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-rw-r--r--src/mesa/main/Makefile.win182
-rw-r--r--src/mesa/main/mesa.def405
2 files changed, 587 insertions, 0 deletions
diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win
new file mode 100644
index 00000000000..3b3710a6c29
--- /dev/null
+++ b/src/mesa/main/Makefile.win
@@ -0,0 +1,182 @@
+# Makefile for Win32
+
+!include <win32.mak>
+
+TOP = ..
+
+CORE_SRCS = \
+ tnl\t_array_api.c \
+ tnl\t_array_import.c \
+ tnl\t_context.c \
+ tnl\t_eval_api.c \
+ tnl\t_imm_alloc.c \
+ tnl\t_imm_api.c \
+ tnl\t_imm_debug.c \
+ tnl\t_imm_dlist.c \
+ tnl\t_imm_elt.c \
+ tnl\t_imm_eval.c \
+ tnl\t_imm_exec.c \
+ tnl\t_imm_fixup.c \
+ tnl\t_pipeline.c \
+ tnl\t_vb_fog.c \
+ tnl\t_vb_light.c \
+ tnl\t_vb_normals.c \
+ tnl\t_vb_points.c \
+ tnl\t_vb_render.c \
+ tnl\t_vb_texgen.c \
+ tnl\t_vb_texmat.c \
+ tnl\t_vb_vertex.c \
+ swrast_setup\ss_context.c \
+ swrast_setup\ss_triangle.c \
+ swrast_setup\ss_vb.c \
+ swrast_setup\ss_interp.c \
+ api_loopback.c \
+ api_noop.c \
+ api_validate.c \
+ accum.c \
+ alpha.c \
+ attrib.c \
+ bitmap.c \
+ blend.c \
+ buffers.c \
+ clip.c \
+ colortab.c \
+ config.c \
+ context.c \
+ convolve.c \
+ copypix.c \
+ debug.c \
+ depth.c \
+ dispatch.c \
+ dlist.c \
+ drawpix.c \
+ enable.c \
+ enums.c \
+ eval.c \
+ extensions.c \
+ feedback.c \
+ fog.c \
+ get.c \
+ glapi.c \
+ glthread.c \
+ hash.c \
+ highpc.c \
+ hint.c \
+ histogram.c \
+ image.c \
+ imports.c \
+ light.c \
+ lines.c \
+ logic.c \
+ lowpc.c \
+ masking.c \
+ matrix.c \
+ mem.c \
+ mmath.c \
+ pixel.c \
+ pixeltex.c \
+ points.c \
+ polygon.c \
+ rastpos.c \
+ readpix.c \
+ scissor.c \
+ state.c \
+ stencil.c \
+ teximage.c \
+ texobj.c \
+ texstate.c \
+ texstore.c \
+ texutil.c \
+ varray.c \
+ vtxfmt.c \
+ winpos.c \
+ X86\x86.c \
+ X86\common_x86.c \
+ X86\3dnow.c \
+ X86\sse.c \
+ math\m_debug_norm.c \
+ math\m_debug_vertex.c \
+ math\m_debug_xform.c \
+ math\m_eval.c \
+ math\m_matrix.c \
+ math\m_translate.c \
+ math\m_vector.c \
+ math\m_vertices.c \
+ math\m_xform.c \
+ array_cache\ac_context.c \
+ array_cache\ac_import.c \
+ swrast\s_aaline.c \
+ swrast\s_aatriangle.c \
+ swrast\s_accum.c \
+ swrast\s_alpha.c \
+ swrast\s_alphabuf.c \
+ swrast\s_bitmap.c \
+ swrast\s_blend.c \
+ swrast\s_buffers.c \
+ swrast\s_copypix.c \
+ swrast\s_context.c \
+ swrast\s_depth.c \
+ swrast\s_drawpix.c \
+ swrast\s_feedback.c \
+ swrast\s_fog.c \
+ swrast\s_histogram.c \
+ swrast\s_lines.c \
+ swrast\s_logic.c \
+ swrast\s_masking.c \
+ swrast\s_pb.c \
+ swrast\s_pixeltex.c \
+ swrast\s_points.c \
+ swrast\s_readpix.c \
+ swrast\s_scissor.c \
+ swrast\s_span.c \
+ swrast\s_stencil.c \
+ swrast\s_texture.c \
+ swrast\s_triangle.c \
+ swrast\s_zoom.c
+
+DRIVER_SRCS = \
+ Trace\tr_context.c \
+ Trace\tr_control.c \
+ Trace\tr_error.c \
+ Trace\tr_support.c \
+ Trace\tr_wrapper.c \
+ Trace\tr_write.c
+
+ASM_SRCS =
+
+SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
+
+OSMESA_SRCS = OSmesa\osmesa.c
+OSMESA_OBJS = OSmesa\osmesa.obj
+
+all : mesadll install
+
+!include "$(TOP)/mesawin32.mak"
+
+mesadll : $(MESADLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS = $(OPENGL) $(GLU) winmm.lib $(guilibsdll)
+
+$(MESADLL) : $(OBJS) mesa.def
+ $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
+
+#install : $(MESADLL)
+# @echo "copying Mesa dynamic link library to system directory..."
