diff options
Diffstat (limited to 'src/mesa')
48 files changed, 13782 insertions, 13782 deletions
diff --git a/src/mesa/shader/slang/library/gc_to_bin.c b/src/mesa/shader/slang/library/gc_to_bin.c index 5f176257a95..749c57a032f 100755 --- a/src/mesa/shader/slang/library/gc_to_bin.c +++ b/src/mesa/shader/slang/library/gc_to_bin.c @@ -1,86 +1,86 @@ -#include "../../grammar/grammar_crt.h"
-#include "../../grammar/grammar_crt.c"
-#include <stdio.h>
-
-static const char *slang_shader_syn =
-#include "slang_shader_syn.h"
-;
-
-static void gc_to_bin (grammar id, const char *in, const char *out)
-{
- FILE *f;
- byte *source, *prod;
- unsigned int size, i, line = 0;
-
- printf ("Precompiling %s\n", in);
-
- f = fopen (in, "r");
- if (f == NULL)
- return;
- fseek (f, 0, SEEK_END);
- size = ftell (f);
- fseek (f, 0, SEEK_SET);
- source = (byte *) grammar_alloc_malloc (size + 1);
- source[fread (source, 1, size, f)] = '\0';
- fclose (f);
-
- if (!grammar_fast_check (id, source, &prod, &size, 65536))
- {
- grammar_alloc_free (source);
- return;
- }
-
- f = fopen (out, "w");
- fprintf (f, "\n");
- fprintf (f, "/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */\n");
- fprintf (f, "/* %s */\n", in);
- fprintf (f, "\n");
- for (i = 0; i < size; i++)
- {
- unsigned int a;
- if (prod[i] < 10)
- a = 1;
- else if (prod[i] < 100)
- a = 2;
- else
- a = 3;
- if (i < size - 1)
- a++;
- if (line + a >= 100)
- {
- fprintf (f, "\n");
- line = 0;
- }
- line += a;
- fprintf (f, "%d", prod[i]);
- if (i < size - 1)
- fprintf (f, ",");
- }
- fprintf (f, "\n");
- fclose (f);
- grammar_alloc_free (prod);
-}
-
-int main ()
-{
- grammar id;
-
- id = grammar_load_from_text ((const byte *) slang_shader_syn);
- if (id == 0)
- return 1;
-
- grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);
-
- grammar_set_reg8 (id, (const byte *) "shader_type", 1);
- gc_to_bin (id, "slang_core.gc", "slang_core_gc.h");
- gc_to_bin (id, "slang_common_builtin.gc", "slang_common_builtin_gc.h");
- gc_to_bin (id, "slang_fragment_builtin.gc", "slang_fragment_builtin_gc.h");
-
- grammar_set_reg8 (id, (const byte *) "shader_type", 2);
- gc_to_bin (id, "slang_vertex_builtin.gc", "slang_vertex_builtin_gc.h");
-
- grammar_destroy (id);
-
- return 0;
-}
-
+#include "../../grammar/grammar_crt.h" +#include "../../grammar/grammar_crt.c" +#include <stdio.h> + +static const char *slang_shader_syn = +#include "slang_shader_syn.h" +; + +static void gc_to_bin (grammar id, const char *in, const char *out) +{ + FILE *f; + byte *source, *prod; + unsigned int size, i, line = 0; + + printf ("Precompiling %s\n", in); + + f = fopen (in, "r"); + if (f == NULL) + return; + fseek (f, 0, SEEK_END); + size = ftell (f); + fseek (f, 0, SEEK_SET); + source = (byte *) grammar_alloc_malloc (size + 1); + source[fread (source, 1, size, f)] = '\0'; + fclose (f); + + if (!grammar_fast_check (id, source, &prod, &size, 65536)) + { + grammar_alloc_free (source); + return; + } + + f = fopen (out, "w"); + fprintf (f, "\n"); + fprintf (f, "/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */\n"); + fprintf (f, "/* %s */\n", in); + fprintf (f, "\n"); + for (i = 0; i < size; i++) + { + unsigned int a; + if (prod[i] < 10) + a = 1; + else if (prod[i] < 100) + a = 2; + else + a = 3; + if (i < size - 1) + a++; + if (line + a >= 100) + { + fprintf (f, "\n"); + line = 0; + } + line += a; + fprintf (f, "%d", prod[i]); + if (i < size - 1) + fprintf (f, ","); + } + fprintf (f, "\n"); + fclose (f); + grammar_alloc_free (prod); +} + +int main () +{ + grammar id; + + id = grammar_load_from_text ((const byte *) slang_shader_syn); + if (id == 0) + return 1; + + grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1); + + grammar_set_reg8 (id, (const byte *) "shader_type", 1); + gc_to_bin (id, "slang_core.gc", "slang_core_gc.h"); + gc_to_bin (id, "slang_common_builtin.gc", "slang_common_builtin_gc.h"); + gc_to_bin (id, "slang_fragment_builtin.gc", "slang_fragment_builtin_gc.h"); + + grammar_set_reg8 (id, (const byte *) "shader_type", 2); + gc_to_bin (id, "slang_vertex_builtin.gc", "slang_vertex_builtin_gc.h"); + + grammar_destroy (id); + + return 0; +} + diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 58728377a33..768cef54748 100755 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1,27 +1,27 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + // // From Shader Spec, ver. 1.10, rev. 59 // @@ -161,15 +161,15 @@ uniform gl_FogParameters gl_Fog; float radians (float deg) { return 3.141593 * deg / 180.0; -}
+} vec2 radians (vec2 deg) { return vec2 (3.141593) * deg / vec2 (180.0); -}
+} vec3 radians (vec3 deg) { return vec3 (3.141593) * deg / vec3 (180.0); -}
+} vec4 radians (vec4 deg) { return vec4 (3.141593) * deg / vec4 (180.0); @@ -177,226 +177,226 @@ vec4 radians (vec4 deg) { float degrees (float rad) { return 180.0 * rad / 3.141593; -}
+} vec2 degrees (vec2 rad) { return vec2 (180.0) * rad / vec2 (3.141593); -}
+} vec3 degrees (vec3 rad) { return vec3 (180.0) * rad / vec3 (3.141593); -}
+} vec4 degrees (vec4 rad) { return vec4 (180.0) * rad / vec4 (3.141593); } -float sin (float angle) {
- float x;
+float sin (float angle) { + float x; __asm float_sine x, angle; return x; -}
+} vec2 sin (vec2 angle) { - return vec2 (
- sin (angle.x),
- sin (angle.y)
- );
-}
+ return vec2 ( + sin (angle.x), + sin (angle.y) + ); +} vec3 sin (vec3 angle) { - return vec3 (
- sin (angle.x),
- sin (angle.y),
- sin (angle.z)
+ return vec3 ( + sin (angle.x), + sin (angle.y), + sin (angle.z) ); -}
+} vec4 sin (vec4 angle) { - return vec4 (
- sin (angle.x),
- sin (angle.y),
- sin (angle.z),
- sin (angle.w)
+ return vec4 ( + sin (angle.x), + sin (angle.y), + sin (angle.z), + sin (angle.w) ); } float cos (float angle) { return sin (angle + 1.5708); -}
+} vec2 cos (vec2 angle) { - return vec2 (
- cos (angle.x),
- cos (angle.y)
+ return vec2 ( + cos (angle.x), + cos (angle.y) ); -}
+} vec3 cos (vec3 angle) { - return vec3 (
- cos (angle.x),
- cos (angle.y),
- cos (angle.z)
+ return vec3 ( + cos (angle.x), + cos (angle.y), + cos (angle.z) ); -}
+} vec4 cos (vec4 angle) { - return vec4 (
- cos (angle.x),
- cos (angle.y),
- cos (angle.z),
- cos (angle.w)
+ return vec4 ( + cos (angle.x), + cos (angle.y), + cos (angle.z), + cos (angle.w) ); } float tan (float angle) { return sin (angle) / cos (angle); -}
+} vec2 tan (vec2 angle) { - return vec2 (
- tan (angle.x),
- tan (angle.y)
+ return vec2 ( + tan (angle.x), + tan (angle.y) ); -}
+} vec3 tan (vec3 angle) { - return vec3 (
- tan (angle.x),
- tan (angle.y),
- tan (angle.z)
+ return vec3 ( + tan (angle.x), + tan (angle.y), + tan (angle.z) ); -}
+} vec4 tan (vec4 angle) { - return vec4 (
- tan (angle.x),
- tan (angle.y),
- tan (angle.z),
- tan (angle.w)
+ return vec4 ( + tan (angle.x), + tan (angle.y), + tan (angle.z), + tan (angle.w) ); } float asin (float x) { - float y;
- __asm float_arcsine y, x;
+ float y; + __asm float_arcsine y, x; return y; -}
+} vec2 asin (vec2 v) { - return vec2 (
- asin (v.x),
- asin (v.y)
+ return vec2 ( + asin (v.x), + asin (v.y) ); -}
+} vec3 asin (vec3 v) { - return vec3 (
- asin (v.x),
- asin (v.y),
- asin (v.z)
+ return vec3 ( + asin (v.x), + asin (v.y), + asin (v.z) ); -}
+} vec4 asin (vec4 v) { - return vec4 (
- asin (v.x),
- asin (v.y),
- asin (v.z),
- asin (v.w)
+ return vec4 ( + asin (v.x), + asin (v.y), + asin (v.z), + asin (v.w) ); } float acos (float x) { return 1.5708 - asin (x); -}
+} vec2 acos (vec2 v) { - return vec2 (
- acos (v.x),
- acos (v.y)
+ return vec2 ( + acos (v.x), + acos (v.y) ); -}
+} vec3 acos (vec3 v) { - return vec3 (
- acos (v.x),
- acos (v.y),
- acos (v.z)
+ return vec3 ( + acos (v.x), + acos (v.y), + acos (v.z) ); -}
+} vec4 acos (vec4 v) { - return vec4 (
- acos (v.x),
- acos (v.y),
- acos (v.z),
- acos (v.w)
- ); -} - -float atan (float y_over_x) {
- float z;
- __asm float_arctan z, y_over_x;
- return z;
-}
-
-vec2 atan (vec2 y_over_x) {
- return vec2 (
- atan (y_over_x.x),
- atan (y_over_x.y)
- );
-}
-
-vec3 atan (vec3 y_over_x) {
- return vec3 (
- atan (y_over_x.x),
- atan (y_over_x.y),
- atan (y_over_x.z)
- );
-}
-
-vec4 atan (vec4 y_over_x) {
- return vec4 (
- atan (y_over_x.x),
- atan (y_over_x.y),
- atan (y_over_x.z),
- atan (y_over_x.w)
- );
-}
-
-float atan (float y, float x) {
+ return vec4 ( + acos (v.x), + acos (v.y), + acos (v.z), + acos (v.w) + ); +} + +float atan (float y_over_x) { + float z; + __asm float_arctan z, y_over_x; + return z; +} + +vec2 atan (vec2 y_over_x) { + return vec2 ( + atan (y_over_x.x), + atan (y_over_x.y) + ); +} + +vec3 atan (vec3 y_over_x) { + return vec3 ( + atan (y_over_x.x), + atan (y_over_x.y), + atan (y_over_x.z) + ); +} + +vec4 atan (vec4 y_over_x) { + return vec4 ( + atan (y_over_x.x), + atan (y_over_x.y), + atan (y_over_x.z), + atan (y_over_x.w) + ); +} + +float atan (float y, float x) { float z = atan (y / x); - if (x < 0.0)
- {
- if (y < 0.0)
- return z - 3.141593;
- return z + 3.141593;
- }
+ if (x < 0.0) + { + if (y < 0.0) + return z - 3.141593; + return z + 3.141593; + } return z; -}
+} vec2 atan (vec2 u, vec2 v) { - return vec2 (
- atan (u.x, v.x),
- atan (u.y, v.y)
+ return vec2 ( + atan (u.x, v.x), + atan (u.y, v.y) ); -}
+} vec3 atan (vec3 u, vec3 v) { - return vec3 (
- atan (u.x, v.x),
- atan (u.y, v.y),
- atan (u.z, v.z)
+ return vec3 ( + atan (u.x, v.x), + atan (u.y, v.y), + atan (u.z, v.z) ); -}
+} vec4 atan (vec4 u, vec4 v) { - return vec4 (
- atan (u.x, v.x),
- atan (u.y, v.y),
- atan (u.z, v.z),
- atan (u.w, v.w)
+ return vec4 ( + atan (u.x, v.x), + atan (u.y, v.y), + atan (u.z, v.z), + atan (u.w, v.w) ); } @@ -404,93 +404,93 @@ vec4 atan (vec4 u, vec4 v) { // 8.2 Exponential Functions // -float pow (float x, float y) {
- float p;
+float pow (float x, float y) { + float p; __asm float_power p, x, y; return p; -}
+} vec2 pow (vec2 v, vec2 u) { - return vec2 (
- pow (v.x, u.x),
- pow (v.y, u.y)
+ return vec2 ( + pow (v.x, u.x), + pow (v.y, u.y) ); -}
+} vec3 pow (vec3 v, vec3 u) { - return vec3 (
- pow (v.x, u.x),
- pow (v.y, u.y),
- pow (v.z, u.z)
+ return vec3 ( + pow (v.x, u.x), + pow (v.y, u.y), + pow (v.z, u.z) ); -}
+} vec4 pow (vec4 v, vec4 u) { - return vec4 (
- pow (v.x, u.x),
- pow (v.y, u.y),
- pow (v.z, u.z),
- pow (v.w, u.w)
+ return vec4 ( + pow (v.x, u.x), + pow (v.y, u.y), + pow (v.z, u.z), + pow (v.w, u.w) ); } float exp (float x) { return pow (2.71828183, x); -}
+} vec2 exp (vec2 v) { return pow (vec2 (2.71828183), v); -}
+} vec3 exp (vec3 v) { return pow (vec3 (2.71828183), v); -}
+} vec4 exp (vec4 v) { return pow (vec4 (2.71828183), v); } -float log2 (float x) {
- float y;
- __asm float_log2 y, x;
- return y;
-}
-
-vec2 log2 (vec2 v) {
- return vec2 (
- log2 (v.x),
- log2 (v.y)
- );
-}
-
-vec3 log2 (vec3 v) {
- return vec3 (
- log2 (v.x),
- log2 (v.y),
- log2 (v.z)
- );
-}
-
-vec4 log2 (vec4 v) {
- return vec4 (
- log2 (v.x),
- log2 (v.y),
- log2 (v.z),
- log2 (v.w)
- );
-}
-
+float log2 (float x) { + float y; + __asm float_log2 y, x; + return y; +} + +vec2 log2 (vec2 v) { + return vec2 ( + log2 (v.x), + log2 (v.y) + ); +} + +vec3 log2 (vec3 v) { + return vec3 ( + log2 (v.x), + log2 (v.y), + log2 (v.z) + ); +} + +vec4 log2 (vec4 v) { + return vec4 ( + log2 (v.x), + log2 (v.y), + log2 (v.z), + log2 (v.w) + ); +} + float log (float x) { return log2 (x) / log2 (2.71828183); -}
+} vec2 log (vec2 v) { return log2 (v) / log2 (vec2 (2.71828183)); -}
+} vec3 log (vec3 v) { return log2 (v) / log2 (vec3 (2.71828183)); -}
+} vec4 log (vec4 v) { return log2 (v) / log2 (vec4 (2.71828183)); @@ -498,15 +498,15 @@ vec4 log (vec4 v) { float exp2 (float x) { return pow (2.0, x); -}
+} vec2 exp2 (vec2 v) { return pow (vec2 (2.0), v); -}
+} vec3 exp2 (vec3 v) { return pow (vec3 (2.0), v); -}
+} vec4 exp2 (vec4 v) { return pow (vec4 (2.0), v); @@ -514,15 +514,15 @@ vec4 exp2 (vec4 v) { float sqrt (float x) { return pow (x, 0.5); -}
+} vec2 sqrt (vec2 v) { return pow (v, vec2 (0.5)); -}
+} vec3 sqrt (vec3 v) { return pow (v, vec3 (0.5)); -}
+} vec4 sqrt (vec4 v) { return pow (v, vec4 (0.5)); @@ -530,15 +530,15 @@ vec4 sqrt (vec4 v) { float inversesqrt (float x) { return 1.0 / sqrt (x); -}
+} vec2 inversesqrt (vec2 v) { return vec2 (1.0) / sqrt (v); -}
+} vec3 inversesqrt (vec3 v) { return vec3 (1.0) / sqrt (v); -}
+} vec4 inversesqrt (vec4 v) { return vec4 (1.0) / sqrt (v); @@ -550,159 +550,159 @@ vec4 inversesqrt (vec4 v) { float abs (float x) { return x >= 0.0 ? x : -x; -}
+} -vec2 abs (vec2 v) {
- return vec2 (
- abs (v.x),
- abs (v.y)
+vec2 abs (vec2 v) { + return vec2 ( + abs (v.x), + abs (v.y) ); -}
+} vec3 abs (vec3 v) { - return vec3 (
- abs (v.x),
- abs (v.y),
- abs (v.z)
+ return vec3 ( + abs (v.x), + abs (v.y), + abs (v.z) ); -}
+} vec4 abs (vec4 v) { - return vec4 (
- abs (v.x),
- abs (v.y),
- abs (v.z),
- abs (v.w)
+ return vec4 ( + abs (v.x), + abs (v.y), + abs (v.z), + abs (v.w) ); } float sign (float x) { return x > 0.0 ? 1.0 : x < 0.0 ? -1.0 : 0.0; -}
+} vec2 sign (vec2 v) { - return vec2 (
- sign (v.x),
- sign (v.y)
+ return vec2 ( + sign (v.x), + sign (v.y) ); -}
+} vec3 sign (vec3 v) { - return vec3 (
- sign (v.x),
- sign (v.y),
- sign (v.z)
+ return vec3 ( + sign (v.x), + sign (v.y), + sign (v.z) ); -}
+} vec4 sign (vec4 v) { - return vec4 (
- sign (v.x),
- sign (v.y),
- sign (v.z),
- sign (v.w)
- ); -} - -float floor (float x) {
- float y;
- __asm float_floor y, x;
- return y;
-}
-
-vec2 floor (vec2 v) {
- return vec2 (
- floor (v.x),
- floor (v.y)
- );
-}
-
-vec3 floor (vec3 v) {
- return vec3 (
- floor (v.x),
- floor (v.y),
- floor (v.z)
- );
-}
-
-vec4 floor (vec4 v) {
- return vec4 (
- floor (v.x),
- floor (v.y),
- floor (v.z),
- floor (v.w)
- );
-}
-
-float ceil (float x) {
- float y;
- __asm float_ceil y, x;
- return y;
-}
-
-vec2 ceil (vec2 v) {
- return vec2 (
- ceil (v.x),
- ceil (v.y)
- );
-}
-
-vec3 ceil (vec3 v) {
- return vec3 (
- ceil (v.x),
- ceil (v.y),
- ceil (v.z)
- );
-}
-
-vec4 ceil (vec4 v) {
- return vec4 (
- ceil (v.x),
- ceil (v.y),
- ceil (v.z),
- ceil (v.w)
- );
-} -
-float fract (float x) {
- return x - floor (x);
-}
-
-vec2 fract (vec2 v) {
- return v - floor (v);
-}
-
-vec3 fract (vec3 v) {
- return v - floor (v);
-}
-
-vec4 fract (vec4 v) {
- return v - floor (v);
-}
+ return vec4 ( + sign (v.x), + sign (v.y), + sign (v.z), + sign (v.w) + ); +} + +float floor (float x) { + float y; + __asm float_floor y, x; + return y; +} + +vec2 floor (vec2 v) { + return vec2 ( + floor (v.x), + floor (v.y) + ); +} + +vec3 floor (vec3 v) { + return vec3 ( + floor (v.x), + floor (v.y), + floor (v.z) + ); +} + +vec4 floor (vec4 v) { + return vec4 ( + floor (v.x), + floor (v.y), + floor (v.z), + floor (v.w) + ); +} + +float ceil (float x) { + float y; + __asm float_ceil y, x; + return y; +} + +vec2 ceil (vec2 v) { + return vec2 ( + ceil (v.x), + ceil (v.y) + ); +} + +vec3 ceil (vec3 v) { + return vec3 ( + ceil (v.x), + ceil (v.y), + ceil (v.z) + ); +} + +vec4 ceil (vec4 v) { + return vec4 ( + ceil (v.x), + ceil (v.y), + ceil (v.z), + ceil (v.w) + ); +} + +float fract (float x) { + return x - floor (x); +} + +vec2 fract (vec2 v) { + return v - floor (v); +} + +vec3 fract (vec3 v) { + return v - floor (v); +} + +vec4 fract (vec4 v) { + return v - floor (v); +} float mod (float x, float y) { return x - y * floor (x / y); -}
+} vec2 mod (vec2 v, float u) { return v - u * floor (v / u); -}
+} vec3 mod (vec3 v, float u) { return v - u * floor (v / u); -}
+} vec4 mod (vec4 v, float u) { return v - u * floor (v / u); -}
+} vec2 mod (vec2 v, vec2 u) { return v - u * floor (v / u); -}
+} vec3 mod (vec3 v, vec3 u) { return v - u * floor (v / u); -}
+} vec4 mod (vec4 v, vec4 u) { return v - u * floor (v / u); @@ -710,107 +710,107 @@ vec4 mod (vec4 v, vec4 u) { float min (float x, float y) { return x < y ? x : y; -}
- -vec2 min (vec2 v, vec2 u) {
- return vec2 (
- min (v.x, u.x),
- min (v.y, u.y)
- );
-}
-
-vec3 min (vec3 v, vec3 u) {
- return vec3 (
- min (v.x, u.x),
- min (v.y, u.y),
- min (v.z, u.z)
- );
-}
-
-vec4 min (vec4 v, vec4 u) {
- return vec4 (
- min (v.x, u.x),
- min (v.y, u.y),
- min (v.z, u.z),
- min (v.w, u.w)
- );
-}
-
+} + +vec2 min (vec2 v, vec2 u) { + return vec2 ( + min (v.x, u.x), + min (v.y, u.y) + ); +} + +vec3 min (vec3 v, vec3 u) { + return vec3 ( + min (v.x, u.x), + min (v.y, u.y), + min (v.z, u.z) + ); +} + +vec4 min (vec4 v, vec4 u) { + return vec4 ( + min (v.x, u.x), + min (v.y, u.y), + min (v.z, u.z), + min (v.w, u.w) + ); +} + vec2 min (vec2 v, float y) { return min (v, vec2 (y)); -}
+} vec3 min (vec3 v, float y) { return min (v, vec3 (y)); -}
+} vec4 min (vec4 v, float y) { return min (v, vec4 (y)); -}
+} float max (float x, float y) { return x < y ? y : x; -}
- -vec2 max (vec2 v, vec2 u) {
- return vec2 (
- max (v.x, u.x),
- max (v.y, u.y)
- );
-}
-
-vec3 max (vec3 v, vec3 u) {
- return vec3 (
- max (v.x, u.x),
- max (v.y, u.y),
- max (v.z, u.z)
- );
-}
-
-vec4 max (vec4 v, vec4 u) {
- return vec4 (
- max (v.x, u.x),
- max (v.y, u.y),
- max (v.z, u.z),
- max (v.w, u.w)
- );
-}
-
+} + +vec2 max (vec2 v, vec2 u) { + return vec2 ( + max (v.x, u.x), + max (v.y, u.y) + ); +} + +vec3 max (vec3 v, vec3 u) { + return vec3 ( + max (v.x, u.x), + max (v.y, u.y), + max (v.z, u.z) + ); +} + +vec4 max (vec4 v, vec4 u) { + return vec4 ( + max (v.x, u.x), + max (v.y, u.y), + max (v.z, u.z), + max (v.w, u.w) + ); +} + vec2 max (vec2 v, float y) { return max (v, vec2 (y)); -}
+} vec3 max (vec3 v, float y) { return max (v, vec3 (y)); -}
+} vec4 max (vec4 v, float y) { return max (v, vec4 (y)); -}
+} float clamp (float x, float minVal, float maxVal) { return min (max (x, minVal), maxVal); -}
+} vec2 clamp (vec2 x, float minVal, float maxVal) { return min (max (x, minVal), maxVal); -}
+} vec3 clamp (vec3 x, float minVal, float maxVal) { return min (max (x, minVal), maxVal); -}
+} vec4 clamp (vec4 x, float minVal, float maxVal) { return min (max (x, minVal), maxVal); -}
+} vec2 clamp (vec2 x, vec2 minVal, vec2 maxVal) { return min (max (x, minVal), maxVal); -}
+} vec3 clamp (vec3 x, vec3 minVal, vec3 maxVal) { return min (max (x, minVal), maxVal); -}
+} vec4 clamp (vec4 x, vec4 minVal, vec4 maxVal) { return min (max (x, minVal), maxVal); @@ -818,27 +818,27 @@ vec4 clamp (vec4 x, vec4 minVal, vec4 maxVal) { float mix (float x, float y, float a) { return x * (1.0 - a) + y * a; -}
+} vec2 mix (vec2 x, vec2 y, float a) { return x * (1.0 - a) + y * a; -}
+} vec3 mix (vec3 x, vec3 y, float a) { return x * (1.0 - a) + y * a; -}
+} vec4 mix (vec4 x, vec4 y, float a) { return x * (1.0 - a) + y * a; -}
+} vec2 mix (vec2 x, vec2 y, vec2 a) { return x * (1.0 - a) + y * a; -}
+} vec3 mix (vec3 x, vec3 y, vec3 a) { return x * (1.0 - a) + y * a; -}
+} vec4 mix (vec4 x, vec4 y, vec4 a) { return x * (1.0 - a) + y * a; @@ -846,96 +846,96 @@ vec4 mix (vec4 x, vec4 y, vec4 a) { float step (float edge, float x) { return x < edge ? 0.0 : 1.0; -}
- -vec2 step (vec2 edge, vec2 v) {
- return vec2 (
- step (edge.x, v.x),
- step (edge.y, v.y)
- );
-}
-
-vec3 step (vec3 edge, vec3 v) {
- return vec3 (
- step (edge.x, v.x),
- step (edge.y, v.y),
- step (edge.z, v.z)
- );
-}
-
-vec4 step (vec4 edge, vec4 v) {
- return vec4 (
- step (edge.x, v.x),
- step (edge.y, v.y),
- step (edge.z, v.z),
- step (edge.w, v.w)
- );
-}
-
+} + +vec2 step (vec2 edge, vec2 v) { + return vec2 ( + step (edge.x, v.x), + step (edge.y, v.y) + ); +} + +vec3 step (vec3 edge, vec3 v) { + return vec3 ( + step (edge.x, v.x), + step (edge.y, v.y), + step (edge.z, v.z) + ); +} + +vec4 step (vec4 edge, vec4 v) { + return vec4 ( + step (edge.x, v.x), + step (edge.y, v.y), + step (edge.z, v.z), + step (edge.w, v.w) + ); +} + vec2 step (float edge, vec2 v) { return step (vec2 (edge), v); } -
+ vec3 step (float edge, vec3 v) { return step (vec3 (edge), v); -}
+} vec4 step (float edge, vec4 v) { return step (vec4 (edge), v); -}
+} float smoothstep (float edge0, float edge1, float x) { float t = clamp ((x - edge0) / (edge1 - edge0), 0.0, 1.0); return t * t * (3.0 - 2.0 * t); -}
- -vec2 smoothstep (vec2 edge0, vec2 edge1, vec2 v) {
- return vec2 (
- smoothstep (edge0.x, edge1.x, v.x),
- smoothstep (edge0.y, edge1.y, v.y)
- );
-}
-
-vec3 smoothstep (vec3 edge0, vec3 edge1, vec3 v) {
- return vec3 (
- smoothstep (edge0.x, edge1.x, v.x),
- smoothstep (edge0.y, edge1.y, v.y),
- smoothstep (edge0.z, edge1.z, v.z)
- );
-}
-
-vec4 smoothstep (vec4 edge0, vec4 edge1, vec4 v) {
- return vec4 (
- smoothstep (edge0.x, edge1.x, v.x),
- smoothstep (edge0.y, edge1.y, v.y),
- smoothstep (edge0.z, edge1.z, v.z),
- smoothstep (edge0.w, edge1.w, v.w)
- );
-}
-
+} + +vec2 smoothstep (vec2 edge0, vec2 edge1, vec2 v) { + return vec2 ( + smoothstep (edge0.x, edge1.x, v.x), + smoothstep (edge0.y, edge1.y, v.y) + ); +} + +vec3 smoothstep (vec3 edge0, vec3 edge1, vec3 v) { + return vec3 ( + smoothstep (edge0.x, edge1.x, v.x), + smoothstep (edge0.y, edge1.y, v.y), + smoothstep (edge0.z, edge1.z, v.z) + ); +} + +vec4 smoothstep (vec4 edge0, vec4 edge1, vec4 v) { + return vec4 ( + smoothstep (edge0.x, edge1.x, v.x), + smoothstep (edge0.y, edge1.y, v.y), + smoothstep (edge0.z, edge1.z, v.z), + smoothstep (edge0.w, edge1.w, v.w) + ); +} + vec2 smoothstep (float edge0, float edge1, vec2 v) { - return vec2 (
- smoothstep (edge0, edge1, v.x),
- smoothstep (edge0, edge1, v.y)
- );
-}
+ return vec2 ( + smoothstep (edge0, edge1, v.x), + smoothstep (edge0, edge1, v.y) + ); +} vec3 smoothstep (float edge0, float edge1, vec3 v) { - return vec3 (
- smoothstep (edge0, edge1, v.x),
- smoothstep (edge0, edge1, v.y),
- smoothstep (edge0, edge1, v.z)
- );
-}
+ return vec3 ( + smoothstep (edge0, edge1, v.x), + smoothstep (edge0, edge1, v.y), + smoothstep (edge0, edge1, v.z) + ); +} vec4 smoothstep (float edge0, float edge1, vec4 v) { - return vec4 (
- smoothstep (edge0, edge1, v.x),
- smoothstep (edge0, edge1, v.y),
- smoothstep (edge0, edge1, v.z),
- smoothstep (edge0, edge1, v.w)
- );
-}
+ return vec4 ( + smoothstep (edge0, edge1, v.x), + smoothstep (edge0, edge1, v.y), + smoothstep (edge0, edge1, v.z), + smoothstep (edge0, edge1, v.w) + ); +} // // 8.4 Geometric Functions @@ -943,15 +943,15 @@ vec4 smoothstep (float edge0, float edge1, vec4 v) { float dot (float x, float y) { return x * y; -}
+} float dot (vec2 v, vec2 u) { return v.x * u.x + v.y * u.y; -}
+} float dot (vec3 v, vec3 u) { return v.x * u.x + v.y * u.y + v.z * u.z; -}
+} float dot (vec4 v, vec4 u) { return v.x * u.x + v.y * u.y + v.z * u.z + v.w * u.w; @@ -959,15 +959,15 @@ float dot (vec4 v, vec4 u) { float length (float x) { return sqrt (dot (x, x)); -}
+} float length (vec2 v) { return sqrt (dot (v, v)); -}
+} float length (vec3 v) { return sqrt (dot (v, v)); -}
+} float length (vec4 v) { return sqrt (dot (v, v)); @@ -975,39 +975,39 @@ float length (vec4 v) { float distance (float x, float y) { return length (x - y); -}
+} float distance (vec2 v, vec2 u) { return length (v - u); -}
+} float distance (vec3 v, vec3 u) { return length (v - u); -}
+} float distance (vec4 v, vec4 u) { return length (v - u); } vec3 cross (vec3 v, vec3 u) { - return vec3 (
- v.y * u.z - u.y * v.z,
- v.z * u.x - u.z * v.x,
- v.x * u.y - u.x * v.y
- );
+ return vec3 ( + v.y * u.z - u.y * v.z, + v.z * u.x - u.z * v.x, + v.x * u.y - u.x * v.y + ); } float normalize (float x) { return 1.0; -}
+} vec2 normalize (vec2 v) { return v / length (v); -}
+} vec3 normalize (vec3 v) { return v / length (v); -}
+} vec4 normalize (vec4 v) { return v / length (v); @@ -1015,15 +1015,15 @@ vec4 normalize (vec4 v) { float faceforward (float N, float I, float Nref) { return dot (Nref, I) < 0.0 ? N : -N; -}
+} vec2 faceforward (vec2 N, vec2 I, vec2 Nref) { return dot (Nref, I) < 0.0 ? N : -N; -}
+} vec3 faceforward (vec3 N, vec3 I, vec3 Nref) { return dot (Nref, I) < 0.0 ? N : -N; -}
+} vec4 faceforward (vec4 N, vec4 I, vec4 Nref) { return dot (Nref, I) < 0.0 ? N : -N; @@ -1031,15 +1031,15 @@ vec4 faceforward (vec4 N, vec4 I, vec4 Nref) { float reflect (float I, float N) { return I - 2.0 * dot (N, I) * N; -}
+} vec2 reflect (vec2 I, vec2 N) { return I - 2.0 * dot (N, I) * N; -}
+} vec3 reflect (vec3 I, vec3 N) { return I - 2.0 * dot (N, I) * N; -}
+} vec4 reflect (vec4 I, vec4 N) { return I - 2.0 * dot (N, I) * N; @@ -1050,26 +1050,26 @@ float refract (float I, float N, float eta) { if (k < 0.0) return 0.0; return eta * I - (eta * dot (N, I) + sqrt (k)) * N; -}
+} vec2 refract (vec2 I, vec2 N, float eta) { - float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
- if (k < 0.0)
- return 0.0;
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I)); + if (k < 0.0) + return 0.0; return eta * I - (eta * dot (N, I) + sqrt (k)) * N; -}
+} vec3 refract (vec3 I, vec3 N, float eta) { - float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
- if (k < 0.0)
- return 0.0;
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I)); + if (k < 0.0) + return 0.0; return eta * I - (eta * dot (N, I) + sqrt (k)) * N; -}
+} vec4 refract (vec4 I, vec4 N, float eta) { - float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
- if (k < 0.0)
- return 0.0;
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I)); + if (k < 0.0) + return 0.0; return eta * I - (eta * dot (N, I) + sqrt (k)) * N; } @@ -1079,11 +1079,11 @@ vec4 refract (vec4 I, vec4 N, float eta) { mat2 matrixCompMult (mat2 m, mat2 n) { return mat2 (m[0] * n[0], m[1] * n[1]); -}
+} mat3 matrixCompMult (mat3 m, mat3 n) { return mat3 (m[0] * n[0], m[1] * n[1], m[2] * n[2]); -}
+} mat4 matrixCompMult (mat4 m, mat4 n) { return mat4 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]); @@ -1093,25 +1093,25 @@ mat4 matrixCompMult (mat4 m, mat4 n) { // 8.6 Vector Relational Functions // -bvec2 lessThan (vec2 v, vec2 u) {
+bvec2 lessThan (vec2 v, vec2 u) { return bvec2 (v.x < u.x, v.y < u.y); -}
+} bvec3 lessThan (vec3 v, vec3 u) { return bvec3 (v.x < u.x, v.y < u.y, v.z < u.z); -}
+} bvec4 lessThan (vec4 v, vec4 u) { return bvec4 (v.x < u.x, v.y < u.y, v.z < u.z, v.w < u.w); -}
+} bvec2 lessThan (ivec2 v, ivec2 u) { return bvec2 (v.x < u.x, v.y < u.y); -}
+} bvec3 lessThan (ivec3 v, ivec3 u) { return bvec3 (v.x < u.x, v.y < u.y, v.z < u.z); -}
+} bvec4 lessThan (ivec4 v, ivec4 u) { return bvec4 (v.x < u.x, v.y < u.y, v.z < u.z, v.w < u.w); @@ -1119,23 +1119,23 @@ bvec4 lessThan (ivec4 v, ivec4 u) { bvec2 lessThanEqual (vec2 v, vec2 u) { return bvec2 (v.x <= u.x, v.y <= u.y); -}
+} bvec3 lessThanEqual (vec3 v, vec3 u) { return bvec3 (v.x <= u.x, v.y <= u.y, v.z <= u.z); -}
+} bvec4 lessThanEqual (vec4 v, vec4 u) { return bvec4 (v.x <= u.x, v.y <= u.y, v.z <= u.z, v.w <= u.w); -}
+} bvec2 lessThanEqual (ivec2 v, ivec2 u) { return bvec2 (v.x <= u.x, v.y <= u.y); -}
+} bvec3 lessThanEqual (ivec3 v, ivec3 u) { return bvec3 (v.x <= u.x, v.y <= u.y, v.z <= u.z); -}
+} bvec4 lessThanEqual (ivec4 v, ivec4 u) { return bvec4 (v.x <= u.x, v.y <= u.y, v.z <= u.z, v.w <= u.w); @@ -1143,23 +1143,23 @@ bvec4 lessThanEqual (ivec4 v, ivec4 u) { bvec2 greaterThan (vec2 v, vec2 u) { return bvec2 (v.x > u.x, v.y > u.y); -}
+} bvec3 greaterThan (vec3 v, vec3 u) { return bvec3 (v.x > u.x, v.y > u.y, v.z > u.z); -}
+} bvec4 greaterThan (vec4 v, vec4 u) { return bvec4 (v.x > u.x, v.y > u.y, v.z > u.z, v.w > u.w); -}
+} bvec2 greaterThan (ivec2 v, ivec2 u) { return bvec2 (v.x > u.x, v.y > u.y); -}
+} bvec3 greaterThan (ivec3 v, ivec3 u) { return bvec3 (v.x > u.x, v.y > u.y, v.z > u.z); -}
+} bvec4 greaterThan (ivec4 v, ivec4 u) { return bvec4 (v.x > u.x, v.y > u.y, v.z > u.z, v.w > u.w); @@ -1167,23 +1167,23 @@ bvec4 greaterThan (ivec4 v, ivec4 u) { bvec2 greaterThanEqual (vec2 v, vec2 u) { return bvec2 (v.x >= u.x, v.y >= u.y); -}
+} bvec3 greaterThanEqual (vec3 v, vec3 u) { return bvec3 (v.x >= u.x, v.y >= u.y, v.z >= u.z); -}
+} bvec4 greaterThanEqual (vec4 v, vec4 u) { return bvec4 (v.x >= u.x, v.y >= u.y, v.z >= u.z, v.w >= u.w); -}
+} bvec2 greaterThanEqual (ivec2 v, ivec2 u) { return bvec2 (v.x >= u.x, v.y >= u.y); -}
+} bvec3 greaterThanEqual (ivec3 v, ivec3 u) { return bvec3 (v.x >= u.x, v.y >= u.y, v.z >= u.z); -}
+} bvec4 greaterThanEqual (ivec4 v, ivec4 u) { return bvec4 (v.x >= u.x, v.y >= u.y, v.z >= u.z, v.w >= u.w); @@ -1191,23 +1191,23 @@ bvec4 greaterThanEqual (ivec4 v, ivec4 u) { bvec2 equal (vec2 v, vec2 u) { return bvec2 (v.x == u.x, v.y == u.y); -}
+} bvec3 equal (vec3 v, vec3 u) { return bvec3 (v.x == u.x, v.y == u.y, v.z == u.z); -}
+} bvec4 equal (vec4 v, vec4 u) { return bvec4 (v.x == u.x, v.y == u.y, v.z == u.z, v.w == u.w); -}
+} bvec2 equal (ivec2 v, ivec2 u) { return bvec2 (v.x == u.x, v.y == u.y); -}
+} bvec3 equal (ivec3 v, ivec3 u) { return bvec3 (v.x == u.x, v.y == u.y, v.z == u.z); -}
+} bvec4 equal (ivec4 v, ivec4 u) { return bvec4 (v.x == u.x, v.y == u.y, v.z == u.z, v.w == u.w); @@ -1215,35 +1215,35 @@ bvec4 equal (ivec4 v, ivec4 u) { bvec2 notEqual (vec2 v, vec2 u) { return bvec2 (v.x != u.x, v.y != u.y); -}
+} bvec3 notEqual (vec3 v, vec3 u) { return bvec3 (v.x != u.x, v.y != u.y, v.z != u.z); -}
+} bvec4 notEqual (vec4 v, vec4 u) { return bvec4 (v.x != u.x, v.y != u.y, v.z != u.z, v.w != u.w); -}
+} bvec2 notEqual (ivec2 v, ivec2 u) { return bvec2 (v.x != u.x, v.y != u.y); -}
+} bvec3 notEqual (ivec3 v, ivec3 u) { return bvec3 (v.x != u.x, v.y != u.y, v.z != u.z); -}
+} bvec4 notEqual (ivec4 v, ivec4 u) { - return bvec4 (v.x != u.x, v.y != u.y, v.z != u.z, v.w != u.w);
+ return bvec4 (v.x != u.x, v.y != u.y, v.z != u.z, v.w != u.w); } bool any (bvec2 v) { return v.x || v.y; -}
+} bool any (bvec3 v) { return v.x || v.y || v.z; -}
+} bool any (bvec4 v) { return v.x || v.y || v.z || v.w; @@ -1251,219 +1251,219 @@ bool any (bvec4 v) { bool all (bvec2 v) { return v.x && v.y; -}
+} bool all (bvec3 v) { return v.x && v.y && v.z; -}
+} bool all (bvec4 v) { return v.x && v.y && v.z && v.w; } -bvec2 not (bvec2 v) {
- return bvec2 (!v.x, !v.y);
-}
+bvec2 not (bvec2 v) { + return bvec2 (!v.x, !v.y); +} bvec3 not (bvec3 v) { return bvec3 (!v.x, !v.y, !v.z); -}
+} bvec4 not (bvec4 v) { - return bvec4 (!v.x, !v.y, !v.z, !v.w);
+ return bvec4 (!v.x, !v.y, !v.z, !v.w); } // // 8.7 Texture Lookup Functions // -vec4 texture1D (sampler1D sampler, float coord) {
- vec4 texel;
- __asm vec4_tex1d texel, sampler, coord, 0.0;
+vec4 texture1D (sampler1D sampler, float coord) { + vec4 texel; + __asm vec4_tex1d texel, sampler, coord, 0.0; return texel; -}
+} vec4 texture1DProj (sampler1D sampler, vec2 coord) { return texture1D (sampler, coord.s / coord.t); -}
+} vec4 texture1DProj (sampler1D sampler, vec4 coord) { return texture1D (sampler, coord.s / coord.q); } -vec4 texture2D (sampler2D sampler, vec2 coord) {
- vec4 texel;
- __asm vec4_tex2d texel, sampler, coord, 0.0;
+vec4 texture2D (sampler2D sampler, vec2 coord) { + vec4 texel; + __asm vec4_tex2d texel, sampler, coord, 0.0; return texel; -}
+} -vec4 texture2DProj (sampler2D sampler, vec3 coord) {
+vec4 texture2DProj (sampler2D sampler, vec3 coord) { return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p)); -}
+} -vec4 texture2DProj (sampler2D sampler, vec4 coord) {
+vec4 texture2DProj (sampler2D sampler, vec4 coord) { return texture2D (sampler, vec2 (coord.s / coord.q, coord.t / coord.q)); } -vec4 texture3D (sampler3D sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_tex3d texel, sampler, coord, 0.0;
+vec4 texture3D (sampler3D sampler, vec3 coord) { + vec4 texel; + __asm vec4_tex3d texel, sampler, coord, 0.0; return texel; -}
+} -vec4 texture3DProj (sampler3D sampler, vec4 coord) {
+vec4 texture3DProj (sampler3D sampler, vec4 coord) { return texture3D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q)); } -vec4 textureCube (samplerCube sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_texcube texel, sampler, coord, 0.0;
+vec4 textureCube (samplerCube sampler, vec3 coord) { + vec4 texel; + __asm vec4_texcube texel, sampler, coord, 0.0; return texel; } -vec4 shadow1D (sampler1DShadow sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_shad1d texel, sampler, coord, 0.0;
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord) { + vec4 texel; + __asm vec4_shad1d texel, sampler, coord, 0.0; return texel; } -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord) {
- return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q));
-}
-
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord) {
- vec4 texel;
- __asm vec4_shad2d texel, sampler, coord, 0.0;
+vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord) { + return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q)); +} + +vec4 shadow2D (sampler2DShadow sampler, vec3 coord) { + vec4 texel; + __asm vec4_shad2d texel, sampler, coord, 0.0; return texel; -}
+} -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) {
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) { return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q)); } // -// 8.9 Noise Functions
-//
+// 8.9 Noise Functions +// // AUTHOR: Stefan Gustavson ([email protected]), Nov 26, 2005 // -float noise1 (float x) {
- float a;
- __asm float_noise1 a, x;
+float noise1 (float x) { + float a; + __asm float_noise1 a, x; return a; } -float noise1 (vec2 x) {
- float a;
- __asm float_noise2 a, x;
+float noise1 (vec2 x) { + float a; + __asm float_noise2 a, x; return a; } -float noise1 (vec3 x) {
- float a;
- __asm float_noise3 a, x;
+float noise1 (vec3 x) { + float a; + __asm float_noise3 a, x; return a; } -float noise1 (vec4 x) {
- float a;
- __asm float_noise4 a, x;
+float noise1 (vec4 x) { + float a; + __asm float_noise4 a, x; return a; } -vec2 noise2 (float x) {
- return vec2 (
- noise1 (x),
- noise1 (x + 19.34)
+vec2 noise2 (float x) { + return vec2 ( + noise1 (x), + noise1 (x + 19.34) ); } -vec2 noise2 (vec2 x) {
- return vec2 (
- noise1 (x),
- noise1 (x + vec2 (19.34, 7.66))
+vec2 noise2 (vec2 x) { + return vec2 ( + noise1 (x), + noise1 (x + vec2 (19.34, 7.66)) ); } -vec2 noise2 (vec3 x) {
- return vec2 (
- noise1 (x),
- noise1 (x + vec3 (19.34, 7.66, 3.23))
+vec2 noise2 (vec3 x) { + return vec2 ( + noise1 (x), + noise1 (x + vec3 (19.34, 7.66, 3.23)) ); } -vec2 noise2 (vec4 x) {
- return vec2 (
- noise1 (x),
- noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77))
+vec2 noise2 (vec4 x) { + return vec2 ( + noise1 (x), + noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)) ); } -vec3 noise3 (float x) {
- return vec3 (
- noise1 (x),
- noise1 (x + 19.34),
- noise1 (x + 5.47)
- );
+vec3 noise3 (float x) { + return vec3 ( + noise1 (x), + noise1 (x + 19.34), + noise1 (x + 5.47) + ); } -vec3 noise3 (vec2 x) {
- return vec3 (
- noise1 (x),
- noise1 (x + vec2 (19.34, 7.66)),
- noise1 (x + vec2 (5.47, 17.85))
- );
+vec3 noise3 (vec2 x) { + return vec3 ( + noise1 (x), + noise1 (x + vec2 (19.34, 7.66)), + noise1 (x + vec2 (5.47, 17.85)) + ); } -vec3 noise3 (vec3 x) {
- return vec3 (
- noise1 (x),
- noise1 (x + vec3 (19.34, 7.66, 3.23)),
- noise1 (x + vec3 (5.47, 17.85, 11.04))
+vec3 noise3 (vec3 x) { + return vec3 ( + noise1 (x), + noise1 (x + vec3 (19.34, 7.66, 3.23)), + noise1 (x + vec3 (5.47, 17.85, 11.04)) ); } -vec3 noise3 (vec4 x) {
- return vec3 (
- noise1 (x),
- noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)),
- noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19))
+vec3 noise3 (vec4 x) { + return vec3 ( + noise1 (x), + noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)), + noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19)) ); } -vec4 noise4 (float x) {
- return vec4 (
- noise1 (x),
- noise1 (x + 19.34),
- noise1 (x + 5.47),
- noise1 (x + 23.54)
- );
+vec4 noise4 (float x) { + return vec4 ( + noise1 (x), + noise1 (x + 19.34), + noise1 (x + 5.47), + noise1 (x + 23.54) + ); } -vec4 noise4 (vec2 x) {
- return vec4 (
- noise1 (x),
- noise1 (x + vec2 (19.34, 7.66)),
- noise1 (x + vec2 (5.47, 17.85)),
- noise1 (x + vec2 (23.54, 29.11))
- );
+vec4 noise4 (vec2 x) { + return vec4 ( + noise1 (x), + noise1 (x + vec2 (19.34, 7.66)), + noise1 (x + vec2 (5.47, 17.85)), + noise1 (x + vec2 (23.54, 29.11)) + ); } -vec4 noise4 (vec3 x) {
- return vec4 (
- noise1 (x),
- noise1 (x + vec3 (19.34, 7.66, 3.23)),
- noise1 (x + vec3 (5.47, 17.85, 11.04)),
- noise1 (x + vec3 (23.54, 29.11, 31.91))
- );
+vec4 noise4 (vec3 x) { + return vec4 ( + noise1 (x), + noise1 (x + vec3 (19.34, 7.66, 3.23)), + noise1 (x + vec3 (5.47, 17.85, 11.04)), + noise1 (x + vec3 (23.54, 29.11, 31.91)) + ); } -vec4 noise4 (vec4 x) {
- return vec4 (
- noise1 (x),
- noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)),
- noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19)),
- noise1 (x + vec4 (23.54, 29.11, 31.91, 37.48))
- );
+vec4 noise4 (vec4 x) { + return vec4 ( + noise1 (x), + noise1 (x + vec4 (19.34, 7.66, 3.23, 2.77)), + noise1 (x + vec4 (5.47, 17.85, 11.04, 13.19)), + noise1 (x + vec4 (23.54, 29.11, 31.91, 37.48)) + ); } -
+ diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 836b8d4c2fe..944378b3fbf 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -1,647 +1,647 @@ -
-/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
-/* slang_common_builtin.gc */
-
-3,2,2,1,5,1,103,108,95,77,97,120,76,105,103,104,116,115,0,2,16,10,56,0,0,0,2,2,1,5,1,103,108,95,77,
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-16,10,53,49,50,0,0,0,2,2,1,5,1,103,108,95,77,97,120,86,97,114,121,105,110,103,70,108,111,97,116,
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-2,0,22,103,108,95,80,111,105,110,116,80,97,114,97,109,101,116,101,114,115,0,9,115,105,122,101,0,0,
-0,1,9,115,105,122,101,77,105,110,0,0,0,1,9,115,105,122,101,77,97,120,0,0,0,1,9,102,97,100,101,84,
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+ +/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ +/* slang_common_builtin.gc */ + +3,2,2,1,5,1,103,108,95,77,97,120,76,105,103,104,116,115,0,2,16,10,56,0,0,0,2,2,1,5,1,103,108,95,77, +97,120,67,108,105,112,80,108,97,110,101,115,0,2,16,10,54,0,0,0,2,2,1,5,1,103,108,95,77,97,120,84, +101,120,116,117,114,101,85,110,105,116,115,0,2,16,10,56,0,0,0,2,2,1,5,1,103,108,95,77,97,120,84, +101,120,116,117,114,101,67,111,111,114,100,115,0,2,16,10,56,0,0,0,2,2,1,5,1,103,108,95,77,97,120, +86,101,114,116,101,120,65,116,116,114,105,98,115,0,2,16,10,49,54,0,0,0,2,2,1,5,1,103,108,95,77,97, +120,86,101,114,116,101,120,85,110,105,102,111,114,109,67,111,109,112,111,110,101,110,116,115,0,2, +16,10,53,49,50,0,0,0,2,2,1,5,1,103,108,95,77,97,120,86,97,114,121,105,110,103,70,108,111,97,116, +115,0,2,16,10,51,50,0,0,0,2,2,1,5,1,103,108,95,77,97,120,86,101,114,116,101,120,84,101,120,116,117, 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+0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,53,0,52,55,0,0,0,17,49, +55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,0,0,0,0,1,0,11,0,110,111,105,115,101,51,0,1,0,0, +12,120,0,0,0,1,8,58,118,101,99,51,0,58,110,111,105,115,101,49,0,18,120,0,0,0,0,58,110,111,105,115, +101,49,0,18,120,0,58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0, +0,17,50,0,55,55,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,52,0,17,53,0, +52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,0,0,0,0, +1,0,12,0,110,111,105,115,101,52,0,1,0,0,9,120,0,0,0,1,8,58,118,101,99,52,0,58,110,111,105,115,101, +49,0,18,120,0,0,0,0,58,110,111,105,115,101,49,0,18,120,0,17,49,57,0,51,52,0,0,46,0,0,0,58,110,111, +105,115,101,49,0,18,120,0,17,53,0,52,55,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,17,50,51, +0,53,52,0,0,46,0,0,0,0,0,0,1,0,12,0,110,111,105,115,101,52,0,1,0,0,10,120,0,0,0,1,8,58,118,101,99, +52,0,58,110,111,105,115,101,49,0,18,120,0,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99, +50,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58, +118,101,99,50,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0, +18,120,0,58,118,101,99,50,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,0,46,0,0,0,0,0,0,1,0,12, +0,110,111,105,115,101,52,0,1,0,0,11,120,0,0,0,1,8,58,118,101,99,52,0,58,110,111,105,115,101,49,0, +18,120,0,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,49,57,0,51,52,0,0,0,17, +55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99, +51,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,0,58,110,111,105, +115,101,49,0,18,120,0,58,118,101,99,51,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0, +57,49,0,0,0,0,46,0,0,0,0,0,0,1,0,12,0,110,111,105,115,101,52,0,1,0,0,12,120,0,0,0,1,8,58,118,101, +99,52,0,58,110,111,105,115,101,49,0,18,120,0,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101, +99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0,0,0,0,46,0, +0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0, +0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0, +58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0, +52,56,0,0,0,0,46,0,0,0,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index c96fc0a318b..9b35fde3da0 100755 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1,1679 +1,1679 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-//
-// This file defines nearly all constructors and operators for built-in data types, using
-// extended language syntax. In general, compiler treats constructors and operators as
-// ordinary functions with some exceptions. For example, the language does not allow
-// functions to be called in constant expressions - here the exception is made to allow it.
-//
-// Each implementation provides its own version of this file. Each implementation can define
-// the required set of operators and constructors in its own fashion.
-//
-// The extended language syntax is only present when compiling this file. It is implicitly
-// included at the very beginning of the compiled shader, so no built-in functions can be
-// used.
-//
-// To communicate with the implementation, a special extended "__asm" keyword is used, followed
-// by an instruction name (any valid identifier), a destination variable identifier and a
-// a list of zero or more source variable identifiers. A variable identifier is a variable name
-// declared earlier in the code (as a function parameter, local or global variable).
-// An instruction name designates an instruction that must be exported by the implementation.
-// Each instruction receives data from source variable identifiers and returns data in the
-// destination variable identifier.
-//
-// It is up to the implementation how to define a particular operator or constructor. If it is
-// expected to being used rarely, it can be defined in terms of other operators and constructors,
-// for example:
-//
-// ivec2 __operator + (const ivec2 x, const ivec2 y) {
-// return ivec2 (x[0] + y[0], x[1] + y[1]);
-// }
-//
-// If a particular operator or constructor is expected to be used very often or is an atomic
-// operation (that is, an operation that cannot be expressed in terms of other operations or
-// would create a dependency cycle) it must be defined using one or more __asm constructs.
-//
-// Each implementation must define constructors for all scalar types (bool, float, int).
-// There are 9 scalar-to-scalar constructors (including identity constructors). However,
-// since the language introduces special constructors (like matrix constructor with a single
-// scalar value), implementations must also implement these cases.
-// The compiler provides the following algorithm when resolving a constructor:
-// - try to find a constructor with a prototype matching ours,
-// - if no constructor is found and this is a scalar-to-scalar constructor, raise an error,
-// - if a constructor is found, execute it and return,
-// - count the size of the constructor parameter list - if it is less than the size of
-// our constructor's type, raise an error,
-// - for each parameter in the list do a recursive constructor matching for appropriate
-// scalar fields in the constructed variable,
-//
-// Each implementation must also define a set of operators that deal with built-in data types.
-// There are four kinds of operators:
-// 1) Operators that are implemented only by the compiler: "()" (function call), "," (sequence)
-// and "?:" (selection).
-// 2) Operators that are implemented by the compiler by expressing it in terms of other operators:
-// - "." (field selection) - translated to subscript access,
-// - "&&" (logical and) - translated to "<left_expr> ? <right_expr> : false",
-// - "||" (logical or) - translated to "<left_expr> ? true : <right_expr>",
-// 3) Operators that can be defined by the implementation and if the required prototype is not
-// found, standard behaviour is used:
-// - "==", "!=", "=" (equality, assignment) - compare or assign matching fields one-by-one;
-// note that at least operators for scalar data types must be defined by the implementation
-// to get it work,
-// 4) All other operators not mentioned above. If no required prototype is found, an error is
-// raised. An implementation must follow the language specification to provide all valid
-// operator prototypes.
-//
-
-int __constructor (const float f) {
- int i;
- __asm float_to_int i, f;
- return i;
-}
-
-bool __constructor (const int i) {
- return i != 0;
-}
-
-bool __constructor (const float f) {
- return f != 0.0;
-}
-
-int __constructor (const bool b) {
- return b ? 1 : 0;
-}
-
-float __constructor (const bool b) {
- return b ? 1.0 : 0.0;
-}
-
-float __constructor (const int i) {
- float f;
- __asm int_to_float f, i;
- return f;
-}
-
-bool __constructor (const bool b) {
- return b;
-}
-
-int __constructor (const int i) {
- return i;
-}
-
-float __constructor (const float f) {
- return f;
-}
-
-vec2 __constructor (const float f) {
- return vec2 (f, f);
-}
-
-vec2 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return vec2 (x);
-}
-
-vec2 __constructor (const bool b) {
- return vec2 (b ? 1.0 : 0.0);
-}
-
-vec3 __constructor (const float f) {
- return vec3 (f, f, f);
-}
-
-vec3 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return vec3 (x);
-}
-
-vec3 __constructor (const bool b) {
- return vec3 (b ? 1.0 : 0.0);
-}
-
-vec4 __constructor (const float f) {
- return vec4 (f, f, f, f);
-}
-
-vec4 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return vec4 (x);
-}
-
-vec4 __constructor (const bool b) {
- return vec4 (b ? 1.0 : 0.0);
-}
-
-ivec2 __constructor (const int i) {
- return ivec2 (i, i);
-}
-
-ivec2 __constructor (const float f) {
- return ivec2 (int (f));
-}
-
-ivec2 __constructor (const bool b) {
- return ivec2 (int (b));
-}
-
-ivec3 __constructor (const int i) {
- return ivec3 (i, i, i);
-}
-
-ivec3 __constructor (const float f) {
- return ivec3 (int (f));
-}
-
-ivec3 __constructor (const bool b) {
- return ivec3 (int (b));
-}
-
-ivec4 __constructor (const int i) {
- return ivec4 (i, i, i, i);
-}
-
-ivec4 __constructor (const float f) {
- return ivec4 (int (f));
-}
-
-ivec4 __constructor (const bool b) {
- return ivec4 (int (b));
-}
-
-bvec2 __constructor (const bool b) {
- return bvec2 (b, b);
-}
-
-bvec2 __constructor (const float f) {
- return bvec2 (bool (f));
-}
-
-bvec2 __constructor (const int i) {
- return bvec2 (bool (i));
-}
-
-bvec3 __constructor (const bool b) {
- return bvec3 (b, b, b);
-}
-
-bvec3 __constructor (const float f) {
- return bvec3 (bool (f));
-}
-
-bvec3 __constructor (const int i) {
- return bvec3 (bool (i));
-}
-
-bvec4 __constructor (const bool b) {
- return bvec4 (b, b, b, b);
-}
-
-bvec4 __constructor (const float f) {
- return bvec4 (bool (f));
-}
-
-bvec4 __constructor (const int i) {
- return bvec4 (bool (i));
-}
-
-mat2 __constructor (const float f) {
- return mat2 (f, 0.0, 0.0, f);
-}
-
-mat2 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return mat2 (x);
-}
-
-mat2 __constructor (const bool b) {
- return mat2 (b ? 1.0 : 0.0);
-}
-
-mat3 __constructor (const float f) {
- return mat3 (f, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, f);
-}
-
-mat3 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return mat3 (x);
-}
-
-mat3 __constructor (const bool b) {
- return mat3 (b ? 1.0 : 0.0);
-}
-
-mat4 __constructor (const float f) {
- return mat4 (f, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, f);
-}
-
-mat4 __constructor (const int i) {
- float x;
- __asm int_to_float x, i;
- return mat4 (x);
-}
-
-mat4 __constructor (const bool b) {
- return mat4 (b ? 1.0 : 0.0);
-}
-
-void __operator += (inout float a, const float b) {
- __asm float_add a, a, b;
-}
-
-float __operator - (const float a) {
- float b;
- __asm float_negate b, a;
- return b;
-}
-
-void __operator -= (inout float a, const float b) {
- float c;
- __asm float_negate c, b;
- __asm float_add a, a, c;
-}
-
-void __operator *= (inout float a, const float b) {
- __asm float_multiply a, a, b;
-}
-
-void __operator /= (inout float a, const float b) {
- __asm float_divide a, a, b;
-}
-
-float __operator + (const float a, const float b) {
- float c;
- __asm float_add c, a, b;
- return c;
-}
-
-void __operator += (inout int a, const int b) {
- a = int (float (a) + float (b));
-}
-
-int __operator - (const int a) {
- float x;
- int b;
- __asm int_to_float x, a;
- __asm float_negate x, x;
- __asm float_to_int b, x;
- return b;
-}
-
-void __operator -= (inout int a, const int b) {
- a += -b;
-}
-
-float __operator * (const float a, const float b) {
- float c;
- __asm float_multiply c, a, b;
- return c;
-}
-
-void __operator *= (inout int a, const int b) {
- a = int (float (a) * float (b));
-}
-
-float __operator / (const float a, const float b) {
- float c;
- __asm float_divide c, a, b;
- return c;
-}
-
-void __operator /= (inout int a, const int b) {
- a = int (float (a) / float (b));
-}
-
-void __operator += (inout vec2 v, const vec2 u) {
- v.x += u.x;
- v.y += u.y;
-}
-
-void __operator -= (inout vec2 v, const vec2 u) {
- v.x -= u.x;
- v.y -= u.y;
-}
-
-void __operator *= (inout vec2 v, const vec2 u) {
- v.x *= u.x;
- v.y *= u.y;
-}
-
-void __operator /= (inout vec2 v, const vec2 u) {
- v.x /= u.x;
- v.y /= u.y;
-}
-
-void __operator += (inout vec3 v, const vec3 u) {
- v.x += u.x;
- v.y += u.y;
- v.z += u.z;
-}
-
-void __operator -= (inout vec3 v, const vec3 u) {
- v.x -= u.x;
- v.y -= u.y;
- v.z -= u.z;
-}
-
-void __operator *= (inout vec3 v, const vec3 u) {
- v.x *= u.x;
- v.y *= u.y;
- v.z *= u.z;
-}
-
-void __operator /= (inout vec3 v, const vec3 u) {
- v.x /= u.x;
- v.y /= u.y;
- v.z /= u.z;
-}
-
-void __operator += (inout vec4 v, const vec4 u) {
- v.x += u.x;
- v.y += u.y;
- v.z += u.z;
- v.w += u.w;
-}
-
-void __operator -= (inout vec4 v, const vec4 u) {
- v.x -= u.x;
- v.y -= u.y;
- v.z -= u.z;
- v.w -= u.w;
-}
-
-void __operator *= (inout vec4 v, const vec4 u) {
- v.x *= u.x;
- v.y *= u.y;
- v.z *= u.z;
- v.w *= u.w;
-}
-
-void __operator /= (inout vec4 v, const vec4 u) {
- v.x /= u.x;
- v.y /= u.y;
- v.z /= u.z;
- v.w /= u.w;
-}
-
-void __operator += (inout ivec2 v, const ivec2 u) {
- v.x += u.x;
- v.y += u.y;
-}
-
-void __operator -= (inout ivec2 v, const ivec2 u) {
- v.x -= u.x;
- v.y -= u.y;
-}
-
-void __operator *= (inout ivec2 v, const ivec2 u) {
- v.x *= u.x;
- v.y *= u.y;
-}
-
-void __operator /= (inout ivec2 v, const ivec2 u) {
- v.x /= u.x;
- v.y /= u.y;
-}
-
-void __operator += (inout ivec3 v, const ivec3 u) {
- v.x += u.x;
- v.y += u.y;
- v.z += u.z;
-}
-
-void __operator -= (inout ivec3 v, const ivec3 u) {
- v.x -= u.x;
- v.y -= u.y;
- v.z -= u.z;
-}
-
-void __operator *= (inout ivec3 v, const ivec3 u) {
- v.x *= u.x;
- v.y *= u.y;
- v.z *= u.z;
-}
-
-void __operator /= (inout ivec3 v, const ivec3 u) {
- v.x /= u.x;
- v.y /= u.y;
- v.z /= u.z;
-}
-
-void __operator += (inout ivec4 v, const ivec4 u) {
- v.x += u.x;
- v.y += u.y;
- v.z += u.z;
- v.w += u.w;
-}
-
-void __operator -= (inout ivec4 v, const ivec4 u) {
- v.x -= u.x;
- v.y -= u.y;
- v.z -= u.z;
- v.w -= u.w;
-}
-
-void __operator *= (inout ivec4 v, const ivec4 u) {
- v.x *= u.x;
- v.y *= u.y;
- v.z *= u.z;
- v.w *= u.w;
-}
-
-void __operator /= (inout ivec4 v, const ivec4 u) {
- v.x /= u.x;
- v.y /= u.y;
- v.z /= u.z;
- v.w /= u.w;
-}
-
-void __operator += (inout mat2 m, const mat2 n) {
- m[0] += n[0];
- m[1] += n[1];
-}
-
-void __operator -= (inout mat2 m, const mat2 n) {
- m[0] -= n[0];
- m[1] -= n[1];
-}
-
-vec2 __operator * (const mat2 m, const vec2 v) {
- return vec2 (
- v.x * m[0].x + v.y * m[1].x,
- v.x * m[0].y + v.y * m[1].y
- );
-}
-
-mat2 __operator * (const mat2 m, const mat2 n) {
- return mat2 (m * n[0], m * n[1]);
-}
-
-void __operator *= (inout mat2 m, const mat2 n) {
- m = m * n;
-}
-
-void __operator /= (inout mat2 m, const mat2 n) {
- m[0] /= n[0];
- m[1] /= n[1];
-}
-
-void __operator += (inout mat3 m, const mat3 n) {
- m[0] += n[0];
- m[1] += n[1];
- m[2] += n[2];
-}
-
-void __operator -= (inout mat3 m, const mat3 n) {
- m[0] -= n[0];
- m[1] -= n[1];
- m[2] -= n[2];
-}
-
-vec3 __operator * (const mat3 m, const vec3 v) {
- return vec3 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y,
- v.x * m[0].z + v.y * m[1].z + v.z * m[2].z
- );
-}
-
-mat3 __operator * (const mat3 m, const mat3 n) {
- return mat3 (m * n[0], m * n[1], m * n[2]);
-}
-
-void __operator *= (inout mat3 m, const mat3 n) {
- m = m * n;
-}
-
-void __operator /= (inout mat3 m, const mat3 n) {
- m[0] /= n[0];
- m[1] /= n[1];
- m[2] /= n[2];
-}
-
-void __operator += (inout mat4 m, const mat4 n) {
- m[0] += n[0];
- m[1] += n[1];
- m[2] += n[2];
- m[3] += n[3];
-}
-
-void __operator -= (inout mat4 m, const mat4 n) {
- m[0] -= n[0];
- m[1] -= n[1];
- m[2] -= n[2];
- m[3] -= n[3];
-}
-
-vec4 __operator * (const mat4 m, const vec4 v) {
- return vec4 (
- v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x,
- v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y,
- v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z,
- v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w
- );
-}
-
-mat4 __operator * (const mat4 m, const mat4 n) {
- return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]);
-}
-
-void __operator *= (inout mat4 m, const mat4 n) {
- m = m * n;
-}
-
-void __operator /= (inout mat4 m, const mat4 n) {
- m[0] /= n[0];
- m[1] /= n[1];
- m[2] /= n[2];
- m[3] /= n[3];
-}
-
-void __operator += (inout vec2 v, const float a) {
- v.x += a;
- v.y += a;
-}
-
-void __operator -= (inout vec2 v, const float a) {
- v.x -= a;
- v.y -= a;
-}
-
-void __operator *= (inout vec2 v, const float a) {
- v.x *= a;
- v.y *= a;
-}
-
-void __operator /= (inout vec2 v, const float a) {
- v.x /= a;
- v.y /= a;
-}
-
-void __operator += (inout vec3 v, const float a) {
- v.x += a;
- v.y += a;
- v.z += a;
-}
-
-void __operator -= (inout vec3 v, const float a) {
- v.x -= a;
- v.y -= a;
- v.z -= a;
-}
-
-void __operator *= (inout vec3 v, const float a) {
- v.x *= a;
- v.y *= a;
- v.z *= a;
-}
-
-void __operator /= (inout vec3 v, const float a) {
- v.x /= a;
- v.y /= a;
- v.z /= a;
-}
-
-void __operator += (inout vec4 v, const float a) {
- v.x += a;
- v.y += a;
- v.z += a;
- v.w += a;
-}
-
-void __operator -= (inout vec4 v, const float a) {
- v.x -= a;
- v.y -= a;
- v.z -= a;
- v.w -= a;
-}
-
-void __operator *= (inout vec4 v, const float a) {
- v.x *= a;
- v.y *= a;
- v.z *= a;
- v.w *= a;
-}
-
-void __operator /= (inout vec4 v, const float a) {
- v.x /= a;
- v.y /= a;
- v.z /= a;
- v.w /= a;
-}
-
-void __operator += (inout mat2 m, const float a) {
- m[0] += a;
- m[1] += a;
-}
-
-void __operator -= (inout mat2 m, const float a) {
- m[0] -= a;
- m[1] -= a;
-}
-
-void __operator *= (inout mat2 m, const float a) {
- m[0] *= a;
- m[1] *= a;
-}
-
-void __operator /= (inout mat2 m, const float a) {
- m[0] /= a;
- m[1] /= a;
-}
-
-void __operator += (inout mat3 m, const float a) {
- m[0] += a;
- m[1] += a;
- m[2] += a;
-}
-
-void __operator -= (inout mat3 m, const float a) {
- m[0] -= a;
- m[1] -= a;
- m[2] -= a;
-}
-
-void __operator *= (inout mat3 m, const float a) {
- m[0] *= a;
- m[1] *= a;
- m[2] *= a;
-}
-
-void __operator /= (inout mat3 m, const float a) {
- m[0] /= a;
- m[1] /= a;
- m[2] /= a;
-}
-
-void __operator += (inout mat4 m, const float a) {
- m[0] += a;
- m[1] += a;
- m[2] += a;
- m[3] += a;
-}
-
-void __operator -= (inout mat4 m, const float a) {
- m[0] -= a;
- m[1] -= a;
- m[2] -= a;
- m[3] -= a;
-}
-
-void __operator *= (inout mat4 m, const float a) {
- m[0] *= a;
- m[1] *= a;
- m[2] *= a;
- m[3] *= a;
-}
-
-void __operator /= (inout mat4 m, const float a) {
- m[0] /= a;
- m[1] /= a;
- m[2] /= a;
- m[3] /= a;
-}
-
-vec2 __operator * (const vec2 v, const mat2 m) {
- return vec2 (
- v.x * m[0].x + v.y * m[0].y,
- v.x * m[1].x + v.y * m[1].y
- );
-}
-
-void __operator *= (inout vec2 v, const mat2 m) {
- v = v * m;
-}
-
-vec3 __operator * (const vec3 v, const mat3 m) {
- return vec3 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z,
- v.x * m[2].x + v.y * m[2].y + v.z * m[2].z
- );
-}
-
-void __operator *= (inout vec3 v, const mat3 m) {
- v = v * m;
-}
-
-vec4 __operator * (const vec4 v, const mat4 m) {
- return vec4 (
- v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w,
- v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w,
- v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w,
- v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w
- );
-}
-
-void __operator *= (inout vec4 v, const mat4 m) {
- v = v * m;
-}
-
-float __operator - (const float a, const float b) {
- float c;
- __asm float_negate c, b;
- __asm float_add c, a, c;
- return c;
-}
-
-int __operator + (const int a, const int b) {
- float x, y;
- int c;
- __asm int_to_float x, a;
- __asm int_to_float y, b;
- __asm float_add x, x, y;
- __asm float_to_int c, x;
- return c;
-}
-
-int __operator - (const int a, const int b) {
- float x, y;
- int c;
- __asm int_to_float x, a;
- __asm int_to_float y, b;
- __asm float_negate y, y;
- __asm float_add x, x, y;
- __asm float_to_int c, x;
- return c;
-}
-
-int __operator * (const int a, const int b) {
- float x, y;
- int c;
- __asm int_to_float x, a;
- __asm int_to_float y, b;
- __asm float_multiply x, x, y;
- __asm float_to_int c, x;
- return c;
-}
-
-int __operator / (const int a, const int b) {
- float x, y;
- int c;
- __asm int_to_float x, a;
- __asm int_to_float y, b;
- __asm float_divide x, x, y;
- __asm float_to_int c, x;
- return c;
-}
-
-vec2 __operator + (const vec2 v, const vec2 u) {
- return vec2 (v.x + u.x, v.y + u.y);
-}
-
-vec2 __operator - (const vec2 v, const vec2 u) {
- return vec2 (v.x - u.x, v.y - u.y);
-}
-
-vec2 __operator * (const vec2 v, const vec2 u) {
- return vec2 (v.x * u.x, v.y * u.y);
-}
-
-vec2 __operator / (const vec2 v, const vec2 u) {
- return vec2 (v.x / u.x, v.y / u.y);
-}
-
-vec3 __operator + (const vec3 v, const vec3 u) {
- return vec3 (v.x + u.x, v.y + u.y, v.z + u.z);
-}
-
-vec3 __operator - (const vec3 v, const vec3 u) {
- return vec3 (v.x - u.x, v.y - u.y, v.z - u.z);
-}
-
-vec3 __operator * (const vec3 v, const vec3 u) {
- return vec3 (v.x * u.x, v.y * u.y, v.z * u.z);
-}
-
-vec3 __operator / (const vec3 v, const vec3 u) {
- return vec3 (v.x / u.x, v.y / u.y, v.z / u.z);
-}
-
-vec4 __operator + (const vec4 v, const vec4 u) {
- return vec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);
-}
-
-vec4 __operator - (const vec4 v, const vec4 u) {
- return vec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);
-}
-
-vec4 __operator * (const vec4 v, const vec4 u) {
- return vec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);
-}
-
-vec4 __operator / (const vec4 v, const vec4 u) {
- return vec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);
-}
-
-ivec2 __operator + (const ivec2 v, const ivec2 u) {
- return ivec2 (v.x + u.x, v.y + u.y);
-}
-
-ivec2 __operator - (const ivec2 v, const ivec2 u) {
- return ivec2 (v.x - u.x, v.y - u.y);
-}
-
-ivec2 __operator * (const ivec2 v, const ivec2 u) {
- return ivec2 (v.x * u.x, v.y * u.y);
-}
-
-ivec2 __operator / (const ivec2 v, const ivec2 u) {
- return ivec2 (v.x / u.x, v.y / u.y);
-}
-
-ivec3 __operator + (const ivec3 v, const ivec3 u) {
- return ivec3 (v.x + u.x, v.y + u.y, v.z + u.z);
-}
-
-ivec3 __operator - (const ivec3 v, const ivec3 u) {
- return ivec3 (v.x - u.x, v.y - u.y, v.z - u.z);
-}
-
-ivec3 __operator * (const ivec3 v, const ivec3 u) {
- return ivec3 (v.x * u.x, v.y * u.y, v.z * u.z);
-}
-
-ivec3 __operator / (const ivec3 v, const ivec3 u) {
- return ivec3 (v.x / u.x, v.y / u.y, v.z / u.z);
-}
-
-ivec4 __operator + (const ivec4 v, const ivec4 u) {
- return ivec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w);
-}
-
-ivec4 __operator - (const ivec4 v, const ivec4 u) {
- return ivec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w);
-}
-
-ivec4 __operator * (const ivec4 v, const ivec4 u) {
- return ivec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w);
-}
-
-ivec4 __operator / (const ivec4 v, const ivec4 u) {
- return ivec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w);
-}
-
-mat2 __operator + (const mat2 m, const mat2 n) {
- return mat2 (m[0] + n[0], m[1] + n[1]);
-}
-
-mat2 __operator - (const mat2 m, const mat2 n) {
- return mat2 (m[0] - n[0], m[1] - n[1]);
-}
-
-mat2 __operator / (const mat2 m, const mat2 n) {
- return mat2 (m[0] / n[0], m[1] / n[1]);
-}
-
-mat3 __operator + (const mat3 m, const mat3 n) {
- return mat3 (m[0] + n[0], m[1] + n[1], m[2] + n[2]);
-}
-
-mat3 __operator - (const mat3 m, const mat3 n) {
- return mat3 (m[0] - n[0], m[1] - n[1], m[2] - n[2]);
-}
-
-mat3 __operator / (const mat3 m, const mat3 n) {
- return mat3 (m[0] / n[0], m[1] / n[1], m[2] / n[2]);
-}
-
-mat4 __operator + (const mat4 m, const mat4 n) {
- return mat4 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]);
-}
-
-mat4 __operator - (const mat4 m, const mat4 n) {
- return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]);
-}
-
-mat4 __operator / (const mat4 m, const mat4 n) {
- return mat4 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]);
-}
-
-vec2 __operator + (const float a, const vec2 u) {
- return vec2 (a + u.x, a + u.y);
-}
-
-vec2 __operator + (const vec2 v, const float b) {
- return vec2 (v.x + b, v.y + b);
-}
-
-vec2 __operator - (const float a, const vec2 u) {
- return vec2 (a - u.x, a - u.y);
-}
-
-vec2 __operator - (const vec2 v, const float b) {
- return vec2 (v.x - b, v.y - b);
-}
-
-vec2 __operator * (const float a, const vec2 u) {
- return vec2 (a * u.x, a * u.y);
-}
-
-vec2 __operator * (const vec2 v, const float b) {
- return vec2 (v.x * b, v.y * b);
-}
-
-vec2 __operator / (const float a, const vec2 u) {
- return vec2 (a / u.x, a / u.y);
-}
-
-vec2 __operator / (const vec2 v, const float b) {
- return vec2 (v.x / b, v.y / b);
-}
-
-vec3 __operator + (const float a, const vec3 u) {
- return vec3 (a + u.x, a + u.y, a + u.z);
-}
-
-vec3 __operator + (const vec3 v, const float b) {
- return vec3 (v.x + b, v.y + b, v.z + b);
-}
-
-vec3 __operator - (const float a, const vec3 u) {
- return vec3 (a - u.x, a - u.y, a - u.z);
-}
-
-vec3 __operator - (const vec3 v, const float b) {
- return vec3 (v.x - b, v.y - b, v.z - b);
-}
-
-vec3 __operator * (const float a, const vec3 u) {
- return vec3 (a * u.x, a * u.y, a * u.z);
-}
-
-vec3 __operator * (const vec3 v, const float b) {
- return vec3 (v.x * b, v.y * b, v.z * b);
-}
-
-vec3 __operator / (const float a, const vec3 u) {
- return vec3 (a / u.x, a / u.y, a / u.z);
-}
-
-vec3 __operator / (const vec3 v, const float b) {
- return vec3 (v.x / b, v.y / b, v.z / b);
-}
-
-vec4 __operator + (const float a, const vec4 u) {
- return vec4 (a + u.x, a + u.y, a + u.z, a + u.w);
-}
-
-vec4 __operator + (const vec4 v, const float b) {
- return vec4 (v.x + b, v.y + b, v.z + b, v.w + b);
-}
-
-vec4 __operator - (const float a, const vec4 u) {
- return vec4 (a - u.x, a - u.y, a - u.z, a - u.w);
-}
-
-vec4 __operator - (const vec4 v, const float b) {
- return vec4 (v.x - b, v.y - b, v.z - b, v.w - b);
-}
-
-vec4 __operator * (const float a, const vec4 u) {
- return vec4 (a * u.x, a * u.y, a * u.z, a * u.w);
-}
-
-vec4 __operator * (const vec4 v, const float b) {
- return vec4 (v.x * b, v.y * b, v.z * b, v.w * b);
-}
-
-vec4 __operator / (const float a, const vec4 u) {
- return vec4 (a / u.x, a / u.y, a / u.z, a / u.w);
-}
-
-vec4 __operator / (const vec4 v, const float b) {
- return vec4 (v.x / b, v.y / b, v.z / b, v.w / b);
-}
-
-mat2 __operator + (const float a, const mat2 n) {
- return mat2 (a + n[0], a + n[1]);
-}
-
-mat2 __operator + (const mat2 m, const float b) {
- return mat2 (m[0] + b, m[1] + b);
-}
-
-mat2 __operator - (const float a, const mat2 n) {
- return mat2 (a - n[0], a - n[1]);
-}
-
-mat2 __operator - (const mat2 m, const float b) {
- return mat2 (m[0] - b, m[1] - b);
-}
-
-mat2 __operator * (const float a, const mat2 n) {
- return mat2 (a * n[0], a * n[1]);
-}
-
-mat2 __operator * (const mat2 m, const float b) {
- return mat2 (m[0] * b, m[1] * b);
-}
-
-mat2 __operator / (const float a, const mat2 n) {
- return mat2 (a / n[0], a / n[1]);
-}
-
-mat2 __operator / (const mat2 m, const float b) {
- return mat2 (m[0] / b, m[1] / b);
-}
-
-mat3 __operator + (const float a, const mat3 n) {
- return mat3 (a + n[0], a + n[1], a + n[2]);
-}
-
-mat3 __operator + (const mat3 m, const float b) {
- return mat3 (m[0] + b, m[1] + b, m[2] + b);
-}
-
-mat3 __operator - (const float a, const mat3 n) {
- return mat3 (a - n[0], a - n[1], a - n[2]);
-}
-
-mat3 __operator - (const mat3 m, const float b) {
- return mat3 (m[0] - b, m[1] - b, m[2] - b);
-}
-
-mat3 __operator * (const float a, const mat3 n) {
- return mat3 (a * n[0], a * n[1], a * n[2]);
-}
-
-mat3 __operator * (const mat3 m, const float b) {
- return mat3 (m[0] * b, m[1] * b, m[2] * b);
-}
-
-mat3 __operator / (const float a, const mat3 n) {
- return mat3 (a / n[0], a / n[1], a / n[2]);
-}
-
-mat3 __operator / (const mat3 m, const float b) {
- return mat3 (m[0] / b, m[1] / b, m[2] / b);
-}
-
-mat4 __operator + (const float a, const mat4 n) {
- return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]);
-}
-
-mat4 __operator + (const mat4 m, const float b) {
- return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b);
-}
-
-mat4 __operator - (const float a, const mat4 n) {
- return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]);
-}
-
-mat4 __operator - (const mat4 m, const float b) {
- return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b);
-}
-
-mat4 __operator * (const float a, const mat4 n) {
- return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]);
-}
-
-mat4 __operator * (const mat4 m, const float b) {
- return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b);
-}
-
-mat4 __operator / (const float a, const mat4 n) {
- return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]);
-}
-
-mat4 __operator / (const mat4 m, const float b) {
- return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b);
-}
-
-ivec2 __operator + (const int a, const ivec2 u) {
- return ivec2 (a) + u;
-}
-
-ivec2 __operator + (const ivec2 v, const int b) {
- return v + ivec2 (b);
-}
-
-ivec2 __operator - (const int a, const ivec2 u) {
- return ivec2 (a) - u;
-}
-
-ivec2 __operator - (const ivec2 v, const int b) {
- return v - ivec2 (b);
-}
-
-ivec2 __operator * (const int a, const ivec2 u) {
- return ivec2 (a) * u;
-}
-
-ivec2 __operator * (const ivec2 v, const int b) {
- return v * ivec2 (b);
-}
-
-ivec2 __operator / (const int a, const ivec2 u) {
- return ivec2 (a) / u;
-}
-
-ivec2 __operator / (const ivec2 v, const int b) {
- return v / ivec2 (b);
-}
-
-ivec3 __operator + (const int a, const ivec3 u) {
- return ivec3 (a) + u;
-}
-
-ivec3 __operator + (const ivec3 v, const int b) {
- return v + ivec3 (b);
-}
-
-ivec3 __operator - (const int a, const ivec3 u) {
- return ivec3 (a) - u;
-}
-
-ivec3 __operator - (const ivec3 v, const int b) {
- return v - ivec3 (b);
-}
-
-ivec3 __operator * (const int a, const ivec3 u) {
- return ivec3 (a) * u;
-}
-
-ivec3 __operator * (const ivec3 v, const int b) {
- return v * ivec3 (b);
-}
-
-ivec3 __operator / (const int a, const ivec3 u) {
- return ivec3 (a) / u;
-}
-
-ivec3 __operator / (const ivec3 v, const int b) {
- return v / ivec3 (b);
-}
-
-ivec4 __operator + (const int a, const ivec4 u) {
- return ivec4 (a) + u;
-}
-
-ivec4 __operator + (const ivec4 v, const int b) {
- return v + ivec4 (b);
-}
-
-ivec4 __operator - (const int a, const ivec4 u) {
- return ivec4 (a) - u;
-}
-
-ivec4 __operator - (const ivec4 v, const int b) {
- return v - ivec4 (b);
-}
-
-ivec4 __operator * (const int a, const ivec4 u) {
- return ivec4 (a) * u;
-}
-
-ivec4 __operator * (const ivec4 v, const int b) {
- return v * ivec4 (b);
-}
-
-ivec4 __operator / (const int a, const ivec4 u) {
- return ivec4 (a) / u;
-}
-
-ivec4 __operator / (const ivec4 v, const int b) {
- return v / ivec4 (b);
-}
-
-vec2 __operator - (const vec2 v) {
- return vec2 (-v.x, -v.y);
-}
-
-vec3 __operator - (const vec3 v) {
- return vec3 (-v.x, -v.y, -v.z);
-}
-
-vec4 __operator - (const vec4 v) {
- return vec4 (-v.x, -v.y, -v.z, -v.w);
-}
-
-ivec2 __operator - (const ivec2 v) {
- return ivec2 (-v.x, -v.y);
-}
-
-ivec3 __operator - (const ivec3 v) {
- return ivec3 (-v.x, -v.y, -v.z);
-}
-
-ivec4 __operator - (const ivec4 v) {
- return ivec4 (-v.x, -v.y, -v.z, -v.w);
-}
-
-mat2 __operator - (const mat2 m) {
- return mat2 (-m[0], -m[1]);
-}
-
-mat3 __operator - (const mat3 m) {
- return mat3 (-m[0], -m[1], -m[2]);
-}
-
-mat4 __operator - (const mat4 m) {
- return mat4 (-m[0], -m[1], -m[2], -m[3]);
-}
-
-void __operator -- (inout float a) {
- a -= 1.0;
-}
-
-void __operator -- (inout int a) {
- a -= 1;
-}
-
-void __operator -- (inout vec2 v) {
- --v.x;
- --v.y;
-}
-
-void __operator -- (inout vec3 v) {
- --v.x;
- --v.y;
- --v.z;
-}
-
-void __operator -- (inout vec4 v) {
- --v.x;
- --v.y;
- --v.z;
- --v.w;
-}
-
-void __operator -- (inout ivec2 v) {
- --v.x;
- --v.y;
-}
-
-void __operator -- (inout ivec3 v) {
- --v.x;
- --v.y;
- --v.z;
-}
-
-void __operator -- (inout ivec4 v) {
- --v.x;
- --v.y;
- --v.z;
- --v.w;
-}
-
-void __operator -- (inout mat2 m) {
- --m[0];
- --m[1];
-}
-
-void __operator -- (inout mat3 m) {
- --m[0];
- --m[1];
- --m[2];
-}
-
-void __operator -- (inout mat4 m) {
- --m[0];
- --m[1];
- --m[2];
- --m[3];
-}
-
-void __operator ++ (inout float a) {
- a += 1.0;
-}
-
-void __operator ++ (inout int a) {
- a += 1;
-}
-
-void __operator ++ (inout vec2 v) {
- ++v.x;
- ++v.y;
-}
-
-void __operator ++ (inout vec3 v) {
- ++v.x;
- ++v.y;
- ++v.z;
-}
-
-void __operator ++ (inout vec4 v) {
- ++v.x;
- ++v.y;
- ++v.z;
- ++v.w;
-}
-
-void __operator ++ (inout ivec2 v) {
- ++v.x;
- ++v.y;
-}
-
-void __operator ++ (inout ivec3 v) {
- ++v.x;
- ++v.y;
- ++v.z;
-}
-
-void __operator ++ (inout ivec4 v) {
- ++v.x;
- ++v.y;
- ++v.z;
- ++v.w;
-}
-
-void __operator ++ (inout mat2 m) {
- ++m[0];
- ++m[1];
-}
-
-void __operator ++ (inout mat3 m) {
- ++m[0];
- ++m[1];
- ++m[2];
-}
-
-void __operator ++ (inout mat4 m) {
- ++m[0];
- ++m[1];
- ++m[2];
- ++m[3];
-}
-
-//
-// NOTE: postfix increment and decrement operators take additional dummy int parameter to
-// distinguish their prototypes from prefix ones.
