3(X, Y, Z), R300_ALU_ARGC_SRC0C_XYZ, 4, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(X, X, X), R300_ALU_ARGC_SRC0C_XXX, 4, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(Y, Y, Y), R300_ALU_ARGC_SRC0C_YYY, 4, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(Z, Z, Z), R300_ALU_ARGC_SRC0C_ZZZ, 4, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(W, W, W), R300_ALU_ARGC_SRC0A, 1, SLOT_SRC_SCALAR},
- {MAKE_SWZ3(Y, Z, X), R300_ALU_ARGC_SRC0C_YZX, 1, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(Z, X, Y), R300_ALU_ARGC_SRC0C_ZXY, 1, SLOT_SRC_VECTOR},
- {MAKE_SWZ3(W, Z, Y), R300_ALU_ARGC_SRC0CA_WZY, 1, SLOT_SRC_BOTH},
- {MAKE_SWZ3(ONE, ONE, ONE), R300_ALU_ARGC_ONE, 0, 0},
- {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_ALU_ARGC_ZERO, 0, 0},
- {MAKE_SWZ3(HALF, HALF, HALF), R300_ALU_ARGC_HALF, 0, 0},
- {PFS_INVAL, 0, 0, 0},
- /* *INDENT-ON* */
-};
-
-/* used during matching of non-native swizzles */
-#define SWZ_X_MASK (7 << 0)
-#define SWZ_Y_MASK (7 << 3)
-#define SWZ_Z_MASK (7 << 6)
-#define SWZ_W_MASK (7 << 9)
-static const struct {
- GLuint hash; /* used to mask matching swizzle components */
- int mask; /* actual outmask */
- int count; /* count of components matched */
-} s_mask[] = {
- /* *INDENT-OFF* */
- {SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK, 1 | 2 | 4, 3},
- {SWZ_X_MASK | SWZ_Y_MASK, 1 | 2, 2},
- {SWZ_X_MASK | SWZ_Z_MASK, 1 | 4, 2},
- {SWZ_Y_MASK | SWZ_Z_MASK, 2 | 4, 2},
- {SWZ_X_MASK, 1, 1},
- {SWZ_Y_MASK, 2, 1},
- {SWZ_Z_MASK, 4, 1},
- {PFS_INVAL, PFS_INVAL, PFS_INVAL}
- /* *INDENT-ON* */
-};
-
-static const struct {
- int base; /* hw value of swizzle */
- int stride; /* difference between SRC0/1/2 */
- GLuint flags;
-} s_swiz[] = {
- /* *INDENT-OFF* */
- {R300_ALU_ARGA_SRC0C_X, 3, SLOT_SRC_VECTOR},
- {R300_ALU_ARGA_SRC0C_Y, 3, SLOT_SRC_VECTOR},
- {R300_ALU_ARGA_SRC0C_Z, 3, SLOT_SRC_VECTOR},
- {R300_ALU_ARGA_SRC0A, 1, SLOT_SRC_SCALAR},
- {R300_ALU_ARGA_ZERO, 0, 0},
- {R300_ALU_ARGA_ONE, 0, 0},
- {R300_ALU_ARGA_HALF, 0, 0}
- /* *INDENT-ON* */
-};
-
-/* boiler-plate reg, for convenience */
-static const GLuint undef = REG(REG_TYPE_TEMP,
- 0,
- SWIZZLE_XYZ,
- SWIZZLE_W,
- GL_FALSE,
- GL_FALSE,
- GL_FALSE);
-
-/* constant one source */
-static const GLuint pfs_one = REG(REG_TYPE_CONST,
- 0,
- SWIZZLE_111,
- SWIZZLE_ONE,
- GL_FALSE,
- GL_TRUE,
- GL_TRUE);
-
-/* constant half source */
-static const GLuint pfs_half = REG(REG_TYPE_CONST,
- 0,
- SWIZZLE_HHH,
- SWIZZLE_HALF,
- GL_FALSE,
- GL_TRUE,
- GL_TRUE);
-
-/* constant zero source */
-static const GLuint pfs_zero = REG(REG_TYPE_CONST,
- 0,
- SWIZZLE_000,
- SWIZZLE_ZERO,
- GL_FALSE,
- GL_TRUE,
- GL_TRUE);
-
-/*
- * Common functions prototypes
- */
-static void emit_arith(struct r300_pfs_compile_state *cs, int op,
- GLuint dest, int mask,
- GLuint src0, GLuint src1, GLuint src2, int flags);
-
-/**
- * Get an R300 temporary that can be written to in the given slot.
- */
-static int get_hw_temp(struct r300_pfs_compile_state *cs, int slot)
-{
- COMPILE_STATE;
- int r;
-
- for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
- if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= slot)
- break;
- }
-
- if (r >= PFS_NUM_TEMP_REGS) {
- ERROR("Out of hardware temps\n");
- return 0;
- }
- // Reserved is used to avoid the following scenario:
- // R300 temporary X is first assigned to Mesa temporary Y during vector ops
- // R300 temporary X is then assigned to Mesa temporary Z for further vector ops
- // Then scalar ops on Mesa temporary Z are emitted and move back in time
- // to overwrite the value of temporary Y.
- // End scenario.
- cs->hwtemps[r].reserved = cs->hwtemps[r].free;
- cs->hwtemps[r].free = -1;
-
- // Reset to some value that won't mess things up when the user
- // tries to read from a temporary that hasn't been assigned a value yet.
- // In the normal case, vector_valid and scalar_valid should be set to
- // a sane value by the first emit that writes to this temporary.
- cs->hwtemps[r].vector_valid = 0;
- cs->hwtemps[r].scalar_valid = 0;
-
- if (r > code->max_temp_idx)
- code->max_temp_idx = r;
-
- return r;
-}
-
-/**
- * Get an R300 temporary that will act as a TEX destination register.
- */
-static int get_hw_temp_tex(struct r300_pfs_compile_state *cs)
-{
- COMPILE_STATE;
- int r;
-
- for (r = 0; r < PFS_NUM_TEMP_REGS; ++r) {
- if (cs->used_in_node & (1 << r))
- continue;
-
- // Note: Be very careful here
- if (cs->hwtemps[r].free >= 0 && cs->hwtemps[r].free <= 0)
- break;
- }
-
- if (r >= PFS_NUM_TEMP_REGS)
- return get_hw_temp(cs, 0); /* Will cause an indirection */
-
- cs->hwtemps[r].reserved = cs->hwtemps[r].free;
- cs->hwtemps[r].free = -1;
-
- // Reset to some value that won't mess things up when the user
- // tries to read from a temporary that hasn't been assigned a value yet.
- // In the normal case, vector_valid and scalar_valid should be set to
- // a sane value by the first emit that writes to this temporary.
- cs->hwtemps[r].vector_valid = cs->nrslots;
- cs->hwtemps[r].scalar_valid = cs->nrslots;
-
- if (r > code->max_temp_idx)
- code->max_temp_idx = r;
-
- return r;
-}
-
-/**
- * Mark the given hardware register as free.
- */
-static void free_hw_temp(struct r300_pfs_compile_state *cs, int idx)
-{
- // Be very careful here. Consider sequences like
- // MAD r0, r1,r2,r3
- // TEX r4, ...
- // The TEX instruction may be moved in front of the MAD instruction
- // due to the way nodes work. We don't want to alias r1 and r4 in
- // this case.
- // I'm certain the register allocation could be further sanitized,
- // but it's tricky because of stuff that can happen inside emit_tex
- // and emit_arith.
- cs->hwtemps[idx].free = cs->nrslots + 1;
-}
-
-/**
- * Create a new Mesa temporary register.
- */
-static GLuint get_temp_reg(struct r300_pfs_compile_state *cs)
-{
- COMPILE_STATE;
- GLuint r = undef;
- GLuint index;
-
- index = ffs(~cs->temp_in_use);
- if (!index) {
- ERROR("Out of program temps\n");
- return r;
- }
-
- cs->temp_in_use |= (1 << --index);
- cs->temps[index].refcount = 0xFFFFFFFF;
- cs->temps[index].reg = -1;
-
- REG_SET_TYPE(r, REG_TYPE_TEMP);
- REG_SET_INDEX(r, index);
- REG_SET_VALID(r, GL_TRUE);
- return r;
-}
-
-/**
- * Free a Mesa temporary and the associated R300 temporary.
- */
-static void free_temp(struct r300_pfs_compile_state *cs, GLuint r)
-{
- GLuint index = REG_GET_INDEX(r);
-
- if (!(cs->temp_in_use & (1 << index)))
- return;
-
- if (REG_GET_TYPE(r) == REG_TYPE_TEMP) {
- free_hw_temp(cs, cs->temps[index].reg);
- cs->temps[index].reg = -1;
- cs->temp_in_use &= ~(1 << index);
- } else if (REG_GET_TYPE(r) == REG_TYPE_INPUT) {
- free_hw_temp(cs, cs->inputs[index].reg);
- cs->inputs[index].reg = -1;
- }
-}
-/**
- * Emit a hardware constant/parameter.
- *
- * \p cp Stable pointer to an array of 4 floats.
- * The pointer must be stable in the sense that it remains to be valid
- * and hold the contents of the constant/parameter throughout the lifetime
- * of the fragment program (actually, up until the next time the fragment
- * program is translated).
- */
-static GLuint emit_const4fv(struct r300_pfs_compile_state *cs,
- const GLfloat * cp)
+static GLboolean emit_const(void* data, GLuint file, GLuint index, GLuint *hwindex)
{
- COMPILE_STATE;
- GLuint reg = undef;
- int index;
+ PROG_CODE;
- for (index = 0; index < code->const_nr; ++index) {
- if (code->constant[index] == cp)
+ for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) {
+ if (code->constant[*hwindex].File == file &&
+ code->constant[*hwindex].Index == index)
break;
}
- if (index >= code->const_nr) {
- if (index >= PFS_NUM_CONST_REGS) {
- ERROR("Out of hw constants!\n");
- return reg;
+ if (*hwindex >= code->const_nr) {
+ if (*hwindex >= PFS_NUM_CONST_REGS) {
+ error("Out of hw constants!\n");
+ return GL_FALSE;
}
code->const_nr++;
- code->constant[index] = cp;
+ code->constant[*hwindex].File = file;
+ code->constant[*hwindex].Index = index;
}
- REG_SET_TYPE(reg, REG_TYPE_CONST);
- REG_SET_INDEX(reg, index);
- REG_SET_VALID(reg, GL_TRUE);
- return reg;
+ return GL_TRUE;
}
-static INLINE GLuint negate(GLuint r)
-{
- REG_NEGS(r);
- REG_NEGV(r);
- return r;
-}
-/* Hack, to prevent clobbering sources used multiple times when
- * emulating non-native instructions
+/**
+ * Mark a temporary register as used.
*/
-static INLINE GLuint keep(GLuint r)
-{
- REG_SET_NO_USE(r, GL_TRUE);
- return r;
-}
-
-static INLINE GLuint absolute(GLuint r)
-{
- REG_ABS(r);
- return r;
-}
-
-static int swz_native(struct r300_pfs_compile_state *cs,
- GLuint src, GLuint * r, GLuint arbneg)
-{
- COMPILE_STATE;
-
- /* Native swizzle, handle negation */
- src = (src & ~REG_NEGS_MASK) | (((arbneg >> 3) & 1) << REG_NEGS_SHIFT);
-
- if ((arbneg & 0x7) == 0x0) {
- src = src & ~REG_NEGV_MASK;
- *r = src;
- } else if ((arbneg & 0x7) == 0x7) {
- src |= REG_NEGV_MASK;
- *r = src;
- } else {
- if (!REG_GET_VALID(*r))
- *r = get_temp_reg(cs);
- src |= REG_NEGV_MASK;
- emit_arith(cs,
- PFS_OP_MAD,
- *r, arbneg & 0x7, keep(src), pfs_one, pfs_zero, 0);
- src = src & ~REG_NEGV_MASK;
- emit_arith(cs,
- PFS_OP_MAD,
- *r,
- (arbneg ^ 0x7) | WRITEMASK_W,
- src, pfs_one, pfs_zero, 0);
- }
-
- return 3;
-}
-
-static int swz_emit_partial(struct r300_pfs_compile_state *cs,
- GLuint src,
- GLuint * r, int mask, int mc, GLuint arbneg)
-{
- COMPILE_STATE;
- GLuint tmp;
- GLuint wmask = 0;
-
- if (!REG_GET_VALID(*r))
- *r = get_temp_reg(cs);
-
- /* A partial match, VSWZ/mask define what parts of the
- * desired swizzle we match
- */
- if (mc + s_mask[mask].count == 3) {
- wmask = WRITEMASK_W;
- src |= ((arbneg >> 3) & 1) << REG_NEGS_SHIFT;
- }
-
- tmp = arbneg & s_mask[mask].mask;
- if (tmp) {
- tmp = tmp ^ s_mask[mask].mask;
- if (tmp) {
- emit_arith(cs,
- PFS_OP_MAD,
- *r,
- arbneg & s_mask[mask].mask,
- keep(src) | REG_NEGV_MASK,
- pfs_one, pfs_zero, 0);
- if (!wmask) {
- REG_SET_NO_USE(src, GL_TRUE);
- } else {
- REG_SET_NO_USE(src, GL_FALSE);
- }
- emit_arith(cs,
- PFS_OP_MAD,
- *r, tmp | wmask, src, pfs_one, pfs_zero, 0);
- } else {
- if (!wmask) {
- REG_SET_NO_USE(src, GL_TRUE);
- } else {
- REG_SET_NO_USE(src, GL_FALSE);
- }
- emit_arith(cs,
- PFS_OP_MAD,
- *r,
- (arbneg & s_mask[mask].mask) | wmask,
- src | REG_NEGV_MASK, pfs_one, pfs_zero, 0);
- }
- } else {
- if (!wmask) {
- REG_SET_NO_USE(src, GL_TRUE);
- } else {
- REG_SET_NO_USE(src, GL_FALSE);
- }
- emit_arith(cs, PFS_OP_MAD,
- *r,
- s_mask[mask].mask | wmask,
- src, pfs_one, pfs_zero, 0);
- }
-
- return s_mask[mask].count;
-}
-
-static GLuint do_swizzle(struct r300_pfs_compile_state *cs,
- GLuint src, GLuint arbswz, GLuint arbneg)
+static void use_temporary(struct r300_fragment_program_code *code, GLuint index)
{
- COMPILE_STATE;
- GLuint r = undef;
- GLuint vswz;
- int c_mask = 0;
- int v_match = 0;
-
- /* If swizzling from something without an XYZW native swizzle,
- * emit result to a temp, and do new swizzle from the temp.
- */
-#if 0
- if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) {
- GLuint temp = get_temp_reg(fp);
- emit_arith(fp,
- PFS_OP_MAD,
- temp, WRITEMASK_XYZW, src, pfs_one, pfs_zero, 0);
- src = temp;
- }
-#endif
-
- if (REG_GET_VSWZ(src) != SWIZZLE_XYZ || REG_GET_SSWZ(src) != SWIZZLE_W) {
- GLuint vsrcswz =
- (v_swiz[REG_GET_VSWZ(src)].
- hash & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK)) |
- REG_GET_SSWZ(src) << 9;
- GLint i;
-
- GLuint newswz = 0;
- GLuint offset;
- for (i = 0; i < 4; ++i) {
- offset = GET_SWZ(arbswz, i);
-
- newswz |=
- (offset <= 3) ? GET_SWZ(vsrcswz,
- offset) << i *
- 3 : offset << i * 3;
- }
-
- arbswz = newswz & (SWZ_X_MASK | SWZ_Y_MASK | SWZ_Z_MASK);
- REG_SET_SSWZ(src, GET_SWZ(newswz, 3));
- } else {
- /* set scalar swizzling */
- REG_SET_SSWZ(src, GET_SWZ(arbswz, 3));
-
- }
- do {
- vswz = REG_GET_VSWZ(src);
- do {
- int chash;
-
- REG_SET_VSWZ(src, vswz);
- chash = v_swiz[REG_GET_VSWZ(src)].hash &
- s_mask[c_mask].hash;
-
- if (chash == (arbswz & s_mask[c_mask].hash)) {
- if (s_mask[c_mask].count == 3) {
- v_match += swz_native(cs,
- src, &r, arbneg);
- } else {
- v_match += swz_emit_partial(cs,
- src,
- &r,
- c_mask,
- v_match,
- arbneg);
- }
-
- if (v_match == 3)
- return r;
-
- /* Fill with something invalid.. all 0's was
- * wrong before, matched SWIZZLE_X. So all
- * 1's will be okay for now
- */
- arbswz |= (PFS_INVAL & s_mask[c_mask].hash);
- }
- } while (v_swiz[++vswz].hash != PFS_INVAL);
- REG_SET_VSWZ(src, SWIZZLE_XYZ);
- } while (s_mask[++c_mask].hash != PFS_INVAL);
-
- ERROR("should NEVER get here\n");
- return r;
+ if (index > code->max_temp_idx)
+ code->max_temp_idx = index;
}
-static GLuint t_src(struct r300_pfs_compile_state *cs,
- struct prog_src_register fpsrc)
-{
- COMPILE_STATE;
- GLuint r = undef;
-
- switch (fpsrc.File) {
- case PROGRAM_TEMPORARY:
- REG_SET_INDEX(r, fpsrc.Index);
- REG_SET_VALID(r, GL_TRUE);
- REG_SET_TYPE(r, REG_TYPE_TEMP);
- break;
- case PROGRAM_INPUT:
- REG_SET_INDEX(r, fpsrc.Index);
- REG_SET_VALID(r, GL_TRUE);
- REG_SET_TYPE(r, REG_TYPE_INPUT);
- break;
- case PROGRAM_LOCAL_PARAM:
- r = emit_const4fv(cs,
- fp->mesa_program.Base.LocalParams[fpsrc.
- Index]);
- break;
- case PROGRAM_ENV_PARAM:
- r = emit_const4fv(cs,
- cs->compiler->r300->radeon.glCtx->FragmentProgram.Parameters[fpsrc.Index]);
- break;
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_CONSTANT:
- r = emit_const4fv(cs,
- fp->mesa_program.Base.Parameters->
- ParameterValues[fpsrc.Index]);
- break;
- case PROGRAM_BUILTIN:
- switch(fpsrc.Swizzle) {
- case SWIZZLE_1111: r = pfs_one; break;
- case SWIZZLE_0000: r = pfs_zero; break;
- default:
- ERROR("bad PROGRAM_BUILTIN swizzle %u\n", fpsrc.Swizzle);
- break;
- }
- break;
- default:
- ERROR("unknown SrcReg->File %x\n", fpsrc.File);
- return r;
- }
-
- /* no point swizzling ONE/ZERO/HALF constants... */
- if (REG_GET_VSWZ(r) < SWIZZLE_111 || REG_GET_SSWZ(r) < SWIZZLE_ZERO)
- r = do_swizzle(cs, r, fpsrc.Swizzle, fpsrc.NegateBase);
- if (fpsrc.Abs)
- r = absolute(r);
- if (fpsrc.NegateAbs)
- r = negate(r);
- return r;
-}
-static GLuint t_scalar_src(struct r300_pfs_compile_state *cs,
- struct prog_src_register fpsrc)
+static GLuint translate_rgb_opcode(GLuint opcode)
{
- struct prog_src_register src = fpsrc;
- int sc = GET_SWZ(fpsrc.Swizzle, 0); /* X */
-
- src.Swizzle = ((sc << 0) | (sc << 3) | (sc << 6) | (sc << 9));
-
- return t_src(cs, src);
-}
-
-static GLuint t_dst(struct r300_pfs_compile_state *cs,
- struct prog_dst_register dest)
-{
- COMPILE_STATE;
- GLuint r = undef;
-
- switch (dest.File) {
- case PROGRAM_TEMPORARY:
- REG_SET_INDEX(r, dest.Index);
- REG_SET_VALID(r, GL_TRUE);
- REG_SET_TYPE(r, REG_TYPE_TEMP);
- return r;
- case PROGRAM_OUTPUT:
- REG_SET_TYPE(r, REG_TYPE_OUTPUT);
- switch (dest.Index) {
- case FRAG_RESULT_COLR:
- case FRAG_RESULT_DEPR:
- REG_SET_INDEX(r, dest.Index);
- REG_SET_VALID(r, GL_TRUE);
- return r;
- default:
- ERROR("Bad DstReg->Index 0x%x\n", dest.Index);
- return r;
- }
+ switch(opcode) {
+ case OPCODE_CMP: return R300_ALU_OUTC_CMP;
+ case OPCODE_DP3: return R300_ALU_OUTC_DP3;
+ case OPCODE_DP4: return R300_ALU_OUTC_DP4;
+ case OPCODE_FRC: return R300_ALU_OUTC_FRC;
default:
- ERROR("Bad DstReg->File 0x%x\n", dest.File);
- return r;
+ error("translate_rgb_opcode(%i): Unknown opcode", opcode);
+ /* fall through */
+ case OPCODE_NOP:
+ /* fall through */
+ case OPCODE_MAD: return R300_ALU_OUTC_MAD;
+ case OPCODE_MAX: return R300_ALU_OUTC_MAX;
+ case OPCODE_MIN: return R300_ALU_OUTC_MIN;
+ case OPCODE_REPL_ALPHA: return R300_ALU_OUTC_REPL_ALPHA;
}
}
-static int t_hw_src(struct r300_pfs_compile_state *cs, GLuint src, GLboolean tex)
+static GLuint translate_alpha_opcode(GLuint opcode)
{
- COMPILE_STATE;
- int idx;
- int index = REG_GET_INDEX(src);
-
- switch (REG_GET_TYPE(src)) {
- case REG_TYPE_TEMP:
- /* NOTE: if reg==-1 here, a source is being read that
- * hasn't been written to. Undefined results.
- */
- if (cs->temps[index].reg == -1)
- cs->temps[index].reg = get_hw_temp(cs, cs->nrslots);
-
- idx = cs->temps[index].reg;
-
- if (!REG_GET_NO_USE(src) && (--cs->temps[index].refcount == 0))
- free_temp(cs, src);
- break;
- case REG_TYPE_INPUT:
- idx = cs->inputs[index].reg;
-
- if (!REG_GET_NO_USE(src) && (--cs->inputs[index].refcount == 0))
- free_hw_temp(cs, cs->inputs[index].reg);
- break;
- case REG_TYPE_CONST:
- return (index | SRC_CONST);
- default:
- ERROR("Invalid type for source reg\n");
- return (0 | SRC_CONST);
- }
-
- if (!tex)
- cs->used_in_node |= (1 << idx);
-
- return idx;
-}
-
-static int t_hw_dst(struct r300_pfs_compile_state *cs,
- GLuint dest, GLboolean tex, int slot)
-{
- COMPILE_STATE;
- int idx;
- GLuint index = REG_GET_INDEX(dest);
- assert(REG_GET_VALID(dest));
-
- switch (REG_GET_TYPE(dest)) {
- case REG_TYPE_TEMP:
- if (cs->temps[REG_GET_INDEX(dest)].reg == -1) {
- if (!tex) {
- cs->temps[index].reg = get_hw_temp(cs, slot);
- } else {
- cs->temps[index].reg = get_hw_temp_tex(cs);
- }
- }
- idx = cs->temps[index].reg;
-
- if (!REG_GET_NO_USE(dest) && (--cs->temps[index].refcount == 0))
- free_temp(cs, dest);
-
- cs->dest_in_node |= (1 << idx);
- cs->used_in_node |= (1 << idx);
- break;
- case REG_TYPE_OUTPUT:
- switch (index) {
- case FRAG_RESULT_COLR:
- code->node[code->cur_node].flags |= R300_RGBA_OUT;
- break;
- case FRAG_RESULT_DEPR:
- fp->WritesDepth = GL_TRUE;
- code->node[code->cur_node].flags |= R300_W_OUT;
- break;
- }
- return index;
- break;
+ switch(opcode) {
+ case OPCODE_CMP: return R300_ALU_OUTA_CMP;
+ case OPCODE_DP3: return R300_ALU_OUTA_DP4;
+ case OPCODE_DP4: return R300_ALU_OUTA_DP4;
+ case OPCODE_EX2: return R300_ALU_OUTA_EX2;
+ case OPCODE_FRC: return R300_ALU_OUTA_FRC;
+ case OPCODE_LG2: return R300_ALU_OUTA_LG2;
default:
- ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest));
- return 0;
- }
-
- return idx;
-}
-
-static void emit_nop(struct r300_pfs_compile_state *cs)
-{
- COMPILE_STATE;
-
- if (cs->nrslots >= PFS_MAX_ALU_INST) {
- ERROR("Out of ALU instruction slots\n");
- return;
+ error("translate_rgb_opcode(%i): Unknown opcode", opcode);
+ /* fall through */
+ case OPCODE_NOP:
+ /* fall through */
+ case OPCODE_MAD: return R300_ALU_OUTA_MAD;
+ case OPCODE_MAX: return R300_ALU_OUTA_MAX;
+ case OPCODE_MIN: return R300_ALU_OUTA_MIN;
+ case OPCODE_RCP: return R300_ALU_OUTA_RCP;
+ case OPCODE_RSQ: return R300_ALU_OUTA_RSQ;
}
-
- code->alu.inst[cs->nrslots].inst0 = NOP_INST0;
- code->alu.inst[cs->nrslots].inst1 = NOP_INST1;
- code->alu.inst[cs->nrslots].inst2 = NOP_INST2;
- code->alu.inst[cs->nrslots].inst3 = NOP_INST3;
- cs->nrslots++;
-}
-
-static void emit_tex(struct r300_pfs_compile_state *cs,
- struct prog_instruction *fpi, int opcode)
-{
- COMPILE_STATE;
- GLuint coord = t_src(cs, fpi->SrcReg[0]);
- GLuint dest = undef;
- GLuint din, uin;
- int unit = fpi->TexSrcUnit;
- int hwsrc, hwdest;
-
- /* Ensure correct node indirection */
- uin = cs->used_in_node;
- din = cs->dest_in_node;
-
- /* Resolve source/dest to hardware registers */
- hwsrc = t_hw_src(cs, coord, GL_TRUE);
-
- if (opcode != R300_TEX_OP_KIL) {
- dest = t_dst(cs, fpi->DstReg);
-
- hwdest =
- t_hw_dst(cs, dest, GL_TRUE,
- code->node[code->cur_node].alu_offset);
-
- /* Use a temp that hasn't been used in this node, rather
- * than causing an indirection
- */
- if (uin & (1 << hwdest)) {
- free_hw_temp(cs, hwdest);
- hwdest = get_hw_temp_tex(cs);
- cs->temps[REG_GET_INDEX(dest)].reg = hwdest;
- }
- } else {
- hwdest = 0;
- unit = 0;
- }
-
- /* Indirection if source has been written in this node, or if the
- * dest has been read/written in this node
- */
- if ((REG_GET_TYPE(coord) != REG_TYPE_CONST &&
- (din & (1 << hwsrc))) || (uin & (1 << hwdest))) {
-
- /* Finish off current node */
- if (code->node[code->cur_node].alu_offset == cs->nrslots)
- emit_nop(cs);
-
- code->node[code->cur_node].alu_end =
- cs->nrslots - code->node[code->cur_node].alu_offset - 1;
- assert(code->node[code->cur_node].alu_end >= 0);
-
- if (++code->cur_node >= PFS_MAX_TEX_INDIRECT) {
- ERROR("too many levels of texture indirection\n");
- return;
- }
-
- /* Start new node */
- code->node[code->cur_node].tex_offset = code->tex.length;
- code->node[code->cur_node].alu_offset = cs->nrslots;
- code->node[code->cur_node].tex_end = -1;
- code->node[code->cur_node].alu_end = -1;
- code->node[code->cur_node].flags = 0;
- cs->used_in_node = 0;
- cs->dest_in_node = 0;
- }
-
- if (code->cur_node == 0)
- code->first_node_has_tex = 1;
-
- code->tex.inst[code->tex.length++] = 0 | (hwsrc << R300_SRC_ADDR_SHIFT)
- | (hwdest << R300_DST_ADDR_SHIFT)
- | (unit << R300_TEX_ID_SHIFT)
- | (opcode << R300_TEX_INST_SHIFT);
-
- cs->dest_in_node |= (1 << hwdest);
- if (REG_GET_TYPE(coord) != REG_TYPE_CONST)
- cs->used_in_node |= (1 << hwsrc);
-
- code->node[code->cur_node].tex_end++;
}
/**
- * Returns the first slot where we could possibly allow writing to dest,
- * according to register allocation.
+ * Emit one paired ALU instruction.
*/
-static int get_earliest_allowed_write(struct r300_pfs_compile_state *cs,
- GLuint dest, int mask)
+static GLboolean emit_alu(void* data, struct radeon_pair_instruction* inst)
{
- COMPILE_STATE;
- int idx;
- int pos;
- GLuint index = REG_GET_INDEX(dest);
- assert(REG_GET_VALID(dest));
+ PROG_CODE;
- switch (REG_GET_TYPE(dest)) {
- case REG_TYPE_TEMP:
- if (cs->temps[index].reg == -1)
- return 0;
-
- idx = cs->temps[index].reg;
- break;
- case REG_TYPE_OUTPUT:
- return 0;
- default:
- ERROR("invalid dest reg type %d\n", REG_GET_TYPE(dest));
- return 0;
- }
-
- pos = cs->hwtemps[idx].reserved;
- if (mask & WRITEMASK_XYZ) {
- if (pos < cs->hwtemps[idx].vector_lastread)
- pos = cs->hwtemps[idx].vector_lastread;
- }
- if (mask & WRITEMASK_W) {
- if (pos < cs->hwtemps[idx].scalar_lastread)
- pos = cs->hwtemps[idx].scalar_lastread;
+ if (code->alu.length >= PFS_MAX_ALU_INST) {
+ error("Too many ALU instructions");
+ return GL_FALSE;
}
- return pos;
-}
-
-/**
- * Allocates a slot for an ALU instruction that can consist of
- * a vertex part or a scalar part or both.
- *
- * Sources from src (src[0] to src[argc-1]) are added to the slot in the
- * appropriate position (vector and/or scalar), and their positions are
- * recorded in the srcpos array.
- *
- * This function emits instruction code for the source fetch and the
- * argument selection. It does not emit instruction code for the
- * opcode or the destination selection.
- *
- * @return the index of the slot
- */
-static int find_and_prepare_slot(struct r300_pfs_compile_state *cs,
- GLboolean emit_vop,
- GLboolean emit_sop,
- int argc, GLuint * src, GLuint dest, int mask)
-{
- COMPILE_STATE;
- int hwsrc[3];
- int srcpos[3];
- unsigned int used;
- int tempused;
- int tempvsrc[3];
- int tempssrc[3];
- int pos;
- int regnr;
- int i, j;
+ int ip = code->alu.length++;
+ int j;
+ code->node[code->cur_node].alu_end++;
- // Determine instruction slots, whether sources are required on
- // vector or scalar side, and the smallest slot number where
- // all source registers are available
- used = 0;
- if (emit_vop)
- used |= SLOT_OP_VECTOR;
- if (emit_sop)
- used |= SLOT_OP_SCALAR;
+ code->alu.inst[ip].inst0 = translate_rgb_opcode(inst->RGB.Opcode);
+ code->alu.inst[ip].inst2 = translate_alpha_opcode(inst->Alpha.Opcode);
- pos = get_earliest_allowed_write(cs, dest, mask);
+ for(j = 0; j < 3; ++j) {
+ GLuint src = inst->RGB.Src[j].Index | (inst->RGB.Src[j].Constant << 5);
+ if (!inst->RGB.Src[j].Constant)
+ use_temporary(code, inst->RGB.Src[j].Index);
+ code->alu.inst[ip].inst1 |= src << (6*j);
- if (code->node[code->cur_node].alu_offset > pos)
- pos = code->node[code->cur_node].alu_offset;
- for (i = 0; i < argc; ++i) {
- if (!REG_GET_BUILTIN(src[i])) {
- if (emit_vop)
- used |= v_swiz[REG_GET_VSWZ(src[i])].flags << i;
- if (emit_sop)
- used |= s_swiz[REG_GET_SSWZ(src[i])].flags << i;
- }
+ src = inst->Alpha.Src[j].Index | (inst->Alpha.Src[j].Constant << 5);
+ if (!inst->Alpha.Src[j].Constant)
+ use_temporary(code, inst->Alpha.Src[j].Index);
+ code->alu.inst[ip].inst3 |= src << (6*j);
- hwsrc[i] = t_hw_src(cs, src[i], GL_FALSE); /* Note: sideeffects wrt refcounting! */
- regnr = hwsrc[i] & 31;
+ GLuint arg = r300FPTranslateRGBSwizzle(inst->RGB.Arg[j].Source, inst->RGB.Arg[j].Swizzle);
+ arg |= inst->RGB.Arg[j].Abs << 6;
+ arg |= inst->RGB.Arg[j].Negate << 5;
+ code->alu.inst[ip].inst0 |= arg << (7*j);
- if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) {
- if (used & (SLOT_SRC_VECTOR << i)) {
- if (cs->hwtemps[regnr].vector_valid > pos)
- pos = cs->hwtemps[regnr].vector_valid;
- }
- if (used & (SLOT_SRC_SCALAR << i)) {
- if (cs->hwtemps[regnr].scalar_valid > pos)
- pos = cs->hwtemps[regnr].scalar_valid;
- }
- }
+ arg = r300FPTranslateAlphaSwizzle(inst->Alpha.Arg[j].Source, inst->Alpha.Arg[j].Swizzle);
+ arg |= inst->Alpha.Arg[j].Abs << 6;
+ arg |= inst->Alpha.Arg[j].Negate << 5;
+ code->alu.inst[ip].inst2 |= arg << (7*j);
}
- // Find a slot that fits
- for (;; ++pos) {
- if (cs->slot[pos].used & used & SLOT_OP_BOTH)
- continue;
-
- if (pos >= cs->nrslots) {
- if (cs->nrslots >= PFS_MAX_ALU_INST) {
- ERROR("Out of ALU instruction slots\n");
- return -1;
- }
-
- code->alu.inst[pos].inst0 = NOP_INST0;
- code->alu.inst[pos].inst1 = NOP_INST1;
- code->alu.inst[pos].inst2 = NOP_INST2;
- code->alu.inst[pos].inst3 = NOP_INST3;
-
- cs->nrslots++;
- }
- // Note: When we need both parts (vector and scalar) of a source,
- // we always try to put them into the same position. This makes the
- // code easier to read, and it is optimal (i.e. one doesn't gain
- // anything by splitting the parts).
- // It also avoids headaches with swizzles that access both parts (i.e WXY)
- tempused = cs->slot[pos].used;
- for (i = 0; i < 3; ++i) {
- tempvsrc[i] = cs->slot[pos].vsrc[i];
- tempssrc[i] = cs->slot[pos].ssrc[i];
- }
-
- for (i = 0; i < argc; ++i) {
- int flags = (used >> i) & SLOT_SRC_BOTH;
-
- if (!flags) {
- srcpos[i] = 0;
- continue;
- }
-
- for (j = 0; j < 3; ++j) {
- if ((tempused >> j) & flags & SLOT_SRC_VECTOR) {
- if (tempvsrc[j] != hwsrc[i])
- continue;
- }
-
- if ((tempused >> j) & flags & SLOT_SRC_SCALAR) {
- if (tempssrc[j] != hwsrc[i])
- continue;
- }
-
- break;
- }
+ if (inst->RGB.Saturate)
+ code->alu.inst[ip].inst0 |= R300_ALU_OUTC_CLAMP;
+ if (inst->Alpha.Saturate)
+ code->alu.inst[ip].inst2 |= R300_ALU_OUTA_CLAMP;
- if (j == 3)
- break;
-
- srcpos[i] = j;
- tempused |= flags << j;
- if (flags & SLOT_SRC_VECTOR)
- tempvsrc[j] = hwsrc[i];
- if (flags & SLOT_SRC_SCALAR)
- tempssrc[j] = hwsrc[i];
- }
-
- if (i == argc)
- break;
+ if (inst->RGB.WriteMask) {
+ use_temporary(code, inst->RGB.DestIndex);
+ code->alu.inst[ip].inst1 |=
+ (inst->RGB.DestIndex << R300_ALU_DSTC_SHIFT) |
+ (inst->RGB.WriteMask << R300_ALU_DSTC_REG_MASK_SHIFT);
}
-
- // Found a slot, reserve it
- cs->slot[pos].used = tempused | (used & SLOT_OP_BOTH);
- for (i = 0; i < 3; ++i) {
- cs->slot[pos].vsrc[i] = tempvsrc[i];
- cs->slot[pos].ssrc[i] = tempssrc[i];
+ if (inst->RGB.OutputWriteMask) {
+ code->alu.inst[ip].inst1 |= (inst->RGB.OutputWriteMask << R300_ALU_DSTC_OUTPUT_MASK_SHIFT);
+ code->node[code->cur_node].flags |= R300_RGBA_OUT;
}
- for (i = 0; i < argc; ++i) {
- if (REG_GET_TYPE(src[i]) == REG_TYPE_TEMP) {
- int regnr = hwsrc[i] & 31;
-
- if (used & (SLOT_SRC_VECTOR << i)) {
- if (cs->hwtemps[regnr].vector_lastread < pos)
- cs->hwtemps[regnr].vector_lastread =
- pos;
- }
- if (used & (SLOT_SRC_SCALAR << i)) {
- if (cs->hwtemps[regnr].scalar_lastread < pos)
- cs->hwtemps[regnr].scalar_lastread =
- pos;
- }
- }
+ if (inst->Alpha.WriteMask) {
+ use_temporary(code, inst->Alpha.DestIndex);
+ code->alu.inst[ip].inst3 |=
+ (inst->Alpha.DestIndex << R300_ALU_DSTA_SHIFT) |
+ R300_ALU_DSTA_REG;
}
-
- // Emit the source fetch code
- code->alu.inst[pos].inst1 &= ~R300_ALU_SRC_MASK;
- code->alu.inst[pos].inst1 |=
- ((cs->slot[pos].vsrc[0] << R300_ALU_SRC0C_SHIFT) |
- (cs->slot[pos].vsrc[1] << R300_ALU_SRC1C_SHIFT) |
- (cs->slot[pos].vsrc[2] << R300_ALU_SRC2C_SHIFT));
-
- code->alu.inst[pos].inst3 &= ~R300_ALU_SRC_MASK;
- code->alu.inst[pos].inst3 |=
- ((cs->slot[pos].ssrc[0] << R300_ALU_SRC0A_SHIFT) |
- (cs->slot[pos].ssrc[1] << R300_ALU_SRC1A_SHIFT) |
- (cs->slot[pos].ssrc[2] << R300_ALU_SRC2A_SHIFT));
-
- // Emit the argument selection code
- if (emit_vop) {
- int swz[3];
-
- for (i = 0; i < 3; ++i) {
- if (i < argc) {
- swz[i] = (v_swiz[REG_GET_VSWZ(src[i])].base +
- (srcpos[i] *
- v_swiz[REG_GET_VSWZ(src[i])].
- stride)) | ((src[i] & REG_NEGV_MASK)
- ? ARG_NEG : 0) | ((src[i]
- &
- REG_ABS_MASK)
- ?
- ARG_ABS
- : 0);
- } else {
- swz[i] = R300_ALU_ARGC_ZERO;
- }
- }
-
- code->alu.inst[pos].inst0 &=
- ~(R300_ALU_ARG0C_MASK | R300_ALU_ARG1C_MASK |
- R300_ALU_ARG2C_MASK);
- code->alu.inst[pos].inst0 |=
- (swz[0] << R300_ALU_ARG0C_SHIFT) | (swz[1] <<
- R300_ALU_ARG1C_SHIFT)
- | (swz[2] << R300_ALU_ARG2C_SHIFT);
+ if (inst->Alpha.OutputWriteMask) {
+ code->alu.inst[ip].inst3 |= R300_ALU_DSTA_OUTPUT;
+ code->node[code->cur_node].flags |= R300_RGBA_OUT;
}
-
- if (emit_sop) {
- int swz[3];
-
- for (i = 0; i < 3; ++i) {
- if (i < argc) {
- swz[i] = (s_swiz[REG_GET_SSWZ(src[i])].base +
- (srcpos[i] *
- s_swiz[REG_GET_SSWZ(src[i])].
- stride)) | ((src[i] & REG_NEGS_MASK)
- ? ARG_NEG : 0) | ((src[i]
- &
- REG_ABS_MASK)
- ?
- ARG_ABS
- : 0);
- } else {
- swz[i] = R300_ALU_ARGA_ZERO;
- }
- }
-
- code->alu.inst[pos].inst2 &=
- ~(R300_ALU_ARG0A_MASK | R300_ALU_ARG1A_MASK |
- R300_ALU_ARG2A_MASK);
- code->alu.inst[pos].inst2 |=
- (swz[0] << R300_ALU_ARG0A_SHIFT) | (swz[1] <<
- R300_ALU_ARG1A_SHIFT)
- | (swz[2] << R300_ALU_ARG2A_SHIFT);
+ if (inst->Alpha.DepthWriteMask) {
+ code->alu.inst[ip].inst3 |= R300_ALU_DSTA_DEPTH;
+ code->node[code->cur_node].flags |= R300_W_OUT;
+ c->fp->WritesDepth = GL_TRUE;
}
- return pos;
+ return GL_TRUE;
}
+
/**
- * Append an ALU instruction to the instruction list.
+ * Finish the current node without advancing to the next one.
*/
-static void emit_arith(struct r300_pfs_compile_state *cs,
- int op,
- GLuint dest,
- int mask,
- GLuint src0, GLuint src1, GLuint src2, int flags)
+static GLboolean finish_node(struct r300_fragment_program_compiler *c)
{
- COMPILE_STATE;
- GLuint src[3] = { src0, src1, src2 };
- int hwdest;
- GLboolean emit_vop, emit_sop;
- int vop, sop, argc;
- int pos;
-
- vop = r300_fpop[op].v_op;
- sop = r300_fpop[op].s_op;
- argc = r300_fpop[op].argc;
+ struct r300_fragment_program_code *code = c->code;
+ struct r300_fragment_program_node *node = &code->node[code->cur_node];
- if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT &&
- REG_GET_INDEX(dest) == FRAG_RESULT_DEPR) {
- if (mask & WRITEMASK_Z) {
- mask = WRITEMASK_W;
- } else {
- return;
- }
+ if (node->alu_end < 0) {
+ /* Generate a single NOP for this node */
+ struct radeon_pair_instruction inst;
+ _mesa_bzero(&inst, sizeof(inst));
+ if (!emit_alu(c, &inst))
+ return GL_FALSE;
}
- emit_vop = GL_FALSE;
- emit_sop = GL_FALSE;
- if ((mask & WRITEMASK_XYZ) || vop == R300_ALU_OUTC_DP3)
- emit_vop = GL_TRUE;
- if ((mask & WRITEMASK_W) || vop == R300_ALU_OUTC_REPL_ALPHA)
- emit_sop = GL_TRUE;
-
- pos =
- find_and_prepare_slot(cs, emit_vop, emit_sop, argc, src, dest,
- mask);
- if (pos < 0)
- return;
-
- hwdest = t_hw_dst(cs, dest, GL_FALSE, pos); /* Note: Side effects wrt register allocation */
-
- if (flags & PFS_FLAG_SAT) {
- vop |= R300_ALU_OUTC_CLAMP;
- sop |= R300_ALU_OUTA_CLAMP;
- }
-
- /* Throw the pieces together and get ALU/1 */
- if (emit_vop) {
- code->alu.inst[pos].inst0 |= vop;
-
- code->alu.inst[pos].inst1 |= hwdest << R300_ALU_DSTC_SHIFT;
-
- if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
- if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) {
- code->alu.inst[pos].inst1 |=
- (mask & WRITEMASK_XYZ) <<
- R300_ALU_DSTC_OUTPUT_MASK_SHIFT;
- } else
- assert(0);
+ if (node->tex_end < 0) {
+ if (code->cur_node == 0) {
+ node->tex_end = 0;
} else {
- code->alu.inst[pos].inst1 |=
- (mask & WRITEMASK_XYZ) <<
- R300_ALU_DSTC_REG_MASK_SHIFT;
-
- cs->hwtemps[hwdest].vector_valid = pos + 1;
- }
- }
-
- /* And now ALU/3 */
- if (emit_sop) {
- code->alu.inst[pos].inst2 |= sop;
-
- if (mask & WRITEMASK_W) {
- if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
- if (REG_GET_INDEX(dest) == FRAG_RESULT_COLR) {
- code->alu.inst[pos].inst3 |=
- (hwdest << R300_ALU_DSTA_SHIFT) |
- R300_ALU_DSTA_OUTPUT;
- } else if (REG_GET_INDEX(dest) ==
- FRAG_RESULT_DEPR) {
- code->alu.inst[pos].inst3 |=
- R300_ALU_DSTA_DEPTH;
- } else
- assert(0);
- } else {
- code->alu.inst[pos].inst3 |=
- (hwdest << R300_ALU_DSTA_SHIFT) |
- R300_ALU_DSTA_REG;
-
- cs->hwtemps[hwdest].scalar_valid = pos + 1;
- }
+ error("Node %i has no TEX instructions", code->cur_node);
+ return GL_FALSE;
}
+ } else {
+ if (code->cur_node == 0)
+ code->first_node_has_tex = 1;
}
- return;
+ return GL_TRUE;
}
-static GLfloat SinCosConsts[2][4] = {
- {
- 1.273239545, // 4/PI
- -0.405284735, // -4/(PI*PI)
- 3.141592654, // PI
- 0.2225 // weight
- },
- {
- 0.75,
- 0.0,
- 0.159154943, // 1/(2*PI)
- 6.283185307 // 2*PI
- }
-};
/**
- * Emit a LIT instruction.
- * \p flags may be PFS_FLAG_SAT
- *
- * Definition of LIT (from ARB_fragment_program):
- * tmp = VectorLoad(op0);
- * if (tmp.x < 0) tmp.x = 0;
- * if (tmp.y < 0) tmp.y = 0;
- * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon);
- * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon;
- * result.x = 1.0;
- * result.y = tmp.x;
- * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0;
- * result.w = 1.0;
- *
- * The longest path of computation is the one leading to result.z,
- * consisting of 5 operations. This implementation of LIT takes
- * 5 slots. So unless there's some special undocumented opcode,
- * this implementation is potentially optimal. Unfortunately,
- * emit_arith is a bit too conservative because it doesn't understand
- * partial writes to the vector component.
+ * Begin a block of texture instructions.
+ * Create the necessary indirection.
*/
-static const GLfloat LitConst[4] =
- { 127.999999, 127.999999, 127.999999, -127.999999 };
-
-static void emit_lit(struct r300_pfs_compile_state *cs,
- GLuint dest, int mask, GLuint src, int flags)
+static GLboolean begin_tex(void* data)
{
- COMPILE_STATE;
- GLuint cnst;
- int needTemporary;
- GLuint temp;
-
- cnst = emit_const4fv(cs, LitConst);
-
- needTemporary = 0;
- if ((mask & WRITEMASK_XYZW) != WRITEMASK_XYZW) {
- needTemporary = 1;
- } else if (REG_GET_TYPE(dest) == REG_TYPE_OUTPUT) {
- // LIT is typically followed by DP3/DP4, so there's no point
- // in creating special code for this case
- needTemporary = 1;
- }
-
- if (needTemporary) {
- temp = keep(get_temp_reg(cs));
- } else {
- temp = keep(dest);
- }
+ PROG_CODE;
- // Note: The order of emit_arith inside the slots is relevant,
- // because emit_arith only looks at scalar vs. vector when resolving
- // dependencies, and it does not consider individual vector components,
- // so swizzling between the two parts can create fake dependencies.
-
- // First slot
- emit_arith(cs, PFS_OP_MAX, temp, WRITEMASK_XY,
- keep(src), pfs_zero, undef, 0);
- emit_arith(cs, PFS_OP_MAX, temp, WRITEMASK_W, src, cnst, undef, 0);
-
- // Second slot
- emit_arith(cs, PFS_OP_MIN, temp, WRITEMASK_Z,
- swizzle(temp, W, W, W, W), cnst, undef, 0);
- emit_arith(cs, PFS_OP_LG2, temp, WRITEMASK_W,
- swizzle(temp, Y, Y, Y, Y), undef, undef, 0);
-
- // Third slot
- // If desired, we saturate the y result here.
- // This does not affect the use as a condition variable in the CMP later
- emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_W,
- temp, swizzle(temp, Z, Z, Z, Z), pfs_zero, 0);
- emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_Y,
- swizzle(temp, X, X, X, X), pfs_one, pfs_zero, flags);
-
- // Fourth slot
- emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_X,
- pfs_one, pfs_one, pfs_zero, 0);
- emit_arith(cs, PFS_OP_EX2, temp, WRITEMASK_W, temp, undef, undef, 0);
-
- // Fifth slot
- emit_arith(cs, PFS_OP_CMP, temp, WRITEMASK_Z,
- pfs_zero, swizzle(temp, W, W, W, W),
- negate(swizzle(temp, Y, Y, Y, Y)), flags);
- emit_arith(cs, PFS_OP_MAD, temp, WRITEMASK_W, pfs_one, pfs_one,
- pfs_zero, 0);
-
- if (needTemporary) {
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- temp, pfs_one, pfs_zero, flags);
- free_temp(cs, temp);
- } else {
- // Decrease refcount of the destination
- t_hw_dst(cs, dest, GL_FALSE, cs->nrslots);
+ if (code->cur_node == 0) {
+ if (code->node[0].alu_end < 0 &&
+ code->node[0].tex_end < 0)
+ return GL_TRUE;
}
-}
-
-static void emit_instruction(struct r300_pfs_compile_state *cs, struct prog_instruction *fpi)
-{
- COMPILE_STATE;
- GLuint src[3], dest, temp[2];
- int flags, mask = 0;
- int const_sin[2];
-
- if (fpi->SaturateMode == SATURATE_ZERO_ONE)
- flags = PFS_FLAG_SAT;
- else
- flags = 0;
-
- if (fpi->Opcode != OPCODE_KIL) {
- dest = t_dst(cs, fpi->DstReg);
- mask = fpi->DstReg.WriteMask;
- }
-
- switch (fpi->Opcode) {
- case OPCODE_ADD:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, src[1], flags);
- break;
- case OPCODE_CMP:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- src[2] = t_src(cs, fpi->SrcReg[2]);
- /* ARB_f_p - if src0.c < 0.0 ? src1.c : src2.c
- * r300 - if src2.c < 0.0 ? src1.c : src0.c
- */
- emit_arith(cs, PFS_OP_CMP, dest, mask,
- src[2], src[1], src[0], flags);
- break;
- case OPCODE_COS:
- /*
- * cos using a parabola (see SIN):
- * cos(x):
- * x = (x/(2*PI))+0.75
- * x = frac(x)
- * x = (x*2*PI)-PI
- * result = sin(x)
- */
- temp[0] = get_temp_reg(cs);
- const_sin[0] = emit_const4fv(cs, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(cs, SinCosConsts[1]);
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
-
- /* add 0.5*PI and do range reduction */
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X,
- swizzle(src[0], X, X, X, X),
- swizzle(const_sin[1], Z, Z, Z, Z),
- swizzle(const_sin[1], X, X, X, X), 0);
-
- emit_arith(cs, PFS_OP_FRC, temp[0], WRITEMASK_X,
- swizzle(temp[0], X, X, X, X),
- undef, undef, 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI
- negate(swizzle(const_sin[0], Z, Z, Z, Z)), //-PI
- 0);
-
- /* SIN */
-
- emit_arith(cs, PFS_OP_MAD, temp[0],
- WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
- Z, Z, Z,
- Z),
- const_sin[0], pfs_zero, 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X,
- swizzle(temp[0], Y, Y, Y, Y),
- absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X), 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Y,
- swizzle(temp[0], X, X, X, X),
- absolute(swizzle(temp[0], X, X, X, X)),
- negate(swizzle(temp[0], X, X, X, X)), 0);
-
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- swizzle(temp[0], Y, Y, Y, Y),
- swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[0], X, X, X, X), flags);
-
- free_temp(cs, temp[0]);
- break;
- case OPCODE_DP3:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_DP3, dest, mask,
- src[0], src[1], undef, flags);
- break;
- case OPCODE_DP4:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_DP4, dest, mask,
- src[0], src[1], undef, flags);
- break;
- case OPCODE_DST:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- /* dest.y = src0.y * src1.y */
- if (mask & WRITEMASK_Y)
- emit_arith(cs, PFS_OP_MAD, dest, WRITEMASK_Y,
- keep(src[0]), keep(src[1]),
- pfs_zero, flags);
- /* dest.z = src0.z */
- if (mask & WRITEMASK_Z)
- emit_arith(cs, PFS_OP_MAD, dest, WRITEMASK_Z,
- src[0], pfs_one, pfs_zero, flags);
- /* result.x = 1.0
- * result.w = src1.w */
- if (mask & WRITEMASK_XW) {
- REG_SET_VSWZ(src[1], SWIZZLE_111); /*Cheat */
- emit_arith(cs, PFS_OP_MAD, dest,
- mask & WRITEMASK_XW,
- src[1], pfs_one, pfs_zero, flags);
- }
- break;
- case OPCODE_EX2:
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_EX2, dest, mask,
- src[0], undef, undef, flags);
- break;
- case OPCODE_FRC:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_FRC, dest, mask,
- src[0], undef, undef, flags);
- break;
- case OPCODE_KIL:
- emit_tex(cs, fpi, R300_TEX_OP_KIL);
- break;
- case OPCODE_LG2:
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_LG2, dest, mask,
- src[0], undef, undef, flags);
- break;
- case OPCODE_LIT:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- emit_lit(cs, dest, mask, src[0], flags);
- break;
- case OPCODE_LRP:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- src[2] = t_src(cs, fpi->SrcReg[2]);
- /* result = tmp0tmp1 + (1 - tmp0)tmp2
- * = tmp0tmp1 + tmp2 + (-tmp0)tmp2
- * MAD temp, -tmp0, tmp2, tmp2
- * MAD result, tmp0, tmp1, temp
- */
- temp[0] = get_temp_reg(cs);
- emit_arith(cs, PFS_OP_MAD, temp[0], mask,
- negate(keep(src[0])), keep(src[2]), src[2],
- 0);
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- src[0], src[1], temp[0], flags);
- free_temp(cs, temp[0]);
- break;
- case OPCODE_MAD:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- src[2] = t_src(cs, fpi->SrcReg[2]);
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- src[0], src[1], src[2], flags);
- break;
- case OPCODE_MAX:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_MAX, dest, mask,
- src[0], src[1], undef, flags);
- break;
- case OPCODE_MIN:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_MIN, dest, mask,
- src[0], src[1], undef, flags);
- break;
- case OPCODE_MOV:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- src[0], pfs_one, pfs_zero, flags);
- break;
- case OPCODE_MUL:
- src[0] = t_src(cs, fpi->SrcReg[0]);
- src[1] = t_src(cs, fpi->SrcReg[1]);
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- src[0], src[1], pfs_zero, flags);
- break;
- case OPCODE_RCP:
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_RCP, dest, mask,
- src[0], undef, undef, flags);
- break;
- case OPCODE_RSQ:
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
- emit_arith(cs, PFS_OP_RSQ, dest, mask,
- absolute(src[0]), pfs_zero, pfs_zero, flags);
- break;
- case OPCODE_SCS:
- /*
- * scs using a parabola :
- * scs(x):
- * result.x = sin(-abs(x)+0.5*PI) (cos)
- * result.y = sin(x) (sin)
- *
- */
- temp[0] = get_temp_reg(cs);
- temp[1] = get_temp_reg(cs);
- const_sin[0] = emit_const4fv(cs, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(cs, SinCosConsts[1]);
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
-
- /* x = -abs(x)+0.5*PI */
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(const_sin[0], Z, Z, Z, Z), //PI
- pfs_half,
- negate(abs
- (swizzle(keep(src[0]), X, X, X, X))),
- 0);
-
- /* C*x (sin) */
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_W,
- swizzle(const_sin[0], Y, Y, Y, Y),
- swizzle(keep(src[0]), X, X, X, X),
- pfs_zero, 0);
-
- /* B*x, C*x (cos) */
- emit_arith(cs, PFS_OP_MAD, temp[0],
- WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
- Z, Z, Z,
- Z),
- const_sin[0], pfs_zero, 0);
-
- /* B*x (sin) */
- emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_W,
- swizzle(const_sin[0], X, X, X, X),
- keep(src[0]), pfs_zero, 0);
-
- /* y = B*x + C*x*abs(x) (sin) */
- emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_Z,
- absolute(src[0]),
- swizzle(temp[0], W, W, W, W),
- swizzle(temp[1], W, W, W, W), 0);
-
- /* y = B*x + C*x*abs(x) (cos) */
- emit_arith(cs, PFS_OP_MAD, temp[1], WRITEMASK_W,
- swizzle(temp[0], Y, Y, Y, Y),
- absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X), 0);
-
- /* y*abs(y) - y (cos), y*abs(y) - y (sin) */
- emit_arith(cs, PFS_OP_MAD, temp[0],
- WRITEMASK_X | WRITEMASK_Y, swizzle(temp[1],
- W, Z, Y,
- X),
- absolute(swizzle(temp[1], W, Z, Y, X)),
- negate(swizzle(temp[1], W, Z, Y, X)), 0);
-
- /* dest.xy = mad(temp.xy, P, temp2.wz) */
- emit_arith(cs, PFS_OP_MAD, dest,
- mask & (WRITEMASK_X | WRITEMASK_Y), temp[0],
- swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[1], W, Z, Y, X), flags);
-
- free_temp(cs, temp[0]);
- free_temp(cs, temp[1]);
- break;
- case OPCODE_SIN:
- /*
- * using a parabola:
- * sin(x) = 4/pi * x + -4/(pi*pi) * x * abs(x)
- * extra precision is obtained by weighting against
- * itself squared.
- */
-
- temp[0] = get_temp_reg(cs);
- const_sin[0] = emit_const4fv(cs, SinCosConsts[0]);
- const_sin[1] = emit_const4fv(cs, SinCosConsts[1]);
- src[0] = t_scalar_src(cs, fpi->SrcReg[0]);
- /* do range reduction */
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X,
- swizzle(keep(src[0]), X, X, X, X),
- swizzle(const_sin[1], Z, Z, Z, Z),
- pfs_half, 0);
-
- emit_arith(cs, PFS_OP_FRC, temp[0], WRITEMASK_X,
- swizzle(temp[0], X, X, X, X),
- undef, undef, 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Z, swizzle(temp[0], X, X, X, X), swizzle(const_sin[1], W, W, W, W), //2*PI
- negate(swizzle(const_sin[0], Z, Z, Z, Z)), //PI
- 0);
-
- /* SIN */
-
- emit_arith(cs, PFS_OP_MAD, temp[0],
- WRITEMASK_X | WRITEMASK_Y, swizzle(temp[0],
- Z, Z, Z,
- Z),
- const_sin[0], pfs_zero, 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_X,
- swizzle(temp[0], Y, Y, Y, Y),
- absolute(swizzle(temp[0], Z, Z, Z, Z)),
- swizzle(temp[0], X, X, X, X), 0);
-
- emit_arith(cs, PFS_OP_MAD, temp[0], WRITEMASK_Y,
- swizzle(temp[0], X, X, X, X),
- absolute(swizzle(temp[0], X, X, X, X)),
- negate(swizzle(temp[0], X, X, X, X)), 0);
-
- emit_arith(cs, PFS_OP_MAD, dest, mask,
- swizzle(temp[0], Y, Y, Y, Y),
- swizzle(const_sin[0], W, W, W, W),
- swizzle(temp[0], X, X, X, X), flags);
-
- free_temp(cs, temp[0]);
- break;
- case OPCODE_TEX:
- emit_tex(cs, fpi, R300_TEX_OP_LD);
- break;
- case OPCODE_TXB:
- emit_tex(cs, fpi, R300_TEX_OP_TXB);
- break;
- case OPCODE_TXP:
- emit_tex(cs, fpi, R300_TEX_OP_TXP);
- break;
- default:
- ERROR("unknown fpi->Opcode %d\n", fpi->Opcode);
- break;
+ if (code->cur_node == 3) {
+ error("Too many texture indirections");
+ return GL_FALSE;
}
-}
-static GLboolean parse_program(struct r300_pfs_compile_state *cs)
-{
- COMPILE_STATE;
- int clauseidx;
-
- for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; ++clauseidx) {
- struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx];
- int ip;
-
- for(ip = 0; ip < clause->NumInstructions; ++ip) {
- emit_instruction(cs, clause->Instructions + ip);
-
- if (fp->error)
- return GL_FALSE;
- }
- }
+ if (!finish_node(c))
+ return GL_FALSE;
+ struct r300_fragment_program_node *node = &code->node[++code->cur_node];
+ node->alu_offset = code->alu.length;
+ node->alu_end = -1;
+ node->tex_offset = code->tex.length;
+ node->tex_end = -1;
return GL_TRUE;
}
-/* - Init structures
- * - Determine what hwregs each input corresponds to
- */
-static void init_program(struct r300_pfs_compile_state *cs)
+static GLboolean emit_tex(void* data, struct prog_instruction* inst)
{
- COMPILE_STATE;
- struct gl_fragment_program *mp = &fp->mesa_program;
- GLuint InputsRead = mp->Base.InputsRead;
- GLuint temps_used = 0; /* for fp->temps[] */
- int i, j;
-
- /* New compile, reset tracking data */
- fp->optimization =
- driQueryOptioni(&cs->compiler->r300->radeon.optionCache, "fp_optimization");
- fp->translated = GL_FALSE;
- fp->error = GL_FALSE;
- fp->WritesDepth = GL_FALSE;
- code->tex.length = 0;
- code->cur_node = 0;
- code->first_node_has_tex = 0;
- code->const_nr = 0;
- code->max_temp_idx = 0;
- code->node[0].alu_end = -1;
- code->node[0].tex_end = -1;
+ PROG_CODE;
- for (i = 0; i < PFS_MAX_ALU_INST; i++) {
- for (j = 0; j < 3; j++) {
- cs->slot[i].vsrc[j] = SRC_CONST;
- cs->slot[i].ssrc[j] = SRC_CONST;
- }
- }
-
- /* Work out what temps the Mesa inputs correspond to, this must match
- * what setup_rs_unit does, which shouldn't be a problem as rs_unit
- * configures itself based on the fragprog's InputsRead
- *
- * NOTE: this depends on get_hw_temp() allocating registers in order,
- * starting from register 0.
- */
-
- /* Texcoords come first */
- for (i = 0; i < cs->compiler->r300->radeon.glCtx->Const.MaxTextureUnits; i++) {
- if (InputsRead & (FRAG_BIT_TEX0 << i)) {
- cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0;
- cs->inputs[FRAG_ATTRIB_TEX0 + i].reg =
- get_hw_temp(cs, 0);
- }
- }
- InputsRead &= ~FRAG_BITS_TEX_ANY;
-
- /* fragment position treated as a texcoord */
- if (InputsRead & FRAG_BIT_WPOS) {
- cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0;
- cs->inputs[FRAG_ATTRIB_WPOS].reg = get_hw_temp(cs, 0);
+ if (code->tex.length >= PFS_MAX_TEX_INST) {
+ error("Too many TEX instructions");
+ return GL_FALSE;
}
- InputsRead &= ~FRAG_BIT_WPOS;
- /* Then primary colour */
- if (InputsRead & FRAG_BIT_COL0) {
- cs->inputs[FRAG_ATTRIB_COL0].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL0].reg = get_hw_temp(cs, 0);
- }
- InputsRead &= ~FRAG_BIT_COL0;
+ GLuint unit = inst->TexSrcUnit;
+ GLuint dest = inst->DstReg.Index;
+ GLuint opcode;
- /* Secondary color */
- if (InputsRead & FRAG_BIT_COL1) {
- cs->inputs[FRAG_ATTRIB_COL1].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL1].reg = get_hw_temp(cs, 0);
+ switch(inst->Opcode) {
+ case OPCODE_KIL: opcode = R300_TEX_OP_KIL; break;
+ case OPCODE_TEX: opcode = R300_TEX_OP_LD; break;
+ case OPCODE_TXB: opcode = R300_TEX_OP_TXB; break;
+ case OPCODE_TXP: opcode = R300_TEX_OP_TXP; break;
+ default:
+ error("Unknown texture opcode %i", inst->Opcode);
+ return GL_FALSE;
}
- InputsRead &= ~FRAG_BIT_COL1;
- /* Anything else */
- if (InputsRead) {
- WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead);
- /* force read from hwreg 0 for now */
- for (i = 0; i < 32; i++)
- if (InputsRead & (1 << i))
- cs->inputs[i].reg = 0;
+ if (inst->Opcode == OPCODE_KIL) {
+ unit = 0;
+ dest = 0;
+ } else {
+ use_temporary(code, dest);
}
- /* Pre-parse the program, grabbing refcounts on input/temp regs.
- * That way, we can free up the reg when it's no longer needed
- */
- for (i = 0; i < cs->compiler->compiler.Clauses[0].NumInstructions; ++i) {
- struct prog_instruction *fpi = cs->compiler->compiler.Clauses[0].Instructions + i;
- int idx;
+ use_temporary(code, inst->SrcReg[0].Index);
- for (j = 0; j < 3; j++) {
- idx = fpi->SrcReg[j].Index;
- switch (fpi->SrcReg[j].File) {
- case PROGRAM_TEMPORARY:
- if (!(temps_used & (1 << idx))) {
- cs->temps[idx].reg = -1;
- cs->temps[idx].refcount = 1;
- temps_used |= (1 << idx);
- } else
- cs->temps[idx].refcount++;
- break;
- case PROGRAM_INPUT:
- cs->inputs[idx].refcount++;
- break;
- default:
- break;
- }
- }
-
- idx = fpi->DstReg.Index;
- if (fpi->DstReg.File == PROGRAM_TEMPORARY) {
- if (!(temps_used & (1 << idx))) {
- cs->temps[idx].reg = -1;
- cs->temps[idx].refcount = 1;
- temps_used |= (1 << idx);
- } else
- cs->temps[idx].refcount++;
- }
- }
- cs->temp_in_use = temps_used;
+ code->node[code->cur_node].tex_end++;
+ code->tex.inst[code->tex.length++] =
+ (inst->SrcReg[0].Index << R300_SRC_ADDR_SHIFT) |
+ (dest << R300_DST_ADDR_SHIFT) |
+ (unit << R300_TEX_ID_SHIFT) |
+ (opcode << R300_TEX_INST_SHIFT);
+ return GL_TRUE;
}
+static const struct radeon_pair_handler pair_handler = {
+ .EmitConst = &emit_const,
+ .EmitPaired = &emit_alu,
+ .EmitTex = &emit_tex,
+ .BeginTexBlock = &begin_tex,
+ .MaxHwTemps = PFS_NUM_TEMP_REGS
+};
+
/**
* Final compilation step: Turn the intermediate radeon_program into
* machine-readable instructions.
*/
GLboolean r300FragmentProgramEmit(struct r300_fragment_program_compiler *compiler)
{
- struct r300_pfs_compile_state cs;
struct r300_fragment_program_code *code = compiler->code;
- _mesa_memset(&cs, 0, sizeof(cs));
- cs.compiler = compiler;
- init_program(&cs);
+ _mesa_bzero(code, sizeof(struct r300_fragment_program_code));
+ code->node[0].alu_end = -1;
+ code->node[0].tex_end = -1;
- if (!parse_program(&cs))
+ if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler))
return GL_FALSE;
- /* Finish off */
- code->node[code->cur_node].alu_end =
- cs.nrslots - code->node[code->cur_node].alu_offset - 1;
- if (code->node[code->cur_node].tex_end < 0)
- code->node[code->cur_node].tex_end = 0;
- code->alu_offset = 0;
- code->alu_end = cs.nrslots - 1;
- code->tex_offset = 0;
- code->tex_end = code->tex.length ? code->tex.length - 1 : 0;
- assert(code->node[code->cur_node].alu_end >= 0);
- assert(code->alu_end >= 0);
+ if (!finish_node(compiler))
+ return GL_FALSE;
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c
new file mode 100644
index 00000000000..a86d2bd4712
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.c
@@ -0,0 +1,227 @@
+/*
+ * Copyright (C) 2008 Nicolai Haehnle.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * @file
+ * Utilities to deal with the somewhat odd restriction on R300 fragment
+ * program swizzles.
