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-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h20
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_depthstencil.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen7_misc_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen8_depth_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c2
8 files changed, 28 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index b11d7c85ca9..c3b00e1b605 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -225,7 +225,7 @@ static void upload_cc_unit(struct brw_context *brw)
cc->cc2.depth_test = 1;
cc->cc2.depth_test_function =
intel_translate_compare_func(ctx->Depth.Func);
- cc->cc2.depth_write_enable = ctx->Depth.Mask;
+ cc->cc2.depth_write_enable = brw_depth_writes_enabled(brw);
}
if (brw->stats_wm || unlikely(INTEL_DEBUG & DEBUG_STATS))
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index be59e3b0d16..550eefedcc2 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1713,6 +1713,26 @@ bool brw_lower_texture_gradients(struct brw_context *brw,
extern const char * const conditional_modifier[16];
extern const char *const pred_ctrl_align16[16];
+static inline bool
+brw_depth_writes_enabled(const struct brw_context *brw)
+{
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* We consider depth writes disabled if the depth function is GL_EQUAL,
+ * because it would just overwrite the existing depth value with itself.
+ *
+ * These bonus depth writes not only use bandwidth, but they also can
+ * prevent early depth processing. For example, if the pixel shader
+ * discards, the hardware must invoke the to determine whether or not
+ * to do the depth write. If writes are disabled, we may still be able
+ * to do the depth test before the shader, and skip the shader execution.
+ *
+ * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
+ * a programming note saying to disable depth writes for EQUAL.
+ */
+ return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
+}
+
void
brw_emit_depthbuffer(struct brw_context *brw);
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index b09302006b2..7904ef5c818 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -372,7 +372,7 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
front_irb->need_downsample = true;
if (back_irb)
back_irb->need_downsample = true;
- if (depth_irb && ctx->Depth.Mask) {
+ if (depth_irb && brw_depth_writes_enabled(brw)) {
intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index e6f68c46f8b..dab2e330583 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -460,7 +460,7 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
if (ctx->Depth.Test)
lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
- if (ctx->Depth.Test && ctx->Depth.Mask) /* ?? */
+ if (brw_depth_writes_enabled(brw))
lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
/* _NEW_STENCIL | _NEW_BUFFERS */
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
index a3de8448336..79d4d5da162 100644
--- a/src/mesa/drivers/dri/i965/gen6_depthstencil.c
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -83,7 +83,7 @@ gen6_upload_depth_stencil_state(struct brw_context *brw)
if (ctx->Depth.Test && depth_irb) {
ds->ds2.depth_test_enable = ctx->Depth.Test;
ds->ds2.depth_test_func = intel_translate_compare_func(ctx->Depth.Func);
- ds->ds2.depth_write_enable = ctx->Depth.Mask;
+ ds->ds2.depth_write_enable = brw_depth_writes_enabled(brw);
}
/* Point the GPU at the new indirect state. */
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 7bd5cd5c053..af9be66ff8e 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -109,7 +109,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
(depthbuffer_format << 18) |
((hiz ? 1 : 0) << 22) |
((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) |
- ((ctx->Depth.Mask != 0) << 28) |
+ (brw_depth_writes_enabled(brw) << 28) |
(surftype << 29));
/* 3DSTATE_DEPTH_BUFFER dw2 */
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index 3604aeef1df..14689f400fb 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -218,7 +218,7 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
}
emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype,
- ctx->Depth.Mask != 0,
+ brw_depth_writes_enabled(brw),
stencil_mt, ctx->Stencil._WriteEnabled,
hiz, width, height, depth, lod, min_array_element);
}
@@ -280,7 +280,7 @@ pma_fix_enable(const struct brw_context *brw)
* 3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
* 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE.
*/
- const bool depth_writes_enabled = ctx->Depth.Mask;
+ const bool depth_writes_enabled = brw_depth_writes_enabled(brw);
/* _NEW_STENCIL:
* !DEPTH_STENCIL_STATE::Stencil Buffer Write Enable ||
diff --git a/src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c b/src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c
index e49103c7cb5..9a6c9e060bb 100644
--- a/src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c
+++ b/src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c
@@ -90,7 +90,7 @@ gen8_upload_wm_depth_stencil(struct brw_context *brw)
GEN8_WM_DS_DEPTH_TEST_ENABLE |
FUNC(ctx->Depth.Func) << GEN8_WM_DS_DEPTH_FUNC_SHIFT;
- if (ctx->Depth.Mask)
+ if (brw_depth_writes_enabled(brw))
dw1 |= GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE;
}