-//
-
-float __operator -- (inout float a, const int) {
- float b = a;
- --a;
- return b;
-}
-
-int __operator -- (inout int a, const int) {
- int b = a;
- --a;
- return b;
-}
-
-vec2 __operator -- (inout vec2 v, const int) {
- return vec2 (v.x--, v.y--);
-}
-
-vec3 __operator -- (inout vec3 v, const int) {
- return vec3 (v.x--, v.y--, v.z--);
-}
-
-vec4 __operator -- (inout vec4 v, const int) {
- return vec4 (v.x--, v.y--, v.z--, v.w--);
-}
-
-ivec2 __operator -- (inout ivec2 v, const int) {
- return ivec2 (v.x--, v.y--);
-}
-
-ivec3 __operator -- (inout ivec3 v, const int) {
- return ivec3 (v.x--, v.y--, v.z--);
-}
-
-ivec4 __operator -- (inout ivec4 v, const int) {
- return ivec4 (v.x--, v.y--, v.z--, v.w--);
-}
-
-mat2 __operator -- (inout mat2 m, const int) {
- return mat2 (m[0]--, m[1]--);
-}
-
-mat3 __operator -- (inout mat3 m, const int) {
- return mat3 (m[0]--, m[1]--, m[2]--);
-}
-
-mat4 __operator -- (inout mat4 m, const int) {
- return mat4 (m[0]--, m[1]--, m[2]--, m[3]--);
-}
-
-float __operator ++ (inout float a, const int) {
- float b = a;
- ++a;
- return b;
-}
-
-int __operator ++ (inout int a, const int) {
- int b = a;
- ++a;
- return b;
-}
-
-vec2 __operator ++ (inout vec2 v, const int) {
- return vec2 (v.x++, v.y++);
-}
-
-vec3 __operator ++ (inout vec3 v, const int) {
- return vec3 (v.x++, v.y++, v.z++);
-}
-
-vec4 __operator ++ (inout vec4 v, const int) {
- return vec4 (v.x++, v.y++, v.z++, v.w++);
-}
-
-ivec2 __operator ++ (inout ivec2 v, const int) {
- return ivec2 (v.x++, v.y++);
-}
-
-ivec3 __operator ++ (inout ivec3 v, const int) {
- return ivec3 (v.x++, v.y++, v.z++);
-}
-
-ivec4 __operator ++ (inout ivec4 v, const int) {
- return ivec4 (v.x++, v.y++, v.z++, v.w++);
-}
-
-mat2 __operator ++ (inout mat2 m, const int) {
- return mat2 (m[0]++, m[1]++);
-}
-
-mat3 __operator ++ (inout mat3 m, const int) {
- return mat3 (m[0]++, m[1]++, m[2]++);
-}
-
-mat4 __operator ++ (inout mat4 m, const int) {
- return mat4 (m[0]++, m[1]++, m[2]++, m[3]++);
-}
-
-bool __operator < (const float a, const float b) {
- bool c;
- __asm float_less c, a, b;
- return c;
-}
-
-bool __operator < (const int a, const int b) {
- return float (a) < float (b);
-}
-
-bool __operator > (const float a, const float b) {
- bool c;
- __asm float_less c, b, a;
- return c;
-}
-
-bool __operator > (const int a, const int b) {
- return float (a) > float (b);
-}
-
-bool __operator >= (const float a, const float b) {
- bool g, e;
- __asm float_less g, b, a;
- __asm float_equal e, a, b;
- return g || e;
-}
-
-bool __operator >= (const int a, const int b) {
- return float (a) >= float (b);
-}
-
-bool __operator <= (const float a, const float b) {
- bool g, e;
- __asm float_less g, a, b;
- __asm float_equal e, a, b;
- return g || e;
-}
-
-bool __operator <= (const int a, const int b) {
- return float (a) <= float (b);
-}
-
-bool __operator ^^ (const bool a, const bool b) {
- return a != b;
-}
-
-//
-// These operators are handled internally by the compiler:
-//
-// bool __operator && (bool a, bool b) {
-// return a ? b : false;
-// }
-// bool __operator || (bool a, bool b) {
-// return a ? true : b;
-// }
-//
-
-bool __operator ! (const bool a) {
- return a == false;
-}
-
-//
-// mesa-specific extension functions.
-//
-
-void print (const float f) {
- __asm float_print f;
-}
-
-void print (const int i) {
- __asm int_print i;
-}
-
-void print (const bool b) {
- __asm bool_print b;
-}
-
-void print (const vec2 v) {
- print (v.x);
- print (v.y);
-}
-
-void print (const vec3 v) {
- print (v.x);
- print (v.y);
- print (v.z);
-}
-
-void print (const vec4 v) {
- print (v.x);
- print (v.y);
- print (v.z);
- print (v.w);
-}
-
-void print (const ivec2 v) {
- print (v.x);
- print (v.y);
-}
-
-void print (const ivec3 v) {
- print (v.x);
- print (v.y);
- print (v.z);
-}
-
-void print (const ivec4 v) {
- print (v.x);
- print (v.y);
- print (v.z);
- print (v.w);
-}
-
-void print (const bvec2 v) {
- print (v.x);
- print (v.y);
-}
-
-void print (const bvec3 v) {
- print (v.x);
- print (v.y);
- print (v.z);
-}
-
-void print (const bvec4 v) {
- print (v.x);
- print (v.y);
- print (v.z);
- print (v.w);
-}
-
-void print (const mat2 m) {
- print (m[0]);
- print (m[1]);
-}
-
-void print (const mat3 m) {
- print (m[0]);
- print (m[1]);
- print (m[2]);
-}
-
-void print (const mat4 m) {
- print (m[0]);
- print (m[1]);
- print (m[2]);
- print (m[3]);
-}
-
-void print (const sampler1D e) {
- __asm int_print e;
-}
-
-void print (const sampler2D e) {
- __asm int_print e;
-}
-
-void print (const sampler3D e) {
- __asm int_print e;
-}
-
-void print (const samplerCube e) {
- __asm int_print e;
-}
-
-void print (const sampler1DShadow e) {
- __asm int_print e;
-}
-
-void print (const sampler2DShadow e) {
- __asm int_print e;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// +// This file defines nearly all constructors and operators for built-in data types, using +// extended language syntax. In general, compiler treats constructors and operators as +// ordinary functions with some exceptions. For example, the language does not allow +// functions to be called in constant expressions - here the exception is made to allow it. +// +// Each implementation provides its own version of this file. Each implementation can define +// the required set of operators and constructors in its own fashion. +// +// The extended language syntax is only present when compiling this file. It is implicitly +// included at the very beginning of the compiled shader, so no built-in functions can be +// used. +// +// To communicate with the implementation, a special extended "__asm" keyword is used, followed +// by an instruction name (any valid identifier), a destination variable identifier and a +// a list of zero or more source variable identifiers. A variable identifier is a variable name +// declared earlier in the code (as a function parameter, local or global variable). +// An instruction name designates an instruction that must be exported by the implementation. +// Each instruction receives data from source variable identifiers and returns data in the +// destination variable identifier. +// +// It is up to the implementation how to define a particular operator or constructor. If it is +// expected to being used rarely, it can be defined in terms of other operators and constructors, +// for example: +// +// ivec2 __operator + (const ivec2 x, const ivec2 y) { +// return ivec2 (x[0] + y[0], x[1] + y[1]); +// } +// +// If a particular operator or constructor is expected to be used very often or is an atomic +// operation (that is, an operation that cannot be expressed in terms of other operations or +// would create a dependency cycle) it must be defined using one or more __asm constructs. +// +// Each implementation must define constructors for all scalar types (bool, float, int). +// There are 9 scalar-to-scalar constructors (including identity constructors). However, +// since the language introduces special constructors (like matrix constructor with a single +// scalar value), implementations must also implement these cases. +// The compiler provides the following algorithm when resolving a constructor: +// - try to find a constructor with a prototype matching ours, +// - if no constructor is found and this is a scalar-to-scalar constructor, raise an error, +// - if a constructor is found, execute it and return, +// - count the size of the constructor parameter list - if it is less than the size of +// our constructor's type, raise an error, +// - for each parameter in the list do a recursive constructor matching for appropriate +// scalar fields in the constructed variable, +// +// Each implementation must also define a set of operators that deal with built-in data types. +// There are four kinds of operators: +// 1) Operators that are implemented only by the compiler: "()" (function call), "," (sequence) +// and "?:" (selection). +// 2) Operators that are implemented by the compiler by expressing it in terms of other operators: +// - "." (field selection) - translated to subscript access, +// - "&&" (logical and) - translated to "<left_expr> ? <right_expr> : false", +// - "||" (logical or) - translated to "<left_expr> ? true : <right_expr>", +// 3) Operators that can be defined by the implementation and if the required prototype is not +// found, standard behaviour is used: +// - "==", "!=", "=" (equality, assignment) - compare or assign matching fields one-by-one; +// note that at least operators for scalar data types must be defined by the implementation +// to get it work, +// 4) All other operators not mentioned above. If no required prototype is found, an error is +// raised. An implementation must follow the language specification to provide all valid +// operator prototypes. +// + +int __constructor (const float f) { + int i; + __asm float_to_int i, f; + return i; +} + +bool __constructor (const int i) { + return i != 0; +} + +bool __constructor (const float f) { + return f != 0.0; +} + +int __constructor (const bool b) { + return b ? 1 : 0; +} + +float __constructor (const bool b) { + return b ? 1.0 : 0.0; +} + +float __constructor (const int i) { + float f; + __asm int_to_float f, i; + return f; +} + +bool __constructor (const bool b) { + return b; +} + +int __constructor (const int i) { + return i; +} + +float __constructor (const float f) { + return f; +} + +vec2 __constructor (const float f) { + return vec2 (f, f); +} + +vec2 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return vec2 (x); +} + +vec2 __constructor (const bool b) { + return vec2 (b ? 1.0 : 0.0); +} + +vec3 __constructor (const float f) { + return vec3 (f, f, f); +} + +vec3 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return vec3 (x); +} + +vec3 __constructor (const bool b) { + return vec3 (b ? 1.0 : 0.0); +} + +vec4 __constructor (const float f) { + return vec4 (f, f, f, f); +} + +vec4 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return vec4 (x); +} + +vec4 __constructor (const bool b) { + return vec4 (b ? 1.0 : 0.0); +} + +ivec2 __constructor (const int i) { + return ivec2 (i, i); +} + +ivec2 __constructor (const float f) { + return ivec2 (int (f)); +} + +ivec2 __constructor (const bool b) { + return ivec2 (int (b)); +} + +ivec3 __constructor (const int i) { + return ivec3 (i, i, i); +} + +ivec3 __constructor (const float f) { + return ivec3 (int (f)); +} + +ivec3 __constructor (const bool b) { + return ivec3 (int (b)); +} + +ivec4 __constructor (const int i) { + return ivec4 (i, i, i, i); +} + +ivec4 __constructor (const float f) { + return ivec4 (int (f)); +} + +ivec4 __constructor (const bool b) { + return ivec4 (int (b)); +} + +bvec2 __constructor (const bool b) { + return bvec2 (b, b); +} + +bvec2 __constructor (const float f) { + return bvec2 (bool (f)); +} + +bvec2 __constructor (const int i) { + return bvec2 (bool (i)); +} + +bvec3 __constructor (const bool b) { + return bvec3 (b, b, b); +} + +bvec3 __constructor (const float f) { + return bvec3 (bool (f)); +} + +bvec3 __constructor (const int i) { + return bvec3 (bool (i)); +} + +bvec4 __constructor (const bool b) { + return bvec4 (b, b, b, b); +} + +bvec4 __constructor (const float f) { + return bvec4 (bool (f)); +} + +bvec4 __constructor (const int i) { + return bvec4 (bool (i)); +} + +mat2 __constructor (const float f) { + return mat2 (f, 0.0, 0.0, f); +} + +mat2 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return mat2 (x); +} + +mat2 __constructor (const bool b) { + return mat2 (b ? 1.0 : 0.0); +} + +mat3 __constructor (const float f) { + return mat3 (f, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, f); +} + +mat3 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return mat3 (x); +} + +mat3 __constructor (const bool b) { + return mat3 (b ? 1.0 : 0.0); +} + +mat4 __constructor (const float f) { + return mat4 (f, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, f); +} + +mat4 __constructor (const int i) { + float x; + __asm int_to_float x, i; + return mat4 (x); +} + +mat4 __constructor (const bool b) { + return mat4 (b ? 1.0 : 0.0); +} + +void __operator += (inout float a, const float b) { + __asm float_add a, a, b; +} + +float __operator - (const float a) { + float b; + __asm float_negate b, a; + return b; +} + +void __operator -= (inout float a, const float b) { + float c; + __asm float_negate c, b; + __asm float_add a, a, c; +} + +void __operator *= (inout float a, const float b) { + __asm float_multiply a, a, b; +} + +void __operator /= (inout float a, const float b) { + __asm float_divide a, a, b; +} + +float __operator + (const float a, const float b) { + float c; + __asm float_add c, a, b; + return c; +} + +void __operator += (inout int a, const int b) { + a = int (float (a) + float (b)); +} + +int __operator - (const int a) { + float x; + int b; + __asm int_to_float x, a; + __asm float_negate x, x; + __asm float_to_int b, x; + return b; +} + +void __operator -= (inout int a, const int b) { + a += -b; +} + +float __operator * (const float a, const float b) { + float c; + __asm float_multiply c, a, b; + return c; +} + +void __operator *= (inout int a, const int b) { + a = int (float (a) * float (b)); +} + +float __operator / (const float a, const float b) { + float c; + __asm float_divide c, a, b; + return c; +} + +void __operator /= (inout int a, const int b) { + a = int (float (a) / float (b)); +} + +void __operator += (inout vec2 v, const vec2 u) { + v.x += u.x; + v.y += u.y; +} + +void __operator -= (inout vec2 v, const vec2 u) { + v.x -= u.x; + v.y -= u.y; +} + +void __operator *= (inout vec2 v, const vec2 u) { + v.x *= u.x; + v.y *= u.y; +} + +void __operator /= (inout vec2 v, const vec2 u) { + v.x /= u.x; + v.y /= u.y; +} + +void __operator += (inout vec3 v, const vec3 u) { + v.x += u.x; + v.y += u.y; + v.z += u.z; +} + +void __operator -= (inout vec3 v, const vec3 u) { + v.x -= u.x; + v.y -= u.y; + v.z -= u.z; +} + +void __operator *= (inout vec3 v, const vec3 u) { + v.x *= u.x; + v.y *= u.y; + v.z *= u.z; +} + +void __operator /= (inout vec3 v, const vec3 u) { + v.x /= u.x; + v.y /= u.y; + v.z /= u.z; +} + +void __operator += (inout vec4 v, const vec4 u) { + v.x += u.x; + v.y += u.y; + v.z += u.z; + v.w += u.w; +} + +void __operator -= (inout vec4 v, const vec4 u) { + v.x -= u.x; + v.y -= u.y; + v.z -= u.z; + v.w -= u.w; +} + +void __operator *= (inout vec4 v, const vec4 u) { + v.x *= u.x; + v.y *= u.y; + v.z *= u.z; + v.w *= u.w; +} + +void __operator /= (inout vec4 v, const vec4 u) { + v.x /= u.x; + v.y /= u.y; + v.z /= u.z; + v.w /= u.w; +} + +void __operator += (inout ivec2 v, const ivec2 u) { + v.x += u.x; + v.y += u.y; +} + +void __operator -= (inout ivec2 v, const ivec2 u) { + v.x -= u.x; + v.y -= u.y; +} + +void __operator *= (inout ivec2 v, const ivec2 u) { + v.x *= u.x; + v.y *= u.y; +} + +void __operator /= (inout ivec2 v, const ivec2 u) { + v.x /= u.x; + v.y /= u.y; +} + +void __operator += (inout ivec3 v, const ivec3 u) { + v.x += u.x; + v.y += u.y; + v.z += u.z; +} + +void __operator -= (inout ivec3 v, const ivec3 u) { + v.x -= u.x; + v.y -= u.y; + v.z -= u.z; +} + +void __operator *= (inout ivec3 v, const ivec3 u) { + v.x *= u.x; + v.y *= u.y; + v.z *= u.z; +} + +void __operator /= (inout ivec3 v, const ivec3 u) { + v.x /= u.x; + v.y /= u.y; + v.z /= u.z; +} + +void __operator += (inout ivec4 v, const ivec4 u) { + v.x += u.x; + v.y += u.y; + v.z += u.z; + v.w += u.w; +} + +void __operator -= (inout ivec4 v, const ivec4 u) { + v.x -= u.x; + v.y -= u.y; + v.z -= u.z; + v.w -= u.w; +} + +void __operator *= (inout ivec4 v, const ivec4 u) { + v.x *= u.x; + v.y *= u.y; + v.z *= u.z; + v.w *= u.w; +} + +void __operator /= (inout ivec4 v, const ivec4 u) { + v.x /= u.x; + v.y /= u.y; + v.z /= u.z; + v.w /= u.w; +} + +void __operator += (inout mat2 m, const mat2 n) { + m[0] += n[0]; + m[1] += n[1]; +} + +void __operator -= (inout mat2 m, const mat2 n) { + m[0] -= n[0]; + m[1] -= n[1]; +} + +vec2 __operator * (const mat2 m, const vec2 v) { + return vec2 ( + v.x * m[0].x + v.y * m[1].x, + v.x * m[0].y + v.y * m[1].y + ); +} + +mat2 __operator * (const mat2 m, const mat2 n) { + return mat2 (m * n[0], m * n[1]); +} + +void __operator *= (inout mat2 m, const mat2 n) { + m = m * n; +} + +void __operator /= (inout mat2 m, const mat2 n) { + m[0] /= n[0]; + m[1] /= n[1]; +} + +void __operator += (inout mat3 m, const mat3 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; +} + +void __operator -= (inout mat3 m, const mat3 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; +} + +vec3 __operator * (const mat3 m, const vec3 v) { + return vec3 ( + v.x * m[0].x + v.y * m[1].x + v.z * m[2].x, + v.x * m[0].y + v.y * m[1].y + v.z * m[2].y, + v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + ); +} + +mat3 __operator * (const mat3 m, const mat3 n) { + return mat3 (m * n[0], m * n[1], m * n[2]); +} + +void __operator *= (inout mat3 m, const mat3 n) { + m = m * n; +} + +void __operator /= (inout mat3 m, const mat3 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; +} + +void __operator += (inout mat4 m, const mat4 n) { + m[0] += n[0]; + m[1] += n[1]; + m[2] += n[2]; + m[3] += n[3]; +} + +void __operator -= (inout mat4 m, const mat4 n) { + m[0] -= n[0]; + m[1] -= n[1]; + m[2] -= n[2]; + m[3] -= n[3]; +} + +vec4 __operator * (const mat4 m, const vec4 v) { + return vec4 ( + v.x * m[0].x + v.y * m[1].x + v.z * m[2].x + v.w * m[3].x, + v.x * m[0].y + v.y * m[1].y + v.z * m[2].y + v.w * m[3].y, + v.x * m[0].z + v.y * m[1].z + v.z * m[2].z + v.w * m[3].z, + v.x * m[0].w + v.y * m[1].w + v.z * m[2].w + v.w * m[3].w + ); +} + +mat4 __operator * (const mat4 m, const mat4 n) { + return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); +} + +void __operator *= (inout mat4 m, const mat4 n) { + m = m * n; +} + +void __operator /= (inout mat4 m, const mat4 n) { + m[0] /= n[0]; + m[1] /= n[1]; + m[2] /= n[2]; + m[3] /= n[3]; +} + +void __operator += (inout vec2 v, const float a) { + v.x += a; + v.y += a; +} + +void __operator -= (inout vec2 v, const float a) { + v.x -= a; + v.y -= a; +} + +void __operator *= (inout vec2 v, const float a) { + v.x *= a; + v.y *= a; +} + +void __operator /= (inout vec2 v, const float a) { + v.x /= a; + v.y /= a; +} + +void __operator += (inout vec3 v, const float a) { + v.x += a; + v.y += a; + v.z += a; +} + +void __operator -= (inout vec3 v, const float a) { + v.x -= a; + v.y -= a; + v.z -= a; +} + +void __operator *= (inout vec3 v, const float a) { + v.x *= a; + v.y *= a; + v.z *= a; +} + +void __operator /= (inout vec3 v, const float a) { + v.x /= a; + v.y /= a; + v.z /= a; +} + +void __operator += (inout vec4 v, const float a) { + v.x += a; + v.y += a; + v.z += a; + v.w += a; +} + +void __operator -= (inout vec4 v, const float a) { + v.x -= a; + v.y -= a; + v.z -= a; + v.w -= a; +} + +void __operator *= (inout vec4 v, const float a) { + v.x *= a; + v.y *= a; + v.z *= a; + v.w *= a; +} + +void __operator /= (inout vec4 v, const float a) { + v.x /= a; + v.y /= a; + v.z /= a; + v.w /= a; +} + +void __operator += (inout mat2 m, const float a) { + m[0] += a; + m[1] += a; +} + +void __operator -= (inout mat2 m, const float a) { + m[0] -= a; + m[1] -= a; +} + +void __operator *= (inout mat2 m, const float a) { + m[0] *= a; + m[1] *= a; +} + +void __operator /= (inout mat2 m, const float a) { + m[0] /= a; + m[1] /= a; +} + +void __operator += (inout mat3 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; +} + +void __operator -= (inout mat3 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; +} + +void __operator *= (inout mat3 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; +} + +void __operator /= (inout mat3 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; +} + +void __operator += (inout mat4 m, const float a) { + m[0] += a; + m[1] += a; + m[2] += a; + m[3] += a; +} + +void __operator -= (inout mat4 m, const float a) { + m[0] -= a; + m[1] -= a; + m[2] -= a; + m[3] -= a; +} + +void __operator *= (inout mat4 m, const float a) { + m[0] *= a; + m[1] *= a; + m[2] *= a; + m[3] *= a; +} + +void __operator /= (inout mat4 m, const float a) { + m[0] /= a; + m[1] /= a; + m[2] /= a; + m[3] /= a; +} + +vec2 __operator * (const vec2 v, const mat2 m) { + return vec2 ( + v.x * m[0].x + v.y * m[0].y, + v.x * m[1].x + v.y * m[1].y + ); +} + +void __operator *= (inout vec2 v, const mat2 m) { + v = v * m; +} + +vec3 __operator * (const vec3 v, const mat3 m) { + return vec3 ( + v.x * m[0].x + v.y * m[0].y + v.z * m[0].z, + v.x * m[1].x + v.y * m[1].y + v.z * m[1].z, + v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + ); +} + +void __operator *= (inout vec3 v, const mat3 m) { + v = v * m; +} + +vec4 __operator * (const vec4 v, const mat4 m) { + return vec4 ( + v.x * m[0].x + v.y * m[0].y + v.z * m[0].z + v.w * m[0].w, + v.x * m[1].x + v.y * m[1].y + v.z * m[1].z + v.w * m[1].w, + v.x * m[2].x + v.y * m[2].y + v.z * m[2].z + v.w * m[2].w, + v.x * m[3].x + v.y * m[3].y + v.z * m[3].z + v.w * m[3].w + ); +} + +void __operator *= (inout vec4 v, const mat4 m) { + v = v * m; +} + +float __operator - (const float a, const float b) { + float c; + __asm float_negate c, b; + __asm float_add c, a, c; + return c; +} + +int __operator + (const int a, const int b) { + float x, y; + int c; + __asm int_to_float x, a; + __asm int_to_float y, b; + __asm float_add x, x, y; + __asm float_to_int c, x; + return c; +} + +int __operator - (const int a, const int b) { + float x, y; + int c; + __asm int_to_float x, a; + __asm int_to_float y, b; + __asm float_negate y, y; + __asm float_add x, x, y; + __asm float_to_int c, x; + return c; +} + +int __operator * (const int a, const int b) { + float x, y; + int c; + __asm int_to_float x, a; + __asm int_to_float y, b; + __asm float_multiply x, x, y; + __asm float_to_int c, x; + return c; +} + +int __operator / (const int a, const int b) { + float x, y; + int c; + __asm int_to_float x, a; + __asm int_to_float y, b; + __asm float_divide x, x, y; + __asm float_to_int c, x; + return c; +} + +vec2 __operator + (const vec2 v, const vec2 u) { + return vec2 (v.x + u.x, v.y + u.y); +} + +vec2 __operator - (const vec2 v, const vec2 u) { + return vec2 (v.x - u.x, v.y - u.y); +} + +vec2 __operator * (const vec2 v, const vec2 u) { + return vec2 (v.x * u.x, v.y * u.y); +} + +vec2 __operator / (const vec2 v, const vec2 u) { + return vec2 (v.x / u.x, v.y / u.y); +} + +vec3 __operator + (const vec3 v, const vec3 u) { + return vec3 (v.x + u.x, v.y + u.y, v.z + u.z); +} + +vec3 __operator - (const vec3 v, const vec3 u) { + return vec3 (v.x - u.x, v.y - u.y, v.z - u.z); +} + +vec3 __operator * (const vec3 v, const vec3 u) { + return vec3 (v.x * u.x, v.y * u.y, v.z * u.z); +} + +vec3 __operator / (const vec3 v, const vec3 u) { + return vec3 (v.x / u.x, v.y / u.y, v.z / u.z); +} + +vec4 __operator + (const vec4 v, const vec4 u) { + return vec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w); +} + +vec4 __operator - (const vec4 v, const vec4 u) { + return vec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w); +} + +vec4 __operator * (const vec4 v, const vec4 u) { + return vec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w); +} + +vec4 __operator / (const vec4 v, const vec4 u) { + return vec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w); +} + +ivec2 __operator + (const ivec2 v, const ivec2 u) { + return ivec2 (v.x + u.x, v.y + u.y); +} + +ivec2 __operator - (const ivec2 v, const ivec2 u) { + return ivec2 (v.x - u.x, v.y - u.y); +} + +ivec2 __operator * (const ivec2 v, const ivec2 u) { + return ivec2 (v.x * u.x, v.y * u.y); +} + +ivec2 __operator / (const ivec2 v, const ivec2 u) { + return ivec2 (v.x / u.x, v.y / u.y); +} + +ivec3 __operator + (const ivec3 v, const ivec3 u) { + return ivec3 (v.x + u.x, v.y + u.y, v.z + u.z); +} + +ivec3 __operator - (const ivec3 v, const ivec3 u) { + return ivec3 (v.x - u.x, v.y - u.y, v.z - u.z); +} + +ivec3 __operator * (const ivec3 v, const ivec3 u) { + return ivec3 (v.x * u.x, v.y * u.y, v.z * u.z); +} + +ivec3 __operator / (const ivec3 v, const ivec3 u) { + return ivec3 (v.x / u.x, v.y / u.y, v.z / u.z); +} + +ivec4 __operator + (const ivec4 v, const ivec4 u) { + return ivec4 (v.x + u.x, v.y + u.y, v.z + u.z, v.w + u.w); +} + +ivec4 __operator - (const ivec4 v, const ivec4 u) { + return ivec4 (v.x - u.x, v.y - u.y, v.z - u.z, v.w - u.w); +} + +ivec4 __operator * (const ivec4 v, const ivec4 u) { + return ivec4 (v.x * u.x, v.y * u.y, v.z * u.z, v.w * u.w); +} + +ivec4 __operator / (const ivec4 v, const ivec4 u) { + return ivec4 (v.x / u.x, v.y / u.y, v.z / u.z, v.w / u.w); +} + +mat2 __operator + (const mat2 m, const mat2 n) { + return mat2 (m[0] + n[0], m[1] + n[1]); +} + +mat2 __operator - (const mat2 m, const mat2 n) { + return mat2 (m[0] - n[0], m[1] - n[1]); +} + +mat2 __operator / (const mat2 m, const mat2 n) { + return mat2 (m[0] / n[0], m[1] / n[1]); +} + +mat3 __operator + (const mat3 m, const mat3 n) { + return mat3 (m[0] + n[0], m[1] + n[1], m[2] + n[2]); +} + +mat3 __operator - (const mat3 m, const mat3 n) { + return mat3 (m[0] - n[0], m[1] - n[1], m[2] - n[2]); +} + +mat3 __operator / (const mat3 m, const mat3 n) { + return mat3 (m[0] / n[0], m[1] / n[1], m[2] / n[2]); +} + +mat4 __operator + (const mat4 m, const mat4 n) { + return mat4 (m[0] + n[0], m[1] + n[1], m[2] + n[2], m[3] + n[3]); +} + +mat4 __operator - (const mat4 m, const mat4 n) { + return mat4 (m[0] - n[0], m[1] - n[1], m[2] - n[2], m[3] - n[3]); +} + +mat4 __operator / (const mat4 m, const mat4 n) { + return mat4 (m[0] / n[0], m[1] / n[1], m[2] / n[2], m[3] / n[3]); +} + +vec2 __operator + (const float a, const vec2 u) { + return vec2 (a + u.x, a + u.y); +} + +vec2 __operator + (const vec2 v, const float b) { + return vec2 (v.x + b, v.y + b); +} + +vec2 __operator - (const float a, const vec2 u) { + return vec2 (a - u.x, a - u.y); +} + +vec2 __operator - (const vec2 v, const float b) { + return vec2 (v.x - b, v.y - b); +} + +vec2 __operator * (const float a, const vec2 u) { + return vec2 (a * u.x, a * u.y); +} + +vec2 __operator * (const vec2 v, const float b) { + return vec2 (v.x * b, v.y * b); +} + +vec2 __operator / (const float a, const vec2 u) { + return vec2 (a / u.x, a / u.y); +} + +vec2 __operator / (const vec2 v, const float b) { + return vec2 (v.x / b, v.y / b); +} + +vec3 __operator + (const float a, const vec3 u) { + return vec3 (a + u.x, a + u.y, a + u.z); +} + +vec3 __operator + (const vec3 v, const float b) { + return vec3 (v.x + b, v.y + b, v.z + b); +} + +vec3 __operator - (const float a, const vec3 u) { + return vec3 (a - u.x, a - u.y, a - u.z); +} + +vec3 __operator - (const vec3 v, const float b) { + return vec3 (v.x - b, v.y - b, v.z - b); +} + +vec3 __operator * (const float a, const vec3 u) { + return vec3 (a * u.x, a * u.y, a * u.z); +} + +vec3 __operator * (const vec3 v, const float b) { + return vec3 (v.x * b, v.y * b, v.z * b); +} + +vec3 __operator / (const float a, const vec3 u) { + return vec3 (a / u.x, a / u.y, a / u.z); +} + +vec3 __operator / (const vec3 v, const float b) { + return vec3 (v.x / b, v.y / b, v.z / b); +} + +vec4 __operator + (const float a, const vec4 u) { + return vec4 (a + u.x, a + u.y, a + u.z, a + u.w); +} + +vec4 __operator + (const vec4 v, const float b) { + return vec4 (v.x + b, v.y + b, v.z + b, v.w + b); +} + +vec4 __operator - (const float a, const vec4 u) { + return vec4 (a - u.x, a - u.y, a - u.z, a - u.w); +} + +vec4 __operator - (const vec4 v, const float b) { + return vec4 (v.x - b, v.y - b, v.z - b, v.w - b); +} + +vec4 __operator * (const float a, const vec4 u) { + return vec4 (a * u.x, a * u.y, a * u.z, a * u.w); +} + +vec4 __operator * (const vec4 v, const float b) { + return vec4 (v.x * b, v.y * b, v.z * b, v.w * b); +} + +vec4 __operator / (const float a, const vec4 u) { + return vec4 (a / u.x, a / u.y, a / u.z, a / u.w); +} + +vec4 __operator / (const vec4 v, const float b) { + return vec4 (v.x / b, v.y / b, v.z / b, v.w / b); +} + +mat2 __operator + (const float a, const mat2 n) { + return mat2 (a + n[0], a + n[1]); +} + +mat2 __operator + (const mat2 m, const float b) { + return mat2 (m[0] + b, m[1] + b); +} + +mat2 __operator - (const float a, const mat2 n) { + return mat2 (a - n[0], a - n[1]); +} + +mat2 __operator - (const mat2 m, const float b) { + return mat2 (m[0] - b, m[1] - b); +} + +mat2 __operator * (const float a, const mat2 n) { + return mat2 (a * n[0], a * n[1]); +} + +mat2 __operator * (const mat2 m, const float b) { + return mat2 (m[0] * b, m[1] * b); +} + +mat2 __operator / (const float a, const mat2 n) { + return mat2 (a / n[0], a / n[1]); +} + +mat2 __operator / (const mat2 m, const float b) { + return mat2 (m[0] / b, m[1] / b); +} + +mat3 __operator + (const float a, const mat3 n) { + return mat3 (a + n[0], a + n[1], a + n[2]); +} + +mat3 __operator + (const mat3 m, const float b) { + return mat3 (m[0] + b, m[1] + b, m[2] + b); +} + +mat3 __operator - (const float a, const mat3 n) { + return mat3 (a - n[0], a - n[1], a - n[2]); +} + +mat3 __operator - (const mat3 m, const float b) { + return mat3 (m[0] - b, m[1] - b, m[2] - b); +} + +mat3 __operator * (const float a, const mat3 n) { + return mat3 (a * n[0], a * n[1], a * n[2]); +} + +mat3 __operator * (const mat3 m, const float b) { + return mat3 (m[0] * b, m[1] * b, m[2] * b); +} + +mat3 __operator / (const float a, const mat3 n) { + return mat3 (a / n[0], a / n[1], a / n[2]); +} + +mat3 __operator / (const mat3 m, const float b) { + return mat3 (m[0] / b, m[1] / b, m[2] / b); +} + +mat4 __operator + (const float a, const mat4 n) { + return mat4 (a + n[0], a + n[1], a + n[2], a + n[3]); +} + +mat4 __operator + (const mat4 m, const float b) { + return mat4 (m[0] + b, m[1] + b, m[2] + b, m[3] + b); +} + +mat4 __operator - (const float a, const mat4 n) { + return mat4 (a - n[0], a - n[1], a - n[2], a - n[3]); +} + +mat4 __operator - (const mat4 m, const float b) { + return mat4 (m[0] - b, m[1] - b, m[2] - b, m[3] - b); +} + +mat4 __operator * (const float a, const mat4 n) { + return mat4 (a * n[0], a * n[1], a * n[2], a * n[3]); +} + +mat4 __operator * (const mat4 m, const float b) { + return mat4 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); +} + +mat4 __operator / (const float a, const mat4 n) { + return mat4 (a / n[0], a / n[1], a / n[2], a / n[3]); +} + +mat4 __operator / (const mat4 m, const float b) { + return mat4 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); +} + +ivec2 __operator + (const int a, const ivec2 u) { + return ivec2 (a) + u; +} + +ivec2 __operator + (const ivec2 v, const int b) { + return v + ivec2 (b); +} + +ivec2 __operator - (const int a, const ivec2 u) { + return ivec2 (a) - u; +} + +ivec2 __operator - (const ivec2 v, const int b) { + return v - ivec2 (b); +} + +ivec2 __operator * (const int a, const ivec2 u) { + return ivec2 (a) * u; +} + +ivec2 __operator * (const ivec2 v, const int b) { + return v * ivec2 (b); +} + +ivec2 __operator / (const int a, const ivec2 u) { + return ivec2 (a) / u; +} + +ivec2 __operator / (const ivec2 v, const int b) { + return v / ivec2 (b); +} + +ivec3 __operator + (const int a, const ivec3 u) { + return ivec3 (a) + u; +} + +ivec3 __operator + (const ivec3 v, const int b) { + return v + ivec3 (b); +} + +ivec3 __operator - (const int a, const ivec3 u) { + return ivec3 (a) - u; +} + +ivec3 __operator - (const ivec3 v, const int b) { + return v - ivec3 (b); +} + +ivec3 __operator * (const int a, const ivec3 u) { + return ivec3 (a) * u; +} + +ivec3 __operator * (const ivec3 v, const int b) { + return v * ivec3 (b); +} + +ivec3 __operator / (const int a, const ivec3 u) { + return ivec3 (a) / u; +} + +ivec3 __operator / (const ivec3 v, const int b) { + return v / ivec3 (b); +} + +ivec4 __operator + (const int a, const ivec4 u) { + return ivec4 (a) + u; +} + +ivec4 __operator + (const ivec4 v, const int b) { + return v + ivec4 (b); +} + +ivec4 __operator - (const int a, const ivec4 u) { + return ivec4 (a) - u; +} + +ivec4 __operator - (const ivec4 v, const int b) { + return v - ivec4 (b); +} + +ivec4 __operator * (const int a, const ivec4 u) { + return ivec4 (a) * u; +} + +ivec4 __operator * (const ivec4 v, const int b) { + return v * ivec4 (b); +} + +ivec4 __operator / (const int a, const ivec4 u) { + return ivec4 (a) / u; +} + +ivec4 __operator / (const ivec4 v, const int b) { + return v / ivec4 (b); +} + +vec2 __operator - (const vec2 v) { + return vec2 (-v.x, -v.y); +} + +vec3 __operator - (const vec3 v) { + return vec3 (-v.x, -v.y, -v.z); +} + +vec4 __operator - (const vec4 v) { + return vec4 (-v.x, -v.y, -v.z, -v.w); +} + +ivec2 __operator - (const ivec2 v) { + return ivec2 (-v.x, -v.y); +} + +ivec3 __operator - (const ivec3 v) { + return ivec3 (-v.x, -v.y, -v.z); +} + +ivec4 __operator - (const ivec4 v) { + return ivec4 (-v.x, -v.y, -v.z, -v.w); +} + +mat2 __operator - (const mat2 m) { + return mat2 (-m[0], -m[1]); +} + +mat3 __operator - (const mat3 m) { + return mat3 (-m[0], -m[1], -m[2]); +} + +mat4 __operator - (const mat4 m) { + return mat4 (-m[0], -m[1], -m[2], -m[3]); +} + +void __operator -- (inout float a) { + a -= 1.0; +} + +void __operator -- (inout int a) { + a -= 1; +} + +void __operator -- (inout vec2 v) { + --v.x; + --v.y; +} + +void __operator -- (inout vec3 v) { + --v.x; + --v.y; + --v.z; +} + +void __operator -- (inout vec4 v) { + --v.x; + --v.y; + --v.z; + --v.w; +} + +void __operator -- (inout ivec2 v) { + --v.x; + --v.y; +} + +void __operator -- (inout ivec3 v) { + --v.x; + --v.y; + --v.z; +} + +void __operator -- (inout ivec4 v) { + --v.x; + --v.y; + --v.z; + --v.w; +} + +void __operator -- (inout mat2 m) { + --m[0]; + --m[1]; +} + +void __operator -- (inout mat3 m) { + --m[0]; + --m[1]; + --m[2]; +} + +void __operator -- (inout mat4 m) { + --m[0]; + --m[1]; + --m[2]; + --m[3]; +} + +void __operator ++ (inout float a) { + a += 1.0; +} + +void __operator ++ (inout int a) { + a += 1; +} + +void __operator ++ (inout vec2 v) { + ++v.x; + ++v.y; +} + +void __operator ++ (inout vec3 v) { + ++v.x; + ++v.y; + ++v.z; +} + +void __operator ++ (inout vec4 v) { + ++v.x; + ++v.y; + ++v.z; + ++v.w; +} + +void __operator ++ (inout ivec2 v) { + ++v.x; + ++v.y; +} + +void __operator ++ (inout ivec3 v) { + ++v.x; + ++v.y; + ++v.z; +} + +void __operator ++ (inout ivec4 v) { + ++v.x; + ++v.y; + ++v.z; + ++v.w; +} + +void __operator ++ (inout mat2 m) { + ++m[0]; + ++m[1]; +} + +void __operator ++ (inout mat3 m) { + ++m[0]; + ++m[1]; + ++m[2]; +} + +void __operator ++ (inout mat4 m) { + ++m[0]; + ++m[1]; + ++m[2]; + ++m[3]; +} + +// +// NOTE: postfix increment and decrement operators take additional dummy int parameter to +// distinguish their prototypes from prefix ones. +// + +float __operator -- (inout float a, const int) { + float b = a; + --a; + return b; +} + +int __operator -- (inout int a, const int) { + int b = a; + --a; + return b; +} + +vec2 __operator -- (inout vec2 v, const int) { + return vec2 (v.x--, v.y--); +} + +vec3 __operator -- (inout vec3 v, const int) { + return vec3 (v.x--, v.y--, v.z--); +} + +vec4 __operator -- (inout vec4 v, const int) { + return vec4 (v.x--, v.y--, v.z--, v.w--); +} + +ivec2 __operator -- (inout ivec2 v, const int) { + return ivec2 (v.x--, v.y--); +} + +ivec3 __operator -- (inout ivec3 v, const int) { + return ivec3 (v.x--, v.y--, v.z--); +} + +ivec4 __operator -- (inout ivec4 v, const int) { + return ivec4 (v.x--, v.y--, v.z--, v.w--); +} + +mat2 __operator -- (inout mat2 m, const int) { + return mat2 (m[0]--, m[1]--); +} + +mat3 __operator -- (inout mat3 m, const int) { + return mat3 (m[0]--, m[1]--, m[2]--); +} + +mat4 __operator -- (inout mat4 m, const int) { + return mat4 (m[0]--, m[1]--, m[2]--, m[3]--); +} + +float __operator ++ (inout float a, const int) { + float b = a; + ++a; + return b; +} + +int __operator ++ (inout int a, const int) { + int b = a; + ++a; + return b; +} + +vec2 __operator ++ (inout vec2 v, const int) { + return vec2 (v.x++, v.y++); +} + +vec3 __operator ++ (inout vec3 v, const int) { + return vec3 (v.x++, v.y++, v.z++); +} + +vec4 __operator ++ (inout vec4 v, const int) { + return vec4 (v.x++, v.y++, v.z++, v.w++); +} + +ivec2 __operator ++ (inout ivec2 v, const int) { + return ivec2 (v.x++, v.y++); +} + +ivec3 __operator ++ (inout ivec3 v, const int) { + return ivec3 (v.x++, v.y++, v.z++); +} + +ivec4 __operator ++ (inout ivec4 v, const int) { + return ivec4 (v.x++, v.y++, v.z++, v.w++); +} + +mat2 __operator ++ (inout mat2 m, const int) { + return mat2 (m[0]++, m[1]++); +} + +mat3 __operator ++ (inout mat3 m, const int) { + return mat3 (m[0]++, m[1]++, m[2]++); +} + +mat4 __operator ++ (inout mat4 m, const int) { + return mat4 (m[0]++, m[1]++, m[2]++, m[3]++); +} + +bool __operator < (const float a, const float b) { + bool c; + __asm float_less c, a, b; + return c; +} + +bool __operator < (const int a, const int b) { + return float (a) < float (b); +} + +bool __operator > (const float a, const float b) { + bool c; + __asm float_less c, b, a; + return c; +} + +bool __operator > (const int a, const int b) { + return float (a) > float (b); +} + +bool __operator >= (const float a, const float b) { + bool g, e; + __asm float_less g, b, a; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator >= (const int a, const int b) { + return float (a) >= float (b); +} + +bool __operator <= (const float a, const float b) { + bool g, e; + __asm float_less g, a, b; + __asm float_equal e, a, b; + return g || e; +} + +bool __operator <= (const int a, const int b) { + return float (a) <= float (b); +} + +bool __operator ^^ (const bool a, const bool b) { + return a != b; +} + +// +// These operators are handled internally by the compiler: +// +// bool __operator && (bool a, bool b) { +// return a ? b : false; +// } +// bool __operator || (bool a, bool b) { +// return a ? true : b; +// } +// + +bool __operator ! (const bool a) { + return a == false; +} + +// +// mesa-specific extension functions. +// + +void print (const float f) { + __asm float_print f; +} + +void print (const int i) { + __asm int_print i; +} + +void print (const bool b) { + __asm bool_print b; +} + +void print (const vec2 v) { + print (v.x); + print (v.y); +} + +void print (const vec3 v) { + print (v.x); + print (v.y); + print (v.z); +} + +void print (const vec4 v) { + print (v.x); + print (v.y); + print (v.z); + print (v.w); +} + +void print (const ivec2 v) { + print (v.x); + print (v.y); +} + +void print (const ivec3 v) { + print (v.x); + print (v.y); + print (v.z); +} + +void print (const ivec4 v) { + print (v.x); + print (v.y); + print (v.z); + print (v.w); +} + +void print (const bvec2 v) { + print (v.x); + print (v.y); +} + +void print (const bvec3 v) { + print (v.x); + print (v.y); + print (v.z); +} + +void print (const bvec4 v) { + print (v.x); + print (v.y); + print (v.z); + print (v.w); +} + +void print (const mat2 m) { + print (m[0]); + print (m[1]); +} + +void print (const mat3 m) { + print (m[0]); + print (m[1]); + print (m[2]); +} + +void print (const mat4 m) { + print (m[0]); + print (m[1]); + print (m[2]); + print (m[3]); +} + +void print (const sampler1D e) { + __asm int_print e; +} + +void print (const sampler2D e) { + __asm int_print e; +} + +void print (const sampler3D e) { + __asm int_print e; +} + +void print (const samplerCube e) { + __asm int_print e; +} + +void print (const sampler1DShadow e) { + __asm int_print e; +} + +void print (const sampler2DShadow e) { + __asm int_print e; +} + diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index b3b7c8071c0..993b2415003 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -1,538 +1,538 @@ -
-/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
-/* slang_core.gc */
-
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+114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,19,101,0,0,0,1,4,105,110,116, +95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,20,101,0,0,0,1,4,105, +110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,21,101,0,0,0,1, +4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 12a18ee7923..373b42de1d5 100755 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -1,26 +1,26 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ // // TODO: @@ -46,67 +46,67 @@ varying float gl_FogFragCoord; // 8.7 Texture Lookup Functions // -vec4 texture1D (sampler1D sampler, float coord, float bias) {
- vec4 texel;
- __asm vec4_tex1d texel, sampler, coord, bias;
+vec4 texture1D (sampler1D sampler, float coord, float bias) { + vec4 texel; + __asm vec4_tex1d texel, sampler, coord, bias; return texel; -}
+} vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) { return texture1D (sampler, coord.s / coord.t, bias); -}
+} vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) { return texture1D (sampler, coord.s / coord.q, bias); } -vec4 texture2D (sampler2D sampler, vec2 coord, float bias) {
- vec4 texel;
- __asm vec4_tex2d texel, sampler, coord, bias;
+vec4 texture2D (sampler2D sampler, vec2 coord, float bias) { + vec4 texel; + __asm vec4_tex2d texel, sampler, coord, bias; return texel; -}
+} -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) {
+vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) { return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias); -}
+} -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) {
+vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) { return texture2D (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), bias); } -vec4 texture3D (sampler3D sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_tex3d texel, sampler, coord, bias;
+vec4 texture3D (sampler3D sampler, vec3 coord, float bias) { + vec4 texel; + __asm vec4_tex3d texel, sampler, coord, bias; return texel; -}
+} -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) {
+vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) { return texture3D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias); } -vec4 textureCube (samplerCube sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_texcube texel, sampler, coord, bias;
+vec4 textureCube (samplerCube sampler, vec3 coord, float bias) { + vec4 texel; + __asm vec4_texcube texel, sampler, coord, bias; return texel; } -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_shad1d texel, sampler, coord, bias;
+vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) { + vec4 texel; + __asm vec4_shad1d texel, sampler, coord, bias; return texel; -}
- -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) {
- return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias);
-}
-
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_shad2d texel, sampler, coord, bias;
+} + +vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) { + return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias); +} + +vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) { + vec4 texel; + __asm vec4_shad2d texel, sampler, coord, bias; return texel; -}
+} -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {
+vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) { return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias); } @@ -114,57 +114,57 @@ vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) { // 8.8 Fragment Processing Functions // -float dFdx (float p) {
+float dFdx (float p) { // XXX: return 0.001; } -vec2 dFdx (vec2 p) {
+vec2 dFdx (vec2 p) { // XXX: return vec2 (0.001); } -vec3 dFdx (vec3 p) {
+vec3 dFdx (vec3 p) { // XXX: return vec3 (0.001); } -vec4 dFdx (vec4 p) {
+vec4 dFdx (vec4 p) { // XXX: return vec4 (0.001); } -float dFdy (float p) {
+float dFdy (float p) { // XXX: return 0.001; } -vec2 dFdy (vec2 p) {
+vec2 dFdy (vec2 p) { // XXX: return vec2 (0.001); } -vec3 dFdy (vec3 p) {
+vec3 dFdy (vec3 p) { // XXX: return vec3 (0.001); } -vec4 dFdy (vec4 p) {
+vec4 dFdy (vec4 p) { // XXX: return vec4 (0.001); } float fwidth (float p) { return abs (dFdx (p)) + abs (dFdy (p)); -}
+} vec2 fwidth (vec2 p) { return abs (dFdx (p)) + abs (dFdy (p)); -}
+} vec3 fwidth (vec3 p) { return abs (dFdx (p)) + abs (dFdy (p)); -}
+} vec4 fwidth (vec4 p) { return abs (dFdx (p)) + abs (dFdy (p)); diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h index bfc592870f4..3ec7138e41b 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h @@ -1,79 +1,79 @@ -
-/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
-/* slang_fragment_builtin.gc */
-
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- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * \file slang_shader.syn
- * slang vertex/fragment shader syntax
- * \author Michal Krol
- */
-
-/*
- * usage:
- * syn2c slang_shader.syn > slang_shader_syn.h
- *
- * when modifying or extending this file, several things must be taken into consideration:
- * - when adding new operators that were marked as reserved in the initial specification,
- * one must only uncomment particular lines of code that refer to operators being added;
- * - when adding new shader target, one must reserve new value for shader_type register and
- * use it in .if constructs for symbols that are exclusive for that shader;
- * - some symbols mimic output of other symbols - the best example is the "for" construct:
- * expression "for (foo(); ; bar())" is seen as "for (foo(); true; bar())" by the output
- * processor - hence, special care must be taken when rearranging output of essential symbols;
- * - order of single-quoted tokens does matter in alternatives - so do not parse "<" operator
- * before "<<" and "<<" before "<<=";
- * - all double-quoted tokens are internally preprocessed to eliminate problems with parsing
- * strings that are prefixes of other strings, like "sampler1D" and "sampler1DShadow";
- */
-
-.syntax translation_unit;
-
-/* revision number - increment after each change affecting emitted output */
-.emtcode REVISION 3
-
-/* external declaration */
-.emtcode EXTERNAL_NULL 0
-.emtcode EXTERNAL_FUNCTION_DEFINITION 1
-.emtcode EXTERNAL_DECLARATION 2
-
-/* declaration */
-.emtcode DECLARATION_FUNCTION_PROTOTYPE 1
-.emtcode DECLARATION_INIT_DECLARATOR_LIST 2
-
-/* function type */
-.emtcode FUNCTION_ORDINARY 0
-.emtcode FUNCTION_CONSTRUCTOR 1
-.emtcode FUNCTION_OPERATOR 2
-
-/* operator type */
-.emtcode OPERATOR_ADDASSIGN 1
-.emtcode OPERATOR_SUBASSIGN 2
-.emtcode OPERATOR_MULASSIGN 3
-.emtcode OPERATOR_DIVASSIGN 4
-/*.emtcode OPERATOR_MODASSIGN 5*/
-/*.emtcode OPERATOR_LSHASSIGN 6*/
-/*.emtcode OPERATOR_RSHASSIGN 7*/
-/*.emtcode OPERATOR_ORASSIGN 8*/
-/*.emtcode OPERATOR_XORASSIGN 9*/
-/*.emtcode OPERATOR_ANDASSIGN 10*/
-.emtcode OPERATOR_LOGICALXOR 11
-/*.emtcode OPERATOR_BITOR 12*/
-/*.emtcode OPERATOR_BITXOR 13*/
-/*.emtcode OPERATOR_BITAND 14*/
-.emtcode OPERATOR_LESS 15
-.emtcode OPERATOR_GREATER 16
-.emtcode OPERATOR_LESSEQUAL 17
-.emtcode OPERATOR_GREATEREQUAL 18
-/*.emtcode OPERATOR_LSHIFT 19*/
-/*.emtcode OPERATOR_RSHIFT 20*/
-.emtcode OPERATOR_MULTIPLY 21
-.emtcode OPERATOR_DIVIDE 22
-/*.emtcode OPERATOR_MODULUS 23*/
-.emtcode OPERATOR_INCREMENT 24
-.emtcode OPERATOR_DECREMENT 25
-.emtcode OPERATOR_PLUS 26
-.emtcode OPERATOR_MINUS 27
-/*.emtcode OPERATOR_COMPLEMENT 28*/
-.emtcode OPERATOR_NOT 29
-
-/* init declarator list */
-.emtcode DECLARATOR_NONE 0
-.emtcode DECLARATOR_NEXT 1
-
-/* variable declaration */
-.emtcode VARIABLE_NONE 0
-.emtcode VARIABLE_IDENTIFIER 1
-.emtcode VARIABLE_INITIALIZER 2
-.emtcode VARIABLE_ARRAY_EXPLICIT 3
-.emtcode VARIABLE_ARRAY_UNKNOWN 4
-
-/* type qualifier */
-.emtcode TYPE_QUALIFIER_NONE 0
-.emtcode TYPE_QUALIFIER_CONST 1
-.emtcode TYPE_QUALIFIER_ATTRIBUTE 2
-.emtcode TYPE_QUALIFIER_VARYING 3
-.emtcode TYPE_QUALIFIER_UNIFORM 4
-.emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5
-.emtcode TYPE_QUALIFIER_FIXEDINPUT 6
-
-/* type specifier */
-.emtcode TYPE_SPECIFIER_VOID 0
-.emtcode TYPE_SPECIFIER_BOOL 1
-.emtcode TYPE_SPECIFIER_BVEC2 2
-.emtcode TYPE_SPECIFIER_BVEC3 3
-.emtcode TYPE_SPECIFIER_BVEC4 4
-.emtcode TYPE_SPECIFIER_INT 5
-.emtcode TYPE_SPECIFIER_IVEC2 6
-.emtcode TYPE_SPECIFIER_IVEC3 7
-.emtcode TYPE_SPECIFIER_IVEC4 8
-.emtcode TYPE_SPECIFIER_FLOAT 9
-.emtcode TYPE_SPECIFIER_VEC2 10
-.emtcode TYPE_SPECIFIER_VEC3 11
-.emtcode TYPE_SPECIFIER_VEC4 12
-.emtcode TYPE_SPECIFIER_MAT2 13
-.emtcode TYPE_SPECIFIER_MAT3 14
-.emtcode TYPE_SPECIFIER_MAT4 15
-.emtcode TYPE_SPECIFIER_SAMPLER1D 16
-.emtcode TYPE_SPECIFIER_SAMPLER2D 17
-.emtcode TYPE_SPECIFIER_SAMPLER3D 18
-.emtcode TYPE_SPECIFIER_SAMPLERCUBE 19
-.emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20
-.emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21
-.emtcode TYPE_SPECIFIER_STRUCT 22
-.emtcode TYPE_SPECIFIER_TYPENAME 23
-
-/* structure field */
-.emtcode FIELD_NONE 0
-.emtcode FIELD_NEXT 1
-.emtcode FIELD_ARRAY 2
-
-/* operation */
-.emtcode OP_END 0
-.emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1
-.emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2
-.emtcode OP_DECLARE 3
-.emtcode OP_ASM 4
-.emtcode OP_BREAK 5
-.emtcode OP_CONTINUE 6
-.emtcode OP_DISCARD 7
-.emtcode OP_RETURN 8
-.emtcode OP_EXPRESSION 9
-.emtcode OP_IF 10
-.emtcode OP_WHILE 11
-.emtcode OP_DO 12
-.emtcode OP_FOR 13
-.emtcode OP_PUSH_VOID 14
-.emtcode OP_PUSH_BOOL 15
-.emtcode OP_PUSH_INT 16
-.emtcode OP_PUSH_FLOAT 17
-.emtcode OP_PUSH_IDENTIFIER 18
-.emtcode OP_SEQUENCE 19
-.emtcode OP_ASSIGN 20
-.emtcode OP_ADDASSIGN 21
-.emtcode OP_SUBASSIGN 22
-.emtcode OP_MULASSIGN 23
-.emtcode OP_DIVASSIGN 24
-/*.emtcode OP_MODASSIGN 25*/
-/*.emtcode OP_LSHASSIGN 26*/
-/*.emtcode OP_RSHASSIGN 27*/
-/*.emtcode OP_ORASSIGN 28*/
-/*.emtcode OP_XORASSIGN 29*/
-/*.emtcode OP_ANDASSIGN 30*/
-.emtcode OP_SELECT 31
-.emtcode OP_LOGICALOR 32
-.emtcode OP_LOGICALXOR 33
-.emtcode OP_LOGICALAND 34
-/*.emtcode OP_BITOR 35*/
-/*.emtcode OP_BITXOR 36*/
-/*.emtcode OP_BITAND 37*/
-.emtcode OP_EQUAL 38
-.emtcode OP_NOTEQUAL 39
-.emtcode OP_LESS 40
-.emtcode OP_GREATER 41
-.emtcode OP_LESSEQUAL 42
-.emtcode OP_GREATEREQUAL 43
-/*.emtcode OP_LSHIFT 44*/
-/*.emtcode OP_RSHIFT 45*/
-.emtcode OP_ADD 46
-.emtcode OP_SUBTRACT 47
-.emtcode OP_MULTIPLY 48
-.emtcode OP_DIVIDE 49
-/*.emtcode OP_MODULUS 50*/
-.emtcode OP_PREINCREMENT 51
-.emtcode OP_PREDECREMENT 52
-.emtcode OP_PLUS 53
-.emtcode OP_MINUS 54
-/*.emtcode OP_COMPLEMENT 55*/
-.emtcode OP_NOT 56
-.emtcode OP_SUBSCRIPT 57
-.emtcode OP_CALL 58
-.emtcode OP_FIELD 59
-.emtcode OP_POSTINCREMENT 60
-.emtcode OP_POSTDECREMENT 61
-
-/* parameter qualifier */
-.emtcode PARAM_QUALIFIER_IN 0
-.emtcode PARAM_QUALIFIER_OUT 1
-.emtcode PARAM_QUALIFIER_INOUT 2
-
-/* function parameter */
-.emtcode PARAMETER_NONE 0
-.emtcode PARAMETER_NEXT 1
-
-/* function parameter array presence */
-.emtcode PARAMETER_ARRAY_NOT_PRESENT 0
-.emtcode PARAMETER_ARRAY_PRESENT 1
-
-.errtext INVALID_EXTERNAL_DECLARATION "error 2001: invalid external declaration"
-.errtext INVALID_OPERATOR_OVERRIDE "error 2002: invalid operator override"
-.errtext LBRACE_EXPECTED "error 2003: '{' expected but '$err_token$' found"
-.errtext LPAREN_EXPECTED "error 2004: '(' expected but '$err_token$' found"
-.errtext RPAREN_EXPECTED "error 2005: ')' expected but '$err_token$' found"
-
-/* tells whether the shader that is being parsed is a built-in shader or not */
-/* 0 - normal behaviour */
-/* 1 - accepts constructor and operator definitions and __asm statements */
-/* the implementation will set it to 1 when compiling internal built-in shaders */
-.regbyte parsing_builtin 0
-
-/* holds the type of the shader being parsed; possible values are listed below */
-/* FRAGMENT_SHADER 1 */
-/* VERTEX_SHADER 2 */
-/* shader type is set by the caller before parsing */
-.regbyte shader_type 0
-
-/*
- <variable_identifier> ::= <identifier>
-*/
-variable_identifier
- identifier .emit OP_PUSH_IDENTIFIER;
-
-/*
- <primary_expression> ::= <variable_identifier>
- | <intconstant>
- | <floatconstant>
- | <boolconstant>
- | "(" <expression> ")"
-*/
-primary_expression
- floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;
-primary_expression_1
- lparen .and expression .and rparen;
-
-/*
- <postfix_expression> ::= <primary_expression>
- | <postfix_expression> "[" <integer_expression> "]"
- | <function_call>
- | <postfix_expression> "." <field_selection>
- | <postfix_expression> "++"
- | <postfix_expression> "--"
-*/
-postfix_expression
- postfix_expression_1 .and .loop postfix_expression_2;
-postfix_expression_1
- function_call .or primary_expression;
-postfix_expression_2
- postfix_expression_3 .or postfix_expression_4 .or
- plusplus .emit OP_POSTINCREMENT .or
- minusminus .emit OP_POSTDECREMENT;
-postfix_expression_3
- lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;
-postfix_expression_4
- dot .and field_selection .emit OP_FIELD;
-
-/*
- <integer_expression> ::= <expression>
-*/
-integer_expression
- expression;
-
-/*
- <function_call> ::= <function_call_generic>
-*/
-function_call
- function_call_generic .emit OP_CALL .and .true .emit OP_END;
-
-/*
- <function_call_generic> ::= <function_call_header_with_parameters> ")"
- | <function_call_header_no_parameters> ")"
-*/
-function_call_generic
- function_call_generic_1 .or function_call_generic_2;
-function_call_generic_1
- function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;
-function_call_generic_2
- function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;
-
-/*
- <function_call_header_no_parameters>::= <function_call_header> "void"
- | <function_call_header>
-*/
-function_call_header_no_parameters
- function_call_header .and function_call_header_no_parameters_1;
-function_call_header_no_parameters_1
- "void" .or .true;
-
-/*
- <function_call_header_with_parameters>::= <function_call_header> <assignment_expression>
- | <function_call_header_with_parameters> ","
- <assignment_expression>
-*/
-function_call_header_with_parameters
- function_call_header .and assignment_expression .and .true .emit OP_END .and
- .loop function_call_header_with_parameters_1;
-function_call_header_with_parameters_1
- comma .and assignment_expression .and .true .emit OP_END;
-
-/*
- <function_call_header> ::= <function_identifier> "("
-*/
-function_call_header
- function_identifier .and lparen;
-
-/*
- <function_identifier> ::= <constructor_identifier>
- | <identifier>
-
-note: <constructor_identifier> has been deleted
-*/
-function_identifier
- identifier;
-
-/*
- <unary_expression> ::= <postfix_expression>
- | "++" <unary_expression>
- | "--" <unary_expression>
- | <unary_operator> <unary_expression>
-
- <unary_operator> ::= "+"
- | "-"
- | "!"
- | "~" // reserved
-*/
-unary_expression
- postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or
- unary_expression_4 .or unary_expression_5/* .or unary_expression_6*/;
-unary_expression_1
- plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;
-unary_expression_2
- minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;
-unary_expression_3
- plus .and unary_expression .and .true .emit OP_PLUS;
-unary_expression_4
- minus .and unary_expression .and .true .emit OP_MINUS;
-unary_expression_5
- bang .and unary_expression .and .true .emit OP_NOT;
-/*unary_expression_6
- tilde .and unary_expression .and .true .emit OP_COMPLEMENT;*/
-
-/*
- <multiplicative_expression> ::= <unary_expression>
- | <multiplicative_expression> "*" <unary_expression>
- | <multiplicative_expression> "/" <unary_expression>
- | <multiplicative_expression> "%" <unary_expression> // reserved
-*/
-multiplicative_expression
- unary_expression .and .loop multiplicative_expression_1;
-multiplicative_expression_1
- multiplicative_expression_2 .or multiplicative_expression_3/* .or multiplicative_expression_4*/;
-multiplicative_expression_2
- star .and unary_expression .and .true .emit OP_MULTIPLY;
-multiplicative_expression_3
- slash .and unary_expression .and .true .emit OP_DIVIDE;
-/*multiplicative_expression_4
- percent .and unary_expression .and .true .emit OP_MODULUS;*/
-
-/*
- <additive_expression> ::= <multiplicative_expression>
- | <additive_expression> "+" <multiplicative_expression>
- | <additive_expression> "-" <multiplicative_expression>
-*/
-additive_expression
- multiplicative_expression .and .loop additive_expression_1;
-additive_expression_1
- additive_expression_2 .or additive_expression_3;
-additive_expression_2
- plus .and multiplicative_expression .and .true .emit OP_ADD;
-additive_expression_3
- minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;
-
-/*
- <shift_expression> ::= <additive_expression>
- | <shift_expression> "<<" <additive_expression> // reserved
- | <shift_expression> ">>" <additive_expression> // reserved
-*/
-shift_expression
- additive_expression/* .and .loop shift_expression_1*/;
-/*shift_expression_1
- shift_expression_2 .or shift_expression_3;*/
-/*shift_expression_2
- lessless .and additive_expression .and .true .emit OP_LSHIFT;*/
-/*shift_expression_3
- greatergreater .and additive_expression .and .true .emit OP_RSHIFT;*/
-
-/*
- <relational_expression> ::= <shift_expression>
- | <relational_expression> "<" <shift_expression>
- | <relational_expression> ">" <shift_expression>
- | <relational_expression> "<=" <shift_expression>
- | <relational_expression> ">=" <shift_expression>
-*/
-relational_expression
- shift_expression .and .loop relational_expression_1;
-relational_expression_1
- relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or
- relational_expression_5;
-relational_expression_2
- lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;
-relational_expression_3
- greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;
-relational_expression_4
- less .and shift_expression .and .true .emit OP_LESS;
-relational_expression_5
- greater .and shift_expression .and .true .emit OP_GREATER;
-
-/*
- <equality_expression> ::= <relational_expression>
- | <equality_expression> "==" <relational_expression>
- | <equality_expression> "!=" <relational_expression>
-*/
-equality_expression
- relational_expression .and .loop equality_expression_1;
-equality_expression_1
- equality_expression_2 .or equality_expression_3;
-equality_expression_2
- equalsequals .and relational_expression .and .true .emit OP_EQUAL;
-equality_expression_3
- bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;
-
-/*
- <and_expression> ::= <equality_expression>
- | <and_expression> "&" <equality_expression> // reserved
-*/
-and_expression
- equality_expression/* .and .loop and_expression_1*/;
-/*and_expression_1
- ampersand .and equality_expression .and .true .emit OP_BITAND;*/
-
-/*
- <exclusive_or_expression> ::= <and_expression>
- | <exclusive_or_expression> "^" <and_expression> // reserved
-*/
-exclusive_or_expression
- and_expression/* .and .loop exclusive_or_expression_1*/;
-/*exclusive_or_expression_1
- caret .and and_expression .and .true .emit OP_BITXOR;*/
-
-/*
- <inclusive_or_expression> ::= <exclusive_or_expression>
- | <inclusive_or_expression> "|" <exclusive_or_expression> // reserved
-*/
-inclusive_or_expression
- exclusive_or_expression/* .and .loop inclusive_or_expression_1*/;
-/*inclusive_or_expression_1
- bar .and exclusive_or_expression .and .true .emit OP_BITOR;*/
-
-/*
- <logical_and_expression> ::= <inclusive_or_expression>
- | <logical_and_expression> "&&" <inclusive_or_expression>
-*/
-logical_and_expression
- inclusive_or_expression .and .loop logical_and_expression_1;
-logical_and_expression_1
- ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;
-
-/*
- <logical_xor_expression> ::= <logical_and_expression>
- | <logical_xor_expression> "^^" <logical_and_expression>
-*/
-logical_xor_expression
- logical_and_expression .and .loop logical_xor_expression_1;
-logical_xor_expression_1
- caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;
-
-/*
- <logical_or_expression> ::= <logical_xor_expression>
- | <logical_or_expression> "||" <logical_xor_expression>
-*/
-logical_or_expression
- logical_xor_expression .and .loop logical_or_expression_1;
-logical_or_expression_1
- barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;
-
-/*
- <conditional_expression> ::= <logical_or_expression>
- | <logical_or_expression> "?" <expression> ":"
- <conditional_expression>
-*/
-conditional_expression
- logical_or_expression .and .loop conditional_expression_1;
-conditional_expression_1
- question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;
-
-/*
- <assignment_expression> ::= <conditional_expression>
- | <unary_expression> <assignment_operator>
- <assignment_expression>
-
- <assignment_operator> ::= "="
- | "*="
- | "/="
- | "+="
- | "-="
- | "%=" // reserved
- | "<<=" // reserved
- | ">>=" // reserved
- | "&=" // reserved
- | "^=" // reserved
- | "|=" // reserved
-*/
-assignment_expression
- assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or
- assignment_expression_4 .or assignment_expression_5/* .or assignment_expression_6 .or
- assignment_expression_7 .or assignment_expression_8 .or assignment_expression_9 .or
- assignment_expression_10 .or assignment_expression_11*/ .or conditional_expression;
-assignment_expression_1
- unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;
-assignment_expression_2
- unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;
-assignment_expression_3
- unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;
-assignment_expression_4
- unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;
-assignment_expression_5
- unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;
-/*assignment_expression_6
- unary_expression .and percentequals .and assignment_expression .and .true .emit OP_MODASSIGN;*/
-/*assignment_expression_7
- unary_expression .and lesslessequals .and assignment_expression .and .true .emit OP_LSHASSIGN;*/
-/*assignment_expression_8
- unary_expression .and greatergreaterequals .and assignment_expression .and
- .true .emit OP_RSHASSIGN;*/
-/*assignment_expression_9
- unary_expression .and ampersandequals .and assignment_expression .and .true .emit OP_ANDASSIGN;*/
-/*assignment_expression_10
- unary_expression .and caretequals .and assignment_expression .and .true .emit OP_XORASSIGN;*/
-/*assignment_expression_11
- unary_expression .and barequals .and assignment_expression .and .true .emit OP_ORASSIGN;*/
-
-/*
- <expression> ::= <assignment_expression>
- | <expression> "," <assignment_expression>
-*/
-expression
- assignment_expression .and .loop expression_1;
-expression_1
- comma .and assignment_expression .and .true .emit OP_SEQUENCE;
-
-/*
- <constant_expression> ::= <conditional_expression>
-*/
-constant_expression
- conditional_expression .and .true .emit OP_END;
-
-/*
- <declaration> ::= <function_prototype> ";"
- | <init_declarator_list> ";"
-*/
-declaration
- declaration_1 .or declaration_2;
-declaration_1
- function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;
-declaration_2
- init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;
-
-/*
- <function_prototype> ::= <function_header> "void" ")"
- | <function_declarator> ")"
-*/
-function_prototype
- function_prototype_1 .or function_prototype_2;
-function_prototype_1
- function_header .and "void" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
-function_prototype_2
- function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
-
-/*
- <function_declarator> ::= <function_header>
- | <function_header_with_parameters>
-*/
-function_declarator
- function_header_with_parameters .or function_header;
-
-/*
- <function_header_with_parameters> ::= <function_header> <parameter_declaration>
- | <function_header_with_parameters> ","
- <parameter_declaration>
-*/
-function_header_with_parameters
- function_header .and parameter_declaration .and .loop function_header_with_parameters_1;
-function_header_with_parameters_1
- comma .and parameter_declaration;
-
-/*
- <function_header> ::= <fully_specified_type> <identifier> "("
-*/
-function_header
- function_header_nospace .or function_header_space;
-function_header_space
- fully_specified_type_space .and space .and function_decl_identifier .and lparen;
-function_header_nospace
- fully_specified_type_nospace .and function_decl_identifier .and lparen;
-
-/*
- <function_decl_identifier> ::= "__constructor"
- | <__operator>
- | <identifier>
-
-note: this is an extension to the standard language specification - normally slang disallows
- operator and constructor prototypes and definitions
-*/
-function_decl_identifier
- .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or
- .if (parsing_builtin != 0) "__constructor" .emit FUNCTION_CONSTRUCTOR .or
- identifier .emit FUNCTION_ORDINARY;
-
-/*
- <__operator> ::= "__operator" <overriden_op>
-
-note: this is an extension to the standard language specification - normally slang disallows
- operator prototypes and definitions
-*/
-__operator
- "__operator" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;
-
-/*
- <overriden_op> ::= "="
- | "+="
- | "-="
- | "*="
- | "/="
- | "%=" // reserved
- | "<<=" // reserved
- | ">>=" // reserved
- | "&=" // reserved
- | "^=" // reserved
- | "|=" // reserved
- | "^^"
- | "|" // reserved
- | "^" // reserved
- | "&" // reserved
- | "=="
- | "!="
- | "<"
- | ">"
- | "<="
- | ">="
- | "<<" // reserved
- | ">>" // reserved
- | "*"
- | "/"
- | "%" // reserved
- | "++"
- | "--"
- | "+"
- | "-"
- | "~" // reserved
- | "!"
-
-note: this is an extension to the standard language specification - normally slang disallows
- operator prototypes and definitions
-*/
-overriden_operator
- plusplus .emit OPERATOR_INCREMENT .or
- plusequals .emit OPERATOR_ADDASSIGN .or
- plus .emit OPERATOR_PLUS .or
- minusminus .emit OPERATOR_DECREMENT .or
- minusequals .emit OPERATOR_SUBASSIGN .or
- minus .emit OPERATOR_MINUS .or
- bang .emit OPERATOR_NOT .or
- starequals .emit OPERATOR_MULASSIGN .or
- star .emit OPERATOR_MULTIPLY .or
- slashequals .emit OPERATOR_DIVASSIGN .or
- slash .emit OPERATOR_DIVIDE .or
- lessequals .emit OPERATOR_LESSEQUAL .or
- /*lesslessequals .emit OPERATOR_LSHASSIGN .or*/
- /*lessless .emit OPERATOR_LSHIFT .or*/
- less .emit OPERATOR_LESS .or
- greaterequals .emit OPERATOR_GREATEREQUAL .or
- /*greatergreaterequals .emit OPERATOR_RSHASSIGN .or*/
- /*greatergreater .emit OPERATOR_RSHIFT .or*/
- greater .emit OPERATOR_GREATER .or
- /*percentequals .emit OPERATOR_MODASSIGN .or*/
- /*percent .emit OPERATOR_MODULUS .or*/
- /*ampersandequals .emit OPERATOR_ANDASSIGN */
- /*ampersand .emit OPERATOR_BITAND .or*/
- /*barequals .emit OPERATOR_ORASSIGN .or*/
- /*bar .emit OPERATOR_BITOR .or*/
- /*tilde .emit OPERATOR_COMPLEMENT .or*/
- /*caretequals .emit OPERATOR_XORASSIGN .or*/
- caretcaret .emit OPERATOR_LOGICALXOR /*.or
- caret .emit OPERATOR_BITXOR*/;
-
-/*
- <parameter_declarator> ::= <type_specifier> <identifier>
- | <type_specifier> <identifier> "[" <constant_expression>
- "]"
-*/
-parameter_declarator
- parameter_declarator_nospace .or parameter_declarator_space;
-parameter_declarator_nospace
- type_specifier_nospace .and identifier .and parameter_declarator_1;
-parameter_declarator_space
- type_specifier_space .and space .and identifier .and parameter_declarator_1;
-parameter_declarator_1
- parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or
- .true .emit PARAMETER_ARRAY_NOT_PRESENT;
-parameter_declarator_2
- lbracket .and constant_expression .and rbracket;
-
-/*
- <parameter_declaration> ::= <type_qualifier> <parameter_qualifier>
- <parameter_declarator>
- | <type_qualifier> <parameter_qualifier>
- <parameter_type_specifier>
- | <parameter_qualifier> <parameter_declarator>
- | <parameter_qualifier> <parameter_type_specifier>
-*/
-parameter_declaration
- parameter_declaration_1 .emit PARAMETER_NEXT;
-parameter_declaration_1
- parameter_declaration_2 .or parameter_declaration_3;
-parameter_declaration_2
- type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;
-parameter_declaration_3
- parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;
-parameter_declaration_4
- parameter_declarator .or parameter_type_specifier;
-
-/*
- <parameter_qualifier> ::= "in"
- | "out"
- | "inout"
- | ""
-*/
-parameter_qualifier
- parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;
-parameter_qualifier_1
- parameter_qualifier_2 .and space;
-parameter_qualifier_2
- "in" .emit PARAM_QUALIFIER_IN .or
- "out" .emit PARAM_QUALIFIER_OUT .or
- "inout" .emit PARAM_QUALIFIER_INOUT;
-
-/*
- <parameter_type_specifier> ::= <type_specifier>
- | <type_specifier> "[" <constant_expression> "]"
-*/
-parameter_type_specifier
- parameter_type_specifier_1 .and .true .emit '\0' .and parameter_type_specifier_2;
-parameter_type_specifier_1
- type_specifier_nospace .or type_specifier_space;
-parameter_type_specifier_2
- parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or
- .true .emit PARAMETER_ARRAY_NOT_PRESENT;
-parameter_type_specifier_3
- lbracket .and constant_expression .and rbracket;
-
-/*
- <init_declarator_list> ::= <single_declaration>
- | <init_declarator_list> "," <identifier>
- | <init_declarator_list> "," <identifier> "[" "]"
- | <init_declarator_list> "," <identifier> "["
- <constant_expression> "]"
- | <init_declarator_list> "," <identifier> "="
- <initializer>
-*/
-init_declarator_list
- single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and
- .true .emit DECLARATOR_NONE;
-init_declarator_list_1
- comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;
-init_declarator_list_2
- init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;
-init_declarator_list_3
- equals .and initializer .emit VARIABLE_INITIALIZER;
-init_declarator_list_4
- lbracket .and init_declarator_list_5 .and rbracket;
-init_declarator_list_5
- constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;
-
-/*
- <single_declaration> ::= <fully_specified_type>
- | <fully_specified_type> <identifier>
- | <fully_specified_type> <identifier> "[" "]"
- | <fully_specified_type> <identifier> "["
- <constant_expression> "]"
- | <fully_specified_type> <identifier> "=" <initializer>
-*/
-single_declaration
- single_declaration_nospace .or single_declaration_space;
-single_declaration_space
- fully_specified_type_space .and single_declaration_space_1;
-single_declaration_nospace
- fully_specified_type_nospace .and single_declaration_nospace_1;
-single_declaration_space_1
- single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;
-single_declaration_nospace_1
- single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;
-single_declaration_space_2
- space .and identifier .and single_declaration_3;
-single_declaration_nospace_2
- identifier .and single_declaration_3;
-single_declaration_3
- single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;
-single_declaration_4
- equals .and initializer .emit VARIABLE_INITIALIZER;
-single_declaration_5
- lbracket .and single_declaration_6 .and rbracket;
-single_declaration_6
- constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;
-
-/*
- <fully_specified_type> ::= <type_specifier>
- | <type_qualifier> <type_specifier>
-*/
-fully_specified_type_space
- fully_specified_type_1 .and type_specifier_space;
-fully_specified_type_nospace
- fully_specified_type_1 .and type_specifier_nospace;
-fully_specified_type_1
- fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;
-fully_specified_type_2
- type_qualifier .and space;
-
-/*
- <type_qualifier> ::= "const"
- | "attribute" // Vertex only.