+ */
+
+#include "r300_fragprog_swizzle.h"
+
+#include "r300_reg.h"
+#include "radeon_nqssadce.h"
+
+#define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, SWIZZLE_##y, SWIZZLE_##z, SWIZZLE_ZERO))
+
+struct swizzle_data {
+ GLuint hash; /**< swizzle value this matches */
+ GLuint base; /**< base value for hw swizzle */
+ GLuint stride; /**< difference in base between arg0/1/2 */
+};
+
+static const struct swizzle_data native_swizzles[] = {
+ {MAKE_SWZ3(X, Y, Z), R300_ALU_ARGC_SRC0C_XYZ, 4},
+ {MAKE_SWZ3(X, X, X), R300_ALU_ARGC_SRC0C_XXX, 4},
+ {MAKE_SWZ3(Y, Y, Y), R300_ALU_ARGC_SRC0C_YYY, 4},
+ {MAKE_SWZ3(Z, Z, Z), R300_ALU_ARGC_SRC0C_ZZZ, 4},
+ {MAKE_SWZ3(W, W, W), R300_ALU_ARGC_SRC0A, 1},
+ {MAKE_SWZ3(Y, Z, X), R300_ALU_ARGC_SRC0C_YZX, 1},
+ {MAKE_SWZ3(Z, X, Y), R300_ALU_ARGC_SRC0C_ZXY, 1},
+ {MAKE_SWZ3(W, Z, Y), R300_ALU_ARGC_SRC0CA_WZY, 1},
+ {MAKE_SWZ3(ONE, ONE, ONE), R300_ALU_ARGC_ONE, 0},
+ {MAKE_SWZ3(ZERO, ZERO, ZERO), R300_ALU_ARGC_ZERO, 0}
+};
+
+static const int num_native_swizzles = sizeof(native_swizzles)/sizeof(native_swizzles[0]);
+
+
+/**
+ * Find a native RGB swizzle that matches the given swizzle.
+ * Returns 0 if none found.
+ */
+static const struct swizzle_data* lookup_native_swizzle(GLuint swizzle)
+{
+ int i, comp;
+
+ for(i = 0; i < num_native_swizzles; ++i) {
+ const struct swizzle_data* sd = &native_swizzles[i];
+ for(comp = 0; comp < 3; ++comp) {
+ GLuint swz = GET_SWZ(swizzle, comp);
+ if (swz == SWIZZLE_NIL)
+ continue;
+ if (swz != GET_SWZ(sd->hash, comp))
+ break;
+ }
+ if (comp == 3)
+ return sd;
+ }
+
+ return 0;
+}
+
+
+/**
+ * Check whether the given instruction supports the swizzle and negate
+ * combinations in the given source register.
+ */
+GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg)
+{
+ if (reg.Abs)
+ reg.NegateBase = 0;
+
+ if (opcode == OPCODE_KIL ||
+ opcode == OPCODE_TEX ||
+ opcode == OPCODE_TXB ||
+ opcode == OPCODE_TXP) {
+ int j;
+
+ if (reg.Abs || reg.NegateBase != (15*reg.NegateAbs))
+ return GL_FALSE;
+
+ for(j = 0; j < 4; ++j) {
+ GLuint swz = GET_SWZ(reg.Swizzle, j);
+ if (swz == SWIZZLE_NIL)
+ continue;
+ if (swz != j)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+ }
+
+ GLuint relevant = 0;
+ int j;
+
+ for(j = 0; j < 3; ++j)
+ if (GET_SWZ(reg.Swizzle, j) != SWIZZLE_NIL)
+ relevant |= 1 << j;
+
+ if ((reg.NegateBase & relevant) && (reg.NegateBase & relevant) != relevant)
+ return GL_FALSE;
+
+ if (!lookup_native_swizzle(reg.Swizzle))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Generate MOV dst, src using only native swizzles.
+ */
+void r300FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src)
+{
+ if (src.Abs)
+ src.NegateBase = 0;
+
+ while(dst.WriteMask) {
+ const struct swizzle_data *best_swizzle = 0;
+ GLuint best_matchcount = 0;
+ GLuint best_matchmask = 0;
+ GLboolean rgbnegate;
+ int i, comp;
+
+ for(i = 0; i < num_native_swizzles; ++i) {
+ const struct swizzle_data *sd = &native_swizzles[i];
+ GLuint matchcount = 0;
+ GLuint matchmask = 0;
+ for(comp = 0; comp < 3; ++comp) {
+ if (!GET_BIT(dst.WriteMask, comp))
+ continue;
+ GLuint swz = GET_SWZ(src.Swizzle, comp);
+ if (swz == SWIZZLE_NIL)
+ continue;
+ if (swz == GET_SWZ(sd->hash, comp)) {
+ matchcount++;
+ matchmask |= 1 << comp;
+ }
+ }
+ if (matchcount > best_matchcount) {
+ best_swizzle = sd;
+ best_matchcount = matchcount;
+ best_matchmask = matchmask;
+ if (matchmask == (dst.WriteMask & WRITEMASK_XYZ))
+ break;
+ }
+ }
+
+ if ((src.NegateBase & best_matchmask) != 0) {
+ best_matchmask &= src.NegateBase;
+ rgbnegate = !src.NegateAbs;
+ } else {
+ rgbnegate = src.NegateAbs;
+ }
+
+ struct prog_instruction *inst;
+
+ _mesa_insert_instructions(s->Program, s->IP, 1);
+ inst = s->Program->Instructions + s->IP++;
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg = dst;
+ inst->DstReg.WriteMask &= (best_matchmask | WRITEMASK_W);
+ inst->SrcReg[0] = src;
+ /* Note: We rely on NqSSA/DCE to set unused swizzle components to NIL */
+
+ dst.WriteMask &= ~inst->DstReg.WriteMask;
+ }
+}
+
+
+/**
+ * Translate an RGB (XYZ) swizzle into the hardware code for the given
+ * instruction source.
+ */
+GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle)
+{
+ const struct swizzle_data* sd = lookup_native_swizzle(swizzle);
+
+ if (!sd) {
+ _mesa_printf("Not a native swizzle: %08x\n", swizzle);
+ return 0;
+ }
+
+ return sd->base + src*sd->stride;
+}
+
+
+/**
+ * Translate an Alpha (W) swizzle into the hardware code for the given
+ * instruction source.
+ */
+GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle)
+{
+ if (swizzle < 3)
+ return swizzle + 3*src;
+
+ switch(swizzle) {
+ case SWIZZLE_W: return R300_ALU_ARGA_SRC0A + src;
+ case SWIZZLE_ONE: return R300_ALU_ARGA_ONE;
+ case SWIZZLE_ZERO: return R300_ALU_ARGA_ZERO;
+ default: return R300_ALU_ARGA_ONE;
+ }
+}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.h b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h
index 3ded41417e1..3da99a9dbe2 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_query.h
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_swizzle.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2007 Ben Skeggs.
+ * Copyright (C) 2008 Nicolai Haehnle.
*
* All Rights Reserved.
*
@@ -25,14 +25,18 @@
*
*/
-#ifndef __NOUVEAU_QUERY_H__
-#define __NOUVEAU_QUERY_H__
+#ifndef __R300_FRAGPROG_SWIZZLE_H_
+#define __R300_FRAGPROG_SWIZZLE_H_
-typedef struct nouveau_query_object_t {
- struct gl_query_object mesa;
+#include "glheader.h"
+#include "shader/prog_instruction.h"
- int notifier_id;
-} nouveau_query_object;
+struct nqssadce_state;
-extern void nouveauQueryInitFuncs(GLcontext *ctx);
-#endif
+GLboolean r300FPIsNativeSwizzle(GLuint opcode, struct prog_src_register reg);
+void r300FPBuildSwizzle(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src);
+
+GLuint r300FPTranslateRGBSwizzle(GLuint src, GLuint swizzle);
+GLuint r300FPTranslateAlphaSwizzle(GLuint src, GLuint swizzle);
+
+#endif /* __R300_FRAGPROG_SWIZZLE_H_ */
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index 71821a01ea0..bd7f060435f 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -419,13 +419,14 @@ static void r300EmitClearState(GLcontext * ctx)
if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515)
vap_cntl |= (2 << R300_PVS_NUM_FPUS_SHIFT);
else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560))
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) ||
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570))
vap_cntl |= (5 << R300_PVS_NUM_FPUS_SHIFT);
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
+ else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) ||
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420))
vap_cntl |= (6 << R300_PVS_NUM_FPUS_SHIFT);
else if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570))
+ (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580))
vap_cntl |= (8 << R300_PVS_NUM_FPUS_SHIFT);
else
vap_cntl |= (4 << R300_PVS_NUM_FPUS_SHIFT);
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index 8b00f9958cc..ec2b58377c5 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -1366,8 +1366,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_TX_WRAP_S_MASK (7 << 0)
# define R300_TX_WRAP_T_SHIFT 3
# define R300_TX_WRAP_T_MASK (7 << 3)
-# define R300_TX_WRAP_Q_SHIFT 6
-# define R300_TX_WRAP_Q_MASK (7 << 6)
+# define R300_TX_WRAP_R_SHIFT 6
+# define R300_TX_WRAP_R_MASK (7 << 6)
# define R300_TX_MAG_FILTER_4 (0 << 9)
# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
@@ -2705,6 +2705,7 @@ enum {
# define R500_ALPHA_OP_MDV 15
# define R500_ALPHA_ADDRD(x) (x << 4)
# define R500_ALPHA_ADDRD_REL (1 << 11)
+# define R500_ALPHA_SEL_A_SHIFT 12
# define R500_ALPHA_SEL_A_SRC0 (0 << 12)
# define R500_ALPHA_SEL_A_SRC1 (1 << 12)
# define R500_ALPHA_SEL_A_SRC2 (2 << 12)
@@ -2721,6 +2722,7 @@ enum {
# define R500_ALPHA_MOD_A_NEG (1 << 17)
# define R500_ALPHA_MOD_A_ABS (2 << 17)
# define R500_ALPHA_MOD_A_NAB (3 << 17)
+# define R500_ALPHA_SEL_B_SHIFT 19
# define R500_ALPHA_SEL_B_SRC0 (0 << 19)
# define R500_ALPHA_SEL_B_SRC1 (1 << 19)
# define R500_ALPHA_SEL_B_SRC2 (2 << 19)
@@ -2777,6 +2779,7 @@ enum {
# define R500_ALU_RGBA_OP_MDV (12 << 0)
# define R500_ALU_RGBA_ADDRD(x) (x << 4)
# define R500_ALU_RGBA_ADDRD_REL (1 << 11)
+# define R500_ALU_RGBA_SEL_C_SHIFT 12
# define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
# define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
# define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
@@ -2809,6 +2812,7 @@ enum {
# define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
# define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
# define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
+# define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25
# define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
# define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
# define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
@@ -2826,6 +2830,7 @@ enum {
# define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
# define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
#define R500_US_ALU_RGB_INST_0 0xa000
+# define R500_ALU_RGB_SEL_A_SHIFT 0
# define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
# define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
# define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
@@ -2858,6 +2863,7 @@ enum {
# define R500_ALU_RGB_MOD_A_NEG (1 << 11)
# define R500_ALU_RGB_MOD_A_ABS (2 << 11)
# define R500_ALU_RGB_MOD_A_NAB (3 << 11)
+# define R500_ALU_RGB_SEL_B_SHIFT 13
# define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
# define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
# define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
@@ -2915,6 +2921,7 @@ enum {
# define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
# define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
#define R500_US_CMN_INST_0 0xb800
+# define R500_INST_TYPE_MASK (3 << 0)
# define R500_INST_TYPE_ALU (0 << 0)
# define R500_INST_TYPE_OUT (1 << 0)
# define R500_INST_TYPE_FC (2 << 0)
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 8f74f9d785e..69ff6d573e2 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -373,7 +373,7 @@ static int r300Fallback(GLcontext * ctx)
if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.StippleFlag);
- FALLBACK_IF(ctx->Multisample.Enabled);
+ FALLBACK_IF(ctx->Multisample._Enabled);
FALLBACK_IF(ctx->Line.StippleFlag);
FALLBACK_IF(ctx->Line.SmoothFlag);
FALLBACK_IF(ctx->Point.SmoothFlag);
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index b1284647da1..6931de4421d 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -70,20 +70,28 @@ extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
- GLubyte color[4];
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, blend_color);
- CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
- CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
- CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
- CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
+ if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
+ GLuint r = IROUND(cf[0]*1023.0f);
+ GLuint g = IROUND(cf[1]*1023.0f);
+ GLuint b = IROUND(cf[2]*1023.0f);
+ GLuint a = IROUND(cf[3]*1023.0f);
- rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
- color[1], color[2]);
- rmesa->hw.blend_color.cmd[2] = 0;
- rmesa->hw.blend_color.cmd[3] = 0;
+ rmesa->hw.blend_color.cmd[1] = r | (a << 16);
+ rmesa->hw.blend_color.cmd[2] = b | (g << 16);
+ } else {
+ GLubyte color[4];
+ CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
+ CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
+ CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
+ CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
+
+ rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
+ color[1], color[2]);
+ }
}
/**
@@ -827,6 +835,31 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
((int)(size * 6) << R300_POINTSIZE_Y_SHIFT);
}
+static void r300PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ switch (pname) {
+ case GL_POINT_SIZE_MIN:
+ R300_STATECHANGE(r300, ga_point_minmax);
+ r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MIN_MASK;
+ r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MinSize * 16.0);
+ break;
+ case GL_POINT_SIZE_MAX:
+ R300_STATECHANGE(r300, ga_point_minmax);
+ r300->hw.ga_point_minmax.cmd[1] &= ~R300_GA_POINT_MINMAX_MAX_MASK;
+ r300->hw.ga_point_minmax.cmd[1] |= (GLuint)(ctx->Point.MaxSize * 16.0)
+ << R300_GA_POINT_MINMAX_MAX_SHIFT;
+ break;
+ case GL_POINT_DISTANCE_ATTENUATION:
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ break;
+ default:
+ break;
+ }
+}
+
/* =============================================================
* Line state
*/
@@ -1256,8 +1289,8 @@ static unsigned long gen_fixed_filter(unsigned long f)
(R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)) {
needs_fixing |= 2;
}
- if ((f & ((7 - 1) << R300_TX_WRAP_Q_SHIFT)) ==
- (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)) {
+ if ((f & ((7 - 1) << R300_TX_WRAP_R_SHIFT)) ==
+ (R300_TX_CLAMP << R300_TX_WRAP_R_SHIFT)) {
needs_fixing |= 4;
}
@@ -1297,8 +1330,8 @@ static unsigned long gen_fixed_filter(unsigned long f)
f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
}
if (needs_fixing & 4) {
- f &= ~((7 - 1) << R300_TX_WRAP_Q_SHIFT);
- f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
+ f &= ~((7 - 1) << R300_TX_WRAP_R_SHIFT);
+ f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_R_SHIFT;
}
return f;
}
@@ -1381,16 +1414,14 @@ static void r500SetupFragmentShaderTextures(GLcontext *ctx, int *tmu_mappings)
}
}
-static GLuint r300CalculateTexLodBias(GLfloat bias)
+static GLuint translate_lod_bias(GLfloat bias)
{
- GLuint b;
- b = (unsigned int)fabsf(ceilf(bias*31));
- if (signbit(bias)) {
- b ^= 0x3ff; /* 10 bits */
- }
- b <<= 3;
- b &= R300_LOD_BIAS_MASK;
- return b;
+ GLint b = (int)(bias*32);
+ if (b >= (1 << 9))
+ b = (1 << 9)-1;
+ else if (b < -(1 << 9))
+ b = -(1 << 9);
+ return (((GLuint)b) << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
}
static void r300SetupTextures(GLcontext * ctx)
@@ -1456,8 +1487,14 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 +
hw_tmu] =
gen_fixed_filter(t->filter) | (hw_tmu << 28);
- r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->filter_1
- | r300CalculateTexLodBias(r300->LODBias);
+ /* Note: There is a LOD bias per texture unit and a LOD bias
+ * per texture object. We add them here to get the correct behaviour.
+ * (The per-texture object LOD bias was introduced in OpenGL 1.4
+ * and is not present in the EXT_texture_object extension).
+ */
+ r300->hw.tex.filter_1.cmd[R300_TEX_VALUE_0 + hw_tmu] =
+ t->filter_1 |
+ translate_lod_bias(ctx->Texture.Unit[i].LodBias + t->base.tObj->LodBias);
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] =
t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 +
@@ -1934,13 +1971,14 @@ static void r300VapCntl(r300ContextPtr rmesa, GLuint input_count,
if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV515)
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (2 << R300_PVS_NUM_FPUS_SHIFT);
else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV530) ||
- (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560))
+ (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV560) ||
+ (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570))
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (5 << R300_PVS_NUM_FPUS_SHIFT);
- else if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
+ else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410) ||
+ (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420))
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (6 << R300_PVS_NUM_FPUS_SHIFT);
else if ((rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R520) ||
- (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580) ||
- (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV570))
+ (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R580))
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (8 << R300_PVS_NUM_FPUS_SHIFT);
else
rmesa->hw.vap_cntl.cmd[R300_VAP_CNTL_INSTR] |= (4 << R300_PVS_NUM_FPUS_SHIFT);
@@ -2416,6 +2454,27 @@ void r300UpdateShaders(r300ContextPtr rmesa)
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
}
+static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx,
+ struct gl_program *program, struct prog_src_register srcreg)
+{
+ static const GLfloat dummy[4] = { 0, 0, 0, 0 };
+
+ switch(srcreg.File) {
+ case PROGRAM_LOCAL_PARAM:
+ return program->LocalParams[srcreg.Index];
+ case PROGRAM_ENV_PARAM:
+ return ctx->FragmentProgram.Parameters[srcreg.Index];
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_CONSTANT:
+ return program->Parameters->ParameterValues[srcreg.Index];
+ default:
+ _mesa_problem(ctx, "get_fragmentprogram_constant: Unknown\n");
+ return dummy;
+ }
+}
+
+
static void r300SetupPixelShader(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
@@ -2438,26 +2497,17 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
r300SetupTextures(ctx);
R300_STATECHANGE(rmesa, fpi[0]);
- rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu_end + 1);
- for (i = 0; i <= code->alu_end; i++) {
- rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0;
- }
-
R300_STATECHANGE(rmesa, fpi[1]);
- rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu_end + 1);
- for (i = 0; i <= code->alu_end; i++) {
- rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1;
- }
-
R300_STATECHANGE(rmesa, fpi[2]);
- rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu_end + 1);
- for (i = 0; i <= code->alu_end; i++) {
- rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2;
- }
-
R300_STATECHANGE(rmesa, fpi[3]);
- rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu_end + 1);
- for (i = 0; i <= code->alu_end; i++) {
+ rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_INST_0, code->alu.length);
+ rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++) {
+ rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst0;
+ rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst1;
+ rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst2;
rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = code->alu.inst[i].inst3;
}
@@ -2465,10 +2515,10 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
rmesa->hw.fp.cmd[R300_FP_CNTL0] = code->cur_node | (code->first_node_has_tex << 3);
rmesa->hw.fp.cmd[R300_FP_CNTL1] = code->max_temp_idx;
rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (code->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) |
- (code->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) |
- (code->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) |
- (code->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+ (0 << R300_PFS_CNTL_ALU_OFFSET_SHIFT) |
+ ((code->alu.length-1) << R300_PFS_CNTL_ALU_END_SHIFT) |
+ (0 << R300_PFS_CNTL_TEX_OFFSET_SHIFT) |
+ ((code->tex.length ? code->tex.length-1 : 0) << R300_PFS_CNTL_TEX_END_SHIFT);
/* I just want to say, the way these nodes are stored.. weird.. */
for (i = 0, k = (4 - (code->cur_node + 1)); i < 4; i++, k++) {
if (i < (code->cur_node + 1)) {
@@ -2486,10 +2536,12 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
R300_STATECHANGE(rmesa, fpp);
rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, code->const_nr * 4);
for (i = 0; i < code->const_nr; i++) {
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(code->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(code->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(code->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(code->constant[i][3]);
+ const GLfloat *constant = get_fragmentprogram_constant(ctx,
+ &fp->mesa_program.Base, code->constant[i]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(constant[0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(constant[1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(constant[2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(constant[3]);
}
}
@@ -2558,10 +2610,12 @@ static void r500SetupPixelShader(r300ContextPtr rmesa)
R300_STATECHANGE(rmesa, r500fp_const);
for (i = 0; i < code->const_nr; i++) {
- rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(code->constant[i][0]);
- rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(code->constant[i][1]);
- rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(code->constant[i][2]);
- rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(code->constant[i][3]);
+ const GLfloat *constant = get_fragmentprogram_constant(ctx,
+ &fp->mesa_program.Base, code->constant[i]);
+ rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat32(constant[0]);
+ rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat32(constant[1]);
+ rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat32(constant[2]);
+ rmesa->hw.r500fp_const.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat32(constant[3]);
}
bump_r500fp_const_count(rmesa->hw.r500fp_const.cmd, code->const_nr * 4);
@@ -2702,6 +2756,9 @@ void r300InitStateFuncs(struct dd_function_table *functions)
functions->FrontFace = r300FrontFace;
functions->ShadeModel = r300ShadeModel;
+ /* ARB_point_parameters */
+ functions->PointParameterfv = r300PointParameter;
+
/* Stencil related */
functions->StencilFuncSeparate = r300StencilFuncSeparate;
functions->StencilMaskSeparate = r300StencilMaskSeparate;
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 5f54bcad9a3..c8f02c4ef5b 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -52,112 +52,45 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xmlpool.h"
+
+static unsigned int translate_wrap_mode(GLenum wrapmode)
+{
+ switch(wrapmode) {
+ case GL_REPEAT: return R300_TX_REPEAT;
+ case GL_CLAMP: return R300_TX_CLAMP;
+ case GL_CLAMP_TO_EDGE: return R300_TX_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER: return R300_TX_CLAMP_TO_BORDER;
+ case GL_MIRRORED_REPEAT: return R300_TX_REPEAT | R300_TX_MIRRORED;
+ case GL_MIRROR_CLAMP_EXT: return R300_TX_CLAMP | R300_TX_MIRRORED;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT: return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT: return R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
+ default:
+ _mesa_problem(NULL, "bad wrap mode in %s", __FUNCTION__);
+ return 0;
+ }
+}
+
+
/**
- * Set the texture wrap modes.
+ * Update the cached hardware registers based on the current texture wrap modes.
*
* \param t Texture object whose wrap modes are to be set
- * \param swrap Wrap mode for the \a s texture coordinate
- * \param twrap Wrap mode for the \a t texture coordinate
*/
-
-static void r300SetTexWrap(r300TexObjPtr t, GLenum swrap, GLenum twrap,
- GLenum rwrap)
+static void r300UpdateTexWrap(r300TexObjPtr t)
{
- unsigned long hw_swrap = 0, hw_twrap = 0, hw_qwrap = 0;
+ struct gl_texture_object *tObj = t->base.tObj;
t->filter &=
- ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_Q_MASK);
+ ~(R300_TX_WRAP_S_MASK | R300_TX_WRAP_T_MASK | R300_TX_WRAP_R_MASK);
- switch (swrap) {
- case GL_REPEAT:
- hw_swrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_swrap |= R300_TX_CLAMP;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_swrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_swrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_swrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_swrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_swrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_swrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
- }
+ t->filter |= translate_wrap_mode(tObj->WrapS) << R300_TX_WRAP_S_SHIFT;
- switch (twrap) {
- case GL_REPEAT:
- hw_twrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_twrap |= R300_TX_CLAMP;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_twrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_twrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_twrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_twrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_twrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_twrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
- }
+ if (tObj->Target != GL_TEXTURE_1D) {
+ t->filter |= translate_wrap_mode(tObj->WrapT) << R300_TX_WRAP_T_SHIFT;
- switch (rwrap) {
- case GL_REPEAT:
- hw_qwrap |= R300_TX_REPEAT;
- break;
- case GL_CLAMP:
- hw_qwrap |= R300_TX_CLAMP;
- break;
- case GL_CLAMP_TO_EDGE:
- hw_qwrap |= R300_TX_CLAMP_TO_EDGE;
- break;
- case GL_CLAMP_TO_BORDER:
- hw_qwrap |= R300_TX_CLAMP_TO_BORDER;
- break;
- case GL_MIRRORED_REPEAT:
- hw_qwrap |= R300_TX_REPEAT | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_EXT:
- hw_qwrap |= R300_TX_CLAMP | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_EDGE_EXT:
- hw_qwrap |= R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- break;
- case GL_MIRROR_CLAMP_TO_BORDER_EXT:
- hw_qwrap |= R300_TX_CLAMP_TO_BORDER | R300_TX_MIRRORED;
- break;
- default:
- _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
+ if (tObj->Target == GL_TEXTURE_3D)
+ t->filter |= translate_wrap_mode(tObj->WrapR) << R300_TX_WRAP_R_SHIFT;
}
-
- t->filter |= hw_swrap << R300_TX_WRAP_S_SHIFT;
- t->filter |= hw_twrap << R300_TX_WRAP_T_SHIFT;
- t->filter |= hw_qwrap << R300_TX_WRAP_Q_SHIFT;
}
static GLuint aniso_filter(GLfloat anisotropy)
@@ -242,20 +175,6 @@ static void r300SetTexBorderColor(r300TexObjPtr t, GLubyte c[4])
t->pp_border_color = PACK_COLOR_8888(c[3], c[0], c[1], c[2]);
}
-static void r300SetTexLodBias(r300TexObjPtr t, GLfloat bias)
-{
- GLuint b;
- b = (unsigned int)fabsf(ceilf(bias*31));
- if (signbit(bias)) {
- b ^= 0x3ff; /* 10 bits */
- }
- b <<= 3;
- b &= R300_LOD_BIAS_MASK;
-
- t->filter_1 &= ~R300_LOD_BIAS_MASK;
- t->filter_1 |= b;
-}
-
/**
* Allocate space for and load the mesa images into the texture memory block.
* This will happen before drawing with a new texture, or drawing with a
@@ -281,7 +200,7 @@ static r300TexObjPtr r300AllocTexObj(struct gl_texture_object *texObj)
make_empty_list(&t->base);
- r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
+ r300UpdateTexWrap(t);
r300SetTexFilter(t, texObj->MinFilter, texObj->MagFilter, texObj->MaxAnisotropy);
r300SetTexBorderColor(t, texObj->_BorderChan);
}
@@ -979,72 +898,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
-/* This feels like a prime target for code reuse, so I'm putting it here
- * instead of inlining it in TexEnv. */
-static GLenum r300TexUnitTarget(struct gl_texture_unit *unit) {
- if (unit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
- return GL_TEXTURE_RECTANGLE_NV;
- } else if (unit->_ReallyEnabled & (TEXTURE_1D_BIT)) {
- return GL_TEXTURE_1D;
- } else if (unit->_ReallyEnabled & (TEXTURE_2D_BIT)) {
- return GL_TEXTURE_2D;
- } else if (unit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
- return GL_TEXTURE_3D;
- } else if (unit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
- return GL_TEXTURE_CUBE_MAP;
- }
- if (unit->Enabled & (TEXTURE_RECT_BIT)) {
- return GL_TEXTURE_RECTANGLE_NV;
- } else if (unit->Enabled & (TEXTURE_1D_BIT)) {
- return GL_TEXTURE_1D;
- } else if (unit->Enabled & (TEXTURE_2D_BIT)) {
- return GL_TEXTURE_2D;
- } else if (unit->Enabled & (TEXTURE_3D_BIT)) {
- return GL_TEXTURE_3D;
- } else if (unit->Enabled & (TEXTURE_CUBE_BIT)) {
- return GL_TEXTURE_CUBE_MAP;
- }
- return 0;
-}
-
-static void r300TexEnv(GLcontext * ctx, GLenum target,
- GLenum pname, const GLfloat * param)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- if (RADEON_DEBUG & DEBUG_STATE) {
- fprintf(stderr, "%s( %s )\n",
- __FUNCTION__, _mesa_lookup_enum_by_nr(pname));
- }
-
- /* This is incorrect: Need to maintain this data for each of
- * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
- * between them according to _ReallyEnabled.
- */
- switch (pname) {
- case GL_TEXTURE_LOD_BIAS_EXT: {
- /* Needs to be relocated in order to make sure we got the right tmu */
- GLfloat bias, min;
-
- /* The R300's LOD bias is a signed 2's complement value with a
- * range of -16.0 <= bias < 16.0.
- *
- * NOTE: Add a small bias to the bias for conform mipsel.c test.
- */
- bias = *param + .01;
- min = driQueryOptionb(&rmesa->radeon.optionCache,
- "no_neg_lod_bias") ? 0.0 : -16.0;
- bias = CLAMP(bias, min, 16.0);
-
- rmesa->LODBias = bias;
-
- break;
- }
-
- default:
- return;
- }
-}
-
/**
* Changes variables and flags for a state update, which will happen at the
* next UpdateTextureState
@@ -1071,7 +924,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
- r300SetTexWrap(t, texObj->WrapS, texObj->WrapT, texObj->WrapR);
+ r300UpdateTexWrap(t);
break;
case GL_TEXTURE_BORDER_COLOR:
@@ -1167,10 +1020,6 @@ static struct gl_texture_object *r300NewTextureObject(GLcontext * ctx,
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
- /* Attempt to fill LOD bias, if previously set.
- * Should start at 0.0, which won't affect the HW. */
- obj->LodBias = rmesa->LODBias;
-
r300AllocTexObj(obj);
return obj;
}
@@ -1192,7 +1041,6 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
functions->DeleteTexture = r300DeleteTexture;
functions->IsTextureResident = driIsTextureResident;
- functions->TexEnv = r300TexEnv;
functions->TexParameter = r300TexParameter;
functions->CompressedTexImage2D = r300CompressedTexImage2D;
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.c b/src/mesa/drivers/dri/r300/r500_fragprog.c
index 5d72ec2784f..7b18efa69d6 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r500_fragprog.c
@@ -27,11 +27,9 @@
#include "r500_fragprog.h"
-static void reset_srcreg(struct prog_src_register* reg)
-{
- _mesa_bzero(reg, sizeof(*reg));
- reg->Swizzle = SWIZZLE_NOOP;
-}
+#include "radeon_nqssadce.h"
+#include "radeon_program_alu.h"
+
/**
* Transform TEX, TXP, TXB, and KIL instructions in the following way:
@@ -41,7 +39,7 @@ static void reset_srcreg(struct prog_src_register* reg)
*
*/
static GLboolean transform_TEX(
- struct radeon_program_transform_context* context,
+ struct radeon_transform_context *t,
struct prog_instruction* orig_inst, void* data)
{
struct r500_fragment_program_compiler *compiler =
@@ -58,12 +56,11 @@ static GLboolean transform_TEX(
/* ARB_shadow & EXT_shadow_funcs */
if (inst.Opcode != OPCODE_KIL &&
- compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) {
+ t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) {
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
if (comparefunc == GL_NEVER || comparefunc == GL_ALWAYS) {
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
tgt->Opcode = OPCODE_MOV;
tgt->DstReg.File = inst.DstReg.File;
@@ -75,70 +72,72 @@ static GLboolean transform_TEX(
}
inst.DstReg.File = PROGRAM_TEMPORARY;
- inst.DstReg.Index = radeonCompilerAllocateTemporary(context->compiler);
+ inst.DstReg.Index = radeonFindFreeTemporary(t);
inst.DstReg.WriteMask = WRITEMASK_XYZW;
}
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
_mesa_copy_instructions(tgt, &inst, 1);
if (inst.Opcode != OPCODE_KIL &&
- compiler->fp->mesa_program.Base.ShadowSamplers & (1 << inst.TexSrcUnit)) {
+ t->Program->ShadowSamplers & (1 << inst.TexSrcUnit)) {
GLuint comparefunc = GL_NEVER + compiler->fp->state.unit[inst.TexSrcUnit].texture_compare_func;
GLuint depthmode = compiler->fp->state.unit[inst.TexSrcUnit].depth_texture_mode;
-
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 2);
-
- tgt[0].Opcode = OPCODE_MAD;
- tgt[0].DstReg = inst.DstReg;
- tgt[0].DstReg.WriteMask = orig_inst->DstReg.WriteMask;
- tgt[0].SrcReg[0].File = PROGRAM_TEMPORARY;
- tgt[0].SrcReg[0].Index = inst.DstReg.Index;
+ int rcptemp = radeonFindFreeTemporary(t);
+
+ tgt = radeonAppendInstructions(t->Program, 3);
+
+ tgt[0].Opcode = OPCODE_RCP;
+ tgt[0].DstReg.File = PROGRAM_TEMPORARY;
+ tgt[0].DstReg.Index = rcptemp;
+ tgt[0].DstReg.WriteMask = WRITEMASK_W;
+ tgt[0].SrcReg[0] = inst.SrcReg[0];
+ tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW;
+
+ tgt[1].Opcode = OPCODE_MAD;
+ tgt[1].DstReg = inst.DstReg;
+ tgt[1].DstReg.WriteMask = orig_inst->DstReg.WriteMask;
+ tgt[1].SrcReg[0] = inst.SrcReg[0];
+ tgt[1].SrcReg[0].Swizzle = SWIZZLE_ZZZZ;
+ tgt[1].SrcReg[1].File = PROGRAM_TEMPORARY;
+ tgt[1].SrcReg[1].Index = rcptemp;
+ tgt[1].SrcReg[1].Swizzle = SWIZZLE_WWWW;
+ tgt[1].SrcReg[2].File = PROGRAM_TEMPORARY;
+ tgt[1].SrcReg[2].Index = inst.DstReg.Index;
if (depthmode == 0) /* GL_LUMINANCE */
- tgt[0].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z);
+ tgt[1].SrcReg[2].Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z);
else if (depthmode == 2) /* GL_ALPHA */
- tgt[0].SrcReg[0].Swizzle = SWIZZLE_WWWW;
- tgt[0].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[0].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[0].SrcReg[2] = inst.SrcReg[0];
- tgt[0].SrcReg[2].Swizzle = SWIZZLE_ZZZZ;
+ tgt[1].SrcReg[2].Swizzle = SWIZZLE_WWWW;
/* Recall that SrcReg[0] is tex, SrcReg[2] is r and:
* r < tex <=> -tex+r < 0
* r >= tex <=> not (-tex+r < 0 */
if (comparefunc == GL_LESS || comparefunc == GL_GEQUAL)
- tgt[0].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW;
+ tgt[1].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW;
else
- tgt[0].SrcReg[2].NegateBase = tgt[0].SrcReg[2].NegateBase ^ NEGATE_XYZW;
+ tgt[1].SrcReg[0].NegateBase = tgt[0].SrcReg[0].NegateBase ^ NEGATE_XYZW;
- tgt[1].Opcode = OPCODE_CMP;
- tgt[1].DstReg = orig_inst->DstReg;
- tgt[1].SrcReg[0].File = PROGRAM_TEMPORARY;
- tgt[1].SrcReg[0].Index = tgt[0].DstReg.Index;
- tgt[1].SrcReg[1].File = PROGRAM_BUILTIN;
- tgt[1].SrcReg[2].File = PROGRAM_BUILTIN;
+ tgt[2].Opcode = OPCODE_CMP;
+ tgt[2].DstReg = orig_inst->DstReg;
+ tgt[2].SrcReg[0].File = PROGRAM_TEMPORARY;
+ tgt[2].SrcReg[0].Index = tgt[1].DstReg.Index;
+ tgt[2].SrcReg[1].File = PROGRAM_BUILTIN;
+ tgt[2].SrcReg[2].File = PROGRAM_BUILTIN;
if (comparefunc == GL_LESS || comparefunc == GL_GREATER) {
- tgt[1].SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt[1].SrcReg[2].Swizzle = SWIZZLE_0000;
+ tgt[2].SrcReg[1].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[2].Swizzle = SWIZZLE_0000;
} else {
- tgt[1].SrcReg[1].Swizzle = SWIZZLE_0000;
- tgt[1].SrcReg[2].Swizzle = SWIZZLE_1111;
+ tgt[2].SrcReg[1].Swizzle = SWIZZLE_0000;
+ tgt[2].SrcReg[2].Swizzle = SWIZZLE_1111;
}
} else if (destredirect) {
- tgt = radeonClauseInsertInstructions(context->compiler, context->dest,
- context->dest->NumInstructions, 1);
+ tgt = radeonAppendInstructions(t->Program, 1);
- tgt->Opcode = OPCODE_MAD;
+ tgt->Opcode = OPCODE_MOV;
tgt->DstReg = orig_inst->DstReg;
tgt->SrcReg[0].File = PROGRAM_TEMPORARY;
tgt->SrcReg[0].Index = inst.DstReg.Index;
- tgt->SrcReg[1].File = PROGRAM_BUILTIN;
- tgt->SrcReg[1].Swizzle = SWIZZLE_1111;
- tgt->SrcReg[2].File = PROGRAM_BUILTIN;
- tgt->SrcReg[2].Swizzle = SWIZZLE_0000;
}
return GL_TRUE;
@@ -179,9 +178,10 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler)
struct prog_instruction *fpi;
GLuint window_index;
int i = 0;
- GLuint tempregi = radeonCompilerAllocateTemporary(&compiler->compiler);
+ GLuint tempregi = _mesa_find_free_register(compiler->program, PROGRAM_TEMPORARY);
- fpi = radeonClauseInsertInstructions(&compiler->compiler, &compiler->compiler.Clauses[0], 0, 3);
+ _mesa_insert_instructions(compiler->program, 0, 3);
+ fpi = compiler->program->Instructions;
/* perspective divide */
fpi[i].Opcode = OPCODE_RCP;
@@ -213,7 +213,7 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler)
i++;
/* viewport transformation */
- window_index = _mesa_add_state_reference(compiler->fp->mesa_program.Base.Parameters, tokens);
+ window_index = _mesa_add_state_reference(compiler->program->Parameters, tokens);
fpi[i].Opcode = OPCODE_MAD;
@@ -238,7 +238,7 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler)
MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ZERO);
i++;
- for (; i < compiler->compiler.Clauses[0].NumInstructions; ++i) {
+ for (; i < compiler->program->NumInstructions; ++i) {
int reg;
for (reg = 0; reg < 3; reg++) {
if (fpi[i].SrcReg[reg].File == PROGRAM_INPUT &&
@@ -251,6 +251,57 @@ static void insert_WPOS_trailer(struct r500_fragment_program_compiler *compiler)
}
+static void nqssadce_init(struct nqssadce_state* s)
+{
+ s->Outputs[FRAG_RESULT_COLR].Sourced = WRITEMASK_XYZW;
+ s->Outputs[FRAG_RESULT_DEPR].Sourced = WRITEMASK_W;
+}
+
+static GLboolean is_native_swizzle(GLuint opcode, struct prog_src_register reg)
+{
+ GLuint relevant;
+ int i;
+
+ if (reg.Abs)
+ return GL_TRUE;
+
+ relevant = 0;
+ for(i = 0; i < 3; ++i) {
+ GLuint swz = GET_SWZ(reg.Swizzle, i);
+ if (swz != SWIZZLE_NIL && swz != SWIZZLE_ZERO)
+ relevant |= 1 << i;
+ }
+ if ((reg.NegateBase & relevant) && ((reg.NegateBase & relevant) != relevant))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+/**
+ * Implement a non-native swizzle. This function assumes that
+ * is_native_swizzle returned true.
+ */
+static void nqssadce_build_swizzle(struct nqssadce_state *s,
+ struct prog_dst_register dst, struct prog_src_register src)
+{
+ struct prog_instruction *inst;
+
+ _mesa_insert_instructions(s->Program, s->IP, 2);
+ inst = s->Program->Instructions + s->IP;
+
+ inst[0].Opcode = OPCODE_MOV;
+ inst[0].DstReg = dst;
+ inst[0].DstReg.WriteMask &= src.NegateBase;
+ inst[0].SrcReg[0] = src;
+
+ inst[1].Opcode = OPCODE_MOV;
+ inst[1].DstReg = dst;
+ inst[1].DstReg.WriteMask &= ~src.NegateBase;
+ inst[1].SrcReg[0] = src;
+
+ s->IP += 2;
+}
+
static GLuint build_dtm(GLuint depthmode)
{
switch(depthmode) {
@@ -310,36 +361,57 @@ void r500TranslateFragmentShader(r300ContextPtr r300,
compiler.r300 = r300;
compiler.fp = fp;
compiler.code = &fp->code;
+ compiler.program = _mesa_clone_program(r300->radeon.glCtx, &fp->mesa_program.Base);
- radeonCompilerInit(&compiler.compiler, r300->radeon.glCtx, &fp->mesa_program.Base);
+ if (RADEON_DEBUG & DEBUG_PIXEL) {
+ _mesa_printf("Compiler: Initial program:\n");
+ _mesa_print_program(compiler.program);
+ }
insert_WPOS_trailer(&compiler);
- struct radeon_program_transformation transformations[1] = {
- { &transform_TEX, &compiler }
+ struct radeon_program_transformation transformations[3] = {
+ { &transform_TEX, &compiler },
+ { &radeonTransformALU, 0 },
+ { &radeonTransformTrigScale, 0 }
+ };
+ radeonLocalTransform(r300->radeon.glCtx, compiler.program,
+ 3, transformations);
+
+ if (RADEON_DEBUG & DEBUG_PIXEL) {
+ _mesa_printf("Compiler: after native rewrite:\n");
+ _mesa_print_program(compiler.program);
+ }
+
+ struct radeon_nqssadce_descr nqssadce = {
+ .Init = &nqssadce_init,
+ .IsNativeSwizzle = &is_native_swizzle,
+ .BuildSwizzle = &nqssadce_build_swizzle,
+ .RewriteDepthOut = GL_TRUE
};
- radeonClauseLocalTransform(&compiler.compiler,
- &compiler.compiler.Clauses[0],
- 1, transformations);
+ radeonNqssaDce(r300->radeon.glCtx, compiler.program, &nqssadce);
if (RADEON_DEBUG & DEBUG_PIXEL) {
- _mesa_printf("Compiler state after transformations:\n");
- radeonCompilerDump(&compiler.compiler);
+ _mesa_printf("Compiler: after NqSSA-DCE:\n");
+ _mesa_print_program(compiler.program);
}
fp->translated = r500FragmentProgramEmit(&compiler);
- radeonCompilerCleanup(&compiler.compiler);
+ /* Subtle: Rescue any parameters that have been added during transformations */
+ _mesa_free_parameter_list(fp->mesa_program.Base.Parameters);
+ fp->mesa_program.Base.Parameters = compiler.program->Parameters;
+ compiler.program->Parameters = 0;
+
+ _mesa_reference_program(r300->radeon.glCtx, &compiler.program, 0);
r300UpdateStateParameters(r300->radeon.glCtx, _NEW_PROGRAM);
if (RADEON_DEBUG & DEBUG_PIXEL) {
- fprintf(stderr, "Mesa program:\n");
- fprintf(stderr, "-------------\n");
- _mesa_print_program(&fp->mesa_program.Base);
- fflush(stdout);
- if (fp->translated)
+ if (fp->translated) {
+ _mesa_printf("Machine-readable code:\n");
dump_program(&fp->code);
+ }
}
}
@@ -458,9 +530,8 @@ static void dump_program(struct r500_fragment_program_code *code)
if (code->const_nr) {
fprintf(stderr, "--------\nConstants:\n");
for (n = 0; n < code->const_nr; n++) {
- fprintf(stderr, "Constant %d: %f %f\n\t %f %f\n", n,
- code->constant[n][0], code->constant[n][1], code->constant[n][2],
- code->constant[n][3]);
+ fprintf(stderr, "Constant %d: %i[%i]\n", n,
+ code->constant[n].File, code->constant[n].Index);
}
fprintf(stderr, "--------\n");
}
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog.h b/src/mesa/drivers/dri/r300/r500_fragprog.h
index ff6a9002c14..8641ceeb8f4 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog.h
+++ b/src/mesa/drivers/dri/r300/r500_fragprog.h
@@ -45,36 +45,6 @@
#include "r300_state.h"
#include "radeon_program.h"
-/* supported hw opcodes */
-#define PFS_OP_MAD 0
-#define PFS_OP_DP3 1
-#define PFS_OP_DP4 2
-#define PFS_OP_MIN 3
-#define PFS_OP_MAX 4
-#define PFS_OP_CMP 5
-#define PFS_OP_FRC 6
-#define PFS_OP_EX2 7
-#define PFS_OP_LG2 8
-#define PFS_OP_RCP 9
-#define PFS_OP_RSQ 10
-#define PFS_OP_REPL_ALPHA 11
-#define PFS_OP_CMPH 12
-#define MAX_PFS_OP 12
-
-#define PFS_FLAG_SAT (1 << 0)
-#define PFS_FLAG_ABS (1 << 1)
-
-#define ARG_NEG (1 << 5)
-#define ARG_ABS (1 << 6)
-#define ARG_MASK (127 << 0)
-#define ARG_STRIDE 7
-#define SRC_CONST (1 << 5)
-#define SRC_MASK (63 << 0)
-#define SRC_STRIDE 6
-
-#define DRI_CONF_FP_OPTIMIZATION_SPEED 0
-#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1
-
struct r500_fragment_program;
extern void r500TranslateFragmentShader(r300ContextPtr r300,
@@ -84,7 +54,7 @@ struct r500_fragment_program_compiler {
r300ContextPtr r300;
struct r500_fragment_program *fp;
struct r500_fragment_program_code *code;
- struct radeon_compiler compiler;
+ struct gl_program *program;
};
extern GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler);
diff --git a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c
index 3dc72af87ab..b6f52474e26 100644
--- a/src/mesa/drivers/dri/r300/r500_fragprog_emit.c
+++ b/src/mesa/drivers/dri/r300/r500_fragprog_emit.c
@@ -43,1491 +43,281 @@
*
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-
-#include "r300_context.h"
#include "r500_fragprog.h"
-#include "r300_reg.h"
-#include "r300_state.h"
-
-/* Mapping Mesa registers to R500 temporaries */
-struct reg_acc {
- int reg; /* Assigned hw temp */
- unsigned int refcount; /* Number of uses by mesa program */
-};
-
-/**
- * Describe the current lifetime information for an R300 temporary
- */
-struct reg_lifetime {
- /* Index of the first slot where this register is free in the sense
- that it can be used as a new destination register.
- This is -1 if the register has been assigned to a Mesa register
- and the last access to the register has not yet been emitted */
- int free;
-
- /* Index of the first slot where this register is currently reserved.
- This is used to stop e.g. a scalar operation from being moved
- before the allocation time of a register that was first allocated
- for a vector operation. */
- int reserved;
-
- /* Index of the first slot in which the register can be used as a
- source without losing the value that is written by the last
- emitted instruction that writes to the register */
- int vector_valid;
- int scalar_valid;
- /* Index to the slot where the register was last read.
- This is also the first slot in which the register may be written again */
- int vector_lastread;
- int scalar_lastread;
-};
-
-/**
- * Store usage information about an ALU instruction slot during the
- * compilation of a fragment program.
- */
-#define SLOT_SRC_VECTOR (1<<0)
-#define SLOT_SRC_SCALAR (1<<3)
-#define SLOT_SRC_BOTH (SLOT_SRC_VECTOR | SLOT_SRC_SCALAR)
-#define SLOT_OP_VECTOR (1<<16)
-#define SLOT_OP_SCALAR (1<<17)
-#define SLOT_OP_BOTH (SLOT_OP_VECTOR | SLOT_OP_SCALAR)
+#include "radeon_program_pair.h"
-struct r500_pfs_compile_slot {
- /* Bitmask indicating which parts of the slot are used, using SLOT_ constants
- defined above */
- unsigned int used;
- /* Selected sources */
- int vsrc[3];
- int ssrc[3];
-};
-
-/**
- * Store information during compilation of fragment programs.
- */
-struct r500_pfs_compile_state {
- struct r500_fragment_program_compiler *compiler;
+#define PROG_CODE \
+ struct r500_fragment_program_compiler *c = (struct r500_fragment_program_compiler*)data; \
+ struct r500_fragment_program_code *code = c->code
- /* number of ALU slots used so far */
- int nrslots;
-
- /* Track which (parts of) slots are already filled with instructions */
- struct r500_pfs_compile_slot slot[PFS_MAX_ALU_INST];
-
- /* Track the validity of R300 temporaries */
- struct reg_lifetime hwtemps[PFS_NUM_TEMP_REGS];
-
- /* Used to map Mesa's inputs/temps onto hardware temps */
- int temp_in_use;
- struct reg_acc temps[PFS_NUM_TEMP_REGS];
- struct reg_acc inputs[32]; /* don't actually need 32... */
-
- /* Track usage of hardware temps, for register allocation,
- * indirection detection, etc. */
- GLuint used_in_node;
- GLuint dest_in_node;
-};
-
-/*
- * Useful macros and values
- */
-#define ERROR(fmt, args...) do { \
+#define error(fmt, args...) do { \
fprintf(stderr, "%s::%s(): " fmt "\n", \
__FILE__, __FUNCTION__, ##args); \
- cs->compiler->fp->error = GL_TRUE; \
} while(0)
-#define PROG_CODE struct r500_fragment_program_code *code = cs->compiler->code
-
-#define R500_US_NUM_TEMP_REGS 128
-#define R500_US_NUM_CONST_REGS 256
-
-/* "Register" flags */
-#define REG_CONSTANT (1 << 8)
-#define REG_SRC_REL (1 << 9)
-#define REG_DEST_REL (1 << 7)
-
-/* Swizzle tools */
-#define R500_SWIZZLE_ZERO 4
-#define R500_SWIZZLE_HALF 5
-#define R500_SWIZZLE_ONE 6
-#define R500_SWIZ_RGB_ZERO ((4 << 0) | (4 << 3) | (4 << 6))
-#define R500_SWIZ_RGB_ONE ((6 << 0) | (6 << 3) | (6 << 6))
-#define R500_SWIZ_RGB_RGB ((0 << 0) | (1 << 3) | (2 << 6))
-#define R500_SWIZ_MOD_NEG 1
-#define R500_SWIZ_MOD_ABS 2
-#define R500_SWIZ_MOD_NEG_ABS 3
-/* Swizzles for inst2 */
-#define MAKE_SWIZ_TEX_STRQ(x) (x << 8)
-#define MAKE_SWIZ_TEX_RGBA(x) (x << 24)
-/* Swizzles for inst3 */
-#define MAKE_SWIZ_RGB_A(x) (x << 2)
-#define MAKE_SWIZ_RGB_B(x) (x << 15)
-/* Swizzles for inst4 */
-#define MAKE_SWIZ_ALPHA_A(x) (x << 14)
-#define MAKE_SWIZ_ALPHA_B(x) (x << 21)
-/* Swizzle for inst5 */
-#define MAKE_SWIZ_RGBA_C(x) (x << 14)
-#define MAKE_SWIZ_ALPHA_C(x) (x << 27)
-
-/* Writemasks */
-#define R500_WRITEMASK_G 0x2
-#define R500_WRITEMASK_B 0x4
-#define R500_WRITEMASK_RGB 0x7
-#define R500_WRITEMASK_A 0x8
-#define R500_WRITEMASK_AR 0x9
-#define R500_WRITEMASK_AG 0xA
-#define R500_WRITEMASK_ARG 0xB
-#define R500_WRITEMASK_AB 0xC
-#define R500_WRITEMASK_ARGB 0xF
-
-/* 1/(2pi), needed for quick modulus in trig insts
- * Thanks to glisse for pointing out how to do it! */
-static const GLfloat RCP_2PI[] = {0.15915494309189535,
- 0.15915494309189535,
- 0.15915494309189535,
- 0.15915494309189535};
-
-static const GLfloat LIT[] = {127.999999,
- 127.999999,
- 127.999999,
- -127.999999};
-
-static INLINE GLuint make_rgb_swizzle(struct prog_src_register src) {
- GLuint swiz = 0x0;
- GLuint temp;
- /* This could be optimized, but it should be plenty fast already. */
- int i;
- for (i = 0; i < 3; i++) {
- temp = GET_SWZ(src.Swizzle, i);
- /* Fix SWIZZLE_ONE */
- if (temp == 5) temp++;
- swiz |= temp << i*3;
- }
- if (src.NegateBase)
- swiz |= (R500_SWIZ_MOD_NEG << 9);
- return swiz;
-}
-
-static INLINE GLuint make_rgba_swizzle(GLuint src) {
- GLuint swiz = 0x0;
- GLuint temp;
- int i;
- for (i = 0; i < 4; i++) {
- temp = GET_SWZ(src, i);
- /* Fix SWIZZLE_ONE */
- if (temp == 5) temp++;
- swiz |= temp << i*3;
- }
- return swiz;
-}
-
-static INLINE GLuint make_alpha_swizzle(struct prog_src_register src) {
- GLuint swiz = GET_SWZ(src.Swizzle, 3);
-
- if (swiz == 5) swiz++;
-
- if (src.NegateBase)
- swiz |= (R500_SWIZ_MOD_NEG << 3);
-
- return swiz;
-}
-
-static INLINE GLuint make_sop_swizzle(struct prog_src_register src) {
- GLuint swiz = GET_SWZ(src.Swizzle, 0);
-
- if (swiz == 5) swiz++;
- return swiz;
-}
-
-static INLINE GLuint make_strq_swizzle(struct prog_src_register src) {
- GLuint swiz = 0x0, temp = 0x0;
- int i;
- for (i = 0; i < 4; i++) {
- temp = GET_SWZ(src.Swizzle, i) & 0x3;
- swiz |= temp << i*2;
- }
- return swiz;
-}
-
-static int get_temp(struct r500_pfs_compile_state *cs, int slot) {
-
- PROG_CODE;
-
- int r = code->temp_reg_offset + cs->temp_in_use + slot;
-
- if (r > R500_US_NUM_TEMP_REGS) {
- ERROR("Too many temporary registers requested, can't compile!\n");
- }
- return r;
-}
-
-/* Borrowed verbatim from r300_fragprog since it hasn't changed. */
-static GLuint emit_const4fv(struct r500_pfs_compile_state *cs,
- const GLfloat * cp)
+/**
+ * Callback to register hardware constants.
+ */
+static GLboolean emit_const(void *data, GLuint file, GLuint idx, GLuint *hwindex)
{
PROG_CODE;
- GLuint reg = 0x0;
- int index;
-
- for (index = 0; index < code->const_nr; ++index) {
- if (code->constant[index] == cp)
+ for (*hwindex = 0; *hwindex < code->const_nr; ++*hwindex) {
+ if (code->constant[*hwindex].File == file &&
+ code->constant[*hwindex].Index == idx)
break;
}
- if (index >= code->const_nr) {
- if (index >= R500_US_NUM_CONST_REGS) {
- ERROR("Out of hw constants!\n");
- return reg;
+ if (*hwindex >= code->const_nr) {
+ if (*hwindex >= PFS_NUM_CONST_REGS) {
+ error("Out of hw constants!\n");
+ return GL_FALSE;
}
code->const_nr++;
- code->constant[index] = cp;
+ code->constant[*hwindex].File = file;
+ code->constant[*hwindex].Index = idx;
}
- reg = index | REG_CONSTANT;
- return reg;
+ return GL_TRUE;
}
-static GLuint make_src(struct r500_pfs_compile_state *cs, struct prog_src_register src) {
- PROG_CODE;
- GLuint reg;
- switch (src.File) {
- case PROGRAM_TEMPORARY:
- reg = src.Index + code->temp_reg_offset;
- break;
- case PROGRAM_INPUT:
- reg = cs->inputs[src.Index].reg;
- break;
- case PROGRAM_LOCAL_PARAM:
- reg = emit_const4fv(cs,
- cs->compiler->fp->mesa_program.Base.LocalParams[src.Index]);
- break;
- case PROGRAM_ENV_PARAM:
- reg = emit_const4fv(cs,
- cs->compiler->compiler.Ctx->FragmentProgram.Parameters[src.Index]);
- break;
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_CONSTANT:
- reg = emit_const4fv(cs,
- cs->compiler->fp->mesa_program.Base.Parameters->ParameterValues[src.Index]);
- break;
- case PROGRAM_BUILTIN:
- reg = 0x0;
- break;
+static GLuint translate_rgb_op(GLuint opcode)
+{
+ switch(opcode) {
+ case OPCODE_CMP: return R500_ALU_RGBA_OP_CMP;
+ case OPCODE_DP3: return R500_ALU_RGBA_OP_DP3;
+ case OPCODE_DP4: return R500_ALU_RGBA_OP_DP4;
+ case OPCODE_FRC: return R500_ALU_RGBA_OP_FRC;
default:
- ERROR("Can't handle src.File %x\n", src.File);
- reg = 0x0;
- break;
+ error("translate_rgb_op(%d): unknown opcode\n", opcode);
+ /* fall through */
+ case OPCODE_NOP:
+ /* fall through */
+ case OPCODE_MAD: return R500_ALU_RGBA_OP_MAD;
+ case OPCODE_MAX: return R500_ALU_RGBA_OP_MAX;
+ case OPCODE_MIN: return R500_ALU_RGBA_OP_MIN;
+ case OPCODE_REPL_ALPHA: return R500_ALU_RGBA_OP_SOP;
}
- return reg;
}
-static GLuint make_dest(struct r500_pfs_compile_state *cs, struct prog_dst_register dest) {
- PROG_CODE;
- GLuint reg;
- switch (dest.File) {
- case PROGRAM_TEMPORARY:
- reg = dest.Index + code->temp_reg_offset;
- break;
- case PROGRAM_OUTPUT:
- /* Eventually we may need to handle multiple
- * rendering targets... */
- reg = dest.Index;
- break;
- case PROGRAM_BUILTIN:
- reg = 0x0;
- break;
+static GLuint translate_alpha_op(GLuint opcode)
+{
+ switch(opcode) {
+ case OPCODE_CMP: return R500_ALPHA_OP_CMP;
+ case OPCODE_COS: return R500_ALPHA_OP_COS;
+ case OPCODE_DP3: return R500_ALPHA_OP_DP;
+ case OPCODE_DP4: return R500_ALPHA_OP_DP;
+ case OPCODE_EX2: return R500_ALPHA_OP_EX2;
+ case OPCODE_FRC: return R500_ALPHA_OP_FRC;
+ case OPCODE_LG2: return R500_ALPHA_OP_LN2;
default:
- ERROR("Can't handle dest.File %x\n", dest.File);
- reg = 0x0;
- break;
+ error("translate_alpha_op(%d): unknown opcode\n", opcode);
+ /* fall through */
+ case OPCODE_NOP:
+ /* fall through */
+ case OPCODE_MAD: return R500_ALPHA_OP_MAD;
+ case OPCODE_MAX: return R500_ALPHA_OP_MAX;
+ case OPCODE_MIN: return R500_ALPHA_OP_MIN;
+ case OPCODE_RCP: return R500_ALPHA_OP_RCP;
+ case OPCODE_RSQ: return R500_ALPHA_OP_RSQ;
+ case OPCODE_SIN: return R500_ALPHA_OP_SIN;
}
- return reg;
}
-static void emit_tex(struct r500_pfs_compile_state *cs,
- struct prog_instruction *fpi, int dest, int counter)
+static GLuint fix_hw_swizzle(GLuint swz)
{
- PROG_CODE;
- int hwsrc, hwdest;
- GLuint mask;
-
- mask = fpi->DstReg.WriteMask << 11;
- hwsrc = make_src(cs, fpi->SrcReg[0]);
-
- if (fpi->DstReg.File == PROGRAM_OUTPUT) {
- hwdest = get_temp(cs, 0);
- } else {
- hwdest = dest;
- }
-
- code->inst[counter].inst0 = R500_INST_TYPE_TEX | mask
- | R500_INST_TEX_SEM_WAIT;
-
- code->inst[counter].inst1 = R500_TEX_ID(fpi->TexSrcUnit)
- | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED;
-
- if (fpi->TexSrcTarget == TEXTURE_RECT_INDEX)
- code->inst[counter].inst1 |= R500_TEX_UNSCALED;
-
- switch (fpi->Opcode) {
- case OPCODE_KIL:
- code->inst[counter].inst1 |= R500_TEX_INST_TEXKILL;
- break;
- case OPCODE_TEX:
- code->inst[counter].inst1 |= R500_TEX_INST_LD;
- break;
- case OPCODE_TXB:
- code->inst[counter].inst1 |= R500_TEX_INST_LODBIAS;
- break;
- case OPCODE_TXP:
- code->inst[counter].inst1 |= R500_TEX_INST_PROJ;
- break;
- default:
- ERROR("emit_tex can't handle opcode %x\n", fpi->Opcode);
- }
-
- code->inst[counter].inst2 = R500_TEX_SRC_ADDR(hwsrc)
- | MAKE_SWIZ_TEX_STRQ(make_strq_swizzle(fpi->SrcReg[0]))
- /* | R500_TEX_SRC_S_SWIZ_R | R500_TEX_SRC_T_SWIZ_G
- | R500_TEX_SRC_R_SWIZ_B | R500_TEX_SRC_Q_SWIZ_A */
- | R500_TEX_DST_ADDR(hwdest)
- | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G
- | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A;
-
- code->inst[counter].inst3 = 0x0;
- code->inst[counter].inst4 = 0x0;
- code->inst[counter].inst5 = 0x0;
-
- if (fpi->DstReg.File == PROGRAM_OUTPUT) {
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_OUT
- | R500_INST_TEX_SEM_WAIT | (mask << 4);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_SEL_B_SRC0
- | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_OMOD_DISABLE;
- code->inst[counter].inst4 = R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_ALPHA_SWIZ_A_A)
- | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_ALPHA_SWIZ_A_A)
- | R500_ALPHA_OMOD_DISABLE;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- }
+ if (swz == 5) swz = 6;
+ if (swz == SWIZZLE_NIL) swz = 4;
+ return swz;
}
-static void emit_alu(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi) {
- PROG_CODE;
- /* Ideally, we shouldn't have to explicitly clear memory here! */
- code->inst[counter].inst0 = 0x0;
- code->inst[counter].inst1 = 0x0;
- code->inst[counter].inst2 = 0x0;
- code->inst[counter].inst3 = 0x0;
- code->inst[counter].inst4 = 0x0;
- code->inst[counter].inst5 = 0x0;
-
- if (fpi->DstReg.File == PROGRAM_OUTPUT) {
- code->inst[counter].inst0 = R500_INST_TYPE_OUT;
-
- if (fpi->DstReg.Index == FRAG_RESULT_COLR)
- code->inst[counter].inst0 |= (fpi->DstReg.WriteMask << 15);
+static GLuint translate_arg_rgb(struct radeon_pair_instruction *inst, int arg)
+{
+ GLuint t = inst->RGB.Arg[arg].Source;
+ int comp;
+ t |= inst->RGB.Arg[arg].Negate << 11;
+ t |= inst->RGB.Arg[arg].Abs << 12;
- if (fpi->DstReg.Index == FRAG_RESULT_DEPR) {
- code->inst[counter].inst4 |= R500_ALPHA_W_OMASK;
- /* Notify the state emission! */
- cs->compiler->fp->writes_depth = GL_TRUE;
- }
- } else {
- code->inst[counter].inst0 = R500_INST_TYPE_ALU
- /* pixel_mask */
- | (fpi->DstReg.WriteMask << 11);
- }
+ for(comp = 0; comp < 3; ++comp)
+ t |= fix_hw_swizzle(GET_SWZ(inst->RGB.Arg[arg].Swizzle, comp)) << (3*comp + 2);
- code->inst[counter].inst0 |= R500_INST_TEX_SEM_WAIT;
+ return t;
}
-static void emit_mov(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, GLuint src_reg, GLuint swizzle, GLuint dest) {
- PROG_CODE;
- /* The r3xx shader uses MAD to implement MOV. We are using CMP, since
- * it is technically more accurate and recommended by ATI/AMD. */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src_reg);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src_reg);
- /* (De)mangle the swizzle from Mesa to R500. */
- swizzle = make_rgba_swizzle(swizzle);
- /* 0x1FF is 9 bits, size of an RGB swizzle. */
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A((swizzle & 0x1ff))
- | R500_ALU_RGB_SEL_B_SRC0
- | MAKE_SWIZ_RGB_B((swizzle & 0x1ff))
- | R500_ALU_RGB_OMOD_DISABLE;
- code->inst[counter].inst4 |= R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(GET_SWZ(swizzle, 3))
- | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(GET_SWZ(swizzle, 3))
- | R500_ALPHA_OMOD_DISABLE;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
+static GLuint translate_arg_alpha(struct radeon_pair_instruction *inst, int i)
+{
+ GLuint t = inst->Alpha.Arg[i].Source;
+ t |= fix_hw_swizzle(inst->Alpha.Arg[i].Swizzle) << 2;
+ t |= inst->Alpha.Arg[i].Negate << 5;
+ t |= inst->Alpha.Arg[i].Abs << 6;
+ return t;
}
-static void emit_mad(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, int one, int two, int three) {
- PROG_CODE;
- /* Note: This code was all Corbin's. Corbin is a rather hackish coder.
