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-rw-r--r--src/mesa/SConscript1
-rw-r--r--src/mesa/main/arrayobj.c33
-rw-r--r--src/mesa/main/attrib.c89
-rw-r--r--src/mesa/main/bufferobj.c188
-rw-r--r--src/mesa/main/bufferobj.h11
-rw-r--r--src/mesa/main/context.c4
-rw-r--r--src/mesa/main/context.h3
-rw-r--r--src/mesa/main/ffvertex_prog.c54
-rw-r--r--src/mesa/main/framebuffer.c12
-rw-r--r--src/mesa/main/points.c4
-rw-r--r--src/mesa/main/texobj.c101
-rw-r--r--src/mesa/main/texstore.c4
-rw-r--r--src/mesa/main/varray.c15
-rw-r--r--src/mesa/shader/arbprogparse.c4
-rw-r--r--src/mesa/shader/prog_parameter.c31
-rw-r--r--src/mesa/shader/prog_parameter.h5
-rw-r--r--src/mesa/shader/prog_print.c4
-rw-r--r--src/mesa/shader/prog_statevars.c2
-rw-r--r--src/mesa/shader/prog_statevars.h2
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc29
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h1104
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin.gc5
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin_gc.h146
-rw-r--r--src/mesa/shader/slang/slang_codegen.c49
-rw-r--r--src/mesa/shader/slang/slang_emit.c158
-rw-r--r--src/mesa/shader/slang/slang_link.c82
-rw-r--r--src/mesa/sources.mak1
-rw-r--r--src/mesa/state_tracker/acc2.c319
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c8
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c12
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c57
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c34
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c2
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c10
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c18
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c11
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c12
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.h4
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c2
-rw-r--r--src/mesa/state_tracker/st_cb_get.c97
-rw-r--r--src/mesa/state_tracker/st_cb_get.h37
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c128
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c64
-rw-r--r--src/mesa/state_tracker/st_cb_texture.h4
-rw-r--r--src/mesa/state_tracker/st_context.c12
-rw-r--r--src/mesa/state_tracker/st_context.h2
-rw-r--r--src/mesa/state_tracker/st_draw.c310
-rw-r--r--src/mesa/state_tracker/st_extensions.c20
-rw-r--r--src/mesa/state_tracker/st_format.c28
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c6
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c8
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c171
-rw-r--r--src/mesa/state_tracker/st_program.c76
-rw-r--r--src/mesa/state_tracker/st_program.h8
-rw-r--r--src/mesa/state_tracker/st_public.h13
-rw-r--r--src/mesa/state_tracker/st_texture.c98
-rw-r--r--src/mesa/state_tracker/st_texture.h6
-rw-r--r--src/mesa/vbo/vbo_exec_api.c8
-rw-r--r--src/mesa/vbo/vbo_exec_array.c12
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c26
-rw-r--r--src/mesa/vbo/vbo_save.c16
-rw-r--r--src/mesa/vbo/vbo_save_api.c17
-rw-r--r--src/mesa/vbo/vbo_save_draw.c28
63 files changed, 2591 insertions, 1234 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 2c74dc7dd07..af8dfcb4930 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -153,6 +153,7 @@ if env['platform'] != 'winddk':
'state_tracker/st_cb_flush.c',
'state_tracker/st_cb_drawpixels.c',
'state_tracker/st_cb_fbo.c',
+ 'state_tracker/st_cb_get.c',
'state_tracker/st_cb_feedback.c',
'state_tracker/st_cb_program.c',
'state_tracker/st_cb_queryobj.c',
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index d62661e2b52..14612393176 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.2
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -77,7 +77,7 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
struct gl_array_object *
_mesa_new_array_object( GLcontext *ctx, GLuint name )
{
- struct gl_array_object *obj = MALLOC_STRUCT(gl_array_object);
+ struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
if (obj)
_mesa_initialize_array_object(ctx, obj, name);
return obj;
@@ -219,6 +219,15 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
}
+static void
+unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+{
+ if (bufObj != ctx->Array.NullBufferObj) {
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
+ }
+}
+
+
/**********************************************************************/
/* API Functions */
/**********************************************************************/
@@ -320,18 +329,18 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
/* Unbind any buffer objects that might be bound to arrays in
* this array object.
*/
- _mesa_unbind_buffer_object( ctx, obj->Vertex.BufferObj );
- _mesa_unbind_buffer_object( ctx, obj->Normal.BufferObj );
- _mesa_unbind_buffer_object( ctx, obj->Color.BufferObj );
- _mesa_unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
- _mesa_unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
- _mesa_unbind_buffer_object( ctx, obj->Index.BufferObj );
+ unbind_buffer_object( ctx, obj->Vertex.BufferObj );
+ unbind_buffer_object( ctx, obj->Normal.BufferObj );
+ unbind_buffer_object( ctx, obj->Color.BufferObj );
+ unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
+ unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
+ unbind_buffer_object( ctx, obj->Index.BufferObj );
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- _mesa_unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
+ unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
}
- _mesa_unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
+ unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- _mesa_unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
+ unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
}
#endif
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index b990369a9e8..7179fba3db3 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1269,6 +1269,29 @@ adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
}
+/**
+ * Copy gl_pixelstore_attrib from src to dst, updating buffer
+ * object refcounts.
+ */
+static void
+copy_pixelstore(GLcontext *ctx,
+ struct gl_pixelstore_attrib *dst,
+ const struct gl_pixelstore_attrib *src)
+{
+ dst->Alignment = src->Alignment;
+ dst->RowLength = src->RowLength;
+ dst->SkipPixels = src->SkipPixels;
+ dst->SkipRows = src->SkipRows;
+ dst->ImageHeight = src->ImageHeight;
+ dst->SkipImages = src->SkipImages;
+ dst->SwapBytes = src->SwapBytes;
+ dst->LsbFirst = src->LsbFirst;
+ dst->ClientStorage = src->ClientStorage;
+ dst->Invert = src->Invert;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+}
+
+
#define GL_CLIENT_PACK_BIT (1<<20)
#define GL_CLIENT_UNPACK_BIT (1<<21)
@@ -1287,31 +1310,29 @@ _mesa_PushClientAttrib(GLbitfield mask)
return;
}
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
+ /* Build linked list of attribute nodes which save all attribute
+ * groups specified by the mask.
+ */
head = NULL;
if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
struct gl_pixelstore_attrib *attr;
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj->RefCount++;
- ctx->Unpack.BufferObj->RefCount++;
-#endif
/* packing attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Pack);
newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
/* unpacking attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
+ attr = CALLOC_STRUCT( gl_pixelstore_attrib );
+ copy_pixelstore(ctx, attr, &ctx->Unpack);
newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
newnode->data = attr;
newnode->next = head;
head = newnode;
}
+
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
struct gl_array_attrib *attr;
struct gl_array_object *obj;
@@ -1348,7 +1369,7 @@ _mesa_PushClientAttrib(GLbitfield mask)
void GLAPIENTRY
_mesa_PopClientAttrib(void)
{
- struct gl_attrib_node *attr, *next;
+ struct gl_attrib_node *node, *next;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1359,37 +1380,31 @@ _mesa_PopClientAttrib(void)
}
ctx->ClientAttribStackDepth--;
- attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
+ node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
- while (attr) {
- switch (attr->kind) {
+ while (node) {
+ switch (node->kind) {
case GL_CLIENT_PACK_BIT:
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Pack.BufferObj->RefCount--;
- if (ctx->Pack.BufferObj->RefCount <= 0) {
- _mesa_remove_buffer_object( ctx, ctx->Pack.BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, ctx->Pack.BufferObj );
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Pack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
}
-#endif
- MEMCPY( &ctx->Pack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_UNPACK_BIT:
-#if FEATURE_EXT_pixel_buffer_object
- ctx->Unpack.BufferObj->RefCount--;
- if (ctx->Unpack.BufferObj->RefCount <= 0) {
- _mesa_remove_buffer_object( ctx, ctx->Unpack.BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, ctx->Unpack.BufferObj );
+ {
+ struct gl_pixelstore_attrib *store =
+ (struct gl_pixelstore_attrib *) node->data;
+ copy_pixelstore(ctx, &ctx->Unpack, store);
+ _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL);
}
-#endif
- MEMCPY( &ctx->Unpack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
ctx->NewState |= _NEW_PACKUNPACK;
break;
case GL_CLIENT_VERTEX_ARRAY_BIT: {
struct gl_array_attrib * data =
- (struct gl_array_attrib *) attr->data;
+ (struct gl_array_attrib *) node->data;
adjust_buffer_object_ref_counts(&ctx->Array, -1);
@@ -1424,10 +1439,10 @@ _mesa_PopClientAttrib(void)
break;
}
- next = attr->next;
- FREE( attr->data );
- FREE( attr );
- attr = next;
+ next = node->next;
+ FREE( node->data );
+ FREE( node );
+ node = next;
}
}
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index dc0307feb56..f1e0932b077 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -166,22 +166,75 @@ _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
if (bufObj->Data)
_mesa_free(bufObj->Data);
+
+ /* assign strange values here to help w/ debugging */
+ bufObj->RefCount = -1000;
+ bufObj->Name = ~0;
+
_mesa_free(bufObj);
}
+
+/**
+ * Set ptr to bufObj w/ reference counting.
+ */
void
-_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+_mesa_reference_buffer_object(GLcontext *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj)
{
- if (bufObj != ctx->Array.NullBufferObj) {
- bufObj->RefCount--;
- if (bufObj->RefCount <= 0) {
+ if (*ptr == bufObj)
+ return;
+
+ if (*ptr) {
+ /* Unreference the old texture */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_buffer_object *oldObj = *ptr;
+
+ /*_glthread_LOCK_MUTEX(oldObj->Mutex);*/
+ ASSERT(oldObj->RefCount > 0);
+ oldObj->RefCount--;
+#if 0
+ printf("BufferObj %p %d DECR to %d\n",
+ (void *) oldObj, oldObj->Name, oldObj->RefCount);
+#endif
+ deleteFlag = (oldObj->RefCount == 0);
+ /*_glthread_UNLOCK_MUTEX(oldObj->Mutex);*/
+
+ if (deleteFlag) {
+
+ /* some sanity checking: don't delete a buffer still in use */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
+
+ ctx->Driver.DeleteBuffer(ctx, oldObj);
}
+
+ *ptr = NULL;
+ }
+ ASSERT(!*ptr);
+
+ if (bufObj) {
+ /* reference new texture */
+ /*_glthread_LOCK_MUTEX(tex->Mutex);*/
+ if (bufObj->RefCount == 0) {
+ /* this buffer's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted buffer object");
+ *ptr = NULL;
+ }
+ else {
+ bufObj->RefCount++;
+#if 0
+ printf("BufferObj %p %d INCR to %d\n",
+ (void *) bufObj, bufObj->Name, bufObj->RefCount);
+#endif
+ *ptr = bufObj;
+ }
+ /*_glthread_UNLOCK_MUTEX(tex->Mutex);*/
}
}
@@ -204,33 +257,6 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
/**
- * Add the given buffer object to the buffer object pool.
- */
-void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
-{
- if (obj->Name > 0) {
- /* insert into hash table */
- _mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
- }
-}
-
-
-/**
- * Remove the given buffer object from the buffer object pool.
- * Do not deallocate the buffer object though.
- */
-void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- if (bufObj->Name > 0) {
- /* remove from hash table */
- _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
- }
-}
-
-
-/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If \c data is \c NULL,
* memory will be allocated, but no copy will occur.
@@ -400,6 +426,7 @@ _mesa_init_buffer_objects( GLcontext *ctx )
{
/* Allocate the default buffer object and set refcount so high that
* it never gets deleted.
+ * XXX with recent/improved refcounting this may not longer be needed.
*/
ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
if (ctx->Array.NullBufferObj)
@@ -621,6 +648,23 @@ _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer)
}
+/**
+ * If *ptr points to obj, set ptr = the Null/default buffer object.
+ * This is a helper for buffer object deletion.
+ * The GL spec says that deleting a buffer object causes it to get
+ * unbound from all arrays in the current context.
