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-rw-r--r--src/mesa/drivers/common/meta.c33
-rw-r--r--src/mesa/main/enable.c7
2 files changed, 32 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3a34b1e684f..4b448fed51b 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -438,6 +438,35 @@ _mesa_meta_free(struct gl_context *ctx)
/**
+ * This is an alternative to _mesa_set_enable() to handle some special cases.
+ * See comments inside.
+ */
+static void
+meta_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ switch (cap) {
+ case GL_MULTISAMPLE:
+ /* We need to enable/disable multisample when using GLES but this enum
+ * is not supported there.
+ */
+ if (ctx->Multisample.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.Enabled = state;
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected cap in _meta_set_enable()");
+ return;
+ }
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable(ctx, cap, state);
+ }
+}
+
+
+
+/**
* Enter meta state. This is like a light-weight version of glPushAttrib
* but it also resets most GL state back to default values.
*
@@ -755,7 +784,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_MULTISAMPLE) {
save->MultisampleEnabled = ctx->Multisample.Enabled;
if (ctx->Multisample.Enabled)
- _mesa_set_enable(ctx, GL_MULTISAMPLE, GL_FALSE);
+ meta_set_enable(ctx, GL_MULTISAMPLE, GL_FALSE);
}
/* misc */
@@ -1057,7 +1086,7 @@ _mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_MULTISAMPLE) {
if (ctx->Multisample.Enabled != save->MultisampleEnabled)
- _mesa_set_enable(ctx, GL_MULTISAMPLE, save->MultisampleEnabled);
+ meta_set_enable(ctx, GL_MULTISAMPLE, save->MultisampleEnabled);
}
/* misc */
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index b713f5f2c44..14eea53fefd 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -765,13 +765,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
- /* Technically speaking, this should not be allowed for OpenGL ES 2.0
- * or 3.0. However, meta really needs it.
- */
- if (!_mesa_meta_in_progress(ctx) && !_mesa_is_desktop_gl(ctx)
- && ctx->API != API_OPENGLES)
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
-
if (ctx->Multisample.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);