- * If you can make it pretty or fast, please do so! */
- emit_alu(cs, counter, fpi);
- /* Common MAD stuff */
- code->inst[counter].inst4 |= R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(make_dest(cs, fpi->DstReg));
- code->inst[counter].inst5 |= R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(make_dest(cs, fpi->DstReg));
- switch (one) {
- case 0:
- case 1:
- case 2:
- code->inst[counter].inst1 |= R500_RGB_ADDR0(make_src(cs, fpi->SrcReg[one]));
- code->inst[counter].inst2 |= R500_ALPHA_ADDR0(make_src(cs, fpi->SrcReg[one]));
- code->inst[counter].inst3 |= R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[one]));
- code->inst[counter].inst4 |= R500_ALPHA_SEL_A_SRC0
- | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[one]));
- break;
- case R500_SWIZZLE_ZERO:
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ZERO);
- code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ZERO);
- break;
- case R500_SWIZZLE_ONE:
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE);
- code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE);
- break;
- default:
- ERROR("Bad src index in emit_mad: %d\n", one);
- break;
- }
- switch (two) {
- case 0:
- case 1:
- case 2:
- code->inst[counter].inst1 |= R500_RGB_ADDR1(make_src(cs, fpi->SrcReg[two]));
- code->inst[counter].inst2 |= R500_ALPHA_ADDR1(make_src(cs, fpi->SrcReg[two]));
- code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1
- | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[two]));
- code->inst[counter].inst4 |= R500_ALPHA_SEL_B_SRC1
- | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[two]));
- break;
- case R500_SWIZZLE_ZERO:
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO);
- code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ZERO);
- break;
- case R500_SWIZZLE_ONE:
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ONE);
- code->inst[counter].inst4 |= MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ONE);
- break;
- default:
- ERROR("Bad src index in emit_mad: %d\n", two);
- break;
- }
- switch (three) {
- case 0:
- case 1:
- case 2:
- code->inst[counter].inst1 |= R500_RGB_ADDR2(make_src(cs, fpi->SrcReg[three]));
- code->inst[counter].inst2 |= R500_ALPHA_ADDR2(make_src(cs, fpi->SrcReg[three]));
- code->inst[counter].inst5 |= R500_ALU_RGBA_SEL_C_SRC2
- | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[three]))
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC2
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[three]));
- break;
- case R500_SWIZZLE_ZERO:
- code->inst[counter].inst5 |= MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- break;
- case R500_SWIZZLE_ONE:
- code->inst[counter].inst5 |= MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ONE)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ONE);
- break;
- default:
- ERROR("Bad src index in emit_mad: %d\n", three);
- break;
- }
+static void use_temporary(struct r500_fragment_program_code* code, GLuint index)
+{
+ if (index > code->max_temp_idx)
+ code->max_temp_idx = index;
}
-static void emit_sop(struct r500_pfs_compile_state *cs, int counter, struct prog_instruction *fpi, int opcode, GLuint src, GLuint swiz, GLuint dest) {
- PROG_CODE;
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src);
- code->inst[counter].inst4 |= R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(swiz);
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_SOP
- | R500_ALU_RGBA_ADDRD(dest);
- switch (opcode) {
- case OPCODE_COS:
- code->inst[counter].inst4 |= R500_ALPHA_OP_COS;
- break;
- case OPCODE_EX2:
- code->inst[counter].inst4 |= R500_ALPHA_OP_EX2;
- break;
- case OPCODE_LG2:
- code->inst[counter].inst4 |= R500_ALPHA_OP_LN2;
- break;
- case OPCODE_RCP:
- code->inst[counter].inst4 |= R500_ALPHA_OP_RCP;
- break;
- case OPCODE_RSQ:
- code->inst[counter].inst4 |= R500_ALPHA_OP_RSQ;
- break;
- case OPCODE_SIN:
- code->inst[counter].inst4 |= R500_ALPHA_OP_SIN;
- break;
- default:
- ERROR("Bad opcode in emit_sop: %d\n", opcode);
- break;
- }
+static GLuint use_source(struct r500_fragment_program_code* code, struct radeon_pair_instruction_source src)
+{
+ if (!src.Constant)
+ use_temporary(code, src.Index);
+ return src.Index | src.Constant << 8;
}
-static int do_inst(struct r500_pfs_compile_state *cs, struct prog_instruction *fpi, int counter) {
- PROG_CODE;
- GLuint src[3], dest = 0;
- int temp_swiz = 0;
- if (fpi->Opcode != OPCODE_KIL) {
- dest = make_dest(cs, fpi->DstReg);
- }
-
- switch (fpi->Opcode) {
- case OPCODE_ABS:
- emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest);
- code->inst[counter].inst3 |= R500_ALU_RGB_MOD_A_ABS
- | R500_ALU_RGB_MOD_B_ABS;
- code->inst[counter].inst4 |= R500_ALPHA_MOD_A_ABS
- | R500_ALPHA_MOD_B_ABS;
- break;
- case OPCODE_ADD:
- /* Variation on MAD: 1*src0+src1 */
- emit_mad(cs, counter, fpi, R500_SWIZZLE_ONE, 0, 1);
- break;
- case OPCODE_CMP:
- /* This inst's selects need to be swapped as follows:
- * 0 -> C ; 1 -> B ; 2 -> A */
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- src[2] = make_src(cs, fpi->SrcReg[2]);
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[2])
- | R500_RGB_ADDR1(src[1]) | R500_RGB_ADDR2(src[0]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[2])
- | R500_ALPHA_ADDR1(src[1]) | R500_ALPHA_ADDR2(src[0]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[2]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[2]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC2
- | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC2
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[0]));
- break;
- case OPCODE_COS:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = emit_const4fv(cs, RCP_2PI);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_FRC
- | R500_ALPHA_ADDRD(get_temp(cs, 1))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 1));
- counter++;
- emit_sop(cs, counter, fpi, OPCODE_COS, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_DP3:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_DP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP3
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_DP4:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- /* Based on DP3 */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_DP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP4
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_DPH:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- /* Based on DP3 */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_DP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE)
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_DP4
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_DST:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- /* [1, src0.y*src1.y, src0.z, src1.w]
- * So basically MUL with lotsa swizzling. */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | R500_ALU_RGB_SEL_B_SRC1;
- /* Select [1, y, z, 1] */
- temp_swiz = (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x7) | R500_SWIZZLE_ONE;
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_A(temp_swiz);
- /* Select [1, y, 1, w] */
- temp_swiz = (make_rgb_swizzle(fpi->SrcReg[0]) & ~0x1c7) | R500_SWIZZLE_ONE | (R500_SWIZZLE_ONE << 6);
- code->inst[counter].inst3 |= MAKE_SWIZ_RGB_B(temp_swiz);
- code->inst[counter].inst4 |= R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE)
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(dest)
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- break;
- case OPCODE_EX2:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- emit_sop(cs, counter, fpi, OPCODE_EX2, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_FLR:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_FRC
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0));
- counter++;
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(get_temp(cs, 0));
- code->inst[counter].inst3 = MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE)
- | R500_ALU_RGB_SEL_B_SRC0 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC1
- | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC1
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGBA_MOD_C_NEG;
- break;
- case OPCODE_FRC:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_FRC
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_LG2:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- emit_sop(cs, counter, fpi, OPCODE_LG2, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_LIT:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = emit_const4fv(cs, LIT);
- /* First inst: MAX temp, input, [0, 0, 0, -128]
- * Write: RG, A */
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARG << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAX
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0));
- counter++;
- /* Second inst: MIN temp, temp, [x, x, x, 128]
- * Write: A */
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_A << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0)) | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0)) | R500_ALPHA_ADDR1(src[1]);
- /* code->inst[counter].inst3; */
- code->inst[counter].inst4 = R500_ALPHA_OP_MAX
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX
- | R500_ALU_RGBA_ADDRD(dest);
- counter++;
- /* Third-fifth insts: POW temp, temp.y, temp.w
- * Write: B */
- emit_sop(cs, counter, fpi, OPCODE_LG2, get_temp(cs, 0), SWIZZLE_Y, get_temp(cs, 1));
- code->inst[counter].inst0 |= (R500_WRITEMASK_ARGB << 11);
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 1))
- | R500_RGB_ADDR1(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 1))
- | R500_ALPHA_ADDR1(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 1))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 1))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- emit_sop(cs, counter, fpi, OPCODE_EX2, get_temp(cs, 1), SWIZZLE_W, get_temp(cs, 0));
- code->inst[counter].inst0 |= (R500_WRITEMASK_B << 11);
- counter++;
- /* Sixth inst: CMP dest, temp.xxxx, temp.[1, x, z, 1], temp.[1, x, 0, 1];
- * Write: ARGB
- * This inst's selects need to be swapped as follows:
- * 0 -> C ; 1 -> B ; 2 -> A */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | R500_ALU_RGB_R_SWIZ_A_1
- | R500_ALU_RGB_G_SWIZ_A_R
- | R500_ALU_RGB_B_SWIZ_A_B
- | R500_ALU_RGB_SEL_B_SRC0
- | R500_ALU_RGB_R_SWIZ_B_1
- | R500_ALU_RGB_G_SWIZ_B_R
- | R500_ALU_RGB_B_SWIZ_B_0;
- code->inst[counter].inst4 |= R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_1
- | R500_ALPHA_SEL_B_SRC0 | R500_ALPHA_SWIZ_B_1;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC0
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC0
- | R500_ALU_RGBA_R_SWIZ_R
- | R500_ALU_RGBA_G_SWIZ_R
- | R500_ALU_RGBA_B_SWIZ_R
- | R500_ALU_RGBA_A_SWIZ_R;
- break;
- case OPCODE_LRP:
- /* src0 * src1 + INV(src0) * src2
- * 1) MUL src0, src1, temp
- * 2) PRE 1-src0; MAD srcp, src2, temp */
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- src[2] = make_src(cs, fpi->SrcReg[2]);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | R500_INST_NOP | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[2])
- | R500_RGB_ADDR2(get_temp(cs, 0))
- | R500_RGB_SRCP_OP_1_MINUS_RGB0;
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[2])
- | R500_ALPHA_ADDR2(get_temp(cs, 0))
- | R500_ALPHA_SRCP_OP_1_MINUS_A0;
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRCP
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 |= R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRCP | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC2 | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[2]))
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC2
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[2]));
- break;
- case OPCODE_MAD:
- emit_mad(cs, counter, fpi, 0, 1, 2);
- break;
- case OPCODE_MAX:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1
- | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_MAX
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAX
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_MIN:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0]) | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0]) | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1
- | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 |= R500_ALPHA_OP_MIN
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MIN
- | R500_ALU_RGBA_ADDRD(dest);
- break;
- case OPCODE_MOV:
- emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest);
- break;
- case OPCODE_MUL:
- /* Variation on MAD: src0*src1+0 */
- emit_mad(cs, counter, fpi, 0, 1, R500_SWIZZLE_ZERO);
- break;
- case OPCODE_POW:
- /* POW(a,b) = EX2(LN2(a)*b) */
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- emit_sop(cs, counter, fpi, OPCODE_LG2, src[0], make_sop_swizzle(fpi->SrcReg[0]), get_temp(cs, 0));
- code->inst[counter].inst0 |= (R500_WRITEMASK_ARGB << 11);
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0))
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0))
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(make_rgb_swizzle(fpi->SrcReg[0]))
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 1))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 1))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- emit_sop(cs, counter, fpi, OPCODE_EX2, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_RCP:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- emit_sop(cs, counter, fpi, OPCODE_RCP, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_RSQ:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- emit_sop(cs, counter, fpi, OPCODE_RSQ, src[0], make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_SCS:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = emit_const4fv(cs, RCP_2PI);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_FRC
- | R500_ALPHA_ADDRD(get_temp(cs, 1))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 1));
- counter++;
- /* Do a cosine, then a sine, masking out the channels we want to protect. */
- /* Cosine only goes in R (x) channel. */
- fpi->DstReg.WriteMask = 0x1;
- emit_sop(cs, counter, fpi, OPCODE_COS, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest);
- counter++;
- /* Sine only goes in G (y) channel. */
- fpi->DstReg.WriteMask = 0x2;
- emit_sop(cs, counter, fpi, OPCODE_SIN, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_SGE:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR1(src[0])
- | R500_RGB_ADDR2(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR1(src[0])
- | R500_ALPHA_ADDR2(src[1]);
- code->inst[counter].inst3 = /* 1 */
- MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE)
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | R500_ALU_RGBA_SEL_C_SRC2
- | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[1]))
- | R500_ALU_RGBA_MOD_C_NEG
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC2
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[1]))
- | R500_ALU_RGBA_ALPHA_MOD_C_NEG;
- counter++;
- /* This inst's selects need to be swapped as follows:
- * 0 -> C ; 1 -> B ; 2 -> A */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE)
- | R500_ALU_RGB_SEL_B_SRC0
- | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ZERO);
- code->inst[counter].inst4 |= R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE)
- | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ZERO);
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC0
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC0
- | R500_ALU_RGBA_A_SWIZ_A;
- break;
- case OPCODE_SIN:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = emit_const4fv(cs, RCP_2PI);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A
- | R500_ALPHA_SEL_B_SRC1 | R500_ALPHA_SWIZ_B_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_RGB);
- code->inst[counter].inst4 = R500_ALPHA_OP_FRC
- | R500_ALPHA_ADDRD(get_temp(cs, 1))
- | R500_ALPHA_SEL_A_SRC0 | R500_ALPHA_SWIZ_A_A;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_FRC
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 1));
- counter++;
- emit_sop(cs, counter, fpi, OPCODE_SIN, get_temp(cs, 1), make_sop_swizzle(fpi->SrcReg[0]), dest);
- break;
- case OPCODE_SLT:
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_ARGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR1(src[0])
- | R500_RGB_ADDR2(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR1(src[0])
- | R500_ALPHA_ADDR2(src[1]);
- code->inst[counter].inst3 = /* 1 */
- MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ONE)
- | R500_ALU_RGB_SEL_B_SRC1 | MAKE_SWIZ_RGB_B(make_rgb_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ONE)
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[0]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | R500_ALU_RGBA_SEL_C_SRC2
- | MAKE_SWIZ_RGBA_C(make_rgb_swizzle(fpi->SrcReg[1]))
- | R500_ALU_RGBA_MOD_C_NEG
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC2
- | MAKE_SWIZ_ALPHA_C(make_alpha_swizzle(fpi->SrcReg[1]))
- | R500_ALU_RGBA_ALPHA_MOD_C_NEG;
- counter++;
- /* This inst's selects need to be swapped as follows:
- * 0 -> C ; 1 -> B ; 2 -> A */
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(get_temp(cs, 0));
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(R500_SWIZ_RGB_ZERO)
- | R500_ALU_RGB_SEL_B_SRC0
- | MAKE_SWIZ_RGB_B(R500_SWIZ_RGB_ONE);
- code->inst[counter].inst4 |= R500_ALPHA_OP_CMP
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(R500_SWIZZLE_ZERO)
- | R500_ALPHA_SEL_B_SRC0 | MAKE_SWIZ_ALPHA_B(R500_SWIZZLE_ONE);
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_CMP
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC0
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGBA_ALPHA_SEL_C_SRC0
- | R500_ALU_RGBA_A_SWIZ_A;
- break;
- case OPCODE_SUB:
- /* Variation on MAD: 1*src0-src1 */
- fpi->SrcReg[1].NegateBase = 0xF; /* NEG_XYZW */
- emit_mad(cs, counter, fpi, R500_SWIZZLE_ONE, 0, 1);
- break;
- case OPCODE_SWZ:
- /* TODO: The rarer negation masks! */
- emit_mov(cs, counter, fpi, make_src(cs, fpi->SrcReg[0]), fpi->SrcReg[0].Swizzle, dest);
- break;
- case OPCODE_XPD:
- /* src0 * src1 - src1 * src0
- * 1) MUL temp.xyz, src0.yzx, src1.zxy
- * 2) MAD src0.zxy, src1.yzx, -temp.xyz */
- src[0] = make_src(cs, fpi->SrcReg[0]);
- src[1] = make_src(cs, fpi->SrcReg[1]);
- code->inst[counter].inst0 = R500_INST_TYPE_ALU | R500_INST_TEX_SEM_WAIT
- | (R500_WRITEMASK_RGB << 11);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1]);
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1]);
- /* Select [y, z, x] */
- temp_swiz = make_rgb_swizzle(fpi->SrcReg[0]);
- temp_swiz = (GET_SWZ(temp_swiz, 1) << 0) | (GET_SWZ(temp_swiz, 2) << 3) | (GET_SWZ(temp_swiz, 0) << 6);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(temp_swiz);
- /* Select [z, x, y] */
- temp_swiz = make_rgb_swizzle(fpi->SrcReg[1]);
- temp_swiz = (GET_SWZ(temp_swiz, 2) << 0) | (GET_SWZ(temp_swiz, 0) << 3) | (GET_SWZ(temp_swiz, 1) << 6);
- code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1
- | MAKE_SWIZ_RGB_B(temp_swiz);
- code->inst[counter].inst4 = R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(get_temp(cs, 0))
- | R500_ALPHA_SEL_A_SRC0 | MAKE_SWIZ_ALPHA_A(make_alpha_swizzle(fpi->SrcReg[0]))
- | R500_ALPHA_SEL_B_SRC1 | MAKE_SWIZ_ALPHA_B(make_alpha_swizzle(fpi->SrcReg[1]));
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(get_temp(cs, 0))
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_ZERO)
- | MAKE_SWIZ_ALPHA_C(R500_SWIZZLE_ZERO);
- counter++;
- emit_alu(cs, counter, fpi);
- code->inst[counter].inst1 = R500_RGB_ADDR0(src[0])
- | R500_RGB_ADDR1(src[1])
- | R500_RGB_ADDR2(get_temp(cs, 0));
- code->inst[counter].inst2 = R500_ALPHA_ADDR0(src[0])
- | R500_ALPHA_ADDR1(src[1])
- | R500_ALPHA_ADDR2(get_temp(cs, 0));
- /* Select [z, x, y] */
- temp_swiz = make_rgb_swizzle(fpi->SrcReg[0]);
- temp_swiz = (GET_SWZ(temp_swiz, 2) << 0) | (GET_SWZ(temp_swiz, 0) << 3) | (GET_SWZ(temp_swiz, 1) << 6);
- code->inst[counter].inst3 = R500_ALU_RGB_SEL_A_SRC0
- | MAKE_SWIZ_RGB_A(temp_swiz);
- /* Select [y, z, x] */
- temp_swiz = make_rgb_swizzle(fpi->SrcReg[1]);
- temp_swiz = (GET_SWZ(temp_swiz, 1) << 0) | (GET_SWZ(temp_swiz, 2) << 3) | (GET_SWZ(temp_swiz, 0) << 6);
- code->inst[counter].inst3 |= R500_ALU_RGB_SEL_B_SRC1
- | MAKE_SWIZ_RGB_B(temp_swiz);
- code->inst[counter].inst4 |= R500_ALPHA_OP_MAD
- | R500_ALPHA_ADDRD(dest)
- | R500_ALPHA_SWIZ_A_1
- | R500_ALPHA_SWIZ_B_1;
- code->inst[counter].inst5 = R500_ALU_RGBA_OP_MAD
- | R500_ALU_RGBA_ADDRD(dest)
- | R500_ALU_RGBA_SEL_C_SRC2
- | MAKE_SWIZ_RGBA_C(R500_SWIZ_RGB_RGB)
- | R500_ALU_RGBA_MOD_C_NEG
- | R500_ALU_RGBA_A_SWIZ_0;
- break;
- case OPCODE_KIL:
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXP:
- emit_tex(cs, fpi, dest, counter);
- if (fpi->DstReg.File == PROGRAM_OUTPUT)
- counter++;
- break;
- default:
- ERROR("unknown fpi->Opcode %s\n", _mesa_opcode_string(fpi->Opcode));
- break;
- }
+/**
+ * Emit a paired ALU instruction.
+ */
+static GLboolean emit_paired(void *data, struct radeon_pair_instruction *inst)
+{
+ PROG_CODE;
- /* Finishing touches */
- if (fpi->SaturateMode == SATURATE_ZERO_ONE) {
- code->inst[counter].inst0 |= R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP;
+ if (code->inst_end >= 511) {
+ error("emit_alu: Too many instructions");
+ return GL_FALSE;
}
- counter++;
+ int ip = ++code->inst_end;
- return counter;
-}
+ code->inst[ip].inst5 = translate_rgb_op(inst->RGB.Opcode);
+ code->inst[ip].inst4 = translate_alpha_op(inst->Alpha.Opcode);
-static GLboolean parse_program(struct r500_pfs_compile_state *cs)
-{
- PROG_CODE;
- int clauseidx, counter = 0;
+ if (inst->RGB.OutputWriteMask || inst->Alpha.OutputWriteMask || inst->Alpha.DepthWriteMask)
+ code->inst[ip].inst0 = R500_INST_TYPE_OUT;
+ else
+ code->inst[ip].inst0 = R500_INST_TYPE_ALU;
+ code->inst[ip].inst0 |= R500_INST_TEX_SEM_WAIT;
- for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; clauseidx++) {
- struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx];
- struct prog_instruction* fpi;
+ code->inst[ip].inst0 |= (inst->RGB.WriteMask << 11) | (inst->Alpha.WriteMask << 14);
+ code->inst[ip].inst0 |= (inst->RGB.OutputWriteMask << 15) | (inst->Alpha.OutputWriteMask << 18);
+ if (inst->Alpha.DepthWriteMask) {
+ code->inst[ip].inst4 |= R500_ALPHA_W_OMASK;
+ c->fp->writes_depth = GL_TRUE;
+ }
- int ip;
+ code->inst[ip].inst4 |= R500_ALPHA_ADDRD(inst->Alpha.DestIndex);
+ code->inst[ip].inst5 |= R500_ALU_RGBA_ADDRD(inst->RGB.DestIndex);
+ use_temporary(code, inst->Alpha.DestIndex);
+ use_temporary(code, inst->RGB.DestIndex);
- for (ip = 0; ip < clause->NumInstructions; ip++) {
- fpi = clause->Instructions + ip;
- counter = do_inst(cs, fpi, counter);
+ if (inst->RGB.Saturate)
+ code->inst[ip].inst0 |= R500_INST_RGB_CLAMP;
+ if (inst->Alpha.Saturate)
+ code->inst[ip].inst0 |= R500_INST_ALPHA_CLAMP;
- if (cs->compiler->fp->error)
- return GL_FALSE;
- }
- }
+ code->inst[ip].inst1 |= R500_RGB_ADDR0(use_source(code, inst->RGB.Src[0]));
+ code->inst[ip].inst1 |= R500_RGB_ADDR1(use_source(code, inst->RGB.Src[1]));
+ code->inst[ip].inst1 |= R500_RGB_ADDR2(use_source(code, inst->RGB.Src[2]));
- /* Finish him! (If it's an ALU/OUT instruction...) */
- if ((code->inst[counter-1].inst0 & 0x3) == 1) {
- code->inst[counter-1].inst0 |= R500_INST_LAST;
- } else {
- /* We still need to put an output inst, right? */
- WARN_ONCE("Final FP instruction is not an OUT.\n");
- }
+ code->inst[ip].inst2 |= R500_ALPHA_ADDR0(use_source(code, inst->Alpha.Src[0]));
+ code->inst[ip].inst2 |= R500_ALPHA_ADDR1(use_source(code, inst->Alpha.Src[1]));
+ code->inst[ip].inst2 |= R500_ALPHA_ADDR2(use_source(code, inst->Alpha.Src[2]));
- cs->nrslots = counter;
+ code->inst[ip].inst3 |= translate_arg_rgb(inst, 0) << R500_ALU_RGB_SEL_A_SHIFT;
+ code->inst[ip].inst3 |= translate_arg_rgb(inst, 1) << R500_ALU_RGB_SEL_B_SHIFT;
+ code->inst[ip].inst5 |= translate_arg_rgb(inst, 2) << R500_ALU_RGBA_SEL_C_SHIFT;
- code->max_temp_idx++;
+ code->inst[ip].inst4 |= translate_arg_alpha(inst, 0) << R500_ALPHA_SEL_A_SHIFT;
+ code->inst[ip].inst4 |= translate_arg_alpha(inst, 1) << R500_ALPHA_SEL_B_SHIFT;
+ code->inst[ip].inst5 |= translate_arg_alpha(inst, 2) << R500_ALU_RGBA_ALPHA_SEL_C_SHIFT;
return GL_TRUE;
}
-static void init_program(struct r500_pfs_compile_state *cs)
+static GLuint translate_strq_swizzle(struct prog_src_register src)
{
- PROG_CODE;
- struct gl_fragment_program *mp = &cs->compiler->fp->mesa_program;
- struct prog_instruction *fpi;
- GLuint InputsRead = mp->Base.InputsRead;
- GLuint temps_used = 0;
- int i, j;
-
- /* New compile, reset tracking data */
- cs->compiler->fp->optimization =
- driQueryOptioni(&cs->compiler->r300->radeon.optionCache, "fp_optimization");
- cs->compiler->fp->translated = GL_FALSE;
- cs->compiler->fp->error = GL_FALSE;
- code->const_nr = 0;
- /* Size of pixel stack, plus 1. */
- code->max_temp_idx = 1;
- /* Temp register offset. */
- code->temp_reg_offset = 0;
- /* Whether or not we perform any depth writing. */
- cs->compiler->fp->writes_depth = GL_FALSE;
-
- for (i = 0; i < PFS_MAX_ALU_INST; i++) {
- for (j = 0; j < 3; j++) {
- cs->slot[i].vsrc[j] = SRC_CONST;
- cs->slot[i].ssrc[j] = SRC_CONST;
- }
- }
-
- /* Work out what temps the Mesa inputs correspond to, this must match
- * what setup_rs_unit does, which shouldn't be a problem as rs_unit
- * configures itself based on the fragprog's InputsRead
- *
- * NOTE: this depends on get_hw_temp() allocating registers in order,
- * starting from register 0, so we're just going to do that instead.
- */
-
- /* Texcoords come first */
- for (i = 0; i < cs->compiler->fp->ctx->Const.MaxTextureUnits; i++) {
- if (InputsRead & (FRAG_BIT_TEX0 << i)) {
- cs->inputs[FRAG_ATTRIB_TEX0 + i].refcount = 0;
- cs->inputs[FRAG_ATTRIB_TEX0 + i].reg =
- code->temp_reg_offset;
- code->temp_reg_offset++;
- }
- }
- InputsRead &= ~FRAG_BITS_TEX_ANY;
-
- /* fragment position treated as a texcoord */
- if (InputsRead & FRAG_BIT_WPOS) {
- cs->inputs[FRAG_ATTRIB_WPOS].refcount = 0;
- cs->inputs[FRAG_ATTRIB_WPOS].reg =
- code->temp_reg_offset;
- code->temp_reg_offset++;
- }
- InputsRead &= ~FRAG_BIT_WPOS;
+ GLuint swiz = 0;
+ int i;
+ for (i = 0; i < 4; i++)
+ swiz |= (GET_SWZ(src.Swizzle, i) & 0x3) << i*2;
+ return swiz;
+}
- /* Then primary colour */
- if (InputsRead & FRAG_BIT_COL0) {
- cs->inputs[FRAG_ATTRIB_COL0].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL0].reg =
- code->temp_reg_offset;
- code->temp_reg_offset++;
- }
- InputsRead &= ~FRAG_BIT_COL0;
+/**
+ * Emit a single TEX instruction
+ */
+static GLboolean emit_tex(void *data, struct prog_instruction *inst)
+{
+ PROG_CODE;
- /* Secondary color */
- if (InputsRead & FRAG_BIT_COL1) {
- cs->inputs[FRAG_ATTRIB_COL1].refcount = 0;
- cs->inputs[FRAG_ATTRIB_COL1].reg =
- code->temp_reg_offset;
- code->temp_reg_offset++;
+ if (code->inst_end >= 511) {
+ error("emit_tex: Too many instructions");
+ return GL_FALSE;
}
- InputsRead &= ~FRAG_BIT_COL1;
- /* Anything else */
- if (InputsRead) {
- WARN_ONCE("Don't know how to handle inputs 0x%x\n", InputsRead);
- /* force read from hwreg 0 for now */
- for (i = 0; i < 32; i++)
- if (InputsRead & (1 << i))
- cs->inputs[i].reg = 0;
- }
+ int ip = ++code->inst_end;
- int clauseidx;
+ code->inst[ip].inst0 = R500_INST_TYPE_TEX
+ | (inst->DstReg.WriteMask << 11)
+ | R500_INST_TEX_SEM_WAIT;
+ code->inst[ip].inst1 = R500_TEX_ID(inst->TexSrcUnit)
+ | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED;
- for (clauseidx = 0; clauseidx < cs->compiler->compiler.NumClauses; ++clauseidx) {
- struct radeon_clause* clause = &cs->compiler->compiler.Clauses[clauseidx];
- int ip;
+ if (inst->TexSrcTarget == TEXTURE_RECT_INDEX)
+ code->inst[ip].inst1 |= R500_TEX_UNSCALED;
- for (ip = 0; ip < clause->NumInstructions; ip++) {
- fpi = clause->Instructions + ip;
- for (i = 0; i < 3; i++) {
- if (fpi->SrcReg[i].File == PROGRAM_TEMPORARY) {
- if (fpi->SrcReg[i].Index >= temps_used)
- temps_used = fpi->SrcReg[i].Index + 1;
- }
- }
- }
+ switch (inst->Opcode) {
+ case OPCODE_KIL:
+ code->inst[ip].inst1 |= R500_TEX_INST_TEXKILL;
+ break;
+ case OPCODE_TEX:
+ code->inst[ip].inst1 |= R500_TEX_INST_LD;
+ break;
+ case OPCODE_TXB:
+ code->inst[ip].inst1 |= R500_TEX_INST_LODBIAS;
+ break;
+ case OPCODE_TXP:
+ code->inst[ip].inst1 |= R500_TEX_INST_PROJ;
+ break;
+ default:
+ error("emit_tex can't handle opcode %x\n", inst->Opcode);
}
+ code->inst[ip].inst2 = R500_TEX_SRC_ADDR(inst->SrcReg[0].Index)
+ | (translate_strq_swizzle(inst->SrcReg[0]) << 8)
+ | R500_TEX_DST_ADDR(inst->DstReg.Index)
+ | R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G
+ | R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A;
- cs->temp_in_use = temps_used + 1;
-
- code->max_temp_idx = code->temp_reg_offset + cs->temp_in_use;
-
- if (RADEON_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "FP temp indices: code->max_temp_idx: %d cs->temp_in_use: %d\n", code->max_temp_idx, cs->temp_in_use);
+ return GL_TRUE;
}
-static void dumb_shader(struct r500_pfs_compile_state *cs)
-{
- PROG_CODE;
- code->inst[0].inst0 = R500_INST_TYPE_TEX
- | R500_INST_TEX_SEM_WAIT
- | R500_INST_RGB_WMASK_R
- | R500_INST_RGB_WMASK_G
- | R500_INST_RGB_WMASK_B
- | R500_INST_ALPHA_WMASK
- | R500_INST_RGB_CLAMP
- | R500_INST_ALPHA_CLAMP;
- code->inst[0].inst1 = R500_TEX_ID(0)
- | R500_TEX_INST_LD
- | R500_TEX_SEM_ACQUIRE
- | R500_TEX_IGNORE_UNCOVERED;
- code->inst[0].inst2 = R500_TEX_SRC_ADDR(0)
- | R500_TEX_SRC_S_SWIZ_R
- | R500_TEX_SRC_T_SWIZ_G
- | R500_TEX_DST_ADDR(0)
- | R500_TEX_DST_R_SWIZ_R
- | R500_TEX_DST_G_SWIZ_G
- | R500_TEX_DST_B_SWIZ_B
- | R500_TEX_DST_A_SWIZ_A;
- code->inst[0].inst3 = R500_DX_ADDR(0)
- | R500_DX_S_SWIZ_R
- | R500_DX_T_SWIZ_R
- | R500_DX_R_SWIZ_R
- | R500_DX_Q_SWIZ_R
- | R500_DY_ADDR(0)
- | R500_DY_S_SWIZ_R
- | R500_DY_T_SWIZ_R
- | R500_DY_R_SWIZ_R
- | R500_DY_Q_SWIZ_R;
- code->inst[0].inst4 = 0x0;
- code->inst[0].inst5 = 0x0;
-
- code->inst[1].inst0 = R500_INST_TYPE_OUT |
- R500_INST_TEX_SEM_WAIT |
- R500_INST_LAST |
- R500_INST_RGB_OMASK_R |
- R500_INST_RGB_OMASK_G |
- R500_INST_RGB_OMASK_B |
- R500_INST_ALPHA_OMASK;
- code->inst[1].inst1 = R500_RGB_ADDR0(0) |
- R500_RGB_ADDR1(0) |
- R500_RGB_ADDR1_CONST |
- R500_RGB_ADDR2(0) |
- R500_RGB_ADDR2_CONST |
- R500_RGB_SRCP_OP_1_MINUS_2RGB0;
- code->inst[1].inst2 = R500_ALPHA_ADDR0(0) |
- R500_ALPHA_ADDR1(0) |
- R500_ALPHA_ADDR1_CONST |
- R500_ALPHA_ADDR2(0) |
- R500_ALPHA_ADDR2_CONST |
- R500_ALPHA_SRCP_OP_1_MINUS_2A0;
- code->inst[1].inst3 = R500_ALU_RGB_SEL_A_SRC0 |
- R500_ALU_RGB_R_SWIZ_A_R |
- R500_ALU_RGB_G_SWIZ_A_G |
- R500_ALU_RGB_B_SWIZ_A_B |
- R500_ALU_RGB_SEL_B_SRC0 |
- R500_ALU_RGB_R_SWIZ_B_1 |
- R500_ALU_RGB_B_SWIZ_B_1 |
- R500_ALU_RGB_G_SWIZ_B_1;
- code->inst[1].inst4 = R500_ALPHA_OP_MAD |
- R500_ALPHA_SWIZ_A_A |
- R500_ALPHA_SWIZ_B_1;
- code->inst[1].inst5 = R500_ALU_RGBA_OP_MAD |
- R500_ALU_RGBA_R_SWIZ_0 |
- R500_ALU_RGBA_G_SWIZ_0 |
- R500_ALU_RGBA_B_SWIZ_0 |
- R500_ALU_RGBA_A_SWIZ_0;
-
- cs->nrslots = 2;
-}
+static const struct radeon_pair_handler pair_handler = {
+ .EmitConst = emit_const,
+ .EmitPaired = emit_paired,
+ .EmitTex = emit_tex,
+ .MaxHwTemps = 128
+};
GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler)
{
- struct r500_pfs_compile_state cs;
struct r500_fragment_program_code *code = compiler->code;
- _mesa_memset(&cs, 0, sizeof(cs));
- cs.compiler = compiler;
- init_program(&cs);
+ _mesa_bzero(code, sizeof(*code));
+ code->max_temp_idx = 1;
+ code->inst_offset = 0;
+ code->inst_end = -1;
- if (!parse_program(&cs)) {
-#if 0
- ERROR("Huh. Couldn't parse program. There should be additional errors explaining why.\nUsing dumb shader...\n");
- dumb_shader(fp);
- code->inst_offset = 0;
- code->inst_end = cs.nrslots - 1;
-#endif
+ if (!radeonPairProgram(compiler->r300->radeon.glCtx, compiler->program, &pair_handler, compiler))
return GL_FALSE;
- }
- code->inst_offset = 0;
- code->inst_end = cs.nrslots - 1;
+ if ((code->inst[code->inst_end].inst0 & R500_INST_TYPE_MASK) != R500_INST_TYPE_OUT) {
+ /* This may happen when dead-code elimination is disabled or
+ * when most of the fragment program logic is leading to a KIL */
+ if (code->inst_end >= 511) {
+ error("Introducing fake OUT: Too many instructions");
+ return GL_FALSE;
+ }
+
+ int ip = ++code->inst_end;
+ code->inst[ip].inst0 = R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT;
+ }
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.c b/src/mesa/drivers/dri/r300/radeon_nqssadce.c
new file mode 100644
index 00000000000..f10ba4004aa
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.c
@@ -0,0 +1,282 @@
+/*
+ * Copyright (C) 2008 Nicolai Haehnle.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * @file
+ *
+ * "Not-quite SSA" and Dead-Code Elimination.
+ *
+ * @note This code uses SWIZZLE_NIL in a source register to indicate that
+ * the corresponding component is ignored by the corresponding instruction.
+ */
+
+#include "radeon_nqssadce.h"
+
+
+/**
+ * Return the @ref register_state for the given register (or 0 for untracked
+ * registers, i.e. constants).
+ */
+static struct register_state *get_reg_state(struct nqssadce_state* s, GLuint file, GLuint index)
+{
+ switch(file) {
+ case PROGRAM_TEMPORARY: return &s->Temps[index];
+ case PROGRAM_OUTPUT: return &s->Outputs[index];
+ default: return 0;
+ }
+}
+
+
+/**
+ * Left multiplication of a register with a swizzle
+ *
+ * @note Works correctly only for X, Y, Z, W swizzles, not for constant swizzles.
+ */
+static struct prog_src_register lmul_swizzle(GLuint swizzle, struct prog_src_register srcreg)
+{
+ struct prog_src_register tmp = srcreg;
+ int i;
+ tmp.Swizzle = 0;
+ tmp.NegateBase = 0;
+ for(i = 0; i < 4; ++i) {
+ GLuint swz = GET_SWZ(swizzle, i);
+ if (swz < 4) {
+ tmp.Swizzle |= GET_SWZ(srcreg.Swizzle, swz) << (i*3);
+ tmp.NegateBase |= GET_BIT(srcreg.NegateBase, swz) << i;
+ } else {
+ tmp.Swizzle |= swz << (i*3);
+ }
+ }
+ return tmp;
+}
+
+
+static struct prog_instruction* track_used_srcreg(struct nqssadce_state* s,
+ struct prog_instruction *inst, GLint src, GLuint sourced)
+{
+ int i;
+ GLuint deswz_source = 0;
+
+ for(i = 0; i < 4; ++i) {
+ if (GET_BIT(sourced, i)) {
+ GLuint swz = GET_SWZ(inst->SrcReg[src].Swizzle, i);
+ deswz_source |= 1 << swz;
+ } else {
+ inst->SrcReg[src].Swizzle &= ~(7 << (3*i));
+ inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i);
+ }
+ }
+
+ if (!s->Descr->IsNativeSwizzle(inst->Opcode, inst->SrcReg[src])) {
+ struct prog_dst_register dstreg = inst->DstReg;
+ dstreg.File = PROGRAM_TEMPORARY;
+ dstreg.Index = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY);
+ dstreg.WriteMask = sourced;
+
+ s->Descr->BuildSwizzle(s, dstreg, inst->SrcReg[src]);
+
+ inst = s->Program->Instructions + s->IP;
+ inst->SrcReg[src].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[src].Index = dstreg.Index;
+ inst->SrcReg[src].Swizzle = 0;
+ inst->SrcReg[src].NegateBase = 0;
+ inst->SrcReg[src].Abs = 0;
+ inst->SrcReg[src].NegateAbs = 0;
+ for(i = 0; i < 4; ++i) {
+ if (GET_BIT(sourced, i))
+ inst->SrcReg[src].Swizzle |= i << (3*i);
+ else
+ inst->SrcReg[src].Swizzle |= SWIZZLE_NIL << (3*i);
+ }
+ deswz_source = sourced;
+ }
+
+ struct register_state *regstate = get_reg_state(s, inst->SrcReg[src].File, inst->SrcReg[src].Index);
+ if (regstate)
+ regstate->Sourced |= deswz_source & 0xf;
+
+ return inst;
+}
+
+
+static void rewrite_depth_out(struct prog_instruction *inst)
+{
+ if (inst->DstReg.WriteMask & WRITEMASK_Z) {
+ inst->DstReg.WriteMask = WRITEMASK_W;
+ } else {
+ inst->DstReg.WriteMask = 0;
+ return;
+ }
+
+ switch (inst->Opcode) {
+ case OPCODE_FRC:
+ case OPCODE_MOV:
+ inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]);
+ break;
+ case OPCODE_ADD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MUL:
+ inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]);
+ inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]);
+ break;
+ case OPCODE_CMP:
+ case OPCODE_MAD:
+ inst->SrcReg[0] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[0]);
+ inst->SrcReg[1] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[1]);
+ inst->SrcReg[2] = lmul_swizzle(SWIZZLE_ZZZZ, inst->SrcReg[2]);
+ break;
+ default:
+ // Scalar instructions needn't be reswizzled
+ break;
+ }
+}
+
+static void unalias_srcregs(struct prog_instruction *inst, GLuint oldindex, GLuint newindex)
+{
+ int nsrc = _mesa_num_inst_src_regs(inst->Opcode);
+ int i;
+ for(i = 0; i < nsrc; ++i)
+ if (inst->SrcReg[i].File == PROGRAM_TEMPORARY && inst->SrcReg[i].Index == oldindex)
+ inst->SrcReg[i].Index = newindex;
+}
+
+static void unalias_temporary(struct nqssadce_state* s, GLuint oldindex)
+{
+ GLuint newindex = _mesa_find_free_register(s->Program, PROGRAM_TEMPORARY);
+ int ip;
+ for(ip = 0; ip < s->IP; ++ip) {
+ struct prog_instruction* inst = s->Program->Instructions + ip;
+ if (inst->DstReg.File == PROGRAM_TEMPORARY && inst->DstReg.Index == oldindex)
+ inst->DstReg.Index = newindex;
+ unalias_srcregs(inst, oldindex, newindex);
+ }
+ unalias_srcregs(s->Program->Instructions + s->IP, oldindex, newindex);
+}
+
+
+/**
+ * Handle one instruction.
+ */
+static void process_instruction(struct nqssadce_state* s)
+{
+ struct prog_instruction *inst = s->Program->Instructions + s->IP;
+
+ if (inst->Opcode == OPCODE_END)
+ return;
+
+ if (inst->Opcode != OPCODE_KIL) {
+ if (s->Descr->RewriteDepthOut) {
+ if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_DEPR)
+ rewrite_depth_out(inst);
+ }
+
+ struct register_state *regstate = get_reg_state(s, inst->DstReg.File, inst->DstReg.Index);
+ if (!regstate) {
+ _mesa_problem(s->Ctx, "NqssaDce: bad destination register (%i[%i])\n",
+ inst->DstReg.File, inst->DstReg.Index);
+ return;
+ }
+
+ inst->DstReg.WriteMask &= regstate->Sourced;
+ regstate->Sourced &= ~inst->DstReg.WriteMask;
+
+ if (inst->DstReg.WriteMask == 0) {
+ _mesa_delete_instructions(s->Program, s->IP, 1);
+ return;
+ }
+
+ if (inst->DstReg.File == PROGRAM_TEMPORARY && !regstate->Sourced)
+ unalias_temporary(s, inst->DstReg.Index);
+ }
+
+ /* Attention: Due to swizzle emulation code, the following
+ * might change the instruction stream under us, so we have
+ * to be careful with the inst pointer. */
+ switch (inst->Opcode) {
+ case OPCODE_FRC:
+ case OPCODE_MOV:
+ inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask);
+ break;
+ case OPCODE_ADD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MUL:
+ inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask);
+ inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask);
+ break;
+ case OPCODE_CMP:
+ case OPCODE_MAD:
+ inst = track_used_srcreg(s, inst, 0, inst->DstReg.WriteMask);
+ inst = track_used_srcreg(s, inst, 1, inst->DstReg.WriteMask);
+ inst = track_used_srcreg(s, inst, 2, inst->DstReg.WriteMask);
+ break;
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ inst = track_used_srcreg(s, inst, 0, 0x1);
+ break;
+ case OPCODE_DP3:
+ inst = track_used_srcreg(s, inst, 0, 0x7);
+ inst = track_used_srcreg(s, inst, 1, 0x7);
+ break;
+ case OPCODE_DP4:
+ inst = track_used_srcreg(s, inst, 0, 0xf);
+ inst = track_used_srcreg(s, inst, 1, 0xf);
+ break;
+ case OPCODE_KIL:
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXP:
+ inst = track_used_srcreg(s, inst, 0, 0xf);
+ break;
+ default:
+ _mesa_problem(s->Ctx, "NqssaDce: Unknown opcode %d\n", inst->Opcode);
+ return;
+ }
+}
+
+
+void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr)
+{
+ struct nqssadce_state s;
+
+ _mesa_bzero(&s, sizeof(s));
+ s.Ctx = ctx;
+ s.Program = p;
+ s.Descr = descr;
+ s.Descr->Init(&s);
+ s.IP = p->NumInstructions;
+
+ while(s.IP > 0) {
+ s.IP--;
+ process_instruction(&s);
+ }
+}
diff --git a/src/mesa/drivers/dri/r300/radeon_nqssadce.h b/src/mesa/drivers/dri/r300/radeon_nqssadce.h
new file mode 100644
index 00000000000..a4f94abcb62
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/radeon_nqssadce.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2008 Nicolai Haehnle.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef __RADEON_PROGRAM_NQSSADCE_H_
+#define __RADEON_PROGRAM_NQSSADCE_H_
+
+#include "radeon_program.h"
+
+
+struct register_state {
+ /**
+ * Bitmask indicating which components of the register are sourced
+ * by later instructions.
+ */
+ GLuint Sourced : 4;
+};
+
+/**
+ * Maintain state such as which registers are used, which registers are
+ * read from, etc.
+ */
+struct nqssadce_state {
+ GLcontext *Ctx;
+ struct gl_program *Program;
+ struct radeon_nqssadce_descr *Descr;
+
+ /**
+ * All instructions after this instruction pointer have been dealt with.
+ */
+ int IP;
+
+ /**
+ * Which registers are read by subsequent instructions?
+ */
+ struct register_state Temps[MAX_PROGRAM_TEMPS];
+ struct register_state Outputs[VERT_RESULT_MAX];
+};
+
+
+/**
+ * This structure contains a description of the hardware in-so-far as
+ * it is required for the NqSSA-DCE pass.
+ */
+struct radeon_nqssadce_descr {
+ /**
+ * Fill in which outputs
+ */
+ void (*Init)(struct nqssadce_state *);
+
+ /**
+ * Check whether the given swizzle, absolute and negate combination
+ * can be implemented natively by the hardware for this opcode.
+ */
+ GLboolean (*IsNativeSwizzle)(GLuint opcode, struct prog_src_register reg);
+
+ /**
+ * Emit (at the current IP) the instruction MOV dst, src;
+ * The transformation will work recursively on the emitted instruction(s).
+ */
+ void (*BuildSwizzle)(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src);
+
+ /**
+ * Rewrite instructions that write to DEPR.z to write to DEPR.w
+ * instead (rewriting is done *before* the WriteMask test).
+ */
+ GLboolean RewriteDepthOut;
+ void *Data;
+};
+
+void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr);
+
+#endif /* __RADEON_PROGRAM_NQSSADCE_H_ */
diff --git a/src/mesa/drivers/dri/r300/radeon_program.c b/src/mesa/drivers/dri/r300/radeon_program.c
index c8f40e81893..da5e7aefce5 100644
--- a/src/mesa/drivers/dri/r300/radeon_program.c
+++ b/src/mesa/drivers/dri/r300/radeon_program.c
@@ -29,201 +29,6 @@
#include "shader/prog_print.h"
-/**
- * Initialize a compiler structure with a single mixed clause
- * containing all instructions from the source program.
- */
-void radeonCompilerInit(
- struct radeon_compiler *compiler,
- GLcontext *ctx,
- struct gl_program *source)
-{
- struct radeon_clause* clause;
-
- _mesa_memset(compiler, 0, sizeof(*compiler));
- compiler->Source = source;
- compiler->Ctx = ctx;
-
- compiler->NumTemporaries = source->NumTemporaries;
-
- clause = radeonCompilerInsertClause(compiler, 0, CLAUSE_MIXED);
- clause->NumInstructions = 0;
- while(source->Instructions[clause->NumInstructions].Opcode != OPCODE_END)
- clause->NumInstructions++;
- clause->ReservedInstructions = clause->NumInstructions;
- clause->Instructions = _mesa_alloc_instructions(clause->NumInstructions);
- _mesa_copy_instructions(clause->Instructions, source->Instructions, clause->NumInstructions);
-}
-
-
-/**
- * Free all data that is referenced by the compiler structure.
- * However, the compiler structure itself is not freed.
- */
-void radeonCompilerCleanup(struct radeon_compiler *compiler)
-{
- radeonCompilerEraseClauses(compiler, 0, compiler->NumClauses);
-}
-
-
-/**
- * Allocate and return a unique temporary register.
- */
-int radeonCompilerAllocateTemporary(struct radeon_compiler *compiler)
-{
- if (compiler->NumTemporaries >= 256) {
- _mesa_problem(compiler->Ctx, "radeonCompiler: Too many temporaries");
- return 0;
- }
-
- return compiler->NumTemporaries++;
-}
-
-
-static const char* clausename(int type)
-{
- switch(type) {
- case CLAUSE_MIXED: return "CLAUSE_MIXED";
- case CLAUSE_ALU: return "CLAUSE_ALU";
- case CLAUSE_TEX: return "CLAUSE_TEX";
- default: return "CLAUSE_UNKNOWN";
- }
-}
-
-
-/**
- * Dump the current compiler state to the console for debugging.
- */
-void radeonCompilerDump(struct radeon_compiler *compiler)
-{
- int i;
- for(i = 0; i < compiler->NumClauses; ++i) {
- struct radeon_clause *clause = &compiler->Clauses[i];
- int j;
-
- _mesa_printf("%2i: %s\n", i+1, clausename(clause->Type));
-
- for(j = 0; j < clause->NumInstructions; ++j) {
- _mesa_printf("%4i: ", j+1);
- _mesa_print_instruction(&clause->Instructions[j]);
- }
- }
-}
-
-
-/**
- * \p position index of the new clause; later clauses are moved
- * \p type of the new clause; one of CLAUSE_XXX
- * \return a pointer to the new clause
- */
-struct radeon_clause* radeonCompilerInsertClause(
- struct radeon_compiler *compiler,
- int position, int type)
-{
- struct radeon_clause* oldClauses = compiler->Clauses;
- struct radeon_clause* clause;
-
- assert(position >= 0 && position <= compiler->NumClauses);
-
- compiler->Clauses = (struct radeon_clause *)
- _mesa_malloc((compiler->NumClauses+1) * sizeof(struct radeon_clause));
- if (oldClauses) {
- _mesa_memcpy(compiler->Clauses, oldClauses,
- position*sizeof(struct radeon_clause));
- _mesa_memcpy(compiler->Clauses+position+1, oldClauses+position,
- (compiler->NumClauses - position) * sizeof(struct radeon_clause));
- _mesa_free(oldClauses);
- }
- compiler->NumClauses++;
-
- clause = compiler->Clauses + position;
- _mesa_memset(clause, 0, sizeof(*clause));
- clause->Type = type;
-
- return clause;
-}
-
-
-/**
- * Remove clauses in the range [start, end)
- */
-void radeonCompilerEraseClauses(
- struct radeon_compiler *compiler,
- int start, int end)
-{
- struct radeon_clause* oldClauses = compiler->Clauses;
- int i;
-
- assert(0 <= start);
- assert(start <= end);
- assert(end <= compiler->NumClauses);
-
- if (end == start)
- return;
-
- for(i = start; i < end; ++i) {
- struct radeon_clause* clause = oldClauses + i;
- _mesa_free_instructions(clause->Instructions, clause->NumInstructions);
- }
-
- if (start > 0 || end < compiler->NumClauses) {
- compiler->Clauses = (struct radeon_clause*)
- _mesa_malloc((compiler->NumClauses+start-end) * sizeof(struct radeon_clause));
- _mesa_memcpy(compiler->Clauses, oldClauses,
- start * sizeof(struct radeon_clause));
- _mesa_memcpy(compiler->Clauses + start, oldClauses + end,
- (compiler->NumClauses - end) * sizeof(struct radeon_clause));
- compiler->NumClauses -= end - start;
- } else {
- compiler->Clauses = 0;
- compiler->NumClauses = 0;
- }
-
- _mesa_free(oldClauses);
-}
-
-
-/**
- * Insert new instructions at the given position, initialize them as NOPs
- * and return a pointer to the first new instruction.
- */
-struct prog_instruction* radeonClauseInsertInstructions(
- struct radeon_compiler *compiler,
- struct radeon_clause *clause,
- int position, int count)
-{
- int newNumInstructions = clause->NumInstructions + count;
-
- assert(position >= 0 && position <= clause->NumInstructions);
-
- if (newNumInstructions <= clause->ReservedInstructions) {
- memmove(clause->Instructions + position + count, clause->Instructions + position,
- (clause->NumInstructions - position) * sizeof(struct prog_instruction));
- } else {
- struct prog_instruction *oldInstructions = clause->Instructions;
-
- clause->ReservedInstructions *= 2;
- if (newNumInstructions > clause->ReservedInstructions)
- clause->ReservedInstructions = newNumInstructions;
-
- clause->Instructions = (struct prog_instruction*)
- _mesa_malloc(clause->ReservedInstructions * sizeof(struct prog_instruction));
-
- if (oldInstructions) {
- _mesa_memcpy(clause->Instructions, oldInstructions,
- position * sizeof(struct prog_instruction));
- _mesa_memcpy(clause->Instructions + position + count, oldInstructions + position,
- (clause->NumInstructions - position) * sizeof(struct prog_instruction));
-
- _mesa_free(oldInstructions);
- }
- }
-
- clause->NumInstructions = newNumInstructions;
- _mesa_init_instructions(clause->Instructions + position, count);
- return clause->Instructions + position;
-}
-
/**
* Transform the given clause in the following way:
@@ -240,42 +45,84 @@ struct prog_instruction* radeonClauseInsertInstructions(
* \note The transform is called 'local' because it can only look at
* one instruction at a time.
*/
-void radeonClauseLocalTransform(
- struct radeon_compiler *compiler,
- struct radeon_clause *clause,
+void radeonLocalTransform(
+ GLcontext *Ctx,
+ struct gl_program *program,
int num_transformations,
struct radeon_program_transformation* transformations)
{
- struct radeon_program_transform_context context;
- struct radeon_clause source;
+ struct radeon_transform_context ctx;
int ip;
- source = *clause;
- clause->Instructions = 0;
- clause->NumInstructions = 0;
- clause->ReservedInstructions = 0;
+ ctx.Ctx = Ctx;
+ ctx.Program = program;
+ ctx.OldInstructions = program->Instructions;
+ ctx.OldNumInstructions = program->NumInstructions;
- context.compiler = compiler;
- context.dest = clause;
- context.src = &source;
+ program->Instructions = 0;
+ program->NumInstructions = 0;
- for(ip = 0; ip < source.NumInstructions; ++ip) {
- struct prog_instruction *instr = source.Instructions + ip;
+ for(ip = 0; ip < ctx.OldNumInstructions; ++ip) {
+ struct prog_instruction *instr = ctx.OldInstructions + ip;
int i;
for(i = 0; i < num_transformations; ++i) {
struct radeon_program_transformation* t = transformations + i;
- if (t->function(&context, instr, t->userData))
+ if (t->function(&ctx, instr, t->userData))
break;
}
if (i >= num_transformations) {
- struct prog_instruction *tgt =
- radeonClauseInsertInstructions(compiler, clause, clause->NumInstructions, 1);
- _mesa_copy_instructions(tgt, instr, 1);
+ struct prog_instruction* dest = radeonAppendInstructions(program, 1);
+ _mesa_copy_instructions(dest, instr, 1);
+ }
+ }
+
+ _mesa_free_instructions(ctx.OldInstructions, ctx.OldNumInstructions);
+}
+
+
+static void scan_instructions(GLboolean* used, const struct prog_instruction* insts, GLuint count)
+{
+ GLuint i;
+ for (i = 0; i < count; i++) {
+ const struct prog_instruction *inst = insts + i;
+ const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint k;
+
+ for (k = 0; k < n; k++) {
+ if (inst->SrcReg[k].File == PROGRAM_TEMPORARY)
+ used[inst->SrcReg[k].Index] = GL_TRUE;
}
}
+}
- _mesa_free_instructions(source.Instructions, source.NumInstructions);
+GLint radeonFindFreeTemporary(struct radeon_transform_context *t)
+{
+ GLboolean used[MAX_PROGRAM_TEMPS];
+ GLuint i;
+
+ _mesa_memset(used, 0, sizeof(used));
+ scan_instructions(used, t->Program->Instructions, t->Program->NumInstructions);
+ scan_instructions(used, t->OldInstructions, t->OldNumInstructions);
+
+ for (i = 0; i < MAX_PROGRAM_TEMPS; i++) {
+ if (!used[i])
+ return i;
+ }
+
+ return -1;
+}
+
+
+/**
+ * Append the given number of instructions to the program and return a
+ * pointer to the first new instruction.
+ */
+struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count)
+{
+ int oldnum = program->NumInstructions;
+ _mesa_insert_instructions(program, oldnum, count);
+ return program->Instructions + oldnum;
}
diff --git a/src/mesa/drivers/dri/r300/radeon_program.h b/src/mesa/drivers/dri/r300/radeon_program.h
index 25e70505b16..2e01dd496b3 100644
--- a/src/mesa/drivers/dri/r300/radeon_program.h
+++ b/src/mesa/drivers/dri/r300/radeon_program.h
@@ -45,100 +45,28 @@ enum {
PROGRAM_BUILTIN = PROGRAM_FILE_MAX /**< not a real register, but a special swizzle constant */
};
-#define SWIZZLE_0000 MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO)
-#define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE)
-
-/**
- * A clause is simply a sequence of instructions that are executed
- * in order.
- */
-struct radeon_clause {
- /**
- * Type of this clause, one of CLAUSE_XXX.
- */
- int Type : 2;
-
- /**
- * Pointer to an array of instructions.
- * The array is terminated by an OPCODE_END instruction.
- */
- struct prog_instruction *Instructions;
-
- /**
- * Number of instructions in this clause.
- */
- int NumInstructions;
-
- /**
- * Space reserved for instructions in this clause.
- */
- int ReservedInstructions;
-};
-
-/**
- * A compile object, holding the current intermediate state during compilation.
- */
-struct radeon_compiler {
- struct gl_program *Source;
- GLcontext* Ctx;
-
- /**
- * Number of clauses in this program.
- */
- int NumClauses;
-
- /**
- * Pointer to an array of NumClauses clauses.
- */
- struct radeon_clause *Clauses;
-
- /**
- * Number of registers in the PROGRAM_TEMPORARIES file.
- */
- int NumTemporaries;
+enum {
+ OPCODE_REPL_ALPHA = MAX_OPCODE /**< used in paired instructions */
};
-void radeonCompilerInit(
- struct radeon_compiler *compiler,
- GLcontext *ctx,
- struct gl_program *source);
-void radeonCompilerCleanup(struct radeon_compiler *compiler);
-int radeonCompilerAllocateTemporary(struct radeon_compiler *compiler);
-void radeonCompilerDump(struct radeon_compiler *compiler);
-
-struct radeon_clause *radeonCompilerInsertClause(
- struct radeon_compiler *compiler,
- int position,
- int type);
-void radeonCompilerEraseClauses(
- struct radeon_compiler *compiler,
- int start,
- int end);
-
-struct prog_instruction* radeonClauseInsertInstructions(
- struct radeon_compiler *compiler,
- struct radeon_clause *clause,
- int position, int count);
+#define SWIZZLE_0000 MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO)
+#define SWIZZLE_1111 MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE)
/**
+ * Transformation context that is passed to local transformations.
*
+ * Care must be taken with some operations during transformation,
+ * e.g. finding new temporary registers must use @ref radeonFindFreeTemporary
*/
-struct radeon_program_transform_context {
- struct radeon_compiler *compiler;
-
- /**
- * Destination clause where new instructions must be written.
- */
- struct radeon_clause *dest;
-
- /**
- * Original clause that is currently being transformed.
- */
- struct radeon_clause *src;
+struct radeon_transform_context {
+ GLcontext *Ctx;
+ struct gl_program *Program;
+ struct prog_instruction *OldInstructions;
+ GLuint OldNumInstructions;
};
/**
- * A transformation that can be passed to \ref radeonClauseLinearTransform.
+ * A transformation that can be passed to \ref radeonLocalTransform.
*
* The function will be called once for each instruction.
* It has to either emit the appropriate transformed code for the instruction
@@ -149,16 +77,23 @@ struct radeon_program_transform_context {
*/
struct radeon_program_transformation {
GLboolean (*function)(
- struct radeon_program_transform_context*,
+ struct radeon_transform_context*,
struct prog_instruction*,
void*);
void *userData;
};
-void radeonClauseLocalTransform(
- struct radeon_compiler *compiler,
- struct radeon_clause *clause,
+void radeonLocalTransform(
+ GLcontext* ctx,
+ struct gl_program *program,
int num_transformations,
struct radeon_program_transformation* transformations);
+/**
+ * Find a usable free temporary register during program transformation
+ */
+GLint radeonFindFreeTemporary(struct radeon_transform_context *ctx);
+
+struct prog_instruction *radeonAppendInstructions(struct gl_program *program, int count);
+
#endif
diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.c b/src/mesa/drivers/dri/r300/radeon_program_alu.c
index 7fe940a7d7f..e0a2bd0e934 100644
--- a/src/mesa/drivers/dri/r300/radeon_program_alu.c
+++ b/src/mesa/drivers/dri/r300/radeon_program_alu.c
@@ -35,46 +35,45 @@
#include "radeon_program_alu.h"
+#include "shader/prog_parameter.h"
-static struct prog_instruction *emit1(struct radeon_program_transform_context* ctx,
- gl_inst_opcode Opcode, struct prog_dst_register DstReg,
+
+static struct prog_instruction *emit1(struct gl_program* p,
+ gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg,
struct prog_src_register SrcReg)
{
- struct prog_instruction *fpi =
- radeonClauseInsertInstructions(ctx->compiler, ctx->dest,
- ctx->dest->NumInstructions, 1);
+ struct prog_instruction *fpi = radeonAppendInstructions(p, 1);
fpi->Opcode = Opcode;
+ fpi->SaturateMode = Saturate;
fpi->DstReg = DstReg;
fpi->SrcReg[0] = SrcReg;
return fpi;
}
-static struct prog_instruction *emit2(struct radeon_program_transform_context* ctx,
- gl_inst_opcode Opcode, struct prog_dst_register DstReg,
+static struct prog_instruction *emit2(struct gl_program* p,
+ gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg,
struct prog_src_register SrcReg0, struct prog_src_register SrcReg1)
{
- struct prog_instruction *fpi =
- radeonClauseInsertInstructions(ctx->compiler, ctx->dest,
- ctx->dest->NumInstructions, 1);
+ struct prog_instruction *fpi = radeonAppendInstructions(p, 1);
fpi->Opcode = Opcode;
+ fpi->SaturateMode = Saturate;
fpi->DstReg = DstReg;
fpi->SrcReg[0] = SrcReg0;
fpi->SrcReg[1] = SrcReg1;
return fpi;
}
-static struct prog_instruction *emit3(struct radeon_program_transform_context* ctx,
- gl_inst_opcode Opcode, struct prog_dst_register DstReg,
+static struct prog_instruction *emit3(struct gl_program* p,
+ gl_inst_opcode Opcode, GLuint Saturate, struct prog_dst_register DstReg,
struct prog_src_register SrcReg0, struct prog_src_register SrcReg1,
struct prog_src_register SrcReg2)
{
- struct prog_instruction *fpi =
- radeonClauseInsertInstructions(ctx->compiler, ctx->dest,
- ctx->dest->NumInstructions, 1);
+ struct prog_instruction *fpi = radeonAppendInstructions(p, 1);
fpi->Opcode = Opcode;
+ fpi->SaturateMode = Saturate;
fpi->DstReg = DstReg;
fpi->SrcReg[0] = SrcReg0;
fpi->SrcReg[1] = SrcReg1;
@@ -107,6 +106,19 @@ static struct prog_dst_register dstreg(int file, int index)
return dst;
}
+static struct prog_dst_register dstregtmpmask(int index, int mask)
+{
+ struct prog_dst_register dst;
+ dst.File = PROGRAM_TEMPORARY;
+ dst.Index = index;
+ dst.WriteMask = mask;
+ dst.CondMask = COND_TR;
+ dst.CondSwizzle = SWIZZLE_NOOP;
+ dst.CondSrc = 0;
+ dst.pad = 0;
+ return dst;
+}
+
static const struct prog_src_register builtin_zero = {
.File = PROGRAM_BUILTIN,
.Index = 0,
@@ -131,6 +143,24 @@ static struct prog_src_register srcreg(int file, int index)
return src;
}
+static struct prog_src_register srcregswz(int file, int index, int swz)
+{
+ struct prog_src_register src = srcreg_undefined;
+ src.File = file;
+ src.Index = index;
+ src.Swizzle = swz;
+ return src;
+}
+
+static struct prog_src_register absolute(struct prog_src_register reg)
+{
+ struct prog_src_register newreg = reg;
+ newreg.Abs = 1;
+ newreg.NegateBase = 0;
+ newreg.NegateAbs = 0;
+ return newreg;
+}
+
static struct prog_src_register negate(struct prog_src_register reg)
{
struct prog_src_register newreg = reg;
@@ -142,10 +172,10 @@ static struct prog_src_register swizzle(struct prog_src_register reg, GLuint x,
{
struct prog_src_register swizzled = reg;
swizzled.Swizzle = MAKE_SWIZZLE4(
- GET_SWZ(reg.Swizzle, x),
- GET_SWZ(reg.Swizzle, y),
- GET_SWZ(reg.Swizzle, z),
- GET_SWZ(reg.Swizzle, w));
+ x >= 4 ? x : GET_SWZ(reg.Swizzle, x),
+ y >= 4 ? y : GET_SWZ(reg.Swizzle, y),
+ z >= 4 ? z : GET_SWZ(reg.Swizzle, z),
+ w >= 4 ? w : GET_SWZ(reg.Swizzle, w));
return swizzled;
}
@@ -154,24 +184,24 @@ static struct prog_src_register scalar(struct prog_src_register reg)
return swizzle(reg, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
}
-static void transform_ABS(struct radeon_program_transform_context* ctx,
+static void transform_ABS(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
struct prog_src_register src = inst->SrcReg[0];
src.Abs = 1;
src.NegateBase = 0;
src.NegateAbs = 0;
- emit1(ctx, OPCODE_MOV, inst->DstReg, src);
+ emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, src);
}
-static void transform_DPH(struct radeon_program_transform_context* ctx,
+static void transform_DPH(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
struct prog_src_register src0 = inst->SrcReg[0];
if (src0.NegateAbs) {
if (src0.Abs) {
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
- emit1(ctx, OPCODE_MOV, dstreg(PROGRAM_TEMPORARY, tempreg), src0);
+ int tempreg = radeonFindFreeTemporary(t);
+ emit1(t->Program, OPCODE_MOV, 0, dstreg(PROGRAM_TEMPORARY, tempreg), src0);
src0 = srcreg(src0.File, src0.Index);
} else {
src0.NegateAbs = 0;
@@ -180,70 +210,191 @@ static void transform_DPH(struct radeon_program_transform_context* ctx,
}
set_swizzle(&src0, 3, SWIZZLE_ONE);
set_negate_base(&src0, 3, 0);
- emit2(ctx, OPCODE_DP4, inst->DstReg, src0, inst->SrcReg[1]);
+ emit2(t->Program, OPCODE_DP4, inst->SaturateMode, inst->DstReg, src0, inst->SrcReg[1]);
}
-static void transform_FLR(struct radeon_program_transform_context* ctx,
+/**
+ * [1, src0.y*src1.y, src0.z, src1.w]
+ * So basically MUL with lotsa swizzling.
+ */
+static void transform_DST(struct radeon_transform_context* t,
+ struct prog_instruction* inst)
+{
+ emit2(t->Program, OPCODE_MUL, inst->SaturateMode, inst->DstReg,
+ swizzle(inst->SrcReg[0], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE),
+ swizzle(inst->SrcReg[1], SWIZZLE_ONE, SWIZZLE_Y, SWIZZLE_ONE, SWIZZLE_W));
+}
+
+static void transform_FLR(struct radeon_transform_context* t,
+ struct prog_instruction* inst)
+{
+ int tempreg = radeonFindFreeTemporary(t);
+ emit1(t->Program, OPCODE_FRC, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]);
+ emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg,
+ inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg)));
+}
+
+/**
+ * Definition of LIT (from ARB_fragment_program):
+ *
+ * tmp = VectorLoad(op0);
+ * if (tmp.x < 0) tmp.x = 0;
+ * if (tmp.y < 0) tmp.y = 0;
+ * if (tmp.w < -(128.0-epsilon)) tmp.w = -(128.0-epsilon);
+ * else if (tmp.w > 128-epsilon) tmp.w = 128-epsilon;
+ * result.x = 1.0;
+ * result.y = tmp.x;
+ * result.z = (tmp.x > 0) ? RoughApproxPower(tmp.y, tmp.w) : 0.0;
+ * result.w = 1.0;
+ *
+ * The longest path of computation is the one leading to result.z,
+ * consisting of 5 operations. This implementation of LIT takes
+ * 5 slots, if the subsequent optimization passes are clever enough
+ * to pair instructions correctly.