+ */
+static void
+unbind(GLcontext *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *obj)
+{
+ if (*ptr == obj) {
+ _mesa_reference_buffer_object(ctx, ptr, ctx->Array.NullBufferObj);
+ }
+}
+
+
/**********************************************************************/
/* API Functions */
@@ -678,28 +722,16 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
return;
}
- _mesa_save_buffer_object(ctx, newBufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj);
}
}
- /* Make new binding */
- *bindTarget = newBufObj;
- newBufObj->RefCount++;
+ /* bind new buffer */
+ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
/* Pass BindBuffer call to device driver */
if (ctx->Driver.BindBuffer && newBufObj)
ctx->Driver.BindBuffer( ctx, target, newBufObj );
-
- /* decr ref count on old buffer obj, delete if needed */
- if (oldBufObj) {
- oldBufObj->RefCount--;
- assert(oldBufObj->RefCount >= 0);
- if (oldBufObj->RefCount == 0) {
- assert(oldBufObj->Name != 0);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer( ctx, oldBufObj );
- }
- }
}
@@ -731,54 +763,18 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
- if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
- if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj);
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
- if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj);
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) {
- bufObj->RefCount--;
- ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.NullBufferObj->RefCount++;
- }
+ unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
@@ -796,8 +792,8 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
}
/* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- _mesa_unbind_buffer_object(ctx, bufObj);
+ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
+ _mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
}
@@ -846,7 +842,7 @@ _mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
return;
}
- _mesa_save_buffer_object(ctx, bufObj);
+ _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj);
buffer[i] = first + i;
}
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 024e5a8c3c8..2f908c5c35d 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.2
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -52,10 +52,9 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target );
extern void
-_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj );
-
-extern void
-_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
+_mesa_reference_buffer_object(GLcontext *ctx,
+ struct gl_buffer_object **ptr,
+ struct gl_buffer_object *bufObj);
extern void
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
@@ -115,8 +114,6 @@ _mesa_unmap_readpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *pack);
-extern void
-_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
/*
* API functions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 32460e92c3c..ed3faecf0db 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1214,6 +1214,10 @@ _mesa_initialize_context(GLcontext *ctx,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
}
+#ifdef FEATURE_extra_context_init
+ _mesa_initialize_context_extra(ctx);
+#endif
+
ctx->FirstTimeCurrent = GL_TRUE;
return GL_TRUE;
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 099912aa152..9423b66a7d8 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -115,6 +115,9 @@ _mesa_initialize_context( GLcontext *ctx,
void *driverContext );
extern void
+_mesa_initialize_context_extra(GLcontext *ctx);
+
+extern void
_mesa_free_context_data( GLcontext *ctx );
extern void
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 5f3def257de..787672be9f1 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -319,7 +319,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
*/
#define PREFER_DP4 0
-#define MAX_INSN 256
/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
@@ -335,16 +334,18 @@ static struct state_key *make_state_key( GLcontext *ctx )
*/
struct ureg {
GLuint file:4;
- GLint idx:8; /* relative addressing may be negative */
+ GLint idx:9; /* relative addressing may be negative */
+ /* sizeof(idx) should == sizeof(prog_src_reg::Index) */
GLuint negate:1;
GLuint swz:12;
- GLuint pad:7;
+ GLuint pad:6;
};
struct tnl_program {
const struct state_key *state;
struct gl_vertex_program *program;
+ GLint max_inst; /** number of instructions allocated for program */
GLuint temp_in_use;
GLuint temp_reserved;
@@ -362,7 +363,7 @@ struct tnl_program {
static const struct ureg undef = {
PROGRAM_UNDEFINED,
- ~0,
+ 0,
0,
0,
0
@@ -558,6 +559,8 @@ static void emit_arg( struct prog_src_register *src,
src->Abs = 0;
src->NegateAbs = 0;
src->RelAddr = 0;
+ /* Check that bitfield sizes aren't exceeded */
+ ASSERT(src->Index == reg.idx);
}
static void emit_dst( struct prog_dst_register *dst,
@@ -571,6 +574,8 @@ static void emit_dst( struct prog_dst_register *dst,
dst->CondSwizzle = SWIZZLE_NOOP;
dst->CondSrc = 0;
dst->pad = 0;
+ /* Check that bitfield sizes aren't exceeded */
+ ASSERT(dst->Index == reg.idx);
}
static void debug_insn( struct prog_instruction *inst, const char *fn,
@@ -600,14 +605,37 @@ static void emit_op3fn(struct tnl_program *p,
const char *fn,
GLuint line)
{
- GLuint nr = p->program->Base.NumInstructions++;
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
+ GLuint nr;
+ struct prog_instruction *inst;
- if (p->program->Base.NumInstructions > MAX_INSN) {
- _mesa_problem(0, "Out of instructions in emit_op3fn\n");
- return;
+ assert((GLint) p->program->Base.NumInstructions <= p->max_inst);
+
+ if (p->program->Base.NumInstructions == p->max_inst) {
+ /* need to extend the program's instruction array */
+ struct prog_instruction *newInst;
+
+ /* double the size */
+ p->max_inst *= 2;
+
+ newInst = _mesa_alloc_instructions(p->max_inst);
+ if (!newInst) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "vertex program build");
+ return;
+ }
+
+ _mesa_copy_instructions(newInst,
+ p->program->Base.Instructions,
+ p->program->Base.NumInstructions);
+
+ _mesa_free_instructions(p->program->Base.Instructions,
+ p->program->Base.NumInstructions);
+
+ p->program->Base.Instructions = newInst;
}
+ nr = p->program->Base.NumInstructions++;
+
+ inst = &p->program->Base.Instructions[nr];
inst->Opcode = (enum prog_opcode) op;
inst->StringPos = 0;
inst->Data = 0;
@@ -1621,6 +1649,8 @@ static void build_tnl_program( struct tnl_program *p )
#if 0
else
build_constant_pointsize(p);
+#else
+ (void) build_constant_pointsize;
#endif
/* Finish up:
@@ -1657,7 +1687,11 @@ create_new_program( const struct state_key *key,
else
p.temp_reserved = ~((1<<max_temps)-1);
- p.program->Base.Instructions = _mesa_alloc_instructions(MAX_INSN);
+ /* Start by allocating 32 instructions.
+ * If we need more, we'll grow the instruction array as needed.
+ */
+ p.max_inst = 32;
+ p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst);
p.program->Base.String = NULL;
p.program->Base.NumInstructions =
p.program->Base.NumTemporaries =
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index dab449fc09a..494743f1349 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -565,13 +565,13 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
fb->Visual.haveAccumBuffer = GL_TRUE;
fb->Visual.accumRedBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->RedBits;
+ = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits;
fb->Visual.accumGreenBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->GreenBits;
+ = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits;
fb->Visual.accumBlueBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->BlueBits;
+ = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits;
fb->Visual.accumAlphaBits
- = fb->Attachment[BUFFER_DEPTH].Renderbuffer->AlphaBits;
+ = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits;
}
compute_depth_max(fb);
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index d16344a42c3..fbedbcb22c4 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -244,11 +244,7 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.MaxSize
= MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
-#if FEATURE_es2_glsl
- ctx->Point.PointSprite = GL_TRUE; /* GL_ARB/NV_point_sprite */
-#else
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
-#endif
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c163a8158fe..2a54ff7ff90 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -142,6 +142,34 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
/**
+ * Some texture initialization can't be finished until we know which
+ * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
+ */
+static void
+finish_texture_init(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *obj)
+{
+ assert(obj->Target == 0);
+
+ if (target == GL_TEXTURE_RECTANGLE_NV) {
+ /* have to init wrap and filter state here - kind of klunky */
+ obj->WrapS = GL_CLAMP_TO_EDGE;
+ obj->WrapT = GL_CLAMP_TO_EDGE;
+ obj->WrapR = GL_CLAMP_TO_EDGE;
+ obj->MinFilter = GL_LINEAR;
+ if (ctx->Driver.TexParameter) {
+ static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
+ static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap);
+ ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter);
+ }
+ }
+}
+
+
+/**
* Deallocate a texture object struct. It should have already been
* removed from the texture object pool.
* Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
@@ -830,44 +858,45 @@ _mesa_BindTexture( GLenum target, GLuint texName )
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *newTexObj = NULL;
+ struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "glBindTexture %s %d\n",
_mesa_lookup_enum_by_nr(target), (GLint) texName);
+ switch (target) {
+ case GL_TEXTURE_1D:
+ defaultTexObj = ctx->Shared->Default1D;
+ break;
+ case GL_TEXTURE_2D:
+ defaultTexObj = ctx->Shared->Default2D;
+ break;
+ case GL_TEXTURE_3D:
+ defaultTexObj = ctx->Shared->Default3D;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ defaultTexObj = ctx->Shared->DefaultCubeMap;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ defaultTexObj = ctx->Shared->DefaultRect;
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ defaultTexObj = ctx->Shared->Default1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ defaultTexObj = ctx->Shared->Default2DArray;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
+ return;
+ }
+
/*
* Get pointer to new texture object (newTexObj)
*/
if (texName == 0) {
- /* newTexObj = a default texture object */
- switch (target) {
- case GL_TEXTURE_1D:
- newTexObj = ctx->Shared->Default1D;
- break;
- case GL_TEXTURE_2D:
- newTexObj = ctx->Shared->Default2D;
- break;
- case GL_TEXTURE_3D:
- newTexObj = ctx->Shared->Default3D;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- newTexObj = ctx->Shared->DefaultCubeMap;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- newTexObj = ctx->Shared->DefaultRect;
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- newTexObj = ctx->Shared->Default1DArray;
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- newTexObj = ctx->Shared->Default2DArray;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
- return;
- }
+ newTexObj = defaultTexObj;
}
else {
/* non-default texture object */
@@ -880,20 +909,8 @@ _mesa_BindTexture( GLenum target, GLuint texName )
"glBindTexture(target mismatch)" );
return;
}
- if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) {
- /* have to init wrap and filter state here - kind of klunky */
- newTexObj->WrapS = GL_CLAMP_TO_EDGE;
- newTexObj->WrapT = GL_CLAMP_TO_EDGE;
- newTexObj->WrapR = GL_CLAMP_TO_EDGE;
- newTexObj->MinFilter = GL_LINEAR;
- if (ctx->Driver.TexParameter) {
- static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
- static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_S, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_T, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_R, fparam_wrap );
- (*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_MIN_FILTER, fparam_filter );
- }
+ if (newTexObj->Target == 0) {
+ finish_texture_init(ctx, target, newTexObj);
}
}
else {
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index e821d9f367f..0fd6a2daae2 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -2522,7 +2522,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
GLubyte stencil[MAX_WIDTH];
GLint i;
- /* the 24 depth bits will be in the high position: */
+ /* the 24 depth bits will be in the low position: */
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, /* dst type */
dstRow, /* dst addr */
@@ -2536,7 +2536,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
ctx->_ImageTransferState);
/* merge stencil values into depth values */
for (i = 0; i < srcWidth; i++)
- dstRow[i] = stencil[i] << 24;
+ dstRow[i] |= stencil[i] << 24;
src += srcRowStride;
dstRow += dstRowStride / sizeof(GLuint);
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index a6aa9c34b25..9f1fcd9d262 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -62,14 +62,9 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
array->Normalized = normalized;
array->Ptr = (const GLubyte *) ptr;
#if FEATURE_ARB_vertex_buffer_object
- array->BufferObj->RefCount--;
- if (array->BufferObj->RefCount <= 0) {
- ASSERT(array->BufferObj->Name);
- _mesa_remove_buffer_object( ctx, array->BufferObj );
- (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj );
- }
- array->BufferObj = ctx->Array.ArrayBufferObj;
- array->BufferObj->RefCount++;
+ _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ ctx->Array.ArrayBufferObj);
+
/* Compute the index of the last array element that's inside the buffer.
* Later in glDrawArrays we'll check if start + count > _MaxElement to
* be sure we won't go out of bounds.
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 78cc6aa9cc0..26ccdc7395a 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3354,11 +3354,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
fprintf (stderr, "%s\n",
Program->Base.Parameters->Parameters[a + b].Name);
if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
- const char *s;
+ char *s;
s = _mesa_program_state_string(Program->Base.Parameters->Parameters
[a + b].StateIndexes);
fprintf(stderr, "%s\n", s);
- _mesa_free((char *) s);
+ _mesa_free(s);
}
else
fprintf (stderr, "%f %f %f %f\n",
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index e0d2096b305..bfe27d2f638 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -278,6 +278,26 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
/**
+ * Mark the named uniform as 'used'.
+ */
+void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name)
+{
+ GLuint i;
+ for (i = 0; i < paramList->NumParameters; i++) {
+ struct gl_program_parameter *p = paramList->Parameters + i;
+ if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) {
+ p->Used = GL_TRUE;
+ /* Note that large uniforms may occupy several slots so we're
+ * not done searching yet.
+ */
+ }
+ }
+}
+
+
+/**
* Add a sampler to the parameter list.