- | "varying"
- | "uniform"
- | "__fixed_output"
- | "__fixed_input"
-
-note: this is an extension to the standard language specification - normally slang disallows
- __fixed_output and __fixed_input type qualifiers
-*/
-type_qualifier
- "const" .emit TYPE_QUALIFIER_CONST .or
- .if (shader_type == 2) "attribute" .emit TYPE_QUALIFIER_ATTRIBUTE .or
- "varying" .emit TYPE_QUALIFIER_VARYING .or
- "uniform" .emit TYPE_QUALIFIER_UNIFORM .or
- .if (parsing_builtin != 0) "__fixed_output" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or
- .if (parsing_builtin != 0) "__fixed_input" .emit TYPE_QUALIFIER_FIXEDINPUT;
-
-/*
- <type_specifier> ::= "void"
- | "float"
- | "int"
- | "bool"
- | "vec2"
- | "vec3"
- | "vec4"
- | "bvec2"
- | "bvec3"
- | "bvec4"
- | "ivec2"
- | "ivec3"
- | "ivec4"
- | "mat2"
- | "mat3"
- | "mat4"
- | "sampler1D"
- | "sampler2D"
- | "sampler3D"
- | "samplerCube"
- | "sampler1DShadow"
- | "sampler2DShadow"
- | <struct_specifier>
- | <type_name>
-*/
-type_specifier_space
- "void" .emit TYPE_SPECIFIER_VOID .or
- "float" .emit TYPE_SPECIFIER_FLOAT .or
- "int" .emit TYPE_SPECIFIER_INT .or
- "bool" .emit TYPE_SPECIFIER_BOOL .or
- "vec2" .emit TYPE_SPECIFIER_VEC2 .or
- "vec3" .emit TYPE_SPECIFIER_VEC3 .or
- "vec4" .emit TYPE_SPECIFIER_VEC4 .or
- "bvec2" .emit TYPE_SPECIFIER_BVEC2 .or
- "bvec3" .emit TYPE_SPECIFIER_BVEC3 .or
- "bvec4" .emit TYPE_SPECIFIER_BVEC4 .or
- "ivec2" .emit TYPE_SPECIFIER_IVEC2 .or
- "ivec3" .emit TYPE_SPECIFIER_IVEC3 .or
- "ivec4" .emit TYPE_SPECIFIER_IVEC4 .or
- "mat2" .emit TYPE_SPECIFIER_MAT2 .or
- "mat3" .emit TYPE_SPECIFIER_MAT3 .or
- "mat4" .emit TYPE_SPECIFIER_MAT4 .or
- "sampler1D" .emit TYPE_SPECIFIER_SAMPLER1D .or
- "sampler2D" .emit TYPE_SPECIFIER_SAMPLER2D .or
- "sampler3D" .emit TYPE_SPECIFIER_SAMPLER3D .or
- "samplerCube" .emit TYPE_SPECIFIER_SAMPLERCUBE .or
- "sampler1DShadow" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or
- "sampler2DShadow" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or
- type_name .emit TYPE_SPECIFIER_TYPENAME;
-type_specifier_nospace
- struct_specifier .emit TYPE_SPECIFIER_STRUCT;
-
-/*
- <struct_specifier> ::= "struct" <identifier> "{" <struct_declaration_list> "}"
- | "struct" "{" <struct_declaration_list> "}"
-*/
-struct_specifier
- "struct" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and
- struct_declaration_list .and rbrace .emit FIELD_NONE;
-struct_specifier_1
- struct_specifier_2 .or .true .emit '\0';
-struct_specifier_2
- space .and identifier;
-
-/*
- <struct_declaration_list> ::= <struct_declaration>
- | <struct_declaration_list> <struct_declaration>
-*/
-struct_declaration_list
- struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;
-
-/*
- <struct_declaration> ::= <type_specifier> <struct_declarator_list> ";"
-*/
-struct_declaration
- struct_declaration_nospace .or struct_declaration_space;
-struct_declaration_space
- type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;
-struct_declaration_nospace
- type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;
-
-/*
- <struct_declarator_list> ::= <struct_declarator>
- | <struct_declarator_list> "," <struct_declarator>
-*/
-struct_declarator_list
- struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;
-struct_declarator_list_1
- comma .and struct_declarator;
-
-/*
- <struct_declarator> ::= <identifier>
- | <identifier> "[" <constant_expression> "]"
-*/
-struct_declarator
- identifier .and struct_declarator_1;
-struct_declarator_1
- struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;
-struct_declarator_2
- lbracket .and constant_expression .and rbracket;
-
-/*
- <initializer> ::= <assignment_expression>
-*/
-initializer
- assignment_expression .and .true .emit OP_END;
-
-/*
- <declaration_statement> ::= <declaration>
-*/
-declaration_statement
- declaration;
-
-/*
- <statement> ::= <compound_statement>
- | <simple_statement>
-*/
-statement
- compound_statement .or simple_statement;
-statement_space
- compound_statement .or statement_space_1;
-statement_space_1
- space .and simple_statement;
-
-/*
- <simple_statement> ::= <__asm_statement>
- | <selection_statement>
- | <iteration_statement>
- | <jump_statement>
- | <expression_statement>
- | <declaration_statement>
-
-note: this is an extension to the standard language specification - normally slang disallows
- use of __asm statements
-*/
-simple_statement
- .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or
- selection_statement .or
- iteration_statement .or
- jump_statement .or
- expression_statement .emit OP_EXPRESSION .or
- declaration_statement .emit OP_DECLARE;
-
-/*
- <compound_statement> ::= "{" "}"
- | "{" <statement_list> "}"
-*/
-compound_statement
- compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;
-compound_statement_1
- compound_statement_2 .or compound_statement_3;
-compound_statement_2
- lbrace .and rbrace;
-compound_statement_3
- lbrace .and statement_list .and rbrace;
-
-/*
- <statement_no_new_scope> ::= <compound_statement_no_new_scope>
- | <simple_statement>
-*/
-statement_no_new_scope
- compound_statement_no_new_scope .or simple_statement;
-
-/*
- <compound_statement_no_new_scope> ::= "{" "}"
- | "{" <statement_list> "}"
-*/
-compound_statement_no_new_scope
- compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;
-compound_statement_no_new_scope_1
- compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;
-compound_statement_no_new_scope_2
- lbrace .and rbrace;
-compound_statement_no_new_scope_3
- lbrace .and statement_list .and rbrace;
-
-/*
- <statement_list> ::= <statement>
- | <statement_list> <statement>
-*/
-statement_list
- statement .and .loop statement;
-
-/*
- <expression_statement> ::= ";"
- | <expression> ";"
-*/
-expression_statement
- expression_statement_1 .or expression_statement_2;
-expression_statement_1
- semicolon .emit OP_PUSH_VOID .emit OP_END;
-expression_statement_2
- expression .and semicolon .emit OP_END;
-
-/*
- <selection_statement> ::= "if" "(" <expression> ")" <selection_rest_statement>
-*/
-selection_statement
- "if" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and
- rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;
-
-/*
- <selection_rest_statement> ::= <statement> "else" <statement>
- | <statement>
-*/
-selection_rest_statement
- statement .and selection_rest_statement_1;
-selection_rest_statement_1
- selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;
-selection_rest_statement_2
- "else" .and optional_space .and statement;
-
-/*
- <condition> ::= <expression>
- | <fully_specified_type> <identifier> "=" <initializer>
-
-note: if <condition_1> is executed, the emit format must match <declaration> emit format
-*/
-condition
- condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or
- condition_3 .emit OP_EXPRESSION;
-condition_1
- condition_1_nospace .or condition_1_space;
-condition_1_nospace
- fully_specified_type_nospace .and condition_2;
-condition_1_space
- fully_specified_type_space .and space .and condition_2;
-condition_2
- identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and
- initializer .and .true .emit DECLARATOR_NONE;
-condition_3
- expression .and .true .emit OP_END;
-
-/*
- <iteration_statement> ::= "while" "(" <condition> ")" <statement_no_new_scope>
- | "do" <statement> "while" "(" <expression> ")" ";"
- | "for" "(" <for_init_statement> <for_rest_statement> ")"
- <statement_no_new_scope>
-*/
-iteration_statement
- iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;
-iteration_statement_1
- "while" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and
- rparen .error RPAREN_EXPECTED .and statement_no_new_scope;
-iteration_statement_2
- "do" .emit OP_DO .and statement_space .and "while" .and lparen .error LPAREN_EXPECTED .and
- expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;
-iteration_statement_3
- "for" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and
- for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;
-
-/*
- <for_init_statement> ::= <expression_statement>
- | <declaration_statement>
-*/
-for_init_statement
- expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;
-
-/*
- <conditionopt> ::= <condition>
- | ""
-
-note: <conditionopt> is used only by "for" statement - if <condition> is ommitted, parser
- simulates default behaviour, that is simulates "true" expression
-*/
-conditionopt
- condition .or
- .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\0' .emit OP_END;
-
-/*
- <for_rest_statement> ::= <conditionopt> ";"
- | <conditionopt> ";" <expression>
-*/
-for_rest_statement
- conditionopt .and semicolon .and for_rest_statement_1;
-for_rest_statement_1
- for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;
-for_rest_statement_2
- expression .and .true .emit OP_END;
-
-/*
- <jump_statement> ::= "continue" ";"
- | "break" ";"
- | "return" ";"
- | "return" <expression> ";"
- | "discard" ";" // Fragment shader only.
-*/
-jump_statement
- jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or
- .if (shader_type == 1) jump_statement_5;
-jump_statement_1
- "continue" .and semicolon .emit OP_CONTINUE;
-jump_statement_2
- "break" .and semicolon .emit OP_BREAK;
-jump_statement_3
- "return" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;
-jump_statement_4
- "return" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;
-jump_statement_5
- "discard" .and semicolon .emit OP_DISCARD;
-
-/*
- <__asm_statement> ::= "__asm" <identifier> <asm_arguments> ";"
-
-note: this is an extension to the standard language specification - normally slang disallows
- __asm statements
-*/
-__asm_statement
- "__asm" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;
-
-/*
- <asm_arguments> ::= <asm_argument>
- | <asm_arguments> "," <asm_argument>
-
-note: this is an extension to the standard language specification - normally slang disallows
- __asm statements
-*/
-asm_arguments
- asm_argument .and .true .emit OP_END .and .loop asm_arguments_1;
-asm_arguments_1
- comma .and asm_argument .and .true .emit OP_END;
-
-/*
- <asm_argument> ::= <variable_identifier>
- | <floatconstant>
-
-note: this is an extension to the standard language specification - normally slang disallows
- __asm statements
-*/
-asm_argument
- variable_identifier .or floatconstant;
-
-/*
- <translation_unit> ::= <external_declaration>
- | <translation_unit> <external_declaration>
-*/
-translation_unit
- optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and
- .loop external_declaration .and optional_space .and
- '\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;
-
-/*
- <external_declaration> ::= <function_definition>
- | <declaration>
-*/
-external_declaration
- function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or
- declaration .emit EXTERNAL_DECLARATION;
-
-/*
- <function_definition> :: <function_prototype> <compound_statement_no_new_scope>
-*/
-function_definition
- function_prototype .and compound_statement_no_new_scope;
-
-/* helper rulez, not part of the official language syntax */
-
-digit_oct
- '0'-'7';
-
-digit_dec
- '0'-'9';
-
-digit_hex
- '0'-'9' .or 'A'-'F' .or 'a'-'f';
-
-id_character_first
- 'a'-'z' .or 'A'-'Z' .or '_';
-
-id_character_next
- id_character_first .or digit_dec;
-
-identifier
- id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\0';
-
-float
- float_1 .or float_2;
-float_1
- float_fractional_constant .and float_optional_exponent_part;
-float_2
- float_digit_sequence .and .true .emit '\0' .and float_exponent_part;
-
-float_fractional_constant
- float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;
-float_fractional_constant_1
- float_digit_sequence .and '.' .and float_digit_sequence;
-float_fractional_constant_2
- float_digit_sequence .and '.' .and .true .emit '\0';
-float_fractional_constant_3
- '.' .emit '\0' .and float_digit_sequence;
-
-float_optional_exponent_part
- float_exponent_part .or .true .emit '\0';
-
-float_digit_sequence
- digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\0';
-
-float_exponent_part
- float_exponent_part_1 .or float_exponent_part_2;
-float_exponent_part_1
- 'e' .and float_optional_sign .and float_digit_sequence;
-float_exponent_part_2
- 'E' .and float_optional_sign .and float_digit_sequence;
-
-float_optional_sign
- float_sign .or .true;
-
-float_sign
- '+' .or '-' .emit '-';
-
-integer
- integer_hex .or integer_oct .or integer_dec;
-
-integer_hex
- '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and
- .true .emit '\0';
-integer_hex_1
- 'x' .or 'X';
-
-integer_oct
- '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\0';
-
-integer_dec
- digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\0';
-
-boolean
- "true" .emit 2 .emit '1' .emit '\0' .or
- "false" .emit 2 .emit '0' .emit '\0';
-
-type_name
- identifier;
-
-field_selection
- identifier;
-
-floatconstant
- float .emit OP_PUSH_FLOAT;
-
-intconstant
- integer .emit OP_PUSH_INT;
-
-boolconstant
- boolean .emit OP_PUSH_BOOL;
-
-optional_space
- .loop single_space;
-
-space
- single_space .and .loop single_space;
-
-single_space
- white_char .or c_style_comment_block .or cpp_style_comment_block;
-
-white_char
- ' ' .or '\t' .or new_line .or '\v' .or '\f';
-
-new_line
- cr_lf .or lf_cr .or '\n' .or '\r';
-
-cr_lf
- '\r' .and '\n';
-
-lf_cr
- '\n' .and '\r';
-
-c_style_comment_block
- '/' .and '*' .and c_style_comment_rest;
-
-c_style_comment_rest
- .loop c_style_comment_char_no_star .and c_style_comment_rest_1;
-c_style_comment_rest_1
- c_style_comment_end .or c_style_comment_rest_2;
-c_style_comment_rest_2
- '*' .and c_style_comment_rest;
-
-c_style_comment_char_no_star
- '\x2B'-'\xFF' .or '\x01'-'\x29';
-
-c_style_comment_end
- '*' .and '/';
-
-cpp_style_comment_block
- '/' .and '/' .and cpp_style_comment_block_1;
-cpp_style_comment_block_1
- cpp_style_comment_block_2 .or cpp_style_comment_block_3;
-cpp_style_comment_block_2
- .loop cpp_style_comment_char .and new_line;
-cpp_style_comment_block_3
- .loop cpp_style_comment_char;
-
-cpp_style_comment_char
- '\x0E'-'\xFF' .or '\x01'-'\x09' .or '\x0B'-'\x0C';
-
-/* lexical rulez */
-
-/*ampersand
- optional_space .and '&' .and optional_space;*/
-
-ampersandampersand
- optional_space .and '&' .and '&' .and optional_space;
-
-/*ampersandequals
- optional_space .and '&' .and '=' .and optional_space;*/
-
-/*bar
- optional_space .and '|' .and optional_space;*/
-
-barbar
- optional_space .and '|' .and '|' .and optional_space;
-
-/*barequals
- optional_space .and '|' .and '=' .and optional_space;*/
-
-bang
- optional_space .and '!' .and optional_space;
-
-bangequals
- optional_space .and '!' .and '=' .and optional_space;
-
-/*caret
- optional_space .and '^' .and optional_space;*/
-
-caretcaret
- optional_space .and '^' .and '^' .and optional_space;
-
-/*caretequals
- optional_space .and '^' .and '=' .and optional_space;*/
-
-colon
- optional_space .and ':' .and optional_space;
-
-comma
- optional_space .and ',' .and optional_space;
-
-dot
- optional_space .and '.' .and optional_space;
-
-equals
- optional_space .and '=' .and optional_space;
-
-equalsequals
- optional_space .and '=' .and '=' .and optional_space;
-
-greater
- optional_space .and '>' .and optional_space;
-
-greaterequals
- optional_space .and '>' .and '=' .and optional_space;
-
-/*greatergreater
- optional_space .and '>' .and '>' .and optional_space;*/
-
-/*greatergreaterequals
- optional_space .and '>' .and '>' .and '=' .and optional_space;*/
-
-lbrace
- optional_space .and '{' .and optional_space;
-
-lbracket
- optional_space .and '[' .and optional_space;
-
-less
- optional_space .and '<' .and optional_space;
-
-lessequals
- optional_space .and '<' .and '=' .and optional_space;
-
-/*lessless
- optional_space .and '<' .and '<' .and optional_space;*/
-
-/*lesslessequals
- optional_space .and '<' .and '<' .and '=' .and optional_space;*/
-
-lparen
- optional_space .and '(' .and optional_space;
-
-minus
- optional_space .and '-' .and optional_space;
-
-minusequals
- optional_space .and '-' .and '=' .and optional_space;
-
-minusminus
- optional_space .and '-' .and '-' .and optional_space;
-
-/*percent
- optional_space .and '%' .and optional_space;*/
-
-/*percentequals
- optional_space .and '%' .and '=' .and optional_space;*/
-
-plus
- optional_space .and '+' .and optional_space;
-
-plusequals
- optional_space .and '+' .and '=' .and optional_space;
-
-plusplus
- optional_space .and '+' .and '+' .and optional_space;
-
-question
- optional_space .and '?' .and optional_space;
-
-rbrace
- optional_space .and '}' .and optional_space;
-
-rbracket
- optional_space .and ']' .and optional_space;
-
-rparen
- optional_space .and ')' .and optional_space;
-
-semicolon
- optional_space .and ';' .and optional_space;
-
-slash
- optional_space .and '/' .and optional_space;
-
-slashequals
- optional_space .and '/' .and '=' .and optional_space;
-
-star
- optional_space .and '*' .and optional_space;
-
-starequals
- optional_space .and '*' .and '=' .and optional_space;
-
-/*tilde
- optional_space .and '~' .and optional_space;*/
-
-/* string rulez - these are used internally by the parser when parsing quoted strings */
-
-.string string_lexer;
-
-string_lexer
- lex_first_identifier_character .and .loop lex_next_identifier_character;
-
-lex_first_identifier_character
- 'a'-'z' .or 'A'-'Z' .or '_';
-
-lex_next_identifier_character
- 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';
-
-/* error rulez - these are used by error messages */
-
-err_token
- '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or
- '-' .or '+' .or '=' .or '|' .or '\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '"' .or
- '\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;
-
-err_identifier
- id_character_first .and .loop id_character_next;
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * \file slang_shader.syn + * slang vertex/fragment shader syntax + * \author Michal Krol + */ + +/* + * usage: + * syn2c slang_shader.syn > slang_shader_syn.h + * + * when modifying or extending this file, several things must be taken into consideration: + * - when adding new operators that were marked as reserved in the initial specification, + * one must only uncomment particular lines of code that refer to operators being added; + * - when adding new shader target, one must reserve new value for shader_type register and + * use it in .if constructs for symbols that are exclusive for that shader; + * - some symbols mimic output of other symbols - the best example is the "for" construct: + * expression "for (foo(); ; bar())" is seen as "for (foo(); true; bar())" by the output + * processor - hence, special care must be taken when rearranging output of essential symbols; + * - order of single-quoted tokens does matter in alternatives - so do not parse "<" operator + * before "<<" and "<<" before "<<="; + * - all double-quoted tokens are internally preprocessed to eliminate problems with parsing + * strings that are prefixes of other strings, like "sampler1D" and "sampler1DShadow"; + */ + +.syntax translation_unit; + +/* revision number - increment after each change affecting emitted output */ +.emtcode REVISION 3 + +/* external declaration */ +.emtcode EXTERNAL_NULL 0 +.emtcode EXTERNAL_FUNCTION_DEFINITION 1 +.emtcode EXTERNAL_DECLARATION 2 + +/* declaration */ +.emtcode DECLARATION_FUNCTION_PROTOTYPE 1 +.emtcode DECLARATION_INIT_DECLARATOR_LIST 2 + +/* function type */ +.emtcode FUNCTION_ORDINARY 0 +.emtcode FUNCTION_CONSTRUCTOR 1 +.emtcode FUNCTION_OPERATOR 2 + +/* operator type */ +.emtcode OPERATOR_ADDASSIGN 1 +.emtcode OPERATOR_SUBASSIGN 2 +.emtcode OPERATOR_MULASSIGN 3 +.emtcode OPERATOR_DIVASSIGN 4 +/*.emtcode OPERATOR_MODASSIGN 5*/ +/*.emtcode OPERATOR_LSHASSIGN 6*/ +/*.emtcode OPERATOR_RSHASSIGN 7*/ +/*.emtcode OPERATOR_ORASSIGN 8*/ +/*.emtcode OPERATOR_XORASSIGN 9*/ +/*.emtcode OPERATOR_ANDASSIGN 10*/ +.emtcode OPERATOR_LOGICALXOR 11 +/*.emtcode OPERATOR_BITOR 12*/ +/*.emtcode OPERATOR_BITXOR 13*/ +/*.emtcode OPERATOR_BITAND 14*/ +.emtcode OPERATOR_LESS 15 +.emtcode OPERATOR_GREATER 16 +.emtcode OPERATOR_LESSEQUAL 17 +.emtcode OPERATOR_GREATEREQUAL 18 +/*.emtcode OPERATOR_LSHIFT 19*/ +/*.emtcode OPERATOR_RSHIFT 20*/ +.emtcode OPERATOR_MULTIPLY 21 +.emtcode OPERATOR_DIVIDE 22 +/*.emtcode OPERATOR_MODULUS 23*/ +.emtcode OPERATOR_INCREMENT 24 +.emtcode OPERATOR_DECREMENT 25 +.emtcode OPERATOR_PLUS 26 +.emtcode OPERATOR_MINUS 27 +/*.emtcode OPERATOR_COMPLEMENT 28*/ +.emtcode OPERATOR_NOT 29 + +/* init declarator list */ +.emtcode DECLARATOR_NONE 0 +.emtcode DECLARATOR_NEXT 1 + +/* variable declaration */ +.emtcode VARIABLE_NONE 0 +.emtcode VARIABLE_IDENTIFIER 1 +.emtcode VARIABLE_INITIALIZER 2 +.emtcode VARIABLE_ARRAY_EXPLICIT 3 +.emtcode VARIABLE_ARRAY_UNKNOWN 4 + +/* type qualifier */ +.emtcode TYPE_QUALIFIER_NONE 0 +.emtcode TYPE_QUALIFIER_CONST 1 +.emtcode TYPE_QUALIFIER_ATTRIBUTE 2 +.emtcode TYPE_QUALIFIER_VARYING 3 +.emtcode TYPE_QUALIFIER_UNIFORM 4 +.emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5 +.emtcode TYPE_QUALIFIER_FIXEDINPUT 6 + +/* type specifier */ +.emtcode TYPE_SPECIFIER_VOID 0 +.emtcode TYPE_SPECIFIER_BOOL 1 +.emtcode TYPE_SPECIFIER_BVEC2 2 +.emtcode TYPE_SPECIFIER_BVEC3 3 +.emtcode TYPE_SPECIFIER_BVEC4 4 +.emtcode TYPE_SPECIFIER_INT 5 +.emtcode TYPE_SPECIFIER_IVEC2 6 +.emtcode TYPE_SPECIFIER_IVEC3 7 +.emtcode TYPE_SPECIFIER_IVEC4 8 +.emtcode TYPE_SPECIFIER_FLOAT 9 +.emtcode TYPE_SPECIFIER_VEC2 10 +.emtcode TYPE_SPECIFIER_VEC3 11 +.emtcode TYPE_SPECIFIER_VEC4 12 +.emtcode TYPE_SPECIFIER_MAT2 13 +.emtcode TYPE_SPECIFIER_MAT3 14 +.emtcode TYPE_SPECIFIER_MAT4 15 +.emtcode TYPE_SPECIFIER_SAMPLER1D 16 +.emtcode TYPE_SPECIFIER_SAMPLER2D 17 +.emtcode TYPE_SPECIFIER_SAMPLER3D 18 +.emtcode TYPE_SPECIFIER_SAMPLERCUBE 19 +.emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20 +.emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21 +.emtcode TYPE_SPECIFIER_STRUCT 22 +.emtcode TYPE_SPECIFIER_TYPENAME 23 + +/* structure field */ +.emtcode FIELD_NONE 0 +.emtcode FIELD_NEXT 1 +.emtcode FIELD_ARRAY 2 + +/* operation */ +.emtcode OP_END 0 +.emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1 +.emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2 +.emtcode OP_DECLARE 3 +.emtcode OP_ASM 4 +.emtcode OP_BREAK 5 +.emtcode OP_CONTINUE 6 +.emtcode OP_DISCARD 7 +.emtcode OP_RETURN 8 +.emtcode OP_EXPRESSION 9 +.emtcode OP_IF 10 +.emtcode OP_WHILE 11 +.emtcode OP_DO 12 +.emtcode OP_FOR 13 +.emtcode OP_PUSH_VOID 14 +.emtcode OP_PUSH_BOOL 15 +.emtcode OP_PUSH_INT 16 +.emtcode OP_PUSH_FLOAT 17 +.emtcode OP_PUSH_IDENTIFIER 18 +.emtcode OP_SEQUENCE 19 +.emtcode OP_ASSIGN 20 +.emtcode OP_ADDASSIGN 21 +.emtcode OP_SUBASSIGN 22 +.emtcode OP_MULASSIGN 23 +.emtcode OP_DIVASSIGN 24 +/*.emtcode OP_MODASSIGN 25*/ +/*.emtcode OP_LSHASSIGN 26*/ +/*.emtcode OP_RSHASSIGN 27*/ +/*.emtcode OP_ORASSIGN 28*/ +/*.emtcode OP_XORASSIGN 29*/ +/*.emtcode OP_ANDASSIGN 30*/ +.emtcode OP_SELECT 31 +.emtcode OP_LOGICALOR 32 +.emtcode OP_LOGICALXOR 33 +.emtcode OP_LOGICALAND 34 +/*.emtcode OP_BITOR 35*/ +/*.emtcode OP_BITXOR 36*/ +/*.emtcode OP_BITAND 37*/ +.emtcode OP_EQUAL 38 +.emtcode OP_NOTEQUAL 39 +.emtcode OP_LESS 40 +.emtcode OP_GREATER 41 +.emtcode OP_LESSEQUAL 42 +.emtcode OP_GREATEREQUAL 43 +/*.emtcode OP_LSHIFT 44*/ +/*.emtcode OP_RSHIFT 45*/ +.emtcode OP_ADD 46 +.emtcode OP_SUBTRACT 47 +.emtcode OP_MULTIPLY 48 +.emtcode OP_DIVIDE 49 +/*.emtcode OP_MODULUS 50*/ +.emtcode OP_PREINCREMENT 51 +.emtcode OP_PREDECREMENT 52 +.emtcode OP_PLUS 53 +.emtcode OP_MINUS 54 +/*.emtcode OP_COMPLEMENT 55*/ +.emtcode OP_NOT 56 +.emtcode OP_SUBSCRIPT 57 +.emtcode OP_CALL 58 +.emtcode OP_FIELD 59 +.emtcode OP_POSTINCREMENT 60 +.emtcode OP_POSTDECREMENT 61 + +/* parameter qualifier */ +.emtcode PARAM_QUALIFIER_IN 0 +.emtcode PARAM_QUALIFIER_OUT 1 +.emtcode PARAM_QUALIFIER_INOUT 2 + +/* function parameter */ +.emtcode PARAMETER_NONE 0 +.emtcode PARAMETER_NEXT 1 + +/* function parameter array presence */ +.emtcode PARAMETER_ARRAY_NOT_PRESENT 0 +.emtcode PARAMETER_ARRAY_PRESENT 1 + +.errtext INVALID_EXTERNAL_DECLARATION "error 2001: invalid external declaration" +.errtext INVALID_OPERATOR_OVERRIDE "error 2002: invalid operator override" +.errtext LBRACE_EXPECTED "error 2003: '{' expected but '$err_token$' found" +.errtext LPAREN_EXPECTED "error 2004: '(' expected but '$err_token$' found" +.errtext RPAREN_EXPECTED "error 2005: ')' expected but '$err_token$' found" + +/* tells whether the shader that is being parsed is a built-in shader or not */ +/* 0 - normal behaviour */ +/* 1 - accepts constructor and operator definitions and __asm statements */ +/* the implementation will set it to 1 when compiling internal built-in shaders */ +.regbyte parsing_builtin 0 + +/* holds the type of the shader being parsed; possible values are listed below */ +/* FRAGMENT_SHADER 1 */ +/* VERTEX_SHADER 2 */ +/* shader type is set by the caller before parsing */ +.regbyte shader_type 0 + +/* + <variable_identifier> ::= <identifier> +*/ +variable_identifier + identifier .emit OP_PUSH_IDENTIFIER; + +/* + <primary_expression> ::= <variable_identifier> + | <intconstant> + | <floatconstant> + | <boolconstant> + | "(" <expression> ")" +*/ +primary_expression + floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1; +primary_expression_1 + lparen .and expression .and rparen; + +/* + <postfix_expression> ::= <primary_expression> + | <postfix_expression> "[" <integer_expression> "]" + | <function_call> + | <postfix_expression> "." <field_selection> + | <postfix_expression> "++" + | <postfix_expression> "--" +*/ +postfix_expression + postfix_expression_1 .and .loop postfix_expression_2; +postfix_expression_1 + function_call .or primary_expression; +postfix_expression_2 + postfix_expression_3 .or postfix_expression_4 .or + plusplus .emit OP_POSTINCREMENT .or + minusminus .emit OP_POSTDECREMENT; +postfix_expression_3 + lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT; +postfix_expression_4 + dot .and field_selection .emit OP_FIELD; + +/* + <integer_expression> ::= <expression> +*/ +integer_expression + expression; + +/* + <function_call> ::= <function_call_generic> +*/ +function_call + function_call_generic .emit OP_CALL .and .true .emit OP_END; + +/* + <function_call_generic> ::= <function_call_header_with_parameters> ")" + | <function_call_header_no_parameters> ")" +*/ +function_call_generic + function_call_generic_1 .or function_call_generic_2; +function_call_generic_1 + function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED; +function_call_generic_2 + function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED; + +/* + <function_call_header_no_parameters>::= <function_call_header> "void" + | <function_call_header> +*/ +function_call_header_no_parameters + function_call_header .and function_call_header_no_parameters_1; +function_call_header_no_parameters_1 + "void" .or .true; + +/* + <function_call_header_with_parameters>::= <function_call_header> <assignment_expression> + | <function_call_header_with_parameters> "," + <assignment_expression> +*/ +function_call_header_with_parameters + function_call_header .and assignment_expression .and .true .emit OP_END .and + .loop function_call_header_with_parameters_1; +function_call_header_with_parameters_1 + comma .and assignment_expression .and .true .emit OP_END; + +/* + <function_call_header> ::= <function_identifier> "(" +*/ +function_call_header + function_identifier .and lparen; + +/* + <function_identifier> ::= <constructor_identifier> + | <identifier> + +note: <constructor_identifier> has been deleted +*/ +function_identifier + identifier; + +/* + <unary_expression> ::= <postfix_expression> + | "++" <unary_expression> + | "--" <unary_expression> + | <unary_operator> <unary_expression> + + <unary_operator> ::= "+" + | "-" + | "!" + | "~" // reserved +*/ +unary_expression + postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or + unary_expression_4 .or unary_expression_5/* .or unary_expression_6*/; +unary_expression_1 + plusplus .and unary_expression .and .true .emit OP_PREINCREMENT; +unary_expression_2 + minusminus .and unary_expression .and .true .emit OP_PREDECREMENT; +unary_expression_3 + plus .and unary_expression .and .true .emit OP_PLUS; +unary_expression_4 + minus .and unary_expression .and .true .emit OP_MINUS; +unary_expression_5 + bang .and unary_expression .and .true .emit OP_NOT; +/*unary_expression_6 + tilde .and unary_expression .and .true .emit OP_COMPLEMENT;*/ + +/* + <multiplicative_expression> ::= <unary_expression> + | <multiplicative_expression> "*" <unary_expression> + | <multiplicative_expression> "/" <unary_expression> + | <multiplicative_expression> "%" <unary_expression> // reserved +*/ +multiplicative_expression + unary_expression .and .loop multiplicative_expression_1; +multiplicative_expression_1 + multiplicative_expression_2 .or multiplicative_expression_3/* .or multiplicative_expression_4*/; +multiplicative_expression_2 + star .and unary_expression .and .true .emit OP_MULTIPLY; +multiplicative_expression_3 + slash .and unary_expression .and .true .emit OP_DIVIDE; +/*multiplicative_expression_4 + percent .and unary_expression .and .true .emit OP_MODULUS;*/ + +/* + <additive_expression> ::= <multiplicative_expression> + | <additive_expression> "+" <multiplicative_expression> + | <additive_expression> "-" <multiplicative_expression> +*/ +additive_expression + multiplicative_expression .and .loop additive_expression_1; +additive_expression_1 + additive_expression_2 .or additive_expression_3; +additive_expression_2 + plus .and multiplicative_expression .and .true .emit OP_ADD; +additive_expression_3 + minus .and multiplicative_expression .and .true .emit OP_SUBTRACT; + +/* + <shift_expression> ::= <additive_expression> + | <shift_expression> "<<" <additive_expression> // reserved + | <shift_expression> ">>" <additive_expression> // reserved +*/ +shift_expression + additive_expression/* .and .loop shift_expression_1*/; +/*shift_expression_1 + shift_expression_2 .or shift_expression_3;*/ +/*shift_expression_2 + lessless .and additive_expression .and .true .emit OP_LSHIFT;*/ +/*shift_expression_3 + greatergreater .and additive_expression .and .true .emit OP_RSHIFT;*/ + +/* + <relational_expression> ::= <shift_expression> + | <relational_expression> "<" <shift_expression> + | <relational_expression> ">" <shift_expression> + | <relational_expression> "<=" <shift_expression> + | <relational_expression> ">=" <shift_expression> +*/ +relational_expression + shift_expression .and .loop relational_expression_1; +relational_expression_1 + relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or + relational_expression_5; +relational_expression_2 + lessequals .and shift_expression .and .true .emit OP_LESSEQUAL; +relational_expression_3 + greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL; +relational_expression_4 + less .and shift_expression .and .true .emit OP_LESS; +relational_expression_5 + greater .and shift_expression .and .true .emit OP_GREATER; + +/* + <equality_expression> ::= <relational_expression> + | <equality_expression> "==" <relational_expression> + | <equality_expression> "!=" <relational_expression> +*/ +equality_expression + relational_expression .and .loop equality_expression_1; +equality_expression_1 + equality_expression_2 .or equality_expression_3; +equality_expression_2 + equalsequals .and relational_expression .and .true .emit OP_EQUAL; +equality_expression_3 + bangequals .and relational_expression .and .true .emit OP_NOTEQUAL; + +/* + <and_expression> ::= <equality_expression> + | <and_expression> "&" <equality_expression> // reserved +*/ +and_expression + equality_expression/* .and .loop and_expression_1*/; +/*and_expression_1 + ampersand .and equality_expression .and .true .emit OP_BITAND;*/ + +/* + <exclusive_or_expression> ::= <and_expression> + | <exclusive_or_expression> "^" <and_expression> // reserved +*/ +exclusive_or_expression + and_expression/* .and .loop exclusive_or_expression_1*/; +/*exclusive_or_expression_1 + caret .and and_expression .and .true .emit OP_BITXOR;*/ + +/* + <inclusive_or_expression> ::= <exclusive_or_expression> + | <inclusive_or_expression> "|" <exclusive_or_expression> // reserved +*/ +inclusive_or_expression + exclusive_or_expression/* .and .loop inclusive_or_expression_1*/; +/*inclusive_or_expression_1 + bar .and exclusive_or_expression .and .true .emit OP_BITOR;*/ + +/* + <logical_and_expression> ::= <inclusive_or_expression> + | <logical_and_expression> "&&" <inclusive_or_expression> +*/ +logical_and_expression + inclusive_or_expression .and .loop logical_and_expression_1; +logical_and_expression_1 + ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND; + +/* + <logical_xor_expression> ::= <logical_and_expression> + | <logical_xor_expression> "^^" <logical_and_expression> +*/ +logical_xor_expression + logical_and_expression .and .loop logical_xor_expression_1; +logical_xor_expression_1 + caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR; + +/* + <logical_or_expression> ::= <logical_xor_expression> + | <logical_or_expression> "||" <logical_xor_expression> +*/ +logical_or_expression + logical_xor_expression .and .loop logical_or_expression_1; +logical_or_expression_1 + barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR; + +/* + <conditional_expression> ::= <logical_or_expression> + | <logical_or_expression> "?" <expression> ":" + <conditional_expression> +*/ +conditional_expression + logical_or_expression .and .loop conditional_expression_1; +conditional_expression_1 + question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT; + +/* + <assignment_expression> ::= <conditional_expression> + | <unary_expression> <assignment_operator> + <assignment_expression> + + <assignment_operator> ::= "=" + | "*=" + | "/=" + | "+=" + | "-=" + | "%=" // reserved + | "<<=" // reserved + | ">>=" // reserved + | "&=" // reserved + | "^=" // reserved + | "|=" // reserved +*/ +assignment_expression + assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or + assignment_expression_4 .or assignment_expression_5/* .or assignment_expression_6 .or + assignment_expression_7 .or assignment_expression_8 .or assignment_expression_9 .or + assignment_expression_10 .or assignment_expression_11*/ .or conditional_expression; +assignment_expression_1 + unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN; +assignment_expression_2 + unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN; +assignment_expression_3 + unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN; +assignment_expression_4 + unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN; +assignment_expression_5 + unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN; +/*assignment_expression_6 + unary_expression .and percentequals .and assignment_expression .and .true .emit OP_MODASSIGN;*/ +/*assignment_expression_7 + unary_expression .and lesslessequals .and assignment_expression .and .true .emit OP_LSHASSIGN;*/ +/*assignment_expression_8 + unary_expression .and greatergreaterequals .and assignment_expression .and + .true .emit OP_RSHASSIGN;*/ +/*assignment_expression_9 + unary_expression .and ampersandequals .and assignment_expression .and .true .emit OP_ANDASSIGN;*/ +/*assignment_expression_10 + unary_expression .and caretequals .and assignment_expression .and .true .emit OP_XORASSIGN;*/ +/*assignment_expression_11 + unary_expression .and barequals .and assignment_expression .and .true .emit OP_ORASSIGN;*/ + +/* + <expression> ::= <assignment_expression> + | <expression> "," <assignment_expression> +*/ +expression + assignment_expression .and .loop expression_1; +expression_1 + comma .and assignment_expression .and .true .emit OP_SEQUENCE; + +/* + <constant_expression> ::= <conditional_expression> +*/ +constant_expression + conditional_expression .and .true .emit OP_END; + +/* + <declaration> ::= <function_prototype> ";" + | <init_declarator_list> ";" +*/ +declaration + declaration_1 .or declaration_2; +declaration_1 + function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon; +declaration_2 + init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon; + +/* + <function_prototype> ::= <function_header> "void" ")" + | <function_declarator> ")" +*/ +function_prototype + function_prototype_1 .or function_prototype_2; +function_prototype_1 + function_header .and "void" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE; +function_prototype_2 + function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE; + +/* + <function_declarator> ::= <function_header> + | <function_header_with_parameters> +*/ +function_declarator + function_header_with_parameters .or function_header; + +/* + <function_header_with_parameters> ::= <function_header> <parameter_declaration> + | <function_header_with_parameters> "," + <parameter_declaration> +*/ +function_header_with_parameters + function_header .and parameter_declaration .and .loop function_header_with_parameters_1; +function_header_with_parameters_1 + comma .and parameter_declaration; + +/* + <function_header> ::= <fully_specified_type> <identifier> "(" +*/ +function_header + function_header_nospace .or function_header_space; +function_header_space + fully_specified_type_space .and space .and function_decl_identifier .and lparen; +function_header_nospace + fully_specified_type_nospace .and function_decl_identifier .and lparen; + +/* + <function_decl_identifier> ::= "__constructor" + | <__operator> + | <identifier> + +note: this is an extension to the standard language specification - normally slang disallows + operator and constructor prototypes and definitions +*/ +function_decl_identifier + .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or + .if (parsing_builtin != 0) "__constructor" .emit FUNCTION_CONSTRUCTOR .or + identifier .emit FUNCTION_ORDINARY; + +/* + <__operator> ::= "__operator" <overriden_op> + +note: this is an extension to the standard language specification - normally slang disallows + operator prototypes and definitions +*/ +__operator + "__operator" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE; + +/* + <overriden_op> ::= "=" + | "+=" + | "-=" + | "*=" + | "/=" + | "%=" // reserved + | "<<=" // reserved + | ">>=" // reserved + | "&=" // reserved + | "^=" // reserved + | "|=" // reserved + | "^^" + | "|" // reserved + | "^" // reserved + | "&" // reserved + | "==" + | "!=" + | "<" + | ">" + | "<=" + | ">=" + | "<<" // reserved + | ">>" // reserved + | "*" + | "/" + | "%" // reserved + | "++" + | "--" + | "+" + | "-" + | "~" // reserved + | "!" + +note: this is an extension to the standard language specification - normally slang disallows + operator prototypes and definitions +*/ +overriden_operator + plusplus .emit OPERATOR_INCREMENT .or + plusequals .emit OPERATOR_ADDASSIGN .or + plus .emit OPERATOR_PLUS .or + minusminus .emit OPERATOR_DECREMENT .or + minusequals .emit OPERATOR_SUBASSIGN .or + minus .emit OPERATOR_MINUS .or + bang .emit OPERATOR_NOT .or + starequals .emit OPERATOR_MULASSIGN .or + star .emit OPERATOR_MULTIPLY .or + slashequals .emit OPERATOR_DIVASSIGN .or + slash .emit OPERATOR_DIVIDE .or + lessequals .emit OPERATOR_LESSEQUAL .or + /*lesslessequals .emit OPERATOR_LSHASSIGN .or*/ + /*lessless .emit OPERATOR_LSHIFT .or*/ + less .emit OPERATOR_LESS .or + greaterequals .emit OPERATOR_GREATEREQUAL .or + /*greatergreaterequals .emit OPERATOR_RSHASSIGN .or*/ + /*greatergreater .emit OPERATOR_RSHIFT .or*/ + greater .emit OPERATOR_GREATER .or + /*percentequals .emit OPERATOR_MODASSIGN .or*/ + /*percent .emit OPERATOR_MODULUS .or*/ + /*ampersandequals .emit OPERATOR_ANDASSIGN */ + /*ampersand .emit OPERATOR_BITAND .or*/ + /*barequals .emit OPERATOR_ORASSIGN .or*/ + /*bar .emit OPERATOR_BITOR .or*/ + /*tilde .emit OPERATOR_COMPLEMENT .or*/ + /*caretequals .emit OPERATOR_XORASSIGN .or*/ + caretcaret .emit OPERATOR_LOGICALXOR /*.or + caret .emit OPERATOR_BITXOR*/; + +/* + <parameter_declarator> ::= <type_specifier> <identifier> + | <type_specifier> <identifier> "[" <constant_expression> + "]" +*/ +parameter_declarator + parameter_declarator_nospace .or parameter_declarator_space; +parameter_declarator_nospace + type_specifier_nospace .and identifier .and parameter_declarator_1; +parameter_declarator_space + type_specifier_space .and space .and identifier .and parameter_declarator_1; +parameter_declarator_1 + parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or + .true .emit PARAMETER_ARRAY_NOT_PRESENT; +parameter_declarator_2 + lbracket .and constant_expression .and rbracket; + +/* + <parameter_declaration> ::= <type_qualifier> <parameter_qualifier> + <parameter_declarator> + | <type_qualifier> <parameter_qualifier> + <parameter_type_specifier> + | <parameter_qualifier> <parameter_declarator> + | <parameter_qualifier> <parameter_type_specifier> +*/ +parameter_declaration + parameter_declaration_1 .emit PARAMETER_NEXT; +parameter_declaration_1 + parameter_declaration_2 .or parameter_declaration_3; +parameter_declaration_2 + type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4; +parameter_declaration_3 + parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4; +parameter_declaration_4 + parameter_declarator .or parameter_type_specifier; + +/* + <parameter_qualifier> ::= "in" + | "out" + | "inout" + | "" +*/ +parameter_qualifier + parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN; +parameter_qualifier_1 + parameter_qualifier_2 .and space; +parameter_qualifier_2 + "in" .emit PARAM_QUALIFIER_IN .or + "out" .emit PARAM_QUALIFIER_OUT .or + "inout" .emit PARAM_QUALIFIER_INOUT; + +/* + <parameter_type_specifier> ::= <type_specifier> + | <type_specifier> "[" <constant_expression> "]" +*/ +parameter_type_specifier + parameter_type_specifier_1 .and .true .emit '\0' .and parameter_type_specifier_2; +parameter_type_specifier_1 + type_specifier_nospace .or type_specifier_space; +parameter_type_specifier_2 + parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or + .true .emit PARAMETER_ARRAY_NOT_PRESENT; +parameter_type_specifier_3 + lbracket .and constant_expression .and rbracket; + +/* + <init_declarator_list> ::= <single_declaration> + | <init_declarator_list> "," <identifier> + | <init_declarator_list> "," <identifier> "[" "]" + | <init_declarator_list> "," <identifier> "[" + <constant_expression> "]" + | <init_declarator_list> "," <identifier> "=" + <initializer> +*/ +init_declarator_list + single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and + .true .emit DECLARATOR_NONE; +init_declarator_list_1 + comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2; +init_declarator_list_2 + init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE; +init_declarator_list_3 + equals .and initializer .emit VARIABLE_INITIALIZER; +init_declarator_list_4 + lbracket .and init_declarator_list_5 .and rbracket; +init_declarator_list_5 + constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN; + +/* + <single_declaration> ::= <fully_specified_type> + | <fully_specified_type> <identifier> + | <fully_specified_type> <identifier> "[" "]" + | <fully_specified_type> <identifier> "[" + <constant_expression> "]" + | <fully_specified_type> <identifier> "=" <initializer> +*/ +single_declaration + single_declaration_nospace .or single_declaration_space; +single_declaration_space + fully_specified_type_space .and single_declaration_space_1; +single_declaration_nospace + fully_specified_type_nospace .and single_declaration_nospace_1; +single_declaration_space_1 + single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE; +single_declaration_nospace_1 + single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE; +single_declaration_space_2 + space .and identifier .and single_declaration_3; +single_declaration_nospace_2 + identifier .and single_declaration_3; +single_declaration_3 + single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE; +single_declaration_4 + equals .and initializer .emit VARIABLE_INITIALIZER; +single_declaration_5 + lbracket .and single_declaration_6 .and rbracket; +single_declaration_6 + constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN; + +/* + <fully_specified_type> ::= <type_specifier> + | <type_qualifier> <type_specifier> +*/ +fully_specified_type_space + fully_specified_type_1 .and type_specifier_space; +fully_specified_type_nospace + fully_specified_type_1 .and type_specifier_nospace; +fully_specified_type_1 + fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE; +fully_specified_type_2 + type_qualifier .and space; + +/* + <type_qualifier> ::= "const" + | "attribute" // Vertex only. + | "varying" + | "uniform" + | "__fixed_output" + | "__fixed_input" + +note: this is an extension to the standard language specification - normally slang disallows + __fixed_output and __fixed_input type qualifiers +*/ +type_qualifier + "const" .emit TYPE_QUALIFIER_CONST .or + .if (shader_type == 2) "attribute" .emit TYPE_QUALIFIER_ATTRIBUTE .or + "varying" .emit TYPE_QUALIFIER_VARYING .or + "uniform" .emit TYPE_QUALIFIER_UNIFORM .or + .if (parsing_builtin != 0) "__fixed_output" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or + .if (parsing_builtin != 0) "__fixed_input" .emit TYPE_QUALIFIER_FIXEDINPUT; + +/* + <type_specifier> ::= "void" + | "float" + | "int" + | "bool" + | "vec2" + | "vec3" + | "vec4" + | "bvec2" + | "bvec3" + | "bvec4" + | "ivec2" + | "ivec3" + | "ivec4" + | "mat2" + | "mat3" + | "mat4" + | "sampler1D" + | "sampler2D" + | "sampler3D" + | "samplerCube" + | "sampler1DShadow" + | "sampler2DShadow" + | <struct_specifier> + | <type_name> +*/ +type_specifier_space + "void" .emit TYPE_SPECIFIER_VOID .or + "float" .emit TYPE_SPECIFIER_FLOAT .or + "int" .emit TYPE_SPECIFIER_INT .or + "bool" .emit TYPE_SPECIFIER_BOOL .or + "vec2" .emit TYPE_SPECIFIER_VEC2 .or + "vec3" .emit TYPE_SPECIFIER_VEC3 .or + "vec4" .emit TYPE_SPECIFIER_VEC4 .or + "bvec2" .emit TYPE_SPECIFIER_BVEC2 .or + "bvec3" .emit TYPE_SPECIFIER_BVEC3 .or + "bvec4" .emit TYPE_SPECIFIER_BVEC4 .or + "ivec2" .emit TYPE_SPECIFIER_IVEC2 .or + "ivec3" .emit TYPE_SPECIFIER_IVEC3 .or + "ivec4" .emit TYPE_SPECIFIER_IVEC4 .or + "mat2" .emit TYPE_SPECIFIER_MAT2 .or + "mat3" .emit TYPE_SPECIFIER_MAT3 .or + "mat4" .emit TYPE_SPECIFIER_MAT4 .or + "sampler1D" .emit TYPE_SPECIFIER_SAMPLER1D .or + "sampler2D" .emit TYPE_SPECIFIER_SAMPLER2D .or + "sampler3D" .emit TYPE_SPECIFIER_SAMPLER3D .or + "samplerCube" .emit TYPE_SPECIFIER_SAMPLERCUBE .or + "sampler1DShadow" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or + "sampler2DShadow" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or + type_name .emit TYPE_SPECIFIER_TYPENAME; +type_specifier_nospace + struct_specifier .emit TYPE_SPECIFIER_STRUCT; + +/* + <struct_specifier> ::= "struct" <identifier> "{" <struct_declaration_list> "}" + | "struct" "{" <struct_declaration_list> "}" +*/ +struct_specifier + "struct" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and + struct_declaration_list .and rbrace .emit FIELD_NONE; +struct_specifier_1 + struct_specifier_2 .or .true .emit '\0'; +struct_specifier_2 + space .and identifier; + +/* + <struct_declaration_list> ::= <struct_declaration> + | <struct_declaration_list> <struct_declaration> +*/ +struct_declaration_list + struct_declaration .and .loop struct_declaration .emit FIELD_NEXT; + +/* + <struct_declaration> ::= <type_specifier> <struct_declarator_list> ";" +*/ +struct_declaration + struct_declaration_nospace .or struct_declaration_space; +struct_declaration_space + type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE; +struct_declaration_nospace + type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE; + +/* + <struct_declarator_list> ::= <struct_declarator> + | <struct_declarator_list> "," <struct_declarator> +*/ +struct_declarator_list + struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT; +struct_declarator_list_1 + comma .and struct_declarator; + +/* + <struct_declarator> ::= <identifier> + | <identifier> "[" <constant_expression> "]" +*/ +struct_declarator + identifier .and struct_declarator_1; +struct_declarator_1 + struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE; +struct_declarator_2 + lbracket .and constant_expression .and rbracket; + +/* + <initializer> ::= <assignment_expression> +*/ +initializer + assignment_expression .and .true .emit OP_END; + +/* + <declaration_statement> ::= <declaration> +*/ +declaration_statement + declaration; + +/* + <statement> ::= <compound_statement> + | <simple_statement> +*/ +statement + compound_statement .or simple_statement; +statement_space + compound_statement .or statement_space_1; +statement_space_1 + space .and simple_statement; + +/* + <simple_statement> ::= <__asm_statement> + | <selection_statement> + | <iteration_statement> + | <jump_statement> + | <expression_statement> + | <declaration_statement> + +note: this is an extension to the standard language specification - normally slang disallows + use of __asm statements +*/ +simple_statement + .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or + selection_statement .or + iteration_statement .or + jump_statement .or + expression_statement .emit OP_EXPRESSION .or + declaration_statement .emit OP_DECLARE; + +/* + <compound_statement> ::= "{" "}" + | "{" <statement_list> "}" +*/ +compound_statement + compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END; +compound_statement_1 + compound_statement_2 .or compound_statement_3; +compound_statement_2 + lbrace .and rbrace; +compound_statement_3 + lbrace .and statement_list .and rbrace; + +/* + <statement_no_new_scope> ::= <compound_statement_no_new_scope> + | <simple_statement> +*/ +statement_no_new_scope + compound_statement_no_new_scope .or simple_statement; + +/* + <compound_statement_no_new_scope> ::= "{" "}" + | "{" <statement_list> "}" +*/ +compound_statement_no_new_scope + compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END; +compound_statement_no_new_scope_1 + compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3; +compound_statement_no_new_scope_2 + lbrace .and rbrace; +compound_statement_no_new_scope_3 + lbrace .and statement_list .and rbrace; + +/* + <statement_list> ::= <statement> + | <statement_list> <statement> +*/ +statement_list + statement .and .loop statement; + +/* + <expression_statement> ::= ";" + | <expression> ";" +*/ +expression_statement + expression_statement_1 .or expression_statement_2; +expression_statement_1 + semicolon .emit OP_PUSH_VOID .emit OP_END; +expression_statement_2 + expression .and semicolon .emit OP_END; + +/* + <selection_statement> ::= "if" "(" <expression> ")" <selection_rest_statement> +*/ +selection_statement + "if" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and + rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement; + +/* + <selection_rest_statement> ::= <statement> "else" <statement> + | <statement> +*/ +selection_rest_statement + statement .and selection_rest_statement_1; +selection_rest_statement_1 + selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END; +selection_rest_statement_2 + "else" .and optional_space .and statement; + +/* + <condition> ::= <expression> + | <fully_specified_type> <identifier> "=" <initializer> + +note: if <condition_1> is executed, the emit format must match <declaration> emit format +*/ +condition + condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or + condition_3 .emit OP_EXPRESSION; +condition_1 + condition_1_nospace .or condition_1_space; +condition_1_nospace + fully_specified_type_nospace .and condition_2; +condition_1_space + fully_specified_type_space .and space .and condition_2; +condition_2 + identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and + initializer .and .true .emit DECLARATOR_NONE; +condition_3 + expression .and .true .emit OP_END; + +/* + <iteration_statement> ::= "while" "(" <condition> ")" <statement_no_new_scope> + | "do" <statement> "while" "(" <expression> ")" ";" + | "for" "(" <for_init_statement> <for_rest_statement> ")" + <statement_no_new_scope> +*/ +iteration_statement + iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3; +iteration_statement_1 + "while" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and + rparen .error RPAREN_EXPECTED .and statement_no_new_scope; +iteration_statement_2 + "do" .emit OP_DO .and statement_space .and "while" .and lparen .error LPAREN_EXPECTED .and + expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon; +iteration_statement_3 + "for" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and + for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope; + +/* + <for_init_statement> ::= <expression_statement> + | <declaration_statement> +*/ +for_init_statement + expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE; + +/* + <conditionopt> ::= <condition> + | "" + +note: <conditionopt> is used only by "for" statement - if <condition> is ommitted, parser + simulates default behaviour, that is simulates "true" expression +*/ +conditionopt + condition .or + .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\0' .emit OP_END; + +/* + <for_rest_statement> ::= <conditionopt> ";" + | <conditionopt> ";" <expression> +*/ +for_rest_statement + conditionopt .and semicolon .and for_rest_statement_1; +for_rest_statement_1 + for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END; +for_rest_statement_2 + expression .and .true .emit OP_END; + +/* + <jump_statement> ::= "continue" ";" + | "break" ";" + | "return" ";" + | "return" <expression> ";" + | "discard" ";" // Fragment shader only. +*/ +jump_statement + jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or + .if (shader_type == 1) jump_statement_5; +jump_statement_1 + "continue" .and semicolon .emit OP_CONTINUE; +jump_statement_2 + "break" .and semicolon .emit OP_BREAK; +jump_statement_3 + "return" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END; +jump_statement_4 + "return" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END; +jump_statement_5 + "discard" .and semicolon .emit OP_DISCARD; + +/* + <__asm_statement> ::= "__asm" <identifier> <asm_arguments> ";" + +note: this is an extension to the standard language specification - normally slang disallows + __asm statements +*/ +__asm_statement + "__asm" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END; + +/* + <asm_arguments> ::= <asm_argument> + | <asm_arguments> "," <asm_argument> + +note: this is an extension to the standard language specification - normally slang disallows + __asm statements +*/ +asm_arguments + asm_argument .and .true .emit OP_END .and .loop asm_arguments_1; +asm_arguments_1 + comma .and asm_argument .and .true .emit OP_END; + +/* + <asm_argument> ::= <variable_identifier> + | <floatconstant> + +note: this is an extension to the standard language specification - normally slang disallows + __asm statements +*/ +asm_argument + variable_identifier .or floatconstant; + +/* + <translation_unit> ::= <external_declaration> + | <translation_unit> <external_declaration> +*/ +translation_unit + optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and + .loop external_declaration .and optional_space .and + '\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL; + +/* + <external_declaration> ::= <function_definition> + | <declaration> +*/ +external_declaration + function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or + declaration .emit EXTERNAL_DECLARATION; + +/* + <function_definition> :: <function_prototype> <compound_statement_no_new_scope> +*/ +function_definition + function_prototype .and compound_statement_no_new_scope; + +/* helper rulez, not part of the official language syntax */ + +digit_oct + '0'-'7'; + +digit_dec + '0'-'9'; + +digit_hex + '0'-'9' .or 'A'-'F' .or 'a'-'f'; + +id_character_first + 'a'-'z' .or 'A'-'Z' .or '_'; + +id_character_next + id_character_first .or digit_dec; + +identifier + id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\0'; + +float + float_1 .or float_2; +float_1 + float_fractional_constant .and float_optional_exponent_part; +float_2 + float_digit_sequence .and .true .emit '\0' .and float_exponent_part; + +float_fractional_constant + float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3; +float_fractional_constant_1 + float_digit_sequence .and '.' .and float_digit_sequence; +float_fractional_constant_2 + float_digit_sequence .and '.' .and .true .emit '\0'; +float_fractional_constant_3 + '.' .emit '\0' .and float_digit_sequence; + +float_optional_exponent_part + float_exponent_part .or .true .emit '\0'; + +float_digit_sequence + digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\0'; + +float_exponent_part + float_exponent_part_1 .or float_exponent_part_2; +float_exponent_part_1 + 'e' .and float_optional_sign .and float_digit_sequence; +float_exponent_part_2 + 'E' .and float_optional_sign .and float_digit_sequence; + +float_optional_sign + float_sign .or .true; + +float_sign + '+' .or '-' .emit '-'; + +integer + integer_hex .or integer_oct .or integer_dec; + +integer_hex + '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and + .true .emit '\0'; +integer_hex_1 + 'x' .or 'X'; + +integer_oct + '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\0'; + +integer_dec + digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\0'; + +boolean + "true" .emit 2 .emit '1' .emit '\0' .or + "false" .emit 2 .emit '0' .emit '\0'; + +type_name + identifier; + +field_selection + identifier; + +floatconstant + float .emit OP_PUSH_FLOAT; + +intconstant + integer .emit OP_PUSH_INT; + +boolconstant + boolean .emit OP_PUSH_BOOL; + +optional_space + .loop single_space; + +space + single_space .and .loop single_space; + +single_space + white_char .or c_style_comment_block .or cpp_style_comment_block; + +white_char + ' ' .or '\t' .or new_line .or '\v' .or '\f'; + +new_line + cr_lf .or lf_cr .or '\n' .or '\r'; + +cr_lf + '\r' .and '\n'; + +lf_cr + '\n' .and '\r'; + +c_style_comment_block + '/' .and '*' .and c_style_comment_rest; + +c_style_comment_rest + .loop c_style_comment_char_no_star .and c_style_comment_rest_1; +c_style_comment_rest_1 + c_style_comment_end .or c_style_comment_rest_2; +c_style_comment_rest_2 + '*' .and c_style_comment_rest; + +c_style_comment_char_no_star + '\x2B'-'\xFF' .or '\x01'-'\x29'; + +c_style_comment_end + '*' .and '/'; + +cpp_style_comment_block + '/' .and '/' .and cpp_style_comment_block_1; +cpp_style_comment_block_1 + cpp_style_comment_block_2 .or cpp_style_comment_block_3; +cpp_style_comment_block_2 + .loop cpp_style_comment_char .and new_line; +cpp_style_comment_block_3 + .loop cpp_style_comment_char; + +cpp_style_comment_char + '\x0E'-'\xFF' .or '\x01'-'\x09' .or '\x0B'-'\x0C'; + +/* lexical rulez */ + +/*ampersand + optional_space .and '&' .and optional_space;*/ + +ampersandampersand + optional_space .and '&' .and '&' .and optional_space; + +/*ampersandequals + optional_space .and '&' .and '=' .and optional_space;*/ + +/*bar + optional_space .and '|' .and optional_space;*/ + +barbar + optional_space .and '|' .and '|' .and optional_space; + +/*barequals + optional_space .and '|' .and '=' .and optional_space;*/ + +bang + optional_space .and '!' .and optional_space; + +bangequals + optional_space .and '!' .and '=' .and optional_space; + +/*caret + optional_space .and '^' .and optional_space;*/ + +caretcaret + optional_space .and '^' .and '^' .and optional_space; + +/*caretequals + optional_space .and '^' .and '=' .and optional_space;*/ + +colon + optional_space .and ':' .and optional_space; + +comma + optional_space .and ',' .and optional_space; + +dot + optional_space .and '.' .and optional_space; + +equals + optional_space .and '=' .and optional_space; + +equalsequals + optional_space .and '=' .and '=' .and optional_space; + +greater + optional_space .and '>' .and optional_space; + +greaterequals + optional_space .and '>' .and '=' .and optional_space; + +/*greatergreater + optional_space .and '>' .and '>' .and optional_space;*/ + +/*greatergreaterequals + optional_space .and '>' .and '>' .and '=' .and optional_space;*/ + +lbrace + optional_space .and '{' .and optional_space; + +lbracket + optional_space .and '[' .and optional_space; + +less + optional_space .and '<' .and optional_space; + +lessequals + optional_space .and '<' .and '=' .and optional_space; + +/*lessless + optional_space .and '<' .and '<' .and optional_space;*/ + +/*lesslessequals + optional_space .and '<' .and '<' .and '=' .and optional_space;*/ + +lparen + optional_space .and '(' .and optional_space; + +minus + optional_space .and '-' .and optional_space; + +minusequals + optional_space .and '-' .and '=' .and optional_space; + +minusminus + optional_space .and '-' .and '-' .and optional_space; + +/*percent + optional_space .and '%' .and optional_space;*/ + +/*percentequals + optional_space .and '%' .and '=' .and optional_space;*/ + +plus + optional_space .and '+' .and optional_space; + +plusequals + optional_space .and '+' .and '=' .and optional_space; + +plusplus + optional_space .and '+' .and '+' .and optional_space; + +question + optional_space .and '?' .and optional_space; + +rbrace + optional_space .and '}' .and optional_space; + +rbracket + optional_space .and ']' .and optional_space; + +rparen + optional_space .and ')' .and optional_space; + +semicolon + optional_space .and ';' .and optional_space; + +slash + optional_space .and '/' .and optional_space; + +slashequals + optional_space .and '/' .and '=' .and optional_space; + +star + optional_space .and '*' .and optional_space; + +starequals + optional_space .and '*' .and '=' .and optional_space; + +/*tilde + optional_space .and '~' .and optional_space;*/ + +/* string rulez - these are used internally by the parser when parsing quoted strings */ + +.string string_lexer; + +string_lexer + lex_first_identifier_character .and .loop lex_next_identifier_character; + +lex_first_identifier_character + 'a'-'z' .or 'A'-'Z' .or '_'; + +lex_next_identifier_character + 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_'; + +/* error rulez - these are used by error messages */ + +err_token + '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or + '-' .or '+' .or '=' .or '|' .or '\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '"' .or + '\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier; + +err_identifier + id_character_first .and .loop id_character_next; + diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index 62433d796fa..6ee8145ab23 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -1,758 +1,758 @@ -".syntax translation_unit;\n"
-".emtcode REVISION 3\n"
-".emtcode EXTERNAL_NULL 0\n"
-".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n"
-".emtcode EXTERNAL_DECLARATION 2\n"
-".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n"
-".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n"
-".emtcode FUNCTION_ORDINARY 0\n"
-".emtcode FUNCTION_CONSTRUCTOR 1\n"
-".emtcode FUNCTION_OPERATOR 2\n"
-".emtcode OPERATOR_ADDASSIGN 1\n"
-".emtcode OPERATOR_SUBASSIGN 2\n"
-".emtcode OPERATOR_MULASSIGN 3\n"
-".emtcode OPERATOR_DIVASSIGN 4\n"
-".emtcode OPERATOR_LOGICALXOR 11\n"
-".emtcode OPERATOR_LESS 15\n"
-".emtcode OPERATOR_GREATER 16\n"
-".emtcode OPERATOR_LESSEQUAL 17\n"
-".emtcode OPERATOR_GREATEREQUAL 18\n"
-".emtcode OPERATOR_MULTIPLY 21\n"
-".emtcode OPERATOR_DIVIDE 22\n"
-".emtcode OPERATOR_INCREMENT 24\n"
-".emtcode OPERATOR_DECREMENT 25\n"
-".emtcode OPERATOR_PLUS 26\n"
-".emtcode OPERATOR_MINUS 27\n"
-".emtcode OPERATOR_NOT 29\n"
-".emtcode DECLARATOR_NONE 0\n"
-".emtcode DECLARATOR_NEXT 1\n"
-".emtcode VARIABLE_NONE 0\n"
-".emtcode VARIABLE_IDENTIFIER 1\n"
-".emtcode VARIABLE_INITIALIZER 2\n"
-".emtcode VARIABLE_ARRAY_EXPLICIT 3\n"
-".emtcode VARIABLE_ARRAY_UNKNOWN 4\n"
-".emtcode TYPE_QUALIFIER_NONE 0\n"
-".emtcode TYPE_QUALIFIER_CONST 1\n"
-".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n"
-".emtcode TYPE_QUALIFIER_VARYING 3\n"
-".emtcode TYPE_QUALIFIER_UNIFORM 4\n"
-".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n"
-".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n"
-".emtcode TYPE_SPECIFIER_VOID 0\n"
-".emtcode TYPE_SPECIFIER_BOOL 1\n"
-".emtcode TYPE_SPECIFIER_BVEC2 2\n"
-".emtcode TYPE_SPECIFIER_BVEC3 3\n"
-".emtcode TYPE_SPECIFIER_BVEC4 4\n"
-".emtcode TYPE_SPECIFIER_INT 5\n"
-".emtcode TYPE_SPECIFIER_IVEC2 6\n"
-".emtcode TYPE_SPECIFIER_IVEC3 7\n"
-".emtcode TYPE_SPECIFIER_IVEC4 8\n"
-".emtcode TYPE_SPECIFIER_FLOAT 9\n"
-".emtcode TYPE_SPECIFIER_VEC2 10\n"
-".emtcode TYPE_SPECIFIER_VEC3 11\n"
-".emtcode TYPE_SPECIFIER_VEC4 12\n"
-".emtcode TYPE_SPECIFIER_MAT2 13\n"
-".emtcode TYPE_SPECIFIER_MAT3 14\n"
-".emtcode TYPE_SPECIFIER_MAT4 15\n"
-".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n"
-".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n"
-".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n"
-".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n"
-".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n"
-".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n"
-".emtcode TYPE_SPECIFIER_STRUCT 22\n"
-".emtcode TYPE_SPECIFIER_TYPENAME 23\n"
-".emtcode FIELD_NONE 0\n"
-".emtcode FIELD_NEXT 1\n"
-".emtcode FIELD_ARRAY 2\n"
-".emtcode OP_END 0\n"
-".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n"
-".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n"
-".emtcode OP_DECLARE 3\n"
-".emtcode OP_ASM 4\n"
-".emtcode OP_BREAK 5\n"
-".emtcode OP_CONTINUE 6\n"
-".emtcode OP_DISCARD 7\n"
-".emtcode OP_RETURN 8\n"
-".emtcode OP_EXPRESSION 9\n"
-".emtcode OP_IF 10\n"
-".emtcode OP_WHILE 11\n"
-".emtcode OP_DO 12\n"
-".emtcode OP_FOR 13\n"
-".emtcode OP_PUSH_VOID 14\n"
-".emtcode OP_PUSH_BOOL 15\n"
-".emtcode OP_PUSH_INT 16\n"
-".emtcode OP_PUSH_FLOAT 17\n"
-".emtcode OP_PUSH_IDENTIFIER 18\n"
-".emtcode OP_SEQUENCE 19\n"
-".emtcode OP_ASSIGN 20\n"
-".emtcode OP_ADDASSIGN 21\n"
-".emtcode OP_SUBASSIGN 22\n"
-".emtcode OP_MULASSIGN 23\n"
-".emtcode OP_DIVASSIGN 24\n"
-".emtcode OP_SELECT 31\n"
-".emtcode OP_LOGICALOR 32\n"
-".emtcode OP_LOGICALXOR 33\n"
-".emtcode OP_LOGICALAND 34\n"
-".emtcode OP_EQUAL 38\n"
-".emtcode OP_NOTEQUAL 39\n"
-".emtcode OP_LESS 40\n"
-".emtcode OP_GREATER 41\n"
-".emtcode OP_LESSEQUAL 42\n"
-".emtcode OP_GREATEREQUAL 43\n"
-".emtcode OP_ADD 46\n"
-".emtcode OP_SUBTRACT 47\n"
-".emtcode OP_MULTIPLY 48\n"
-".emtcode OP_DIVIDE 49\n"
-".emtcode OP_PREINCREMENT 51\n"
-".emtcode OP_PREDECREMENT 52\n"
-".emtcode OP_PLUS 53\n"
-".emtcode OP_MINUS 54\n"
-".emtcode OP_NOT 56\n"
-".emtcode OP_SUBSCRIPT 57\n"
-".emtcode OP_CALL 58\n"
-".emtcode OP_FIELD 59\n"
-".emtcode OP_POSTINCREMENT 60\n"
-".emtcode OP_POSTDECREMENT 61\n"
-".emtcode PARAM_QUALIFIER_IN 0\n"
-".emtcode PARAM_QUALIFIER_OUT 1\n"
-".emtcode PARAM_QUALIFIER_INOUT 2\n"
-".emtcode PARAMETER_NONE 0\n"
-".emtcode PARAMETER_NEXT 1\n"
-".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n"
-".emtcode PARAMETER_ARRAY_PRESENT 1\n"
-".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n"
-".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n"
-".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n"
-".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n"
-".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n"
-".regbyte parsing_builtin 0\n"
-".regbyte shader_type 0\n"
-"variable_identifier\n"
-" identifier .emit OP_PUSH_IDENTIFIER;\n"
-"primary_expression\n"
-" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n"
-"primary_expression_1\n"
-" lparen .and expression .and rparen;\n"
-"postfix_expression\n"
-" postfix_expression_1 .and .loop postfix_expression_2;\n"
-"postfix_expression_1\n"
-" function_call .or primary_expression;\n"
-"postfix_expression_2\n"
-" postfix_expression_3 .or postfix_expression_4 .or\n"
-" plusplus .emit OP_POSTINCREMENT .or\n"
-" minusminus .emit OP_POSTDECREMENT;\n"
-"postfix_expression_3\n"
-" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n"
-"postfix_expression_4\n"
-" dot .and field_selection .emit OP_FIELD;\n"
-"integer_expression\n"
-" expression;\n"
-"function_call\n"
-" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n"
-"function_call_generic\n"
-" function_call_generic_1 .or function_call_generic_2;\n"
-"function_call_generic_1\n"
-" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n"
-"function_call_generic_2\n"
-" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n"
-"function_call_header_no_parameters\n"
-" function_call_header .and function_call_header_no_parameters_1;\n"
-"function_call_header_no_parameters_1\n"
-" \"void\" .or .true;\n"
-"function_call_header_with_parameters\n"
-" function_call_header .and assignment_expression .and .true .emit OP_END .and\n"
-" .loop function_call_header_with_parameters_1;\n"
-"function_call_header_with_parameters_1\n"
-" comma .and assignment_expression .and .true .emit OP_END;\n"
-"function_call_header\n"
-" function_identifier .and lparen;\n"
-"function_identifier\n"
-" identifier;\n"
-"unary_expression\n"
-" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n"
-" unary_expression_4 .or unary_expression_5;\n"
-"unary_expression_1\n"
-" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n"
-"unary_expression_2\n"
-" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n"
-"unary_expression_3\n"
-" plus .and unary_expression .and .true .emit OP_PLUS;\n"
-"unary_expression_4\n"
-" minus .and unary_expression .and .true .emit OP_MINUS;\n"
-"unary_expression_5\n"
-" bang .and unary_expression .and .true .emit OP_NOT;\n"
-"multiplicative_expression\n"
-" unary_expression .and .loop multiplicative_expression_1;\n"
-"multiplicative_expression_1\n"
-" multiplicative_expression_2 .or multiplicative_expression_3;\n"
-"multiplicative_expression_2\n"
-" star .and unary_expression .and .true .emit OP_MULTIPLY;\n"
-"multiplicative_expression_3\n"
-" slash .and unary_expression .and .true .emit OP_DIVIDE;\n"
-"additive_expression\n"
-" multiplicative_expression .and .loop additive_expression_1;\n"
-"additive_expression_1\n"
-" additive_expression_2 .or additive_expression_3;\n"
-"additive_expression_2\n"
-" plus .and multiplicative_expression .and .true .emit OP_ADD;\n"
-"additive_expression_3\n"
-" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n"
-"shift_expression\n"
-" additive_expression;\n"
-"relational_expression\n"
-" shift_expression .and .loop relational_expression_1;\n"
-"relational_expression_1\n"
-" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n"
-" relational_expression_5;\n"
-"relational_expression_2\n"
-" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n"
-"relational_expression_3\n"
-" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n"
-"relational_expression_4\n"
-" less .and shift_expression .and .true .emit OP_LESS;\n"
-"relational_expression_5\n"
-" greater .and shift_expression .and .true .emit OP_GREATER;\n"
-"equality_expression\n"
-" relational_expression .and .loop equality_expression_1;\n"
-"equality_expression_1\n"
-" equality_expression_2 .or equality_expression_3;\n"
-"equality_expression_2\n"
-" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n"
-"equality_expression_3\n"
-" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n"
-"and_expression\n"
-" equality_expression;\n"
-"exclusive_or_expression\n"
-" and_expression;\n"
-"inclusive_or_expression\n"
-" exclusive_or_expression;\n"
-"logical_and_expression\n"
-" inclusive_or_expression .and .loop logical_and_expression_1;\n"
-"logical_and_expression_1\n"
-" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n"
-"logical_xor_expression\n"
-" logical_and_expression .and .loop logical_xor_expression_1;\n"
-"logical_xor_expression_1\n"
-" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n"
-"logical_or_expression\n"
-" logical_xor_expression .and .loop logical_or_expression_1;\n"
-"logical_or_expression_1\n"
-" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n"
-"conditional_expression\n"
-" logical_or_expression .and .loop conditional_expression_1;\n"
-"conditional_expression_1\n"
-" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n"
-"assignment_expression\n"
-" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n"
-" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n"
-"assignment_expression_1\n"
-" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n"
-"assignment_expression_2\n"
-" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n"
-"assignment_expression_3\n"
-" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n"
-"assignment_expression_4\n"
-" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n"
-"assignment_expression_5\n"
-" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n"
-"expression\n"
-" assignment_expression .and .loop expression_1;\n"
-"expression_1\n"
-" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n"
-"constant_expression\n"
-" conditional_expression .and .true .emit OP_END;\n"
-"declaration\n"
-" declaration_1 .or declaration_2;\n"
-"declaration_1\n"
-" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n"
-"declaration_2\n"
-" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n"
-"function_prototype\n"
-" function_prototype_1 .or function_prototype_2;\n"
-"function_prototype_1\n"
-" function_header .and \"void\" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
-"function_prototype_2\n"
-" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
-"function_declarator\n"
-" function_header_with_parameters .or function_header;\n"
-"function_header_with_parameters\n"
-" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n"
-"function_header_with_parameters_1\n"
-" comma .and parameter_declaration;\n"
-"function_header\n"
-" function_header_nospace .or function_header_space;\n"
-"function_header_space\n"
-" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n"
-"function_header_nospace\n"
-" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n"
-"function_decl_identifier\n"
-" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n"
-" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n"
-" identifier .emit FUNCTION_ORDINARY;\n"
-"__operator\n"
-" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n"
-"overriden_operator\n"
-" plusplus .emit OPERATOR_INCREMENT .or\n"
-" plusequals .emit OPERATOR_ADDASSIGN .or\n"
-" plus .emit OPERATOR_PLUS .or\n"
-" minusminus .emit OPERATOR_DECREMENT .or\n"
-" minusequals .emit OPERATOR_SUBASSIGN .or\n"
-" minus .emit OPERATOR_MINUS .or\n"
-" bang .emit OPERATOR_NOT .or\n"
-" starequals .emit OPERATOR_MULASSIGN .or\n"
-" star .emit OPERATOR_MULTIPLY .or\n"
-" slashequals .emit OPERATOR_DIVASSIGN .or\n"
-" slash .emit OPERATOR_DIVIDE .or\n"
-" lessequals .emit OPERATOR_LESSEQUAL .or\n"
-" \n"
-" \n"
-" less .emit OPERATOR_LESS .or\n"
-" greaterequals .emit OPERATOR_GREATEREQUAL .or\n"
-" \n"
-" \n"
-" greater .emit OPERATOR_GREATER .or\n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" \n"
-" caretcaret .emit OPERATOR_LOGICALXOR ;\n"
-"parameter_declarator\n"
-" parameter_declarator_nospace .or parameter_declarator_space;\n"
-"parameter_declarator_nospace\n"