+ */
+static void transform_LIT(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
- emit1(ctx, OPCODE_FRC, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0]);
- emit2(ctx, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(srcreg(PROGRAM_TEMPORARY, tempreg)));
+ static const GLfloat LitConst[4] = { -127.999999 };
+
+ GLuint constant;
+ GLuint constant_swizzle;
+ GLuint temp;
+ int needTemporary = 0;
+ struct prog_src_register srctemp;
+
+ constant = _mesa_add_unnamed_constant(t->Program->Parameters, LitConst, 1, &constant_swizzle);
+
+ if (inst->DstReg.WriteMask != WRITEMASK_XYZW) {
+ needTemporary = 1;
+ } else if (inst->DstReg.File != PROGRAM_TEMPORARY) {
+ // LIT is typically followed by DP3/DP4, so there's no point
+ // in creating special code for this case
+ needTemporary = 1;
+ }
+
+ if (needTemporary) {
+ temp = radeonFindFreeTemporary(t);
+ } else {
+ temp = inst->DstReg.Index;
+ }
+ srctemp = srcreg(PROGRAM_TEMPORARY, temp);
+
+ // tmp.x = max(0.0, Src.x);
+ // tmp.y = max(0.0, Src.y);
+ // tmp.w = clamp(Src.z, -128+eps, 128-eps);
+ emit2(t->Program, OPCODE_MAX, 0,
+ dstregtmpmask(temp, WRITEMASK_XYW),
+ inst->SrcReg[0],
+ swizzle(srcreg(PROGRAM_CONSTANT, constant),
+ SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, constant_swizzle&3));
+ emit2(t->Program, OPCODE_MIN, 0,
+ dstregtmpmask(temp, WRITEMASK_Z),
+ swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ negate(srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle)));
+
+ // tmp.w = Pow(tmp.y, tmp.w)
+ emit1(t->Program, OPCODE_LG2, 0,
+ dstregtmpmask(temp, WRITEMASK_W),
+ swizzle(srctemp, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y));
+ emit2(t->Program, OPCODE_MUL, 0,
+ dstregtmpmask(temp, WRITEMASK_W),
+ swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ swizzle(srctemp, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z));
+ emit1(t->Program, OPCODE_EX2, 0,
+ dstregtmpmask(temp, WRITEMASK_W),
+ swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W));
+
+ // tmp.z = (tmp.x > 0) ? tmp.w : 0.0
+ emit3(t->Program, OPCODE_CMP, inst->SaturateMode,
+ dstregtmpmask(temp, WRITEMASK_Z),
+ negate(swizzle(srctemp, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)),
+ swizzle(srctemp, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ builtin_zero);
+
+ // tmp.x, tmp.y, tmp.w = 1.0, tmp.x, 1.0
+ emit1(t->Program, OPCODE_MOV, inst->SaturateMode,
+ dstregtmpmask(temp, WRITEMASK_XYW),
+ swizzle(srctemp, SWIZZLE_ONE, SWIZZLE_X, SWIZZLE_ONE, SWIZZLE_ONE));
+
+ if (needTemporary)
+ emit1(t->Program, OPCODE_MOV, 0, inst->DstReg, srctemp);
}
-static void transform_POW(struct radeon_program_transform_context* ctx,
+static void transform_LRP(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
+ int tempreg = radeonFindFreeTemporary(t);
+
+ emit2(t->Program, OPCODE_ADD, 0,
+ dstreg(PROGRAM_TEMPORARY, tempreg),
+ inst->SrcReg[1], negate(inst->SrcReg[2]));
+ emit3(t->Program, OPCODE_MAD, inst->SaturateMode,
+ inst->DstReg,
+ inst->SrcReg[0], srcreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[2]);
+}
+
+static void transform_POW(struct radeon_transform_context* t,
+ struct prog_instruction* inst)
+{
+ int tempreg = radeonFindFreeTemporary(t);
struct prog_dst_register tempdst = dstreg(PROGRAM_TEMPORARY, tempreg);
struct prog_src_register tempsrc = srcreg(PROGRAM_TEMPORARY, tempreg);
tempdst.WriteMask = WRITEMASK_W;
tempsrc.Swizzle = SWIZZLE_WWWW;
- emit1(ctx, OPCODE_LG2, tempdst, scalar(inst->SrcReg[0]));
- emit2(ctx, OPCODE_MUL, tempdst, tempsrc, scalar(inst->SrcReg[1]));
- emit1(ctx, OPCODE_EX2, inst->DstReg, tempsrc);
+ emit1(t->Program, OPCODE_LG2, 0, tempdst, scalar(inst->SrcReg[0]));
+ emit2(t->Program, OPCODE_MUL, 0, tempdst, tempsrc, scalar(inst->SrcReg[1]));
+ emit1(t->Program, OPCODE_EX2, inst->SaturateMode, inst->DstReg, tempsrc);
}
-static void transform_SGE(struct radeon_program_transform_context* ctx,
+static void transform_RSQ(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
+ emit1(t->Program, OPCODE_RSQ, inst->SaturateMode, inst->DstReg, absolute(inst->SrcReg[0]));
+}
- emit2(ctx, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1]));
- emit3(ctx, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one);
+static void transform_SGE(struct radeon_transform_context* t,
+ struct prog_instruction* inst)
+{
+ int tempreg = radeonFindFreeTemporary(t);
+
+ emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1]));
+ emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg,
+ srcreg(PROGRAM_TEMPORARY, tempreg), builtin_zero, builtin_one);
}
-static void transform_SLT(struct radeon_program_transform_context* ctx,
+static void transform_SLT(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
+ int tempreg = radeonFindFreeTemporary(t);
- emit2(ctx, OPCODE_ADD, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1]));
- emit3(ctx, OPCODE_CMP, inst->DstReg, srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero);
+ emit2(t->Program, OPCODE_ADD, 0, dstreg(PROGRAM_TEMPORARY, tempreg), inst->SrcReg[0], negate(inst->SrcReg[1]));
+ emit3(t->Program, OPCODE_CMP, inst->SaturateMode, inst->DstReg,
+ srcreg(PROGRAM_TEMPORARY, tempreg), builtin_one, builtin_zero);
}
-static void transform_SUB(struct radeon_program_transform_context* ctx,
+static void transform_SUB(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- emit2(ctx, OPCODE_ADD, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1]));
+ emit2(t->Program, OPCODE_ADD, inst->SaturateMode, inst->DstReg, inst->SrcReg[0], negate(inst->SrcReg[1]));
}
-static void transform_SWZ(struct radeon_program_transform_context* ctx,
+static void transform_SWZ(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- emit1(ctx, OPCODE_MOV, inst->DstReg, inst->SrcReg[0]);
+ emit1(t->Program, OPCODE_MOV, inst->SaturateMode, inst->DstReg, inst->SrcReg[0]);
}
-static void transform_XPD(struct radeon_program_transform_context* ctx,
+static void transform_XPD(struct radeon_transform_context* t,
struct prog_instruction* inst)
{
- int tempreg = radeonCompilerAllocateTemporary(ctx->compiler);
+ int tempreg = radeonFindFreeTemporary(t);
- emit2(ctx, OPCODE_MUL, dstreg(PROGRAM_TEMPORARY, tempreg),
+ emit2(t->Program, OPCODE_MUL, 0, dstreg(PROGRAM_TEMPORARY, tempreg),
swizzle(inst->SrcReg[0], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W),
swizzle(inst->SrcReg[1], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W));
- emit3(ctx, OPCODE_MAD, inst->DstReg,
+ emit3(t->Program, OPCODE_MAD, inst->SaturateMode, inst->DstReg,
swizzle(inst->SrcReg[0], SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W),
swizzle(inst->SrcReg[1], SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W),
negate(srcreg(PROGRAM_TEMPORARY, tempreg)));
@@ -255,30 +406,226 @@ static void transform_XPD(struct radeon_program_transform_context* ctx,
* no userData necessary.
*
* Eliminates the following ALU instructions:
- * ABS, DPH, FLR, POW, SGE, SLT, SUB, SWZ, XPD
+ * ABS, DPH, DST, FLR, LIT, LRP, POW, SGE, SLT, SUB, SWZ, XPD
* using:
* MOV, ADD, MUL, MAD, FRC, DP3, LG2, EX2, CMP
*
- * @note should be applicable to R300 and R500 fragment programs.
+ * Transforms RSQ to Radeon's native RSQ by explicitly setting
+ * absolute value.
*
- * @todo add LIT here as well?
+ * @note should be applicable to R300 and R500 fragment programs.
*/
-GLboolean radeonTransformALU(
- struct radeon_program_transform_context* ctx,
+GLboolean radeonTransformALU(struct radeon_transform_context* t,
struct prog_instruction* inst,
void* unused)
{
switch(inst->Opcode) {
- case OPCODE_ABS: transform_ABS(ctx, inst); return GL_TRUE;
- case OPCODE_DPH: transform_DPH(ctx, inst); return GL_TRUE;
- case OPCODE_FLR: transform_FLR(ctx, inst); return GL_TRUE;
- case OPCODE_POW: transform_POW(ctx, inst); return GL_TRUE;
- case OPCODE_SGE: transform_SGE(ctx, inst); return GL_TRUE;
- case OPCODE_SLT: transform_SLT(ctx, inst); return GL_TRUE;
- case OPCODE_SUB: transform_SUB(ctx, inst); return GL_TRUE;
- case OPCODE_SWZ: transform_SWZ(ctx, inst); return GL_TRUE;
- case OPCODE_XPD: transform_XPD(ctx, inst); return GL_TRUE;
+ case OPCODE_ABS: transform_ABS(t, inst); return GL_TRUE;
+ case OPCODE_DPH: transform_DPH(t, inst); return GL_TRUE;
+ case OPCODE_DST: transform_DST(t, inst); return GL_TRUE;
+ case OPCODE_FLR: transform_FLR(t, inst); return GL_TRUE;
+ case OPCODE_LIT: transform_LIT(t, inst); return GL_TRUE;
+ case OPCODE_LRP: transform_LRP(t, inst); return GL_TRUE;
+ case OPCODE_POW: transform_POW(t, inst); return GL_TRUE;
+ case OPCODE_RSQ: transform_RSQ(t, inst); return GL_TRUE;
+ case OPCODE_SGE: transform_SGE(t, inst); return GL_TRUE;
+ case OPCODE_SLT: transform_SLT(t, inst); return GL_TRUE;
+ case OPCODE_SUB: transform_SUB(t, inst); return GL_TRUE;
+ case OPCODE_SWZ: transform_SWZ(t, inst); return GL_TRUE;
+ case OPCODE_XPD: transform_XPD(t, inst); return GL_TRUE;
default:
return GL_FALSE;
}
}
+
+
+static void sincos_constants(struct radeon_transform_context* t, GLuint *constants)
+{
+ static const GLfloat SinCosConsts[2][4] = {
+ {
+ 1.273239545, // 4/PI
+ -0.405284735, // -4/(PI*PI)
+ 3.141592654, // PI
+ 0.2225 // weight
+ },
+ {
+ 0.75,
+ 0.5,
+ 0.159154943, // 1/(2*PI)
+ 6.283185307 // 2*PI
+ }
+ };
+ int i;
+
+ for(i = 0; i < 2; ++i) {
+ GLuint swz;
+ constants[i] = _mesa_add_unnamed_constant(t->Program->Parameters, SinCosConsts[i], 4, &swz);
+ ASSERT(swz == SWIZZLE_NOOP);
+ }
+}
+
+/**
+ * Approximate sin(x), where x is clamped to (-pi/2, pi/2).
+ *
+ * MUL tmp.xy, src, { 4/PI, -4/(PI^2) }
+ * MAD tmp.x, tmp.y, |src|, tmp.x
+ * MAD tmp.y, tmp.x, |tmp.x|, -tmp.x
+ * MAD dest, tmp.y, weight, tmp.x
+ */
+static void sin_approx(struct radeon_transform_context* t,
+ struct prog_dst_register dst, struct prog_src_register src, const GLuint* constants)
+{
+ GLuint tempreg = radeonFindFreeTemporary(t);
+
+ emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(tempreg, WRITEMASK_XY),
+ swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ srcreg(PROGRAM_CONSTANT, constants[0]));
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_X),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ absolute(swizzle(src, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X));
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_Y),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ absolute(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)),
+ negate(swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)));
+ emit3(t->Program, OPCODE_MAD, 0, dst,
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X));
+}
+
+/**
+ * Translate the trigonometric functions COS, SIN, and SCS
+ * using only the basic instructions
+ * MOV, ADD, MUL, MAD, FRC
+ */
+GLboolean radeonTransformTrigSimple(struct radeon_transform_context* t,
+ struct prog_instruction* inst,
+ void* unused)
+{
+ if (inst->Opcode != OPCODE_COS &&
+ inst->Opcode != OPCODE_SIN &&
+ inst->Opcode != OPCODE_SCS)
+ return GL_FALSE;
+
+ GLuint constants[2];
+ GLuint tempreg = radeonFindFreeTemporary(t);
+
+ sincos_constants(t, constants);
+
+ if (inst->Opcode == OPCODE_COS) {
+ // MAD tmp.x, src, 1/(2*PI), 0.75
+ // FRC tmp.x, tmp.x
+ // MAD tmp.z, tmp.x, 2*PI, -PI
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X));
+ emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W));
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)));
+
+ sin_approx(t, inst->DstReg,
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ constants);
+ } else if (inst->Opcode == OPCODE_SIN) {
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y));
+ emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W));
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_W),
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)));
+
+ sin_approx(t, inst->DstReg,
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ constants);
+ } else {
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY),
+ swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W));
+ emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(tempreg, WRITEMASK_XY),
+ srcreg(PROGRAM_TEMPORARY, tempreg));
+ emit3(t->Program, OPCODE_MAD, 0, dstregtmpmask(tempreg, WRITEMASK_XY),
+ srcreg(PROGRAM_TEMPORARY, tempreg),
+ swizzle(srcreg(PROGRAM_CONSTANT, constants[1]), SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W),
+ negate(swizzle(srcreg(PROGRAM_CONSTANT, constants[0]), SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)));
+
+ struct prog_dst_register dst = inst->DstReg;
+
+ dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_X;
+ sin_approx(t, dst,
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ constants);
+
+ dst.WriteMask = inst->DstReg.WriteMask & WRITEMASK_Y;
+ sin_approx(t, dst,
+ swizzle(srcreg(PROGRAM_TEMPORARY, tempreg), SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
+ constants);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Transform the trigonometric functions COS, SIN, and SCS
+ * to include pre-scaling by 1/(2*PI) and taking the fractional
+ * part, so that the input to COS and SIN is always in the range [0,1).
+ * SCS is replaced by one COS and one SIN instruction.
+ *
+ * @warning This transformation implicitly changes the semantics of SIN and COS!
+ */
+GLboolean radeonTransformTrigScale(struct radeon_transform_context* t,
+ struct prog_instruction* inst,
+ void* unused)
+{
+ if (inst->Opcode != OPCODE_COS &&
+ inst->Opcode != OPCODE_SIN &&
+ inst->Opcode != OPCODE_SCS)
+ return GL_FALSE;
+
+ static const GLfloat RCP_2PI[] = { 0.15915494309189535 };
+ GLuint temp;
+ GLuint constant;
+ GLuint constant_swizzle;
+
+ temp = radeonFindFreeTemporary(t);
+ constant = _mesa_add_unnamed_constant(t->Program->Parameters, RCP_2PI, 1, &constant_swizzle);
+
+ emit2(t->Program, OPCODE_MUL, 0, dstregtmpmask(temp, WRITEMASK_W),
+ swizzle(inst->SrcReg[0], SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
+ srcregswz(PROGRAM_CONSTANT, constant, constant_swizzle));
+ emit1(t->Program, OPCODE_FRC, 0, dstregtmpmask(temp, WRITEMASK_W),
+ srcreg(PROGRAM_TEMPORARY, temp));
+
+ if (inst->Opcode == OPCODE_COS) {
+ emit1(t->Program, OPCODE_COS, inst->SaturateMode, inst->DstReg,
+ srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW));
+ } else if (inst->Opcode == OPCODE_SIN) {
+ emit1(t->Program, OPCODE_SIN, inst->SaturateMode,
+ inst->DstReg, srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW));
+ } else if (inst->Opcode == OPCODE_SCS) {
+ struct prog_dst_register moddst = inst->DstReg;
+
+ if (inst->DstReg.WriteMask & WRITEMASK_X) {
+ moddst.WriteMask = WRITEMASK_X;
+ emit1(t->Program, OPCODE_COS, inst->SaturateMode, moddst,
+ srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW));
+ }
+ if (inst->DstReg.WriteMask & WRITEMASK_Y) {
+ moddst.WriteMask = WRITEMASK_Y;
+ emit1(t->Program, OPCODE_SIN, inst->SaturateMode, moddst,
+ srcregswz(PROGRAM_TEMPORARY, temp, SWIZZLE_WWWW));
+ }
+ }
+
+ return GL_TRUE;
+}
diff --git a/src/mesa/drivers/dri/r300/radeon_program_alu.h b/src/mesa/drivers/dri/r300/radeon_program_alu.h
index 940459624fc..ea9d5bb669c 100644
--- a/src/mesa/drivers/dri/r300/radeon_program_alu.h
+++ b/src/mesa/drivers/dri/r300/radeon_program_alu.h
@@ -31,7 +31,17 @@
#include "radeon_program.h"
GLboolean radeonTransformALU(
- struct radeon_program_transform_context*,
+ struct radeon_transform_context *t,
+ struct prog_instruction*,
+ void*);
+
+GLboolean radeonTransformTrigSimple(
+ struct radeon_transform_context *t,
+ struct prog_instruction*,
+ void*);
+
+GLboolean radeonTransformTrigScale(
+ struct radeon_transform_context *t,
struct prog_instruction*,
void*);
diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c
new file mode 100644
index 00000000000..8762422801e
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c
@@ -0,0 +1,983 @@
+/*
+ * Copyright (C) 2008 Nicolai Haehnle.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * @file
+ *
+ * Perform temporary register allocation and attempt to pair off instructions
+ * in RGB and Alpha pairs. Also attempts to optimize the TEX instruction
+ * vs. ALU instruction scheduling.
+ */
+
+#include "radeon_program_pair.h"
+
+#include "radeon_context.h"
+
+#include "shader/prog_print.h"
+
+#define error(fmt, args...) do { \
+ _mesa_problem(s->Ctx, "%s::%s(): " fmt "\n", \
+ __FILE__, __FUNCTION__, ##args); \
+ s->Error = GL_TRUE; \
+} while(0)
+
+struct pair_state_instruction {
+ GLuint IsTex:1; /**< Is a texture instruction */
+ GLuint NeedRGB:1; /**< Needs the RGB ALU */
+ GLuint NeedAlpha:1; /**< Needs the Alpha ALU */
+ GLuint IsTranscendent:1; /**< Is a special transcendent instruction */
+
+ /**
+ * Number of (read and write) dependencies that must be resolved before
+ * this instruction can be scheduled.
+ */
+ GLuint NumDependencies:5;
+
+ /**
+ * Next instruction in the linked list of ready instructions.
+ */
+ struct pair_state_instruction *NextReady;
+
+ /**
+ * Values that this instruction writes
+ */
+ struct reg_value *Values[4];
+};
+
+
+/**
+ * Used to keep track of which instructions read a value.
+ */
+struct reg_value_reader {
+ GLuint IP; /**< IP of the instruction that performs this access */
+ struct reg_value_reader *Next;
+};
+
+/**
+ * Used to keep track which values are stored in each component of a
+ * PROGRAM_TEMPORARY.
+ */
+struct reg_value {
+ GLuint IP; /**< IP of the instruction that writes this value */
+ struct reg_value *Next; /**< Pointer to the next value to be written to the same PROGRAM_TEMPORARY component */
+
+ /**
+ * Unordered linked list of instructions that read from this value.
+ */
+ struct reg_value_reader *Readers;
+
+ /**
+ * Number of readers of this value. This is calculated during @ref scan_instructions
+ * and continually decremented during code emission.
+ * When this count reaches zero, the instruction that writes the @ref Next value
+ * can be scheduled.
+ */
+ GLuint NumReaders;
+};
+
+/**
+ * Used to translate a PROGRAM_INPUT or PROGRAM_TEMPORARY Mesa register
+ * to the proper hardware temporary.
+ */
+struct pair_register_translation {
+ GLuint Allocated:1;
+ GLuint HwIndex:8;
+ GLuint RefCount:23; /**< # of times this occurs in an unscheduled instruction SrcReg or DstReg */
+
+ /**
+ * Notes the value that is currently contained in each component
+ * (only used for PROGRAM_TEMPORARY registers).
+ */
+ struct reg_value *Value[4];
+};
+
+struct pair_state {
+ GLcontext *Ctx;
+ struct gl_program *Program;
+ const struct radeon_pair_handler *Handler;
+ GLboolean Error;
+ GLboolean Debug;
+ GLboolean Verbose;
+ void *UserData;
+
+ /**
+ * Translate Mesa registers to hardware registers
+ */
+ struct pair_register_translation Inputs[FRAG_ATTRIB_MAX];
+ struct pair_register_translation Temps[MAX_PROGRAM_TEMPS];
+
+ /**
+ * Derived information about program instructions.
+ */
+ struct pair_state_instruction *Instructions;
+
+ struct {
+ GLuint RefCount; /**< # of times this occurs in an unscheduled SrcReg or DstReg */
+ } HwTemps[128];
+
+ /**
+ * Linked list of instructions that can be scheduled right now,
+ * based on which ALU/TEX resources they require.
+ */
+ struct pair_state_instruction *ReadyFullALU;
+ struct pair_state_instruction *ReadyRGB;
+ struct pair_state_instruction *ReadyAlpha;
+ struct pair_state_instruction *ReadyTEX;
+
+ /**
+ * Pool of @ref reg_value structures for fast allocation.
+ */
+ struct reg_value *ValuePool;
+ GLuint ValuePoolUsed;
+ struct reg_value_reader *ReaderPool;
+ GLuint ReaderPoolUsed;
+};
+
+
+static struct pair_register_translation *get_register(struct pair_state *s, GLuint file, GLuint index)
+{
+ switch(file) {
+ case PROGRAM_TEMPORARY: return &s->Temps[index];
+ case PROGRAM_INPUT: return &s->Inputs[index];
+ default: return 0;
+ }
+}
+
+static void alloc_hw_reg(struct pair_state *s, GLuint file, GLuint index, GLuint hwindex)
+{
+ struct pair_register_translation *t = get_register(s, file, index);
+ ASSERT(!s->HwTemps[hwindex].RefCount);
+ ASSERT(!t->Allocated);
+ s->HwTemps[hwindex].RefCount = t->RefCount;
+ t->Allocated = 1;
+ t->HwIndex = hwindex;
+}
+
+static GLuint get_hw_reg(struct pair_state *s, GLuint file, GLuint index)
+{
+ GLuint hwindex;
+
+ struct pair_register_translation *t = get_register(s, file, index);
+ if (!t) {
+ _mesa_problem(s->Ctx, "get_hw_reg: %i[%i]\n", file, index);
+ return 0;
+ }
+
+ if (t->Allocated)
+ return t->HwIndex;
+
+ for(hwindex = 0; hwindex < s->Handler->MaxHwTemps; ++hwindex)
+ if (!s->HwTemps[hwindex].RefCount)
+ break;
+
+ if (hwindex >= s->Handler->MaxHwTemps) {
+ error("Ran out of hardware temporaries");
+ return 0;
+ }
+
+ alloc_hw_reg(s, file, index, hwindex);
+ return hwindex;
+}
+
+
+static void deref_hw_reg(struct pair_state *s, GLuint hwindex)
+{
+ if (!s->HwTemps[hwindex].RefCount) {
+ error("Hwindex %i refcount error", hwindex);
+ return;
+ }
+
+ s->HwTemps[hwindex].RefCount--;
+}
+
+static void add_pairinst_to_list(struct pair_state_instruction **list, struct pair_state_instruction *pairinst)
+{
+ pairinst->NextReady = *list;
+ *list = pairinst;
+}
+
+/**
+ * The instruction at the given IP has become ready. Link it into the ready
+ * instructions.
+ */
+static void instruction_ready(struct pair_state *s, int ip)
+{
+ struct pair_state_instruction *pairinst = s->Instructions + ip;
+
+ if (s->Verbose)
+ _mesa_printf("instruction_ready(%i)\n", ip);
+
+ if (pairinst->IsTex)
+ add_pairinst_to_list(&s->ReadyTEX, pairinst);
+ else if (!pairinst->NeedAlpha)
+ add_pairinst_to_list(&s->ReadyRGB, pairinst);
+ else if (!pairinst->NeedRGB)
+ add_pairinst_to_list(&s->ReadyAlpha, pairinst);
+ else
+ add_pairinst_to_list(&s->ReadyFullALU, pairinst);
+}
+
+
+/**
+ * Finally rewrite ADD, MOV, MUL as the appropriate native instruction
+ * and reverse the order of arguments for CMP.
+ */
+static void final_rewrite(struct pair_state *s, struct prog_instruction *inst)
+{
+ struct prog_src_register tmp;
+
+ switch(inst->Opcode) {
+ case OPCODE_ADD:
+ inst->SrcReg[2] = inst->SrcReg[1];
+ inst->SrcReg[1].File = PROGRAM_BUILTIN;
+ inst->SrcReg[1].Swizzle = SWIZZLE_1111;
+ inst->SrcReg[1].NegateBase = 0;
+ inst->SrcReg[1].NegateAbs = 0;
+ inst->Opcode = OPCODE_MAD;
+ break;
+ case OPCODE_CMP:
+ tmp = inst->SrcReg[2];
+ inst->SrcReg[2] = inst->SrcReg[0];
+ inst->SrcReg[0] = tmp;
+ break;
+ case OPCODE_MOV:
+ inst->SrcReg[1] = inst->SrcReg[0];
+ inst->SrcReg[2].File = PROGRAM_BUILTIN;
+ inst->SrcReg[2].Swizzle = SWIZZLE_0000;
+ inst->Opcode = OPCODE_CMP;
+ // TODO: disable output modifiers on R500
+ break;
+ case OPCODE_MUL:
+ inst->SrcReg[2].File = PROGRAM_BUILTIN;
+ inst->SrcReg[2].Swizzle = SWIZZLE_0000;
+ inst->Opcode = OPCODE_MAD;
+ break;
+ default:
+ /* nothing to do */
+ break;
+ }
+}
+
+
+/**
+ * Classify an instruction according to which ALUs etc. it needs
+ */
+static void classify_instruction(struct pair_state *s,
+ struct prog_instruction *inst, struct pair_state_instruction *pairinst)
+{
+ pairinst->NeedRGB = (inst->DstReg.WriteMask & WRITEMASK_XYZ) ? 1 : 0;
+ pairinst->NeedAlpha = (inst->DstReg.WriteMask & WRITEMASK_W) ? 1 : 0;
+
+ switch(inst->Opcode) {
+ case OPCODE_ADD:
+ case OPCODE_CMP:
+ case OPCODE_FRC:
+ case OPCODE_MAD:
+ case OPCODE_MAX:
+ case OPCODE_MIN:
+ case OPCODE_MOV:
+ case OPCODE_MUL:
+ break;
+ case OPCODE_COS:
+ case OPCODE_EX2:
+ case OPCODE_LG2:
+ case OPCODE_RCP:
+ case OPCODE_RSQ:
+ case OPCODE_SIN:
+ pairinst->IsTranscendent = 1;
+ pairinst->NeedAlpha = 1;
+ break;
+ case OPCODE_DP4:
+ pairinst->NeedAlpha = 1;
+ /* fall through */
+ case OPCODE_DP3:
+ pairinst->NeedRGB = 1;
+ break;
+ case OPCODE_KIL:
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXP:
+ case OPCODE_END:
+ pairinst->IsTex = 1;
+ break;
+ default:
+ error("Unknown opcode %d\n", inst->Opcode);
+ break;
+ }
+}
+
+
+/**
+ * Count which (input, temporary) register is read and written how often,
+ * and scan the instruction stream to find dependencies.
+ */
+static void scan_instructions(struct pair_state *s)
+{
+ struct prog_instruction *inst;
+ struct pair_state_instruction *pairinst;
+ GLuint ip;
+
+ for(inst = s->Program->Instructions, pairinst = s->Instructions, ip = 0;
+ inst->Opcode != OPCODE_END;
+ ++inst, ++pairinst, ++ip) {
+ final_rewrite(s, inst);
+ classify_instruction(s, inst, pairinst);
+
+ int nsrc = _mesa_num_inst_src_regs(inst->Opcode);
+ int j;
+ for(j = 0; j < nsrc; j++) {
+ struct pair_register_translation *t =
+ get_register(s, inst->SrcReg[j].File, inst->SrcReg[j].Index);
+ if (!t)
+ continue;
+
+ t->RefCount++;
+
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) {
+ int i;
+ for(i = 0; i < 4; ++i) {
+ GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, i);
+ if (swz >= 4)
+ continue; /* constant or NIL swizzle */
+ if (!t->Value[swz])
+ continue; /* this is an undefined read */
+
+ /* Do not add a dependency if this instruction
+ * also rewrites the value. The code below adds
+ * a dependency for the DstReg, which is a superset
+ * of the SrcReg dependency. */
+ if (inst->DstReg.File == PROGRAM_TEMPORARY &&
+ inst->DstReg.Index == inst->SrcReg[j].Index &&
+ GET_BIT(inst->DstReg.WriteMask, swz))
+ continue;
+
+ struct reg_value_reader* r = &s->ReaderPool[s->ReaderPoolUsed++];
+ pairinst->NumDependencies++;
+ t->Value[swz]->NumReaders++;
+ r->IP = ip;
+ r->Next = t->Value[swz]->Readers;
+ t->Value[swz]->Readers = r;
+ }
+ }
+ }
+
+ int ndst = _mesa_num_inst_dst_regs(inst->Opcode);
+ if (ndst) {
+ struct pair_register_translation *t =
+ get_register(s, inst->DstReg.File, inst->DstReg.Index);
+ if (t) {
+ t->RefCount++;
+
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ int j;
+ for(j = 0; j < 4; ++j) {
+ if (!GET_BIT(inst->DstReg.WriteMask, j))
+ continue;
+
+ struct reg_value* v = &s->ValuePool[s->ValuePoolUsed++];
+ v->IP = ip;
+ if (t->Value[j]) {
+ pairinst->NumDependencies++;
+ t->Value[j]->Next = v;
+ }
+ t->Value[j] = v;
+ pairinst->Values[j] = v;
+ }
+ }
+ }
+ }
+
+ if (s->Verbose)
+ _mesa_printf("scan(%i): NumDeps = %i\n", ip, pairinst->NumDependencies);
+
+ if (!pairinst->NumDependencies)
+ instruction_ready(s, ip);
+ }
+
+ /* Clear the PROGRAM_TEMPORARY state */
+ int i, j;
+ for(i = 0; i < MAX_PROGRAM_TEMPS; ++i) {
+ for(j = 0; j < 4; ++j)
+ s->Temps[i].Value[j] = 0;
+ }
+}
+
+
+/**
+ * Reserve hardware temporary registers for the program inputs.
+ *
+ * @note This allocation is performed explicitly, because the order of inputs
+ * is determined by the RS hardware.
+ */
+static void allocate_input_registers(struct pair_state *s)
+{
+ GLuint InputsRead = s->Program->InputsRead;
+ int i;
+ GLuint hwindex = 0;
+
+ /* Texcoords come first */
+ for (i = 0; i < s->Ctx->Const.MaxTextureUnits; i++) {
+ if (InputsRead & (FRAG_BIT_TEX0 << i))
+ alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_TEX0+i, hwindex++);
+ }
+ InputsRead &= ~FRAG_BITS_TEX_ANY;
+
+ /* fragment position treated as a texcoord */
+ if (InputsRead & FRAG_BIT_WPOS)
+ alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_WPOS, hwindex++);
+ InputsRead &= ~FRAG_BIT_WPOS;
+
+ /* Then primary colour */
+ if (InputsRead & FRAG_BIT_COL0)
+ alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL0, hwindex++);
+ InputsRead &= ~FRAG_BIT_COL0;
+
+ /* Secondary color */
+ if (InputsRead & FRAG_BIT_COL1)
+ alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1, hwindex++);
+ InputsRead &= ~FRAG_BIT_COL1;
+
+ /* Anything else */
+ if (InputsRead)
+ error("Don't know how to handle inputs 0x%x\n", InputsRead);
+}
+
+
+static void decrement_dependencies(struct pair_state *s, int ip)
+{
+ struct pair_state_instruction *pairinst = s->Instructions + ip;
+ ASSERT(pairinst->NumDependencies > 0);
+ if (!--pairinst->NumDependencies)
+ instruction_ready(s, ip);
+}
+
+/**
+ * Update the dependency tracking state based on what the instruction
+ * at the given IP does.
+ */
+static void commit_instruction(struct pair_state *s, int ip)
+{
+ struct prog_instruction *inst = s->Program->Instructions + ip;
+ struct pair_state_instruction *pairinst = s->Instructions + ip;
+
+ if (s->Verbose)
+ _mesa_printf("commit_instruction(%i)\n", ip);
+
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ struct pair_register_translation *t = &s->Temps[inst->DstReg.Index];
+ deref_hw_reg(s, t->HwIndex);
+
+ int i;
+ for(i = 0; i < 4; ++i) {
+ if (!GET_BIT(inst->DstReg.WriteMask, i))
+ continue;
+
+ t->Value[i] = pairinst->Values[i];
+ if (t->Value[i]->NumReaders) {
+ struct reg_value_reader *r;
+ for(r = pairinst->Values[i]->Readers; r; r = r->Next)
+ decrement_dependencies(s, r->IP);
+ } else if (t->Value[i]->Next) {
+ /* This happens when the only reader writes
+ * the register at the same time */
+ decrement_dependencies(s, t->Value[i]->Next->IP);
+ }
+ }
+ }
+
+ int nsrc = _mesa_num_inst_src_regs(inst->Opcode);
+ int i;
+ for(i = 0; i < nsrc; i++) {
+ struct pair_register_translation *t = get_register(s, inst->SrcReg[i].File, inst->SrcReg[i].Index);
+ if (!t)
+ continue;
+
+ deref_hw_reg(s, get_hw_reg(s, inst->SrcReg[i].File, inst->SrcReg[i].Index));
+
+ if (inst->SrcReg[i].File != PROGRAM_TEMPORARY)
+ continue;
+
+ int j;
+ for(j = 0; j < 4; ++j) {
+ GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j);
+ if (swz >= 4)
+ continue;
+ if (!t->Value[swz])
+ continue;
+
+ /* Do not free a dependency if this instruction
+ * also rewrites the value. See scan_instructions. */
+ if (inst->DstReg.File == PROGRAM_TEMPORARY &&
+ inst->DstReg.Index == inst->SrcReg[i].Index &&
+ GET_BIT(inst->DstReg.WriteMask, swz))
+ continue;
+
+ if (!--t->Value[swz]->NumReaders) {
+ if (t->Value[swz]->Next)
+ decrement_dependencies(s, t->Value[swz]->Next->IP);
+ }
+ }
+ }
+}
+
+
+/**
+ * Emit all ready texture instructions in a single block.
+ *
+ * Emit as a single block to (hopefully) sample many textures in parallel,
+ * and to avoid hardware indirections on R300.
+ *
+ * In R500, we don't really know when the result of a texture instruction
+ * arrives. So allocate all destinations first, to make sure they do not
+ * arrive early and overwrite a texture coordinate we're going to use later
+ * in the block.
+ */
+static void emit_all_tex(struct pair_state *s)
+{
+ struct pair_state_instruction *readytex;
+ struct pair_state_instruction *pairinst;
+
+ ASSERT(s->ReadyTEX);
+
+ // Don't let the ready list change under us!
+ readytex = s->ReadyTEX;
+ s->ReadyTEX = 0;
+
+ // Allocate destination hardware registers in one block to avoid conflicts.
+ for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) {
+ int ip = pairinst - s->Instructions;
+ struct prog_instruction *inst = s->Program->Instructions + ip;
+ if (inst->Opcode != OPCODE_KIL)
+ get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index);
+ }
+
+ if (s->Debug)
+ _mesa_printf(" BEGIN_TEX\n");
+
+ if (s->Handler->BeginTexBlock)
+ s->Error = s->Error || !s->Handler->BeginTexBlock(s->UserData);
+
+ for(pairinst = readytex; pairinst; pairinst = pairinst->NextReady) {
+ int ip = pairinst - s->Instructions;
+ struct prog_instruction *inst = s->Program->Instructions + ip;
+ commit_instruction(s, ip);
+
+ if (inst->Opcode != OPCODE_KIL)
+ inst->DstReg.Index = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index);
+ inst->SrcReg[0].Index = get_hw_reg(s, inst->SrcReg[0].File, inst->SrcReg[0].Index);
+
+ if (s->Debug) {
+ _mesa_printf(" ");
+ _mesa_print_instruction(inst);
+ }
+ s->Error = s->Error || !s->Handler->EmitTex(s->UserData, inst);
+ }
+
+ if (s->Debug)
+ _mesa_printf(" END_TEX\n");
+}
+
+
+static int alloc_pair_source(struct pair_state *s, struct radeon_pair_instruction *pair,
+ struct prog_src_register src, GLboolean rgb, GLboolean alpha)
+{
+ int candidate = -1;
+ int candidate_quality = -1;
+ int i;
+
+ if (!rgb && !alpha)
+ return 0;
+
+ GLuint constant;
+ GLuint index;
+
+ if (src.File == PROGRAM_TEMPORARY || src.File == PROGRAM_INPUT) {
+ constant = 0;
+ index = get_hw_reg(s, src.File, src.Index);
+ } else {
+ constant = 1;
+ s->Error |= !s->Handler->EmitConst(s->UserData, src.File, src.Index, &index);
+ }
+
+ for(i = 0; i < 3; ++i) {
+ int q = 0;
+ if (rgb) {
+ if (pair->RGB.Src[i].Used) {
+ if (pair->RGB.Src[i].Constant != constant ||
+ pair->RGB.Src[i].Index != index)
+ continue;
+ q++;
+ }
+ }
+ if (alpha) {
+ if (pair->Alpha.Src[i].Used) {
+ if (pair->Alpha.Src[i].Constant != constant ||
+ pair->Alpha.Src[i].Index != index)
+ continue;
+ q++;
+ }
+ }
+ if (q > candidate_quality) {
+ candidate_quality = q;
+ candidate = i;
+ }
+ }
+
+ if (candidate >= 0) {
+ if (rgb) {
+ pair->RGB.Src[candidate].Used = 1;
+ pair->RGB.Src[candidate].Constant = constant;
+ pair->RGB.Src[candidate].Index = index;
+ }
+ if (alpha) {
+ pair->Alpha.Src[candidate].Used = 1;
+ pair->Alpha.Src[candidate].Constant = constant;
+ pair->Alpha.Src[candidate].Index = index;
+ }
+ }
+
+ return candidate;
+}
+
+
+
+/**
+ * Fill the given ALU instruction's opcodes and source operands into the given pair,
+ * if possible.
+ */
+static GLboolean fill_instruction_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip)
+{
+ struct pair_state_instruction *pairinst = s->Instructions + ip;
+ struct prog_instruction *inst = s->Program->Instructions + ip;
+
+ ASSERT(!pairinst->NeedRGB || pair->RGB.Opcode == OPCODE_NOP);
+ ASSERT(!pairinst->NeedAlpha || pair->Alpha.Opcode == OPCODE_NOP);
+
+ if (pairinst->NeedRGB) {
+ if (pairinst->IsTranscendent)
+ pair->RGB.Opcode = OPCODE_REPL_ALPHA;
+ else
+ pair->RGB.Opcode = inst->Opcode;
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ pair->RGB.Saturate = 1;
+ }
+ if (pairinst->NeedAlpha) {
+ pair->Alpha.Opcode = inst->Opcode;
+ if (inst->SaturateMode == SATURATE_ZERO_ONE)
+ pair->Alpha.Saturate = 1;
+ }
+
+ int nargs = _mesa_num_inst_src_regs(inst->Opcode);
+ int i;
+
+ for(i = 0; i < nargs; ++i) {
+ int source;
+ if (pairinst->NeedRGB && !pairinst->IsTranscendent) {
+ GLboolean srcrgb = GL_FALSE;
+ GLboolean srcalpha = GL_FALSE;
+ GLuint negatebase = 0;
+ int j;
+ for(j = 0; j < 3; ++j) {
+ GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, j);
+ if (swz < 3)
+ srcrgb = GL_TRUE;
+ else if (swz < 4)
+ srcalpha = GL_TRUE;
+ if (swz != SWIZZLE_NIL && GET_BIT(inst->SrcReg[i].NegateBase, j))
+ negatebase = 1;
+ }
+ source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha);
+ if (source < 0)
+ return GL_FALSE;
+ pair->RGB.Arg[i].Source = source;
+ pair->RGB.Arg[i].Swizzle = inst->SrcReg[i].Swizzle & 0x1ff;
+ pair->RGB.Arg[i].Abs = inst->SrcReg[i].Abs;
+ pair->RGB.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs;
+ }
+ if (pairinst->NeedAlpha) {
+ GLboolean srcrgb = GL_FALSE;
+ GLboolean srcalpha = GL_FALSE;
+ GLuint negatebase = GET_BIT(inst->SrcReg[i].NegateBase, pairinst->IsTranscendent ? 0 : 3);
+ GLuint swz = GET_SWZ(inst->SrcReg[i].Swizzle, pairinst->IsTranscendent ? 0 : 3);
+ if (swz < 3)
+ srcrgb = GL_TRUE;
+ else if (swz < 4)
+ srcalpha = GL_TRUE;
+ source = alloc_pair_source(s, pair, inst->SrcReg[i], srcrgb, srcalpha);
+ if (source < 0)
+ return GL_FALSE;
+ pair->Alpha.Arg[i].Source = source;
+ pair->Alpha.Arg[i].Swizzle = swz;
+ pair->Alpha.Arg[i].Abs = inst->SrcReg[i].Abs;
+ pair->Alpha.Arg[i].Negate = (negatebase & ~pair->RGB.Arg[i].Abs) ^ inst->SrcReg[i].NegateAbs;
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Fill in the destination register information.
+ *
+ * This is split from filling in source registers because we want
+ * to avoid allocating hardware temporaries for destinations until
+ * we are absolutely certain that we're going to emit a certain
+ * instruction pairing.
+ */
+static void fill_dest_into_pair(struct pair_state *s, struct radeon_pair_instruction *pair, int ip)
+{
+ struct pair_state_instruction *pairinst = s->Instructions + ip;
+ struct prog_instruction *inst = s->Program->Instructions + ip;
+
+ if (inst->DstReg.File == PROGRAM_OUTPUT) {
+ if (inst->DstReg.Index == FRAG_RESULT_COLR) {
+ pair->RGB.OutputWriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ;
+ pair->Alpha.OutputWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3);
+ } else if (inst->DstReg.Index == FRAG_RESULT_DEPR) {
+ pair->Alpha.DepthWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3);
+ }
+ } else {
+ GLuint hwindex = get_hw_reg(s, inst->DstReg.File, inst->DstReg.Index);
+ if (pairinst->NeedRGB) {
+ pair->RGB.DestIndex = hwindex;
+ pair->RGB.WriteMask |= inst->DstReg.WriteMask & WRITEMASK_XYZ;
+ }
+ if (pairinst->NeedAlpha) {
+ pair->Alpha.DestIndex = hwindex;
+ pair->Alpha.WriteMask |= GET_BIT(inst->DstReg.WriteMask, 3);
+ }
+ }
+}
+
+
+/**
+ * Find a good ALU instruction or pair of ALU instruction and emit it.
+ *
+ * Prefer emitting full ALU instructions, so that when we reach a point
+ * where no full ALU instruction can be emitted, we have more candidates
+ * for RGB/Alpha pairing.
+ */
+static void emit_alu(struct pair_state *s)
+{
+ struct radeon_pair_instruction pair;
+
+ if (s->ReadyFullALU || !(s->ReadyRGB && s->ReadyAlpha)) {
+ int ip;
+ if (s->ReadyFullALU) {
+ ip = s->ReadyFullALU - s->Instructions;
+ s->ReadyFullALU = s->ReadyFullALU->NextReady;
+ } else if (s->ReadyRGB) {
+ ip = s->ReadyRGB - s->Instructions;
+ s->ReadyRGB = s->ReadyRGB->NextReady;
+ } else {
+ ip = s->ReadyAlpha - s->Instructions;
+ s->ReadyAlpha = s->ReadyAlpha->NextReady;
+ }
+
+ _mesa_bzero(&pair, sizeof(pair));
+ fill_instruction_into_pair(s, &pair, ip);
+ fill_dest_into_pair(s, &pair, ip);
+ commit_instruction(s, ip);
+ } else {
+ struct pair_state_instruction **prgb;
+ struct pair_state_instruction **palpha;
+
+ /* Some pairings might fail because they require too
+ * many source slots; try all possible pairings if necessary */
+ for(prgb = &s->ReadyRGB; *prgb; prgb = &(*prgb)->NextReady) {
+ for(palpha = &s->ReadyAlpha; *palpha; palpha = &(*palpha)->NextReady) {
+ int rgbip = *prgb - s->Instructions;
+ int alphaip = *palpha - s->Instructions;
+ _mesa_bzero(&pair, sizeof(pair));
+ fill_instruction_into_pair(s, &pair, rgbip);
+ if (!fill_instruction_into_pair(s, &pair, alphaip))
+ continue;
+ *prgb = (*prgb)->NextReady;
+ *palpha = (*palpha)->NextReady;
+ fill_dest_into_pair(s, &pair, rgbip);
+ fill_dest_into_pair(s, &pair, alphaip);
+ commit_instruction(s, rgbip);
+ commit_instruction(s, alphaip);
+ goto success;
+ }
+ }
+
+ /* No success in pairing; just take the first RGB instruction */
+ int ip = s->ReadyRGB - s->Instructions;
+ s->ReadyRGB = s->ReadyRGB->NextReady;
+ _mesa_bzero(&pair, sizeof(pair));
+ fill_instruction_into_pair(s, &pair, ip);
+ fill_dest_into_pair(s, &pair, ip);
+ commit_instruction(s, ip);
+ success: ;
+ }
+
+ if (s->Debug)
+ radeonPrintPairInstruction(&pair);
+
+ s->Error = s->Error || !s->Handler->EmitPaired(s->UserData, &pair);
+}
+
+
+GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program,
+ const struct radeon_pair_handler* handler, void *userdata)
+{
+ struct pair_state s;
+
+ _mesa_bzero(&s, sizeof(s));
+ s.Ctx = ctx;
+ s.Program = program;
+ s.Handler = handler;
+ s.UserData = userdata;
+ s.Debug = (RADEON_DEBUG & DEBUG_PIXEL) ? GL_TRUE : GL_FALSE;
+ s.Verbose = GL_FALSE && s.Debug;
+
+ s.Instructions = (struct pair_state_instruction*)_mesa_calloc(
+ sizeof(struct pair_state_instruction)*s.Program->NumInstructions);
+ s.ValuePool = (struct reg_value*)_mesa_calloc(sizeof(struct reg_value)*s.Program->NumInstructions*4);
+ s.ReaderPool = (struct reg_value_reader*)_mesa_calloc(
+ sizeof(struct reg_value_reader)*s.Program->NumInstructions*12);
+
+ if (s.Debug)
+ _mesa_printf("Emit paired program\n");
+
+ scan_instructions(&s);
+ allocate_input_registers(&s);
+
+ while(!s.Error &&
+ (s.ReadyTEX || s.ReadyRGB || s.ReadyAlpha || s.ReadyFullALU)) {
+ if (s.ReadyTEX)
+ emit_all_tex(&s);
+
+ while(s.ReadyFullALU || s.ReadyRGB || s.ReadyAlpha)
+ emit_alu(&s);
+ }
+
+ if (s.Debug)
+ _mesa_printf(" END\n");
+
+ _mesa_free(s.Instructions);
+ _mesa_free(s.ValuePool);
+ _mesa_free(s.ReaderPool);
+
+ return !s.Error;
+}
+
+
+static void print_pair_src(int i, struct radeon_pair_instruction_source* src)
+{
+ _mesa_printf(" Src%i = %s[%i]", i, src->Constant ? "CNST" : "TEMP", src->Index);
+}
+
+static const char* opcode_string(GLuint opcode)
+{
+ if (opcode == OPCODE_REPL_ALPHA)
+ return "SOP";
+ else
+ return _mesa_opcode_string(opcode);
+}
+
+static int num_pairinst_args(GLuint opcode)
+{
+ if (opcode == OPCODE_REPL_ALPHA)
+ return 0;
+ else
+ return _mesa_num_inst_src_regs(opcode);
+}
+
+static char swizzle_char(GLuint swz)
+{
+ switch(swz) {
+ case SWIZZLE_X: return 'x';
+ case SWIZZLE_Y: return 'y';
+ case SWIZZLE_Z: return 'z';
+ case SWIZZLE_W: return 'w';
+ case SWIZZLE_ZERO: return '0';
+ case SWIZZLE_ONE: return '1';
+ case SWIZZLE_NIL: return '_';
+ default: return '?';
+ }
+}
+
+void radeonPrintPairInstruction(struct radeon_pair_instruction *inst)
+{
+ int nargs;
+ int i;
+
+ _mesa_printf(" RGB: ");
+ for(i = 0; i < 3; ++i) {
+ if (inst->RGB.Src[i].Used)
+ print_pair_src(i, inst->RGB.Src + i);
+ }
+ _mesa_printf("\n");
+ _mesa_printf(" Alpha:");
+ for(i = 0; i < 3; ++i) {
+ if (inst->Alpha.Src[i].Used)
+ print_pair_src(i, inst->Alpha.Src + i);
+ }
+ _mesa_printf("\n");
+
+ _mesa_printf(" %s%s", opcode_string(inst->RGB.Opcode), inst->RGB.Saturate ? "_SAT" : "");
+ if (inst->RGB.WriteMask)
+ _mesa_printf(" TEMP[%i].%s%s%s", inst->RGB.DestIndex,
+ (inst->RGB.WriteMask & 1) ? "x" : "",
+ (inst->RGB.WriteMask & 2) ? "y" : "",
+ (inst->RGB.WriteMask & 4) ? "z" : "");
+ if (inst->RGB.OutputWriteMask)
+ _mesa_printf(" COLOR.%s%s%s",
+ (inst->RGB.OutputWriteMask & 1) ? "x" : "",
+ (inst->RGB.OutputWriteMask & 2) ? "y" : "",
+ (inst->RGB.OutputWriteMask & 4) ? "z" : "");
+ nargs = num_pairinst_args(inst->RGB.Opcode);
+ for(i = 0; i < nargs; ++i) {
+ const char* abs = inst->RGB.Arg[i].Abs ? "|" : "";
+ const char* neg = inst->RGB.Arg[i].Negate ? "-" : "";
+ _mesa_printf(", %s%sSrc%i.%c%c%c%s", neg, abs, inst->RGB.Arg[i].Source,
+ swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 0)),
+ swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 1)),
+ swizzle_char(GET_SWZ(inst->RGB.Arg[i].Swizzle, 2)),
+ abs);
+ }
+ _mesa_printf("\n");
+
+ _mesa_printf(" %s%s", opcode_string(inst->Alpha.Opcode), inst->Alpha.Saturate ? "_SAT" : "");
+ if (inst->Alpha.WriteMask)
+ _mesa_printf(" TEMP[%i].w", inst->Alpha.DestIndex);
+ if (inst->Alpha.OutputWriteMask)
+ _mesa_printf(" COLOR.w");
+ if (inst->Alpha.DepthWriteMask)
+ _mesa_printf(" DEPTH.w");
+ nargs = num_pairinst_args(inst->Alpha.Opcode);
+ for(i = 0; i < nargs; ++i) {
+ const char* abs = inst->Alpha.Arg[i].Abs ? "|" : "";
+ const char* neg = inst->Alpha.Arg[i].Negate ? "-" : "";
+ _mesa_printf(", %s%sSrc%i.%c%s", neg, abs, inst->Alpha.Arg[i].Source,
+ swizzle_char(inst->Alpha.Arg[i].Swizzle), abs);
+ }
+ _mesa_printf("\n");
+}
diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.h b/src/mesa/drivers/dri/r300/radeon_program_pair.h
new file mode 100644
index 00000000000..4624a246298
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/radeon_program_pair.h
@@ -0,0 +1,126 @@
+/*
+ * Copyright (C) 2008 Nicolai Haehnle.
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef __RADEON_PROGRAM_PAIR_H_
+#define __RADEON_PROGRAM_PAIR_H_
+
+#include "radeon_program.h"
+
+
+/**
+ * Represents a paired instruction, as found in R300 and R500
+ * fragment programs.
+ */
+struct radeon_pair_instruction_source {
+ GLuint Index:8;
+ GLuint Constant:1;
+ GLuint Used:1;
+};
+
+struct radeon_pair_instruction_rgb {
+ GLuint Opcode:8;
+ GLuint DestIndex:8;
+ GLuint WriteMask:3;
+ GLuint OutputWriteMask:3;
+ GLuint Saturate:1;
+
+ struct radeon_pair_instruction_source Src[3];
+
+ struct {
+ GLuint Source:2;
+ GLuint Swizzle:9;
+ GLuint Abs:1;
+ GLuint Negate:1;
+ } Arg[3];
+};
+
+struct radeon_pair_instruction_alpha {
+ GLuint Opcode:8;
+ GLuint DestIndex:8;
+ GLuint WriteMask:1;
+ GLuint OutputWriteMask:1;
+ GLuint DepthWriteMask:1;
+ GLuint Saturate:1;
+
+ struct radeon_pair_instruction_source Src[3];
+
+ struct {
+ GLuint Source:2;
+ GLuint Swizzle:3;
+ GLuint Abs:1;
+ GLuint Negate:1;
+ } Arg[3];
+};
+
+struct radeon_pair_instruction {
+ struct radeon_pair_instruction_rgb RGB;
+ struct radeon_pair_instruction_alpha Alpha;
+};
+
+
+/**
+ *
+ */
+struct radeon_pair_handler {
+ /**
+ * Fill in the proper hardware index for the given constant register.
+ *
+ * @return GL_FALSE on error.
+ */
+ GLboolean (*EmitConst)(void*, GLuint file, GLuint index, GLuint *hwindex);
+
+ /**
+ * Write a paired instruction to the hardware.
+ *
+ * @return GL_FALSE on error.
+ */
+ GLboolean (*EmitPaired)(void*, struct radeon_pair_instruction*);
+
+ /**
+ * Write a texture instruction to the hardware.
+ * Register indices have already been rewritten to the allocated
+ * hardware register numbers.
+ *
+ * @return GL_FALSE on error.
+ */
+ GLboolean (*EmitTex)(void*, struct prog_instruction*);
+
+ /**
+ * Called before a block of contiguous, independent texture
+ * instructions is emitted.
+ */
+ GLboolean (*BeginTexBlock)(void*);
+
+ GLuint MaxHwTemps;
+};
+
+GLboolean radeonPairProgram(GLcontext *ctx, struct gl_program *program,
+ const struct radeon_pair_handler*, void *userdata);
+
+void radeonPrintPairInstruction(struct radeon_pair_instruction *inst);
+
+#endif /* __RADEON_PROGRAM_PAIR_H_ */
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.h b/src/mesa/drivers/dri/radeon/radeon_context.h
index 7c45c37b03e..bc43fc59601 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_context.h
@@ -161,6 +161,8 @@ struct radeon_tex_obj {
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
+ GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
+
GLuint pp_txfilter; /* hardware register values */
GLuint pp_txformat;
GLuint pp_txoffset; /* Image location in texmem.
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index b647cffa0e7..84b5c46bf16 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -49,6 +49,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#if !RADEON_COMMON
#include "radeon_context.h"
#include "radeon_span.h"
+#include "radeon_tex.h"
#elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R200)
#include "r200_context.h"
#include "r200_ioctl.h"
@@ -194,8 +195,7 @@ DRI_CONF_BEGIN
DRI_CONF_SECTION_QUALITY
DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
DRI_CONF_DEF_MAX_ANISOTROPY(1.0, "1.0,2.0,4.0,8.0,16.0")
- DRI_CONF_NO_NEG_LOD_BIAS(false)
- DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_FORCE_S3TC_ENABLE(false)
DRI_CONF_DISABLE_S3TC(false)
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
@@ -206,7 +206,7 @@ DRI_CONF_BEGIN
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 18;
+static const GLuint __driNConfigOptions = 17;
#ifndef RADEON_DEBUG
int RADEON_DEBUG = 0;
@@ -244,10 +244,10 @@ radeonGetParam(int fd, int param, void *value)
{
int ret;
drm_radeon_getparam_t gp;
-
+
gp.param = param;
gp.value = value;
-
+
ret = drmCommandWriteRead( fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
return ret;
}
@@ -280,7 +280,7 @@ radeonFillInModes( __DRIscreenPrivate *psp,
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
-
+
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
@@ -322,6 +322,13 @@ radeonFillInModes( __DRIscreenPrivate *psp,
return (const __DRIconfig **) configs;
}
+#if !RADEON_COMMON
+static const __DRItexOffsetExtension radeonTexOffsetExtension = {
+ { __DRI_TEX_OFFSET, __DRI_TEX_OFFSET_VERSION },
+ radeonSetTexOffset,
+};
+#endif
+
#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200)
static const __DRIallocateExtension r200AllocateExtension = {
{ __DRI_ALLOCATE, __DRI_ALLOCATE_VERSION },
@@ -384,7 +391,7 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
int ret;
ret = radeonGetParam( sPriv->fd, RADEON_PARAM_GART_BUFFER_OFFSET,
&screen->gart_buffer_offset);
-
+
if (ret) {
FREE( screen );
fprintf(stderr, "drm_radeon_getparam_t (RADEON_PARAM_GART_BUFFER_OFFSET): %d\n", ret);
@@ -935,6 +942,10 @@ radeonCreateScreen( __DRIscreenPrivate *sPriv )
screen->extensions[i++] = &driMediaStreamCounterExtension.base;
}
+#if !RADEON_COMMON
+ screen->extensions[i++] = &radeonTexOffsetExtension.base;
+#endif
+
#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200)
if (IS_R200_CLASS(screen))
screen->extensions[i++] = &r200AllocateExtension.base;
@@ -1133,7 +1144,7 @@ static void radeonDestroyContext(__DRIcontextPrivate * driContextPriv)
/**
* This is the driver specific part of the createNewScreen entry point.
- *
+ *
* \todo maybe fold this into intelInitDriver
*
* \return the __GLcontextModes supported by this driver
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h
index a806981ae62..0b955eda146 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex.h
+++ b/src/mesa/drivers/dri/radeon/radeon_tex.h
@@ -38,6 +38,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_TEX_H__
#define __RADEON_TEX_H__
+extern void radeonSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth,
+ GLuint pitch);
+
extern void radeonUpdateTextureState( GLcontext *ctx );
extern int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t,
diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c
index 20f25dd34b4..0a3d745bd04 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texmem.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c
@@ -334,7 +334,7 @@ int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, GLuint fac
{
int numLevels;
- if ( !t || t->base.totalSize == 0 )
+ if ( !t || t->base.totalSize == 0 || t->image_override )
return 0;
if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 37bb749223a..ecd375473bc 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -40,6 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "context.h"
#include "macros.h"
#include "texformat.h"
+#include "texobj.h"
#include "enums.h"
#include "radeon_context.h"
@@ -84,7 +85,7 @@ tx_table[] =
_ALPHA_REV(RGBA8888),
_ALPHA(ARGB8888),
_ALPHA_REV(ARGB8888),
- _INVALID(RGB888),
+ [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
_COLOR(RGB565),
_COLOR_REV(RGB565),
_ALPHA(ARGB4444),
@@ -134,18 +135,19 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
/* Set the hardware texture format
*/
-
- t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
- RADEON_TXFORMAT_ALPHA_IN_MAP);
- t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
-
- if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
- t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format;
- t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter;
- }
- else {
- _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
- return;
+ if ( !t->image_override ) {
+ t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
+ RADEON_TXFORMAT_ALPHA_IN_MAP);
+ t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
+
+ if ( VALID_FORMAT( baseImage->TexFormat->MesaFormat ) ) {
+ t->pp_txformat |= tx_table[ baseImage->TexFormat->MesaFormat ].format;
+ t->pp_txfilter |= tx_table[ baseImage->TexFormat->MesaFormat ].filter;
+ }
+ else {
+ _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__);
+ return;
+ }
}
texelBytes = baseImage->TexFormat->TexelBytes;
@@ -341,11 +343,13 @@ static void radeonSetTexImages( radeonContextPtr rmesa,
* requires 64-byte aligned pitches, and we may/may not need the
* blitter. NPOT only!
*/
- if (baseImage->IsCompressed)
- t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- else
- t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
- t->pp_txpitch -= 32;
+ if ( !t->image_override ) {
+ if (baseImage->IsCompressed)
+ t->pp_txpitch = (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
+ else
+ t->pp_txpitch = ((tObj->Image[0][t->base.firstLevel]->Width * texelBytes) + 63) & ~(63);
+ t->pp_txpitch -= 32;
+ }
t->dirty_state = TEX_ALL;
@@ -840,6 +844,44 @@ static GLboolean radeonUpdateTextureEnv( GLcontext *ctx, int unit )
return GL_TRUE;
}
+void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch)
+{
+ radeonContextPtr rmesa = pDRICtx->driverPrivate;
+ struct gl_texture_object *tObj =
+ _mesa_lookup_texture(rmesa->glCtx, texname);
+ radeonTexObjPtr t;
+
+ if (tObj == NULL)
+ return;
+
+ t = (radeonTexObjPtr) tObj->DriverData;
+
+ t->image_override = GL_TRUE;
+
+ if (!offset)
+ return;
+
+ t->pp_txoffset = offset;
+ t->pp_txpitch = pitch - 32;
+
+ switch (depth) {
+ case 32:
+ t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
+ t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
+ break;
+ case 24:
+ default:
+ t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
+ t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
+ break;
+ case 16:
+ t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
+ t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
+ break;
+ }
+}
+
#define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
RADEON_MIN_FILTER_MASK | \
RADEON_MAG_FILTER_MASK | \
@@ -1136,7 +1178,7 @@ static GLboolean enable_tex_2d( GLcontext *ctx, int unit )
RADEON_FIREVERTICES( rmesa );
radeonSetTexImages( rmesa, tObj );
radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 );
- if ( !t->base.memBlock )
+ if ( !t->base.memBlock && !t->image_override )
return GL_FALSE;
}
@@ -1203,7 +1245,8 @@ static GLboolean enable_tex_rect( GLcontext *ctx, int unit )
RADEON_FIREVERTICES( rmesa );
radeonSetTexImages( rmesa, tObj );
radeonUploadTexImages( rmesa, (radeonTexObjPtr) tObj->DriverData, 0 );
- if ( !t->base.memBlock /* && !rmesa->prefer_gart_client_texturing FIXME */ ) {
+ if ( !t->base.memBlock &&
+ !t->image_override /* && !rmesa->prefer_gart_client_texturing FIXME */ ) {
fprintf(stderr, "%s: upload failed\n", __FUNCTION__);
return GL_FALSE;
}
diff --git a/src/mesa/drivers/fbdev/Makefile b/src/mesa/drivers/fbdev/Makefile
index c0ef54f604f..ee73f29a46a 100644
--- a/src/mesa/drivers/fbdev/Makefile
+++ b/src/mesa/drivers/fbdev/Makefile
@@ -25,8 +25,7 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(CORE_MESA) $(OBJECTS)
- @ $(TOP)/bin/mklib -o $(GL_LIB) \
- -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
$(CORE_MESA) $(OBJECTS) $(GL_LIB_DEPS)
diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile
index fa8dffcb3ef..8b2feee6b0e 100644
--- a/src/mesa/drivers/osmesa/Makefile
+++ b/src/mesa/drivers/osmesa/Makefile
@@ -45,11 +45,9 @@ default:
osmesa8: $(TOP)/lib/$(OSMESA_LIB_NAME)
$(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS)
- $(TOP)/bin/mklib -o $(OSMESA_LIB) \
- -linker "$(CC)" \
+ $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
- -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) \
+ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
$(OSMESA_LIB_DEPS) $(OBJECTS)
@@ -58,11 +56,9 @@ $(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS)
# The libOSMesa16/libOSMesa32 libraries do not use libGL but rather are built
# with all the other Mesa sources (compiled with -DCHAN_BITS=16/32
osmesa16: $(OBJECTS) $(CORE_MESA)
- $(TOP)/bin/mklib -o $(OSMESA_LIB) \
- -linker "$(CC)" \
+ $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
- -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) \
+ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
$(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
diff --git a/src/mesa/drivers/x11/Makefile b/src/mesa/drivers/x11/Makefile
index 51226eeae11..b025246e634 100644
--- a/src/mesa/drivers/x11/Makefile
+++ b/src/mesa/drivers/x11/Makefile
@@ -55,11 +55,10 @@ default: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) $(CORE_MESA)
- @ $(TOP)/bin/mklib -o $(GL_LIB) \
- -linker '$(CC)' -ldflags '$(LDFLAGS)' \
+ @ $(MKLIB) -o $(GL_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \
- -install $(TOP)/$(LIB_DIR) \
- $(MKLIB_OPTIONS) $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
+ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \
+ $(GL_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index c87a2937567..77fceec194c 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -66,7 +66,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLint x = span.x, y = YFLIP(xrb, span.y); \
GLuint i; \
for (i = 0; i < span.end; i++, x++) { \
@@ -82,7 +82,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -102,7 +102,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -117,7 +117,7 @@
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -137,7 +137,7 @@
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -152,7 +152,7 @@
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -171,7 +171,7 @@
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -184,7 +184,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -202,7 +202,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -217,7 +217,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -232,7 +232,7 @@
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -248,7 +248,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -265,7 +265,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -278,7 +278,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -296,7 +296,7 @@
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -310,7 +310,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -327,7 +327,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
@@ -342,7 +342,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -357,7 +357,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
@@ -373,7 +373,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -390,7 +390,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
LOOKUP_SETUP; \
for (i = 0; i < span.end; i++) { \
@@ -404,7 +404,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -422,7 +422,7 @@
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -436,7 +436,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -453,7 +453,7 @@
XMesaImage *img = xrb->ximage; \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -463,7 +463,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -481,7 +481,7 @@
GET_XRB(xrb); \
GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\
v2->color[2], v2->color[3]);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -490,7 +490,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -508,7 +508,7 @@
GET_XRB(xrb); \
GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \
v2->color[2], v2->color[3]);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -517,7 +517,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -534,7 +534,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -543,7 +543,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -561,7 +561,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
const GLubyte *color = v2->color;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -573,7 +573,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -588,7 +588,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -601,7 +601,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -618,7 +618,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -627,7 +627,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -645,7 +645,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
const GLubyte *color = v2->color;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -656,7 +656,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -673,7 +673,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
@@ -684,7 +684,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -699,7 +699,7 @@
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage; \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(y); \
@@ -711,7 +711,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -731,7 +731,7 @@
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -741,7 +741,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -762,7 +762,7 @@
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2]; \
GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
const DEPTH_TYPE z = FixedToDepth(span.z); \
@@ -771,7 +771,7 @@
zRow[i] = z; \
} \
span.z += span.zStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -785,7 +785,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -796,7 +796,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -812,7 +812,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \
@@ -822,7 +822,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -838,7 +838,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \
@@ -848,7 +848,7 @@
span.green += span.greenStep; \
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -863,7 +863,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \
@@ -871,7 +871,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -886,7 +886,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
PIXEL_TYPE *pixel = pRow; \
for (i = 0; i < span.end; i++, pixel++) { \
@@ -896,7 +896,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -910,7 +910,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -921,7 +921,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -936,7 +936,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \
@@ -944,7 +944,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -960,7 +960,7 @@
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -969,7 +969,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -984,7 +984,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
@@ -994,7 +994,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1007,7 +1007,7 @@
#define SETUP_CODE \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
XDITHER_SETUP(y); \
@@ -1018,7 +1018,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1033,7 +1033,7 @@
#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)
#define SETUP_CODE \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
LOOKUP_SETUP; \
for (i = 0; i < span.end; i++) { \
@@ -1042,7 +1042,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1058,7 +1058,7 @@
#define SETUP_CODE \
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -1067,7 +1067,7 @@
span.red += span.redStep; \
span.green += span.greenStep; \
span.blue += span.blueStep; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1082,12 +1082,12 @@
XMesaImage *img = xrb->ximage; \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
XMesaPutPixel(img, x, y, pixel); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1103,11 +1103,11 @@
GET_XRB(xrb); \
unsigned long p = PACK_8B8G8R( v2->color[0], \
v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) p; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1123,11 +1123,11 @@
GET_XRB(xrb); \
unsigned long p = PACK_8R8G8B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) p; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1143,11 +1143,11 @@
GET_XRB(xrb); \
unsigned long p = PACK_8R8G8B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) p; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1162,14 +1162,14 @@
#define SETUP_CODE \
GET_XRB(xrb); \
const GLubyte *color = v2->color;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
PIXEL_TYPE *pixel = pRow; \
for (i = 0; i < span.end; i++, pixel++) { \
pixel->r = color[RCOMP]; \
pixel->g = color[GCOMP]; \
pixel->b = color[BCOMP]; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1182,7 +1182,7 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
@@ -1190,7 +1190,7 @@
PACK_TRUEDITHER(p, x, y, v2->color[0], \
v2->color[1], v2->color[2] ); \
XMesaPutPixel(img, x, y, p); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1206,11 +1206,11 @@
GET_XRB(xrb); \
unsigned long p = PACK_5R6G5B( v2->color[0], \
v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) p; \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1226,13 +1226,13 @@
XMesaContext xmesa = XMESA_CONTEXT(ctx); \
GET_XRB(xrb); \
const GLubyte *color = v2->color;
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \
color[GCOMP], color[BCOMP]); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1247,13 +1247,13 @@
#define SETUP_CODE \
GET_XRB(xrb); \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1266,14 +1266,14 @@
GET_XRB(xrb); \
XMesaImage *img = xrb->ximage; \
FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
FLAT_DITHER_ROW_SETUP(y); \
for (i = 0; i < span.end; i++, x++) { \
unsigned long p = FLAT_DITHER(x); \
XMesaPutPixel(img, x, y, p ); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1291,12 +1291,12 @@
GLubyte r = v2->color[0]; \
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2];
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
GLint x = span.x, y = YFLIP(xrb, span.y); \
for (i = 0; i < span.end; i++, x++) { \
pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \
- }
+ } }
#include "swrast/s_tritemp.h"
@@ -1315,11 +1315,11 @@
GLubyte g = v2->color[1]; \
GLubyte b = v2->color[2]; \
GLubyte p = LOOKUP(r,g,b);
-#define RENDER_SPAN( span ) \
+#define RENDER_SPAN( span ) { \
GLuint i; \
for (i = 0; i < span.end; i++) { \
pRow[i] = (PIXEL_TYPE) p; \
- }
+ } }
#include "swrast/s_tritemp.h"
diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in
index 4b144ffa4b2..1927880d5f9 100644
--- a/src/mesa/gl.pc.in
+++ b/src/mesa/gl.pc.in
@@ -1,7 +1,7 @@
prefix=@INSTALL_DIR@
exec_prefix=${prefix}
-libdir=${exec_prefix}/@LIB_DIR@
-includedir=${prefix}/include
+libdir=@INSTALL_LIB_DIR@
+includedir=@INSTALL_INC_DIR@
Name: gl
Description: Mesa OpenGL library
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index 12c048f1e62..2d8a967ba79 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -7291,27 +7291,59 @@
</category>
<category name="GL_ARB_vertex_buffer_object" number="28">
- <enum name="BUFFER_SIZE_ARB" value="0x8764"/>
- <enum name="BUFFER_USAGE_ARB" value="0x8765"/>
- <enum name="ARRAY_BUFFER_ARB" value="0x8892"/>
- <enum name="ELEMENT_ARRAY_BUFFER_ARB" value="0x8893"/>
- <enum name="ARRAY_BUFFER_BINDING_ARB" value="0x8894"/>
- <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" value="0x8895"/>
- <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" value="0x8896"/>
- <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" value="0x8897"/>
- <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x8898"/>
- <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" value="0x8899"/>
- <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" value="0x889A"/>
- <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" value="0x889B"/>
- <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" value="0x889C"/>
- <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" value="0x889D"/>
- <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" value="0x889E"/>
- <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" value="0x889F"/>
+ <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="ELEMENT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8895">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8896">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="NORMAL_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8897">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8898">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="INDEX_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8899">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889A">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889B">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889C">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889D">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="WEIGHT_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889E">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
+ <size name="GetVertexAttribdvARB" mode="get"/>
+ <size name="GetVertexAttribfvARB" mode="get"/>
+ <size name="GetVertexAttribivARB" mode="get"/>
+ </enum>
<enum name="READ_ONLY_ARB" value="0x88B8"/>
<enum name="WRITE_ONLY_ARB" value="0x88B9"/>
<enum name="READ_WRITE_ARB" value="0x88BA"/>
- <enum name="BUFFER_ACCESS_ARB" value="0x88BB"/>
- <enum name="BUFFER_MAPPED_ARB" value="0x88BC"/>
+ <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
+ <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
+ <size name="GetBufferParameterivARB" mode="get"/>
+ </enum>
<enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
<enum name="STREAM_DRAW_ARB" value="0x88E0"/>
<enum name="STREAM_READ_ARB" value="0x88E1"/>
@@ -7323,8 +7355,8 @@
<enum name="DYNAMIC_READ_ARB" value="0x88E9"/>
<enum name="DYNAMIC_COPY_ARB" value="0x88EA"/>
- <type name="intptrARB" size="4"/>
- <type name="sizeiptrARB" unsigned="true" size="4"/>
+ <type name="intptrARB" size="4" glx_name="CARD32"/>
+ <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
<function name="BindBufferARB" offset="assign">
<param name="target" type="GLenum"/>
@@ -7334,8 +7366,8 @@
<function name="BufferDataARB" offset="assign">
<param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
<param name="usage" type="GLenum"/>
<glx ignore="true"/>
</function>
@@ -7343,14 +7375,14 @@
<function name="BufferSubDataARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
<glx ignore="true"/>
</function>
<function name="DeleteBuffersARB" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="const GLuint *" count="n"/>
<glx ignore="true"/>
</function>
@@ -7363,7 +7395,7 @@
<function name="GetBufferParameterivARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true"/>
+ <param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
@@ -7377,8 +7409,8 @@
<function name="GetBufferSubDataARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="GLvoid *" output="true"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="GLvoid *" output="true" count="size"/>
<glx ignore="true"/>
</function>
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index c4d101aee55..08a26980e19 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -63,6 +63,9 @@
#include <stdlib.h>
#include <string.h>
+#ifdef DEBUG
+#include <assert.h>
+#endif
#include "glapi.h"
#include "glapioffsets.h"
@@ -737,7 +740,7 @@ add_function_name( const char * funcName )
* \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset].