* \param name uniform's name
* \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
@@ -400,7 +420,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
@@ -427,7 +447,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
@@ -591,21 +611,24 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
+ struct gl_program_parameter *pCopy;
GLuint size = MIN2(p->Size, 4);
GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
list->ParameterValues[i], NULL);
ASSERT(j >= 0);
+ pCopy = clone->Parameters + j;
+ pCopy->Used = p->Used;
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
- struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < STATE_LENGTH; k++) {
- q->StateIndexes[k] = p->StateIndexes[k];
+ pCopy->StateIndexes[k] = p->StateIndexes[k];
}
}
else {
clone->Parameters[j].Size = p->Size;
}
+
}
clone->StateFlags = list->StateFlags;
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index ac5c629fabc..e8d3e9ec336 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -48,6 +48,7 @@ struct gl_program_parameter
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
+ GLboolean Used; /**< Helper flag for GLSL uniform tracking */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
@@ -112,6 +113,10 @@ extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype);
+extern void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name);
+
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype);
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 10c5afec189..ec260f18a9f 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -250,7 +250,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
{
struct gl_program_parameter *param
= prog->Parameters->Parameters + index;
- sprintf(str, _mesa_program_state_string(param->StateIndexes));
+ char *state = _mesa_program_state_string(param->StateIndexes);
+ sprintf(str, state);
+ _mesa_free(state);
}
break;
case PROGRAM_ADDRESS:
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 819db25a001..8acf37c3c08 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -767,7 +767,7 @@ append_index(char *dst, GLint index)
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 0a1c2358283..7b490e3d630 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -129,7 +129,7 @@ extern GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-extern const char *
+extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index e908e6c9401..561e94f6bab 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -473,32 +473,33 @@ vec4 pow(const vec4 a, const vec4 b)
float exp(const float a)
{
- const float e = 2.71828;
- __asm float_power __retVal, e, a;
+ // NOTE: log2(e) = 1.44269502
+ float t = a * 1.44269502;
+ __asm float_exp2 __retVal, t;
}
vec2 exp(const vec2 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
+ vec2 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
}
vec3 exp(const vec3 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
- __asm float_power __retVal.z, e, a.z;
+ vec3 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
+ __asm float_exp2 __retVal.z, t.z;
}
vec4 exp(const vec4 a)
{
- const float e = 2.71828;
- __asm float_power __retVal.x, e, a.x;
- __asm float_power __retVal.y, e, a.y;
- __asm float_power __retVal.z, e, a.z;
- __asm float_power __retVal.w, e, a.w;
+ vec4 t = a * 1.44269502;
+ __asm float_exp2 __retVal.x, t.x;
+ __asm float_exp2 __retVal.y, t.y;
+ __asm float_exp2 __retVal.z, t.z;
+ __asm float_exp2 __retVal.w, t.w;
}
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index 3b07c15785a..d20240543a0 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -244,573 +244,573 @@
0,59,121,0,0,0,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,101,116,86,97,108,0,59,
122,0,0,18,97,0,59,122,0,0,18,98,0,59,122,0,0,0,4,102,108,111,97,116,95,112,111,119,101,114,0,18,
95,95,114,101,116,86,97,108,0,59,119,0,0,18,97,0,59,119,0,0,18,98,0,59,119,0,0,0,0,1,0,0,9,0,101,
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-95,114,101,116,86,97,108,0,0,18,120,0,0,0,0,1,0,0,10,0,108,111,103,50,0,1,1,0,10,118,0,0,0,1,4,102,
-108,111,97,116,95,108,111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,118,0,59,120,0,0,
-0,4,102,108,111,97,116,95,108,111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,118,0,59,
-121,0,0,0,0,1,0,0,11,0,108,111,103,50,0,1,1,0,11,118,0,0,0,1,4,102,108,111,97,116,95,108,111,103,
-50,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,118,0,59,120,0,0,0,4,102,108,111,97,116,95,108,
-111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,118,0,59,121,0,0,0,4,102,108,111,97,
-116,95,108,111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,118,0,59,122,0,0,0,0,1,0,0,
-12,0,108,111,103,50,0,1,1,0,12,118,0,0,0,1,4,102,108,111,97,116,95,108,111,103,50,0,18,95,95,114,
-101,116,86,97,108,0,59,120,0,0,18,118,0,59,120,0,0,0,4,102,108,111,97,116,95,108,111,103,50,0,18,
-95,95,114,101,116,86,97,108,0,59,121,0,0,18,118,0,59,121,0,0,0,4,102,108,111,97,116,95,108,111,103,
-50,0,18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,118,0,59,122,0,0,0,4,102,108,111,97,116,95,108,
-111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,119,0,0,18,118,0,59,119,0,0,0,0,1,0,0,9,0,108,111,
-103,0,1,1,0,9,120,0,0,0,1,3,2,1,0,9,1,99,0,2,17,48,0,54,57,51,49,52,55,49,56,49,0,0,0,0,8,58,108,
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+50,0,0,48,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,
+18,116,0,59,120,0,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86,97,108,0,59,
+121,0,0,18,116,0,59,121,0,0,0,0,1,0,0,11,0,101,120,112,0,1,1,0,11,97,0,0,0,1,3,2,0,0,11,1,116,0,2,
+18,97,0,17,49,0,52,52,50,54,57,53,48,50,0,0,48,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,
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+0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,116,0,59,121,0,0,0,4,102,108,111,97,116,95,101,
+120,112,50,0,18,95,95,114,101,116,86,97,108,0,59,122,0,0,18,116,0,59,122,0,0,0,0,1,0,0,12,0,101,
+120,112,0,1,1,0,12,97,0,0,0,1,3,2,0,0,12,1,116,0,2,18,97,0,17,49,0,52,52,50,54,57,53,48,50,0,0,48,
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+18,116,0,59,121,0,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86,97,108,0,59,
+122,0,0,18,116,0,59,122,0,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86,97,
+108,0,59,119,0,0,18,116,0,59,119,0,0,0,0,1,0,0,9,0,108,111,103,50,0,1,1,0,9,120,0,0,0,1,4,102,108,
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+101,116,86,97,108,0,59,121,0,0,18,118,0,59,121,0,0,0,0,1,0,0,11,0,108,111,103,50,0,1,1,0,11,118,0,
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+0,59,120,0,0,0,4,102,108,111,97,116,95,108,111,103,50,0,18,95,95,114,101,116,86,97,108,0,59,121,0,
+0,18,118,0,59,121,0,0,0,4,102,108,111,97,116,95,108,111,103,50,0,18,95,95,114,101,116,86,97,108,0,
+59,122,0,0,18,118,0,59,122,0,0,0,0,1,0,0,12,0,108,111,103,50,0,1,1,0,12,118,0,0,0,1,4,102,108,111,
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-18,118,0,59,120,0,0,0,4,102,108,111,97,116,95,114,115,113,0,18,95,95,114,101,116,86,97,108,0,59,
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diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 20c924a30d7..17e86d9a0ed 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -57,7 +57,10 @@ varying float gl_FogFragCoord;
vec4 ftransform()
{
- __retVal = gl_Vertex * gl_ModelViewProjectionMatrixTranspose;
+ __retVal = gl_ModelViewProjectionMatrix[0] * gl_Vertex.xxxx
+ + gl_ModelViewProjectionMatrix[1] * gl_Vertex.yyyy
+ + gl_ModelViewProjectionMatrix[2] * gl_Vertex.zzzz
+ + gl_ModelViewProjectionMatrix[3] * gl_Vertex.wwww;
}
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
index 1a08a54d7ec..63d33af78ef 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -20,75 +20,81 @@
0,2,2,3,0,12,1,103,108,95,84,101,120,67,111,111,114,100,0,3,18,103,108,95,77,97,120,84,101,120,116,
117,114,101,67,111,111,114,100,115,0,0,0,2,2,3,0,9,1,103,108,95,70,111,103,70,114,97,103,67,111,
111,114,100,0,0,0,1,0,0,12,0,102,116,114,97,110,115,102,111,114,109,0,0,1,9,18,95,95,114,101,116,
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+114,0,0,18,99,111,111,114,100,52,0,0,0,0,1,0,0,12,0,115,104,97,100,111,119,49,68,76,111,100,0,1,1,
+0,20,115,97,109,112,108,101,114,0,0,1,1,0,11,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,
+2,0,0,12,1,99,111,111,114,100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,121,122,0,18,99,111,111,
+114,100,0,20,0,9,18,99,111,111,114,100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,
+101,120,98,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
+111,114,100,52,0,0,0,0,1,0,0,12,0,115,104,97,100,111,119,49,68,80,114,111,106,76,111,100,0,1,1,0,
+20,115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,2,
+0,0,12,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,0,18,99,111,111,114,100,
+0,59,120,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,18,99,
+111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,4,118,
+101,99,52,95,116,101,120,98,49,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,
+114,0,0,18,112,99,111,111,114,100,0,0,0,0,1,0,0,12,0,115,104,97,100,111,119,50,68,76,111,100,0,1,1,
+0,21,115,97,109,112,108,101,114,0,0,1,1,0,11,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,
+2,0,0,12,1,99,111,111,114,100,52,0,0,0,9,18,99,111,111,114,100,52,0,59,120,121,122,0,18,99,111,111,
+114,100,0,20,0,9,18,99,111,111,114,100,52,0,59,119,0,18,108,111,100,0,20,0,4,118,101,99,52,95,116,
+101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
+111,114,100,52,0,0,0,0,1,0,0,12,0,115,104,97,100,111,119,50,68,80,114,111,106,76,111,100,0,1,1,0,
+21,115,97,109,112,108,101,114,0,0,1,1,0,12,99,111,111,114,100,0,0,1,1,0,9,108,111,100,0,0,0,1,3,2,
+0,0,12,1,112,99,111,111,114,100,0,0,0,9,18,112,99,111,111,114,100,0,59,120,121,0,18,99,111,111,114,
+100,0,59,120,121,0,18,99,111,111,114,100,0,59,119,0,49,20,0,9,18,112,99,111,111,114,100,0,59,122,0,
+18,99,111,111,114,100,0,59,122,0,20,0,9,18,112,99,111,111,114,100,0,59,119,0,18,108,111,100,0,20,0,
+4,118,101,99,52,95,116,101,120,98,50,100,0,18,95,95,114,101,116,86,97,108,0,0,18,115,97,109,112,
+108,101,114,0,0,18,112,99,111,111,114,100,0,0,0,0,0
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index db25106d036..7006e86958d 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1481,7 +1481,7 @@ _slang_simple_writemask(GLuint writemask, GLuint swizzle)
* \return GL_FALSE for simple writemasks, GL_TRUE for non-simple
*/
static GLboolean
-swizzle_to_writemask(GLuint swizzle,
+swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle,
GLuint *writemaskOut, GLuint *swizzleOut)
{
GLuint mask = 0x0, newSwizzle[4];
@@ -1495,6 +1495,18 @@ swizzle_to_writemask(GLuint swizzle,
break;
}
assert(swz >= 0 && swz <= 3);
+
+ if (swizzle != SWIZZLE_XXXX &&
+ swizzle != SWIZZLE_YYYY &&
+ swizzle != SWIZZLE_ZZZZ &&
+ swizzle != SWIZZLE_WWWW &&
+ (mask & (1 << swz))) {
+ /* a channel can't be specified twice (ex: ".xyyz") */
+ slang_info_log_error(A->log, "Invalid writemask '%s'",
+ _mesa_swizzle_string(swizzle, 0, 0));
+ return GL_FALSE;
+ }
+
mask |= (1 << swz);
}
assert(mask <= 0xf);
@@ -1590,11 +1602,11 @@ resolve_swizzle(const slang_operation *oper)
* As above, but produce a writemask.
*/
static GLuint
-resolve_writemask(const slang_operation *oper)
+resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper)
{
GLuint swizzle = resolve_swizzle(oper);
GLuint writemask, swizzleOut;
- swizzle_to_writemask(swizzle, &writemask, &swizzleOut);
+ swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut);
return writemask;
}
@@ -1668,7 +1680,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
dest_oper = &oper->children[0];
- writemask = resolve_writemask(dest_oper);
+ writemask = resolve_writemask(A, dest_oper);
n0 = _slang_gen_operation(A, dest_oper);
if (!n0)
@@ -1980,6 +1992,12 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
fun = _slang_locate_struct_constructor(A, name);
}
+ /*
+ * At this point, some heuristics are used to try to find a function
+ * that matches the calling signature by means of casting or "unrolling"
+ * of constructors.
+ */
+
if (!fun && _slang_is_vec_mat_type(name)) {
/* Next, if this call looks like a vec() or mat() constructor call,
* try "unwinding" the args to satisfy a constructor.
@@ -1995,7 +2013,7 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
}
}
- if (!fun) {
+ if (!fun && _slang_is_vec_mat_type(name)) {
/* Next, try casting args to the types of the formal parameters */
int numArgs = oper->num_children;
fun = _slang_find_function_by_argc(A->space.funcs, name, numArgs);
@@ -2008,6 +2026,13 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name,
assert(fun);
}
+ if (!fun) {
+ slang_info_log_error(A->log,
+ "Function '%s' not found (check argument types)",
+ name);
+ return NULL;
+ }
+
n = _slang_gen_function_call(A, fun, oper, dest);
if (n && !n->Store && !dest
@@ -2716,7 +2741,11 @@ _slang_assignment_compatible(slang_assemble_ctx *A,
slang_typeinfo t0, t1;
GLuint sz0, sz1;
-
+ if (op0->type == SLANG_OPER_POSTINCREMENT ||
+ op0->type == SLANG_OPER_POSTDECREMENT) {
+ return GL_FALSE;
+ }
+
slang_typeinfo_construct(&t0);
_slang_typeof_operation(A, op0, &t0);
@@ -3020,7 +3049,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
GLuint writemask, newSwizzle;
- if (!swizzle_to_writemask(lhs->Store->Swizzle,
+ if (!swizzle_to_writemask(A, lhs->Store->Swizzle,
&writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
@@ -3727,6 +3756,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (dbg) printf("UNIFORM (sz %d) ", totalSize);
}
else if (var->type.qualifier == SLANG_QUAL_VARYING) {
+ const GLint totalSize = array_size(size, var->array_len);
+
/* varyings must be float, vec or mat */
if (!_slang_type_is_float_vec_mat(var->type.specifier.type) &&
var->type.specifier.type != SLANG_SPEC_ARRAY) {
@@ -3744,10 +3775,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
if (prog) {
/* user-defined varying */
- GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);
+ GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, totalSize);
GLuint swizzle = _slang_var_swizzle(size, 0);
store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc,
- size, swizzle);
+ totalSize, swizzle);
}
else {
/* pre-defined varying, like gl_Color or gl_TexCoord */
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index f0c3791f2a1..9e8daa10517 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -108,7 +108,9 @@ writemask_to_swizzle(GLuint writemask)
/**
- * Swizzle a swizzle. That is, return swz2(swz1)
+ * Swizzle a swizzle (function composition).
+ * That is, return swz2(swz1), or said another way: swz1.szw2
+ * Example: swizzle_swizzle(".zwxx", ".xxyw") yields ".zzwx"
*/
GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2)
@@ -279,7 +281,7 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
while (st->Parent) {
st = st->Parent;
index += st->Index;
- swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle);
+ swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle);
}
assert(st->File >= 0);
@@ -1636,6 +1638,88 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n)
}
+/**
+ * Emit code for a variable declaration.
+ * This usually doesn't result in any code generation, but just
+ * memory allocation.
+ */
+static struct prog_instruction *
+emit_var_decl(slang_emit_info *emitInfo, slang_ir_node *n)
+{
+ struct prog_instruction *inst;
+
+ assert(n->Store);
+ assert(n->Store->File != PROGRAM_UNDEFINED);
+ assert(n->Store->Size > 0);
+ /*assert(n->Store->Index < 0);*/
+
+ if (!n->Var || n->Var->isTemp) {
+ /* a nameless/temporary variable, will be freed after first use */
+ /*NEW*/
+ if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) {
+ slang_info_log_error(emitInfo->log,
+ "Ran out of registers, too many temporaries");
+ return NULL;
+ }
+ }
+ else {
+ /* a regular variable */
+ _slang_add_variable(emitInfo->vt, n->Var);
+ if (!_slang_alloc_var(emitInfo->vt, n->Store)) {
+ slang_info_log_error(emitInfo->log,
+ "Ran out of registers, too many variables");
+ return NULL;
+ }
+ /*
+ printf("IR_VAR_DECL %s %d store %p\n",
+ (char*) n->Var->a_name, n->Store->Index, (void*) n->Store);
+ */
+ assert(n->Var->aux == n->Store);
+ }
+ if (emitInfo->EmitComments) {
+ /* emit NOP with comment describing the variable's storage location */
+ char s[1000];
+ sprintf(s, "TEMP[%d]%s = variable %s (size %d)",
+ n->Store->Index,
+ _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE),
+ (n->Var ? (char *) n->Var->a_name : "anonymous"),
+ n->Store->Size);
+ inst = emit_comment(emitInfo, s);
+ return inst;
+ }
+ return NULL;
+}
+
+
+/**
+ * Emit code for a reference to a variable.
+ * Actually, no code is generated but we may do some memory alloation.
+ * In particular, state vars (uniforms) are allocated on an as-needed basis.
