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-rw-r--r--src/mesa/state_tracker/st_extensions.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index fe76073261f..9829eb5960a 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -89,10 +89,6 @@ void st_init_limits(struct st_context *st)
c->MaxArrayTextureLayers
= screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
- c->MaxCombinedTextureImageUnits
- = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
- MAX_COMBINED_TEXTURE_IMAGE_UNITS);
-
/* Define max viewport size and max renderbuffer size in terms of
* max texture size (note: max tex RECT size = max tex 2D size).
* If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
@@ -243,6 +239,12 @@ void st_init_limits(struct st_context *st)
options->LowerClipDistance = true;
}
+ c->MaxCombinedTextureImageUnits =
+ _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
+ c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
+ c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
/* This depends on program constants. */
c->MaxTextureCoordUnits
= _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);