+ * \c dispatch_table[\c offset]. Return -1 if error/problem.
*
* \sa glXGetProcAddress
*
@@ -786,7 +789,7 @@ _glapi_add_dispatch( const char * const * function_names,
*/
if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return GL_FALSE;
+ return -1;
/* Determine if the named function already exists. If the function does
* exist, it must have the same parameter signature as the function
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 74b0912bef6..5a199939760 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -108,10 +108,10 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
/* Vertex buffer object tests */
@@ -190,10 +190,10 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled
- && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
/* Vertex buffer object tests */
@@ -261,9 +261,10 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- /* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
+ /* Always need vertex positions, unless a vertex program is in use */
+ if (!ctx->VertexProgram._Current &&
+ !ctx->Array.ArrayObj->Vertex.Enabled &&
+ !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index b08095465d8..5ab969e0ebb 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx)
void
_mesa_init_multisample(GLcontext *ctx)
{
- ctx->Multisample.Enabled = GL_FALSE;
+ ctx->Multisample.Enabled = GL_TRUE;
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
ctx->Multisample.SampleAlphaToOne = GL_FALSE;
ctx->Multisample.SampleCoverage = GL_FALSE;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2c387d8e2cb..3dec27b6bd1 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -983,6 +983,7 @@ init_attrib_groups(GLcontext *ctx)
_mesa_init_debug( ctx );
_mesa_init_display_list( ctx );
_mesa_init_eval( ctx );
+ _mesa_init_fbobjects( ctx );
_mesa_init_feedback( ctx );
_mesa_init_fog( ctx );
_mesa_init_histogram( ctx );
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e3ded41acac..8edcfaf8c6e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -868,6 +868,8 @@ struct dd_function_table {
GLsizei *length, GLcharARB *sourceOut);
void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params);
+ void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
+ GLint *params);
GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
const GLcharARB *name);
GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index 6aeb18fa272..a9c102e4f2d 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -88,7 +88,6 @@ LONGSTRING static const char enum_string_table[] =
"GL_AND_INVERTED\0"
"GL_AND_REVERSE\0"
"GL_ARRAY_BUFFER\0"
- "GL_ARRAY_BUFFER_ARB\0"
"GL_ARRAY_BUFFER_BINDING\0"
"GL_ARRAY_BUFFER_BINDING_ARB\0"
"GL_ATTACHED_SHADERS\0"
@@ -456,7 +455,6 @@ LONGSTRING static const char enum_string_table[] =
"GL_EDGE_FLAG_ARRAY_POINTER\0"
"GL_EDGE_FLAG_ARRAY_STRIDE\0"
"GL_ELEMENT_ARRAY_BUFFER\0"
- "GL_ELEMENT_ARRAY_BUFFER_ARB\0"
"GL_ELEMENT_ARRAY_BUFFER_BINDING\0"
"GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0"
"GL_EMISSION\0"
@@ -1787,7 +1785,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1750] =
+static const enum_elt all_enums[1748] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -1842,2990 +1840,2988 @@ static const enum_elt all_enums[1750] =
{ 830, 0x00001504 }, /* GL_AND_INVERTED */
{ 846, 0x00001502 }, /* GL_AND_REVERSE */
{ 861, 0x00008892 }, /* GL_ARRAY_BUFFER */
- { 877, 0x00008892 }, /* GL_ARRAY_BUFFER_ARB */
- { 897, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
- { 921, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
- { 949, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
- { 969, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
- { 996, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
- { 1020, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
- { 1046, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
- { 1070, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
- { 1092, 0x00000D80 }, /* GL_AUTO_NORMAL */
- { 1107, 0x00000409 }, /* GL_AUX0 */
- { 1115, 0x0000040A }, /* GL_AUX1 */
- { 1123, 0x0000040B }, /* GL_AUX2 */
- { 1131, 0x0000040C }, /* GL_AUX3 */
- { 1139, 0x00000C00 }, /* GL_AUX_BUFFERS */
- { 1154, 0x00000405 }, /* GL_BACK */
- { 1162, 0x00000402 }, /* GL_BACK_LEFT */
- { 1175, 0x00000403 }, /* GL_BACK_RIGHT */
- { 1189, 0x000080E0 }, /* GL_BGR */
- { 1196, 0x000080E1 }, /* GL_BGRA */
- { 1204, 0x00001A00 }, /* GL_BITMAP */
- { 1214, 0x00000704 }, /* GL_BITMAP_TOKEN */
- { 1230, 0x00000BE2 }, /* GL_BLEND */
- { 1239, 0x00008005 }, /* GL_BLEND_COLOR */
- { 1254, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
- { 1273, 0x00000BE0 }, /* GL_BLEND_DST */
- { 1286, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
- { 1305, 0x000080C8 }, /* GL_BLEND_DST_RGB */
- { 1322, 0x00008009 }, /* GL_BLEND_EQUATION */
- { 1340, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
- { 1364, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
- { 1392, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
- { 1414, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
- { 1440, 0x00000BE1 }, /* GL_BLEND_SRC */
- { 1453, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
- { 1472, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
- { 1489, 0x00001905 }, /* GL_BLUE */
- { 1497, 0x00000D1B }, /* GL_BLUE_BIAS */
- { 1510, 0x00000D54 }, /* GL_BLUE_BITS */
- { 1523, 0x00000D1A }, /* GL_BLUE_SCALE */
- { 1537, 0x00008B56 }, /* GL_BOOL */
- { 1545, 0x00008B56 }, /* GL_BOOL_ARB */
- { 1557, 0x00008B57 }, /* GL_BOOL_VEC2 */
- { 1570, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
- { 1587, 0x00008B58 }, /* GL_BOOL_VEC3 */
- { 1600, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
- { 1617, 0x00008B59 }, /* GL_BOOL_VEC4 */
- { 1630, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
- { 1647, 0x000088BB }, /* GL_BUFFER_ACCESS */
- { 1664, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
- { 1685, 0x000088BC }, /* GL_BUFFER_MAPPED */
- { 1702, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
- { 1723, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
- { 1745, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
- { 1771, 0x00008764 }, /* GL_BUFFER_SIZE */
- { 1786, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
- { 1805, 0x00008765 }, /* GL_BUFFER_USAGE */
- { 1821, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
- { 1841, 0x00001400 }, /* GL_BYTE */
- { 1849, 0x00002A24 }, /* GL_C3F_V3F */
- { 1860, 0x00002A26 }, /* GL_C4F_N3F_V3F */
- { 1875, 0x00002A22 }, /* GL_C4UB_V2F */
- { 1887, 0x00002A23 }, /* GL_C4UB_V3F */
- { 1899, 0x00000901 }, /* GL_CCW */
- { 1906, 0x00002900 }, /* GL_CLAMP */
- { 1915, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
- { 1934, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
- { 1957, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
- { 1981, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
- { 1998, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
- { 2020, 0x00001500 }, /* GL_CLEAR */
- { 2029, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
- { 2054, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
- { 2083, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
- { 2109, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
- { 2138, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
- { 2164, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
- { 2191, 0x00003000 }, /* GL_CLIP_PLANE0 */
- { 2206, 0x00003001 }, /* GL_CLIP_PLANE1 */
- { 2221, 0x00003002 }, /* GL_CLIP_PLANE2 */
- { 2236, 0x00003003 }, /* GL_CLIP_PLANE3 */
- { 2251, 0x00003004 }, /* GL_CLIP_PLANE4 */
- { 2266, 0x00003005 }, /* GL_CLIP_PLANE5 */
- { 2281, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- { 2314, 0x00000A00 }, /* GL_COEFF */
- { 2323, 0x00001800 }, /* GL_COLOR */
- { 2332, 0x00008076 }, /* GL_COLOR_ARRAY */
- { 2347, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- { 2377, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 2411, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
- { 2434, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
- { 2454, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
- { 2476, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
- { 2496, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
- { 2521, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
- { 2547, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
- { 2573, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
- { 2599, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
- { 2625, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
- { 2651, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
- { 2677, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
- { 2702, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
- { 2727, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
- { 2752, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
- { 2777, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
- { 2802, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
- { 2827, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
- { 2852, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
- { 2877, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
- { 2902, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
- { 2922, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
- { 2943, 0x00001900 }, /* GL_COLOR_INDEX */
- { 2958, 0x00001603 }, /* GL_COLOR_INDEXES */
- { 2975, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
- { 2993, 0x00000B57 }, /* GL_COLOR_MATERIAL */
- { 3011, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
- { 3034, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
- { 3062, 0x000080B1 }, /* GL_COLOR_MATRIX */
- { 3078, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
- { 3098, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
- { 3126, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 3158, 0x00008458 }, /* GL_COLOR_SUM */
- { 3171, 0x00008458 }, /* GL_COLOR_SUM_ARB */
- { 3188, 0x000080D0 }, /* GL_COLOR_TABLE */
- { 3203, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
- { 3229, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
- { 3259, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
- { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
- { 3309, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
- { 3333, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
- { 3358, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
- { 3387, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
- { 3416, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
- { 3438, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
- { 3464, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
- { 3490, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
- { 3516, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
- { 3546, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
- { 3576, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- { 3606, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
- { 3640, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
- { 3674, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- { 3704, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
- { 3738, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
- { 3772, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
- { 3796, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
- { 3824, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
- { 3852, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
- { 3873, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
- { 3898, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
- { 3919, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
- { 3944, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
- { 3969, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
- { 3988, 0x00008570 }, /* GL_COMBINE */
- { 3999, 0x00008503 }, /* GL_COMBINE4 */
- { 4011, 0x00008572 }, /* GL_COMBINE_ALPHA */
- { 4028, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
- { 4049, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
- { 4070, 0x00008570 }, /* GL_COMBINE_ARB */
- { 4085, 0x00008570 }, /* GL_COMBINE_EXT */
- { 4100, 0x00008571 }, /* GL_COMBINE_RGB */
- { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
- { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
- { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4241, 0x00001300 }, /* GL_COMPILE */
- { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 4805, 0x00008576 }, /* GL_CONSTANT */
- { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 5388, 0x00008862 }, /* GL_COORD_REPLACE */
- { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 5446, 0x00001503 }, /* GL_COPY */
- { 5454, 0x0000150C }, /* GL_COPY_INVERTED */
- { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 5491, 0x00000B44 }, /* GL_CULL_FACE */
- { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 5629, 0x00000001 }, /* GL_CURRENT_BIT */
- { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 6265, 0x00000900 }, /* GL_CW */
- { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 6333, 0x00002101 }, /* GL_DECAL */
- { 6342, 0x00001E03 }, /* GL_DECR */
- { 6350, 0x00008508 }, /* GL_DECR_WRAP */
- { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 6397, 0x00001801 }, /* GL_DEPTH */
- { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 6998, 0x00001201 }, /* GL_DIFFUSE */
- { 7009, 0x00000BD0 }, /* GL_DITHER */
- { 7019, 0x00000A02 }, /* GL_DOMAIN */
- { 7029, 0x00001100 }, /* GL_DONT_CARE */
- { 7042, 0x000086AE }, /* GL_DOT3_RGB */
- { 7054, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 7133, 0x0000140A }, /* GL_DOUBLE */
- { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 8164, 0x00000304 }, /* GL_DST_ALPHA */
- { 8177, 0x00000306 }, /* GL_DST_COLOR */
- { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
- { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 8575, 0x00001600 }, /* GL_EMISSION */
- { 8587, 0x00002000 }, /* GL_ENABLE_BIT */
- { 8601, 0x00000202 }, /* GL_EQUAL */
- { 8610, 0x00001509 }, /* GL_EQUIV */
- { 8619, 0x00010000 }, /* GL_EVAL_BIT */
- { 8631, 0x00000800 }, /* GL_EXP */
- { 8638, 0x00000801 }, /* GL_EXP2 */
- { 8646, 0x00001F03 }, /* GL_EXTENSIONS */
- { 8660, 0x00002400 }, /* GL_EYE_LINEAR */
- { 8674, 0x00002502 }, /* GL_EYE_PLANE */
- { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 8729, 0x00000000 }, /* GL_FALSE */
- { 8738, 0x00001101 }, /* GL_FASTEST */
- { 8749, 0x00001C01 }, /* GL_FEEDBACK */
- { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 8836, 0x00001B02 }, /* GL_FILL */
- { 8844, 0x00001D00 }, /* GL_FLAT */
- { 8852, 0x00001406 }, /* GL_FLOAT */
- { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 9053, 0x00000B60 }, /* GL_FOG */
- { 9060, 0x00000080 }, /* GL_FOG_BIT */
- { 9071, 0x00000B66 }, /* GL_FOG_COLOR */
- { 9084, 0x00008451 }, /* GL_FOG_COORD */
- { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 9524, 0x00000B64 }, /* GL_FOG_END */
- { 9535, 0x00000C54 }, /* GL_FOG_HINT */
- { 9547, 0x00000B61 }, /* GL_FOG_INDEX */
- { 9560, 0x00000B65 }, /* GL_FOG_MODE */
- { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 9616, 0x00000B63 }, /* GL_FOG_START */
- { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
- { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 10462, 0x00000404 }, /* GL_FRONT */
- { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 10489, 0x00000B46 }, /* GL_FRONT_FACE */
- { 10503, 0x00000400 }, /* GL_FRONT_LEFT */
- { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 10532, 0x00008006 }, /* GL_FUNC_ADD */
- { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 10748, 0x00000206 }, /* GL_GEQUAL */
- { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
- { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
- { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
- { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
- { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
- { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
- { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
- { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
- { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
- { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
- { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
- { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */
- { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
- { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
- { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
- { 11245, 0x00008C40 }, /* GL_GL_SRGB */
- { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */
- { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
- { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
- { 11304, 0x00000204 }, /* GL_GREATER */
- { 11315, 0x00001904 }, /* GL_GREEN */
- { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 11338, 0x00000D53 }, /* GL_GREEN_BITS */
- { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 11367, 0x00008000 }, /* GL_HINT_BIT */
- { 11379, 0x00008024 }, /* GL_HISTOGRAM */
- { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 11797, 0x0000862A }, /* GL_IDENTITY_NV */
- { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 11910, 0x00001E02 }, /* GL_INCR */
- { 11918, 0x00008507 }, /* GL_INCR_WRAP */
- { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 12092, 0x00000D51 }, /* GL_INDEX_BITS */
- { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 12145, 0x00000C30 }, /* GL_INDEX_MODE */
- { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 12228, 0x00001404 }, /* GL_INT */
- { 12235, 0x00008049 }, /* GL_INTENSITY */
- { 12248, 0x0000804C }, /* GL_INTENSITY12 */
- { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 12282, 0x0000804D }, /* GL_INTENSITY16 */
- { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 12316, 0x0000804A }, /* GL_INTENSITY4 */
- { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 12348, 0x0000804B }, /* GL_INTENSITY8 */
- { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 12397, 0x00008575 }, /* GL_INTERPOLATE */
- { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 12450, 0x00008B53 }, /* GL_INT_VEC2 */
- { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 12478, 0x00008B54 }, /* GL_INT_VEC3 */
- { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 12506, 0x00008B55 }, /* GL_INT_VEC4 */
- { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 12534, 0x00000500 }, /* GL_INVALID_ENUM */
- { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 12608, 0x00000501 }, /* GL_INVALID_VALUE */
- { 12625, 0x0000862B }, /* GL_INVERSE_NV */
- { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 12663, 0x0000150A }, /* GL_INVERT */
- { 12673, 0x00001E00 }, /* GL_KEEP */
- { 12681, 0x00000406 }, /* GL_LEFT */
- { 12689, 0x00000203 }, /* GL_LEQUAL */
- { 12699, 0x00000201 }, /* GL_LESS */
- { 12707, 0x00004000 }, /* GL_LIGHT0 */
- { 12717, 0x00004001 }, /* GL_LIGHT1 */
- { 12727, 0x00004002 }, /* GL_LIGHT2 */
- { 12737, 0x00004003 }, /* GL_LIGHT3 */
- { 12747, 0x00004004 }, /* GL_LIGHT4 */
- { 12757, 0x00004005 }, /* GL_LIGHT5 */
- { 12767, 0x00004006 }, /* GL_LIGHT6 */
- { 12777, 0x00004007 }, /* GL_LIGHT7 */
- { 12787, 0x00000B50 }, /* GL_LIGHTING */
- { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 12952, 0x00001B01 }, /* GL_LINE */
- { 12960, 0x00002601 }, /* GL_LINEAR */
- { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 13102, 0x00000001 }, /* GL_LINES */
- { 13111, 0x00000004 }, /* GL_LINE_BIT */
- { 13123, 0x00000002 }, /* GL_LINE_LOOP */
- { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 13254, 0x00000003 }, /* GL_LINE_STRIP */
- { 13268, 0x00000702 }, /* GL_LINE_TOKEN */
- { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 13342, 0x00008B82 }, /* GL_LINK_STATUS */
- { 13357, 0x00000B32 }, /* GL_LIST_BASE */
- { 13370, 0x00020000 }, /* GL_LIST_BIT */
- { 13382, 0x00000B33 }, /* GL_LIST_INDEX */
- { 13396, 0x00000B30 }, /* GL_LIST_MODE */
- { 13409, 0x00000101 }, /* GL_LOAD */
- { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 13460, 0x00001909 }, /* GL_LUMINANCE */
- { 13473, 0x00008041 }, /* GL_LUMINANCE12 */
- { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 13605, 0x00008042 }, /* GL_LUMINANCE16 */
- { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 13689, 0x0000803F }, /* GL_LUMINANCE4 */
- { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 13813, 0x00008040 }, /* GL_LUMINANCE8 */
- { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 15252, 0x00000D10 }, /* GL_MAP_COLOR */
- { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 15295, 0x00008630 }, /* GL_MATRIX0_NV */
- { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 15484, 0x00008631 }, /* GL_MATRIX1_NV */
- { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 15673, 0x00008632 }, /* GL_MATRIX2_NV */
- { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 15734, 0x00008633 }, /* GL_MATRIX3_NV */
- { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 15763, 0x00008634 }, /* GL_MATRIX4_NV */
- { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 15792, 0x00008635 }, /* GL_MATRIX5_NV */
- { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 15821, 0x00008636 }, /* GL_MATRIX6_NV */
- { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 15850, 0x00008637 }, /* GL_MATRIX7_NV */
- { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 16086, 0x00008008 }, /* GL_MAX */
- { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 16766, 0x00008008 }, /* GL_MAX_EXT */
- { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 18669, 0x00008007 }, /* GL_MIN */
- { 18676, 0x0000802E }, /* GL_MINMAX */
- { 18686, 0x0000802E }, /* GL_MINMAX_EXT */
- { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 18738, 0x00008030 }, /* GL_MINMAX_SINK */
- { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 18772, 0x00008007 }, /* GL_MIN_EXT */
- { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 18974, 0x00001700 }, /* GL_MODELVIEW */
- { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 19657, 0x00002100 }, /* GL_MODULATE */
- { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 19741, 0x00000103 }, /* GL_MULT */
- { 19749, 0x0000809D }, /* GL_MULTISAMPLE */
- { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 19899, 0x00002A25 }, /* GL_N3F_V3F */
- { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 19930, 0x0000150E }, /* GL_NAND */
- { 19938, 0x00002600 }, /* GL_NEAREST */
- { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 20063, 0x00000200 }, /* GL_NEVER */
- { 20072, 0x00001102 }, /* GL_NICEST */
- { 20082, 0x00000000 }, /* GL_NONE */
- { 20090, 0x00001505 }, /* GL_NOOP */
- { 20098, 0x00001508 }, /* GL_NOR */
- { 20105, 0x00000BA1 }, /* GL_NORMALIZE */
- { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 20268, 0x00008511 }, /* GL_NORMAL_MAP */
- { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 20317, 0x00000205 }, /* GL_NOTEQUAL */
- { 20329, 0x00000000 }, /* GL_NO_ERROR */
- { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 20889, 0x00000001 }, /* GL_ONE */
- { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 21502, 0x00001507 }, /* GL_OR */
- { 21508, 0x00000A01 }, /* GL_ORDER */
- { 21517, 0x0000150D }, /* GL_OR_INVERTED */
- { 21532, 0x0000150B }, /* GL_OR_REVERSE */
- { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 22605, 0x00001B00 }, /* GL_POINT */
- { 22614, 0x00000000 }, /* GL_POINTS */
- { 22624, 0x00000002 }, /* GL_POINT_BIT */
- { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 22899, 0x00000B11 }, /* GL_POINT_SIZE */
- { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 23166, 0x00008861 }, /* GL_POINT_SPRITE */
- { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 23276, 0x00000701 }, /* GL_POINT_TOKEN */
- { 23291, 0x00000009 }, /* GL_POLYGON */
- { 23302, 0x00000008 }, /* GL_POLYGON_BIT */
- { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 23575, 0x00001203 }, /* GL_POSITION */
- { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 24862, 0x00008578 }, /* GL_PREVIOUS */
- { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 25858, 0x00001701 }, /* GL_PROJECTION */
- { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 26377, 0x00002003 }, /* GL_Q */
- { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 26407, 0x00000007 }, /* GL_QUADS */
- { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 26433, 0x00000008 }, /* GL_QUAD_STRIP */
- { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 26495, 0x00008866 }, /* GL_QUERY_RESULT */
- { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 26587, 0x00002002 }, /* GL_R */
- { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 26637, 0x00000C02 }, /* GL_READ_BUFFER */
- { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 26708, 0x000088B8 }, /* GL_READ_ONLY */
- { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 26738, 0x000088BA }, /* GL_READ_WRITE */
- { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 26770, 0x00001903 }, /* GL_RED */
- { 26777, 0x00008016 }, /* GL_REDUCE */
- { 26787, 0x00008016 }, /* GL_REDUCE_EXT */
- { 26801, 0x00000D15 }, /* GL_RED_BIAS */
- { 26813, 0x00000D52 }, /* GL_RED_BITS */
- { 26825, 0x00000D14 }, /* GL_RED_SCALE */
- { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 26899, 0x00001C00 }, /* GL_RENDER */
- { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 27046, 0x00001F01 }, /* GL_RENDERER */
- { 27058, 0x00000C40 }, /* GL_RENDER_MODE */
- { 27073, 0x00002901 }, /* GL_REPEAT */
- { 27083, 0x00001E01 }, /* GL_REPLACE */
- { 27094, 0x00008062 }, /* GL_REPLACE_EXT */
- { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 27172, 0x00000102 }, /* GL_RETURN */
- { 27182, 0x00001907 }, /* GL_RGB */
- { 27189, 0x00008052 }, /* GL_RGB10 */
- { 27198, 0x00008059 }, /* GL_RGB10_A2 */
- { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 27226, 0x00008052 }, /* GL_RGB10_EXT */
- { 27239, 0x00008053 }, /* GL_RGB12 */
- { 27248, 0x00008053 }, /* GL_RGB12_EXT */
- { 27261, 0x00008054 }, /* GL_RGB16 */
- { 27270, 0x00008054 }, /* GL_RGB16_EXT */
- { 27283, 0x0000804E }, /* GL_RGB2_EXT */
- { 27295, 0x0000804F }, /* GL_RGB4 */
- { 27303, 0x0000804F }, /* GL_RGB4_EXT */
- { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 27328, 0x00008050 }, /* GL_RGB5 */
- { 27336, 0x00008057 }, /* GL_RGB5_A1 */
- { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 27362, 0x00008050 }, /* GL_RGB5_EXT */
- { 27374, 0x00008051 }, /* GL_RGB8 */
- { 27382, 0x00008051 }, /* GL_RGB8_EXT */
- { 27394, 0x00001908 }, /* GL_RGBA */
- { 27402, 0x0000805A }, /* GL_RGBA12 */
- { 27412, 0x0000805A }, /* GL_RGBA12_EXT */
- { 27426, 0x0000805B }, /* GL_RGBA16 */
- { 27436, 0x0000805B }, /* GL_RGBA16_EXT */
- { 27450, 0x00008055 }, /* GL_RGBA2 */
- { 27459, 0x00008055 }, /* GL_RGBA2_EXT */
- { 27472, 0x00008056 }, /* GL_RGBA4 */
- { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 27500, 0x00008056 }, /* GL_RGBA4_EXT */
- { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 27527, 0x00008058 }, /* GL_RGBA8 */
- { 27536, 0x00008058 }, /* GL_RGBA8_EXT */
- { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 27567, 0x00000C31 }, /* GL_RGBA_MODE */
- { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 27593, 0x000083A0 }, /* GL_RGB_S3TC */
- { 27605, 0x00008573 }, /* GL_RGB_SCALE */
- { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 27652, 0x00000407 }, /* GL_RIGHT */
- { 27661, 0x00002000 }, /* GL_S */
- { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 27766, 0x000080A9 }, /* GL_SAMPLES */
- { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 28453, 0x00001C02 }, /* GL_SELECT */
- { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 28590, 0x0000150F }, /* GL_SET */
- { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 28753, 0x00001601 }, /* GL_SHININESS */
- { 28766, 0x00001402 }, /* GL_SHORT */
- { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 28830, 0x00001D01 }, /* GL_SMOOTH */
- { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 29334, 0x00001202 }, /* GL_SPECULAR */
- { 29346, 0x00002402 }, /* GL_SPHERE_MAP */
- { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 29424, 0x00008580 }, /* GL_SRC0_RGB */
- { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 29450, 0x00008581 }, /* GL_SRC1_RGB */
- { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 29476, 0x00008582 }, /* GL_SRC2_RGB */
- { 29488, 0x00000302 }, /* GL_SRC_ALPHA */
- { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 29523, 0x00000300 }, /* GL_SRC_COLOR */
- { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 29573, 0x000088E6 }, /* GL_STATIC_COPY */
- { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 29641, 0x000088E5 }, /* GL_STATIC_READ */
- { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 29675, 0x00001802 }, /* GL_STENCIL */
- { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
- { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
- { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
- { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
- { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 30287, 0x00000B97 }, /* GL_STENCIL_REF */
- { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 30390, 0x00000C33 }, /* GL_STEREO */
- { 30400, 0x000088E2 }, /* GL_STREAM_COPY */
- { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 30468, 0x000088E1 }, /* GL_STREAM_READ */
- { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 30519, 0x000084E7 }, /* GL_SUBTRACT */
- { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 30547, 0x00002001 }, /* GL_T */
- { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 30617, 0x00002A27 }, /* GL_T2F_V3F */
- { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 30647, 0x00002A28 }, /* GL_T4F_V4F */
- { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 30681, 0x00001702 }, /* GL_TEXTURE */
- { 30692, 0x000084C0 }, /* GL_TEXTURE0 */
- { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 30720, 0x000084C1 }, /* GL_TEXTURE1 */
- { 30732, 0x000084CA }, /* GL_TEXTURE10 */
- { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 30762, 0x000084CB }, /* GL_TEXTURE11 */
- { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 30792, 0x000084CC }, /* GL_TEXTURE12 */
- { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 30822, 0x000084CD }, /* GL_TEXTURE13 */
- { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 30852, 0x000084CE }, /* GL_TEXTURE14 */
- { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 30882, 0x000084CF }, /* GL_TEXTURE15 */
- { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 30912, 0x000084D0 }, /* GL_TEXTURE16 */
- { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 30942, 0x000084D1 }, /* GL_TEXTURE17 */
- { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 30972, 0x000084D2 }, /* GL_TEXTURE18 */
- { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 31002, 0x000084D3 }, /* GL_TEXTURE19 */
- { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 31048, 0x000084C2 }, /* GL_TEXTURE2 */
- { 31060, 0x000084D4 }, /* GL_TEXTURE20 */
- { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 31090, 0x000084D5 }, /* GL_TEXTURE21 */
- { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 31120, 0x000084D6 }, /* GL_TEXTURE22 */
- { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 31150, 0x000084D7 }, /* GL_TEXTURE23 */
- { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 31180, 0x000084D8 }, /* GL_TEXTURE24 */
- { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 31210, 0x000084D9 }, /* GL_TEXTURE25 */
- { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 31240, 0x000084DA }, /* GL_TEXTURE26 */
- { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 31270, 0x000084DB }, /* GL_TEXTURE27 */
- { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 31300, 0x000084DC }, /* GL_TEXTURE28 */
- { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 31330, 0x000084DD }, /* GL_TEXTURE29 */
- { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 31376, 0x000084C3 }, /* GL_TEXTURE3 */
- { 31388, 0x000084DE }, /* GL_TEXTURE30 */
- { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 31418, 0x000084DF }, /* GL_TEXTURE31 */
- { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 31464, 0x000084C4 }, /* GL_TEXTURE4 */
- { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 31492, 0x000084C5 }, /* GL_TEXTURE5 */
- { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 31520, 0x000084C6 }, /* GL_TEXTURE6 */
- { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 31548, 0x000084C7 }, /* GL_TEXTURE7 */
- { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 31576, 0x000084C8 }, /* GL_TEXTURE8 */
- { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 31604, 0x000084C9 }, /* GL_TEXTURE9 */
- { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
- { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
- { 31708, 0x0000806F }, /* GL_TEXTURE_3D */
- { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 35034, 0x00000004 }, /* GL_TRIANGLES */
- { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 35102, 0x00000001 }, /* GL_TRUE */
- { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 35810, 0x00002A20 }, /* GL_V2F */
- { 35817, 0x00002A21 }, /* GL_V3F */
- { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 35843, 0x00001F00 }, /* GL_VENDOR */
- { 35853, 0x00001F02 }, /* GL_VERSION */
- { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 37310, 0x00000BA2 }, /* GL_VIEWPORT */
- { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 37604, 0x00001506 }, /* GL_XOR */
- { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 37630, 0x00008757 }, /* GL_YCBCR_MESA */
- { 37644, 0x00000000 }, /* GL_ZERO */
- { 37652, 0x00000D16 }, /* GL_ZOOM_X */
- { 37662, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 877, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
+ { 901, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */
+ { 929, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
+ { 949, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */
+ { 976, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */
+ { 1000, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */
+ { 1026, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */
+ { 1050, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
+ { 1072, 0x00000D80 }, /* GL_AUTO_NORMAL */
+ { 1087, 0x00000409 }, /* GL_AUX0 */
+ { 1095, 0x0000040A }, /* GL_AUX1 */
+ { 1103, 0x0000040B }, /* GL_AUX2 */
+ { 1111, 0x0000040C }, /* GL_AUX3 */
+ { 1119, 0x00000C00 }, /* GL_AUX_BUFFERS */
+ { 1134, 0x00000405 }, /* GL_BACK */
+ { 1142, 0x00000402 }, /* GL_BACK_LEFT */
+ { 1155, 0x00000403 }, /* GL_BACK_RIGHT */
+ { 1169, 0x000080E0 }, /* GL_BGR */
+ { 1176, 0x000080E1 }, /* GL_BGRA */
+ { 1184, 0x00001A00 }, /* GL_BITMAP */
+ { 1194, 0x00000704 }, /* GL_BITMAP_TOKEN */
+ { 1210, 0x00000BE2 }, /* GL_BLEND */
+ { 1219, 0x00008005 }, /* GL_BLEND_COLOR */
+ { 1234, 0x00008005 }, /* GL_BLEND_COLOR_EXT */
+ { 1253, 0x00000BE0 }, /* GL_BLEND_DST */
+ { 1266, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
+ { 1285, 0x000080C8 }, /* GL_BLEND_DST_RGB */
+ { 1302, 0x00008009 }, /* GL_BLEND_EQUATION */
+ { 1320, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
+ { 1344, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */
+ { 1372, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */
+ { 1394, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */
+ { 1420, 0x00000BE1 }, /* GL_BLEND_SRC */
+ { 1433, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
+ { 1452, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
+ { 1469, 0x00001905 }, /* GL_BLUE */
+ { 1477, 0x00000D1B }, /* GL_BLUE_BIAS */
+ { 1490, 0x00000D54 }, /* GL_BLUE_BITS */
+ { 1503, 0x00000D1A }, /* GL_BLUE_SCALE */
+ { 1517, 0x00008B56 }, /* GL_BOOL */
+ { 1525, 0x00008B56 }, /* GL_BOOL_ARB */
+ { 1537, 0x00008B57 }, /* GL_BOOL_VEC2 */
+ { 1550, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */
+ { 1567, 0x00008B58 }, /* GL_BOOL_VEC3 */
+ { 1580, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */
+ { 1597, 0x00008B59 }, /* GL_BOOL_VEC4 */
+ { 1610, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */
+ { 1627, 0x000088BB }, /* GL_BUFFER_ACCESS */
+ { 1644, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */
+ { 1665, 0x000088BC }, /* GL_BUFFER_MAPPED */
+ { 1682, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */
+ { 1703, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
+ { 1725, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */
+ { 1751, 0x00008764 }, /* GL_BUFFER_SIZE */
+ { 1766, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */
+ { 1785, 0x00008765 }, /* GL_BUFFER_USAGE */
+ { 1801, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */
+ { 1821, 0x00001400 }, /* GL_BYTE */
+ { 1829, 0x00002A24 }, /* GL_C3F_V3F */
+ { 1840, 0x00002A26 }, /* GL_C4F_N3F_V3F */
+ { 1855, 0x00002A22 }, /* GL_C4UB_V2F */
+ { 1867, 0x00002A23 }, /* GL_C4UB_V3F */
+ { 1879, 0x00000901 }, /* GL_CCW */
+ { 1886, 0x00002900 }, /* GL_CLAMP */
+ { 1895, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
+ { 1914, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */
+ { 1937, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */
+ { 1961, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
+ { 1978, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */
+ { 2000, 0x00001500 }, /* GL_CLEAR */
+ { 2009, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
+ { 2034, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */
+ { 2063, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */
+ { 2089, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ { 2118, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */
+ { 2144, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */
+ { 2171, 0x00003000 }, /* GL_CLIP_PLANE0 */
+ { 2186, 0x00003001 }, /* GL_CLIP_PLANE1 */
+ { 2201, 0x00003002 }, /* GL_CLIP_PLANE2 */
+ { 2216, 0x00003003 }, /* GL_CLIP_PLANE3 */
+ { 2231, 0x00003004 }, /* GL_CLIP_PLANE4 */
+ { 2246, 0x00003005 }, /* GL_CLIP_PLANE5 */
+ { 2261, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ { 2294, 0x00000A00 }, /* GL_COEFF */
+ { 2303, 0x00001800 }, /* GL_COLOR */
+ { 2312, 0x00008076 }, /* GL_COLOR_ARRAY */
+ { 2327, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ { 2357, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 2391, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
+ { 2414, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
+ { 2434, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
+ { 2456, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
+ { 2476, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */
+ { 2501, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */
+ { 2527, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */
+ { 2553, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */
+ { 2579, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */
+ { 2605, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */
+ { 2631, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */
+ { 2657, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */
+ { 2682, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */
+ { 2707, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */
+ { 2732, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */
+ { 2757, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */
+ { 2782, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */
+ { 2807, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */
+ { 2832, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */
+ { 2857, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */
+ { 2882, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */
+ { 2902, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
+ { 2923, 0x00001900 }, /* GL_COLOR_INDEX */
+ { 2938, 0x00001603 }, /* GL_COLOR_INDEXES */
+ { 2955, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
+ { 2973, 0x00000B57 }, /* GL_COLOR_MATERIAL */
+ { 2991, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
+ { 3014, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
+ { 3042, 0x000080B1 }, /* GL_COLOR_MATRIX */
+ { 3058, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */
+ { 3078, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ { 3106, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 3138, 0x00008458 }, /* GL_COLOR_SUM */
+ { 3151, 0x00008458 }, /* GL_COLOR_SUM_ARB */
+ { 3168, 0x000080D0 }, /* GL_COLOR_TABLE */
+ { 3183, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ { 3209, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
+ { 3239, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */
+ { 3269, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
+ { 3289, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */
+ { 3313, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
+ { 3338, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */
+ { 3367, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */
+ { 3396, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
+ { 3418, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */
+ { 3444, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */
+ { 3470, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
+ { 3496, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */
+ { 3526, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */
+ { 3556, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ { 3586, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
+ { 3620, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */
+ { 3654, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ { 3684, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
+ { 3718, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */
+ { 3752, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
+ { 3776, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */
+ { 3804, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */
+ { 3832, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
+ { 3853, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */
+ { 3878, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
+ { 3899, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */
+ { 3924, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */
+ { 3949, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
+ { 3968, 0x00008570 }, /* GL_COMBINE */
+ { 3979, 0x00008503 }, /* GL_COMBINE4 */
+ { 3991, 0x00008572 }, /* GL_COMBINE_ALPHA */
+ { 4008, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */
+ { 4029, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */
+ { 4050, 0x00008570 }, /* GL_COMBINE_ARB */
+ { 4065, 0x00008570 }, /* GL_COMBINE_EXT */
+ { 4080, 0x00008571 }, /* GL_COMBINE_RGB */
+ { 4095, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
+ { 4114, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
+ { 4133, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4169, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4193, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4221, 0x00001300 }, /* GL_COMPILE */
+ { 4232, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4255, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4273, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4317, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4341, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4369, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4393, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 4423, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 4457, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 4485, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 4503, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 4522, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 4545, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 4574, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 4607, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 4640, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 4673, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 4695, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 4723, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 4755, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 4785, 0x00008576 }, /* GL_CONSTANT */
+ { 4797, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 4815, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 4837, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 4853, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 4877, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 4899, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 4917, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 4939, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 4955, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 4973, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 4991, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5019, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5050, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5077, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5108, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5135, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5166, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5194, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5226, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5248, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5274, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 5296, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 5322, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 5343, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 5368, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 5385, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 5406, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 5426, 0x00001503 }, /* GL_COPY */
+ { 5434, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 5451, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 5471, 0x00000B44 }, /* GL_CULL_FACE */
+ { 5484, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 5502, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 5521, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 5553, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 5588, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 5609, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 5624, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 5641, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 5662, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 5688, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 5705, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 5727, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 5755, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 5776, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 5810, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 5843, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 5861, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 5891, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 5910, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 5927, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 5948, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 5972, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 5999, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6023, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6050, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6083, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6116, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6143, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6169, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6194, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 6223, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 6245, 0x00000900 }, /* GL_CW */
+ { 6251, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 6272, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 6293, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 6313, 0x00002101 }, /* GL_DECAL */
+ { 6322, 0x00001E03 }, /* GL_DECR */
+ { 6330, 0x00008508 }, /* GL_DECR_WRAP */
+ { 6343, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 6360, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 6377, 0x00001801 }, /* GL_DEPTH */
+ { 6386, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 6410, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 6424, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 6438, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 6458, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 6483, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 6503, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 6521, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 6542, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 6561, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 6582, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 6607, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 6633, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 6654, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 6679, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 6705, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 6726, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 6751, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 6777, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 6791, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 6806, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 6821, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 6841, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 6869, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 6897, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 6911, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 6933, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 6959, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 6978, 0x00001201 }, /* GL_DIFFUSE */
+ { 6989, 0x00000BD0 }, /* GL_DITHER */
+ { 6999, 0x00000A02 }, /* GL_DOMAIN */
+ { 7009, 0x00001100 }, /* GL_DONT_CARE */
+ { 7022, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7034, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7047, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7064, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7081, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7097, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7113, 0x0000140A }, /* GL_DOUBLE */
+ { 7123, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 7139, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 7170, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 7210, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 7226, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 7243, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 7264, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 7285, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 7302, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 7323, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 7344, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 7361, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 7382, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 7403, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 7420, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 7441, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 7462, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 7479, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 7500, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 7521, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 7538, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 7559, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 7580, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 7636, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 7692, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 7748, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 7804, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 7860, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 7916, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 7972, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8028, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8068, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 8100, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 8124, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 8144, 0x00000304 }, /* GL_DST_ALPHA */
+ { 8157, 0x00000306 }, /* GL_DST_COLOR */
+ { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 8186, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 8222, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 8258, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 8278, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 8291, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 8310, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 8344, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 8382, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 8409, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 8435, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 8459, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 8491, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 8527, 0x00001600 }, /* GL_EMISSION */
+ { 8539, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 8553, 0x00000202 }, /* GL_EQUAL */
+ { 8562, 0x00001509 }, /* GL_EQUIV */
+ { 8571, 0x00010000 }, /* GL_EVAL_BIT */
+ { 8583, 0x00000800 }, /* GL_EXP */
+ { 8590, 0x00000801 }, /* GL_EXP2 */
+ { 8598, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 8612, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 8626, 0x00002502 }, /* GL_EYE_PLANE */
+ { 8639, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 8664, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 8681, 0x00000000 }, /* GL_FALSE */
+ { 8690, 0x00001101 }, /* GL_FASTEST */
+ { 8701, 0x00001C01 }, /* GL_FEEDBACK */
+ { 8713, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 8740, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 8764, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 8788, 0x00001B02 }, /* GL_FILL */
+ { 8796, 0x00001D00 }, /* GL_FLAT */
+ { 8804, 0x00001406 }, /* GL_FLOAT */
+ { 8813, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 8827, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 8845, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 8859, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 8877, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 8891, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 8909, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 8923, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 8941, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 8955, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 8973, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 8987, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 9005, 0x00000B60 }, /* GL_FOG */
+ { 9012, 0x00000080 }, /* GL_FOG_BIT */
+ { 9023, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 9036, 0x00008451 }, /* GL_FOG_COORD */
+ { 9049, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 9067, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 9091, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 9130, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 9173, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 9205, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 9236, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 9265, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 9290, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 9309, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 9343, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 9370, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 9396, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 9420, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 9437, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 9452, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 9476, 0x00000B64 }, /* GL_FOG_END */
+ { 9487, 0x00000C54 }, /* GL_FOG_HINT */
+ { 9499, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 9512, 0x00000B65 }, /* GL_FOG_MODE */
+ { 9524, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 9543, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 9568, 0x00000B63 }, /* GL_FOG_START */
+ { 9581, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 9599, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 9623, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 9642, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 9665, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 9700, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 9742, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 9784, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 9833, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 9885, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 9929, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 9973, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 10000, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 10028, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 10047, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 10088, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 10129, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 10171, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 10222, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 10260, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 10309, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 10351, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 10383, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 10414, 0x00000404 }, /* GL_FRONT */
+ { 10423, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 10441, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 10455, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 10469, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 10484, 0x00008006 }, /* GL_FUNC_ADD */
+ { 10496, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 10512, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 10537, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 10566, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 10583, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 10604, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 10623, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 10647, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 10676, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 10700, 0x00000206 }, /* GL_GEQUAL */
+ { 10710, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
+ { 10735, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
+ { 10763, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 10797, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
+ { 10819, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ { 10847, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 10884, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
+ { 10903, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
+ { 10922, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
+ { 10941, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
+ { 10960, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
+ { 10979, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
+ { 10998, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
+ { 11022, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ { 11054, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ { 11080, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 11114, 0x00008C46 }, /* GL_GL_SLUMINANCE */
+ { 11131, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
+ { 11149, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ { 11174, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
+ { 11197, 0x00008C40 }, /* GL_GL_SRGB */
+ { 11208, 0x00008C41 }, /* GL_GL_SRGB8 */
+ { 11220, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
+ { 11239, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
+ { 11256, 0x00000204 }, /* GL_GREATER */
+ { 11267, 0x00001904 }, /* GL_GREEN */
+ { 11276, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 11290, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 11304, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 11319, 0x00008000 }, /* GL_HINT_BIT */
+ { 11331, 0x00008024 }, /* GL_HISTOGRAM */
+ { 11344, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 11368, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 11396, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 11419, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 11446, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 11463, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 11483, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 11507, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 11531, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 11559, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 11587, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 11619, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 11641, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 11667, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 11685, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 11707, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 11726, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 11749, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 11764, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 11784, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 11824, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 11862, 0x00001E02 }, /* GL_INCR */
+ { 11870, 0x00008507 }, /* GL_INCR_WRAP */
+ { 11883, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 11900, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 11915, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 11945, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 11979, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 12002, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 12024, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 12044, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 12058, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 12079, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 12097, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 12111, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 12127, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 12142, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 12161, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 12180, 0x00001404 }, /* GL_INT */
+ { 12187, 0x00008049 }, /* GL_INTENSITY */
+ { 12200, 0x0000804C }, /* GL_INTENSITY12 */
+ { 12215, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 12234, 0x0000804D }, /* GL_INTENSITY16 */
+ { 12249, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 12268, 0x0000804A }, /* GL_INTENSITY4 */
+ { 12282, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 12300, 0x0000804B }, /* GL_INTENSITY8 */
+ { 12314, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 12332, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 12349, 0x00008575 }, /* GL_INTERPOLATE */
+ { 12364, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 12383, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 12402, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 12414, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 12430, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 12442, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 12458, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 12470, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 12486, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 12502, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 12539, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 12560, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 12577, 0x0000862B }, /* GL_INVERSE_NV */
+ { 12591, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 12615, 0x0000150A }, /* GL_INVERT */
+ { 12625, 0x00001E00 }, /* GL_KEEP */
+ { 12633, 0x00000406 }, /* GL_LEFT */
+ { 12641, 0x00000203 }, /* GL_LEQUAL */
+ { 12651, 0x00000201 }, /* GL_LESS */
+ { 12659, 0x00004000 }, /* GL_LIGHT0 */
+ { 12669, 0x00004001 }, /* GL_LIGHT1 */
+ { 12679, 0x00004002 }, /* GL_LIGHT2 */
+ { 12689, 0x00004003 }, /* GL_LIGHT3 */
+ { 12699, 0x00004004 }, /* GL_LIGHT4 */
+ { 12709, 0x00004005 }, /* GL_LIGHT5 */
+ { 12719, 0x00004006 }, /* GL_LIGHT6 */
+ { 12729, 0x00004007 }, /* GL_LIGHT7 */
+ { 12739, 0x00000B50 }, /* GL_LIGHTING */
+ { 12751, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 12767, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 12790, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 12819, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 12852, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 12880, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 12904, 0x00001B01 }, /* GL_LINE */
+ { 12912, 0x00002601 }, /* GL_LINEAR */
+ { 12922, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 12944, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 12974, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 13005, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 13029, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 13054, 0x00000001 }, /* GL_LINES */
+ { 13063, 0x00000004 }, /* GL_LINE_BIT */
+ { 13075, 0x00000002 }, /* GL_LINE_LOOP */
+ { 13088, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 13108, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 13123, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 13143, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 13159, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 13183, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 13206, 0x00000003 }, /* GL_LINE_STRIP */
+ { 13220, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 13234, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 13248, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 13274, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 13294, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 13309, 0x00000B32 }, /* GL_LIST_BASE */
+ { 13322, 0x00020000 }, /* GL_LIST_BIT */
+ { 13334, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 13348, 0x00000B30 }, /* GL_LIST_MODE */
+ { 13361, 0x00000101 }, /* GL_LOAD */
+ { 13369, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 13381, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 13398, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 13412, 0x00001909 }, /* GL_LUMINANCE */
+ { 13425, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 13440, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 13463, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 13490, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 13512, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 13538, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 13557, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 13572, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 13595, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 13622, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 13641, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 13655, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 13676, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 13701, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 13719, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 13740, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 13765, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 13779, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 13800, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 13825, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 13843, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 13862, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 13878, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 13898, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 13920, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 13934, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 13949, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 13973, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 13997, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 14021, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 14045, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 14062, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 14079, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 14107, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 14136, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 14165, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 14194, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 14223, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 14252, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 14281, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 14309, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 14337, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 14365, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 14393, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 14421, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 14449, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 14477, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 14505, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 14533, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 14549, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 14569, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 14591, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 14605, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 14620, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 14644, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 14668, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 14692, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 14716, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 14733, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 14750, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 14778, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 14807, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 14836, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 14865, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 14894, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 14923, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 14952, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 14980, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 15008, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 15036, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 15064, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 15092, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 15120, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 15148, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 15176, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 15204, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 15217, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 15232, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 15247, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 15261, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 15277, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 15293, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 15309, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 15325, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 15341, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 15357, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 15373, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 15389, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 15405, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 15421, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 15436, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 15450, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 15466, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 15482, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 15498, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 15514, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 15530, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 15546, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 15562, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 15578, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 15594, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 15610, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 15625, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 15639, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 15655, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 15671, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 15686, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 15700, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 15715, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 15729, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 15744, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 15758, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 15773, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 15787, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 15802, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 15816, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 15831, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 15846, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 15872, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 15906, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 15937, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 15970, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 16001, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 16016, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 16038, 0x00008008 }, /* GL_MAX */
+ { 16045, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 16068, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 16100, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 16126, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 16159, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 16185, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 16219, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 16238, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 16267, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 16299, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 16335, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 16371, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 16411, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 16437, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 16467, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 16492, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 16521, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 16550, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 16583, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 16603, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 16627, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 16651, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 16675, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 16700, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 16718, 0x00008008 }, /* GL_MAX_EXT */
+ { 16729, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 16764, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 16803, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 16817, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 16837, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 16875, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 16904, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 16928, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 16956, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 16979, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 17016, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 17052, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 17079, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 17108, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 17142, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 17178, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 17205, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 17237, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 17273, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 17302, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 17331, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 17359, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 17397, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 17441, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 17484, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 17518, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 17557, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 17594, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 17632, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 17675, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 17718, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 17748, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 17779, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 17815, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 17851, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 17881, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 17915, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 17948, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 17977, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 17997, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 18021, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 18043, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 18069, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 18096, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18127, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 18151, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 18185, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 18205, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 18232, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 18253, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 18278, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 18303, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 18338, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 18360, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 18386, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 18408, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 18434, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 18468, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18506, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 18539, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 18576, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 18600, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 18621, 0x00008007 }, /* GL_MIN */