+ */
+static struct prog_instruction *
+emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
+{
+ assert(n->Store);
+ assert(n->Store->File != PROGRAM_UNDEFINED);
+
+ if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) {
+ n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
+ }
+ else if (n->Store->File == PROGRAM_UNIFORM) {
+ /* mark var as used */
+ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
+ }
+
+ if (n->Store->Index < 0) {
+ /* probably ran out of registers */
+ return NULL;
+ }
+ assert(n->Store->Size > 0);
+
+ return NULL;
+}
+
+
static struct prog_instruction *
emit(slang_emit_info *emitInfo, slang_ir_node *n)
{
@@ -1671,64 +1755,14 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_VAR_DECL:
/* Variable declaration - allocate a register for it */
- assert(n->Store);
- assert(n->Store->File != PROGRAM_UNDEFINED);
- assert(n->Store->Size > 0);
- /*assert(n->Store->Index < 0);*/
- if (!n->Var || n->Var->isTemp) {
- /* a nameless/temporary variable, will be freed after first use */
- /*NEW*/
- if (n->Store->Index < 0 && !_slang_alloc_temp(emitInfo->vt, n->Store)) {
- slang_info_log_error(emitInfo->log,
- "Ran out of registers, too many temporaries");
- return NULL;
- }
- }
- else {
- /* a regular variable */
- _slang_add_variable(emitInfo->vt, n->Var);
- if (!_slang_alloc_var(emitInfo->vt, n->Store)) {
- slang_info_log_error(emitInfo->log,
- "Ran out of registers, too many variables");
- return NULL;
- }
- /*
- printf("IR_VAR_DECL %s %d store %p\n",
- (char*) n->Var->a_name, n->Store->Index, (void*) n->Store);
- */
- assert(n->Var->aux == n->Store);
- }
- if (emitInfo->EmitComments) {
- /* emit NOP with comment describing the variable's storage location */
- char s[1000];
- sprintf(s, "TEMP[%d]%s = variable %s (size %d)",
- n->Store->Index,
- _mesa_swizzle_string(n->Store->Swizzle, 0, GL_FALSE),
- (n->Var ? (char *) n->Var->a_name : "anonymous"),
- n->Store->Size);
- inst = emit_comment(emitInfo, s);
- return inst;
- }
- return NULL;
+ inst = emit_var_decl(emitInfo, n);
+ return inst;
case IR_VAR:
/* Reference to a variable
* Storage should have already been resolved/allocated.
*/
- assert(n->Store);
- assert(n->Store->File != PROGRAM_UNDEFINED);
-
- if (n->Store->File == PROGRAM_STATE_VAR &&
- n->Store->Index < 0) {
- n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters);
- }
-
- if (n->Store->Index < 0) {
- /* probably ran out of registers */
- return NULL;
- }
- assert(n->Store->Size > 0);
- break;
+ return emit_var_ref(emitInfo, n);
case IR_ELEMENT:
return emit_array_element(emitInfo, n);
@@ -1939,6 +1973,7 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
GET_CURRENT_CONTEXT(ctx);
GLboolean success;
slang_emit_info emitInfo;
+ GLuint maxUniforms;
emitInfo.log = log;
emitInfo.vt = vt;
@@ -1955,6 +1990,19 @@ _slang_emit_code(slang_ir_node *n, slang_var_table *vt,
emitInfo.EmitHighLevelInstructions = GL_TRUE;
}
+ /* Check uniform/constant limits */
+ if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
+ maxUniforms = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ }
+ else {
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ maxUniforms = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ }
+ if (prog->Parameters->NumParameters > maxUniforms) {
+ slang_info_log_error(log, "Constant/uniform register limit exceeded");
+ return GL_FALSE;
+ }
+
(void) emit(&emitInfo, n);
/* finish up by adding the END opcode to program */
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index d96380e03f8..57dbfc23885 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -42,6 +42,20 @@
#include "slang_link.h"
+/**
+ * Record a linking error.
+ */
+static void
+link_error(struct gl_shader_program *shProg, const char *msg)
+{
+ if (shProg->InfoLog) {
+ _mesa_free(shProg->InfoLog);
+ }
+ shProg->InfoLog = _mesa_strdup(msg);
+ shProg->LinkStatus = GL_FALSE;
+}
+
+
/**
* Linking varying vars involves rearranging varying vars so that the
@@ -52,7 +66,6 @@ static GLboolean
link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
- GLbitfield varsWritten, varsRead;
map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint));
if (!map)
@@ -60,14 +73,13 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
for (i = 0; i < prog->Varying->NumParameters; i++) {
/* see if this varying is in the linked varying list */
- const struct gl_program_parameter *var
- = prog->Varying->Parameters + i;
-
+ const struct gl_program_parameter *var = prog->Varying->Parameters + i;
GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name);
if (j >= 0) {
/* already in list, check size */
if (var->Size != shProg->Varying->Parameters[j].Size) {
/* error */
+ link_error(shProg, "mismatched varying variable types");
return GL_FALSE;
}
}
@@ -75,9 +87,19 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
/* not already in linked list */
j = _mesa_add_varying(shProg->Varying, var->Name, var->Size);
}
- ASSERT(j >= 0);
- map[i] = j;
+ /* map varying[i] to varying[j].
+ * Note: the loop here takes care of arrays or large (sz>4) vars.
+ */
+ {
+ GLint sz = var->Size;
+ while (sz > 0) {
+ /*printf("Link varying from %d to %d\n", i, j);*/
+ map[i++] = j++;
+ sz -= 4;
+ }
+ i--; /* go back one */
+ }
}
@@ -96,9 +118,6 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
newFile = PROGRAM_INPUT;
}
- /* keep track of which varying vars we read and write */
- varsWritten = varsRead = 0x0;
-
/* OK, now scan the program/shader instructions looking for varying vars,
* replacing the old index with the new index.
*/
@@ -109,30 +128,22 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
if (inst->DstReg.File == PROGRAM_VARYING) {
inst->DstReg.File = newFile;
inst->DstReg.Index = map[ inst->DstReg.Index ] + firstVarying;
- varsWritten |= (1 << inst->DstReg.Index);
}
for (j = 0; j < 3; j++) {
if (inst->SrcReg[j].File == PROGRAM_VARYING) {
inst->SrcReg[j].File = newFile;
inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ] + firstVarying;
- varsRead |= (1 << inst->SrcReg[j].Index);
}
}
}
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- prog->OutputsWritten |= varsWritten;
- /*printf("VERT OUTPUTS: 0x%x \n", varsWritten);*/
- }
- else {
- assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
- prog->InputsRead |= varsRead;
- /*printf("FRAG INPUTS: 0x%x\n", varsRead);*/
- }
-
free(map);
+ /* these will get recomputed before linking is completed */
+ prog->InputsRead = 0x0;
+ prog->OutputsWritten = 0x0;
+
return GL_TRUE;
}
@@ -162,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg,
* Furthermore, we'll need to fix the state-var's size/datatype info.
*/
- if (p->Type == PROGRAM_UNIFORM ||
+ if ((p->Type == PROGRAM_UNIFORM && p->Used) ||
p->Type == PROGRAM_SAMPLER) {
_mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
}
@@ -382,21 +393,6 @@ fragment_program(struct gl_program *prog)
/**
- * Record a linking error.
- */
-static void
-link_error(struct gl_shader_program *shProg, const char *msg)
-{
- if (shProg->InfoLog) {
- _mesa_free(shProg->InfoLog);
- }
- shProg->InfoLog = _mesa_strdup(msg);
- shProg->LinkStatus = GL_FALSE;
-}
-
-
-
-/**
* Shader linker. Currently:
*
* 1. The last attached vertex shader and fragment shader are linked.
@@ -478,10 +474,14 @@ _slang_link(GLcontext *ctx,
}
/* link varying vars */
- if (shProg->VertexProgram)
- link_varying_vars(shProg, &shProg->VertexProgram->Base);
- if (shProg->FragmentProgram)
- link_varying_vars(shProg, &shProg->FragmentProgram->Base);
+ if (shProg->VertexProgram) {
+ if (!link_varying_vars(shProg, &shProg->VertexProgram->Base))
+ return;
+ }
+ if (shProg->FragmentProgram) {
+ if (!link_varying_vars(shProg, &shProg->FragmentProgram->Base))
+ return;
+ }
/* link uniform vars */
if (shProg->VertexProgram)
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index 0e0e10979b6..14fd8597a8f 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -187,6 +187,7 @@ STATETRACKER_SOURCES = \
state_tracker/st_cb_bufferobjects.c \
state_tracker/st_cb_clear.c \
state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_get.c \
state_tracker/st_cb_drawpixels.c \
state_tracker/st_cb_fbo.c \
state_tracker/st_cb_feedback.c \
diff --git a/src/mesa/state_tracker/acc2.c b/src/mesa/state_tracker/acc2.c
new file mode 100644
index 00000000000..fa5de2b764c
--- /dev/null
+++ b/src/mesa/state_tracker/acc2.c
@@ -0,0 +1,319 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_fbo.h"
+#include "st_draw.h"
+#include "st_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/p_tile.h"
+
+
+#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
+ us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) )
+
+
+/**
+ * For hardware that supports deep color buffers, we could accelerate
+ * most/all the accum operations with blending/texturing.
+ * For now, just use the get/put_tile() functions and do things in software.
+ */
+
+
+static void
+acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps,
+ uint x, uint y, uint w, uint h, float *p)
+{
+ const enum pipe_format f = acc_ps->format;
+ const int cpp = acc_ps->cpp;
+
+ acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM;
+ acc_ps->cpp = 8;
+
+ pipe_get_tile_rgba(pipe, acc_ps, x, y, w, h, p);
+
+ acc_ps->format = f;
+ acc_ps->cpp = cpp;
+}
+
+
+static void
+acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps,
+ uint x, uint y, uint w, uint h, const float *p)
+{
+ enum pipe_format f = acc_ps->format;
+ const int cpp = acc_ps->cpp;
+
+ acc_ps->format = PIPE_FORMAT_R16G16B16A16_SNORM;
+ acc_ps->cpp = 8;
+
+ pipe_put_tile_rgba(pipe, acc_ps, x, y, w, h, p);
+
+ acc_ps->format = f;
+ acc_ps->cpp = cpp;
+}
+
+
+
+void
+st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
+ struct pipe_surface *acc_ps = acc_strb->surface;
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+ const GLfloat r = ctx->Accum.ClearColor[0];
+ const GLfloat g = ctx->Accum.ClearColor[1];
+ const GLfloat b = ctx->Accum.ClearColor[2];
+ const GLfloat a = ctx->Accum.ClearColor[3];
+ GLfloat *accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ int i;
+
+#if 1
+ GLvoid *map;
+
+ map = pipe_surface_map(acc_ps);
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
+ GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
+ GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
+ GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *dst = ((GLshort *) map
+ + ((ypos + i) * acc_ps->pitch + xpos) * 4);
+ for (j = 0; j < width; j++) {
+ dst[0] = r;
+ dst[1] = g;
+ dst[2] = b;
+ dst[3] = a;
+ dst += 4;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ pipe_surface_unmap(acc_ps);
+
+#else
+ for (i = 0; i < width * height; i++) {
+ accBuf[i*4+0] = r;
+ accBuf[i*4+1] = g;
+ accBuf[i*4+2] = b;
+ accBuf[i*4+3] = a;
+ }
+
+ acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+#endif
+}
+
+
+/** For ADD/MULT */
+static void
+accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct pipe_surface *acc_ps)
+{
+ GLfloat *accBuf;
+ GLint i;
+
+ accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+
+ for (i = 0; i < 4 * width * height; i++) {
+ accBuf[i] = accBuf[i] * scale + bias;
+ }
+
+ pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+
+ free(accBuf);
+}
+
+
+static void
+accum_accum(struct pipe_context *pipe, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct pipe_surface *acc_ps,
+ struct pipe_surface *color_ps)
+{
+ GLfloat *colorBuf, *accBuf;
+ GLint i;
+
+ colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf);
+ acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+
+ for (i = 0; i < 4 * width * height; i++) {
+ accBuf[i] = accBuf[i] + colorBuf[i] * value;
+ }
+
+ acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf);
+
+ free(colorBuf);
+ free(accBuf);
+}
+
+
+static void
+accum_load(struct pipe_context *pipe, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct pipe_surface *acc_ps,
+ struct pipe_surface *color_ps)
+{
+ GLfloat *buf;
+ GLint i;
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, buf);
+
+ for (i = 0; i < 4 * width * height; i++) {
+ buf[i] = buf[i] * value;
+ }
+
+ acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf);
+
+ free(buf);
+}
+
+
+static void
+accum_return(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct pipe_surface *acc_ps,
+ struct pipe_surface *color_ps)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ const GLubyte *colormask = ctx->Color.ColorMask;
+ GLfloat *abuf, *cbuf = NULL;
+ GLint i, ch;
+
+ abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf);
+
+ if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) {
+ cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, cbuf);
+ }
+
+ for (i = 0; i < width * height; i++) {
+ for (ch = 0; ch < 4; ch++) {
+ if (colormask[ch]) {
+ GLfloat val = abuf[i * 4 + ch] * value;
+ abuf[i * 4 + ch] = CLAMP(val, 0.0, 1.0);
+ }
+ else {
+ abuf[i * 4 + ch] = cbuf[i * 4 + ch];
+ }
+ }
+ }
+
+ pipe_put_tile_rgba(pipe, color_ps, xpos, ypos, width, height, abuf);
+
+ free(abuf);
+ if (cbuf)
+ free(cbuf);
+}
+
+
+static void
+st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *acc_strb
+ = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ struct st_renderbuffer *color_strb
+ = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ struct pipe_surface *acc_ps = acc_strb->surface;
+ struct pipe_surface *color_ps = color_strb->surface;
+
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+
+ /* make sure color bufs aren't cached */
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(pipe, value, xpos, ypos, width, height, acc_ps, color_ps);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height, acc_ps, color_ps);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+void st_init_accum_functions(struct dd_function_table *functions)
+{
+ functions->Accum = st_Accum;
+}
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 2856e0f0e0f..d02e51cb9a5 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -73,8 +73,8 @@ void st_upload_constants( struct st_context *st,
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_reference_buffer(pipe, &cbuf->buffer, NULL );
- cbuf->buffer = pipe_buffer_create(pipe, 1, PIPE_BUFFER_USAGE_CONSTANT,
+ pipe_buffer_reference(pipe->screen, &cbuf->buffer, NULL );
+ cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT,
paramBytes );
if (0)
@@ -86,10 +86,10 @@ void st_upload_constants( struct st_context *st,
/* load Mesa constants into the constant buffer */
if (cbuf->buffer) {
- void *map = pipe_buffer_map(pipe, cbuf->buffer,
+ void *map = pipe_buffer_map(pipe->screen, cbuf->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(map, params->ParameterValues, paramBytes);
- pipe_buffer_unmap(pipe, cbuf->buffer);
+ pipe_buffer_unmap(pipe->screen, cbuf->buffer);
}
cbuf->size = paramBytes;
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 3ba6a971f6f..cef61fb55c5 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -35,6 +35,7 @@
#include "main/macros.h"
#include "st_context.h"
+#include "st_cb_texture.h"
#include "st_atom.h"
#include "st_program.h"
#include "pipe/p_context.h"
@@ -125,6 +126,8 @@ update_samplers(struct st_context *st)
st->state.num_samplers = 0;
+ /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fs->Base.Base.SamplersUsed);*/
+
/* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_sampler_state *sampler = st->state.samplers + su;
@@ -136,8 +139,9 @@ update_samplers(struct st_context *st)
const struct gl_texture_object *texobj
= st->ctx->Texture.Unit[texUnit]._Current;
- if (!texobj)
- continue;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
@@ -184,11 +188,11 @@ update_samplers(struct st_context *st)
st->state.num_samplers = su + 1;
- /* XXX more sampler state here */
-
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, sampler);
}
else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, NULL);
}
}
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 4fa304ede0f..cbd414e2d3b 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -39,6 +39,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/macros.h"
#include "shader/program.h"
#include "pipe/p_context.h"
@@ -71,6 +72,8 @@ struct translated_vertex_program
/** Maps VERT_RESULT_x to slot */
GLuint output_to_slot[VERT_RESULT_MAX];
+ ubyte output_to_semantic_name[VERT_RESULT_MAX];
+ ubyte output_to_semantic_index[VERT_RESULT_MAX];
/** Pointer to the translated vertex program */
struct st_vertex_program *vp;
@@ -176,17 +179,22 @@ find_translated_vp(struct st_context *st,
const GLbitfield outputsWritten = stvp->Base.Base.OutputsWritten;
GLuint numVpOuts = 0;
GLboolean emitPntSize = GL_FALSE, emitBFC0 = GL_FALSE, emitBFC1 = GL_FALSE;
+ GLint maxGeneric;
/* Compute mapping of vertex program outputs to slots, which depends
* on the fragment program's input->slot mapping.