-" type_specifier_nospace .and identifier .and parameter_declarator_1;\n"
-"parameter_declarator_space\n"
-" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n"
-"parameter_declarator_1\n"
-" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n"
-" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
-"parameter_declarator_2\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"parameter_declaration\n"
-" parameter_declaration_1 .emit PARAMETER_NEXT;\n"
-"parameter_declaration_1\n"
-" parameter_declaration_2 .or parameter_declaration_3;\n"
-"parameter_declaration_2\n"
-" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n"
-"parameter_declaration_3\n"
-" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n"
-"parameter_declaration_4\n"
-" parameter_declarator .or parameter_type_specifier;\n"
-"parameter_qualifier\n"
-" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n"
-"parameter_qualifier_1\n"
-" parameter_qualifier_2 .and space;\n"
-"parameter_qualifier_2\n"
-" \"in\" .emit PARAM_QUALIFIER_IN .or\n"
-" \"out\" .emit PARAM_QUALIFIER_OUT .or\n"
-" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n"
-"parameter_type_specifier\n"
-" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n"
-"parameter_type_specifier_1\n"
-" type_specifier_nospace .or type_specifier_space;\n"
-"parameter_type_specifier_2\n"
-" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n"
-" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n"
-"parameter_type_specifier_3\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"init_declarator_list\n"
-" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n"
-" .true .emit DECLARATOR_NONE;\n"
-"init_declarator_list_1\n"
-" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n"
-"init_declarator_list_2\n"
-" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n"
-"init_declarator_list_3\n"
-" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
-"init_declarator_list_4\n"
-" lbracket .and init_declarator_list_5 .and rbracket;\n"
-"init_declarator_list_5\n"
-" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
-"single_declaration\n"
-" single_declaration_nospace .or single_declaration_space;\n"
-"single_declaration_space\n"
-" fully_specified_type_space .and single_declaration_space_1;\n"
-"single_declaration_nospace\n"
-" fully_specified_type_nospace .and single_declaration_nospace_1;\n"
-"single_declaration_space_1\n"
-" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_nospace_1\n"
-" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_space_2\n"
-" space .and identifier .and single_declaration_3;\n"
-"single_declaration_nospace_2\n"
-" identifier .and single_declaration_3;\n"
-"single_declaration_3\n"
-" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n"
-"single_declaration_4\n"
-" equals .and initializer .emit VARIABLE_INITIALIZER;\n"
-"single_declaration_5\n"
-" lbracket .and single_declaration_6 .and rbracket;\n"
-"single_declaration_6\n"
-" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n"
-"fully_specified_type_space\n"
-" fully_specified_type_1 .and type_specifier_space;\n"
-"fully_specified_type_nospace\n"
-" fully_specified_type_1 .and type_specifier_nospace;\n"
-"fully_specified_type_1\n"
-" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n"
-"fully_specified_type_2\n"
-" type_qualifier .and space;\n"
-"type_qualifier\n"
-" \"const\" .emit TYPE_QUALIFIER_CONST .or\n"
-" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n"
-" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n"
-" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n"
-" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n"
-" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n"
-"type_specifier_space\n"
-" \"void\" .emit TYPE_SPECIFIER_VOID .or\n"
-" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n"
-" \"int\" .emit TYPE_SPECIFIER_INT .or\n"
-" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n"
-" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n"
-" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n"
-" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n"
-" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n"
-" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n"
-" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n"
-" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n"
-" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n"
-" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n"
-" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n"
-" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n"
-" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n"
-" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n"
-" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n"
-" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n"
-" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n"
-" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n"
-" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n"
-" type_name .emit TYPE_SPECIFIER_TYPENAME;\n"
-"type_specifier_nospace\n"
-" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n"
-"struct_specifier\n"
-" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n"
-" struct_declaration_list .and rbrace .emit FIELD_NONE;\n"
-"struct_specifier_1\n"
-" struct_specifier_2 .or .true .emit '\\0';\n"
-"struct_specifier_2\n"
-" space .and identifier;\n"
-"struct_declaration_list\n"
-" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n"
-"struct_declaration\n"
-" struct_declaration_nospace .or struct_declaration_space;\n"
-"struct_declaration_space\n"
-" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
-"struct_declaration_nospace\n"
-" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n"
-"struct_declarator_list\n"
-" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n"
-"struct_declarator_list_1\n"
-" comma .and struct_declarator;\n"
-"struct_declarator\n"
-" identifier .and struct_declarator_1;\n"
-"struct_declarator_1\n"
-" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n"
-"struct_declarator_2\n"
-" lbracket .and constant_expression .and rbracket;\n"
-"initializer\n"
-" assignment_expression .and .true .emit OP_END;\n"
-"declaration_statement\n"
-" declaration;\n"
-"statement\n"
-" compound_statement .or simple_statement;\n"
-"statement_space\n"
-" compound_statement .or statement_space_1;\n"
-"statement_space_1\n"
-" space .and simple_statement;\n"
-"simple_statement\n"
-" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n"
-" selection_statement .or\n"
-" iteration_statement .or\n"
-" jump_statement .or\n"
-" expression_statement .emit OP_EXPRESSION .or\n"
-" declaration_statement .emit OP_DECLARE;\n"
-"compound_statement\n"
-" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n"
-"compound_statement_1\n"
-" compound_statement_2 .or compound_statement_3;\n"
-"compound_statement_2\n"
-" lbrace .and rbrace;\n"
-"compound_statement_3\n"
-" lbrace .and statement_list .and rbrace;\n"
-"statement_no_new_scope\n"
-" compound_statement_no_new_scope .or simple_statement;\n"
-"compound_statement_no_new_scope\n"
-" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n"
-"compound_statement_no_new_scope_1\n"
-" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n"
-"compound_statement_no_new_scope_2\n"
-" lbrace .and rbrace;\n"
-"compound_statement_no_new_scope_3\n"
-" lbrace .and statement_list .and rbrace;\n"
-"statement_list\n"
-" statement .and .loop statement;\n"
-"expression_statement\n"
-" expression_statement_1 .or expression_statement_2;\n"
-"expression_statement_1\n"
-" semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
-"expression_statement_2\n"
-" expression .and semicolon .emit OP_END;\n"
-"selection_statement\n"
-" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n"
-" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n"
-"selection_rest_statement\n"
-" statement .and selection_rest_statement_1;\n"
-"selection_rest_statement_1\n"
-" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n"
-"selection_rest_statement_2\n"
-" \"else\" .and optional_space .and statement;\n"
-"condition\n"
-" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n"
-" condition_3 .emit OP_EXPRESSION;\n"
-"condition_1\n"
-" condition_1_nospace .or condition_1_space;\n"
-"condition_1_nospace\n"
-" fully_specified_type_nospace .and condition_2;\n"
-"condition_1_space\n"
-" fully_specified_type_space .and space .and condition_2;\n"
-"condition_2\n"
-" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n"
-" initializer .and .true .emit DECLARATOR_NONE;\n"
-"condition_3\n"
-" expression .and .true .emit OP_END;\n"
-"iteration_statement\n"
-" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n"
-"iteration_statement_1\n"
-" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n"
-" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
-"iteration_statement_2\n"
-" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n"
-" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n"
-"iteration_statement_3\n"
-" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n"
-" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n"
-"for_init_statement\n"
-" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n"
-"conditionopt\n"
-" condition .or\n"
-" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n"
-"for_rest_statement\n"
-" conditionopt .and semicolon .and for_rest_statement_1;\n"
-"for_rest_statement_1\n"
-" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n"
-"for_rest_statement_2\n"
-" expression .and .true .emit OP_END;\n"
-"jump_statement\n"
-" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n"
-" .if (shader_type == 1) jump_statement_5;\n"
-"jump_statement_1\n"
-" \"continue\" .and semicolon .emit OP_CONTINUE;\n"
-"jump_statement_2\n"
-" \"break\" .and semicolon .emit OP_BREAK;\n"
-"jump_statement_3\n"
-" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n"
-"jump_statement_4\n"
-" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n"
-"jump_statement_5\n"
-" \"discard\" .and semicolon .emit OP_DISCARD;\n"
-"__asm_statement\n"
-" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n"
-"asm_arguments\n"
-" asm_argument .and .true .emit OP_END .and .loop asm_arguments_1;\n"
-"asm_arguments_1\n"
-" comma .and asm_argument .and .true .emit OP_END;\n"
-"asm_argument\n"
-" variable_identifier .or floatconstant;\n"
-"translation_unit\n"
-" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n"
-" .loop external_declaration .and optional_space .and\n"
-" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n"
-"external_declaration\n"
-" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n"
-" declaration .emit EXTERNAL_DECLARATION;\n"
-"function_definition\n"
-" function_prototype .and compound_statement_no_new_scope;\n"
-"digit_oct\n"
-" '0'-'7';\n"
-"digit_dec\n"
-" '0'-'9';\n"
-"digit_hex\n"
-" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n"
-"id_character_first\n"
-" 'a'-'z' .or 'A'-'Z' .or '_';\n"
-"id_character_next\n"
-" id_character_first .or digit_dec;\n"
-"identifier\n"
-" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n"
-"float\n"
-" float_1 .or float_2;\n"
-"float_1\n"
-" float_fractional_constant .and float_optional_exponent_part;\n"
-"float_2\n"
-" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n"
-"float_fractional_constant\n"
-" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n"
-"float_fractional_constant_1\n"
-" float_digit_sequence .and '.' .and float_digit_sequence;\n"
-"float_fractional_constant_2\n"
-" float_digit_sequence .and '.' .and .true .emit '\\0';\n"
-"float_fractional_constant_3\n"
-" '.' .emit '\\0' .and float_digit_sequence;\n"
-"float_optional_exponent_part\n"
-" float_exponent_part .or .true .emit '\\0';\n"
-"float_digit_sequence\n"
-" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
-"float_exponent_part\n"
-" float_exponent_part_1 .or float_exponent_part_2;\n"
-"float_exponent_part_1\n"
-" 'e' .and float_optional_sign .and float_digit_sequence;\n"
-"float_exponent_part_2\n"
-" 'E' .and float_optional_sign .and float_digit_sequence;\n"
-"float_optional_sign\n"
-" float_sign .or .true;\n"
-"float_sign\n"
-" '+' .or '-' .emit '-';\n"
-"integer\n"
-" integer_hex .or integer_oct .or integer_dec;\n"
-"integer_hex\n"
-" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n"
-" .true .emit '\\0';\n"
-"integer_hex_1\n"
-" 'x' .or 'X';\n"
-"integer_oct\n"
-" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n"
-"integer_dec\n"
-" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n"
-"boolean\n"
-" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n"
-" \"false\" .emit 2 .emit '0' .emit '\\0';\n"
-"type_name\n"
-" identifier;\n"
-"field_selection\n"
-" identifier;\n"
-"floatconstant\n"
-" float .emit OP_PUSH_FLOAT;\n"
-"intconstant\n"
-" integer .emit OP_PUSH_INT;\n"
-"boolconstant\n"
-" boolean .emit OP_PUSH_BOOL;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"single_space\n"
-" white_char .or c_style_comment_block .or cpp_style_comment_block;\n"
-"white_char\n"
-" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"ampersandampersand\n"
-" optional_space .and '&' .and '&' .and optional_space;\n"
-"barbar\n"
-" optional_space .and '|' .and '|' .and optional_space;\n"
-"bang\n"
-" optional_space .and '!' .and optional_space;\n"
-"bangequals\n"
-" optional_space .and '!' .and '=' .and optional_space;\n"
-"caretcaret\n"
-" optional_space .and '^' .and '^' .and optional_space;\n"
-"colon\n"
-" optional_space .and ':' .and optional_space;\n"
-"comma\n"
-" optional_space .and ',' .and optional_space;\n"
-"dot\n"
-" optional_space .and '.' .and optional_space;\n"
-"equals\n"
-" optional_space .and '=' .and optional_space;\n"
-"equalsequals\n"
-" optional_space .and '=' .and '=' .and optional_space;\n"
-"greater\n"
-" optional_space .and '>' .and optional_space;\n"
-"greaterequals\n"
-" optional_space .and '>' .and '=' .and optional_space;\n"
-"lbrace\n"
-" optional_space .and '{' .and optional_space;\n"
-"lbracket\n"
-" optional_space .and '[' .and optional_space;\n"
-"less\n"
-" optional_space .and '<' .and optional_space;\n"
-"lessequals\n"
-" optional_space .and '<' .and '=' .and optional_space;\n"
-"lparen\n"
-" optional_space .and '(' .and optional_space;\n"
-"minus\n"
-" optional_space .and '-' .and optional_space;\n"
-"minusequals\n"
-" optional_space .and '-' .and '=' .and optional_space;\n"
-"minusminus\n"
-" optional_space .and '-' .and '-' .and optional_space;\n"
-"plus\n"
-" optional_space .and '+' .and optional_space;\n"
-"plusequals\n"
-" optional_space .and '+' .and '=' .and optional_space;\n"
-"plusplus\n"
-" optional_space .and '+' .and '+' .and optional_space;\n"
-"question\n"
-" optional_space .and '?' .and optional_space;\n"
-"rbrace\n"
-" optional_space .and '}' .and optional_space;\n"
-"rbracket\n"
-" optional_space .and ']' .and optional_space;\n"
-"rparen\n"
-" optional_space .and ')' .and optional_space;\n"
-"semicolon\n"
-" optional_space .and ';' .and optional_space;\n"
-"slash\n"
-" optional_space .and '/' .and optional_space;\n"
-"slashequals\n"
-" optional_space .and '/' .and '=' .and optional_space;\n"
-"star\n"
-" optional_space .and '*' .and optional_space;\n"
-"starequals\n"
-" optional_space .and '*' .and '=' .and optional_space;\n"
-".string string_lexer;\n"
-"string_lexer\n"
-" lex_first_identifier_character .and .loop lex_next_identifier_character;\n"
-"lex_first_identifier_character\n"
-" 'a'-'z' .or 'A'-'Z' .or '_';\n"
-"lex_next_identifier_character\n"
-" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n"
-"err_token\n"
-" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n"
-" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n"
-" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n"
-"err_identifier\n"
-" id_character_first .and .loop id_character_next;\n"
+".syntax translation_unit;\n" +".emtcode REVISION 3\n" +".emtcode EXTERNAL_NULL 0\n" +".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n" +".emtcode EXTERNAL_DECLARATION 2\n" +".emtcode DECLARATION_FUNCTION_PROTOTYPE 1\n" +".emtcode DECLARATION_INIT_DECLARATOR_LIST 2\n" +".emtcode FUNCTION_ORDINARY 0\n" +".emtcode FUNCTION_CONSTRUCTOR 1\n" +".emtcode FUNCTION_OPERATOR 2\n" +".emtcode OPERATOR_ADDASSIGN 1\n" +".emtcode OPERATOR_SUBASSIGN 2\n" +".emtcode OPERATOR_MULASSIGN 3\n" +".emtcode OPERATOR_DIVASSIGN 4\n" +".emtcode OPERATOR_LOGICALXOR 11\n" +".emtcode OPERATOR_LESS 15\n" +".emtcode OPERATOR_GREATER 16\n" +".emtcode OPERATOR_LESSEQUAL 17\n" +".emtcode OPERATOR_GREATEREQUAL 18\n" +".emtcode OPERATOR_MULTIPLY 21\n" +".emtcode OPERATOR_DIVIDE 22\n" +".emtcode OPERATOR_INCREMENT 24\n" +".emtcode OPERATOR_DECREMENT 25\n" +".emtcode OPERATOR_PLUS 26\n" +".emtcode OPERATOR_MINUS 27\n" +".emtcode OPERATOR_NOT 29\n" +".emtcode DECLARATOR_NONE 0\n" +".emtcode DECLARATOR_NEXT 1\n" +".emtcode VARIABLE_NONE 0\n" +".emtcode VARIABLE_IDENTIFIER 1\n" +".emtcode VARIABLE_INITIALIZER 2\n" +".emtcode VARIABLE_ARRAY_EXPLICIT 3\n" +".emtcode VARIABLE_ARRAY_UNKNOWN 4\n" +".emtcode TYPE_QUALIFIER_NONE 0\n" +".emtcode TYPE_QUALIFIER_CONST 1\n" +".emtcode TYPE_QUALIFIER_ATTRIBUTE 2\n" +".emtcode TYPE_QUALIFIER_VARYING 3\n" +".emtcode TYPE_QUALIFIER_UNIFORM 4\n" +".emtcode TYPE_QUALIFIER_FIXEDOUTPUT 5\n" +".emtcode TYPE_QUALIFIER_FIXEDINPUT 6\n" +".emtcode TYPE_SPECIFIER_VOID 0\n" +".emtcode TYPE_SPECIFIER_BOOL 1\n" +".emtcode TYPE_SPECIFIER_BVEC2 2\n" +".emtcode TYPE_SPECIFIER_BVEC3 3\n" +".emtcode TYPE_SPECIFIER_BVEC4 4\n" +".emtcode TYPE_SPECIFIER_INT 5\n" +".emtcode TYPE_SPECIFIER_IVEC2 6\n" +".emtcode TYPE_SPECIFIER_IVEC3 7\n" +".emtcode TYPE_SPECIFIER_IVEC4 8\n" +".emtcode TYPE_SPECIFIER_FLOAT 9\n" +".emtcode TYPE_SPECIFIER_VEC2 10\n" +".emtcode TYPE_SPECIFIER_VEC3 11\n" +".emtcode TYPE_SPECIFIER_VEC4 12\n" +".emtcode TYPE_SPECIFIER_MAT2 13\n" +".emtcode TYPE_SPECIFIER_MAT3 14\n" +".emtcode TYPE_SPECIFIER_MAT4 15\n" +".emtcode TYPE_SPECIFIER_SAMPLER1D 16\n" +".emtcode TYPE_SPECIFIER_SAMPLER2D 17\n" +".emtcode TYPE_SPECIFIER_SAMPLER3D 18\n" +".emtcode TYPE_SPECIFIER_SAMPLERCUBE 19\n" +".emtcode TYPE_SPECIFIER_SAMPLER1DSHADOW 20\n" +".emtcode TYPE_SPECIFIER_SAMPLER2DSHADOW 21\n" +".emtcode TYPE_SPECIFIER_STRUCT 22\n" +".emtcode TYPE_SPECIFIER_TYPENAME 23\n" +".emtcode FIELD_NONE 0\n" +".emtcode FIELD_NEXT 1\n" +".emtcode FIELD_ARRAY 2\n" +".emtcode OP_END 0\n" +".emtcode OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\n" +".emtcode OP_BLOCK_BEGIN_NEW_SCOPE 2\n" +".emtcode OP_DECLARE 3\n" +".emtcode OP_ASM 4\n" +".emtcode OP_BREAK 5\n" +".emtcode OP_CONTINUE 6\n" +".emtcode OP_DISCARD 7\n" +".emtcode OP_RETURN 8\n" +".emtcode OP_EXPRESSION 9\n" +".emtcode OP_IF 10\n" +".emtcode OP_WHILE 11\n" +".emtcode OP_DO 12\n" +".emtcode OP_FOR 13\n" +".emtcode OP_PUSH_VOID 14\n" +".emtcode OP_PUSH_BOOL 15\n" +".emtcode OP_PUSH_INT 16\n" +".emtcode OP_PUSH_FLOAT 17\n" +".emtcode OP_PUSH_IDENTIFIER 18\n" +".emtcode OP_SEQUENCE 19\n" +".emtcode OP_ASSIGN 20\n" +".emtcode OP_ADDASSIGN 21\n" +".emtcode OP_SUBASSIGN 22\n" +".emtcode OP_MULASSIGN 23\n" +".emtcode OP_DIVASSIGN 24\n" +".emtcode OP_SELECT 31\n" +".emtcode OP_LOGICALOR 32\n" +".emtcode OP_LOGICALXOR 33\n" +".emtcode OP_LOGICALAND 34\n" +".emtcode OP_EQUAL 38\n" +".emtcode OP_NOTEQUAL 39\n" +".emtcode OP_LESS 40\n" +".emtcode OP_GREATER 41\n" +".emtcode OP_LESSEQUAL 42\n" +".emtcode OP_GREATEREQUAL 43\n" +".emtcode OP_ADD 46\n" +".emtcode OP_SUBTRACT 47\n" +".emtcode OP_MULTIPLY 48\n" +".emtcode OP_DIVIDE 49\n" +".emtcode OP_PREINCREMENT 51\n" +".emtcode OP_PREDECREMENT 52\n" +".emtcode OP_PLUS 53\n" +".emtcode OP_MINUS 54\n" +".emtcode OP_NOT 56\n" +".emtcode OP_SUBSCRIPT 57\n" +".emtcode OP_CALL 58\n" +".emtcode OP_FIELD 59\n" +".emtcode OP_POSTINCREMENT 60\n" +".emtcode OP_POSTDECREMENT 61\n" +".emtcode PARAM_QUALIFIER_IN 0\n" +".emtcode PARAM_QUALIFIER_OUT 1\n" +".emtcode PARAM_QUALIFIER_INOUT 2\n" +".emtcode PARAMETER_NONE 0\n" +".emtcode PARAMETER_NEXT 1\n" +".emtcode PARAMETER_ARRAY_NOT_PRESENT 0\n" +".emtcode PARAMETER_ARRAY_PRESENT 1\n" +".errtext INVALID_EXTERNAL_DECLARATION \"error 2001: invalid external declaration\"\n" +".errtext INVALID_OPERATOR_OVERRIDE \"error 2002: invalid operator override\"\n" +".errtext LBRACE_EXPECTED \"error 2003: '{' expected but '$err_token$' found\"\n" +".errtext LPAREN_EXPECTED \"error 2004: '(' expected but '$err_token$' found\"\n" +".errtext RPAREN_EXPECTED \"error 2005: ')' expected but '$err_token$' found\"\n" +".regbyte parsing_builtin 0\n" +".regbyte shader_type 0\n" +"variable_identifier\n" +" identifier .emit OP_PUSH_IDENTIFIER;\n" +"primary_expression\n" +" floatconstant .or boolconstant .or intconstant .or variable_identifier .or primary_expression_1;\n" +"primary_expression_1\n" +" lparen .and expression .and rparen;\n" +"postfix_expression\n" +" postfix_expression_1 .and .loop postfix_expression_2;\n" +"postfix_expression_1\n" +" function_call .or primary_expression;\n" +"postfix_expression_2\n" +" postfix_expression_3 .or postfix_expression_4 .or\n" +" plusplus .emit OP_POSTINCREMENT .or\n" +" minusminus .emit OP_POSTDECREMENT;\n" +"postfix_expression_3\n" +" lbracket .and integer_expression .and rbracket .emit OP_SUBSCRIPT;\n" +"postfix_expression_4\n" +" dot .and field_selection .emit OP_FIELD;\n" +"integer_expression\n" +" expression;\n" +"function_call\n" +" function_call_generic .emit OP_CALL .and .true .emit OP_END;\n" +"function_call_generic\n" +" function_call_generic_1 .or function_call_generic_2;\n" +"function_call_generic_1\n" +" function_call_header_with_parameters .and rparen .error RPAREN_EXPECTED;\n" +"function_call_generic_2\n" +" function_call_header_no_parameters .and rparen .error RPAREN_EXPECTED;\n" +"function_call_header_no_parameters\n" +" function_call_header .and function_call_header_no_parameters_1;\n" +"function_call_header_no_parameters_1\n" +" \"void\" .or .true;\n" +"function_call_header_with_parameters\n" +" function_call_header .and assignment_expression .and .true .emit OP_END .and\n" +" .loop function_call_header_with_parameters_1;\n" +"function_call_header_with_parameters_1\n" +" comma .and assignment_expression .and .true .emit OP_END;\n" +"function_call_header\n" +" function_identifier .and lparen;\n" +"function_identifier\n" +" identifier;\n" +"unary_expression\n" +" postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n" +" unary_expression_4 .or unary_expression_5;\n" +"unary_expression_1\n" +" plusplus .and unary_expression .and .true .emit OP_PREINCREMENT;\n" +"unary_expression_2\n" +" minusminus .and unary_expression .and .true .emit OP_PREDECREMENT;\n" +"unary_expression_3\n" +" plus .and unary_expression .and .true .emit OP_PLUS;\n" +"unary_expression_4\n" +" minus .and unary_expression .and .true .emit OP_MINUS;\n" +"unary_expression_5\n" +" bang .and unary_expression .and .true .emit OP_NOT;\n" +"multiplicative_expression\n" +" unary_expression .and .loop multiplicative_expression_1;\n" +"multiplicative_expression_1\n" +" multiplicative_expression_2 .or multiplicative_expression_3;\n" +"multiplicative_expression_2\n" +" star .and unary_expression .and .true .emit OP_MULTIPLY;\n" +"multiplicative_expression_3\n" +" slash .and unary_expression .and .true .emit OP_DIVIDE;\n" +"additive_expression\n" +" multiplicative_expression .and .loop additive_expression_1;\n" +"additive_expression_1\n" +" additive_expression_2 .or additive_expression_3;\n" +"additive_expression_2\n" +" plus .and multiplicative_expression .and .true .emit OP_ADD;\n" +"additive_expression_3\n" +" minus .and multiplicative_expression .and .true .emit OP_SUBTRACT;\n" +"shift_expression\n" +" additive_expression;\n" +"relational_expression\n" +" shift_expression .and .loop relational_expression_1;\n" +"relational_expression_1\n" +" relational_expression_2 .or relational_expression_3 .or relational_expression_4 .or\n" +" relational_expression_5;\n" +"relational_expression_2\n" +" lessequals .and shift_expression .and .true .emit OP_LESSEQUAL;\n" +"relational_expression_3\n" +" greaterequals .and shift_expression .and .true .emit OP_GREATEREQUAL;\n" +"relational_expression_4\n" +" less .and shift_expression .and .true .emit OP_LESS;\n" +"relational_expression_5\n" +" greater .and shift_expression .and .true .emit OP_GREATER;\n" +"equality_expression\n" +" relational_expression .and .loop equality_expression_1;\n" +"equality_expression_1\n" +" equality_expression_2 .or equality_expression_3;\n" +"equality_expression_2\n" +" equalsequals .and relational_expression .and .true .emit OP_EQUAL;\n" +"equality_expression_3\n" +" bangequals .and relational_expression .and .true .emit OP_NOTEQUAL;\n" +"and_expression\n" +" equality_expression;\n" +"exclusive_or_expression\n" +" and_expression;\n" +"inclusive_or_expression\n" +" exclusive_or_expression;\n" +"logical_and_expression\n" +" inclusive_or_expression .and .loop logical_and_expression_1;\n" +"logical_and_expression_1\n" +" ampersandampersand .and inclusive_or_expression .and .true .emit OP_LOGICALAND;\n" +"logical_xor_expression\n" +" logical_and_expression .and .loop logical_xor_expression_1;\n" +"logical_xor_expression_1\n" +" caretcaret .and logical_and_expression .and .true .emit OP_LOGICALXOR;\n" +"logical_or_expression\n" +" logical_xor_expression .and .loop logical_or_expression_1;\n" +"logical_or_expression_1\n" +" barbar .and logical_xor_expression .and .true .emit OP_LOGICALOR;\n" +"conditional_expression\n" +" logical_or_expression .and .loop conditional_expression_1;\n" +"conditional_expression_1\n" +" question .and expression .and colon .and conditional_expression .and .true .emit OP_SELECT;\n" +"assignment_expression\n" +" assignment_expression_1 .or assignment_expression_2 .or assignment_expression_3 .or\n" +" assignment_expression_4 .or assignment_expression_5 .or conditional_expression;\n" +"assignment_expression_1\n" +" unary_expression .and equals .and assignment_expression .and .true .emit OP_ASSIGN;\n" +"assignment_expression_2\n" +" unary_expression .and starequals .and assignment_expression .and .true .emit OP_MULASSIGN;\n" +"assignment_expression_3\n" +" unary_expression .and slashequals .and assignment_expression .and .true .emit OP_DIVASSIGN;\n" +"assignment_expression_4\n" +" unary_expression .and plusequals .and assignment_expression .and .true .emit OP_ADDASSIGN;\n" +"assignment_expression_5\n" +" unary_expression .and minusequals .and assignment_expression .and .true .emit OP_SUBASSIGN;\n" +"expression\n" +" assignment_expression .and .loop expression_1;\n" +"expression_1\n" +" comma .and assignment_expression .and .true .emit OP_SEQUENCE;\n" +"constant_expression\n" +" conditional_expression .and .true .emit OP_END;\n" +"declaration\n" +" declaration_1 .or declaration_2;\n" +"declaration_1\n" +" function_prototype .emit DECLARATION_FUNCTION_PROTOTYPE .and semicolon;\n" +"declaration_2\n" +" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n" +"function_prototype\n" +" function_prototype_1 .or function_prototype_2;\n" +"function_prototype_1\n" +" function_header .and \"void\" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n" +"function_prototype_2\n" +" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n" +"function_declarator\n" +" function_header_with_parameters .or function_header;\n" +"function_header_with_parameters\n" +" function_header .and parameter_declaration .and .loop function_header_with_parameters_1;\n" +"function_header_with_parameters_1\n" +" comma .and parameter_declaration;\n" +"function_header\n" +" function_header_nospace .or function_header_space;\n" +"function_header_space\n" +" fully_specified_type_space .and space .and function_decl_identifier .and lparen;\n" +"function_header_nospace\n" +" fully_specified_type_nospace .and function_decl_identifier .and lparen;\n" +"function_decl_identifier\n" +" .if (parsing_builtin != 0) __operator .emit FUNCTION_OPERATOR .or\n" +" .if (parsing_builtin != 0) \"__constructor\" .emit FUNCTION_CONSTRUCTOR .or\n" +" identifier .emit FUNCTION_ORDINARY;\n" +"__operator\n" +" \"__operator\" .and overriden_operator .error INVALID_OPERATOR_OVERRIDE;\n" +"overriden_operator\n" +" plusplus .emit OPERATOR_INCREMENT .or\n" +" plusequals .emit OPERATOR_ADDASSIGN .or\n" +" plus .emit OPERATOR_PLUS .or\n" +" minusminus .emit OPERATOR_DECREMENT .or\n" +" minusequals .emit OPERATOR_SUBASSIGN .or\n" +" minus .emit OPERATOR_MINUS .or\n" +" bang .emit OPERATOR_NOT .or\n" +" starequals .emit OPERATOR_MULASSIGN .or\n" +" star .emit OPERATOR_MULTIPLY .or\n" +" slashequals .emit OPERATOR_DIVASSIGN .or\n" +" slash .emit OPERATOR_DIVIDE .or\n" +" lessequals .emit OPERATOR_LESSEQUAL .or\n" +" \n" +" \n" +" less .emit OPERATOR_LESS .or\n" +" greaterequals .emit OPERATOR_GREATEREQUAL .or\n" +" \n" +" \n" +" greater .emit OPERATOR_GREATER .or\n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" \n" +" caretcaret .emit OPERATOR_LOGICALXOR ;\n" +"parameter_declarator\n" +" parameter_declarator_nospace .or parameter_declarator_space;\n" +"parameter_declarator_nospace\n" +" type_specifier_nospace .and identifier .and parameter_declarator_1;\n" +"parameter_declarator_space\n" +" type_specifier_space .and space .and identifier .and parameter_declarator_1;\n" +"parameter_declarator_1\n" +" parameter_declarator_2 .emit PARAMETER_ARRAY_PRESENT .or\n" +" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" +"parameter_declarator_2\n" +" lbracket .and constant_expression .and rbracket;\n" +"parameter_declaration\n" +" parameter_declaration_1 .emit PARAMETER_NEXT;\n" +"parameter_declaration_1\n" +" parameter_declaration_2 .or parameter_declaration_3;\n" +"parameter_declaration_2\n" +" type_qualifier .and space .and parameter_qualifier .and parameter_declaration_4;\n" +"parameter_declaration_3\n" +" parameter_qualifier .emit TYPE_QUALIFIER_NONE .and parameter_declaration_4;\n" +"parameter_declaration_4\n" +" parameter_declarator .or parameter_type_specifier;\n" +"parameter_qualifier\n" +" parameter_qualifier_1 .or .true .emit PARAM_QUALIFIER_IN;\n" +"parameter_qualifier_1\n" +" parameter_qualifier_2 .and space;\n" +"parameter_qualifier_2\n" +" \"in\" .emit PARAM_QUALIFIER_IN .or\n" +" \"out\" .emit PARAM_QUALIFIER_OUT .or\n" +" \"inout\" .emit PARAM_QUALIFIER_INOUT;\n" +"parameter_type_specifier\n" +" parameter_type_specifier_1 .and .true .emit '\\0' .and parameter_type_specifier_2;\n" +"parameter_type_specifier_1\n" +" type_specifier_nospace .or type_specifier_space;\n" +"parameter_type_specifier_2\n" +" parameter_type_specifier_3 .emit PARAMETER_ARRAY_PRESENT .or\n" +" .true .emit PARAMETER_ARRAY_NOT_PRESENT;\n" +"parameter_type_specifier_3\n" +" lbracket .and constant_expression .and rbracket;\n" +"init_declarator_list\n" +" single_declaration .and .loop init_declarator_list_1 .emit DECLARATOR_NEXT .and\n" +" .true .emit DECLARATOR_NONE;\n" +"init_declarator_list_1\n" +" comma .and identifier .emit VARIABLE_IDENTIFIER .and init_declarator_list_2;\n" +"init_declarator_list_2\n" +" init_declarator_list_3 .or init_declarator_list_4 .or .true .emit VARIABLE_NONE;\n" +"init_declarator_list_3\n" +" equals .and initializer .emit VARIABLE_INITIALIZER;\n" +"init_declarator_list_4\n" +" lbracket .and init_declarator_list_5 .and rbracket;\n" +"init_declarator_list_5\n" +" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" +"single_declaration\n" +" single_declaration_nospace .or single_declaration_space;\n" +"single_declaration_space\n" +" fully_specified_type_space .and single_declaration_space_1;\n" +"single_declaration_nospace\n" +" fully_specified_type_nospace .and single_declaration_nospace_1;\n" +"single_declaration_space_1\n" +" single_declaration_space_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" +"single_declaration_nospace_1\n" +" single_declaration_nospace_2 .emit VARIABLE_IDENTIFIER .or .true .emit VARIABLE_NONE;\n" +"single_declaration_space_2\n" +" space .and identifier .and single_declaration_3;\n" +"single_declaration_nospace_2\n" +" identifier .and single_declaration_3;\n" +"single_declaration_3\n" +" single_declaration_4 .or single_declaration_5 .or .true .emit VARIABLE_NONE;\n" +"single_declaration_4\n" +" equals .and initializer .emit VARIABLE_INITIALIZER;\n" +"single_declaration_5\n" +" lbracket .and single_declaration_6 .and rbracket;\n" +"single_declaration_6\n" +" constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" +"fully_specified_type_space\n" +" fully_specified_type_1 .and type_specifier_space;\n" +"fully_specified_type_nospace\n" +" fully_specified_type_1 .and type_specifier_nospace;\n" +"fully_specified_type_1\n" +" fully_specified_type_2 .or .true .emit TYPE_QUALIFIER_NONE;\n" +"fully_specified_type_2\n" +" type_qualifier .and space;\n" +"type_qualifier\n" +" \"const\" .emit TYPE_QUALIFIER_CONST .or\n" +" .if (shader_type == 2) \"attribute\" .emit TYPE_QUALIFIER_ATTRIBUTE .or\n" +" \"varying\" .emit TYPE_QUALIFIER_VARYING .or\n" +" \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n" +" .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" +" .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" +"type_specifier_space\n" +" \"void\" .emit TYPE_SPECIFIER_VOID .or\n" +" \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" +" \"int\" .emit TYPE_SPECIFIER_INT .or\n" +" \"bool\" .emit TYPE_SPECIFIER_BOOL .or\n" +" \"vec2\" .emit TYPE_SPECIFIER_VEC2 .or\n" +" \"vec3\" .emit TYPE_SPECIFIER_VEC3 .or\n" +" \"vec4\" .emit TYPE_SPECIFIER_VEC4 .or\n" +" \"bvec2\" .emit TYPE_SPECIFIER_BVEC2 .or\n" +" \"bvec3\" .emit TYPE_SPECIFIER_BVEC3 .or\n" +" \"bvec4\" .emit TYPE_SPECIFIER_BVEC4 .or\n" +" \"ivec2\" .emit TYPE_SPECIFIER_IVEC2 .or\n" +" \"ivec3\" .emit TYPE_SPECIFIER_IVEC3 .or\n" +" \"ivec4\" .emit TYPE_SPECIFIER_IVEC4 .or\n" +" \"mat2\" .emit TYPE_SPECIFIER_MAT2 .or\n" +" \"mat3\" .emit TYPE_SPECIFIER_MAT3 .or\n" +" \"mat4\" .emit TYPE_SPECIFIER_MAT4 .or\n" +" \"sampler1D\" .emit TYPE_SPECIFIER_SAMPLER1D .or\n" +" \"sampler2D\" .emit TYPE_SPECIFIER_SAMPLER2D .or\n" +" \"sampler3D\" .emit TYPE_SPECIFIER_SAMPLER3D .or\n" +" \"samplerCube\" .emit TYPE_SPECIFIER_SAMPLERCUBE .or\n" +" \"sampler1DShadow\" .emit TYPE_SPECIFIER_SAMPLER1DSHADOW .or\n" +" \"sampler2DShadow\" .emit TYPE_SPECIFIER_SAMPLER2DSHADOW .or\n" +" type_name .emit TYPE_SPECIFIER_TYPENAME;\n" +"type_specifier_nospace\n" +" struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n" +"struct_specifier\n" +" \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n" +" struct_declaration_list .and rbrace .emit FIELD_NONE;\n" +"struct_specifier_1\n" +" struct_specifier_2 .or .true .emit '\\0';\n" +"struct_specifier_2\n" +" space .and identifier;\n" +"struct_declaration_list\n" +" struct_declaration .and .loop struct_declaration .emit FIELD_NEXT;\n" +"struct_declaration\n" +" struct_declaration_nospace .or struct_declaration_space;\n" +"struct_declaration_space\n" +" type_specifier_space .and space .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" +"struct_declaration_nospace\n" +" type_specifier_nospace .and struct_declarator_list .and semicolon .emit FIELD_NONE;\n" +"struct_declarator_list\n" +" struct_declarator .and .loop struct_declarator_list_1 .emit FIELD_NEXT;\n" +"struct_declarator_list_1\n" +" comma .and struct_declarator;\n" +"struct_declarator\n" +" identifier .and struct_declarator_1;\n" +"struct_declarator_1\n" +" struct_declarator_2 .emit FIELD_ARRAY .or .true .emit FIELD_NONE;\n" +"struct_declarator_2\n" +" lbracket .and constant_expression .and rbracket;\n" +"initializer\n" +" assignment_expression .and .true .emit OP_END;\n" +"declaration_statement\n" +" declaration;\n" +"statement\n" +" compound_statement .or simple_statement;\n" +"statement_space\n" +" compound_statement .or statement_space_1;\n" +"statement_space_1\n" +" space .and simple_statement;\n" +"simple_statement\n" +" .if (parsing_builtin != 0) __asm_statement .emit OP_ASM .or\n" +" selection_statement .or\n" +" iteration_statement .or\n" +" jump_statement .or\n" +" expression_statement .emit OP_EXPRESSION .or\n" +" declaration_statement .emit OP_DECLARE;\n" +"compound_statement\n" +" compound_statement_1 .emit OP_BLOCK_BEGIN_NEW_SCOPE .and .true .emit OP_END;\n" +"compound_statement_1\n" +" compound_statement_2 .or compound_statement_3;\n" +"compound_statement_2\n" +" lbrace .and rbrace;\n" +"compound_statement_3\n" +" lbrace .and statement_list .and rbrace;\n" +"statement_no_new_scope\n" +" compound_statement_no_new_scope .or simple_statement;\n" +"compound_statement_no_new_scope\n" +" compound_statement_no_new_scope_1 .emit OP_BLOCK_BEGIN_NO_NEW_SCOPE .and .true .emit OP_END;\n" +"compound_statement_no_new_scope_1\n" +" compound_statement_no_new_scope_2 .or compound_statement_no_new_scope_3;\n" +"compound_statement_no_new_scope_2\n" +" lbrace .and rbrace;\n" +"compound_statement_no_new_scope_3\n" +" lbrace .and statement_list .and rbrace;\n" +"statement_list\n" +" statement .and .loop statement;\n" +"expression_statement\n" +" expression_statement_1 .or expression_statement_2;\n" +"expression_statement_1\n" +" semicolon .emit OP_PUSH_VOID .emit OP_END;\n" +"expression_statement_2\n" +" expression .and semicolon .emit OP_END;\n" +"selection_statement\n" +" \"if\" .emit OP_IF .and lparen .error LPAREN_EXPECTED .and expression .and\n" +" rparen .error RPAREN_EXPECTED .emit OP_END .and selection_rest_statement;\n" +"selection_rest_statement\n" +" statement .and selection_rest_statement_1;\n" +"selection_rest_statement_1\n" +" selection_rest_statement_2 .or .true .emit OP_EXPRESSION .emit OP_PUSH_VOID .emit OP_END;\n" +"selection_rest_statement_2\n" +" \"else\" .and optional_space .and statement;\n" +"condition\n" +" condition_1 .emit OP_DECLARE .emit DECLARATION_INIT_DECLARATOR_LIST .or\n" +" condition_3 .emit OP_EXPRESSION;\n" +"condition_1\n" +" condition_1_nospace .or condition_1_space;\n" +"condition_1_nospace\n" +" fully_specified_type_nospace .and condition_2;\n" +"condition_1_space\n" +" fully_specified_type_space .and space .and condition_2;\n" +"condition_2\n" +" identifier .emit VARIABLE_IDENTIFIER .and equals .emit VARIABLE_INITIALIZER .and\n" +" initializer .and .true .emit DECLARATOR_NONE;\n" +"condition_3\n" +" expression .and .true .emit OP_END;\n" +"iteration_statement\n" +" iteration_statement_1 .or iteration_statement_2 .or iteration_statement_3;\n" +"iteration_statement_1\n" +" \"while\" .emit OP_WHILE .and lparen .error LPAREN_EXPECTED .and condition .and\n" +" rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" +"iteration_statement_2\n" +" \"do\" .emit OP_DO .and statement_space .and \"while\" .and lparen .error LPAREN_EXPECTED .and\n" +" expression .and rparen .error RPAREN_EXPECTED .emit OP_END .and semicolon;\n" +"iteration_statement_3\n" +" \"for\" .emit OP_FOR .and lparen .error LPAREN_EXPECTED .and for_init_statement .and\n" +" for_rest_statement .and rparen .error RPAREN_EXPECTED .and statement_no_new_scope;\n" +"for_init_statement\n" +" expression_statement .emit OP_EXPRESSION .or declaration_statement .emit OP_DECLARE;\n" +"conditionopt\n" +" condition .or\n" +" .true .emit OP_EXPRESSION .emit OP_PUSH_BOOL .emit 2 .emit '1' .emit '\\0' .emit OP_END;\n" +"for_rest_statement\n" +" conditionopt .and semicolon .and for_rest_statement_1;\n" +"for_rest_statement_1\n" +" for_rest_statement_2 .or .true .emit OP_PUSH_VOID .emit OP_END;\n" +"for_rest_statement_2\n" +" expression .and .true .emit OP_END;\n" +"jump_statement\n" +" jump_statement_1 .or jump_statement_2 .or jump_statement_3 .or jump_statement_4 .or\n" +" .if (shader_type == 1) jump_statement_5;\n" +"jump_statement_1\n" +" \"continue\" .and semicolon .emit OP_CONTINUE;\n" +"jump_statement_2\n" +" \"break\" .and semicolon .emit OP_BREAK;\n" +"jump_statement_3\n" +" \"return\" .emit OP_RETURN .and optional_space .and expression .and semicolon .emit OP_END;\n" +"jump_statement_4\n" +" \"return\" .emit OP_RETURN .and semicolon .emit OP_PUSH_VOID .emit OP_END;\n" +"jump_statement_5\n" +" \"discard\" .and semicolon .emit OP_DISCARD;\n" +"__asm_statement\n" +" \"__asm\" .and space .and identifier .and space .and asm_arguments .and semicolon .emit OP_END;\n" +"asm_arguments\n" +" asm_argument .and .true .emit OP_END .and .loop asm_arguments_1;\n" +"asm_arguments_1\n" +" comma .and asm_argument .and .true .emit OP_END;\n" +"asm_argument\n" +" variable_identifier .or floatconstant;\n" +"translation_unit\n" +" optional_space .emit REVISION .and external_declaration .error INVALID_EXTERNAL_DECLARATION .and\n" +" .loop external_declaration .and optional_space .and\n" +" '\\0' .error INVALID_EXTERNAL_DECLARATION .emit EXTERNAL_NULL;\n" +"external_declaration\n" +" function_definition .emit EXTERNAL_FUNCTION_DEFINITION .or\n" +" declaration .emit EXTERNAL_DECLARATION;\n" +"function_definition\n" +" function_prototype .and compound_statement_no_new_scope;\n" +"digit_oct\n" +" '0'-'7';\n" +"digit_dec\n" +" '0'-'9';\n" +"digit_hex\n" +" '0'-'9' .or 'A'-'F' .or 'a'-'f';\n" +"id_character_first\n" +" 'a'-'z' .or 'A'-'Z' .or '_';\n" +"id_character_next\n" +" id_character_first .or digit_dec;\n" +"identifier\n" +" id_character_first .emit * .and .loop id_character_next .emit * .and .true .emit '\\0';\n" +"float\n" +" float_1 .or float_2;\n" +"float_1\n" +" float_fractional_constant .and float_optional_exponent_part;\n" +"float_2\n" +" float_digit_sequence .and .true .emit '\\0' .and float_exponent_part;\n" +"float_fractional_constant\n" +" float_fractional_constant_1 .or float_fractional_constant_2 .or float_fractional_constant_3;\n" +"float_fractional_constant_1\n" +" float_digit_sequence .and '.' .and float_digit_sequence;\n" +"float_fractional_constant_2\n" +" float_digit_sequence .and '.' .and .true .emit '\\0';\n" +"float_fractional_constant_3\n" +" '.' .emit '\\0' .and float_digit_sequence;\n" +"float_optional_exponent_part\n" +" float_exponent_part .or .true .emit '\\0';\n" +"float_digit_sequence\n" +" digit_dec .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" +"float_exponent_part\n" +" float_exponent_part_1 .or float_exponent_part_2;\n" +"float_exponent_part_1\n" +" 'e' .and float_optional_sign .and float_digit_sequence;\n" +"float_exponent_part_2\n" +" 'E' .and float_optional_sign .and float_digit_sequence;\n" +"float_optional_sign\n" +" float_sign .or .true;\n" +"float_sign\n" +" '+' .or '-' .emit '-';\n" +"integer\n" +" integer_hex .or integer_oct .or integer_dec;\n" +"integer_hex\n" +" '0' .and integer_hex_1 .emit 0x10 .and digit_hex .emit * .and .loop digit_hex .emit * .and\n" +" .true .emit '\\0';\n" +"integer_hex_1\n" +" 'x' .or 'X';\n" +"integer_oct\n" +" '0' .emit 8 .emit * .and .loop digit_oct .emit * .and .true .emit '\\0';\n" +"integer_dec\n" +" digit_dec .emit 10 .emit * .and .loop digit_dec .emit * .and .true .emit '\\0';\n" +"boolean\n" +" \"true\" .emit 2 .emit '1' .emit '\\0' .or\n" +" \"false\" .emit 2 .emit '0' .emit '\\0';\n" +"type_name\n" +" identifier;\n" +"field_selection\n" +" identifier;\n" +"floatconstant\n" +" float .emit OP_PUSH_FLOAT;\n" +"intconstant\n" +" integer .emit OP_PUSH_INT;\n" +"boolconstant\n" +" boolean .emit OP_PUSH_BOOL;\n" +"optional_space\n" +" .loop single_space;\n" +"space\n" +" single_space .and .loop single_space;\n" +"single_space\n" +" white_char .or c_style_comment_block .or cpp_style_comment_block;\n" +"white_char\n" +" ' ' .or '\\t' .or new_line .or '\\v' .or '\\f';\n" +"new_line\n" +" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" +"cr_lf\n" +" '\\r' .and '\\n';\n" +"lf_cr\n" +" '\\n' .and '\\r';\n" +"c_style_comment_block\n" +" '/' .and '*' .and c_style_comment_rest;\n" +"c_style_comment_rest\n" +" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" +"c_style_comment_rest_1\n" +" c_style_comment_end .or c_style_comment_rest_2;\n" +"c_style_comment_rest_2\n" +" '*' .and c_style_comment_rest;\n" +"c_style_comment_char_no_star\n" +" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" +"c_style_comment_end\n" +" '*' .and '/';\n" +"cpp_style_comment_block\n" +" '/' .and '/' .and cpp_style_comment_block_1;\n" +"cpp_style_comment_block_1\n" +" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" +"cpp_style_comment_block_2\n" +" .loop cpp_style_comment_char .and new_line;\n" +"cpp_style_comment_block_3\n" +" .loop cpp_style_comment_char;\n" +"cpp_style_comment_char\n" +" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" +"ampersandampersand\n" +" optional_space .and '&' .and '&' .and optional_space;\n" +"barbar\n" +" optional_space .and '|' .and '|' .and optional_space;\n" +"bang\n" +" optional_space .and '!' .and optional_space;\n" +"bangequals\n" +" optional_space .and '!' .and '=' .and optional_space;\n" +"caretcaret\n" +" optional_space .and '^' .and '^' .and optional_space;\n" +"colon\n" +" optional_space .and ':' .and optional_space;\n" +"comma\n" +" optional_space .and ',' .and optional_space;\n" +"dot\n" +" optional_space .and '.' .and optional_space;\n" +"equals\n" +" optional_space .and '=' .and optional_space;\n" +"equalsequals\n" +" optional_space .and '=' .and '=' .and optional_space;\n" +"greater\n" +" optional_space .and '>' .and optional_space;\n" +"greaterequals\n" +" optional_space .and '>' .and '=' .and optional_space;\n" +"lbrace\n" +" optional_space .and '{' .and optional_space;\n" +"lbracket\n" +" optional_space .and '[' .and optional_space;\n" +"less\n" +" optional_space .and '<' .and optional_space;\n" +"lessequals\n" +" optional_space .and '<' .and '=' .and optional_space;\n" +"lparen\n" +" optional_space .and '(' .and optional_space;\n" +"minus\n" +" optional_space .and '-' .and optional_space;\n" +"minusequals\n" +" optional_space .and '-' .and '=' .and optional_space;\n" +"minusminus\n" +" optional_space .and '-' .and '-' .and optional_space;\n" +"plus\n" +" optional_space .and '+' .and optional_space;\n" +"plusequals\n" +" optional_space .and '+' .and '=' .and optional_space;\n" +"plusplus\n" +" optional_space .and '+' .and '+' .and optional_space;\n" +"question\n" +" optional_space .and '?' .and optional_space;\n" +"rbrace\n" +" optional_space .and '}' .and optional_space;\n" +"rbracket\n" +" optional_space .and ']' .and optional_space;\n" +"rparen\n" +" optional_space .and ')' .and optional_space;\n" +"semicolon\n" +" optional_space .and ';' .and optional_space;\n" +"slash\n" +" optional_space .and '/' .and optional_space;\n" +"slashequals\n" +" optional_space .and '/' .and '=' .and optional_space;\n" +"star\n" +" optional_space .and '*' .and optional_space;\n" +"starequals\n" +" optional_space .and '*' .and '=' .and optional_space;\n" +".string string_lexer;\n" +"string_lexer\n" +" lex_first_identifier_character .and .loop lex_next_identifier_character;\n" +"lex_first_identifier_character\n" +" 'a'-'z' .or 'A'-'Z' .or '_';\n" +"lex_next_identifier_character\n" +" 'a'-'z' .or 'A'-'Z' .or '0'-'9' .or '_';\n" +"err_token\n" +" '~' .or '`' .or '!' .or '@' .or '#' .or '$' .or '%' .or '^' .or '&' .or '*' .or '(' .or ')' .or\n" +" '-' .or '+' .or '=' .or '|' .or '\\\\' .or '[' .or ']' .or '{' .or '}' .or ':' .or ';' .or '\"' .or\n" +" '\\'' .or '<' .or ',' .or '>' .or '.' .or '/' .or '?' .or err_identifier;\n" +"err_identifier\n" +" id_character_first .and .loop id_character_next;\n" ""
\ No newline at end of file diff --git a/src/mesa/shader/slang/library/slang_version.syn b/src/mesa/shader/slang/library/slang_version.syn index 3a8c7046b52..aaf8bef342f 100755 --- a/src/mesa/shader/slang/library/slang_version.syn +++ b/src/mesa/shader/slang/library/slang_version.syn @@ -1,118 +1,118 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_version.syn
- * slang #version directive syntax
- * \author Michal Krol
- */
-
-.syntax version_directive;
-
-version_directive
- version_directive_1 .and .loop version_directive_2;
-version_directive_1
- prior_optional_spaces .and optional_version_directive .and .true .emit $;
-version_directive_2
- prior_optional_spaces .and version_directive_body .and .true .emit $;
-
-optional_version_directive
- version_directive_body .or .true .emit 10 .emit 1;
-
-version_directive_body
- '#' .and optional_space .and "version" .and space .and version_number .and optional_space .and
- new_line;
-
-version_number
- version_number_110;
-
-version_number_110
- leading_zeroes .and "110" .emit 10 .emit 1;
-
-leading_zeroes
- .loop zero;
-
-zero
- '0';
-
-space
- single_space .and .loop single_space;
-
-optional_space
- .loop single_space;
-
-single_space
- ' ' .or '\t';
-
-prior_optional_spaces
- .loop prior_space;
-
-prior_space
- c_style_comment_block .or cpp_style_comment_block .or space .or new_line;
-
-c_style_comment_block
- '/' .and '*' .and c_style_comment_rest;
-
-c_style_comment_rest
- .loop c_style_comment_char_no_star .and c_style_comment_rest_1;
-c_style_comment_rest_1
- c_style_comment_end .or c_style_comment_rest_2;
-c_style_comment_rest_2
- '*' .and c_style_comment_rest;
-
-c_style_comment_char_no_star
- '\x2B'-'\xFF' .or '\x01'-'\x29';
-
-c_style_comment_end
- '*' .and '/';
-
-cpp_style_comment_block
- '/' .and '/' .and cpp_style_comment_block_1;
-cpp_style_comment_block_1
- cpp_style_comment_block_2 .or cpp_style_comment_block_3;
-cpp_style_comment_block_2
- .loop cpp_style_comment_char .and new_line;
-cpp_style_comment_block_3
- .loop cpp_style_comment_char;
-
-cpp_style_comment_char
- '\x0E'-'\xFF' .or '\x01'-'\x09' .or '\x0B'-'\x0C';
-
-new_line
- cr_lf .or lf_cr .or '\n' .or '\r';
-
-cr_lf
- '\r' .and '\n';
-
-lf_cr
- '\n' .and '\r';
-
-.string __string_filter;
-
-__string_filter
- .loop __identifier_char;
-
-__identifier_char
- 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';
-
+/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_version.syn + * slang #version directive syntax + * \author Michal Krol + */ + +.syntax version_directive; + +version_directive + version_directive_1 .and .loop version_directive_2; +version_directive_1 + prior_optional_spaces .and optional_version_directive .and .true .emit $; +version_directive_2 + prior_optional_spaces .and version_directive_body .and .true .emit $; + +optional_version_directive + version_directive_body .or .true .emit 10 .emit 1; + +version_directive_body + '#' .and optional_space .and "version" .and space .and version_number .and optional_space .and + new_line; + +version_number + version_number_110; + +version_number_110 + leading_zeroes .and "110" .emit 10 .emit 1; + +leading_zeroes + .loop zero; + +zero + '0'; + +space + single_space .and .loop single_space; + +optional_space + .loop single_space; + +single_space + ' ' .or '\t'; + +prior_optional_spaces + .loop prior_space; + +prior_space + c_style_comment_block .or cpp_style_comment_block .or space .or new_line; + +c_style_comment_block + '/' .and '*' .and c_style_comment_rest; + +c_style_comment_rest + .loop c_style_comment_char_no_star .and c_style_comment_rest_1; +c_style_comment_rest_1 + c_style_comment_end .or c_style_comment_rest_2; +c_style_comment_rest_2 + '*' .and c_style_comment_rest; + +c_style_comment_char_no_star + '\x2B'-'\xFF' .or '\x01'-'\x29'; + +c_style_comment_end + '*' .and '/'; + +cpp_style_comment_block + '/' .and '/' .and cpp_style_comment_block_1; +cpp_style_comment_block_1 + cpp_style_comment_block_2 .or cpp_style_comment_block_3; +cpp_style_comment_block_2 + .loop cpp_style_comment_char .and new_line; +cpp_style_comment_block_3 + .loop cpp_style_comment_char; + +cpp_style_comment_char + '\x0E'-'\xFF' .or '\x01'-'\x09' .or '\x0B'-'\x0C'; + +new_line + cr_lf .or lf_cr .or '\n' .or '\r'; + +cr_lf + '\r' .and '\n'; + +lf_cr + '\n' .and '\r'; + +.string __string_filter; + +__string_filter + .loop __identifier_char; + +__identifier_char + 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9'; + diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h index 1c27546d76d..3b94d85927a 100755 --- a/src/mesa/shader/slang/library/slang_version_syn.h +++ b/src/mesa/shader/slang/library/slang_version_syn.h @@ -1,64 +1,64 @@ -".syntax version_directive;\n"
-"version_directive\n"
-" version_directive_1 .and .loop version_directive_2;\n"
-"version_directive_1\n"
-" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-" prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
-"optional_version_directive\n"
-" version_directive_body .or .true .emit 10 .emit 1;\n"
-"version_directive_body\n"
-" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
-" new_line;\n"
-"version_number\n"
-" version_number_110;\n"
-"version_number_110\n"
-" leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
-"leading_zeroes\n"
-" .loop zero;\n"
-"zero\n"
-" '0';\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"single_space\n"
-" ' ' .or '\\t';\n"
-"prior_optional_spaces\n"
-" .loop prior_space;\n"
-"prior_space\n"
-" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-".string __string_filter;\n"
-"__string_filter\n"
-" .loop __identifier_char;\n"
-"__identifier_char\n"
-" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n"
-""
+".syntax version_directive;\n" +"version_directive\n" +" version_directive_1 .and .loop version_directive_2;\n" +"version_directive_1\n" +" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n" +"version_directive_2\n" +" prior_optional_spaces .and version_directive_body .and .true .emit $;\n" +"optional_version_directive\n" +" version_directive_body .or .true .emit 10 .emit 1;\n" +"version_directive_body\n" +" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n" +" new_line;\n" +"version_number\n" +" version_number_110;\n" +"version_number_110\n" +" leading_zeroes .and \"110\" .emit 10 .emit 1;\n" +"leading_zeroes\n" +" .loop zero;\n" +"zero\n" +" '0';\n" +"space\n" +" single_space .and .loop single_space;\n" +"optional_space\n" +" .loop single_space;\n" +"single_space\n" +" ' ' .or '\\t';\n" +"prior_optional_spaces\n" +" .loop prior_space;\n" +"prior_space\n" +" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n" +"c_style_comment_block\n" +" '/' .and '*' .and c_style_comment_rest;\n" +"c_style_comment_rest\n" +" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" +"c_style_comment_rest_1\n" +" c_style_comment_end .or c_style_comment_rest_2;\n" +"c_style_comment_rest_2\n" +" '*' .and c_style_comment_rest;\n" +"c_style_comment_char_no_star\n" +" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" +"c_style_comment_end\n" +" '*' .and '/';\n" +"cpp_style_comment_block\n" +" '/' .and '/' .and cpp_style_comment_block_1;\n" +"cpp_style_comment_block_1\n" +" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" +"cpp_style_comment_block_2\n" +" .loop cpp_style_comment_char .and new_line;\n" +"cpp_style_comment_block_3\n" +" .loop cpp_style_comment_char;\n" +"cpp_style_comment_char\n" +" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" +"new_line\n" +" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" +"cr_lf\n" +" '\\r' .and '\\n';\n" +"lf_cr\n" +" '\\n' .and '\\r';\n" +".string __string_filter;\n" +"__string_filter\n" +" .loop __identifier_char;\n" +"__identifier_char\n" +" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n" +"" diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 37555ebd1b2..8afb723ee2c 100755 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -1,26 +1,26 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ // // From Shader Spec, ver. 1.10, rev. 59 @@ -54,7 +54,7 @@ varying float gl_FogFragCoord; // // Geometric Functions // -
+ vec4 ftransform () { return gl_ModelViewProjectionMatrix * gl_Vertex; } @@ -63,66 +63,66 @@ vec4 ftransform () { // 8.7 Texture Lookup Functions // -vec4 texture1DLod (sampler1D sampler, float coord, float lod) {
- vec4 texel;
- __asm vec4_tex1d texel, sampler, coord, lod;
+vec4 texture1DLod (sampler1D sampler, float coord, float lod) { + vec4 texel; + __asm vec4_tex1d texel, sampler, coord, lod; return texel; -}
+} vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) { return texture1DLod (sampler, coord.s / coord.t, lod); -}
+} vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) { return texture1DLod (sampler, coord.s / coord.q, lod); } -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) {
- vec4 texel;
- __asm vec4_tex2d texel, sampler, coord, lod;
+vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) { + vec4 texel; + __asm vec4_tex2d texel, sampler, coord, lod; return texel; -}
+} -vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) {
+vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) { return texture2DLod (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), lod); -}
+} -vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) {
+vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) { return texture2DLod (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), lod); } -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) {
- vec4 texel;
- __asm vec4_tex3d texel, sampler, coord, lod;
+vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) { + vec4 texel; + __asm vec4_tex3d texel, sampler, coord, lod; return texel; } -vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) {
+vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) { return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod); } -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) {
- vec4 texel;
- __asm vec4_texcube texel, sampler, coord, lod;
+vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) { + vec4 texel; + __asm vec4_texcube texel, sampler, coord, lod; return texel; } -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) {
- vec4 texel;
- __asm vec4_shad1d texel, sampler, coord, lod;
+vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) { + vec4 texel; + __asm vec4_shad1d texel, sampler, coord, lod; return texel; } -vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) {
- return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);
-}
-
-vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {
- vec4 texel;
- __asm vec4_shad2d texel, sampler, coord, lod;
+vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) { + return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod); +} + +vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) { + vec4 texel; + __asm vec4_shad2d texel, sampler, coord, lod; return texel; -}
+} -vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) {
+vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) { return shadow2DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod); } diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index 62e081957f0..55324b12ddc 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -1,78 +1,78 @@ -
-/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */
-/* slang_vertex_builtin.gc */
-
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-112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,
-100,111,119,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,
-114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,
-111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,
-49,0,0,0,18,108,111,100,0,0,0,0,0,0
+ +/* DO NOT EDIT - THIS FILE AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ +/* slang_vertex_builtin.gc */ + +3,2,2,5,12,1,103,108,95,80,111,115,105,116,105,111,110,0,0,0,2,2,5,9,1,103,108,95,80,111,105,110, +116,83,105,122,101,0,0,0,2,2,5,12,1,103,108,95,67,108,105,112,86,101,114,116,101,120,0,0,0,2,2,2, +12,1,103,108,95,67,111,108,111,114,0,0,0,2,2,2,12,1,103,108,95,83,101,99,111,110,100,97,114,121,67, +111,108,111,114,0,0,0,2,2,2,11,1,103,108,95,78,111,114,109,97,108,0,0,0,2,2,2,12,1,103,108,95,86, +101,114,116,101,120,0,0,0,2,2,2,12,1,103,108,95,77,117,108,116,105,84,101,120,67,111,111,114,100, +48,0,0,0,2,2,2,12,1,103,108,95,77,117,108,116,105,84,101,120,67,111,111,114,100,49,0,0,0,2,2,2,12, +1,103,108,95,77,117,108,116,105,84,101,120,67,111,111,114,100,50,0,0,0,2,2,2,12,1,103,108,95,77, +117,108,116,105,84,101,120,67,111,111,114,100,51,0,0,0,2,2,2,12,1,103,108,95,77,117,108,116,105,84, 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+95,115,104,97,100,49,100,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111, +111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,115,104,97,100,111, +119,49,68,80,114,111,106,76,111,100,0,1,0,0,20,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111, +114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,100,111,119,49,68,76,111,100,0,18,115,97, +109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100, +0,59,113,0,49,0,17,48,0,48,0,0,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0, +49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,115,104,97,100,111,119,50,68,76,111,100,0,1,0,0,21,115, +97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1, +116,101,120,101,108,0,0,0,4,118,101,99,52,95,115,104,97,100,50,100,0,18,116,101,120,101,108,0,0,18, +115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101, +108,0,0,0,1,0,12,0,115,104,97,100,111,119,50,68,80,114,111,106,76,111,100,0,1,0,0,21,115,97,109, +112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97, +100,111,119,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111, +114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99, +111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0, +49,0,0,0,18,108,111,100,0,0,0,0,0,0 diff --git a/src/mesa/shader/slang/slang_analyse.c b/src/mesa/shader/slang/slang_analyse.c index 76320848b55..7a38dbbcbb5 100644 --- a/src/mesa/shader/slang/slang_analyse.c +++ b/src/mesa/shader/slang/slang_analyse.c @@ -1,100 +1,100 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_analyse.c
- * slang assembly code analysis
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_analyse.h"
-#include "slang_utility.h"
-
-GLboolean _slang_analyse_texture_usage (slang_program *prog)
-{
- GLuint i, count = 0;
-
- slang_texture_usages_dtr (&prog->texture_usage);
- slang_texture_usages_ctr (&prog->texture_usage);
-
- /*
- * We could do a full code analysis to find out which uniforms are actually used.
- * For now, we are very conservative and extract them from uniform binding table, which
- * in turn also do not come from code analysis.
- */
-
- for (i = 0; i < prog->uniforms.count; i++)
- {
- slang_uniform_binding *b = &prog->uniforms.table[i];
-
- if (b->address[SLANG_SHADER_FRAGMENT] != ~0 && !slang_export_data_quant_struct (b->quant))
- {
- switch (slang_export_data_quant_type (b->quant))
- {
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_3D_ARB:
- case GL_SAMPLER_CUBE_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- count++;
- break;
- }
- }
- }
-
- if (count == 0)
- return GL_TRUE;
- prog->texture_usage.table = (slang_texture_usage *) slang_alloc_malloc (
- count * sizeof (slang_texture_usage));
- if (prog->texture_usage.table == NULL)
- return GL_FALSE;
- prog->texture_usage.count = count;
-
- for (count = i = 0; i < prog->uniforms.count; i++)
- {
- slang_uniform_binding *b = &prog->uniforms.table[i];
-
- if (b->address[SLANG_SHADER_FRAGMENT] != ~0 && !slang_export_data_quant_struct (b->quant))
- {
- switch (slang_export_data_quant_type (b->quant))
- {
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_3D_ARB:
- case GL_SAMPLER_CUBE_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- prog->texture_usage.table[count].quant = b->quant;
- prog->texture_usage.table[count].frag_address = b->address[SLANG_SHADER_FRAGMENT];
- count++;
- break;
- }
- }
- }
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_analyse.c + * slang assembly code analysis + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_analyse.h" +#include "slang_utility.h" + +GLboolean _slang_analyse_texture_usage (slang_program *prog) +{ + GLuint i, count = 0; + + slang_texture_usages_dtr (&prog->texture_usage); + slang_texture_usages_ctr (&prog->texture_usage); + + /* + * We could do a full code analysis to find out which uniforms are actually used. + * For now, we are very conservative and extract them from uniform binding table, which + * in turn also do not come from code analysis. + */ + + for (i = 0; i < prog->uniforms.count; i++) + { + slang_uniform_binding *b = &prog->uniforms.table[i]; + + if (b->address[SLANG_SHADER_FRAGMENT] != ~0 && !slang_export_data_quant_struct (b->quant)) + { + switch (slang_export_data_quant_type (b->quant)) + { + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_3D_ARB: + case GL_SAMPLER_CUBE_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + count++; + break; + } + } + } + + if (count == 0) + return GL_TRUE; + prog->texture_usage.table = (slang_texture_usage *) slang_alloc_malloc ( + count * sizeof (slang_texture_usage)); + if (prog->texture_usage.table == NULL) + return GL_FALSE; + prog->texture_usage.count = count; + + for (count = i = 0; i < prog->uniforms.count; i++) + { + slang_uniform_binding *b = &prog->uniforms.table[i]; + + if (b->address[SLANG_SHADER_FRAGMENT] != ~0 && !slang_export_data_quant_struct (b->quant)) + { + switch (slang_export_data_quant_type (b->quant)) + { + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_3D_ARB: + case GL_SAMPLER_CUBE_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + prog->texture_usage.table[count].quant = b->quant; + prog->texture_usage.table[count].frag_address = b->address[SLANG_SHADER_FRAGMENT]; + count++; + break; + } + } + } + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_analyse.h b/src/mesa/shader/slang/slang_analyse.h index 89814b3cc3f..d7e39ae7ce7 100644 --- a/src/mesa/shader/slang/slang_analyse.h +++ b/src/mesa/shader/slang/slang_analyse.h @@ -1,50 +1,50 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ANALYSE_H
-#define SLANG_ANALYSE_H
-
-#include "slang_link.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * Texture usage analysis is a bit more difficult than for fragment programs. While fragment
- * programs statically link to texture targets and texture units, shaders statically link
- * only to texture targets. The texture unit linkage is determined just before the execution
- * of a given primitive by reading active uniform samplers.
- *
- * This procedure retrieves a list of uniforms that reach texture sample instructions.
- */
-
-GLboolean _slang_analyse_texture_usage (slang_program *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ANALYSE_H +#define SLANG_ANALYSE_H + +#include "slang_link.h" + +#if defined __cplusplus +extern "C" { +#endif + +/* + * Texture usage analysis is a bit more difficult than for fragment programs. While fragment + * programs statically link to texture targets and texture units, shaders statically link + * only to texture targets. The texture unit linkage is determined just before the execution + * of a given primitive by reading active uniform samplers. + * + * This procedure retrieves a list of uniforms that reach texture sample instructions. + */ + +GLboolean _slang_analyse_texture_usage (slang_program *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c index b7904b72fee..0b87f7ce865 100644 --- a/src/mesa/shader/slang/slang_assemble.c +++ b/src/mesa/shader/slang/slang_assemble.c @@ -1,1464 +1,1464 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_assemble.c
- * slang intermediate code assembler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_assemble.h"
-#include "slang_compile.h"
-#include "slang_storage.h"
-
-/* slang_assembly */
-
-static GLboolean slang_assembly_construct (slang_assembly *assem)
-{
- assem->type = slang_asm_none;
- return GL_TRUE;
-}
-
-static GLvoid slang_assembly_destruct (slang_assembly *assem)
-{
-}
-
-/* slang_assembly_file */
-
-GLboolean slang_assembly_file_construct (slang_assembly_file *file)
-{
- file->code = NULL;
- file->count = 0;
- file->capacity = 0;
- return GL_TRUE;
-}
-
-GLvoid slang_assembly_file_destruct (slang_assembly_file *file)
-{
- GLuint i;
-
- for (i = 0; i < file->count; i++)
- slang_assembly_destruct (&file->code[i]);
- slang_alloc_free (file->code);
-}
-
-static GLboolean push_new (slang_assembly_file *file)
-{
- if (file->count == file->capacity)
- {
- GLuint n;
-
- if (file->capacity == 0)
- n = 256;
- else
- n = file->capacity * 2;
- file->code = (slang_assembly *) slang_alloc_realloc (file->code,
- file->capacity * sizeof (slang_assembly), n * sizeof (slang_assembly));
- if (file->code == NULL)
- return GL_FALSE;
- file->capacity = n;
- }
- if (!slang_assembly_construct (&file->code[file->count]))
- return GL_FALSE;
- file->count++;
- return GL_TRUE;
-}
-
-static GLboolean push_gen (slang_assembly_file *file, slang_assembly_type type, GLfloat literal,
- GLuint label, GLuint size)
-{
- slang_assembly *assem;
-
- if (!push_new (file))
- return GL_FALSE;
- assem = &file->code[file->count - 1];
- assem->type = type;
- assem->literal = literal;
- assem->param[0] = label;
- assem->param[1] = size;
- return GL_TRUE;
-}
-
-GLboolean slang_assembly_file_push (slang_assembly_file *file, slang_assembly_type type)
-{
- return push_gen (file, type, (GLfloat) 0, 0, 0);
-}
-
-GLboolean slang_assembly_file_push_label (slang_assembly_file *file, slang_assembly_type type,
- GLuint label)
-{
- return push_gen (file, type, (GLfloat) 0, label, 0);
-}
-
-GLboolean slang_assembly_file_push_label2 (slang_assembly_file *file, slang_assembly_type type,
- GLuint label1, GLuint label2)
-{
- return push_gen (file, type, (GLfloat) 0, label1, label2);
-}
-
-GLboolean slang_assembly_file_push_literal (slang_assembly_file *file, slang_assembly_type type,
- GLfloat literal)
-{
- return push_gen (file, type, literal, 0, 0);
-}
-
-#define PUSH slang_assembly_file_push
-#define PLAB slang_assembly_file_push_label
-#define PLAB2 slang_assembly_file_push_label2
-#define PLIT slang_assembly_file_push_literal
-
-/* slang_assembly_file_restore_point */
-
-GLboolean slang_assembly_file_restore_point_save (slang_assembly_file *file,
- slang_assembly_file_restore_point *point)
-{
- point->count = file->count;
- return GL_TRUE;
-}
-
-GLboolean slang_assembly_file_restore_point_load (slang_assembly_file *file,
- slang_assembly_file_restore_point *point)
-{
- GLuint i;
-
- for (i = point->count; i < file->count; i++)
- slang_assembly_destruct (&file->code[i]);
- file->count = point->count;
- return GL_TRUE;
-}
-
-/* utility functions */
-
-static GLboolean sizeof_variable (slang_assemble_ctx *A, slang_type_specifier *spec,
- slang_type_qualifier qual, GLuint array_len, GLuint *size)
-{
- slang_storage_aggregate agg;
-
- /* calculate the size of the variable's aggregate */
- if (!slang_storage_aggregate_construct (&agg))
- return GL_FALSE;
- if (!_slang_aggregate_variable (&agg, spec, array_len, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- {
- slang_storage_aggregate_destruct (&agg);
- return GL_FALSE;
- }
- *size += _slang_sizeof_aggregate (&agg);
- slang_storage_aggregate_destruct (&agg);
-
- /* for reference variables consider the additional address overhead */
- if (qual == slang_qual_out || qual == slang_qual_inout)
- *size += 4;
-
- return GL_TRUE;
-}
-
-static GLboolean sizeof_variable2 (slang_assemble_ctx *A, slang_variable *var, GLuint *size)
-{
- var->address = *size;
- if (var->type.qualifier == slang_qual_out || var->type.qualifier == slang_qual_inout)
- var->address += 4;
- return sizeof_variable (A, &var->type.specifier, var->type.qualifier, var->array_len, size);
-}
-
-static GLboolean sizeof_variables (slang_assemble_ctx *A, slang_variable_scope *vars, GLuint start,
- GLuint stop, GLuint *size)
-{
- GLuint i;
-
- for (i = start; i < stop; i++)
- if (!sizeof_variable2 (A, &vars->variables[i], size))
- return GL_FALSE;
- return GL_TRUE;
-}
-
-static GLboolean collect_locals (slang_assemble_ctx *A, slang_operation *op, GLuint *size)
-{
- GLuint i;
-
- if (!sizeof_variables (A, op->locals, 0, op->locals->num_variables, size))
- return GL_FALSE;
- for (i = 0; i < op->num_children; i++)
- if (!collect_locals (A, &op->children[i], size))
- return GL_FALSE;
- return GL_TRUE;
-}
-
-/* _slang_locate_function() */
-
-slang_function *_slang_locate_function (slang_function_scope *funcs, slang_atom a_name,
- slang_operation *params, GLuint num_params, slang_assembly_name_space *space,
- slang_atom_pool *atoms)
-{
- GLuint i;
-
- for (i = 0; i < funcs->num_functions; i++)
- {
- GLuint j;
- slang_function *f = &funcs->functions[i];
-
- if (a_name != f->header.a_name)
- continue;
- if (f->param_count != num_params)
- continue;
- for (j = 0; j < num_params; j++)
- {
- slang_assembly_typeinfo ti;
-
- if (!slang_assembly_typeinfo_construct (&ti))
- return NULL;
- if (!_slang_typeof_operation_ (¶ms[j], space, &ti, atoms))
- {
- slang_assembly_typeinfo_destruct (&ti);
- return NULL;
- }
- if (!slang_type_specifier_equal (&ti.spec, &f->parameters->variables[j].type.specifier))
- {
- slang_assembly_typeinfo_destruct (&ti);
- break;
- }
- slang_assembly_typeinfo_destruct (&ti);
-
- /* "out" and "inout" formal parameter requires the actual parameter to be l-value */
- if (!ti.can_be_referenced &&
- (f->parameters->variables[j].type.qualifier == slang_qual_out ||
- f->parameters->variables[j].type.qualifier == slang_qual_inout))
- break;
- }
- if (j == num_params)
- return f;
- }
- if (funcs->outer_scope != NULL)
- return _slang_locate_function (funcs->outer_scope, a_name, params, num_params, space, atoms);
- return NULL;
-}
-
-/* _slang_assemble_function() */
-
-GLboolean _slang_assemble_function (slang_assemble_ctx *A, slang_function *fun)
-{
- GLuint param_size, local_size;
- GLuint skip, cleanup;
-
- fun->address = A->file->count;
-
- if (fun->body == NULL)
- {
- /* jump to the actual function body - we do not know it, so add the instruction
- * to fixup table */
- fun->fixups.table = (GLuint *) slang_alloc_realloc (fun->fixups.table,
- fun->fixups.count * sizeof (GLuint), (fun->fixups.count + 1) * sizeof (GLuint));
- if (fun->fixups.table == NULL)
- return GL_FALSE;
- fun->fixups.table[fun->fixups.count] = fun->address;
- fun->fixups.count++;
- if (!PUSH (A->file, slang_asm_jump))
- return GL_FALSE;
- return GL_TRUE;
- }
- else
- {
- GLuint i;
-
- /* resolve all fixup table entries and delete it */
- for (i = 0; i < fun->fixups.count; i++)
- A->file->code[fun->fixups.table[i]].param[0] = fun->address;
- slang_fixup_table_free (&fun->fixups);
- }
-
- /* At this point traverse function formal parameters and code to calculate
- * total memory size to be allocated on the stack.
- * During this process the variables will be assigned local addresses to
- * reference them in the code.
- * No storage optimizations are performed so exclusive scopes are not detected and shared. */
-
- /* calculate return value size */
- param_size = 0;
- if (fun->header.type.specifier.type != slang_spec_void)
- if (!sizeof_variable (A, &fun->header.type.specifier, slang_qual_none, 0, ¶m_size))
- return GL_FALSE;
- A->local.ret_size = param_size;
-
- /* calculate formal parameter list size */
- if (!sizeof_variables (A, fun->parameters, 0, fun->param_count, ¶m_size))
- return GL_FALSE;
-
- /* calculate local variables size - take into account the four-byte return address and
- * temporaries for various tasks (4 for addr and 16 for swizzle temporaries).