+ { 18628, 0x0000802E }, /* GL_MINMAX */
+ { 18638, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 18652, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 18669, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 18690, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 18705, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 18724, 0x00008007 }, /* GL_MIN_EXT */
+ { 18735, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 18754, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 18777, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 18800, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 18820, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 18840, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 18870, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 18898, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 18926, 0x00001700 }, /* GL_MODELVIEW */
+ { 18939, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 18957, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 18976, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 18995, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 19014, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 19033, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 19052, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 19071, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 19090, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 19109, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 19128, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 19147, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 19165, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 19184, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 19203, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 19222, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 19241, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 19260, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 19279, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 19298, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 19317, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 19336, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 19355, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 19373, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 19392, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 19411, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 19429, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 19447, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 19465, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 19483, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 19501, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 19519, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 19537, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 19557, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 19584, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 19609, 0x00002100 }, /* GL_MODULATE */
+ { 19621, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 19641, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 19668, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 19693, 0x00000103 }, /* GL_MULT */
+ { 19701, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 19716, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 19736, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 19755, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 19774, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 19798, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 19821, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 19851, 0x00002A25 }, /* GL_N3F_V3F */
+ { 19862, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 19882, 0x0000150E }, /* GL_NAND */
+ { 19890, 0x00002600 }, /* GL_NEAREST */
+ { 19901, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 19932, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 19964, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 19989, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 20015, 0x00000200 }, /* GL_NEVER */
+ { 20024, 0x00001102 }, /* GL_NICEST */
+ { 20034, 0x00000000 }, /* GL_NONE */
+ { 20042, 0x00001505 }, /* GL_NOOP */
+ { 20050, 0x00001508 }, /* GL_NOR */
+ { 20057, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 20070, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 20086, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 20117, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 20152, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 20176, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 20199, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 20220, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 20234, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 20252, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 20269, 0x00000205 }, /* GL_NOTEQUAL */
+ { 20281, 0x00000000 }, /* GL_NO_ERROR */
+ { 20293, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 20327, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 20365, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 20397, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 20439, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 20469, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 20509, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 20540, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 20569, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 20597, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 20627, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 20644, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 20670, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 20686, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 20721, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 20743, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 20762, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 20792, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 20813, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 20841, 0x00000001 }, /* GL_ONE */
+ { 20848, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 20876, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 20908, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 20936, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 20968, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 20991, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 21014, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 21037, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 21060, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 21078, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 21100, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 21122, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 21138, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 21158, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 21178, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 21196, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 21218, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 21240, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 21256, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 21276, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 21296, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 21314, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 21336, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 21358, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 21374, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 21394, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 21414, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 21435, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 21454, 0x00001507 }, /* GL_OR */
+ { 21460, 0x00000A01 }, /* GL_ORDER */
+ { 21469, 0x0000150D }, /* GL_OR_INVERTED */
+ { 21484, 0x0000150B }, /* GL_OR_REVERSE */
+ { 21498, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 21515, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 21533, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 21554, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 21574, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 21592, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 21611, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 21631, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 21651, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 21669, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 21688, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 21713, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 21737, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 21758, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 21780, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 21802, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 21827, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 21851, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 21872, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 21894, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 21916, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 21938, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 21969, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 21989, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 22014, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 22034, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 22059, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 22079, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 22104, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 22124, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 22149, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 22169, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 22194, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 22214, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 22239, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 22259, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 22284, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 22304, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 22329, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 22349, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 22374, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 22394, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 22419, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 22437, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 22470, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 22495, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 22530, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 22557, 0x00001B00 }, /* GL_POINT */
+ { 22566, 0x00000000 }, /* GL_POINTS */
+ { 22576, 0x00000002 }, /* GL_POINT_BIT */
+ { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 22619, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 22653, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 22687, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 22722, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 22751, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 22784, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 22817, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 22851, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 22865, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 22891, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 22909, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 22931, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 22953, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 22976, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 22994, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 23016, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 23038, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 23061, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 23081, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 23097, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 23118, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 23134, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 23154, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 23183, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 23202, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 23228, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 23243, 0x00000009 }, /* GL_POLYGON */
+ { 23254, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 23269, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 23285, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 23308, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 23333, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 23356, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 23379, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 23403, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 23427, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 23445, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 23468, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 23487, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 23510, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 23527, 0x00001203 }, /* GL_POSITION */
+ { 23539, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 23571, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 23607, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 23640, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 23677, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 23708, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 23743, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 23775, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 23811, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 23844, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 23876, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 23912, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 23945, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 23982, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 24012, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 24046, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 24077, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 24112, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 24143, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 24178, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 24210, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 24246, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 24276, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 24310, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 24341, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 24376, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 24408, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 24439, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 24474, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 24506, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 24542, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 24571, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 24604, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 24634, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 24668, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 24707, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 24740, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 24780, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 24814, 0x00008578 }, /* GL_PREVIOUS */
+ { 24826, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 24842, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 24858, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 24875, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 24896, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 24917, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 24950, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 24982, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 25005, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 25028, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 25058, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 25087, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 25115, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 25137, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 25165, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 25193, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 25215, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 25236, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 25276, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 25315, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 25345, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 25380, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 25413, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 25447, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 25486, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 25525, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 25547, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 25573, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 25597, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 25620, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 25642, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 25663, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 25684, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 25711, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 25743, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 25775, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 25810, 0x00001701 }, /* GL_PROJECTION */
+ { 25824, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 25845, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 25871, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 25892, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 25911, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 25934, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 25973, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 26011, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 26031, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 26061, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 26085, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 26105, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 26135, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 26159, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 26179, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 26212, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 26238, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 26268, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 26299, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 26329, 0x00002003 }, /* GL_Q */
+ { 26334, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 26359, 0x00000007 }, /* GL_QUADS */
+ { 26368, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 26385, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 26399, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 26421, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 26447, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 26463, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 26483, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 26509, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 26539, 0x00002002 }, /* GL_R */
+ { 26544, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 26556, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 26589, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 26604, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 26636, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 26660, 0x000088B8 }, /* GL_READ_ONLY */
+ { 26673, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 26690, 0x000088BA }, /* GL_READ_WRITE */
+ { 26704, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 26722, 0x00001903 }, /* GL_RED */
+ { 26729, 0x00008016 }, /* GL_REDUCE */
+ { 26739, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 26753, 0x00000D15 }, /* GL_RED_BIAS */
+ { 26765, 0x00000D52 }, /* GL_RED_BITS */
+ { 26777, 0x00000D14 }, /* GL_RED_SCALE */
+ { 26790, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 26808, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 26830, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 26851, 0x00001C00 }, /* GL_RENDER */
+ { 26861, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 26889, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 26909, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 26936, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 26972, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 26998, 0x00001F01 }, /* GL_RENDERER */
+ { 27010, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 27025, 0x00002901 }, /* GL_REPEAT */
+ { 27035, 0x00001E01 }, /* GL_REPLACE */
+ { 27046, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 27061, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 27084, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 27102, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 27124, 0x00000102 }, /* GL_RETURN */
+ { 27134, 0x00001907 }, /* GL_RGB */
+ { 27141, 0x00008052 }, /* GL_RGB10 */
+ { 27150, 0x00008059 }, /* GL_RGB10_A2 */
+ { 27162, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 27178, 0x00008052 }, /* GL_RGB10_EXT */
+ { 27191, 0x00008053 }, /* GL_RGB12 */
+ { 27200, 0x00008053 }, /* GL_RGB12_EXT */
+ { 27213, 0x00008054 }, /* GL_RGB16 */
+ { 27222, 0x00008054 }, /* GL_RGB16_EXT */
+ { 27235, 0x0000804E }, /* GL_RGB2_EXT */
+ { 27247, 0x0000804F }, /* GL_RGB4 */
+ { 27255, 0x0000804F }, /* GL_RGB4_EXT */
+ { 27267, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 27280, 0x00008050 }, /* GL_RGB5 */
+ { 27288, 0x00008057 }, /* GL_RGB5_A1 */
+ { 27299, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 27314, 0x00008050 }, /* GL_RGB5_EXT */
+ { 27326, 0x00008051 }, /* GL_RGB8 */
+ { 27334, 0x00008051 }, /* GL_RGB8_EXT */
+ { 27346, 0x00001908 }, /* GL_RGBA */
+ { 27354, 0x0000805A }, /* GL_RGBA12 */
+ { 27364, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 27378, 0x0000805B }, /* GL_RGBA16 */
+ { 27388, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 27402, 0x00008055 }, /* GL_RGBA2 */
+ { 27411, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 27424, 0x00008056 }, /* GL_RGBA4 */
+ { 27433, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 27452, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 27465, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 27479, 0x00008058 }, /* GL_RGBA8 */
+ { 27488, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 27501, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 27519, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 27532, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 27545, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 27557, 0x00008573 }, /* GL_RGB_SCALE */
+ { 27570, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 27587, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 27604, 0x00000407 }, /* GL_RIGHT */
+ { 27613, 0x00002000 }, /* GL_S */
+ { 27618, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 27632, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 27653, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 27667, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 27688, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 27702, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 27718, 0x000080A9 }, /* GL_SAMPLES */
+ { 27729, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 27745, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 27760, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 27778, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 27800, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 27828, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 27860, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 27883, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 27910, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 27928, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 27951, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 27973, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 27992, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 28015, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 28041, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 28071, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 28096, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 28125, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 28140, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 28155, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 28171, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 28196, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 28236, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 28280, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 28313, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 28343, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 28375, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 28405, 0x00001C02 }, /* GL_SELECT */
+ { 28415, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 28443, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 28468, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 28484, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 28511, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 28542, 0x0000150F }, /* GL_SET */
+ { 28549, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 28570, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 28594, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 28609, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 28624, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 28652, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 28675, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 28705, 0x00001601 }, /* GL_SHININESS */
+ { 28718, 0x00001402 }, /* GL_SHORT */
+ { 28727, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 28743, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 28763, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 28782, 0x00001D01 }, /* GL_SMOOTH */
+ { 28792, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 28825, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 28852, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 28885, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 28912, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 28929, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 28950, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 28971, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 28986, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 29005, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 29024, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 29041, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 29062, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 29083, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 29098, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 29117, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 29136, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 29153, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 29174, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 29195, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 29210, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 29229, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 29248, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 29268, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 29286, 0x00001202 }, /* GL_SPECULAR */
+ { 29298, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 29312, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 29327, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 29345, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 29362, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 29376, 0x00008580 }, /* GL_SRC0_RGB */
+ { 29388, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 29402, 0x00008581 }, /* GL_SRC1_RGB */
+ { 29414, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 29428, 0x00008582 }, /* GL_SRC2_RGB */
+ { 29440, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 29453, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 29475, 0x00000300 }, /* GL_SRC_COLOR */
+ { 29488, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 29506, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 29525, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 29540, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 29559, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 29574, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 29593, 0x000088E5 }, /* GL_STATIC_READ */
+ { 29608, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 29627, 0x00001802 }, /* GL_STENCIL */
+ { 29638, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 29664, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 29685, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */
+ { 29710, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 29731, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */
+ { 29756, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 29788, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */
+ { 29824, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 29856, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */
+ { 29892, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 29912, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 29939, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 29965, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 29981, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 30003, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 30026, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 30042, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 30058, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 30075, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 30098, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 30120, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 30142, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 30164, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 30185, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 30212, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 30239, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 30254, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 30270, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 30299, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 30321, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 30342, 0x00000C33 }, /* GL_STEREO */
+ { 30352, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 30367, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 30386, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 30401, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 30420, 0x000088E1 }, /* GL_STREAM_READ */
+ { 30435, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 30454, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 30471, 0x000084E7 }, /* GL_SUBTRACT */
+ { 30483, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 30499, 0x00002001 }, /* GL_T */
+ { 30504, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 30519, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 30538, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 30554, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 30569, 0x00002A27 }, /* GL_T2F_V3F */
+ { 30580, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 30599, 0x00002A28 }, /* GL_T4F_V4F */
+ { 30610, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 30633, 0x00001702 }, /* GL_TEXTURE */
+ { 30644, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 30656, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 30672, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 30684, 0x000084CA }, /* GL_TEXTURE10 */
+ { 30697, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 30714, 0x000084CB }, /* GL_TEXTURE11 */
+ { 30727, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 30744, 0x000084CC }, /* GL_TEXTURE12 */
+ { 30757, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 30774, 0x000084CD }, /* GL_TEXTURE13 */
+ { 30787, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 30804, 0x000084CE }, /* GL_TEXTURE14 */
+ { 30817, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 30834, 0x000084CF }, /* GL_TEXTURE15 */
+ { 30847, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 30864, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 30877, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 30894, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 30907, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 30924, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 30937, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 30954, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 30967, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 30984, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 31000, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 31012, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 31025, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 31042, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 31055, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 31072, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 31085, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 31102, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 31115, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 31132, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 31145, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 31162, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 31175, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 31192, 0x000084DA }, /* GL_TEXTURE26 */
+ { 31205, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 31222, 0x000084DB }, /* GL_TEXTURE27 */
+ { 31235, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 31252, 0x000084DC }, /* GL_TEXTURE28 */
+ { 31265, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 31282, 0x000084DD }, /* GL_TEXTURE29 */
+ { 31295, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 31312, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 31328, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 31340, 0x000084DE }, /* GL_TEXTURE30 */
+ { 31353, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 31370, 0x000084DF }, /* GL_TEXTURE31 */
+ { 31383, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 31400, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 31416, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 31428, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 31444, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 31456, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 31472, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 31484, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 31500, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 31512, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 31528, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 31540, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 31556, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 31568, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 31584, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 31598, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 31622, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 31636, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 31660, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 31674, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 31696, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 31722, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 31744, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 31766, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 31798, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 31820, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 31852, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 31874, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 31902, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 31934, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 31967, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 31999, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 32014, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 32035, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 32060, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 32078, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 32102, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 32133, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 32163, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 32193, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 32228, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 32259, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 32297, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 32324, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 32356, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 32390, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 32414, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 32442, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 32466, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 32494, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 32527, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 32551, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 32573, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 32595, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 32621, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 32655, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 32688, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 32725, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 32753, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 32785, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 32808, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 32846, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 32888, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 32919, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 32947, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 32977, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 33005, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 33025, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 33049, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 33080, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 33115, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 33146, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 33181, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 33212, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 33247, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 33278, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 33313, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 33344, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 33379, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 33410, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 33445, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 33462, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 33484, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 33510, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 33525, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 33546, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 33566, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 33592, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 33612, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 33629, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 33646, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 33663, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 33680, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 33705, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 33727, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 33753, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 33771, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 33797, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 33823, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 33853, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 33880, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 33905, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 33925, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 33949, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 33976, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 34003, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 34030, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 34056, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 34086, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 34108, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 34126, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 34156, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 34184, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 34212, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 34240, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 34261, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 34280, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 34302, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 34321, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 34341, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 34366, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 34390, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 34410, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 34434, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 34454, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 34477, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 34502, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 34536, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 34553, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 34571, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 34589, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 34607, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 34627, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 34646, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 34675, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 34692, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 34718, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 34748, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 34780, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 34810, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 34844, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 34860, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 34891, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 34926, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 34954, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 34986, 0x00000004 }, /* GL_TRIANGLES */
+ { 34999, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 35015, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 35036, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 35054, 0x00000001 }, /* GL_TRUE */
+ { 35062, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 35082, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 35105, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 35125, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 35146, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 35168, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 35190, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 35210, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 35231, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 35248, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 35275, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 35298, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 35314, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 35341, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 35365, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 35396, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 35420, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 35448, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 35466, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 35496, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 35522, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 35552, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 35578, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 35602, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 35630, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 35658, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 35685, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 35717, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 35748, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 35762, 0x00002A20 }, /* GL_V2F */
+ { 35769, 0x00002A21 }, /* GL_V3F */
+ { 35776, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 35795, 0x00001F00 }, /* GL_VENDOR */
+ { 35805, 0x00001F02 }, /* GL_VERSION */
+ { 35816, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 35832, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 35862, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 35893, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 35928, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 35952, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 35973, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 35996, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 36017, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 36044, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 36072, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 36100, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 36128, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 36156, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 36184, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 36212, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 36239, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 36266, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 36293, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 36320, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 36347, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 36374, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 36401, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 36428, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 36455, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 36493, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 36535, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 36566, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 36601, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 36635, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 36673, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 36704, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 36739, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 36767, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 36799, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 36829, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 36863, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 36891, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 36923, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 36943, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 36965, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 36994, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 37015, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 37044, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 37077, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 37109, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 37136, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 37167, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 37197, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 37214, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 37235, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 37262, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 37274, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 37290, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 37310, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 37341, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 37376, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 37404, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 37429, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 37456, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 37481, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 37505, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 37524, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 37538, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 37556, 0x00001506 }, /* GL_XOR */
+ { 37563, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 37582, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 37596, 0x00000000 }, /* GL_ZERO */
+ { 37604, 0x00000D16 }, /* GL_ZOOM_X */
+ { 37614, 0x00000D17 }, /* GL_ZOOM_Y */
};
static const unsigned reduced_enums[1284] =
{
- 436, /* GL_FALSE */
- 645, /* GL_LINES */
- 647, /* GL_LINE_LOOP */
- 654, /* GL_LINE_STRIP */
- 1641, /* GL_TRIANGLES */
- 1644, /* GL_TRIANGLE_STRIP */
- 1642, /* GL_TRIANGLE_FAN */
- 1211, /* GL_QUADS */
- 1213, /* GL_QUAD_STRIP */
- 1099, /* GL_POLYGON */
- 1111, /* GL_POLYGON_STIPPLE_BIT */
- 1064, /* GL_PIXEL_MODE_BIT */
- 632, /* GL_LIGHTING_BIT */
- 458, /* GL_FOG_BIT */
+ 434, /* GL_FALSE */
+ 643, /* GL_LINES */
+ 645, /* GL_LINE_LOOP */
+ 652, /* GL_LINE_STRIP */
+ 1639, /* GL_TRIANGLES */
+ 1642, /* GL_TRIANGLE_STRIP */
+ 1640, /* GL_TRIANGLE_FAN */
+ 1209, /* GL_QUADS */
+ 1211, /* GL_QUAD_STRIP */
+ 1097, /* GL_POLYGON */
+ 1109, /* GL_POLYGON_STIPPLE_BIT */
+ 1062, /* GL_PIXEL_MODE_BIT */
+ 630, /* GL_LIGHTING_BIT */
+ 456, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 664, /* GL_LOAD */
- 1253, /* GL_RETURN */
- 937, /* GL_MULT */
+ 662, /* GL_LOAD */
+ 1251, /* GL_RETURN */
+ 935, /* GL_MULT */
23, /* GL_ADD */
- 953, /* GL_NEVER */
- 622, /* GL_LESS */
- 426, /* GL_EQUAL */
- 621, /* GL_LEQUAL */
- 547, /* GL_GREATER */
- 968, /* GL_NOTEQUAL */
- 522, /* GL_GEQUAL */
+ 951, /* GL_NEVER */
+ 620, /* GL_LESS */
+ 424, /* GL_EQUAL */
+ 619, /* GL_LEQUAL */
+ 545, /* GL_GREATER */
+ 966, /* GL_NOTEQUAL */
+ 520, /* GL_GEQUAL */
46, /* GL_ALWAYS */
- 1386, /* GL_SRC_COLOR */
- 997, /* GL_ONE_MINUS_SRC_COLOR */
- 1384, /* GL_SRC_ALPHA */
- 996, /* GL_ONE_MINUS_SRC_ALPHA */
- 406, /* GL_DST_ALPHA */
- 994, /* GL_ONE_MINUS_DST_ALPHA */
- 407, /* GL_DST_COLOR */
- 995, /* GL_ONE_MINUS_DST_COLOR */
- 1385, /* GL_SRC_ALPHA_SATURATE */
- 510, /* GL_FRONT_LEFT */
- 511, /* GL_FRONT_RIGHT */
- 69, /* GL_BACK_LEFT */
- 70, /* GL_BACK_RIGHT */
- 507, /* GL_FRONT */
- 68, /* GL_BACK */
- 620, /* GL_LEFT */
- 1293, /* GL_RIGHT */
- 508, /* GL_FRONT_AND_BACK */
- 63, /* GL_AUX0 */
- 64, /* GL_AUX1 */
- 65, /* GL_AUX2 */
- 66, /* GL_AUX3 */
- 612, /* GL_INVALID_ENUM */
- 615, /* GL_INVALID_VALUE */
- 614, /* GL_INVALID_OPERATION */
- 1387, /* GL_STACK_OVERFLOW */
- 1388, /* GL_STACK_UNDERFLOW */
- 1022, /* GL_OUT_OF_MEMORY */
- 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ 1384, /* GL_SRC_COLOR */
+ 995, /* GL_ONE_MINUS_SRC_COLOR */
+ 1382, /* GL_SRC_ALPHA */
+ 994, /* GL_ONE_MINUS_SRC_ALPHA */
+ 405, /* GL_DST_ALPHA */
+ 992, /* GL_ONE_MINUS_DST_ALPHA */
+ 406, /* GL_DST_COLOR */
+ 993, /* GL_ONE_MINUS_DST_COLOR */
+ 1383, /* GL_SRC_ALPHA_SATURATE */
+ 508, /* GL_FRONT_LEFT */
+ 509, /* GL_FRONT_RIGHT */
+ 68, /* GL_BACK_LEFT */
+ 69, /* GL_BACK_RIGHT */
+ 505, /* GL_FRONT */
+ 67, /* GL_BACK */
+ 618, /* GL_LEFT */
+ 1291, /* GL_RIGHT */
+ 506, /* GL_FRONT_AND_BACK */
+ 62, /* GL_AUX0 */
+ 63, /* GL_AUX1 */
+ 64, /* GL_AUX2 */
+ 65, /* GL_AUX3 */
+ 610, /* GL_INVALID_ENUM */
+ 613, /* GL_INVALID_VALUE */
+ 612, /* GL_INVALID_OPERATION */
+ 1385, /* GL_STACK_OVERFLOW */
+ 1386, /* GL_STACK_UNDERFLOW */
+ 1020, /* GL_OUT_OF_MEMORY */
+ 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1042, /* GL_PASS_THROUGH_TOKEN */
- 1098, /* GL_POINT_TOKEN */
- 655, /* GL_LINE_TOKEN */
- 1112, /* GL_POLYGON_TOKEN */
- 74, /* GL_BITMAP_TOKEN */
- 405, /* GL_DRAW_PIXEL_TOKEN */
- 271, /* GL_COPY_PIXEL_TOKEN */
- 648, /* GL_LINE_RESET_TOKEN */
- 429, /* GL_EXP */
- 430, /* GL_EXP2 */
- 304, /* GL_CW */
- 116, /* GL_CCW */
- 137, /* GL_COEFF */
- 1019, /* GL_ORDER */
- 344, /* GL_DOMAIN */
- 279, /* GL_CURRENT_COLOR */
- 282, /* GL_CURRENT_INDEX */
- 288, /* GL_CURRENT_NORMAL */
- 300, /* GL_CURRENT_TEXTURE_COORDS */
- 293, /* GL_CURRENT_RASTER_COLOR */
- 295, /* GL_CURRENT_RASTER_INDEX */
- 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 296, /* GL_CURRENT_RASTER_POSITION */
- 297, /* GL_CURRENT_RASTER_POSITION_VALID */
- 294, /* GL_CURRENT_RASTER_DISTANCE */
- 1091, /* GL_POINT_SMOOTH */
- 1080, /* GL_POINT_SIZE */
- 1090, /* GL_POINT_SIZE_RANGE */
- 1081, /* GL_POINT_SIZE_GRANULARITY */
- 649, /* GL_LINE_SMOOTH */
- 656, /* GL_LINE_WIDTH */
- 658, /* GL_LINE_WIDTH_RANGE */
- 657, /* GL_LINE_WIDTH_GRANULARITY */
- 651, /* GL_LINE_STIPPLE */
- 652, /* GL_LINE_STIPPLE_PATTERN */
- 653, /* GL_LINE_STIPPLE_REPEAT */
- 663, /* GL_LIST_MODE */
- 822, /* GL_MAX_LIST_NESTING */
- 660, /* GL_LIST_BASE */
- 662, /* GL_LIST_INDEX */
- 1101, /* GL_POLYGON_MODE */
- 1108, /* GL_POLYGON_SMOOTH */
- 1110, /* GL_POLYGON_STIPPLE */
- 414, /* GL_EDGE_FLAG */
- 272, /* GL_CULL_FACE */
- 273, /* GL_CULL_FACE_MODE */
- 509, /* GL_FRONT_FACE */
- 631, /* GL_LIGHTING */
- 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 637, /* GL_LIGHT_MODEL_TWO_SIDE */
- 633, /* GL_LIGHT_MODEL_AMBIENT */
- 1339, /* GL_SHADE_MODEL */
- 168, /* GL_COLOR_MATERIAL_FACE */
- 169, /* GL_COLOR_MATERIAL_PARAMETER */
- 167, /* GL_COLOR_MATERIAL */
- 457, /* GL_FOG */
- 479, /* GL_FOG_INDEX */
- 475, /* GL_FOG_DENSITY */
- 483, /* GL_FOG_START */
- 477, /* GL_FOG_END */
- 480, /* GL_FOG_MODE */
- 459, /* GL_FOG_COLOR */
- 333, /* GL_DEPTH_RANGE */
- 338, /* GL_DEPTH_TEST */
- 341, /* GL_DEPTH_WRITEMASK */
- 321, /* GL_DEPTH_CLEAR_VALUE */
- 332, /* GL_DEPTH_FUNC */
+ 1040, /* GL_PASS_THROUGH_TOKEN */
+ 1096, /* GL_POINT_TOKEN */
+ 653, /* GL_LINE_TOKEN */
+ 1110, /* GL_POLYGON_TOKEN */
+ 73, /* GL_BITMAP_TOKEN */
+ 404, /* GL_DRAW_PIXEL_TOKEN */
+ 270, /* GL_COPY_PIXEL_TOKEN */
+ 646, /* GL_LINE_RESET_TOKEN */
+ 427, /* GL_EXP */
+ 428, /* GL_EXP2 */
+ 303, /* GL_CW */
+ 115, /* GL_CCW */
+ 136, /* GL_COEFF */
+ 1017, /* GL_ORDER */
+ 343, /* GL_DOMAIN */
+ 278, /* GL_CURRENT_COLOR */
+ 281, /* GL_CURRENT_INDEX */
+ 287, /* GL_CURRENT_NORMAL */
+ 299, /* GL_CURRENT_TEXTURE_COORDS */
+ 292, /* GL_CURRENT_RASTER_COLOR */
+ 294, /* GL_CURRENT_RASTER_INDEX */
+ 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 295, /* GL_CURRENT_RASTER_POSITION */
+ 296, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 293, /* GL_CURRENT_RASTER_DISTANCE */
+ 1089, /* GL_POINT_SMOOTH */
+ 1078, /* GL_POINT_SIZE */
+ 1088, /* GL_POINT_SIZE_RANGE */
+ 1079, /* GL_POINT_SIZE_GRANULARITY */
+ 647, /* GL_LINE_SMOOTH */
+ 654, /* GL_LINE_WIDTH */
+ 656, /* GL_LINE_WIDTH_RANGE */
+ 655, /* GL_LINE_WIDTH_GRANULARITY */
+ 649, /* GL_LINE_STIPPLE */
+ 650, /* GL_LINE_STIPPLE_PATTERN */
+ 651, /* GL_LINE_STIPPLE_REPEAT */
+ 661, /* GL_LIST_MODE */
+ 820, /* GL_MAX_LIST_NESTING */
+ 658, /* GL_LIST_BASE */
+ 660, /* GL_LIST_INDEX */
+ 1099, /* GL_POLYGON_MODE */
+ 1106, /* GL_POLYGON_SMOOTH */
+ 1108, /* GL_POLYGON_STIPPLE */
+ 413, /* GL_EDGE_FLAG */
+ 271, /* GL_CULL_FACE */
+ 272, /* GL_CULL_FACE_MODE */
+ 507, /* GL_FRONT_FACE */
+ 629, /* GL_LIGHTING */
+ 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 635, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 631, /* GL_LIGHT_MODEL_AMBIENT */
+ 1337, /* GL_SHADE_MODEL */
+ 167, /* GL_COLOR_MATERIAL_FACE */
+ 168, /* GL_COLOR_MATERIAL_PARAMETER */
+ 166, /* GL_COLOR_MATERIAL */
+ 455, /* GL_FOG */
+ 477, /* GL_FOG_INDEX */
+ 473, /* GL_FOG_DENSITY */
+ 481, /* GL_FOG_START */
+ 475, /* GL_FOG_END */
+ 478, /* GL_FOG_MODE */
+ 457, /* GL_FOG_COLOR */
+ 332, /* GL_DEPTH_RANGE */
+ 337, /* GL_DEPTH_TEST */
+ 340, /* GL_DEPTH_WRITEMASK */
+ 320, /* GL_DEPTH_CLEAR_VALUE */
+ 331, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1422, /* GL_STENCIL_TEST */
- 1410, /* GL_STENCIL_CLEAR_VALUE */
- 1412, /* GL_STENCIL_FUNC */
- 1424, /* GL_STENCIL_VALUE_MASK */
- 1411, /* GL_STENCIL_FAIL */
- 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1420, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1421, /* GL_STENCIL_REF */
- 1425, /* GL_STENCIL_WRITEMASK */
- 791, /* GL_MATRIX_MODE */
- 958, /* GL_NORMALIZE */
- 1731, /* GL_VIEWPORT */
- 932, /* GL_MODELVIEW_STACK_DEPTH */
- 1191, /* GL_PROJECTION_STACK_DEPTH */
- 1620, /* GL_TEXTURE_STACK_DEPTH */
- 930, /* GL_MODELVIEW_MATRIX */
- 1190, /* GL_PROJECTION_MATRIX */
- 1605, /* GL_TEXTURE_MATRIX */
- 61, /* GL_ATTRIB_STACK_DEPTH */
- 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
+ 1420, /* GL_STENCIL_TEST */
+ 1408, /* GL_STENCIL_CLEAR_VALUE */
+ 1410, /* GL_STENCIL_FUNC */
+ 1422, /* GL_STENCIL_VALUE_MASK */
+ 1409, /* GL_STENCIL_FAIL */
+ 1417, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1418, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1419, /* GL_STENCIL_REF */
+ 1423, /* GL_STENCIL_WRITEMASK */
+ 789, /* GL_MATRIX_MODE */
+ 956, /* GL_NORMALIZE */
+ 1729, /* GL_VIEWPORT */
+ 930, /* GL_MODELVIEW_STACK_DEPTH */
+ 1189, /* GL_PROJECTION_STACK_DEPTH */
+ 1618, /* GL_TEXTURE_STACK_DEPTH */
+ 928, /* GL_MODELVIEW_MATRIX */
+ 1188, /* GL_PROJECTION_MATRIX */
+ 1603, /* GL_TEXTURE_MATRIX */
+ 60, /* GL_ATTRIB_STACK_DEPTH */
+ 126, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 343, /* GL_DITHER */
- 78, /* GL_BLEND_DST */
- 86, /* GL_BLEND_SRC */
- 75, /* GL_BLEND */
- 666, /* GL_LOGIC_OP_MODE */
- 586, /* GL_INDEX_LOGIC_OP */
- 166, /* GL_COLOR_LOGIC_OP */
- 67, /* GL_AUX_BUFFERS */
- 354, /* GL_DRAW_BUFFER */
- 1223, /* GL_READ_BUFFER */
- 1320, /* GL_SCISSOR_BOX */
- 1321, /* GL_SCISSOR_TEST */
- 585, /* GL_INDEX_CLEAR_VALUE */
- 590, /* GL_INDEX_WRITEMASK */
- 163, /* GL_COLOR_CLEAR_VALUE */
- 205, /* GL_COLOR_WRITEMASK */
- 587, /* GL_INDEX_MODE */
- 1287, /* GL_RGBA_MODE */
- 353, /* GL_DOUBLEBUFFER */
- 1426, /* GL_STEREO */
- 1246, /* GL_RENDER_MODE */
- 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1092, /* GL_POINT_SMOOTH_HINT */
- 650, /* GL_LINE_SMOOTH_HINT */
- 1109, /* GL_POLYGON_SMOOTH_HINT */
- 478, /* GL_FOG_HINT */
- 1586, /* GL_TEXTURE_GEN_S */
- 1587, /* GL_TEXTURE_GEN_T */
- 1585, /* GL_TEXTURE_GEN_R */
- 1584, /* GL_TEXTURE_GEN_Q */
- 1056, /* GL_PIXEL_MAP_I_TO_I */
- 1062, /* GL_PIXEL_MAP_S_TO_S */
- 1058, /* GL_PIXEL_MAP_I_TO_R */
- 1054, /* GL_PIXEL_MAP_I_TO_G */
- 1052, /* GL_PIXEL_MAP_I_TO_B */
- 1050, /* GL_PIXEL_MAP_I_TO_A */
- 1060, /* GL_PIXEL_MAP_R_TO_R */
- 1048, /* GL_PIXEL_MAP_G_TO_G */
- 1046, /* GL_PIXEL_MAP_B_TO_B */
- 1044, /* GL_PIXEL_MAP_A_TO_A */
- 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1653, /* GL_UNPACK_SWAP_BYTES */
- 1648, /* GL_UNPACK_LSB_FIRST */
- 1649, /* GL_UNPACK_ROW_LENGTH */
- 1652, /* GL_UNPACK_SKIP_ROWS */
- 1651, /* GL_UNPACK_SKIP_PIXELS */
- 1646, /* GL_UNPACK_ALIGNMENT */
- 1031, /* GL_PACK_SWAP_BYTES */
- 1026, /* GL_PACK_LSB_FIRST */
- 1027, /* GL_PACK_ROW_LENGTH */
- 1030, /* GL_PACK_SKIP_ROWS */
- 1029, /* GL_PACK_SKIP_PIXELS */
- 1023, /* GL_PACK_ALIGNMENT */
- 744, /* GL_MAP_COLOR */
- 745, /* GL_MAP_STENCIL */
- 589, /* GL_INDEX_SHIFT */
- 588, /* GL_INDEX_OFFSET */
- 1235, /* GL_RED_SCALE */
- 1233, /* GL_RED_BIAS */
- 1748, /* GL_ZOOM_X */
- 1749, /* GL_ZOOM_Y */
- 551, /* GL_GREEN_SCALE */
- 549, /* GL_GREEN_BIAS */
- 92, /* GL_BLUE_SCALE */
- 90, /* GL_BLUE_BIAS */
+ 342, /* GL_DITHER */
+ 77, /* GL_BLEND_DST */
+ 85, /* GL_BLEND_SRC */
+ 74, /* GL_BLEND */
+ 664, /* GL_LOGIC_OP_MODE */
+ 584, /* GL_INDEX_LOGIC_OP */
+ 165, /* GL_COLOR_LOGIC_OP */
+ 66, /* GL_AUX_BUFFERS */
+ 353, /* GL_DRAW_BUFFER */
+ 1221, /* GL_READ_BUFFER */
+ 1318, /* GL_SCISSOR_BOX */
+ 1319, /* GL_SCISSOR_TEST */
+ 583, /* GL_INDEX_CLEAR_VALUE */
+ 588, /* GL_INDEX_WRITEMASK */
+ 162, /* GL_COLOR_CLEAR_VALUE */
+ 204, /* GL_COLOR_WRITEMASK */
+ 585, /* GL_INDEX_MODE */
+ 1285, /* GL_RGBA_MODE */
+ 352, /* GL_DOUBLEBUFFER */
+ 1424, /* GL_STEREO */
+ 1244, /* GL_RENDER_MODE */
+ 1041, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1090, /* GL_POINT_SMOOTH_HINT */
+ 648, /* GL_LINE_SMOOTH_HINT */
+ 1107, /* GL_POLYGON_SMOOTH_HINT */
+ 476, /* GL_FOG_HINT */
+ 1584, /* GL_TEXTURE_GEN_S */
+ 1585, /* GL_TEXTURE_GEN_T */
+ 1583, /* GL_TEXTURE_GEN_R */
+ 1582, /* GL_TEXTURE_GEN_Q */
+ 1054, /* GL_PIXEL_MAP_I_TO_I */
+ 1060, /* GL_PIXEL_MAP_S_TO_S */
+ 1056, /* GL_PIXEL_MAP_I_TO_R */
+ 1052, /* GL_PIXEL_MAP_I_TO_G */
+ 1050, /* GL_PIXEL_MAP_I_TO_B */
+ 1048, /* GL_PIXEL_MAP_I_TO_A */
+ 1058, /* GL_PIXEL_MAP_R_TO_R */
+ 1046, /* GL_PIXEL_MAP_G_TO_G */
+ 1044, /* GL_PIXEL_MAP_B_TO_B */
+ 1042, /* GL_PIXEL_MAP_A_TO_A */
+ 1055, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1061, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1057, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1053, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1051, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1049, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1059, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1047, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1045, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1043, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1651, /* GL_UNPACK_SWAP_BYTES */
+ 1646, /* GL_UNPACK_LSB_FIRST */
+ 1647, /* GL_UNPACK_ROW_LENGTH */
+ 1650, /* GL_UNPACK_SKIP_ROWS */
+ 1649, /* GL_UNPACK_SKIP_PIXELS */
+ 1644, /* GL_UNPACK_ALIGNMENT */
+ 1029, /* GL_PACK_SWAP_BYTES */
+ 1024, /* GL_PACK_LSB_FIRST */
+ 1025, /* GL_PACK_ROW_LENGTH */
+ 1028, /* GL_PACK_SKIP_ROWS */
+ 1027, /* GL_PACK_SKIP_PIXELS */
+ 1021, /* GL_PACK_ALIGNMENT */
+ 742, /* GL_MAP_COLOR */
+ 743, /* GL_MAP_STENCIL */
+ 587, /* GL_INDEX_SHIFT */
+ 586, /* GL_INDEX_OFFSET */
+ 1233, /* GL_RED_SCALE */
+ 1231, /* GL_RED_BIAS */
+ 1746, /* GL_ZOOM_X */
+ 1747, /* GL_ZOOM_Y */
+ 549, /* GL_GREEN_SCALE */
+ 547, /* GL_GREEN_BIAS */
+ 91, /* GL_BLUE_SCALE */
+ 89, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 334, /* GL_DEPTH_SCALE */
- 315, /* GL_DEPTH_BIAS */
- 817, /* GL_MAX_EVAL_ORDER */
- 821, /* GL_MAX_LIGHTS */
- 800, /* GL_MAX_CLIP_PLANES */
- 865, /* GL_MAX_TEXTURE_SIZE */
- 827, /* GL_MAX_PIXEL_MAP_TABLE */
- 796, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 825, /* GL_MAX_NAME_STACK_DEPTH */
- 853, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 866, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 880, /* GL_MAX_VIEWPORT_DIMS */
- 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1433, /* GL_SUBPIXEL_BITS */
- 584, /* GL_INDEX_BITS */
- 1234, /* GL_RED_BITS */
- 550, /* GL_GREEN_BITS */
- 91, /* GL_BLUE_BITS */
+ 333, /* GL_DEPTH_SCALE */
+ 314, /* GL_DEPTH_BIAS */
+ 815, /* GL_MAX_EVAL_ORDER */
+ 819, /* GL_MAX_LIGHTS */
+ 798, /* GL_MAX_CLIP_PLANES */
+ 863, /* GL_MAX_TEXTURE_SIZE */
+ 825, /* GL_MAX_PIXEL_MAP_TABLE */
+ 794, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 822, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 823, /* GL_MAX_NAME_STACK_DEPTH */
+ 851, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 864, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 878, /* GL_MAX_VIEWPORT_DIMS */
+ 795, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1431, /* GL_SUBPIXEL_BITS */
+ 582, /* GL_INDEX_BITS */
+ 1232, /* GL_RED_BITS */
+ 548, /* GL_GREEN_BITS */
+ 90, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 316, /* GL_DEPTH_BITS */
- 1408, /* GL_STENCIL_BITS */
+ 315, /* GL_DEPTH_BITS */
+ 1406, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 946, /* GL_NAME_STACK_DEPTH */
- 62, /* GL_AUTO_NORMAL */
- 690, /* GL_MAP1_COLOR_4 */
- 693, /* GL_MAP1_INDEX */
- 694, /* GL_MAP1_NORMAL */
- 695, /* GL_MAP1_TEXTURE_COORD_1 */
- 696, /* GL_MAP1_TEXTURE_COORD_2 */
- 697, /* GL_MAP1_TEXTURE_COORD_3 */
- 698, /* GL_MAP1_TEXTURE_COORD_4 */
- 699, /* GL_MAP1_VERTEX_3 */
- 700, /* GL_MAP1_VERTEX_4 */
- 717, /* GL_MAP2_COLOR_4 */
- 720, /* GL_MAP2_INDEX */
- 721, /* GL_MAP2_NORMAL */
- 722, /* GL_MAP2_TEXTURE_COORD_1 */
- 723, /* GL_MAP2_TEXTURE_COORD_2 */
- 724, /* GL_MAP2_TEXTURE_COORD_3 */
- 725, /* GL_MAP2_TEXTURE_COORD_4 */
- 726, /* GL_MAP2_VERTEX_3 */
- 727, /* GL_MAP2_VERTEX_4 */
- 691, /* GL_MAP1_GRID_DOMAIN */
- 692, /* GL_MAP1_GRID_SEGMENTS */
- 718, /* GL_MAP2_GRID_DOMAIN */
- 719, /* GL_MAP2_GRID_SEGMENTS */
- 1510, /* GL_TEXTURE_1D */
- 1512, /* GL_TEXTURE_2D */
- 439, /* GL_FEEDBACK_BUFFER_POINTER */
- 440, /* GL_FEEDBACK_BUFFER_SIZE */
- 441, /* GL_FEEDBACK_BUFFER_TYPE */
- 1330, /* GL_SELECTION_BUFFER_POINTER */
- 1331, /* GL_SELECTION_BUFFER_SIZE */
- 1623, /* GL_TEXTURE_WIDTH */
- 1591, /* GL_TEXTURE_HEIGHT */
- 1547, /* GL_TEXTURE_COMPONENTS */
- 1531, /* GL_TEXTURE_BORDER_COLOR */
- 1530, /* GL_TEXTURE_BORDER */
- 345, /* GL_DONT_CARE */
- 437, /* GL_FASTEST */
- 954, /* GL_NICEST */
+ 944, /* GL_NAME_STACK_DEPTH */
+ 61, /* GL_AUTO_NORMAL */
+ 688, /* GL_MAP1_COLOR_4 */
+ 691, /* GL_MAP1_INDEX */
+ 692, /* GL_MAP1_NORMAL */
+ 693, /* GL_MAP1_TEXTURE_COORD_1 */
+ 694, /* GL_MAP1_TEXTURE_COORD_2 */
+ 695, /* GL_MAP1_TEXTURE_COORD_3 */
+ 696, /* GL_MAP1_TEXTURE_COORD_4 */
+ 697, /* GL_MAP1_VERTEX_3 */
+ 698, /* GL_MAP1_VERTEX_4 */
+ 715, /* GL_MAP2_COLOR_4 */
+ 718, /* GL_MAP2_INDEX */
+ 719, /* GL_MAP2_NORMAL */
+ 720, /* GL_MAP2_TEXTURE_COORD_1 */
+ 721, /* GL_MAP2_TEXTURE_COORD_2 */
+ 722, /* GL_MAP2_TEXTURE_COORD_3 */
+ 723, /* GL_MAP2_TEXTURE_COORD_4 */
+ 724, /* GL_MAP2_VERTEX_3 */
+ 725, /* GL_MAP2_VERTEX_4 */
+ 689, /* GL_MAP1_GRID_DOMAIN */
+ 690, /* GL_MAP1_GRID_SEGMENTS */
+ 716, /* GL_MAP2_GRID_DOMAIN */
+ 717, /* GL_MAP2_GRID_SEGMENTS */
+ 1508, /* GL_TEXTURE_1D */
+ 1510, /* GL_TEXTURE_2D */
+ 437, /* GL_FEEDBACK_BUFFER_POINTER */
+ 438, /* GL_FEEDBACK_BUFFER_SIZE */
+ 439, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1328, /* GL_SELECTION_BUFFER_POINTER */
+ 1329, /* GL_SELECTION_BUFFER_SIZE */
+ 1621, /* GL_TEXTURE_WIDTH */
+ 1589, /* GL_TEXTURE_HEIGHT */
+ 1545, /* GL_TEXTURE_COMPONENTS */
+ 1529, /* GL_TEXTURE_BORDER_COLOR */
+ 1528, /* GL_TEXTURE_BORDER */
+ 344, /* GL_DONT_CARE */
+ 435, /* GL_FASTEST */
+ 952, /* GL_NICEST */
47, /* GL_AMBIENT */
- 342, /* GL_DIFFUSE */
- 1373, /* GL_SPECULAR */
- 1113, /* GL_POSITION */
- 1376, /* GL_SPOT_DIRECTION */
- 1377, /* GL_SPOT_EXPONENT */
- 1375, /* GL_SPOT_CUTOFF */
- 245, /* GL_CONSTANT_ATTENUATION */
- 640, /* GL_LINEAR_ATTENUATION */
- 1210, /* GL_QUADRATIC_ATTENUATION */
- 219, /* GL_COMPILE */
- 220, /* GL_COMPILE_AND_EXECUTE */
- 111, /* GL_BYTE */
- 1654, /* GL_UNSIGNED_BYTE */
- 1344, /* GL_SHORT */
- 1663, /* GL_UNSIGNED_SHORT */
- 592, /* GL_INT */
- 1657, /* GL_UNSIGNED_INT */
- 444, /* GL_FLOAT */
+ 341, /* GL_DIFFUSE */
+ 1371, /* GL_SPECULAR */
+ 1111, /* GL_POSITION */
+ 1374, /* GL_SPOT_DIRECTION */
+ 1375, /* GL_SPOT_EXPONENT */
+ 1373, /* GL_SPOT_CUTOFF */
+ 244, /* GL_CONSTANT_ATTENUATION */
+ 638, /* GL_LINEAR_ATTENUATION */
+ 1208, /* GL_QUADRATIC_ATTENUATION */
+ 218, /* GL_COMPILE */
+ 219, /* GL_COMPILE_AND_EXECUTE */
+ 110, /* GL_BYTE */
+ 1652, /* GL_UNSIGNED_BYTE */
+ 1342, /* GL_SHORT */
+ 1661, /* GL_UNSIGNED_SHORT */
+ 590, /* GL_INT */
+ 1655, /* GL_UNSIGNED_INT */
+ 442, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 352, /* GL_DOUBLE */
- 123, /* GL_CLEAR */
+ 351, /* GL_DOUBLE */
+ 122, /* GL_CLEAR */
49, /* GL_AND */
51, /* GL_AND_REVERSE */
- 269, /* GL_COPY */
+ 268, /* GL_COPY */
50, /* GL_AND_INVERTED */
- 956, /* GL_NOOP */
- 1744, /* GL_XOR */
- 1018, /* GL_OR */
- 957, /* GL_NOR */
- 427, /* GL_EQUIV */
- 618, /* GL_INVERT */
- 1021, /* GL_OR_REVERSE */
- 270, /* GL_COPY_INVERTED */
- 1020, /* GL_OR_INVERTED */
- 947, /* GL_NAND */
- 1335, /* GL_SET */
- 424, /* GL_EMISSION */
- 1343, /* GL_SHININESS */
+ 954, /* GL_NOOP */
+ 1742, /* GL_XOR */
+ 1016, /* GL_OR */
+ 955, /* GL_NOR */
+ 425, /* GL_EQUIV */
+ 616, /* GL_INVERT */
+ 1019, /* GL_OR_REVERSE */
+ 269, /* GL_COPY_INVERTED */
+ 1018, /* GL_OR_INVERTED */
+ 945, /* GL_NAND */
+ 1333, /* GL_SET */
+ 422, /* GL_EMISSION */
+ 1341, /* GL_SHININESS */
48, /* GL_AMBIENT_AND_DIFFUSE */
- 165, /* GL_COLOR_INDEXES */
- 897, /* GL_MODELVIEW */
- 1189, /* GL_PROJECTION */
- 1445, /* GL_TEXTURE */
- 138, /* GL_COLOR */
- 313, /* GL_DEPTH */
- 1395, /* GL_STENCIL */
- 164, /* GL_COLOR_INDEX */
- 1413, /* GL_STENCIL_INDEX */
- 322, /* GL_DEPTH_COMPONENT */
- 1230, /* GL_RED */
- 548, /* GL_GREEN */
- 89, /* GL_BLUE */
+ 164, /* GL_COLOR_INDEXES */
+ 895, /* GL_MODELVIEW */
+ 1187, /* GL_PROJECTION */
+ 1443, /* GL_TEXTURE */
+ 137, /* GL_COLOR */
+ 312, /* GL_DEPTH */
+ 1393, /* GL_STENCIL */
+ 163, /* GL_COLOR_INDEX */
+ 1411, /* GL_STENCIL_INDEX */
+ 321, /* GL_DEPTH_COMPONENT */
+ 1228, /* GL_RED */
+ 546, /* GL_GREEN */
+ 88, /* GL_BLUE */
31, /* GL_ALPHA */
- 1254, /* GL_RGB */
- 1273, /* GL_RGBA */
- 668, /* GL_LUMINANCE */
- 689, /* GL_LUMINANCE_ALPHA */
- 73, /* GL_BITMAP */
- 1069, /* GL_POINT */
- 638, /* GL_LINE */
- 442, /* GL_FILL */
- 1239, /* GL_RENDER */
- 438, /* GL_FEEDBACK */
- 1329, /* GL_SELECT */
- 443, /* GL_FLAT */
- 1348, /* GL_SMOOTH */
- 619, /* GL_KEEP */
- 1248, /* GL_REPLACE */
- 575, /* GL_INCR */
- 309, /* GL_DECR */
- 1678, /* GL_VENDOR */
- 1245, /* GL_RENDERER */
- 1679, /* GL_VERSION */
- 431, /* GL_EXTENSIONS */
- 1294, /* GL_S */
- 1436, /* GL_T */
- 1220, /* GL_R */
- 1209, /* GL_Q */
- 933, /* GL_MODULATE */
- 308, /* GL_DECAL */
- 1581, /* GL_TEXTURE_ENV_MODE */
- 1580, /* GL_TEXTURE_ENV_COLOR */
- 1579, /* GL_TEXTURE_ENV */
- 432, /* GL_EYE_LINEAR */
- 980, /* GL_OBJECT_LINEAR */
- 1374, /* GL_SPHERE_MAP */
- 1583, /* GL_TEXTURE_GEN_MODE */
- 982, /* GL_OBJECT_PLANE */
- 433, /* GL_EYE_PLANE */
- 948, /* GL_NEAREST */
- 639, /* GL_LINEAR */
- 952, /* GL_NEAREST_MIPMAP_NEAREST */
- 644, /* GL_LINEAR_MIPMAP_NEAREST */
- 951, /* GL_NEAREST_MIPMAP_LINEAR */
- 643, /* GL_LINEAR_MIPMAP_LINEAR */
- 1604, /* GL_TEXTURE_MAG_FILTER */
- 1612, /* GL_TEXTURE_MIN_FILTER */
- 1625, /* GL_TEXTURE_WRAP_S */
- 1626, /* GL_TEXTURE_WRAP_T */
- 117, /* GL_CLAMP */
- 1247, /* GL_REPEAT */
- 1107, /* GL_POLYGON_OFFSET_UNITS */
- 1106, /* GL_POLYGON_OFFSET_POINT */
- 1105, /* GL_POLYGON_OFFSET_LINE */
- 1221, /* GL_R3_G3_B2 */
- 1675, /* GL_V2F */
- 1676, /* GL_V3F */
- 114, /* GL_C4UB_V2F */
- 115, /* GL_C4UB_V3F */
- 112, /* GL_C3F_V3F */
- 945, /* GL_N3F_V3F */
- 113, /* GL_C4F_N3F_V3F */
- 1441, /* GL_T2F_V3F */
- 1443, /* GL_T4F_V4F */
- 1439, /* GL_T2F_C4UB_V3F */
- 1437, /* GL_T2F_C3F_V3F */
- 1440, /* GL_T2F_N3F_V3F */
- 1438, /* GL_T2F_C4F_N3F_V3F */
- 1442, /* GL_T4F_C4F_N3F_V4F */
- 130, /* GL_CLIP_PLANE0 */
- 131, /* GL_CLIP_PLANE1 */
- 132, /* GL_CLIP_PLANE2 */
- 133, /* GL_CLIP_PLANE3 */
- 134, /* GL_CLIP_PLANE4 */
- 135, /* GL_CLIP_PLANE5 */
- 623, /* GL_LIGHT0 */
- 624, /* GL_LIGHT1 */
- 625, /* GL_LIGHT2 */
- 626, /* GL_LIGHT3 */
- 627, /* GL_LIGHT4 */
- 628, /* GL_LIGHT5 */
- 629, /* GL_LIGHT6 */
- 630, /* GL_LIGHT7 */
- 552, /* GL_HINT_BIT */
- 247, /* GL_CONSTANT_COLOR */
- 992, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 242, /* GL_CONSTANT_ALPHA */
- 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- 76, /* GL_BLEND_COLOR */
- 512, /* GL_FUNC_ADD */
- 881, /* GL_MIN */
- 793, /* GL_MAX */
- 81, /* GL_BLEND_EQUATION */
- 516, /* GL_FUNC_SUBTRACT */
- 514, /* GL_FUNC_REVERSE_SUBTRACT */
- 250, /* GL_CONVOLUTION_1D */
- 251, /* GL_CONVOLUTION_2D */
- 1332, /* GL_SEPARABLE_2D */
- 254, /* GL_CONVOLUTION_BORDER_MODE */
- 258, /* GL_CONVOLUTION_FILTER_SCALE */
- 256, /* GL_CONVOLUTION_FILTER_BIAS */
- 1231, /* GL_REDUCE */
- 260, /* GL_CONVOLUTION_FORMAT */
- 264, /* GL_CONVOLUTION_WIDTH */
- 262, /* GL_CONVOLUTION_HEIGHT */
- 808, /* GL_MAX_CONVOLUTION_WIDTH */
- 806, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1146, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1144, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 553, /* GL_HISTOGRAM */
- 1193, /* GL_PROXY_HISTOGRAM */
- 569, /* GL_HISTOGRAM_WIDTH */
- 559, /* GL_HISTOGRAM_FORMAT */
- 565, /* GL_HISTOGRAM_RED_SIZE */
- 561, /* GL_HISTOGRAM_GREEN_SIZE */
- 556, /* GL_HISTOGRAM_BLUE_SIZE */
- 554, /* GL_HISTOGRAM_ALPHA_SIZE */
- 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 567, /* GL_HISTOGRAM_SINK */
- 882, /* GL_MINMAX */
- 884, /* GL_MINMAX_FORMAT */
- 886, /* GL_MINMAX_SINK */
- 1444, /* GL_TABLE_TOO_LARGE_EXT */
- 1656, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1661, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1658, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1104, /* GL_POLYGON_OFFSET_FILL */
- 1103, /* GL_POLYGON_OFFSET_FACTOR */
- 1102, /* GL_POLYGON_OFFSET_BIAS */
- 1251, /* GL_RESCALE_NORMAL */
+ 1252, /* GL_RGB */
+ 1271, /* GL_RGBA */
+ 666, /* GL_LUMINANCE */
+ 687, /* GL_LUMINANCE_ALPHA */
+ 72, /* GL_BITMAP */
+ 1067, /* GL_POINT */
+ 636, /* GL_LINE */
+ 440, /* GL_FILL */
+ 1237, /* GL_RENDER */
+ 436, /* GL_FEEDBACK */
+ 1327, /* GL_SELECT */
+ 441, /* GL_FLAT */
+ 1346, /* GL_SMOOTH */
+ 617, /* GL_KEEP */
+ 1246, /* GL_REPLACE */
+ 573, /* GL_INCR */
+ 308, /* GL_DECR */
+ 1676, /* GL_VENDOR */
+ 1243, /* GL_RENDERER */
+ 1677, /* GL_VERSION */
+ 429, /* GL_EXTENSIONS */
+ 1292, /* GL_S */
+ 1434, /* GL_T */
+ 1218, /* GL_R */
+ 1207, /* GL_Q */
+ 931, /* GL_MODULATE */
+ 307, /* GL_DECAL */
+ 1579, /* GL_TEXTURE_ENV_MODE */
+ 1578, /* GL_TEXTURE_ENV_COLOR */
+ 1577, /* GL_TEXTURE_ENV */
+ 430, /* GL_EYE_LINEAR */
+ 978, /* GL_OBJECT_LINEAR */
+ 1372, /* GL_SPHERE_MAP */
+ 1581, /* GL_TEXTURE_GEN_MODE */
+ 980, /* GL_OBJECT_PLANE */
+ 431, /* GL_EYE_PLANE */
+ 946, /* GL_NEAREST */
+ 637, /* GL_LINEAR */
+ 950, /* GL_NEAREST_MIPMAP_NEAREST */
+ 642, /* GL_LINEAR_MIPMAP_NEAREST */
+ 949, /* GL_NEAREST_MIPMAP_LINEAR */
+ 641, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1602, /* GL_TEXTURE_MAG_FILTER */
+ 1610, /* GL_TEXTURE_MIN_FILTER */
+ 1623, /* GL_TEXTURE_WRAP_S */
+ 1624, /* GL_TEXTURE_WRAP_T */
+ 116, /* GL_CLAMP */
+ 1245, /* GL_REPEAT */
+ 1105, /* GL_POLYGON_OFFSET_UNITS */
+ 1104, /* GL_POLYGON_OFFSET_POINT */
+ 1103, /* GL_POLYGON_OFFSET_LINE */
+ 1219, /* GL_R3_G3_B2 */
+ 1673, /* GL_V2F */
+ 1674, /* GL_V3F */
+ 113, /* GL_C4UB_V2F */
+ 114, /* GL_C4UB_V3F */
+ 111, /* GL_C3F_V3F */
+ 943, /* GL_N3F_V3F */
+ 112, /* GL_C4F_N3F_V3F */
+ 1439, /* GL_T2F_V3F */
+ 1441, /* GL_T4F_V4F */
+ 1437, /* GL_T2F_C4UB_V3F */
+ 1435, /* GL_T2F_C3F_V3F */
+ 1438, /* GL_T2F_N3F_V3F */
+ 1436, /* GL_T2F_C4F_N3F_V3F */
+ 1440, /* GL_T4F_C4F_N3F_V4F */
+ 129, /* GL_CLIP_PLANE0 */
+ 130, /* GL_CLIP_PLANE1 */
+ 131, /* GL_CLIP_PLANE2 */
+ 132, /* GL_CLIP_PLANE3 */
+ 133, /* GL_CLIP_PLANE4 */
+ 134, /* GL_CLIP_PLANE5 */
+ 621, /* GL_LIGHT0 */
+ 622, /* GL_LIGHT1 */
+ 623, /* GL_LIGHT2 */
+ 624, /* GL_LIGHT3 */
+ 625, /* GL_LIGHT4 */
+ 626, /* GL_LIGHT5 */
+ 627, /* GL_LIGHT6 */
+ 628, /* GL_LIGHT7 */
+ 550, /* GL_HINT_BIT */
+ 246, /* GL_CONSTANT_COLOR */
+ 990, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 241, /* GL_CONSTANT_ALPHA */
+ 988, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 75, /* GL_BLEND_COLOR */
+ 510, /* GL_FUNC_ADD */
+ 879, /* GL_MIN */
+ 791, /* GL_MAX */
+ 80, /* GL_BLEND_EQUATION */
+ 514, /* GL_FUNC_SUBTRACT */
+ 512, /* GL_FUNC_REVERSE_SUBTRACT */
+ 249, /* GL_CONVOLUTION_1D */
+ 250, /* GL_CONVOLUTION_2D */
+ 1330, /* GL_SEPARABLE_2D */
+ 253, /* GL_CONVOLUTION_BORDER_MODE */
+ 257, /* GL_CONVOLUTION_FILTER_SCALE */
+ 255, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1229, /* GL_REDUCE */
+ 259, /* GL_CONVOLUTION_FORMAT */
+ 263, /* GL_CONVOLUTION_WIDTH */
+ 261, /* GL_CONVOLUTION_HEIGHT */
+ 806, /* GL_MAX_CONVOLUTION_WIDTH */
+ 804, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1144, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1140, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1135, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1131, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1142, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1138, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1133, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1129, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 551, /* GL_HISTOGRAM */
+ 1191, /* GL_PROXY_HISTOGRAM */
+ 567, /* GL_HISTOGRAM_WIDTH */
+ 557, /* GL_HISTOGRAM_FORMAT */
+ 563, /* GL_HISTOGRAM_RED_SIZE */
+ 559, /* GL_HISTOGRAM_GREEN_SIZE */
+ 554, /* GL_HISTOGRAM_BLUE_SIZE */
+ 552, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 565, /* GL_HISTOGRAM_SINK */
+ 880, /* GL_MINMAX */
+ 882, /* GL_MINMAX_FORMAT */
+ 884, /* GL_MINMAX_SINK */
+ 1442, /* GL_TABLE_TOO_LARGE_EXT */
+ 1654, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1663, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1665, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1659, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1656, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1102, /* GL_POLYGON_OFFSET_FILL */
+ 1101, /* GL_POLYGON_OFFSET_FACTOR */
+ 1100, /* GL_POLYGON_OFFSET_BIAS */
+ 1249, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 679, /* GL_LUMINANCE4 */
- 685, /* GL_LUMINANCE8 */
- 669, /* GL_LUMINANCE12 */
- 675, /* GL_LUMINANCE16 */
- 680, /* GL_LUMINANCE4_ALPHA4 */
- 683, /* GL_LUMINANCE6_ALPHA2 */
- 686, /* GL_LUMINANCE8_ALPHA8 */
- 672, /* GL_LUMINANCE12_ALPHA4 */
- 670, /* GL_LUMINANCE12_ALPHA12 */
- 676, /* GL_LUMINANCE16_ALPHA16 */
- 593, /* GL_INTENSITY */
- 598, /* GL_INTENSITY4 */
- 600, /* GL_INTENSITY8 */