*/
for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
- /* set default: */
+ /* set defaults: */
xvp->output_to_slot[outAttr] = UNUSED;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_COUNT;
+ xvp->output_to_semantic_index[outAttr] = 99;
if (outAttr == VERT_RESULT_HPOS) {
/* always put xformed position into slot zero */
xvp->output_to_slot[VERT_RESULT_HPOS] = 0;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_POSITION;
+ xvp->output_to_semantic_index[outAttr] = 0;
numVpOuts++;
}
else if (outputsWritten & (1 << outAttr)) {
@@ -195,8 +203,11 @@ find_translated_vp(struct st_context *st,
if (fpInAttrib >= 0) {
GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
if (fpInSlot != ~0) {
+ /* match this vp output to the fp input */
GLuint vpOutSlot = stfp->input_map[fpInSlot];
xvp->output_to_slot[outAttr] = vpOutSlot;
+ xvp->output_to_semantic_name[outAttr] = stfp->input_semantic_name[fpInSlot];
+ xvp->output_to_semantic_index[outAttr] = stfp->input_semantic_index[fpInSlot];
numVpOuts++;
}
}
@@ -208,19 +219,27 @@ find_translated_vp(struct st_context *st,
emitBFC1 = GL_TRUE;
}
#if 0 /*debug*/
- printf("assign output_to_slot[%d] = %d\n", outAttr,
+ printf("assign vp output_to_slot[%d] = %d\n", outAttr,
xvp->output_to_slot[outAttr]);
#endif
}
/* must do these last */
- if (emitPntSize)
+ if (emitPntSize) {
xvp->output_to_slot[VERT_RESULT_PSIZ] = numVpOuts++;
- if (emitBFC0)
+ xvp->output_to_semantic_name[VERT_RESULT_PSIZ] = TGSI_SEMANTIC_PSIZE;
+ xvp->output_to_semantic_index[VERT_RESULT_PSIZ] = 0;
+ }
+ if (emitBFC0) {
xvp->output_to_slot[VERT_RESULT_BFC0] = numVpOuts++;
- if (emitBFC1)
+ xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR;
+ xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 0;
+ }
+ if (emitBFC1) {
xvp->output_to_slot[VERT_RESULT_BFC1] = numVpOuts++;
-
+ xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR;
+ xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 1;
+ }
/* Unneeded vertex program outputs will go to this slot.
* We could use this info to do dead code elimination in the
@@ -228,22 +247,38 @@ find_translated_vp(struct st_context *st,
*/
dummySlot = numVpOuts;
- /* Map vert program outputs that aren't used to the dummy slot */
+ /* find max GENERIC slot index */
+ maxGeneric = -1;
+ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
+ if (xvp->output_to_semantic_name[outAttr] == TGSI_SEMANTIC_GENERIC) {
+ maxGeneric = MAX2(maxGeneric,
+ xvp->output_to_semantic_index[outAttr]);
+ }
+ }
+
+ /* Map vert program outputs that aren't used to the dummy slot
+ * (and an unused generic attribute slot).
+ */
for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
if (outputsWritten & (1 << outAttr)) {
- if (xvp->output_to_slot[outAttr] == UNUSED)
+ if (xvp->output_to_slot[outAttr] == UNUSED) {
xvp->output_to_slot[outAttr] = dummySlot;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_GENERIC;
+ xvp->output_to_semantic_index[outAttr] = maxGeneric + 1;
+ }
}
+
#if 0 /*debug*/
- printf("output_to_slot[%d] = %d\n", outAttr,
+ printf("vp output_to_slot[%d] = %d\n", outAttr,
xvp->output_to_slot[outAttr]);
#endif
-
}
assert(stvp->Base.Base.NumInstructions > 1);
- st_translate_vertex_program(st, stvp, xvp->output_to_slot);
+ st_translate_vertex_program(st, stvp, xvp->output_to_slot,
+ xvp->output_to_semantic_name,
+ xvp->output_to_semantic_index);
xvp->vp = stvp;
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 1ec671ed48f..fb03766ff59 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -49,6 +49,8 @@ update_textures(struct st_context *st)
st->state.num_textures = 0;
+ /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fprog->Base.SamplersUsed);*/
+
for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
struct pipe_texture *pt = NULL;
@@ -56,24 +58,34 @@ update_textures(struct st_context *st)
const GLuint texUnit = fprog->Base.SamplerUnits[su];
struct gl_texture_object *texObj
= st->ctx->Texture.Unit[texUnit]._Current;
- struct st_texture_object *stObj = st_texture_object(texObj);
-
- if (texObj) {
- GLboolean flush, retval;
+ struct st_texture_object *stObj;
+ GLboolean flush, retval;
- retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
- if (!retval) {
- /* out of mem */
- /* missing texture */
- continue;
- }
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ }
+ stObj = st_texture_object(texObj);
- st->state.num_textures = su + 1;
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
+ if (!retval) {
+ /* out of mem */
+ continue;
}
+ st->state.num_textures = su + 1;
+
pt = st_get_stobj_texture(stObj);
}
+ /*
+ if (pt) {
+ printf("%s su=%u non-null\n", __FUNCTION__, su);
+ }
+ else {
+ printf("%s su=%u null\n", __FUNCTION__, su);
+ }
+ */
+
pipe_texture_reference(&st->state.sampler_texture[su], pt);
}
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index a992e08ff68..cf3a99e7e9d 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -42,7 +42,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index d5696a909f7..694104f9cfb 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -50,7 +50,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
#include "shader/prog_instruction.h"
@@ -378,7 +378,7 @@ setup_bitmap_vertex_data(struct st_context *st,
void *buf;
if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(st->bitmap.vertices));
}
@@ -418,9 +418,9 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
- pipe_buffer_unmap(pipe, st->bitmap.vbuf);
+ pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
}
@@ -779,7 +779,7 @@ st_destroy_bitmap(struct st_context *st)
}
if (st->bitmap.vbuf) {
- pipe_buffer_destroy(pipe, st->bitmap.vbuf);
+ pipe_buffer_destroy(pipe->screen, st->bitmap.vbuf);
st->bitmap.vbuf = NULL;
}
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index af79aefa968..07fa2afce05 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -78,7 +78,7 @@ st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
struct st_buffer_object *st_obj = st_buffer_object(obj);
if (st_obj->buffer)
- pipe_reference_buffer(pipe, &st_obj->buffer, NULL);
+ pipe_buffer_reference(pipe->screen, &st_obj->buffer, NULL);
free(st_obj);
}
@@ -105,9 +105,9 @@ st_bufferobj_subdata(GLcontext *ctx,
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- map = pipe_buffer_map(pipe, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+ map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(map + offset, data, size);
- pipe_buffer_unmap(pipe, st_obj->buffer);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
}
@@ -128,9 +128,9 @@ st_bufferobj_get_subdata(GLcontext *ctx,
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- map = pipe_buffer_map(pipe, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
memcpy(data, map + offset, size);
- pipe_buffer_unmap(pipe, st_obj->buffer);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
}
@@ -171,9 +171,9 @@ st_bufferobj_data(GLcontext *ctx,
buffer_usage = 0;
}
- pipe_reference_buffer( pipe, &st_obj->buffer, NULL );
+ pipe_buffer_reference( pipe->screen, &st_obj->buffer, NULL );
- st_obj->buffer = pipe_buffer_create( pipe, 32, buffer_usage, size );
+ st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
st_obj->size = size;
@@ -207,7 +207,7 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
break;
}
- obj->Pointer = pipe_buffer_map(pipe, st_obj->buffer, flags);
+ obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
return obj->Pointer;
}
@@ -221,7 +221,7 @@ st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
- pipe_buffer_unmap(pipe, st_obj->buffer);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
obj->Pointer = NULL;
return GL_TRUE;
}
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index e475f022d34..47ad3c2bc12 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -116,7 +116,7 @@ st_destroy_clear(struct st_context *st)
st->clear.vs = NULL;
}
if (st->clear.vbuf) {
- pipe_buffer_destroy(pipe, st->clear.vbuf);
+ pipe_buffer_destroy(pipe->screen, st->clear.vbuf);
st->clear.vbuf = NULL;
}
}
@@ -152,7 +152,7 @@ draw_quad(GLcontext *ctx,
void *buf;
if (!st->clear.vbuf) {
- st->clear.vbuf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
+ st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(st->clear.vertices));
}
@@ -180,9 +180,9 @@ draw_quad(GLcontext *ctx,
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
- pipe_buffer_unmap(pipe, st->clear.vbuf);
+ pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
/* draw */
util_draw_vertex_buffer(pipe, st->clear.vbuf,
@@ -414,6 +414,9 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
/* clear whole buffer w/out masking */
struct st_renderbuffer *strb = st_renderbuffer(rb);
uint clearValue;
+ /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM
+ * at this time!
+ */
util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue);
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index db0c9fbd09c..00bbcae32ae 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -55,7 +55,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#include "util/u_draw_quad.h"
#include "shader/prog_instruction.h"
#include "cso_cache/cso_context.h"
@@ -294,7 +294,7 @@ st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
}
stvp = (struct st_vertex_program *) p;
- st_translate_vertex_program(st, stvp, NULL);
+ st_translate_vertex_program(st, stvp, NULL, NULL, NULL);
st->drawpix.vert_shaders[passColor] = stvp;
@@ -487,17 +487,17 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
ubyte *map;
/* allocate/load buffer object with vertex data */
- buf = pipe_buffer_create(pipe, 32, PIPE_BUFFER_USAGE_VERTEX,
+ buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(verts));
- map = pipe_buffer_map(pipe, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ map = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(map, verts, sizeof(verts));
- pipe_buffer_unmap(pipe, buf);
+ pipe_buffer_unmap(pipe->screen, buf);
util_draw_vertex_buffer(pipe, buf,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
- pipe_buffer_reference(pipe->winsys, &buf, NULL);
+ pipe_buffer_reference(pipe->screen, &buf, NULL);
}
}
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h
index ff56001a4e1..44fa9fe9a4f 100644
--- a/src/mesa/state_tracker/st_cb_fbo.h
+++ b/src/mesa/state_tracker/st_cb_fbo.h
@@ -47,6 +47,10 @@ struct st_renderbuffer
struct st_texture_object *rtt; /**< GL render to texture's texture */
int rtt_level, rtt_face, rtt_slice;
+
+ /** Render to texture state */
+ struct pipe_texture *texture_save;
+ struct pipe_surface *surface_save;
};
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 5e866b0d413..d8f9537d2de 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -91,7 +91,7 @@ void st_finish( struct st_context *st )
{
struct pipe_fence_handle *fence = NULL;
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0);
st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL);
diff --git a/src/mesa/state_tracker/st_cb_get.c b/src/mesa/state_tracker/st_cb_get.c
new file mode 100644
index 00000000000..e7d7f03bc9b
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_get.c
@@ -0,0 +1,97 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glGet functions
+ *
+ * \author Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_defines.h"
+
+#include "st_cb_fbo.h"
+#include "st_cb_get.h"
+
+
+
+/**
+ * Examine the current color read buffer format to determine
+ * which GL pixel format/type combo is the best match.
+ */
+static void
+get_preferred_read_format_type(GLcontext *ctx, GLint *format, GLint *type)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb = st_renderbuffer(fb->_ColorReadBuffer);
+
+ /* defaults */
+ *format = ctx->Const.ColorReadFormat;
+ *type = ctx->Const.ColorReadType;
+
+ if (strb) {
+ /* XXX could add more cases here... */
+ if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM) {
+ *format = GL_BGRA;
+ if (_mesa_little_endian())
+ *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ else
+ *type = GL_UNSIGNED_INT_8_8_8_8;
+ }
+ }
+}
+
+
+/**
+ * We only intercept the OES preferred ReadPixels format/type.
+ * Everything else goes to the default _mesa_GetIntegerv.