- * these include variables from the formal parameter scope and from the code */
- A->local.addr_tmp = param_size + 4;
- A->local.swizzle_tmp = param_size + 4 + 4;
- local_size = param_size + 4 + 4 + 16;
- if (!sizeof_variables (A, fun->parameters, fun->param_count, fun->parameters->num_variables,
- &local_size))
- return GL_FALSE;
- if (!collect_locals (A, fun->body, &local_size))
- return GL_FALSE;
-
- /* allocate local variable storage */
- if (!PLAB (A->file, slang_asm_local_alloc, local_size - param_size - 4))
- return GL_FALSE;
-
- /* mark a new frame for function variable storage */
- if (!PLAB (A->file, slang_asm_enter, local_size))
- return GL_FALSE;
-
- /* jump directly to the actual code */
- skip = A->file->count;
- if (!push_new (A->file))
- return GL_FALSE;
- A->file->code[skip].type = slang_asm_jump;
-
- /* all "return" statements will be directed here */
- A->flow.function_end = A->file->count;
- cleanup = A->file->count;
- if (!push_new (A->file))
- return GL_FALSE;
- A->file->code[cleanup].type = slang_asm_jump;
-
- /* execute the function body */
- A->file->code[skip].param[0] = A->file->count;
- if (!_slang_assemble_operation (A, fun->body, /*slang_ref_freelance*/slang_ref_forbid))
- return GL_FALSE;
-
- /* this is the end of the function - restore the old function frame */
- A->file->code[cleanup].param[0] = A->file->count;
- if (!PUSH (A->file, slang_asm_leave))
- return GL_FALSE;
-
- /* free local variable storage */
- if (!PLAB (A->file, slang_asm_local_free, local_size - param_size - 4))
- return GL_FALSE;
-
- /* return from the function */
- if (!PUSH (A->file, slang_asm_return))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-GLboolean _slang_cleanup_stack (slang_assemble_ctx *A, slang_operation *op)
-{
- slang_assembly_typeinfo ti;
- GLuint size = 0;
-
- /* get type info of the operation and calculate its size */
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- {
- slang_assembly_typeinfo_destruct (&ti);
- return GL_FALSE;
- }
- if (ti.spec.type != slang_spec_void) {
- if (A->ref == slang_ref_force) {
- size = 4;
- }
- else if (!sizeof_variable (A, &ti.spec, slang_qual_none, 0, &size))
- {
- slang_assembly_typeinfo_destruct (&ti);
- return GL_FALSE;
- }
- }
- slang_assembly_typeinfo_destruct (&ti);
-
- /* if nonzero, free it from the stack */
- if (size != 0)
- {
- if (!PLAB (A->file, slang_asm_local_free, size))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/* _slang_assemble_operation() */
-
-static GLboolean dereference_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg,
- GLuint *size, slang_swizzle *swz, GLboolean is_swizzled)
-{
- GLuint i;
-
- for (i = agg->count; i > 0; i--)
- {
- const slang_storage_array *arr = &agg->arrays[i - 1];
- GLuint j;
-
- for (j = arr->length; j > 0; j--)
- {
- if (arr->type == slang_stor_aggregate)
- {
- if (!dereference_aggregate (A, arr->aggregate, size, swz, is_swizzled))
- return GL_FALSE;
- }
- else
- {
- GLuint src_offset;
- slang_assembly_type ty;
-
- *size -= 4;
-
- /* calculate the offset within source variable to read */
- if (is_swizzled)
- {
- /* swizzle the index to get the actual offset */
- src_offset = swz->swizzle[*size / 4] * 4;
- }
- else
- {
- /* no swizzling - read sequentially */
- src_offset = *size;
- }
-
- /* dereference data slot of a basic type */
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_deref))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_addr_push, src_offset))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_add))
- return GL_FALSE;
-
- switch (arr->type)
- {
- case slang_stor_bool:
- ty = slang_asm_bool_deref;
- break;
- case slang_stor_int:
- ty = slang_asm_int_deref;
- break;
- case slang_stor_float:
- ty = slang_asm_float_deref;
- break;
- default:
- _mesa_problem(NULL, "Unexpected arr->type in dereference_aggregate");
- ty = slang_asm_none;
- }
- if (!PUSH (A->file, ty))
- return GL_FALSE;
- }
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean _slang_dereference (slang_assemble_ctx *A, slang_operation *op)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg;
- GLuint size;
-
- /* get type information of the given operation */
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- /* construct aggregate from the type info */
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, ti.array_len, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end;
-
- /* dereference the resulting aggregate */
- size = _slang_sizeof_aggregate (&agg);
- result = dereference_aggregate (A, &agg, &size, &ti.swz, ti.is_swizzled);
-
-end:
- slang_storage_aggregate_destruct (&agg);
-end1:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-GLboolean _slang_assemble_function_call (slang_assemble_ctx *A, slang_function *fun,
- slang_operation *params, GLuint param_count, GLboolean assignment)
-{
- GLuint i;
- slang_swizzle p_swz[64];
- slang_ref_type p_ref[64];
-
- /* TODO: fix this, allocate dynamically */
- if (param_count > 64)
- return GL_FALSE;
-
- /* make room for the return value, if any */
- if (fun->header.type.specifier.type != slang_spec_void)
- {
- GLuint ret_size = 0;
-
- if (!sizeof_variable (A, &fun->header.type.specifier, slang_qual_none, 0, &ret_size))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_local_alloc, ret_size))
- return GL_FALSE;
- }
-
- /* push the actual parameters on the stack */
- for (i = 0; i < param_count; i++)
- {
- if (fun->parameters->variables[i].type.qualifier == slang_qual_inout ||
- fun->parameters->variables[i].type.qualifier == slang_qual_out)
- {
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4))
- return GL_FALSE;
- /* TODO: optimize the "out" parameter case */
- if (!_slang_assemble_operation (A, ¶ms[i], slang_ref_force))
- return GL_FALSE;
- p_swz[i] = A->swz;
- p_ref[i] = A->ref;
- if (!PUSH (A->file, slang_asm_addr_copy))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_deref))
- return GL_FALSE;
- if (i == 0 && assignment)
- {
- /* duplicate the resulting address */
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_deref))
- return GL_FALSE;
- }
- if (!_slang_dereference (A, ¶ms[i]))
- return GL_FALSE;
- }
- else
- {
- if (!_slang_assemble_operation (A, ¶ms[i], slang_ref_forbid))
- return GL_FALSE;
- p_swz[i] = A->swz;
- p_ref[i] = A->ref;
- }
- }
-
- /* call the function */
- if (!PLAB (A->file, slang_asm_call, fun->address))
- return GL_FALSE;
-
- /* pop the parameters from the stack */
- for (i = param_count; i > 0; i--)
- {
- GLuint j = i - 1;
-
- A->swz = p_swz[j];
- A->ref = p_ref[j];
- if (fun->parameters->variables[j].type.qualifier == slang_qual_inout ||
- fun->parameters->variables[j].type.qualifier == slang_qual_out)
- {
- /* for output parameter copy the contents of the formal parameter
- * back to the original actual parameter */
- if (!_slang_assemble_assignment (A, ¶ms[j]))
- return GL_FALSE;
- /* pop the actual parameter's address */
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- }
- else
- {
- /* pop the value of the parameter */
- if (!_slang_cleanup_stack (A, ¶ms[j]))
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *A, const char *name,
- slang_operation *params, GLuint param_count, GLboolean assignment)
-{
- slang_atom atom;
- slang_function *fun;
-
- atom = slang_atom_pool_atom (A->atoms, name);
- if (atom == SLANG_ATOM_NULL)
- return GL_FALSE;
- fun = _slang_locate_function (A->space.funcs, atom, params, param_count, &A->space, A->atoms);
- if (fun == NULL)
- return GL_FALSE;
- return _slang_assemble_function_call (A, fun, params, param_count, assignment);
-}
-
-static GLboolean assemble_function_call_name_dummyint (slang_assemble_ctx *A, const char *name,
- slang_operation *params)
-{
- slang_operation p[2];
- GLboolean result;
-
- p[0] = params[0];
- if (!slang_operation_construct (&p[1]))
- return GL_FALSE;
- p[1].type = slang_oper_literal_int;
- result = _slang_assemble_function_call_name (A, name, p, 2, GL_FALSE);
- slang_operation_destruct (&p[1]);
- return result;
-}
-
-static const struct
-{
- const char *name;
- slang_assembly_type code1, code2;
-} inst[] = {
- /* core */
- { "float_add", slang_asm_float_add, slang_asm_float_copy },
- { "float_multiply", slang_asm_float_multiply, slang_asm_float_copy },
- { "float_divide", slang_asm_float_divide, slang_asm_float_copy },
- { "float_negate", slang_asm_float_negate, slang_asm_float_copy },
- { "float_less", slang_asm_float_less, slang_asm_bool_copy },
- { "float_equal", slang_asm_float_equal_exp,slang_asm_bool_copy },
- { "float_to_int", slang_asm_float_to_int, slang_asm_int_copy },
- { "float_sine", slang_asm_float_sine, slang_asm_float_copy },
- { "float_arcsine", slang_asm_float_arcsine, slang_asm_float_copy },
- { "float_arctan", slang_asm_float_arctan, slang_asm_float_copy },
- { "float_power", slang_asm_float_power, slang_asm_float_copy },
- { "float_log2", slang_asm_float_log2, slang_asm_float_copy },
- { "float_floor", slang_asm_float_floor, slang_asm_float_copy },
- { "float_ceil", slang_asm_float_ceil, slang_asm_float_copy },
- { "float_noise1", slang_asm_float_noise1, slang_asm_float_copy },
- { "float_noise2", slang_asm_float_noise2, slang_asm_float_copy },
- { "float_noise3", slang_asm_float_noise3, slang_asm_float_copy },
- { "float_noise4", slang_asm_float_noise4, slang_asm_float_copy },
- { "int_to_float", slang_asm_int_to_float, slang_asm_float_copy },
- { "vec4_tex1d", slang_asm_vec4_tex1d, slang_asm_none },
- { "vec4_tex2d", slang_asm_vec4_tex2d, slang_asm_none },
- { "vec4_tex3d", slang_asm_vec4_tex3d, slang_asm_none },
- { "vec4_texcube", slang_asm_vec4_texcube, slang_asm_none },
- { "vec4_shad1d", slang_asm_vec4_shad1d, slang_asm_none },
- { "vec4_shad2d", slang_asm_vec4_shad2d, slang_asm_none },
- /* mesa-specific extensions */
- { "float_print", slang_asm_float_deref, slang_asm_float_print },
- { "int_print", slang_asm_int_deref, slang_asm_int_print },
- { "bool_print", slang_asm_bool_deref, slang_asm_bool_print },
- { NULL, slang_asm_none, slang_asm_none }
-};
-
-static GLboolean call_asm_instruction (slang_assemble_ctx *A, slang_atom a_name)
-{
- const char *id;
- GLuint i;
-
- id = slang_atom_pool_id (A->atoms, a_name);
-
- for (i = 0; inst[i].name != NULL; i++)
- if (slang_string_compare (id, inst[i].name) == 0)
- break;
- if (inst[i].name == NULL)
- return GL_FALSE;
-
- if (!PLAB2 (A->file, inst[i].code1, 4, 0))
- return GL_FALSE;
- if (inst[i].code2 != slang_asm_none)
- if (!PLAB2 (A->file, inst[i].code2, 4, 0))
- return GL_FALSE;
-
- /* clean-up the stack from the remaining dst address */
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-static GLboolean equality_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg,
- GLuint *index, GLuint size, GLuint z_label)
-{
- GLuint i;
-
- for (i = 0; i < agg->count; i++)
- {
- const slang_storage_array *arr = &agg->arrays[i];
- GLuint j;
-
- for (j = 0; j < arr->length; j++)
- {
- if (arr->type == slang_stor_aggregate)
- {
- if (!equality_aggregate (A, arr->aggregate, index, size, z_label))
- return GL_FALSE;
- }
- else
- {
- if (!PLAB2 (A->file, slang_asm_float_equal_int, size + *index, *index))
- return GL_FALSE;
- *index += 4;
- if (!PLAB (A->file, slang_asm_jump_if_zero, z_label))
- return GL_FALSE;
- }
- }
- }
-
- return GL_TRUE;
-}
-
-static GLboolean equality (slang_assemble_ctx *A, slang_operation *op, GLboolean equal)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg;
- GLuint index, size;
- GLuint skip_jump, true_label, true_jump, false_label, false_jump;
-
- /* get type of operation */
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- /* convert it to an aggregate */
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end;
-
- /* compute the size of the agregate - there are two such aggregates on the stack */
- size = _slang_sizeof_aggregate (&agg);
-
- /* jump to the actual data-comparison code */
- skip_jump = A->file->count;
- if (!PUSH (A->file, slang_asm_jump))
- goto end;
-
- /* pop off the stack the compared data and push 1 */
- true_label = A->file->count;
- if (!PLAB (A->file, slang_asm_local_free, size * 2))
- goto end;
- if (!PLIT (A->file, slang_asm_bool_push, (GLfloat) 1))
- goto end;
- true_jump = A->file->count;
- if (!PUSH (A->file, slang_asm_jump))
- goto end;
-
- false_label = A->file->count;
- if (!PLAB (A->file, slang_asm_local_free, size * 2))
- goto end;
- if (!PLIT (A->file, slang_asm_bool_push, (GLfloat) 0))
- goto end;
- false_jump = A->file->count;
- if (!PUSH (A->file, slang_asm_jump))
- goto end;
-
- A->file->code[skip_jump].param[0] = A->file->count;
-
- /* compare the data on stack, it will eventually jump either to true or false label */
- index = 0;
- if (!equality_aggregate (A, &agg, &index, size, equal ? false_label : true_label))
- goto end;
- if (!PLAB (A->file, slang_asm_jump, equal ? true_label : false_label))
- goto end;
-
- A->file->code[true_jump].param[0] = A->file->count;
- A->file->code[false_jump].param[0] = A->file->count;
-
- result = GL_TRUE;
-end:
- slang_storage_aggregate_destruct (&agg);
-end1:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-static GLboolean handle_subscript (slang_assemble_ctx *A, slang_assembly_typeinfo *tie,
- slang_assembly_typeinfo *tia, slang_operation *op, slang_ref_type ref)
-{
- GLuint asize = 0, esize = 0;
-
- /* get type info of the master expression (matrix, vector or an array */
- if (!_slang_typeof_operation (A, &op->children[0], tia))
- return GL_FALSE;
- if (!sizeof_variable (A, &tia->spec, slang_qual_none, tia->array_len, &asize))
- return GL_FALSE;
-
- /* get type info of the result (matrix column, vector row or array element) */
- if (!_slang_typeof_operation (A, op, tie))
- return GL_FALSE;
- if (!sizeof_variable (A, &tie->spec, slang_qual_none, 0, &esize))
- return GL_FALSE;
-
- /* assemble the master expression */
- if (!_slang_assemble_operation (A, &op->children[0], ref))
- return GL_FALSE;
-
- /* when indexing an l-value swizzle, push the swizzle_tmp */
- if (ref == slang_ref_force && tia->is_swizzled)
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16))
- return GL_FALSE;
-
- /* assemble the subscript expression */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- if (ref == slang_ref_force && tia->is_swizzled)
- {
- GLuint i;
-
- /* copy the swizzle indexes to the swizzle_tmp */
- for (i = 0; i < tia->swz.num_components; i++)
- {
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_addr_push, i * 4))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_add))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_addr_push, tia->swz.swizzle[i]))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_copy))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- }
-
- /* offset the pushed swizzle_tmp address and dereference it */
- if (!PUSH (A->file, slang_asm_int_to_addr))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_addr_push, 4))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_multiply))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_add))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_deref))
- return GL_FALSE;
- }
- else
- {
- /* convert the integer subscript to a relative address */
- if (!PUSH (A->file, slang_asm_int_to_addr))
- return GL_FALSE;
- }
-
- if (!PLAB (A->file, slang_asm_addr_push, esize))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_addr_multiply))
- return GL_FALSE;
-
- if (ref == slang_ref_force)
- {
- /* offset the base address with the relative address */
- if (!PUSH (A->file, slang_asm_addr_add))
- return GL_FALSE;
- }
- else
- {
- GLuint i;
-
- /* move the selected element to the beginning of the master expression */
- for (i = 0; i < esize; i += 4)
- if (!PLAB2 (A->file, slang_asm_float_move, asize - esize + i + 4, i + 4))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
-
- /* free the rest of the master expression */
- if (!PLAB (A->file, slang_asm_local_free, asize - esize))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *tia,
- slang_assembly_typeinfo *tib, slang_operation *op, slang_ref_type ref)
-{
- /* get type info of the result (field or swizzle) */
- if (!_slang_typeof_operation (A, op, tia))
- return GL_FALSE;
-
- /* get type info of the master expression being accessed (struct or vector) */
- if (!_slang_typeof_operation (A, &op->children[0], tib))
- return GL_FALSE;
-
- /* if swizzling a vector in-place, the swizzle temporary is needed */
- if (ref == slang_ref_forbid && tia->is_swizzled)
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16))
- return GL_FALSE;
-
- /* assemble the master expression */
- if (!_slang_assemble_operation (A, &op->children[0], ref))
- return GL_FALSE;
-
- /* assemble the field expression */
- if (tia->is_swizzled)
- {
- if (ref == slang_ref_force)
- {
-#if 0
- if (tia->swz.num_components == 1)
- {
- /* simple case - adjust the vector's address to point to the selected component */
- if (!PLAB (file, slang_asm_addr_push, tia->swz.swizzle[0] * 4))
- return 0;
- if (!PUSH (file, slang_asm_addr_add))
- return 0;
- }
- else
-#endif
- {
- /* two or more vector components are being referenced - the so-called write mask
- * must be passed to the upper operations and applied when assigning value
- * to this swizzle */
- A->swz = tia->swz;
- }
- }
- else
- {
- /* swizzle the vector in-place using the swizzle temporary */
- if (!_slang_assemble_constructor_from_swizzle (A, &tia->swz, &tia->spec, &tib->spec))
- return GL_FALSE;
- }
- }
- else
- {
- GLuint i, struct_size = 0, field_offset = 0, field_size = 0;
- GLboolean relocate, shrink;
-
- /* calculate struct size, field offset and field size */
- for (i = 0; i < tib->spec._struct->fields->num_variables; i++)
- {
- slang_variable *field;
- slang_storage_aggregate agg;
- GLuint size;
-
- field = &tib->spec._struct->fields->variables[i];
- if (!slang_storage_aggregate_construct (&agg))
- return GL_FALSE;
- if (!_slang_aggregate_variable (&agg, &field->type.specifier, field->array_len,
- A->space.funcs, A->space.structs, A->space.vars, A->mach, A->file, A->atoms))
- {
- slang_storage_aggregate_destruct (&agg);
- return GL_FALSE;
- }
- size = _slang_sizeof_aggregate (&agg);
- slang_storage_aggregate_destruct (&agg);
-
- if (op->a_id == field->a_name)
- {
- field_size = size;
- struct_size = field_offset + size;
- }
- else if (struct_size != 0)
- struct_size += size;
- else
- field_offset += size;
- }
-
- /*
- * OPTIMIZATION: If selecting the last field, no relocation is needed.
- */
- relocate = field_offset != struct_size - field_size;
-
- /*
- * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed.
- */
- shrink = field_size != struct_size;
-
- if (relocate)
- {
- if (!PLAB (A->file, slang_asm_addr_push, field_offset))
- return GL_FALSE;
- }
-
- if (ref == slang_ref_force)
- {
- if (relocate)
- {
- if (!PUSH (A->file, slang_asm_addr_add))
- return GL_FALSE;
- }
- }
- else
- {
- GLuint free_b = 0;
-
- if (relocate)
- {
- GLuint i;
-
- /*
- * Move the selected element to the end of the master expression.
- * Do it in reverse order to avoid overwriting itself.
- */
- for (i = field_size; i > 0; i -= 4)
- if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i))
- return GL_FALSE;
- free_b += 4;
- }
-
- if (shrink)
- {
- /* free the rest of the master expression */
- free_b += struct_size - field_size;
- }
-
- if (free_b)
- {
- if (!PLAB (A->file, slang_asm_local_free, free_b))
- return GL_FALSE;
- }
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op, slang_ref_type ref)
-{
- /* set default results */
- A->ref = /*(ref == slang_ref_freelance) ? slang_ref_force : */ref;
- A->swz.num_components = 0;
-
- switch (op->type)
- {
- case slang_oper_block_no_new_scope:
- case slang_oper_block_new_scope:
- {
- GLuint i;
-
- for (i = 0; i < op->num_children; i++)
- {
- if (!_slang_assemble_operation (A, &op->children[i], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[i]))
- return GL_FALSE;
- }
- }
- break;
- case slang_oper_variable_decl:
- {
- GLuint i;
- slang_operation assign;
- GLboolean result;
-
- /* Construct assignment expression placeholder. */
- if (!slang_operation_construct (&assign))
- return GL_FALSE;
- assign.type = slang_oper_assign;
- assign.children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
- if (assign.children == NULL)
- {
- slang_operation_destruct (&assign);
- return GL_FALSE;
- }
- for (assign.num_children = 0; assign.num_children < 2; assign.num_children++)
- if (!slang_operation_construct (&assign.children[assign.num_children]))
- {
- slang_operation_destruct (&assign);
- return GL_FALSE;
- }
-
- result = GL_TRUE;
- for (i = 0; i < op->num_children; i++)
- {
- slang_variable *var;
-
- var = _slang_locate_variable (op->children[i].locals, op->children[i].a_id, GL_TRUE);
- if (var == NULL)
- {
- result = GL_FALSE;
- break;
- }
- if (var->initializer == NULL)
- continue;
-
- if (!slang_operation_copy (&assign.children[0], &op->children[i]) ||
- !slang_operation_copy (&assign.children[1], var->initializer) ||
- !_slang_assemble_assign (A, &assign, "=", slang_ref_forbid) ||
- !_slang_cleanup_stack (A, &assign))
- {
- result = GL_FALSE;
- break;
- }
- }
- slang_operation_destruct (&assign);
- if (!result)
- return GL_FALSE;
- }
- break;
- case slang_oper_asm:
- {
- GLuint i;
-
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_force))
- return GL_FALSE;
- for (i = 1; i < op->num_children; i++)
- if (!_slang_assemble_operation (A, &op->children[i], slang_ref_forbid))
- return GL_FALSE;
- if (!call_asm_instruction (A, op->a_id))
- return GL_FALSE;
- }
- break;
- case slang_oper_break:
- if (!PLAB (A->file, slang_asm_jump, A->flow.loop_end))
- return GL_FALSE;
- break;
- case slang_oper_continue:
- if (!PLAB (A->file, slang_asm_jump, A->flow.loop_start))
- return GL_FALSE;
- break;
- case slang_oper_discard:
- if (!PUSH (A->file, slang_asm_discard))
- return GL_FALSE;
- if (!PUSH (A->file, slang_asm_exit))
- return GL_FALSE;
- break;
- case slang_oper_return:
- if (A->local.ret_size != 0)
- {
- /* push the result's address */
- if (!PLAB2 (A->file, slang_asm_local_addr, 0, A->local.ret_size))
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- A->swz.num_components = 0;
- /* assign the operation to the function result (it was reserved on the stack) */
- if (!_slang_assemble_assignment (A, op->children))
- return GL_FALSE;
-
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- }
- if (!PLAB (A->file, slang_asm_jump, A->flow.function_end))
- return GL_FALSE;
- break;
- case slang_oper_expression:
- if (ref == slang_ref_force)
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[0], ref))
- return GL_FALSE;
- break;
- case slang_oper_if:
- if (!_slang_assemble_if (A, op))
- return GL_FALSE;
- break;
- case slang_oper_while:
- if (!_slang_assemble_while (A, op))
- return GL_FALSE;
- break;
- case slang_oper_do:
- if (!_slang_assemble_do (A, op))
- return GL_FALSE;
- break;
- case slang_oper_for:
- if (!_slang_assemble_for (A, op))
- return GL_FALSE;
- break;
- case slang_oper_void:
- break;
- case slang_oper_literal_bool:
- if (ref == slang_ref_force)
- return GL_FALSE;
- if (!PLIT (A->file, slang_asm_bool_push, op->literal))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_literal_int:
- if (ref == slang_ref_force)
- return GL_FALSE;
- if (!PLIT (A->file, slang_asm_int_push, op->literal))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_literal_float:
- if (ref == slang_ref_force)
- return GL_FALSE;
- if (!PLIT (A->file, slang_asm_float_push, op->literal))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_identifier:
- {
- slang_variable *var;
- GLuint size;
-
- /* find the variable and calculate its size */
- var = _slang_locate_variable (op->locals, op->a_id, GL_TRUE);
- if (var == NULL)
- return GL_FALSE;
- size = 0;
- if (!sizeof_variable (A, &var->type.specifier, slang_qual_none, var->array_len, &size))
- return GL_FALSE;
-
- /* prepare stack for dereferencing */
- if (ref == slang_ref_forbid)
- if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4))
- return GL_FALSE;
-
- /* push the variable's address */
- if (var->global)
- {
- if (!PLAB (A->file, slang_asm_global_addr, var->address))
- return GL_FALSE;
- }
- else
- {
- if (!PLAB2 (A->file, slang_asm_local_addr, var->address, size))
- return GL_FALSE;
- }
-
- /* perform the dereference */
- if (ref == slang_ref_forbid)
- {
- if (!PUSH (A->file, slang_asm_addr_copy))
- return GL_FALSE;
- if (!PLAB (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- if (!_slang_dereference (A, op))
- return GL_FALSE;
- }
- }
- break;
- case slang_oper_sequence:
- if (ref == slang_ref_force)
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[0]))
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_assign:
- if (!_slang_assemble_assign (A, op, "=", ref))
- return GL_FALSE;
- break;
- case slang_oper_addassign:
- if (!_slang_assemble_assign (A, op, "+=", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- case slang_oper_subassign:
- if (!_slang_assemble_assign (A, op, "-=", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- case slang_oper_mulassign:
- if (!_slang_assemble_assign (A, op, "*=", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- /*case slang_oper_modassign:*/
- /*case slang_oper_lshassign:*/
- /*case slang_oper_rshassign:*/
- /*case slang_oper_orassign:*/
- /*case slang_oper_xorassign:*/
- /*case slang_oper_andassign:*/
- case slang_oper_divassign:
- if (!_slang_assemble_assign (A, op, "/=", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- case slang_oper_select:
- if (!_slang_assemble_select (A, op))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_logicalor:
- if (!_slang_assemble_logicalor (A, op))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_logicaland:
- if (!_slang_assemble_logicaland (A, op))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_logicalxor:
- if (!_slang_assemble_function_call_name (A, "^^", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- /*case slang_oper_bitor:*/
- /*case slang_oper_bitxor:*/
- /*case slang_oper_bitand:*/
- case slang_oper_less:
- if (!_slang_assemble_function_call_name (A, "<", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_greater:
- if (!_slang_assemble_function_call_name (A, ">", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_lessequal:
- if (!_slang_assemble_function_call_name (A, "<=", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_greaterequal:
- if (!_slang_assemble_function_call_name (A, ">=", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- /*case slang_oper_lshift:*/
- /*case slang_oper_rshift:*/
- case slang_oper_add:
- if (!_slang_assemble_function_call_name (A, "+", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_subtract:
- if (!_slang_assemble_function_call_name (A, "-", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_multiply:
- if (!_slang_assemble_function_call_name (A, "*", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- /*case slang_oper_modulus:*/
- case slang_oper_divide:
- if (!_slang_assemble_function_call_name (A, "/", op->children, 2, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_equal:
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
- if (!equality (A, op->children, GL_TRUE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_notequal:
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
- if (!equality (A, op->children, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_preincrement:
- if (!_slang_assemble_assign (A, op, "++", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- case slang_oper_predecrement:
- if (!_slang_assemble_assign (A, op, "--", ref))
- return GL_FALSE;
- A->ref = ref;
- break;
- case slang_oper_plus:
- if (!_slang_dereference (A, op))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_minus:
- if (!_slang_assemble_function_call_name (A, "-", op->children, 1, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- /*case slang_oper_complement:*/
- case slang_oper_not:
- if (!_slang_assemble_function_call_name (A, "!", op->children, 1, GL_FALSE))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_subscript:
- {
- slang_assembly_typeinfo ti_arr, ti_elem;
-
- if (!slang_assembly_typeinfo_construct (&ti_arr))
- return GL_FALSE;
- if (!slang_assembly_typeinfo_construct (&ti_elem))
- {
- slang_assembly_typeinfo_destruct (&ti_arr);
- return GL_FALSE;
- }
- if (!handle_subscript (A, &ti_elem, &ti_arr, op, ref))
- {
- slang_assembly_typeinfo_destruct (&ti_arr);
- slang_assembly_typeinfo_destruct (&ti_elem);
- return GL_FALSE;
- }
- slang_assembly_typeinfo_destruct (&ti_arr);
- slang_assembly_typeinfo_destruct (&ti_elem);
- }
- break;
- case slang_oper_call:
- {
- slang_function *fun;
-
- fun = _slang_locate_function (A->space.funcs, op->a_id, op->children, op->num_children,
- &A->space, A->atoms);
- if (fun == NULL)
- {
- if (!_slang_assemble_constructor (A, op))
- return GL_FALSE;
- }
- else
- {
- if (!_slang_assemble_function_call (A, fun, op->children, op->num_children, GL_FALSE))
- return GL_FALSE;
- }
- A->ref = slang_ref_forbid;
- }
- break;
- case slang_oper_field:
- {
- slang_assembly_typeinfo ti_after, ti_before;
-
- if (!slang_assembly_typeinfo_construct (&ti_after))
- return GL_FALSE;
- if (!slang_assembly_typeinfo_construct (&ti_before))
- {
- slang_assembly_typeinfo_destruct (&ti_after);
- return GL_FALSE;
- }
- if (!handle_field (A, &ti_after, &ti_before, op, ref))
- {
- slang_assembly_typeinfo_destruct (&ti_after);
- slang_assembly_typeinfo_destruct (&ti_before);
- return GL_FALSE;
- }
- slang_assembly_typeinfo_destruct (&ti_after);
- slang_assembly_typeinfo_destruct (&ti_before);
- }
- break;
- case slang_oper_postincrement:
- if (!assemble_function_call_name_dummyint (A, "++", op->children))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- case slang_oper_postdecrement:
- if (!assemble_function_call_name_dummyint (A, "--", op->children))
- return GL_FALSE;
- A->ref = slang_ref_forbid;
- break;
- default:
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_assemble.c + * slang intermediate code assembler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_assemble.h" +#include "slang_compile.h" +#include "slang_storage.h" + +/* slang_assembly */ + +static GLboolean slang_assembly_construct (slang_assembly *assem) +{ + assem->type = slang_asm_none; + return GL_TRUE; +} + +static GLvoid slang_assembly_destruct (slang_assembly *assem) +{ +} + +/* slang_assembly_file */ + +GLboolean slang_assembly_file_construct (slang_assembly_file *file) +{ + file->code = NULL; + file->count = 0; + file->capacity = 0; + return GL_TRUE; +} + +GLvoid slang_assembly_file_destruct (slang_assembly_file *file) +{ + GLuint i; + + for (i = 0; i < file->count; i++) + slang_assembly_destruct (&file->code[i]); + slang_alloc_free (file->code); +} + +static GLboolean push_new (slang_assembly_file *file) +{ + if (file->count == file->capacity) + { + GLuint n; + + if (file->capacity == 0) + n = 256; + else + n = file->capacity * 2; + file->code = (slang_assembly *) slang_alloc_realloc (file->code, + file->capacity * sizeof (slang_assembly), n * sizeof (slang_assembly)); + if (file->code == NULL) + return GL_FALSE; + file->capacity = n; + } + if (!slang_assembly_construct (&file->code[file->count])) + return GL_FALSE; + file->count++; + return GL_TRUE; +} + +static GLboolean push_gen (slang_assembly_file *file, slang_assembly_type type, GLfloat literal, + GLuint label, GLuint size) +{ + slang_assembly *assem; + + if (!push_new (file)) + return GL_FALSE; + assem = &file->code[file->count - 1]; + assem->type = type; + assem->literal = literal; + assem->param[0] = label; + assem->param[1] = size; + return GL_TRUE; +} + +GLboolean slang_assembly_file_push (slang_assembly_file *file, slang_assembly_type type) +{ + return push_gen (file, type, (GLfloat) 0, 0, 0); +} + +GLboolean slang_assembly_file_push_label (slang_assembly_file *file, slang_assembly_type type, + GLuint label) +{ + return push_gen (file, type, (GLfloat) 0, label, 0); +} + +GLboolean slang_assembly_file_push_label2 (slang_assembly_file *file, slang_assembly_type type, + GLuint label1, GLuint label2) +{ + return push_gen (file, type, (GLfloat) 0, label1, label2); +} + +GLboolean slang_assembly_file_push_literal (slang_assembly_file *file, slang_assembly_type type, + GLfloat literal) +{ + return push_gen (file, type, literal, 0, 0); +} + +#define PUSH slang_assembly_file_push +#define PLAB slang_assembly_file_push_label +#define PLAB2 slang_assembly_file_push_label2 +#define PLIT slang_assembly_file_push_literal + +/* slang_assembly_file_restore_point */ + +GLboolean slang_assembly_file_restore_point_save (slang_assembly_file *file, + slang_assembly_file_restore_point *point) +{ + point->count = file->count; + return GL_TRUE; +} + +GLboolean slang_assembly_file_restore_point_load (slang_assembly_file *file, + slang_assembly_file_restore_point *point) +{ + GLuint i; + + for (i = point->count; i < file->count; i++) + slang_assembly_destruct (&file->code[i]); + file->count = point->count; + return GL_TRUE; +} + +/* utility functions */ + +static GLboolean sizeof_variable (slang_assemble_ctx *A, slang_type_specifier *spec, + slang_type_qualifier qual, GLuint array_len, GLuint *size) +{ + slang_storage_aggregate agg; + + /* calculate the size of the variable's aggregate */ + if (!slang_storage_aggregate_construct (&agg)) + return GL_FALSE; + if (!_slang_aggregate_variable (&agg, spec, array_len, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + { + slang_storage_aggregate_destruct (&agg); + return GL_FALSE; + } + *size += _slang_sizeof_aggregate (&agg); + slang_storage_aggregate_destruct (&agg); + + /* for reference variables consider the additional address overhead */ + if (qual == slang_qual_out || qual == slang_qual_inout) + *size += 4; + + return GL_TRUE; +} + +static GLboolean sizeof_variable2 (slang_assemble_ctx *A, slang_variable *var, GLuint *size) +{ + var->address = *size; + if (var->type.qualifier == slang_qual_out || var->type.qualifier == slang_qual_inout) + var->address += 4; + return sizeof_variable (A, &var->type.specifier, var->type.qualifier, var->array_len, size); +} + +static GLboolean sizeof_variables (slang_assemble_ctx *A, slang_variable_scope *vars, GLuint start, + GLuint stop, GLuint *size) +{ + GLuint i; + + for (i = start; i < stop; i++) + if (!sizeof_variable2 (A, &vars->variables[i], size)) + return GL_FALSE; + return GL_TRUE; +} + +static GLboolean collect_locals (slang_assemble_ctx *A, slang_operation *op, GLuint *size) +{ + GLuint i; + + if (!sizeof_variables (A, op->locals, 0, op->locals->num_variables, size)) + return GL_FALSE; + for (i = 0; i < op->num_children; i++) + if (!collect_locals (A, &op->children[i], size)) + return GL_FALSE; + return GL_TRUE; +} + +/* _slang_locate_function() */ + +slang_function *_slang_locate_function (slang_function_scope *funcs, slang_atom a_name, + slang_operation *params, GLuint num_params, slang_assembly_name_space *space, + slang_atom_pool *atoms) +{ + GLuint i; + + for (i = 0; i < funcs->num_functions; i++) + { + GLuint j; + slang_function *f = &funcs->functions[i]; + + if (a_name != f->header.a_name) + continue; + if (f->param_count != num_params) + continue; + for (j = 0; j < num_params; j++) + { + slang_assembly_typeinfo ti; + + if (!slang_assembly_typeinfo_construct (&ti)) + return NULL; + if (!_slang_typeof_operation_ (¶ms[j], space, &ti, atoms)) + { + slang_assembly_typeinfo_destruct (&ti); + return NULL; + } + if (!slang_type_specifier_equal (&ti.spec, &f->parameters->variables[j].type.specifier)) + { + slang_assembly_typeinfo_destruct (&ti); + break; + } + slang_assembly_typeinfo_destruct (&ti); + + /* "out" and "inout" formal parameter requires the actual parameter to be l-value */ + if (!ti.can_be_referenced && + (f->parameters->variables[j].type.qualifier == slang_qual_out || + f->parameters->variables[j].type.qualifier == slang_qual_inout)) + break; + } + if (j == num_params) + return f; + } + if (funcs->outer_scope != NULL) + return _slang_locate_function (funcs->outer_scope, a_name, params, num_params, space, atoms); + return NULL; +} + +/* _slang_assemble_function() */ + +GLboolean _slang_assemble_function (slang_assemble_ctx *A, slang_function *fun) +{ + GLuint param_size, local_size; + GLuint skip, cleanup; + + fun->address = A->file->count; + + if (fun->body == NULL) + { + /* jump to the actual function body - we do not know it, so add the instruction + * to fixup table */ + fun->fixups.table = (GLuint *) slang_alloc_realloc (fun->fixups.table, + fun->fixups.count * sizeof (GLuint), (fun->fixups.count + 1) * sizeof (GLuint)); + if (fun->fixups.table == NULL) + return GL_FALSE; + fun->fixups.table[fun->fixups.count] = fun->address; + fun->fixups.count++; + if (!PUSH (A->file, slang_asm_jump)) + return GL_FALSE; + return GL_TRUE; + } + else + { + GLuint i; + + /* resolve all fixup table entries and delete it */ + for (i = 0; i < fun->fixups.count; i++) + A->file->code[fun->fixups.table[i]].param[0] = fun->address; + slang_fixup_table_free (&fun->fixups); + } + + /* At this point traverse function formal parameters and code to calculate + * total memory size to be allocated on the stack. + * During this process the variables will be assigned local addresses to + * reference them in the code. + * No storage optimizations are performed so exclusive scopes are not detected and shared. */ + + /* calculate return value size */ + param_size = 0; + if (fun->header.type.specifier.type != slang_spec_void) + if (!sizeof_variable (A, &fun->header.type.specifier, slang_qual_none, 0, ¶m_size)) + return GL_FALSE; + A->local.ret_size = param_size; + + /* calculate formal parameter list size */ + if (!sizeof_variables (A, fun->parameters, 0, fun->param_count, ¶m_size)) + return GL_FALSE; + + /* calculate local variables size - take into account the four-byte return address and + * temporaries for various tasks (4 for addr and 16 for swizzle temporaries). + * these include variables from the formal parameter scope and from the code */ + A->local.addr_tmp = param_size + 4; + A->local.swizzle_tmp = param_size + 4 + 4; + local_size = param_size + 4 + 4 + 16; + if (!sizeof_variables (A, fun->parameters, fun->param_count, fun->parameters->num_variables, + &local_size)) + return GL_FALSE; + if (!collect_locals (A, fun->body, &local_size)) + return GL_FALSE; + + /* allocate local variable storage */ + if (!PLAB (A->file, slang_asm_local_alloc, local_size - param_size - 4)) + return GL_FALSE; + + /* mark a new frame for function variable storage */ + if (!PLAB (A->file, slang_asm_enter, local_size)) + return GL_FALSE; + + /* jump directly to the actual code */ + skip = A->file->count; + if (!push_new (A->file)) + return GL_FALSE; + A->file->code[skip].type = slang_asm_jump; + + /* all "return" statements will be directed here */ + A->flow.function_end = A->file->count; + cleanup = A->file->count; + if (!push_new (A->file)) + return GL_FALSE; + A->file->code[cleanup].type = slang_asm_jump; + + /* execute the function body */ + A->file->code[skip].param[0] = A->file->count; + if (!_slang_assemble_operation (A, fun->body, /*slang_ref_freelance*/slang_ref_forbid)) + return GL_FALSE; + + /* this is the end of the function - restore the old function frame */ + A->file->code[cleanup].param[0] = A->file->count; + if (!PUSH (A->file, slang_asm_leave)) + return GL_FALSE; + + /* free local variable storage */ + if (!PLAB (A->file, slang_asm_local_free, local_size - param_size - 4)) + return GL_FALSE; + + /* return from the function */ + if (!PUSH (A->file, slang_asm_return)) + return GL_FALSE; + + return GL_TRUE; +} + +GLboolean _slang_cleanup_stack (slang_assemble_ctx *A, slang_operation *op) +{ + slang_assembly_typeinfo ti; + GLuint size = 0; + + /* get type info of the operation and calculate its size */ + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + { + slang_assembly_typeinfo_destruct (&ti); + return GL_FALSE; + } + if (ti.spec.type != slang_spec_void) { + if (A->ref == slang_ref_force) { + size = 4; + } + else if (!sizeof_variable (A, &ti.spec, slang_qual_none, 0, &size)) + { + slang_assembly_typeinfo_destruct (&ti); + return GL_FALSE; + } + } + slang_assembly_typeinfo_destruct (&ti); + + /* if nonzero, free it from the stack */ + if (size != 0) + { + if (!PLAB (A->file, slang_asm_local_free, size)) + return GL_FALSE; + } + + return GL_TRUE; +} + +/* _slang_assemble_operation() */ + +static GLboolean dereference_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg, + GLuint *size, slang_swizzle *swz, GLboolean is_swizzled) +{ + GLuint i; + + for (i = agg->count; i > 0; i--) + { + const slang_storage_array *arr = &agg->arrays[i - 1]; + GLuint j; + + for (j = arr->length; j > 0; j--) + { + if (arr->type == slang_stor_aggregate) + { + if (!dereference_aggregate (A, arr->aggregate, size, swz, is_swizzled)) + return GL_FALSE; + } + else + { + GLuint src_offset; + slang_assembly_type ty; + + *size -= 4; + + /* calculate the offset within source variable to read */ + if (is_swizzled) + { + /* swizzle the index to get the actual offset */ + src_offset = swz->swizzle[*size / 4] * 4; + } + else + { + /* no swizzling - read sequentially */ + src_offset = *size; + } + + /* dereference data slot of a basic type */ + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_deref)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_addr_push, src_offset)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_add)) + return GL_FALSE; + + switch (arr->type) + { + case slang_stor_bool: + ty = slang_asm_bool_deref; + break; + case slang_stor_int: + ty = slang_asm_int_deref; + break; + case slang_stor_float: + ty = slang_asm_float_deref; + break; + default: + _mesa_problem(NULL, "Unexpected arr->type in dereference_aggregate"); + ty = slang_asm_none; + } + if (!PUSH (A->file, ty)) + return GL_FALSE; + } + } + } + + return GL_TRUE; +} + +GLboolean _slang_dereference (slang_assemble_ctx *A, slang_operation *op) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg; + GLuint size; + + /* get type information of the given operation */ + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + /* construct aggregate from the type info */ + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, ti.array_len, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end; + + /* dereference the resulting aggregate */ + size = _slang_sizeof_aggregate (&agg); + result = dereference_aggregate (A, &agg, &size, &ti.swz, ti.is_swizzled); + +end: + slang_storage_aggregate_destruct (&agg); +end1: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +GLboolean _slang_assemble_function_call (slang_assemble_ctx *A, slang_function *fun, + slang_operation *params, GLuint param_count, GLboolean assignment) +{ + GLuint i; + slang_swizzle p_swz[64]; + slang_ref_type p_ref[64]; + + /* TODO: fix this, allocate dynamically */ + if (param_count > 64) + return GL_FALSE; + + /* make room for the return value, if any */ + if (fun->header.type.specifier.type != slang_spec_void) + { + GLuint ret_size = 0; + + if (!sizeof_variable (A, &fun->header.type.specifier, slang_qual_none, 0, &ret_size)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_local_alloc, ret_size)) + return GL_FALSE; + } + + /* push the actual parameters on the stack */ + for (i = 0; i < param_count; i++) + { + if (fun->parameters->variables[i].type.qualifier == slang_qual_inout || + fun->parameters->variables[i].type.qualifier == slang_qual_out) + { + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4)) + return GL_FALSE; + /* TODO: optimize the "out" parameter case */ + if (!_slang_assemble_operation (A, ¶ms[i], slang_ref_force)) + return GL_FALSE; + p_swz[i] = A->swz; + p_ref[i] = A->ref; + if (!PUSH (A->file, slang_asm_addr_copy)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_deref)) + return GL_FALSE; + if (i == 0 && assignment) + { + /* duplicate the resulting address */ + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_deref)) + return GL_FALSE; + } + if (!_slang_dereference (A, ¶ms[i])) + return GL_FALSE; + } + else + { + if (!_slang_assemble_operation (A, ¶ms[i], slang_ref_forbid)) + return GL_FALSE; + p_swz[i] = A->swz; + p_ref[i] = A->ref; + } + } + + /* call the function */ + if (!PLAB (A->file, slang_asm_call, fun->address)) + return GL_FALSE; + + /* pop the parameters from the stack */ + for (i = param_count; i > 0; i--) + { + GLuint j = i - 1; + + A->swz = p_swz[j]; + A->ref = p_ref[j]; + if (fun->parameters->variables[j].type.qualifier == slang_qual_inout || + fun->parameters->variables[j].type.qualifier == slang_qual_out) + { + /* for output parameter copy the contents of the formal parameter + * back to the original actual parameter */ + if (!_slang_assemble_assignment (A, ¶ms[j])) + return GL_FALSE; + /* pop the actual parameter's address */ + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + } + else + { + /* pop the value of the parameter */ + if (!_slang_cleanup_stack (A, ¶ms[j])) + return GL_FALSE; + } + } + + return GL_TRUE; +} + +GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *A, const char *name, + slang_operation *params, GLuint param_count, GLboolean assignment) +{ + slang_atom atom; + slang_function *fun; + + atom = slang_atom_pool_atom (A->atoms, name); + if (atom == SLANG_ATOM_NULL) + return GL_FALSE; + fun = _slang_locate_function (A->space.funcs, atom, params, param_count, &A->space, A->atoms); + if (fun == NULL) + return GL_FALSE; + return _slang_assemble_function_call (A, fun, params, param_count, assignment); +} + +static GLboolean assemble_function_call_name_dummyint (slang_assemble_ctx *A, const char *name, + slang_operation *params) +{ + slang_operation p[2]; + GLboolean result; + + p[0] = params[0]; + if (!slang_operation_construct (&p[1])) + return GL_FALSE; + p[1].type = slang_oper_literal_int; + result = _slang_assemble_function_call_name (A, name, p, 2, GL_FALSE); + slang_operation_destruct (&p[1]); + return result; +} + +static const struct +{ + const char *name; + slang_assembly_type code1, code2; +} inst[] = { + /* core */ + { "float_add", slang_asm_float_add, slang_asm_float_copy }, + { "float_multiply", slang_asm_float_multiply, slang_asm_float_copy }, + { "float_divide", slang_asm_float_divide, slang_asm_float_copy }, + { "float_negate", slang_asm_float_negate, slang_asm_float_copy }, + { "float_less", slang_asm_float_less, slang_asm_bool_copy }, + { "float_equal", slang_asm_float_equal_exp,slang_asm_bool_copy }, + { "float_to_int", slang_asm_float_to_int, slang_asm_int_copy }, + { "float_sine", slang_asm_float_sine, slang_asm_float_copy }, + { "float_arcsine", slang_asm_float_arcsine, slang_asm_float_copy }, + { "float_arctan", slang_asm_float_arctan, slang_asm_float_copy }, + { "float_power", slang_asm_float_power, slang_asm_float_copy }, + { "float_log2", slang_asm_float_log2, slang_asm_float_copy }, + { "float_floor", slang_asm_float_floor, slang_asm_float_copy }, + { "float_ceil", slang_asm_float_ceil, slang_asm_float_copy }, + { "float_noise1", slang_asm_float_noise1, slang_asm_float_copy }, + { "float_noise2", slang_asm_float_noise2, slang_asm_float_copy }, + { "float_noise3", slang_asm_float_noise3, slang_asm_float_copy }, + { "float_noise4", slang_asm_float_noise4, slang_asm_float_copy }, + { "int_to_float", slang_asm_int_to_float, slang_asm_float_copy }, + { "vec4_tex1d", slang_asm_vec4_tex1d, slang_asm_none }, + { "vec4_tex2d", slang_asm_vec4_tex2d, slang_asm_none }, + { "vec4_tex3d", slang_asm_vec4_tex3d, slang_asm_none }, + { "vec4_texcube", slang_asm_vec4_texcube, slang_asm_none }, + { "vec4_shad1d", slang_asm_vec4_shad1d, slang_asm_none }, + { "vec4_shad2d", slang_asm_vec4_shad2d, slang_asm_none }, + /* mesa-specific extensions */ + { "float_print", slang_asm_float_deref, slang_asm_float_print }, + { "int_print", slang_asm_int_deref, slang_asm_int_print }, + { "bool_print", slang_asm_bool_deref, slang_asm_bool_print }, + { NULL, slang_asm_none, slang_asm_none } +}; + +static GLboolean call_asm_instruction (slang_assemble_ctx *A, slang_atom a_name) +{ + const char *id; + GLuint i; + + id = slang_atom_pool_id (A->atoms, a_name); + + for (i = 0; inst[i].name != NULL; i++) + if (slang_string_compare (id, inst[i].name) == 0) + break; + if (inst[i].name == NULL) + return GL_FALSE; + + if (!PLAB2 (A->file, inst[i].code1, 4, 0)) + return GL_FALSE; + if (inst[i].code2 != slang_asm_none) + if (!PLAB2 (A->file, inst[i].code2, 4, 0)) + return GL_FALSE; + + /* clean-up the stack from the remaining dst address */ + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + + return GL_TRUE; +} + +static GLboolean equality_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg, + GLuint *index, GLuint size, GLuint z_label) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) + { + const slang_storage_array *arr = &agg->arrays[i]; + GLuint j; + + for (j = 0; j < arr->length; j++) + { + if (arr->type == slang_stor_aggregate) + { + if (!equality_aggregate (A, arr->aggregate, index, size, z_label)) + return GL_FALSE; + } + else + { + if (!PLAB2 (A->file, slang_asm_float_equal_int, size + *index, *index)) + return GL_FALSE; + *index += 4; + if (!PLAB (A->file, slang_asm_jump_if_zero, z_label)) + return GL_FALSE; + } + } + } + + return GL_TRUE; +} + +static GLboolean equality (slang_assemble_ctx *A, slang_operation *op, GLboolean equal) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg; + GLuint index, size; + GLuint skip_jump, true_label, true_jump, false_label, false_jump; + + /* get type of operation */ + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + /* convert it to an aggregate */ + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end; + + /* compute the size of the agregate - there are two such aggregates on the stack */ + size = _slang_sizeof_aggregate (&agg); + + /* jump to the actual data-comparison code */ + skip_jump = A->file->count; + if (!PUSH (A->file, slang_asm_jump)) + goto end; + + /* pop off the stack the compared data and push 1 */ + true_label = A->file->count; + if (!PLAB (A->file, slang_asm_local_free, size * 2)) + goto end; + if (!PLIT (A->file, slang_asm_bool_push, (GLfloat) 1)) + goto end; + true_jump = A->file->count; + if (!PUSH (A->file, slang_asm_jump)) + goto end; + + false_label = A->file->count; + if (!PLAB (A->file, slang_asm_local_free, size * 2)) + goto end; + if (!PLIT (A->file, slang_asm_bool_push, (GLfloat) 0)) + goto end; + false_jump = A->file->count; + if (!PUSH (A->file, slang_asm_jump)) + goto end; + + A->file->code[skip_jump].param[0] = A->file->count; + + /* compare the data on stack, it will eventually jump either to true or false label */ + index = 0; + if (!equality_aggregate (A, &agg, &index, size, equal ? false_label : true_label)) + goto end; + if (!PLAB (A->file, slang_asm_jump, equal ? true_label : false_label)) + goto end; + + A->file->code[true_jump].param[0] = A->file->count; + A->file->code[false_jump].param[0] = A->file->count; + + result = GL_TRUE; +end: + slang_storage_aggregate_destruct (&agg); +end1: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +static GLboolean handle_subscript (slang_assemble_ctx *A, slang_assembly_typeinfo *tie, + slang_assembly_typeinfo *tia, slang_operation *op, slang_ref_type ref) +{ + GLuint asize = 0, esize = 0; + + /* get type info of the master expression (matrix, vector or an array */ + if (!_slang_typeof_operation (A, &op->children[0], tia)) + return GL_FALSE; + if (!sizeof_variable (A, &tia->spec, slang_qual_none, tia->array_len, &asize)) + return GL_FALSE; + + /* get type info of the result (matrix column, vector row or array element) */ + if (!_slang_typeof_operation (A, op, tie)) + return GL_FALSE; + if (!sizeof_variable (A, &tie->spec, slang_qual_none, 0, &esize)) + return GL_FALSE; + + /* assemble the master expression */ + if (!_slang_assemble_operation (A, &op->children[0], ref)) + return GL_FALSE; + + /* when indexing an l-value swizzle, push the swizzle_tmp */ + if (ref == slang_ref_force && tia->is_swizzled) + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16)) + return GL_FALSE; + + /* assemble the subscript expression */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + if (ref == slang_ref_force && tia->is_swizzled) + { + GLuint i; + + /* copy the swizzle indexes to the swizzle_tmp */ + for (i = 0; i < tia->swz.num_components; i++) + { + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_addr_push, i * 4)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_add)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_addr_push, tia->swz.swizzle[i])) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_copy)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + } + + /* offset the pushed swizzle_tmp address and dereference it */ + if (!PUSH (A->file, slang_asm_int_to_addr)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_addr_push, 4)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_multiply)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_add)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_deref)) + return GL_FALSE; + } + else + { + /* convert the integer subscript to a relative address */ + if (!PUSH (A->file, slang_asm_int_to_addr)) + return GL_FALSE; + } + + if (!PLAB (A->file, slang_asm_addr_push, esize)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_addr_multiply)) + return GL_FALSE; + + if (ref == slang_ref_force) + { + /* offset the base address with the relative address */ + if (!PUSH (A->file, slang_asm_addr_add)) + return GL_FALSE; + } + else + { + GLuint i; + + /* move the selected element to the beginning of the master expression */ + for (i = 0; i < esize; i += 4) + if (!PLAB2 (A->file, slang_asm_float_move, asize - esize + i + 4, i + 4)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + + /* free the rest of the master expression */ + if (!PLAB (A->file, slang_asm_local_free, asize - esize)) + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *tia, + slang_assembly_typeinfo *tib, slang_operation *op, slang_ref_type ref) +{ + /* get type info of the result (field or swizzle) */ + if (!_slang_typeof_operation (A, op, tia)) + return GL_FALSE; + + /* get type info of the master expression being accessed (struct or vector) */ + if (!_slang_typeof_operation (A, &op->children[0], tib)) + return GL_FALSE; + + /* if swizzling a vector in-place, the swizzle temporary is needed */ + if (ref == slang_ref_forbid && tia->is_swizzled) + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16)) + return GL_FALSE; + + /* assemble the master expression */ + if (!_slang_assemble_operation (A, &op->children[0], ref)) + return GL_FALSE; + + /* assemble the field expression */ + if (tia->is_swizzled) + { + if (ref == slang_ref_force) + { +#if 0 + if (tia->swz.num_components == 1) + { + /* simple case - adjust the vector's address to point to the selected component */ + if (!PLAB (file, slang_asm_addr_push, tia->swz.swizzle[0] * 4)) + return 0; + if (!PUSH (file, slang_asm_addr_add)) + return 0; + } + else +#endif + { + /* two or more vector components are being referenced - the so-called write mask + * must be passed to the upper operations and applied when assigning value + * to this swizzle */ + A->swz = tia->swz; + } + } + else + { + /* swizzle the vector in-place using the swizzle temporary */ + if (!_slang_assemble_constructor_from_swizzle (A, &tia->swz, &tia->spec, &tib->spec)) + return GL_FALSE; + } + } + else + { + GLuint i, struct_size = 0, field_offset = 0, field_size = 0; + GLboolean relocate, shrink; + + /* calculate struct size, field offset and field size */ + for (i = 0; i < tib->spec._struct->fields->num_variables; i++) + { + slang_variable *field; + slang_storage_aggregate agg; + GLuint size; + + field = &tib->spec._struct->fields->variables[i]; + if (!slang_storage_aggregate_construct (&agg)) + return GL_FALSE; + if (!_slang_aggregate_variable (&agg, &field->type.specifier, field->array_len, + A->space.funcs, A->space.structs, A->space.vars, A->mach, A->file, A->atoms)) + { + slang_storage_aggregate_destruct (&agg); + return GL_FALSE; + } + size = _slang_sizeof_aggregate (&agg); + slang_storage_aggregate_destruct (&agg); + + if (op->a_id == field->a_name) + { + field_size = size; + struct_size = field_offset + size; + } + else if (struct_size != 0) + struct_size += size; + else + field_offset += size; + } + + /* + * OPTIMIZATION: If selecting the last field, no relocation is needed. + */ + relocate = field_offset != struct_size - field_size; + + /* + * OPTIMIZATION: If field and struct sizes are equal, no partial free is needed. + */ + shrink = field_size != struct_size; + + if (relocate) + { + if (!PLAB (A->file, slang_asm_addr_push, field_offset)) + return GL_FALSE; + } + + if (ref == slang_ref_force) + { + if (relocate) + { + if (!PUSH (A->file, slang_asm_addr_add)) + return GL_FALSE; + } + } + else + { + GLuint free_b = 0; + + if (relocate) + { + GLuint i; + + /* + * Move the selected element to the end of the master expression. + * Do it in reverse order to avoid overwriting itself. + */ + for (i = field_size; i > 0; i -= 4) + if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i)) + return GL_FALSE; + free_b += 4; + } + + if (shrink) + { + /* free the rest of the master expression */ + free_b += struct_size - field_size; + } + + if (free_b) + { + if (!PLAB (A->file, slang_asm_local_free, free_b)) + return GL_FALSE; + } + } + } + + return GL_TRUE; +} + +GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op, slang_ref_type ref) +{ + /* set default results */ + A->ref = /*(ref == slang_ref_freelance) ? slang_ref_force : */ref; + A->swz.num_components = 0; + + switch (op->type) + { + case slang_oper_block_no_new_scope: + case slang_oper_block_new_scope: + { + GLuint i; + + for (i = 0; i < op->num_children; i++) + { + if (!_slang_assemble_operation (A, &op->children[i], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[i])) + return GL_FALSE; + } + } + break; + case slang_oper_variable_decl: + { + GLuint i; + slang_operation assign; + GLboolean result; + + /* Construct assignment expression placeholder. */ + if (!slang_operation_construct (&assign)) + return GL_FALSE; + assign.type = slang_oper_assign; + assign.children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation)); + if (assign.children == NULL) + { + slang_operation_destruct (&assign); + return GL_FALSE; + } + for (assign.num_children = 0; assign.num_children < 2; assign.num_children++) + if (!slang_operation_construct (&assign.children[assign.num_children])) + { + slang_operation_destruct (&assign); + return GL_FALSE; + } + + result = GL_TRUE; + for (i = 0; i < op->num_children; i++) + { + slang_variable *var; + + var = _slang_locate_variable (op->children[i].locals, op->children[i].a_id, GL_TRUE); + if (var == NULL) + { + result = GL_FALSE; + break; + } + if (var->initializer == NULL) + continue; + + if (!slang_operation_copy (&assign.children[0], &op->children[i]) || + !slang_operation_copy (&assign.children[1], var->initializer) || + !_slang_assemble_assign (A, &assign, "=", slang_ref_forbid) || + !_slang_cleanup_stack (A, &assign)) + { + result = GL_FALSE; + break; + } + } + slang_operation_destruct (&assign); + if (!result) + return GL_FALSE; + } + break; + case slang_oper_asm: + { + GLuint i; + + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_force)) + return GL_FALSE; + for (i = 1; i < op->num_children; i++) + if (!_slang_assemble_operation (A, &op->children[i], slang_ref_forbid)) + return GL_FALSE; + if (!call_asm_instruction (A, op->a_id)) + return GL_FALSE; + } + break; + case slang_oper_break: + if (!PLAB (A->file, slang_asm_jump, A->flow.loop_end)) + return GL_FALSE; + break; + case slang_oper_continue: + if (!PLAB (A->file, slang_asm_jump, A->flow.loop_start)) + return GL_FALSE; + break; + case slang_oper_discard: + if (!PUSH (A->file, slang_asm_discard)) + return GL_FALSE; + if (!PUSH (A->file, slang_asm_exit)) + return GL_FALSE; + break; + case slang_oper_return: + if (A->local.ret_size != 0) + { + /* push the result's address */ + if (!PLAB2 (A->file, slang_asm_local_addr, 0, A->local.ret_size)) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + A->swz.num_components = 0; + /* assign the operation to the function result (it was reserved on the stack) */ + if (!_slang_assemble_assignment (A, op->children)) + return GL_FALSE; + + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + } + if (!PLAB (A->file, slang_asm_jump, A->flow.function_end)) + return GL_FALSE; + break; + case slang_oper_expression: + if (ref == slang_ref_force) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[0], ref)) + return GL_FALSE; + break; + case slang_oper_if: + if (!_slang_assemble_if (A, op)) + return GL_FALSE; + break; + case slang_oper_while: + if (!_slang_assemble_while (A, op)) + return GL_FALSE; + break; + case slang_oper_do: + if (!_slang_assemble_do (A, op)) + return GL_FALSE; + break; + case slang_oper_for: + if (!_slang_assemble_for (A, op)) + return GL_FALSE; + break; + case slang_oper_void: + break; + case slang_oper_literal_bool: + if (ref == slang_ref_force) + return GL_FALSE; + if (!PLIT (A->file, slang_asm_bool_push, op->literal)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_literal_int: + if (ref == slang_ref_force) + return GL_FALSE; + if (!PLIT (A->file, slang_asm_int_push, op->literal)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_literal_float: + if (ref == slang_ref_force) + return GL_FALSE; + if (!PLIT (A->file, slang_asm_float_push, op->literal)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_identifier: + { + slang_variable *var; + GLuint size; + + /* find the variable and calculate its size */ + var = _slang_locate_variable (op->locals, op->a_id, GL_TRUE); + if (var == NULL) + return GL_FALSE; + size = 0; + if (!sizeof_variable (A, &var->type.specifier, slang_qual_none, var->array_len, &size)) + return GL_FALSE; + + /* prepare stack for dereferencing */ + if (ref == slang_ref_forbid) + if (!PLAB2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4)) + return GL_FALSE; + + /* push the variable's address */ + if (var->global) + { + if (!PLAB (A->file, slang_asm_global_addr, var->address)) + return GL_FALSE; + } + else + { + if (!PLAB2 (A->file, slang_asm_local_addr, var->address, size)) + return GL_FALSE; + } + + /* perform the dereference */ + if (ref == slang_ref_forbid) + { + if (!PUSH (A->file, slang_asm_addr_copy)) + return GL_FALSE; + if (!PLAB (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + if (!_slang_dereference (A, op)) + return GL_FALSE; + } + } + break; + case slang_oper_sequence: + if (ref == slang_ref_force) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[0])) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_assign: + if (!_slang_assemble_assign (A, op, "=", ref)) + return GL_FALSE; + break; + case slang_oper_addassign: + if (!_slang_assemble_assign (A, op, "+=", ref)) + return GL_FALSE; + A->ref = ref; + break; + case slang_oper_subassign: + if (!_slang_assemble_assign (A, op, "-=", ref)) + return GL_FALSE; + A->ref = ref; + break; + case slang_oper_mulassign: + if (!_slang_assemble_assign (A, op, "*=", ref)) + return GL_FALSE; + A->ref = ref; + break; + /*case slang_oper_modassign:*/ + /*case slang_oper_lshassign:*/ + /*case slang_oper_rshassign:*/ + /*case slang_oper_orassign:*/ + /*case slang_oper_xorassign:*/ + /*case slang_oper_andassign:*/ + case slang_oper_divassign: + if (!_slang_assemble_assign (A, op, "/=", ref)) + return GL_FALSE; + A->ref = ref; + break; + case slang_oper_select: + if (!_slang_assemble_select (A, op)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_logicalor: + if (!_slang_assemble_logicalor (A, op)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_logicaland: + if (!_slang_assemble_logicaland (A, op)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_logicalxor: + if (!_slang_assemble_function_call_name (A, "^^", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + /*case slang_oper_bitor:*/ + /*case slang_oper_bitxor:*/ + /*case slang_oper_bitand:*/ + case slang_oper_less: + if (!_slang_assemble_function_call_name (A, "<", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_greater: + if (!_slang_assemble_function_call_name (A, ">", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_lessequal: + if (!_slang_assemble_function_call_name (A, "<=", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_greaterequal: + if (!_slang_assemble_function_call_name (A, ">=", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + /*case slang_oper_lshift:*/ + /*case slang_oper_rshift:*/ + case slang_oper_add: + if (!_slang_assemble_function_call_name (A, "+", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_subtract: + if (!_slang_assemble_function_call_name (A, "-", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_multiply: + if (!_slang_assemble_function_call_name (A, "*", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + /*case slang_oper_modulus:*/ + case slang_oper_divide: + if (!_slang_assemble_function_call_name (A, "/", op->children, 2, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_equal: + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + if (!equality (A, op->children, GL_TRUE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_notequal: + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + if (!equality (A, op->children, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_preincrement: + if (!_slang_assemble_assign (A, op, "++", ref)) + return GL_FALSE; + A->ref = ref; + break; + case slang_oper_predecrement: + if (!_slang_assemble_assign (A, op, "--", ref)) + return GL_FALSE; + A->ref = ref; + break; + case slang_oper_plus: + if (!_slang_dereference (A, op)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_minus: + if (!_slang_assemble_function_call_name (A, "-", op->children, 1, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + /*case slang_oper_complement:*/ + case slang_oper_not: + if (!_slang_assemble_function_call_name (A, "!", op->children, 1, GL_FALSE)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_subscript: + { + slang_assembly_typeinfo ti_arr, ti_elem; + + if (!slang_assembly_typeinfo_construct (&ti_arr)) + return GL_FALSE; + if (!slang_assembly_typeinfo_construct (&ti_elem)) + { + slang_assembly_typeinfo_destruct (&ti_arr); + return GL_FALSE; + } + if (!handle_subscript (A, &ti_elem, &ti_arr, op, ref)) + { + slang_assembly_typeinfo_destruct (&ti_arr); + slang_assembly_typeinfo_destruct (&ti_elem); + return GL_FALSE; + } + slang_assembly_typeinfo_destruct (&ti_arr); + slang_assembly_typeinfo_destruct (&ti_elem); + } + break; + case slang_oper_call: + { + slang_function *fun; + + fun = _slang_locate_function (A->space.funcs, op->a_id, op->children, op->num_children, + &A->space, A->atoms); + if (fun == NULL) + { + if (!_slang_assemble_constructor (A, op)) + return GL_FALSE; + } + else + { + if (!_slang_assemble_function_call (A, fun, op->children, op->num_children, GL_FALSE)) + return GL_FALSE; + } + A->ref = slang_ref_forbid; + } + break; + case slang_oper_field: + { + slang_assembly_typeinfo ti_after, ti_before; + + if (!slang_assembly_typeinfo_construct (&ti_after)) + return GL_FALSE; + if (!slang_assembly_typeinfo_construct (&ti_before)) + { + slang_assembly_typeinfo_destruct (&ti_after); + return GL_FALSE; + } + if (!handle_field (A, &ti_after, &ti_before, op, ref)) + { + slang_assembly_typeinfo_destruct (&ti_after); + slang_assembly_typeinfo_destruct (&ti_before); + return GL_FALSE; + } + slang_assembly_typeinfo_destruct (&ti_after); + slang_assembly_typeinfo_destruct (&ti_before); + } + break; + case slang_oper_postincrement: + if (!assemble_function_call_name_dummyint (A, "++", op->children)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + case slang_oper_postdecrement: + if (!assemble_function_call_name_dummyint (A, "--", op->children)) + return GL_FALSE; + A->ref = slang_ref_forbid; + break; + default: + return GL_FALSE; + } + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_assemble.h b/src/mesa/shader/slang/slang_assemble.h index 0cde845f854..f1aa1360ba8 100644 --- a/src/mesa/shader/slang/slang_assemble.h +++ b/src/mesa/shader/slang/slang_assemble.h @@ -1,214 +1,214 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ASSEMBLE_H
-#define SLANG_ASSEMBLE_H
-
-#include "slang_utility.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-struct slang_operation_;
-
-typedef enum slang_assembly_type_
-{
- /* core */
- slang_asm_none,
- slang_asm_float_copy,
- slang_asm_float_move,
- slang_asm_float_push,
- slang_asm_float_deref,
- slang_asm_float_add,
- slang_asm_float_multiply,
- slang_asm_float_divide,
- slang_asm_float_negate,
- slang_asm_float_less,
- slang_asm_float_equal_exp,
- slang_asm_float_equal_int,
- slang_asm_float_to_int,
- slang_asm_float_sine,
- slang_asm_float_arcsine,
- slang_asm_float_arctan,
- slang_asm_float_power,
- slang_asm_float_log2,
- slang_asm_float_floor,
- slang_asm_float_ceil,
- slang_asm_float_noise1,
- slang_asm_float_noise2,
- slang_asm_float_noise3,
- slang_asm_float_noise4,
- slang_asm_int_copy,
- slang_asm_int_move,
- slang_asm_int_push,
- slang_asm_int_deref,
- slang_asm_int_to_float,
- slang_asm_int_to_addr,
- slang_asm_bool_copy,
- slang_asm_bool_move,
- slang_asm_bool_push,
- slang_asm_bool_deref,
- slang_asm_addr_copy,
- slang_asm_addr_push,
- slang_asm_addr_deref,
- slang_asm_addr_add,
- slang_asm_addr_multiply,
- slang_asm_vec4_tex1d,
- slang_asm_vec4_tex2d,
- slang_asm_vec4_tex3d,
- slang_asm_vec4_texcube,
- slang_asm_vec4_shad1d,
- slang_asm_vec4_shad2d,
- slang_asm_jump,
- slang_asm_jump_if_zero,
- slang_asm_enter,
- slang_asm_leave,
- slang_asm_local_alloc,
- slang_asm_local_free,
- slang_asm_local_addr,
- slang_asm_global_addr,
- slang_asm_call,
- slang_asm_return,
- slang_asm_discard,
- slang_asm_exit,
- /* mesa-specific extensions */
- slang_asm_float_print,
- slang_asm_int_print,
- slang_asm_bool_print,
- slang_asm__last
-} slang_assembly_type;
-
-typedef struct slang_assembly_
-{
- slang_assembly_type type;
- GLfloat literal;
- GLuint param[2];
-} slang_assembly;
-
-typedef struct slang_assembly_file_
-{
- slang_assembly *code;
- GLuint count;
- GLuint capacity;
-} slang_assembly_file;
-
-GLboolean slang_assembly_file_construct (slang_assembly_file *);
-GLvoid slang_assembly_file_destruct (slang_assembly_file *);
-GLboolean slang_assembly_file_push (slang_assembly_file *, slang_assembly_type);
-GLboolean slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint);
-GLboolean slang_assembly_file_push_label2 (slang_assembly_file *, slang_assembly_type, GLuint, GLuint);
-GLboolean slang_assembly_file_push_literal (slang_assembly_file *, slang_assembly_type, GLfloat);
-
-typedef struct slang_assembly_file_restore_point_
-{
- GLuint count;
-} slang_assembly_file_restore_point;
-
-GLboolean slang_assembly_file_restore_point_save (slang_assembly_file *,
- slang_assembly_file_restore_point *);
-GLboolean slang_assembly_file_restore_point_load (slang_assembly_file *,
- slang_assembly_file_restore_point *);
-
-typedef struct slang_assembly_flow_control_
-{
- GLuint loop_start; /* for "continue" statement */
- GLuint loop_end; /* for "break" statement */
- GLuint function_end; /* for "return" statement */
-} slang_assembly_flow_control;
-
-typedef struct slang_assembly_local_info_
-{
- GLuint ret_size;
- GLuint addr_tmp;
- GLuint swizzle_tmp;
-} slang_assembly_local_info;
-
-typedef enum
-{
- slang_ref_force,
- slang_ref_forbid/*,
- slang_ref_freelance*/
-} slang_ref_type;
-
-/*
- * Holds a complete information about vector swizzle - the <swizzle> array contains
- * vector component source indices, where 0 is "x", 1 is "y", 2 is "z" and 3 is "w".
- * Example: "xwz" --> { 3, { 0, 3, 2, not used } }.
- */
-typedef struct slang_swizzle_
-{
- GLuint num_components;
- GLuint swizzle[4];
-} slang_swizzle;
-
-typedef struct slang_assembly_name_space_
-{
- struct slang_function_scope_ *funcs;
- struct slang_struct_scope_ *structs;
- struct slang_variable_scope_ *vars;
-} slang_assembly_name_space;
-
-typedef struct slang_assemble_ctx_
-{
- slang_assembly_file *file;
- struct slang_machine_ *mach;
- slang_atom_pool *atoms;
- slang_assembly_name_space space;
- slang_assembly_flow_control flow;
- slang_assembly_local_info local;
- slang_ref_type ref;
- slang_swizzle swz;
-} slang_assemble_ctx;
-
-struct slang_function_ *_slang_locate_function (struct slang_function_scope_ *funcs, slang_atom name,
- struct slang_operation_ *params, GLuint num_params, slang_assembly_name_space *space,
- slang_atom_pool *);
-
-GLboolean _slang_assemble_function (slang_assemble_ctx *, struct slang_function_ *);
-
-GLboolean _slang_cleanup_stack (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_dereference (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_function_call (slang_assemble_ctx *, struct slang_function_ *,
- struct slang_operation_ *, GLuint, GLboolean);
-
-GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *,
- struct slang_operation_ *, GLuint, GLboolean);
-
-GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *,
- slang_ref_type);
-
-#ifdef __cplusplus
-}
-#endif
-
-#include "slang_assemble_assignment.h"
-#include "slang_assemble_typeinfo.h"
-#include "slang_assemble_constructor.h"
-#include "slang_assemble_conditional.h"
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ASSEMBLE_H +#define SLANG_ASSEMBLE_H + +#include "slang_utility.h" + +#if defined __cplusplus +extern "C" { +#endif + +struct slang_operation_; + +typedef enum slang_assembly_type_ +{ + /* core */ + slang_asm_none, + slang_asm_float_copy, + slang_asm_float_move, + slang_asm_float_push, + slang_asm_float_deref, + slang_asm_float_add, + slang_asm_float_multiply, + slang_asm_float_divide, + slang_asm_float_negate, + slang_asm_float_less, + slang_asm_float_equal_exp, + slang_asm_float_equal_int, + slang_asm_float_to_int, + slang_asm_float_sine, + slang_asm_float_arcsine, + slang_asm_float_arctan, + slang_asm_float_power, + slang_asm_float_log2, + slang_asm_float_floor, + slang_asm_float_ceil, + slang_asm_float_noise1, + slang_asm_float_noise2, + slang_asm_float_noise3, + slang_asm_float_noise4, + slang_asm_int_copy, + slang_asm_int_move, + slang_asm_int_push, + slang_asm_int_deref, + slang_asm_int_to_float, + slang_asm_int_to_addr, + slang_asm_bool_copy, + slang_asm_bool_move, + slang_asm_bool_push, + slang_asm_bool_deref, + slang_asm_addr_copy, + slang_asm_addr_push, + slang_asm_addr_deref, + slang_asm_addr_add, + slang_asm_addr_multiply, + slang_asm_vec4_tex1d, + slang_asm_vec4_tex2d, + slang_asm_vec4_tex3d, + slang_asm_vec4_texcube, + slang_asm_vec4_shad1d, + slang_asm_vec4_shad2d, + slang_asm_jump, + slang_asm_jump_if_zero, + slang_asm_enter, + slang_asm_leave, + slang_asm_local_alloc, + slang_asm_local_free, + slang_asm_local_addr, + slang_asm_global_addr, + slang_asm_call, + slang_asm_return, + slang_asm_discard, + slang_asm_exit, + /* mesa-specific extensions */ + slang_asm_float_print, + slang_asm_int_print, + slang_asm_bool_print, + slang_asm__last +} slang_assembly_type; + +typedef struct slang_assembly_ +{ + slang_assembly_type type; + GLfloat literal; + GLuint param[2]; +} slang_assembly; + +typedef struct slang_assembly_file_ +{ + slang_assembly *code; + GLuint count; + GLuint capacity; +} slang_assembly_file; + +GLboolean slang_assembly_file_construct (slang_assembly_file *); +GLvoid slang_assembly_file_destruct (slang_assembly_file *); +GLboolean slang_assembly_file_push (slang_assembly_file *, slang_assembly_type); +GLboolean slang_assembly_file_push_label (slang_assembly_file *, slang_assembly_type, GLuint); +GLboolean slang_assembly_file_push_label2 (slang_assembly_file *, slang_assembly_type, GLuint, GLuint); +GLboolean slang_assembly_file_push_literal (slang_assembly_file *, slang_assembly_type, GLfloat); + +typedef struct slang_assembly_file_restore_point_ +{ + GLuint count; +} slang_assembly_file_restore_point; + +GLboolean slang_assembly_file_restore_point_save (slang_assembly_file *, + slang_assembly_file_restore_point *); +GLboolean slang_assembly_file_restore_point_load (slang_assembly_file *, + slang_assembly_file_restore_point *); + +typedef struct slang_assembly_flow_control_ +{ + GLuint loop_start; /* for "continue" statement */ + GLuint loop_end; /* for "break" statement */ + GLuint function_end; /* for "return" statement */ +} slang_assembly_flow_control; + +typedef struct slang_assembly_local_info_ +{ + GLuint ret_size; + GLuint addr_tmp; + GLuint swizzle_tmp; +} slang_assembly_local_info; + +typedef enum +{ + slang_ref_force, + slang_ref_forbid/*, + slang_ref_freelance*/ +} slang_ref_type; + +/* + * Holds a complete information about vector swizzle - the <swizzle> array contains + * vector component source indices, where 0 is "x", 1 is "y", 2 is "z" and 3 is "w". + * Example: "xwz" --> { 3, { 0, 3, 2, not used } }. + */ +typedef struct slang_swizzle_ +{ + GLuint num_components; + GLuint swizzle[4]; +} slang_swizzle; + +typedef struct slang_assembly_name_space_ +{ + struct slang_function_scope_ *funcs; + struct slang_struct_scope_ *structs; + struct slang_variable_scope_ *vars; +} slang_assembly_name_space; + +typedef struct slang_assemble_ctx_ +{ + slang_assembly_file *file; + struct slang_machine_ *mach; + slang_atom_pool *atoms; + slang_assembly_name_space space; + slang_assembly_flow_control flow; + slang_assembly_local_info local; + slang_ref_type ref; + slang_swizzle swz; +} slang_assemble_ctx; + +struct slang_function_ *_slang_locate_function (struct slang_function_scope_ *funcs, slang_atom name, + struct slang_operation_ *params, GLuint num_params, slang_assembly_name_space *space, + slang_atom_pool *); + +GLboolean _slang_assemble_function (slang_assemble_ctx *, struct slang_function_ *); + +GLboolean _slang_cleanup_stack (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_dereference (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_function_call (slang_assemble_ctx *, struct slang_function_ *, + struct slang_operation_ *, GLuint, GLboolean); + +GLboolean _slang_assemble_function_call_name (slang_assemble_ctx *, const char *, + struct slang_operation_ *, GLuint, GLboolean); + +GLboolean _slang_assemble_operation (slang_assemble_ctx *, struct slang_operation_ *, + slang_ref_type); + +#ifdef __cplusplus +} +#endif + +#include "slang_assemble_assignment.h" +#include "slang_assemble_typeinfo.h" +#include "slang_assemble_constructor.h" +#include "slang_assemble_conditional.h" + +#endif + diff --git a/src/mesa/shader/slang/slang_assemble_assignment.c b/src/mesa/shader/slang/slang_assemble_assignment.c index 868724ed3e5..2f4cb1423f3 100644 --- a/src/mesa/shader/slang/slang_assemble_assignment.c +++ b/src/mesa/shader/slang/slang_assemble_assignment.c @@ -1,194 +1,194 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_assemble_assignment.c
- * slang assignment expressions assembler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_assemble.h"
-#include "slang_storage.h"
-
-/*
- * _slang_assemble_assignment()
- *
- * Copies values on the stack (<component 0> to <component N-1>) to a memory
- * location pointed by <addr of variable>.
- *
- * in:
- * +------------------+
- * | addr of variable |
- * +------------------+
- * | component N-1 |
- * | ... |
- * | component 0 |
- * +------------------+
- *
- * out:
- * +------------------+
- * | addr of variable |
- * +------------------+
- */
-
-static GLboolean assign_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg,
- GLuint *index, GLuint size)
-{
- GLuint i;
-
- for (i = 0; i < agg->count; i++)
- {
- const slang_storage_array *arr = &agg->arrays[i];
- GLuint j;
-
- for (j = 0; j < arr->length; j++)
- {
- if (arr->type == slang_stor_aggregate)
- {
- if (!assign_aggregate (A, arr->aggregate, index, size))
- return GL_FALSE;
- }
- else
- {
- GLuint dst_addr_loc, dst_offset;
- slang_assembly_type ty;
-
- /* calculate the distance from top of the stack to the destination address */
- dst_addr_loc = size - *index;
-
- /* calculate the offset within destination variable to write */
- if (A->swz.num_components != 0)
- {
- /* swizzle the index to get the actual offset */
- dst_offset = A->swz.swizzle[*index / 4] * 4;
- }
- else
- {
- /* no swizzling - write sequentially */
- dst_offset = *index;
- }
-
- switch (arr->type)
- {
- case slang_stor_bool:
- ty = slang_asm_bool_copy;
- break;
- case slang_stor_int:
- ty = slang_asm_int_copy;
- break;
- case slang_stor_float:
- ty = slang_asm_float_copy;
- break;
- default:
- break;
- }
- if (!slang_assembly_file_push_label2 (A->file, ty, dst_addr_loc, dst_offset))
- return GL_FALSE;
-
- *index += 4;
- }
- }
- }
-
- return GL_TRUE;
-}
-
-GLboolean _slang_assemble_assignment (slang_assemble_ctx *A, slang_operation *op)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg;
- GLuint index, size;
-
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end;
-
- index = 0;
- size = _slang_sizeof_aggregate (&agg);
- result = assign_aggregate (A, &agg, &index, size);
-
-end1:
- slang_storage_aggregate_destruct (&agg);
-end:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-/*
- * _slang_assemble_assign()
- *
- * Performs unary (pre ++ and --) or binary (=, +=, -=, *=, /=) assignment on the operation's
- * children.