+# -copy $(MESADLL) $(DLLINSTALL)
+# @echo "copying Mesa header files to include directory..."
+# -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
+# -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
+# @echo "copying Mesa import library to library directory..."
+# -copy $(MESALIB) $(LIBINSTALL)
+install : $(MESADLL)
+ @echo "copying Mesa dynamic link library to system directory..."
+ -copy $(MESADLL) $(TOP)\lib
+ @echo "copying Mesa import library to library directory..."
+ -copy $(MESALIB) $(TOP)\lib
+
+.c.obj :
+ $(cc) $(CFLAGS) -I. $<
diff --git a/src/mesa/main/mesa.def b/src/mesa/main/mesa.def
new file mode 100644
index 00000000000..5848dc90ea4
--- /dev/null
+++ b/src/mesa/main/mesa.def
@@ -0,0 +1,405 @@
+DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 3.5
+
+EXPORTS
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glAreTexturesResidentEXT
+ glArrayElement
+ glArrayElementEXT
+ glBegin
+ glBindTexture
+ glBindTextureEXT
+ glBitmap
+ glBlendColorEXT
+ glBlendEquationEXT
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glColorPointerEXT
+ glColorSubTableEXT
+ glColorTableEXT
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCopyTexSubImage3DEXT
+ glCullFace
+ glDeleteLists
+ glDeleteTextures
+ glDeleteTexturesEXT
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawArraysEXT
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagPointerEXT
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGenTexturesEXT
+ glGetBooleanv
+ glGetClipPlane
+ glGetColorTableEXT
+ glGetColorTableParameterfvEXT
+ glGetColorTableParameterivEXT
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPointervEXT
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexMask
+ glIndexPointer
+ glIndexPointerEXT
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInterleavedArrays
+ glIsEnabled
+ glIsList
+ glIsTexture
+ glIsTextureEXT
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glNormalPointer
+ glNormalPointerEXT
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointParameterfEXT
+ glPointParameterfvEXT
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonOffsetEXT
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPrioritizeTexturesEXT
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glRenderMode
+ glResizeBuffersMESA
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glScissor
+ glSelectBuffer
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexCoordPointerEXT
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexImage3DEXT
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTexSubImage3DEXT
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glVertexPointer
+ glVertexPointerEXT
+ glViewport
+ glWindowPos2dMESA
+ glWindowPos2dvMESA
+ glWindowPos2fMESA
+ glWindowPos2fvMESA
+ glWindowPos2iMESA
+ glWindowPos2ivMESA
+ glWindowPos2sMESA
+ glWindowPos2svMESA
+ glWindowPos3dMESA
+ glWindowPos3dvMESA
+ glWindowPos3fMESA
+ glWindowPos3fvMESA
+ glWindowPos3iMESA
+ glWindowPos3ivMESA
+ glWindowPos3sMESA
+ glWindowPos3svMESA
+ glWindowPos4dMESA
+ glWindowPos4dvMESA
+ glWindowPos4fMESA
+ glWindowPos4fvMESA
+ glWindowPos4iMESA
+ glWindowPos4ivMESA
+ glWindowPos4sMESA
+ glWindowPos4svMESA
+ WMesaCreateContext
+ WMesaDestroyContext
+ WMesaMakeCurrent
+ WMesaPaletteChange
+ WMesaSwapBuffers
+ OSMesaCreateContext
+ OSMesaDestroyContext
+ OSMesaMakeCurrent
+ OSMesaGetCurrentContext
+ OSMesaPixelStore
+ OSMesaGetIntegerv
+ OSMesaGetDepthBuffer