+ */
+static GLboolean
+st_GetIntegerv(GLcontext *ctx, GLenum pname, GLint *params)
+{
+ GLint dummy;
+
+ switch (pname) {
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ get_preferred_read_format_type(ctx, &dummy, params);
+ return GL_TRUE;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ get_preferred_read_format_type(ctx, params, &dummy);
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+void st_init_get_functions(struct dd_function_table *functions)
+{
+ functions->GetIntegerv = st_GetIntegerv;
+}
diff --git a/src/mesa/state_tracker/st_cb_get.h b/src/mesa/state_tracker/st_cb_get.h
new file mode 100644
index 00000000000..8e9f3e93060
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_get.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_GET_H
+#define ST_CB_GET_H
+
+
+extern void
+st_init_get_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index eb71779cc9f..c8015327885 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -41,7 +41,7 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
@@ -163,6 +163,124 @@ st_get_color_read_renderbuffer(GLcontext *ctx)
/**
+ * Try to do glReadPixels in a fast manner for common cases.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ enum combination {
+ A8R8G8B8_UNORM_TO_RGBA_UBYTE,
+ A8R8G8B8_UNORM_TO_RGB_UBYTE,
+ A8R8G8B8_UNORM_TO_BGRA_UINT
+ } combo;
+
+ if (ctx->_ImageTransferState)
+ return GL_FALSE;
+
+ if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
+
+ {
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surf;
+ const GLubyte *map;
+ GLubyte *dst;
+ GLint row, col, dy, dstStride;
+
+ surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ if (!surf) {
+ return GL_FALSE;
+ }
+
+ map = screen->surface_map(screen, surf, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!map) {
+ pipe_surface_reference(&surf, NULL);
+ return GL_FALSE;
+ }
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ y = surf->height - y - 1;
+ dy = -1;
+ }
+ else {
+ dy = 1;
+ }
+
+ dst = _mesa_image_address2d(pack, dest, width, height,
+ format, type, 0, 0);
+ dstStride = _mesa_image_row_stride(pack, width, format, type);
+
+ switch (combo) {
+ case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*4+0] = (pixel >> 16) & 0xff;
+ dst[col*4+1] = (pixel >> 8) & 0xff;
+ dst[col*4+2] = (pixel >> 0) & 0xff;
+ dst[col*4+3] = (pixel >> 24) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_RGB_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*3+0] = (pixel >> 16) & 0xff;
+ dst[col*3+1] = (pixel >> 8) & 0xff;
+ dst[col*3+2] = (pixel >> 0) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_BGRA_UINT:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ memcpy(dst, src, 4 * width);
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+
+ screen->surface_unmap(screen, surf);
+ pipe_surface_reference(&surf, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
* Do glReadPixels by getting rows from the framebuffer surface with
* get_tile(). Convert to requested format/type with Mesa image routines.
* Image transfer ops are done in software too.
@@ -219,6 +337,14 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (!strb)
return;
+ /* try a fast-path readpixels before anything else */
+ if (st_fast_readpixels(ctx, strb, x, y, width, height,
+ format, type, pack, dest)) {
+ /* success! */
+ _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
+ return;
+ }
+
if (format == GL_RGBA && type == GL_FLOAT) {
/* write tile(row) directly into user's buffer */
df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 147ca5b1a2f..a3e8fc992d9 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -51,20 +51,13 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#include "util/u_blit.h"
#define DBG if (0) printf
-static INLINE struct st_texture_image *
-st_texture_image(struct gl_texture_image *img)
-{
- return (struct st_texture_image *) img;
-}
-
-
static enum pipe_texture_target
gl_target_to_pipe(GLenum target)
{
@@ -933,7 +926,12 @@ fallback_copy_texsubimage(GLcontext *ctx,
struct pipe_texture *pt = stImage->pt;
struct pipe_surface *src_surf, *dest_surf;
- src_surf = strb->surface;
+ /* We'd use strb->surface, here but it's created for GPU read/write only */
+ src_surf = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
PIPE_BUFFER_USAGE_CPU_WRITE);
@@ -1016,6 +1014,7 @@ fallback_copy_texsubimage(GLcontext *ctx,
}
screen->tex_surface_release(screen, &dest_surf);
+ screen->tex_surface_release(screen, &src_surf);
}
@@ -1092,6 +1091,10 @@ st_copy_texsubimage(GLcontext *ctx,
stImage->face, stImage->level,
destZ,
PIPE_BUFFER_USAGE_GPU_WRITE);
+ if (do_flip)
+ srcY = strb->surface->height - srcY - height;
+
+ /* for surface_copy(), y=0=top, always */
pipe->surface_copy(pipe,
do_flip,
/* dest */
@@ -1455,6 +1458,49 @@ st_finalize_texture(GLcontext *ctx,
}
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+
+ /* init image to gray */
+ memset(pixels, 127, sizeof(pixels));
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
void
st_init_texture_functions(struct dd_function_table *functions)
{
diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h
index 843745fcd67..f1fe0339cdd 100644
--- a/src/mesa/state_tracker/st_cb_texture.h
+++ b/src/mesa/state_tracker/st_cb_texture.h
@@ -37,6 +37,10 @@ st_finalize_texture(GLcontext *ctx,
GLboolean *needFlush);
+extern struct gl_texture_object *
+st_get_default_texture(struct st_context *st);
+
+
extern void
st_init_texture_functions(struct dd_function_table *functions);
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 6e4a376d44a..08d4db7f7f4 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -49,6 +49,7 @@
#include "st_cb_drawtex.h"
#endif
#include "st_cb_fbo.h"
+#include "st_cb_get.h"
#if FEATURE_feedback
#include "st_cb_feedback.h"
#endif
@@ -195,10 +196,15 @@ static void st_destroy_context_priv( struct st_context *st )
for (i = 0; i < Elements(st->state.constants); i++) {
if (st->state.constants[i].buffer) {
- pipe_reference_buffer(st->pipe, &st->state.constants[i].buffer, NULL);
+ pipe_buffer_reference(st->pipe->screen, &st->state.constants[i].buffer, NULL);
}
}
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
free( st );
}
@@ -223,10 +229,7 @@ void st_destroy_context( struct st_context *st )
cso_destroy_context(cso);
- /* Temporary workaround for mismatched pipe create and pipe destroy */
-#if !defined(PIPE_SUBSYSTEM_WINDOWS_USER) && !defined(PIPE_SUBSYSTEM_WINDOWS_CE)
pipe->destroy( pipe );
-#endif
free(ctx);
}
@@ -291,6 +294,7 @@ void st_init_driver_functions(struct dd_function_table *functions)
st_init_rasterpos_functions(functions);
#endif
st_init_fbo_functions(functions);
+ st_init_get_functions(functions);
#if FEATURE_feedback
st_init_feedback_functions(functions);
#endif
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 96333902a91..4314d9af5c8 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -132,6 +132,8 @@ struct st_context
struct st_vertex_program *vp; /**< Currently bound vertex program */
struct st_fragment_program *fp; /**< Currently bound fragment program */
+ struct gl_texture_object *default_texture;
+
struct {
struct gl_program_cache *cache;
struct st_fragment_program *program; /**< cur pixel transfer prog */
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index cc3d7450a9f..bdf8648ef7c 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -32,6 +32,7 @@
#include "main/imports.h"
#include "main/image.h"
+#include "main/macros.h"
#include "vbo/vbo.h"
@@ -228,7 +229,7 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
if (!vec)
return NULL;
- map = pipe_buffer_map(pipe, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
map = ADD_POINTERS(map, array->Ptr);
for (i = 0; i < count; i++) {
@@ -238,7 +239,7 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
map += array->StrideB;
}
- pipe_buffer_unmap(pipe, stobj->buffer);
+ pipe_buffer_unmap(pipe->screen, stobj->buffer);
pipe->set_edgeflags(pipe, vec);
@@ -252,43 +253,174 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
}
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLboolean *userSpace)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ GLuint num_client_arrays = 0;
+ const GLubyte *client_addr = NULL;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
+ const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ num_client_arrays++;
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!client_addr) {
+ client_addr = arrays[mesaAttr]->Ptr;
+ }
+ else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
+ }
+
+ *userSpace = (num_client_arrays == vp->num_inputs);
+ /*printf("user space: %d\n", (int) *userSpace);*/
+
+ return GL_TRUE;
+}
+
/**
- * This function gets plugged into the VBO module and is called when
- * we have something to render.
- * Basically, translate the information into the format expected by pipe.
+ * Once we know all the arrays are in user space, this function
+ * computes the memory range occupied by the arrays.
*/
-void
-st_draw_vbo(GLcontext *ctx,
- const struct gl_client_array **arrays,
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index)
+static void
+get_user_arrays_bounds(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ const GLubyte **low, const GLubyte **high)
+{
+ const GLubyte *low_addr = NULL;
+ GLuint attr;
+ GLint stride;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const GLubyte *start = arrays[mesaAttr]->Ptr;
+ stride = arrays[mesaAttr]->StrideB;
+ if (attr == 0) {
+ low_addr = start;
+ }
+ else {
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ *low = low_addr;
+ *high = low_addr + (max_index + 1) * stride;
+}
+
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean userSpace,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[])
{
struct pipe_context *pipe = ctx->st->pipe;
- const struct st_vertex_program *vp;
- const struct pipe_shader_state *vs;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
GLuint attr;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ const GLubyte *offset0;
- /* sanity check for pointer arithmetic below */
- assert(sizeof(arrays[0]->Ptr[0]) == 1);
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
+
+ if (attr == 0) {
+ if (userSpace) {
+ const GLubyte *low, *high;
+ get_user_arrays_bounds(vp, arrays, max_index, &low, &high);
+ /*printf("user buffer range: %p %p %d\n", low, high, high-low);*/
+ vbuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
+ vbuffer->buffer_offset = 0;
+ offset0 = low;
+ }
+ else {
+ vbuffer->buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
+ offset0 = arrays[mesaAttr]->Ptr;
+ }
+ vbuffer->pitch = stride; /* in bytes */
+ vbuffer->max_index = max_index;
+ }
- st_validate_state(ctx->st);
+ velements[attr].src_offset =
+ (unsigned) (arrays[mesaAttr]->Ptr - offset0);
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format =
+ pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
- /* must get these after state validation! */
- vp = ctx->st->vp;
- vs = &ctx->st->vp->state;
- /* loop over TGSI shader inputs to determine vertex buffer
- * and attribute info
- */
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[])
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLuint attr;
+
for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
@@ -297,27 +429,39 @@ st_draw_vbo(GLcontext *ctx,
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
+ /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
vbuffer[attr].buffer = NULL;
- pipe_reference_buffer(pipe, &vbuffer[attr].buffer, stobj->buffer);
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, stobj->buffer);
vbuffer[attr].buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
velements[attr].src_offset = 0;
}
else {
/* attribute data is in user-space memory, not a VBO */
uint bytes;
+ /*printf("user-space array %d stride %d\n", attr, stride);*/
- if (!arrays[mesaAttr]->StrideB) {
- bytes = arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type);
- } else {
- bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ /* user's vertex array */
+ if (arrays[mesaAttr]->StrideB) {
+ bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ }
+ else {
+ bytes = arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type);
+ }
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) arrays[mesaAttr]->Ptr, bytes);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) ctx->Current.Attrib[mesaAttr], bytes);
+ stride = 0;
}
- /* wrap user data */
- vbuffer[attr].buffer
- = pipe_user_buffer_create(pipe, (void *) arrays[mesaAttr]->Ptr,
- bytes);
vbuffer[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
}
@@ -325,7 +469,7 @@ st_draw_vbo(GLcontext *ctx,
assert(velements[attr].src_offset <= 2048); /* 11-bit field */
/* common-case setup */
- vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffer[attr].pitch = stride; /* in bytes */
vbuffer[attr].max_index = max_index;
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
@@ -335,27 +479,81 @@ st_draw_vbo(GLcontext *ctx,
arrays[mesaAttr]->Normalized);
assert(velements[attr].src_format);
}
+}
+
+
+
+
+/**
+ * This function gets plugged into the VBO module and is called when
+ * we have something to render.
+ * Basically, translate the information into the format expected by gallium.