- */
-
-GLboolean _slang_assemble_assign (slang_assemble_ctx *A, slang_operation *op, const char *oper,
- slang_ref_type ref)
-{
- slang_swizzle swz;
-
- if (ref == slang_ref_forbid)
- {
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4))
- return GL_FALSE;
- }
-
- if (slang_string_compare ("=", oper) == 0)
- {
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_force))
- return GL_FALSE;
- swz = A->swz;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
- A->swz = swz;
- if (!_slang_assemble_assignment (A, op->children))
- return GL_FALSE;
- }
- else
- {
- if (!_slang_assemble_function_call_name (A, oper, op->children, op->num_children, GL_TRUE))
- return GL_FALSE;
- }
-
- if (ref == slang_ref_forbid)
- {
- if (!slang_assembly_file_push (A->file, slang_asm_addr_copy))
- return GL_FALSE;
- if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- if (!_slang_dereference (A, op->children))
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_assemble_assignment.c + * slang assignment expressions assembler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_assemble.h" +#include "slang_storage.h" + +/* + * _slang_assemble_assignment() + * + * Copies values on the stack (<component 0> to <component N-1>) to a memory + * location pointed by <addr of variable>. + * + * in: + * +------------------+ + * | addr of variable | + * +------------------+ + * | component N-1 | + * | ... | + * | component 0 | + * +------------------+ + * + * out: + * +------------------+ + * | addr of variable | + * +------------------+ + */ + +static GLboolean assign_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *agg, + GLuint *index, GLuint size) +{ + GLuint i; + + for (i = 0; i < agg->count; i++) + { + const slang_storage_array *arr = &agg->arrays[i]; + GLuint j; + + for (j = 0; j < arr->length; j++) + { + if (arr->type == slang_stor_aggregate) + { + if (!assign_aggregate (A, arr->aggregate, index, size)) + return GL_FALSE; + } + else + { + GLuint dst_addr_loc, dst_offset; + slang_assembly_type ty; + + /* calculate the distance from top of the stack to the destination address */ + dst_addr_loc = size - *index; + + /* calculate the offset within destination variable to write */ + if (A->swz.num_components != 0) + { + /* swizzle the index to get the actual offset */ + dst_offset = A->swz.swizzle[*index / 4] * 4; + } + else + { + /* no swizzling - write sequentially */ + dst_offset = *index; + } + + switch (arr->type) + { + case slang_stor_bool: + ty = slang_asm_bool_copy; + break; + case slang_stor_int: + ty = slang_asm_int_copy; + break; + case slang_stor_float: + ty = slang_asm_float_copy; + break; + default: + break; + } + if (!slang_assembly_file_push_label2 (A->file, ty, dst_addr_loc, dst_offset)) + return GL_FALSE; + + *index += 4; + } + } + } + + return GL_TRUE; +} + +GLboolean _slang_assemble_assignment (slang_assemble_ctx *A, slang_operation *op) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg; + GLuint index, size; + + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end; + + index = 0; + size = _slang_sizeof_aggregate (&agg); + result = assign_aggregate (A, &agg, &index, size); + +end1: + slang_storage_aggregate_destruct (&agg); +end: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +/* + * _slang_assemble_assign() + * + * Performs unary (pre ++ and --) or binary (=, +=, -=, *=, /=) assignment on the operation's + * children. + */ + +GLboolean _slang_assemble_assign (slang_assemble_ctx *A, slang_operation *op, const char *oper, + slang_ref_type ref) +{ + slang_swizzle swz; + + if (ref == slang_ref_forbid) + { + if (!slang_assembly_file_push_label2 (A->file, slang_asm_local_addr, A->local.addr_tmp, 4)) + return GL_FALSE; + } + + if (slang_string_compare ("=", oper) == 0) + { + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_force)) + return GL_FALSE; + swz = A->swz; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + A->swz = swz; + if (!_slang_assemble_assignment (A, op->children)) + return GL_FALSE; + } + else + { + if (!_slang_assemble_function_call_name (A, oper, op->children, op->num_children, GL_TRUE)) + return GL_FALSE; + } + + if (ref == slang_ref_forbid) + { + if (!slang_assembly_file_push (A->file, slang_asm_addr_copy)) + return GL_FALSE; + if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + if (!_slang_dereference (A, op->children)) + return GL_FALSE; + } + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_assemble_assignment.h b/src/mesa/shader/slang/slang_assemble_assignment.h index 111459be920..7b993b543b1 100644 --- a/src/mesa/shader/slang/slang_assemble_assignment.h +++ b/src/mesa/shader/slang/slang_assemble_assignment.h @@ -1,42 +1,42 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ASSEMBLE_ASSIGNMENT_H
-#define SLANG_ASSEMBLE_ASSIGNMENT_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-GLboolean _slang_assemble_assignment (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_assign (slang_assemble_ctx *, struct slang_operation_ *, const char *,
- slang_ref_type);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ASSEMBLE_ASSIGNMENT_H +#define SLANG_ASSEMBLE_ASSIGNMENT_H + +#if defined __cplusplus +extern "C" { +#endif + +GLboolean _slang_assemble_assignment (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_assign (slang_assemble_ctx *, struct slang_operation_ *, const char *, + slang_ref_type); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_assemble_conditional.c b/src/mesa/shader/slang/slang_assemble_conditional.c index b29d0cf30c5..f3400e8753a 100644 --- a/src/mesa/shader/slang/slang_assemble_conditional.c +++ b/src/mesa/shader/slang/slang_assemble_conditional.c @@ -1,448 +1,448 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_assemble_conditional.c
- * slang condtional expressions assembler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_assemble.h"
-#include "slang_compile.h"
-
-/*
- * _slang_assemble_logicaland()
- *
- * and:
- * <left-expression>
- * jumpz zero
- * <right-expression>
- * jump end
- * zero:
- * push 0
- * end:
- */
-
-GLboolean _slang_assemble_logicaland (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint zero_jump, end_jump;
-
- /* evaluate left expression */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to pushing 0 if not true */
- zero_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* evaluate right expression */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to the end of the expression */
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* push 0 on stack */
- A->file->code[zero_jump].param[0] = A->file->count;
- if (!slang_assembly_file_push_literal (A->file, slang_asm_bool_push, (GLfloat) 0))
- return GL_FALSE;
-
- /* the end of the expression */
- A->file->code[end_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_logicalor()
- *
- * or:
- * <left-expression>
- * jumpz right
- * push 1
- * jump end
- * right:
- * <right-expression>
- * end:
- */
-
-GLboolean _slang_assemble_logicalor (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint right_jump, end_jump;
-
- /* evaluate left expression */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to evaluation of right expression if not true */
- right_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* push 1 on stack */
- if (!slang_assembly_file_push_literal (A->file, slang_asm_bool_push, (GLfloat) 1))
- return GL_FALSE;
-
- /* jump to the end of the expression */
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* evaluate right expression */
- A->file->code[right_jump].param[0] = A->file->count;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- /* the end of the expression */
- A->file->code[end_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_select()
- *
- * select:
- * <condition-expression>
- * jumpz false
- * <true-expression>
- * jump end
- * false:
- * <false-expression>
- * end:
- */
-
-GLboolean _slang_assemble_select (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint cond_jump, end_jump;
-
- /* execute condition expression */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to false expression if not true */
- cond_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* execute true expression */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to the end of the expression */
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* resolve false point */
- A->file->code[cond_jump].param[0] = A->file->count;
-
- /* execute false expression */
- if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid))
- return GL_FALSE;
-
- /* resolve the end of the expression */
- A->file->code[end_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_for()
- *
- * for:
- * <init-statement>
- * jump start
- * break:
- * jump end
- * continue:
- * <loop-increment>
- * start:
- * <condition-statement>
- * jumpz end
- * <loop-body>
- * jump continue
- * end:
- */
-
-GLboolean _slang_assemble_for (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint start_jump, end_jump, cond_jump;
- GLuint break_label, cont_label;
- slang_assembly_flow_control save_flow = A->flow;
-
- /* execute initialization statement */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[0]))
- return GL_FALSE;
-
- /* skip the "go to the end of the loop" and loop-increment statements */
- start_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* go to the end of the loop - break statements are directed here */
- break_label = A->file->count;
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* resolve the beginning of the loop - continue statements are directed here */
- cont_label = A->file->count;
-
- /* execute loop-increment statement */
- if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[2]))
- return GL_FALSE;
-
- /* resolve the condition point */
- A->file->code[start_jump].param[0] = A->file->count;
-
- /* execute condition statement */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to the end of the loop if not true */
- cond_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* execute loop body */
- A->flow.loop_start = cont_label;
- A->flow.loop_end = break_label;
- if (!_slang_assemble_operation (A, &op->children[3], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[3]))
- return GL_FALSE;
- A->flow = save_flow;
-
- /* go to the beginning of the loop */
- if (!slang_assembly_file_push_label (A->file, slang_asm_jump, cont_label))
- return GL_FALSE;
-
- /* resolve the end of the loop */
- A->file->code[end_jump].param[0] = A->file->count;
- A->file->code[cond_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_do()
- *
- * do:
- * jump start
- * break:
- * jump end
- * continue:
- * jump condition
- * start:
- * <loop-body>
- * condition:
- * <condition-statement>
- * jumpz end
- * jump start
- * end:
- */
-
-GLboolean _slang_assemble_do (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint skip_jump, end_jump, cont_jump, cond_jump;
- GLuint break_label, cont_label;
- slang_assembly_flow_control save_flow = A->flow;
-
- /* skip the "go to the end of the loop" and "go to condition" statements */
- skip_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* go to the end of the loop - break statements are directed here */
- break_label = A->file->count;
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* go to condition - continue statements are directed here */
- cont_label = A->file->count;
- cont_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* resolve the beginning of the loop */
- A->file->code[skip_jump].param[0] = A->file->count;
-
- /* execute loop body */
- A->flow.loop_start = cont_label;
- A->flow.loop_end = break_label;
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[0]))
- return GL_FALSE;
- A->flow = save_flow;
-
- /* resolve condition point */
- A->file->code[cont_jump].param[0] = A->file->count;
-
- /* execute condition statement */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to the end of the loop if not true */
- cond_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* jump to the beginning of the loop */
- if (!slang_assembly_file_push_label (A->file, slang_asm_jump, A->file->code[skip_jump].param[0]))
- return GL_FALSE;
-
- /* resolve the end of the loop */
- A->file->code[end_jump].param[0] = A->file->count;
- A->file->code[cond_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_while()
- *
- * while:
- * jump continue
- * break:
- * jump end
- * continue:
- * <condition-statement>
- * jumpz end
- * <loop-body>
- * jump continue
- * end:
- */
-
-GLboolean _slang_assemble_while (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint skip_jump, end_jump, cond_jump;
- GLuint break_label;
- slang_assembly_flow_control save_flow = A->flow;
-
- /* skip the "go to the end of the loop" statement */
- skip_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* go to the end of the loop - break statements are directed here */
- break_label = A->file->count;
- end_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* resolve the beginning of the loop - continue statements are directed here */
- A->file->code[skip_jump].param[0] = A->file->count;
-
- /* execute condition statement */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to the end of the loop if not true */
- cond_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* execute loop body */
- A->flow.loop_start = A->file->code[skip_jump].param[0];
- A->flow.loop_end = break_label;
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[1]))
- return GL_FALSE;
- A->flow = save_flow;
-
- /* jump to the beginning of the loop */
- if (!slang_assembly_file_push_label (A->file, slang_asm_jump, A->file->code[skip_jump].param[0]))
- return GL_FALSE;
-
- /* resolve the end of the loop */
- A->file->code[end_jump].param[0] = A->file->count;
- A->file->code[cond_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
-/*
- * _slang_assemble_if()
- *
- * if:
- * <condition-statement>
- * jumpz else
- * <true-statement>
- * jump end
- * else:
- * <false-statement>
- * end:
- */
-
-GLboolean _slang_assemble_if (slang_assemble_ctx *A, slang_operation *op)
-{
- GLuint cond_jump, else_jump;
-
- /* execute condition statement */
- if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid))
- return GL_FALSE;
-
- /* jump to false-statement if not true */
- cond_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero))
- return GL_FALSE;
-
- /* execute true-statement */
- if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[1]))
- return GL_FALSE;
-
- /* skip if-false statement */
- else_jump = A->file->count;
- if (!slang_assembly_file_push (A->file, slang_asm_jump))
- return GL_FALSE;
-
- /* resolve start of false-statement */
- A->file->code[cond_jump].param[0] = A->file->count;
-
- /* execute false-statement */
- if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid/*slang_ref_freelance*/))
- return GL_FALSE;
- if (!_slang_cleanup_stack (A, &op->children[2]))
- return GL_FALSE;
-
- /* resolve end of if-false statement */
- A->file->code[else_jump].param[0] = A->file->count;
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_assemble_conditional.c + * slang condtional expressions assembler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_assemble.h" +#include "slang_compile.h" + +/* + * _slang_assemble_logicaland() + * + * and: + * <left-expression> + * jumpz zero + * <right-expression> + * jump end + * zero: + * push 0 + * end: + */ + +GLboolean _slang_assemble_logicaland (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint zero_jump, end_jump; + + /* evaluate left expression */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + /* jump to pushing 0 if not true */ + zero_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* evaluate right expression */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + /* jump to the end of the expression */ + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* push 0 on stack */ + A->file->code[zero_jump].param[0] = A->file->count; + if (!slang_assembly_file_push_literal (A->file, slang_asm_bool_push, (GLfloat) 0)) + return GL_FALSE; + + /* the end of the expression */ + A->file->code[end_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_logicalor() + * + * or: + * <left-expression> + * jumpz right + * push 1 + * jump end + * right: + * <right-expression> + * end: + */ + +GLboolean _slang_assemble_logicalor (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint right_jump, end_jump; + + /* evaluate left expression */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + /* jump to evaluation of right expression if not true */ + right_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* push 1 on stack */ + if (!slang_assembly_file_push_literal (A->file, slang_asm_bool_push, (GLfloat) 1)) + return GL_FALSE; + + /* jump to the end of the expression */ + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* evaluate right expression */ + A->file->code[right_jump].param[0] = A->file->count; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + /* the end of the expression */ + A->file->code[end_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_select() + * + * select: + * <condition-expression> + * jumpz false + * <true-expression> + * jump end + * false: + * <false-expression> + * end: + */ + +GLboolean _slang_assemble_select (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint cond_jump, end_jump; + + /* execute condition expression */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + /* jump to false expression if not true */ + cond_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* execute true expression */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + /* jump to the end of the expression */ + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* resolve false point */ + A->file->code[cond_jump].param[0] = A->file->count; + + /* execute false expression */ + if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid)) + return GL_FALSE; + + /* resolve the end of the expression */ + A->file->code[end_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_for() + * + * for: + * <init-statement> + * jump start + * break: + * jump end + * continue: + * <loop-increment> + * start: + * <condition-statement> + * jumpz end + * <loop-body> + * jump continue + * end: + */ + +GLboolean _slang_assemble_for (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint start_jump, end_jump, cond_jump; + GLuint break_label, cont_label; + slang_assembly_flow_control save_flow = A->flow; + + /* execute initialization statement */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[0])) + return GL_FALSE; + + /* skip the "go to the end of the loop" and loop-increment statements */ + start_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* go to the end of the loop - break statements are directed here */ + break_label = A->file->count; + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* resolve the beginning of the loop - continue statements are directed here */ + cont_label = A->file->count; + + /* execute loop-increment statement */ + if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[2])) + return GL_FALSE; + + /* resolve the condition point */ + A->file->code[start_jump].param[0] = A->file->count; + + /* execute condition statement */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + /* jump to the end of the loop if not true */ + cond_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* execute loop body */ + A->flow.loop_start = cont_label; + A->flow.loop_end = break_label; + if (!_slang_assemble_operation (A, &op->children[3], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[3])) + return GL_FALSE; + A->flow = save_flow; + + /* go to the beginning of the loop */ + if (!slang_assembly_file_push_label (A->file, slang_asm_jump, cont_label)) + return GL_FALSE; + + /* resolve the end of the loop */ + A->file->code[end_jump].param[0] = A->file->count; + A->file->code[cond_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_do() + * + * do: + * jump start + * break: + * jump end + * continue: + * jump condition + * start: + * <loop-body> + * condition: + * <condition-statement> + * jumpz end + * jump start + * end: + */ + +GLboolean _slang_assemble_do (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint skip_jump, end_jump, cont_jump, cond_jump; + GLuint break_label, cont_label; + slang_assembly_flow_control save_flow = A->flow; + + /* skip the "go to the end of the loop" and "go to condition" statements */ + skip_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* go to the end of the loop - break statements are directed here */ + break_label = A->file->count; + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* go to condition - continue statements are directed here */ + cont_label = A->file->count; + cont_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* resolve the beginning of the loop */ + A->file->code[skip_jump].param[0] = A->file->count; + + /* execute loop body */ + A->flow.loop_start = cont_label; + A->flow.loop_end = break_label; + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[0])) + return GL_FALSE; + A->flow = save_flow; + + /* resolve condition point */ + A->file->code[cont_jump].param[0] = A->file->count; + + /* execute condition statement */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid)) + return GL_FALSE; + + /* jump to the end of the loop if not true */ + cond_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* jump to the beginning of the loop */ + if (!slang_assembly_file_push_label (A->file, slang_asm_jump, A->file->code[skip_jump].param[0])) + return GL_FALSE; + + /* resolve the end of the loop */ + A->file->code[end_jump].param[0] = A->file->count; + A->file->code[cond_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_while() + * + * while: + * jump continue + * break: + * jump end + * continue: + * <condition-statement> + * jumpz end + * <loop-body> + * jump continue + * end: + */ + +GLboolean _slang_assemble_while (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint skip_jump, end_jump, cond_jump; + GLuint break_label; + slang_assembly_flow_control save_flow = A->flow; + + /* skip the "go to the end of the loop" statement */ + skip_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* go to the end of the loop - break statements are directed here */ + break_label = A->file->count; + end_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* resolve the beginning of the loop - continue statements are directed here */ + A->file->code[skip_jump].param[0] = A->file->count; + + /* execute condition statement */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + /* jump to the end of the loop if not true */ + cond_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* execute loop body */ + A->flow.loop_start = A->file->code[skip_jump].param[0]; + A->flow.loop_end = break_label; + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[1])) + return GL_FALSE; + A->flow = save_flow; + + /* jump to the beginning of the loop */ + if (!slang_assembly_file_push_label (A->file, slang_asm_jump, A->file->code[skip_jump].param[0])) + return GL_FALSE; + + /* resolve the end of the loop */ + A->file->code[end_jump].param[0] = A->file->count; + A->file->code[cond_jump].param[0] = A->file->count; + + return GL_TRUE; +} + +/* + * _slang_assemble_if() + * + * if: + * <condition-statement> + * jumpz else + * <true-statement> + * jump end + * else: + * <false-statement> + * end: + */ + +GLboolean _slang_assemble_if (slang_assemble_ctx *A, slang_operation *op) +{ + GLuint cond_jump, else_jump; + + /* execute condition statement */ + if (!_slang_assemble_operation (A, &op->children[0], slang_ref_forbid)) + return GL_FALSE; + + /* jump to false-statement if not true */ + cond_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump_if_zero)) + return GL_FALSE; + + /* execute true-statement */ + if (!_slang_assemble_operation (A, &op->children[1], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[1])) + return GL_FALSE; + + /* skip if-false statement */ + else_jump = A->file->count; + if (!slang_assembly_file_push (A->file, slang_asm_jump)) + return GL_FALSE; + + /* resolve start of false-statement */ + A->file->code[cond_jump].param[0] = A->file->count; + + /* execute false-statement */ + if (!_slang_assemble_operation (A, &op->children[2], slang_ref_forbid/*slang_ref_freelance*/)) + return GL_FALSE; + if (!_slang_cleanup_stack (A, &op->children[2])) + return GL_FALSE; + + /* resolve end of if-false statement */ + A->file->code[else_jump].param[0] = A->file->count; + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_assemble_conditional.h b/src/mesa/shader/slang/slang_assemble_conditional.h index ef0c2172c93..ce9e4de6c9d 100644 --- a/src/mesa/shader/slang/slang_assemble_conditional.h +++ b/src/mesa/shader/slang/slang_assemble_conditional.h @@ -1,51 +1,51 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ASSEMBLE_CONDITIONAL_H
-#define SLANG_ASSEMBLE_CONDITIONAL_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_select (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_for (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_do (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_while (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_if (slang_assemble_ctx *, struct slang_operation_ *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ASSEMBLE_CONDITIONAL_H +#define SLANG_ASSEMBLE_CONDITIONAL_H + +#if defined __cplusplus +extern "C" { +#endif + +GLboolean _slang_assemble_logicaland (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_logicalor (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_select (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_for (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_do (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_while (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_if (slang_assemble_ctx *, struct slang_operation_ *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_assemble_constructor.c b/src/mesa/shader/slang/slang_assemble_constructor.c index ea82e853426..6f02772bcd7 100644 --- a/src/mesa/shader/slang/slang_assemble_constructor.c +++ b/src/mesa/shader/slang/slang_assemble_constructor.c @@ -1,385 +1,385 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_assemble_constructor.c
- * slang constructor and vector swizzle assembler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_assemble.h"
-#include "slang_storage.h"
-
-/* _slang_is_swizzle() */
-
-GLboolean _slang_is_swizzle (const char *field, GLuint rows, slang_swizzle *swz)
-{
- GLuint i;
- GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE;
-
- /* the swizzle can be at most 4-component long */
- swz->num_components = slang_string_length (field);
- if (swz->num_components > 4)
- return GL_FALSE;
-
- for (i = 0; i < swz->num_components; i++)
- {
- /* mark which swizzle group is used */
- switch (field[i])
- {
- case 'x':
- case 'y':
- case 'z':
- case 'w':
- xyzw = GL_TRUE;
- break;
- case 'r':
- case 'g':
- case 'b':
- case 'a':
- rgba = GL_TRUE;
- break;
- case 's':
- case 't':
- case 'p':
- case 'q':
- stpq = GL_TRUE;
- break;
- default:
- return GL_FALSE;
- }
-
- /* collect swizzle component */
- switch (field[i])
- {
- case 'x':
- case 'r':
- case 's':
- swz->swizzle[i] = 0;
- break;
- case 'y':
- case 'g':
- case 't':
- swz->swizzle[i] = 1;
- break;
- case 'z':
- case 'b':
- case 'p':
- swz->swizzle[i] = 2;
- break;
- case 'w':
- case 'a':
- case 'q':
- swz->swizzle[i] = 3;
- break;
- }
-
- /* check if the component is valid for given vector's row count */
- if (rows <= swz->swizzle[i])
- return GL_FALSE;
- }
-
- /* only one swizzle group can be used */
- if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq))
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-/* _slang_is_swizzle_mask() */
-
-GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows)
-{
- GLuint i, c = 0;
-
- /* the swizzle may not be longer than the vector dim */
- if (swz->num_components > rows)
- return GL_FALSE;
-
- /* the swizzle components cannot be duplicated */
- for (i = 0; i < swz->num_components; i++)
- {
- if ((c & (1 << swz->swizzle[i])) != 0)
- return GL_FALSE;
- c |= 1 << swz->swizzle[i];
- }
-
- return GL_TRUE;
-}
-
-/* _slang_multiply_swizzles() */
-
-GLvoid _slang_multiply_swizzles (slang_swizzle *dst, const slang_swizzle *left,
- const slang_swizzle *right)
-{
- GLuint i;
-
- dst->num_components = right->num_components;
- for (i = 0; i < right->num_components; i++)
- dst->swizzle[i] = left->swizzle[right->swizzle[i]];
-}
-
-/* _slang_assemble_constructor() */
-
-static GLboolean sizeof_argument (slang_assemble_ctx *A, GLuint *size, slang_operation *op)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg, flat_agg;
-
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end2;
-
- if (!slang_storage_aggregate_construct (&flat_agg))
- goto end2;
- if (!_slang_flatten_aggregate (&flat_agg, &agg))
- goto end;
-
- *size = flat_agg.count * 4;
-
- result = GL_TRUE;
-end:
- slang_storage_aggregate_destruct (&flat_agg);
-end2:
- slang_storage_aggregate_destruct (&agg);
-end1:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *flat,
- slang_operation *op, GLuint garbage_size)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg, flat_agg;
-
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end2;
-
- if (!slang_storage_aggregate_construct (&flat_agg))
- goto end2;
- if (!_slang_flatten_aggregate (&flat_agg, &agg))
- goto end;
-
- if (!_slang_assemble_operation (A, op, slang_ref_forbid))
- goto end;
-
- /* TODO: convert (generic) elements */
-
- /* free the garbage */
- if (garbage_size != 0)
- {
- GLuint i;
-
- /* move the non-garbage part to the end of the argument */
- if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, 0))
- goto end;
- for (i = flat_agg.count * 4 - garbage_size; i > 0; i -= 4)
- {
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_move,
- garbage_size + i, i))
- {
- goto end;
- }
- }
- if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, garbage_size + 4))
- goto end;
- }
-
- result = GL_TRUE;
-end:
- slang_storage_aggregate_destruct (&flat_agg);
-end2:
- slang_storage_aggregate_destruct (&agg);
-end1:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *op)
-{
- slang_assembly_typeinfo ti;
- GLboolean result = GL_FALSE;
- slang_storage_aggregate agg, flat;
- GLuint size, i;
- GLuint arg_sums[2];
-
- /* get typeinfo of the constructor (the result of constructor expression) */
- if (!slang_assembly_typeinfo_construct (&ti))
- return GL_FALSE;
- if (!_slang_typeof_operation (A, op, &ti))
- goto end1;
-
- /* create an aggregate of the constructor */
- if (!slang_storage_aggregate_construct (&agg))
- goto end1;
- if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
- A->space.vars, A->mach, A->file, A->atoms))
- goto end2;
-
- /* calculate size of the constructor */
- size = _slang_sizeof_aggregate (&agg);
-
- /* flatten the constructor */
- if (!slang_storage_aggregate_construct (&flat))
- goto end2;
- if (!_slang_flatten_aggregate (&flat, &agg))
- goto end;
-
- /* collect the last two constructor's argument size sums */
- arg_sums[0] = 0; /* will hold all but the last argument's size sum */
- arg_sums[1] = 0; /* will hold all argument's size sum */
- for (i = 0; i < op->num_children; i++)
- {
- GLuint arg_size;
-
- if (!sizeof_argument (A, &arg_size, &op->children[i]))
- goto end;
- if (i > 0)
- arg_sums[0] = arg_sums[1];
- arg_sums[1] += arg_size;
- }
-
- /* check if there are too many arguments */
- if (arg_sums[0] >= size)
- {
- /* TODO: info log: too many arguments in constructor list */
- goto end;
- }
-
- /* check if there are too few arguments */
- if (arg_sums[1] < size)
- {
- /* TODO: info log: too few arguments in constructor list */
- goto end;
- }
-
- /* traverse the children that form the constructor expression */
- for (i = op->num_children; i > 0; i--)
- {
- GLuint garbage_size;
-
- /* the last argument may be too big - calculate the unnecessary data size */
- if (i == op->num_children)
- garbage_size = arg_sums[1] - size;
- else
- garbage_size = 0;
-
- if (!constructor_aggregate (A, &flat, &op->children[i - 1], garbage_size))
- goto end;
- }
-
- result = GL_TRUE;
-end:
- slang_storage_aggregate_destruct (&flat);
-end2:
- slang_storage_aggregate_destruct (&agg);
-end1:
- slang_assembly_typeinfo_destruct (&ti);
- return result;
-}
-
-/* _slang_assemble_constructor_from_swizzle() */
-
-GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *A, const slang_swizzle *swz,
- slang_type_specifier *spec, slang_type_specifier *master_spec)
-{
- GLuint master_rows, i;
-
- master_rows = _slang_type_dim (master_spec->type);
- for (i = 0; i < master_rows; i++)
- {
- switch (_slang_type_base (master_spec->type))
- {
- case slang_spec_bool:
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_bool_copy,
- (master_rows - i) * 4, i * 4))
- return GL_FALSE;
- break;
- case slang_spec_int:
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_int_copy,
- (master_rows - i) * 4, i * 4))
- return GL_FALSE;
- break;
- case slang_spec_float:
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_copy,
- (master_rows - i) * 4, i * 4))
- return GL_FALSE;
- break;
- default:
- break;
- }
- }
- if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, 4))
- return GL_FALSE;
- for (i = swz->num_components; i > 0; i--)
- {
- GLuint n = i - 1;
-
- if (!slang_assembly_file_push_label2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16))
- return GL_FALSE;
- if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, swz->swizzle[n] * 4))
- return GL_FALSE;
- if (!slang_assembly_file_push (A->file, slang_asm_addr_add))
- return GL_FALSE;
- switch (_slang_type_base (master_spec->type))
- {
- case slang_spec_bool:
- if (!slang_assembly_file_push (A->file, slang_asm_bool_deref))
- return GL_FALSE;
- break;
- case slang_spec_int:
- if (!slang_assembly_file_push (A->file, slang_asm_int_deref))
- return GL_FALSE;
- break;
- case slang_spec_float:
- if (!slang_assembly_file_push (A->file, slang_asm_float_deref))
- return GL_FALSE;
- break;
- default:
- break;
- }
- }
-
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_assemble_constructor.c + * slang constructor and vector swizzle assembler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_assemble.h" +#include "slang_storage.h" + +/* _slang_is_swizzle() */ + +GLboolean _slang_is_swizzle (const char *field, GLuint rows, slang_swizzle *swz) +{ + GLuint i; + GLboolean xyzw = GL_FALSE, rgba = GL_FALSE, stpq = GL_FALSE; + + /* the swizzle can be at most 4-component long */ + swz->num_components = slang_string_length (field); + if (swz->num_components > 4) + return GL_FALSE; + + for (i = 0; i < swz->num_components; i++) + { + /* mark which swizzle group is used */ + switch (field[i]) + { + case 'x': + case 'y': + case 'z': + case 'w': + xyzw = GL_TRUE; + break; + case 'r': + case 'g': + case 'b': + case 'a': + rgba = GL_TRUE; + break; + case 's': + case 't': + case 'p': + case 'q': + stpq = GL_TRUE; + break; + default: + return GL_FALSE; + } + + /* collect swizzle component */ + switch (field[i]) + { + case 'x': + case 'r': + case 's': + swz->swizzle[i] = 0; + break; + case 'y': + case 'g': + case 't': + swz->swizzle[i] = 1; + break; + case 'z': + case 'b': + case 'p': + swz->swizzle[i] = 2; + break; + case 'w': + case 'a': + case 'q': + swz->swizzle[i] = 3; + break; + } + + /* check if the component is valid for given vector's row count */ + if (rows <= swz->swizzle[i]) + return GL_FALSE; + } + + /* only one swizzle group can be used */ + if ((xyzw && rgba) || (xyzw && stpq) || (rgba && stpq)) + return GL_FALSE; + + return GL_TRUE; +} + +/* _slang_is_swizzle_mask() */ + +GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows) +{ + GLuint i, c = 0; + + /* the swizzle may not be longer than the vector dim */ + if (swz->num_components > rows) + return GL_FALSE; + + /* the swizzle components cannot be duplicated */ + for (i = 0; i < swz->num_components; i++) + { + if ((c & (1 << swz->swizzle[i])) != 0) + return GL_FALSE; + c |= 1 << swz->swizzle[i]; + } + + return GL_TRUE; +} + +/* _slang_multiply_swizzles() */ + +GLvoid _slang_multiply_swizzles (slang_swizzle *dst, const slang_swizzle *left, + const slang_swizzle *right) +{ + GLuint i; + + dst->num_components = right->num_components; + for (i = 0; i < right->num_components; i++) + dst->swizzle[i] = left->swizzle[right->swizzle[i]]; +} + +/* _slang_assemble_constructor() */ + +static GLboolean sizeof_argument (slang_assemble_ctx *A, GLuint *size, slang_operation *op) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg, flat_agg; + + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end2; + + if (!slang_storage_aggregate_construct (&flat_agg)) + goto end2; + if (!_slang_flatten_aggregate (&flat_agg, &agg)) + goto end; + + *size = flat_agg.count * 4; + + result = GL_TRUE; +end: + slang_storage_aggregate_destruct (&flat_agg); +end2: + slang_storage_aggregate_destruct (&agg); +end1: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *flat, + slang_operation *op, GLuint garbage_size) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg, flat_agg; + + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end2; + + if (!slang_storage_aggregate_construct (&flat_agg)) + goto end2; + if (!_slang_flatten_aggregate (&flat_agg, &agg)) + goto end; + + if (!_slang_assemble_operation (A, op, slang_ref_forbid)) + goto end; + + /* TODO: convert (generic) elements */ + + /* free the garbage */ + if (garbage_size != 0) + { + GLuint i; + + /* move the non-garbage part to the end of the argument */ + if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, 0)) + goto end; + for (i = flat_agg.count * 4 - garbage_size; i > 0; i -= 4) + { + if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_move, + garbage_size + i, i)) + { + goto end; + } + } + if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, garbage_size + 4)) + goto end; + } + + result = GL_TRUE; +end: + slang_storage_aggregate_destruct (&flat_agg); +end2: + slang_storage_aggregate_destruct (&agg); +end1: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *op) +{ + slang_assembly_typeinfo ti; + GLboolean result = GL_FALSE; + slang_storage_aggregate agg, flat; + GLuint size, i; + GLuint arg_sums[2]; + + /* get typeinfo of the constructor (the result of constructor expression) */ + if (!slang_assembly_typeinfo_construct (&ti)) + return GL_FALSE; + if (!_slang_typeof_operation (A, op, &ti)) + goto end1; + + /* create an aggregate of the constructor */ + if (!slang_storage_aggregate_construct (&agg)) + goto end1; + if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs, + A->space.vars, A->mach, A->file, A->atoms)) + goto end2; + + /* calculate size of the constructor */ + size = _slang_sizeof_aggregate (&agg); + + /* flatten the constructor */ + if (!slang_storage_aggregate_construct (&flat)) + goto end2; + if (!_slang_flatten_aggregate (&flat, &agg)) + goto end; + + /* collect the last two constructor's argument size sums */ + arg_sums[0] = 0; /* will hold all but the last argument's size sum */ + arg_sums[1] = 0; /* will hold all argument's size sum */ + for (i = 0; i < op->num_children; i++) + { + GLuint arg_size; + + if (!sizeof_argument (A, &arg_size, &op->children[i])) + goto end; + if (i > 0) + arg_sums[0] = arg_sums[1]; + arg_sums[1] += arg_size; + } + + /* check if there are too many arguments */ + if (arg_sums[0] >= size) + { + /* TODO: info log: too many arguments in constructor list */ + goto end; + } + + /* check if there are too few arguments */ + if (arg_sums[1] < size) + { + /* TODO: info log: too few arguments in constructor list */ + goto end; + } + + /* traverse the children that form the constructor expression */ + for (i = op->num_children; i > 0; i--) + { + GLuint garbage_size; + + /* the last argument may be too big - calculate the unnecessary data size */ + if (i == op->num_children) + garbage_size = arg_sums[1] - size; + else + garbage_size = 0; + + if (!constructor_aggregate (A, &flat, &op->children[i - 1], garbage_size)) + goto end; + } + + result = GL_TRUE; +end: + slang_storage_aggregate_destruct (&flat); +end2: + slang_storage_aggregate_destruct (&agg); +end1: + slang_assembly_typeinfo_destruct (&ti); + return result; +} + +/* _slang_assemble_constructor_from_swizzle() */ + +GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *A, const slang_swizzle *swz, + slang_type_specifier *spec, slang_type_specifier *master_spec) +{ + GLuint master_rows, i; + + master_rows = _slang_type_dim (master_spec->type); + for (i = 0; i < master_rows; i++) + { + switch (_slang_type_base (master_spec->type)) + { + case slang_spec_bool: + if (!slang_assembly_file_push_label2 (A->file, slang_asm_bool_copy, + (master_rows - i) * 4, i * 4)) + return GL_FALSE; + break; + case slang_spec_int: + if (!slang_assembly_file_push_label2 (A->file, slang_asm_int_copy, + (master_rows - i) * 4, i * 4)) + return GL_FALSE; + break; + case slang_spec_float: + if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_copy, + (master_rows - i) * 4, i * 4)) + return GL_FALSE; + break; + default: + break; + } + } + if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, 4)) + return GL_FALSE; + for (i = swz->num_components; i > 0; i--) + { + GLuint n = i - 1; + + if (!slang_assembly_file_push_label2 (A->file, slang_asm_local_addr, A->local.swizzle_tmp, 16)) + return GL_FALSE; + if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, swz->swizzle[n] * 4)) + return GL_FALSE; + if (!slang_assembly_file_push (A->file, slang_asm_addr_add)) + return GL_FALSE; + switch (_slang_type_base (master_spec->type)) + { + case slang_spec_bool: + if (!slang_assembly_file_push (A->file, slang_asm_bool_deref)) + return GL_FALSE; + break; + case slang_spec_int: + if (!slang_assembly_file_push (A->file, slang_asm_int_deref)) + return GL_FALSE; + break; + case slang_spec_float: + if (!slang_assembly_file_push (A->file, slang_asm_float_deref)) + return GL_FALSE; + break; + default: + break; + } + } + + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_assemble_constructor.h b/src/mesa/shader/slang/slang_assemble_constructor.h index 4bd120c4a81..41a03943cf5 100644 --- a/src/mesa/shader/slang/slang_assemble_constructor.h +++ b/src/mesa/shader/slang/slang_assemble_constructor.h @@ -1,64 +1,64 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ASSEMBLE_CONSTRUCTOR_H
-#define SLANG_ASSEMBLE_CONSTRUCTOR_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- * Checks if a field selector is a general swizzle (an r-value swizzle with replicated
- * components or an l-value swizzle mask) for a vector.
- * Returns GL_TRUE if this is the case, <swz> is filled with swizzle information.
- * Returns GL_FALSE otherwise.
- */
-GLboolean _slang_is_swizzle (const char *field, GLuint rows, slang_swizzle *swz);
-
-/*
- * Checks if a general swizzle is an l-value swizzle - these swizzles do not have
- * duplicated fields.
- * Returns GL_TRUE if this is a swizzle mask.
- * Returns GL_FALSE otherwise
- */
-GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows);
-
-/*
- * Combines (multiplies) two swizzles to form single swizzle.
- * Example: "vec.wzyx.yx" --> "vec.zw".
- */
-GLvoid _slang_multiply_swizzles (slang_swizzle *, const slang_swizzle *, const slang_swizzle *);
-
-GLboolean _slang_assemble_constructor (slang_assemble_ctx *, struct slang_operation_ *);
-
-GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *, const slang_swizzle *,
- slang_type_specifier *, slang_type_specifier *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ASSEMBLE_CONSTRUCTOR_H +#define SLANG_ASSEMBLE_CONSTRUCTOR_H + +#if defined __cplusplus +extern "C" { +#endif + +/* + * Checks if a field selector is a general swizzle (an r-value swizzle with replicated + * components or an l-value swizzle mask) for a vector. + * Returns GL_TRUE if this is the case, <swz> is filled with swizzle information. + * Returns GL_FALSE otherwise. + */ +GLboolean _slang_is_swizzle (const char *field, GLuint rows, slang_swizzle *swz); + +/* + * Checks if a general swizzle is an l-value swizzle - these swizzles do not have + * duplicated fields. + * Returns GL_TRUE if this is a swizzle mask. + * Returns GL_FALSE otherwise + */ +GLboolean _slang_is_swizzle_mask (const slang_swizzle *swz, GLuint rows); + +/* + * Combines (multiplies) two swizzles to form single swizzle. + * Example: "vec.wzyx.yx" --> "vec.zw". + */ +GLvoid _slang_multiply_swizzles (slang_swizzle *, const slang_swizzle *, const slang_swizzle *); + +GLboolean _slang_assemble_constructor (slang_assemble_ctx *, struct slang_operation_ *); + +GLboolean _slang_assemble_constructor_from_swizzle (slang_assemble_ctx *, const slang_swizzle *, + slang_type_specifier *, slang_type_specifier *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_assemble_typeinfo.c b/src/mesa/shader/slang/slang_assemble_typeinfo.c index 8c5275f7d5b..58f4e24f256 100644 --- a/src/mesa/shader/slang/slang_assemble_typeinfo.c +++ b/src/mesa/shader/slang/slang_assemble_typeinfo.c @@ -1,587 +1,587 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_assemble_typeinfo.c
- * slang type info
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_assemble.h"
-#include "slang_compile.h"
-
-/*
- * slang_type_specifier
- */
-
-GLvoid slang_type_specifier_ctr (slang_type_specifier *self)
-{
- self->type = slang_spec_void;
- self->_struct = NULL;
- self->_array = NULL;
-}
-
-GLvoid slang_type_specifier_dtr (slang_type_specifier *self)
-{
- if (self->_struct != NULL)
- {
- slang_struct_destruct (self->_struct);
- slang_alloc_free (self->_struct);
- }
- if (self->_array != NULL)
- {
- slang_type_specifier_dtr (self->_array);
- slang_alloc_free (self->_array);
- }
-}
-
-GLboolean slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
-{
- slang_type_specifier z;
-
- slang_type_specifier_ctr (&z);
- z.type = y->type;
- if (z.type == slang_spec_struct)
- {
- z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
- if (z._struct == NULL)
- {
- slang_type_specifier_dtr (&z);
- return GL_FALSE;
- }
- if (!slang_struct_construct (z._struct))
- {
- slang_alloc_free (z._struct);
- slang_type_specifier_dtr (&z);
- return GL_FALSE;
- }
- if (!slang_struct_copy (z._struct, y->_struct))
- {
- slang_type_specifier_dtr (&z);
- return GL_FALSE;
- }
- }
- else if (z.type == slang_spec_array)
- {
- z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
- if (z._array == NULL)
- {
- slang_type_specifier_dtr (&z);
- return GL_FALSE;
- }
- slang_type_specifier_ctr (z._array);
- if (!slang_type_specifier_copy (z._array, y->_array))
- {
- slang_type_specifier_dtr (&z);
- return GL_FALSE;
- }
- }
- slang_type_specifier_dtr (x);
- *x = z;
- return GL_TRUE;
-}
-
-GLboolean slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
-{
- if (x->type != y->type)
- return 0;
- if (x->type == slang_spec_struct)
- return slang_struct_equal (x->_struct, y->_struct);
- if (x->type == slang_spec_array)
- return slang_type_specifier_equal (x->_array, y->_array);
- return 1;
-}
-
-/* slang_assembly_typeinfo */
-
-GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *ti)
-{
- slang_type_specifier_ctr (&ti->spec);
- ti->array_len = 0;
- return GL_TRUE;
-}
-
-GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *ti)
-{
- slang_type_specifier_dtr (&ti->spec);
-}
-
-/* _slang_typeof_operation() */
-
-static GLboolean typeof_existing_function (const char *name, slang_operation *params,
- GLuint num_params, slang_assembly_name_space *space, slang_type_specifier *spec,
- slang_atom_pool *atoms)
-{
- slang_atom atom;
- GLboolean exists;
-
- atom = slang_atom_pool_atom (atoms, name);
- if (!_slang_typeof_function (atom, params, num_params, space, spec, &exists, atoms))
- return GL_FALSE;
- return exists;
-}
-
-GLboolean _slang_typeof_operation (slang_assemble_ctx *A, slang_operation *op,
- slang_assembly_typeinfo *ti)
-{
- return _slang_typeof_operation_ (op, &A->space, ti, A->atoms);
-}
-
-GLboolean _slang_typeof_operation_ (slang_operation *op, slang_assembly_name_space *space,
- slang_assembly_typeinfo *ti, slang_atom_pool *atoms)
-{
- ti->can_be_referenced = GL_FALSE;
- ti->is_swizzled = GL_FALSE;
-
- switch (op->type)
- {
- case slang_oper_block_no_new_scope:
- case slang_oper_block_new_scope:
- case slang_oper_variable_decl:
- case slang_oper_asm:
- case slang_oper_break:
- case slang_oper_continue:
- case slang_oper_discard:
- case slang_oper_return:
- case slang_oper_if:
- case slang_oper_while:
- case slang_oper_do:
- case slang_oper_for:
- case slang_oper_void:
- ti->spec.type = slang_spec_void;
- break;
- case slang_oper_expression:
- case slang_oper_assign:
- case slang_oper_addassign:
- case slang_oper_subassign:
- case slang_oper_mulassign:
- case slang_oper_divassign:
- case slang_oper_preincrement:
- case slang_oper_predecrement:
- if (!_slang_typeof_operation_ (op->children, space, ti, atoms))
- return 0;
- break;
- case slang_oper_literal_bool:
- case slang_oper_logicalor:
- case slang_oper_logicalxor:
- case slang_oper_logicaland:
- case slang_oper_equal:
- case slang_oper_notequal:
- case slang_oper_less:
- case slang_oper_greater:
- case slang_oper_lessequal:
- case slang_oper_greaterequal:
- case slang_oper_not:
- ti->spec.type = slang_spec_bool;
- break;
- case slang_oper_literal_int:
- ti->spec.type = slang_spec_int;
- break;
- case slang_oper_literal_float:
- ti->spec.type = slang_spec_float;
- break;
- case slang_oper_identifier:
- {
- slang_variable *var;
-
- var = _slang_locate_variable (op->locals, op->a_id, GL_TRUE);
- if (var == NULL)
- return GL_FALSE;
- if (!slang_type_specifier_copy (&ti->spec, &var->type.specifier))
- return GL_FALSE;
- ti->can_be_referenced = GL_TRUE;
- ti->array_len = var->array_len;
- }
- break;
- case slang_oper_sequence:
- /* TODO: check [0] and [1] if they match */
- if (!_slang_typeof_operation_ (&op->children[1], space, ti, atoms))
- return GL_FALSE;
- ti->can_be_referenced = GL_FALSE;
- ti->is_swizzled = GL_FALSE;
- break;
- /*case slang_oper_modassign:*/
- /*case slang_oper_lshassign:*/
- /*case slang_oper_rshassign:*/
- /*case slang_oper_orassign:*/
- /*case slang_oper_xorassign:*/
- /*case slang_oper_andassign:*/
- case slang_oper_select:
- /* TODO: check [1] and [2] if they match */
- if (!_slang_typeof_operation_ (&op->children[1], space, ti, atoms))
- return GL_FALSE;
- ti->can_be_referenced = GL_FALSE;
- ti->is_swizzled = GL_FALSE;
- break;
- /*case slang_oper_bitor:*/
- /*case slang_oper_bitxor:*/
- /*case slang_oper_bitand:*/
- /*case slang_oper_lshift:*/
- /*case slang_oper_rshift:*/
- case slang_oper_add:
- if (!typeof_existing_function ("+", op->children, 2, space, &ti->spec, atoms))
- return GL_FALSE;
- break;
- case slang_oper_subtract:
- if (!typeof_existing_function ("-", op->children, 2, space, &ti->spec, atoms))
- return GL_FALSE;
- break;
- case slang_oper_multiply:
- if (!typeof_existing_function ("*", op->children, 2, space, &ti->spec, atoms))
- return GL_FALSE;
- break;
- case slang_oper_divide:
- if (!typeof_existing_function ("/", op->children, 2, space, &ti->spec, atoms))
- return GL_FALSE;
- break;
- /*case slang_oper_modulus:*/
- case slang_oper_plus:
- if (!_slang_typeof_operation_ (op->children, space, ti, atoms))
- return GL_FALSE;
- ti->can_be_referenced = GL_FALSE;
- ti->is_swizzled = GL_FALSE;
- break;
- case slang_oper_minus:
- if (!typeof_existing_function ("-", op->children, 1, space, &ti->spec, atoms))
- return GL_FALSE;
- break;
- /*case slang_oper_complement:*/
- case slang_oper_subscript:
- {
- slang_assembly_typeinfo _ti;
-
- if (!slang_assembly_typeinfo_construct (&_ti))
- return GL_FALSE;
- if (!_slang_typeof_operation_ (op->children, space, &_ti, atoms))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- ti->can_be_referenced = _ti.can_be_referenced;
- if (_ti.spec.type == slang_spec_array)
- {
- if (!slang_type_specifier_copy (&ti->spec, _ti.spec._array))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- }
- else
- {
- if (!_slang_type_is_vector (_ti.spec.type) && !_slang_type_is_matrix (_ti.spec.type))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- ti->spec.type = _slang_type_base (_ti.spec.type);
- }
- slang_assembly_typeinfo_destruct (&_ti);
- }
- break;
- case slang_oper_call:
- {
- GLboolean exists;
-
- if (!_slang_typeof_function (op->a_id, op->children, op->num_children, space, &ti->spec,
- &exists, atoms))
- return GL_FALSE;
- if (!exists)
- {
- slang_struct *s = slang_struct_scope_find (space->structs, op->a_id, GL_TRUE);
- if (s != NULL)
- {
- ti->spec.type = slang_spec_struct;
- ti->spec._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
- if (ti->spec._struct == NULL)
- return GL_FALSE;
- if (!slang_struct_construct (ti->spec._struct))
- {
- slang_alloc_free (ti->spec._struct);
- ti->spec._struct = NULL;
- return GL_FALSE;
- }
- if (!slang_struct_copy (ti->spec._struct, s))
- return GL_FALSE;
- }
- else
- {
- const char *name;
- slang_type_specifier_type type;
-
- name = slang_atom_pool_id (atoms, op->a_id);
- type = slang_type_specifier_type_from_string (name);
- if (type == slang_spec_void)
- return GL_FALSE;
- ti->spec.type = type;
- }
- }
- }
- break;
- case slang_oper_field:
- {
- slang_assembly_typeinfo _ti;
-
- if (!slang_assembly_typeinfo_construct (&_ti))
- return GL_FALSE;
- if (!_slang_typeof_operation_ (op->children, space, &_ti, atoms))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- if (_ti.spec.type == slang_spec_struct)
- {
- slang_variable *field;
-
- field = _slang_locate_variable (_ti.spec._struct->fields, op->a_id, GL_FALSE);
- if (field == NULL)
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- if (!slang_type_specifier_copy (&ti->spec, &field->type.specifier))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- ti->can_be_referenced = _ti.can_be_referenced;
- }
- else
- {
- GLuint rows;
- const char *swizzle;
- slang_type_specifier_type base;
-
- /* determine the swizzle of the field expression */
- if (!_slang_type_is_vector (_ti.spec.type))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- rows = _slang_type_dim (_ti.spec.type);
- swizzle = slang_atom_pool_id (atoms, op->a_id);
- if (!_slang_is_swizzle (swizzle, rows, &ti->swz))
- {
- slang_assembly_typeinfo_destruct (&_ti);
- return GL_FALSE;
- }
- ti->is_swizzled = GL_TRUE;
- ti->can_be_referenced = _ti.can_be_referenced && _slang_is_swizzle_mask (&ti->swz,
- rows);
- if (_ti.is_swizzled)
- {
- slang_swizzle swz;
-
- /* swizzle the swizzle */
- _slang_multiply_swizzles (&swz, &_ti.swz, &ti->swz);
- ti->swz = swz;
- }
- base = _slang_type_base (_ti.spec.type);
- switch (ti->swz.num_components)
- {
- case 1:
- ti->spec.type = base;
- break;
- case 2:
- switch (base)
- {
- case slang_spec_float:
- ti->spec.type = slang_spec_vec2;
- break;
- case slang_spec_int:
- ti->spec.type = slang_spec_ivec2;
- break;
- case slang_spec_bool:
- ti->spec.type = slang_spec_bvec2;
- break;
- default:
- break;
- }
- break;
- case 3:
- switch (base)
- {
- case slang_spec_float:
- ti->spec.type = slang_spec_vec3;
- break;
- case slang_spec_int:
- ti->spec.type = slang_spec_ivec3;
- break;
- case slang_spec_bool:
- ti->spec.type = slang_spec_bvec3;
- break;
- default:
- break;
- }
- break;
- case 4:
- switch (base)
- {
- case slang_spec_float:
- ti->spec.type = slang_spec_vec4;
- break;
- case slang_spec_int:
- ti->spec.type = slang_spec_ivec4;
- break;
- case slang_spec_bool:
- ti->spec.type = slang_spec_bvec4;
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
- }
- slang_assembly_typeinfo_destruct (&_ti);
- }
- break;
- case slang_oper_postincrement:
- case slang_oper_postdecrement:
- if (!_slang_typeof_operation_ (op->children, space, ti, atoms))
- return GL_FALSE;
- ti->can_be_referenced = GL_FALSE;
- ti->is_swizzled = GL_FALSE;
- break;
- default:
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/* _slang_typeof_function() */
-
-GLboolean _slang_typeof_function (slang_atom a_name, slang_operation *params, GLuint num_params,
- slang_assembly_name_space *space, slang_type_specifier *spec, GLboolean *exists,
- slang_atom_pool *atoms)
-{
- slang_function *fun;
-
- fun = _slang_locate_function (space->funcs, a_name, params, num_params, space, atoms);
- *exists = fun != NULL;
- if (fun == NULL)
- return GL_TRUE;
- return slang_type_specifier_copy (spec, &fun->header.type.specifier);
-}
-
-/* _slang_type_is_matrix() */
-
-GLboolean _slang_type_is_matrix (slang_type_specifier_type ty)
-{
- switch (ty)
- {
- case slang_spec_mat2:
- case slang_spec_mat3:
- case slang_spec_mat4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-/* _slang_type_is_vector() */
-
-GLboolean _slang_type_is_vector (slang_type_specifier_type ty)
-{
- switch (ty)
- {
- case slang_spec_vec2:
- case slang_spec_vec3:
- case slang_spec_vec4:
- case slang_spec_ivec2:
- case slang_spec_ivec3:
- case slang_spec_ivec4:
- case slang_spec_bvec2:
- case slang_spec_bvec3:
- case slang_spec_bvec4:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-/* _slang_type_base_of_vector() */
-
-slang_type_specifier_type _slang_type_base (slang_type_specifier_type ty)
-{
- switch (ty)
- {
- case slang_spec_float:
- case slang_spec_vec2:
- case slang_spec_vec3:
- case slang_spec_vec4:
- return slang_spec_float;
- case slang_spec_int:
- case slang_spec_ivec2:
- case slang_spec_ivec3:
- case slang_spec_ivec4:
- return slang_spec_int;
- case slang_spec_bool:
- case slang_spec_bvec2:
- case slang_spec_bvec3:
- case slang_spec_bvec4:
- return slang_spec_bool;
- case slang_spec_mat2:
- return slang_spec_vec2;
- case slang_spec_mat3:
- return slang_spec_vec3;
- case slang_spec_mat4:
- return slang_spec_vec4;
- default:
- return slang_spec_void;
- }
-}
-
-/* _slang_type_dim */
-
-GLuint _slang_type_dim (slang_type_specifier_type ty)
-{
- switch (ty)
- {
- case slang_spec_float:
- case slang_spec_int:
- case slang_spec_bool:
- return 1;
- case slang_spec_vec2:
- case slang_spec_ivec2:
- case slang_spec_bvec2:
- case slang_spec_mat2:
- return 2;
- case slang_spec_vec3:
- case slang_spec_ivec3:
- case slang_spec_bvec3:
- case slang_spec_mat3:
- return 3;
- case slang_spec_vec4:
- case slang_spec_ivec4:
- case slang_spec_bvec4:
- case slang_spec_mat4:
- return 4;
- default:
- return 0;
- }
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_assemble_typeinfo.c + * slang type info + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_assemble.h" +#include "slang_compile.h" + +/* + * slang_type_specifier + */ + +GLvoid slang_type_specifier_ctr (slang_type_specifier *self) +{ + self->type = slang_spec_void; + self->_struct = NULL; + self->_array = NULL; +} + +GLvoid slang_type_specifier_dtr (slang_type_specifier *self) +{ + if (self->_struct != NULL) + { + slang_struct_destruct (self->_struct); + slang_alloc_free (self->_struct); + } + if (self->_array != NULL) + { + slang_type_specifier_dtr (self->_array); + slang_alloc_free (self->_array); + } +} + +GLboolean slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y) +{ + slang_type_specifier z; + + slang_type_specifier_ctr (&z); + z.type = y->type; + if (z.type == slang_spec_struct) + { + z._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + if (z._struct == NULL) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + if (!slang_struct_construct (z._struct)) + { + slang_alloc_free (z._struct); + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + if (!slang_struct_copy (z._struct, y->_struct)) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + } + else if (z.type == slang_spec_array) + { + z._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier)); + if (z._array == NULL) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + slang_type_specifier_ctr (z._array); + if (!slang_type_specifier_copy (z._array, y->_array)) + { + slang_type_specifier_dtr (&z); + return GL_FALSE; + } + } + slang_type_specifier_dtr (x); + *x = z; + return GL_TRUE; +} + +GLboolean slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y) +{ + if (x->type != y->type) + return 0; + if (x->type == slang_spec_struct) + return slang_struct_equal (x->_struct, y->_struct); + if (x->type == slang_spec_array) + return slang_type_specifier_equal (x->_array, y->_array); + return 1; +} + +/* slang_assembly_typeinfo */ + +GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *ti) +{ + slang_type_specifier_ctr (&ti->spec); + ti->array_len = 0; + return GL_TRUE; +} + +GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *ti) +{ + slang_type_specifier_dtr (&ti->spec); +} + +/* _slang_typeof_operation() */ + +static GLboolean typeof_existing_function (const char *name, slang_operation *params, + GLuint num_params, slang_assembly_name_space *space, slang_type_specifier *spec, + slang_atom_pool *atoms) +{ + slang_atom atom; + GLboolean exists; + + atom = slang_atom_pool_atom (atoms, name); + if (!_slang_typeof_function (atom, params, num_params, space, spec, &exists, atoms)) + return GL_FALSE; + return exists; +} + +GLboolean _slang_typeof_operation (slang_assemble_ctx *A, slang_operation *op, + slang_assembly_typeinfo *ti) +{ + return _slang_typeof_operation_ (op, &A->space, ti, A->atoms); +} + +GLboolean _slang_typeof_operation_ (slang_operation *op, slang_assembly_name_space *space, + slang_assembly_typeinfo *ti, slang_atom_pool *atoms) +{ + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + + switch (op->type) + { + case slang_oper_block_no_new_scope: + case slang_oper_block_new_scope: + case slang_oper_variable_decl: + case slang_oper_asm: + case slang_oper_break: + case slang_oper_continue: + case slang_oper_discard: + case slang_oper_return: + case slang_oper_if: + case slang_oper_while: + case slang_oper_do: + case slang_oper_for: + case slang_oper_void: + ti->spec.type = slang_spec_void; + break; + case slang_oper_expression: + case slang_oper_assign: + case slang_oper_addassign: + case slang_oper_subassign: + case slang_oper_mulassign: + case slang_oper_divassign: + case slang_oper_preincrement: + case slang_oper_predecrement: + if (!_slang_typeof_operation_ (op->children, space, ti, atoms)) + return 0; + break; + case slang_oper_literal_bool: + case slang_oper_logicalor: + case slang_oper_logicalxor: + case slang_oper_logicaland: + case slang_oper_equal: + case slang_oper_notequal: + case slang_oper_less: + case slang_oper_greater: + case slang_oper_lessequal: + case slang_oper_greaterequal: + case slang_oper_not: + ti->spec.type = slang_spec_bool; + break; + case slang_oper_literal_int: + ti->spec.type = slang_spec_int; + break; + case slang_oper_literal_float: + ti->spec.type = slang_spec_float; + break; + case slang_oper_identifier: + { + slang_variable *var; + + var = _slang_locate_variable (op->locals, op->a_id, GL_TRUE); + if (var == NULL) + return GL_FALSE; + if (!slang_type_specifier_copy (&ti->spec, &var->type.specifier)) + return GL_FALSE; + ti->can_be_referenced = GL_TRUE; + ti->array_len = var->array_len; + } + break; + case slang_oper_sequence: + /* TODO: check [0] and [1] if they match */ + if (!_slang_typeof_operation_ (&op->children[1], space, ti, atoms)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case slang_oper_modassign:*/ + /*case slang_oper_lshassign:*/ + /*case slang_oper_rshassign:*/ + /*case slang_oper_orassign:*/ + /*case slang_oper_xorassign:*/ + /*case slang_oper_andassign:*/ + case slang_oper_select: + /* TODO: check [1] and [2] if they match */ + if (!_slang_typeof_operation_ (&op->children[1], space, ti, atoms)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + /*case slang_oper_bitor:*/ + /*case slang_oper_bitxor:*/ + /*case slang_oper_bitand:*/ + /*case slang_oper_lshift:*/ + /*case slang_oper_rshift:*/ + case slang_oper_add: + if (!typeof_existing_function ("+", op->children, 2, space, &ti->spec, atoms)) + return GL_FALSE; + break; + case slang_oper_subtract: + if (!typeof_existing_function ("-", op->children, 2, space, &ti->spec, atoms)) + return GL_FALSE; + break; + case slang_oper_multiply: + if (!typeof_existing_function ("*", op->children, 2, space, &ti->spec, atoms)) + return GL_FALSE; + break; + case slang_oper_divide: + if (!typeof_existing_function ("/", op->children, 2, space, &ti->spec, atoms)) + return GL_FALSE; + break; + /*case slang_oper_modulus:*/ + case slang_oper_plus: + if (!_slang_typeof_operation_ (op->children, space, ti, atoms)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + case slang_oper_minus: + if (!typeof_existing_function ("-", op->children, 1, space, &ti->spec, atoms)) + return GL_FALSE; + break; + /*case slang_oper_complement:*/ + case slang_oper_subscript: + { + slang_assembly_typeinfo _ti; + + if (!slang_assembly_typeinfo_construct (&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation_ (op->children, space, &_ti, atoms)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + if (_ti.spec.type == slang_spec_array) + { + if (!slang_type_specifier_copy (&ti->spec, _ti.spec._array)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + } + else + { + if (!_slang_type_is_vector (_ti.spec.type) && !_slang_type_is_matrix (_ti.spec.type)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + ti->spec.type = _slang_type_base (_ti.spec.type); + } + slang_assembly_typeinfo_destruct (&_ti); + } + break; + case slang_oper_call: + { + GLboolean exists; + + if (!_slang_typeof_function (op->a_id, op->children, op->num_children, space, &ti->spec, + &exists, atoms)) + return GL_FALSE; + if (!exists) + { + slang_struct *s = slang_struct_scope_find (space->structs, op->a_id, GL_TRUE); + if (s != NULL) + { + ti->spec.type = slang_spec_struct; + ti->spec._struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct)); + if (ti->spec._struct == NULL) + return GL_FALSE; + if (!slang_struct_construct (ti->spec._struct)) + { + slang_alloc_free (ti->spec._struct); + ti->spec._struct = NULL; + return GL_FALSE; + } + if (!slang_struct_copy (ti->spec._struct, s)) + return GL_FALSE; + } + else + { + const char *name; + slang_type_specifier_type type; + + name = slang_atom_pool_id (atoms, op->a_id); + type = slang_type_specifier_type_from_string (name); + if (type == slang_spec_void) + return GL_FALSE; + ti->spec.type = type; + } + } + } + break; + case slang_oper_field: + { + slang_assembly_typeinfo _ti; + + if (!slang_assembly_typeinfo_construct (&_ti)) + return GL_FALSE; + if (!_slang_typeof_operation_ (op->children, space, &_ti, atoms)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + if (_ti.spec.type == slang_spec_struct) + { + slang_variable *field; + + field = _slang_locate_variable (_ti.spec._struct->fields, op->a_id, GL_FALSE); + if (field == NULL) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + if (!slang_type_specifier_copy (&ti->spec, &field->type.specifier)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + ti->can_be_referenced = _ti.can_be_referenced; + } + else + { + GLuint rows; + const char *swizzle; + slang_type_specifier_type base; + + /* determine the swizzle of the field expression */ + if (!_slang_type_is_vector (_ti.spec.type)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + rows = _slang_type_dim (_ti.spec.type); + swizzle = slang_atom_pool_id (atoms, op->a_id); + if (!_slang_is_swizzle (swizzle, rows, &ti->swz)) + { + slang_assembly_typeinfo_destruct (&_ti); + return GL_FALSE; + } + ti->is_swizzled = GL_TRUE; + ti->can_be_referenced = _ti.can_be_referenced && _slang_is_swizzle_mask (&ti->swz, + rows); + if (_ti.is_swizzled) + { + slang_swizzle swz; + + /* swizzle the swizzle */ + _slang_multiply_swizzles (&swz, &_ti.swz, &ti->swz); + ti->swz = swz; + } + base = _slang_type_base (_ti.spec.type); + switch (ti->swz.num_components) + { + case 1: + ti->spec.type = base; + break; + case 2: + switch (base) + { + case slang_spec_float: + ti->spec.type = slang_spec_vec2; + break; + case slang_spec_int: + ti->spec.type = slang_spec_ivec2; + break; + case slang_spec_bool: + ti->spec.type = slang_spec_bvec2; + break; + default: + break; + } + break; + case 3: + switch (base) + { + case slang_spec_float: + ti->spec.type = slang_spec_vec3; + break; + case slang_spec_int: + ti->spec.type = slang_spec_ivec3; + break; + case slang_spec_bool: + ti->spec.type = slang_spec_bvec3; + break; + default: + break; + } + break; + case 4: + switch (base) + { + case slang_spec_float: + ti->spec.type = slang_spec_vec4; + break; + case slang_spec_int: + ti->spec.type = slang_spec_ivec4; + break; + case slang_spec_bool: + ti->spec.type = slang_spec_bvec4; + break; + default: + break; + } + break; + default: + break; + } + } + slang_assembly_typeinfo_destruct (&_ti); + } + break; + case slang_oper_postincrement: + case slang_oper_postdecrement: + if (!_slang_typeof_operation_ (op->children, space, ti, atoms)) + return GL_FALSE; + ti->can_be_referenced = GL_FALSE; + ti->is_swizzled = GL_FALSE; + break; + default: + return GL_FALSE; + } + + return GL_TRUE; +} + +/* _slang_typeof_function() */ + +GLboolean _slang_typeof_function (slang_atom a_name, slang_operation *params, GLuint num_params, + slang_assembly_name_space *space, slang_type_specifier *spec, GLboolean *exists, + slang_atom_pool *atoms) +{ + slang_function *fun; + + fun = _slang_locate_function (space->funcs, a_name, params, num_params, space, atoms); + *exists = fun != NULL; + if (fun == NULL) + return GL_TRUE; + return slang_type_specifier_copy (spec, &fun->header.type.specifier); +} + +/* _slang_type_is_matrix() */ + +GLboolean _slang_type_is_matrix (slang_type_specifier_type ty) +{ + switch (ty) + { + case slang_spec_mat2: + case slang_spec_mat3: + case slang_spec_mat4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/* _slang_type_is_vector() */ + +GLboolean _slang_type_is_vector (slang_type_specifier_type ty) +{ + switch (ty) + { + case slang_spec_vec2: + case slang_spec_vec3: + case slang_spec_vec4: + case slang_spec_ivec2: + case slang_spec_ivec3: + case slang_spec_ivec4: + case slang_spec_bvec2: + case slang_spec_bvec3: + case slang_spec_bvec4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/* _slang_type_base_of_vector() */ + +slang_type_specifier_type _slang_type_base (slang_type_specifier_type ty) +{ + switch (ty) + { + case slang_spec_float: + case slang_spec_vec2: + case slang_spec_vec3: + case slang_spec_vec4: + return slang_spec_float; + case slang_spec_int: + case slang_spec_ivec2: + case slang_spec_ivec3: + case slang_spec_ivec4: + return slang_spec_int; + case slang_spec_bool: + case slang_spec_bvec2: + case slang_spec_bvec3: + case slang_spec_bvec4: + return slang_spec_bool; + case slang_spec_mat2: + return slang_spec_vec2; + case slang_spec_mat3: + return slang_spec_vec3; + case slang_spec_mat4: + return slang_spec_vec4; + default: + return slang_spec_void; + } +} + +/* _slang_type_dim */ + +GLuint _slang_type_dim (slang_type_specifier_type ty) +{ + switch (ty) + { + case slang_spec_float: + case slang_spec_int: + case slang_spec_bool: + return 1; + case slang_spec_vec2: + case slang_spec_ivec2: + case slang_spec_bvec2: + case slang_spec_mat2: + return 2; + case slang_spec_vec3: + case slang_spec_ivec3: + case slang_spec_bvec3: + case slang_spec_mat3: + return 3; + case slang_spec_vec4: + case slang_spec_ivec4: + case slang_spec_bvec4: + case slang_spec_mat4: + return 4; + default: + return 0; + } +} + diff --git a/src/mesa/shader/slang/slang_assemble_typeinfo.h b/src/mesa/shader/slang/slang_assemble_typeinfo.h index 257793990b9..7e8af96915b 100644 --- a/src/mesa/shader/slang/slang_assemble_typeinfo.h +++ b/src/mesa/shader/slang/slang_assemble_typeinfo.h @@ -1,116 +1,116 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_ASSEMBLE_TYPEINFO_H
-#define SLANG_ASSEMBLE_TYPEINFO_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef enum slang_type_specifier_type_
-{
- slang_spec_void,
- slang_spec_bool,
- slang_spec_bvec2,
- slang_spec_bvec3,
- slang_spec_bvec4,
- slang_spec_int,
- slang_spec_ivec2,
- slang_spec_ivec3,
- slang_spec_ivec4,
- slang_spec_float,
- slang_spec_vec2,
- slang_spec_vec3,
- slang_spec_vec4,
- slang_spec_mat2,
- slang_spec_mat3,
- slang_spec_mat4,
- slang_spec_sampler1D,
- slang_spec_sampler2D,
- slang_spec_sampler3D,
- slang_spec_samplerCube,
- slang_spec_sampler1DShadow,
- slang_spec_sampler2DShadow,
- slang_spec_struct,
- slang_spec_array
-} slang_type_specifier_type;
-
-typedef struct slang_type_specifier_
-{
- slang_type_specifier_type type;
- struct slang_struct_ *_struct; /* type: spec_struct */
- struct slang_type_specifier_ *_array; /* type: spec_array */
-} slang_type_specifier;
-
-GLvoid slang_type_specifier_ctr (slang_type_specifier *);
-GLvoid slang_type_specifier_dtr (slang_type_specifier *);
-GLboolean slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *);
-GLboolean slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *);
-
-typedef struct slang_assembly_typeinfo_
-{
- GLboolean can_be_referenced;
- GLboolean is_swizzled;
- slang_swizzle swz;
- slang_type_specifier spec;
- GLuint array_len;
-} slang_assembly_typeinfo;
-
-GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *);
-GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *);
-
-/*
- * Retrieves type information about an operation.
- * Returns GL_TRUE on success.
- * Returns GL_FALSE otherwise.
- */
-GLboolean _slang_typeof_operation (slang_assemble_ctx *, struct slang_operation_ *,
- slang_assembly_typeinfo *);
-GLboolean _slang_typeof_operation_ (struct slang_operation_ *, slang_assembly_name_space *,
- slang_assembly_typeinfo *, slang_atom_pool *);
-
-/*
- * Retrieves type of a function prototype, if one exists.
- * Returns GL_TRUE on success, even if the function was not found.
- * Returns GL_FALSE otherwise.
