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-rw-r--r--src/mesa/main/marshal.c33
-rw-r--r--src/mesa/main/marshal.h8
2 files changed, 41 insertions, 0 deletions
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index c0760d25518..14577dd4cb4 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -31,6 +31,39 @@
#include "dispatch.h"
#include "marshal_generated.h"
+struct marshal_cmd_Flush
+{
+ struct marshal_cmd_base cmd_base;
+};
+
+
+void
+_mesa_unmarshal_Flush(struct gl_context *ctx,
+ const struct marshal_cmd_Flush *cmd)
+{
+ CALL_Flush(ctx->CurrentServerDispatch, ());
+}
+
+
+void GLAPIENTRY
+_mesa_marshal_Flush(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct marshal_cmd_Flush *cmd =
+ _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
+ sizeof(struct marshal_cmd_Flush));
+ (void) cmd;
+ _mesa_post_marshal_hook(ctx);
+
+ /* Flush() needs to be handled specially. In addition to telling the
+ * background thread to flush, we need to ensure that our own buffer is
+ * submitted to the background thread so that it will complete in a finite
+ * amount of time.
+ */
+ _mesa_glthread_flush_batch(ctx);
+}
+
+
struct marshal_cmd_ShaderSource
{
struct marshal_cmd_base cmd_base;
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index 0b69d66d9af..0e0e9b280c6 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -110,6 +110,7 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
}
struct marshal_cmd_ShaderSource;
+struct marshal_cmd_Flush;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@@ -119,4 +120,11 @@ void
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd);
+void GLAPIENTRY
+_mesa_marshal_Flush(void);
+
+void
+_mesa_unmarshal_Flush(struct gl_context *ctx,
+ const struct marshal_cmd_Flush *cmd);
+
#endif /* MARSHAL_H */