+ */
+void
+st_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ GLuint attr;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLboolean userSpace;
+
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ st_validate_state(ctx->st);
+
+ /* must get these after state validation! */
+ vp = ctx->st->vp;
+ vs = &ctx->st->vp->state;
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, arrays, &userSpace)) {
+ /*printf("Draw interleaved\n");*/
+ setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace,
+ vbuffer, velements);
+ num_vbuffers = 1;
+ num_velements = vp->num_inputs;
+ }
+ else {
+ /*printf("Draw non-interleaved\n");*/
+ setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
+ vbuffer, velements);
+ num_vbuffers = vp->num_inputs;
+ num_velements = vp->num_inputs;
+ }
#if 0
{
GLuint i;
- for (i = 0; i < vp->num_inputs; i++) {
+ for (i = 0; i < num_vbuffers; i++) {
printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch);
printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
}
- for (i = 0; i < vp->num_inputs; i++) {
- printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
+ for (i = 0; i < num_velements; i++) {
printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
+ printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
}
}
#endif
- pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
- pipe->set_vertex_elements(pipe, vp->num_inputs, velements);
+ pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
+ pipe->set_vertex_elements(pipe, num_velements, velements);
/* do actual drawing */
if (ib) {
@@ -383,12 +581,12 @@ st_draw_vbo(GLcontext *ctx,
if (bufobj && bufobj->Name) {
/* elements/indexes are in a real VBO */
struct st_buffer_object *stobj = st_buffer_object(bufobj);
- pipe_reference_buffer(pipe, &indexBuf, stobj->buffer);
+ pipe_buffer_reference(pipe->screen, &indexBuf, stobj->buffer);
indexOffset = (unsigned) ib->ptr / indexSize;
}
else {
/* element/indicies are in user space memory */
- indexBuf = pipe_user_buffer_create(pipe, (void *) ib->ptr,
+ indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
ib->count * indexSize);
indexOffset = 0;
}
@@ -423,7 +621,7 @@ st_draw_vbo(GLcontext *ctx,
}
}
- pipe_reference_buffer(pipe, &indexBuf, NULL);
+ pipe_buffer_reference(pipe->screen, &indexBuf, NULL);
}
else {
/* non-indexed */
@@ -438,8 +636,8 @@ st_draw_vbo(GLcontext *ctx,
}
/* unreference buffers (frees wrapped user-space buffer objects) */
- for (attr = 0; attr < vp->num_inputs; attr++) {
- pipe_reference_buffer(pipe, &vbuffer[attr].buffer, NULL);
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
}
pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
@@ -552,7 +750,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
assert(stobj->buffer);
vbuffers[attr].buffer = NULL;
- pipe_reference_buffer(pipe, &vbuffers[attr].buffer, stobj->buffer);
+ pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
}
@@ -564,7 +762,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* wrap user data */
vbuffers[attr].buffer
- = pipe_user_buffer_create(pipe, (void *) arrays[mesaAttr]->Ptr,
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
bytes);
vbuffers[attr].buffer_offset = 0;
velements[attr].src_offset = 0;
@@ -586,7 +784,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
#endif
/* map the attrib buffer */
- map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
+ map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, attr, map);
}
@@ -614,7 +812,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
return;
}
- map = pipe_buffer_map(pipe, index_buffer_handle,
+ map = pipe_buffer_map(pipe->screen, index_buffer_handle,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_element_buffer(draw, indexSize, map);
}
@@ -625,7 +823,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe,
+ mapped_constants = pipe_buffer_map(pipe->screen,
st->state.constants[PIPE_SHADER_VERTEX].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_constant_buffer(st->draw, mapped_constants,
@@ -639,20 +837,20 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* unmap constant buffers */
- pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX].buffer);
+ pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer);
- pipe_reference_buffer(pipe, &draw->pt.vertex_buffer[i].buffer, NULL);
+ pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
+ pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
if (ib) {
- pipe_buffer_unmap(pipe, index_buffer_handle);
+ pipe_buffer_unmap(pipe->screen, index_buffer_handle);
draw_set_mapped_element_buffer(draw, 0, NULL);
}
}
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index b7444b298cf..60fd440ef77 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -218,6 +218,26 @@ void st_init_extensions(struct st_context *st)
/*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
}
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 2461f396223..a8ae30a454f 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -342,6 +342,9 @@ default_depth_format(struct pipe_screen *screen,
/**
* Given an OpenGL internalFormat value for a texture or surface, return
* the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
+ * \param target one of PIPE_TEXTURE_x
+ * \param tex_usage either PIPE_TEXTURE_USAGE_RENDER_TARGET
+ * or PIPE_TEXTURE_USAGE_SAMPLER
*/
enum pipe_format
st_choose_format(struct pipe_context *pipe, GLint internalFormat,
@@ -515,14 +518,35 @@ st_choose_format(struct pipe_context *pipe, GLint internalFormat,
}
+static GLboolean
+is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
/**
* Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
*/
enum pipe_format
st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
{
- return st_choose_format(pipe, internalFormat, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET);
+ uint usage;
+ if (is_stencil_format(internalFormat))
+ usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ else
+ usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ return st_choose_format(pipe, internalFormat, PIPE_TEXTURE_2D, usage);
}
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index 039a9cfe899..0f4a03fa484 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -74,7 +74,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
- if (visual->depthBits == 24 && visual->stencilBits == 8) {
+ if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
/* combined depth/stencil buffer */
struct gl_renderbuffer *depthStencilRb
= st_new_renderbuffer_fb(depthFormat, samples);
@@ -265,7 +265,9 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
if (ctx && ctx->DrawBuffer == &stfb->Base) {
st_flush( ctx->st,
- PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_SWAPBUFFERS,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
NULL );
ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 6db9bc0dd58..b9d114b1c97 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -128,10 +128,10 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
PIPE_BUFFER_USAGE_CPU_WRITE);
- srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer,
+ srcData = (ubyte *) pipe_buffer_map(pipe->screen, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset;
- dstData = (ubyte *) pipe_buffer_map(pipe, dstSurf->buffer,
+ dstData = (ubyte *) pipe_buffer_map(pipe->screen, dstSurf->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset;
@@ -144,8 +144,8 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
dstSurf->stride, /* stride in bytes */
dstData);
- pipe_buffer_unmap(pipe, srcSurf->buffer);
- pipe_buffer_unmap(pipe, dstSurf->buffer);
+ pipe_buffer_unmap(pipe->screen, srcSurf->buffer);
+ pipe_buffer_unmap(pipe->screen, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 198d406b593..5ec9fddd7f4 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -1,6 +1,6 @@
/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -47,7 +47,8 @@ static GLuint
map_register_file(
enum register_file file,
GLuint index,
- const GLuint immediateMapping[] )
+ const GLuint immediateMapping[],
+ GLboolean indirectAccess )
{
switch( file ) {
case PROGRAM_UNDEFINED:
@@ -66,11 +67,13 @@ map_register_file(
case PROGRAM_STATE_VAR:
case PROGRAM_NAMED_PARAM:
case PROGRAM_UNIFORM:
- if (immediateMapping && immediateMapping[index] != ~0)
+ if (!indirectAccess && immediateMapping && immediateMapping[index] != ~0)
return TGSI_FILE_IMMEDIATE;
else
return TGSI_FILE_CONSTANT;
case PROGRAM_CONSTANT:
+ if (indirectAccess)
+ return TGSI_FILE_CONSTANT;
return TGSI_FILE_IMMEDIATE;
case PROGRAM_INPUT:
return TGSI_FILE_INPUT;
@@ -98,7 +101,8 @@ map_register_file_index(
GLuint index,
const GLuint inputMapping[],
const GLuint outputMapping[],
- const GLuint immediateMapping[])
+ const GLuint immediateMapping[],
+ GLboolean indirectAccess )
{
switch( file ) {
case TGSI_FILE_INPUT:
@@ -109,6 +113,8 @@ map_register_file_index(
return outputMapping[index];
case TGSI_FILE_IMMEDIATE:
+ if (indirectAccess)
+ return index;
return immediateMapping[index];
default:
@@ -175,10 +181,11 @@ static struct tgsi_full_immediate
make_immediate(const float *value, uint size)
{
struct tgsi_full_immediate imm;
- imm.Immediate.Type = TGSI_TOKEN_TYPE_IMMEDIATE;
- imm.Immediate.Size = 1 + size; /* one for the token itself */
+
+ imm = tgsi_default_full_immediate();
+ imm.Immediate.Size += size;
imm.Immediate.DataType = TGSI_IMM_FLOAT32;
- imm.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
+ imm.u.Pointer = value;
return imm;
}
@@ -189,6 +196,7 @@ compile_instruction(
const GLuint inputMapping[],
const GLuint outputMapping[],
const GLuint immediateMapping[],
+ GLboolean indirectAccess,
GLuint preamble_size,
GLuint processor,
GLboolean *insideSubroutine)
@@ -204,29 +212,32 @@ compile_instruction(
fullinst->Instruction.NumSrcRegs = _mesa_num_inst_src_regs( inst->Opcode );
fulldst = &fullinst->FullDstRegisters[0];
- fulldst->DstRegister.File = map_register_file( inst->DstReg.File, 0, NULL );
+ fulldst->DstRegister.File = map_register_file( inst->DstReg.File, 0, NULL, GL_FALSE );
fulldst->DstRegister.Index = map_register_file_index(
fulldst->DstRegister.File,
inst->DstReg.Index,
inputMapping,
outputMapping,
- NULL
- );
+ NULL,
+ GL_FALSE );
fulldst->DstRegister.WriteMask = convert_writemask( inst->DstReg.WriteMask );
- for( i = 0; i < fullinst->Instruction.NumSrcRegs; i++ ) {
+ for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
GLuint j;
fullsrc = &fullinst->FullSrcRegisters[i];
- fullsrc->SrcRegister.File = map_register_file( inst->SrcReg[i].File,
- inst->SrcReg[i].Index,
- immediateMapping );
+ fullsrc->SrcRegister.File = map_register_file(
+ inst->SrcReg[i].File,
+ inst->SrcReg[i].Index,
+ immediateMapping,
+ indirectAccess );
fullsrc->SrcRegister.Index = map_register_file_index(
fullsrc->SrcRegister.File,
inst->SrcReg[i].Index,
inputMapping,
outputMapping,
- immediateMapping);
+ immediateMapping,
+ indirectAccess );
/* swizzle (ext swizzle also depends on negation) */
{
@@ -609,6 +620,19 @@ make_temp_decl(
return decl;
}
+static struct tgsi_full_declaration
+make_addr_decl(
+ GLuint start_index,
+ GLuint end_index )
+{
+ struct tgsi_full_declaration decl;
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_ADDRESS;
+ decl.DeclarationRange.First = start_index;
+ decl.DeclarationRange.Last = end_index;
+ return decl;
+}
static struct tgsi_full_declaration
make_sampler_decl(GLuint index)
@@ -707,6 +731,7 @@ tgsi_translate_mesa_program(
GLuint immediates[1000];
GLuint numImmediates = 0;
GLboolean insideSubroutine = GL_FALSE;
+ GLboolean indirectAccess = GL_FALSE;
assert(procType == TGSI_PROCESSOR_FRAGMENT ||
procType == TGSI_PROCESSOR_VERTEX);
@@ -819,45 +844,78 @@ tgsi_translate_mesa_program(
inside_range = GL_FALSE;
fulldecl = make_temp_decl( start_range, i - 1 );
ti += tgsi_build_full_declaration(
- &fulldecl,
- &tokens[ti],
- header,
- maxTokens - ti );
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
}
}
}
+ /* Declare address register.
+ */
+ if (program->NumAddressRegs > 0) {
+ struct tgsi_full_declaration fulldecl;
+
+ assert( program->NumAddressRegs == 1 );
+
+ fulldecl = make_addr_decl( 0, 0 );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+ indirectAccess = GL_TRUE;
+ }
+
/* immediates/literals */
memset(immediates, ~0, sizeof(immediates));
- for (i = 0; program->Parameters && i < program->Parameters->NumParameters;
- i++) {
- if (program->Parameters->Parameters[i].Type == PROGRAM_CONSTANT) {
- struct tgsi_full_immediate fullimm
- = make_immediate(program->Parameters->ParameterValues[i], 4);
- ti += tgsi_build_full_immediate(&fullimm,
- &tokens[ti],
- header,
- maxTokens - ti);
- immediates[i] = numImmediates;
- numImmediates++;
+ /* Emit immediates only when there is no address register in use.
+ * FIXME: Be smarter and recognize param arrays -- indirect addressing is
+ * only valid within the referenced array.
+ */
+ if (program->Parameters && !indirectAccess) {
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ if (program->Parameters->Parameters[i].Type == PROGRAM_CONSTANT) {
+ struct tgsi_full_immediate fullimm;
+
+ fullimm = make_immediate( program->Parameters->ParameterValues[i], 4 );
+ ti += tgsi_build_full_immediate(
+ &fullimm,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ immediates[i] = numImmediates;
+ numImmediates++;
+ }
}
}
/* constant buffer refs */
- {
+ if (program->Parameters) {
GLint start = -1, end = -1;
- for (i = 0;
- program->Parameters && i < program->Parameters->NumParameters;
- i++) {
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
GLboolean emit = (i == program->Parameters->NumParameters - 1);
+ GLboolean matches;
switch (program->Parameters->Parameters[i].Type) {
case PROGRAM_ENV_PARAM:
case PROGRAM_STATE_VAR:
case PROGRAM_NAMED_PARAM:
case PROGRAM_UNIFORM:
+ matches = GL_TRUE;
+ break;
+ case PROGRAM_CONSTANT:
+ matches = indirectAccess;
+ break;
+ default:
+ matches = GL_FALSE;
+ }
+
+ if (matches) {
if (start == -1) {
/* begin a sequence */
start = i;
@@ -867,8 +925,8 @@ tgsi_translate_mesa_program(
/* continue sequence */
end = i;
}
- break;
- default:
+ }
+ else {
if (start != -1) {
/* end of sequence */
emit = GL_TRUE;
@@ -877,11 +935,13 @@ tgsi_translate_mesa_program(
if (emit && start >= 0) {
struct tgsi_full_declaration fulldecl;
+
fulldecl = make_constant_decl( start, end );
- ti += tgsi_build_full_declaration(&fulldecl,
- &tokens[ti],
- header,
- maxTokens - ti);
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
start = end = -1;
}
}
@@ -891,25 +951,27 @@ tgsi_translate_mesa_program(
for (i = 0; i < 8; i++) {
if (program->SamplersUsed & (1 << i)) {
struct tgsi_full_declaration fulldecl;
+
fulldecl = make_sampler_decl( i );
- ti += tgsi_build_full_declaration(&fulldecl,
- &tokens[ti],
- header,
- maxTokens - ti );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
}
}
-
- for( i = 0; i < program->NumInstructions; i++ ) {
+ for (i = 0; i < program->NumInstructions; i++) {
compile_instruction(
- &program->Instructions[i],
- &fullinst,
- inputMapping,
- outputMapping,
- immediates,
- preamble_size,
- procType,
- &insideSubroutine);
+ &program->Instructions[i],
+ &fullinst,
+ inputMapping,
+ outputMapping,
+ immediates,
+ indirectAccess,
+ preamble_size,
+ procType,
+ &insideSubroutine );
ti += tgsi_build_full_instruction(
&fullinst,
@@ -920,4 +982,3 @@ tgsi_translate_mesa_program(
return ti;
}
-
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 59314a32322..936a6e32ea1 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -55,7 +55,7 @@
#define TGSI_DEBUG 0
-/** XXX we should use the version of this from p_util.h but including
+/** XXX we should use the version of this from u_memory.h but including
* that header causes symbol collisions.
*/
static INLINE void *
@@ -71,15 +71,17 @@ mem_dup(const void *src, uint size)
/**
* Translate a Mesa vertex shader into a TGSI shader.