- */
-GLboolean _slang_typeof_function (slang_atom a_name, struct slang_operation_ *params,
- GLuint num_params, slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists,
- slang_atom_pool *);
-
-GLboolean _slang_type_is_matrix (slang_type_specifier_type);
-
-GLboolean _slang_type_is_vector (slang_type_specifier_type);
-
-slang_type_specifier_type _slang_type_base (slang_type_specifier_type);
-
-GLuint _slang_type_dim (slang_type_specifier_type);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_ASSEMBLE_TYPEINFO_H +#define SLANG_ASSEMBLE_TYPEINFO_H + +#if defined __cplusplus +extern "C" { +#endif + +typedef enum slang_type_specifier_type_ +{ + slang_spec_void, + slang_spec_bool, + slang_spec_bvec2, + slang_spec_bvec3, + slang_spec_bvec4, + slang_spec_int, + slang_spec_ivec2, + slang_spec_ivec3, + slang_spec_ivec4, + slang_spec_float, + slang_spec_vec2, + slang_spec_vec3, + slang_spec_vec4, + slang_spec_mat2, + slang_spec_mat3, + slang_spec_mat4, + slang_spec_sampler1D, + slang_spec_sampler2D, + slang_spec_sampler3D, + slang_spec_samplerCube, + slang_spec_sampler1DShadow, + slang_spec_sampler2DShadow, + slang_spec_struct, + slang_spec_array +} slang_type_specifier_type; + +typedef struct slang_type_specifier_ +{ + slang_type_specifier_type type; + struct slang_struct_ *_struct; /* type: spec_struct */ + struct slang_type_specifier_ *_array; /* type: spec_array */ +} slang_type_specifier; + +GLvoid slang_type_specifier_ctr (slang_type_specifier *); +GLvoid slang_type_specifier_dtr (slang_type_specifier *); +GLboolean slang_type_specifier_copy (slang_type_specifier *, const slang_type_specifier *); +GLboolean slang_type_specifier_equal (const slang_type_specifier *, const slang_type_specifier *); + +typedef struct slang_assembly_typeinfo_ +{ + GLboolean can_be_referenced; + GLboolean is_swizzled; + slang_swizzle swz; + slang_type_specifier spec; + GLuint array_len; +} slang_assembly_typeinfo; + +GLboolean slang_assembly_typeinfo_construct (slang_assembly_typeinfo *); +GLvoid slang_assembly_typeinfo_destruct (slang_assembly_typeinfo *); + +/* + * Retrieves type information about an operation. + * Returns GL_TRUE on success. + * Returns GL_FALSE otherwise. + */ +GLboolean _slang_typeof_operation (slang_assemble_ctx *, struct slang_operation_ *, + slang_assembly_typeinfo *); +GLboolean _slang_typeof_operation_ (struct slang_operation_ *, slang_assembly_name_space *, + slang_assembly_typeinfo *, slang_atom_pool *); + +/* + * Retrieves type of a function prototype, if one exists. + * Returns GL_TRUE on success, even if the function was not found. + * Returns GL_FALSE otherwise. + */ +GLboolean _slang_typeof_function (slang_atom a_name, struct slang_operation_ *params, + GLuint num_params, slang_assembly_name_space *, slang_type_specifier *spec, GLboolean *exists, + slang_atom_pool *); + +GLboolean _slang_type_is_matrix (slang_type_specifier_type); + +GLboolean _slang_type_is_vector (slang_type_specifier_type); + +slang_type_specifier_type _slang_type_base (slang_type_specifier_type); + +GLuint _slang_type_dim (slang_type_specifier_type); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h index cbf0bf907a1..a1957bc3cfa 100644 --- a/src/mesa/shader/slang/slang_compile.h +++ b/src/mesa/shader/slang/slang_compile.h @@ -23,13 +23,13 @@ */ #if !defined SLANG_COMPILE_H -#define SLANG_COMPILE_H
-
-#include "slang_export.h"
-#include "slang_execute.h"
-#include "slang_compile_variable.h"
-#include "slang_compile_struct.h"
-#include "slang_compile_operation.h"
+#define SLANG_COMPILE_H + +#include "slang_export.h" +#include "slang_execute.h" +#include "slang_compile_variable.h" +#include "slang_compile_struct.h" +#include "slang_compile_operation.h" #include "slang_compile_function.h" #if defined __cplusplus @@ -42,33 +42,33 @@ typedef enum slang_unit_type_ slang_unit_vertex_shader, slang_unit_fragment_builtin, slang_unit_vertex_builtin -} slang_unit_type;
-
-typedef struct slang_var_pool_
-{
- GLuint next_addr;
-} slang_var_pool;
-
+} slang_unit_type; + +typedef struct slang_var_pool_ +{ + GLuint next_addr; +} slang_var_pool; + typedef struct slang_translation_unit_ { slang_variable_scope globals; slang_function_scope functions; slang_struct_scope structs; - slang_unit_type type;
- slang_assembly_file *assembly;
- int free_assembly;
- slang_var_pool *global_pool;
- int free_global_pool;
- slang_machine *machine;
- int free_machine;
- slang_atom_pool *atom_pool;
- int free_atom_pool;
- slang_export_data_table exp_data;
+ slang_unit_type type; + slang_assembly_file *assembly; + int free_assembly; + slang_var_pool *global_pool; + int free_global_pool; + slang_machine *machine; + int free_machine; + slang_atom_pool *atom_pool; + int free_atom_pool; + slang_export_data_table exp_data; slang_export_code_table exp_code; } slang_translation_unit; -int slang_translation_unit_construct (slang_translation_unit *);
-int slang_translation_unit_construct2 (slang_translation_unit *, slang_assembly_file *,
+int slang_translation_unit_construct (slang_translation_unit *); +int slang_translation_unit_construct2 (slang_translation_unit *, slang_assembly_file *, slang_var_pool *, slang_machine *, slang_atom_pool *); void slang_translation_unit_destruct (slang_translation_unit *); diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c index 60d9e3360b6..ff9854f33ba 100644 --- a/src/mesa/shader/slang/slang_compile_function.c +++ b/src/mesa/shader/slang/slang_compile_function.c @@ -1,190 +1,190 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_compile_function.c
- * slang front-end compiler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-
-/* slang_fixup_table */
-
-void slang_fixup_table_init (slang_fixup_table *fix)
-{
- fix->table = NULL;
- fix->count = 0;
-}
-
-void slang_fixup_table_free (slang_fixup_table *fix)
-{
- slang_alloc_free (fix->table);
- slang_fixup_table_init (fix);
-}
-
-/* slang_function */
-
-int slang_function_construct (slang_function *func)
-{
- func->kind = slang_func_ordinary;
- if (!slang_variable_construct (&func->header))
- return 0;
- func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- if (func->parameters == NULL)
- {
- slang_variable_destruct (&func->header);
- return 0;
- }
- if (!slang_variable_scope_construct (func->parameters))
- {
- slang_alloc_free (func->parameters);
- slang_variable_destruct (&func->header);
- return 0;
- }
- func->param_count = 0;
- func->body = NULL;
- func->address = ~0;
- slang_fixup_table_init (&func->fixups);
- return 1;
-}
-
-void slang_function_destruct (slang_function *func)
-{
- slang_variable_destruct (&func->header);
- slang_variable_scope_destruct (func->parameters);
- slang_alloc_free (func->parameters);
- if (func->body != NULL)
- {
- slang_operation_destruct (func->body);
- slang_alloc_free (func->body);
- }
- slang_fixup_table_free (&func->fixups);
-}
-
-/* slang_function_scope */
-
-int slang_function_scope_construct (slang_function_scope *scope)
-{
- scope->functions = NULL;
- scope->num_functions = 0;
- scope->outer_scope = NULL;
- return 1;
-}
-
-void slang_function_scope_destruct (slang_function_scope *scope)
-{
- unsigned int i;
-
- for (i = 0; i < scope->num_functions; i++)
- slang_function_destruct (scope->functions + i);
- slang_alloc_free (scope->functions);
-}
-
-int slang_function_scope_find_by_name (slang_function_scope *funcs, slang_atom a_name, int all_scopes)
-{
- unsigned int i;
-
- for (i = 0; i < funcs->num_functions; i++)
- if (a_name == funcs->functions[i].header.a_name)
- return 1;
- if (all_scopes && funcs->outer_scope != NULL)
- return slang_function_scope_find_by_name (funcs->outer_scope, a_name, 1);
- return 0;
-}
-
-slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun,
- int all_scopes)
-{
- unsigned int i;
-
- for (i = 0; i < funcs->num_functions; i++)
- {
- slang_function *f = &funcs->functions[i];
- unsigned int j;
-
- if (fun->header.a_name != f->header.a_name)
- continue;
- if (fun->param_count != f->param_count)
- continue;
- for (j = 0; j < fun->param_count; j++)
- {
- if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier,
- &f->parameters->variables[j].type.specifier))
- break;
- }
- if (j == fun->param_count)
- return f;
- }
- if (all_scopes && funcs->outer_scope != NULL)
- return slang_function_scope_find (funcs->outer_scope, fun, 1);
- return NULL;
-}
-
-/*
- * _slang_build_export_code_table()
- */
-
-GLboolean _slang_build_export_code_table (slang_export_code_table *tbl, slang_function_scope *funs,
- slang_translation_unit *unit)
-{
- slang_atom mainAtom;
- GLuint i;
-
- mainAtom = slang_atom_pool_atom (tbl->atoms, "main");
- if (mainAtom == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- for (i = 0; i < funs->num_functions; i++)
- {
- if (funs->functions[i].header.a_name == mainAtom)
- {
- slang_function *fun = &funs->functions[i];
- slang_export_code_entry *e;
- slang_assemble_ctx A;
-
- e = slang_export_code_table_add (tbl);
- if (e == NULL)
- return GL_FALSE;
- e->address = unit->assembly->count;
- e->name = slang_atom_pool_atom (tbl->atoms, "@main");
- if (e->name == SLANG_ATOM_NULL)
- return GL_FALSE;
-
- A.file = unit->assembly;
- A.mach = unit->machine;
- A.atoms = unit->atom_pool;
- A.space.funcs = &unit->functions;
- A.space.structs = &unit->structs;
- A.space.vars = &unit->globals;
- slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20);
- slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20);
- _slang_assemble_function_call (&A, fun, NULL, 0, GL_FALSE);
- slang_assembly_file_push (unit->assembly, slang_asm_exit);
- }
- }
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_function.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" + +/* slang_fixup_table */ + +void slang_fixup_table_init (slang_fixup_table *fix) +{ + fix->table = NULL; + fix->count = 0; +} + +void slang_fixup_table_free (slang_fixup_table *fix) +{ + slang_alloc_free (fix->table); + slang_fixup_table_init (fix); +} + +/* slang_function */ + +int slang_function_construct (slang_function *func) +{ + func->kind = slang_func_ordinary; + if (!slang_variable_construct (&func->header)) + return 0; + func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + if (func->parameters == NULL) + { + slang_variable_destruct (&func->header); + return 0; + } + if (!slang_variable_scope_construct (func->parameters)) + { + slang_alloc_free (func->parameters); + slang_variable_destruct (&func->header); + return 0; + } + func->param_count = 0; + func->body = NULL; + func->address = ~0; + slang_fixup_table_init (&func->fixups); + return 1; +} + +void slang_function_destruct (slang_function *func) +{ + slang_variable_destruct (&func->header); + slang_variable_scope_destruct (func->parameters); + slang_alloc_free (func->parameters); + if (func->body != NULL) + { + slang_operation_destruct (func->body); + slang_alloc_free (func->body); + } + slang_fixup_table_free (&func->fixups); +} + +/* slang_function_scope */ + +int slang_function_scope_construct (slang_function_scope *scope) +{ + scope->functions = NULL; + scope->num_functions = 0; + scope->outer_scope = NULL; + return 1; +} + +void slang_function_scope_destruct (slang_function_scope *scope) +{ + unsigned int i; + + for (i = 0; i < scope->num_functions; i++) + slang_function_destruct (scope->functions + i); + slang_alloc_free (scope->functions); +} + +int slang_function_scope_find_by_name (slang_function_scope *funcs, slang_atom a_name, int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) + if (a_name == funcs->functions[i].header.a_name) + return 1; + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find_by_name (funcs->outer_scope, a_name, 1); + return 0; +} + +slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun, + int all_scopes) +{ + unsigned int i; + + for (i = 0; i < funcs->num_functions; i++) + { + slang_function *f = &funcs->functions[i]; + unsigned int j; + + if (fun->header.a_name != f->header.a_name) + continue; + if (fun->param_count != f->param_count) + continue; + for (j = 0; j < fun->param_count; j++) + { + if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier, + &f->parameters->variables[j].type.specifier)) + break; + } + if (j == fun->param_count) + return f; + } + if (all_scopes && funcs->outer_scope != NULL) + return slang_function_scope_find (funcs->outer_scope, fun, 1); + return NULL; +} + +/* + * _slang_build_export_code_table() + */ + +GLboolean _slang_build_export_code_table (slang_export_code_table *tbl, slang_function_scope *funs, + slang_translation_unit *unit) +{ + slang_atom mainAtom; + GLuint i; + + mainAtom = slang_atom_pool_atom (tbl->atoms, "main"); + if (mainAtom == SLANG_ATOM_NULL) + return GL_FALSE; + + for (i = 0; i < funs->num_functions; i++) + { + if (funs->functions[i].header.a_name == mainAtom) + { + slang_function *fun = &funs->functions[i]; + slang_export_code_entry *e; + slang_assemble_ctx A; + + e = slang_export_code_table_add (tbl); + if (e == NULL) + return GL_FALSE; + e->address = unit->assembly->count; + e->name = slang_atom_pool_atom (tbl->atoms, "@main"); + if (e->name == SLANG_ATOM_NULL) + return GL_FALSE; + + A.file = unit->assembly; + A.mach = unit->machine; + A.atoms = unit->atom_pool; + A.space.funcs = &unit->functions; + A.space.structs = &unit->structs; + A.space.vars = &unit->globals; + slang_assembly_file_push_label (unit->assembly, slang_asm_local_alloc, 20); + slang_assembly_file_push_label (unit->assembly, slang_asm_enter, 20); + _slang_assemble_function_call (&A, fun, NULL, 0, GL_FALSE); + slang_assembly_file_push (unit->assembly, slang_asm_exit); + } + } + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h index 0c884345399..b1f2bc7565c 100644 --- a/src/mesa/shader/slang/slang_compile_function.h +++ b/src/mesa/shader/slang/slang_compile_function.h @@ -1,84 +1,84 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_COMPILE_FUNCTION_H
-#define SLANG_COMPILE_FUNCTION_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-struct slang_translation_unit_;
-
-typedef enum slang_function_kind_
-{
- slang_func_ordinary,
- slang_func_constructor,
- slang_func_operator
-} slang_function_kind;
-
-typedef struct slang_fixup_table_
-{
- GLuint *table;
- GLuint count;
-} slang_fixup_table;
-
-void slang_fixup_table_init (slang_fixup_table *);
-void slang_fixup_table_free (slang_fixup_table *);
-
-typedef struct slang_function_
-{
- slang_function_kind kind;
- slang_variable header;
- slang_variable_scope *parameters;
- unsigned int param_count;
- slang_operation *body;
- unsigned int address;
- slang_fixup_table fixups;
-} slang_function;
-
-int slang_function_construct (slang_function *);
-void slang_function_destruct (slang_function *);
-
-typedef struct slang_function_scope_
-{
- slang_function *functions;
- unsigned int num_functions;
- struct slang_function_scope_ *outer_scope;
-} slang_function_scope;
-
-int slang_function_scope_construct (slang_function_scope *);
-void slang_function_scope_destruct (slang_function_scope *);
-int slang_function_scope_find_by_name (slang_function_scope *, slang_atom, int);
-slang_function *slang_function_scope_find (slang_function_scope *, slang_function *, int);
-
-GLboolean _slang_build_export_code_table (slang_export_code_table *, slang_function_scope *,
- struct slang_translation_unit_ *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_FUNCTION_H +#define SLANG_COMPILE_FUNCTION_H + +#if defined __cplusplus +extern "C" { +#endif + +struct slang_translation_unit_; + +typedef enum slang_function_kind_ +{ + slang_func_ordinary, + slang_func_constructor, + slang_func_operator +} slang_function_kind; + +typedef struct slang_fixup_table_ +{ + GLuint *table; + GLuint count; +} slang_fixup_table; + +void slang_fixup_table_init (slang_fixup_table *); +void slang_fixup_table_free (slang_fixup_table *); + +typedef struct slang_function_ +{ + slang_function_kind kind; + slang_variable header; + slang_variable_scope *parameters; + unsigned int param_count; + slang_operation *body; + unsigned int address; + slang_fixup_table fixups; +} slang_function; + +int slang_function_construct (slang_function *); +void slang_function_destruct (slang_function *); + +typedef struct slang_function_scope_ +{ + slang_function *functions; + unsigned int num_functions; + struct slang_function_scope_ *outer_scope; +} slang_function_scope; + +int slang_function_scope_construct (slang_function_scope *); +void slang_function_scope_destruct (slang_function_scope *); +int slang_function_scope_find_by_name (slang_function_scope *, slang_atom, int); +slang_function *slang_function_scope_find (slang_function_scope *, slang_function *, int); + +GLboolean _slang_build_export_code_table (slang_export_code_table *, slang_function_scope *, + struct slang_translation_unit_ *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index 8af8d1f82be..30df4b00a9a 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -1,102 +1,102 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_compile_operation.c
- * slang front-end compiler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-
-/* slang_operation */
-
-int slang_operation_construct (slang_operation *oper)
-{
- oper->type = slang_oper_none;
- oper->children = NULL;
- oper->num_children = 0;
- oper->literal = (float) 0;
- oper->a_id = SLANG_ATOM_NULL;
- oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- if (oper->locals == NULL)
- return 0;
- if (!slang_variable_scope_construct (oper->locals))
- {
- slang_alloc_free (oper->locals);
- return 0;
- }
- return 1;
-}
-
-void slang_operation_destruct (slang_operation *oper)
-{
- unsigned int i;
-
- for (i = 0; i < oper->num_children; i++)
- slang_operation_destruct (oper->children + i);
- slang_alloc_free (oper->children);
- slang_variable_scope_destruct (oper->locals);
- slang_alloc_free (oper->locals);
-}
-
-int slang_operation_copy (slang_operation *x, const slang_operation *y)
-{
- slang_operation z;
- unsigned int i;
-
- if (!slang_operation_construct (&z))
- return 0;
- z.type = y->type;
- z.children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (slang_operation));
- if (z.children == NULL)
- {
- slang_operation_destruct (&z);
- return 0;
- }
- for (z.num_children = 0; z.num_children < y->num_children; z.num_children++)
- if (!slang_operation_construct (&z.children[z.num_children]))
- {
- slang_operation_destruct (&z);
- return 0;
- }
- for (i = 0; i < z.num_children; i++)
- if (!slang_operation_copy (&z.children[i], &y->children[i]))
- {
- slang_operation_destruct (&z);
- return 0;
- }
- z.literal = y->literal;
- z.a_id = y->a_id;
- if (!slang_variable_scope_copy (z.locals, y->locals))
- {
- slang_operation_destruct (&z);
- return 0;
- }
- slang_operation_destruct (x);
- *x = z;
- return 1;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_operation.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" + +/* slang_operation */ + +int slang_operation_construct (slang_operation *oper) +{ + oper->type = slang_oper_none; + oper->children = NULL; + oper->num_children = 0; + oper->literal = (float) 0; + oper->a_id = SLANG_ATOM_NULL; + oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + if (oper->locals == NULL) + return 0; + if (!slang_variable_scope_construct (oper->locals)) + { + slang_alloc_free (oper->locals); + return 0; + } + return 1; +} + +void slang_operation_destruct (slang_operation *oper) +{ + unsigned int i; + + for (i = 0; i < oper->num_children; i++) + slang_operation_destruct (oper->children + i); + slang_alloc_free (oper->children); + slang_variable_scope_destruct (oper->locals); + slang_alloc_free (oper->locals); +} + +int slang_operation_copy (slang_operation *x, const slang_operation *y) +{ + slang_operation z; + unsigned int i; + + if (!slang_operation_construct (&z)) + return 0; + z.type = y->type; + z.children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (slang_operation)); + if (z.children == NULL) + { + slang_operation_destruct (&z); + return 0; + } + for (z.num_children = 0; z.num_children < y->num_children; z.num_children++) + if (!slang_operation_construct (&z.children[z.num_children])) + { + slang_operation_destruct (&z); + return 0; + } + for (i = 0; i < z.num_children; i++) + if (!slang_operation_copy (&z.children[i], &y->children[i])) + { + slang_operation_destruct (&z); + return 0; + } + z.literal = y->literal; + z.a_id = y->a_id; + if (!slang_variable_scope_copy (z.locals, y->locals)) + { + slang_operation_destruct (&z); + return 0; + } + slang_operation_destruct (x); + *x = z; + return 1; +} + diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index 9e64848a0a1..d9bce36b9bd 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -1,117 +1,117 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_COMPILE_OPERATION_H
-#define SLANG_COMPILE_OPERATION_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef enum slang_operation_type_
-{
- slang_oper_none,
- slang_oper_block_no_new_scope,
- slang_oper_block_new_scope,
- slang_oper_variable_decl,
- slang_oper_asm,
- slang_oper_break,
- slang_oper_continue,
- slang_oper_discard,
- slang_oper_return,
- slang_oper_expression,
- slang_oper_if,
- slang_oper_while,
- slang_oper_do,
- slang_oper_for,
- slang_oper_void,
- slang_oper_literal_bool,
- slang_oper_literal_int,
- slang_oper_literal_float,
- slang_oper_identifier,
- slang_oper_sequence,
- slang_oper_assign,
- slang_oper_addassign,
- slang_oper_subassign,
- slang_oper_mulassign,
- slang_oper_divassign,
- /*slang_oper_modassign,*/
- /*slang_oper_lshassign,*/
- /*slang_oper_rshassign,*/
- /*slang_oper_orassign,*/
- /*slang_oper_xorassign,*/
- /*slang_oper_andassign,*/
- slang_oper_select,
- slang_oper_logicalor,
- slang_oper_logicalxor,
- slang_oper_logicaland,
- /*slang_oper_bitor,*/
- /*slang_oper_bitxor,*/
- /*slang_oper_bitand,*/
- slang_oper_equal,
- slang_oper_notequal,
- slang_oper_less,
- slang_oper_greater,
- slang_oper_lessequal,
- slang_oper_greaterequal,
- /*slang_oper_lshift,*/
- /*slang_oper_rshift,*/
- slang_oper_add,
- slang_oper_subtract,
- slang_oper_multiply,
- slang_oper_divide,
- /*slang_oper_modulus,*/
- slang_oper_preincrement,
- slang_oper_predecrement,
- slang_oper_plus,
- slang_oper_minus,
- /*slang_oper_complement,*/
- slang_oper_not,
- slang_oper_subscript,
- slang_oper_call,
- slang_oper_field,
- slang_oper_postincrement,
- slang_oper_postdecrement
-} slang_operation_type;
-
-typedef struct slang_operation_
-{
- slang_operation_type type;
- struct slang_operation_ *children;
- unsigned int num_children;
- float literal; /* type: bool, literal_int, literal_float */
- slang_atom a_id; /* type: asm, identifier, call, field */
- slang_variable_scope *locals;
-} slang_operation;
-
-int slang_operation_construct (slang_operation *);
-void slang_operation_destruct (slang_operation *);
-int slang_operation_copy (slang_operation *, const slang_operation *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_OPERATION_H +#define SLANG_COMPILE_OPERATION_H + +#if defined __cplusplus +extern "C" { +#endif + +typedef enum slang_operation_type_ +{ + slang_oper_none, + slang_oper_block_no_new_scope, + slang_oper_block_new_scope, + slang_oper_variable_decl, + slang_oper_asm, + slang_oper_break, + slang_oper_continue, + slang_oper_discard, + slang_oper_return, + slang_oper_expression, + slang_oper_if, + slang_oper_while, + slang_oper_do, + slang_oper_for, + slang_oper_void, + slang_oper_literal_bool, + slang_oper_literal_int, + slang_oper_literal_float, + slang_oper_identifier, + slang_oper_sequence, + slang_oper_assign, + slang_oper_addassign, + slang_oper_subassign, + slang_oper_mulassign, + slang_oper_divassign, + /*slang_oper_modassign,*/ + /*slang_oper_lshassign,*/ + /*slang_oper_rshassign,*/ + /*slang_oper_orassign,*/ + /*slang_oper_xorassign,*/ + /*slang_oper_andassign,*/ + slang_oper_select, + slang_oper_logicalor, + slang_oper_logicalxor, + slang_oper_logicaland, + /*slang_oper_bitor,*/ + /*slang_oper_bitxor,*/ + /*slang_oper_bitand,*/ + slang_oper_equal, + slang_oper_notequal, + slang_oper_less, + slang_oper_greater, + slang_oper_lessequal, + slang_oper_greaterequal, + /*slang_oper_lshift,*/ + /*slang_oper_rshift,*/ + slang_oper_add, + slang_oper_subtract, + slang_oper_multiply, + slang_oper_divide, + /*slang_oper_modulus,*/ + slang_oper_preincrement, + slang_oper_predecrement, + slang_oper_plus, + slang_oper_minus, + /*slang_oper_complement,*/ + slang_oper_not, + slang_oper_subscript, + slang_oper_call, + slang_oper_field, + slang_oper_postincrement, + slang_oper_postdecrement +} slang_operation_type; + +typedef struct slang_operation_ +{ + slang_operation_type type; + struct slang_operation_ *children; + unsigned int num_children; + float literal; /* type: bool, literal_int, literal_float */ + slang_atom a_id; /* type: asm, identifier, call, field */ + slang_variable_scope *locals; +} slang_operation; + +int slang_operation_construct (slang_operation *); +void slang_operation_destruct (slang_operation *); +int slang_operation_copy (slang_operation *, const slang_operation *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c index 627f0597e1c..c8f851b4ad4 100644 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ b/src/mesa/shader/slang/slang_compile_struct.c @@ -1,178 +1,178 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_compile_struct.c
- * slang front-end compiler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-
-/* slang_struct_scope */
-
-int slang_struct_scope_construct (slang_struct_scope *scope)
-{
- scope->structs = NULL;
- scope->num_structs = 0;
- scope->outer_scope = NULL;
- return 1;
-}
-
-void slang_struct_scope_destruct (slang_struct_scope *scope)
-{
- unsigned int i;
-
- for (i = 0; i < scope->num_structs; i++)
- slang_struct_destruct (scope->structs + i);
- slang_alloc_free (scope->structs);
- /* do not free scope->outer_scope */
-}
-
-int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y)
-{
- slang_struct_scope z;
- unsigned int i;
-
- if (!slang_struct_scope_construct (&z))
- return 0;
- z.structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct));
- if (z.structs == NULL)
- {
- slang_struct_scope_destruct (&z);
- return 0;
- }
- for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++)
- if (!slang_struct_construct (&z.structs[z.num_structs]))
- {
- slang_struct_scope_destruct (&z);
- return 0;
- }
- for (i = 0; i < z.num_structs; i++)
- if (!slang_struct_copy (&z.structs[i], &y->structs[i]))
- {
- slang_struct_scope_destruct (&z);
- return 0;
- }
- z.outer_scope = y->outer_scope;
- slang_struct_scope_destruct (x);
- *x = z;
- return 1;
-}
-
-slang_struct *slang_struct_scope_find (slang_struct_scope *stru, slang_atom a_name, int all_scopes)
-{
- unsigned int i;
-
- for (i = 0; i < stru->num_structs; i++)
- if (a_name == stru->structs[i].a_name)
- return &stru->structs[i];
- if (all_scopes && stru->outer_scope != NULL)
- return slang_struct_scope_find (stru->outer_scope, a_name, 1);
- return NULL;
-}
-
-/* slang_struct */
-
-int slang_struct_construct (slang_struct *stru)
-{
- stru->a_name = SLANG_ATOM_NULL;
- stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
- if (stru->fields == NULL)
- return 0;
- if (!slang_variable_scope_construct (stru->fields))
- {
- slang_alloc_free (stru->fields);
- return 0;
- }
- stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
- if (stru->structs == NULL)
- {
- slang_variable_scope_destruct (stru->fields);
- slang_alloc_free (stru->fields);
- return 0;
- }
- if (!slang_struct_scope_construct (stru->structs))
- {
- slang_variable_scope_destruct (stru->fields);
- slang_alloc_free (stru->fields);
- slang_alloc_free (stru->structs);
- return 0;
- }
- return 1;
-}
-
-void slang_struct_destruct (slang_struct *stru)
-{
- slang_variable_scope_destruct (stru->fields);
- slang_alloc_free (stru->fields);
- slang_struct_scope_destruct (stru->structs);
- slang_alloc_free (stru->structs);
-}
-
-int slang_struct_copy (slang_struct *x, const slang_struct *y)
-{
- slang_struct z;
-
- if (!slang_struct_construct (&z))
- return 0;
- z.a_name = y->a_name;
- if (!slang_variable_scope_copy (z.fields, y->fields))
- {
- slang_struct_destruct (&z);
- return 0;
- }
- if (!slang_struct_scope_copy (z.structs, y->structs))
- {
- slang_struct_destruct (&z);
- return 0;
- }
- slang_struct_destruct (x);
- *x = z;
- return 1;
-}
-
-int slang_struct_equal (const slang_struct *x, const slang_struct *y)
-{
- unsigned int i;
-
- if (x->fields->num_variables != y->fields->num_variables)
- return 0;
- for (i = 0; i < x->fields->num_variables; i++)
- {
- slang_variable *varx = &x->fields->variables[i];
- slang_variable *vary = &y->fields->variables[i];
-
- if (varx->a_name != vary->a_name)
- return 0;
- if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))
- return 0;
- if (varx->type.specifier.type == slang_spec_array)
- if (varx->array_len != vary->array_len)
- return GL_FALSE;
- }
- return 1;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_struct.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" + +/* slang_struct_scope */ + +int slang_struct_scope_construct (slang_struct_scope *scope) +{ + scope->structs = NULL; + scope->num_structs = 0; + scope->outer_scope = NULL; + return 1; +} + +void slang_struct_scope_destruct (slang_struct_scope *scope) +{ + unsigned int i; + + for (i = 0; i < scope->num_structs; i++) + slang_struct_destruct (scope->structs + i); + slang_alloc_free (scope->structs); + /* do not free scope->outer_scope */ +} + +int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y) +{ + slang_struct_scope z; + unsigned int i; + + if (!slang_struct_scope_construct (&z)) + return 0; + z.structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct)); + if (z.structs == NULL) + { + slang_struct_scope_destruct (&z); + return 0; + } + for (z.num_structs = 0; z.num_structs < y->num_structs; z.num_structs++) + if (!slang_struct_construct (&z.structs[z.num_structs])) + { + slang_struct_scope_destruct (&z); + return 0; + } + for (i = 0; i < z.num_structs; i++) + if (!slang_struct_copy (&z.structs[i], &y->structs[i])) + { + slang_struct_scope_destruct (&z); + return 0; + } + z.outer_scope = y->outer_scope; + slang_struct_scope_destruct (x); + *x = z; + return 1; +} + +slang_struct *slang_struct_scope_find (slang_struct_scope *stru, slang_atom a_name, int all_scopes) +{ + unsigned int i; + + for (i = 0; i < stru->num_structs; i++) + if (a_name == stru->structs[i].a_name) + return &stru->structs[i]; + if (all_scopes && stru->outer_scope != NULL) + return slang_struct_scope_find (stru->outer_scope, a_name, 1); + return NULL; +} + +/* slang_struct */ + +int slang_struct_construct (slang_struct *stru) +{ + stru->a_name = SLANG_ATOM_NULL; + stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope)); + if (stru->fields == NULL) + return 0; + if (!slang_variable_scope_construct (stru->fields)) + { + slang_alloc_free (stru->fields); + return 0; + } + stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope)); + if (stru->structs == NULL) + { + slang_variable_scope_destruct (stru->fields); + slang_alloc_free (stru->fields); + return 0; + } + if (!slang_struct_scope_construct (stru->structs)) + { + slang_variable_scope_destruct (stru->fields); + slang_alloc_free (stru->fields); + slang_alloc_free (stru->structs); + return 0; + } + return 1; +} + +void slang_struct_destruct (slang_struct *stru) +{ + slang_variable_scope_destruct (stru->fields); + slang_alloc_free (stru->fields); + slang_struct_scope_destruct (stru->structs); + slang_alloc_free (stru->structs); +} + +int slang_struct_copy (slang_struct *x, const slang_struct *y) +{ + slang_struct z; + + if (!slang_struct_construct (&z)) + return 0; + z.a_name = y->a_name; + if (!slang_variable_scope_copy (z.fields, y->fields)) + { + slang_struct_destruct (&z); + return 0; + } + if (!slang_struct_scope_copy (z.structs, y->structs)) + { + slang_struct_destruct (&z); + return 0; + } + slang_struct_destruct (x); + *x = z; + return 1; +} + +int slang_struct_equal (const slang_struct *x, const slang_struct *y) +{ + unsigned int i; + + if (x->fields->num_variables != y->fields->num_variables) + return 0; + for (i = 0; i < x->fields->num_variables; i++) + { + slang_variable *varx = &x->fields->variables[i]; + slang_variable *vary = &y->fields->variables[i]; + + if (varx->a_name != vary->a_name) + return 0; + if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier)) + return 0; + if (varx->type.specifier.type == slang_spec_array) + if (varx->array_len != vary->array_len) + return GL_FALSE; + } + return 1; +} + diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/shader/slang/slang_compile_struct.h index 4798b6042fc..a2a90704cd8 100644 --- a/src/mesa/shader/slang/slang_compile_struct.h +++ b/src/mesa/shader/slang/slang_compile_struct.h @@ -1,61 +1,61 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_COMPILE_STRUCT_H
-#define SLANG_COMPILE_STRUCT_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef struct slang_struct_scope_
-{
- struct slang_struct_ *structs;
- unsigned int num_structs;
- struct slang_struct_scope_ *outer_scope;
-} slang_struct_scope;
-
-int slang_struct_scope_construct (slang_struct_scope *);
-void slang_struct_scope_destruct (slang_struct_scope *);
-int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *);
-struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int);
-
-typedef struct slang_struct_
-{
- slang_atom a_name;
- struct slang_variable_scope_ *fields;
- slang_struct_scope *structs;
-} slang_struct;
-
-int slang_struct_construct (slang_struct *);
-void slang_struct_destruct (slang_struct *);
-int slang_struct_copy (slang_struct *, const slang_struct *);
-int slang_struct_equal (const slang_struct *, const slang_struct *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_STRUCT_H +#define SLANG_COMPILE_STRUCT_H + +#if defined __cplusplus +extern "C" { +#endif + +typedef struct slang_struct_scope_ +{ + struct slang_struct_ *structs; + unsigned int num_structs; + struct slang_struct_scope_ *outer_scope; +} slang_struct_scope; + +int slang_struct_scope_construct (slang_struct_scope *); +void slang_struct_scope_destruct (slang_struct_scope *); +int slang_struct_scope_copy (slang_struct_scope *, const slang_struct_scope *); +struct slang_struct_ *slang_struct_scope_find (slang_struct_scope *, slang_atom, int); + +typedef struct slang_struct_ +{ + slang_atom a_name; + struct slang_variable_scope_ *fields; + slang_struct_scope *structs; +} slang_struct; + +int slang_struct_construct (slang_struct *); +void slang_struct_destruct (slang_struct *); +int slang_struct_copy (slang_struct *, const slang_struct *); +int slang_struct_equal (const slang_struct *, const slang_struct *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index 0c8f6c57276..063709b303c 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -1,369 +1,369 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_compile_variable.c
- * slang front-end compiler
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_compile.h"
-
-/* slang_type_specifier_type */
-
-typedef struct
-{
- const char *name;
- slang_type_specifier_type type;
-} type_specifier_type_name;
-
-static type_specifier_type_name type_specifier_type_names[] = {
- { "void", slang_spec_void },
- { "bool", slang_spec_bool },
- { "bvec2", slang_spec_bvec2 },
- { "bvec3", slang_spec_bvec3 },
- { "bvec4", slang_spec_bvec4 },
- { "int", slang_spec_int },
- { "ivec2", slang_spec_ivec2 },
- { "ivec3", slang_spec_ivec3 },
- { "ivec4", slang_spec_ivec4 },
- { "float", slang_spec_float },
- { "vec2", slang_spec_vec2 },
- { "vec3", slang_spec_vec3 },
- { "vec4", slang_spec_vec4 },
- { "mat2", slang_spec_mat2 },
- { "mat3", slang_spec_mat3 },
- { "mat4", slang_spec_mat4 },
- { "sampler1D", slang_spec_sampler1D },
- { "sampler2D", slang_spec_sampler2D },
- { "sampler3D", slang_spec_sampler3D },
- { "samplerCube", slang_spec_samplerCube },
- { "sampler1DShadow", slang_spec_sampler1DShadow },
- { "sampler2DShadow", slang_spec_sampler2DShadow },
- { NULL, slang_spec_void }
-};
-
-slang_type_specifier_type slang_type_specifier_type_from_string (const char *name)
-{
- type_specifier_type_name *p = type_specifier_type_names;
- while (p->name != NULL)
- {
- if (slang_string_compare (p->name, name) == 0)
- break;
- p++;
- }
- return p->type;
-}
-
-const char *slang_type_specifier_type_to_string (slang_type_specifier_type type)
-{
- type_specifier_type_name *p = type_specifier_type_names;
- while (p->name != NULL)
- {
- if (p->type == type)
- break;
- p++;
- }
- return p->name;
-}
-
-/* slang_fully_specified_type */
-
-int slang_fully_specified_type_construct (slang_fully_specified_type *type)
-{
- type->qualifier = slang_qual_none;
- slang_type_specifier_ctr (&type->specifier);
- return 1;
-}
-
-void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
-{
- slang_type_specifier_dtr (&type->specifier);
-}
-
-int slang_fully_specified_type_copy (slang_fully_specified_type *x, const slang_fully_specified_type *y)
-{
- slang_fully_specified_type z;
-
- if (!slang_fully_specified_type_construct (&z))
- return 0;
- z.qualifier = y->qualifier;
- if (!slang_type_specifier_copy (&z.specifier, &y->specifier))
- {
- slang_fully_specified_type_destruct (&z);
- return 0;
- }
- slang_fully_specified_type_destruct (x);
- *x = z;
- return 1;
-}
-
-/* slang_variable_scope */
-
-int slang_variable_scope_construct (slang_variable_scope *scope)
-{
- scope->variables = NULL;
- scope->num_variables = 0;
- scope->outer_scope = NULL;
- return 1;
-}
-
-void slang_variable_scope_destruct (slang_variable_scope *scope)
-{
- unsigned int i;
-
- for (i = 0; i < scope->num_variables; i++)
- slang_variable_destruct (scope->variables + i);
- slang_alloc_free (scope->variables);
- /* do not free scope->outer_scope */
-}
-
-int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)
-{
- slang_variable_scope z;
- unsigned int i;
-
- if (!slang_variable_scope_construct (&z))
- return 0;
- z.variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (slang_variable));
- if (z.variables == NULL)
- {
- slang_variable_scope_destruct (&z);
- return 0;
- }
- for (z.num_variables = 0; z.num_variables < y->num_variables; z.num_variables++)
- if (!slang_variable_construct (&z.variables[z.num_variables]))
- {
- slang_variable_scope_destruct (&z);
- return 0;
- }
- for (i = 0; i < z.num_variables; i++)
- if (!slang_variable_copy (&z.variables[i], &y->variables[i]))
- {
- slang_variable_scope_destruct (&z);
- return 0;
- }
- z.outer_scope = y->outer_scope;
- slang_variable_scope_destruct (x);
- *x = z;
- return 1;
-}
-
-/* slang_variable */
-
-int slang_variable_construct (slang_variable *var)
-{
- if (!slang_fully_specified_type_construct (&var->type))
- return 0;
- var->a_name = SLANG_ATOM_NULL;
- var->array_len = 0;
- var->initializer = NULL;
- var->address = ~0;
- var->size = 0;
- var->global = 0;
- return 1;
-}
-
-void slang_variable_destruct (slang_variable *var)
-{
- slang_fully_specified_type_destruct (&var->type);
- if (var->initializer != NULL)
- {
- slang_operation_destruct (var->initializer);
- slang_alloc_free (var->initializer);
- }
-}
-
-int slang_variable_copy (slang_variable *x, const slang_variable *y)
-{
- slang_variable z;
-
- if (!slang_variable_construct (&z))
- return 0;
- if (!slang_fully_specified_type_copy (&z.type, &y->type))
- {
- slang_variable_destruct (&z);
- return 0;
- }
- z.a_name = y->a_name;
- z.array_len = y->array_len;
- if (y->initializer != NULL)
- {
- z.initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
- if (z.initializer == NULL)
- {
- slang_variable_destruct (&z);
- return 0;
- }
- if (!slang_operation_construct (z.initializer))
- {
- slang_alloc_free (z.initializer);
- slang_variable_destruct (&z);
- return 0;
- }
- if (!slang_operation_copy (z.initializer, y->initializer))
- {
- slang_variable_destruct (&z);
- return 0;
- }
- }
- z.address = y->address;
- z.size = y->size;
- z.global = y->global;
- slang_variable_destruct (x);
- *x = z;
- return 1;
-}
-
-slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom a_name, GLboolean all)
-{
- GLuint i;
-
- for (i = 0; i < scope->num_variables; i++)
- if (a_name == scope->variables[i].a_name)
- return &scope->variables[i];
- if (all && scope->outer_scope != NULL)
- return _slang_locate_variable (scope->outer_scope, a_name, 1);
- return NULL;
-}
-
-/*
- * _slang_build_export_data_table()
- */
-
-static GLenum gl_type_from_specifier (const slang_type_specifier *type)
-{
- switch (type->type)
- {
- case slang_spec_bool:
- return GL_BOOL_ARB;
- case slang_spec_bvec2:
- return GL_BOOL_VEC2_ARB;
- case slang_spec_bvec3:
- return GL_BOOL_VEC3_ARB;
- case slang_spec_bvec4:
- return GL_BOOL_VEC4_ARB;
- case slang_spec_int:
- return GL_INT;
- case slang_spec_ivec2:
- return GL_INT_VEC2_ARB;
- case slang_spec_ivec3:
- return GL_INT_VEC3_ARB;
- case slang_spec_ivec4:
- return GL_INT_VEC4_ARB;
- case slang_spec_float:
- return GL_FLOAT;
- case slang_spec_vec2:
- return GL_FLOAT_VEC2_ARB;
- case slang_spec_vec3:
- return GL_FLOAT_VEC3_ARB;
- case slang_spec_vec4:
- return GL_FLOAT_VEC4_ARB;
- case slang_spec_mat2:
- return GL_FLOAT_MAT2_ARB;
- case slang_spec_mat3:
- return GL_FLOAT_MAT3_ARB;
- case slang_spec_mat4:
- return GL_FLOAT_MAT4_ARB;
- case slang_spec_sampler1D:
- return GL_SAMPLER_1D_ARB;
- case slang_spec_sampler2D:
- return GL_SAMPLER_2D_ARB;
- case slang_spec_sampler3D:
- return GL_SAMPLER_3D_ARB;
- case slang_spec_samplerCube:
- return GL_SAMPLER_CUBE_ARB;
- case slang_spec_sampler1DShadow:
- return GL_SAMPLER_1D_SHADOW_ARB;
- case slang_spec_sampler2DShadow:
- return GL_SAMPLER_2D_SHADOW_ARB;
- case slang_spec_array:
- return gl_type_from_specifier (type->_array);
- default:
- return GL_FLOAT;
- }
-}
-
-static GLboolean build_quant (slang_export_data_quant *q, slang_variable *var)
-{
- slang_type_specifier *spec = &var->type.specifier;
-
- q->name = var->a_name;
- q->size = var->size;
- if (spec->type == slang_spec_array)
- {
- q->array_len = var->array_len;
- q->size /= var->array_len;
- spec = spec->_array;
- }
- if (spec->type == slang_spec_struct)
- {
- GLuint i;
-
- q->u.field_count = spec->_struct->fields->num_variables;
- q->structure = (slang_export_data_quant *) slang_alloc_malloc (
- q->u.field_count * sizeof (slang_export_data_quant));
- if (q->structure == NULL)
- return GL_FALSE;
-
- for (i = 0; i < q->u.field_count; i++)
- slang_export_data_quant_ctr (&q->structure[i]);
- for (i = 0; i < q->u.field_count; i++)
- if (!build_quant (&q->structure[i], &spec->_struct->fields->variables[i]))
- return GL_FALSE;
- }
- else
- q->u.basic_type = gl_type_from_specifier (spec);
- return GL_TRUE;
-}
-
-GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_variable_scope *vars)
-{
- GLuint i;
-
- for (i = 0; i < vars->num_variables; i++)
- {
- slang_variable *var = &vars->variables[i];
- slang_export_data_entry *e;
-
- e = slang_export_data_table_add (tbl);
- if (e == NULL)
- return GL_FALSE;
- if (!build_quant (&e->quant, var))
- return GL_FALSE;
- if (var->type.qualifier == slang_qual_uniform)
- e->access = slang_exp_uniform;
- else if (var->type.qualifier == slang_qual_attribute)
- e->access = slang_exp_attribute;
- else
- e->access = slang_exp_varying;
- e->address = var->address;
- }
-
- if (vars->outer_scope != NULL)
- return _slang_build_export_data_table (tbl, vars->outer_scope);
- return GL_TRUE;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_compile_variable.c + * slang front-end compiler + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_compile.h" + +/* slang_type_specifier_type */ + +typedef struct +{ + const char *name; + slang_type_specifier_type type; +} type_specifier_type_name; + +static type_specifier_type_name type_specifier_type_names[] = { + { "void", slang_spec_void }, + { "bool", slang_spec_bool }, + { "bvec2", slang_spec_bvec2 }, + { "bvec3", slang_spec_bvec3 }, + { "bvec4", slang_spec_bvec4 }, + { "int", slang_spec_int }, + { "ivec2", slang_spec_ivec2 }, + { "ivec3", slang_spec_ivec3 }, + { "ivec4", slang_spec_ivec4 }, + { "float", slang_spec_float }, + { "vec2", slang_spec_vec2 }, + { "vec3", slang_spec_vec3 }, + { "vec4", slang_spec_vec4 }, + { "mat2", slang_spec_mat2 }, + { "mat3", slang_spec_mat3 }, + { "mat4", slang_spec_mat4 }, + { "sampler1D", slang_spec_sampler1D }, + { "sampler2D", slang_spec_sampler2D }, + { "sampler3D", slang_spec_sampler3D }, + { "samplerCube", slang_spec_samplerCube }, + { "sampler1DShadow", slang_spec_sampler1DShadow }, + { "sampler2DShadow", slang_spec_sampler2DShadow }, + { NULL, slang_spec_void } +}; + +slang_type_specifier_type slang_type_specifier_type_from_string (const char *name) +{ + type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) + { + if (slang_string_compare (p->name, name) == 0) + break; + p++; + } + return p->type; +} + +const char *slang_type_specifier_type_to_string (slang_type_specifier_type type) +{ + type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) + { + if (p->type == type) + break; + p++; + } + return p->name; +} + +/* slang_fully_specified_type */ + +int slang_fully_specified_type_construct (slang_fully_specified_type *type) +{ + type->qualifier = slang_qual_none; + slang_type_specifier_ctr (&type->specifier); + return 1; +} + +void slang_fully_specified_type_destruct (slang_fully_specified_type *type) +{ + slang_type_specifier_dtr (&type->specifier); +} + +int slang_fully_specified_type_copy (slang_fully_specified_type *x, const slang_fully_specified_type *y) +{ + slang_fully_specified_type z; + + if (!slang_fully_specified_type_construct (&z)) + return 0; + z.qualifier = y->qualifier; + if (!slang_type_specifier_copy (&z.specifier, &y->specifier)) + { + slang_fully_specified_type_destruct (&z); + return 0; + } + slang_fully_specified_type_destruct (x); + *x = z; + return 1; +} + +/* slang_variable_scope */ + +int slang_variable_scope_construct (slang_variable_scope *scope) +{ + scope->variables = NULL; + scope->num_variables = 0; + scope->outer_scope = NULL; + return 1; +} + +void slang_variable_scope_destruct (slang_variable_scope *scope) +{ + unsigned int i; + + for (i = 0; i < scope->num_variables; i++) + slang_variable_destruct (scope->variables + i); + slang_alloc_free (scope->variables); + /* do not free scope->outer_scope */ +} + +int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y) +{ + slang_variable_scope z; + unsigned int i; + + if (!slang_variable_scope_construct (&z)) + return 0; + z.variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (slang_variable)); + if (z.variables == NULL) + { + slang_variable_scope_destruct (&z); + return 0; + } + for (z.num_variables = 0; z.num_variables < y->num_variables; z.num_variables++) + if (!slang_variable_construct (&z.variables[z.num_variables])) + { + slang_variable_scope_destruct (&z); + return 0; + } + for (i = 0; i < z.num_variables; i++) + if (!slang_variable_copy (&z.variables[i], &y->variables[i])) + { + slang_variable_scope_destruct (&z); + return 0; + } + z.outer_scope = y->outer_scope; + slang_variable_scope_destruct (x); + *x = z; + return 1; +} + +/* slang_variable */ + +int slang_variable_construct (slang_variable *var) +{ + if (!slang_fully_specified_type_construct (&var->type)) + return 0; + var->a_name = SLANG_ATOM_NULL; + var->array_len = 0; + var->initializer = NULL; + var->address = ~0; + var->size = 0; + var->global = 0; + return 1; +} + +void slang_variable_destruct (slang_variable *var) +{ + slang_fully_specified_type_destruct (&var->type); + if (var->initializer != NULL) + { + slang_operation_destruct (var->initializer); + slang_alloc_free (var->initializer); + } +} + +int slang_variable_copy (slang_variable *x, const slang_variable *y) +{ + slang_variable z; + + if (!slang_variable_construct (&z)) + return 0; + if (!slang_fully_specified_type_copy (&z.type, &y->type)) + { + slang_variable_destruct (&z); + return 0; + } + z.a_name = y->a_name; + z.array_len = y->array_len; + if (y->initializer != NULL) + { + z.initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation)); + if (z.initializer == NULL) + { + slang_variable_destruct (&z); + return 0; + } + if (!slang_operation_construct (z.initializer)) + { + slang_alloc_free (z.initializer); + slang_variable_destruct (&z); + return 0; + } + if (!slang_operation_copy (z.initializer, y->initializer)) + { + slang_variable_destruct (&z); + return 0; + } + } + z.address = y->address; + z.size = y->size; + z.global = y->global; + slang_variable_destruct (x); + *x = z; + return 1; +} + +slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom a_name, GLboolean all) +{ + GLuint i; + + for (i = 0; i < scope->num_variables; i++) + if (a_name == scope->variables[i].a_name) + return &scope->variables[i]; + if (all && scope->outer_scope != NULL) + return _slang_locate_variable (scope->outer_scope, a_name, 1); + return NULL; +} + +/* + * _slang_build_export_data_table() + */ + +static GLenum gl_type_from_specifier (const slang_type_specifier *type) +{ + switch (type->type) + { + case slang_spec_bool: + return GL_BOOL_ARB; + case slang_spec_bvec2: + return GL_BOOL_VEC2_ARB; + case slang_spec_bvec3: + return GL_BOOL_VEC3_ARB; + case slang_spec_bvec4: + return GL_BOOL_VEC4_ARB; + case slang_spec_int: + return GL_INT; + case slang_spec_ivec2: + return GL_INT_VEC2_ARB; + case slang_spec_ivec3: + return GL_INT_VEC3_ARB; + case slang_spec_ivec4: + return GL_INT_VEC4_ARB; + case slang_spec_float: + return GL_FLOAT; + case slang_spec_vec2: + return GL_FLOAT_VEC2_ARB; + case slang_spec_vec3: + return GL_FLOAT_VEC3_ARB; + case slang_spec_vec4: + return GL_FLOAT_VEC4_ARB; + case slang_spec_mat2: + return GL_FLOAT_MAT2_ARB; + case slang_spec_mat3: + return GL_FLOAT_MAT3_ARB; + case slang_spec_mat4: + return GL_FLOAT_MAT4_ARB; + case slang_spec_sampler1D: + return GL_SAMPLER_1D_ARB; + case slang_spec_sampler2D: + return GL_SAMPLER_2D_ARB; + case slang_spec_sampler3D: + return GL_SAMPLER_3D_ARB; + case slang_spec_samplerCube: + return GL_SAMPLER_CUBE_ARB; + case slang_spec_sampler1DShadow: + return GL_SAMPLER_1D_SHADOW_ARB; + case slang_spec_sampler2DShadow: + return GL_SAMPLER_2D_SHADOW_ARB; + case slang_spec_array: + return gl_type_from_specifier (type->_array); + default: + return GL_FLOAT; + } +} + +static GLboolean build_quant (slang_export_data_quant *q, slang_variable *var) +{ + slang_type_specifier *spec = &var->type.specifier; + + q->name = var->a_name; + q->size = var->size; + if (spec->type == slang_spec_array) + { + q->array_len = var->array_len; + q->size /= var->array_len; + spec = spec->_array; + } + if (spec->type == slang_spec_struct) + { + GLuint i; + + q->u.field_count = spec->_struct->fields->num_variables; + q->structure = (slang_export_data_quant *) slang_alloc_malloc ( + q->u.field_count * sizeof (slang_export_data_quant)); + if (q->structure == NULL) + return GL_FALSE; + + for (i = 0; i < q->u.field_count; i++) + slang_export_data_quant_ctr (&q->structure[i]); + for (i = 0; i < q->u.field_count; i++) + if (!build_quant (&q->structure[i], &spec->_struct->fields->variables[i])) + return GL_FALSE; + } + else + q->u.basic_type = gl_type_from_specifier (spec); + return GL_TRUE; +} + +GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_variable_scope *vars) +{ + GLuint i; + + for (i = 0; i < vars->num_variables; i++) + { + slang_variable *var = &vars->variables[i]; + slang_export_data_entry *e; + + e = slang_export_data_table_add (tbl); + if (e == NULL) + return GL_FALSE; + if (!build_quant (&e->quant, var)) + return GL_FALSE; + if (var->type.qualifier == slang_qual_uniform) + e->access = slang_exp_uniform; + else if (var->type.qualifier == slang_qual_attribute) + e->access = slang_exp_attribute; + else + e->access = slang_exp_varying; + e->address = var->address; + } + + if (vars->outer_scope != NULL) + return _slang_build_export_data_table (tbl, vars->outer_scope); + return GL_TRUE; +} + diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index 6d2e23702f5..fd0d7a87379 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -1,93 +1,93 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_COMPILE_VARIABLE_H
-#define SLANG_COMPILE_VARIABLE_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef enum slang_type_qualifier_
-{
- slang_qual_none,
- slang_qual_const,
- slang_qual_attribute,
- slang_qual_varying,
- slang_qual_uniform,
- slang_qual_out,
- slang_qual_inout,
- slang_qual_fixedoutput, /* internal */
- slang_qual_fixedinput /* internal */
-} slang_type_qualifier;
-
-slang_type_specifier_type slang_type_specifier_type_from_string (const char *);
-const char *slang_type_specifier_type_to_string (slang_type_specifier_type);
-
-typedef struct slang_fully_specified_type_
-{
- slang_type_qualifier qualifier;
- slang_type_specifier specifier;
-} slang_fully_specified_type;
-
-int slang_fully_specified_type_construct (slang_fully_specified_type *);
-void slang_fully_specified_type_destruct (slang_fully_specified_type *);
-int slang_fully_specified_type_copy (slang_fully_specified_type *, const slang_fully_specified_type *);
-
-typedef struct slang_variable_scope_
-{
- struct slang_variable_ *variables;
- unsigned int num_variables;
- struct slang_variable_scope_ *outer_scope;
-} slang_variable_scope;
-
-int slang_variable_scope_construct (slang_variable_scope *);
-void slang_variable_scope_destruct (slang_variable_scope *);
-int slang_variable_scope_copy (slang_variable_scope *, const slang_variable_scope *);
-
-typedef struct slang_variable_
-{
- slang_fully_specified_type type;
- slang_atom a_name;
- GLuint array_len; /* type: spec_array */
- struct slang_operation_ *initializer;
- unsigned int address;
- unsigned int size;
- int global;
-} slang_variable;
-
-int slang_variable_construct (slang_variable *);
-void slang_variable_destruct (slang_variable *);
-int slang_variable_copy (slang_variable *, const slang_variable *);
-
-slang_variable *_slang_locate_variable (slang_variable_scope *, slang_atom a_name, GLboolean all);
-
-GLboolean _slang_build_export_data_table (slang_export_data_table *, slang_variable_scope *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_COMPILE_VARIABLE_H +#define SLANG_COMPILE_VARIABLE_H + +#if defined __cplusplus +extern "C" { +#endif + +typedef enum slang_type_qualifier_ +{ + slang_qual_none, + slang_qual_const, + slang_qual_attribute, + slang_qual_varying, + slang_qual_uniform, + slang_qual_out, + slang_qual_inout, + slang_qual_fixedoutput, /* internal */ + slang_qual_fixedinput /* internal */ +} slang_type_qualifier; + +slang_type_specifier_type slang_type_specifier_type_from_string (const char *); +const char *slang_type_specifier_type_to_string (slang_type_specifier_type); + +typedef struct slang_fully_specified_type_ +{ + slang_type_qualifier qualifier; + slang_type_specifier specifier; +} slang_fully_specified_type; + +int slang_fully_specified_type_construct (slang_fully_specified_type *); +void slang_fully_specified_type_destruct (slang_fully_specified_type *); +int slang_fully_specified_type_copy (slang_fully_specified_type *, const slang_fully_specified_type *); + +typedef struct slang_variable_scope_ +{ + struct slang_variable_ *variables; + unsigned int num_variables; + struct slang_variable_scope_ *outer_scope; +} slang_variable_scope; + +int slang_variable_scope_construct (slang_variable_scope *); +void slang_variable_scope_destruct (slang_variable_scope *); +int slang_variable_scope_copy (slang_variable_scope *, const slang_variable_scope *); + +typedef struct slang_variable_ +{ + slang_fully_specified_type type; + slang_atom a_name; + GLuint array_len; /* type: spec_array */ + struct slang_operation_ *initializer; + unsigned int address; + unsigned int size; + int global; +} slang_variable; + +int slang_variable_construct (slang_variable *); +void slang_variable_destruct (slang_variable *); +int slang_variable_copy (slang_variable *, const slang_variable *); + +slang_variable *_slang_locate_variable (slang_variable_scope *, slang_atom a_name, GLboolean all); + +GLboolean _slang_build_export_data_table (slang_export_data_table *, slang_variable_scope *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_execute.c b/src/mesa/shader/slang/slang_execute.c index bed63d1e5b0..5577909da06 100644 --- a/src/mesa/shader/slang/slang_execute.c +++ b/src/mesa/shader/slang/slang_execute.c @@ -1,567 +1,567 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_execute.c
- * intermediate code interpreter
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_execute.h"
-#include "slang_library_noise.h"
-#include "slang_library_texsample.h"
-
-#define DEBUG_SLANG 0
-
-GLvoid slang_machine_ctr (slang_machine *self)
-{
- slang_machine_init (self);
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- self->x86.compiled_func = NULL;
-#endif
-}
-
-GLvoid slang_machine_dtr (slang_machine *self)
-{
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- if (self->x86.compiled_func != NULL)
- _mesa_exec_free (self->x86.compiled_func);
-#endif
-}
-
-void slang_machine_init (slang_machine *mach)
-{
- mach->ip = 0;
- mach->sp = SLANG_MACHINE_STACK_SIZE;
- mach->bp = 0;
- mach->kill = 0;
- mach->exit = 0;
-}
-
-int _slang_execute (const slang_assembly_file *file)
-{
- slang_machine mach;
-
- slang_machine_ctr (&mach);
- return _slang_execute2 (file, &mach);
-}
-
-#if DEBUG_SLANG
-
-static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i)
-{
- fprintf (f, "%.5u:\t", i);
-
- switch (a->type)
- {
- /* core */
- case slang_asm_none:
- fprintf (f, "none");
- break;
- case slang_asm_float_copy:
- fprintf (f, "float_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_move:
- fprintf (f, "float_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_push:
- fprintf (f, "float_push\t%f", a->literal);
- break;
- case slang_asm_float_deref:
- fprintf (f, "float_deref");
- break;
- case slang_asm_float_add:
- fprintf (f, "float_add");
- break;
- case slang_asm_float_multiply:
- fprintf (f, "float_multiply");
- break;
- case slang_asm_float_divide:
- fprintf (f, "float_divide");
- break;
- case slang_asm_float_negate:
- fprintf (f, "float_negate");
- break;
- case slang_asm_float_less:
- fprintf (f, "float_less");
- break;
- case slang_asm_float_equal_exp:
- fprintf (f, "float_equal");
- break;
- case slang_asm_float_equal_int:
- fprintf (f, "float_equal\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_float_to_int:
- fprintf (f, "float_to_int");
- break;
- case slang_asm_float_sine:
- fprintf (f, "float_sine");
- break;
- case slang_asm_float_arcsine:
- fprintf (f, "float_arcsine");
- break;
- case slang_asm_float_arctan:
- fprintf (f, "float_arctan");
- break;
- case slang_asm_float_power:
- fprintf (f, "float_power");
- break;
- case slang_asm_float_log2:
- fprintf (f, "float_log2");
- break;
- case slang_asm_float_floor:
- fprintf (f, "float_floor");
- break;
- case slang_asm_float_ceil:
- fprintf (f, "float_ceil");
- break;
- case slang_asm_float_noise1:
- fprintf (f, "float_noise1");
- break;
- case slang_asm_float_noise2:
- fprintf (f, "float_noise2");
- break;
- case slang_asm_float_noise3:
- fprintf (f, "float_noise3");
- break;
- case slang_asm_float_noise4:
- fprintf (f, "float_noise4");
- break;
- case slang_asm_int_copy:
- fprintf (f, "int_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_int_move:
- fprintf (f, "int_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_int_push:
- fprintf (f, "int_push\t%d", (GLint) a->literal);
- break;
- case slang_asm_int_deref:
- fprintf (f, "int_deref");
- break;
- case slang_asm_int_to_float:
- fprintf (f, "int_to_float");
- break;
- case slang_asm_int_to_addr:
- fprintf (f, "int_to_addr");
- break;
- case slang_asm_bool_copy:
- fprintf (f, "bool_copy\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_bool_move:
- fprintf (f, "bool_move\t%d, %d", a->param[0], a->param[1]);
- break;
- case slang_asm_bool_push:
- fprintf (f, "bool_push\t%d", a->literal != 0.0f);
- break;
- case slang_asm_bool_deref:
- fprintf (f, "bool_deref");
- break;
- case slang_asm_addr_copy:
- fprintf (f, "addr_copy");
- break;
- case slang_asm_addr_push:
- fprintf (f, "addr_push\t%u", a->param[0]);
- break;
- case slang_asm_addr_deref:
- fprintf (f, "addr_deref");
- break;
- case slang_asm_addr_add:
- fprintf (f, "addr_add");
- break;
- case slang_asm_addr_multiply:
- fprintf (f, "addr_multiply");
- break;
- case slang_asm_vec4_tex1d:
- fprintf (f, "vec4_tex1d");
- break;
- case slang_asm_vec4_tex2d:
- fprintf (f, "vec4_tex2d");
- break;
- case slang_asm_vec4_tex3d:
- fprintf (f, "vec4_tex3d");
- break;
- case slang_asm_vec4_texcube:
- fprintf (f, "vec4_texcube");
- break;
- case slang_asm_vec4_shad1d:
- fprintf (f, "vec4_shad1d");
- break;
- case slang_asm_vec4_shad2d:
- fprintf (f, "vec4_shad2d");
- break;
- case slang_asm_jump:
- fprintf (f, "jump\t%u", a->param[0]);
- break;
- case slang_asm_jump_if_zero:
- fprintf (f, "jump_if_zero\t%u", a->param[0]);
- break;
- case slang_asm_enter:
- fprintf (f, "enter\t%u", a->param[0]);
- break;
- case slang_asm_leave:
- fprintf (f, "leave");
- break;
- case slang_asm_local_alloc:
- fprintf (f, "local_alloc\t%u", a->param[0]);
- break;
- case slang_asm_local_free:
- fprintf (f, "local_free\t%u", a->param[0]);
- break;
- case slang_asm_local_addr:
- fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]);
- break;
- case slang_asm_global_addr:
- fprintf (f, "global_addr\t%u", a->param[0]);
- break;
- case slang_asm_call:
- fprintf (f, "call\t%u", a->param[0]);
- break;
- case slang_asm_return:
- fprintf (f, "return");
- break;
- case slang_asm_discard:
- fprintf (f, "discard");
- break;
- case slang_asm_exit:
- fprintf (f, "exit");
- break;
- /* mesa-specific extensions */
- case slang_asm_float_print:
- fprintf (f, "float_print");
- break;
- case slang_asm_int_print:
- fprintf (f, "int_print");
- break;
- case slang_asm_bool_print:
- fprintf (f, "bool_print");
- break;
- default:
- break;
- }
-
- fprintf (f, "\n");
-}
-
-static void dump (const slang_assembly_file *file)
-{
- unsigned int i;
- static unsigned int counter = 0;
- FILE *f;
- char filename[256];
-
- counter++;
- _mesa_sprintf (filename, "~mesa-slang-assembly-dump-(%u).txt", counter);
- f = fopen (filename, "w");
- if (f == NULL)
- return;
-
- for (i = 0; i < file->count; i++)
- dump_instruction (f, file->code + i, i);
-
- fclose (f);
-}
-
-#endif
-
-int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach)
-{
- slang_machine_slot *stack;
-
-#if DEBUG_SLANG
- static unsigned int counter = 0;
- char filename[256];
- FILE *f;
-#endif
-
- /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */
- static_assert(sizeof (GLfloat) == 4);
- static_assert(sizeof (GLuint) == 4);
-
-#if DEBUG_SLANG
- dump (file);
- counter++;
- _mesa_sprintf (filename, "~mesa-slang-assembly-exec-(%u).txt", counter);
- f = fopen (filename, "w");
-#endif
-
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- if (mach->x86.compiled_func != NULL)
- {
- mach->x86.compiled_func (mach);
- return 1;
- }
-#endif
-
- stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE;
-
- while (!mach->exit)
- {
- slang_assembly *a = &file->code[mach->ip];
-
-#if DEBUG_SLANG
- if (f != NULL && a->type != slang_asm_none)
- {
- unsigned int i;
-
- dump_instruction (f, file->code + mach->ip, mach->ip);
- fprintf (f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp);
- for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++)
- fprintf (f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, stack[i]._addr);
- fflush (f);
- }
-#endif
-
- mach->ip++;
-
- switch (a->type)
- {
- /* core */
- case slang_asm_none:
- break;
- case slang_asm_float_copy:
- case slang_asm_int_copy:
- case slang_asm_bool_copy:
- mach->mem[(stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4]._float =
- stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_move:
- case slang_asm_int_move:
- case slang_asm_bool_move:
- stack[mach->sp + a->param[0] / 4]._float =
- stack[mach->sp + (stack[mach->sp]._addr + a->param[1]) / 4]._float;
- break;
- case slang_asm_float_push:
- case slang_asm_int_push:
- case slang_asm_bool_push:
- mach->sp--;
- stack[mach->sp]._float = a->literal;
- break;
- case slang_asm_float_deref:
- case slang_asm_int_deref:
- case slang_asm_bool_deref:
- stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float;
- break;
- case slang_asm_float_add:
- stack[mach->sp + 1]._float += stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_multiply:
- stack[mach->sp + 1]._float *= stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_divide:
- stack[mach->sp + 1]._float /= stack[mach->sp]._float;
- mach->sp++;
- break;
- case slang_asm_float_negate:
- stack[mach->sp]._float = -stack[mach->sp]._float;
- break;
- case slang_asm_float_less:
- stack[mach->sp + 1]._float =
- stack[mach->sp + 1]._float < stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0;
- mach->sp++;
- break;
- case slang_asm_float_equal_exp:
- stack[mach->sp + 1]._float =
- stack[mach->sp + 1]._float == stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0;
- mach->sp++;
- break;
- case slang_asm_float_equal_int:
- mach->sp--;
- stack[mach->sp]._float = stack[mach->sp + 1 + a->param[0] / 4]._float ==
- stack[mach->sp + 1 + a->param[1] / 4]._float ? (GLfloat) 1 : (GLfloat) 0;
- break;
- case slang_asm_float_to_int:
- stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float;
- break;
- case slang_asm_float_sine:
- stack[mach->sp]._float = (GLfloat) _mesa_sin (stack[mach->sp]._float);
- break;
- case slang_asm_float_arcsine:
- stack[mach->sp]._float = _mesa_asinf (stack[mach->sp]._float);
- break;
- case slang_asm_float_arctan:
- stack[mach->sp]._float = _mesa_atanf (stack[mach->sp]._float);
- break;
- case slang_asm_float_power:
- stack[mach->sp + 1]._float =
- (GLfloat) _mesa_pow (stack[mach->sp + 1]._float, stack[mach->sp]._float);
- mach->sp++;
- break;
- case slang_asm_float_log2:
- stack[mach->sp]._float = LOG2 (stack[mach->sp]._float);
- break;
- case slang_asm_float_floor:
- stack[mach->sp]._float = FLOORF (stack[mach->sp]._float);
- break;
- case slang_asm_float_ceil:
- stack[mach->sp]._float = CEILF (stack[mach->sp]._float);
- break;
- case slang_asm_float_noise1:
- stack[mach->sp]._float = _slang_library_noise1 (stack[mach->sp]._float);
- break;
- case slang_asm_float_noise2:
- stack[mach->sp + 1]._float = _slang_library_noise2 (stack[mach->sp]._float,
- stack[mach->sp + 1]._float);
- mach->sp++;
- break;
- case slang_asm_float_noise3:
- stack[mach->sp + 2]._float = _slang_library_noise3 (stack[mach->sp]._float,
- stack[mach->sp + 1]._float, stack[mach->sp + 2]._float);
- mach->sp += 2;
- break;
- case slang_asm_float_noise4:
- stack[mach->sp + 3]._float = _slang_library_noise4 (stack[mach->sp]._float,
- stack[mach->sp + 1]._float, stack[mach->sp + 2]._float, stack[mach->sp + 3]._float);
- mach->sp += 3;
- break;
- case slang_asm_int_to_float:
- break;
- case slang_asm_int_to_addr:
- stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float;
- break;
- case slang_asm_addr_copy:
- mach->mem[stack[mach->sp + 1]._addr / 4]._addr = stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_addr_push:
- case slang_asm_global_addr:
- mach->sp--;
- stack[mach->sp]._addr = a->param[0];
- break;
- case slang_asm_addr_deref:
- stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr;
- break;
- case slang_asm_addr_add:
- stack[mach->sp + 1]._addr += stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_addr_multiply:
- stack[mach->sp + 1]._addr *= stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_vec4_tex1d:
- _slang_library_tex1d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, &mach->mem[stack[mach->sp + 3]._addr / 4]._float);
- mach->sp += 3;
- break;
- case slang_asm_vec4_tex2d:
- _slang_library_tex2d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, stack[mach->sp + 3]._float,
- &mach->mem[stack[mach->sp + 4]._addr / 4]._float);
- mach->sp += 4;
- break;
- case slang_asm_vec4_tex3d:
- _slang_library_tex3d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_texcube:
- _slang_library_texcube (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_shad1d:
- _slang_library_shad1d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_vec4_shad2d:
- _slang_library_shad2d (stack[mach->sp]._float, stack[mach->sp + 1]._float,
- stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float,
- &mach->mem[stack[mach->sp + 5]._addr / 4]._float);
- mach->sp += 5;
- break;
- case slang_asm_jump:
- mach->ip = a->param[0];
- break;
- case slang_asm_jump_if_zero:
- if (stack[mach->sp]._float == 0.0f)
- mach->ip = a->param[0];
- mach->sp++;
- break;
- case slang_asm_enter:
- mach->sp--;
- stack[mach->sp]._addr = mach->bp;
- mach->bp = mach->sp + a->param[0] / 4;
- break;
- case slang_asm_leave:
- mach->bp = stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_local_alloc:
- mach->sp -= a->param[0] / 4;
- break;
- case slang_asm_local_free:
- mach->sp += a->param[0] / 4;
- break;
- case slang_asm_local_addr:
- mach->sp--;
- stack[mach->sp]._addr = SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 -
- (a->param[0] + a->param[1]) + 4;
- break;
- case slang_asm_call:
- mach->sp--;
- stack[mach->sp]._addr = mach->ip;
- mach->ip = a->param[0];
- break;
- case slang_asm_return:
- mach->ip = stack[mach->sp]._addr;
- mach->sp++;
- break;
- case slang_asm_discard:
- mach->kill = 1;
- break;
- case slang_asm_exit:
- mach->exit = 1;
- break;
- /* mesa-specific extensions */
- case slang_asm_float_print:
- _mesa_printf ("slang print: %f\n", stack[mach->sp]._float);
- break;
- case slang_asm_int_print:
- _mesa_printf ("slang print: %d\n", (GLint) stack[mach->sp]._float);
- break;
- case slang_asm_bool_print:
- _mesa_printf ("slang print: %s\n", (GLint) stack[mach->sp]._float ? "true" : "false");
- break;
- default:
- assert (0);
- }
- }
-
-#if DEBUG_SLANG
- if (f != NULL)
- fclose (f);
-#endif
-
- return 1;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_execute.c + * intermediate code interpreter + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_execute.h" +#include "slang_library_noise.h" +#include "slang_library_texsample.h" + +#define DEBUG_SLANG 0 + +GLvoid slang_machine_ctr (slang_machine *self) +{ + slang_machine_init (self); +#if defined(USE_X86_ASM) || defined(SLANG_X86) + self->x86.compiled_func = NULL; +#endif +} + +GLvoid slang_machine_dtr (slang_machine *self) +{ +#if defined(USE_X86_ASM) || defined(SLANG_X86) + if (self->x86.compiled_func != NULL) + _mesa_exec_free (self->x86.compiled_func); +#endif +} + +void slang_machine_init (slang_machine *mach) +{ + mach->ip = 0; + mach->sp = SLANG_MACHINE_STACK_SIZE; + mach->bp = 0; + mach->kill = 0; + mach->exit = 0; +} + +int _slang_execute (const slang_assembly_file *file) +{ + slang_machine mach; + + slang_machine_ctr (&mach); + return _slang_execute2 (file, &mach); +} + +#if DEBUG_SLANG + +static void dump_instruction (FILE *f, slang_assembly *a, unsigned int i) +{ + fprintf (f, "%.5u:\t", i); + + switch (a->type) + { + /* core */ + case slang_asm_none: + fprintf (f, "none"); + break; + case slang_asm_float_copy: + fprintf (f, "float_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_move: + fprintf (f, "float_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_push: + fprintf (f, "float_push\t%f", a->literal); + break; + case slang_asm_float_deref: + fprintf (f, "float_deref"); + break; + case slang_asm_float_add: + fprintf (f, "float_add"); + break; + case slang_asm_float_multiply: + fprintf (f, "float_multiply"); + break; + case slang_asm_float_divide: + fprintf (f, "float_divide"); + break; + case slang_asm_float_negate: + fprintf (f, "float_negate"); + break; + case slang_asm_float_less: + fprintf (f, "float_less"); + break; + case slang_asm_float_equal_exp: + fprintf (f, "float_equal"); + break; + case slang_asm_float_equal_int: + fprintf (f, "float_equal\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_float_to_int: + fprintf (f, "float_to_int"); + break; + case slang_asm_float_sine: + fprintf (f, "float_sine"); + break; + case slang_asm_float_arcsine: + fprintf (f, "float_arcsine"); + break; + case slang_asm_float_arctan: + fprintf (f, "float_arctan"); + break; + case slang_asm_float_power: + fprintf (f, "float_power"); + break; + case slang_asm_float_log2: + fprintf (f, "float_log2"); + break; + case slang_asm_float_floor: + fprintf (f, "float_floor"); + break; + case slang_asm_float_ceil: + fprintf (f, "float_ceil"); + break; + case slang_asm_float_noise1: + fprintf (f, "float_noise1"); + break; + case slang_asm_float_noise2: + fprintf (f, "float_noise2"); + break; + case slang_asm_float_noise3: + fprintf (f, "float_noise3"); + break; + case slang_asm_float_noise4: + fprintf (f, "float_noise4"); + break; + case slang_asm_int_copy: + fprintf (f, "int_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_move: + fprintf (f, "int_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_int_push: + fprintf (f, "int_push\t%d", (GLint) a->literal); + break; + case slang_asm_int_deref: + fprintf (f, "int_deref"); + break; + case slang_asm_int_to_float: + fprintf (f, "int_to_float"); + break; + case slang_asm_int_to_addr: + fprintf (f, "int_to_addr"); + break; + case slang_asm_bool_copy: + fprintf (f, "bool_copy\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_move: + fprintf (f, "bool_move\t%d, %d", a->param[0], a->param[1]); + break; + case slang_asm_bool_push: + fprintf (f, "bool_push\t%d", a->literal != 0.0f); + break; + case slang_asm_bool_deref: + fprintf (f, "bool_deref"); + break; + case slang_asm_addr_copy: + fprintf (f, "addr_copy"); + break; + case slang_asm_addr_push: + fprintf (f, "addr_push\t%u", a->param[0]); + break; + case slang_asm_addr_deref: + fprintf (f, "addr_deref"); + break; + case slang_asm_addr_add: + fprintf (f, "addr_add"); + break; + case slang_asm_addr_multiply: + fprintf (f, "addr_multiply"); + break; + case slang_asm_vec4_tex1d: + fprintf (f, "vec4_tex1d"); + break; + case slang_asm_vec4_tex2d: + fprintf (f, "vec4_tex2d"); + break; + case slang_asm_vec4_tex3d: + fprintf (f, "vec4_tex3d"); + break; + case slang_asm_vec4_texcube: + fprintf (f, "vec4_texcube"); + break; + case slang_asm_vec4_shad1d: + fprintf (f, "vec4_shad1d"); + break; + case slang_asm_vec4_shad2d: + fprintf (f, "vec4_shad2d"); + break; + case slang_asm_jump: + fprintf (f, "jump\t%u", a->param[0]); + break; + case slang_asm_jump_if_zero: + fprintf (f, "jump_if_zero\t%u", a->param[0]); + break; + case slang_asm_enter: + fprintf (f, "enter\t%u", a->param[0]); + break; + case slang_asm_leave: + fprintf (f, "leave"); + break; + case slang_asm_local_alloc: + fprintf (f, "local_alloc\t%u", a->param[0]); + break; + case slang_asm_local_free: + fprintf (f, "local_free\t%u", a->param[0]); + break; + case slang_asm_local_addr: + fprintf (f, "local_addr\t%u, %u", a->param[0], a->param[1]); + break; + case slang_asm_global_addr: + fprintf (f, "global_addr\t%u", a->param[0]); + break; + case slang_asm_call: + fprintf (f, "call\t%u", a->param[0]); + break; + case slang_asm_return: + fprintf (f, "return"); + break; + case slang_asm_discard: + fprintf (f, "discard"); + break; + case slang_asm_exit: + fprintf (f, "exit"); + break; + /* mesa-specific extensions */ + case slang_asm_float_print: + fprintf (f, "float_print"); + break; + case slang_asm_int_print: + fprintf (f, "int_print"); + break; + case slang_asm_bool_print: + fprintf (f, "bool_print"); + break; + default: + break; + } + + fprintf (f, "\n"); +} + +static void dump (const slang_assembly_file *file) +{ + unsigned int i; + static unsigned int counter = 0; + FILE *f; + char filename[256]; + + counter++; + _mesa_sprintf (filename, "~mesa-slang-assembly-dump-(%u).txt", counter); + f = fopen (filename, "w"); + if (f == NULL) + return; + + for (i = 0; i < file->count; i++) + dump_instruction (f, file->code + i, i); + + fclose (f); +} + +#endif + +int _slang_execute2 (const slang_assembly_file *file, slang_machine *mach) +{ + slang_machine_slot *stack; + +#if DEBUG_SLANG + static unsigned int counter = 0; + char filename[256]; + FILE *f; +#endif + + /* assume 32-bit floats and uints; should work fine also on 64-bit platforms */ + static_assert(sizeof (GLfloat) == 4); + static_assert(sizeof (GLuint) == 4); + +#if DEBUG_SLANG + dump (file); + counter++; + _mesa_sprintf (filename, "~mesa-slang-assembly-exec-(%u).txt", counter); + f = fopen (filename, "w"); +#endif + +#if defined(USE_X86_ASM) || defined(SLANG_X86) + if (mach->x86.compiled_func != NULL) + { + mach->x86.compiled_func (mach); + return 1; + } +#endif + + stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE; + + while (!mach->exit) + { + slang_assembly *a = &file->code[mach->ip]; + +#if DEBUG_SLANG + if (f != NULL && a->type != slang_asm_none) + { + unsigned int i; + + dump_instruction (f, file->code + mach->ip, mach->ip); + fprintf (f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp); + for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++) + fprintf (f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float, stack[i]._addr); + fflush (f); + } +#endif + + mach->ip++; + + switch (a->type) + { + /* core */ + case slang_asm_none: + break; + case slang_asm_float_copy: + case slang_asm_int_copy: + case slang_asm_bool_copy: + mach->mem[(stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4]._float = + stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_move: + case slang_asm_int_move: + case slang_asm_bool_move: + stack[mach->sp + a->param[0] / 4]._float = + stack[mach->sp + (stack[mach->sp]._addr + a->param[1]) / 4]._float; + break; + case slang_asm_float_push: + case slang_asm_int_push: + case slang_asm_bool_push: + mach->sp--; + stack[mach->sp]._float = a->literal; + break; + case slang_asm_float_deref: + case slang_asm_int_deref: + case slang_asm_bool_deref: + stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float; + break; + case slang_asm_float_add: + stack[mach->sp + 1]._float += stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_multiply: + stack[mach->sp + 1]._float *= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_divide: + stack[mach->sp + 1]._float /= stack[mach->sp]._float; + mach->sp++; + break; + case slang_asm_float_negate: + stack[mach->sp]._float = -stack[mach->sp]._float; + break; + case slang_asm_float_less: + stack[mach->sp + 1]._float = + stack[mach->sp + 1]._float < stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_exp: + stack[mach->sp + 1]._float = + stack[mach->sp + 1]._float == stack[mach->sp]._float ? (GLfloat) 1 : (GLfloat) 0; + mach->sp++; + break; + case slang_asm_float_equal_int: + mach->sp--; + stack[mach->sp]._float = stack[mach->sp + 1 + a->param[0] / 4]._float == + stack[mach->sp + 1 + a->param[1] / 4]._float ? (GLfloat) 1 : (GLfloat) 0; + break; + case slang_asm_float_to_int: + stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float; + break; + case slang_asm_float_sine: + stack[mach->sp]._float = (GLfloat) _mesa_sin (stack[mach->sp]._float); + break; + case slang_asm_float_arcsine: + stack[mach->sp]._float = _mesa_asinf (stack[mach->sp]._float); + break; + case slang_asm_float_arctan: + stack[mach->sp]._float = _mesa_atanf (stack[mach->sp]._float); + break; + case slang_asm_float_power: + stack[mach->sp + 1]._float = + (GLfloat) _mesa_pow (stack[mach->sp + 1]._float, stack[mach->sp]._float); + mach->sp++; + break; + case slang_asm_float_log2: + stack[mach->sp]._float = LOG2 (stack[mach->sp]._float); + break; + case slang_asm_float_floor: + stack[mach->sp]._float = FLOORF (stack[mach->sp]._float); + break; + case slang_asm_float_ceil: + stack[mach->sp]._float = CEILF (stack[mach->sp]._float); + break; + case slang_asm_float_noise1: + stack[mach->sp]._float = _slang_library_noise1 (stack[mach->sp]._float); + break; + case slang_asm_float_noise2: + stack[mach->sp + 1]._float = _slang_library_noise2 (stack[mach->sp]._float, + stack[mach->sp + 1]._float); + mach->sp++; + break; + case slang_asm_float_noise3: + stack[mach->sp + 2]._float = _slang_library_noise3 (stack[mach->sp]._float, + stack[mach->sp + 1]._float, stack[mach->sp + 2]._float); + mach->sp += 2; + break; + case slang_asm_float_noise4: + stack[mach->sp + 3]._float = _slang_library_noise4 (stack[mach->sp]._float, + stack[mach->sp + 1]._float, stack[mach->sp + 2]._float, stack[mach->sp + 3]._float); + mach->sp += 3; + break; + case slang_asm_int_to_float: + break; + case slang_asm_int_to_addr: + stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float; + break; + case slang_asm_addr_copy: + mach->mem[stack[mach->sp + 1]._addr / 4]._addr = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_push: + case slang_asm_global_addr: + mach->sp--; + stack[mach->sp]._addr = a->param[0]; + break; + case slang_asm_addr_deref: + stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr; + break; + case slang_asm_addr_add: + stack[mach->sp + 1]._addr += stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_addr_multiply: + stack[mach->sp + 1]._addr *= stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_vec4_tex1d: + _slang_library_tex1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, &mach->mem[stack[mach->sp + 3]._addr / 4]._float); + mach->sp += 3; + break; + case slang_asm_vec4_tex2d: + _slang_library_tex2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, + &mach->mem[stack[mach->sp + 4]._addr / 4]._float); + mach->sp += 4; + break; + case slang_asm_vec4_tex3d: + _slang_library_tex3d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_texcube: + _slang_library_texcube (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad1d: + _slang_library_shad1d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_vec4_shad2d: + _slang_library_shad2d (stack[mach->sp]._float, stack[mach->sp + 1]._float, + stack[mach->sp + 2]._float, stack[mach->sp + 3]._float, stack[mach->sp + 4]._float, + &mach->mem[stack[mach->sp + 5]._addr / 4]._float); + mach->sp += 5; + break; + case slang_asm_jump: + mach->ip = a->param[0]; + break; + case slang_asm_jump_if_zero: + if (stack[mach->sp]._float == 0.0f) + mach->ip = a->param[0]; + mach->sp++; + break; + case slang_asm_enter: + mach->sp--; + stack[mach->sp]._addr = mach->bp; + mach->bp = mach->sp + a->param[0] / 4; + break; + case slang_asm_leave: + mach->bp = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_local_alloc: + mach->sp -= a->param[0] / 4; + break; + case slang_asm_local_free: + mach->sp += a->param[0] / 4; + break; + case slang_asm_local_addr: + mach->sp--; + stack[mach->sp]._addr = SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - + (a->param[0] + a->param[1]) + 4; + break; + case slang_asm_call: + mach->sp--; + stack[mach->sp]._addr = mach->ip; + mach->ip = a->param[0]; + break; + case slang_asm_return: + mach->ip = stack[mach->sp]._addr; + mach->sp++; + break; + case slang_asm_discard: + mach->kill = 1; + break; + case slang_asm_exit: + mach->exit = 1; + break; + /* mesa-specific extensions */ + case slang_asm_float_print: + _mesa_printf ("slang print: %f\n", stack[mach->sp]._float); + break; + case slang_asm_int_print: + _mesa_printf ("slang print: %d\n", (GLint) stack[mach->sp]._float); + break; + case slang_asm_bool_print: + _mesa_printf ("slang print: %s\n", (GLint) stack[mach->sp]._float ? "true" : "false"); + break; + default: + assert (0); + } + } + +#if DEBUG_SLANG + if (f != NULL) + fclose (f); +#endif + + return 1; +} + diff --git a/src/mesa/shader/slang/slang_execute.h b/src/mesa/shader/slang/slang_execute.h index 99be0fff8e4..4fca84c5506 100644 --- a/src/mesa/shader/slang/slang_execute.h +++ b/src/mesa/shader/slang/slang_execute.h @@ -1,84 +1,84 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_EXECUTE_H
-#define SLANG_EXECUTE_H
-
-#include "slang_assemble.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-typedef union slang_machine_slot_
-{
- GLfloat _float;
- GLuint _addr;
-} slang_machine_slot;
-
-#define SLANG_MACHINE_GLOBAL_SIZE 3072
-#define SLANG_MACHINE_STACK_SIZE 1024
-#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
-
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
-typedef struct
-{
- GLvoid (* compiled_func) (struct slang_machine_ *);
- GLuint esp_restore;
- GLshort fpucntl_rnd_neg;
- GLshort fpucntl_restore;
-} slang_machine_x86;
-#endif
-
-typedef struct slang_machine_
-{
- GLuint ip; /* instruction pointer, for flow control */
- GLuint sp; /* stack pointer, for stack access */
- GLuint bp; /* base pointer, for local variable access */
- GLuint kill; /* discard the fragment */
- GLuint exit; /* terminate the shader */
- slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
- slang_machine_x86 x86;
-#endif
-} slang_machine;
-
-GLvoid slang_machine_ctr (slang_machine *);
-GLvoid slang_machine_dtr (slang_machine *);
-
-void slang_machine_init (slang_machine *);
-
-int _slang_execute (const slang_assembly_file *);
-int _slang_execute2 (const slang_assembly_file *, slang_machine *);
-
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
-GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_EXECUTE_H +#define SLANG_EXECUTE_H + +#include "slang_assemble.h" + +#if defined __cplusplus +extern "C" { +#endif + +typedef union slang_machine_slot_ +{ + GLfloat _float; + GLuint _addr; +} slang_machine_slot; + +#define SLANG_MACHINE_GLOBAL_SIZE 3072 +#define SLANG_MACHINE_STACK_SIZE 1024 +#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE) + +#if defined(USE_X86_ASM) || defined(SLANG_X86) +typedef struct +{ + GLvoid (* compiled_func) (struct slang_machine_ *); + GLuint esp_restore; + GLshort fpucntl_rnd_neg; + GLshort fpucntl_restore; +} slang_machine_x86; +#endif + +typedef struct slang_machine_ +{ + GLuint ip; /* instruction pointer, for flow control */ + GLuint sp; /* stack pointer, for stack access */ + GLuint bp; /* base pointer, for local variable access */ + GLuint kill; /* discard the fragment */ + GLuint exit; /* terminate the shader */ + slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE]; +#if defined(USE_X86_ASM) || defined(SLANG_X86) + slang_machine_x86 x86; +#endif +} slang_machine; + +GLvoid slang_machine_ctr (slang_machine *); +GLvoid slang_machine_dtr (slang_machine *); + +void slang_machine_init (slang_machine *); + +int _slang_execute (const slang_assembly_file *); +int _slang_execute2 (const slang_assembly_file *, slang_machine *); + +#if defined(USE_X86_ASM) || defined(SLANG_X86) +GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint); +#endif + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_execute_x86.c b/src/mesa/shader/slang/slang_execute_x86.c index b578838e826..ea140bd0b0d 100644 --- a/src/mesa/shader/slang/slang_execute_x86.c +++ b/src/mesa/shader/slang/slang_execute_x86.c @@ -1,565 +1,565 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_execute_x86.c
- * x86 back end compiler
- * \author Michal Krol, Keith Whitwell
- */
-
-#include "imports.h"
-#include "slang_execute.h"
-#include "slang_library_noise.h"
-#include "slang_library_texsample.h"
-
-#if defined(USE_X86_ASM) || defined(SLANG_X86)
-
-#include "x86/rtasm/x86sse.h"
-
-typedef struct
-{
- GLuint index;
- GLubyte *csr;
-} fixup;
-
-typedef struct
-{
- struct x86_function f;
- struct x86_reg r_eax;
- struct x86_reg r_ecx;
- struct x86_reg r_edx;
- struct x86_reg r_esp;
- struct x86_reg r_ebp;
- struct x86_reg r_st0;
- struct x86_reg r_st1;
- struct x86_reg r_st2;
- struct x86_reg r_st3;
- fixup *fixups;
- GLuint fixup_count;
- GLubyte **labels;
- slang_machine *mach;
- GLubyte *l_discard;
- GLubyte *l_exit;
- GLshort fpucntl;
-} codegen_ctx;
-
-static GLvoid add_fixup (codegen_ctx *G, GLuint index, GLubyte *csr)
-{
- G->fixups = (fixup *) slang_alloc_realloc (G->fixups, G->fixup_count * sizeof (fixup),
- (G->fixup_count + 1) * sizeof (fixup));
- G->fixups[G->fixup_count].index = index;
- G->fixups[G->fixup_count].csr = csr;
- G->fixup_count++;
-}
-
-#ifdef NO_FAST_MATH
-#define RESTORE_FPU (DEFAULT_X86_FPU)
-#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400)
-#else
-#define RESTORE_FPU (FAST_X86_FPU)
-#define RND_NEG_FPU (FAST_X86_FPU | 0x400)
-#endif
-
-#if 0
-
-/*
- * XXX
- * These should produce a valid code that computes powers. Unfortunately, it does not.
- */
-static void set_fpu_round_neg_inf (codegen_ctx *G)
-{
- if (G->fpucntl != RND_NEG_FPU)
- {
- G->fpucntl = RND_NEG_FPU;
- x87_fnclex (&G->f);
- x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->x86.fpucntl_rnd_neg);
- x87_fldcw (&G->f, x86_deref (G->r_eax));
- }
-}
-
-static void emit_x87_ex2 (codegen_ctx *G)
-{
- set_fpu_round_neg_inf (G);
-
- x87_fld (&G->f, G->r_st0); /* a a */
- x87_fprndint (&G->f); /* int(a) a */
- x87_fld (&G->f, G->r_st0); /* int(a) int(a) a */
- x87_fstp (&G->f, G->r_st3); /* int(a) a int(a)*/
- x87_fsubp (&G->f, G->r_st1);/* frac(a) int(a) */
- x87_f2xm1 (&G->f); /* (2^frac(a))-1 int(a)*/
- x87_fld1 (&G->f); /* 1 (2^frac(a))-1 int(a)*/
- x87_faddp (&G->f, G->r_st1);/* 2^frac(a) int(a) */
- x87_fscale (&G->f); /* 2^a */
-}
-
-static void emit_pow (codegen_ctx *G)
-{
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fyl2x (&G->f);
- emit_x87_ex2 (G);
-}
-
-#endif
-
-static GLfloat do_ceilf (GLfloat x)
-{
- return CEILF (x);
-}
-
-static GLfloat do_floorf (GLfloat x)
-{
- return FLOORF (x);
-}
-
-static GLfloat do_powf (GLfloat y, GLfloat x)
-{
- return (GLfloat) _mesa_pow ((GLdouble) x, (GLdouble) y);
-}
-
-static GLvoid do_print_float (GLfloat x)
-{
- _mesa_printf ("slang print: %f\n", x);
-}
-
-static GLvoid do_print_int (GLfloat x)
-{
- _mesa_printf ("slang print: %d\n", (GLint) x);
-}
-
-static GLvoid do_print_bool (GLfloat x)
-{
- _mesa_printf ("slang print: %s\n", (GLint) x ? "true" : "false");
-}
-
-#define FLOAT_ONE 0x3f800000
-#define FLOAT_ZERO 0
-
-static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a)
-{
- GLint disp;
-
- switch (a->type)
- {
- case slang_asm_none:
- break;
- case slang_asm_float_copy:
- case slang_asm_int_copy:
- case slang_asm_bool_copy:
- x86_mov (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[0]));
- x86_pop (&G->f, G->r_ecx);
- x86_mov (&G->f, x86_make_disp (G->r_eax, a->param[1]), G->r_ecx);
- break;
- case slang_asm_float_move:
- case slang_asm_int_move:
- case slang_asm_bool_move:
- x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[1]));
- x86_add (&G->f, G->r_eax, x86_deref (G->r_esp));
- x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax));
- x86_mov (&G->f, x86_make_disp (G->r_esp, a->param[0]), G->r_eax);
- break;
- case slang_asm_float_push:
- case slang_asm_int_push:
- case slang_asm_bool_push:
- /* TODO: use push imm32 */
- x86_mov_reg_imm (&G->f, G->r_eax, *((GLint *) &a->literal));
- x86_push (&G->f, G->r_eax);
- break;
- case slang_asm_float_deref:
- case slang_asm_int_deref:
- case slang_asm_bool_deref:
- case slang_asm_addr_deref:
- x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp));
- x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax));
- x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax);
- break;
- case slang_asm_float_add:
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_faddp (&G->f, G->r_st1);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_multiply:
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fmulp (&G->f, G->r_st1);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_divide:
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fdivp (&G->f, G->r_st1);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_negate:
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fchs (&G->f);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_less:
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fcomp (&G->f, x86_deref (G->r_esp));
- x87_fnstsw (&G->f, G->r_eax);
- /* TODO: use test r8,imm8 */
- x86_mov_reg_imm (&G->f, G->r_ecx, 0x100);
- x86_test (&G->f, G->r_eax, G->r_ecx);
- {
- GLubyte *lab0, *lab1;
-
- /* TODO: use jcc rel8 */
- lab0 = x86_jcc_forward (&G->f, cc_E);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE);
- /* TODO: use jmp rel8 */
- lab1 = x86_jmp_forward (&G->f);
- x86_fixup_fwd_jump (&G->f, lab0);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO);
- x86_fixup_fwd_jump (&G->f, lab1);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
- }
- break;
- case slang_asm_float_equal_exp:
- x87_fld (&G->f, x86_make_disp (G->r_esp, 4));
- x87_fcomp (&G->f, x86_deref (G->r_esp));
- x87_fnstsw (&G->f, G->r_eax);
- /* TODO: use test r8,imm8 */
- x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000);
- x86_test (&G->f, G->r_eax, G->r_ecx);
- {
- GLubyte *lab0, *lab1;
-
- /* TODO: use jcc rel8 */
- lab0 = x86_jcc_forward (&G->f, cc_E);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE);
- /* TODO: use jmp rel8 */
- lab1 = x86_jmp_forward (&G->f);
- x86_fixup_fwd_jump (&G->f, lab0);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO);
- x86_fixup_fwd_jump (&G->f, lab1);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
- }
- break;
- case slang_asm_float_equal_int:
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -4));
- x87_fld (&G->f, x86_make_disp (G->r_esp, a->param[0] + 4));
- x87_fcomp (&G->f, x86_make_disp (G->r_esp, a->param[1] + 4));
- x87_fnstsw (&G->f, G->r_eax);
- /* TODO: use test r8,imm8 */
- x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000);
- x86_test (&G->f, G->r_eax, G->r_ecx);
- {
- GLubyte *lab0, *lab1;
-
- /* TODO: use jcc rel8 */
- lab0 = x86_jcc_forward (&G->f, cc_E);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE);
- /* TODO: use jmp rel8 */
- lab1 = x86_jmp_forward (&G->f);
- x86_fixup_fwd_jump (&G->f, lab0);
- x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO);
- x86_fixup_fwd_jump (&G->f, lab1);
- x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx);
- }
- break;
- case slang_asm_float_to_int:
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fistp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_sine:
- /* TODO: use fsin */
- x86_call (&G->f, (GLubyte *) _mesa_sinf);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_arcsine:
- /* TODO: use fpatan (?) */
- x86_call (&G->f, (GLubyte *) _mesa_asinf);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_arctan:
- /* TODO: use fpatan */
- x86_call (&G->f, (GLubyte *) _mesa_atanf);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_power:
- /* TODO: use emit_pow() */
- x86_call (&G->f, (GLubyte *) do_powf);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_log2:
- x87_fld1 (&G->f);
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fyl2x (&G->f);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_floor:
- x86_call (&G->f, (GLubyte *) do_floorf);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_ceil:
- x86_call (&G->f, (GLubyte *) do_ceilf);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_noise1:
- x86_call (&G->f, (GLubyte *) _slang_library_noise1);
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_noise2:
- x86_call (&G->f, (GLubyte *) _slang_library_noise2);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_noise3:
- x86_call (&G->f, (GLubyte *) _slang_library_noise4);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 8));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_float_noise4:
- x86_call (&G->f, (GLubyte *) _slang_library_noise4);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12));
- x87_fstp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_int_to_float:
- break;
- case slang_asm_int_to_addr:
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fistp (&G->f, x86_deref (G->r_esp));
- break;
- case slang_asm_addr_copy:
- x86_pop (&G->f, G->r_eax);
- x86_mov (&G->f, G->r_ecx, x86_deref (G->r_esp));
- x86_mov (&G->f, x86_deref (G->r_ecx), G->r_eax);
- break;
- case slang_asm_addr_push:
- /* TODO: use push imm32 */
- x86_mov_reg_imm (&G->f, G->r_eax, (GLint) a->param[0]);
- x86_push (&G->f, G->r_eax);
- break;
- case slang_asm_addr_add:
- x86_pop (&G->f, G->r_eax);
- x86_add (&G->f, x86_deref (G->r_esp), G->r_eax);
- break;
- case slang_asm_addr_multiply:
- x86_pop (&G->f, G->r_ecx);
- x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp));
- x86_mul (&G->f, G->r_ecx);
- x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax);
- break;
- case slang_asm_vec4_tex1d:
- x86_call (&G->f, (GLubyte *) _slang_library_tex1d);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12));
- break;
- case slang_asm_vec4_tex2d:
- x86_call (&G->f, (GLubyte *) _slang_library_tex2d);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 16));
- break;
- case slang_asm_vec4_tex3d:
- x86_call (&G->f, (GLubyte *) _slang_library_tex3d);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20));
- break;
- case slang_asm_vec4_texcube:
- x86_call (&G->f, (GLubyte *) _slang_library_texcube);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20));
- break;
- case slang_asm_vec4_shad1d:
- x86_call (&G->f, (GLubyte *) _slang_library_shad1d);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20));
- break;
- case slang_asm_vec4_shad2d:
- x86_call (&G->f, (GLubyte *) _slang_library_shad2d);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20));
- break;
- case slang_asm_jump:
- add_fixup (G, a->param[0], x86_jmp_forward (&G->f));
- break;
- case slang_asm_jump_if_zero:
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4));
- x86_xor (&G->f, G->r_eax, G->r_eax);
- x86_cmp (&G->f, G->r_eax, x86_make_disp (G->r_esp, -4));
- {
- GLubyte *lab0;
-
- /* TODO: use jcc rel8 */
- lab0 = x86_jcc_forward (&G->f, cc_NE);
- add_fixup (G, a->param[0], x86_jmp_forward (&G->f));
- x86_fixup_fwd_jump (&G->f, lab0);
- }
- break;
- case slang_asm_enter:
- /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
- assert (a->param[0] != 0);
- x86_push (&G->f, G->r_ebp);
- x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, (GLint) a->param[0]));
- break;
- case slang_asm_leave:
- x86_pop (&G->f, G->r_ebp);
- break;
- case slang_asm_local_alloc:
- /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
- assert (a->param[0] != 0);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -(GLint) a->param[0]));
- break;
- case slang_asm_local_free:
- /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */
- assert (a->param[0] != 0);
- x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, (GLint) a->param[0]));
- break;
- case slang_asm_local_addr:
- disp = -(GLint) (a->param[0] + a->param[1]) + 4;
- if (disp != 0)
- {
- x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_ebp, disp));
- x86_push (&G->f, G->r_eax);
- }
- else
- x86_push (&G->f, G->r_ebp);
- break;
- case slang_asm_global_addr:
- /* TODO: use push imm32 */
- x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->mem + a->param[0]);
- x86_push (&G->f, G->r_eax);
- break;
- case slang_asm_call:
- add_fixup (G, a->param[0], x86_call_forward (&G->f));
- break;
- case slang_asm_return:
- x86_ret (&G->f);
- break;
- case slang_asm_discard:
- x86_jmp (&G->f, G->l_discard);
- break;
- case slang_asm_exit:
- x86_jmp (&G->f, G->l_exit);
- break;
- /* mesa-specific extensions */
- case slang_asm_float_print:
- x86_call (&G->f, (GLubyte *) do_print_float);
- break;
- case slang_asm_int_print:
- x86_call (&G->f, (GLubyte *) do_print_int);
- break;
- case slang_asm_bool_print:
- x86_call (&G->f, (GLubyte *) do_print_bool);
- break;
- default:
- assert (0);
- }
-}
-
-GLboolean _slang_x86_codegen (slang_machine *mach, slang_assembly_file *file, GLuint start)
-{
- codegen_ctx G;
- GLubyte *j_body, *j_exit;
- GLuint i;
-
- /*
- * We need as much as 1M because *all* assembly, including built-in library, is
- * being translated to x86.