- 594, /* GL_INTENSITY12 */
- 596, /* GL_INTENSITY16 */
- 1263, /* GL_RGB2_EXT */
- 1264, /* GL_RGB4 */
- 1267, /* GL_RGB5 */
- 1271, /* GL_RGB8 */
- 1255, /* GL_RGB10 */
- 1259, /* GL_RGB12 */
- 1261, /* GL_RGB16 */
- 1278, /* GL_RGBA2 */
- 1280, /* GL_RGBA4 */
- 1268, /* GL_RGB5_A1 */
- 1284, /* GL_RGBA8 */
- 1256, /* GL_RGB10_A2 */
- 1274, /* GL_RGBA12 */
- 1276, /* GL_RGBA16 */
- 1617, /* GL_TEXTURE_RED_SIZE */
- 1589, /* GL_TEXTURE_GREEN_SIZE */
- 1528, /* GL_TEXTURE_BLUE_SIZE */
- 1515, /* GL_TEXTURE_ALPHA_SIZE */
- 1602, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1593, /* GL_TEXTURE_INTENSITY_SIZE */
- 1249, /* GL_REPLACE_EXT */
- 1197, /* GL_PROXY_TEXTURE_1D */
- 1200, /* GL_PROXY_TEXTURE_2D */
- 1621, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1614, /* GL_TEXTURE_PRIORITY */
- 1619, /* GL_TEXTURE_RESIDENT */
- 1518, /* GL_TEXTURE_BINDING_1D */
- 1520, /* GL_TEXTURE_BINDING_2D */
- 1522, /* GL_TEXTURE_BINDING_3D */
- 1028, /* GL_PACK_SKIP_IMAGES */
- 1024, /* GL_PACK_IMAGE_HEIGHT */
- 1650, /* GL_UNPACK_SKIP_IMAGES */
- 1647, /* GL_UNPACK_IMAGE_HEIGHT */
- 1514, /* GL_TEXTURE_3D */
- 1203, /* GL_PROXY_TEXTURE_3D */
- 1576, /* GL_TEXTURE_DEPTH */
- 1624, /* GL_TEXTURE_WRAP_R */
- 794, /* GL_MAX_3D_TEXTURE_SIZE */
- 1680, /* GL_VERTEX_ARRAY */
- 959, /* GL_NORMAL_ARRAY */
- 139, /* GL_COLOR_ARRAY */
- 578, /* GL_INDEX_ARRAY */
- 1555, /* GL_TEXTURE_COORD_ARRAY */
- 415, /* GL_EDGE_FLAG_ARRAY */
- 1685, /* GL_VERTEX_ARRAY_SIZE */
- 1687, /* GL_VERTEX_ARRAY_TYPE */
- 1686, /* GL_VERTEX_ARRAY_STRIDE */
- 964, /* GL_NORMAL_ARRAY_TYPE */
- 963, /* GL_NORMAL_ARRAY_STRIDE */
- 143, /* GL_COLOR_ARRAY_SIZE */
- 145, /* GL_COLOR_ARRAY_TYPE */
- 144, /* GL_COLOR_ARRAY_STRIDE */
- 583, /* GL_INDEX_ARRAY_TYPE */
- 582, /* GL_INDEX_ARRAY_STRIDE */
- 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1684, /* GL_VERTEX_ARRAY_POINTER */
- 962, /* GL_NORMAL_ARRAY_POINTER */
- 142, /* GL_COLOR_ARRAY_POINTER */
- 581, /* GL_INDEX_ARRAY_POINTER */
- 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 418, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 938, /* GL_MULTISAMPLE */
- 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1308, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1313, /* GL_SAMPLE_COVERAGE */
- 1310, /* GL_SAMPLE_BUFFERS */
- 1301, /* GL_SAMPLES */
- 1317, /* GL_SAMPLE_COVERAGE_VALUE */
- 1315, /* GL_SAMPLE_COVERAGE_INVERT */
- 170, /* GL_COLOR_MATRIX */
- 172, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- 80, /* GL_BLEND_DST_RGB */
- 88, /* GL_BLEND_SRC_RGB */
- 79, /* GL_BLEND_DST_ALPHA */
- 87, /* GL_BLEND_SRC_ALPHA */
- 176, /* GL_COLOR_TABLE */
- 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1192, /* GL_PROXY_COLOR_TABLE */
- 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- 200, /* GL_COLOR_TABLE_SCALE */
- 180, /* GL_COLOR_TABLE_BIAS */
- 185, /* GL_COLOR_TABLE_FORMAT */
- 202, /* GL_COLOR_TABLE_WIDTH */
- 197, /* GL_COLOR_TABLE_RED_SIZE */
- 188, /* GL_COLOR_TABLE_GREEN_SIZE */
- 182, /* GL_COLOR_TABLE_BLUE_SIZE */
- 177, /* GL_COLOR_TABLE_ALPHA_SIZE */
- 194, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
- 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */
- 71, /* GL_BGR */
- 72, /* GL_BGRA */
- 816, /* GL_MAX_ELEMENTS_VERTICES */
- 815, /* GL_MAX_ELEMENTS_INDICES */
- 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */
- 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1086, /* GL_POINT_SIZE_MIN */
- 1082, /* GL_POINT_SIZE_MAX */
- 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1072, /* GL_POINT_DISTANCE_ATTENUATION */
- 118, /* GL_CLAMP_TO_BORDER */
- 121, /* GL_CLAMP_TO_EDGE */
- 1613, /* GL_TEXTURE_MIN_LOD */
- 1611, /* GL_TEXTURE_MAX_LOD */
- 1517, /* GL_TEXTURE_BASE_LEVEL */
- 1610, /* GL_TEXTURE_MAX_LEVEL */
- 572, /* GL_IGNORE_BORDER_HP */
- 246, /* GL_CONSTANT_BORDER_HP */
- 1250, /* GL_REPLICATE_BORDER_HP */
- 252, /* GL_CONVOLUTION_BORDER_COLOR */
- 987, /* GL_OCCLUSION_TEST_HP */
- 988, /* GL_OCCLUSION_TEST_RESULT_HP */
- 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 518, /* GL_GENERATE_MIPMAP */
- 519, /* GL_GENERATE_MIPMAP_HINT */
- 481, /* GL_FOG_OFFSET_SGIX */
- 482, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1546, /* GL_TEXTURE_COMPARE_SGIX */
- 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 323, /* GL_DEPTH_COMPONENT16 */
- 326, /* GL_DEPTH_COMPONENT24 */
- 329, /* GL_DEPTH_COMPONENT32 */
- 274, /* GL_CULL_VERTEX_EXT */
- 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1741, /* GL_WRAP_BORDER_SUN */
- 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1345, /* GL_SINGLE_COLOR */
- 1333, /* GL_SEPARATE_SPECULAR_COLOR */
- 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1668, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 889, /* GL_MIRRORED_REPEAT */
- 1289, /* GL_RGB_S3TC */
- 1266, /* GL_RGB4_S3TC */
- 1288, /* GL_RGBA_S3TC */
- 1283, /* GL_RGBA4_S3TC */
- 1286, /* GL_RGBA_DXT5_S3TC */
- 1281, /* GL_RGBA4_DXT5_S3TC */
- 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 468, /* GL_FOG_COORDINATE_SOURCE */
- 460, /* GL_FOG_COORD */
- 484, /* GL_FRAGMENT_DEPTH */
- 280, /* GL_CURRENT_FOG_COORD */
- 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 462, /* GL_FOG_COORDINATE_ARRAY */
- 174, /* GL_COLOR_SUM */
- 299, /* GL_CURRENT_SECONDARY_COLOR */
- 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1322, /* GL_SECONDARY_COLOR_ARRAY */
- 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 677, /* GL_LUMINANCE4 */
+ 683, /* GL_LUMINANCE8 */
+ 667, /* GL_LUMINANCE12 */
+ 673, /* GL_LUMINANCE16 */
+ 678, /* GL_LUMINANCE4_ALPHA4 */
+ 681, /* GL_LUMINANCE6_ALPHA2 */
+ 684, /* GL_LUMINANCE8_ALPHA8 */
+ 670, /* GL_LUMINANCE12_ALPHA4 */
+ 668, /* GL_LUMINANCE12_ALPHA12 */
+ 674, /* GL_LUMINANCE16_ALPHA16 */
+ 591, /* GL_INTENSITY */
+ 596, /* GL_INTENSITY4 */
+ 598, /* GL_INTENSITY8 */
+ 592, /* GL_INTENSITY12 */
+ 594, /* GL_INTENSITY16 */
+ 1261, /* GL_RGB2_EXT */
+ 1262, /* GL_RGB4 */
+ 1265, /* GL_RGB5 */
+ 1269, /* GL_RGB8 */
+ 1253, /* GL_RGB10 */
+ 1257, /* GL_RGB12 */
+ 1259, /* GL_RGB16 */
+ 1276, /* GL_RGBA2 */
+ 1278, /* GL_RGBA4 */
+ 1266, /* GL_RGB5_A1 */
+ 1282, /* GL_RGBA8 */
+ 1254, /* GL_RGB10_A2 */
+ 1272, /* GL_RGBA12 */
+ 1274, /* GL_RGBA16 */
+ 1615, /* GL_TEXTURE_RED_SIZE */
+ 1587, /* GL_TEXTURE_GREEN_SIZE */
+ 1526, /* GL_TEXTURE_BLUE_SIZE */
+ 1513, /* GL_TEXTURE_ALPHA_SIZE */
+ 1600, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1591, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1247, /* GL_REPLACE_EXT */
+ 1195, /* GL_PROXY_TEXTURE_1D */
+ 1198, /* GL_PROXY_TEXTURE_2D */
+ 1619, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1612, /* GL_TEXTURE_PRIORITY */
+ 1617, /* GL_TEXTURE_RESIDENT */
+ 1516, /* GL_TEXTURE_BINDING_1D */
+ 1518, /* GL_TEXTURE_BINDING_2D */
+ 1520, /* GL_TEXTURE_BINDING_3D */
+ 1026, /* GL_PACK_SKIP_IMAGES */
+ 1022, /* GL_PACK_IMAGE_HEIGHT */
+ 1648, /* GL_UNPACK_SKIP_IMAGES */
+ 1645, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1512, /* GL_TEXTURE_3D */
+ 1201, /* GL_PROXY_TEXTURE_3D */
+ 1574, /* GL_TEXTURE_DEPTH */
+ 1622, /* GL_TEXTURE_WRAP_R */
+ 792, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1678, /* GL_VERTEX_ARRAY */
+ 957, /* GL_NORMAL_ARRAY */
+ 138, /* GL_COLOR_ARRAY */
+ 576, /* GL_INDEX_ARRAY */
+ 1553, /* GL_TEXTURE_COORD_ARRAY */
+ 414, /* GL_EDGE_FLAG_ARRAY */
+ 1683, /* GL_VERTEX_ARRAY_SIZE */
+ 1685, /* GL_VERTEX_ARRAY_TYPE */
+ 1684, /* GL_VERTEX_ARRAY_STRIDE */
+ 962, /* GL_NORMAL_ARRAY_TYPE */
+ 961, /* GL_NORMAL_ARRAY_STRIDE */
+ 142, /* GL_COLOR_ARRAY_SIZE */
+ 144, /* GL_COLOR_ARRAY_TYPE */
+ 143, /* GL_COLOR_ARRAY_STRIDE */
+ 581, /* GL_INDEX_ARRAY_TYPE */
+ 580, /* GL_INDEX_ARRAY_STRIDE */
+ 1557, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1559, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1558, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1682, /* GL_VERTEX_ARRAY_POINTER */
+ 960, /* GL_NORMAL_ARRAY_POINTER */
+ 141, /* GL_COLOR_ARRAY_POINTER */
+ 579, /* GL_INDEX_ARRAY_POINTER */
+ 1556, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 417, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 936, /* GL_MULTISAMPLE */
+ 1304, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1306, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1311, /* GL_SAMPLE_COVERAGE */
+ 1308, /* GL_SAMPLE_BUFFERS */
+ 1299, /* GL_SAMPLES */
+ 1315, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1313, /* GL_SAMPLE_COVERAGE_INVERT */
+ 169, /* GL_COLOR_MATRIX */
+ 171, /* GL_COLOR_MATRIX_STACK_DEPTH */
+ 800, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1127, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1123, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1118, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1125, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1121, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1116, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1112, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1536, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1202, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1538, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 79, /* GL_BLEND_DST_RGB */
+ 87, /* GL_BLEND_SRC_RGB */
+ 78, /* GL_BLEND_DST_ALPHA */
+ 86, /* GL_BLEND_SRC_ALPHA */
+ 175, /* GL_COLOR_TABLE */
+ 1137, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1120, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1190, /* GL_PROXY_COLOR_TABLE */
+ 1194, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1193, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 199, /* GL_COLOR_TABLE_SCALE */
+ 179, /* GL_COLOR_TABLE_BIAS */
+ 184, /* GL_COLOR_TABLE_FORMAT */
+ 201, /* GL_COLOR_TABLE_WIDTH */
+ 196, /* GL_COLOR_TABLE_RED_SIZE */
+ 187, /* GL_COLOR_TABLE_GREEN_SIZE */
+ 181, /* GL_COLOR_TABLE_BLUE_SIZE */
+ 176, /* GL_COLOR_TABLE_ALPHA_SIZE */
+ 193, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
+ 190, /* GL_COLOR_TABLE_INTENSITY_SIZE */
+ 70, /* GL_BGR */
+ 71, /* GL_BGRA */
+ 814, /* GL_MAX_ELEMENTS_VERTICES */
+ 813, /* GL_MAX_ELEMENTS_INDICES */
+ 1590, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 135, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
+ 1084, /* GL_POINT_SIZE_MIN */
+ 1080, /* GL_POINT_SIZE_MAX */
+ 1074, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1070, /* GL_POINT_DISTANCE_ATTENUATION */
+ 117, /* GL_CLAMP_TO_BORDER */
+ 120, /* GL_CLAMP_TO_EDGE */
+ 1611, /* GL_TEXTURE_MIN_LOD */
+ 1609, /* GL_TEXTURE_MAX_LOD */
+ 1515, /* GL_TEXTURE_BASE_LEVEL */
+ 1608, /* GL_TEXTURE_MAX_LEVEL */
+ 570, /* GL_IGNORE_BORDER_HP */
+ 245, /* GL_CONSTANT_BORDER_HP */
+ 1248, /* GL_REPLICATE_BORDER_HP */
+ 251, /* GL_CONVOLUTION_BORDER_COLOR */
+ 985, /* GL_OCCLUSION_TEST_HP */
+ 986, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1530, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1532, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1534, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1535, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1533, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1531, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 796, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 797, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1147, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1149, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1146, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1148, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1598, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1599, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1597, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 516, /* GL_GENERATE_MIPMAP */
+ 517, /* GL_GENERATE_MIPMAP_HINT */
+ 479, /* GL_FOG_OFFSET_SGIX */
+ 480, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1544, /* GL_TEXTURE_COMPARE_SGIX */
+ 1543, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1594, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1586, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 322, /* GL_DEPTH_COMPONENT16 */
+ 325, /* GL_DEPTH_COMPONENT24 */
+ 328, /* GL_DEPTH_COMPONENT32 */
+ 273, /* GL_CULL_VERTEX_EXT */
+ 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1739, /* GL_WRAP_BORDER_SUN */
+ 1537, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1343, /* GL_SINGLE_COLOR */
+ 1331, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1340, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1653, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1666, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1667, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1664, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1662, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1660, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1658, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1606, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1607, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1605, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 887, /* GL_MIRRORED_REPEAT */
+ 1287, /* GL_RGB_S3TC */
+ 1264, /* GL_RGB4_S3TC */
+ 1286, /* GL_RGBA_S3TC */
+ 1281, /* GL_RGBA4_S3TC */
+ 1284, /* GL_RGBA_DXT5_S3TC */
+ 1279, /* GL_RGBA4_DXT5_S3TC */
+ 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 948, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 947, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 466, /* GL_FOG_COORDINATE_SOURCE */
+ 458, /* GL_FOG_COORD */
+ 482, /* GL_FRAGMENT_DEPTH */
+ 279, /* GL_CURRENT_FOG_COORD */
+ 465, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 464, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 463, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 460, /* GL_FOG_COORDINATE_ARRAY */
+ 173, /* GL_COLOR_SUM */
+ 298, /* GL_CURRENT_SECONDARY_COLOR */
+ 1324, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1326, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1325, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1323, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1320, /* GL_SECONDARY_COLOR_ARRAY */
+ 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1446, /* GL_TEXTURE0 */
- 1448, /* GL_TEXTURE1 */
- 1470, /* GL_TEXTURE2 */
- 1492, /* GL_TEXTURE3 */
- 1498, /* GL_TEXTURE4 */
- 1500, /* GL_TEXTURE5 */
- 1502, /* GL_TEXTURE6 */
- 1504, /* GL_TEXTURE7 */
- 1506, /* GL_TEXTURE8 */
- 1508, /* GL_TEXTURE9 */
- 1449, /* GL_TEXTURE10 */
- 1451, /* GL_TEXTURE11 */
- 1453, /* GL_TEXTURE12 */
- 1455, /* GL_TEXTURE13 */
- 1457, /* GL_TEXTURE14 */
- 1459, /* GL_TEXTURE15 */
- 1461, /* GL_TEXTURE16 */
- 1463, /* GL_TEXTURE17 */
- 1465, /* GL_TEXTURE18 */
- 1467, /* GL_TEXTURE19 */
- 1471, /* GL_TEXTURE20 */
- 1473, /* GL_TEXTURE21 */
- 1475, /* GL_TEXTURE22 */
- 1477, /* GL_TEXTURE23 */
- 1479, /* GL_TEXTURE24 */
- 1481, /* GL_TEXTURE25 */
- 1483, /* GL_TEXTURE26 */
- 1485, /* GL_TEXTURE27 */
- 1487, /* GL_TEXTURE28 */
- 1489, /* GL_TEXTURE29 */
- 1493, /* GL_TEXTURE30 */
- 1495, /* GL_TEXTURE31 */
+ 1444, /* GL_TEXTURE0 */
+ 1446, /* GL_TEXTURE1 */
+ 1468, /* GL_TEXTURE2 */
+ 1490, /* GL_TEXTURE3 */
+ 1496, /* GL_TEXTURE4 */
+ 1498, /* GL_TEXTURE5 */
+ 1500, /* GL_TEXTURE6 */
+ 1502, /* GL_TEXTURE7 */
+ 1504, /* GL_TEXTURE8 */
+ 1506, /* GL_TEXTURE9 */
+ 1447, /* GL_TEXTURE10 */
+ 1449, /* GL_TEXTURE11 */
+ 1451, /* GL_TEXTURE12 */
+ 1453, /* GL_TEXTURE13 */
+ 1455, /* GL_TEXTURE14 */
+ 1457, /* GL_TEXTURE15 */
+ 1459, /* GL_TEXTURE16 */
+ 1461, /* GL_TEXTURE17 */
+ 1463, /* GL_TEXTURE18 */
+ 1465, /* GL_TEXTURE19 */
+ 1469, /* GL_TEXTURE20 */
+ 1471, /* GL_TEXTURE21 */
+ 1473, /* GL_TEXTURE22 */
+ 1475, /* GL_TEXTURE23 */
+ 1477, /* GL_TEXTURE24 */
+ 1479, /* GL_TEXTURE25 */
+ 1481, /* GL_TEXTURE26 */
+ 1483, /* GL_TEXTURE27 */
+ 1485, /* GL_TEXTURE28 */
+ 1487, /* GL_TEXTURE29 */
+ 1491, /* GL_TEXTURE30 */
+ 1493, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
- 124, /* GL_CLIENT_ACTIVE_TEXTURE */
- 867, /* GL_MAX_TEXTURE_UNITS */
- 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1631, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1434, /* GL_SUBTRACT */
- 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 222, /* GL_COMPRESSED_ALPHA */
- 226, /* GL_COMPRESSED_LUMINANCE */
- 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 224, /* GL_COMPRESSED_INTENSITY */
- 230, /* GL_COMPRESSED_RGB */
- 231, /* GL_COMPRESSED_RGBA */
- 1553, /* GL_TEXTURE_COMPRESSION_HINT */
- 1615, /* GL_TEXTURE_RECTANGLE_ARB */
- 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 335, /* GL_DEPTH_STENCIL_NV */
- 1659, /* GL_UNSIGNED_INT_24_8_NV */
- 863, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1582, /* GL_TEXTURE_FILTER_CONTROL */
- 1597, /* GL_TEXTURE_LOD_BIAS */
- 207, /* GL_COMBINE4 */
- 857, /* GL_MAX_SHININESS_NV */
- 858, /* GL_MAX_SPOT_EXPONENT_NV */
- 576, /* GL_INCR_WRAP */
- 310, /* GL_DECR_WRAP */
- 909, /* GL_MODELVIEW1_ARB */
- 965, /* GL_NORMAL_MAP */
- 1236, /* GL_REFLECTION_MAP */
- 1562, /* GL_TEXTURE_CUBE_MAP */
- 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 476, /* GL_FOG_DISTANCE_MODE_NV */
- 435, /* GL_EYE_RADIAL_NV */
- 434, /* GL_EYE_PLANE_ABSOLUTE_NV */
- 206, /* GL_COMBINE */
- 213, /* GL_COMBINE_RGB */
- 208, /* GL_COMBINE_ALPHA */
- 1290, /* GL_RGB_SCALE */
+ 123, /* GL_CLIENT_ACTIVE_TEXTURE */
+ 865, /* GL_MAX_TEXTURE_UNITS */
+ 1632, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1635, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1637, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1629, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1432, /* GL_SUBTRACT */
+ 854, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 221, /* GL_COMPRESSED_ALPHA */
+ 225, /* GL_COMPRESSED_LUMINANCE */
+ 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 223, /* GL_COMPRESSED_INTENSITY */
+ 229, /* GL_COMPRESSED_RGB */
+ 230, /* GL_COMPRESSED_RGBA */
+ 1551, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1613, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1523, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1205, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 852, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 334, /* GL_DEPTH_STENCIL_NV */
+ 1657, /* GL_UNSIGNED_INT_24_8_NV */
+ 861, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1604, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 862, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1580, /* GL_TEXTURE_FILTER_CONTROL */
+ 1595, /* GL_TEXTURE_LOD_BIAS */
+ 206, /* GL_COMBINE4 */
+ 855, /* GL_MAX_SHININESS_NV */
+ 856, /* GL_MAX_SPOT_EXPONENT_NV */
+ 574, /* GL_INCR_WRAP */
+ 309, /* GL_DECR_WRAP */
+ 907, /* GL_MODELVIEW1_ARB */
+ 963, /* GL_NORMAL_MAP */
+ 1234, /* GL_REFLECTION_MAP */
+ 1560, /* GL_TEXTURE_CUBE_MAP */
+ 1521, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1203, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 808, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 942, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 474, /* GL_FOG_DISTANCE_MODE_NV */
+ 433, /* GL_EYE_RADIAL_NV */
+ 432, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 205, /* GL_COMBINE */
+ 212, /* GL_COMBINE_RGB */
+ 207, /* GL_COMBINE_ALPHA */
+ 1288, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 603, /* GL_INTERPOLATE */
- 241, /* GL_CONSTANT */
- 1155, /* GL_PRIMARY_COLOR */
- 1152, /* GL_PREVIOUS */
- 1356, /* GL_SOURCE0_RGB */
- 1362, /* GL_SOURCE1_RGB */
- 1368, /* GL_SOURCE2_RGB */
- 1372, /* GL_SOURCE3_RGB_NV */
- 1353, /* GL_SOURCE0_ALPHA */
- 1359, /* GL_SOURCE1_ALPHA */
- 1365, /* GL_SOURCE2_ALPHA */
- 1371, /* GL_SOURCE3_ALPHA_NV */
- 1001, /* GL_OPERAND0_RGB */
- 1007, /* GL_OPERAND1_RGB */
- 1013, /* GL_OPERAND2_RGB */
- 1017, /* GL_OPERAND3_RGB_NV */
- 998, /* GL_OPERAND0_ALPHA */
- 1004, /* GL_OPERAND1_ALPHA */
- 1010, /* GL_OPERAND2_ALPHA */
- 1016, /* GL_OPERAND3_ALPHA_NV */
- 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- 1745, /* GL_YCBCR_422_APPLE */
- 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1347, /* GL_SLICE_ACCUM_SUN */
- 1212, /* GL_QUAD_MESH_SUN */
- 1643, /* GL_TRIANGLE_MESH_SUN */
- 1719, /* GL_VERTEX_PROGRAM_ARB */
- 1730, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 301, /* GL_CURRENT_VERTEX_ATTRIB */
- 1168, /* GL_PROGRAM_LENGTH_ARB */
- 1182, /* GL_PROGRAM_STRING_ARB */
- 931, /* GL_MODELVIEW_PROJECTION_NV */
- 571, /* GL_IDENTITY_NV */
- 616, /* GL_INVERSE_NV */
- 1636, /* GL_TRANSPOSE_NV */
- 617, /* GL_INVERSE_TRANSPOSE_NV */
- 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 839, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 747, /* GL_MATRIX0_NV */
- 759, /* GL_MATRIX1_NV */
- 771, /* GL_MATRIX2_NV */
- 775, /* GL_MATRIX3_NV */
- 777, /* GL_MATRIX4_NV */
- 779, /* GL_MATRIX5_NV */
- 781, /* GL_MATRIX6_NV */
- 783, /* GL_MATRIX7_NV */
- 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 283, /* GL_CURRENT_MATRIX_ARB */
- 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1180, /* GL_PROGRAM_PARAMETER_NV */
- 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1184, /* GL_PROGRAM_TARGET_NV */
- 1181, /* GL_PROGRAM_RESIDENT_NV */
- 1628, /* GL_TRACK_MATRIX_NV */
- 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 320, /* GL_DEPTH_CLAMP_NV */
- 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1161, /* GL_PROGRAM_BINDING_ARB */
- 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1548, /* GL_TEXTURE_COMPRESSED */
- 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 240, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 879, /* GL_MAX_VERTEX_UNITS_ARB */
+ 601, /* GL_INTERPOLATE */
+ 240, /* GL_CONSTANT */
+ 1153, /* GL_PRIMARY_COLOR */
+ 1150, /* GL_PREVIOUS */
+ 1354, /* GL_SOURCE0_RGB */
+ 1360, /* GL_SOURCE1_RGB */
+ 1366, /* GL_SOURCE2_RGB */
+ 1370, /* GL_SOURCE3_RGB_NV */
+ 1351, /* GL_SOURCE0_ALPHA */
+ 1357, /* GL_SOURCE1_ALPHA */
+ 1363, /* GL_SOURCE2_ALPHA */
+ 1369, /* GL_SOURCE3_ALPHA_NV */
+ 999, /* GL_OPERAND0_RGB */
+ 1005, /* GL_OPERAND1_RGB */
+ 1011, /* GL_OPERAND2_RGB */
+ 1015, /* GL_OPERAND3_RGB_NV */
+ 996, /* GL_OPERAND0_ALPHA */
+ 1002, /* GL_OPERAND1_ALPHA */
+ 1008, /* GL_OPERAND2_ALPHA */
+ 1014, /* GL_OPERAND3_ALPHA_NV */
+ 1679, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ 1743, /* GL_YCBCR_422_APPLE */
+ 1668, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1670, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1345, /* GL_SLICE_ACCUM_SUN */
+ 1210, /* GL_QUAD_MESH_SUN */
+ 1641, /* GL_TRIANGLE_MESH_SUN */
+ 1717, /* GL_VERTEX_PROGRAM_ARB */
+ 1728, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1704, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1710, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1712, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1714, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 300, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1166, /* GL_PROGRAM_LENGTH_ARB */
+ 1180, /* GL_PROGRAM_STRING_ARB */
+ 929, /* GL_MODELVIEW_PROJECTION_NV */
+ 569, /* GL_IDENTITY_NV */
+ 614, /* GL_INVERSE_NV */
+ 1634, /* GL_TRANSPOSE_NV */
+ 615, /* GL_INVERSE_TRANSPOSE_NV */
+ 838, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 837, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 745, /* GL_MATRIX0_NV */
+ 757, /* GL_MATRIX1_NV */
+ 769, /* GL_MATRIX2_NV */
+ 773, /* GL_MATRIX3_NV */
+ 775, /* GL_MATRIX4_NV */
+ 777, /* GL_MATRIX5_NV */
+ 779, /* GL_MATRIX6_NV */
+ 781, /* GL_MATRIX7_NV */
+ 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 282, /* GL_CURRENT_MATRIX_ARB */
+ 1720, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1723, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1178, /* GL_PROGRAM_PARAMETER_NV */
+ 1708, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1182, /* GL_PROGRAM_TARGET_NV */
+ 1179, /* GL_PROGRAM_RESIDENT_NV */
+ 1626, /* GL_TRACK_MATRIX_NV */
+ 1627, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1718, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1160, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 319, /* GL_DEPTH_CLAMP_NV */
+ 1686, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1693, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1694, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1695, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1696, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1697, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1698, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1699, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1700, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1701, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1687, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1688, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1689, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1690, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1691, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1692, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1159, /* GL_PROGRAM_BINDING_ARB */
+ 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1549, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1546, /* GL_TEXTURE_COMPRESSED */
+ 968, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 239, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 877, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1740, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1718, /* GL_VERTEX_BLEND_ARB */
- 303, /* GL_CURRENT_WEIGHT_ARB */
- 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1733, /* GL_WEIGHT_ARRAY_ARB */
- 346, /* GL_DOT3_RGB */
- 347, /* GL_DOT3_RGBA */
- 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 939, /* GL_MULTISAMPLE_3DFX */
- 1311, /* GL_SAMPLE_BUFFERS_3DFX */
- 1302, /* GL_SAMPLES_3DFX */
- 920, /* GL_MODELVIEW2_ARB */
- 923, /* GL_MODELVIEW3_ARB */
- 924, /* GL_MODELVIEW4_ARB */
- 925, /* GL_MODELVIEW5_ARB */
- 926, /* GL_MODELVIEW6_ARB */
- 927, /* GL_MODELVIEW7_ARB */
- 928, /* GL_MODELVIEW8_ARB */
- 929, /* GL_MODELVIEW9_ARB */
- 899, /* GL_MODELVIEW10_ARB */
- 900, /* GL_MODELVIEW11_ARB */
- 901, /* GL_MODELVIEW12_ARB */
- 902, /* GL_MODELVIEW13_ARB */
- 903, /* GL_MODELVIEW14_ARB */
- 904, /* GL_MODELVIEW15_ARB */
- 905, /* GL_MODELVIEW16_ARB */
- 906, /* GL_MODELVIEW17_ARB */
- 907, /* GL_MODELVIEW18_ARB */
- 908, /* GL_MODELVIEW19_ARB */
- 910, /* GL_MODELVIEW20_ARB */
- 911, /* GL_MODELVIEW21_ARB */
- 912, /* GL_MODELVIEW22_ARB */
- 913, /* GL_MODELVIEW23_ARB */
- 914, /* GL_MODELVIEW24_ARB */
- 915, /* GL_MODELVIEW25_ARB */
- 916, /* GL_MODELVIEW26_ARB */
- 917, /* GL_MODELVIEW27_ARB */
- 918, /* GL_MODELVIEW28_ARB */
- 919, /* GL_MODELVIEW29_ARB */
- 921, /* GL_MODELVIEW30_ARB */
- 922, /* GL_MODELVIEW31_ARB */
- 351, /* GL_DOT3_RGB_EXT */
- 349, /* GL_DOT3_RGBA_EXT */
- 893, /* GL_MIRROR_CLAMP_EXT */
- 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 934, /* GL_MODULATE_ADD_ATI */
- 935, /* GL_MODULATE_SIGNED_ADD_ATI */
- 936, /* GL_MODULATE_SUBTRACT_ATI */
- 1746, /* GL_YCBCR_MESA */
- 1025, /* GL_PACK_INVERT_MESA */
- 306, /* GL_DEBUG_OBJECT_MESA */
- 307, /* GL_DEBUG_PRINT_MESA */
- 305, /* GL_DEBUG_ASSERT_MESA */
- 107, /* GL_BUFFER_SIZE */
- 109, /* GL_BUFFER_USAGE */
- 1399, /* GL_STENCIL_BACK_FUNC */
- 1397, /* GL_STENCIL_BACK_FAIL */
- 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 485, /* GL_FRAGMENT_PROGRAM_ARB */
- 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 812, /* GL_MAX_DRAW_BUFFERS */
- 355, /* GL_DRAW_BUFFER0 */
- 358, /* GL_DRAW_BUFFER1 */
- 379, /* GL_DRAW_BUFFER2 */
- 382, /* GL_DRAW_BUFFER3 */
- 385, /* GL_DRAW_BUFFER4 */
- 388, /* GL_DRAW_BUFFER5 */
- 391, /* GL_DRAW_BUFFER6 */
- 394, /* GL_DRAW_BUFFER7 */
- 397, /* GL_DRAW_BUFFER8 */
- 400, /* GL_DRAW_BUFFER9 */
- 359, /* GL_DRAW_BUFFER10 */
- 362, /* GL_DRAW_BUFFER11 */
- 365, /* GL_DRAW_BUFFER12 */
- 368, /* GL_DRAW_BUFFER13 */
- 371, /* GL_DRAW_BUFFER14 */
- 374, /* GL_DRAW_BUFFER15 */
- 82, /* GL_BLEND_EQUATION_ALPHA */
- 792, /* GL_MATRIX_PALETTE_ARB */
- 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 826, /* GL_MAX_PALETTE_MATRICES_ARB */
- 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 786, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 284, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1577, /* GL_TEXTURE_DEPTH_SIZE */
- 339, /* GL_DEPTH_TEXTURE_MODE */
- 1543, /* GL_TEXTURE_COMPARE_MODE */
- 1541, /* GL_TEXTURE_COMPARE_FUNC */
- 217, /* GL_COMPARE_R_TO_TEXTURE */
- 1093, /* GL_POINT_SPRITE */
- 266, /* GL_COORD_REPLACE */
- 1097, /* GL_POINT_SPRITE_R_MODE_NV */
- 1214, /* GL_QUERY_COUNTER_BITS */
- 291, /* GL_CURRENT_QUERY */
- 1216, /* GL_QUERY_RESULT */
- 1218, /* GL_QUERY_RESULT_AVAILABLE */
- 873, /* GL_MAX_VERTEX_ATTRIBS */
- 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 859, /* GL_MAX_TEXTURE_COORDS */
- 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1164, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1165, /* GL_PROGRAM_FORMAT_ARB */
- 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 318, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 317, /* GL_DEPTH_BOUNDS_EXT */
+ 1738, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1716, /* GL_VERTEX_BLEND_ARB */
+ 302, /* GL_CURRENT_WEIGHT_ARB */
+ 1737, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1736, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1735, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1734, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1731, /* GL_WEIGHT_ARRAY_ARB */
+ 345, /* GL_DOT3_RGB */
+ 346, /* GL_DOT3_RGBA */
+ 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 937, /* GL_MULTISAMPLE_3DFX */
+ 1309, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1300, /* GL_SAMPLES_3DFX */
+ 918, /* GL_MODELVIEW2_ARB */
+ 921, /* GL_MODELVIEW3_ARB */
+ 922, /* GL_MODELVIEW4_ARB */
+ 923, /* GL_MODELVIEW5_ARB */
+ 924, /* GL_MODELVIEW6_ARB */
+ 925, /* GL_MODELVIEW7_ARB */
+ 926, /* GL_MODELVIEW8_ARB */
+ 927, /* GL_MODELVIEW9_ARB */
+ 897, /* GL_MODELVIEW10_ARB */
+ 898, /* GL_MODELVIEW11_ARB */
+ 899, /* GL_MODELVIEW12_ARB */
+ 900, /* GL_MODELVIEW13_ARB */
+ 901, /* GL_MODELVIEW14_ARB */
+ 902, /* GL_MODELVIEW15_ARB */
+ 903, /* GL_MODELVIEW16_ARB */
+ 904, /* GL_MODELVIEW17_ARB */
+ 905, /* GL_MODELVIEW18_ARB */
+ 906, /* GL_MODELVIEW19_ARB */
+ 908, /* GL_MODELVIEW20_ARB */
+ 909, /* GL_MODELVIEW21_ARB */
+ 910, /* GL_MODELVIEW22_ARB */
+ 911, /* GL_MODELVIEW23_ARB */
+ 912, /* GL_MODELVIEW24_ARB */
+ 913, /* GL_MODELVIEW25_ARB */
+ 914, /* GL_MODELVIEW26_ARB */
+ 915, /* GL_MODELVIEW27_ARB */
+ 916, /* GL_MODELVIEW28_ARB */
+ 917, /* GL_MODELVIEW29_ARB */
+ 919, /* GL_MODELVIEW30_ARB */
+ 920, /* GL_MODELVIEW31_ARB */
+ 350, /* GL_DOT3_RGB_EXT */
+ 348, /* GL_DOT3_RGBA_EXT */
+ 891, /* GL_MIRROR_CLAMP_EXT */
+ 894, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 932, /* GL_MODULATE_ADD_ATI */
+ 933, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 934, /* GL_MODULATE_SUBTRACT_ATI */
+ 1744, /* GL_YCBCR_MESA */
+ 1023, /* GL_PACK_INVERT_MESA */
+ 305, /* GL_DEBUG_OBJECT_MESA */
+ 306, /* GL_DEBUG_PRINT_MESA */
+ 304, /* GL_DEBUG_ASSERT_MESA */
+ 106, /* GL_BUFFER_SIZE */
+ 108, /* GL_BUFFER_USAGE */
+ 1397, /* GL_STENCIL_BACK_FUNC */
+ 1395, /* GL_STENCIL_BACK_FAIL */
+ 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1401, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 483, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1157, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1185, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1184, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1169, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1175, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1174, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 827, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 850, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 849, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 840, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 846, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 810, /* GL_MAX_DRAW_BUFFERS */
+ 354, /* GL_DRAW_BUFFER0 */
+ 357, /* GL_DRAW_BUFFER1 */
+ 378, /* GL_DRAW_BUFFER2 */
+ 381, /* GL_DRAW_BUFFER3 */
+ 384, /* GL_DRAW_BUFFER4 */
+ 387, /* GL_DRAW_BUFFER5 */
+ 390, /* GL_DRAW_BUFFER6 */
+ 393, /* GL_DRAW_BUFFER7 */
+ 396, /* GL_DRAW_BUFFER8 */
+ 399, /* GL_DRAW_BUFFER9 */
+ 358, /* GL_DRAW_BUFFER10 */
+ 361, /* GL_DRAW_BUFFER11 */
+ 364, /* GL_DRAW_BUFFER12 */
+ 367, /* GL_DRAW_BUFFER13 */
+ 370, /* GL_DRAW_BUFFER14 */
+ 373, /* GL_DRAW_BUFFER15 */
+ 81, /* GL_BLEND_EQUATION_ALPHA */
+ 790, /* GL_MATRIX_PALETTE_ARB */
+ 821, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 824, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 784, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 283, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1575, /* GL_TEXTURE_DEPTH_SIZE */
+ 338, /* GL_DEPTH_TEXTURE_MODE */
+ 1541, /* GL_TEXTURE_COMPARE_MODE */
+ 1539, /* GL_TEXTURE_COMPARE_FUNC */
+ 216, /* GL_COMPARE_R_TO_TEXTURE */
+ 1091, /* GL_POINT_SPRITE */
+ 265, /* GL_COORD_REPLACE */
+ 1095, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1212, /* GL_QUERY_COUNTER_BITS */
+ 290, /* GL_CURRENT_QUERY */
+ 1214, /* GL_QUERY_RESULT */
+ 1216, /* GL_QUERY_RESULT_AVAILABLE */
+ 871, /* GL_MAX_VERTEX_ATTRIBS */
+ 1706, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 857, /* GL_MAX_TEXTURE_COORDS */
+ 859, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1162, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1164, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1163, /* GL_PROGRAM_FORMAT_ARB */
+ 1620, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 317, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 316, /* GL_DEPTH_BOUNDS_EXT */
52, /* GL_ARRAY_BUFFER */
- 420, /* GL_ELEMENT_ARRAY_BUFFER */
- 54, /* GL_ARRAY_BUFFER_BINDING */
- 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1185, /* GL_PROGRAM_TEMPORARIES_ARB */
- 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1179, /* GL_PROGRAM_PARAMETERS_ARB */
- 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1160, /* GL_PROGRAM_ATTRIBS_ARB */
- 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1226, /* GL_READ_ONLY */
- 1742, /* GL_WRITE_ONLY */
- 1228, /* GL_READ_WRITE */
- 101, /* GL_BUFFER_ACCESS */
- 103, /* GL_BUFFER_MAPPED */
- 105, /* GL_BUFFER_MAP_POINTER */
- 1627, /* GL_TIME_ELAPSED_EXT */
- 746, /* GL_MATRIX0_ARB */
- 758, /* GL_MATRIX1_ARB */
- 770, /* GL_MATRIX2_ARB */
- 774, /* GL_MATRIX3_ARB */
- 776, /* GL_MATRIX4_ARB */
- 778, /* GL_MATRIX5_ARB */
- 780, /* GL_MATRIX6_ARB */
- 782, /* GL_MATRIX7_ARB */
- 784, /* GL_MATRIX8_ARB */
- 785, /* GL_MATRIX9_ARB */
- 748, /* GL_MATRIX10_ARB */
- 749, /* GL_MATRIX11_ARB */
- 750, /* GL_MATRIX12_ARB */
- 751, /* GL_MATRIX13_ARB */
- 752, /* GL_MATRIX14_ARB */
- 753, /* GL_MATRIX15_ARB */
- 754, /* GL_MATRIX16_ARB */
- 755, /* GL_MATRIX17_ARB */
- 756, /* GL_MATRIX18_ARB */
- 757, /* GL_MATRIX19_ARB */
- 760, /* GL_MATRIX20_ARB */
- 761, /* GL_MATRIX21_ARB */
- 762, /* GL_MATRIX22_ARB */
- 763, /* GL_MATRIX23_ARB */
- 764, /* GL_MATRIX24_ARB */
- 765, /* GL_MATRIX25_ARB */
- 766, /* GL_MATRIX26_ARB */
- 767, /* GL_MATRIX27_ARB */
- 768, /* GL_MATRIX28_ARB */
- 769, /* GL_MATRIX29_ARB */
- 772, /* GL_MATRIX30_ARB */
- 773, /* GL_MATRIX31_ARB */
- 1429, /* GL_STREAM_DRAW */
- 1431, /* GL_STREAM_READ */
- 1427, /* GL_STREAM_COPY */
- 1391, /* GL_STATIC_DRAW */
- 1393, /* GL_STATIC_READ */
- 1389, /* GL_STATIC_COPY */
- 410, /* GL_DYNAMIC_DRAW */
- 412, /* GL_DYNAMIC_READ */
- 408, /* GL_DYNAMIC_COPY */
- 535, /* GL_GL_PIXEL_PACK_BUFFER */
- 537, /* GL_GL_PIXEL_UNPACK_BUFFER */
- 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
- 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 419, /* GL_ELEMENT_ARRAY_BUFFER */
+ 53, /* GL_ARRAY_BUFFER_BINDING */
+ 420, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1680, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 958, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 139, /* GL_COLOR_ARRAY_BUFFER_BINDING */
+ 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1554, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1321, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 461, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1732, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1702, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1165, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 833, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1171, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 842, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1183, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 848, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1173, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 844, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1177, /* GL_PROGRAM_PARAMETERS_ARB */
+ 847, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1172, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 843, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1158, /* GL_PROGRAM_ATTRIBS_ARB */
+ 828, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1170, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 841, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1156, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 826, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1168, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 839, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 834, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 830, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1186, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1631, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1224, /* GL_READ_ONLY */
+ 1740, /* GL_WRITE_ONLY */
+ 1226, /* GL_READ_WRITE */
+ 100, /* GL_BUFFER_ACCESS */
+ 102, /* GL_BUFFER_MAPPED */
+ 104, /* GL_BUFFER_MAP_POINTER */
+ 1625, /* GL_TIME_ELAPSED_EXT */
+ 744, /* GL_MATRIX0_ARB */
+ 756, /* GL_MATRIX1_ARB */
+ 768, /* GL_MATRIX2_ARB */
+ 772, /* GL_MATRIX3_ARB */
+ 774, /* GL_MATRIX4_ARB */
+ 776, /* GL_MATRIX5_ARB */
+ 778, /* GL_MATRIX6_ARB */
+ 780, /* GL_MATRIX7_ARB */
+ 782, /* GL_MATRIX8_ARB */
+ 783, /* GL_MATRIX9_ARB */
+ 746, /* GL_MATRIX10_ARB */
+ 747, /* GL_MATRIX11_ARB */
+ 748, /* GL_MATRIX12_ARB */
+ 749, /* GL_MATRIX13_ARB */
+ 750, /* GL_MATRIX14_ARB */
+ 751, /* GL_MATRIX15_ARB */
+ 752, /* GL_MATRIX16_ARB */
+ 753, /* GL_MATRIX17_ARB */
+ 754, /* GL_MATRIX18_ARB */
+ 755, /* GL_MATRIX19_ARB */
+ 758, /* GL_MATRIX20_ARB */
+ 759, /* GL_MATRIX21_ARB */
+ 760, /* GL_MATRIX22_ARB */
+ 761, /* GL_MATRIX23_ARB */
+ 762, /* GL_MATRIX24_ARB */
+ 763, /* GL_MATRIX25_ARB */
+ 764, /* GL_MATRIX26_ARB */
+ 765, /* GL_MATRIX27_ARB */
+ 766, /* GL_MATRIX28_ARB */
+ 767, /* GL_MATRIX29_ARB */
+ 770, /* GL_MATRIX30_ARB */
+ 771, /* GL_MATRIX31_ARB */
+ 1427, /* GL_STREAM_DRAW */
+ 1429, /* GL_STREAM_READ */
+ 1425, /* GL_STREAM_COPY */
+ 1389, /* GL_STATIC_DRAW */
+ 1391, /* GL_STATIC_READ */
+ 1387, /* GL_STATIC_COPY */
+ 409, /* GL_DYNAMIC_DRAW */
+ 411, /* GL_DYNAMIC_READ */
+ 407, /* GL_DYNAMIC_COPY */
+ 533, /* GL_GL_PIXEL_PACK_BUFFER */
+ 535, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 831, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ 829, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 832, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 836, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 835, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 793, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1421, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1304, /* GL_SAMPLES_PASSED */
- 486, /* GL_FRAGMENT_SHADER */
- 1728, /* GL_VERTEX_SHADER */
- 1178, /* GL_PROGRAM_OBJECT_ARB */
- 1336, /* GL_SHADER_OBJECT_ARB */
- 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 871, /* GL_MAX_VARYING_FLOATS */
- 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 985, /* GL_OBJECT_TYPE_ARB */
- 1338, /* GL_SHADER_TYPE */
- 451, /* GL_FLOAT_VEC2 */
- 453, /* GL_FLOAT_VEC3 */
- 455, /* GL_FLOAT_VEC4 */
- 606, /* GL_INT_VEC2 */
- 608, /* GL_INT_VEC3 */
- 610, /* GL_INT_VEC4 */
- 93, /* GL_BOOL */
- 95, /* GL_BOOL_VEC2 */
- 97, /* GL_BOOL_VEC3 */
- 99, /* GL_BOOL_VEC4 */
- 445, /* GL_FLOAT_MAT2 */
- 447, /* GL_FLOAT_MAT3 */
- 449, /* GL_FLOAT_MAT4 */
- 1295, /* GL_SAMPLER_1D */
- 1297, /* GL_SAMPLER_2D */
- 1299, /* GL_SAMPLER_3D */
- 1300, /* GL_SAMPLER_CUBE */
- 1296, /* GL_SAMPLER_1D_SHADOW */
- 1298, /* GL_SAMPLER_2D_SHADOW */
- 529, /* GL_GL_FLOAT_MAT2x3 */
- 530, /* GL_GL_FLOAT_MAT2x4 */
- 531, /* GL_GL_FLOAT_MAT3x2 */
- 532, /* GL_GL_FLOAT_MAT3x4 */
- 533, /* GL_GL_FLOAT_MAT4x2 */
- 534, /* GL_GL_FLOAT_MAT4x3 */
- 312, /* GL_DELETE_STATUS */
- 221, /* GL_COMPILE_STATUS */
- 659, /* GL_LINK_STATUS */
- 1677, /* GL_VALIDATE_STATUS */
- 591, /* GL_INFO_LOG_LENGTH */
- 56, /* GL_ATTACHED_SHADERS */
+ 892, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1302, /* GL_SAMPLES_PASSED */
+ 484, /* GL_FRAGMENT_SHADER */
+ 1726, /* GL_VERTEX_SHADER */
+ 1176, /* GL_PROGRAM_OBJECT_ARB */
+ 1334, /* GL_SHADER_OBJECT_ARB */
+ 817, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 875, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 869, /* GL_MAX_VARYING_FLOATS */
+ 873, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 802, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 983, /* GL_OBJECT_TYPE_ARB */
+ 1336, /* GL_SHADER_TYPE */
+ 449, /* GL_FLOAT_VEC2 */
+ 451, /* GL_FLOAT_VEC3 */
+ 453, /* GL_FLOAT_VEC4 */
+ 604, /* GL_INT_VEC2 */
+ 606, /* GL_INT_VEC3 */
+ 608, /* GL_INT_VEC4 */
+ 92, /* GL_BOOL */
+ 94, /* GL_BOOL_VEC2 */
+ 96, /* GL_BOOL_VEC3 */
+ 98, /* GL_BOOL_VEC4 */
+ 443, /* GL_FLOAT_MAT2 */
+ 445, /* GL_FLOAT_MAT3 */
+ 447, /* GL_FLOAT_MAT4 */
+ 1293, /* GL_SAMPLER_1D */
+ 1295, /* GL_SAMPLER_2D */
+ 1297, /* GL_SAMPLER_3D */
+ 1298, /* GL_SAMPLER_CUBE */
+ 1294, /* GL_SAMPLER_1D_SHADOW */
+ 1296, /* GL_SAMPLER_2D_SHADOW */
+ 527, /* GL_GL_FLOAT_MAT2x3 */
+ 528, /* GL_GL_FLOAT_MAT2x4 */
+ 529, /* GL_GL_FLOAT_MAT3x2 */
+ 530, /* GL_GL_FLOAT_MAT3x4 */
+ 531, /* GL_GL_FLOAT_MAT4x2 */
+ 532, /* GL_GL_FLOAT_MAT4x3 */
+ 311, /* GL_DELETE_STATUS */
+ 220, /* GL_COMPILE_STATUS */
+ 657, /* GL_LINK_STATUS */
+ 1675, /* GL_VALIDATE_STATUS */
+ 589, /* GL_INFO_LOG_LENGTH */
+ 55, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1337, /* GL_SHADER_SOURCE_LENGTH */
+ 1335, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1340, /* GL_SHADING_LANGUAGE_VERSION */
- 290, /* GL_CURRENT_PROGRAM */
- 1034, /* GL_PALETTE4_RGB8_OES */
- 1036, /* GL_PALETTE4_RGBA8_OES */
- 1032, /* GL_PALETTE4_R5_G6_B5_OES */
- 1035, /* GL_PALETTE4_RGBA4_OES */
- 1033, /* GL_PALETTE4_RGB5_A1_OES */
- 1039, /* GL_PALETTE8_RGB8_OES */
- 1041, /* GL_PALETTE8_RGBA8_OES */
- 1037, /* GL_PALETTE8_R5_G6_B5_OES */
- 1040, /* GL_PALETTE8_RGBA4_OES */
- 1038, /* GL_PALETTE8_RGB5_A1_OES */
- 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 1511, /* GL_TEXTURE_1D_ARRAY_EXT */
- 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
- 1513, /* GL_TEXTURE_2D_ARRAY_EXT */
- 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
- 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
- 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
- 543, /* GL_GL_SRGB */
- 544, /* GL_GL_SRGB8 */
- 546, /* GL_GL_SRGB_ALPHA */
- 545, /* GL_GL_SRGB8_ALPHA8 */
- 542, /* GL_GL_SLUMINANCE_ALPHA */
- 541, /* GL_GL_SLUMINANCE8_ALPHA8 */
- 539, /* GL_GL_SLUMINANCE */
- 540, /* GL_GL_SLUMINANCE8 */
- 526, /* GL_GL_COMPRESSED_SRGB */
- 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- 524, /* GL_GL_COMPRESSED_SLUMINANCE */
- 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 667, /* GL_LOWER_LEFT */
- 1674, /* GL_UPPER_LEFT */
- 1405, /* GL_STENCIL_BACK_REF */
- 1406, /* GL_STENCIL_BACK_VALUE_MASK */
- 1407, /* GL_STENCIL_BACK_WRITEMASK */
- 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1240, /* GL_RENDERBUFFER_BINDING_EXT */
- 1225, /* GL_READ_FRAMEBUFFER_EXT */
- 404, /* GL_DRAW_FRAMEBUFFER_EXT */
- 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- 146, /* GL_COLOR_ATTACHMENT0_EXT */
- 153, /* GL_COLOR_ATTACHMENT1_EXT */
- 154, /* GL_COLOR_ATTACHMENT2_EXT */
- 155, /* GL_COLOR_ATTACHMENT3_EXT */
- 156, /* GL_COLOR_ATTACHMENT4_EXT */
- 157, /* GL_COLOR_ATTACHMENT5_EXT */
- 158, /* GL_COLOR_ATTACHMENT6_EXT */
- 159, /* GL_COLOR_ATTACHMENT7_EXT */
- 160, /* GL_COLOR_ATTACHMENT8_EXT */
- 161, /* GL_COLOR_ATTACHMENT9_EXT */
- 147, /* GL_COLOR_ATTACHMENT10_EXT */
- 148, /* GL_COLOR_ATTACHMENT11_EXT */
- 149, /* GL_COLOR_ATTACHMENT12_EXT */
- 150, /* GL_COLOR_ATTACHMENT13_EXT */
- 151, /* GL_COLOR_ATTACHMENT14_EXT */
- 152, /* GL_COLOR_ATTACHMENT15_EXT */
- 314, /* GL_DEPTH_ATTACHMENT_EXT */
- 1396, /* GL_STENCIL_ATTACHMENT_EXT */
- 497, /* GL_FRAMEBUFFER_EXT */
- 1241, /* GL_RENDERBUFFER_EXT */
- 1244, /* GL_RENDERBUFFER_WIDTH_EXT */
- 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */
- 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- 1418, /* GL_STENCIL_INDEX_EXT */
- 1415, /* GL_STENCIL_INDEX1_EXT */
- 1416, /* GL_STENCIL_INDEX4_EXT */
- 1417, /* GL_STENCIL_INDEX8_EXT */
- 1414, /* GL_STENCIL_INDEX16_EXT */
- 428, /* GL_EVAL_BIT */
- 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 661, /* GL_LIST_BIT */
- 1527, /* GL_TEXTURE_BIT */
- 1319, /* GL_SCISSOR_BIT */
+ 486, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1338, /* GL_SHADING_LANGUAGE_VERSION */
+ 289, /* GL_CURRENT_PROGRAM */
+ 1032, /* GL_PALETTE4_RGB8_OES */
+ 1034, /* GL_PALETTE4_RGBA8_OES */
+ 1030, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1033, /* GL_PALETTE4_RGBA4_OES */
+ 1031, /* GL_PALETTE4_RGB5_A1_OES */
+ 1037, /* GL_PALETTE8_RGB8_OES */
+ 1039, /* GL_PALETTE8_RGBA8_OES */
+ 1035, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1038, /* GL_PALETTE8_RGBA4_OES */
+ 1036, /* GL_PALETTE8_RGB5_A1_OES */
+ 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1509, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1196, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1511, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1199, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1517, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1519, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 541, /* GL_GL_SRGB */
+ 542, /* GL_GL_SRGB8 */
+ 544, /* GL_GL_SRGB_ALPHA */
+ 543, /* GL_GL_SRGB8_ALPHA8 */
+ 540, /* GL_GL_SLUMINANCE_ALPHA */
+ 539, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ 537, /* GL_GL_SLUMINANCE */
+ 538, /* GL_GL_SLUMINANCE8 */
+ 524, /* GL_GL_COMPRESSED_SRGB */
+ 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ 522, /* GL_GL_COMPRESSED_SLUMINANCE */
+ 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1093, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 665, /* GL_LOWER_LEFT */
+ 1672, /* GL_UPPER_LEFT */
+ 1403, /* GL_STENCIL_BACK_REF */
+ 1404, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1405, /* GL_STENCIL_BACK_WRITEMASK */
+ 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1238, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1223, /* GL_READ_FRAMEBUFFER_EXT */
+ 403, /* GL_DRAW_FRAMEBUFFER_EXT */
+ 1222, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ 487, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ 489, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 799, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 145, /* GL_COLOR_ATTACHMENT0_EXT */
+ 152, /* GL_COLOR_ATTACHMENT1_EXT */
+ 153, /* GL_COLOR_ATTACHMENT2_EXT */
+ 154, /* GL_COLOR_ATTACHMENT3_EXT */
+ 155, /* GL_COLOR_ATTACHMENT4_EXT */
+ 156, /* GL_COLOR_ATTACHMENT5_EXT */
+ 157, /* GL_COLOR_ATTACHMENT6_EXT */
+ 158, /* GL_COLOR_ATTACHMENT7_EXT */
+ 159, /* GL_COLOR_ATTACHMENT8_EXT */
+ 160, /* GL_COLOR_ATTACHMENT9_EXT */
+ 146, /* GL_COLOR_ATTACHMENT10_EXT */
+ 147, /* GL_COLOR_ATTACHMENT11_EXT */
+ 148, /* GL_COLOR_ATTACHMENT12_EXT */
+ 149, /* GL_COLOR_ATTACHMENT13_EXT */
+ 150, /* GL_COLOR_ATTACHMENT14_EXT */
+ 151, /* GL_COLOR_ATTACHMENT15_EXT */
+ 313, /* GL_DEPTH_ATTACHMENT_EXT */
+ 1394, /* GL_STENCIL_ATTACHMENT_EXT */
+ 495, /* GL_FRAMEBUFFER_EXT */
+ 1239, /* GL_RENDERBUFFER_EXT */
+ 1242, /* GL_RENDERBUFFER_WIDTH_EXT */
+ 1240, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ 1241, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ 1416, /* GL_STENCIL_INDEX_EXT */
+ 1413, /* GL_STENCIL_INDEX1_EXT */
+ 1414, /* GL_STENCIL_INDEX4_EXT */
+ 1415, /* GL_STENCIL_INDEX8_EXT */
+ 1412, /* GL_STENCIL_INDEX16_EXT */
+ 426, /* GL_EVAL_BIT */
+ 1220, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 659, /* GL_LIST_BIT */
+ 1525, /* GL_TEXTURE_BIT */
+ 1317, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 941, /* GL_MULTISAMPLE_BIT */
+ 939, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c
index b40a2de8fa4..f95c31862a5 100644
--- a/src/mesa/main/execmem.c
+++ b/src/mesa/main/execmem.c
@@ -36,7 +36,7 @@
-#if defined(__linux__)
+#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__)
/*
* Allocate a large block of memory which can hold code then dole it out
@@ -51,6 +51,12 @@
#include <selinux/selinux.h>
#endif
+
+#ifndef MAP_ANONYMOUS
+#define MAP_ANONYMOUS MAP_ANON
+#endif
+
+
#define EXEC_HEAP_SIZE (10*1024*1024)
_glthread_DECLARE_STATIC_MUTEX(exec_mutex);
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index cecc89ac38d..84bcf653ae4 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -66,6 +66,27 @@ static struct gl_renderbuffer DummyRenderbuffer;
(TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+static void
+delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* no op */
+}
+
+static void
+delete_dummy_framebuffer(struct gl_framebuffer *fb)
+{
+ /* no op */
+}
+
+
+void
+_mesa_init_fbobjects(GLcontext *ctx)
+{
+ DummyFramebuffer.Delete = delete_dummy_framebuffer;
+ DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
+}
+
+
/**
* Helper routine for getting a gl_renderbuffer.
*/
@@ -159,7 +180,6 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
ASSERT(!att->Texture);
}
if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
- ASSERT(att->Renderbuffer);
ASSERT(!att->Texture);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
ASSERT(!att->Renderbuffer);
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 782ad8cb180..b6154719abc 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +27,9 @@
#define FBOBJECT_H
+extern void
+_mesa_init_fbobjects(GLcontext *ctx);
+
extern struct gl_renderbuffer *
_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 9d8f2002c9c..b36154afff1 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -753,6 +753,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = ctx->Polygon.OffsetPoint;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = ctx->Polygon.OffsetLine;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = ctx->Polygon.OffsetFill;
+ break;
case GL_POLYGON_SMOOTH:
params[0] = ctx->Polygon.SmoothFlag;
break;
@@ -895,18 +904,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_BOOLEAN(color[0]);
- params[1] = FLOAT_TO_BOOLEAN(color[1]);
- params[2] = FLOAT_TO_BOOLEAN(color[2]);
- params[3] = FLOAT_TO_BOOLEAN(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
break;
@@ -2604,6 +2601,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = ctx->Polygon.OffsetUnits ;
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
+ break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
break;
@@ -2746,18 +2752,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = color[0];
- params[1] = color[1];
- params[2] = color[2];
- params[3] = color[3];
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
@@ -4455,6 +4449,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = IROUND(ctx->Polygon.OffsetUnits );
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
+ break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
break;
@@ -4597,18 +4600,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_INT(color[0]);
- params[1] = FLOAT_TO_INT(color[1]);
- params[2] = FLOAT_TO_INT(color[2]);
- params[3] = FLOAT_TO_INT(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 819a7cc5d7b..1c0279c0262 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -372,6 +372,9 @@ StateVars = [
( "GL_POLYGON_OFFSET_BIAS_EXT", GLfloat, ["ctx->Polygon.OffsetUnits"], "", None ),
( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ),
( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ),
+ ( "GL_POLYGON_OFFSET_POINT", GLboolean, ["ctx->Polygon.OffsetPoint"], "", None ),
+ ( "GL_POLYGON_OFFSET_LINE", GLboolean, ["ctx->Polygon.OffsetLine"], "", None ),
+ ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ),
( "GL_POLYGON_SMOOTH", GLboolean, ["ctx->Polygon.SmoothFlag"], "", None ),
( "GL_POLYGON_SMOOTH_HINT", GLenum, ["ctx->Hint.PolygonSmooth"], "", None ),
( "GL_POLYGON_STIPPLE", GLboolean, ["ctx->Polygon.StippleFlag"], "", None ),
@@ -437,12 +440,6 @@ StateVars = [
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
- ( "GL_TEXTURE_ENV_COLOR", GLfloatN,
- ["color[0]", "color[1]", "color[2]", "color[3]"],
- "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
- None ),
- ( "GL_TEXTURE_ENV_MODE", GLenum,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode"], "", None ),
( "GL_TEXTURE_GEN_S", GLboolean,
["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
( "GL_TEXTURE_GEN_T", GLboolean,
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 55fb42096df..48c815772d8 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -34,6 +34,76 @@
/**
+ * Examine enabled GL extensions to determine GL version.
+ * \return version string
+ */
+static const char *
+compute_version(const GLcontext *ctx)
+{
+ static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
+ static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
+ static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
+ static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
+ static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;
+ static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;
+
+ const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
+ ctx->Extensions.ARB_multitexture &&
+ ctx->Extensions.ARB_texture_border_clamp &&
+ ctx->Extensions.ARB_texture_compression &&
+ ctx->Extensions.ARB_texture_cube_map &&
+ ctx->Extensions.EXT_texture_env_add &&
+ ctx->Extensions.ARB_texture_env_combine &&
+ ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_4 = (ver_1_3 &&
+ ctx->Extensions.ARB_depth_texture &&
+ ctx->Extensions.ARB_shadow &&
+ ctx->Extensions.ARB_texture_env_crossbar &&
+ ctx->Extensions.ARB_texture_mirrored_repeat &&
+ ctx->Extensions.ARB_window_pos &&
+ ctx->Extensions.EXT_blend_color &&
+ ctx->Extensions.EXT_blend_func_separate &&
+ ctx->Extensions.EXT_blend_minmax &&
+ ctx->Extensions.EXT_blend_subtract &&
+ ctx->Extensions.EXT_fog_coord &&
+ ctx->Extensions.EXT_multi_draw_arrays &&
+ ctx->Extensions.EXT_point_parameters &&
+ ctx->Extensions.EXT_secondary_color &&
+ ctx->Extensions.EXT_stencil_wrap &&
+ ctx->Extensions.EXT_texture_lod_bias &&
+ ctx->Extensions.SGIS_generate_mipmap);
+ const GLboolean ver_1_5 = (ver_1_4 &&
+ ctx->Extensions.ARB_occlusion_query &&
+ ctx->Extensions.ARB_vertex_buffer_object &&
+ ctx->Extensions.EXT_shadow_funcs);
+ const GLboolean ver_2_0 = (ver_1_5 &&
+ ctx->Extensions.ARB_draw_buffers &&
+ ctx->Extensions.ARB_point_sprite &&
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two &&
+ ctx->Extensions.EXT_blend_equation_separate);
+ const GLboolean ver_2_1 = (ver_2_0 &&
+ ctx->Extensions.ARB_shading_language_120 &&
+ ctx->Extensions.EXT_pixel_buffer_object &&
+ ctx->Extensions.EXT_texture_sRGB);
+ if (ver_2_1)
+ return version_2_1;
+ if (ver_2_0)
+ return version_2_0;
+ if (ver_1_5)
+ return version_1_5;
+ if (ver_1_4)
+ return version_1_4;
+ if (ver_1_3)
+ return version_1_3;
+ return version_1_2;
+}
+
+
+
+/**
* Query string-valued state. The return value should _not_ be freed by
* the caller.
*
@@ -50,15 +120,11 @@ _mesa_GetString( GLenum name )
GET_CURRENT_CONTEXT(ctx);
static const char *vendor = "Brian Paul";
static const char *renderer = "Mesa";
- static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;
- static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
- static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
- static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
- static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;
- static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;
-#if FEATURE_ARB_shading_language_100
- static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
+#if FEATURE_ARB_shading_language_120_foo /* support not complete! */
+ static const char *sl_version = "1.20";
+#elif FEATURE_ARB_shading_language_100
+ static const char *sl_version = "1.10";
#endif
if (!ctx)
@@ -79,71 +145,9 @@ _mesa_GetString( GLenum name )
case GL_VENDOR:
return (const GLubyte *) vendor;
case GL_RENDERER:
- return (const GLubyte *) renderer;
+ return (const GLubyte *) renderer;
case GL_VERSION:
- /* tests for 1.3: */
- if (ctx->Extensions.ARB_multisample &&
- ctx->Extensions.ARB_multitexture &&
- ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_compression &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_texture_env_add &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3) {
- /* tests for 1.4: */
- if (ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.ARB_texture_mirrored_repeat &&
- ctx->Extensions.ARB_window_pos &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_blend_subtract &&
- ctx->Extensions.EXT_fog_coord &&
- ctx->Extensions.EXT_multi_draw_arrays &&
- ctx->Extensions.EXT_point_parameters && /*aka ARB*/
- ctx->Extensions.EXT_secondary_color &&
- ctx->Extensions.EXT_stencil_wrap &&
- ctx->Extensions.EXT_texture_lod_bias &&
- ctx->Extensions.SGIS_generate_mipmap) {
- /* tests for 1.5: */
- if (ctx->Extensions.ARB_occlusion_query &&
- ctx->Extensions.ARB_vertex_buffer_object &&
- ctx->Extensions.EXT_shadow_funcs) {
- /* tests for 2.0: */
- if (ctx->Extensions.ARB_draw_buffers &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_shader_objects &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate) {
- /* tests for 2.1: */
- if (ctx->Extensions.ARB_shading_language_120 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB) {
- return (const GLubyte *) version_2_1;
- }
- else {
- return (const GLubyte *) version_2_0;
- }
- }
- else {
- return (const GLubyte *) version_1_5;
- }
- }
- else {
- return (const GLubyte *) version_1_4;
- }
- }
- else {
- return (const GLubyte *) version_1_3;
- }
- }
- else {
- return (const GLubyte *) version_1_2;
- }
+ return (const GLubyte *) compute_version(ctx);
case GL_EXTENSIONS:
if (!ctx->Extensions.String)
ctx->Extensions.String = _mesa_make_extension_string(ctx);
@@ -151,7 +155,7 @@ _mesa_GetString( GLenum name )
#if FEATURE_ARB_shading_language_100
case GL_SHADING_LANGUAGE_VERSION_ARB:
if (ctx->Extensions.ARB_shading_language_100)
- return (const GLubyte *) sl_version_110;
+ return (const GLubyte *) sl_version;
goto error;
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 533e4a2bd8d..6f3b2089c33 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -72,6 +72,12 @@
# if _MSC_VER == 1200
typedef UINT_PTR uintptr_t;
# endif
+#elif defined(__INTERIX)
+/* Interix 3.x has a gcc that shadows this. */
+# ifndef _UINTPTR_T_DEFINED
+ typedef unsigned long uintptr_t;
+# define _UINTPTR_T_DEFINED
+# endif
#else
# include <inttypes.h>
#endif
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 04da767ec91..9339146e25c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -958,6 +958,7 @@ struct gl_list_extensions
struct gl_multisample_attrib
{
GLboolean Enabled;
+ GLboolean _Enabled; /**< true if Enabled and multisample buffer */
GLboolean SampleAlphaToCoverage;
GLboolean SampleAlphaToOne;
GLboolean SampleCoverage;
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 7bf88087670..f0db0d2a818 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -309,11 +309,7 @@ void GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat fparams[16]; /* XXX is 16 enough? */
- GLuint i;
- ctx->Driver.GetUniformfv(ctx, program, location, fparams);
- for (i = 0; i < 16; i++)
- params[i] = (GLint) fparams[i]; /* XXX correct? */
+ ctx->Driver.GetUniformiv(ctx, program, location, params);
}
@@ -382,7 +378,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
GLsizei i, totalLength;
GLcharARB *source;
- if (string == NULL) {
+ if (!shaderObj || string == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
@@ -400,7 +396,7 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
for (i = 0; i < count; i++) {
if (string[i] == NULL) {
_mesa_free((GLvoid *) offsets);
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(null string)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
return;
}
if (length == NULL || length[i] < 0)
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 1c73c5c462b..7192bed4a3d 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1061,6 +1061,20 @@ update_viewport_matrix(GLcontext *ctx)
/**
+ * Update derived multisample state.
+ */
+static void
+update_multisample(GLcontext *ctx)
+{
+ ctx->Multisample._Enabled = GL_FALSE;
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->Visual.sampleBuffers)
+ ctx->Multisample._Enabled = GL_TRUE;
+ }
+}
+
+
+/**
* Update derived color/blend/logicop state.
*/
static void
@@ -1223,6 +1237,9 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
update_viewport_matrix(ctx);
+ if (new_state & _NEW_MULTISAMPLE)
+ update_multisample( ctx );
+
if (new_state & _NEW_COLOR)
update_color( ctx );
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index c1906197de1..2a4c38b1f25 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -207,7 +207,23 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ref = CLAMP( ref, 0, stencilMax );
- if (ctx->Extensions.ATI_separate_stencil) {
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+ if (ctx->Driver.StencilFuncSeparate) {
+ ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ func, ref, mask);
+ }
+ }
+ else {
/* set both front and back state */
if (ctx->Stencil.Function[0] == func &&
ctx->Stencil.Function[1] == func &&
@@ -225,22 +241,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
func, ref, mask);
}
}
- else {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
- func, ref, mask);
- }
- }
}
@@ -261,26 +261,26 @@ _mesa_StencilMask( GLuint mask )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Extensions.ATI_separate_stencil) {
- /* set both front and back state */
- if (ctx->Stencil.WriteMask[0] == mask &&
- ctx->Stencil.WriteMask[1] == mask)
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ ctx->Stencil.WriteMask[face] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
}
}
else {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.WriteMask[face] == mask)
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
}
}
}
@@ -319,7 +319,23 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Extensions.ATI_separate_stencil) {
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+ if (ctx->Driver.StencilOpSeparate) {
+ ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
+ fail, zfail, zpass);
+ }
+ }
+ else {
/* set both front and back state */
if (ctx->Stencil.ZFailFunc[0] == zfail &&
ctx->Stencil.ZFailFunc[1] == zfail &&
@@ -337,22 +353,6 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
fail, zfail, zpass);
}
}
- else {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
- fail, zfail, zpass);
- }
- }
}
@@ -463,12 +463,14 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK) {
+ if (face != GL_BACK) {
+ /* set front */
ctx->Stencil.Function[0] = func;
ctx->Stencil.Ref[0] = ref;
ctx->Stencil.ValueMask[0] = mask;
}
- if (face == GL_BACK || face == GL_FRONT_AND_BACK) {
+ if (face != GL_FRONT) {
+ /* set back */
ctx->Stencil.Function[1] = func;
ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[1] = mask;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 626c2648631..a6c92cb1af4 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2999,6 +2999,24 @@ update_texture_state( GLcontext *ctx )
_mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state");
break;
}
+ }
+
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ }
+ else {
+ ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
+ }
+
+ /* Setup texgen for those texture coordinate sets that are in use */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+
+ if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
+ continue;
if (texUnit->TexGenEnabled) {
if (texUnit->TexGenEnabled & S_BIT) {
@@ -3021,16 +3039,6 @@ update_texture_state( GLcontext *ctx )
if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
-
- /* Determine which texture coordinate sets are actually needed */
- if (fprog) {
- const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
- ctx->Texture._EnabledCoordUnits
- = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
- }
- else {
- ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
- }
}
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 2f459e517a5..4258a114ed0 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -31,7 +31,7 @@
#define MESA_MAJOR 7
#define MESA_MINOR 1
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.1 rc1"
+#define MESA_VERSION_STRING "7.1 rc3"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 97bda9c6b38..f10233e5fed 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1132,7 +1132,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
struct arb_program *Program,
gl_state_index state_tokens[STATE_LENGTH])
{
- switch (*(*inst)++) {
+ GLubyte token = *(*inst)++;
+
+ switch (token) {
case STATE_MATERIAL_PARSER:
state_tokens[0] = STATE_MATERIAL;
state_tokens[1] = parse_face_type (inst);
@@ -1317,7 +1319,6 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case STATE_CLIP_PLANE:
state_tokens[0] = STATE_CLIPPLANE;
- state_tokens[1] = parse_integer (inst, Program);
if (parse_clipplane_num (ctx, inst, Program,
(GLint *) &state_tokens[1]))
return 1;
@@ -1769,7 +1770,9 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
GLfloat const_values[4];
- switch (*(*inst)++) {
+ GLubyte token = *(*inst)++;
+
+ switch (token) {
case PARAM_STATE_ELEMENT:
if (parse_state_single_item (ctx, inst, Program, state_tokens))
return 1;
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 20e004b350c..0b1d0232a06 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -119,7 +119,7 @@ GLint
_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
{
GLuint i;
- for (i = 0; i < list->NumUniforms; i++) {
+ for (i = 0; list && i < list->NumUniforms; i++) {
if (!_mesa_strcmp(list->Uniforms[i].Name, name)) {
return i;
}
@@ -133,7 +133,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
{
GLint max = 0;
GLuint i;
- for (i = 0; i < list->NumUniforms; i++) {
+ for (i = 0; list && i < list->NumUniforms; i++) {
GLuint len = _mesa_strlen(list->Uniforms[i].Name);
if (len > max)
max = len;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 7048770cf74..a80e6e91541 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -112,7 +112,7 @@ _mesa_free_program_data(GLcontext *ctx)
/**
* Update the default program objects in the given context to reference those
- * specified in the shared state and release those referencing the old
+ * specified in the shared state and release those referencing the old
* shared state.
*/
void
@@ -238,7 +238,7 @@ struct gl_program *
_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
GLenum target, GLuint id)
{
- if (prog)
+ if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
@@ -252,7 +252,7 @@ struct gl_program *
_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
GLenum target, GLuint id)
{
- if (prog)
+ if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
@@ -265,7 +265,7 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
* device driver function to implement OO deriviation with additional
* types not understood by this function.
- *
+ *
* \param ctx context
* \param id program id/number
* \param target program target/type
@@ -309,7 +309,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
if (prog == &_mesa_DummyProgram)
return;
-
+
if (prog->String)
_mesa_free(prog->String);
@@ -382,7 +382,7 @@ _mesa_reference_program(GLcontext *ctx,
deleteFlag = ((*ptr)->RefCount == 0);
/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
-
+
if (deleteFlag) {
ASSERT(ctx);
ctx->Driver.DeleteProgram(ctx, *ptr);
@@ -437,6 +437,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
clone->SamplersUsed = prog->SamplersUsed;
+ clone->ShadowSamplers = prog->ShadowSamplers;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
if (prog->Parameters)
@@ -541,6 +542,53 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
/**
+ * Delete 'count' instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen - count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if (inst->BranchTarget >= start) {
+ inst->BranchTarget -= count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start,
+ prog->Instructions + start + count,
+ newLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
+
+/**
* Search instructions for registers that match (oldFile, oldIndex),
* replacing them with (newFile, newIndex).
*/
@@ -843,7 +891,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
* \note Not compiled into display lists.
* \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
*/
-void GLAPIENTRY
+void GLAPIENTRY
_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
{
GLint i;
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index f1a69a2c016..48fe06ab7f3 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -67,13 +67,13 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
GLint *line, GLint *col);
-extern struct gl_program *
-_mesa_init_vertex_program(GLcontext *ctx,
- struct gl_vertex_program *prog,
+extern struct gl_program *
+_mesa_init_vertex_program(GLcontext *ctx,
+ struct gl_vertex_program *prog,
GLenum target, GLuint id);
-extern struct gl_program *
-_mesa_init_fragment_program(GLcontext *ctx,
+extern struct gl_program *
+_mesa_init_fragment_program(GLcontext *ctx,
struct gl_fragment_program *prog,
GLenum target, GLuint id);
@@ -115,6 +115,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
+extern GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
extern struct gl_program *
_mesa_combine_programs(GLcontext *ctx,
const struct gl_program *progA,
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 0bb96a0d6c0..105f76be281 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -213,6 +213,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
/**
+ * As above, but record an error if program is not found.
+ */
+static struct gl_shader_program *
+_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
+ const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ return NULL;
+ }
+ return shProg;
+ }
+}
+
+
+
+
+/**
* Allocate a new gl_shader object, initialize it.
*/
struct gl_shader *
@@ -315,6 +344,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
/**
+ * As above, but record an error if shader is not found.
+ */
+static struct gl_shader *
+_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader *sh = (struct gl_shader *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ if (sh->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ return NULL;
+ }
+ return sh;
+ }
+}
+
+
+
+/**
* Initialize context's shader state.
*/
void
@@ -360,26 +416,42 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
}
+static GLboolean
+_mesa_is_program(GLcontext *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
+ return shProg ? GL_TRUE : GL_FALSE;
+}
+
+
+static GLboolean
+_mesa_is_shader(GLcontext *ctx, GLuint name)
+{
+ struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+ return shader ? GL_TRUE : GL_FALSE;
+}
+
+
/**
* Called via ctx->Driver.AttachShader()
*/
static void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- GLuint n;
- GLuint i;
+ struct gl_shader_program *shProg;
+ struct gl_shader *sh;
+ GLuint i, n;
- if (!shProg || !sh) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glAttachShader(bad program or shader name)");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
+ if (!shProg)
+ return;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
+ if (!sh) {
return;
}
n = shProg->NumShaders;
-
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
@@ -409,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
const GLchar *name)
{
struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
return -1;
}
@@ -439,13 +510,13 @@ static void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
const GLchar *name)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
GLint i, oldIndex;
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glBindAttribLocation");
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
return;
}
@@ -458,6 +529,11 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
return;
}
+ if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
+ return;
+ }
+
if (shProg->LinkStatus) {
/* get current index/location for the attribute */
oldIndex = _mesa_get_attrib_location(ctx, program, name);
@@ -539,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
*/
struct gl_shader_program *shProg;
- shProg = _mesa_lookup_shader_program(ctx, name);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
+ shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
+ if (!shProg)
return;
- }
shProg->DeletePending = GL_TRUE;
@@ -555,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
static void
_mesa_delete_shader(GLcontext *ctx, GLuint shader)
{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- if (!sh) {
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
+ if (!sh)
return;
- }
sh->DeletePending = GL_TRUE;
@@ -570,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
static void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ struct gl_shader_program *shProg;
GLuint n;
GLuint i, j;
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDetachShader(bad program or shader name)");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
+ if (!shProg)
return;
- }
n = shProg->NumShaders;
@@ -588,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
/* found it */
struct gl_shader **newList;
- /* derefernce */
+ /* release */
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
/* alloc new, smaller array */
@@ -624,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
/* not found */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDetachShader(shader not found)");
+ {
+ GLenum err;
+ if (_mesa_is_shader(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else if (_mesa_is_program(ctx, shader))
+ err = GL_INVALID_OPERATION;
+ else
+ err = GL_INVALID_VALUE;
+ _mesa_error(ctx, err, "glDetachProgram(shader)");
+ return;
+ }
}
@@ -637,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
};
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ struct gl_shader_program *shProg;
GLint sz;
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
+ if (!shProg)
return;
- }
if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
@@ -669,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
- const struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ const struct gl_shader_program *shProg;
const struct gl_program *prog;
GLint progPos;
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ if (!shProg)
return;
- }
if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
@@ -716,19 +793,16 @@ static void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
if (shProg) {
- GLint i;
- for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
+ GLuint i;
+ for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
obj[i] = shProg->Shaders[i]->Name;
}
if (count)
*count = i;
}
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
- }
}
@@ -809,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
static void
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{
- struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
+ struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
if (!shader) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
return;
}
@@ -873,27 +946,32 @@ static void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *sourceOut)
{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
+ struct gl_shader *sh;
+ sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
return;
}
copy_string(sourceOut, maxLength, length, sh->Source);
}
+#define MAX_UNIFORM_ELEMENTS 16
+
/**
- * Called via ctx->Driver.GetUniformfv().
+ * Helper for GetUniformfv(), GetUniformiv()
+ * Returns number of elements written to 'params' output.
*/
-static void
-_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params)
+static GLuint
+get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+ GLfloat *params)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
- if (location < shProg->Uniforms->NumUniforms) {
- GLint progPos, i;
+ if (shProg->Uniforms &&
+ location >= 0 && location < shProg->Uniforms->NumUniforms) {
+ GLint progPos;
+ GLuint i;
const struct gl_program *prog = NULL;
progPos = shProg->Uniforms->Uniforms[location].VertPos;
@@ -909,49 +987,76 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
ASSERT(prog);
if (prog) {
+ /* See uniformiv() below */
+ assert(prog->Parameters->Parameters[progPos].Size <= MAX_UNIFORM_ELEMENTS);
+
for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
params[i] = prog->Parameters->ParameterValues[progPos][i];
}
+ return prog->Parameters->Parameters[progPos].Size;
}
}
else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
}
else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(program)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
}
+ return 0;
}
/**
- * Called via ctx->Driver.GetUniformLocation().
+ * Called via ctx->Driver.GetUniformfv().
*/
-static GLint
-_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
+static void
+_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+ GLfloat *params)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
- if (!shProg)
- return -1;
-
- return _mesa_lookup_uniform(shProg->Uniforms, name);
+ (void) get_uniformfv(ctx, program, location, params);
}
-static GLboolean
-_mesa_is_program(GLcontext *ctx, GLuint name)
+/**
+ * Called via ctx->Driver.GetUniformiv().
+ */
+static void
+_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
+ GLint *params)
{
- struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
- return shProg ? GL_TRUE : GL_FALSE;
+ GLfloat fparams[MAX_UNIFORM_ELEMENTS];
+ GLuint n = get_uniformfv(ctx, program, location, fparams);
+ GLuint i;
+ assert(n <= MAX_UNIFORM_ELEMENTS);
+ for (i = 0; i < n; i++) {
+ params[i] = (GLint) fparams[i];
+ }
}
-static GLboolean
-_mesa_is_shader(GLcontext *ctx, GLuint name)
+/**
+ * Called via ctx->Driver.GetUniformLocation().
+ */
+static GLint
+_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
{
- struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
- return shader ? GL_TRUE : GL_FALSE;
+ struct gl_shader_program *shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
+
+ if (!shProg)
+ return -1;
+
+ if (shProg->LinkStatus == GL_FALSE) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
+ return -1;
+ }
+
+ /* XXX we should return -1 if the uniform was declared, but not
+ * actually used.