- * \param outputMapping to map vertex program output registers to TGSI
- * output slots
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
void
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
- const GLuint outputMapping[])
+ const GLuint outputMapping[],
+ const ubyte *outputSemanticName,
+ const ubyte *outputSemanticIndex)
{
struct pipe_context *pipe = st->pipe;
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
@@ -172,6 +174,20 @@ st_translate_vertex_program(struct st_context *st,
}
}
+#if 0
+ if (outputMapping && outputSemanticName) {
+ printf("VERT_RESULT written out_slot semantic_name semantic_index\n");
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ printf(" %-2d %c %3d %2d %2d\n",
+ attr,
+ ((stvp->Base.Base.OutputsWritten & (1 << attr)) ? 'Y' : ' '),
+ outputMapping[attr],
+ outputSemanticName[attr],
+ outputSemanticIndex[attr]);
+ }
+ }
+#endif
+
/* initialize output semantics to defaults */
for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
vs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
@@ -203,10 +219,6 @@ st_translate_vertex_program(struct st_context *st,
defaultOutputMapping[attr] = slot;
}
- /*
- printf("Output %u -> slot %u\n", attr, slot);
- */
-
switch (attr) {
case VERT_RESULT_HPOS:
assert(slot == 0);
@@ -248,15 +260,21 @@ st_translate_vertex_program(struct st_context *st,
case VERT_RESULT_TEX5:
case VERT_RESULT_TEX6:
case VERT_RESULT_TEX7:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- vs_output_semantic_index[slot] = num_generic++;
- break;
+ /* fall-through */
case VERT_RESULT_VAR0:
/* fall-through */
default:
- assert(attr - VERT_RESULT_VAR0 < MAX_VARYING);
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- vs_output_semantic_index[slot] = num_generic++;
+ if (outputSemanticName) {
+ /* use provided semantic into */
+ assert(outputSemanticName[attr] != TGSI_SEMANTIC_COUNT);
+ vs_output_semantic_name[slot] = outputSemanticName[attr];
+ vs_output_semantic_index[slot] = outputSemanticIndex[attr];
+ }
+ else {
+ /* use default semantic info */
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ vs_output_semantic_index[slot] = num_generic++;
+ }
}
}
}
@@ -347,8 +365,6 @@ st_translate_fragment_program(struct st_context *st,
GLuint num_generic = 0;
GLuint num_tokens;
- ubyte fs_input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte fs_input_semantic_index[PIPE_MAX_SHADER_INPUTS];
uint fs_num_inputs = 0;
ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
@@ -378,23 +394,23 @@ st_translate_fragment_program(struct st_context *st,
switch (attr) {
case FRAG_ATTRIB_WPOS:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- fs_input_semantic_index[slot] = 0;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL0:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- fs_input_semantic_index[slot] = 0;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_COL1:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- fs_input_semantic_index[slot] = 1;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
case FRAG_ATTRIB_FOGC:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- fs_input_semantic_index[slot] = 0;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_TEX0:
@@ -405,15 +421,15 @@ st_translate_fragment_program(struct st_context *st,
case FRAG_ATTRIB_TEX5:
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- fs_input_semantic_index[slot] = num_generic++;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = num_generic++;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_VAR0:
/* fall-through */
default:
- fs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- fs_input_semantic_index[slot] = num_generic++;
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = num_generic++;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
}
}
@@ -467,8 +483,8 @@ st_translate_fragment_program(struct st_context *st,
/* inputs */
fs_num_inputs,
inputMapping,
- fs_input_semantic_name,
- fs_input_semantic_index,
+ stfp->input_semantic_name,
+ stfp->input_semantic_index,
interpMode,
/* outputs */
fs_num_outputs,
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 086e9391aa9..078e2c42a69 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -58,6 +58,9 @@ struct st_fragment_program
/** map FP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+
struct pipe_shader_state state;
void *driver_shader;
@@ -143,6 +146,9 @@ st_translate_fragment_program(struct st_context *st,
extern void
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *vp,
- const GLuint vert_output_to_slot[]);
+ const GLuint vert_output_to_slot[],
+ const ubyte *fs_input_semantic_name,
+ const ubyte *fs_input_semantic_index);
+
#endif
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index ca4e9577b1b..5cfb2e41f24 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -41,6 +41,10 @@
#define ST_SURFACE_BACK_RIGHT 3
#define ST_SURFACE_DEPTH 8
+#define ST_TEXTURE_2D 0x2
+#define ST_TEXTURE_RGB 0x1
+#define ST_TEXTURE_RGBA 0x2
+
struct st_context;
struct st_framebuffer;
@@ -93,6 +97,15 @@ void st_notify_swapbuffers(struct st_framebuffer *stfb);
void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+/** Redirect rendering into stfb's surface to a texture image */
+int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level);
+
+/** Undo surface-to-texture binding */
+int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level);
+
+
/** Generic function type */
typedef void (*st_proc)();
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 289b78b38b3..29b16347625 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -27,8 +27,11 @@
#include "st_context.h"
#include "st_format.h"
+#include "st_public.h"
#include "st_texture.h"
+#include "st_cb_fbo.h"
#include "main/enums.h"
+#include "main/teximage.h"
#undef Elements /* fix re-defined macro warning */
@@ -36,8 +39,8 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
+#include "util/u_rect.h"
#define DBG if(0) printf
@@ -301,9 +304,6 @@ st_texture_image_copy(struct pipe_context *pipe,
struct pipe_surface *dst_surface;
GLuint i;
- /* XXX this is a hack */
- const GLuint copyHeight = dst->compressed ? height / 4 : height;
-
for (i = 0; i < depth; i++) {
GLuint srcLevel;
@@ -345,9 +345,97 @@ st_texture_image_copy(struct pipe_context *pipe,
0, 0, /* destX, Y */
src_surface,
0, 0, /* srcX, Y */
- width, copyHeight);
+ width, height);
screen->tex_surface_release(screen, &src_surface);
screen->tex_surface_release(screen, &dst_surface);
}
}
+
+
+/** Redirect rendering into stfb's surface to a texture image */
+int
+st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_image *stImage;
+ struct st_renderbuffer *strb;
+ GLint face = 0, slice = 0;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ if (strb->texture_save || strb->surface_save) {
+ /* Error! */
+ return 0;
+ }
+
+ if (target == ST_TEXTURE_2D) {
+ texObj = texUnit->Current2D;
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
+ stImage = st_texture_image(texImage);
+ }
+ else {
+ /* unsupported target */
+ return 0;
+ }
+
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* save the renderbuffer's surface/texture info */
+ pipe_texture_reference(&strb->texture_save, strb->texture);
+ pipe_surface_reference(&strb->surface_save, strb->surface);
+
+ /* plug in new surface/texture info */
+ pipe_texture_reference(&strb->texture, stImage->pt);
+ strb->surface = screen->get_tex_surface(screen, strb->texture,
+ face, level, slice,
+ (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE));
+
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+ return 1;
+}
+
+
+/** Undo surface-to-texture binding */
+int
+st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = ctx->st;
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ if (!strb->texture_save || !strb->surface_save) {
+ /* Error! */
+ return 0;
+ }
+
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* free tex surface, restore original */
+ pipe_surface_reference(&strb->surface, strb->surface_save);
+ pipe_texture_reference(&strb->texture, strb->texture_save);
+
+ pipe_surface_reference(&strb->surface_save, NULL);
+ pipe_texture_reference(&strb->texture_save, NULL);
+
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+ return 1;
+}
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 3febe6a7cb0..31f66ad52cf 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -72,6 +72,12 @@ struct st_texture_object
};
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
static INLINE struct st_texture_object *
st_texture_object(struct gl_texture_object *obj)
{
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 579bbeb4f31..d70b4bb1a11 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -1,6 +1,6 @@
/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
All Rights Reserved.
@@ -31,6 +31,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/vtxfmt.h"
@@ -695,7 +696,10 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
* continuously, unless vbo_use_buffer_objects() is called to enable
* use of real VBOs.
*/
- exec->vtx.bufferobj = ctx->Array.NullBufferObj;
+ _mesa_reference_buffer_object(ctx,
+ &exec->vtx.bufferobj,
+ ctx->Array.NullBufferObj);
+
exec->vtx.buffer_map = ALIGN_MALLOC(VBO_VERT_BUFFER_SIZE * sizeof(GLfloat), 64);
vbo_exec_vtxfmt_init( exec );
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index bf97956286a..0f9d8da3568 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -47,9 +47,9 @@ static void get_minmax_index( GLuint count, GLuint type,
switch(type) {
case GL_UNSIGNED_INT: {
const GLuint *ui_indices = (const GLuint *)indices;
- GLuint max_ui = ui_indices[0];
+ GLuint max_ui = ui_indices[count-1];
GLuint min_ui = ui_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
}
@@ -59,9 +59,9 @@ static void get_minmax_index( GLuint count, GLuint type,
}
case GL_UNSIGNED_SHORT: {
const GLushort *us_indices = (const GLushort *)indices;
- GLuint max_us = us_indices[0];
+ GLuint max_us = us_indices[count-1];
GLuint min_us = us_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (us_indices[i] > max_us) max_us = us_indices[i];
if (us_indices[i] < min_us) min_us = us_indices[i];
}
@@ -71,9 +71,9 @@ static void get_minmax_index( GLuint count, GLuint type,
}
case GL_UNSIGNED_BYTE: {
const GLubyte *ub_indices = (const GLubyte *)indices;
- GLuint max_ub = ub_indices[0];
+ GLuint max_ub = ub_indices[count-1];
GLuint min_ub = ub_indices[0];
- for (i = 1; i < count; i++) {
+ for (i = 0; i < count; i++) {
if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 3609a7452af..f497e9a5a55 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,6 +26,7 @@
*/
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/state.h"
@@ -155,8 +156,12 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
*/
switch (get_program_mode(exec->ctx)) {
case VP_NONE:
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
map = vbo->map_vp_none;
break;
case VP_NV:
@@ -165,8 +170,10 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
* occurred. NV vertex programs cannot access material values,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ for (attr = 0; attr < 16; attr++) {
+ exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
+ exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
map = vbo->map_vp_arb;
break;
}
@@ -178,6 +185,9 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
const GLuint src = map[attr];
if (exec->vtx.attrsz[src]) {
+ /* override the default array set above */
+ exec->vtx.inputs[attr] = &arrays[attr];
+
if (exec->vtx.bufferobj->Name) {
/* a real buffer obj: Ptr is an offset, not a pointer*/
int offset;
@@ -195,7 +205,9 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
arrays[attr].Enabled = 1;
- arrays[attr].BufferObj = exec->vtx.bufferobj;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ exec->vtx.bufferobj);
arrays[attr]._MaxElement = count; /* ??? */
data += exec->vtx.attrsz[src] * sizeof(GLfloat);
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index 8dd87141c0c..9757c3d9f61 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.2
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +27,7 @@
#include "main/mtypes.h"
+#include "main/bufferobj.h"
#include "main/dlist.h"
#include "main/vtxfmt.h"
#include "main/imports.h"
@@ -71,19 +72,24 @@ void vbo_save_destroy( GLcontext *ctx )
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
+ GLuint i;
+
if (save->prim_store) {
if ( --save->prim_store->refcount == 0 ) {
FREE( save->prim_store );
save->prim_store = NULL;
}
if ( --save->vertex_store->refcount == 0 ) {
- if (save->vertex_store->bufferobj)
- ctx->Driver.DeleteBuffer( ctx, save->vertex_store->bufferobj );
-
+ _mesa_reference_buffer_object(ctx,
+ &save->vertex_store->bufferobj, NULL);
FREE( save->vertex_store );
save->vertex_store = NULL;
}
}
+
+ for (i = 0; i < VBO_ATTRIB_MAX; i++) {
+ _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
+ }
}
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f62be5c14cf..88d573f1283 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1,6 +1,6 @@
/**************************************************************************
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
All Rights Reserved.
@@ -68,6 +68,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/dlist.h"
#include "main/enums.h"
@@ -85,6 +86,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
+/* An interesting VBO number/name to help with debugging */
+#define VBO_BUF_ID 12345
+
+
/*
* NOTE: Old 'parity' issue is gone, but copying can still be
* wrong-footed on replay.
@@ -170,7 +175,9 @@ static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
* user. Perhaps there could be a special number for internal
* buffers:
*/
- vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
+ vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
+ VBO_BUF_ID,
+ GL_ARRAY_BUFFER_ARB);
ctx->Driver.BufferData( ctx,
GL_ARRAY_BUFFER_ARB,
@@ -190,8 +197,9 @@ static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *ver
{
assert(!vertex_store->buffer);
- if (vertex_store->bufferobj)
- ctx->Driver.DeleteBuffer( ctx, vertex_store->bufferobj );
+ if (vertex_store->bufferobj) {
+ _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
+ }
FREE( vertex_store );
}
@@ -1139,6 +1147,7 @@ void vbo_save_api_init( struct vbo_save_context *save )
_save_vtxfmt_init( ctx );
_save_current_init( ctx );
+ /* These will actually get set again when binding/drawing */
for (i = 0; i < VBO_ATTRIB_MAX; i++)
save->inputs[i] = &save->arrays[i];
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index bf5c6d4eefe..ed82f09958d 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.2
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +27,7 @@
*/
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/mtypes.h"
@@ -115,8 +116,12 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
*/
switch (get_program_mode(ctx)) {
case VP_NONE:
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->mat_currval, MAT_ATTRIB_MAX * sizeof(arrays[0]));
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ }
+ for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
+ save->inputs[attr + 16] = &vbo->mat_currval[attr];
+ }
map = vbo->map_vp_none;
break;
case VP_NV:
@@ -125,8 +130,10 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
* occurred. NV vertex programs cannot access material values,
* nor attributes greater than VERT_ATTRIB_TEX7.
*/
- memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0]));
- memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
+ for (attr = 0; attr < 16; attr++) {
+ save->inputs[attr] = &vbo->legacy_currval[attr];
+ save->inputs[attr + 16] = &vbo->generic_currval[attr];
+ }
map = vbo->map_vp_arb;
break;
}
@@ -135,13 +142,18 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint src = map[attr];
if (node->attrsz[src]) {
- arrays[attr].Ptr = (const GLubyte *)data;
+ /* override the default array set above */
+ save->inputs[attr] = &arrays[attr];
+
+ arrays[attr].Ptr = (const GLubyte *) data;
arrays[attr].Size = node->attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
arrays[attr].Enabled = 1;
- arrays[attr].BufferObj = node->vertex_store->bufferobj;
+ _mesa_reference_buffer_object(ctx,
+ &arrays[attr].BufferObj,
+ node->vertex_store->bufferobj);
arrays[attr]._MaxElement = node->count; /* ??? */
assert(arrays[attr].BufferObj->Name);