- * The built-in library occupies 450K, so we can be safe for now.
- * It is going to change in the future, when we get assembly analysis running.
- */
- x86_init_func_size (&G.f, 1048576);
- G.r_eax = x86_make_reg (file_REG32, reg_AX);
- G.r_ecx = x86_make_reg (file_REG32, reg_CX);
- G.r_edx = x86_make_reg (file_REG32, reg_DX);
- G.r_esp = x86_make_reg (file_REG32, reg_SP);
- G.r_ebp = x86_make_reg (file_REG32, reg_BP);
- G.r_st0 = x86_make_reg (file_x87, 0);
- G.r_st1 = x86_make_reg (file_x87, 1);
- G.r_st2 = x86_make_reg (file_x87, 2);
- G.r_st3 = x86_make_reg (file_x87, 3);
- G.fixups = NULL;
- G.fixup_count = 0;
- G.labels = (GLubyte **) slang_alloc_malloc (file->count * sizeof (GLubyte *));
- G.mach = mach;
- G.fpucntl = RESTORE_FPU;
-
- mach->x86.fpucntl_rnd_neg = RND_NEG_FPU;
- mach->x86.fpucntl_restore = RESTORE_FPU;
-
- /* prepare stack and jump to start */
- x86_push (&G.f, G.r_ebp);
- x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore);
- x86_push (&G.f, G.r_esp);
- x86_pop (&G.f, G.r_ecx);
- x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx);
- j_body = x86_jmp_forward (&G.f);
-
- /* "discard" instructions jump to this label */
- G.l_discard = x86_get_label (&G.f);
- x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->kill);
- x86_mov_reg_imm (&G.f, G.r_ecx, 1);
- x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx);
- G.l_exit = x86_get_label (&G.f);
- j_exit = x86_jmp_forward (&G.f);
-
- for (i = 0; i < file->count; i++)
- {
- G.labels[i] = x86_get_label (&G.f);
- if (i == start)
- x86_fixup_fwd_jump (&G.f, j_body);
- codegen_assem (&G, &file->code[i]);
- }
-
- /*
- * Restore stack and return.
- * This must be handled this way, because "discard" can be invoked from any
- * place in the code.
- */
- x86_fixup_fwd_jump (&G.f, j_exit);
- x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore);
- x86_mov (&G.f, G.r_esp, x86_deref (G.r_eax));
- x86_pop (&G.f, G.r_ebp);
- if (G.fpucntl != RESTORE_FPU)
- {
- x87_fnclex (&G.f);
- x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->x86.fpucntl_restore);
- x87_fldcw (&G.f, x86_deref (G.r_eax));
- }
- x86_ret (&G.f);
-
- /* fixup forward labels */
- for (i = 0; i < G.fixup_count; i++)
- {
- G.f.csr = G.labels[G.fixups[i].index];
- x86_fixup_fwd_jump (&G.f, G.fixups[i].csr);
- }
-
- slang_alloc_free (G.fixups);
- slang_alloc_free (G.labels);
-
- /* install new code */
- if (mach->x86.compiled_func != NULL)
- _mesa_exec_free (mach->x86.compiled_func);
- mach->x86.compiled_func = (GLvoid (*) (slang_machine *)) x86_get_func (&G.f);
-
- return GL_TRUE;
-}
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_execute_x86.c + * x86 back end compiler + * \author Michal Krol, Keith Whitwell + */ + +#include "imports.h" +#include "slang_execute.h" +#include "slang_library_noise.h" +#include "slang_library_texsample.h" + +#if defined(USE_X86_ASM) || defined(SLANG_X86) + +#include "x86/rtasm/x86sse.h" + +typedef struct +{ + GLuint index; + GLubyte *csr; +} fixup; + +typedef struct +{ + struct x86_function f; + struct x86_reg r_eax; + struct x86_reg r_ecx; + struct x86_reg r_edx; + struct x86_reg r_esp; + struct x86_reg r_ebp; + struct x86_reg r_st0; + struct x86_reg r_st1; + struct x86_reg r_st2; + struct x86_reg r_st3; + fixup *fixups; + GLuint fixup_count; + GLubyte **labels; + slang_machine *mach; + GLubyte *l_discard; + GLubyte *l_exit; + GLshort fpucntl; +} codegen_ctx; + +static GLvoid add_fixup (codegen_ctx *G, GLuint index, GLubyte *csr) +{ + G->fixups = (fixup *) slang_alloc_realloc (G->fixups, G->fixup_count * sizeof (fixup), + (G->fixup_count + 1) * sizeof (fixup)); + G->fixups[G->fixup_count].index = index; + G->fixups[G->fixup_count].csr = csr; + G->fixup_count++; +} + +#ifdef NO_FAST_MATH +#define RESTORE_FPU (DEFAULT_X86_FPU) +#define RND_NEG_FPU (DEFAULT_X86_FPU | 0x400) +#else +#define RESTORE_FPU (FAST_X86_FPU) +#define RND_NEG_FPU (FAST_X86_FPU | 0x400) +#endif + +#if 0 + +/* + * XXX + * These should produce a valid code that computes powers. Unfortunately, it does not. + */ +static void set_fpu_round_neg_inf (codegen_ctx *G) +{ + if (G->fpucntl != RND_NEG_FPU) + { + G->fpucntl = RND_NEG_FPU; + x87_fnclex (&G->f); + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->x86.fpucntl_rnd_neg); + x87_fldcw (&G->f, x86_deref (G->r_eax)); + } +} + +static void emit_x87_ex2 (codegen_ctx *G) +{ + set_fpu_round_neg_inf (G); + + x87_fld (&G->f, G->r_st0); /* a a */ + x87_fprndint (&G->f); /* int(a) a */ + x87_fld (&G->f, G->r_st0); /* int(a) int(a) a */ + x87_fstp (&G->f, G->r_st3); /* int(a) a int(a)*/ + x87_fsubp (&G->f, G->r_st1);/* frac(a) int(a) */ + x87_f2xm1 (&G->f); /* (2^frac(a))-1 int(a)*/ + x87_fld1 (&G->f); /* 1 (2^frac(a))-1 int(a)*/ + x87_faddp (&G->f, G->r_st1);/* 2^frac(a) int(a) */ + x87_fscale (&G->f); /* 2^a */ +} + +static void emit_pow (codegen_ctx *G) +{ + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fyl2x (&G->f); + emit_x87_ex2 (G); +} + +#endif + +static GLfloat do_ceilf (GLfloat x) +{ + return CEILF (x); +} + +static GLfloat do_floorf (GLfloat x) +{ + return FLOORF (x); +} + +static GLfloat do_powf (GLfloat y, GLfloat x) +{ + return (GLfloat) _mesa_pow ((GLdouble) x, (GLdouble) y); +} + +static GLvoid do_print_float (GLfloat x) +{ + _mesa_printf ("slang print: %f\n", x); +} + +static GLvoid do_print_int (GLfloat x) +{ + _mesa_printf ("slang print: %d\n", (GLint) x); +} + +static GLvoid do_print_bool (GLfloat x) +{ + _mesa_printf ("slang print: %s\n", (GLint) x ? "true" : "false"); +} + +#define FLOAT_ONE 0x3f800000 +#define FLOAT_ZERO 0 + +static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a) +{ + GLint disp; + + switch (a->type) + { + case slang_asm_none: + break; + case slang_asm_float_copy: + case slang_asm_int_copy: + case slang_asm_bool_copy: + x86_mov (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[0])); + x86_pop (&G->f, G->r_ecx); + x86_mov (&G->f, x86_make_disp (G->r_eax, a->param[1]), G->r_ecx); + break; + case slang_asm_float_move: + case slang_asm_int_move: + case slang_asm_bool_move: + x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_esp, a->param[1])); + x86_add (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax)); + x86_mov (&G->f, x86_make_disp (G->r_esp, a->param[0]), G->r_eax); + break; + case slang_asm_float_push: + case slang_asm_int_push: + case slang_asm_bool_push: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, *((GLint *) &a->literal)); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_float_deref: + case slang_asm_int_deref: + case slang_asm_bool_deref: + case slang_asm_addr_deref: + x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_eax)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_float_add: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_faddp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_multiply: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fmulp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_divide: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fdivp (&G->f, G->r_st1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_negate: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fchs (&G->f); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_less: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fcomp (&G->f, x86_deref (G->r_esp)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x100); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO); + x86_fixup_fwd_jump (&G->f, lab1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_equal_exp: + x87_fld (&G->f, x86_make_disp (G->r_esp, 4)); + x87_fcomp (&G->f, x86_deref (G->r_esp)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO); + x86_fixup_fwd_jump (&G->f, lab1); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_equal_int: + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -4)); + x87_fld (&G->f, x86_make_disp (G->r_esp, a->param[0] + 4)); + x87_fcomp (&G->f, x86_make_disp (G->r_esp, a->param[1] + 4)); + x87_fnstsw (&G->f, G->r_eax); + /* TODO: use test r8,imm8 */ + x86_mov_reg_imm (&G->f, G->r_ecx, 0x4000); + x86_test (&G->f, G->r_eax, G->r_ecx); + { + GLubyte *lab0, *lab1; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_E); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ONE); + /* TODO: use jmp rel8 */ + lab1 = x86_jmp_forward (&G->f); + x86_fixup_fwd_jump (&G->f, lab0); + x86_mov_reg_imm (&G->f, G->r_ecx, FLOAT_ZERO); + x86_fixup_fwd_jump (&G->f, lab1); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_ecx); + } + break; + case slang_asm_float_to_int: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fistp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_sine: + /* TODO: use fsin */ + x86_call (&G->f, (GLubyte *) _mesa_sinf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_arcsine: + /* TODO: use fpatan (?) */ + x86_call (&G->f, (GLubyte *) _mesa_asinf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_arctan: + /* TODO: use fpatan */ + x86_call (&G->f, (GLubyte *) _mesa_atanf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_power: + /* TODO: use emit_pow() */ + x86_call (&G->f, (GLubyte *) do_powf); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_log2: + x87_fld1 (&G->f); + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fyl2x (&G->f); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_floor: + x86_call (&G->f, (GLubyte *) do_floorf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_ceil: + x86_call (&G->f, (GLubyte *) do_ceilf); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise1: + x86_call (&G->f, (GLubyte *) _slang_library_noise1); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise2: + x86_call (&G->f, (GLubyte *) _slang_library_noise2); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise3: + x86_call (&G->f, (GLubyte *) _slang_library_noise4); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 8)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_float_noise4: + x86_call (&G->f, (GLubyte *) _slang_library_noise4); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12)); + x87_fstp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_int_to_float: + break; + case slang_asm_int_to_addr: + x87_fld (&G->f, x86_deref (G->r_esp)); + x87_fistp (&G->f, x86_deref (G->r_esp)); + break; + case slang_asm_addr_copy: + x86_pop (&G->f, G->r_eax); + x86_mov (&G->f, G->r_ecx, x86_deref (G->r_esp)); + x86_mov (&G->f, x86_deref (G->r_ecx), G->r_eax); + break; + case slang_asm_addr_push: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) a->param[0]); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_addr_add: + x86_pop (&G->f, G->r_eax); + x86_add (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_addr_multiply: + x86_pop (&G->f, G->r_ecx); + x86_mov (&G->f, G->r_eax, x86_deref (G->r_esp)); + x86_mul (&G->f, G->r_ecx); + x86_mov (&G->f, x86_deref (G->r_esp), G->r_eax); + break; + case slang_asm_vec4_tex1d: + x86_call (&G->f, (GLubyte *) _slang_library_tex1d); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 12)); + break; + case slang_asm_vec4_tex2d: + x86_call (&G->f, (GLubyte *) _slang_library_tex2d); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 16)); + break; + case slang_asm_vec4_tex3d: + x86_call (&G->f, (GLubyte *) _slang_library_tex3d); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20)); + break; + case slang_asm_vec4_texcube: + x86_call (&G->f, (GLubyte *) _slang_library_texcube); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20)); + break; + case slang_asm_vec4_shad1d: + x86_call (&G->f, (GLubyte *) _slang_library_shad1d); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20)); + break; + case slang_asm_vec4_shad2d: + x86_call (&G->f, (GLubyte *) _slang_library_shad2d); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 20)); + break; + case slang_asm_jump: + add_fixup (G, a->param[0], x86_jmp_forward (&G->f)); + break; + case slang_asm_jump_if_zero: + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, 4)); + x86_xor (&G->f, G->r_eax, G->r_eax); + x86_cmp (&G->f, G->r_eax, x86_make_disp (G->r_esp, -4)); + { + GLubyte *lab0; + + /* TODO: use jcc rel8 */ + lab0 = x86_jcc_forward (&G->f, cc_NE); + add_fixup (G, a->param[0], x86_jmp_forward (&G->f)); + x86_fixup_fwd_jump (&G->f, lab0); + } + break; + case slang_asm_enter: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_push (&G->f, G->r_ebp); + x86_lea (&G->f, G->r_ebp, x86_make_disp (G->r_esp, (GLint) a->param[0])); + break; + case slang_asm_leave: + x86_pop (&G->f, G->r_ebp); + break; + case slang_asm_local_alloc: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, -(GLint) a->param[0])); + break; + case slang_asm_local_free: + /* FIXME: x86_make_disp(esp, 0) + x86_lea() generates bogus code */ + assert (a->param[0] != 0); + x86_lea (&G->f, G->r_esp, x86_make_disp (G->r_esp, (GLint) a->param[0])); + break; + case slang_asm_local_addr: + disp = -(GLint) (a->param[0] + a->param[1]) + 4; + if (disp != 0) + { + x86_lea (&G->f, G->r_eax, x86_make_disp (G->r_ebp, disp)); + x86_push (&G->f, G->r_eax); + } + else + x86_push (&G->f, G->r_ebp); + break; + case slang_asm_global_addr: + /* TODO: use push imm32 */ + x86_mov_reg_imm (&G->f, G->r_eax, (GLint) &G->mach->mem + a->param[0]); + x86_push (&G->f, G->r_eax); + break; + case slang_asm_call: + add_fixup (G, a->param[0], x86_call_forward (&G->f)); + break; + case slang_asm_return: + x86_ret (&G->f); + break; + case slang_asm_discard: + x86_jmp (&G->f, G->l_discard); + break; + case slang_asm_exit: + x86_jmp (&G->f, G->l_exit); + break; + /* mesa-specific extensions */ + case slang_asm_float_print: + x86_call (&G->f, (GLubyte *) do_print_float); + break; + case slang_asm_int_print: + x86_call (&G->f, (GLubyte *) do_print_int); + break; + case slang_asm_bool_print: + x86_call (&G->f, (GLubyte *) do_print_bool); + break; + default: + assert (0); + } +} + +GLboolean _slang_x86_codegen (slang_machine *mach, slang_assembly_file *file, GLuint start) +{ + codegen_ctx G; + GLubyte *j_body, *j_exit; + GLuint i; + + /* + * We need as much as 1M because *all* assembly, including built-in library, is + * being translated to x86. + * The built-in library occupies 450K, so we can be safe for now. + * It is going to change in the future, when we get assembly analysis running. + */ + x86_init_func_size (&G.f, 1048576); + G.r_eax = x86_make_reg (file_REG32, reg_AX); + G.r_ecx = x86_make_reg (file_REG32, reg_CX); + G.r_edx = x86_make_reg (file_REG32, reg_DX); + G.r_esp = x86_make_reg (file_REG32, reg_SP); + G.r_ebp = x86_make_reg (file_REG32, reg_BP); + G.r_st0 = x86_make_reg (file_x87, 0); + G.r_st1 = x86_make_reg (file_x87, 1); + G.r_st2 = x86_make_reg (file_x87, 2); + G.r_st3 = x86_make_reg (file_x87, 3); + G.fixups = NULL; + G.fixup_count = 0; + G.labels = (GLubyte **) slang_alloc_malloc (file->count * sizeof (GLubyte *)); + G.mach = mach; + G.fpucntl = RESTORE_FPU; + + mach->x86.fpucntl_rnd_neg = RND_NEG_FPU; + mach->x86.fpucntl_restore = RESTORE_FPU; + + /* prepare stack and jump to start */ + x86_push (&G.f, G.r_ebp); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore); + x86_push (&G.f, G.r_esp); + x86_pop (&G.f, G.r_ecx); + x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx); + j_body = x86_jmp_forward (&G.f); + + /* "discard" instructions jump to this label */ + G.l_discard = x86_get_label (&G.f); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->kill); + x86_mov_reg_imm (&G.f, G.r_ecx, 1); + x86_mov (&G.f, x86_deref (G.r_eax), G.r_ecx); + G.l_exit = x86_get_label (&G.f); + j_exit = x86_jmp_forward (&G.f); + + for (i = 0; i < file->count; i++) + { + G.labels[i] = x86_get_label (&G.f); + if (i == start) + x86_fixup_fwd_jump (&G.f, j_body); + codegen_assem (&G, &file->code[i]); + } + + /* + * Restore stack and return. + * This must be handled this way, because "discard" can be invoked from any + * place in the code. + */ + x86_fixup_fwd_jump (&G.f, j_exit); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &mach->x86.esp_restore); + x86_mov (&G.f, G.r_esp, x86_deref (G.r_eax)); + x86_pop (&G.f, G.r_ebp); + if (G.fpucntl != RESTORE_FPU) + { + x87_fnclex (&G.f); + x86_mov_reg_imm (&G.f, G.r_eax, (GLint) &G.mach->x86.fpucntl_restore); + x87_fldcw (&G.f, x86_deref (G.r_eax)); + } + x86_ret (&G.f); + + /* fixup forward labels */ + for (i = 0; i < G.fixup_count; i++) + { + G.f.csr = G.labels[G.fixups[i].index]; + x86_fixup_fwd_jump (&G.f, G.fixups[i].csr); + } + + slang_alloc_free (G.fixups); + slang_alloc_free (G.labels); + + /* install new code */ + if (mach->x86.compiled_func != NULL) + _mesa_exec_free (mach->x86.compiled_func); + mach->x86.compiled_func = (GLvoid (*) (slang_machine *)) x86_get_func (&G.f); + + return GL_TRUE; +} + +#endif + diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c index d0081c542a9..b30bb30ce26 100644 --- a/src/mesa/shader/slang/slang_library_noise.c +++ b/src/mesa/shader/slang/slang_library_noise.c @@ -1,501 +1,501 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * SimplexNoise1234
- * Copyright � 2003-2005, Stefan Gustavson
- *
- * Contact: [email protected]
- */
-
-/** \file
- \brief C implementation of Perlin Simplex Noise over 1,2,3, and 4 dimensions.
- \author Stefan Gustavson ([email protected])
-*/
-
-/*
- * This implementation is "Simplex Noise" as presented by
- * Ken Perlin at a relatively obscure and not often cited course
- * session "Real-Time Shading" at Siggraph 2001 (before real
- * time shading actually took on), under the title "hardware noise".
- * The 3D function is numerically equivalent to his Java reference
- * code available in the PDF course notes, although I re-implemented
- * it from scratch to get more readable code. The 1D, 2D and 4D cases
- * were implemented from scratch by me from Ken Perlin's text.
- *
- * This file has no dependencies on any other file, not even its own
- * header file. The header file is made for use by external code only.
- */
-
-
-#include "imports.h"
-#include "slang_library_noise.h"
-
-#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) )
-
-/*
- * ---------------------------------------------------------------------
- * Static data
- */
-
-/*
- * Permutation table. This is just a random jumble of all numbers 0-255,
- * repeated twice to avoid wrapping the index at 255 for each lookup.
- * This needs to be exactly the same for all instances on all platforms,
- * so it's easiest to just keep it as static explicit data.
- * This also removes the need for any initialisation of this class.
- *
- * Note that making this an int[] instead of a char[] might make the
- * code run faster on platforms with a high penalty for unaligned single
- * byte addressing. Intel x86 is generally single-byte-friendly, but
- * some other CPUs are faster with 4-aligned reads.
- * However, a char[] is smaller, which avoids cache trashing, and that
- * is probably the most important aspect on most architectures.
- * This array is accessed a *lot* by the noise functions.
- * A vector-valued noise over 3D accesses it 96 times, and a
- * float-valued 4D noise 64 times. We want this to fit in the cache!
- */
-unsigned char perm[512] = {151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
- 151,160,137,91,90,15,
- 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
- 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
- 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
- 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
- 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
- 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
- 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
- 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
- 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
- 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
- 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
-};
-
-/*
- * ---------------------------------------------------------------------
- */
-
-/*
- * Helper functions to compute gradients-dot-residualvectors (1D to 4D)
- * Note that these generate gradients of more than unit length. To make
- * a close match with the value range of classic Perlin noise, the final
- * noise values need to be rescaled to fit nicely within [-1,1].
- * (The simplex noise functions as such also have different scaling.)
- * Note also that these noise functions are the most practical and useful
- * signed version of Perlin noise. To return values according to the
- * RenderMan specification from the SL noise() and pnoise() functions,
- * the noise values need to be scaled and offset to [0,1], like this:
- * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5;
- */
-
-static float grad1( int hash, float x ) {
- int h = hash & 15;
- float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */
- if (h&8) grad = -grad; /* Set a random sign for the gradient */
- return ( grad * x ); /* Multiply the gradient with the distance */
-}
-
-static float grad2( int hash, float x, float y ) {
- int h = hash & 7; /* Convert low 3 bits of hash code */
- float u = h<4 ? x : y; /* into 8 simple gradient directions, */
- float v = h<4 ? y : x; /* and compute the dot product with (x,y). */
- return ((h&1)? -u : u) + ((h&2)? -2.0f*v : 2.0f*v);
-}
-
-static float grad3( int hash, float x, float y , float z ) {
- int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */
- float u = h<8 ? x : y; /* gradient directions, and compute dot product. */
- float v = h<4 ? y : h==12||h==14 ? x : z; /* Fix repeats at h = 12 to 15 */
- return ((h&1)? -u : u) + ((h&2)? -v : v);
-}
-
-static float grad4( int hash, float x, float y, float z, float t ) {
- int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */
- float u = h<24 ? x : y; /* gradient directions, and compute dot product. */
- float v = h<16 ? y : z;
- float w = h<8 ? z : t;
- return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
-}
-
- /* A lookup table to traverse the simplex around a given point in 4D. */
- /* Details can be found where this table is used, in the 4D noise method. */
- /* TODO: This should not be required, backport it from Bill's GLSL code! */
- static unsigned char simplex[64][4] = {
- {0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
- {0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
- {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
- {1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
- {1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
- {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
- {2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
- {2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}};
-
-/* 1D simplex noise */
-GLfloat _slang_library_noise1 (GLfloat x)
-{
- int i0 = FASTFLOOR(x);
- int i1 = i0 + 1;
- float x0 = x - i0;
- float x1 = x0 - 1.0f;
- float t1 = 1.0f - x1*x1;
- float n0, n1;
-
- float t0 = 1.0f - x0*x0;
-/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */
- t0 *= t0;
- n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0);
-
-/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */
- t1 *= t1;
- n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1);
- /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */
- /* A factor of 0.395 would scale to fit exactly within [-1,1], but */
- /* we want to match PRMan's 1D noise, so we scale it down some more. */
- return 0.25f * (n0 + n1);
-}
-
-/* 2D simplex noise */
-GLfloat _slang_library_noise2 (GLfloat x, GLfloat y)
-{
-#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */
-#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */
-
- float n0, n1, n2; /* Noise contributions from the three corners */
-
- /* Skew the input space to determine which simplex cell we're in */
- float s = (x+y)*F2; /* Hairy factor for 2D */
- float xs = x + s;
- float ys = y + s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
-
- float t = (float)(i+j)*G2;
- float X0 = i-t; /* Unskew the cell origin back to (x,y) space */
- float Y0 = j-t;
- float x0 = x-X0; /* The x,y distances from the cell origin */
- float y0 = y-Y0;
-
- float x1, y1, x2, y2;
- int ii, jj;
- float t0, t1, t2;
-
- /* For the 2D case, the simplex shape is an equilateral triangle. */
- /* Determine which simplex we are in. */
- int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */
- if(x0>y0) {i1=1; j1=0;} /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */
- else {i1=0; j1=1;} /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */
-
- /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */
- /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */
- /* c = (3-sqrt(3))/6 */
-
- x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */
- y1 = y0 - j1 + G2;
- x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */
- y2 = y0 - 1.0f + 2.0f * G2;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
-
- /* Calculate the contribution from the three corners */
- t0 = 0.5f - x0*x0-y0*y0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad2(perm[ii+perm[jj]], x0, y0);
- }
-
- t1 = 0.5f - x1*x1-y1*y1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad2(perm[ii+i1+perm[jj+j1]], x1, y1);
- }
-
- t2 = 0.5f - x2*x2-y2*y2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad2(perm[ii+1+perm[jj+1]], x2, y2);
- }
-
- /* Add contributions from each corner to get the final noise value. */
- /* The result is scaled to return values in the interval [-1,1]. */
- return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */
-}
-
-/* 3D simplex noise */
-GLfloat _slang_library_noise3 (GLfloat x, GLfloat y, GLfloat z)
-{
-/* Simple skewing factors for the 3D case */
-#define F3 0.333333333f
-#define G3 0.166666667f
-
- float n0, n1, n2, n3; /* Noise contributions from the four corners */
-
- /* Skew the input space to determine which simplex cell we're in */
- float s = (x+y+z)*F3; /* Very nice and simple skew factor for 3D */
- float xs = x+s;
- float ys = y+s;
- float zs = z+s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
- int k = FASTFLOOR(zs);
-
- float t = (float)(i+j+k)*G3;
- float X0 = i-t; /* Unskew the cell origin back to (x,y,z) space */
- float Y0 = j-t;
- float Z0 = k-t;
- float x0 = x-X0; /* The x,y,z distances from the cell origin */
- float y0 = y-Y0;
- float z0 = z-Z0;
-
- float x1, y1, z1, x2, y2, z2, x3, y3, z3;
- int ii, jj, kk;
- float t0, t1, t2, t3;
-
- /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */
- /* Determine which simplex we are in. */
- int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */
- int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */
-
-/* This code would benefit from a backport from the GLSL version! */
- if(x0>=y0) {
- if(y0>=z0)
- { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } /* X Y Z order */
- else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } /* X Z Y order */
- else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } /* Z X Y order */
- }
- else { /* x0<y0 */
- if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } /* Z Y X order */
- else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } /* Y Z X order */
- else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } /* Y X Z order */
- }
-
- /* A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), */
- /* a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and */
- /* a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where */
- /* c = 1/6. */
-
- x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */
- y1 = y0 - j1 + G3;
- z1 = z0 - k1 + G3;
- x2 = x0 - i2 + 2.0f*G3; /* Offsets for third corner in (x,y,z) coords */
- y2 = y0 - j2 + 2.0f*G3;
- z2 = z0 - k2 + 2.0f*G3;
- x3 = x0 - 1.0f + 3.0f*G3; /* Offsets for last corner in (x,y,z) coords */
- y3 = y0 - 1.0f + 3.0f*G3;
- z3 = z0 - 1.0f + 3.0f*G3;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
-
- /* Calculate the contribution from the four corners */
- t0 = 0.6f - x0*x0 - y0*y0 - z0*z0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad3(perm[ii+perm[jj+perm[kk]]], x0, y0, z0);
- }
-
- t1 = 0.6f - x1*x1 - y1*y1 - z1*z1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad3(perm[ii+i1+perm[jj+j1+perm[kk+k1]]], x1, y1, z1);
- }
-
- t2 = 0.6f - x2*x2 - y2*y2 - z2*z2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad3(perm[ii+i2+perm[jj+j2+perm[kk+k2]]], x2, y2, z2);
- }
-
- t3 = 0.6f - x3*x3 - y3*y3 - z3*z3;
- if(t3<0.0f) n3 = 0.0f;
- else {
- t3 *= t3;
- n3 = t3 * t3 * grad3(perm[ii+1+perm[jj+1+perm[kk+1]]], x3, y3, z3);
- }
-
- /* Add contributions from each corner to get the final noise value. */
- /* The result is scaled to stay just inside [-1,1] */
- return 32.0f * (n0 + n1 + n2 + n3); /* TODO: The scale factor is preliminary! */
-}
-
-/* 4D simplex noise */
-GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- /* The skewing and unskewing factors are hairy again for the 4D case */
-#define F4 0.309016994f /* F4 = (Math.sqrt(5.0)-1.0)/4.0 */
-#define G4 0.138196601f /* G4 = (5.0-Math.sqrt(5.0))/20.0 */
-
- float n0, n1, n2, n3, n4; /* Noise contributions from the five corners */
-
- /* Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in */
- float s = (x + y + z + w) * F4; /* Factor for 4D skewing */
- float xs = x + s;
- float ys = y + s;
- float zs = z + s;
- float ws = w + s;
- int i = FASTFLOOR(xs);
- int j = FASTFLOOR(ys);
- int k = FASTFLOOR(zs);
- int l = FASTFLOOR(ws);
-
- float t = (i + j + k + l) * G4; /* Factor for 4D unskewing */
- float X0 = i - t; /* Unskew the cell origin back to (x,y,z,w) space */
- float Y0 = j - t;
- float Z0 = k - t;
- float W0 = l - t;
-
- float x0 = x - X0; /* The x,y,z,w distances from the cell origin */
- float y0 = y - Y0;
- float z0 = z - Z0;
- float w0 = w - W0;
-
- /* For the 4D case, the simplex is a 4D shape I won't even try to describe. */
- /* To find out which of the 24 possible simplices we're in, we need to */
- /* determine the magnitude ordering of x0, y0, z0 and w0. */
- /* The method below is a good way of finding the ordering of x,y,z,w and */
- /* then find the correct traversal order for the simplex we�re in. */
- /* First, six pair-wise comparisons are performed between each possible pair */
- /* of the four coordinates, and the results are used to add up binary bits */
- /* for an integer index. */
- int c1 = (x0 > y0) ? 32 : 0;
- int c2 = (x0 > z0) ? 16 : 0;
- int c3 = (y0 > z0) ? 8 : 0;
- int c4 = (x0 > w0) ? 4 : 0;
- int c5 = (y0 > w0) ? 2 : 0;
- int c6 = (z0 > w0) ? 1 : 0;
- int c = c1 + c2 + c3 + c4 + c5 + c6;
-
- int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */
- int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */
- int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */
-
- float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4;
- int ii, jj, kk, ll;
- float t0, t1, t2, t3, t4;
-
- /* simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order. */
- /* Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w */
- /* impossible. Only the 24 indices which have non-zero entries make any sense. */
- /* We use a thresholding to set the coordinates in turn from the largest magnitude. */
- /* The number 3 in the "simplex" array is at the position of the largest coordinate. */
- i1 = simplex[c][0]>=3 ? 1 : 0;
- j1 = simplex[c][1]>=3 ? 1 : 0;
- k1 = simplex[c][2]>=3 ? 1 : 0;
- l1 = simplex[c][3]>=3 ? 1 : 0;
- /* The number 2 in the "simplex" array is at the second largest coordinate. */
- i2 = simplex[c][0]>=2 ? 1 : 0;
- j2 = simplex[c][1]>=2 ? 1 : 0;
- k2 = simplex[c][2]>=2 ? 1 : 0;
- l2 = simplex[c][3]>=2 ? 1 : 0;
- /* The number 1 in the "simplex" array is at the second smallest coordinate. */
- i3 = simplex[c][0]>=1 ? 1 : 0;
- j3 = simplex[c][1]>=1 ? 1 : 0;
- k3 = simplex[c][2]>=1 ? 1 : 0;
- l3 = simplex[c][3]>=1 ? 1 : 0;
- /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */
-
- x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */
- y1 = y0 - j1 + G4;
- z1 = z0 - k1 + G4;
- w1 = w0 - l1 + G4;
- x2 = x0 - i2 + 2.0f*G4; /* Offsets for third corner in (x,y,z,w) coords */
- y2 = y0 - j2 + 2.0f*G4;
- z2 = z0 - k2 + 2.0f*G4;
- w2 = w0 - l2 + 2.0f*G4;
- x3 = x0 - i3 + 3.0f*G4; /* Offsets for fourth corner in (x,y,z,w) coords */
- y3 = y0 - j3 + 3.0f*G4;
- z3 = z0 - k3 + 3.0f*G4;
- w3 = w0 - l3 + 3.0f*G4;
- x4 = x0 - 1.0f + 4.0f*G4; /* Offsets for last corner in (x,y,z,w) coords */
- y4 = y0 - 1.0f + 4.0f*G4;
- z4 = z0 - 1.0f + 4.0f*G4;
- w4 = w0 - 1.0f + 4.0f*G4;
-
- /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */
- ii = i % 256;
- jj = j % 256;
- kk = k % 256;
- ll = l % 256;
-
- /* Calculate the contribution from the five corners */
- t0 = 0.6f - x0*x0 - y0*y0 - z0*z0 - w0*w0;
- if(t0 < 0.0f) n0 = 0.0f;
- else {
- t0 *= t0;
- n0 = t0 * t0 * grad4(perm[ii+perm[jj+perm[kk+perm[ll]]]], x0, y0, z0, w0);
- }
-
- t1 = 0.6f - x1*x1 - y1*y1 - z1*z1 - w1*w1;
- if(t1 < 0.0f) n1 = 0.0f;
- else {
- t1 *= t1;
- n1 = t1 * t1 * grad4(perm[ii+i1+perm[jj+j1+perm[kk+k1+perm[ll+l1]]]], x1, y1, z1, w1);
- }
-
- t2 = 0.6f - x2*x2 - y2*y2 - z2*z2 - w2*w2;
- if(t2 < 0.0f) n2 = 0.0f;
- else {
- t2 *= t2;
- n2 = t2 * t2 * grad4(perm[ii+i2+perm[jj+j2+perm[kk+k2+perm[ll+l2]]]], x2, y2, z2, w2);
- }
-
- t3 = 0.6f - x3*x3 - y3*y3 - z3*z3 - w3*w3;
- if(t3 < 0.0f) n3 = 0.0f;
- else {
- t3 *= t3;
- n3 = t3 * t3 * grad4(perm[ii+i3+perm[jj+j3+perm[kk+k3+perm[ll+l3]]]], x3, y3, z3, w3);
- }
-
- t4 = 0.6f - x4*x4 - y4*y4 - z4*z4 - w4*w4;
- if(t4 < 0.0f) n4 = 0.0f;
- else {
- t4 *= t4;
- n4 = t4 * t4 * grad4(perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]], x4, y4, z4, w4);
- }
-
- /* Sum up and scale the result to cover the range [-1,1] */
- return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * SimplexNoise1234 + * Copyright � 2003-2005, Stefan Gustavson + * + * Contact: [email protected] + */ + +/** \file + \brief C implementation of Perlin Simplex Noise over 1,2,3, and 4 dimensions. + \author Stefan Gustavson ([email protected]) +*/ + +/* + * This implementation is "Simplex Noise" as presented by + * Ken Perlin at a relatively obscure and not often cited course + * session "Real-Time Shading" at Siggraph 2001 (before real + * time shading actually took on), under the title "hardware noise". + * The 3D function is numerically equivalent to his Java reference + * code available in the PDF course notes, although I re-implemented + * it from scratch to get more readable code. The 1D, 2D and 4D cases + * were implemented from scratch by me from Ken Perlin's text. + * + * This file has no dependencies on any other file, not even its own + * header file. The header file is made for use by external code only. + */ + + +#include "imports.h" +#include "slang_library_noise.h" + +#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) + +/* + * --------------------------------------------------------------------- + * Static data + */ + +/* + * Permutation table. This is just a random jumble of all numbers 0-255, + * repeated twice to avoid wrapping the index at 255 for each lookup. + * This needs to be exactly the same for all instances on all platforms, + * so it's easiest to just keep it as static explicit data. + * This also removes the need for any initialisation of this class. + * + * Note that making this an int[] instead of a char[] might make the + * code run faster on platforms with a high penalty for unaligned single + * byte addressing. Intel x86 is generally single-byte-friendly, but + * some other CPUs are faster with 4-aligned reads. + * However, a char[] is smaller, which avoids cache trashing, and that + * is probably the most important aspect on most architectures. + * This array is accessed a *lot* by the noise functions. + * A vector-valued noise over 3D accesses it 96 times, and a + * float-valued 4D noise 64 times. We want this to fit in the cache! + */ +unsigned char perm[512] = {151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, + 151,160,137,91,90,15, + 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, + 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, + 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, + 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, + 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, + 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, + 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, + 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, + 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, + 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, + 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, + 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 +}; + +/* + * --------------------------------------------------------------------- + */ + +/* + * Helper functions to compute gradients-dot-residualvectors (1D to 4D) + * Note that these generate gradients of more than unit length. To make + * a close match with the value range of classic Perlin noise, the final + * noise values need to be rescaled to fit nicely within [-1,1]. + * (The simplex noise functions as such also have different scaling.) + * Note also that these noise functions are the most practical and useful + * signed version of Perlin noise. To return values according to the + * RenderMan specification from the SL noise() and pnoise() functions, + * the noise values need to be scaled and offset to [0,1], like this: + * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5; + */ + +static float grad1( int hash, float x ) { + int h = hash & 15; + float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */ + if (h&8) grad = -grad; /* Set a random sign for the gradient */ + return ( grad * x ); /* Multiply the gradient with the distance */ +} + +static float grad2( int hash, float x, float y ) { + int h = hash & 7; /* Convert low 3 bits of hash code */ + float u = h<4 ? x : y; /* into 8 simple gradient directions, */ + float v = h<4 ? y : x; /* and compute the dot product with (x,y). */ + return ((h&1)? -u : u) + ((h&2)? -2.0f*v : 2.0f*v); +} + +static float grad3( int hash, float x, float y , float z ) { + int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */ + float u = h<8 ? x : y; /* gradient directions, and compute dot product. */ + float v = h<4 ? y : h==12||h==14 ? x : z; /* Fix repeats at h = 12 to 15 */ + return ((h&1)? -u : u) + ((h&2)? -v : v); +} + +static float grad4( int hash, float x, float y, float z, float t ) { + int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */ + float u = h<24 ? x : y; /* gradient directions, and compute dot product. */ + float v = h<16 ? y : z; + float w = h<8 ? z : t; + return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w); +} + + /* A lookup table to traverse the simplex around a given point in 4D. */ + /* Details can be found where this table is used, in the 4D noise method. */ + /* TODO: This should not be required, backport it from Bill's GLSL code! */ + static unsigned char simplex[64][4] = { + {0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0}, + {0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0}, + {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}, + {1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0}, + {1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0}, + {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}, + {2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0}, + {2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}}; + +/* 1D simplex noise */ +GLfloat _slang_library_noise1 (GLfloat x) +{ + int i0 = FASTFLOOR(x); + int i1 = i0 + 1; + float x0 = x - i0; + float x1 = x0 - 1.0f; + float t1 = 1.0f - x1*x1; + float n0, n1; + + float t0 = 1.0f - x0*x0; +/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */ + t0 *= t0; + n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0); + +/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */ + t1 *= t1; + n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1); + /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */ + /* A factor of 0.395 would scale to fit exactly within [-1,1], but */ + /* we want to match PRMan's 1D noise, so we scale it down some more. */ + return 0.25f * (n0 + n1); +} + +/* 2D simplex noise */ +GLfloat _slang_library_noise2 (GLfloat x, GLfloat y) +{ +#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */ +#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */ + + float n0, n1, n2; /* Noise contributions from the three corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x+y)*F2; /* Hairy factor for 2D */ + float xs = x + s; + float ys = y + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + + float t = (float)(i+j)*G2; + float X0 = i-t; /* Unskew the cell origin back to (x,y) space */ + float Y0 = j-t; + float x0 = x-X0; /* The x,y distances from the cell origin */ + float y0 = y-Y0; + + float x1, y1, x2, y2; + int ii, jj; + float t0, t1, t2; + + /* For the 2D case, the simplex shape is an equilateral triangle. */ + /* Determine which simplex we are in. */ + int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ + if(x0>y0) {i1=1; j1=0;} /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */ + else {i1=0; j1=1;} /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */ + + /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */ + /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */ + /* c = (3-sqrt(3))/6 */ + + x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ + y1 = y0 - j1 + G2; + x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ + y2 = y0 - 1.0f + 2.0f * G2; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + + /* Calculate the contribution from the three corners */ + t0 = 0.5f - x0*x0-y0*y0; + if(t0 < 0.0f) n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad2(perm[ii+perm[jj]], x0, y0); + } + + t1 = 0.5f - x1*x1-y1*y1; + if(t1 < 0.0f) n1 = 0.0f; + else { + t1 *= t1; + n1 = t1 * t1 * grad2(perm[ii+i1+perm[jj+j1]], x1, y1); + } + + t2 = 0.5f - x2*x2-y2*y2; + if(t2 < 0.0f) n2 = 0.0f; + else { + t2 *= t2; + n2 = t2 * t2 * grad2(perm[ii+1+perm[jj+1]], x2, y2); + } + + /* Add contributions from each corner to get the final noise value. */ + /* The result is scaled to return values in the interval [-1,1]. */ + return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */ +} + +/* 3D simplex noise */ +GLfloat _slang_library_noise3 (GLfloat x, GLfloat y, GLfloat z) +{ +/* Simple skewing factors for the 3D case */ +#define F3 0.333333333f +#define G3 0.166666667f + + float n0, n1, n2, n3; /* Noise contributions from the four corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x+y+z)*F3; /* Very nice and simple skew factor for 3D */ + float xs = x+s; + float ys = y+s; + float zs = z+s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + int k = FASTFLOOR(zs); + + float t = (float)(i+j+k)*G3; + float X0 = i-t; /* Unskew the cell origin back to (x,y,z) space */ + float Y0 = j-t; + float Z0 = k-t; + float x0 = x-X0; /* The x,y,z distances from the cell origin */ + float y0 = y-Y0; + float z0 = z-Z0; + + float x1, y1, z1, x2, y2, z2, x3, y3, z3; + int ii, jj, kk; + float t0, t1, t2, t3; + + /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */ + /* Determine which simplex we are in. */ + int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ + int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ + +/* This code would benefit from a backport from the GLSL version! */ + if(x0>=y0) { + if(y0>=z0) + { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } /* X Y Z order */ + else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } /* X Z Y order */ + else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } /* Z X Y order */ + } + else { /* x0<y0 */ + if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } /* Z Y X order */ + else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } /* Y Z X order */ + else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } /* Y X Z order */ + } + + /* A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), */ + /* a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and */ + /* a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where */ + /* c = 1/6. */ + + x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ + y1 = y0 - j1 + G3; + z1 = z0 - k1 + G3; + x2 = x0 - i2 + 2.0f*G3; /* Offsets for third corner in (x,y,z) coords */ + y2 = y0 - j2 + 2.0f*G3; + z2 = z0 - k2 + 2.0f*G3; + x3 = x0 - 1.0f + 3.0f*G3; /* Offsets for last corner in (x,y,z) coords */ + y3 = y0 - 1.0f + 3.0f*G3; + z3 = z0 - 1.0f + 3.0f*G3; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + kk = k % 256; + + /* Calculate the contribution from the four corners */ + t0 = 0.6f - x0*x0 - y0*y0 - z0*z0; + if(t0 < 0.0f) n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad3(perm[ii+perm[jj+perm[kk]]], x0, y0, z0); + } + + t1 = 0.6f - x1*x1 - y1*y1 - z1*z1; + if(t1 < 0.0f) n1 = 0.0f; + else { + t1 *= t1; + n1 = t1 * t1 * grad3(perm[ii+i1+perm[jj+j1+perm[kk+k1]]], x1, y1, z1); + } + + t2 = 0.6f - x2*x2 - y2*y2 - z2*z2; + if(t2 < 0.0f) n2 = 0.0f; + else { + t2 *= t2; + n2 = t2 * t2 * grad3(perm[ii+i2+perm[jj+j2+perm[kk+k2]]], x2, y2, z2); + } + + t3 = 0.6f - x3*x3 - y3*y3 - z3*z3; + if(t3<0.0f) n3 = 0.0f; + else { + t3 *= t3; + n3 = t3 * t3 * grad3(perm[ii+1+perm[jj+1+perm[kk+1]]], x3, y3, z3); + } + + /* Add contributions from each corner to get the final noise value. */ + /* The result is scaled to stay just inside [-1,1] */ + return 32.0f * (n0 + n1 + n2 + n3); /* TODO: The scale factor is preliminary! */ +} + +/* 4D simplex noise */ +GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + /* The skewing and unskewing factors are hairy again for the 4D case */ +#define F4 0.309016994f /* F4 = (Math.sqrt(5.0)-1.0)/4.0 */ +#define G4 0.138196601f /* G4 = (5.0-Math.sqrt(5.0))/20.0 */ + + float n0, n1, n2, n3, n4; /* Noise contributions from the five corners */ + + /* Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in */ + float s = (x + y + z + w) * F4; /* Factor for 4D skewing */ + float xs = x + s; + float ys = y + s; + float zs = z + s; + float ws = w + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + int k = FASTFLOOR(zs); + int l = FASTFLOOR(ws); + + float t = (i + j + k + l) * G4; /* Factor for 4D unskewing */ + float X0 = i - t; /* Unskew the cell origin back to (x,y,z,w) space */ + float Y0 = j - t; + float Z0 = k - t; + float W0 = l - t; + + float x0 = x - X0; /* The x,y,z,w distances from the cell origin */ + float y0 = y - Y0; + float z0 = z - Z0; + float w0 = w - W0; + + /* For the 4D case, the simplex is a 4D shape I won't even try to describe. */ + /* To find out which of the 24 possible simplices we're in, we need to */ + /* determine the magnitude ordering of x0, y0, z0 and w0. */ + /* The method below is a good way of finding the ordering of x,y,z,w and */ + /* then find the correct traversal order for the simplex we�re in. */ + /* First, six pair-wise comparisons are performed between each possible pair */ + /* of the four coordinates, and the results are used to add up binary bits */ + /* for an integer index. */ + int c1 = (x0 > y0) ? 32 : 0; + int c2 = (x0 > z0) ? 16 : 0; + int c3 = (y0 > z0) ? 8 : 0; + int c4 = (x0 > w0) ? 4 : 0; + int c5 = (y0 > w0) ? 2 : 0; + int c6 = (z0 > w0) ? 1 : 0; + int c = c1 + c2 + c3 + c4 + c5 + c6; + + int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */ + int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */ + int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */ + + float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4; + int ii, jj, kk, ll; + float t0, t1, t2, t3, t4; + + /* simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order. */ + /* Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w */ + /* impossible. Only the 24 indices which have non-zero entries make any sense. */ + /* We use a thresholding to set the coordinates in turn from the largest magnitude. */ + /* The number 3 in the "simplex" array is at the position of the largest coordinate. */ + i1 = simplex[c][0]>=3 ? 1 : 0; + j1 = simplex[c][1]>=3 ? 1 : 0; + k1 = simplex[c][2]>=3 ? 1 : 0; + l1 = simplex[c][3]>=3 ? 1 : 0; + /* The number 2 in the "simplex" array is at the second largest coordinate. */ + i2 = simplex[c][0]>=2 ? 1 : 0; + j2 = simplex[c][1]>=2 ? 1 : 0; + k2 = simplex[c][2]>=2 ? 1 : 0; + l2 = simplex[c][3]>=2 ? 1 : 0; + /* The number 1 in the "simplex" array is at the second smallest coordinate. */ + i3 = simplex[c][0]>=1 ? 1 : 0; + j3 = simplex[c][1]>=1 ? 1 : 0; + k3 = simplex[c][2]>=1 ? 1 : 0; + l3 = simplex[c][3]>=1 ? 1 : 0; + /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */ + + x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */ + y1 = y0 - j1 + G4; + z1 = z0 - k1 + G4; + w1 = w0 - l1 + G4; + x2 = x0 - i2 + 2.0f*G4; /* Offsets for third corner in (x,y,z,w) coords */ + y2 = y0 - j2 + 2.0f*G4; + z2 = z0 - k2 + 2.0f*G4; + w2 = w0 - l2 + 2.0f*G4; + x3 = x0 - i3 + 3.0f*G4; /* Offsets for fourth corner in (x,y,z,w) coords */ + y3 = y0 - j3 + 3.0f*G4; + z3 = z0 - k3 + 3.0f*G4; + w3 = w0 - l3 + 3.0f*G4; + x4 = x0 - 1.0f + 4.0f*G4; /* Offsets for last corner in (x,y,z,w) coords */ + y4 = y0 - 1.0f + 4.0f*G4; + z4 = z0 - 1.0f + 4.0f*G4; + w4 = w0 - 1.0f + 4.0f*G4; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + kk = k % 256; + ll = l % 256; + + /* Calculate the contribution from the five corners */ + t0 = 0.6f - x0*x0 - y0*y0 - z0*z0 - w0*w0; + if(t0 < 0.0f) n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad4(perm[ii+perm[jj+perm[kk+perm[ll]]]], x0, y0, z0, w0); + } + + t1 = 0.6f - x1*x1 - y1*y1 - z1*z1 - w1*w1; + if(t1 < 0.0f) n1 = 0.0f; + else { + t1 *= t1; + n1 = t1 * t1 * grad4(perm[ii+i1+perm[jj+j1+perm[kk+k1+perm[ll+l1]]]], x1, y1, z1, w1); + } + + t2 = 0.6f - x2*x2 - y2*y2 - z2*z2 - w2*w2; + if(t2 < 0.0f) n2 = 0.0f; + else { + t2 *= t2; + n2 = t2 * t2 * grad4(perm[ii+i2+perm[jj+j2+perm[kk+k2+perm[ll+l2]]]], x2, y2, z2, w2); + } + + t3 = 0.6f - x3*x3 - y3*y3 - z3*z3 - w3*w3; + if(t3 < 0.0f) n3 = 0.0f; + else { + t3 *= t3; + n3 = t3 * t3 * grad4(perm[ii+i3+perm[jj+j3+perm[kk+k3+perm[ll+l3]]]], x3, y3, z3, w3); + } + + t4 = 0.6f - x4*x4 - y4*y4 - z4*z4 - w4*w4; + if(t4 < 0.0f) n4 = 0.0f; + else { + t4 *= t4; + n4 = t4 * t4 * grad4(perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]], x4, y4, z4, w4); + } + + /* Sum up and scale the result to cover the range [-1,1] */ + return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */ +} + diff --git a/src/mesa/shader/slang/slang_library_noise.h b/src/mesa/shader/slang/slang_library_noise.h index e4f419d8dbe..da7367c1ce1 100644 --- a/src/mesa/shader/slang/slang_library_noise.h +++ b/src/mesa/shader/slang/slang_library_noise.h @@ -1,42 +1,42 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LIBRARY_NOISE_H
-#define SLANG_LIBRARY_NOISE_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-GLfloat _slang_library_noise1 (GLfloat);
-GLfloat _slang_library_noise2 (GLfloat, GLfloat);
-GLfloat _slang_library_noise3 (GLfloat, GLfloat, GLfloat);
-GLfloat _slang_library_noise4 (GLfloat, GLfloat, GLfloat, GLfloat);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_LIBRARY_NOISE_H +#define SLANG_LIBRARY_NOISE_H + +#if defined __cplusplus +extern "C" { +#endif + +GLfloat _slang_library_noise1 (GLfloat); +GLfloat _slang_library_noise2 (GLfloat, GLfloat); +GLfloat _slang_library_noise3 (GLfloat, GLfloat, GLfloat); +GLfloat _slang_library_noise4 (GLfloat, GLfloat, GLfloat, GLfloat); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_library_texsample.c b/src/mesa/shader/slang/slang_library_texsample.c index d26b767f88a..38765599cff 100644 --- a/src/mesa/shader/slang/slang_library_texsample.c +++ b/src/mesa/shader/slang/slang_library_texsample.c @@ -1,142 +1,142 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_library_texsample.c
- * built-in library functions for texture and shadow sampling
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "context.h"
-#include "colormac.h"
-#include "swrast/s_context.h"
-#include "slang_library_texsample.h"
-
-GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, 0.0f, 0.0f, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler, GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, t, 0.0f, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, t, r, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, t, r, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, t, r, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
-GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler,
- GLfloat *color)
-{
- GET_CURRENT_CONTEXT(ctx);
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint unit = (GLuint) sampler;
- GLfloat texcoord[4] = { s, t, r, 1.0f };
- GLfloat lambda = bias;
- GLchan rgba[4];
-
- swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1,
- (const GLfloat (*)[4]) texcoord, &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_library_texsample.c + * built-in library functions for texture and shadow sampling + * \author Michal Krol + */ + +#include "imports.h" +#include "context.h" +#include "colormac.h" +#include "swrast/s_context.h" +#include "slang_library_texsample.h" + +GLvoid _slang_library_tex1d (GLfloat bias, GLfloat s, GLfloat sampler, GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, 0.0f, 0.0f, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +GLvoid _slang_library_tex2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat sampler, GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, t, 0.0f, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +GLvoid _slang_library_tex3d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, + GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, t, r, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +GLvoid _slang_library_texcube (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, + GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, t, r, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +GLvoid _slang_library_shad1d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, + GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, t, r, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + +GLvoid _slang_library_shad2d (GLfloat bias, GLfloat s, GLfloat t, GLfloat r, GLfloat sampler, + GLfloat *color) +{ + GET_CURRENT_CONTEXT(ctx); + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint unit = (GLuint) sampler; + GLfloat texcoord[4] = { s, t, r, 1.0f }; + GLfloat lambda = bias; + GLchan rgba[4]; + + swrast->TextureSample[unit] (ctx, ctx->Texture.Unit[unit]._Current, 1, + (const GLfloat (*)[4]) texcoord, &lambda, &rgba); + color[0] = CHAN_TO_FLOAT(rgba[0]); + color[1] = CHAN_TO_FLOAT(rgba[1]); + color[2] = CHAN_TO_FLOAT(rgba[2]); + color[3] = CHAN_TO_FLOAT(rgba[3]); +} + diff --git a/src/mesa/shader/slang/slang_library_texsample.h b/src/mesa/shader/slang/slang_library_texsample.h index 3aea76fd8db..f74738ffa1a 100644 --- a/src/mesa/shader/slang/slang_library_texsample.h +++ b/src/mesa/shader/slang/slang_library_texsample.h @@ -1,44 +1,44 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LIBRARY_TEXSAMPLE_H
-#define SLANG_LIBRARY_TEXSAMPLE_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-GLvoid _slang_library_tex1d (GLfloat, GLfloat, GLfloat, GLfloat *);
-GLvoid _slang_library_tex2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *);
-GLvoid _slang_library_tex3d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *);
-GLvoid _slang_library_texcube (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *);
-GLvoid _slang_library_shad1d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *);
-GLvoid _slang_library_shad2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_LIBRARY_TEXSAMPLE_H +#define SLANG_LIBRARY_TEXSAMPLE_H + +#if defined __cplusplus +extern "C" { +#endif + +GLvoid _slang_library_tex1d (GLfloat, GLfloat, GLfloat, GLfloat *); +GLvoid _slang_library_tex2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); +GLvoid _slang_library_tex3d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); +GLvoid _slang_library_texcube (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); +GLvoid _slang_library_shad1d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); +GLvoid _slang_library_shad2d (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_mesa.h b/src/mesa/shader/slang/slang_mesa.h index 41f79aa703d..ca7af22d2a6 100644 --- a/src/mesa/shader/slang/slang_mesa.h +++ b/src/mesa/shader/slang/slang_mesa.h @@ -1,36 +1,36 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-int _mesa_isalnum (char);
-int _glslang_3dlabs_InitProcess ();
-int _glslang_3dlabs_ShInitialize ();
-
-#if defined __cplusplus
-}
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if defined __cplusplus +extern "C" { +#endif + +int _mesa_isalnum (char); +int _glslang_3dlabs_InitProcess (); +int _glslang_3dlabs_ShInitialize (); + +#if defined __cplusplus +} +#endif + diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 0be167e2ed9..005a0a534bc 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -1,86 +1,86 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_preprocess.c
- * slang preprocessor
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "grammar_mesa.h"
-#include "slang_preprocess.h"
-
-static const char *slang_version_syn =
-#include "library/slang_version_syn.h"
-;
-
-int _slang_preprocess_version (const char *text, unsigned int *version, unsigned int *eaten,
- slang_info_log *log)
-{
- grammar id;
- byte *prod, *I;
- unsigned int size;
-
- id = grammar_load_from_text ((const byte *) slang_version_syn);
- if (id == 0)
- {
- char buf[1024];
- unsigned int pos;
- grammar_get_last_error ( (unsigned char*) buf, 1024, (int*) &pos);
- slang_info_log_error (log, buf);
- return 0;
- }
-
- if (!grammar_fast_check (id, (const byte *) text, &prod, &size, 8))
- {
- char buf[1024];
- unsigned int pos;
- grammar_get_last_error ( (unsigned char*) buf, 1024, (int*) &pos);
- slang_info_log_error (log, buf);
- grammar_destroy (id);
- return 0;
- }
-
- grammar_destroy (id);
-
- /* there can be multiple #version directives - grab the last one */
- I = prod;
- while (I < prod + size)
- {
- *version =
- (unsigned int) I[0] +
- (unsigned int) I[1] * 100;
- *eaten =
- ((unsigned int) I[2]) +
- ((unsigned int) I[3] << 8) +
- ((unsigned int) I[4] << 16) +
- ((unsigned int) I[5] << 24);
- I += 6;
- }
-
- grammar_alloc_free (prod);
- return 1;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_preprocess.c + * slang preprocessor + * \author Michal Krol + */ + +#include "imports.h" +#include "grammar_mesa.h" +#include "slang_preprocess.h" + +static const char *slang_version_syn = +#include "library/slang_version_syn.h" +; + +int _slang_preprocess_version (const char *text, unsigned int *version, unsigned int *eaten, + slang_info_log *log) +{ + grammar id; + byte *prod, *I; + unsigned int size; + + id = grammar_load_from_text ((const byte *) slang_version_syn); + if (id == 0) + { + char buf[1024]; + unsigned int pos; + grammar_get_last_error ( (unsigned char*) buf, 1024, (int*) &pos); + slang_info_log_error (log, buf); + return 0; + } + + if (!grammar_fast_check (id, (const byte *) text, &prod, &size, 8)) + { + char buf[1024]; + unsigned int pos; + grammar_get_last_error ( (unsigned char*) buf, 1024, (int*) &pos); + slang_info_log_error (log, buf); + grammar_destroy (id); + return 0; + } + + grammar_destroy (id); + + /* there can be multiple #version directives - grab the last one */ + I = prod; + while (I < prod + size) + { + *version = + (unsigned int) I[0] + + (unsigned int) I[1] * 100; + *eaten = + ((unsigned int) I[2]) + + ((unsigned int) I[3] << 8) + + ((unsigned int) I[4] << 16) + + ((unsigned int) I[5] << 24); + I += 6; + } + + grammar_alloc_free (prod); + return 1; +} + diff --git a/src/mesa/shader/slang/slang_preprocess.h b/src/mesa/shader/slang/slang_preprocess.h index c27556d67ea..60635cc40b1 100644 --- a/src/mesa/shader/slang/slang_preprocess.h +++ b/src/mesa/shader/slang/slang_preprocess.h @@ -1,41 +1,41 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_PREPROCESS_H
-#define SLANG_PREPROCESS_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-int _slang_preprocess_version (const char *, unsigned int *, unsigned int *, slang_info_log *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_PREPROCESS_H +#define SLANG_PREPROCESS_H + +#include "slang_compile.h" + +#if defined __cplusplus +extern "C" { +#endif + +int _slang_preprocess_version (const char *, unsigned int *, unsigned int *, slang_info_log *); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c index 946dc2e6fc8..34c62081f05 100644 --- a/src/mesa/shader/slang/slang_storage.c +++ b/src/mesa/shader/slang/slang_storage.c @@ -37,7 +37,7 @@ GLboolean slang_storage_array_construct (slang_storage_array *arr) { arr->type = slang_stor_aggregate; arr->aggregate = NULL; - arr->length = 0;
+ arr->length = 0; return GL_TRUE; } @@ -55,13 +55,13 @@ GLvoid slang_storage_array_destruct (slang_storage_array *arr) GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *agg) { agg->arrays = NULL; - agg->count = 0;
+ agg->count = 0; return GL_TRUE; } GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *agg) { - GLuint i;
+ GLuint i; for (i = 0; i < agg->count; i++) slang_storage_array_destruct (agg->arrays + i); @@ -70,14 +70,14 @@ GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *agg) static slang_storage_array *slang_storage_aggregate_push_new (slang_storage_aggregate *agg) { - slang_storage_array *arr = NULL;
+ slang_storage_array *arr = NULL; agg->arrays = (slang_storage_array *) slang_alloc_realloc (agg->arrays, agg->count * sizeof ( slang_storage_array), (agg->count + 1) * sizeof (slang_storage_array)); if (agg->arrays != NULL) { arr = agg->arrays + agg->count; - if (!slang_storage_array_construct (arr))
+ if (!slang_storage_array_construct (arr)) return NULL; agg->count++; } @@ -100,7 +100,7 @@ static GLboolean aggregate_vector (slang_storage_aggregate *agg, slang_storage_t static GLboolean aggregate_matrix (slang_storage_aggregate *agg, slang_storage_type basic_type, GLuint dimension) { - slang_storage_array *arr = slang_storage_aggregate_push_new (agg);
+ slang_storage_array *arr = slang_storage_aggregate_push_new (agg); if (arr == NULL) return GL_FALSE; arr->type = slang_stor_aggregate; @@ -108,11 +108,11 @@ static GLboolean aggregate_matrix (slang_storage_aggregate *agg, slang_storage_t arr->aggregate = (slang_storage_aggregate *) slang_alloc_malloc (sizeof (slang_storage_aggregate)); if (arr->aggregate == NULL) return GL_FALSE; - if (!slang_storage_aggregate_construct (arr->aggregate))
- {
- slang_alloc_free (arr->aggregate);
- arr->aggregate = NULL;
- return GL_FALSE;
+ if (!slang_storage_aggregate_construct (arr->aggregate)) + { + slang_alloc_free (arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; } if (!aggregate_vector (arr->aggregate, basic_type, dimension)) return GL_FALSE; @@ -120,10 +120,10 @@ static GLboolean aggregate_matrix (slang_storage_aggregate *agg, slang_storage_t } static GLboolean aggregate_variables (slang_storage_aggregate *agg, slang_variable_scope *vars, - slang_function_scope *funcs, slang_struct_scope *structs, slang_variable_scope *globals,
+ slang_function_scope *funcs, slang_struct_scope *structs, slang_variable_scope *globals, slang_machine *mach, slang_assembly_file *file, slang_atom_pool *atoms) { - GLuint i;
+ GLuint i; for (i = 0; i < vars->num_variables; i++) if (!_slang_aggregate_variable (agg, &vars->variables[i].type.specifier, @@ -131,60 +131,60 @@ static GLboolean aggregate_variables (slang_storage_aggregate *agg, slang_variab return GL_FALSE; return GL_TRUE; } -
-GLboolean _slang_evaluate_int (slang_assembly_file *file, slang_machine *pmach,
- slang_assembly_name_space *space, slang_operation *array_size, GLuint *pint,
- slang_atom_pool *atoms)
-{
- slang_assembly_file_restore_point point;
- slang_machine mach;
- slang_assemble_ctx A;
-
- A.file = file;
- A.mach = pmach;
- A.atoms = atoms;
- A.space = *space;
- A.local.ret_size = 0;
- A.local.addr_tmp = 0;
- A.local.swizzle_tmp = 4;
-
- /* save the current assembly */
- if (!slang_assembly_file_restore_point_save (file, &point))
- return GL_FALSE;
-
- /* setup the machine */
- mach = *pmach;
- mach.ip = file->count;
-
- /* allocate local storage for expression */
- if (!slang_assembly_file_push_label (file, slang_asm_local_alloc, 20))
- return GL_FALSE;
- if (!slang_assembly_file_push_label (file, slang_asm_enter, 20))
- return GL_FALSE;
-
- /* insert the actual expression */
- if (!_slang_assemble_operation (&A, array_size, slang_ref_forbid))
- return GL_FALSE;
- if (!slang_assembly_file_push (file, slang_asm_exit))
- return GL_FALSE;
-
- /* execute the expression */
- if (!_slang_execute2 (file, &mach))
- return GL_FALSE;
-
- /* the evaluated expression is on top of the stack */
- *pint = (GLuint) mach.mem[mach.sp + SLANG_MACHINE_GLOBAL_SIZE]._float;
-
- /* restore the old assembly */
- if (!slang_assembly_file_restore_point_load (file, &point))
- return GL_FALSE;
-
- return GL_TRUE;
-}
+ +GLboolean _slang_evaluate_int (slang_assembly_file *file, slang_machine *pmach, + slang_assembly_name_space *space, slang_operation *array_size, GLuint *pint, + slang_atom_pool *atoms) +{ + slang_assembly_file_restore_point point; + slang_machine mach; + slang_assemble_ctx A; + + A.file = file; + A.mach = pmach; + A.atoms = atoms; + A.space = *space; + A.local.ret_size = 0; + A.local.addr_tmp = 0; + A.local.swizzle_tmp = 4; + + /* save the current assembly */ + if (!slang_assembly_file_restore_point_save (file, &point)) + return GL_FALSE; + + /* setup the machine */ + mach = *pmach; + mach.ip = file->count; + + /* allocate local storage for expression */ + if (!slang_assembly_file_push_label (file, slang_asm_local_alloc, 20)) + return GL_FALSE; + if (!slang_assembly_file_push_label (file, slang_asm_enter, 20)) + return GL_FALSE; + + /* insert the actual expression */ + if (!_slang_assemble_operation (&A, array_size, slang_ref_forbid)) + return GL_FALSE; + if (!slang_assembly_file_push (file, slang_asm_exit)) + return GL_FALSE; + + /* execute the expression */ + if (!_slang_execute2 (file, &mach)) + return GL_FALSE; + + /* the evaluated expression is on top of the stack */ + *pint = (GLuint) mach.mem[mach.sp + SLANG_MACHINE_GLOBAL_SIZE]._float; + + /* restore the old assembly */ + if (!slang_assembly_file_restore_point_load (file, &point)) + return GL_FALSE; + + return GL_TRUE; +} GLboolean _slang_aggregate_variable (slang_storage_aggregate *agg, slang_type_specifier *spec, GLuint array_len, slang_function_scope *funcs, slang_struct_scope *structs, - slang_variable_scope *vars, slang_machine *mach, slang_assembly_file *file,
+ slang_variable_scope *vars, slang_machine *mach, slang_assembly_file *file, slang_atom_pool *atoms) { switch (spec->type) @@ -227,11 +227,11 @@ GLboolean _slang_aggregate_variable (slang_storage_aggregate *agg, slang_type_sp case slang_spec_sampler2DShadow: return aggregate_vector (agg, slang_stor_int, 1); case slang_spec_struct: - return aggregate_variables (agg, spec->_struct->fields, funcs, structs, vars, mach,
+ return aggregate_variables (agg, spec->_struct->fields, funcs, structs, vars, mach, file, atoms); case slang_spec_array: { - slang_storage_array *arr;
+ slang_storage_array *arr; arr = slang_storage_aggregate_push_new (agg); if (arr == NULL) @@ -240,16 +240,16 @@ GLboolean _slang_aggregate_variable (slang_storage_aggregate *agg, slang_type_sp arr->aggregate = (slang_storage_aggregate *) slang_alloc_malloc (sizeof (slang_storage_aggregate)); if (arr->aggregate == NULL) return GL_FALSE; - if (!slang_storage_aggregate_construct (arr->aggregate))
- {
- slang_alloc_free (arr->aggregate);
- arr->aggregate = NULL;
- return GL_FALSE;
+ if (!slang_storage_aggregate_construct (arr->aggregate)) + { + slang_alloc_free (arr->aggregate); + arr->aggregate = NULL; + return GL_FALSE; } - if (!_slang_aggregate_variable (arr->aggregate, spec->_array, 0, funcs, structs,
+ if (!_slang_aggregate_variable (arr->aggregate, spec->_array, 0, funcs, structs, vars, mach, file, atoms)) - return GL_FALSE;
- arr->length = array_len;
+ return GL_FALSE; + arr->length = array_len; /* TODO: check if 0 < arr->length <= 65535 */ } return GL_TRUE; @@ -262,11 +262,11 @@ GLboolean _slang_aggregate_variable (slang_storage_aggregate *agg, slang_type_sp GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *agg) { - GLuint i, size = 0;
+ GLuint i, size = 0; for (i = 0; i < agg->count; i++) { - GLuint element_size;
+ GLuint element_size; if (agg->arrays[i].type == slang_stor_aggregate) element_size = _slang_sizeof_aggregate (agg->arrays[i].aggregate); @@ -281,11 +281,11 @@ GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *agg) GLboolean _slang_flatten_aggregate (slang_storage_aggregate *flat, const slang_storage_aggregate *agg) { - GLuint i;
+ GLuint i; for (i = 0; i < agg->count; i++) { - GLuint j;
+ GLuint j; for (j = 0; j < agg->arrays[i].length; j++) { @@ -296,7 +296,7 @@ GLboolean _slang_flatten_aggregate (slang_storage_aggregate *flat, const slang_s } else { - slang_storage_array *arr;
+ slang_storage_array *arr; arr = slang_storage_aggregate_push_new (flat); if (arr == NULL) diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c index 5075832a924..20ea6abae59 100644 --- a/src/mesa/shader/slang/slang_utility.c +++ b/src/mesa/shader/slang/slang_utility.c @@ -1,112 +1,112 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file slang_utility.c
- * slang utilities
- * \author Michal Krol
- */
-
-#include "imports.h"
-#include "slang_utility.h"
-
-char *slang_string_concat (char *dst, const char *src)
-{
- return _mesa_strcpy (dst + _mesa_strlen (dst), src);
-}
-
-/* slang_atom_pool */
-
-void slang_atom_pool_construct (slang_atom_pool *pool)
-{
- GLuint i;
-
- for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++)
- pool->entries[i] = NULL;
-}
-
-void slang_atom_pool_destruct (slang_atom_pool *pool)
-{
- GLuint i;
-
- for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++)
- {
- slang_atom_entry *entry;
-
- entry = pool->entries[i];
- while (entry != NULL)
- {
- slang_atom_entry *next;
-
- next = entry->next;
- slang_alloc_free (entry->id);
- slang_alloc_free (entry);
- entry = next;
- }
- }
-}
-
-slang_atom slang_atom_pool_atom (slang_atom_pool *pool, const char *id)
-{
- GLuint hash;
- const char *p = id;
- slang_atom_entry **entry;
-
- hash = 0;
- while (*p != '\0')
- {
- GLuint g;
-
- hash = (hash << 4) + (GLuint) *p++;
- g = hash & 0xf0000000;
- if (g != 0)
- hash ^= g >> 24;
- hash &= ~g;
- }
- hash %= SLANG_ATOM_POOL_SIZE;
-
- entry = &pool->entries[hash];
- while (*entry != NULL)
- {
- if (slang_string_compare ((**entry).id, id) == 0)
- return (slang_atom) (**entry).id;
- entry = &(**entry).next;
- }
-
- *entry = (slang_atom_entry *) slang_alloc_malloc (sizeof (slang_atom_entry));
- if (*entry == NULL)
- return SLANG_ATOM_NULL;
-
- (**entry).next = NULL;
- (**entry).id = slang_string_duplicate (id);
- if ((**entry).id == NULL)
- return SLANG_ATOM_NULL;
- return (slang_atom) (**entry).id;
-}
-
-const char *slang_atom_pool_id (slang_atom_pool *pool, slang_atom atom)
-{
- return (const char *) atom;
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_utility.c + * slang utilities + * \author Michal Krol + */ + +#include "imports.h" +#include "slang_utility.h" + +char *slang_string_concat (char *dst, const char *src) +{ + return _mesa_strcpy (dst + _mesa_strlen (dst), src); +} + +/* slang_atom_pool */ + +void slang_atom_pool_construct (slang_atom_pool *pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) + pool->entries[i] = NULL; +} + +void slang_atom_pool_destruct (slang_atom_pool *pool) +{ + GLuint i; + + for (i = 0; i < SLANG_ATOM_POOL_SIZE; i++) + { + slang_atom_entry *entry; + + entry = pool->entries[i]; + while (entry != NULL) + { + slang_atom_entry *next; + + next = entry->next; + slang_alloc_free (entry->id); + slang_alloc_free (entry); + entry = next; + } + } +} + +slang_atom slang_atom_pool_atom (slang_atom_pool *pool, const char *id) +{ + GLuint hash; + const char *p = id; + slang_atom_entry **entry; + + hash = 0; + while (*p != '\0') + { + GLuint g; + + hash = (hash << 4) + (GLuint) *p++; + g = hash & 0xf0000000; + if (g != 0) + hash ^= g >> 24; + hash &= ~g; + } + hash %= SLANG_ATOM_POOL_SIZE; + + entry = &pool->entries[hash]; + while (*entry != NULL) + { + if (slang_string_compare ((**entry).id, id) == 0) + return (slang_atom) (**entry).id; + entry = &(**entry).next; + } + + *entry = (slang_atom_entry *) slang_alloc_malloc (sizeof (slang_atom_entry)); + if (*entry == NULL) + return SLANG_ATOM_NULL; + + (**entry).next = NULL; + (**entry).id = slang_string_duplicate (id); + if ((**entry).id == NULL) + return SLANG_ATOM_NULL; + return (slang_atom) (**entry).id; +} + +const char *slang_atom_pool_id (slang_atom_pool *pool, slang_atom atom) +{ + return (const char *) atom; +} + diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h index 346ce6b6574..7a1997e5597 100644 --- a/src/mesa/shader/slang/slang_utility.h +++ b/src/mesa/shader/slang/slang_utility.h @@ -1,74 +1,74 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_UTILITY_H
-#define SLANG_UTILITY_H
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/* Compile-time assertions. If the expression is zero, try to declare an
- * array of size [-1] to cause compilation error.
- */
-#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0)
-
-#define slang_alloc_free(ptr) _mesa_free (ptr)
-#define slang_alloc_malloc(size) _mesa_malloc (size)
-#define slang_alloc_realloc(ptr, old_size, size) _mesa_realloc (ptr, old_size, size)
-#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2)
-#define slang_string_copy(dst, src) _mesa_strcpy (dst, src)
-#define slang_string_duplicate(src) _mesa_strdup (src)
-#define slang_string_length(str) _mesa_strlen (str)
-
-char *slang_string_concat (char *, const char *);
-
-typedef GLvoid *slang_atom;
-
-#define SLANG_ATOM_NULL ((slang_atom) 0)
-
-typedef struct slang_atom_entry_
-{
- char *id;
- struct slang_atom_entry_ *next;
-} slang_atom_entry;
-
-#define SLANG_ATOM_POOL_SIZE 1023
-
-typedef struct slang_atom_pool_
-{
- slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE];
-} slang_atom_pool;
-
-GLvoid slang_atom_pool_construct (slang_atom_pool *);
-GLvoid slang_atom_pool_destruct (slang_atom_pool *);
-slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *);
-const char *slang_atom_pool_id (slang_atom_pool *, slang_atom);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#if !defined SLANG_UTILITY_H +#define SLANG_UTILITY_H + +#if defined __cplusplus +extern "C" { +#endif + +/* Compile-time assertions. If the expression is zero, try to declare an + * array of size [-1] to cause compilation error. + */ +#define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) + +#define slang_alloc_free(ptr) _mesa_free (ptr) +#define slang_alloc_malloc(size) _mesa_malloc (size) +#define slang_alloc_realloc(ptr, old_size, size) _mesa_realloc (ptr, old_size, size) +#define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2) +#define slang_string_copy(dst, src) _mesa_strcpy (dst, src) +#define slang_string_duplicate(src) _mesa_strdup (src) +#define slang_string_length(str) _mesa_strlen (str) + +char *slang_string_concat (char *, const char *); + +typedef GLvoid *slang_atom; + +#define SLANG_ATOM_NULL ((slang_atom) 0) + +typedef struct slang_atom_entry_ +{ + char *id; + struct slang_atom_entry_ *next; +} slang_atom_entry; + +#define SLANG_ATOM_POOL_SIZE 1023 + +typedef struct slang_atom_pool_ +{ + slang_atom_entry *entries[SLANG_ATOM_POOL_SIZE]; +} slang_atom_pool; + +GLvoid slang_atom_pool_construct (slang_atom_pool *); +GLvoid slang_atom_pool_destruct (slang_atom_pool *); +slang_atom slang_atom_pool_atom (slang_atom_pool *, const char *); +const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); + +#ifdef __cplusplus +} +#endif + +#endif + diff --git a/src/mesa/shader/slang/traverse_wrap.h b/src/mesa/shader/slang/traverse_wrap.h index f0cc7610860..b2f244ee011 100644 --- a/src/mesa/shader/slang/traverse_wrap.h +++ b/src/mesa/shader/slang/traverse_wrap.h @@ -1,112 +1,112 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file traverse_wrap.h
- * Handy TIntermTraverser class wrapper
- * \author Michal Krol
- */
-
-#ifndef __TRAVERSE_WRAP_H__
-#define __TRAVERSE_WRAP_H__
-
-#include "Include/intermediate.h"
-
-/*
- The original TIntermTraverser class that is used to walk the intermediate tree,
- is not very elegant in its design. One must define static functions with
- appropriate prototypes, construct TIntermTraverser object, and set its member
- function pointers to one's static functions. If traversal-specific data
- is needed, a new class must be derived, and one must up-cast the object
- passed as a parameter to the static function.
-
- The class below eliminates this burden by providing virtual methods that are
- to be overridden in the derived class.
-*/
-
-class traverse_wrap: private TIntermTraverser
-{
-private:
- static void _visitSymbol (TIntermSymbol *S, TIntermTraverser *T) {
- static_cast<traverse_wrap *> (T)->Symbol (*S);
- }
- static void _visitConstantUnion (TIntermConstantUnion *U, TIntermTraverser *T) {
- static_cast<traverse_wrap *> (T)->ConstantUnion (*U);
- }
- static bool _visitBinary (bool preVisit, TIntermBinary *B, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Binary (preVisit, *B);
- }
- static bool _visitUnary (bool preVisit, TIntermUnary *U, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Unary (preVisit, *U);
- }
- static bool _visitSelection (bool preVisit, TIntermSelection *S, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Selection (preVisit, *S);
- }
- static bool _visitAggregate (bool preVisit, TIntermAggregate *A, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Aggregate (preVisit, *A);
- }
- static bool _visitLoop (bool preVisit, TIntermLoop *L, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Loop (preVisit, *L);
- }
- static bool _visitBranch (bool preVisit, TIntermBranch *B, TIntermTraverser *T) {
- return static_cast<traverse_wrap *> (T)->Branch (preVisit, *B);
- }
-public:
- traverse_wrap () {
- visitSymbol = _visitSymbol;
- visitConstantUnion = _visitConstantUnion;
- visitBinary = _visitBinary;
- visitUnary = _visitUnary;
- visitSelection = _visitSelection;
- visitAggregate = _visitAggregate;
- visitLoop = _visitLoop;
- visitBranch = _visitBranch;
- }
-protected:
- virtual void Symbol (const TIntermSymbol &) {
- }
- virtual void ConstantUnion (const TIntermConstantUnion &) {
- }
- virtual bool Binary (bool, const TIntermBinary &) {
- return true;
- }
- virtual bool Unary (bool, const TIntermUnary &) {
- return true;
- }
- virtual bool Selection (bool, const TIntermSelection &) {
- return true;
- }
- virtual bool Aggregate (bool, const TIntermAggregate &) {
- return true;
- }
- virtual bool Loop (bool, const TIntermLoop &) {
- return true;
- }
- virtual bool Branch (bool, const TIntermBranch &) {
- return true;
- }
-};
-
-#endif
-
+/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file traverse_wrap.h + * Handy TIntermTraverser class wrapper + * \author Michal Krol + */ + +#ifndef __TRAVERSE_WRAP_H__ +#define __TRAVERSE_WRAP_H__ + +#include "Include/intermediate.h" + +/* + The original TIntermTraverser class that is used to walk the intermediate tree, + is not very elegant in its design. One must define static functions with + appropriate prototypes, construct TIntermTraverser object, and set its member + function pointers to one's static functions. If traversal-specific data + is needed, a new class must be derived, and one must up-cast the object + passed as a parameter to the static function. + + The class below eliminates this burden by providing virtual methods that are + to be overridden in the derived class. +*/ + +class traverse_wrap: private TIntermTraverser +{ +private: + static void _visitSymbol (TIntermSymbol *S, TIntermTraverser *T) { + static_cast<traverse_wrap *> (T)->Symbol (*S); + } + static void _visitConstantUnion (TIntermConstantUnion *U, TIntermTraverser *T) { + static_cast<traverse_wrap *> (T)->ConstantUnion (*U); + } + static bool _visitBinary (bool preVisit, TIntermBinary *B, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Binary (preVisit, *B); + } + static bool _visitUnary (bool preVisit, TIntermUnary *U, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Unary (preVisit, *U); + } + static bool _visitSelection (bool preVisit, TIntermSelection *S, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Selection (preVisit, *S); + } + static bool _visitAggregate (bool preVisit, TIntermAggregate *A, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Aggregate (preVisit, *A); + } + static bool _visitLoop (bool preVisit, TIntermLoop *L, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Loop (preVisit, *L); + } + static bool _visitBranch (bool preVisit, TIntermBranch *B, TIntermTraverser *T) { + return static_cast<traverse_wrap *> (T)->Branch (preVisit, *B); + } +public: + traverse_wrap () { + visitSymbol = _visitSymbol; + visitConstantUnion = _visitConstantUnion; + visitBinary = _visitBinary; + visitUnary = _visitUnary; + visitSelection = _visitSelection; + visitAggregate = _visitAggregate; + visitLoop = _visitLoop; + visitBranch = _visitBranch; + } +protected: + virtual void Symbol (const TIntermSymbol &) { + } + virtual void ConstantUnion (const TIntermConstantUnion &) { + } + virtual bool Binary (bool, const TIntermBinary &) { + return true; + } + virtual bool Unary (bool, const TIntermUnary &) { + return true; + } + virtual bool Selection (bool, const TIntermSelection &) { + return true; + } + virtual bool Aggregate (bool, const TIntermAggregate &) { + return true; + } + virtual bool Loop (bool, const TIntermLoop &) { + return true; + } + virtual bool Branch (bool, const TIntermBranch &) { + return true; + } +}; + +#endif + |