+ */
+
+ return _mesa_lookup_uniform(shProg->Uniforms, name);
}
@@ -962,11 +1067,11 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
static void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
+ struct gl_shader *sh;
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
+ if (!sh)
return;
- }
/* free old shader source string and install new one */
if (sh->Source) {
@@ -983,12 +1088,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
static void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
+ struct gl_shader *sh;
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
+ sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
+ if (!sh)
return;
- }
sh->CompileStatus = _slang_compile(ctx, sh);
}
@@ -1002,11 +1106,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
{
struct gl_shader_program *shProg;
- shProg = _mesa_lookup_shader_program(ctx, program);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
+ if (!shProg)
return;
- }
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
@@ -1031,10 +1133,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (program) {
- shProg = _mesa_lookup_shader_program(ctx, program);
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUseProgramObjectARB(programObj)");
+ return;
+ }
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
return;
}
}
@@ -1079,7 +1183,7 @@ update_textures_used(struct gl_program *prog)
*/
static void
set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
- GLenum type, GLint count, GLint elems, const void *values)
+ GLenum type, GLsizei count, GLint elems, const void *values)
{
if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
/* This controls which texture unit which is used by a sampler */
@@ -1111,7 +1215,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
}
else {
/* ordinary uniform variable */
- GLint k, i;
+ GLsizei k, i;
if (count * elems > program->Parameters->Parameters[location].Size) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
@@ -1345,6 +1449,7 @@ _mesa_init_glsl_driver_functions(struct dd_function_table *driver)
driver->GetShaderInfoLog = _mesa_get_shader_info_log;
driver->GetShaderSource = _mesa_get_shader_source;
driver->GetUniformfv = _mesa_get_uniformfv;
+ driver->GetUniformiv = _mesa_get_uniformiv;
driver->GetUniformLocation = _mesa_get_uniform_location;
driver->IsProgram = _mesa_is_program;
driver->IsShader = _mesa_is_shader;
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 26080cf26ca..3726335471f 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -203,19 +203,19 @@ float degrees(const float rad)
vec2 degrees(const vec2 rad)
{
- const float c = 3.1415926 / 180.0;
+ const float c = 180.0 / 3.1415926;
__asm vec4_multiply __retVal.xy, rad.xy, c.xx;
}
vec3 degrees(const vec3 rad)
{
- const float c = 3.1415926 / 180.0;
+ const float c = 180.0 / 3.1415926;
__asm vec4_multiply __retVal.xyz, rad.xyz, c.xxx;
}
vec4 degrees(const vec4 rad)
{
- const float c = 3.1415926 / 180.0;
+ const float c = 180.0 / 3.1415926;
__asm vec4_multiply __retVal, rad, c.xxxx;
}
@@ -401,16 +401,17 @@ vec4 atan(const vec4 y_over_x)
float atan(const float y, const float x)
{
- if (x == 0.0)
- return 0.0;
- float z = atan(y / x);
- if (x < 0.0)
- {
- if (y < 0.0)
- return z - 3.141593;
- return z + 3.141593;
- }
- return z;
+ float r;
+ if (abs(x) > 1.0e-4) {
+ r = atan(y / x);
+ if (x < 0.0) {
+ r = r + sign(y) * 3.141593;
+ }
+ }
+ else {
+ r = sign(y) * 1.5707965; // pi/2
+ }
+ return r;
}
vec2 atan(const vec2 u, const vec2 v)
@@ -1496,6 +1497,23 @@ bvec4 equal(const ivec4 u, const ivec4 v)
__asm vec4_seq __retVal, u, v;
}
+bvec2 equal(const bvec2 u, const bvec2 v)
+{
+ __asm vec4_seq __retVal.xy, u, v;
+}
+
+bvec3 equal(const bvec3 u, const bvec3 v)
+{
+ __asm vec4_seq __retVal.xyz, u, v;
+}
+
+bvec4 equal(const bvec4 u, const bvec4 v)
+{
+ __asm vec4_seq __retVal, u, v;
+}
+
+
+
//// notEqual
@@ -1529,6 +1547,22 @@ bvec4 notEqual(const ivec4 u, const ivec4 v)
__asm vec4_sne __retVal, u, v;
}
+bvec2 notEqual(const bvec2 u, const bvec2 v)
+{
+ __asm vec4_sne __retVal.xy, u, v;
+}
+
+bvec3 notEqual(const bvec3 u, const bvec3 v)
+{
+ __asm vec4_sne __retVal.xyz, u, v;
+}
+
+bvec4 notEqual(const bvec4 u, const bvec4 v)
+{
+ __asm vec4_sne __retVal, u, v;
+}
+
+
//// any
@@ -1559,7 +1593,7 @@ bool any(const bvec4 v)
//// all
-bool all (const vec2 v)
+bool all (const bvec2 v)
{
float prod;
__asm vec4_multiply prod.x, v.x, v.y;
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index c8d1ffc1748..0a43cad2a35 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -116,25 +116,25 @@
101,103,114,101,101,115,0,1,1,0,9,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,
49,52,49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,
101,116,86,97,108,0,59,120,0,0,18,114,97,100,0,0,18,99,0,0,0,0,1,0,10,0,100,101,103,114,101,101,
-115,0,1,1,0,10,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,49,56,48,0,
-48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,
+115,0,1,1,0,10,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,49,53,57,50,
+54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,86,97,108,
0,59,120,121,0,0,18,114,97,100,0,59,120,121,0,0,18,99,0,59,120,120,0,0,0,0,1,0,11,0,100,101,103,
-114,101,101,115,0,1,1,0,11,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49,53,57,50,54,0,0,17,
-49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,116,
-86,97,108,0,59,120,121,122,0,0,18,114,97,100,0,59,120,121,122,0,0,18,99,0,59,120,120,120,0,0,0,0,1,
-0,12,0,100,101,103,114,101,101,115,0,1,1,0,12,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,51,0,49,52,49,
-53,57,50,54,0,0,17,49,56,48,0,48,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,
-18,95,95,114,101,116,86,97,108,0,0,18,114,97,100,0,0,18,99,0,59,120,120,120,120,0,0,0,0,1,0,9,0,
-115,105,110,0,1,1,0,9,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0,
-18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,0,0,0,1,0,10,0,115,105,
-110,0,1,1,0,10,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0,18,95,
-95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108,111,97,
-116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97,110,115,
-0,59,121,0,0,0,0,1,0,11,0,115,105,110,0,1,1,0,11,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,
-97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,
-115,0,59,120,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,
-121,0,0,18,114,97,100,105,97,110,115,0,59,121,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18,
-95,95,114,101,116,86,97,108,0,59,122,0,0,18,114,97,100,105,97,110,115,0,59,122,0,0,0,0,1,0,12,0,
+114,101,101,115,0,1,1,0,11,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,0,48,0,0,17,51,0,49,52,
+49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,95,95,114,101,
+116,86,97,108,0,59,120,121,122,0,0,18,114,97,100,0,59,120,121,122,0,0,18,99,0,59,120,120,120,0,0,0,
+0,1,0,12,0,100,101,103,114,101,101,115,0,1,1,0,12,114,97,100,0,0,0,1,3,2,1,9,1,99,0,2,17,49,56,48,
+0,48,0,0,17,51,0,49,52,49,53,57,50,54,0,0,49,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,
+121,0,18,95,95,114,101,116,86,97,108,0,0,18,114,97,100,0,0,18,99,0,59,120,120,120,120,0,0,0,0,1,0,
+9,0,115,105,110,0,1,1,0,9,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,
+101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,0,0,0,1,0,10,0,
+115,105,110,0,1,1,0,10,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0,
+18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108,
+111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97,
+110,115,0,59,121,0,0,0,0,1,0,11,0,115,105,110,0,1,1,0,11,114,97,100,105,97,110,115,0,0,0,1,4,102,
+108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,
+97,110,115,0,59,120,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,
+0,59,121,0,0,18,114,97,100,105,97,110,115,0,59,121,0,0,0,4,102,108,111,97,116,95,115,105,110,101,0,
+18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,114,97,100,105,97,110,115,0,59,122,0,0,0,0,1,0,12,0,
115,105,110,0,1,1,0,12,114,97,100,105,97,110,115,0,0,0,1,4,102,108,111,97,116,95,115,105,110,101,0,
18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,114,97,100,105,97,110,115,0,59,120,0,0,0,4,102,108,
111,97,116,95,115,105,110,101,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,114,97,100,105,97,
@@ -210,600 +210,612 @@
121,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,97,116,97,110,0,18,121,95,111,118,
101,114,95,120,0,59,122,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,97,116,97,110,0,
18,121,95,111,118,101,114,95,120,0,59,119,0,0,0,20,0,0,1,0,9,0,97,116,97,110,0,1,1,0,9,121,0,0,1,1,
-0,9,120,0,0,0,1,10,18,120,0,17,48,0,48,0,0,38,0,8,17,48,0,48,0,0,0,9,14,0,3,2,0,9,1,122,0,2,58,97,
-116,97,110,0,18,121,0,18,120,0,49,0,0,0,0,10,18,120,0,17,48,0,48,0,0,40,0,2,10,18,121,0,17,48,0,48,
-0,0,40,0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,47,0,9,14,0,8,18,122,0,17,51,0,49,52,49,53,57,51,
-0,0,46,0,0,9,14,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,1,0,10,117,0,0,1,1,0,10,118,0,0,0,1,9,
-18,95,95,114,101,116,86,97,108,0,59,120,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,
-0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,97,116,97,110,0,18,117,0,59,121,0,0,18,118,
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-111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,
-115,101,49,0,18,120,0,58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,
-0,0,0,17,50,0,55,55,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,
-115,101,49,0,18,120,0,58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,
-52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,52,0,1,1,0,9,120,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,
-95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,17,49,57,0,51,52,0,0,
-46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,17,53,
-0,52,55,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,
-120,0,17,50,51,0,53,52,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,52,0,1,1,0,10,120,0,0,0,1,9,
-18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,95,95,
-114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,50,0,17,49,57,
-0,51,52,0,0,0,17,55,0,54,54,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,
-111,105,115,101,49,0,18,120,0,58,118,101,99,50,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,0,46,0,
-0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,
-99,50,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,
-52,0,1,1,0,11,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,
-18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,
-58,118,101,99,51,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,0,46,0,0,20,0,9,
-18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,
-17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,
-116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,50,51,0,53,52,
-0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,
-52,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,
-18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,
-58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0,
-0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,
-58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,
-57,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,
-120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,
-51,55,0,52,56,0,0,0,0,46,0,0,20,0,0,0
+118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57,
+0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,
+0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,
+0,52,56,0,0,0,0,46,0,0,20,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index ffa57f74c27..0fd2b7e6b33 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -113,13 +113,13 @@ int __constructor(const float f)
bool __constructor(const int i)
{
const float zero = 0.0;
- __asm vec4_seq __retVal, i, zero;
+ __asm vec4_sne __retVal, i, zero;
}
bool __constructor(const float f)
{
const float zero = 0.0;
- __asm vec4_seq __retVal, i, zero;
+ __asm vec4_sne __retVal, f, zero;
}
int __constructor(const bool b)
@@ -249,6 +249,14 @@ vec4 __constructor(const vec3 v3, const float f)
__retVal.w = f;
}
+vec4 __constructor(const vec2 v2, const float f1, const float f2)
+{
+ // XXX this constructor shouldn't be needed anymore
+ __retVal.xy = v2;
+ __retVal.z = f1;
+ __retVal.w = f2;
+}
+
//// ivec2 constructors
@@ -341,15 +349,28 @@ bvec2 __constructor(const bool b)
bvec2 __constructor(const float f)
{
const vec2 zero = vec2(0.0, 0.0);
- __asm vec4_seq __retVal.xy, f.xx, zero;
+ __asm vec4_sne __retVal.xy, f.xx, zero;
}
bvec2 __constructor(const int i)
{
const ivec2 zero = ivec2(0, 0);
- __asm vec4_seq __retVal.xy, i.xx, zero;
+ __asm vec4_sne __retVal.xy, i.xx, zero;
}
+bvec2 __constructor(const vec2 v)
+{
+ const vec2 zero = vec2(0.0, 0.0);
+ __asm vec4_sne __retVal.xy, v, zero;
+}
+
+bvec2 __constructor(const ivec2 v)
+{
+ const ivec2 zero = ivec2(0, 0);
+ __asm vec4_sne __retVal.xy, v, zero;
+}
+
+
//// bvec3 constructors
@@ -368,15 +389,28 @@ bvec3 __constructor(const bool b)
bvec3 __constructor(const float f)
{
const vec3 zero = vec3(0.0, 0.0, 0.0);
- __asm vec4_seq __retVal.xyz, f.xxx, zero;
+ __asm vec4_sne __retVal.xyz, f.xxx, zero;
}
bvec3 __constructor(const int i)
{
const ivec3 zero = ivec3(0, 0, 0);
- __asm vec4_seq __retVal.xyz, i.xxx, zero;
+ __asm vec4_sne __retVal.xyz, i.xxx, zero;
}
+bvec3 __constructor(const vec3 v)
+{
+ const vec3 zero = vec3(0.0, 0.0, 0.0);
+ __asm vec4_sne __retVal.xyz, v, zero;
+}
+
+bvec3 __constructor(const ivec3 v)
+{
+ const ivec3 zero = ivec3(0, 0, 0);
+ __asm vec4_sne __retVal.xyz, v, zero;
+}
+
+
//// bvec4 constructors
@@ -396,13 +430,25 @@ bvec4 __constructor(const bool b)
bvec4 __constructor(const float f)
{
const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
- __asm vec4_seq __retVal, f.xxxx, zero;
+ __asm vec4_sne __retVal, f.xxxx, zero;
}
bvec4 __constructor(const int i)
{
const ivec4 zero = ivec4(0, 0, 0, 0);
- __asm vec4_seq __retVal, i.xxxx, zero;
+ __asm vec4_sne __retVal, i.xxxx, zero;
+}
+
+bvec4 __constructor(const vec4 v)
+{
+ const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
+ __asm vec4_sne __retVal, v, zero;
+}
+
+bvec4 __constructor(const ivec4 v)
+{
+ const ivec4 zero = ivec4(0, 0, 0, 0);
+ __asm vec4_sne __retVal, v, zero;
}
@@ -1180,6 +1226,7 @@ void __operator /= (inout int a, const int b)
float invB;
__asm float_rcp invB, b;
__asm vec4_multiply a, a, invB;
+ __asm float_to_int __retVal, a;
}
@@ -1472,7 +1519,7 @@ void __operator /= (inout vec2 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xy, v.xy, a.xx;
+ __asm vec4_multiply v.xy, v.xy, invA.xx;
}
@@ -1497,7 +1544,7 @@ void __operator /= (inout vec3 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xyz, v.xyz, a.xxx;
+ __asm vec4_multiply v.xyz, v.xyz, invA.xxx;
}
@@ -1522,7 +1569,7 @@ void __operator /= (inout vec4 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, invA.xxxx;
}
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h
index 1604d5a034a..09ceb69edd8 100644
--- a/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_core_gc.h
@@ -4,9 +4,9 @@
3,1,0,5,1,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,
116,86,97,108,0,0,18,102,0,0,0,0,1,0,1,1,1,1,0,5,105,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,
-48,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,
+48,0,0,0,0,4,118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,
101,114,111,0,0,0,0,1,0,1,1,1,1,0,9,102,0,0,0,1,3,2,1,9,1,122,101,114,111,0,2,17,48,0,48,0,0,0,0,4,
-118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,18,122,101,114,111,0,
+118,101,99,52,95,115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,102,0,0,18,122,101,114,111,0,
0,0,0,1,0,5,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,1,
98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,20,0,0,1,0,9,1,1,1,0,5,105,0,0,0,1,4,105,110,
116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,0,0,1,0,1,1,1,
@@ -35,444 +35,463 @@
120,120,120,0,20,0,0,1,0,12,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,59,120,
120,120,120,0,20,0,0,1,0,12,1,1,1,0,11,118,51,0,0,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,
108,0,59,120,121,122,0,18,118,51,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,102,0,20,0,
-0,1,0,6,1,1,1,0,5,105,0,0,1,1,0,5,106,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,
-20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,106,0,20,0,0,1,0,6,1,1,1,0,5,105,0,0,0,1,9,18,
-95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59,120,120,0,20,0,0,1,0,6,1,1,1,0,9,102,0,0,0,
-1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,
-18,102,0,59,120,120,0,0,0,0,1,0,6,1,1,1,0,1,98,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,
-116,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,98,0,59,120,120,0,0,0,0,1,0,7,1,1,1,0,5,
-105,0,0,1,1,0,5,106,0,0,1,1,0,5,107,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,
-20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,106,0,20,0,9,18,95,95,114,101,116,86,97,108,0,
-59,122,0,18,107,0,20,0,0,1,0,7,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,
-122,0,18,105,0,59,120,120,120,0,20,0,0,1,0,7,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,
-108,0,59,120,121,122,0,18,102,0,59,120,120,120,0,20,0,0,1,0,7,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,
-101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,8,1,1,1,0,5,120,0,0,1,1,0,
-5,121,0,0,1,1,0,5,122,0,0,1,1,0,5,119,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,
-20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,
-59,122,0,18,122,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,119,0,20,0,0,1,0,8,1,1,1,0,5,
-105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,59,120,120,120,120,0,20,0,0,1,0,8,1,1,1,0,
-9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,0,
-18,102,0,59,120,120,120,120,0,0,0,0,1,0,8,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,
-18,98,0,59,120,120,120,120,0,20,0,0,1,0,2,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,0,1,9,18,95,95,114,
-101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,
-0,20,0,0,1,0,2,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,0,59,120,
-120,0,20,0,0,1,0,2,1,1,1,0,9,102,0,0,0,1,3,2,1,10,1,122,101,114,111,0,2,58,118,101,99,50,0,17,48,0,
-48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,
-59,120,121,0,0,18,102,0,59,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,2,1,1,1,0,5,105,0,0,0,1,3,2,
-1,6,1,122,101,114,111,0,2,58,105,118,101,99,50,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,
-115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,105,0,59,120,120,0,0,18,122,101,
-114,111,0,0,0,0,1,0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114,
-101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,
-0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9,
-18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9,
-102,0,0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,
-48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,
-122,0,0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7,
-1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,
-99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,
-0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0,
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-8,48,0,57,18,110,0,16,8,48,0,57,47,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,49,0,57,18,109,0,
-16,10,49,0,57,18,110,0,16,10,49,0,57,47,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,50,0,57,18,
-109,0,16,10,50,0,57,18,110,0,16,10,50,0,57,47,20,0,0,1,0,14,2,21,1,1,0,14,109,0,0,1,1,0,14,110,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,59,
-120,120,120,0,48,18,109,0,16,10,49,0,57,18,110,0,16,8,48,0,57,59,121,121,121,0,48,46,18,109,0,16,
-10,50,0,57,18,110,0,16,8,48,0,57,59,122,122,122,0,48,46,20,0,9,18,95,95,114,101,116,86,97,108,0,16,
-10,49,0,57,18,109,0,16,8,48,0,57,18,110,0,16,10,49,0,57,59,120,120,120,0,48,18,109,0,16,10,49,0,57,
-18,110,0,16,10,49,0,57,59,121,121,121,0,48,46,18,109,0,16,10,50,0,57,18,110,0,16,10,49,0,57,59,122,
+120,0,0,0,9,18,118,0,59,120,0,18,97,0,23,0,9,18,118,0,59,121,0,18,97,0,23,0,0,1,0,0,2,4,1,0,2,6,
+118,0,0,1,1,0,5,97,0,0,0,1,9,18,118,0,59,120,0,18,97,0,24,0,9,18,118,0,59,121,0,18,97,0,24,0,0,1,0,
+0,2,1,1,0,2,7,118,0,0,1,1,0,5,97,0,0,0,1,4,118,101,99,52,95,97,100,100,0,18,118,0,59,120,121,122,0,
+0,18,118,0,59,120,121,122,0,0,18,97,0,59,120,120,120,0,0,0,0,1,0,0,2,2,1,0,2,7,118,0,0,1,1,0,5,97,
+0,0,0,1,4,118,101,99,52,95,115,117,98,116,114,97,99,116,0,18,118,0,59,120,121,122,0,0,18,118,0,59,
+120,121,122,0,0,18,97,0,59,120,120,120,0,0,0,0,1,0,0,2,3,1,0,2,7,118,0,0,1,1,0,5,97,0,0,0,1,4,118,
+101,99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,59,120,121,122,0,0,18,118,0,59,120,121,122,
+0,0,18,97,0,59,120,120,120,0,0,0,0,1,0,0,2,4,1,0,2,7,118,0,0,1,1,0,5,97,0,0,0,1,9,18,118,0,59,120,
+0,18,97,0,24,0,9,18,118,0,59,121,0,18,97,0,24,0,9,18,118,0,59,122,0,18,97,0,24,0,0,1,0,0,2,1,1,0,2,
+8,118,0,0,1,1,0,5,97,0,0,0,1,4,118,101,99,52,95,97,100,100,0,18,118,0,0,18,118,0,0,18,97,0,59,120,
+120,120,120,0,0,0,0,1,0,0,2,2,1,0,2,8,118,0,0,1,1,0,5,97,0,0,0,1,4,118,101,99,52,95,115,117,98,116,
+114,97,99,116,0,18,118,0,0,18,118,0,0,18,97,0,59,120,120,120,120,0,0,0,0,1,0,0,2,3,1,0,2,8,118,0,0,
+1,1,0,5,97,0,0,0,1,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,0,18,118,0,0,18,
+97,0,59,120,120,120,120,0,0,0,0,1,0,0,2,4,1,0,2,8,118,0,0,1,1,0,5,97,0,0,0,1,9,18,118,0,59,120,0,
+18,97,0,24,0,9,18,118,0,59,121,0,18,97,0,24,0,9,18,118,0,59,122,0,18,97,0,24,0,9,18,118,0,59,119,0,
+18,97,0,24,0,0,1,0,0,2,1,1,0,2,10,118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,97,100,100,0,18,
+118,0,59,120,121,0,0,18,118,0,0,18,97,0,59,120,120,0,0,0,0,1,0,0,2,2,1,0,2,10,118,0,0,1,1,0,9,97,0,
+0,0,1,4,118,101,99,52,95,115,117,98,116,114,97,99,116,0,18,118,0,59,120,121,0,0,18,118,0,0,18,97,0,
+59,120,120,0,0,0,0,1,0,0,2,3,1,0,2,10,118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,109,117,108,
+116,105,112,108,121,0,18,118,0,59,120,121,0,0,18,118,0,0,18,97,0,59,120,120,0,0,0,0,1,0,0,2,4,1,0,
+2,10,118,0,0,1,1,0,9,97,0,0,0,1,3,2,0,9,1,105,110,118,65,0,0,0,4,102,108,111,97,116,95,114,99,112,
+0,18,105,110,118,65,0,0,18,97,0,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,
+59,120,121,0,0,18,118,0,59,120,121,0,0,18,105,110,118,65,0,59,120,120,0,0,0,0,1,0,0,2,1,1,0,2,11,
+118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,97,100,100,0,18,118,0,59,120,121,122,0,0,18,118,0,0,
+18,97,0,59,120,120,120,0,0,0,0,1,0,0,2,2,1,0,2,11,118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,
+115,117,98,116,114,97,99,116,0,18,118,0,59,120,121,122,0,0,18,118,0,0,18,97,0,59,120,120,120,0,0,0,
+0,1,0,0,2,3,1,0,2,11,118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,109,117,108,116,105,112,108,121,
+0,18,118,0,59,120,121,122,0,0,18,118,0,0,18,97,0,59,120,120,120,0,0,0,0,1,0,0,2,4,1,0,2,11,118,0,0,
+1,1,0,9,97,0,0,0,1,3,2,0,9,1,105,110,118,65,0,0,0,4,102,108,111,97,116,95,114,99,112,0,18,105,110,
+118,65,0,0,18,97,0,0,0,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,59,120,121,
+122,0,0,18,118,0,59,120,121,122,0,0,18,105,110,118,65,0,59,120,120,120,0,0,0,0,1,0,0,2,1,1,0,2,12,
+118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,97,100,100,0,18,118,0,0,18,118,0,0,18,97,0,59,120,
+120,120,120,0,0,0,0,1,0,0,2,2,1,0,2,12,118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,115,117,98,
+116,114,97,99,116,0,18,118,0,0,18,118,0,0,18,97,0,59,120,120,120,120,0,0,0,0,1,0,0,2,3,1,0,2,12,
+118,0,0,1,1,0,9,97,0,0,0,1,4,118,101,99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,0,18,118,
+0,0,18,97,0,59,120,120,120,120,0,0,0,0,1,0,0,2,4,1,0,2,12,118,0,0,1,1,0,9,97,0,0,0,1,3,2,0,9,1,105,
+110,118,65,0,0,0,4,102,108,111,97,116,95,114,99,112,0,18,105,110,118,65,0,0,18,97,0,0,0,4,118,101,
+99,52,95,109,117,108,116,105,112,108,121,0,18,118,0,0,18,118,0,0,18,105,110,118,65,0,59,120,120,
+120,120,0,0,0,0,1,0,13,2,26,1,1,0,13,109,0,0,1,1,0,13,110,0,0,0,1,9,18,95,95,114,101,116,86,97,108,
+0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,46,20,0,9,18,95,95,114,101,116,86,97,
+108,0,16,10,49,0,57,18,109,0,16,10,49,0,57,18,110,0,16,10,49,0,57,46,20,0,0,1,0,13,2,27,1,1,0,13,
+109,0,0,1,1,0,13,110,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,0,57,
+18,110,0,16,8,48,0,57,47,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,49,0,57,18,109,0,16,10,49,0,
+57,18,110,0,16,10,49,0,57,47,20,0,0,1,0,13,2,21,1,1,0,13,109,0,0,1,1,0,13,110,0,0,0,1,9,18,95,95,
+114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,59,120,120,0,48,
+18,109,0,16,10,49,0,57,18,110,0,16,8,48,0,57,59,121,121,0,48,46,20,0,9,18,95,95,114,101,116,86,97,
+108,0,16,10,49,0,57,18,109,0,16,8,48,0,57,18,110,0,16,10,49,0,57,59,120,120,0,48,18,109,0,16,10,49,
+0,57,18,110,0,16,10,49,0,57,59,121,121,0,48,46,20,0,0,1,0,13,2,22,1,1,0,13,109,0,0,1,1,0,13,110,0,
+0,0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,
+49,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,49,0,57,18,109,0,16,10,49,0,57,18,110,0,16,10,49,
+0,57,49,20,0,0,1,0,14,2,26,1,1,0,14,109,0,0,1,1,0,14,110,0,0,0,1,9,18,95,95,114,101,116,86,97,108,
+0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,46,20,0,9,18,95,95,114,101,116,86,97,
+108,0,16,10,49,0,57,18,109,0,16,10,49,0,57,18,110,0,16,10,49,0,57,46,20,0,9,18,95,95,114,101,116,
+86,97,108,0,16,10,50,0,57,18,109,0,16,10,50,0,57,18,110,0,16,10,50,0,57,46,20,0,0,1,0,14,2,27,1,1,
+0,14,109,0,0,1,1,0,14,110,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,
+0,57,18,110,0,16,8,48,0,57,47,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,49,0,57,18,109,0,16,10,
+49,0,57,18,110,0,16,10,49,0,57,47,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,50,0,57,18,109,0,
+16,10,50,0,57,18,110,0,16,10,50,0,57,47,20,0,0,1,0,14,2,21,1,1,0,14,109,0,0,1,1,0,14,110,0,0,0,1,9,
+18,95,95,114,101,116,86,97,108,0,16,8,48,0,57,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,59,120,
+120,120,0,48,18,109,0,16,10,49,0,57,18,110,0,16,8,48,0,57,59,121,121,121,0,48,46,18,109,0,16,10,50,
+0,57,18,110,0,16,8,48,0,57,59,122,122,122,0,48,46,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,49,
+0,57,18,109,0,16,8,48,0,57,18,110,0,16,10,49,0,57,59,120,120,120,0,48,18,109,0,16,10,49,0,57,18,
+110,0,16,10,49,0,57,59,121,121,121,0,48,46,18,109,0,16,10,50,0,57,18,110,0,16,10,49,0,57,59,122,
122,122,0,48,46,20,0,9,18,95,95,114,101,116,86,97,108,0,16,10,50,0,57,18,109,0,16,8,48,0,57,18,110,
0,16,10,50,0,57,59,120,120,120,0,48,18,109,0,16,10,49,0,57,18,110,0,16,10,50,0,57,59,121,121,121,0,
48,46,18,109,0,16,10,50,0,57,18,110,0,16,10,50,0,57,59,122,122,122,0,48,46,20,0,0,1,0,14,2,22,1,1,
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index d19d5a0abb6..14fa38c3cda 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -707,6 +707,64 @@ _slang_find_node_type(slang_operation *oper, slang_operation_type type)
}
+/**
+ * Count the number of operations of the given time rooted at 'oper'.
+ */
+static GLuint
+_slang_count_node_type(slang_operation *oper, slang_operation_type type)
+{
+ GLuint i, count = 0;
+ if (oper->type == type) {
+ return 1;
+ }
+ for (i = 0; i < oper->num_children; i++) {
+ count += _slang_count_node_type(&oper->children[i], type);
+ }
+ return count;
+}
+
+
+/**
+ * Check if the 'return' statement found under 'oper' is a "tail return"
+ * that can be no-op'd. For example:
+ *
+ * void func(void)
+ * {
+ * .. do something ..
+ * return; // this is a no-op
+ * }
+ *
+ * This is used when determining if a function can be inlined. If the
+ * 'return' is not the last statement, we can't inline the function since
+ * we still need the semantic behaviour of the 'return' but we don't want
+ * to accidentally return from the _calling_ function. We'd need to use an
+ * unconditional branch, but we don't have such a GPU instruction (not
+ * always, at least).
+ */
+static GLboolean
+_slang_is_tail_return(const slang_operation *oper)
+{
+ GLuint k = oper->num_children;
+
+ while (k > 0) {
+ const slang_operation *last = &oper->children[k - 1];
+ if (last->type == SLANG_OPER_RETURN)
+ return GL_TRUE;
+ else if (last->type == SLANG_OPER_IDENTIFIER ||
+ last->type == SLANG_OPER_LABEL)
+ k--; /* try prev child */
+ else if (last->type == SLANG_OPER_BLOCK_NO_NEW_SCOPE ||
+ last->type == SLANG_OPER_BLOCK_NEW_SCOPE)
+ /* try sub-children */
+ return _slang_is_tail_return(last);
+ else
+ break;
+ }
+
+ return GL_FALSE;
+}
+
+
static void
slang_resolve_variable(slang_operation *oper)
{
@@ -1207,38 +1265,62 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
}
else {
/* non-assembly function */
+ /* We always generate an "inline-able" block of code here.
+ * We may either:
+ * 1. insert the inline code
+ * 2. Generate a call to the "inline" code as a subroutine
+ */
+
+
+ slang_operation *ret = NULL;
+
inlined = slang_inline_function_call(A, fun, oper, dest);
- if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) {
- slang_operation *callOper;
- /* The function we're calling has one or more 'return' statements.
- * So, we can't truly inline this function because we need to
- * implement 'return' with RET (and CAL).
- * Nevertheless, we performed "inlining" to make a new instance
- * of the function body to deal with static register allocation.
- *
- * XXX check if there's one 'return' and if it's the very last
- * statement in the function - we can optimize that case.
- */
- assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
- inlined->type == SLANG_OPER_SEQUENCE);
- if (_slang_function_has_return_value(fun) && !dest) {
- assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL);
- assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER);
- callOper = &inlined->children[1];
+ if (!inlined)
+ return NULL;
+
+ ret = _slang_find_node_type(inlined, SLANG_OPER_RETURN);
+ if (ret) {
+ /* check if this is a "tail" return */
+ if (_slang_count_node_type(inlined, SLANG_OPER_RETURN) == 1 &&
+ _slang_is_tail_return(inlined)) {
+ /* The only RETURN is the last stmt in the function, no-op it
+ * and inline the function body.
+ */
+ ret->type = SLANG_OPER_NONE;
}
else {
- callOper = inlined;
+ slang_operation *callOper;
+ /* The function we're calling has one or more 'return' statements.
+ * So, we can't truly inline this function because we need to
+ * implement 'return' with RET (and CAL).
+ * Nevertheless, we performed "inlining" to make a new instance
+ * of the function body to deal with static register allocation.
+ *
+ * XXX check if there's one 'return' and if it's the very last
+ * statement in the function - we can optimize that case.
+ */
+ assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
+ inlined->type == SLANG_OPER_SEQUENCE);
+
+ if (_slang_function_has_return_value(fun) && !dest) {
+ assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL);
+ assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER);
+ callOper = &inlined->children[1];
+ }
+ else {
+ callOper = inlined;
+ }
+ callOper->type = SLANG_OPER_NON_INLINED_CALL;
+ callOper->fun = fun;
+ callOper->label = _slang_label_new_unique((char*) fun->header.a_name);
}
- callOper->type = SLANG_OPER_NON_INLINED_CALL;
- callOper->fun = fun;
- callOper->label = _slang_label_new_unique((char*) fun->header.a_name);
}
}
if (!inlined)
return NULL;
- /* Replace the function call with the inlined block */
+ /* Replace the function call with the inlined block (or new CALL stmt) */
slang_operation_destruct(oper);
*oper = *inlined;
_slang_free(inlined);
@@ -1273,46 +1355,188 @@ slang_find_asm_info(const char *name)
}
+/**
+ * Some write-masked assignments are simple, but others are hard.
+ * Simple example:
+ * vec3 v;
+ * v.xy = vec2(a, b);
+ * Hard example:
+ * vec3 v;
+ * v.zy = vec2(a, b);
+ * this gets transformed/swizzled into:
+ * v.zy = vec2(a, b).*yx* (* = don't care)
+ * This function helps to determine simple vs. non-simple.
+ */
+static GLboolean
+_slang_simple_writemask(GLuint writemask, GLuint swizzle)
+{
+ switch (writemask) {
+ case WRITEMASK_X:
+ return GET_SWZ(swizzle, 0) == SWIZZLE_X;
+ case WRITEMASK_Y:
+ return GET_SWZ(swizzle, 1) == SWIZZLE_Y;
+ case WRITEMASK_Z:
+ return GET_SWZ(swizzle, 2) == SWIZZLE_Z;
+ case WRITEMASK_W:
+ return GET_SWZ(swizzle, 3) == SWIZZLE_W;
+ case WRITEMASK_XY:
+ return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
+ && (GET_SWZ(swizzle, 1) == SWIZZLE_Y);
+ case WRITEMASK_XYZ:
+ return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
+ && (GET_SWZ(swizzle, 1) == SWIZZLE_Y)
+ && (GET_SWZ(swizzle, 2) == SWIZZLE_Z);
+ case WRITEMASK_XYZW:
+ return swizzle == SWIZZLE_NOOP;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Convert the given swizzle into a writemask. In some cases this
+ * is trivial, in other cases, we'll need to also swizzle the right
+ * hand side to put components in the right places.
+ * \param swizzle the incoming swizzle
+ * \param writemaskOut returns the writemask
+ * \param swizzleOut swizzle to apply to the right-hand-side
+ * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
+ */
+static GLboolean
+swizzle_to_writemask(GLuint swizzle,
+ GLuint *writemaskOut, GLuint *swizzleOut)
+{
+ GLuint mask = 0x0, newSwizzle[4];
+ GLint i, size;
+
+ /* make new dst writemask, compute size */
+ for (i = 0; i < 4; i++) {
+ const GLuint swz = GET_SWZ(swizzle, i);
+ if (swz == SWIZZLE_NIL) {
+ /* end */
+ break;
+ }
+ assert(swz >= 0 && swz <= 3);
+ mask |= (1 << swz);
+ }
+ assert(mask <= 0xf);
+ size = i; /* number of components in mask/swizzle */
+
+ *writemaskOut = mask;
+
+ /* make new src swizzle, by inversion */
+ for (i = 0; i < 4; i++) {
+ newSwizzle[i] = i; /*identity*/
+ }
+ for (i = 0; i < size; i++) {
+ const GLuint swz = GET_SWZ(swizzle, i);
+ newSwizzle[swz] = i;
+ }
+ *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0],
+ newSwizzle[1],
+ newSwizzle[2],
+ newSwizzle[3]);
+
+ if (_slang_simple_writemask(mask, *swizzleOut)) {
+ if (size >= 1)
+ assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X);
+ if (size >= 2)
+ assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y);
+ if (size >= 3)
+ assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z);
+ if (size >= 4)
+ assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W);
+ return GL_TRUE;
+ }
+ else
+ return GL_FALSE;
+}
+
+
+/**
+ * Recursively traverse 'oper' to produce a swizzle mask in the event
+ * of any vector subscripts and swizzle suffixes.
+ * Ex: for "vec4 v", "v[2].x" resolves to v.z
+ */
static GLuint
-make_writemask(const char *field)
-{
- GLuint mask = 0x0;
- while (*field) {
- switch (*field) {
- case 'x':
- case 's':
- case 'r':
- mask |= WRITEMASK_X;
+resolve_swizzle(const slang_operation *oper)
+{
+ if (oper->type == SLANG_OPER_FIELD) {
+ /* writemask from .xyzw suffix */
+ slang_swizzle swz;
+ if (_slang_is_swizzle((char*) oper->a_id, 4, &swz)) {
+ GLuint swizzle = MAKE_SWIZZLE4(swz.swizzle[0],
+ swz.swizzle[1],
+ swz.swizzle[2],
+ swz.swizzle[3]);
+ GLuint child_swizzle = resolve_swizzle(&oper->children[0]);
+ GLuint s = _slang_swizzle_swizzle(child_swizzle, swizzle);
+ return s;
+ }
+ else
+ return SWIZZLE_XYZW;
+ }
+ else if (oper->type == SLANG_OPER_SUBSCRIPT &&
+ oper->children[1].type == SLANG_OPER_LITERAL_INT) {
+ /* writemask from [index] */
+ GLuint child_swizzle = resolve_swizzle(&oper->children[0]);
+ GLuint i = (GLuint) oper->children[1].literal[0];
+ GLuint swizzle;
+ GLuint s;
+ switch (i) {
+ case 0:
+ swizzle = SWIZZLE_XXXX;
break;
- case 'y':
- case 't':
- case 'g':
- mask |= WRITEMASK_Y;
+ case 1:
+ swizzle = SWIZZLE_YYYY;
break;
- case 'z':
- case 'p':
- case 'b':
- mask |= WRITEMASK_Z;
+ case 2:
+ swizzle = SWIZZLE_ZZZZ;
break;
- case 'w':
- case 'q':
- case 'a':
- mask |= WRITEMASK_W;
+ case 3:
+ swizzle = SWIZZLE_WWWW;
break;
default:
- _mesa_problem(NULL, "invalid writemask in make_writemask()");
- return 0;
+ swizzle = SWIZZLE_XYZW;
}
- field++;
+ s = _slang_swizzle_swizzle(child_swizzle, swizzle);
+ return s;
}
- if (mask == 0x0)
- return WRITEMASK_XYZW;
- else
- return mask;
+ else {
+ return SWIZZLE_XYZW;
+ }
+}
+
+
+/**
+ * As above, but produce a writemask.
+ */
+static GLuint
+resolve_writemask(const slang_operation *oper)
+{
+ GLuint swizzle = resolve_swizzle(oper);
+ GLuint writemask, swizzleOut;
+ swizzle_to_writemask(swizzle, &writemask, &swizzleOut);
+ return writemask;
}
/**
+ * Recursively descend through swizzle nodes to find the node's storage info.
+ */
+static slang_ir_storage *
+get_store(const slang_ir_node *n)
+{
+ if (n->Opcode == IR_SWIZZLE) {
+ return get_store(n->Children[0]);
+ }
+ return n->Store;
+}
+
+
+
+/**
* Generate IR tree for an asm instruction/operation such as:
* __asm vec4_dot __retVal.x, v1, v2;
*/
@@ -1366,19 +1590,19 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
slang_ir_node *n0;
dest_oper = &oper->children[0];
- while (dest_oper->type == SLANG_OPER_FIELD) {
- /* writemask */
- writemask &= make_writemask((char*) dest_oper->a_id);
- dest_oper = &dest_oper->children[0];
- }
+
+ writemask = resolve_writemask(dest_oper);
n0 = _slang_gen_operation(A, dest_oper);
- assert(n0->Var);
- assert(n0->Store);
+ if (!n0)
+ return NULL;
+
assert(!n->Store);
- n->Store = n0->Store;
+ n->Store = get_store(n0);
n->Writemask = writemask;
+ assert(n->Store->File != PROGRAM_UNDEFINED);
+
_slang_free(n0);
}
@@ -1847,6 +2071,14 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var)
n->Store->File = PROGRAM_TEMPORARY;
n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier);
+ if (var->array_len > 0) {
+ /* this is an array */
+ /* round up element size to mult of 4 */
+ GLint sz = (n->Store->Size + 3) & ~3;
+ /* mult by array size */
+ sz *= var->array_len;
+ n->Store->Size = sz;
+ }
A->program->NumTemporaries++;
assert(n->Store->Size > 0);
}
@@ -2126,105 +2358,6 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper)
}
-/**
- * Some write-masked assignments are simple, but others are hard.
- * Simple example:
- * vec3 v;
- * v.xy = vec2(a, b);
- * Hard example:
- * vec3 v;
- * v.zy = vec2(a, b);
- * this gets transformed/swizzled into:
- * v.zy = vec2(a, b).*yx* (* = don't care)
- * This function helps to determine simple vs. non-simple.
- */
-static GLboolean
-_slang_simple_writemask(GLuint writemask, GLuint swizzle)
-{
- switch (writemask) {
- case WRITEMASK_X:
- return GET_SWZ(swizzle, 0) == SWIZZLE_X;
- case WRITEMASK_Y:
- return GET_SWZ(swizzle, 1) == SWIZZLE_Y;
- case WRITEMASK_Z:
- return GET_SWZ(swizzle, 2) == SWIZZLE_Z;
- case WRITEMASK_W:
- return GET_SWZ(swizzle, 3) == SWIZZLE_W;
- case WRITEMASK_XY:
- return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
- && (GET_SWZ(swizzle, 1) == SWIZZLE_Y);
- case WRITEMASK_XYZ:
- return (GET_SWZ(swizzle, 0) == SWIZZLE_X)
- && (GET_SWZ(swizzle, 1) == SWIZZLE_Y)
- && (GET_SWZ(swizzle, 2) == SWIZZLE_Z);
- case WRITEMASK_XYZW:
- return swizzle == SWIZZLE_NOOP;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Convert the given swizzle into a writemask. In some cases this
- * is trivial, in other cases, we'll need to also swizzle the right
- * hand side to put components in the right places.
- * \param swizzle the incoming swizzle
- * \param writemaskOut returns the writemask
- * \param swizzleOut swizzle to apply to the right-hand-side
- * \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
- */
-static GLboolean
-swizzle_to_writemask(GLuint swizzle,
- GLuint *writemaskOut, GLuint *swizzleOut)
-{
- GLuint mask = 0x0, newSwizzle[4];
- GLint i, size;
-
- /* make new dst writemask, compute size */
- for (i = 0; i < 4; i++) {
- const GLuint swz = GET_SWZ(swizzle, i);
- if (swz == SWIZZLE_NIL) {
- /* end */
- break;
- }
- assert(swz >= 0 && swz <= 3);
- mask |= (1 << swz);
- }
- assert(mask <= 0xf);
- size = i; /* number of components in mask/swizzle */
-
- *writemaskOut = mask;
-
- /* make new src swizzle, by inversion */
- for (i = 0; i < 4; i++) {
- newSwizzle[i] = i; /*identity*/
- }
- for (i = 0; i < size; i++) {
- const GLuint swz = GET_SWZ(swizzle, i);
- newSwizzle[swz] = i;
- }
- *swizzleOut = MAKE_SWIZZLE4(newSwizzle[0],
- newSwizzle[1],
- newSwizzle[2],
- newSwizzle[3]);
-
- if (_slang_simple_writemask(mask, *swizzleOut)) {
- if (size >= 1)
- assert(GET_SWZ(*swizzleOut, 0) == SWIZZLE_X);
- if (size >= 2)
- assert(GET_SWZ(*swizzleOut, 1) == SWIZZLE_Y);
- if (size >= 3)
- assert(GET_SWZ(*swizzleOut, 2) == SWIZZLE_Z);
- if (size >= 4)
- assert(GET_SWZ(*swizzleOut, 3) == SWIZZLE_W);
- return GL_TRUE;
- }
- else
- return GL_FALSE;
-}
-
-
static slang_ir_node *
_slang_gen_swizzle(slang_ir_node *child, GLuint swizzle)
{
@@ -3024,7 +3157,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) {
/* we only really generate code for main, all other functions get
- * inlined.
+ * inlined or codegen'd upon an actual call.
*/
#if 0
/* do some basic error checking though */
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index cdea1c51287..20bca01c46b 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1634,6 +1634,15 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
+ /* allocate global address space for a variable with a known size */
+ if (C->global_scope
+ && !(var->type.specifier.type == SLANG_SPEC_ARRAY
+ && var->array_len == 0)) {
+ if (!calculate_var_size(C, O, var))
+ return GL_FALSE;
+ var->address = slang_var_pool_alloc(O->global_pool, var->size);
+ }
+
/* emit code for global var decl */
if (C->global_scope) {
slang_assemble_ctx A;
@@ -1648,15 +1657,6 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
return 0;
}
- /* allocate global address space for a variable with a known size */
- if (C->global_scope
- && !(var->type.specifier.type == SLANG_SPEC_ARRAY
- && var->array_len == 0)) {
- if (!calculate_var_size(C, O, var))
- return GL_FALSE;
- var->address = slang_var_pool_alloc(O->global_pool, var->size);
- }
-
/* initialize global variable */
if (C->global_scope) {
if (var->initializer != NULL) {
@@ -1788,20 +1788,6 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition,
*parsed_func_ret = found_func;
}
- /* assemble the parsed function */
- {
- slang_assemble_ctx A;
-
- A.atoms = C->atoms;
- A.space.funcs = O->funs;
- A.space.structs = O->structs;
- A.space.vars = O->vars;
- A.program = O->program;
- A.vartable = O->vartable;
- A.log = C->L;
-
- _slang_codegen_function(&A, *parsed_func_ret);
- }
return GL_TRUE;
}
@@ -1844,6 +1830,7 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
slang_output_ctx o;
GLboolean success;
GLuint maxRegs;
+ slang_function *mainFunc = NULL;
if (unit->type == SLANG_UNIT_FRAGMENT_BUILTIN ||
unit->type == SLANG_UNIT_FRAGMENT_SHADER) {
@@ -1871,6 +1858,11 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
{
slang_function *func;
success = parse_function(C, &o, 1, &func);
+ if (success &&
+ _mesa_strcmp((char *) func->header.a_name, "main") == 0) {
+ /* found main() */
+ mainFunc = func;
+ }
}
break;
case EXTERNAL_DECLARATION:
@@ -1888,6 +1880,22 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit,
}
C->I++;
+ if (mainFunc) {
+ /* assemble (generate code) for main() */
+ slang_assemble_ctx A;
+
+ A.atoms = C->atoms;
+ A.space.funcs = o.funs;
+ A.space.structs = o.structs;
+ A.space.vars = o.vars;
+ A.program = o.program;
+ A.vartable = o.vartable;
+ A.log = C->L;
+
+ _slang_codegen_function(&A, mainFunc);
+
+ }
+
_slang_pop_var_table(o.vartable);
_slang_delete_var_table(o.vartable);
@@ -2129,6 +2137,12 @@ compile_shader(GLcontext *ctx, slang_code_object * object,
GLboolean success;
grammar id = 0;
+#if 0 /* for debug */
+ _mesa_printf("********* COMPILE SHADER ***********\n");
+ _mesa_printf("%s\n", shader->Source);
+ _mesa_printf("************************************\n");
+#endif
+
assert(program);
_slang_code_object_dtr(object);
@@ -2161,6 +2175,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
type = SLANG_UNIT_FRAGMENT_SHADER;
}
+ if (!shader->Source)
+ return GL_FALSE;
+
ctx->Shader.MemPool = _slang_new_mempool(1024*1024);
/* XXX temporary hack */
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 93256f8647c..c997c11a7de 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0.3
+ * Version: 7.1
*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -110,13 +110,16 @@ writemask_to_swizzle(GLuint writemask)
/**
* Swizzle a swizzle. That is, return swz2(swz1)
*/
-static GLuint
-swizzle_swizzle(GLuint swz1, GLuint swz2)
+GLuint
+_slang_swizzle_swizzle(GLuint swz1, GLuint swz2)
{
GLuint i, swz, s[4];
for (i = 0; i < 4; i++) {
GLuint c = GET_SWZ(swz2, i);
- s[i] = GET_SWZ(swz1, c);
+ if (c <= SWIZZLE_W)
+ s[i] = GET_SWZ(swz1, c);
+ else
+ s[i] = c;
}
swz = MAKE_SWIZZLE4(s[0], s[1], s[2], s[3]);
return swz;
@@ -466,6 +469,12 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
const slang_ir_info *info = _slang_ir_info(n->Opcode);
char *srcAnnot[3], *dstAnnot;
GLuint i;
+ slang_ir_node *temps[3];
+
+ /* we'll save pointers to nodes/storage to free in temps[] until
+ * the very end.
+ */
+ temps[0] = temps[1] = temps[2] = NULL;
assert(info);
assert(info->InstOpcode != OPCODE_NOP);
@@ -486,9 +495,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
storage_to_src_reg(&inst->SrcReg[0], n->Children[0]->Children[0]->Store);
storage_to_src_reg(&inst->SrcReg[1], n->Children[0]->Children[1]->Store);
storage_to_src_reg(&inst->SrcReg[2], n->Children[1]->Store);
- free_temp_storage(emitInfo->vt, n->Children[0]->Children[0]);
- free_temp_storage(emitInfo->vt, n->Children[0]->Children[1]);
- free_temp_storage(emitInfo->vt, n->Children[1]);
+ temps[0] = n->Children[0]->Children[0];
+ temps[1] = n->Children[0]->Children[1];
+ temps[2] = n->Children[1];
}
else if (info->NumParams == 2 &&
n->Opcode == IR_ADD && n->Children[1]->Opcode == IR_MUL) {
@@ -502,9 +511,9 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Children[0]->Store);
storage_to_src_reg(&inst->SrcReg[1], n->Children[1]->Children[1]->Store);
storage_to_src_reg(&inst->SrcReg[2], n->Children[0]->Store);
- free_temp_storage(emitInfo->vt, n->Children[1]->Children[0]);
- free_temp_storage(emitInfo->vt, n->Children[1]->Children[1]);
- free_temp_storage(emitInfo->vt, n->Children[0]);
+ temps[0] = n->Children[1]->Children[0];
+ temps[1] = n->Children[1]->Children[1];
+ temps[2] = n->Children[0];
}
else
#endif
@@ -529,17 +538,19 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
for (i = 0; i < info->NumParams; i++)
srcAnnot[i] = storage_annotation(n->Children[i], emitInfo->prog);
- /* free temps */
+ /* record (potential) temps to free */
for (i = 0; i < info->NumParams; i++)
- free_temp_storage(emitInfo->vt, n->Children[i]);
+ temps[i] = n->Children[i];
}
/* result storage */
if (!n->Store) {
- /* XXX this size isn't correct, it depends on the operands */
- if (!alloc_temp_storage(emitInfo, n, info->ResultSize))
+ GLint size = n->Children[0]->Store
+ ? n->Children[0]->Store->Size : info->ResultSize;
+ if (!alloc_temp_storage(emitInfo, n, size))
return NULL;
}
+
storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
dstAnnot = storage_annotation(n, emitInfo->prog);
@@ -547,6 +558,11 @@ emit_arith(slang_emit_info *emitInfo, slang_ir_node *n)
inst->Comment = instruction_annotation(inst->Opcode, dstAnnot, srcAnnot[0],
srcAnnot[1], srcAnnot[2]);
+ /* really free temps now */
+ for (i = 0; i < 3; i++)
+ if (temps[i])
+ free_temp_storage(emitInfo->vt, temps[i]);
+
/*_mesa_print_instruction(inst);*/
return inst;
}
@@ -1459,8 +1475,8 @@ emit_swizzle(slang_emit_info *emitInfo, slang_ir_node *n)
/* apply this swizzle to child's swizzle to get composed swizzle */
swizzle = fix_swizzle(n->Store->Swizzle); /* remove the don't care terms */
- n->Store->Swizzle = swizzle_swizzle(n->Children[0]->Store->Swizzle,
- swizzle);
+ n->Store->Swizzle = _slang_swizzle_swizzle(n->Children[0]->Store->Swizzle,
+ swizzle);
return inst;
}
@@ -1654,6 +1670,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_COS:
case IR_DDX:
case IR_DDY:
+ case IR_EXP:
+ case IR_EXP2:
+ case IR_LOG2:
case IR_NOISE1:
case IR_NOISE2:
case IR_NOISE3:
@@ -1674,8 +1693,6 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_SLE:
case IR_SLT:
case IR_POW:
- case IR_EXP:
- case IR_EXP2:
/* trinary operators */
case IR_LRP:
return emit_arith(emitInfo, n);
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 13ba6d7d6c7..7d70b3311b8 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -36,6 +36,10 @@ extern void
slang_print_ir(const slang_ir_node *n, int indent);
+extern GLuint
+_slang_swizzle_swizzle(GLuint swz1, GLuint swz2);
+
+
extern slang_ir_storage *
_slang_new_ir_storage(enum register_file file, GLint index, GLint size);
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index 92e8d0345ee..16c36aad0c1 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,6 +50,7 @@ static const slang_ir_info IrInfo[] = {
{ IR_SLE, "IR_SLE", OPCODE_SLE, 4, 2 },
{ IR_SLT, "IR_SLT", OPCODE_SLT, 4, 2 },
{ IR_POW, "IR_POW", OPCODE_POW, 1, 2 },
+ { IR_EQUAL, "IR_EQUAL", OPCODE_NOP, 1, 2 },
/* unary ops */
{ IR_I_TO_F, "IR_I_TO_F", OPCODE_NOP, 1, 1 },
{ IR_F_TO_I, "IR_F_TO_I", OPCODE_INT, 4, 1 }, /* 4 floats to 4 ints */
@@ -90,7 +91,8 @@ static const slang_ir_info IrInfo[] = {
{ IR_FIELD, "IR_FIELD", OPCODE_NOP, 0, 0 },
{ IR_ELEMENT, "IR_ELEMENT", OPCODE_NOP, 0, 0 },
{ IR_SWIZZLE, "IR_SWIZZLE", OPCODE_NOP, 0, 0 },
- { IR_NOP, NULL, OPCODE_NOP, 0, 0 }
+ { IR_NOP, "IR_NOP", OPCODE_NOP, 0, 0 },
+ { 0, NULL, 0, 0, 0 }
};
@@ -216,12 +218,14 @@ storage_string(const slang_ir_storage *st)
"NAMED_PARAM",
"CONSTANT",
"UNIFORM",
+ "VARYING",
"WRITE_ONLY",
"ADDRESS",
"SAMPLER",
"UNDEFINED"
};
static char s[100];
+ assert(Elements(files) == PROGRAM_FILE_MAX);
#if 0
if (st->Size == 1)
sprintf(s, "%s[%d]", files[st->File], st->Index);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index dd4990ba023..a69cad5942d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -388,6 +388,14 @@ _slang_link(GLcontext *ctx,
_mesa_clear_shader_program_data(ctx, shProg);
+ /* check that all programs compiled successfully */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ if (!shProg->Shaders[i]->CompileStatus) {
+ link_error(shProg, "linking with uncompiled shader\n");
+ return;
+ }
+ }
+
shProg->Uniforms = _mesa_new_uniform_list();
shProg->Varying = _mesa_new_parameter_list();
@@ -474,6 +482,12 @@ _slang_link(GLcontext *ctx,
}
}
+ /* Check that the vertex program doesn't use too many sampler units */
+ if (shProg->VertexProgram &&
+ _mesa_bitcount(shProg->VertexProgram->Base.SamplersUsed) > ctx->Const.MaxVertexTextureImageUnits) {
+ link_error(shProg, "Vertex program uses too many samplers.\n");
+ return;
+ }
if (fragProg && shProg->FragmentProgram) {
/* notify driver that a new fragment program has been compiled/linked */
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index e9234bafec7..c963914fe3c 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -86,6 +86,9 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
}
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
+#if 0 /* debug */
+ _mesa_printf("Mesa GLSL error/warning: %s\n", log->text);
+#endif
return 1;
}
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index f3e127cb13f..ff9c62c929e 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -171,9 +171,15 @@ static void
print_binary(const slang_operation *op, const char *oper, int indent)
{
assert(op->num_children == 2);
+ printf("binary at %p locals=%p outer=%p\n",
+ (void *) op,
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
slang_print_tree(&op->children[0], indent + 3);
spaces(indent);
- printf("%s\n", oper);
+ printf("%s at %p locals=%p outer=%p\n",
+ oper, (void *) op, (void *) op->locals,
+ (void *) op->locals->outer_scope);
slang_print_tree(&op->children[1], indent + 3);
}
@@ -182,14 +188,16 @@ static void
print_generic2(const slang_operation *op, const char *oper,
const char *s, int indent)
{
- int i;
+ GLuint i;
if (oper) {
spaces(indent);
- printf("[%p locals %p] %s %s\n", (void*) op, (void*) op->locals, oper, s);
+ printf("%s %s at %p locals=%p outer=%p\n",
+ oper, s, (void *) op, (void *) op->locals,
+ (void *) op->locals->outer_scope);
}
for (i = 0; i < op->num_children; i++) {
spaces(indent);
- printf("//child %d:\n", i);
+ printf("//child %u of %u:\n", i, op->num_children);
slang_print_tree(&op->children[i], indent);
}
}
@@ -244,7 +252,7 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_BLOCK_NO_NEW_SCOPE:
spaces(indent);
- printf("{ locals %p outer %p\n", (void*)op->locals, (void*)op->locals->outer_scope);
+ printf("{ locals=%p outer=%p\n", (void*)op->locals, (void*)op->locals->outer_scope);
print_generic(op, NULL, indent+3);
spaces(indent);
printf("}\n");
@@ -252,7 +260,14 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_BLOCK_NEW_SCOPE:
spaces(indent);
- printf("{{ // new scope locals %p\n", (void*)op->locals);
+ printf("{{ // new scope locals=%p: ", (void*)op->locals);
+ {
+ int i;
+ for (i = 0; i < op->locals->num_variables; i++) {
+ printf("%s ", (char *) op->locals->variables[i]->a_name);
+ }
+ printf("\n");
+ }
print_generic(op, NULL, indent+3);
spaces(indent);
printf("}}\n");
@@ -264,14 +279,16 @@ slang_print_tree(const slang_operation *op, int indent)
slang_variable *v;
v = _slang_locate_variable(op->locals, op->a_id, GL_TRUE);
if (v) {
+ const slang_variable_scope *scope;
spaces(indent);
printf("DECL (locals=%p outer=%p) ", (void*)op->locals, (void*) op->locals->outer_scope);
print_type(&v->type);
printf(" %s (%p)", (char *) op->a_id,
(void *) find_var(op->locals, op->a_id));
- printf(" (in scope %p) ",
- (void *) find_scope(op->locals, op->a_id));
+ scope = find_scope(op->locals, op->a_id);
+ printf(" (in scope %p) ", (void *) scope);
+ assert(scope);
if (op->num_children == 1) {
printf(" :=\n");
slang_print_tree(&op->children[0], indent + 3);
@@ -300,8 +317,12 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_ASM:
spaces(indent);
- printf("ASM: %s\n", (char*) op->a_id);
- print_generic(op, NULL, indent+3);
+ printf("ASM: %s at %p locals=%p outer=%p\n",
+ (char *) op->a_id,
+ (void *) op,
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
+ print_generic(op, "ASM", indent+3);
break;
case SLANG_OPER_BREAK:
@@ -333,7 +354,9 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_EXPRESSION:
spaces(indent);
- printf("EXPR: locals %p\n", (void*) op->locals);
+ printf("EXPR: locals=%p outer=%p\n",
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
/*print_generic(op, "SLANG_OPER_EXPRESSION", indent);*/
slang_print_tree(&op->children[0], indent + 3);
break;
@@ -422,13 +445,25 @@ slang_print_tree(const slang_operation *op, int indent)
break;
case SLANG_OPER_IDENTIFIER:
- spaces(indent);
- if (op->var && op->var->a_name)
- printf("VAR %s (in scope %p)\n", (char *) op->var->a_name,
- (void *) find_scope(op->locals, op->a_id));
- else
- printf("VAR' %s (in scope %p)\n", (char *) op->a_id,
- (void *) find_scope(op->locals, op->a_id));
+ {
+ const slang_variable_scope *scope;
+ spaces(indent);
+ if (op->var && op->var->a_name) {
+ scope = find_scope(op->locals, op->var->a_name);
+ printf("VAR %s (in scope %p)\n", (char *) op->var->a_name,
+ (void *) scope);
+ assert(scope);
+ }
+ else {
+ scope = find_scope(op->locals, op->a_id);
+ printf("VAR' %s (in scope %p) locals=%p outer=%p\n",
+ (char *) op->a_id,
+ (void *) scope,
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
+ assert(scope);
+ }
+ }
break;
case SLANG_OPER_SEQUENCE:
@@ -437,7 +472,9 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_ASSIGN:
spaces(indent);
- printf("ASSIGNMENT locals %p\n", (void*)op->locals);
+ printf("ASSIGNMENT locals=%p outer=%p\n",
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
print_binary(op, ":=", indent);
break;
@@ -573,7 +610,9 @@ slang_print_tree(const slang_operation *op, int indent)
case SLANG_OPER_SUBSCRIPT:
spaces(indent);
- printf("SLANG_OPER_SUBSCRIPT\n");
+ printf("SLANG_OPER_SUBSCRIPT locals=%p outer=%p\n",
+ (void *) op->locals,
+ (void *) op->locals->outer_scope);
print_generic(op, NULL, indent+3);
break;
@@ -640,7 +679,8 @@ slang_print_function(const slang_function *f, GLboolean body)
print_variable(f->parameters->variables[i], 3);
}
- printf(")\n");
+ printf(") param scope = %p\n", (void *) f->parameters);
+
if (body && f->body)
slang_print_tree(f->body, 0);
}
@@ -804,7 +844,7 @@ int
slang_checksum_tree(const slang_operation *op)
{
int s = op->num_children;
- int i;
+ GLuint i;
for (i = 0; i < op->num_children; i++) {
s += slang_checksum_tree(&op->children[i]);
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index 1d817000c60..c4a2f784d4d 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -28,7 +28,7 @@ struct table
slang_variable **Vars; /* array [NumVars] */
TempState Temps[MAX_PROGRAM_TEMPS * 4]; /* per-component state */
- int ValSize[MAX_PROGRAM_TEMPS]; /* For debug only */
+ int ValSize[MAX_PROGRAM_TEMPS * 4]; /**< For debug only */
struct table *Parent; /** Parent scope table */
};
@@ -220,6 +220,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
assert(i % 4 == 0);
for (j = 0; j < size; j++)
t->Temps[i + j] = isTemp ? TEMP : VAR;
+ assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
return i;
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index ecace9c5025..bf7a1de03bc 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -44,7 +44,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+ if (texObj)
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
@@ -68,20 +69,23 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
- const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
- const GLfloat texW = (GLfloat) texImg->WidthScale;
- const GLfloat texH = (GLfloat) texImg->HeightScale;
+ GLfloat lambda;
GLchan rgba[4];
- GLfloat lambda
- = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
- texdx[1], texdy[1], /* dt/dx, dt/dy */
- texdx[3], texdy[2], /* dq/dx, dq/dy */
- texW, texH,
- texcoord[0], texcoord[1], texcoord[3],
- 1.0F / texcoord[3]) + lodBias;
+ if (texObj) {
+ const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
+ const GLfloat texW = (GLfloat) texImg->WidthScale;
+ const GLfloat texH = (GLfloat) texImg->HeightScale;
- lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+ lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
+ texdx[1], texdy[1], /* dt/dx, dt/dy */
+ texdx[3], texdy[2], /* dq/dx, dq/dy */
+ texW, texH,
+ texcoord[0], texcoord[1], texcoord[3],
+ 1.0F / texcoord[3]) + lodBias;
+
+ lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
+ }
swrast->TextureSample[unit](ctx, texObj, 1, (const GLfloat (*)[4]) texcoord,
&lambda, &rgba);
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 350a0682d69..1a8fd7d6db2 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -263,7 +263,7 @@ smooth_point(GLcontext *ctx, const SWvertex *vert)
size = get_size(ctx, vert, GL_TRUE);
/* alpha attenuation / fade factor */
- if (ctx->Multisample.Enabled) {
+ if (ctx->Multisample._Enabled) {
if (vert->pointSize >= ctx->Point.Threshold) {
alphaAtten = 1.0F;
}
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index addaf761273..f99401ca6d8 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -242,6 +242,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)
machine->FetchTexelLod = vp_fetch_texel;
machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
+
+ machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
}
diff --git a/src/mesa/tnl_dd/t_dd_tritmp.h b/src/mesa/tnl_dd/t_dd_tritmp.h
index 2bb890593b1..1ae70f4059f 100644
--- a/src/mesa/tnl_dd/t_dd_tritmp.h
+++ b/src/mesa/tnl_dd/t_dd_tritmp.h
@@ -267,7 +267,7 @@ static void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
- offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
}
offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
}
@@ -539,7 +539,7 @@ static void TAG(quadr)( GLcontext *ctx,
GLfloat bc = b * ic;
if ( ac < 0.0f ) ac = -ac;
if ( bc < 0.0f ) bc = -bc;
- offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor;
+ offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD;
}
offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0);
}
diff --git a/src/mesa/x86/assyntax.h b/src/mesa/x86/assyntax.h
index 8eb47e41a15..524944f73a4 100644
--- a/src/mesa/x86/assyntax.h
+++ b/src/mesa/x86/assyntax.h
@@ -985,7 +985,8 @@ SECTION _DATA public align=16 class=DATA use32 flat
#if defined(Lynx) || (defined(SYSV) || defined(SVR4)) \
|| (defined(__linux__) || defined(__OS2ELF__)) && defined(__ELF__) \
- || defined(__FreeBSD__) && __FreeBSD__ >= 3
+ || (defined(__FreeBSD__) && __FreeBSD__ >= 3) \
+ || (defined(__NetBSD__) && defined(__ELF__))
#define GLNAME(a) a
#else
#define GLNAME(a) CONCAT(_, a)
diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c
index 0b2af0a3706..0caa36a5a0c 100644
--- a/src/mesa/x86/common_x86.c
+++ b/src/mesa/x86/common_x86.c
@@ -42,6 +42,11 @@
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
+#if defined(USE_SSE_ASM) && defined(__OpenBSD__)
+#include <sys/param.h>
+#include <sys/sysctl.h>
+#include <machine/cpu.h>
+#endif
#include "common_x86_asm.h"
#include "imports.h"
@@ -113,6 +118,27 @@ static void check_os_sse_support( void )
if (ret || !enabled)
_mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
}
+#elif defined (__NetBSD__)
+ {
+ int ret, enabled;
+ size_t len = sizeof(enabled);
+ ret = sysctlbyname("machdep.sse", &enabled, &len, (void *)NULL, 0);
+ if (ret || !enabled)
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
+#elif defined(__OpenBSD__)
+ {
+ int mib[2];
+ int ret, enabled;
+ size_t len = sizeof(enabled);
+
+ mib[0] = CTL_MACHDEP;
+ mib[1] = CPU_SSE;
+
+ ret = sysctl(mib, 2, &enabled, &len, NULL, 0);
+ if (ret || !enabled)
+ _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
+ }
#elif defined(WIN32)
LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;